121 Commits

Author SHA1 Message Date
Johannes Schmelz
274df8dfd1 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-25 06:50:05 +01:00
Johannes Schmelz
0c2b266f5e Merge branch 'main' into 'gui'
# Conflicts:
#   Projekte/battleship/client/src/main/java/pp/battleship/client/Menu.java
#   Projekte/jme-common/src/main/resources/Interface/Lemur/pp-styles.groovy
#   Projekte/monopoly/model/src/main/java/pp/monopoly/game/server/Player.java
2024-11-25 05:33:21 +00:00
Simon Wilkening
16b4dbae18 Deckhelper korrigiert 2024-11-25 06:30:04 +01:00
Johannes Schmelz
88409dcc99 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-25 05:42:49 +01:00
Johannes Schmelz
5cacff39b7 refactor typo 2024-11-25 05:42:45 +01:00
Yvonne Schmidt
093723a9d0 added outline for ChoosePartner Menu 2024-11-25 05:40:49 +01:00
Johannes Schmelz
dfdbcdc9f3 board visible again 2024-11-25 05:16:24 +01:00
Johannes Schmelz
bd725e2dc4 refactor 2024-11-25 04:54:35 +01:00
Johannes Schmelz
dd9d9144dd Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-25 04:52:56 +01:00
Johannes Schmelz
1a429e4bb6 fixed settings in toolbar 2024-11-25 04:52:53 +01:00
Yvonne Schmidt
ad6fb5e926 added dice containers 2024-11-25 04:52:34 +01:00
Johannes Schmelz
72cb7049ba remove demo cube 2024-11-25 04:19:13 +01:00
Johannes Schmelz
2e42f3afac added testing shortcuts 2024-11-25 04:09:48 +01:00
Yvonne Schmidt
8474c9f5bc fixed EventCard sizing 2024-11-25 03:56:07 +01:00
Johannes Schmelz
b7ed03f7e8 resolve merge conflicts 2024-11-25 03:55:06 +01:00
Johannes Schmelz
a44b6b5e4c Merge branch 'connect' into 'gui'
Client connect to server

