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reworkedGu
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@@ -1,5 +1,6 @@
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plugins {
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id 'buildlogic.jme-application-conventions'
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id 'com.github.johnrengelman.shadow' version '8.1.1'
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}
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description = 'Monopoly Client'
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@@ -26,3 +27,12 @@ application {
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mainClass = 'pp.monopoly.client.MonopolyApp'
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applicationName = 'monopoly'
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}
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shadowJar {
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manifest {
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attributes(
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'Main-Class': 'pp.monopoly.client.MonopolyApp'
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)
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||||
}
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||||
}
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||||
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@@ -0,0 +1,217 @@
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package pp.monopoly.client;
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import com.jme3.app.Application;
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||||
import com.jme3.app.state.AppStateManager;
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||||
import com.jme3.asset.AssetManager;
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||||
import com.jme3.light.AmbientLight;
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||||
import com.jme3.light.DirectionalLight;
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||||
import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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||||
import com.jme3.math.FastMath;
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||||
import com.jme3.math.Quaternion;
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||||
import com.jme3.math.Vector2f;
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||||
import com.jme3.math.Vector3f;
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||||
import com.jme3.renderer.Camera;
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||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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||||
import com.jme3.scene.Geometry;
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||||
import com.jme3.scene.Node;
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||||
import com.jme3.scene.Spatial;
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||||
import com.jme3.scene.shape.Box;
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||||
import com.jme3.shadow.DirectionalLightShadowRenderer;
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||||
import com.jme3.shadow.EdgeFilteringMode;
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||||
import com.jme3.texture.Texture;
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import com.jme3.util.SkyFactory;
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import com.jme3.util.TangentBinormalGenerator;
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import pp.monopoly.model.Board;
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import pp.monopoly.client.gui.BobTheBuilder;
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import pp.monopoly.client.gui.Toolbar;
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import static pp.util.FloatMath.PI;
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import static pp.util.FloatMath.TWO_PI;
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import static pp.util.FloatMath.cos;
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import static pp.util.FloatMath.sin;
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import static pp.util.FloatMath.sqrt;
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/**
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* Manages the rendering and visual aspects of the sea and sky in the Battleship game.
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* This state is responsible for setting up and updating the sea, sky, and lighting
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* conditions, and controls the camera to create a dynamic view of the game environment.
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*/
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public class BoardAppState extends MonopolyAppState {
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/**
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* The path to the unshaded texture material.
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*/
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private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
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/**
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* The path to the sea texture material.
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*/
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private static final String BoardTexture = "Pictures/board2.png"; //NON-NLS
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/**
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* The root node for all visual elements in this state.
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*/
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private final Node viewNode = new Node("view"); //NON-NLS
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/**
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* The node containing the scene elements, such as the sea surface.
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*/
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||||
private final Node sceneNode = new Node("scene"); //NON-NLS
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/**
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* Synchronizes the buildings's visual representation with the game logic.
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*/
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private BobTheBuilder bobTheBuilder;
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/**
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* The pop-up manager for displaying messages and notifications.
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||||
*/
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||||
private PopUpManager popUpManager;;
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||||
/**
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||||
* Initializes the state by setting up the sky, lights, and other visual components.
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||||
* This method is called when the state is first attached to the state manager.
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||||
*
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||||
* @param stateManager the state manager
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||||
* @param application the application
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||||
*/
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||||
@Override
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||||
public void initialize(AppStateManager stateManager, Application application) {
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super.initialize(stateManager, application);
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||||
popUpManager = new PopUpManager(getApp());
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viewNode.attachChild(sceneNode);
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||||
setupLights();
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setupSky();
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||||
}
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||||
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||||
/**
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* Enables the sea and sky state, setting up the scene and registering any necessary listeners.
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||||
* This method is called when the state is set to active.
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||||
*/
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||||
@Override
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||||
protected void enableState() {
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getApp().getRootNode().detachAllChildren();
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getApp().getGuiNode().detachAllChildren();
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new Toolbar(getApp()).open();
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sceneNode.detachAllChildren();
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setupScene();
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if (bobTheBuilder == null) {
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bobTheBuilder = new BobTheBuilder(getApp(), getApp().getRootNode());
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System.out.println("LISTENER IS REGISTEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD");
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getGameLogic().addListener(bobTheBuilder);
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}
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getApp().getRootNode().attachChild(viewNode);
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}
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//TODO remove this only for camera testing
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private static final float ABOVE_SEA_LEVEL = 10f;
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private static final float INCLINATION = 2.5f;
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private float cameraAngle;
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/**
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* Adjusts the camera position and orientation to create a circular motion around
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||||
* the center of the map. This provides a dynamic view of the sea and surrounding environment.
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||||
*/
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||||
private void adjustCamera() {
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final Board board = getGameLogic().getBoard();
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final float mx = 0.5f * board.getWidth();
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final float my = 0.5f * board.getHeight();
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||||
final float radius = 2f * sqrt(mx * mx + my + my);
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||||
final float cos = radius * cos(cameraAngle);
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||||
final float sin = radius * sin(cameraAngle);
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||||
final float x = mx - cos;
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||||
final float y = my - sin;
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final Camera camera = getApp().getCamera();
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camera.setLocation(new Vector3f(x, ABOVE_SEA_LEVEL, y));
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camera.lookAt(new Vector3f(0,0, 0),
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||||
Vector3f.UNIT_Y);
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||||
camera.update();
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||||
}
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||||
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||||
/**
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||||
* Disables the sea and sky state, removing visual elements from the scene and unregistering listeners.
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||||
* This method is called when the state is set to inactive.
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||||
*/
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||||
@Override
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||||
protected void disableState() {
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getApp().getRootNode().detachChild(viewNode);
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||||
if (bobTheBuilder != null) {
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||||
getGameLogic().removeListener(bobTheBuilder);
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||||
bobTheBuilder = null;
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||||
}
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||||
}
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||||
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||||
/**
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||||
* Updates the state each frame, moving the camera to simulate it circling around the map.
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||||
*
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||||
* @param tpf the time per frame (seconds)
|
||||
*/
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||||
@Override
|
||||
public void update(float tpf) {
|
||||
super.update(tpf);
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||||
//TODO remove this only for camera testing
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||||
cameraAngle += TWO_PI * 0.05f * tpf;
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||||
adjustCamera();
|
||||
}
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||||
|
||||
/**
|
||||
* Sets up the lighting for the scene, including directional and ambient lights.
|
||||
* Also configures shadows to enhance the visual depth of the scene.
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||||
*/
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||||
private void setupLights() {
|
||||
final AssetManager assetManager = getApp().getAssetManager();
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||||
final DirectionalLightShadowRenderer shRend = new DirectionalLightShadowRenderer(assetManager, 2048, 3);
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||||
shRend.setLambda(0.55f);
|
||||
shRend.setShadowIntensity(0.6f);
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||||
shRend.setEdgeFilteringMode(EdgeFilteringMode.Bilinear);
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||||
getApp().getViewPort().addProcessor(shRend);
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||||
|
||||
final DirectionalLight sun = new DirectionalLight();
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||||
sun.setDirection(new Vector3f(-1f, -0.7f, -1f).normalizeLocal());
|
||||
viewNode.addLight(sun);
|
||||
shRend.setLight(sun);
|
||||
|
||||
final AmbientLight ambientLight = new AmbientLight(new ColorRGBA(1f, 1f, 1f, 1f));
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||||
viewNode.addLight(ambientLight);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the sky in the scene using a skybox with textures for all six directions.
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||||
* This creates a realistic and immersive environment for the sea.
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||||
*/
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||||
private void setupSky() {
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final AssetManager assetManager = getApp().getAssetManager();
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final Texture west = assetManager.loadTexture("Pictures/Backdrop/left.jpg"); //NON-NLS
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final Texture east = assetManager.loadTexture("Pictures/Backdrop/right.jpg"); //NON-NLS
|
||||
final Texture north = assetManager.loadTexture("Pictures/Backdrop/front.jpg"); //NON-NLS
|
||||
final Texture south = assetManager.loadTexture("Pictures/Backdrop/back.jpg"); //NON-NLS
|
||||
final Texture up = assetManager.loadTexture("Pictures/Backdrop/up.jpg"); //NON-NLS
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||||
final Texture down = assetManager.loadTexture("Pictures/Backdrop/down.jpg"); //NON-NLS
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||||
final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
|
||||
// sky.rotate(0, PI, 0);
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||||
viewNode.attachChild(sky);
|
||||
}
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||||
|
||||
/**
|
||||
* Sets up the sea surface in the scene. This includes creating the sea mesh,
|
||||
* applying textures, and enabling shadows.
|
||||
*/
|
||||
private void setupScene() {
|
||||
final Board board = getGameLogic().getBoard();
|
||||
final float x = board.getWidth();
|
||||
final float y = board.getHeight();
|
||||
final Box seaMesh = new Box(y, 0.1f, x);
|
||||
final Geometry seaGeo = new Geometry("sea", seaMesh); //NONs-NLS
|
||||
seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0));
|
||||
Quaternion rotation = new com.jme3.math.Quaternion();
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
|
||||
seaGeo.setLocalRotation(rotation);
|
||||
final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png");
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||||
seaMat.setTexture("DiffuseMap", texture);
|
||||
seaGeo.setMaterial(seaMat);
|
||||
seaGeo.setShadowMode(ShadowMode.CastAndReceive);
|
||||
TangentBinormalGenerator.generate(seaGeo);
|
||||
sceneNode.attachChild(seaGeo);
|
||||
}
|
||||
}
|
@@ -8,14 +8,13 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.util.List;
|
||||
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.system.AppSettings;
|
||||
|
||||
import pp.monopoly.client.gui.TestWorld;
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
/**
|
||||
* Represents the state responsible for managing the battle interface within the Battleship game.
|
||||
@@ -24,8 +23,6 @@ import pp.monopoly.game.server.Player;
|
||||
*/
|
||||
public class GameAppState extends MonopolyAppState {
|
||||
private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName());
|
||||
private static final float DEPTH = 0f;
|
||||
private static final float GAP = 20f;
|
||||
|
||||
/**
|
||||
* A listener for handling click events in the battle interface.
|
||||
@@ -49,9 +46,9 @@ public class GameAppState extends MonopolyAppState {
|
||||
*/
|
||||
@Override
|
||||
protected void enableState() {
|
||||
LOGGER.log(Level.DEBUG, "Enabling game state");
|
||||
battleNode.detachAllChildren();
|
||||
initializeGuiComponents();
|
||||
layoutGuiComponents();
|
||||
addGuiComponents();
|
||||
getApp().getGuiNode().attachChild(battleNode);
|
||||
}
|
||||
@@ -85,16 +82,6 @@ public class GameAppState extends MonopolyAppState {
|
||||
private void addGuiComponents() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Lays out the GUI components within the window, positioning them appropriately.
|
||||
* The opponent's map view is positioned based on the window's dimensions and a specified gap.
|
||||
*/
|
||||
private void layoutGuiComponents() {
|
||||
final AppSettings s = getApp().getContext().getSettings();
|
||||
final float windowWidth = s.getWidth();
|
||||
final float windowHeight = s.getHeight();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles click events in the battle interface. If the event indicates a click (not a release),
|
||||
* it translates the cursor position to the model's coordinate system and triggers the game logic
|
||||
@@ -107,7 +94,6 @@ public class GameAppState extends MonopolyAppState {
|
||||
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
// testWorld.update(tpf);
|
||||
super.update(tpf);
|
||||
}
|
||||
}
|
||||
|
@@ -15,49 +15,34 @@ import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
|
||||
/**
|
||||
* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
|
||||
* Handles the background and secondary music in the game.
|
||||
* Allows playing, stopping, and toggling between background music and a secondary track.
|
||||
*/
|
||||
public class GameMusic extends AbstractAppState{
|
||||
public class GameMusic extends AbstractAppState {
|
||||
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
|
||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||
private static final String VOLUME_PREF = "volume"; //NON-NLS
|
||||
private static final String ENABLED_PREF = "enabled"; // NON-NLS
|
||||
private static final String VOLUME_PREF = "volume"; // NON-NLS
|
||||
|
||||
private AudioNode music;
|
||||
private AudioNode mainMusic;
|
||||
private AudioNode secondaryMusic;
|
||||
private boolean isMainMusicPlaying = false;
|
||||
private boolean isSecondaryMusicPlaying = false;
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return {@code true} if sound is enabled, {@code false} otherwise.
|
||||
*/
|
||||
public static boolean enabledInPreferences() {
|
||||
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return float to which the volume is set
|
||||
*/
|
||||
public static float volumeInPreferences() {
|
||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the sound effects for the game.
|
||||
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
|
||||
* Initializes the GameMusic app state and loads the background music.
|
||||
*
|
||||
* @param stateManager The state manager
|
||||
* @param app The application
|
||||
* @param app The application instance
|
||||
*/
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application app) {
|
||||
super.initialize(stateManager, app);
|
||||
music = loadSound(app, "Sound/background.ogg");
|
||||
mainMusic = loadSound(app, "Sound/background.ogg");
|
||||
secondaryMusic = loadSound(app, "Sound/ChooseYourCharakter.ogg");
|
||||
setVolume(volumeInPreferences());
|
||||
music.setLooping(true);
|
||||
if (isEnabled() && music != null) {
|
||||
music.play();
|
||||
if (isEnabled()) {
|
||||
playMainMusic();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,7 +56,7 @@ public class GameMusic extends AbstractAppState{
|
||||
private AudioNode loadSound(Application app, String name) {
|
||||
try {
|
||||
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
|
||||
sound.setLooping(false);
|
||||
sound.setLooping(true);
|
||||
sound.setPositional(false);
|
||||
return sound;
|
||||
}
|
||||
@@ -82,41 +67,129 @@ public class GameMusic extends AbstractAppState{
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled state of this AppState.
|
||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
||||
* Plays the main music.
|
||||
*/
|
||||
private void playMainMusic() {
|
||||
if (!isEnabled()) {
|
||||
return; // Sound is disabled
|
||||
}
|
||||
if (mainMusic != null && !isMainMusicPlaying) {
|
||||
mainMusic.play();
|
||||
isMainMusicPlaying = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the main music.
|
||||
*/
|
||||
private void stopMainMusic() {
|
||||
if (mainMusic != null && isMainMusicPlaying) {
|
||||
mainMusic.stop();
|
||||
isMainMusicPlaying = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the secondary music and stops the main music.
|
||||
*
|
||||
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
|
||||
* @param app The application instance
|
||||
* @param secondaryMusicFile The file path of the secondary audio file
|
||||
*/
|
||||
private void playSecondaryMusic() {
|
||||
if(!isEnabled()) {
|
||||
return;
|
||||
}
|
||||
if (isSecondaryMusicPlaying) {
|
||||
return; // Secondary music is already playing
|
||||
}
|
||||
|
||||
stopMainMusic();
|
||||
|
||||
if (secondaryMusic != null) {
|
||||
secondaryMusic.setVolume(volumeInPreferences());
|
||||
secondaryMusic.play();
|
||||
isSecondaryMusicPlaying = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the secondary music.
|
||||
*/
|
||||
private void stopSecondaryMusic() {
|
||||
if (secondaryMusic != null && isSecondaryMusicPlaying) {
|
||||
secondaryMusic.stop();
|
||||
isSecondaryMusicPlaying = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles between the background music and the secondary track.
|
||||
* If the secondary track is playing, it stops and resumes the background music.
|
||||
* If the background music is playing, it pauses and plays the secondary track.
|
||||
*
|
||||
* @param app The application instance
|
||||
* @param secondaryMusicFile The file path of the secondary audio file
|
||||
*/
|
||||
public void toggleMusic() {
|
||||
if(!isEnabled()) {
|
||||
return;
|
||||
}
|
||||
if (isSecondaryMusicPlaying) {
|
||||
stopSecondaryMusic();
|
||||
playMainMusic();
|
||||
} else {
|
||||
playSecondaryMusic();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the audio volume for both the main and secondary tracks.
|
||||
*
|
||||
* @param vol The volume level (0.0f to 1.0f)
|
||||
*/
|
||||
public void setVolume(float vol) {
|
||||
if (mainMusic != null) mainMusic.setVolume(vol);
|
||||
if (secondaryMusic != null) secondaryMusic.setVolume(vol);
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* Enables or disables the sound system.
|
||||
* When disabled, all music stops.
|
||||
*
|
||||
* @param enabled {@code true} to enable, {@code false} to disable
|
||||
*/
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
|
||||
if (music != null) {
|
||||
if (enabled) {
|
||||
music.play();
|
||||
} else {
|
||||
music.stop();
|
||||
}
|
||||
if (enabled) {
|
||||
playMainMusic();
|
||||
} else {
|
||||
stopMainMusic();
|
||||
stopSecondaryMusic();
|
||||
}
|
||||
|
||||
|
||||
super.setEnabled(enabled);
|
||||
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
|
||||
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); // NON-NLS
|
||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the game sound on or off.
|
||||
* Retrieves the current sound volume preference.
|
||||
*
|
||||
* @return The volume level (0.0f to 1.0f)
|
||||
*/
|
||||
public void toggleSound() {
|
||||
setEnabled(!isEnabled());
|
||||
public static float volumeInPreferences() {
|
||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the volume of music
|
||||
* @param vol the volume to which the music should be set
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return {@code true} if sound is enabled, {@code false} otherwise
|
||||
*/
|
||||
public void setVolume(float vol){
|
||||
music.setVolume(vol);
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||
public static boolean enabledInPreferences() {
|
||||
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
||||
}
|
||||
}
|
||||
|
@@ -27,9 +27,25 @@ import static pp.util.PreferencesUtils.getPreferences;
|
||||
* An application state that plays sounds.
|
||||
*/
|
||||
public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
|
||||
/**
|
||||
* Logger instance for logging messages related to GameSound.
|
||||
*/
|
||||
private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
|
||||
|
||||
/**
|
||||
* Preferences instance for managing GameSound-related settings.
|
||||
*/
|
||||
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
|
||||
|
||||
/**
|
||||
* Preference key for enabling or disabling GameSound.
|
||||
*/
|
||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||
|
||||
/**
|
||||
* Preference key for storing the volume level of GameSound.
|
||||
*/
|
||||
private static final String VOLUME_PREF = "volume"; //NON-NLS
|
||||
|
||||
private AudioNode passStartSound;
|
||||
@@ -223,6 +239,11 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides {@link SoundEvent#notifyListener(GameEventListener)}
|
||||
* @param event the received event
|
||||
*/
|
||||
|
||||
@Override
|
||||
public void receivedEvent(SoundEvent event) {
|
||||
switch (event.sound()) {
|
||||
|
@@ -30,25 +30,23 @@ import com.jme3.system.AppSettings;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import com.simsilica.lemur.style.BaseStyles;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.DialogManager;
|
||||
import pp.graphics.Draw;
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.client.gui.StartMenu;
|
||||
import pp.monopoly.client.gui.TestWorld;
|
||||
import pp.monopoly.client.gui.popups.*;
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
import pp.monopoly.game.client.MonopolyClient;
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.message.client.NotificationAnswer;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* The main class for the Battleship client application.
|
||||
* The main class for the Monopoly client application.
|
||||
* It manages the initialization, input setup, GUI setup, and game states for the client.
|
||||
*/
|
||||
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
|
||||
@@ -123,22 +121,10 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
*/
|
||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
|
||||
|
||||
//TODO temp for testing
|
||||
private EventCardPopup eventCard;
|
||||
private BuildingPropertyCard buildingProperty;
|
||||
private FoodFieldCard foodField;
|
||||
private GateFieldCard gateField;
|
||||
private LooserPopUp looserpopup;
|
||||
private Bankrupt bankrupt;
|
||||
private TimeOut timeOut;
|
||||
private SellHouse sellHouse;
|
||||
private BuyHouse buyHouse;
|
||||
private TakeMortage takeMortage;
|
||||
private RepayMortage repayMortage;
|
||||
|
||||
private boolean isBuyCardPopupOpen = false;
|
||||
private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
|
||||
private TestWorld testWorld;
|
||||
/**
|
||||
* Listener for handeling Demo Mode (Minas mode)
|
||||
*/
|
||||
private final ActionListener f8Listener = (name, isPressed, tpf) -> handleF8(isPressed);
|
||||
|
||||
static {
|
||||
// Configure logging
|
||||
@@ -153,7 +139,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the Battleship application.
|
||||
* Starts the Monopoly application.
|
||||
*
|
||||
* @param args Command-line arguments for launching the application.
|
||||
*/
|
||||
@@ -220,9 +206,9 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current configuration settings for the Battleship client.
|
||||
* Returns the current configuration settings for the Monopoly client.
|
||||
*
|
||||
* @return The {@link BattleshipClientConfig} instance. //TODO Fehler im Kommentar
|
||||
* @return The {@link pp.monopoly.game.client.MonopolyClientConfig} instance.
