115 Commits

Author SHA1 Message Date
Felix Koppe
799bd096a0 Merge development 2024-12-01 21:56:52 +01:00
Felix Koppe
638cb93d7b Merge dev/client_beck 2024-12-01 21:51:01 +01:00
Cedric Beck
da2b1af698 fixed shutdown guiHandler bug 2024-12-01 20:45:24 +01:00
Cedric Beck
e5b007accd debug commit 2024-12-01 20:24:26 +01:00
Daniel Grigencha
17f0aa0209 added the 'Die' class to the 'Game' class 2024-12-01 19:46:59 +01:00
Daniel Grigencha
ff31335a98 added a new class 'Die' to handle the dice. added this class to the class 'Game' 2024-12-01 19:38:26 +01:00
Daniel Grigencha
3467dd2f04 added a new method getColorByIndex(int) and next() method to the enum 'Color' 2024-12-01 19:37:40 +01:00
Daniel Grigencha
fb6cfaa518 added JavaDocs for the classes in the package 'game' 2024-12-01 19:36:58 +01:00
Cedric Beck
c08c81ea46 edited map 2024-12-01 18:42:57 +01:00
Daniel Grigencha
bf38a7e00c added a new method 'disconnectClient' in 'ServerSender' interface 2024-12-01 18:21:54 +01:00
Daniel Grigencha
eb54cfbc80 adjusted constructor for mdga server 2024-12-01 18:15:56 +01:00
Cedric Beck
453aacfe1a fixed missing messages 2024-12-01 18:12:31 +01:00
Daniel Grigencha
1513576291 added javadocs to the 'ServerState' class 2024-12-01 18:03:46 +01:00
Cedric Beck
2732a89da6 fixed error with SelectObjectOutliner 2024-12-01 17:47:04 +01:00
Felix Koppe
21f98de3e6 Minor adjustment 2024-12-01 17:32:05 +01:00
Cedric Beck
b099972656 merge from dev/client_beck 2024-12-01 17:10:04 +01:00
Cedric Beck
eb703cbd2c fixed bad performancegit status!; edited GameNotification; fixed error because of changed 'Color' enum 2024-12-01 17:03:09 +01:00
Daniel Grigencha
8c03b282b3 deleted the color attribute and their usages 2024-12-01 16:58:37 +01:00
Daniel Grigencha
a29e942191 added logic to the 'MdgaServer' class 2024-12-01 16:57:48 +01:00
Daniel Grigencha
efc7a2f09d added logic to the 'LobbyState' class
- for leaving the lobby
2024-12-01 16:49:05 +01:00
Daniel Grigencha
121d668bf2 added logic to the 'LobbyState' class 2024-12-01 16:08:14 +01:00
Fleischer Hanno
ba5b9dc4b4 added the getter for the forcestartGame value in teh corresponding message 2024-12-01 16:04:55 +01:00
Daniel Grigencha
772c7a51e0 updated enum 'Color' 2024-12-01 15:54:06 +01:00
Fleischer Hanno
ed04bc1119 changed all messages to work with a UUID of a piece instead of a string identifier 2024-12-01 15:45:30 +01:00
Fleischer Hanno
7712ee2e7c renamed JoinServerMessage to JoinedLobbyMessage and wrote a getter for the name in the message 2024-12-01 15:14:42 +01:00
Fleischer Hanno
1d5733a4b9 added a method for getting a piece through a uuid 2024-12-01 15:05:26 +01:00
Fleischer Hanno
dfea7e8736 added java docs for choosepowercard 2024-12-01 14:37:04 +01:00
Felix Koppe
2c81665f80 Update startmenu.png 2024-12-01 14:22:18 +01:00
Felix Koppe
150e4e4c22 Merge development 2024-12-01 14:18:44 +01:00
Felix Koppe
4ff84e64ed Merge development 2024-12-01 14:11:10 +01:00
Felix Koppe
e6fb78507c Remove garbarge files 2024-12-01 14:10:04 +01:00
Felix Koppe
9067a9b04c Add javadoc 2024-12-01 14:08:33 +01:00
Felix Koppe
6758abd60e Add javadoc to buttons 2024-12-01 13:56:45 +01:00
Fleischer Hanno
e70331d85d changed parameter of DieMessage and included the force resumgame logic in intterrupt 2024-12-01 13:56:31 +01:00
Felix Koppe
c3ad8fe79a Gerneral improvements 2024-12-01 13:35:14 +01:00
Fleischer Hanno
26d2d0587d added the remaining logic for GameState and its substatemachines 2024-12-01 12:36:44 +01:00
Fleischer Hanno
00b3ef1d80 added selectNext in CLG 2024-12-01 12:12:37 +01:00
Fleischer Hanno
789868863f added some more client game logic 2024-12-01 12:06:06 +01:00
Fleischer Hanno
bdc527b83e added more logic to the client (choosepiece and powercard) 2024-12-01 08:40:16 +01:00
Fleischer Hanno
5ff56ed9d8 added all necessary logic for the turn waiting class and adjusted some messages 2024-11-30 22:23:40 +01:00
Fleischer Hanno
81d037d232 made the determinstartplayer machine fully functional 2024-11-30 20:50:57 +01:00
Fleischer Hanno
422e94ec48 Dialog state machine is now fully functional 2024-11-30 19:49:52 +01:00
Fleischer Hanno
b3d754e77f added all current State getter in every client state machine 2024-11-30 16:42:24 +01:00
Fleischer Hanno
0297193be1 added more functionality to the client state machine and implemeted the first notifications 2024-11-30 16:23:09 +01:00
Felix Koppe
a630ade2e1 Fix lobbyView leave 2024-11-30 14:21:45 +01:00
Felix Koppe
b197d70d44 Fix errors 2024-11-30 14:18:00 +01:00
Felix Koppe
67d120c278 Fix error 2024-11-30 14:10:42 +01:00
Felix Koppe
d53067f21a Merge dev/client 2024-11-30 14:03:54 +01:00
Felix Koppe
4313468a0c Finish merge 2024-11-30 14:00:42 +01:00
Felix Koppe
0393e9b534 Fixing errors 2024-11-30 13:47:34 +01:00
Felix Koppe
f3bc6bc2f0 Fixing errors 2024-11-30 13:38:08 +01:00
Felix Koppe
12abe081c9 Minor changes 2024-11-30 13:21:31 +01:00
Felix Koppe
02b536aa82 102IQ 2024-11-30 13:17:53 +01:00
Felix Koppe
99ffee749e 101IQ 2024-11-30 13:14:41 +01:00
Felix Koppe
6f71a8b16d Work# 2024-11-30 13:12:51 +01:00
Felix Koppe
a78b3acacd 100IQ 2024-11-30 13:10:46 +01:00
Fleischer Hanno
0487ff0238 modified messages to work with piece uuid instead of an identifier. 2024-11-30 13:02:23 +01:00
Felix Koppe
6a85aca970 Readd .run after some fool deleted it 2024-11-30 12:56:12 +01:00
Felix Koppe
c2cfd8c175 Merge remote-tracking branch 'origin/dev/client_beck' into dev/client_beck
# Conflicts:
#	Projekte/mdga/client/src/main/java/pp/mdga/client/NotificationSynchronizer.java
#	Projekte/mdga/model/src/main/java/pp.mdga/server/Lobby.java
2024-11-30 12:48:49 +01:00
Felix Koppe
af5d4a95cd Remove notifications 2024-11-30 12:45:08 +01:00
Felix Koppe
129ce54dd8 Merge branch 'refs/heads/development' into dev/client_beck
# Conflicts:
#	Projekte/mdga/model/src/main/java/pp.mdga/server/DetermineStartPlayer.java
#	Projekte/mdga/model/src/main/java/pp.mdga/server/Lobby.java
#	Projekte/mdga/model/src/main/java/pp.mdga/server/Turn.java
#	Projekte/mdga/model/src/main/java/pp/mdga/notification/SelectableMoveNotification.java
#	Projekte/mdga/model/src/main/java/pp/mdga/notification/SelectablePiecesNotification.java
#	Projekte/mdga/model/src/main/java/pp/mdga/notification/SelectableSwapNotification.java
2024-11-30 12:44:04 +01:00
Felix Koppe
8c8bd4db0d Add sounds 2024-11-30 12:37:18 +01:00
Cedric Beck
1c222ce0e0 tried mergee with development 2024-11-30 12:36:09 +01:00
Cedric Beck
f7a34d0d59 tried merge with dev/client 2024-11-30 12:34:39 +01:00
Cedric Beck
cbb21e92f8 added init/shutdown 2024-11-30 12:07:42 +01:00
Fleischer Hanno
4d6cd63a3d made all notifications constructors public 2024-11-30 11:24:46 +01:00
Felix Koppe
36d31e99e9 Fix error 2024-11-30 11:19:54 +01:00
Felix Koppe
28a2c9a448 Add confirm button 2024-11-30 11:17:42 +01:00
Felix Koppe
dd8b16f1ac Merge commit 2024-11-30 10:52:44 +01:00
Felix Koppe
be15b3bd63 Minor changes 2024-11-30 10:51:35 +01:00
Cedric Beck
07f0f55192 added further notification implemenation 2024-11-30 00:33:10 +01:00
Cedric Beck
13690cf73d added skybox; reworked guiHandler 2024-11-29 21:28:50 +01:00
Cedric Beck
220d8ff47e added activePlayer+diceNum text display 2024-11-29 17:26:04 +01:00
Cedric Beck
67bb30d124 added new notifications for client-view communication 2024-11-29 15:23:34 +01:00
Felix Koppe
184410ba31 Merge commit 2024-11-29 14:38:23 +01:00
Felix Koppe
3147f5b7a3 Fix some errors 2024-11-29 14:37:46 +01:00
Felix Koppe
0e79f35cb0 Merge dev/client_koppe2 2024-11-29 14:02:59 +01:00
Felix Koppe
f024ba4866 Add preferences and sounds 2024-11-29 14:01:18 +01:00
Felix Koppe
35270cce7b Fix ceremony statistics error 2024-11-29 12:49:07 +01:00
Felix Koppe
b0761082ce Fix error after merge 2024-11-29 12:42:03 +01:00
Felix Koppe
46182b33a8 Merge dev/client_koppe2 and development 2024-11-29 12:36:07 +01:00
Felix Koppe
457023ad93 Work 2024-11-29 12:30:59 +01:00
Felix Koppe
c3055a0646 Work 2024-11-29 12:29:20 +01:00
Felix Koppe
ae1ec74056 Merge dev/client_beck 2024-11-29 10:48:05 +01:00
Felix Koppe
24cc81d9d4 Merge remote-tracking branch 'origin/dev/client_beck' into dev/client_koppe2
# Conflicts:
#	Projekte/mdga/client/src/main/java/pp/mdga/client/MdgaApp.java
#	Projekte/mdga/client/src/main/java/pp/mdga/client/NotificationSynchronizer.java
#	Projekte/mdga/client/src/main/java/pp/mdga/client/view/GameView.java
2024-11-29 10:13:15 +01:00
Felix Koppe
c25c12d0d6 Work on ceremony2 2024-11-29 09:45:36 +01:00
Felix Koppe
7b689d6bf6 Work on ceremony 2024-11-28 21:39:08 +01:00
Cedric Beck
2099e02567 added board dice; edited DiceControl; added high-res font; working on ActionTextHandler 2024-11-28 20:07:15 +01:00
Fleischer Hanno
7690340b8f added mor client state transitions
and renamed every client state with state as its suffix and renamed every message with messag as its suffix
2024-11-28 18:28:55 +01:00
Cedric Beck
3dcdbdf489 added display of 'colorÃ' to playerName 2024-11-28 17:29:59 +01:00
Felix Koppe
88cb87d4cd Merge commit 2024-11-28 16:25:57 +01:00
Felix Koppe
827e7aac86 Add stuff 2024-11-28 16:25:13 +01:00
Felix Koppe
eec68188ee Make use of parallelProjection 2024-11-28 16:08:33 +01:00
Hanno Fleischer
476ca82bda created the first part of the cliejnt state machine with its corresponding logic 2024-11-28 15:27:31 +01:00
Felix Koppe
3235a46788 Rewrite gui 2024-11-28 15:00:53 +01:00
Cedric Beck
7da388af37 added improved pieces model; added functionality to notifications + todos 2024-11-28 02:08:51 +01:00
Cedric Beck
304acf17a3 added full highlight functionality for bonuscards; added bonus Symbols display 2024-11-28 01:21:15 +01:00
Cedric Beck
9736dc828b added highlight to bonuscards 2024-11-27 19:50:29 +01:00
Cedric Beck
0b9fc90274 added dice, started adding notification implementation, added hover, highlight and select functionality for pieces 2024-11-27 03:05:35 +01:00
Cedric Beck
6528e5c2b6 started adding notifications 2024-11-26 20:53:29 +01:00
Cedric Beck
c204a3a4cb change shader folder structure 2024-11-26 17:05:38 +01:00
Cedric Beck
d794ba9d03 added smooth outline 2024-11-26 16:54:40 +01:00
Cedric Beck
e97147d0e9 merge from koppe 2024-11-26 16:47:24 +01:00
Cedric Beck
1b151aabdd added select nodes, cards & pieces 2024-11-26 16:45:13 +01:00
Felix
3e7d3dbc1b Fix 2024-11-26 16:18:33 +01:00
Cedric Beck
7a482b74ab fixed shaders in/out 2024-11-26 13:29:40 +01:00
Cedric Beck
5cc1888794 merge dev/client_koppe into dev/client_beck for camera movement 2024-11-26 13:13:32 +01:00
Cedric Beck
9dd70a96a0 added outline for bonuscards 2024-11-26 12:56:26 +01:00
Cedric Beck
80f5c4ce90 tried adding shield outline, but there is a bug -> black screen 2024-11-26 07:40:41 +01:00
Cedric Beck
b9986ded87 try push 2024-11-24 22:41:17 +01:00
Cedric Beck
fd09460d61 try push 2024-11-24 22:40:50 +01:00
Cedric Beck
e5dca013d1 try push 2024-11-24 22:38:23 +01:00
Cedric Beck
7bfc6e7c3e try push 2024-11-24 22:37:37 +01:00
Cedric Beck
10428deedd added resource restructuring 2024-11-24 19:54:29 +01:00
Cedric Beck
a196d3d7f2 added basic player name display 2024-11-24 19:49:54 +01:00
343 changed files with 93805 additions and 3487 deletions

View File

@@ -0,0 +1,17 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="MdgaApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
<option name="MAIN_CLASS_NAME" value="pp.mdga.client.MdgaApp" />
<module name="Projekte.mdga.client.main" />
<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties -ea" />
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
<extension name="coverage">
<pattern>
<option name="PATTERN" value="pp.mdga.client.board.Outline.*" />
<option name="ENABLED" value="true" />
</pattern>
</extension>
<method v="2">
<option name="Make" enabled="true" />
</method>
</configuration>
</component>

View File

@@ -1,76 +1,133 @@
package pp.mdga.client;
/**
* Represents different assets in the application. Each asset may have an associated model path,
* diffuse texture path, and a size factor. The enum provides multiple constructors to handle
* varying levels of detail for different assets.
*/
public enum Asset {
bigTent,
cardStack,
cir,
heer,
cir("Models/cir/cir_newOrigin.obj"),
heer("Models/heer/heer_newOrigin.obj"),
jet,
lw,
marine,
node_home_blue("./node_home/node_home.j3o", "./node_home/node_home_blue_diff.png"),
node_wait_blue("./node_home/node_home.j3o", "./node_home/node_home_blue_diff.png"),
node_home_black("./node_home/node_home.j3o", "./node_home/node_home_black_diff.png"),
node_wait_black("./node_home/node_home.j3o", "./node_home/node_home_black_diff.png"),
node_home_green("./node_home/node_home.j3o", "./node_home/node_home_green_diff.png"),
node_wait_green("./node_home/node_home.j3o", "./node_home/node_home_green_diff.png"),
node_home_yellow("./node_home/node_home.j3o", "./node_home/node_home_orange_diff.png"),
node_wait_yellow("./node_home/node_home.j3o", "./node_home/node_home_orange_diff.png"),
lw("Models/lw/lw_newOrigin.obj"),
marine("Models/marine/marine_newOrigin.obj"),
node_home_blue("Models/node_home/node_home.j3o", "Models/node_home/node_home_blue_diff.png"),
node_wait_blue("Models/node_home/node_home.j3o", "Models/node_home/node_home_blue_diff.png"),
node_home_black("Models/node_home/node_home.j3o", "Models/node_home/node_home_black_diff.png"),
node_wait_black("Models/node_home/node_home.j3o", "Models/node_home/node_home_black_diff.png"),
node_home_green("Models/node_home/node_home.j3o", "Models/node_home/node_home_green_diff.png"),
node_wait_green("Models/node_home/node_home.j3o", "Models/node_home/node_home_green_diff.png"),
node_home_yellow("Models/node_home/node_home.j3o", "Models/node_home/node_home_orange_diff.png"),
node_wait_yellow("Models/node_home/node_home.j3o", "Models/node_home/node_home_orange_diff.png"),
node_normal,
node_start("./node_normal/node_normal.j3o", "./node_normal/node_start_diff.png"),
node_bonus("./node_normal/node_normal.j3o", "./node_normal/node_bonus_diff.png"),
node_start("Models/node_normal/node_normal.j3o", "Models/node_normal/node_start_diff.png"),
node_bonus("Models/node_normal/node_normal.j3o", "Models/node_normal/node_bonus_diff.png"),
radar,
ship(0.8f),
smallTent,
tank,
// world(1.2f),
world("./world_new/world_export_new.obj", "./world_new/world_new_diff.png", 1.2f),
shield_ring("./shield_ring/shield_ring.obj", null),
tree_small("./tree_small/tree_small.obj", "./tree_small/tree_small_diff.png"),
tree_big("./tree_big/tree_big.obj", "./tree_big/tree_big_diff.png"),
turboCard,
swapCard,
shieldCard
world("Models/world_new/world_export_new.obj", "Models/world_new/world_new_diff.png", 1.2f),
shield_ring("Models/shield_ring/shield_ring.obj", null),
tree_small("Models/tree_small/tree_small.obj", "Models/tree_small/tree_small_diff.png"),
tree_big("Models/tree_big/tree_big.obj", "Models/tree_big/tree_big_diff.png"),
turboCard("Models/turboCard/turboCard.obj", "Models/turboCard/turboCard_diff.png"),
turboSymbol("Models/turboCard/turboSymbol.obj", "Models/turboCard/turboCard_diff.png"),
swapCard("Models/swapCard/swapCard.obj", "Models/swapCard/swapCard_diff.png"),
swapSymbol("Models/swapCard/swapSymbol.obj", "Models/swapCard/swapCard_diff.png"),
shieldCard("Models/shieldCard/shieldCard.obj", "Models/shieldCard/shieldCard_diff.png"),
shieldSymbol("Models/shieldCard/shieldSymbol.obj", "Models/shieldCard/shieldCard_diff.png"),
dice("Models/dice/dice.obj", "Models/dice/dice_diff.jpeg")
;
private final String modelPath;
private final String diffPath;
private final float size;
private static final String root = "Models/";
/**
* Default constructor. Initializes modelPath and diffPath based on the enum name and sets default size to 1.0.
*/
Asset() {
String folderFileName = "./" + name() + "/" + name();
String folderFileName = "./" + root + name() + "/" + name();
this.modelPath = folderFileName + ".j3o";
this.diffPath = folderFileName + "_diff.png";
this.size = 1f;
}
/**
* Constructor with specific model path and diffuse texture path.
*
* @param modelPath Path to the 3D model file.
* @param diffPath Path to the diffuse texture file.
*/
Asset(String modelPath, String diffPath) {
this.modelPath = modelPath;
this.diffPath = diffPath;
this.size = 1f;
}
/**
* Constructor with specific model path. Diffuse texture path is derived based on enum name.
*
* @param modelPath Path to the 3D model file.
*/
Asset(String modelPath) {
String folderFileName = "./" + root + name() + "/" + name();
this.modelPath = modelPath;
this.diffPath = folderFileName + "_diff.png";;
this.size = 1f;
}
/**
* Constructor with specific size. Model and texture paths are derived based on enum name.
*
* @param size Scaling factor for the asset.
*/
Asset(float size) {
String folderFileName = "./" + name() + "/" + name();
String folderFileName = "./" + root + name() + "/" + name();
this.modelPath = folderFileName + ".j3o";
this.diffPath = folderFileName + "_diff.png";
this.size = size;
}
/**
* Constructor with specific model path, diffuse texture path, and size.
*
* @param modelPath Path to the 3D model file.
* @param diffPath Path to the diffuse texture file.
* @param size Scaling factor for the asset.
*/
Asset(String modelPath, String diffPath, float size){
this.modelPath = modelPath;
this.diffPath = diffPath;
this.size = size;
}
/**
* Gets the model path for the asset.
*
* @return Path to the 3D model file.
*/
public String getModelPath() {
return modelPath;
}
/**
* Gets the diffuse texture path for the asset.
*
* @return Path to the diffuse texture file, or null if not applicable.
*/
public String getDiffPath() {
return diffPath;
}
/**
* Gets the scaling factor for the asset.
*
* @return The size of the asset.
*/
public float getSize() {
return size;
}

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@@ -0,0 +1,288 @@
package pp.mdga.client;
import com.jme3.collision.CollisionResult;
import com.jme3.collision.CollisionResults;
import com.jme3.input.InputManager;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.*;
import com.jme3.math.Ray;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.scene.Node;
import com.jme3.scene.control.AbstractControl;
import com.jme3.scene.control.Control;
import pp.mdga.client.board.NodeControl;
import pp.mdga.client.board.OutlineControl;
import pp.mdga.client.board.PieceControl;
import pp.mdga.client.gui.CardControl;
import pp.mdga.client.view.GameView;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Color;
import pp.mdga.game.Piece;
import pp.mdga.notification.SelectableCardsNotification;
import java.util.List;
public class InputSynchronizer {
private MdgaApp app;
private InputManager inputManager;
protected boolean rightMousePressed = false;
private float rotationAngle = 180f;
private int scrollValue = 0;
private CardControl hoverCard;
private PieceControl hoverPiece;
/**
* Constructor initializes the InputSynchronizer with the application context.
* Sets up input mappings and listeners for user interactions.
*
* @param app The application instance
*/
InputSynchronizer(MdgaApp app) {
this.app = app;
this.inputManager = app.getInputManager();
hoverCard = null;
hoverPiece = null;
setupInput();
}
/**
* Configures input mappings for various actions and binds them to listeners.
*/
private void setupInput() {
inputManager.addMapping("Settings", new KeyTrigger(KeyInput.KEY_ESCAPE));
inputManager.addMapping("Forward", new KeyTrigger(KeyInput.KEY_RETURN));
inputManager.addMapping("RotateRightMouse", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
inputManager.addMapping("MouseLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false)); // Left movement
inputManager.addMapping("MouseRight", new MouseAxisTrigger(MouseInput.AXIS_X, true)); // Right movement
inputManager.addMapping("MouseVertical", new MouseAxisTrigger(MouseInput.AXIS_Y, false), new MouseAxisTrigger(MouseInput.AXIS_Y, true)); //Mouse Up Down movement
inputManager.addMapping("MouseScrollUp", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false)); // Scroll up
inputManager.addMapping("MouseScrollDown", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true)); // Scroll down
inputManager.addMapping("Test", new KeyTrigger(KeyInput.KEY_J));
inputManager.addMapping("Click", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
inputManager.addListener(actionListener, "Settings", "Forward", "RotateRightMouse", "Click", "Test");
inputManager.addListener(analogListener, "MouseLeft", "MouseRight", "MouseScrollUp", "MouseScrollDown");
}
private boolean test = false;
/**
* Handles action-based input events such as key presses and mouse clicks.
*/
private final ActionListener actionListener = new ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("Settings") && isPressed) {
app.getView().pressEscape();
}
if (name.equals("Forward") && isPressed) {
app.getView().pressForward();
}
if (name.equals("RotateRightMouse")) {
rightMousePressed = isPressed;
}
if(name.equals("Click") && isPressed) {
if (app.getView() instanceof GameView gameView) {
CardControl cardLayerSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), CardControl.class);
OutlineControl boardSelect = checkHover(app.getCamera(), app.getRootNode(), OutlineControl.class);
if(cardLayerSelect != null) {
//cardSelect
if(cardLayerSelect.isSelectable()) gameView.getGuiHandler().selectCard(cardLayerSelect);
}
else if(boardSelect != null) {
//boardSelect
if(boardSelect instanceof PieceControl pieceControl){
if(pieceControl.isSelectable()) gameView.getBoardHandler().pieceSelect(pieceControl);
}
if(boardSelect instanceof NodeControl nodeControl){
//
}
}
else {
//both null
}
}
}
if(name.equals("Test") &&isPressed){
if(app.getView() instanceof GameView gameView){
app.getNotificationSynchronizer().addTestNotification(new SelectableCardsNotification(List.of(BonusCard.SHIELD)));
}
}
}
};
/**
* Handles analog-based input events such as mouse movement and scrolling.
*/
private final AnalogListener analogListener = new AnalogListener() {
@Override
public void onAnalog(String name, float value, float tpf) {
if (name.equals("MouseLeft") && rightMousePressed) {
rotationAngle -= value * 360f;
}
else if (name.equals("MouseRight") && rightMousePressed) {
rotationAngle += value * 360f;
}
else if (name.equals("MouseScrollUp")) {
scrollValue = Math.max(1, scrollValue - 5);
}
else if (name.equals("MouseScrollDown")) {
scrollValue = Math.min(100, scrollValue + 5);
}
else if (name.equals("MouseLeft") || name.equals("MouseRight") || name.equals("MouseVertical")){
hoverPiece();
hoverCard();
}
}
};
/**
* Detects the hovered piece and updates its hover state.
*/
private <T extends AbstractControl> T checkHover(Camera cam, Node root, Class<T> controlType) {
CollisionResults results = new CollisionResults();
Ray ray = new Ray(cam.getLocation(), getMousePos(cam).subtract(cam.getLocation()).normalize());
root.collideWith(ray, results);
for(CollisionResult collisionResult : results){
if(collisionResult.getGeometry().getControl(controlType) != null) return collisionResult.getGeometry().getControl(controlType);
}
return null;
}
/**
* Detects the hovered card and updates its hover state.
*/
private <T extends AbstractControl> T checkHoverOrtho(Camera cam, Node root, Class<T> controlType) {
CollisionResults results = new CollisionResults();
Vector3f mousePos = getMousePos(cam);
mousePos.setZ(cam.getLocation().getZ());
Ray ray = new Ray(mousePos, getMousePos(cam).subtract(mousePos).normalize());
root.collideWith(ray, results);
if (results.size() > 0) {
for(CollisionResult res : results ){
T control = res.getGeometry().getControl(controlType);
if(control != null) return control;
}
}
return null;
}
/**
* Handles the hover state for a piece in the game.
* Checks if a piece is being hovered over, updates the hover state, and triggers hover effects.
*/
private void hoverPiece() {
if (app.getView() instanceof GameView gameView) {
PieceControl control = checkPiece();
if (control != null) {
if (control != hoverPiece) {
pieceOff();
hoverPiece = control;
hoverPiece.hover();
}
} else {
pieceOff();
}
}
}
/**
* Handles the hover state for a card in the game.
* Checks if a card is being hovered over, updates the hover state, and triggers hover effects.
*/
private void hoverCard() {
if (app.getView() instanceof GameView gameView) {
CardControl control = checkCard(gameView);
if (control != null) {
if (control != hoverCard) {
cardOff();
hoverCard = control;
hoverCard.hover();
}
} else {
cardOff();
}
}
}
/**
* Checks if a piece is being hovered over in the 3D game world.
*
* @return The PieceControl of the hovered piece, or null if no piece is hovered.
*/
private PieceControl checkPiece() {
return checkHover(app.getCamera(), app.getRootNode(), PieceControl.class);
}
/**
* Checks if a card is being hovered over in the 2D card layer.
*
* @param gameView The current game view.
* @return The CardControl of the hovered card, or null if no card is hovered.
*/
private CardControl checkCard(GameView gameView) {
return checkHoverOrtho(
gameView.getGuiHandler().getCardLayerCamera(),
gameView.getGuiHandler().getCardLayerRootNode(),
CardControl.class
);
}
/**
* Disables the hover effect on the currently hovered piece, if any.
*/
private void pieceOff() {
if (hoverPiece != null) hoverPiece.hoverOff();
hoverPiece = null;
}
/**
* Disables the hover effect on the currently hovered card, if any.
*/
private void cardOff() {
if (hoverCard != null) hoverCard.hoverOff();
hoverCard = null;
}
/**
* Retrieves the current mouse position in the 3D world using the specified camera.
*
* @param cam The camera used for determining the mouse position.
* @return A Vector3f representing the mouse position in the 3D world.
*/
private Vector3f getMousePos(Camera cam) {
Vector2f mousePositionScreen = inputManager.getCursorPosition();
Vector3f world = cam.getWorldCoordinates(mousePositionScreen, 0);
if (cam.isParallelProjection()) world.setZ(0);
return world;
}
/**
* Gets the current rotation angle of the game element.
*
* @return The rotation angle in degrees, normalized to 360 degrees.
*/
public float getRotation() {
return (rotationAngle / 2) % 360;
}
/**
* Gets the current scroll value.
*
* @return The scroll value as an integer.
*/
public int getScroll() {
return scrollValue;
}
}

View File

@@ -1,72 +0,0 @@
package pp.mdga.client;
import com.jme3.input.InputManager;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.*;
public class InputSyncronizer {
private MdgaApp app;
private InputManager inputManager;
protected boolean rightMousePressed = false;
private float rotationAngle = 180f;
private int scrollValue = 0;
InputSyncronizer(MdgaApp app) {
this.app = app;
this.inputManager = app.getInputManager();
setupInput();
}
private void setupInput() {
inputManager.addMapping("Settings", new KeyTrigger(KeyInput.KEY_ESCAPE));
inputManager.addMapping("RotateRightMouse", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
inputManager.addMapping("MouseLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false)); // Left movement
inputManager.addMapping("MouseRight", new MouseAxisTrigger(MouseInput.AXIS_X, true)); // Right movement
inputManager.addMapping("MouseScrollUp", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false)); // Scroll up
inputManager.addMapping("MouseScrollDown", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true)); // Scroll down
inputManager.addListener(actionListener, "Settings", "RotateRightMouse");
inputManager.addListener(analogListener, "MouseLeft", "MouseRight", "MouseScrollUp", "MouseScrollDown");
}
private final ActionListener actionListener = new ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("Settings") && isPressed) {
app.getView().pressEscape();
}
if (name.equals("RotateRightMouse")) {
rightMousePressed = isPressed;
}
}
};
private final AnalogListener analogListener = new AnalogListener() {
@Override
public void onAnalog(String name, float value, float tpf) {
if (name.equals("MouseLeft") && rightMousePressed) {
rotationAngle -= value * 360f;
} else if (name.equals("MouseRight") && rightMousePressed) {
rotationAngle += value * 360f;
} else if (name.equals("MouseScrollUp")) {
scrollValue = Math.max(1, scrollValue - 5);
} else if (name.equals("MouseScrollDown")) {
scrollValue = Math.min(100, scrollValue + 5);
}
}
};
public float getRotation() {
return (rotationAngle / 2) % 360;
}
public int getScroll() {
return scrollValue;
}
}

