76 Commits

Author SHA1 Message Date
Luca Puderbach
fed8a3fd2d Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-28 02:31:50 +01:00
Luca Puderbach
bc6e7174ec Test Modelle Umbenannt 2024-11-28 02:31:43 +01:00
Yvonne Schmidt
075f98883a fixed toolbar fontsize 2024-11-28 02:02:29 +01:00
Yvonne Schmidt
c9df3a6176 Merge remote-tracking branch 'origin/gui' into gui 2024-11-28 00:40:25 +01:00
Johannes Schmelz
b2d2a79b00 added hslider 2024-11-28 00:40:11 +01:00
Luca Puderbach
26d8283930 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-28 00:18:27 +01:00
Luca Puderbach
4079c0a32c Würfel animation hinzugefügt 2024-11-28 00:13:32 +01:00
Johannes Schmelz
6d72a94fe4 event card complete 2024-11-28 00:07:32 +01:00
Yvonne Schmidt
227a7a027f added comments 2024-11-27 23:40:16 +01:00
Johannes Schmelz
9e595b92ba crash when rolling dice and waitForTurn removed 2024-11-27 23:19:25 +01:00
Luca Puderbach
c346058631 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-27 17:34:52 +01:00
Luca Puderbach
f2678ea33d doppelwürfel 2024-11-27 17:34:41 +01:00
Yvonne Schmidt
45a43d6998 Merge remote-tracking branch 'origin/gui' into gui 2024-11-27 00:17:31 +01:00
Yvonne Schmidt
cb9888af7a completed BuildingAdminMenu 2024-11-27 00:17:04 +01:00
Johannes Schmelz
93b183254f Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-27 00:11:11 +01:00
Johannes Schmelz
e92b305a56 cleanup 2024-11-27 00:11:07 +01:00
Johannes Schmelz
5b0628da15 dynamically get the fieldid for by popups 2024-11-27 00:10:59 +01:00
Yvonne Schmidt
8d087a8e84 added framework for BuildingAdminMenu 2024-11-26 23:15:14 +01:00
Johannes Schmelz
1715926c1c Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-26 23:01:59 +01:00
Johannes Schmelz
c8b69efca2 added correct colors in LobbyMenu 2024-11-26 23:01:55 +01:00
Yvonne Schmidt
7f6011720c lobbyMenu ready button toggles to grey 2024-11-26 22:30:13 +01:00
Yvonne Schmidt
bdc5f0269f fixed cancel button position 2024-11-26 22:27:55 +01:00
Yvonne Schmidt
a6054e825e fixed trade display 2024-11-26 22:24:03 +01:00
Johannes Schmelz
156e76fe0a cleanup 2024-11-26 21:31:21 +01:00
Johannes Schmelz
89587a4c78 set default value for drop down selection 2024-11-26 21:28:41 +01:00
Johannes Schmelz
29cc73e83b automaticyally set player name as 'Spieler'+ id+1 2024-11-26 20:58:57 +01:00
Johannes Schmelz
e56cdb1dcb Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-26 20:00:54 +01:00
Johannes Schmelz
9107a08011 dynamically set players in ChoosePatner 2024-11-26 20:00:50 +01:00
Yvonne Schmidt
0242587a5f added groundwork for selection listeners 2024-11-26 19:54:02 +01:00
Yvonne Schmidt
3ce27023c2 Merge remote-tracking branch 'origin/gui' into gui 2024-11-26 19:42:01 +01:00
Johannes Schmelz
174958c6b1 can now dynamically update toolbar view 2024-11-26 18:50:24 +01:00
Johannes Schmelz
c71e8b1e8e removed hostplayer as hostplayer always has id 0 2024-11-26 18:48:13 +01:00
Yvonne Schmidt
ada067a2a0 added and centered buttons 2024-11-26 18:25:23 +01:00
Johannes Schmelz
f4c4f6bc93 cleanup 2024-11-26 17:53:49 +01:00
Simon Wilkening
6eeb6fd209 Properties_de übersetzt 2024-11-26 15:29:45 +01:00
Simon Wilkening
efba3c496a Deckhelper korrigiert, Properties angepasst 2024-11-26 15:15:29 +01:00
Johannes Schmelz
27a0ab52e6 dice button now works and update dice images accordingly 2024-11-26 14:59:48 +01:00
Yvonne Schmidt
d6ce859fcd ChoosePartner accept-button opens TradeMenu 2024-11-26 01:12:29 +01:00
Yvonne Schmidt
e5f69c9536 Merge remote-tracking branch 'origin/gui' into gui
# Conflicts:
#	Projekte/monopoly/client/src/main/java/pp/monopoly/client/gui/ChoosePartner.java
2024-11-26 01:08:59 +01:00
Yvonne Schmidt
d8a2225038 added framework for TradeMenu 2024-11-26 01:07:59 +01:00
Johannes Schmelz
7b91a679f5 abbrechen button in chossePatner 2024-11-26 00:57:22 +01:00
Yvonne Schmidt
840658b590 fixed background location again 2024-11-26 00:34:49 +01:00
Yvonne Schmidt
c5e7ef855e fixed background location 2024-11-26 00:25:31 +01:00
Yvonne Schmidt
170227c97f fixed header in ChoosePartner menu 2024-11-26 00:21:13 +01:00
Johannes Schmelz
379803278b Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-26 00:11:42 +01:00
Johannes Schmelz
3956d8efa7 show all playe stats in toolbar 2024-11-26 00:11:37 +01:00
Yvonne Schmidt
269aceaf1a added ChoosePartner menu 2024-11-26 00:11:01 +01:00
Yvonne Schmidt
41127565fc Merge remote-tracking branch 'origin/gui' into gui 2024-11-26 00:10:52 +01:00
Johannes Schmelz
0e405d2f90 send PlayerHandler in GameStart 2024-11-25 22:11:35 +01:00
Yvonne Schmidt
f67810b288 fixed toolbar buttons 2024-11-25 21:29:54 +01:00
Johannes Schmelz
4095d9e79d fixed buyCard color and button function 2024-11-25 21:29:00 +01:00
Johannes Schmelz
547a4c2353 cleanup toolbar 2024-11-25 21:14:38 +01:00
Johannes Schmelz
9120e4d53c show test world when GameStart message is recieved 2024-11-25 17:50:54 +01:00
Johannes Schmelz
1a62b76104 corrected map size 2024-11-25 16:28:50 +01:00
Johannes Schmelz
cc7f277bef fixed b button 2024-11-25 15:05:02 +01:00
Johannes Schmelz
274df8dfd1 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-25 06:50:05 +01:00
Johannes Schmelz
2e256f4ff5 Merge branch 'gui' into 'main'
Gui v1.0

See merge request progproj/gruppen-ht24/Gruppe-02!16
2024-11-25 05:33:36 +00:00
Johannes Schmelz
d10111d2ab Gui v1.0 2024-11-25 05:33:36 +00:00
Johannes Schmelz
0c2b266f5e Merge branch 'main' into 'gui'
# Conflicts:
#   Projekte/battleship/client/src/main/java/pp/battleship/client/Menu.java
#   Projekte/jme-common/src/main/resources/Interface/Lemur/pp-styles.groovy
#   Projekte/monopoly/model/src/main/java/pp/monopoly/game/server/Player.java
2024-11-25 05:33:21 +00:00
Simon Wilkening
16b4dbae18 Deckhelper korrigiert 2024-11-25 06:30:04 +01:00
Johannes Schmelz
88409dcc99 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-25 05:42:49 +01:00
Johannes Schmelz
5cacff39b7 refactor typo 2024-11-25 05:42:45 +01:00
Yvonne Schmidt
093723a9d0 added outline for ChoosePartner Menu 2024-11-25 05:40:49 +01:00
Johannes Schmelz
f67ce6be44 Merge branch 'Testhandbuch' into 'main'
newest version of tests

See merge request progproj/gruppen-ht24/Gruppe-02!15
2024-11-25 04:34:06 +00:00
Johannes Schmelz
1be29b8b7a newest version of tests 2024-11-25 04:34:06 +00:00
Johannes Schmelz
dfdbcdc9f3 board visible again 2024-11-25 05:16:24 +01:00
Johannes Schmelz
bd725e2dc4 refactor 2024-11-25 04:54:35 +01:00
Johannes Schmelz
dd9d9144dd Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-25 04:52:56 +01:00
Johannes Schmelz
1a429e4bb6 fixed settings in toolbar 2024-11-25 04:52:53 +01:00
Yvonne Schmidt
ad6fb5e926 added dice containers 2024-11-25 04:52:34 +01:00
Johannes Schmelz
72cb7049ba remove demo cube 2024-11-25 04:19:13 +01:00
Johannes Schmelz
2e42f3afac added testing shortcuts 2024-11-25 04:09:48 +01:00
Yvonne Schmidt
8474c9f5bc fixed EventCard sizing 2024-11-25 03:56:07 +01:00
Johannes Schmelz
b7ed03f7e8 resolve merge conflicts 2024-11-25 03:55:06 +01:00
Johannes Schmelz
a44b6b5e4c Merge branch 'connect' into 'gui'
Client connect to server

See merge request progproj/gruppen-ht24/Gruppe-02!14
2024-11-25 02:46:03 +00:00
Johannes Schmelz
5268f75e17 Client connect to server 2024-11-25 02:46:03 +00:00
97 changed files with 5797 additions and 1972 deletions

View File

@@ -18,10 +18,11 @@ import com.simsilica.lemur.style.ElementId;
import static pp.battleship.Resources.lookup;
import pp.battleship.client.gui.GameMusic;
import pp.battleship.client.gui.VolumeSlider;
import pp.dialog.Dialog;
import pp.dialog.StateCheckboxModel;
import pp.dialog.TextInputDialog;
import pp.battleship.client.gui.VolumeSlider;
import static pp.util.PreferencesUtils.getPreferences;
/**

View File

@@ -1,6 +1,7 @@
package pp.battleship.client.gui;
import com.simsilica.lemur.Slider;
/**
* The VolumeSlider class represents the Volume Slider in the Menu.
* It extends the Slider class and provides functionalities for setting the music volume,

View File

@@ -21,9 +21,11 @@ def sliderColor = color(0.6, 0.8, 0.8, 1)
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
def solidWhiteBackground = new QuadBackgroundComponent(color(1, 1, 1, 1)) // Solid white
def greyBackground = color(0.8, 0.8, 0.8, 1) // Grey background color
def redBorderColor = color(1, 0, 0, 1) // Red border color
def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1))
def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f));
def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f));
def lightGrey = color(0.6, 0.6, 0.6, 1.0)
@@ -246,7 +248,12 @@ selector("tab.button", "pp") {
buttonCommands = stdButtonCommands
}
selector("settings-title", "pp") {
fontSize = 48 // Set font size
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
background = outerBackground
fontSize = 40
insets = new Insets3f(3, 3, 3, 3)
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
}

View File

@@ -24,10 +24,10 @@ overlay.top.color=1, 1, 1, 1
settings.show=false
#
# Specifies the width of the application window in pixels.
settings.resolution.width=1920
settings.resolution.width=1200
#
# Specifies the height of the application window in pixels.
settings.resolution.height=1080
settings.resolution.height=800
#
# Determines whether the application runs in full-screen mode.
settings.full-screen=false

View File

@@ -0,0 +1,110 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client;
import com.jme3.input.controls.ActionListener;
import com.jme3.scene.Node;
import com.jme3.system.AppSettings;
import pp.monopoly.client.MonopolyAppState;
import pp.monopoly.client.gui.TestWorld;
import pp.monopoly.model.IntPoint;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
/**
* Represents the state responsible for managing the battle interface within the Battleship game.
* This state handles the display and interaction of the battle map, including the opponent's map.
* It manages GUI components, input events, and the layout of the interface when this state is enabled.
*/
public class GameAppState extends MonopolyAppState {
private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName());
private static final float DEPTH = 0f;
private static final float GAP = 20f;
/**
* A listener for handling click events in the battle interface.
* When a click is detected, it triggers the corresponding actions on the opponent's map.
*/
private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed);
/**
* The root node for all GUI components in the battle state.
*/
private final Node battleNode = new Node("Game"); //NON-NLS
/**
* A view representing the opponent's map in the GUI.
*/
private TestWorld testWorld;
/**
* Enables the battle state by initializing, laying out, and adding GUI components.
* Attaches the components to the GUI node and registers input listeners.
*/
@Override
protected void enableState() {
battleNode.detachAllChildren();
initializeGuiComponents();
layoutGuiComponents();
addGuiComponents();
getApp().getGuiNode().attachChild(battleNode);
}
/**
* Disables the battle state by removing GUI components and unregistering input listeners.
* Also handles cleanup of resources, such as the opponent's map view.
*/
@Override
protected void disableState() {
getApp().getGuiNode().detachChild(battleNode);
getApp().getInputManager().removeListener(clickListener);
}
/**
* Initializes the GUI components used in the battle state.
* Creates the opponent's map view and adds a grid overlay to it.
*/
private void initializeGuiComponents() {
testWorld = new TestWorld(getApp());
testWorld.initializeScene();
}
/**
* Adds the initialized GUI components to the battle node.
* Currently, it attaches the opponent's map view to the node.
*/
private void addGuiComponents() {
}
/**
* Lays out the GUI components within the window, positioning them appropriately.
* The opponent's map view is positioned based on the window's dimensions and a specified gap.
*/
private void layoutGuiComponents() {
final AppSettings s = getApp().getContext().getSettings();
final float windowWidth = s.getWidth();
final float windowHeight = s.getHeight();
}
/**
* Handles click events in the battle interface. If the event indicates a click (not a release),
* it translates the cursor position to the model's coordinate system and triggers the game logic
* for interacting with the opponent's map.
*
* @param isPressed whether the mouse button is currently pressed (true) or released (false)
*/
private void click(boolean isPressed) {
}
@Override
public void update(float tpf) {
testWorld.update(tpf);
super.update(tpf);
}
}

View File

@@ -34,7 +34,7 @@ public class GameMusic extends AbstractAppState{
return PREFERENCES.getBoolean(ENABLED_PREF, true);
}
/**
/**
* Checks if sound is enabled in the preferences.
*
* @return float to which the volume is set

View File

@@ -30,6 +30,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
private static final String ENABLED_PREF = "enabled"; //NON-NLS
private static final String VOLUME_PREF = "volume"; //NON-NLS
private AudioNode passStartSound;
private AudioNode eventCardSound;
@@ -59,6 +60,15 @@ public class GameSound extends AbstractAppState implements GameEventListener {
setEnabled(!isEnabled());
}
/**
* Checks if sound is enabled in the preferences.
*
* @return float to which the volume is set
*/
public static float volumeInPreferences() {
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
}
/**
* Sets the enabled state of this AppState.
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
@@ -92,7 +102,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
looserSound = loadSound(app, "Sound/Effects/looser.ogg");
looserSound = loadSound(app, "Sound/Effects/loser.ogg");
buttonSound = loadSound(app, "Sound/Effects/button.ogg");
}
@@ -193,21 +203,40 @@ public class GameSound extends AbstractAppState implements GameEventListener {
if (isEnabled() && buttonSound != null)
buttonSound.playInstance();
}
/**
* Sets the volume of the sounds
* @param vol the volume to which the sounds should be set
*/
public void setVolume(float vol){
passStartSound.setVolume(vol);
eventCardSound.setVolume(vol);
gulagSound.setVolume(vol);
diceRollSound.setVolume(vol);
moneyCollectSound.setVolume(vol);
moneyLostSound.setVolume(vol);
tradeAcceptedSound.setVolume(vol);
tradeRejectedSound.setVolume(vol);
winnerSound.setVolume(vol);
looserSound.setVolume(vol);
buttonSound.setVolume(vol);
PREFERENCES.putFloat(VOLUME_PREF, vol);
}
@Override
public void receivedEvent(SoundEvent event) {
switch (event.sound()) {
case PASS_START -> passStart();
case EVENT_CARD -> eventCard();
case GULAG -> eventCard();
case DICE_ROLL -> eventCard();
case MONEY_COLLECTED -> eventCard();
case MONEY_LOST -> eventCard();
case TRADE_ACCEPTED -> eventCard();
case TRADE_REJECTED -> eventCard();
case WINNER -> eventCard();
case LOSER -> eventCard();
case BUTTON -> eventCard();
case GULAG -> gulag();
case DICE_ROLL -> diceRoll();
case MONEY_COLLECTED -> moneyCollect();
case MONEY_LOST -> moneyLost();
case TRADE_ACCEPTED -> tradeAccepted();
case TRADE_REJECTED -> tradeRejected();
case WINNER -> winner();
case LOSER -> looser();
case BUTTON -> button();
}
}
}

View File

@@ -1,51 +0,0 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client;
import java.util.prefs.Preferences;
import pp.dialog.Dialog;
import static pp.util.PreferencesUtils.getPreferences;
/**
* The Menu class represents the main menu in the Battleship game application.
* It extends the Dialog class and provides functionalities for loading, saving,
* returning to the game, and quitting the application.
*/
class Menu extends Dialog {
private static final Preferences PREFERENCES = getPreferences(Menu.class);
private static final String LAST_PATH = "last.file.path";
private final MonopolyApp app;
/**
* Constructs the Menu dialog for the Battleship application.
*
* @param app the BattleshipApp instance
*/
public Menu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
}
/**
* Updates the state of the load and save buttons based on the game logic.
*/
@Override
public void update() {
}
/**
* As an escape action, this method closes the menu if it is the top dialog.
*/
@Override
public void escape() {
close();
}
}

View File

@@ -1,55 +1,134 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import com.jme3.app.DebugKeysAppState;
import com.jme3.app.SimpleApplication;
import com.jme3.app.StatsAppState;
import com.jme3.font.BitmapFont;
import com.jme3.font.BitmapText;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.system.AppSettings;
import com.simsilica.lemur.GuiGlobals;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.BaseStyles;
import pp.monopoly.game.client.MonopolyClient;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.client.gui.StartMenu;
import pp.monopoly.client.gui.TestWorld;
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
import pp.monopoly.client.gui.popups.BuyCard;
import pp.monopoly.client.gui.popups.EventCard;
import pp.monopoly.client.gui.popups.FoodFieldCard;
import pp.monopoly.client.gui.popups.GateFieldCard;
import pp.monopoly.game.client.ClientGameLogic;
import pp.monopoly.game.client.ServerConnection;
import pp.monopoly.notification.ClientStateEvent;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.InfoTextEvent;
import pp.monopoly.notification.Sound;
import pp.dialog.Dialog;
import pp.dialog.DialogBuilder;
import pp.dialog.DialogManager;
import pp.graphics.Draw;
import pp.monopoly.client.gui.*;
import pp.monopoly.client.gui.popups.*;
import pp.monopoly.game.client.ClientGameLogic;
import pp.monopoly.game.client.MonopolyClient;
import pp.monopoly.game.client.ServerConnection;
import pp.monopoly.model.card.DeckHelper; // TODO für den Import der Queue notwendig
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.InfoTextEvent;
import pp.monopoly.server.MonopolyServer;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.logging.LogManager;
import static pp.monopoly.Resources.lookup;
/**
* The main class for the Battleship client application.
* It manages the initialization, input setup, GUI setup, and game states for the client.
*/
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
private BitmapText topText;
private final ServerConnection serverConnection;
private final ClientGameLogic logic;
private final MonopolyAppConfig config;
private final ActionListener escapeListener = (name, isPressed, tpf) -> handleEscape(isPressed);
/**
* Logger for logging messages within the application.
*/
private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName());
/**
* Path to the styles script for GUI elements.
*/
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
/**
* Path to the font resource used in the GUI.
*/
private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
/**
* Path to the client configuration file, if one exists.
*/
private static final File CONFIG_FILE = new File("client.properties");
/**
* Input mapping name for mouse clicks.
*/
public static final String CLICK = "CLICK";
/**
* Input mapping name for the Escape key.
*/
private static final String ESC = "ESC";
/**
* Manager for handling dialogs within the application.
*/
private final DialogManager dialogManager = new DialogManager(this);
private final ExecutorService executor = Executors.newCachedThreadPool();
private final Draw draw;
private SettingsMenu settingsMenu;
private TestWorld testWorld;
private boolean isSettingsMenuOpen = false;
private boolean inputBlocked = false;
private MonopolyServer monopolyServer;
private NetworkSupport networkSupport;
private BoardManager boardManager = new BoardManager();
// TODO Temp später entfernen
/**
* The server connection instance, used for communicating with the game server.
*/
private final ServerConnection serverConnection;
/**
* Instance of the {@link Draw} class for rendering graphics.
*/
private Draw draw;
private DeckHelper deckHelper = new DeckHelper(); //TODO für den Import der Queue notwendig
/**
* Text display at the top of the GUI for showing information to the user.
*/
private BitmapText topText;
/**
* Executor service for handling asynchronous tasks within the application.
*/
private ExecutorService executor;
/**
* Handler for managing the client's game logic.
*/
private final ClientGameLogic logic;
/**
* Configuration settings for the Battleship client application.
*/
private final MonopolyAppConfig config;
/**
* Listener for handling actions triggered by the Escape key.
*/
private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
//TODO temp for testing
private EventCard eventCard;
private BuildingPropertyCard buildingProperty;
private FoodFieldCard foodField;
@@ -57,242 +136,366 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
private BuyCard buyCard;
private boolean isBuyCardPopupOpen = false;
private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
private final ActionListener TListener = (name, isPressed, tpf) -> handleT(isPressed);
private TestWorld testWorld;
static {
// Configure logging
LogManager manager = LogManager.getLogManager();
try {
manager.readConfiguration(new FileInputStream("logging.properties"));
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
}
catch (IOException e) {
LOGGER.log(Level.INFO, e.getMessage());
}
}
/**
* Path to the styles script for GUI elements.
* Starts the Battleship application.
*
* @param args Command-line arguments for launching the application.
*/
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; // NON-NLS
/**
* Path to the font resource used in the GUI.
*/
private static final String FONT = "Interface/Fonts/Default.fnt"; // NON-NLS
public static void main(String[] args) {
new MonopolyApp().start();
}
public MonopolyApp() {
this.draw = new Draw(assetManager);
/**
* Constructs a new {@code MonopolyApp} instance.
* Initializes the configuration, server connection, and game logic listeners.
*/
private MonopolyApp() {
config = new MonopolyAppConfig();
networkSupport = new NetworkSupport(this); // Initialize NetworkSupport
serverConnection = networkSupport;
config.readFromIfExists(CONFIG_FILE);
serverConnection = makeServerConnection();
logic = new ClientGameLogic(serverConnection);
logic.addListener(this);
setShowSettings(config.getShowSettings());
setSettings(makeSettings());
}
@Override
public MonopolyAppConfig getConfig() {
return config;
/**
* Creates and configures application settings from the client configuration.
*
* @return A configured {@link AppSettings} object.
*/
private AppSettings makeSettings() {
final AppSettings settings = new AppSettings(true);
settings.setTitle(lookup("monopoly.name"));
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
settings.setFullscreen(config.fullScreen());
settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
settings.setGammaCorrection(config.useGammaCorrection());
return settings;
}
/**
* Factory method for creating a server connection based on the current
* client configuration.
*
* @return A {@link ServerConnection} instance, which could be a real or mock server.
*/
private ServerConnection makeServerConnection() {
return new NetworkSupport(this);
}
/**
* Returns the dialog manager responsible for managing in-game dialogs.
*
* @return The {@link DialogManager} instance.
*/
public DialogManager getDialogManager() {
return dialogManager;
}
/**
* Returns the game logic handler for the client.
*
* @return The {@link ClientGameLogic} instance.
*/
@Override
public ClientGameLogic getGameLogic() {
return logic;
}
public BoardManager getBoardManager() {
return boardManager;
}
// TODO analoge Implementierung zum Boardmamager zum Testen der EventCardPopups
public DeckHelper getDeckHelper(){
return deckHelper;
}
public NetworkSupport getNetworkSupport() {
return networkSupport;
}
private AppSettings makeSettings() {
final AppSettings settings = new AppSettings(true);
settings.setTitle("Monopoly Game");
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
settings.setFullscreen(config.fullScreen());
return settings;
/**
* Returns the current configuration settings for the Battleship client.
*
* @return The {@link BattleshipClientConfig} instance. //TODO Fehler im Kommentar
*/
@Override
public MonopolyAppConfig getConfig() {
return config;
}
/**
* Initializes the application.
* Sets up input mappings, GUI, game states, and connects to the server.
*/
@Override
public void simpleInitApp() {
GuiGlobals.initialize(this);
BaseStyles.loadStyleResources(STYLES_SCRIPT);
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); // NON-NLS
BaseStyles.loadStyleResources("com/simsilica/lemur/style/base/glass-styles.groovy");
GuiGlobals.getInstance().getStyles();
final BitmapFont normalFont = assetManager.loadFont(FONT); // NON-NLS
setPauseOnLostFocus(false);
draw = new Draw(assetManager);
setupInput();
setupStates();
setupGui();
// Zeige das Startmenü
StartMenu.createStartMenu(this);
new StartMenu(this).open();
}
/**
* Sets up the graphical user interface (GUI) for the application.
*/
private void setupGui() {
BitmapFont normalFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
GuiGlobals.initialize(this);
BaseStyles.loadStyleResources(STYLES_SCRIPT);
BaseStyles.loadGlassStyle();
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
topText = new BitmapText(normalFont);
topText.setLocalTranslation(10, settings.getHeight() - 10, 0);
final int height = context.getSettings().getHeight();
topText.setLocalTranslation(10f, height - 10f, 0f);
topText.setColor(config.getTopColor());
guiNode.attachChild(topText);
}
/**
* Configures input mappings and sets up listeners for user interactions.
*/
private void setupInput() {
inputManager.deleteMapping(INPUT_MAPPING_EXIT);
inputManager.setCursorVisible(true);
inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE));
inputManager.addListener(escapeListener, "ESC");
inputManager.setCursorVisible(false);
inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
inputManager.addListener(escapeListener, ESC);
//TODO tmp for testing
inputManager.addMapping("B", new KeyTrigger(KeyInput.KEY_B));
inputManager.addListener(BListener, "B");
}
private void handleEscape(boolean isPressed) {
if (isPressed) {
if (settingsMenu != null && isSettingsMenuOpen) {
// Schließe das SettingsMenu
System.out.println("Schließe SettingsMenu...");
settingsMenu.close();
settingsMenu = null;
setSettingsMenuOpen(false);
} else {
// Öffne das SettingsMenu
System.out.println("Öffne SettingsMenu...");
settingsMenu = new SettingsMenu(this);
settingsMenu.open();
setSettingsMenuOpen(true);
}
}
inputManager.addMapping("T", new KeyTrigger(KeyInput.KEY_T));
inputManager.addListener(TListener, "T");
}
//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
private void handleB(boolean isPressed) {
if (isPressed) {
if (eventCard != null && isBuyCardPopupOpen) {
// Schließe das SettingsMenu
System.out.println("Schließe BuyCardPopup...");
eventCard.close();
eventCard = null;
setBuyCardPopupOpen(false);
} else {
// Öffne das SettingsMenu
System.out.println("Öffne BuyCardPopup...");
eventCard = new EventCard(this);
eventCard.open();
setBuyCardPopupOpen(true);
}
Dialog tmp = new BuyCard(this);
tmp.open();
}
}
private void blockInputs() {
if (!inputBlocked) {
System.out.println("Blockiere Eingaben...");
inputManager.setCursorVisible(true); // Cursor sichtbar machen
inputManager.clearMappings(); // Alle Mappings entfernen
inputBlocked = true;
//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
private void handleT(boolean isPressed) {
if (isPressed) {
testWorld = new TestWorld(this);
testWorld.initializeScene();
}
}
public void unblockInputs() {
if (inputBlocked) {
System.out.println("Aktiviere Eingaben...");
setupInput(); // Standard-Eingaben neu registrieren
inputBlocked = false;
/**
* Initializes and attaches the necessary application states for the game.
*/
private void setupStates() {
if (config.getShowStatistics()) {
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
final StatsAppState stats = new StatsAppState(guiNode, normalFont);
stateManager.attach(stats);
}
flyCam.setEnabled(false);
stateManager.detach(stateManager.getState(StatsAppState.class));
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
attachGameSound();
attachGameMusic();
stateManager.attach(new GameAppState());
}
public void setInfoText(String text) {
topText.setText(text);
/**
* Attaches the game sound state and sets its initial enabled state.
*/
private void attachGameSound() {
final GameSound gameSound = new GameSound();
logic.addListener(gameSound);
gameSound.setEnabled(GameSound.enabledInPreferences());
stateManager.attach(gameSound);
}
/**
* Attaches the background music state and sets its initial enabled state.
*/
private void attachGameMusic() {
final GameMusic gameSound = new GameMusic();
gameSound.setEnabled(GameMusic.enabledInPreferences());
stateManager.attach(gameSound);
}
/**
* Updates the application state every frame.
* This method is called once per frame during the game loop.
*
* @param tpf Time per frame in seconds.
*/
@Override
public void receivedEvent(InfoTextEvent event) {
setInfoText(event.key());
public void simpleUpdate(float tpf) {
super.simpleUpdate(tpf);
dialogManager.update(tpf);
logic.update(tpf);
//TODO testing replace later
if (testWorld != null) {
testWorld.update(tpf);
}
}
@Override
public void stop(boolean waitFor) {
if (executor != null) executor.shutdownNow();
serverConnection.disconnect();
super.stop(waitFor);
}
public DialogManager getDialogManager() {
return dialogManager;
/**
* Handles the Escape key action to either close the top dialog or show the main menu.
*
* @param isPressed Indicates whether the Escape key is pressed.
*/
public void escape(boolean isPressed) {
if (!isPressed) return;
if (dialogManager.showsDialog())
dialogManager.escape();
else
new SettingsMenu(this).open();
}
/**
* Returns the {@link Draw} instance used for rendering graphical elements in the game.
*
* @return The {@link Draw} instance.
*/
public Draw getDraw() {
return draw;
}
public ExecutorService getExecutor() {
return executor;
}
public void closeApp() {
stop();
}
public void errorDialog(String errorMessage) {
DialogBuilder.simple(dialogManager)
.setTitle("Fehler")
.setText(errorMessage)
.setOkButton("OK")
.build()
.open();
}
public void setSettingsMenuOpen(boolean isOpen) {
this.isSettingsMenuOpen = isOpen;
}
// TODO später entfernen
public void setBuyCardPopupOpen(boolean isOpen) {
this.isBuyCardPopupOpen = isOpen;
}
@Override
public void simpleUpdate(float tpf) {
if (testWorld != null) {
testWorld.update(tpf); // Aktualisiere die Kamera in der TestWorld
}
}
public void startTestWorld() {
guiNode.detachAllChildren(); // Entferne GUI
testWorld = new TestWorld(this); // Erstelle eine Instanz von TestWorld
testWorld.initializeScene(); // Initialisiere die Szene
}
// TODO später entfernen
public void startBuyCard() {
}
public void returnToMenu() {
guiNode.detachAllChildren(); // Entferne die GUI
StartMenu.createStartMenu(this); // Zeige das Startmenü erneut
/**
* Tries to connect
*/
public void connect() {
serverConnection.connect();
}
/**
* Startet den Server in einem neuen Thread.
* Handles a request to close the application.
* If the request is initiated by pressing ESC, this parameter is true.
*
* @param esc If true, the request is due to the ESC key being pressed.
*/
public void startServer() {
new Thread(() -> {
try {
MonopolyServer.main(new String[0]); // Startet den MonopolyServer
} catch (Exception e) {
errorDialog("Fehler: Server konnte nicht gestartet werden.");
}
}).start();
@Override
public void requestClose(boolean esc) { /* do nothing */ }
/**
* Closes the application, displaying a confirmation dialog if the client is connected to a server.
*/
public void closeApp() {
if (serverConnection.isConnected())
confirmDialog(lookup("confirm.leaving"), this::close);
else
close();
}
public MonopolyServer getMonopolyServer() {
return monopolyServer;
/**
* Closes the application, disconnecting from the server and stopping the application.
*/
private void close() {
serverConnection.disconnect();
stop();
}
public ServerConnection getServerConnection() {
return serverConnection;
/**
* Updates the informational text displayed in the GUI.
*
* @param text The information text to display.
*/
public void setInfoText(String text) {
LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS
topText.setText(text);
}
/**
* Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}.
*
* @param event The {@link InfoTextEvent} containing the key for the text to display.
*/
@Override
public void receivedEvent(InfoTextEvent event) {
LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS
setInfoText(lookup(event.key()));
}
/**
* Handles client state events to update the game states accordingly.
*
* @param event The {@link ClientStateEvent} representing the state change.
*/
@Override
public void receivedEvent(ClientStateEvent event) {
stateManager.getState(GameAppState.class).setEnabled(true);
}
/**
* Returns the executor service used for handling multithreaded tasks.
*
* @return The {@link ExecutorService} instance.
*/
public ExecutorService getExecutor() {
if (executor == null)
executor = Executors.newCachedThreadPool();
return executor;
}
/**
* Stops the application, shutting down the executor service and halting execution.
*
* @param waitFor If true, waits for the application to stop before returning.
*/
@Override
public void stop(boolean waitFor) {
if (executor != null) executor.shutdownNow();
super.stop(waitFor);
}
/**
* Displays a confirmation dialog with a specified question and action for the "Yes" button.
*
* @param question The question to display in the dialog.
* @param yesAction The action to perform if "Yes" is selected.
*/
public void confirmDialog(String question, Runnable yesAction) {
DialogBuilder.simple(dialogManager)
.setTitle(lookup("dialog.question"))
.setText(question)
.setOkButton(lookup("button.yes"), d -> {
getGameLogic().playSound(Sound.BUTTON); // Play sound
yesAction.run(); // Execute the original yesAction
})
.setNoButton(lookup("button.no"), d -> getGameLogic().playSound(Sound.BUTTON))
.build()
.open();
}
/**
* Displays an error dialog with the specified error message.
*
* @param errorMessage The error message to display in the dialog.
*/
public void errorDialog(String errorMessage) {
DialogBuilder.simple(dialogManager)
.setTitle(lookup("dialog.error"))
.setText(errorMessage)
.setOkButton(lookup("button.ok"), d -> getGameLogic().playSound(Sound.BUTTON))
.build()
.open();
}
public void disconnect() {
serverConnection.disconnect();
}
public int getId() {
if (serverConnection != null && serverConnection instanceof NetworkSupport) return ((NetworkSupport) serverConnection).getId();
return 0;
}
}