See merge request progproj/gruppen-ht24/Gruppe-02!14
2024-11-25 02:46:03 +00:00
Johannes Schmelz
5268f75e17 Client connect to server 2024-11-25 02:46:03 +00:00
Simon Wilkening
687d1621fc EventCard erweitert 2024-11-25 00:06:12 +01:00
Johannes Schmelz
a6944aa6e3 added dice images 2024-11-24 23:38:22 +01:00
Johannes Schmelz
b8365c76a1 fix mac executable 2024-11-24 22:58:47 +01:00
Johannes Schmelz
19216cc174 refactor 2024-11-24 22:57:19 +01:00
Johannes Schmelz
c6a23b9b8e execute for apple 2024-11-24 22:56:52 +01:00
Johannes Schmelz
c0f42fb1eb refactor 2024-11-24 22:50:52 +01:00
Tamino Mueller
160873e2cc added pictures and popups fixed 2024-11-24 22:42:32 +01:00
Tamino Mueller
8df859bbef Merge remote-tracking branch 'origin/gui' into gui 2024-11-24 22:34:54 +01:00
Tamino Mueller
e30d10a85d Pop-Up hinzugefügt 2024-11-24 22:34:19 +01:00
Yvonne Schmidt
bafc3f1db6 Merge remote-tracking branch 'origin/gui' into gui 2024-11-24 19:25:12 +01:00
Yvonne Schmidt
03571fcf74 code cleanup in der lobby 2024-11-24 19:24:51 +01:00
Johannes Schmelz
e7a6802488 fixed buyProperty 2024-11-24 19:14:56 +01:00
Yvonne Schmidt
a6e6b5e158 lobby übergibt figur 2024-11-24 19:05:28 +01:00
Simon Wilkening
74c3d925e6 TODOs und Kommentare ergänst 2024-11-24 19:04:58 +01:00
Yvonne Schmidt
f67fa4d7f0 lobby übergibt namen 2024-11-24 18:39:32 +01:00
Simon Wilkening
225a8c0e08 BuildingPropertyCard adjusted 2024-11-24 18:11:42 +01:00
Yvonne Schmidt
9a6ce27fe1 lobby uebergibt farbe und startgeld 2024-11-24 18:07:39 +01:00
Johannes Schmelz
437114704a get client id 2024-11-24 17:20:35 +01:00
Johannes Schmelz
9b4cac4e56 send PlayerHandler when starting game 2024-11-24 16:51:00 +01:00
Johannes Schmelz
e780513b35 saving the players 2024-11-24 00:32:16 +01:00
Johannes Schmelz
d582c59a7d added playerState changes 2024-11-24 00:29:48 +01:00
Johannes Schmelz
7d2c85f617 fixed card bug 2024-11-24 00:13:32 +01:00
Johannes Schmelz
4a882bc4ac Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-24 00:11:18 +01:00
Johannes Schmelz
3c4eac1fcd added logic for visiting event field 2024-11-24 00:11:14 +01:00
Yvonne Schmidt
75d5a15bdb defaultwerte in die Lobby eingefügt 2024-11-23 23:19:53 +01:00
Yvonne Schmidt
17f121f7d1 Merge remote-tracking branch 'origin/gui' into gui 2024-11-23 23:15:04 +01:00
Johannes Schmelz
a66c570b51 remove 2d map view 2024-11-23 23:09:02 +01:00
Yvonne Schmidt
e1e7f2eaf6 überschneidungen von elementen beseitigt 2024-11-23 23:07:42 +01:00
Johannes Schmelz
46d2dce372 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-23 22:12:39 +01:00
Johannes Schmelz
c39f1f6d4c tweaked camera params 2024-11-23 22:12:34 +01:00
Yvonne Schmidt
738b04f2d9 oberfläche der lobby fertig 2024-11-23 21:29:14 +01:00
Simon Wilkening
ecba1c3135 GateField korrigiert 2024-11-23 21:22:54 +01:00
Johannes Schmelz
748226f4ed added Move Camera based on player position 2024-11-23 19:27:04 +01:00
Johannes Schmelz
f658f53ba9 refactor 2024-11-23 19:26:36 +01:00
Johannes Schmelz
4a8304ee4f relabled FoodField 2024-11-23 18:53:29 +01:00
Simon Wilkening
7fe9604338 FoodField korrigiert 2024-11-23 18:28:28 +01:00
Johannes Schmelz
7f09a6dae8 refactor 2024-11-23 18:02:46 +01:00
Johannes Schmelz
270129bc97 fixed typo 2024-11-23 17:58:56 +01:00
Johannes Schmelz
62ec6f6bef dynamically allocate values 2024-11-23 17:58:17 +01:00
Johannes Schmelz
b24c14900c food field dynamic value allocation 2024-11-23 17:54:11 +01:00
Johannes Schmelz
44c55ce3a6 refactor 2024-11-23 17:42:51 +01:00
Johannes Schmelz
895bea048c Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-23 17:41:47 +01:00
Johannes Schmelz
885ab5bdc9 dynamically allocate values 2024-11-23 17:41:20 +01:00
Yvonne Schmidt
c6355b2c09 dropdown lesbar 2024-11-23 17:37:27 +01:00
Yvonne Schmidt
ada6bf3f24 changed GateField font color 2024-11-23 17:24:41 +01:00
Simon Wilkening
db471ac679 Merge remote-tracking branch 'origin/gui' into gui 2024-11-23 17:22:37 +01:00
Simon Wilkening
84059c4085 GateField 2024-11-23 17:22:24 +01:00
Yvonne Schmidt
09b363f943 auswahllogik im dropdown implementiert 2024-11-23 17:03:56 +01:00
Simon Wilkening
fd347c7780 Building property eingefügt 2024-11-23 16:50:16 +01:00
Johannes Schmelz
b38a34efa5 add figure when player added 2024-11-23 16:35:33 +01:00
Johannes Schmelz
10e24cf30e small bug fixes 2024-11-23 16:16:40 +01:00
Johannes Schmelz
3369057afb update the players figure when moved 2024-11-23 16:08:46 +01:00
Johannes Schmelz
7ada56e215 limit the amount of players to 6 2024-11-23 14:41:17 +01:00
Johannes Schmelz
373b9e6d53 allow the host player to set start money 2024-11-23 13:20:05 +01:00
Johannes Schmelz
3de31de9f7 bind playercolor to join order 2024-11-23 12:46:20 +01:00
Johannes Schmelz
7252259ab3 updated trade and client logic 2024-11-23 09:15:57 +01:00
Yvonne Schmidt
f33c673a05 lobby für feinschliff vorbereitet 2024-11-22 07:15:25 +01:00
Yvonne Schmidt
65a7958b66 popup ebenen angepasst und dropdown entfernt 2024-11-22 05:28:51 +01:00
Simon Wilkening
91e4df7478 B-Taste um Karte Kaufen Popup zu öffnen 2024-11-22 05:23:52 +01:00
Yvonne Schmidt
399606d9a0 Toolbar-Design angepasst 2024-11-22 04:45:27 +01:00
Johannes Schmelz
559afcaffd added NextPlayerTurn 2024-11-22 01:38:48 +01:00
Johannes Schmelz
15f5f91ddb rename sound files 2024-11-22 01:02:48 +01:00
Johannes Schmelz
067a8063a5 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-22 00:54:13 +01:00
Johannes Schmelz
35e367ba24 added sounds 2024-11-22 00:54:09 +01:00
Simon Wilkening
fe68d991fc Merge remote-tracking branch 'origin/gui' into gui 2024-11-22 00:44:55 +01:00
Simon Wilkening
88dc633e8e Würfellogik mit toolbar erneut verbunden 2024-11-22 00:44:36 +01:00
Johannes Schmelz
0b9cbb0f5f view assets response now send alls properties and fixed which players properties are sent 2024-11-22 00:42:07 +01:00
Johannes Schmelz
c3a33b4402 added house prices and color to buildingfields 2024-11-21 15:30:34 +01:00
Luca Puderbach
e12f00aad6 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-20 03:36:59 +01:00
Luca Puderbach
47bac0185f Port fix 2024-11-20 03:36:54 +01:00
Yvonne Schmidt
dafe1dab2a Merge remote-tracking branch 'origin/gui' into gui 2024-11-20 03:24:46 +01:00
Yvonne Schmidt
8ba4ea2819 menues angepasst und vorlage für dropdown implementiert 2024-11-20 03:24:27 +01:00
Simon Wilkening
f6f708fd5b Angepasste Toolbar 2024-11-20 03:17:10 +01:00
Luca Puderbach
1203077aed Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-20 02:39:20 +01:00
Luca Puderbach
ddbf79c928 can now add players 2024-11-20 02:37:00 +01:00
Johannes Schmelz
aa47dd579f added selenium dependecy for drop down menu 2024-11-20 02:21:23 +01:00
Johannes Schmelz
cdce478d77 send GameStart message with a list of all Players 2024-11-20 01:45:34 +01:00
Johannes Schmelz
f11f4a59f1 fixed lemurproto dependecy 2024-11-20 00:55:33 +01:00
Luca Puderbach
d631e8df1e TempFix 2024-11-20 00:50:19 +01:00
Johannes Schmelz
af80d40700 fix server start 2024-11-19 23:59:23 +01:00
Johannes Schmelz
3a6f8a945a palyer ready fix 2024-11-19 23:59:16 +01:00
Luca Puderbach
bb9727d54a Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-19 23:09:44 +01:00
Luca Puderbach
7da8b3e545 Spieler Lobby 2024-11-19 23:09:39 +01:00
Johannes Schmelz
b6968df451 Merge branch 'main' into 'gui'
Main