View File

@@ -7,29 +7,60 @@
import com.jme3.system.AppSettings;
import pp.mdga.client.view.*;
/**
* Main application class for the MdgaApp game.
* This class extends {@link SimpleApplication} and manages the game's lifecycle, states, and main components.
*/
public class MdgaApp extends SimpleApplication {
/** Handles animations in the application. */
private AnimationHandler animationHandler;
/** Handles acoustic effects and state-based sounds. */
private AcousticHandler acousticHandler;
/** Synchronizes notifications throughout the application. */
private NotificationSynchronizer notificationSynchronizer;
private InputSyncronizer inputSyncronizer;
private ModelSyncronizer modelSyncronizer;
MdgaView view = null;
private MdgaState state = MdgaState.MAIN;
/** Manages input events and synchronization. */
private InputSynchronizer inputSynchronizer;
private static float resolutionFactor = 1.8f;
/** Synchronizes game models. */
private ModelSynchronizer modelSynchronizer;
/** The currently active view in the application. */
private MdgaView view = null;
/** The current state of the application. */
private MdgaState state = null;
/** Scale for rendering images. */
private static final float IMAGE_SCALE = 1.5f;
/** The main menu view. */
private MdgaView mainView;
/** The lobby view. */
private MdgaView lobbyView;
/** The game view. */
private MdgaView gameView;
/** The ceremony view. */
private MdgaView ceremonyView;
/**
* Main entry point for the application.
* Configures settings and starts the application.
*
* @param args command-line arguments (not used)
*/
public static void main(String[] args) {
AppSettings settings = new AppSettings(true);
settings.setSamples(128);
settings.setCenterWindow(true);
int width = (int)(1280 * resolutionFactor);
int height = (int)(720 * resolutionFactor);
settings.setWidth(width);
settings.setHeight(height);
settings.setWidth(1920);
settings.setHeight(1080);
settings.setVSync(false);
MdgaApp app = new MdgaApp();
@@ -38,31 +69,49 @@ public static void main(String[] args) {
app.start();
}
/**
* Initializes the application by setting up handlers, views, and entering the default state.
*/
@Override
public void simpleInitApp() {
GuiGlobals.initialize(this);
inputManager.deleteMapping("SIMPLEAPP_Exit");
flyCam.setEnabled(false);
animationHandler = new AnimationHandler(this);
acousticHandler = new AcousticHandler(this);
notificationSynchronizer = new NotificationSynchronizer(this);
inputSyncronizer = new InputSyncronizer(this);
modelSyncronizer = new ModelSyncronizer(this);
inputSynchronizer = new InputSynchronizer(this);
modelSynchronizer = new ModelSynchronizer(this);
inputManager.deleteMapping("SIMPLEAPP_Exit");
inputManager.deleteMapping("FLYCAM_ZoomIn");
inputManager.deleteMapping("FLYCAM_ZoomOut");
inputManager.deleteMapping("FLYCAM_RotateDrag");
flyCam.setEnabled(false);
GuiGlobals.initialize(this);
mainView = new MainView(this);
lobbyView = new LobbyView(this);
gameView = new GameView(this);
ceremonyView = new CeremonyView(this);
enter(state);
enter(MdgaState.MAIN);
}
/**
* Updates the application on each frame. Updates the view, acoustic handler, and notifications.
*
* @param tpf time per frame, used for smooth updating
*/
@Override
public void simpleUpdate(float tpf) {
view.update();
view.update(tpf);
acousticHandler.update();
notificationSynchronizer.update();
}
/**
* Transitions the application to a new state.
*
* @param state the new state to enter
* @throws RuntimeException if attempting to enter the {@link MdgaState#NONE} state
*/
public void enter(MdgaState state) {
if (null != view) {
view.leave();
@@ -72,19 +121,19 @@ public void enter(MdgaState state) {
switch (state) {
case MAIN:
view = new MainView(this);
view = mainView;
break;
case LOBBY:
view = new LobbyView(this);
view = lobbyView;
break;
case GAME:
view = new GameView(this);
view = gameView;
break;
case CEREMONY:
view = new CeremonyView(this);
view = ceremonyView;
break;
case NONE:
throw new RuntimeException("cant enter state NONE");
throw new RuntimeException("Cannot enter state NONE");
}
acousticHandler.playState(state);
@@ -92,31 +141,83 @@ public void enter(MdgaState state) {
view.enter();
}
public void afteGameCleanup() {
//TODO
}
/**
* Gets the animation handler.
*
* @return the {@link AnimationHandler} instance
*/
public AnimationHandler getAnimationHandler() {
return animationHandler;
}
/**
* Gets the acoustic handler.
*
* @return the {@link AcousticHandler} instance
*/
public AcousticHandler getAcousticHandler() {
return acousticHandler;
}
public MdgaState getState() {return state; }
public float getResolutionFactor() {
return resolutionFactor;
/**
* Gets the current state of the application.
*
* @return the current {@link MdgaState}
*/
public MdgaState getState() {
return state;
}
/**
* Gets the image scaling factor.
*
* @return the image scale as a float
*/
public float getImageScale() {
return IMAGE_SCALE;
}
/**
* Gets the currently active view.
*
* @return the active {@link MdgaView}
*/
public MdgaView getView() {
return view;
}
public ModelSyncronizer getModelSyncronizer() {
return modelSyncronizer;
/**
* Gets the model synchronizer.
*
* @return the {@link ModelSynchronizer} instance
*/
public ModelSynchronizer getModelSynchronize() {
return modelSynchronizer;
}
public InputSyncronizer getInputSyncronizer() { return inputSyncronizer; }
/**
* Gets the input synchronizer.
*
* @return the {@link InputSynchronizer} instance
*/
public InputSynchronizer getInputSynchronize() {
return inputSynchronizer;
}
/**
* Gets the notification synchronizer.
*
* @return the {@link NotificationSynchronizer} instance
*/
public NotificationSynchronizer getNotificationSynchronizer() {
return notificationSynchronizer;
}
/**
* Prepares the app for a new game cycle.
*/
public void setup() {
}
}

View File

@@ -1,9 +1,35 @@
package pp.mdga.client;
/**
* Enum representing the various states of the MdgaApp application.
* Each state corresponds to a distinct phase or mode of the application.
*/
public enum MdgaState {
/**
* Represents an undefined or uninitialized state.
* This state should not be entered during normal application execution.
*/
NONE,
/**
* Represents the main menu state.
* This is typically the first state entered when the application starts.
*/
MAIN,
/**
* Represents the lobby state where players can prepare or wait before starting a game.
*/
LOBBY,
/**
* Represents the main gameplay state where the core game mechanics take place.
*/
GAME,
/**
* Represents the ceremony state, typically used for post-game events or celebrations.
*/
CEREMONY;
}

View File

@@ -0,0 +1,187 @@
package pp.mdga.client;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.view.CeremonyView;
import pp.mdga.client.view.GameView;
import pp.mdga.client.view.LobbyView;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Color;
import pp.mdga.message.client.LobbyReadyMessage;
import pp.mdga.notification.AcquireCardNotification;
import pp.mdga.notification.DrawCardNotification;
import pp.mdga.notification.TskSelectNotification;
import java.util.UUID;
import java.util.logging.Level;
import java.util.logging.Logger;
public class ModelSynchronizer {
private static final Logger LOGGER = Logger.getLogger(ModelSynchronizer.class.getName());
private MdgaApp app;
private UUID a;
private UUID b;
private BonusCard card;
ModelSynchronizer(MdgaApp app) {
this.app = app;
}
private Color testColor;
private int test = 0;
public void animationEnd() {
}
public void selectSwap(UUID a, UUID b) {
// TODO call from somewhere
LOGGER.log(Level.INFO, "selectPiece");
this.a = a;
this.b = b;
GameView gameView = (GameView) app.getView();
if(a != null && b != null) {
gameView.needConfirm();
} else {
gameView.noConfirm();
}
}
public void selectPiece(UUID piece) {
// TODO call from somewhere
LOGGER.log(Level.INFO, "selectPiece");
this.a = piece;
GameView gameView = (GameView) app.getView();
if(piece != null) {
gameView.needConfirm();
} else {
gameView.noConfirm();
}
}
public void selectCard(BonusCard card) {
// TODO call from somewhere
LOGGER.log(Level.INFO, "selectCard");
this.card = card;
GameView gameView = (GameView) app.getView();
if(card != null) {
gameView.needConfirm();
} else {
gameView.noConfirm();
}
}
public void confirm() {
LOGGER.log(Level.INFO, "confirm");
GameView gameView = (GameView) app.getView();
if(a != null && b != null) {
//swap
gameView.getBoardHandler().clearSelectable();
} else if (a != null) {
//piece
gameView.getBoardHandler().clearSelectable();
} else if (card != null){
//card
gameView.getGuiHandler().clearSelectableCards();
} else {
throw new RuntimeException("nothing to confirm");
}
gameView.noConfirm();
}
public void selectTsk(Color color) {
// TODO call from somewhere
LOGGER.log(Level.INFO, "selectTsk: {0}", color);
LobbyView view = (LobbyView) app.getView();
view.setTaken(color, true, true, "OwnPlayerName");
testColor = color;
}
public void unselectTsk() {
// TODO call from somewhere
LOGGER.log(Level.INFO, "unselectTsk");
}
public void rolledDice() {
// TODO call from somewhere
LOGGER.log(Level.INFO, "rolledDice");
}
public void setName(String name) {
// TODO call from somewhere
LOGGER.log(Level.INFO, "setName: {0}", name);
}
public void setReady(boolean ready) {
LOGGER.log(Level.INFO, "setReady");
LobbyView view = (LobbyView) app.getView();
view.setReady(testColor, ready);
test++;
if(test > 2) {
testColor = null;
test = 0;
enter(MdgaState.GAME);
}
}
public void setHost(int port) {
// TODO call from somewhere
LOGGER.log(Level.INFO, "setHost: {0}", port);
enter(MdgaState.LOBBY);
}
public void setJoin(String ip, int port) {
// TODO call from somewhere
LOGGER.log(Level.INFO, "setJoin with IP: {0}, Port: {1}", new Object[]{ip, port});
enter(MdgaState.LOBBY);
}
public void leave() {
LOGGER.log(Level.INFO, "leave");
app.getAcousticHandler().playSound(MdgaSound.LEAVE);
enter(MdgaState.MAIN);
}
public void enter(MdgaState state) {
LOGGER.log(Level.INFO, "enter: {0}", state);
app.enter(state);
if (state == MdgaState.CEREMONY) {
CeremonyView ceremonyView = (CeremonyView) app.getView();
ceremonyView.addCeremonyParticipant(Color.AIRFORCE, 1, "ugidffdg");
ceremonyView.addCeremonyParticipant(Color.ARMY, 2, "ugidffdg");
ceremonyView.addCeremonyParticipant(Color.NAVY, 3, "ugidffdg");
ceremonyView.addCeremonyParticipant(Color.CYBER, 4, "ugidffdg");
ceremonyView.addStatisticsRow("player sdgsd", 1, 2, 3, 4, 5, 6);
ceremonyView.addStatisticsRow("player sdgsd", 1, 2, 3, 4, 5, 6);
ceremonyView.addStatisticsRow("player sdgsd", 1, 2, 3, 4, 5, 6);
ceremonyView.addStatisticsRow("player sdgsd", 1, 2, 3, 4, 5, 6);
ceremonyView.addStatisticsRow("Gesamt", 1, 2, 3, 4, 5, 6);
}
if (state == MdgaState.GAME) {
GameView gameView = (GameView) app.getView();
//app.getNotificationSynchronizer().addTestNotification(new DrawCardNotification(Color.AIRFORCE, BonusCard.SHIELD));
selectPiece(UUID.randomUUID());
}
if (state == MdgaState.LOBBY) {
LobbyView lobbyView = (LobbyView) app.getView();
app.getNotificationSynchronizer().addTestNotification(new TskSelectNotification(Color.CYBER, "blablabupp", false));
app.getNotificationSynchronizer().addTestNotification(new TskSelectNotification(Color.ARMY, "Spieler 2", false));
lobbyView.setReady(Color.ARMY, true);
}
}
}

View File

@@ -1,72 +0,0 @@
package pp.mdga.client;
import pp.mdga.client.view.LobbyView;
import pp.mdga.game.Color;
public class ModelSyncronizer {
private MdgaApp app;
ModelSyncronizer(MdgaApp app) {
this.app = app;
}
public void selectPiece() {
//TODO call from somewhere
System.out.println("selectPiece");
}
public void selectCard() {
//TODO call from somewhere
System.out.println("selectCard");
}
public void selectTsk(Color color) {
//TODO call from somewhere
System.out.println("selectTsk: " + color);
LobbyView view = (LobbyView) app.getView();
view.setTaken(color, true, true, "OwnPlayerName");
}
public void unselectTsk() {
//TODO call from somewhere
System.out.println("unselectTsk");
}
public void rolledDice() {
//TODO call from somewhere
System.out.println("rolledDice");
}
public void setName(String name) {
//TODO call from somewhere
System.out.println("setName:" + name);
}
public void setReady() {
//TODO call from somewhere
System.out.println("setReady");
app.enter(MdgaState.GAME);
}
public void setHost(int port) {
//TODO call from somewhere
System.out.println("setHost: " + port);
app.enter(MdgaState.LOBBY);
}
public void setJoin(String ip, int port) {
//TODO call from somewhere
System.out.println("setJoin");
app.enter(MdgaState.LOBBY);
}
public void leave() {
System.out.println("leave");
app.enter(MdgaState.MAIN);
}
public void enter(MdgaState state) {
System.out.println("enter:" + state);
app.enter(state);
}
}

View File

@@ -1,7 +1,11 @@
package pp.mdga.client;
import pp.mdga.client.board.BoardHandler;
import pp.mdga.client.gui.GuiHandler;
import pp.mdga.client.view.CeremonyView;
import pp.mdga.client.view.GameView;
import pp.mdga.client.view.LobbyView;
import pp.mdga.game.Color;
import pp.mdga.notification.*;
import java.util.ArrayList;
@@ -21,7 +25,6 @@ public void addTestNotification(Notification n) {
public void update() {
//TODO fetch model notifications
for (Notification n : notifications) {
switch (app.getState()) {
case MAIN:
@@ -40,6 +43,7 @@ public void update() {
throw new RuntimeException("no notification expected: " + n.toString());
}
}
notifications.clear();
}
private void handleMain(Notification notification) {
@@ -53,13 +57,14 @@ private void handleMain(Notification notification) {
private void handleLobby(Notification notification) {
LobbyView lobbyView = (LobbyView) app.getView();
if (notification instanceof TskSelectNotification) {
TskSelectNotification n = (TskSelectNotification)notification;
if (notification instanceof TskSelectNotification n) {
lobbyView.setTaken(n.getColor(), true, n.isSelf(), n.getName());
} else if (notification instanceof TskUnselectNotification) {
TskUnselectNotification n = (TskUnselectNotification)notification;
lobbyView.setTaken(n.getColor(), true, false, n.getName());
} else if (notification instanceof TskUnselectNotification n) {
lobbyView.setTaken(n.getColor(), false, false, null);
} else if (notification instanceof GameNotification) {
//} else if(notification instanceof LobbyReadyNotification lobbyReadyNotification) {
//lobbyView.setReady(lobbyReadyNotification.getColor(), lobbyReadyNotification.isReady()):
} else if (notification instanceof GameNotification n) {
app.enter(MdgaState.GAME);
} else {
throw new RuntimeException("notification not expected: " + notification.toString());
@@ -68,59 +73,105 @@ private void handleLobby(Notification notification) {
private void handleGame(Notification notification) {
GameView gameView = (GameView) app.getView();
GuiHandler guiHandler = gameView.getGuiHandler();
BoardHandler boardHandler = gameView.getBoardHandler();
if (notification instanceof AcquireCardNotification) {
// Handle AcquireCardNotification
} else if (notification instanceof ActivePlayerNotification) {
// Handle ActivePlayerNotification
} else if (notification instanceof CeremonyNotification) {
if (notification instanceof AcquireCardNotification n) {
guiHandler.addCard(n.getBonusCard());
} else if (notification instanceof ActivePlayerNotification n) {
gameView.getGuiHandler().setActivePlayer(n.getColor());
} else if (notification instanceof CeremonyNotification ceremonyNotification) {
app.enter(MdgaState.CEREMONY);
CeremonyView ceremonyView = (CeremonyView) app.getView();
int size = ceremonyNotification.getNames().size();
if (ceremonyNotification.getPiecesThrown().size() != size ||
ceremonyNotification.getPiecesLost().size() != size ||
ceremonyNotification.getBonusCardsPlayed().size() != size ||
ceremonyNotification.getSixes().size() != size ||
ceremonyNotification.getNodesMoved().size() != size ||
ceremonyNotification.getBonusNodes().size() != size) {
throw new IllegalArgumentException("All data lists in CeremonyNotification must have the same size.");
}
for (int i = 0; i < size; i++) {
Color color = ceremonyNotification.getColors().get(i);
String name = ceremonyNotification.getNames().get(i);
int v1 = ceremonyNotification.getPiecesThrown().get(i);
int v2 = ceremonyNotification.getPiecesLost().get(i);
int v3 = ceremonyNotification.getBonusCardsPlayed().get(i);
int v4 = ceremonyNotification.getSixes().get(i);
int v5 = ceremonyNotification.getNodesMoved().get(i);
int v6 = ceremonyNotification.getBonusNodes().get(i);
ceremonyView.addCeremonyParticipant(color, i, name);
ceremonyView.addStatisticsRow(name, v1, v2, v3, v4, v5, v6);
}
} else if (notification instanceof DiceNowNotification) {
// Handle DiceNowNotification
} else if (notification instanceof DicingNotification) {
// Handle DicingNotification
} else if (notification instanceof DrawCardNotification) {
// Handle DrawCardNotification
} else if (notification instanceof HomeMoveNotification) {
HomeMoveNotification n = (HomeMoveNotification)notification;
gameView.getBoardHandler().moveHomePiece(n.getPieceId(), n.getHomeIndex());
guiHandler.showDice();
} else if (notification instanceof DicingNotification n) {
//TODO ???
} else if (notification instanceof DrawCardNotification n) {
guiHandler.drawCard(n.getColor());
} else if (notification instanceof HomeMoveNotification home) {
boardHandler.moveHomePiece(home.getPieceId(), home.getHomeIndex());
guiHandler.hideText();
} else if (notification instanceof InterruptNotification) {
// Handle InterruptNotification
} else if (notification instanceof MovePieceNotification) {
MovePieceNotification n = (MovePieceNotification)notification;
//gameView.getBoardHandler().movePiece(n.get); //TODO
} else if (notification instanceof MoveThrowPieceNotification) {
MoveThrowPieceNotification n = (MoveThrowPieceNotification)notification;
//gameView.getBoardHandler().throwPiece(n.); //TODO
} else if (notification instanceof NoShieldNotification) {
NoShieldNotification n = (NoShieldNotification)notification;
gameView.getBoardHandler().unshieldPiece(n.getPieceId());
} else if (notification instanceof PieceInGameNotification) {
// Handle PieceInGameNotification
} else if (notification instanceof PlayCardNotification) {
// Handle PlayCardNotification
} else if (notification instanceof PlayerInGameNotification) {
// Handle PlayerInGameNotification
app.enter(MdgaState.LOBBY);
} else if (notification instanceof MovePieceNotification n) {
if(n.isMoveStart()) {
//StartMove
boardHandler.movePieceStart(n.getPiece(), n.getMoveIndex());
}
else {
//InfieldMove
boardHandler.movePiece(n.getPiece(), n.getStartIndex(), n.getMoveIndex());
}
} else if (notification instanceof ThrowPieceNotification n) {
boardHandler.throwPiece(n.getPieceId());
} else if (notification instanceof NoShieldNotification n) {
boardHandler.unshieldPiece(n.getPieceId());
} else if (notification instanceof PlayCardNotification n) {
switch(n.getCard()){
case SWAP -> guiHandler.swap();
case TURBO -> guiHandler.turbo();
case SHIELD -> guiHandler.shield();
default -> throw new RuntimeException("invalid card");
}
} else if (notification instanceof PlayerInGameNotification n) {
boardHandler.addPlayer(n.getColor(),n.getPiecesList());
guiHandler.addPlayer(n.getColor(),n.getName());
} else if (notification instanceof ResumeNotification) {
// Handle ResumeNotification
} else if (notification instanceof RollDiceNotification) {
// Handle RollDiceNotification
} else if (notification instanceof SelectableCardsNotification) {
// Handle SelectableCardsNotification
} else if (notification instanceof SelectablePiecesNotification) {
// Handle SelectablePiecesNotification
} else if (notification instanceof ShieldActiveNotification) {
ShieldActiveNotification n = (ShieldActiveNotification)notification;
gameView.getBoardHandler().shieldPiece(n.getPieceId());
} else if (notification instanceof ShieldSuppressedNotification) {
ShieldSuppressedNotification n = (ShieldSuppressedNotification)notification;
gameView.getBoardHandler().suppressShield(n.getPieceId());
//TODO
} else if (notification instanceof RollDiceNotification n) {
if(n.getColor() == gameView.getOwnColor()){
guiHandler.rollDice(n.getEyes(), n.isTurbo() ? n.getMultiplier() : -1);
}
else {
if (n.isTurbo()) guiHandler.showRolledDiceMult(n.getEyes(), n.getMultiplier(), n.getColor());
else guiHandler.showRolledDice(n.getEyes(), n.getColor());
}
} else if (notification instanceof SelectableCardsNotification n) {
guiHandler.setSelectableCards(n.getCards());
} else if (notification instanceof ShieldActiveNotification n) {
boardHandler.shieldPiece(n.getPieceId());
} else if (notification instanceof ShieldSuppressedNotification n) {
boardHandler.suppressShield(n.getPieceId());
} else if (notification instanceof StartDialogNotification) {
app.enter(MdgaState.MAIN);
} else if (notification instanceof SwapPieceNotification) {
// Handle SwapPieceNotification
} else if (notification instanceof SwapPieceNotification n) {
boardHandler.swapPieces(n.getFirstPiece(), n.getSecondPiece());
guiHandler.swap();
} else if (notification instanceof WaitMoveNotification) {
// Handle WaitMoveNotification
//TODO ???
} else if (notification instanceof SelectableMoveNotification n) {
boardHandler.outlineMove(n.getPieces(), n.getMoveIndexe(), n.getHomeMoves());
} else if (notification instanceof SelectableSwapNotification n) {
boardHandler.outlineSwap(n.getOwnPieces(), n.getEnemyPieces());
} else if (notification instanceof SelectableShieldNotification n) {
boardHandler.outlineShield(n.getPieces());
} else if (notification instanceof TurboActiveNotification){
guiHandler.turbo();
} else {
throw new RuntimeException("notification not expected: " + notification.toString());
}

View File

@@ -5,6 +5,7 @@
import pp.mdga.client.MdgaState;
import java.util.*;
import java.util.prefs.Preferences;
public class AcousticHandler {
private MdgaApp app;
@@ -23,14 +24,20 @@ public class AcousticHandler {
private GameMusic scheduled = null; // Scheduled track to play next
private GameMusic old = null; // Old track being faded out
private float mainVolume = 1.0f;
private float mainVolume = 0.0f;
private float musicVolume = 1.0f;
private float soundVolume = 1.0f;
private ArrayList<GameSound> sounds = new ArrayList<>();
private Preferences prefs = Preferences.userNodeForPackage(AcousticHandler.class);
public AcousticHandler(MdgaApp app) {
this.app = app;
mainVolume = prefs.getFloat("mainVolume", 1.0f);
musicVolume = prefs.getFloat("musicVolume", 1.0f);
soundVolume = prefs.getFloat("soundVolume", 1.0f);
}
/**
@@ -67,10 +74,42 @@ public void playSound(MdgaSound sound) {
assets.add(new SoundAssetDelayVolume(SoundAsset.LOST, 1.0f, 0.0f));
break;
case VICTORY:
assets.add(new SoundAssetDelayVolume(SoundAsset.VICTORY, 1.0f, 2.0f));
assets.add(new SoundAssetDelayVolume(SoundAsset.VICTORY, 1.0f, 0.0f));
break;
case BUTTON_PRESSED:
assets.add(new SoundAssetDelayVolume(SoundAsset.BUTTON_PRESS, 0.7f, 0.0f));
break;
case WRONG_INPUT:
assets.add(new SoundAssetDelayVolume(SoundAsset.ERROR, 1.0f, 0.0f));
break;
case UI_CLICK:
assets.add(new SoundAssetDelayVolume(SoundAsset.UI_CLICK, 0.8f, 0.0f));
break;
case START:
assets.add(new SoundAssetDelayVolume(SoundAsset.START, 0.8f, 0.5f));
break;
case THROW:
assets.add(new SoundAssetDelayVolume(SoundAsset.LAUGHT, 1.0f, 0.2f));
break;
case POWERUP:
assets.add(new SoundAssetDelayVolume(SoundAsset.POWERUP, 1.0f, 0.2f));
break;
case SELF_READY:
assets.add(new SoundAssetDelayVolume(SoundAsset.ROBOT_READY, 1.0f, 0.0f));
break;
case OTHER_READY:
assets.add(new SoundAssetDelayVolume(SoundAsset.UNIT_READY, 1.0f, 0.0f));
break;
case OTHER_CONNECTED:
assets.add(new SoundAssetDelayVolume(SoundAsset.CONNECTED, 1.0f, 0.0f));
break;
case NOT_READY:
assets.add(new SoundAssetDelayVolume(SoundAsset.UI_SOUND, 1.0f, 0.0f));
break;
case LEAVE:
assets.add(new SoundAssetDelayVolume(SoundAsset.UI_SOUND2, 0.6f, 0.0f));
break;
default:
break;
}
@@ -362,6 +401,7 @@ public float getSoundVolume() {
*/
public void setMainVolume(float mainVolume) {
this.mainVolume = mainVolume;
prefs.putFloat("mainVolume", mainVolume);
}
/**
@@ -371,6 +411,7 @@ public void setMainVolume(float mainVolume) {
*/
public void setMusicVolume(float musicVolume) {
this.musicVolume = musicVolume;
prefs.putFloat("musicVolume", musicVolume);
}
/**
@@ -380,6 +421,7 @@ public void setMusicVolume(float musicVolume) {
*/
public void setSoundVolume(float soundVolume) {
this.soundVolume = soundVolume;
prefs.putFloat("soundVolume", soundVolume);
}
/**

View File

@@ -19,5 +19,16 @@ public enum MdgaSound {
DESELECT,
HURRY,
VICTORY,
LOST
LOST,
BUTTON_PRESSED,
WRONG_INPUT,
UI_CLICK,
START,
THROW,
POWERUP,
SELF_READY,
OTHER_READY,
OTHER_CONNECTED,
NOT_READY,
LEAVE,
}

View File

@@ -20,6 +20,7 @@ enum MusicAsset {
private final String path;
private final boolean loop;
private final float subVolume;
private static final String root = "Music/";
/**
* Constructs a new MusicAsset object with the specified name and sub-volume.
@@ -29,7 +30,7 @@ enum MusicAsset {
* @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
*/
MusicAsset(String name, float subVolume) {
this.path = "music/" + name;
this.path = root + name;
this.loop = false;
this.subVolume = subVolume;
}
@@ -42,7 +43,7 @@ enum MusicAsset {
* @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
*/
MusicAsset(String name, boolean loop, float subVolume) {
this.path = "music/" + name;
this.path = root + name;
this.loop = loop;
this.subVolume = subVolume;
}

View File

@@ -17,7 +17,18 @@ enum SoundAsset {
DESELECT(""),
HURRY(""),
VICTORY("LevelUp2.wav"),
LOST("GameOver.wav");
LOST("GameOver.wav"),
BUTTON_PRESS("menu_button.ogg"),
ERROR("buzzer.wav"),
UI_SOUND("ui_sound.ogg"),
UI_SOUND2("ui_swoosch.wav"),
UI_CLICK("uiclick.ogg"),
START("gamestart.ogg"),
LAUGHT("laughter.wav"),
POWERUP("powerup.wav"),
ROBOT_READY("robotReady.wav"),
UNIT_READY("unitReady.wav"),
CONNECTED("connected.wav");
private final String path;
@@ -27,7 +38,7 @@ enum SoundAsset {
* @param name The name of the sound file.
*/
SoundAsset(String name) {
this.path = "sound/" + name;
this.path = "Sounds/" + name;
}
/**

