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client_log
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3ef2459ad0 |
@@ -45,7 +45,12 @@ public class ModelExporter extends SimpleApplication {
|
||||
export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS
|
||||
export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
|
||||
export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
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||||
|
||||
export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30");
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||||
export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30");
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||||
export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30");
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||||
export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30");
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||||
export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30");
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||||
export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30");
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||||
stop();
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||||
}
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||||
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||||
|
||||
@@ -1,7 +1,8 @@
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||||
// Styling of Lemur components
|
||||
// For documentation, see
|
||||
// For documentation, see:
|
||||
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
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||||
|
||||
import com.simsilica.lemur.*
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||||
import com.simsilica.lemur.component.QuadBackgroundComponent
|
||||
import com.simsilica.lemur.Button
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||||
import com.simsilica.lemur.Button.ButtonAction
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||||
import com.simsilica.lemur.Command
|
||||
@@ -11,19 +12,15 @@ import com.simsilica.lemur.component.QuadBackgroundComponent
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||||
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
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||||
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||||
def bgColor = color(1, 1, 1, 1)
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||||
def buttonEnabledColor = color(0.8, 0.9, 1, 1)
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||||
def buttonEnabledColor = color(0, 0, 0, 1)
|
||||
def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
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||||
//def buttonBgColor = color(0, 0.75, 0.75, 1)
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||||
def buttonBgColor = color(1, 1, 1, 1)
|
||||
def sliderColor = color(0.6, 0.8, 0.8, 1)
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||||
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
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||||
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
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||||
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
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||||
def solidWhiteBackground = new QuadBackgroundComponent(color(1, 1, 1, 1)) // Solid white
|
||||
|
||||
def playButtonBorderColor = color(1, 0.6, 0, 1) // Orange border for "Spielen" button
|
||||
def playButtonTextColor = color(0, 0, 0, 1) // Black text color for "Spielen" button
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||||
def buttonBgColor = color(1, 1, 1, 1) // White background for "Spiel beenden" and "Einstellungen" buttons
|
||||
def buttonTextColor = color(0, 0, 0, 1) // Black text color for "Spiel beenden" and "Einstellungen" buttons
|
||||
def borderColor = color(0, 0, 0, 1) // Black border for "Spiel beenden" and "Einstellungen"
|
||||
|
||||
|
||||
def gradient = TbtQuadBackgroundComponent.create(
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||||
@@ -34,7 +31,14 @@ def gradient = TbtQuadBackgroundComponent.create(
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||||
|
||||
def doubleGradient = new QuadBackgroundComponent(gradientColor)
|
||||
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
||||
generateMips: false)
|
||||
generateMips: false)
|
||||
|
||||
def orangeBorder = TbtQuadBackgroundComponent.create(
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||||
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", // Replace with an appropriate texture if needed
|
||||
generateMips: false),
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||||
1, 1, 1, 126, 126,
|
||||
1f, false)
|
||||
orangeBorder.color = color(1, 0.5, 0, 1) // Orange color
|
||||
|
||||
selector("pp") {
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
|
||||
@@ -53,7 +57,7 @@ selector("header", "pp") {
|
||||
}
|
||||
|
||||
selector("container", "pp") {
|
||||
background = gradient.clone()
|
||||
background = solidWhiteBackground.clone()
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||||
background.setColor(bgColor)
|
||||
}
|
||||
|
||||
@@ -62,24 +66,6 @@ selector("slider", "pp") {
|
||||
background.setColor(bgColor)
|
||||
}
|
||||
|
||||
selector("play-button", "pp") {
|
||||
color = playButtonTextColor // Black text color
|
||||
background = new QuadBackgroundComponent(playButtonBorderColor) // Orange border background
|
||||
insets = new Insets3f(15, 25, 15, 25) // Padding for larger button size
|
||||
background.setMargin(5, 5) // Thin border effect around the background color
|
||||
fontSize = 36 // Larger font size for prominence
|
||||
}
|
||||
|
||||
selector("menu-button", "pp") {
|
||||
color = buttonTextColor // Black text color
|
||||
background = new QuadBackgroundComponent(buttonBgColor) // White background
|
||||
insets = new Insets3f(10, 20, 10, 20) // Padding
|
||||
background.setMargin(1, 1) // Thin black border
|
||||
background.setColor(borderColor) // Set black border color
|
||||
|
||||
fontSize = 24 // Standard font size
|
||||
}
|
||||
|
||||
def pressedCommand = new Command<Button>() {
|
||||
void execute(Button source) {
|
||||
if (source.isPressed())
|
||||
@@ -140,7 +126,7 @@ selector("title", "pp") {
|
||||
shadowOffset = vec3(2, -2, -1)
|
||||
background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1))
|
||||
background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
||||
generateMips: false)
|
||||
generateMips: false)
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
|
||||
buttonCommands = stdButtonCommands
|
||||
@@ -148,11 +134,14 @@ selector("title", "pp") {
|
||||
|
||||
|
||||
selector("button", "pp") {
|
||||
background = gradient.clone()
|
||||
color = buttonEnabledColor
|
||||
background.setColor(buttonBgColor)
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
|
||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
|
||||
|
||||
// Apply the outer border as the main background
|
||||
background = outerBackground
|
||||
|
||||
// Use insets to create a margin/padding effect for the inner background
|
||||
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
|
||||
buttonCommands = stdButtonCommands
|
||||
}
|
||||
|
||||
@@ -217,7 +206,7 @@ selector("tabbedPanel.container", "pp") {
|
||||
}
|
||||
|
||||
selector("tab.button", "pp") {
|
||||
background = gradient.clone()
|
||||
background = solidWhiteBackground.clone()
|
||||
background.setColor(bgColor)
|
||||
color = tabbuttonEnabledColor
|
||||
insets = new Insets3f(4, 2, 0, 2)
|
||||
|
||||
@@ -7,6 +7,10 @@
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
@@ -14,13 +18,9 @@ import com.jme3.asset.AssetLoadException;
|
||||
import com.jme3.asset.AssetNotFoundException;
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.SoundEvent;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
@@ -31,6 +31,10 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
|
||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||
|
||||
private AudioNode splashSound;
|
||||
private AudioNode shipDestroyedSound;
|
||||
private AudioNode explosionSound;
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
@@ -93,10 +97,33 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the splash sound effect.
|
||||
*/
|
||||
public void splash() {
|
||||
if (isEnabled() && splashSound != null)
|
||||
splashSound.playInstance();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the explosion sound effect.
|
||||
*/
|
||||
public void explosion() {
|
||||
if (isEnabled() && explosionSound != null)
|
||||
explosionSound.playInstance();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays sound effect when a ship has been destroyed.
|
||||
*/
|
||||
public void shipDestroyed() {
|
||||
if (isEnabled() && shipDestroyedSound != null)
|
||||
shipDestroyedSound.playInstance();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(SoundEvent event) {
|
||||
switch (event.sound()) {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,17 +7,9 @@
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
|
||||
import pp.dialog.TextInputDialog;
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
import pp.dialog.Dialog;
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,423 +1,209 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.app.DebugKeysAppState;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.app.StatsAppState;
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.MouseInput;
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.input.controls.KeyTrigger;
|
||||
import com.jme3.input.controls.MouseButtonTrigger;
|
||||
import com.jme3.system.AppSettings;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import com.simsilica.lemur.style.BaseStyles;
|
||||
import pp.monopoly.game.client.MonopolyClient;
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.DialogManager;
|
||||
import pp.graphics.Draw;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.client.gui.TestWorld;
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
import pp.monopoly.game.client.MonopolyClient;
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.logging.LogManager;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
/**
|
||||
* The main class for the Monopoly client application.
|
||||
* It manages the initialization, input setup, GUI setup, and game states for the client.
|
||||
*/
|
||||
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
|
||||
|
||||
/**
|
||||
* Logger for logging messages within the application.
|
||||
*/
|
||||
private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName());
|
||||
|
||||
private BitmapText topText;
|
||||
private final ServerConnection serverConnection;
|
||||
private final ClientGameLogic logic;
|
||||
private final MonopolyAppConfig config;
|
||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> handleEscape(isPressed);
|
||||
private final DialogManager dialogManager = new DialogManager(this);
|
||||
private final ExecutorService executor = Executors.newCachedThreadPool();
|
||||
private final Draw draw;
|
||||
private SettingsMenu settingsMenu;
|
||||
private TestWorld testWorld;
|
||||
private boolean isSettingsMenuOpen = false;
|
||||
private boolean inputBlocked = false;
|
||||
/**
|
||||
* Path to the styles script for GUI elements.
|
||||
*/
|
||||
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
|
||||
|
||||
/**
|
||||
* Path to the font resource used in the GUI.
|
||||
*/
|
||||
private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
|
||||
|
||||
/**
|
||||
* Path to the client configuration file, if one exists.
|
||||
*/
|
||||
private static final File CONFIG_FILE = new File("client.properties");
|
||||
|
||||
/**
|
||||
* Input mapping name for mouse clicks.
|
||||
*/
|
||||
public static final String CLICK = "CLICK";
|
||||
|
||||
/**
|
||||
* Input mapping name for the Escape key.
|
||||
*/
|
||||
private static final String ESC = "ESC";
|
||||
|
||||
/**
|
||||
* Manager for handling dialogs within the application.
|
||||
*/
|
||||
private final DialogManager dialogManager = new DialogManager(this);
|
||||
|
||||
/**
|
||||
* The server connection instance, used for communicating with the game server.
|
||||
*/
|
||||
private final ServerConnection serverConnection;
|
||||
|
||||
/**
|
||||
* Instance of the {@link Draw} class for rendering graphics.
|
||||
*/
|
||||
private Draw draw;
|
||||
|
||||
/**
|
||||
* Text display at the top of the GUI for showing information to the user.
|
||||
*/
|
||||
private BitmapText topText;
|
||||
|
||||
/**
|
||||
* Executor service for handling asynchronous tasks within the application.
|
||||
*/
|
||||
private ExecutorService executor;
|
||||
|
||||
/**
|
||||
* Handler for managing the client's game logic.
|
||||
*/
|
||||
private final ClientGameLogic logic;
|
||||
|
||||
/**
|
||||
* Configuration settings for the Monopoly client application.
|
||||
*/
|
||||
private final MonopolyAppConfig config;
|
||||
|
||||
/**
|
||||
* Listener for handling actions triggered by the Escape key.
|
||||
*/
|
||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
|
||||
|
||||
static {
|
||||
// Configure logging
|
||||
LogManager manager = LogManager.getLogManager();
|
||||
try {
|
||||
manager.readConfiguration(new FileInputStream("logging.properties"));
|
||||
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
|
||||
}
|
||||
catch (IOException e) {
|
||||
LOGGER.log(Level.INFO, e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the Monopoly application.
|
||||
*
|
||||
* @param args Command-line arguments for launching the application.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
new MonopolyApp().start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new {@code MonopolyApp} instance.
|
||||
* Initializes the configuration, server connection, and game logic listeners.
|
||||
*/
|
||||
private MonopolyApp() {
|
||||
public MonopolyApp() {
|
||||
this.draw = new Draw(assetManager);
|
||||
config = new MonopolyAppConfig();
|
||||
config.readFromIfExists(CONFIG_FILE);
|
||||
serverConnection = makeServerConnection();
|
||||
serverConnection = new NetworkSupport(this);
|
||||
logic = new ClientGameLogic(serverConnection);
|
||||
logic.addListener(this);
|
||||
setShowSettings(config.getShowSettings());
|
||||
setSettings(makeSettings());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and configures application settings from the client configuration.
|
||||
*
|
||||
* @return A configured {@link AppSettings} object.
|
||||
*/
|
||||
private AppSettings makeSettings() {
|
||||
final AppSettings settings = new AppSettings(true);
|
||||
settings.setTitle(lookup("monopoly.name"));
|
||||
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
|
||||
settings.setFullscreen(config.fullScreen());
|
||||
settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
|
||||
settings.setGammaCorrection(config.useGammaCorrection());
|
||||
return settings;
|
||||
}
|
||||
|
||||
/**
|
||||
* Factory method for creating a server connection based on the current
|
||||
* client configuration.
|
||||
*
|
||||
* @return A {@link ServerConnection} instance, which could be a real or mock server.
|
||||
*/
|
||||
private ServerConnection makeServerConnection() {
|
||||
return new NetworkSupport(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the dialog manager responsible for managing in-game dialogs.
|
||||
*
|
||||
* @return The {@link DialogManager} instance.
|
||||
*/
|
||||
public DialogManager getDialogManager() {
|
||||
return dialogManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the game logic handler for the client.
|
||||
*
|
||||
* @return The {@link ClientGameLogic} instance.
|
||||
*/
|
||||
@Override
|
||||
public ClientGameLogic getGameLogic() {
|
||||
return logic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current configuration settings for the Monopoly client.
|
||||
*
|
||||
* @return The {@link MonopolyClientConfig} instance.
|
||||
*/
|
||||
@Override
|
||||
public MonopolyAppConfig getConfig() {
|
||||
return config;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the application.
|
||||
* Sets up input mappings, GUI, game states, and connects to the server.
|
||||
*/
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
setPauseOnLostFocus(false);
|
||||
draw = new Draw(assetManager);
|
||||
setupInput();
|
||||
setupStates();
|
||||
setupGui();
|
||||
serverConnection.connect();
|
||||
public ClientGameLogic getGameLogic() {
|
||||
return logic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the graphical user interface (GUI) for the application.
|
||||
*/
|
||||
private void setupGui() {
|
||||
private AppSettings makeSettings() {
|
||||
final AppSettings settings = new AppSettings(true);
|
||||
settings.setTitle("Monopoly Game");
|
||||
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
|
||||
settings.setFullscreen(config.fullScreen());
|
||||
return settings;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
GuiGlobals.initialize(this);
|
||||
BaseStyles.loadStyleResources(STYLES_SCRIPT);
|
||||
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
|
||||
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
||||
|
||||
setupInput();
|
||||
setupGui();
|
||||
|
||||
// Zeige das Startmenü
|
||||
StartMenu.createStartMenu(this);
|
||||
}
|
||||
|
||||
private void setupGui() {
|
||||
BitmapFont normalFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
|
||||
topText = new BitmapText(normalFont);
|
||||
final int height = context.getSettings().getHeight();
|
||||
topText.setLocalTranslation(10f, height - 10f, 0f);
|
||||
topText.setColor(config.getTopColor());
|
||||
topText.setLocalTranslation(10, settings.getHeight() - 10, 0);
|
||||
guiNode.attachChild(topText);
|
||||
}
|
||||
|
||||
/**
|
||||
* Configures input mappings and sets up listeners for user interactions.
|
||||
*/
|
||||
private void setupInput() {
|
||||
inputManager.deleteMapping(INPUT_MAPPING_EXIT);
|
||||
inputManager.setCursorVisible(false);
|
||||
inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||
inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
||||
inputManager.addListener(escapeListener, ESC);
|
||||
inputManager.setCursorVisible(true);
|
||||
inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||
inputManager.addListener(escapeListener, "ESC");
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes and attaches the necessary application states for the game.
|
||||
*/
|
||||
private void setupStates() {
|
||||
if (config.getShowStatistics()) {
|
||||
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
||||
final StatsAppState stats = new StatsAppState(guiNode, normalFont);
|
||||
stateManager.attach(stats);
|
||||
private void handleEscape(boolean isPressed) {
|
||||
if (isPressed) {
|
||||
if (settingsMenu != null && isSettingsMenuOpen) {
|
||||
// Schließe das SettingsMenu
|
||||
System.out.println("Schließe SettingsMenu...");
|
||||
settingsMenu.close();
|
||||
settingsMenu = null;
|
||||
setSettingsMenuOpen(false);
|
||||
} else {
|
||||
// Öffne das SettingsMenu
|
||||
System.out.println("Öffne SettingsMenu...");
|
||||
settingsMenu = new SettingsMenu(this);
|
||||
settingsMenu.open();
|
||||
setSettingsMenuOpen(true);
|
||||
}
|
||||
}
|
||||
flyCam.setEnabled(false);
|
||||
stateManager.detach(stateManager.getState(StatsAppState.class));
|
||||
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
|
||||
}
|
||||
|
||||
|
||||
|
||||
attachGameSound();
|
||||
|
||||
//TODO add states
|
||||
stateManager.attachAll();
|
||||
private void blockInputs() {
|
||||
if (!inputBlocked) {
|
||||
System.out.println("Blockiere Eingaben...");
|
||||
inputManager.setCursorVisible(true); // Cursor sichtbar machen
|
||||
inputManager.clearMappings(); // Alle Mappings entfernen
|
||||
inputBlocked = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void unblockInputs() {
|
||||
if (inputBlocked) {
|
||||
System.out.println("Aktiviere Eingaben...");
|
||||
setupInput(); // Standard-Eingaben neu registrieren
|
||||
inputBlocked = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attaches the game sound state and sets its initial enabled state.
|
||||
*/
|
||||
private void attachGameSound() {
|
||||
final GameSound gameSound = new GameSound();
|
||||
logic.addListener(gameSound);
|
||||
gameSound.setEnabled(GameSound.enabledInPreferences());
|
||||
stateManager.attach(gameSound);
|
||||
public void setInfoText(String text) {
|
||||
topText.setText(text);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the application state every frame.
|
||||
* This method is called once per frame during the game loop.
|
||||
*
|
||||
* @param tpf Time per frame in seconds.
|
||||
*/
|
||||
@Override
|
||||
public void simpleUpdate(float tpf) {
|
||||
super.simpleUpdate(tpf);
|
||||
dialogManager.update(tpf);
|
||||
logic.update(tpf);
|
||||
public void receivedEvent(InfoTextEvent event) {
|
||||
setInfoText(event.key());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the Escape key action to either close the top dialog or show the main menu.
|
||||
*
|
||||
* @param isPressed Indicates whether the Escape key is pressed.