View File

@@ -1,146 +0,0 @@
package pp.monopoly.client;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.TextField;
import pp.dialog.Dialog;
import pp.dialog.DialogBuilder;
import pp.dialog.SimpleDialog;
/**
* Represents a dialog for setting up a network connection in the Monopoly game.
* Allows users to specify the host and port for connecting to a game server.
*/
class NetworkDialog extends SimpleDialog {
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
private static final String LOCALHOST = "localhost";
private static final String DEFAULT_PORT = "42069";
private final NetworkSupport network;
private final TextField host = new TextField(LOCALHOST);
private final TextField port = new TextField(DEFAULT_PORT);
private String hostname;
private int portNumber;
private Future<Object> connectionFuture;
private Dialog progressDialog;
/**
* Constructs a new NetworkDialog.
*
* @param network The NetworkSupport instance to be used for network operations.
*/
NetworkDialog(NetworkSupport network) {
super(network.getApp().getDialogManager());
this.network = network;
initializeDialog();
}
/**
* Initializes the dialog with input fields and connection buttons.
*/
private void initializeDialog() {
final MonopolyApp app = network.getApp();
Container inputContainer = new Container();
// Titel und Eingabefelder für Host und Port
inputContainer.addChild(new Label("Server-Adresse"));
inputContainer.addChild(host);
inputContainer.addChild(new Label("Port"));
inputContainer.addChild(port);
Button connectButton = inputContainer.addChild(new Button("Verbinden"));
connectButton.addClickCommands(source -> connect());
Button cancelButton = inputContainer.addChild(new Button("Abbrechen"));
cancelButton.addClickCommands(source -> app.closeApp());
app.getGuiNode().attachChild(inputContainer);
}
/**
* Initiates the connection attempt based on the entered host and port.
*/
private void connect() {
LOGGER.log(Level.INFO, "Connecting to host={0}, port={1}", host, port);
try {
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
portNumber = Integer.parseInt(port.getText());
openProgressDialog();
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
} catch (NumberFormatException e) {
network.getApp().errorDialog("Port muss eine Zahl sein.");
}
}
/**
* Opens a progress dialog while connecting.
*/
private void openProgressDialog() {
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
.setText("Verbinde zum Server...")
.build();
progressDialog.open();
}
/**
* Attempts to initialize the network connection.
*
* @throws RuntimeException If an error occurs when creating the client.
*/
private Object initNetwork() {
try {
network.initNetwork(hostname, portNumber);
return null;
} catch (Exception e) {
throw new RuntimeException(e);
}
}
/**
* Updates the connection status and handles completion or failure.
*/
@Override
public void update(float delta) {
if (connectionFuture != null && connectionFuture.isDone()) {
try {
connectionFuture.get();
onSuccess();
} catch (ExecutionException e) {
onFailure(e.getCause());
} catch (InterruptedException e) {
LOGGER.log(Level.WARNING, "Connection interrupted.", e);
Thread.currentThread().interrupt();
}
}
}
/**
* Handles a successful connection to the game server.
*/
private void onSuccess() {
connectionFuture = null;
progressDialog.close();
this.close();
network.getApp().setInfoText("Warte auf einen Gegner...");
}
/**
* Handles a failed connection attempt.
*
* @param e The cause of the failure.
*/
private void onFailure(Throwable e) {
connectionFuture = null;
progressDialog.close();
network.getApp().errorDialog("Verbindung zum Server fehlgeschlagen.");
network.getApp().setInfoText(e.getLocalizedMessage());
}
}

View File

@@ -1,8 +1,11 @@
package pp.monopoly.client;
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
package pp.monopoly.client;
import com.jme3.network.Client;
import com.jme3.network.ClientStateListener;
@@ -10,12 +13,19 @@ import com.jme3.network.Message;
import com.jme3.network.MessageListener;
import com.jme3.network.Network;
import pp.monopoly.client.gui.CreateGameMenu;
import pp.monopoly.game.client.ServerConnection;
import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.ServerMessage;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import static pp.monopoly.Resources.lookup;
/**
* Manages the network connection for the Monopoly application.
* Manages the network connection for the Battleship application.
* Handles connecting to and disconnecting from the server, and sending messages.
*/
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
@@ -24,28 +34,32 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
private Client client;
/**
* Constructs a NetworkSupport instance for the Monopoly application.
* Constructs a NetworkSupport instance for the given Battleship application.
*
* @param app The Monopoly application instance.
* @param app The Battleship application instance.
*/
public NetworkSupport(MonopolyApp app) {
this.app = app;
}
/**
* Returns the Monopoly application instance.
*
* @return Monopoly application instance
* Return the client connections Id
* @return the client id
*/
MonopolyApp getApp() {
return app;
}
public int getId() {
if (client == null) return 0;
return client.getId();
}
/**
* Returns the Battleship application instance.
*
* @return Battleship application instance
*/
public MonopolyApp getApp() {
return app;
}
/**
* Checks if there is a connection to the game server.
*
@@ -62,9 +76,8 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
*/
@Override
public void connect() {
if (client == null) {
new NetworkDialog(this).open();
}
if (client == null)
new CreateGameMenu(this).open();
}
/**
@@ -75,7 +88,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
if (client == null) return;
client.close();
client = null;
LOGGER.log(Level.INFO, "Client connection closed.");
LOGGER.log(Level.INFO, "client closed"); //NON-NLS
}
/**
@@ -86,9 +99,8 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
* @throws IOException If an I/O error occurs when creating the client.
*/
public void initNetwork(String host, int port) throws IOException {
if (client != null) {
throw new IllegalStateException("Already connected to the game server.");
}
if (client != null)
throw new IllegalStateException("trying to join a game again");
client = Network.connectToServer(host, port);
client.start();
client.addMessageListener(this);
@@ -103,10 +115,9 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
*/
@Override
public void messageReceived(Client client, Message message) {
LOGGER.log(Level.INFO, "Message received from server: {0}", message);
if (message instanceof ServerMessage serverMessage) {
LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS
if (message instanceof ServerMessage serverMessage)
app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
}
}
/**
@@ -116,7 +127,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
*/
@Override
public void clientConnected(Client client) {
LOGGER.log(Level.INFO, "Successfully connected to server: {0}", client);
LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS
}
/**
@@ -127,9 +138,13 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
*/
@Override
public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
LOGGER.log(Level.INFO, "Disconnected from server: {0}", disconnectInfo);
LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS
if (this.client != client)
throw new IllegalArgumentException("parameter value must be client");
LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS
this.client = null;
app.enqueue(() -> app.setInfoText("Verbindung zum Server verloren."));
disconnect();
app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server")));
}
/**
@@ -139,47 +154,10 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
*/
@Override
public void send(ClientMessage message) {
LOGGER.log(Level.INFO, "Sending message to server: {0}", message);
if (client == null) {
app.errorDialog("Verbindung zum Server verloren.");
} else {
LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS
if (client == null)
app.errorDialog(lookup("lost.connection.to.server"));
else
client.send(message);
}
}
public void startServerAndJoin() {
new Thread(() -> {
// Server starten
app.startServer();
// Warten, bis der Server tatsächlich betriebsbereit ist
int retries = 5;
while (retries > 0) {
try {
initNetwork("localhost", app.getConfig().getPort());
app.enqueue(() -> app.setInfoText("Erfolgreich verbunden!"));
return; // Verbindung erfolgreich
} catch (IOException e) {
retries--;
try {
Thread.sleep(1000); // Eine Sekunde warten und erneut versuchen
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
break; // Abbrechen, wenn der Thread unterbrochen wird
}
}
}
// Wenn alle Versuche fehlschlagen
app.enqueue(() -> app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen."));
}).start();
}
public void connectToServer(String host, int port) {
try {
initNetwork(host, port); // Verbindung initialisieren
app.setInfoText("Erfolgreich mit Server verbunden!");
} catch (IOException e) {
app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen.");
}
}
}
}

View File

@@ -0,0 +1,173 @@
package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.*;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
public class BuildingAdminMenu extends Dialog {
private final MonopolyApp app;
private final Container mainContainer;
private final Button backButton = new Button("Zurück");
private final Button buildButton = new Button("Bauen");
private final Button demolishButton = new Button("Abriss");
private final Button takeMortgageButton = new Button("Hypothek aufnehmen");
private final Button payMortgageButton = new Button("Hypothek bezahlen");
private final Button overviewButton = new Button("Übersicht");
public BuildingAdminMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Background Image
addBackgroundImage();
// Main container for the UI components
mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
mainContainer.setPreferredSize(new Vector3f(800, 600, 0));
mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.7f))); // Translucent white background
// Add header
mainContainer.addChild(createHeaderContainer());
// Add content
mainContainer.addChild(createContent());
// Attach main container to GUI node
app.getGuiNode().attachChild(mainContainer);
mainContainer.setLocalTranslation(
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
7
);
}
/**
* Creates the header container.
*
* @return The header container.
*/
private Container createHeaderContainer() {
Container headerContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
headerContainer.setPreferredSize(new Vector3f(800, 100, 0));
Label headerLabel = headerContainer.addChild(new Label("Grundstücke Verwalten", new ElementId("header")));
headerLabel.setFontSize(45);
headerLabel.setInsets(new Insets3f(10, 10, 10, 10));
return headerContainer;
}
/**
* Creates the main content container with columns for Overview, Build, and Mortgage.
*
* @return The content container.
*/
private Container createContent() {
Container contentContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
contentContainer.setPreferredSize(new Vector3f(800, 500, 0));
// Overview Column
Container overviewColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
overviewColumn.addChild(new Label("Übersicht:")).setFontSize(30);
//Building Overview Button
overviewButton.setPreferredSize(new Vector3f(200, 50, 0));
overviewButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
}));
overviewColumn.addChild(overviewButton);
// Back Button
backButton.setPreferredSize(new Vector3f(200, 50, 0));
backButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
this.close();
}));
overviewColumn.addChild(backButton);
contentContainer.addChild(overviewColumn);
// Build Column
Container buildColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
buildColumn.addChild(new Label("Bauen:")).setFontSize(30);
// Build Houses Button
buildButton.setPreferredSize(new Vector3f(200, 50, 0));
buildButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
}));
buildColumn.addChild(buildButton);
//Demolish Houses Button
demolishButton.setPreferredSize(new Vector3f(200, 50, 0));
demolishButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
}));
buildColumn.addChild(demolishButton);
contentContainer.addChild(buildColumn);
// Mortgage Column
Container mortgageColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
mortgageColumn.addChild(new Label("Hypotheken:")).setFontSize(30);
// Lend Mortgage Button
takeMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
takeMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
}));
mortgageColumn.addChild(takeMortgageButton);
//Repay Mortgage Button
payMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
payMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
}));
mortgageColumn.addChild(payMortgageButton);
contentContainer.addChild(mortgageColumn);
return contentContainer;
}
/**
* Adds a background image to the dialog.
*/
private void addBackgroundImage() {
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry background = new Geometry("Background", quad);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundImage);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(0, 0, 6); // Position behind other GUI elements
app.getGuiNode().attachChild(background);
}
/**
* Handles the "Zurück" action.
*/
private void handleBack() {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}
@Override
public void escape() {
handleBack();
}
@Override
public void update(float delta) {
// Periodic updates if necessary
}
}

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@@ -0,0 +1,261 @@
package pp.monopoly.client.gui;
import java.util.Set;
import com.jme3.app.Application;
import com.jme3.app.state.BaseAppState;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.Selector;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.VersionedList;
import com.simsilica.lemur.core.VersionedReference;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.game.server.Player;
import pp.monopoly.model.TradeHandler;
import pp.monopoly.notification.Sound;
public class ChoosePartner extends Dialog {
private final MonopolyApp app;
private Selector<String> playerSelector;
private final Button cancelButton = new Button("Abbrechen");
private final Button confirmButton = new Button("Bestätigen");
private final Container mainContainer;
private Container lowerLeftMenu;
private Container lowerRightMenu;
private Geometry background;
private TradeHandler tradeHandler;
QuadBackgroundComponent translucentWhiteBackground =
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
/**
* Constructs the ChoosePartner dialog.
*
* @param app The Monopoly application instance.
*/
public ChoosePartner(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
tradeHandler = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()));
// Background Image
addBackgroundImage();
// Main container for the UI components
mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
mainContainer.setPreferredSize(new Vector3f(1000, 600, 0));
mainContainer.setBackground(translucentWhiteBackground);
// Add title with background
Label headerLabel = mainContainer.addChild(new Label("Wähle deinen Handelspartner:", new ElementId("label-Bold")));
headerLabel.setFontSize(40);
headerLabel.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f)));
// Dropdown for player selection
mainContainer.addChild(createDropdown());
// Add buttons
mainContainer.addChild(createButtonContainer());
addSelectionActionListener(playerSelector, this::onDropdownSelectionChanged);
// Attach main container to GUI node
app.getGuiNode().attachChild(mainContainer);
mainContainer.setLocalTranslation(
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
4
);
}
/**
* Creates the dropdown menu for selecting a partner.
*
* @return The dropdown container.
*/
private Container createDropdown() {
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
dropdownContainer.setPreferredSize(new Vector3f(100, 80, 0));
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
VersionedList<String> playerOptions = new VersionedList<>();
for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
if (player.getId() != app.getId()) {
playerOptions.add(player.getName() + " (ID: "+player.getId()+")");
}
}
playerSelector = new Selector<>(playerOptions, "glass");
dropdownContainer.addChild(playerSelector);
Vector3f dimens = dropdownContainer.getPreferredSize();
Vector3f dimens2 = playerSelector.getPopupContainer().getPreferredSize();
dimens2.setX( dimens.getX() );
playerSelector.getPopupContainer().setPreferredSize(new Vector3f(200,200,3));
playerSelector.setLocalTranslation(0,0,5);
onDropdownSelectionChanged(playerOptions.get(0));
return dropdownContainer;
}
/**
* Creates the button container with cancel and confirm buttons.
*
* @return The button container.
*/
private Container createButtonContainer() {
Container buttonContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
buttonContainer.setBackground(translucentWhiteBackground);
// "Abbrechen" button
lowerLeftMenu = new Container();
cancelButton.setPreferredSize(new Vector3f(200, 60, 0));
cancelButton.setFontSize(30);
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
lowerLeftMenu.addChild(cancelButton);
// Position the container near the bottom-left corner
lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 5)); // Adjust X and Y to align with the bottom-left corner
app.getGuiNode().attachChild(lowerLeftMenu);
// "Bestätigen" button
lowerRightMenu = new Container();
confirmButton.setPreferredSize(new Vector3f(200, 60, 0));
confirmButton.setFontSize(30);
confirmButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
new TradeMenu(app).open();
}));
lowerRightMenu.addChild(confirmButton);
// Position the container near the bottom-right corner
lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 5)); // X: 220px from the right, Y: 50px above the bottom
app.getGuiNode().attachChild(lowerRightMenu);
return buttonContainer;
}
/**
* Adds a background image to the dialog.
*/
private void addBackgroundImage() {
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
background = new Geometry("Background", quad);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundImage);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(0, 0, 3); // Position behind other GUI elements
app.getGuiNode().attachChild(background);
}
/**
* Handles the escape action for the dialog.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
}
/**
* Updates the dialog periodically, called by the dialog manager.
*
* @param delta The time elapsed since the last update.
*/
@Override
public void update(float delta) {
// Periodic updates (if needed) can be implemented here
}
@Override
public void close() {
app.getGuiNode().detachChild(playerSelector);
app.getGuiNode().detachChild(lowerLeftMenu);
app.getGuiNode().detachChild(lowerRightMenu);
app.getGuiNode().detachChild(mainContainer);
app.getGuiNode().detachChild(background);
super.close();
}
/**
* Adds a custom action listener to the Selector.
*/
private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
app.getStateManager().attach(new BaseAppState() {
@Override
public void update(float tpf) {
if (selectionRef.update()) {
String selected = selectionRef.get().toString();
listener.onSelectionChanged(selected);
}
}
@Override
protected void initialize(Application app) {
update(1);
}
@Override
protected void cleanup(Application app) {
}
@Override
protected void onEnable() {
}
@Override
protected void onDisable() {
}
});
}
/**
* Callback for when the dropdown selection changes.
*/
private void onDropdownSelectionChanged(String selected) {
app.getGameLogic().playSound(Sound.BUTTON);
int idStart = selected.indexOf("(ID: ") + 5; // Find start of the ID
int idEnd = selected.indexOf(")", idStart); // Find end of the ID
String idStr = selected.substring(idStart, idEnd); // Extract the ID as a string
int playerId = Integer.parseInt(idStr); // Convert the ID to an integer
// Find the player by ID
Player selectedPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(playerId);
if (selectedPlayer != null) {
tradeHandler.setReceiver(selectedPlayer); // Set the receiver in TradeHandler
}
}
/**
* Functional interface for a selection action listener.
*/
@FunctionalInterface
private interface SelectionActionListener<T> {
void onSelectionChanged(T selection);
}
}

View File

@@ -1,151 +1,226 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client.gui;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.SpringGridLayout;
import static pp.monopoly.Resources.lookup;
import com.simsilica.lemur.style.ElementId;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.StartMenu;
import pp.monopoly.client.NetworkSupport;
import pp.monopoly.notification.Sound;
import pp.monopoly.server.MonopolyServer;
import pp.dialog.Dialog;
import pp.dialog.DialogBuilder;
/**
* CreateGameMenu class represents the menu for creating a new game.
* Represents a dialog for setting up a network connection in the Battleship game.
* Allows users to specify the host and port for connecting to a game server.
*/
public class CreateGameMenu {
private final MonopolyApp app;
private final Container menuContainer;
private Geometry background;
private Label serverStatusLabel;
public CreateGameMenu(MonopolyApp app) {
this.app = app;
// Hintergrundbild laden und hinzufügen
addBackgroundImage();
// Hauptcontainer für das Menü
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
menuContainer.setPreferredSize(new Vector3f(600, 400, 0)); // Feste Größe des Containers
// Titel
Label title = menuContainer.addChild(new Label("Neues Spiel", new ElementId("header")));
title.setFont(app.getAssetManager().loadFont("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt"));
title.setFontSize(50);
// Eingabefelder-Container
Container inputContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
inputContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Eingabefelder nicht ganz so breit
inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
inputContainer.addChild(new Label("Server-Adresse:"));
TextField playerNameField = inputContainer.addChild(new TextField("localhost"));
playerNameField.setPreferredWidth(400); // Breite des Textfelds
inputContainer.addChild(new Label("Port:"));
TextField serverAddressField = inputContainer.addChild(new TextField("42069"));
serverAddressField.setPreferredWidth(400); // Breite des Textfelds
// Button-Container
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
buttonContainer.setPreferredSize(new Vector3f(400, 50, 0));
buttonContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
// "Abbrechen"-Button
Button cancelButton = buttonContainer.addChild(new Button("Abbrechen"));
cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
cancelButton.addClickCommands(source -> goBackToStartMenu());
// "Selber hosten"-Button
Button hostButton = buttonContainer.addChild(new Button("Selber hosten"));
hostButton.setPreferredSize(new Vector3f(120, 40, 0));
hostButton.addClickCommands(source -> app.getNetworkSupport().startServerAndJoin());
// "Beitreten"-Button
Button joinButton = buttonContainer.addChild(new Button("Beitreten"));
joinButton.setPreferredSize(new Vector3f(120, 40, 0));
joinButton.addClickCommands(source -> {
try {
String host = playerNameField.getText().trim();
int port = Integer.parseInt(serverAddressField.getText().trim());
app.getNetworkSupport().connectToServer(host, port);
// LobbyMenu öffnen
app.enqueue(() -> {
app.getGuiNode().detachAllChildren(); // Bestehende GUI entfernen
new LobbyMenu(app); // LobbyMenu erstellen
});
} catch (NumberFormatException e) {
app.errorDialog("Port muss eine Zahl sein.");
}
});
// Serverstatus-Label
serverStatusLabel = menuContainer.addChild(new Label("Serverstatus: Noch nicht gestartet"));
serverStatusLabel.setFontSize(24);
// Zentrierung des Containers
menuContainer.setLocalTranslation(
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
1 // Höhere Z-Ebene für den Vordergrund
);
app.getInputManager().addMapping("OpenTestWorld", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_T));
app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("OpenTestWorld") && isPressed) {
app.startTestWorld(); // Öffnet die TestWorld
}
}
}, "OpenTestWorld");
// TODO später entfernen
app.getInputManager().addMapping("OpenBuyCard", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_B));
app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("OpenBuyCard") && isPressed) {
app.startBuyCard(); // Öffnet die TestWorld
}
}
}, "OpenBuyCard");
app.getGuiNode().attachChild(menuContainer);
}
public class CreateGameMenu extends Dialog {
private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName());
private static final String LOCALHOST = "localhost"; //NON-NLS
private static final String DEFAULT_PORT = "42069"; //NON-NLS
private final NetworkSupport network;
private final TextField host = new TextField(LOCALHOST);
private final TextField port = new TextField(DEFAULT_PORT);
private final Button serverButton = new Button("Selber hosten");
private final Button cancelButton = new Button("Abbrechen");
private final Button joinButton = new Button("Beitreten");
private String hostname;
private int portNumber;
private Future<Object> connectionFuture;
private Dialog progressDialog;
/**
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
* Constructs a new CreateGameMenu.
*
* @param network The NetworkSupport instance to be used for network operations.
*/
private void addBackgroundImage() {
public CreateGameMenu(NetworkSupport network) {
super(network.getApp().getDialogManager());
this.network = network;
host.setSingleLine(true);
host.setPreferredWidth(400f);
port.setSingleLine(true);
final MonopolyApp app = network.getApp();
int screenWidth = app.getContext().getSettings().getWidth();
int screenHeight = app.getContext().getSettings().getHeight();
// Set up the background image
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
background = new Geometry("Background", quad);
Quad quad = new Quad(screenWidth, screenHeight);
Geometry background = new Geometry("Background", quad);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundImage);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
app.getGuiNode().attachChild(background);
addChild(new Label("Spiel erstellen", new ElementId("header"))); //NON-NLS
final Container input = new Container(new SpringGridLayout());
input.addChild(new Label(lookup("host.name") + ": "));
input.addChild(host, 1);
input.addChild(new Label(lookup("port.number") + ": "));
input.addChild(port, 1);
addChild(input);
// "Abbrechen"-Button
cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
this.close();
new StartMenu(network.getApp()).open();
}));
addChild(cancelButton);
// "Selber hosten"-Button
serverButton.addClickCommands(s -> ifTopDialog( () -> {
network.getApp().getGameLogic().playSound(Sound.BUTTON);
startServerInThread();
} ));
addChild(serverButton);
// "Beitreten"-Button
joinButton.setPreferredSize(new Vector3f(120, 40, 0));
joinButton.addClickCommands(s -> ifTopDialog( () -> {
app.getGameLogic().playSound(Sound.BUTTON);
connect();
}));
addChild(joinButton);
}
/**
* Geht zum Startmenü zurück, wenn "Abbrechen" angeklickt wird.
* Handles the action for the connect button in the connection dialog.
* Tries to parse the port number and initiate connection to the server.
*/
private void goBackToStartMenu() {
app.getGuiNode().detachChild(menuContainer);
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
StartMenu.createStartMenu(app);
private void connect() {
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
try {
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
portNumber = Integer.parseInt(port.getText());
openProgressDialog();
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
}
catch (NumberFormatException e) {
network.getApp().errorDialog(lookup("port.must.be.integer"));
}
}
/**
* Creates a dialog indicating that the connection is in progress.
*/
private void openProgressDialog() {
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
.setText(lookup("label.connecting"))
.build();
progressDialog.open();
}
/**
* Tries to initialize the network connection.
*
* @throws RuntimeException If an error occurs when creating the client.
*/
private Object initNetwork() {
try {
network.initNetwork(hostname, portNumber);
return null;
}
catch (Exception e) {
throw new RuntimeException(e);
}
}
@Override
public void escape() {
new SettingsMenu(network.getApp()).open();
}
/**
* This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically
* updating this dialog. T
*/
@Override
public void update(float delta) {
if (connectionFuture != null && connectionFuture.isDone())
try {
connectionFuture.get();
success();
}
catch (ExecutionException e) {
failure(e.getCause());
}
catch (InterruptedException e) {
LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
Thread.currentThread().interrupt();
}
}
/**
* Handles a successful connection to the game server.
*/
private void success() {
connectionFuture = null;
progressDialog.close();
this.close();
new LobbyMenu(network.getApp()).open();
}
/**
* Handles a failed connection attempt.
*
* @param e The cause of the failure.
*/
private void failure(Throwable e) {
connectionFuture = null;
progressDialog.close();
network.getApp().errorDialog(lookup("server.connection.failed"));
network.getApp().setInfoText(e.getLocalizedMessage());
}
/**
* Starts the server in a separate thread.
*/
private void startServerInThread() {
serverButton.setEnabled(false);
Thread serverThread = new Thread(() -> {
try {
MonopolyServer.main(null);
} catch (Exception e) {
serverButton.setEnabled(true);
LOGGER.log(Level.ERROR, "Server could not be started", e);
network.getApp().errorDialog("Could not start server: " + e.getMessage());
}
});
serverThread.start();
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
connect();
}
}

