Compare commits
	
		
			192 Commits
		
	
	
		
			05680af726
			...
			reworkedGu
		
	
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					119284f256 | 
@@ -64,6 +64,16 @@ selector("label-Bold", "pp") {
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    textHAlignment = HAlignment.Center
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    textVAlignment = VAlignment.Center
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}
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selector("label-toolbar", "pp") {
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    insets = new Insets3f(2, 2, 2, 2)
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		||||
    font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
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		||||
    fontSize = 30
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		||||
    color = new ColorRGBA(ColorRGBA.White)
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		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
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		||||
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		||||
}
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		||||
selector("label-Text", "pp") {
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    insets = new Insets3f(2, 2, 2, 2)
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@@ -71,6 +81,14 @@ selector("label-Text", "pp") {
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    color = buttonEnabledColor
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}
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selector("label-account", "pp") {
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    insets = new Insets3f(2, 2, 2, 2)
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    fontSize = 25
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    color = new ColorRGBA(ColorRGBA.White)
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    textHAlignment = HAlignment.Center
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    textVAlignment = VAlignment.Center
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}
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selector("card-label", "pp") {
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    insets = new Insets3f(2, 2, 2, 2)
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    color = ColorRGBA.Black
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@@ -1,5 +1,6 @@
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plugins {
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    id 'buildlogic.jme-application-conventions'
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    id 'com.github.johnrengelman.shadow' version '8.1.1'
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}
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description = 'Monopoly Client'
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@@ -26,3 +27,12 @@ application {
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    mainClass = 'pp.monopoly.client.MonopolyApp'
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    applicationName = 'monopoly'
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}
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shadowJar {
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    manifest {
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        attributes(
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            'Main-Class': 'pp.monopoly.client.MonopolyApp'
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        )
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    }
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}
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@@ -0,0 +1,217 @@
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package pp.monopoly.client;
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import com.jme3.app.Application;
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import com.jme3.app.state.AppStateManager;
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import com.jme3.asset.AssetManager;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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import com.jme3.shadow.DirectionalLightShadowRenderer;
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import com.jme3.shadow.EdgeFilteringMode;
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import com.jme3.texture.Texture;
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import com.jme3.util.SkyFactory;
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import com.jme3.util.TangentBinormalGenerator;
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import pp.monopoly.model.Board;
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import pp.monopoly.client.gui.BobTheBuilder;
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import pp.monopoly.client.gui.Toolbar;
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import static pp.util.FloatMath.PI;
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import static pp.util.FloatMath.TWO_PI;
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import static pp.util.FloatMath.cos;
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import static pp.util.FloatMath.sin;
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import static pp.util.FloatMath.sqrt;
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/**
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 * Manages the rendering and visual aspects of the sea and sky in the Battleship game.
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 * This state is responsible for setting up and updating the sea, sky, and lighting
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 * conditions, and controls the camera to create a dynamic view of the game environment.
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 */
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public class BoardAppState extends MonopolyAppState {
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    /**
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     * The path to the unshaded texture material.
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     */ 
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    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
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    /**
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     * The path to the sea texture material.
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     */
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    private static final String BoardTexture = "Pictures/board2.png"; //NON-NLS
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    /**
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     * The root node for all visual elements in this state.
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     */
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    private final Node viewNode = new Node("view"); //NON-NLS
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    /**
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     * The node containing the scene elements, such as the sea surface.
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     */
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    private final Node sceneNode = new Node("scene"); //NON-NLS
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    /**
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     * Synchronizes the buildings's visual representation with the game logic.
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     */
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    private BobTheBuilder bobTheBuilder;
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    /**
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     * The pop-up manager for displaying messages and notifications.
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     */
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    private PopUpManager popUpManager;;
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    /**
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     * Initializes the state by setting up the sky, lights, and other visual components.
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     * This method is called when the state is first attached to the state manager.
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     *
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     * @param stateManager the state manager
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     * @param application  the application
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     */
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    @Override
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    public void initialize(AppStateManager stateManager, Application application) {
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        super.initialize(stateManager, application);
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        popUpManager = new PopUpManager(getApp());
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        viewNode.attachChild(sceneNode);
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        setupLights();
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        setupSky();
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    }
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    /**
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     * Enables the sea and sky state, setting up the scene and registering any necessary listeners.
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     * This method is called when the state is set to active.
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     */
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    @Override
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    protected void enableState() {
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        getApp().getRootNode().detachAllChildren();
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        getApp().getGuiNode().detachAllChildren();
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        new Toolbar(getApp()).open();
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        sceneNode.detachAllChildren();
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        setupScene();
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        if (bobTheBuilder == null) {
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            bobTheBuilder = new BobTheBuilder(getApp(), getApp().getRootNode());
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            System.out.println("LISTENER IS REGISTEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD");
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            getGameLogic().addListener(bobTheBuilder);
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        }
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        getApp().getRootNode().attachChild(viewNode);
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    }
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    //TODO remove this only for camera testing
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    private static final float ABOVE_SEA_LEVEL = 10f;
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    private static final float INCLINATION = 2.5f;
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    private float cameraAngle;
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    /**
 | 
			
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     * Adjusts the camera position and orientation to create a circular motion around
 | 
			
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     * the center of the map. This provides a dynamic view of the sea and surrounding environment.
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     */
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    private void adjustCamera() {
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        final Board board = getGameLogic().getBoard();
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        final float mx = 0.5f * board.getWidth();
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        final float my = 0.5f * board.getHeight();
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        final float radius = 2f * sqrt(mx * mx + my + my);
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        final float cos = radius * cos(cameraAngle);
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        final float sin = radius * sin(cameraAngle);
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        final float x = mx - cos;
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        final float y = my - sin;
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        final Camera camera = getApp().getCamera();
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        camera.setLocation(new Vector3f(x, ABOVE_SEA_LEVEL, y));
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        camera.lookAt(new Vector3f(0,0, 0),
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                                    Vector3f.UNIT_Y);
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        camera.update();
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    }
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    /**
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     * Disables the sea and sky state, removing visual elements from the scene and unregistering listeners.
 | 
			
		||||
     * This method is called when the state is set to inactive.
 | 
			
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     */
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    @Override
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    protected void disableState() {
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        getApp().getRootNode().detachChild(viewNode);
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        if (bobTheBuilder != null) {
 | 
			
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            getGameLogic().removeListener(bobTheBuilder);
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            bobTheBuilder = null;
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        }
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    }
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    /**
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     * Updates the state each frame, moving the camera to simulate it circling around the map.
 | 
			
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     *
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     * @param tpf the time per frame (seconds)
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		||||
     */
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    @Override
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    public void update(float tpf) {
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        super.update(tpf);
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        //TODO remove this only for camera testing
 | 
			
		||||
        cameraAngle += TWO_PI * 0.05f * tpf;
 | 
			
		||||
        adjustCamera();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets up the lighting for the scene, including directional and ambient lights.
 | 
			
		||||
     * Also configures shadows to enhance the visual depth of the scene.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupLights() {
 | 
			
		||||
        final AssetManager assetManager = getApp().getAssetManager();
 | 
			
		||||
        final DirectionalLightShadowRenderer shRend = new DirectionalLightShadowRenderer(assetManager, 2048, 3);
 | 
			
		||||
        shRend.setLambda(0.55f);
 | 
			
		||||
        shRend.setShadowIntensity(0.6f);
 | 
			
		||||
        shRend.setEdgeFilteringMode(EdgeFilteringMode.Bilinear);
 | 
			
		||||
        getApp().getViewPort().addProcessor(shRend);
 | 
			
		||||
 | 
			
		||||
        final DirectionalLight sun = new DirectionalLight();
 | 
			
		||||
        sun.setDirection(new Vector3f(-1f, -0.7f, -1f).normalizeLocal());
 | 
			
		||||
        viewNode.addLight(sun);
 | 
			
		||||
        shRend.setLight(sun);
 | 
			
		||||
 | 
			
		||||
        final AmbientLight ambientLight = new AmbientLight(new ColorRGBA(1f, 1f, 1f, 1f));
 | 
			
		||||
        viewNode.addLight(ambientLight);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets up the sky in the scene using a skybox with textures for all six directions.
 | 
			
		||||
     * This creates a realistic and immersive environment for the sea.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupSky() {
 | 
			
		||||
        final AssetManager assetManager = getApp().getAssetManager();
 | 
			
		||||
        final Texture west = assetManager.loadTexture("Pictures/Backdrop/left.jpg"); //NON-NLS
 | 
			
		||||
        final Texture east = assetManager.loadTexture("Pictures/Backdrop/right.jpg"); //NON-NLS
 | 
			
		||||
        final Texture north = assetManager.loadTexture("Pictures/Backdrop/front.jpg"); //NON-NLS
 | 
			
		||||
        final Texture south = assetManager.loadTexture("Pictures/Backdrop/back.jpg"); //NON-NLS
 | 
			
		||||
        final Texture up = assetManager.loadTexture("Pictures/Backdrop/up.jpg"); //NON-NLS
 | 
			
		||||
        final Texture down = assetManager.loadTexture("Pictures/Backdrop/down.jpg"); //NON-NLS
 | 
			
		||||
        final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
 | 
			
		||||
        // sky.rotate(0, PI, 0);
 | 
			
		||||
        viewNode.attachChild(sky);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets up the sea surface in the scene. This includes creating the sea mesh,
 | 
			
		||||
     * applying textures, and enabling shadows.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupScene() {
 | 
			
		||||
        final Board board = getGameLogic().getBoard();
 | 
			
		||||
        final float x = board.getWidth();
 | 
			
		||||
        final float y = board.getHeight();
 | 
			
		||||
        final Box seaMesh = new Box(y, 0.1f, x);
 | 
			
		||||
        final Geometry seaGeo = new Geometry("sea", seaMesh); //NONs-NLS
 | 
			
		||||
        seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0));
 | 
			
		||||
        Quaternion rotation = new com.jme3.math.Quaternion();
 | 
			
		||||
        rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
 | 
			
		||||
        seaGeo.setLocalRotation(rotation);
 | 
			
		||||
        final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
 | 
			
		||||
        Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png");
 | 
			
		||||
        seaMat.setTexture("DiffuseMap", texture);
 | 
			
		||||
        seaGeo.setMaterial(seaMat);
 | 
			
		||||
        seaGeo.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        TangentBinormalGenerator.generate(seaGeo);
 | 
			
		||||
        sceneNode.attachChild(seaGeo);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -8,14 +8,13 @@
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
import com.jme3.input.controls.ActionListener;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.system.AppSettings;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.gui.TestWorld;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the state responsible for managing the battle interface within the Battleship game.
 | 
			
		||||
@@ -24,8 +23,6 @@ import pp.monopoly.game.server.Player;
 | 
			
		||||
 */
 | 
			
		||||
public class GameAppState extends MonopolyAppState {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName());
 | 
			
		||||
    private static final float DEPTH = 0f;
 | 
			
		||||
    private static final float GAP = 20f;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * A listener for handling click events in the battle interface.
 | 
			
		||||
@@ -49,9 +46,9 @@ public class GameAppState extends MonopolyAppState {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void enableState() {
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "Enabling game state");
 | 
			
		||||
        battleNode.detachAllChildren();
 | 
			
		||||
        initializeGuiComponents();
 | 
			
		||||
        layoutGuiComponents();
 | 
			
		||||
        addGuiComponents();
 | 
			
		||||
        getApp().getGuiNode().attachChild(battleNode);
 | 
			
		||||
    }
 | 
			
		||||
@@ -85,16 +82,6 @@ public class GameAppState extends MonopolyAppState {
 | 
			
		||||
    private void addGuiComponents() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Lays out the GUI components within the window, positioning them appropriately.
 | 
			
		||||
     * The opponent's map view is positioned based on the window's dimensions and a specified gap.
 | 
			
		||||
     */
 | 
			
		||||
    private void layoutGuiComponents() {
 | 
			
		||||
        final AppSettings s = getApp().getContext().getSettings();
 | 
			
		||||
        final float windowWidth = s.getWidth();
 | 
			
		||||
        final float windowHeight = s.getHeight();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles click events in the battle interface. If the event indicates a click (not a release),
 | 
			
		||||
     * it translates the cursor position to the model's coordinate system and triggers the game logic
 | 
			
		||||
@@ -107,7 +94,6 @@ public class GameAppState extends MonopolyAppState {
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        // testWorld.update(tpf);
 | 
			
		||||
        super.update(tpf);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -15,49 +15,34 @@ import com.jme3.audio.AudioData;
 | 
			
		||||
import com.jme3.audio.AudioNode;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
 | 
			
		||||
 * Handles the background and secondary music in the game.
 | 
			
		||||
 * Allows playing, stopping, and toggling between background music and a secondary track.
 | 
			
		||||
 */
 | 
			
		||||
public class GameMusic extends AbstractAppState{
 | 
			
		||||
public class GameMusic extends AbstractAppState {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
 | 
			
		||||
    private static final String ENABLED_PREF = "enabled"; //NON-NLS
 | 
			
		||||
    private static final String VOLUME_PREF = "volume"; //NON-NLS
 | 
			
		||||
    private static final String ENABLED_PREF = "enabled"; // NON-NLS
 | 
			
		||||
    private static final String VOLUME_PREF = "volume"; // NON-NLS
 | 
			
		||||
 | 
			
		||||
    private AudioNode music;
 | 
			
		||||
    private AudioNode mainMusic;
 | 
			
		||||
    private AudioNode secondaryMusic;
 | 
			
		||||
    private boolean isMainMusicPlaying = false;
 | 
			
		||||
    private boolean isSecondaryMusicPlaying = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if sound is enabled, {@code false} otherwise.
 | 
			
		||||
     */
 | 
			
		||||
    public static boolean enabledInPreferences() {
 | 
			
		||||
        return PREFERENCES.getBoolean(ENABLED_PREF, true);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
     *
 | 
			
		||||
     * @return float to which the volume is set
 | 
			
		||||
     */
 | 
			
		||||
    public static float volumeInPreferences() {
 | 
			
		||||
        return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the sound effects for the game.
 | 
			
		||||
     * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
 | 
			
		||||
     * Initializes the GameMusic app state and loads the background music.
 | 
			
		||||
     *
 | 
			
		||||
     * @param stateManager The state manager
 | 
			
		||||
     * @param app          The application
 | 
			
		||||
     * @param app          The application instance
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void initialize(AppStateManager stateManager, Application app) {
 | 
			
		||||
        super.initialize(stateManager, app);
 | 
			
		||||
        music = loadSound(app, "Sound/background.ogg");
 | 
			
		||||
        mainMusic = loadSound(app, "Sound/background.ogg");
 | 
			
		||||
        secondaryMusic = loadSound(app, "Sound/ChooseYourCharakter.ogg");
 | 
			
		||||
        setVolume(volumeInPreferences());
 | 
			
		||||
        music.setLooping(true);
 | 
			
		||||
        if (isEnabled() && music != null) {
 | 
			
		||||
            music.play();
 | 
			
		||||
        if (isEnabled()) {
 | 
			
		||||
            playMainMusic();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -71,7 +56,7 @@ public class GameMusic extends AbstractAppState{
 | 
			
		||||
    private AudioNode loadSound(Application app, String name) {
 | 
			
		||||
        try {
 | 
			
		||||
            final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
 | 
			
		||||
            sound.setLooping(false);
 | 
			
		||||
            sound.setLooping(true);
 | 
			
		||||
            sound.setPositional(false);
 | 
			
		||||
            return sound;
 | 
			
		||||
        }
 | 
			
		||||
@@ -82,41 +67,129 @@ public class GameMusic extends AbstractAppState{
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the enabled state of this AppState.
 | 
			
		||||
     * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
 | 
			
		||||
     * Plays the main music.
 | 
			
		||||
     */
 | 
			
		||||
    private void playMainMusic() {
 | 
			
		||||
        if (!isEnabled()) {
 | 
			
		||||
            return; // Sound is disabled
 | 
			
		||||
        }
 | 
			
		||||
        if (mainMusic != null && !isMainMusicPlaying) {
 | 
			
		||||
            mainMusic.play();
 | 
			
		||||
            isMainMusicPlaying = true;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Stops the main music.
 | 
			
		||||
     */
 | 
			
		||||
    private void stopMainMusic() {
 | 
			
		||||
        if (mainMusic != null && isMainMusicPlaying) {
 | 
			
		||||
            mainMusic.stop();
 | 
			
		||||
            isMainMusicPlaying = false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the secondary music and stops the main music.
 | 
			
		||||
     *
 | 
			
		||||
     * @param enabled {@code true} to enable the AppState, {@code false} to disable it.
 | 
			
		||||
     * @param app                The application instance
 | 
			
		||||
     * @param secondaryMusicFile The file path of the secondary audio file
 | 
			
		||||
     */
 | 
			
		||||
    private void playSecondaryMusic() {
 | 
			
		||||
        if(!isEnabled()) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        if (isSecondaryMusicPlaying) {
 | 
			
		||||
            return; // Secondary music is already playing
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        stopMainMusic();
 | 
			
		||||
 | 
			
		||||
        if (secondaryMusic != null) {
 | 
			
		||||
            secondaryMusic.setVolume(volumeInPreferences());
 | 
			
		||||
            secondaryMusic.play();
 | 
			
		||||
            isSecondaryMusicPlaying = true;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Stops the secondary music.
 | 
			
		||||
     */
 | 
			
		||||
    private void stopSecondaryMusic() {
 | 
			
		||||
        if (secondaryMusic != null && isSecondaryMusicPlaying) {
 | 
			
		||||
            secondaryMusic.stop();
 | 
			
		||||
            isSecondaryMusicPlaying = false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Toggles between the background music and the secondary track.
 | 
			
		||||
     * If the secondary track is playing, it stops and resumes the background music.
 | 
			
		||||
     * If the background music is playing, it pauses and plays the secondary track.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app                The application instance
 | 
			
		||||
     * @param secondaryMusicFile The file path of the secondary audio file
 | 
			
		||||
     */
 | 
			
		||||
    public void toggleMusic() {
 | 
			
		||||
        if(!isEnabled()) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        if (isSecondaryMusicPlaying) {
 | 
			
		||||
            stopSecondaryMusic();
 | 
			
		||||
            playMainMusic();
 | 
			
		||||
        } else {
 | 
			
		||||
            playSecondaryMusic();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the audio volume for both the main and secondary tracks.
 | 
			
		||||
     *
 | 
			
		||||
     * @param vol The volume level (0.0f to 1.0f)
 | 
			
		||||
     */
 | 
			
		||||
    public void setVolume(float vol) {
 | 
			
		||||
        if (mainMusic != null) mainMusic.setVolume(vol);
 | 
			
		||||
        if (secondaryMusic != null) secondaryMusic.setVolume(vol);
 | 
			
		||||
        PREFERENCES.putFloat(VOLUME_PREF, vol);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Enables or disables the sound system.
 | 
			
		||||
     * When disabled, all music stops.
 | 
			
		||||
     *
 | 
			
		||||
     * @param enabled {@code true} to enable, {@code false} to disable
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void setEnabled(boolean enabled) {
 | 
			
		||||
        if (isEnabled() == enabled) return;
 | 
			
		||||
 | 
			
		||||
        if (music != null) {
 | 
			
		||||
            if (enabled) {
 | 
			
		||||
                music.play();
 | 
			
		||||
            } else {
 | 
			
		||||
                music.stop();
 | 
			
		||||
            }
 | 
			
		||||
        if (enabled) {
 | 
			
		||||
            playMainMusic();
 | 
			
		||||
        } else {
 | 
			
		||||
            stopMainMusic();
 | 
			
		||||
            stopSecondaryMusic();
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
        super.setEnabled(enabled);
 | 
			
		||||
        LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
 | 
			
		||||
        LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); // NON-NLS
 | 
			
		||||
        PREFERENCES.putBoolean(ENABLED_PREF, enabled);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Toggles the game sound on or off.
 | 
			
		||||
     * Retrieves the current sound volume preference.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The volume level (0.0f to 1.0f)
 | 
			
		||||
     */
 | 
			
		||||
    public void toggleSound() {
 | 
			
		||||
        setEnabled(!isEnabled());
 | 
			
		||||
    public static float volumeInPreferences() {
 | 
			
		||||
        return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the volume of music
 | 
			
		||||
     * @param vol the volume to which the music should be set
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if sound is enabled, {@code false} otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public void setVolume(float vol){
 | 
			
		||||
        music.setVolume(vol);
 | 
			
		||||
        PREFERENCES.putFloat(VOLUME_PREF, vol);
 | 
			
		||||
    public static boolean enabledInPreferences() {
 | 
			
		||||
        return PREFERENCES.getBoolean(ENABLED_PREF, true);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -27,9 +27,25 @@ import static pp.util.PreferencesUtils.getPreferences;
 | 
			
		||||
 * An application state that plays sounds.
 | 
			
		||||
 */
 | 
			
		||||
public class GameSound extends AbstractAppState implements GameEventListener {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Logger instance for logging messages related to GameSound.
 | 
			
		||||
     */
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *  Preferences instance for managing GameSound-related settings.
 | 
			
		||||
     */
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(GameSound.class);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Preference key for enabling or disabling GameSound.
 | 
			
		||||
     */
 | 
			
		||||
    private static final String ENABLED_PREF = "enabled"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Preference key for storing the volume level of GameSound.
 | 
			
		||||
     */
 | 
			
		||||
    private static final String VOLUME_PREF = "volume"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    private AudioNode passStartSound;
 | 
			
		||||
@@ -223,6 +239,11 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
			
		||||
        PREFERENCES.putFloat(VOLUME_PREF, vol);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Overrides  {@link SoundEvent#notifyListener(GameEventListener)}
 | 
			
		||||
     * @param event the received event
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(SoundEvent event) {
 | 
			
		||||
        switch (event.sound()) {
 | 
			
		||||
 
 | 
			
		||||
@@ -30,25 +30,23 @@ import com.jme3.system.AppSettings;
 | 
			
		||||
import com.simsilica.lemur.GuiGlobals;
 | 
			
		||||
import com.simsilica.lemur.style.BaseStyles;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.DialogBuilder;
 | 
			
		||||
import pp.dialog.DialogManager;
 | 
			
		||||
import pp.graphics.Draw;
 | 
			
		||||
import static pp.monopoly.Resources.lookup;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.client.gui.StartMenu;
 | 
			
		||||
import pp.monopoly.client.gui.TestWorld;
 | 
			
		||||
import pp.monopoly.client.gui.popups.*;
 | 
			
		||||
import pp.monopoly.game.client.ClientGameLogic;
 | 
			
		||||
import pp.monopoly.game.client.MonopolyClient;
 | 
			
		||||
import pp.monopoly.game.client.ServerConnection;
 | 
			
		||||
import pp.monopoly.message.client.NotificationAnswer;
 | 
			
		||||
import pp.monopoly.notification.ClientStateEvent;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.InfoTextEvent;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The main class for the Battleship client application.
 | 
			
		||||
 * The main class for the Monopoly client application.
 | 
			
		||||
 * It manages the initialization, input setup, GUI setup, and game states for the client.
 | 
			
		||||
 */
 | 
			
		||||
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
 | 
			
		||||
@@ -123,23 +121,10 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
 | 
			
		||||
     */
 | 
			
		||||
    private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
 | 
			
		||||
 | 
			
		||||
    //TODO temp for testing
 | 
			
		||||
    private EventCardPopup eventCard;
 | 
			
		||||
    private BuildingPropertyCard buildingProperty;
 | 
			
		||||
    private FoodFieldCard foodField;
 | 
			
		||||
    private GateFieldCard gateField;
 | 
			
		||||
    private BuyCard buyCard;
 | 
			
		||||
    private LooserPopUp looserpopup;
 | 
			
		||||
    private Bankrupt bankrupt;
 | 
			
		||||
    private TimeOut timeOut;
 | 
			
		||||
    private SellHouse sellHouse;
 | 
			
		||||
    private BuyHouse buyHouse;
 | 
			
		||||
    private TakeMortage takeMortage;
 | 
			
		||||
    private RepayMortage repayMortage;
 | 
			
		||||
 | 
			
		||||
    private boolean isBuyCardPopupOpen = false;
 | 
			
		||||
    private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
 | 
			
		||||
    private TestWorld testWorld;
 | 
			
		||||
    /**
 | 
			
		||||
     * Listener for handeling Demo Mode (Minas mode)
 | 
			
		||||
     */
 | 
			
		||||
    private final ActionListener f8Listener = (name, isPressed, tpf) -> handleF8(isPressed);
 | 
			
		||||
 | 
			
		||||
    static {
 | 
			
		||||
        // Configure logging
 | 
			
		||||
@@ -154,7 +139,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the Battleship application.
 | 
			
		||||
     * Starts the Monopoly application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param args Command-line arguments for launching the application.
 | 
			
		||||
     */
 | 
			
		||||
@@ -166,7 +151,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
 | 
			
		||||
     * Constructs a new {@code MonopolyApp} instance.
 | 
			
		||||
     * Initializes the configuration, server connection, and game logic listeners.
 | 
			
		||||
     */
 | 
			
		||||
    private MonopolyApp() {
 | 
			
		||||
    public MonopolyApp() {
 | 
			
		||||
        config = new MonopolyAppConfig();
 | 
			
		||||
        config.readFromIfExists(CONFIG_FILE);
 | 
			
		||||
        serverConnection = makeServerConnection();
 | 
			
		||||
@@ -221,9 +206,9 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the current configuration settings for the Battleship client.
 | 
			
		||||
     * Returns the current configuration settings for the Monopoly client.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link BattleshipClientConfig} instance. //TODO Fehler im Kommentar
 | 
			
		||||
     * @return The {@link pp.monopoly.game.client.MonopolyClientConfig} instance.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public MonopolyAppConfig getConfig() {
 | 
			
		||||
@@ -268,27 +253,23 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
 | 
			
		||||
        inputManager.setCursorVisible(false);
 | 
			
		||||
        inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
 | 
			
		||||
        inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
 | 
			
		||||
        inputManager.addMapping("F8", new KeyTrigger(KeyInput.KEY_F8));
 | 
			
		||||
        inputManager.addListener(f8Listener, "F8");
 | 
			
		||||
        inputManager.addListener(escapeListener, ESC);
 | 
			
		||||
 | 
			
		||||
        //TODO tmp for testing
 | 
			
		||||
        inputManager.addMapping("B", new KeyTrigger(KeyInput.KEY_B));
 | 
			
		||||
        inputManager.addListener(BListener, "B");
 | 
			
		||||
        inputManager.addMapping("T", new KeyTrigger(KeyInput.KEY_T));
 | 
			
		||||
        
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    //logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
 | 
			
		||||
    private void handleB(boolean isPressed) {
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the action on alt m for demo mode
 | 
			
		||||
     * @param isPressed {@code true} is alt + m is pressed, {@code false} otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private void handleF8(boolean isPressed) {
 | 
			
		||||
        if (isPressed) {
 | 
			
		||||
            Dialog tmp = new Rent(this);
 | 
			
		||||
            tmp.open();
 | 
			
		||||
            LOGGER.log(Level.INFO, "F detected."); // Debug logging
 | 
			
		||||
            getGameLogic().send(new NotificationAnswer("hack"));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes and attaches the necessary application states for the game.
 | 
			
		||||
     */
 | 
			
		||||
@@ -304,7 +285,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
 | 
			
		||||
 | 
			
		||||
        attachGameSound();
 | 
			
		||||
        attachGameMusic();
 | 
			
		||||
        stateManager.attach(new GameAppState());
 | 
			
		||||
        stateManager.attach(new BoardAppState());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -338,11 +319,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
 | 
			
		||||
        dialogManager.update(tpf);
 | 
			
		||||
        logic.update(tpf);
 | 
			
		||||
        stateManager.update(tpf);
 | 
			
		||||
 | 
			
		||||
        //TODO testing replace later
 | 
			
		||||
        if (testWorld != null) {
 | 
			
		||||
            testWorld.update(tpf);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -429,7 +405,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ClientStateEvent event) {
 | 
			
		||||
        stateManager.getState(GameAppState.class).setEnabled(true);
 | 
			
		||||
        stateManager.getState(BoardAppState.class).setEnabled(logic.isTurn());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -487,10 +463,24 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
 | 
			
		||||
                     .open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Disconnects the current server connection.
 | 
			
		||||
     *
 | 
			
		||||
     * This method delegates the disconnection operation to the `disconnect` method of the
 | 
			
		||||
     * `serverConnection` object.
 | 
			
		||||
     *
 | 
			
		||||
     */
 | 
			
		||||
    public void disconnect() {
 | 
			
		||||
        serverConnection.disconnect();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves the unique identifier associated with the server connection.
 | 
			
		||||
     *
 | 
			
		||||
     * Checks if a Server is connected and returns 0 if there is no connection
 | 
			
		||||
     *
 | 
			
		||||
     * @return the ID of the connected Server instance.
 | 
			
		||||
     */
 | 
			
		||||
    public int getId() {
 | 
			
		||||
        if (serverConnection != null && serverConnection instanceof NetworkSupport) return ((NetworkSupport) serverConnection).getId();
 | 
			
		||||
        return 0;
 | 
			
		||||
 
 | 
			
		||||
@@ -25,7 +25,7 @@ import java.lang.System.Logger.Level;
 | 
			
		||||
import static pp.monopoly.Resources.lookup;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Manages the network connection for the Battleship application.
 | 
			
		||||
 * Manages the network connection for the Monopoly application.
 | 
			
		||||
 * Handles connecting to and disconnecting from the server, and sending messages.
 | 
			
		||||
 */
 | 
			
		||||
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
 | 
			
		||||
@@ -34,9 +34,9 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
			
		||||
    private Client client;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a NetworkSupport instance for the given Battleship application.
 | 
			
		||||
     * Constructs a NetworkSupport instance for the given Monopoly application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The Battleship application instance.
 | 
			
		||||
     * @param app The Monopoly application instance.
 | 
			
		||||
     */
 | 
			
		||||
    public NetworkSupport(MonopolyApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
@@ -44,6 +44,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Return the client connections Id
 | 
			
		||||
     *
 | 
			
		||||
     * @return the client id
 | 
			
		||||
     */
 | 
			
		||||
    public int getId() {
 | 
			
		||||
@@ -52,9 +53,9 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the Battleship application instance.
 | 
			
		||||
     * Returns the Monopoly application instance.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Battleship application instance
 | 
			
		||||
     * @return Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public MonopolyApp getApp() {
 | 
			
		||||
        return app;
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,97 @@
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import java.util.Timer;
 | 
			
		||||
import java.util.TimerTask;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.gui.popups.AcceptTrade;
 | 
			
		||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.ConfirmTrade;
 | 
			
		||||
import pp.monopoly.client.gui.popups.EventCardPopup;
 | 
			
		||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.GateFieldCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.Gulag;
 | 
			
		||||
import pp.monopoly.client.gui.popups.GulagInfo;
 | 
			
		||||
import pp.monopoly.client.gui.popups.LooserPopUp;
 | 
			
		||||
import pp.monopoly.client.gui.popups.NoMoneyWarning;
 | 
			
		||||
import pp.monopoly.client.gui.popups.ReceivedRent;
 | 
			
		||||
import pp.monopoly.client.gui.popups.RejectTrade;
 | 
			
		||||
import pp.monopoly.client.gui.popups.Rent;
 | 
			
		||||
import pp.monopoly.client.gui.popups.TimeOut;
 | 
			
		||||
import pp.monopoly.client.gui.popups.WinnerPopUp;
 | 
			
		||||
import pp.monopoly.message.server.NotificationMessage;
 | 
			
		||||
import pp.monopoly.message.server.TradeReply;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.model.fields.FoodField;
 | 
			
		||||
import pp.monopoly.model.fields.GateField;
 | 
			
		||||
import pp.monopoly.notification.EventCardEvent;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.PopUpEvent;
 | 
			
		||||
 | 
			
		||||
public class PopUpManager implements GameEventListener {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    public PopUpManager(MonopolyApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        app.getGameLogic().addListener(this);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(PopUpEvent event) {
 | 
			
		||||
        if (event.msg().equals("Buy")) {
 | 
			
		||||
            Timer timer = new Timer();
 | 
			
		||||
            timer.schedule(new TimerTask() {
 | 
			
		||||
                @Override
 | 
			
		||||
                public void run() {
 | 
			
		||||
                    app.enqueue(() -> {
 | 
			
		||||
                        int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
 | 
			
		||||
                        Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
 | 
			
		||||
 | 
			
		||||
                        if (fieldObject instanceof BuildingProperty) {
 | 
			
		||||
                            new BuildingPropertyCard(app).open();
 | 
			
		||||
                        } else if (fieldObject instanceof GateField) {
 | 
			
		||||
                            new GateFieldCard(app).open();
 | 
			
		||||
                        } else if (fieldObject instanceof FoodField) {
 | 
			
		||||
                            new FoodFieldCard(app).open();
 | 
			
		||||
                        }
 | 
			
		||||
                    });
 | 
			
		||||
                }
 | 
			
		||||
            }, 2500);
 | 
			
		||||
        } else if (event.msg().equals("Winner")) {
 | 
			
		||||
            new WinnerPopUp(app).open();
 | 
			
		||||
        } else if (event.msg().equals("Looser")) {
 | 
			
		||||
            new LooserPopUp(app).open();
 | 
			
		||||
        } else if (event.msg().equals("timeout")) {
 | 
			
		||||
            new TimeOut(app).open();
 | 
			
		||||
        } else if (event.msg().equals("tradeRequest")) {
 | 
			
		||||
            new ConfirmTrade(app).open();
 | 
			
		||||
        } else if (event.msg().equals("goingToJail")) {
 | 
			
		||||
            new Gulag(app).open();
 | 
			
		||||
        } else if (event.msg().equals("NoMoneyWarning")) {
 | 
			
		||||
            new NoMoneyWarning(app).open();
 | 
			
		||||
        } else if(event.msg().equals("rent")) {
 | 
			
		||||
            new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
 | 
			
		||||
        } else if (event.msg().equals("jailtryagain")) {
 | 
			
		||||
            new GulagInfo(app, 1).open();
 | 
			
		||||
        } else if (event.msg().equals("jailpay")) {
 | 
			
		||||
            new GulagInfo(app, 3).open();
 | 
			
		||||
        } else if (event.msg().equals("tradepos")) {
 | 
			
		||||
            new AcceptTrade(app, (TradeReply) event.message()).open();
 | 
			
		||||
        } else if (event.msg().equals("tradeneg")) {
 | 
			
		||||
            new RejectTrade(app, (TradeReply) event.message()).open();
 | 
			
		||||
        } else if (event.msg().equals("ReceivedRent")) {
 | 
			
		||||
            new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(EventCardEvent event) {
 | 
			