|
||||
*/
|
||||
private void escape(boolean isPressed) {
|
||||
if (!isPressed) return;
|
||||
if (dialogManager.showsDialog())
|
||||
dialogManager.escape();
|
||||
else
|
||||
new Menu(this).open();
|
||||
@Override
|
||||
public void stop(boolean waitFor) {
|
||||
if (executor != null) executor.shutdownNow();
|
||||
serverConnection.disconnect();
|
||||
super.stop(waitFor);
|
||||
}
|
||||
|
||||
public DialogManager getDialogManager() {
|
||||
return dialogManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the {@link Draw} instance used for rendering graphical elements in the game.
|
||||
*
|
||||
* @return The {@link Draw} instance.
|
||||
*/
|
||||
public Draw getDraw() {
|
||||
return draw;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a request to close the application.
|
||||
* If the request is initiated by pressing ESC, this parameter is true.
|
||||
*
|
||||
* @param esc If true, the request is due to the ESC key being pressed.
|
||||
*/
|
||||
@Override
|
||||
public void requestClose(boolean esc) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* Closes the application, displaying a confirmation dialog if the client is connected to a server.
|
||||
*/
|
||||
public void closeApp() {
|
||||
if (serverConnection.isConnected())
|
||||
confirmDialog(lookup("confirm.leaving"), this::close);
|
||||
else
|
||||
close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the application, disconnecting from the server and stopping the application.
|
||||
*/
|
||||
private void close() {
|
||||
serverConnection.disconnect();
|
||||
stop();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the informational text displayed in the GUI.
|
||||
*
|
||||
* @param text The information text to display.
|
||||
*/
|
||||
void setInfoText(String text) {
|
||||
LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS
|
||||
topText.setText(text);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}.
|
||||
*
|
||||
* @param event The {@link InfoTextEvent} containing the key for the text to display.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(InfoTextEvent event) {
|
||||
LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS
|
||||
setInfoText(lookup(event.key()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles client state events to update the game states accordingly.
|
||||
*
|
||||
* @param event The {@link ClientStateEvent} representing the state change.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ClientStateEvent event) {
|
||||
//TODO
|
||||
throw new UnsupportedOperationException("unimplemented method");
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the executor service used for handling multithreaded tasks.
|
||||
*
|
||||
* @return The {@link ExecutorService} instance.
|
||||
*/
|
||||
public ExecutorService getExecutor() {
|
||||
if (executor == null)
|
||||
executor = Executors.newCachedThreadPool();
|
||||
return executor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the application, shutting down the executor service and halting execution.
|
||||
*
|
||||
* @param waitFor If true, waits for the application to stop before returning.
|
||||
*/
|
||||
public void closeApp() {
|
||||
stop();
|
||||
}
|
||||
|
||||
public void errorDialog(String errorMessage) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle("Fehler")
|
||||
.setText(errorMessage)
|
||||
.setOkButton("OK")
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
public void setSettingsMenuOpen(boolean isOpen) {
|
||||
this.isSettingsMenuOpen = isOpen;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stop(boolean waitFor) {
|
||||
if (executor != null) executor.shutdownNow();
|
||||
super.stop(waitFor);
|
||||
public void simpleUpdate(float tpf) {
|
||||
if (testWorld != null) {
|
||||
testWorld.update(tpf); // Aktualisiere die Kamera in der TestWorld
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a confirmation dialog with a specified question and action for the "Yes" button.
|
||||
*
|
||||
* @param question The question to display in the dialog.
|
||||
* @param yesAction The action to perform if "Yes" is selected.
|
||||
*/
|
||||
void confirmDialog(String question, Runnable yesAction) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle(lookup("dialog.question"))
|
||||
.setText(question)
|
||||
.setOkButton(lookup("button.yes"), yesAction)
|
||||
.setNoButton(lookup("button.no"))
|
||||
.build()
|
||||
.open();
|
||||
public void startTestWorld() {
|
||||
guiNode.detachAllChildren(); // Entferne GUI
|
||||
testWorld = new TestWorld(this); // Erstelle eine Instanz von TestWorld
|
||||
testWorld.initializeScene(); // Initialisiere die Szene
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays an error dialog with the specified error message.
|
||||
*
|
||||
* @param errorMessage The error message to display in the dialog.
|
||||
*/
|
||||
void errorDialog(String errorMessage) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle(lookup("dialog.error"))
|
||||
.setText(errorMessage)
|
||||
.setOkButton(lookup("button.ok"))
|
||||
.build()
|
||||
.open();
|
||||
public void returnToMenu() {
|
||||
guiNode.detachAllChildren(); // Entferne die GUI
|
||||
StartMenu.createStartMenu(this); // Zeige das Startmenü erneut
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,7 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
|
||||
import pp.monopoly.game.client.MonopolyClientConfig;
|
||||
|
||||
/**
|
||||
@@ -193,4 +187,4 @@ public class MonopolyAppConfig extends MonopolyClientConfig {
|
||||
public ColorRGBA getTopColor() {
|
||||
return topColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,19 +1,13 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
|
||||
/**
|
||||
* Abstract class representing a state in the Battleship game.
|
||||
* Abstract class representing a state in the Monopoly game.
|
||||
* Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
|
||||
*/
|
||||
public abstract class MonopolyAppState extends AbstractAppState {
|
||||
@@ -21,8 +15,6 @@ public abstract class MonopolyAppState extends AbstractAppState {
|
||||
|
||||
/**
|
||||
* Creates a new MonopolyAppState that is initially disabled.
|
||||
*
|
||||
* @see #setEnabled(boolean)
|
||||
*/
|
||||
protected MonopolyAppState() {
|
||||
setEnabled(false);
|
||||
@@ -38,7 +30,9 @@ public abstract class MonopolyAppState extends AbstractAppState {
|
||||
public void initialize(AppStateManager stateManager, Application application) {
|
||||
super.initialize(stateManager, application);
|
||||
this.app = (MonopolyApp) application;
|
||||
if (isEnabled()) enableState();
|
||||
if (isEnabled()) {
|
||||
enableState();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -59,15 +53,6 @@ public abstract class MonopolyAppState extends AbstractAppState {
|
||||
return app.getGameLogic();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if any dialog is currently displayed.
|
||||
*
|
||||
* @return true if any dialog is currently shown, false otherwise
|
||||
*/
|
||||
public boolean showsDialog() {
|
||||
return app.getDialogManager().showsDialog();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled state of the MonopolyAppState.
|
||||
* If the new state is the same as the current state, the method returns.
|
||||
@@ -79,24 +64,21 @@ public abstract class MonopolyAppState extends AbstractAppState {
|
||||
if (isEnabled() == enabled) return;
|
||||
super.setEnabled(enabled);
|
||||
if (app != null) {
|
||||
if (enabled)
|
||||
if (enabled) {
|
||||
enableState();
|
||||
else
|
||||
} else {
|
||||
disableState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called when the state is enabled.
|
||||
* It is meant to be overridden by subclasses to perform
|
||||
* specific actions when the state is enabled.
|
||||
* Called when the state is enabled. Override to define specific behavior.
|
||||
*/
|
||||
protected abstract void enableState();
|
||||
|
||||
/**
|
||||
* This method is called when the state is disabled.
|
||||
* It is meant to be overridden by subclasses to perform
|
||||
* specific actions when the state is disabled.
|
||||
* Called when the state is disabled. Override to define specific behavior.
|
||||
*/
|
||||
protected abstract void disableState();
|
||||
}
|
||||
}
|
||||
@@ -1,35 +1,27 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
|
||||
|
||||
/**
|
||||
* Represents a dialog for setting up a network connection in the Battleship game.
|
||||
* Represents a dialog for setting up a network connection in the Monopoly game.
|
||||
* Allows users to specify the host and port for connecting to a game server.
|
||||
*/
|
||||
class NetworkDialog extends SimpleDialog {
|
||||
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
|
||||
private static final String LOCALHOST = "localhost"; //NON-NLS
|
||||
private static final String DEFAULT_PORT = "1234"; //NON-NLS
|
||||
private static final String LOCALHOST = "localhost";
|
||||
private static final String DEFAULT_PORT = "1234";
|
||||
private final NetworkSupport network;
|
||||
private final TextField host = new TextField(LOCALHOST);
|
||||
private final TextField port = new TextField(DEFAULT_PORT);
|
||||
@@ -46,56 +38,59 @@ class NetworkDialog extends SimpleDialog {
|
||||
NetworkDialog(NetworkSupport network) {
|
||||
super(network.getApp().getDialogManager());
|
||||
this.network = network;
|
||||
host.setSingleLine(true);
|
||||
host.setPreferredWidth(400f);
|
||||
port.setSingleLine(true);
|
||||
|
||||
final MonopolyApp app = network.getApp();
|
||||
final Container input = new Container(new SpringGridLayout());
|
||||
input.addChild(new Label(lookup("host.name") + ": "));
|
||||
input.addChild(host, 1);
|
||||
input.addChild(new Label(lookup("port.number") + ": "));
|
||||
input.addChild(port, 1);
|
||||
|
||||
DialogBuilder.simple(app.getDialogManager())
|
||||
.setTitle(lookup("server.dialog"))
|
||||
.setExtension(d -> d.addChild(input))
|
||||
.setOkButton(lookup("button.connect"), d -> connect())
|
||||
.setNoButton(lookup("button.cancel"), app::closeApp)
|
||||
.setOkClose(false)
|
||||
.setNoClose(false)
|
||||
.build(this);
|
||||
initializeDialog();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the action for the connect button in the connection dialog.
|
||||
* Tries to parse the port number and initiate connection to the server.
|
||||
* Initializes the dialog with input fields and connection buttons.
|
||||
*/
|
||||
private void initializeDialog() {
|
||||
final MonopolyApp app = network.getApp();
|
||||
Container inputContainer = new Container();
|
||||
|
||||
// Titel und Eingabefelder für Host und Port
|
||||
inputContainer.addChild(new Label("Server-Adresse"));
|
||||
inputContainer.addChild(host);
|
||||
|
||||
inputContainer.addChild(new Label("Port"));
|
||||
inputContainer.addChild(port);
|
||||
|
||||
Button connectButton = inputContainer.addChild(new Button("Verbinden"));
|
||||
connectButton.addClickCommands(source -> connect());
|
||||
|
||||
Button cancelButton = inputContainer.addChild(new Button("Abbrechen"));
|
||||
cancelButton.addClickCommands(source -> app.closeApp());
|
||||
|
||||
app.getGuiNode().attachChild(inputContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initiates the connection attempt based on the entered host and port.
|
||||
*/
|
||||
private void connect() {
|
||||
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
|
||||
LOGGER.log(Level.INFO, "Connecting to host={0}, port={1}", host, port);
|
||||
try {
|
||||
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
||||
portNumber = Integer.parseInt(port.getText());
|
||||
openProgressDialog();
|
||||
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
|
||||
}
|
||||
catch (NumberFormatException e) {
|
||||
network.getApp().errorDialog(lookup("port.must.be.integer"));
|
||||
} catch (NumberFormatException e) {
|
||||
network.getApp().errorDialog("Port muss eine Zahl sein.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dialog indicating that the connection is in progress.
|
||||
* Opens a progress dialog while connecting.
|
||||
*/
|
||||
private void openProgressDialog() {
|
||||
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
|
||||
.setText(lookup("label.connecting"))
|
||||
.setText("Verbinde zum Server...")
|
||||
.build();
|
||||
progressDialog.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to initialize the network connection.
|
||||
* Attempts to initialize the network connection.
|
||||
*
|
||||
* @throws RuntimeException If an error occurs when creating the client.
|
||||
*/
|
||||
@@ -103,40 +98,37 @@ class NetworkDialog extends SimpleDialog {
|
||||
try {
|
||||
network.initNetwork(hostname, portNumber);
|
||||
return null;
|
||||
}
|
||||
catch (Exception e) {
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically
|
||||
* updating this dialog. T
|
||||
* Updates the connection status and handles completion or failure.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if (connectionFuture != null && connectionFuture.isDone())
|
||||
if (connectionFuture != null && connectionFuture.isDone()) {
|
||||
try {
|
||||
connectionFuture.get();
|
||||
success();
|
||||
}
|
||||
catch (ExecutionException e) {
|
||||
failure(e.getCause());
|
||||
}
|
||||
catch (InterruptedException e) {
|
||||
LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
|
||||
onSuccess();
|
||||
} catch (ExecutionException e) {
|
||||
onFailure(e.getCause());
|
||||
} catch (InterruptedException e) {
|
||||
LOGGER.log(Level.WARNING, "Connection interrupted.", e);
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a successful connection to the game server.
|
||||
*/
|
||||
private void success() {
|
||||
private void onSuccess() {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
this.close();
|
||||
network.getApp().setInfoText(lookup("wait.for.an.opponent"));
|
||||
network.getApp().setInfoText("Warte auf einen Gegner...");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -144,10 +136,11 @@ class NetworkDialog extends SimpleDialog {
|
||||
*
|
||||
* @param e The cause of the failure.
|
||||
*/
|
||||
private void failure(Throwable e) {
|
||||
private void onFailure(Throwable e) {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
network.getApp().errorDialog(lookup("server.connection.failed"));
|
||||
network.getApp().errorDialog("Verbindung zum Server fehlgeschlagen.");
|
||||
network.getApp().setInfoText(e.getLocalizedMessage());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,29 +1,21 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import com.jme3.network.Client;
|
||||
import com.jme3.network.ClientStateListener;
|
||||
import com.jme3.network.Message;
|
||||
import com.jme3.network.MessageListener;
|
||||
import com.jme3.network.Network;
|
||||
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.ServerMessage;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
/**
|
||||
* Manages the network connection for the Battleship application.
|
||||
* Manages the network connection for the Monopoly application.
|
||||
* Handles connecting to and disconnecting from the server, and sending messages.
|
||||
*/
|
||||
class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
|
||||
@@ -32,18 +24,18 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
private Client client;
|
||||
|
||||
/**
|
||||
* Constructs a NetworkSupport instance for the given Battleship application.
|
||||
* Constructs a NetworkSupport instance for the Monopoly application.
|
||||
*
|
||||
* @param app The Battleship application instance.
|
||||
* @param app The Monopoly application instance.
|
||||
*/
|
||||
public NetworkSupport(MonopolyApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Battleship application instance.
|
||||
* Returns the Monopoly application instance.
|
||||
*
|
||||
* @return Battleship application instance
|
||||
* @return Monopoly application instance
|
||||
*/
|
||||
MonopolyApp getApp() {
|
||||
return app;
|
||||
@@ -65,8 +57,9 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
*/
|
||||
@Override
|
||||
public void connect() {
|
||||
if (client == null)
|
||||
if (client == null) {
|
||||
new NetworkDialog(this).open();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -77,7 +70,7 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
if (client == null) return;
|
||||
client.close();
|
||||
client = null;
|
||||
LOGGER.log(Level.INFO, "client closed"); //NON-NLS
|
||||
LOGGER.log(Level.INFO, "Client connection closed.");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -88,8 +81,9 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
* @throws IOException If an I/O error occurs when creating the client.
|
||||
*/
|
||||
void initNetwork(String host, int port) throws IOException {
|
||||
if (client != null)
|
||||
throw new IllegalStateException("trying to join a game again");
|
||||
if (client != null) {
|
||||
throw new IllegalStateException("Already connected to the game server.");
|
||||
}
|
||||
client = Network.connectToServer(host, port);
|
||||
client.start();
|
||||
client.addMessageListener(this);
|
||||
@@ -104,9 +98,10 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
*/
|
||||
@Override
|
||||
public void messageReceived(Client client, Message message) {
|
||||
LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS
|
||||
if (message instanceof ServerMessage serverMessage)
|
||||
LOGGER.log(Level.INFO, "Message received from server: {0}", message);
|
||||
if (message instanceof ServerMessage serverMessage) {
|
||||
app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -116,7 +111,7 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
*/
|
||||
@Override
|
||||
public void clientConnected(Client client) {
|
||||
LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS
|
||||
LOGGER.log(Level.INFO, "Successfully connected to server: {0}", client);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -127,13 +122,9 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
*/
|
||||
@Override
|
||||
public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
|
||||
LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS
|
||||
if (this.client != client)
|
||||
throw new IllegalArgumentException("parameter value must be client");
|
||||
LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS
|
||||
LOGGER.log(Level.INFO, "Disconnected from server: {0}", disconnectInfo);
|
||||
this.client = null;
|
||||
disconnect();
|
||||
app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server")));
|
||||
app.enqueue(() -> app.setInfoText("Verbindung zum Server verloren."));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -143,10 +134,11 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
|
||||
*/
|
||||
@Override
|
||||
public void send(ClientMessage message) {
|
||||
LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS
|
||||
if (client == null)
|
||||
app.errorDialog(lookup("lost.connection.to.server"));
|
||||
else
|
||||
LOGGER.log(Level.INFO, "Sending message to server: {0}", message);
|
||||
if (client == null) {
|
||||
app.errorDialog("Verbindung zum Server verloren.");
|
||||
} else {
|
||||
client.send(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,117 +1,182 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.asset.TextureKey;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Insets3f;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Panel;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.gui.CreateGameMenu;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
|
||||
/**
|
||||
* Constructs the startup menu dialog for the Monopoly application.
|
||||
import pp.monopoly.client.gui.GameMenu;
|
||||
import pp.dialog.DialogManager;
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
*/
|
||||
public class StartMenu extends Dialog {
|
||||
private static final Preferences PREFERENCES = getPreferences(StartMenu.class);
|
||||
private final MonopolyApp app;
|
||||
|
||||
// Buttons for the menu
|
||||
private final Button playButton = new Button(lookup("button.play"));
|
||||
private final Button quitButton = new Button(lookup("menu.quit"));
|
||||
private final Button settingsButton = new Button("Einstellungen", new ElementId("menu-button"));
|
||||
private Container logoContainer;
|
||||
private Container unibwLogoContainer;
|
||||
|
||||
/**
|
||||
* Constructs the StartMenu dialog for the Monopoly application.
|
||||
* Constructs the Startup Menu dialog for the Monopoly application.