|
||||
*/
|
||||
@Override
|
||||
public MonopolyAppConfig getConfig() {
|
||||
@@ -267,20 +253,20 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
inputManager.setCursorVisible(false);
|
||||
inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||
inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
||||
inputManager.addMapping("F8", new KeyTrigger(KeyInput.KEY_F8));
|
||||
inputManager.addListener(f8Listener, "F8");
|
||||
inputManager.addListener(escapeListener, ESC);
|
||||
|
||||
//TODO tmp for testing
|
||||
inputManager.addMapping("B", new KeyTrigger(KeyInput.KEY_B));
|
||||
inputManager.addListener(BListener, "B");
|
||||
inputManager.addMapping("T", new KeyTrigger(KeyInput.KEY_T));
|
||||
|
||||
}
|
||||
|
||||
//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
|
||||
private void handleB(boolean isPressed) {
|
||||
/**
|
||||
* Handles the action on alt m for demo mode
|
||||
* @param isPressed {@code true} is alt + m is pressed, {@code false} otherwise
|
||||
*/
|
||||
private void handleF8(boolean isPressed) {
|
||||
if (isPressed) {
|
||||
Dialog tmp = new GulagInfo(this, 3);
|
||||
tmp.open();
|
||||
LOGGER.log(Level.INFO, "F detected."); // Debug logging
|
||||
getGameLogic().send(new NotificationAnswer("hack"));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -299,7 +285,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
|
||||
attachGameSound();
|
||||
attachGameMusic();
|
||||
stateManager.attach(new GameAppState());
|
||||
stateManager.attach(new BoardAppState());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -333,11 +319,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
dialogManager.update(tpf);
|
||||
logic.update(tpf);
|
||||
stateManager.update(tpf);
|
||||
|
||||
// //TODO testing replace later
|
||||
// if (testWorld != null) {
|
||||
// testWorld.update(tpf);
|
||||
// }
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -424,7 +405,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ClientStateEvent event) {
|
||||
stateManager.getState(GameAppState.class).setEnabled(true);
|
||||
stateManager.getState(BoardAppState.class).setEnabled(logic.isTurn());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -482,10 +463,24 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Disconnects the current server connection.
|
||||
*
|
||||
* This method delegates the disconnection operation to the `disconnect` method of the
|
||||
* `serverConnection` object.
|
||||
*
|
||||
*/
|
||||
public void disconnect() {
|
||||
serverConnection.disconnect();
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the unique identifier associated with the server connection.
|
||||
*
|
||||
* Checks if a Server is connected and returns 0 if there is no connection
|
||||
*
|
||||
* @return the ID of the connected Server instance.
|
||||
*/
|
||||
public int getId() {
|
||||
if (serverConnection != null && serverConnection instanceof NetworkSupport) return ((NetworkSupport) serverConnection).getId();
|
||||
return 0;
|
||||
|
@@ -25,7 +25,7 @@ import java.lang.System.Logger.Level;
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
/**
|
||||
* Manages the network connection for the Battleship application.
|
||||
* Manages the network connection for the Monopoly application.
|
||||
* Handles connecting to and disconnecting from the server, and sending messages.
|
||||
*/
|
||||
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
|
||||
@@ -34,9 +34,9 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
private Client client;
|
||||
|
||||
/**
|
||||
* Constructs a NetworkSupport instance for the given Battleship application.
|
||||
* Constructs a NetworkSupport instance for the given Monopoly application.
|
||||
*
|
||||
* @param app The Battleship application instance.
|
||||
* @param app The Monopoly application instance.
|
||||
*/
|
||||
public NetworkSupport(MonopolyApp app) {
|
||||
this.app = app;
|
||||
@@ -44,6 +44,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
|
||||
/**
|
||||
* Return the client connections Id
|
||||
*
|
||||
* @return the client id
|
||||
*/
|
||||
public int getId() {
|
||||
@@ -52,9 +53,9 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Battleship application instance.
|
||||
* Returns the Monopoly application instance.
|
||||
*
|
||||
* @return Battleship application instance
|
||||
* @return Monopoly application instance
|
||||
*/
|
||||
public MonopolyApp getApp() {
|
||||
return app;
|
||||
|
@@ -0,0 +1,97 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.util.Timer;
|
||||
import java.util.TimerTask;
|
||||
|
||||
import pp.monopoly.client.gui.popups.AcceptTrade;
|
||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
|
||||
import pp.monopoly.client.gui.popups.ConfirmTrade;
|
||||
import pp.monopoly.client.gui.popups.EventCardPopup;
|
||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
|
||||
import pp.monopoly.client.gui.popups.GateFieldCard;
|
||||
import pp.monopoly.client.gui.popups.Gulag;
|
||||
import pp.monopoly.client.gui.popups.GulagInfo;
|
||||
import pp.monopoly.client.gui.popups.LooserPopUp;
|
||||
import pp.monopoly.client.gui.popups.NoMoneyWarning;
|
||||
import pp.monopoly.client.gui.popups.ReceivedRent;
|
||||
import pp.monopoly.client.gui.popups.RejectTrade;
|
||||
import pp.monopoly.client.gui.popups.Rent;
|
||||
import pp.monopoly.client.gui.popups.TimeOut;
|
||||
import pp.monopoly.client.gui.popups.WinnerPopUp;
|
||||
import pp.monopoly.message.server.NotificationMessage;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.notification.EventCardEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.PopUpEvent;
|
||||
|
||||
public class PopUpManager implements GameEventListener {
|
||||
|
||||
private final MonopolyApp app;
|
||||
|
||||
public PopUpManager(MonopolyApp app) {
|
||||
this.app = app;
|
||||
app.getGameLogic().addListener(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(PopUpEvent event) {
|
||||
if (event.msg().equals("Buy")) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> {
|
||||
int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
|
||||
|
||||
if (fieldObject instanceof BuildingProperty) {
|
||||
new BuildingPropertyCard(app).open();
|
||||
} else if (fieldObject instanceof GateField) {
|
||||
new GateFieldCard(app).open();
|
||||
} else if (fieldObject instanceof FoodField) {
|
||||
new FoodFieldCard(app).open();
|
||||
}
|
||||
});
|
||||
}
|
||||
}, 2500);
|
||||
} else if (event.msg().equals("Winner")) {
|
||||
new WinnerPopUp(app).open();
|
||||
} else if (event.msg().equals("Looser")) {
|
||||
new LooserPopUp(app).open();
|
||||
} else if (event.msg().equals("timeout")) {
|
||||
new TimeOut(app).open();
|
||||
} else if (event.msg().equals("tradeRequest")) {
|
||||
new ConfirmTrade(app).open();
|
||||
} else if (event.msg().equals("goingToJail")) {
|
||||
new Gulag(app).open();
|
||||
} else if (event.msg().equals("NoMoneyWarning")) {
|
||||
new NoMoneyWarning(app).open();
|
||||
} else if(event.msg().equals("rent")) {
|
||||
new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||
} else if (event.msg().equals("jailtryagain")) {
|
||||
new GulagInfo(app, 1).open();
|
||||
} else if (event.msg().equals("jailpay")) {
|
||||
new GulagInfo(app, 3).open();
|
||||
} else if (event.msg().equals("tradepos")) {
|
||||
new AcceptTrade(app, (TradeReply) event.message()).open();
|
||||
} else if (event.msg().equals("tradeneg")) {
|
||||
new RejectTrade(app, (TradeReply) event.message()).open();
|
||||
} else if (event.msg().equals("ReceivedRent")) {
|
||||
new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(EventCardEvent event) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> new EventCardPopup(app, event.description()).open());
|
||||
}
|
||||
}, 2500);
|
||||
}
|
||||
}
|
@@ -1,74 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.model.Visitor;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
import pp.monopoly.notification.ItemRemovedEvent;
|
||||
import pp.view.ModelViewSynchronizer;
|
||||
|
||||
/**
|
||||
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
|
||||
* This class handles the addition and removal of items from the map, ensuring that changes in the model
|
||||
* are accurately reflected in the view.
|
||||
*/
|
||||
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
|
||||
protected final Board board;
|
||||
|
||||
/**
|
||||
* Constructs a new BoardSynchronizer.
|
||||
*
|
||||
* @param board the game board to synchronize
|
||||
* @param root the root node to which the view representations of the board items are attached
|
||||
*/
|
||||
protected BoardSynchronizer(Board board, Node root) {
|
||||
super(root);
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Translates a model item into its corresponding visual representation.
|
||||
*
|
||||
* @param item the item from the model to be translated
|
||||
* @return the visual representation of the item as a {@link Spatial}
|
||||
*/
|
||||
@Override
|
||||
protected Spatial translate(Item item) {
|
||||
return item.accept(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the existing items from the board to the view during initialization.
|
||||
*/
|
||||
protected void addExisting() {
|
||||
board.getItems().forEach(this::add);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is removed from the board.
|
||||
*
|
||||
* @param event the event indicating that an item has been removed from the board
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemRemovedEvent event) {
|
||||
if (board == event.getBoard()) {
|
||||
delete(event.getItem());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is added to the board.
|
||||
*
|
||||
* @param event the event indicating that an item has been added to the board
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemAddedEvent event) {
|
||||
if (board == event.getBoard()) {
|
||||
add(event.getItem());
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,159 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import static com.jme3.material.Materials.LIGHTING;
|
||||
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.Hotel;
|
||||
import pp.monopoly.model.House;
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
public class BobTheBuilder extends GameBoardSynchronizer {
|
||||
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String FIGURE = "figure"; //NON-NLS
|
||||
private static final String HOUSE = "house"; //NON-NLS
|
||||
private static final String HOTEL = "hotel"; //NON-NLS
|
||||
|
||||
private final MonopolyApp app;
|
||||
|
||||
public BobTheBuilder(MonopolyApp app, Node root) {
|
||||
super(app.getGameLogic().getBoard(), root);
|
||||
this.app = app;
|
||||
addExisting();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Spatial visit(Figure figure) {
|
||||
final Node node = new Node(FIGURE);
|
||||
node.attachChild(createFigure(figure));
|
||||
|
||||
// Setze die Position basierend auf der Feld-ID
|
||||
node.setLocalTranslation(figure.getPos());
|
||||
|
||||
// Setze die Rotation basierend auf der Feld-ID
|
||||
node.setLocalRotation(figure.getRot().toQuaternion());
|
||||
// node.addControl(new FigureControl(figure));
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Spatial visit(Hotel hotel) {
|
||||
final Node node = new Node(HOTEL);
|
||||
node.attachChild(createHotel(hotel));
|
||||
|
||||
// Setze die Position basierend auf der Feld-ID
|
||||
node.setLocalTranslation(hotel.getPos());
|
||||
|
||||
// Setze die Rotation basierend auf der Feld-ID
|
||||
node.setLocalRotation(hotel.getRot().toQuaternion());
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Spatial visit(House house) {
|
||||
final Node node = new Node(HOUSE);
|
||||
node.attachChild(createHouse(house));
|
||||
|
||||
// Setze die Position basierend auf der Feld-ID
|
||||
node.setLocalTranslation(house.getPos());
|
||||
|
||||
// Setze die Rotation basierend auf der Feld-ID
|
||||
node.setLocalRotation(house.getAlignment());
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
private Spatial createFigure(Figure figure) {
|
||||
// Lade das Modell
|
||||
Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o");
|
||||
|
||||
// Skaliere und positioniere das Modell
|
||||
model.scale(0.5f);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
private Spatial createHotel(Hotel hotel) {
|
||||
Spatial model = app.getAssetManager().loadModel("models/Hotel/Hotel.j3o");
|
||||
model.scale(0.2f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
return model;
|
||||
}
|
||||
|
||||
|
||||
private Spatial createHouse(House house) {
|
||||
Spatial model = app.getAssetManager().loadModel("models/Haus/"+house.getStage()+"Haus.j3o");
|
||||
model.scale(0.5f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a simple box to represent a battleship that is not of the "King George V" type.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the geometry representing the battleship as a box
|
||||
*/
|
||||
private Spatial createBox(Item item) {
|
||||
final Box box = new Box(3,
|
||||
3f,
|
||||
3);
|
||||
final Geometry geometry = new Geometry(FIGURE, box);
|
||||
geometry.setMaterial(createColoredMaterial(ColorRGBA.Blue));
|
||||
geometry.setShadowMode(ShadowMode.CastAndReceive);
|
||||
geometry.setLocalTranslation(0, 2, 0);
|
||||
|
||||
return geometry;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@link Material} with the specified color.
|
||||
* If the color includes transparency (i.e., alpha value less than 1),
|
||||
* the material's render state is set to use alpha blending, allowing for
|
||||
* semi-transparent rendering.
|
||||
*
|
||||
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
|
||||
* of the color is less than 1, the material will support transparency.
|
||||
* @return a {@link Material} instance configured with the specified color and,
|
||||
* if necessary, alpha blending enabled.
|
||||
*/
|
||||
private Material createColoredMaterial(ColorRGBA color) {
|
||||
final Material material = new Material(app.getAssetManager(), UNSHADED);
|
||||
if (color.getAlpha() < 1f)
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
material.setColor(COLOR, color);
|
||||
return material;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
board.removePlayers();
|
||||
|
||||
//TODO transition animation
|
||||
for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
|
||||
board.add(player.getFigure());
|
||||
}
|
||||
for (Item item : board.getItems().stream().filter(p -> p instanceof Figure).collect(Collectors.toList())) {
|
||||
add(item);
|
||||
}
|
||||
}
|
||||
}
|
@@ -18,18 +18,46 @@ import pp.monopoly.client.gui.popups.SellHouse;
|
||||
import pp.monopoly.client.gui.popups.TakeMortage;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Represents the building administration menu in the Monopoly application.
|
||||
* <p>
|
||||
* Provides options to manage properties, including building houses, demolishing houses,
|
||||
* taking mortgages, repaying mortgages, and viewing an overview of owned properties.
|
||||
* </p>
|
||||
*/
|
||||
public class BuildingAdminMenu extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the menu's UI components. */
|
||||
private final Container mainContainer;
|
||||
|
||||
/** Background geometry for the menu. */
|
||||
private Geometry background;
|
||||
|
||||
/** Button to navigate back to the previous menu. */
|
||||
private final Button backButton = new Button("Zurück");
|
||||
|
||||
/** Button to build houses on properties. */
|
||||
private final Button buildButton = new Button("Bauen");
|
||||
|
||||
/** Button to demolish houses on properties. */
|
||||
private final Button demolishButton = new Button("Abriss");
|
||||
|
||||
/** Button to take out a mortgage on properties. */
|
||||
private final Button takeMortgageButton = new Button("Hypothek aufnehmen");
|
||||
|
||||
/** Button to repay a mortgage on properties. */
|
||||
private final Button payMortgageButton = new Button("Hypothek bezahlen");
|
||||
|
||||
/** Button to open the property overview menu. */
|
||||
private final Button overviewButton = new Button("Übersicht");
|
||||
|
||||
/**
|
||||
* Constructs the building administration menu.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public BuildingAdminMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
@@ -163,6 +191,9 @@ public class BuildingAdminMenu extends Dialog {
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the building administration menu and detaches its elements from the GUI.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
@@ -170,11 +201,19 @@ public class BuildingAdminMenu extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Periodic updates for the menu, if required.
|
||||
*
|
||||
* @param delta Time since the last update in seconds.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
// Periodic updates if necessary
|
||||
|
@@ -4,20 +4,16 @@ import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
|
||||
/**
|
||||
* Steuert die Kamerabewegung in der Szene.
|
||||
* Controls the movement of the camera within the scene.
|
||||
*/
|
||||
public class CameraController {
|
||||
private final Camera camera;
|
||||
private final float height = 25; // Höhe der Kamera über dem Spielfeld // Aktueller Winkel in der Kreisbewegung
|
||||
private final float height = 25; // Height of the camera above the game board
|
||||
|
||||
/**
|
||||
* Konstruktor für den CameraController.
|
||||
* Constructor for the CameraController.
|
||||
*
|
||||
* @param camera Die Kamera, die gesteuert werden soll
|
||||
* @param center Der Mittelpunkt der Kreisbewegung (Fokuspunkt)
|
||||
* @param radius Der Radius der Kreisbewegung
|
||||
* @param height Die Höhe der Kamera über dem Fokuspunkt
|
||||
* @param speed Die Geschwindigkeit der Kamerabewegung
|
||||
* @param camera The camera to be controlled
|
||||
*/
|
||||
public CameraController(Camera camera) {
|
||||
this.camera = camera;
|
||||
@@ -26,27 +22,45 @@ public class CameraController {
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert die Kameraposition und -ausrichtung.
|
||||
* Updates the camera's position and orientation.
|
||||
*
|
||||
* @param tpf Zeit pro Frame
|
||||
* @param tpf Time per frame
|
||||
*/
|
||||
public void update(float tpf) {
|
||||
camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the camera's position based on the field ID.
|
||||
*
|
||||
* @param fieldID The ID of the field to which the camera should move
|
||||
*/
|
||||
public void setPosition(int fieldID) {
|
||||
camera.setLocation(fieldIdToVector(fieldID));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the camera's position using specific coordinates.
|
||||
*
|
||||
* @param x The X-coordinate of the new camera position
|
||||
* @param y The Y-coordinate of the new camera position
|
||||
*/
|
||||
public void setPosition(float x, float y) {
|
||||
camera.setLocation(new Vector3f(x,height,y));
|
||||
camera.setLocation(new Vector3f(x, height, y));
|
||||
}
|
||||
|
||||
/**
|
||||
* Maps a field ID to its corresponding position in the game world.
|
||||
*
|
||||
* @param fieldID The ID of the field
|
||||
* @return The position of the field as a {@link Vector3f}
|
||||
* @throws IllegalArgumentException If the field ID is invalid
|
||||
*/
|
||||
private Vector3f fieldIdToVector(int fieldID) {
|
||||
if (fieldID <= 10) return new Vector3f(30,height,0);
|
||||
if (fieldID <= 10) return new Vector3f(30, height, 0);
|
||||
if (fieldID <= 20) return new Vector3f(0, height, 30);
|
||||
if (fieldID <= 30) return new Vector3f(-30, height, 0);
|
||||
if (fieldID <= 40) return new Vector3f(0, height, -30);
|
||||
else throw new IllegalArgumentException();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,60 @@
|
||||
//package pp.monopoly.client.gui;
|
||||
//
|
||||
//import com.jme3.input.InputManager;
|
||||
//import com.jme3.input.KeyInput;
|
||||
//import com.jme3.input.controls.ActionListener;
|
||||
//import com.jme3.input.controls.KeyTrigger;
|
||||
//
|
||||
///**
|
||||
// * Handhabt die Eingaben für die Kamera.
|
||||
// */
|
||||
//public class CameraInputHandler {
|
||||
//
|
||||
// private CameraController cameraController; // Kamera-Controller
|
||||
//
|
||||
// /**
|
||||
// * Konstruktor für den CameraInputHandler.
|
||||
// *
|
||||
// * @param cameraController Der Kamera-Controller, der gesteuert werden soll.
|
||||
// * @param inputManager Der InputManager, um Eingaben zu registrieren.
|
||||
// */
|
||||
// public CameraInputHandler(CameraController cameraController, InputManager inputManager) {
|
||||
// if (cameraController == null || inputManager == null) {
|
||||
// throw new IllegalArgumentException("CameraController und InputManager dürfen nicht null sein");
|
||||
// }
|
||||
// this.cameraController = cameraController;
|
||||
//
|
||||
// // Mappings für Kamerasteuerung
|
||||
// inputManager.addMapping("FocusCurrentPlayer", new KeyTrigger(KeyInput.KEY_1)); // Modus 1
|
||||
// inputManager.addMapping("FocusSelf", new KeyTrigger(KeyInput.KEY_2)); // Modus 2
|
||||
// inputManager.addMapping("FreeCam", new KeyTrigger(KeyInput.KEY_3)); // Modus 3
|
||||
//
|
||||
// // Listener für die Kameramodi
|
||||
// inputManager.addListener(actionListener, "FocusCurrentPlayer", "FocusSelf", "FreeCam");
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * ActionListener für die Kamerasteuerung.
|
||||
// */
|
||||
// private final ActionListener actionListener = (name, isPressed, tpf) -> {
|
||||
// if (!isPressed) return;
|
||||
//
|
||||
// // Umschalten der Kamera-Modi basierend auf der Eingabe
|
||||
// switch (name) {
|
||||
// case "FocusCurrentPlayer" -> {
|
||||
// cameraController.setMode(CameraController.CameraMode.FOCUS_CURRENT_PLAYER);
|
||||
// System.out.println("Kameramodus: Fokus auf aktuellen Spieler");
|
||||
// }
|
||||
// case "FocusSelf" -> {
|
||||
// cameraController.setMode(CameraController.CameraMode.FOCUS_SELF);
|
||||
// System.out.println("Kameramodus: Fokus auf eigene Figur");
|
||||
// }
|
||||
// case "FreeCam" -> {
|
||||
// cameraController.setMode(CameraController.CameraMode.FREECAM);
|
||||
// System.out.println("Kameramodus: Freie Kamera");
|
||||
// }
|
||||
// default -> System.err.println("Unbekannter Kameramodus: " + name);
|
||||
// }
|
||||
// };
|
||||
//}
|
||||
//
|
@@ -1,124 +1,87 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.model.Visitor;
|
||||
import pp.monopoly.notification.DiceRollEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
import pp.monopoly.notification.ItemRemovedEvent;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.Rotation;
|
||||
import static pp.util.FloatMath.HALF_PI;
|
||||
import static pp.util.FloatMath.PI;
|
||||
import pp.view.ModelViewSynchronizer;
|
||||
|
||||
/**
|
||||
* The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
|
||||
* representation of the ships and shots on the sea map with the underlying data model.
|
||||
* It extends the {@link BoardSynchronizer} to provide specific synchronization
|
||||
* logic for the sea map.
|
||||
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
|
||||
* This class handles the addition and removal of items from the board, ensuring that changes in the model
|
||||
* are accurately reflected in the view.
|
||||
* <p>
|
||||
* Subclasses are responsible for providing the specific implementation of how each item in the map
|
||||
* is represented visually by implementing the {@link Visitor} interface.
|
||||
* </p>
|
||||
*/
|
||||
class GameBoardSynchronizer extends BoardSynchronizer {
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String FIGURE = "figure"; //NON-NLS
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final ParticleEffectFactory particleFactory;
|
||||
abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
|
||||
// The board that this synchronizer is responsible for
|
||||
protected final Board board;
|
||||
|
||||
/**
|
||||
* Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
|
||||
* Constructs a new GameBoardSynchronizer.
|
||||
* Initializes the synchronizer with the provided board and the root node for attaching view representations.
