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			dev/client
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			dev/client
		
	
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										17
									
								
								Projekte/.run/MdgaApp.run.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,17 @@
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		||||
<component name="ProjectRunConfigurationManager">
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		||||
  <configuration default="false" name="MdgaApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
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		||||
    <option name="MAIN_CLASS_NAME" value="pp.mdga.client.MdgaApp" />
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		||||
    <module name="Projekte.mdga.client.main" />
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		||||
    <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties -ea" />
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		||||
    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
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		||||
    <extension name="coverage">
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		||||
      <pattern>
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		||||
        <option name="PATTERN" value="pp.mdga.client.board.Outline.*" />
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		||||
        <option name="ENABLED" value="true" />
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		||||
      </pattern>
 | 
			
		||||
    </extension>
 | 
			
		||||
    <method v="2">
 | 
			
		||||
      <option name="Make" enabled="true" />
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		||||
    </method>
 | 
			
		||||
  </configuration>
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		||||
</component>
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		||||
@@ -1,76 +1,133 @@
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		||||
package pp.mdga.client;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents different assets in the application. Each asset may have an associated model path,
 | 
			
		||||
 * diffuse texture path, and a size factor. The enum provides multiple constructors to handle
 | 
			
		||||
 * varying levels of detail for different assets.
 | 
			
		||||
 */
 | 
			
		||||
public enum Asset {
 | 
			
		||||
    bigTent,
 | 
			
		||||
    cardStack,
 | 
			
		||||
    cir,
 | 
			
		||||
    heer,
 | 
			
		||||
    cir("Models/cir/cir_newOrigin.obj"),
 | 
			
		||||
    heer("Models/heer/heer_newOrigin.obj"),
 | 
			
		||||
    jet,
 | 
			
		||||
    lw,
 | 
			
		||||
    marine,
 | 
			
		||||
    node_home_blue("./node_home/node_home.j3o", "./node_home/node_home_blue_diff.png"),
 | 
			
		||||
    node_wait_blue("./node_home/node_home.j3o", "./node_home/node_home_blue_diff.png"),
 | 
			
		||||
    node_home_black("./node_home/node_home.j3o", "./node_home/node_home_black_diff.png"),
 | 
			
		||||
    node_wait_black("./node_home/node_home.j3o", "./node_home/node_home_black_diff.png"),
 | 
			
		||||
    node_home_green("./node_home/node_home.j3o", "./node_home/node_home_green_diff.png"),
 | 
			
		||||
    node_wait_green("./node_home/node_home.j3o", "./node_home/node_home_green_diff.png"),
 | 
			
		||||
    node_home_yellow("./node_home/node_home.j3o", "./node_home/node_home_orange_diff.png"),
 | 
			
		||||
    node_wait_yellow("./node_home/node_home.j3o", "./node_home/node_home_orange_diff.png"),
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		||||
    lw("Models/lw/lw_newOrigin.obj"),
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		||||
    marine("Models/marine/marine_newOrigin.obj"),
 | 
			
		||||
    node_home_blue("Models/node_home/node_home.j3o", "Models/node_home/node_home_blue_diff.png"),
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		||||
    node_wait_blue("Models/node_home/node_home.j3o", "Models/node_home/node_home_blue_diff.png"),
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		||||
    node_home_black("Models/node_home/node_home.j3o", "Models/node_home/node_home_black_diff.png"),
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		||||
    node_wait_black("Models/node_home/node_home.j3o", "Models/node_home/node_home_black_diff.png"),
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		||||
    node_home_green("Models/node_home/node_home.j3o", "Models/node_home/node_home_green_diff.png"),
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		||||
    node_wait_green("Models/node_home/node_home.j3o", "Models/node_home/node_home_green_diff.png"),
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		||||
    node_home_yellow("Models/node_home/node_home.j3o", "Models/node_home/node_home_orange_diff.png"),
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		||||
    node_wait_yellow("Models/node_home/node_home.j3o", "Models/node_home/node_home_orange_diff.png"),
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		||||
    node_normal,
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		||||
    node_start("./node_normal/node_normal.j3o", "./node_normal/node_start_diff.png"),
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		||||
    node_bonus("./node_normal/node_normal.j3o", "./node_normal/node_bonus_diff.png"),
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		||||
    node_start("Models/node_normal/node_normal.j3o", "Models/node_normal/node_start_diff.png"),
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		||||
    node_bonus("Models/node_normal/node_normal.j3o", "Models/node_normal/node_bonus_diff.png"),
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		||||
    radar,
 | 
			
		||||
    ship(0.8f),
 | 
			
		||||
    smallTent,
 | 
			
		||||
    tank,
 | 
			
		||||
//    world(1.2f),
 | 
			
		||||
    world("./world_new/world_export_new.obj", "./world_new/world_new_diff.png", 1.2f),
 | 
			
		||||
    shield_ring("./shield_ring/shield_ring.obj", null),
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		||||
    tree_small("./tree_small/tree_small.obj", "./tree_small/tree_small_diff.png"),
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		||||
    tree_big("./tree_big/tree_big.obj", "./tree_big/tree_big_diff.png"),
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		||||
    turboCard,
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		||||
    swapCard,
 | 
			
		||||
    shieldCard
 | 
			
		||||
    world("Models/world_new/world_export_new.obj", "Models/world_new/world_new_diff.png", 1.2f),
 | 
			
		||||
    shield_ring("Models/shield_ring/shield_ring.obj", null),
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		||||
    tree_small("Models/tree_small/tree_small.obj", "Models/tree_small/tree_small_diff.png"),
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		||||
    tree_big("Models/tree_big/tree_big.obj", "Models/tree_big/tree_big_diff.png"),
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		||||
    turboCard("Models/turboCard/turboCard.obj", "Models/turboCard/turboCard_diff.png"),
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		||||
    turboSymbol("Models/turboCard/turboSymbol.obj", "Models/turboCard/turboCard_diff.png"),
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		||||
    swapCard("Models/swapCard/swapCard.obj", "Models/swapCard/swapCard_diff.png"),
 | 
			
		||||
    swapSymbol("Models/swapCard/swapSymbol.obj", "Models/swapCard/swapCard_diff.png"),
 | 
			
		||||
    shieldCard("Models/shieldCard/shieldCard.obj", "Models/shieldCard/shieldCard_diff.png"),
 | 
			
		||||
    shieldSymbol("Models/shieldCard/shieldSymbol.obj", "Models/shieldCard/shieldCard_diff.png"),
 | 
			
		||||
    dice("Models/dice/dice.obj", "Models/dice/dice_diff.jpeg")
 | 
			
		||||
    ;
 | 
			
		||||
 | 
			
		||||
    private final String modelPath;
 | 
			
		||||
    private final String diffPath;
 | 
			
		||||
    private final float size;
 | 
			
		||||
    private static final String root = "Models/";
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Default constructor. Initializes modelPath and diffPath based on the enum name and sets default size to 1.0.
 | 
			
		||||
     */
 | 
			
		||||
    Asset() {
 | 
			
		||||
        String folderFileName = "./" + name() + "/" + name();
 | 
			
		||||
        String folderFileName = "./" + root + name() + "/" + name();
 | 
			
		||||
        this.modelPath = folderFileName + ".j3o";
 | 
			
		||||
        this.diffPath = folderFileName + "_diff.png";
 | 
			
		||||
        this.size = 1f;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor with specific model path and diffuse texture path.
 | 
			
		||||
     *
 | 
			
		||||
     * @param modelPath Path to the 3D model file.
 | 
			
		||||
     * @param diffPath  Path to the diffuse texture file.
 | 
			
		||||
     */
 | 
			
		||||
    Asset(String modelPath, String diffPath) {
 | 
			
		||||
        this.modelPath = modelPath;
 | 
			
		||||
        this.diffPath = diffPath;
 | 
			
		||||
        this.size = 1f;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor with specific model path. Diffuse texture path is derived based on enum name.
 | 
			
		||||
     *
 | 
			
		||||
     * @param modelPath Path to the 3D model file.
 | 
			
		||||
     */
 | 
			
		||||
    Asset(String modelPath) {
 | 
			
		||||
        String folderFileName = "./" + root + name() + "/" + name();
 | 
			
		||||
        this.modelPath = modelPath;
 | 
			
		||||
        this.diffPath = folderFileName + "_diff.png";;
 | 
			
		||||
        this.size = 1f;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor with specific size. Model and texture paths are derived based on enum name.
 | 
			
		||||
     *
 | 
			
		||||
     * @param size Scaling factor for the asset.
 | 
			
		||||
     */
 | 
			
		||||
    Asset(float size) {
 | 
			
		||||
        String folderFileName = "./" + name() + "/" + name();
 | 
			
		||||
        String folderFileName = "./" + root + name() + "/" + name();
 | 
			
		||||
        this.modelPath = folderFileName + ".j3o";
 | 
			
		||||
        this.diffPath = folderFileName + "_diff.png";
 | 
			
		||||
        this.size = size;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor with specific model path, diffuse texture path, and size.
 | 
			
		||||
     *
 | 
			
		||||
     * @param modelPath Path to the 3D model file.
 | 
			
		||||
     * @param diffPath  Path to the diffuse texture file.
 | 
			
		||||
     * @param size      Scaling factor for the asset.
 | 
			
		||||
     */
 | 
			
		||||
    Asset(String modelPath, String diffPath, float size){
 | 
			
		||||
        this.modelPath = modelPath;
 | 
			
		||||
        this.diffPath = diffPath;
 | 
			
		||||
        this.size = size;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the model path for the asset.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Path to the 3D model file.
 | 
			
		||||
     */
 | 
			
		||||
    public String getModelPath() {
 | 
			
		||||
        return modelPath;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the diffuse texture path for the asset.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Path to the diffuse texture file, or null if not applicable.
 | 
			
		||||
     */
 | 
			
		||||
    public String getDiffPath() {
 | 
			
		||||
        return diffPath;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the scaling factor for the asset.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The size of the asset.
 | 
			
		||||
     */
 | 
			
		||||
    public float getSize() {
 | 
			
		||||
        return size;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,288 @@
 | 
			
		||||
package pp.mdga.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.collision.CollisionResult;
 | 
			
		||||
import com.jme3.collision.CollisionResults;
 | 
			
		||||
import com.jme3.input.InputManager;
 | 
			
		||||
import com.jme3.input.KeyInput;
 | 
			
		||||
import com.jme3.input.MouseInput;
 | 
			
		||||
import com.jme3.input.controls.*;
 | 
			
		||||
import com.jme3.math.Ray;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.Camera;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import com.jme3.scene.control.Control;
 | 
			
		||||
import pp.mdga.client.board.NodeControl;
 | 
			
		||||
import pp.mdga.client.board.OutlineControl;
 | 
			
		||||
import pp.mdga.client.board.PieceControl;
 | 
			
		||||
import pp.mdga.client.gui.CardControl;
 | 
			
		||||
import pp.mdga.client.view.GameView;
 | 
			
		||||
import pp.mdga.game.BonusCard;
 | 
			
		||||
import pp.mdga.game.Color;
 | 
			
		||||
import pp.mdga.game.Piece;
 | 
			
		||||
import pp.mdga.notification.SelectableCardsNotification;
 | 
			
		||||
 | 
			
		||||
import java.util.List;
 | 
			
		||||
 | 
			
		||||
public class InputSynchronizer {
 | 
			
		||||
 | 
			
		||||
    private MdgaApp app;
 | 
			
		||||
    private InputManager inputManager;
 | 
			
		||||
 | 
			
		||||
    protected boolean rightMousePressed = false;
 | 
			
		||||
    private float rotationAngle = 180f;
 | 
			
		||||
    private int scrollValue = 0;
 | 
			
		||||
    private CardControl hoverCard;
 | 
			
		||||
    private PieceControl hoverPiece;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor initializes the InputSynchronizer with the application context.
 | 
			
		||||
     * Sets up input mappings and listeners for user interactions.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The application instance
 | 
			
		||||
     */
 | 
			
		||||
    InputSynchronizer(MdgaApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        this.inputManager = app.getInputManager();
 | 
			
		||||
        hoverCard = null;
 | 
			
		||||
        hoverPiece = null;
 | 
			
		||||
        setupInput();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Configures input mappings for various actions and binds them to listeners.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupInput() {
 | 
			
		||||
        inputManager.addMapping("Settings", new KeyTrigger(KeyInput.KEY_ESCAPE));
 | 
			
		||||
        inputManager.addMapping("Forward", new KeyTrigger(KeyInput.KEY_RETURN));
 | 
			
		||||
 | 
			
		||||
        inputManager.addMapping("RotateRightMouse", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
 | 
			
		||||
        inputManager.addMapping("MouseLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false)); // Left movement
 | 
			
		||||
        inputManager.addMapping("MouseRight", new MouseAxisTrigger(MouseInput.AXIS_X, true)); // Right movement
 | 
			
		||||
        inputManager.addMapping("MouseVertical", new MouseAxisTrigger(MouseInput.AXIS_Y, false), new MouseAxisTrigger(MouseInput.AXIS_Y, true)); //Mouse Up Down movement
 | 
			
		||||
        inputManager.addMapping("MouseScrollUp", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false)); // Scroll up
 | 
			
		||||
        inputManager.addMapping("MouseScrollDown", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true)); // Scroll down
 | 
			
		||||
        inputManager.addMapping("Test", new KeyTrigger(KeyInput.KEY_J));
 | 
			
		||||
        inputManager.addMapping("Click", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        inputManager.addListener(actionListener, "Settings", "Forward", "RotateRightMouse", "Click", "Test");
 | 
			
		||||
        inputManager.addListener(analogListener, "MouseLeft", "MouseRight", "MouseScrollUp", "MouseScrollDown");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private boolean test = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles action-based input events such as key presses and mouse clicks.
 | 
			
		||||
     */
 | 
			
		||||
    private final ActionListener actionListener = new ActionListener() {
 | 
			
		||||
        @Override
 | 
			
		||||
        public void onAction(String name, boolean isPressed, float tpf) {
 | 
			
		||||
            if (name.equals("Settings") && isPressed) {
 | 
			
		||||
                app.getView().pressEscape();
 | 
			
		||||
            }
 | 
			
		||||
            if (name.equals("Forward") && isPressed) {
 | 
			
		||||
                app.getView().pressForward();
 | 
			
		||||
            }
 | 
			
		||||
            if (name.equals("RotateRightMouse")) {
 | 
			
		||||
                rightMousePressed = isPressed;
 | 
			
		||||
            }
 | 
			
		||||
            if(name.equals("Click") && isPressed) {
 | 
			
		||||
                if (app.getView() instanceof GameView gameView) {
 | 
			
		||||
                    CardControl cardLayerSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), CardControl.class);
 | 
			
		||||
                    OutlineControl boardSelect = checkHover(app.getCamera(), app.getRootNode(), OutlineControl.class);
 | 
			
		||||
 | 
			
		||||
                    if(cardLayerSelect != null) {
 | 
			
		||||
                        //cardSelect
 | 
			
		||||
                        if(cardLayerSelect.isSelectable()) gameView.getGuiHandler().selectCard(cardLayerSelect);
 | 
			
		||||
                    }
 | 
			
		||||
                    else if(boardSelect != null) {
 | 
			
		||||
                        //boardSelect
 | 
			
		||||
                        if(boardSelect instanceof PieceControl pieceControl){
 | 
			
		||||
                            if(pieceControl.isSelectable()) gameView.getBoardHandler().pieceSelect(pieceControl);
 | 
			
		||||
                        }
 | 
			
		||||
                        if(boardSelect instanceof NodeControl nodeControl){
 | 
			
		||||
//
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    else {
 | 
			
		||||
                        //both null
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
            if(name.equals("Test") &&isPressed){
 | 
			
		||||
                if(app.getView() instanceof GameView gameView){
 | 
			
		||||
                    app.getNotificationSynchronizer().addTestNotification(new SelectableCardsNotification(List.of(BonusCard.SHIELD)));
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles analog-based input events such as mouse movement and scrolling.
 | 
			
		||||
     */
 | 
			
		||||
    private final AnalogListener analogListener = new AnalogListener() {
 | 
			
		||||
        @Override
 | 
			
		||||
        public void onAnalog(String name, float value, float tpf) {
 | 
			
		||||
            if (name.equals("MouseLeft") && rightMousePressed) {
 | 
			
		||||
                rotationAngle -= value * 360f;
 | 
			
		||||
            }
 | 
			
		||||
            else if (name.equals("MouseRight") && rightMousePressed) {
 | 
			
		||||
                rotationAngle += value * 360f;
 | 
			
		||||
            }
 | 
			
		||||
            else if (name.equals("MouseScrollUp")) {
 | 
			
		||||
                scrollValue = Math.max(1, scrollValue - 5);
 | 
			
		||||
            }
 | 
			
		||||
            else if (name.equals("MouseScrollDown")) {
 | 
			
		||||
                scrollValue = Math.min(100, scrollValue + 5);
 | 
			
		||||
            }
 | 
			
		||||
            else if (name.equals("MouseLeft") || name.equals("MouseRight") || name.equals("MouseVertical")){
 | 
			
		||||
                hoverPiece();
 | 
			
		||||
                hoverCard();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Detects the hovered piece and updates its hover state.
 | 
			
		||||
     */
 | 
			
		||||
    private <T extends AbstractControl> T checkHover(Camera cam, Node root, Class<T> controlType) {
 | 
			
		||||
        CollisionResults results = new CollisionResults();
 | 
			
		||||
        Ray ray = new Ray(cam.getLocation(), getMousePos(cam).subtract(cam.getLocation()).normalize());
 | 
			
		||||
        root.collideWith(ray, results);
 | 
			
		||||
        for(CollisionResult collisionResult : results){
 | 
			
		||||
            if(collisionResult.getGeometry().getControl(controlType) != null) return collisionResult.getGeometry().getControl(controlType);
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Detects the hovered card and updates its hover state.
 | 
			
		||||
     */
 | 
			
		||||
    private <T extends AbstractControl> T checkHoverOrtho(Camera cam, Node root, Class<T> controlType) {
 | 
			
		||||
        CollisionResults results = new CollisionResults();
 | 
			
		||||
        Vector3f mousePos = getMousePos(cam);
 | 
			
		||||
        mousePos.setZ(cam.getLocation().getZ());
 | 
			
		||||
        Ray ray = new Ray(mousePos, getMousePos(cam).subtract(mousePos).normalize());
 | 
			
		||||
        root.collideWith(ray, results);
 | 
			
		||||
        if (results.size() > 0) {
 | 
			
		||||
            for(CollisionResult res : results ){
 | 
			
		||||
                T control = res.getGeometry().getControl(controlType);
 | 
			
		||||
                if(control != null) return control;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the hover state for a piece in the game.
 | 
			
		||||
     * Checks if a piece is being hovered over, updates the hover state, and triggers hover effects.
 | 
			
		||||
     */
 | 
			
		||||
    private void hoverPiece() {
 | 
			
		||||
        if (app.getView() instanceof GameView gameView) {
 | 
			
		||||
            PieceControl control = checkPiece();
 | 
			
		||||
            if (control != null) {
 | 
			
		||||
                if (control != hoverPiece) {
 | 
			
		||||
                    pieceOff();
 | 
			
		||||
                    hoverPiece = control;
 | 
			
		||||
                    hoverPiece.hover();
 | 
			
		||||
                }
 | 
			
		||||
            } else {
 | 
			
		||||
                pieceOff();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the hover state for a card in the game.
 | 
			
		||||
     * Checks if a card is being hovered over, updates the hover state, and triggers hover effects.
 | 
			
		||||
     */
 | 
			
		||||
    private void hoverCard() {
 | 
			
		||||
        if (app.getView() instanceof GameView gameView) {
 | 
			
		||||
            CardControl control = checkCard(gameView);
 | 
			
		||||
            if (control != null) {
 | 
			
		||||
                if (control != hoverCard) {
 | 
			
		||||
                    cardOff();
 | 
			
		||||
                    hoverCard = control;
 | 
			
		||||
                    hoverCard.hover();
 | 
			
		||||
                }
 | 
			
		||||
            } else {
 | 
			
		||||
                cardOff();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if a piece is being hovered over in the 3D game world.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The PieceControl of the hovered piece, or null if no piece is hovered.
 | 
			
		||||
     */
 | 
			
		||||
    private PieceControl checkPiece() {
 | 
			
		||||
        return checkHover(app.getCamera(), app.getRootNode(), PieceControl.class);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if a card is being hovered over in the 2D card layer.
 | 
			
		||||
     *
 | 
			
		||||
     * @param gameView The current game view.
 | 
			
		||||
     * @return The CardControl of the hovered card, or null if no card is hovered.
 | 
			
		||||
     */
 | 
			
		||||
    private CardControl checkCard(GameView gameView) {
 | 
			
		||||
        return checkHoverOrtho(
 | 
			
		||||
            gameView.getGuiHandler().getCardLayerCamera(),
 | 
			
		||||
            gameView.getGuiHandler().getCardLayerRootNode(),
 | 
			
		||||
            CardControl.class
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Disables the hover effect on the currently hovered piece, if any.
 | 
			
		||||
     */
 | 
			
		||||
    private void pieceOff() {
 | 
			
		||||
        if (hoverPiece != null) hoverPiece.hoverOff();
 | 
			
		||||
        hoverPiece = null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Disables the hover effect on the currently hovered card, if any.
 | 
			
		||||
     */
 | 
			
		||||
    private void cardOff() {
 | 
			
		||||
        if (hoverCard != null) hoverCard.hoverOff();
 | 
			
		||||
        hoverCard = null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves the current mouse position in the 3D world using the specified camera.
 | 
			
		||||
     *
 | 
			
		||||
     * @param cam The camera used for determining the mouse position.
 | 
			
		||||
     * @return A Vector3f representing the mouse position in the 3D world.
 | 
			
		||||
     */
 | 
			
		||||
    private Vector3f getMousePos(Camera cam) {
 | 
			
		||||
        Vector2f mousePositionScreen = inputManager.getCursorPosition();
 | 
			
		||||
        Vector3f world = cam.getWorldCoordinates(mousePositionScreen, 0);
 | 
			
		||||
        if (cam.isParallelProjection()) world.setZ(0);
 | 
			
		||||
        return world;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the current rotation angle of the game element.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The rotation angle in degrees, normalized to 360 degrees.
 | 
			
		||||
     */
 | 
			
		||||
    public float getRotation() {
 | 
			
		||||
        return (rotationAngle / 2) % 360;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the current scroll value.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The scroll value as an integer.
 | 
			
		||||
     */
 | 
			
		||||
    public int getScroll() {
 | 
			
		||||
        return scrollValue;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,72 +0,0 @@
 | 
			
		||||
package pp.mdga.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.input.InputManager;
 | 
			
		||||
import com.jme3.input.KeyInput;
 | 
			
		||||
import com.jme3.input.MouseInput;
 | 
			
		||||
import com.jme3.input.controls.*;
 | 
			
		||||
 | 
			
		||||
public class InputSyncronizer {
 | 
			
		||||
 | 
			
		||||
    private MdgaApp app;
 | 
			
		||||
    private InputManager inputManager;
 | 
			
		||||
 | 
			
		||||
    protected boolean rightMousePressed = false;
 | 
			
		||||
    private float rotationAngle = 180f;
 | 
			
		||||
    private int scrollValue = 0;
 | 
			
		||||
 | 
			
		||||
    InputSyncronizer(MdgaApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        this.inputManager = app.getInputManager();
 | 
			
		||||
 | 
			
		||||
        setupInput();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void setupInput() {
 | 
			
		||||
        inputManager.addMapping("Settings", new KeyTrigger(KeyInput.KEY_ESCAPE));
 | 
			
		||||
 | 
			
		||||
        inputManager.addMapping("RotateRightMouse", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
 | 
			
		||||
        inputManager.addMapping("MouseLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false)); // Left movement
 | 
			
		||||
        inputManager.addMapping("MouseRight", new MouseAxisTrigger(MouseInput.AXIS_X, true)); // Right movement
 | 
			
		||||
        inputManager.addMapping("MouseScrollUp", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false)); // Scroll up
 | 
			
		||||
        inputManager.addMapping("MouseScrollDown", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true)); // Scroll down
 | 
			
		||||
 | 
			
		||||
        inputManager.addListener(actionListener, "Settings", "RotateRightMouse");
 | 
			
		||||
        inputManager.addListener(analogListener, "MouseLeft", "MouseRight", "MouseScrollUp", "MouseScrollDown");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private final ActionListener actionListener = new ActionListener() {
 | 
			
		||||
        @Override
 | 
			
		||||
        public void onAction(String name, boolean isPressed, float tpf) {
 | 
			
		||||
            if (name.equals("Settings") && isPressed) {
 | 
			
		||||
                app.getView().pressEscape();
 | 
			
		||||
            }
 | 
			
		||||
            if (name.equals("RotateRightMouse")) {
 | 
			
		||||
                rightMousePressed = isPressed;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    private final AnalogListener analogListener = new AnalogListener() {
 | 
			
		||||
        @Override
 | 
			
		||||
        public void onAnalog(String name, float value, float tpf) {
 | 
			
		||||
            if (name.equals("MouseLeft") && rightMousePressed) {
 | 
			
		||||
                rotationAngle -= value * 360f;
 | 
			
		||||
            } else if (name.equals("MouseRight") && rightMousePressed) {
 | 
			
		||||
                rotationAngle += value * 360f;
 | 
			
		||||
            } else if (name.equals("MouseScrollUp")) {
 | 
			
		||||
                scrollValue = Math.max(1, scrollValue - 5);
 | 
			
		||||
            } else if (name.equals("MouseScrollDown")) {
 | 
			
		||||
                scrollValue = Math.min(100, scrollValue + 5);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    public float getRotation() {
 | 
			
		||||
        return (rotationAngle / 2) % 360;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public int getScroll() {
 | 
			
		||||
        return scrollValue;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -7,29 +7,60 @@
 | 
			
		||||
import com.jme3.system.AppSettings;
 | 
			
		||||
import pp.mdga.client.view.*;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Main application class for the MdgaApp game.
 | 
			
		||||
 * This class extends {@link SimpleApplication} and manages the game's lifecycle, states, and main components.
 | 
			
		||||
 */
 | 
			
		||||
public class MdgaApp extends SimpleApplication {
 | 
			
		||||
 | 
			
		||||
    /** Handles animations in the application. */
 | 
			
		||||
    private AnimationHandler animationHandler;
 | 
			
		||||
 | 
			
		||||
    /** Handles acoustic effects and state-based sounds. */
 | 
			
		||||
    private AcousticHandler acousticHandler;
 | 
			
		||||
 | 
			
		||||
    /** Synchronizes notifications throughout the application. */
 | 
			
		||||
    private NotificationSynchronizer notificationSynchronizer;
 | 
			
		||||
    private InputSyncronizer inputSyncronizer;
 | 
			
		||||
    private ModelSyncronizer modelSyncronizer;
 | 
			
		||||
 | 
			
		||||
    MdgaView view = null;
 | 
			
		||||
    private MdgaState state = MdgaState.MAIN;
 | 
			
		||||
    /** Manages input events and synchronization. */
 | 
			
		||||
    private InputSynchronizer inputSynchronizer;
 | 
			
		||||
 | 
			
		||||
    private static float resolutionFactor = 1.8f;
 | 
			
		||||
    /** Synchronizes game models. */
 | 
			
		||||
    private ModelSynchronizer modelSynchronizer;
 | 
			
		||||
 | 
			
		||||
    /** The currently active view in the application. */
 | 
			
		||||
    private MdgaView view = null;
 | 
			
		||||
 | 
			
		||||
    /** The current state of the application. */
 | 
			
		||||
    private MdgaState state = null;
 | 
			
		||||
 | 
			
		||||
    /** Scale for rendering images. */
 | 
			
		||||
    private static final float IMAGE_SCALE = 1.5f;
 | 
			
		||||
 | 
			
		||||
    /** The main menu view. */
 | 
			
		||||
    private MdgaView mainView;
 | 
			
		||||
 | 
			
		||||
    /** The lobby view. */
 | 
			
		||||
    private MdgaView lobbyView;
 | 
			
		||||
 | 
			
		||||
    /** The game view. */
 | 
			
		||||
    private MdgaView gameView;
 | 
			
		||||
 | 
			
		||||
    /** The ceremony view. */
 | 
			
		||||
    private MdgaView ceremonyView;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Main entry point for the application.
 | 
			
		||||
     * Configures settings and starts the application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param args command-line arguments (not used)
 | 
			
		||||
     */
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
        AppSettings settings = new AppSettings(true);
 | 
			
		||||
        settings.setSamples(128);
 | 
			
		||||
        settings.setCenterWindow(true);
 | 
			
		||||
 | 
			
		||||
        int width = (int)(1280 * resolutionFactor);
 | 
			
		||||
        int height = (int)(720 * resolutionFactor);
 | 
			
		||||
 | 
			
		||||
        settings.setWidth(width);
 | 
			
		||||
        settings.setHeight(height);
 | 
			
		||||
 | 
			
		||||
        settings.setWidth(1920);
 | 
			
		||||
        settings.setHeight(1080);
 | 
			
		||||
        settings.setVSync(false);
 | 
			
		||||
 | 
			
		||||
        MdgaApp app = new MdgaApp();
 | 
			
		||||
@@ -38,31 +69,49 @@ public static void main(String[] args) {
 | 
			
		||||
        app.start();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the application by setting up handlers, views, and entering the default state.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void simpleInitApp() {
 | 
			
		||||
        GuiGlobals.initialize(this);
 | 
			
		||||
 | 
			
		||||
        inputManager.deleteMapping("SIMPLEAPP_Exit");
 | 
			
		||||
 | 
			
		||||
        flyCam.setEnabled(false);
 | 
			
		||||
 | 
			
		||||
        animationHandler = new AnimationHandler(this);
 | 
			
		||||
        acousticHandler = new AcousticHandler(this);
 | 
			
		||||
        notificationSynchronizer = new NotificationSynchronizer(this);
 | 
			
		||||
        inputSyncronizer = new InputSyncronizer(this);
 | 
			
		||||
        modelSyncronizer = new ModelSyncronizer(this);
 | 
			
		||||
        inputSynchronizer = new InputSynchronizer(this);
 | 
			
		||||
        modelSynchronizer = new ModelSynchronizer(this);
 | 
			
		||||
 | 
			
		||||
        inputManager.deleteMapping("SIMPLEAPP_Exit");
 | 
			
		||||
        inputManager.deleteMapping("FLYCAM_ZoomIn");
 | 
			
		||||
        inputManager.deleteMapping("FLYCAM_ZoomOut");
 | 
			
		||||
        inputManager.deleteMapping("FLYCAM_RotateDrag");
 | 
			
		||||
        flyCam.setEnabled(false);
 | 
			
		||||
        GuiGlobals.initialize(this);
 | 
			
		||||
        mainView = new MainView(this);
 | 
			
		||||
        lobbyView = new LobbyView(this);
 | 
			
		||||
        gameView = new GameView(this);
 | 
			
		||||
        ceremonyView = new CeremonyView(this);
 | 
			
		||||
 | 
			
		||||
        enter(state);
 | 
			
		||||
        enter(MdgaState.MAIN);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the application on each frame. Updates the view, acoustic handler, and notifications.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf time per frame, used for smooth updating
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void simpleUpdate(float tpf) {
 | 
			
		||||
        view.update();
 | 
			
		||||
        view.update(tpf);
 | 
			
		||||
        acousticHandler.update();
 | 
			
		||||
        notificationSynchronizer.update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Transitions the application to a new state.
 | 
			
		||||
     *
 | 
			
		||||
     * @param state the new state to enter
 | 
			
		||||
     * @throws RuntimeException if attempting to enter the {@link MdgaState#NONE} state
 | 
			
		||||
     */
 | 
			
		||||
    public void enter(MdgaState state) {
 | 
			
		||||
        if (null != view) {
 | 
			
		||||
            view.leave();
 | 
			
		||||
@@ -72,19 +121,19 @@ public void enter(MdgaState state) {
 | 
			
		||||
 | 
			
		||||
        switch (state) {
 | 
			
		||||
            case MAIN:
 | 
			
		||||
                view = new MainView(this);
 | 
			
		||||
                view = mainView;
 | 
			
		||||
                break;
 | 
			
		||||
            case LOBBY:
 | 
			
		||||
                view = new LobbyView(this);
 | 
			
		||||
                view = lobbyView;
 | 
			
		||||
                break;
 | 
			
		||||
            case GAME:
 | 
			
		||||
                view = new GameView(this);
 | 
			
		||||
                view = gameView;
 | 
			
		||||
                break;
 | 
			
		||||
            case CEREMONY:
 | 
			
		||||
                view = new CeremonyView(this);
 | 
			
		||||
                view = ceremonyView;
 | 
			
		||||
                break;
 | 
			
		||||
            case NONE:
 | 
			
		||||
                throw new RuntimeException("cant enter state NONE");
 | 
			
		||||
                throw new RuntimeException("Cannot enter state NONE");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        acousticHandler.playState(state);
 | 
			
		||||
@@ -92,31 +141,83 @@ public void enter(MdgaState state) {
 | 
			
		||||
        view.enter();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void afteGameCleanup() {
 | 
			
		||||
        //TODO
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the animation handler.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the {@link AnimationHandler} instance
 | 
			
		||||
     */
 | 
			
		||||
    public AnimationHandler getAnimationHandler() {
 | 
			
		||||
        return animationHandler;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the acoustic handler.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the {@link AcousticHandler} instance
 | 
			
		||||
     */
 | 
			
		||||
    public AcousticHandler getAcousticHandler() {
 | 
			
		||||
        return acousticHandler;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public MdgaState getState() {return state; }
 | 
			
		||||
 | 
			
		||||
    public float getResolutionFactor() {
 | 
			
		||||
        return resolutionFactor;
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the current state of the application.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the current {@link MdgaState}
 | 
			
		||||
     */
 | 
			
		||||
    public MdgaState getState() {
 | 
			
		||||
        return state;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the image scaling factor.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the image scale as a float
 | 
			
		||||
     */
 | 
			
		||||
    public float getImageScale() {
 | 
			
		||||
        return IMAGE_SCALE;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the currently active view.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the active {@link MdgaView}
 | 
			
		||||
     */
 | 
			
		||||
    public MdgaView getView() {
 | 
			
		||||
        return view;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public ModelSyncronizer getModelSyncronizer() {
 | 
			
		||||
        return modelSyncronizer;
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the model synchronizer.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the {@link ModelSynchronizer} instance
 | 
			
		||||
     */
 | 
			
		||||
    public ModelSynchronizer getModelSynchronize() {
 | 
			
		||||
        return modelSynchronizer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public InputSyncronizer getInputSyncronizer() { return inputSyncronizer; }
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the input synchronizer.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the {@link InputSynchronizer} instance
 | 
			
		||||
     */
 | 
			
		||||
    public InputSynchronizer getInputSynchronize() {
 | 
			
		||||
        return inputSynchronizer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the notification synchronizer.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the {@link NotificationSynchronizer} instance
 | 
			
		||||
     */
 | 
			
		||||
    public NotificationSynchronizer getNotificationSynchronizer() {
 | 
			
		||||
        return notificationSynchronizer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Prepares the app for a new game cycle.
 | 
			
		||||
     */
 | 
			
		||||
    public void setup() {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,35 @@
 | 
			
		||||
package pp.mdga.client;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Enum representing the various states of the MdgaApp application.
 | 
			
		||||
 * Each state corresponds to a distinct phase or mode of the application.
 | 
			
		||||
 */
 | 
			
		||||
public enum MdgaState {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Represents an undefined or uninitialized state.
 | 
			
		||||
     * This state should not be entered during normal application execution.
 | 
			
		||||
     */
 | 
			
		||||
    NONE,
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Represents the main menu state.
 | 
			
		||||
     * This is typically the first state entered when the application starts.
 | 
			
		||||
     */
 | 
			
		||||
    MAIN,
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Represents the lobby state where players can prepare or wait before starting a game.
 | 
			
		||||
     */
 | 
			
		||||
    LOBBY,
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Represents the main gameplay state where the core game mechanics take place.
 | 
			
		||||
     */
 | 
			
		||||
    GAME,
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Represents the ceremony state, typically used for post-game events or celebrations.
 | 
			
		||||
     */
 | 
			
		||||
    CEREMONY;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,187 @@
 | 
			
		||||
package pp.mdga.client;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.acoustic.MdgaSound;
 | 
			
		||||
import pp.mdga.client.view.CeremonyView;
 | 
			
		||||
import pp.mdga.client.view.GameView;
 | 
			
		||||
import pp.mdga.client.view.LobbyView;
 | 
			
		||||
import pp.mdga.game.BonusCard;
 | 
			
		||||
import pp.mdga.game.Color;
 | 
			
		||||
import pp.mdga.message.client.LobbyReadyMessage;
 | 
			
		||||
import pp.mdga.notification.AcquireCardNotification;
 | 
			
		||||
import pp.mdga.notification.DrawCardNotification;
 | 
			
		||||
import pp.mdga.notification.TskSelectNotification;
 | 
			
		||||
 | 
			
		||||
import java.util.UUID;
 | 
			
		||||
import java.util.logging.Level;
 | 
			
		||||
import java.util.logging.Logger;
 | 
			
		||||
 | 
			
		||||
public class ModelSynchronizer {
 | 
			
		||||
    private static final Logger LOGGER = Logger.getLogger(ModelSynchronizer.class.getName());
 | 
			
		||||
    private MdgaApp app;
 | 
			
		||||
 | 
			
		||||
    private UUID a;
 | 
			
		||||
    private UUID b;
 | 
			
		||||
    private  BonusCard card;
 | 
			
		||||
 | 
			
		||||
    ModelSynchronizer(MdgaApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Color testColor;
 | 
			
		||||
    private int test = 0;
 | 
			
		||||
 | 
			
		||||
    public void animationEnd() {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void selectSwap(UUID a, UUID b) {
 | 
			
		||||
        // TODO call from somewhere
 | 
			
		||||
        LOGGER.log(Level.INFO, "selectPiece");
 | 
			
		||||
        this.a = a;
 | 
			
		||||
        this.b = b;
 | 
			
		||||
 | 
			
		||||
        GameView gameView = (GameView) app.getView();
 | 
			
		||||
        if(a != null && b != null) {
 | 
			
		||||
            gameView.needConfirm();
 | 
			
		||||
        } else {
 | 
			
		||||
            gameView.noConfirm();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void selectPiece(UUID piece) {
 | 
			
		||||
        // TODO call from somewhere
 | 
			
		||||
        LOGGER.log(Level.INFO, "selectPiece");
 | 
			
		||||
 | 
			
		||||
        this.a = piece;
 | 
			
		||||
 | 
			
		||||
        GameView gameView = (GameView) app.getView();
 | 
			
		||||
        if(piece != null) {
 | 
			
		||||
            gameView.needConfirm();
 | 
			
		||||
        } else {
 | 
			
		||||
            gameView.noConfirm();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void selectCard(BonusCard card) {
 | 
			
		||||
        // TODO call from somewhere
 | 
			
		||||
        LOGGER.log(Level.INFO, "selectCard");
 | 
			
		||||
 | 
			
		||||
        this.card = card;
 | 
			
		||||
 | 
			
		||||
        GameView gameView = (GameView) app.getView();
 | 
			
		||||
        if(card != null) {
 | 
			
		||||
            gameView.needConfirm();
 | 
			
		||||
        } else {
 | 
			
		||||
            gameView.noConfirm();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void confirm() {
 | 
			
		||||
        LOGGER.log(Level.INFO, "confirm");
 | 
			
		||||
 | 
			
		||||
        GameView gameView = (GameView) app.getView();
 | 
			
		||||
 | 
			
		||||
        if(a != null && b != null) {
 | 
			
		||||
            //swap
 | 
			
		||||
            gameView.getBoardHandler().clearSelectable();
 | 
			
		||||
        } else if (a != null) {
 | 
			
		||||
            //piece
 | 
			
		||||
            gameView.getBoardHandler().clearSelectable();
 | 
			
		||||
        } else if (card != null){
 | 
			
		||||
            //card
 | 
			
		||||
            gameView.getGuiHandler().clearSelectableCards();
 | 
			
		||||
        } else {
 | 
			
		||||
            throw new RuntimeException("nothing to confirm");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        gameView.noConfirm();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void selectTsk(Color color) {
 | 
			
		||||
        // TODO call from somewhere
 | 
			
		||||
        LOGGER.log(Level.INFO, "selectTsk: {0}", color);
 | 
			
		||||
        LobbyView view = (LobbyView) app.getView();
 | 
			
		||||
        view.setTaken(color, true, true, "OwnPlayerName");
 | 
			
		||||
        testColor = color;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void unselectTsk() {
 | 
			
		||||
        // TODO call from somewhere
 | 
			
		||||
        LOGGER.log(Level.INFO, "unselectTsk");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void rolledDice() {
 | 
			
		||||
        // TODO call from somewhere
 | 
			
		||||
        LOGGER.log(Level.INFO, "rolledDice");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setName(String name) {
 | 
			
		||||
        // TODO call from somewhere
 | 
			
		||||
        LOGGER.log(Level.INFO, "setName: {0}", name);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setReady(boolean ready) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "setReady");
 | 
			
		||||
        LobbyView view = (LobbyView) app.getView();
 | 
			
		||||
        view.setReady(testColor, ready);
 | 
			
		||||
        test++;
 | 
			
		||||
 | 
			
		||||
        if(test > 2) {
 | 
			
		||||
            testColor = null;
 | 
			
		||||
            test = 0;
 | 
			
		||||
            enter(MdgaState.GAME);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setHost(int port) {
 | 
			
		||||
        // TODO call from somewhere
 | 
			
		||||
        LOGGER.log(Level.INFO, "setHost: {0}", port);
 | 
			
		||||
        enter(MdgaState.LOBBY);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setJoin(String ip, int port) {
 | 
			
		||||
        // TODO call from somewhere
 | 
			
		||||
        LOGGER.log(Level.INFO, "setJoin with IP: {0}, Port: {1}", new Object[]{ip, port});
 | 
			
		||||
        enter(MdgaState.LOBBY);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void leave() {
 | 
			
		||||
        LOGGER.log(Level.INFO, "leave");
 | 
			
		||||
        app.getAcousticHandler().playSound(MdgaSound.LEAVE);
 | 
			
		||||
        enter(MdgaState.MAIN);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void enter(MdgaState state) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "enter: {0}", state);
 | 
			
		||||
        app.enter(state);
 | 
			
		||||
 | 
			
		||||
        if (state == MdgaState.CEREMONY) {
 | 
			
		||||
            CeremonyView ceremonyView = (CeremonyView) app.getView();
 | 
			
		||||
            ceremonyView.addCeremonyParticipant(Color.AIRFORCE, 1, "ugidffdg");
 | 
			
		||||
            ceremonyView.addCeremonyParticipant(Color.ARMY, 2, "ugidffdg");
 | 
			
		||||
            ceremonyView.addCeremonyParticipant(Color.NAVY, 3, "ugidffdg");
 | 
			
		||||
            ceremonyView.addCeremonyParticipant(Color.CYBER, 4, "ugidffdg");
 | 
			
		||||
 | 
			
		||||
            ceremonyView.addStatisticsRow("player sdgsd", 1, 2, 3, 4, 5, 6);
 | 
			
		||||
            ceremonyView.addStatisticsRow("player sdgsd", 1, 2, 3, 4, 5, 6);
 | 
			
		||||
            ceremonyView.addStatisticsRow("player sdgsd", 1, 2, 3, 4, 5, 6);
 | 
			
		||||
            ceremonyView.addStatisticsRow("player sdgsd", 1, 2, 3, 4, 5, 6);
 | 
			
		||||
            ceremonyView.addStatisticsRow("Gesamt", 1, 2, 3, 4, 5, 6);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (state == MdgaState.GAME) {
 | 
			
		||||
            GameView gameView = (GameView) app.getView();
 | 
			
		||||
 | 
			
		||||
            //app.getNotificationSynchronizer().addTestNotification(new DrawCardNotification(Color.AIRFORCE, BonusCard.SHIELD));
 | 
			
		||||
            selectPiece(UUID.randomUUID());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (state == MdgaState.LOBBY) {
 | 
			
		||||
            LobbyView lobbyView = (LobbyView) app.getView();
 | 
			
		||||
 | 
			
		||||
            app.getNotificationSynchronizer().addTestNotification(new TskSelectNotification(Color.CYBER, "blablabupp", false));
 | 
			
		||||
            app.getNotificationSynchronizer().addTestNotification(new TskSelectNotification(Color.ARMY, "Spieler 2", false));
 | 
			
		||||
            lobbyView.setReady(Color.ARMY, true);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,72 +0,0 @@
 | 
			
		||||
package pp.mdga.client;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.view.LobbyView;
 | 
			
		||||
import pp.mdga.game.Color;
 | 
			
		||||
 | 
			
		||||
public class ModelSyncronizer {
 | 
			
		||||
    private MdgaApp app;
 | 
			
		||||
 | 
			
		||||
    ModelSyncronizer(MdgaApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void selectPiece() {
 | 
			
		||||
        //TODO call from somewhere
 | 
			
		||||
        System.out.println("selectPiece");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void selectCard() {
 | 
			
		||||
        //TODO call from somewhere
 | 
			
		||||
        System.out.println("selectCard");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void selectTsk(Color color) {
 | 
			
		||||
        //TODO call from somewhere
 | 
			
		||||
        System.out.println("selectTsk: " + color);
 | 
			
		||||
        LobbyView view = (LobbyView) app.getView();
 | 
			
		||||
        view.setTaken(color, true, true, "OwnPlayerName");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void unselectTsk() {
 | 
			
		||||
        //TODO call from somewhere
 | 
			
		||||
        System.out.println("unselectTsk");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void rolledDice() {
 | 
			
		||||
        //TODO call from somewhere
 | 
			
		||||
        System.out.println("rolledDice");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setName(String name) {
 | 
			