|
||||
*
|
||||
* @param app the MonopolyApp instance
|
||||
*/
|
||||
public StartMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
// Load and display the background image
|
||||
TextureKey backgroundKey = new TextureKey("unibw-bib", false);
|
||||
Texture backgroundTexture = app.getAssetManager().loadTexture(backgroundKey);
|
||||
/**
|
||||
* Creates and displays the Start Menu with buttons for starting the game,
|
||||
* opening settings, and quitting the application.
|
||||
*/
|
||||
public static void createStartMenu(MonopolyApp app) {
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Set up the background image
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(screenWidth, screenHeight);
|
||||
Geometry background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundTexture);
|
||||
|
||||
// Create a large Quad for the background
|
||||
Quad backgroundQuad = new Quad(16, 9); // Adjust size as necessary to fill the screen
|
||||
Geometry background = new Geometry("Background", backgroundQuad);
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(new Vector3f(-8, -4.5f, -1)); // Position it behind the UI components
|
||||
|
||||
// Attach the background as the first element
|
||||
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
|
||||
// Load and display the Monopoly logo
|
||||
TextureKey monopolyLogoKey = new TextureKey("log-Monopoly", false);
|
||||
Texture monopolyLogoTexture = app.getAssetManager().loadTexture(monopolyLogoKey);
|
||||
Material monopolyLogoMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
monopolyLogoMaterial.setTexture("ColorMap", monopolyLogoTexture);
|
||||
createMonopolyLogo(app);
|
||||
createUnibwLogo(app);
|
||||
|
||||
Quad monopolyQuad = new Quad(5, 1.5f); // Adjust dimensions as necessary
|
||||
Geometry monopolyLogo = new Geometry("MonopolyLogo", monopolyQuad);
|
||||
monopolyLogo.setMaterial(monopolyLogoMaterial);
|
||||
monopolyLogo.setLocalTranslation(new Vector3f(0, 5, 0)); // Position Monopoly logo at the top
|
||||
// Center container for title and play button
|
||||
Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
|
||||
Panel monopolyLogoPanel = new Panel();
|
||||
addChild(monopolyLogoPanel);
|
||||
Button startButton = new Button("Spielen");
|
||||
startButton.setPreferredSize(new Vector3f(190, 60, 0)); // Increase button size (width, height)
|
||||
startButton.setFontSize(40); // Set the font size for the button text
|
||||
startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
|
||||
|
||||
// Load and display the university logo
|
||||
TextureKey universityLogoKey = new TextureKey("unibw-logo.png", false);
|
||||
Texture universityLogoTexture = app.getAssetManager().loadTexture(universityLogoKey);
|
||||
Material universityLogoMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
universityLogoMaterial.setTexture("ColorMap", universityLogoTexture);
|
||||
startButton.addClickCommands(source -> startGame(app));
|
||||
centerMenu.addChild(startButton);
|
||||
|
||||
Quad universityQuad = new Quad(4, 1); // Adjust dimensions to fit below Monopoly logo
|
||||
Geometry universityLogo = new Geometry("UniversityLogo", universityQuad);
|
||||
universityLogo.setMaterial(universityLogoMaterial);
|
||||
universityLogo.setLocalTranslation(new Vector3f(0, 3, 0)); // Position below the Monopoly logo
|
||||
// Position the center container in the middle of the screen
|
||||
centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
|
||||
screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f,
|
||||
0));
|
||||
app.getGuiNode().attachChild(centerMenu);
|
||||
|
||||
Panel universityLogoPanel = new Panel();
|
||||
addChild(universityLogoPanel);
|
||||
// Lower-left container for "Spiel beenden" button
|
||||
Container lowerLeftMenu = new Container();
|
||||
lowerLeftMenu.setLocalTranslation(new Vector3f(100, 90, 0));
|
||||
Button quitButton = new Button("Spiel beenden");
|
||||
quitButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
|
||||
quitButton.setFontSize(18);
|
||||
quitButton.addClickCommands(source -> quitGame());
|
||||
lowerLeftMenu.addChild(quitButton);
|
||||
app.getGuiNode().attachChild(lowerLeftMenu);
|
||||
|
||||
|
||||
|
||||
// Button actions
|
||||
playButton.addClickCommands(source -> startGame());
|
||||
quitButton.addClickCommands(source -> app.closeApp());
|
||||
settingsButton.addClickCommands(source -> openSettings());
|
||||
|
||||
addChild(monopolyLogoPanel);
|
||||
addChild(universityLogoPanel);
|
||||
addChild(playButton);
|
||||
addChild(quitButton);
|
||||
addChild(settingsButton);
|
||||
// Lower-right container for "Einstellungen" button
|
||||
Container lowerRightMenu = new Container();
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 200, 90, 0));
|
||||
Button settingsButton = new Button("Einstellungen");
|
||||
settingsButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
|
||||
settingsButton.setFontSize(18); // Increase the font size for the text
|
||||
settingsButton.addClickCommands(source -> openSettings(app));
|
||||
lowerRightMenu.addChild(settingsButton);
|
||||
app.getGuiNode().attachChild(lowerRightMenu);
|
||||
}
|
||||
|
||||
private void startGame() {
|
||||
System.out.println("Starting game...");
|
||||
/**
|
||||
* Creates and positions the Monopoly logo container in the center of the screen.
|
||||
*/
|
||||
private static void createMonopolyLogo(MonopolyApp app) {
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Load the Monopoly logo as a texture
|
||||
Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
|
||||
|
||||
// Create a container for the logo
|
||||
Container logoContainer = new Container();
|
||||
QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture);
|
||||
logoContainer.setBackground(logoBackground);
|
||||
|
||||
// Set the size of the container to fit the logo
|
||||
float logoWidth = 512; // Adjust these values based on the logo dimensions
|
||||
float logoHeight = 128; // Adjust these values based on the logo dimensions
|
||||
logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0));
|
||||
|
||||
// Position the container at the center of the screen
|
||||
logoContainer.setLocalTranslation(new Vector3f(
|
||||
screenWidth / 2f - logoWidth / 2f,
|
||||
screenHeight / 2f + 200, // Adjust this value for vertical position
|
||||
0
|
||||
));
|
||||
|
||||
// Attach the container to the GUI node
|
||||
app.getGuiNode().attachChild(logoContainer);
|
||||
}
|
||||
|
||||
private void openSettings() {
|
||||
app.getDialogManager().close(this);
|
||||
app.getDialogManager().open(new GameMenu(app));
|
||||
/**
|
||||
* Creates and positions the Unibw logo container in the center of the screen.
|
||||
*/
|
||||
private static void createUnibwLogo(MonopolyApp app) {
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Load the Unibw logo as a texture
|
||||
Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
|
||||
|
||||
// Create a container for the Unibw logo
|
||||
Container unibwContainer = new Container();
|
||||
QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
|
||||
unibwContainer.setBackground(unibwBackground);
|
||||
|
||||
// Set the size of the container to fit the Unibw logo
|
||||
float unibwWidth = 512; // Adjust these values based on the logo dimensions
|
||||
float unibwHeight = 128; // Adjust these values based on the logo dimensions
|
||||
unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
|
||||
|
||||
// Position the container slightly below the Monopoly logo
|
||||
unibwContainer.setLocalTranslation(new Vector3f(
|
||||
screenWidth / 2f - unibwWidth / 2f,
|
||||
screenHeight / 2f + 100, // Adjust this value for vertical position
|
||||
0
|
||||
));
|
||||
|
||||
// Attach the container to the GUI node
|
||||
app.getGuiNode().attachChild(unibwContainer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
/**
|
||||
* Starts the game by transitioning to the CreateGameMenu.
|
||||
*/
|
||||
private static void startGame(MonopolyApp app) {
|
||||
app.getGuiNode().detachAllChildren();
|
||||
new CreateGameMenu(app);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
/**
|
||||
* Opens the settings menu.
|
||||
*/
|
||||
private static void openSettings(MonopolyApp app) {
|
||||
app.getGuiNode().detachAllChildren();
|
||||
new SettingsMenu(app);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Quits the game application.
|
||||
*/
|
||||
private static void quitGame() {
|
||||
System.exit(0);
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,10 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import pp.monopoly.model.Item;
|
||||
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.model.Visitor;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
@@ -21,30 +15,23 @@ import pp.view.ModelViewSynchronizer;
|
||||
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
|
||||
* This class handles the addition and removal of items from the map, ensuring that changes in the model
|
||||
* are accurately reflected in the view.
|
||||
* <p>
|
||||
* Subclasses are responsible for providing the specific implementation of how each item in the map
|
||||
* is represented visually by implementing the {@link Visitor} interface.
|
||||
* </p>
|
||||
*/
|
||||
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
|
||||
// The map that this synchronizer is responsible for
|
||||
private final Board board;
|
||||
protected final Board board;
|
||||
|
||||
/**
|
||||
* Constructs a new BoardSynchronizer.
|
||||
* Initializes the synchronizer with the provided map and the root node for attaching view representations.
|
||||
*
|
||||
* @param map the map to be synchronized
|
||||
* @param root the root node to which the view representations of the map items are attached
|
||||
* @param board the game board to synchronize
|
||||
* @param root the root node to which the view representations of the board items are attached
|
||||
*/
|
||||
protected BoardSynchronizer(Board map, Node root) {
|
||||
protected BoardSynchronizer(Board board, Node root) {
|
||||
super(root);
|
||||
this.board = map;
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Translates a model item into its corresponding visual representation.
|
||||
* The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface.
|
||||
*
|
||||
* @param item the item from the model to be translated
|
||||
* @return the visual representation of the item as a {@link Spatial}
|
||||
@@ -55,35 +42,33 @@ abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the existing items from the map to the view.
|
||||
* This method should be called during initialization to ensure that all current items in the map
|
||||
* are visually represented.
|
||||
* Adds the existing items from the board to the view during initialization.
|
||||
*/
|
||||
protected void addExisting() {
|
||||
board.getItems().forEach(this::add);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is removed from the map.
|
||||
* Removes the visual representation of the item from the view if it belongs to the synchronized map.
|
||||
* Handles the event when an item is removed from the board.
|
||||
*
|
||||
* @param event the event indicating that an item has been removed from the map
|
||||
* @param event the event indicating that an item has been removed from the board
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemRemovedEvent event) {
|
||||
if (board == event.map())
|
||||
delete(event.item());
|
||||
if (board == event.getBoard()) {
|
||||
delete(event.getItem());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is added to the map.
|
||||
* Adds the visual representation of the new item to the view if it belongs to the synchronized map.
|
||||
* Handles the event when an item is added to the board.
|
||||
*
|
||||
* @param event the event indicating that an item has been added to the map
|
||||
* @param event the event indicating that an item has been added to the board
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemAddedEvent event) {
|
||||
if (board == event.map())
|
||||
add(event.item());
|
||||
if (board == event.getBoard()) {
|
||||
add(event.getItem());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
|
||||
/**
|
||||
* Steuert die Kamerabewegung in der Szene.
|
||||
*/
|
||||
public class CameraController {
|
||||
private final Camera camera;
|
||||
private final Vector3f center; // Fokuspunkt der Kamera
|
||||
private final float radius; // Radius der Kreisbewegung
|
||||
private final float height; // Höhe der Kamera über dem Spielfeld
|
||||
private final float speed; // Geschwindigkeit der Kamerabewegung
|
||||
private float angle; // Aktueller Winkel in der Kreisbewegung
|
||||
|
||||
/**
|
||||
* Konstruktor für den CameraController.
|
||||
*
|
||||
* @param camera Die Kamera, die gesteuert werden soll
|
||||
* @param center Der Mittelpunkt der Kreisbewegung (Fokuspunkt)
|
||||
* @param radius Der Radius der Kreisbewegung
|
||||
* @param height Die Höhe der Kamera über dem Fokuspunkt
|
||||
* @param speed Die Geschwindigkeit der Kamerabewegung
|
||||
*/
|
||||
public CameraController(Camera camera, Vector3f center, float radius, float height, float speed) {
|
||||
this.camera = camera;
|
||||
this.center = center;
|
||||
this.radius = radius;
|
||||
this.height = height;
|
||||
this.speed = speed;
|
||||
this.angle = 0; // Starte bei Winkel 0
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert die Kameraposition und -ausrichtung.
|
||||
*
|
||||
* @param tpf Zeit pro Frame
|
||||
*/
|
||||
public void update(float tpf) {
|
||||
// Aktualisiere den Winkel basierend auf der Geschwindigkeit
|
||||
angle += speed * tpf;
|
||||
if (angle >= FastMath.TWO_PI) {
|
||||
angle -= FastMath.TWO_PI; // Winkel zurücksetzen, um Überläufe zu vermeiden
|
||||
}
|
||||
|
||||
// Berechne die neue Position der Kamera
|
||||
float x = center.x + radius * FastMath.cos(angle);
|
||||
float z = center.z + radius * FastMath.sin(angle);
|
||||
float y = center.y + height;
|
||||
|
||||
// Setze die Kameraposition
|
||||
camera.setLocation(new Vector3f(x, y, z));
|
||||
|
||||
// Lasse die Kamera auf den Fokuspunkt blicken
|
||||
camera.lookAt(center, Vector3f.UNIT_Y);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,121 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.StartMenu;
|
||||
|
||||
/**
|
||||
* CreateGameMenu class represents the menu for creating a new game.
|
||||
*/
|
||||
public class CreateGameMenu {
|
||||
private final MonopolyApp app;
|
||||
private final Container menuContainer;
|
||||
private Geometry background;
|
||||
|
||||
/**
|
||||
* Konstruktor für das CreateGameMenu.
|
||||
*
|
||||
* @param app Die Hauptanwendung (MonopolyApp)
|
||||
*/
|
||||
public CreateGameMenu(MonopolyApp app) {
|
||||
this.app = app;
|
||||
|
||||
// Hintergrundbild laden und hinzufügen
|
||||
addBackgroundImage();
|
||||
|
||||
// Hauptcontainer für das Menü
|
||||
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
menuContainer.setPreferredSize(new Vector3f(600, 400, 0)); // Feste Größe des Containers
|
||||
|
||||
// Titel
|
||||
Label title = menuContainer.addChild(new Label("Neues Spiel"));
|
||||
title.setFontSize(48);
|
||||
|
||||
// Eingabefelder-Container
|
||||
Container inputContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
|
||||
inputContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Eingabefelder nicht ganz so breit
|
||||
inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
|
||||
|
||||
inputContainer.addChild(new Label("Server-Adresse:"));
|
||||
TextField serverAddressField = inputContainer.addChild(new TextField("localhost"));
|
||||
serverAddressField.setPreferredWidth(400); // Breite des Textfelds
|
||||
|
||||
inputContainer.addChild(new Label("Port:"));
|
||||
TextField portField = inputContainer.addChild(new TextField("42069"));
|
||||
portField.setPreferredWidth(400); // Breite des Textfelds
|
||||
|
||||
// Button-Container
|
||||
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
buttonContainer.setPreferredSize(new Vector3f(400, 50, 0));
|
||||
buttonContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
|
||||
|
||||
// "Abbrechen"-Button
|
||||
Button cancelButton = buttonContainer.addChild(new Button("Abbrechen"));
|
||||
cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
cancelButton.addClickCommands(source -> goBackToStartMenu());
|
||||
|
||||
// "Spiel hosten"-Button
|
||||
Button hostButton = buttonContainer.addChild(new Button("Spiel hosten"));
|
||||
hostButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
hostButton.addClickCommands(source -> {
|
||||
closeCreateGameMenu(); // Schließt das Menü
|
||||
app.startTestWorld(); // Starte die TestWorld im selben Fenster
|
||||
});
|
||||
|
||||
// "Beitreten"-Button
|
||||
Button joinButton = buttonContainer.addChild(new Button("Beitreten"));
|
||||
joinButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
// Placeholder für die Beitrittslogik
|
||||
|
||||
// Zentrierung des Containers
|
||||
menuContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
|
||||
1 // Höhere Z-Ebene für den Vordergrund
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(menuContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
|
||||
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Geht zum Startmenü zurück, wenn "Abbrechen" angeklickt wird.
|
||||
*/
|
||||
private void goBackToStartMenu() {
|
||||
closeCreateGameMenu(); // Schließt das Menü
|
||||
StartMenu.createStartMenu(app); // Zeige das Startmenü
|
||||
}
|
||||
|
||||
/**
|
||||
* Entfernt das CreateGameMenu und dessen Hintergrund.
|
||||
*/
|
||||
private void closeCreateGameMenu() {
|
||||
app.getGuiNode().detachChild(menuContainer); // Entfernt den Menü-Container
|
||||
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.Rotation;
|
||||
import static pp.util.FloatMath.HALF_PI;
|
||||
import static pp.util.FloatMath.PI;
|
||||
|
||||
/**
|
||||
* The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
|
||||
* representation of the ships and shots on the sea map with the underlying data model.
|
||||
* It extends the {@link BoardSynchronizer} to provide specific synchronization
|
||||
* logic for the sea map.
|
||||
*/
|
||||
class GameBoardSynchronizer extends BoardSynchronizer {
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String FIGURE = "figure"; //NON-NLS
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final ParticleEffectFactory particleFactory;
|
||||
|
||||
/**
|
||||
* Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
|
||||
*
|
||||
* @param app the Battleship application
|
||||
* @param root the root node to which graphical elements will be attached
|
||||
* @param map the ship map containing the ships and shots
|
||||
*/
|
||||
public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
|
||||
super(board, root);
|
||||
this.app = app;
|
||||
this.particleFactory = new ParticleEffectFactory(app);
|
||||
addExisting();
|
||||
}
|
||||
|
||||
/**
|
||||
* Visits a {@link Battleship} and creates a graphical representation of it.