		||||
        Timer timer = new Timer();
 | 
			
		||||
        timer.schedule(new TimerTask() {
 | 
			
		||||
            @Override
 | 
			
		||||
            public void run() {
 | 
			
		||||
                app.enqueue(() -> new EventCardPopup(app, event.description()).open());
 | 
			
		||||
            }
 | 
			
		||||
        }, 2500);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,74 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.model.Board;
 | 
			
		||||
import pp.monopoly.model.Item;
 | 
			
		||||
import pp.monopoly.model.Visitor;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.ItemAddedEvent;
 | 
			
		||||
import pp.monopoly.notification.ItemRemovedEvent;
 | 
			
		||||
import pp.view.ModelViewSynchronizer;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
 | 
			
		||||
 * This class handles the addition and removal of items from the map, ensuring that changes in the model
 | 
			
		||||
 * are accurately reflected in the view.
 | 
			
		||||
 */
 | 
			
		||||
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
 | 
			
		||||
    protected final Board board;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new BoardSynchronizer.
 | 
			
		||||
     *
 | 
			
		||||
     * @param board the game board to synchronize
 | 
			
		||||
     * @param root  the root node to which the view representations of the board items are attached
 | 
			
		||||
     */
 | 
			
		||||
    protected BoardSynchronizer(Board board, Node root) {
 | 
			
		||||
        super(root);
 | 
			
		||||
        this.board = board;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Translates a model item into its corresponding visual representation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param item the item from the model to be translated
 | 
			
		||||
     * @return the visual representation of the item as a {@link Spatial}
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected Spatial translate(Item item) {
 | 
			
		||||
        return item.accept(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds the existing items from the board to the view during initialization.
 | 
			
		||||
     */
 | 
			
		||||
    protected void addExisting() {
 | 
			
		||||
        board.getItems().forEach(this::add);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the event when an item is removed from the board.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the event indicating that an item has been removed from the board
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ItemRemovedEvent event) {
 | 
			
		||||
        if (board == event.getBoard()) {
 | 
			
		||||
            delete(event.getItem());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the event when an item is added to the board.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the event indicating that an item has been added to the board
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ItemAddedEvent event) {
 | 
			
		||||
        if (board == event.getBoard()) {
 | 
			
		||||
            add(event.getItem());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,159 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import static com.jme3.material.Materials.LIGHTING;
 | 
			
		||||
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
import pp.monopoly.model.Hotel;
 | 
			
		||||
import pp.monopoly.model.House;
 | 
			
		||||
import pp.monopoly.model.Item;
 | 
			
		||||
import pp.monopoly.notification.UpdatePlayerView;
 | 
			
		||||
 | 
			
		||||
public class BobTheBuilder extends GameBoardSynchronizer {
 | 
			
		||||
 | 
			
		||||
    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
			
		||||
    private static final String COLOR = "Color"; //NON-NLS
 | 
			
		||||
    private static final String FIGURE = "figure"; //NON-NLS
 | 
			
		||||
    private static final String HOUSE = "house"; //NON-NLS
 | 
			
		||||
    private static final String HOTEL = "hotel"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    public BobTheBuilder(MonopolyApp app, Node root) {
 | 
			
		||||
        super(app.getGameLogic().getBoard(), root);
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        addExisting();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Figure figure) {
 | 
			
		||||
        final Node node = new Node(FIGURE);
 | 
			
		||||
        node.attachChild(createFigure(figure));
 | 
			
		||||
    
 | 
			
		||||
        // Setze die Position basierend auf der Feld-ID
 | 
			
		||||
        node.setLocalTranslation(figure.getPos());
 | 
			
		||||
 | 
			
		||||
        // Setze die Rotation basierend auf der Feld-ID
 | 
			
		||||
        node.setLocalRotation(figure.getRot().toQuaternion());
 | 
			
		||||
        // node.addControl(new FigureControl(figure));
 | 
			
		||||
        return node;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Hotel hotel) {
 | 
			
		||||
        final Node node = new Node(HOTEL);
 | 
			
		||||
        node.attachChild(createHotel(hotel));
 | 
			
		||||
    
 | 
			
		||||
        // Setze die Position basierend auf der Feld-ID
 | 
			
		||||
        node.setLocalTranslation(hotel.getPos());
 | 
			
		||||
 | 
			
		||||
        // Setze die Rotation basierend auf der Feld-ID
 | 
			
		||||
        node.setLocalRotation(hotel.getRot().toQuaternion());
 | 
			
		||||
 | 
			
		||||
        return node;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(House house) {
 | 
			
		||||
        final Node node = new Node(HOUSE);
 | 
			
		||||
        node.attachChild(createHouse(house));
 | 
			
		||||
    
 | 
			
		||||
        // Setze die Position basierend auf der Feld-ID
 | 
			
		||||
        node.setLocalTranslation(house.getPos());
 | 
			
		||||
 | 
			
		||||
        // Setze die Rotation basierend auf der Feld-ID
 | 
			
		||||
        node.setLocalRotation(house.getAlignment());
 | 
			
		||||
 | 
			
		||||
        return node;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Spatial createFigure(Figure figure) {
 | 
			
		||||
        // Lade das Modell
 | 
			
		||||
        Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o");
 | 
			
		||||
 | 
			
		||||
        // Skaliere und positioniere das Modell
 | 
			
		||||
        model.scale(0.5f);
 | 
			
		||||
        
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Spatial createHotel(Hotel hotel) {
 | 
			
		||||
        Spatial model = app.getAssetManager().loadModel("models/Hotel/Hotel.j3o");
 | 
			
		||||
        model.scale(0.2f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private Spatial createHouse(House house) {
 | 
			
		||||
        Spatial model = app.getAssetManager().loadModel("models/Haus/"+house.getStage()+"Haus.j3o");
 | 
			
		||||
        model.scale(0.5f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a simple box to represent a battleship that is not of the "King George V" type.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the geometry representing the battleship as a box
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createBox(Item item) {
 | 
			
		||||
        final Box box = new Box(3,
 | 
			
		||||
                                3f,
 | 
			
		||||
                                3);
 | 
			
		||||
        final Geometry geometry = new Geometry(FIGURE, box);
 | 
			
		||||
        geometry.setMaterial(createColoredMaterial(ColorRGBA.Blue));
 | 
			
		||||
        geometry.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        geometry.setLocalTranslation(0, 2, 0);
 | 
			
		||||
 | 
			
		||||
        return geometry;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
     * Creates a new {@link Material} with the specified color.
 | 
			
		||||
     * If the color includes transparency (i.e., alpha value less than 1),
 | 
			
		||||
     * the material's render state is set to use alpha blending, allowing for
 | 
			
		||||
     * semi-transparent rendering.
 | 
			
		||||
     *
 | 
			
		||||
     * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
 | 
			
		||||
     *              of the color is less than 1, the material will support transparency.
 | 
			
		||||
     * @return a {@link Material} instance configured with the specified color and,
 | 
			
		||||
     * if necessary, alpha blending enabled.
 | 
			
		||||
     */
 | 
			
		||||
    private Material createColoredMaterial(ColorRGBA color) {
 | 
			
		||||
        final Material material = new Material(app.getAssetManager(), UNSHADED);
 | 
			
		||||
        if (color.getAlpha() < 1f)
 | 
			
		||||
            material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        material.setColor(COLOR, color);
 | 
			
		||||
        return material;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(UpdatePlayerView event) {
 | 
			
		||||
        board.removePlayers();
 | 
			
		||||
        
 | 
			
		||||
        //TODO transition animation
 | 
			
		||||
        for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
 | 
			
		||||
            board.add(player.getFigure());
 | 
			
		||||
        }
 | 
			
		||||
        for (Item item : board.getItems().stream().filter(p -> p instanceof Figure).collect(Collectors.toList())) {
 | 
			
		||||
            add(item);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -12,19 +12,52 @@ import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.popups.BuyHouse;
 | 
			
		||||
import pp.monopoly.client.gui.popups.RepayMortage;
 | 
			
		||||
import pp.monopoly.client.gui.popups.SellHouse;
 | 
			
		||||
import pp.monopoly.client.gui.popups.TakeMortage;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the building administration menu in the Monopoly application.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * Provides options to manage properties, including building houses, demolishing houses,
 | 
			
		||||
 * taking mortgages, repaying mortgages, and viewing an overview of owned properties.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class BuildingAdminMenu extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the menu's UI components. */
 | 
			
		||||
    private final Container mainContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background geometry for the menu. */
 | 
			
		||||
    private Geometry background;
 | 
			
		||||
 | 
			
		||||
    /** Button to navigate back to the previous menu. */
 | 
			
		||||
    private final Button backButton = new Button("Zurück");
 | 
			
		||||
 | 
			
		||||
    /** Button to build houses on properties. */
 | 
			
		||||
    private final Button buildButton = new Button("Bauen");
 | 
			
		||||
 | 
			
		||||
    /** Button to demolish houses on properties. */
 | 
			
		||||
    private final Button demolishButton = new Button("Abriss");
 | 
			
		||||
 | 
			
		||||
    /** Button to take out a mortgage on properties. */
 | 
			
		||||
    private final Button takeMortgageButton = new Button("Hypothek aufnehmen");
 | 
			
		||||
 | 
			
		||||
    /** Button to repay a mortgage on properties. */
 | 
			
		||||
    private final Button payMortgageButton = new Button("Hypothek bezahlen");
 | 
			
		||||
 | 
			
		||||
    /** Button to open the property overview menu. */
 | 
			
		||||
    private final Button overviewButton = new Button("Übersicht");
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the building administration menu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public BuildingAdminMenu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
@@ -81,6 +114,7 @@ public class BuildingAdminMenu extends Dialog {
 | 
			
		||||
        overviewButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        overviewButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new PropertyOverviewMenu(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
        overviewColumn.addChild(overviewButton);
 | 
			
		||||
 | 
			
		||||
@@ -88,7 +122,7 @@ public class BuildingAdminMenu extends Dialog {
 | 
			
		||||
        backButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        backButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            this.close();
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        overviewColumn.addChild(backButton);
 | 
			
		||||
 | 
			
		||||
@@ -103,6 +137,7 @@ public class BuildingAdminMenu extends Dialog {
 | 
			
		||||
        buildButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        buildButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new BuyHouse(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
        buildColumn.addChild(buildButton);
 | 
			
		||||
 | 
			
		||||
@@ -110,6 +145,7 @@ public class BuildingAdminMenu extends Dialog {
 | 
			
		||||
        demolishButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        demolishButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new SellHouse(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
        buildColumn.addChild(demolishButton);
 | 
			
		||||
 | 
			
		||||
@@ -124,6 +160,7 @@ public class BuildingAdminMenu extends Dialog {
 | 
			
		||||
        takeMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        takeMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new TakeMortage(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
        mortgageColumn.addChild(takeMortgageButton);
 | 
			
		||||
 | 
			
		||||
@@ -131,8 +168,9 @@ public class BuildingAdminMenu extends Dialog {
 | 
			
		||||
        payMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        payMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new RepayMortage(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
        mortgageColumn.addChild(payMortgageButton);
 | 
			
		||||
        mortgageColumn.addChild(payMortgageButton);  
 | 
			
		||||
 | 
			
		||||
        contentContainer.addChild(mortgageColumn);
 | 
			
		||||
 | 
			
		||||
@@ -145,7 +183,7 @@ public class BuildingAdminMenu extends Dialog {
 | 
			
		||||
    private void addBackgroundImage() {
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry background = new Geometry("Background", quad);
 | 
			
		||||
        background = new Geometry("Background", quad);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
@@ -154,18 +192,28 @@ public class BuildingAdminMenu extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the "Zurück" action.
 | 
			
		||||
     * Closes the building administration menu and detaches its elements from the GUI.
 | 
			
		||||
     */
 | 
			
		||||
    private void handleBack() {
 | 
			
		||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        close();
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(mainContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(background);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu when the escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        handleBack();
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Periodic updates for the menu, if required.
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta Time since the last update in seconds.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        // Periodic updates if necessary
 | 
			
		||||
 
 | 
			
		||||
@@ -4,20 +4,16 @@ import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.Camera;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Steuert die Kamerabewegung in der Szene.
 | 
			
		||||
 * Controls the movement of the camera within the scene.
 | 
			
		||||
 */
 | 
			
		||||
public class CameraController {
 | 
			
		||||
    private final Camera camera;
 | 
			
		||||
    private final float height = 25;    // Höhe der Kamera über dem Spielfeld        // Aktueller Winkel in der Kreisbewegung
 | 
			
		||||
    private final float height = 25;    // Height of the camera above the game board
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für den CameraController.
 | 
			
		||||
     * Constructor for the CameraController.
 | 
			
		||||
     *
 | 
			
		||||
     * @param camera Die Kamera, die gesteuert werden soll
 | 
			
		||||
     * @param center Der Mittelpunkt der Kreisbewegung (Fokuspunkt)
 | 
			
		||||
     * @param radius Der Radius der Kreisbewegung
 | 
			
		||||
     * @param height Die Höhe der Kamera über dem Fokuspunkt
 | 
			
		||||
     * @param speed  Die Geschwindigkeit der Kamerabewegung
 | 
			
		||||
     * @param camera The camera to be controlled
 | 
			
		||||
     */
 | 
			
		||||
    public CameraController(Camera camera) {
 | 
			
		||||
        this.camera = camera;
 | 
			
		||||
@@ -26,27 +22,45 @@ public class CameraController {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Aktualisiert die Kameraposition und -ausrichtung.
 | 
			
		||||
     * Updates the camera's position and orientation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Zeit pro Frame
 | 
			
		||||
     * @param tpf Time per frame
 | 
			
		||||
     */
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the camera's position based on the field ID.
 | 
			
		||||
     *
 | 
			
		||||
     * @param fieldID The ID of the field to which the camera should move
 | 
			
		||||
     */
 | 
			
		||||
    public void setPosition(int fieldID) {
 | 
			
		||||
        camera.setLocation(fieldIdToVector(fieldID));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the camera's position using specific coordinates.
 | 
			
		||||
     *
 | 
			
		||||
     * @param x The X-coordinate of the new camera position
 | 
			
		||||
     * @param y The Y-coordinate of the new camera position
 | 
			
		||||
     */
 | 
			
		||||
    public void setPosition(float x, float y) {
 | 
			
		||||
        camera.setLocation(new Vector3f(x,height,y));
 | 
			
		||||
        camera.setLocation(new Vector3f(x, height, y));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Maps a field ID to its corresponding position in the game world.
 | 
			
		||||
     *
 | 
			
		||||
     * @param fieldID The ID of the field
 | 
			
		||||
     * @return The position of the field as a {@link Vector3f}
 | 
			
		||||
     * @throws IllegalArgumentException If the field ID is invalid
 | 
			
		||||
     */
 | 
			
		||||
    private Vector3f fieldIdToVector(int fieldID) {
 | 
			
		||||
        if (fieldID <= 10) return new Vector3f(30,height,0);
 | 
			
		||||
        if (fieldID <= 10) return new Vector3f(30, height, 0);
 | 
			
		||||
        if (fieldID <= 20) return new Vector3f(0, height, 30);
 | 
			
		||||
        if (fieldID <= 30) return new Vector3f(-30, height, 0);
 | 
			
		||||
        if (fieldID <= 40) return new Vector3f(0, height, -30);
 | 
			
		||||
        else throw new IllegalArgumentException();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,60 @@
 | 
			
		||||
//package pp.monopoly.client.gui;
 | 
			
		||||
//
 | 
			
		||||
//import com.jme3.input.InputManager;
 | 
			
		||||
//import com.jme3.input.KeyInput;
 | 
			
		||||
//import com.jme3.input.controls.ActionListener;
 | 
			
		||||
//import com.jme3.input.controls.KeyTrigger;
 | 
			
		||||
//
 | 
			
		||||
///**
 | 
			
		||||
// * Handhabt die Eingaben für die Kamera.
 | 
			
		||||
// */
 | 
			
		||||
//public class CameraInputHandler {
 | 
			
		||||
//
 | 
			
		||||
//    private CameraController cameraController; // Kamera-Controller
 | 
			
		||||
//
 | 
			
		||||
//    /**
 | 
			
		||||
//     * Konstruktor für den CameraInputHandler.
 | 
			
		||||
//     *
 | 
			
		||||
//     * @param cameraController Der Kamera-Controller, der gesteuert werden soll.
 | 
			
		||||
//     * @param inputManager     Der InputManager, um Eingaben zu registrieren.
 | 
			
		||||
//     */
 | 
			
		||||
//    public CameraInputHandler(CameraController cameraController, InputManager inputManager) {
 | 
			
		||||
//        if (cameraController == null || inputManager == null) {
 | 
			
		||||
//            throw new IllegalArgumentException("CameraController und InputManager dürfen nicht null sein");
 | 
			
		||||
//        }
 | 
			
		||||
//        this.cameraController = cameraController;
 | 
			
		||||
//
 | 
			
		||||
//        // Mappings für Kamerasteuerung
 | 
			
		||||
//        inputManager.addMapping("FocusCurrentPlayer", new KeyTrigger(KeyInput.KEY_1)); // Modus 1
 | 
			
		||||
//        inputManager.addMapping("FocusSelf", new KeyTrigger(KeyInput.KEY_2));         // Modus 2
 | 
			
		||||
//        inputManager.addMapping("FreeCam", new KeyTrigger(KeyInput.KEY_3));          // Modus 3
 | 
			
		||||
//
 | 
			
		||||
//        // Listener für die Kameramodi
 | 
			
		||||
//        inputManager.addListener(actionListener, "FocusCurrentPlayer", "FocusSelf", "FreeCam");
 | 
			
		||||
//    }
 | 
			
		||||
//
 | 
			
		||||
//    /**
 | 
			
		||||
//     * ActionListener für die Kamerasteuerung.
 | 
			
		||||
//     */
 | 
			
		||||
//    private final ActionListener actionListener = (name, isPressed, tpf) -> {
 | 
			
		||||
//        if (!isPressed) return;
 | 
			
		||||
//
 | 
			
		||||
//        // Umschalten der Kamera-Modi basierend auf der Eingabe
 | 
			
		||||
//        switch (name) {
 | 
			
		||||
//            case "FocusCurrentPlayer" -> {
 | 
			
		||||
//                cameraController.setMode(CameraController.CameraMode.FOCUS_CURRENT_PLAYER);
 | 
			
		||||
//                System.out.println("Kameramodus: Fokus auf aktuellen Spieler");
 | 
			
		||||
//            }
 | 
			
		||||
//            case "FocusSelf" -> {
 | 
			
		||||
//                cameraController.setMode(CameraController.CameraMode.FOCUS_SELF);
 | 
			
		||||
//                System.out.println("Kameramodus: Fokus auf eigene Figur");
 | 
			
		||||
//            }
 | 
			
		||||
//            case "FreeCam" -> {
 | 
			
		||||
//                cameraController.setMode(CameraController.CameraMode.FREECAM);
 | 
			
		||||
//                System.out.println("Kameramodus: Freie Kamera");
 | 
			
		||||
//            }
 | 
			
		||||
//            default -> System.err.println("Unbekannter Kameramodus: " + name);
 | 
			
		||||
//        }
 | 
			
		||||
//    };
 | 
			
		||||
//}
 | 
			
		||||
//
 | 
			
		||||
@@ -1,124 +1,87 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.game.server.PlayerColor;
 | 
			
		||||
import pp.monopoly.model.Item;
 | 
			
		||||
import pp.monopoly.model.Visitor;
 | 
			
		||||
import pp.monopoly.notification.DiceRollEvent;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.ItemAddedEvent;
 | 
			
		||||
import pp.monopoly.notification.ItemRemovedEvent;
 | 
			
		||||
import pp.monopoly.notification.UpdatePlayerView;
 | 
			
		||||
import pp.monopoly.model.Board;
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
import pp.monopoly.model.Rotation;
 | 
			
		||||
import static pp.util.FloatMath.HALF_PI;
 | 
			
		||||
import static pp.util.FloatMath.PI;
 | 
			
		||||
import pp.view.ModelViewSynchronizer;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
 | 
			
		||||
 * representation of the ships and shots on the sea map with the underlying data model.
 | 
			
		||||
 * It extends the {@link BoardSynchronizer} to provide specific synchronization
 | 
			
		||||
 * logic for the sea map.
 | 
			
		||||
 * Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
 | 
			
		||||
 * This class handles the addition and removal of items from the board, ensuring that changes in the model
 | 
			
		||||
 * are accurately reflected in the view.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * Subclasses are responsible for providing the specific implementation of how each item in the map
 | 
			
		||||
 * is represented visually by implementing the {@link Visitor} interface.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
class GameBoardSynchronizer extends BoardSynchronizer {
 | 
			
		||||
    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
			
		||||
    private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
 | 
			
		||||
    private static final String COLOR = "Color"; //NON-NLS
 | 
			
		||||
    private static final String FIGURE = "figure"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final ParticleEffectFactory particleFactory;
 | 
			
		||||
abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
 | 
			
		||||
    // The board that this synchronizer is responsible for
 | 
			
		||||
    protected final Board board;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
 | 
			
		||||
     * Constructs a new GameBoardSynchronizer.
 | 
			
		||||
     * Initializes the synchronizer with the provided board and the root node for attaching view representations.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app  the Battleship application
 | 
			
		||||
     * @param root the root node to which graphical elements will be attached
 | 
			
		||||
     * @param map  the ship map containing the ships and shots
 | 
			
		||||
     * @param map  the board to be synchronized
 | 
			
		||||
     * @param root the root node to which the view representations of the board items are attached
 | 
			
		||||
     */
 | 
			
		||||
    public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
 | 
			
		||||
        super(board, root);
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.particleFactory = new ParticleEffectFactory(app);
 | 
			
		||||
        addExisting();
 | 
			
		||||
    protected GameBoardSynchronizer(Board board, Node root) {
 | 
			
		||||
        super(root);
 | 
			
		||||
        this.board = board;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a {@link Battleship} and creates a graphical representation of it.
 | 
			
		||||
     * The representation is either a 3D model or a simple box depending on the
 | 
			
		||||
     * type of battleship.
 | 
			
		||||
     * Translates a model item into its corresponding visual representation.
 | 
			
		||||
     * The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the node containing the graphical representation of the battleship
 | 
			
		||||
     * @param item the item from the model to be translated
 | 
			
		||||
     * @return the visual representation of the item as a {@link Spatial}
 | 
			
		||||
     */
 | 
			
		||||
    public Spatial visit(Figure figure) {
 | 
			
		||||
        final Node node = new Node(FIGURE);
 | 
			
		||||
        node.attachChild(createBox(figure));
 | 
			
		||||
        // compute the center of the ship in world coordinates
 | 
			
		||||
        final float x = 1;
 | 
			
		||||
        final float z = 1;
 | 
			
		||||
        node.setLocalTranslation(x, 0f, z);
 | 
			
		||||
        return node;
 | 
			
		||||
    @Override
 | 
			
		||||
    protected Spatial translate(Item item) {
 | 
			
		||||
        return item.accept(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a simple box to represent a battleship that is not of the "King George V" type.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the geometry representing the battleship as a box
 | 
			
		||||
     * Adds the existing items from the board to the view.
 | 
			
		||||
     * This method should be called during initialization to ensure that all current items in the board
 | 
			
		||||
     * are visually represented.
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createBox(Figure figure) {
 | 
			
		||||
        final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
 | 
			
		||||
                                0.3f,
 | 
			
		||||
                                0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f);
 | 
			
		||||
        final Geometry geometry = new Geometry(FIGURE, box);
 | 
			
		||||
        geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor()));
 | 
			
		||||
        geometry.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
    protected void addExisting() {
 | 
			
		||||
        board.getItems().forEach(this::add);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        return geometry;
 | 
			
		||||
        /**
 | 
			
		||||
     * Handles the event when an item is removed from the ship map.
 | 
			
		||||
     * Removes the visual representation of the item from the view if it belongs to the synchronized ship map.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the event indicating that an item has been removed from the ship map
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ItemRemovedEvent event) {
 | 
			
		||||
        if (board == event.board())
 | 
			
		||||
            delete(event.item());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a new {@link Material} with the specified color.
 | 
			
		||||
     * If the color includes transparency (i.e., alpha value less than 1),
 | 
			
		||||
     * the material's render state is set to use alpha blending, allowing for
 | 
			
		||||
     * semi-transparent rendering.
 | 
			
		||||
     * Handles the event when an item is added to the ship map.
 | 
			
		||||
     * Adds the visual representation of the new item to the view if it belongs to the synchronized ship map.
 | 
			
		||||
     *
 | 
			
		||||
     * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
 | 
			
		||||
     *              of the color is less than 1, the material will support transparency.
 | 
			
		||||
     * @return a {@link Material} instance configured with the specified color and,
 | 
			
		||||
     * if necessary, alpha blending enabled.
 | 
			
		||||
     * @param event the event indicating that an item has been added to the ship map
 | 
			
		||||
     */
 | 
			
		||||
    private Material createColoredMaterial(ColorRGBA color) {
 | 
			
		||||
        final Material material = new Material(app.getAssetManager(), UNSHADED);
 | 
			
		||||
        if (color.getAlpha() < 1f)
 | 
			
		||||
            material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        material.setColor(COLOR, color);
 | 
			
		||||
        return material;
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ItemAddedEvent event) {
 | 
			
		||||
        if (board == event.board()){
 | 
			
		||||
            add(event.item());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Calculates the rotation angle for the specified rotation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param rot the rotation of the battleship
 | 
			
		||||
     * @return the rotation angle in radians
 | 
			
		||||
     */
 | 
			
		||||
    private static float calculateRotationAngle(Rotation rot) {
 | 
			
		||||
        return switch (rot) {
 | 
			
		||||
            case RIGHT -> HALF_PI;
 | 
			
		||||
            case DOWN -> 0f;
 | 
			
		||||
            case LEFT -> -HALF_PI;
 | 
			
		||||
            case UP -> PI;
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,39 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
public class ImageButton extends Button {
 | 
			
		||||
 | 
			
		||||
    private final String file;
 | 
			
		||||
    private static MonopolyApp app;
 | 
			
		||||
    
 | 
			
		||||
    public ImageButton( String s, String file, MonopolyApp app ) {
 | 
			
		||||
        this(s, true, new ElementId(ELEMENT_ID), null, file, app);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    public ImageButton( String s, String style, String file, MonopolyApp app ) {
 | 
			
		||||
        this(s, true, new ElementId(ELEMENT_ID), style, file, app);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    public ImageButton( String s, ElementId elementId, String file, MonopolyApp app ) {
 | 
			
		||||
        this(s, true, elementId, null, file, app);
 | 
			
		||||
    }
 | 
			
		||||
        
 | 
			
		||||
    public ImageButton( String s, ElementId elementId, String style, String file, MonopolyApp app ) {
 | 
			
		||||
        this(s, true, elementId, style, file, app);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    protected ImageButton( String s, boolean applyStyles, ElementId elementId, String style, String file, MonopolyApp app ) {
 | 
			
		||||
        super(s, false, elementId, style);
 | 
			
		||||
        this.file = file;
 | 
			
		||||
        ImageButton.app = app;
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/Buttons/"+file+".png");
 | 
			
		||||
        setBackground(new QuadBackgroundComponent(backgroundImage));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,7 +1,5 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.app.state.BaseAppState;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
@@ -24,30 +22,65 @@ import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.GameMusic;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.game.server.PlayerColor;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.message.client.PlayerReady;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the lobby menu in the Monopoly application.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * Provides functionality for player configuration, including input for starting capital,
 | 
			
		||||
 * player name, and figure selection, as well as options to ready up or exit the game.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class LobbyMenu extends Dialog {
 | 
			
		||||
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the lobby menu UI. */
 | 
			
		||||
    private final Container menuContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background geometry for the menu. */
 | 
			
		||||
    private Geometry background;
 | 
			
		||||
 | 
			
		||||
    /** Colored circle displayed between input fields and dropdown menus. */
 | 
			
		||||
    private Geometry circle;
 | 
			
		||||
 | 
			
		||||
    /** Container for the lower-left section of the menu. */
 | 
			
		||||
    private Container lowerLeftMenu;
 | 
			
		||||
 | 
			
		||||
    /** Container for the lower-right section of the menu. */
 | 
			
		||||
    private Container lowerRightMenu;
 | 
			
		||||
 | 
			
		||||
    /** Text field for entering the player's name. */
 | 
			
		||||
    private TextField playerInputField;
 | 
			
		||||
 | 
			
		||||
    /** Text field for entering the starting capital. */
 | 
			
		||||
    private TextField startingCapital = new TextField("15000");
 | 
			
		||||
 | 
			
		||||
    /** Selected player figure. */
 | 
			
		||||
    private String figure;
 | 
			
		||||
 | 
			
		||||
    private VersionedReference<Set<Integer>> selectionRef;
 | 
			
		||||
    private Selector<String> figureDropdown;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the lobby menu for player configuration.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public LobbyMenu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        GameMusic music = app.getStateManager().getState(GameMusic.class);
 | 
			
		||||
        music.toggleMusic();
 | 
			
		||||
 | 
			
		||||
        playerInputField = new TextField("Spieler "+(app.getId()+1));
 | 
			
		||||
        // Hintergrundbild laden und hinzufügen
 | 
			
		||||
        addBackgroundImage();
 | 
			
		||||
@@ -114,7 +147,7 @@ public class LobbyMenu extends Dialog {
 | 
			
		||||
        figureDropdownContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        VersionedList<String> figures = new VersionedList<>();
 | 
			
		||||
        figures.add("Laptop");
 | 
			
		||||
        figures.add("Computer");
 | 
			
		||||
        figures.add("Flugzeug");
 | 
			
		||||
        figures.add("Jägermeister");
 | 
			
		||||
        figures.add("Katze");
 | 
			
		||||
@@ -122,8 +155,7 @@ public class LobbyMenu extends Dialog {
 | 
			
		||||
        figures.add("Handyholster");
 | 
			
		||||
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        Selector<String> figureDropdown = new Selector<>(figures, "glass");
 | 
			
		||||
        figureDropdown = new Selector<>(figures, "glass");
 | 
			
		||||
        figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
 | 
			
		||||
        figureDropdown.setPreferredSize(new Vector3f(100, 20, 0));
 | 
			
		||||
        figureDropdownContainer.addChild(figureDropdown);
 | 
			
		||||
@@ -131,10 +163,12 @@ public class LobbyMenu extends Dialog {
 | 
			
		||||
        Vector3f dimens2 = figureDropdown.getPopupContainer().getPreferredSize();
 | 
			
		||||
        dimens2.setX( dimens.getX() );
 | 
			
		||||
        figureDropdown.getPopupContainer().setPreferredSize(new Vector3f(200,200,5));
 | 
			
		||||
        figureDropdown.getSelectionModel().setSelection(0);
 | 
			
		||||
        figure = "Laptop";
 | 
			
		||||
 | 
			
		||||
        addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged);
 | 
			
		||||
        // Create selection ref for updating
 | 
			
		||||
        selectionRef = figureDropdown.getSelectionModel().createReference();
 | 
			
		||||
        // Set default
 | 
			
		||||
        figureDropdown.getSelectionModel().setSelection(0);
 | 
			
		||||
        onDropdownSelectionChanged(figureDropdown);
 | 
			
		||||
 | 
			
		||||
        Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
			
		||||
        buttonContainer.setPreferredSize(new Vector3f(100, 40, 0));
 | 
			
		||||
@@ -162,6 +196,7 @@ public class LobbyMenu extends Dialog {
 | 
			
		||||
        readyButton.setFontSize(18); // Adjust font size
 | 
			
		||||
        readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
 | 
			
		||||
        readyButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            music.toggleMusic();
 | 
			
		||||
            toggleReady();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
 | 
			
		||||
@@ -188,12 +223,13 @@ public class LobbyMenu extends Dialog {
 | 
			
		||||
                1  // Höhere Z-Ebene für den Vordergrund
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(menuContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
 | 
			
		||||
     *  Adds a background image to the lobby menu.
 | 
			
		||||
     */
 | 
			
		||||
    private void addBackgroundImage() {
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/lobby.png");
 | 
			
		||||
@@ -207,6 +243,11 @@ public class LobbyMenu extends Dialog {
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a circle graphic element for the menu.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the created circle geometry
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createCircle() {
 | 
			
		||||
 | 
			
		||||
        Sphere sphere = new Sphere(90,90,60.0f);
 | 
			
		||||
@@ -214,107 +255,67 @@ public class LobbyMenu extends Dialog {
 | 
			
		||||
 | 
			
		||||
        // Create a material with a solid color
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", idToColor()); // Set the desired color
 | 
			
		||||
        material.setColor("Color", Player.getColor(app.getId()).getColor()); // Set the desired color
 | 
			
		||||
        circleGeometry.setMaterial(material);
 | 
			
		||||
 | 
			
		||||
        return circleGeometry;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private ColorRGBA idToColor() {
 | 
			
		||||
        switch (app.getId()+1) {
 | 
			
		||||
            case 1: return PlayerColor.CYAN.getColor();
 | 
			
		||||
            case 2: return PlayerColor.YELLOW.getColor();
 | 
			
		||||
            case 3: return PlayerColor.RED.getColor();
 | 
			
		||||
            case 4: return PlayerColor.PINK.getColor();
 | 
			
		||||
            case 5: return PlayerColor.GREEN.getColor();
 | 
			
		||||
            case 6: return PlayerColor.PURPLE.getColor();
 | 
			
		||||
        
 | 
			
		||||
            default:
 | 
			
		||||
                return null;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schaltet den "Bereit"-Status um.
 | 
			