		||||
        //TODO call from somewhere
 | 
			
		||||
        System.out.println("setName:" + name);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setReady() {
 | 
			
		||||
        //TODO call from somewhere
 | 
			
		||||
        System.out.println("setReady");
 | 
			
		||||
        app.enter(MdgaState.GAME);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setHost(int port) {
 | 
			
		||||
        //TODO call from somewhere
 | 
			
		||||
        System.out.println("setHost: " + port);
 | 
			
		||||
        app.enter(MdgaState.LOBBY);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setJoin(String ip, int port) {
 | 
			
		||||
        //TODO call from somewhere
 | 
			
		||||
        System.out.println("setJoin");
 | 
			
		||||
        app.enter(MdgaState.LOBBY);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void leave() {
 | 
			
		||||
        System.out.println("leave");
 | 
			
		||||
        app.enter(MdgaState.MAIN);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void enter(MdgaState state) {
 | 
			
		||||
        System.out.println("enter:" + state);
 | 
			
		||||
        app.enter(state);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,7 +1,11 @@
 | 
			
		||||
package pp.mdga.client;
 | 
			
		||||
 | 
			
		||||
import pp.mdga.client.board.BoardHandler;
 | 
			
		||||
import pp.mdga.client.gui.GuiHandler;
 | 
			
		||||
import pp.mdga.client.view.CeremonyView;
 | 
			
		||||
import pp.mdga.client.view.GameView;
 | 
			
		||||
import pp.mdga.client.view.LobbyView;
 | 
			
		||||
import pp.mdga.game.Color;
 | 
			
		||||
import pp.mdga.notification.*;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
@@ -21,7 +25,6 @@ public void addTestNotification(Notification n) {
 | 
			
		||||
 | 
			
		||||
    public void update() {
 | 
			
		||||
        //TODO fetch model notifications
 | 
			
		||||
 | 
			
		||||
        for (Notification n : notifications) {
 | 
			
		||||
            switch (app.getState()) {
 | 
			
		||||
                case MAIN:
 | 
			
		||||
@@ -40,6 +43,7 @@ public void update() {
 | 
			
		||||
                    throw new RuntimeException("no notification expected: " + n.toString());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        notifications.clear();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void handleMain(Notification notification) {
 | 
			
		||||
@@ -53,13 +57,14 @@ private void handleMain(Notification notification) {
 | 
			
		||||
    private void handleLobby(Notification notification) {
 | 
			
		||||
        LobbyView lobbyView = (LobbyView) app.getView();
 | 
			
		||||
 | 
			
		||||
        if (notification instanceof TskSelectNotification) {
 | 
			
		||||
            TskSelectNotification n = (TskSelectNotification)notification;
 | 
			
		||||
        if (notification instanceof TskSelectNotification n) {
 | 
			
		||||
            lobbyView.setTaken(n.getColor(), true, n.isSelf(), n.getName());
 | 
			
		||||
        } else if (notification instanceof TskUnselectNotification) {
 | 
			
		||||
            TskUnselectNotification n = (TskUnselectNotification)notification;
 | 
			
		||||
            lobbyView.setTaken(n.getColor(), true, false, n.getName());
 | 
			
		||||
        } else if (notification instanceof TskUnselectNotification n) {
 | 
			
		||||
            lobbyView.setTaken(n.getColor(), false, false, null);
 | 
			
		||||
        } else if (notification instanceof GameNotification) {
 | 
			
		||||
            //} else if(notification instanceof LobbyReadyNotification lobbyReadyNotification) {
 | 
			
		||||
            //lobbyView.setReady(lobbyReadyNotification.getColor(), lobbyReadyNotification.isReady()):
 | 
			
		||||
        } else if (notification instanceof GameNotification n) {
 | 
			
		||||
            app.enter(MdgaState.GAME);
 | 
			
		||||
        } else {
 | 
			
		||||
            throw new RuntimeException("notification not expected: " + notification.toString());
 | 
			
		||||
@@ -68,59 +73,105 @@ private void handleLobby(Notification notification) {
 | 
			
		||||
 | 
			
		||||
    private void handleGame(Notification notification) {
 | 
			
		||||
        GameView gameView = (GameView) app.getView();
 | 
			
		||||
        GuiHandler guiHandler = gameView.getGuiHandler();
 | 
			
		||||
        BoardHandler boardHandler = gameView.getBoardHandler();
 | 
			
		||||
 | 
			
		||||
        if (notification instanceof AcquireCardNotification) {
 | 
			
		||||
            // Handle AcquireCardNotification
 | 
			
		||||
        } else if (notification instanceof ActivePlayerNotification) {
 | 
			
		||||
            // Handle ActivePlayerNotification
 | 
			
		||||
        } else if (notification instanceof CeremonyNotification) {
 | 
			
		||||
        if (notification instanceof AcquireCardNotification n) {
 | 
			
		||||
            guiHandler.addCard(n.getBonusCard());
 | 
			
		||||
        } else if (notification instanceof ActivePlayerNotification n) {
 | 
			
		||||
            gameView.getGuiHandler().setActivePlayer(n.getColor());
 | 
			
		||||
        } else if (notification instanceof CeremonyNotification ceremonyNotification) {
 | 
			
		||||
            app.enter(MdgaState.CEREMONY);
 | 
			
		||||
            CeremonyView ceremonyView = (CeremonyView) app.getView();
 | 
			
		||||
            int size = ceremonyNotification.getNames().size();
 | 
			
		||||
 | 
			
		||||
            if (ceremonyNotification.getPiecesThrown().size() != size ||
 | 
			
		||||
                ceremonyNotification.getPiecesLost().size() != size ||
 | 
			
		||||
                ceremonyNotification.getBonusCardsPlayed().size() != size ||
 | 
			
		||||
                ceremonyNotification.getSixes().size() != size ||
 | 
			
		||||
                ceremonyNotification.getNodesMoved().size() != size ||
 | 
			
		||||
                ceremonyNotification.getBonusNodes().size() != size) {
 | 
			
		||||
                throw new IllegalArgumentException("All data lists in CeremonyNotification must have the same size.");
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            for (int i = 0; i < size; i++) {
 | 
			
		||||
                Color color = ceremonyNotification.getColors().get(i);
 | 
			
		||||
                String name = ceremonyNotification.getNames().get(i);
 | 
			
		||||
                int v1 = ceremonyNotification.getPiecesThrown().get(i);
 | 
			
		||||
                int v2 = ceremonyNotification.getPiecesLost().get(i);
 | 
			
		||||
                int v3 = ceremonyNotification.getBonusCardsPlayed().get(i);
 | 
			
		||||
                int v4 = ceremonyNotification.getSixes().get(i);
 | 
			
		||||
                int v5 = ceremonyNotification.getNodesMoved().get(i);
 | 
			
		||||
                int v6 = ceremonyNotification.getBonusNodes().get(i);
 | 
			
		||||
 | 
			
		||||
                ceremonyView.addCeremonyParticipant(color, i, name);
 | 
			
		||||
                ceremonyView.addStatisticsRow(name, v1, v2, v3, v4, v5, v6);
 | 
			
		||||
            }
 | 
			
		||||
        } else if (notification instanceof DiceNowNotification) {
 | 
			
		||||
            // Handle DiceNowNotification
 | 
			
		||||
        } else if (notification instanceof DicingNotification) {
 | 
			
		||||
            // Handle DicingNotification
 | 
			
		||||
        } else if (notification instanceof DrawCardNotification) {
 | 
			
		||||
            // Handle DrawCardNotification
 | 
			
		||||
        } else if (notification instanceof HomeMoveNotification) {
 | 
			
		||||
            HomeMoveNotification n = (HomeMoveNotification)notification;
 | 
			
		||||
            gameView.getBoardHandler().moveHomePiece(n.getPieceId(), n.getHomeIndex());
 | 
			
		||||
            guiHandler.showDice();
 | 
			
		||||
        } else if (notification instanceof DicingNotification n) {
 | 
			
		||||
            //TODO ???
 | 
			
		||||
        } else if (notification instanceof DrawCardNotification n) {
 | 
			
		||||
            guiHandler.drawCard(n.getColor());
 | 
			
		||||
        } else if (notification instanceof HomeMoveNotification home) {
 | 
			
		||||
            boardHandler.moveHomePiece(home.getPieceId(), home.getHomeIndex());
 | 
			
		||||
            guiHandler.hideText();
 | 
			
		||||
        } else if (notification instanceof InterruptNotification) {
 | 
			
		||||
            // Handle InterruptNotification
 | 
			
		||||
        } else if (notification instanceof MovePieceNotification) {
 | 
			
		||||
            MovePieceNotification n = (MovePieceNotification)notification;
 | 
			
		||||
            //gameView.getBoardHandler().movePiece(n.get); //TODO
 | 
			
		||||
        } else if (notification instanceof MoveThrowPieceNotification) {
 | 
			
		||||
            MoveThrowPieceNotification n = (MoveThrowPieceNotification)notification;
 | 
			
		||||
            //gameView.getBoardHandler().throwPiece(n.); //TODO
 | 
			
		||||
        } else if (notification instanceof NoShieldNotification) {
 | 
			
		||||
            NoShieldNotification n = (NoShieldNotification)notification;
 | 
			
		||||
            gameView.getBoardHandler().unshieldPiece(n.getPieceId());
 | 
			
		||||
        } else if (notification instanceof PieceInGameNotification) {
 | 
			
		||||
            // Handle PieceInGameNotification
 | 
			
		||||
        } else if (notification instanceof PlayCardNotification) {
 | 
			
		||||
            // Handle PlayCardNotification
 | 
			
		||||
        } else if (notification instanceof PlayerInGameNotification) {
 | 
			
		||||
            // Handle PlayerInGameNotification
 | 
			
		||||
            app.enter(MdgaState.LOBBY);
 | 
			
		||||
        } else if (notification instanceof MovePieceNotification n) {
 | 
			
		||||
            if(n.isMoveStart()) {
 | 
			
		||||
                //StartMove
 | 
			
		||||
                boardHandler.movePieceStart(n.getPiece(), n.getMoveIndex());
 | 
			
		||||
            }
 | 
			
		||||
            else {
 | 
			
		||||
                //InfieldMove
 | 
			
		||||
                boardHandler.movePiece(n.getPiece(), n.getStartIndex(), n.getMoveIndex());
 | 
			
		||||
            }
 | 
			
		||||
        } else if (notification instanceof ThrowPieceNotification n) {
 | 
			
		||||
            boardHandler.throwPiece(n.getPieceId());
 | 
			
		||||
        } else if (notification instanceof NoShieldNotification n) {
 | 
			
		||||
            boardHandler.unshieldPiece(n.getPieceId());
 | 
			
		||||
        } else if (notification instanceof PlayCardNotification n) {
 | 
			
		||||
            switch(n.getCard()){
 | 
			
		||||
                case SWAP -> guiHandler.swap();
 | 
			
		||||
                case TURBO -> guiHandler.turbo();
 | 
			
		||||
                case SHIELD -> guiHandler.shield();
 | 
			
		||||
                default -> throw new RuntimeException("invalid card");
 | 
			
		||||
            }
 | 
			
		||||
        } else if (notification instanceof PlayerInGameNotification n) {
 | 
			
		||||
            boardHandler.addPlayer(n.getColor(),n.getPiecesList());
 | 
			
		||||
            guiHandler.addPlayer(n.getColor(),n.getName());
 | 
			
		||||
        } else if (notification instanceof ResumeNotification) {
 | 
			
		||||
            // Handle ResumeNotification
 | 
			
		||||
        } else if (notification instanceof RollDiceNotification) {
 | 
			
		||||
            // Handle RollDiceNotification
 | 
			
		||||
        } else if (notification instanceof SelectableCardsNotification) {
 | 
			
		||||
            // Handle SelectableCardsNotification
 | 
			
		||||
        } else if (notification instanceof SelectablePiecesNotification) {
 | 
			
		||||
            // Handle SelectablePiecesNotification
 | 
			
		||||
        } else if (notification instanceof ShieldActiveNotification) {
 | 
			
		||||
            ShieldActiveNotification n = (ShieldActiveNotification)notification;
 | 
			
		||||
            gameView.getBoardHandler().shieldPiece(n.getPieceId());
 | 
			
		||||
        } else if (notification instanceof ShieldSuppressedNotification) {
 | 
			
		||||
            ShieldSuppressedNotification n = (ShieldSuppressedNotification)notification;
 | 
			
		||||
            gameView.getBoardHandler().suppressShield(n.getPieceId());
 | 
			
		||||
            //TODO
 | 
			
		||||
        } else if (notification instanceof RollDiceNotification n) {
 | 
			
		||||
            if(n.getColor() == gameView.getOwnColor()){
 | 
			
		||||
                guiHandler.rollDice(n.getEyes(), n.isTurbo() ? n.getMultiplier() : -1);
 | 
			
		||||
            }
 | 
			
		||||
            else {
 | 
			
		||||
                if (n.isTurbo()) guiHandler.showRolledDiceMult(n.getEyes(), n.getMultiplier(), n.getColor());
 | 
			
		||||
                else guiHandler.showRolledDice(n.getEyes(), n.getColor());
 | 
			
		||||
            }
 | 
			
		||||
        } else if (notification instanceof SelectableCardsNotification n) {
 | 
			
		||||
            guiHandler.setSelectableCards(n.getCards());
 | 
			
		||||
        } else if (notification instanceof ShieldActiveNotification n) {
 | 
			
		||||
            boardHandler.shieldPiece(n.getPieceId());
 | 
			
		||||
        } else if (notification instanceof ShieldSuppressedNotification n) {
 | 
			
		||||
            boardHandler.suppressShield(n.getPieceId());
 | 
			
		||||
        } else if (notification instanceof StartDialogNotification) {
 | 
			
		||||
            app.enter(MdgaState.MAIN);
 | 
			
		||||
        } else if (notification instanceof SwapPieceNotification) {
 | 
			
		||||
            // Handle SwapPieceNotification
 | 
			
		||||
        } else if (notification instanceof SwapPieceNotification n) {
 | 
			
		||||
            boardHandler.swapPieces(n.getFirstPiece(), n.getSecondPiece());
 | 
			
		||||
            guiHandler.swap();
 | 
			
		||||
        } else if (notification instanceof WaitMoveNotification) {
 | 
			
		||||
            // Handle WaitMoveNotification
 | 
			
		||||
            //TODO ???
 | 
			
		||||
        } else if (notification instanceof SelectableMoveNotification n) {
 | 
			
		||||
            boardHandler.outlineMove(n.getPieces(), n.getMoveIndexe(), n.getHomeMoves());
 | 
			
		||||
        } else if (notification instanceof SelectableSwapNotification n) {
 | 
			
		||||
            boardHandler.outlineSwap(n.getOwnPieces(), n.getEnemyPieces());
 | 
			
		||||
       } else if (notification instanceof SelectableShieldNotification n) {
 | 
			
		||||
            boardHandler.outlineShield(n.getPieces());
 | 
			
		||||
        } else if (notification instanceof TurboActiveNotification){
 | 
			
		||||
            guiHandler.turbo();
 | 
			
		||||
        } else {
 | 
			
		||||
            throw new RuntimeException("notification not expected: " + notification.toString());
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
@@ -5,6 +5,7 @@
 | 
			
		||||
import pp.mdga.client.MdgaState;
 | 
			
		||||
 | 
			
		||||
import java.util.*;
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
public class AcousticHandler {
 | 
			
		||||
    private MdgaApp app;
 | 
			
		||||
@@ -23,14 +24,20 @@ public class AcousticHandler {
 | 
			
		||||
    private GameMusic scheduled = null; // Scheduled track to play next
 | 
			
		||||
    private GameMusic old = null; // Old track being faded out
 | 
			
		||||
 | 
			
		||||
    private float mainVolume = 1.0f;
 | 
			
		||||
    private float mainVolume = 0.0f;
 | 
			
		||||
    private float musicVolume = 1.0f;
 | 
			
		||||
    private float soundVolume = 1.0f;
 | 
			
		||||
 | 
			
		||||
    private ArrayList<GameSound> sounds = new ArrayList<>();
 | 
			
		||||
 | 
			
		||||
    private Preferences prefs = Preferences.userNodeForPackage(AcousticHandler.class);
 | 
			
		||||
 | 
			
		||||
    public AcousticHandler(MdgaApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        mainVolume = prefs.getFloat("mainVolume", 1.0f);
 | 
			
		||||
        musicVolume = prefs.getFloat("musicVolume", 1.0f);
 | 
			
		||||
        soundVolume = prefs.getFloat("soundVolume", 1.0f);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -67,10 +74,42 @@ public void playSound(MdgaSound sound) {
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.LOST, 1.0f, 0.0f));
 | 
			
		||||
                break;
 | 
			
		||||
            case VICTORY:
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.VICTORY, 1.0f, 2.0f));
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.VICTORY, 1.0f, 0.0f));
 | 
			
		||||
                break;
 | 
			
		||||
            case BUTTON_PRESSED:
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.BUTTON_PRESS, 0.7f, 0.0f));
 | 
			
		||||
                break;
 | 
			
		||||
            case WRONG_INPUT:
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.ERROR, 1.0f, 0.0f));
 | 
			
		||||
                break;
 | 
			
		||||
            case UI_CLICK:
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.UI_CLICK, 0.8f, 0.0f));
 | 
			
		||||
                break;
 | 
			
		||||
            case START:
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.START, 0.8f, 0.5f));
 | 
			
		||||
                break;
 | 
			
		||||
            case THROW:
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.LAUGHT, 1.0f, 0.2f));
 | 
			
		||||
                break;
 | 
			
		||||
            case POWERUP:
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.POWERUP, 1.0f, 0.2f));
 | 
			
		||||
                break;
 | 
			
		||||
            case SELF_READY:
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.ROBOT_READY, 1.0f, 0.0f));
 | 
			
		||||
                break;
 | 
			
		||||
            case OTHER_READY:
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.UNIT_READY, 1.0f, 0.0f));
 | 
			
		||||
                break;
 | 
			
		||||
            case OTHER_CONNECTED:
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.CONNECTED, 1.0f, 0.0f));
 | 
			
		||||
                break;
 | 
			
		||||
            case NOT_READY:
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.UI_SOUND, 1.0f, 0.0f));
 | 
			
		||||
                break;
 | 
			
		||||
            case LEAVE:
 | 
			
		||||
                assets.add(new SoundAssetDelayVolume(SoundAsset.UI_SOUND2, 0.6f, 0.0f));
 | 
			
		||||
                break;
 | 
			
		||||
            default:
 | 
			
		||||
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
@@ -362,6 +401,7 @@ public float getSoundVolume() {
 | 
			
		||||
     */
 | 
			
		||||
    public void setMainVolume(float mainVolume) {
 | 
			
		||||
        this.mainVolume = mainVolume;
 | 
			
		||||
        prefs.putFloat("mainVolume", mainVolume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -371,6 +411,7 @@ public void setMainVolume(float mainVolume) {
 | 
			
		||||
     */
 | 
			
		||||
    public void setMusicVolume(float musicVolume) {
 | 
			
		||||
        this.musicVolume = musicVolume;
 | 
			
		||||
        prefs.putFloat("musicVolume", musicVolume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -380,6 +421,7 @@ public void setMusicVolume(float musicVolume) {
 | 
			
		||||
     */
 | 
			
		||||
    public void setSoundVolume(float soundVolume) {
 | 
			
		||||
        this.soundVolume = soundVolume;
 | 
			
		||||
        prefs.putFloat("soundVolume", soundVolume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -19,5 +19,16 @@ public enum MdgaSound {
 | 
			
		||||
    DESELECT,
 | 
			
		||||
    HURRY,
 | 
			
		||||
    VICTORY,
 | 
			
		||||
    LOST
 | 
			
		||||
    LOST,
 | 
			
		||||
    BUTTON_PRESSED,
 | 
			
		||||
    WRONG_INPUT,
 | 
			
		||||
    UI_CLICK,
 | 
			
		||||
    START,
 | 
			
		||||
    THROW,
 | 
			
		||||
    POWERUP,
 | 
			
		||||
    SELF_READY,
 | 
			
		||||
    OTHER_READY,
 | 
			
		||||
    OTHER_CONNECTED,
 | 
			
		||||
    NOT_READY,
 | 
			
		||||
    LEAVE,
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -20,6 +20,7 @@ enum MusicAsset {
 | 
			
		||||
    private final String path;
 | 
			
		||||
    private final boolean loop;
 | 
			
		||||
    private final float subVolume;
 | 
			
		||||
    private static final String root = "Music/";
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new MusicAsset object with the specified name and sub-volume.
 | 
			
		||||
@@ -29,7 +30,7 @@ enum MusicAsset {
 | 
			
		||||
     * @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
 | 
			
		||||
     */
 | 
			
		||||
    MusicAsset(String name, float subVolume) {
 | 
			
		||||
        this.path = "music/" + name;
 | 
			
		||||
        this.path = root + name;
 | 
			
		||||
        this.loop = false;
 | 
			
		||||
        this.subVolume = subVolume;
 | 
			
		||||
    }
 | 
			
		||||
@@ -42,7 +43,7 @@ enum MusicAsset {
 | 
			
		||||
     * @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
 | 
			
		||||
     */
 | 
			
		||||
    MusicAsset(String name, boolean loop, float subVolume) {
 | 
			
		||||
        this.path = "music/" + name;
 | 
			
		||||
        this.path = root + name;
 | 
			
		||||
        this.loop = loop;
 | 
			
		||||
        this.subVolume = subVolume;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -17,7 +17,18 @@ enum SoundAsset {
 | 
			
		||||
    DESELECT(""),
 | 
			
		||||
    HURRY(""),
 | 
			
		||||
    VICTORY("LevelUp2.wav"),
 | 
			
		||||
    LOST("GameOver.wav");
 | 
			
		||||
    LOST("GameOver.wav"),
 | 
			
		||||
    BUTTON_PRESS("menu_button.ogg"),
 | 
			
		||||
    ERROR("buzzer.wav"),
 | 
			
		||||
    UI_SOUND("ui_sound.ogg"),
 | 
			
		||||
    UI_SOUND2("ui_swoosch.wav"),
 | 
			
		||||
    UI_CLICK("uiclick.ogg"),
 | 
			
		||||
    START("gamestart.ogg"),
 | 
			
		||||
    LAUGHT("laughter.wav"),
 | 
			
		||||
    POWERUP("powerup.wav"),
 | 
			
		||||
    ROBOT_READY("robotReady.wav"),
 | 
			
		||||
    UNIT_READY("unitReady.wav"),
 | 
			
		||||
    CONNECTED("connected.wav");
 | 
			
		||||
 | 
			
		||||
    private final String path;
 | 
			
		||||
 | 
			
		||||
@@ -27,7 +38,7 @@ enum SoundAsset {
 | 
			
		||||
     * @param name The name of the sound file.
 | 
			
		||||
     */
 | 
			
		||||
    SoundAsset(String name) {
 | 
			
		||||
        this.path = "sound/" + name;
 | 
			
		||||
        this.path = "Sounds/" + name;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -9,6 +9,7 @@
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.mdga.client.Asset;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.gui.DiceControl;
 | 
			
		||||
import pp.mdga.game.Color;
 | 
			
		||||
 | 
			
		||||
import java.util.*;
 | 
			
		||||
@@ -16,13 +17,10 @@
 | 
			
		||||
public class BoardHandler {
 | 
			
		||||
    private static final float GRID_SIZE = 1.72f;
 | 
			
		||||
    private static final float GRID_ELEVATION = 0.0f;
 | 
			
		||||
    private static final String MAP_NAME = "map.mdga";
 | 
			
		||||
    private static final String MAP_NAME = "Maps/map.mdga";
 | 
			
		||||
 | 
			
		||||
    private final MdgaApp app;
 | 
			
		||||
 | 
			
		||||
    private PileControl drawPile = null;
 | 
			
		||||
    private PileControl discardPile = null;
 | 
			
		||||
 | 
			
		||||
    private ArrayList<NodeControl> infield;
 | 
			
		||||
    private Map<UUID, PieceControl> pieces;
 | 
			
		||||
 | 
			
		||||
@@ -32,18 +30,45 @@ public class BoardHandler {
 | 
			
		||||
    private Map<Color, List<PieceControl>> waitingPiecesMap;
 | 
			
		||||
    private Map<UUID, Color> pieceColor;
 | 
			
		||||
 | 
			
		||||
    private Node node;
 | 
			
		||||
    private Node rootNodeBoard;
 | 
			
		||||
    private final Node rootNode;
 | 
			
		||||
 | 
			
		||||
    private FilterPostProcessor fpp;
 | 
			
		||||
    private final FilterPostProcessor fpp;
 | 
			
		||||
 | 
			
		||||
    private boolean init;
 | 
			
		||||
    private boolean isInitialised;
 | 
			
		||||
 | 
			
		||||
    public BoardHandler(MdgaApp app, FilterPostProcessor fpp) {
 | 
			
		||||
    private List<PieceControl> selectableOwnPieces;
 | 
			
		||||
    private List<PieceControl> selectableEnemyPieces;
 | 
			
		||||
    private List<NodeControl> outlineNodes;
 | 
			
		||||
    private PieceControl selectedOwnPiece;
 | 
			
		||||
    private PieceControl selectedEnemyPiece;
 | 
			
		||||
    private DiceControl diceControl;
 | 
			
		||||
 | 
			
		||||
    public BoardHandler(MdgaApp app, Node rootNode, FilterPostProcessor fpp) {
 | 
			
		||||
        if(app == null) throw new RuntimeException("app is null");
 | 
			
		||||
 | 
			
		||||
        this.init = false;
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.fpp = fpp;
 | 
			
		||||
        rootNodeBoard = new Node("Board Root Node");
 | 
			
		||||
        this.rootNode = rootNode;
 | 
			
		||||
        isInitialised = false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void init() {
 | 
			
		||||
        isInitialised = true;
 | 
			
		||||
        selectableOwnPieces = new ArrayList<>();
 | 
			
		||||
        selectableEnemyPieces = new ArrayList<>();
 | 
			
		||||
        outlineNodes = new ArrayList<>();
 | 
			
		||||
        selectedOwnPiece = null;
 | 
			
		||||
        selectedEnemyPiece = null;
 | 
			
		||||
        initMap();
 | 
			
		||||
        rootNode.attachChild(rootNodeBoard);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void shutdown(){
 | 
			
		||||
        clearSelectable();
 | 
			
		||||
        isInitialised = false;
 | 
			
		||||
        rootNode.detachChild(rootNodeBoard);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void addFigureToPlayerMap(Color col, AssetOnMap assetOnMap) {
 | 
			
		||||
@@ -52,19 +77,15 @@ private void addFigureToPlayerMap(Color col, AssetOnMap assetOnMap) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void initMap() {
 | 
			
		||||
        if (init) return;
 | 
			
		||||
 | 
			
		||||
        this.init = true;
 | 
			
		||||
        this.node = new Node("Asset Node");
 | 
			
		||||
        app.getRootNode().attachChild(node);
 | 
			
		||||
 | 
			
		||||
        this.pieces = new HashMap<>();
 | 
			
		||||
        this.colorAssetsMap = new HashMap<>();
 | 
			
		||||
        this.infield = new ArrayList<>(40);
 | 
			
		||||
        this.homeNodesMap = new HashMap<>();
 | 
			
		||||
        this.waitingNodesMap = new HashMap<>();
 | 
			
		||||
        this.waitingPiecesMap = new HashMap<>();
 | 
			
		||||
        this.pieceColor = new HashMap<>();
 | 
			
		||||
        pieces = new HashMap<>();
 | 
			
		||||
        colorAssetsMap = new HashMap<>();
 | 
			
		||||
        infield = new ArrayList<>(40);
 | 
			
		||||
        homeNodesMap = new HashMap<>();
 | 
			
		||||
        waitingNodesMap = new HashMap<>();
 | 
			
		||||
        waitingPiecesMap = new HashMap<>();
 | 
			
		||||
        pieceColor = new HashMap<>();
 | 
			
		||||
        diceControl = new DiceControl(app.getAssetManager());
 | 
			
		||||
        diceControl.create(new Vector3f(0,0,0), 0.7f, true);
 | 
			
		||||
 | 
			
		||||
        List<AssetOnMap> assetOnMaps = MapLoader.loadMap(MAP_NAME);
 | 
			
		||||
 | 
			
		||||
@@ -75,7 +96,7 @@ private void initMap() {
 | 
			
		||||
                case cir -> addFigureToPlayerMap(assetToColor(Asset.cir), assetOnMap);
 | 
			
		||||
                case marine -> addFigureToPlayerMap(assetToColor(Asset.marine), assetOnMap);
 | 
			
		||||
                case node_normal, node_bonus, node_start ->
 | 
			
		||||
                    infield.add(displayAndControl(assetOnMap, new NodeControl()));
 | 
			
		||||
                    infield.add(displayAndControl(assetOnMap, new NodeControl(app, fpp)));
 | 
			
		||||
                case node_home_black -> addHomeNode(homeNodesMap, Color.AIRFORCE, assetOnMap);
 | 
			
		||||
                case node_home_blue -> addHomeNode(homeNodesMap, Color.NAVY, assetOnMap);
 | 
			
		||||
                case node_home_green -> addHomeNode(homeNodesMap, Color.ARMY, assetOnMap);
 | 
			
		||||
@@ -111,8 +132,8 @@ private Spatial createModel(Asset asset, Vector3f pos, float rot) {
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
 | 
			
		||||
        mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
 | 
			
		||||
        model.setMaterial(mat);
 | 
			
		||||
        node.attachChild(model);
 | 
			
		||||
//        app.getRootNode().attachChild(model);
 | 
			
		||||
        rootNodeBoard.attachChild(model);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -137,20 +158,22 @@ private void movePieceToNode(PieceControl pieceControl, NodeControl nodeControl)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void addHomeNode(Map<Color, List<NodeControl>> map, Color color, AssetOnMap assetOnMap){
 | 
			
		||||
        List<NodeControl> homeNodes = addItemToMapList(map, color, displayAndControl(assetOnMap, new NodeControl()));
 | 
			
		||||
        List<NodeControl> homeNodes = addItemToMapList(map, color, displayAndControl(assetOnMap, new NodeControl(app, fpp)));
 | 
			
		||||
        if (homeNodes.size() > 4) throw new RuntimeException("too many homeNodes for " + color);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private float getRotationMove(Vector3f prev, Vector3f next) {
 | 
			
		||||
        Vector3f direction = next.subtract(prev).normalizeLocal();
 | 
			
		||||
        //I had to reverse dir.y, because then it worked.
 | 
			
		||||
        return (float) Math.toDegrees(Math.atan2(direction.x, -direction.y));
 | 
			
		||||
        float newRot = (float) Math.toDegrees(Math.atan2(direction.x, -direction.y));
 | 
			
		||||
        if(newRot < 0) newRot += 360;
 | 
			
		||||
        return newRot;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void movePiece_rek(UUID uuid, int curIndex, int moveIndex){
 | 
			
		||||
    private void movePieceRek(UUID uuid, int curIndex, int moveIndex){
 | 
			
		||||
        if (curIndex == moveIndex) return;
 | 
			
		||||
 | 
			
		||||
        curIndex = (curIndex + 1) % 40;
 | 
			
		||||
        curIndex = (curIndex + 1) % infield.size();
 | 
			
		||||
 | 
			
		||||
        PieceControl pieceControl = pieces.get(uuid);
 | 
			
		||||
        NodeControl nodeControl = infield.get(curIndex);
 | 
			
		||||
@@ -159,7 +182,7 @@ private void movePiece_rek(UUID uuid, int curIndex, int moveIndex){
 | 
			
		||||
 | 
			
		||||
        movePieceToNode(pieceControl, nodeControl);
 | 
			
		||||
 | 
			
		||||
        movePiece_rek(uuid, curIndex, moveIndex);
 | 
			
		||||
        movePieceRek(uuid, curIndex, moveIndex);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private <T, E> List<T> addItemToMapList(Map<E,List<T>> map, E key, T item){
 | 
			
		||||
@@ -169,16 +192,29 @@ private <T, E> List<T> addItemToMapList(Map<E,List<T>> map, E key, T item){
 | 
			
		||||
        return list;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private <T, E> List<T> removeItemFromMapList(Map<E,List<T>> map, E key, T item){
 | 
			
		||||
    private <T, E> void removeItemFromMapList(Map<E,List<T>> map, E key, T item){
 | 
			
		||||
        List<T> list = map.getOrDefault(key, new ArrayList<>());
 | 
			
		||||
        list.remove(item);
 | 
			
		||||
        map.put(key, list);
 | 
			
		||||
        return list;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Vector3f getWaitingPos(Color color){
 | 
			
		||||
        return getMeanPosition(waitingNodesMap.get(color).stream().map(NodeControl::getLocation).toList());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static Vector3f getMeanPosition(List<Vector3f> vectors) {
 | 
			
		||||
        if (vectors.isEmpty()) return new Vector3f(0, 0, 0);
 | 
			
		||||
 | 
			
		||||
        Vector3f sum = new Vector3f(0, 0, 0);
 | 
			
		||||
        for (Vector3f v : vectors) {
 | 
			
		||||
            sum.addLocal(v);
 | 
			
		||||
        }
 | 
			
		||||
        return sum.divide(vectors.size());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    //public methods****************************************************************************************************
 | 
			
		||||
    public void addPlayer(Color color, List<UUID> uuid) {
 | 
			
		||||
        if (!init) throw new RuntimeException("BoardHandler is not initialized");
 | 
			
		||||
        if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
 | 
			
		||||
 | 
			
		||||
        List<AssetOnMap> playerAssets = colorAssetsMap.get(color);
 | 
			
		||||
        if (playerAssets == null) throw new RuntimeException("Assets for Player color are not defined");
 | 
			
		||||
@@ -191,6 +227,7 @@ public void addPlayer(Color color, List<UUID> uuid) {
 | 
			
		||||
        for (int i = 0; i < playerAssets.size(); i++){
 | 
			
		||||
            AssetOnMap assetOnMap = playerAssets.get(i);
 | 
			
		||||
            PieceControl pieceControl = displayAndControl(assetOnMap, new PieceControl(assetOnMap.rot(), app.getAssetManager(), app, fpp));
 | 
			
		||||
            pieceControl.setRotation(assetOnMap.rot());
 | 
			
		||||
            movePieceToNode(pieceControl, waitNodes.get(i));
 | 
			
		||||
 | 
			
		||||
            pieces.put(uuid.get(i), pieceControl);
 | 
			
		||||
@@ -202,7 +239,7 @@ public void addPlayer(Color color, List<UUID> uuid) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void moveHomePiece(UUID uuid, int index){
 | 
			
		||||
        if (!init) throw new RuntimeException("BoardHandler is not initialized");
 | 
			
		||||
        if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
 | 
			
		||||
 | 
			
		||||
        Color color = pieceColor.get(uuid);
 | 
			
		||||
        if(color == null) throw new RuntimeException("uuid is not mapped to a color");
 | 
			
		||||
@@ -223,7 +260,7 @@ public void moveHomePiece(UUID uuid, int index){
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void movePieceStart(UUID uuid, int nodeIndex){
 | 
			
		||||
        if (!init) throw new RuntimeException("BoardHandler is not initialized");
 | 
			
		||||
        if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
 | 
			
		||||
 | 
			
		||||
        Color color = pieceColor.get(uuid);
 | 
			
		||||
        if(color == null) throw new RuntimeException("uuid is not mapped to a color");
 | 
			
		||||
@@ -235,13 +272,13 @@ public void movePieceStart(UUID uuid, int nodeIndex){
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void movePiece(UUID uuid, int curIndex, int moveIndex){
 | 
			
		||||
        if (!init) throw new RuntimeException("BoardHandler is not initialized");
 | 
			
		||||
        if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
 | 
			
		||||
 | 
			
		||||
        movePiece_rek(uuid, curIndex, moveIndex);
 | 
			
		||||
        movePieceRek(uuid, curIndex, moveIndex);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void throwPiece(UUID uuid){
 | 
			
		||||
        if (!init) throw new RuntimeException("BoardHandler is not initialized");
 | 
			
		||||
        if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
 | 
			
		||||
 | 
			
		||||
        Color color = pieceColor.get(uuid);
 | 
			
		||||
        if(color == null) throw new RuntimeException("uuid is not mapped to a color");
 | 
			
		||||
@@ -256,68 +293,189 @@ public void throwPiece(UUID uuid){
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void shieldPiece(UUID uuid){
 | 
			
		||||
        if (!init) throw new RuntimeException("BoardHandler is not initialized");
 | 
			
		||||
        if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
 | 
			
		||||
 | 
			
		||||
        pieces.get(uuid).activateShield();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void unshieldPiece(UUID uuid){
 | 
			
		||||
        if (!init) throw new RuntimeException("BoardHandler is not initialized");
 | 
			
		||||
        if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
 | 
			
		||||
 | 
			
		||||
        pieces.get(uuid).deactivateShield();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void suppressShield(UUID uuid){
 | 
			
		||||
        if (!init) throw new RuntimeException("BoardHandler is not initialized");
 | 
			
		||||
        if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
 | 
			
		||||
 | 
			
		||||
        pieces.get(uuid).suppressShield();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void swapPieces(UUID piece1, UUID piece2){
 | 
			
		||||
        if (!init) throw new RuntimeException("BoardHandler is not initialized");
 | 
			
		||||
        if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
 | 
			
		||||
 | 
			
		||||
        PieceControl piece1_control = pieces.get(piece1);
 | 
			
		||||
        PieceControl piece2_control = pieces.get(piece2);
 | 
			
		||||
        PieceControl piece1Control = pieces.get(piece1);
 | 
			
		||||
        PieceControl piece2Control = pieces.get(piece2);
 | 
			
		||||
 | 
			
		||||
        if(piece1_control == null) throw new RuntimeException("piece1 UUID is not valid");
 | 
			
		||||
        if(piece2_control == null) throw new RuntimeException("piece2 UUID is not valid");
 | 
			
		||||
        if(piece1Control == null) throw new RuntimeException("piece1 UUID is not valid");
 | 
			
		||||
        if(piece2Control == null) throw new RuntimeException("piece2 UUID is not valid");
 | 
			
		||||
 | 
			
		||||
        float rot1 = piece1_control.getRotation();
 | 
			
		||||
        float rot2 = piece2_control.getRotation();
 | 
			
		||||
        float rot1 = piece1Control.getRotation();
 | 
			
		||||
        float rot2 = piece2Control.getRotation();
 | 
			
		||||
 | 
			
		||||
        piece1_control.setRotation(rot2);
 | 
			
		||||
        piece2_control.setRotation(rot1);
 | 
			
		||||
        piece1Control.setRotation(rot2);
 | 
			
		||||
        piece2Control.setRotation(rot1);
 | 
			
		||||
 | 
			
		||||
        Vector3f pos1 = piece1_control.getLocation().clone();
 | 
			
		||||
        Vector3f pos2 = piece2_control.getLocation().clone();
 | 
			
		||||
        Vector3f pos1 = piece1Control.getLocation().clone();
 | 
			
		||||
        Vector3f pos2 = piece2Control.getLocation().clone();
 | 
			
		||||
 | 
			
		||||
        piece1_control.setLocation(pos2);
 | 
			
		||||
        piece2_control.setLocation(pos1);
 | 
			
		||||
        piece1Control.setLocation(pos2);
 | 
			
		||||
        piece2Control.setLocation(pos1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void init(){
 | 
			
		||||
        initMap();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void shutdown(){
 | 
			
		||||
        if (!init) return;
 | 
			
		||||
 | 
			
		||||
        init = false;
 | 
			
		||||
        app.getRootNode().detachChild(node);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    //List<Pieces>
 | 
			
		||||
    //List<NodesIndexe>
 | 
			
		||||
    public void highlight(UUID uuid, boolean bool){
 | 
			
		||||
        if (!init) throw new RuntimeException("BoardHandler is not initialized");
 | 
			
		||||
        if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
 | 
			
		||||
 | 
			
		||||
        pieces.get(uuid).highlight(bool);
 | 
			
		||||
        pieces.get(uuid).setSelectable(bool);
 | 
			
		||||
 | 
			
		||||
        pieces.get(uuid).outline(bool);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void unHighlight(UUID uuid){
 | 
			
		||||
        if (!init) throw new RuntimeException("BoardHandler is not initialized");
 | 
			
		||||
    //called when (dice) moveNum is received from server to display the movable pieces and corresponding moveNodes
 | 
			
		||||
    public void outlineMove(List<UUID> pieces, List<Integer> moveIndexe, List<Boolean> homeMoves) {
 | 
			
		||||
        if(pieces.size() != moveIndexe.size() || pieces.size() != homeMoves.size()) throw new RuntimeException("arrays are not the same size");
 | 
			
		||||
 | 
			
		||||
        pieces.get(uuid).deOutline();
 | 
			
		||||
        selectableEnemyPieces.clear();
 | 
			
		||||
        selectableOwnPieces.clear();
 | 
			
		||||
        selectedOwnPiece = null;
 | 
			
		||||
        selectedEnemyPiece = null;
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < pieces.size(); i++) {
 | 
			
		||||
            UUID uuid = pieces.get(i);
 | 
			
		||||
            PieceControl pieceControl = this.pieces.get(uuid);
 | 
			
		||||
            NodeControl nodeControl;
 | 
			
		||||
 | 
			
		||||
            if (homeMoves.get(i)) {
 | 
			
		||||
                Color color = pieceColor.get(uuid);
 | 
			
		||||
                nodeControl = homeNodesMap.get(color).get(moveIndexe.get(i));
 | 
			
		||||
            }
 | 
			
		||||
            else {
 | 
			
		||||
                nodeControl = infield.get(moveIndexe.get(i));
 | 
			
		||||
            }
 | 
			
		||||
            nodeControl.highlight();
 | 
			
		||||
            pieceControl.highlight(false);
 | 
			
		||||
            pieceControl.setHoverable(true);
 | 
			
		||||
            pieceControl.setSelectable(true);
 | 
			
		||||
            outlineNodes.add(nodeControl);
 | 
			
		||||
            selectableOwnPieces.add(pieceControl);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    //called when swap notification is received to highlight and select own/enemy pieces
 | 
			
		||||
    public void outlineSwap(List<UUID> ownPieces, List<UUID> enemyPieces){
 | 
			
		||||
 | 
			
		||||
        selectableEnemyPieces.clear();
 | 
			
		||||
        selectableOwnPieces.clear();
 | 
			
		||||
        selectedOwnPiece = null;
 | 
			
		||||
        selectedEnemyPiece = null;
 | 
			
		||||
 | 
			
		||||
        for(UUID uuid : ownPieces) {
 | 
			
		||||
            PieceControl p = pieces.get(uuid);
 | 
			
		||||
            p.highlight(false);
 | 
			
		||||
            p.setHoverable(true);
 | 
			
		||||
            p.setSelectable(true);
 | 
			
		||||
            selectableOwnPieces.add(p);
 | 
			
		||||
        }
 | 
			
		||||
        for(UUID uuid : enemyPieces) {
 | 
			
		||||
            PieceControl p = pieces.get(uuid);
 | 
			
		||||
            p.highlight(true);
 | 
			
		||||
            p.setHoverable(true);
 | 
			
		||||
            p.setSelectable(true);
 | 
			
		||||
            selectableEnemyPieces.add(p);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void outlineShield(List<UUID> pieces){
 | 
			
		||||
        selectableOwnPieces.clear();
 | 
			
		||||
        selectableEnemyPieces.clear();
 | 
			
		||||
        selectedOwnPiece = null;
 | 
			
		||||
        selectedEnemyPiece = null;
 | 
			
		||||
 | 
			
		||||
        for (UUID uuid : pieces){
 | 
			
		||||
            PieceControl p = this.pieces.get(uuid);
 | 
			
		||||
            p.highlight(false);
 | 
			
		||||
            p.setHoverable(true);
 | 
			
		||||
            p.setSelectable(true);
 | 
			
		||||
            selectableOwnPieces.add(p);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    //called from inputSynchronizer when a piece is selectable
 | 
			
		||||
    public void pieceSelect(PieceControl pieceSelected) {
 | 
			
		||||
        boolean isSelected = pieceSelected.isSelected();
 | 
			
		||||
        if(selectableOwnPieces.contains(pieceSelected)){
 | 
			
		||||
            for(PieceControl p : selectableOwnPieces) {
 | 
			
		||||
                p.unSelect();
 | 
			
		||||
            }
 | 
			
		||||
            if (!isSelected) {
 | 
			
		||||
                pieceSelected.select();
 | 
			
		||||
                selectedOwnPiece = pieceSelected;
 | 
			
		||||
            }
 | 
			
		||||
            else {
 | 
			
		||||
                pieceSelected.unSelect();
 | 
			
		||||
                selectedOwnPiece = null;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        else if(selectableEnemyPieces.contains(pieceSelected)) {
 | 
			
		||||
            for(PieceControl p : selectableEnemyPieces) {
 | 
			
		||||
                p.unSelect();
 | 
			
		||||
            }
 | 
			
		||||
            if (!isSelected) {
 | 
			
		||||
                pieceSelected.select();
 | 
			
		||||
                selectedEnemyPiece = pieceSelected;
 | 
			
		||||
            }
 | 
			
		||||
            else {
 | 
			
		||||
                pieceSelected.unSelect();
 | 
			
		||||
                selectedEnemyPiece = null;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        else throw new RuntimeException("pieceSelected is not in own/enemySelectablePieces");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    //called when view is no longer needed to select pieces
 | 
			