|
||||
* The representation is either a 3D model or a simple box depending on the
|
||||
* type of battleship.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the node containing the graphical representation of the battleship
|
||||
*/
|
||||
public Spatial visit(Figure figure) {
|
||||
final Node node = new Node(FIGURE);
|
||||
node.attachChild(createBox(figure));
|
||||
// compute the center of the ship in world coordinates
|
||||
final float x = 1;
|
||||
final float z = 1;
|
||||
node.setLocalTranslation(x, 0f, z);
|
||||
return node;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a simple box to represent a battleship that is not of the "King George V" type.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the geometry representing the battleship as a box
|
||||
*/
|
||||
private Spatial createBox(Figure figure) {
|
||||
final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
|
||||
0.3f,
|
||||
0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f);
|
||||
final Geometry geometry = new Geometry(FIGURE, box);
|
||||
geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor()));
|
||||
geometry.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return geometry;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@link Material} with the specified color.
|
||||
* If the color includes transparency (i.e., alpha value less than 1),
|
||||
* the material's render state is set to use alpha blending, allowing for
|
||||
* semi-transparent rendering.
|
||||
*
|
||||
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
|
||||
* of the color is less than 1, the material will support transparency.
|
||||
* @return a {@link Material} instance configured with the specified color and,
|
||||
* if necessary, alpha blending enabled.
|
||||
*/
|
||||
private Material createColoredMaterial(ColorRGBA color) {
|
||||
final Material material = new Material(app.getAssetManager(), UNSHADED);
|
||||
if (color.getAlpha() < 1f)
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
material.setColor(COLOR, color);
|
||||
return material;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the rotation angle for the specified rotation.
|
||||
*
|
||||
* @param rot the rotation of the battleship
|
||||
* @return the rotation angle in radians
|
||||
*/
|
||||
private static float calculateRotationAngle(Rotation rot) {
|
||||
return switch (rot) {
|
||||
case RIGHT -> HALF_PI;
|
||||
case DOWN -> 0f;
|
||||
case LEFT -> -HALF_PI;
|
||||
case UP -> PI;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,7 @@ import com.jme3.math.ColorRGBA;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
|
||||
@@ -1,55 +1,38 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial.CullHint;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.util.FloatPoint;
|
||||
import pp.util.Position;
|
||||
|
||||
/**
|
||||
* Represents the visual view of a {@link Board}, used to display the map structure such as the player's map, harbor,
|
||||
* and opponent's map. This class handles the graphical representation of the map, including background setup, grid lines,
|
||||
* and interaction between the model and the view.
|
||||
* Represents the visual view of a {@link Board}, used to display the map structure and elements.
|
||||
* This class handles the graphical representation of the board, including background setup and grid lines.
|
||||
*/
|
||||
class MapView {
|
||||
private static final float FIELD_SIZE = 40f;
|
||||
private static final float GRID_LINE_WIDTH = 2f;
|
||||
private static final float BACKGROUND_DEPTH = -4f;
|
||||
private static final float GRID_DEPTH = -1f;
|
||||
private static final ColorRGBA BACKGROUND_COLOR = new ColorRGBA(0, 0.05f, 0.05f, 0.5f);
|
||||
private static final ColorRGBA GRID_COLOR = ColorRGBA.Green;
|
||||
|
||||
// Reference to the main application and the ship map being visualized
|
||||
private final MonopolyApp app;
|
||||
private final Node mapNode = new Node("map"); // NON-NLS
|
||||
private final Board map;
|
||||
private final Node mapNode = new Node("map");
|
||||
private final Board board;
|
||||
private final MapViewSynchronizer synchronizer;
|
||||
|
||||
/**
|
||||
* Constructs a new MapView for a given {@link Board} and {@link MonopolyApp}.
|
||||
* Initializes the view by setting up the background and registering a synchronizer to listen to changes in the map.
|
||||
*
|
||||
* @param map the ship map to visualize
|
||||
* @param app the main application instance
|
||||
* @param board the board to visualize
|
||||
* @param app the main application instance
|
||||
*/
|
||||
MapView(Board map, MonopolyApp app) {
|
||||
this.map = map;
|
||||
MapView(Board board, MonopolyApp app) {
|
||||
this.board = board;
|
||||
this.app = app;
|
||||
this.synchronizer = new MapViewSynchronizer(this);
|
||||
setupBackground();
|
||||
@@ -57,65 +40,26 @@ class MapView {
|
||||
}
|
||||
|
||||
/**
|
||||
* Unregisters the {@link MapViewSynchronizer} from the listener list of the ClientGameLogic,
|
||||
* stopping the view from receiving updates when the underlying {@link Board} changes.
|
||||
* After calling this method, this MapView instance should no longer be used.
|
||||
* Unregisters the {@link MapViewSynchronizer} from listening to board changes.
|
||||
*/
|
||||
void unregister() {
|
||||
app.getGameLogic().removeListener(synchronizer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the {@link Board} associated with this view.
|
||||
*
|
||||
* @return the ship map
|
||||
*/
|
||||
public Board getMap() {
|
||||
return map;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the {@link MonopolyApp} instance associated with this view.
|
||||
*
|
||||
* @return the main application instance
|
||||
*/
|
||||
public MonopolyApp getApp() {
|
||||
return app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the background of the map view using a quad geometry.
|
||||
* The background is configured with a semi-transparent color and placed at a specific depth.
|
||||
*/
|
||||
private void setupBackground() {
|
||||
final Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); // NON-NLS
|
||||
mat.setColor("Color", BACKGROUND_COLOR); // NON-NLS
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setColor("Color", BACKGROUND_COLOR);
|
||||
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
final Position corner = modelToView(map.getWidth(), map.getHeight());
|
||||
final Geometry background = new Geometry("MapBackground", new Quad(corner.getX(), corner.getY()));
|
||||
Geometry background = new Geometry("MapBackground", new Quad(board.getWidth() * FIELD_SIZE, board.getHeight() * FIELD_SIZE));
|
||||
background.setMaterial(mat);
|
||||
background.setLocalTranslation(0f, 0f, BACKGROUND_DEPTH);
|
||||
background.setLocalTranslation(0f, 1f, BACKGROUND_DEPTH);
|
||||
background.setCullHint(CullHint.Never);
|
||||
mapNode.attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds grid lines to the map view to visually separate the fields within the map.
|
||||
* The grid lines are drawn based on the dimensions of the ship map.
|
||||
*/
|
||||
public void addGrid() {
|
||||
for (int x = 0; x <= map.getWidth(); x++) {
|
||||
final Position f = modelToView(x, 0);
|
||||
final Position t = modelToView(x, map.getHeight());
|
||||
mapNode.attachChild(gridLine(f, t));
|
||||
}
|
||||
for (int y = 0; y <= map.getHeight(); y++) {
|
||||
final Position f = modelToView(0, y);
|
||||
final Position t = modelToView(map.getWidth(), y);
|
||||
mapNode.attachChild(gridLine(f, t));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the root node containing all visual elements in this map view.
|
||||
*
|
||||
@@ -125,67 +69,7 @@ class MapView {
|
||||
return mapNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the total width of the map in view coordinates.
|
||||
*
|
||||
* @return the width of the map in view coordinates
|
||||
*/
|
||||
public float getWidth() {
|
||||
return FIELD_SIZE * map.getWidth();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the total height of the map in view coordinates.
|
||||
*
|
||||
* @return the height of the map in view coordinates
|
||||
*/
|
||||
public float getHeight() {
|
||||
return FIELD_SIZE * map.getHeight();
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts coordinates from view coordinates to model coordinates.
|
||||
*
|
||||
* @param x the x-coordinate in view space
|
||||
* @param y the y-coordinate in view space
|
||||
* @return the corresponding model coordinates as an {@link IntPoint}
|
||||
*/
|
||||
public IntPoint viewToModel(float x, float y) {
|
||||
return new IntPoint((int) Math.floor(x / FIELD_SIZE), (int) Math.floor(y / FIELD_SIZE));
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts coordinates from model coordinates to view coordinates.
|
||||
*
|
||||
* @param x the x-coordinate in model space
|
||||
* @param y the y-coordinate in model space
|
||||
* @return the corresponding view coordinates as a {@link Position}
|
||||
*/
|
||||
public Position modelToView(float x, float y) {
|
||||
return new FloatPoint(x * FIELD_SIZE, y * FIELD_SIZE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the mouse position to model coordinates.
|
||||
* This method takes into account the map's transformation in the 3D scene.
|
||||
*
|
||||
* @param pos the 2D vector representing the mouse position in the view
|
||||
* @return the corresponding model coordinates as an {@link IntPoint}
|
||||
*/
|
||||
public IntPoint mouseToModel(Vector2f pos) {
|
||||
final Vector3f world = new Vector3f(pos.getX(), pos.getY(), 0f);
|
||||
final Vector3f view = mapNode.getWorldTransform().transformInverseVector(world, null);
|
||||
return viewToModel(view.getX(), view.getY());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a visual representation of a grid line between two positions.
|
||||
*
|
||||
* @param p1 the start position of the grid line
|
||||
* @param p2 the end position of the grid line
|
||||
* @return a {@link Geometry} representing the grid line
|
||||
*/
|
||||
private Geometry gridLine(Position p1, Position p2) {
|
||||
return app.getDraw().makeFatLine(p1, p2, GRID_DEPTH, GRID_COLOR, GRID_LINE_WIDTH);
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,63 +1,45 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import pp.util.Position;
|
||||
|
||||
import pp.monopoly.model.Figure;
|
||||
|
||||
/**
|
||||
* Synchronizes the visual representation of the ship map with the game model.
|
||||
* It handles the rendering of ships and shots on the map view, updating the view
|
||||
* whenever changes occur in the model.
|
||||
* Synchronizes the visual representation of the board with the game model.
|
||||
* Handles updates for items on the board.
|
||||
*/
|
||||
class MapViewSynchronizer extends BoardSynchronizer {
|
||||
// Constants for rendering properties
|
||||
private static final float SHIP_LINE_WIDTH = 6f;
|
||||
private static final float SHOT_DEPTH = -2f;
|
||||
private static final float SHIP_DEPTH = 0f;
|
||||
private static final float INDENT = 4f;
|
||||
|
||||
// Colors used for different visual elements
|
||||
private static final ColorRGBA HIT_COLOR = ColorRGBA.Red;
|
||||
private static final ColorRGBA MISS_COLOR = ColorRGBA.Blue;
|
||||
private static final ColorRGBA SHIP_BORDER_COLOR = ColorRGBA.White;
|
||||
private static final ColorRGBA PREVIEW_COLOR = ColorRGBA.Gray;
|
||||
private static final ColorRGBA ERROR_COLOR = ColorRGBA.Red;
|
||||
|
||||
// The MapView associated with this synchronizer
|
||||
private final MapView view;
|
||||
|
||||
/**
|
||||
* Constructs a new MapViewSynchronizer for the given MapView.
|
||||
* Initializes the synchronizer and adds existing elements from the model to the view.
|
||||
*
|
||||
* @param view the MapView to synchronize with the game model
|
||||
*/
|
||||
public MapViewSynchronizer(MapView view) {
|
||||
super(view.getMap(), view.getNode());
|
||||
super(view.getBoard(), view.getNode());
|
||||
this.view = view;
|
||||
addExisting();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a line geometry representing part of the ship's border.
|
||||
*
|
||||
* @param x1 the starting x-coordinate of the line
|
||||
* @param y1 the starting y-coordinate of the line
|
||||
* @param x2 the ending x-coordinate of the line
|
||||
* @param y2 the ending y-coordinate of the line
|
||||
* @param color the color of the line
|
||||
* @return a Geometry representing the line
|
||||
* Enables the state by performing initial setup, such as adding any items to the view.
|
||||
*/
|
||||
private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
|
||||
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
|
||||
|
||||
protected void enableState() {
|
||||
// Platz für zusätzliche Initialisierungen
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables the state by clearing the view.
|
||||
*/
|
||||
|
||||
protected void disableState() {
|
||||
view.getNode().detachAllChildren(); // Entfernt alle visuellen Elemente vom Knoten
|
||||
}
|
||||
|
||||
|
||||
public Spatial visit(Figure figure) {
|
||||
return figure.accept(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.effect.ParticleMesh.Type;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* Factory class responsible for creating particle effects used in the game.
|
||||
* This centralizes the creation of various types of particle emitters.
|
||||
*/
|
||||
public class ParticleEffectFactory {
|
||||
private static final int COUNT_FACTOR = 1;
|
||||
private static final float COUNT_FACTOR_F = 1f;
|
||||
private static final boolean POINT_SPRITE = true;
|
||||
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
|
||||
|
||||
private final MonopolyApp app;
|
||||
|
||||
ParticleEffectFactory(MonopolyApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Slider;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
*/
|
||||
public class SettingsMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container settingsContainer;
|
||||
|
||||
public SettingsMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Hauptcontainer für das Menü
|
||||
settingsContainer = new Container();
|
||||
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
|
||||
|
||||
// Titel
|
||||
Label settingsTitle = settingsContainer.addChild(new Label("Einstellungen", new ElementId("settings-title")));
|
||||
settingsTitle.setFontSize(48);
|
||||
|
||||
// Effekt-Sound: Slider und Checkbox
|
||||
Container effectSoundContainer = settingsContainer.addChild(new Container());
|
||||
effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label")));
|
||||
effectSoundContainer.addChild(new Slider());
|
||||
effectSoundContainer.addChild(new Checkbox("Aktivieren")).setChecked(true);
|
||||
|
||||
// Hintergrundmusik: Slider und Checkbox
|
||||
Container backgroundMusicContainer = settingsContainer.addChild(new Container());
|
||||
backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label")));
|
||||
backgroundMusicContainer.addChild(new Slider());
|
||||
backgroundMusicContainer.addChild(new Checkbox("Aktivieren")).setChecked(true);
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> app.stop());
|
||||
|
||||
// Zentriere das Menü
|
||||
settingsContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
|
||||
1
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(settingsContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
|
||||
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.texture.Texture;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* TestWorld zeigt eine einfache Szene mit einem texturierten Quadrat.
|
||||
* Die Kamera wird durch den CameraController gesteuert.
|
||||
*/
|
||||
public class TestWorld {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private CameraController cameraController; // Steuert die Kamera
|
||||
private Geometry cube; // Spielfigur
|
||||
|
||||
/**
|
||||
* Konstruktor für TestWorld.
|
||||
*
|
||||
* @param app Die Hauptanwendung (MonopolyApp)
|
||||
*/
|
||||
public TestWorld(MonopolyApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialisiert die Szene und startet die Kamerabewegung.
|
||||
*/
|
||||
public void initializeScene() {
|
||||
app.getGuiNode().detachAllChildren(); // Entferne GUI
|
||||
app.getRootNode().detachAllChildren(); // Entferne andere Szenenobjekte
|
||||
|
||||
setSkyColor(); // Setze den Himmel auf hellblau
|
||||
createBoard(); // Erstelle das Spielfeld
|
||||
createCube(); // Füge den Würfel hinzu
|
||||
|
||||
// Erstelle den CameraController
|
||||
cameraController = new CameraController(
|
||||
app.getCamera(), // Die Kamera der App
|
||||
Vector3f.ZERO, // Fokus auf die Mitte des Spielfelds
|
||||
5, // Radius des Kreises
|
||||
3, // Höhe der Kamera
|
||||
0.5f // Geschwindigkeit der Bewegung
|
||||
);
|
||||
|
||||
// Füge die Toolbar hinzu
|
||||
new Toolbar(app, cube);
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert die Kameraposition.
|
||||
*
|
||||
* @param tpf Zeit pro Frame
|
||||
*/
|
||||
public void update(float tpf) {
|
||||
if (cameraController != null) {
|
||||
cameraController.update(tpf);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Setzt die Hintergrundfarbe der Szene auf hellblau.
|
||||
*/
|
||||
private void setSkyColor() {
|
||||
app.getViewPort().setBackgroundColor(new ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f)); // Hellblauer Himmel
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstelle das Spielfeld.
|
||||
*/
|
||||
private void createBoard() {
|
||||
// Erstelle ein Quadrat
|
||||
Box box = new Box(1, 0.01f, 1); // Dünnes Quadrat für die Textur
|
||||
Geometry geom = new Geometry("Board", box);
|
||||
|
||||
// Setze das Material mit Textur
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
Texture texture = app.getAssetManager().loadTexture("Pictures/board.png");
|
||||
mat.setTexture("ColorMap", texture);
|
||||
geom.setMaterial(mat);
|
||||
|
||||
app.getRootNode().attachChild(geom);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt den Würfel (Spielfigur) in der Szene.
|
||||
*/
|
||||
private void createCube() {
|
||||
Box box = new Box(0.05f, 0.05f, 0.05f); // Kleinere Größe für Spielfigur
|
||||
cube = new Geometry("Cube", box);
|
||||
|
||||
// Setze das Material für den Würfel
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setColor("Color", ColorRGBA.Blue); // Blau gefärbter Würfel
|
||||
cube.setMaterial(mat);
|
||||
|
||||
// Setze den Startpunkt des Würfels
|
||||
cube.setLocalTranslation(0.8999999f, 0.1f, -0.9f);
|
||||
|
||||
app.getRootNode().attachChild(cube);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,168 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
|
||||
* Die Buttons bewegen den Würfel auf dem Spielfeld.
|
||||
*/
|
||||
public class Toolbar {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container toolbarContainer;
|
||||
private final Geometry cube; // Referenz auf den Würfel
|
||||
private final BitmapText positionText; // Anzeige für die aktuelle Position
|
||||
private final float boardLimit = 0.95f; // Grenzen des Bretts
|
||||
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
|
||||
private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
|
||||
private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
|
||||
private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
|
||||
|
||||
/**
|
||||
* Konstruktor für die Toolbar.
|
||||
*
|
||||
* @param app Die Hauptanwendung (MonopolyApp)
|
||||
* @param cube Der Würfel, der bewegt werden soll
|
||||
*/
|
||||
public Toolbar(MonopolyApp app, Geometry cube) {
|
||||
this.app = app;
|
||||
this.cube = cube;
|
||||
|
||||
// Erstelle die Toolbar
|
||||
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
|
||||
// Setze die Position am unteren Rand und die Breite
|
||||
toolbarContainer.setLocalTranslation(
|
||||
0, // Links bündig
|
||||
100, // Höhe über dem unteren Rand
|
||||
0 // Z-Ebene
|
||||
);
|
||||
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
|
||||
|
||||
// Füge Buttons zur Toolbar hinzu
|
||||
initializeButtons();
|
||||
|
||||
// Füge die Toolbar zur GUI hinzu
|
||||
app.getGuiNode().attachChild(toolbarContainer);
|
||||
|
||||
// Erstelle die Position-Anzeige
|
||||
positionText = createPositionDisplay();
|
||||
updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialisiert die Buttons in der Toolbar.