		||||
     * Toggles the player's ready state and sends the configuration to the server.
 | 
			
		||||
     */
 | 
			
		||||
    private void toggleReady() {
 | 
			
		||||
        app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu when the escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a custom action listener to the Selector.
 | 
			
		||||
     */
 | 
			
		||||
    private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
 | 
			
		||||
        VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        app.getStateManager().attach(new BaseAppState() {
 | 
			
		||||
            @Override
 | 
			
		||||
            public void update(float tpf) {
 | 
			
		||||
                if (selectionRef.update()) {
 | 
			
		||||
                    String selected = selectionRef.get().toString();
 | 
			
		||||
                    listener.onSelectionChanged(selected);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void initialize(Application app) {
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void cleanup(Application app) {
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void onEnable() {
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void onDisable() {
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Callback for when the dropdown selection changes.
 | 
			
		||||
     */
 | 
			
		||||
    private void onDropdownSelectionChanged(String selected) {
 | 
			
		||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        switch (selected) {
 | 
			
		||||
            case "[0]":
 | 
			
		||||
                figure = "Laptop";
 | 
			
		||||
                break;
 | 
			
		||||
            case "[1]":
 | 
			
		||||
                figure = "Flugzeug";
 | 
			
		||||
                break;
 | 
			
		||||
            case "[2]":
 | 
			
		||||
                figure = "Jägermeister";
 | 
			
		||||
                break;
 | 
			
		||||
            case "[3]":
 | 
			
		||||
                figure = "Katze";
 | 
			
		||||
                break;
 | 
			
		||||
            case "[4]":
 | 
			
		||||
                figure = "OOP";
 | 
			
		||||
                break;
 | 
			
		||||
            case "[5]":
 | 
			
		||||
                figure = "Handyholster";
 | 
			
		||||
                break;
 | 
			
		||||
            default:
 | 
			
		||||
                break;    
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        if (selectionRef.update()) {
 | 
			
		||||
            onDropdownSelectionChanged(figureDropdown); 
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Functional interface for a selection action listener.
 | 
			
		||||
     * Updates the selected figure based on the dropdown menu selection.
 | 
			
		||||
     *
 | 
			
		||||
     * @param selected the selected figure
 | 
			
		||||
     */
 | 
			
		||||
    private void onDropdownSelectionChanged(Selector<String> selector) {
 | 
			
		||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        switch (selector.getSelectedItem()) {
 | 
			
		||||
            case "Jägermeister":
 | 
			
		||||
                figure = "Jaegermeister";
 | 
			
		||||
                break;
 | 
			
		||||
            case "Handyholster":
 | 
			
		||||
                figure = "Holster";
 | 
			
		||||
                break;
 | 
			
		||||
            default:
 | 
			
		||||
            figure = selector.getSelectedItem();
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
        System.out.println("FIGUR:::::"+figure);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Functional interface for handling selection changes in dropdown menus.
 | 
			
		||||
     *
 | 
			
		||||
     * @param <T> the type of the selection
 | 
			
		||||
     */
 | 
			
		||||
    @FunctionalInterface
 | 
			
		||||
    private interface SelectionActionListener<T> {
 | 
			
		||||
        /**
 | 
			
		||||
         * Triggered when the selection changes.
 | 
			
		||||
         *
 | 
			
		||||
         * @param selection the new selection
 | 
			
		||||
         */
 | 
			
		||||
        void onSelectionChanged(T selection);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,22 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.effect.ParticleMesh.Type;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Factory class responsible for creating particle effects used in the game.
 | 
			
		||||
 * This centralizes the creation of various types of particle emitters.
 | 
			
		||||
 */
 | 
			
		||||
public class ParticleEffectFactory {
 | 
			
		||||
    private static final int COUNT_FACTOR = 1;
 | 
			
		||||
    private static final float COUNT_FACTOR_F = 1f;
 | 
			
		||||
    private static final boolean POINT_SPRITE = true;
 | 
			
		||||
    private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
 | 
			
		||||
    
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    ParticleEffectFactory(MonopolyApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -17,9 +17,12 @@ import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.model.fields.FoodField;
 | 
			
		||||
import pp.monopoly.model.fields.GateField;
 | 
			
		||||
import pp.monopoly.model.fields.PropertyField;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.Comparator;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * PropertyOverviewMenu is a dialog for displaying the player's properties in the game.
 | 
			
		||||
@@ -40,7 +43,6 @@ public class PropertyOverviewMenu extends Dialog {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Make the menu fullscreen
 | 
			
		||||
        Vector3f screenSize = new Vector3f(app.getCamera().getWidth(), app.getCamera().getHeight(), 0);
 | 
			
		||||
 | 
			
		||||
@@ -76,7 +78,11 @@ public class PropertyOverviewMenu extends Dialog {
 | 
			
		||||
        // Add the "Zurück" button at the bottom
 | 
			
		||||
        Button backButton = mainContainer.addChild(new Button("Zurück", new ElementId("button")));
 | 
			
		||||
        backButton.setPreferredSize(new Vector3f(200, 60, 0));
 | 
			
		||||
        backButton.addClickCommands(source -> this.close());
 | 
			
		||||
        backButton.addClickCommands(source -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Attach the main container to the GUI node
 | 
			
		||||
        app.getGuiNode().attachChild(mainContainer);
 | 
			
		||||
@@ -95,8 +101,14 @@ public class PropertyOverviewMenu extends Dialog {
 | 
			
		||||
        // Fetch the current player
 | 
			
		||||
        Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
 | 
			
		||||
 | 
			
		||||
        // Iterate through the player's properties
 | 
			
		||||
        for (PropertyField property : currentPlayer.getPropertyFields()) {
 | 
			
		||||
        // Fetch the player's properties using their indices
 | 
			
		||||
        List<PropertyField> fields = new ArrayList<>();
 | 
			
		||||
        for (Integer i : currentPlayer.getProperties()) {
 | 
			
		||||
            fields.add((PropertyField) app.getGameLogic().getBoardManager().getFieldAtIndex(i));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Iterate through the fetched properties
 | 
			
		||||
        for (PropertyField property : fields.stream().sorted(Comparator.comparingInt(PropertyField::getId)).collect(Collectors.toList())) {
 | 
			
		||||
            if (property instanceof BuildingProperty) {
 | 
			
		||||
                BuildingProperty building = (BuildingProperty) property;
 | 
			
		||||
                cards.add(createBuildingCard(building));
 | 
			
		||||
@@ -123,17 +135,20 @@ public class PropertyOverviewMenu extends Dialog {
 | 
			
		||||
 | 
			
		||||
        // Add property details
 | 
			
		||||
        Container propertyValuesContainer = card.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Grundstückswert: €" + field.getPrice(), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Miete allein: €" + field.getAllRent().get(0), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- mit 1 Haus: €" + field.getAllRent().get(1), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- mit 2 Häuser: €" + field.getAllRent().get(2), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- mit 3 Häuser: €" + field.getAllRent().get(3), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- mit 4 Häuser: €" + field.getAllRent().get(4), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- mit 1 Hotel: €" + field.getAllRent().get(5), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- 1 Haus kostet: €" + field.getHousePrice(), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Hypothek: €" + field.getHypo(), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Grundstückswert: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- mit 1 Haus: " + field.getAllRent().get(1)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- mit 2 Häuser: " + field.getAllRent().get(2)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- mit 3 Häuser: " + field.getAllRent().get(3)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- mit 4 Häuser: " + field.getAllRent().get(4)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- mit 1 Hotel: " + field.getAllRent().get(5)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- 1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
 | 
			
		||||
        Label hypo = new Label("Hypothek: " + field.getHypo()+ " EUR", new ElementId("label-Text"));
 | 
			
		||||
        hypo.setFontSize(14);
 | 
			
		||||
        if (field.isMortgaged()) hypo.setColor(ColorRGBA.Red);
 | 
			
		||||
        propertyValuesContainer.addChild(hypo);
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        return card;
 | 
			
		||||
@@ -156,18 +171,17 @@ public class PropertyOverviewMenu extends Dialog {
 | 
			
		||||
        // Property Values Section
 | 
			
		||||
        Container propertyValuesContainer = card.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Grey background
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Preis: €" + field.getPrice(), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man Besitzer des", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label(field.getName() + " ist,", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("so ist die Miete", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("40x Würfelwert.", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Preis: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man Besitzer der", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label(field.getName() + " ist, so ist", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("die Miete 40x Würfelwert.", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Besitzer beider", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Restaurants zahlt", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("100x Würfelwert.", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Hypothek: €" + field.getHypo(), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Hypothek: " + field.getHypo()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
 | 
			
		||||
        return card;
 | 
			
		||||
    }
 | 
			
		||||
@@ -188,14 +202,17 @@ public class PropertyOverviewMenu extends Dialog {
 | 
			
		||||
 | 
			
		||||
        // Property Values Section
 | 
			
		||||
        Container propertyValuesContainer = card.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Preis: €" + field.getPrice(), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("1 Bahnhof: €250", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("2 Bahnhöfe: €500", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("3 Bahnhöfe: €1000", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("4 Bahnhöfe: €2000", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Hypothek: €" + field.getHypo(), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Preis: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("2 Bahnhof besitzt: 500 EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("3 Bahnhof besitzt: 1000 EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("4 Bahnhof besitzt: 2000 EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark grey background
 | 
			
		||||
 | 
			
		||||
        return card;
 | 
			
		||||
@@ -217,6 +234,8 @@ public class PropertyOverviewMenu extends Dialog {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Custom listener for slider value changes.
 | 
			
		||||
     * Extends {@link AbstractControl} to respond to updates in the slider's value and refresh
 | 
			
		||||
     *  the visible cards accordingly.
 | 
			
		||||
     */
 | 
			
		||||
    private class SliderValueChangeListener extends AbstractControl {
 | 
			
		||||
        @Override
 | 
			
		||||
@@ -226,6 +245,14 @@ public class PropertyOverviewMenu extends Dialog {
 | 
			
		||||
            refreshVisibleCards(sliderValue);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * Overrides the rendering logic for the control.
 | 
			
		||||
         * <p>
 | 
			
		||||
         * This implementation does not require any rendering operations, so the method is left empty.
 | 
			
		||||
         *
 | 
			
		||||
         * @param renderManager the {@link RenderManager} handling the rendering process.
 | 
			
		||||
         * @param viewPort the {@link ViewPort} associated with the rendering context.
 | 
			
		||||
         */
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
 | 
			
		||||
            // No rendering logic needed
 | 
			
		||||
 
 | 
			
		||||
@@ -14,7 +14,6 @@ import com.simsilica.lemur.Checkbox;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import static pp.monopoly.Resources.lookup;
 | 
			
		||||
import pp.monopoly.client.GameMusic;
 | 
			
		||||
import pp.monopoly.client.GameSound;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
@@ -25,15 +24,30 @@ import pp.monopoly.notification.Sound;
 | 
			
		||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The Menu class represents the main menu in the Battleship game application.
 | 
			
		||||
 * It extends the Dialog class and provides functionalities for loading, saving,
 | 
			
		||||
 * The Menu class represents the main menu in the Monopoly game application.
 | 
			
		||||
 * It extends the Dialog class and provides functionalities for Volume adjustment, Sound adjustment,
 | 
			
		||||
 * returning to the game, and quitting the application.
 | 
			
		||||
 */
 | 
			
		||||
public class SettingsMenu extends Dialog {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Preferences instance for storing and retrieving settings specific to the SettingsMenu.
 | 
			
		||||
     */
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
 | 
			
		||||
    private static final String LAST_PATH = "last.file.path";
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reference to the main Monopoly application instance.
 | 
			
		||||
     */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Slider control for adjusting the music volume.
 | 
			
		||||
     */
 | 
			
		||||
    private final VolumeSlider musicSlider;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Slider control for adjusting the sound effects volume.
 | 
			
		||||
     */
 | 
			
		||||
    private final SoundSlider soundSlider;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -5,7 +5,14 @@ import pp.monopoly.client.GameSound;
 | 
			
		||||
 | 
			
		||||
public class SoundSlider extends Slider {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Manages sound effects for the game.
 | 
			
		||||
     */
 | 
			
		||||
    private final pp.monopoly.client.GameSound sound;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Volume level for the game sounds.
 | 
			
		||||
     */
 | 
			
		||||
    private double vol;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -20,7 +27,7 @@ public class SoundSlider extends Slider {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * when triggered it updates the volume to the value set with the slider
 | 
			
		||||
     * When triggered it updates the volume to the value set with the slider
 | 
			
		||||
     */
 | 
			
		||||
    public void update() {
 | 
			
		||||
        if (vol != getModel().getPercent()) {
 | 
			
		||||
 
 | 
			
		||||
@@ -18,7 +18,6 @@ import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Constructs the startup menu dialog for the Monopoly application.
 | 
			
		||||
import pp.monopoly.client.gui.GameMenu;
 | 
			
		||||
 */
 | 
			
		||||
public class StartMenu extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
@@ -42,25 +41,24 @@ public class StartMenu extends Dialog {
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
 | 
			
		||||
        background.setLocalTranslation(0, 0, -1);
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
 | 
			
		||||
        // Center container for title and play button
 | 
			
		||||
        Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
 | 
			
		||||
        Button startButton = new Button("Spielen");
 | 
			
		||||
        startButton.setPreferredSize(new Vector3f(190, 60, 0)); // Increase button size (width, height)
 | 
			
		||||
        startButton.setFontSize(40); // Set the font size for the button text
 | 
			
		||||
        startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
 | 
			
		||||
        startButton.setPreferredSize(new Vector3f(190, 60, 0));
 | 
			
		||||
        startButton.setFontSize(40);
 | 
			
		||||
        startButton.setTextHAlignment(HAlignment.Center);
 | 
			
		||||
 | 
			
		||||
        startButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            this.close();  // Close the StartMenu dialog
 | 
			
		||||
            app.connect(); // Perform the connection logic
 | 
			
		||||
            close();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.connect();
 | 
			
		||||
        }));
 | 
			
		||||
        centerMenu.addChild(startButton);
 | 
			
		||||
 | 
			
		||||
        // Position the center container in the middle of the screen
 | 
			
		||||
 | 
			
		||||
        centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
 | 
			
		||||
                                                    screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f,
 | 
			
		||||
                                                    0));
 | 
			
		||||
@@ -74,38 +72,32 @@ public class StartMenu extends Dialog {
 | 
			
		||||
        QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture);
 | 
			
		||||
        logoContainer.setBackground(logoBackground);
 | 
			
		||||
 | 
			
		||||
        // Set the size of the container to fit the logo
 | 
			
		||||
        float logoWidth = 512;  // Adjust these values based on the logo dimensions
 | 
			
		||||
        float logoHeight = 128; // Adjust these values based on the logo dimensions
 | 
			
		||||
 | 
			
		||||
        float logoWidth = 512;
 | 
			
		||||
        float logoHeight = 128;
 | 
			
		||||
        logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0));
 | 
			
		||||
 | 
			
		||||
        // Position the container at the center of the screen
 | 
			
		||||
        logoContainer.setLocalTranslation(new Vector3f(
 | 
			
		||||
                screenWidth / 2f - logoWidth / 2f,
 | 
			
		||||
                screenHeight / 2f + 200, // Adjust this value for vertical position
 | 
			
		||||
                screenHeight / 2f + 200,
 | 
			
		||||
                0
 | 
			
		||||
        ));
 | 
			
		||||
 | 
			
		||||
        // Attach the container to the GUI node
 | 
			
		||||
        app.getGuiNode().attachChild(logoContainer);
 | 
			
		||||
 | 
			
		||||
        // Load the Unibw logo as a texture
 | 
			
		||||
        Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
 | 
			
		||||
 | 
			
		||||
        // Create a container for the Unibw logo
 | 
			
		||||
        Container unibwContainer = new Container();
 | 
			
		||||
        QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
 | 
			
		||||
        unibwContainer.setBackground(unibwBackground);
 | 
			
		||||
 | 
			
		||||
        // Set the size of the container to fit the Unibw logo
 | 
			
		||||
        float unibwWidth = 512;  // Adjust these values based on the logo dimensions
 | 
			
		||||
        float unibwHeight = 128; // Adjust these values based on the logo dimensions
 | 
			
		||||
        float unibwWidth = 512;
 | 
			
		||||
        float unibwHeight = 128;
 | 
			
		||||
        unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
 | 
			
		||||
 | 
			
		||||
        // Position the container slightly below the Monopoly logo
 | 
			
		||||
        unibwContainer.setLocalTranslation(new Vector3f(
 | 
			
		||||
                screenWidth / 2f - unibwWidth / 2f,
 | 
			
		||||
                screenHeight / 2f + 100, // Adjust this value for vertical position
 | 
			
		||||
                screenHeight / 2f + 100,
 | 
			
		||||
                0
 | 
			
		||||
        ));
 | 
			
		||||
 | 
			
		||||
@@ -113,11 +105,17 @@ public class StartMenu extends Dialog {
 | 
			
		||||
        app.getGuiNode().attachChild(unibwContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu when the escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the startup menu and detaches all GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachAllChildren();
 | 
			
		||||
 
 | 
			
		||||
@@ -1,19 +1,41 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Timer;
 | 
			
		||||
import java.util.TimerTask;
 | 
			
		||||
 | 
			
		||||
import com.jme3.light.AmbientLight;
 | 
			
		||||
import com.jme3.light.DirectionalLight;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.popups.BuyCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.AcceptTrade;
 | 
			
		||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.ConfirmTrade;
 | 
			
		||||
import pp.monopoly.client.gui.popups.EventCardPopup;
 | 
			
		||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.GateFieldCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.Gulag;
 | 
			
		||||
import pp.monopoly.client.gui.popups.GulagInfo;
 | 
			
		||||
import pp.monopoly.client.gui.popups.LooserPopUp;
 | 
			
		||||
import pp.monopoly.client.gui.popups.NoMoneyWarning;
 | 
			
		||||
import pp.monopoly.client.gui.popups.ReceivedRent;
 | 
			
		||||
import pp.monopoly.client.gui.popups.RejectTrade;
 | 
			
		||||
import pp.monopoly.client.gui.popups.Rent;
 | 
			
		||||
import pp.monopoly.client.gui.popups.TimeOut;
 | 
			
		||||
import pp.monopoly.client.gui.popups.WinnerPopUp;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.game.server.PlayerHandler;
 | 
			
		||||
import pp.monopoly.message.server.NotificationMessage;
 | 
			
		||||
import pp.monopoly.message.server.TradeReply;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.model.fields.FoodField;
 | 
			
		||||
import pp.monopoly.model.fields.GateField;
 | 
			
		||||
@@ -25,18 +47,18 @@ import pp.monopoly.notification.UpdatePlayerView;
 | 
			
		||||
/**
 | 
			
		||||
 * TestWorld zeigt eine einfache Szene mit Spielfeld und Spielfiguren.
 | 
			
		||||
 */
 | 
			
		||||
public class TestWorld implements GameEventListener{
 | 
			
		||||
public class TestWorld implements GameEventListener {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private PlayerHandler playerHandler; // Liste der Spieler, bereits aus GameStart geladen
 | 
			
		||||
    private PlayerHandler playerHandler;
 | 
			
		||||
    private CameraController cameraController;
 | 
			
		||||
    private Toolbar toolbar;
 | 
			
		||||
    private List<String> existingHouses = new ArrayList<>();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für die TestWorld.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app     Die Hauptanwendung
 | 
			
		||||
     * @param players Die Liste der Spieler mit ihren Figuren
 | 
			
		||||
     */
 | 
			
		||||
    public TestWorld(MonopolyApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
@@ -55,10 +77,11 @@ public class TestWorld implements GameEventListener{
 | 
			
		||||
 | 
			
		||||
        System.out.println("Szene initialisiert.");
 | 
			
		||||
 | 
			
		||||
        // Initialisiere Szene
 | 
			
		||||
        //Füge Inhalte ein
 | 
			
		||||
        setSkyColor();
 | 
			
		||||
        createBoard();
 | 
			
		||||
        createPlayerFigures(); // Lädt Figuren aus der bereits vorhandenen Liste
 | 
			
		||||
        addLighting();
 | 
			
		||||
        createPlayerFigures();
 | 
			
		||||
        toolbar = new Toolbar(app);
 | 
			
		||||
        toolbar.open();
 | 
			
		||||
    }
 | 
			
		||||
@@ -75,93 +98,468 @@ public class TestWorld implements GameEventListener{
 | 
			
		||||
     */
 | 
			
		||||
    private void createBoard() {
 | 
			
		||||
        try {
 | 
			
		||||
            // Erstelle das Spielfeld als flaches Rechteck
 | 
			
		||||
            com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10); // Breite, Höhe, Tiefe
 | 
			
		||||
            com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10);
 | 
			
		||||
            com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box);
 | 
			
		||||
 | 
			
		||||
            // Lade und setze das Material mit der Textur
 | 
			
		||||
            com.jme3.material.Material mat = new com.jme3.material.Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
            com.jme3.texture.Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
 | 
			
		||||
            mat.setTexture("ColorMap", texture);
 | 
			
		||||
            Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
 | 
			
		||||
            Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
 | 
			
		||||
            mat.setTexture("DiffuseMap", texture);
 | 
			
		||||
            geom.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
            // Positioniere das Spielfeld in der Szene
 | 
			
		||||
            geom.setLocalTranslation(0, -0.1f, 0); // Direkt auf der Grundebene
 | 
			
		||||
            app.getRootNode().attachChild(geom);
 | 
			
		||||
            geom.setLocalTranslation(0, -0.1f, 0);
 | 
			
		||||
 | 
			
		||||
            System.out.println("Spielbrett erfolgreich erstellt und hinzugefügt.");
 | 
			
		||||
            com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
 | 
			
		||||
            rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
 | 
			
		||||
            geom.setLocalRotation(rotation);
 | 
			
		||||
 | 
			
		||||
            app.getRootNode().attachChild(geom);
 | 
			
		||||
        } catch (Exception e) {
 | 
			
		||||
            System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void addLighting() {
 | 
			
		||||
        // Direktionales Licht
 | 
			
		||||
        DirectionalLight sun = new DirectionalLight();
 | 
			
		||||
        sun.setColor(ColorRGBA.White);
 | 
			
		||||
        sun.setDirection(new Vector3f(-0.5f, -0.7f, -1.0f).normalizeLocal());
 | 
			
		||||
        app.getRootNode().addLight(sun);
 | 
			
		||||
 | 
			
		||||
        // Umgebungslicht
 | 
			
		||||
        AmbientLight ambient = new AmbientLight();
 | 
			
		||||
        ambient.setColor(new ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f));
 | 
			
		||||
        app.getRootNode().addLight(ambient);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private com.jme3.math.Quaternion calculateRotationForField(int fieldID) {
 | 
			
		||||
        com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
 | 
			
		||||
    
 | 
			
		||||
        // Berechne die Rotation basierend auf der Feld-ID
 | 
			
		||||
        if (fieldID >= 0 && fieldID <= 9) {
 | 
			
		||||
            // Untere Seite (0-9)
 | 
			
		||||
            rotation.fromAngleAxis(0, Vector3f.UNIT_Y); // Richtung: nach oben
 | 
			
		||||
        } else if (fieldID >= 10 && fieldID <= 19) {
 | 
			
		||||
            // Rechte Seite (10-19)
 | 
			
		||||
            rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach links
 | 
			
		||||
        } else if (fieldID >= 20 && fieldID <= 29) {
 | 
			
		||||
            // Obere Seite (20-29)
 | 
			
		||||
            rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // Richtung: nach unten
 | 
			
		||||
        } else if (fieldID >= 30 && fieldID <= 39) {
 | 
			
		||||
            // Linke Seite (30-39)
 | 
			
		||||
            rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach rechts
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        // Korrigiere die Richtung für die Quadranten 10–19 und 30–39 (gegenüberliegende Richtung)
 | 
			
		||||
        if ((fieldID >= 10 && fieldID <= 19) || (fieldID >= 30 && fieldID <= 39)) {
 | 
			
		||||
            com.jme3.math.Quaternion oppositeDirection = new com.jme3.math.Quaternion();
 | 
			
		||||
            oppositeDirection.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // 180° drehen
 | 
			
		||||
            rotation = rotation.multLocal(oppositeDirection);
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        // Füge zusätzliche 90° nach links hinzu
 | 
			
		||||
        com.jme3.math.Quaternion leftTurn = new com.jme3.math.Quaternion();
 | 
			
		||||
        leftTurn.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // 90° nach links
 | 
			
		||||
        rotation = rotation.multLocal(leftTurn);
 | 
			
		||||
    
 | 
			
		||||
        return rotation;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt die Spielfiguren basierend auf der bereits bekannten Spielerliste.
 | 
			
		||||
     */
 | 
			
		||||
    private void createPlayerFigures() {
 | 
			
		||||
        for (int i = 0; i < playerHandler.getPlayers().size(); i++) {
 | 
			
		||||
            Player player = playerHandler.getPlayers().get(i);
 | 
			
		||||
        for (Player player : playerHandler.getPlayers()) {
 | 
			
		||||
            try {
 | 
			
		||||
                // Lade das 3D-Modell der Spielfigur
 | 
			
		||||
                com.jme3.scene.Spatial model = app.getAssetManager().loadModel("Models/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o");
 | 
			
		||||
                model.setLocalScale(0.5f); // Skaliere das Modell
 | 
			
		||||
                // Lade das Modell
 | 
			
		||||
                com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
 | 
			
		||||
                        "models/" + "Spielfiguren/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o");
 | 
			
		||||
    
 | 
			
		||||
                // Positioniere die Figur unten rechts
 | 
			
		||||
                float startX = 9.1f; // X-Koordinate für die Ecke unten rechts
 | 
			
		||||
                float startZ = -9.1f; // Z-Koordinate für die Ecke unten rechts
 | 
			
		||||
                float spacing = 0.4f; // Abstand zwischen den Figuren
 | 
			
		||||
                model.setLocalTranslation(startX, 0, startZ - (i * spacing)); // Position anpassen
 | 
			
		||||
                // Skaliere und positioniere das Modell
 | 
			
		||||
                model.setLocalScale(0.5f);
 | 
			
		||||
                Vector3f startPosition = calculateFieldPosition(player.getFieldID(), player.getId());
 | 
			
		||||
                model.setLocalTranslation(startPosition);
 | 
			
		||||
    
 | 
			
		||||
                // Setze die Rotation basierend auf der Feld-ID
 | 
			
		||||
                model.setLocalRotation(calculateRotationForField(player.getFieldID()));
 | 
			
		||||
    
 | 
			
		||||
                model.setName("PlayerFigure_" + player.getId());
 | 
			
		||||
    
 | 
			
		||||
                // Füge das Modell zur Szene hinzu
 | 
			
		||||
                app.getRootNode().attachChild(model);
 | 
			
		||||
                System.out.println("Figur für Spieler " + player.getId() + " positioniert bei (" + startX + ", 0, " + (startZ - (i * spacing)) + ")");
 | 
			
		||||
            } catch (Exception e) {
 | 
			
		||||
                System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Wird bei jedem Frame aufgerufen, um die Szene zu aktualisieren.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Zeit seit dem letzten Frame in Sekunden
 | 
			
		||||
     */
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        if (cameraController != null) {
 | 
			
		||||
            cameraController.update(tpf); // Aktualisiere die Kameraposition
 | 
			
		||||
    private Vector3f calculateFieldPosition(int fieldID, int playerIndex) {
 | 
			
		||||
        float offset = 0.1f;
 | 
			
		||||
        float baseX = 0.0f;
 | 
			
		||||
        float baseZ = 0.0f;
 | 
			
		||||
 | 
			
		||||
        switch (fieldID) {
 | 
			
		||||
            case 0: baseX = -9.1f; baseZ = -9.1f; break;
 | 
			
		||||
            case 1: baseX = -6.5f; baseZ = -9.1f; break;
 | 
			
		||||
            case 2: baseX = -4.9f; baseZ = -9.1f; break;
 | 
			
		||||
            case 3: baseX = -3.3f; baseZ = -9.1f; break;
 | 
			
		||||
            case 4: baseX = -1.6f; baseZ = -9.1f; break;
 | 
			
		||||
            case 5: baseX =  0.0f; baseZ = -9.1f; break;
 | 
			
		||||
            case 6: baseX =  1.6f; baseZ = -9.1f; break;
 | 
			
		||||
            case 7: baseX =  3.3f; baseZ = -9.1f; break;
 | 
			
		||||
            case 8: baseX =  4.9f; baseZ = -9.1f; break;
 | 
			
		||||
            case 9: baseX =  6.5f; baseZ = -9.1f; break;
 | 
			
		||||
            case 10: baseX = 9.1f; baseZ = -9.1f; break; 
 | 
			
		||||
            case 11: baseX = 9.1f; baseZ = -6.5f; break;
 | 
			
		||||
            case 12: baseX = 9.1f; baseZ = -4.9f; break;
 | 
			
		||||
            case 13: baseX = 9.1f; baseZ = -3.3f; break;
 | 
			
		||||
            case 14: baseX = 9.1f; baseZ = -1.6f; break;
 | 
			
		||||
            case 15: baseX = 9.1f; baseZ =  0.0f; break;
 | 
			
		||||
            case 16: baseX = 9.1f; baseZ =  1.6f; break;
 | 
			
		||||
            case 17: baseX = 9.1f; baseZ =  3.3f; break;
 | 
			
		||||
            case 18: baseX = 9.1f; baseZ =  4.9f; break;
 | 
			
		||||
            case 19: baseX = 9.1f; baseZ =  6.5f; break;
 | 
			
		||||
            case 20: baseX = 9.1f; baseZ =  9.1f; break;
 | 
			
		||||
            case 21: baseX = 6.5f; baseZ =  9.1f; break;
 | 
			
		||||
            case 22: baseX = 4.9f; baseZ =  9.1f; break;
 | 
			
		||||
            case 23: baseX = 3.3f; baseZ =  9.1f; break;
 | 
			
		||||
            case 24: baseX = 1.6f; baseZ =  9.1f; break;
 | 
			
		||||
            case 25: baseX = 0.0f; baseZ =  9.1f; break;
 | 
			
		||||
            case 26: baseX = -1.6f; baseZ = 9.1f; break;
 | 
			
		||||
            case 27: baseX = -3.3f; baseZ = 9.1f; break;
 | 
			
		||||
            case 28: baseX = -4.9f; baseZ = 9.1f; break;
 | 
			
		||||
            case 29: baseX = -6.5f; baseZ = 9.1f; break;
 | 
			
		||||
            case 30: baseX = -9.1f; baseZ = 9.1f; break;
 | 
			
		||||
            case 31: baseX = -9.1f; baseZ = 6.5f; break;
 | 
			
		||||
            case 32: baseX = -9.1f; baseZ = 4.9f; break;
 | 
			
		||||
            case 33: baseX = -9.1f; baseZ = 3.3f; break;
 | 
			
		||||
            case 34: baseX = -9.1f; baseZ = 1.6f; break;
 | 
			
		||||
            case 35: baseX = -9.1f; baseZ = 0.0f; break;
 | 
			
		||||
            case 36: baseX = -9.1f; baseZ = -1.6f; break;
 | 
			
		||||
            case 37: baseX = -9.1f; baseZ = -3.3f; break;
 | 
			
		||||
            case 38: baseX = -9.1f; baseZ = -4.9f; break;
 | 
			
		||||
            case 39: baseX = -9.1f; baseZ = -6.5f; break;
 | 
			
		||||
            default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        float xOffset = (playerIndex % 2) * offset;
 | 
			
		||||
        float zOffset = (playerIndex / 2) * offset;
 | 
			
		||||
 | 
			
		||||
        return new Vector3f(baseX + xOffset, 0, baseZ + zOffset);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void movePlayerFigure(Player player) {
 | 
			
		||||
        int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId());
 | 
			
		||||
        String figureName = "PlayerFigure_" + player.getId();
 | 
			
		||||
        com.jme3.scene.Spatial figure = app.getRootNode().getChild(figureName);
 | 
			
		||||
    
 | 
			
		||||
        if (figure != null) {
 | 
			
		||||
            // Füge einen Delay hinzu (z.B. 3 Sekunden)
 | 
			
		||||
            Timer timer = new Timer();
 | 
			
		||||
            timer.schedule(new TimerTask() {
 | 
			
		||||
                @Override
 | 
			
		||||
                public void run() {
 | 
			
		||||
                    app.enqueue(() -> {
 | 
			
		||||
                        // Setze die Position
 | 
			
		||||
                        Vector3f targetPosition = calculateFieldPosition(player.getFieldID(), player.getId());
 | 
			
		||||
                        figure.setLocalTranslation(targetPosition);
 | 
			
		||||
    
 | 
			
		||||
                        // Aktualisiere die Rotation basierend auf der Feld-ID
 | 
			
		||||
                        figure.setLocalRotation(calculateRotationForField(player.getFieldID()));
 | 
			
		||||
                    });
 | 
			
		||||
                }
 | 
			
		||||
            }, 3000); // 3000 Millisekunden Delay
 | 
			
		||||
        } else {
 | 
			
		||||
            System.err.println("Figur für Spieler " + player.getId() + " nicht gefunden.");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private int getFieldIDFromPosition(Vector3f position) {
 | 
			
		||||
        for (int fieldID = 0; fieldID < 40; fieldID++) {
 | 
			
		||||
            Vector3f fieldPosition = calculateFieldPosition(fieldID, 0);
 | 
			
		||||
            if (fieldPosition.distance(position) < 0.5f) { // Toleranz für Positionserkennung
 | 
			
		||||
                return fieldID;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        throw new IllegalArgumentException("Position entspricht keinem gültigen Feld: " + position);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Berechnet den Eckpunkt basierend auf Start- und Zielposition.
 | 
			
		||||
     *
 | 
			
		||||
     * @param startPosition Die Startposition der Figur.
 | 
			
		||||
     * @param targetPosition Die Zielposition der Figur.
 | 
			
		||||
     * @return Die Position der Ecke, die passiert werden muss.
 | 
			
		||||
     */
 | 
			
		||||
    private Vector3f calculateCornerPosition(Vector3f startPosition, Vector3f targetPosition) {
 | 
			