|
||||
*
|
||||
* @param app the Battleship application
|
||||
* @param root the root node to which graphical elements will be attached
|
||||
* @param map the ship map containing the ships and shots
|
||||
* @param map the board to be synchronized
|
||||
* @param root the root node to which the view representations of the board items are attached
|
||||
*/
|
||||
public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
|
||||
super(board, root);
|
||||
this.app = app;
|
||||
this.particleFactory = new ParticleEffectFactory(app);
|
||||
addExisting();
|
||||
protected GameBoardSynchronizer(Board board, Node root) {
|
||||
super(root);
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Visits a {@link Battleship} and creates a graphical representation of it.
|
||||
* The representation is either a 3D model or a simple box depending on the
|
||||
* type of battleship.
|
||||
* Translates a model item into its corresponding visual representation.
|
||||
* The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the node containing the graphical representation of the battleship
|
||||
* @param item the item from the model to be translated
|
||||
* @return the visual representation of the item as a {@link Spatial}
|
||||
*/
|
||||
public Spatial visit(Figure figure) {
|
||||
final Node node = new Node(FIGURE);
|
||||
node.attachChild(createBox(figure));
|
||||
// compute the center of the ship in world coordinates
|
||||
final float x = 1;
|
||||
final float z = 1;
|
||||
node.setLocalTranslation(x, 0f, z);
|
||||
return node;
|
||||
@Override
|
||||
protected Spatial translate(Item item) {
|
||||
return item.accept(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a simple box to represent a battleship that is not of the "King George V" type.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the geometry representing the battleship as a box
|
||||
* Adds the existing items from the board to the view.
|
||||
* This method should be called during initialization to ensure that all current items in the board
|
||||
* are visually represented.
|
||||
*/
|
||||
private Spatial createBox(Figure figure) {
|
||||
final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
|
||||
0.3f,
|
||||
0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f);
|
||||
final Geometry geometry = new Geometry(FIGURE, box);
|
||||
geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor()));
|
||||
geometry.setShadowMode(ShadowMode.CastAndReceive);
|
||||
protected void addExisting() {
|
||||
board.getItems().forEach(this::add);
|
||||
}
|
||||
|
||||
return geometry;
|
||||
/**
|
||||
* Handles the event when an item is removed from the ship map.
|
||||
* Removes the visual representation of the item from the view if it belongs to the synchronized ship map.
|
||||
*
|
||||
* @param event the event indicating that an item has been removed from the ship map
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemRemovedEvent event) {
|
||||
if (board == event.board())
|
||||
delete(event.item());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@link Material} with the specified color.
|
||||
* If the color includes transparency (i.e., alpha value less than 1),
|
||||
* the material's render state is set to use alpha blending, allowing for
|
||||
* semi-transparent rendering.
|
||||
* Handles the event when an item is added to the ship map.
|
||||
* Adds the visual representation of the new item to the view if it belongs to the synchronized ship map.
|
||||
*
|
||||
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
|
||||
* of the color is less than 1, the material will support transparency.
|
||||
* @return a {@link Material} instance configured with the specified color and,
|
||||
* if necessary, alpha blending enabled.
|
||||
* @param event the event indicating that an item has been added to the ship map
|
||||
*/
|
||||
private Material createColoredMaterial(ColorRGBA color) {
|
||||
final Material material = new Material(app.getAssetManager(), UNSHADED);
|
||||
if (color.getAlpha() < 1f)
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
material.setColor(COLOR, color);
|
||||
return material;
|
||||
@Override
|
||||
public void receivedEvent(ItemAddedEvent event) {
|
||||
if (board == event.board()){
|
||||
add(event.item());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the rotation angle for the specified rotation.
|
||||
*
|
||||
* @param rot the rotation of the battleship
|
||||
* @return the rotation angle in radians
|
||||
*/
|
||||
private static float calculateRotationAngle(Rotation rot) {
|
||||
return switch (rot) {
|
||||
case RIGHT -> HALF_PI;
|
||||
case DOWN -> 0f;
|
||||
case LEFT -> -HALF_PI;
|
||||
case UP -> PI;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,39 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
public class ImageButton extends Button {
|
||||
|
||||
private final String file;
|
||||
private static MonopolyApp app;
|
||||
|
||||
public ImageButton( String s, String file, MonopolyApp app ) {
|
||||
this(s, true, new ElementId(ELEMENT_ID), null, file, app);
|
||||
}
|
||||
|
||||
public ImageButton( String s, String style, String file, MonopolyApp app ) {
|
||||
this(s, true, new ElementId(ELEMENT_ID), style, file, app);
|
||||
}
|
||||
|
||||
public ImageButton( String s, ElementId elementId, String file, MonopolyApp app ) {
|
||||
this(s, true, elementId, null, file, app);
|
||||
}
|
||||
|
||||
public ImageButton( String s, ElementId elementId, String style, String file, MonopolyApp app ) {
|
||||
this(s, true, elementId, style, file, app);
|
||||
}
|
||||
|
||||
protected ImageButton( String s, boolean applyStyles, ElementId elementId, String style, String file, MonopolyApp app ) {
|
||||
super(s, false, elementId, style);
|
||||
this.file = file;
|
||||
ImageButton.app = app;
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/Buttons/"+file+".png");
|
||||
setBackground(new QuadBackgroundComponent(backgroundImage));
|
||||
}
|
||||
|
||||
}
|
@@ -1,7 +1,5 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.BaseAppState;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
@@ -24,30 +22,65 @@ import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.GameMusic;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.PlayerReady;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
/**
|
||||
* Represents the lobby menu in the Monopoly application.
|
||||
* <p>
|
||||
* Provides functionality for player configuration, including input for starting capital,
|
||||
* player name, and figure selection, as well as options to ready up or exit the game.
|
||||
* </p>
|
||||
*/
|
||||
public class LobbyMenu extends Dialog {
|
||||
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the lobby menu UI. */
|
||||
private final Container menuContainer;
|
||||
|
||||
/** Background geometry for the menu. */
|
||||
private Geometry background;
|
||||
|
||||
/** Colored circle displayed between input fields and dropdown menus. */
|
||||
private Geometry circle;
|
||||
|
||||
/** Container for the lower-left section of the menu. */
|
||||
private Container lowerLeftMenu;
|
||||
|
||||
/** Container for the lower-right section of the menu. */
|
||||
private Container lowerRightMenu;
|
||||
|
||||
/** Text field for entering the player's name. */
|
||||
private TextField playerInputField;
|
||||
|
||||
/** Text field for entering the starting capital. */
|
||||
private TextField startingCapital = new TextField("15000");
|
||||
|
||||
/** Selected player figure. */
|
||||
private String figure;
|
||||
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
private Selector<String> figureDropdown;
|
||||
|
||||
/**
|
||||
* Constructs the lobby menu for player configuration.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public LobbyMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
GameMusic music = app.getStateManager().getState(GameMusic.class);
|
||||
music.toggleMusic();
|
||||
|
||||
playerInputField = new TextField("Spieler "+(app.getId()+1));
|
||||
// Hintergrundbild laden und hinzufügen
|
||||
addBackgroundImage();
|
||||
@@ -114,7 +147,7 @@ public class LobbyMenu extends Dialog {
|
||||
figureDropdownContainer.setBackground(null);
|
||||
|
||||
VersionedList<String> figures = new VersionedList<>();
|
||||
figures.add("Laptop");
|
||||
figures.add("Computer");
|
||||
figures.add("Flugzeug");
|
||||
figures.add("Jägermeister");
|
||||
figures.add("Katze");
|
||||
@@ -122,8 +155,7 @@ public class LobbyMenu extends Dialog {
|
||||
figures.add("Handyholster");
|
||||
|
||||
|
||||
|
||||
Selector<String> figureDropdown = new Selector<>(figures, "glass");
|
||||
figureDropdown = new Selector<>(figures, "glass");
|
||||
figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
|
||||
figureDropdown.setPreferredSize(new Vector3f(100, 20, 0));
|
||||
figureDropdownContainer.addChild(figureDropdown);
|
||||
@@ -131,10 +163,12 @@ public class LobbyMenu extends Dialog {
|
||||
Vector3f dimens2 = figureDropdown.getPopupContainer().getPreferredSize();
|
||||
dimens2.setX( dimens.getX() );
|
||||
figureDropdown.getPopupContainer().setPreferredSize(new Vector3f(200,200,5));
|
||||
figureDropdown.getSelectionModel().setSelection(0);
|
||||
figure = "Laptop";
|
||||
|
||||
addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged);
|
||||
// Create selection ref for updating
|
||||
selectionRef = figureDropdown.getSelectionModel().createReference();
|
||||
// Set default
|
||||
figureDropdown.getSelectionModel().setSelection(0);
|
||||
onDropdownSelectionChanged(figureDropdown);
|
||||
|
||||
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
buttonContainer.setPreferredSize(new Vector3f(100, 40, 0));
|
||||
@@ -162,6 +196,7 @@ public class LobbyMenu extends Dialog {
|
||||
readyButton.setFontSize(18); // Adjust font size
|
||||
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
|
||||
readyButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
music.toggleMusic();
|
||||
toggleReady();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
|
||||
@@ -188,12 +223,13 @@ public class LobbyMenu extends Dialog {
|
||||
1 // Höhere Z-Ebene für den Vordergrund
|
||||
);
|
||||
|
||||
|
||||
app.getGuiNode().attachChild(menuContainer);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
|
||||
* Adds a background image to the lobby menu.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/lobby.png");
|
||||
@@ -207,6 +243,11 @@ public class LobbyMenu extends Dialog {
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a circle graphic element for the menu.
|
||||
*
|
||||
* @return the created circle geometry
|
||||
*/
|
||||
private Geometry createCircle() {
|
||||
|
||||
Sphere sphere = new Sphere(90,90,60.0f);
|
||||
@@ -214,107 +255,67 @@ public class LobbyMenu extends Dialog {
|
||||
|
||||
// Create a material with a solid color
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", idToColor()); // Set the desired color
|
||||
material.setColor("Color", Player.getColor(app.getId()).getColor()); // Set the desired color
|
||||
circleGeometry.setMaterial(material);
|
||||
|
||||
return circleGeometry;
|
||||
}
|
||||
|
||||
private ColorRGBA idToColor() {
|
||||
switch (app.getId()+1) {
|
||||
case 1: return PlayerColor.CYAN.getColor();
|
||||
case 2: return PlayerColor.YELLOW.getColor();
|
||||
case 3: return PlayerColor.RED.getColor();
|
||||
case 4: return PlayerColor.PINK.getColor();
|
||||
case 5: return PlayerColor.GREEN.getColor();
|
||||
case 6: return PlayerColor.PURPLE.getColor();
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Schaltet den "Bereit"-Status um.
|
||||
* Toggles the player's ready state and sends the configuration to the server.
|
||||
*/
|
||||
private void toggleReady() {
|
||||
app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a custom action listener to the Selector.
|
||||
*/
|
||||
private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
|
||||
VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
|
||||
|
||||
app.getStateManager().attach(new BaseAppState() {
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
if (selectionRef.update()) {
|
||||
String selected = selectionRef.get().toString();
|
||||
listener.onSelectionChanged(selected);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initialize(Application app) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void cleanup(Application app) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onEnable() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onDisable() {
|
||||
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback for when the dropdown selection changes.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(String selected) {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
switch (selected) {
|
||||
case "[0]":
|
||||
figure = "Laptop";
|
||||
break;
|
||||
case "[1]":
|
||||
figure = "Flugzeug";
|
||||
break;
|
||||
case "[2]":
|
||||
figure = "Jägermeister";
|
||||
break;
|
||||
case "[3]":
|
||||
figure = "Katze";
|
||||
break;
|
||||
case "[4]":
|
||||
figure = "OOP";
|
||||
break;
|
||||
case "[5]":
|
||||
figure = "Handyholster";
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
if (selectionRef.update()) {
|
||||
onDropdownSelectionChanged(figureDropdown);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Functional interface for a selection action listener.
|
||||
* Updates the selected figure based on the dropdown menu selection.
|
||||
*
|
||||
* @param selected the selected figure
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> selector) {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
switch (selector.getSelectedItem()) {
|
||||
case "Jägermeister":
|
||||
figure = "Jaegermeister";
|
||||
break;
|
||||
case "Handyholster":
|
||||
figure = "Holster";
|
||||
break;
|
||||
default:
|
||||
figure = selector.getSelectedItem();
|
||||
break;
|
||||
}
|
||||
System.out.println("FIGUR:::::"+figure);
|
||||
}
|
||||
|
||||
/**
|
||||
* Functional interface for handling selection changes in dropdown menus.
|
||||
*
|
||||
* @param <T> the type of the selection
|
||||
*/
|
||||
@FunctionalInterface
|
||||
private interface SelectionActionListener<T> {
|
||||
/**
|
||||
* Triggered when the selection changes.
|
||||
*
|
||||
* @param selection the new selection
|
||||
*/
|
||||
void onSelectionChanged(T selection);
|
||||
}
|
||||
}
|
||||
|
@@ -1,22 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.effect.ParticleMesh.Type;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* Factory class responsible for creating particle effects used in the game.
|
||||
* This centralizes the creation of various types of particle emitters.
|
||||
*/
|
||||
public class ParticleEffectFactory {
|
||||
private static final int COUNT_FACTOR = 1;
|
||||
private static final float COUNT_FACTOR_F = 1f;
|
||||
private static final boolean POINT_SPRITE = true;
|
||||
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
|
||||
|
||||
private final MonopolyApp app;
|
||||
|
||||
ParticleEffectFactory(MonopolyApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
}
|
@@ -17,8 +17,8 @@ import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.text.Collator;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Comparator;
|
||||
import java.util.List;
|
||||
@@ -43,7 +43,6 @@ public class PropertyOverviewMenu extends Dialog {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Make the menu fullscreen
|
||||
Vector3f screenSize = new Vector3f(app.getCamera().getWidth(), app.getCamera().getHeight(), 0);
|
||||
|
||||
@@ -79,7 +78,11 @@ public class PropertyOverviewMenu extends Dialog {
|
||||
// Add the "Zurück" button at the bottom
|
||||
Button backButton = mainContainer.addChild(new Button("Zurück", new ElementId("button")));
|
||||
backButton.setPreferredSize(new Vector3f(200, 60, 0));
|
||||
backButton.addClickCommands(source -> this.close());
|
||||
backButton.addClickCommands(source -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
|
||||
}));
|
||||
|
||||
// Attach the main container to the GUI node
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
@@ -231,6 +234,8 @@ public class PropertyOverviewMenu extends Dialog {
|
||||
|
||||
/**
|
||||
* Custom listener for slider value changes.
|
||||
* Extends {@link AbstractControl} to respond to updates in the slider's value and refresh
|
||||
* the visible cards accordingly.
|
||||
*/
|
||||
private class SliderValueChangeListener extends AbstractControl {
|
||||
@Override
|
||||
@@ -240,6 +245,14 @@ public class PropertyOverviewMenu extends Dialog {
|
||||
refreshVisibleCards(sliderValue);
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides the rendering logic for the control.
|
||||
* <p>
|
||||
* This implementation does not require any rendering operations, so the method is left empty.
|
||||
*
|
||||
* @param renderManager the {@link RenderManager} handling the rendering process.
|
||||
* @param viewPort the {@link ViewPort} associated with the rendering context.
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
|
||||
// No rendering logic needed
|
||||
|
@@ -14,7 +14,6 @@ import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
import pp.monopoly.client.GameMusic;
|
||||
import pp.monopoly.client.GameSound;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
@@ -25,15 +24,30 @@ import pp.monopoly.notification.Sound;
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
* The Menu class represents the main menu in the Battleship game application.
|
||||
* It extends the Dialog class and provides functionalities for loading, saving,
|
||||
* The Menu class represents the main menu in the Monopoly game application.
|
||||
* It extends the Dialog class and provides functionalities for Volume adjustment, Sound adjustment,
|
||||
* returning to the game, and quitting the application.
|
||||
*/
|
||||
public class SettingsMenu extends Dialog {
|
||||
|
||||
/**
|
||||
* Preferences instance for storing and retrieving settings specific to the SettingsMenu.
|
||||
*/
|
||||
private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
|
||||
private static final String LAST_PATH = "last.file.path";
|
||||
|
||||
/**
|
||||
* Reference to the main Monopoly application instance.
|
||||
*/
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Slider control for adjusting the music volume.
|
||||
*/
|
||||
private final VolumeSlider musicSlider;
|
||||
|
||||
/**
|
||||
* Slider control for adjusting the sound effects volume.
|
||||
*/
|
||||
private final SoundSlider soundSlider;
|
||||
|
||||
/**
|
||||
|
@@ -5,7 +5,14 @@ import pp.monopoly.client.GameSound;
|
||||
|
||||
public class SoundSlider extends Slider {
|
||||
|
||||
/**
|
||||
* Manages sound effects for the game.
|
||||
*/
|
||||
private final pp.monopoly.client.GameSound sound;
|
||||
|
||||
/**
|
||||
* Volume level for the game sounds.
|
||||
*/
|
||||
private double vol;
|
||||
|
||||
/**
|
||||
@@ -20,7 +27,7 @@ public class SoundSlider extends Slider {
|
||||
}
|
||||
|
||||
/**
|
||||
* when triggered it updates the volume to the value set with the slider
|
||||
* When triggered it updates the volume to the value set with the slider
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
|
@@ -18,7 +18,6 @@ import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Constructs the startup menu dialog for the Monopoly application.
|
||||
import pp.monopoly.client.gui.GameMenu;
|
||||
*/
|
||||
public class StartMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
@@ -42,25 +41,24 @@ public class StartMenu extends Dialog {
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
||||
background.setLocalTranslation(0, 0, -1);
|
||||
app.getGuiNode().attachChild(background);
|
||||
|
||||
// Center container for title and play button
|
||||
Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
|
||||
Button startButton = new Button("Spielen");
|
||||
startButton.setPreferredSize(new Vector3f(190, 60, 0)); // Increase button size (width, height)
|
||||
startButton.setFontSize(40); // Set the font size for the button text
|
||||
startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
|
||||
startButton.setPreferredSize(new Vector3f(190, 60, 0));
|
||||
startButton.setFontSize(40);
|
||||
startButton.setTextHAlignment(HAlignment.Center);
|
||||
|
||||
startButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
close();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.connect(); // Perform the connection logic
|
||||
app.connect();
|
||||
}));
|
||||
centerMenu.addChild(startButton);
|
||||
|
||||
// Position the center container in the middle of the screen
|
||||
|
||||
centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
|
||||
screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f,
|
||||
0));
|
||||
@@ -74,38 +72,32 @@ public class StartMenu extends Dialog {
|
||||
QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture);
|
||||
logoContainer.setBackground(logoBackground);
|
||||
|
||||
// Set the size of the container to fit the logo
|
||||
float logoWidth = 512; // Adjust these values based on the logo dimensions
|
||||
float logoHeight = 128; // Adjust these values based on the logo dimensions
|
||||
|
||||
float logoWidth = 512;
|
||||
float logoHeight = 128;
|
||||
logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0));
|
||||
|
||||
// Position the container at the center of the screen
|
||||
logoContainer.setLocalTranslation(new Vector3f(
|
||||
screenWidth / 2f - logoWidth / 2f,
|
||||
screenHeight / 2f + 200, // Adjust this value for vertical position
|
||||
screenHeight / 2f + 200,
|
||||
0
|
||||
));
|
||||
|
||||
// Attach the container to the GUI node
|
||||
app.getGuiNode().attachChild(logoContainer);
|
||||
|
||||
// Load the Unibw logo as a texture
|
||||
Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
|
||||
|
||||
// Create a container for the Unibw logo
|
||||
Container unibwContainer = new Container();
|
||||
QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
|
||||
unibwContainer.setBackground(unibwBackground);
|
||||
|
||||
// Set the size of the container to fit the Unibw logo
|
||||
float unibwWidth = 512; // Adjust these values based on the logo dimensions
|
||||
float unibwHeight = 128; // Adjust these values based on the logo dimensions
|
||||
float unibwWidth = 512;
|
||||
float unibwHeight = 128;
|
||||
unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
|
||||
|
||||
// Position the container slightly below the Monopoly logo
|
||||
unibwContainer.setLocalTranslation(new Vector3f(
|
||||
screenWidth / 2f - unibwWidth / 2f,
|
||||
screenHeight / 2f + 100, // Adjust this value for vertical position
|
||||
screenHeight / 2f + 100,
|
||||
0
|
||||
));
|
||||
|
||||
@@ -113,11 +105,17 @@ public class StartMenu extends Dialog {
|
||||
app.getGuiNode().attachChild(unibwContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the startup menu and detaches all GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachAllChildren();
|
||||
|
@@ -5,13 +5,19 @@ import java.util.List;
|
||||
import java.util.Timer;
|
||||
import java.util.TimerTask;
|
||||
|
||||
import com.jme3.light.AmbientLight;
|
||||
import com.jme3.light.DirectionalLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import com.jme3.texture.Texture;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.popups.AcceptTrade;
|
||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
|
||||
import pp.monopoly.client.gui.popups.ConfirmTrade;
|
||||
import pp.monopoly.client.gui.popups.EventCardPopup;
|
||||
@@ -21,12 +27,15 @@ import pp.monopoly.client.gui.popups.Gulag;
|
||||
import pp.monopoly.client.gui.popups.GulagInfo;
|
||||
import pp.monopoly.client.gui.popups.LooserPopUp;
|
||||
import pp.monopoly.client.gui.popups.NoMoneyWarning;
|
||||
import pp.monopoly.client.gui.popups.ReceivedRent;
|
||||
import pp.monopoly.client.gui.popups.RejectTrade;
|
||||
import pp.monopoly.client.gui.popups.Rent;
|
||||
import pp.monopoly.client.gui.popups.TimeOut;
|
||||
import pp.monopoly.client.gui.popups.WinnerPopUp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.message.server.NotificationMessage;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
@@ -44,12 +53,12 @@ public class TestWorld implements GameEventListener {
|
||||
private PlayerHandler playerHandler;
|
||||
private CameraController cameraController;
|
||||
private Toolbar toolbar;
|
||||
private List<String> existingHouses = new ArrayList<>();
|
||||
|
||||
/**
|
||||
* Konstruktor für die TestWorld.