		||||
    public void clearSelectable(){
 | 
			
		||||
        for(PieceControl p : selectableEnemyPieces) {
 | 
			
		||||
            p.unSelect();
 | 
			
		||||
            p.unHighlight();
 | 
			
		||||
            p.setSelectable(false);
 | 
			
		||||
        }
 | 
			
		||||
        for(PieceControl p : selectableOwnPieces) {
 | 
			
		||||
            p.unSelect();
 | 
			
		||||
            p.unHighlight();
 | 
			
		||||
            p.setSelectable(false);
 | 
			
		||||
        }
 | 
			
		||||
        for(NodeControl n : outlineNodes){
 | 
			
		||||
            n.deOutline();
 | 
			
		||||
        }
 | 
			
		||||
        outlineNodes.clear();
 | 
			
		||||
        selectableEnemyPieces.clear();
 | 
			
		||||
        selectableOwnPieces.clear();
 | 
			
		||||
        selectedEnemyPiece = null;
 | 
			
		||||
        selectedOwnPiece = null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void enableHover(UUID uuid){
 | 
			
		||||
        pieces.get(uuid).setHoverable(true);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void showDice(Color color){
 | 
			
		||||
        rootNodeBoard.attachChild(diceControl.getSpatial());
 | 
			
		||||
        diceControl.setPos(getWaitingPos(color).add(new Vector3f(0,0,4)));
 | 
			
		||||
        diceControl.spin();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void hideDice(){
 | 
			
		||||
        diceControl.hide();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -4,9 +4,14 @@
 | 
			
		||||
import com.jme3.light.DirectionalLight;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Quaternion;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.post.FilterPostProcessor;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.shadow.DirectionalLightShadowFilter;
 | 
			
		||||
import com.jme3.shadow.EdgeFilteringMode;
 | 
			
		||||
import com.jme3.util.SkyFactory;
 | 
			
		||||
import com.jme3.util.SkyFactory.EnvMapType;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
 | 
			
		||||
public class CameraHandler {
 | 
			
		||||
@@ -17,8 +22,21 @@ public class CameraHandler {
 | 
			
		||||
 | 
			
		||||
    private static final int SHADOWMAP_SIZE = 1024 * 8;
 | 
			
		||||
 | 
			
		||||
    private Vector3f defaultCameraPosition;
 | 
			
		||||
    private Quaternion defaultCameraRotation;
 | 
			
		||||
 | 
			
		||||
    FilterPostProcessor fpp;
 | 
			
		||||
    DirectionalLightShadowFilter dlsf;
 | 
			
		||||
 | 
			
		||||
    Spatial sky;
 | 
			
		||||
 | 
			
		||||
    public CameraHandler(MdgaApp app, FilterPostProcessor fpp) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.fpp = fpp;
 | 
			
		||||
 | 
			
		||||
        // Save the default camera state
 | 
			
		||||
        this.defaultCameraPosition = app.getCamera().getLocation().clone();
 | 
			
		||||
        this.defaultCameraRotation = app.getCamera().getRotation().clone();
 | 
			
		||||
 | 
			
		||||
        sun = new DirectionalLight();
 | 
			
		||||
        sun.setColor(ColorRGBA.White);
 | 
			
		||||
@@ -27,19 +45,34 @@ public CameraHandler(MdgaApp app, FilterPostProcessor fpp){
 | 
			
		||||
        ambient = new AmbientLight();
 | 
			
		||||
        ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
 | 
			
		||||
 | 
			
		||||
        DirectionalLightShadowFilter dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 4);
 | 
			
		||||
        dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 1);
 | 
			
		||||
        dlsf.setLight(sun);
 | 
			
		||||
        fpp.addFilter(dlsf);
 | 
			
		||||
        dlsf.setEnabled(true);
 | 
			
		||||
        dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
 | 
			
		||||
        dlsf.setShadowIntensity(0.7f);
 | 
			
		||||
 | 
			
		||||
        sky = SkyFactory.createSky(app.getAssetManager(), "Images/sky/sky.dds", EnvMapType.EquirectMap).rotate(FastMath.HALF_PI*1,0,FastMath.HALF_PI*0.2f);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void init() {
 | 
			
		||||
        app.getRootNode().addLight(sun);
 | 
			
		||||
        app.getRootNode().addLight(ambient);
 | 
			
		||||
        app.getRootNode().attachChild(sky);
 | 
			
		||||
        fpp.addFilter(dlsf);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void shutdown() {
 | 
			
		||||
        app.getRootNode().removeLight(sun);
 | 
			
		||||
        app.getRootNode().removeLight(ambient);
 | 
			
		||||
        app.getRootNode().detachChild(sky);
 | 
			
		||||
 | 
			
		||||
        // Reset the camera to its default state
 | 
			
		||||
        app.getCamera().setLocation(defaultCameraPosition);
 | 
			
		||||
        app.getCamera().setRotation(defaultCameraRotation);
 | 
			
		||||
 | 
			
		||||
        fpp.removeFilter(dlsf);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void update(float scroll, float rotation) {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,22 +1,27 @@
 | 
			
		||||
package pp.mdga.client.board;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.post.FilterPostProcessor;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
 | 
			
		||||
public class NodeControl extends AbstractControl {
 | 
			
		||||
public class NodeControl extends OutlineControl {
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float v) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
 | 
			
		||||
    private static final ColorRGBA OUTLINE_HIGHLIGHT_COLOR = ColorRGBA.White;
 | 
			
		||||
    private static final int OUTLINE_HIGHLIGHT_WIDTH = 6;
 | 
			
		||||
 | 
			
		||||
    public NodeControl(MdgaApp app, FilterPostProcessor fpp) {
 | 
			
		||||
        super(app, fpp);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Vector3f getLocation(){
 | 
			
		||||
        return this.getSpatial().getLocalTranslation();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void highlight() {
 | 
			
		||||
        super.outline(OUTLINE_HIGHLIGHT_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,79 @@
 | 
			
		||||
package pp.mdga.client.board.Outline;
 | 
			
		||||
 | 
			
		||||
import com.jme3.asset.AssetManager;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.MaterialDef;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.post.Filter;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.texture.FrameBuffer;
 | 
			
		||||
 | 
			
		||||
public class OutlineProFilter extends Filter {
 | 
			
		||||
 | 
			
		||||
    private OutlinePreFilter outlinePreFilter;
 | 
			
		||||
    private ColorRGBA outlineColor = new ColorRGBA(0, 1, 0, 1);
 | 
			
		||||
    private float outlineWidth = 1;
 | 
			
		||||
 | 
			
		||||
    public OutlineProFilter(OutlinePreFilter outlinePreFilter) {
 | 
			
		||||
        super("OutlineFilter");
 | 
			
		||||
        this.outlinePreFilter = outlinePreFilter;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void initFilter(AssetManager assetManager, RenderManager renderManager, ViewPort vp, int w, int h) {
 | 
			
		||||
        MaterialDef matDef = (MaterialDef) assetManager.loadAsset("MatDefs/SelectObjectOutliner/OutlinePro.j3md");
 | 
			
		||||
        material = new Material(matDef);
 | 
			
		||||
        material.setVector2("Resolution", new Vector2f(w, h));
 | 
			
		||||
        material.setColor("OutlineColor", outlineColor);
 | 
			
		||||
        material.setFloat("OutlineWidth", outlineWidth);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void preFrame(float tpf) {
 | 
			
		||||
        super.preFrame(tpf);
 | 
			
		||||
        material.setTexture("OutlineDepthTexture", outlinePreFilter.getOutlineTexture());
 | 
			
		||||
//		System.out.println("OutlineFilter.preFrame()");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
 | 
			
		||||
        super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
 | 
			
		||||
//		material.setTexture("OutlineDepthTexture", outlinePreFilter.getDefaultPassDepthTexture());
 | 
			
		||||
//		System.out.println("OutlineFilter.postFrame()");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected Material getMaterial() {
 | 
			
		||||
        return material;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public ColorRGBA getOutlineColor() {
 | 
			
		||||
        return outlineColor;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setOutlineColor(ColorRGBA outlineColor) {
 | 
			
		||||
        this.outlineColor = outlineColor;
 | 
			
		||||
        if (material != null) {
 | 
			
		||||
            material.setColor("OutlineColor", outlineColor);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public float getOutlineWidth() {
 | 
			
		||||
        return outlineWidth;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setOutlineWidth(float outlineWidth) {
 | 
			
		||||
        this.outlineWidth = outlineWidth;
 | 
			
		||||
        if (material != null) {
 | 
			
		||||
            material.setFloat("OutlineWidth", outlineWidth);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public OutlinePreFilter getOutlinePreFilter() {
 | 
			
		||||
        return outlinePreFilter;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -7,6 +7,7 @@
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
 | 
			
		||||
public class SelectObjectOutliner {
 | 
			
		||||
 | 
			
		||||
@@ -17,16 +18,18 @@ public class SelectObjectOutliner {
 | 
			
		||||
    private final int width;
 | 
			
		||||
    private boolean selected;
 | 
			
		||||
    private ViewPort outlineViewport = null;
 | 
			
		||||
    private OutlineFilter outlineFilter = null;
 | 
			
		||||
//    private OutlineFilter outlineFilter = null;
 | 
			
		||||
    private OutlineProFilter outlineFilter = null;
 | 
			
		||||
    private final MdgaApp app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public SelectObjectOutliner(int width, FilterPostProcessor fpp, RenderManager renderManager, AssetManager assetManager, Camera cam) {
 | 
			
		||||
    public SelectObjectOutliner(int width, FilterPostProcessor fpp, RenderManager renderManager, AssetManager assetManager, Camera cam, MdgaApp app) {
 | 
			
		||||
        this.selected = false;
 | 
			
		||||
        this.fpp = fpp;
 | 
			
		||||
        this.renderManager = renderManager;
 | 
			
		||||
        this.assetManager = assetManager;
 | 
			
		||||
        this.cam = cam;
 | 
			
		||||
        this.width = width;
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void deselect(Spatial model) {
 | 
			
		||||
@@ -43,16 +46,28 @@ public void select(Spatial model, ColorRGBA color) {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void select(Spatial model, ColorRGBA color, int width) {
 | 
			
		||||
        if(!selected){
 | 
			
		||||
            selected = true;
 | 
			
		||||
            showOutlineFilterEffect(model, width, color);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void hideOutlineFilterEffect(Spatial model) {
 | 
			
		||||
//        app.enqueue(() -> {
 | 
			
		||||
            outlineFilter.setEnabled(false);
 | 
			
		||||
            outlineFilter.getOutlinePreFilter().setEnabled(false);
 | 
			
		||||
            fpp.removeFilter(outlineFilter);
 | 
			
		||||
            outlineViewport.detachScene(model);
 | 
			
		||||
            outlineViewport.clearProcessors();
 | 
			
		||||
            renderManager.removePreView(outlineViewport);
 | 
			
		||||
            outlineViewport = null;
 | 
			
		||||
//            return null;
 | 
			
		||||
//        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void showOutlineFilterEffect(Spatial model, int width, ColorRGBA color) {
 | 
			
		||||
//        app.enqueue(() -> {
 | 
			
		||||
            outlineViewport = renderManager.createPreView("outlineViewport", cam);
 | 
			
		||||
            FilterPostProcessor outlineFpp = new FilterPostProcessor(assetManager);
 | 
			
		||||
 | 
			
		||||
@@ -62,10 +77,12 @@ private void showOutlineFilterEffect(Spatial model, int width, ColorRGBA color)
 | 
			
		||||
            outlineViewport.attachScene(model);
 | 
			
		||||
            outlineViewport.addProcessor(outlineFpp);
 | 
			
		||||
 | 
			
		||||
        outlineFilter = new OutlineFilter(outlinePreFilter);
 | 
			
		||||
            outlineFilter = new OutlineProFilter(outlinePreFilter);
 | 
			
		||||
            outlineFilter.setOutlineColor(color);
 | 
			
		||||
            outlineFilter.setOutlineWidth(width);
 | 
			
		||||
 | 
			
		||||
            fpp.addFilter(outlineFilter);
 | 
			
		||||
//            return null;
 | 
			
		||||
//        });
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,75 @@
 | 
			
		||||
package pp.mdga.client.board;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.post.FilterPostProcessor;
 | 
			
		||||
import com.jme3.renderer.Camera;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.board.Outline.SelectObjectOutliner;
 | 
			
		||||
 | 
			
		||||
public class OutlineControl extends AbstractControl {
 | 
			
		||||
    private static final int THICKNESS_DEFAULT = 6;
 | 
			
		||||
    private final SelectObjectOutliner outlineOwn;
 | 
			
		||||
    private MdgaApp app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public OutlineControl(MdgaApp app, FilterPostProcessor fpp){
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), app.getCamera(), app);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam){
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, int thickness){
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        outlineOwn = new SelectObjectOutliner(thickness, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void outline(ColorRGBA color){
 | 
			
		||||
        outlineOwn.select(spatial, color);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void outline(ColorRGBA color, int width){
 | 
			
		||||
        deOutline();
 | 
			
		||||
        outlineOwn.select(spatial, color, width);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void deOutline(){
 | 
			
		||||
        outlineOwn.deselect(spatial);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void initSpatial(){
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void setSpatial(Spatial spatial){
 | 
			
		||||
        if(this.spatial == null && spatial != null){
 | 
			
		||||
            super.setSpatial(spatial);
 | 
			
		||||
            initSpatial();
 | 
			
		||||
        }
 | 
			
		||||
        else{
 | 
			
		||||
            super.setSpatial(spatial);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public MdgaApp getApp() {
 | 
			
		||||
        return app;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -7,18 +7,14 @@
 | 
			
		||||
import com.jme3.math.Quaternion;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.post.FilterPostProcessor;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.mdga.client.Asset;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.board.Outline.SelectObjectOutliner;
 | 
			
		||||
 | 
			
		||||
public class PieceControl extends AbstractControl {
 | 
			
		||||
public class PieceControl extends OutlineControl {
 | 
			
		||||
    private final float initRotation;
 | 
			
		||||
    private final AssetManager assetManager;
 | 
			
		||||
    private Spatial shieldRing;
 | 
			
		||||
@@ -30,40 +26,53 @@ public class PieceControl extends AbstractControl {
 | 
			
		||||
    private static final ColorRGBA SHIELD_SUPPRESSED_COLOR = new ColorRGBA(1f, 0.5f, 0, SHIELD_TRANSPARENCY);
 | 
			
		||||
    private static final float SHIELD_Z = 0f;
 | 
			
		||||
 | 
			
		||||
    SelectObjectOutliner outlineOwn;
 | 
			
		||||
 | 
			
		||||
    private static final ColorRGBA OUTLINE_OWN_COLOR = ColorRGBA.White;
 | 
			
		||||
    private static final ColorRGBA OUTLINE_ENEMY_COLOR = ColorRGBA.Red;
 | 
			
		||||
    private static final int OUTLINE_THICKNESS = 4;
 | 
			
		||||
    private static final ColorRGBA OUTLINE_OWN_HOVER_COLOR = ColorRGBA.Yellow;
 | 
			
		||||
    private static final ColorRGBA OUTLINE_ENEMY_HOVER_COLOR = ColorRGBA.Green;
 | 
			
		||||
    private static final ColorRGBA OUTLINE_OWN_SELECT_COLOR = ColorRGBA.Cyan;
 | 
			
		||||
    private static final ColorRGBA OUTLINE_ENEMY_SELECT_COLOR = ColorRGBA.Orange;
 | 
			
		||||
    private static final int OUTLINE_HIGHLIGHT_WIDTH = 8;
 | 
			
		||||
    private static final int OUTLINE_HOVER_WIDTH = 8;
 | 
			
		||||
    private static final int OUTLINE_SELECT_WIDTH = 10;
 | 
			
		||||
 | 
			
		||||
    private final Node parentNode;
 | 
			
		||||
    private boolean enemy;
 | 
			
		||||
    private boolean hoverable;
 | 
			
		||||
    private boolean highlight;
 | 
			
		||||
    private boolean selectable;
 | 
			
		||||
    private boolean select;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public PieceControl(float initRotation, AssetManager assetManager, MdgaApp app, FilterPostProcessor fpp){
 | 
			
		||||
        super();
 | 
			
		||||
        super(app, fpp);
 | 
			
		||||
        this.parentNode = new Node();
 | 
			
		||||
        this.initRotation = initRotation;
 | 
			
		||||
        this.assetManager = assetManager;
 | 
			
		||||
        this.shieldRing = null;
 | 
			
		||||
        this.shieldMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        this.shieldMat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        outlineOwn = new SelectObjectOutliner(OUTLINE_THICKNESS, fpp, app.getRenderManager(), app.getAssetManager(), app.getCamera());
 | 
			
		||||
 | 
			
		||||
        enemy = false;
 | 
			
		||||
        hoverable = false;
 | 
			
		||||
        highlight = false;
 | 
			
		||||
        selectable = false;
 | 
			
		||||
        select = false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public float getRotation() {
 | 
			
		||||
        return (float) Math.toDegrees(this.spatial.getLocalRotation().toAngleAxis(new Vector3f(0,0,1)));
 | 
			
		||||
        return (float) Math.toDegrees(spatial.getLocalRotation().toAngleAxis(new Vector3f(0,0,1)));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setRotation(float rot){
 | 
			
		||||
        if(rot < 0) rot =- 360;
 | 
			
		||||
 | 
			
		||||
        Quaternion quaternion = new Quaternion();
 | 
			
		||||
        quaternion.fromAngleAxis((float) Math.toRadians(rot), new Vector3f(0,0,1));
 | 
			
		||||
        this.spatial.setLocalRotation(quaternion);
 | 
			
		||||
        spatial.setLocalRotation(quaternion);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Vector3f getLocation(){
 | 
			
		||||
        return this.getSpatial().getLocalTranslation();
 | 
			
		||||
        return spatial.getLocalTranslation();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
@@ -73,31 +82,16 @@ protected void controlUpdate(float delta) {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setLocation(Vector3f loc){
 | 
			
		||||
        this.getSpatial().setLocalTranslation(loc);
 | 
			
		||||
        this.spatial.setLocalTranslation(loc);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void setSpatial(Spatial spatial){
 | 
			
		||||
        if(this.getSpatial() == null && spatial != null){
 | 
			
		||||
            super.setSpatial(spatial);
 | 
			
		||||
            initSpatial();
 | 
			
		||||
        }
 | 
			
		||||
        else{
 | 
			
		||||
            super.setSpatial(spatial);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void initSpatial(){
 | 
			
		||||
        setRotation(this.initRotation);
 | 
			
		||||
 | 
			
		||||
        Node oldParent = this.spatial.getParent();
 | 
			
		||||
        this.parentNode.setName(this.spatial.getName() + " Parent");
 | 
			
		||||
        Node oldParent = spatial.getParent();
 | 
			
		||||
        this.parentNode.setName(spatial.getName() + " Parent");
 | 
			
		||||
        oldParent.detachChild(this.getSpatial());
 | 
			
		||||
        this.parentNode.attachChild(this.getSpatial());
 | 
			
		||||
        oldParent.attachChild(this.parentNode);
 | 
			
		||||
@@ -132,19 +126,60 @@ public void suppressShield(){
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setMaterial(Material mat){
 | 
			
		||||
        this.spatial.setMaterial(mat);
 | 
			
		||||
        spatial.setMaterial(mat);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Material getMaterial(){
 | 
			
		||||
        return ((Geometry) this.spatial).getMaterial();
 | 
			
		||||
        return ((Geometry) getSpatial()).getMaterial();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void outline(boolean enemy) {
 | 
			
		||||
        ColorRGBA color = enemy ? OUTLINE_ENEMY_COLOR : OUTLINE_OWN_COLOR;
 | 
			
		||||
        outlineOwn.select(this.getSpatial(), color);
 | 
			
		||||
    public void highlight(boolean enemy) {
 | 
			
		||||
        this.enemy = enemy;
 | 
			
		||||
        highlight = true;
 | 
			
		||||
        super.outline(enemy ? OUTLINE_ENEMY_COLOR : OUTLINE_OWN_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void deOutline() {
 | 
			
		||||
        outlineOwn.deselect(this.getSpatial());
 | 
			
		||||
    public void unHighlight(){
 | 
			
		||||
        highlight = false;
 | 
			
		||||
        deOutline();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void hover(){
 | 
			
		||||
        if(!hoverable) return;
 | 
			
		||||
        super.outline(enemy ? OUTLINE_ENEMY_HOVER_COLOR : OUTLINE_OWN_HOVER_COLOR, OUTLINE_HOVER_WIDTH);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void hoverOff(){
 | 
			
		||||
        if(!hoverable) return;
 | 
			
		||||
 | 
			
		||||
        if(select) select();
 | 
			
		||||
        else if(highlight) highlight(enemy);
 | 
			
		||||
        else deOutline();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void unSelect(){
 | 
			
		||||
        select = false;
 | 
			
		||||
        if(highlight) highlight(enemy);
 | 
			
		||||
        else deOutline();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void select(){
 | 
			
		||||
        if(!selectable) return;
 | 
			
		||||
        select = true;
 | 
			
		||||
        super.outline(enemy ? OUTLINE_ENEMY_SELECT_COLOR : OUTLINE_OWN_SELECT_COLOR, OUTLINE_SELECT_WIDTH);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setSelectable(boolean selectable){
 | 
			
		||||
        this.selectable = selectable;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public boolean isSelected() { return select; }
 | 
			
		||||
 | 
			
		||||
    public boolean isSelectable() {
 | 
			
		||||
        return selectable;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setHoverable(boolean hoverable) {
 | 
			
		||||
        this.hoverable = hoverable;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,161 @@
 | 
			
		||||
package pp.mdga.client.button;
 | 
			
		||||
 | 
			
		||||
import com.jme3.font.BitmapFont;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.ui.Picture;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents an abstract base class for creating customizable button components in a graphical user interface.
 | 
			
		||||
 * This class provides the framework for rendering buttons with different visual states, such as normal and pressed,
 | 
			
		||||
 * and supports position adjustments and font customization.
 | 
			
		||||
 *
 | 
			
		||||
 * <p>Subclasses must implement the {@link #show()} and {@link #hide()} methods to define how the button
 | 
			
		||||
 * is displayed and hidden in the application.</p>
 | 
			
		||||
 */
 | 
			
		||||
public abstract class AbstractButton {
 | 
			
		||||
    /**
 | 
			
		||||
     * Color representing the normal state of the button.
 | 
			
		||||
     */
 | 
			
		||||
    public static final ColorRGBA BUTTON_NORMAL = ColorRGBA.fromRGBA255(233, 236, 239, 255);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Color representing the pressed state of the button.
 | 
			
		||||
     */
 | 
			
		||||
    public static final ColorRGBA BUTTON_PRESSED = ColorRGBA.fromRGBA255(105, 117, 89, 255);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Color representing the normal state of the button text.
 | 
			
		||||
     */
 | 
			
		||||
    public static final ColorRGBA TEXT_NORMAL = ColorRGBA.Black;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Color representing the pressed state of the button text.
 | 
			
		||||
     */
 | 
			
		||||
    public static final ColorRGBA TEXT_PRESSED = ColorRGBA.fromRGBA255(180, 195, 191, 255);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The image representing the normal state of the button.
 | 
			
		||||
     */
 | 
			
		||||
    protected Picture pictureNormal = new Picture("normalButton");
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The image representing the hover state of the button.
 | 
			
		||||
     */
 | 
			
		||||
    protected Picture pictureHover = new Picture("normalButton");
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The number of horizontal divisions for calculating relative sizes.
 | 
			
		||||
     */
 | 
			
		||||
    public static final float HORIZONTAL = 16;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The number of vertical divisions for calculating relative sizes.
 | 
			
		||||
     */
 | 
			
		||||
    public static final float VERTICAL = 9;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The font used for rendering text on the button.
 | 
			
		||||
     */
 | 
			
		||||
    protected BitmapFont font;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reference to the application instance for accessing assets and settings.
 | 
			
		||||
     */
 | 
			
		||||
    protected final MdgaApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Node in the scene graph to which the button belongs.
 | 
			
		||||
     */
 | 
			
		||||
    protected final Node node;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The position of the button in 2D space.
 | 
			
		||||
     */
 | 
			
		||||
    protected Vector2f pos;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Factor for scaling the font size.
 | 
			
		||||
     */
 | 
			
		||||
    protected float fontSizeFactor = 1.0f;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Computed font size based on scaling factor and screen dimensions.
 | 
			
		||||
     */
 | 
			
		||||
    protected float fontSize;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Computed horizontal step size based on screen dimensions.
 | 
			
		||||
     */
 | 
			
		||||
    protected float horizontalStep;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Computed vertical step size based on screen dimensions.
 | 
			
		||||
     */
 | 
			
		||||
    protected float verticalStep;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Computed height step size based on vertical steps.
 | 
			
		||||
     */
 | 
			
		||||
    protected float heightStep;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Computed width step size based on horizontal steps.
 | 
			
		||||
     */
 | 
			
		||||
    protected float widthStep;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Flag indicating whether adjustments are applied to the button.
 | 
			
		||||
     */
 | 
			
		||||
    protected boolean adjust = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs an AbstractButton instance with the specified application context and scene node.
 | 
			
		||||
     * Initializes the button's visual elements and font.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the application instance for accessing resources
 | 
			
		||||
     * @param node the node in the scene graph to which the button is attached
 | 
			
		||||
     */
 | 
			
		||||
    public AbstractButton(MdgaApp app, Node node) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.node = node;
 | 
			
		||||
 | 
			
		||||
        pictureNormal.setImage(app.getAssetManager(), "Images/General_Button_normal.png", true);
 | 
			
		||||
        pictureHover.setImage(app.getAssetManager(), "Images/General_Button_hover.png", true);
 | 
			
		||||
 | 
			
		||||
        font = app.getAssetManager().loadFont("Fonts/Gunplay.fnt");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays the button. Implementation must define how the button is rendered on the screen.
 | 
			
		||||
     */
 | 
			
		||||
    public abstract void show();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Hides the button. Implementation must define how the button is removed from the screen.
 | 
			
		||||
     */
 | 
			
		||||
    public abstract void hide();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the position of the button in 2D space.
 | 
			
		||||
     *
 | 
			
		||||
     * @param pos the position to set
 | 
			
		||||
     */
 | 
			
		||||
    public void setPos(Vector2f pos) {
 | 
			
		||||
        this.pos = pos;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Calculates relative sizes and dimensions for the button based on the screen resolution.
 | 
			
		||||
     */
 | 
			
		||||
    protected void calculateRelative() {
 | 
			
		||||
        fontSize = fontSizeFactor * 15 * (float) app.getCamera().getWidth() / 720;
 | 
			
		||||
 | 
			
		||||
        horizontalStep = (float) app.getCamera().getWidth() / HORIZONTAL;
 | 
			
		||||
        verticalStep = (float) app.getCamera().getHeight() / VERTICAL;
 | 
			
		||||
        heightStep = verticalStep / 2;
 | 
			
		||||
        widthStep = horizontalStep / 2;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,46 @@
 | 
			
		||||
package pp.mdga.client.button;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import com.jme3.ui.Picture;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a specific implementation of a clickable button positioned on the left side.
 | 
			
		||||
 * This class extends {@link ClickButton} and provides a predefined position and size for the button.
 | 
			
		||||
 * It also includes placeholder methods for handling hover events, which can be customized as needed.
 | 
			
		||||
 */
 | 
			
		||||
public class ButtonLeft extends ClickButton {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a ButtonLeft instance with the specified properties.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app          the application instance for accessing resources and settings
 | 
			
		||||
     * @param node         the node in the scene graph to which the button belongs
 | 
			
		||||
     * @param action       the action to execute when the button is clicked
 | 
			
		||||
     * @param label        the text label to display on the button
 | 
			
		||||
     * @param narrowFactor a factor to adjust position of the button
 | 
			
		||||
     */
 | 
			
		||||
    public ButtonLeft(MdgaApp app, Node node, Runnable action, String label, int narrowFactor) {
 | 
			
		||||
        super(app, node, action, label, new Vector2f(5, 2), new Vector2f(0.5f * narrowFactor, 1.8f));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called when the button is hovered over by the pointer.
 | 
			
		||||
     * Subclasses can override this method to define specific hover behavior.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onHover() {
 | 
			
		||||
        // Placeholder for hover behavior
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called when the pointer stops hovering over the button.
 | 
			
		||||
     * Subclasses can override this method to define specific unhover behavior.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onUnHover() {
 | 
			
		||||
        // Placeholder for unhover behavior
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -0,0 +1,48 @@
 | 
			
		||||
package pp.mdga.client.button;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a specific implementation of a clickable button positioned on the right side.
 | 
			
		||||
 * This class extends {@link ClickButton} and provides a predefined position and size for the button.
 | 
			
		||||
 * It includes placeholder methods for handling hover events, which can be customized as needed.
 | 
			
		||||
 */
 | 
			
		||||
public class ButtonRight extends ClickButton {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a ButtonRight instance with the specified properties.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app          the application instance for accessing resources and settings
 | 
			
		||||
     * @param node         the node in the scene graph to which the button belongs
 | 
			
		||||
     * @param action       the action to execute when the button is clicked
 | 
			
		||||
     * @param label        the text label to display on the button
 | 
			
		||||
     * @param narrowFactor a factor to adjust the position of the button
 | 
			
		||||
     */
 | 
			
		||||
    public ButtonRight(MdgaApp app, Node node, Runnable action, String label, int narrowFactor) {
 | 
			
		||||
        super(app, node, action, label, new Vector2f(5, 2), new Vector2f(HORIZONTAL - 0.5f * narrowFactor, 1.8f));
 | 
			
		||||
 | 
			
		||||
        // Enable adjustments specific to this button
 | 
			
		||||
        adjust = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called when the button is hovered over by the pointer.
 | 
			
		||||
     * Subclasses can override this method to define specific hover behavior.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onHover() {
 | 
			
		||||
        // Placeholder for hover behavior
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called when the pointer stops hovering over the button.
 | 
			
		||||
     * Subclasses can override this method to define specific unhover behavior.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onUnHover() {
 | 
			
		||||
        // Placeholder for unhover behavior
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -0,0 +1,251 @@
 | 
			
		||||
package pp.mdga.client.button;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Quaternion;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import pp.mdga.client.Asset;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.game.Color;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a button used in a ceremony screen, with 3D model integration, customizable
 | 
			
		||||
 * appearance based on type, and interactive behavior. The button can rotate and display
 | 
			
		||||
 * different positions such as FIRST, SECOND, THIRD, and LOST.
 | 
			
		||||
 */
 | 
			
		||||
public class CeremonyButton extends ClickButton {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Enum representing the possible positions of the button in the ceremony screen.
 | 
			
		||||
     */
 | 
			
		||||
    public enum Pos {
 | 
			
		||||
        FIRST,
 | 
			
		||||
        SECOND,
 | 
			
		||||
        THIRD,
 | 
			
		||||
        LOST,
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Fixed width of the button in the UI layout.
 | 
			
		||||
     */
 | 
			
		||||
    static final float WIDTH = 4.0f;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Node to which the 3D model associated with this button is attached.
 | 
			
		||||
     */
 | 
			
		||||
    private final Node node3d;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Flag to determine if the button's 3D model should rotate.
 | 
			
		||||
     */
 | 
			
		||||
    private boolean rotate = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The 3D model associated with the button.
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial model;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Current rotation angle of the button's 3D model.
 | 
			
		||||
     */
 | 
			
		||||
    private float rot = 180;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The taken state of the button (default is NOT taken).
 | 
			
		||||
     */
 | 
			
		||||
    private LobbyButton.Taken taken = LobbyButton.Taken.NOT;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * A label associated with the button for displaying additional information.
 | 
			
		||||
     */
 | 
			
		||||
    private LabelButton label;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a CeremonyButton with specified attributes such as type, position, and label.
 | 
			
		||||
     * The button supports both 2D and 3D components for UI and visual effects.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app   the application instance for accessing resources and settings
 | 
			
		||||
     * @param node  the node in the scene graph to which the button belongs
 | 
			
		||||
     * @param node3d the node for 3D scene components associated with this button
 | 
			
		||||
     * @param tsk   the type/color associated with the button
 | 
			
		||||
     * @param pos   the position of the button in the ceremony layout
 | 
			
		||||
     * @param name  the label or name displayed on the button
 | 
			
		||||
     */
 | 
			
		||||
    public CeremonyButton(MdgaApp app, Node node, Node node3d, Color tsk, Pos pos, String name) {
 | 
			
		||||
        super(app, node, () -> {}, "", new Vector2f(WIDTH, 7), new Vector2f(0, 0));
 | 
			
		||||
 | 
			
		||||
        this.node3d = node3d;
 | 
			
		||||
 | 
			
		||||
        label = new LabelButton(app, node, name, new Vector2f(WIDTH, 1), new Vector2f(0, 0), true);
 | 
			
		||||
 | 
			
		||||
        final float mid = HORIZONTAL / 2;
 | 
			
		||||
        final float uiSpacing = 1.4f;
 | 
			
		||||
        final float figSpacingX = 0.9f;
 | 
			
		||||
        final float figSpacingY = 0.25f;
 | 
			
		||||
 | 
			
		||||
        float uiX = mid;
 | 
			
		||||
        float uiY = 6;
 | 
			
		||||
        float figX = 0;
 | 
			
		||||
        float figY = -0.32f;
 | 
			
		||||
 | 
			
		||||
        Asset asset = switch (tsk) {
 | 
			
		||||
            case CYBER -> {
 | 
			
		||||
                instance.setText("CIR");
 | 
			
		||||
                yield Asset.cir;
 | 
			
		||||
            }
 | 
			
		||||
            case AIRFORCE -> {
 | 
			
		||||
                instance.setText("Luftwaffe");
 | 
			
		||||
                yield Asset.lw;
 | 
			
		||||
            }
 | 
			
		||||
            case ARMY -> {
 | 
			
		||||
                instance.setText("Heer");
 | 
			
		||||
                yield Asset.heer;
 | 
			
		||||
            }
 | 
			
		||||
            case NAVY -> {
 | 
			
		||||
                instance.setText("Marine");
 | 
			
		||||
                yield Asset.marine;
 | 
			
		||||
            }
 | 
			
		||||
            default -> throw new RuntimeException("None is not valid");
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        switch (pos) {
 | 
			
		||||
            case FIRST:
 | 
			
		||||
                rotate = true;
 | 
			
		||||
                uiX = 0;
 | 
			
		||||
                figY -= 1 * figSpacingY;
 | 
			
		||||
                break;
 | 
			
		||||
            case SECOND:
 | 
			
		||||
                adjust = true;
 | 
			
		||||
                label.adjust = true;
 | 
			
		||||
                uiX -= uiSpacing;
 | 
			
		||||
                uiY -= 1;
 | 
			
		||||
                figX -= figSpacingX;
 | 
			
		||||
                figY -= 2 * figSpacingY;
 | 
			
		||||
                figY -= 0.1f;
 | 
			
		||||
                break;
 | 
			
		||||
            case THIRD:
 | 
			
		||||
                uiX += uiSpacing;
 | 
			
		||||
                uiY -= 1.5f;
 | 
			
		||||
                figX += figSpacingX;
 | 
			
		||||
                figY -= 3 * figSpacingY;
 | 
			
		||||
                figY -= 0.07f;
 | 
			
		||||
                break;
 | 
			
		||||
            case LOST:
 | 
			
		||||
                adjust = true;
 | 
			
		||||
                label.adjust = true;
 | 
			
		||||
                uiX -= 2 * uiSpacing + 0.4f;
 | 
			
		||||
                uiX -= WIDTH / 2;
 | 
			
		||||
                uiY -= 2.0f;
 | 
			
		||||
                figX -= 2.5f * figSpacingX + 0.05f;
 | 
			
		||||
                figY -= 4.5f * figSpacingY;
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        setPos(new Vector2f(uiX, uiY));
 | 
			
		||||
        label.setPos(new Vector2f(uiX, uiY + 1));
 | 
			
		||||
 | 
			
		||||
        createModel(asset, new Vector3f(figX, figY, 6));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles hover behavior by changing the button's background appearance.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onHover() {
 | 
			
		||||
        ColorRGBA buttonNormal = BUTTON_NORMAL.clone();
 | 
			
		||||
        buttonNormal.a = 0.1f;
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(buttonNormal);
 | 
			
		||||
        instance.setBackground(background);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles unhover behavior by resetting the button's background appearance.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onUnHover() {
 | 
			
		||||
        ColorRGBA buttonNormal = BUTTON_NORMAL.clone();
 | 
			
		||||
        buttonNormal.a = 0.1f;
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(buttonNormal);
 | 
			
		||||
        instance.setBackground(background);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays the button along with its 3D model and associated label.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void show() {
 | 
			
		||||
        release();
 | 
			
		||||
 | 
			
		||||
        calculateRelative();
 | 
			
		||||
        setRelative();
 | 
			
		||||
 | 
			
		||||
        node.attachChild(instance);
 | 
			
		||||
        node3d.attachChild(model);
 | 
			
		||||
 | 
			
		||||
        label.show();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Hides the button along with its 3D model and associated label.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void hide() {
 | 
			
		||||
        node.detachChild(instance);
 | 
			
		||||
        node3d.detachChild(model);
 | 
			
		||||
 | 
			
		||||
        label.hide();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the rotation of the button's 3D model over time.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf time per frame, used for smooth rotation calculations
 | 
			
		||||
     */
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        if (rotate) {
 | 
			
		||||
            rot += 140.0f * tpf;
 | 
			
		||||
            rot %= 360;
 | 
			
		||||
        } else {
 | 
			
		||||
            rot = 180;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        model.setLocalRotation(new Quaternion().fromAngles(
 | 
			
		||||
            (float) Math.toRadians(90),
 | 
			
		||||
            (float) Math.toRadians(rot),
 | 
			
		||||
            (float) Math.toRadians(180)
 | 
			
		||||
        ));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a 3D model associated with the button and applies its materials and position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param asset the asset representing the 3D model and texture
 | 
			
		||||
     * @param pos   the initial position of the model in 3D space
 | 
			
		||||
     */
 | 
			
		||||
    private void createModel(Asset asset, Vector3f pos) {
 | 
			
		||||
        String modelName = asset.getModelPath();
 | 
			
		||||
        String texName = asset.getDiffPath();
 | 
			
		||||
 | 
			
		||||
        model = app.getAssetManager().loadModel(modelName);
 | 
			
		||||
        model.scale(asset.getSize() / 2);
 | 
			
		||||
        model.rotate(
 | 
			
		||||
            (float) Math.toRadians(90),
 | 
			
		||||
            (float) Math.toRadians(rot),
 | 
			
		||||
            (float) Math.toRadians(180)
 | 
			
		||||
        );
 | 
			
		||||
        model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        model.setLocalTranslation(pos);
 | 
			
		||||
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
 | 
			
		||||
        mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
 | 
			
		||||
        model.setMaterial(mat);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,212 @@
 | 
			
		||||
package pp.mdga.client.button;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.ui.Picture;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.HAlignment;
 | 
			
		||||
import com.simsilica.lemur.VAlignment;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.acoustic.MdgaSound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Abstract base class for creating interactive buttons with click functionality.
 | 
			
		||||
 * This class extends {@link AbstractButton} and provides additional behavior such as
 | 
			
		||||
 * click handling, hover effects, and alignment management.
 | 
			
		||||
 */
 | 
			
		||||
public abstract class ClickButton extends AbstractButton {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The action to be executed when the button is clicked.
 | 
			
		||||
     */
 | 
			
		||||
    protected final Runnable action;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The label or text displayed on the button.
 | 
			
		||||
     */
 | 
			
		||||
    protected String label;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The size of the button in relative units.
 | 
			
		||||
     */
 | 
			
		||||
    protected Vector2f size;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The instance of the button being managed.
 | 
			
		||||
     */
 | 
			
		||||
    protected Button instance;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a ClickButton with the specified properties.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app   the application instance for accessing resources
 | 
			
		||||
     * @param node  the node in the scene graph to which the button belongs
 | 
			
		||||
     * @param action the action to execute on button click
 | 
			
		||||
     * @param label the text label displayed on the button
 | 
			
		||||
     * @param size  the size of the button
 | 
			
		||||
     * @param pos   the position of the button in relative units
 | 
			
		||||
     */
 | 
			
		||||
    ClickButton(MdgaApp app, Node node, Runnable action, String label, Vector2f size, Vector2f pos) {
 | 
			
		||||
        super(app, node);
 | 
			
		||||
 | 
			
		||||
        this.action = action;
 | 
			
		||||
        this.label = label;
 | 
			
		||||
        this.pos = pos;
 | 
			
		||||
        this.size = size;
 | 
			
		||||
 | 
			
		||||
        instance = new Button(label);
 | 
			
		||||
 | 
			
		||||
        // Add click behavior
 | 
			
		||||
        instance.addClickCommands((button) -> {
 | 
			
		||||
            app.getAcousticHandler().playSound(MdgaSound.BUTTON_PRESSED);
 | 
			
		||||
            action.run();
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        // Set text alignment
 | 
			
		||||
        instance.setTextHAlignment(HAlignment.Center);
 | 
			
		||||
        instance.setTextVAlignment(VAlignment.Center);
 | 
			
		||||
 | 
			
		||||
        // Add hover commands
 | 
			
		||||
        instance.addCommands(Button.ButtonAction.HighlightOn, (button) -> click());
 | 
			
		||||
        instance.addCommands(Button.ButtonAction.HighlightOff, (button) -> release());
 | 
			
		||||
 | 
			
		||||
        // Set font and colors
 | 
			
		||||
        instance.setFont(font);
 | 
			
		||||
        instance.setFocusColor(TEXT_NORMAL);
 | 
			
		||||
 | 
			
		||||
        calculateRelative();
 | 
			
		||||
        setRelative();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays the button by attaching it and its background image to the node.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void show() {
 | 
			
		||||
        node.attachChild(pictureNormal);
 | 
			
		||||
        release();
 | 
			
		||||
 | 
			
		||||
        calculateRelative();
 | 
			
		||||
        setRelative();
 | 
			
		||||
        setImageRelative(pictureNormal);
 | 
			
		||||
 | 
			
		||||
        node.attachChild(instance);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Hides the button by detaching it and its background images from the node.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void hide() {
 | 
			
		||||
        node.detachChild(instance);
 | 
			
		||||
 | 
			
		||||
        if (node.hasChild(pictureNormal)) {
 | 
			
		||||
            node.detachChild(pictureNormal);
 | 
			
		||||
        }
 | 
			
		||||
        if (node.hasChild(pictureHover)) {
 | 
			
		||||
            node.detachChild(pictureHover);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Abstract method to define hover behavior. Must be implemented by subclasses.
 | 
			
		||||
     */
 | 
			
		||||
    protected abstract void onHover();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Abstract method to define unhover behavior. Must be implemented by subclasses.
 | 
			
		||||
     */
 | 
			
		||||
    protected abstract void onUnHover();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the button click behavior, including visual feedback and sound effects.
 | 
			
		||||
     */
 | 
			
		||||
    protected void click() {
 | 
			
		||||
        instance.setColor(TEXT_PRESSED);
 | 
			
		||||
        instance.setHighlightColor(TEXT_PRESSED);
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_PRESSED);
 | 
			
		||||
        instance.setBackground(background);
 | 
			
		||||
 | 
			
		||||
        app.getAcousticHandler().playSound(MdgaSound.UI_CLICK);
 | 
			
		||||
 | 
			
		||||
        if (node.hasChild(pictureNormal)) {
 | 
			
		||||
            node.detachChild(pictureNormal);
 | 
			
		||||
            setImageRelative(pictureHover);
 | 
			
		||||
            node.attachChild(pictureHover);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        onHover();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Resets the button to its normal state after a click or hover event.
 | 
			
		||||
     */
 | 
			
		||||
    protected void release() {
 | 
			
		||||
        instance.setColor(TEXT_NORMAL);
 | 
			
		||||
        instance.setHighlightColor(TEXT_NORMAL);
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_NORMAL);
 | 
			
		||||
        instance.setBackground(background);
 | 
			
		||||
 | 
			
		||||
        if (node.hasChild(pictureHover)) {
 | 
			
		||||
            node.detachChild(pictureHover);
 | 
			
		||||
            setImageRelative(pictureNormal);
 | 
			
		||||
            node.attachChild(pictureNormal);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        onUnHover();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the relative size and position of the button based on screen dimensions.
 | 
			
		||||
     */
 | 
			
		||||
    protected void setRelative() {
 | 
			
		||||
        instance.setFontSize(fontSize);
 | 
			
		||||
 | 
			
		||||
        instance.setPreferredSize(new Vector3f(size.x * widthStep, size.y * heightStep, 0));
 | 
			
		||||
 | 
			
		||||
        float xAdjust = 0.0f;
 | 
			
		||||
        if (adjust) {
 | 
			
		||||
            xAdjust = instance.getPreferredSize().x;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        instance.setLocalTranslation(pos.x * horizontalStep - xAdjust, pos.y * verticalStep, -1);
 | 
			
		||||
 | 
			
		||||
        final float horizontalMid = ((float) app.getCamera().getWidth() / 2) - (instance.getPreferredSize().x / 2);
 | 
			
		||||
        final float verticalMid = ((float) app.getCamera().getHeight() / 2) - instance.getPreferredSize().y / 2;
 | 
			
		||||
 | 
			
		||||
        if (0 == pos.x) {
 | 
			
		||||
            instance.setLocalTranslation(horizontalMid, instance.getLocalTranslation().y, instance.getLocalTranslation().z);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (0 == pos.y) {
 | 
			
		||||
            instance.setLocalTranslation(instance.getLocalTranslation().x, verticalMid, instance.getLocalTranslation().z);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the relative size and position of the button's background image.
 | 
			
		||||
     *
 | 
			
		||||
     * @param picture the background image to set
 | 
			
		||||
     */
 | 
			
		||||
    protected void setImageRelative(Picture picture) {
 | 
			
		||||
        if (null == picture) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        final float LARGER = 10;
 | 
			
		||||
 | 
			
		||||
        picture.setWidth(instance.getPreferredSize().x + LARGER);
 | 
			
		||||
        picture.setHeight(instance.getPreferredSize().y + LARGER);
 | 
			
		||||
 | 
			
		||||
        picture.setLocalTranslation(
 | 
			
		||||
            instance.getLocalTranslation().x - LARGER / 2,
 | 
			
		||||
            (instance.getLocalTranslation().y - picture.getHeight()) + LARGER / 2,
 | 
			