		||||
        // Ziel: Immer entlang der Spielfeldkante navigieren
 | 
			
		||||
        float deltaX = targetPosition.x - startPosition.x;
 | 
			
		||||
        float deltaZ = targetPosition.z - startPosition.z;
 | 
			
		||||
    
 | 
			
		||||
        // Überprüfen, ob Bewegung entlang X oder Z-Koordinate zuerst erfolgen soll
 | 
			
		||||
        if (deltaX != 0 && deltaZ != 0) {
 | 
			
		||||
            if (Math.abs(deltaX) > Math.abs(deltaZ)) {
 | 
			
		||||
                // Bewegung entlang X zuerst
 | 
			
		||||
                return new Vector3f(targetPosition.x, 0, startPosition.z);
 | 
			
		||||
            } else {
 | 
			
		||||
                // Bewegung entlang Z zuerst
 | 
			
		||||
                return new Vector3f(startPosition.x, 0, targetPosition.z);
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            // Bewegung ist bereits entlang einer Achse (keine Ecke erforderlich)
 | 
			
		||||
            return targetPosition;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private List<Vector3f> calculatePath(int startFieldID, int targetFieldID, int playerIndex) {
 | 
			
		||||
        List<Vector3f> pathPoints = new ArrayList<>();
 | 
			
		||||
    
 | 
			
		||||
        // Bewegung im Uhrzeigersinn
 | 
			
		||||
        if (startFieldID < targetFieldID) {
 | 
			
		||||
            for (int i = startFieldID; i <= targetFieldID; i++) {
 | 
			
		||||
                // Füge Ecken hinzu, falls sie überschritten werden
 | 
			
		||||
                if (i == 10 || i == 20 || i == 30 || i == 0) {
 | 
			
		||||
                    pathPoints.add(calculateFieldPosition(i, playerIndex));
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            // Bewegung über das Ende des Spielfelds hinaus (z.B. von 39 zu 5)
 | 
			
		||||
            for (int i = startFieldID; i < 40; i++) {
 | 
			
		||||
                if (i == 10 || i == 20 || i == 30 || i == 0) {
 | 
			
		||||
                    pathPoints.add(calculateFieldPosition(i, playerIndex));
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            for (int i = 0; i <= targetFieldID; i++) {
 | 
			
		||||
                if (i == 10 || i == 20 || i == 30 || i == 0) {
 | 
			
		||||
                    pathPoints.add(calculateFieldPosition(i, playerIndex));
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        // Füge das Ziel hinzu
 | 
			
		||||
        pathPoints.add(calculateFieldPosition(targetFieldID, playerIndex));
 | 
			
		||||
    
 | 
			
		||||
        return pathPoints;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private int calculatePlayerIndexOnField(int fieldID, int playerID) {
 | 
			
		||||
        List<Player> playersOnField = playerHandler.getPlayers().stream()
 | 
			
		||||
            .filter(p -> p.getFieldID() == fieldID)
 | 
			
		||||
            .toList();
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < playersOnField.size(); i++) {
 | 
			
		||||
            if (playersOnField.get(i).getId() == playerID) {
 | 
			
		||||
                return i;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void animateMovementAlongPath(com.jme3.scene.Spatial figure, List<Vector3f> pathPoints) {
 | 
			
		||||
        float animationDurationPerSegment = 2.5f; // Langsamere Animation (2.5 Sekunden pro Segment)
 | 
			
		||||
        int[] currentSegment = {0};
 | 
			
		||||
    
 | 
			
		||||
        app.enqueue(() -> {
 | 
			
		||||
            figure.addControl(new AbstractControl() {
 | 
			
		||||
                private float elapsedTime = 0.0f;
 | 
			
		||||
    
 | 
			
		||||
                @Override
 | 
			
		||||
                protected void controlUpdate(float tpf) {
 | 
			
		||||
                    if (currentSegment[0] >= pathPoints.size() - 1) {
 | 
			
		||||
                        this.setEnabled(false); // Animation abgeschlossen
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
    
 | 
			
		||||
                    elapsedTime += tpf;
 | 
			
		||||
                    float progress = Math.min(elapsedTime / animationDurationPerSegment, 1.0f);
 | 
			
		||||
    
 | 
			
		||||
                    Vector3f start = pathPoints.get(currentSegment[0]);
 | 
			
		||||
                    Vector3f end = pathPoints.get(currentSegment[0] + 1);
 | 
			
		||||
    
 | 
			
		||||
                    Vector3f interpolatedPosition = start.interpolateLocal(end, progress);
 | 
			
		||||
                    figure.setLocalTranslation(interpolatedPosition);
 | 
			
		||||
    
 | 
			
		||||
                    if (progress >= 1.0f) {
 | 
			
		||||
                        elapsedTime = 0.0f;
 | 
			
		||||
                        currentSegment[0]++;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
    
 | 
			
		||||
                @Override
 | 
			
		||||
                protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
                    // Nicht benötigt
 | 
			
		||||
                }
 | 
			
		||||
            });
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(PopUpEvent event) {
 | 
			
		||||
        if(event.msg().equals("Buy")) {
 | 
			
		||||
            int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
 | 
			
		||||
            Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
 | 
			
		||||
            
 | 
			
		||||
            if (fieldObject instanceof BuildingProperty) {
 | 
			
		||||
                new BuyCard(app).open();
 | 
			
		||||
            } else if (fieldObject instanceof GateField){
 | 
			
		||||
                new GateFieldCard(app).open();
 | 
			
		||||
            } else if (fieldObject instanceof FoodField) {
 | 
			
		||||
                new FoodFieldCard(app).open();
 | 
			
		||||
            }
 | 
			
		||||
        } else if(event.msg().equals("Winner")) {
 | 
			
		||||
        if (event.msg().equals("Buy")) {
 | 
			
		||||
            Timer timer = new Timer();
 | 
			
		||||
            timer.schedule(new TimerTask() {
 | 
			
		||||
                @Override
 | 
			
		||||
                public void run() {
 | 
			
		||||
                    app.enqueue(() -> {
 | 
			
		||||
                        int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
 | 
			
		||||
                        Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
 | 
			
		||||
 | 
			
		||||
                        if (fieldObject instanceof BuildingProperty) {
 | 
			
		||||
                            new BuildingPropertyCard(app).open();
 | 
			
		||||
                        } else if (fieldObject instanceof GateField) {
 | 
			
		||||
                            new GateFieldCard(app).open();
 | 
			
		||||
                        } else if (fieldObject instanceof FoodField) {
 | 
			
		||||
                            new FoodFieldCard(app).open();
 | 
			
		||||
                        }
 | 
			
		||||
                    });
 | 
			
		||||
                }
 | 
			
		||||
            }, 2500);
 | 
			
		||||
        } else if (event.msg().equals("Winner")) {
 | 
			
		||||
            new WinnerPopUp(app).open();
 | 
			
		||||
        } else if(event.msg().equals("Looser")) {
 | 
			
		||||
        } else if (event.msg().equals("Looser")) {
 | 
			
		||||
            new LooserPopUp(app).open();
 | 
			
		||||
        } else if(event.msg().equals("timeout")) {
 | 
			
		||||
        } else if (event.msg().equals("timeout")) {
 | 
			
		||||
            new TimeOut(app).open();
 | 
			
		||||
        } else if (event.msg().equals("tradeRequest")) {
 | 
			
		||||
            new ConfirmTrade(app).open();
 | 
			
		||||
        } else if (event.msg().equals("goingToJail")) {
 | 
			
		||||
            new Gulag(app).open();
 | 
			
		||||
        } else if (event.msg().equals("NoMoneyWarning")) {
 | 
			
		||||
            new NoMoneyWarning(app).open();
 | 
			
		||||
        } else if(event.msg().equals("rent")) {
 | 
			
		||||
            new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
 | 
			
		||||
        } else if (event.msg().equals("jailtryagain")) {
 | 
			
		||||
            new GulagInfo(app, 1).open();
 | 
			
		||||
        } else if (event.msg().equals("jailpay")) {
 | 
			
		||||
            new GulagInfo(app, 3).open();
 | 
			
		||||
        } else if (event.msg().equals("tradepos")) {
 | 
			
		||||
            new AcceptTrade(app, (TradeReply) event.message()).open();
 | 
			
		||||
        } else if (event.msg().equals("tradeneg")) {
 | 
			
		||||
            new RejectTrade(app, (TradeReply) event.message()).open();
 | 
			
		||||
        } else if (event.msg().equals("ReceivedRent")) {
 | 
			
		||||
            new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Vector3f calculateBuildingPosition(int fieldID) {
 | 
			
		||||
        float baseX = 0.0f;
 | 
			
		||||
        float baseZ = 0.0f;
 | 
			
		||||
    
 | 
			
		||||
        switch (fieldID) {
 | 
			
		||||
            case 0: baseX = -8.4f; baseZ = -7.7f; break;
 | 
			
		||||
            case 1: baseX = -6.3f; baseZ = -7.7f; break;
 | 
			
		||||
            case 2: baseX = -4.7f; baseZ = -7.7f; break;
 | 
			
		||||
            case 3: baseX = -3.1f; baseZ = -7.7f; break;
 | 
			
		||||
            case 4: baseX = -1.4f; baseZ = -7.7f; break;
 | 
			
		||||
            case 5: baseX =  0.2f; baseZ = -7.7f; break;
 | 
			
		||||
            case 6: baseX =  1.8f; baseZ = -7.7f; break;
 | 
			
		||||
            case 7: baseX =  3.5f; baseZ = -7.7f; break;
 | 
			
		||||
            case 8: baseX =  5.1f; baseZ = -7.7f; break;
 | 
			
		||||
            case 9: baseX =  6.7f; baseZ = -7.7f; break;
 | 
			
		||||
            case 10: baseX = 8.2f; baseZ = -7.7f; break;
 | 
			
		||||
            case 11: baseX = 8.2f; baseZ = -6.5f; break;    //passt
 | 
			
		||||
            case 12: baseX = 8.2f; baseZ = -4.9f; break;    //passt
 | 
			
		||||
            case 13: baseX = 8.2f; baseZ = -3.3f; break;    //passt
 | 
			
		||||
            case 14: baseX = 8.2f; baseZ = -1.6f; break;    //passt
 | 
			
		||||
            case 15: baseX = 8.2f; baseZ =  0.0f; break;    //passt
 | 
			
		||||
            case 16: baseX = 8.2f; baseZ =  1.6f; break;    //passt
 | 
			
		||||
            case 17: baseX = 8.2f; baseZ =  3.3f; break;    //passt
 | 
			
		||||
            case 18: baseX = 8.2f; baseZ =  4.9f; break;    //passt
 | 
			
		||||
            case 19: baseX = 8.2f; baseZ =  6.5f; break;    //passt
 | 
			
		||||
            case 20: baseX = 8.2f; baseZ =  7.7f; break;
 | 
			
		||||
            case 21: baseX = 6.5f; baseZ =  7.7f; break;
 | 
			
		||||
            case 22: baseX = 4.9f; baseZ =  7.7f; break;
 | 
			
		||||
            case 23: baseX = 3.3f; baseZ =  7.7f; break;
 | 
			
		||||
            case 24: baseX = 1.6f; baseZ =  7.7f; break;
 | 
			
		||||
            case 25: baseX = 0.0f; baseZ =  7.7f; break;
 | 
			
		||||
            case 26: baseX = -1.6f; baseZ = 7.7f; break;
 | 
			
		||||
            case 27: baseX = -3.3f; baseZ = 7.7f; break;
 | 
			
		||||
            case 28: baseX = -4.9f; baseZ = 7.7f; break;
 | 
			
		||||
            case 29: baseX = -6.5f; baseZ = 7.7f; break;
 | 
			
		||||
            case 30: baseX = -7.2f; baseZ = 7.7f; break;
 | 
			
		||||
            case 31: baseX = -7.2f; baseZ = 6.5f; break;
 | 
			
		||||
            case 32: baseX = -7.2f; baseZ = 4.9f; break;
 | 
			
		||||
            case 33: baseX = -7.2f; baseZ = 3.3f; break;
 | 
			
		||||
            case 34: baseX = -7.2f; baseZ = 1.6f; break;
 | 
			
		||||
            case 35: baseX = -7.2f; baseZ = 0.0f; break;
 | 
			
		||||
            case 36: baseX = -7.2f; baseZ = -1.6f; break;
 | 
			
		||||
            case 37: baseX = -7.2f; baseZ = -3.3f; break;
 | 
			
		||||
            case 38: baseX = -7.2f; baseZ = -4.9f; break;
 | 
			
		||||
            case 39: baseX = -7.2f; baseZ = -6.5f; break;
 | 
			
		||||
            default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        return new Vector3f(baseX, 0, baseZ);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void updateHousesOnBoard() {
 | 
			
		||||
        app.enqueue(() -> {
 | 
			
		||||
            List<BuildingProperty> propertiesWithBuildings = app.getGameLogic().getBoardManager().getPropertiesWithBuildings();
 | 
			
		||||
 | 
			
		||||
            for (BuildingProperty property : propertiesWithBuildings) {
 | 
			
		||||
                int houseCount = property.getHouses();
 | 
			
		||||
                int hotelCount = property.getHotel();
 | 
			
		||||
 | 
			
		||||
                String uniqueIdentifier = "Building_" + property.getId() + "_" + (hotelCount > 0 ? "Hotel" : houseCount);
 | 
			
		||||
 | 
			
		||||
                if (existingHouses.contains(uniqueIdentifier)) continue;
 | 
			
		||||
 | 
			
		||||
                try {
 | 
			
		||||
                    String modelPath = hotelCount > 0
 | 
			
		||||
                            ? "models/Hotel/Hotel.j3o"
 | 
			
		||||
                            : "models/Haus/" + houseCount + "Haus.j3o";
 | 
			
		||||
 | 
			
		||||
                    com.jme3.scene.Spatial buildingModel = app.getAssetManager().loadModel(modelPath);
 | 
			
		||||
 | 
			
		||||
                    Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
 | 
			
		||||
                    
 | 
			
		||||
                    buildingModel.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
                    buildingModel.setLocalScale(0.5f);
 | 
			
		||||
                    Vector3f position = calculateBuildingPosition(property.getId()).add(0, 0.5f, 0);
 | 
			
		||||
                    buildingModel.setLocalTranslation(position);
 | 
			
		||||
 | 
			
		||||
                    com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
 | 
			
		||||
                    if (property.getId() >= 1 && property.getId() <= 10) {
 | 
			
		||||
                        rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
 | 
			
		||||
                    } else if (property.getId() >= 21 && property.getId() <= 30) {
 | 
			
		||||
                        rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y);
 | 
			
		||||
                    } else if (property.getId() >= 31 && property.getId() <= 39) {
 | 
			
		||||
                        rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    buildingModel.setLocalRotation(rotation);
 | 
			
		||||
                    buildingModel.setName(uniqueIdentifier);
 | 
			
		||||
                    app.getRootNode().attachChild(buildingModel);
 | 
			
		||||
                    existingHouses.add(uniqueIdentifier);
 | 
			
		||||
 | 
			
		||||
                } catch (Exception e) {
 | 
			
		||||
                    System.err.println("Fehler beim Hinzufügen eines Gebäudes: " + e.getMessage());
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(EventCardEvent event) {
 | 
			
		||||
        new EventCardPopup(app, event.description()).open();
 | 
			
		||||
        Timer timer = new Timer();
 | 
			
		||||
        timer.schedule(new TimerTask() {
 | 
			
		||||
            @Override
 | 
			
		||||
            public void run() {
 | 
			
		||||
                app.enqueue(() -> new EventCardPopup(app, event.description()).open());
 | 
			
		||||
            }
 | 
			
		||||
        }, 2500);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(UpdatePlayerView event) {
 | 
			
		||||
        this.playerHandler = app.getGameLogic().getPlayerHandler();
 | 
			
		||||
        cameraController.setPosition(playerHandler.getPlayerById(app.getId()).getFieldID());
 | 
			
		||||
        cameraController.update(0);
 | 
			
		||||
        for (Player player : playerHandler.getPlayers()) {
 | 
			
		||||
            movePlayerFigure(player);
 | 
			
		||||
        }
 | 
			
		||||
        updateHousesOnBoard();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -3,10 +3,13 @@ package pp.monopoly.client.gui;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.HAlignment;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.VAlignment;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
@@ -14,8 +17,8 @@ import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.popups.Bankrupt;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.game.server.PlayerColor;
 | 
			
		||||
import pp.monopoly.game.server.PlayerHandler;
 | 
			
		||||
import pp.monopoly.message.client.EndTurn;
 | 
			
		||||
import pp.monopoly.message.client.RollDice;
 | 
			
		||||
@@ -25,23 +28,91 @@ import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
import pp.monopoly.notification.UpdatePlayerView;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the toolbar interface in the Monopoly application.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This class provides game controls, player information, and event handling
 | 
			
		||||
 * for actions such as dice rolling, trading, and ending turns.
 | 
			
		||||
 * Implements {@link GameEventListener} to respond to game events.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reference to the Monopoly application instance.
 | 
			
		||||
     */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The main container for the toolbar interface.
 | 
			
		||||
     */
 | 
			
		||||
    private final Container toolbarContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Container for displaying an overview of other players.
 | 
			
		||||
     */
 | 
			
		||||
    private Container overviewContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Container for displaying account-related information.
 | 
			
		||||
     */
 | 
			
		||||
    private Container accountContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles player-related data and actions.
 | 
			
		||||
     */
 | 
			
		||||
    private PlayerHandler playerHandler;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Label for the first dice display.
 | 
			
		||||
     */
 | 
			
		||||
    private Label imageLabel;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Label for the second dice display.
 | 
			
		||||
     */
 | 
			
		||||
    private Label imageLabel2;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Button for rolling the dice.
 | 
			
		||||
     */
 | 
			
		||||
    private Button diceButton;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Button for initiating trades.
 | 
			
		||||
     */
 | 
			
		||||
    private Button tradeButton;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Button for accessing the property menu.
 | 
			
		||||
     */
 | 
			
		||||
    private Button propertyMenuButton;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Button for ending the player's turn.
 | 
			
		||||
     */
 | 
			
		||||
    private Button endTurnButton;
 | 
			
		||||
 | 
			
		||||
    private volatile boolean animatingDice = false;
 | 
			
		||||
    private volatile DiceRollEvent latestDiceRollEvent = null;
 | 
			
		||||
    /**
 | 
			
		||||
     * Stores the most recent dice roll event.
 | 
			
		||||
     */
 | 
			
		||||
    private DiceRollEvent latestDiceRollEvent = null;
 | 
			
		||||
 | 
			
		||||
    /**Indicates if the bankrupt PopUp has already been shown */
 | 
			
		||||
    private boolean bankruptPopUp = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the toolbar for the Monopoly application.
 | 
			
		||||
     * <p>
 | 
			
		||||
     * Initializes the toolbar interface, adds event listeners, and sets up
 | 
			
		||||
     * the GUI elements such as dice, buttons, and player information displays.
 | 
			
		||||
     * </p>
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public Toolbar(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
@@ -54,22 +125,46 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Container createToolbarContainer() {
 | 
			
		||||
        // Erstelle den Hauptcontainer
 | 
			
		||||
        Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
 | 
			
		||||
        container.setLocalTranslation(0, 200, 0);
 | 
			
		||||
        container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0));
 | 
			
		||||
        Texture backgroundToolbar = app.getAssetManager().loadTexture("Pictures/toolbarbg.png");
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundToolbar);
 | 
			
		||||
        container.setBackground(background);
 | 
			
		||||
    
 | 
			
		||||
        // Spielerfarbe abrufen
 | 
			
		||||
        Player currentPlayer = playerHandler.getPlayerById(app.getId());
 | 
			
		||||
        ColorRGBA playerColor = currentPlayer.getColor().getColor();
 | 
			
		||||
        ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor();
 | 
			
		||||
    
 | 
			
		||||
        // Füge einen farbigen Balken hinzu
 | 
			
		||||
        // Oberer Balken
 | 
			
		||||
        Container playerColorBar = new Container();
 | 
			
		||||
        playerColorBar.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 40, 0)); // Höhe des Balkens auf 10 festlegen
 | 
			
		||||
        playerColorBar.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 15, 0)); // Höhe des oberen Balkens
 | 
			
		||||
        playerColorBar.setBackground(new QuadBackgroundComponent(playerColor));
 | 
			
		||||
        playerColorBar.setLocalTranslation(0, 220, 1); // Positioniere ihn an der oberen Kante der Toolbar
 | 
			
		||||
        playerColorBar.setLocalTranslation(0, 210, 3); // Position über der Toolbar
 | 
			
		||||
        app.getGuiNode().attachChild(playerColorBar);
 | 
			
		||||
 | 
			
		||||
        // unterer Balken
 | 
			
		||||
        Container playerColorBarbot = new Container();
 | 
			
		||||
        playerColorBarbot.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 10, 0)); // Höhe des oberen Balkens
 | 
			
		||||
        playerColorBarbot.setBackground(new QuadBackgroundComponent(playerColor));
 | 
			
		||||
        playerColorBarbot.setLocalTranslation(0, 10, 3); // Position über der Toolbar
 | 
			
		||||
        app.getGuiNode().attachChild(playerColorBarbot);
 | 
			
		||||
    
 | 
			
		||||
    
 | 
			
		||||
        // Linker Balken
 | 
			
		||||
        Container leftBar = new Container();
 | 
			
		||||
        leftBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
 | 
			
		||||
        leftBar.setBackground(new QuadBackgroundComponent(playerColor));
 | 
			
		||||
        leftBar.setLocalTranslation(0, 200, 3); // Position am linken Rand
 | 
			
		||||
        app.getGuiNode().attachChild(leftBar);
 | 
			
		||||
    
 | 
			
		||||
        // Rechter Balken
 | 
			
		||||
        Container rightBar = new Container();
 | 
			
		||||
        rightBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
 | 
			
		||||
        rightBar.setBackground(new QuadBackgroundComponent(playerColor));
 | 
			
		||||
        rightBar.setLocalTranslation(app.getCamera().getWidth() - 10, 200, 2); // Position am rechten Rand
 | 
			
		||||
        app.getGuiNode().attachChild(rightBar);
 | 
			
		||||
        
 | 
			
		||||
        // Übersicht und Konto
 | 
			
		||||
        accountContainer = container.addChild(new Container());
 | 
			
		||||
        overviewContainer = container.addChild(new Container());
 | 
			
		||||
@@ -83,20 +178,22 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
        menuContainer.addChild(createTradeButton());
 | 
			
		||||
        menuContainer.addChild(createPropertyMenuButton());
 | 
			
		||||
        menuContainer.addChild(createEndTurnButton());
 | 
			
		||||
        menuContainer.setBackground(createBackground());
 | 
			
		||||
        menuContainer.setBackground(null);
 | 
			
		||||
    
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private Container createDiceSection() {
 | 
			
		||||
        Container diceContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
        diceContainer.addChild(createDiceDisplay());
 | 
			
		||||
        diceContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        diceButton = new Button("Würfeln", new ElementId("button-toolbar"));
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        diceButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            diceButton.setEnabled(false);
 | 
			
		||||
            endTurnButton.setEnabled(true);
 | 
			
		||||
            startDiceAnimation();
 | 
			
		||||
            app.getGameLogic().send(new RollDice());
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
@@ -109,6 +206,7 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
    private Container createDiceDisplay() {
 | 
			
		||||
        Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
        horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0));
 | 
			
		||||
        horizontalContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        imageLabel = createDiceLabel("Pictures/dice/one.png");
 | 
			
		||||
        imageLabel2 = createDiceLabel("Pictures/dice/two.png");
 | 
			
		||||
@@ -129,24 +227,46 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
 | 
			
		||||
    private Container createDiceContainer(Label label) {
 | 
			
		||||
        Container container = new Container();
 | 
			
		||||
        container.setBackground(null);
 | 
			
		||||
        container.setPreferredSize(new Vector3f(100, 150, 0));
 | 
			
		||||
        container.addChild(label);
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Button createTradeButton() {
 | 
			
		||||
        tradeButton = new Button("Handeln", new ElementId("button-toolbar"));
 | 
			
		||||
 | 
			
		||||
        tradeButton = new Button("", new ElementId("button-toolbar"));
 | 
			
		||||
        tradeButton.setPreferredSize(new Vector3f(150, 50, 0));
 | 
			
		||||
        tradeButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
 | 
			
		||||
        String iconTradePath = "icons/icon-handeln.png";
 | 
			
		||||
        IconComponent iconTrade = new IconComponent(iconTradePath);
 | 
			
		||||
        iconTrade.setHAlignment(HAlignment.Center);
 | 
			
		||||
        iconTrade.setVAlignment(VAlignment.Center);
 | 
			
		||||
        iconTrade.setIconSize(new Vector2f(100, 100));
 | 
			
		||||
 | 
			
		||||
        tradeButton.setIcon(iconTrade);
 | 
			
		||||
        tradeButton.setFontSize(40);
 | 
			
		||||
 | 
			
		||||
        // Add click behavior
 | 
			
		||||
        tradeButton.addClickCommands(source -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new ChoosePartner(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        return tradeButton;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Button createPropertyMenuButton() {
 | 
			
		||||
        propertyMenuButton = new Button("Grundstücke", new ElementId("button-toolbar"));
 | 
			
		||||
        propertyMenuButton = new Button("", new ElementId("button-toolbar"));
 | 
			
		||||
        propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0));
 | 
			
		||||
 | 
			
		||||
        String iconBuildingPath = "icons/icon-gebaude.png";
 | 
			
		||||
        IconComponent iconBuilding = new IconComponent(iconBuildingPath);
 | 
			
		||||
        iconBuilding.setHAlignment(HAlignment.Center);
 | 
			
		||||
        iconBuilding.setVAlignment(VAlignment.Center);
 | 
			
		||||
        iconBuilding.setIconSize(new Vector2f(75, 75));
 | 
			
		||||
 | 
			
		||||
        propertyMenuButton.setIcon(iconBuilding);
 | 
			
		||||
        propertyMenuButton.setFontSize(30);
 | 
			
		||||
        propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
@@ -156,28 +276,37 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Button createEndTurnButton() {
 | 
			
		||||
        endTurnButton = new Button("Zug beenden", new ElementId("button-toolbar"));
 | 
			
		||||
        endTurnButton = new Button("", new ElementId("button-toolbar"));
 | 
			
		||||
        endTurnButton.setFontSize(28);
 | 
			
		||||
        endTurnButton.setPreferredSize(new Vector3f(150, 50, 0));
 | 
			
		||||
 | 
			
		||||
        String iconEndTurnPath = "icons/icon-zugbeenden.png";
 | 
			
		||||
        IconComponent iconEndTurn = new IconComponent(iconEndTurnPath);
 | 
			
		||||
        iconEndTurn.setHAlignment(HAlignment.Center);
 | 
			
		||||
        iconEndTurn.setVAlignment(VAlignment.Center);
 | 
			
		||||
        iconEndTurn.setIconSize(new Vector2f(75, 75));
 | 
			
		||||
 | 
			
		||||
        endTurnButton.setIcon(iconEndTurn);
 | 
			
		||||
        endTurnButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.getGameLogic().send(new EndTurn());
 | 
			
		||||
            receivedEvent(new ButtonStatusEvent(false));
 | 
			
		||||
            if (app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getAccountBalance() < 0 && !bankruptPopUp) {
 | 
			
		||||
                new Bankrupt(app).open();
 | 
			
		||||
                bankruptPopUp = true;
 | 
			
		||||
            } else {
 | 
			
		||||
                bankruptPopUp = false;
 | 
			
		||||
                app.getGameLogic().send(new EndTurn());
 | 
			
		||||
                receivedEvent(new ButtonStatusEvent(false));
 | 
			
		||||
            }
 | 
			
		||||
        }));
 | 
			
		||||
        return endTurnButton;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private QuadBackgroundComponent createBackground() {
 | 
			
		||||
        return new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void startDiceAnimation() {
 | 
			
		||||
        animatingDice = true;
 | 
			
		||||
        long startTime = System.currentTimeMillis();
 | 
			
		||||
    
 | 
			
		||||
        new Thread(() -> {
 | 
			
		||||
            try {
 | 
			
		||||
                animateDice(startTime);
 | 
			
		||||
                animatingDice = false;
 | 
			
		||||
                if (latestDiceRollEvent != null) {
 | 
			
		||||
                    showFinalDiceResult(latestDiceRollEvent);
 | 
			
		||||
                }
 | 
			
		||||
@@ -186,7 +315,10 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
            }
 | 
			
		||||
        }).start();
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Animates the dice roll by cycling through dice images.
 | 
			
		||||
     */
 | 
			
		||||
    private void animateDice(long startTime) throws InterruptedException {
 | 
			
		||||
        int[] currentFace = {1};
 | 
			
		||||
        while (System.currentTimeMillis() - startTime < 2000) { // Animation duration
 | 
			
		||||
@@ -203,7 +335,12 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
            Thread.sleep(100); // Time between frame updates
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays the final dice result after animation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the dice roll event containing the result
 | 
			
		||||
     */
 | 
			
		||||
    private void showFinalDiceResult(DiceRollEvent event) {
 | 
			
		||||
        app.enqueue(() -> {
 | 
			
		||||
            setDiceIcon(imageLabel, diceToString(event.a()));
 | 
			
		||||
@@ -230,11 +367,21 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles dice roll events by updating the dice display.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the dice roll event containing dice values
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(DiceRollEvent event) {
 | 
			
		||||
        latestDiceRollEvent = event;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the player view with the latest account and overview data.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the update event for the player view
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(UpdatePlayerView event) {
 | 
			
		||||
        playerHandler = app.getGameLogic().getPlayerHandler();
 | 
			
		||||
@@ -242,23 +389,23 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
        accountContainer.clearChildren();
 | 
			
		||||
        overviewContainer.clearChildren();
 | 
			
		||||
 | 
			
		||||
        accountContainer.addChild(new Label("Kontostand", new ElementId("label-Bold")));
 | 
			
		||||
        accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
 | 
			
		||||
        accountContainer.addChild(new Label(
 | 
			
		||||
                playerHandler.getPlayerById(app.getId()).getAccountBalance() + " EUR",
 | 
			
		||||
                new ElementId("label-Text")
 | 
			
		||||
                new ElementId("label-account")
 | 
			
		||||
        ));
 | 
			
		||||
        accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-Bold")));
 | 
			
		||||
        accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
 | 
			
		||||
        accountContainer.addChild(new Label(
 | 
			
		||||
                playerHandler.getPlayerById(app.getId()).getNumJailCard() + "",
 | 
			
		||||
                new ElementId("label-Text")
 | 
			
		||||
                new ElementId("label-account")
 | 
			
		||||
        ));
 | 
			
		||||
        accountContainer.setBackground(createBackground());
 | 
			
		||||
        accountContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        overviewContainer.addChild(new Label("Übersicht", new ElementId("label-Bold")));
 | 
			
		||||
        overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
 | 
			
		||||
        for (Player player : playerHandler.getPlayers()) {
 | 
			
		||||
            if (player.getId() != app.getId()) {
 | 
			
		||||
                // Spielerfarbe abrufen
 | 
			
		||||
                ColorRGBA playerColor = (player.getColor().getColor());
 | 
			
		||||
                ColorRGBA playerColor = (Player.getColor(player.getId()).getColor());
 | 
			
		||||
            
 | 
			
		||||
                // Label für den Spieler erstellen
 | 
			
		||||
                Label playerLabel = new Label(
 | 
			
		||||
@@ -273,29 +420,43 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
                overviewContainer.addChild(playerLabel);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        overviewContainer.setBackground(createBackground());
 | 
			
		||||
        overviewContainer.setBackground(null);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the enabled status of toolbar buttons based on the event.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the button status event
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ButtonStatusEvent event) {
 | 
			
		||||
        boolean enabled = event.buttonsEnabled();
 | 
			
		||||
        diceButton.setEnabled(enabled);
 | 
			
		||||
        tradeButton.setEnabled(enabled);
 | 
			
		||||
        propertyMenuButton.setEnabled(enabled);
 | 
			
		||||
        endTurnButton.setEnabled(enabled);
 | 
			
		||||
        endTurnButton.setEnabled(false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the toolbar and detaches it from the GUI.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(toolbarContainer);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu when the escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the toolbar by refreshing player information.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update() {
 | 
			
		||||
        receivedEvent(new UpdatePlayerView());
 | 
			
		||||
 
 | 
			
		||||
@@ -1,168 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.util.Random;
 | 
			
		||||
 | 
			
		||||
import com.jme3.font.BitmapText;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
 | 
			
		||||
 * Die Buttons bewegen den Würfel auf dem Spielfeld.
 | 
			
		||||
 */
 | 
			
		||||
public class Toolbar2 {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container toolbarContainer;
 | 
			
		||||
    private final Geometry cube; // Referenz auf den Würfel
 | 
			
		||||
    private final BitmapText positionText; // Anzeige für die aktuelle Position
 | 
			
		||||
    private final float boardLimit = 0.95f; // Grenzen des Bretts
 | 
			
		||||
    private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
 | 
			
		||||
    private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
 | 
			
		||||
    private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
 | 
			
		||||
    private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für die Toolbar.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app  Die Hauptanwendung (MonopolyApp)
 | 
			
		||||
     * @param cube Der Würfel, der bewegt werden soll
 | 
			
		||||
     */
 | 
			
		||||
    public Toolbar2(MonopolyApp app, Geometry cube) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.cube = cube;
 | 
			
		||||
 | 
			
		||||
        // Erstelle die Toolbar
 | 
			
		||||
        toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
 | 
			
		||||
        // Setze die Position am unteren Rand und die Breite
 | 
			
		||||
        toolbarContainer.setLocalTranslation(
 | 
			
		||||
                0,                                 // Links bündig
 | 
			
		||||
                100,                               // Höhe über dem unteren Rand
 | 
			