See merge request progproj/gruppen-ht24/Gruppe-02!13
2024-11-19 20:30:56 +00:00
Johannes Schmelz
aa986fb948 added backgroud music file 2024-11-19 20:51:24 +01:00
Yvonne Schmidt
6e63de6e99 Merge remote-tracking branch 'origin/gui' into gui 2024-11-19 19:54:40 +01:00
Yvonne Schmidt
962ecd08fa SettingsMenu hat neues design 2024-11-19 19:54:22 +01:00
Luca Puderbach
580a26b3ea Grundlage Toolbar 2024-11-19 19:50:25 +01:00
Johannes Schmelz
0cda6b5fa0 added first sound files 2024-11-19 19:40:27 +01:00
Johannes Schmelz
cc8c3795b8 added game sound logic 2024-11-19 19:27:52 +01:00
Johannes Schmelz
3c21165efb adjusted config params 2024-11-19 19:09:37 +01:00
Luca Puderbach
818fdf4670 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-19 17:44:57 +01:00
Luca Puderbach
b7d679b492 neue map 2024-11-19 17:44:52 +01:00
Yvonne Schmidt
a42093df23 SettingsMenu nochmal angepasst 2024-11-19 17:34:22 +01:00
Johannes Schmelz
6157db51da added server label 2024-11-19 14:46:11 +01:00
Yvonne Schmidt
843052989b Merge remote-tracking branch 'origin/gui' into gui 2024-11-18 23:04:43 +01:00
Yvonne Schmidt
8e01fa3192 SettingsMenu angepasst 2024-11-18 23:04:09 +01:00
Johannes Schmelz
e2126a7ea7 implemented self host for server 2024-11-18 23:01:34 +01:00
Luca Puderbach
0b46d14650 LobbyServer Einfügen 2024-11-18 18:56:42 +01:00
Luca Puderbach
9e28deedf7 Grundlagen Lobby 2024-11-18 18:30:35 +01:00
Luca Puderbach
9c0172b413 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-18 17:27:51 +01:00
Luca Puderbach
2933d022aa Veränderung Erreichen der Testwelt 2024-11-18 17:27:46 +01:00
Yvonne Schmidt
bdefb7193e Merge remote-tracking branch 'origin/gui' into gui 2024-11-18 17:13:13 +01:00
Yvonne Schmidt
69b68a6975 toolbar style hinzugefügt 2024-11-18 17:08:58 +01:00
7 changed files with 68 additions and 141 deletions