View File

@@ -9,6 +9,7 @@
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.gui.DiceControl;
import pp.mdga.game.Color;
import java.util.*;
@@ -16,13 +17,10 @@
public class BoardHandler {
private static final float GRID_SIZE = 1.72f;
private static final float GRID_ELEVATION = 0.0f;
private static final String MAP_NAME = "map.mdga";
private static final String MAP_NAME = "Maps/map.mdga";
private final MdgaApp app;
private PileControl drawPile = null;
private PileControl discardPile = null;
private ArrayList<NodeControl> infield;
private Map<UUID, PieceControl> pieces;
@@ -32,18 +30,45 @@ public class BoardHandler {
private Map<Color, List<PieceControl>> waitingPiecesMap;
private Map<UUID, Color> pieceColor;
private Node node;
private Node rootNodeBoard;
private final Node rootNode;
private FilterPostProcessor fpp;
private final FilterPostProcessor fpp;
private boolean init;
private boolean isInitialised;
public BoardHandler(MdgaApp app, FilterPostProcessor fpp) {
private List<PieceControl> selectableOwnPieces;
private List<PieceControl> selectableEnemyPieces;
private List<NodeControl> outlineNodes;
private PieceControl selectedOwnPiece;
private PieceControl selectedEnemyPiece;
private DiceControl diceControl;
public BoardHandler(MdgaApp app, Node rootNode, FilterPostProcessor fpp) {
if(app == null) throw new RuntimeException("app is null");
this.init = false;
this.app = app;
this.fpp = fpp;
rootNodeBoard = new Node("Board Root Node");
this.rootNode = rootNode;
isInitialised = false;
}
public void init() {
isInitialised = true;
selectableOwnPieces = new ArrayList<>();
selectableEnemyPieces = new ArrayList<>();
outlineNodes = new ArrayList<>();
selectedOwnPiece = null;
selectedEnemyPiece = null;
initMap();
rootNode.attachChild(rootNodeBoard);
}
public void shutdown(){
clearSelectable();
isInitialised = false;
rootNode.detachChild(rootNodeBoard);
}
private void addFigureToPlayerMap(Color col, AssetOnMap assetOnMap) {
@@ -52,19 +77,15 @@ private void addFigureToPlayerMap(Color col, AssetOnMap assetOnMap) {
}
private void initMap() {
if (init) return;
this.init = true;
this.node = new Node("Asset Node");
app.getRootNode().attachChild(node);
this.pieces = new HashMap<>();
this.colorAssetsMap = new HashMap<>();
this.infield = new ArrayList<>(40);
this.homeNodesMap = new HashMap<>();
this.waitingNodesMap = new HashMap<>();
this.waitingPiecesMap = new HashMap<>();
this.pieceColor = new HashMap<>();
pieces = new HashMap<>();
colorAssetsMap = new HashMap<>();
infield = new ArrayList<>(40);
homeNodesMap = new HashMap<>();
waitingNodesMap = new HashMap<>();
waitingPiecesMap = new HashMap<>();
pieceColor = new HashMap<>();
diceControl = new DiceControl(app.getAssetManager());
diceControl.create(new Vector3f(0,0,0), 0.7f, true);
List<AssetOnMap> assetOnMaps = MapLoader.loadMap(MAP_NAME);
@@ -75,7 +96,7 @@ private void initMap() {
case cir -> addFigureToPlayerMap(assetToColor(Asset.cir), assetOnMap);
case marine -> addFigureToPlayerMap(assetToColor(Asset.marine), assetOnMap);
case node_normal, node_bonus, node_start ->
infield.add(displayAndControl(assetOnMap, new NodeControl()));
infield.add(displayAndControl(assetOnMap, new NodeControl(app, fpp)));
case node_home_black -> addHomeNode(homeNodesMap, Color.AIRFORCE, assetOnMap);
case node_home_blue -> addHomeNode(homeNodesMap, Color.NAVY, assetOnMap);
case node_home_green -> addHomeNode(homeNodesMap, Color.ARMY, assetOnMap);
@@ -111,8 +132,8 @@ private Spatial createModel(Asset asset, Vector3f pos, float rot) {
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
model.setMaterial(mat);
node.attachChild(model);
// app.getRootNode().attachChild(model);
rootNodeBoard.attachChild(model);
return model;
}
@@ -137,20 +158,22 @@ private void movePieceToNode(PieceControl pieceControl, NodeControl nodeControl)
}
private void addHomeNode(Map<Color, List<NodeControl>> map, Color color, AssetOnMap assetOnMap){
List<NodeControl> homeNodes = addItemToMapList(map, color, displayAndControl(assetOnMap, new NodeControl()));
List<NodeControl> homeNodes = addItemToMapList(map, color, displayAndControl(assetOnMap, new NodeControl(app, fpp)));
if (homeNodes.size() > 4) throw new RuntimeException("too many homeNodes for " + color);
}
private float getRotationMove(Vector3f prev, Vector3f next) {
Vector3f direction = next.subtract(prev).normalizeLocal();
//I had to reverse dir.y, because then it worked.
return (float) Math.toDegrees(Math.atan2(direction.x, -direction.y));
float newRot = (float) Math.toDegrees(Math.atan2(direction.x, -direction.y));
if(newRot < 0) newRot += 360;
return newRot;
}
private void movePiece_rek(UUID uuid, int curIndex, int moveIndex){
private void movePieceRek(UUID uuid, int curIndex, int moveIndex){
if (curIndex == moveIndex) return;
curIndex = (curIndex + 1) % 40;
curIndex = (curIndex + 1) % infield.size();
PieceControl pieceControl = pieces.get(uuid);
NodeControl nodeControl = infield.get(curIndex);
@@ -159,7 +182,7 @@ private void movePiece_rek(UUID uuid, int curIndex, int moveIndex){
movePieceToNode(pieceControl, nodeControl);
movePiece_rek(uuid, curIndex, moveIndex);
movePieceRek(uuid, curIndex, moveIndex);
}
private <T, E> List<T> addItemToMapList(Map<E,List<T>> map, E key, T item){
@@ -169,16 +192,29 @@ private <T, E> List<T> addItemToMapList(Map<E,List<T>> map, E key, T item){
return list;
}
private <T, E> List<T> removeItemFromMapList(Map<E,List<T>> map, E key, T item){
private <T, E> void removeItemFromMapList(Map<E,List<T>> map, E key, T item){
List<T> list = map.getOrDefault(key, new ArrayList<>());
list.remove(item);
map.put(key, list);
return list;
}
private Vector3f getWaitingPos(Color color){
return getMeanPosition(waitingNodesMap.get(color).stream().map(NodeControl::getLocation).toList());
}
public static Vector3f getMeanPosition(List<Vector3f> vectors) {
if (vectors.isEmpty()) return new Vector3f(0, 0, 0);
Vector3f sum = new Vector3f(0, 0, 0);
for (Vector3f v : vectors) {
sum.addLocal(v);
}
return sum.divide(vectors.size());
}
//public methods****************************************************************************************************
public void addPlayer(Color color, List<UUID> uuid) {
if (!init) throw new RuntimeException("BoardHandler is not initialized");
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
List<AssetOnMap> playerAssets = colorAssetsMap.get(color);
if (playerAssets == null) throw new RuntimeException("Assets for Player color are not defined");
@@ -191,6 +227,7 @@ public void addPlayer(Color color, List<UUID> uuid) {
for (int i = 0; i < playerAssets.size(); i++){
AssetOnMap assetOnMap = playerAssets.get(i);
PieceControl pieceControl = displayAndControl(assetOnMap, new PieceControl(assetOnMap.rot(), app.getAssetManager(), app, fpp));
pieceControl.setRotation(assetOnMap.rot());
movePieceToNode(pieceControl, waitNodes.get(i));
pieces.put(uuid.get(i), pieceControl);
@@ -202,7 +239,7 @@ public void addPlayer(Color color, List<UUID> uuid) {
}
public void moveHomePiece(UUID uuid, int index){
if (!init) throw new RuntimeException("BoardHandler is not initialized");
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
Color color = pieceColor.get(uuid);
if(color == null) throw new RuntimeException("uuid is not mapped to a color");
@@ -223,7 +260,7 @@ public void moveHomePiece(UUID uuid, int index){
}
public void movePieceStart(UUID uuid, int nodeIndex){
if (!init) throw new RuntimeException("BoardHandler is not initialized");
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
Color color = pieceColor.get(uuid);
if(color == null) throw new RuntimeException("uuid is not mapped to a color");
@@ -235,13 +272,13 @@ public void movePieceStart(UUID uuid, int nodeIndex){
}
public void movePiece(UUID uuid, int curIndex, int moveIndex){
if (!init) throw new RuntimeException("BoardHandler is not initialized");
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
movePiece_rek(uuid, curIndex, moveIndex);
movePieceRek(uuid, curIndex, moveIndex);
}
public void throwPiece(UUID uuid){
if (!init) throw new RuntimeException("BoardHandler is not initialized");
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
Color color = pieceColor.get(uuid);
if(color == null) throw new RuntimeException("uuid is not mapped to a color");
@@ -256,68 +293,189 @@ public void throwPiece(UUID uuid){
}
public void shieldPiece(UUID uuid){
if (!init) throw new RuntimeException("BoardHandler is not initialized");
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
pieces.get(uuid).activateShield();
}
public void unshieldPiece(UUID uuid){
if (!init) throw new RuntimeException("BoardHandler is not initialized");
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
pieces.get(uuid).deactivateShield();
}
public void suppressShield(UUID uuid){
if (!init) throw new RuntimeException("BoardHandler is not initialized");
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
pieces.get(uuid).suppressShield();
}
public void swapPieces(UUID piece1, UUID piece2){
if (!init) throw new RuntimeException("BoardHandler is not initialized");
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
PieceControl piece1_control = pieces.get(piece1);
PieceControl piece2_control = pieces.get(piece2);
PieceControl piece1Control = pieces.get(piece1);
PieceControl piece2Control = pieces.get(piece2);
if(piece1_control == null) throw new RuntimeException("piece1 UUID is not valid");
if(piece2_control == null) throw new RuntimeException("piece2 UUID is not valid");
if(piece1Control == null) throw new RuntimeException("piece1 UUID is not valid");
if(piece2Control == null) throw new RuntimeException("piece2 UUID is not valid");
float rot1 = piece1_control.getRotation();
float rot2 = piece2_control.getRotation();
float rot1 = piece1Control.getRotation();
float rot2 = piece2Control.getRotation();
piece1_control.setRotation(rot2);
piece2_control.setRotation(rot1);
piece1Control.setRotation(rot2);
piece2Control.setRotation(rot1);
Vector3f pos1 = piece1_control.getLocation().clone();
Vector3f pos2 = piece2_control.getLocation().clone();
Vector3f pos1 = piece1Control.getLocation().clone();
Vector3f pos2 = piece2Control.getLocation().clone();
piece1_control.setLocation(pos2);
piece2_control.setLocation(pos1);
piece1Control.setLocation(pos2);
piece2Control.setLocation(pos1);
}
public void init(){
initMap();
}
public void shutdown(){
if (!init) return;
init = false;
app.getRootNode().detachChild(node);
}
//List<Pieces>
//List<NodesIndexe>
public void highlight(UUID uuid, boolean bool){
if (!init) throw new RuntimeException("BoardHandler is not initialized");
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
pieces.get(uuid).highlight(bool);
pieces.get(uuid).setSelectable(bool);
pieces.get(uuid).outline(bool);
}
public void unHighlight(UUID uuid){
if (!init) throw new RuntimeException("BoardHandler is not initialized");
//called when (dice) moveNum is received from server to display the movable pieces and corresponding moveNodes
public void outlineMove(List<UUID> pieces, List<Integer> moveIndexe, List<Boolean> homeMoves) {
if(pieces.size() != moveIndexe.size() || pieces.size() != homeMoves.size()) throw new RuntimeException("arrays are not the same size");
pieces.get(uuid).deOutline();
selectableEnemyPieces.clear();
selectableOwnPieces.clear();
selectedOwnPiece = null;
selectedEnemyPiece = null;
for (int i = 0; i < pieces.size(); i++) {
UUID uuid = pieces.get(i);
PieceControl pieceControl = this.pieces.get(uuid);
NodeControl nodeControl;
if (homeMoves.get(i)) {
Color color = pieceColor.get(uuid);
nodeControl = homeNodesMap.get(color).get(moveIndexe.get(i));
}
else {
nodeControl = infield.get(moveIndexe.get(i));
}
nodeControl.highlight();
pieceControl.highlight(false);
pieceControl.setHoverable(true);
pieceControl.setSelectable(true);
outlineNodes.add(nodeControl);
selectableOwnPieces.add(pieceControl);
}
}
//called when swap notification is received to highlight and select own/enemy pieces
public void outlineSwap(List<UUID> ownPieces, List<UUID> enemyPieces){
selectableEnemyPieces.clear();
selectableOwnPieces.clear();
selectedOwnPiece = null;
selectedEnemyPiece = null;
for(UUID uuid : ownPieces) {
PieceControl p = pieces.get(uuid);
p.highlight(false);
p.setHoverable(true);
p.setSelectable(true);
selectableOwnPieces.add(p);
}
for(UUID uuid : enemyPieces) {
PieceControl p = pieces.get(uuid);
p.highlight(true);
p.setHoverable(true);
p.setSelectable(true);
selectableEnemyPieces.add(p);
}
}
public void outlineShield(List<UUID> pieces){
selectableOwnPieces.clear();
selectableEnemyPieces.clear();
selectedOwnPiece = null;
selectedEnemyPiece = null;
for (UUID uuid : pieces){
PieceControl p = this.pieces.get(uuid);
p.highlight(false);
p.setHoverable(true);
p.setSelectable(true);
selectableOwnPieces.add(p);
}
}
//called from inputSynchronizer when a piece is selectable
public void pieceSelect(PieceControl pieceSelected) {
boolean isSelected = pieceSelected.isSelected();
if(selectableOwnPieces.contains(pieceSelected)){
for(PieceControl p : selectableOwnPieces) {
p.unSelect();
}
if (!isSelected) {
pieceSelected.select();
selectedOwnPiece = pieceSelected;
}
else {
pieceSelected.unSelect();
selectedOwnPiece = null;
}
}
else if(selectableEnemyPieces.contains(pieceSelected)) {
for(PieceControl p : selectableEnemyPieces) {
p.unSelect();
}
if (!isSelected) {
pieceSelected.select();
selectedEnemyPiece = pieceSelected;
}
else {
pieceSelected.unSelect();
selectedEnemyPiece = null;
}
}
else throw new RuntimeException("pieceSelected is not in own/enemySelectablePieces");
}
//called when view is no longer needed to select pieces
public void clearSelectable(){
for(PieceControl p : selectableEnemyPieces) {
p.unSelect();
p.unHighlight();
p.setSelectable(false);
}
for(PieceControl p : selectableOwnPieces) {
p.unSelect();
p.unHighlight();
p.setSelectable(false);
}
for(NodeControl n : outlineNodes){
n.deOutline();
}
outlineNodes.clear();
selectableEnemyPieces.clear();
selectableOwnPieces.clear();
selectedEnemyPiece = null;
selectedOwnPiece = null;
}
public void enableHover(UUID uuid){
pieces.get(uuid).setHoverable(true);
}
public void showDice(Color color){
rootNodeBoard.attachChild(diceControl.getSpatial());
diceControl.setPos(getWaitingPos(color).add(new Vector3f(0,0,4)));
diceControl.spin();
}
public void hideDice(){
diceControl.hide();
}
}

View File

@@ -4,9 +4,14 @@
import com.jme3.light.DirectionalLight;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.scene.Spatial;
import com.jme3.shadow.DirectionalLightShadowFilter;
import com.jme3.shadow.EdgeFilteringMode;
import com.jme3.util.SkyFactory;
import com.jme3.util.SkyFactory.EnvMapType;
import pp.mdga.client.MdgaApp;
public class CameraHandler {
@@ -17,8 +22,21 @@ public class CameraHandler {
private static final int SHADOWMAP_SIZE = 1024 * 8;
private Vector3f defaultCameraPosition;
private Quaternion defaultCameraRotation;
FilterPostProcessor fpp;
DirectionalLightShadowFilter dlsf;
Spatial sky;
public CameraHandler(MdgaApp app, FilterPostProcessor fpp) {
this.app = app;
this.fpp = fpp;
// Save the default camera state
this.defaultCameraPosition = app.getCamera().getLocation().clone();
this.defaultCameraRotation = app.getCamera().getRotation().clone();
sun = new DirectionalLight();
sun.setColor(ColorRGBA.White);
@@ -27,19 +45,34 @@ public CameraHandler(MdgaApp app, FilterPostProcessor fpp){
ambient = new AmbientLight();
ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
DirectionalLightShadowFilter dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 4);
dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 1);
dlsf.setLight(sun);
fpp.addFilter(dlsf);
dlsf.setEnabled(true);
dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
dlsf.setShadowIntensity(0.7f);
sky = SkyFactory.createSky(app.getAssetManager(), "Images/sky/sky.dds", EnvMapType.EquirectMap).rotate(FastMath.HALF_PI*1,0,FastMath.HALF_PI*0.2f);
}
public void init() {
app.getRootNode().addLight(sun);
app.getRootNode().addLight(ambient);
app.getRootNode().attachChild(sky);
fpp.addFilter(dlsf);
}
public void shutdown() {
app.getRootNode().removeLight(sun);
app.getRootNode().removeLight(ambient);
app.getRootNode().detachChild(sky);
// Reset the camera to its default state
app.getCamera().setLocation(defaultCameraPosition);
app.getCamera().setRotation(defaultCameraRotation);
fpp.removeFilter(dlsf);
}
public void update(float scroll, float rotation) {

View File

@@ -1,22 +1,27 @@
package pp.mdga.client.board;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.MdgaApp;
public class NodeControl extends AbstractControl {
public class NodeControl extends OutlineControl {
@Override
protected void controlUpdate(float v) {
}
@Override
protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
private static final ColorRGBA OUTLINE_HIGHLIGHT_COLOR = ColorRGBA.White;
private static final int OUTLINE_HIGHLIGHT_WIDTH = 6;
public NodeControl(MdgaApp app, FilterPostProcessor fpp) {
super(app, fpp);
}
public Vector3f getLocation(){
return this.getSpatial().getLocalTranslation();
}
public void highlight() {
super.outline(OUTLINE_HIGHLIGHT_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
}
}

View File

@@ -0,0 +1,79 @@
package pp.mdga.client.board.Outline;
import com.jme3.asset.AssetManager;
import com.jme3.material.Material;
import com.jme3.material.MaterialDef;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.post.Filter;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.texture.FrameBuffer;
public class OutlineProFilter extends Filter {
private OutlinePreFilter outlinePreFilter;
private ColorRGBA outlineColor = new ColorRGBA(0, 1, 0, 1);
private float outlineWidth = 1;
public OutlineProFilter(OutlinePreFilter outlinePreFilter) {
super("OutlineFilter");
this.outlinePreFilter = outlinePreFilter;
}
@Override
protected void initFilter(AssetManager assetManager, RenderManager renderManager, ViewPort vp, int w, int h) {
MaterialDef matDef = (MaterialDef) assetManager.loadAsset("MatDefs/SelectObjectOutliner/OutlinePro.j3md");
material = new Material(matDef);
material.setVector2("Resolution", new Vector2f(w, h));
material.setColor("OutlineColor", outlineColor);
material.setFloat("OutlineWidth", outlineWidth);
}
@Override
protected void preFrame(float tpf) {
super.preFrame(tpf);
material.setTexture("OutlineDepthTexture", outlinePreFilter.getOutlineTexture());
// System.out.println("OutlineFilter.preFrame()");
}
@Override
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
// material.setTexture("OutlineDepthTexture", outlinePreFilter.getDefaultPassDepthTexture());
// System.out.println("OutlineFilter.postFrame()");
}
@Override
protected Material getMaterial() {
return material;
}
public ColorRGBA getOutlineColor() {
return outlineColor;
}
public void setOutlineColor(ColorRGBA outlineColor) {
this.outlineColor = outlineColor;
if (material != null) {
material.setColor("OutlineColor", outlineColor);
}
}
public float getOutlineWidth() {
return outlineWidth;
}
public void setOutlineWidth(float outlineWidth) {
this.outlineWidth = outlineWidth;
if (material != null) {
material.setFloat("OutlineWidth", outlineWidth);
}
}
public OutlinePreFilter getOutlinePreFilter() {
return outlinePreFilter;
}
}

View File

@@ -7,6 +7,7 @@
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial;
import pp.mdga.client.MdgaApp;
public class SelectObjectOutliner {
@@ -17,16 +18,18 @@ public class SelectObjectOutliner {
private final int width;
private boolean selected;
private ViewPort outlineViewport = null;
private OutlineFilter outlineFilter = null;
// private OutlineFilter outlineFilter = null;
private OutlineProFilter outlineFilter = null;
private final MdgaApp app;
public SelectObjectOutliner(int width, FilterPostProcessor fpp, RenderManager renderManager, AssetManager assetManager, Camera cam) {
public SelectObjectOutliner(int width, FilterPostProcessor fpp, RenderManager renderManager, AssetManager assetManager, Camera cam, MdgaApp app) {
this.selected = false;
this.fpp = fpp;
this.renderManager = renderManager;
this.assetManager = assetManager;
this.cam = cam;
this.width = width;
this.app = app;
}
public void deselect(Spatial model) {
@@ -43,16 +46,28 @@ public void select(Spatial model, ColorRGBA color) {
}
}
public void select(Spatial model, ColorRGBA color, int width) {
if(!selected){
selected = true;
showOutlineFilterEffect(model, width, color);
}
}
private void hideOutlineFilterEffect(Spatial model) {
// app.enqueue(() -> {
outlineFilter.setEnabled(false);
outlineFilter.getOutlinePreFilter().setEnabled(false);
fpp.removeFilter(outlineFilter);
outlineViewport.detachScene(model);
outlineViewport.clearProcessors();
renderManager.removePreView(outlineViewport);
outlineViewport = null;
// return null;
// });
}
private void showOutlineFilterEffect(Spatial model, int width, ColorRGBA color) {
// app.enqueue(() -> {
outlineViewport = renderManager.createPreView("outlineViewport", cam);
FilterPostProcessor outlineFpp = new FilterPostProcessor(assetManager);
@@ -62,10 +77,12 @@ private void showOutlineFilterEffect(Spatial model, int width, ColorRGBA color)
outlineViewport.attachScene(model);
outlineViewport.addProcessor(outlineFpp);
outlineFilter = new OutlineFilter(outlinePreFilter);
outlineFilter = new OutlineProFilter(outlinePreFilter);
outlineFilter.setOutlineColor(color);
outlineFilter.setOutlineWidth(width);
fpp.addFilter(outlineFilter);
// return null;
// });
}
}

View File

@@ -0,0 +1,75 @@
package pp.mdga.client.board;
import com.jme3.math.ColorRGBA;
import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.Camera;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.board.Outline.SelectObjectOutliner;
public class OutlineControl extends AbstractControl {
private static final int THICKNESS_DEFAULT = 6;
private final SelectObjectOutliner outlineOwn;
private MdgaApp app;
public OutlineControl(MdgaApp app, FilterPostProcessor fpp){
this.app = app;
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), app.getCamera(), app);
}
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam){
this.app = app;
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
}
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, int thickness){
this.app = app;
outlineOwn = new SelectObjectOutliner(thickness, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
}
public void outline(ColorRGBA color){
outlineOwn.select(spatial, color);
}
public void outline(ColorRGBA color, int width){
deOutline();
outlineOwn.select(spatial, color, width);
}
public void deOutline(){
outlineOwn.deselect(spatial);
}
@Override
protected void controlUpdate(float tpf) {
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
}
public void initSpatial(){
}
@Override
public void setSpatial(Spatial spatial){
if(this.spatial == null && spatial != null){
super.setSpatial(spatial);
initSpatial();
}
else{
super.setSpatial(spatial);
}
}
public MdgaApp getApp() {
return app;
}
}

View File

@@ -7,18 +7,14 @@
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.board.Outline.SelectObjectOutliner;
public class PieceControl extends AbstractControl {
public class PieceControl extends OutlineControl {
private final float initRotation;
private final AssetManager assetManager;
private Spatial shieldRing;
@@ -30,40 +26,53 @@ public class PieceControl extends AbstractControl {
private static final ColorRGBA SHIELD_SUPPRESSED_COLOR = new ColorRGBA(1f, 0.5f, 0, SHIELD_TRANSPARENCY);
private static final float SHIELD_Z = 0f;
SelectObjectOutliner outlineOwn;
private static final ColorRGBA OUTLINE_OWN_COLOR = ColorRGBA.White;
private static final ColorRGBA OUTLINE_ENEMY_COLOR = ColorRGBA.Red;
private static final int OUTLINE_THICKNESS = 4;
private static final ColorRGBA OUTLINE_OWN_HOVER_COLOR = ColorRGBA.Yellow;
private static final ColorRGBA OUTLINE_ENEMY_HOVER_COLOR = ColorRGBA.Green;
private static final ColorRGBA OUTLINE_OWN_SELECT_COLOR = ColorRGBA.Cyan;
private static final ColorRGBA OUTLINE_ENEMY_SELECT_COLOR = ColorRGBA.Orange;
private static final int OUTLINE_HIGHLIGHT_WIDTH = 8;
private static final int OUTLINE_HOVER_WIDTH = 8;
private static final int OUTLINE_SELECT_WIDTH = 10;
private final Node parentNode;
private boolean enemy;
private boolean hoverable;
private boolean highlight;
private boolean selectable;
private boolean select;
public PieceControl(float initRotation, AssetManager assetManager, MdgaApp app, FilterPostProcessor fpp){
super();
super(app, fpp);
this.parentNode = new Node();
this.initRotation = initRotation;
this.assetManager = assetManager;
this.shieldRing = null;
this.shieldMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
this.shieldMat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
outlineOwn = new SelectObjectOutliner(OUTLINE_THICKNESS, fpp, app.getRenderManager(), app.getAssetManager(), app.getCamera());
enemy = false;
hoverable = false;
highlight = false;
selectable = false;
select = false;
}
public float getRotation() {
return (float) Math.toDegrees(this.spatial.getLocalRotation().toAngleAxis(new Vector3f(0,0,1)));
return (float) Math.toDegrees(spatial.getLocalRotation().toAngleAxis(new Vector3f(0,0,1)));
}
public void setRotation(float rot){
if(rot < 0) rot =- 360;
Quaternion quaternion = new Quaternion();
quaternion.fromAngleAxis((float) Math.toRadians(rot), new Vector3f(0,0,1));
this.spatial.setLocalRotation(quaternion);
spatial.setLocalRotation(quaternion);
}
public Vector3f getLocation(){
return this.getSpatial().getLocalTranslation();
return spatial.getLocalTranslation();
}
@Override
@@ -73,31 +82,16 @@ protected void controlUpdate(float delta) {
}
}
@Override
protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
}
public void setLocation(Vector3f loc){
this.getSpatial().setLocalTranslation(loc);
this.spatial.setLocalTranslation(loc);
}
@Override
public void setSpatial(Spatial spatial){
if(this.getSpatial() == null && spatial != null){
super.setSpatial(spatial);
initSpatial();
}
else{
super.setSpatial(spatial);
}
}
public void initSpatial(){
setRotation(this.initRotation);
Node oldParent = this.spatial.getParent();
this.parentNode.setName(this.spatial.getName() + " Parent");
Node oldParent = spatial.getParent();
this.parentNode.setName(spatial.getName() + " Parent");
oldParent.detachChild(this.getSpatial());
this.parentNode.attachChild(this.getSpatial());
oldParent.attachChild(this.parentNode);
@@ -132,19 +126,60 @@ public void suppressShield(){
}
public void setMaterial(Material mat){
this.spatial.setMaterial(mat);
spatial.setMaterial(mat);
}
public Material getMaterial(){
return ((Geometry) this.spatial).getMaterial();
return ((Geometry) getSpatial()).getMaterial();
}
public void outline(boolean enemy) {
ColorRGBA color = enemy ? OUTLINE_ENEMY_COLOR : OUTLINE_OWN_COLOR;
outlineOwn.select(this.getSpatial(), color);
public void highlight(boolean enemy) {
this.enemy = enemy;
highlight = true;
super.outline(enemy ? OUTLINE_ENEMY_COLOR : OUTLINE_OWN_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
}
public void deOutline() {
outlineOwn.deselect(this.getSpatial());
public void unHighlight(){
highlight = false;
deOutline();
}
public void hover(){
if(!hoverable) return;
super.outline(enemy ? OUTLINE_ENEMY_HOVER_COLOR : OUTLINE_OWN_HOVER_COLOR, OUTLINE_HOVER_WIDTH);
}
public void hoverOff(){
if(!hoverable) return;
if(select) select();
else if(highlight) highlight(enemy);
else deOutline();
}
public void unSelect(){
select = false;
if(highlight) highlight(enemy);
else deOutline();
}
public void select(){
if(!selectable) return;
select = true;
super.outline(enemy ? OUTLINE_ENEMY_SELECT_COLOR : OUTLINE_OWN_SELECT_COLOR, OUTLINE_SELECT_WIDTH);
}
public void setSelectable(boolean selectable){
this.selectable = selectable;
}
public boolean isSelected() { return select; }
public boolean isSelectable() {
return selectable;
}
public void setHoverable(boolean hoverable) {
this.hoverable = hoverable;
}
}

View File

@@ -0,0 +1,161 @@
package pp.mdga.client.button;
import com.jme3.font.BitmapFont;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.scene.Node;
import com.jme3.ui.Picture;
import pp.mdga.client.MdgaApp;
/**
* Represents an abstract base class for creating customizable button components in a graphical user interface.
* This class provides the framework for rendering buttons with different visual states, such as normal and pressed,
* and supports position adjustments and font customization.
*
* <p>Subclasses must implement the {@link #show()} and {@link #hide()} methods to define how the button
* is displayed and hidden in the application.</p>
*/
public abstract class AbstractButton {
/**
* Color representing the normal state of the button.
*/
public static final ColorRGBA BUTTON_NORMAL = ColorRGBA.fromRGBA255(233, 236, 239, 255);
/**
* Color representing the pressed state of the button.
*/
public static final ColorRGBA BUTTON_PRESSED = ColorRGBA.fromRGBA255(105, 117, 89, 255);
/**
* Color representing the normal state of the button text.
*/
public static final ColorRGBA TEXT_NORMAL = ColorRGBA.Black;
/**
* Color representing the pressed state of the button text.
*/
public static final ColorRGBA TEXT_PRESSED = ColorRGBA.fromRGBA255(180, 195, 191, 255);
/**
* The image representing the normal state of the button.
*/
protected Picture pictureNormal = new Picture("normalButton");
/**
* The image representing the hover state of the button.
*/
protected Picture pictureHover = new Picture("normalButton");
/**
* The number of horizontal divisions for calculating relative sizes.
*/
public static final float HORIZONTAL = 16;
/**
* The number of vertical divisions for calculating relative sizes.
*/
public static final float VERTICAL = 9;
/**
* The font used for rendering text on the button.
*/
protected BitmapFont font;
/**
* Reference to the application instance for accessing assets and settings.
*/
protected final MdgaApp app;
/**
* Node in the scene graph to which the button belongs.
*/
protected final Node node;
/**
* The position of the button in 2D space.
*/
protected Vector2f pos;
/**
* Factor for scaling the font size.
*/
protected float fontSizeFactor = 1.0f;
/**
* Computed font size based on scaling factor and screen dimensions.
*/
protected float fontSize;
/**
* Computed horizontal step size based on screen dimensions.
*/
protected float horizontalStep;
/**
* Computed vertical step size based on screen dimensions.
*/
protected float verticalStep;
/**
* Computed height step size based on vertical steps.
*/
protected float heightStep;
/**
* Computed width step size based on horizontal steps.
*/
protected float widthStep;
/**
* Flag indicating whether adjustments are applied to the button.
*/
protected boolean adjust = false;
/**
* Constructs an AbstractButton instance with the specified application context and scene node.
* Initializes the button's visual elements and font.
*
* @param app the application instance for accessing resources
* @param node the node in the scene graph to which the button is attached
*/
public AbstractButton(MdgaApp app, Node node) {
this.app = app;
this.node = node;
pictureNormal.setImage(app.getAssetManager(), "Images/General_Button_normal.png", true);
pictureHover.setImage(app.getAssetManager(), "Images/General_Button_hover.png", true);
font = app.getAssetManager().loadFont("Fonts/Gunplay.fnt");
}
/**
* Displays the button. Implementation must define how the button is rendered on the screen.
*/
public abstract void show();
/**
* Hides the button. Implementation must define how the button is removed from the screen.
*/
public abstract void hide();
/**
* Sets the position of the button in 2D space.
*
* @param pos the position to set
*/
public void setPos(Vector2f pos) {
this.pos = pos;
}
/**
* Calculates relative sizes and dimensions for the button based on the screen resolution.
*/
protected void calculateRelative() {
fontSize = fontSizeFactor * 15 * (float) app.getCamera().getWidth() / 720;
horizontalStep = (float) app.getCamera().getWidth() / HORIZONTAL;
verticalStep = (float) app.getCamera().getHeight() / VERTICAL;
heightStep = verticalStep / 2;
widthStep = horizontalStep / 2;
}
}