View File

@@ -22,17 +22,16 @@ import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.VersionedList;
import com.simsilica.lemur.core.VersionedReference;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.game.client.ClientGameLogic;
import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.PlayerColor;
import pp.monopoly.game.server.PlayerHandler;
import pp.monopoly.model.Figure;
import pp.monopoly.model.Rotation;
import pp.monopoly.message.client.PlayerReady;
import pp.monopoly.notification.Sound;
import java.util.Set;
public class LobbyMenu {
public class LobbyMenu extends Dialog {
private final MonopolyApp app;
private final Container menuContainer;
@@ -40,35 +39,29 @@ public class LobbyMenu {
private Geometry circle;
private Container lowerLeftMenu;
private Container lowerRightMenu;
private ColorRGBA playerColor= ColorRGBA.Gray;
private PlayerHandler playerHandler;
private TextField startingCapital;
private TextField playerInputField;
private Selector<String> figureDropdown;
private TextField startingCapital = new TextField("15000");
private String figure;
public LobbyMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
this.playerHandler = ClientGameLogic.getPlayerHandler(); // Initialize PlayerHandler
int playerID = app.getNetworkSupport().getId(); // Retrieve the player ID
assignPlayerColor(playerID); //set the Players Color
app.getGuiNode().detachAllChildren(); // Entfernt das CreateGameMenu (inklusive Hintergrund)
addBackgroundImage();// Hintergrundbild laden und hinzufügen
playerInputField = new TextField("Spieler "+(app.getId()+1));
// Hintergrundbild laden und hinzufügen
addBackgroundImage();
QuadBackgroundComponent translucentWhiteBackground =
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
menuContainer.setPreferredSize(new Vector3f(1000, 600, 0));
menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
menuContainer.setBackground(translucentWhiteBackground);
// Create a smaller horizontal container for the label, input field, and spacers
Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0));
horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
horizontalContainer.setBackground(null);
Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold")));
@@ -79,7 +72,7 @@ public class LobbyMenu {
spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
// Add an input field (TextField)
TextField startingCapital = horizontalContainer.addChild(new TextField("15 000"));
horizontalContainer.addChild(startingCapital);
startingCapital.setPreferredWidth(100); // Set the width of the input field
startingCapital.setPreferredSize(new Vector3f(150, 50, 0));
startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field
@@ -97,6 +90,7 @@ public class LobbyMenu {
// Dropdowns and Labels
Container dropdownContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
dropdownContainer.setPreferredSize(new Vector3f(800, 200, 0));
dropdownContainer.setBackground(null);
dropdownContainer.setInsets(new Insets3f(10, 0, 0, 0));
@@ -106,18 +100,16 @@ public class LobbyMenu {
playerInputContainer.setBackground(null);
TextField playerInputField = new TextField("Spieler 1");
playerInputField.setPreferredSize(new Vector3f(100, 20, 0));
playerInputField.setInsets(new Insets3f(5, 10, 5, 10));
playerInputField.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding for the text inside the field
playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
playerInputContainer.addChild(playerInputField);
// Spacer (Center Circle Area)
Label spacer = dropdownContainer.addChild(new Label(""));
spacer.setPreferredSize(new Vector3f(200, 200, 0));
spacer.setPreferredSize(new Vector3f(200, 200, 0)); // Adjust this to fit the center graphic
// Figur Dropdown
Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
figureDropdownContainer.setPreferredSize(new Vector3f(150, 80, 0));
figureDropdownContainer.addChild(new Label("Figur:"));
figureDropdownContainer.setBackground(null);
@@ -129,14 +121,18 @@ public class LobbyMenu {
figures.add("OOP");
figures.add("Handyholster");
Selector<String> figureDropdown = new Selector<>(figures, "glass");
figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
figureDropdown.setPreferredSize(new Vector3f(150, 140, 0));
Vector3f dimens = figureDropdownContainer.getPreferredSize();
figureDropdown.setPreferredSize(new Vector3f(100, 20, 0));
figureDropdownContainer.addChild(figureDropdown);
Vector3f dimens = dropdownContainer.getPreferredSize();
Vector3f dimens2 = figureDropdown.getPopupContainer().getPreferredSize();
dimens2.setX( dimens.getX() );
figureDropdown.getPopupContainer().setPreferredSize( dimens2 );
figureDropdownContainer.addChild(figureDropdown);
figureDropdown.getPopupContainer().setPreferredSize(new Vector3f(200,200,5));
figureDropdown.getSelectionModel().setSelection(0);
figure = "Laptop";
addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged);
@@ -146,10 +142,13 @@ public class LobbyMenu {
buttonContainer.setBackground(null);
// Lower-left container for "Abbrechen" button
lowerLeftMenu = new Container();
Button cancelButton = new Button("Abbrechen");
Button cancelButton = new Button("Beenden");
cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
cancelButton.setFontSize(18); // Adjust font size
cancelButton.addClickCommands(source -> goBackToCreateGame()); // Add functionality
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
app.closeApp();
app.getGameLogic().playSound(Sound.BUTTON);
}));
lowerLeftMenu.addChild(cancelButton);
// Position the container near the bottom-left corner
@@ -162,11 +161,12 @@ public class LobbyMenu {
readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
readyButton.setFontSize(18); // Adjust font size
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
readyButton.addClickCommands(source -> applyStartingCapital(playerID));
readyButton.addClickCommands(source -> applyPlayerName(playerID));
readyButton.addClickCommands(source -> applyFigure(playerID));
readyButton.addClickCommands(s -> ifTopDialog(() -> {
toggleReady();
app.getGameLogic().playSound(Sound.BUTTON);
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
}));
lowerRightMenu.addChild(readyButton);
//TODO aktivieren des Spielers in den ready Status und Sprung in den nächsten Menüzustand
// Position the container near the bottom-right corner
lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom
@@ -190,59 +190,7 @@ public class LobbyMenu {
app.getGuiNode().attachChild(menuContainer);
}
/**
* Apply the starting capital only if the current player is the host.
*/
private void applyStartingCapital(int playerID) {
Player currentPlayer = playerHandler.getPlayerById(playerID);
// Check if the current player is the host
if (currentPlayer.equals(playerHandler.getHostPlayer())) {
try {
// Parse and validate starting capital
int startBalance = Integer.parseInt(startingCapital.getText().replaceAll("[^\\d]", ""));
if (startBalance < 0) throw new NumberFormatException("Starting capital must be positive.");
// Apply the starting balance to all players
playerHandler.setStartBalance(startBalance);
System.out.println("Starting balance set to: " + startBalance);
} catch (NumberFormatException e) {
System.err.println("Invalid starting capital: " + e.getMessage());
}
} else {
System.out.println("Only the host can set the starting balance.");
}
}
/**
* Apply the player name from the input field.
*/
private void applyPlayerName(int playerID) {
Player currentPlayer = playerHandler.getPlayerById(playerID);
String playerName = playerInputField.getText().trim();
if (!playerName.isEmpty()) {
currentPlayer.setName(playerName);
System.out.println("Player name set to: " + playerName);
} else {
System.err.println("Invalid player name: Name cannot be empty.");
}
}
/**
* Apply the selected figure to the player.
*/
private void applyFigure(int playerID) {
Player currentPlayer = playerHandler.getPlayerById(playerID);
String selectedFigure = figureDropdown.getSelectedItem();
if (selectedFigure != null && !selectedFigure.isEmpty()) {
currentPlayer.setFigure(new Figure(0, 0, 0, Rotation.RIGHT, "selectedFigure"));
System.out.println("Player figure set to: " + selectedFigure);
} else {
System.err.println("Invalid figure selection.");
}
}
/**
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
@@ -266,61 +214,36 @@ public class LobbyMenu {
// Create a material with a solid color
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", playerColor); // Set the desired color
material.setColor("Color", idToColor()); // Set the desired color
circleGeometry.setMaterial(material);
return circleGeometry;
}
public void setPlayerColor(ColorRGBA newColor) {
this.playerColor = newColor;
// Update the circle's color
if (circle != null) {
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", playerColor);
circle.setMaterial(material);
}
}
/**
* Assigns a color to the player based on their ID.
*
* @param playerID the player's ID
*/
private void assignPlayerColor(int playerID) {
switch (playerID) {
case 0:
playerColor = PlayerColor.RED.getColor();
break;
case 1:
playerColor = PlayerColor.GREEN_LIGHT.getColor();
break;
case 2:
playerColor = PlayerColor.BLUE.getColor();
break;
case 3:
playerColor = PlayerColor.PINK.getColor();
break;
case 4:
playerColor = PlayerColor.GREEN_DARK.getColor();
break;
case 5:
playerColor = PlayerColor.YELLOW.getColor();
break;
private ColorRGBA idToColor() {
switch (app.getId()+1) {
case 1: return PlayerColor.CYAN.getColor();
case 2: return PlayerColor.YELLOW.getColor();
case 3: return PlayerColor.RED.getColor();
case 4: return PlayerColor.PINK.getColor();
case 5: return PlayerColor.GREEN.getColor();
case 6: return PlayerColor.PURPLE.getColor();
default:
playerColor = ColorRGBA.White; // Default color if ID is unknown
return null;
}
}
/**
* Geht zurück zum CreateGameMenu.
* Schaltet den "Bereit"-Status um.
*/
private void goBackToCreateGame() {
app.getGuiNode().detachChild(menuContainer);
app.getGuiNode().detachChild(background);
app.getGuiNode().detachChild(circle);
app.getGuiNode().detachChild(lowerLeftMenu);
app.getGuiNode().detachChild(lowerRightMenu);
new CreateGameMenu(app);
private void toggleReady() {
app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
}
@Override
public void escape() {
new SettingsMenu(app).open();
}
/**
@@ -334,7 +257,6 @@ public class LobbyMenu {
public void update(float tpf) {
if (selectionRef.update()) {
String selected = selectionRef.get().toString();
System.out.println(selected);
listener.onSelectionChanged(selected);
}
}
@@ -363,28 +285,28 @@ public class LobbyMenu {
* Callback for when the dropdown selection changes.
*/
private void onDropdownSelectionChanged(String selected) {
System.out.println("Selected: " + selected);
app.getGameLogic().playSound(Sound.BUTTON);
switch (selected) {
case "[0]":
System.out.println("Laptop selected");
figure = "Laptop";
break;
case "[1]":
System.out.println("Flugzeug selected");
figure = "Flugzeug";
break;
case "[2]":
System.out.println("Jägermeister selected");
figure = "Jägermeister";
break;
case "[3]":
System.out.println("Katze selected");
figure = "Katze";
break;
case "[4]":
System.out.println("OOP selected");
figure = "OOP";
break;
case "[5]":
System.out.println("Handyholster selected");
figure = "Handyholster";
break;
default:
System.out.println("Unknown selection");
break;
}
}

View File

@@ -1,123 +1,92 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import java.util.prefs.Preferences;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Checkbox;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.Slider;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import com.simsilica.lemur.ValueRenderer;
import com.simsilica.lemur.Selector;
import pp.dialog.Dialog;
import static pp.monopoly.Resources.lookup;
import pp.monopoly.client.GameMusic;
import pp.monopoly.client.GameSound;
import pp.monopoly.client.MonopolyApp;
import pp.dialog.Dialog;
import pp.dialog.StateCheckboxModel;
import pp.monopoly.notification.Sound;
import static pp.util.PreferencesUtils.getPreferences;
/**
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
* The Menu class represents the main menu in the Battleship game application.
* It extends the Dialog class and provides functionalities for loading, saving,
* returning to the game, and quitting the application.
*/
public class SettingsMenu extends Dialog {
private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
private static final String LAST_PATH = "last.file.path";
private final MonopolyApp app;
private final Geometry overlayBackground;
private final Container settingsContainer;
private final Container backgroundContainer;
private final VolumeSlider musicSlider;
private final SoundSlider soundSlider;
/**
* Constructs the Menu dialog for the Battleship application.
*
* @param app the MonopolyApp instance
*/
public SettingsMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class));
addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS
addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
addChild(soundSlider);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)));
addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
addChild(musicSlider);
// Hauptcontainer für das Menü
settingsContainer = new Container();
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
// Titel
Label settingsTitle = settingsContainer.addChild(new Label("Einstellungen", new ElementId("settings-title")));
settingsTitle.setFontSize(48);
// Effekt-Sound: Slider und Checkbox
Container effectSoundContainer = settingsContainer.addChild(new Container());
effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label")));
effectSoundContainer.addChild(new Slider());
effectSoundContainer.addChild(new Checkbox("Soundeffekte an")).setChecked(true);
effectSoundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Hintergrundmusik: Slider und Checkbox
Container backgroundMusicContainer = settingsContainer.addChild(new Container());
backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label")));
backgroundMusicContainer.addChild(new Slider());
backgroundMusicContainer.addChild(new Checkbox("Musik an")).setChecked(true);
backgroundMusicContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(source -> app.stop());
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
settingsContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
4
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2,
3
);
app.getGuiNode().attachChild(settingsContainer);
addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
this.close(); // Close the StartMenu dialog
app.getGameLogic().playSound(Sound.BUTTON);
}));
addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
app.closeApp();
}));
update();
}
/**
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Schließt das Menü und entfernt die GUI-Elemente.
* Updates the state of the load and save buttons based on the game logic.
*/
@Override
public void close() {
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
app.unblockInputs(); // Eingaben wieder aktivieren
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
public void update() {
}
@Override
public void update(float delta) {
musicSlider.update();
soundSlider.update();
}
/**
* As an escape action, this method closes the menu if it is the top dialog.
*/
@Override
public void escape() {
close();
}
}

View File

@@ -0,0 +1,31 @@
package pp.monopoly.client.gui;
import com.simsilica.lemur.Slider;
import pp.monopoly.client.GameSound;
public class SoundSlider extends Slider {
private final pp.monopoly.client.GameSound sound;
private double vol;
/**
* Constructs the Volume Slider for the Menu dialog
* @param sound the Effects sound instance
*/
public SoundSlider(GameSound sound) {
super();
this.sound = sound;
vol = GameSound.volumeInPreferences();
getModel().setPercent(vol);
}
/**
* when triggered it updates the volume to the value set with the slider
*/
public void update() {
if (vol != getModel().getPercent()) {
vol = getModel().getPercent();
sound.setVolume( (float) vol);
}
}
}

View File

@@ -1,4 +1,4 @@
package pp.monopoly.client;
package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
@@ -13,8 +13,8 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import pp.dialog.Dialog;
import pp.monopoly.client.gui.CreateGameMenu;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
/**
* Constructs the startup menu dialog for the Monopoly application.
@@ -22,8 +22,6 @@ import pp.monopoly.client.gui.GameMenu;
*/
public class StartMenu extends Dialog {
private final MonopolyApp app;
private Container logoContainer;
private Container unibwLogoContainer;
/**
* Constructs the Startup Menu dialog for the Monopoly application.
@@ -33,13 +31,7 @@ public class StartMenu extends Dialog {
public StartMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
}
/**
* Creates and displays the Start Menu with buttons for starting the game,
* opening settings, and quitting the application.
*/
public static void createStartMenu(MonopolyApp app) {
int screenWidth = app.getContext().getSettings().getWidth();
int screenHeight = app.getContext().getSettings().getHeight();
@@ -53,9 +45,6 @@ public class StartMenu extends Dialog {
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
app.getGuiNode().attachChild(background);
createMonopolyLogo(app);
createUnibwLogo(app);
// Center container for title and play button
Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
@@ -64,7 +53,11 @@ public class StartMenu extends Dialog {
startButton.setFontSize(40); // Set the font size for the button text
startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
startButton.addClickCommands(source -> startGame(app));
startButton.addClickCommands(s -> ifTopDialog(() -> {
this.close(); // Close the StartMenu dialog
app.connect(); // Perform the connection logic
app.getGameLogic().playSound(Sound.BUTTON);
}));
centerMenu.addChild(startButton);
// Position the center container in the middle of the screen
@@ -73,34 +66,6 @@ public class StartMenu extends Dialog {
0));
app.getGuiNode().attachChild(centerMenu);
// Lower-left container for "Spiel beenden" button
Container lowerLeftMenu = new Container();
lowerLeftMenu.setLocalTranslation(new Vector3f(100, 90, 0));
Button quitButton = new Button("Spiel beenden");
quitButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
quitButton.setFontSize(18);
quitButton.addClickCommands(source -> quitGame());
lowerLeftMenu.addChild(quitButton);
app.getGuiNode().attachChild(lowerLeftMenu);
// Lower-right container for "Einstellungen" button
Container lowerRightMenu = new Container();
lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 200, 90, 0));
Button settingsButton = new Button("Einstellungen");
settingsButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
settingsButton.setFontSize(18); // Increase the font size for the text
settingsButton.addClickCommands(source -> openSettings(app));
lowerRightMenu.addChild(settingsButton);
app.getGuiNode().attachChild(lowerRightMenu);
}
/**
* Creates and positions the Monopoly logo container in the center of the screen.
*/
private static void createMonopolyLogo(MonopolyApp app) {
int screenWidth = app.getContext().getSettings().getWidth();
int screenHeight = app.getContext().getSettings().getHeight();
// Load the Monopoly logo as a texture
Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
@@ -123,14 +88,6 @@ public class StartMenu extends Dialog {
// Attach the container to the GUI node
app.getGuiNode().attachChild(logoContainer);
}
/**
* Creates and positions the Unibw logo container in the center of the screen.
*/
private static void createUnibwLogo(MonopolyApp app) {
int screenWidth = app.getContext().getSettings().getWidth();
int screenHeight = app.getContext().getSettings().getHeight();
// Load the Unibw logo as a texture
Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
@@ -156,26 +113,14 @@ public class StartMenu extends Dialog {
app.getGuiNode().attachChild(unibwContainer);
}
/**
* Starts the game by transitioning to the CreateGameMenu.
*/
private static void startGame(MonopolyApp app) {
app.getGuiNode().detachAllChildren();
new CreateGameMenu(app);
@Override
public void escape() {
new SettingsMenu(app).open();
}
/**
* Opens the settings menu.
*/
private static void openSettings(MonopolyApp app) {
@Override
public void close() {
app.getGuiNode().detachAllChildren();
new SettingsMenu(app);
}
/**
* Quits the game application.
*/
private static void quitGame() {
System.exit(0);
super.close();
}
}

View File

@@ -1,8 +1,6 @@
package pp.monopoly.client.gui;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
import java.util.List;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
@@ -12,16 +10,20 @@ import com.jme3.scene.shape.Box;
import com.jme3.texture.Texture;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.popups.EventCard;
import pp.monopoly.notification.DiceRollEvent;
import pp.monopoly.notification.EventCardEvent;
import pp.monopoly.notification.GameEventListener;
/**
* TestWorld zeigt eine einfache Szene mit einem texturierten Quadrat.
* Die Kamera wird durch den CameraController gesteuert.
*/
public class TestWorld {
public class TestWorld implements GameEventListener{
private final MonopolyApp app;
private CameraController cameraController; // Steuert die Kamera
private Geometry cube; // Spielfigur
private Toolbar toolbar;
/**
* Konstruktor für TestWorld.
@@ -30,6 +32,7 @@ public class TestWorld {
*/
public TestWorld(MonopolyApp app) {
this.app = app;
app.getGameLogic().addListener(this);
}
/**
@@ -41,7 +44,6 @@ public class TestWorld {
setSkyColor(); // Setze den Himmel auf hellblau
createBoard(); // Erstelle das Spielfeld
createCube(); // Füge den Würfel hinzu
// Erstelle den CameraController
cameraController = new CameraController(
@@ -53,7 +55,8 @@ public class TestWorld {
);
// Füge die Toolbar hinzu
new Toolbar(app, cube);
toolbar = new Toolbar(app);
toolbar.open();
cameraController.setPosition(0);
}
@@ -94,21 +97,8 @@ public class TestWorld {
app.getRootNode().attachChild(geom);
}
/**
* Erstellt den Würfel (Spielfigur) in der Szene.
*/
private void createCube() {
Box box = new Box(0.05f, 0.05f, 0.05f); // Kleinere Größe für Spielfigur
cube = new Geometry("Cube", box);
// Setze das Material für den Würfel
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Blue); // Blau gefärbter Würfel
cube.setMaterial(mat);
// Setze den Startpunkt des Würfels
cube.setLocalTranslation(0.8999999f, 0.1f, -0.9f);
app.getRootNode().attachChild(cube);
@Override
public void receivedEvent(EventCardEvent event) {
new EventCard(app, event.description()).open();
}
}

View File

@@ -1,237 +1,263 @@
package pp.monopoly.client.gui;
import java.util.Random;
import com.jme3.font.BitmapText;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.simsilica.lemur.*;
import com.simsilica.lemur.component.IconComponent;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.PlayerHandler;
import pp.monopoly.message.client.EndTurn;
import pp.monopoly.message.client.RollDice;
import pp.monopoly.notification.DiceRollEvent;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.Sound;
import pp.monopoly.notification.UpdatePlayerView;
/**
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
* Die Buttons bewegen den Würfel auf dem Spielfeld.
*/
public class Toolbar extends Dialog {
public class Toolbar extends Dialog implements GameEventListener {
private final MonopolyApp app;
private final Container toolbarContainer;
private final Geometry cube; // Referenz auf den Würfel
private final BitmapText positionText; // Anzeige für die aktuelle Position
private final float boardLimit = 0.95f; // Grenzen des Bretts
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
private Label imageLabel;
private Label imageLabel2;
private Container overviewContainer;
private Container accountContainer;
private PlayerHandler playerHandler;
private volatile boolean animatingDice = false;
private volatile DiceRollEvent latestDiceRollEvent = null;
/**
* Konstruktor für die Toolbar.
*
* @param app Die Hauptanwendung (MonopolyApp)
* @param cube Der Würfel, der bewegt werden soll
*/
public Toolbar(MonopolyApp app, Geometry cube) {
public Toolbar(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
this.cube = cube;
app.getGameLogic().addListener(this);
playerHandler = app.getGameLogic().getPlayerHandler();
// Erstelle die Toolbar
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
toolbarContainer.setLocalTranslation(0, 200, 0);
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0));
// Setze die Position am unteren Rand und die Breite
toolbarContainer.setLocalTranslation(
0, // Links bündig
200, // Höhe über dem unteren Rand
0 // Z-Ebene
);
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); // Volle Breite
// Account- und Übersichtskontainer
accountContainer = toolbarContainer.addChild(new Container());
overviewContainer = toolbarContainer.addChild(new Container());
receivedEvent(new UpdatePlayerView());
// Füge Buttons zur Toolbar hinzu
//initializeButtons();
// Menü-Container: Ein Nested-Container für Kontostand und "Meine Gulag Frei Karten"
Container accountContainer = toolbarContainer.addChild(new Container());
accountContainer.addChild(new Label("Kontostand", new ElementId("label-Bold")));
accountContainer.addChild(new Label("6666€", new ElementId("label-Text"))); //TODO Variable hier einsetzen
accountContainer.addChild(new Label("Gulag Frei Karten", new ElementId("label-Bold")));
accountContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Add a spacer between accountContainer and overviewContainer
Panel spacer = new Panel(); // Create an empty panel as a spacer
spacer.setPreferredSize(new Vector3f(5, 0, 0)); // Adjust the width as needed
spacer.setBackground(null);
toolbarContainer.addChild(spacer);
// Menü-Container: Ein Container für Übersicht
Container overviewContainer = toolbarContainer.addChild(new Container());
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-Bold")));
overviewContainer.addChild(new Label("„Spieler 1“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
overviewContainer.addChild(new Label("„Spieler 2“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
overviewContainer.addChild(new Label("„Spieler 3“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
overviewContainer.addChild(new Label("„Spieler 4“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
overviewContainer.addChild(new Label("„Spieler 5“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
overviewContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Menü-Container: Ein Container für Würfel
// Würfelbereich
Container diceContainer = toolbarContainer.addChild(new Container());
diceContainer.setLayout(new SpringGridLayout(Axis.X, Axis.Y));
diceContainer.setPreferredSize(new Vector3f(400, 150, 0));
diceContainer.addChild(new Label("Wo Würfel?", new ElementId("label")));
diceContainer.addChild(addDiceRollButton());
diceContainer.setBackground(null);
Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0));
// Linker Würfel
Container leftContainer = new Container();
leftContainer.setPreferredSize(new Vector3f(100, 150, 0));
imageLabel = new Label("");
IconComponent icon = new IconComponent("Pictures/dice/one.png");
icon.setIconSize(new Vector2f(100, 100));
imageLabel.setIcon(icon);
// Menü-Container: Ein Nested-Container für Handeln, Grundstücke und Zug beenden
// Rechter Würfel
Container rightContainer = new Container();
rightContainer.setPreferredSize(new Vector3f(100, 150, 0));
imageLabel2 = new Label("");
IconComponent icon2 = new IconComponent("Pictures/dice/two.png");
icon2.setIconSize(new Vector2f(100, 100));
imageLabel2.setIcon(icon2);
leftContainer.addChild(imageLabel);
rightContainer.addChild(imageLabel2);
horizontalContainer.addChild(leftContainer);
horizontalContainer.addChild(rightContainer);
diceContainer.addChild(horizontalContainer);
// Würfeln-Button
Button diceButton = new Button("Würfeln");
diceButton.setPreferredSize(new Vector3f(200, 50, 0));
diceButton.addClickCommands(s -> ifTopDialog(() -> {
startDiceAnimation();
app.getGameLogic().send(new RollDice());
app.getGameLogic().playSound(Sound.BUTTON);
}));
diceContainer.addChild(diceButton);
// Menü-Container für weitere Aktionen
Container menuContainer = toolbarContainer.addChild(new Container());
menuContainer.addChild(new Button("Handeln"));
menuContainer.addChild(new Button("Grundstücke"));
menuContainer.addChild(new Button("Zug beenden"));
menuContainer.addChild(addTradeMenuButton());
menuContainer.addChild(addPropertyMenuButton());
menuContainer.addChild(addEndTurnButton());
menuContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Füge die Toolbar zur GUI hinzu
app.getGuiNode().attachChild(toolbarContainer);
// Erstelle die Position-Anzeige
positionText = createPositionDisplay();
updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
}
/**
* Initialisiert die Buttons in der Toolbar.
*/
private void initializeButtons() {
addTradeMenuButton(); // Bewegung nach vorne
addEndTurnButton(); // Bewegung nach hinten
addDiceRollButton(); // Würfel-Button
private Button addTradeMenuButton() {
Button tradeButton = new Button("Handeln");
tradeButton.setPreferredSize(new Vector3f(150, 50, 0));
tradeButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
new ChoosePartner(app).open();
}));
return tradeButton;
}
/**
* Fügt einen Button mit einer Bewegung hinzu.
*
* @param label Der Text des Buttons
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
*/
/*private void addButton(String label, int step) {
Button button = new Button(label);
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
button.addClickCommands(source -> moveCube(step));
toolbarContainer.addChild(button);
}*/
/**
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
*/
private Button addDiceRollButton() {
Button diceButton = new Button("Würfeln");
diceButton.setPreferredSize(new Vector3f(50, 20, 0));
diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton);
return diceButton;
private Button addPropertyMenuButton() {
Button propertyMenuButton = new Button("Grundstücke");
propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0));
propertyMenuButton.setFontSize(30);
propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
new BuildingAdminMenu(app).open();
}));
return propertyMenuButton;
}
private void addTradeMenuButton() {
Button diceButton = new Button("Handeln");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton);
private Button addEndTurnButton() {
Button endTurnButton = new Button("Zug beenden");
endTurnButton.setPreferredSize(new Vector3f(150, 50, 0));
endTurnButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
app.getGameLogic().send(new EndTurn());
}));
return endTurnButton;
}
private void addEndTurnButton() {
Button diceButton = new Button("Grundstücke");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton);
private void startDiceAnimation() {
animatingDice = true;
// Starte die Animation und speichere die Startzeit
long startTime = System.currentTimeMillis();
Thread diceAnimation = new Thread(() -> {
int[] currentFace = {1};
try {
while (System.currentTimeMillis() - startTime < 2500) { // Animation läuft für 4 Sekunden
currentFace[0] = (currentFace[0] % 6) + 1;
String rotatingImage1 = diceToString(currentFace[0]);
String rotatingImage2 = diceToString((currentFace[0] % 6) + 1);
IconComponent newIcon1 = new IconComponent(rotatingImage1);
newIcon1.setIconSize(new Vector2f(100, 100));
app.enqueue(() -> imageLabel.setIcon(newIcon1));
IconComponent newIcon2 = new IconComponent(rotatingImage2);
newIcon2.setIconSize(new Vector2f(100, 100));
app.enqueue(() -> imageLabel2.setIcon(newIcon2));
// Warte 100 ms, bevor die Bilder wechseln
Thread.sleep(100);
}
// Animation beenden
animatingDice = false;
// Zeige das finale Ergebnis
if (latestDiceRollEvent != null) {
showFinalDiceResult(latestDiceRollEvent);
}
} catch (InterruptedException e) {
System.err.println("Würfelanimation unterbrochen: " + e.getMessage());
}
});
diceAnimation.start();
}
private void addPropertyMenuButton() {
Button diceButton = new Button("Zug beenden");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton);
private void showFinalDiceResult(DiceRollEvent event) {
int diceRoll1 = event.a();
int diceRoll2 = event.b();
String finalImage1 = diceToString(diceRoll1);
String finalImage2 = diceToString(diceRoll2);
IconComponent finalIcon1 = new IconComponent(finalImage1);
finalIcon1.setIconSize(new Vector2f(100, 100));
app.enqueue(() -> imageLabel.setIcon(finalIcon1));
IconComponent finalIcon2 = new IconComponent(finalImage2);
finalIcon2.setIconSize(new Vector2f(100, 100));
app.enqueue(() -> imageLabel2.setIcon(finalIcon2));
app.getGameLogic().playSound(Sound.BUTTON);
}
/**
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
*/
private void rollDice() {
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
System.out.println("Gewürfelt: " + diceRoll);
moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
@Override
public void receivedEvent(DiceRollEvent event) {
latestDiceRollEvent = event; // Speichere das Event
}
/**
* Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
*
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
*/
private void moveCube(int step) {
currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
Vector3f newPosition = calculatePosition(currentPosition);
cube.setLocalTranslation(newPosition);
updatePositionDisplay(); // Aktualisiere die Positionsanzeige
System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
@Override
public void receivedEvent(UpdatePlayerView event) {
playerHandler = app.getGameLogic().getPlayerHandler();
System.err.println("Update Player View");
// Clear existing accountContainer and overviewContainer content
accountContainer.clearChildren();
overviewContainer.clearChildren();
accountContainer.addChild(new Label("Kontostand", new ElementId("label-Bold")));
accountContainer.addChild(new Label(
playerHandler.getPlayerById(app.getId()).getAccountBalance() + " EUR",
new ElementId("label-Text")
));
accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-Bold")));
accountContainer.addChild(new Label(
playerHandler.getPlayerById(app.getId()).getNumJailCard() + "",
new ElementId("label-Text")
));
accountContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-Bold")));
for (Player player : playerHandler.getPlayers()) {
if (player.getId() != app.getId()) {
overviewContainer.addChild(new Label(
player.getName() + ": " + player.getAccountBalance() + " EUR",
new ElementId("label-Text")
));
}
}
overviewContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
}
/**
* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
*
* @param position Aktuelle Position auf dem Spielfeld
* @return Die berechnete Position als Vector3f
*/
private Vector3f calculatePosition(int position) {
int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
int offset = position % positionsPerSide; // Position auf der aktuellen Seite
switch (side) {
case 0: // Unten (positive x-Achse)
return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
case 1: // Rechts (positive z-Achse)
return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
case 2: // Oben (negative x-Achse)
return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
case 3: // Links (negative z-Achse)
return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
private String diceToString(int i) {
switch (i) {
case 1:
return "Pictures/dice/one.png";
case 2:
return "Pictures/dice/two.png";
case 3:
return "Pictures/dice/three.png";
case 4:
return "Pictures/dice/four.png";
case 5:
return "Pictures/dice/five.png";
case 6:
return "Pictures/dice/six.png";
default:
throw new IllegalArgumentException("Ungültige Position: " + position);
throw new IllegalArgumentException("Invalid dice number: " + i);
}
}
/**
* Erstellt die Anzeige für die aktuelle Position.
*
* @return Das BitmapText-Objekt für die Anzeige
*/
private BitmapText createPositionDisplay() {
BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
text.setSize(20); // Schriftgröße
text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
app.getGuiNode().attachChild(text);
return text;
}
/**
* Aktualisiert die Anzeige für die aktuelle Position.
*/
private void updatePositionDisplay() {
positionText.setText("Feld-ID: " + currentPosition);
}
/**
* Entfernt die Toolbar.
*/
public void remove() {
@Override
public void close() {
app.getGuiNode().detachChild(toolbarContainer);
app.getGuiNode().detachChild(positionText);
super.close();
}
@Override
public void escape() {
new SettingsMenu(app).open();
}
}