View File

@@ -1,6 +1,5 @@
// Styling of Lemur components
// For documentation, see:
// For documentation, see:
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
import com.jme3.math.ColorRGBA
@@ -12,6 +11,7 @@ import com.simsilica.lemur.Command
import com.simsilica.lemur.HAlignment
import com.simsilica.lemur.Insets3f
import com.simsilica.lemur.component.QuadBackgroundComponent
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
def bgColor = color(1, 1, 1, 1)
def buttonEnabledColor = color(0, 0, 0, 1)
@@ -19,7 +19,7 @@ def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
def buttonBgColor = color(1, 1, 1, 1)
def sliderColor = color(0.6, 0.8, 0.8, 1)
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
def gradientColor = color(1, 1, 1, 1)
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1))
def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f));
@@ -30,8 +30,10 @@ def lightGrey = color(0.6, 0.6, 0.6, 1.0)
def gradient = TbtQuadBackgroundComponent.create(
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", generateMips: false),
1, 1, 1, 126, 126, 1f, false)
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
generateMips: false),
1, 1, 1, 126, 126,
1f, false)
def doubleGradient = new QuadBackgroundComponent(gradientColor)
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
@@ -77,7 +79,6 @@ selector("header", "pp") {
textVAlignment = VAlignment.Center
}
// Container Stil
selector("container", "pp") {
background = solidWhiteBackground.clone()
background.setColor(bgColor)
@@ -90,8 +91,8 @@ selector("toolbar") {
}
selector("slider", "pp") {
insets = new Insets3f(5, 10, 5, 10) // Abstand
background = new QuadBackgroundComponent(sliderBgColor)
background = gradient.clone()
background.setColor(bgColor)
}
def pressedCommand = new Command<Button>() {
@@ -112,6 +113,30 @@ def enabledCommand = new Command<Button>() {
}
}
def repeatCommand = new Command<Button>() {
private long startTime
private long lastClick
void execute(Button source) {
// Only do the repeating click while the mouse is
// over the button (and pressed of course)
if (source.isPressed() && source.isHighlightOn()) {
long elapsedTime = System.currentTimeMillis() - startTime
// After half a second pause, click 8 times a second
if (elapsedTime > 500 && elapsedTime > lastClick + 125) {
source.click()
// Try to quantize the last click time to prevent drift
lastClick = ((elapsedTime - 500) / 125) * 125 + 500
}
}
else {
startTime = System.currentTimeMillis()
lastClick = 0
}
}
}
def stdButtonCommands = [
(ButtonAction.Down) : [pressedCommand],
(ButtonAction.Up) : [pressedCommand],