View File

@@ -0,0 +1,46 @@
package pp.mdga.client.button;
import com.jme3.math.Vector2f;
import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp;
import com.jme3.ui.Picture;
/**
* Represents a specific implementation of a clickable button positioned on the left side.
* This class extends {@link ClickButton} and provides a predefined position and size for the button.
* It also includes placeholder methods for handling hover events, which can be customized as needed.
*/
public class ButtonLeft extends ClickButton {
/**
* Constructs a ButtonLeft instance with the specified properties.
*
* @param app the application instance for accessing resources and settings
* @param node the node in the scene graph to which the button belongs
* @param action the action to execute when the button is clicked
* @param label the text label to display on the button
* @param narrowFactor a factor to adjust position of the button
*/
public ButtonLeft(MdgaApp app, Node node, Runnable action, String label, int narrowFactor) {
super(app, node, action, label, new Vector2f(5, 2), new Vector2f(0.5f * narrowFactor, 1.8f));
}
/**
* Called when the button is hovered over by the pointer.
* Subclasses can override this method to define specific hover behavior.
*/
@Override
public void onHover() {
// Placeholder for hover behavior
}
/**
* Called when the pointer stops hovering over the button.
* Subclasses can override this method to define specific unhover behavior.
*/
@Override
public void onUnHover() {
// Placeholder for unhover behavior
}
}

View File

@@ -0,0 +1,48 @@
package pp.mdga.client.button;
import com.jme3.math.Vector2f;
import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp;
/**
* Represents a specific implementation of a clickable button positioned on the right side.
* This class extends {@link ClickButton} and provides a predefined position and size for the button.
* It includes placeholder methods for handling hover events, which can be customized as needed.
*/
public class ButtonRight extends ClickButton {
/**
* Constructs a ButtonRight instance with the specified properties.
*
* @param app the application instance for accessing resources and settings
* @param node the node in the scene graph to which the button belongs
* @param action the action to execute when the button is clicked
* @param label the text label to display on the button
* @param narrowFactor a factor to adjust the position of the button
*/
public ButtonRight(MdgaApp app, Node node, Runnable action, String label, int narrowFactor) {
super(app, node, action, label, new Vector2f(5, 2), new Vector2f(HORIZONTAL - 0.5f * narrowFactor, 1.8f));
// Enable adjustments specific to this button
adjust = true;
}
/**
* Called when the button is hovered over by the pointer.
* Subclasses can override this method to define specific hover behavior.
*/
@Override
public void onHover() {
// Placeholder for hover behavior
}
/**
* Called when the pointer stops hovering over the button.
* Subclasses can override this method to define specific unhover behavior.
*/
@Override
public void onUnHover() {
// Placeholder for unhover behavior
}
}

View File

@@ -0,0 +1,251 @@
package pp.mdga.client.button;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp;
import pp.mdga.game.Color;
/**
* Represents a button used in a ceremony screen, with 3D model integration, customizable
* appearance based on type, and interactive behavior. The button can rotate and display
* different positions such as FIRST, SECOND, THIRD, and LOST.
*/
public class CeremonyButton extends ClickButton {
/**
* Enum representing the possible positions of the button in the ceremony screen.
*/
public enum Pos {
FIRST,
SECOND,
THIRD,
LOST,
}
/**
* Fixed width of the button in the UI layout.
*/
static final float WIDTH = 4.0f;
/**
* Node to which the 3D model associated with this button is attached.
*/
private final Node node3d;
/**
* Flag to determine if the button's 3D model should rotate.
*/
private boolean rotate = false;
/**
* The 3D model associated with the button.
*/
private Spatial model;
/**
* Current rotation angle of the button's 3D model.
*/
private float rot = 180;
/**
* The taken state of the button (default is NOT taken).
*/
private LobbyButton.Taken taken = LobbyButton.Taken.NOT;
/**
* A label associated with the button for displaying additional information.
*/
private LabelButton label;
/**
* Constructs a CeremonyButton with specified attributes such as type, position, and label.
* The button supports both 2D and 3D components for UI and visual effects.
*
* @param app the application instance for accessing resources and settings
* @param node the node in the scene graph to which the button belongs
* @param node3d the node for 3D scene components associated with this button
* @param tsk the type/color associated with the button
* @param pos the position of the button in the ceremony layout
* @param name the label or name displayed on the button
*/
public CeremonyButton(MdgaApp app, Node node, Node node3d, Color tsk, Pos pos, String name) {
super(app, node, () -> {}, "", new Vector2f(WIDTH, 7), new Vector2f(0, 0));
this.node3d = node3d;
label = new LabelButton(app, node, name, new Vector2f(WIDTH, 1), new Vector2f(0, 0), true);
final float mid = HORIZONTAL / 2;
final float uiSpacing = 1.4f;
final float figSpacingX = 0.9f;
final float figSpacingY = 0.25f;
float uiX = mid;
float uiY = 6;
float figX = 0;
float figY = -0.32f;
Asset asset = switch (tsk) {
case CYBER -> {
instance.setText("CIR");
yield Asset.cir;
}
case AIRFORCE -> {
instance.setText("Luftwaffe");
yield Asset.lw;
}
case ARMY -> {
instance.setText("Heer");
yield Asset.heer;
}
case NAVY -> {
instance.setText("Marine");
yield Asset.marine;
}
default -> throw new RuntimeException("None is not valid");
};
switch (pos) {
case FIRST:
rotate = true;
uiX = 0;
figY -= 1 * figSpacingY;
break;
case SECOND:
adjust = true;
label.adjust = true;
uiX -= uiSpacing;
uiY -= 1;
figX -= figSpacingX;
figY -= 2 * figSpacingY;
figY -= 0.1f;
break;
case THIRD:
uiX += uiSpacing;
uiY -= 1.5f;
figX += figSpacingX;
figY -= 3 * figSpacingY;
figY -= 0.07f;
break;
case LOST:
adjust = true;
label.adjust = true;
uiX -= 2 * uiSpacing + 0.4f;
uiX -= WIDTH / 2;
uiY -= 2.0f;
figX -= 2.5f * figSpacingX + 0.05f;
figY -= 4.5f * figSpacingY;
break;
}
setPos(new Vector2f(uiX, uiY));
label.setPos(new Vector2f(uiX, uiY + 1));
createModel(asset, new Vector3f(figX, figY, 6));
}
/**
* Handles hover behavior by changing the button's background appearance.
*/
@Override
public void onHover() {
ColorRGBA buttonNormal = BUTTON_NORMAL.clone();
buttonNormal.a = 0.1f;
QuadBackgroundComponent background = new QuadBackgroundComponent(buttonNormal);
instance.setBackground(background);
}
/**
* Handles unhover behavior by resetting the button's background appearance.
*/
@Override
public void onUnHover() {
ColorRGBA buttonNormal = BUTTON_NORMAL.clone();
buttonNormal.a = 0.1f;
QuadBackgroundComponent background = new QuadBackgroundComponent(buttonNormal);
instance.setBackground(background);
}
/**
* Displays the button along with its 3D model and associated label.
*/
@Override
public void show() {
release();
calculateRelative();
setRelative();
node.attachChild(instance);
node3d.attachChild(model);
label.show();
}
/**
* Hides the button along with its 3D model and associated label.
*/
@Override
public void hide() {
node.detachChild(instance);
node3d.detachChild(model);
label.hide();
}
/**
* Updates the rotation of the button's 3D model over time.
*
* @param tpf time per frame, used for smooth rotation calculations
*/
public void update(float tpf) {
if (rotate) {
rot += 140.0f * tpf;
rot %= 360;
} else {
rot = 180;
}
model.setLocalRotation(new Quaternion().fromAngles(
(float) Math.toRadians(90),
(float) Math.toRadians(rot),
(float) Math.toRadians(180)
));
}
/**
* Creates a 3D model associated with the button and applies its materials and position.
*
* @param asset the asset representing the 3D model and texture
* @param pos the initial position of the model in 3D space
*/
private void createModel(Asset asset, Vector3f pos) {
String modelName = asset.getModelPath();
String texName = asset.getDiffPath();
model = app.getAssetManager().loadModel(modelName);
model.scale(asset.getSize() / 2);
model.rotate(
(float) Math.toRadians(90),
(float) Math.toRadians(rot),
(float) Math.toRadians(180)
);
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
model.setLocalTranslation(pos);
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
model.setMaterial(mat);
}
}

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package pp.mdga.client.button;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.ui.Picture;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.HAlignment;
import com.simsilica.lemur.VAlignment;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
/**
* Abstract base class for creating interactive buttons with click functionality.
* This class extends {@link AbstractButton} and provides additional behavior such as
* click handling, hover effects, and alignment management.
*/
public abstract class ClickButton extends AbstractButton {
/**
* The action to be executed when the button is clicked.
*/
protected final Runnable action;
/**
* The label or text displayed on the button.
*/
protected String label;
/**
* The size of the button in relative units.
*/
protected Vector2f size;
/**
* The instance of the button being managed.
*/
protected Button instance;
/**
* Constructs a ClickButton with the specified properties.
*
* @param app the application instance for accessing resources
* @param node the node in the scene graph to which the button belongs
* @param action the action to execute on button click
* @param label the text label displayed on the button
* @param size the size of the button
* @param pos the position of the button in relative units
*/
ClickButton(MdgaApp app, Node node, Runnable action, String label, Vector2f size, Vector2f pos) {
super(app, node);
this.action = action;
this.label = label;
this.pos = pos;
this.size = size;
instance = new Button(label);
// Add click behavior
instance.addClickCommands((button) -> {
app.getAcousticHandler().playSound(MdgaSound.BUTTON_PRESSED);
action.run();
});
// Set text alignment
instance.setTextHAlignment(HAlignment.Center);
instance.setTextVAlignment(VAlignment.Center);
// Add hover commands
instance.addCommands(Button.ButtonAction.HighlightOn, (button) -> click());
instance.addCommands(Button.ButtonAction.HighlightOff, (button) -> release());
// Set font and colors
instance.setFont(font);
instance.setFocusColor(TEXT_NORMAL);
calculateRelative();
setRelative();
}
/**
* Displays the button by attaching it and its background image to the node.
*/
@Override
public void show() {
node.attachChild(pictureNormal);
release();
calculateRelative();
setRelative();
setImageRelative(pictureNormal);
node.attachChild(instance);
}
/**
* Hides the button by detaching it and its background images from the node.
*/
@Override
public void hide() {
node.detachChild(instance);
if (node.hasChild(pictureNormal)) {
node.detachChild(pictureNormal);
}
if (node.hasChild(pictureHover)) {
node.detachChild(pictureHover);
}
}
/**
* Abstract method to define hover behavior. Must be implemented by subclasses.
*/
protected abstract void onHover();
/**
* Abstract method to define unhover behavior. Must be implemented by subclasses.
*/
protected abstract void onUnHover();
/**
* Handles the button click behavior, including visual feedback and sound effects.
*/
protected void click() {
instance.setColor(TEXT_PRESSED);
instance.setHighlightColor(TEXT_PRESSED);
QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_PRESSED);
instance.setBackground(background);
app.getAcousticHandler().playSound(MdgaSound.UI_CLICK);
if (node.hasChild(pictureNormal)) {
node.detachChild(pictureNormal);
setImageRelative(pictureHover);
node.attachChild(pictureHover);
}
onHover();
}
/**
* Resets the button to its normal state after a click or hover event.
*/
protected void release() {
instance.setColor(TEXT_NORMAL);
instance.setHighlightColor(TEXT_NORMAL);
QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_NORMAL);
instance.setBackground(background);
if (node.hasChild(pictureHover)) {
node.detachChild(pictureHover);
setImageRelative(pictureNormal);
node.attachChild(pictureNormal);
}
onUnHover();
}
/**
* Sets the relative size and position of the button based on screen dimensions.
*/
protected void setRelative() {
instance.setFontSize(fontSize);
instance.setPreferredSize(new Vector3f(size.x * widthStep, size.y * heightStep, 0));
float xAdjust = 0.0f;
if (adjust) {
xAdjust = instance.getPreferredSize().x;
}
instance.setLocalTranslation(pos.x * horizontalStep - xAdjust, pos.y * verticalStep, -1);
final float horizontalMid = ((float) app.getCamera().getWidth() / 2) - (instance.getPreferredSize().x / 2);
final float verticalMid = ((float) app.getCamera().getHeight() / 2) - instance.getPreferredSize().y / 2;
if (0 == pos.x) {
instance.setLocalTranslation(horizontalMid, instance.getLocalTranslation().y, instance.getLocalTranslation().z);
}
if (0 == pos.y) {
instance.setLocalTranslation(instance.getLocalTranslation().x, verticalMid, instance.getLocalTranslation().z);
}
}
/**
* Sets the relative size and position of the button's background image.
*
* @param picture the background image to set
*/
protected void setImageRelative(Picture picture) {
if (null == picture) {
return;
}
final float LARGER = 10;
picture.setWidth(instance.getPreferredSize().x + LARGER);
picture.setHeight(instance.getPreferredSize().y + LARGER);
picture.setLocalTranslation(
instance.getLocalTranslation().x - LARGER / 2,
(instance.getLocalTranslation().y - picture.getHeight()) + LARGER / 2,
instance.getLocalTranslation().z + 0.01f
);
}
}

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package pp.mdga.client.button;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.simsilica.lemur.*;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import pp.mdga.client.MdgaApp;
/**
* Represents an input button with a label and a text field, allowing users to input text.
* The button is designed for graphical user interfaces and supports configurable
* size, position, and character limit.
*/
public class InputButton extends AbstractButton {
/**
* The label associated with the input field, displayed above or beside the text field.
*/
private Label label;
/**
* The text field where users input their text.
*/
private TextField field;
/**
* A container to hold the label and the text field for layout management.
*/
private Container container = new Container();
/**
* The maximum allowed length of the input text.
*/
private final int maxLenght;
/**
* The size of the input button in relative units.
*/
protected Vector2f size;
/**
* Constructs an InputButton with the specified label, character limit, and other properties.
*
* @param app the application instance for accessing resources
* @param node the node in the scene graph to which the input button belongs
* @param label the label displayed with the input field
* @param maxLenght the maximum number of characters allowed in the input field
*/
public InputButton(MdgaApp app, Node node, String label, int maxLenght) {
super(app, node);
this.label = new Label(label);
this.maxLenght = maxLenght;
// Configure label properties
this.label.setColor(TEXT_NORMAL);
// Configure text field properties
field = new TextField("");
field.setColor(TEXT_NORMAL);
field.setTextHAlignment(HAlignment.Left);
field.setTextVAlignment(VAlignment.Center);
// Set background for the text field
QuadBackgroundComponent grayBackground = new QuadBackgroundComponent(BUTTON_NORMAL);
field.setBackground(grayBackground);
// Set fonts for label and text field
this.label.setFont(font);
field.setFont(font);
// Default position and size
pos = new Vector2f(0, 0);
size = new Vector2f(5.5f, 1);
// Add components to the container
container.addChild(this.label);
container.addChild(field);
}
/**
* Displays the input button by attaching it to the scene graph node.
*/
@Override
public void show() {
calculateRelative();
setRelative();
node.attachChild(container);
}
/**
* Hides the input button by detaching it from the scene graph node.
*/
@Override
public void hide() {
node.detachChild(container);
}
/**
* Updates the input field, enforcing the character limit.
* Trims the text if it exceeds the maximum allowed length.
*/
public void update() {
String text = field.getText();
int length = text.length();
if (length > maxLenght) {
field.setText(text.substring(0, maxLenght));
}
}
/**
* Adjusts the relative size and position of the input button based on the screen resolution.
*/
protected void setRelative() {
this.label.setFontSize(fontSize);
field.setFontSize(fontSize);
field.setPreferredSize(new Vector3f(size.x * widthStep, size.y * heightStep, 0));
float xAdjust = 0.0f;
if (adjust) {
xAdjust = container.getPreferredSize().x;
}
container.setLocalTranslation(pos.x * horizontalStep - xAdjust, pos.y * verticalStep, -1);
final float horizontalMid = ((float) app.getCamera().getWidth() / 2) - (container.getPreferredSize().x / 2);
final float verticalMid = ((float) app.getCamera().getHeight() / 2) - container.getPreferredSize().y / 2;
if (0 == pos.x) {
container.setLocalTranslation(horizontalMid, container.getLocalTranslation().y, -1);
}
if (0 == pos.y) {
container.setLocalTranslation(container.getLocalTranslation().x, verticalMid, -1);
}
}
/**
* Retrieves the text currently entered in the input field.
*
* @return the current text in the input field
*/
public String getString() {
return field.getText();
}
/**
* Sets the text of the input field to the specified string.
*
* @param string the text to set in the input field
*/
public void setString(String string) {
field.setText(string);
}
/**
* Resets the input field by clearing its text.
*/
public void reset() {
field.setText("");
}
}

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package pp.mdga.client.button;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.scene.Node;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import pp.mdga.client.MdgaApp;
/**
* A specialized button that can function as a label or a clickable button.
* It inherits from {@link ClickButton} and allows for flexible usage with or without button-like behavior.
*/
public class LabelButton extends ClickButton {
/**
* The color of the text displayed on the label or button.
*/
private ColorRGBA text = TEXT_NORMAL;
/**
* The color of the button's background.
*/
private ColorRGBA button = BUTTON_NORMAL;
/**
* Flag indicating whether this component functions as a button.
*/
private boolean isButton;
/**
* Constructs a LabelButton with specified properties.
*
* @param app the application instance for accessing resources
* @param node the node in the scene graph to which the button belongs
* @param label the text displayed on the label or button
* @param size the size of the label or button
* @param pos the position of the label or button in relative units
* @param isButton whether this component acts as a button or a simple label
*/
public LabelButton(MdgaApp app, Node node, String label, Vector2f size, Vector2f pos, boolean isButton) {
super(app, node, () -> {}, label, size, pos);
this.isButton = isButton;
// Use the same image for hover and normal states
pictureHover = pictureNormal;
}
/**
* Displays the label or button, attaching it to the scene graph.
* If the component is a button, it also attaches the background image.
*/
@Override
public void show() {
if (isButton) {
node.attachChild(pictureNormal);
}
release();
calculateRelative();
setRelative();
setImageRelative(pictureNormal);
instance.setFontSize(fontSize / 2);
node.attachChild(instance);
}
/**
* Hides the label or button, detaching it from the scene graph.
*/
@Override
public void hide() {
node.detachChild(instance);
if (node.hasChild(pictureNormal)) {
node.detachChild(pictureNormal);
}
if (node.hasChild(pictureHover)) {
node.detachChild(pictureHover);
}
}
/**
* Handles hover behavior, updating the colors of the text and background.
*/
@Override
public void onHover() {
instance.setColor(text);
instance.setHighlightColor(text);
QuadBackgroundComponent background = new QuadBackgroundComponent(button);
instance.setBackground(background);
}
/**
* Handles unhover behavior, restoring the colors of the text and background.
*/
@Override
public void onUnHover() {
instance.setColor(text);
instance.setHighlightColor(text);
QuadBackgroundComponent background = new QuadBackgroundComponent(button);
instance.setBackground(background);
}
/**
* Sets the text displayed on the label or button.
*
* @param text the text to display
*/
public void setText(String text) {
instance.setText(text);
}
/**
* Sets the colors of the text and background, and refreshes the label or button.
*
* @param text the color of the text
* @param button the color of the button's background
*/
public void setColor(ColorRGBA text, ColorRGBA button) {
this.text = text;
this.button = button;
hide();
show();
}
}

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package pp.mdga.client.button;
import com.jme3.light.AmbientLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp;
import pp.mdga.game.Color;
/**
* Represents a button in a multiplayer lobby screen. The button supports multiple states
* (not taken, self, other) and displays a 3D model alongside its label. It can also indicate readiness
* and interactively respond to hover and click events.
*/
public class LobbyButton extends ClickButton {
/**
* Enum representing the possible ownership states of the lobby button.
*/
public enum Taken {
NOT, // The button is not taken
SELF, // The button is taken by the user
OTHER // The button is taken by another user
}
/**
* Color for a lobby button that is taken by another user.
*/
static final ColorRGBA LOBBY_TAKEN = ColorRGBA.fromRGBA255(193, 58, 59, 100);
/**
* Color for a lobby button that is ready but not hovered.
*/
static final ColorRGBA LOBBY_READY = ColorRGBA.fromRGBA255(55, 172, 190, 100);
/**
* Color for a lobby button that is ready and hovered.
*/
static final ColorRGBA LOBBY_READY_HOVER = ColorRGBA.fromRGBA255(17, 211, 218, 100);
/**
* Color for a lobby button owned by the user in normal state.
*/
static final ColorRGBA LOBBY_SELF_NORMAL = ColorRGBA.fromRGBA255(0, 151, 19, 100);
/**
* Color for a lobby button owned by the user when hovered.
*/
static final ColorRGBA LOBBY_SELF_HOVER = ColorRGBA.fromRGBA255(0, 230, 19, 100);
/**
* Fixed width for the lobby button.
*/
static final float WIDTH = 4.0f;
/**
* Node to which the 3D model associated with this button is attached.
*/
private final Node node3d;
/**
* Indicates whether the 3D model should rotate.
*/
private boolean rotate = false;
/**
* The 3D model displayed alongside the button.
*/
private Spatial model;
/**
* The rotation angle of the 3D model.
*/
private float rot = 180;
/**
* The current ownership state of the lobby button.
*/
private Taken taken = Taken.NOT;
/**
* Label displayed on the lobby button.
*/
private LabelButton label;
/**
* Indicates whether the button represents a ready state.
*/
private boolean isReady = false;
/**
* Constructs a LobbyButton with specified properties, including a 3D model and label.
*
* @param app the application instance for accessing resources
* @param node the node in the scene graph to which the button belongs
* @param node3d the node for 3D scene components associated with this button
* @param action the action to execute when the button is clicked
* @param tsk the type or category of the button (e.g., CYBER, AIRFORCE)
*/
public LobbyButton(MdgaApp app, Node node, Node node3d, Runnable action, Color tsk) {
super(app, node, action, "", new Vector2f(WIDTH, 7), new Vector2f(0, 0));
this.node3d = node3d;
label = new LabelButton(app, node, "- leer -", new Vector2f(WIDTH, 1), new Vector2f(0, 0), true);
final float mid = HORIZONTAL / 2;
final float uiSpacing = 0.4f;
final float figSpacing = 0.51f;
float uiX = mid;
float figX = 0;
Asset asset = null;
// Configure the button based on its type
switch (tsk) {
case CYBER:
adjust = true;
label.adjust = true;
uiX -= 3 * uiSpacing;
uiX -= WIDTH / 2;
asset = Asset.cir;
figX -= 3 * figSpacing;
instance.setText("CIR");
break;
case AIRFORCE:
adjust = true;
label.adjust = true;
uiX -= uiSpacing;
asset = Asset.lw;
figX -= figSpacing;
instance.setText("Luftwaffe");
break;
case ARMY:
uiX += uiSpacing;
asset = Asset.heer;
figX += figSpacing;
instance.setText("Heer");
break;
case NAVY:
uiX += 3 * uiSpacing;
uiX += WIDTH / 2;
asset = Asset.marine;
figX += 3 * figSpacing;
instance.setText("Marine");
break;
}
setPos(new Vector2f(uiX, 6));
label.setPos(new Vector2f(uiX, 7));
createModel(asset, new Vector3f(figX, -0.55f, 6));
}
/**
* Handles hover behavior, updating the button's color and enabling rotation.
*/
@Override
public void onHover() {
ColorRGBA buttonPressed = BUTTON_PRESSED.clone();
switch (taken) {
case NOT:
buttonPressed.a = 0.3f;
break;
case SELF:
buttonPressed = LOBBY_SELF_HOVER;
break;
case OTHER:
buttonPressed = LOBBY_TAKEN;
break;
}
if (isReady) {
buttonPressed = LOBBY_READY_HOVER;
}
QuadBackgroundComponent background = new QuadBackgroundComponent(buttonPressed);
instance.setBackground(background);
rotate = true;
}
/**
* Handles unhover behavior, restoring the button's color and disabling rotation.
*/
@Override
public void onUnHover() {
ColorRGBA buttonNormal = BUTTON_NORMAL.clone();
switch (taken) {
case NOT:
buttonNormal.a = 0.3f;
break;
case SELF:
buttonNormal = LOBBY_SELF_NORMAL;
break;
case OTHER:
buttonNormal = LOBBY_TAKEN;
break;
}
if (isReady) {
buttonNormal = LOBBY_READY;
}
QuadBackgroundComponent background = new QuadBackgroundComponent(buttonNormal);
instance.setBackground(background);
rotate = false;
}
/**
* Displays the lobby button and its associated components.
*/
@Override
public void show() {
release();
calculateRelative();
setRelative();
node.attachChild(instance);
node3d.attachChild(model);
label.show();
}
/**
* Hides the lobby button and its associated components.
*/
@Override
public void hide() {
node.detachChild(instance);
node3d.detachChild(model);
label.hide();
}
/**
* Updates the 3D model's rotation if the button is being hovered.
*
* @param tpf time per frame, used for smooth rotation calculations
*/
public void update(float tpf) {
if (rotate) {
rot += 140.0f * tpf;
rot %= 360;
} else {
rot = 180;
}
model.setLocalRotation(new Quaternion().fromAngles(
(float) Math.toRadians(90),
(float) Math.toRadians(rot),
(float) Math.toRadians(180)
));
}
/**
* Creates the 3D model associated with the lobby button and applies textures and positioning.
*
* @param asset the asset representing the 3D model
* @param pos the initial position of the 3D model
*/
private void createModel(Asset asset, Vector3f pos) {
String modelName = asset.getModelPath();
String texName = asset.getDiffPath();
model = app.getAssetManager().loadModel(modelName);
model.scale(asset.getSize() / 2);
model.rotate(
(float) Math.toRadians(90),
(float) Math.toRadians(rot),
(float) Math.toRadians(180)
);
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
model.setLocalTranslation(pos);
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
model.setMaterial(mat);
}
/**
* Gets the current ownership state of the lobby button.
*
* @return the current state of the button
*/
public Taken getTaken() {
return taken;
}
/**
* Sets the ownership state of the lobby button and updates its label accordingly.
*
* @param taken the new ownership state
* @param name the name to display on the button
*/
public void setTaken(Taken taken, String name) {
this.taken = taken;
if (taken == Taken.NOT) {
label.setText("- leer -");
isReady = false;
} else {
label.setText(name);
}
onUnHover();
}
/**
* Sets the ready state of the lobby button and updates its appearance.
*
* @param isReady whether the button represents a ready state
*/
public void setReady(boolean isReady) {
this.isReady = isReady;
onUnHover();
}
}

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package pp.mdga.client.button;
import com.jme3.math.Vector2f;
import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp;
/**
* Represents a button used in menu screens for navigation or executing actions.
* Inherits from {@link ClickButton} and provides customizable text and actions.
*/
public class MenuButton extends ClickButton {
/**
* Constructs a MenuButton with specified properties.
*
* @param app the application instance for accessing resources
* @param node the node in the scene graph to which the button belongs
* @param action the action to execute when the button is clicked
* @param label the text label displayed on the button
*/
public MenuButton(MdgaApp app, Node node, Runnable action, String label) {
super(app, node, action, label, new Vector2f(5.5f, 2), new Vector2f(0, 0));
}
/**
* Called when the button is hovered over. Can be overridden to define hover-specific behavior.
* Currently, no additional behavior is implemented.
*/
@Override
public void onHover() {
// Placeholder for hover behavior
}
/**
* Called when the pointer stops hovering over the button. Can be overridden to define unhover-specific behavior.
* Currently, no additional behavior is implemented.
*/
@Override
public void onUnHover() {
// Placeholder for unhover behavior
}
}

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package pp.mdga.client.button;
import com.jme3.math.Vector2f;
import com.jme3.scene.Node;
import com.simsilica.lemur.HAlignment;
import com.simsilica.lemur.VAlignment;
import com.simsilica.lemur.component.IconComponent;
import pp.mdga.client.MdgaApp;
/**
* Represents a button in the settings menu, designed to display an icon and handle hover effects.
* Inherits from {@link ClickButton} and customizes its behavior for settings functionality.
*/
public class SettingsButton extends ClickButton {
/**
* The icon displayed on the button, which changes based on hover state.
*/
private IconComponent icon;
/**
* Constructs a SettingsButton with a predefined size and position.
*
* @param app the application instance for accessing resources
* @param node the node in the scene graph to which the button belongs
* @param action the action to execute when the button is clicked
*/
public SettingsButton(MdgaApp app, Node node, Runnable action) {
super(app, node, action, "", new Vector2f(2, 2), new Vector2f(HORIZONTAL - 0.5f, VERTICAL - 0.5f));
// Enable adjustment for positioning
adjust = true;
}
/**
* Displays the settings button by attaching it to the scene graph.
*/
@Override
public void show() {
release();
calculateRelative();
setRelative();
setImageRelative(pictureNormal);
node.attachChild(instance);
}
/**
* Handles hover behavior by changing the icon to the hover state.
*/
@Override
public void onHover() {
icon = new IconComponent("Images/Settings_Button_hover.png");
icon.setIconScale(0.02f * app.getImageScale());
icon.setHAlignment(HAlignment.Center);
icon.setVAlignment(VAlignment.Center);
instance.setIcon(icon);
}
/**
* Handles unhover behavior by restoring the icon to the normal state.
*/
@Override
public void onUnHover() {
icon = new IconComponent("Images/Settings_Button_normal.png");
icon.setIconScale(0.02f * app.getImageScale());
icon.setHAlignment(HAlignment.Center);
icon.setVAlignment(VAlignment.Center);
instance.setIcon(icon);
}
}

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package pp.mdga.client.button;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.simsilica.lemur.*;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import pp.mdga.client.MdgaApp;
/**
* Represents a slider button component with a label, providing functionality for
* adjusting values in a graphical user interface. It includes increment, decrement,
* and thumb buttons, allowing for interactive adjustments.
*/
public class SliderButton extends AbstractButton {
/**
* The label displayed next to the slider.
*/
private Label label;
/**
* The slider component for adjusting values.
*/
private Slider slider;
/**
* A container to hold the label and slider for layout management.
*/
private Container container = new Container();
/**
* The size of the slider button in relative units.
*/
protected Vector2f size;
/**
* Constructs a SliderButton with the specified label.
*
* @param app the application instance for accessing resources
* @param node the node in the scene graph to which the slider button belongs
* @param label the text label displayed alongside the slider
*/
public SliderButton(MdgaApp app, Node node, String label) {
super(app, node);
this.label = new Label(label);
this.label.setColor(TEXT_NORMAL);
// Configure the slider
slider = new Slider("slider");
// Configure decrement button
slider.getDecrementButton().setText(" - ");
slider.getDecrementButton().setFont(font);
slider.getDecrementButton().setFocusColor(TEXT_NORMAL);
slider.getDecrementButton().setTextVAlignment(VAlignment.Bottom);
slider.getDecrementButton().setColor(TEXT_NORMAL);
slider.getDecrementButton().setHighlightColor(TEXT_NORMAL);
// Configure increment button
slider.getIncrementButton().setText(" + ");
slider.getIncrementButton().setFont(font);
slider.getIncrementButton().setFocusColor(TEXT_NORMAL);
slider.getIncrementButton().setTextVAlignment(VAlignment.Bottom);
slider.getIncrementButton().setColor(TEXT_NORMAL);
slider.getIncrementButton().setHighlightColor(TEXT_NORMAL);
// Configure thumb button
slider.getThumbButton().setText("X");
slider.getThumbButton().setFont(font);
slider.getThumbButton().setFocusColor(TEXT_NORMAL);
slider.getThumbButton().setColor(TEXT_NORMAL);
slider.getThumbButton().setHighlightColor(TEXT_NORMAL);
// Set slider background
QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_NORMAL);
slider.setBackground(background);
// Configure the label font
this.label.setFont(font);
// Default position and size
pos = new Vector2f(0, 0);
size = new Vector2f(5.5f, 1);
// Add label and slider to container
container.addChild(this.label);
container.addChild(slider);
}
/**
* Displays the slider button by attaching its container to the scene graph.
*/
@Override
public void show() {
calculateRelative();
setRelative();
node.attachChild(container);
}
/**
* Hides the slider button by detaching its container from the scene graph.
*/
@Override
public void hide() {
node.detachChild(container);
}
/**
* Sets the relative size and position of the slider button based on screen resolution.
*/
protected void setRelative() {
this.label.setFontSize(fontSize);
// Set font sizes for slider components
slider.getDecrementButton().setFontSize(fontSize);
slider.getIncrementButton().setFontSize(fontSize);
slider.getThumbButton().setFontSize(fontSize);
// Set slider size
slider.setPreferredSize(new Vector3f(size.x * widthStep, size.y * heightStep, 0));
float xAdjust = 0.0f;
if (adjust) {
xAdjust = container.getPreferredSize().x;
}
// Set container position
container.setLocalTranslation(pos.x * horizontalStep - xAdjust, pos.y * verticalStep, -1);
final float horizontalMid = ((float) app.getCamera().getWidth() / 2) - (container.getPreferredSize().x / 2);
final float verticalMid = ((float) app.getCamera().getHeight() / 2) - container.getPreferredSize().y / 2;
if (0 == pos.x) {
container.setLocalTranslation(horizontalMid, container.getLocalTranslation().y, -1);
}
if (0 == pos.y) {
container.setLocalTranslation(container.getLocalTranslation().x, verticalMid, -1);
}
}
/**
* Retrieves the current percentage value of the slider.
*
* @return the current percentage value as a float
*/
public float getPercent() {
return (float) slider.getModel().getPercent();
}
/**
* Sets the slider to the specified percentage value.
*
* @param percent the percentage value to set
*/
public void setPercent(float percent) {
slider.getModel().setPercent(percent);
}
}