View File

@@ -0,0 +1,382 @@
package pp.monopoly.client.gui;
import com.jme3.app.Application;
import com.jme3.app.state.BaseAppState;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.*;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.VersionedList;
import com.simsilica.lemur.core.VersionedReference;
import com.simsilica.lemur.style.ElementId;
import com.simsilica.lemur.text.DocumentModel;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
import java.util.Set;
public class TradeMenu extends Dialog {
private final MonopolyApp app;
private final Container mainContainer;
private Selector<String> leftBuildingSelector, leftCurrencySelector, leftSpecialCardSelector;
private Selector<String> rightBuildingSelector, rightCurrencySelector, rightSpecialCardSelector;
private final Button cancelButton = new Button("Abbrechen");
private final Button tradeButton = new Button("Handeln");
private Container lowerLeftMenu, lowerRightMenu;
private TextField leftSelectionsField;
private TextField rightSelectionsField;
private TextField leftCurrencyInput;
private TextField rightCurrencyInput;
QuadBackgroundComponent translucentWhiteBackground =
new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.White));
/**
* Constructs the TradeMenu dialog.
*
* @param app The Monopoly application instance.
*/
public TradeMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Background Image
addBackgroundImage();
// Main container for the UI components
mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
mainContainer.setPreferredSize(new Vector3f(1200, 800, 0));
mainContainer.setBackground(translucentWhiteBackground);
// Add header container
mainContainer.addChild(createHeaderContainer());
// Add main content (three columns: left, middle, right)
mainContainer.addChild(createMainContent());
// Attach main container to GUI node
app.getGuiNode().attachChild(mainContainer);
mainContainer.setLocalTranslation(
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
7
);
}
/**
* Creates a container for the header with a fixed size.
*
* @return The header container.
*/
private Container createHeaderContainer() {
// Create a container for the header
Container headerContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
headerContainer.setPreferredSize(new Vector3f(200, 100, 0)); // Set fixed width and height
// Add the header label
Label headerLabel = headerContainer.addChild(new Label("Handelsmenü", new ElementId("label-Bold")));
headerLabel.setFontSize(50); // Adjust font size as needed
headerLabel.setInsets(new Insets3f(10, 10, 10, 10)); // Add padding around the label
headerLabel.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f))); // Optional background
return headerContainer;
}
/**
* Creates the main content layout (left, middle, right columns).
*
* @return The main content container.
*/
private Container createMainContent() {
Container mainContent = new Container(new SpringGridLayout(Axis.X, Axis.Y));
mainContent.setPreferredSize(new Vector3f(1200, 700, 0));
// Left Column
mainContent.addChild(createTradeColumn("Wähle Handelsobjekt:", true));
// Middle Section
Container middleSection = mainContent.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
middleSection.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f)));
// Add combined label
Label middleLabel = middleSection.addChild(new Label("Gebäude: Währung: Sonderkarten:"));
middleLabel.setFontSize(24); // Adjust font size as needed
middleLabel.setInsets(new Insets3f(5, 5, 5, 5)); // Add padding around the label
// Add the Quellobjekte TextField
leftSelectionsField = middleSection.addChild(new TextField(""));
leftSelectionsField.setPreferredSize(new Vector3f(600, 50, 0)); // Larger width to fit the split sections
addCustomSelectionListener(leftBuildingSelector, newSelection -> updateSelectionsField(leftSelectionsField, leftBuildingSelector, leftCurrencyInput, leftSpecialCardSelector));
addCustomSelectionListener(leftSpecialCardSelector, newSelection -> updateSelectionsField(leftSelectionsField, leftBuildingSelector, leftCurrencyInput, leftSpecialCardSelector));
// Add change listener for the currency input
monitorTextFieldChanges(leftCurrencyInput, () -> updateSelectionsField(leftSelectionsField, leftBuildingSelector, leftCurrencyInput, leftSpecialCardSelector));
Label arrows = middleSection.addChild(new Label(""));
arrows.setFontSize(40);
// Right Column
mainContent.addChild(createTradeColumn("Wähle Zielobjekt:", false));
// Add combined label
middleLabel = middleSection.addChild(new Label("Gebäude: Währung: Sonderkarten:"));
middleLabel.setFontSize(24); // Adjust font size as needed
middleLabel.setInsets(new Insets3f(5, 5, 5, 5)); // Add padding around the label
// Add the Zielobjekte TextField
rightSelectionsField = middleSection.addChild(new TextField(""));
rightSelectionsField.setPreferredSize(new Vector3f(600, 50, 0));
addCustomSelectionListener(rightBuildingSelector, newSelection -> updateSelectionsField(rightSelectionsField, rightBuildingSelector, rightCurrencyInput, rightSpecialCardSelector));
addCustomSelectionListener(rightSpecialCardSelector, newSelection -> updateSelectionsField(rightSelectionsField, rightBuildingSelector, rightCurrencyInput, rightSpecialCardSelector));
// Add change listener for the currency input
monitorTextFieldChanges(rightCurrencyInput, () -> updateSelectionsField(rightSelectionsField, rightBuildingSelector, rightCurrencyInput, rightSpecialCardSelector));
// "Bestätigen" button
lowerRightMenu = new Container();
tradeButton.setPreferredSize(new Vector3f(200, 60, 0));
tradeButton.setFontSize(30);
tradeButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
new TradeMenu(app).open();
}));
lowerRightMenu.addChild(tradeButton);
// Position the container near the bottom-right corner
lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 680, 100, 8)); // X: 220px from the right, Y: 50px above the bottom
app.getGuiNode().attachChild(lowerRightMenu);
Label spacer = middleSection.addChild(new Label("")); // Spacer
spacer.setPreferredSize(new Vector3f(1, 50, 0));
return mainContent;
}
/**
* Creates a column for trade objects (left or right side).
*
* @param label The label for the column.
* @param isLeft Whether this column is the left side.
* @return The column container.
*/
private Container createTradeColumn(String label, boolean isLeft) {
Container column = new Container(new SpringGridLayout(Axis.Y, Axis.X));
column.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.White)));
Label columnLabel = column.addChild(new Label(label));
columnLabel.setFontSize(24);
columnLabel.setBackground(translucentWhiteBackground);
// Add dropdowns
column.addChild(new Label("Gebäude:"));
Selector<String> buildingSelector = column.addChild(new Selector<>(getSampleItems(),"glass"));
buildingSelector.setInsets(new Insets3f(5, 10, 5, 10));
buildingSelector.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
column.addChild(new Label("Währung:"));
TextField currencyInput = column.addChild(new TextField(""));
currencyInput.setInsets(new Insets3f(5, 10, 5, 10));
currencyInput.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
column.addChild(new Label("Sonderkarten:"));
Selector<String> specialCardSelector = column.addChild(new Selector<>(getSampleItems(),"glass"));
specialCardSelector.setInsets(new Insets3f(5, 10, 5, 10));
specialCardSelector.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
// Assign selectors to corresponding fields
if (isLeft) {
leftBuildingSelector = buildingSelector;
leftSpecialCardSelector = specialCardSelector;
leftCurrencyInput = currencyInput;
// "Abbrechen" button
lowerLeftMenu = new Container();
cancelButton.setPreferredSize(new Vector3f(200, 60, 0));
cancelButton.setFontSize(30);
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
this.close();
}));
lowerLeftMenu.addChild(cancelButton);
// Position the container near the bottom-left corner
lowerLeftMenu.setLocalTranslation(new Vector3f(50, 100, 8)); // Adjust X and Y to align with the bottom-left corner
app.getGuiNode().attachChild(lowerLeftMenu);
Label spacer = column.addChild(new Label("")); // Spacer
spacer.setPreferredSize(new Vector3f(1, 130, 0));
} else {
rightBuildingSelector = buildingSelector;
rightSpecialCardSelector = specialCardSelector;
rightCurrencyInput = currencyInput;
Label spacer = column.addChild(new Label("")); // Spacer
spacer.setPreferredSize(new Vector3f(1, 130, 0));
}
return column;
}
/**
* Provides sample dropdown items.
*/
private VersionedList<String> getSampleItems() {
VersionedList<String> items = new VersionedList<>();
items.add("Option 1");
items.add("Option 2");
items.add("Option 3");
return items;
}
/**
* Adds a background image to the dialog.
*/
private void addBackgroundImage() {
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry background = new Geometry("Background", quad);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundImage);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(0, 0, 6); // Position behind other GUI elements
app.getGuiNode().attachChild(background);
}
private String truncateText(String text, int maxLength) {
return text.length() > maxLength ? text.substring(0, maxLength) + "..." : text;
}
private void updateSelectionsField(TextField selectionsField, Selector<String> buildingSelector, TextField currencyInput, Selector<String> specialCardSelector) {
// Get selections from the building selector
String buildingSelections = buildingSelector != null && buildingSelector.getSelectedItem() != null
? buildingSelector.getSelectedItem().trim()
: "";
// Get text from the currency input
String currencySelections = currencyInput != null
? currencyInput.getText().trim()
: "";
// Get selections from the special card selector
String specialCardSelections = specialCardSelector != null && specialCardSelector.getSelectedItem() != null
? specialCardSelector.getSelectedItem().trim()
: "";
// Build the combined text without adding unnecessary spaces
StringBuilder combinedText = new StringBuilder();
if (!buildingSelections.isEmpty()) {
combinedText.append(buildingSelections);
}
if (!currencySelections.isEmpty()) {
if (combinedText.length() > 0) {
combinedText.append(" | "); // Add a separator if there's already text
}
combinedText.append(currencySelections);
}
if (!specialCardSelections.isEmpty()) {
if (combinedText.length() > 0) {
combinedText.append(" | "); // Add a separator if there's already text
}
combinedText.append(specialCardSelections);
}
// Update the content of the TextField
selectionsField.setText(combinedText.toString());
}
/**
* Handles the escape action for the dialog.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
}
/**
* Updates the dialog periodically, called by the dialog manager.
*
* @param delta The time elapsed since the last update.
*/
@Override
public void update(float delta) {
// Periodic updates (if needed) can be implemented here
}
/**
* Functional interface for a selection action listener.
*/
@FunctionalInterface
private interface SelectionActionListener<T> {
void onSelectionChanged(T selection);
}
/**
* Adds a custom action listener to the Selector.
*/
private void addCustomSelectionListener(Selector<String> selector, SelectionActionListener<String> listener) {
VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
app.getStateManager().attach(new BaseAppState() {
@Override
public void update(float tpf) {
if (selectionRef.update()) {
String selected = selector.getSelectedItem();
listener.onSelectionChanged(selected);
}
}
@Override
protected void initialize(Application app) {}
@Override
protected void cleanup(Application app) {}
@Override
protected void onEnable() {}
@Override
protected void onDisable() {}
});
}
private void monitorTextFieldChanges(TextField textField, Runnable onChange) {
VersionedReference<DocumentModel> ref = textField.getDocumentModel().createReference();
app.getStateManager().attach(new BaseAppState() {
@Override
public void update(float tpf) {
if (ref.update()) {
onChange.run();
}
}
@Override
protected void initialize(Application app) {}
@Override
protected void cleanup(Application app) {}
@Override
protected void onEnable() {}
@Override
protected void onDisable() {}
});
}
}

View File

@@ -0,0 +1,37 @@
package pp.monopoly.client.gui;
import com.simsilica.lemur.Slider;
import pp.monopoly.client.GameMusic;
/**
* The VolumeSlider class represents the Volume Slider in the Menu.
* It extends the Slider class and provides functionalities for setting the music volume,
* with the help of the Slider in the GUI
*/
public class VolumeSlider extends Slider {
private final pp.monopoly.client.GameMusic music;
private double vol;
/**
* Constructs the Volume Slider for the Menu dialog
* @param music the music instance
*/
public VolumeSlider(GameMusic music) {
super();
this.music = music;
vol = GameMusic.volumeInPreferences();
getModel().setPercent(vol);
}
/**
* when triggered it updates the volume to the value set with the slider
*/
public void update() {
if (vol != getModel().getPercent()) {
vol = getModel().getPercent();
music.setVolume( (float) vol);
}
}
}

View File

@@ -0,0 +1,504 @@
/*
* $Id$
*
* Copyright (c) 2014, Simsilica, LLC
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package pp.monopoly.client.gui.hslider;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.FillMode;
import com.simsilica.lemur.GuiGlobals;
import com.simsilica.lemur.HAlignment;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.Panel;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.GuiControl;
import com.simsilica.lemur.core.VersionedReference;
import com.simsilica.lemur.grid.GridModel;
import com.simsilica.lemur.style.Attributes;
import com.simsilica.lemur.style.ElementId;
import com.simsilica.lemur.style.StyleDefaults;
import com.simsilica.lemur.style.Styles;
/**
*
* @author Paul Speed
*/
public class GridPanel extends Panel {
public static final String ELEMENT_ID = "grid";
private GridModel<Panel> model;
private VersionedReference<GridModel<Panel>> modelRef;
private SpringGridLayout layout;
private int visibleRows = 5;
private int visibleColumns = 5;
private int row = 0;
private int column = 0;
private Float alpha; // for setting to new children
private Float[] columnwidths = null;
private Float[] rowheight = null;
private boolean widthsupdate = false;
private HAlignment [] columnHalignement = null;
public GridPanel(GridModel<Panel> model ) {
this(true, model, new ElementId(ELEMENT_ID), null);
}
public GridPanel(GridModel<Panel> model, String style ) {
this(true, model, new ElementId(ELEMENT_ID), style);
}
public GridPanel(GridModel<Panel> model, ElementId elementId, String style ) {
this(true, model, elementId, style);
}
protected GridPanel(boolean applyStyles, GridModel<Panel> model,
ElementId elementId, String style ) {
super(false, elementId, style);
this.layout = new SpringGridLayout(Axis.Y, Axis.X,
FillMode.ForcedEven,
FillMode.ForcedEven);
getControl(GuiControl.class).setLayout(layout);
if( applyStyles ) {
Styles styles = GuiGlobals.getInstance().getStyles();
styles.applyStyles(this, elementId, style);
}
setModel(model);
}
// change the layout if necessary
public void setLayout(SpringGridLayout lay) {
this.layout = lay;
getControl(GuiControl.class).getLayout().clearChildren();
getControl(GuiControl.class).setLayout(layout);
this.modelRef = null;
if( this.model != null ) {
this.modelRef = model.createReference();
refreshGrid();
}
}
@StyleDefaults(ELEMENT_ID)
public static void initializeDefaultStyles( Attributes attrs ) {
}
public void setModel( GridModel<Panel> model ) {
if( this.model == model ) {
return;
}
if( this.model != null ) {
// Clear the old panel
getControl(GuiControl.class).getLayout().clearChildren();
this.modelRef = null;
}
this.model = model;
if( this.model != null ) {
this.modelRef = model.createReference();
refreshGrid();
}
}
public GridModel<Panel> getModel() {
return model;
}
public void setRow( int row ) {
setLocation(row, column);
}
public int getRow() {
return row;
}
public void setColumn( int column ) {
setLocation(row, column);
}
public int getColumn() {
return column;
}
public Panel getCell( int r, int c ) {
r = r - row;
c = c - column;
if( r < 0 || c < 0 || r >= visibleRows || c >= visibleColumns ) {
return null;
}
return (Panel)layout.getChild(r, c);
}
public void setLocation( int row, int column ) {
if( this.row == row && this.column == column ) {
return;
}
this.row = row;
this.column = column;
refreshGrid();
}
public void setVisibleSize( int rows, int columns ) {
this.visibleRows = rows;
this.visibleColumns = columns;
getControl(GuiControl.class).getLayout().clearChildren();
refreshGrid();
}
public void setVisibleRows( int rows ) {
setVisibleSize(rows, visibleColumns);
}
public int getVisibleRows() {
return visibleRows;
}
public void setVisibleColumns( int columns ) {
setVisibleSize(visibleRows, columns);
}
public int getVisibleColumns() {
return visibleColumns;
}
public void setAlpha( float alpha, boolean recursive ) {
this.alpha = alpha;
super.setAlpha(alpha, recursive);
}
protected void refreshGrid() {
widthsupdate = false;
if( model == null ) {
getControl(GuiControl.class).getLayout().clearChildren();
return;
}
for( int r = row; r < row + visibleRows; r++ ) {
for( int c = column; c < column + visibleColumns; c++ ) {
Node existing = layout.getChild(r-row, c-column);
if( r < 0 || r >= model.getRowCount() || c < 0 || c >= model.getColumnCount() ) {
// Out of bounds
layout.addChild(null, r-row, c-column);
} else {
Panel child = model.getCell(r, c, (Panel)existing);
// we check if there is a size for either rowheight or columnwidth stored
Float ytemp = null;
Float xtemp = null;
if (columnwidths !=null) {
if (columnwidths.length > c) {
if (columnwidths[c] != null) xtemp = columnwidths[c];
}
}
if (rowheight != null) {
if (rowheight.length > r) {
if (rowheight[r] !=null) ytemp = rowheight[r];
}
}
// and only if, we set the preferred size
if (ytemp !=null || xtemp != null) {
child.setPreferredSize(null);
if (xtemp != null) child.setPreferredSize(child.getPreferredSize().clone().setX(xtemp));
if (ytemp !=null) child.setPreferredSize(child.getPreferredSize().clone().setY(ytemp));
}
if (columnHalignement != null) {
if (columnHalignement.length > c) {
if (columnHalignement[c] != null) {
// we only set the alignement for "text" elements attached to the listbox
// for others e.g. progressbar etc. we should call the element and do the changes there
if (child instanceof Button) ((Button) child).setTextHAlignment(columnHalignement[c]);
if (child instanceof Label) ((Label) child).setTextHAlignment(columnHalignement[c]);
if (child instanceof TextField)
((TextField) child).setTextHAlignment(columnHalignement[c]);
} else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
} else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
} else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
if( child != existing ) {
// Make sure new children pick up the alpha of the container
if( alpha != null && alpha != 1 ) {
child.setAlpha(alpha);
}
layout.addChild(child, r-row, c-column);
}
}
}
}
}
@Override
public void updateLogicalState( float tpf ) {
super.updateLogicalState(tpf);
if( modelRef.update() ) {
refreshGrid();
}
if (widthsupdate) refreshGrid();
}
@Override
public String toString() {
return getClass().getName() + "[elementId=" + getElementId() + "]";
}
public Float[] getColumnwidths() {
return columnwidths;
}
public Float[] getRowheights() {
return rowheight;
}
public void setRowheight(Float rowheight, int rownumber_starting_with_0){
// adds or replaces a columnwidth
if (rownumber_starting_with_0 < 0) return;
int size = rownumber_starting_with_0+1;
if (this.rowheight != null) {
size = Math.max(size, this.rowheight.length);
}
preparegridsizes(size,false);
setcheckedsize(rowheight,rownumber_starting_with_0,true,true);
}
public void setColumnwidths(Float columnwidth, int columnnumber_starting_with_0) {
// adds or replaces a columnwidth
if (columnnumber_starting_with_0 <0) return;
int size = columnnumber_starting_with_0+1;
if (this.columnwidths != null) {
size = Math.max(size, this.columnwidths.length);
}
preparegridsizes(size,true);
setcheckedsize(columnwidth,columnnumber_starting_with_0,true,false);
}
public void setRowheight (Float[] rowheights_or_null) {
// replaces the given rowheights and only keep the number of rows given
setRowheight(rowheights_or_null,true);
}
public void setColumnwidths (Float[] columnwidths_or_null) {
// replaces the given columnwidths and only keep the number of columns given
setColumnwidths(columnwidths_or_null,true);
}
public void setRowheight(Float[] rowheights_or_null, boolean write_null_values) {
// replaces the given rowheights and only keep the number of rows given
// null values either overwrite or will be ignored
Integer tmp = null;
if (rowheights_or_null != null) tmp = rowheights_or_null.length;
if (preparegridsizes(tmp,false)) {
for (int i = 0; i <tmp;i++) {
setcheckedsize(rowheights_or_null[i],i,write_null_values,true);
}
}
}
public void setColumnwidths(Float[] columnwidths_or_null, boolean write_null_values) {
// replaces the given columnwidths_or_null and only keep the number of columns given
// null values either overwrite or will be ignored
Integer tmp = null;
if (columnwidths_or_null != null) tmp = columnwidths_or_null.length;
if (preparegridsizes(tmp,true)) {
for (int i = 0; i <tmp;i++) {
setcheckedsize(columnwidths_or_null[i],i,write_null_values,false);
}
}
}
private boolean preparegridsizes(Integer givenfieldsize, boolean width) {
// prepares and adjust the size of the field(s) that hold columnwidth or rowheights
if (givenfieldsize == null) {
if (width) { //either columns or rows will be set null
columnwidths =null;
} else {
rowheight = null;
}
for (Spatial p: this.getChildren()) {
Panel x = (Panel) p;
x.setPreferredSize(null); //we set all sizes to 0 as we will recalculate them with next update
}
widthsupdate = true;
return false; // no more activity needed
} else {
Float[] tmp;
tmp = new Float[givenfieldsize];
if (width) {
if (columnwidths == null) {
columnwidths = tmp;
return true;
}
int i = 0;
for (Float z:columnwidths) {
tmp[i] =z;
i++;
if (i>= givenfieldsize) break;
}
columnwidths = tmp; // we get what we have
} else {
if (rowheight == null) {
rowheight = tmp;
return true;
}
int i = 0;
for (Float z:rowheight) {
tmp[i] =z;
i++;
if (i>= givenfieldsize) break;
}
rowheight = tmp; // we get what we have
}
return true;
}
}
private void setcheckedsize(Float size, int row_or_column, boolean override, boolean i_am_a_row) {
if (override || (size !=null)) {
if (i_am_a_row) {
rowheight[row_or_column] = size;
} else {
columnwidths[row_or_column] = size;
}
widthsupdate = true;
}
}
// public void setRowheight(Float rowheight_or_null){
// if (rowheight_or_null<=0) return;
// this.rowheight = rowheight_or_null;
// widthsupdate = true;
// }
public void setHalignements(HAlignment[] hals) {
setHalignements(hals,false);
}
public void setHalignements(HAlignment[] hals, boolean overridestandard) {
if (checkexistinghal(hals)) {
int i =0;
for (HAlignment z:hals) {
setHalignementchecked(z,i,overridestandard);
i++;
if (i>=columnHalignement.length) return; // we ignore given HAlignement that is out of column bound
}
if (!overridestandard ) return;
for (int u = i; u<columnHalignement.length;u++) {
setHalignementchecked(null,u,overridestandard); // override existing HAlignements
}
}
}
public void setHalignements(HAlignment hal, int column) {
checkexistinghal(new HAlignment[]{HAlignment.Center});
if (column < columnHalignement.length) setHalignementchecked(hal,column,true);
}
private void setHalignementchecked(HAlignment hal, int column,boolean override) {
if (override || (hal !=null)) {
columnHalignement[column] = hal;
widthsupdate = true;
}
}
private boolean checkexistinghal(HAlignment[] givenfield) {
// delete the given Halignements
if (givenfield == null) {
columnHalignement =null;
for (Spatial p: this.getChildren()) {
Button x = (Button)((Panel) p);
x.setTextHAlignment(HAlignment.Left); //standard HAlignement
}
widthsupdate = true;
return false;
}
// or prepare if we have no columnHalignement yet
HAlignment[] tmp;
if (columnHalignement == null) {
tmp = new HAlignment[model.getColumnCount()];
columnHalignement = tmp;
} else {
if (!(columnHalignement.length ==model.getColumnCount() )) {
tmp = new HAlignment[model.getColumnCount()];
int i = 0;
for (HAlignment z:columnHalignement) {
tmp[i] =z;
i++;
if (i>=model.getColumnCount()) break;
}
columnHalignement = tmp;
}
}
return true;
}
public HAlignment[] getColumnHalignement() {
return columnHalignement;
}
}

View File

@@ -0,0 +1,135 @@
/*
* $Id$
*
* Copyright (c) 2014, Simsilica, LLC
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package pp.monopoly.client.gui.hslider;
import java.util.AbstractList;
import java.util.ArrayList;
import java.util.List;
import com.simsilica.lemur.core.VersionedObject;
import com.simsilica.lemur.core.VersionedReference;
/**
*
* @author Paul Speed
*/
public class VersionedList<T> extends AbstractList<T>
implements VersionedObject<List<T>> {
private long version = 0;
private List<T> list;
protected VersionedList(List<T> items, boolean copy ) {
if( copy ) {
list = new ArrayList<T>();
list.addAll(items);
} else {
this.list = items;
}
}
public VersionedList() {
this(new ArrayList<T>(), false);
}
public VersionedList(List<T> items ) {
this(items, true);
}
/**
* Wraps a list in a VersionedList instead of copying it.
* This is useful for cases where a VersionedList is required
* but strict versioning is not, for example, passing a static list
* to a ListBox. Changes to the wrapped list obviously don't
* trigger version changes in the wrapper. Only changes through
* the wrapper will increment the version.
*/
public static <T> VersionedList<T> wrap( List<T> list ) {
return new VersionedList<T>(list, false);
}
public void incrementVersion() { // changed this to public
version++;
}
@Override
public long getVersion() {
return version;
}
@Override
public List<T> getObject() {
return this;
}
@Override
public VersionedReference<List<T>> createReference() {
return new VersionedReference<List<T>>(this);
}
@Override
public T get( int i ) {
return list.get(i);
}
@Override
public int size() {
return list.size();
}
@Override
public T set( int i, T val ) {
T result = list.set(i, val);
incrementVersion();
return result;
}
@Override
public void add( int i, T val ) {
list.add(i, val);
incrementVersion();
}
@Override
public T remove( int i ) {
T result = list.remove(i);
incrementVersion();
return result;
}
}

View File

@@ -12,6 +12,7 @@ import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.model.fields.BuildingProperty;
/**
@@ -30,7 +31,7 @@ public class BuildingPropertyCard extends Dialog {
this.app = app;
//Generate the corresponfing field
BuildingProperty field = (BuildingProperty) app.getBoardManager().getFieldAtIndex(index);
BuildingProperty field = (BuildingProperty) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
@@ -117,17 +118,18 @@ public class BuildingPropertyCard extends Dialog {
*/
@Override
public void close() {
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
app.getGuiNode().detachChild(buildingPropertyContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
app.unblockInputs(); // Eingaben wieder aktivieren
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
super.close();
}
public void setIndex(int index) {
this.index = index;
}
@Override
public void escape() {
new SettingsMenu(app).open();
}
}

View File

@@ -1,51 +1,48 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.*;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.message.client.BuyPropertyRequest;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.notification.Sound;
/**
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
*/
public class BuyCard extends Dialog {
private final MonopolyApp app;
private final Geometry overlayBackground;
private final Container buyCardContainer;
private final Container backgroundContainer;
private int index = 37;
public BuyCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
//Generate the corresponfing field
BuildingProperty field = (BuildingProperty) app.getBoardManager().getFieldAtIndex(index);
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
int index = app.getGameLogic().getPlayerHandler().getPlayers().get(0).getFieldID();
BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
attachChild(backgroundContainer);
// Hauptcontainer für die Gebäudekarte
buyCardContainer = new Container();
buyCardContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
Label settingsTitle = buyCardContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
settingsTitle.setFontSize(48);
Label title = buyCardContainer.addChild(new Label( field.getName(), new ElementId("label-Bold")));
title.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
title.setFontSize(48);
// Text, der auf der Karte steht
// Die Preise werden dynamisch dem BoardManager entnommen
@@ -66,9 +63,17 @@ public class BuyCard extends Dialog {
// Beenden-Button
Button quitButton = buyCardContainer.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Kaufen-Button
Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
buyButton.addClickCommands(s -> ifTopDialog( () -> {
app.getGameLogic().playSound(Sound.BUTTON);
app.getGameLogic().send(new BuyPropertyRequest());
}));
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(buyCardContainer.getPreferredSize().addLocal(padding, padding, 0));
@@ -90,33 +95,18 @@ public class BuyCard extends Dialog {
app.getGuiNode().attachChild(buyCardContainer);
}
/**
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
app.getGuiNode().detachChild(buyCardContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
app.unblockInputs(); // Eingaben wieder aktivieren
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
super.close();
}
}
@Override
public void escape() {
new SettingsMenu(app).open();
}
}

View File

@@ -3,6 +3,7 @@ package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
@@ -12,8 +13,7 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.model.card.Card; // TODO für den Import der Queue notwendig
import pp.monopoly.client.gui.SettingsMenu;
/**
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
*/
@@ -22,14 +22,13 @@ public class EventCard extends Dialog {
private final Geometry overlayBackground;
private final Container eventCardContainer;
private final Container backgroundContainer;
private final String description;
public EventCard(MonopolyApp app) {
public EventCard(MonopolyApp app, String description) {
super(app.getDialogManager());
this.app = app;
//Generate the corresponfing field
Card card = app.getDeckHelper().drawCard(); // TODO nimmt die Karten gerade unabhängig aus dem DeckHelper
this.description = description;
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
@@ -43,6 +42,7 @@ public class EventCard extends Dialog {
// Hauptcontainer für die Gebäudekarte
eventCardContainer = new Container();
eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
eventCardContainer.setPreferredSize(new Vector3f(550,400,10));
// Titel
// Die Namen werden dynamisch dem BoardManager entnommen
@@ -53,19 +53,15 @@ public class EventCard extends Dialog {
// Text, der auf der Karte steht
// Die Preise werden dynamisch dem BoardManager entnommen
Container propertyValuesContainer = eventCardContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label(card.getDescription(), new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label(description, new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10));
// Beenden-Button
Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(source -> close());
// TODO Kaufen-Button wird nicht mehr benötigt, prüfen ob weg kann
//Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
//buyButton.setFontSize(32);
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
@@ -107,12 +103,14 @@ public class EventCard extends Dialog {
*/
@Override
public void close() {
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
app.getGuiNode().detachChild(eventCardContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.setBuyCardPopupOpen(false); // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
app.unblockInputs(); // Eingaben wieder aktivieren
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
super.close();
}
@Override
public void escape() {
close();
}
}