		||||
            instance.getLocalTranslation().z + 0.01f
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -0,0 +1,166 @@
 | 
			
		||||
package pp.mdga.client.button;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents an input button with a label and a text field, allowing users to input text.
 | 
			
		||||
 * The button is designed for graphical user interfaces and supports configurable
 | 
			
		||||
 * size, position, and character limit.
 | 
			
		||||
 */
 | 
			
		||||
public class InputButton extends AbstractButton {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The label associated with the input field, displayed above or beside the text field.
 | 
			
		||||
     */
 | 
			
		||||
    private Label label;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The text field where users input their text.
 | 
			
		||||
     */
 | 
			
		||||
    private TextField field;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * A container to hold the label and the text field for layout management.
 | 
			
		||||
     */
 | 
			
		||||
    private Container container = new Container();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The maximum allowed length of the input text.
 | 
			
		||||
     */
 | 
			
		||||
    private final int maxLenght;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The size of the input button in relative units.
 | 
			
		||||
     */
 | 
			
		||||
    protected Vector2f size;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs an InputButton with the specified label, character limit, and other properties.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app       the application instance for accessing resources
 | 
			
		||||
     * @param node      the node in the scene graph to which the input button belongs
 | 
			
		||||
     * @param label     the label displayed with the input field
 | 
			
		||||
     * @param maxLenght the maximum number of characters allowed in the input field
 | 
			
		||||
     */
 | 
			
		||||
    public InputButton(MdgaApp app, Node node, String label, int maxLenght) {
 | 
			
		||||
        super(app, node);
 | 
			
		||||
 | 
			
		||||
        this.label = new Label(label);
 | 
			
		||||
        this.maxLenght = maxLenght;
 | 
			
		||||
 | 
			
		||||
        // Configure label properties
 | 
			
		||||
        this.label.setColor(TEXT_NORMAL);
 | 
			
		||||
 | 
			
		||||
        // Configure text field properties
 | 
			
		||||
        field = new TextField("");
 | 
			
		||||
        field.setColor(TEXT_NORMAL);
 | 
			
		||||
        field.setTextHAlignment(HAlignment.Left);
 | 
			
		||||
        field.setTextVAlignment(VAlignment.Center);
 | 
			
		||||
 | 
			
		||||
        // Set background for the text field
 | 
			
		||||
        QuadBackgroundComponent grayBackground = new QuadBackgroundComponent(BUTTON_NORMAL);
 | 
			
		||||
        field.setBackground(grayBackground);
 | 
			
		||||
 | 
			
		||||
        // Set fonts for label and text field
 | 
			
		||||
        this.label.setFont(font);
 | 
			
		||||
        field.setFont(font);
 | 
			
		||||
 | 
			
		||||
        // Default position and size
 | 
			
		||||
        pos = new Vector2f(0, 0);
 | 
			
		||||
        size = new Vector2f(5.5f, 1);
 | 
			
		||||
 | 
			
		||||
        // Add components to the container
 | 
			
		||||
        container.addChild(this.label);
 | 
			
		||||
        container.addChild(field);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays the input button by attaching it to the scene graph node.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void show() {
 | 
			
		||||
        calculateRelative();
 | 
			
		||||
        setRelative();
 | 
			
		||||
 | 
			
		||||
        node.attachChild(container);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Hides the input button by detaching it from the scene graph node.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void hide() {
 | 
			
		||||
        node.detachChild(container);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the input field, enforcing the character limit.
 | 
			
		||||
     * Trims the text if it exceeds the maximum allowed length.
 | 
			
		||||
     */
 | 
			
		||||
    public void update() {
 | 
			
		||||
        String text = field.getText();
 | 
			
		||||
        int length = text.length();
 | 
			
		||||
 | 
			
		||||
        if (length > maxLenght) {
 | 
			
		||||
            field.setText(text.substring(0, maxLenght));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adjusts the relative size and position of the input button based on the screen resolution.
 | 
			
		||||
     */
 | 
			
		||||
    protected void setRelative() {
 | 
			
		||||
        this.label.setFontSize(fontSize);
 | 
			
		||||
        field.setFontSize(fontSize);
 | 
			
		||||
 | 
			
		||||
        field.setPreferredSize(new Vector3f(size.x * widthStep, size.y * heightStep, 0));
 | 
			
		||||
 | 
			
		||||
        float xAdjust = 0.0f;
 | 
			
		||||
        if (adjust) {
 | 
			
		||||
            xAdjust = container.getPreferredSize().x;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        container.setLocalTranslation(pos.x * horizontalStep - xAdjust, pos.y * verticalStep, -1);
 | 
			
		||||
 | 
			
		||||
        final float horizontalMid = ((float) app.getCamera().getWidth() / 2) - (container.getPreferredSize().x / 2);
 | 
			
		||||
        final float verticalMid = ((float) app.getCamera().getHeight() / 2) - container.getPreferredSize().y / 2;
 | 
			
		||||
 | 
			
		||||
        if (0 == pos.x) {
 | 
			
		||||
            container.setLocalTranslation(horizontalMid, container.getLocalTranslation().y, -1);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (0 == pos.y) {
 | 
			
		||||
            container.setLocalTranslation(container.getLocalTranslation().x, verticalMid, -1);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves the text currently entered in the input field.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the current text in the input field
 | 
			
		||||
     */
 | 
			
		||||
    public String getString() {
 | 
			
		||||
        return field.getText();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the text of the input field to the specified string.
 | 
			
		||||
     *
 | 
			
		||||
     * @param string the text to set in the input field
 | 
			
		||||
     */
 | 
			
		||||
    public void setString(String string) {
 | 
			
		||||
        field.setText(string);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Resets the input field by clearing its text.
 | 
			
		||||
     */
 | 
			
		||||
    public void reset() {
 | 
			
		||||
        field.setText("");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,131 @@
 | 
			
		||||
package pp.mdga.client.button;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * A specialized button that can function as a label or a clickable button.
 | 
			
		||||
 * It inherits from {@link ClickButton} and allows for flexible usage with or without button-like behavior.
 | 
			
		||||
 */
 | 
			
		||||
public class LabelButton extends ClickButton {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The color of the text displayed on the label or button.
 | 
			
		||||
     */
 | 
			
		||||
    private ColorRGBA text = TEXT_NORMAL;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The color of the button's background.
 | 
			
		||||
     */
 | 
			
		||||
    private ColorRGBA button = BUTTON_NORMAL;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Flag indicating whether this component functions as a button.
 | 
			
		||||
     */
 | 
			
		||||
    private boolean isButton;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a LabelButton with specified properties.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app      the application instance for accessing resources
 | 
			
		||||
     * @param node     the node in the scene graph to which the button belongs
 | 
			
		||||
     * @param label    the text displayed on the label or button
 | 
			
		||||
     * @param size     the size of the label or button
 | 
			
		||||
     * @param pos      the position of the label or button in relative units
 | 
			
		||||
     * @param isButton whether this component acts as a button or a simple label
 | 
			
		||||
     */
 | 
			
		||||
    public LabelButton(MdgaApp app, Node node, String label, Vector2f size, Vector2f pos, boolean isButton) {
 | 
			
		||||
        super(app, node, () -> {}, label, size, pos);
 | 
			
		||||
 | 
			
		||||
        this.isButton = isButton;
 | 
			
		||||
 | 
			
		||||
        // Use the same image for hover and normal states
 | 
			
		||||
        pictureHover = pictureNormal;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays the label or button, attaching it to the scene graph.
 | 
			
		||||
     * If the component is a button, it also attaches the background image.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void show() {
 | 
			
		||||
        if (isButton) {
 | 
			
		||||
            node.attachChild(pictureNormal);
 | 
			
		||||
        }
 | 
			
		||||
        release();
 | 
			
		||||
 | 
			
		||||
        calculateRelative();
 | 
			
		||||
        setRelative();
 | 
			
		||||
        setImageRelative(pictureNormal);
 | 
			
		||||
 | 
			
		||||
        instance.setFontSize(fontSize / 2);
 | 
			
		||||
 | 
			
		||||
        node.attachChild(instance);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Hides the label or button, detaching it from the scene graph.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void hide() {
 | 
			
		||||
        node.detachChild(instance);
 | 
			
		||||
 | 
			
		||||
        if (node.hasChild(pictureNormal)) {
 | 
			
		||||
            node.detachChild(pictureNormal);
 | 
			
		||||
        }
 | 
			
		||||
        if (node.hasChild(pictureHover)) {
 | 
			
		||||
            node.detachChild(pictureHover);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles hover behavior, updating the colors of the text and background.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onHover() {
 | 
			
		||||
        instance.setColor(text);
 | 
			
		||||
        instance.setHighlightColor(text);
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(button);
 | 
			
		||||
        instance.setBackground(background);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles unhover behavior, restoring the colors of the text and background.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onUnHover() {
 | 
			
		||||
        instance.setColor(text);
 | 
			
		||||
        instance.setHighlightColor(text);
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(button);
 | 
			
		||||
        instance.setBackground(background);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the text displayed on the label or button.
 | 
			
		||||
     *
 | 
			
		||||
     * @param text the text to display
 | 
			
		||||
     */
 | 
			
		||||
    public void setText(String text) {
 | 
			
		||||
        instance.setText(text);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the colors of the text and background, and refreshes the label or button.
 | 
			
		||||
     *
 | 
			
		||||
     * @param text   the color of the text
 | 
			
		||||
     * @param button the color of the button's background
 | 
			
		||||
     */
 | 
			
		||||
    public void setColor(ColorRGBA text, ColorRGBA button) {
 | 
			
		||||
        this.text = text;
 | 
			
		||||
        this.button = button;
 | 
			
		||||
 | 
			
		||||
        hide();
 | 
			
		||||
        show();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -0,0 +1,334 @@
 | 
			
		||||
package pp.mdga.client.button;
 | 
			
		||||
 | 
			
		||||
import com.jme3.light.AmbientLight;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Quaternion;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import pp.mdga.client.Asset;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.game.Color;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a button in a multiplayer lobby screen. The button supports multiple states
 | 
			
		||||
 * (not taken, self, other) and displays a 3D model alongside its label. It can also indicate readiness
 | 
			
		||||
 * and interactively respond to hover and click events.
 | 
			
		||||
 */
 | 
			
		||||
public class LobbyButton extends ClickButton {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Enum representing the possible ownership states of the lobby button.
 | 
			
		||||
     */
 | 
			
		||||
    public enum Taken {
 | 
			
		||||
        NOT,   // The button is not taken
 | 
			
		||||
        SELF,  // The button is taken by the user
 | 
			
		||||
        OTHER  // The button is taken by another user
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Color for a lobby button that is taken by another user.
 | 
			
		||||
     */
 | 
			
		||||
    static final ColorRGBA LOBBY_TAKEN = ColorRGBA.fromRGBA255(193, 58, 59, 100);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Color for a lobby button that is ready but not hovered.
 | 
			
		||||
     */
 | 
			
		||||
    static final ColorRGBA LOBBY_READY = ColorRGBA.fromRGBA255(55, 172, 190, 100);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Color for a lobby button that is ready and hovered.
 | 
			
		||||
     */
 | 
			
		||||
    static final ColorRGBA LOBBY_READY_HOVER = ColorRGBA.fromRGBA255(17, 211, 218, 100);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Color for a lobby button owned by the user in normal state.
 | 
			
		||||
     */
 | 
			
		||||
    static final ColorRGBA LOBBY_SELF_NORMAL = ColorRGBA.fromRGBA255(0, 151, 19, 100);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Color for a lobby button owned by the user when hovered.
 | 
			
		||||
     */
 | 
			
		||||
    static final ColorRGBA LOBBY_SELF_HOVER = ColorRGBA.fromRGBA255(0, 230, 19, 100);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Fixed width for the lobby button.
 | 
			
		||||
     */
 | 
			
		||||
    static final float WIDTH = 4.0f;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Node to which the 3D model associated with this button is attached.
 | 
			
		||||
     */
 | 
			
		||||
    private final Node node3d;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Indicates whether the 3D model should rotate.
 | 
			
		||||
     */
 | 
			
		||||
    private boolean rotate = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The 3D model displayed alongside the button.
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial model;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The rotation angle of the 3D model.
 | 
			
		||||
     */
 | 
			
		||||
    private float rot = 180;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The current ownership state of the lobby button.
 | 
			
		||||
     */
 | 
			
		||||
    private Taken taken = Taken.NOT;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Label displayed on the lobby button.
 | 
			
		||||
     */
 | 
			
		||||
    private LabelButton label;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Indicates whether the button represents a ready state.
 | 
			
		||||
     */
 | 
			
		||||
    private boolean isReady = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a LobbyButton with specified properties, including a 3D model and label.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app     the application instance for accessing resources
 | 
			
		||||
     * @param node    the node in the scene graph to which the button belongs
 | 
			
		||||
     * @param node3d  the node for 3D scene components associated with this button
 | 
			
		||||
     * @param action  the action to execute when the button is clicked
 | 
			
		||||
     * @param tsk     the type or category of the button (e.g., CYBER, AIRFORCE)
 | 
			
		||||
     */
 | 
			
		||||
    public LobbyButton(MdgaApp app, Node node, Node node3d, Runnable action, Color tsk) {
 | 
			
		||||
        super(app, node, action, "", new Vector2f(WIDTH, 7), new Vector2f(0, 0));
 | 
			
		||||
 | 
			
		||||
        this.node3d = node3d;
 | 
			
		||||
 | 
			
		||||
        label = new LabelButton(app, node, "- leer -", new Vector2f(WIDTH, 1), new Vector2f(0, 0), true);
 | 
			
		||||
 | 
			
		||||
        final float mid = HORIZONTAL / 2;
 | 
			
		||||
        final float uiSpacing = 0.4f;
 | 
			
		||||
        final float figSpacing = 0.51f;
 | 
			
		||||
 | 
			
		||||
        float uiX = mid;
 | 
			
		||||
        float figX = 0;
 | 
			
		||||
        Asset asset = null;
 | 
			
		||||
 | 
			
		||||
        // Configure the button based on its type
 | 
			
		||||
        switch (tsk) {
 | 
			
		||||
            case CYBER:
 | 
			
		||||
                adjust = true;
 | 
			
		||||
                label.adjust = true;
 | 
			
		||||
                uiX -= 3 * uiSpacing;
 | 
			
		||||
                uiX -= WIDTH / 2;
 | 
			
		||||
                asset = Asset.cir;
 | 
			
		||||
                figX -= 3 * figSpacing;
 | 
			
		||||
                instance.setText("CIR");
 | 
			
		||||
                break;
 | 
			
		||||
            case AIRFORCE:
 | 
			
		||||
                adjust = true;
 | 
			
		||||
                label.adjust = true;
 | 
			
		||||
                uiX -= uiSpacing;
 | 
			
		||||
                asset = Asset.lw;
 | 
			
		||||
                figX -= figSpacing;
 | 
			
		||||
                instance.setText("Luftwaffe");
 | 
			
		||||
                break;
 | 
			
		||||
            case ARMY:
 | 
			
		||||
                uiX += uiSpacing;
 | 
			
		||||
                asset = Asset.heer;
 | 
			
		||||
                figX += figSpacing;
 | 
			
		||||
                instance.setText("Heer");
 | 
			
		||||
                break;
 | 
			
		||||
            case NAVY:
 | 
			
		||||
                uiX += 3 * uiSpacing;
 | 
			
		||||
                uiX += WIDTH / 2;
 | 
			
		||||
                asset = Asset.marine;
 | 
			
		||||
                figX += 3 * figSpacing;
 | 
			
		||||
                instance.setText("Marine");
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        setPos(new Vector2f(uiX, 6));
 | 
			
		||||
        label.setPos(new Vector2f(uiX, 7));
 | 
			
		||||
 | 
			
		||||
        createModel(asset, new Vector3f(figX, -0.55f, 6));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles hover behavior, updating the button's color and enabling rotation.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onHover() {
 | 
			
		||||
        ColorRGBA buttonPressed = BUTTON_PRESSED.clone();
 | 
			
		||||
 | 
			
		||||
        switch (taken) {
 | 
			
		||||
            case NOT:
 | 
			
		||||
                buttonPressed.a = 0.3f;
 | 
			
		||||
                break;
 | 
			
		||||
            case SELF:
 | 
			
		||||
                buttonPressed = LOBBY_SELF_HOVER;
 | 
			
		||||
                break;
 | 
			
		||||
            case OTHER:
 | 
			
		||||
                buttonPressed = LOBBY_TAKEN;
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (isReady) {
 | 
			
		||||
            buttonPressed = LOBBY_READY_HOVER;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(buttonPressed);
 | 
			
		||||
        instance.setBackground(background);
 | 
			
		||||
 | 
			
		||||
        rotate = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles unhover behavior, restoring the button's color and disabling rotation.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onUnHover() {
 | 
			
		||||
        ColorRGBA buttonNormal = BUTTON_NORMAL.clone();
 | 
			
		||||
 | 
			
		||||
        switch (taken) {
 | 
			
		||||
            case NOT:
 | 
			
		||||
                buttonNormal.a = 0.3f;
 | 
			
		||||
                break;
 | 
			
		||||
            case SELF:
 | 
			
		||||
                buttonNormal = LOBBY_SELF_NORMAL;
 | 
			
		||||
                break;
 | 
			
		||||
            case OTHER:
 | 
			
		||||
                buttonNormal = LOBBY_TAKEN;
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (isReady) {
 | 
			
		||||
            buttonNormal = LOBBY_READY;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(buttonNormal);
 | 
			
		||||
        instance.setBackground(background);
 | 
			
		||||
 | 
			
		||||
        rotate = false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays the lobby button and its associated components.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void show() {
 | 
			
		||||
        release();
 | 
			
		||||
 | 
			
		||||
        calculateRelative();
 | 
			
		||||
        setRelative();
 | 
			
		||||
 | 
			
		||||
        node.attachChild(instance);
 | 
			
		||||
        node3d.attachChild(model);
 | 
			
		||||
 | 
			
		||||
        label.show();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Hides the lobby button and its associated components.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void hide() {
 | 
			
		||||
        node.detachChild(instance);
 | 
			
		||||
        node3d.detachChild(model);
 | 
			
		||||
 | 
			
		||||
        label.hide();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the 3D model's rotation if the button is being hovered.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf time per frame, used for smooth rotation calculations
 | 
			
		||||
     */
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        if (rotate) {
 | 
			
		||||
            rot += 140.0f * tpf;
 | 
			
		||||
            rot %= 360;
 | 
			
		||||
        } else {
 | 
			
		||||
            rot = 180;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        model.setLocalRotation(new Quaternion().fromAngles(
 | 
			
		||||
            (float) Math.toRadians(90),
 | 
			
		||||
            (float) Math.toRadians(rot),
 | 
			
		||||
            (float) Math.toRadians(180)
 | 
			
		||||
        ));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the 3D model associated with the lobby button and applies textures and positioning.
 | 
			
		||||
     *
 | 
			
		||||
     * @param asset the asset representing the 3D model
 | 
			
		||||
     * @param pos   the initial position of the 3D model
 | 
			
		||||
     */
 | 
			
		||||
    private void createModel(Asset asset, Vector3f pos) {
 | 
			
		||||
        String modelName = asset.getModelPath();
 | 
			
		||||
        String texName = asset.getDiffPath();
 | 
			
		||||
 | 
			
		||||
        model = app.getAssetManager().loadModel(modelName);
 | 
			
		||||
        model.scale(asset.getSize() / 2);
 | 
			
		||||
        model.rotate(
 | 
			
		||||
            (float) Math.toRadians(90),
 | 
			
		||||
            (float) Math.toRadians(rot),
 | 
			
		||||
            (float) Math.toRadians(180)
 | 
			
		||||
        );
 | 
			
		||||
        model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        model.setLocalTranslation(pos);
 | 
			
		||||
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
 | 
			
		||||
        mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
 | 
			
		||||
        model.setMaterial(mat);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the current ownership state of the lobby button.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the current state of the button
 | 
			
		||||
     */
 | 
			
		||||
    public Taken getTaken() {
 | 
			
		||||
        return taken;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the ownership state of the lobby button and updates its label accordingly.
 | 
			
		||||
     *
 | 
			
		||||
     * @param taken the new ownership state
 | 
			
		||||
     * @param name  the name to display on the button
 | 
			
		||||
     */
 | 
			
		||||
    public void setTaken(Taken taken, String name) {
 | 
			
		||||
        this.taken = taken;
 | 
			
		||||
 | 
			
		||||
        if (taken == Taken.NOT) {
 | 
			
		||||
            label.setText("- leer -");
 | 
			
		||||
            isReady = false;
 | 
			
		||||
        } else {
 | 
			
		||||
            label.setText(name);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        onUnHover();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the ready state of the lobby button and updates its appearance.
 | 
			
		||||
     *
 | 
			
		||||
     * @param isReady whether the button represents a ready state
 | 
			
		||||
     */
 | 
			
		||||
    public void setReady(boolean isReady) {
 | 
			
		||||
        this.isReady = isReady;
 | 
			
		||||
        onUnHover();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -0,0 +1,43 @@
 | 
			
		||||
package pp.mdga.client.button;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a button used in menu screens for navigation or executing actions.
 | 
			
		||||
 * Inherits from {@link ClickButton} and provides customizable text and actions.
 | 
			
		||||
 */
 | 
			
		||||
public class MenuButton extends ClickButton {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a MenuButton with specified properties.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app     the application instance for accessing resources
 | 
			
		||||
     * @param node    the node in the scene graph to which the button belongs
 | 
			
		||||
     * @param action  the action to execute when the button is clicked
 | 
			
		||||
     * @param label   the text label displayed on the button
 | 
			
		||||
     */
 | 
			
		||||
    public MenuButton(MdgaApp app, Node node, Runnable action, String label) {
 | 
			
		||||
        super(app, node, action, label, new Vector2f(5.5f, 2), new Vector2f(0, 0));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called when the button is hovered over. Can be overridden to define hover-specific behavior.
 | 
			
		||||
     * Currently, no additional behavior is implemented.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onHover() {
 | 
			
		||||
        // Placeholder for hover behavior
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called when the pointer stops hovering over the button. Can be overridden to define unhover-specific behavior.
 | 
			
		||||
     * Currently, no additional behavior is implemented.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onUnHover() {
 | 
			
		||||
        // Placeholder for unhover behavior
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -0,0 +1,75 @@
 | 
			
		||||
package pp.mdga.client.button;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.simsilica.lemur.HAlignment;
 | 
			
		||||
import com.simsilica.lemur.VAlignment;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a button in the settings menu, designed to display an icon and handle hover effects.
 | 
			
		||||
 * Inherits from {@link ClickButton} and customizes its behavior for settings functionality.
 | 
			
		||||
 */
 | 
			
		||||
public class SettingsButton extends ClickButton {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The icon displayed on the button, which changes based on hover state.
 | 
			
		||||
     */
 | 
			
		||||
    private IconComponent icon;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a SettingsButton with a predefined size and position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app    the application instance for accessing resources
 | 
			
		||||
     * @param node   the node in the scene graph to which the button belongs
 | 
			
		||||
     * @param action the action to execute when the button is clicked
 | 
			
		||||
     */
 | 
			
		||||
    public SettingsButton(MdgaApp app, Node node, Runnable action) {
 | 
			
		||||
        super(app, node, action, "", new Vector2f(2, 2), new Vector2f(HORIZONTAL - 0.5f, VERTICAL - 0.5f));
 | 
			
		||||
 | 
			
		||||
        // Enable adjustment for positioning
 | 
			
		||||
        adjust = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays the settings button by attaching it to the scene graph.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void show() {
 | 
			
		||||
        release();
 | 
			
		||||
 | 
			
		||||
        calculateRelative();
 | 
			
		||||
        setRelative();
 | 
			
		||||
        setImageRelative(pictureNormal);
 | 
			
		||||
 | 
			
		||||
        node.attachChild(instance);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles hover behavior by changing the icon to the hover state.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onHover() {
 | 
			
		||||
        icon = new IconComponent("Images/Settings_Button_hover.png");
 | 
			
		||||
        icon.setIconScale(0.02f * app.getImageScale());
 | 
			
		||||
        icon.setHAlignment(HAlignment.Center);
 | 
			
		||||
        icon.setVAlignment(VAlignment.Center);
 | 
			
		||||
 | 
			
		||||
        instance.setIcon(icon);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles unhover behavior by restoring the icon to the normal state.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onUnHover() {
 | 
			
		||||
        icon = new IconComponent("Images/Settings_Button_normal.png");
 | 
			
		||||
        icon.setIconScale(0.02f * app.getImageScale());
 | 
			
		||||
        icon.setHAlignment(HAlignment.Center);
 | 
			
		||||
        icon.setVAlignment(VAlignment.Center);
 | 
			
		||||
 | 
			
		||||
        instance.setIcon(icon);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -0,0 +1,163 @@
 | 
			
		||||
package pp.mdga.client.button;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a slider button component with a label, providing functionality for
 | 
			
		||||
 * adjusting values in a graphical user interface. It includes increment, decrement,
 | 
			
		||||
 * and thumb buttons, allowing for interactive adjustments.
 | 
			
		||||
 */
 | 
			
		||||
public class SliderButton extends AbstractButton {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The label displayed next to the slider.
 | 
			
		||||
     */
 | 
			
		||||
    private Label label;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The slider component for adjusting values.
 | 
			
		||||
     */
 | 
			
		||||
    private Slider slider;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * A container to hold the label and slider for layout management.
 | 
			
		||||
     */
 | 
			
		||||
    private Container container = new Container();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The size of the slider button in relative units.
 | 
			
		||||
     */
 | 
			
		||||
    protected Vector2f size;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a SliderButton with the specified label.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app   the application instance for accessing resources
 | 
			
		||||
     * @param node  the node in the scene graph to which the slider button belongs
 | 
			
		||||
     * @param label the text label displayed alongside the slider
 | 
			
		||||
     */
 | 
			
		||||
    public SliderButton(MdgaApp app, Node node, String label) {
 | 
			
		||||
        super(app, node);
 | 
			
		||||
 | 
			
		||||
        this.label = new Label(label);
 | 
			
		||||
        this.label.setColor(TEXT_NORMAL);
 | 
			
		||||
 | 
			
		||||
        // Configure the slider
 | 
			
		||||
        slider = new Slider("slider");
 | 
			
		||||
 | 
			
		||||
        // Configure decrement button
 | 
			
		||||
        slider.getDecrementButton().setText(" - ");
 | 
			
		||||
        slider.getDecrementButton().setFont(font);
 | 
			
		||||
        slider.getDecrementButton().setFocusColor(TEXT_NORMAL);
 | 
			
		||||
        slider.getDecrementButton().setTextVAlignment(VAlignment.Bottom);
 | 
			
		||||
        slider.getDecrementButton().setColor(TEXT_NORMAL);
 | 
			
		||||
        slider.getDecrementButton().setHighlightColor(TEXT_NORMAL);
 | 
			
		||||
 | 
			
		||||
        // Configure increment button
 | 
			
		||||
        slider.getIncrementButton().setText(" + ");
 | 
			
		||||
        slider.getIncrementButton().setFont(font);
 | 
			
		||||
        slider.getIncrementButton().setFocusColor(TEXT_NORMAL);
 | 
			
		||||
        slider.getIncrementButton().setTextVAlignment(VAlignment.Bottom);
 | 
			
		||||
        slider.getIncrementButton().setColor(TEXT_NORMAL);
 | 
			
		||||
        slider.getIncrementButton().setHighlightColor(TEXT_NORMAL);
 | 
			
		||||
 | 
			
		||||
        // Configure thumb button
 | 
			
		||||
        slider.getThumbButton().setText("X");
 | 
			
		||||
        slider.getThumbButton().setFont(font);
 | 
			
		||||
        slider.getThumbButton().setFocusColor(TEXT_NORMAL);
 | 
			
		||||
        slider.getThumbButton().setColor(TEXT_NORMAL);
 | 
			
		||||
        slider.getThumbButton().setHighlightColor(TEXT_NORMAL);
 | 
			
		||||
 | 
			
		||||
        // Set slider background
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_NORMAL);
 | 
			
		||||
        slider.setBackground(background);
 | 
			
		||||
 | 
			
		||||
        // Configure the label font
 | 
			
		||||
        this.label.setFont(font);
 | 
			
		||||
 | 
			
		||||
        // Default position and size
 | 
			
		||||
        pos = new Vector2f(0, 0);
 | 
			
		||||
        size = new Vector2f(5.5f, 1);
 | 
			
		||||
 | 
			
		||||
        // Add label and slider to container
 | 
			
		||||
        container.addChild(this.label);
 | 
			
		||||
        container.addChild(slider);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays the slider button by attaching its container to the scene graph.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void show() {
 | 
			
		||||
        calculateRelative();
 | 
			
		||||
        setRelative();
 | 
			
		||||
 | 
			
		||||
        node.attachChild(container);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Hides the slider button by detaching its container from the scene graph.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void hide() {
 | 
			
		||||
        node.detachChild(container);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the relative size and position of the slider button based on screen resolution.
 | 
			
		||||
     */
 | 
			
		||||
    protected void setRelative() {
 | 
			
		||||
        this.label.setFontSize(fontSize);
 | 
			
		||||
 | 
			
		||||
        // Set font sizes for slider components
 | 
			
		||||
        slider.getDecrementButton().setFontSize(fontSize);
 | 
			
		||||
        slider.getIncrementButton().setFontSize(fontSize);
 | 
			
		||||
        slider.getThumbButton().setFontSize(fontSize);
 | 
			
		||||
 | 
			
		||||
        // Set slider size
 | 
			
		||||
        slider.setPreferredSize(new Vector3f(size.x * widthStep, size.y * heightStep, 0));
 | 
			
		||||
 | 
			
		||||
        float xAdjust = 0.0f;
 | 
			
		||||
        if (adjust) {
 | 
			
		||||
            xAdjust = container.getPreferredSize().x;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Set container position
 | 
			
		||||
        container.setLocalTranslation(pos.x * horizontalStep - xAdjust, pos.y * verticalStep, -1);
 | 
			
		||||
 | 
			
		||||
        final float horizontalMid = ((float) app.getCamera().getWidth() / 2) - (container.getPreferredSize().x / 2);
 | 
			
		||||
        final float verticalMid = ((float) app.getCamera().getHeight() / 2) - container.getPreferredSize().y / 2;
 | 
			
		||||
 | 
			
		||||
        if (0 == pos.x) {
 | 
			
		||||
            container.setLocalTranslation(horizontalMid, container.getLocalTranslation().y, -1);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (0 == pos.y) {
 | 
			
		||||
            container.setLocalTranslation(container.getLocalTranslation().x, verticalMid, -1);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves the current percentage value of the slider.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the current percentage value as a float
 | 
			
		||||
     */
 | 
			
		||||
    public float getPercent() {
 | 
			
		||||
        return (float) slider.getModel().getPercent();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the slider to the specified percentage value.
 | 
			
		||||
     *
 | 
			
		||||
     * @param percent the percentage value to set
 | 
			
		||||
     */
 | 
			
		||||
    public void setPercent(float percent) {
 | 
			
		||||
        slider.getModel().setPercent(percent);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -0,0 +1,80 @@
 | 
			
		||||
package pp.mdga.client.dialog;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.button.MenuButton;
 | 
			
		||||
import pp.mdga.client.button.SliderButton;
 | 
			
		||||
import pp.mdga.client.view.MdgaView;
 | 
			
		||||
 | 
			
		||||
public class AudioSettingsDialog extends Dialog {
 | 
			
		||||
    private final MdgaView view;
 | 
			
		||||
 | 
			
		||||
    private SliderButton mainVolume;
 | 
			
		||||
    private SliderButton musicVolume;
 | 
			
		||||
    private SliderButton soundVolume;
 | 
			
		||||
 | 
			
		||||
    private MenuButton backButton;
 | 
			
		||||
 | 
			
		||||
    private boolean active = false;
 | 
			
		||||
 | 
			
		||||
    public AudioSettingsDialog(MdgaApp app, Node node, MdgaView view) {
 | 
			
		||||
        super(app, node);
 | 
			
		||||
 | 
			
		||||
        this.view = view;
 | 
			
		||||
 | 
			
		||||
        mainVolume = new SliderButton(app, node, "Gesamt Lautstärke");
 | 
			
		||||
        musicVolume = new SliderButton(app, node, "Musik Lautstärke");
 | 
			
		||||
        soundVolume = new SliderButton(app, node, "Effekt Lautstärke");
 | 
			
		||||
 | 
			
		||||
        backButton = new MenuButton(app, node, view::leaveAudioSettings, "Zurück");
 | 
			
		||||
 | 
			
		||||
        float offset = 2.8f;
 | 
			
		||||
 | 
			
		||||
        mainVolume.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
 | 
			
		||||
        offset += 1.0f;
 | 
			
		||||
 | 
			
		||||
        musicVolume.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
 | 
			
		||||
        offset += 1.0f;
 | 
			
		||||
 | 
			
		||||
        soundVolume.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
 | 
			
		||||
 | 
			
		||||
        backButton.setPos(new Vector2f(0, 1.8f));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void onShow() {
 | 
			
		||||
        active = true;
 | 
			
		||||
 | 
			
		||||
        mainVolume.setPercent(app.getAcousticHandler().getMainVolume());
 | 
			
		||||
        musicVolume.setPercent(app.getAcousticHandler().getMusicVolume());
 | 
			
		||||
        soundVolume.setPercent(app.getAcousticHandler().getSoundVolume());
 | 
			
		||||
 | 
			
		||||
        backButton.show();
 | 
			
		||||
 | 
			
		||||
        mainVolume.show();
 | 
			
		||||
        musicVolume.show();
 | 
			
		||||
        soundVolume.show();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void onHide() {
 | 
			
		||||
        active = false;
 | 
			
		||||
 | 
			
		||||
        backButton.hide();
 | 
			
		||||
 | 
			
		||||
        mainVolume.hide();
 | 
			
		||||
        musicVolume.hide();
 | 
			
		||||
        soundVolume.hide();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void update() {
 | 
			
		||||
        if(!active) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        app.getAcousticHandler().setMainVolume(mainVolume.getPercent());
 | 
			
		||||
        app.getAcousticHandler().setMusicVolume(musicVolume.getPercent());
 | 
			
		||||
        app.getAcousticHandler().setSoundVolume(soundVolume.getPercent());
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,105 @@
 | 
			
		||||
package pp.mdga.client.dialog;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.button.AbstractButton;
 | 
			
		||||
import pp.mdga.client.button.LabelButton;
 | 
			
		||||
import pp.mdga.client.button.MenuButton;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
 | 
			
		||||
public class CeremonyDialog extends Dialog {
 | 
			
		||||
    private ArrayList<ArrayList<LabelButton>> labels;
 | 
			
		||||
 | 
			
		||||
    float offsetX;
 | 
			
		||||
 | 
			
		||||
    public CeremonyDialog(MdgaApp app, Node node) {
 | 
			
		||||
        super(app, node);
 | 
			
		||||
 | 
			
		||||
        prepare();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void onShow() {
 | 
			
		||||
        for (ArrayList<LabelButton> row : labels) {
 | 
			
		||||
            for (LabelButton b : row) {
 | 
			
		||||
                b.show();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void onHide() {
 | 
			
		||||
        for (ArrayList<LabelButton> row : labels) {
 | 
			
		||||
            for (LabelButton b : row) {
 | 
			
		||||
                b.hide();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) {
 | 
			
		||||
        float offsetYSmall = 0.5f;
 | 
			
		||||
 | 
			
		||||
        ArrayList<LabelButton> row = new ArrayList<>();
 | 
			
		||||
 | 
			
		||||
        Vector2f sizeSmall = new Vector2f(4, 1.2f);
 | 
			
		||||
        row.add(new LabelButton(app, node, name, sizeSmall, new Vector2f(), true));
 | 
			
		||||
        row.add(new LabelButton(app, node, "" + v1, sizeSmall, new Vector2f(), false));
 | 
			
		||||
        row.add(new LabelButton(app, node, "" + v2, sizeSmall, new Vector2f(), false));
 | 
			
		||||
        row.add(new LabelButton(app, node, "" + v3, sizeSmall, new Vector2f(), false));
 | 
			
		||||
        row.add(new LabelButton(app, node, "" + v4, sizeSmall, new Vector2f(), false));
 | 
			
		||||
        row.add(new LabelButton(app, node, "" + v5, sizeSmall, new Vector2f(), false));
 | 
			
		||||
        row.add(new LabelButton(app, node, "" + v6, sizeSmall, new Vector2f(), false));
 | 
			
		||||
 | 
			
		||||
        ColorRGBA colorText = AbstractButton.TEXT_NORMAL.clone();
 | 
			
		||||
        colorText.a = 0.2f;
 | 
			
		||||
 | 
			
		||||
        ColorRGBA colorButton = AbstractButton.BUTTON_NORMAL.clone();
 | 
			
		||||
        colorButton.a = 0.2f;
 | 
			
		||||
 | 
			
		||||
        int j = 0;
 | 
			
		||||
        for (LabelButton b : row) {
 | 
			
		||||
            if(j > 0) {
 | 
			
		||||
                b.setColor(colorText, colorButton);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            b.setPos(new Vector2f(offsetX, MenuButton.VERTICAL - offsetYSmall));
 | 
			
		||||
            offsetYSmall += 0.8f;
 | 
			
		||||
 | 
			
		||||
            j++;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        offsetX += 2.3f;
 | 
			
		||||
 | 
			
		||||
        labels.add(row);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void prepare() {
 | 
			
		||||
        offsetX = 0.5f;
 | 
			
		||||
 | 
			
		||||
        labels = new ArrayList<>();
 | 
			
		||||
 | 
			
		||||
        ArrayList<LabelButton> first = new ArrayList<>();
 | 
			
		||||
        Vector2f size = new Vector2f(4, 1.2f);
 | 
			
		||||
        first.add(new LabelButton(app, node, "", size, new Vector2f(), true));
 | 
			
		||||
        first.add(new LabelButton(app, node, "Figuren geworfen", size, new Vector2f(), true));
 | 
			
		||||
        first.add(new LabelButton(app, node, "Figuren verloren", size, new Vector2f(), true));
 | 
			
		||||
        first.add(new LabelButton(app, node, "Gespielte Bonuskarten", size, new Vector2f(), true));
 | 
			
		||||
        first.add(new LabelButton(app, node, "Gewürfelte 6en", size, new Vector2f(), true));
 | 
			
		||||
        first.add(new LabelButton(app, node, "Gelaufene Felder", size, new Vector2f(), true));
 | 
			
		||||
        first.add(new LabelButton(app, node, "Bonusfeldern erreicht", size, new Vector2f(), true));
 | 
			
		||||
 | 
			
		||||
        float offsetY = 0.5f;
 | 
			
		||||
 | 
			
		||||
        for (LabelButton b : first) {
 | 
			
		||||
            b.setPos(new Vector2f(offsetX, MenuButton.VERTICAL - offsetY));
 | 
			
		||||
            offsetY += 0.8f;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        offsetX += 2.3f;
 | 
			
		||||
 | 
			
		||||
        labels.add(first);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,82 +1,32 @@
 | 
			
		||||
package pp.mdga.client.dialog;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.HAlignment;
 | 
			
		||||
import com.simsilica.lemur.VAlignment;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
 | 
			
		||||
import static com.jme3.math.FastMath.floor;
 | 
			
		||||
 | 
			
		||||
public abstract class Dialog {
 | 
			
		||||
    protected final ColorRGBA COLOR_DEFAULT = ColorRGBA.Gray;
 | 
			
		||||
    protected final ColorRGBA COLOR_HOVER = ColorRGBA.DarkGray;
 | 
			
		||||
 | 
			
		||||
    protected Container container;
 | 
			
		||||
 | 
			
		||||
    protected final MdgaApp app;
 | 
			
		||||
    private final Node node;
 | 
			
		||||
    protected final Node node = new Node();
 | 
			
		||||
 | 
			
		||||
    protected final float vertical_step;
 | 
			
		||||
    protected final float horitontal_step;
 | 
			
		||||
    private final Node root;
 | 
			
		||||
 | 
			
		||||
    protected float fontSize = 35;
 | 
			
		||||
 | 
			
		||||
    public Dialog(MdgaApp app, Node node) {
 | 
			
		||||
    Dialog(MdgaApp app, Node node) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.node = node;
 | 
			
		||||
        this.container = new Container();
 | 
			
		||||
 | 
			
		||||
        this.horitontal_step = app.getCamera().getWidth() / 16;
 | 
			
		||||
        this.vertical_step = app.getCamera().getHeight() / 9;
 | 
			
		||||
 | 
			
		||||
        int val = (int) (32 * Math.min(app.getResolutionFactor() * 0.9f, 1));
 | 
			
		||||
        fontSize = val;
 | 
			
		||||
        this.root = node;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void show() {
 | 
			
		||||
        node.attachChild(container);
 | 
			
		||||
        root.attachChild(node);
 | 
			
		||||
 | 
			
		||||
        onShow();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void hide() {
 | 
			
		||||
        node.detachChild(container);
 | 
			
		||||
        root.detachChild(node);
 | 
			
		||||
 | 
			
		||||
        onHide();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected void createButton(String label, Runnable action, Vector3f size) {
 | 
			
		||||
        Button button = new Button(label);
 | 
			
		||||
        button.addClickCommands(source -> action.run());
 | 
			
		||||
        button.setFontSize(fontSize);
 | 
			
		||||
        button.setHighlightColor(ColorRGBA.White);
 | 
			
		||||
        button.setColor(ColorRGBA.Black);
 | 
			
		||||
        button.setPreferredSize(size);
 | 
			
		||||
        button.setTextHAlignment(HAlignment.Center);
 | 
			
		||||
        button.setTextVAlignment(VAlignment.Center);
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(COLOR_DEFAULT);
 | 
			
		||||
        background.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
 | 
			
		||||
        button.setBackground(background);
 | 
			
		||||
 | 
			
		||||
        button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOn, (source) -> {
 | 
			
		||||
            QuadBackgroundComponent hoverBackground = new QuadBackgroundComponent(COLOR_HOVER);
 | 
			
		||||
            hoverBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
 | 
			
		||||
            source.setBackground(hoverBackground);
 | 
			
		||||
            button.setHighlightColor(ColorRGBA.White);
 | 
			
		||||
            button.setColor(ColorRGBA.Black);
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOff, (source) -> {
 | 
			
		||||
            QuadBackgroundComponent normalBackground = new QuadBackgroundComponent(COLOR_DEFAULT);
 | 
			
		||||
            normalBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
 | 
			
		||||
            source.setBackground(normalBackground);
 | 
			
		||||
            button.setHighlightColor(ColorRGBA.White);
 | 
			
		||||
            button.setColor(ColorRGBA.Black);
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        container.addChild(button);
 | 
			
		||||
    protected abstract void onShow();
 | 
			
		||||
    protected abstract void onHide ();
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,15 +0,0 @@
 | 
			
		||||
package pp.mdga.client.dialog;
 | 
			
		||||
 | 
			
		||||
import java.util.function.Supplier;
 | 
			
		||||
 | 
			
		||||
public class GetPercentRunnable {
 | 
			
		||||
    private final Supplier<Float> action;
 | 
			
		||||
 | 
			
		||||
    public GetPercentRunnable(Supplier<Float> action) {
 | 
			
		||||
        this.action = action;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public float get() {
 | 
			
		||||
        return action.get();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,143 +1,68 @@
 | 
			
		||||
package pp.mdga.client.dialog;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.button.ButtonLeft;
 | 
			
		||||
import pp.mdga.client.button.ButtonRight;
 | 
			
		||||
import pp.mdga.client.button.InputButton;
 | 
			
		||||
import pp.mdga.client.button.MenuButton;
 | 
			
		||||
import pp.mdga.client.view.MainView;
 | 
			
		||||
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
public class HostDialog  extends Dialog {
 | 
			
		||||
    private TextField portInput;
 | 
			
		||||
    private InputButton portInput;
 | 
			
		||||
 | 
			
		||||
    public HostDialog(MdgaApp app, Node node, Runnable backAction) {
 | 
			
		||||
    private ButtonRight hostButton;
 | 
			
		||||
    private ButtonLeft backButton;
 | 
			
		||||
 | 
			
		||||
    private final MainView view;
 | 
			
		||||
 | 
			
		||||
    private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
 | 
			
		||||
 | 
			
		||||
    public HostDialog(MdgaApp app, Node node, MainView view) {
 | 
			
		||||
        super(app, node);
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent quad1 = new QuadBackgroundComponent(ColorRGBA.Gray);
 | 
			
		||||
        quad1.setMargin(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor());
 | 
			
		||||
        container.setBackground(quad1);
 | 
			
		||||
        this.view = view;
 | 
			
		||||
 | 
			
		||||
        Texture texture = app.getAssetManager().loadTexture("mdga_logo.png");
 | 
			
		||||
        portInput = new InputButton(app, node, "Port: ", 5);
 | 
			
		||||
        portInput.setString(prefs.get("hostPort", "11111"));
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent b = new QuadBackgroundComponent(texture);
 | 
			
		||||
        hostButton = new ButtonRight(app, node, view::forward, "Spiel hosten", 10);
 | 
			
		||||
        backButton = new ButtonLeft(app, node, view::back, "Zurück", 10);
 | 
			
		||||
 | 
			
		||||
        Panel imagePanel = new Panel();
 | 
			
		||||
        imagePanel.setBackground(b);
 | 
			
		||||
        float offset = 2.8f;
 | 
			
		||||
 | 
			
		||||
        container.addChild(imagePanel).setPreferredSize(new Vector3f(texture.getImage().getWidth() / 4 * app.getResolutionFactor(), texture.getImage().getHeight() / 4 * app.getResolutionFactor(), 0));
 | 
			
