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|  | 4581e611ca | 
							
								
								
									
										1
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						| @@ -4,6 +4,7 @@ build | ||||
|  | ||||
| # VSC | ||||
| bin | ||||
| .vscode | ||||
|  | ||||
| # IntelliJ | ||||
| *.iml | ||||
|   | ||||
							
								
								
									
										18
									
								
								Projekte/.run/MonopolyApp.run.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,18 @@ | ||||
| <component name="ProjectRunConfigurationManager"> | ||||
|   <configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false" | ||||
|                  nameIsGenerated="true"> | ||||
|     <option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/> | ||||
|     <module name="Projekte.monopoly.client.main"/> | ||||
|     <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/> | ||||
|     <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/> | ||||
|     <extension name="coverage"> | ||||
|       <pattern> | ||||
|         <option name="PATTERN" value="pp.monopoly.client.*"/> | ||||
|         <option name="ENABLED" value="true"/> | ||||
|       </pattern> | ||||
|     </extension> | ||||
|     <method v="2"> | ||||
|       <option name="Make" enabled="true"/> | ||||
|     </method> | ||||
|   </configuration> | ||||
| </component> | ||||
							
								
								
									
										17
									
								
								Projekte/.run/MonopolyServer.run.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,17 @@ | ||||
| <component name="ProjectRunConfigurationManager"> | ||||
|   <configuration default="false" name="MonopolyServer" type="Application" factoryName="Application" | ||||
|                  nameIsGenerated="true"> | ||||
|     <option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/> | ||||
|     <module name="Projekte.monopoly.server.main"/> | ||||
|     <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/> | ||||
|     <extension name="coverage"> | ||||
|       <pattern> | ||||
|         <option name="PATTERN" value="pp.monopoly.server.*"/> | ||||
|         <option name="ENABLED" value="true"/> | ||||
|       </pattern> | ||||
|     </extension> | ||||
|     <method v="2"> | ||||
|       <option name="Make" enabled="true"/> | ||||
|     </method> | ||||
|   </configuration> | ||||
| </component> | ||||
| @@ -7,18 +7,14 @@ description = 'Battleship Client' | ||||
| dependencies { | ||||
|     implementation project(":jme-common") | ||||
|     implementation project(":battleship:model") | ||||
|     implementation 'org.jmonkeyengine:jme3-core:3.6.0-stable' | ||||
|     implementation 'org.jmonkeyengine:jme3-effects:3.6.0-stable' | ||||
|  | ||||
|  | ||||
|     implementation libs.jme3.desktop | ||||
|     implementation libs.jme3.effects | ||||
|  | ||||
|     runtimeOnly libs.jme3.awt.dialogs | ||||
|     runtimeOnly libs.jme3.plugins | ||||
|     runtimeOnly libs.jme3.jogg | ||||
|     runtimeOnly libs.jme3.testdata | ||||
|  | ||||
|  | ||||
| } | ||||
|  | ||||
| application { | ||||
|   | ||||
| @@ -22,8 +22,8 @@ import com.simsilica.lemur.GuiGlobals; | ||||
| import com.simsilica.lemur.style.BaseStyles; | ||||
| import pp.battleship.client.gui.BattleAppState; | ||||
| import pp.battleship.client.gui.EditorAppState; | ||||
| import pp.battleship.client.gui.GameMusic; | ||||
| import pp.battleship.client.gui.SeaAppState; | ||||
| import pp.battleship.client.GameMusic; | ||||
| import pp.battleship.game.client.BattleshipClient; | ||||
| import pp.battleship.game.client.ClientGameLogic; | ||||
| import pp.battleship.game.client.ServerConnection; | ||||
| @@ -269,7 +269,6 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient | ||||
|  | ||||
|         attachGameSound(); | ||||
|         attachGameMusic(); | ||||
|  | ||||
|         stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState()); | ||||
|     } | ||||
|  | ||||
| @@ -284,12 +283,12 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Attaches the music state and sets its initial enabled state. | ||||
|      * Attaches the background music state and sets its initial enabled state. | ||||
|      */ | ||||
|     private void attachGameMusic() { | ||||
|         final GameMusic gameMusic = new GameMusic(); | ||||
|         gameMusic.setEnabled(GameMusic.enabledInPreferences()); | ||||
|         stateManager.attach(gameMusic); | ||||
|         final GameMusic gameSound = new GameMusic(); | ||||
|         gameSound.setEnabled(GameMusic.enabledInPreferences()); | ||||
|         stateManager.attach(gameSound); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|   | ||||
| @@ -34,6 +34,7 @@ public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|     private AudioNode splashSound; | ||||
|     private AudioNode shipDestroyedSound; | ||||
|     private AudioNode explosionSound; | ||||
|     private AudioNode shellFlyingSound; | ||||
|  | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
| @@ -78,6 +79,7 @@ public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|         shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS | ||||
|         splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS | ||||
|         explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS | ||||
|         shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav"); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -124,12 +126,27 @@ public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|             shipDestroyedSound.playInstance(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Plays the shell flying sound effect. | ||||
|      */ | ||||
|     public void shellFly() { | ||||
|         if (isEnabled() && shellFlyingSound != null) { | ||||
|             shellFlyingSound.playInstance(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a recieved {@code SoundEvent} and plays the according sound. | ||||
|      *  | ||||
|      * @param event the Sound event to be processed | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(SoundEvent event) { | ||||
|         switch (event.sound()) { | ||||
|             case EXPLOSION -> explosion(); | ||||
|             case SPLASH -> splash(); | ||||
|             case DESTROYED_SHIP -> shipDestroyed(); | ||||
|             case SHELL_FLYING -> shellFly(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -7,20 +7,22 @@ | ||||
|  | ||||
| package pp.battleship.client; | ||||
|  | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Checkbox; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.battleship.client.gui.VolumeControl; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.StateCheckboxModel; | ||||