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package pp.mdga.client.dialog;
import com.jme3.math.Vector2f;
import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.button.MenuButton;
import pp.mdga.client.button.SliderButton;
import pp.mdga.client.view.MdgaView;
public class AudioSettingsDialog extends Dialog {
private final MdgaView view;
private SliderButton mainVolume;
private SliderButton musicVolume;
private SliderButton soundVolume;
private MenuButton backButton;
private boolean active = false;
public AudioSettingsDialog(MdgaApp app, Node node, MdgaView view) {
super(app, node);
this.view = view;
mainVolume = new SliderButton(app, node, "Gesamt Lautstärke");
musicVolume = new SliderButton(app, node, "Musik Lautstärke");
soundVolume = new SliderButton(app, node, "Effekt Lautstärke");
backButton = new MenuButton(app, node, view::leaveAudioSettings, "Zurück");
float offset = 2.8f;
mainVolume.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
offset += 1.0f;
musicVolume.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
offset += 1.0f;
soundVolume.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
backButton.setPos(new Vector2f(0, 1.8f));
}
@Override
protected void onShow() {
active = true;
mainVolume.setPercent(app.getAcousticHandler().getMainVolume());
musicVolume.setPercent(app.getAcousticHandler().getMusicVolume());
soundVolume.setPercent(app.getAcousticHandler().getSoundVolume());
backButton.show();
mainVolume.show();
musicVolume.show();
soundVolume.show();
}
@Override
protected void onHide() {
active = false;
backButton.hide();
mainVolume.hide();
musicVolume.hide();
soundVolume.hide();
}
public void update() {
if(!active) {
return;
}
app.getAcousticHandler().setMainVolume(mainVolume.getPercent());
app.getAcousticHandler().setMusicVolume(musicVolume.getPercent());
app.getAcousticHandler().setSoundVolume(soundVolume.getPercent());
}
}

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package pp.mdga.client.dialog;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.button.AbstractButton;
import pp.mdga.client.button.LabelButton;
import pp.mdga.client.button.MenuButton;
import java.util.ArrayList;
public class CeremonyDialog extends Dialog {
private ArrayList<ArrayList<LabelButton>> labels;
float offsetX;
public CeremonyDialog(MdgaApp app, Node node) {
super(app, node);
prepare();
}
@Override
protected void onShow() {
for (ArrayList<LabelButton> row : labels) {
for (LabelButton b : row) {
b.show();
}
}
}
@Override
protected void onHide() {
for (ArrayList<LabelButton> row : labels) {
for (LabelButton b : row) {
b.hide();
}
}
}
public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) {
float offsetYSmall = 0.5f;
ArrayList<LabelButton> row = new ArrayList<>();
Vector2f sizeSmall = new Vector2f(4, 1.2f);
row.add(new LabelButton(app, node, name, sizeSmall, new Vector2f(), true));
row.add(new LabelButton(app, node, "" + v1, sizeSmall, new Vector2f(), false));
row.add(new LabelButton(app, node, "" + v2, sizeSmall, new Vector2f(), false));
row.add(new LabelButton(app, node, "" + v3, sizeSmall, new Vector2f(), false));
row.add(new LabelButton(app, node, "" + v4, sizeSmall, new Vector2f(), false));
row.add(new LabelButton(app, node, "" + v5, sizeSmall, new Vector2f(), false));
row.add(new LabelButton(app, node, "" + v6, sizeSmall, new Vector2f(), false));
ColorRGBA colorText = AbstractButton.TEXT_NORMAL.clone();
colorText.a = 0.2f;
ColorRGBA colorButton = AbstractButton.BUTTON_NORMAL.clone();
colorButton.a = 0.2f;
int j = 0;
for (LabelButton b : row) {
if(j > 0) {
b.setColor(colorText, colorButton);
}
b.setPos(new Vector2f(offsetX, MenuButton.VERTICAL - offsetYSmall));
offsetYSmall += 0.8f;
j++;
}
offsetX += 2.3f;
labels.add(row);
}
public void prepare() {
offsetX = 0.5f;
labels = new ArrayList<>();
ArrayList<LabelButton> first = new ArrayList<>();
Vector2f size = new Vector2f(4, 1.2f);
first.add(new LabelButton(app, node, "", size, new Vector2f(), true));
first.add(new LabelButton(app, node, "Figuren geworfen", size, new Vector2f(), true));
first.add(new LabelButton(app, node, "Figuren verloren", size, new Vector2f(), true));
first.add(new LabelButton(app, node, "Gespielte Bonuskarten", size, new Vector2f(), true));
first.add(new LabelButton(app, node, "Gewürfelte 6en", size, new Vector2f(), true));
first.add(new LabelButton(app, node, "Gelaufene Felder", size, new Vector2f(), true));
first.add(new LabelButton(app, node, "Bonusfeldern erreicht", size, new Vector2f(), true));
float offsetY = 0.5f;
for (LabelButton b : first) {
b.setPos(new Vector2f(offsetX, MenuButton.VERTICAL - offsetY));
offsetY += 0.8f;
}
offsetX += 2.3f;
labels.add(first);
}
}

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@@ -1,82 +1,32 @@
package pp.mdga.client.dialog;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.HAlignment;
import com.simsilica.lemur.VAlignment;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import pp.mdga.client.MdgaApp;
import static com.jme3.math.FastMath.floor;
public abstract class Dialog {
protected final ColorRGBA COLOR_DEFAULT = ColorRGBA.Gray;
protected final ColorRGBA COLOR_HOVER = ColorRGBA.DarkGray;
protected Container container;
protected final MdgaApp app;
private final Node node;
protected final Node node = new Node();
protected final float vertical_step;
protected final float horitontal_step;
private final Node root;
protected float fontSize = 35;
public Dialog(MdgaApp app, Node node) {
Dialog(MdgaApp app, Node node) {
this.app = app;
this.node = node;
this.container = new Container();
this.horitontal_step = app.getCamera().getWidth() / 16;
this.vertical_step = app.getCamera().getHeight() / 9;
int val = (int) (32 * Math.min(app.getResolutionFactor() * 0.9f, 1));
fontSize = val;
this.root = node;
}
public void show() {
node.attachChild(container);
root.attachChild(node);
onShow();
}
public void hide() {
node.detachChild(container);
root.detachChild(node);
onHide();
}
protected void createButton(String label, Runnable action, Vector3f size) {
Button button = new Button(label);
button.addClickCommands(source -> action.run());
button.setFontSize(fontSize);
button.setHighlightColor(ColorRGBA.White);
button.setColor(ColorRGBA.Black);
button.setPreferredSize(size);
button.setTextHAlignment(HAlignment.Center);
button.setTextVAlignment(VAlignment.Center);
QuadBackgroundComponent background = new QuadBackgroundComponent(COLOR_DEFAULT);
background.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
button.setBackground(background);
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOn, (source) -> {
QuadBackgroundComponent hoverBackground = new QuadBackgroundComponent(COLOR_HOVER);
hoverBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
source.setBackground(hoverBackground);
button.setHighlightColor(ColorRGBA.White);
button.setColor(ColorRGBA.Black);
});
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOff, (source) -> {
QuadBackgroundComponent normalBackground = new QuadBackgroundComponent(COLOR_DEFAULT);
normalBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
source.setBackground(normalBackground);
button.setHighlightColor(ColorRGBA.White);
button.setColor(ColorRGBA.Black);
});
container.addChild(button);
protected abstract void onShow();
protected abstract void onHide ();
}
}

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@@ -1,15 +0,0 @@
package pp.mdga.client.dialog;
import java.util.function.Supplier;
public class GetPercentRunnable {
private final Supplier<Float> action;
public GetPercentRunnable(Supplier<Float> action) {
this.action = action;
}
public float get() {
return action.get();
}
}

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@@ -1,143 +1,68 @@
package pp.mdga.client.dialog;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.math.Vector2f;
import com.jme3.scene.Node;
import com.jme3.texture.Texture;
import com.simsilica.lemur.*;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.button.ButtonLeft;
import pp.mdga.client.button.ButtonRight;
import pp.mdga.client.button.InputButton;
import pp.mdga.client.button.MenuButton;
import pp.mdga.client.view.MainView;
import java.util.prefs.Preferences;
public class HostDialog extends Dialog {
private TextField portInput;
private InputButton portInput;
public HostDialog(MdgaApp app, Node node, Runnable backAction) {
private ButtonRight hostButton;
private ButtonLeft backButton;
private final MainView view;
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
public HostDialog(MdgaApp app, Node node, MainView view) {
super(app, node);
QuadBackgroundComponent quad1 = new QuadBackgroundComponent(ColorRGBA.Gray);
quad1.setMargin(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor());
container.setBackground(quad1);
this.view = view;
Texture texture = app.getAssetManager().loadTexture("mdga_logo.png");
portInput = new InputButton(app, node, "Port: ", 5);
portInput.setString(prefs.get("hostPort", "11111"));
QuadBackgroundComponent b = new QuadBackgroundComponent(texture);
hostButton = new ButtonRight(app, node, view::forward, "Spiel hosten", 10);
backButton = new ButtonLeft(app, node, view::back, "Zurück", 10);
Panel imagePanel = new Panel();
imagePanel.setBackground(b);
float offset = 2.8f;
container.addChild(imagePanel).setPreferredSize(new Vector3f(texture.getImage().getWidth() / 4 * app.getResolutionFactor(), texture.getImage().getHeight() / 4 * app.getResolutionFactor(), 0));
//abstandshalter
container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
createTextField();
//abstandshalter
container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
Container sub = new Container(new SpringGridLayout(Axis.X, Axis.Y));
createButton(sub, "Abbrechen", backAction, new Vector3f(170 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
sub.addChild(new Panel(40 * app.getResolutionFactor(), 0 * app.getResolutionFactor(), ColorRGBA.Gray));
createButton(sub, "Starten", () -> tryStart(), new Vector3f(170 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
container.addChild(sub);
}
void tryStart() {
if (null == portInput.getText()) {
portInput.setText("");
return;
}
int port = 0;
try {
port = Integer.parseInt(portInput.getText());
} catch (NumberFormatException e) {
portInput.setText("");
return;
}
if(port >= 1 && port <= 65535) {
app.getModelSyncronizer().setHost(port);
}
portInput.setText("");
portInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
offset += 1.5f;
}
@Override
public void show() {
super.show();
container.setLocalTranslation(
app.getCamera().getWidth() / 2 - container.getPreferredSize().x / 2,
app.getCamera().getHeight() / 2 + container.getPreferredSize().y / 2,
0
);
protected void onShow() {
portInput.show();
hostButton.show();
backButton.show();
}
@Override
public void hide() {
super.hide();
protected void onHide() {
portInput.hide();
hostButton.hide();
backButton.hide();
}
private void createTextField() {
Container subContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
Label nameLabel = new Label("Port:\t");
nameLabel.setFontSize(fontSize);
nameLabel.setColor(ColorRGBA.Black);
portInput = new TextField("");
portInput.setColor(ColorRGBA.Black);
portInput.setTextHAlignment(HAlignment.Left);
portInput.setFontSize(fontSize);
portInput.setSingleLine(true);
QuadBackgroundComponent grayBackground = new QuadBackgroundComponent(ColorRGBA.DarkGray);
portInput.setBackground(grayBackground);
subContainer.addChild(nameLabel);
subContainer.addChild(portInput);
container.addChild(subContainer);
public void update() {
portInput.update();
}
protected void createButton(Container c, String label, Runnable action, Vector3f size) {
Button button = new Button(label);
button.addClickCommands(source -> action.run());
button.setFontSize(fontSize);
button.setHighlightColor(ColorRGBA.White);
button.setColor(ColorRGBA.Black);
button.setPreferredSize(size);
button.setTextHAlignment(HAlignment.Center);
button.setTextVAlignment(VAlignment.Center);
public String getPort() {
prefs.put("hostPort", portInput.getString());
return portInput.getString();
}
QuadBackgroundComponent background = new QuadBackgroundComponent(COLOR_DEFAULT);
background.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
button.setBackground(background);
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOn, (source) -> {
QuadBackgroundComponent hoverBackground = new QuadBackgroundComponent(COLOR_HOVER);
hoverBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
source.setBackground(hoverBackground);
button.setHighlightColor(ColorRGBA.White);
button.setColor(ColorRGBA.Black);
});
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOff, (source) -> {
QuadBackgroundComponent normalBackground = new QuadBackgroundComponent(COLOR_DEFAULT);
normalBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
source.setBackground(normalBackground);
button.setHighlightColor(ColorRGBA.White);
button.setColor(ColorRGBA.Black);
});
c.addChild(button);
public void resetPort() {
portInput.reset();
prefs.put("hostPort", "11111");
}
}

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package pp.mdga.client.dialog;
public class InterruptDialog {
}

View File

@@ -1,192 +1,88 @@
package pp.mdga.client.dialog;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.math.Vector2f;
import com.jme3.scene.Node;
import com.jme3.texture.Texture;
import com.simsilica.lemur.*;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.AcousticHandler;
import pp.mdga.client.button.ButtonLeft;
import pp.mdga.client.button.ButtonRight;
import pp.mdga.client.button.InputButton;
import pp.mdga.client.button.MenuButton;
import pp.mdga.client.view.MainView;
import java.util.regex.Pattern;
import java.util.prefs.Preferences;
public class JoinDialog extends Dialog {
private TextField portInput;
private TextField ipInput;
private InputButton ipInput;
private InputButton portInput;
public JoinDialog(MdgaApp app, Node node, Runnable backAction) {
private ButtonRight joinButton;
private ButtonLeft backButton;
private final MainView view;
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
public JoinDialog(MdgaApp app, Node node, MainView view) {
super(app, node);
QuadBackgroundComponent quad1 = new QuadBackgroundComponent(ColorRGBA.Gray);
quad1.setMargin(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor());
container.setBackground(quad1);
this.view = view;
Texture texture = app.getAssetManager().loadTexture("mdga_logo.png");
ipInput = new InputButton(app, node, "Ip: ", 15);
portInput = new InputButton(app, node, "Port: ", 5);
portInput.setString(prefs.get("joinPort", "11111"));
ipInput.setString(prefs.get("joinIp", ""));
QuadBackgroundComponent b = new QuadBackgroundComponent(texture);
joinButton = new ButtonRight(app, node, view::forward, "Spiel beitreten", 10);
backButton = new ButtonLeft(app, node, view::back, "Zurück", 10);
Panel imagePanel = new Panel();
imagePanel.setBackground(b);
float offset = 2.8f;
container.addChild(imagePanel).setPreferredSize(new Vector3f(texture.getImage().getWidth() / 4 * app.getResolutionFactor(), texture.getImage().getHeight() / 4 * app.getResolutionFactor(), 0));
ipInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
offset += 1.5f;
//abstandshalter
container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
createIpField();
//abstandshalter
container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
createPortField();
//abstandshalter
container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
Container sub = new Container(new SpringGridLayout(Axis.X, Axis.Y));
createButton(sub, "Abbrechen", backAction, new Vector3f(170 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
sub.addChild(new Panel(40 * app.getResolutionFactor(), 0 * app.getResolutionFactor(), ColorRGBA.Gray));
createButton(sub, "Beitreten", () -> tryJoin(), new Vector3f(170 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
container.addChild(sub);
}
void tryJoin() {
if (null == portInput.getText()) {
portInput.setText("");
ipInput.setText("");
return;
}
int port = 0;
try {
port = Integer.parseInt(portInput.getText());
} catch (NumberFormatException e) {
portInput.setText("");
ipInput.setText("");
return;
}
if(!(port >= 1 && port <= 65535)) {
portInput.setText("");
ipInput.setText("");
return;
}
if (null == ipInput.getText()) {
portInput.setText("");
ipInput.setText("");
return;
}
String ipv4Pattern = "^((25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\\.){3}(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$";
if(!Pattern.matches(ipv4Pattern, ipInput.getText())) {
portInput.setText("");
ipInput.setText("");
return;
}
app.getModelSyncronizer().setJoin(ipInput.getText(), port);
portInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
offset += 1.5f;
}
@Override
public void show() {
super.show();
container.setLocalTranslation(
app.getCamera().getWidth() / 2 - container.getPreferredSize().x / 2,
app.getCamera().getHeight() / 2 + container.getPreferredSize().y / 2,
0
);
protected void onShow() {
ipInput.show();
portInput.show();
joinButton.show();
backButton.show();
}
@Override
public void hide() {
super.hide();
protected void onHide() {
ipInput.hide();
portInput.hide();
joinButton.hide();
backButton.hide();
}
private void createPortField() {
Container subContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
Label nameLabel = new Label("Port:\t");
nameLabel.setFontSize(fontSize);
nameLabel.setColor(ColorRGBA.Black);
portInput = new TextField("");
portInput.setColor(ColorRGBA.Black);
portInput.setTextHAlignment(HAlignment.Left);
portInput.setFontSize(fontSize);
portInput.setSingleLine(true);
QuadBackgroundComponent grayBackground = new QuadBackgroundComponent(ColorRGBA.DarkGray);
portInput.setBackground(grayBackground);
subContainer.addChild(nameLabel);
subContainer.addChild(portInput);
container.addChild(subContainer);
public void update() {
ipInput.update();
portInput.update();
}
private void createIpField() {
Container subContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
Label nameLabel = new Label("Ip:\t");
nameLabel.setFontSize(fontSize);
nameLabel.setColor(ColorRGBA.Black);
ipInput = new TextField("");
ipInput.setColor(ColorRGBA.Black);
ipInput.setTextHAlignment(HAlignment.Left);
ipInput.setFontSize(fontSize);
ipInput.setSingleLine(true);
QuadBackgroundComponent grayBackground = new QuadBackgroundComponent(ColorRGBA.DarkGray);
ipInput.setBackground(grayBackground);
subContainer.addChild(nameLabel);
subContainer.addChild(ipInput);
container.addChild(subContainer);
public String getIpt() {
prefs.put("joinIp", ipInput.getString());
return ipInput.getString();
}
protected void createButton(Container c, String label, Runnable action, Vector3f size) {
Button button = new Button(label);
button.addClickCommands(source -> action.run());
button.setFontSize(fontSize);
button.setHighlightColor(ColorRGBA.White);
button.setColor(ColorRGBA.Black);
button.setPreferredSize(size);
button.setTextHAlignment(HAlignment.Center);
button.setTextVAlignment(VAlignment.Center);
public void resetIp() {
ipInput.reset();
prefs.put("joinIp", "");
}
QuadBackgroundComponent background = new QuadBackgroundComponent(COLOR_DEFAULT);
background.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
button.setBackground(background);
public String getPort() {
prefs.put("joinPort", portInput.getString());
return portInput.getString();
}
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOn, (source) -> {
QuadBackgroundComponent hoverBackground = new QuadBackgroundComponent(COLOR_HOVER);
hoverBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
source.setBackground(hoverBackground);
button.setHighlightColor(ColorRGBA.White);
button.setColor(ColorRGBA.Black);
});
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOff, (source) -> {
QuadBackgroundComponent normalBackground = new QuadBackgroundComponent(COLOR_DEFAULT);
normalBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
source.setBackground(normalBackground);
button.setHighlightColor(ColorRGBA.White);
button.setColor(ColorRGBA.Black);
});
c.addChild(button);
public void resetPort() {
portInput.reset();
prefs.put("joinPort", "11111");
}
}

View File

@@ -1,165 +0,0 @@
package pp.mdga.client.dialog;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Command;
import com.simsilica.lemur.HAlignment;
import com.simsilica.lemur.VAlignment;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import pp.mdga.client.MdgaApp;
import pp.mdga.game.Color;
public class LobbyButtonDialog extends Dialog {
private final int pos;
private Button button;
private Command<Button> clickCommand;
private boolean taken = false;
private final String label;
private int val;
public LobbyButtonDialog(MdgaApp app, Node node, String label, int pos) {
super(app, node);
clickCommand = (Button source) -> {
toggleButton();
};
this.pos = pos;
this.label = label;
this.button = new Button(label);
this.button.setFontSize(fontSize);
val = pos;
createNotTakenButton(new Vector3f(170 * app.getResolutionFactor(), 250 * app.getResolutionFactor(), 0));
}
@Override
public void show() {
super.show();
float x = ((2 + (4 * pos)) * horitontal_step) - ((0.33333333f * pos) * container.getPreferredSize().x);
float y = 6 * vertical_step;
container.setLocalTranslation(x, y, 0);
}
@Override
public void hide() {
super.hide();
}
public void setTaken(boolean isTaken, boolean self, String name) {
taken = isTaken;
if(isTaken) {
createTakenButton(new Vector3f(170 * app.getResolutionFactor(), 250 * app.getResolutionFactor(), 0), self);
button.setText(label + "\n\n" + name);
} else {
createNotTakenButton(new Vector3f(170 * app.getResolutionFactor(), 250 * app.getResolutionFactor(), 0));
button.setText(label);
}
}
protected void createNotTakenButton(Vector3f size) {
button.setHighlightColor(ColorRGBA.White);
button.setColor(ColorRGBA.Black);
button.setPreferredSize(size);
button.setTextHAlignment(HAlignment.Center);
button.setTextVAlignment(VAlignment.Center);
if(button.getClickCommands() != null) {
button.removeClickCommands(clickCommand);
}
button.addClickCommands(clickCommand);
QuadBackgroundComponent background = new QuadBackgroundComponent(COLOR_DEFAULT);
background.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
button.setBackground(background);
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOn, (source) -> {
QuadBackgroundComponent hoverBackground = new QuadBackgroundComponent(COLOR_HOVER);
hoverBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
source.setBackground(hoverBackground);
button.setHighlightColor(ColorRGBA.White);
button.setColor(ColorRGBA.Black);
});
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOff, (source) -> {
QuadBackgroundComponent normalBackground = new QuadBackgroundComponent(COLOR_DEFAULT);
normalBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
source.setBackground(normalBackground);
button.setHighlightColor(ColorRGBA.White);
button.setColor(ColorRGBA.Black);
});
container.addChild(button);
}
private void toggleButton() {
if(taken) {
app.getModelSyncronizer().unselectTsk();
}
else {
app.getModelSyncronizer().selectTsk(Color.values()[val]);
}
}
protected void createTakenButton(Vector3f size, boolean self) {
ColorRGBA color_a;
ColorRGBA color_b;
if(button.getClickCommands() != null) {
button.removeClickCommands(clickCommand);
}
if(!self) {
color_a = ColorRGBA.Red;
color_b = ColorRGBA.Red;
} else {
color_a = ColorRGBA.Green;
color_b = ColorRGBA.Yellow;
button.addClickCommands(clickCommand);
}
button.setHighlightColor(ColorRGBA.White);
button.setColor(ColorRGBA.Black);
button.setPreferredSize(size);
button.setTextHAlignment(HAlignment.Center);
button.setTextVAlignment(VAlignment.Center);
QuadBackgroundComponent background = new QuadBackgroundComponent(color_a);
background.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
button.setBackground(background);
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOn, (source) -> {
QuadBackgroundComponent hoverBackground = new QuadBackgroundComponent(color_b);
hoverBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
source.setBackground(hoverBackground);
button.setHighlightColor(ColorRGBA.White);
button.setColor(ColorRGBA.Black);
});
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOff, (source) -> {
QuadBackgroundComponent normalBackground = new QuadBackgroundComponent(color_a);
normalBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
source.setBackground(normalBackground);
button.setHighlightColor(ColorRGBA.White);
button.setColor(ColorRGBA.Black);
});
container.addChild(button);
}
}

View File

@@ -1,15 +0,0 @@
package pp.mdga.client.dialog;
import java.util.function.Consumer;
public class PercentRunnable {
private final Consumer<Float> action;
public PercentRunnable(Consumer<Float> action) {
this.action = action;
}
public void run(float percent) {
action.accept(percent);
}
}

View File

@@ -1,78 +0,0 @@
package pp.mdga.client.dialog;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.HAlignment;
import com.simsilica.lemur.Panel;
import com.simsilica.lemur.VAlignment;
import com.simsilica.lemur.component.IconComponent;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import pp.mdga.client.MdgaApp;
public class SettingsButtonDialog extends Dialog {
private IconComponent icon;
public SettingsButtonDialog(MdgaApp app, Node node, String label, Runnable action) {
super(app, node);
icon = new IconComponent("zahnrad.png");
icon.setIconScale(0.1f * app.getResolutionFactor());
createButton(label, action, new Vector3f(60 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
}
@Override
public void show() {
super.show();
float x = (15.5f * horitontal_step) - container.getPreferredSize().x;
float y = 8.5f * vertical_step;
container.setLocalTranslation(x, y, 0);
}
@Override
public void hide() {
super.hide();
}
@Override
protected void createButton(String label, Runnable action, Vector3f size) {
Button button = new Button(label);
button.addClickCommands(source -> action.run());
button.setFontSize(fontSize);
button.setHighlightColor(ColorRGBA.White);
button.setColor(ColorRGBA.Black);
button.setPreferredSize(size);
button.setTextHAlignment(HAlignment.Center);
button.setTextVAlignment(VAlignment.Center);
QuadBackgroundComponent background = new QuadBackgroundComponent(COLOR_DEFAULT);
background.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
button.setBackground(background);
button.setIcon(icon);
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOn, (source) -> {
QuadBackgroundComponent hoverBackground = new QuadBackgroundComponent(COLOR_HOVER);
hoverBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
source.setBackground(hoverBackground);
button.setHighlightColor(ColorRGBA.White);
button.setColor(ColorRGBA.Black);
button.setIcon(icon);
});
button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOff, (source) -> {
QuadBackgroundComponent normalBackground = new QuadBackgroundComponent(COLOR_DEFAULT);
normalBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
source.setBackground(normalBackground);
button.setHighlightColor(ColorRGBA.White);
button.setColor(ColorRGBA.Black);
button.setIcon(icon);
});
container.addChild(button);
}
}

View File

@@ -1,112 +1,50 @@
package pp.mdga.client.dialog;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.math.Vector2f;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.texture.Texture;
import com.simsilica.lemur.*;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.event.CursorListener;
import com.simsilica.lemur.event.CursorMotionEvent;
import com.simsilica.lemur.event.MouseEventControl;
import pp.mdga.client.MdgaApp;
import com.simsilica.lemur.*;
import com.simsilica.lemur.style.*;
import java.util.HashMap;
import pp.mdga.client.button.InputButton;
import pp.mdga.client.button.MenuButton;
import pp.mdga.client.view.MainView;
import pp.mdga.client.view.MdgaView;
public class SettingsDialog extends Dialog {
private TextField nameInput;
private MenuButton videoButton;
private MenuButton audioButton;
private MenuButton backButton;
private HashMap<Slider, PercentRunnable> map = new HashMap<Slider, PercentRunnable>();
private HashMap<Slider, GetPercentRunnable> map2 = new HashMap<Slider, GetPercentRunnable>();
private final MdgaView view;
public SettingsDialog(MdgaApp app, Node node, String path) {
public SettingsDialog(MdgaApp app, Node node, MdgaView view) {
super(app, node);
QuadBackgroundComponent quad1 = new QuadBackgroundComponent(ColorRGBA.Gray);
quad1.setMargin(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor());
container.setBackground(quad1);
this.view = view;
Texture texture = app.getAssetManager().loadTexture(path);
videoButton = new MenuButton(app, node, view::enterVideoSettings, "Video");
audioButton = new MenuButton(app, node, view::enterAudioSettings, "Audio");
backButton = new MenuButton(app, node, view::leaveSettings, "Zurück");
QuadBackgroundComponent b = new QuadBackgroundComponent(texture);
float offset = 2.8f;
Panel imagePanel = new Panel();
imagePanel.setBackground(b);
videoButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
offset += 1.25f;
container.addChild(imagePanel).setPreferredSize(new Vector3f((texture.getImage().getWidth() / 2) * app.getResolutionFactor(), (texture.getImage().getHeight() / 2) * app.getResolutionFactor(), 0));
audioButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
//abstandshalter
container.addChild(new Panel(80 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
backButton.setPos(new Vector2f(0, 1.8f));
}
@Override
public void show() {
super.show();
container.setLocalTranslation(
app.getCamera().getWidth() / 2 - container.getPreferredSize().x / 2,
app.getCamera().getHeight() / 2 + container.getPreferredSize().y / 2,
0
);
protected void onShow() {
videoButton.show();
audioButton.show();
backButton.show();
}
@Override
public void hide() {
super.hide();
}
public void addButton(String label, Runnable action, Vector3f size) {
createButton(label, action, size);
}
public void addSlider(String label, PercentRunnable action, GetPercentRunnable action2, Vector3f size, int start) {
Container subContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
Slider slider = new Slider("slider");
QuadBackgroundComponent background = new QuadBackgroundComponent(ColorRGBA.DarkGray);
slider.setBackground(background);
slider.setPreferredSize(size);
slider.setModel(new DefaultRangedValueModel(0, 100, start));
slider.setPreferredSize(new Vector3f(150 * app.getResolutionFactor(), 30 * app.getResolutionFactor(), 0));
slider.getDecrementButton().setText(" - ");
slider.getIncrementButton().setText(" + ");
slider.getDecrementButton().setFontSize(25 * app.getResolutionFactor());
slider.getIncrementButton().setFontSize(25 * app.getResolutionFactor());
Label nameLabel = new Label(label);
nameLabel.setFontSize(fontSize);
nameLabel.setColor(ColorRGBA.Black);
nameLabel.setPreferredSize(new Vector3f(150 * app.getResolutionFactor(), 10 * app.getResolutionFactor(), 0));
subContainer.addChild(nameLabel);
subContainer.addChild(slider);
container.addChild(subContainer);
map.put(slider, action);
map2.put(slider, action2);
//abstandshalter
container.addChild(new Panel(20 * app.getResolutionFactor(), 10 * app.getResolutionFactor(), ColorRGBA.Gray));
}
public void initVolume() {
map2.forEach((slider, runnable) -> {
double val = (double) runnable.get();
slider.getModel().setPercent(val);
});
}
public void update() {
map.forEach((slider, runnable) -> {
float val = (float) slider.getModel().getPercent();
runnable.run(val);
});
protected void onHide() {
videoButton.hide();
audioButton.hide();
backButton.hide();
}
}