		||||
 | 
			
		||||
        //abstandshalter
 | 
			
		||||
        container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
 | 
			
		||||
 | 
			
		||||
        createTextField();
 | 
			
		||||
 | 
			
		||||
        //abstandshalter
 | 
			
		||||
        container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
 | 
			
		||||
 | 
			
		||||
        Container sub = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
 | 
			
		||||
        createButton(sub, "Abbrechen", backAction, new Vector3f(170 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
 | 
			
		||||
 | 
			
		||||
        sub.addChild(new Panel(40 * app.getResolutionFactor(), 0 * app.getResolutionFactor(), ColorRGBA.Gray));
 | 
			
		||||
 | 
			
		||||
        createButton(sub, "Starten", () -> tryStart(), new Vector3f(170 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
 | 
			
		||||
 | 
			
		||||
        container.addChild(sub);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void tryStart() {
 | 
			
		||||
        if (null == portInput.getText()) {
 | 
			
		||||
            portInput.setText("");
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        int port = 0;
 | 
			
		||||
 | 
			
		||||
        try {
 | 
			
		||||
            port = Integer.parseInt(portInput.getText());
 | 
			
		||||
        } catch (NumberFormatException e) {
 | 
			
		||||
            portInput.setText("");
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if(port >= 1 && port <= 65535) {
 | 
			
		||||
            app.getModelSyncronizer().setHost(port);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        portInput.setText("");
 | 
			
		||||
        portInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
 | 
			
		||||
        offset += 1.5f;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void show() {
 | 
			
		||||
        super.show();
 | 
			
		||||
 | 
			
		||||
        container.setLocalTranslation(
 | 
			
		||||
            app.getCamera().getWidth() / 2 - container.getPreferredSize().x / 2,
 | 
			
		||||
            app.getCamera().getHeight() / 2 + container.getPreferredSize().y / 2,
 | 
			
		||||
            0
 | 
			
		||||
        );
 | 
			
		||||
    protected void onShow() {
 | 
			
		||||
        portInput.show();
 | 
			
		||||
        hostButton.show();
 | 
			
		||||
        backButton.show();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void hide() {
 | 
			
		||||
        super.hide();
 | 
			
		||||
    protected void onHide() {
 | 
			
		||||
        portInput.hide();
 | 
			
		||||
        hostButton.hide();
 | 
			
		||||
        backButton.hide();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void createTextField() {
 | 
			
		||||
        Container subContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
 | 
			
		||||
        Label nameLabel = new Label("Port:\t");
 | 
			
		||||
        nameLabel.setFontSize(fontSize);
 | 
			
		||||
        nameLabel.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        portInput = new TextField("");
 | 
			
		||||
 | 
			
		||||
        portInput.setColor(ColorRGBA.Black);
 | 
			
		||||
        portInput.setTextHAlignment(HAlignment.Left);
 | 
			
		||||
        portInput.setFontSize(fontSize);
 | 
			
		||||
        portInput.setSingleLine(true);
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent grayBackground = new QuadBackgroundComponent(ColorRGBA.DarkGray);
 | 
			
		||||
        portInput.setBackground(grayBackground);
 | 
			
		||||
 | 
			
		||||
        subContainer.addChild(nameLabel);
 | 
			
		||||
        subContainer.addChild(portInput);
 | 
			
		||||
 | 
			
		||||
        container.addChild(subContainer);
 | 
			
		||||
    public void update() {
 | 
			
		||||
        portInput.update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected void createButton(Container c, String label, Runnable action, Vector3f size) {
 | 
			
		||||
        Button button = new Button(label);
 | 
			
		||||
        button.addClickCommands(source -> action.run());
 | 
			
		||||
        button.setFontSize(fontSize);
 | 
			
		||||
        button.setHighlightColor(ColorRGBA.White);
 | 
			
		||||
        button.setColor(ColorRGBA.Black);
 | 
			
		||||
        button.setPreferredSize(size);
 | 
			
		||||
        button.setTextHAlignment(HAlignment.Center);
 | 
			
		||||
        button.setTextVAlignment(VAlignment.Center);
 | 
			
		||||
    public String getPort() {
 | 
			
		||||
        prefs.put("hostPort", portInput.getString());
 | 
			
		||||
        return portInput.getString();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(COLOR_DEFAULT);
 | 
			
		||||
        background.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
 | 
			
		||||
        button.setBackground(background);
 | 
			
		||||
 | 
			
		||||
        button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOn, (source) -> {
 | 
			
		||||
            QuadBackgroundComponent hoverBackground = new QuadBackgroundComponent(COLOR_HOVER);
 | 
			
		||||
            hoverBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
 | 
			
		||||
            source.setBackground(hoverBackground);
 | 
			
		||||
            button.setHighlightColor(ColorRGBA.White);
 | 
			
		||||
            button.setColor(ColorRGBA.Black);
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOff, (source) -> {
 | 
			
		||||
            QuadBackgroundComponent normalBackground = new QuadBackgroundComponent(COLOR_DEFAULT);
 | 
			
		||||
            normalBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
 | 
			
		||||
            source.setBackground(normalBackground);
 | 
			
		||||
            button.setHighlightColor(ColorRGBA.White);
 | 
			
		||||
            button.setColor(ColorRGBA.Black);
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        c.addChild(button);
 | 
			
		||||
    public void resetPort() {
 | 
			
		||||
        portInput.reset();
 | 
			
		||||
        prefs.put("hostPort", "11111");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,4 @@
 | 
			
		||||
package pp.mdga.client.dialog;
 | 
			
		||||
 | 
			
		||||
public class InterruptDialog {
 | 
			
		||||
}
 | 
			
		||||
@@ -1,192 +1,88 @@
 | 
			
		||||
package pp.mdga.client.dialog;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.acoustic.AcousticHandler;
 | 
			
		||||
import pp.mdga.client.button.ButtonLeft;
 | 
			
		||||
import pp.mdga.client.button.ButtonRight;
 | 
			
		||||
import pp.mdga.client.button.InputButton;
 | 
			
		||||
import pp.mdga.client.button.MenuButton;
 | 
			
		||||
import pp.mdga.client.view.MainView;
 | 
			
		||||
 | 
			
		||||
import java.util.regex.Pattern;
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
public class JoinDialog extends Dialog {
 | 
			
		||||
    private TextField portInput;
 | 
			
		||||
    private TextField ipInput;
 | 
			
		||||
    private InputButton ipInput;
 | 
			
		||||
    private InputButton portInput;
 | 
			
		||||
 | 
			
		||||
    public JoinDialog(MdgaApp app, Node node, Runnable backAction) {
 | 
			
		||||
    private ButtonRight joinButton;
 | 
			
		||||
    private ButtonLeft backButton;
 | 
			
		||||
 | 
			
		||||
    private final MainView view;
 | 
			
		||||
 | 
			
		||||
    private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
 | 
			
		||||
 | 
			
		||||
    public JoinDialog(MdgaApp app, Node node, MainView view) {
 | 
			
		||||
        super(app, node);
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent quad1 = new QuadBackgroundComponent(ColorRGBA.Gray);
 | 
			
		||||
        quad1.setMargin(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor());
 | 
			
		||||
        container.setBackground(quad1);
 | 
			
		||||
        this.view = view;
 | 
			
		||||
 | 
			
		||||
        Texture texture = app.getAssetManager().loadTexture("mdga_logo.png");
 | 
			
		||||
        ipInput = new InputButton(app, node, "Ip: ", 15);
 | 
			
		||||
        portInput = new InputButton(app, node, "Port: ", 5);
 | 
			
		||||
        portInput.setString(prefs.get("joinPort", "11111"));
 | 
			
		||||
        ipInput.setString(prefs.get("joinIp", ""));
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent b = new QuadBackgroundComponent(texture);
 | 
			
		||||
        joinButton = new ButtonRight(app, node, view::forward, "Spiel beitreten", 10);
 | 
			
		||||
        backButton = new ButtonLeft(app, node, view::back, "Zurück", 10);
 | 
			
		||||
 | 
			
		||||
        Panel imagePanel = new Panel();
 | 
			
		||||
        imagePanel.setBackground(b);
 | 
			
		||||
        float offset = 2.8f;
 | 
			
		||||
 | 
			
		||||
        container.addChild(imagePanel).setPreferredSize(new Vector3f(texture.getImage().getWidth() / 4 * app.getResolutionFactor(), texture.getImage().getHeight() / 4 * app.getResolutionFactor(), 0));
 | 
			
		||||
        ipInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
 | 
			
		||||
        offset += 1.5f;
 | 
			
		||||
 | 
			
		||||
        //abstandshalter
 | 
			
		||||
        container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
 | 
			
		||||
 | 
			
		||||
        createIpField();
 | 
			
		||||
 | 
			
		||||
        //abstandshalter
 | 
			
		||||
        container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
 | 
			
		||||
 | 
			
		||||
        createPortField();
 | 
			
		||||
 | 
			
		||||
        //abstandshalter
 | 
			
		||||
        container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
 | 
			
		||||
 | 
			
		||||
        Container sub = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
 | 
			
		||||
        createButton(sub, "Abbrechen", backAction, new Vector3f(170 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
 | 
			
		||||
 | 
			
		||||
        sub.addChild(new Panel(40 * app.getResolutionFactor(), 0 * app.getResolutionFactor(), ColorRGBA.Gray));
 | 
			
		||||
 | 
			
		||||
        createButton(sub, "Beitreten", () -> tryJoin(), new Vector3f(170 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
 | 
			
		||||
 | 
			
		||||
        container.addChild(sub);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void tryJoin() {
 | 
			
		||||
        if (null == portInput.getText()) {
 | 
			
		||||
            portInput.setText("");
 | 
			
		||||
            ipInput.setText("");
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        int port = 0;
 | 
			
		||||
 | 
			
		||||
        try {
 | 
			
		||||
            port = Integer.parseInt(portInput.getText());
 | 
			
		||||
        } catch (NumberFormatException e) {
 | 
			
		||||
            portInput.setText("");
 | 
			
		||||
            ipInput.setText("");
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if(!(port >= 1 && port <= 65535)) {
 | 
			
		||||
            portInput.setText("");
 | 
			
		||||
            ipInput.setText("");
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (null == ipInput.getText()) {
 | 
			
		||||
            portInput.setText("");
 | 
			
		||||
            ipInput.setText("");
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        String ipv4Pattern = "^((25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\\.){3}(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$";
 | 
			
		||||
 | 
			
		||||
        if(!Pattern.matches(ipv4Pattern, ipInput.getText())) {
 | 
			
		||||
            portInput.setText("");
 | 
			
		||||
            ipInput.setText("");
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        app.getModelSyncronizer().setJoin(ipInput.getText(), port);
 | 
			
		||||
        portInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
 | 
			
		||||
        offset += 1.5f;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void show() {
 | 
			
		||||
        super.show();
 | 
			
		||||
 | 
			
		||||
        container.setLocalTranslation(
 | 
			
		||||
            app.getCamera().getWidth() / 2 - container.getPreferredSize().x / 2,
 | 
			
		||||
            app.getCamera().getHeight() / 2 + container.getPreferredSize().y / 2,
 | 
			
		||||
            0
 | 
			
		||||
        );
 | 
			
		||||
    protected void onShow() {
 | 
			
		||||
        ipInput.show();
 | 
			
		||||
        portInput.show();
 | 
			
		||||
        joinButton.show();
 | 
			
		||||
        backButton.show();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void hide() {
 | 
			
		||||
        super.hide();
 | 
			
		||||
    protected void onHide() {
 | 
			
		||||
        ipInput.hide();
 | 
			
		||||
        portInput.hide();
 | 
			
		||||
        joinButton.hide();
 | 
			
		||||
        backButton.hide();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void createPortField() {
 | 
			
		||||
        Container subContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
 | 
			
		||||
        Label nameLabel = new Label("Port:\t");
 | 
			
		||||
        nameLabel.setFontSize(fontSize);
 | 
			
		||||
        nameLabel.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        portInput = new TextField("");
 | 
			
		||||
 | 
			
		||||
        portInput.setColor(ColorRGBA.Black);
 | 
			
		||||
        portInput.setTextHAlignment(HAlignment.Left);
 | 
			
		||||
        portInput.setFontSize(fontSize);
 | 
			
		||||
        portInput.setSingleLine(true);
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent grayBackground = new QuadBackgroundComponent(ColorRGBA.DarkGray);
 | 
			
		||||
        portInput.setBackground(grayBackground);
 | 
			
		||||
 | 
			
		||||
        subContainer.addChild(nameLabel);
 | 
			
		||||
        subContainer.addChild(portInput);
 | 
			
		||||
 | 
			
		||||
        container.addChild(subContainer);
 | 
			
		||||
    public void update() {
 | 
			
		||||
        ipInput.update();
 | 
			
		||||
        portInput.update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void createIpField() {
 | 
			
		||||
        Container subContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
 | 
			
		||||
        Label nameLabel = new Label("Ip:\t");
 | 
			
		||||
        nameLabel.setFontSize(fontSize);
 | 
			
		||||
        nameLabel.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        ipInput = new TextField("");
 | 
			
		||||
 | 
			
		||||
        ipInput.setColor(ColorRGBA.Black);
 | 
			
		||||
        ipInput.setTextHAlignment(HAlignment.Left);
 | 
			
		||||
        ipInput.setFontSize(fontSize);
 | 
			
		||||
        ipInput.setSingleLine(true);
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent grayBackground = new QuadBackgroundComponent(ColorRGBA.DarkGray);
 | 
			
		||||
        ipInput.setBackground(grayBackground);
 | 
			
		||||
 | 
			
		||||
        subContainer.addChild(nameLabel);
 | 
			
		||||
        subContainer.addChild(ipInput);
 | 
			
		||||
 | 
			
		||||
        container.addChild(subContainer);
 | 
			
		||||
    public String getIpt() {
 | 
			
		||||
        prefs.put("joinIp", ipInput.getString());
 | 
			
		||||
        return ipInput.getString();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected void createButton(Container c, String label, Runnable action, Vector3f size) {
 | 
			
		||||
        Button button = new Button(label);
 | 
			
		||||
        button.addClickCommands(source -> action.run());
 | 
			
		||||
        button.setFontSize(fontSize);
 | 
			
		||||
        button.setHighlightColor(ColorRGBA.White);
 | 
			
		||||
        button.setColor(ColorRGBA.Black);
 | 
			
		||||
        button.setPreferredSize(size);
 | 
			
		||||
        button.setTextHAlignment(HAlignment.Center);
 | 
			
		||||
        button.setTextVAlignment(VAlignment.Center);
 | 
			
		||||
    public void resetIp() {
 | 
			
		||||
        ipInput.reset();
 | 
			
		||||
        prefs.put("joinIp", "");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(COLOR_DEFAULT);
 | 
			
		||||
        background.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
 | 
			
		||||
        button.setBackground(background);
 | 
			
		||||
    public String getPort() {
 | 
			
		||||
        prefs.put("joinPort", portInput.getString());
 | 
			
		||||
        return portInput.getString();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOn, (source) -> {
 | 
			
		||||
            QuadBackgroundComponent hoverBackground = new QuadBackgroundComponent(COLOR_HOVER);
 | 
			
		||||
            hoverBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
 | 
			
		||||
            source.setBackground(hoverBackground);
 | 
			
		||||
            button.setHighlightColor(ColorRGBA.White);
 | 
			
		||||
            button.setColor(ColorRGBA.Black);
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOff, (source) -> {
 | 
			
		||||
            QuadBackgroundComponent normalBackground = new QuadBackgroundComponent(COLOR_DEFAULT);
 | 
			
		||||
            normalBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
 | 
			
		||||
            source.setBackground(normalBackground);
 | 
			
		||||
            button.setHighlightColor(ColorRGBA.White);
 | 
			
		||||
            button.setColor(ColorRGBA.Black);
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        c.addChild(button);
 | 
			
		||||
    public void resetPort() {
 | 
			
		||||
        portInput.reset();
 | 
			
		||||
        prefs.put("joinPort", "11111");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,165 +0,0 @@
 | 
			
		||||
package pp.mdga.client.dialog;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Command;
 | 
			
		||||
import com.simsilica.lemur.HAlignment;
 | 
			
		||||
import com.simsilica.lemur.VAlignment;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.game.Color;
 | 
			
		||||
 | 
			
		||||
public class LobbyButtonDialog extends Dialog {
 | 
			
		||||
    private final int pos;
 | 
			
		||||
 | 
			
		||||
    private Button button;
 | 
			
		||||
 | 
			
		||||
    private Command<Button> clickCommand;
 | 
			
		||||
 | 
			
		||||
    private boolean taken = false;
 | 
			
		||||
 | 
			
		||||
    private final String label;
 | 
			
		||||
 | 
			
		||||
    private int val;
 | 
			
		||||
 | 
			
		||||
    public LobbyButtonDialog(MdgaApp app, Node node, String label, int pos) {
 | 
			
		||||
        super(app, node);
 | 
			
		||||
 | 
			
		||||
        clickCommand = (Button source) -> {
 | 
			
		||||
            toggleButton();
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        this.pos = pos;
 | 
			
		||||
 | 
			
		||||
        this.label = label;
 | 
			
		||||
        this.button = new Button(label);
 | 
			
		||||
        this.button.setFontSize(fontSize);
 | 
			
		||||
 | 
			
		||||
        val = pos;
 | 
			
		||||
 | 
			
		||||
        createNotTakenButton(new Vector3f(170 * app.getResolutionFactor(), 250 * app.getResolutionFactor(), 0));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void show() {
 | 
			
		||||
        super.show();
 | 
			
		||||
 | 
			
		||||
        float x = ((2 + (4 * pos)) * horitontal_step) - ((0.33333333f * pos) * container.getPreferredSize().x);
 | 
			
		||||
        float y = 6 * vertical_step;
 | 
			
		||||
 | 
			
		||||
        container.setLocalTranslation(x, y, 0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void hide() {
 | 
			
		||||
        super.hide();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setTaken(boolean isTaken, boolean self, String name) {
 | 
			
		||||
        taken = isTaken;
 | 
			
		||||
 | 
			
		||||
        if(isTaken) {
 | 
			
		||||
            createTakenButton(new Vector3f(170 * app.getResolutionFactor(), 250 * app.getResolutionFactor(), 0), self);
 | 
			
		||||
 | 
			
		||||
            button.setText(label + "\n\n" + name);
 | 
			
		||||
        } else {
 | 
			
		||||
            createNotTakenButton(new Vector3f(170 * app.getResolutionFactor(), 250 * app.getResolutionFactor(), 0));
 | 
			
		||||
 | 
			
		||||
            button.setText(label);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected void createNotTakenButton(Vector3f size) {
 | 
			
		||||
        button.setHighlightColor(ColorRGBA.White);
 | 
			
		||||
        button.setColor(ColorRGBA.Black);
 | 
			
		||||
        button.setPreferredSize(size);
 | 
			
		||||
        button.setTextHAlignment(HAlignment.Center);
 | 
			
		||||
        button.setTextVAlignment(VAlignment.Center);
 | 
			
		||||
 | 
			
		||||
        if(button.getClickCommands() != null) {
 | 
			
		||||
            button.removeClickCommands(clickCommand);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        button.addClickCommands(clickCommand);
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(COLOR_DEFAULT);
 | 
			
		||||
        background.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
 | 
			
		||||
        button.setBackground(background);
 | 
			
		||||
 | 
			
		||||
        button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOn, (source) -> {
 | 
			
		||||
            QuadBackgroundComponent hoverBackground = new QuadBackgroundComponent(COLOR_HOVER);
 | 
			
		||||
            hoverBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
 | 
			
		||||
            source.setBackground(hoverBackground);
 | 
			
		||||
            button.setHighlightColor(ColorRGBA.White);
 | 
			
		||||
            button.setColor(ColorRGBA.Black);
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOff, (source) -> {
 | 
			
		||||
            QuadBackgroundComponent normalBackground = new QuadBackgroundComponent(COLOR_DEFAULT);
 | 
			
		||||
            normalBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
 | 
			
		||||
            source.setBackground(normalBackground);
 | 
			
		||||
            button.setHighlightColor(ColorRGBA.White);
 | 
			
		||||
            button.setColor(ColorRGBA.Black);
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        container.addChild(button);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void toggleButton() {
 | 
			
		||||
        if(taken) {
 | 
			
		||||
            app.getModelSyncronizer().unselectTsk();
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
            app.getModelSyncronizer().selectTsk(Color.values()[val]);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected void createTakenButton(Vector3f size, boolean self) {
 | 
			
		||||
        ColorRGBA color_a;
 | 
			
		||||
        ColorRGBA color_b;
 | 
			
		||||
 | 
			
		||||
        if(button.getClickCommands() != null) {
 | 
			
		||||
            button.removeClickCommands(clickCommand);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if(!self) {
 | 
			
		||||
            color_a = ColorRGBA.Red;
 | 
			
		||||
            color_b = ColorRGBA.Red;
 | 
			
		||||
        } else {
 | 
			
		||||
            color_a = ColorRGBA.Green;
 | 
			
		||||
            color_b = ColorRGBA.Yellow;
 | 
			
		||||
 | 
			
		||||
            button.addClickCommands(clickCommand);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        button.setHighlightColor(ColorRGBA.White);
 | 
			
		||||
        button.setColor(ColorRGBA.Black);
 | 
			
		||||
        button.setPreferredSize(size);
 | 
			
		||||
        button.setTextHAlignment(HAlignment.Center);
 | 
			
		||||
        button.setTextVAlignment(VAlignment.Center);
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(color_a);
 | 
			
		||||
        background.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
 | 
			
		||||
        button.setBackground(background);
 | 
			
		||||
 | 
			
		||||
        button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOn, (source) -> {
 | 
			
		||||
            QuadBackgroundComponent hoverBackground = new QuadBackgroundComponent(color_b);
 | 
			
		||||
            hoverBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
 | 
			
		||||
            source.setBackground(hoverBackground);
 | 
			
		||||
            button.setHighlightColor(ColorRGBA.White);
 | 
			
		||||
            button.setColor(ColorRGBA.Black);
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOff, (source) -> {
 | 
			
		||||
            QuadBackgroundComponent normalBackground = new QuadBackgroundComponent(color_a);
 | 
			
		||||
            normalBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
 | 
			
		||||
            source.setBackground(normalBackground);
 | 
			
		||||
            button.setHighlightColor(ColorRGBA.White);
 | 
			
		||||
            button.setColor(ColorRGBA.Black);
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        container.addChild(button);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,15 +0,0 @@
 | 
			
		||||
package pp.mdga.client.dialog;
 | 
			
		||||
 | 
			
		||||
import java.util.function.Consumer;
 | 
			
		||||
 | 
			
		||||
public class PercentRunnable {
 | 
			
		||||
    private final Consumer<Float> action;
 | 
			
		||||
 | 
			
		||||
    public PercentRunnable(Consumer<Float> action) {
 | 
			
		||||
        this.action = action;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void run(float percent) {
 | 
			
		||||
        action.accept(percent);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,78 +0,0 @@
 | 
			
		||||
package pp.mdga.client.dialog;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.HAlignment;
 | 
			
		||||
import com.simsilica.lemur.Panel;
 | 
			
		||||
import com.simsilica.lemur.VAlignment;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
 | 
			
		||||
public class SettingsButtonDialog extends Dialog {
 | 
			
		||||
    private IconComponent icon;
 | 
			
		||||
 | 
			
		||||
    public SettingsButtonDialog(MdgaApp app, Node node, String label, Runnable action) {
 | 
			
		||||
        super(app, node);
 | 
			
		||||
 | 
			
		||||
        icon = new IconComponent("zahnrad.png");
 | 
			
		||||
        icon.setIconScale(0.1f * app.getResolutionFactor());
 | 
			
		||||
 | 
			
		||||
        createButton(label, action, new Vector3f(60 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void show() {
 | 
			
		||||
        super.show();
 | 
			
		||||
 | 
			
		||||
        float x = (15.5f * horitontal_step) - container.getPreferredSize().x;
 | 
			
		||||
        float y = 8.5f * vertical_step;
 | 
			
		||||
 | 
			
		||||
        container.setLocalTranslation(x, y, 0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void hide() {
 | 
			
		||||
        super.hide();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void createButton(String label, Runnable action, Vector3f size) {
 | 
			
		||||
        Button button = new Button(label);
 | 
			
		||||
        button.addClickCommands(source -> action.run());
 | 
			
		||||
        button.setFontSize(fontSize);
 | 
			
		||||
        button.setHighlightColor(ColorRGBA.White);
 | 
			
		||||
        button.setColor(ColorRGBA.Black);
 | 
			
		||||
        button.setPreferredSize(size);
 | 
			
		||||
        button.setTextHAlignment(HAlignment.Center);
 | 
			
		||||
        button.setTextVAlignment(VAlignment.Center);
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(COLOR_DEFAULT);
 | 
			
		||||
        background.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
 | 
			
		||||
        button.setBackground(background);
 | 
			
		||||
        button.setIcon(icon);
 | 
			
		||||
 | 
			
		||||
        button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOn, (source) -> {
 | 
			
		||||
            QuadBackgroundComponent hoverBackground = new QuadBackgroundComponent(COLOR_HOVER);
 | 
			
		||||
            hoverBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
 | 
			
		||||
            source.setBackground(hoverBackground);
 | 
			
		||||
            button.setHighlightColor(ColorRGBA.White);
 | 
			
		||||
            button.setColor(ColorRGBA.Black);
 | 
			
		||||
            button.setIcon(icon);
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        button.addCommands(com.simsilica.lemur.Button.ButtonAction.HighlightOff, (source) -> {
 | 
			
		||||
            QuadBackgroundComponent normalBackground = new QuadBackgroundComponent(COLOR_DEFAULT);
 | 
			
		||||
            normalBackground.setMargin(5 * app.getResolutionFactor(), 5 * app.getResolutionFactor());
 | 
			
		||||
            source.setBackground(normalBackground);
 | 
			
		||||
            button.setHighlightColor(ColorRGBA.White);
 | 
			
		||||
            button.setColor(ColorRGBA.Black);
 | 
			
		||||
            button.setIcon(icon);
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        container.addChild(button);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,112 +1,50 @@
 | 
			
		||||
package pp.mdga.client.dialog;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.event.CursorListener;
 | 
			
		||||
import com.simsilica.lemur.event.CursorMotionEvent;
 | 
			
		||||
import com.simsilica.lemur.event.MouseEventControl;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.style.*;
 | 
			
		||||
 | 
			
		||||
import java.util.HashMap;
 | 
			
		||||
import pp.mdga.client.button.InputButton;
 | 
			
		||||
import pp.mdga.client.button.MenuButton;
 | 
			
		||||
import pp.mdga.client.view.MainView;
 | 
			
		||||
import pp.mdga.client.view.MdgaView;
 | 
			
		||||
 | 
			
		||||
public class SettingsDialog extends Dialog {
 | 
			
		||||
    private TextField nameInput;
 | 
			
		||||
    private MenuButton videoButton;
 | 
			
		||||
    private MenuButton audioButton;
 | 
			
		||||
    private MenuButton backButton;
 | 
			
		||||
 | 
			
		||||
    private HashMap<Slider, PercentRunnable> map = new HashMap<Slider, PercentRunnable>();
 | 
			
		||||
    private HashMap<Slider, GetPercentRunnable> map2 = new HashMap<Slider, GetPercentRunnable>();
 | 
			
		||||
    private final MdgaView view;
 | 
			
		||||
 | 
			
		||||
    public SettingsDialog(MdgaApp app, Node node, String path) {
 | 
			
		||||
    public SettingsDialog(MdgaApp app, Node node, MdgaView view) {
 | 
			
		||||
        super(app, node);
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent quad1 = new QuadBackgroundComponent(ColorRGBA.Gray);
 | 
			
		||||
        quad1.setMargin(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor());
 | 
			
		||||
        container.setBackground(quad1);
 | 
			
		||||
        this.view = view;
 | 
			
		||||
 | 
			
		||||
        Texture texture = app.getAssetManager().loadTexture(path);
 | 
			
		||||
        videoButton = new MenuButton(app, node, view::enterVideoSettings, "Video");
 | 
			
		||||
        audioButton = new MenuButton(app, node, view::enterAudioSettings, "Audio");
 | 
			
		||||
        backButton = new MenuButton(app, node, view::leaveSettings, "Zurück");
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent b = new QuadBackgroundComponent(texture);
 | 
			
		||||
        float offset = 2.8f;
 | 
			
		||||
 | 
			
		||||
        Panel imagePanel = new Panel();
 | 
			
		||||
        imagePanel.setBackground(b);
 | 
			
		||||
        videoButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
 | 
			
		||||
        offset += 1.25f;
 | 
			
		||||
 | 
			
		||||
        container.addChild(imagePanel).setPreferredSize(new Vector3f((texture.getImage().getWidth() / 2) * app.getResolutionFactor(), (texture.getImage().getHeight() / 2) * app.getResolutionFactor(), 0));
 | 
			
		||||
        audioButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
 | 
			
		||||
 | 
			
		||||
        //abstandshalter
 | 
			
		||||
        container.addChild(new Panel(80 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
 | 
			
		||||
        backButton.setPos(new Vector2f(0, 1.8f));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void show() {
 | 
			
		||||
        super.show();
 | 
			
		||||
 | 
			
		||||
        container.setLocalTranslation(
 | 
			
		||||
            app.getCamera().getWidth() / 2 - container.getPreferredSize().x / 2,
 | 
			
		||||
            app.getCamera().getHeight() / 2 + container.getPreferredSize().y / 2,
 | 
			
		||||
            0
 | 
			
		||||
        );
 | 
			
		||||
    protected void onShow() {
 | 
			
		||||
        videoButton.show();
 | 
			
		||||
        audioButton.show();
 | 
			
		||||
        backButton.show();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void hide() {
 | 
			
		||||
        super.hide();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void addButton(String label, Runnable action, Vector3f size) {
 | 
			
		||||
        createButton(label, action, size);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void addSlider(String label, PercentRunnable action, GetPercentRunnable action2, Vector3f size, int start) {
 | 
			
		||||
        Container subContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
 | 
			
		||||
        Slider slider = new Slider("slider");
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(ColorRGBA.DarkGray);
 | 
			
		||||
        slider.setBackground(background);
 | 
			
		||||
 | 
			
		||||
        slider.setPreferredSize(size);
 | 
			
		||||
        slider.setModel(new DefaultRangedValueModel(0, 100, start));
 | 
			
		||||
        slider.setPreferredSize(new Vector3f(150 * app.getResolutionFactor(), 30 * app.getResolutionFactor(), 0));
 | 
			
		||||
        slider.getDecrementButton().setText(" - ");
 | 
			
		||||
        slider.getIncrementButton().setText(" + ");
 | 
			
		||||
        slider.getDecrementButton().setFontSize(25 * app.getResolutionFactor());
 | 
			
		||||
        slider.getIncrementButton().setFontSize(25 * app.getResolutionFactor());
 | 
			
		||||
 | 
			
		||||
        Label nameLabel = new Label(label);
 | 
			
		||||
        nameLabel.setFontSize(fontSize);
 | 
			
		||||
        nameLabel.setColor(ColorRGBA.Black);
 | 
			
		||||
        nameLabel.setPreferredSize(new Vector3f(150 * app.getResolutionFactor(), 10 * app.getResolutionFactor(), 0));
 | 
			
		||||
 | 
			
		||||
        subContainer.addChild(nameLabel);
 | 
			
		||||
        subContainer.addChild(slider);
 | 
			
		||||
 | 
			
		||||
        container.addChild(subContainer);
 | 
			
		||||
 | 
			
		||||
        map.put(slider, action);
 | 
			
		||||
        map2.put(slider, action2);
 | 
			
		||||
 | 
			
		||||
        //abstandshalter
 | 
			
		||||
        container.addChild(new Panel(20 * app.getResolutionFactor(), 10 * app.getResolutionFactor(), ColorRGBA.Gray));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void initVolume() {
 | 
			
		||||
        map2.forEach((slider, runnable) -> {
 | 
			
		||||
            double val = (double) runnable.get();
 | 
			
		||||
            slider.getModel().setPercent(val);
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void update() {
 | 
			
		||||
        map.forEach((slider, runnable) -> {
 | 
			
		||||
            float val = (float) slider.getModel().getPercent();
 | 
			
		||||
            runnable.run(val);
 | 
			
		||||
        });
 | 
			
		||||
    protected void onHide() {
 | 
			
		||||
        videoButton.hide();
 | 
			
		||||
        audioButton.hide();
 | 
			
		||||
        backButton.hide();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,28 +0,0 @@
 | 
			
		||||
package pp.mdga.client.dialog;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
 | 
			
		||||
public class SingleButtonLeftDialog extends Dialog {
 | 
			
		||||
    public SingleButtonLeftDialog(MdgaApp app, Node node, String label, Runnable action) {
 | 
			
		||||
        super(app, node);
 | 
			
		||||
 | 
			
		||||
        createButton(label, action, new Vector3f(170 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void show() {
 | 
			
		||||
        super.show();
 | 
			
		||||
 | 
			
		||||
        float x = 2 * horitontal_step;
 | 
			
		||||
        float y = 1.8f * vertical_step;
 | 
			
		||||
 | 
			
		||||
        container.setLocalTranslation(x, y, 0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void hide() {
 | 
			
		||||
        super.hide();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,28 +0,0 @@
 | 
			
		||||
package pp.mdga.client.dialog;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
 | 
			
		||||
public class SingleButtonRightDialog extends Dialog {
 | 
			
		||||
    public SingleButtonRightDialog(MdgaApp app, Node node, String label, Runnable action) {
 | 
			
		||||
        super(app, node);
 | 
			
		||||
 | 
			
		||||
        createButton(label, action, new Vector3f(170 * app.getResolutionFactor(), 60 * app.getResolutionFactor(), 0));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void show() {
 | 
			
		||||
        super.show();
 | 
			
		||||
 | 
			
		||||
        float x = (14 * horitontal_step) - container.getPreferredSize().x;
 | 
			
		||||
        float y = 1.8f * vertical_step;
 | 
			
		||||
 | 
			
		||||
        container.setLocalTranslation(x, y, 0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void hide() {
 | 
			
		||||
        super.hide();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,86 +1,188 @@
 | 
			
		||||
package pp.mdga.client.dialog;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.button.InputButton;
 | 
			
		||||
import pp.mdga.client.button.MenuButton;
 | 
			
		||||
import pp.mdga.client.view.MainView;
 | 
			
		||||
 | 
			
		||||
import java.util.Random;
 | 
			
		||||
import java.util.random.RandomGenerator;
 | 
			
		||||
 | 
			
		||||
public class StartDialog extends Dialog {
 | 
			
		||||
    private TextField nameInput;
 | 
			
		||||
    private InputButton nameInput;
 | 
			
		||||
 | 
			
		||||
    public StartDialog(MdgaApp app, Node node) {
 | 
			
		||||
    private MenuButton hostButton;
 | 
			
		||||
    private MenuButton joinButton;
 | 
			
		||||
    private MenuButton endButton;
 | 
			
		||||
 | 
			
		||||
    private final MainView view;
 | 
			
		||||
 | 
			
		||||
    public StartDialog(MdgaApp app, Node node, MainView view) {
 | 
			
		||||
        super(app, node);
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent quad1 = new QuadBackgroundComponent(ColorRGBA.Gray);
 | 
			
		||||
        quad1.setMargin(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor());
 | 
			
		||||
        container.setBackground(quad1);
 | 
			
		||||
        this.view = view;
 | 
			
		||||
 | 
			
		||||
        Texture texture = app.getAssetManager().loadTexture("mdga_logo.png");
 | 
			
		||||
        nameInput = new InputButton(app, node, "Name: ", 16);
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent b = new QuadBackgroundComponent(texture);
 | 
			
		||||
        hostButton = new MenuButton(app, node, () -> view.forward(true), "Spiel hosten");
 | 
			
		||||
        joinButton = new MenuButton(app, node, () -> view.forward(false), "Spiel beitreten");
 | 
			
		||||
        endButton = new MenuButton(app, node, app::stop, "Spiel beenden");
 | 
			
		||||
 | 
			
		||||
        Panel imagePanel = new Panel();
 | 
			
		||||
        imagePanel.setBackground(b);
 | 
			
		||||
        float offset = 2.8f;
 | 
			
		||||
 | 
			
		||||
        container.addChild(imagePanel).setPreferredSize(new Vector3f(texture.getImage().getWidth() / 4, texture.getImage().getHeight() / 4, 0));
 | 
			
		||||
        nameInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
 | 
			
		||||
        offset += 1.15f;
 | 
			
		||||
 | 
			
		||||
        //abstandshalter
 | 
			
		||||
        container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
 | 
			
		||||
        hostButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
 | 
			
		||||
        offset += 1.25f;
 | 
			
		||||
 | 
			
		||||
        createTextField();
 | 
			
		||||
        joinButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
 | 
			
		||||
        offset += 1.25f;
 | 
			
		||||
 | 
			
		||||
        //abstandshalter
 | 
			
		||||
        container.addChild(new Panel(100 * app.getResolutionFactor(), 50 * app.getResolutionFactor(), ColorRGBA.Gray));
 | 
			
		||||
        endButton.setPos(new Vector2f(0, 1.8f));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void show() {
 | 
			
		||||
        super.show();
 | 
			
		||||
    protected void onShow() {
 | 
			
		||||
        nameInput.show();
 | 
			
		||||
 | 
			
		||||
        container.setLocalTranslation(
 | 
			
		||||
            app.getCamera().getWidth() / 2 - container.getPreferredSize().x / 2,
 | 
			
		||||
            app.getCamera().getHeight() / 2 + container.getPreferredSize().y / 2,
 | 
			
		||||
            0
 | 
			
		||||
        );
 | 
			
		||||
        hostButton.show();
 | 
			
		||||
        joinButton.show();
 | 
			
		||||
        endButton.show();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void hide() {
 | 
			
		||||
        super.hide();
 | 
			
		||||
    protected void onHide ()
 | 
			
		||||
    {
 | 
			
		||||
        nameInput.hide();
 | 
			
		||||
 | 
			
		||||
        hostButton.hide();
 | 
			
		||||
        joinButton.hide();
 | 
			
		||||
        endButton.hide();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void addButton(String label, Runnable action, Vector3f size) {
 | 
			
		||||
        createButton(label, action, size);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void createTextField() {
 | 
			
		||||
        Container subContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
 | 
			
		||||
        Label nameLabel = new Label("Name:\t");
 | 
			
		||||
        nameLabel.setFontSize(fontSize);
 | 
			
		||||
        nameLabel.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        nameInput = new TextField("");
 | 
			
		||||
 | 
			
		||||
        nameInput.setColor(ColorRGBA.Black);
 | 
			
		||||
        nameInput.setTextHAlignment(HAlignment.Left);
 | 
			
		||||
        nameInput.setFontSize(fontSize);
 | 
			
		||||
        nameInput.setSingleLine(true);
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent grayBackground = new QuadBackgroundComponent(ColorRGBA.DarkGray);
 | 
			
		||||
        nameInput.setBackground(grayBackground);
 | 
			
		||||
 | 
			
		||||
        subContainer.addChild(nameLabel);
 | 
			
		||||
        subContainer.addChild(nameInput);
 | 
			
		||||
 | 
			
		||||
        container.addChild(subContainer);
 | 
			
		||||
    public void update() {
 | 
			
		||||
        nameInput.update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public String getName() {
 | 
			
		||||
        return nameInput.getText();
 | 
			
		||||
        String name = nameInput.getString();
 | 
			
		||||
 | 
			
		||||
        if (name == null || name.trim().isEmpty()) {
 | 
			
		||||
            String[] names = {
 | 
			
		||||
                "PixelPirat",
 | 
			
		||||
                "NoobJäger",
 | 
			
		||||
                "LagMeister",
 | 
			
		||||
                "KnopfDrücker",
 | 
			
		||||
                "SpawnCamper",
 | 
			
		||||
                "AFKHeld",
 | 
			
		||||
                "RageQuitter",
 | 
			
		||||
                "GameOverPro",
 | 
			
		||||
                "Checkpoint",
 | 
			
		||||
                "RespawnHeld",
 | 
			
		||||
                "Teebeutel",
 | 
			
		||||
                "GlitchHexer",
 | 
			
		||||
                "QuickScope",
 | 
			
		||||
                "LootSammler",
 | 
			
		||||
                "EpicLauch",
 | 
			
		||||
                "KartoffelPro",
 | 
			
		||||
                "StilleKlinge",
 | 
			
		||||
                "TastenHeld",
 | 
			
		||||
                "PixelKrieger",
 | 
			
		||||
                "HacknSlash",
 | 
			
		||||
                "JoystickJoe",
 | 
			
		||||
                "SpawnFalle",
 | 
			
		||||
                "OneHitWanda",
 | 
			
		||||
                "CamperKing",
 | 
			
		||||
                "GameGenie",
 | 
			
		||||
                "HighPing",
 | 
			
		||||
                "CheesePro",
 | 
			
		||||
                "Speedy",
 | 
			
		||||
                "GigaGamer",
 | 
			
		||||
                "LevelNoob",
 | 
			
		||||
                "SkillTobi",
 | 
			
		||||
                "HeadshotMax",
 | 
			
		||||
                "PentaPaul",
 | 
			
		||||
                "CritKarl",
 | 
			
		||||
                "ManaLeerer",
 | 
			
		||||
                "Nachlader",
 | 
			
		||||
                "ClutchKönig",
 | 
			
		||||
                "FriendlyFe",
 | 
			
		||||
                "ZonenHeld",
 | 
			
		||||
                "SchleichKatze",
 | 
			
		||||
                "ShotgunPro",
 | 
			
		||||
                "SniperUdo",
 | 
			
		||||
                "BossHunter",
 | 
			
		||||
                "HeldenNoob",
 | 
			
		||||
                "KillFranz",
 | 
			
		||||
                "FragKarl",
 | 
			
		||||
                "TeamNiete",
 | 
			
		||||
                "LootPaul",
 | 
			
		||||
                "UltraNoob",
 | 
			
		||||
                "ProfiScout",
 | 
			
		||||
                "PunkteKlaus",
 | 
			
		||||
                "KrüppelKill",
 | 
			
		||||
                "PixelNinja",
 | 
			
		||||
                "NoobCrusher",
 | 
			
		||||
                "LagBoss",
 | 
			
		||||
                "SpawnKing",
 | 
			
		||||
                "AFKSlayer",
 | 
			
		||||
                "RespawnPro",
 | 
			
		||||
                "Killjoy",
 | 
			
		||||
                "GameBreaker",
 | 
			
		||||
                "FastFingers",
 | 
			
		||||
                "LootKing",
 | 
			
		||||
                "QuickFlick",
 | 
			
		||||
                "SilentShot",
 | 
			
		||||
                "HackGod",
 | 
			
		||||
                "GlitchHero",
 | 
			
		||||
                "SpeedyBot",
 | 
			
		||||
                "AimWizard",
 | 
			
		||||
                "FragMaster",
 | 
			
		||||
                "OneTapPro",
 | 
			
		||||
                "KnifeLord",
 | 
			
		||||
                "MetaHunter",
 | 
			
		||||
                "PingWarrior",
 | 
			
		||||
                "KeyBash",
 | 
			
		||||
                "ClutchPro",
 | 
			
		||||
                "ScopeBot",
 | 
			
		||||
                "TrollMage",
 | 
			
		||||
                "PowerLooter",
 | 
			
		||||
                "TankHero",
 | 
			
		||||
                "CampLord",
 | 
			
		||||
                "SmurfSlayer",
 | 
			
		||||
                "SkillThief",
 | 
			
		||||
                "SniperGod",
 | 
			
		||||
                "LevelHack",
 | 
			
		||||
                "GhostAim",
 | 
			
		||||
                "BossTamer",
 | 
			
		||||
                "ShotgunJoe",
 | 
			
		||||
                "AimRider",
 | 
			
		||||
                "KillCount",
 | 
			
		||||
                "PixelManiac",
 | 
			
		||||
                "TrollOver",
 | 
			
		||||
                "SneakPro",
 | 
			
		||||
                "ReloadKing",
 | 
			
		||||
                "SpawnTrap",
 | 
			
		||||
                "LagLover",
 | 
			
		||||
                "MetaHater",
 | 
			
		||||
                "BoomMaker",
 | 
			
		||||
                "WipeLord",
 | 
			
		||||
                "CarryPro",
 | 
			
		||||
                "ProBaiter",
 | 
			
		||||
                "GameWarden",
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            Random random = new Random();
 | 
			
		||||
            name = names[random.nextInt(names.length)];
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return name;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,47 @@
 | 
			
		||||
package pp.mdga.client.dialog;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.button.MenuButton;
 | 
			
		||||
import pp.mdga.client.view.MdgaView;
 | 
			
		||||
 | 
			
		||||
public class VideoSettingsDialog extends Dialog {
 | 
			
		||||
    private MenuButton backButton;
 | 
			
		||||
 | 
			
		||||
    private final MdgaView view;
 | 
			
		||||
 | 
			
		||||
    private boolean active = false;
 | 
			
		||||
 | 
			
		||||
    public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
 | 
			
		||||
        super(app, node);
 | 
			
		||||
 | 
			
		||||
        this.view = view;
 | 
			
		||||
 | 
			
		||||
        backButton = new MenuButton(app, node, view::leaveVideoSettings, "Zurück");
 | 
			
		||||
 | 
			
		||||
        float offset = 2.8f;
 | 
			
		||||
 | 
			
		||||
        backButton.setPos(new Vector2f(0, 1.8f));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void onShow() {
 | 
			
		||||
        active = true;
 | 
			
		||||
 | 
			
		||||
        backButton.show();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void onHide() {
 | 
			
		||||
        active = false;
 | 
			
		||||
 | 
			
		||||
        backButton.hide();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void update() {
 | 
			
		||||
        if(!active) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,129 @@
 | 
			
		||||
package pp.mdga.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.asset.AssetManager;
 | 
			
		||||
import com.jme3.font.BitmapFont;
 | 
			
		||||
import com.jme3.font.BitmapText;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.system.AppSettings;
 | 
			