|
||||
*
|
||||
* @param app Die Hauptanwendung
|
||||
* @param players Die Liste der Spieler mit ihren Figuren
|
||||
*/
|
||||
public TestWorld(MonopolyApp app) {
|
||||
this.app = app;
|
||||
@@ -71,6 +80,7 @@ public class TestWorld implements GameEventListener {
|
||||
//Füge Inhalte ein
|
||||
setSkyColor();
|
||||
createBoard();
|
||||
addLighting();
|
||||
createPlayerFigures();
|
||||
toolbar = new Toolbar(app);
|
||||
toolbar.open();
|
||||
@@ -91,9 +101,9 @@ public class TestWorld implements GameEventListener {
|
||||
com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10);
|
||||
com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box);
|
||||
|
||||
com.jme3.material.Material mat = new com.jme3.material.Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
com.jme3.texture.Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
|
||||
mat.setTexture("ColorMap", texture);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
|
||||
mat.setTexture("DiffuseMap", texture);
|
||||
geom.setMaterial(mat);
|
||||
|
||||
geom.setLocalTranslation(0, -0.1f, 0);
|
||||
@@ -103,33 +113,79 @@ public class TestWorld implements GameEventListener {
|
||||
geom.setLocalRotation(rotation);
|
||||
|
||||
app.getRootNode().attachChild(geom);
|
||||
|
||||
System.out.println("Spielbrett erfolgreich erstellt, gedreht und hinzugefügt.");
|
||||
} catch (Exception e) {
|
||||
System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
private void addLighting() {
|
||||
// Direktionales Licht
|
||||
DirectionalLight sun = new DirectionalLight();
|
||||
sun.setColor(ColorRGBA.White);
|
||||
sun.setDirection(new Vector3f(-0.5f, -0.7f, -1.0f).normalizeLocal());
|
||||
app.getRootNode().addLight(sun);
|
||||
|
||||
// Umgebungslicht
|
||||
AmbientLight ambient = new AmbientLight();
|
||||
ambient.setColor(new ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f));
|
||||
app.getRootNode().addLight(ambient);
|
||||
}
|
||||
|
||||
private com.jme3.math.Quaternion calculateRotationForField(int fieldID) {
|
||||
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
||||
|
||||
// Berechne die Rotation basierend auf der Feld-ID
|
||||
if (fieldID >= 0 && fieldID <= 9) {
|
||||
// Untere Seite (0-9)
|
||||
rotation.fromAngleAxis(0, Vector3f.UNIT_Y); // Richtung: nach oben
|
||||
} else if (fieldID >= 10 && fieldID <= 19) {
|
||||
// Rechte Seite (10-19)
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach links
|
||||
} else if (fieldID >= 20 && fieldID <= 29) {
|
||||
// Obere Seite (20-29)
|
||||
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // Richtung: nach unten
|
||||
} else if (fieldID >= 30 && fieldID <= 39) {
|
||||
// Linke Seite (30-39)
|
||||
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach rechts
|
||||
}
|
||||
|
||||
// Korrigiere die Richtung für die Quadranten 10–19 und 30–39 (gegenüberliegende Richtung)
|
||||
if ((fieldID >= 10 && fieldID <= 19) || (fieldID >= 30 && fieldID <= 39)) {
|
||||
com.jme3.math.Quaternion oppositeDirection = new com.jme3.math.Quaternion();
|
||||
oppositeDirection.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // 180° drehen
|
||||
rotation = rotation.multLocal(oppositeDirection);
|
||||
}
|
||||
|
||||
// Füge zusätzliche 90° nach links hinzu
|
||||
com.jme3.math.Quaternion leftTurn = new com.jme3.math.Quaternion();
|
||||
leftTurn.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // 90° nach links
|
||||
rotation = rotation.multLocal(leftTurn);
|
||||
|
||||
return rotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt die Spielfiguren basierend auf der bereits bekannten Spielerliste.
|
||||
*/
|
||||
private void createPlayerFigures() {
|
||||
for (int i = 0; i < playerHandler.getPlayers().size(); i++) {
|
||||
Player player = playerHandler.getPlayers().get(i);
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
try {
|
||||
// Lade das Modell
|
||||
com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
|
||||
"models/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o"
|
||||
);
|
||||
"models/" + "Spielfiguren/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o");
|
||||
|
||||
// Skaliere und positioniere das Modell
|
||||
model.setLocalScale(0.5f);
|
||||
|
||||
int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId());
|
||||
Vector3f startPosition = calculateFieldPosition(player.getFieldID(), playerIndexOnField);
|
||||
Vector3f startPosition = calculateFieldPosition(player.getFieldID(), player.getId());
|
||||
model.setLocalTranslation(startPosition);
|
||||
|
||||
|
||||
// Setze die Rotation basierend auf der Feld-ID
|
||||
model.setLocalRotation(calculateRotationForField(player.getFieldID()));
|
||||
|
||||
model.setName("PlayerFigure_" + player.getId());
|
||||
|
||||
// Füge das Modell zur Szene hinzu
|
||||
app.getRootNode().attachChild(model);
|
||||
|
||||
System.out.println("Figur für Spieler " + player.getId() + " erstellt bei " + startPosition);
|
||||
} catch (Exception e) {
|
||||
System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage());
|
||||
}
|
||||
@@ -197,27 +253,21 @@ public class TestWorld implements GameEventListener {
|
||||
com.jme3.scene.Spatial figure = app.getRootNode().getChild(figureName);
|
||||
|
||||
if (figure != null) {
|
||||
// Berechne das aktuelle Feld basierend auf der Position der Figur
|
||||
int startFieldID = getFieldIDFromPosition(figure.getLocalTranslation());
|
||||
int targetFieldID = player.getFieldID();
|
||||
// Füge einen Delay hinzu (z.B. 3 Sekunden)
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> {
|
||||
// Setze die Position
|
||||
Vector3f targetPosition = calculateFieldPosition(player.getFieldID(), player.getId());
|
||||
figure.setLocalTranslation(targetPosition);
|
||||
|
||||
// Bewege die Figur nur, wenn das Ziel-Feld unterschiedlich ist
|
||||
if (startFieldID != targetFieldID) {
|
||||
// Verzögerung vor Start der Animation (z.B. 3 Sekunden)
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
// Berechne den Pfad basierend auf den Feld-IDs
|
||||
List<Vector3f> pathPoints = calculatePath(startFieldID, targetFieldID, playerIndexOnField);
|
||||
|
||||
// Starte die Animation entlang des Pfads
|
||||
animateMovementAlongPath(figure, pathPoints);
|
||||
}
|
||||
}, 3000); // Verzögerung von 3000ms (3 Sekunden)
|
||||
} else {
|
||||
System.out.println("Figur für Spieler " + player.getId() + " bleibt auf dem gleichen Feld.");
|
||||
}
|
||||
// Aktualisiere die Rotation basierend auf der Feld-ID
|
||||
figure.setLocalRotation(calculateRotationForField(player.getFieldID()));
|
||||
});
|
||||
}
|
||||
}, 3000); // 3000 Millisekunden Delay
|
||||
} else {
|
||||
System.err.println("Figur für Spieler " + player.getId() + " nicht gefunden.");
|
||||
}
|
||||
@@ -385,9 +435,114 @@ public class TestWorld implements GameEventListener {
|
||||
new GulagInfo(app, 1).open();
|
||||
} else if (event.msg().equals("jailpay")) {
|
||||
new GulagInfo(app, 3).open();
|
||||
} else if (event.msg().equals("tradepos")) {
|
||||
new AcceptTrade(app, (TradeReply) event.message()).open();
|
||||
} else if (event.msg().equals("tradeneg")) {
|
||||
new RejectTrade(app, (TradeReply) event.message()).open();
|
||||
} else if (event.msg().equals("ReceivedRent")) {
|
||||
new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3f calculateBuildingPosition(int fieldID) {
|
||||
float baseX = 0.0f;
|
||||
float baseZ = 0.0f;
|
||||
|
||||
switch (fieldID) {
|
||||
case 0: baseX = -8.4f; baseZ = -7.7f; break;
|
||||
case 1: baseX = -6.3f; baseZ = -7.7f; break;
|
||||
case 2: baseX = -4.7f; baseZ = -7.7f; break;
|
||||
case 3: baseX = -3.1f; baseZ = -7.7f; break;
|
||||
case 4: baseX = -1.4f; baseZ = -7.7f; break;
|
||||
case 5: baseX = 0.2f; baseZ = -7.7f; break;
|
||||
case 6: baseX = 1.8f; baseZ = -7.7f; break;
|
||||
case 7: baseX = 3.5f; baseZ = -7.7f; break;
|
||||
case 8: baseX = 5.1f; baseZ = -7.7f; break;
|
||||
case 9: baseX = 6.7f; baseZ = -7.7f; break;
|
||||
case 10: baseX = 8.2f; baseZ = -7.7f; break;
|
||||
case 11: baseX = 8.2f; baseZ = -6.5f; break; //passt
|
||||
case 12: baseX = 8.2f; baseZ = -4.9f; break; //passt
|
||||
case 13: baseX = 8.2f; baseZ = -3.3f; break; //passt
|
||||
case 14: baseX = 8.2f; baseZ = -1.6f; break; //passt
|
||||
case 15: baseX = 8.2f; baseZ = 0.0f; break; //passt
|
||||
case 16: baseX = 8.2f; baseZ = 1.6f; break; //passt
|
||||
case 17: baseX = 8.2f; baseZ = 3.3f; break; //passt
|
||||
case 18: baseX = 8.2f; baseZ = 4.9f; break; //passt
|
||||
case 19: baseX = 8.2f; baseZ = 6.5f; break; //passt
|
||||
case 20: baseX = 8.2f; baseZ = 7.7f; break;
|
||||
case 21: baseX = 6.5f; baseZ = 7.7f; break;
|
||||
case 22: baseX = 4.9f; baseZ = 7.7f; break;
|
||||
case 23: baseX = 3.3f; baseZ = 7.7f; break;
|
||||
case 24: baseX = 1.6f; baseZ = 7.7f; break;
|
||||
case 25: baseX = 0.0f; baseZ = 7.7f; break;
|
||||
case 26: baseX = -1.6f; baseZ = 7.7f; break;
|
||||
case 27: baseX = -3.3f; baseZ = 7.7f; break;
|
||||
case 28: baseX = -4.9f; baseZ = 7.7f; break;
|
||||
case 29: baseX = -6.5f; baseZ = 7.7f; break;
|
||||
case 30: baseX = -7.2f; baseZ = 7.7f; break;
|
||||
case 31: baseX = -7.2f; baseZ = 6.5f; break;
|
||||
case 32: baseX = -7.2f; baseZ = 4.9f; break;
|
||||
case 33: baseX = -7.2f; baseZ = 3.3f; break;
|
||||
case 34: baseX = -7.2f; baseZ = 1.6f; break;
|
||||
case 35: baseX = -7.2f; baseZ = 0.0f; break;
|
||||
case 36: baseX = -7.2f; baseZ = -1.6f; break;
|
||||
case 37: baseX = -7.2f; baseZ = -3.3f; break;
|
||||
case 38: baseX = -7.2f; baseZ = -4.9f; break;
|
||||
case 39: baseX = -7.2f; baseZ = -6.5f; break;
|
||||
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
||||
}
|
||||
|
||||
return new Vector3f(baseX, 0, baseZ);
|
||||
}
|
||||
|
||||
private void updateHousesOnBoard() {
|
||||
app.enqueue(() -> {
|
||||
List<BuildingProperty> propertiesWithBuildings = app.getGameLogic().getBoardManager().getPropertiesWithBuildings();
|
||||
|
||||
for (BuildingProperty property : propertiesWithBuildings) {
|
||||
int houseCount = property.getHouses();
|
||||
int hotelCount = property.getHotel();
|
||||
|
||||
String uniqueIdentifier = "Building_" + property.getId() + "_" + (hotelCount > 0 ? "Hotel" : houseCount);
|
||||
|
||||
if (existingHouses.contains(uniqueIdentifier)) continue;
|
||||
|
||||
try {
|
||||
String modelPath = hotelCount > 0
|
||||
? "models/Hotel/Hotel.j3o"
|
||||
: "models/Haus/" + houseCount + "Haus.j3o";
|
||||
|
||||
com.jme3.scene.Spatial buildingModel = app.getAssetManager().loadModel(modelPath);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
|
||||
buildingModel.setMaterial(mat);
|
||||
|
||||
buildingModel.setLocalScale(0.5f);
|
||||
Vector3f position = calculateBuildingPosition(property.getId()).add(0, 0.5f, 0);
|
||||
buildingModel.setLocalTranslation(position);
|
||||
|
||||
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
||||
if (property.getId() >= 1 && property.getId() <= 10) {
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
|
||||
} else if (property.getId() >= 21 && property.getId() <= 30) {
|
||||
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y);
|
||||
} else if (property.getId() >= 31 && property.getId() <= 39) {
|
||||
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
buildingModel.setLocalRotation(rotation);
|
||||
buildingModel.setName(uniqueIdentifier);
|
||||
app.getRootNode().attachChild(buildingModel);
|
||||
existingHouses.add(uniqueIdentifier);
|
||||
|
||||
} catch (Exception e) {
|
||||
System.err.println("Fehler beim Hinzufügen eines Gebäudes: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(EventCardEvent event) {
|
||||
Timer timer = new Timer();
|
||||
@@ -405,5 +560,6 @@ public class TestWorld implements GameEventListener {
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
movePlayerFigure(player);
|
||||
}
|
||||
updateHousesOnBoard();
|
||||
}
|
||||
}
|
||||
|
@@ -3,10 +3,13 @@ package pp.monopoly.client.gui;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.VAlignment;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
@@ -25,23 +28,91 @@ import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
/**
|
||||
* Represents the toolbar interface in the Monopoly application.
|
||||
* <p>
|
||||
* This class provides game controls, player information, and event handling
|
||||
* for actions such as dice rolling, trading, and ending turns.
|
||||
* Implements {@link GameEventListener} to respond to game events.
|
||||
* </p>
|
||||
*/
|
||||
public class Toolbar extends Dialog implements GameEventListener {
|
||||
|
||||
/**
|
||||
* Reference to the Monopoly application instance.
|
||||
*/
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* The main container for the toolbar interface.
|
||||
*/
|
||||
private final Container toolbarContainer;
|
||||
|
||||
/**
|
||||
* Container for displaying an overview of other players.
|
||||
*/
|
||||
private Container overviewContainer;
|
||||
|
||||
/**
|
||||
* Container for displaying account-related information.
|
||||
*/
|
||||
private Container accountContainer;
|
||||
|
||||
/**
|
||||
* Handles player-related data and actions.
|
||||
*/
|
||||
private PlayerHandler playerHandler;
|
||||
|
||||
/**
|
||||
* Label for the first dice display.
|
||||
*/
|
||||
private Label imageLabel;
|
||||
|
||||
/**
|
||||
* Label for the second dice display.
|
||||
*/
|
||||
private Label imageLabel2;
|
||||
|
||||
|
||||
/**
|
||||
* Button for rolling the dice.
|
||||
*/
|
||||
private Button diceButton;
|
||||
|
||||
|
||||
/**
|
||||
* Button for initiating trades.
|
||||
*/
|
||||
private Button tradeButton;
|
||||
|
||||
|
||||
/**
|
||||
* Button for accessing the property menu.
|
||||
*/
|
||||
private Button propertyMenuButton;
|
||||
|
||||
/**
|
||||
* Button for ending the player's turn.
|
||||
*/
|
||||
private Button endTurnButton;
|
||||
|
||||
private volatile boolean animatingDice = false;
|
||||
private volatile DiceRollEvent latestDiceRollEvent = null;
|
||||
/**
|
||||
* Stores the most recent dice roll event.
|
||||
*/
|
||||
private DiceRollEvent latestDiceRollEvent = null;
|
||||
|
||||
/**Indicates if the bankrupt PopUp has already been shown */
|
||||
private boolean bankruptPopUp = false;
|
||||
|
||||
/**
|
||||
* Constructs the toolbar for the Monopoly application.
|
||||
* <p>
|
||||
* Initializes the toolbar interface, adds event listeners, and sets up
|
||||
* the GUI elements such as dice, buttons, and player information displays.
|
||||
* </p>
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public Toolbar(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
@@ -54,14 +125,16 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
}
|
||||
|
||||
private Container createToolbarContainer() {
|
||||
// Erstelle den Hauptcontainer
|
||||
Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
|
||||
container.setLocalTranslation(0, 200, 0);
|
||||
container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0));
|
||||
Texture backgroundToolbar = app.getAssetManager().loadTexture("Pictures/toolbarbg.png");
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundToolbar);
|
||||
container.setBackground(background);
|
||||
|
||||
// Spielerfarbe abrufen
|
||||
Player currentPlayer = playerHandler.getPlayerById(app.getId());
|
||||
ColorRGBA playerColor = currentPlayer.getColor().getColor();
|
||||
ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor();
|
||||
|
||||
// Oberer Balken
|
||||
Container playerColorBar = new Container();
|
||||
@@ -105,11 +178,11 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
menuContainer.addChild(createTradeButton());
|
||||
menuContainer.addChild(createPropertyMenuButton());
|
||||
menuContainer.addChild(createEndTurnButton());
|
||||
menuContainer.setBackground(createBackground());
|
||||
menuContainer.setBackground(null);
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private Container createDiceSection() {
|
||||
Container diceContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
@@ -120,6 +193,7 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
diceButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
diceButton.setEnabled(false);
|
||||
endTurnButton.setEnabled(true);
|
||||
startDiceAnimation();
|
||||
app.getGameLogic().send(new RollDice());
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
@@ -160,18 +234,39 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
}
|
||||
|
||||
private Button createTradeButton() {
|
||||
tradeButton = new Button("Handeln", new ElementId("button-toolbar"));
|
||||
|
||||
tradeButton = new Button("", new ElementId("button-toolbar"));
|
||||
tradeButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
tradeButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
|
||||
String iconTradePath = "icons/icon-handeln.png";
|
||||
IconComponent iconTrade = new IconComponent(iconTradePath);
|
||||
iconTrade.setHAlignment(HAlignment.Center);
|
||||
iconTrade.setVAlignment(VAlignment.Center);
|
||||
iconTrade.setIconSize(new Vector2f(100, 100));
|
||||
|
||||
tradeButton.setIcon(iconTrade);
|
||||
tradeButton.setFontSize(40);
|
||||
|
||||
// Add click behavior
|
||||
tradeButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new ChoosePartner(app).open();
|
||||
}));
|
||||
|
||||
return tradeButton;
|
||||
}
|
||||
|
||||
private Button createPropertyMenuButton() {
|
||||
propertyMenuButton = new Button("Grundstücke", new ElementId("button-toolbar"));
|
||||
propertyMenuButton = new Button("", new ElementId("button-toolbar"));
|
||||
propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
|
||||
String iconBuildingPath = "icons/icon-gebaude.png";
|
||||
IconComponent iconBuilding = new IconComponent(iconBuildingPath);
|
||||
iconBuilding.setHAlignment(HAlignment.Center);
|
||||
iconBuilding.setVAlignment(VAlignment.Center);
|
||||
iconBuilding.setIconSize(new Vector2f(75, 75));
|
||||
|
||||
propertyMenuButton.setIcon(iconBuilding);
|
||||
propertyMenuButton.setFontSize(30);
|
||||
propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
@@ -181,14 +276,24 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
}
|
||||
|
||||
private Button createEndTurnButton() {
|
||||
endTurnButton = new Button("Zug beenden", new ElementId("button-toolbar"));
|
||||
endTurnButton = new Button("", new ElementId("button-toolbar"));
|
||||
endTurnButton.setFontSize(28);
|
||||
endTurnButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
|
||||
String iconEndTurnPath = "icons/icon-zugbeenden.png";
|
||||
IconComponent iconEndTurn = new IconComponent(iconEndTurnPath);
|
||||
iconEndTurn.setHAlignment(HAlignment.Center);
|
||||
iconEndTurn.setVAlignment(VAlignment.Center);
|
||||
iconEndTurn.setIconSize(new Vector2f(75, 75));
|
||||
|
||||
endTurnButton.setIcon(iconEndTurn);
|
||||
endTurnButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
if (app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getAccountBalance() < 0) {
|
||||
if (app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getAccountBalance() < 0 && !bankruptPopUp) {
|
||||
new Bankrupt(app).open();
|
||||
bankruptPopUp = true;
|
||||
} else {
|
||||
bankruptPopUp = false;
|
||||
app.getGameLogic().send(new EndTurn());
|
||||
receivedEvent(new ButtonStatusEvent(false));
|
||||
}
|
||||
@@ -196,18 +301,12 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
return endTurnButton;
|
||||
}
|
||||
|
||||
private QuadBackgroundComponent createBackground() {
|
||||
return new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f));
|
||||
}
|
||||
|
||||
private void startDiceAnimation() {
|
||||
animatingDice = true;
|
||||
long startTime = System.currentTimeMillis();
|
||||
|
||||
new Thread(() -> {
|
||||
try {
|
||||
animateDice(startTime);
|
||||
animatingDice = false;
|
||||
if (latestDiceRollEvent != null) {
|
||||
showFinalDiceResult(latestDiceRollEvent);
|
||||
}
|
||||
@@ -216,7 +315,10 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
}
|
||||
}).start();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Animates the dice roll by cycling through dice images.
|
||||
*/
|
||||
private void animateDice(long startTime) throws InterruptedException {
|
||||
int[] currentFace = {1};
|
||||
while (System.currentTimeMillis() - startTime < 2000) { // Animation duration
|
||||
@@ -233,7 +335,12 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
Thread.sleep(100); // Time between frame updates
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Displays the final dice result after animation.