|
||||
*/
|
||||
private void initializeButtons() {
|
||||
addButton("Vorwärts", 1); // Bewegung nach vorne
|
||||
addButton("Rückwärts", -1); // Bewegung nach hinten
|
||||
addDiceRollButton(); // Würfel-Button
|
||||
}
|
||||
|
||||
/**
|
||||
* Fügt einen Button mit einer Bewegung hinzu.
|
||||
*
|
||||
* @param label Der Text des Buttons
|
||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
|
||||
*/
|
||||
private void addButton(String label, int step) {
|
||||
Button button = new Button(label);
|
||||
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
|
||||
button.addClickCommands(source -> moveCube(step));
|
||||
toolbarContainer.addChild(button);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
|
||||
*/
|
||||
private void addDiceRollButton() {
|
||||
Button diceButton = new Button("Würfeln");
|
||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
diceButton.addClickCommands(source -> rollDice());
|
||||
toolbarContainer.addChild(diceButton);
|
||||
}
|
||||
|
||||
/**
|
||||
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
|
||||
*/
|
||||
private void rollDice() {
|
||||
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
|
||||
System.out.println("Gewürfelt: " + diceRoll);
|
||||
moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
|
||||
}
|
||||
|
||||
/**
|
||||
* Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
|
||||
*
|
||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
|
||||
*/
|
||||
private void moveCube(int step) {
|
||||
currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
|
||||
Vector3f newPosition = calculatePosition(currentPosition);
|
||||
cube.setLocalTranslation(newPosition);
|
||||
updatePositionDisplay(); // Aktualisiere die Positionsanzeige
|
||||
System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
|
||||
}
|
||||
|
||||
/**
|
||||
* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
|
||||
*
|
||||
* @param position Aktuelle Position auf dem Spielfeld
|
||||
* @return Die berechnete Position als Vector3f
|
||||
*/
|
||||
private Vector3f calculatePosition(int position) {
|
||||
int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
|
||||
int offset = position % positionsPerSide; // Position auf der aktuellen Seite
|
||||
|
||||
switch (side) {
|
||||
case 0: // Unten (positive x-Achse)
|
||||
return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
|
||||
case 1: // Rechts (positive z-Achse)
|
||||
return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
|
||||
case 2: // Oben (negative x-Achse)
|
||||
return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
|
||||
case 3: // Links (negative z-Achse)
|
||||
return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
|
||||
default:
|
||||
throw new IllegalArgumentException("Ungültige Position: " + position);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt die Anzeige für die aktuelle Position.
|
||||
*
|
||||
* @return Das BitmapText-Objekt für die Anzeige
|
||||
*/
|
||||
private BitmapText createPositionDisplay() {
|
||||
BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
|
||||
text.setSize(20); // Schriftgröße
|
||||
text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
|
||||
app.getGuiNode().attachChild(text);
|
||||
return text;
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert die Anzeige für die aktuelle Position.
|
||||
*/
|
||||
private void updatePositionDisplay() {
|
||||
positionText.setText("Feld-ID: " + currentPosition);
|
||||
}
|
||||
|
||||
/**
|
||||
* Entfernt die Toolbar.
|
||||
*/
|
||||
public void remove() {
|
||||
app.getGuiNode().detachChild(toolbarContainer);
|
||||
app.getGuiNode().detachChild(positionText);
|
||||
}
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Projekte/monopoly/client/src/main/resources/Pictures/board.png
Normal file
BIN
Projekte/monopoly/client/src/main/resources/Pictures/board.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 857 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 484 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 750 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 7.1 MiB |
BIN
Projekte/monopoly/client/src/main/resources/icons/test.ico
Normal file
BIN
Projekte/monopoly/client/src/main/resources/icons/test.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.2 KiB |
@@ -7,6 +7,13 @@
|
||||
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.BuyPropertyResponse;
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
@@ -19,10 +26,9 @@ import pp.monopoly.message.server.ServerInterpreter;
|
||||
import pp.monopoly.message.server.TimeOutWarning;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.message.server.TradeRequest;
|
||||
import pp.monopoly.message.server.UpdatePlayerAssets;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.GameEvent;
|
||||
import pp.monopoly.notification.GameEventBroker;
|
||||
@@ -38,8 +44,6 @@ import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import static java.lang.Math.max;
|
||||
|
||||
/**
|
||||
* Controls the client-side game logic for Monopoly.
|
||||
* Manages the player's placement, interactions with the map, and response to server messages.
|
||||
@@ -48,9 +52,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
static final Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
|
||||
private final ClientSender clientSender;
|
||||
private final List<GameEventListener> listeners = new ArrayList<>();
|
||||
private Board ownMap;
|
||||
private Board harbor;
|
||||
private Board opponentMap;
|
||||
private Board board;
|
||||
|
||||
private ClientState state = new ClientState(this) {
|
||||
|
||||
};
|
||||
@@ -88,8 +91,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*
|
||||
* @return the player's own map
|
||||
*/
|
||||
public Board getMap() {
|
||||
return ownMap;
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -185,73 +188,73 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
|
||||
@Override
|
||||
public void received(BuyPropertyResponse msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
if (msg.isSuccessful()) {
|
||||
setInfoText("You successfully bought " + msg.getPropertyName() + "!");
|
||||
playSound(Sound.MONEY_LOST);
|
||||
} else {
|
||||
setInfoText("Unable to buy " + msg.getPropertyName() + ". Reason: " + msg.getReason());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(DiceResult msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
setInfoText("You rolled a " + msg.calcTotal() + "!");
|
||||
playSound(Sound.DICE_ROLL);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(EventDrawCard msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
setInfoText("Event card drawn: " + msg.getCardDescription());
|
||||
playSound(Sound.EVENT_CARD);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(GameOver msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
if (msg.isWinner()) {
|
||||
setInfoText("Congratulations! You have won the game!");
|
||||
playSound(Sound.WINNER);
|
||||
} else {
|
||||
setInfoText("Game over. Better luck next time!");
|
||||
playSound(Sound.LOSER);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(GameStart msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
setInfoText("The game has started! Good luck!");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(JailEvent msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
if (msg.isGoingToJail()) {
|
||||
setInfoText("You are sent to jail!");
|
||||
playSound(Sound.GULAG);
|
||||
} else {
|
||||
setInfoText("You are out of jail!");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(PlayerStatusUpdate msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
setInfoText("Player " + msg.getPlayerName() + " status updated: " + msg.getStatus());
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(TimeOutWarning msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
setInfoText("Warning! Time is running out. You have " + msg.getRemainingTime() + " seconds left.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(UpdatePlayerAssets msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(ViewAssetsResponse msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
setInfoText("Your current assets are being displayed.");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(TradeReply msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void received(TradeRequest msg) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'received'");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -7,13 +7,9 @@
|
||||
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
|
||||
/**
|
||||
* Class providing access to the Monopoly client configuration.
|
||||
|
||||
@@ -109,8 +109,10 @@ public class PlayerHandler {
|
||||
* @return the next players who is active
|
||||
*/
|
||||
Player nextPlayer() {
|
||||
players.addLast(players.removeFirst());
|
||||
return players.getFirst();
|
||||
Player tmp = players.get(0);
|
||||
players.remove(0);
|
||||
players.add(tmp);
|
||||
return players.get(0);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -12,6 +12,10 @@ import pp.monopoly.model.fields.PropertyField;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
import pp.monopoly.message.client.ClientInterpreter;
|
||||
import pp.monopoly.message.server.ServerMessage;
|
||||
|
||||
/**
|
||||
* Controls the server-side game logic for Monopoly.
|
||||
* Manages game states, player interactions, and message handling.
|
||||
@@ -95,6 +99,31 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
return player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a new player to the game if the game is in the LOBBY state and the maximum
|
||||
* player limit has not been reached.
|
||||
*
|
||||
* @param id the id of the player to add to the game
|
||||
* @return the added Player, or null if the player could not be added
|
||||
*/
|
||||
public Player addPlayer(int id) {
|
||||
Player player = new Player(id, playerHandler);
|
||||
if (state != ServerState.LOBBY) {
|
||||
LOGGER.log(Level.WARNING, "Cannot add player; game is not in LOBBY state.");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (playerHandler.getPlayerCount() >= MAX_PLAYERS) {
|
||||
LOGGER.log(Level.WARNING, "Cannot add player; maximum player limit reached.");
|
||||
return null;
|
||||
}
|
||||
|
||||
playerHandler.addPlayer(player);
|
||||
LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
|
||||
|
||||
return player;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a BuyPropertyRequest from a player, allowing the player to purchase a property
|
||||
* if it is unowned and they have sufficient funds.
|
||||
@@ -223,4 +252,8 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
public BoardManager getBoardManager() {
|
||||
return boardManager;
|
||||
}
|
||||
|
||||
public Player getPlayerById(int id) {
|
||||
return playerHandler.getPlayerById(id);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,34 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
/**
|
||||
* Represents the server's response to a player's request to buy a property.
|
||||
*/
|
||||
public class BuyPropertyResponse extends ServerMessage{
|
||||
private final boolean successful;
|
||||
private final String propertyName;
|
||||
private final String reason; // Reason for failure, if any
|
||||
|
||||
public BuyPropertyResponse(boolean successful, String propertyName, String reason) {
|
||||
this.successful = successful;
|
||||
this.propertyName = propertyName;
|
||||
this.reason = reason;
|
||||
}
|
||||
|
||||
public boolean isSuccessful() {
|
||||
return successful;
|
||||
}
|
||||
|
||||
public String getPropertyName() {
|
||||
return propertyName;
|
||||
}
|
||||
|
||||
public String getReason() {
|
||||
return reason;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'accept'");
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -13,5 +36,4 @@ public class BuyPropertyResponse extends ServerMessage{
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,6 +1,11 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
public class EventDrawCard extends ServerMessage{
|
||||
private final String cardDescription;
|
||||
|
||||
public EventDrawCard(String cardDescription) {
|
||||
this.cardDescription = cardDescription;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
@@ -13,4 +18,8 @@ public class EventDrawCard extends ServerMessage{
|
||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
||||
}
|
||||
|
||||
public String getCardDescription() {
|
||||
return cardDescription;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,6 +1,15 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
public class GameOver extends ServerMessage{
|
||||
private final boolean isWinner;
|
||||
|
||||
public GameOver(boolean isWinner) {
|
||||
this.isWinner = isWinner;
|
||||
}
|
||||
|
||||
public boolean isWinner() {
|
||||
return isWinner;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
|
||||
@@ -2,6 +2,16 @@ package pp.monopoly.message.server;
|
||||
|
||||
public class JailEvent extends ServerMessage{
|
||||
|
||||
private final boolean goingToJail;
|
||||
|
||||
public JailEvent(boolean goingToJail) {
|
||||
this.goingToJail = goingToJail;
|
||||
}
|
||||
|
||||
public boolean isGoingToJail() {
|
||||
return goingToJail;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
|
||||
@@ -1,7 +1,31 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
|
||||
public class PlayerStatusUpdate extends ServerMessage{
|
||||
|
||||
private final String playerName;
|
||||
private final String status;
|
||||
private final PlayerColor color;
|
||||
|
||||
public PlayerStatusUpdate(String playerName, String status, PlayerColor color) {
|
||||
this.playerName = playerName;
|
||||
this.status = status;
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
public String getPlayerName() {
|
||||
return playerName;
|
||||
}
|
||||
|
||||
public String getStatus() {
|
||||
return status;
|
||||
}
|
||||
|
||||
public PlayerColor getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
|
||||
@@ -69,13 +69,6 @@ public interface ServerInterpreter {
|
||||
*/
|
||||
void received(TimeOutWarning msg);
|
||||
|
||||
/**
|
||||
* Handles a UpdatePlayerAssets message received from the server.
|
||||
*
|
||||
* @param msg the UpdatePlayerAssets message received
|
||||
*/
|
||||
void received(UpdatePlayerAssets msg);
|
||||
|
||||
/**
|
||||
* Handles a ViewAssetsResponse message received from the server.
|
||||
*
|
||||
|
||||
@@ -2,6 +2,16 @@ package pp.monopoly.message.server;
|
||||
|
||||
public class TimeOutWarning extends ServerMessage{
|
||||
|
||||
private final int remainingTime;
|
||||
|
||||
public TimeOutWarning(int remainingTime) {
|
||||
this.remainingTime = remainingTime;
|
||||
}
|
||||
|
||||
public int getRemainingTime() {
|
||||
return remainingTime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
package pp.monopoly.message.server;
|
||||
|
||||
public class UpdatePlayerAssets extends ServerMessage{
|
||||
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -8,9 +8,9 @@ import pp.monopoly.model.fields.PropertyField;
|
||||
*/
|
||||
public class ViewAssetsResponse extends ServerMessage{
|
||||
|
||||
private List<PropertyField> properties;
|
||||
private int accountBalance;
|
||||
private int jailCards;
|
||||
private final List<PropertyField> properties;
|
||||
private final int accountBalance;
|
||||
private final int jailCards;
|
||||
|
||||
/**
|
||||
* Constructs a ViewAssetsResponse with the specified properties and account balance.
|
||||
|
||||
@@ -7,15 +7,16 @@
|
||||
|
||||
package pp.monopoly.model;
|
||||
|
||||
import pp.monopoly.notification.GameEvent;
|
||||
import pp.monopoly.notification.GameEventBroker;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import pp.monopoly.notification.GameEvent;
|
||||
import pp.monopoly.notification.GameEventBroker;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
import pp.monopoly.notification.ItemRemovedEvent;
|
||||
|
||||
/**
|
||||
* Represents a rectangular map that holds figures and registers houses, hotels
|
||||
* It also supports event notification for game state changes such as item addition or removal.
|
||||
@@ -56,6 +57,7 @@ public class Board {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.eventBroker = eventBroker;
|
||||
addItem(new Figure(5, 5, 5, Rotation.LEFT));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -65,7 +67,7 @@ public class Board {
|
||||
*/
|
||||
private void addItem(Item item) {
|
||||
items.add(item);
|
||||
notifyListeners(new ItemAddedEvent(item, this));
|
||||
notifyListeners((GameEvent) new ItemAddedEvent(item, null));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -75,7 +77,7 @@ public class Board {
|
||||
*/
|
||||
public void remove(Item item) {
|
||||
items.remove(item);
|
||||
notifyListeners(new ItemAddedEvent(item, this));
|
||||
notifyListeners((GameEvent) new ItemRemovedEvent(item, null)); // Falls es ein entsprechendes ItemRemovedEvent gibt
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,17 +1,309 @@
|
||||
package pp.monopoly.model;
|
||||
|
||||
public class Figure implements Item{
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
@Override
|
||||
public <T> T accept(Visitor<T> visitor) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'accept'");
|
||||
import static java.lang.Math.max;
|
||||
import static java.lang.Math.min;
|
||||
|
||||
public class Figure implements Item{
|
||||
/**
|
||||
* Enumeration representing the different statuses a Figure can have during the game.
|
||||
*/
|
||||
public enum Status {
|
||||
/**
|
||||
* The ship is in its normal state, not being previewed for placement.
|
||||
*/
|
||||
NORMAL,
|
||||
|
||||
/**
|
||||
* The ship is being previewed in a valid position for placement.
|
||||
*/
|
||||
VALID_PREVIEW,
|
||||
|
||||
/**
|
||||
* The ship is being previewed in an invalid position for placement.
|
||||
*/
|
||||
INVALID_PREVIEW
|
||||
}
|
||||
|
||||
private final int length; // The length of the Figure
|
||||
private int x; // The x-coordinate of the Figure's position
|
||||
private int y; // The y-coordinate of the Figure's position
|
||||
private Rotation rot; // The rotation of the Figure
|
||||
private Status status; // The current status of the Figure
|
||||
private final Set<IntPoint> damaged = new HashSet<>(); // The set of positions that have been hit on this ship
|
||||
|
||||
/**
|
||||
* Default constructor for serialization. Initializes a Figure with length 0,
|
||||
* at position (0, 0), with a default rotation of RIGHT.
|
||||
*/
|
||||
private Figure() {
|
||||
this(0, 0, 0, Rotation.RIGHT);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new Figure with the specified length, position, and rotation.
|
||||
*
|
||||
* @param length the length of the Figure
|
||||
* @param x the x-coordinate of the Figure's initial position
|
||||
* @param y the y-coordinate of the Figure's initial position
|
||||
* @param rot the rotation of the Figure
|
||||
*/
|
||||
public Figure(int length, int x, int y, Rotation rot) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.rot = rot;
|
||||
this.length = length;
|
||||
this.status = Status.NORMAL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current x-coordinate of the Figure's position.
|
||||
*
|
||||
* @return the x-coordinate of the Figure
|
||||
*/
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current y-coordinate of the Figure's position.
|
||||
*
|
||||
* @return the y-coordinate of the Figure
|
||||
*/
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the Figure to the specified coordinates.
|
||||
*
|
||||
* @param x the new x-coordinate of the Figure's position
|
||||
* @param y the new y-coordinate of the Figure's position
|
||||
*/
|
||||
public void moveTo(int x, int y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the Figure to the specified position.
|
||||
*
|
||||
* @param pos the new position of the Figure
|
||||
*/
|
||||
public void moveTo(IntPosition pos) {
|
||||
moveTo(pos.getX(), pos.getY());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current status of the Figure.
|
||||
*
|
||||
* @return the status of the Figure
|
||||
*/
|
||||
public Status getStatus() {
|
||||
return status;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the status of the Figure.