		||||
import pp.mdga.client.Asset;
 | 
			
		||||
import pp.mdga.game.Color;
 | 
			
		||||
 | 
			
		||||
public class ActionTextHandler {
 | 
			
		||||
    private Node root;
 | 
			
		||||
    private BitmapFont font;
 | 
			
		||||
    private AppSettings appSettings;
 | 
			
		||||
 | 
			
		||||
    public ActionTextHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
 | 
			
		||||
        root = new Node("actionTextRoot");
 | 
			
		||||
        guiNode.attachChild(root);
 | 
			
		||||
 | 
			
		||||
        root.setLocalTranslation(center(appSettings.getWidth(), appSettings.getHeight(), Vector3f.ZERO));
 | 
			
		||||
        font = assetManager.loadFont("Fonts/Gunplay.fnt");
 | 
			
		||||
        this.appSettings = appSettings;
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Node createTextWithSpacing(String[] textArr, float spacing, float size, ColorRGBA[] colorArr) {
 | 
			
		||||
        if(textArr.length != colorArr.length) throw new RuntimeException("text and color are not the same length");
 | 
			
		||||
 | 
			
		||||
        Node textNode = new Node("TextWithSpacing");
 | 
			
		||||
        Node center = new Node();
 | 
			
		||||
        float xOffset = 0;
 | 
			
		||||
        for(int i = 0; i < textArr.length; i++){
 | 
			
		||||
            String text = textArr[i];
 | 
			
		||||
            ColorRGBA color = colorArr[i];
 | 
			
		||||
            for (char c : text.toCharArray()) {
 | 
			
		||||
                BitmapText letter = new BitmapText(font);
 | 
			
		||||
                letter.setColor(color);
 | 
			
		||||
                letter.setSize(size);
 | 
			
		||||
                letter.setText(Character.toString(c));
 | 
			
		||||
                letter.setLocalTranslation(xOffset, letter.getHeight()/2, 0);
 | 
			
		||||
                center.attachChild(letter);
 | 
			
		||||
 | 
			
		||||
                xOffset += letter.getLineWidth() + spacing;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        center.setLocalTranslation(new Vector3f(-xOffset/2,0,0));
 | 
			
		||||
        textNode.attachChild(center);
 | 
			
		||||
        return textNode;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Node createTextWithSpacing(String text, float spacing, float size, ColorRGBA color) {
 | 
			
		||||
        return createTextWithSpacing(new String[]{text}, spacing, size, new ColorRGBA[]{color});
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Vector3f center(float width, float height, Vector3f pos){
 | 
			
		||||
        return new Vector3f(pos.x+width/2, pos.y+height/2,0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Node createTopText(String name, float spacing, float size, ColorRGBA color, float top){
 | 
			
		||||
        return createTopText(new String[]{name}, spacing, size, new ColorRGBA[]{color}, top);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Node createTopText(String[] name, float spacing, float size, ColorRGBA color[], float top){
 | 
			
		||||
        Node text = createTextWithSpacing(name, spacing, size, color);
 | 
			
		||||
        text.setLocalTranslation(0, (appSettings.getHeight()/2f)*0.8f-top,0);
 | 
			
		||||
        root.attachChild(text);
 | 
			
		||||
        return text;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Vector3f centerText(float width, float height, Vector3f pos){
 | 
			
		||||
        return center(-width, height, pos);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void activePlayer(String name, Color color){
 | 
			
		||||
        createTopText(new String[]{name," ist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void ownActive(Color color){
 | 
			
		||||
        createTopText(new String[]{"Du"," bist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void diceNum(int diceNum, String name, Color color){
 | 
			
		||||
        createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
 | 
			
		||||
 | 
			
		||||
        createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 100);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void diceNumMult(int diceNum,int mult, String name, Color color){
 | 
			
		||||
        createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
 | 
			
		||||
 | 
			
		||||
        createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 100);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void ownDice(int diceNum){
 | 
			
		||||
        createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void ownDiceMult(int diceNum, int mult){
 | 
			
		||||
        createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void drawCard(String name, Color color){
 | 
			
		||||
        createTopText(new String[]{name," erhält eine Bonuskarte"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void drawCardOwn(Color color){
 | 
			
		||||
        createTopText(new String[]{"Du","  erhälst eine Bonuskarte"}, 5,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private ColorRGBA playerColorToColorRGBA(Color color){
 | 
			
		||||
        return switch (color){
 | 
			
		||||
            case ARMY -> ColorRGBA.Green;
 | 
			
		||||
            case NAVY -> ColorRGBA.Blue;
 | 
			
		||||
            case CYBER -> ColorRGBA.Orange;
 | 
			
		||||
            case AIRFORCE -> ColorRGBA.Black;
 | 
			
		||||
            default -> throw new RuntimeException("None is not valid");
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void hide(){
 | 
			
		||||
        root.detachAllChildren();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,23 +1,150 @@
 | 
			
		||||
package pp.mdga.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.font.BitmapFont;
 | 
			
		||||
import com.jme3.font.BitmapText;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.post.FilterPostProcessor;
 | 
			
		||||
import com.jme3.renderer.Camera;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
import com.jme3.scene.shape.Cylinder;
 | 
			
		||||
import com.jme3.scene.shape.Sphere;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.board.OutlineControl;
 | 
			
		||||
 | 
			
		||||
public class CardControl extends AbstractControl {
 | 
			
		||||
import java.awt.*;
 | 
			
		||||
 | 
			
		||||
    public CardControl(){
 | 
			
		||||
public class CardControl extends OutlineControl {
 | 
			
		||||
 | 
			
		||||
    private static final ColorRGBA OUTLINE_COLOR = ColorRGBA.Yellow;
 | 
			
		||||
 | 
			
		||||
    private static final ColorRGBA HIGHLIGHT_COLOR = ColorRGBA.Yellow;
 | 
			
		||||
    private static final int HIGHLIGHT_WIDTH = 9;
 | 
			
		||||
 | 
			
		||||
    private static final ColorRGBA HOVER_COLOR = ColorRGBA.Green;
 | 
			
		||||
    private static final int HOVER_WIDTH = 12;
 | 
			
		||||
 | 
			
		||||
    private static final ColorRGBA SELECT_COLOR = ColorRGBA.Blue;
 | 
			
		||||
    private static final int SELECT_WIDTH = 13;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private static final int OUTLINE_THICKNESS = 9;
 | 
			
		||||
    private boolean hoverable;
 | 
			
		||||
    private boolean highlight;
 | 
			
		||||
    private boolean selectable;
 | 
			
		||||
    private boolean select;
 | 
			
		||||
    private Node root;
 | 
			
		||||
    private BitmapText num;
 | 
			
		||||
 | 
			
		||||
    public CardControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, Node root){
 | 
			
		||||
        super(app, fpp, cam, OUTLINE_THICKNESS);
 | 
			
		||||
        this.root = root;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        Node rootNum = createNum();
 | 
			
		||||
        rootNum.setLocalTranslation(new Vector3f(0.35f,0.8f,0));
 | 
			
		||||
        root.attachChild(rootNum);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Node createNum(){
 | 
			
		||||
        Node rootNum = new Node("root Num");
 | 
			
		||||
        Geometry circle = new Geometry("circle", new Sphere(20,20,1));
 | 
			
		||||
        circle.setLocalTranslation(new Vector3f(0.03f,0.01f,1));
 | 
			
		||||
        circle.setLocalScale(0.2f);
 | 
			
		||||
        Material mat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        mat.setColor("Color", ColorRGBA.Black);
 | 
			
		||||
        circle.setMaterial(mat);
 | 
			
		||||
        root.attachChild(circle);
 | 
			
		||||
        BitmapFont guiFont = getApp().getAssetManager().loadFont("Fonts/Gunplay.fnt");
 | 
			
		||||
        num = new BitmapText(guiFont);
 | 
			
		||||
        num.setSize(0.3f);
 | 
			
		||||
        num.setText("1");
 | 
			
		||||
        num.setColor(ColorRGBA.White);
 | 
			
		||||
        num.setLocalTranslation(-num.getLineWidth() / 2, num.getHeight() / 2, 2);
 | 
			
		||||
        rootNum.attachChild(circle);
 | 
			
		||||
        rootNum.attachChild(num);
 | 
			
		||||
        return rootNum;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
    public void setNumCard(int num){
 | 
			
		||||
        this.num.setText(String.valueOf(num));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Node getRoot() {
 | 
			
		||||
        return root;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
    public void initSpatial(){
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void outline(){
 | 
			
		||||
        super.outline(OUTLINE_COLOR);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private final static Vector3f HIGHLIGHT_Y = new Vector3f(0,0.4f,0);
 | 
			
		||||
 | 
			
		||||
    public void setHighlight() {
 | 
			
		||||
        this.highlight = true;
 | 
			
		||||
        root.setLocalTranslation(root.getLocalTranslation().add(HIGHLIGHT_Y));
 | 
			
		||||
        highlight();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void highlight() {
 | 
			
		||||
        super.outline(HIGHLIGHT_COLOR, HIGHLIGHT_WIDTH);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void unHighlight(){
 | 
			
		||||
        highlight = false;
 | 
			
		||||
        root.setLocalTranslation(root.getLocalTranslation().subtract(HIGHLIGHT_Y));
 | 
			
		||||
        deOutline();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void hover(){
 | 
			
		||||
        if(!hoverable) return;
 | 
			
		||||
        super.outline(HOVER_COLOR, HOVER_WIDTH);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void hoverOff(){
 | 
			
		||||
        if(!hoverable) return;
 | 
			
		||||
 | 
			
		||||
        if(select) select();
 | 
			
		||||
        else if(highlight) highlight();
 | 
			
		||||
        else deOutline();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void select(){
 | 
			
		||||
        if(!selectable) return;
 | 
			
		||||
        select = true;
 | 
			
		||||
        super.outline(SELECT_COLOR, SELECT_WIDTH);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void unSelect(){
 | 
			
		||||
        if(!selectable) return;
 | 
			
		||||
        select = false;
 | 
			
		||||
        if(highlight) highlight();
 | 
			
		||||
        else deOutline();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setSelectable(boolean selectable){
 | 
			
		||||
        this.selectable = selectable;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public boolean isSelected() {
 | 
			
		||||
        return select;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public boolean isSelectable() {
 | 
			
		||||
        return selectable;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setHoverable(boolean hoverable) {
 | 
			
		||||
        this.hoverable = hoverable;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -3,13 +3,22 @@
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.app.state.AbstractAppState;
 | 
			
		||||
import com.jme3.app.state.AppStateManager;
 | 
			
		||||
import com.jme3.light.DirectionalLight;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.post.FilterPostProcessor;
 | 
			
		||||
import com.jme3.post.filters.ComposeFilter;
 | 
			
		||||
import com.jme3.renderer.Camera;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.shadow.DirectionalLightShadowFilter;
 | 
			
		||||
import com.jme3.shadow.DirectionalLightShadowRenderer;
 | 
			
		||||
import com.jme3.shadow.EdgeFilteringMode;
 | 
			
		||||
import com.jme3.texture.Image;
 | 
			
		||||
import com.jme3.texture.Texture2D;
 | 
			
		||||
import pp.mdga.client.Asset;
 | 
			
		||||
 | 
			
		||||
import java.util.*;
 | 
			
		||||
@@ -21,11 +30,16 @@ public class CardLayer extends AbstractAppState {
 | 
			
		||||
    private boolean init;
 | 
			
		||||
 | 
			
		||||
    private List<Spatial> cardBuffer;
 | 
			
		||||
    private final FilterPostProcessor fpp;
 | 
			
		||||
    private final Camera overlayCam;
 | 
			
		||||
    Texture2D backTexture;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public CardLayer() {
 | 
			
		||||
    public CardLayer(FilterPostProcessor fpp, Camera overlayCam, Texture2D backTexture) {
 | 
			
		||||
        this.overlayCam = overlayCam;
 | 
			
		||||
        this.fpp = fpp;
 | 
			
		||||
        this.cardBuffer = new ArrayList<>();
 | 
			
		||||
        init = false;
 | 
			
		||||
        this.backTexture = backTexture;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
@@ -33,23 +47,36 @@ public void initialize(AppStateManager stateManager, Application app ) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        root = new Node("Under gui viewport Root");
 | 
			
		||||
 | 
			
		||||
        Camera originalCam = app.getCamera();
 | 
			
		||||
 | 
			
		||||
        Camera cam = new Camera(originalCam.getWidth(), originalCam.getHeight());
 | 
			
		||||
        cam.setParallelProjection(false);
 | 
			
		||||
        cam.setFrustum(originalCam.getFrustumNear(), originalCam.getFrustumFar(), originalCam.getFrustumLeft(), originalCam.getFrustumRight(),originalCam.getFrustumTop(), originalCam.getFrustumBottom());
 | 
			
		||||
        cam.setFov(originalCam.getFov());
 | 
			
		||||
        cam.setLocation(new Vector3f(0, 0, 10));
 | 
			
		||||
        cam.lookAt(new Vector3f(0,0,0), Vector3f.UNIT_Y);
 | 
			
		||||
 | 
			
		||||
        ViewPort view = app.getRenderManager().createMainView("Under gui ViewPort", cam);
 | 
			
		||||
        ViewPort view = app.getRenderManager().createMainView("Under gui ViewPort", overlayCam);
 | 
			
		||||
        view.setEnabled(true);
 | 
			
		||||
        view.setClearFlags(false, true, false);
 | 
			
		||||
        view.setClearFlags(true, true, true);
 | 
			
		||||
        view.attachScene(root);
 | 
			
		||||
        fpp.setFrameBufferFormat(Image.Format.RGBA8);
 | 
			
		||||
        fpp.addFilter(new ComposeFilter(backTexture));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        DirectionalLight sun = new DirectionalLight();
 | 
			
		||||
        sun.setColor(ColorRGBA.White);
 | 
			
		||||
        sun.setDirection(new Vector3f(.5f,-.5f,-1));
 | 
			
		||||
        root.addLight(sun);
 | 
			
		||||
 | 
			
		||||
        final int SHADOWMAP_SIZE=1024*8;
 | 
			
		||||
 | 
			
		||||
        DirectionalLightShadowFilter dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 3);
 | 
			
		||||
        dlsf.setLight(sun);
 | 
			
		||||
        dlsf.setEnabled(true);
 | 
			
		||||
        dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
 | 
			
		||||
        dlsf.setShadowIntensity(.5f);
 | 
			
		||||
        fpp.addFilter(dlsf);
 | 
			
		||||
 | 
			
		||||
        view.addProcessor(fpp);
 | 
			
		||||
 | 
			
		||||
        if(!init) init = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public void shutdown(){
 | 
			
		||||
        cardBuffer.clear();
 | 
			
		||||
        root.detachAllChildren();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -61,17 +88,28 @@ public void render(RenderManager rm) {
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update( float tpf ) {
 | 
			
		||||
        root.updateLogicalState(tpf);
 | 
			
		||||
 | 
			
		||||
        if (init && !cardBuffer.isEmpty()) {
 | 
			
		||||
            for(Spatial spatial : cardBuffer){
 | 
			
		||||
                root.attachChild(spatial);
 | 
			
		||||
            }
 | 
			
		||||
            cardBuffer.clear();
 | 
			
		||||
        }
 | 
			
		||||
        root.updateLogicalState(tpf);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void addCard(Spatial card){
 | 
			
		||||
    public void addSpatial(Spatial card){
 | 
			
		||||
        cardBuffer.add(card);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void deleteSpatial(Spatial spatial){
 | 
			
		||||
        root.detachChild(spatial);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Camera getOverlayCam(){
 | 
			
		||||
        return overlayCam;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Node getRootNode(){
 | 
			
		||||
        return root;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,216 @@
 | 
			
		||||
package pp.mdga.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.post.FilterPostProcessor;
 | 
			
		||||
import com.jme3.renderer.Camera;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.texture.Texture2D;
 | 
			
		||||
import pp.mdga.client.Asset;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.game.BonusCard;
 | 
			
		||||
 | 
			
		||||
import java.util.*;
 | 
			
		||||
 | 
			
		||||
public class CardLayerHandler {
 | 
			
		||||
    private static final Vector3f START = new Vector3f(-1.8f, -3.5f, 0);
 | 
			
		||||
    private static final Vector3f MARGIN = new Vector3f(1.8f, 0, 0);
 | 
			
		||||
    private static final float CARDLAYER_CAMERA_ZOOM = 4;
 | 
			
		||||
 | 
			
		||||
    private final MdgaApp app;
 | 
			
		||||
    private final FilterPostProcessor fpp;
 | 
			
		||||
    private final Texture2D backTexture;
 | 
			
		||||
 | 
			
		||||
    private Camera cardLayerCamera;
 | 
			
		||||
    private CardLayer cardLayer;
 | 
			
		||||
    private DiceControl diceControl;
 | 
			
		||||
 | 
			
		||||
    private final Map<BonusCard, CardControl> bonusCardControlMap = new HashMap<>();
 | 
			
		||||
    private final Map<BonusCard, Integer> bonusCardIntegerMap = new HashMap<>();
 | 
			
		||||
    private final Set<CardControl> selectableCards = new HashSet<>();
 | 
			
		||||
 | 
			
		||||
    private BonusCard cardSelect = null;
 | 
			
		||||
 | 
			
		||||
    public CardLayerHandler(MdgaApp app, Texture2D backTexture) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.fpp = new FilterPostProcessor(app.getAssetManager());
 | 
			
		||||
        this.backTexture = backTexture;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void init() {
 | 
			
		||||
        cardLayerCamera = createOverlayCam();
 | 
			
		||||
        cardLayer = new CardLayer(fpp, cardLayerCamera, backTexture);
 | 
			
		||||
        app.getStateManager().attach(cardLayer);
 | 
			
		||||
 | 
			
		||||
        diceControl = new DiceControl(app.getAssetManager());
 | 
			
		||||
        diceControl.create(new Vector3f(0, 0, 0), 1f, false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void shutdown() {
 | 
			
		||||
        if (cardLayer != null) {
 | 
			
		||||
            cardLayer.shutdown();
 | 
			
		||||
            clearSelectableCards();
 | 
			
		||||
        }
 | 
			
		||||
        cardLayer = null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void rollDice(int rollNum, Runnable actionAfter) {
 | 
			
		||||
        if (!(1 <= rollNum && rollNum <= 6)) throw new RuntimeException("rollNum is not in the range [1,6]");
 | 
			
		||||
        diceControl.rollDice(rollNum, actionAfter);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void showDice() {
 | 
			
		||||
        cardLayer.addSpatial(diceControl.getSpatial());
 | 
			
		||||
        diceControl.spin();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void hideDice() {
 | 
			
		||||
        diceControl.hide();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void addCard(BonusCard card) {
 | 
			
		||||
        if (card == BonusCard.HIDDEN) throw new RuntimeException("Can't add hidden card to GUI");
 | 
			
		||||
 | 
			
		||||
        if (!bonusCardControlMap.containsKey(card)) {
 | 
			
		||||
            CardControl control = createCard(bonusToAsset(card), nextPos());
 | 
			
		||||
            bonusCardControlMap.put(card, control);
 | 
			
		||||
            cardLayer.addSpatial(control.getRoot());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        int newNum = bonusCardIntegerMap.getOrDefault(card, 0) + 1;
 | 
			
		||||
        bonusCardIntegerMap.put(card, newNum);
 | 
			
		||||
        bonusCardControlMap.get(card).setNumCard(newNum);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void clearSelectableCards() {
 | 
			
		||||
        for (CardControl control : selectableCards) {
 | 
			
		||||
            control.setSelectable(false);
 | 
			
		||||
            control.setHoverable(false);
 | 
			
		||||
            control.unHighlight();
 | 
			
		||||
            control.unSelect();
 | 
			
		||||
        }
 | 
			
		||||
        selectableCards.clear();
 | 
			
		||||
        cardSelect = null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setSelectableCards(List<BonusCard> select) {
 | 
			
		||||
        for (BonusCard card : select) {
 | 
			
		||||
            selectableCards.add(bonusCardControlMap.get(card));
 | 
			
		||||
        }
 | 
			
		||||
        for (CardControl control : selectableCards) {
 | 
			
		||||
            control.setSelectable(true);
 | 
			
		||||
            control.setHoverable(true);
 | 
			
		||||
            control.setHighlight();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void selectCard(CardControl cardControl) {
 | 
			
		||||
        if (cardControl.isSelected()) {
 | 
			
		||||
            cardControl.unSelect();
 | 
			
		||||
            cardSelect = null;
 | 
			
		||||
        } else {
 | 
			
		||||
            for (CardControl control : selectableCards) {
 | 
			
		||||
                control.unSelect();
 | 
			
		||||
            }
 | 
			
		||||
            cardControl.select();
 | 
			
		||||
            cardSelect = getKeyByValue(bonusCardControlMap, cardControl);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Camera getCardLayerCamera() {
 | 
			
		||||
        return cardLayerCamera;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void shield(){
 | 
			
		||||
        SymbolControl control = createSymbol(Asset.shieldSymbol);
 | 
			
		||||
        cardLayer.addSpatial(control.getSpatial());
 | 
			
		||||
        control.shield();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void swap(){
 | 
			
		||||
        SymbolControl control = createSymbol(Asset.swapSymbol);
 | 
			
		||||
        cardLayer.addSpatial(control.getSpatial());
 | 
			
		||||
        control.swap();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void turbo(){
 | 
			
		||||
        SymbolControl control = createSymbol(Asset.turboSymbol);
 | 
			
		||||
        cardLayer.addSpatial(control.getSpatial());
 | 
			
		||||
        control.turbo();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Asset bonusToAsset(BonusCard card) {
 | 
			
		||||
        return switch (card) {
 | 
			
		||||
            case TURBO -> Asset.turboCard;
 | 
			
		||||
            case SHIELD -> Asset.shieldCard;
 | 
			
		||||
            case SWAP -> Asset.swapCard;
 | 
			
		||||
            case HIDDEN -> throw new RuntimeException("HIDDEN is not allowed in GUI");
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Vector3f nextPos() {
 | 
			
		||||
        return START.add(MARGIN.mult(bonusCardControlMap.size()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Camera createOverlayCam() {
 | 
			
		||||
        Camera originalCam = app.getCamera();
 | 
			
		||||
        Camera overlayCam = new Camera(originalCam.getWidth(), originalCam.getHeight());
 | 
			
		||||
        overlayCam.setParallelProjection(true);
 | 
			
		||||
        float aspect = (float) originalCam.getWidth() / originalCam.getHeight();
 | 
			
		||||
        float size = CARDLAYER_CAMERA_ZOOM;
 | 
			
		||||
        overlayCam.setFrustum(-1000, 1000, -aspect * size, aspect * size, size, -size);
 | 
			
		||||
        overlayCam.setLocation(new Vector3f(0, 0, 10));
 | 
			
		||||
        overlayCam.lookAt(new Vector3f(0, 0, 0), Vector3f.UNIT_Y);
 | 
			
		||||
        return overlayCam;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private <K, V> K getKeyByValue(Map<K, V> map, V value) {
 | 
			
		||||
        for (Map.Entry<K, V> entry : map.entrySet()) {
 | 
			
		||||
            if (entry.getValue().equals(value)) {
 | 
			
		||||
                return entry.getKey();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void test() {
 | 
			
		||||
        addCard(BonusCard.SHIELD);
 | 
			
		||||
        addCard(BonusCard.SHIELD);
 | 
			
		||||
        addCard(BonusCard.TURBO);
 | 
			
		||||
        addCard(BonusCard.SWAP);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private CardControl createCard(Asset card, Vector3f pos){
 | 
			
		||||
        Node rootCard = new Node("Root Card");
 | 
			
		||||
        Spatial spatial = app.getAssetManager().loadModel(card.getModelPath());
 | 
			
		||||
        rootCard.attachChild(spatial);
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
 | 
			
		||||
        mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(card.getDiffPath()));
 | 
			
		||||
        spatial.setMaterial(mat);
 | 
			
		||||
        spatial.setLocalScale(1f);
 | 
			
		||||
        rootCard.setLocalTranslation(pos);
 | 
			
		||||
        spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
 | 
			
		||||
        spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
 | 
			
		||||
        CardControl control = new CardControl(app, fpp, cardLayer.getOverlayCam(), rootCard);
 | 
			
		||||
        spatial.addControl(control);
 | 
			
		||||
        return control;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private SymbolControl createSymbol(Asset asset){
 | 
			
		||||
        Spatial spatial = app.getAssetManager().loadModel(asset.getModelPath());
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        mat.setTexture("ColorMap", app.getAssetManager().loadTexture(asset.getDiffPath()));
 | 
			
		||||
        spatial.setMaterial(mat);
 | 
			
		||||
        spatial.setLocalScale(1f);
 | 
			
		||||
        spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
 | 
			
		||||
        SymbolControl control = new SymbolControl();
 | 
			
		||||
        spatial.addControl(control);
 | 
			
		||||
        return control;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public CardLayer getCardLayer(){
 | 
			
		||||
        return cardLayer;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,171 @@
 | 
			
		||||
package pp.mdga.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.asset.AssetManager;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Quaternion;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.mdga.client.Asset;
 | 
			
		||||
 | 
			
		||||
import java.util.Random;
 | 
			
		||||
 | 
			
		||||
import static com.jme3.material.Materials.LIGHTING;
 | 
			
		||||
import static com.jme3.material.Materials.UNSHADED;
 | 
			
		||||
 | 
			
		||||
public class DiceControl extends AbstractControl {
 | 
			
		||||
    private Quaternion targetRotation;
 | 
			
		||||
    private final Vector3f angularVelocity = new Vector3f();
 | 
			
		||||
    private float deceleration = 0.5f;
 | 
			
		||||
    private float timeElapsed = 0.0f;
 | 
			
		||||
    private float rollDuration = 1f;
 | 
			
		||||
    private static final int ANGULAR_MIN = 5;
 | 
			
		||||
    private static final int ANGULAR_MAX = 15;
 | 
			
		||||
    private static final int ANGULAR_SPIN = 10;
 | 
			
		||||
    private boolean isRolling = false;
 | 
			
		||||
    private boolean slerp = false;
 | 
			
		||||
    private boolean spin = false;
 | 
			
		||||
    private final AssetManager assetManager;
 | 
			
		||||
    private Runnable actionAfter;
 | 
			
		||||
 | 
			
		||||
    public DiceControl(AssetManager assetManager){
 | 
			
		||||
        this.assetManager = assetManager;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        if (isRolling) {
 | 
			
		||||
            if(!slerp) {
 | 
			
		||||
                // Apply rotational velocity to the dice
 | 
			
		||||
                spinWithAngularVelocity(tpf);
 | 
			
		||||
 | 
			
		||||
                // Gradually reduce rotational velocity (simulate deceleration)
 | 
			
		||||
                angularVelocity.subtractLocal(
 | 
			
		||||
                        angularVelocity.mult(deceleration * tpf)
 | 
			
		||||
                );
 | 
			
		||||
 | 
			
		||||
                // Stop rolling when angular velocity is close to zero
 | 
			
		||||
                if (angularVelocity.lengthSquared() < 3f) {
 | 
			
		||||
                    slerp = true;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else {
 | 
			
		||||
                timeElapsed += tpf * rollDuration;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
                if (timeElapsed > 1.0f) timeElapsed = 1.0f;
 | 
			
		||||
                Quaternion interpolated = spatial.getLocalRotation().clone();
 | 
			
		||||
                interpolated.slerp(targetRotation, timeElapsed);
 | 
			
		||||
                spatial.setLocalRotation(interpolated);
 | 
			
		||||
 | 
			
		||||
                // Stop rolling once duration is complete
 | 
			
		||||
                if (timeElapsed >= 1.0f) {
 | 
			
		||||
                    isRolling = false;
 | 
			
		||||
                    slerp = false;
 | 
			
		||||
                    actionAfter.run();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }else if(spin){
 | 
			
		||||
            spinWithAngularVelocity(tpf);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void spinWithAngularVelocity(float tpf){
 | 
			
		||||
        Quaternion currentRotation = spatial.getLocalRotation();
 | 
			
		||||
        Quaternion deltaRotation = new Quaternion();
 | 
			
		||||
        deltaRotation.fromAngles(
 | 
			
		||||
                angularVelocity.x * tpf,
 | 
			
		||||
                angularVelocity.y * tpf,
 | 
			
		||||
                angularVelocity.z * tpf
 | 
			
		||||
        );
 | 
			
		||||
        spatial.setLocalRotation(currentRotation.mult(deltaRotation));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public void rollDice(int diceNum, Runnable actionAfter) {
 | 
			
		||||
        if (isRolling) return;
 | 
			
		||||
        spin = false;
 | 
			
		||||
        slerp = false;
 | 
			
		||||
        this.actionAfter = actionAfter;
 | 
			
		||||
        angularVelocity.set(
 | 
			
		||||
                FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX),
 | 
			
		||||
                FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX),
 | 
			
		||||
                FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX)
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        targetRotation = getRotationForDiceNum(diceNum);
 | 
			
		||||
 | 
			
		||||
        isRolling = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Quaternion getRotationForDiceNum(int diceNum) {
 | 
			
		||||
        return switch (diceNum) {
 | 
			
		||||
            case 1 -> new Quaternion().fromAngleAxis((float) (1 * (Math.PI / 2)), Vector3f.UNIT_X);
 | 
			
		||||
            case 2 -> new Quaternion().fromAngleAxis((float) (1 * (Math.PI / 2)), Vector3f.UNIT_Y);
 | 
			
		||||
            case 3 -> new Quaternion().fromAngleAxis((float) (0 * (Math.PI / 2)), Vector3f.UNIT_X);
 | 
			
		||||
            case 4 -> new Quaternion().fromAngleAxis((float) (2 * (Math.PI / 2)), Vector3f.UNIT_Y);
 | 
			
		||||
            case 5 -> new Quaternion().fromAngleAxis((float) (3 * (Math.PI / 2)), Vector3f.UNIT_Y);
 | 
			
		||||
            case 6 -> new Quaternion().fromAngleAxis((float) (3 * (Math.PI / 2)), Vector3f.UNIT_X);
 | 
			
		||||
            default -> throw new IllegalArgumentException("Invalid dice number: " + diceNum);
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static float lerp(float t) {
 | 
			
		||||
        return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void randomRotation() {
 | 
			
		||||
        Quaternion randomRotation = new Quaternion();
 | 
			
		||||
        randomRotation.fromAngles(
 | 
			
		||||
                FastMath.nextRandomFloat() * FastMath.TWO_PI, // Random X rotation
 | 
			
		||||
                FastMath.nextRandomFloat() * FastMath.TWO_PI, // Random Y rotation
 | 
			
		||||
                FastMath.nextRandomFloat() * FastMath.TWO_PI  // Random Z rotation
 | 
			
		||||
        );
 | 
			
		||||
        spatial.setLocalRotation(randomRotation);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void spin(){
 | 
			
		||||
        angularVelocity.set(ANGULAR_SPIN,ANGULAR_SPIN,ANGULAR_SPIN);
 | 
			
		||||
        spin = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void hide(){
 | 
			
		||||
        spatial.removeFromParent();
 | 
			
		||||
        spin = false;
 | 
			
		||||
        isRolling = false;
 | 
			
		||||
        slerp = false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void create(Vector3f pos, float scale, boolean shadow){
 | 
			
		||||
        Spatial spatial = assetManager.loadModel(Asset.dice.getModelPath());
 | 
			
		||||
        Material mat;
 | 
			
		||||
        if(shadow){
 | 
			
		||||
            mat = new Material(assetManager, LIGHTING);
 | 
			
		||||
            mat.setTexture("DiffuseMap", assetManager.loadTexture(Asset.dice.getDiffPath()));
 | 
			
		||||
            spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
 | 
			
		||||
        }
 | 
			
		||||
        else{
 | 
			
		||||
            mat = new Material(assetManager, UNSHADED);
 | 
			
		||||
            mat.setTexture("ColorMap", assetManager.loadTexture(Asset.dice.getDiffPath()));
 | 
			
		||||
        }
 | 
			
		||||
        spatial.setMaterial(mat);
 | 
			
		||||
        spatial.setLocalScale(scale);
 | 
			
		||||
        spatial.setLocalTranslation(pos);
 | 
			
		||||
        spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
 | 
			
		||||
        spatial.addControl(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setPos(Vector3f pos){
 | 
			
		||||
        spatial.setLocalTranslation(pos);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,70 +1,132 @@
 | 
			
		||||
package pp.mdga.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import pp.mdga.client.Asset;
 | 
			
		||||
import com.jme3.renderer.Camera;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.texture.FrameBuffer;
 | 
			
		||||
import com.jme3.texture.Image;
 | 
			
		||||
import com.jme3.texture.Texture2D;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.game.BonusCard;
 | 
			
		||||
 | 
			
		||||
import java.util.HashMap;
 | 
			
		||||
import java.util.Map;
 | 
			
		||||
import java.util.UUID;
 | 
			
		||||
import pp.mdga.game.Color;
 | 
			
		||||
 | 
			
		||||
import java.util.List;
 | 
			
		||||
 | 
			
		||||
public class GuiHandler {
 | 
			
		||||
    private final MdgaApp app;
 | 
			
		||||
    private final CardLayerHandler cardLayerHandler;
 | 
			
		||||
    private final PlayerNameHandler playerNameHandler;
 | 
			
		||||
    private final ActionTextHandler actionTextHandler;
 | 
			
		||||
    private Color ownColor;
 | 
			
		||||
 | 
			
		||||
    private MdgaApp app;
 | 
			
		||||
    private CardLayer cardLayer;
 | 
			
		||||
    private Map<UUID, CardControl> ownCardsMap;
 | 
			
		||||
    private FrameBuffer backFrameBuffer;
 | 
			
		||||
 | 
			
		||||
    private static final Vector3f START = new Vector3f(-3,-3,0);
 | 
			
		||||
    private static final Vector3f MARGIN = new Vector3f(2.5f,0,0);
 | 
			
		||||
 | 
			
		||||
    public GuiHandler(MdgaApp app) {
 | 
			
		||||
    public GuiHandler(MdgaApp app, Node guiNode) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.ownColor = ownColor;
 | 
			
		||||
 | 
			
		||||
        backFrameBuffer = new FrameBuffer(app.getCamera().getWidth(), app.getCamera().getHeight(), 1);
 | 
			
		||||
        Texture2D backTexture = new Texture2D(app.getCamera().getWidth(), app.getCamera().getHeight(), Image.Format.RGBA8);
 | 
			
		||||
        backFrameBuffer.setDepthTarget(FrameBuffer.FrameBufferTarget.newTarget(Image.Format.Depth));
 | 
			
		||||
        backFrameBuffer.addColorTarget(FrameBuffer.FrameBufferTarget.newTarget(backTexture));
 | 
			
		||||
 | 
			
		||||
        cardLayerHandler = new CardLayerHandler(app, backTexture);
 | 
			
		||||
        playerNameHandler = new PlayerNameHandler(guiNode, app.getAssetManager(), app.getContext().getSettings());
 | 
			
		||||
        actionTextHandler = new ActionTextHandler(guiNode, app.getAssetManager(), app.getContext().getSettings());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void init(){
 | 
			
		||||
        cardLayer = new CardLayer();
 | 
			
		||||
        app.getStateManager().attach(cardLayer);
 | 
			
		||||
        ownCardsMap = new HashMap<>();
 | 
			
		||||
 | 
			
		||||
        addCard(BonusCard.SHIELD, UUID.randomUUID());
 | 
			
		||||
        addCard(BonusCard.TURBO, UUID.randomUUID());
 | 
			
		||||
        addCard(BonusCard.SWAP, UUID.randomUUID());
 | 
			
		||||
 | 
			
		||||
    public void init(Color ownColor) {
 | 
			
		||||
        cardLayerHandler.init();
 | 
			
		||||
        playerNameHandler.show();
 | 
			
		||||
        this.ownColor = ownColor;
 | 
			
		||||
        app.getViewPort().setOutputFrameBuffer(backFrameBuffer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Asset bonusToAsset(BonusCard card){
 | 
			
		||||
        return switch (card){
 | 
			
		||||
            case TURBO -> Asset.turboCard;
 | 
			
		||||
            case SHIELD -> Asset.shieldCard;
 | 
			
		||||
            case SWAP -> Asset.swapCard;
 | 
			
		||||
            case HIDDEN -> throw new RuntimeException("HIDDEN is not allowed in GUI");
 | 
			
		||||
        };
 | 
			
		||||
    public void shutdown() {
 | 
			
		||||
        cardLayerHandler.shutdown();
 | 
			
		||||
        app.getViewPort().setOutputFrameBuffer(null);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void addCard(BonusCard card, UUID uuid) {
 | 
			
		||||
        CardControl control = createCard(bonusToAsset(card), nextPos());
 | 
			
		||||
        ownCardsMap.put(uuid, control);
 | 
			
		||||
        cardLayer.addCard(control.getSpatial());
 | 
			
		||||
    public void rollDice(int rollNum, int mult) {
 | 
			
		||||
        cardLayerHandler.rollDice(rollNum, ()->{
 | 
			
		||||
            if(mult == -1) actionTextHandler.ownDice(rollNum);
 | 
			
		||||
            else actionTextHandler.ownDiceMult(rollNum, mult);
 | 
			
		||||
            hideDice();
 | 
			
		||||
            //TODO send Model finished
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Vector3f nextPos() {
 | 
			
		||||
        return START.add(MARGIN.mult(ownCardsMap.size()));
 | 
			
		||||
    public void showRolledDiceMult(int rollNum, int mult, Color color) {
 | 
			
		||||
        String name = playerNameHandler.getName(color);
 | 
			
		||||
        if(mult == -1) actionTextHandler.diceNum(rollNum, name, color);
 | 
			
		||||
        else actionTextHandler.diceNumMult(rollNum, mult, name, color);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private CardControl createCard(Asset card, Vector3f pos){
 | 
			
		||||
        Spatial spatial = app.getAssetManager().loadModel(card.getModelPath());
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        mat.setTexture("ColorMap", app.getAssetManager().loadTexture(card.getDiffPath()));
 | 
			
		||||
        spatial.setMaterial(mat);
 | 
			
		||||
        spatial.setLocalScale(1f);
 | 
			
		||||
        spatial.setLocalTranslation(pos);
 | 
			
		||||
        spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
 | 
			
		||||
        CardControl control = new CardControl();
 | 
			
		||||
        spatial.addControl(control);
 | 
			
		||||
        return control;
 | 
			
		||||
    public void showRolledDice(int rollNum, Color color) {
 | 
			
		||||
        actionTextHandler.diceNum(rollNum, playerNameHandler.getName(color), color);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void showDice() {
 | 
			
		||||
        cardLayerHandler.showDice();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void hideDice() {
 | 
			
		||||
        cardLayerHandler.hideDice();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void addCard(pp.mdga.game.BonusCard card) {
 | 
			
		||||
        cardLayerHandler.addCard(card);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void clearSelectableCards() {
 | 
			
		||||
        cardLayerHandler.clearSelectableCards();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setSelectableCards(List<pp.mdga.game.BonusCard> select) {
 | 
			
		||||
        cardLayerHandler.setSelectableCards(select);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void selectCard(CardControl cardControl) {
 | 
			
		||||
        cardLayerHandler.selectCard(cardControl);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Camera getCardLayerCamera() {
 | 
			
		||||
        return cardLayerHandler.getCardLayerCamera();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Node getCardLayerRootNode(){
 | 
			
		||||
        return cardLayerHandler.getCardLayer().getRootNode();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void addPlayer(Color color, String name) {
 | 
			
		||||
        playerNameHandler.addPlayer(color, name, color == ownColor);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setActivePlayer(Color color) {
 | 
			
		||||
        playerNameHandler.setActivePlayer(color);
 | 
			
		||||
 | 
			
		||||
        if (ownColor == color) actionTextHandler.ownActive(color);
 | 
			
		||||
        else actionTextHandler.activePlayer(playerNameHandler.getName(color), color);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void shield(){
 | 
			
		||||
        cardLayerHandler.shield();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void swap(){
 | 
			
		||||
        cardLayerHandler.swap();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void turbo(){
 | 
			
		||||
        cardLayerHandler.turbo();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void hideText(){
 | 
			
		||||
        actionTextHandler.hide();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void drawCard(Color color) {
 | 
			
		||||
        if (ownColor == color) actionTextHandler.drawCardOwn(color);
 | 
			
		||||
        else actionTextHandler.drawCard(playerNameHandler.getName(color), color);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,127 @@
 | 
			
		||||
package pp.mdga.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.asset.AssetManager;
 | 
			
		||||
import com.jme3.font.BitmapFont;
 | 
			
		||||
import com.jme3.font.BitmapText;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.system.AppSettings;
 | 
			
		||||
import com.jme3.ui.Picture;
 | 
			
		||||
import pp.mdga.game.Color;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.HashMap;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Map;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
public class PlayerNameHandler {
 | 
			
		||||
    private final BitmapFont playerFont;
 | 
			
		||||
    private final Node playerNameNode;
 | 
			
		||||
    private final List<Color> playerOrder;
 | 
			
		||||
    private final Map<Color, String> colorNameMap;
 | 
			
		||||
    private final AppSettings appSettings;
 | 
			
		||||
    private final AssetManager assetManager;
 | 
			
		||||
    private Color ownColor;
 | 
			
		||||
 | 
			
		||||
    private static final float PADDING_TOP = 35;
 | 
			
		||||
    private static final float PADDING_LEFT = 50;
 | 
			
		||||
    private static final float MARGIN_NAMES = 50;
 | 
			
		||||
    private static final float IMAGE_SIZE = 50;
 | 
			
		||||
    private static final float TEXT_SIZE = 28;
 | 
			
		||||
    private static final ColorRGBA NORMAL_COLOR = ColorRGBA.White;
 | 
			
		||||
    private static final ColorRGBA ACTIVE_COLOR = ColorRGBA.Blue;
 | 
			
		||||
    private static final ColorRGBA OWN_COLOR = ColorRGBA.Cyan;
 | 
			
		||||
 | 
			
		||||
    private final Node guiNode;
 | 
			
		||||
 | 
			
		||||
    public PlayerNameHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
 | 
			
		||||
        this.guiNode = guiNode;
 | 
			
		||||
 | 
			
		||||
        playerFont = assetManager.loadFont("Fonts/Gunplay.fnt");
 | 
			
		||||
        playerNameNode = new Node("player name node");
 | 
			
		||||
        playerOrder = new ArrayList<>();
 | 
			
		||||
        colorNameMap = new HashMap<>();
 | 
			
		||||
        this.appSettings = appSettings;
 | 
			
		||||
        this.assetManager = assetManager;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void show() {
 | 
			
		||||
        guiNode.attachChild(playerNameNode);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void hide() {
 | 
			
		||||
        guiNode.detachChild(playerNameNode);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void drawPlayers(){
 | 
			
		||||
        playerNameNode.detachAllChildren();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        for(int i = 0; i < playerOrder.size(); i++) {
 | 
			
		||||
            Color color = playerOrder.get(i);
 | 
			
		||||
            if(!colorNameMap.containsKey(color)) throw new RuntimeException(color + " isn't mapped to a name");
 | 
			
		||||
 | 
			
		||||
            Node nameParent = new Node("nameParent");
 | 
			
		||||
            nameParent.attachChild(createName(colorNameMap.get(color), i == 0, color == ownColor));
 | 
			
		||||
            nameParent.attachChild(createColor(color));
 | 
			
		||||
            nameParent.setLocalTranslation(50,appSettings.getWindowHeight()-PADDING_TOP- MARGIN_NAMES *i,0);
 | 
			
		||||
            playerNameNode.attachChild(nameParent);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private String imagePath(Color color){
 | 
			
		||||
        String root = "./Images/name_pictures/";
 | 
			
		||||
        return switch(color){
 | 
			
		||||
            case ARMY -> root+"HEER_IMAGE.png";
 | 
			
		||||
            case NAVY -> root+"MARINE_IMAGE.png";
 | 
			
		||||
            case CYBER -> root+"CIR_IMAGE.png";
 | 
			
		||||
            case AIRFORCE -> root+"LW_IMAGE.png";
 | 
			
		||||
            default -> throw new RuntimeException("None is not valid");
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Spatial createColor(Color color) {
 | 
			
		||||
        Picture pic = new Picture("HUD Picture");
 | 
			
		||||
        pic.setImage(assetManager, imagePath(color), true);
 | 
			
		||||
        pic.setWidth(IMAGE_SIZE);
 | 
			
		||||
        pic.setHeight(IMAGE_SIZE);
 | 
			
		||||
        pic.setPosition(-pic.getWidth()/2,-pic.getHeight()/2);
 | 
			
		||||
        return pic;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private Spatial createName(String name, boolean first, boolean own){
 | 
			
		||||
        BitmapText hudText = new BitmapText(playerFont);
 | 
			
		||||
        //renderedSize = 45
 | 
			
		||||
        hudText.setSize(TEXT_SIZE);
 | 
			
		||||
        hudText.setColor(first ? ACTIVE_COLOR : own ? OWN_COLOR : NORMAL_COLOR);
 | 
			
		||||
        hudText.setText(name);
 | 
			
		||||
        hudText.setLocalTranslation(PADDING_LEFT,hudText.getHeight()/2, 0);
 | 
			
		||||
        return hudText;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void addPlayer(Color color, String name, boolean own){
 | 
			
		||||
        if(own) ownColor = color;
 | 
			
		||||
        colorNameMap.put(color, name);
 | 
			
		||||
        playerOrder.add(color);
 | 
			
		||||
        drawPlayers();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setActivePlayer(Color color) {
 | 
			
		||||
        Color lastFirst = playerOrder.remove(0);
 | 
			
		||||
        playerOrder.remove(color);
 | 
			
		||||
        playerOrder.add(0, color);
 | 
			
		||||
        playerOrder.add(lastFirst);
 | 
			
		||||
 | 
			
		||||
        drawPlayers();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public String getName(Color color){
 | 
			