|
||||
*
|
||||
* @param event the dice roll event containing the result
|
||||
*/
|
||||
private void showFinalDiceResult(DiceRollEvent event) {
|
||||
app.enqueue(() -> {
|
||||
setDiceIcon(imageLabel, diceToString(event.a()));
|
||||
@@ -260,11 +367,21 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles dice roll events by updating the dice display.
|
||||
*
|
||||
* @param event the dice roll event containing dice values
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(DiceRollEvent event) {
|
||||
latestDiceRollEvent = event;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the player view with the latest account and overview data.
|
||||
*
|
||||
* @param event the update event for the player view
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
@@ -288,7 +405,7 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
if (player.getId() != app.getId()) {
|
||||
// Spielerfarbe abrufen
|
||||
ColorRGBA playerColor = (player.getColor().getColor());
|
||||
ColorRGBA playerColor = (Player.getColor(player.getId()).getColor());
|
||||
|
||||
// Label für den Spieler erstellen
|
||||
Label playerLabel = new Label(
|
||||
@@ -306,26 +423,40 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
overviewContainer.setBackground(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the enabled status of toolbar buttons based on the event.
|
||||
*
|
||||
* @param event the button status event
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ButtonStatusEvent event) {
|
||||
boolean enabled = event.buttonsEnabled();
|
||||
diceButton.setEnabled(enabled);
|
||||
tradeButton.setEnabled(enabled);
|
||||
propertyMenuButton.setEnabled(enabled);
|
||||
endTurnButton.setEnabled(enabled);
|
||||
endTurnButton.setEnabled(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the toolbar and detaches it from the GUI.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(toolbarContainer);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the toolbar by refreshing player information.
|
||||
*/
|
||||
@Override
|
||||
public void update() {
|
||||
receivedEvent(new UpdatePlayerView());
|
||||
|
@@ -1,168 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
|
||||
* Die Buttons bewegen den Würfel auf dem Spielfeld.
|
||||
*/
|
||||
public class Toolbar2 {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container toolbarContainer;
|
||||
private final Geometry cube; // Referenz auf den Würfel
|
||||
private final BitmapText positionText; // Anzeige für die aktuelle Position
|
||||
private final float boardLimit = 0.95f; // Grenzen des Bretts
|
||||
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
|
||||
private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
|
||||
private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
|
||||
private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
|
||||
|
||||
/**
|
||||
* Konstruktor für die Toolbar.
|
||||
*
|
||||
* @param app Die Hauptanwendung (MonopolyApp)
|
||||
* @param cube Der Würfel, der bewegt werden soll
|
||||
*/
|
||||
public Toolbar2(MonopolyApp app, Geometry cube) {
|
||||
this.app = app;
|
||||
this.cube = cube;
|
||||
|
||||
// Erstelle die Toolbar
|
||||
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
|
||||
// Setze die Position am unteren Rand und die Breite
|
||||
toolbarContainer.setLocalTranslation(
|
||||
0, // Links bündig
|
||||
100, // Höhe über dem unteren Rand
|
||||
0 // Z-Ebene
|
||||
);
|
||||
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
|
||||
|
||||
// Füge Buttons zur Toolbar hinzu
|
||||
initializeButtons();
|
||||
|
||||
// Füge die Toolbar zur GUI hinzu
|
||||
app.getGuiNode().attachChild(toolbarContainer);
|
||||
|
||||
// Erstelle die Position-Anzeige
|
||||
positionText = createPositionDisplay();
|
||||
updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialisiert die Buttons in der Toolbar.
|
||||
*/
|
||||
private void initializeButtons() {
|
||||
addButton("Vorwärts", 1); // Bewegung nach vorne
|
||||
addButton("Rückwärts", -1); // Bewegung nach hinten
|
||||
addDiceRollButton(); // Würfel-Button
|
||||
}
|
||||
|
||||
/**
|
||||
* Fügt einen Button mit einer Bewegung hinzu.
|
||||
*
|
||||
* @param label Der Text des Buttons
|
||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
|
||||
*/
|
||||
private void addButton(String label, int step) {
|
||||
Button button = new Button(label);
|
||||
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
|
||||
button.addClickCommands(source -> moveCube(step));
|
||||
toolbarContainer.addChild(button);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
|
||||
*/
|
||||
private void addDiceRollButton() {
|
||||
Button diceButton = new Button("Würfeln");
|
||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
diceButton.addClickCommands(source -> rollDice());
|
||||
toolbarContainer.addChild(diceButton);
|
||||
}
|
||||
|
||||
/**
|
||||
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
|
||||
*/
|
||||
private void rollDice() {
|
||||
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
|
||||
System.out.println("Gewürfelt: " + diceRoll);
|
||||
moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
|
||||
}
|
||||
|
||||
/**
|
||||
* Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
|
||||
*
|
||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
|
||||
*/
|
||||
private void moveCube(int step) {
|
||||
currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
|
||||
Vector3f newPosition = calculatePosition(currentPosition);
|
||||
cube.setLocalTranslation(newPosition);
|
||||
updatePositionDisplay(); // Aktualisiere die Positionsanzeige
|
||||
System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
|
||||
}
|
||||
|
||||
/**
|
||||
* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
|
||||
*
|
||||
* @param position Aktuelle Position auf dem Spielfeld
|
||||
* @return Die berechnete Position als Vector3f
|
||||
*/
|
||||
private Vector3f calculatePosition(int position) {
|
||||
int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
|
||||
int offset = position % positionsPerSide; // Position auf der aktuellen Seite
|
||||
|
||||
switch (side) {
|
||||
case 0: // Unten (positive x-Achse)
|
||||
return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
|
||||
case 1: // Rechts (positive z-Achse)
|
||||
return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
|
||||
case 2: // Oben (negative x-Achse)
|
||||
return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
|
||||
case 3: // Links (negative z-Achse)
|
||||
return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
|
||||
default:
|
||||
throw new IllegalArgumentException("Ungültige Position: " + position);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt die Anzeige für die aktuelle Position.
|
||||
*
|
||||
* @return Das BitmapText-Objekt für die Anzeige
|
||||
*/
|
||||
private BitmapText createPositionDisplay() {
|
||||
BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
|
||||
text.setSize(20); // Schriftgröße
|
||||
text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
|
||||
app.getGuiNode().attachChild(text);
|
||||
return text;
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert die Anzeige für die aktuelle Position.
|
||||
*/
|
||||
private void updatePositionDisplay() {
|
||||
positionText.setText("Feld-ID: " + currentPosition);
|
||||
}
|
||||
|
||||
/**
|
||||
* Entfernt die Toolbar.
|
||||
*/
|
||||
public void remove() {
|
||||
app.getGuiNode().detachChild(toolbarContainer);
|
||||
app.getGuiNode().detachChild(positionText);
|
||||
}
|
||||
}
|
@@ -12,31 +12,48 @@ import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import com.simsilica.lemur.text.DocumentModel;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.message.client.TradeOffer;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Comparator;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* Represents the trade menu dialog in the Monopoly application.
|
||||
* <p>
|
||||
* Facilitates trade interactions between players, including selection of properties,
|
||||
* currency, and special cards for offers and requests.
|
||||
* </p>
|
||||
*/
|
||||
public class TradeMenu extends Dialog {
|
||||
|
||||
/** The Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** The trade handler managing trade logic. */
|
||||
private final TradeHandler tradeHandler;
|
||||
|
||||
/** Main container for the trade menu UI. */
|
||||
private final Container mainContainer;
|
||||
|
||||
/** Background geometry for the menu. */
|
||||
private Geometry background;
|
||||
private Selector<String> leftBuildingSelector, leftSpecialCardSelector;
|
||||
private Selector<String> rightBuildingSelector, rightSpecialCardSelector;
|
||||
private TextField leftSelectionsField, rightSelectionsField;
|
||||
private Label leftSelectionsLabel, rightSelectionsLabel;
|
||||
private TextField leftCurrencyInput, rightCurrencyInput;
|
||||
|
||||
private VersionedReference<Set<Integer>> leftBuildingRef, rightBuildingRef;
|
||||
private VersionedReference<DocumentModel> leftCurrencyRef, rightCurrencyRef;
|
||||
private VersionedReference<Set<Integer>> leftCardRef, rightCardRef;
|
||||
|
||||
private Set<String> rightselBuildings = new HashSet<>();
|
||||
@@ -44,6 +61,12 @@ public class TradeMenu extends Dialog {
|
||||
|
||||
private static final ColorRGBA TRANSLUCENT_WHITE = new ColorRGBA(1, 1, 1, 0.5f);
|
||||
|
||||
/**
|
||||
* Constructs the trade menu dialog.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param tradeHandler the handler managing trade interactions
|
||||
*/
|
||||
public TradeMenu(MonopolyApp app, TradeHandler tradeHandler) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
@@ -57,7 +80,7 @@ public class TradeMenu extends Dialog {
|
||||
|
||||
initializeReferences();
|
||||
}
|
||||
|
||||
/** Creates the main container for the trade menu UI. */
|
||||
private Container createMainContainer() {
|
||||
Container container = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
container.setPreferredSize(new Vector3f(1200, 800, 0));
|
||||
@@ -67,7 +90,7 @@ public class TradeMenu extends Dialog {
|
||||
container.addChild(createMainContent());
|
||||
return container;
|
||||
}
|
||||
|
||||
/** Creates the header label for the trade menu. */
|
||||
private Label createHeader() {
|
||||
Label header = new Label("Handelsmenü", new ElementId("label-Bold"));
|
||||
header.setFontSize(50);
|
||||
@@ -75,7 +98,7 @@ public class TradeMenu extends Dialog {
|
||||
header.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
|
||||
return header;
|
||||
}
|
||||
|
||||
/** Creates the main content section of the trade menu. */
|
||||
private Container createMainContent() {
|
||||
Container mainContent = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
mainContent.setPreferredSize(new Vector3f(1200, 700, 0));
|
||||
@@ -87,9 +110,12 @@ public class TradeMenu extends Dialog {
|
||||
return mainContent;
|
||||
}
|
||||
|
||||
/** Sets the trade data based on the current selections. */
|
||||
private void setTrades() {
|
||||
tradeHandler.setOfferedAmount(Integer.parseInt(leftCurrencyInput.getText()));
|
||||
tradeHandler.setRequestedAmount(Integer.parseInt(rightCurrencyInput.getText()));
|
||||
String leftCurreny = leftCurrencyInput.getText().equals("")? "0" : leftCurrencyInput.getText();
|
||||
String rightCurreny = rightCurrencyInput.getText().equals("")? "0" : rightCurrencyInput.getText();
|
||||
tradeHandler.setOfferedAmount(Integer.parseInt(leftCurreny));
|
||||
tradeHandler.setRequestedAmount(Integer.parseInt(rightCurreny));
|
||||
tradeHandler.setOfferedJailCards(Integer.parseInt(leftSpecialCardSelector.getSelectedItem()));
|
||||
tradeHandler.setRequestedJailCards(Integer.parseInt(rightSpecialCardSelector.getSelectedItem()));
|
||||
|
||||
@@ -107,6 +133,12 @@ public class TradeMenu extends Dialog {
|
||||
tradeHandler.setRequestedProperties(requestedProperties);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a trade column for either the sender or receiver.
|
||||
*
|
||||
* @param label the label text for the column
|
||||
* @param isLeft true if the column is for the sender; false otherwise
|
||||
*/
|
||||
private Container createTradeColumn(String label, boolean isLeft) {
|
||||
Container column = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
column.setBackground(new QuadBackgroundComponent(ColorRGBA.White));
|
||||
@@ -132,6 +164,12 @@ public class TradeMenu extends Dialog {
|
||||
return column;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a property selector for buildings.
|
||||
*
|
||||
* @param isLeft true if the selector is for the sender; false otherwise
|
||||
* @return the created property selector
|
||||
*/
|
||||
private Selector<String> createPropertySelector(boolean isLeft) {
|
||||
VersionedList<String> properties = new VersionedList<>();
|
||||
for (PropertyField field : getPropertyFields(isLeft)) {
|
||||
@@ -142,6 +180,12 @@ public class TradeMenu extends Dialog {
|
||||
return selector;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a selector for special cards.
|
||||
*
|
||||
* @param isLeft true if the selector is for the sender; false otherwise
|
||||
* @return the created special card selector
|
||||
*/
|
||||
private Selector<String> createSpecialCardSelector(boolean isLeft) {
|
||||
VersionedList<String> numbers = new VersionedList<>();
|
||||
for (int i = 0; i <= app.getGameLogic().getPlayerHandler().getPlayerById(isLeft ? tradeHandler.getReceiver().getId() : tradeHandler.getSender().getId()).getNumJailCard(); i++) {
|
||||
@@ -152,31 +196,61 @@ public class TradeMenu extends Dialog {
|
||||
return selector;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the property fields owned by the respective player.
|
||||
*
|
||||
* @param isLeft true if retrieving fields for the sender; false otherwise
|
||||
* @return an iterable of property fields
|
||||
*/
|
||||
private Iterable<PropertyField> getPropertyFields(boolean isLeft) {
|
||||
return app.getGameLogic()
|
||||
Set<PropertyField> building = app.getGameLogic()
|
||||
.getBoardManager()
|
||||
.getPropertyFields(app.getGameLogic()
|
||||
.getPlayerHandler()
|
||||
.getPlayerById(isLeft ? tradeHandler.getReceiver().getId() : tradeHandler.getSender().getId())
|
||||
.getProperties());
|
||||
}
|
||||
.getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId())
|
||||
.getProperties())
|
||||
.stream()
|
||||
.filter(p -> p instanceof BuildingProperty)
|
||||
.map(p -> (BuildingProperty) p)
|
||||
.filter(p -> p.getHouses() == 0)
|
||||
.collect(Collectors.toSet());
|
||||
|
||||
Set<PropertyField> rest = app.getGameLogic()
|
||||
.getBoardManager()
|
||||
.getPropertyFields(app.getGameLogic()
|
||||
.getPlayerHandler()
|
||||
.getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId())
|
||||
.getProperties())
|
||||
.stream()
|
||||
.filter(p -> !(p instanceof BuildingProperty))
|
||||
.collect(Collectors.toSet());
|
||||
|
||||
|
||||
List<PropertyField> combinedProperties = new ArrayList<>();
|
||||
combinedProperties.addAll(building);
|
||||
combinedProperties.addAll(rest);
|
||||
combinedProperties = combinedProperties.stream().sorted(Comparator.comparingInt(PropertyField::getId)).collect(Collectors.toList());
|
||||
return combinedProperties;
|
||||
}
|
||||
/** Creates a text field for currency input. */
|
||||
private TextField createCurrencyInput() {
|
||||
TextField currencyInput = new TextField("0");
|
||||
styleTextField(currencyInput);
|
||||
return currencyInput;
|
||||
}
|
||||
|
||||
/** Creates the middle section containing buttons and summary fields. */
|
||||
private Container createMiddleSection() {
|
||||
Container middleSection = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
middleSection.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f)));
|
||||
|
||||
Label middleLabelTop = middleSection.addChild(new Label("Gebäude: Währung: Sonderkarten:"));
|
||||
Label middleLabelTop = middleSection.addChild(new Label("Meine Gebäude:"));
|
||||
middleLabelTop.setFontSize(24);
|
||||
middleLabelTop.setTextVAlignment(VAlignment.Center);
|
||||
middleLabelTop.setTextHAlignment(HAlignment.Center);
|
||||
middleLabelTop.setInsets(new Insets3f(5, 5, 5, 5));
|
||||
|
||||
leftSelectionsField = middleSection.addChild(new TextField(""));
|
||||
leftSelectionsField.setPreferredSize(new Vector3f(600, 50, 0));
|
||||
leftSelectionsLabel = middleSection.addChild(new Label(""));
|
||||
leftSelectionsLabel.setPreferredSize(new Vector3f(600, 50, 0));
|
||||
|
||||
Container buttons = middleSection.addChild(new Container(new SpringGridLayout()));
|
||||
Button cancel = new Button("Abbrechen");
|
||||
@@ -196,26 +270,39 @@ public class TradeMenu extends Dialog {
|
||||
buttons.addChild(cancel);
|
||||
buttons.addChild(trade);
|
||||
|
||||
Label middleLabelBottom = middleSection.addChild(new Label("Gebäude: Währung: Sonderkarten:"));
|
||||
Label middleLabelBottom = middleSection.addChild(new Label("Gebäude des Gegenspielers:"));
|
||||
middleLabelBottom.setFontSize(24);
|
||||
middleLabelBottom.setTextVAlignment(VAlignment.Center);
|
||||
middleLabelBottom.setTextHAlignment(HAlignment.Center);
|
||||
middleLabelBottom.setInsets(new Insets3f(5, 5, 5, 5));
|
||||
|
||||
rightSelectionsField = middleSection.addChild(new TextField(""));
|
||||
rightSelectionsField.setPreferredSize(new Vector3f(600, 50, 0));
|
||||
rightSelectionsLabel = middleSection.addChild(new Label(""));
|
||||
rightSelectionsLabel.setPreferredSize(new Vector3f(600, 50, 0));
|
||||
return middleSection;
|
||||
}
|
||||
|
||||
/** Styles the given selector with insets and background color. */
|
||||
private void styleSelector(Selector<String> selector) {
|
||||
selector.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
selector.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
}
|
||||
|
||||
/** Styles the given text field with insets and background color. */
|
||||
private void styleTextField(TextField textField) {
|
||||
textField.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
textField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
textField.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Assigns selectors and input fields to either the left or right column.
|
||||
*
|
||||
* @param buildingSelector the building selector
|
||||
* @param specialCardSelector the special card selector
|
||||
* @param currencyInput the currency input field
|
||||
* @param isLeft true if assigning to the left column; false otherwise
|
||||
*/
|
||||
private void assignSelectors(Selector<String> buildingSelector, Selector<String> specialCardSelector, TextField currencyInput, boolean isLeft) {
|
||||
if (isLeft) {
|
||||
leftBuildingSelector = buildingSelector;
|
||||
@@ -227,7 +314,7 @@ public class TradeMenu extends Dialog {
|
||||
rightCurrencyInput = currencyInput;
|
||||
}
|
||||
}
|
||||
|
||||
/** Positions the main container at the center of the screen. */
|
||||
private void positionMainContainer() {
|
||||
mainContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
|
||||
@@ -235,7 +322,7 @@ public class TradeMenu extends Dialog {
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
/** Adds a background image to the trade menu. */
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
@@ -246,29 +333,39 @@ public class TradeMenu extends Dialog {
|
||||
background.setLocalTranslation(0, 0, 6);
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
/** Initializes references for tracking UI changes. */
|
||||
private void initializeReferences() {
|
||||
leftBuildingRef = leftBuildingSelector.getSelectionModel().createReference();
|
||||
leftCardRef = leftSpecialCardSelector.getSelectionModel().createReference();
|
||||
leftCurrencyRef = leftCurrencyInput.getDocumentModel().createReference();
|
||||
|
||||
rightBuildingRef = rightBuildingSelector.getSelectionModel().createReference();
|
||||
rightCardRef = rightSpecialCardSelector.getSelectionModel().createReference();
|
||||
rightCurrencyRef = rightCurrencyInput.getDocumentModel().createReference();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the trade menu state, including selected properties and values.
|
||||
*
|
||||
* @param delta the time elapsed since the last update
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if (leftBuildingRef.update() || leftCardRef.update() || leftCurrencyRef.update()) {
|
||||
updateSelections(leftSelectionsField, leftBuildingSelector, leftCurrencyInput, leftSpecialCardSelector, true);
|
||||
if (leftBuildingRef.update() || leftCardRef.update()) {
|
||||
updateSelections(leftSelectionsLabel, leftBuildingSelector, true);
|
||||
}
|
||||
|
||||
if (rightBuildingRef.update() || rightCardRef.update() || rightCurrencyRef.update()) {
|
||||
updateSelections(rightSelectionsField, rightBuildingSelector, rightCurrencyInput, rightSpecialCardSelector, false);
|
||||
if (rightBuildingRef.update() || rightCardRef.update()) {
|
||||
updateSelections(rightSelectionsLabel, rightBuildingSelector, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void updateSelections(TextField target, Selector<String> building, TextField currency, Selector<String> card, boolean isLeft) {
|
||||
/**
|
||||
* Updates the displayed selections for properties.
|
||||
*
|
||||
* @param target the target label to update
|
||||
* @param building the building selector
|
||||
* @param isLeft true if updating the left column; false otherwise
|
||||
*/
|
||||
private void updateSelections(Label target, Selector<String> building, boolean isLeft) {
|
||||
StringBuilder buildingText = new StringBuilder();
|
||||
if (isLeft) {
|
||||
if (leftselBuildings.contains(building.getSelectedItem())) {
|
||||
@@ -276,8 +373,8 @@ public class TradeMenu extends Dialog {
|
||||
} else {
|
||||
leftselBuildings.add(building.getSelectedItem()); // Add if not already selected
|
||||
}
|
||||
for (String property : leftselBuildings) {
|
||||
buildingText.append(property);
|
||||
for (String property : leftselBuildings) {
|
||||
buildingText.append(property).append(", ");
|
||||
}
|
||||
} else {
|
||||
if (rightselBuildings.contains(building.getSelectedItem())) {
|
||||
@@ -285,21 +382,21 @@ public class TradeMenu extends Dialog {
|
||||
} else {
|
||||
rightselBuildings.add(building.getSelectedItem()); // Add if not already selected
|
||||
}
|
||||
for (String property : rightselBuildings) {
|
||||
buildingText.append(property);
|
||||
for (String property : rightselBuildings) {
|
||||
buildingText.append(property).append(", ");
|
||||
}
|
||||
}
|
||||
|
||||
String currencyText = currency.getText() != null ? currency.getText().trim() : "";
|
||||
String cardText = card.getSelectedItem() != null ? card.getSelectedItem() : "";
|
||||
target.setText(String.join(" | ", buildingText, currencyText, cardText));
|
||||
target.setText(buildingText.toString().replaceAll(", $", ""));
|
||||
}
|
||||
|
||||
/** Opens the settings menu when the escape key is pressed. */
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/** Closes the trade menu and detaches UI elements. */
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
|
@@ -25,7 +25,7 @@ public class VolumeSlider extends Slider {
|
||||
}
|
||||
|
||||
/**
|
||||
* when triggered it updates the volume to the value set with the slider
|
||||
* When triggered it updates the volume to the value set with the slider
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
|
@@ -13,19 +13,37 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
|
||||
* Represents a confirmation dialog that appears when a trade is accepted .