|
||||
*
|
||||
* @param status the new status to be set for the Figure
|
||||
*/
|
||||
public void setStatus(Status status) {
|
||||
this.status = status;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the length of the Figure.
|
||||
*
|
||||
* @return the length of the Figure
|
||||
*/
|
||||
public int getLength() {
|
||||
return length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the minimum x-coordinate that the Figure occupies based on its current position and rotation.
|
||||
*
|
||||
* @return the minimum x-coordinate of the Figure
|
||||
*/
|
||||
public int getMinX() {
|
||||
return x + min(0, (length - 1) * rot.dx());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the maximum x-coordinate that the Figure occupies based on its current position and rotation.
|
||||
*
|
||||
* @return the maximum x-coordinate of the Figure
|
||||
*/
|
||||
public int getMaxX() {
|
||||
return x + max(0, (length - 1) * rot.dx());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the minimum y-coordinate that the Figure occupies based on its current position and rotation.
|
||||
*
|
||||
* @return the minimum y-coordinate of the Figure
|
||||
*/
|
||||
public int getMinY() {
|
||||
return y + min(0, (length - 1) * rot.dy());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the maximum y-coordinate that the Figure occupies based on its current position and rotation.
|
||||
*
|
||||
* @return the maximum y-coordinate of the Figure
|
||||
*/
|
||||
public int getMaxY() {
|
||||
return y + max(0, (length - 1) * rot.dy());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current rotation of the Figure.
|
||||
*
|
||||
* @return the rotation of the Figure
|
||||
*/
|
||||
public Rotation getRot() {
|
||||
return rot;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the rotation of the Figure.
|
||||
*
|
||||
* @param rot the new rotation to be set for the Figure
|
||||
*/
|
||||
public void setRotation(Rotation rot) {
|
||||
this.rot = rot;
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates the Figure by 90 degrees clockwise.
|
||||
*/
|
||||
public void rotated() {
|
||||
setRotation(rot.rotate());
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to hit the Figure at the specified position.
|
||||
* If the position is part of the Figure, the hit is recorded.
|
||||
*
|
||||
* @param x the x-coordinate of the position to hit
|
||||
* @param y the y-coordinate of the position to hit
|
||||
* @return true if the position is part of the Figure, false otherwise
|
||||
* @see #contains(int, int)
|
||||
*/
|
||||
public boolean hit(int x, int y) {
|
||||
if (!contains(x, y))
|
||||
return false;
|
||||
damaged.add(new IntPoint(x, y));
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to hit the Figure at the specified position.
|
||||
* If the position is part of the Figure, the hit is recorded.
|
||||
* This is a convenience method for {@linkplain #hit(int, int)}.
|
||||
*
|
||||
* @param position the position to hit
|
||||
* @return true if the position is part of the Figure, false otherwise
|
||||
*/
|
||||
public boolean hit(IntPosition position) {
|
||||
return hit(position.getX(), position.getY());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the positions of this Figure that have been hit.
|
||||
*
|
||||
* @return a set of positions that have been hit
|
||||
* @see #hit(int, int)
|
||||
*/
|
||||
public Set<IntPoint> getDamaged() {
|
||||
return Collections.unmodifiableSet(damaged);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the specified position is covered by the Figure. This method does
|
||||
* not record a hit, only checks coverage.
|
||||
* This is a convenience method for {@linkplain #contains(int, int)}.
|
||||
*
|
||||
* @param pos the position to check
|
||||
* @return true if the position is covered by the Figure, false otherwise
|
||||
*/
|
||||
public boolean contains(IntPosition pos) {
|
||||
return contains(pos.getX(), pos.getY());
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the specified position is covered by the Figure. This method does
|
||||
* not record a hit, only checks coverage.
|
||||
*
|
||||
* @param x the x-coordinate of the position to check
|
||||
* @param y the y-coordinate of the position to check
|
||||
* @return true if the position is covered by the Figure, false otherwise
|
||||
*/
|
||||
public boolean contains(int x, int y) {
|
||||
return getMinX() <= x && x <= getMaxX() &&
|
||||
getMinY() <= y && y <= getMaxY();
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if the Figure has been completely destroyed. A Figure is considered
|
||||
* destroyed if all of its positions have been hit.
|
||||
*
|
||||
* @return true if the Figure is destroyed, false otherwise
|
||||
* @see #hit(int, int)
|
||||
*/
|
||||
public boolean isDestroyed() {
|
||||
return damaged.size() == length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether this Figure collides with another Figure. Two Figures collide
|
||||
* if any of their occupied positions overlap.
|
||||
*
|
||||
* @param other the other Figure to check collision with
|
||||
* @return true if the Figures collide, false otherwise
|
||||
*/
|
||||
public boolean collidesWith(Figure other) {
|
||||
return other.getMaxX() >= getMinX() && getMaxX() >= other.getMinX() &&
|
||||
other.getMaxY() >= getMinY() && getMaxY() >= other.getMinY();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of the Figure, including its length, position,
|
||||
* and rotation.
|
||||
*
|
||||
* @return a string representation of the Figure
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Ship{length=" + length + ", x=" + x + ", y=" + y + ", rot=" + rot + '}'; //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor that returns a value of type {@code T}. This method is part of the
|
||||
* Visitor design pattern.
|
||||
*
|
||||
* @param visitor the visitor to accept
|
||||
* @param <T> the type of the value returned by the visitor
|
||||
* @return the value returned by the visitor
|
||||
*/
|
||||
@Override
|
||||
public <T> T accept(Visitor<T> visitor) {
|
||||
return visitor.visit(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor that does not return a value. This method is part of the
|
||||
* Visitor design pattern.
|
||||
*
|
||||
* @param visitor the visitor to accept
|
||||
*/
|
||||
@Override
|
||||
public void accept(VoidVisitor visitor) {
|
||||
// TODO Auto-generated method stub
|
||||
throw new UnsupportedOperationException("Unimplemented method 'accept'");
|
||||
visitor.visit(this);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -7,10 +7,10 @@
|
||||
|
||||
package pp.monopoly.model;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* Represents a point in the two-dimensional plane with integer coordinates.
|
||||
*/
|
||||
|
||||
@@ -14,4 +14,12 @@ package pp.monopoly.model;
|
||||
*/
|
||||
public interface Visitor<T> {
|
||||
|
||||
/**
|
||||
* Visits a Figure element.
|
||||
*
|
||||
* @param figure the figure element to visit
|
||||
* @return the result of visiting the figure element
|
||||
*/
|
||||
T visit(Figure figure);
|
||||
|
||||
}
|
||||
|
||||
@@ -12,5 +12,11 @@ package pp.monopoly.model;
|
||||
* without returning any result.
|
||||
*/
|
||||
public interface VoidVisitor {
|
||||
/**
|
||||
* Visits a Figure element.
|
||||
*
|
||||
* @param figure the Figure element to visit
|
||||
*/
|
||||
void visit(Figure figure);
|
||||
|
||||
}
|
||||
|
||||
@@ -25,46 +25,46 @@ public class BoardManager {
|
||||
private static List<Field> createBoard() {
|
||||
ArrayList<Field> fields = new ArrayList<>();
|
||||
|
||||
fields.addLast(new GoField());
|
||||
fields.addLast(new BuildingProperty("Gym", 1, 600, 20));
|
||||
fields.addLast(new EventField("Hausfeier", 2));
|
||||
fields.addLast(new BuildingProperty("Sportplatz", 3, 600, 40));
|
||||
fields.addLast(new FineField("Diszi", 4, 2000));
|
||||
fields.addLast(new GateField("Südtor", 5));
|
||||
fields.addLast(new BuildingProperty("Studium+", 6, 1000, 60));
|
||||
fields.addLast(new EventField("Üvas", 7));
|
||||
fields.addLast(new BuildingProperty("PhysikHörsaal", 8, 1000, 60));
|
||||
fields.addLast(new BuildingProperty("Audimax", 9, 1200, 80));
|
||||
fields.addLast(new GulagField());
|
||||
fields.addLast(new BuildingProperty("99er", 11, 1400, 100));
|
||||
fields.addLast(new FoodField("Brandl", 12));
|
||||
fields.addLast(new BuildingProperty("12er", 13, 1400, 100));
|
||||
fields.addLast(new BuildingProperty("23er", 14, 1600, 120));
|
||||
fields.addLast(new GateField("HauptWache", 15));
|
||||
fields.addLast(new BuildingProperty("Schwimmhalle", 16, 1800, 140));
|
||||
fields.addLast(new BuildingProperty("CISM-Bahn", 17, 1800, 140));
|
||||
fields.addLast(new EventField("Marine-Welcome-Party", 18));
|
||||
fields.addLast(new BuildingProperty("Kletterturm", 19, 2000, 160));
|
||||
fields.addLast(new TestStreckeField());
|
||||
fields.addLast(new BuildingProperty("StudFBer C", 21, 2200, 180));
|
||||
fields.addLast(new EventField("Üvas", 22));
|
||||
fields.addLast(new BuildingProperty("StudFBer B", 23, 2200, 180));
|
||||
fields.addLast(new BuildingProperty("StudFBer A", 24, 2400, 200));
|
||||
fields.addLast(new GateField("Nordtor", 25));
|
||||
fields.addLast(new BuildingProperty("Cascada", 26, 2600, 220));
|
||||
fields.addLast(new BuildingProperty("Fakultätsgebäude", 27, 2600, 220));
|
||||
fields.addLast(new FoodField("Truppenküche", 28));
|
||||
fields.addLast(new BuildingProperty("Prüfungsamt", 29, 2800, 240));
|
||||
fields.addLast(new WacheField());
|
||||
fields.addLast(new BuildingProperty("Feuerwehr", 31, 3000, 260));
|
||||
fields.addLast(new BuildingProperty("SanZ", 32, 300, 260));
|
||||
fields.addLast(new EventField("Maibock", 33));
|
||||
fields.addLast(new BuildingProperty("Rechenzentrum", 34, 3200, 280));
|
||||
fields.addLast(new GateField("Osttor", 35));
|
||||
fields.addLast(new EventField("Üvas", 36));
|
||||
fields.addLast(new BuildingProperty("2er", 37, 3500, 350));
|
||||
fields.addLast(new FineField("EZM", 38, 1000));
|
||||
fields.addLast(new BuildingProperty("20er", 39, 4000, 500));
|
||||
fields.add(new GoField());
|
||||
fields.add(new BuildingProperty("Gym", 1, 600, 20));
|
||||
fields.add(new EventField("Hausfeier", 2));
|
||||
fields.add(new BuildingProperty("Sportplatz", 3, 600, 40));
|
||||
fields.add(new FineField("Diszi", 4, 2000));
|
||||
fields.add(new GateField("Südtor", 5));
|
||||
fields.add(new BuildingProperty("Studium+", 6, 1000, 60));
|
||||
fields.add(new EventField("Üvas", 7));
|
||||
fields.add(new BuildingProperty("PhysikHörsaal", 8, 1000, 60));
|
||||
fields.add(new BuildingProperty("Audimax", 9, 1200, 80));
|
||||
fields.add(new GulagField());
|
||||
fields.add(new BuildingProperty("99er", 11, 1400, 100));
|
||||
fields.add(new FoodField("Brandl", 12));
|
||||
fields.add(new BuildingProperty("12er", 13, 1400, 100));
|
||||
fields.add(new BuildingProperty("23er", 14, 1600, 120));
|
||||
fields.add(new GateField("HauptWache", 15));
|
||||
fields.add(new BuildingProperty("Schwimmhalle", 16, 1800, 140));
|
||||
fields.add(new BuildingProperty("CISM-Bahn", 17, 1800, 140));
|
||||
fields.add(new EventField("Marine-Welcome-Party", 18));
|
||||
fields.add(new BuildingProperty("Kletterturm", 19, 2000, 160));
|
||||
fields.add(new TestStreckeField());
|
||||
fields.add(new BuildingProperty("StudFBer C", 21, 2200, 180));
|
||||
fields.add(new EventField("Üvas", 22));
|
||||
fields.add(new BuildingProperty("StudFBer B", 23, 2200, 180));
|
||||
fields.add(new BuildingProperty("StudFBer A", 24, 2400, 200));
|
||||
fields.add(new GateField("Nordtor", 25));
|
||||
fields.add(new BuildingProperty("Cascada", 26, 2600, 220));
|
||||
fields.add(new BuildingProperty("Fakultätsgebäude", 27, 2600, 220));
|
||||
fields.add(new FoodField("Truppenküche", 28));
|
||||
fields.add(new BuildingProperty("Prüfungsamt", 29, 2800, 240));
|
||||
fields.add(new WacheField());
|
||||
fields.add(new BuildingProperty("Feuerwehr", 31, 3000, 260));
|
||||
fields.add(new BuildingProperty("SanZ", 32, 300, 260));
|
||||
fields.add(new EventField("Maibock", 33));
|
||||
fields.add(new BuildingProperty("Rechenzentrum", 34, 3200, 280));
|
||||
fields.add(new GateField("Osttor", 35));
|
||||
fields.add(new EventField("Üvas", 36));
|
||||
fields.add(new BuildingProperty("2er", 37, 3500, 350));
|
||||
fields.add(new FineField("EZM", 38, 1000));
|
||||
fields.add(new BuildingProperty("20er", 39, 4000, 500));
|
||||
|
||||
return fields;
|
||||
}
|
||||
|
||||
@@ -1,29 +1,41 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.notification;
|
||||
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Item;
|
||||
|
||||
/**
|
||||
* Event when an item is added to a map.
|
||||
*
|
||||
* @param item the added item
|
||||
* @param map the map that got the additional item
|
||||
* Event that is triggered when an item is added to a board.
|
||||
*/
|
||||
public record ItemAddedEvent(Item item, Board map) implements GameEvent {
|
||||
public class ItemAddedEvent {
|
||||
private final Item item;
|
||||
private final Board board;
|
||||
|
||||
/**
|
||||
* Notifies the game event listener of this event.
|
||||
* Constructs a new ItemAddedEvent.
|
||||
*
|
||||
* @param listener the game event listener
|
||||
* @param item the item that was added
|
||||
* @param board the board to which the item was added
|
||||
*/
|
||||
@Override
|
||||
public void notifyListener(GameEventListener listener) {
|
||||
listener.receivedEvent(this);
|
||||
public ItemAddedEvent(Item item, Board board) {
|
||||
this.item = item;
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the item that was added.
|
||||
*
|
||||
* @return the added item
|
||||
*/
|
||||
public Item getItem() {
|
||||
return item;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the board to which the item was added.
|
||||
*
|
||||
* @return the board
|
||||
*/
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,22 +7,30 @@
|
||||
|
||||
package pp.monopoly.notification;
|
||||
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Item;
|
||||
|
||||
/**
|
||||
* Event when an item gets removed.
|
||||
*
|
||||
* @param item the destroyed item
|
||||
*/
|
||||
public record ItemRemovedEvent(Item item, Board map) implements GameEvent {
|
||||
/**
|
||||
* Notifies the game event listener of this event.
|
||||
*
|
||||
* @param listener the game event listener
|
||||
*/
|
||||
@Override
|
||||
public void notifyListener(GameEventListener listener) {
|
||||
listener.receivedEvent(this);
|
||||
public class ItemRemovedEvent {
|
||||
private final Item item;
|
||||
private final Board board;
|
||||
|
||||
public ItemRemovedEvent(Item item, Board board) {
|
||||
this.item = item;
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
public Item getItem() {
|
||||
return item;
|
||||
}
|
||||
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,8 +1,61 @@
|
||||
package pp.monopoly.notification;
|
||||
|
||||
/**
|
||||
* Enumeration representing different types of sounds used in the game.
|
||||
* Enum representing various sound effects in the game.
|
||||
*/
|
||||
public enum Sound {
|
||||
/**
|
||||
* UC-sound-01: Sound effect for passing the start/Los field.
|
||||
*/
|
||||
PASS_START,
|
||||
|
||||
}
|
||||
/**
|
||||
* UC-sound-02: Sound effect for drawing an event card.
|
||||
*/
|
||||
EVENT_CARD,
|
||||
|
||||
/**
|
||||
* UC-sound-03: Sound effect for entering the Gulag.
|
||||
*/
|
||||
GULAG,
|
||||
|
||||
/**
|
||||
* UC-sound-04: Sound effect for rolling the dice.
|
||||
*/
|
||||
DICE_ROLL,
|
||||
|
||||
/**
|
||||
* UC-sound-05: Sound effect for collecting money.
|
||||
*/
|
||||
MONEY_COLLECTED,
|
||||
|
||||
/**
|
||||
* UC-sound-06: Sound effect for losing money.
|
||||
*/
|
||||
MONEY_LOST,
|
||||
|
||||
/**
|
||||
* UC-sound-07: Sound effect for accepting a trade offer.
|
||||
*/
|
||||
TRADE_ACCEPTED,
|
||||
|
||||
/**
|
||||
* UC-sound-08: Sound effect for rejecting a trade offer.
|
||||
*/
|
||||
TRADE_REJECTED,
|
||||
|
||||
/**
|
||||
* UC-sound-09: Sound effect for winning the game.
|
||||
*/
|
||||
WINNER,
|
||||
|
||||
/**
|
||||
* UC-sound-10: Sound effect for losing the game.
|
||||
*/
|
||||
LOSER,
|
||||
|
||||
/**
|
||||
* UC-sound-11: Sound effect for button click.