		||||
                0                                  // Z-Ebene
 | 
			
		||||
        );
 | 
			
		||||
        toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
 | 
			
		||||
 | 
			
		||||
        // Füge Buttons zur Toolbar hinzu
 | 
			
		||||
        initializeButtons();
 | 
			
		||||
 | 
			
		||||
        // Füge die Toolbar zur GUI hinzu
 | 
			
		||||
        app.getGuiNode().attachChild(toolbarContainer);
 | 
			
		||||
 | 
			
		||||
        // Erstelle die Position-Anzeige
 | 
			
		||||
        positionText = createPositionDisplay();
 | 
			
		||||
        updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initialisiert die Buttons in der Toolbar.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeButtons() {
 | 
			
		||||
        addButton("Vorwärts", 1);  // Bewegung nach vorne
 | 
			
		||||
        addButton("Rückwärts", -1); // Bewegung nach hinten
 | 
			
		||||
        addDiceRollButton();       // Würfel-Button
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Fügt einen Button mit einer Bewegung hinzu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param label   Der Text des Buttons
 | 
			
		||||
     * @param step    Schrittweite (+1 für vorwärts, -1 für rückwärts)
 | 
			
		||||
     */
 | 
			
		||||
    private void addButton(String label, int step) {
 | 
			
		||||
        Button button = new Button(label);
 | 
			
		||||
        button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
 | 
			
		||||
        button.addClickCommands(source -> moveCube(step));
 | 
			
		||||
        toolbarContainer.addChild(button);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
 | 
			
		||||
     */
 | 
			
		||||
    private void addDiceRollButton() {
 | 
			
		||||
        Button diceButton = new Button("Würfeln");
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
			
		||||
        diceButton.addClickCommands(source -> rollDice());
 | 
			
		||||
        toolbarContainer.addChild(diceButton);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
 | 
			
		||||
     */
 | 
			
		||||
    private void rollDice() {
 | 
			
		||||
        int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
 | 
			
		||||
        System.out.println("Gewürfelt: " + diceRoll);
 | 
			
		||||
        moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
 | 
			
		||||
     *
 | 
			
		||||
     * @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
 | 
			
		||||
     */
 | 
			
		||||
    private void moveCube(int step) {
 | 
			
		||||
        currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
 | 
			
		||||
        Vector3f newPosition = calculatePosition(currentPosition);
 | 
			
		||||
        cube.setLocalTranslation(newPosition);
 | 
			
		||||
        updatePositionDisplay(); // Aktualisiere die Positionsanzeige
 | 
			
		||||
        System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param position Aktuelle Position auf dem Spielfeld
 | 
			
		||||
     * @return Die berechnete Position als Vector3f
 | 
			
		||||
     */
 | 
			
		||||
    private Vector3f calculatePosition(int position) {
 | 
			
		||||
        int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
 | 
			
		||||
        int offset = position % positionsPerSide; // Position auf der aktuellen Seite
 | 
			
		||||
 | 
			
		||||
        switch (side) {
 | 
			
		||||
            case 0: // Unten (positive x-Achse)
 | 
			
		||||
                return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
 | 
			
		||||
            case 1: // Rechts (positive z-Achse)
 | 
			
		||||
                return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
 | 
			
		||||
            case 2: // Oben (negative x-Achse)
 | 
			
		||||
                return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
 | 
			
		||||
            case 3: // Links (negative z-Achse)
 | 
			
		||||
                return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
 | 
			
		||||
            default:
 | 
			
		||||
                throw new IllegalArgumentException("Ungültige Position: " + position);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt die Anzeige für die aktuelle Position.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Das BitmapText-Objekt für die Anzeige
 | 
			
		||||
     */
 | 
			
		||||
    private BitmapText createPositionDisplay() {
 | 
			
		||||
        BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
 | 
			
		||||
        text.setSize(20); // Schriftgröße
 | 
			
		||||
        text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
 | 
			
		||||
        app.getGuiNode().attachChild(text);
 | 
			
		||||
        return text;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Aktualisiert die Anzeige für die aktuelle Position.
 | 
			
		||||
     */
 | 
			
		||||
    private void updatePositionDisplay() {
 | 
			
		||||
        positionText.setText("Feld-ID: " + currentPosition);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Entfernt die Toolbar.
 | 
			
		||||
     */
 | 
			
		||||
    public void remove() {
 | 
			
		||||
        app.getGuiNode().detachChild(toolbarContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(positionText);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,8 +1,5 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import static java.lang.Math.min;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
@@ -15,32 +12,61 @@ import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedList;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.message.client.TradeOffer;
 | 
			
		||||
import pp.monopoly.model.TradeHandler;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.model.fields.PropertyField;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.Comparator;
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the trade menu dialog in the Monopoly application.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * Facilitates trade interactions between players, including selection of properties,
 | 
			
		||||
 * currency, and special cards for offers and requests.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class TradeMenu extends Dialog {
 | 
			
		||||
 | 
			
		||||
    /** The Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** The trade handler managing trade logic. */
 | 
			
		||||
    private final TradeHandler tradeHandler;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the trade menu UI. */
 | 
			
		||||
    private final Container mainContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background geometry for the menu. */
 | 
			
		||||
    private Geometry background;
 | 
			
		||||
    private Selector<String> leftBuildingSelector, leftSpecialCardSelector;
 | 
			
		||||
    private Selector<String> rightBuildingSelector, rightSpecialCardSelector;
 | 
			
		||||
    private TextField leftSelectionsField, rightSelectionsField;
 | 
			
		||||
    private Label leftSelectionsLabel, rightSelectionsLabel;
 | 
			
		||||
    private TextField leftCurrencyInput, rightCurrencyInput;
 | 
			
		||||
    private VersionedReference<Set<Integer>> selectionRef; // Reference to track selector changes
 | 
			
		||||
    private String valueSelected = ""; // To keep track of the last selected value
 | 
			
		||||
    private String buildingSelected = "";
 | 
			
		||||
    private String specialCardSelected = "";
 | 
			
		||||
 | 
			
		||||
    private VersionedReference<Set<Integer>> leftBuildingRef, rightBuildingRef;
 | 
			
		||||
    private VersionedReference<Set<Integer>> leftCardRef, rightCardRef;
 | 
			
		||||
 | 
			
		||||
    private Set<String> rightselBuildings = new HashSet<>();
 | 
			
		||||
    private Set<String> leftselBuildings = new HashSet<>();
 | 
			
		||||
 | 
			
		||||
    private static final ColorRGBA TRANSLUCENT_WHITE = new ColorRGBA(1, 1, 1, 0.5f);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the trade menu dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app          the Monopoly application instance
 | 
			
		||||
     * @param tradeHandler the handler managing trade interactions
 | 
			
		||||
     */
 | 
			
		||||
    public TradeMenu(MonopolyApp app, TradeHandler tradeHandler) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
@@ -51,8 +77,10 @@ public class TradeMenu extends Dialog {
 | 
			
		||||
        mainContainer = createMainContainer();
 | 
			
		||||
        app.getGuiNode().attachChild(mainContainer);
 | 
			
		||||
        positionMainContainer();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        initializeReferences();
 | 
			
		||||
    }
 | 
			
		||||
    /** Creates the main container for the trade menu UI. */
 | 
			
		||||
    private Container createMainContainer() {
 | 
			
		||||
        Container container = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        container.setPreferredSize(new Vector3f(1200, 800, 0));
 | 
			
		||||
@@ -62,7 +90,7 @@ public class TradeMenu extends Dialog {
 | 
			
		||||
        container.addChild(createMainContent());
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /** Creates the header label for the trade menu. */
 | 
			
		||||
    private Label createHeader() {
 | 
			
		||||
        Label header = new Label("Handelsmenü", new ElementId("label-Bold"));
 | 
			
		||||
        header.setFontSize(50);
 | 
			
		||||
@@ -70,7 +98,7 @@ public class TradeMenu extends Dialog {
 | 
			
		||||
        header.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
 | 
			
		||||
        return header;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /** Creates the main content section of the trade menu. */
 | 
			
		||||
    private Container createMainContent() {
 | 
			
		||||
        Container mainContent = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
        mainContent.setPreferredSize(new Vector3f(1200, 700, 0));
 | 
			
		||||
@@ -79,25 +107,38 @@ public class TradeMenu extends Dialog {
 | 
			
		||||
        mainContent.addChild(createMiddleSection());
 | 
			
		||||
        mainContent.addChild(createTradeColumn("Wähle Zielobjekt:", false));
 | 
			
		||||
 | 
			
		||||
        Container buttons = mainContent.addChild(new Container(new SpringGridLayout()));
 | 
			
		||||
        Button cancel = new Button("Abbrechen");
 | 
			
		||||
        cancel.addClickCommands(s-> ifTopDialog( () -> {
 | 
			
		||||
            close();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        Button trade = new Button("Handeln");
 | 
			
		||||
        trade.addClickCommands(s-> ifTopDialog( () -> {
 | 
			
		||||
            close();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        buttons.addChild(cancel);
 | 
			
		||||
        buttons.addChild(trade);
 | 
			
		||||
 | 
			
		||||
        return mainContent;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /** Sets the trade data based on the current selections. */
 | 
			
		||||
    private void setTrades() {
 | 
			
		||||
        String leftCurreny = leftCurrencyInput.getText().equals("")? "0" : leftCurrencyInput.getText();
 | 
			
		||||
        String rightCurreny = rightCurrencyInput.getText().equals("")? "0" : rightCurrencyInput.getText();
 | 
			
		||||
        tradeHandler.setOfferedAmount(Integer.parseInt(leftCurreny));
 | 
			
		||||
        tradeHandler.setRequestedAmount(Integer.parseInt(rightCurreny));
 | 
			
		||||
        tradeHandler.setOfferedJailCards(Integer.parseInt(leftSpecialCardSelector.getSelectedItem()));
 | 
			
		||||
        tradeHandler.setRequestedJailCards(Integer.parseInt(rightSpecialCardSelector.getSelectedItem()));
 | 
			
		||||
 | 
			
		||||
        Set<PropertyField> offeredProperties = new HashSet<>();
 | 
			
		||||
        for (String propertyString : leftselBuildings) {
 | 
			
		||||
            offeredProperties.add( (PropertyField) app.getGameLogic().getBoardManager().getFieldByName(propertyString));
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        Set<PropertyField> requestedProperties = new HashSet<>();
 | 
			
		||||
        for (String propertyString : rightselBuildings) {
 | 
			
		||||
            requestedProperties.add( (PropertyField) app.getGameLogic().getBoardManager().getFieldByName(propertyString));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        tradeHandler.setOfferedProperties(offeredProperties);
 | 
			
		||||
        tradeHandler.setRequestedProperties(requestedProperties);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a trade column for either the sender or receiver.
 | 
			
		||||
     *
 | 
			
		||||
     * @param label  the label text for the column
 | 
			
		||||
     * @param isLeft true if the column is for the sender; false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private Container createTradeColumn(String label, boolean isLeft) {
 | 
			
		||||
        Container column = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        column.setBackground(new QuadBackgroundComponent(ColorRGBA.White));
 | 
			
		||||
@@ -108,7 +149,6 @@ public class TradeMenu extends Dialog {
 | 
			
		||||
 | 
			
		||||
        column.addChild(new Label("Gebäude:"));
 | 
			
		||||
        Selector<String> buildingSelector = createPropertySelector(isLeft);
 | 
			
		||||
        buildingSelector.getPopupContainer().setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
        column.addChild(buildingSelector);
 | 
			
		||||
 | 
			
		||||
        column.addChild(new Label("Währung:"));
 | 
			
		||||
@@ -116,8 +156,7 @@ public class TradeMenu extends Dialog {
 | 
			
		||||
        column.addChild(currencyInput);
 | 
			
		||||
 | 
			
		||||
        column.addChild(new Label("Sonderkarten:"));
 | 
			
		||||
        Selector<String> specialCardSelector = createSpecialCardSelector();
 | 
			
		||||
        specialCardSelector.getPopupContainer().setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
        Selector<String> specialCardSelector = createSpecialCardSelector(isLeft);
 | 
			
		||||
        styleSelector(specialCardSelector);
 | 
			
		||||
        column.addChild(specialCardSelector);
 | 
			
		||||
 | 
			
		||||
@@ -125,6 +164,12 @@ public class TradeMenu extends Dialog {
 | 
			
		||||
        return column;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a property selector for buildings.
 | 
			
		||||
     *
 | 
			
		||||
     * @param isLeft true if the selector is for the sender; false otherwise
 | 
			
		||||
     * @return the created property selector
 | 
			
		||||
     */
 | 
			
		||||
    private Selector<String> createPropertySelector(boolean isLeft) {
 | 
			
		||||
        VersionedList<String> properties = new VersionedList<>();
 | 
			
		||||
        for (PropertyField field : getPropertyFields(isLeft)) {
 | 
			
		||||
@@ -135,94 +180,129 @@ public class TradeMenu extends Dialog {
 | 
			
		||||
        return selector;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Selector<String> createSpecialCardSelector() {
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a selector for special cards.
 | 
			
		||||
     *
 | 
			
		||||
     * @param isLeft true if the selector is for the sender; false otherwise
 | 
			
		||||
     * @return the created special card selector
 | 
			
		||||
     */
 | 
			
		||||
    private Selector<String> createSpecialCardSelector(boolean isLeft) {
 | 
			
		||||
        VersionedList<String> numbers = new VersionedList<>();
 | 
			
		||||
        for (int i = 0; i <= app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getReceiver().getId()).getNumJailCard(); i++) {
 | 
			
		||||
            numbers.add(i+"");
 | 
			
		||||
        for (int i = 0; i <= app.getGameLogic().getPlayerHandler().getPlayerById(isLeft ? tradeHandler.getReceiver().getId() : tradeHandler.getSender().getId()).getNumJailCard(); i++) {
 | 
			
		||||
            numbers.add(i + "");
 | 
			
		||||
        }
 | 
			
		||||
        Selector<String> selector = new Selector<>(numbers, "glass");
 | 
			
		||||
        styleSelector(selector);
 | 
			
		||||
        return selector;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves the property fields owned by the respective player.
 | 
			
		||||
     *
 | 
			
		||||
     * @param isLeft true if retrieving fields for the sender; false otherwise
 | 
			
		||||
     * @return an iterable of property fields
 | 
			
		||||
     */
 | 
			
		||||
    private Iterable<PropertyField> getPropertyFields(boolean isLeft) {
 | 
			
		||||
        return app.getGameLogic()
 | 
			
		||||
                  .getBoardManager()
 | 
			
		||||
                  .getPropertyFields(app.getGameLogic()
 | 
			
		||||
                                        .getPlayerHandler()
 | 
			
		||||
                                        .getPlayerById(isLeft ? tradeHandler.getReceiver().getId() : tradeHandler.getSender().getId())
 | 
			
		||||
                                        .getProperties());
 | 
			
		||||
    }
 | 
			
		||||
        Set<PropertyField> building = app.getGameLogic()
 | 
			
		||||
                .getBoardManager()
 | 
			
		||||
                .getPropertyFields(app.getGameLogic()
 | 
			
		||||
                        .getPlayerHandler()
 | 
			
		||||
                        .getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId())
 | 
			
		||||
                        .getProperties())
 | 
			
		||||
                .stream()
 | 
			
		||||
                .filter(p -> p instanceof BuildingProperty)
 | 
			
		||||
                .map(p -> (BuildingProperty) p)
 | 
			
		||||
                .filter(p -> p.getHouses() == 0)
 | 
			
		||||
                .collect(Collectors.toSet());
 | 
			
		||||
 | 
			
		||||
        Set<PropertyField> rest = app.getGameLogic()
 | 
			
		||||
                .getBoardManager()
 | 
			
		||||
                .getPropertyFields(app.getGameLogic()
 | 
			
		||||
                        .getPlayerHandler()
 | 
			
		||||
                        .getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId())
 | 
			
		||||
                        .getProperties())
 | 
			
		||||
                .stream()
 | 
			
		||||
                .filter(p -> !(p instanceof BuildingProperty))
 | 
			
		||||
                .collect(Collectors.toSet());    
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        List<PropertyField> combinedProperties = new ArrayList<>();
 | 
			
		||||
        combinedProperties.addAll(building);
 | 
			
		||||
        combinedProperties.addAll(rest);
 | 
			
		||||
        combinedProperties = combinedProperties.stream().sorted(Comparator.comparingInt(PropertyField::getId)).collect(Collectors.toList());
 | 
			
		||||
        return combinedProperties;
 | 
			
		||||
    }
 | 
			
		||||
    /** Creates a text field for currency input. */
 | 
			
		||||
    private TextField createCurrencyInput() {
 | 
			
		||||
        TextField currencyInput = new TextField("");
 | 
			
		||||
        TextField currencyInput = new TextField("0");
 | 
			
		||||
        styleTextField(currencyInput);
 | 
			
		||||
        return currencyInput;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the middle section with selection fields and arrows.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The middle section container.
 | 
			
		||||
     */
 | 
			
		||||
    /** Creates the middle section containing buttons and summary fields. */
 | 
			
		||||
    private Container createMiddleSection() {
 | 
			
		||||
        Container middleSection = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        middleSection.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Add combined label for the top
 | 
			
		||||
        Label middleLabelTop = middleSection.addChild(new Label("Gebäude:        Währung:        Sonderkarten:"));
 | 
			
		||||
        Label middleLabelTop = middleSection.addChild(new Label("Meine Gebäude:"));
 | 
			
		||||
        middleLabelTop.setFontSize(24);
 | 
			
		||||
        middleLabelTop.setTextVAlignment(VAlignment.Center);
 | 
			
		||||
        middleLabelTop.setTextHAlignment(HAlignment.Center);
 | 
			
		||||
        middleLabelTop.setInsets(new Insets3f(5, 5, 5, 5));
 | 
			
		||||
 | 
			
		||||
        // Add the left selection field (Quellobjekte)
 | 
			
		||||
        leftSelectionsField = middleSection.addChild(new TextField(""));
 | 
			
		||||
        leftSelectionsField.setPreferredSize(new Vector3f(600, 50, 0));
 | 
			
		||||
        leftSelectionsLabel = middleSection.addChild(new Label(""));
 | 
			
		||||
        leftSelectionsLabel.setPreferredSize(new Vector3f(600, 50, 0));
 | 
			
		||||
 | 
			
		||||
        // Add arrows
 | 
			
		||||
        Label arrows = middleSection.addChild(new Label("⇅"));
 | 
			
		||||
        arrows.setFontSize(40);
 | 
			
		||||
        Container buttons = middleSection.addChild(new Container(new SpringGridLayout()));
 | 
			
		||||
        Button cancel = new Button("Abbrechen");
 | 
			
		||||
        cancel.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            close();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Add the right selection field (Zielobjekte)
 | 
			
		||||
        rightSelectionsField = middleSection.addChild(new TextField(""));
 | 
			
		||||
        rightSelectionsField.setPreferredSize(new Vector3f(600, 50, 0));
 | 
			
		||||
        Button trade = new Button("Handeln");
 | 
			
		||||
        trade.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            setTrades();
 | 
			
		||||
            app.getGameLogic().send(new TradeOffer(tradeHandler));
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Add combined label for the bottom
 | 
			
		||||
        Label middleLabelBottom = middleSection.addChild(new Label("Gebäude:        Währung:        Sonderkarten:"));
 | 
			
		||||
        buttons.addChild(cancel);
 | 
			
		||||
        buttons.addChild(trade);
 | 
			
		||||
 | 
			
		||||
        Label middleLabelBottom = middleSection.addChild(new Label("Gebäude des Gegenspielers:"));
 | 
			
		||||
        middleLabelBottom.setFontSize(24);
 | 
			
		||||
        middleLabelBottom.setTextVAlignment(VAlignment.Center);
 | 
			
		||||
        middleLabelBottom.setTextHAlignment(HAlignment.Center);
 | 
			
		||||
        middleLabelBottom.setInsets(new Insets3f(5, 5, 5, 5));
 | 
			
		||||
 | 
			
		||||
        // Spacer
 | 
			
		||||
        Label spacer = middleSection.addChild(new Label(""));
 | 
			
		||||
        spacer.setPreferredSize(new Vector3f(1, 50, 0));
 | 
			
		||||
 | 
			
		||||
        rightSelectionsLabel = middleSection.addChild(new Label(""));
 | 
			
		||||
        rightSelectionsLabel.setPreferredSize(new Vector3f(600, 50, 0));
 | 
			
		||||
        return middleSection;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private TextField createSelectionsField(Container parent, boolean isLeft) {
 | 
			
		||||
        TextField field = new TextField("");
 | 
			
		||||
        field.setPreferredSize(new Vector3f(600, 50, 0));
 | 
			
		||||
        parent.addChild(field);
 | 
			
		||||
 | 
			
		||||
        return field;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Label createArrowLabel() {
 | 
			
		||||
        Label arrowLabel = new Label("⇅");
 | 
			
		||||
        arrowLabel.setFontSize(40);
 | 
			
		||||
        return arrowLabel;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /** Styles the given selector with insets and background color. */
 | 
			
		||||
    private void styleSelector(Selector<String> selector) {
 | 
			
		||||
        selector.setInsets(new Insets3f(5, 10, 5, 10));
 | 
			
		||||
        selector.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /** Styles the given text field with insets and background color. */
 | 
			
		||||
    private void styleTextField(TextField textField) {
 | 
			
		||||
        textField.setInsets(new Insets3f(5, 10, 5, 10));
 | 
			
		||||
        textField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
 | 
			
		||||
        textField.setPreferredSize(new Vector3f(300, 30, 0));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Assigns selectors and input fields to either the left or right column.
 | 
			
		||||
     *
 | 
			
		||||
     * @param buildingSelector    the building selector
 | 
			
		||||
     * @param specialCardSelector the special card selector
 | 
			
		||||
     * @param currencyInput       the currency input field
 | 
			
		||||
     * @param isLeft              true if assigning to the left column; false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private void assignSelectors(Selector<String> buildingSelector, Selector<String> specialCardSelector, TextField currencyInput, boolean isLeft) {
 | 
			
		||||
        if (isLeft) {
 | 
			
		||||
            leftBuildingSelector = buildingSelector;
 | 
			
		||||
@@ -234,7 +314,7 @@ public class TradeMenu extends Dialog {
 | 
			
		||||
            rightCurrencyInput = currencyInput;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /** Positions the main container at the center of the screen. */
 | 
			
		||||
    private void positionMainContainer() {
 | 
			
		||||
        mainContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
 | 
			
		||||
@@ -242,64 +322,85 @@ public class TradeMenu extends Dialog {
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /** Adds a background image to the trade menu. */
 | 
			
		||||
    private void addBackgroundImage() {
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry background = new Geometry("Background", quad);
 | 
			
		||||
        background = new Geometry("Background", quad);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(0, 0, 6);
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
    }
 | 
			
		||||
    /** Initializes references for tracking UI changes. */
 | 
			
		||||
    private void initializeReferences() {
 | 
			
		||||
        leftBuildingRef = leftBuildingSelector.getSelectionModel().createReference();
 | 
			
		||||
        leftCardRef = leftSpecialCardSelector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        rightBuildingRef = rightBuildingSelector.getSelectionModel().createReference();
 | 
			
		||||
        rightCardRef = rightSpecialCardSelector.getSelectionModel().createReference();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the trade menu state, including selected properties and values.
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta the time elapsed since the last update
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        if (leftBuildingRef.update() || leftCardRef.update()) {
 | 
			
		||||
            updateSelections(leftSelectionsLabel, leftBuildingSelector, true);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (rightBuildingRef.update() || rightCardRef.update()) {
 | 
			
		||||
            updateSelections(rightSelectionsLabel, rightBuildingSelector, false);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the displayed selections for properties.
 | 
			
		||||
     *
 | 
			
		||||
     * @param target   the target label to update
 | 
			
		||||
     * @param building the building selector
 | 
			
		||||
     * @param isLeft   true if updating the left column; false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private void updateSelections(Label target, Selector<String> building, boolean isLeft) {
 | 
			
		||||
        StringBuilder buildingText = new StringBuilder();
 | 
			
		||||
        if (isLeft) {
 | 
			
		||||
            if (leftselBuildings.contains(building.getSelectedItem())) {
 | 
			
		||||
                leftselBuildings.remove(building.getSelectedItem()); // Remove if already selected
 | 
			
		||||
            } else {
 | 
			
		||||
                leftselBuildings.add(building.getSelectedItem()); // Add if not already selected
 | 
			
		||||
            }
 | 
			
		||||
            for (String property : leftselBuildings) {
 | 
			
		||||
                buildingText.append(property).append(", ");
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            if (rightselBuildings.contains(building.getSelectedItem())) {
 | 
			
		||||
                rightselBuildings.remove(building.getSelectedItem()); // Remove if already selected
 | 
			
		||||
            } else {
 | 
			
		||||
                rightselBuildings.add(building.getSelectedItem()); // Add if not already selected
 | 
			
		||||
            }
 | 
			
		||||
            for (String property : rightselBuildings) {
 | 
			
		||||
                buildingText.append(property).append(", ");
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        target.setText(buildingText.toString().replaceAll(", $", ""));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /** Opens the settings menu when the escape key is pressed. */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /** Closes the trade menu and detaches UI elements. */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(mainContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(background);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the dialog periodically, called by the dialog manager.
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta The time elapsed since the last update.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        // Check if the selection has changed
 | 
			
		||||
        //   if (selectionRef.update()) {
 | 
			
		||||
        //    String selected = playerSelector.getSelectedItem();
 | 
			
		||||
        //   if (!selected.equals(lastSelected)) {
 | 
			
		||||
        //        lastSelected = selected;
 | 
			
		||||
        //      onDropdownSelectionChanged(selected);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles dropdown selection changes and updates the trade handler.
 | 
			
		||||
     *
 | 
			
		||||
     * @param selected The selected item from the dropdown.
 | 
			
		||||
     */
 | 
			
		||||
   /* private void onDropdownSelectionChanged(String selected) {
 | 
			
		||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        int idStart = selected.indexOf("(ID: ") + 5; // Find start of the ID
 | 
			
		||||
        int idEnd = selected.indexOf(")", idStart); // Find end of the ID
 | 
			
		||||
        String idStr = selected.substring(idStart, idEnd); // Extract the ID as a string
 | 
			
		||||
        int playerId = Integer.parseInt(idStr); // Convert the ID to an integer
 | 
			
		||||
 | 
			
		||||
        // Find the player by ID
 | 
			
		||||
        Player selectedPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(playerId);
 | 
			
		||||
 | 
			
		||||
        if (selectedPlayer != null) {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
    }*/
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -25,7 +25,7 @@ public class VolumeSlider extends Slider {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * when triggered it updates the volume to the value set with the slider
 | 
			
		||||
     * When triggered it updates the volume to the value set with the slider
 | 
			
		||||
     */
 | 
			
		||||
    public void update() {
 | 
			
		||||
        if (vol != getModel().getPercent()) {
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,144 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.message.server.TradeReply;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a confirmation dialog that appears when a trade is accepted .
 | 
			
		||||
 * <p>
 | 
			
		||||
 * Displays a message to the user informing them that the trade they proposed has been accepted,
 | 
			
		||||
 * along with a confirmation button to close the dialog.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class AcceptTrade extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the dialog. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Container for the warning message content. */
 | 
			
		||||
    private final Container noMoneyWarningContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the dialog. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the accept trade dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     * @param msg the trade reply message containing details about the trade
 | 
			
		||||
     */
 | 
			
		||||
    public AcceptTrade(MonopolyApp app, TradeReply msg) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        noMoneyWarningContainer = new Container();
 | 
			
		||||
        noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Handel angenommen!", new ElementId("warning-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der im Popup steht
 | 
			
		||||
        Container textContainer = noMoneyWarningContainer.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label("Du hast Spieler"+ " " + msg.getTradeHandler().getReceiver().getName() + " " + "einen Handel vorgeschlagen", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.addChild(new Label("", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.addChild(new Label("Der Handel wurde angenommen", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Passt den textContainer an die Größe des bankruptContainers an
 | 
			
		||||
        textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        noMoneyWarningContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(noMoneyWarningContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a semi-transparent background overlay for the dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the geometry of the overlay
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the dialog and removes the associated GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(noMoneyWarningContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape key action by closing the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -18,13 +18,24 @@ import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 * Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
 | 
			
		||||
 */
 | 
			
		||||
public class Bankrupt extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the popup. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the bankruptcy warning content. */
 | 
			
		||||
    private final Container bankruptContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the bankruptcy warning popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public Bankrupt(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
@@ -64,7 +75,7 @@ public class Bankrupt extends Dialog {
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = bankruptContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> close());
 | 
			
		||||
        quitButton.addClickCommands(source -> ifTopDialog(this::close));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
@@ -85,9 +96,9 @@ public class Bankrupt extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     * Creates a semi-transparent background overlay for the popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     * @return the geometry of the overlay
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
@@ -111,6 +122,9 @@ public class Bankrupt extends Dialog {
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape key action by closing the popup.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,7 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
@@ -13,33 +10,41 @@ import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.message.client.BuyPropertyResponse;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * BuildingPropertyCard creates the popup for field information
 | 
			
		||||
 */
 | 
			
		||||
public class BuildingPropertyCard extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container buildingPropertyContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
    private int index = 37;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the building property information. */
 | 
			
		||||
    private final Container buildingPropertyContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the property card. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a property card popup displaying details about the building property.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public BuildingPropertyCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        //Generate the corresponfing field
 | 
			
		||||
        BuildingProperty field = (BuildingProperty) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
        //Generate the corresponding field
 | 
			
		||||
        int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
 | 
			
		||||
        BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        buildingPropertyContainer = new Container();
 | 
			
		||||
@@ -48,8 +53,9 @@ public class BuildingPropertyCard extends Dialog {
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des buildingPropertyContainer an
 | 
			
		||||
        backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
 | 
			
		||||
        //Titel
 | 
			
		||||
        Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("label-Bold")));
 | 
			
		||||
        settingsTitle.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
 | 
			
		||||
        settingsTitle.setFontSize(48);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
@@ -68,6 +74,23 @@ public class BuildingPropertyCard extends Dialog {
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = buildingPropertyContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            System.err.println("Button does something?");
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button buyButton = buildingPropertyContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        buyButton.setFontSize(32);
 | 
			
		||||
        buyButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
            app.getGameLogic().send(new BuyPropertyResponse());
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        buildingPropertyContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2,
 | 
			
		||||
@@ -86,38 +109,20 @@ public class BuildingPropertyCard extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     * Closes the popup and removes the associated GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(buildingPropertyContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    public void setIndex(int index) {
 | 
			
		||||
        this.index = index;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu when the escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
@@ -1,114 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.message.client.BuyPropertyResponse;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * BuyCard is a popup that appears when a player lands on a field that is still available for purchase.
 | 
			
		||||
 */
 | 
			
		||||
public class BuyCard extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container buyCardContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    
 | 
			
		||||
    public BuyCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        
 | 
			
		||||
        //Generate the corresponfing field
 | 
			
		||||
        int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
 | 
			
		||||
        BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        buyCardContainer = new Container();
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des buyCardContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(buyCardContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
        