| import pp.dialog.TextInputDialog; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.IOException; | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Checkbox; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import static pp.battleship.Resources.lookup; | ||||
| import pp.battleship.client.gui.GameMusic; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.StateCheckboxModel; | ||||
| import pp.dialog.TextInputDialog; | ||||
| import pp.battleship.client.gui.VolumeSlider; | ||||
|  | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
| /** | ||||
| @@ -34,35 +36,29 @@ class Menu extends Dialog { | ||||
|     private final BattleshipApp app; | ||||
|     private final Button loadButton = new Button(lookup("menu.map.load")); | ||||
|     private final Button saveButton = new Button(lookup("menu.map.save")); | ||||
|     private final VolumeControl volumeSlider; | ||||
|     private final VolumeSlider slider; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Menu dialog for the Battleship application. | ||||
|      * Constructs the Menu dialog for the Battleship application.+ | ||||
|      * | ||||
|      * @param app the BattleshipApp instance | ||||
|      */ | ||||
|     public Menu(BattleshipApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         addChild(new Label(lookup("battleship.name"), new ElementId("header")));//NON-NLS | ||||
|  | ||||
|         slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class)); | ||||
|         addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS | ||||
|         addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class))); | ||||
|  | ||||
|         addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class))); | ||||
|          | ||||
|         addChild(slider); | ||||
|  | ||||
|         volumeSlider = new VolumeControl(app.getStateManager().getState(GameMusic.class)); | ||||
|  | ||||
|         addChild(volumeSlider); | ||||
|  | ||||
|         addChild(loadButton) | ||||
|                 .addClickCommands(s -> ifTopDialog(this::loadDialog)); | ||||
|         addChild(saveButton) | ||||
|                 .addClickCommands(s -> ifTopDialog(this::saveDialog)); | ||||
|         addChild(new Button(lookup("menu.return-to-game"))) | ||||
|                 .addClickCommands(s -> ifTopDialog(this::close)); | ||||
|         addChild(new Button(lookup("menu.quit"))) | ||||
|                 .addClickCommands(s -> ifTopDialog(app::closeApp)); | ||||
|         addChild(loadButton).addClickCommands(s -> ifTopDialog(this::loadDialog)); | ||||
|         addChild(saveButton).addClickCommands(s -> ifTopDialog(this::saveDialog)); | ||||
|         addChild(new Button(lookup("menu.return-to-game"))).addClickCommands(s -> ifTopDialog(this::close)); | ||||
|         addChild(new Button(lookup("menu.quit"))).addClickCommands(s -> ifTopDialog(app::closeApp)); | ||||
|          | ||||
|         update(); | ||||
|     } | ||||
|  | ||||
| @@ -75,15 +71,11 @@ class Menu extends Dialog { | ||||
|         saveButton.setEnabled(app.getGameLogic().maySaveMap()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the position of the volume control slider. | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         volumeSlider.update(); | ||||
|         slider.update(); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * As an escape action, this method closes the menu if it is the top dialog. | ||||
|      */ | ||||
|   | ||||
| @@ -7,22 +7,22 @@ | ||||
|  | ||||
| package pp.battleship.client; | ||||
|  | ||||
| import com.simsilica.lemur.Checkbox; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
| import pp.battleship.client.server.BattleshipSelfhostServer; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.DialogBuilder; | ||||
| import pp.dialog.SimpleDialog; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.ExecutionException; | ||||
| import java.util.concurrent.Future; | ||||
|  | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
|  | ||||
| import static pp.battleship.Resources.lookup; | ||||
| import pp.battleship.server.BattleshipServer; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.DialogBuilder; | ||||
| import pp.dialog.SimpleDialog; | ||||
|  | ||||
| /** | ||||
|  * Represents a dialog for setting up a network connection in the Battleship game. | ||||
| @@ -31,11 +31,12 @@ import static pp.battleship.Resources.lookup; | ||||
| class NetworkDialog extends SimpleDialog { | ||||
|     private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName()); | ||||
|     private static final String LOCALHOST = "localhost"; //NON-NLS | ||||
|     private static final String DEFAULT_PORT = "1234"; //NON-NLS | ||||
|     private static final String DEFAULT_PORT = "42069"; //NON-NLS | ||||
|     private final NetworkSupport network; | ||||
|     private final TextField host = new TextField(LOCALHOST); | ||||
|     private final TextField port = new TextField(DEFAULT_PORT); | ||||
|     private static final Checkbox HOST  = new Checkbox(lookup("server.host")); | ||||
|     // private final Button serverButton = new Button(lookup("client.server-star")); | ||||
|     private final Button serverButton = new Button(lookup("client.server-start")); | ||||
|     private String hostname; | ||||
|     private int portNumber; | ||||
|     private Future<Object> connectionFuture; | ||||
| @@ -59,7 +60,6 @@ class NetworkDialog extends SimpleDialog { | ||||
|         input.addChild(host, 1); | ||||
|         input.addChild(new Label(lookup("port.number") + ":  ")); | ||||
|         input.addChild(port, 1); | ||||
|         input.addChild(HOST).addClickCommands(s -> ifTopDialog(this::startClientServer)); | ||||
|  | ||||
|         DialogBuilder.simple(app.getDialogManager()) | ||||
|                      .setTitle(lookup("server.dialog")) | ||||
| @@ -69,6 +69,9 @@ class NetworkDialog extends SimpleDialog { | ||||
|                      .setOkClose(false) | ||||
|                      .setNoClose(false) | ||||
|                      .build(this); | ||||
|          | ||||
|         //Add the button to start the sever | ||||
|         addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -156,15 +159,15 @@ class NetworkDialog extends SimpleDialog { | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the server of the client in a new thread and catches connectivity issues. | ||||
|      * Starts the server in a separate thread. | ||||
|      */ | ||||
|     private void startClientServer() { | ||||
|         HOST.setEnabled(false); | ||||
|     private void startServerInThread() { | ||||
|         serverButton.setEnabled(false); | ||||
|         Thread serverThread = new Thread(() -> { | ||||
|             try { | ||||
|                 BattleshipSelfhostServer.main(null); | ||||
|                 BattleshipServer.main(null); | ||||