|
||||
*/
|
||||
BUTTON;
|
||||
}
|
||||
@@ -40,3 +40,4 @@ dialog.question=Question
|
||||
port.must.be.integer=Port must be an integer number
|
||||
map.doesnt.fit=The map doesn't fit to this game
|
||||
client.server-start=Start server
|
||||
menu.settings=Open Settings
|
||||
|
||||
@@ -1,7 +1,161 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.simsilica.lemur.Button;
|
||||
import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
|
||||
import static org.junit.Assert.assertNotNull;
|
||||
import static org.junit.Assert.assertNull;
|
||||
|
||||
public class ClientLogicTest {
|
||||
|
||||
private MonopolyApp app;
|
||||
|
||||
@Before
|
||||
public void setUp() {
|
||||
app = new MonopolyApp();
|
||||
app.simpleInitApp();
|
||||
}
|
||||
|
||||
@Test
|
||||
// T001: UC-game-01 - Überprüft, ob die Anwendung erfolgreich gestartet wird und das Hauptmenü angezeigt wird
|
||||
public void testStartApplication() {
|
||||
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
|
||||
assertNotNull("Das Hauptmenü sollte sichtbar sein", mainMenu);
|
||||
}
|
||||
/*
|
||||
@Test
|
||||
// T002: UC-game-02 - Überprüft, ob das Startmenü nach dem Start der Anwendung angezeigt wird
|
||||
public void testOpenStartMenu() {
|
||||
Spatial startMenu = app.getGuiNode().getChild("StartMenu");
|
||||
assertNotNull("Das Startmenü sollte sichtbar sein", startMenu);
|
||||
}
|
||||
*/
|
||||
@Test
|
||||
// T002: UC-game-02 - Überprüft, ob das Startmenü (MainMenu) angezeigt wird und die Buttons korrekt funktionieren
|
||||
public void testMainMenuButtons() {
|
||||
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
|
||||
assertNotNull("Das Hauptmenü (MainMenu) sollte sichtbar sein", mainMenu);
|
||||
|
||||
Spatial playButtonSpatial = app.getGuiNode().getChild("PlayButton");
|
||||
assertNotNull("Der 'Spielen'-Button sollte existieren", playButtonSpatial);
|
||||
|
||||
Spatial settingsButtonSpatial = app.getGuiNode().getChild("SettingsButton");
|
||||
assertNotNull("Der 'Einstellungen'-Button sollte existieren", settingsButtonSpatial);
|
||||
|
||||
Spatial exitButtonSpatial = app.getGuiNode().getChild("ExitButton");
|
||||
assertNotNull("Der 'Spiel beenden'-Button sollte existieren", exitButtonSpatial);
|
||||
|
||||
// Optional: Überprüfung der Funktionalität (Simulation von Button-Klicks)
|
||||
if (playButtonSpatial instanceof Button) {
|
||||
Button playButton = (Button) playButtonSpatial;
|
||||
playButton.click();
|
||||
|
||||
Spatial newGameMenu = app.getGuiNode().getChild("NewGameMenu");
|
||||
assertNotNull("Das Spielerstellungsmenü sollte nach dem Klicken auf 'Spielen' sichtbar sein", newGameMenu);
|
||||
} else {
|
||||
throw new AssertionError("'PlayButton' ist kein Button-Objekt.");
|
||||
}
|
||||
|
||||
if (settingsButtonSpatial instanceof Button) {
|
||||
Button settingsButton = (Button) settingsButtonSpatial;
|
||||
settingsButton.click();
|
||||
|
||||
Spatial settingsMenu = app.getGuiNode().getChild("SettingsMenu");
|
||||
assertNotNull("Das Einstellungsmenü sollte nach dem Klicken auf 'Einstellungen' sichtbar sein", settingsMenu);
|
||||
} else {
|
||||
throw new AssertionError("'SettingsButton' ist kein Button-Objekt.");
|
||||
}
|
||||
|
||||
if (exitButtonSpatial instanceof Button) {
|
||||
Button exitButton = (Button) exitButtonSpatial;
|
||||
exitButton.click();
|
||||
|
||||
Spatial mainMenuAfterExit = app.getGuiNode().getChild("MainMenu");
|
||||
assertNull("Das Hauptmenü sollte nach dem Klicken auf 'Spiel beenden' nicht mehr sichtbar sein", mainMenuAfterExit);
|
||||
} else {
|
||||
throw new AssertionError("'ExitButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
@Test
|
||||
// T003: UC-game-03 - Überprüft, ob der „Spiel starten“-Button das Spielerstellungsmenü öffnet
|
||||
public void testNavigateToPlayOption() {
|
||||
Spatial startGameButtonSpatial = app.getGuiNode().getChild("StartGameButton");
|
||||
assertNotNull("Der 'Spiel starten'-Button sollte existieren", startGameButtonSpatial);
|
||||
|
||||
if (startGameButtonSpatial instanceof Button) {
|
||||
Button startGameButton = (Button) startGameButtonSpatial;
|
||||
startGameButton.click();
|
||||
|
||||
Spatial newGameMenu = app.getGuiNode().getChild("NewGameMenu");
|
||||
assertNotNull("Das Spielerstellungsmenü sollte sichtbar sein", newGameMenu);
|
||||
} else {
|
||||
throw new AssertionError("'StartGameButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T004: UC-game-04 - Testet, ob die Anwendung geschlossen wird, wenn „Beenden“ im Hauptmenü gewählt wird
|
||||
public void testExitApplicationFromMenu() {
|
||||
Spatial exitButtonSpatial = app.getGuiNode().getChild("ExitButton");
|
||||
assertNotNull("Der 'Beenden'-Button sollte existieren", exitButtonSpatial);
|
||||
|
||||
if (exitButtonSpatial instanceof Button) {
|
||||
Button exitButton = (Button) exitButtonSpatial;
|
||||
exitButton.click();
|
||||
|
||||
Spatial mainMenuAfterExit = app.getGuiNode().getChild("MainMenu");
|
||||
assertNull("Das Hauptmenü sollte nach dem Beenden nicht mehr sichtbar sein", mainMenuAfterExit);
|
||||
} else {
|
||||
throw new AssertionError("'ExitButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T005: UC-game-05 - Überprüft, ob das Einstellungen-Menü aus dem Hauptmenü aufgerufen werden kann
|
||||
public void testOpenSettingsFromMenu() {
|
||||
Spatial settingsButtonSpatial = app.getGuiNode().getChild("SettingsButton");
|
||||
assertNotNull("Der 'Einstellungen'-Button sollte existieren", settingsButtonSpatial);
|
||||
|
||||
if (settingsButtonSpatial instanceof Button) {
|
||||
Button settingsButton = (Button) settingsButtonSpatial;
|
||||
settingsButton.click();
|
||||
|
||||
Spatial settingsMenu = app.getGuiNode().getChild("SettingsMenu");
|
||||
assertNotNull("Das Einstellungsmenü sollte sichtbar sein", settingsMenu);
|
||||
} else {
|
||||
throw new AssertionError("'SettingsButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T006: UC-game-06 - Testet, ob das Spielmenü geöffnet wird, wenn der Spieler im Spiel „ESC“ drückt
|
||||
public void testOpenGameMenuWithESC() {
|
||||
app.escape(true); // Simuliert das Drücken der ESC-Taste
|
||||
|
||||
Spatial gameMenu = app.getGuiNode().getChild("GameMenu");
|
||||
assertNotNull("Das Spielmenü sollte nach Drücken von ESC sichtbar sein", gameMenu);
|
||||
|
||||
app.escape(false); // Simuliert das Loslassen der ESC-Taste
|
||||
}
|
||||
|
||||
|
||||
@Test
|
||||
// T083: UC-menu-05 - Überprüfen, ob der Spieler erfolgreich ins Spiel zurückkehren kann
|
||||
public void testReturnToGame() {
|
||||
Spatial returnButtonSpatial = app.getGuiNode().getChild("ReturnButton");
|
||||
assertNotNull("Der 'Zurück'-Button sollte existieren", returnButtonSpatial);
|
||||
|
||||
if (returnButtonSpatial instanceof Button) {
|
||||
Button returnButton = (Button) returnButtonSpatial;
|
||||
returnButton.click();
|
||||
|
||||
Spatial gameScene = app.getGuiNode().getChild("GameScene");
|
||||
assertNotNull("Die Spielszene sollte nach dem Klick auf 'Zurück' sichtbar sein", gameScene);
|
||||
} else {
|
||||
throw new AssertionError("'ReturnButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,20 +1,606 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
|
||||
import static org.junit.Assert.assertEquals;
|
||||
import static org.junit.Assert.assertFalse;
|
||||
import static org.junit.Assert.assertNotNull;
|
||||
import static org.junit.Assert.assertTrue;
|
||||
|
||||
public class ClientGameLogicTest {
|
||||
|
||||
}
|
||||
private MonopolyApp app;
|
||||
|
||||
private MonopolyApp app;
|
||||
private NewGameMenu newGameMenu;
|
||||
|
||||
@Before
|
||||
public void setUp() {
|
||||
app = new MonopolyApp();
|
||||
app.simpleInitApp(); // Initialisiert die App mit GUI und Spielzuständen
|
||||
newGameMenu = new NewGameMenu();
|
||||
}
|
||||
|
||||
@Test
|
||||
// T006: UC-game-06 - Testet, ob das Spielmenü geöffnet wird, wenn der Spieler im Spiel „ESC“ drückt
|
||||
public void testOpenGameMenuWithESC() {
|
||||
app.escape(true); // Simuliert das Drücken der ESC-Taste
|
||||
|
||||
Spatial gameMenu = app.getGuiNode().getChild("GameMenu");
|
||||
assertNotNull("Das Spielmenü sollte sichtbar sein, nachdem ESC gedrückt wurde", gameMenu);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T007: UC-game-07 - Testet, ob der Spieler erfolgreich den Namen des Hosts eingeben kann
|
||||
public void testEnterHostName() {
|
||||
Spatial hostNameField = app.getGuiNode().getChild("HostNameField");
|
||||
assertNotNull("Das Eingabefeld für den Hostnamen sollte sichtbar sein", hostNameField);
|
||||
|
||||
if (hostNameField instanceof TextField) {
|
||||
TextField hostNameInput = (TextField) hostNameField;
|
||||
hostNameInput.setText("TestHost");
|
||||
|
||||
assertEquals("Der eingegebene Hostname sollte 'TestHost' sein", "TestHost", hostNameInput.getText());
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'HostNameField' ist kein TextField-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T008: UC-game-08 - Testet, ob der Spieler die Portnummer des Hosts eingeben kann
|
||||
public void testEnterPortNumber() {
|
||||
Spatial portNumberField = app.getGuiNode().getChild("PortNumberField");
|
||||
assertNotNull("Das Eingabefeld für die Portnummer sollte sichtbar sein", portNumberField);
|
||||
|
||||
if (portNumberField instanceof TextField) {
|
||||
TextField portNumberInput = (TextField) portNumberField;
|
||||
portNumberInput.setText("12345");
|
||||
|
||||
assertEquals("Die eingegebene Portnummer sollte '12345' sein", "12345", portNumberInput.getText());
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'PortNumberField' ist kein TextField-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T009: UC-game-09 - Testet, ob der Spieler das Erstellen eines Spiels abbrechen kann
|
||||
public void testCancelGameCreation() {
|
||||
Spatial cancelButtonSpatial = app.getGuiNode().getChild("CancelButton");
|
||||
assertNotNull("Der 'Abbrechen'-Button sollte existieren", cancelButtonSpatial);
|
||||
|
||||
if (cancelButtonSpatial instanceof Button) {
|
||||
Button cancelButton = (Button) cancelButtonSpatial;
|
||||
cancelButton.click();
|
||||
|
||||
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
|
||||
assertNotNull("Das Hauptmenü sollte nach dem Abbrechen des Spiels sichtbar sein", mainMenu);
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'CancelButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@Test
|
||||
// T010: UC-game-10 - Testet, ob der Spieler die Spielerlobby betreten kann
|
||||
public void testEnterPlayerLobby() {
|
||||
app.receivedEvent(new pp.monopoly.notification.ClientStateEvent(pp.monopoly.notification.ClientStateEvent.State.LOBBY));
|
||||
|
||||
Spatial playerLobby = app.getGuiNode().getChild("PlayerLobby");
|
||||
assertNotNull("Die Spielerlobby sollte nach dem Beitritt sichtbar sein", playerLobby);
|
||||
}
|
||||
|
||||
|
||||
@Test
|
||||
// T010: UC-game-10 - Testet, ob der Spieler die Spielerlobby betreten kann
|
||||
public void testEnterPlayerLobby() {
|
||||
// Simuliert den Empfang eines ClientStateEvent für den Lobby-State
|
||||
app.receivedEvent(new ClientStateEvent(ClientStateEvent.State.LOBBY));
|
||||
|
||||
// Überprüft, ob das Lobby-UI sichtbar ist
|
||||
Spatial playerLobby = app.getGuiNode().getChild("PlayerLobby");
|
||||
assertNotNull("Die Spielerlobby sollte nach dem Beitritt sichtbar sein", playerLobby);
|
||||
*/
|
||||
@Test
|
||||
// T011: UC-game-11 - Testet, ob der hostende Spieler einen Startbetrag eingeben kann
|
||||
public void testEnterStartingCapital() {
|
||||
Spatial startingCapitalField = app.getGuiNode().getChild("StartingCapitalField");
|
||||
assertNotNull("Das Eingabefeld für den Startbetrag sollte existieren", startingCapitalField);
|
||||
|
||||
if (startingCapitalField instanceof TextField) {
|
||||
TextField startingCapitalInput = (TextField) startingCapitalField;
|
||||
startingCapitalInput.setText("1500");
|
||||
|
||||
assertEquals("Der eingegebene Startbetrag sollte '1500' sein", "1500", startingCapitalInput.getText());
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'StartingCapitalField' ist kein TextField-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T012: UC-game-12 - Testet, ob der Spieler den Startbetrag um 100 € erhöhen kann
|
||||
public void testIncreaseStartingCapital() {
|
||||
Spatial increaseButton = app.getGuiNode().getChild("IncreaseCapitalButton");
|
||||
assertNotNull("Der 'Erhöhen'-Button sollte existieren", increaseButton);
|
||||
|
||||
if (increaseButton instanceof Button) {
|
||||
Button increaseCapitalButton = (Button) increaseButton;
|
||||
increaseCapitalButton.click();
|
||||
|
||||
Spatial startingCapitalField = app.getGuiNode().getChild("StartingCapitalField");
|
||||
if (startingCapitalField instanceof TextField) {
|
||||
TextField startingCapitalInput = (TextField) startingCapitalField;
|
||||
assertEquals("Der Startbetrag sollte um 100 erhöht worden sein", "1600", startingCapitalInput.getText());
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'StartingCapitalField' ist kein TextField-Objekt.");
|
||||
}
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'IncreaseCapitalButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T013: UC-game-13 - Testet, ob der Spieler den Startbetrag um 100 € senken kann
|
||||
public void testDecreaseStartingCapital() {
|
||||
Spatial decreaseButton = app.getGuiNode().getChild("DecreaseCapitalButton");
|
||||
assertNotNull("Der 'Senken'-Button sollte existieren", decreaseButton);
|
||||
|
||||
if (decreaseButton instanceof Button) {
|
||||
Button decreaseCapitalButton = (Button) decreaseButton;
|
||||
decreaseCapitalButton.click();
|
||||
|
||||
Spatial startingCapitalField = app.getGuiNode().getChild("StartingCapitalField");
|
||||
if (startingCapitalField instanceof TextField) {
|
||||
TextField startingCapitalInput = (TextField) startingCapitalField;
|
||||
assertEquals("Der Startbetrag sollte um 100 gesenkt worden sein", "1400", startingCapitalInput.getText());
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'StartingCapitalField' ist kein TextField-Objekt.");
|
||||
}
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'DecreaseCapitalButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T014: UC-game-14 - Testet, ob die Standard-Spielernamen korrekt voreingestellt sind
|
||||
public void testDefaultPlayerName() {
|
||||
Spatial playerNameField = app.getGuiNode().getChild("PlayerNameField");
|
||||
assertNotNull("Das Eingabefeld für den Spielernamen sollte existieren", playerNameField);
|
||||
|
||||
if (playerNameField instanceof TextField) {
|
||||
TextField playerNameInput = (TextField) playerNameField;
|
||||
assertEquals("Der voreingestellte Spielername sollte 'Spieler 1' sein", "Spieler 1", playerNameInput.getText());
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'PlayerNameField' ist kein TextField-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T015: UC-game-15 - Testet, ob der Spieler einen Anzeigenamen eingeben kann
|
||||
public void testEnterDisplayName() {
|
||||
Spatial displayNameField = app.getGuiNode().getChild("DisplayNameField");
|
||||
assertNotNull("Das Eingabefeld für den Anzeigenamen sollte existieren", displayNameField);
|
||||
|
||||
if (displayNameField instanceof TextField) {
|
||||
TextField displayNameInput = (TextField) displayNameField;
|
||||
displayNameInput.setText("MaxMustermann");
|
||||
|
||||
assertEquals("Der eingegebene Anzeigename sollte 'MaxMustermann' sein", "MaxMustermann", displayNameInput.getText());
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'DisplayNameField' ist kein TextField-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T016: UC-game-16 - Testet, ob eine Warnung angezeigt wird, wenn ein Spieler einen bereits belegten Namen eingibt
|
||||
public void testDuplicateNameEntry() {
|
||||
Spatial playerNameField = app.getGuiNode().getChild("PlayerNameField");
|
||||
assertNotNull("Das Eingabefeld für den Spielernamen sollte existieren", playerNameField);
|
||||
|
||||
if (playerNameField instanceof TextField) {
|
||||
TextField playerNameInput = (TextField) playerNameField;
|
||||
playerNameInput.setText("Spieler 1");
|
||||
app.getGuiNode().getChild("AddPlayerButton").click(); // Spieler hinzufügen
|
||||
playerNameInput.setText("Spieler 1");
|
||||
app.getGuiNode().getChild("AddPlayerButton").click(); // Spieler mit gleichem Namen hinzufügen
|
||||
|
||||
Spatial warning = app.getGuiNode().getChild("DuplicateNameWarning");
|
||||
assertNotNull("Es sollte eine Warnung angezeigt werden, wenn ein Name doppelt vergeben wird", warning);
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'PlayerNameField' ist kein TextField-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T017: UC-game-17 - Testet, ob der Spieler eine verfügbare Spielfigurfarbe auswählen kann
|
||||
public void testSelectPlayerColor() {
|
||||
Spatial colorSelector = app.getGuiNode().getChild("ColorSelector");
|
||||
assertNotNull("Der Farbwähler sollte existieren", colorSelector);
|
||||
|
||||