View File

@@ -13,7 +13,10 @@ import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.message.client.BuyPropertyRequest;
import pp.monopoly.model.fields.FoodField;
import pp.monopoly.notification.Sound;
/**
* FoodFieldCard erstellt die Geböudekarte vom Brandl und der Truppenküche
@@ -23,14 +26,14 @@ public class FoodFieldCard extends Dialog {
private final Geometry overlayBackground;
private final Container foodFieldContainer;
private final Container backgroundContainer;
private int index = 12;
public FoodFieldCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
//Generate the corresponfing field
FoodField field = (FoodField) app.getBoardManager().getFieldAtIndex(index);
int index = app.getGameLogic().getPlayerHandler().getPlayers().get(0).getFieldID();
FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
@@ -68,22 +71,24 @@ public class FoodFieldCard extends Dialog {
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
/*
// Beenden-Button
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Kaufen-Button
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
*/
buyButton.addClickCommands(s -> ifTopDialog( () -> {
app.getGameLogic().playSound(Sound.BUTTON);
app.getGameLogic().send(new BuyPropertyRequest());
}));
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
foodFieldContainer.setLocalTranslation(
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2,
@@ -121,17 +126,15 @@ public class FoodFieldCard extends Dialog {
*/
@Override
public void close() {
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
app.getGuiNode().detachChild(foodFieldContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
app.unblockInputs(); // Eingaben wieder aktivieren
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
super.close();
}
public void setIndex(int index) {
this.index = index;
@Override
public void escape() {
new SettingsMenu(app).open();
}
}

View File

@@ -5,13 +5,17 @@ import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.message.client.BuyPropertyRequest;
import pp.monopoly.model.fields.GateField;
import pp.monopoly.notification.Sound;
/**
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
@@ -21,14 +25,14 @@ public class GateFieldCard extends Dialog {
private final Geometry overlayBackground;
private final Container gateFieldContainer;
private final Container backgroundContainer;
private int index = 5;
public GateFieldCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
//Generate the corresponfing field
GateField field = (GateField) app.getBoardManager().getFieldAtIndex(index);
int index = app.getGameLogic().getPlayerHandler().getPlayers().get(0).getFieldID();
GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
@@ -62,16 +66,21 @@ public class GateFieldCard extends Dialog {
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
/*
// Beenden-Button
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
Button quitButton = gateFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Kaufen-Button
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
Button buyButton = gateFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
*/
buyButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
app.getGameLogic().send(new BuyPropertyRequest());
close();
}));
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
@@ -114,16 +123,14 @@ public class GateFieldCard extends Dialog {
*/
@Override
public void close() {
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
app.getGuiNode().detachChild(gateFieldContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
app.unblockInputs(); // Eingaben wieder aktivieren
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
super.close();
}
public void setIndex(int index) {
this.index = index;
@Override
public void escape() {
new SettingsMenu(app).open();
}
}

View File

@@ -1,8 +1,5 @@
package pp.monopoly.client.gui.popups;
import com.jme3.asset.TextureKey;
import com.jme3.math.Vector2f;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
@@ -11,7 +8,7 @@ import com.simsilica.lemur.component.IconComponent;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
public class LoserPopUp extends Dialog {
public class LooserPopUp extends Dialog {
private final MonopolyApp app;
@@ -20,7 +17,7 @@ public class LoserPopUp extends Dialog {
*
* @param network The NetworkSupport instance to be used for network operations.
*/
public LoserPopUp(MonopolyApp app) {
public LooserPopUp(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
initializeDialog();
@@ -37,18 +34,18 @@ public class LoserPopUp extends Dialog {
inputContainer.addChild(new Label("Die nächste Runde wird besser!"));
Label imageLabel = new Label("");
TextureKey key = new TextureKey("Pictures/MonopolyLoser.png", true);
Texture texture = app.getAssetManager().loadTexture(key);
IconComponent icon = new IconComponent(texture.toString()); // Icon mit Textur erstellen
icon.setIconSize(new Vector2f(155f, 120f)); // Skalierung des Bildes
imageLabel.setIcon(icon); // Setze das Icon im Label
IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Icon mit Textur erstellen
icon.setIconScale(1); // Skalierung des Bildes
imageLabel.setIcon(icon);
// Setze das Icon im Label
inputContainer.addChild(imageLabel);
Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
inputContainer.setLocalTranslation(300,500,0);
attachChild(inputContainer);
inputContainer.setLocalTranslation(300, 800, 0);
app.getGuiNode().attachChild(inputContainer);
}
}

View File

@@ -1,8 +1,5 @@
package pp.monopoly.client.gui.popups;
import com.jme3.asset.TextureKey;
import com.jme3.math.Vector2f;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
@@ -37,20 +34,18 @@ public class WinnerPopUp extends Dialog {
inputContainer.addChild(new Label("Du,bist der Monopoly Champion!!!"));
Label imageLabel = new Label("");
TextureKey key = new TextureKey("Pictures/MonopolyWinner.png", true);
Texture texture = app.getAssetManager().loadTexture(key);
IconComponent icon = new IconComponent(texture.toString()); // Icon mit Textur erstellen
icon.setIconSize(new Vector2f(150f, 100f)); // Skalierung des Bildes
IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Icon mit Textur erstellen
icon.setIconScale(1); // Skalierung des Bildes
imageLabel.setIcon(icon);
// Setze das Icon im Label
inputContainer.addChild(imageLabel);
Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
inputContainer.setLocalTranslation(300, 500, 0);
attachChild(inputContainer);
inputContainer.setLocalTranslation(300, 800, 0);
app.getGuiNode().attachChild(inputContainer);
}
}

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@@ -7,4 +7,9 @@ description = 'Monopoly common model'
dependencies {
api project(":common")
api libs.jme3.networking
}
testImplementation libs.mockito.core
testImplementation project(":monopoly:client")
testImplementation project(":monopoly:model")
testImplementation project(":monopoly:server")
}

View File

@@ -28,19 +28,19 @@ public class MonopolyConfig extends Config {
* The default port number for the Monopoly server.
*/
@Property("port")
private int port = 4321;
private int port = 42069;
/**
* The width of the game map in terms of grid units.
*/
@Property("map.width")
private int mapWidth = 12;
private int mapWidth = 10;
/**
* The height of the game map in terms of grid units.
*/
@Property("map.height")
private int mapHeight = 12;
private int mapHeight = 10;
/**
* Creates an instance of {@code MonopolyConfig} with default settings.

View File

@@ -5,6 +5,7 @@ import java.lang.System.Logger.Level;
import java.util.ArrayList;
import java.util.List;
import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.PlayerHandler;
import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.BuyPropertyResponse;
@@ -22,13 +23,17 @@ import pp.monopoly.message.server.TradeRequest;
import pp.monopoly.message.server.ViewAssetsResponse;
import pp.monopoly.model.Board;
import pp.monopoly.model.IntPoint;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.notification.ClientStateEvent;
import pp.monopoly.notification.DiceRollEvent;
import pp.monopoly.notification.EventCardEvent;
import pp.monopoly.notification.GameEvent;
import pp.monopoly.notification.GameEventBroker;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.InfoTextEvent;
import pp.monopoly.notification.Sound;
import pp.monopoly.notification.SoundEvent;
import pp.monopoly.notification.UpdatePlayerView;
/**
* Controls the client-side game logic for Monopoly.
@@ -51,7 +56,9 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
/** The current state of the client game logic. */
private ClientState state = new LobbyState(this);
private static PlayerHandler playerHandler;
private PlayerHandler playerHandler;
private BoardManager boardManager = new BoardManager();
/**
* Constructs a ClientGameLogic with the specified sender object.
@@ -62,6 +69,14 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
this.clientSender = clientSender;
}
/**
* Reutns the BoardManager
* @return the boardManager
*/
public BoardManager getBoardManager() {
return boardManager;
}
/**
* Returns the current state of the game logic.
*
@@ -83,7 +98,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
state.entry();
}
public static PlayerHandler getPlayerHandler() {
public PlayerHandler getPlayerHandler() {
return playerHandler;
}
@@ -128,7 +143,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
*
* @param msg the message to be sent
*/
void send(ClientMessage msg) {
public void send(ClientMessage msg) {
if (clientSender == null) {
LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
} else {
@@ -187,10 +202,10 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
@Override
public void received(BuyPropertyResponse msg) {
if (msg.isSuccessful()) {
setInfoText("You successfully bought " + msg.getPropertyName() + "!");
playSound(Sound.MONEY_LOST);
} else {
setInfoText("Unable to buy " + msg.getPropertyName() + ". Reason: " + msg.getReason());
}
}
@@ -201,9 +216,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
*/
@Override
public void received(DiceResult msg) {
setInfoText("You rolled a " + msg.calcTotal() + "!");
//Set the dice images
playSound(Sound.DICE_ROLL);
notifyListeners(new DiceRollEvent(msg.getRollResult().get(0), msg.getRollResult().get(1)));
}
/**
@@ -213,9 +227,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
*/
@Override
public void received(EventDrawCard msg) {
setInfoText("Event card drawn: " + msg.getCardDescription());
// Kartenlogik
playSound(Sound.EVENT_CARD);
notifyListeners(new EventCardEvent(msg.getCardDescription()));
}
/**
@@ -226,11 +239,11 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
@Override
public void received(GameOver msg) {
if (msg.isWinner()) {
setInfoText("Congratulations! You have won the game!");
//Winner popup
playSound(Sound.WINNER);
} else {
setInfoText("Game over. Better luck next time!");
// Looser popup
playSound(Sound.LOSER);
}
@@ -244,8 +257,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
@Override
public void received(GameStart msg) {
playerHandler = msg.getPlayerHandler();
setInfoText("The game has started! Good luck!");
setState(new WaitForTurnState(this));
}
/**
@@ -256,10 +269,10 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
@Override
public void received(JailEvent msg) {
if (msg.isGoingToJail()) {
setInfoText("You are sent to jail!");
playSound(Sound.GULAG);
} else {
setInfoText("You are out of jail!");
}
}
@@ -270,8 +283,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
*/
@Override
public void received(PlayerStatusUpdate msg) {
setInfoText("Player " + msg.getPlayerName() + " status updated: " + msg.getStatus());
playerHandler = msg.getPlayerHandler();
notifyListeners(new UpdatePlayerView());
}
/**
@@ -281,7 +294,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
*/
@Override
public void received(TimeOutWarning msg) {
setInfoText("Warning! Time is running out. You have " + msg.getRemainingTime() + " seconds left.");
}
/**
@@ -291,7 +304,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
*/
@Override
public void received(ViewAssetsResponse msg) {
setInfoText("Your current assets are being displayed.");
}
/**
@@ -302,10 +315,10 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
@Override
public void received(TradeReply msg) {
if (msg.getTradeHandler().getStatus()) {
setInfoText("Trade accepted by " + msg.getTradeHandler().getReceiver().getName() + ".");
playSound(Sound.TRADE_ACCEPTED);
} else {
setInfoText("Trade rejected by " + msg.getTradeHandler().getReceiver().getName() + ".");
playSound(Sound.TRADE_REJECTED);
}
}
@@ -317,7 +330,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
*/
@Override
public void received(TradeRequest msg) {
setInfoText("Trade offer received from " + msg.getTradeHandler().getSender().getName());
// playSound(Sound.TRADE_REQUEST); no sound effect
// notifyListeners();
}
@@ -329,7 +342,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
*/
@Override
public void received(NextPlayerTurn msg) {
setInfoText("It's your turn!");
setState(new ActiveState(this));
}
}

View File

@@ -7,10 +7,15 @@
package pp.monopoly.game.server;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.message.server.DiceResult;
import pp.monopoly.message.server.EventDrawCard;
import pp.monopoly.message.server.PlayerStatusUpdate;
import pp.monopoly.model.FieldVisitor;
import pp.monopoly.model.Figure;
import pp.monopoly.model.card.Card;
@@ -28,17 +33,26 @@ import pp.monopoly.model.fields.WacheField;
/**
* Class representing a player
*/
@Serializable
public class Player implements FieldVisitor<Void>{
private final int id;
private String name;
private int accountBalance = 15000;
private Figure figure;
private List<PropertyField> properties;
private List<PropertyField> properties = new ArrayList<>();
private int getOutOfJailCard;
private int fieldID;
private DiceResult rollResult;
private final PlayerHandler handler;
private PlayerState state = new LobbyState();
private transient final PlayerHandler handler;
private transient PlayerState state = new LobbyState();
/**
* Default constructor for serialization purposes.
*/
private Player(){
id = 0;
handler = null;
}
/**
* Constructs a player with the speciefied params
@@ -68,12 +82,12 @@ public class Player implements FieldVisitor<Void>{
public PlayerColor getColor() {
switch ((id%6)+1) {
case 1: return PlayerColor.BLUE;
case 2: return PlayerColor.GREEN_DARK;
case 3: return PlayerColor.GREEN_LIGHT;
case 1: return PlayerColor.CYAN;
case 2: return PlayerColor.YELLOW;
case 3: return PlayerColor.RED;
case 4: return PlayerColor.PINK;
case 5: return PlayerColor.RED;
case 6: return PlayerColor.YELLOW;
case 5: return PlayerColor.GREEN;
case 6: return PlayerColor.PURPLE;
default:
return null;
@@ -308,7 +322,9 @@ public class Player implements FieldVisitor<Void>{
@Override
public Void visit(EventField field) {
Card c = getHandler().getLogic().getDeckHelper().drawCard();
getHandler().getLogic().getDeckHelper().visit(c, this);
getHandler().getLogic().getDeckHelper().visit(c, this); //Logic
getHandler().getLogic().send(this, new EventDrawCard(c.getDescription())); // Card notification
getHandler().getLogic().send(this, new PlayerStatusUpdate(getHandler())); //update view
return null;
}
@@ -397,6 +413,10 @@ public class Player implements FieldVisitor<Void>{
return state.rollDice();
}
private void visitEvent() {
getHandler().getLogic().getBoardManager().getFieldAtIndex(36).accept(this);
}
/**
* A interface representing the PlayerStates
*/
@@ -428,7 +448,7 @@ public class Player implements FieldVisitor<Void>{
@Override
public DiceResult rollDice() {
List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
rollResult = new DiceResult(roll);
rollResult = new DiceResult(roll.get(0), roll.get(1));
return rollResult;
}
@@ -480,7 +500,7 @@ public class Player implements FieldVisitor<Void>{
@Override
public DiceResult rollDice() {
List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
rollResult = new DiceResult(roll);
rollResult = new DiceResult(roll.get(0), roll.get(1));
if (rollResult.isDoublets()) {
state = new ActiveState();
} else if (DoubletsCounter == 0) {
@@ -502,13 +522,13 @@ public class Player implements FieldVisitor<Void>{
getOutOfJailCard--;
state = new ActiveState();
}
}
private class WaitForTurnState implements PlayerState {
@Override
public DiceResult rollDice() {
throw new UnsupportedOperationException("not allowed");
return null;
}
@Override
@@ -518,6 +538,6 @@ public class Player implements FieldVisitor<Void>{
@Override
public void useJailCard() {
}
}
}

View File

@@ -6,12 +6,12 @@ import com.jme3.math.ColorRGBA;
* Enum representing six distinct colors for players in the game.
*/
public enum PlayerColor {
GREEN_LIGHT(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1)), // Hex: 00cc00
RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1)), // Hex: ff0000
BLUE(new ColorRGBA(0 / 255f, 0 / 255f, 204 / 255f, 1)), // Hex: 0000cc
PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1)), // Hex: ff4da6
GREEN_DARK(new ColorRGBA(0 / 255f, 102 / 255f, 0 / 255f, 1)), // Hex: 006600
YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1)); // Hex: ffff00
CYAN(new ColorRGBA(1 / 255f, 190 / 255f, 254 / 255f, 1)),
YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1)),
RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1)),
PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1)),
GREEN(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1)),
PURPLE(new ColorRGBA(143 / 255f, 0 / 255f, 255 / 255f, 1));
private final ColorRGBA color;

View File

@@ -1,24 +1,31 @@
package pp.monopoly.game.server;
import java.util.LinkedList;
import java.util.Collection;
import java.util.Collections;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.List;
import java.util.NoSuchElementException;
import java.util.Set;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.model.LimitedLinkedList;
/**
* A class for helping with player actions and managing thier turns
*/
@Serializable
public class PlayerHandler {
private List<Player> players = new LimitedLinkedList<>(6);
private List<Player> players = new LinkedList<>();
private Set<Player> readyPlayers = new HashSet<>();
private ServerGameLogic logic;
private Player hostPlayer;
private transient ServerGameLogic logic;
private Player extra = null;
/**
* Default constructor for serialization purposes.
*/
private PlayerHandler() {}
/**
* Contructs a PlayerHandler
* @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
@@ -47,14 +54,6 @@ public class PlayerHandler {
players.addAll(players);
}
/**
* Return the host player
* @return the host player
*/
public Player getHostPlayer() {
return hostPlayer;
}
/**
* Return the number of players
* @return number of players in the game
@@ -106,9 +105,6 @@ public class PlayerHandler {
throw new IllegalArgumentException("Player already registered");
}
players.add(player);
if(hostPlayer == null) {
hostPlayer = player;
}
}
/**

View File

@@ -132,7 +132,6 @@ public class ServerGameLogic implements ClientInterpreter {
playerHandler.addPlayer(player);
LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
System.out.println("Anzahl Spieler verbunden:"+ playerHandler.getPlayerCount());
return player;
}
@@ -175,7 +174,7 @@ public class ServerGameLogic implements ClientInterpreter {
LOGGER.log(Level.DEBUG, "Ending turn for player {0}", player.getName());
Player next = playerHandler.nextPlayer();
next.setActive();
send(next, new NextPlayerTurn(next));
send(next, new NextPlayerTurn());
}
}
}
@@ -189,7 +188,7 @@ public class ServerGameLogic implements ClientInterpreter {
@Override
public void received(PlayerReady msg, int from) {
Player player = playerHandler.getPlayerById(from);
if(player == playerHandler.getHostPlayer()) {
if(player.getId() == 0) {
startMoney = msg.getStartMoney();
}
@@ -207,7 +206,7 @@ public class ServerGameLogic implements ClientInterpreter {
send(p, new GameStart(playerHandler));
}
playerHandler.randomOrder();
send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn(playerHandler.getPlayerAtIndex(0)));
send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn());
}
}
@@ -220,7 +219,7 @@ public class ServerGameLogic implements ClientInterpreter {
@Override
public void received(RollDice msg, int from) {
Player player = playerHandler.getPlayerById(from);
if (player != null && state == ServerState.INGAME) {
if (player != null) {
send(player, player.rollDice());
}
}

View File

@@ -1,28 +1,20 @@
package pp.monopoly.message.client;
import com.jme3.network.serializing.Serializable;
/**
* Represents a request from a player to buy a property.
*/
@Serializable
public class BuyPropertyRequest extends ClientMessage{
private int propertyId;
/**
* Constructs a BuyPropertyRequest with the specified property ID.
*
* @param propertyId the ID of the property to buy
*/
public BuyPropertyRequest(int propertyId) {
this.propertyId = propertyId;
}
public BuyPropertyRequest() {}
/**
* Gets the ID of the property to buy.
*
* @return the property ID
*/
public int getPropertyId() {
return propertyId;
}
@Override
public void accept(ClientInterpreter interpreter, int from) {

View File

@@ -1,9 +1,18 @@
package pp.monopoly.message.client;
import com.jme3.network.serializing.Serializable;
/**
* Represents a message indicating the player wants to end their turn.
*/
@Serializable
public class EndTurn extends ClientMessage{
/**
* Default constructor for serialization purposes.
*/
public EndTurn() { /* empty */ }
@Override
public void accept(ClientInterpreter interpreter, int from) {
interpreter.received(this, from);

View File

@@ -1,13 +1,21 @@
package pp.monopoly.message.client;
import com.jme3.network.serializing.Serializable;
/**
* Represents a message indicating the player is ready to play.
*/
@Serializable
public class PlayerReady extends ClientMessage {
private final boolean isReady;
private final String name;
private final String figure;
private final int startMoney;
private boolean isReady;
private String name;
private String figure;
private int startMoney;
/**
* Default constructor for serialization purposes.
*/
private PlayerReady() { /* empty */ }
/**
* Constructs a PlayerReady message.

View File

@@ -1,9 +1,18 @@
package pp.monopoly.message.client;
import com.jme3.network.serializing.Serializable;
/**
* Represents a message requesting to roll the dice.
*/
@Serializable
public class RollDice extends ClientMessage{
/**
* Default constructor for serialization purposes.
*/
public RollDice() { /* empty */ }
@Override
public void accept(ClientInterpreter interpreter, int from) {
interpreter.received(this, from);

View File

@@ -1,14 +1,21 @@
package pp.monopoly.message.client;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.model.TradeHandler;
/**
* Represents a trade Request message from one player to another.
*/
@Serializable
public class TradeOffer extends ClientMessage{
private int receiverId;
private TradeHandler tradehandler;
/**
* Default constructor for serialization purposes.
*/
private TradeOffer() { /* empty */ }
/**
* Constructs a TradeOffer with the specified details.

View File

@@ -1,14 +1,22 @@
package pp.monopoly.message.client;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.model.TradeHandler;
/**
* Represents a response to a trade offer.
*/
@Serializable
public class TradeResponse extends ClientMessage{
private int initiatorId;
private TradeHandler tradeHandler;
/**
* Default constructor for serialization purposes.
*/
private TradeResponse() { /* empty */ }
/**
* Constructs a TradeResponse with the specified response details.
*

View File

@@ -1,13 +1,21 @@
package pp.monopoly.message.client;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player;
/**
* Represents a request from a player to view their assets.
*/
@Serializable
public class ViewAssetsRequest extends ClientMessage{
private final Player player;
private Player player;
/**
* Default constructor for serialization purposes.
*/
private ViewAssetsRequest() { /* empty */ }
public ViewAssetsRequest(Player player) {
this.player = player;

View File

@@ -1,12 +1,20 @@
package pp.monopoly.message.server;
import com.jme3.network.serializing.Serializable;
/**
* Represents the server's response to a player's request to buy a property.
*/
@Serializable
public class BuyPropertyResponse extends ServerMessage{
private final boolean successful;
private final String propertyName;
private final String reason; // Reason for failure, if any
private boolean successful;
private String propertyName;
private String reason; // Reason for failure, if any
/**
* Default constructor for serialization purposes.
*/
private BuyPropertyResponse() { /* empty */ }
public BuyPropertyResponse(boolean successful, String propertyName, String reason) {
this.successful = successful;

View File

@@ -2,16 +2,29 @@ package pp.monopoly.message.server;
import java.util.List;
import com.jme3.network.serializing.Serializable;
@Serializable
public class DiceResult extends ServerMessage{
private List<Integer> rollResult;
private final int a;
private final int b;
public DiceResult(List<Integer> rollResult) {
this.rollResult = rollResult;
/**
* Default constructor for serialization purposes.
*/
private DiceResult() {
a = 1;
b = 1;
}
public DiceResult(int a, int b) {
this.a = a;
this.b = b;
}
public List<Integer> getRollResult() {
return rollResult;
return List.of(a,b);
}
@Override
@@ -26,10 +39,10 @@ public class DiceResult extends ServerMessage{
}
public boolean isDoublets() {
return rollResult.get(0) == rollResult.get(1);
return a == b;
}
public int calcTotal() {
return rollResult.get(0)+rollResult.get(1);
return a+b;
}
}

View File

@@ -1,7 +1,15 @@
package pp.monopoly.message.server;
import com.jme3.network.serializing.Serializable;
@Serializable
public class EventDrawCard extends ServerMessage{
private final String cardDescription;
private String cardDescription;
/**
* Default constructor for serialization purposes.
*/
private EventDrawCard() { /* empty */ }
public EventDrawCard(String cardDescription) {
this.cardDescription = cardDescription;

View File

@@ -1,7 +1,15 @@
package pp.monopoly.message.server;
import com.jme3.network.serializing.Serializable;
@Serializable
public class GameOver extends ServerMessage{
private final boolean isWinner;
private boolean isWinner;
/**
* Default constructor for serialization purposes.
*/
private GameOver() { /* empty */ }
public GameOver(boolean isWinner) {
this.isWinner = isWinner;

View File

@@ -1,17 +1,25 @@
package pp.monopoly.message.server;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.PlayerHandler;
@Serializable
public class GameStart extends ServerMessage{
private final PlayerHandler ph;
private PlayerHandler playerHandler;
public GameStart(PlayerHandler ph) {
this.ph = ph;
/**
* Default constructor for serialization purposes.
*/
private GameStart() { /* empty */ }
public GameStart(PlayerHandler playerHandler) {
this.playerHandler = playerHandler;
}
public PlayerHandler getPlayerHandler() {
return ph;
return playerHandler;
}
@Override

View File

@@ -1,8 +1,16 @@
package pp.monopoly.message.server;
import com.jme3.network.serializing.Serializable;
@Serializable
public class JailEvent extends ServerMessage{
private final boolean goingToJail;
private boolean goingToJail;
/**
* Default constructor for serialization purposes.
*/
private JailEvent() { /* empty */ }
public JailEvent(boolean goingToJail) {
this.goingToJail = goingToJail;

View File

@@ -1,13 +1,14 @@
package pp.monopoly.message.server;
import pp.monopoly.game.server.Player;
import com.jme3.network.serializing.Serializable;
@Serializable
public class NextPlayerTurn extends ServerMessage{
private final Player player;
public NextPlayerTurn(Player player) {
this.player = player;
/**
* Default constructor for serialization purposes.
*/
public NextPlayerTurn() {
}
@Override
@@ -20,9 +21,4 @@ public class NextPlayerTurn extends ServerMessage{
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
public Player getPlayer() {
return player;
}
}

View File

@@ -1,29 +1,25 @@
package pp.monopoly.message.server;
import pp.monopoly.game.server.PlayerColor;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.PlayerHandler;
@Serializable
public class PlayerStatusUpdate extends ServerMessage{
private final String playerName;
private final String status;
private final PlayerColor color;
private PlayerHandler playerHandler;
public PlayerStatusUpdate(String playerName, String status, PlayerColor color) {
this.playerName = playerName;
this.status = status;
this.color = color;
/**
* Default constructor for serialization purposes.
*/
private PlayerStatusUpdate() { /* empty */ }
public PlayerStatusUpdate(PlayerHandler playerHandler) {
this.playerHandler = playerHandler;
}
public String getPlayerName() {
return playerName;
}
public String getStatus() {
return status;
}
public PlayerColor getColor() {
return color;
public PlayerHandler getPlayerHandler() {
return playerHandler;
}
@Override

View File

@@ -1,8 +1,16 @@
package pp.monopoly.message.server;
import com.jme3.network.serializing.Serializable;
@Serializable
public class TimeOutWarning extends ServerMessage{
private final int remainingTime;
private int remainingTime;
/**
* Default constructor for serialization purposes.
*/
private TimeOutWarning() { /* empty */ }
public TimeOutWarning(int remainingTime) {
this.remainingTime = remainingTime;

View File

@@ -1,14 +1,22 @@
package pp.monopoly.message.server;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.model.TradeHandler;
/**
* Represents a response to a trade offer.
*/
@Serializable
public class TradeReply extends ServerMessage{
private int initiatorId;
private TradeHandler tradeHandler;
/**
* Default constructor for serialization purposes.
*/
private TradeReply() { /* empty */ }
/**
* Constructs a TradeResponse with the specified response details.
*

View File

@@ -1,15 +1,23 @@
package pp.monopoly.message.server;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.model.TradeHandler;
/**
* Represents a trade Request message from one player to another.
*/
@Serializable
public class TradeRequest extends ServerMessage{
private int receiverId;
private TradeHandler tradehandler;
/**
* Default constructor for serialization purposes.
*/
private TradeRequest() { /* empty */ }
/**
* Constructs a TradeRequest with the specified details.
*

View File

@@ -2,18 +2,26 @@ package pp.monopoly.message.server;
import java.util.List;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.PropertyField;
/**
* Represents a response containing the player's assets.
*/
@Serializable
public class ViewAssetsResponse extends ServerMessage{
private final List<PropertyField> properties;
private final BoardManager board;
private final int accountBalance;
private final int jailCards;
private List<PropertyField> properties;
private BoardManager board;
private int accountBalance;
private int jailCards;
/**
* Default constructor for serialization purposes.
*/
private ViewAssetsResponse() { /* empty */ }
/**
* Constructs a ViewAssetsResponse with the specified properties and account balance.

View File

@@ -4,9 +4,12 @@ import java.util.Collections;
import java.util.HashSet;
import java.util.Set;
import com.jme3.network.serializing.Serializable;
import static java.lang.Math.max;
import static java.lang.Math.min;
@Serializable
public class Figure implements Item{
private final String type;
private final int length; // The length of the Figure

View File

@@ -2,14 +2,22 @@ package pp.monopoly.model;
import java.util.LinkedList;
import com.jme3.network.serializing.Serializable;
/**
* A LinkedList with a maximum size limit.
*
* @param <E> the type of elements held in this collection
*/
@Serializable
public class LimitedLinkedList<E> extends LinkedList<E> {
private final int maxSize;
private int maxSize;
/**
* Default constructor for serialization purposes.
*/
private LimitedLinkedList() {}
/**
* Constructs a LimitedLinkedList with the specified maximum size.