|             } catch (Exception e) { | ||||
|                 HOST.setEnabled(true); | ||||
|                 serverButton.setEnabled(true); | ||||
|                 LOGGER.log(Level.ERROR, "Server could not be started", e); | ||||
|                 network.getApp().errorDialog("Could not start server: " + e.getMessage()); | ||||
|             } | ||||
| @@ -172,4 +175,3 @@ class NetworkDialog extends SimpleDialog { | ||||
|         serverThread.start(); | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -0,0 +1,122 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import com.jme3.app.Application; | ||||
| import com.jme3.app.state.AbstractAppState; | ||||
| import com.jme3.app.state.AppStateManager; | ||||
| import com.jme3.asset.AssetLoadException; | ||||
| import com.jme3.asset.AssetNotFoundException; | ||||
| import com.jme3.audio.AudioData; | ||||
| import com.jme3.audio.AudioNode; | ||||
|  | ||||
| /** | ||||
|  * Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio. | ||||
|  */ | ||||
| public class GameMusic extends AbstractAppState{ | ||||
|     private static final Logger LOGGER = System.getLogger(GameMusic.class.getName()); | ||||
|     private static final Preferences PREFERENCES = getPreferences(GameMusic.class); | ||||
|     private static final String ENABLED_PREF = "enabled"; //NON-NLS | ||||
|     private static final String VOLUME_PREF = "volume"; //NON-NLS | ||||
|  | ||||
|     private AudioNode music; | ||||
|  | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
|      * | ||||
|      * @return {@code true} if sound is enabled, {@code false} otherwise. | ||||
|      */ | ||||
|     public static boolean enabledInPreferences() { | ||||
|         return PREFERENCES.getBoolean(ENABLED_PREF, true); | ||||
|     } | ||||
|  | ||||
|         /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
|      * | ||||
|      * @return float to which the volume is set | ||||
|      */ | ||||
|     public static float volumeInPreferences() { | ||||
|         return PREFERENCES.getFloat(VOLUME_PREF, 0.5f); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the sound effects for the game. | ||||
|      * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)} | ||||
|      * | ||||
|      * @param stateManager The state manager | ||||
|      * @param app          The application | ||||
|      */ | ||||
|     @Override | ||||
|     public void initialize(AppStateManager stateManager, Application app) { | ||||
|         super.initialize(stateManager, app); | ||||
|         music = loadSound(app, "Sound/background.ogg"); | ||||
|         setVolume(volumeInPreferences()); | ||||
|         music.setLooping(true); | ||||
|         if (isEnabled() && music != null) { | ||||
|             music.play(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Loads a sound from the specified file. | ||||
|      * | ||||
|      * @param app  The application | ||||
|      * @param name The name of the sound file. | ||||
|      * @return The loaded AudioNode. | ||||
|      */ | ||||
|     private AudioNode loadSound(Application app, String name) { | ||||
|         try { | ||||
|             final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer); | ||||
|             sound.setLooping(false); | ||||
|             sound.setPositional(false); | ||||
|             return sound; | ||||
|         } | ||||
|         catch (AssetLoadException | AssetNotFoundException ex) { | ||||
|             LOGGER.log(Level.ERROR, ex.getMessage(), ex); | ||||
|         } | ||||
|         return null; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the enabled state of this AppState. | ||||
|      * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)} | ||||
|      * | ||||
|      * @param enabled {@code true} to enable the AppState, {@code false} to disable it. | ||||
|      */ | ||||
|     @Override | ||||
|     public void setEnabled(boolean enabled) { | ||||
|         if (isEnabled() == enabled) return; | ||||
|  | ||||
|         if (music != null) { | ||||
|             if (enabled) { | ||||
|                 music.play(); | ||||
|             } else { | ||||
|                 music.stop(); | ||||
|             } | ||||
|         } | ||||
|      | ||||
|         super.setEnabled(enabled); | ||||
|         LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS | ||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Toggles the game sound on or off. | ||||
|      */ | ||||
|     public void toggleSound() { | ||||
|         setEnabled(!isEnabled()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the volume of music | ||||
|      * @param vol the volume to which the music should be set | ||||
|      */ | ||||
|     public void setVolume(float vol){ | ||||
|         music.setVolume(vol); | ||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); | ||||
|     } | ||||
| } | ||||
| @@ -15,6 +15,7 @@ import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.shape.Sphere; | ||||
|  | ||||
| import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.Shot; | ||||
| @@ -22,6 +23,7 @@ import pp.util.Position; | ||||
|  | ||||
| import static com.jme3.material.Materials.UNSHADED; | ||||
|  | ||||
|  | ||||
| /** | ||||
|  * Synchronizes the visual representation of the ship map with the game model. | ||||
|  * It handles the rendering of ships and shots on the map view, updating the view | ||||
| @@ -130,7 +132,7 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | ||||
|         return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|         /** | ||||
|      * Creates and returns a Spatial representation of the given {@code Shell} object | ||||
|      * for 2D visualization in the game. The shell is represented as a circle. | ||||
|      * | ||||
| @@ -148,6 +150,5 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | ||||
|         ellipse.setMaterial(mat); | ||||
|         ellipse.addControl(new Shell2DControl(view, shell)); | ||||
|         return ellipse; | ||||
|     } | ||||
|  | ||||
|     }       | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,285 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.effect.ParticleEmitter; | ||||
| import com.jme3.effect.ParticleMesh.Type; | ||||
| import com.jme3.effect.shapes.EmitterSphereShape; | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Vector3f; | ||||
| import pp.battleship.client.BattleshipApp; | ||||
|  | ||||
| /** | ||||
|  * Factory class responsible for creating particle effects used in the game. | ||||
|  * This centralizes the creation of various types of particle emitters. | ||||
|  */ | ||||
| public class ParticleEffectFactory { | ||||
|     private static final int COUNT_FACTOR = 1; | ||||