if (colorSelector instanceof Button) {
|
||||
Button colorButton = (Button) colorSelector;
|
||||
colorButton.click();
|
||||
|
||||
Spatial selectedColor = app.getGuiNode().getChild("SelectedColor");
|
||||
assertNotNull("Die gewählte Farbe sollte sichtbar sein", selectedColor);
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'ColorSelector' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T018: UC-game-18 - Testet, ob eine belegte Spielfigurfarbe nicht ausgewählt werden kann
|
||||
public void testSelectOccupiedColor() {
|
||||
app.getGuiNode().getChild("ColorSelectorRed").click(); // Spieler 1 wählt Rot
|
||||
app.getGuiNode().getChild("AddPlayerButton").click(); // Spieler 1 hinzufügen
|
||||
|
||||
app.getGuiNode().getChild("ColorSelectorRed").click(); // Spieler 2 versucht Rot zu wählen
|
||||
Spatial warning = app.getGuiNode().getChild("ColorOccupiedWarning");
|
||||
assertNotNull("Es sollte eine Warnung angezeigt werden, wenn eine belegte Farbe ausgewählt wird", warning);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T019: UC-game-19 - Testet, ob der Spieler eine Spielfigur auswählen kann
|
||||
public void testSelectPlayerToken() {
|
||||
Spatial tokenSelector = app.getGuiNode().getChild("TokenSelector");
|
||||
assertNotNull("Der Token-Wähler sollte existieren", tokenSelector);
|
||||
|
||||
if (tokenSelector instanceof Button) {
|
||||
Button tokenButton = (Button) tokenSelector;
|
||||
tokenButton.click();
|
||||
|
||||
Spatial selectedToken = app.getGuiNode().getChild("SelectedToken");
|
||||
assertNotNull("Die gewählte Spielfigur sollte sichtbar sein", selectedToken);
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'TokenSelector' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T020: UC-game-20 - Testet, ob eine belegte Spielfigur nicht ausgewählt werden kann
|
||||
public void testSelectOccupiedToken() {
|
||||
app.getGuiNode().getChild("TokenSelectorShip").click();
|
||||
app.getGuiNode().getChild("AddPlayerButton").click();
|
||||
|
||||
app.getGuiNode().getChild("TokenSelectorShip").click();
|
||||
Spatial warning = app.getGuiNode().getChild("TokenOccupiedWarning");
|
||||
assertNotNull("Es sollte eine Warnung angezeigt werden, wenn eine belegte Spielfigur ausgewählt wird", warning);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T021: UC-game-14 - Überprüft, ob der Spieler zur „Spiel erstellen“-Ansicht zurückkehrt, wenn Abbrechen gedrückt wird
|
||||
public void testCancelPlayerLobby() {
|
||||
Spatial cancelButtonSpatial = app.getGuiNode().getChild("CancelLobbyButton");
|
||||
assertNotNull("Der 'Abbrechen'-Button in der Lobby sollte existieren", cancelButtonSpatial);
|
||||
|
||||
if (cancelButtonSpatial instanceof Button) {
|
||||
Button cancelButton = (Button) cancelButtonSpatial;
|
||||
cancelButton.click();
|
||||
|
||||
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
|
||||
assertNotNull("Das Hauptmenü sollte nach dem Abbrechen der Lobby sichtbar sein", mainMenu);
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'CancelLobbyButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T022: UC-game-15 - Überprüft, ob das Spielmenü in der Lobby durch Drücken der ESC-Taste geöffnet wird
|
||||
public void testOpenLobbyMenuWithESC() {
|
||||
app.escape(true); // Simuliert das Drücken der ESC-Taste
|
||||
|
||||
Spatial lobbyMenu = app.getGuiNode().getChild("LobbyMenu");
|
||||
assertNotNull("Das Lobby-Menü sollte sichtbar sein, nachdem ESC in der Lobby gedrückt wurde", lobbyMenu);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T023: UC-game-16 - Testet, ob der Spieler die Auswahl der Spielfigur bestätigen kann
|
||||
public void testPlayerReadyConfirmation() {
|
||||
Spatial confirmButtonSpatial = app.getGuiNode().getChild("ConfirmTokenButton");
|
||||
assertNotNull("Der 'Bestätigen'-Button für die Spielfigur sollte existieren", confirmButtonSpatial);
|
||||
|
||||
if (confirmButtonSpatial instanceof Button) {
|
||||
Button confirmButton = (Button) confirmButtonSpatial;
|
||||
confirmButton.click();
|
||||
|
||||
Spatial readyStatus = app.getGuiNode().getChild("PlayerReadyStatus");
|
||||
assertNotNull("Der Status 'Bereit' sollte angezeigt werden, nachdem die Spielfigur bestätigt wurde", readyStatus);
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'ConfirmTokenButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
@Test
|
||||
// T024: UC-game-16 - Überprüft, ob das Spiel startet, wenn alle Spieler ihre Auswahl bestätigt haben
|
||||
public void testAllPlayersReady() {
|
||||
app.receivedEvent(new pp.monopoly.notification.ClientStateEvent(pp.monopoly.notification.ClientStateEvent.State.ALL_PLAYERS_READY));
|
||||
|
||||
Spatial gameScreen = app.getGuiNode().getChild("GameScreen");
|
||||
assertNotNull("Das Spiel sollte starten, wenn alle Spieler bereit sind", gameScreen);
|
||||
}
|
||||
@Test
|
||||
// T025: UC-game-17 - Testet, ob das Einstellungen-Menü während des Spiels geöffnet wird
|
||||
public void testOpenMainGameSettings () {
|
||||
app.escape(true);
|
||||
|
||||
Spatial settingsButton = app.getGuiNode().getChild("SettingsButton");
|
||||
assertNotNull("Der 'Einstellungen'-Button sollte im Spielmenü vorhanden sein", settingsButton);
|
||||
|
||||
if (settingsButton instanceof Button) {
|
||||
((Button) settingsButton).click();
|
||||
Spatial settingsMenu = app.getGuiNode().getChild("SettingsMenu");
|
||||
assertNotNull("Das Einstellungen-Menü sollte im Spiel angezeigt werden", settingsMenu);
|
||||
}
|
||||
else {
|
||||
throw new AssertionError("'SettingsButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T026: UC-gameplay-01 - Überprüft, ob der Spieler erfolgreich würfeln kann
|
||||
public void testRollDice() {
|
||||
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
|
||||
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
|
||||
|
||||
if (rollDiceButton instanceof Button) {
|
||||
((Button) rollDiceButton).click(); // Simuliert einen Würfelwurf
|
||||
Spatial diceResult = app.getGuiNode().getChild("DiceResult");
|
||||
assertNotNull("Das Ergebnis des Würfelwurfs sollte angezeigt werden", diceResult);
|
||||
}
|
||||
}
|
||||
@Test
|
||||
// T027: UC-gameplay-01 - Überprüft, ob der aktive Spieler die richtige Anzahl an Feldern basierend auf dem Wurf bewegt
|
||||
public void testMovePlayerAutomatically() {
|
||||
Game game = new Game(); // Initialisiert ein neues Spiel
|
||||
PlayerHandler playerHandler = game.getPlayerHandler(); // Holt den PlayerHandler, der die Spieler verwaltet
|
||||
|
||||
Player activePlayer = playerHandler.getActivePlayer(); // Holt den aktuellen aktiven Spieler
|
||||
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
|
||||
|
||||
DiceResult diceResult = game.rollDice(); // Würfelwurf simulieren
|
||||
int steps = diceResult.getTotal();
|
||||
|
||||
int initialPosition = activePlayer.getFieldId(); // Ursprüngliche Position des aktiven Spielers
|
||||
playerHandler.moveActivePlayer(steps); // Bewegt den aktiven Spieler basierend auf dem Wurf
|
||||
|
||||
int expectedPosition = (initialPosition + steps) % game.getGameBoard().getNumberOfFields(); // Zielposition berechnen
|
||||
int newPosition = activePlayer.getFieldId();
|
||||
|
||||
assertEquals("Der aktive Spieler sollte sich korrekt bewegen", expectedPosition, newPosition);
|
||||
|
||||
// Überprüfen, dass alle anderen Spieler im WaitForTurn-State bleiben
|
||||
playerHandler.getPlayers().stream()
|
||||
.filter(player -> player != activePlayer)
|
||||
.forEach(player -> assertTrue("Andere Spieler sollten im WaitForTurn-State sein", player.getState() instanceof WaitForTurnState));
|
||||
}
|
||||
|
||||
@Test
|
||||
// T028: UC-gameplay-02 - Überprüft, ob die Würfel zufällige Zahlen generieren
|
||||
public void testGenerationDice() {
|
||||
boolean isRandom = false;
|
||||
DiceResult previousResult = null;
|
||||
|
||||
for (int i = 0; i < 10; i++) {
|
||||
DiceResult currentResult = app.getGame().rollDice();
|
||||
|
||||
assertNotNull("Das Würfelergebnis sollte nicht null sein", currentResult);
|
||||
assertTrue("Die Würfelzahl 1 sollte zwischen 1 und 6 liegen", currentResult.getDice1() >= 1 && currentResult.getDice1() <= 6);
|
||||
assertTrue("Die Würfelzahl 2 sollte zwischen 1 und 6 liegen", currentResult.getDice2() >= 1 && currentResult.getDice2() <= 6);
|
||||
|
||||
if (previousResult != null && (currentResult.getDice1() != previousResult.getDice1() || currentResult.getDice2() != previousResult.getDice2())) {
|
||||
isRandom = true; // Unterschiedliche Würfelwerte gefunden
|
||||
break;
|
||||
}
|
||||
previousResult = currentResult;
|
||||
}
|
||||
assertTrue("Die Würfelergebnisse sollten zufällig sein", isRandom);
|
||||
}
|
||||
|
||||
@Test
|
||||
// T029: UC-gameplay-03 - Überprüft, ob die richtigen Augenzahlen angezeigt werden
|
||||
public void testDisplayResults() {
|
||||
DiceResult result = app.getGame().rollDice();
|
||||
|
||||
assertNotNull("Das Würfelergebnis sollte nicht null sein", result);
|
||||
assertTrue("Die Würfelzahl 1 sollte zwischen 1 und 6 liegen", result.getDice1() >= 1 && result.getDice1() <= 6);
|
||||
assertTrue("Die Würfelzahl 2 sollte zwischen 1 und 6 liegen", result.getDice2() >= 1 && result.getDice2() <= 6);
|
||||
assertEquals("Die Summe sollte korrekt berechnet werden", result.getDice1() + result.getDice2(), result.getTotal());
|
||||
}
|
||||
@Test
|
||||
// T030: UC-gameplay-04 - Überprüfen, ob die Summe der Würfelergebnisse korrekt berechnet wird
|
||||
public void testSumDiceResults() {
|
||||
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
|
||||
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
|
||||
|
||||
if (rollDiceButton instanceof Button) {
|
||||
((Button) rollDiceButton).click(); // Simuliert einen Würfelwurf
|
||||
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
|
||||
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
|
||||
|
||||
assertNotNull("Die Ergebnisse des Würfelwurfs sollten angezeigt werden", diceResult1);
|
||||
assertNotNull("Die Ergebnisse des Würfelwurfs sollten angezeigt werden", diceResult2);
|
||||
|
||||
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
|
||||
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
|
||||
int expectedSum = result1 + result2;
|
||||
|
||||
Spatial sumDisplay = app.getGuiNode().getChild("DiceSum");
|
||||
assertEquals("Die Summe der Würfelergebnisse sollte korrekt angezeigt werden", expectedSum, Integer.parseInt(sumDisplay.getUserData("value").toString()));
|
||||
} else {
|
||||
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T031: UC-gameplay-05 - Überprüfen, ob die Würfel nach dem Wurf ausgegraut werden
|
||||
public void testGrayOutDiceAfterRoll() {
|
||||
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
|
||||
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
|
||||
|
||||
if (rollDiceButton instanceof Button) {
|
||||
((Button) rollDiceButton).click(); // Simuliert einen Würfelwurf
|
||||
|
||||
Spatial diceDisplay = app.getGuiNode().getChild("DiceDisplay");
|
||||
assertNotNull("Die Würfelanzeige sollte nach dem Wurf sichtbar sein", diceDisplay);
|
||||
|
||||
boolean isGrayedOut = diceDisplay.getUserData("grayedOut");
|
||||
assertTrue("Die Würfel sollten nach dem Wurf ausgegraut sein", isGrayedOut);
|
||||
} else {
|
||||
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T032: UC-gameplay-06 - Überprüfen, ob das Würfeln eines Paschs erkannt wird
|
||||
public void testDetectDouble() {
|
||||
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
|
||||
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
|
||||
|
||||
if (rollDiceButton instanceof Button) {
|
||||
// Simuliert mehrere Würfe, um einen Pasch zu erkennen
|
||||
for (int i = 0; i < 10; i++) {
|
||||
((Button) rollDiceButton).click();
|
||||
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
|
||||
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
|
||||
|
||||
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
|
||||
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
|
||||
|
||||
if (result1 == result2) {
|
||||
Spatial doubleIndicator = app.getGuiNode().getChild("DoubleIndicator");
|
||||
assertNotNull("Ein Pasch sollte angezeigt werden, wenn zwei identische Zahlen geworfen werden", doubleIndicator);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T033: UC-gameplay-06 - Überprüfen, ob der Spieler bei einem Pasch erneut würfeln darf
|
||||
public void testDoubleRoll() {
|
||||
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
|
||||
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
|
||||
|
||||
if (rollDiceButton instanceof Button) {
|
||||
// Simuliert das Würfeln eines Paschs
|
||||
((Button) rollDiceButton).click();
|
||||
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
|
||||
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
|
||||
|
||||
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
|
||||
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
|
||||
|
||||
if (result1 == result2) { // Überprüft, ob ein Pasch geworfen wurde
|
||||
Spatial rollAgainIndicator = app.getGuiNode().getChild("RollAgainIndicator");
|
||||
assertNotNull("Der Spieler sollte bei einem Pasch erneut würfeln dürfen", rollAgainIndicator);
|
||||
}
|
||||
} else {
|
||||
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
// T034: UC-gameplay-06 - Überprüfen, ob der Spieler nach dem dritten Pasch ins Gefängnis muss
|
||||
public void testTripleDoubleGulag() {
|
||||
int doubleCount = 0;
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
|
||||
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
|
||||
|
||||
if (rollDiceButton instanceof Button) {
|
||||
((Button) rollDiceButton).click();
|
||||
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
|
||||
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
|
||||
|
||||
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
|
||||
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
|
||||
|
||||
if (result1 == result2) {
|
||||
doubleCount++;
|
||||
}
|
||||
|
||||
if (doubleCount == 3) {
|
||||
Spatial jailIndicator = app.getGuiNode().getChild("JailIndicator");
|
||||
assertNotNull("Der Spieler sollte nach dem dritten Pasch ins Gefängnis gehen", jailIndicator);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
|
||||
}
|
||||
}
|
||||
|
||||
assertTrue("Der Spieler sollte drei Paschs geworfen haben", doubleCount == 3);
|
||||
}
|
||||
@Test
|
||||
// T035: UC-gameplay-07 - Überprüfen, ob ein Spieler für Steuerfelder korrekt belastet wird
|
||||
public void testTaxFieldCharges() {
|
||||
Game game = new Game();
|
||||
PlayerHandler playerHandler = game.getPlayerHandler();
|
||||
Player activePlayer = playerHandler.getActivePlayer();
|
||||
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
|
||||
|
||||
int initialBalance = activePlayer.getAccountBalance();
|
||||
|
||||
activePlayer.moveToField(game.getGameBoard().getFieldById(4)); // ID 4: Steuerfeld "Diszi"
|
||||
game.getGameBoard().applyFieldEffect(activePlayer);
|
||||
|
||||
int expectedBalance = initialBalance - 200; // Beispielsteuer: 200 €
|
||||
assertEquals("Der Spieler sollte für das Steuerfeld korrekt belastet werden", expectedBalance, activePlayer.getAccountBalance());
|
||||
}
|
||||
|
||||
@Test
|
||||
// T036: UC-gameplay-08 - Überprüfen, ob ein Spieler korrekt ins Gefängnis geschickt wird
|
||||
public void testGoToJailField() {
|
||||
Game game = new Game();
|
||||
PlayerHandler playerHandler = game.getPlayerHandler();
|
||||
Player activePlayer = playerHandler.getActivePlayer();
|
||||
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
|
||||
|
||||
activePlayer.moveToField(game.getGameBoard().getFieldById(30)); // ID 30: Ab ins Gefängnis
|
||||
game.getGameBoard().applyFieldEffect(activePlayer);
|
||||
|
||||
assertEquals("Der Spieler sollte ins Gefängnis geschickt werden", 10, activePlayer.getFieldId()); // ID 10: Gefängnis
|
||||
}
|
||||
|
||||
@Test
|
||||
// T037: UC-gameplay-09 - Überprüfen, ob ein Spieler bei "Frei Parken" keine Gebühren zahlt
|
||||
public void testFreeParking() {
|
||||
Game game = new Game();
|
||||
PlayerHandler playerHandler = game.getPlayerHandler();
|
||||
Player activePlayer = playerHandler.getActivePlayer();
|
||||
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
|
||||
|
||||
int initialBalance = activePlayer.getAccountBalance();
|
||||
|
||||
activePlayer.moveToField(game.getGameBoard().getFieldById(20)); // ID 20: Frei Parken
|
||||
game.getGameBoard().applyFieldEffect(activePlayer);
|
||||
|
||||
assertEquals("Der Spieler sollte bei 'Frei Parken' keine Gebühren zahlen", initialBalance, activePlayer.getAccountBalance());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -120,7 +120,7 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
|
||||
@Override
|
||||
public void connectionAdded(Server server, HostedConnection hostedConnection) {
|
||||
LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
|
||||
logic.addPlayer(new Player(hostedConnection.getId()));
|
||||
logic.addPlayer(hostedConnection.getId());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user