|
||||
* <p>
|
||||
* Displays a message to the user informing them that the trade they proposed has been accepted,
|
||||
* along with a confirmation button to close the dialog.
|
||||
* </p>
|
||||
*/
|
||||
public class AcceptTrade extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the dialog. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Container for the warning message content. */
|
||||
private final Container noMoneyWarningContainer;
|
||||
|
||||
/** Background container providing a border for the dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
|
||||
public AcceptTrade(MonopolyApp app) {
|
||||
/**
|
||||
* Constructs the accept trade dialog.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param msg the trade reply message containing details about the trade
|
||||
*/
|
||||
public AcceptTrade(MonopolyApp app, TradeReply msg) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
@@ -55,7 +73,7 @@ public class AcceptTrade extends Dialog {
|
||||
|
||||
// Text, der im Popup steht
|
||||
Container textContainer = noMoneyWarningContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast Spieler XXX einen Handel vorgeschlagen", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("Du hast Spieler"+ " " + msg.getTradeHandler().getReceiver().getName() + " " + "einen Handel vorgeschlagen", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("Der Handel wurde angenommen", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
@@ -66,7 +84,10 @@ public class AcceptTrade extends Dialog {
|
||||
// Beenden-Button
|
||||
Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> close());
|
||||
quitButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
@@ -87,9 +108,9 @@ public class AcceptTrade extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
* Creates a semi-transparent background overlay for the dialog.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
@@ -103,7 +124,7 @@ public class AcceptTrade extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the menu and removes the GUI elements.
|
||||
* Closes the dialog and removes the associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
@@ -113,6 +134,9 @@ public class AcceptTrade extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape key action by closing the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
|
@@ -18,13 +18,24 @@ import pp.monopoly.client.MonopolyApp;
|
||||
* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
|
||||
*/
|
||||
public class Bankrupt extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the bankruptcy warning content. */
|
||||
private final Container bankruptContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Constructs the bankruptcy warning popup.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public Bankrupt(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
@@ -85,9 +96,9 @@ public class Bankrupt extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
@@ -111,6 +122,9 @@ public class Bankrupt extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape key action by closing the popup.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
|
@@ -19,10 +19,20 @@ import pp.monopoly.notification.Sound;
|
||||
* BuildingPropertyCard creates the popup for field information
|
||||
*/
|
||||
public class BuildingPropertyCard extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the building property information. */
|
||||
private final Container buildingPropertyContainer;
|
||||
|
||||
/** Background container providing a border for the property card. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs a property card popup displaying details about the building property.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public BuildingPropertyCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
@@ -67,7 +77,7 @@ public class BuildingPropertyCard extends Dialog {
|
||||
// Beenden-Button
|
||||
Button quitButton = buildingPropertyContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
quitButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
System.err.println("Button does something?");
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
@@ -99,7 +109,7 @@ public class BuildingPropertyCard extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
* Closes the popup and removes the associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
@@ -108,6 +118,9 @@ public class BuildingPropertyCard extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
|
@@ -31,16 +31,35 @@ import java.util.stream.Collectors;
|
||||
* BuyHouse is a popup which appears when a player clicks on the "Buy House"-button in the BuildingAdminMenu
|
||||
*/
|
||||
public class BuyHouse extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the "Buy House" popup UI. */
|
||||
private final Container buyHouseContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
private TextField selectionDisplay; // TextField to display selections
|
||||
|
||||
/** TextField to display selected properties. */
|
||||
private TextField selectionDisplay;
|
||||
|
||||
/** Reference for tracking dropdown selection changes. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
|
||||
/** Dropdown selector for choosing properties to build houses on. */
|
||||
private Selector<String> propertySelector;
|
||||
|
||||
/** Set of selected properties for house purchase. */
|
||||
private Set<String> selectedProperties = new HashSet<>();
|
||||
|
||||
|
||||
/** Label displaying the total cost of building houses on the selected properties. */
|
||||
private Label cost = new Label("0", new ElementId("label-Text"));
|
||||
|
||||
/**
|
||||
* Constructs the "Buy House" popup.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public BuyHouse(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
@@ -119,9 +138,9 @@ public class BuyHouse extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dropdown menu for selecting a property.
|
||||
* Creates a dropdown menu for selecting properties eligible for house construction.
|
||||
*
|
||||
* @return The dropdown container.
|
||||
* @return The container holding the dropdown menu.
|
||||
*/
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
@@ -147,12 +166,18 @@ public class BuyHouse extends Dialog {
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
if (!propertyOptions.isEmpty()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the list of properties owned by the current player.
|
||||
* Retrieves the list of properties owned by the current player that are eligible for house construction.
|
||||
*
|
||||
* @return List of BuildingProperty objects owned by the player.
|
||||
* @return A list of {@link BuildingProperty} objects owned by the player.
|
||||
*/
|
||||
private List<BuildingProperty> getPlayerProperties() {
|
||||
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
@@ -165,6 +190,11 @@ public class BuyHouse extends Dialog {
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
/**
|
||||
* Periodically updates the popup, tracking selection changes in the dropdown menu.
|
||||
*
|
||||
* @param delta Time since the last update in seconds.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if(selectionRef.update()) {
|
||||
@@ -173,7 +203,9 @@ public class BuyHouse extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles property selection changes.
|
||||
* Handles property selection changes in the dropdown menu.
|
||||
*
|
||||
* @param playerProperties the dropdown selector for the player's properties
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
|
||||
String selected = playerProperties.getSelectedItem();
|
||||
@@ -195,6 +227,9 @@ public class BuyHouse extends Dialog {
|
||||
this.cost.setText(cost+"");
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes its GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(buyHouseContainer);
|
||||
@@ -202,6 +237,9 @@ public class BuyHouse extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
|
@@ -11,7 +11,6 @@ import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.client.gui.TradeMenu;
|
||||
import pp.monopoly.message.client.TradeResponse;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
@@ -20,12 +19,23 @@ import pp.monopoly.notification.Sound;
|
||||
* ConfirmTrade is a popup which appears when a trade is proposed to this certain player.
|
||||
*/
|
||||
public class ConfirmTrade extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the "Confirm Trade" popup UI. */
|
||||
private final Container confirmTradeContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** The trade handler managing the details of the trade proposal. */
|
||||
private TradeHandler tradeHandler;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs the "Confirm Trade" popup.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public ConfirmTrade(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
@@ -33,13 +43,12 @@ public class ConfirmTrade extends Dialog {
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für das Bestätigungspopup
|
||||
confirmTradeContainer = new Container();
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des confirmTradeContainer an
|
||||
float padding = 10;
|
||||
backgroundContainer.setPreferredSize(confirmTradeContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
@@ -60,19 +69,18 @@ public class ConfirmTrade extends Dialog {
|
||||
}
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Werte werden dem Handel entnommen (Iwas auch immer da dann ist)
|
||||
Container propertyValuesContainer = confirmTradeContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Spieler " + tradeHandler.getSender().getName() + " möchte:", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„Spieler " + " " + tradeHandler.getSender().getName() + " " +" möchte:", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("- " + offeredProperties, new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedAmount() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedJailCards() +" Sonderkaten", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedJailCards() +" Sonderkarten", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("gegen:", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("- "+ requestedProperties, new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedAmount() +" EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedJailCards() +" Sonderkaten", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedJailCards() +" Sonderkarten", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("tauschen, willst du das Angebot annehmen?", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
@@ -122,15 +130,18 @@ public class ConfirmTrade extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
* Closes the popup and removes its GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(confirmTradeContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(confirmTradeContainer);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
|
@@ -13,22 +13,34 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* EventCardPopup is a popup which appears when a certain EventCard is triggered by entering a EventCardField
|
||||
*/
|
||||
public class EventCardPopup extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the event card information. */
|
||||
private final Container eventCardContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
private final String description;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs the EventCardPopup to display the details of a triggered event card.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param description the description of the triggered event card
|
||||
*/
|
||||
public EventCardPopup(MonopolyApp app, String description) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
this.description = description;
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
@@ -39,12 +51,12 @@ public class EventCardPopup extends Dialog {
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Eventcard
|
||||
|
||||
eventCardContainer = new Container();
|
||||
eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
eventCardContainer.setPreferredSize(new Vector3f(550,400,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des eventCardContainers an
|
||||
float padding = 10;
|
||||
backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
@@ -62,7 +74,10 @@ public class EventCardPopup extends Dialog {
|
||||
// Beenden-Button
|
||||
Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> close());
|
||||
quitButton.addClickCommands(source -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
eventCardContainer.setLocalTranslation(
|
||||
@@ -82,15 +97,15 @@ public class EventCardPopup extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f));
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
@@ -98,16 +113,19 @@ public class EventCardPopup extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
* Closes the popup and removes its associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(eventCardContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.getGuiNode().detachChild(eventCardContainer);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
app.getGuiNode().detachChild(overlayBackground);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape key action by closing the popup.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
|
@@ -22,42 +22,47 @@ import pp.monopoly.notification.Sound;
|
||||
* FoodFieldCard creates the popup for field information
|
||||
*/
|
||||
public class FoodFieldCard extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the food field information. */
|
||||
private final Container foodFieldContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs a FoodFieldCard popup displaying details about a food field.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public FoodFieldCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
foodFieldContainer = new Container();
|
||||
foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des foodFieldContainers an
|
||||
float padding = 10;
|
||||
backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
|
||||
Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold")));
|
||||
settingsTitle.setFontSize(48);
|
||||
settingsTitle.setColor(ColorRGBA.White);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
Container propertyValuesContainer = foodFieldContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
@@ -77,7 +82,7 @@ public class FoodFieldCard extends Dialog {
|
||||
// Beenden-Button
|
||||
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
quitButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
@@ -108,9 +113,9 @@ public class FoodFieldCard extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
@@ -124,7 +129,7 @@ public class FoodFieldCard extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
* Closes the popup and removes its associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
@@ -134,6 +139,9 @@ public class FoodFieldCard extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
|
@@ -1,10 +1,6 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
@@ -21,10 +17,20 @@ import pp.monopoly.notification.Sound;
|
||||
* GateFieldCard creates the popup for field information
|
||||
*/
|
||||
public class GateFieldCard extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the gate field information. */
|
||||
private final Container gateFieldContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs a GateFieldCard popup displaying details about a gate field.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public GateFieldCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
@@ -69,14 +75,14 @@ public class GateFieldCard extends Dialog {
|
||||
// Beenden-Button
|
||||
Button quitButton = gateFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
quitButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button buyButton = gateFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
buyButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
buyButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new BuyPropertyResponse());
|
||||
close();
|
||||
@@ -100,23 +106,7 @@ public class GateFieldCard extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
* Closes the popup and removes its associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
@@ -125,6 +115,9 @@ public class GateFieldCard extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
|
@@ -13,18 +13,32 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Gulag is a warning popup that is triggered when a certain player enters the "Wache" field
|
||||
* Gulag is a warning popup triggered when a player lands on the "Wache" field in the Monopoly game.
|
||||
* <p>
|
||||
* This popup informs the player that they are being sent to the Gulag and includes a confirmation button.
|
||||
* </p>
|
||||
*/
|
||||
public class Gulag extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the Gulag warning message. */
|
||||
private final Container gulagContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Constructs the Gulag popup, displaying a warning when a player lands on the "Wache" field.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public Gulag(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
@@ -54,17 +68,13 @@ public class Gulag extends Dialog {
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
/* Container textContainer = gulagContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast die Verbindung verloren und kannst nichts dagegen machen. Akzeptiere einfach, dass du verloren hast!", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
textContainer.setPreferredSize(gulagContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
*/
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = gulagContainer.addChild(new Button("Jawohl Gulag", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> close());
|
||||
quitButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
@@ -85,9 +95,9 @@ public class Gulag extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
* Creates a semi-transparent overlay background for the popup.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
@@ -101,7 +111,7 @@ public class Gulag extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
* Closes the popup and removes its associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
@@ -111,6 +121,9 @@ public class Gulag extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the popup.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
|
@@ -13,14 +13,27 @@ import pp.monopoly.message.client.NotificationAnswer;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* ConfirmTrade is a popup which appears when a trade is proposed to this certain player.
|
||||
* GulagInfo is a popup that provides options for a player who is stuck in the "Gulag" (jail) field.
|
||||
* <p>
|
||||
* This dialog offers multiple actions, including paying a bribe, using a "Get Out of Jail" card, or waiting.
|
||||
* </p>
|
||||
*/
|
||||
public class GulagInfo extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the Gulag information dialog. */
|
||||
private final Container gulagInfoContainer;
|
||||
|
||||
/** Background container providing a styled border around the dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a GulagInfo popup that provides the player with options for getting out of the "Gulag" field.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param trys the number of failed attempts to roll doubles for release
|
||||
*/
|
||||
public GulagInfo(MonopolyApp app, int trys) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
@@ -104,7 +117,7 @@ public class GulagInfo extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
* Closes the GulagInfo popup and removes its GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
@@ -113,6 +126,9 @@ public class GulagInfo extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the GulagInfo dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
|
@@ -16,10 +16,23 @@ import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* LooserPopUp is a dialog that appears when a player loses the game.
|
||||
* <p>
|
||||
* This popup provides a message of encouragement and an option to quit the game.
|
||||
* </p>
|
||||
*/
|
||||
public class LooserPopUp extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the dialog. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the "Looser" dialog UI. */
|
||||
private final Container LooserContainer;
|
||||
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
@@ -95,9 +108,9 @@ public class LooserPopUp extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
* @return The overlay geometry.
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
@@ -111,7 +124,7 @@ public class LooserPopUp extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
* Closes the LooserPopUp dialog and removes its GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
@@ -121,6 +134,9 @@ public class LooserPopUp extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
|
@@ -13,18 +13,35 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
|
||||
* NoMoneyWarning is a warning popup that appears when a player tries to perform
|
||||
* an action they cannot afford due to insufficient funds, such as attempting
|
||||
* to purchase a property or building.
|
||||
* <p>
|
||||
* This dialog notifies the player of their lack of funds and provides a single
|
||||
* confirmation button to close the dialog.
|
||||
* </p>
|
||||
*/
|
||||
public class NoMoneyWarning extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the warning popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the NoMoneyWarning dialog UI. */
|
||||
private final Container noMoneyWarningContainer;
|
||||
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a new NoMoneyWarning dialog.
|
||||
*
|
||||
* @param app The MonopolyApp instance.
|
||||
*/
|
||||
public NoMoneyWarning(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
@@ -61,10 +78,13 @@ public class NoMoneyWarning extends Dialog {
|
||||
// Passt den textContainer an die Größe des bankruptContainers an
|
||||
textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
|
||||
// Beenden-Button
|
||||
// Bestätigen-Button
|
||||
Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> close());
|
||||
quitButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
@@ -85,9 +105,9 @@ public class NoMoneyWarning extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
* Creates a semi-transparent overlay background for the dialog.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
* @return The geometry representing the overlay background.
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
@@ -111,6 +131,9 @@ public class NoMoneyWarning extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
|
@@ -0,0 +1,166 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Rent is a popup that is triggered when a player lands on a property owned by another player
|
||||
* and needs to pay rent in the Monopoly application.
|
||||
* <p>
|
||||
* Displays the rent amount and the recipient player's name, with an option to confirm the payment.
|
||||
* </p>
|
||||
*/
|
||||
public class ReceivedRent extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the rent information and action. */
|
||||
private final Container rentContainer;
|
||||
|
||||
/** Background container providing a border for the rent popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs the Rent popup displaying the rent amount and recipient player.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param playerName the name of the player to whom the rent is owed
|
||||
* @param amount the amount of rent to be paid
|
||||
*/
|
||||
public ReceivedRent(MonopolyApp app, String playerName, int amount) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the overlay
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create and position the background container
|
||||
backgroundContainer = createBackgroundContainer();
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Create and position the rent container
|
||||
rentContainer = createRentContainer(playerName, amount);
|
||||
app.getGuiNode().attachChild(rentContainer);
|
||||
|
||||
centerContainers();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent overlay background.
|
||||
*
|
||||
* @return the overlay geometry
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the background container with styling.
|
||||
*
|
||||
* @return the styled background container
|
||||
*/
|
||||
private Container createBackgroundContainer() {
|
||||
Container container = new Container();
|
||||
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the main rent container with title, text, and button.
|
||||
*
|
||||
* @param playerName the name of the player to whom the rent is owed
|
||||
* @param amount the rent amount
|
||||
* @return the rent container
|
||||
*/
|
||||
private Container createRentContainer(String playerName, int amount) {
|
||||
Container container = new Container();
|
||||
container.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray));
|
||||
container.setPreferredSize(new Vector3f(550, 250, 10));
|
||||
|
||||
// Title
|
||||
Label title = container.addChild(new Label("Miete!", new ElementId("warning-title")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Rent message
|
||||
Container textContainer = container.addChild(new Container());
|
||||
textContainer.addChild(new Label(playerName+ " zahlt dir " + amount + " EUR Miete",
|
||||
new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
|
||||
|
||||
// Payment button
|
||||
Button payButton = container.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
payButton.setFontSize(32);
|
||||
payButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Centers the rent and background containers on the screen.
|
||||
*/
|
||||
private void centerContainers() {
|
||||
float padding = 10;
|
||||
|
||||
// Center rent container
|
||||
rentContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - rentContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + rentContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Center background container with padding
|
||||
backgroundContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(rentContainer);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
app.getGuiNode().detachChild(overlayBackground);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -13,19 +13,38 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
|
||||
* RejectTrade is a popup that appears when a trade proposal is rejected by another player
|
||||
* in the Monopoly application.
|
||||
* <p>
|
||||
* Displays a message indicating that the proposed trade has been declined, along with
|
||||
* details of the involved players and provides an option to close the popup.
|
||||
* </p>
|
||||
*/
|
||||
public class RejectTrade extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the rejection message content. */
|
||||
private final Container noMoneyWarningContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
|
||||
public RejectTrade(MonopolyApp app) {
|
||||
/**
|
||||
* Constructs the RejectTrade popup displaying the rejection of a trade proposal.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param msg the trade reply message containing details about the rejected trade
|
||||
*/
|
||||
public RejectTrade(MonopolyApp app, TradeReply msg) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
@@ -55,7 +74,7 @@ public class RejectTrade extends Dialog {
|
||||
|
||||
// Text, der im Popup steht
|
||||
Container textContainer = noMoneyWarningContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast Spieler XXX einen Handel vorgeschlagen", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("Du hast Spieler"+ " " + msg.getTradeHandler().getReceiver().getName() + " " + "einen Handel vorgeschlagen", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("Der Handel wurde abgelehnt", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
@@ -66,7 +85,10 @@ public class RejectTrade extends Dialog {
|
||||
// Beenden-Button
|
||||
Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> close());
|
||||
quitButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
@@ -87,9 +109,9 @@ public class RejectTrade extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
@@ -113,6 +135,9 @@ public class RejectTrade extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape key action by closing the popup.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
|
@@ -16,14 +16,32 @@ import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Rent popup is triggered when a player enters a field owned by another player and needs to pay rent.
|
||||
* Rent is a popup that is triggered when a player lands on a property owned by another player
|
||||
* and needs to pay rent in the Monopoly application.
|
||||
* <p>
|
||||
* Displays the rent amount and the recipient player's name, with an option to confirm the payment.
|
||||
* </p>
|
||||
*/
|
||||
public class Rent extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the rent information and action. */
|
||||
private final Container rentContainer;
|
||||
|
||||
/** Background container providing a border for the rent popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs the Rent popup displaying the rent amount and recipient player.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param playerName the name of the player to whom the rent is owed
|
||||
* @param amount the amount of rent to be paid
|
||||
*/
|
||||
public Rent(MonopolyApp app, String playerName, int amount) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
@@ -89,7 +107,7 @@ public class Rent extends Dialog {
|
||||
|
||||
// Rent message
|
||||
Container textContainer = container.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du musst Spieler " + playerName + " " + amount + " EUR Miete zahlen",
|
||||
textContainer.addChild(new Label("Du musst " + amount + " EUR Miete an " + playerName + " zahlen",
|
||||
new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
|
||||
|
@@ -6,7 +6,6 @@ import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.ListBox;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
@@ -18,8 +17,9 @@ import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.AlterProperty;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.HashSet;
|
||||
@@ -28,20 +28,43 @@ import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* RepayMortage is a popup which appears when a player clicks on the "Repay Mortage"-button in the BuildingAdminMenu
|
||||
* RepayMortage is a popup that appears when a player selects the "Repay Mortgage" option
|
||||
* in the Building Administration Menu.
|
||||
* <p>
|
||||
* This popup allows the player to select mortgaged properties and repay their mortgages,
|
||||
* showing the total cost of the repayment. Includes options to confirm or cancel the repayment.