View File

@@ -1,8 +1,11 @@
package pp.monopoly.client;
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.prefs.Preferences;
package pp.monopoly.client;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
@@ -11,16 +14,17 @@ import java.util.prefs.Preferences;
import com.jme3.app.Application;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
import com.jme3.asset.AssetLoadException;
import com.jme3.asset.AssetNotFoundException;
import com.jme3.audio.AudioData;
import com.jme3.audio.AudioNode;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.SoundEvent;
import static pp.util.PreferencesUtils.getPreferences;
/**
* An application state that plays sounds based on game events.
* An application state that plays sounds.
*/
public class GameSound extends AbstractAppState implements GameEventListener {
private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
@@ -67,6 +71,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
/**
* Sets the enabled state of this AppState.
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
*
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
*/
@@ -74,15 +79,16 @@ public class GameSound extends AbstractAppState implements GameEventListener {
public void setEnabled(boolean enabled) {
if (isEnabled() == enabled) return;
super.setEnabled(enabled);
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled);
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
}
/**
* Initializes the sound effects for the game and stores the application reference.
* Initializes the sound effects for the game.
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
*
* @param stateManager The state manager
* @param app The application instance
* @param app The application
*/
@Override
public void initialize(AppStateManager stateManager, Application app) {
@@ -103,16 +109,18 @@ public class GameSound extends AbstractAppState implements GameEventListener {
/**
* Loads a sound from the specified file.
*
* @param app The application
* @param name The name of the sound file.
* @return The loaded AudioNode.
*/
private AudioNode loadSound(String name) {
private AudioNode loadSound(Application app, String name) {
try {
AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
sound.setLooping(false);
sound.setPositional(false);
return sound;
} catch (Exception ex) {
}
catch (AssetLoadException | AssetNotFoundException ex) {
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
}
return null;
@@ -231,4 +239,4 @@ public class GameSound extends AbstractAppState implements GameEventListener {
case BUTTON -> button();
}
}
}//heloo
}

View File

@@ -18,7 +18,6 @@ import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.system.AppSettings;
import com.jme3.texture.Texture;
import com.simsilica.lemur.GuiGlobals;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.BaseStyles;

View File

@@ -3,10 +3,8 @@ package pp.monopoly.client.gui;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import pp.monopoly.model.Board;
import pp.monopoly.model.Item;
import pp.monopoly.model.Item;
import pp.monopoly.model.Visitor;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.ItemAddedEvent;
@@ -26,14 +24,10 @@ abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements
*
* @param board the game board to synchronize
* @param root the root node to which the view representations of the board items are attached
* @param board the game board to synchronize
* @param root the root node to which the view representations of the board items are attached
*/
protected BoardSynchronizer(Board board, Node root) {
protected BoardSynchronizer(Board board, Node root) {
super(root);
this.board = board;
this.board = board;
}
/**
@@ -48,7 +42,6 @@ abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements
}
/**
* Adds the existing items from the board to the view during initialization.
* Adds the existing items from the board to the view during initialization.
*/
protected void addExisting() {
@@ -56,36 +49,26 @@ abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements
}
/**
* Handles the event when an item is removed from the board.
* Handles the event when an item is removed from the board.
*
* @param event the event indicating that an item has been removed from the board
* @param event the event indicating that an item has been removed from the board
*/
@Override
public void receivedEvent(ItemRemovedEvent event) {
if (board == event.getBoard()) {
delete(event.getItem());
}
if (board == event.getBoard()) {
delete(event.getItem());
}
}
/**
* Handles the event when an item is added to the board.
* Handles the event when an item is added to the board.
*
* @param event the event indicating that an item has been added to the board
* @param event the event indicating that an item has been added to the board
*/
@Override
public void receivedEvent(ItemAddedEvent event) {
if (board == event.getBoard()) {
add(event.getItem());
}
if (board == event.getBoard()) {
add(event.getItem());
}
}
}