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = buyCardContainer.addChild(new Label( field.getName(), new ElementId("label-Bold")));
 | 
			
		||||
        title.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf dem Popup steht
 | 
			
		||||
        // Die Preise werden dynamisch dem BoardManager entnommen
 | 
			
		||||
        Container propertyValuesContainer = buyCardContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = buyCardContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            System.err.println("Button does something?");
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        buyButton.setFontSize(32);
 | 
			
		||||
        buyButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
            app.getGameLogic().send(new BuyPropertyResponse());
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        buyCardContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(buyCardContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(buyCardContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -2,33 +2,64 @@ package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.ListBox;
 | 
			
		||||
import com.simsilica.lemur.Selector;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedList;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.message.client.AlterProperty;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * BuyHouse is a popup which appears when a player clicks on the "Buy House"-button in the BuildingAdminMenu
 | 
			
		||||
 */
 | 
			
		||||
public class BuyHouse extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the "Buy House" popup UI. */
 | 
			
		||||
    private final Container buyHouseContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /** TextField to display selected properties. */
 | 
			
		||||
    private TextField selectionDisplay;
 | 
			
		||||
 | 
			
		||||
    /** Reference for tracking dropdown selection changes. */
 | 
			
		||||
    private VersionedReference<Set<Integer>> selectionRef;
 | 
			
		||||
 | 
			
		||||
    /** Dropdown selector for choosing properties to build houses on. */
 | 
			
		||||
    private Selector<String> propertySelector;
 | 
			
		||||
 | 
			
		||||
    /** Set of selected properties for house purchase. */
 | 
			
		||||
    private Set<String> selectedProperties = new HashSet<>();
 | 
			
		||||
 | 
			
		||||
    /** Label displaying the total cost of building houses on the selected properties. */
 | 
			
		||||
    private Label cost = new Label("0", new ElementId("label-Text"));
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the "Buy House" popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public BuyHouse(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
@@ -38,118 +69,179 @@ public class BuyHouse extends Dialog {
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für das Menü
 | 
			
		||||
        // Main container for the menu
 | 
			
		||||
        buyHouseContainer = new Container();
 | 
			
		||||
        buyHouseContainer.setPreferredSize(new Vector3f(800, 600, 0));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
 | 
			
		||||
        float padding = 10; // Adjust backgroundContainer size to match buyHouseContainer
 | 
			
		||||
        backgroundContainer.setPreferredSize(buyHouseContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = buyHouseContainer.addChild(new Label( "Gebäude Kaufen", new ElementId("warining-Bold")));
 | 
			
		||||
        // Title
 | 
			
		||||
        Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("warning-Bold")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        //Unterteilund des sellHouseContainer in drei "Untercontainer"
 | 
			
		||||
        // Divide buyHouseContainer into three sub-containers
 | 
			
		||||
        Container upContainer = buyHouseContainer.addChild(new Container());
 | 
			
		||||
        Container middleContainer = buyHouseContainer.addChild(new Container());
 | 
			
		||||
        Container downContainer = buyHouseContainer.addChild(new Container());
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
 | 
			
		||||
        upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        // Upper section text
 | 
			
		||||
        upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
 | 
			
		||||
        upContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
 | 
			
		||||
        upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
 | 
			
		||||
        middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
 | 
			
		||||
        // Create a VersionedList for the ListBox model
 | 
			
		||||
        VersionedList<BuildingProperty> listModel = new VersionedList<>();
 | 
			
		||||
        // Add the property selector dropdown
 | 
			
		||||
        middleContainer.addChild(createPropertyDropdown());
 | 
			
		||||
 | 
			
		||||
        // Retrieve current player and their properties //TODO hier Prüfen, ob abweichungen zur SellHouse-Klasse beachtet werden müssen
 | 
			
		||||
        Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
 | 
			
		||||
        BoardManager boardManager = app.getGameLogic().getBoardManager();
 | 
			
		||||
 | 
			
		||||
        List<BuildingProperty> playerProperties = boardManager.getPropertyFields(
 | 
			
		||||
                                                                      currentPlayer.getProperties()).stream()
 | 
			
		||||
                                                              .filter(property -> property instanceof BuildingProperty)
 | 
			
		||||
                                                              .map(property -> (BuildingProperty) property)
 | 
			
		||||
                                                              .filter(property -> property.getHouses() > 0 || property.getHotel() == 1)
 | 
			
		||||
                                                              .collect(Collectors.toList());
 | 
			
		||||
 | 
			
		||||
        // Populate the list model
 | 
			
		||||
        listModel.addAll(playerProperties);
 | 
			
		||||
 | 
			
		||||
        // Create a ListBox with the "glass" style and the model
 | 
			
		||||
        ListBox<BuildingProperty> listBox = new ListBox<>(listModel, "glass");
 | 
			
		||||
        listBox.setPreferredSize(new Vector3f(300, 200, 0)); // Adjust size as needed
 | 
			
		||||
 | 
			
		||||
        // Add selection listener
 | 
			
		||||
        listBox.addClickCommands(item -> {
 | 
			
		||||
            BuildingProperty selected = listBox.getSelectedItem(); // Correct method to retrieve the selected item
 | 
			
		||||
            if (selected != null) {
 | 
			
		||||
                System.out.println("Selected property: " + selected.getName());
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        // Add the ListBox to the middle container
 | 
			
		||||
        middleContainer.addChild(listBox);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(new Label("Hier die tätsächliche Erstattung", new ElementId("label-Text")));
 | 
			
		||||
        downContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
 | 
			
		||||
        downContainer.addChild(new Label("Kosten:", new ElementId("label-Text"))); // Label for cost
 | 
			
		||||
        downContainer.addChild(cost); // Cost details
 | 
			
		||||
        downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        // Cancel button
 | 
			
		||||
        Button cancelButton = buyHouseContainer.addChild(new Button("Abbrechen", new ElementId("button")));
 | 
			
		||||
        cancelButton.setFontSize(32);
 | 
			
		||||
        cancelButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
 | 
			
		||||
        // Confirm button
 | 
			
		||||
        Button confirmButton = buyHouseContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        confirmButton.setFontSize(32);
 | 
			
		||||
        confirmButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
        confirmButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            BuildingProperty selected = listBox.getSelectedItem();
 | 
			
		||||
            if (selected != null) {
 | 
			
		||||
                System.out.println("Confirmed property: " + selected.getName());
 | 
			
		||||
                // Send the "alter building" message to the server
 | 
			
		||||
               //app.getGameLogic().sendMessage(new AlterBuildingMessage(selected.getId(), false)); TODO Message an Server
 | 
			
		||||
            }
 | 
			
		||||
            AlterProperty msg = new AlterProperty("BuyHouse");
 | 
			
		||||
            msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
 | 
			
		||||
            app.getGameLogic().send(msg);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        // Center the popup
 | 
			
		||||
        buyHouseContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
                (app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                9
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
                (app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y + padding) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(buyHouseContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     * Creates a dropdown menu for selecting properties eligible for house construction.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The container holding the dropdown menu.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createPropertyDropdown() {
 | 
			
		||||
        Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
 | 
			
		||||
        dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
 | 
			
		||||
        VersionedList<String> propertyOptions = new VersionedList<>();
 | 
			
		||||
        List<BuildingProperty> playerProperties = getPlayerProperties();
 | 
			
		||||
 | 
			
		||||
        // Populate the dropdown with property names
 | 
			
		||||
        for (BuildingProperty property : playerProperties) {
 | 
			
		||||
            propertyOptions.add(property.getName());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        propertySelector = new Selector<>(propertyOptions, "glass");
 | 
			
		||||
        dropdownContainer.addChild(propertySelector);
 | 
			
		||||
 | 
			
		||||
        // Track selection changes
 | 
			
		||||
        selectionRef = propertySelector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        // Initialize the selection display here
 | 
			
		||||
        selectionDisplay = new TextField(""); // Create TextField for displaying selections
 | 
			
		||||
        selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
 | 
			
		||||
        dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
 | 
			
		||||
 | 
			
		||||
        // Set initial selection
 | 
			
		||||
        if (!propertyOptions.isEmpty()) {
 | 
			
		||||
            onDropdownSelectionChanged(propertySelector);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return dropdownContainer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves the list of properties owned by the current player that are eligible for house construction.
 | 
			
		||||
     *
 | 
			
		||||
     * @return A list of {@link BuildingProperty} objects owned by the player.
 | 
			
		||||
     */
 | 
			
		||||
    private List<BuildingProperty> getPlayerProperties() {
 | 
			
		||||
        Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
 | 
			
		||||
        BoardManager boardManager = app.getGameLogic().getBoardManager();
 | 
			
		||||
 | 
			
		||||
        return boardManager.getPropertyFields(self.getProperties()).stream()
 | 
			
		||||
                           .filter(property -> property instanceof BuildingProperty)
 | 
			
		||||
                           .map(property -> (BuildingProperty) property)
 | 
			
		||||
                           .filter(property -> app.getGameLogic().getBoardManager().canBuild(property))
 | 
			
		||||
                           .collect(Collectors.toList());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Periodically updates the popup, tracking selection changes in the dropdown menu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta Time since the last update in seconds.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        if(selectionRef.update()) {
 | 
			
		||||
            onDropdownSelectionChanged(propertySelector);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles property selection changes in the dropdown menu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param playerProperties the dropdown selector for the player's properties
 | 
			
		||||
     */
 | 
			
		||||
    private void onDropdownSelectionChanged(Selector<String> playerProperties) {
 | 
			
		||||
        String selected = playerProperties.getSelectedItem();
 | 
			
		||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        if (selectedProperties.contains(selected)) {
 | 
			
		||||
            selectedProperties.remove(selected);
 | 
			
		||||
        } else {
 | 
			
		||||
            selectedProperties.add(selected);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        int cost = 0;
 | 
			
		||||
        for (String s : selectedProperties) {
 | 
			
		||||
            cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        String display = String.join(" | ", selectedProperties);
 | 
			
		||||
        selectionDisplay.setText(display);
 | 
			
		||||
 | 
			
		||||
        this.cost.setText(cost+"");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the popup and removes its GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(buyHouseContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(buyHouseContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu when the escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
@@ -9,51 +9,78 @@ import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.client.gui.TradeMenu;
 | 
			
		||||
import pp.monopoly.message.client.TradeResponse;
 | 
			
		||||
import pp.monopoly.model.TradeHandler;
 | 
			
		||||
import pp.monopoly.model.fields.PropertyField;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * ConfirmTrade is a popup which appears when a trade is proposed to this certain player.
 | 
			
		||||
 */
 | 
			
		||||
public class ConfirmTrade extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the "Confirm Trade" popup UI. */
 | 
			
		||||
    private final Container confirmTradeContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /** The trade handler managing the details of the trade proposal. */
 | 
			
		||||
    private TradeHandler tradeHandler;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the "Confirm Trade" popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public ConfirmTrade(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        tradeHandler = app.getGameLogic().getTradeHandler();
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für das Bestätigungspopup
 | 
			
		||||
        confirmTradeContainer = new Container();
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des confirmTradeContainer an
 | 
			
		||||
        float padding = 10;
 | 
			
		||||
        backgroundContainer.setPreferredSize(confirmTradeContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
        
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = confirmTradeContainer.addChild(new Label( "Handel", new ElementId("label-Bold")));
 | 
			
		||||
        Label title = confirmTradeContainer.addChild(new Label( "Handel", new ElementId("warning-title")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        StringBuilder offeredProperties = new StringBuilder();
 | 
			
		||||
        for (PropertyField field : tradeHandler.getOfferedProperties()) {
 | 
			
		||||
            offeredProperties.append(field.getName());
 | 
			
		||||
            offeredProperties.append(", ");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        StringBuilder requestedProperties = new StringBuilder();
 | 
			
		||||
        for (PropertyField field : tradeHandler.getRequestedProperties()) {
 | 
			
		||||
            requestedProperties.append(field.getName());
 | 
			
		||||
            requestedProperties.append(", ");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        // Die Werte werden dem Handel entnommen (Iwas auch immer da dann ist)
 | 
			
		||||
        Container propertyValuesContainer = confirmTradeContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Spieler XXX möchte:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Spieler " + " " + tradeHandler.getSender().getName() + " " +" möchte:", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- XXX Gebäude", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- XXX EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- XXX Sonderkaten", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- " + offeredProperties, new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedAmount() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedJailCards() +" Sonderkarten", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("gegen:", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- XXX Gebäude", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- XXX EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- XXX Sonderkaten", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- "+ requestedProperties, new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedAmount() +" EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedJailCards() +" Sonderkarten", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("tauschen, willst du das Angebot annehmen?", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
@@ -61,21 +88,28 @@ public class ConfirmTrade extends Dialog {
 | 
			
		||||
        // Ablehnen-Button
 | 
			
		||||
        Button declineButton = confirmTradeContainer.addChild(new Button("Ablehnen", new ElementId("button")));
 | 
			
		||||
        declineButton.setFontSize(32);
 | 
			
		||||
        declineButton.addClickCommands(s -> ifTopDialog(() -> { //TODO Buttonfunktion prüfen
 | 
			
		||||
        declineButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.getGameLogic().send(new TradeResponse(false, tradeHandler));
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Verhandeln-Button
 | 
			
		||||
        Button negotiateButton = confirmTradeContainer.addChild(new Button("Verhandeln", new ElementId("button")));
 | 
			
		||||
        negotiateButton.setFontSize(32);
 | 
			
		||||
        negotiateButton.addClickCommands(s -> ifTopDialog( () -> { //TODO Buttonfunktion prüfen
 | 
			
		||||
        negotiateButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
            TradeHandler t = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getSender().getId()));
 | 
			
		||||
            t.setReceiver(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getReceiver().getId()));
 | 
			
		||||
            new TradeMenu(app, t).open();
 | 
			
		||||
        }));
 | 
			
		||||
        // Confirm-Button
 | 
			
		||||
        Button confirmButton = confirmTradeContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        confirmButton.setFontSize(32);
 | 
			
		||||
        confirmButton.addClickCommands(s -> ifTopDialog( () -> { //TODO Buttonfunktion prüfen
 | 
			
		||||
        confirmButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.getGameLogic().send(new TradeResponse(true, tradeHandler));
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
@@ -96,15 +130,18 @@ public class ConfirmTrade extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     * Closes the popup and removes its GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(confirmTradeContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(confirmTradeContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu when the escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
 
 | 
			
		||||
@@ -13,22 +13,34 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * EventCardPopup is a popup which appears when a certain EventCard is triggered by entering a EventCardField
 | 
			
		||||
 */
 | 
			
		||||
public class EventCardPopup extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the popup. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the event card information. */
 | 
			
		||||
    private final Container eventCardContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
    private final String description;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the EventCardPopup to display the details of a triggered event card.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app         the Monopoly application instance
 | 
			
		||||
     * @param description the description of the triggered event card
 | 
			
		||||
     */
 | 
			
		||||
    public EventCardPopup(MonopolyApp app, String description) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.description = description;
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
@@ -39,12 +51,12 @@ public class EventCardPopup extends Dialog {
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Eventcard
 | 
			
		||||
 | 
			
		||||
        eventCardContainer = new Container();
 | 
			
		||||
        eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        eventCardContainer.setPreferredSize(new Vector3f(550,400,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des eventCardContainers an
 | 
			
		||||
        float padding = 10;
 | 
			
		||||
        backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
@@ -62,35 +74,38 @@ public class EventCardPopup extends Dialog {
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> close());
 | 
			
		||||
        quitButton.addClickCommands(source -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        eventCardContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
            10
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
                9
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(eventCardContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     * Creates a semi-transparent background overlay for the popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     * @return the geometry of the overlay
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f));
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
@@ -98,16 +113,19 @@ public class EventCardPopup extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     * Closes the popup and removes its associated GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(eventCardContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        app.getGuiNode().detachChild(eventCardContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape key action by closing the popup.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
 
 | 
			
		||||
@@ -22,40 +22,47 @@ import pp.monopoly.notification.Sound;
 | 
			
		||||
 * FoodFieldCard creates the popup for field information
 | 
			
		||||
 */
 | 
			
		||||
public class FoodFieldCard extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the popup. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the food field information. */
 | 
			
		||||
    private final Container foodFieldContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a FoodFieldCard popup displaying details about a food field.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public FoodFieldCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        //Generate the corresponfing field
 | 
			
		||||
        int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
 | 
			
		||||
        FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        foodFieldContainer = new Container();
 | 
			
		||||
        foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des foodFieldContainers an
 | 
			
		||||
        float padding = 10;
 | 
			
		||||
        backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
 | 
			
		||||
        Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
 | 
			
		||||
        Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold")));
 | 
			
		||||
        settingsTitle.setFontSize(48);
 | 
			
		||||
        settingsTitle.setColor(ColorRGBA.White);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        Container propertyValuesContainer = foodFieldContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
 | 
			
		||||
@@ -75,7 +82,7 @@ public class FoodFieldCard extends Dialog {
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
        quitButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
@@ -85,6 +92,7 @@ public class FoodFieldCard extends Dialog {
 | 
			
		||||
        buyButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.getGameLogic().send(new BuyPropertyResponse());
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
@@ -105,9 +113,9 @@ public class FoodFieldCard extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     * Creates a semi-transparent background overlay for the popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     * @return the geometry of the overlay
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
@@ -121,7 +129,7 @@ public class FoodFieldCard extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     * Closes the popup and removes its associated GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
@@ -131,6 +139,9 @@ public class FoodFieldCard extends Dialog {
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu when the escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,6 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
@@ -21,11 +17,20 @@ import pp.monopoly.notification.Sound;
 | 
			
		||||
 * GateFieldCard creates the popup for field information
 | 
			
		||||
 */
 | 
			
		||||
public class GateFieldCard extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the gate field information. */
 | 
			
		||||
    private final Container gateFieldContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a GateFieldCard popup displaying details about a gate field.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public GateFieldCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
@@ -34,14 +39,10 @@ public class GateFieldCard extends Dialog {
 | 
			
		||||
        int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
 | 
			
		||||
        GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        gateFieldContainer = new Container();
 | 
			
		||||
@@ -50,10 +51,8 @@ public class GateFieldCard extends Dialog {
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des gateFieldContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        // Die Namen werden dynamisch dem BoardManager entnommen
 | 
			
		||||
        Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
 | 
			
		||||
        // Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
 | 
			
		||||
        Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
@@ -62,10 +61,13 @@ public class GateFieldCard extends Dialog {
 | 
			
		||||
        Container propertyValuesContainer = gateFieldContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man 1 Bahnhof besitzt: 250 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man 2 Bahnhöfe besitzt: 500 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man 3 Bahnhöfe besitzt: 1000 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man 4 Bahnhöfe besitzt: 2000 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("2 Bahnhof besitzt: 500 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("3 Bahnhof besitzt: 1000 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("4 Bahnhof besitzt: 2000 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
@@ -73,14 +75,14 @@ public class GateFieldCard extends Dialog {
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = gateFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
        quitButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button buyButton = gateFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        buyButton.setFontSize(32);
 | 
			
		||||
        buyButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
        buyButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.getGameLogic().send(new BuyPropertyResponse());
 | 
			
		||||
            close();
 | 
			
		||||
@@ -88,9 +90,9 @@ public class GateFieldCard extends Dialog {
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        gateFieldContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
                (app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
@@ -104,32 +106,18 @@ public class GateFieldCard extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     * Closes the popup and removes its associated GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(gateFieldContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu when the escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
 
 | 
			
		||||
@@ -13,18 +13,32 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Gulag is a warning popup that is triggered when a certain player enters the "Wache" field
 | 
			
		||||
 * Gulag is a warning popup triggered when a player lands on the "Wache" field in the Monopoly game.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This popup informs the player that they are being sent to the Gulag and includes a confirmation button.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class Gulag extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the popup. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the Gulag warning message. */
 | 
			
		||||
    private final Container gulagContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Gulag popup, displaying a warning when a player lands on the "Wache" field.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public Gulag(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
@@ -54,17 +68,13 @@ public class Gulag extends Dialog {
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        /* Container textContainer = gulagContainer.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label("Du hast die Verbindung verloren und kannst nichts dagegen machen. Akzeptiere einfach, dass du verloren hast!", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
        textContainer.setPreferredSize(gulagContainer.getPreferredSize().addLocal(-250,-200,0));
 | 
			
		||||
        */
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = gulagContainer.addChild(new Button("Jawohl Gulag", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> close());
 | 
			
		||||
        quitButton.addClickCommands(source -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
@@ -85,9 +95,9 @@ public class Gulag extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     * Creates a semi-transparent overlay background for the popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     * @return the geometry of the overlay
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
@@ -101,7 +111,7 @@ public class Gulag extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     * Closes the popup and removes its associated GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
@@ -111,6 +121,9 @@ public class Gulag extends Dialog {
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action to close the popup.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,136 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.message.client.NotificationAnswer;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * GulagInfo is a popup that provides options for a player who is stuck in the "Gulag" (jail) field.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This dialog offers multiple actions, including paying a bribe, using a "Get Out of Jail" card, or waiting.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class GulagInfo extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the Gulag information dialog. */
 | 
			
		||||
    private final Container gulagInfoContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a styled border around the dialog. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a GulagInfo popup that provides the player with options for getting out of the "Gulag" field.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     * @param trys the number of failed attempts to roll doubles for release
 | 
			
		||||
     */
 | 
			
		||||
    public GulagInfo(MonopolyApp app, int trys) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für das Bestätigungspopup
 | 
			
		||||
        gulagInfoContainer = new Container();
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des confirmTradeContainer an
 | 
			
		||||
        backgroundContainer.setPreferredSize(gulagInfoContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
        
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = gulagInfoContainer.addChild(new Label( "Gulag", new ElementId("warning-title")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        // Die Werte werden dem Handel entnommen (Iwas auch immer da dann ist)
 | 
			
		||||
        Container propertyValuesContainer = gulagInfoContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Du sitzt im Gefänginis und kommst nicht raus ...", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Es sei denn, du ...", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- bestichst die Wache mit 500 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- löst eine Gulag-Frei-Karte ein", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- wartest 3 Runden und bezahlst dann", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- oder du würfelst einen Pasch", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Bezahlen-Button
 | 
			
		||||
        Button payButton = gulagInfoContainer.addChild(new Button("Bestechungsgeld bezahlen", new ElementId("button")));
 | 
			
		||||
        payButton.setFontSize(32);
 | 
			
		||||
        payButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.getGameLogic().send(new NotificationAnswer("PayJail"));
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Ereigniskarte-Button
 | 
			
		||||
        Button eventCardButton = gulagInfoContainer.addChild(new Button("Ereigniskarte nutzen", new ElementId("button")));
 | 
			
		||||
        eventCardButton.setFontSize(32);
 | 
			
		||||
        eventCardButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.getGameLogic().send(new NotificationAnswer("UseJailCard"));
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Schließen-Button
 | 
			
		||||
        Button closeButton = gulagInfoContainer.addChild(new Button("Schließen", new ElementId("button")));
 | 
			
		||||
        closeButton.setFontSize(32);
 | 
			
		||||
        closeButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        gulagInfoContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        if(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getNumJailCard() == 0) {
 | 
			
		||||
            eventCardButton.setEnabled(false);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if(trys == 3) {
 | 
			
		||||
            closeButton.setEnabled(false);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(gulagInfoContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the GulagInfo popup and removes its GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(gulagInfoContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action to close the GulagInfo dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,52 +1,145 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * LooserPopUp is a dialog that appears when a player loses the game.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This popup provides a message of encouragement and an option to quit the game.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class LooserPopUp extends Dialog {
 | 
			
		||||
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the dialog. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the "Looser" dialog UI. */
 | 
			
		||||
    private final Container LooserContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a styled border around the main dialog. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new NetworkDialog.
 | 
			
		||||
     * Constructs a new WinnerPopUp dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param network The NetworkSupport instance to be used for network operations.
 | 
			
		||||
     * @param app The MonopolyApp instance.
 | 
			
		||||
     */
 | 
			
		||||
    public LooserPopUp(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        initializeDialog();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        LooserContainer = new Container();
 | 
			
		||||
        LooserContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        LooserContainer.setPreferredSize(new Vector3f(355,600,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(LooserContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label looserTitle = LooserContainer.addChild(new Label("Schade, du hast leider verloren, die nächste Runde wird besser!", new ElementId("header")));
 | 
			
		||||
        looserTitle.setFontSize(25);
 | 
			
		||||
        // looserTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
        // Create the image container
 | 
			
		||||
        Container imageContainer = LooserContainer.addChild(new Container());
 | 
			
		||||
        imageContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark gray background
 | 
			
		||||
        imageContainer.setPreferredSize(LooserContainer.getPreferredSize().addLocal(-250, -200, 0)); // Adjust size for layout
 | 
			
		||||
 | 
			
		||||
        // Add the image to the container
 | 
			
		||||
        Label imageLabel = new Label(""); // Create a label for the image
 | 
			
		||||
        IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Load the image as an icon
 | 
			
		||||
        icon.setIconScale(0.7f); // Scale the image appropriately
 | 
			
		||||
        imageLabel.setIcon(icon);
 | 
			
		||||
        imageContainer.addChild(imageLabel); // Add the image label to the container
 | 
			
		||||
 | 
			
		||||
        //Beenden Button
 | 
			
		||||
        Button quitButton = LooserContainer.addChild(new Button("Spiel Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.closeApp();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        LooserContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - LooserContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + LooserContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - LooserContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + LooserContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(LooserContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the dialog with input fields and connection buttons.
 | 
			
		||||
     * Creates a semi-transparent background overlay for the popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The overlay geometry.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeDialog() {
 | 
			
		||||
        Container inputContainer = new Container();
 | 
			
		||||
 | 
			
		||||
        // Titel und Eingabefelder für Host und Port
 | 
			
		||||
        inputContainer.addChild(new Label("Schade, du hast leider verloren!"));
 | 
			
		||||
        inputContainer.addChild(new Label("Die nächste Runde wird besser!"));
 | 
			
		||||
 | 
			
		||||
        Label imageLabel = new Label("");
 | 
			
		||||
        IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Icon mit Textur erstellen
 | 
			
		||||
        icon.setIconScale(1); // Skalierung des Bildes
 | 
			
		||||
        imageLabel.setIcon(icon);
 | 
			
		||||
 | 
			
		||||
        // Setze das Icon im Label
 | 
			
		||||
        inputContainer.addChild(imageLabel);
 | 
			
		||||
 | 
			
		||||
        Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
 | 
			
		||||
        cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
 | 
			
		||||
        
 | 
			
		||||
        inputContainer.setLocalTranslation(300, 800, 10);
 | 
			
		||||
        app.getGuiNode().attachChild(inputContainer);
 | 
			
		||||
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the LooserPopUp dialog and removes its GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(LooserContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action to close the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,141 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * NoMoneyWarning is a warning popup that appears when a player tries to perform
 | 
			
		||||
 * an action they cannot afford due to insufficient funds, such as attempting
 | 
			
		||||
 * to purchase a property or building.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This dialog notifies the player of their lack of funds and provides a single
 | 
			
		||||
 * confirmation button to close the dialog.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class NoMoneyWarning extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the warning popup. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the NoMoneyWarning dialog UI. */
 | 
			
		||||
    private final Container noMoneyWarningContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a styled border around the main dialog. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new NoMoneyWarning dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The MonopolyApp instance.
 | 
			
		||||
     */
 | 
			
		||||
    public NoMoneyWarning(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        noMoneyWarningContainer = new Container();
 | 
			
		||||
        noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Na, schon wieder Pleite?", new ElementId("warning-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(38);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der im Popup steht
 | 
			
		||||
        Container textContainer = noMoneyWarningContainer.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label("Du hast nicht genug Geld, um dieses Gebäude zu kaufen", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Passt den textContainer an die Größe des bankruptContainers an
 | 
			
		||||
        textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
 | 
			
		||||
 | 
			
		||||
        // Bestätigen-Button
 | 
			
		||||
        Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        noMoneyWarningContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(noMoneyWarningContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a semi-transparent overlay background for the dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The geometry representing the overlay background.
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the menu and removes the GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(noMoneyWarningContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action to close the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,166 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Rent is a popup that is triggered when a player lands on a property owned by another player
 | 
			
		||||
 * and needs to pay rent in the Monopoly application.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * Displays the rent amount and the recipient player's name, with an option to confirm the payment.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class ReceivedRent extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the popup. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the rent information and action. */
 | 
			
		||||
    private final Container rentContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the rent popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Rent popup displaying the rent amount and recipient player.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app        the Monopoly application instance
 | 
			
		||||
     * @param playerName the name of the player to whom the rent is owed
 | 
			
		||||
     * @param amount     the amount of rent to be paid
 | 
			
		||||
     */
 | 
			
		||||
    public ReceivedRent(MonopolyApp app, String playerName, int amount) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Create the overlay
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create and position the background container
 | 
			
		||||
        backgroundContainer = createBackgroundContainer();
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Create and position the rent container
 | 
			
		||||
        rentContainer = createRentContainer(playerName, amount);
 | 
			
		||||
        app.getGuiNode().attachChild(rentContainer);
 | 
			
		||||
 | 
			
		||||
        centerContainers();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a semi-transparent overlay background.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the overlay geometry
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the background container with styling.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the styled background container
 | 
			
		||||
     */
 | 
			
		||||
    private Container createBackgroundContainer() {
 | 
			
		||||
        Container container = new Container();
 | 
			
		||||
        container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the main rent container with title, text, and button.
 | 
			
		||||
     *
 | 
			
		||||
     * @param playerName the name of the player to whom the rent is owed
 | 
			
		||||
     * @param amount     the rent amount
 | 
			
		||||
     * @return the rent container
 | 
			
		||||
     */
 | 
			
		||||
    private Container createRentContainer(String playerName, int amount) {
 | 
			
		||||
        Container container = new Container();
 | 
			
		||||
        container.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray));
 | 
			
		||||
        container.setPreferredSize(new Vector3f(550, 250, 10));
 | 
			
		||||
 | 
			
		||||
        // Title
 | 
			
		||||
        Label title = container.addChild(new Label("Miete!", new ElementId("warning-title")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Rent message
 | 
			
		||||
        Container textContainer = container.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label(playerName+ " zahlt dir " + amount + " EUR Miete",
 | 
			
		||||
                new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
        textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
 | 
			
		||||
 | 
			
		||||
        // Payment button
 | 
			
		||||
        Button payButton = container.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        payButton.setFontSize(32);
 | 
			
		||||
        payButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
                app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
                close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Centers the rent and background containers on the screen.
 | 
			
		||||
     */
 | 
			
		||||
    private void centerContainers() {
 | 
			
		||||
        float padding = 10;
 | 
			
		||||
 | 
			
		||||
        // Center rent container
 | 
			
		||||
        rentContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - rentContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + rentContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Center background container with padding
 | 
			
		||||
        backgroundContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the popup and removes GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(rentContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action to close the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,145 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.message.server.TradeReply;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * RejectTrade is a popup that appears when a trade proposal is rejected by another player
 | 
			
		||||
 * in the Monopoly application.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * Displays a message indicating that the proposed trade has been declined, along with
 | 
			
		||||
 * details of the involved players and provides an option to close the popup.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class RejectTrade extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the popup. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the rejection message content. */
 | 
			
		||||
    private final Container noMoneyWarningContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the RejectTrade popup displaying the rejection of a trade proposal.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     * @param msg the trade reply message containing details about the rejected trade
 | 
			
		||||
     */
 | 
			
		||||
    public RejectTrade(MonopolyApp app, TradeReply msg) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        noMoneyWarningContainer = new Container();
 | 
			
		||||
        noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Handel abgelehnt!", new ElementId("warning-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der im Popup steht
 | 
			
		||||
        Container textContainer = noMoneyWarningContainer.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label("Du hast Spieler"+ " " + msg.getTradeHandler().getReceiver().getName() + " " + "einen Handel vorgeschlagen", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.addChild(new Label("", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.addChild(new Label("Der Handel wurde abgelehnt", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Passt den textContainer an die Größe des bankruptContainers an
 | 
			
		||||
        textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        noMoneyWarningContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(noMoneyWarningContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a semi-transparent background overlay for the popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the geometry of the overlay
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the menu and removes the GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(noMoneyWarningContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape key action by closing the popup.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -13,92 +13,64 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Rent is a popup that is triggered when a player enters a field that does not belong himself and is owned by another player
 | 
			
		||||
 * Rent is a popup that is triggered when a player lands on a property owned by another player
 | 
			
		||||
 * and needs to pay rent in the Monopoly application.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * Displays the rent amount and the recipient player's name, with an option to confirm the payment.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class Rent extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the popup. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the rent information and action. */
 | 
			
		||||
    private final Container rentContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the rent popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private int index = 37; // TODO fixed for testing
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public Rent(MonopolyApp app) {
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Rent popup displaying the rent amount and recipient player.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app        the Monopoly application instance
 | 
			
		||||
     * @param playerName the name of the player to whom the rent is owed
 | 
			
		||||
     * @param amount     the amount of rent to be paid
 | 
			
		||||
     */
 | 
			
		||||
    public Rent(MonopolyApp app, String playerName, int amount) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        BuildingProperty field = (BuildingProperty) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        // Create the overlay
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        // Create and position the background container
 | 
			
		||||
        backgroundContainer = createBackgroundContainer();
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        rentContainer = new Container();
 | 
			
		||||
        rentContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
 | 
			
		||||
        rentContainer.setPreferredSize(new Vector3f(550,250,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label gateFieldTitle = rentContainer.addChild(new Label( "Miete fürs "+field.getName()+" !", new ElementId("label-Bold")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        Container textContainer = rentContainer.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label("Du bist auf das " + field.getName()+ " gekommen!", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.addChild(new Label("Du must Spieler XXX XXX EUR Miete zahlen", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
        textContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(-250,-200,0));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = rentContainer.addChild(new Button("Überweisen", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> close());
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        rentContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - rentContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + rentContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - rentContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + rentContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Create and position the rent container
 | 
			
		||||
        rentContainer = createRentContainer(playerName, amount);
 | 
			
		||||
        app.getGuiNode().attachChild(rentContainer);
 | 
			
		||||
 | 
			
		||||
        centerContainers();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     * Creates a semi-transparent overlay background.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     * @return the overlay geometry
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
@@ -106,19 +78,90 @@ public class Rent extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     * Creates the background container with styling.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the styled background container
 | 
			
		||||
     */
 | 
			
		||||
    private Container createBackgroundContainer() {
 | 
			
		||||
        Container container = new Container();
 | 
			
		||||
        container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the main rent container with title, text, and button.
 | 
			
		||||
     *
 | 
			
		||||
     * @param playerName the name of the player to whom the rent is owed
 | 
			
		||||
     * @param amount     the rent amount
 | 
			
		||||
     * @return the rent container
 | 
			
		||||
     */
 | 
			
		||||
    private Container createRentContainer(String playerName, int amount) {
 | 
			
		||||
        Container container = new Container();
 | 
			
		||||
        container.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray));
 | 
			
		||||
        container.setPreferredSize(new Vector3f(550, 250, 10));
 | 
			
		||||
 | 
			
		||||
        // Title
 | 
			
		||||
        Label title = container.addChild(new Label("Miete!", new ElementId("warning-title")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Rent message
 | 
			
		||||
        Container textContainer = container.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label("Du musst " + amount  + " EUR Miete an " + playerName + " zahlen",
 | 
			
		||||
                new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
        textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
 | 
			
		||||
 | 
			
		||||
        // Payment button
 | 
			
		||||
        Button payButton = container.addChild(new Button("Überweisen", new ElementId("button")));
 | 
			
		||||
        payButton.setFontSize(32);
 | 
			
		||||
        payButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
                app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
                close();
 | 
			
		||||
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Centers the rent and background containers on the screen.
 | 
			
		||||
     */
 | 
			
		||||
    private void centerContainers() {
 | 
			
		||||
        float padding = 10;
 | 
			
		||||
 | 
			
		||||
        // Center rent container
 | 
			
		||||
        rentContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - rentContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + rentContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Center background container with padding
 | 
			
		||||
        backgroundContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the popup and removes GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(rentContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        app.getGuiNode().detachChild(rentContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action to close the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -2,33 +2,69 @@ package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.ListBox;
 | 
			
		||||
import com.simsilica.lemur.Selector;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedList;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.message.client.AlterProperty;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.model.fields.PropertyField;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * RepayMortage is a popup which appears when a player clicks on the "Repay Mortage"-button in the BuildingAdminMenu
 | 
			
		||||
 * RepayMortage is a popup that appears when a player selects the "Repay Mortgage" option
 | 
			
		||||
 * in the Building Administration Menu.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This popup allows the player to select mortgaged properties and repay their mortgages,
 | 
			
		||||
 * showing the total cost of the repayment. Includes options to confirm or cancel the repayment.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class RepayMortage extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the mortgage repayment menu. */
 | 
			
		||||
    private final Container repayMortageContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /** Text field to display selected properties. */
 | 
			