		||||
        return colorNameMap.get(color);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,147 @@
 | 
			
		||||
package pp.mdga.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Quaternion;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.mdga.game.BonusCard;
 | 
			
		||||
 | 
			
		||||
public class SymbolControl extends AbstractControl {
 | 
			
		||||
    private boolean zoomingIn = false;
 | 
			
		||||
    private boolean zoomingOut = false;
 | 
			
		||||
    private float zoomSpeed = 1f;
 | 
			
		||||
    private float zoomFactor = 3f;
 | 
			
		||||
    private float progress = 0;
 | 
			
		||||
    private BonusCard state;
 | 
			
		||||
    private float rotationSpeed = 0.8f;
 | 
			
		||||
    private Quaternion initialRotation = null;
 | 
			
		||||
    private float Y = 5;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        if(state == null) return;
 | 
			
		||||
        switch (state){
 | 
			
		||||
            case SHIELD -> shieldUpdate(tpf);
 | 
			
		||||
            case SWAP -> swapUpdate(tpf);
 | 
			
		||||
            case TURBO -> turboUpdate(tpf);
 | 
			
		||||
            case HIDDEN -> throw new RuntimeException("forbidden state");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void shieldUpdate(float tpf){
 | 
			
		||||
        if (zoomingIn) {
 | 
			
		||||
            progress += tpf * zoomSpeed;
 | 
			
		||||
            if (progress > 1) progress = 1;
 | 
			
		||||
            spatial.setLocalScale(lerp(0, zoomFactor, easeOut(progress)));
 | 
			
		||||
            if (progress >= 1) {
 | 
			
		||||
                zoomingIn = false;
 | 
			
		||||
                zoomingOut = true;
 | 
			
		||||
                progress = 0;
 | 
			
		||||
            }
 | 
			
		||||
        } else if (zoomingOut) {
 | 
			
		||||
            progress += tpf * zoomSpeed;
 | 
			
		||||
            spatial.setLocalScale(lerp(zoomFactor, 0, easeIn(progress)));
 | 
			
		||||
            if (progress > 1) {
 | 
			
		||||
                zoomingIn = false;
 | 
			
		||||
                spatial.removeFromParent();
 | 
			
		||||
                state = null;
 | 
			
		||||
                progress = 0;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void swapUpdate(float tpf){
 | 
			
		||||
        if (initialRotation == null) {
 | 
			
		||||
            initialRotation = spatial.getLocalRotation().clone();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        progress += tpf*rotationSpeed;
 | 
			
		||||
        if(progress < 0) return;
 | 
			
		||||
 | 
			
		||||
        float angle = lerp(0, 360, easeInOut(progress));
 | 
			
		||||
 | 
			
		||||
        Quaternion newRotation = new Quaternion();
 | 
			
		||||
        newRotation.fromAngleAxis((float) Math.toRadians(angle), new Vector3f(0, 1, 0));
 | 
			
		||||
 | 
			
		||||
        spatial.setLocalRotation(initialRotation.mult(newRotation));
 | 
			
		||||
 | 
			
		||||
        if (progress >= 1.2f) {
 | 
			
		||||
            state = null;
 | 
			
		||||
            initialRotation = null;
 | 
			
		||||
            progress = 0;
 | 
			
		||||
            spatial.removeFromParent();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    private void turboUpdate(float tpf){
 | 
			
		||||
        if (zoomingIn) {
 | 
			
		||||
            progress += tpf * zoomSpeed;
 | 
			
		||||
            if (progress > 1) progress = 1;
 | 
			
		||||
            float y = lerp(-Y,0, easeOut(progress));
 | 
			
		||||
            spatial.setLocalTranslation(0,y,0);
 | 
			
		||||
            if (progress >= 1) {
 | 
			
		||||
                zoomingIn = false;
 | 
			
		||||
                zoomingOut = true;
 | 
			
		||||
                progress = 0;
 | 
			
		||||
            }
 | 
			
		||||
        } else if (zoomingOut) {
 | 
			
		||||
            progress += tpf * zoomSpeed;
 | 
			
		||||
            float y = lerp(0,Y, easeIn(progress));
 | 
			
		||||
            spatial.setLocalTranslation(0,y,0);
 | 
			
		||||
            if (progress > 1) {
 | 
			
		||||
                zoomingIn = false;
 | 
			
		||||
                spatial.removeFromParent();
 | 
			
		||||
                state = null;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void shield(){
 | 
			
		||||
        if(state != null) throw new RuntimeException("another state is avtive");
 | 
			
		||||
        state = BonusCard.SHIELD;
 | 
			
		||||
        zoomingIn = true;
 | 
			
		||||
        zoomingOut = false;
 | 
			
		||||
        progress = 0;
 | 
			
		||||
        spatial.setLocalScale(1f);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void swap(){
 | 
			
		||||
        if(state != null) throw new RuntimeException("another state is avtive");
 | 
			
		||||
        spatial.setLocalScale(3);
 | 
			
		||||
        state = BonusCard.SWAP;
 | 
			
		||||
        progress = -0.2f;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void turbo(){
 | 
			
		||||
        if(state != null) throw new RuntimeException("another state is avtive");
 | 
			
		||||
        spatial.setLocalScale(2);
 | 
			
		||||
        state = BonusCard.TURBO;
 | 
			
		||||
        zoomingIn = true;
 | 
			
		||||
        zoomingOut = false;
 | 
			
		||||
        progress = 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static float lerp(float start, float end, float t) {
 | 
			
		||||
        return (1 - t) * start + t * end;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static float easeOut(float t) {
 | 
			
		||||
        return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private float easeInOut(float t) {
 | 
			
		||||
        if(t>1) t=1;
 | 
			
		||||
        return (float) -(Math.cos(Math.PI * t) - 1) / 2;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private float easeIn(float t) {
 | 
			
		||||
        return t * t * t * t;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,82 @@
 | 
			
		||||
package pp.mdga.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
 | 
			
		||||
public class ZoomControl extends AbstractControl {
 | 
			
		||||
    private boolean zoomingIn = false;
 | 
			
		||||
    private boolean zoomingOut = false;
 | 
			
		||||
    private float progress = 0;
 | 
			
		||||
    private float zoomSpeed = 1f;
 | 
			
		||||
    private float zoomFactor = 1f;
 | 
			
		||||
 | 
			
		||||
    public ZoomControl(){}
 | 
			
		||||
 | 
			
		||||
    public ZoomControl(float speed) {
 | 
			
		||||
        zoomSpeed = speed;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void setSpatial(Spatial spatial){
 | 
			
		||||
        if(this.spatial == null && spatial != null){
 | 
			
		||||
            super.setSpatial(spatial);
 | 
			
		||||
            initSpatial();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void initSpatial() {
 | 
			
		||||
        zoomingIn = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        if (zoomingIn) {
 | 
			
		||||
            progress += tpf * zoomSpeed;
 | 
			
		||||
            if (progress > 1) progress = 1;
 | 
			
		||||
            spatial.setLocalScale(lerp(0, zoomFactor, easeOut(progress)));
 | 
			
		||||
            if (progress >= 1) {
 | 
			
		||||
                zoomingIn = false;
 | 
			
		||||
                zoomingOut = true;
 | 
			
		||||
                progress = 0;
 | 
			
		||||
            }
 | 
			
		||||
        } else if (zoomingOut) {
 | 
			
		||||
            progress += tpf * zoomSpeed;
 | 
			
		||||
            spatial.setLocalScale(lerp(zoomFactor, 0, easeIn(progress)));
 | 
			
		||||
            if (progress > 1) {
 | 
			
		||||
                zoomingOut = false;
 | 
			
		||||
                end();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void end(){
 | 
			
		||||
        spatial.removeFromParent();
 | 
			
		||||
        spatial.removeControl(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static float lerp(float start, float end, float t) {
 | 
			
		||||
        return (1 - t) * start + t * end;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
//    private static float easeOut(float t) {
 | 
			
		||||
//        return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
 | 
			
		||||
//    }
 | 
			
		||||
private float easeOut(float x) {
 | 
			
		||||
        return x == 1 ? 1 : (float) (1 - Math.pow(2, -10 * x));
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
//    private float easeIn(float t) {
 | 
			
		||||
//        return t * t * t * t;
 | 
			
		||||
//    }
 | 
			
		||||
    private float easeIn(float x) {
 | 
			
		||||
        return x == 0 ? 0 : (float) Math.pow(2, 10 * x - 10);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -13,6 +13,7 @@
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.sql.Connection;
 | 
			
		||||
import java.util.Map;
 | 
			
		||||
import java.util.concurrent.BlockingQueue;
 | 
			
		||||
import java.util.concurrent.LinkedBlockingQueue;
 | 
			
		||||
@@ -25,6 +26,7 @@ public class MdgaServer implements MessageListener<HostedConnection>, Connection
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(MdgaServer.class.getName());
 | 
			
		||||
 | 
			
		||||
    private Server myServer;
 | 
			
		||||
    private static int port;
 | 
			
		||||
    private final ServerGameLogic logic;
 | 
			
		||||
    private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
 | 
			
		||||
 | 
			
		||||
@@ -40,37 +42,38 @@ public class MdgaServer implements MessageListener<HostedConnection>, Connection
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the Battleships server.
 | 
			
		||||
     * Constructor.
 | 
			
		||||
     *
 | 
			
		||||
     * @param port as the port for this server
 | 
			
		||||
     */
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
        new MdgaServer().run();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a new MdgaServer.
 | 
			
		||||
     */
 | 
			
		||||
    public MdgaServer() {
 | 
			
		||||
    public MdgaServer(int port) {
 | 
			
		||||
        MdgaServer.port = port;
 | 
			
		||||
        LOGGER.log(Level.INFO, "Creating MdgaServer"); //NON-NLS
 | 
			
		||||
        logic = new ServerGameLogic(this, new Game());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *
 | 
			
		||||
     */
 | 
			
		||||
    public void run() {
 | 
			
		||||
        startServer();
 | 
			
		||||
        this.connectionAdded(myServer, myServer.getConnection(0));
 | 
			
		||||
        while (true)
 | 
			
		||||
            processNextMessage();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *
 | 
			
		||||
     */
 | 
			
		||||
    private void startServer() {
 | 
			
		||||
        try {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
 | 
			
		||||
            myServer = Network.createServer(1234);
 | 
			
		||||
 | 
			
		||||
            myServer = Network.createServer(port);
 | 
			
		||||
            initializeSerializables();
 | 
			
		||||
            myServer.start();
 | 
			
		||||
            registerListeners();
 | 
			
		||||
            LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
 | 
			
		||||
        } catch (IOException e) {
 | 
			
		||||
        }
 | 
			
		||||
        catch (IOException e) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
 | 
			
		||||
            exit(1);
 | 
			
		||||
        }
 | 
			
		||||
@@ -86,76 +89,98 @@ private void processNextMessage() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void initializeSerializables() {
 | 
			
		||||
        Serializer.registerClass(AnimationEnd.class);
 | 
			
		||||
        Serializer.registerClass(ClientStartGame.class);
 | 
			
		||||
        Serializer.registerClass(DeselectTSK.class);
 | 
			
		||||
        Serializer.registerClass(ForceContinueGame.class);
 | 
			
		||||
        Serializer.registerClass(StartGame.class);
 | 
			
		||||
        Serializer.registerClass(JoinServer.class);
 | 
			
		||||
        Serializer.registerClass(LeaveGame.class);
 | 
			
		||||
        Serializer.registerClass(LobbyNotReady.class);
 | 
			
		||||
        Serializer.registerClass(LobbyReady.class);
 | 
			
		||||
        Serializer.registerClass(NoPowerCard.class);
 | 
			
		||||
        Serializer.registerClass(RequestBriefing.class);
 | 
			
		||||
        Serializer.registerClass(RequestDie.class);
 | 
			
		||||
        Serializer.registerClass(RequestMove.class);
 | 
			
		||||
        Serializer.registerClass(RequestPlayCard.class);
 | 
			
		||||
        Serializer.registerClass(SelectCard.class);
 | 
			
		||||
        Serializer.registerClass(SelectedPieces.class);
 | 
			
		||||
        Serializer.registerClass(SelectTSK.class);
 | 
			
		||||
        Serializer.registerClass(AnimationEndMessage.class);
 | 
			
		||||
        Serializer.registerClass(ClientStartGameMessage.class);
 | 
			
		||||
        Serializer.registerClass(DeselectTSKMessage.class);
 | 
			
		||||
        Serializer.registerClass(ForceContinueGameMessage.class);
 | 
			
		||||
        Serializer.registerClass(StartGameMessage.class);
 | 
			
		||||
        Serializer.registerClass(JoinedLobbyMessage.class);
 | 
			
		||||
        Serializer.registerClass(LeaveGameMessage.class);
 | 
			
		||||
        Serializer.registerClass(LobbyNotReadyMessage.class);
 | 
			
		||||
        Serializer.registerClass(LobbyReadyMessage.class);
 | 
			
		||||
        Serializer.registerClass(NoPowerCardMessage.class);
 | 
			
		||||
        Serializer.registerClass(RequestBriefingMessage.class);
 | 
			
		||||
        Serializer.registerClass(RequestDieMessage.class);
 | 
			
		||||
        Serializer.registerClass(RequestMoveMessage.class);
 | 
			
		||||
        Serializer.registerClass(RequestPlayCardMessage.class);
 | 
			
		||||
        Serializer.registerClass(SelectCardMessage.class);
 | 
			
		||||
        Serializer.registerClass(SelectedPiecesMessage.class);
 | 
			
		||||
        Serializer.registerClass(SelectTSKMessage.class);
 | 
			
		||||
 | 
			
		||||
        Serializer.registerClass(ActivePlayer.class);
 | 
			
		||||
        Serializer.registerClass(AnyPiece.class);
 | 
			
		||||
        Serializer.registerClass(Briefing.class);
 | 
			
		||||
        Serializer.registerClass(ActivePlayerMessage.class);
 | 
			
		||||
        Serializer.registerClass(AnyPieceMessage.class);
 | 
			
		||||
        Serializer.registerClass(BriefingMessage.class);
 | 
			
		||||
        Serializer.registerClass(CeremonyMessage.class);
 | 
			
		||||
        Serializer.registerClass(Die.class);
 | 
			
		||||
        Serializer.registerClass(DiceAgain.class);
 | 
			
		||||
        Serializer.registerClass(DiceNow.class);
 | 
			
		||||
        Serializer.registerClass(EndOfTurn.class);
 | 
			
		||||
        Serializer.registerClass(LobbyAccept.class);
 | 
			
		||||
        Serializer.registerClass(LobbyDeny.class);
 | 
			
		||||
        Serializer.registerClass(LobbyPlayerJoin.class);
 | 
			
		||||
        Serializer.registerClass(LobbyPlayerLeave.class);
 | 
			
		||||
        Serializer.registerClass(DieMessage.class);
 | 
			
		||||
        Serializer.registerClass(DiceAgainMessage.class);
 | 
			
		||||
        Serializer.registerClass(DiceNowMessage.class);
 | 
			
		||||
        Serializer.registerClass(EndOfTurnMessage.class);
 | 
			
		||||
        Serializer.registerClass(LobbyAcceptMessage.class);
 | 
			
		||||
        Serializer.registerClass(LobbyDenyMessage.class);
 | 
			
		||||
        Serializer.registerClass(LobbyPlayerJoinedMessage.class);
 | 
			
		||||
        Serializer.registerClass(LobbyPlayerLeaveMessage.class);
 | 
			
		||||
        Serializer.registerClass(MoveMessage.class);
 | 
			
		||||
        Serializer.registerClass(NoTurn.class);
 | 
			
		||||
        Serializer.registerClass(PauseGame.class);
 | 
			
		||||
        Serializer.registerClass(PlayCard.class);
 | 
			
		||||
        Serializer.registerClass(PossibleCard.class);
 | 
			
		||||
        Serializer.registerClass(PossiblePiece.class);
 | 
			
		||||
        Serializer.registerClass(RankingResponse.class);
 | 
			
		||||
        Serializer.registerClass(RankingRollAgain.class);
 | 
			
		||||
        Serializer.registerClass(ReconnectBriefing.class);
 | 
			
		||||
        Serializer.registerClass(ResumeGame.class);
 | 
			
		||||
        Serializer.registerClass(ServerStartGame.class);
 | 
			
		||||
        Serializer.registerClass(StartPiece.class);
 | 
			
		||||
        Serializer.registerClass(UpdateReady.class);
 | 
			
		||||
        Serializer.registerClass(UpdateTSK.class);
 | 
			
		||||
        Serializer.registerClass(WaitPiece.class);
 | 
			
		||||
        Serializer.registerClass(NoTurnMessage.class);
 | 
			
		||||
        Serializer.registerClass(PauseGameMessage.class);
 | 
			
		||||
        Serializer.registerClass(PlayCardMessage.class);
 | 
			
		||||
        Serializer.registerClass(PossibleCardMessage.class);
 | 
			
		||||
        Serializer.registerClass(PossiblePieceMessage.class);
 | 
			
		||||
        Serializer.registerClass(RankingResponseMessage.class);
 | 
			
		||||
        Serializer.registerClass(RankingRollAgainMessage.class);
 | 
			
		||||
        Serializer.registerClass(ReconnectBriefingMessage.class);
 | 
			
		||||
        Serializer.registerClass(ResumeGameMessage.class);
 | 
			
		||||
        Serializer.registerClass(ServerStartGameMessage.class);
 | 
			
		||||
        Serializer.registerClass(StartPieceMessage.class);
 | 
			
		||||
        Serializer.registerClass(UpdateReadyMessage.class);
 | 
			
		||||
        Serializer.registerClass(UpdateTSKMessage.class);
 | 
			
		||||
        Serializer.registerClass(WaitPieceMessage.class);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void registerListeners() {
 | 
			
		||||
        myServer.addMessageListener(this, AnimationEnd.class);
 | 
			
		||||
        myServer.addMessageListener(this, ClientStartGame.class);
 | 
			
		||||
        myServer.addMessageListener(this, DeselectTSK.class);
 | 
			
		||||
        myServer.addMessageListener(this, ForceContinueGame.class);
 | 
			
		||||
        myServer.addMessageListener(this, StartGame.class);
 | 
			
		||||
        myServer.addMessageListener(this, JoinServer.class);
 | 
			
		||||
        myServer.addMessageListener(this, LeaveGame.class);
 | 
			
		||||
        myServer.addMessageListener(this, LobbyNotReady.class);
 | 
			
		||||
        myServer.addMessageListener(this, LobbyReady.class);
 | 
			
		||||
        myServer.addMessageListener(this, NoPowerCard.class);
 | 
			
		||||
        myServer.addMessageListener(this, RequestBriefing.class);
 | 
			
		||||
        myServer.addMessageListener(this, RequestDie.class);
 | 
			
		||||
        myServer.addMessageListener(this, RequestMove.class);
 | 
			
		||||
        myServer.addMessageListener(this, RequestPlayCard.class);
 | 
			
		||||
        myServer.addMessageListener(this, SelectCard.class);
 | 
			
		||||
        myServer.addMessageListener(this, SelectedPieces.class);
 | 
			
		||||
        myServer.addMessageListener(this, SelectTSK.class);
 | 
			
		||||
        myServer.addMessageListener(this, AnimationEndMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, ClientStartGameMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, DeselectTSKMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, ForceContinueGameMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, StartGameMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, JoinedLobbyMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, LeaveGameMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, LobbyNotReadyMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, LobbyReadyMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, NoPowerCardMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, RequestBriefingMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, RequestDieMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, RequestMoveMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, RequestPlayCardMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, SelectCardMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, SelectedPiecesMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, SelectTSKMessage.class);
 | 
			
		||||
        myServer.addConnectionListener(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to receive network messages from the given source parameter.
 | 
			
		||||
     * It will check if the given message parameter is a ClientMessage object. If yes it will call the messageReceived
 | 
			
		||||
     * method with the casted ClientMessage object.
 | 
			
		||||
     *
 | 
			
		||||
     * @param source  as the connection which sends the message as a HostedConnection object.
 | 
			
		||||
     * @param message as the received message as a Message object.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void messageReceived(HostedConnection source, Message message) {
 | 
			
		||||
        if (message instanceof ClientMessage) {
 | 
			
		||||
            this.messageReceived(source, (ClientMessage) message);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void messageReceived(HostedConnection source, ClientMessage message) {
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to received network messages from the given source parameter.
 | 
			
		||||
     * It will add the given message parameter to the pendingMessage attribute of MdgaServer after creating
 | 
			
		||||
     * a ReceivedMessage object with it and its id.
 | 
			
		||||
     *
 | 
			
		||||
     * @param source  as the connection which sends the message as a HostedConnection object.
 | 
			
		||||
     * @param message as the received message as a Message object.
 | 
			
		||||
     */
 | 
			
		||||
    private void messageReceived(HostedConnection source, ClientMessage message) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
 | 
			
		||||
        pendingMessages.add(new ReceivedMessage(message, source.getId()));
 | 
			
		||||
    }
 | 
			
		||||
@@ -163,8 +188,6 @@ public void messageReceived(HostedConnection source, ClientMessage message) {
 | 
			
		||||
    @Override
 | 
			
		||||
    public void connectionAdded(Server server, HostedConnection hostedConnection) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
 | 
			
		||||
        // ToDo: Synchronize data between server and client.
 | 
			
		||||
        logic.getGame().addPlayer(hostedConnection.getId(), new Player());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
@@ -186,7 +209,7 @@ public void connectionRemoved(Server server, HostedConnection hostedConnection)
 | 
			
		||||
     * @param id as the id of the disconnected player.
 | 
			
		||||
     */
 | 
			
		||||
    public void handleDisconnect(int id) {
 | 
			
		||||
        this.logic.received(new Disconnected(), id);
 | 
			
		||||
        this.logic.received(new DisconnectedMessage(), id);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void exit(int exitValue) { //NON-NLS
 | 
			
		||||
@@ -203,6 +226,7 @@ public void exit(int exitValue) { //NON-NLS
 | 
			
		||||
     * @param id      the connection id
 | 
			
		||||
     * @param message the message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void send(int id, ServerMessage message) {
 | 
			
		||||
        if (myServer == null || !myServer.isRunning()) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS
 | 
			
		||||
@@ -221,15 +245,20 @@ public void send(int id, ServerMessage message) {
 | 
			
		||||
     *
 | 
			
		||||
     * @param message as the message which will be sent to all players as a ServerMessage.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void broadcast(ServerMessage message) {
 | 
			
		||||
        for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
 | 
			
		||||
            this.send(entry.getKey(), message);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    //TODO:
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will be used to diconenect the client depending on the given id parameter.
 | 
			
		||||
     *
 | 
			
		||||
     * @param id as the connection id of the client as an Integer.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void messageReceived(HostedConnection source, Message m) {
 | 
			
		||||
 | 
			
		||||
    public void disconnectClient(int id) {
 | 
			
		||||
        this.myServer.getConnection(id).close("");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,13 +1,25 @@
 | 
			
		||||
package pp.mdga.client.view;
 | 
			
		||||
 | 
			
		||||
import com.jme3.asset.TextureKey;
 | 
			
		||||
import com.jme3.light.AmbientLight;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import pp.mdga.client.dialog.SingleButtonLeftDialog;
 | 
			
		||||
import pp.mdga.client.dialog.SingleButtonRightDialog;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.MdgaState;
 | 
			
		||||
import pp.mdga.client.acoustic.MdgaSound;
 | 
			
		||||
import pp.mdga.client.button.ButtonLeft;
 | 
			
		||||
import pp.mdga.client.button.ButtonRight;
 | 
			
		||||
import pp.mdga.client.button.CeremonyButton;
 | 
			
		||||
import pp.mdga.client.dialog.CeremonyDialog;
 | 
			
		||||
import pp.mdga.game.Color;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
 | 
			
		||||
public class CeremonyView extends MdgaView {
 | 
			
		||||
 | 
			
		||||
    private enum SubState {
 | 
			
		||||
        AWARD_CEREMONY,
 | 
			
		||||
        STATISTICS,
 | 
			
		||||
@@ -15,54 +27,146 @@ private enum SubState {
 | 
			
		||||
 | 
			
		||||
    private SubState state;
 | 
			
		||||
 | 
			
		||||
    private SingleButtonRightDialog continueButton;
 | 
			
		||||
    private SingleButtonLeftDialog backButton;
 | 
			
		||||
 | 
			
		||||
    private Geometry background;
 | 
			
		||||
    private Geometry podest;
 | 
			
		||||
 | 
			
		||||
    private ButtonLeft backButton;
 | 
			
		||||
    private ButtonRight continueButton;
 | 
			
		||||
 | 
			
		||||
    private ArrayList<CeremonyButton> ceremonyButtons;
 | 
			
		||||
 | 
			
		||||
    private CeremonyDialog ceremonyDialog;
 | 
			
		||||
 | 
			
		||||
    private AmbientLight ambient = new AmbientLight();
 | 
			
		||||
 | 
			
		||||
    public CeremonyView(MdgaApp app) {
 | 
			
		||||
        super(app);
 | 
			
		||||
 | 
			
		||||
        continueButton = new SingleButtonRightDialog(app, node, "Weiter", () -> forward());
 | 
			
		||||
        backButton = new SingleButtonLeftDialog(app, node, "Zurück", () -> back());
 | 
			
		||||
        backButton = new ButtonLeft(app, guiNode, this::back, "Zurück", 1);
 | 
			
		||||
        continueButton = new ButtonRight(app, guiNode, this::forward, "Weiter", 1);
 | 
			
		||||
 | 
			
		||||
        ceremonyButtons = new ArrayList<>(4);
 | 
			
		||||
 | 
			
		||||
        ceremonyDialog = new CeremonyDialog(app, guiNode);
 | 
			
		||||
 | 
			
		||||
        ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onEnter() {
 | 
			
		||||
        rootNode.addLight(ambient);
 | 
			
		||||
 | 
			
		||||
        app.getAcousticHandler().playSound(MdgaSound.VICTORY);
 | 
			
		||||
 | 
			
		||||
        float screenWidth = app.getCamera().getWidth();
 | 
			
		||||
        float screenHeight = app.getCamera().getHeight();
 | 
			
		||||
        float aspectRatio = screenWidth / screenHeight;
 | 
			
		||||
 | 
			
		||||
        float scale = 3.5f;
 | 
			
		||||
 | 
			
		||||
        float distanceFromCamera = 5f;
 | 
			
		||||
        float verticalSize = (float) (2 * Math.tan(Math.toRadians(app.getCamera().getFov() / 2)) * distanceFromCamera * scale);
 | 
			
		||||
        float horizontalSize = verticalSize * aspectRatio;
 | 
			
		||||
 | 
			
		||||
        Quad backgroundQuad = new Quad(horizontalSize, verticalSize);
 | 
			
		||||
        background = new Geometry("LobbyBackground", backgroundQuad);
 | 
			
		||||
 | 
			
		||||
        TextureKey backgroundKey = new TextureKey("Images/lobby.png", true);
 | 
			
		||||
        Texture backgroundTexture = app.getAssetManager().loadTexture(backgroundKey);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundTexture);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(-horizontalSize / 2, -verticalSize / 2, -distanceFromCamera);
 | 
			
		||||
        rootNode.attachChild(background);
 | 
			
		||||
 | 
			
		||||
        verticalSize *= 0.99f;
 | 
			
		||||
 | 
			
		||||
        Quad overlayQuad = new Quad(horizontalSize, verticalSize * 0.8f);
 | 
			
		||||
        podest = new Geometry("TransparentOverlay", overlayQuad);
 | 
			
		||||
 | 
			
		||||
        TextureKey overlayKey = new TextureKey("Images/Ceremony.png", true);
 | 
			
		||||
        Texture overlayTexture = app.getAssetManager().loadTexture(overlayKey);
 | 
			
		||||
        Material overlayMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        overlayMaterial.setTexture("ColorMap", overlayTexture);
 | 
			
		||||
 | 
			
		||||
        overlayMaterial.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
 | 
			
		||||
        podest.setMaterial(overlayMaterial);
 | 
			
		||||
 | 
			
		||||
        float overlayDistance = distanceFromCamera - 0.1f;
 | 
			
		||||
        podest.setLocalTranslation(-horizontalSize / 2, -verticalSize * 0.415f, -overlayDistance);
 | 
			
		||||
 | 
			
		||||
        enterSub(SubState.AWARD_CEREMONY);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onLeave() {
 | 
			
		||||
        continueButton.hide();
 | 
			
		||||
        backButton.hide();
 | 
			
		||||
        continueButton.hide();
 | 
			
		||||
 | 
			
		||||
        if(null != background) {
 | 
			
		||||
            guiNode.detachChild(background);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        ceremonyButtons.clear();
 | 
			
		||||
 | 
			
		||||
        rootNode.removeLight(ambient);
 | 
			
		||||
 | 
			
		||||
        ceremonyDialog.prepare();
 | 
			
		||||
 | 
			
		||||
        rootNode.detachChild(background);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void onEnterOverlay(Overlay overlay) {
 | 
			
		||||
        if(rootNode.hasChild(podest)) {
 | 
			
		||||
            rootNode.detachChild(podest);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void onLeaveOverlay(Overlay overlay) {
 | 
			
		||||
        enterSub(state);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void onUpdate(float tpf) {
 | 
			
		||||
        for (CeremonyButton c : ceremonyButtons) {
 | 
			
		||||
            c.update(tpf);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void awardCeremony() {
 | 
			
		||||
        background = createBackground("b1.png");
 | 
			
		||||
        node.attachChild(background);
 | 
			
		||||
 | 
			
		||||
        continueButton.show();
 | 
			
		||||
        backButton.hide();
 | 
			
		||||
 | 
			
		||||
        rootNode.attachChild(podest);
 | 
			
		||||
 | 
			
		||||
        for (CeremonyButton c : ceremonyButtons) {
 | 
			
		||||
            c.show();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void statistics() {
 | 
			
		||||
        background = createBackground("b2.png");
 | 
			
		||||
        node.attachChild(background);
 | 
			
		||||
        //background = createBackground("Images/b2.png");
 | 
			
		||||
        //guiNode.attachChild(background);
 | 
			
		||||
 | 
			
		||||
        continueButton.show();
 | 
			
		||||
        backButton.show();
 | 
			
		||||
        continueButton.show();
 | 
			
		||||
        ceremonyDialog.show();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void enterSub(SubState state) {
 | 
			
		||||
        this.state = state;
 | 
			
		||||
 | 
			
		||||
        if(null != background) {
 | 
			
		||||
            node.detachChild(background);
 | 
			
		||||
        if(rootNode.hasChild(podest)) {
 | 
			
		||||
            rootNode.detachChild(podest);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        backButton.hide();
 | 
			
		||||
        continueButton.hide();
 | 
			
		||||
        for (CeremonyButton c : ceremonyButtons) {
 | 
			
		||||
            c.hide();
 | 
			
		||||
        }
 | 
			
		||||
        ceremonyDialog.hide();
 | 
			
		||||
 | 
			
		||||
        switch (state) {
 | 
			
		||||
            case AWARD_CEREMONY:
 | 
			
		||||
@@ -74,13 +178,13 @@ private void enterSub(SubState state) {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void forward() {
 | 
			
		||||
    public void forward() {
 | 
			
		||||
        switch (state) {
 | 
			
		||||
            case AWARD_CEREMONY:
 | 
			
		||||
                enterSub(SubState.STATISTICS);
 | 
			
		||||
                break;
 | 
			
		||||
            case STATISTICS:
 | 
			
		||||
                app.getModelSyncronizer().enter(MdgaState.MAIN);
 | 
			
		||||
                app.getModelSynchronize().enter(MdgaState.MAIN);
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
@@ -95,4 +199,18 @@ private void back() {
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void addCeremonyParticipant(Color color, int pos, String name) {
 | 
			
		||||
        CeremonyButton button = new CeremonyButton(app, guiNode, rootNode, color, CeremonyButton.Pos.values()[pos - 1], name);
 | 
			
		||||
 | 
			
		||||
        ceremonyButtons.add(button);
 | 
			
		||||
 | 
			
		||||
        if(state.equals(SubState.AWARD_CEREMONY)) {
 | 
			
		||||
            button.show();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) {
 | 
			
		||||
        ceremonyDialog.addStatisticsRow(name, v1, v2, v3, v4, v5, v6);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,79 +1,169 @@
 | 
			
		||||
package pp.mdga.client.view;
 | 
			
		||||
 | 
			
		||||
import com.jme3.post.FilterPostProcessor;
 | 
			
		||||
import pp.mdga.client.MdgaState;
 | 
			
		||||
import pp.mdga.client.acoustic.MdgaSound;
 | 
			
		||||
import pp.mdga.client.board.BoardHandler;
 | 
			
		||||
import pp.mdga.client.board.CameraHandler;
 | 
			
		||||
import pp.mdga.client.dialog.SingleButtonLeftDialog;
 | 
			
		||||
import pp.mdga.client.dialog.SingleButtonRightDialog;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.MdgaState;
 | 
			
		||||
import pp.mdga.client.button.ButtonLeft;
 | 
			
		||||
import pp.mdga.client.button.ButtonRight;
 | 
			
		||||
import pp.mdga.client.gui.GuiHandler;
 | 
			
		||||
import pp.mdga.game.BonusCard;
 | 
			
		||||
import pp.mdga.game.Color;
 | 
			
		||||
import pp.mdga.notification.AcquireCardNotification;
 | 
			
		||||
import pp.mdga.notification.ActivePlayerNotification;
 | 
			
		||||
import pp.mdga.notification.DiceNowNotification;
 | 
			
		||||
import pp.mdga.notification.GameNotification;
 | 
			
		||||
import pp.mdga.notification.MovePieceNotification;
 | 
			
		||||
import pp.mdga.notification.PlayerInGameNotification;
 | 
			
		||||
import pp.mdga.notification.RollDiceNotification;
 | 
			
		||||
import pp.mdga.notification.SelectableCardsNotification;
 | 
			
		||||
import pp.mdga.notification.SelectableMoveNotification;
 | 
			
		||||
import pp.mdga.notification.ShieldActiveNotification;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.UUID;
 | 
			
		||||
 | 
			
		||||
public class GameView extends MdgaView {
 | 
			
		||||
    private BoardHandler boardHandler;
 | 
			
		||||
    private CameraHandler camera;
 | 
			
		||||
    private GuiHandler guiHandler;
 | 
			
		||||
 | 
			
		||||
    private SingleButtonLeftDialog leaveButton;
 | 
			
		||||
    private SingleButtonRightDialog continueButton;
 | 
			
		||||
    private ButtonRight cheatButton; //TODO
 | 
			
		||||
 | 
			
		||||
    private ButtonLeft leaveButton;
 | 
			
		||||
    private ButtonRight confirmButton;
 | 
			
		||||
 | 
			
		||||
    private Color ownColor = null;
 | 
			
		||||
 | 
			
		||||
    private FilterPostProcessor fpp;
 | 
			
		||||
 | 
			
		||||
    public GameView(MdgaApp app) {
 | 
			
		||||
        super(app);
 | 
			
		||||
 | 
			
		||||
        //Filter für Outline: Reihenfolge CameraHandler(dlsf) -> BoardHandler -> viewPort.addProcessor einhalten!
 | 
			
		||||
        FilterPostProcessor fpp = new FilterPostProcessor(app.getAssetManager());
 | 
			
		||||
        cheatButton = new ButtonRight(app, overlayNode, () -> app.getModelSynchronize().enter(MdgaState.CEREMONY), "CHEAT", 1);
 | 
			
		||||
        leaveButton = new ButtonLeft(app, overlayNode, () -> app.getModelSynchronize().leave(), "Spiel verlassen", 1);
 | 
			
		||||
 | 
			
		||||
        confirmButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Bestätigen", 1);
 | 
			
		||||
 | 
			
		||||
        fpp = new FilterPostProcessor(app.getAssetManager());
 | 
			
		||||
        this.camera = new CameraHandler(app, fpp);
 | 
			
		||||
        this.boardHandler = new BoardHandler(app, fpp);
 | 
			
		||||
        app.getViewPort().addProcessor(fpp);
 | 
			
		||||
        this.boardHandler = new BoardHandler(app, rootNode, fpp);
 | 
			
		||||
 | 
			
		||||
        this.guiHandler = new GuiHandler(app);
 | 
			
		||||
        guiHandler = new GuiHandler(app, guiNode);
 | 
			
		||||
 | 
			
		||||
        leaveButton = new SingleButtonLeftDialog(app, settingsNode, "Verlassen", () -> leaveGame());
 | 
			
		||||
 | 
			
		||||
        continueButton = new SingleButtonRightDialog(app, node, "Weiter", () -> app.getModelSyncronizer().enter(MdgaState.CEREMONY));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onEnter() {
 | 
			
		||||
        camera.init();
 | 
			
		||||
        boardHandler.init();
 | 
			
		||||
        guiHandler.init();
 | 
			
		||||
        continueButton.show();
 | 
			
		||||
        setOwnColor(Color.AIRFORCE);
 | 
			
		||||
        guiHandler.init(ownColor);
 | 
			
		||||
 | 
			
		||||
        app.getViewPort().addProcessor(fpp);
 | 
			
		||||
 | 
			
		||||
        app.getAcousticHandler().playSound(MdgaSound.START);
 | 
			
		||||
 | 
			
		||||
        //Test
 | 
			
		||||
 | 
			
		||||
        List<UUID> uuid1 = new ArrayList<>();
 | 
			
		||||
        UUID p1 = UUID.randomUUID();
 | 
			
		||||
        UUID p2 = UUID.randomUUID();
 | 
			
		||||
        uuid1.add(p1);
 | 
			
		||||
        uuid1.add(p2);
 | 
			
		||||
        uuid1.add(UUID.randomUUID());
 | 
			
		||||
        uuid1.add(UUID.randomUUID());
 | 
			
		||||
        List<UUID> uuid2 = new ArrayList<>();
 | 
			
		||||
        UUID p1_2 = UUID.randomUUID();
 | 
			
		||||
        UUID p2_2 = UUID.randomUUID();
 | 
			
		||||
        uuid2.add(p1_2);
 | 
			
		||||
        uuid2.add(p2_2);
 | 
			
		||||
        uuid2.add(UUID.randomUUID());
 | 
			
		||||
        uuid2.add(UUID.randomUUID());
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        app.getNotificationSynchronizer().addTestNotification(new PlayerInGameNotification(Color.AIRFORCE, uuid1, "Cedric"));
 | 
			
		||||
        app.getNotificationSynchronizer().addTestNotification(new PlayerInGameNotification(Color.NAVY, uuid2, "Test"));
 | 
			
		||||
        app.getNotificationSynchronizer().addTestNotification(new MovePieceNotification(p1, 0, true));
 | 
			
		||||
        app.getNotificationSynchronizer().addTestNotification(new MovePieceNotification(p1_2, 30, true));
 | 
			
		||||
//        app.getNotificationSynchronizer().addTestNotification(new SelectableMoveNotification(List.of(p1), List.of(4), List.of(false)));
 | 
			
		||||
        app.getNotificationSynchronizer().addTestNotification(new AcquireCardNotification(BonusCard.SHIELD));
 | 
			
		||||
 | 
			
		||||
//        app.getNotificationSynchronizer().addTestNotification(new SelectableCardsNotification(List.of(BonusCard.SHIELD)));
 | 
			
		||||
//        app.getNotificationSynchronizer().addTestNotification(new ShieldActiveNotification(p1));
 | 
			
		||||
//        app.getNotificationSynchronizer().addTestNotification(new ActivePlayerNotification(Color.NAVY));
 | 
			
		||||
 | 
			
		||||
//        app.getNotificationSynchronizer().addTestNotification(new DiceNowNotification());
 | 
			
		||||
//        app.getNotificationSynchronizer().addTestNotification(new RollDiceNotification(Color.AIRFORCE, 5, true, 2));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        p1 = p1;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onLeave() {
 | 
			
		||||
        continueButton.hide();
 | 
			
		||||
 | 
			
		||||
        camera.shutdown();
 | 
			
		||||
        boardHandler.shutdown();
 | 
			
		||||
        guiHandler.shutdown();
 | 
			
		||||
        camera.shutdown();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        confirmButton.hide();
 | 
			
		||||
 | 
			
		||||
        app.getViewPort().removeProcessor(fpp);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onUpdate() {
 | 
			
		||||
        camera.update(app.getInputSyncronizer().getScroll(), app.getInputSyncronizer().getRotation());
 | 
			
		||||
    public void onUpdate(float tpf) {
 | 
			
		||||
        camera.update(app.getInputSynchronize().getScroll(), app.getInputSynchronize().getRotation());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void enterExtendedSettings() {
 | 
			
		||||
    protected void onEnterOverlay(Overlay overlay) {
 | 
			
		||||
        if(overlay == Overlay.SETTINGS) {
 | 
			
		||||
            leaveButton.show();
 | 
			
		||||
            cheatButton.show();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void leaveExtendedSettings() {
 | 
			
		||||
    protected void onLeaveOverlay(Overlay overlay) {
 | 
			
		||||
        if(overlay == Overlay.SETTINGS) {
 | 
			
		||||
            leaveButton.hide();
 | 
			
		||||
            cheatButton.hide();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void leaveGame() {
 | 
			
		||||
        leaveSettings(false);
 | 
			
		||||
 | 
			
		||||
        app.getModelSyncronizer().leave();
 | 
			
		||||
 | 
			
		||||
        app.afteGameCleanup();
 | 
			
		||||
        app.getModelSynchronize().leave();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public BoardHandler getBoardHandler() {
 | 
			
		||||
        return  boardHandler;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public GuiHandler getGuiHandler() {
 | 
			
		||||
        return guiHandler;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setOwnColor(Color ownColor) {
 | 
			
		||||
        this.ownColor = ownColor;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Color getOwnColor() {
 | 
			
		||||
        return ownColor;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void needConfirm() {
 | 
			
		||||
        confirmButton.show();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void noConfirm() {
 | 
			
		||||
        confirmButton.hide();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,58 +1,255 @@
 | 
			
		||||
package pp.mdga.client.view;
 | 
			
		||||
 | 
			
		||||
import com.jme3.asset.TextureKey;
 | 
			
		||||
import com.jme3.light.AmbientLight;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.Camera;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import pp.mdga.client.dialog.LobbyButtonDialog;
 | 
			
		||||
import pp.mdga.client.dialog.SingleButtonLeftDialog;
 | 
			
		||||
import pp.mdga.client.dialog.SingleButtonRightDialog;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.jme3.util.SkyFactory;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.acoustic.MdgaSound;
 | 
			
		||||
import pp.mdga.client.button.ButtonLeft;
 | 
			
		||||
import pp.mdga.client.button.ButtonRight;
 | 
			
		||||
import pp.mdga.client.button.LobbyButton;
 | 
			
		||||
import pp.mdga.client.button.SettingsButton;
 | 
			
		||||
import pp.mdga.game.Color;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import pp.mdga.notification.GameNotification;
 | 
			
		||||
 | 
			
		||||
public class LobbyView extends MdgaView {
 | 
			
		||||
    private Geometry background;
 | 
			
		||||
 | 
			
		||||
    private SingleButtonRightDialog readyButton;
 | 
			
		||||
    private SingleButtonLeftDialog leaveButton;
 | 
			
		||||
    private ButtonLeft leaveButton;
 | 
			
		||||
    private ButtonRight readyButton;
 | 
			
		||||
 | 
			
		||||
    private ArrayList<LobbyButtonDialog> lobbyButtons = new ArrayList<>();
 | 
			
		||||
    private LobbyButton cyberButton;
 | 
			
		||||
    private LobbyButton airforceButton;
 | 
			
		||||
    private LobbyButton armyButton;
 | 
			
		||||
    private LobbyButton navyButton;
 | 
			
		||||
 | 
			
		||||
    private AmbientLight ambient = new AmbientLight();
 | 
			
		||||
 | 
			
		||||
    private boolean isReady = false;
 | 
			
		||||
 | 
			
		||||
    private Color own = null;
 | 
			
		||||
 | 
			
		||||
    public LobbyView(MdgaApp app) {
 | 
			
		||||
        super(app);
 | 
			
		||||
 | 
			
		||||
        background = createBackground("lobby.png");
 | 
			
		||||
        node.attachChild(background);
 | 
			
		||||
        leaveButton = new ButtonLeft(app, guiNode, this::leaveLobby, "Verlassen", 1);
 | 
			
		||||
        readyButton = new ButtonRight(app, guiNode, this::ready, "Bereit", 1);
 | 
			
		||||
 | 
			
		||||
        readyButton = new SingleButtonRightDialog(app, node, "Fertig", () -> app.getModelSyncronizer().setReady());
 | 
			
		||||
        leaveButton = new SingleButtonLeftDialog(app, node, "Verlassen", () -> app.getModelSyncronizer().leave());
 | 
			
		||||
        cyberButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.CYBER), Color.CYBER);
 | 
			
		||||
        airforceButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.AIRFORCE), Color.AIRFORCE);
 | 
			
		||||
        armyButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.ARMY), Color.ARMY);
 | 
			
		||||
        navyButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.NAVY), Color.NAVY);
 | 
			
		||||
 | 
			
		||||
        lobbyButtons.add(new LobbyButtonDialog(app, node, "HEER", 0));
 | 
			
		||||
        lobbyButtons.add(new LobbyButtonDialog(app, node, "MARINE", 1));
 | 
			
		||||
        lobbyButtons.add(new LobbyButtonDialog(app, node, "CIR", 2));
 | 
			
		||||
        lobbyButtons.add(new LobbyButtonDialog(app, node, "LUFTWAFFE", 3));
 | 
			
		||||
        ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onEnter() {
 | 
			
		||||
        readyButton.show();
 | 
			
		||||
        leaveButton.show();
 | 
			
		||||
        app.getCamera().setParallelProjection(true);
 | 
			
		||||
        float aspect = (float) app.getCamera().getWidth() / app.getCamera().getHeight();
 | 
			