View File

@@ -6,17 +6,12 @@ import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.HAlignment;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.HAlignment;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.component.SpringGridLayout;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
@@ -25,12 +20,10 @@ import pp.monopoly.notification.Sound;
* Constructs the startup menu dialog for the Monopoly application.
import pp.monopoly.client.gui.GameMenu;
*/
*/
public class StartMenu extends Dialog {
private final MonopolyApp app;
/**
* Constructs the Startup Menu dialog for the Monopoly application.
* Constructs the Startup Menu dialog for the Monopoly application.
*
* @param app the MonopolyApp instance
@@ -48,10 +41,8 @@ public class StartMenu extends Dialog {
Geometry background = new Geometry("Background", quad);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundImage);
backgroundMaterial.setTexture("ColorMap", backgroundImage);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
app.getGuiNode().attachChild(background);
// Center container for title and play button

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@@ -1,80 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.app.SimpleApplication;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
import com.jme3.texture.Texture;
import com.jme3.system.JmeCanvasContext;
import com.jme3.system.AppSettings;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
public class TestWorldWithMenu extends SimpleApplication {
public static void createAndShowGUI() {
// Create JFrame
JFrame frame = new JFrame("Test World with Menu");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.setSize(800, 600);
// Create Menu Bar
JMenuBar menuBar = new JMenuBar();
JMenu fileMenu = new JMenu("File");
JMenuItem exitItem = new JMenuItem(new AbstractAction("Exit") {
@Override
public void actionPerformed(ActionEvent e) {
System.exit(0);
}
});
fileMenu.add(exitItem);
menuBar.add(fileMenu);
frame.setJMenuBar(menuBar);
// Create Canvas for jMonkey
AppSettings settings = new AppSettings(true);
settings.setWidth(800);
settings.setHeight(600);
TestWorldWithMenu app = new TestWorldWithMenu();
app.setSettings(settings);
app.createCanvas(); // Create a canvas for embedding
JmeCanvasContext ctx = (JmeCanvasContext) app.getContext();
ctx.setSystemListener(app);
Canvas canvas = ctx.getCanvas();
canvas.setSize(800, 600);
// Add the canvas to JFrame
frame.add(canvas, BorderLayout.CENTER);
// Show the frame
frame.setVisible(true);
// Start the jMonkeyEngine application
app.startCanvas();
}
@Override
public void simpleInitApp() {
// Erstelle ein Quadrat
Box box = new Box(1, 0.01f, 1); // Dünnes Quadrat für die Textur
Geometry geom = new Geometry("Box", box);
// Setze das Material mit Textur
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
Texture texture = assetManager.loadTexture("Pictures/board.png"); // Replace with the path to your image
mat.setTexture("ColorMap", texture);
geom.setMaterial(mat);
// Füge das Quadrat zur Szene hinzu
rootNode.attachChild(geom);
// Setze die Kameraposition, um das Quadrat zu fokussieren
cam.setLocation(new Vector3f(0, 0, 3)); // Kamera auf der Z-Achse, nah am Quadrat
cam.lookAt(geom.getLocalTranslation(), Vector3f.UNIT_Y);
}
}

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@@ -1,25 +1,26 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.notification;
/**
* Event when a sound needs to be played.
* Event when an item is added to a map.
*
* @param soundFileName the sound file to be played
* @param sound the sound to be played
*/
public class SoundEvent implements GameEvent {
private final String soundFileName;
public SoundEvent(Sound sound) {
this.soundFileName = sound.getFileName(); // Angenommen, Sound hat eine Methode getFileName()
}
public String getSoundFileName() {
return soundFileName;
}
public record SoundEvent(Sound sound) implements GameEvent {
/**
* Notifies the game event listener of this event.
*
* @param listener the game event listener
*/
@Override
public void notifyListener(GameEventListener listener) {
listener.receivedEvent(this);
}
}