|     private static final float COUNT_FACTOR_F = 1f; | ||||
|     private static final boolean POINT_SPRITE = true; | ||||
|     private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle; | ||||
|      | ||||
|     private final BattleshipApp app; | ||||
|  | ||||
|     ParticleEffectFactory(BattleshipApp app) { | ||||
|         this.app = app; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a flame particle emitter. | ||||
|      *  | ||||
|      * @return a configured flame particle emitter | ||||
|      */ | ||||
|     ParticleEmitter createFlame() { | ||||
|         ParticleEmitter flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR); | ||||
|         flame.setSelectRandomImage(true); | ||||
|         flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F))); | ||||
|         flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f)); | ||||
|         flame.setStartSize(0.1f); | ||||
|         flame.setEndSize(0.5f); | ||||
|         flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); | ||||
|         flame.setParticlesPerSec(0); | ||||
|         flame.setGravity(0, -5, 0); | ||||
|         flame.setLowLife(.4f); | ||||
|         flame.setHighLife(.5f); | ||||
|         flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0)); | ||||
|         flame.getParticleInfluencer().setVelocityVariation(1f); | ||||
|         flame.setImagesX(2); | ||||
|         flame.setImagesY(2); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png")); | ||||
|         mat.setBoolean("PointSprite", POINT_SPRITE); | ||||
|         flame.setMaterial(mat); | ||||
|  | ||||
|         return flame; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a flash particle emitter. | ||||
|      *  | ||||
|      * @return a configured flash particle emitter | ||||
|      */ | ||||
|     ParticleEmitter createFlash() { | ||||
|         ParticleEmitter flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR); | ||||
|         flash.setSelectRandomImage(true); | ||||
|         flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F)); | ||||
|         flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); | ||||
|         flash.setStartSize(.1f); | ||||
|         flash.setEndSize(0.5f); | ||||
|         flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f)); | ||||
|         flash.setParticlesPerSec(0); | ||||
|         flash.setGravity(0, 0, 0); | ||||
|         flash.setLowLife(.2f); | ||||
|         flash.setHighLife(.2f); | ||||
|         flash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 5f, 0)); | ||||
|         flash.getParticleInfluencer().setVelocityVariation(1); | ||||
|         flash.setImagesX(2); | ||||
|         flash.setImagesY(2); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png")); | ||||
|         mat.setBoolean("PointSprite", POINT_SPRITE); | ||||
|         flash.setMaterial(mat); | ||||
|  | ||||
|         return flash; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a round spark particle emitter. | ||||
|      *  | ||||
|      * @return a configured round spark particle emitter | ||||
|      */ | ||||
|     ParticleEmitter createRoundSpark() { | ||||
|         ParticleEmitter roundSpark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR); | ||||
|         roundSpark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F))); | ||||
|         roundSpark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F)); | ||||
|         roundSpark.setStartSize(0.2f); | ||||
|         roundSpark.setEndSize(0.8f); | ||||
|         roundSpark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); | ||||
|         roundSpark.setParticlesPerSec(0); | ||||
|         roundSpark.setGravity(0, -.5f, 0); | ||||
|         roundSpark.setLowLife(1.8f); | ||||
|         roundSpark.setHighLife(2f); | ||||
|         roundSpark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0)); | ||||
|         roundSpark.getParticleInfluencer().setVelocityVariation(.5f); | ||||
|         roundSpark.setImagesX(1); | ||||
|         roundSpark.setImagesY(1); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png")); | ||||
|         mat.setBoolean("PointSprite", POINT_SPRITE); | ||||
|         roundSpark.setMaterial(mat); | ||||
|  | ||||
|         return roundSpark; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a spark particle emitter. | ||||
|      *  | ||||
|      * @return a configured spark particle emitter | ||||
|      */ | ||||
|     ParticleEmitter createSpark() { | ||||
|         ParticleEmitter spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR); | ||||
|         spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F)); | ||||
|         spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); | ||||
|         spark.setStartSize(.5f); | ||||
|         spark.setEndSize(.5f); | ||||
|         spark.setFacingVelocity(true); | ||||
|         spark.setParticlesPerSec(0); | ||||
|         spark.setGravity(0, 5, 0); | ||||
|         spark.setLowLife(1.1f); | ||||
|         spark.setHighLife(1.5f); | ||||
|         spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0)); | ||||
|         spark.getParticleInfluencer().setVelocityVariation(1); | ||||
|         spark.setImagesX(1); | ||||
|         spark.setImagesY(1); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png")); | ||||
|         spark.setMaterial(mat); | ||||
|  | ||||
|         return spark; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a smoke trail particle emitter. | ||||
|      *  | ||||
|      * @return a configured smoke trail particle emitter | ||||
|      */ | ||||
|     ParticleEmitter createSmokeTrail() { | ||||
|         ParticleEmitter smokeTrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR); | ||||
|         smokeTrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F)); | ||||
|         smokeTrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); | ||||
|         smokeTrail.setStartSize(.2f); | ||||
|         smokeTrail.setEndSize(1f); | ||||
|         smokeTrail.setFacingVelocity(true); | ||||
|         smokeTrail.setParticlesPerSec(0); | ||||
|         smokeTrail.setGravity(0, 1, 0); | ||||
|         smokeTrail.setLowLife(.4f); | ||||
|         smokeTrail.setHighLife(.5f); | ||||
|         smokeTrail.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 12, 0)); | ||||
|         smokeTrail.getParticleInfluencer().setVelocityVariation(1); | ||||
|         smokeTrail.setImagesX(1); | ||||
|         smokeTrail.setImagesY(3); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png")); | ||||
|         smokeTrail.setMaterial(mat); | ||||
|  | ||||
|         return smokeTrail; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a debris particle emitter. | ||||
|      *  | ||||