View File

@@ -1,28 +0,0 @@
package pp.mdga.client.dialog;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp;
public class SingleButtonLeftDialog extends Dialog {
public SingleButtonLeftDialog(MdgaApp app, Node node, String label, Runnable action) {
super(app, node);
createButton(label, action, new Vector3f(170 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
}
@Override
public void show() {
super.show();
float x = 2 * horitontal_step;
float y = 1.8f * vertical_step;
container.setLocalTranslation(x, y, 0);
}
@Override
public void hide() {
super.hide();
}
}

View File

@@ -1,28 +0,0 @@
package pp.mdga.client.dialog;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp;
public class SingleButtonRightDialog extends Dialog {
public SingleButtonRightDialog(MdgaApp app, Node node, String label, Runnable action) {
super(app, node);
createButton(label, action, new Vector3f(170 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
}
@Override
public void show() {
super.show();
float x = (14 * horitontal_step) - container.getPreferredSize().x;
float y = 1.8f * vertical_step;
container.setLocalTranslation(x, y, 0);
}
@Override
public void hide() {
super.hide();
}
}

View File

@@ -1,86 +1,188 @@
package pp.mdga.client.dialog;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.texture.Texture;
import com.simsilica.lemur.*;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.button.InputButton;
import pp.mdga.client.button.MenuButton;
import pp.mdga.client.view.MainView;
import java.util.Random;
import java.util.random.RandomGenerator;
public class StartDialog extends Dialog {
private TextField nameInput;
private InputButton nameInput;
public StartDialog(MdgaApp app, Node node) {
private MenuButton hostButton;
private MenuButton joinButton;
private MenuButton endButton;
private final MainView view;
public StartDialog(MdgaApp app, Node node, MainView view) {
super(app, node);
QuadBackgroundComponent quad1 = new QuadBackgroundComponent(ColorRGBA.Gray);
quad1.setMargin(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor());
container.setBackground(quad1);
this.view = view;
Texture texture = app.getAssetManager().loadTexture("mdga_logo.png");
nameInput = new InputButton(app, node, "Name: ", 16);
QuadBackgroundComponent b = new QuadBackgroundComponent(texture);
hostButton = new MenuButton(app, node, () -> view.forward(true), "Spiel hosten");
joinButton = new MenuButton(app, node, () -> view.forward(false), "Spiel beitreten");
endButton = new MenuButton(app, node, app::stop, "Spiel beenden");
Panel imagePanel = new Panel();
imagePanel.setBackground(b);
float offset = 2.8f;
container.addChild(imagePanel).setPreferredSize(new Vector3f(texture.getImage().getWidth() / 4, texture.getImage().getHeight() / 4, 0));
nameInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
offset += 1.15f;
//abstandshalter
container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
hostButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
offset += 1.25f;
createTextField();
joinButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
offset += 1.25f;
//abstandshalter
container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
endButton.setPos(new Vector2f(0, 1.8f));
}
@Override
public void show() {
super.show();
protected void onShow() {
nameInput.show();
container.setLocalTranslation(
app.getCamera().getWidth() / 2 - container.getPreferredSize().x / 2,
app.getCamera().getHeight() / 2 + container.getPreferredSize().y / 2,
0
);
hostButton.show();
joinButton.show();
endButton.show();
}
@Override
public void hide() {
super.hide();
protected void onHide ()
{
nameInput.hide();
hostButton.hide();
joinButton.hide();
endButton.hide();
}
public void addButton(String label, Runnable action, Vector3f size) {
createButton(label, action, size);
}
private void createTextField() {
Container subContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
Label nameLabel = new Label("Name:\t");
nameLabel.setFontSize(fontSize);
nameLabel.setColor(ColorRGBA.Black);
nameInput = new TextField("");
nameInput.setColor(ColorRGBA.Black);
nameInput.setTextHAlignment(HAlignment.Left);
nameInput.setFontSize(fontSize);
nameInput.setSingleLine(true);
QuadBackgroundComponent grayBackground = new QuadBackgroundComponent(ColorRGBA.DarkGray);
nameInput.setBackground(grayBackground);
subContainer.addChild(nameLabel);
subContainer.addChild(nameInput);
container.addChild(subContainer);
public void update() {
nameInput.update();
}
public String getName() {
return nameInput.getText();
String name = nameInput.getString();
if (name == null || name.trim().isEmpty()) {
String[] names = {
"PixelPirat",
"NoobJäger",
"LagMeister",
"KnopfDrücker",
"SpawnCamper",
"AFKHeld",
"RageQuitter",
"GameOverPro",
"Checkpoint",
"RespawnHeld",
"Teebeutel",
"GlitchHexer",
"QuickScope",
"LootSammler",
"EpicLauch",
"KartoffelPro",
"StilleKlinge",
"TastenHeld",
"PixelKrieger",
"HacknSlash",
"JoystickJoe",
"SpawnFalle",
"OneHitWanda",
"CamperKing",
"GameGenie",
"HighPing",
"CheesePro",
"Speedy",
"GigaGamer",
"LevelNoob",
"SkillTobi",
"HeadshotMax",
"PentaPaul",
"CritKarl",
"ManaLeerer",
"Nachlader",
"ClutchKönig",
"FriendlyFe",
"ZonenHeld",
"SchleichKatze",
"ShotgunPro",
"SniperUdo",
"BossHunter",
"HeldenNoob",
"KillFranz",
"FragKarl",
"TeamNiete",
"LootPaul",
"UltraNoob",
"ProfiScout",
"PunkteKlaus",
"KrüppelKill",
"PixelNinja",
"NoobCrusher",
"LagBoss",
"SpawnKing",
"AFKSlayer",
"RespawnPro",
"Killjoy",
"GameBreaker",
"FastFingers",
"LootKing",
"QuickFlick",
"SilentShot",
"HackGod",
"GlitchHero",
"SpeedyBot",
"AimWizard",
"FragMaster",
"OneTapPro",
"KnifeLord",
"MetaHunter",
"PingWarrior",
"KeyBash",
"ClutchPro",
"ScopeBot",
"TrollMage",
"PowerLooter",
"TankHero",
"CampLord",
"SmurfSlayer",
"SkillThief",
"SniperGod",
"LevelHack",
"GhostAim",
"BossTamer",
"ShotgunJoe",
"AimRider",
"KillCount",
"PixelManiac",
"TrollOver",
"SneakPro",
"ReloadKing",
"SpawnTrap",
"LagLover",
"MetaHater",
"BoomMaker",
"WipeLord",
"CarryPro",
"ProBaiter",
"GameWarden",
};
Random random = new Random();
name = names[random.nextInt(names.length)];
}
return name;
}
}

View File

@@ -0,0 +1,47 @@
package pp.mdga.client.dialog;
import com.jme3.math.Vector2f;
import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.button.MenuButton;
import pp.mdga.client.view.MdgaView;
public class VideoSettingsDialog extends Dialog {
private MenuButton backButton;
private final MdgaView view;
private boolean active = false;
public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
super(app, node);
this.view = view;
backButton = new MenuButton(app, node, view::leaveVideoSettings, "Zurück");
float offset = 2.8f;
backButton.setPos(new Vector2f(0, 1.8f));
}
@Override
protected void onShow() {
active = true;
backButton.show();
}
@Override
protected void onHide() {
active = false;
backButton.hide();
}
public void update() {
if(!active) {
return;
}
}
}

View File

@@ -0,0 +1,129 @@
package pp.mdga.client.gui;
import com.jme3.asset.AssetManager;
import com.jme3.font.BitmapFont;
import com.jme3.font.BitmapText;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.system.AppSettings;
import pp.mdga.client.Asset;
import pp.mdga.game.Color;
public class ActionTextHandler {
private Node root;
private BitmapFont font;
private AppSettings appSettings;
public ActionTextHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
root = new Node("actionTextRoot");
guiNode.attachChild(root);
root.setLocalTranslation(center(appSettings.getWidth(), appSettings.getHeight(), Vector3f.ZERO));
font = assetManager.loadFont("Fonts/Gunplay.fnt");
this.appSettings = appSettings;
}
private Node createTextWithSpacing(String[] textArr, float spacing, float size, ColorRGBA[] colorArr) {
if(textArr.length != colorArr.length) throw new RuntimeException("text and color are not the same length");
Node textNode = new Node("TextWithSpacing");
Node center = new Node();
float xOffset = 0;
for(int i = 0; i < textArr.length; i++){
String text = textArr[i];
ColorRGBA color = colorArr[i];
for (char c : text.toCharArray()) {
BitmapText letter = new BitmapText(font);
letter.setColor(color);
letter.setSize(size);
letter.setText(Character.toString(c));
letter.setLocalTranslation(xOffset, letter.getHeight()/2, 0);
center.attachChild(letter);
xOffset += letter.getLineWidth() + spacing;
}
}
center.setLocalTranslation(new Vector3f(-xOffset/2,0,0));
textNode.attachChild(center);
return textNode;
}
private Node createTextWithSpacing(String text, float spacing, float size, ColorRGBA color) {
return createTextWithSpacing(new String[]{text}, spacing, size, new ColorRGBA[]{color});
}
private Vector3f center(float width, float height, Vector3f pos){
return new Vector3f(pos.x+width/2, pos.y+height/2,0);
}
private Node createTopText(String name, float spacing, float size, ColorRGBA color, float top){
return createTopText(new String[]{name}, spacing, size, new ColorRGBA[]{color}, top);
}
private Node createTopText(String[] name, float spacing, float size, ColorRGBA color[], float top){
Node text = createTextWithSpacing(name, spacing, size, color);
text.setLocalTranslation(0, (appSettings.getHeight()/2f)*0.8f-top,0);
root.attachChild(text);
return text;
}
private Vector3f centerText(float width, float height, Vector3f pos){
return center(-width, height, pos);
}
public void activePlayer(String name, Color color){
createTopText(new String[]{name," ist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
}
public void ownActive(Color color){
createTopText(new String[]{"Du"," bist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
}
public void diceNum(int diceNum, String name, Color color){
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 100);
}
public void diceNumMult(int diceNum,int mult, String name, Color color){
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 100);
}
public void ownDice(int diceNum){
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 0);
}
public void ownDiceMult(int diceNum, int mult){
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 0);
}
public void drawCard(String name, Color color){
createTopText(new String[]{name," erhält eine Bonuskarte"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
}
public void drawCardOwn(Color color){
createTopText(new String[]{"Du"," erhälst eine Bonuskarte"}, 5,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
}
private ColorRGBA playerColorToColorRGBA(Color color){
return switch (color){
case ARMY -> ColorRGBA.Green;
case NAVY -> ColorRGBA.Blue;
case CYBER -> ColorRGBA.Orange;
case AIRFORCE -> ColorRGBA.Black;
default -> throw new RuntimeException("None is not valid");
};
}
public void hide(){
root.detachAllChildren();
}
}

View File

@@ -1,23 +1,150 @@
package pp.mdga.client.gui;
import com.jme3.font.BitmapFont;
import com.jme3.font.BitmapText;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.Camera;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.control.AbstractControl;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Cylinder;
import com.jme3.scene.shape.Sphere;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.board.OutlineControl;
public class CardControl extends AbstractControl {
import java.awt.*;
public CardControl(){
public class CardControl extends OutlineControl {
private static final ColorRGBA OUTLINE_COLOR = ColorRGBA.Yellow;
private static final ColorRGBA HIGHLIGHT_COLOR = ColorRGBA.Yellow;
private static final int HIGHLIGHT_WIDTH = 9;
private static final ColorRGBA HOVER_COLOR = ColorRGBA.Green;
private static final int HOVER_WIDTH = 12;
private static final ColorRGBA SELECT_COLOR = ColorRGBA.Blue;
private static final int SELECT_WIDTH = 13;
private static final int OUTLINE_THICKNESS = 9;
private boolean hoverable;
private boolean highlight;
private boolean selectable;
private boolean select;
private Node root;
private BitmapText num;
public CardControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, Node root){
super(app, fpp, cam, OUTLINE_THICKNESS);
this.root = root;
Node rootNum = createNum();
rootNum.setLocalTranslation(new Vector3f(0.35f,0.8f,0));
root.attachChild(rootNum);
}
private Node createNum(){
Node rootNum = new Node("root Num");
Geometry circle = new Geometry("circle", new Sphere(20,20,1));
circle.setLocalTranslation(new Vector3f(0.03f,0.01f,1));
circle.setLocalScale(0.2f);
Material mat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Black);
circle.setMaterial(mat);
root.attachChild(circle);
BitmapFont guiFont = getApp().getAssetManager().loadFont("Fonts/Gunplay.fnt");
num = new BitmapText(guiFont);
num.setSize(0.3f);
num.setText("1");
num.setColor(ColorRGBA.White);
num.setLocalTranslation(-num.getLineWidth() / 2, num.getHeight() / 2, 2);
rootNum.attachChild(circle);
rootNum.attachChild(num);
return rootNum;
}
@Override
protected void controlUpdate(float tpf) {
public void setNumCard(int num){
this.num.setText(String.valueOf(num));
}
public Node getRoot() {
return root;
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
public void initSpatial(){
}
public void outline(){
super.outline(OUTLINE_COLOR);
}
private final static Vector3f HIGHLIGHT_Y = new Vector3f(0,0.4f,0);
public void setHighlight() {
this.highlight = true;
root.setLocalTranslation(root.getLocalTranslation().add(HIGHLIGHT_Y));
highlight();
}
public void highlight() {
super.outline(HIGHLIGHT_COLOR, HIGHLIGHT_WIDTH);
}
public void unHighlight(){
highlight = false;
root.setLocalTranslation(root.getLocalTranslation().subtract(HIGHLIGHT_Y));
deOutline();
}
public void hover(){
if(!hoverable) return;
super.outline(HOVER_COLOR, HOVER_WIDTH);
}
public void hoverOff(){
if(!hoverable) return;
if(select) select();
else if(highlight) highlight();
else deOutline();
}
public void select(){
if(!selectable) return;
select = true;
super.outline(SELECT_COLOR, SELECT_WIDTH);
}
public void unSelect(){
if(!selectable) return;
select = false;
if(highlight) highlight();
else deOutline();
}
public void setSelectable(boolean selectable){
this.selectable = selectable;
}
public boolean isSelected() {
return select;
}
public boolean isSelectable() {
return selectable;
}
public void setHoverable(boolean hoverable) {
this.hoverable = hoverable;
}
}

View File

@@ -3,13 +3,22 @@
import com.jme3.app.Application;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.ComposeFilter;
import com.jme3.renderer.Camera;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.shadow.DirectionalLightShadowFilter;
import com.jme3.shadow.DirectionalLightShadowRenderer;
import com.jme3.shadow.EdgeFilteringMode;
import com.jme3.texture.Image;
import com.jme3.texture.Texture2D;
import pp.mdga.client.Asset;
import java.util.*;
@@ -21,11 +30,16 @@ public class CardLayer extends AbstractAppState {
private boolean init;
private List<Spatial> cardBuffer;
private final FilterPostProcessor fpp;
private final Camera overlayCam;
Texture2D backTexture;
public CardLayer() {
public CardLayer(FilterPostProcessor fpp, Camera overlayCam, Texture2D backTexture) {
this.overlayCam = overlayCam;
this.fpp = fpp;
this.cardBuffer = new ArrayList<>();
init = false;
this.backTexture = backTexture;
}
@Override
@@ -33,23 +47,36 @@ public void initialize(AppStateManager stateManager, Application app ) {
this.app = app;
root = new Node("Under gui viewport Root");
Camera originalCam = app.getCamera();
Camera cam = new Camera(originalCam.getWidth(), originalCam.getHeight());
cam.setParallelProjection(false);
cam.setFrustum(originalCam.getFrustumNear(), originalCam.getFrustumFar(), originalCam.getFrustumLeft(), originalCam.getFrustumRight(),originalCam.getFrustumTop(), originalCam.getFrustumBottom());
cam.setFov(originalCam.getFov());
cam.setLocation(new Vector3f(0, 0, 10));
cam.lookAt(new Vector3f(0,0,0), Vector3f.UNIT_Y);
ViewPort view = app.getRenderManager().createMainView("Under gui ViewPort", cam);
ViewPort view = app.getRenderManager().createMainView("Under gui ViewPort", overlayCam);
view.setEnabled(true);
view.setClearFlags(false, true, false);
view.setClearFlags(true, true, true);
view.attachScene(root);
fpp.setFrameBufferFormat(Image.Format.RGBA8);
fpp.addFilter(new ComposeFilter(backTexture));
DirectionalLight sun = new DirectionalLight();
sun.setColor(ColorRGBA.White);
sun.setDirection(new Vector3f(.5f,-.5f,-1));
root.addLight(sun);
final int SHADOWMAP_SIZE=1024*8;
DirectionalLightShadowFilter dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 3);
dlsf.setLight(sun);
dlsf.setEnabled(true);
dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
dlsf.setShadowIntensity(.5f);
fpp.addFilter(dlsf);
view.addProcessor(fpp);
if(!init) init = true;
}
public void shutdown(){
cardBuffer.clear();
root.detachAllChildren();
}
@@ -61,17 +88,28 @@ public void render(RenderManager rm) {
@Override
public void update( float tpf ) {
root.updateLogicalState(tpf);
if (init && !cardBuffer.isEmpty()) {
for(Spatial spatial : cardBuffer){
root.attachChild(spatial);
}
cardBuffer.clear();
}
root.updateLogicalState(tpf);
}
public void addCard(Spatial card){
public void addSpatial(Spatial card){
cardBuffer.add(card);
}
public void deleteSpatial(Spatial spatial){
root.detachChild(spatial);
}
public Camera getOverlayCam(){
return overlayCam;
}
public Node getRootNode(){
return root;
}
}

View File

@@ -0,0 +1,216 @@
package pp.mdga.client.gui;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.Camera;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.texture.Texture2D;
import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp;
import pp.mdga.game.BonusCard;
import java.util.*;
public class CardLayerHandler {
private static final Vector3f START = new Vector3f(-1.8f, -3.5f, 0);
private static final Vector3f MARGIN = new Vector3f(1.8f, 0, 0);
private static final float CARDLAYER_CAMERA_ZOOM = 4;
private final MdgaApp app;
private final FilterPostProcessor fpp;
private final Texture2D backTexture;
private Camera cardLayerCamera;
private CardLayer cardLayer;
private DiceControl diceControl;
private final Map<BonusCard, CardControl> bonusCardControlMap = new HashMap<>();
private final Map<BonusCard, Integer> bonusCardIntegerMap = new HashMap<>();
private final Set<CardControl> selectableCards = new HashSet<>();
private BonusCard cardSelect = null;
public CardLayerHandler(MdgaApp app, Texture2D backTexture) {
this.app = app;
this.fpp = new FilterPostProcessor(app.getAssetManager());
this.backTexture = backTexture;
}
public void init() {
cardLayerCamera = createOverlayCam();
cardLayer = new CardLayer(fpp, cardLayerCamera, backTexture);
app.getStateManager().attach(cardLayer);
diceControl = new DiceControl(app.getAssetManager());
diceControl.create(new Vector3f(0, 0, 0), 1f, false);
}
public void shutdown() {
if (cardLayer != null) {
cardLayer.shutdown();
clearSelectableCards();
}
cardLayer = null;
}
public void rollDice(int rollNum, Runnable actionAfter) {
if (!(1 <= rollNum && rollNum <= 6)) throw new RuntimeException("rollNum is not in the range [1,6]");
diceControl.rollDice(rollNum, actionAfter);
}
public void showDice() {
cardLayer.addSpatial(diceControl.getSpatial());
diceControl.spin();
}
public void hideDice() {
diceControl.hide();
}
public void addCard(BonusCard card) {
if (card == BonusCard.HIDDEN) throw new RuntimeException("Can't add hidden card to GUI");
if (!bonusCardControlMap.containsKey(card)) {
CardControl control = createCard(bonusToAsset(card), nextPos());
bonusCardControlMap.put(card, control);
cardLayer.addSpatial(control.getRoot());
}
int newNum = bonusCardIntegerMap.getOrDefault(card, 0) + 1;
bonusCardIntegerMap.put(card, newNum);
bonusCardControlMap.get(card).setNumCard(newNum);
}
public void clearSelectableCards() {
for (CardControl control : selectableCards) {
control.setSelectable(false);
control.setHoverable(false);
control.unHighlight();
control.unSelect();
}
selectableCards.clear();
cardSelect = null;
}
public void setSelectableCards(List<BonusCard> select) {
for (BonusCard card : select) {
selectableCards.add(bonusCardControlMap.get(card));
}
for (CardControl control : selectableCards) {
control.setSelectable(true);
control.setHoverable(true);
control.setHighlight();
}
}
public void selectCard(CardControl cardControl) {
if (cardControl.isSelected()) {
cardControl.unSelect();
cardSelect = null;
} else {
for (CardControl control : selectableCards) {
control.unSelect();
}
cardControl.select();
cardSelect = getKeyByValue(bonusCardControlMap, cardControl);
}
}
public Camera getCardLayerCamera() {
return cardLayerCamera;
}
public void shield(){
SymbolControl control = createSymbol(Asset.shieldSymbol);
cardLayer.addSpatial(control.getSpatial());
control.shield();
}
public void swap(){
SymbolControl control = createSymbol(Asset.swapSymbol);
cardLayer.addSpatial(control.getSpatial());
control.swap();
}
public void turbo(){
SymbolControl control = createSymbol(Asset.turboSymbol);
cardLayer.addSpatial(control.getSpatial());
control.turbo();
}
private Asset bonusToAsset(BonusCard card) {
return switch (card) {
case TURBO -> Asset.turboCard;
case SHIELD -> Asset.shieldCard;
case SWAP -> Asset.swapCard;
case HIDDEN -> throw new RuntimeException("HIDDEN is not allowed in GUI");
};
}
private Vector3f nextPos() {
return START.add(MARGIN.mult(bonusCardControlMap.size()));
}
private Camera createOverlayCam() {
Camera originalCam = app.getCamera();
Camera overlayCam = new Camera(originalCam.getWidth(), originalCam.getHeight());
overlayCam.setParallelProjection(true);
float aspect = (float) originalCam.getWidth() / originalCam.getHeight();
float size = CARDLAYER_CAMERA_ZOOM;
overlayCam.setFrustum(-1000, 1000, -aspect * size, aspect * size, size, -size);
overlayCam.setLocation(new Vector3f(0, 0, 10));
overlayCam.lookAt(new Vector3f(0, 0, 0), Vector3f.UNIT_Y);
return overlayCam;
}
private <K, V> K getKeyByValue(Map<K, V> map, V value) {
for (Map.Entry<K, V> entry : map.entrySet()) {
if (entry.getValue().equals(value)) {
return entry.getKey();
}
}
return null;
}
public void test() {
addCard(BonusCard.SHIELD);
addCard(BonusCard.SHIELD);
addCard(BonusCard.TURBO);
addCard(BonusCard.SWAP);
}
private CardControl createCard(Asset card, Vector3f pos){
Node rootCard = new Node("Root Card");
Spatial spatial = app.getAssetManager().loadModel(card.getModelPath());
rootCard.attachChild(spatial);
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(card.getDiffPath()));
spatial.setMaterial(mat);
spatial.setLocalScale(1f);
rootCard.setLocalTranslation(pos);
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
CardControl control = new CardControl(app, fpp, cardLayer.getOverlayCam(), rootCard);
spatial.addControl(control);
return control;
}
private SymbolControl createSymbol(Asset asset){
Spatial spatial = app.getAssetManager().loadModel(asset.getModelPath());
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", app.getAssetManager().loadTexture(asset.getDiffPath()));
spatial.setMaterial(mat);
spatial.setLocalScale(1f);
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
SymbolControl control = new SymbolControl();
spatial.addControl(control);
return control;
}
public CardLayer getCardLayer(){
return cardLayer;
}
}

View File

@@ -0,0 +1,171 @@
package pp.mdga.client.gui;
import com.jme3.asset.AssetManager;
import com.jme3.material.Material;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.Asset;
import java.util.Random;
import static com.jme3.material.Materials.LIGHTING;
import static com.jme3.material.Materials.UNSHADED;
public class DiceControl extends AbstractControl {
private Quaternion targetRotation;
private final Vector3f angularVelocity = new Vector3f();
private float deceleration = 0.5f;
private float timeElapsed = 0.0f;
private float rollDuration = 1f;
private static final int ANGULAR_MIN = 5;
private static final int ANGULAR_MAX = 15;
private static final int ANGULAR_SPIN = 10;
private boolean isRolling = false;
private boolean slerp = false;
private boolean spin = false;
private final AssetManager assetManager;
private Runnable actionAfter;
public DiceControl(AssetManager assetManager){
this.assetManager = assetManager;
}
@Override
protected void controlUpdate(float tpf) {
if (isRolling) {
if(!slerp) {
// Apply rotational velocity to the dice
spinWithAngularVelocity(tpf);
// Gradually reduce rotational velocity (simulate deceleration)
angularVelocity.subtractLocal(
angularVelocity.mult(deceleration * tpf)
);
// Stop rolling when angular velocity is close to zero
if (angularVelocity.lengthSquared() < 3f) {
slerp = true;
}
}
else {
timeElapsed += tpf * rollDuration;
if (timeElapsed > 1.0f) timeElapsed = 1.0f;
Quaternion interpolated = spatial.getLocalRotation().clone();
interpolated.slerp(targetRotation, timeElapsed);
spatial.setLocalRotation(interpolated);
// Stop rolling once duration is complete
if (timeElapsed >= 1.0f) {
isRolling = false;
slerp = false;
actionAfter.run();
}
}
}else if(spin){
spinWithAngularVelocity(tpf);
}
}
private void spinWithAngularVelocity(float tpf){
Quaternion currentRotation = spatial.getLocalRotation();
Quaternion deltaRotation = new Quaternion();
deltaRotation.fromAngles(
angularVelocity.x * tpf,
angularVelocity.y * tpf,
angularVelocity.z * tpf
);
spatial.setLocalRotation(currentRotation.mult(deltaRotation));
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
}
public void rollDice(int diceNum, Runnable actionAfter) {
if (isRolling) return;
spin = false;
slerp = false;
this.actionAfter = actionAfter;
angularVelocity.set(
FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX),
FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX),
FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX)
);
targetRotation = getRotationForDiceNum(diceNum);
isRolling = true;
}
private Quaternion getRotationForDiceNum(int diceNum) {
return switch (diceNum) {
case 1 -> new Quaternion().fromAngleAxis((float) (1 * (Math.PI / 2)), Vector3f.UNIT_X);
case 2 -> new Quaternion().fromAngleAxis((float) (1 * (Math.PI / 2)), Vector3f.UNIT_Y);
case 3 -> new Quaternion().fromAngleAxis((float) (0 * (Math.PI / 2)), Vector3f.UNIT_X);
case 4 -> new Quaternion().fromAngleAxis((float) (2 * (Math.PI / 2)), Vector3f.UNIT_Y);
case 5 -> new Quaternion().fromAngleAxis((float) (3 * (Math.PI / 2)), Vector3f.UNIT_Y);
case 6 -> new Quaternion().fromAngleAxis((float) (3 * (Math.PI / 2)), Vector3f.UNIT_X);
default -> throw new IllegalArgumentException("Invalid dice number: " + diceNum);
};
}
public static float lerp(float t) {
return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
}
public void randomRotation() {
Quaternion randomRotation = new Quaternion();
randomRotation.fromAngles(
FastMath.nextRandomFloat() * FastMath.TWO_PI, // Random X rotation
FastMath.nextRandomFloat() * FastMath.TWO_PI, // Random Y rotation
FastMath.nextRandomFloat() * FastMath.TWO_PI // Random Z rotation
);
spatial.setLocalRotation(randomRotation);
}
public void spin(){
angularVelocity.set(ANGULAR_SPIN,ANGULAR_SPIN,ANGULAR_SPIN);
spin = true;
}
public void hide(){
spatial.removeFromParent();
spin = false;
isRolling = false;
slerp = false;
}
public void create(Vector3f pos, float scale, boolean shadow){
Spatial spatial = assetManager.loadModel(Asset.dice.getModelPath());
Material mat;
if(shadow){
mat = new Material(assetManager, LIGHTING);
mat.setTexture("DiffuseMap", assetManager.loadTexture(Asset.dice.getDiffPath()));
spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
}
else{
mat = new Material(assetManager, UNSHADED);
mat.setTexture("ColorMap", assetManager.loadTexture(Asset.dice.getDiffPath()));
}
spatial.setMaterial(mat);
spatial.setLocalScale(scale);
spatial.setLocalTranslation(pos);
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
spatial.addControl(this);
}
public void setPos(Vector3f pos){
spatial.setLocalTranslation(pos);
}
}