|
||||
* </p>
|
||||
*/
|
||||
public class RepayMortage extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the mortgage repayment menu. */
|
||||
private final Container repayMortageContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
private TextField selectionDisplay; // TextField to display selections
|
||||
|
||||
/** Text field to display selected properties. */
|
||||
private TextField selectionDisplay;
|
||||
|
||||
/** Reference to track property selections in the dropdown menu. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
|
||||
/** Dropdown menu for selecting mortgaged properties. */
|
||||
private Selector<String> propertySelector;
|
||||
|
||||
/** Set of selected properties for mortgage repayment. */
|
||||
private Set<String> selectedProperties = new HashSet<>();
|
||||
|
||||
/** Label displaying the total repayment cost. */
|
||||
private Label cost = new Label("0", new ElementId("label-Text"));
|
||||
|
||||
|
||||
/**
|
||||
* Constructs the RepayMortage popup for handling mortgage repayment.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public RepayMortage(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
@@ -69,7 +92,7 @@ public class RepayMortage extends Dialog {
|
||||
Container downContainer = repayMortageContainer.addChild(new Container());
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
|
||||
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
|
||||
upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
@@ -95,9 +118,10 @@ public class RepayMortage extends Dialog {
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
// Send the "alter building" message to the server
|
||||
//app.getGameLogic().sendMessage(new AlterBuildingMessage(selected.getId(), false)); TODO Message an Server
|
||||
|
||||
AlterProperty msg = new AlterProperty("RepayMortage");
|
||||
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
|
||||
app.getGameLogic().send(msg);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
@@ -128,10 +152,10 @@ public class RepayMortage extends Dialog {
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<BuildingProperty> playerProperties = getPlayerProperties();
|
||||
List<PropertyField> playerProperties = getPlayerProperties();
|
||||
|
||||
// Populate the dropdown with property names
|
||||
for (BuildingProperty property : playerProperties) {
|
||||
for (PropertyField property : playerProperties) {
|
||||
propertyOptions.add(property.getName());
|
||||
}
|
||||
|
||||
@@ -146,23 +170,35 @@ public class RepayMortage extends Dialog {
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
if (!propertyOptions.isEmpty()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the list of properties owned by the current player.
|
||||
*
|
||||
* @return List of BuildingProperty objects owned by the player.
|
||||
* @return List of PropertyField objects owned by the player.
|
||||
*/
|
||||
private List<BuildingProperty> getPlayerProperties() {
|
||||
private List<PropertyField> getPlayerProperties() {
|
||||
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
BoardManager boardManager = app.getGameLogic().getBoardManager();
|
||||
|
||||
return boardManager.getPropertyFields(self.getProperties()).stream()
|
||||
.filter(property -> property instanceof BuildingProperty)
|
||||
.map(property -> (BuildingProperty) property)
|
||||
.filter(property -> property instanceof PropertyField)
|
||||
.map(property -> (PropertyField) property)
|
||||
.filter(p -> p.isMortgaged())
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the UI based on selection changes in the dropdown menu.
|
||||
*
|
||||
* @param delta the time elapsed since the last update
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if(selectionRef.update()) {
|
||||
@@ -171,7 +207,9 @@ public class RepayMortage extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles property selection changes.
|
||||
* Handles changes in the property selection and updates the total repayment cost.
|
||||
*
|
||||
* @param playerProperties the dropdown menu for selecting properties
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
|
||||
String selected = playerProperties.getSelectedItem();
|
||||
@@ -184,7 +222,7 @@ public class RepayMortage extends Dialog {
|
||||
|
||||
int cost = 0;
|
||||
for (String s : selectedProperties) {
|
||||
cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice();
|
||||
cost += ((PropertyField) app.getGameLogic().getBoardManager().getFieldByName(s)).getHypo();
|
||||
}
|
||||
|
||||
String display = String.join(" | ", selectedProperties);
|
||||
@@ -194,7 +232,7 @@ public class RepayMortage extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
* Closes the popup and removes its associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
@@ -203,6 +241,9 @@ public class RepayMortage extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
|
@@ -1,17 +1,13 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.ListBox;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
@@ -21,7 +17,7 @@ import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.BuyPropertyResponse;
|
||||
import pp.monopoly.message.client.AlterProperty;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.notification.Sound;
|
||||
@@ -32,20 +28,43 @@ import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* SellHouse is a popup which appears when a player clicks on the "demolish"-button in the BuildingAdminMenu
|
||||
* SellHouse is a popup that appears when a player clicks on the "Demolish" button
|
||||
* in the BuildingAdminMenu.
|
||||
* <p>
|
||||
* This dialog allows players to select their properties and demolish houses or hotels
|
||||
* for a partial refund of their purchase cost.
|
||||
* </p>
|
||||
*/
|
||||
public class SellHouse extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the SellHouse dialog UI. */
|
||||
private final Container sellhouseContainer;
|
||||
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
private TextField selectionDisplay; // TextField to display selections
|
||||
|
||||
/** Text field to display selected properties. */
|
||||
private TextField selectionDisplay;
|
||||
|
||||
/** Reference to track selection changes in the property selector. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
|
||||
/** Dropdown selector for displaying available properties. */
|
||||
private Selector<String> propertySelector;
|
||||
|
||||
/** Set of properties selected for selling. */
|
||||
private Set<String> selectedProperties = new HashSet<>();
|
||||
|
||||
/** Label to display the total refund amount for the selected properties. */
|
||||
private Label cost = new Label("0", new ElementId("label-Text"));
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a new SellHouse dialog.
|
||||
*
|
||||
* @param app The MonopolyApp instance.
|
||||
*/
|
||||
public SellHouse(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
@@ -73,7 +92,7 @@ public class SellHouse extends Dialog {
|
||||
Container downContainer = sellhouseContainer.addChild(new Container());
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
|
||||
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
|
||||
upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
@@ -99,9 +118,16 @@ public class SellHouse extends Dialog {
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
// Send the "alter building" message to the server
|
||||
//app.getGameLogic().sendMessage(new AlterBuildingMessage(selected.getId(), false)); TODO Message an Server
|
||||
|
||||
AlterProperty msg = new AlterProperty("SellHouse");
|
||||
for (String string : selectedProperties) {
|
||||
System.out.println(string);
|
||||
}
|
||||
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
|
||||
for (Integer integer : msg.getProperties()) {
|
||||
System.out.println("ID des verkaufs: "+integer);
|
||||
}
|
||||
app.getGameLogic().send(msg);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
@@ -149,6 +175,11 @@ public class SellHouse extends Dialog {
|
||||
selectionDisplay = new TextField(""); // Create TextField for displaying selections
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
if (!propertyOptions.isEmpty()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
@@ -164,9 +195,15 @@ public class SellHouse extends Dialog {
|
||||
return boardManager.getPropertyFields(self.getProperties()).stream()
|
||||
.filter(property -> property instanceof BuildingProperty)
|
||||
.map(property -> (BuildingProperty) property)
|
||||
.filter(p -> app.getGameLogic().getBoardManager().canSell(p))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the dialog UI, tracking changes in the property selection.
|
||||
*
|
||||
* @param delta Time since the last update.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if(selectionRef.update()) {
|
||||
@@ -175,7 +212,9 @@ public class SellHouse extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles property selection changes.
|
||||
* Handles changes to the property selection.
|
||||
*
|
||||
* @param playerProperties The dropdown menu's selection state.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
|
||||
String selected = playerProperties.getSelectedItem();
|
||||
@@ -188,7 +227,7 @@ public class SellHouse extends Dialog {
|
||||
|
||||
int cost = 0;
|
||||
for (String s : selectedProperties) {
|
||||
cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice();
|
||||
cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice() / 2;
|
||||
}
|
||||
|
||||
String display = String.join(" | ", selectedProperties);
|
||||
@@ -198,7 +237,7 @@ public class SellHouse extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
* Closes the dialog and removes GUI elements from the screen.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
@@ -207,6 +246,9 @@ public class SellHouse extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
|
@@ -6,7 +6,6 @@ import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.ListBox;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
@@ -18,8 +17,10 @@ import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.AlterProperty;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.HashSet;
|
||||
@@ -28,20 +29,43 @@ import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* TakeMortage is a popup which appears when a player clicks on the "TakeMortage"-button in the BuildingAdminMenu
|
||||
* TakeMortage is a popup that appears when a player clicks on the "Take Mortage" button
|
||||
* in the BuildingAdminMenu.
|
||||
* <p>
|
||||
* This popup allows the player to select properties and take a mortgage on them
|
||||
* to gain financial benefit during gameplay.
|
||||
* </p>
|
||||
*/
|
||||
public class TakeMortage extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the TakeMortage dialog UI. */
|
||||
private final Container takeMortageContainer;
|
||||
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
private TextField selectionDisplay; // TextField to display selections
|
||||
|
||||
/** Text field to display selected properties. */
|
||||
private TextField selectionDisplay;
|
||||
|
||||
/** Reference to track selection changes in the property selector. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
|
||||
/** Dropdown selector for displaying available properties. */
|
||||
private Selector<String> propertySelector;
|
||||
|
||||
/** Set of properties selected for mortgaging. */
|
||||
private Set<String> selectedProperties = new HashSet<>();
|
||||
|
||||
/** Label to display the total mortgage amount. */
|
||||
private Label cost = new Label("0", new ElementId("label-Text"));
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a new TakeMortage dialog.
|
||||
*
|
||||
* @param app The MonopolyApp instance.
|
||||
*/
|
||||
public TakeMortage(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
@@ -69,7 +93,7 @@ public class TakeMortage extends Dialog {
|
||||
Container downContainer = takeMortageContainer.addChild(new Container());
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
|
||||
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
|
||||
upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
@@ -95,8 +119,10 @@ public class TakeMortage extends Dialog {
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
// Send the "alter building" message to the server
|
||||
//app.getGameLogic().sendMessage(new AlterBuildingMessage(selected.getId(), false)); TODO Message an Server
|
||||
AlterProperty msg = new AlterProperty("TakeMortage");
|
||||
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
|
||||
app.getGameLogic().send(msg);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
@@ -119,7 +145,7 @@ public class TakeMortage extends Dialog {
|
||||
/**
|
||||
* Creates a dropdown menu for selecting a property.
|
||||
*
|
||||
* @return The dropdown container.
|
||||
* @return The dropdown container with property options.
|
||||
*/
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
@@ -127,10 +153,15 @@ public class TakeMortage extends Dialog {
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<BuildingProperty> playerProperties = getPlayerProperties();
|
||||
List<PropertyField> playerProperties = getPlayerProperties();
|
||||
|
||||
// Populate the dropdown with property names
|
||||
for (BuildingProperty property : playerProperties) {
|
||||
for (PropertyField property : playerProperties) {
|
||||
if(property instanceof BuildingProperty) {
|
||||
if (((BuildingProperty)property).getHouses()!=0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
propertyOptions.add(property.getName());
|
||||
}
|
||||
|
||||
@@ -145,23 +176,38 @@ public class TakeMortage extends Dialog {
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
if (!propertyOptions.isEmpty()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the list of properties owned by the current player.
|
||||
* <p>
|
||||
* Only properties that are not currently mortgaged are included.
|
||||
* </p>
|
||||
*
|
||||
* @return List of BuildingProperty objects owned by the player.
|
||||
* @return List of eligible PropertyField objects owned by the player.
|
||||
*/
|
||||
private List<BuildingProperty> getPlayerProperties() {
|
||||
private List<PropertyField> getPlayerProperties() {
|
||||
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
BoardManager boardManager = app.getGameLogic().getBoardManager();
|
||||
|
||||
return boardManager.getPropertyFields(self.getProperties()).stream()
|
||||
.filter(property -> property instanceof BuildingProperty)
|
||||
.map(property -> (BuildingProperty) property)
|
||||
.filter(property -> property instanceof PropertyField)
|
||||
.map(property -> (PropertyField) property)
|
||||
.filter(p -> !p.isMortgaged())
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the dialog UI, tracking changes in the property selection.
|
||||
*
|
||||
* @param delta Time since the last update.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if(selectionRef.update()) {
|
||||
@@ -170,7 +216,9 @@ public class TakeMortage extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles property selection changes.
|
||||
* Handles changes to the property selection.
|
||||
*
|
||||
* @param playerProperties The dropdown menu's selection state.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
|
||||
String selected = playerProperties.getSelectedItem();
|
||||
@@ -183,7 +231,7 @@ public class TakeMortage extends Dialog {
|
||||
|
||||
int cost = 0;
|
||||
for (String s : selectedProperties) {
|
||||
cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice();
|
||||
cost += ((PropertyField) app.getGameLogic().getBoardManager().getFieldByName(s)).getHypo();
|
||||
}
|
||||
|
||||
String display = String.join(" | ", selectedProperties);
|
||||
@@ -193,7 +241,7 @@ public class TakeMortage extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
* Closes the dialog and removes GUI elements from the screen.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
@@ -202,6 +250,9 @@ public class TakeMortage extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
|
@@ -14,19 +14,31 @@ import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
/**
|
||||
* TimeOut is a warning popup that is triggered when the connection to the server is interrupted.
|
||||
* TimeOut is a warning popup triggered when the connection to the server is interrupted.
|
||||
* <p>
|
||||
* This popup informs the user about the loss of connection and provides an option to acknowledge it.
|
||||
* </p>
|
||||
*/
|
||||
public class TimeOut extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the dialog. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the TimeOut dialog UI. */
|
||||
private final Container timeOutContainer;
|
||||
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a new TimeOut dialog to notify the user about a connection loss.
|
||||
*
|
||||
* @param app The MonopolyApp instance.
|
||||
*/
|
||||
public TimeOut(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
@@ -65,7 +77,10 @@ public class TimeOut extends Dialog {
|
||||
// Beenden-Button
|
||||
Button quitButton = timeOutContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> close());
|
||||
quitButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
@@ -86,9 +101,9 @@ public class TimeOut extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
* @return The overlay geometry.
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
@@ -102,8 +117,9 @@ public class TimeOut extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
* Closes the TimeOut dialog and removes its GUI elements.
|
||||
*/
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(timeOutContainer); // Entferne das Menü
|
||||
@@ -112,6 +128,9 @@ public class TimeOut extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
|
@@ -16,12 +16,24 @@ import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* WinnerPopUp is a dialog displayed when a player wins the Monopoly game.
|
||||
* <p>
|
||||
* This popup congratulates the player for their victory and provides an option to quit the game.
|
||||
* </p>
|
||||
*/
|
||||
public class WinnerPopUp extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container WinnerContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** Semi-transparent overlay background for the dialog. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the "Winner" dialog UI. */
|
||||
private final Container WinnerContainer;
|
||||
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs a new WinnerPopUp dialog.
|
||||
@@ -53,7 +65,7 @@ public class WinnerPopUp extends Dialog {
|
||||
backgroundContainer.setPreferredSize(WinnerContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label winnerTitle = WinnerContainer.addChild(new Label("Herlichen Glückwunsch, du bist der neue Monopoly Champion!", new ElementId("header")));
|
||||
Label winnerTitle = WinnerContainer.addChild(new Label("Herzlichen Glückwunsch, du bist der neue Monopoly Champion!", new ElementId("header")));
|
||||
winnerTitle.setFontSize(25);
|
||||
// winnerTitle.setColor(ColorRGBA.Black);
|
||||
// Create the image container
|
||||
@@ -94,9 +106,9 @@ public class WinnerPopUp extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
* @return The overlay geometry.
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
@@ -110,7 +122,7 @@ public class WinnerPopUp extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
* Closes the WinnerPopUp dialog and removes its GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
@@ -120,6 +132,9 @@ public class WinnerPopUp extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
|
After Width: | Height: | Size: 6.4 MiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 6.6 KiB |
After Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 518 KiB |
Before Width: | Height: | Size: 15 MiB |
Before Width: | Height: | Size: 556 KiB |
Before Width: | Height: | Size: 66 KiB After Width: | Height: | Size: 66 KiB |
Before Width: | Height: | Size: 200 KiB After Width: | Height: | Size: 200 KiB |
Before Width: | Height: | Size: 143 B |
Before Width: | Height: | Size: 146 B |
Before Width: | Height: | Size: 153 B |
Before Width: | Height: | Size: 147 B |
Before Width: | Height: | Size: 187 B |
Before Width: | Height: | Size: 177 B |
Before Width: | Height: | Size: 165 B |
Before Width: | Height: | Size: 147 B |
Before Width: | Height: | Size: 150 B |
Before Width: | Height: | Size: 202 B |
Before Width: | Height: | Size: 6.7 MiB After Width: | Height: | Size: 6.7 MiB |
Before Width: | Height: | Size: 31 MiB After Width: | Height: | Size: 31 MiB |
Before Width: | Height: | Size: 18 MiB After Width: | Height: | Size: 18 MiB |
After Width: | Height: | Size: 5.7 MiB |
After Width: | Height: | Size: 589 B |
After Width: | Height: | Size: 1.3 MiB |
After Width: | Height: | Size: 35 KiB |
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 9.6 KiB |
Before Width: | Height: | Size: 41 KiB After Width: | Height: | Size: 41 KiB |
@@ -1,8 +1,40 @@
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
public class ActiveState extends ClientState{
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.server.NextPlayerTurn;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
|
||||
/**
|
||||
* Represents the active client state in the Monopoly game.
|
||||
* Extends {@link ClientState}.
|
||||
*/
|
||||
public class ActiveState extends ClientState {
|
||||
|
||||
/**
|
||||
* Constructs an ActiveState with the specified game logic.
|
||||
*
|
||||
* @param logic the client-side game logic associated with this state
|
||||
* used to manage game interactions and transitions
|
||||
*/
|
||||
ActiveState(ClientGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
boolean isTurn() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
void recivedNextPlayerTurn(NextPlayerTurn msg) {
|
||||
logic.getBoard().clear();
|
||||
for (Player player : logic.getPlayerHandler().getPlayers()) {
|
||||
logic.getBoard().add(player.getFigure());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
void recivedViewAssetsResponse(ViewAssetsResponse msg) {
|
||||
|
||||
}
|
||||
}
|
@@ -5,8 +5,10 @@ import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.BuildInfo;
|
||||
import pp.monopoly.message.server.BuyPropertyRequest;
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
import pp.monopoly.message.server.EventDrawCard;
|
||||
@@ -22,9 +24,11 @@ import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.message.server.TradeRequest;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
import pp.monopoly.model.Hotel;
|
||||
import pp.monopoly.model.House;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.DiceRollEvent;
|
||||
import pp.monopoly.notification.ButtonStatusEvent;
|
||||
@@ -33,6 +37,7 @@ import pp.monopoly.notification.GameEvent;
|
||||
import pp.monopoly.notification.GameEventBroker;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
import pp.monopoly.notification.PopUpEvent;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.monopoly.notification.SoundEvent;
|
||||
@@ -54,7 +59,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
private final List<GameEventListener> listeners = new ArrayList<>();
|
||||
|
||||
/** The game board representing the player's current state. */
|
||||
private Board board;
|
||||
private Board board = new Board(10, 10, this);
|
||||
|
||||
/** The current state of the client game logic. */
|
||||
private ClientState state = new LobbyState(this);
|
||||
@@ -121,15 +126,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
return tradeHandler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the preview figure to the specified position.
|
||||
*
|
||||
* @param pos the new position for the preview figure
|
||||
*/
|
||||
public void movePreview(IntPoint pos) {
|
||||
state.movePreview(pos);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the informational text to be displayed to the player.
|
||||
*
|
||||
@@ -204,32 +200,21 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
state.update(delta);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the result of a dice roll.
|
||||
*
|
||||
* @param msg the message containing the dice roll result
|
||||
*/
|
||||
public boolean isTurn() {
|
||||
return state.isTurn();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(DiceResult msg) {
|
||||
playSound(Sound.DICE_ROLL);
|
||||
notifyListeners(new DiceRollEvent(msg.getRollResult().get(0), msg.getRollResult().get(1)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles drawing an event card.
|
||||
*
|
||||
* @param msg the message containing the drawn card details
|
||||
*/
|
||||
@Override
|
||||
public void received(EventDrawCard msg) {
|
||||
notifyListeners(new EventCardEvent(msg.getCardDescription()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the game over message.
|
||||
*
|
||||
* @param msg the message containing game over details
|
||||
*/
|
||||
@Override
|
||||
public void received(GameOver msg) {
|
||||
if (msg.isWinner()) {
|
||||
@@ -241,23 +226,17 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the start of the game.
|
||||
*
|
||||
* @param msg the game start message
|
||||
*/
|
||||
@Override
|
||||
public void received(GameStart msg) {
|
||||
playerHandler = msg.getPlayerHandler();
|
||||
setState(new WaitForTurnState(this));
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
board.add(player.getFigure());
|
||||
}
|
||||
notifyListeners(new ButtonStatusEvent(false));
|
||||
notifyListeners(new UpdatePlayerView());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles jail-related events.
|
||||
*
|
||||
* @param msg the message containing jail event details
|
||||
*/
|
||||
@Override
|
||||
public void received(JailEvent msg) {
|
||||
if (msg.isGoingToJail()) {
|
||||
@@ -266,11 +245,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the status of a player.
|
||||
*
|
||||
* @param msg the message containing player status update details
|
||||
*/
|
||||
@Override
|
||||
public void received(PlayerStatusUpdate msg) {
|
||||
playerHandler = msg.getPlayerHandler();
|
||||
@@ -278,60 +252,37 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
notifyListeners(new UpdatePlayerView());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles timeout warnings.
|
||||
*
|
||||
* @param msg the message containing timeout warning details
|
||||
*/
|
||||
@Override
|
||||
public void received(TimeOutWarning msg) {
|
||||
notifyListeners(new PopUpEvent("timeout", msg));
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the player's assets in response to a server query.
|
||||
*
|
||||
* @param msg the message containing the player's assets
|
||||
*/
|
||||
@Override
|
||||
public void received(ViewAssetsResponse msg) {
|
||||
boardManager = msg.getboard();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles trade replies from other players.