		||||
    private TextField selectionDisplay;
 | 
			
		||||
 | 
			
		||||
    /** Reference to track property selections in the dropdown menu. */
 | 
			
		||||
    private VersionedReference<Set<Integer>> selectionRef;
 | 
			
		||||
 | 
			
		||||
    /** Dropdown menu for selecting mortgaged properties. */
 | 
			
		||||
    private Selector<String> propertySelector;
 | 
			
		||||
 | 
			
		||||
    /** Set of selected properties for mortgage repayment. */
 | 
			
		||||
    private Set<String> selectedProperties = new HashSet<>();
 | 
			
		||||
 | 
			
		||||
    /** Label displaying the total repayment cost. */
 | 
			
		||||
    private Label cost = new Label("0", new ElementId("label-Text"));
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the RepayMortage popup for handling mortgage repayment.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public RepayMortage(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
@@ -46,7 +82,7 @@ public class RepayMortage extends Dialog {
 | 
			
		||||
        backgroundContainer.setPreferredSize(repayMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = repayMortageContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("warining-Bold")));
 | 
			
		||||
        Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("warining-Bold")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
@@ -56,49 +92,18 @@ public class RepayMortage extends Dialog {
 | 
			
		||||
        Container downContainer = repayMortageContainer.addChild(new Container());
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
 | 
			
		||||
        upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
 | 
			
		||||
        upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
 | 
			
		||||
        middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
 | 
			
		||||
        // Create a VersionedList for the ListBox model
 | 
			
		||||
        VersionedList<BuildingProperty> listModel = new VersionedList<>();
 | 
			
		||||
 | 
			
		||||
        // Retrieve current player and their properties //TODO hier Prüfen, ob abweichungen zur SellHouse-Klasse beachtet werden müssen
 | 
			
		||||
        Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
 | 
			
		||||
        BoardManager boardManager = app.getGameLogic().getBoardManager();
 | 
			
		||||
 | 
			
		||||
        List<BuildingProperty> playerProperties = boardManager.getPropertyFields(
 | 
			
		||||
                                                                      currentPlayer.getProperties()).stream()
 | 
			
		||||
                                                              .filter(property -> property instanceof BuildingProperty)
 | 
			
		||||
                                                              .map(property -> (BuildingProperty) property)
 | 
			
		||||
                                                              .filter(property -> property.getHouses() > 0 || property.getHotel() == 1)
 | 
			
		||||
                                                              .collect(Collectors.toList());
 | 
			
		||||
 | 
			
		||||
        // Populate the list model
 | 
			
		||||
        listModel.addAll(playerProperties);
 | 
			
		||||
 | 
			
		||||
        // Create a ListBox with the "glass" style and the model
 | 
			
		||||
        ListBox<BuildingProperty> listBox = new ListBox<>(listModel, "glass");
 | 
			
		||||
        listBox.setPreferredSize(new Vector3f(300, 200, 0)); // Adjust size as needed
 | 
			
		||||
 | 
			
		||||
        // Add selection listener
 | 
			
		||||
        listBox.addClickCommands(item -> {
 | 
			
		||||
            BuildingProperty selected = listBox.getSelectedItem(); // Correct method to retrieve the selected item
 | 
			
		||||
            if (selected != null) {
 | 
			
		||||
                System.out.println("Selected property: " + selected.getName());
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        // Add the ListBox to the middle container
 | 
			
		||||
        middleContainer.addChild(listBox);
 | 
			
		||||
 | 
			
		||||
        middleContainer.addChild(createPropertyDropdown());
 | 
			
		||||
 | 
			
		||||
        downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(new Label("Hier die tätsächliche Erstattung", new ElementId("label-Text")));
 | 
			
		||||
        downContainer.addChild(new Label("Kosten:", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(cost);
 | 
			
		||||
        downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
@@ -113,33 +118,121 @@ public class RepayMortage extends Dialog {
 | 
			
		||||
        confirmButton.setFontSize(32);
 | 
			
		||||
        confirmButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            BuildingProperty selected = listBox.getSelectedItem();
 | 
			
		||||
            if (selected != null) {
 | 
			
		||||
                System.out.println("Confirmed property: " + selected.getName());
 | 
			
		||||
                // Send the "alter building" message to the server
 | 
			
		||||
               //app.getGameLogic().sendMessage(new AlterBuildingMessage(selected.getId(), false)); TODO Message an Server
 | 
			
		||||
            }
 | 
			
		||||
            AlterProperty msg = new AlterProperty("RepayMortage");
 | 
			
		||||
            msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
 | 
			
		||||
            app.getGameLogic().send(msg);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        repayMortageContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
            9
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(repayMortageContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     * Creates a dropdown menu for selecting a property.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The dropdown container.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createPropertyDropdown() {
 | 
			
		||||
        Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
 | 
			
		||||
        dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
 | 
			
		||||
        VersionedList<String> propertyOptions = new VersionedList<>();
 | 
			
		||||
        List<PropertyField> playerProperties = getPlayerProperties();
 | 
			
		||||
 | 
			
		||||
        // Populate the dropdown with property names
 | 
			
		||||
        for (PropertyField property : playerProperties) {
 | 
			
		||||
            propertyOptions.add(property.getName());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        propertySelector = new Selector<>(propertyOptions, "glass");
 | 
			
		||||
        dropdownContainer.addChild(propertySelector);
 | 
			
		||||
 | 
			
		||||
        // Track selection changes
 | 
			
		||||
        selectionRef = propertySelector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        // Initialize the selection display here
 | 
			
		||||
        selectionDisplay = new TextField(""); // Create TextField for displaying selections
 | 
			
		||||
        selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
 | 
			
		||||
        dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
 | 
			
		||||
 | 
			
		||||
        // Set initial selection
 | 
			
		||||
        if (!propertyOptions.isEmpty()) {
 | 
			
		||||
            onDropdownSelectionChanged(propertySelector);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return dropdownContainer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves the list of properties owned by the current player.
 | 
			
		||||
     *
 | 
			
		||||
     * @return List of PropertyField objects owned by the player.
 | 
			
		||||
     */
 | 
			
		||||
    private List<PropertyField> getPlayerProperties() {
 | 
			
		||||
        Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
 | 
			
		||||
        BoardManager boardManager = app.getGameLogic().getBoardManager();
 | 
			
		||||
 | 
			
		||||
        return boardManager.getPropertyFields(self.getProperties()).stream()
 | 
			
		||||
                           .filter(property -> property instanceof PropertyField)
 | 
			
		||||
                           .map(property -> (PropertyField) property)
 | 
			
		||||
                           .filter(p -> p.isMortgaged())
 | 
			
		||||
                           .collect(Collectors.toList());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the UI based on selection changes in the dropdown menu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta the time elapsed since the last update
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        if(selectionRef.update()) {
 | 
			
		||||
            onDropdownSelectionChanged(propertySelector);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles changes in the property selection and updates the total repayment cost.
 | 
			
		||||
     *
 | 
			
		||||
     * @param playerProperties the dropdown menu for selecting properties
 | 
			
		||||
     */
 | 
			
		||||
    private void onDropdownSelectionChanged(Selector<String> playerProperties) {
 | 
			
		||||
        String selected = playerProperties.getSelectedItem();
 | 
			
		||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        if (selectedProperties.contains(selected)) {
 | 
			
		||||
            selectedProperties.remove(selected);
 | 
			
		||||
        } else {
 | 
			
		||||
            selectedProperties.add(selected);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        int cost = 0;
 | 
			
		||||
        for (String s : selectedProperties) {
 | 
			
		||||
            cost += ((PropertyField) app.getGameLogic().getBoardManager().getFieldByName(s)).getHypo();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        String display = String.join(" | ", selectedProperties);
 | 
			
		||||
        selectionDisplay.setText(display);
 | 
			
		||||
 | 
			
		||||
        this.cost.setText(cost+"");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the popup and removes its associated GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
@@ -148,6 +241,9 @@ public class RepayMortage extends Dialog {
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu when the escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
 
 | 
			
		||||
@@ -1,38 +1,70 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Checkbox;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.ListBox;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
import com.simsilica.lemur.Selector;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedList;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.message.client.BuyPropertyResponse;
 | 
			
		||||
import pp.monopoly.message.client.AlterProperty;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * SellHouse is a popup which appears when a player clicks on the "demolish"-button in the BuildingAdminMenu
 | 
			
		||||
 * SellHouse is a popup that appears when a player clicks on the "Demolish" button
 | 
			
		||||
 * in the BuildingAdminMenu.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This dialog allows players to select their properties and demolish houses or hotels
 | 
			
		||||
 * for a partial refund of their purchase cost.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class SellHouse extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the SellHouse dialog UI. */
 | 
			
		||||
    private final Container sellhouseContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a styled border around the main dialog. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /** Text field to display selected properties. */
 | 
			
		||||
    private TextField selectionDisplay;
 | 
			
		||||
 | 
			
		||||
    /** Reference to track selection changes in the property selector. */
 | 
			
		||||
    private VersionedReference<Set<Integer>> selectionRef;
 | 
			
		||||
 | 
			
		||||
    /** Dropdown selector for displaying available properties. */
 | 
			
		||||
    private Selector<String> propertySelector;
 | 
			
		||||
 | 
			
		||||
    /** Set of properties selected for selling. */
 | 
			
		||||
    private Set<String> selectedProperties = new HashSet<>();
 | 
			
		||||
 | 
			
		||||
    /** Label to display the total refund amount for the selected properties. */
 | 
			
		||||
    private Label cost = new Label("0", new ElementId("label-Text"));
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new SellHouse dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The MonopolyApp instance.
 | 
			
		||||
     */
 | 
			
		||||
    public SellHouse(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
@@ -60,49 +92,18 @@ public class SellHouse extends Dialog {
 | 
			
		||||
        Container downContainer = sellhouseContainer.addChild(new Container());
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
 | 
			
		||||
        upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
 | 
			
		||||
        upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
 | 
			
		||||
        middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
 | 
			
		||||
        // Create a VersionedList for the ListBox model
 | 
			
		||||
        VersionedList<BuildingProperty> listModel = new VersionedList<>();
 | 
			
		||||
 | 
			
		||||
        // Retrieve current player and their properties
 | 
			
		||||
        Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
 | 
			
		||||
        BoardManager boardManager = app.getGameLogic().getBoardManager();
 | 
			
		||||
 | 
			
		||||
        List<BuildingProperty> playerProperties = boardManager.getPropertyFields(
 | 
			
		||||
                                                                      currentPlayer.getProperties()).stream()
 | 
			
		||||
                                                              .filter(property -> property instanceof BuildingProperty)
 | 
			
		||||
                                                              .map(property -> (BuildingProperty) property)
 | 
			
		||||
                                                              .filter(property -> property.getHouses() > 0 || property.getHotel() == 1)
 | 
			
		||||
                                                              .collect(Collectors.toList());
 | 
			
		||||
 | 
			
		||||
        // Populate the list model
 | 
			
		||||
        listModel.addAll(playerProperties);
 | 
			
		||||
 | 
			
		||||
        // Create a ListBox with the "glass" style and the model
 | 
			
		||||
        ListBox<BuildingProperty> listBox = new ListBox<>(listModel, "glass");
 | 
			
		||||
        listBox.setPreferredSize(new Vector3f(300, 200, 0)); // Adjust size as needed
 | 
			
		||||
 | 
			
		||||
        // Add selection listener
 | 
			
		||||
        listBox.addClickCommands(item -> {
 | 
			
		||||
            BuildingProperty selected = listBox.getSelectedItem(); // Correct method to retrieve the selected item
 | 
			
		||||
            if (selected != null) {
 | 
			
		||||
                System.out.println("Selected property: " + selected.getName());
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        // Add the ListBox to the middle container
 | 
			
		||||
        middleContainer.addChild(listBox);
 | 
			
		||||
 | 
			
		||||
        middleContainer.addChild(createPropertyDropdown());
 | 
			
		||||
 | 
			
		||||
        downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(new Label("Hier die tätsächliche Erstattung", new ElementId("label-Text")));
 | 
			
		||||
        downContainer.addChild(cost); // Cost details
 | 
			
		||||
        downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
@@ -117,33 +118,126 @@ public class SellHouse extends Dialog {
 | 
			
		||||
        confirmButton.setFontSize(32);
 | 
			
		||||
        confirmButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            BuildingProperty selected = listBox.getSelectedItem();
 | 
			
		||||
            if (selected != null) {
 | 
			
		||||
                System.out.println("Confirmed property: " + selected.getName());
 | 
			
		||||
                // Send the "alter building" message to the server
 | 
			
		||||
               //app.getGameLogic().sendMessage(new AlterBuildingMessage(selected.getId(), false)); TODO Message an Server
 | 
			
		||||
            AlterProperty msg = new AlterProperty("SellHouse");
 | 
			
		||||
            for (String string : selectedProperties) {
 | 
			
		||||
                System.out.println(string);
 | 
			
		||||
            }
 | 
			
		||||
            msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
 | 
			
		||||
            for (Integer integer : msg.getProperties()) {
 | 
			
		||||
                System.out.println("ID des verkaufs: "+integer);
 | 
			
		||||
            }
 | 
			
		||||
            app.getGameLogic().send(msg);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        sellhouseContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
            9
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(sellhouseContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     * Creates a dropdown menu for selecting a property.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The dropdown container.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createPropertyDropdown() {
 | 
			
		||||
        Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
 | 
			
		||||
        dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
 | 
			
		||||
        VersionedList<String> propertyOptions = new VersionedList<>();
 | 
			
		||||
        List<BuildingProperty> playerProperties = getPlayerProperties();
 | 
			
		||||
 | 
			
		||||
        // Populate the dropdown with property names
 | 
			
		||||
        for (BuildingProperty property : playerProperties) {
 | 
			
		||||
            propertyOptions.add(property.getName());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        propertySelector = new Selector<>(propertyOptions, "glass");
 | 
			
		||||
        dropdownContainer.addChild(propertySelector);
 | 
			
		||||
 | 
			
		||||
        // Track selection changes
 | 
			
		||||
        selectionRef = propertySelector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        // Initialize the selection display here
 | 
			
		||||
        selectionDisplay = new TextField(""); // Create TextField for displaying selections
 | 
			
		||||
        selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
 | 
			
		||||
        dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
 | 
			
		||||
        
 | 
			
		||||
        // Set initial selection
 | 
			
		||||
        if (!propertyOptions.isEmpty()) {
 | 
			
		||||
            onDropdownSelectionChanged(propertySelector);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return dropdownContainer;
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves the list of properties owned by the current player.
 | 
			
		||||
     *
 | 
			
		||||
     * @return List of BuildingProperty objects owned by the player.
 | 
			
		||||
     */
 | 
			
		||||
    private List<BuildingProperty> getPlayerProperties() {
 | 
			
		||||
        Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
 | 
			
		||||
        BoardManager boardManager = app.getGameLogic().getBoardManager();
 | 
			
		||||
 | 
			
		||||
        return boardManager.getPropertyFields(self.getProperties()).stream()
 | 
			
		||||
                           .filter(property -> property instanceof BuildingProperty)
 | 
			
		||||
                           .map(property -> (BuildingProperty) property)
 | 
			
		||||
                           .filter(p -> app.getGameLogic().getBoardManager().canSell(p))
 | 
			
		||||
                           .collect(Collectors.toList());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the dialog UI, tracking changes in the property selection.
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta Time since the last update.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        if(selectionRef.update()) {
 | 
			
		||||
            onDropdownSelectionChanged(propertySelector);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles changes to the property selection.
 | 
			
		||||
     *
 | 
			
		||||
     * @param playerProperties The dropdown menu's selection state.
 | 
			
		||||
     */
 | 
			
		||||
    private void onDropdownSelectionChanged(Selector<String> playerProperties) {
 | 
			
		||||
        String selected = playerProperties.getSelectedItem();
 | 
			
		||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        if (selectedProperties.contains(selected)) {
 | 
			
		||||
            selectedProperties.remove(selected);
 | 
			
		||||
        } else {
 | 
			
		||||
            selectedProperties.add(selected);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        int cost = 0;
 | 
			
		||||
        for (String s : selectedProperties) {
 | 
			
		||||
            cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice() / 2;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        String display = String.join(" | ", selectedProperties);
 | 
			
		||||
        selectionDisplay.setText(display);
 | 
			
		||||
 | 
			
		||||
        this.cost.setText(cost+"");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the dialog and removes GUI elements from the screen.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
@@ -152,6 +246,9 @@ public class SellHouse extends Dialog {
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action to close the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
 
 | 
			
		||||
@@ -2,33 +2,70 @@ package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.ListBox;
 | 
			
		||||
import com.simsilica.lemur.Selector;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedList;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.message.client.AlterProperty;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.model.fields.PropertyField;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * TakeMortage is a popup which appears when a player clicks on the "TakeMortage"-button in the BuildingAdminMenu
 | 
			
		||||
 * TakeMortage is a popup that appears when a player clicks on the "Take Mortage" button
 | 
			
		||||
 * in the BuildingAdminMenu.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This popup allows the player to select properties and take a mortgage on them
 | 
			
		||||
 * to gain financial benefit during gameplay.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class TakeMortage extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the TakeMortage dialog UI. */
 | 
			
		||||
    private final Container takeMortageContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a styled border around the main dialog. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /** Text field to display selected properties. */
 | 
			
		||||
    private TextField selectionDisplay;
 | 
			
		||||
 | 
			
		||||
    /** Reference to track selection changes in the property selector. */
 | 
			
		||||
    private VersionedReference<Set<Integer>> selectionRef;
 | 
			
		||||
 | 
			
		||||
    /** Dropdown selector for displaying available properties. */
 | 
			
		||||
    private Selector<String> propertySelector;
 | 
			
		||||
 | 
			
		||||
    /** Set of properties selected for mortgaging. */
 | 
			
		||||
    private Set<String> selectedProperties = new HashSet<>();
 | 
			
		||||
 | 
			
		||||
    /** Label to display the total mortgage amount. */
 | 
			
		||||
    private Label cost = new Label("0", new ElementId("label-Text"));
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new TakeMortage dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The MonopolyApp instance.
 | 
			
		||||
     */
 | 
			
		||||
    public TakeMortage(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
@@ -46,7 +83,7 @@ public class TakeMortage extends Dialog {
 | 
			
		||||
        backgroundContainer.setPreferredSize(takeMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = takeMortageContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("warining-Bold")));
 | 
			
		||||
        Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("warining-Bold")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
@@ -56,49 +93,18 @@ public class TakeMortage extends Dialog {
 | 
			
		||||
        Container downContainer = takeMortageContainer.addChild(new Container());
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
 | 
			
		||||
        upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
 | 
			
		||||
        upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
 | 
			
		||||
        middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
 | 
			
		||||
        // Create a VersionedList for the ListBox model
 | 
			
		||||
        VersionedList<BuildingProperty> listModel = new VersionedList<>();
 | 
			
		||||
 | 
			
		||||
        // Retrieve current player and their properties //TODO hier Prüfen, ob abweichungen zur SellHouse-Klasse beachtet werden müssen
 | 
			
		||||
        Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
 | 
			
		||||
        BoardManager boardManager = app.getGameLogic().getBoardManager();
 | 
			
		||||
 | 
			
		||||
        List<BuildingProperty> playerProperties = boardManager.getPropertyFields(
 | 
			
		||||
                                                                      currentPlayer.getProperties()).stream()
 | 
			
		||||
                                                              .filter(property -> property instanceof BuildingProperty)
 | 
			
		||||
                                                              .map(property -> (BuildingProperty) property)
 | 
			
		||||
                                                              .filter(property -> property.getHouses() > 0 || property.getHotel() == 1)
 | 
			
		||||
                                                              .collect(Collectors.toList());
 | 
			
		||||
 | 
			
		||||
        // Populate the list model
 | 
			
		||||
        listModel.addAll(playerProperties);
 | 
			
		||||
 | 
			
		||||
        // Create a ListBox with the "glass" style and the model
 | 
			
		||||
        ListBox<BuildingProperty> listBox = new ListBox<>(listModel, "glass");
 | 
			
		||||
        listBox.setPreferredSize(new Vector3f(300, 200, 0)); // Adjust size as needed
 | 
			
		||||
 | 
			
		||||
        // Add selection listener
 | 
			
		||||
        listBox.addClickCommands(item -> {
 | 
			
		||||
            BuildingProperty selected = listBox.getSelectedItem(); // Correct method to retrieve the selected item
 | 
			
		||||
            if (selected != null) {
 | 
			
		||||
                System.out.println("Selected property: " + selected.getName());
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        // Add the ListBox to the middle container
 | 
			
		||||
        middleContainer.addChild(listBox);
 | 
			
		||||
 | 
			
		||||
        middleContainer.addChild(createPropertyDropdown());
 | 
			
		||||
 | 
			
		||||
        downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(new Label("Hier die tätsächliche Erstattung", new ElementId("label-Text")));
 | 
			
		||||
        downContainer.addChild(cost);
 | 
			
		||||
        downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
@@ -113,33 +119,129 @@ public class TakeMortage extends Dialog {
 | 
			
		||||
        confirmButton.setFontSize(32);
 | 
			
		||||
        confirmButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            BuildingProperty selected = listBox.getSelectedItem();
 | 
			
		||||
            if (selected != null) {
 | 
			
		||||
                System.out.println("Confirmed property: " + selected.getName());
 | 
			
		||||
                // Send the "alter building" message to the server
 | 
			
		||||
               //app.getGameLogic().sendMessage(new AlterBuildingMessage(selected.getId(), false)); TODO Message an Server
 | 
			
		||||
            }
 | 
			
		||||
            AlterProperty msg = new AlterProperty("TakeMortage");
 | 
			
		||||
            msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
 | 
			
		||||
            app.getGameLogic().send(msg);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        takeMortageContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
            9
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(takeMortageContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     * Creates a dropdown menu for selecting a property.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The dropdown container with property options.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createPropertyDropdown() {
 | 
			
		||||
        Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
 | 
			
		||||
        dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
 | 
			
		||||
        VersionedList<String> propertyOptions = new VersionedList<>();
 | 
			
		||||
        List<PropertyField> playerProperties = getPlayerProperties();
 | 
			
		||||
 | 
			
		||||
        // Populate the dropdown with property names
 | 
			
		||||
        for (PropertyField property : playerProperties) {
 | 
			
		||||
            if(property instanceof BuildingProperty) {
 | 
			
		||||
                if (((BuildingProperty)property).getHouses()!=0) {
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            propertyOptions.add(property.getName());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        propertySelector = new Selector<>(propertyOptions, "glass");
 | 
			
		||||
        dropdownContainer.addChild(propertySelector);
 | 
			
		||||
 | 
			
		||||
        // Track selection changes
 | 
			
		||||
        selectionRef = propertySelector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        // Initialize the selection display here
 | 
			
		||||
        selectionDisplay = new TextField(""); // Create TextField for displaying selections
 | 
			
		||||
        selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
 | 
			
		||||
        dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
 | 
			
		||||
 | 
			
		||||
        // Set initial selection
 | 
			
		||||
        if (!propertyOptions.isEmpty()) {
 | 
			
		||||
            onDropdownSelectionChanged(propertySelector);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return dropdownContainer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves the list of properties owned by the current player.
 | 
			
		||||
     * <p>
 | 
			
		||||
     * Only properties that are not currently mortgaged are included.
 | 
			
		||||
     * </p>
 | 
			
		||||
     *
 | 
			
		||||
     * @return List of eligible PropertyField objects owned by the player.
 | 
			
		||||
     */
 | 
			
		||||
    private List<PropertyField> getPlayerProperties() {
 | 
			
		||||
        Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
 | 
			
		||||
        BoardManager boardManager = app.getGameLogic().getBoardManager();
 | 
			
		||||
 | 
			
		||||
        return boardManager.getPropertyFields(self.getProperties()).stream()
 | 
			
		||||
                           .filter(property -> property instanceof PropertyField)
 | 
			
		||||
                           .map(property -> (PropertyField) property)
 | 
			
		||||
                           .filter(p -> !p.isMortgaged())
 | 
			
		||||
                           .collect(Collectors.toList());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the dialog UI, tracking changes in the property selection.
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta Time since the last update.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        if(selectionRef.update()) {
 | 
			
		||||
            onDropdownSelectionChanged(propertySelector);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles changes to the property selection.
 | 
			
		||||
     *
 | 
			
		||||
     * @param playerProperties The dropdown menu's selection state.
 | 
			
		||||
     */
 | 
			
		||||
    private void onDropdownSelectionChanged(Selector<String> playerProperties) {
 | 
			
		||||
        String selected = playerProperties.getSelectedItem();
 | 
			
		||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        if (selectedProperties.contains(selected)) {
 | 
			
		||||
            selectedProperties.remove(selected);
 | 
			
		||||
        } else {
 | 
			
		||||
            selectedProperties.add(selected);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        int cost = 0;
 | 
			
		||||
        for (String s : selectedProperties) {
 | 
			
		||||
            cost += ((PropertyField) app.getGameLogic().getBoardManager().getFieldByName(s)).getHypo();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        String display = String.join(" | ", selectedProperties);
 | 
			
		||||
        selectionDisplay.setText(display);
 | 
			
		||||
 | 
			
		||||
        this.cost.setText(cost+"");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the dialog and removes GUI elements from the screen.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
@@ -148,6 +250,9 @@ public class TakeMortage extends Dialog {
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action to close the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
 
 | 
			
		||||
@@ -14,19 +14,31 @@ import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
import static pp.monopoly.Resources.lookup;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * TimeOut is a warning popup that is triggered when the connection to the server is interrupted.
 | 
			
		||||
 * TimeOut is a warning popup triggered when the connection to the server is interrupted.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This popup informs the user about the loss of connection and provides an option to acknowledge it.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class TimeOut extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the dialog. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the TimeOut dialog UI. */
 | 
			
		||||
    private final Container timeOutContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a styled border around the main dialog. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new TimeOut dialog to notify the user about a connection loss.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The MonopolyApp instance.
 | 
			
		||||
     */
 | 
			
		||||
    public TimeOut(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
@@ -65,7 +77,10 @@ public class TimeOut extends Dialog {
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = timeOutContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> close());
 | 
			
		||||
        quitButton.addClickCommands(source -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
@@ -86,9 +101,9 @@ public class TimeOut extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     * Creates a semi-transparent background overlay for the popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     * @return The overlay geometry.
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
@@ -102,8 +117,9 @@ public class TimeOut extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     * Closes the TimeOut dialog and removes its GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(timeOutContainer);  // Entferne das Menü
 | 
			
		||||
@@ -112,6 +128,9 @@ public class TimeOut extends Dialog {
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action to close the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
 
 | 
			
		||||
@@ -1,51 +1,143 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * WinnerPopUp is a dialog displayed when a player wins the Monopoly game.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This popup congratulates the player for their victory and provides an option to quit the game.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class WinnerPopUp extends Dialog {
 | 
			
		||||
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the dialog. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the "Winner" dialog UI. */
 | 
			
		||||
    private final Container WinnerContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a styled border around the main dialog. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new NetworkDialog.
 | 
			
		||||
     * Constructs a new WinnerPopUp dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The NetworkSupport instance to be used for network operations.
 | 
			
		||||
     * @param app The MonopolyApp instance.
 | 
			
		||||
     */
 | 
			
		||||
    public WinnerPopUp(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        initializeDialog();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        WinnerContainer = new Container();
 | 
			
		||||
        WinnerContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        WinnerContainer.setPreferredSize(new Vector3f(440,600,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(WinnerContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label winnerTitle = WinnerContainer.addChild(new Label("Herzlichen Glückwunsch, du bist der neue Monopoly Champion!", new ElementId("header")));
 | 
			
		||||
        winnerTitle.setFontSize(25);
 | 
			
		||||
       // winnerTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
        // Create the image container
 | 
			
		||||
        Container imageContainer = WinnerContainer.addChild(new Container());
 | 
			
		||||
        imageContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark gray background
 | 
			
		||||
        imageContainer.setPreferredSize(WinnerContainer.getPreferredSize().addLocal(-250, -200, 0)); // Adjust size for layout
 | 
			
		||||
 | 
			
		||||
        // Add the image to the container
 | 
			
		||||
        Label imageLabel = new Label(""); // Create a label for the image
 | 
			
		||||
        IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Load the image as an icon
 | 
			
		||||
        icon.setIconScale(1); // Scale the image appropriately
 | 
			
		||||
        imageLabel.setIcon(icon);
 | 
			
		||||
        imageContainer.addChild(imageLabel); // Add the image label to the container
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        Button quitButton = WinnerContainer.addChild(new Button("Spiel Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.closeApp();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        WinnerContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - WinnerContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + WinnerContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - WinnerContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + WinnerContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(WinnerContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the dialog with input fields and connection buttons.
 | 
			
		||||
     * Creates a semi-transparent background overlay for the popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The overlay geometry.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeDialog() {
 | 
			
		||||
        Container inputContainer = new Container();
 | 
			
		||||
 | 
			
		||||
        // Titel und Eingabefelder für Host und Port
 | 
			
		||||
        inputContainer.addChild(new Label("Herlichen Glückwunsch!"));
 | 
			
		||||
        inputContainer.addChild(new Label("Du,bist der Monopoly Champion!!!"));
 | 
			
		||||
 | 
			
		||||
        Label imageLabel = new Label("");
 | 
			
		||||
        IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Icon mit Textur erstellen
 | 
			
		||||
        icon.setIconScale(1); // Skalierung des Bildes
 | 
			
		||||
        imageLabel.setIcon(icon);
 | 
			
		||||
 | 
			
		||||
        // Setze das Icon im Label
 | 
			
		||||
        inputContainer.addChild(imageLabel);
 | 
			
		||||
 | 
			
		||||
        Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
 | 
			
		||||
        cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
 | 
			
		||||
        
 | 
			
		||||
        inputContainer.setLocalTranslation(300, 800, 0);
 | 
			
		||||
        app.getGuiNode().attachChild(inputContainer);
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the WinnerPopUp dialog and removes its GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(WinnerContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action to close the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
| 
		 After Width: | Height: | Size: 6.4 MiB  | 
| 
		 After Width: | Height: | Size: 4.5 KiB  | 
| 
		 After Width: | Height: | Size: 6.6 KiB  | 
| 
		 After Width: | Height: | Size: 3.4 KiB  | 
| 
		 Before Width: | Height: | Size: 518 KiB  | 
| 
		 Before Width: | Height: | Size: 15 MiB  | 
| 
		 Before Width: | Height: | Size: 556 KiB  | 
| 
		 Before Width: | Height: | Size: 66 KiB After Width: | Height: | Size: 66 KiB  | 
| 
		 Before Width: | Height: | Size: 200 KiB After Width: | Height: | Size: 200 KiB  | 
| 
		 Before Width: | Height: | Size: 143 B  | 
| 
		 Before Width: | Height: | Size: 146 B  | 
| 
		 Before Width: | Height: | Size: 153 B  | 
| 
		 Before Width: | Height: | Size: 147 B  | 
| 
		 Before Width: | Height: | Size: 187 B  | 
| 
		 Before Width: | Height: | Size: 177 B  | 
| 
		 Before Width: | Height: | Size: 165 B  | 
| 
		 Before Width: | Height: | Size: 147 B  | 
| 
		 Before Width: | Height: | Size: 150 B  | 
| 
		 Before Width: | Height: | Size: 202 B  | 
| 
		 Before Width: | Height: | Size: 6.7 MiB After Width: | Height: | Size: 6.7 MiB  | 
| 
		 Before Width: | Height: | Size: 31 MiB After Width: | Height: | Size: 31 MiB  | 
| 
		 Before Width: | Height: | Size: 18 MiB After Width: | Height: | Size: 18 MiB  | 
| 
		 After Width: | Height: | Size: 5.7 MiB  | 
| 
		 After Width: | Height: | Size: 589 B  | 
| 
		 After Width: | Height: | Size: 1.3 MiB  | 
| 
		 After Width: | Height: | Size: 35 KiB  | 
| 
		 After Width: | Height: | Size: 6.3 KiB  | 
| 
		 After Width: | Height: | Size: 9.6 KiB  | 
| 
		 Before Width: | Height: | Size: 41 KiB After Width: | Height: | Size: 41 KiB  | 
@@ -1,8 +1,40 @@
 | 
			
		||||
package pp.monopoly.game.client;
 | 
			
		||||
 | 
			
		||||
public class ActiveState extends ClientState{
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.message.server.NextPlayerTurn;
 | 
			
		||||
import pp.monopoly.message.server.ViewAssetsResponse;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the active client state in the Monopoly game.
 | 
			
		||||
 * Extends {@link ClientState}.
 | 
			
		||||
 */ 
 | 
			
		||||
public class ActiveState extends ClientState {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs an ActiveState with the specified game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @param logic the client-side game logic associated with this state
 | 
			
		||||
     *              used to manage game interactions and transitions
 | 
			
		||||
     */
 | 
			
		||||
    ActiveState(ClientGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    boolean isTurn() {
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    void recivedNextPlayerTurn(NextPlayerTurn msg) {
 | 
			
		||||
        logic.getBoard().clear();
 | 
			
		||||
        for (Player player : logic.getPlayerHandler().getPlayers()) {
 | 
			
		||||
            logic.getBoard().add(player.getFigure());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    void recivedViewAssetsResponse(ViewAssetsResponse msg) {
 | 
			
		||||
        
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -5,8 +5,10 @@ import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.game.server.PlayerHandler;
 | 
			