View File

@@ -1,70 +1,132 @@
package pp.mdga.client.gui;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Spatial;
import pp.mdga.client.Asset;
import com.jme3.renderer.Camera;
import com.jme3.scene.Node;
import com.jme3.texture.FrameBuffer;
import com.jme3.texture.Image;
import com.jme3.texture.Texture2D;
import pp.mdga.client.MdgaApp;
import pp.mdga.game.BonusCard;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import pp.mdga.game.Color;
import java.util.List;
public class GuiHandler {
private final MdgaApp app;
private final CardLayerHandler cardLayerHandler;
private final PlayerNameHandler playerNameHandler;
private final ActionTextHandler actionTextHandler;
private Color ownColor;
private MdgaApp app;
private CardLayer cardLayer;
private Map<UUID, CardControl> ownCardsMap;
private FrameBuffer backFrameBuffer;
private static final Vector3f START = new Vector3f(-3,-3,0);
private static final Vector3f MARGIN = new Vector3f(2.5f,0,0);
public GuiHandler(MdgaApp app) {
public GuiHandler(MdgaApp app, Node guiNode) {
this.app = app;
this.ownColor = ownColor;
backFrameBuffer = new FrameBuffer(app.getCamera().getWidth(), app.getCamera().getHeight(), 1);
Texture2D backTexture = new Texture2D(app.getCamera().getWidth(), app.getCamera().getHeight(), Image.Format.RGBA8);
backFrameBuffer.setDepthTarget(FrameBuffer.FrameBufferTarget.newTarget(Image.Format.Depth));
backFrameBuffer.addColorTarget(FrameBuffer.FrameBufferTarget.newTarget(backTexture));
cardLayerHandler = new CardLayerHandler(app, backTexture);
playerNameHandler = new PlayerNameHandler(guiNode, app.getAssetManager(), app.getContext().getSettings());
actionTextHandler = new ActionTextHandler(guiNode, app.getAssetManager(), app.getContext().getSettings());
}
public void init(){
cardLayer = new CardLayer();
app.getStateManager().attach(cardLayer);
ownCardsMap = new HashMap<>();
addCard(BonusCard.SHIELD, UUID.randomUUID());
addCard(BonusCard.TURBO, UUID.randomUUID());
addCard(BonusCard.SWAP, UUID.randomUUID());
public void init(Color ownColor) {
cardLayerHandler.init();
playerNameHandler.show();
this.ownColor = ownColor;
app.getViewPort().setOutputFrameBuffer(backFrameBuffer);
}
private Asset bonusToAsset(BonusCard card){
return switch (card){
case TURBO -> Asset.turboCard;
case SHIELD -> Asset.shieldCard;
case SWAP -> Asset.swapCard;
case HIDDEN -> throw new RuntimeException("HIDDEN is not allowed in GUI");
};
public void shutdown() {
cardLayerHandler.shutdown();
app.getViewPort().setOutputFrameBuffer(null);
}
public void addCard(BonusCard card, UUID uuid) {
CardControl control = createCard(bonusToAsset(card), nextPos());
ownCardsMap.put(uuid, control);
cardLayer.addCard(control.getSpatial());
public void rollDice(int rollNum, int mult) {
cardLayerHandler.rollDice(rollNum, ()->{
if(mult == -1) actionTextHandler.ownDice(rollNum);
else actionTextHandler.ownDiceMult(rollNum, mult);
hideDice();
//TODO send Model finished
});
}
private Vector3f nextPos() {
return START.add(MARGIN.mult(ownCardsMap.size()));
public void showRolledDiceMult(int rollNum, int mult, Color color) {
String name = playerNameHandler.getName(color);
if(mult == -1) actionTextHandler.diceNum(rollNum, name, color);
else actionTextHandler.diceNumMult(rollNum, mult, name, color);
}
private CardControl createCard(Asset card, Vector3f pos){
Spatial spatial = app.getAssetManager().loadModel(card.getModelPath());
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", app.getAssetManager().loadTexture(card.getDiffPath()));
spatial.setMaterial(mat);
spatial.setLocalScale(1f);
spatial.setLocalTranslation(pos);
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
CardControl control = new CardControl();
spatial.addControl(control);
return control;
public void showRolledDice(int rollNum, Color color) {
actionTextHandler.diceNum(rollNum, playerNameHandler.getName(color), color);
}
public void showDice() {
cardLayerHandler.showDice();
}
public void hideDice() {
cardLayerHandler.hideDice();
}
public void addCard(pp.mdga.game.BonusCard card) {
cardLayerHandler.addCard(card);
}
public void clearSelectableCards() {
cardLayerHandler.clearSelectableCards();
}
public void setSelectableCards(List<pp.mdga.game.BonusCard> select) {
cardLayerHandler.setSelectableCards(select);
}
public void selectCard(CardControl cardControl) {
cardLayerHandler.selectCard(cardControl);
}
public Camera getCardLayerCamera() {
return cardLayerHandler.getCardLayerCamera();
}
public Node getCardLayerRootNode(){
return cardLayerHandler.getCardLayer().getRootNode();
}
public void addPlayer(Color color, String name) {
playerNameHandler.addPlayer(color, name, color == ownColor);
}
public void setActivePlayer(Color color) {
playerNameHandler.setActivePlayer(color);
if (ownColor == color) actionTextHandler.ownActive(color);
else actionTextHandler.activePlayer(playerNameHandler.getName(color), color);
}
public void shield(){
cardLayerHandler.shield();
}
public void swap(){
cardLayerHandler.swap();
}
public void turbo(){
cardLayerHandler.turbo();
}
public void hideText(){
actionTextHandler.hide();
}
public void drawCard(Color color) {
if (ownColor == color) actionTextHandler.drawCardOwn(color);
else actionTextHandler.drawCard(playerNameHandler.getName(color), color);
}
}

View File

@@ -0,0 +1,127 @@
package pp.mdga.client.gui;
import com.jme3.asset.AssetManager;
import com.jme3.font.BitmapFont;
import com.jme3.font.BitmapText;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.system.AppSettings;
import com.jme3.ui.Picture;
import pp.mdga.game.Color;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public class PlayerNameHandler {
private final BitmapFont playerFont;
private final Node playerNameNode;
private final List<Color> playerOrder;
private final Map<Color, String> colorNameMap;
private final AppSettings appSettings;
private final AssetManager assetManager;
private Color ownColor;
private static final float PADDING_TOP = 35;
private static final float PADDING_LEFT = 50;
private static final float MARGIN_NAMES = 50;
private static final float IMAGE_SIZE = 50;
private static final float TEXT_SIZE = 28;
private static final ColorRGBA NORMAL_COLOR = ColorRGBA.White;
private static final ColorRGBA ACTIVE_COLOR = ColorRGBA.Blue;
private static final ColorRGBA OWN_COLOR = ColorRGBA.Cyan;
private final Node guiNode;
public PlayerNameHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
this.guiNode = guiNode;
playerFont = assetManager.loadFont("Fonts/Gunplay.fnt");
playerNameNode = new Node("player name node");
playerOrder = new ArrayList<>();
colorNameMap = new HashMap<>();
this.appSettings = appSettings;
this.assetManager = assetManager;
}
public void show() {
guiNode.attachChild(playerNameNode);
}
public void hide() {
guiNode.detachChild(playerNameNode);
}
private void drawPlayers(){
playerNameNode.detachAllChildren();
for(int i = 0; i < playerOrder.size(); i++) {
Color color = playerOrder.get(i);
if(!colorNameMap.containsKey(color)) throw new RuntimeException(color + " isn't mapped to a name");
Node nameParent = new Node("nameParent");
nameParent.attachChild(createName(colorNameMap.get(color), i == 0, color == ownColor));
nameParent.attachChild(createColor(color));
nameParent.setLocalTranslation(50,appSettings.getWindowHeight()-PADDING_TOP- MARGIN_NAMES *i,0);
playerNameNode.attachChild(nameParent);
}
}
private String imagePath(Color color){
String root = "./Images/name_pictures/";
return switch(color){
case ARMY -> root+"HEER_IMAGE.png";
case NAVY -> root+"MARINE_IMAGE.png";
case CYBER -> root+"CIR_IMAGE.png";
case AIRFORCE -> root+"LW_IMAGE.png";
default -> throw new RuntimeException("None is not valid");
};
}
private Spatial createColor(Color color) {
Picture pic = new Picture("HUD Picture");
pic.setImage(assetManager, imagePath(color), true);
pic.setWidth(IMAGE_SIZE);
pic.setHeight(IMAGE_SIZE);
pic.setPosition(-pic.getWidth()/2,-pic.getHeight()/2);
return pic;
}
private Spatial createName(String name, boolean first, boolean own){
BitmapText hudText = new BitmapText(playerFont);
//renderedSize = 45
hudText.setSize(TEXT_SIZE);
hudText.setColor(first ? ACTIVE_COLOR : own ? OWN_COLOR : NORMAL_COLOR);
hudText.setText(name);
hudText.setLocalTranslation(PADDING_LEFT,hudText.getHeight()/2, 0);
return hudText;
}
public void addPlayer(Color color, String name, boolean own){
if(own) ownColor = color;
colorNameMap.put(color, name);
playerOrder.add(color);
drawPlayers();
}
public void setActivePlayer(Color color) {
Color lastFirst = playerOrder.remove(0);
playerOrder.remove(color);
playerOrder.add(0, color);
playerOrder.add(lastFirst);
drawPlayers();
}
public String getName(Color color){
return colorNameMap.get(color);
}
}

View File

@@ -0,0 +1,147 @@
package pp.mdga.client.gui;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.game.BonusCard;
public class SymbolControl extends AbstractControl {
private boolean zoomingIn = false;
private boolean zoomingOut = false;
private float zoomSpeed = 1f;
private float zoomFactor = 3f;
private float progress = 0;
private BonusCard state;
private float rotationSpeed = 0.8f;
private Quaternion initialRotation = null;
private float Y = 5;
@Override
protected void controlUpdate(float tpf) {
if(state == null) return;
switch (state){
case SHIELD -> shieldUpdate(tpf);
case SWAP -> swapUpdate(tpf);
case TURBO -> turboUpdate(tpf);
case HIDDEN -> throw new RuntimeException("forbidden state");
}
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
}
private void shieldUpdate(float tpf){
if (zoomingIn) {
progress += tpf * zoomSpeed;
if (progress > 1) progress = 1;
spatial.setLocalScale(lerp(0, zoomFactor, easeOut(progress)));
if (progress >= 1) {
zoomingIn = false;
zoomingOut = true;
progress = 0;
}
} else if (zoomingOut) {
progress += tpf * zoomSpeed;
spatial.setLocalScale(lerp(zoomFactor, 0, easeIn(progress)));
if (progress > 1) {
zoomingIn = false;
spatial.removeFromParent();
state = null;
progress = 0;
}
}
}
private void swapUpdate(float tpf){
if (initialRotation == null) {
initialRotation = spatial.getLocalRotation().clone();
}
progress += tpf*rotationSpeed;
if(progress < 0) return;
float angle = lerp(0, 360, easeInOut(progress));
Quaternion newRotation = new Quaternion();
newRotation.fromAngleAxis((float) Math.toRadians(angle), new Vector3f(0, 1, 0));
spatial.setLocalRotation(initialRotation.mult(newRotation));
if (progress >= 1.2f) {
state = null;
initialRotation = null;
progress = 0;
spatial.removeFromParent();
}
}
private void turboUpdate(float tpf){
if (zoomingIn) {
progress += tpf * zoomSpeed;
if (progress > 1) progress = 1;
float y = lerp(-Y,0, easeOut(progress));
spatial.setLocalTranslation(0,y,0);
if (progress >= 1) {
zoomingIn = false;
zoomingOut = true;
progress = 0;
}
} else if (zoomingOut) {
progress += tpf * zoomSpeed;
float y = lerp(0,Y, easeIn(progress));
spatial.setLocalTranslation(0,y,0);
if (progress > 1) {
zoomingIn = false;
spatial.removeFromParent();
state = null;
}
}
}
public void shield(){
if(state != null) throw new RuntimeException("another state is avtive");
state = BonusCard.SHIELD;
zoomingIn = true;
zoomingOut = false;
progress = 0;
spatial.setLocalScale(1f);
}
public void swap(){
if(state != null) throw new RuntimeException("another state is avtive");
spatial.setLocalScale(3);
state = BonusCard.SWAP;
progress = -0.2f;
}
public void turbo(){
if(state != null) throw new RuntimeException("another state is avtive");
spatial.setLocalScale(2);
state = BonusCard.TURBO;
zoomingIn = true;
zoomingOut = false;
progress = 0;
}
private static float lerp(float start, float end, float t) {
return (1 - t) * start + t * end;
}
private static float easeOut(float t) {
return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
}
private float easeInOut(float t) {
if(t>1) t=1;
return (float) -(Math.cos(Math.PI * t) - 1) / 2;
}
private float easeIn(float t) {
return t * t * t * t;
}
}

View File

@@ -0,0 +1,82 @@
package pp.mdga.client.gui;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
public class ZoomControl extends AbstractControl {
private boolean zoomingIn = false;
private boolean zoomingOut = false;
private float progress = 0;
private float zoomSpeed = 1f;
private float zoomFactor = 1f;
public ZoomControl(){}
public ZoomControl(float speed) {
zoomSpeed = speed;
}
@Override
public void setSpatial(Spatial spatial){
if(this.spatial == null && spatial != null){
super.setSpatial(spatial);
initSpatial();
}
}
private void initSpatial() {
zoomingIn = true;
}
@Override
protected void controlUpdate(float tpf) {
if (zoomingIn) {
progress += tpf * zoomSpeed;
if (progress > 1) progress = 1;
spatial.setLocalScale(lerp(0, zoomFactor, easeOut(progress)));
if (progress >= 1) {
zoomingIn = false;
zoomingOut = true;
progress = 0;
}
} else if (zoomingOut) {
progress += tpf * zoomSpeed;
spatial.setLocalScale(lerp(zoomFactor, 0, easeIn(progress)));
if (progress > 1) {
zoomingOut = false;
end();
}
}
}
private void end(){
spatial.removeFromParent();
spatial.removeControl(this);
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
}
private static float lerp(float start, float end, float t) {
return (1 - t) * start + t * end;
}
// private static float easeOut(float t) {
// return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
// }
private float easeOut(float x) {
return x == 1 ? 1 : (float) (1 - Math.pow(2, -10 * x));
}
// private float easeIn(float t) {
// return t * t * t * t;
// }
private float easeIn(float x) {
return x == 0 ? 0 : (float) Math.pow(2, 10 * x - 10);
}
}

View File

@@ -13,6 +13,7 @@
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.sql.Connection;
import java.util.Map;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
@@ -25,6 +26,7 @@ public class MdgaServer implements MessageListener<HostedConnection>, Connection
private static final Logger LOGGER = System.getLogger(MdgaServer.class.getName());
private Server myServer;
private static int port;
private final ServerGameLogic logic;
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
@@ -40,37 +42,38 @@ public class MdgaServer implements MessageListener<HostedConnection>, Connection
}
/**
* Starts the Battleships server.
* Constructor.
*
* @param port as the port for this server
*/
public static void main(String[] args) {
new MdgaServer().run();
}
/**
* Creates a new MdgaServer.
*/
public MdgaServer() {
public MdgaServer(int port) {
MdgaServer.port = port;
LOGGER.log(Level.INFO, "Creating MdgaServer"); //NON-NLS
logic = new ServerGameLogic(this, new Game());
}
/**
*
*/
public void run() {
startServer();
this.connectionAdded(myServer, myServer.getConnection(0));
while (true)
processNextMessage();
}
/**
*
*/
private void startServer() {
try {
LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
myServer = Network.createServer(1234);
myServer = Network.createServer(port);
initializeSerializables();
myServer.start();
registerListeners();
LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
} catch (IOException e) {
}
catch (IOException e) {
LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
exit(1);
}
@@ -86,76 +89,98 @@ private void processNextMessage() {
}
private void initializeSerializables() {
Serializer.registerClass(AnimationEnd.class);
Serializer.registerClass(ClientStartGame.class);
Serializer.registerClass(DeselectTSK.class);
Serializer.registerClass(ForceContinueGame.class);
Serializer.registerClass(StartGame.class);
Serializer.registerClass(JoinServer.class);
Serializer.registerClass(LeaveGame.class);
Serializer.registerClass(LobbyNotReady.class);
Serializer.registerClass(LobbyReady.class);
Serializer.registerClass(NoPowerCard.class);
Serializer.registerClass(RequestBriefing.class);
Serializer.registerClass(RequestDie.class);
Serializer.registerClass(RequestMove.class);
Serializer.registerClass(RequestPlayCard.class);
Serializer.registerClass(SelectCard.class);
Serializer.registerClass(SelectedPieces.class);
Serializer.registerClass(SelectTSK.class);
Serializer.registerClass(AnimationEndMessage.class);
Serializer.registerClass(ClientStartGameMessage.class);
Serializer.registerClass(DeselectTSKMessage.class);
Serializer.registerClass(ForceContinueGameMessage.class);
Serializer.registerClass(StartGameMessage.class);
Serializer.registerClass(JoinedLobbyMessage.class);
Serializer.registerClass(LeaveGameMessage.class);
Serializer.registerClass(LobbyNotReadyMessage.class);
Serializer.registerClass(LobbyReadyMessage.class);
Serializer.registerClass(NoPowerCardMessage.class);
Serializer.registerClass(RequestBriefingMessage.class);
Serializer.registerClass(RequestDieMessage.class);
Serializer.registerClass(RequestMoveMessage.class);
Serializer.registerClass(RequestPlayCardMessage.class);
Serializer.registerClass(SelectCardMessage.class);
Serializer.registerClass(SelectedPiecesMessage.class);
Serializer.registerClass(SelectTSKMessage.class);
Serializer.registerClass(ActivePlayer.class);
Serializer.registerClass(AnyPiece.class);
Serializer.registerClass(Briefing.class);
Serializer.registerClass(ActivePlayerMessage.class);
Serializer.registerClass(AnyPieceMessage.class);
Serializer.registerClass(BriefingMessage.class);
Serializer.registerClass(CeremonyMessage.class);
Serializer.registerClass(Die.class);
Serializer.registerClass(DiceAgain.class);
Serializer.registerClass(DiceNow.class);
Serializer.registerClass(EndOfTurn.class);
Serializer.registerClass(LobbyAccept.class);
Serializer.registerClass(LobbyDeny.class);
Serializer.registerClass(LobbyPlayerJoin.class);
Serializer.registerClass(LobbyPlayerLeave.class);
Serializer.registerClass(DieMessage.class);
Serializer.registerClass(DiceAgainMessage.class);
Serializer.registerClass(DiceNowMessage.class);
Serializer.registerClass(EndOfTurnMessage.class);
Serializer.registerClass(LobbyAcceptMessage.class);
Serializer.registerClass(LobbyDenyMessage.class);
Serializer.registerClass(LobbyPlayerJoinedMessage.class);
Serializer.registerClass(LobbyPlayerLeaveMessage.class);
Serializer.registerClass(MoveMessage.class);
Serializer.registerClass(NoTurn.class);
Serializer.registerClass(PauseGame.class);
Serializer.registerClass(PlayCard.class);
Serializer.registerClass(PossibleCard.class);
Serializer.registerClass(PossiblePiece.class);
Serializer.registerClass(RankingResponse.class);
Serializer.registerClass(RankingRollAgain.class);
Serializer.registerClass(ReconnectBriefing.class);
Serializer.registerClass(ResumeGame.class);
Serializer.registerClass(ServerStartGame.class);
Serializer.registerClass(StartPiece.class);
Serializer.registerClass(UpdateReady.class);
Serializer.registerClass(UpdateTSK.class);
Serializer.registerClass(WaitPiece.class);
Serializer.registerClass(NoTurnMessage.class);
Serializer.registerClass(PauseGameMessage.class);
Serializer.registerClass(PlayCardMessage.class);
Serializer.registerClass(PossibleCardMessage.class);
Serializer.registerClass(PossiblePieceMessage.class);
Serializer.registerClass(RankingResponseMessage.class);
Serializer.registerClass(RankingRollAgainMessage.class);
Serializer.registerClass(ReconnectBriefingMessage.class);
Serializer.registerClass(ResumeGameMessage.class);
Serializer.registerClass(ServerStartGameMessage.class);
Serializer.registerClass(StartPieceMessage.class);
Serializer.registerClass(UpdateReadyMessage.class);
Serializer.registerClass(UpdateTSKMessage.class);
Serializer.registerClass(WaitPieceMessage.class);
}
private void registerListeners() {
myServer.addMessageListener(this, AnimationEnd.class);
myServer.addMessageListener(this, ClientStartGame.class);
myServer.addMessageListener(this, DeselectTSK.class);
myServer.addMessageListener(this, ForceContinueGame.class);
myServer.addMessageListener(this, StartGame.class);
myServer.addMessageListener(this, JoinServer.class);
myServer.addMessageListener(this, LeaveGame.class);
myServer.addMessageListener(this, LobbyNotReady.class);
myServer.addMessageListener(this, LobbyReady.class);
myServer.addMessageListener(this, NoPowerCard.class);
myServer.addMessageListener(this, RequestBriefing.class);
myServer.addMessageListener(this, RequestDie.class);
myServer.addMessageListener(this, RequestMove.class);
myServer.addMessageListener(this, RequestPlayCard.class);
myServer.addMessageListener(this, SelectCard.class);
myServer.addMessageListener(this, SelectedPieces.class);
myServer.addMessageListener(this, SelectTSK.class);
myServer.addMessageListener(this, AnimationEndMessage.class);
myServer.addMessageListener(this, ClientStartGameMessage.class);
myServer.addMessageListener(this, DeselectTSKMessage.class);
myServer.addMessageListener(this, ForceContinueGameMessage.class);
myServer.addMessageListener(this, StartGameMessage.class);
myServer.addMessageListener(this, JoinedLobbyMessage.class);
myServer.addMessageListener(this, LeaveGameMessage.class);
myServer.addMessageListener(this, LobbyNotReadyMessage.class);
myServer.addMessageListener(this, LobbyReadyMessage.class);
myServer.addMessageListener(this, NoPowerCardMessage.class);
myServer.addMessageListener(this, RequestBriefingMessage.class);
myServer.addMessageListener(this, RequestDieMessage.class);
myServer.addMessageListener(this, RequestMoveMessage.class);
myServer.addMessageListener(this, RequestPlayCardMessage.class);
myServer.addMessageListener(this, SelectCardMessage.class);
myServer.addMessageListener(this, SelectedPiecesMessage.class);
myServer.addMessageListener(this, SelectTSKMessage.class);
myServer.addConnectionListener(this);
}
/**
* This method will be used to receive network messages from the given source parameter.
* It will check if the given message parameter is a ClientMessage object. If yes it will call the messageReceived
* method with the casted ClientMessage object.
*
* @param source as the connection which sends the message as a HostedConnection object.
* @param message as the received message as a Message object.
*/
@Override
public void messageReceived(HostedConnection source, Message message) {
if (message instanceof ClientMessage) {
this.messageReceived(source, (ClientMessage) message);
}
}
public void messageReceived(HostedConnection source, ClientMessage message) {
/**
* This method will be used to received network messages from the given source parameter.
* It will add the given message parameter to the pendingMessage attribute of MdgaServer after creating
* a ReceivedMessage object with it and its id.
*
* @param source as the connection which sends the message as a HostedConnection object.
* @param message as the received message as a Message object.
*/
private void messageReceived(HostedConnection source, ClientMessage message) {
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
pendingMessages.add(new ReceivedMessage(message, source.getId()));
}
@@ -163,8 +188,6 @@ public void messageReceived(HostedConnection source, ClientMessage message) {
@Override
public void connectionAdded(Server server, HostedConnection hostedConnection) {
LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
// ToDo: Synchronize data between server and client.
logic.getGame().addPlayer(hostedConnection.getId(), new Player());
}
@Override
@@ -186,7 +209,7 @@ public void connectionRemoved(Server server, HostedConnection hostedConnection)
* @param id as the id of the disconnected player.
*/
public void handleDisconnect(int id) {
this.logic.received(new Disconnected(), id);
this.logic.received(new DisconnectedMessage(), id);
}
public void exit(int exitValue) { //NON-NLS
@@ -203,6 +226,7 @@ public void exit(int exitValue) { //NON-NLS
* @param id the connection id
* @param message the message
*/
@Override
public void send(int id, ServerMessage message) {
if (myServer == null || !myServer.isRunning()) {
LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS
@@ -221,15 +245,20 @@ public void send(int id, ServerMessage message) {
*
* @param message as the message which will be sent to all players as a ServerMessage.
*/
@Override
public void broadcast(ServerMessage message) {
for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
this.send(entry.getKey(), message);
}
}
//TODO:
/**
* This method will be used to diconenect the client depending on the given id parameter.
*
* @param id as the connection id of the client as an Integer.
*/
@Override
public void messageReceived(HostedConnection source, Message m) {
public void disconnectClient(int id) {
this.myServer.getConnection(id).close("");
}
}

View File

@@ -1,13 +1,25 @@
package pp.mdga.client.view;
import com.jme3.asset.TextureKey;
import com.jme3.light.AmbientLight;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import pp.mdga.client.dialog.SingleButtonLeftDialog;
import pp.mdga.client.dialog.SingleButtonRightDialog;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.MdgaState;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.button.ButtonLeft;
import pp.mdga.client.button.ButtonRight;
import pp.mdga.client.button.CeremonyButton;
import pp.mdga.client.dialog.CeremonyDialog;
import pp.mdga.game.Color;
import java.util.ArrayList;
public class CeremonyView extends MdgaView {
private enum SubState {
AWARD_CEREMONY,
STATISTICS,
@@ -15,54 +27,146 @@ private enum SubState {
private SubState state;
private SingleButtonRightDialog continueButton;
private SingleButtonLeftDialog backButton;
private Geometry background;
private Geometry podest;
private ButtonLeft backButton;
private ButtonRight continueButton;
private ArrayList<CeremonyButton> ceremonyButtons;
private CeremonyDialog ceremonyDialog;
private AmbientLight ambient = new AmbientLight();
public CeremonyView(MdgaApp app) {
super(app);
continueButton = new SingleButtonRightDialog(app, node, "Weiter", () -> forward());
backButton = new SingleButtonLeftDialog(app, node, "Zurück", () -> back());
backButton = new ButtonLeft(app, guiNode, this::back, "Zurück", 1);
continueButton = new ButtonRight(app, guiNode, this::forward, "Weiter", 1);
ceremonyButtons = new ArrayList<>(4);
ceremonyDialog = new CeremonyDialog(app, guiNode);
ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
}
@Override
public void onEnter() {
rootNode.addLight(ambient);
app.getAcousticHandler().playSound(MdgaSound.VICTORY);
float screenWidth = app.getCamera().getWidth();
float screenHeight = app.getCamera().getHeight();
float aspectRatio = screenWidth / screenHeight;
float scale = 3.5f;
float distanceFromCamera = 5f;
float verticalSize = (float) (2 * Math.tan(Math.toRadians(app.getCamera().getFov() / 2)) * distanceFromCamera * scale);
float horizontalSize = verticalSize * aspectRatio;
Quad backgroundQuad = new Quad(horizontalSize, verticalSize);
background = new Geometry("LobbyBackground", backgroundQuad);
TextureKey backgroundKey = new TextureKey("Images/lobby.png", true);
Texture backgroundTexture = app.getAssetManager().loadTexture(backgroundKey);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundTexture);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(-horizontalSize / 2, -verticalSize / 2, -distanceFromCamera);
rootNode.attachChild(background);
verticalSize *= 0.99f;
Quad overlayQuad = new Quad(horizontalSize, verticalSize * 0.8f);
podest = new Geometry("TransparentOverlay", overlayQuad);
TextureKey overlayKey = new TextureKey("Images/Ceremony.png", true);
Texture overlayTexture = app.getAssetManager().loadTexture(overlayKey);
Material overlayMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
overlayMaterial.setTexture("ColorMap", overlayTexture);
overlayMaterial.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
podest.setMaterial(overlayMaterial);
float overlayDistance = distanceFromCamera - 0.1f;
podest.setLocalTranslation(-horizontalSize / 2, -verticalSize * 0.415f, -overlayDistance);
enterSub(SubState.AWARD_CEREMONY);
}
@Override
public void onLeave() {
continueButton.hide();
backButton.hide();
continueButton.hide();
if(null != background) {
guiNode.detachChild(background);
}
ceremonyButtons.clear();
rootNode.removeLight(ambient);
ceremonyDialog.prepare();
rootNode.detachChild(background);
}
@Override
protected void onEnterOverlay(Overlay overlay) {
if(rootNode.hasChild(podest)) {
rootNode.detachChild(podest);
}
}
@Override
protected void onLeaveOverlay(Overlay overlay) {
enterSub(state);
}
@Override
protected void onUpdate(float tpf) {
for (CeremonyButton c : ceremonyButtons) {
c.update(tpf);
}
}
private void awardCeremony() {
background = createBackground("b1.png");
node.attachChild(background);
continueButton.show();
backButton.hide();
rootNode.attachChild(podest);
for (CeremonyButton c : ceremonyButtons) {
c.show();
}
}
private void statistics() {
background = createBackground("b2.png");
node.attachChild(background);
//background = createBackground("Images/b2.png");
//guiNode.attachChild(background);
continueButton.show();
backButton.show();
continueButton.show();
ceremonyDialog.show();
}
private void enterSub(SubState state) {
this.state = state;
if(null != background) {
node.detachChild(background);
if(rootNode.hasChild(podest)) {
rootNode.detachChild(podest);
}
backButton.hide();
continueButton.hide();
for (CeremonyButton c : ceremonyButtons) {
c.hide();
}
ceremonyDialog.hide();
switch (state) {
case AWARD_CEREMONY:
@@ -74,13 +178,13 @@ private void enterSub(SubState state) {
}
}
private void forward() {
public void forward() {
switch (state) {
case AWARD_CEREMONY:
enterSub(SubState.STATISTICS);
break;
case STATISTICS:
app.getModelSyncronizer().enter(MdgaState.MAIN);
app.getModelSynchronize().enter(MdgaState.MAIN);
break;
}
}
@@ -95,4 +199,18 @@ private void back() {
break;
}
}
public void addCeremonyParticipant(Color color, int pos, String name) {
CeremonyButton button = new CeremonyButton(app, guiNode, rootNode, color, CeremonyButton.Pos.values()[pos - 1], name);
ceremonyButtons.add(button);
if(state.equals(SubState.AWARD_CEREMONY)) {
button.show();
}
}
public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) {
ceremonyDialog.addStatisticsRow(name, v1, v2, v3, v4, v5, v6);
}
}