View File

@@ -12,13 +12,13 @@ import java.util.List;
public class TradeHandler {
private final Player sender;
private final Player receiver;
private final int offeredAmount;
private final List<PropertyField> offeredProperties;
private final int offeredJailCards;
private final int requestedAmount;
private final List<PropertyField> requestedProperties;
private final int requestedJailCards;
private Player receiver;
private int offeredAmount;
private List<PropertyField> offeredProperties;
private int offeredJailCards;
private int requestedAmount;
private List<PropertyField> requestedProperties;
private int requestedJailCards;
private Boolean status = null;
/**
@@ -45,6 +45,22 @@ public class TradeHandler {
this.requestedJailCards = requestedJailCards;
}
/**
* Constructs a TradeHandler for a single trade instance.
*
* @param sender the Player initiating the trade
* @param receiver the Player receiving the trade offer
* @param offeredAmount the amount of money offered by the sender
* @param offeredProperties the properties offered by the sender
* @param offeredJailCards the jail cards offered by the sender
* @param requestedAmount the amount of money requested from the receiver
* @param requestedProperties the properties requested from the receiver
* @param requestedJailCards the jail cards requested from the receiver
*/
public TradeHandler(Player sender) {
this.sender = sender;
}
public int getOfferedAmount() {
return offeredAmount;
}
@@ -88,10 +104,10 @@ public class TradeHandler {
*/
public boolean initiateTrade() {
if (!validateTrade()) {
System.out.println("Trade offer is invalid.");
return false;
}
System.out.println("Trade initiated by " + sender.getName() + " to " + receiver.getName());
return true;
}
@@ -122,14 +138,14 @@ public class TradeHandler {
transferJailCards(sender, receiver, offeredJailCards);
transferJailCards(receiver, sender, requestedJailCards);
System.out.println("Trade completed between " + sender.getName() + " and " + receiver.getName());
}
/**
* Rejects the trade.
*/
public void rejectTrade() {
System.out.println(receiver.getName() + " rejected the trade.");
}
/**
@@ -140,13 +156,13 @@ public class TradeHandler {
private boolean validateTrade() {
// Validate sender's ability to offer money
if (sender.getAccountBalance() < offeredAmount) {
System.out.println("Sender does not have enough money to offer.");
return false;
}
// Validate receiver's ability to fulfill the requested amount
if (receiver.getAccountBalance() < requestedAmount) {
System.out.println("Receiver does not have enough money to fulfill the request.");
return false;
}
@@ -154,7 +170,7 @@ public class TradeHandler {
if (offeredProperties != null) {
for (PropertyField property : offeredProperties) {
if (!sender.getProperties().contains(property)) {
System.out.println("Sender does not own property: " + property.getName());
return false;
}
}
@@ -162,7 +178,7 @@ public class TradeHandler {
if (requestedProperties != null) {
for (PropertyField property : requestedProperties) {
if (!receiver.getProperties().contains(property)) {
System.out.println("Receiver does not own property: " + property.getName());
return false;
}
}
@@ -170,11 +186,11 @@ public class TradeHandler {
// Validate jail cards
if (sender.getNumJailCard() < offeredJailCards) {
System.out.println("Sender does not have enough jail cards to offer.");
return false;
}
if (receiver.getNumJailCard() < requestedJailCards) {
System.out.println("Receiver does not have enough jail cards to fulfill the request.");
return false;
}
@@ -192,7 +208,7 @@ public class TradeHandler {
from.sellProperty(property);
to.buyProperty(property);
property.setOwner(to);
System.out.println("Property " + property.getName() + " transferred from " + from.getName() + " to " + to.getName());
}
/**
@@ -207,6 +223,34 @@ public class TradeHandler {
from.removeJailCard();
to.addJailCard();
}
System.out.println(numCards + " jail card(s) transferred from " + from.getName() + " to " + to.getName());
}
public void setOfferedAmount(int offeredAmount) {
this.offeredAmount = offeredAmount;
}
public void setOfferedJailCards(int offeredJailCards) {
this.offeredJailCards = offeredJailCards;
}
public void setOfferedProperties(List<PropertyField> offeredProperties) {
this.offeredProperties = offeredProperties;
}
public void setReceiver(Player receiver) {
this.receiver = receiver;
}
public void setRequestedAmount(int requestedAmount) {
this.requestedAmount = requestedAmount;
}
public void setRequestedJailCards(int requestedJailCards) {
this.requestedJailCards = requestedJailCards;
}
public void setRequestedProperties(List<PropertyField> requestedProperties) {
this.requestedProperties = requestedProperties;
}
}

View File

@@ -16,38 +16,40 @@ public class DeckHelper{
public DeckHelper() {
cards = new LinkedList<Card>();
cards.add(new Card("Du wurdest mit einem Dienst KFZ geblitzt. Zahle: 800", "dienst-kfz-blitzer"));
cards.add(new Card("Du wurdest mit einem Dienst KFZ geblitzt. Zahle: 800 EUR", "dienst-kfz-blitzer"));
cards.add(new Card("Die erste Spoparty steht bevor. Ziehe vor zum 23er.", "spoparty"));
cards.add(new Card("Du kommst aus dem Gulak frei.", "gulak-frei-1"));
cards.add(new Card("Du kommst aus dem Gulak frei.", "gulak-frei-2"));
cards.add(new Card("Du hast den Dienstführerschein bestanden. Ziehe vor bis Teststrecke.", "dienstfuehrerschein"));
cards.add(new Card("Malkmus läd zum Pubquiz ein. Rücke vor bis zum 20er.", "pubquiz"));
cards.add(new Card("Du warst ohne Namensschild in der Truppenküche. Rücke vor zum 10er. Gehe nicht über Monatsgehalt. Ziehe keine 2000x ein.", "namensschild-truppenkueche"));
cards.add(new Card("Du hast heute die Spendierhosen an und gibst eine Runde in der Unibar. Zahle jedem Spieler: 400", "spendierhosen-unibar"));
cards.add(new Card("Du warst ohne Namensschild in der Truppenküche. Rücke vor zum 10er. Gehe nicht über Monatsgehalt. Ziehe keine 2000x EUR ein.", "namensschild-truppenkueche"));
cards.add(new Card("Du hast heute die Spendierhosen an und gibst eine Runde in der Unibar. Zahle jedem Spieler: 400 EUR", "spendierhosen-unibar"));
cards.add(new Card("Du warst in der Prüfungsphase krank. Gehe 3 Felder zurück.", "pruefungsphase-krank"));
cards.add(new Card("Ziehe vor bis zum nächsten Monatsgehalt.", "naechstes-monatsgehalt"));
cards.add(new Card("Du hast ein Antreten verschlafen. Zahle: 500", "antreten-verschlafen-1"));
cards.add(new Card("Du hast den Maibock organisiert. Du erhältst: 3000", "maibock-organisiert"));
cards.add(new Card("Der Spieß macht eine unangekündigte Inventur. Zahle für jedes Haus: 400 und jedes Hotel: 2800", "inventur-haeuser-hotels"));
cards.add(new Card("Du hast ein Antreten verschlafen. Zahle: 500 EUR", "antreten-verschlafen-1"));
cards.add(new Card("Du hast den Maibock organisiert. Du erhältst: 3000 EUR", "maibock-organisiert"));
cards.add(new Card("Der Spieß macht eine unangekündigte Inventur. Zahle für jedes Haus: 400 EUR und jedes Hotel: 2800 EUR", "inventur-haeuser-hotels"));
cards.add(new Card("Es gab keine Mozzarella Bällchen mehr für Thoma. Alle Spieler ziehen vor auf Gym.", "dienstsport-gym"));
cards.add(new Card("Auf deiner Stube wurde Schimmel gefunden. Gehe ins Gulak. Begib Dich direkt dorthin. Gehe nicht über Monatsgehalt. Ziehe nicht ein.", "schimmel-gulak"));
cards.add(new Card("Deine Stube ist nach einer Partynacht nicht mehr bewohnbar. Du ziehst ins Gulak. Begib Dich direkt dorthin. Gehe nicht über Monatsgehalt. Ziehe nicht ein.", "partynacht-gulak"));
cards.add(new Card("Das Jahresabschlussantreten steht an. Ziehe vor bis Schwimmhalle.", "jahresabschlussantreten"));
cards.add(new Card("Du wurdest beim Verkaufen von Versicherungen erwischt. Zahle: 4000", "verkaufen-versicherungen"));
cards.add(new Card("Du wurdest beim Verkaufen von Versicherungen erwischt. Zahle: 4000 EUR", "verkaufen-versicherungen"));
cards.add(new Card("Du musstest einen Rückstuferantrag stellen. Setze eine Runde aus.", "rueckstuferantrag"));
cards.add(new Card("Auf einer Hausfeier bist du betrunken auf der Treppe gestürzt und dabei auf einen Kameraden gefallen. Zahle: 800 und gehe zurück zu SanZ.", "hausfeier-sturz"));
cards.add(new Card("Beförderung. Beim nächsten Monatsgehalt ziehst du ein: 3000", "befoerderung"));
cards.add(new Card("Du entscheidest dich für eine Dienstreise nach Lourd. Zahle: 1000 und setze eine Runde aus.", "dienstreise-lourd"));
cards.add(new Card("Auf einer Hausfeier bist du betrunken auf der Treppe gestürzt und dabei auf einen Kameraden gefallen. Zahle: 800 EUR und gehe zurück zu SanZ.", "hausfeier-sturz"));
cards.add(new Card("Beförderung. Beim nächsten Monatsgehalt ziehst du ein: 3000 EUR", "befoerderung"));
cards.add(new Card("Du entscheidest dich für eine Dienstreise nach Lourd. Zahle: 1000 EUR und setze eine Runde aus.", "dienstreise-lourd"));
cards.add(new Card("Du warst fleißig Blutspenden und erhältst einen Tag Sonderurlaub. Du bist nochmal an der Reihe.", "blutspenden-sonderurlaub"));
cards.add(new Card("Dir wurde auf dem Oktoberfest dein Geldbeutel geklaut. Gebe 10% deines Vermögens ab.", "geldbeutel-oktoberfest"));
cards.add(new Card("Du wirst von deinem Chef für vorbildliches Verhalten gelobt. Du erhältst: 4000", "lob-chef"));
cards.add(new Card("Deine Bekanntschaft von letzter Nacht war eine Spo. Lasse dich testen und zahle: 200", "spo-testen"));
cards.add(new Card("Du wirst von deinem Chef für vorbildliches Verhalten gelobt. Du erhältst: 4000 EUR", "lob-chef"));
cards.add(new Card("Deine Bekanntschaft von letzter Nacht war eine Spo. Lasse dich testen und zahle: 200 EUR", "spo-testen"));
cards.add(new Card("Du wurdest von Kranz geexmattet. Gehe zurück zu Prüfungsamt.", "kranz-exmatrikulation"));
cards.add(new Card("Die letzte Party ist ein wenig eskaliert. Setze eine Runde aus.", "party-eskaliert"));
cards.add(new Card("Du wurdest zur VP gewählt und schmeißt eine Einstandsparty. Zahle: 800", "vp-einstandsparty"));
cards.add(new Card("Du hast eine Party veranstaltet und dick Gewinn gemacht. Ziehe ein: 1500", "party-gewinn"));
cards.add(new Card("Du wurdest zur VP gewählt und schmeißt eine Einstandsparty. Zahle: 800 EUR", "vp-einstandsparty"));
cards.add(new Card("Du hast eine Party veranstaltet und dick Gewinn gemacht. Ziehe ein: 1500 EUR", "party-gewinn"));
cards.add(new Card("Zur falschen Zeit am falschen Ort. Du musst einen Bergmarsch planen und setzt eine Runde aus.", "bergmarsch"));
cards.add(new Card("Dein Jodel eines Eispenis mit Unterhodenbeleuchtung geht viral. Ziehe ein: 1000", "jodel-eispenis"));
cards.add(new Card("Dein Jodel eines Eispenis mit Unterhodenbeleuchtung geht viral. Ziehe ein: 1000 EUR", "jodel-eispenis"));
shuffle();
}
public void visit(Card card, Player player) {
@@ -203,7 +205,7 @@ public class DeckHelper{
}
private void namensschildTruppenkueche(Player player) {
//TODO
//TODO 10 existiert nicht mehr
}
private void spendierhosenUnibar(Player player) {

View File

@@ -3,8 +3,11 @@ package pp.monopoly.model.fields;
import java.util.ArrayList;
import java.util.List;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player;
@Serializable
public class BuildingProperty extends PropertyField {
private int houses;
@@ -17,6 +20,12 @@ public class BuildingProperty extends PropertyField {
private final int rentFactor4 = 55;
private final int rentFactorHotel = 70;
private BuildingProperty(){
super("", 0, 0, 0);
this.housePrice = 0;
this.color = null;
}
BuildingProperty(String name, int id, int price, int rent, int housePrice, FieldColor color) {
super(name, id, price, rent);
this.housePrice = housePrice;

View File

@@ -1,11 +1,18 @@
package pp.monopoly.model.fields;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player;
@Serializable
public class EventField extends Field{
public EventField(String name, int id) {
private EventField() {
super("", 0);
}
EventField(String name, int id) {
super(name, id);
}

View File

@@ -1,11 +1,19 @@
package pp.monopoly.model.fields;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player;
abstract class Field {
@Serializable
public abstract class Field {
protected final String name;
protected final int id;
private Field() {
this.name = "";
this.id = 0;
}
protected Field(String name, int id) {
this.name = name;
this.id= id;

View File

@@ -1,10 +1,12 @@
package pp.monopoly.model.fields;
import com.jme3.math.ColorRGBA;
import com.jme3.network.serializing.Serializable;
/**
* Enum representing eight distinct colors for properties in the game.
*/
// @Serializable
public enum FieldColor {
BROWN(new ColorRGBA(148 / 255f, 86 / 255f, 57 / 255f, 1)),
GREEN(new ColorRGBA(30 / 255f, 179 / 255f, 90 / 255f, 1)),
@@ -17,6 +19,10 @@ public enum FieldColor {
private final ColorRGBA color;
private FieldColor() {
this.color = null;
}
/**
* Constructs a FieldColor with the specified ColorRGBA value.
*

View File

@@ -1,11 +1,19 @@
package pp.monopoly.model.fields;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player;
@Serializable
public class FineField extends Field{
private final int fine;
private FineField() {
super("", 0);
this.fine = 0;
}
FineField(String name, int id, int fine) {
super(name, id);
this.fine = fine;

View File

@@ -1,10 +1,17 @@
package pp.monopoly.model.fields;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player;
@Serializable
public class FoodField extends PropertyField {
public FoodField(String name, int id) {
private FoodField() {
super("", 0, 0, 0);
}
FoodField(String name, int id) {
super(name, id, 1500,0);
}

View File

@@ -1,9 +1,15 @@
package pp.monopoly.model.fields;
import pp.monopoly.game.server.Player;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player;
@Serializable
public class GateField extends PropertyField{
private GateField() {
super("", 0, 0, 0);
}
GateField(String name, int id) {
super(name, id, 2000, 25);
}

View File

@@ -1,10 +1,12 @@
package pp.monopoly.model.fields;
import pp.monopoly.game.server.Player;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player;
@Serializable
public class GoField extends Field{
public GoField() {
GoField() {
super("Monatsgehalt", 0);
}

View File

@@ -1,7 +1,9 @@
package pp.monopoly.model.fields;
import pp.monopoly.game.server.Player;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player;
@Serializable
public class GulagField extends Field{
private int bailCost = 500;

View File

@@ -1,11 +1,14 @@
package pp.monopoly.model.fields;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player;
/**
* Represents an abstract property field in the Monopoly game.
* Contains attributes related to ownership, price, rent, and mortgage status.
*/
@Serializable
public abstract class PropertyField extends Field {
private final int price;
@@ -13,6 +16,12 @@ public abstract class PropertyField extends Field {
private Player owner;
private boolean mortgaged = false;
private PropertyField() {
super("", 0);
this.price = 0;
this.rent = 0;
}
/**
* Constructs a PropertyField with the specified name, ID, price, and rent.
*

View File

@@ -1,7 +1,10 @@
package pp.monopoly.model.fields;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player;
@Serializable
public class TestStreckeField extends Field{
private int money;

View File

@@ -1,10 +1,13 @@
package pp.monopoly.model.fields;
import com.jme3.network.serializing.Serializable;
import pp.monopoly.game.server.Player;
@Serializable
public class WacheField extends Field{
public WacheField() {
WacheField() {
super("Wache", 30);
}

View File

@@ -0,0 +1,10 @@
package pp.monopoly.notification;
public record DiceRollEvent(int a, int b) implements GameEvent{
@Override
public void notifyListener(GameEventListener listener) {
listener.receivedEvent(this);
}
}

View File

@@ -0,0 +1,10 @@
package pp.monopoly.notification;
public record EventCardEvent(String description) implements GameEvent{
@Override
public void notifyListener(GameEventListener listener) {
listener.receivedEvent(this);
}
}

View File

@@ -45,4 +45,25 @@ public interface GameEventListener {
* @param event the received event
*/
default void receivedEvent(ClientStateEvent event) { /* do nothing */ }
/**
* Indicates that the dice result has changed.
*
* @param event the received event
*/
default void receivedEvent(DiceRollEvent event) { /*Do nothing */}
/**
* Indicates that the players assets have changed.
*
* @param event the received event
*/
default void receivedEvent(UpdatePlayerView event) { /*Do nothing */}
/**
* Indicates that an event card has been drawn
*
* @param event the received event
*/
default void receivedEvent(EventCardEvent event) { /*Do nothing */}
}

View File

@@ -0,0 +1,13 @@
package pp.monopoly.notification;
public record UpdatePlayerView() implements GameEvent{
/**
* Notifies the game event listener of this event.
*
* @param listener the game event listener
*/
@Override
public void notifyListener(GameEventListener listener) {
listener.receivedEvent(this);
}
}

View File

@@ -6,37 +6,37 @@
########################################
#
monopoly.name=Monopoly
button.play=Start Game
button.ready=Ready
button.rotate=Rotate
server.connection.failed=Failed to establish a server connection.
its.your.turn=It's your turn! Click on the opponent's field to shoot...
lost.connection.to.server=Lost connection to server. The game terminated.
place.ships.in.your.map=Place ships in your map.
wait.for.an.opponent=Wait for an opponent!
wait.for.opponent=Wait for your opponent!
confirm.leaving=Would you really like to leave the game?
you.lost.the.game=You lost the game!
you.won.the.game=You won the game!
button.yes=Yes
button.no=No
button.play=Spiel starten
button.ready=Bereit
button.rotate=Drehen
server.connection.failed=Fehler beim Herstellen einer Serververbindung.
its.your.turn=Du bist am Zug! Klicke auf das Feld des Gegners, um zu schießen...
lost.connection.to.server=Verbindung zum Server verloren. Das Spiel wurde beendet.
place.ships.in.your.map=Platziere Schiffe auf deiner Karte.
wait.for.an.opponent=Warte auf einen Gegner!
wait.for.opponent=Warte auf deinen Gegner!
confirm.leaving=Möchtest du das Spiel wirklich beenden?
you.lost.the.game=Du hast das Spiel verloren!
you.won.the.game=Du hast das Spiel gewonnen!
button.yes=Ja
button.no=Nein
button.ok=Ok
button.connect=Connect
button.cancel=Cancel
button.connect=Verbinden
button.cancel=Abbrechen
server.dialog=Server
host.name=Host
port.number=Port
wait.its.not.your.turn=Wait, it's not your turn!!
menu.quit=Quit game
menu.return-to-game=Return to game
menu.sound-enabled=Sound switched on
menu.background-sound-enabled=Background music switched on
menu.map.load=Load map from file...
menu.map.save=Save map in file...
label.file=File:
label.connecting=Connecting...
dialog.error=Error
dialog.question=Question
port.must.be.integer=Port must be an integer number
map.doesnt.fit=The map doesn't fit to this game
client.server-start=Start server
wait.its.not.your.turn=Warte, es ist nicht dein Zug!!
menu.quit=Spiel beenden
menu.return-to-game=Zum Spiel zurückkehren
menu.sound-enabled=Ton eingeschaltet
menu.background-sound-enabled=Hintergrundmusik eingeschaltet
menu.map.load=Karte aus Datei laden...
menu.map.save=Karte in Datei speichern...
label.file=Datei:
label.connecting=Verbinde...
dialog.error=Fehler
dialog.question=Frage
port.must.be.integer=Port muss eine ganze Zahl sein
map.doesnt.fit=Die Karte passt nicht zu diesem Spiel
client.server-start=Server starten

View File

@@ -1,3 +1,4 @@
/*
package pp.monopoly;
import org.junit.Test;
import static org.junit.Assert.assertNotNull;
@@ -383,3 +384,4 @@ public class Testhandbuch {
}
*/

View File

@@ -1,30 +1,106 @@
package pp.monopoly.client;
import com.jme3.input.KeyInput;
import com.jme3.scene.Spatial;
import com.simsilica.lemur.Button;
import com.jme3.scene.Node;
import org.junit.Before;
import org.junit.Test;
import static org.junit.Assert.assertNotNull;
import static org.junit.Assert.assertNull;
import static org.mockito.Mockito.*;
public class ClientLogicTest {
private MonopolyApp app;
private Node guiNodeMock;
@Before
public void setUp() {
app = new MonopolyApp();
// Erstelle eine Mock-Instanz der MonopolyApp
app = spy(new MonopolyApp());
// Mock GuiNode
guiNodeMock = mock(Node.class);
doReturn(guiNodeMock).when(app).getGuiNode();
// Initialisiere die App
doNothing().when(app).simpleInitApp();
app.simpleInitApp();
}
@Test
// T001: UC-game-01 - Überprüft, ob die Anwendung erfolgreich gestartet wird und das Hauptmenü angezeigt wird
public void testStartApplication() {
// Mock des Hauptmenü-Kindes
Spatial mainMenuMock = mock(Spatial.class);
when(guiNodeMock.getChild("MainMenu")).thenReturn(mainMenuMock);
// Test, ob das Hauptmenü angezeigt wird
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
assertNotNull("Das Hauptmenü sollte sichtbar sein", mainMenu);
}
@Test
// T002: UC-game-02 - Überprüft, ob das Startmenü nach dem Start der Anwendung angezeigt wird
public void testOpenStartMenu() {
// Mock des Startmenü-Kindes
Spatial startMenuMock = mock(Spatial.class);
when(guiNodeMock.getChild("StartMenu")).thenReturn(startMenuMock);
// Test, ob das Startmenü angezeigt wird
Spatial startMenu = app.getGuiNode().getChild("StartMenu");
assertNotNull("Das Startmenü sollte sichtbar sein", startMenu);
}
@Test
// T003: UC-game-03 - Überprüft, ob der „Spiel starten“-Button das Spielerstellungsmenü öffnet
public void testNavigateToPlayOption() {
// Mock des Spielerstellungsmenü-Kindes
Spatial playMenuMock = mock(Spatial.class);
when(guiNodeMock.getChild("PlayMenu")).thenReturn(playMenuMock);
// Test, ob das Spielerstellungsmenü angezeigt wird
Spatial playMenu = app.getGuiNode().getChild("PlayMenu");
assertNotNull("Das Spielerstellungsmenü sollte sichtbar sein", playMenu);
}
@Test
// T004: UC-game-04 - Testet, ob die Anwendung geschlossen wird, wenn „Beenden“ im Hauptmenü gewählt wird
public void testExitApplicationFromMenu() {
// Simuliere den Schließen-Aufruf
doNothing().when(app).closeApp();
// Rufe die Schließen-Methode auf
app.closeApp();
// Verifiziere, dass die Methode aufgerufen wurde
verify(app, times(1)).closeApp();
}
@Test
// T005: UC-game-05 - Überprüft, ob das Einstellungen-Menü aus dem Hauptmenü aufgerufen werden kann
public void testOpenSettingsFromMenu() {
// Mock des Einstellungsmenü-Kindes
Spatial settingsMenuMock = mock(Spatial.class);
when(guiNodeMock.getChild("SettingsMenu")).thenReturn(settingsMenuMock);
// Test, ob das Einstellungsmenü angezeigt wird
Spatial settingsMenu = app.getGuiNode().getChild("SettingsMenu");
assertNotNull("Das Einstellungsmenü sollte sichtbar sein", settingsMenu);
}
@Test
// T006: UC-game-06 - Testet, ob das Spielmenü geöffnet wird, wenn der Spieler im Spiel „ESC“ drückt
public void testOpenGameMenuWithESC() {
// Simuliere den ESC-Tastendruck
doNothing().when(app).handleEscape(true);
// Rufe die ESC-Tastenmethode auf
app.handleEscape(true);
// Verifiziere, dass die Methode aufgerufen wurde
verify(app, times(1)).handleEscape(true);
}
}
/*
@Test
// T002: UC-game-02 - Überprüft, ob das Startmenü nach dem Start der Anwendung angezeigt wird
@@ -33,6 +109,7 @@ public class ClientLogicTest {
assertNotNull("Das Startmenü sollte sichtbar sein", startMenu);
}
*/
/*
@Test
// T002: UC-game-02 - Überprüft, ob das Startmenü (MainMenu) angezeigt wird und die Buttons korrekt funktionieren
public void testMainMenuButtons() {
@@ -158,4 +235,5 @@ public void testMainMenuButtons() {
throw new AssertionError("'ReturnButton' ist kein Button-Objekt.");
}
}
}
}
*/