		||||
import pp.monopoly.message.client.ClientMessage;
 | 
			
		||||
import pp.monopoly.message.server.BuildInfo;
 | 
			
		||||
import pp.monopoly.message.server.BuyPropertyRequest;
 | 
			
		||||
import pp.monopoly.message.server.DiceResult;
 | 
			
		||||
import pp.monopoly.message.server.EventDrawCard;
 | 
			
		||||
@@ -14,6 +16,7 @@ import pp.monopoly.message.server.GameOver;
 | 
			
		||||
import pp.monopoly.message.server.GameStart;
 | 
			
		||||
import pp.monopoly.message.server.JailEvent;
 | 
			
		||||
import pp.monopoly.message.server.NextPlayerTurn;
 | 
			
		||||
import pp.monopoly.message.server.NotificationMessage;
 | 
			
		||||
import pp.monopoly.message.server.PlayerStatusUpdate;
 | 
			
		||||
import pp.monopoly.message.server.ServerInterpreter;
 | 
			
		||||
import pp.monopoly.message.server.TimeOutWarning;
 | 
			
		||||
@@ -21,8 +24,11 @@ import pp.monopoly.message.server.TradeReply;
 | 
			
		||||
import pp.monopoly.message.server.TradeRequest;
 | 
			
		||||
import pp.monopoly.message.server.ViewAssetsResponse;
 | 
			
		||||
import pp.monopoly.model.Board;
 | 
			
		||||
import pp.monopoly.model.IntPoint;
 | 
			
		||||
import pp.monopoly.model.Hotel;
 | 
			
		||||
import pp.monopoly.model.House;
 | 
			
		||||
import pp.monopoly.model.TradeHandler;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.notification.ClientStateEvent;
 | 
			
		||||
import pp.monopoly.notification.DiceRollEvent;
 | 
			
		||||
import pp.monopoly.notification.ButtonStatusEvent;
 | 
			
		||||
@@ -31,6 +37,7 @@ import pp.monopoly.notification.GameEvent;
 | 
			
		||||
import pp.monopoly.notification.GameEventBroker;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.InfoTextEvent;
 | 
			
		||||
import pp.monopoly.notification.ItemAddedEvent;
 | 
			
		||||
import pp.monopoly.notification.PopUpEvent;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
import pp.monopoly.notification.SoundEvent;
 | 
			
		||||
@@ -52,7 +59,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
			
		||||
    private final List<GameEventListener> listeners = new ArrayList<>();
 | 
			
		||||
 | 
			
		||||
    /** The game board representing the player's current state. */
 | 
			
		||||
    private Board board;
 | 
			
		||||
    private Board board = new Board(10, 10, this);
 | 
			
		||||
 | 
			
		||||
    /** The current state of the client game logic. */
 | 
			
		||||
    private ClientState state = new LobbyState(this);
 | 
			
		||||
@@ -61,6 +68,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
			
		||||
 | 
			
		||||
    private BoardManager boardManager = new BoardManager();
 | 
			
		||||
 | 
			
		||||
    private TradeHandler tradeHandler;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a ClientGameLogic with the specified sender object.
 | 
			
		||||
@@ -113,13 +122,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
			
		||||
        return board;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Moves the preview figure to the specified position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param pos the new position for the preview figure
 | 
			
		||||
     */
 | 
			
		||||
    public void movePreview(IntPoint pos) {
 | 
			
		||||
        state.movePreview(pos);
 | 
			
		||||
    public TradeHandler getTradeHandler() {
 | 
			
		||||
        return tradeHandler;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -196,76 +200,51 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
			
		||||
        state.update(delta);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the result of a dice roll.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the dice roll result
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isTurn() {
 | 
			
		||||
        return state.isTurn();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(DiceResult msg) {
 | 
			
		||||
        playSound(Sound.DICE_ROLL);
 | 
			
		||||
        notifyListeners(new DiceRollEvent(msg.getRollResult().get(0), msg.getRollResult().get(1)));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles drawing an event card.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the drawn card details
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(EventDrawCard msg) {
 | 
			
		||||
        playSound(Sound.EVENT_CARD);
 | 
			
		||||
        notifyListeners(new EventCardEvent(msg.getCardDescription()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the game over message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing game over details
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(GameOver msg) {
 | 
			
		||||
        if (msg.isWinner()) {
 | 
			
		||||
            notifyListeners(new PopUpEvent("Winner"));
 | 
			
		||||
            notifyListeners(new PopUpEvent("Winner", msg));
 | 
			
		||||
            playSound(Sound.WINNER);
 | 
			
		||||
        } else {
 | 
			
		||||
            notifyListeners(new PopUpEvent("Looser"));
 | 
			
		||||
            notifyListeners(new PopUpEvent("Looser", msg));
 | 
			
		||||
            playSound(Sound.LOSER);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the start of the game.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the game start message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(GameStart msg) {
 | 
			
		||||
        playerHandler = msg.getPlayerHandler();
 | 
			
		||||
        setState(new WaitForTurnState(this));
 | 
			
		||||
        for (Player player : playerHandler.getPlayers()) {
 | 
			
		||||
            board.add(player.getFigure());
 | 
			
		||||
        }
 | 
			
		||||
        notifyListeners(new ButtonStatusEvent(false));
 | 
			
		||||
        notifyListeners(new UpdatePlayerView());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles jail-related events.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing jail event details
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(JailEvent msg) {
 | 
			
		||||
        if (msg.isGoingToJail()) {
 | 
			
		||||
        
 | 
			
		||||
            playSound(Sound.GULAG);
 | 
			
		||||
        } else {
 | 
			
		||||
        
 | 
			
		||||
            notifyListeners(new PopUpEvent("goingToJail", msg));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the status of a player.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing player status update details
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(PlayerStatusUpdate msg) {
 | 
			
		||||
        playerHandler = msg.getPlayerHandler();
 | 
			
		||||
@@ -273,65 +252,73 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
			
		||||
        notifyListeners(new UpdatePlayerView());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles timeout warnings.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing timeout warning details
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(TimeOutWarning msg) {
 | 
			
		||||
        notifyListeners(new PopUpEvent("timeout"));
 | 
			
		||||
        notifyListeners(new PopUpEvent("timeout", msg));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays the player's assets in response to a server query.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the player's assets
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(ViewAssetsResponse msg) {
 | 
			
		||||
        boardManager = msg.getboard();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles trade replies from other players.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the trade reply
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(TradeReply msg) {
 | 
			
		||||
        if (msg.getTradeHandler().getStatus()) {
 | 
			
		||||
        
 | 
			
		||||
        if (msg.isAccepted()) {
 | 
			
		||||
            playSound(Sound.TRADE_ACCEPTED);
 | 
			
		||||
            notifyListeners(new PopUpEvent("tradepos", msg));
 | 
			
		||||
        } else {
 | 
			
		||||
        
 | 
			
		||||
            playSound(Sound.TRADE_REJECTED);
 | 
			
		||||
            notifyListeners(new PopUpEvent("tradeneg", msg));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles trade requests from other players.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the trade request details
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(TradeRequest msg) {
 | 
			
		||||
 | 
			
		||||
        tradeHandler = msg.getTradeHandler();
 | 
			
		||||
        notifyListeners(new PopUpEvent("tradeRequest", msg));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the transition to the next player's turn.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message indicating it's the next player's turn
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(NextPlayerTurn msg) {
 | 
			
		||||
        notifyListeners(new ButtonStatusEvent(true));
 | 
			
		||||
        setState(new ActiveState(this));
 | 
			
		||||
        notifyListeners(new ButtonStatusEvent(true));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(BuyPropertyRequest msg) {
 | 
			
		||||
        notifyListeners(new PopUpEvent("Buy"));
 | 
			
		||||
        notifyListeners(new PopUpEvent("Buy", msg));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(NotificationMessage msg) {
 | 
			
		||||
        if (msg.getKeyWord().equals("rent")) {
 | 
			
		||||
            notifyListeners(new PopUpEvent("rent", msg));
 | 
			
		||||
            playSound(Sound.MONEY_LOST);
 | 
			
		||||
        } else if (msg.getKeyWord().equals("jailpay")) {
 | 
			
		||||
            playSound(Sound.MONEY_LOST);
 | 
			
		||||
            notifyListeners(new PopUpEvent(msg.getKeyWord(), msg));
 | 
			
		||||
        } else if(msg.getKeyWord().equals("NoMoneyWarning")) {
 | 
			
		||||
            notifyListeners(new PopUpEvent("NoMoneyWarning", msg));
 | 
			
		||||
        } else if (msg.getKeyWord().equals("jailtryagain")) {
 | 
			
		||||
            notifyListeners(new PopUpEvent("jailtryagain", msg));
 | 
			
		||||
        } else if(msg.getKeyWord().equals("ReceivedRent")) {
 | 
			
		||||
            playSound(Sound.MONEY_COLLECTED);
 | 
			
		||||
            notifyListeners(new PopUpEvent("ReceivedRent", msg));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(BuildInfo msg) {
 | 
			
		||||
        System.out.println("TRIGGER BUILD INFO");
 | 
			
		||||
        if (msg.isAdded()) {
 | 
			
		||||
            BuildingProperty property = ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId()));
 | 
			
		||||
            if (property.getHotel() == 1 ) {
 | 
			
		||||
                board.add(new Hotel(property.getId()));
 | 
			
		||||
            } else {
 | 
			
		||||
                board.add(new House( property.getHouses(), property.getId()));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -6,24 +6,29 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.game.client;
 | 
			
		||||
import pp.monopoly.model.IntPoint;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.message.server.GameStart;
 | 
			
		||||
import pp.monopoly.message.server.NextPlayerTurn;
 | 
			
		||||
import pp.monopoly.message.server.NotificationMessage;
 | 
			
		||||
import pp.monopoly.message.server.PlayerStatusUpdate;
 | 
			
		||||
import pp.monopoly.message.server.ViewAssetsResponse;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Defines the behavior and state transitions for the client-side game logic.
 | 
			
		||||
 * Different states of the game logic implement this interface to handle various game events and actions.
 | 
			
		||||
 * Defines the behavior and state transitions for the client-side game logic in Monopoly.
 | 
			
		||||
 * Different states of the game logic implement this abstract class to handle various game events and actions.
 | 
			
		||||
 */
 | 
			
		||||
abstract class ClientState {
 | 
			
		||||
    /**
 | 
			
		||||
     * The game logic object.
 | 
			
		||||
     * The game logic object managing the client-side state.
 | 
			
		||||
     */
 | 
			
		||||
    final ClientGameLogic logic;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a client state of the specified game logic.
 | 
			
		||||
     * Constructs a client state for the specified game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @param logic the game logic
 | 
			
		||||
     */
 | 
			
		||||
@@ -49,31 +54,53 @@ abstract class ClientState {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the battle state should be shown.
 | 
			
		||||
     * Checks if the player's turn should be shown in the current state.
 | 
			
		||||
     *
 | 
			
		||||
     * @return true if the battle state should be shown, false otherwise
 | 
			
		||||
     * @return true if the player's turn should be shown, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    boolean showTurn() {
 | 
			
		||||
    boolean isTurn() {
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Moves the preview figure to the specified position.
 | 
			
		||||
     * Starts the battle based on the server message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param pos the new position for the preview figure
 | 
			
		||||
     * @param msg the message indicating whose turn it is to shoot
 | 
			
		||||
     */
 | 
			
		||||
    void movePreview(IntPoint pos) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.DEBUG, "movePreview has no effect in {0}", getName()); //NON-NLS
 | 
			
		||||
    void receivedGameStart(GameStart msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "receivedGameStart not allowed in {0}", getName()); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Loads a map from the specified file.
 | 
			
		||||
     * Updateds the view based on the new player status.
 | 
			
		||||
     *
 | 
			
		||||
     * @param file the file to load the map from
 | 
			
		||||
     * @throws IOException if the map cannot be loaded in the current state
 | 
			
		||||
     * @param msg the message containing the new player status
 | 
			
		||||
     */
 | 
			
		||||
    void loadMap(File file) throws IOException {
 | 
			
		||||
        throw new IOException("You are not allowed to load a map in this state of the game");
 | 
			
		||||
    void recivedPlayerStatusUpdate(PlayerStatusUpdate msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "recivedPlayerStatusUpdate not allowed in {0}", getName()); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    void recivedNextPlayerTurn(NextPlayerTurn  msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNextPlayerTurn not allowed in {0}", getName()); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void recivedNotificationMessage(NotificationMessage  msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNotificationMessage not allowed in {0}", getName()); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void recivedViewAssetsResponse(ViewAssetsResponse  msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "recivedViewAssetsResponse not allowed in {0}", getName()); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Loads a game configuration from the specified file.
 | 
			
		||||
     *
 | 
			
		||||
     * @param file the file to load the game configuration from
 | 
			
		||||
     * @throws IOException if the configuration cannot be loaded in the current state
 | 
			
		||||
     */
 | 
			
		||||
    void loadGameConfig(File file) throws IOException {
 | 
			
		||||
        throw new IOException("You are not allowed to load a game configuration in this state of the game.");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -81,5 +108,7 @@ abstract class ClientState {
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta time in seconds since the last update call
 | 
			
		||||
     */
 | 
			
		||||
    void update(float delta) { /* do nothing by default */ }
 | 
			
		||||
    void update(float delta) {
 | 
			
		||||
        // Default implementation does nothing
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,24 @@
 | 
			
		||||
package pp.monopoly.game.client;
 | 
			
		||||
 | 
			
		||||
public class LobbyState extends ClientState{
 | 
			
		||||
import pp.monopoly.message.server.GameStart;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the lobby state of the client in the Monopoly game.
 | 
			
		||||
 * Extends {@link ClientState}.
 | 
			
		||||
 */
 | 
			
		||||
public class LobbyState extends ClientState {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a LobbyState with the specified game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @param logic the client-side game logic
 | 
			
		||||
     */
 | 
			
		||||
    LobbyState(ClientGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    void receivedGameStart(GameStart msg) {
 | 
			
		||||
        logic.setState(new WaitForTurnState(logic));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,29 @@
 | 
			
		||||
package pp.monopoly.game.client;
 | 
			
		||||
 | 
			
		||||
public class WaitForTurnState extends ClientState{
 | 
			
		||||
import pp.monopoly.message.server.NextPlayerTurn;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the state where the client is waiting for their turn in the Monopoly game.
 | 
			
		||||
 * Extends {@link ClientState}.
 | 
			
		||||
 */
 | 
			
		||||
public class WaitForTurnState extends ClientState {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a WaitForTurnState with the specified game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @param logic the client-side game logic
 | 
			
		||||
     */
 | 
			
		||||
    WaitForTurnState(ClientGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    boolean isTurn() {
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    @Override
 | 
			
		||||
    void recivedNextPlayerTurn(NextPlayerTurn msg) {
 | 
			
		||||
        logic.setState(new ActiveState(logic));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,17 +8,19 @@
 | 
			
		||||
package pp.monopoly.game.server;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Random;
 | 
			
		||||
 | 
			
		||||
import javax.swing.JInternalFrame;
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.message.server.BuyPropertyRequest;
 | 
			
		||||
import pp.monopoly.message.server.DiceResult;
 | 
			
		||||
import pp.monopoly.message.server.EventDrawCard;
 | 
			
		||||
import pp.monopoly.message.server.JailEvent;
 | 
			
		||||
import pp.monopoly.message.server.NextPlayerTurn;
 | 
			
		||||
import pp.monopoly.message.server.NotificationMessage;
 | 
			
		||||
import pp.monopoly.message.server.PlayerStatusUpdate;
 | 
			
		||||
import pp.monopoly.model.FieldVisitor;
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
@@ -43,14 +45,12 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
    private String name;
 | 
			
		||||
    private int accountBalance = 15000;
 | 
			
		||||
    private Figure figure;
 | 
			
		||||
    private List<Integer> properties = new ArrayList<>();
 | 
			
		||||
    private Set<Integer> properties = new HashSet<>();
 | 
			
		||||
    private int getOutOfJailCard;
 | 
			
		||||
    private int fieldID;
 | 
			
		||||
    private DiceResult rollResult;
 | 
			
		||||
    private transient final PlayerHandler handler;
 | 
			
		||||
    private transient PlayerState state = new WaitForTurnState();
 | 
			
		||||
    private int doubletscounter = 0;
 | 
			
		||||
    private boolean mayRollDice = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Default constructor for serialization purposes.
 | 
			
		||||
@@ -90,7 +90,7 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
        return figure;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public PlayerColor getColor() {
 | 
			
		||||
    public static PlayerColor getColor(int id) {
 | 
			
		||||
        switch ((id%6)+1) {
 | 
			
		||||
            case 1: return PlayerColor.CYAN;
 | 
			
		||||
            case 2: return PlayerColor.YELLOW;
 | 
			
		||||
@@ -135,24 +135,40 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
    public int getFieldID() {
 | 
			
		||||
        return fieldID;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    void setActive() {
 | 
			
		||||
        state = new ActiveState();
 | 
			
		||||
        doubletscounter = 0;
 | 
			
		||||
        mayRollDice = true;
 | 
			
		||||
        System.out.println("State:   "+state.getClass().getName());
 | 
			
		||||
        if(!(state instanceof JailState)) {
 | 
			
		||||
            state = new ActiveState();
 | 
			
		||||
        } else {
 | 
			
		||||
            String message = (((JailState)state).remainingAttempts <= 0) ? "jailpay" : "jailtryagain";
 | 
			
		||||
            handler.getLogic().send(this, new NotificationMessage(message));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    boolean finishTurn() {
 | 
			
		||||
        if(canFinishTurn()) {
 | 
			
		||||
            state = new WaitForTurnState();
 | 
			
		||||
            if (state instanceof ActiveState) state = new WaitForTurnState();
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
        else return false;
 | 
			
		||||
        else {
 | 
			
		||||
            bankrupt();
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    boolean canFinishTurn() {
 | 
			
		||||
        return accountBalance >= 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public PlayerState getState() {
 | 
			
		||||
        return state;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setState(PlayerState state) {
 | 
			
		||||
        this.state = state;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Moves the player by a given number of steps, handling board wrapping.
 | 
			
		||||
     *
 | 
			
		||||
@@ -160,10 +176,10 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
     * @return the new position
 | 
			
		||||
     */
 | 
			
		||||
    public int move(int steps) {
 | 
			
		||||
        fieldID = (fieldID + steps) % 40;
 | 
			
		||||
        if (fieldID + steps >= 40) {
 | 
			
		||||
            earnMoney(2000); // Passing GO gives money
 | 
			
		||||
        }
 | 
			
		||||
        fieldID = (fieldID + steps) % 40;
 | 
			
		||||
        figure.moveTo(fieldID);
 | 
			
		||||
        handler.getLogic().send(this, new PlayerStatusUpdate(handler));
 | 
			
		||||
        handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
 | 
			
		||||
@@ -176,9 +192,28 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
     * @return the new position
 | 
			
		||||
     */
 | 
			
		||||
    public int setPosition(int position){
 | 
			
		||||
        if(position < 40 && position > 0) {
 | 
			
		||||
        if(position < 40 && position >= 0) {
 | 
			
		||||
            fieldID = position;
 | 
			
		||||
            figure.moveTo(fieldID);
 | 
			
		||||
            handler.getLogic().send(this, new PlayerStatusUpdate(handler));
 | 
			
		||||
            handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
 | 
			
		||||
        }
 | 
			
		||||
        return fieldID;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
     * Sets the player to the specified Position on the board
 | 
			
		||||
     * @param position the position to move to
 | 
			
		||||
     * @return the new position
 | 
			
		||||
     */
 | 
			
		||||
    public int setPositionWithMoney(int position){
 | 
			
		||||
        if(position < 40 && position >= 0) {
 | 
			
		||||
            if(position < fieldID) {
 | 
			
		||||
                earnMoney(2000);
 | 
			
		||||
            }
 | 
			
		||||
            fieldID = position;
 | 
			
		||||
            figure.moveTo(fieldID);
 | 
			
		||||
            handler.getLogic().send(this, new PlayerStatusUpdate(handler));
 | 
			
		||||
            handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
 | 
			
		||||
        }
 | 
			
		||||
        return fieldID;
 | 
			
		||||
@@ -189,7 +224,7 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
     * @return List of all properties owned by this player
 | 
			
		||||
     */
 | 
			
		||||
    public List<Integer> getProperties() {
 | 
			
		||||
        return properties;
 | 
			
		||||
        return new ArrayList<>(properties);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -211,7 +246,7 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
     */
 | 
			
		||||
    public void sellProperty(PropertyField property) {
 | 
			
		||||
        if (property.getOwner() == this) {
 | 
			
		||||
            properties.remove(property);
 | 
			
		||||
            properties.remove(property.getId());
 | 
			
		||||
            property.setOwner(null);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
@@ -296,14 +331,24 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
        state.useJailCard();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void sendRentNotification(String keyword, Player player, int amount) {
 | 
			
		||||
        NotificationMessage msg = new NotificationMessage(keyword);
 | 
			
		||||
        msg.setRentAmount(amount);
 | 
			
		||||
        msg.setRentOwnerId(player.getName());
 | 
			
		||||
        getHandler().getLogic().send(player, msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Void visit(BuildingProperty field) {
 | 
			
		||||
        if(field.getOwner() == null) {
 | 
			
		||||
            getHandler().getLogic().send(this, new BuyPropertyRequest());
 | 
			
		||||
            if (field.getPrice() <= accountBalance) getHandler().getLogic().send(this, new BuyPropertyRequest());
 | 
			
		||||
            else getHandler().getLogic().send(this, new NotificationMessage("NoMoneyWarning"));
 | 
			
		||||
        } else if (field.getOwner() != this){
 | 
			
		||||
            int rent = field.calcRent();
 | 
			
		||||
            field.getOwner().earnMoney(rent);
 | 
			
		||||
            pay(rent);
 | 
			
		||||
            sendRentNotification("ReceivedRent", field.getOwner(), rent);
 | 
			
		||||
            sendRentNotification("rent", this, rent);
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
@@ -311,14 +356,17 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
    @Override
 | 
			
		||||
    public Void visit(FoodField field) {
 | 
			
		||||
        if(field.getOwner() == null) {
 | 
			
		||||
            getHandler().getLogic().send(this, new BuyPropertyRequest());
 | 
			
		||||
        } else {
 | 
			
		||||
            int factor = 4;
 | 
			
		||||
            if (field.getPrice() <= accountBalance) getHandler().getLogic().send(this, new BuyPropertyRequest());
 | 
			
		||||
        } else if (field.getOwner() != this){
 | 
			
		||||
            int factor = 40;
 | 
			
		||||
            if (field.getOwner().getNumProp(field) == 2) {
 | 
			
		||||
                factor = 10;
 | 
			
		||||
                factor = 100;
 | 
			
		||||
            }
 | 
			
		||||
            field.getOwner().earnMoney(rollResult.calcTotal()*factor);
 | 
			
		||||
            pay(rollResult.calcTotal()*factor);
 | 
			
		||||
            int rent = rollResult.calcTotal()*factor;
 | 
			
		||||
            field.getOwner().earnMoney(rent);
 | 
			
		||||
            pay(rent);
 | 
			
		||||
            sendRentNotification("ReceivedRent", field.getOwner(), rent);
 | 
			
		||||
            sendRentNotification("rent", this, rent);
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
@@ -326,12 +374,14 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
    @Override
 | 
			
		||||
    public Void visit(GateField field) {
 | 
			
		||||
        if(field.getOwner() == null) {
 | 
			
		||||
            getHandler().getLogic().send(this, new BuyPropertyRequest());
 | 
			
		||||
        } else {
 | 
			
		||||
            if (field.getPrice() <= accountBalance) getHandler().getLogic().send(this, new BuyPropertyRequest());
 | 
			
		||||
        } else if (field.getOwner() != this){
 | 
			
		||||
            int rent = field.calcRent() * field.getOwner().getNumProp(field);
 | 
			
		||||
 | 
			
		||||
            field.getOwner().earnMoney(rent);
 | 
			
		||||
            pay(rent);
 | 
			
		||||
            sendRentNotification("ReceivedRent", field.getOwner(), rent);
 | 
			
		||||
            sendRentNotification("rent", this, rent);
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
@@ -358,8 +408,7 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Void visit(WacheField field) {
 | 
			
		||||
        setPosition(10);
 | 
			
		||||
        jail();
 | 
			
		||||
        moveToJail();
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -388,8 +437,18 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
        return properties;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void jail() {
 | 
			
		||||
    /**
 | 
			
		||||
     * Sends the player to jail by setting position and state.
 | 
			
		||||
     */
 | 
			
		||||
    public void moveToJail() {
 | 
			
		||||
        setPosition(10); // Jail position on the board
 | 
			
		||||
        state = new JailState();
 | 
			
		||||
        handler.getLogic().send(this, new JailEvent(true));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void jail() {
 | 
			
		||||
        state = new JailState();
 | 
			
		||||
        fieldID = 10;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -429,8 +488,9 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
        }
 | 
			
		||||
        return total;
 | 
			
		||||
    }
 | 
			
		||||
    // private static int c = 0;
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
    /**
 | 
			
		||||
     * Inner class for dice functionality in the game.
 | 
			
		||||
     * Rolls random dice values.
 | 
			
		||||
     */
 | 
			
		||||
@@ -444,44 +504,36 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
         */
 | 
			
		||||
        private static int rollDice() {
 | 
			
		||||
            return random.nextInt(6) + 1;
 | 
			
		||||
            // c++;
 | 
			
		||||
            // return (c%2 == 0)? 3: 2;           
 | 
			
		||||
            // if(c < 7) {
 | 
			
		||||
            //     return 3;
 | 
			
		||||
            // } else {
 | 
			
		||||
            //     return (c%4)+1;
 | 
			
		||||
            // }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Rolls two dice, handles movement logic, and checks for doublets.
 | 
			
		||||
 *
 | 
			
		||||
 * @return the DiceResult of the roll
 | 
			
		||||
 */
 | 
			
		||||
DiceResult rollDice() {
 | 
			
		||||
    if (!mayRollDice) {
 | 
			
		||||
        throw new IllegalStateException("Player is not allowed to roll dice at this moment.");
 | 
			
		||||
    /**
 | 
			
		||||
     * Rolls two dice, handles movement logic, and checks for doublets.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the DiceResult of the roll
 | 
			
		||||
     */
 | 
			
		||||
    DiceResult rollDice() {
 | 
			
		||||
        return state.rollDice();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    rollResult = state.rollDice();
 | 
			
		||||
    mayRollDice = false;
 | 
			
		||||
 | 
			
		||||
    if (rollResult.isDoublets()) {
 | 
			
		||||
        doubletscounter++;
 | 
			
		||||
        mayRollDice = true; // Allow another roll for doublets
 | 
			
		||||
 | 
			
		||||
        if (doubletscounter >= 3) {
 | 
			
		||||
            setPosition(10); // Send to jail on third doublet
 | 
			
		||||
            doubletscounter = 0; // Reset doublets counter
 | 
			
		||||
        } else {
 | 
			
		||||
            getHandler().getLogic().send(this, new NextPlayerTurn());
 | 
			
		||||
    private void bankrupt() {
 | 
			
		||||
        for (PropertyField field : getPropertyFields()) {
 | 
			
		||||
            field.setOwner(null);
 | 
			
		||||
        }
 | 
			
		||||
    } else {
 | 
			
		||||
        doubletscounter = 0; // Reset counter if no doublets
 | 
			
		||||
        properties.clear();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return rollResult;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * A interface representing the PlayerStates
 | 
			
		||||
     */
 | 
			
		||||
    private interface PlayerState {
 | 
			
		||||
    interface PlayerState {
 | 
			
		||||
        /**
 | 
			
		||||
         * Handles the logic for rolling Dice
 | 
			
		||||
         * @return the {@link DiceResult} of this the DiceRoll
 | 
			
		||||
@@ -506,12 +558,39 @@ DiceResult rollDice() {
 | 
			
		||||
     */
 | 
			
		||||
    private class ActiveState implements PlayerState {
 | 
			
		||||
 | 
			
		||||
        private int doubletscounter = 3;
 | 
			
		||||
        private boolean mayRollDice = true;
 | 
			
		||||
 | 
			
		||||
        @Override
 | 
			
		||||
        public DiceResult rollDice() {
 | 
			
		||||
 | 
			
		||||
            if (!mayRollDice) {
 | 
			
		||||
                throw new IllegalStateException("Player is not allowed to roll dice at this moment.");
 | 
			
		||||
            }
 | 
			
		||||
    
 | 
			
		||||
            List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
 | 
			
		||||
            rollResult = new DiceResult(roll.get(0), roll.get(1));
 | 
			
		||||
            System.out.println(rollResult.calcTotal());
 | 
			
		||||
            move(rollResult.calcTotal());
 | 
			
		||||
            mayRollDice = false;
 | 
			
		||||
    
 | 
			
		||||
            // Check for doublets
 | 
			
		||||
            if (rollResult.isDoublets()) {
 | 
			
		||||
                doubletscounter--; // Decrement doublets counter
 | 
			
		||||
 | 
			
		||||
                if (doubletscounter <= 0) {
 | 
			
		||||
                    // Player rolls third doublet -> move to jail
 | 
			
		||||
                    moveToJail();
 | 
			
		||||
                    doubletscounter = 3; // Reset doublets counter
 | 
			
		||||
                } else {
 | 
			
		||||
                    // Player rolls doublets but can roll again
 | 
			
		||||
                    mayRollDice = true;
 | 
			
		||||
                    move(rollResult.calcTotal()); // Move player for this roll
 | 
			
		||||
                    getHandler().getLogic().send(Player.this, new NextPlayerTurn());
 | 
			
		||||
                }
 | 
			
		||||
            } else {
 | 
			
		||||
                // No doublets -> move normally and reset doublets counter
 | 
			
		||||
                move(rollResult.calcTotal());
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return rollResult;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
@@ -532,36 +611,45 @@ DiceResult rollDice() {
 | 
			
		||||
     * Set when in Gulag
 | 
			
		||||
     */
 | 
			
		||||
    private class JailState implements PlayerState {
 | 
			
		||||
 | 
			
		||||
        private int DoubletsCounter = 3;
 | 
			
		||||
        private int remainingAttempts = 3;
 | 
			
		||||
 | 
			
		||||
        @Override
 | 
			
		||||
        public DiceResult rollDice() {
 | 
			
		||||
            if (remainingAttempts <= 0) {
 | 
			
		||||
                return null;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
 | 
			
		||||
            rollResult = new DiceResult(roll.get(0), roll.get(1));
 | 
			
		||||
            if (rollResult.isDoublets()) {
 | 
			
		||||
                state = new ActiveState();
 | 
			
		||||
            } else if (DoubletsCounter == 0) {
 | 
			
		||||
            handler.getLogic().send(Player.this, new DiceResult (rollResult.getRollResult().get(0), rollResult.getRollResult().get(1)));
 | 
			
		||||
 | 
			
		||||
            if (rollResult.isDoublets()) {
 | 
			
		||||
                handler.getLogic().send(Player.this, new JailEvent(false));
 | 
			
		||||
                state = new ActiveState();
 | 
			
		||||
                getHandler().getLogic().send(Player.this, new NextPlayerTurn());
 | 
			
		||||
            } else {
 | 
			
		||||
                DoubletsCounter--;
 | 
			
		||||
                remainingAttempts--;
 | 
			
		||||
            }
 | 
			
		||||
            System.out.println("Feld:"+fieldID);
 | 
			
		||||
            return rollResult;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        @Override
 | 
			
		||||
        public void payBail() {
 | 
			
		||||
            pay(500);
 | 
			
		||||
            state = new ActiveState();
 | 
			
		||||
                pay(500);
 | 
			
		||||
                state = new ActiveState();
 | 
			
		||||
                getHandler().getLogic().send(Player.this, new NextPlayerTurn());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        @Override
 | 
			
		||||
        public void useJailCard() {
 | 
			
		||||
            getOutOfJailCard--;
 | 
			
		||||
            state = new ActiveState();
 | 
			
		||||
            if (getOutOfJailCard > 0) {
 | 
			
		||||
                removeJailCard();
 | 
			
		||||
                state = new ActiveState();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    private class WaitForTurnState implements PlayerState {
 | 
			
		||||
 | 
			
		||||
        @Override
 | 
			
		||||
@@ -578,8 +666,17 @@ DiceResult rollDice() {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return "Player{name=" + name + ", figure=" + figure + "}";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void addProperty(Integer id) {
 | 
			
		||||
        properties.add(id);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void removeProperty(Integer id) {
 | 
			
		||||
        properties.remove(id);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -6,22 +6,24 @@ import com.jme3.math.ColorRGBA;
 | 
			
		||||
 * Enum representing six distinct colors for players in the game.
 | 
			
		||||
 */
 | 
			
		||||
public enum PlayerColor {
 | 
			
		||||
    CYAN(new ColorRGBA(1 / 255f, 190 / 255f, 254 / 255f, 1)),
 | 
			
		||||
    YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1)),
 | 
			
		||||
    RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1)),
 | 
			
		||||
    PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1)),
 | 
			
		||||
    GREEN(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1)),
 | 
			
		||||
    PURPLE(new ColorRGBA(143 / 255f, 0 / 255f, 255 / 255f, 1));
 | 
			
		||||
    CYAN(new ColorRGBA(1 / 255f, 190 / 255f, 254 / 255f, 1), "Cyan"),
 | 
			
		||||
    YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1), "Gelb"),
 | 
			
		||||
    RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1), "Rot"),
 | 
			
		||||
    PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1), "Pink"),
 | 
			
		||||
    GREEN(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1), "Grün"),
 | 
			
		||||
    PURPLE(new ColorRGBA(143 / 255f, 0 / 255f, 255 / 255f, 1), "Lila");
 | 
			
		||||
 | 
			
		||||
    private final ColorRGBA color;
 | 
			
		||||
    private final String colorName;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a PlayerColor with the specified ColorRGBA value.
 | 
			
		||||
     *
 | 
			
		||||
     * @param color the ColorRGBA value associated with the player color
 | 
			
		||||
     */
 | 
			
		||||
    PlayerColor(ColorRGBA color) {
 | 
			
		||||
    PlayerColor(ColorRGBA color, String colorName) {
 | 
			
		||||
        this.color = color;
 | 
			
		||||
        this.colorName = colorName;
 | 
			
		||||
    } 
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -32,4 +34,13 @@ public enum PlayerColor {
 | 
			
		||||
    public ColorRGBA getColor() {
 | 
			
		||||
        return color;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the Name of the Color
 | 
			
		||||
     * 
 | 
			
		||||
     * @return a String with re corresponing name
 | 
			
		||||
     */
 | 
			
		||||
    public String getColorName() {
 | 
			
		||||
        return colorName;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||