View File

@@ -1,79 +1,169 @@
package pp.mdga.client.view;
import com.jme3.post.FilterPostProcessor;
import pp.mdga.client.MdgaState;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.board.BoardHandler;
import pp.mdga.client.board.CameraHandler;
import pp.mdga.client.dialog.SingleButtonLeftDialog;
import pp.mdga.client.dialog.SingleButtonRightDialog;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.MdgaState;
import pp.mdga.client.button.ButtonLeft;
import pp.mdga.client.button.ButtonRight;
import pp.mdga.client.gui.GuiHandler;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Color;
import pp.mdga.notification.AcquireCardNotification;
import pp.mdga.notification.ActivePlayerNotification;
import pp.mdga.notification.DiceNowNotification;
import pp.mdga.notification.GameNotification;
import pp.mdga.notification.MovePieceNotification;
import pp.mdga.notification.PlayerInGameNotification;
import pp.mdga.notification.RollDiceNotification;
import pp.mdga.notification.SelectableCardsNotification;
import pp.mdga.notification.SelectableMoveNotification;
import pp.mdga.notification.ShieldActiveNotification;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
public class GameView extends MdgaView {
private BoardHandler boardHandler;
private CameraHandler camera;
private GuiHandler guiHandler;
private SingleButtonLeftDialog leaveButton;
private SingleButtonRightDialog continueButton;
private ButtonRight cheatButton; //TODO
private ButtonLeft leaveButton;
private ButtonRight confirmButton;
private Color ownColor = null;
private FilterPostProcessor fpp;
public GameView(MdgaApp app) {
super(app);
//Filter für Outline: Reihenfolge CameraHandler(dlsf) -> BoardHandler -> viewPort.addProcessor einhalten!
FilterPostProcessor fpp = new FilterPostProcessor(app.getAssetManager());
cheatButton = new ButtonRight(app, overlayNode, () -> app.getModelSynchronize().enter(MdgaState.CEREMONY), "CHEAT", 1);
leaveButton = new ButtonLeft(app, overlayNode, () -> app.getModelSynchronize().leave(), "Spiel verlassen", 1);
confirmButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Bestätigen", 1);
fpp = new FilterPostProcessor(app.getAssetManager());
this.camera = new CameraHandler(app, fpp);
this.boardHandler = new BoardHandler(app, fpp);
app.getViewPort().addProcessor(fpp);
this.boardHandler = new BoardHandler(app, rootNode, fpp);
this.guiHandler = new GuiHandler(app);
guiHandler = new GuiHandler(app, guiNode);
leaveButton = new SingleButtonLeftDialog(app, settingsNode, "Verlassen", () -> leaveGame());
continueButton = new SingleButtonRightDialog(app, node, "Weiter", () -> app.getModelSyncronizer().enter(MdgaState.CEREMONY));
}
@Override
public void onEnter() {
camera.init();
boardHandler.init();
guiHandler.init();
continueButton.show();
setOwnColor(Color.AIRFORCE);
guiHandler.init(ownColor);
app.getViewPort().addProcessor(fpp);
app.getAcousticHandler().playSound(MdgaSound.START);
//Test
List<UUID> uuid1 = new ArrayList<>();
UUID p1 = UUID.randomUUID();
UUID p2 = UUID.randomUUID();
uuid1.add(p1);
uuid1.add(p2);
uuid1.add(UUID.randomUUID());
uuid1.add(UUID.randomUUID());
List<UUID> uuid2 = new ArrayList<>();
UUID p1_2 = UUID.randomUUID();
UUID p2_2 = UUID.randomUUID();
uuid2.add(p1_2);
uuid2.add(p2_2);
uuid2.add(UUID.randomUUID());
uuid2.add(UUID.randomUUID());
app.getNotificationSynchronizer().addTestNotification(new PlayerInGameNotification(Color.AIRFORCE, uuid1, "Cedric"));
app.getNotificationSynchronizer().addTestNotification(new PlayerInGameNotification(Color.NAVY, uuid2, "Test"));
app.getNotificationSynchronizer().addTestNotification(new MovePieceNotification(p1, 0, true));
app.getNotificationSynchronizer().addTestNotification(new MovePieceNotification(p1_2, 30, true));
// app.getNotificationSynchronizer().addTestNotification(new SelectableMoveNotification(List.of(p1), List.of(4), List.of(false)));
app.getNotificationSynchronizer().addTestNotification(new AcquireCardNotification(BonusCard.SHIELD));
// app.getNotificationSynchronizer().addTestNotification(new SelectableCardsNotification(List.of(BonusCard.SHIELD)));
// app.getNotificationSynchronizer().addTestNotification(new ShieldActiveNotification(p1));
// app.getNotificationSynchronizer().addTestNotification(new ActivePlayerNotification(Color.NAVY));
// app.getNotificationSynchronizer().addTestNotification(new DiceNowNotification());
// app.getNotificationSynchronizer().addTestNotification(new RollDiceNotification(Color.AIRFORCE, 5, true, 2));
p1 = p1;
}
@Override
public void onLeave() {
continueButton.hide();
camera.shutdown();
boardHandler.shutdown();
guiHandler.shutdown();
camera.shutdown();
confirmButton.hide();
app.getViewPort().removeProcessor(fpp);
}
@Override
public void onUpdate() {
camera.update(app.getInputSyncronizer().getScroll(), app.getInputSyncronizer().getRotation());
public void onUpdate(float tpf) {
camera.update(app.getInputSynchronize().getScroll(), app.getInputSynchronize().getRotation());
}
@Override
protected void enterExtendedSettings() {
protected void onEnterOverlay(Overlay overlay) {
if(overlay == Overlay.SETTINGS) {
leaveButton.show();
cheatButton.show();
}
}
@Override
protected void leaveExtendedSettings() {
protected void onLeaveOverlay(Overlay overlay) {
if(overlay == Overlay.SETTINGS) {
leaveButton.hide();
cheatButton.hide();
}
}
private void leaveGame() {
leaveSettings(false);
app.getModelSyncronizer().leave();
app.afteGameCleanup();
app.getModelSynchronize().leave();
}
public BoardHandler getBoardHandler() {
return boardHandler;
}
public GuiHandler getGuiHandler() {
return guiHandler;
}
public void setOwnColor(Color ownColor) {
this.ownColor = ownColor;
}
public Color getOwnColor() {
return ownColor;
}
public void needConfirm() {
confirmButton.show();
}
public void noConfirm() {
confirmButton.hide();
}
}

View File

@@ -1,58 +1,255 @@
package pp.mdga.client.view;
import com.jme3.asset.TextureKey;
import com.jme3.light.AmbientLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.scene.Geometry;
import pp.mdga.client.dialog.LobbyButtonDialog;
import pp.mdga.client.dialog.SingleButtonLeftDialog;
import pp.mdga.client.dialog.SingleButtonRightDialog;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.jme3.util.SkyFactory;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.button.ButtonLeft;
import pp.mdga.client.button.ButtonRight;
import pp.mdga.client.button.LobbyButton;
import pp.mdga.client.button.SettingsButton;
import pp.mdga.game.Color;
import java.util.ArrayList;
import pp.mdga.notification.GameNotification;
public class LobbyView extends MdgaView {
private Geometry background;
private SingleButtonRightDialog readyButton;
private SingleButtonLeftDialog leaveButton;
private ButtonLeft leaveButton;
private ButtonRight readyButton;
private ArrayList<LobbyButtonDialog> lobbyButtons = new ArrayList<>();
private LobbyButton cyberButton;
private LobbyButton airforceButton;
private LobbyButton armyButton;
private LobbyButton navyButton;
private AmbientLight ambient = new AmbientLight();
private boolean isReady = false;
private Color own = null;
public LobbyView(MdgaApp app) {
super(app);
background = createBackground("lobby.png");
node.attachChild(background);
leaveButton = new ButtonLeft(app, guiNode, this::leaveLobby, "Verlassen", 1);
readyButton = new ButtonRight(app, guiNode, this::ready, "Bereit", 1);
readyButton = new SingleButtonRightDialog(app, node, "Fertig", () -> app.getModelSyncronizer().setReady());
leaveButton = new SingleButtonLeftDialog(app, node, "Verlassen", () -> app.getModelSyncronizer().leave());
cyberButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.CYBER), Color.CYBER);
airforceButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.AIRFORCE), Color.AIRFORCE);
armyButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.ARMY), Color.ARMY);
navyButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.NAVY), Color.NAVY);
lobbyButtons.add(new LobbyButtonDialog(app, node, "HEER", 0));
lobbyButtons.add(new LobbyButtonDialog(app, node, "MARINE", 1));
lobbyButtons.add(new LobbyButtonDialog(app, node, "CIR", 2));
lobbyButtons.add(new LobbyButtonDialog(app, node, "LUFTWAFFE", 3));
ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
}
@Override
public void onEnter() {
readyButton.show();
leaveButton.show();
app.getCamera().setParallelProjection(true);
float aspect = (float) app.getCamera().getWidth() / app.getCamera().getHeight();
float size = 1.65f;
app.getCamera().setFrustum(-1000, 1000, -aspect * size, aspect * size, size, -size);
for (LobbyButtonDialog b : lobbyButtons) {
b.show();
}
leaveButton.show();
readyButton.show();
cyberButton.show();
airforceButton.show();
armyButton.show();
navyButton.show();
rootNode.addLight(ambient);
float screenWidth = app.getCamera().getWidth();
float screenHeight = app.getCamera().getHeight();
float aspectRatio = screenWidth / screenHeight;
float scale = 3.5f;
float quadWidth = scale * aspectRatio;
float quadHeight = scale;
Quad quad = new Quad(quadWidth, quadHeight);
background = new Geometry("LobbyBackground", quad);
TextureKey key = new TextureKey("Images/lobby.png", true);
Texture texture = app.getAssetManager().loadTexture(key);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setTexture("ColorMap", texture);
background.setMaterial(material);
background.setLocalTranslation(-quadWidth / 2, -quadHeight / 2, -5);
rootNode.attachChild(background);
}
@Override
public void onLeave() {
for (LobbyButtonDialog b : lobbyButtons) {
b.hide();
leaveButton.hide();
readyButton.hide();
airforceButton.hide();
armyButton.hide();
navyButton.hide();
cyberButton.hide();
rootNode.removeLight(ambient);
app.getCamera().setParallelProjection(false);
app.getCamera().setFrustumPerspective(
45.0f,
(float) app.getCamera().getWidth() / app.getCamera().getHeight(),
0.1f,
1000.0f
);
app.getCamera().setLocation(new Vector3f(0, 0, 10));
app.getCamera().lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
airforceButton.setReady(false);
armyButton.setReady(false);
navyButton.setReady(false);
cyberButton.setReady(false);
airforceButton.setTaken(LobbyButton.Taken.NOT, null);
armyButton.setTaken(LobbyButton.Taken.NOT, null);
navyButton.setTaken(LobbyButton.Taken.NOT, null);
cyberButton.setTaken(LobbyButton.Taken.NOT, null);
rootNode.detachChild(background);
}
readyButton.hide();
leaveButton.hide();
@Override
protected void onUpdate(float tpf) {
airforceButton.update(tpf);
armyButton.update(tpf);
navyButton.update(tpf);
cyberButton.update(tpf);
}
@Override
protected void onEnterOverlay(Overlay overlay) {
}
@Override
protected void onLeaveOverlay(Overlay overlay)
{
}
public void setTaken(Color color, boolean isTaken, boolean isSelf, String name) {
lobbyButtons.get(color.ordinal()).setTaken(isTaken, isSelf, name);
LobbyButton.Taken taken;
if(isTaken) {
if(isSelf) {
own = color;
taken = LobbyButton.Taken.SELF;
} else {
taken = LobbyButton.Taken.OTHER;
}
} else {
if(isSelf) {
own = null;
}
taken = LobbyButton.Taken.NOT;
}
switch (color) {
case CYBER:
cyberButton.setTaken(taken, name);
break;
case AIRFORCE:
airforceButton.setTaken(taken, name);
break;
case ARMY:
armyButton.setTaken(taken, name);
break;
case NAVY:
navyButton.setTaken(taken, name);
break;
}
}
public void setReady(Color color, boolean isReady) {
LobbyButton button = switch (color) {
case CYBER -> cyberButton;
case AIRFORCE -> airforceButton;
case ARMY -> armyButton;
case NAVY -> navyButton;
default -> throw new RuntimeException("None is not valid");
};
button.setReady(isReady);
if (button.getTaken() == LobbyButton.Taken.SELF) {
this.isReady = isReady;
}
if(!isReady) {
app.getAcousticHandler().playSound(MdgaSound.NOT_READY);
} else {
if(button.getTaken() != LobbyButton.Taken.SELF) {
app.getAcousticHandler().playSound(MdgaSound.OTHER_READY);
}
}
}
private void toggleTsk(Color color) {
LobbyButton.Taken taken = LobbyButton.Taken.NOT;
switch (color) {
case CYBER:
taken = cyberButton.getTaken();
break;
case AIRFORCE:
taken = airforceButton.getTaken();
break;
case ARMY:
taken = armyButton.getTaken();
break;
case NAVY:
taken = navyButton.getTaken();
break;
}
switch (taken) {
case NOT:
app.getModelSynchronize().selectTsk(color);
break;
case SELF:
app.getModelSynchronize().unselectTsk();
break;
case OTHER:
//nothing
break;
}
}
public void ready() {
if(own == null) {
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
return;
}
if(!isReady) {
app.getAcousticHandler().playSound(MdgaSound.SELF_READY);
}
app.getModelSynchronize().setReady(!isReady);
}
private void leaveLobby() {
app.getModelSynchronize().leave();
}
}

View File

@@ -1,79 +1,220 @@
package pp.mdga.client.view;
import com.jme3.scene.Geometry;
import pp.mdga.client.dialog.Dialog;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.dialog.HostDialog;
import pp.mdga.client.dialog.JoinDialog;
import pp.mdga.client.dialog.StartDialog;
import pp.mdga.client.MdgaApp;
import com.jme3.math.Vector3f;
public class MainView extends MdgaView {
private enum SubState {
HOST,
JOIN,
MAIN,
}
private SubState state;
private Geometry background;
private StartDialog dialog;
private Dialog subDialog;
private StartDialog startDialog;
private JoinDialog joinDialog;
private HostDialog hostDialog;
public MainView(MdgaApp app) {
super(app);
background = createBackground("powercards.png");
node.attachChild(background);
startDialog = new StartDialog(app, guiNode, this);
joinDialog = new JoinDialog(app, guiNode, this);
hostDialog = new HostDialog(app, guiNode, this);
Vector3f size = new Vector3f(280, 60, 0);
dialog = new StartDialog(app, node);
dialog.addButton("Spiel beitreten", () -> enterJoin(), size);
dialog.addButton("Spiel hosten", () -> enterHost(), size);
dialog.addButton("Einstellungen", () -> enterSettings(false), size);
dialog.addButton("Spiel beenden", () -> app.stop(), size);
background = createBackground("Images/startmenu.png");
}
@Override
public void onEnter() {
dialog.show();
app.setup();
guiNode.attachChild(background);
enterSub(SubState.MAIN);
}
@Override
public void onLeave() {
dialog.hide();
startDialog.hide();
joinDialog.hide();
hostDialog.hide();
if(subDialog != null) {
subDialog.hide();
subDialog = null;
guiNode.detachChild(background);
}
@Override
public void onUpdate(float tpf) {
startDialog.update();
joinDialog.update();
hostDialog.update();
}
@Override
protected void onEnterOverlay(Overlay overlay) {
guiNode.detachChild(background);
overlayNode.attachChild(background);
}
@Override
protected void onLeaveOverlay(Overlay overlay) {
overlayNode.detachChild(background);
guiNode.attachChild(background);
}
private void joinMenu() {
startDialog.hide();
hostDialog.hide();
joinDialog.show();
}
private void hostMenu() {
startDialog.hide();
joinDialog.hide();
hostDialog.show();
}
private void mainMenu() {
joinDialog.hide();
hostDialog.hide();
startDialog.show();
}
private void tryHost() {
int port = 0;
String text = hostDialog.getPort();
try {
port = Integer.parseInt(text);
if(port >= 1 && port <= 65535) {
app.getModelSynchronize().setName(startDialog.getName());
app.getModelSynchronize().setHost(port);
//app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
return;
}
} catch (NumberFormatException e) {
//nothing
}
hostDialog.resetPort();
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
}
private void tryJoin() {
int port = 0;
String ip = joinDialog.getIpt();
String portText = hostDialog.getPort();
try {
// Validate the port
port = Integer.parseInt(portText);
if (port < 1 || port > 65535) {
throw new IllegalArgumentException("Invalid port");
}
// Validate the IP address
if (isValidIpAddress(ip)) {
app.getModelSynchronize().setName(startDialog.getName());
app.getModelSynchronize().setJoin(ip, port);
return;
}
} catch (IllegalArgumentException e) {
// Invalid input, fall through to reset
}
hostDialog.resetPort();
joinDialog.resetIp();
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
}
private boolean isValidIpAddress(String ip) {
String ipRegex =
"^(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)$";
return ip != null && ip.matches(ipRegex);
}
private void enterSub(SubState state) {
this.state = state;
if(null != background) {
rootNode.detachChild(background);
}
switch (state) {
case HOST:
hostMenu();
break;
case JOIN:
joinMenu();
break;
case MAIN:
mainMenu();
break;
}
}
private void enterJoin() {
app.getModelSyncronizer().setName(dialog.getName());
subDialog = new JoinDialog(app, node, () -> leaveJoin());
dialog.hide();
subDialog.show();
}
private void leaveJoin() {
subDialog.hide();
dialog.show();
subDialog = null;
}
private void enterHost() {
app.getModelSyncronizer().setName(dialog.getName());
subDialog = new HostDialog(app, node, () -> leaveHost());
dialog.hide();
subDialog.show();
}
private void leaveHost() {
subDialog.hide();
dialog.show();
subDialog = null;
public void forward() {
switch (state) {
case HOST:
tryHost();
break;
case JOIN:
tryJoin();
break;
case MAIN:
throw new RuntimeException("call forward(boolean host) insted of forward()");
}
}
public void forward(boolean host) {
switch (state) {
case HOST:
tryHost();
break;
case JOIN:
tryJoin();
break;
case MAIN:
if(host) {
enterSub(SubState.HOST);
//TODO playSound
} else {
enterSub(SubState.JOIN);
//TODO: playSound
}
break;
}
}
public void back() {
switch (state) {
case HOST:
enterSub(SubState.MAIN);
//TODO: playSound
break;
case JOIN:
enterSub(SubState.MAIN);
//TODO: playSound
break;
case MAIN:
//nothing
break;
}
}
}

View File

@@ -2,81 +2,48 @@
import com.jme3.asset.TextureKey;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import pp.mdga.client.dialog.GetPercentRunnable;
import pp.mdga.client.dialog.PercentRunnable;
import pp.mdga.client.dialog.SettingsButtonDialog;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.button.*;
import pp.mdga.client.dialog.AudioSettingsDialog;
import pp.mdga.client.dialog.SettingsDialog;
import pp.mdga.client.dialog.VideoSettingsDialog;
public abstract class MdgaView {
public enum Overlay {
INTERRUPT,
SETTINGS,
}
protected MdgaApp app;
protected Node node;
protected Node rootNode = new Node("View Root");
protected Node guiNode = new Node("View Root GUI");
protected Node overlayNode = new Node("View Root Overlay");
protected int depth = 0;
private boolean isVideo = false;
private boolean isAudio = false;
private SettingsButton settingsButton;
protected Node settingsNode;
protected Node audioSettingsNode;
protected Node videoSettingsNode;
private SettingsDialog settingsDialog;
private VideoSettingsDialog videoSettingsDialog;
private AudioSettingsDialog audioSettingsDialog;
private SettingsButtonDialog settingsButton;
private Geometry settingsBackground;
private Geometry audioBackground;
private Geometry videoBackground;
private SettingsDialog settings;
private SettingsDialog audio;
private SettingsDialog video;
private int settingsDepth = 0;
public MdgaView(MdgaApp app) {
this.app = app;
this.node = new Node();
settingsButton = new SettingsButton(app, guiNode, this::enterSettings);
this.settingsNode = new Node();
this.audioSettingsNode = new Node();
this.videoSettingsNode = new Node();
this.settingsButton = new SettingsButtonDialog(app, node, "", () -> enterSettings(false));
this.settingsBackground = createBackground("background/zahnräder.png");
settingsNode.attachChild(settingsBackground);
this.audioBackground = createBackground("background/lautsprecher.png");
audioSettingsNode.attachChild(audioBackground);
this.videoBackground = createBackground("background/monitors.png");
videoSettingsNode.attachChild(videoBackground);
Vector3f size = new Vector3f(280, 60, 0);
this.settings = new SettingsDialog(app, settingsNode, "zahnrad.png");
this.settings.addButton("Video", () -> enterVideo(), size);
this.settings.addButton("Audio", () -> enterAudio(), size);
this.settings.addButton("Zurück", () -> leaveSettings(false), size);
this.audio = new SettingsDialog(app, audioSettingsNode, "audio_icon.png");
this.audio.addSlider("Lautstärke", new PercentRunnable(app.getAcousticHandler()::setMainVolume), new GetPercentRunnable(app.getAcousticHandler()::getMainVolume), size, (int) app.getAcousticHandler().getMainVolume() * 100);
this.audio.addSlider("Musik", new PercentRunnable(app.getAcousticHandler()::setMusicVolume), new GetPercentRunnable(app.getAcousticHandler()::getMusicVolume), size, (int) app.getAcousticHandler().getMusicVolume() * 100);
this.audio.addSlider("Sound", new PercentRunnable(app.getAcousticHandler()::setSoundVolume), new GetPercentRunnable(app.getAcousticHandler()::getSoundVolume), size, (int) app.getAcousticHandler().getSoundVolume() * 100);
this.audio.addButton("Zurück", () -> leaveAudio(), size);
this.video = new SettingsDialog(app, videoSettingsNode, "monitor.png");
this.video.addButton("A", () -> System.out.println("A"), size);
this.video.addButton("B", () -> System.out.println("B"), size);
this.video.addButton("Zurück", () -> leaveVideo(), size);
settingsDialog = new SettingsDialog(app, overlayNode, this);
videoSettingsDialog = new VideoSettingsDialog(app, overlayNode, this);
audioSettingsDialog = new AudioSettingsDialog(app, overlayNode, this);
}
public void enter() {
app.getGuiNode().attachChild(node);
audio.initVolume();
app.getRootNode().attachChild(rootNode);
app.getGuiNode().attachChild(guiNode);
settingsButton.show();
@@ -86,121 +53,140 @@ public void enter() {
public void leave() {
onLeave();
settingsButton.hide();
app.getGuiNode().detachChild(node);
while (settingsDepth > 0) {
pressEscape();
}
public void update() {
audio.update();
onUpdate();
app.getRootNode().detachChild(rootNode);
app.getGuiNode().detachChild(guiNode);
}
public void enterOverlay(Overlay overlay) {
app.getGuiNode().detachChild(guiNode);
onEnterOverlay(overlay);
}
public void leaveOverlay(Overlay overlay) {
app.getGuiNode().attachChild(guiNode);
onLeaveOverlay(overlay);
}
public void update(float tpf) {
videoSettingsDialog.update();
audioSettingsDialog.update();
onUpdate(tpf);
}
protected abstract void onEnter();
protected abstract void onLeave();
protected void onUpdate() {}
protected void onUpdate(float tpf) {}
protected abstract void onEnterOverlay(Overlay overlay);
protected abstract void onLeaveOverlay(Overlay overlay);
protected Geometry createBackground(String texturePath) {
TextureKey key = new TextureKey(texturePath, true);
Texture backgroundTexture = app.getAssetManager().loadTexture(key);
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry background = new Geometry("Background", quad);
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", backgroundTexture);
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry background = new Geometry("Background", quad);
background.setMaterial(mat);
background.setLocalTranslation(0, 0, -1);
background.setLocalTranslation(0, 0, -2);
return background;
}
protected void enterExtendedSettings() {}
protected void leaveExtendedSettings() {}
public void enterSettings() {
enterOverlay(Overlay.SETTINGS);
protected void enterSettings(boolean soft) {
leave();
app.getGuiNode().attachChild(overlayNode);
app.getGuiNode().attachChild(settingsNode);
settingsDialog.show();
if(!soft) {
depth++;
enterExtendedSettings();
settingsDepth++;
}
settings.show();
public void leaveSettings() {
leaveOverlay(Overlay.SETTINGS);
app.getGuiNode().detachChild(overlayNode);
settingsDialog.hide();
settingsDepth--;
}
protected void leaveSettings(boolean soft) {
settings.hide();
public void enterVideoSettings() {
settingsDialog.hide();
videoSettingsDialog.show();
app.getGuiNode().detachChild(settingsNode);
if(!soft) {
leaveExtendedSettings();
enter();
depth--;
}
settingsDepth++;
}
protected void enterAudio() {
leaveSettings(true);
public void leaveVideoSettings() {
settingsDialog.show();
videoSettingsDialog.hide();
depth++;
isAudio = true;
app.getGuiNode().attachChild(audioSettingsNode);
audio.show();
settingsDepth--;
}
protected void leaveAudio() {
audio.hide();
public void enterAudioSettings() {
settingsDialog.hide();
audioSettingsDialog.show();
app.getGuiNode().detachChild(audioSettingsNode);
isAudio = false;
depth--;
enterSettings(true);
settingsDepth++;
}
protected void enterVideo() {
leaveSettings(true);
public void leaveAudioSettings() {
settingsDialog.show();
audioSettingsDialog.hide();
app.getGuiNode().attachChild(videoSettingsNode);
depth++;
isVideo = true;
video.show();
settingsDepth--;
}
protected void leaveVideo() {
video.hide();
app.getGuiNode().detachChild(videoSettingsNode);
depth--;
isVideo = false;
enterSettings(true);
private void leaveAdvanced() {
settingsDialog.show();
audioSettingsDialog.hide();
videoSettingsDialog.hide();
settingsDepth--;
}
public void pressEscape() {
if(depth == 0) {
enterSettings(false);
} else if(depth == 1) {
leaveSettings(false);
}
else if (depth == 2){
if(isVideo) {
leaveVideo();
}
if(isAudio) {
leaveAudio();
}
if(settingsDepth == 0) {
enterSettings();
} else if(settingsDepth == 1) {
leaveSettings();
} else {
throw new RuntimeException();
leaveAdvanced();
}
}
public void pressForward() {
if(this instanceof MainView mainView) {
mainView.forward(false);
app.getAcousticHandler().playSound(MdgaSound.BUTTON_PRESSED);
}
if(this instanceof LobbyView lobbyView) {
lobbyView.ready();
}
if(this instanceof GameView gameView) {
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
}
if(this instanceof CeremonyView ceremonyView) {
ceremonyView.forward();
}
}
}

View File

@@ -0,0 +1,195 @@
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@@ -4,10 +4,10 @@ world 0,0 90
#tree_big 0,0 0
#Marine Pos
marine 4,-5 -90
marine 4,-4 -90
marine 5,-4 -90
marine 5,-5 -90
marine 4,-5 270
marine 4,-4 270
marine 5,-4 270
marine 5,-5 270
#Blue (Marine) wait Node
node_wait_blue 4,-5 0
@@ -46,17 +46,21 @@ cir 5,4 0
cir 5,5 0
#Assets
jet -10,-1 45
ship 11,0 169
big_tent -9,-7 130
big_tent 7,-10 225
jet -12,0 45
jet -17,-2 55
small_tent -9,7 45
small_tent -10,5 60
small_tent -7,8 30
ship 11,0 169
small_tent 6,8 340
small_tent 8,7 320
big_tent -10,-9 130
big_tent 9,-10 225
radar 0,10 -20
small_tent 6,8 190
small_tent 8,7 160
tank -1,-10 135
tank 0,-18 180
tank 3,-18 180
tank -3,-18 180
#Yellow (CIR) wait Node
node_wait_yellow 4,5 0

View File

@@ -1,29 +1,40 @@
// Samplers for textures
uniform sampler2D m_Texture;
uniform sampler2D m_OutlineDepthTexture;
uniform sampler2D m_DepthTexture;
varying vec2 texCoord;
// Input texture coordinates from the vertex shader
in vec2 texCoord;
// Resolution of the screen and outline settings
uniform vec2 m_Resolution;
uniform vec4 m_OutlineColor;
uniform float m_OutlineWidth;
// Output color of the fragment
out vec4 fragColor;
void main() {
vec4 depth = texture2D(m_OutlineDepthTexture, texCoord);
vec4 depth1 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,m_OutlineWidth))/m_Resolution);
vec4 depth2 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
vec4 depth3 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,m_OutlineWidth))/m_Resolution);
vec4 depth4 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
vec4 depth5 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,m_OutlineWidth))/m_Resolution);
vec4 depth6 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,-m_OutlineWidth))/m_Resolution);
vec4 depth7 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,0.))/m_Resolution);
vec4 depth8 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,0.))/m_Resolution);
vec4 color = texture2D(m_Texture, texCoord);
//如果是背景
if(depth==vec4(0.) && (depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth||depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)){
gl_FragColor = m_OutlineColor;
// Sample depth textures
vec4 depth = texture(m_OutlineDepthTexture, texCoord);
vec4 depth1 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
vec4 depth2 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
vec4 depth3 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
vec4 depth4 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
vec4 depth5 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(0.0, m_OutlineWidth)) / m_Resolution);
vec4 depth6 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(0.0, -m_OutlineWidth)) / m_Resolution);
vec4 depth7 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, 0.0)) / m_Resolution);
vec4 depth8 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, 0.0)) / m_Resolution);
// Sample the main texture
vec4 color = texture(m_Texture, texCoord);
// Determine whether to apply the outline color
if (depth == vec4(0.0) &&
(depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth ||
depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)) {
fragColor = m_OutlineColor; // Apply outline color
} else {
gl_FragColor = color;
fragColor = color; // Use the original texture color
}
//debug
//gl_FragColor = vec4(0.,(1.-ratio),0.,1.);
}

View File

@@ -1,10 +1,18 @@
varying vec2 texCoord;
// Use 'in' instead of 'varying' for inputs from the vertex shader
in vec2 texCoord;
// Declare a custom output variable for the fragment color
out vec4 fragColor;
// Uniform samplers
uniform sampler2D m_Texture;
uniform sampler2D m_NormalsTexture;
uniform sampler2D m_DepthTexture;
void main() {
vec4 color = texture2D(m_Texture, texCoord);
gl_FragColor=color;
// Sample the texture at the given texture coordinates
vec4 color = texture(m_Texture, texCoord);
// Assign the color to the output variable
fragColor = color;
}

View File

@@ -0,0 +1,109 @@
uniform sampler2D m_Texture;
uniform sampler2D m_OutlineDepthTexture;
uniform sampler2D m_DepthTexture;
varying vec2 texCoord;
uniform vec2 m_Resolution;
uniform vec4 m_OutlineColor;
uniform float m_OutlineWidth;
void main() {
vec4 depth = texture2D(m_OutlineDepthTexture, texCoord);
vec4 depth1 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,m_OutlineWidth))/m_Resolution);
vec4 depth2 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
vec4 depth3 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,m_OutlineWidth))/m_Resolution);
vec4 depth4 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
vec4 depth5 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,m_OutlineWidth))/m_Resolution);
vec4 depth6 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,-m_OutlineWidth))/m_Resolution);
vec4 depth7 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,0.))/m_Resolution);
vec4 depth8 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,0.))/m_Resolution);
vec4 color = texture2D(m_Texture, texCoord);
//如果是背景
float ratio=0.;
if(depth==vec4(0.) && (depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth||depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)){
float dist=m_OutlineWidth;
//距离边的像素
vec4 nearDepth;
if(depth1 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,i))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}else
if(depth2 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,-i))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}else
if(depth3 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,i))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}else
if(depth4 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,-i))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}else
if(depth5 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,i))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}else
if(depth6 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,-i))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}else
if(depth7 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,0.))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}else
if(depth8 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,0.))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}
//0:场景颜色 1:outline颜色
ratio = clamp(1.- dist/m_OutlineWidth,0.,1.);
//float off = (1.-ratio*ratio)*(1.-ratio*ratio);
gl_FragColor = color*(1.-ratio) +m_OutlineColor*ratio;
//gl_FragColor = m_OutlineColor;
}else{
gl_FragColor = color;
}
//debug
//gl_FragColor = vec4(0.,(1.-ratio),0.,1.);
}

View File

@@ -0,0 +1,21 @@
MaterialDef Cartoon Edge {
MaterialParameters {
Int NumSamples
Int NumSamplesDepth
Texture2D Texture
Texture2D OutlineDepthTexture
Texture2D DepthTexture
Vector2 Resolution
Color OutlineColor
Float OutlineWidth
}
Technique {
VertexShader GLSL150: MatDefs/SelectObjectOutliner/Post15.vert
FragmentShader GLSL150: MatDefs/SelectObjectOutliner/OutlinePro.frag
WorldParameters {
}
}
}

View File

@@ -1,10 +1,15 @@
// Use 'in' for vertex attributes
in vec4 inPosition;
in vec2 inTexCoord;
// Use 'out' for passing data to the fragment shader
out vec2 texCoord;
void main() {
// Transform position to clip space
vec2 pos = inPosition.xy * 2.0 - 1.0;
gl_Position = vec4(pos, 0.0, 1.0);
// Pass texture coordinates to the fragment shader
texCoord = inTexCoord;
}

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