View File

@@ -1,606 +1,123 @@
package pp.monopoly.game.client;
import com.jme3.scene.Spatial;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.TextField;
/*
import org.junit.Before;
import org.junit.Test;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.game.server.Player;
import pp.monopoly.message.server.DiceResult;
import pp.monopoly.notification.ClientStateEvent;
import org.mockito.Mock;
import org.mockito.MockitoAnnotations;
import pp.monopoly.server.MonopolyServer;
import pp.monopoly.client.ClientSender;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertNotNull;
import static org.junit.Assert.assertTrue;
import static org.mockito.Mockito.*;
/**
* Tests the client-side logic of the Monopoly game.
*/
/*
public class ClientGameLogicTest {
private MonopolyApp app;
private ClientGameLogic logic;
private MonopolyApp app;
private NewGameMenu newGameMenu;
@Mock
private MonopolyServer serverMock;
@Mock
private ClientSender clientSenderMock;
@Before
public void setUp() {
app = new MonopolyApp();
app.simpleInitApp(); // Initialisiert die App mit GUI und Spielzuständen
newGameMenu = new NewGameMenu();
MockitoAnnotations.openMocks(this);
logic = new ClientGameLogic(clientSenderMock);
}
@Test
// T006: UC-game-06 - Testet, ob das Spielmenü geöffnet wird, wenn der Spieler im Spiel „ESC“ drückt
public void testOpenGameMenuWithESC() {
app.escape(true); // Simuliert das Drücken der ESC-Taste
Spatial gameMenu = app.getGuiNode().getChild("GameMenu");
assertNotNull("Das Spielmenü sollte sichtbar sein, nachdem ESC gedrückt wurde", gameMenu);
}
@Test
// T007: UC-game-07 - Testet, ob der Spieler erfolgreich den Namen des Hosts eingeben kann
public void testEnterHostName() {
Spatial hostNameField = app.getGuiNode().getChild("HostNameField");
assertNotNull("Das Eingabefeld für den Hostnamen sollte sichtbar sein", hostNameField);
String hostName = "localhost";
logic.setHostName(hostName);
if (hostNameField instanceof TextField) {
TextField hostNameInput = (TextField) hostNameField;
hostNameInput.setText("TestHost");
assertEquals("Der eingegebene Hostname sollte 'TestHost' sein", "TestHost", hostNameInput.getText());
}
else {
throw new AssertionError("'HostNameField' ist kein TextField-Objekt.");
}
assertEquals("The hostname should be correctly set.", hostName, logic.getHostName());
}
@Test
// T008: UC-game-08 - Testet, ob der Spieler die Portnummer des Hosts eingeben kann
public void testEnterPortNumber() {
Spatial portNumberField = app.getGuiNode().getChild("PortNumberField");
assertNotNull("Das Eingabefeld für die Portnummer sollte sichtbar sein", portNumberField);
int portNumber = 12345;
logic.setPortNumber(portNumber);
if (portNumberField instanceof TextField) {
TextField portNumberInput = (TextField) portNumberField;
portNumberInput.setText("12345");
assertEquals("Die eingegebene Portnummer sollte '12345' sein", "12345", portNumberInput.getText());
}
else {
throw new AssertionError("'PortNumberField' ist kein TextField-Objekt.");
}
assertEquals("The port number should be correctly set.", portNumber, logic.getPortNumber());
}
@Test
// T009: UC-game-09 - Testet, ob der Spieler das Erstellen eines Spiels abbrechen kann
public void testCancelGameCreation() {
Spatial cancelButtonSpatial = app.getGuiNode().getChild("CancelButton");
assertNotNull("Der 'Abbrechen'-Button sollte existieren", cancelButtonSpatial);
doNothing().when(clientSenderMock).returnToMainMenu();
if (cancelButtonSpatial instanceof Button) {
Button cancelButton = (Button) cancelButtonSpatial;
cancelButton.click();
logic.cancelGameCreation();
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
assertNotNull("Das Hauptmenü sollte nach dem Abbrechen des Spiels sichtbar sein", mainMenu);
}
else {
throw new AssertionError("'CancelButton' ist kein Button-Objekt.");
}
verify(clientSenderMock, times(1)).returnToMainMenu();
}
@Test
public void testEnterPlayerLobby() {
doNothing().when(clientSenderMock).enterLobby();
logic.enterLobby();
verify(clientSenderMock, times(1)).enterLobby();
}
/*
@Test
// T010: UC-game-10 - Testet, ob der Spieler die Spielerlobby betreten kann
public void testEnterPlayerLobby() {
app.receivedEvent(new pp.monopoly.notification.ClientStateEvent(pp.monopoly.notification.ClientStateEvent.State.LOBBY));
Spatial playerLobby = app.getGuiNode().getChild("PlayerLobby");
assertNotNull("Die Spielerlobby sollte nach dem Beitritt sichtbar sein", playerLobby);
}
@Test
// T010: UC-game-10 - Testet, ob der Spieler die Spielerlobby betreten kann
public void testEnterPlayerLobby() {
// Simuliert den Empfang eines ClientStateEvent für den Lobby-State
app.receivedEvent(new ClientStateEvent(ClientStateEvent.State.LOBBY));
// Überprüft, ob das Lobby-UI sichtbar ist
Spatial playerLobby = app.getGuiNode().getChild("PlayerLobby");
assertNotNull("Die Spielerlobby sollte nach dem Beitritt sichtbar sein", playerLobby);
*/
@Test
// T011: UC-game-11 - Testet, ob der hostende Spieler einen Startbetrag eingeben kann
public void testEnterStartingCapital() {
Spatial startingCapitalField = app.getGuiNode().getChild("StartingCapitalField");
assertNotNull("Das Eingabefeld für den Startbetrag sollte existieren", startingCapitalField);
int startingCapital = 1500;
logic.setStartingCapital(startingCapital);
if (startingCapitalField instanceof TextField) {
TextField startingCapitalInput = (TextField) startingCapitalField;
startingCapitalInput.setText("1500");
assertEquals("Der eingegebene Startbetrag sollte '1500' sein", "1500", startingCapitalInput.getText());
}
else {
throw new AssertionError("'StartingCapitalField' ist kein TextField-Objekt.");
}
assertEquals("The starting capital should be correctly set.", startingCapital, logic.getStartingCapital());
}
@Test
// T012: UC-game-12 - Testet, ob der Spieler den Startbetrag um 100 € erhöhen kann
public void testIncreaseStartingCapital() {
Spatial increaseButton = app.getGuiNode().getChild("IncreaseCapitalButton");
assertNotNull("Der 'Erhöhen'-Button sollte existieren", increaseButton);
logic.setStartingCapital(1500);
logic.increaseStartingCapital();
if (increaseButton instanceof Button) {
Button increaseCapitalButton = (Button) increaseButton;
increaseCapitalButton.click();
Spatial startingCapitalField = app.getGuiNode().getChild("StartingCapitalField");
if (startingCapitalField instanceof TextField) {
TextField startingCapitalInput = (TextField) startingCapitalField;
assertEquals("Der Startbetrag sollte um 100 erhöht worden sein", "1600", startingCapitalInput.getText());
}
else {
throw new AssertionError("'StartingCapitalField' ist kein TextField-Objekt.");
}
}
else {
throw new AssertionError("'IncreaseCapitalButton' ist kein Button-Objekt.");
}
assertEquals("The starting capital should increase by 100.", 1600, logic.getStartingCapital());
}
@Test
// T013: UC-game-13 - Testet, ob der Spieler den Startbetrag um 100 € senken kann
public void testDecreaseStartingCapital() {
Spatial decreaseButton = app.getGuiNode().getChild("DecreaseCapitalButton");
assertNotNull("Der 'Senken'-Button sollte existieren", decreaseButton);
logic.setStartingCapital(1500);
logic.decreaseStartingCapital();
if (decreaseButton instanceof Button) {
Button decreaseCapitalButton = (Button) decreaseButton;
decreaseCapitalButton.click();
Spatial startingCapitalField = app.getGuiNode().getChild("StartingCapitalField");
if (startingCapitalField instanceof TextField) {
TextField startingCapitalInput = (TextField) startingCapitalField;
assertEquals("Der Startbetrag sollte um 100 gesenkt worden sein", "1400", startingCapitalInput.getText());
}
else {
throw new AssertionError("'StartingCapitalField' ist kein TextField-Objekt.");
}
}
else {
throw new AssertionError("'DecreaseCapitalButton' ist kein Button-Objekt.");
}
assertEquals("The starting capital should decrease by 100.", 1400, logic.getStartingCapital());
}
@Test
// T014: UC-game-14 - Testet, ob die Standard-Spielernamen korrekt voreingestellt sind
public void testDefaultPlayerName() {
Spatial playerNameField = app.getGuiNode().getChild("PlayerNameField");
assertNotNull("Das Eingabefeld für den Spielernamen sollte existieren", playerNameField);
logic.addPlayer("Player 1");
if (playerNameField instanceof TextField) {
TextField playerNameInput = (TextField) playerNameField;
assertEquals("Der voreingestellte Spielername sollte 'Spieler 1' sein", "Spieler 1", playerNameInput.getText());
}
else {
throw new AssertionError("'PlayerNameField' ist kein TextField-Objekt.");
}
assertTrue("The player name should be correctly set.", logic.getPlayerNames().contains("Player 1"));
}
@Test
// T015: UC-game-15 - Testet, ob der Spieler einen Anzeigenamen eingeben kann
public void testEnterDisplayName() {
Spatial displayNameField = app.getGuiNode().getChild("DisplayNameField");
assertNotNull("Das Eingabefeld für den Anzeigenamen sollte existieren", displayNameField);
String displayName = "JohnDoe";
logic.setPlayerName(displayName);
if (displayNameField instanceof TextField) {
TextField displayNameInput = (TextField) displayNameField;
displayNameInput.setText("MaxMustermann");
assertEquals("Der eingegebene Anzeigename sollte 'MaxMustermann' sein", "MaxMustermann", displayNameInput.getText());
}
else {
throw new AssertionError("'DisplayNameField' ist kein TextField-Objekt.");
}
assertEquals("The display name should be correctly set.", displayName, logic.getPlayerName());
}
@Test
// T016: UC-game-16 - Testet, ob eine Warnung angezeigt wird, wenn ein Spieler einen bereits belegten Namen eingibt
public void testDuplicateNameEntry() {
Spatial playerNameField = app.getGuiNode().getChild("PlayerNameField");
assertNotNull("Das Eingabefeld für den Spielernamen sollte existieren", playerNameField);
logic.addPlayer("Player 1");
boolean result = logic.addPlayer("Player 1");
if (playerNameField instanceof TextField) {
TextField playerNameInput = (TextField) playerNameField;
playerNameInput.setText("Spieler 1");
app.getGuiNode().getChild("AddPlayerButton").click(); // Spieler hinzufügen
playerNameInput.setText("Spieler 1");
app.getGuiNode().getChild("AddPlayerButton").click(); // Spieler mit gleichem Namen hinzufügen
Spatial warning = app.getGuiNode().getChild("DuplicateNameWarning");
assertNotNull("Es sollte eine Warnung angezeigt werden, wenn ein Name doppelt vergeben wird", warning);
}
else {
throw new AssertionError("'PlayerNameField' ist kein TextField-Objekt.");
}
assertTrue("Duplicate names should not be allowed.", !result);
}
@Test
// T017: UC-game-17 - Testet, ob der Spieler eine verfügbare Spielfigurfarbe auswählen kann
public void testSelectPlayerColor() {
Spatial colorSelector = app.getGuiNode().getChild("ColorSelector");
assertNotNull("Der Farbwähler sollte existieren", colorSelector);
logic.addPlayer("Player 1");
boolean result = logic.setPlayerColor("Player 1", "Red");
if (colorSelector instanceof Button) {
Button colorButton = (Button) colorSelector;
colorButton.click();
Spatial selectedColor = app.getGuiNode().getChild("SelectedColor");
assertNotNull("Die gewählte Farbe sollte sichtbar sein", selectedColor);
}
else {
throw new AssertionError("'ColorSelector' ist kein Button-Objekt.");
}
}
@Test
// T018: UC-game-18 - Testet, ob eine belegte Spielfigurfarbe nicht ausgewählt werden kann
public void testSelectOccupiedColor() {
app.getGuiNode().getChild("ColorSelectorRed").click(); // Spieler 1 wählt Rot
app.getGuiNode().getChild("AddPlayerButton").click(); // Spieler 1 hinzufügen
app.getGuiNode().getChild("ColorSelectorRed").click(); // Spieler 2 versucht Rot zu wählen
Spatial warning = app.getGuiNode().getChild("ColorOccupiedWarning");
assertNotNull("Es sollte eine Warnung angezeigt werden, wenn eine belegte Farbe ausgewählt wird", warning);
}
@Test
// T019: UC-game-19 - Testet, ob der Spieler eine Spielfigur auswählen kann
public void testSelectPlayerToken() {
Spatial tokenSelector = app.getGuiNode().getChild("TokenSelector");
assertNotNull("Der Token-Wähler sollte existieren", tokenSelector);
if (tokenSelector instanceof Button) {
Button tokenButton = (Button) tokenSelector;
tokenButton.click();
Spatial selectedToken = app.getGuiNode().getChild("SelectedToken");
assertNotNull("Die gewählte Spielfigur sollte sichtbar sein", selectedToken);
}
else {
throw new AssertionError("'TokenSelector' ist kein Button-Objekt.");
}
}
@Test
// T020: UC-game-20 - Testet, ob eine belegte Spielfigur nicht ausgewählt werden kann
public void testSelectOccupiedToken() {
app.getGuiNode().getChild("TokenSelectorShip").click();
app.getGuiNode().getChild("AddPlayerButton").click();
app.getGuiNode().getChild("TokenSelectorShip").click();
Spatial warning = app.getGuiNode().getChild("TokenOccupiedWarning");
assertNotNull("Es sollte eine Warnung angezeigt werden, wenn eine belegte Spielfigur ausgewählt wird", warning);
}
@Test
// T021: UC-game-14 - Überprüft, ob der Spieler zur „Spiel erstellen“-Ansicht zurückkehrt, wenn Abbrechen gedrückt wird
public void testCancelPlayerLobby() {
Spatial cancelButtonSpatial = app.getGuiNode().getChild("CancelLobbyButton");
assertNotNull("Der 'Abbrechen'-Button in der Lobby sollte existieren", cancelButtonSpatial);
if (cancelButtonSpatial instanceof Button) {
Button cancelButton = (Button) cancelButtonSpatial;
cancelButton.click();
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
assertNotNull("Das Hauptmenü sollte nach dem Abbrechen der Lobby sichtbar sein", mainMenu);
}
else {
throw new AssertionError("'CancelLobbyButton' ist kein Button-Objekt.");
}
}
@Test
// T022: UC-game-15 - Überprüft, ob das Spielmenü in der Lobby durch Drücken der ESC-Taste geöffnet wird
public void testOpenLobbyMenuWithESC() {
app.escape(true); // Simuliert das Drücken der ESC-Taste
Spatial lobbyMenu = app.getGuiNode().getChild("LobbyMenu");
assertNotNull("Das Lobby-Menü sollte sichtbar sein, nachdem ESC in der Lobby gedrückt wurde", lobbyMenu);
}
@Test
// T023: UC-game-16 - Testet, ob der Spieler die Auswahl der Spielfigur bestätigen kann
public void testPlayerReadyConfirmation() {
Spatial confirmButtonSpatial = app.getGuiNode().getChild("ConfirmTokenButton");
assertNotNull("Der 'Bestätigen'-Button für die Spielfigur sollte existieren", confirmButtonSpatial);
if (confirmButtonSpatial instanceof Button) {
Button confirmButton = (Button) confirmButtonSpatial;
confirmButton.click();
Spatial readyStatus = app.getGuiNode().getChild("PlayerReadyStatus");
assertNotNull("Der Status 'Bereit' sollte angezeigt werden, nachdem die Spielfigur bestätigt wurde", readyStatus);
}
else {
throw new AssertionError("'ConfirmTokenButton' ist kein Button-Objekt.");
}
}
@Test
// T024: UC-game-16 - Überprüft, ob das Spiel startet, wenn alle Spieler ihre Auswahl bestätigt haben
public void testAllPlayersReady() {
app.receivedEvent(new pp.monopoly.notification.ClientStateEvent(pp.monopoly.notification.ClientStateEvent.State.ALL_PLAYERS_READY));
Spatial gameScreen = app.getGuiNode().getChild("GameScreen");
assertNotNull("Das Spiel sollte starten, wenn alle Spieler bereit sind", gameScreen);
}
@Test
// T025: UC-game-17 - Testet, ob das Einstellungen-Menü während des Spiels geöffnet wird
public void testOpenMainGameSettings () {
app.escape(true);
Spatial settingsButton = app.getGuiNode().getChild("SettingsButton");
assertNotNull("Der 'Einstellungen'-Button sollte im Spielmenü vorhanden sein", settingsButton);
if (settingsButton instanceof Button) {
((Button) settingsButton).click();
Spatial settingsMenu = app.getGuiNode().getChild("SettingsMenu");
assertNotNull("Das Einstellungen-Menü sollte im Spiel angezeigt werden", settingsMenu);
}
else {
throw new AssertionError("'SettingsButton' ist kein Button-Objekt.");
}
}
@Test
// T026: UC-gameplay-01 - Überprüft, ob der Spieler erfolgreich würfeln kann
public void testRollDice() {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
((Button) rollDiceButton).click(); // Simuliert einen Würfelwurf
Spatial diceResult = app.getGuiNode().getChild("DiceResult");
assertNotNull("Das Ergebnis des Würfelwurfs sollte angezeigt werden", diceResult);
}
}
@Test
// T027: UC-gameplay-01 - Überprüft, ob der aktive Spieler die richtige Anzahl an Feldern basierend auf dem Wurf bewegt
public void testMovePlayerAutomatically() {
Game game = new Game(); // Initialisiert ein neues Spiel
PlayerHandler playerHandler = game.getPlayerHandler(); // Holt den PlayerHandler, der die Spieler verwaltet
Player activePlayer = playerHandler.getActivePlayer(); // Holt den aktuellen aktiven Spieler
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
DiceResult diceResult = game.rollDice(); // Würfelwurf simulieren
int steps = diceResult.getTotal();
int initialPosition = activePlayer.getFieldId(); // Ursprüngliche Position des aktiven Spielers
playerHandler.moveActivePlayer(steps); // Bewegt den aktiven Spieler basierend auf dem Wurf
int expectedPosition = (initialPosition + steps) % game.getGameBoard().getNumberOfFields(); // Zielposition berechnen
int newPosition = activePlayer.getFieldId();
assertEquals("Der aktive Spieler sollte sich korrekt bewegen", expectedPosition, newPosition);
// Überprüfen, dass alle anderen Spieler im WaitForTurn-State bleiben
playerHandler.getPlayers().stream()
.filter(player -> player != activePlayer)
.forEach(player -> assertTrue("Andere Spieler sollten im WaitForTurn-State sein", player.getState() instanceof WaitForTurnState));
}
@Test
// T028: UC-gameplay-02 - Überprüft, ob die Würfel zufällige Zahlen generieren
public void testGenerationDice() {
boolean isRandom = false;
DiceResult previousResult = null;
for (int i = 0; i < 10; i++) {
DiceResult currentResult = app.getGame().rollDice();
assertNotNull("Das Würfelergebnis sollte nicht null sein", currentResult);
assertTrue("Die Würfelzahl 1 sollte zwischen 1 und 6 liegen", currentResult.getDice1() >= 1 && currentResult.getDice1() <= 6);
assertTrue("Die Würfelzahl 2 sollte zwischen 1 und 6 liegen", currentResult.getDice2() >= 1 && currentResult.getDice2() <= 6);
if (previousResult != null && (currentResult.getDice1() != previousResult.getDice1() || currentResult.getDice2() != previousResult.getDice2())) {
isRandom = true; // Unterschiedliche Würfelwerte gefunden
break;
}
previousResult = currentResult;
}
assertTrue("Die Würfelergebnisse sollten zufällig sein", isRandom);
}
@Test
// T029: UC-gameplay-03 - Überprüft, ob die richtigen Augenzahlen angezeigt werden
public void testDisplayResults() {
DiceResult result = app.getGame().rollDice();
assertNotNull("Das Würfelergebnis sollte nicht null sein", result);
assertTrue("Die Würfelzahl 1 sollte zwischen 1 und 6 liegen", result.getDice1() >= 1 && result.getDice1() <= 6);
assertTrue("Die Würfelzahl 2 sollte zwischen 1 und 6 liegen", result.getDice2() >= 1 && result.getDice2() <= 6);
assertEquals("Die Summe sollte korrekt berechnet werden", result.getDice1() + result.getDice2(), result.getTotal());
}
@Test
// T030: UC-gameplay-04 - Überprüfen, ob die Summe der Würfelergebnisse korrekt berechnet wird
public void testSumDiceResults() {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
((Button) rollDiceButton).click(); // Simuliert einen Würfelwurf
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
assertNotNull("Die Ergebnisse des Würfelwurfs sollten angezeigt werden", diceResult1);
assertNotNull("Die Ergebnisse des Würfelwurfs sollten angezeigt werden", diceResult2);
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
int expectedSum = result1 + result2;
Spatial sumDisplay = app.getGuiNode().getChild("DiceSum");
assertEquals("Die Summe der Würfelergebnisse sollte korrekt angezeigt werden", expectedSum, Integer.parseInt(sumDisplay.getUserData("value").toString()));
} else {
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
}
}
@Test
// T031: UC-gameplay-05 - Überprüfen, ob die Würfel nach dem Wurf ausgegraut werden
public void testGrayOutDiceAfterRoll() {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
((Button) rollDiceButton).click(); // Simuliert einen Würfelwurf
Spatial diceDisplay = app.getGuiNode().getChild("DiceDisplay");
assertNotNull("Die Würfelanzeige sollte nach dem Wurf sichtbar sein", diceDisplay);
boolean isGrayedOut = diceDisplay.getUserData("grayedOut");
assertTrue("Die Würfel sollten nach dem Wurf ausgegraut sein", isGrayedOut);
} else {
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
}
}
@Test
// T032: UC-gameplay-06 - Überprüfen, ob das Würfeln eines Paschs erkannt wird
public void testDetectDouble() {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
// Simuliert mehrere Würfe, um einen Pasch zu erkennen
for (int i = 0; i < 10; i++) {
((Button) rollDiceButton).click();
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
if (result1 == result2) {
Spatial doubleIndicator = app.getGuiNode().getChild("DoubleIndicator");
assertNotNull("Ein Pasch sollte angezeigt werden, wenn zwei identische Zahlen geworfen werden", doubleIndicator);
break;
}
}
} else {
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
}
}
@Test
// T033: UC-gameplay-06 - Überprüfen, ob der Spieler bei einem Pasch erneut würfeln darf
public void testDoubleRoll() {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
// Simuliert das Würfeln eines Paschs
((Button) rollDiceButton).click();
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
if (result1 == result2) { // Überprüft, ob ein Pasch geworfen wurde
Spatial rollAgainIndicator = app.getGuiNode().getChild("RollAgainIndicator");
assertNotNull("Der Spieler sollte bei einem Pasch erneut würfeln dürfen", rollAgainIndicator);
}
} else {
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
}
}
@Test
// T034: UC-gameplay-06 - Überprüfen, ob der Spieler nach dem dritten Pasch ins Gefängnis muss
public void testTripleDoubleGulag() {
int doubleCount = 0;
for (int i = 0; i < 3; i++) {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
((Button) rollDiceButton).click();
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
if (result1 == result2) {
doubleCount++;
}
if (doubleCount == 3) {
Spatial jailIndicator = app.getGuiNode().getChild("JailIndicator");
assertNotNull("Der Spieler sollte nach dem dritten Pasch ins Gefängnis gehen", jailIndicator);
break;
}
} else {
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
}
}
assertTrue("Der Spieler sollte drei Paschs geworfen haben", doubleCount == 3);
}
@Test
// T035: UC-gameplay-07 - Überprüfen, ob ein Spieler für Steuerfelder korrekt belastet wird
public void testTaxFieldCharges() {
Game game = new Game();
PlayerHandler playerHandler = game.getPlayerHandler();
Player activePlayer = playerHandler.getActivePlayer();
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
int initialBalance = activePlayer.getAccountBalance();
activePlayer.moveToField(game.getGameBoard().getFieldById(4)); // ID 4: Steuerfeld "Diszi"
game.getGameBoard().applyFieldEffect(activePlayer);
int expectedBalance = initialBalance - 200; // Beispielsteuer: 200 €
assertEquals("Der Spieler sollte für das Steuerfeld korrekt belastet werden", expectedBalance, activePlayer.getAccountBalance());
}
@Test
// T036: UC-gameplay-08 - Überprüfen, ob ein Spieler korrekt ins Gefängnis geschickt wird
public void testGoToJailField() {
Game game = new Game();
PlayerHandler playerHandler = game.getPlayerHandler();
Player activePlayer = playerHandler.getActivePlayer();
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
activePlayer.moveToField(game.getGameBoard().getFieldById(30)); // ID 30: Ab ins Gefängnis
game.getGameBoard().applyFieldEffect(activePlayer);
assertEquals("Der Spieler sollte ins Gefängnis geschickt werden", 10, activePlayer.getFieldId()); // ID 10: Gefängnis
}
@Test
// T037: UC-gameplay-09 - Überprüfen, ob ein Spieler bei "Frei Parken" keine Gebühren zahlt
public void testFreeParking() {
Game game = new Game();
PlayerHandler playerHandler = game.getPlayerHandler();
Player activePlayer = playerHandler.getActivePlayer();
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
int initialBalance = activePlayer.getAccountBalance();
activePlayer.moveToField(game.getGameBoard().getFieldById(20)); // ID 20: Frei Parken
game.getGameBoard().applyFieldEffect(activePlayer);
assertEquals("Der Spieler sollte bei 'Frei Parken' keine Gebühren zahlen", initialBalance, activePlayer.getAccountBalance());
assertTrue("The player should be able to select an available color.", result);
}
}
*/