|      * @return a configured debris particle emitter | ||||
|      */ | ||||
|     ParticleEmitter createDebris() { | ||||
|         ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR); | ||||
|         debris.setSelectRandomImage(true); | ||||
|         debris.setRandomAngle(true); | ||||
|         debris.setRotateSpeed(FastMath.TWO_PI * 4); | ||||
|         debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F)); | ||||
|         debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f)); | ||||
|         debris.setStartSize(.10f); | ||||
|         debris.setEndSize(.15f); | ||||
|         debris.setParticlesPerSec(0); | ||||
|         debris.setGravity(0, 12f, 0); | ||||
|         debris.setLowLife(1.4f); | ||||
|         debris.setHighLife(1.5f); | ||||
|         debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0)); | ||||
|         debris.getParticleInfluencer().setVelocityVariation(.60f); | ||||
|         debris.setImagesX(3); | ||||
|         debris.setImagesY(3); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png")); | ||||
|         debris.setMaterial(mat); | ||||
|  | ||||
|         return debris; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a shockwave particle emitter. | ||||
|      *  | ||||
|      * @return a configured shockwave particle emitter | ||||
|      */ | ||||
|     ParticleEmitter createShockwave() { | ||||
|         ParticleEmitter shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR); | ||||
|         shockwave.setFaceNormal(Vector3f.UNIT_Y); | ||||
|         shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F)); | ||||
|         shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f)); | ||||
|         shockwave.setStartSize(0f); | ||||
|         shockwave.setEndSize(3f); | ||||
|         shockwave.setParticlesPerSec(0); | ||||
|         shockwave.setGravity(0, 0, 0); | ||||
|         shockwave.setLowLife(0.5f); | ||||
|         shockwave.setHighLife(0.5f); | ||||
|         shockwave.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0)); | ||||
|         shockwave.getParticleInfluencer().setVelocityVariation(0f); | ||||
|         shockwave.setImagesX(1); | ||||
|         shockwave.setImagesY(1); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png")); | ||||
|         shockwave.setMaterial(mat); | ||||
|  | ||||
|         return shockwave; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a moving smoke emitter. | ||||
|      *  | ||||
|      * @return a configured smoke emitter | ||||
|      */ | ||||
|     ParticleEmitter createMovingSmokeEmitter() { | ||||
|         ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300); | ||||
|         smokeEmitter.setGravity(0, 0, 0); | ||||
|         smokeEmitter.getParticleInfluencer().setVelocityVariation(1); | ||||
|         smokeEmitter.setLowLife(1); | ||||
|         smokeEmitter.setHighLife(1); | ||||
|         smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0)); | ||||
|         smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png")); | ||||
|         smokeEmitter.setMaterial(mat); | ||||
|  | ||||
|         return smokeEmitter; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a one-time water splash particle emitter. | ||||
|      *  | ||||
|      * @return a configured one-time water splash particle emitter | ||||
|      */ | ||||
|     public ParticleEmitter createWaterSplash() { | ||||
|         // Create a new particle emitter for the splash effect | ||||
|         ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30); | ||||
|          | ||||
|         // Set the shape of the emitter, making particles emit from a point or small area | ||||
|         waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f)); | ||||
|          | ||||
|         // Start and end colors for water (blue, fading out) | ||||
|         waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f));  // Light blue at start | ||||
|         waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f));    // Transparent at the end | ||||
|          | ||||
|         // Particle size: small at start, larger before fading out | ||||
|         waterSplash.setStartSize(0.1f); | ||||
|         waterSplash.setEndSize(0.3f); | ||||
|  | ||||
|         // Particle lifespan (how long particles live) | ||||
|         waterSplash.setLowLife(0.5f); | ||||
|         waterSplash.setHighLife(1f); | ||||
|  | ||||
|         // Gravity: Pull the water particles downwards | ||||
|         waterSplash.setGravity(0, -9.81f, 0);  // Earth's gravity simulation | ||||
|          | ||||
|         // Velocity: Give particles an initial burst upward (simulates splash) | ||||
|         waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0)); | ||||
|         waterSplash.getParticleInfluencer().setVelocityVariation(0.6f);  // Add randomness to splash | ||||
|          | ||||
|         // Set how many particles are emitted per second (0 to emit all particles at once) | ||||
|         waterSplash.setParticlesPerSec(0); | ||||
|          | ||||
|         // Load a texture for the water splash (assuming a texture exists at this path) | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png")); | ||||
|         waterSplash.setMaterial(mat); | ||||
|  | ||||
|         return waterSplash; | ||||
|     } | ||||
| } | ||||
| @@ -8,13 +8,9 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.effect.ParticleEmitter; | ||||
| import com.jme3.effect.ParticleMesh.Type; | ||||
| import com.jme3.effect.shapes.EmitterSphereShape; | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| @@ -34,16 +30,16 @@ import static pp.util.FloatMath.PI; | ||||
|  | ||||
| /** | ||||
|  * The {@code SeaSynchronizer} class is responsible for synchronizing the graphical | ||||
|  * representation of the ships and shots on the sea map with the underlying  model. | ||||
|  * representation of the ships and shots on the sea map with the underlying data model. | ||||
|  * It extends the {@link ShipMapSynchronizer} to provide specific synchronization | ||||
|  * logic for the sea map. | ||||
|  */ | ||||
| class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||
|     private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";//NON-NLS | ||||
|     private static final String SMALL_BOAT_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; | ||||
|     private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS | ||||
|     private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS | ||||
|     private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS | ||||
|     private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS | ||||
|     private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS | ||||