		||||
        float size = 1.65f;
 | 
			
		||||
        app.getCamera().setFrustum(-1000, 1000, -aspect * size, aspect * size, size, -size);
 | 
			
		||||
 | 
			
		||||
        for (LobbyButtonDialog b : lobbyButtons) {
 | 
			
		||||
            b.show();
 | 
			
		||||
        }
 | 
			
		||||
        leaveButton.show();
 | 
			
		||||
        readyButton.show();
 | 
			
		||||
 | 
			
		||||
        cyberButton.show();
 | 
			
		||||
        airforceButton.show();
 | 
			
		||||
        armyButton.show();
 | 
			
		||||
        navyButton.show();
 | 
			
		||||
 | 
			
		||||
        rootNode.addLight(ambient);
 | 
			
		||||
 | 
			
		||||
        float screenWidth = app.getCamera().getWidth();
 | 
			
		||||
        float screenHeight = app.getCamera().getHeight();
 | 
			
		||||
 | 
			
		||||
        float aspectRatio = screenWidth / screenHeight;
 | 
			
		||||
        float scale = 3.5f;
 | 
			
		||||
 | 
			
		||||
        float quadWidth = scale * aspectRatio;
 | 
			
		||||
        float quadHeight = scale;
 | 
			
		||||
 | 
			
		||||
        Quad quad = new Quad(quadWidth, quadHeight);
 | 
			
		||||
        background = new Geometry("LobbyBackground", quad);
 | 
			
		||||
 | 
			
		||||
        TextureKey key = new TextureKey("Images/lobby.png", true);
 | 
			
		||||
        Texture texture = app.getAssetManager().loadTexture(key);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setTexture("ColorMap", texture);
 | 
			
		||||
        background.setMaterial(material);
 | 
			
		||||
 | 
			
		||||
        background.setLocalTranslation(-quadWidth / 2, -quadHeight / 2, -5);
 | 
			
		||||
 | 
			
		||||
        rootNode.attachChild(background);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onLeave() {
 | 
			
		||||
        for (LobbyButtonDialog b : lobbyButtons) {
 | 
			
		||||
            b.hide();
 | 
			
		||||
        leaveButton.hide();
 | 
			
		||||
        readyButton.hide();
 | 
			
		||||
 | 
			
		||||
        airforceButton.hide();
 | 
			
		||||
        armyButton.hide();
 | 
			
		||||
        navyButton.hide();
 | 
			
		||||
        cyberButton.hide();
 | 
			
		||||
 | 
			
		||||
        rootNode.removeLight(ambient);
 | 
			
		||||
 | 
			
		||||
        app.getCamera().setParallelProjection(false);
 | 
			
		||||
 | 
			
		||||
        app.getCamera().setFrustumPerspective(
 | 
			
		||||
            45.0f,
 | 
			
		||||
            (float) app.getCamera().getWidth() / app.getCamera().getHeight(),
 | 
			
		||||
            0.1f,
 | 
			
		||||
            1000.0f
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getCamera().setLocation(new Vector3f(0, 0, 10));
 | 
			
		||||
        app.getCamera().lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
 | 
			
		||||
 | 
			
		||||
        airforceButton.setReady(false);
 | 
			
		||||
        armyButton.setReady(false);
 | 
			
		||||
        navyButton.setReady(false);
 | 
			
		||||
        cyberButton.setReady(false);
 | 
			
		||||
 | 
			
		||||
        airforceButton.setTaken(LobbyButton.Taken.NOT, null);
 | 
			
		||||
        armyButton.setTaken(LobbyButton.Taken.NOT, null);
 | 
			
		||||
        navyButton.setTaken(LobbyButton.Taken.NOT, null);
 | 
			
		||||
        cyberButton.setTaken(LobbyButton.Taken.NOT, null);
 | 
			
		||||
 | 
			
		||||
        rootNode.detachChild(background);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        readyButton.hide();
 | 
			
		||||
        leaveButton.hide();
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void onUpdate(float tpf) {
 | 
			
		||||
        airforceButton.update(tpf);
 | 
			
		||||
        armyButton.update(tpf);
 | 
			
		||||
        navyButton.update(tpf);
 | 
			
		||||
        cyberButton.update(tpf);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void onEnterOverlay(Overlay overlay) {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void onLeaveOverlay(Overlay overlay)
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setTaken(Color color, boolean isTaken, boolean isSelf, String name) {
 | 
			
		||||
        lobbyButtons.get(color.ordinal()).setTaken(isTaken, isSelf, name);
 | 
			
		||||
        LobbyButton.Taken taken;
 | 
			
		||||
 | 
			
		||||
        if(isTaken) {
 | 
			
		||||
            if(isSelf) {
 | 
			
		||||
                own = color;
 | 
			
		||||
                taken = LobbyButton.Taken.SELF;
 | 
			
		||||
            } else {
 | 
			
		||||
                taken = LobbyButton.Taken.OTHER;
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            if(isSelf) {
 | 
			
		||||
                own = null;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            taken = LobbyButton.Taken.NOT;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        switch (color) {
 | 
			
		||||
            case CYBER:
 | 
			
		||||
                cyberButton.setTaken(taken, name);
 | 
			
		||||
                break;
 | 
			
		||||
            case AIRFORCE:
 | 
			
		||||
                airforceButton.setTaken(taken, name);
 | 
			
		||||
                break;
 | 
			
		||||
            case ARMY:
 | 
			
		||||
                armyButton.setTaken(taken, name);
 | 
			
		||||
                break;
 | 
			
		||||
            case NAVY:
 | 
			
		||||
                navyButton.setTaken(taken, name);
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setReady(Color color, boolean isReady) {
 | 
			
		||||
        LobbyButton button = switch (color) {
 | 
			
		||||
            case CYBER -> cyberButton;
 | 
			
		||||
            case AIRFORCE -> airforceButton;
 | 
			
		||||
            case ARMY -> armyButton;
 | 
			
		||||
            case NAVY -> navyButton;
 | 
			
		||||
            default -> throw new RuntimeException("None is not valid");
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        button.setReady(isReady);
 | 
			
		||||
 | 
			
		||||
        if (button.getTaken() == LobbyButton.Taken.SELF) {
 | 
			
		||||
            this.isReady = isReady;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if(!isReady) {
 | 
			
		||||
            app.getAcousticHandler().playSound(MdgaSound.NOT_READY);
 | 
			
		||||
        } else {
 | 
			
		||||
            if(button.getTaken() != LobbyButton.Taken.SELF) {
 | 
			
		||||
                app.getAcousticHandler().playSound(MdgaSound.OTHER_READY);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void toggleTsk(Color color) {
 | 
			
		||||
        LobbyButton.Taken taken = LobbyButton.Taken.NOT;
 | 
			
		||||
 | 
			
		||||
        switch (color) {
 | 
			
		||||
            case CYBER:
 | 
			
		||||
                taken = cyberButton.getTaken();
 | 
			
		||||
                break;
 | 
			
		||||
            case AIRFORCE:
 | 
			
		||||
                taken = airforceButton.getTaken();
 | 
			
		||||
                break;
 | 
			
		||||
            case ARMY:
 | 
			
		||||
                taken = armyButton.getTaken();
 | 
			
		||||
                break;
 | 
			
		||||
            case NAVY:
 | 
			
		||||
                taken = navyButton.getTaken();
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        switch (taken) {
 | 
			
		||||
            case NOT:
 | 
			
		||||
                app.getModelSynchronize().selectTsk(color);
 | 
			
		||||
                break;
 | 
			
		||||
            case SELF:
 | 
			
		||||
                app.getModelSynchronize().unselectTsk();
 | 
			
		||||
                break;
 | 
			
		||||
            case OTHER:
 | 
			
		||||
                //nothing
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void ready() {
 | 
			
		||||
        if(own == null) {
 | 
			
		||||
            app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if(!isReady) {
 | 
			
		||||
            app.getAcousticHandler().playSound(MdgaSound.SELF_READY);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        app.getModelSynchronize().setReady(!isReady);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void leaveLobby() {
 | 
			
		||||
        app.getModelSynchronize().leave();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,79 +1,220 @@
 | 
			
		||||
package pp.mdga.client.view;
 | 
			
		||||
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import pp.mdga.client.dialog.Dialog;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.acoustic.MdgaSound;
 | 
			
		||||
import pp.mdga.client.dialog.HostDialog;
 | 
			
		||||
import pp.mdga.client.dialog.JoinDialog;
 | 
			
		||||
import pp.mdga.client.dialog.StartDialog;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
 | 
			
		||||
public class MainView extends MdgaView {
 | 
			
		||||
    private enum SubState {
 | 
			
		||||
        HOST,
 | 
			
		||||
        JOIN,
 | 
			
		||||
        MAIN,
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private SubState state;
 | 
			
		||||
 | 
			
		||||
    private Geometry background;
 | 
			
		||||
 | 
			
		||||
    private StartDialog dialog;
 | 
			
		||||
    private Dialog subDialog;
 | 
			
		||||
    private StartDialog startDialog;
 | 
			
		||||
    private JoinDialog joinDialog;
 | 
			
		||||
    private HostDialog hostDialog;
 | 
			
		||||
 | 
			
		||||
    public MainView(MdgaApp app) {
 | 
			
		||||
        super(app);
 | 
			
		||||
 | 
			
		||||
        background = createBackground("powercards.png");
 | 
			
		||||
        node.attachChild(background);
 | 
			
		||||
        startDialog = new StartDialog(app, guiNode, this);
 | 
			
		||||
        joinDialog = new JoinDialog(app, guiNode, this);
 | 
			
		||||
        hostDialog = new HostDialog(app, guiNode, this);
 | 
			
		||||
 | 
			
		||||
        Vector3f size = new Vector3f(280, 60, 0);
 | 
			
		||||
        dialog = new StartDialog(app, node);
 | 
			
		||||
        dialog.addButton("Spiel beitreten", () -> enterJoin(), size);
 | 
			
		||||
        dialog.addButton("Spiel hosten", () -> enterHost(), size);
 | 
			
		||||
        dialog.addButton("Einstellungen", () -> enterSettings(false), size);
 | 
			
		||||
        dialog.addButton("Spiel beenden", () -> app.stop(), size);
 | 
			
		||||
        background = createBackground("Images/startmenu.png");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onEnter() {
 | 
			
		||||
        dialog.show();
 | 
			
		||||
        app.setup();
 | 
			
		||||
 | 
			
		||||
        guiNode.attachChild(background);
 | 
			
		||||
 | 
			
		||||
        enterSub(SubState.MAIN);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onLeave() {
 | 
			
		||||
        dialog.hide();
 | 
			
		||||
        startDialog.hide();
 | 
			
		||||
        joinDialog.hide();
 | 
			
		||||
        hostDialog.hide();
 | 
			
		||||
 | 
			
		||||
        if(subDialog != null) {
 | 
			
		||||
            subDialog.hide();
 | 
			
		||||
            subDialog = null;
 | 
			
		||||
        guiNode.detachChild(background);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void onUpdate(float tpf) {
 | 
			
		||||
        startDialog.update();
 | 
			
		||||
        joinDialog.update();
 | 
			
		||||
        hostDialog.update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void onEnterOverlay(Overlay overlay) {
 | 
			
		||||
        guiNode.detachChild(background);
 | 
			
		||||
        overlayNode.attachChild(background);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void onLeaveOverlay(Overlay overlay) {
 | 
			
		||||
        overlayNode.detachChild(background);
 | 
			
		||||
        guiNode.attachChild(background);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void joinMenu() {
 | 
			
		||||
        startDialog.hide();
 | 
			
		||||
        hostDialog.hide();
 | 
			
		||||
 | 
			
		||||
        joinDialog.show();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void hostMenu() {
 | 
			
		||||
        startDialog.hide();
 | 
			
		||||
        joinDialog.hide();
 | 
			
		||||
 | 
			
		||||
        hostDialog.show();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void mainMenu() {
 | 
			
		||||
        joinDialog.hide();
 | 
			
		||||
        hostDialog.hide();
 | 
			
		||||
 | 
			
		||||
        startDialog.show();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void tryHost() {
 | 
			
		||||
        int port = 0;
 | 
			
		||||
        String text = hostDialog.getPort();
 | 
			
		||||
 | 
			
		||||
        try {
 | 
			
		||||
            port = Integer.parseInt(text);
 | 
			
		||||
 | 
			
		||||
            if(port >= 1 && port <= 65535) {
 | 
			
		||||
                app.getModelSynchronize().setName(startDialog.getName());
 | 
			
		||||
                app.getModelSynchronize().setHost(port);
 | 
			
		||||
                //app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
        } catch (NumberFormatException e) {
 | 
			
		||||
            //nothing
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        hostDialog.resetPort();
 | 
			
		||||
        app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void tryJoin() {
 | 
			
		||||
        int port = 0;
 | 
			
		||||
        String ip = joinDialog.getIpt();
 | 
			
		||||
        String portText = hostDialog.getPort();
 | 
			
		||||
 | 
			
		||||
        try {
 | 
			
		||||
            // Validate the port
 | 
			
		||||
            port = Integer.parseInt(portText);
 | 
			
		||||
            if (port < 1 || port > 65535) {
 | 
			
		||||
                throw new IllegalArgumentException("Invalid port");
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Validate the IP address
 | 
			
		||||
            if (isValidIpAddress(ip)) {
 | 
			
		||||
                app.getModelSynchronize().setName(startDialog.getName());
 | 
			
		||||
                app.getModelSynchronize().setJoin(ip, port);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
        } catch (IllegalArgumentException e) {
 | 
			
		||||
            // Invalid input, fall through to reset
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        hostDialog.resetPort();
 | 
			
		||||
        joinDialog.resetIp();
 | 
			
		||||
        app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private boolean isValidIpAddress(String ip) {
 | 
			
		||||
        String ipRegex =
 | 
			
		||||
            "^(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
 | 
			
		||||
                "(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
 | 
			
		||||
                "(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
 | 
			
		||||
                "(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)$";
 | 
			
		||||
 | 
			
		||||
        return ip != null && ip.matches(ipRegex);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void enterSub(SubState state) {
 | 
			
		||||
        this.state = state;
 | 
			
		||||
 | 
			
		||||
        if(null != background) {
 | 
			
		||||
            rootNode.detachChild(background);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        switch (state) {
 | 
			
		||||
            case HOST:
 | 
			
		||||
                hostMenu();
 | 
			
		||||
                break;
 | 
			
		||||
            case JOIN:
 | 
			
		||||
                joinMenu();
 | 
			
		||||
                break;
 | 
			
		||||
            case MAIN:
 | 
			
		||||
                mainMenu();
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void enterJoin() {
 | 
			
		||||
        app.getModelSyncronizer().setName(dialog.getName());
 | 
			
		||||
 | 
			
		||||
        subDialog = new JoinDialog(app, node, () -> leaveJoin());
 | 
			
		||||
 | 
			
		||||
        dialog.hide();
 | 
			
		||||
        subDialog.show();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void leaveJoin() {
 | 
			
		||||
        subDialog.hide();
 | 
			
		||||
        dialog.show();
 | 
			
		||||
 | 
			
		||||
        subDialog = null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void enterHost() {
 | 
			
		||||
        app.getModelSyncronizer().setName(dialog.getName());
 | 
			
		||||
 | 
			
		||||
        subDialog = new HostDialog(app, node, () -> leaveHost());
 | 
			
		||||
 | 
			
		||||
        dialog.hide();
 | 
			
		||||
        subDialog.show();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void leaveHost() {
 | 
			
		||||
        subDialog.hide();
 | 
			
		||||
        dialog.show();
 | 
			
		||||
 | 
			
		||||
        subDialog = null;
 | 
			
		||||
    public void forward() {
 | 
			
		||||
        switch (state) {
 | 
			
		||||
            case HOST:
 | 
			
		||||
                tryHost();
 | 
			
		||||
                break;
 | 
			
		||||
            case JOIN:
 | 
			
		||||
                tryJoin();
 | 
			
		||||
                break;
 | 
			
		||||
            case MAIN:
 | 
			
		||||
                throw new RuntimeException("call forward(boolean host) insted of forward()");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void forward(boolean host) {
 | 
			
		||||
        switch (state) {
 | 
			
		||||
            case HOST:
 | 
			
		||||
                tryHost();
 | 
			
		||||
                break;
 | 
			
		||||
            case JOIN:
 | 
			
		||||
                tryJoin();
 | 
			
		||||
                break;
 | 
			
		||||
            case MAIN:
 | 
			
		||||
                if(host) {
 | 
			
		||||
                    enterSub(SubState.HOST);
 | 
			
		||||
                    //TODO playSound
 | 
			
		||||
                } else {
 | 
			
		||||
                    enterSub(SubState.JOIN);
 | 
			
		||||
                    //TODO: playSound
 | 
			
		||||
                }
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void back() {
 | 
			
		||||
        switch (state) {
 | 
			
		||||
            case HOST:
 | 
			
		||||
                enterSub(SubState.MAIN);
 | 
			
		||||
                //TODO: playSound
 | 
			
		||||
                break;
 | 
			
		||||
            case JOIN:
 | 
			
		||||
                enterSub(SubState.MAIN);
 | 
			
		||||
                //TODO: playSound
 | 
			
		||||
                break;
 | 
			
		||||
            case MAIN:
 | 
			
		||||
                //nothing
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -2,81 +2,48 @@
 | 
			
		||||
 | 
			
		||||
import com.jme3.asset.TextureKey;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import pp.mdga.client.dialog.GetPercentRunnable;
 | 
			
		||||
import pp.mdga.client.dialog.PercentRunnable;
 | 
			
		||||
import pp.mdga.client.dialog.SettingsButtonDialog;
 | 
			
		||||
import pp.mdga.client.MdgaApp;
 | 
			
		||||
import pp.mdga.client.acoustic.MdgaSound;
 | 
			
		||||
import pp.mdga.client.button.*;
 | 
			
		||||
import pp.mdga.client.dialog.AudioSettingsDialog;
 | 
			
		||||
import pp.mdga.client.dialog.SettingsDialog;
 | 
			
		||||
import pp.mdga.client.dialog.VideoSettingsDialog;
 | 
			
		||||
 | 
			
		||||
public abstract class MdgaView {
 | 
			
		||||
    public enum Overlay {
 | 
			
		||||
        INTERRUPT,
 | 
			
		||||
        SETTINGS,
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected MdgaApp app;
 | 
			
		||||
    protected Node node;
 | 
			
		||||
    protected Node rootNode = new Node("View Root");
 | 
			
		||||
    protected Node guiNode = new Node("View Root GUI");
 | 
			
		||||
    protected Node overlayNode = new Node("View Root Overlay");
 | 
			
		||||
 | 
			
		||||
    protected int depth = 0;
 | 
			
		||||
    private boolean isVideo = false;
 | 
			
		||||
    private boolean isAudio = false;
 | 
			
		||||
    private SettingsButton settingsButton;
 | 
			
		||||
 | 
			
		||||
    protected Node settingsNode;
 | 
			
		||||
    protected Node audioSettingsNode;
 | 
			
		||||
    protected Node videoSettingsNode;
 | 
			
		||||
    private SettingsDialog settingsDialog;
 | 
			
		||||
    private VideoSettingsDialog videoSettingsDialog;
 | 
			
		||||
    private AudioSettingsDialog audioSettingsDialog;
 | 
			
		||||
 | 
			
		||||
    private SettingsButtonDialog settingsButton;
 | 
			
		||||
 | 
			
		||||
    private Geometry settingsBackground;
 | 
			
		||||
    private Geometry audioBackground;
 | 
			
		||||
    private Geometry videoBackground;
 | 
			
		||||
 | 
			
		||||
    private SettingsDialog settings;
 | 
			
		||||
    private SettingsDialog audio;
 | 
			
		||||
    private SettingsDialog video;
 | 
			
		||||
    private int settingsDepth = 0;
 | 
			
		||||
 | 
			
		||||
    public MdgaView(MdgaApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.node = new Node();
 | 
			
		||||
        settingsButton = new SettingsButton(app, guiNode, this::enterSettings);
 | 
			
		||||
 | 
			
		||||
        this.settingsNode = new Node();
 | 
			
		||||
        this.audioSettingsNode = new Node();
 | 
			
		||||
        this.videoSettingsNode = new Node();
 | 
			
		||||
 | 
			
		||||
        this.settingsButton = new SettingsButtonDialog(app, node, "", () -> enterSettings(false));
 | 
			
		||||
 | 
			
		||||
        this.settingsBackground = createBackground("background/zahnräder.png");
 | 
			
		||||
        settingsNode.attachChild(settingsBackground);
 | 
			
		||||
 | 
			
		||||
        this.audioBackground = createBackground("background/lautsprecher.png");
 | 
			
		||||
        audioSettingsNode.attachChild(audioBackground);
 | 
			
		||||
 | 
			
		||||
        this.videoBackground = createBackground("background/monitors.png");
 | 
			
		||||
        videoSettingsNode.attachChild(videoBackground);
 | 
			
		||||
 | 
			
		||||
        Vector3f size = new Vector3f(280, 60, 0);
 | 
			
		||||
 | 
			
		||||
        this.settings = new SettingsDialog(app, settingsNode, "zahnrad.png");
 | 
			
		||||
        this.settings.addButton("Video", () -> enterVideo(), size);
 | 
			
		||||
        this.settings.addButton("Audio", () -> enterAudio(), size);
 | 
			
		||||
        this.settings.addButton("Zurück", () -> leaveSettings(false), size);
 | 
			
		||||
 | 
			
		||||
        this.audio = new SettingsDialog(app, audioSettingsNode, "audio_icon.png");
 | 
			
		||||
        this.audio.addSlider("Lautstärke", new PercentRunnable(app.getAcousticHandler()::setMainVolume), new GetPercentRunnable(app.getAcousticHandler()::getMainVolume), size, (int) app.getAcousticHandler().getMainVolume() * 100);
 | 
			
		||||
        this.audio.addSlider("Musik", new PercentRunnable(app.getAcousticHandler()::setMusicVolume), new GetPercentRunnable(app.getAcousticHandler()::getMusicVolume), size, (int) app.getAcousticHandler().getMusicVolume() * 100);
 | 
			
		||||
        this.audio.addSlider("Sound", new PercentRunnable(app.getAcousticHandler()::setSoundVolume), new GetPercentRunnable(app.getAcousticHandler()::getSoundVolume), size, (int) app.getAcousticHandler().getSoundVolume() * 100);
 | 
			
		||||
        this.audio.addButton("Zurück", () -> leaveAudio(), size);
 | 
			
		||||
 | 
			
		||||
        this.video = new SettingsDialog(app, videoSettingsNode, "monitor.png");
 | 
			
		||||
        this.video.addButton("A", () -> System.out.println("A"), size);
 | 
			
		||||
        this.video.addButton("B", () -> System.out.println("B"), size);
 | 
			
		||||
        this.video.addButton("Zurück", () -> leaveVideo(), size);
 | 
			
		||||
        settingsDialog = new SettingsDialog(app, overlayNode, this);
 | 
			
		||||
        videoSettingsDialog = new VideoSettingsDialog(app, overlayNode, this);
 | 
			
		||||
        audioSettingsDialog = new AudioSettingsDialog(app, overlayNode, this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void enter() {
 | 
			
		||||
        app.getGuiNode().attachChild(node);
 | 
			
		||||
 | 
			
		||||
        audio.initVolume();
 | 
			
		||||
        app.getRootNode().attachChild(rootNode);
 | 
			
		||||
        app.getGuiNode().attachChild(guiNode);
 | 
			
		||||
 | 
			
		||||
        settingsButton.show();
 | 
			
		||||
 | 
			
		||||
@@ -86,121 +53,140 @@ public void enter() {
 | 
			
		||||
    public void leave() {
 | 
			
		||||
        onLeave();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        settingsButton.hide();
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().detachChild(node);
 | 
			
		||||
        while (settingsDepth > 0) {
 | 
			
		||||
            pressEscape();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    public void update() {
 | 
			
		||||
        audio.update();
 | 
			
		||||
        onUpdate();
 | 
			
		||||
        app.getRootNode().detachChild(rootNode);
 | 
			
		||||
        app.getGuiNode().detachChild(guiNode);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void enterOverlay(Overlay overlay) {
 | 
			
		||||
        app.getGuiNode().detachChild(guiNode);
 | 
			
		||||
 | 
			
		||||
        onEnterOverlay(overlay);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void leaveOverlay(Overlay overlay) {
 | 
			
		||||
        app.getGuiNode().attachChild(guiNode);
 | 
			
		||||
 | 
			
		||||
        onLeaveOverlay(overlay);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        videoSettingsDialog.update();
 | 
			
		||||
        audioSettingsDialog.update();
 | 
			
		||||
 | 
			
		||||
        onUpdate(tpf);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected abstract void onEnter();
 | 
			
		||||
    protected abstract void onLeave();
 | 
			
		||||
    protected void onUpdate() {}
 | 
			
		||||
    protected void onUpdate(float tpf) {}
 | 
			
		||||
 | 
			
		||||
    protected abstract void onEnterOverlay(Overlay overlay);
 | 
			
		||||
    protected abstract void onLeaveOverlay(Overlay overlay);
 | 
			
		||||
 | 
			
		||||
    protected Geometry createBackground(String texturePath) {
 | 
			
		||||
        TextureKey key = new TextureKey(texturePath, true);
 | 
			
		||||
        Texture backgroundTexture = app.getAssetManager().loadTexture(key);
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry background = new Geometry("Background", quad);
 | 
			
		||||
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        mat.setTexture("ColorMap", backgroundTexture);
 | 
			
		||||
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
 | 
			
		||||
        Geometry background = new Geometry("Background", quad);
 | 
			
		||||
        background.setMaterial(mat);
 | 
			
		||||
        background.setLocalTranslation(0, 0, -1);
 | 
			
		||||
        background.setLocalTranslation(0, 0, -2);
 | 
			
		||||
 | 
			
		||||
        return background;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected void enterExtendedSettings() {}
 | 
			
		||||
    protected void leaveExtendedSettings() {}
 | 
			
		||||
    public void enterSettings() {
 | 
			
		||||
        enterOverlay(Overlay.SETTINGS);
 | 
			
		||||
 | 
			
		||||
    protected void enterSettings(boolean soft) {
 | 
			
		||||
        leave();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayNode);
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(settingsNode);
 | 
			
		||||
        settingsDialog.show();
 | 
			
		||||
 | 
			
		||||
        if(!soft) {
 | 
			
		||||
            depth++;
 | 
			
		||||
 | 
			
		||||
            enterExtendedSettings();
 | 
			
		||||
        settingsDepth++;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        settings.show();
 | 
			
		||||
    public void leaveSettings() {
 | 
			
		||||
        leaveOverlay(Overlay.SETTINGS);
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().detachChild(overlayNode);
 | 
			
		||||
 | 
			
		||||
        settingsDialog.hide();
 | 
			
		||||
 | 
			
		||||
        settingsDepth--;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected void leaveSettings(boolean soft) {
 | 
			
		||||
        settings.hide();
 | 
			
		||||
    public void enterVideoSettings() {
 | 
			
		||||
        settingsDialog.hide();
 | 
			
		||||
        videoSettingsDialog.show();
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().detachChild(settingsNode);
 | 
			
		||||
 | 
			
		||||
        if(!soft) {
 | 
			
		||||
            leaveExtendedSettings();
 | 
			
		||||
            enter();
 | 
			
		||||
            depth--;
 | 
			
		||||
        }
 | 
			
		||||
        settingsDepth++;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected void enterAudio() {
 | 
			
		||||
        leaveSettings(true);
 | 
			
		||||
    public void leaveVideoSettings() {
 | 
			
		||||
        settingsDialog.show();
 | 
			
		||||
        videoSettingsDialog.hide();
 | 
			
		||||
 | 
			
		||||
        depth++;
 | 
			
		||||
        isAudio = true;
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(audioSettingsNode);
 | 
			
		||||
 | 
			
		||||
        audio.show();
 | 
			
		||||
        settingsDepth--;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected void leaveAudio() {
 | 
			
		||||
        audio.hide();
 | 
			
		||||
    public void enterAudioSettings() {
 | 
			
		||||
        settingsDialog.hide();
 | 
			
		||||
        audioSettingsDialog.show();
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().detachChild(audioSettingsNode);
 | 
			
		||||
 | 
			
		||||
        isAudio = false;
 | 
			
		||||
        depth--;
 | 
			
		||||
 | 
			
		||||
        enterSettings(true);
 | 
			
		||||
        settingsDepth++;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected void enterVideo() {
 | 
			
		||||
        leaveSettings(true);
 | 
			
		||||
    public void leaveAudioSettings() {
 | 
			
		||||
        settingsDialog.show();
 | 
			
		||||
        audioSettingsDialog.hide();
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(videoSettingsNode);
 | 
			
		||||
 | 
			
		||||
        depth++;
 | 
			
		||||
 | 
			
		||||
        isVideo = true;
 | 
			
		||||
 | 
			
		||||
        video.show();
 | 
			
		||||
        settingsDepth--;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected void leaveVideo() {
 | 
			
		||||
        video.hide();
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().detachChild(videoSettingsNode);
 | 
			
		||||
 | 
			
		||||
        depth--;
 | 
			
		||||
        isVideo = false;
 | 
			
		||||
 | 
			
		||||
        enterSettings(true);
 | 
			
		||||
    private void leaveAdvanced() {
 | 
			
		||||
        settingsDialog.show();
 | 
			
		||||
        audioSettingsDialog.hide();
 | 
			
		||||
        videoSettingsDialog.hide();
 | 
			
		||||
        settingsDepth--;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void pressEscape() {
 | 
			
		||||
        if(depth == 0) {
 | 
			
		||||
            enterSettings(false);
 | 
			
		||||
        } else if(depth == 1) {
 | 
			
		||||
            leaveSettings(false);
 | 
			
		||||
        }
 | 
			
		||||
        else if (depth == 2){
 | 
			
		||||
            if(isVideo) {
 | 
			
		||||
                leaveVideo();
 | 
			
		||||
            }
 | 
			
		||||
            if(isAudio) {
 | 
			
		||||
                leaveAudio();
 | 
			
		||||
            }
 | 
			
		||||
        if(settingsDepth == 0) {
 | 
			
		||||
            enterSettings();
 | 
			
		||||
        } else if(settingsDepth == 1) {
 | 
			
		||||
            leaveSettings();
 | 
			
		||||
        } else {
 | 
			
		||||
            throw new RuntimeException();
 | 
			
		||||
            leaveAdvanced();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void pressForward() {
 | 
			
		||||
        if(this instanceof MainView mainView) {
 | 
			
		||||
            mainView.forward(false);
 | 
			
		||||
            app.getAcousticHandler().playSound(MdgaSound.BUTTON_PRESSED);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if(this instanceof LobbyView lobbyView) {
 | 
			
		||||
            lobbyView.ready();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if(this instanceof GameView gameView) {
 | 
			
		||||
            app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if(this instanceof CeremonyView ceremonyView) {
 | 
			
		||||
            ceremonyView.forward();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										195
									
								
								Projekte/mdga/client/src/main/resources/Fonts/Gunplay.fnt
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,195 @@
 | 
			
		||||
info face=null size=178 bold=0 italic=0 charset=ASCII unicode=0 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=1,1 
 | 
			
		||||
common lineHeight=214 base=26 scaleW=2048 scaleH=2048 pages=1 packed=0 
 | 
			
		||||
page id=0 file="Gunplay.png"
 | 
			
		||||
chars count=255
 | 
			
		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
							
								
								
									
										
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								Projekte/mdga/client/src/main/resources/Fonts/Gunplay.png
									
									
									
									
									
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								Projekte/mdga/client/src/main/resources/Images/Ceremony.png
									
									
									
									
									
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								Projekte/mdga/client/src/main/resources/Images/lobby.png
									
									
									
									
									
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		 After Width: | Height: | Size: 3.1 MiB  | 
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								Projekte/mdga/client/src/main/resources/Images/sky/sky.dds
									
									
									
									
									
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								Projekte/mdga/client/src/main/resources/Images/startmenu.png
									
									
									
									
									
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						| 
		 After Width: | Height: | Size: 3.1 MiB  | 
@@ -4,10 +4,10 @@ world 0,0 90
 | 
			
		||||
#tree_big 0,0 0
 | 
			
		||||
 | 
			
		||||
#Marine Pos
 | 
			
		||||
marine 4,-5 -90
 | 
			
		||||
marine 4,-4 -90
 | 
			
		||||
marine 5,-4 -90
 | 
			
		||||
marine 5,-5 -90
 | 
			
		||||
marine 4,-5 270
 | 
			
		||||
marine 4,-4 270
 | 
			
		||||
marine 5,-4 270
 | 
			
		||||
marine 5,-5 270
 | 
			
		||||
 | 
			
		||||
#Blue (Marine) wait Node
 | 
			
		||||
node_wait_blue 4,-5 0
 | 
			
		||||
@@ -46,17 +46,21 @@ cir 5,4 0
 | 
			
		||||
cir 5,5 0
 | 
			
		||||
 | 
			
		||||
#Assets
 | 
			
		||||
jet -10,-1 45
 | 
			
		||||
ship 11,0 169
 | 
			
		||||
big_tent -9,-7 130
 | 
			
		||||
big_tent 7,-10 225
 | 
			
		||||
jet -12,0 45
 | 
			
		||||
jet -17,-2 55
 | 
			
		||||
small_tent -9,7 45
 | 
			
		||||
small_tent -10,5 60
 | 
			
		||||
small_tent -7,8 30
 | 
			
		||||
ship 11,0 169
 | 
			
		||||
small_tent 6,8 340
 | 
			
		||||
small_tent 8,7 320
 | 
			
		||||
big_tent -10,-9 130
 | 
			
		||||
big_tent 9,-10 225
 | 
			
		||||
radar 0,10 -20
 | 
			
		||||
small_tent 6,8 190
 | 
			
		||||
small_tent 8,7 160
 | 
			
		||||
tank -1,-10 135
 | 
			
		||||
 | 
			
		||||
tank 0,-18 180
 | 
			
		||||
tank 3,-18 180
 | 
			
		||||
tank -3,-18 180
 | 
			
		||||
 | 
			
		||||
#Yellow (CIR) wait Node
 | 
			
		||||
node_wait_yellow 4,5 0
 | 
			
		||||
@@ -1,29 +1,40 @@
 | 
			
		||||
// Samplers for textures
 | 
			
		||||
uniform sampler2D m_Texture;
 | 
			
		||||
uniform sampler2D m_OutlineDepthTexture;
 | 
			
		||||
uniform sampler2D m_DepthTexture;
 | 
			
		||||
varying vec2 texCoord;
 | 
			
		||||
 | 
			
		||||
// Input texture coordinates from the vertex shader
 | 
			
		||||
in vec2 texCoord;
 | 
			
		||||
 | 
			
		||||
// Resolution of the screen and outline settings
 | 
			
		||||
uniform vec2 m_Resolution;
 | 
			
		||||
uniform vec4 m_OutlineColor;
 | 
			
		||||
uniform float m_OutlineWidth;
 | 
			
		||||
 | 
			
		||||
// Output color of the fragment
 | 
			
		||||
out vec4 fragColor;
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
	vec4 depth = texture2D(m_OutlineDepthTexture, texCoord);
 | 
			
		||||
	vec4 depth1 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,m_OutlineWidth))/m_Resolution);
 | 
			
		||||
	vec4 depth2 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
 | 
			
		||||
	vec4 depth3 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,m_OutlineWidth))/m_Resolution);
 | 
			
		||||
	vec4 depth4 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
 | 
			
		||||
	vec4 depth5 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,m_OutlineWidth))/m_Resolution);
 | 
			
		||||
	vec4 depth6 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,-m_OutlineWidth))/m_Resolution);
 | 
			
		||||
	vec4 depth7 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,0.))/m_Resolution);
 | 
			
		||||
	vec4 depth8 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,0.))/m_Resolution);
 | 
			
		||||
	vec4 color = texture2D(m_Texture, texCoord);
 | 
			
		||||
	//如果是背景
 | 
			
		||||
	if(depth==vec4(0.) && (depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth||depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)){
 | 
			
		||||
		gl_FragColor = m_OutlineColor;
 | 
			
		||||
    // Sample depth textures
 | 
			
		||||
    vec4 depth = texture(m_OutlineDepthTexture, texCoord);
 | 
			
		||||
    vec4 depth1 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
 | 
			
		||||
    vec4 depth2 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
 | 
			
		||||
    vec4 depth3 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
 | 
			
		||||
    vec4 depth4 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
 | 
			
		||||
    vec4 depth5 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(0.0, m_OutlineWidth)) / m_Resolution);
 | 
			
		||||
    vec4 depth6 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(0.0, -m_OutlineWidth)) / m_Resolution);
 | 
			
		||||
    vec4 depth7 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, 0.0)) / m_Resolution);
 | 
			
		||||
    vec4 depth8 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, 0.0)) / m_Resolution);
 | 
			
		||||
 | 
			
		||||
    // Sample the main texture
 | 
			
		||||
    vec4 color = texture(m_Texture, texCoord);
 | 
			
		||||
 | 
			
		||||
    // Determine whether to apply the outline color
 | 
			
		||||
    if (depth == vec4(0.0) &&
 | 
			
		||||
       (depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth ||
 | 
			
		||||
        depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)) {
 | 
			
		||||
        fragColor = m_OutlineColor; // Apply outline color
 | 
			
		||||
    } else {
 | 
			
		||||
		gl_FragColor = color;
 | 
			
		||||
        fragColor = color; // Use the original texture color
 | 
			
		||||
    }
 | 
			
		||||
	//debug
 | 
			
		||||
	//gl_FragColor = vec4(0.,(1.-ratio),0.,1.);
 | 
			
		||||
}
 | 
			
		||||
@@ -1,10 +1,18 @@
 | 
			
		||||
varying vec2 texCoord;
 | 
			
		||||
 | 
			
		||||
// Use 'in' instead of 'varying' for inputs from the vertex shader
 | 
			
		||||
in vec2 texCoord;
 | 
			
		||||
 | 
			
		||||
// Declare a custom output variable for the fragment color
 | 
			
		||||
out vec4 fragColor;
 | 
			
		||||
 | 
			
		||||
// Uniform samplers
 | 
			
		||||
uniform sampler2D m_Texture;
 | 
			
		||||
uniform sampler2D m_NormalsTexture;
 | 
			
		||||
uniform sampler2D m_DepthTexture;
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    vec4 color = texture2D(m_Texture, texCoord);
 | 
			
		||||
	gl_FragColor=color;
 | 
			
		||||
    // Sample the texture at the given texture coordinates
 | 
			
		||||
    vec4 color = texture(m_Texture, texCoord);
 | 
			
		||||
    // Assign the color to the output variable
 | 
			
		||||
    fragColor = color;
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,109 @@
 | 
			
		||||
uniform sampler2D m_Texture;
 | 
			
		||||
uniform sampler2D m_OutlineDepthTexture;
 | 
			
		||||
uniform sampler2D m_DepthTexture;
 | 
			
		||||
varying vec2 texCoord;
 | 
			
		||||
 | 
			
		||||
uniform vec2 m_Resolution;
 | 
			
		||||
uniform vec4 m_OutlineColor;
 | 
			
		||||
uniform float m_OutlineWidth;
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
	vec4 depth = texture2D(m_OutlineDepthTexture, texCoord);
 | 
			
		||||
	vec4 depth1 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,m_OutlineWidth))/m_Resolution);
 | 
			
		||||
	vec4 depth2 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
 | 
			
		||||
	vec4 depth3 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,m_OutlineWidth))/m_Resolution);
 | 
			
		||||
	vec4 depth4 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
 | 
			
		||||
	vec4 depth5 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,m_OutlineWidth))/m_Resolution);
 | 
			
		||||
	vec4 depth6 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,-m_OutlineWidth))/m_Resolution);
 | 
			
		||||
	vec4 depth7 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,0.))/m_Resolution);
 | 
			
		||||
	vec4 depth8 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,0.))/m_Resolution);
 | 
			
		||||
	vec4 color = texture2D(m_Texture, texCoord);
 | 
			
		||||
	//如果是背景
 | 
			
		||||
	float ratio=0.;
 | 
			
		||||
	if(depth==vec4(0.) && (depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth||depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)){
 | 
			
		||||
		float dist=m_OutlineWidth;
 | 
			
		||||
		//距离边的像素
 | 
			
		||||
		vec4 nearDepth;
 | 
			
		||||
		if(depth1 != depth){
 | 
			
		||||
			for(float i=0.;i<m_OutlineWidth;i++){
 | 
			
		||||
				nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,i))/m_Resolution);
 | 
			
		||||
				if(nearDepth != depth){
 | 
			
		||||
					dist = i;
 | 
			
		||||
					break;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}else
 | 
			
		||||
		if(depth2 != depth){
 | 
			
		||||
			for(float i=0.;i<m_OutlineWidth;i++){
 | 
			
		||||
				nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,-i))/m_Resolution);
 | 
			
		||||
				if(nearDepth != depth){
 | 
			
		||||
					dist = i;
 | 
			
		||||
					break;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}else
 | 
			
		||||
		if(depth3 != depth){
 | 
			
		||||
			for(float i=0.;i<m_OutlineWidth;i++){
 | 
			
		||||
				nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,i))/m_Resolution);
 | 
			
		||||
				if(nearDepth != depth){
 | 
			
		||||
					dist = i;
 | 
			
		||||
					break;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}else
 | 
			
		||||
		if(depth4 != depth){
 | 
			
		||||
			for(float i=0.;i<m_OutlineWidth;i++){
 | 
			
		||||
				nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,-i))/m_Resolution);
 | 
			
		||||
				if(nearDepth != depth){
 | 
			
		||||
					dist = i;
 | 
			
		||||
					break;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}else
 | 
			
		||||
		if(depth5 != depth){
 | 
			
		||||
			for(float i=0.;i<m_OutlineWidth;i++){
 | 
			
		||||
				nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,i))/m_Resolution);
 | 
			
		||||
				if(nearDepth != depth){
 | 
			
		||||
					dist = i;
 | 
			
		||||
					break;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}else
 | 
			
		||||
		if(depth6 != depth){
 | 
			
		||||
			for(float i=0.;i<m_OutlineWidth;i++){
 | 
			
		||||
				nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,-i))/m_Resolution);
 | 
			
		||||
				if(nearDepth != depth){
 | 
			
		||||
					dist = i;
 | 
			
		||||
					break;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}else
 | 
			
		||||
		if(depth7 != depth){
 | 
			
		||||
			for(float i=0.;i<m_OutlineWidth;i++){
 | 
			
		||||
				nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,0.))/m_Resolution);
 | 
			
		||||
				if(nearDepth != depth){
 | 
			
		||||
					dist = i;
 | 
			
		||||
					break;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}else
 | 
			
		||||
		if(depth8 != depth){
 | 
			
		||||
			for(float i=0.;i<m_OutlineWidth;i++){
 | 
			
		||||
				nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,0.))/m_Resolution);
 | 
			
		||||
				if(nearDepth != depth){
 | 
			
		||||
					dist = i;
 | 
			
		||||
					break;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		//0:场景颜色		1:outline颜色 
 | 
			
		||||
		ratio = clamp(1.- dist/m_OutlineWidth,0.,1.);
 | 
			
		||||
		//float off = (1.-ratio*ratio)*(1.-ratio*ratio);
 | 
			
		||||
		gl_FragColor = color*(1.-ratio) +m_OutlineColor*ratio;
 | 
			
		||||
		//gl_FragColor = m_OutlineColor;
 | 
			
		||||
	}else{
 | 
			
		||||
		gl_FragColor = color;
 | 
			
		||||
	}
 | 
			
		||||
	//debug
 | 
			
		||||
	//gl_FragColor = vec4(0.,(1.-ratio),0.,1.);
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,21 @@
 | 
			
		||||
MaterialDef Cartoon Edge {
 | 
			
		||||
 | 
			
		||||
    MaterialParameters {
 | 
			
		||||
	    Int NumSamples
 | 
			
		||||
        Int NumSamplesDepth
 | 
			
		||||
        Texture2D Texture
 | 
			
		||||
        Texture2D OutlineDepthTexture
 | 
			
		||||
        Texture2D DepthTexture
 | 
			
		||||
    	Vector2 Resolution
 | 
			
		||||
    	Color OutlineColor
 | 
			
		||||
    	Float OutlineWidth
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Technique {
 | 
			
		||||
        VertexShader GLSL150:   MatDefs/SelectObjectOutliner/Post15.vert
 | 
			
		||||
        FragmentShader GLSL150: MatDefs/SelectObjectOutliner/OutlinePro.frag
 | 
			
		||||
 | 
			
		||||
        WorldParameters {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,10 +1,15 @@
 | 
			
		||||
// Use 'in' for vertex attributes
 | 
			
		||||
in vec4 inPosition;
 | 
			
		||||
in vec2 inTexCoord;
 | 
			
		||||
 | 
			
		||||
// Use 'out' for passing data to the fragment shader
 | 
			
		||||
out vec2 texCoord;
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    // Transform position to clip space
 | 
			
		||||
    vec2 pos = inPosition.xy * 2.0 - 1.0;
 | 
			
		||||
    gl_Position = vec4(pos, 0.0, 1.0);
 | 
			
		||||
 | 
			
		||||
    // Pass texture coordinates to the fragment shader
 | 
			
		||||
    texCoord = inTexCoord;
 | 
			
		||||
}
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 316 KiB After Width: | Height: | Size: 316 KiB  | 
| 
		 Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 58 KiB  | 
| 
		 Before Width: | Height: | Size: 2.1 MiB After Width: | Height: | Size: 2.1 MiB  | 
							
								
								
									
										5342
									
								
								Projekte/mdga/client/src/main/resources/Models/cir/cir_newOrigin.obj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										48703
									
								
								Projekte/mdga/client/src/main/resources/Models/dice/dice.obj
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 2.8 MiB  | 
| 
		 Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 1.5 MiB  |