View File

@@ -2,11 +2,992 @@ package pp.monopoly.game.server;
import org.junit.Before;
import org.junit.Test;
import org.mockito.MockedStatic;
import pp.monopoly.message.server.DiceResult;
import pp.monopoly.model.card.Card;
import pp.monopoly.model.card.DeckHelper;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.EventField;
import pp.monopoly.model.fields.FineField;
import pp.monopoly.model.fields.GulagField;
import pp.monopoly.model.fields.PropertyField;
import pp.monopoly.model.fields.BuildingProperty;
import java.lang.reflect.Constructor;
import java.lang.reflect.Field;
import java.util.ArrayList;
import java.util.List;
import java.util.Queue;
import static junit.framework.TestCase.assertSame;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertThrows;
import static org.junit.Assert.assertTrue;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.ArgumentMatchers.anyInt;
import static org.mockito.Mockito.atLeastOnce;
import static org.mockito.Mockito.doAnswer;
import static org.mockito.Mockito.doCallRealMethod;
import static org.mockito.Mockito.doNothing;
import static org.mockito.Mockito.doReturn;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.mockStatic;
import static org.mockito.Mockito.never;
import static org.mockito.Mockito.spy;
import static org.mockito.Mockito.times;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
public class ServerGameLogicTest {
private ServerGameLogic serverGameLogic;
private PlayerHandler playerHandler;
private Player player;
private PropertyField property;
@Before
public void setUp() {
// Initialisierung von Abhängigkeiten
serverGameLogic = new ServerGameLogic(null, null);
playerHandler = new PlayerHandler(serverGameLogic);
player = new Player(1, "TestPlayer", playerHandler);
}
/**
* T026: Überprüfen, ob der Spieler erfolgreich würfeln kann.
*/
@Test
public void testRollDice() {
// Act: Spieler würfelt
player = mock(Player.class);
when(player.rollDice()).thenReturn(new DiceResult(List.of(4, 3))); // Beispiel: Würfel zeigen 4 und 3
DiceResult diceResult = player.rollDice();
// Assert: Würfelwerte liegen im Bereich von 2 bis 12
assertTrue(diceResult.calcTotal() >= 2 && diceResult.calcTotal() <= 12);
}
/**
* T027: Überprüfen, ob der Spieler die richtige Anzahl an Feldern basierend auf dem Wurf bewegt.
*/
@Test
public void testMovePlayer() {
// Arrange: Spieler initialisieren und Position setzen
player.getFieldID(); // Startfeld
DiceResult diceResult = new DiceResult(List.of(3, 4)); // Würfel: 3 und 4
// Act: Spieler bewegen
int newFieldID = (player.getFieldID() + diceResult.calcTotal()) % 40; // Spielfeld mit 40 Feldern
player.move(newFieldID);
// Assert: Position überprüfen
assertEquals(newFieldID, player.getFieldID());
}
/**
* T028: Überprüft, ob die Würfel zufällige Zahlen generieren.
*/
@Test
public void testGenerationDice() {
// Arrange: Statistiken für Würfel
int min = Integer.MAX_VALUE;
int max = Integer.MIN_VALUE;
// Act: Simuliere mehrere Würfe
for (int i = 0; i < 1000; i++) {
DiceResult diceResult = new DiceResult(List.of(
(int) (Math.random() * 6) + 1,
(int) (Math.random() * 6) + 1
));
int total = diceResult.calcTotal();
// Erfasse den minimalen und maximalen Wert
min = Math.min(min, total);
max = Math.max(max, total);
}
// Assert: Überprüfung der Zufälligkeit (Werte zwischen 2 und 12)
assertTrue(min >= 2); // Minimaler Wurf: 1 + 1
assertTrue(max <= 12); // Maximaler Wurf: 6 + 6
}
/**
* T030: Überprüfen, ob die Summe der Würfelergebnisse korrekt berechnet wird.
*/
@Test
public void testSumDiceResults() {
// Arrange: Teste alle möglichen Würfelkombinationen
for (int dice1 = 1; dice1 <= 6; dice1++) {
for (int dice2 = 1; dice2 <= 6; dice2++) {
// Act: Simuliere die Würfelergebnisse und berechne die Summe
DiceResult diceResult = new DiceResult(List.of(dice1, dice2));
int sum = diceResult.calcTotal();
// Assert: Überprüfe die korrekte Summe
assertEquals(dice1 + dice2, sum); // Erwartetes Ergebnis: Summe der beiden Würfel
}
}
}
/**
* T031 Überprüfen, ob die Würfel nach dem Wurf ausgegraut werden
*/
@Test
public void testGrayOutDiceAfterRoll() {
//TODO
}
/**
* T032: Überprüfen, ob alle Paschs (zwei identische Augenzahlen) korrekt erkannt werden.
*/
@Test
public void testDetectDoubleForAllPossibleDoubles() {
// Act & Assert: Überprüfe für alle möglichen Paschs (1-1 bis 6-6)
for (int i = 1; i <= 6; i++) {
DiceResult diceResult = new DiceResult(List.of(i, i)); // Pasch mit zwei gleichen Zahlen
assertTrue("Pasch wurde nicht korrekt erkannt für " + i + "-" + i, diceResult.isDoublets());
}
}
/**
* T033: Überprüfen, ob ein Spieler bei einem Pasch erneut würfeln darf.
*/
@Test
public void testDoubleRoll() {
// Arrange: Mock für Player erstellen
Player mockPlayer = mock(Player.class);
// Würfel-Ergebnis simulieren
DiceResult doubleResult = new DiceResult(List.of(6, 6));
when(mockPlayer.rollDice()).thenReturn(doubleResult); // rollDice wird gemockt
// Act: Spieler würfelt
DiceResult result = mockPlayer.rollDice();
// Assert: Überprüfen, ob Pasch erkannt wird
assertTrue(result.isDoublets()); // Pasch sollte erkannt werden
verify(mockPlayer, times(1)).rollDice(); // Sicherstellen, dass rollDice genau einmal aufgerufen wurde
}
/**
* T034: Überprüfen, ob ein Spieler nach dem dritten Pasch ins Gulag kommt.
*/
@Test
public void testTripleDoubleGulag() {
// Arrange: Spieler-Mock erstellen
Player mockedPlayer = mock(Player.class);
// Drei aufeinanderfolgende Paschs simulieren
when(mockedPlayer.rollDice())
.thenReturn(new DiceResult(List.of(2, 2))) // Erster Pasch
.thenReturn(new DiceResult(List.of(5, 5))) // Zweiter Pasch
.thenReturn(new DiceResult(List.of(6, 6))); // Dritter Pasch
// Act: Spieler würfelt dreimal
boolean firstDouble = mockedPlayer.rollDice().isDoublets();
boolean secondDouble = mockedPlayer.rollDice().isDoublets();
boolean thirdDouble = mockedPlayer.rollDice().isDoublets();
// Spieler wird ins Jail bewegt, wenn drei Paschs gewürfelt wurden
if (firstDouble && secondDouble && thirdDouble) {
mockedPlayer.movePos(10); // Jail-Position im Spiel
}
// Assert: Spieler ist nach dem dritten Pasch im Jail
assertTrue(firstDouble);
assertTrue(secondDouble);
assertTrue(thirdDouble);
verify(mockedPlayer, times(1)).movePos(10); // Spieler sollte genau einmal ins Jail bewegt werden
}
/*
/**
* T035: Überprüft, ob der Spieler ein Grundstück kaufen kann.
*/
/*
@Test
public void testBuyProperty() {
// Arrange
Player player = mock(Player.class);
PropertyField propertyField = mock(PropertyField.class);
List<PropertyField> properties = new ArrayList<>(); // Liste der Immobilien
// Simuliere das Verhalten von getProperties() und add
when(player.getProperties()).thenReturn(properties);
when(propertyField.getOwner()).thenReturn(null); // Kein Besitzer
when(propertyField.getPrice()).thenReturn(200); // Preis
when(player.getAccountBalance()).thenReturn(500); // Spieler hat genug Geld
// Act
player.buyProperty(propertyField);
// Hinzufügen der Immobilie simulieren
properties.add(propertyField);
// Assert
verify(propertyField).setOwner(player); // Eigentümer setzen
verify(player).pay(200); // Betrag abziehen
assertTrue(properties.contains(propertyField)); // Überprüfen, ob die Immobilie hinzugefügt wurde
}
*/
/**
* T037: Überprüft, ob der Spieler in den Gulag geschickt wird.
*/
@Test
public void testGoToGulag() {
// Arrange
Player player = mock(Player.class);
GulagField gulagField = mock(GulagField.class);
// Spieler wird auf ein Ereignis gesetzt, das ihn ins Gefängnis schickt
when(player.getFieldID()).thenReturn(30); // Beispiel: Feld 30 = Gehe-ins-Gefängnis-Feld
// Act: Spieler wird ins Gefängnis geschickt
player.movePos(gulagField.getId());
// Assert: Überprüfe, ob der Spieler korrekt ins Gefängnis bewegt wurde
verify(player, times(1)).movePos(gulagField.getId());
verify(player, never()).earnMoney(anyInt()); // Spieler sollte kein Geld erhalten
}
/**
* T039: Überprüft, ob der Spieler nicht mehr als vier Häuser bauen kann.
*/
@Test
public void testMaxBuildHouses() {
// Arrange: Mock des BuildingProperty
BuildingProperty buildingProperty = mock(BuildingProperty.class);
// Setze Rückgabewerte für Methoden
when(buildingProperty.buildHouse()).thenReturn(true).thenReturn(true).thenReturn(true).thenReturn(true).thenReturn(false);
// Act: Spieler versucht mehr als 4 Häuser zu bauen
boolean firstBuild = buildingProperty.buildHouse(); // Haus 1
boolean secondBuild = buildingProperty.buildHouse(); // Haus 2
boolean thirdBuild = buildingProperty.buildHouse(); // Haus 3
boolean fourthBuild = buildingProperty.buildHouse(); // Haus 4
boolean fifthBuild = buildingProperty.buildHouse(); // Versuch, Haus 5 zu bauen
// Assert: Überprüfung, dass der fünfte Bau abgelehnt wird
assertTrue(firstBuild);
assertTrue(secondBuild);
assertTrue(thirdBuild);
assertTrue(fourthBuild);
assertFalse(fifthBuild); // Der fünfte Hausbau sollte blockiert werden
}
/**
* T040: Überprüfen, ob der Spieler eine Hypothek auf ein Grundstück aufnehmen kann.
*/
@Test
public void testTakeMortgage() {
// Arrange: Mock für Spieler und Grundstück
Player player = mock(Player.class);
BuildingProperty property = mock(BuildingProperty.class);
// Voraussetzungen: Spieler ist der Besitzer und Grundstück ist nicht hypothekiert
when(property.getOwner()).thenReturn(player);
when(property.isMortgaged()).thenReturn(false);
when(property.getHypo()).thenReturn(500);
// Act: Spieler nimmt Hypothek auf
property.setMortgaged(true); // Hypothek setzen
verify(property).setMortgaged(true); // Hypothek bestätigt
when(property.isMortgaged()).thenReturn(true); // Zustand simulieren
player.earnMoney(property.getHypo()); // Spieler erhält Geld
// Assert: Überprüfe die Ergebnisse
verify(player).earnMoney(500); // Spieler erhält Hypothekenwert
assertTrue(property.isMortgaged()); // Hypothek erfolgreich
}
/**
* T041: UC-gameplay-12
* Überprüfen, ob eine Würfelanimation beim Würfeln ausgeführt wird.
*/
@Test
public void testDiceRollAnimation() {
//TODO
}
/**
* T042: UC-gameplay-13
* Überprüfen, ob der Spieler beim Betreten von Steuerfeldern Steuern zahlt.
*/
@Test
public void testPayTaxes() {
// Arrange: Mock für Spieler und Steuerfeld
Player player = mock(Player.class);
FineField taxField = mock(FineField.class);
// Mocking: Stub für Steuerbetrag und Guthaben des Spielers
when(taxField.getFine()).thenReturn(200); // Steuerbetrag
when(player.getAccountBalance()).thenReturn(1000); // Spieler hat 1000 Guthaben
// Mock visit() Logik, um die Zahlung auszulösen
doAnswer(invocation -> {
FineField field = invocation.getArgument(0);
player.pay(field.getFine());
return null;
}).when(player).visit(any(FineField.class));
// Act: Spieler betritt das Steuerfeld
taxField.accept(player);
assertEquals(800, player.getAccountBalance());
}
/**
* T044: UC-gameplay-14
* Überprüfen, ob der Spieler eine Ereigniskarte zieht und die entsprechende Aktion ausgeführt wird.
*/
@Test
public void testDrawEventCard() {
// Arrange: Mock für Spieler und Karten
Player player = mock(Player.class);
EventField eventField = new EventField("Ereignisfeld", 1);
// Mocking: Ereigniskarte simulieren
Card eventCard = mock(Card.class);
Queue<Card> mockCardQueue = mock(Queue.class);
// Mock DeckHelper: Simuliere Kartenstapel
try (MockedStatic<DeckHelper> mockedDeckHelper = mockStatic(DeckHelper.class)) {
mockedDeckHelper.when(DeckHelper::drawCard).thenReturn(eventCard);
// Mocking: Simuliere die Aktion der Karte
doNothing().when(eventCard).accept(any());
// Act: Spieler betritt das Ereignisfeld und zieht eine Karte
eventField.accept(player);
Card drawnCard = eventField.drawCard();
// Assert: Überprüfe die Interaktionen
verify(eventCard).accept(any()); // Aktion der Karte ausführen
assertSame(eventCard, drawnCard); // Sicherstellen, dass die gezogene Karte zurückgegeben wurde
}
}
/**
* T043: Überprüfen, ob der Spieler die Hypothek zurückzahlt.
*/
@Test
public void testPayBackMortgage() {
// Arrange: Mock für Spieler und Grundstück
Player player = mock(Player.class);
BuildingProperty property = mock(BuildingProperty.class);
// Voraussetzungen: Spieler ist der Besitzer und Grundstück ist hypothekiert
when(property.getOwner()).thenReturn(player);
when(property.isMortgaged()).thenReturn(true);
when(property.getHypo()).thenReturn(500);
// Act: Spieler zahlt Hypothek zurück
int repaymentAmount = (int) Math.round(property.getHypo() * 1.1); // Hypothek + 10% Zinsen
player.pay(repaymentAmount); // Spieler zahlt zurück
verify(player).pay(repaymentAmount); // Zahlung bestätigt
property.setMortgaged(false); // Hypothek wird aufgehoben
when(property.isMortgaged()).thenReturn(false); // Zustand simulieren
// Assert: Überprüfe die Ergebnisse
verify(property).setMortgaged(false); // Hypothek aufgehoben
assertFalse(property.isMortgaged()); // Hypothekenstatus ist aufgehoben
}
/**
* T045 - UC-gameplay-16
* Testet, ob der Spieler nur ein Hotel auf einem Grundstück bauen kann.
*/
@Test
public void testBuildHotel() {
// Arrange: Spieler und Grundstück mocken
Player player = mock(Player.class);
BuildingProperty buildingProperty = mock(BuildingProperty.class);
// Verhalten des Mocks definieren
when(buildingProperty.getOwner()).thenReturn(player); // Spieler ist der Besitzer
when(buildingProperty.buildHotel())
.thenReturn(true) // Erster Versuch: Hotel erfolgreich gebaut
.thenReturn(false); // Zweiter Versuch: Hotelbau blockiert
// Act: Spieler versucht, Hotels zu bauen
boolean firstBuildSuccess = buildingProperty.buildHotel(); // Erster Versuch
boolean secondBuildSuccess = buildingProperty.buildHotel(); // Zweiter Versuch
// Assert: Überprüfen der Ergebnisse
assertTrue(firstBuildSuccess); // Erstes Hotel sollte erlaubt sein
assertFalse(secondBuildSuccess); // Zweites Hotel sollte blockiert werden
}
/**
* T046: Überprüfen, ob das Spiel korrekt zum nächsten Spieler wechselt.
*/
@Test
public void testSwitchTurnToNextPlayer() {
// Arrange
ServerGameLogic logic = mock(ServerGameLogic.class);
Player player1 = mock(Player.class);
Player player2 = mock(Player.class);
Player player3 = mock(Player.class);
when(player1.getId()).thenReturn(1);
when(player2.getId()).thenReturn(2);
when(player3.getId()).thenReturn(3);
// Initialisiere den PlayerHandler mit Spielern
PlayerHandler playerHandler = new PlayerHandler(logic);
playerHandler.addPlayer(player1);
playerHandler.addPlayer(player2);
playerHandler.addPlayer(player3);
// Act
Player currentPlayer = playerHandler.nextPlayer();
// Assert
assertEquals(player2, currentPlayer); // Spieler 2 ist an der Reihe
assertEquals(player3, playerHandler.nextPlayer()); // Spieler 3 ist danach dran
assertEquals(player1, playerHandler.nextPlayer()); // Spieler 1 ist danach wieder dran
}
/**
* T048: Überprüft, ob der Spieler korrekt die Strafzahlung entrichtet.
*/
@Test
public void testPenaltyPayment() {
// Arrange: Mock für Spieler und die Strafe
Player player = mock(Player.class);
int penaltyAmount = 300; // Beispiel-Strafbetrag
// Voraussetzungen: Der Spieler hat ein Konto mit genügend Guthaben
when(player.getAccountBalance()).thenReturn(1000);
// Act: Spieler zahlt die Strafe
player.pay(penaltyAmount);
// Assert: Überprüfe, ob der Betrag abgezogen wurde
verify(player).pay(penaltyAmount);
assertEquals(700, player.getAccountBalance() - penaltyAmount); // Neues Guthaben nach Strafzahlung
}
/**
* T049: Überprüft, ob der Spieler korrekt Strafzahlungen erhält.
*/
@Test
public void testReceivePenaltyPayment() {
// Arrange: Mock für den zahlenden und empfangenden Spieler
Player payingPlayer = mock(Player.class);
Player receivingPlayer = mock(Player.class);
int penaltyAmount = 200; // Beispiel-Strafbetrag
// Voraussetzungen: Der zahlende Spieler hat genug Guthaben
when(payingPlayer.getAccountBalance()).thenReturn(1000);
// Act: Strafzahlung durchführen
payingPlayer.pay(penaltyAmount);
receivingPlayer.earnMoney(penaltyAmount);
// Assert: Überprüfen, ob der Betrag korrekt abgezogen wurde
verify(payingPlayer).pay(penaltyAmount);
// Überprüfen, ob der Betrag beim Empfänger gutgeschrieben wurde
verify(receivingPlayer).earnMoney(penaltyAmount);
// Optional: Überprüfen der neuen Guthabenstände
assertEquals(800, payingPlayer.getAccountBalance() - penaltyAmount); // Neues Guthaben des zahlenden Spielers
assertEquals(200, receivingPlayer.getAccountBalance() + penaltyAmount); // Neues Guthaben des empfangenden Spielers
}
/**
* T050: Überprüfen, ob der Spieler das Gulag verlassen kann.
*
* /
@Test public void testLeaveGulag() {
// Arrange: Mock für PlayerHandler
PlayerHandler handlerMock = mock(PlayerHandler.class);
Player player = new Player(1, handlerMock);
// Simuliere, dass der Spieler eine "Gulag-Frei"-Karte besitzt
player.addJailCard(); // Spieler erhält eine "Gulag-Frei"-Karte
assertEquals(1, player.getNumJailCard()); // Sicherstellen, dass die Karte vorhanden ist
// Simuliere, dass der Spieler das Gulag betritt
GulagField gulagFieldMock = mock(GulagField.class);
gulagFieldMock.accept(player); // Spieler wird in den JailState versetzt
// Act: Spieler nutzt die "Gulag-Frei"-Karte
player.useJailCard(); // Spieler verlässt das Gulag durch die Karte
// Assert: Überprüfen, ob die Karte entfernt wurde und der Spieler aktiv ist
assertEquals(0, player.getNumJailCard()); // Keine Karten mehr übrig
assertEquals(1, player.getFieldID()); // Sicherstellen, dass der Spieler nicht mehr im Gulag ist
}
/**
* T051: UC-gameplay-23
* Überprüfen, ob die Spielreihenfolge korrekt bestimmt wird.
*/
/*
@Test
public void testDetermineTurnOrder() {
// Arrange: Erstellen einer Liste von Spielern mit simulierten Würfel-Ergebnissen
PlayerHandler playerHandler = new PlayerHandler(mock(ServerGameLogic.class));
Player player1 = mock(Player.class);
Player player2 = mock(Player.class);
Player player3 = mock(Player.class);
when(player1.rollDice()).thenReturn(new DiceResult(List.of(4, 3))); // Ergebnis: 7
when(player2.rollDice()).thenReturn(new DiceResult(List.of(6, 1))); // Ergebnis: 7
when(player3.rollDice()).thenReturn(new DiceResult(List.of(5, 5))); // Ergebnis: 10
playerHandler.addPlayer(player1);
playerHandler.addPlayer(player2);
playerHandler.addPlayer(player3);
// Act: Reihenfolge der Spieler bestimmen
List<Player> turnOrder = playerHandler.determineTurnOrder();
// Assert: Überprüfung, ob die Spieler in der korrekten Reihenfolge sortiert sind
assertEquals(player3, turnOrder.get(0)); // Spieler 3 hat die höchste Summe (10)
assertTrue(turnOrder.containsAll(List.of(player1, player2))); // Spieler 1 und 2 folgen
assertEquals(3, turnOrder.size()); // Überprüfung, ob alle Spieler berücksichtigt wurden
}
*/
/**
* T052: UC-gameplay-24
* Überprüfen, ob der Spieler Bankrott erklären kann.
*//*
@Test
public void testDeclareBankruptcy() {
// Arrange: Mock für Spieler, Bank und Besitz
Player player = new Player(1, "Spieler 1", mock(PlayerHandler.class));
PropertyField property1 = mock(PropertyField.class);
PropertyField property2 = mock(PropertyField.class);
List<PropertyField> properties = List.of(property1, property2);
// Spieler besitzt zwei Grundstücke und hat kein Geld mehr
player.earnMoney(500); // Spieler hat 500 auf dem Konto
when(property1.getOwner()).thenReturn(player);
when(property2.getOwner()).thenReturn(player);
player.getProperties().addAll(properties);
// Spieler hat Schulden (z. B. 1000)
int debt = 1000;
// Act: Spieler erklärt Bankrott
player.pay(debt); // Schulden abziehen
player.declareBankruptcy(); // Bankrott erklären
// Assert: Überprüfen, ob Besitz zurückgegeben wurde und Spieler bankrott ist
for (PropertyField property : properties) {
verify(property).setOwner(null); // Besitz zurück an die Bank
}
assertTrue(player.state instanceof Player.BankruptState); // Spieler ist jetzt bankrott
assertEquals(0, player.getAccountBalance()); // Spieler hat kein Geld mehr
}
*/
/**
* T053: UC-gameplay-25
* Überprüfen, ob der Spieler aufgrund eines anderen Spielers Bankrott geht.
*//*
@Test
public void testBankruptcyByPlayer() {
// Arrange: Mock für Spieler und Besitz
Player player1 = new Player(1, "Spieler 1", mock(PlayerHandler.class)); // Schuldner
Player player2 = new Player(2, "Spieler 2", mock(PlayerHandler.class)); // Gläubiger
PropertyField property1 = mock(PropertyField.class);
PropertyField property2 = mock(PropertyField.class);
List<PropertyField> properties = List.of(property1, property2);
// Spieler 1 besitzt zwei Grundstücke und hat wenig Geld
player1.earnMoney(500); // Spieler 1 hat 500 auf dem Konto
when(property1.getOwner()).thenReturn(player1);
when(property2.getOwner()).thenReturn(player1);
player1.getProperties().addAll(properties);
// Spieler 2 ist der Gläubiger
player2.earnMoney(1000); // Spieler 2 hat genug Geld
// Act: Spieler 1 zahlt an Spieler 2, bis er bankrott geht
int debt = 1000; // Spieler 1 schuldet Spieler 2 1000
player1.pay(debt);
player2.earnMoney(debt); // Spieler 2 erhält das Geld
if (player1.getAccountBalance() < 0) {
player1.declareBankruptcy();
}
// Assert: Überprüfen, ob Spieler 1 bankrott ist und Spieler 2 das Geld erhalten hat
for (PropertyField property : properties) {
verify(property).setOwner(null); // Besitz von Spieler 1 zurück an die Bank
}
assertTrue(player1.state instanceof Player.BankruptState); // Spieler 1 ist bankrott
assertEquals(0, player1.getAccountBalance()); // Spieler 1 hat kein Geld mehr
assertEquals(1500, player2.getAccountBalance()); // Spieler 2 hat das Geld erhalten
}
*/
/**
* T054: UC-gameplay-26
* Überprüfen, ob das Spiel bei Bankrott eines Spielers mit Game Over endet.
*/
/*@Test
public void testGameOverBankruptcy() {
// Arrange: Mock für Spieler und Spiel-Logik
PlayerHandler playerHandler = mock(PlayerHandler.class);
ServerGameLogic gameLogic = mock(ServerGameLogic.class);
when(playerHandler.getLogic()).thenReturn(gameLogic);
Player player1 = new Player(1, "Spieler 1", playerHandler); // Spieler, der bankrott geht
Player player2 = new Player(2, "Spieler 2", playerHandler); // Letzter verbleibender Spieler
// Spieler in die PlayerHandler-Liste hinzufügen
List<Player> players = List.of(player1, player2);
when(playerHandler.getPlayerCount()).thenReturn(players.size());
// Spieler 1 verliert alles und erklärt Bankrott
player1.declareBankruptcy();
players.remove(player1); // Spieler 1 wird entfernt
when(playerHandler.getPlayerCount()).thenReturn(players.size() - 1);
// Act: Überprüfen, ob nur noch ein Spieler übrig ist
if (players.size() == 1) {
gameLogic.endGame(player2); // Spielende auslösen
}
// Assert: Prüfen, ob das Spiel im GameOver-Zustand ist und der Gewinner korrekt gesetzt wurde
verify(gameLogic).setGameState(GameState.GAME_OVER); // Spielstatus auf "Game Over" setzen
verify(gameLogic).endGame(player2); // Gewinner ist Spieler 2
assertTrue(player2.getAccountBalance() > 0); // Gewinner hat ein positives Guthaben
}
*/
/**
* T056: UC-gameplay-29
* Überprüfen, ob das Ereignisfeld eine zufällige Karte anzeigt und die entsprechende Aktion ausführt.
*/
@Test
public void testTriggerEventTile() {
// Arrange: Mock für Spieler, Ereignisfeld und DeckHelper
Player player = mock(Player.class);
EventField eventField = mock(EventField.class);
DeckHelper deckHelper = mock(DeckHelper.class);
Card eventCard = mock(Card.class); // Ereigniskarte
// Stubbing: Ereigniskarte ziehen
when(eventField.drawCard()).thenReturn(eventCard);
when(eventCard.getDescription()).thenReturn("Du bekommst 200€!"); // Beispieltext
// Stubbing: Spieleraktion durch Ereigniskarte
doAnswer(invocation -> {
player.earnMoney(200); // Aktion: Geld dem Spieler gutschreiben
return null;
}).when(eventCard).accept(any());
// Act: Spieler betritt das Ereignisfeld
eventField.accept(player); // Spieler interagiert mit dem Ereignisfeld
Card drawnCard = eventField.drawCard(); // Ereigniskarte wird gezogen
drawnCard.accept(deckHelper); // Ereigniskarte führt ihre Aktion aus
// Assert: Überprüfen, ob die Karte korrekt angezeigt und die Aktion ausgeführt wurde
assertEquals("Du bekommst 200€!", drawnCard.getDescription()); // Überprüfung der Kartenbeschreibung
verify(player).earnMoney(200); // Überprüfung, ob dem Spieler 200€ gutgeschrieben wurden
}
/**
* T057: UC-gameplay-30
* Überprüfen, ob der Spieler beim Erreichen des Gulag-Feldes in den Gulag versetzt wird.
*/
/*
@Test
public void testTriggerGulagTransfer() {
// Arrange: Mock-Objekte erstellen
Player player = mock(Player.class);
PlayerHandler handler = mock(PlayerHandler.class);
ServerGameLogic logic = mock(ServerGameLogic.class);
BoardManager boardManager = mock(BoardManager.class);
GulagField gulagField = mock(GulagField.class);
// Setup: Spieler-Setup mit Logik und Mock-Feld
when(handler.getLogic()).thenReturn(logic);
when(logic.getBoardManager()).thenReturn(boardManager);
// Act: Spieler interagiert mit dem Gulag-Feld
doCallRealMethod().when(player).visit(gulagField);
player.visit(gulagField); // Spieler landet auf dem Gulag-Feld
// Assert: Überprüfen, ob der Spieler in den "JailState" versetzt wird
verify(player).setState(any(Player.JailState.class));
assertTrue(player.getState() instanceof Player.JailState); // Spieler ist jetzt im JailState
}*/
/**
* T058: UC-gameplay-31
* Überprüfen, ob der Spieler eine Karte von der Bank erfolgreich kaufen kann.
*/
/*
@Test
public void testBuyCard() {
// Arrange: Mock-Objekte für Spieler und Property erstellen
Player player = spy(new Player(1, mock(PlayerHandler.class))); // Verwenden Sie spy, um die reale Methode zu testen
BuildingProperty property = mock(BuildingProperty.class);
// Voraussetzungen: Karte ist unbesessen und der Spieler hat genug Geld
when(property.getOwner()).thenReturn(null); // Karte gehört niemandem
when(property.getPrice()).thenReturn(1000); // Kartenpreis
when(player.getAccountBalance()).thenReturn(2000); // Spieler hat genug Geld
// Act: Spieler kauft die Karte
player.buyProperty(property);
// Assert: Überprüfen, ob der Spieler die Karte besitzt und das Geld abgezogen wurde
verify(player).pay(1000); // Geld abgezogen
verify(property).setOwner(player); // Spieler wird als Besitzer gesetzt
verify(property).getOwner(); // Prüfen, ob das Eigentümer-Attribut korrekt gesetzt wurde
}
*/
/**
* T059: UC-gameplay-32
* Überprüfen, ob der Kartenerwerb fehlschlägt, wenn der Spieler nicht genug Geld hat.
*/
/*@Test
public void testCardPurchaseFailed() {
// Arrange: Mock-Objekte für Spieler und Property erstellen
Player player = spy(new Player(1, mock(PlayerHandler.class))); // Spy verwendet für reale Methoden
BuildingProperty property = mock(BuildingProperty.class);
// Voraussetzungen: Karte gehört der Bank und Spieler hat zu wenig Geld
when(property.getOwner()).thenReturn(null); // Karte gehört der Bank
when(property.getPrice()).thenReturn(1000); // Preis der Karte
when(player.getAccountBalance()).thenReturn(500); // Spieler hat zu wenig Geld
// Act & Assert: Spieler versucht, die Karte zu kaufen
Exception exception = assertThrows(IllegalStateException.class, () -> {
player.buyProperty(property); // Kaufversuch
});
// Überprüfen, ob die erwartete Ausnahme mit der korrekten Nachricht ausgelöst wurde
assertEquals("Property cannot be purchased", exception.getMessage());
// Verifizieren, dass der Besitzer nicht geändert wurde
verify(property, never()).setOwner(player); // Spieler darf nicht als Besitzer gesetzt werden
// Verifizieren, dass kein Geld abgezogen wurde
verify(player, never()).pay(anyInt());
}
*/
/**
* T60: Überprüfen, ob der Spieler korrekt Miete zahlt, wenn er auf einem besetzten Grundstück landet.
*/
/*
@Test
public void testPayRent() {
// Arrange: Erstelle Mock-Objekte für Spieler und Grundstück
Player tenant = spy(new Player(1, mock(PlayerHandler.class))); // Spieler, der die Miete zahlt
Player owner = spy(new Player(2, mock(PlayerHandler.class))); // Spieler, der die Miete erhält
BuildingProperty property = mock(BuildingProperty.class); // Grundstück
// Voraussetzungen:
when(property.getOwner()).thenReturn(owner); // Eigentümer des Grundstücks
when(property.calcRent()).thenReturn(300); // Berechnete Miete beträgt 300
when(tenant.getAccountBalance()).thenReturn(1000); // Mieter hat 1000 Guthaben
when(owner.getAccountBalance()).thenReturn(2000); // Vermieter hat 2000 Guthaben
// Act: Spieler besucht das Grundstück
property.accept(tenant);
// Assert: Überprüfen, ob die Miete korrekt verarbeitet wurde
verify(tenant).pay(300); // Spieler zahlt 300
verify(owner).earnMoney(300); // Eigentümer erhält 300
assertEquals(700, tenant.getAccountBalance()); // Mieter hat noch 700 übrig
assertEquals(2300, owner.getAccountBalance()); // Vermieter hat jetzt 2300
}
*/
/**
* T61: Überprüfen, ob der Spieler bei fehlendem Guthaben die Miete nicht zahlen kann.
*/
@Test
public void testRentPaymentFailed() {
// Arrange: Mock-Objekte für Spieler und Grundstück
Player tenant = spy(new Player(1, mock(PlayerHandler.class))); // Spieler, der die Miete zahlen soll
Player owner = spy(new Player(2, mock(PlayerHandler.class))); // Vermieter
BuildingProperty property = mock(BuildingProperty.class); // Grundstück
// Voraussetzungen
when(property.getOwner()).thenReturn(owner); // Eigentümer des Grundstücks
when(property.calcRent()).thenReturn(300); // Berechnete Miete
when(tenant.getAccountBalance()).thenReturn(200); // Guthaben des Mieters unzureichend
when(owner.getAccountBalance()).thenReturn(2000); // Guthaben des Vermieters
// Act: Spieler besucht das Grundstück
property.accept(tenant);
// Assert: Überprüfe, dass keine Zahlung stattfindet
verify(tenant, never()).pay(300); // Spieler zahlt nichts
verify(owner, never()).earnMoney(300); // Vermieter erhält nichts
assertEquals(200, tenant.getAccountBalance()); // Guthaben des Mieters bleibt unverändert
assertEquals(2000, owner.getAccountBalance()); // Guthaben des Vermieters bleibt unverändert
}
/**
* T63: Überprüfen, ob der Spieler aufgrund einer Strafe eine Runde aussetzen muss.
*/
/*
@Test
public void testSkipTurnDueToPenalty() {
// Arrange
Player player = mock(Player.class);
PlayerHandler handler = mock(PlayerHandler.class);
when(handler.nextPlayer()).thenReturn(player); // Spielerwechsel simulieren
EventField penaltyField = mock(EventField.class);
ServerGameLogic logic = mock(ServerGameLogic.class);
when(penaltyField.accept(player)).then(invocation -> {
player.skipTurn(); // Spieler erhält eine Strafe und muss aussetzen
return null;
});
// Act
penaltyField.accept(player);
// Assert
verify(player).skipTurn(); // Spieler muss Runde aussetzen
}
*/
/**
T68: Überprüfen, ob die Anzahl der "Gulag-Frei"-Karten nach der Verwendung korrekt abgezogen wird
*/
@Test
public void testDeductGulagFreeCard() {
// Arrange
Player player = new Player(1, mock(PlayerHandler.class));
player.addJailCard(); // Spieler besitzt eine Karte
player.addJailCard(); // Spieler besitzt zwei Karten
assertEquals(2, player.getNumJailCard()); // Sicherstellen, dass Spieler 2 Karten hat
// Act
player.removeJailCard(); // Spieler verwendet eine Karte
// Assert
assertEquals(1, player.getNumJailCard()); // Anzahl der Karten sollte um 1 reduziert sein
}
/**
* T070: Überprüfen, ob der Spieler erfolgreich aus dem Gulag rauswürfeln kann.
*/
/*
@Test
public void testRollToExitGulag() {
// Arrange
Player player = new Player(1, mock(PlayerHandler.class));
player.addJailCard();
player.state = player.new JailState();
DiceResult successfulRoll = new DiceResult(List.of(3, 3)); // Doppelte gewürfelt
when(player.rollDice()).thenReturn(successfulRoll);
// Act
DiceResult rollResult = player.rollDice();
// Assert
assertTrue(rollResult.isDoublets()); // Sicherstellen, dass doppelte gewürfelt wurde
assertTrue(player.state instanceof Player.ActiveState); // Spieler ist jetzt aktiv
}
*/
/**
* T071: Überprüfen, ob das Rauswürfeln aus dem Gulag fehlschlägt.
*/
/*
@Test
public void testFailRollToExitGulag() {
// Arrange
Player player = new Player(1, mock(PlayerHandler.class));
player.state = player.new JailState();
DiceResult unsuccessfulRoll = new DiceResult(List.of(1, 2)); // Keine Doppel
when(player.rollDice()).thenReturn(unsuccessfulRoll);
// Act
DiceResult rollResult = player.rollDice();
// Assert
assertFalse(rollResult.isDoublets()); // Sicherstellen, dass keine Doppel gewürfelt wurden
assertTrue(player.state instanceof Player.JailState); // Spieler bleibt im Gulag
}
*/
/**
* T072: Überprüfen, ob der Spieler durch Zahlung erfolgreich das Gulag verlassen kann.
*/
/*
@Test
public void testPayToExitGulag() {
// Arrange
Player player = new Player(1, mock(PlayerHandler.class));
player.state = player.new JailState();
player.earnMoney(500); // Spieler hat genug Geld
// Act
player.payBail();
// Assert
assertTrue(player.state instanceof Player.ActiveState); // Spieler ist jetzt aktiv
assertEquals(0, player.getAccountBalance()); // Geld korrekt abgezogen
}
*/
/**
* T073: Überprüfen, ob der Ausstieg aus dem Gulag durch Zahlung fehlschlägt, wenn nicht genug Geld vorhanden ist.
*/
/*
@Test
public void testFailPayToExitGulag() {
// Arrange
Player player = new Player(1, mock(PlayerHandler.class));
player.state = player.new JailState();
player.pay(100); // Spieler hat kein Geld mehr
// Act & Assert
assertThrows(IllegalStateException.class, () -> player.payBail());
assertTrue(player.state instanceof Player.JailState); // Spieler bleibt im Gulag
}
*/
/*
/**
* T074: Überprüfen, ob der Spieler eine "Gulag-Frei"-Karte erfolgreich nutzen kann.
*/
/*
@Test
public void testUseGulagFreeCardToExit() {
// Arrange
Player player = new Player(1, mock(PlayerHandler.class));
player.state = player.new JailState();
player.addJailCard(); // Spieler besitzt eine Karte
// Act
player.useJailCard();
// Assert
assertEquals(0, player.getNumJailCard()); // Karte wurde verbraucht
assertTrue(player.state instanceof Player.ActiveState); // Spieler ist jetzt aktiv
}
*/
/**
* T075: Überprüfen, ob der Spieler das Gulag nicht verlassen kann, wenn keine "Gulag-Frei"-Karten verfügbar sind.
*/
/*
@Test
public void testFailUseGulagFreeCardToExit() {
// Arrange
Player player = new Player(1, mock(PlayerHandler.class));
player.state = player.new JailState();
// Act & Assert
assertThrows(IllegalStateException.class, () -> player.useJailCard());
assertTrue(player.state instanceof Player.JailState); // Spieler bleibt im Gulag
}
*/
}

View File

@@ -26,11 +26,26 @@ import com.jme3.network.serializing.Serializer;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.PlayerHandler;
import pp.monopoly.game.server.ServerGameLogic;
import pp.monopoly.game.server.ServerSender;
import pp.monopoly.message.client.BuyPropertyRequest;
import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.client.EndTurn;
import pp.monopoly.message.client.PlayerReady;
import pp.monopoly.message.client.RollDice;
import pp.monopoly.message.client.TradeOffer;
import pp.monopoly.message.client.TradeResponse;
import pp.monopoly.message.client.ViewAssetsRequest;
import pp.monopoly.message.server.DiceResult;
import pp.monopoly.message.server.EventDrawCard;
import pp.monopoly.message.server.GameStart;
import pp.monopoly.message.server.NextPlayerTurn;
import pp.monopoly.message.server.PlayerStatusUpdate;
import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.model.Figure;
import pp.monopoly.model.IntPoint;
import pp.monopoly.model.LimitedLinkedList;
/**
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
@@ -105,9 +120,32 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
private void initializeSerializables() {
Serializer.registerClass(IntPoint.class);
Serializer.registerClass(BuyPropertyRequest.class);
Serializer.registerClass(EndTurn.class);
Serializer.registerClass(PlayerReady.class);
Serializer.registerClass(RollDice.class);
Serializer.registerClass(TradeOffer.class);
Serializer.registerClass(TradeResponse.class);
Serializer.registerClass(ViewAssetsRequest.class);
Serializer.registerClass(GameStart.class);
Serializer.registerClass(LimitedLinkedList.class);
Serializer.registerClass(NextPlayerTurn.class);
Serializer.registerClass(Player.class);
Serializer.registerClass(Figure.class);
Serializer.registerClass(PlayerHandler.class);
Serializer.registerClass(DiceResult.class);
Serializer.registerClass(EventDrawCard.class);
Serializer.registerClass(PlayerStatusUpdate.class);
}
private void registerListeners() {
myServer.addMessageListener(this, BuyPropertyRequest.class);
myServer.addMessageListener(this, EndTurn.class);
myServer.addMessageListener(this, PlayerReady.class);
myServer.addMessageListener(this, RollDice.class);
myServer.addMessageListener(this, TradeOffer.class);
myServer.addMessageListener(this, TradeResponse.class);
myServer.addMessageListener(this, ViewAssetsRequest.class);
myServer.addConnectionListener(this);
}
@@ -122,7 +160,6 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
public void connectionAdded(Server server, HostedConnection hostedConnection) {
LOGGER.log(Level.INFO, "New connection established: {0}", hostedConnection); //NON-NLS
logic.addPlayer(hostedConnection.getId());
System.out.println("Spieler verbunden: ID = " + hostedConnection.getId());
}
@Override