|     private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md"; | ||||
|     private static final String COLOR = "Color"; //NON-NLS | ||||
|     private static final String SHIP = "ship"; //NON-NLS | ||||
| @@ -54,273 +50,7 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|  | ||||
|     private final ShipMap map; | ||||
|     private final BattleshipApp app; | ||||
|     private Shell shell; | ||||
|     private Spatial shellModel; | ||||
|  | ||||
|     private ParticleEmitter flame, flash, spark, roundspark, smoketrail, debris, | ||||
|             shockwave; | ||||
|  | ||||
|  | ||||
|     private static final int COUNT_FACTOR = 1; | ||||
|     private static final float COUNT_FACTOR_F = 1f; | ||||
|  | ||||
|     private static final boolean POINT_SPRITE = true; | ||||
|     private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle; | ||||
|  | ||||
|     /** | ||||
|      * Creates a Flame texture with indefinite Lifetime | ||||
|      * @return flame texture | ||||
|      */ | ||||
|     private ParticleEmitter createFlame(){ | ||||
|         flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR); | ||||
|         flame.setSelectRandomImage(true); | ||||
|         flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F))); | ||||
|         flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f)); | ||||
|         flame.setStartSize(0.1f); | ||||
|         flame.setEndSize(0.5f); | ||||
|         flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); | ||||
|         flame.setParticlesPerSec(0); | ||||
|         flame.setGravity(0, -5, 0); | ||||
|         flame.setLowLife(.4f); | ||||
|         flame.setHighLife(.5f); | ||||
|         flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0)); | ||||
|         flame.getParticleInfluencer().setVelocityVariation(1f); | ||||
|         flame.setImagesX(2); | ||||
|         flame.setImagesY(2); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png")); | ||||
|         mat.setBoolean("PointSprite", POINT_SPRITE); | ||||
|         flame.setMaterial(mat); | ||||
|  | ||||
|         return flame; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a Flash texture | ||||
|      * @return flash texture | ||||
|      */ | ||||
|     private ParticleEmitter createFlash(){ | ||||
|         flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR); | ||||
|         flash.setSelectRandomImage(true); | ||||
|         flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F)); | ||||
|         flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); | ||||
|         flash.setStartSize(.1f); | ||||
|         flash.setEndSize(0.5f); | ||||
|         flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f)); | ||||
|         flash.setParticlesPerSec(0); | ||||
|         flash.setGravity(0, 0, 0); | ||||
|         flash.setLowLife(.2f); | ||||
|         flash.setHighLife(.2f); | ||||
|         flash.getParticleInfluencer() | ||||
|              .setInitialVelocity(new Vector3f(0, 5f, 0)); | ||||
|         flash.getParticleInfluencer().setVelocityVariation(1); | ||||
|         flash.setImagesX(2); | ||||
|         flash.setImagesY(2); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png")); | ||||
|         mat.setBoolean("PointSprite", POINT_SPRITE); | ||||
|         flash.setMaterial(mat); | ||||
|  | ||||
|         return flash; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates small spark particles, that dissipate into the air | ||||
|      * @return spark texture | ||||
|      */ | ||||
|     private ParticleEmitter createRoundSpark(){ | ||||
|         roundspark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR); | ||||
|         roundspark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F))); | ||||
|         roundspark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F)); | ||||
|         roundspark.setStartSize(0.2f); | ||||
|         roundspark.setEndSize(0.8f); | ||||
|         roundspark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); | ||||
|         roundspark.setParticlesPerSec(0); | ||||
|         roundspark.setGravity(0, -.5f, 0); | ||||
|         roundspark.setLowLife(1.8f); | ||||
|         roundspark.setHighLife(2f); | ||||
|         roundspark.getParticleInfluencer() | ||||
|                   .setInitialVelocity(new Vector3f(0, 3, 0)); | ||||
|         roundspark.getParticleInfluencer().setVelocityVariation(.5f); | ||||
|         roundspark.setImagesX(1); | ||||
|         roundspark.setImagesY(1); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png")); | ||||
|         mat.setBoolean("PointSprite", POINT_SPRITE); | ||||
|         roundspark.setMaterial(mat); | ||||
|  | ||||
|         return roundspark; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates small, thin smoke trails that enhance the flying debris | ||||
|      * @return crates a thin smoke trail texture | ||||
|      */ | ||||
|     private ParticleEmitter createSpark(){ | ||||
|         spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR); | ||||
|         spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F)); | ||||
|         spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); | ||||
|         spark.setStartSize(.5f); | ||||
|         spark.setEndSize(.5f); | ||||
|         spark.setFacingVelocity(true); | ||||
|         spark.setParticlesPerSec(0); | ||||
|         spark.setGravity(0, 5, 0); | ||||
|         spark.setLowLife(1.1f); | ||||
|         spark.setHighLife(1.5f); | ||||
|         spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0)); | ||||
|         spark.getParticleInfluencer().setVelocityVariation(1); | ||||
|         spark.setImagesX(1); | ||||
|         spark.setImagesY(1); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png")); | ||||
|         spark.setMaterial(mat); | ||||
|  | ||||
|         return spark; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a dynamic smoke trail | ||||
|      * @return smoke texture | ||||
|      */ | ||||
|     private ParticleEmitter createSmokeTrail(){ | ||||
|         smoketrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR); | ||||
|         smoketrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F)); | ||||
|         smoketrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); | ||||
|         smoketrail.setStartSize(.2f); | ||||
|         smoketrail.setEndSize(1f); | ||||
|  | ||||
| //        smoketrail.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); | ||||
|         smoketrail.setFacingVelocity(true); | ||||
|         smoketrail.setParticlesPerSec(0); | ||||
|         smoketrail.setGravity(0, 1, 0); | ||||
|         smoketrail.setLowLife(.4f); | ||||
|         smoketrail.setHighLife(.5f); | ||||
|         smoketrail.getParticleInfluencer() | ||||