|
||||
*
|
||||
* @param msg the message containing the trade reply
|
||||
*/
|
||||
@Override
|
||||
public void received(TradeReply msg) {
|
||||
if (msg.isAccepted()) {
|
||||
playSound(Sound.TRADE_ACCEPTED);
|
||||
notifyListeners(new PopUpEvent("tradepos", msg));
|
||||
} else {
|
||||
playSound(Sound.TRADE_REJECTED);
|
||||
notifyListeners(new PopUpEvent("tradeneg", msg));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles trade requests from other players.
|
||||
*
|
||||
* @param msg the message containing the trade request details
|
||||
*/
|
||||
@Override
|
||||
public void received(TradeRequest msg) {
|
||||
tradeHandler = msg.getTradeHandler();
|
||||
notifyListeners(new PopUpEvent("tradeRequest", msg));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the transition to the next player's turn.
|
||||
*
|
||||
* @param msg the message indicating it's the next player's turn
|
||||
*/
|
||||
@Override
|
||||
public void received(NextPlayerTurn msg) {
|
||||
notifyListeners(new ButtonStatusEvent(true));
|
||||
setState(new ActiveState(this));
|
||||
notifyListeners(new ButtonStatusEvent(true));
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -343,14 +294,31 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
public void received(NotificationMessage msg) {
|
||||
if (msg.getKeyWord().equals("rent")) {
|
||||
notifyListeners(new PopUpEvent("rent", msg));
|
||||
playSound(Sound.MONEY_LOST);
|
||||
} else if (msg.getKeyWord().equals("jailpay")) {
|
||||
playSound(Sound.MONEY_LOST);
|
||||
notifyListeners(new PopUpEvent(msg.getKeyWord(), msg));
|
||||
} else if(msg.getKeyWord().equals("NoMoneyWarning")) {
|
||||
notifyListeners(new PopUpEvent("NoMoneyWarning", msg));
|
||||
} else if (msg.getKeyWord().equals("jailpay")) {
|
||||
notifyListeners(new PopUpEvent("jailpay", msg));
|
||||
} else if (msg.getKeyWord().equals("jailtryagain")) {
|
||||
notifyListeners(new PopUpEvent("jailtryagain", msg));
|
||||
} else if(msg.getKeyWord().equals("ReceivedRent")) {
|
||||
playSound(Sound.MONEY_COLLECTED);
|
||||
notifyListeners(new PopUpEvent("ReceivedRent", msg));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(BuildInfo msg) {
|
||||
System.out.println("TRIGGER BUILD INFO");
|
||||
if (msg.isAdded()) {
|
||||
BuildingProperty property = ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId()));
|
||||
if (property.getHotel() == 1 ) {
|
||||
board.add(new Hotel(property.getId()));
|
||||
} else {
|
||||
board.add(new House( property.getHouses(), property.getId()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -6,24 +6,29 @@
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.game.client;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import pp.monopoly.message.server.GameStart;
|
||||
import pp.monopoly.message.server.NextPlayerTurn;
|
||||
import pp.monopoly.message.server.NotificationMessage;
|
||||
import pp.monopoly.message.server.PlayerStatusUpdate;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
|
||||
/**
|
||||
* Defines the behavior and state transitions for the client-side game logic.
|
||||
* Different states of the game logic implement this interface to handle various game events and actions.
|
||||
* Defines the behavior and state transitions for the client-side game logic in Monopoly.
|
||||
* Different states of the game logic implement this abstract class to handle various game events and actions.
|
||||
*/
|
||||
abstract class ClientState {
|
||||
/**
|
||||
* The game logic object.
|
||||
* The game logic object managing the client-side state.
|
||||
*/
|
||||
final ClientGameLogic logic;
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
* Constructs a client state for the specified game logic.
|
||||
*
|
||||
* @param logic the game logic
|
||||
*/
|
||||
@@ -49,31 +54,53 @@ abstract class ClientState {
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the battle state should be shown.
|
||||
* Checks if the player's turn should be shown in the current state.
|
||||
*
|
||||
* @return true if the battle state should be shown, false otherwise
|
||||
* @return true if the player's turn should be shown, false otherwise
|
||||
*/
|
||||
boolean showTurn() {
|
||||
boolean isTurn() {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the preview figure to the specified position.
|
||||
* Starts the battle based on the server message.
|
||||
*
|
||||
* @param pos the new position for the preview figure
|
||||
* @param msg the message indicating whose turn it is to shoot
|
||||
*/
|
||||
void movePreview(IntPoint pos) {
|
||||
ClientGameLogic.LOGGER.log(Level.DEBUG, "movePreview has no effect in {0}", getName()); //NON-NLS
|
||||
void receivedGameStart(GameStart msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedGameStart not allowed in {0}", getName()); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a map from the specified file.
|
||||
* Updateds the view based on the new player status.
|
||||
*
|
||||
* @param file the file to load the map from
|
||||
* @throws IOException if the map cannot be loaded in the current state
|
||||
* @param msg the message containing the new player status
|
||||
*/
|
||||
void loadMap(File file) throws IOException {
|
||||
throw new IOException("You are not allowed to load a map in this state of the game");
|
||||
void recivedPlayerStatusUpdate(PlayerStatusUpdate msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "recivedPlayerStatusUpdate not allowed in {0}", getName()); //NON-NLS
|
||||
}
|
||||
|
||||
|
||||
void recivedNextPlayerTurn(NextPlayerTurn msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNextPlayerTurn not allowed in {0}", getName()); //NON-NLS
|
||||
}
|
||||
|
||||
void recivedNotificationMessage(NotificationMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNotificationMessage not allowed in {0}", getName()); //NON-NLS
|
||||
}
|
||||
|
||||
void recivedViewAssetsResponse(ViewAssetsResponse msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "recivedViewAssetsResponse not allowed in {0}", getName()); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a game configuration from the specified file.
|
||||
*
|
||||
* @param file the file to load the game configuration from
|
||||
* @throws IOException if the configuration cannot be loaded in the current state
|
||||
*/
|
||||
void loadGameConfig(File file) throws IOException {
|
||||
throw new IOException("You are not allowed to load a game configuration in this state of the game.");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -81,5 +108,7 @@ abstract class ClientState {
|
||||
*
|
||||
* @param delta time in seconds since the last update call
|
||||
*/
|
||||
void update(float delta) { /* do nothing by default */ }
|
||||
void update(float delta) {
|
||||
// Default implementation does nothing
|
||||
}
|
||||
}
|
||||
|
@@ -1,8 +1,24 @@
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
public class LobbyState extends ClientState{
|
||||
import pp.monopoly.message.server.GameStart;
|
||||
|
||||
/**
|
||||
* Represents the lobby state of the client in the Monopoly game.
|
||||
* Extends {@link ClientState}.
|
||||
*/
|
||||
public class LobbyState extends ClientState {
|
||||
|
||||
/**
|
||||
* Constructs a LobbyState with the specified game logic.
|
||||
*
|
||||
* @param logic the client-side game logic
|
||||
*/
|
||||
LobbyState(ClientGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
void receivedGameStart(GameStart msg) {
|
||||
logic.setState(new WaitForTurnState(logic));
|
||||
}
|
||||
}
|
||||
|
@@ -1,8 +1,29 @@
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
public class WaitForTurnState extends ClientState{
|
||||
import pp.monopoly.message.server.NextPlayerTurn;
|
||||
|
||||
/**
|
||||
* Represents the state where the client is waiting for their turn in the Monopoly game.
|
||||
* Extends {@link ClientState}.
|
||||
*/
|
||||
public class WaitForTurnState extends ClientState {
|
||||
|
||||
/**
|
||||
* Constructs a WaitForTurnState with the specified game logic.
|
||||
*
|
||||
* @param logic the client-side game logic
|
||||
*/
|
||||
WaitForTurnState(ClientGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
boolean isTurn() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
void recivedNextPlayerTurn(NextPlayerTurn msg) {
|
||||
logic.setState(new ActiveState(logic));
|
||||
}
|
||||
}
|
||||
|
@@ -90,7 +90,7 @@ public class Player implements FieldVisitor<Void>{
|
||||
return figure;
|
||||
}
|
||||
|
||||
public PlayerColor getColor() {
|
||||
public static PlayerColor getColor(int id) {
|
||||
switch ((id%6)+1) {
|
||||
case 1: return PlayerColor.CYAN;
|
||||
case 2: return PlayerColor.YELLOW;
|
||||
@@ -246,7 +246,7 @@ public class Player implements FieldVisitor<Void>{
|
||||
*/
|
||||
public void sellProperty(PropertyField property) {
|
||||
if (property.getOwner() == this) {
|
||||
properties.remove(property);
|
||||
properties.remove(property.getId());
|
||||
property.setOwner(null);
|
||||
}
|
||||
}
|
||||
@@ -331,6 +331,13 @@ public class Player implements FieldVisitor<Void>{
|
||||
state.useJailCard();
|
||||
}
|
||||
|
||||
private void sendRentNotification(String keyword, Player player, int amount) {
|
||||
NotificationMessage msg = new NotificationMessage(keyword);
|
||||
msg.setRentAmount(amount);
|
||||
msg.setRentOwnerId(player.getName());
|
||||
getHandler().getLogic().send(player, msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(BuildingProperty field) {
|
||||
if(field.getOwner() == null) {
|
||||
@@ -340,10 +347,8 @@ public class Player implements FieldVisitor<Void>{
|
||||
int rent = field.calcRent();
|
||||
field.getOwner().earnMoney(rent);
|
||||
pay(rent);
|
||||
NotificationMessage msg = new NotificationMessage("rent");
|
||||
msg.setRentAmount(rent);
|
||||
msg.setRentOwnerId(field.getOwner().getName());
|
||||
getHandler().getLogic().send(this, msg);
|
||||
sendRentNotification("ReceivedRent", field.getOwner(), rent);
|
||||
sendRentNotification("rent", this, rent);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
@@ -352,18 +357,16 @@ public class Player implements FieldVisitor<Void>{
|
||||
public Void visit(FoodField field) {
|
||||
if(field.getOwner() == null) {
|
||||
if (field.getPrice() <= accountBalance) getHandler().getLogic().send(this, new BuyPropertyRequest());
|
||||
} else {
|
||||
int factor = 4;
|
||||
} else if (field.getOwner() != this){
|
||||
int factor = 40;
|
||||
if (field.getOwner().getNumProp(field) == 2) {
|
||||
factor = 10;
|
||||
factor = 100;
|
||||
}
|
||||
int rent = rollResult.calcTotal()*factor;
|
||||
field.getOwner().earnMoney(rent);
|
||||
pay(rent);
|
||||
NotificationMessage msg = new NotificationMessage("rent");
|
||||
msg.setRentAmount(rent);
|
||||
msg.setRentOwnerId(field.getOwner().getName());
|
||||
getHandler().getLogic().send(this, msg);
|
||||
sendRentNotification("ReceivedRent", field.getOwner(), rent);
|
||||
sendRentNotification("rent", this, rent);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
@@ -372,15 +375,13 @@ public class Player implements FieldVisitor<Void>{
|
||||
public Void visit(GateField field) {
|
||||
if(field.getOwner() == null) {
|
||||
if (field.getPrice() <= accountBalance) getHandler().getLogic().send(this, new BuyPropertyRequest());
|
||||
} else {
|
||||
} else if (field.getOwner() != this){
|
||||
int rent = field.calcRent() * field.getOwner().getNumProp(field);
|
||||
|
||||
field.getOwner().earnMoney(rent);
|
||||
pay(rent);
|
||||
NotificationMessage msg = new NotificationMessage("rent");
|
||||
msg.setRentAmount(rent);
|
||||
msg.setRentOwnerId(field.getOwner().getName());
|
||||
getHandler().getLogic().send(this, msg);
|
||||
sendRentNotification("ReceivedRent", field.getOwner(), rent);
|
||||
sendRentNotification("rent", this, rent);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
@@ -445,6 +446,11 @@ public class Player implements FieldVisitor<Void>{
|
||||
handler.getLogic().send(this, new JailEvent(true));
|
||||
}
|
||||
|
||||
void jail() {
|
||||
state = new JailState();
|
||||
fieldID = 10;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the number of Properties of the speciefied fild type
|
||||
* @param field the type of field to search for
|
||||
@@ -482,8 +488,8 @@ public class Player implements FieldVisitor<Void>{
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
// private static int c = 0;
|
||||
|
||||
/**
|
||||
* Inner class for dice functionality in the game.
|
||||
* Rolls random dice values.
|
||||
@@ -498,8 +504,8 @@ public class Player implements FieldVisitor<Void>{
|
||||
*/
|
||||
private static int rollDice() {
|
||||
return random.nextInt(6) + 1;
|
||||
|
||||
// c++;
|
||||
// return (c%2 == 0)? 3: 2;
|
||||
// if(c < 7) {
|
||||
// return 3;
|
||||
// } else {
|
||||
@@ -521,12 +527,13 @@ public class Player implements FieldVisitor<Void>{
|
||||
for (PropertyField field : getPropertyFields()) {
|
||||
field.setOwner(null);
|
||||
}
|
||||
properties.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* A interface representing the PlayerStates
|
||||
*/
|
||||
private interface PlayerState {
|
||||
interface PlayerState {
|
||||
/**
|
||||
* Handles the logic for rolling Dice
|
||||
* @return the {@link DiceResult} of this the DiceRoll
|
||||
@@ -619,6 +626,7 @@ public class Player implements FieldVisitor<Void>{
|
||||
if (rollResult.isDoublets()) {
|
||||
handler.getLogic().send(Player.this, new JailEvent(false));
|
||||
state = new ActiveState();
|
||||
getHandler().getLogic().send(Player.this, new NextPlayerTurn());
|
||||
} else {
|
||||
remainingAttempts--;
|
||||
}
|
||||
@@ -630,6 +638,7 @@ public class Player implements FieldVisitor<Void>{
|
||||
public void payBail() {
|
||||
pay(500);
|
||||
state = new ActiveState();
|
||||
getHandler().getLogic().send(Player.this, new NextPlayerTurn());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@@ -6,22 +6,24 @@ import com.jme3.math.ColorRGBA;
|
||||
* Enum representing six distinct colors for players in the game.
|
||||
*/
|
||||
public enum PlayerColor {
|
||||
CYAN(new ColorRGBA(1 / 255f, 190 / 255f, 254 / 255f, 1)),
|
||||
YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1)),
|
||||
RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1)),
|
||||
PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1)),
|
||||
GREEN(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1)),
|
||||
PURPLE(new ColorRGBA(143 / 255f, 0 / 255f, 255 / 255f, 1));
|
||||
CYAN(new ColorRGBA(1 / 255f, 190 / 255f, 254 / 255f, 1), "Cyan"),
|
||||
YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1), "Gelb"),
|
||||
RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1), "Rot"),
|
||||
PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1), "Pink"),
|
||||
GREEN(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1), "Grün"),
|
||||
PURPLE(new ColorRGBA(143 / 255f, 0 / 255f, 255 / 255f, 1), "Lila");
|
||||
|
||||
private final ColorRGBA color;
|
||||
private final String colorName;
|
||||
|
||||
/**
|
||||
* Constructs a PlayerColor with the specified ColorRGBA value.
|
||||
*
|
||||
* @param color the ColorRGBA value associated with the player color
|
||||
*/
|
||||
PlayerColor(ColorRGBA color) {
|
||||
PlayerColor(ColorRGBA color, String colorName) {
|
||||
this.color = color;
|
||||
this.colorName = colorName;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -32,4 +34,13 @@ public enum PlayerColor {
|
||||
public ColorRGBA getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the Name of the Color
|
||||
*
|
||||
* @return a String with re corresponing name
|
||||
*/
|
||||
public String getColorName() {
|
||||
return colorName;
|
||||
}
|
||||
}
|
||||
|
@@ -4,11 +4,11 @@ import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Properties;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collector;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
import pp.monopoly.message.client.AlterProperty;
|
||||
import pp.monopoly.message.client.BuyPropertyResponse;
|
||||
@@ -20,6 +20,7 @@ import pp.monopoly.message.client.RollDice;
|
||||
import pp.monopoly.message.client.TradeOffer;
|
||||
import pp.monopoly.message.client.TradeResponse;
|
||||
import pp.monopoly.message.client.ViewAssetsRequest;
|
||||
import pp.monopoly.message.server.BuildInfo;
|
||||
import pp.monopoly.message.server.GameOver;
|
||||
import pp.monopoly.message.server.GameStart;
|
||||
import pp.monopoly.message.server.NextPlayerTurn;
|
||||
@@ -97,6 +98,17 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a message to all players in the game.
|
||||
*
|
||||
* @param msg the ServerMessage to send
|
||||
*/
|
||||
void sendAll(ServerMessage msg) {
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
send(player, msg);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a new player to the game if the game is in the LOBBY state and the maximum
|
||||
* player limit has not been reached.
|
||||
@@ -208,9 +220,12 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
}
|
||||
|
||||
if (player != null) {
|
||||
player.setName(msg.getName());
|
||||
player.setFigure(new Figure(1, -10, -10, Rotation.LEFT, msg.getFigure()));
|
||||
//TODO add figure to the map
|
||||
String name = msg.getName();
|
||||
String truc = name.length() > 10 ? name.substring(0, 15) : name;
|
||||
player.setName(truc);
|
||||
Figure figure = new Figure(new Vector3f(0, 1, 0), Rotation.NORTH, msg.getFigure());
|
||||
player.setFigure(figure);
|
||||
// board.addFigure(figure);
|
||||
playerHandler.setPlayerReady(player, true);
|
||||
LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
|
||||
}
|
||||
@@ -298,7 +313,7 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
receiver.addJailCard();
|
||||
}
|
||||
|
||||
for (int i = 0; i < tradeHandler.getRequestedAmount(); i++) {
|
||||
for (int i = 0; i < tradeHandler.getRequestedJailCards(); i++) {
|
||||
sender.addJailCard();
|
||||
receiver.removeJailCard();
|
||||
}
|
||||
@@ -382,49 +397,65 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
public void received(AlterProperty msg, int from) {
|
||||
Player sender = playerHandler.getPlayerById(from);
|
||||
|
||||
Set<PropertyField> properties = new HashSet<>();
|
||||
for (Integer integer : msg.getProperties()) {
|
||||
properties.add( (PropertyField)boardManager.getFieldAtIndex(integer));
|
||||
}
|
||||
|
||||
if (msg.getKeyword().equals("TakeMortage")) {
|
||||
for (PropertyField field : sender.getPropertyFields()) {
|
||||
for (PropertyField field : properties) {
|
||||
if(field instanceof BuildingProperty) {
|
||||
if (((BuildingProperty)field).getHouses()!=0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
field.setMortgaged(true);
|
||||
sender.earnMoney(field.getHypo());
|
||||
}
|
||||
} else if (msg.getKeyword().equals("RepayMortage")) {
|
||||
for (PropertyField field : sender.getPropertyFields()) {
|
||||
for (PropertyField field : properties) {
|
||||
if(sender.getAccountBalance() >= field.getHypo()) {
|
||||
field.setMortgaged(false);
|
||||
sender.pay(field.getHypo());
|
||||
}
|
||||
}
|
||||
} else if(msg.getKeyword().equals("BuyHouse")) {
|
||||
for (BuildingProperty field : sender.getPropertyFields().stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
||||
for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
||||
if (boardManager.canBuild(field) && sender.getAccountBalance() >= field.getHousePrice()) {
|
||||
field.build();
|
||||
updateAllPlayers();
|
||||
sendAll( new BuildInfo(field.getId(), true));
|
||||
sender.pay(field.getHousePrice());
|
||||
}
|
||||
}
|
||||
} else if(msg.getKeyword().equals("SellHouse")) {
|
||||
for (BuildingProperty field : sender.getPropertyFields().stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
||||
for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
||||
if (boardManager.canSell(field)) {
|
||||
field.sell();
|
||||
sender.earnMoney(field.getHousePrice());
|
||||
updateAllPlayers();
|
||||
sendAll( new BuildInfo(field.getId(), false));
|
||||
sender.earnMoney(field.getHousePrice() / 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
updateAllPlayers();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(NotificationAnswer msg, int from) {
|
||||
if(msg.getA().equals("UseJailCard")) {
|
||||
if(msg.getKeyword().equals("UseJailCard")) {
|
||||
playerHandler.getPlayerById(from).useJailCard();
|
||||
} else if (msg.getA().equals("PayJail")) {
|
||||
} else if (msg.getKeyword().equals("PayJail")) {
|
||||
playerHandler.getPlayerById(from).payBail();
|
||||
} else if(msg.getA().equals("hack")) {
|
||||
System.out.println("HAck ausgeführt");
|
||||
for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
||||
bp.setOwner(playerHandler.getPlayerById(0));
|
||||
playerHandler.getPlayerById(0).addProperty(bp.getId());
|
||||
} else if(msg.getKeyword().equals("hack")) {
|
||||
// for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
||||
// bp.build();
|
||||
// }
|
||||
for(PropertyField field : boardManager.getBoard().stream().filter(p -> p instanceof PropertyField).map(p -> (PropertyField) p).collect(Collectors.toList())) {
|
||||
field.setOwner(playerHandler.getPlayerById(0));
|
||||
playerHandler.getPlayerById(0).addProperty(field.getId());
|
||||
}
|
||||
playerHandler.getPlayerById(0).earnMoney(20000);
|
||||
}
|
||||
|
||||
updateAllPlayers();
|
||||
|
@@ -9,9 +9,8 @@ import com.jme3.network.serializing.Serializable;
|
||||
public class BuyPropertyResponse extends ClientMessage{
|
||||
|
||||
/**
|
||||
* Constructs a BuyPropertyRequest with the specified property ID.
|
||||
* Constructs a BuyPropertyRequest
|
||||
*
|
||||
* @param propertyId the ID of the property to buy
|
||||
*/
|
||||
public BuyPropertyResponse() {}
|
||||
|
||||
|