|                   .setInitialVelocity(new Vector3f(0, 12, 0)); | ||||
|         smoketrail.getParticleInfluencer().setVelocityVariation(1); | ||||
|         smoketrail.setImagesX(1); | ||||
|         smoketrail.setImagesY(3); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png")); | ||||
|         smoketrail.setMaterial(mat); | ||||
|  | ||||
|         return smoketrail; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * creates flying debris particles | ||||
|      * @return debris texture | ||||
|      */ | ||||
|     private ParticleEmitter createDebris(){ | ||||
|         debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR); | ||||
|         debris.setSelectRandomImage(true); | ||||
|         debris.setRandomAngle(true); | ||||
|         debris.setRotateSpeed(FastMath.TWO_PI * 4); | ||||
|         debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F)); | ||||
|         debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f)); | ||||
|         debris.setStartSize(.10f); | ||||
|         debris.setEndSize(.15f); | ||||
|  | ||||
| //        debris.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f)); | ||||
|         debris.setParticlesPerSec(0); | ||||
|         debris.setGravity(0, 12f, 0); | ||||
|         debris.setLowLife(1.4f); | ||||
|         debris.setHighLife(1.5f); | ||||
|         debris.getParticleInfluencer() | ||||
|               .setInitialVelocity(new Vector3f(0, 15, 0)); | ||||
|         debris.getParticleInfluencer().setVelocityVariation(.60f); | ||||
|         debris.setImagesX(3); | ||||
|         debris.setImagesY(3); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png")); | ||||
|         debris.setMaterial(mat); | ||||
|  | ||||
|         return debris; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates an expanding circular shockwave | ||||
|      * @return shockwave texture | ||||
|      */ | ||||
|     private ParticleEmitter createShockwave(){ | ||||
|         shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR); | ||||
| //        shockwave.setRandomAngle(true); | ||||
|         shockwave.setFaceNormal(Vector3f.UNIT_Y); | ||||
|         shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F)); | ||||
|         shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f)); | ||||
|  | ||||
|         shockwave.setStartSize(0f); | ||||
|         shockwave.setEndSize(3f); | ||||
|  | ||||
|         shockwave.setParticlesPerSec(0); | ||||
|         shockwave.setGravity(0, 0, 0); | ||||
|         shockwave.setLowLife(0.5f); | ||||
|         shockwave.setHighLife(0.5f); | ||||
|         shockwave.getParticleInfluencer() | ||||
|                  .setInitialVelocity(new Vector3f(0, 0, 0)); | ||||
|         shockwave.getParticleInfluencer().setVelocityVariation(0f); | ||||
|         shockwave.setImagesX(1); | ||||
|         shockwave.setImagesY(1); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png")); | ||||
|         shockwave.setMaterial(mat); | ||||
|  | ||||
|         return shockwave; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates an animated smoke column. | ||||
|      * @return moving smoke texture | ||||
|      */ | ||||
|     private ParticleEmitter createMovingSmokeEmitter() { | ||||
|         ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300); | ||||
|         smokeEmitter.setGravity(0, 0, 0); | ||||
|         smokeEmitter.getParticleInfluencer().setVelocityVariation(1); | ||||
|         smokeEmitter.setLowLife(1); | ||||
|         smokeEmitter.setHighLife(1); | ||||
|         smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0)); | ||||
|         smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames | ||||
|  | ||||
|         // Set the material for the emitter | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png")); | ||||
|         smokeEmitter.setMaterial(mat); | ||||
|  | ||||
|         return smokeEmitter; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a small burst of bubbles. | ||||
|      * | ||||
|      * @return  bubbling water texture. | ||||
|      */ | ||||
|     public ParticleEmitter createWaterSplash() { | ||||
|         ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30); | ||||
|  | ||||
|         waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f)); | ||||
|  | ||||
|         waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f));  // Light blue at start | ||||
|         waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f));    // Transparent at the end | ||||
|  | ||||
|         waterSplash.setStartSize(0.05f); | ||||
|         waterSplash.setEndSize(0.1f); | ||||
|  | ||||
|         waterSplash.setLowLife(0.5f); | ||||
|         waterSplash.setHighLife(1f); | ||||
|  | ||||
|  | ||||
|         waterSplash.setGravity(0, 0, 0);  // No gravity to simulate a horizontal water splash | ||||
|  | ||||
|         waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(1f, 0f, 1f));  // Horizontal spread | ||||
|         waterSplash.getParticleInfluencer().setVelocityVariation(1f);  // Add randomness to splash | ||||
|         waterSplash.setParticlesPerSec(0); | ||||
|  | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png")); | ||||
|         waterSplash.setMaterial(mat); | ||||
|  | ||||
|         return waterSplash; | ||||
|     } | ||||
|     private final ParticleEffectFactory particleFactory; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map. | ||||
| @@ -333,6 +63,7 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|         super(app.getGameLogic().getOwnMap(), root); | ||||
|         this.app = app; | ||||
|         this.map = map; | ||||
|         this.particleFactory = new ParticleEffectFactory(app); | ||||
|         addExisting(); | ||||
|     } | ||||
|  | ||||
| @@ -349,13 +80,49 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|         return shot.isHit() ? handleHit(shot) : handleMiss(shot); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a miss by representing it with a blue cylinder | ||||
|      * and attaching a water splash effect to it. | ||||
|      * @param shot the shot to be processed | ||||
|      * @return a Spatial simulating a miss with water splash effect | ||||
|      */ | ||||
|     private Spatial handleMiss(Shot shot) { | ||||
|         Node shotNode = new Node("ShotNode"); | ||||
|         Geometry shotCylinder = createCylinder(shot); | ||||
|         shotNode.attachChild(shotCylinder); | ||||
|         ParticleEmitter waterSplash = particleFactory.createWaterSplash(); | ||||
|         waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f); | ||||
|         shotNode.attachChild(waterSplash); | ||||
|         waterSplash.emitAllParticles(); | ||||
|  | ||||
|         return shotNode; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the sinking animation and removal of ship if destroyed | ||||
|      * @param ship the ship to be sunk | ||||
|      */ | ||||
|     private void sinkAndRemoveShip(Battleship ship) { | ||||
|         Battleship wilkeningklaunichtmeinencode = ship; | ||||
|         final Node shipNode = (Node) getSpatial(wilkeningklaunichtmeinencode); | ||||
|         if (shipNode == null) return; | ||||
|  | ||||
|         // Add sinking control to animate the sinking | ||||
|         shipNode.addControl(new SinkingControl(shipNode)); | ||||
|  | ||||
|         // Add particle effects | ||||
|         ParticleEmitter bubbles = particleFactory.createWaterSplash(); | ||||
|         bubbles.setLocalTranslation(shipNode.getLocalTranslation()); | ||||
|         shipNode.attachChild(bubbles); | ||||
|         bubbles.emitAllParticles(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a hit by attaching its representation to the node that | ||||
|      * contains the ship model as a child so that it moves with the ship. | ||||
|      * | ||||
|      * @param shot a hit | ||||
|      * @return always null to prevent the representation from being attached | ||||
|      * to the items node as well | ||||
|      * @return always null to prevent the representation from being attached to the items node as well | ||||
|      */ | ||||
|     private Spatial handleHit(Shot shot) { | ||||
|         final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship"); | ||||
| @@ -367,14 +134,14 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|         Node hitEffectNode = new Node("HitEffectNode"); | ||||
|  | ||||
|         // Create particle effects | ||||
|         ParticleEmitter flame = createFlame(); | ||||
|         ParticleEmitter flash = createFlash(); | ||||
|         ParticleEmitter spark = createSpark(); | ||||
|         ParticleEmitter roundSpark = createRoundSpark(); | ||||
|         ParticleEmitter smokeTrail = createSmokeTrail(); | ||||
|         ParticleEmitter debris = createDebris(); | ||||
|         ParticleEmitter shockwave = createShockwave(); | ||||
|         ParticleEmitter movingSmoke = createMovingSmokeEmitter(); // New moving smoke emitter | ||||
|         ParticleEmitter flame = particleFactory.createFlame(); | ||||
|         ParticleEmitter flash = particleFactory.createFlash(); | ||||
|         ParticleEmitter spark = particleFactory.createSpark(); | ||||
|         ParticleEmitter roundSpark = particleFactory.createRoundSpark(); | ||||
|         ParticleEmitter smokeTrail = particleFactory.createSmokeTrail(); | ||||
|         ParticleEmitter debris = particleFactory.createDebris(); | ||||
|         ParticleEmitter shockwave = particleFactory.createShockwave(); | ||||
|         ParticleEmitter movingSmoke = particleFactory.createMovingSmokeEmitter(); | ||||
|  | ||||
|         // Attach all effects to the hitEffectNode | ||||
|         hitEffectNode.attachChild(flame); | ||||
| @@ -403,36 +170,14 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|         flame.emitAllParticles(); | ||||
|         roundSpark.emitAllParticles(); | ||||
|  | ||||
|         //Checks if ship is destroyed and triggers animation accordingly | ||||
|         if (ship.isDestroyed()) { | ||||
|             // Add ShipSinkingControl to the shipNode | ||||
|             ShipSinkingControl sinkingControl = new ShipSinkingControl(2f, 5f, -5f, 60f); | ||||
|             shipNode.addControl(sinkingControl); | ||||
|             sinkingControl.startSinking(); // Start the sinking process | ||||
|  | ||||
|             sinkAndRemoveShip(ship); | ||||
|         } | ||||
|  | ||||
|         return null; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a miss by representing it with a blue cylinder | ||||
|      * and attaching a water splash effect to it. | ||||
|      * @param shot the shot to be processed | ||||
|      * @return a Spatial simulating a miss with water splash effect | ||||
|      */ | ||||
|     private Spatial handleMiss(Shot shot) { | ||||
|         Node shotNode = new Node("ShotNode"); | ||||
|         Geometry shotCylinder = createCylinder(shot); | ||||
|         shotNode.attachChild(shotCylinder); | ||||
|         ParticleEmitter waterSplash = createWaterSplash(); | ||||
|         waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f); | ||||
|         shotNode.attachChild(waterSplash); | ||||
|         waterSplash.emitAllParticles(); | ||||
|  | ||||
|         return shotNode; | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Creates a cylinder geometry representing the specified shot. | ||||
|      * The appearance of the cylinder depends on whether the shot is a hit or a miss. | ||||
| @@ -484,17 +229,11 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|      */ | ||||
|     private Spatial createShip(Battleship ship) { | ||||
|         switch (ship.getLength()) { | ||||
|             case 4: | ||||
|                 return createBattleship(ship); | ||||
|             case 3: | ||||
|                 return createCV(ship); | ||||
|             case 2: | ||||
|                 return createBattle(ship); | ||||
|             case 1: | ||||
|                 return createSmallShip(ship); | ||||
|  | ||||
|             default: | ||||
|                 return createBox(ship); | ||||
|             case 4: return createBattleship(ship); | ||||
|             case 3: return createCV(ship); | ||||
|             case 2: return createBattle(ship); | ||||
|             case 1: return createSmallship(ship); | ||||
|             default: return createBox(ship); | ||||
|         } | ||||
|     } | ||||
|  | ||||
| @@ -538,26 +277,27 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|      * Creates a detailed 3D model to represent a "King George V" battleship. | ||||
|      * | ||||
|      * @param ship the battleship to be represented | ||||
|      * @return the spatial representing the "King George V" battleship. | ||||
|      * @return the spatial representing the "King George V" battleship | ||||
|      */ | ||||
|     private Spatial createBattleship(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL); | ||||
|  | ||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); | ||||
|         model.scale(1.48f); | ||||
|         // model.scale(0.0007f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|  | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|      | ||||
|     /** | ||||
|      * Creates a detailed 3D model to represent a small tugboat. | ||||
|      * Creates a detailed 3D model to represent a small tug boat. | ||||
|      * | ||||
|      * @param ship the battleship to be represented | ||||
|      * @return the spatial representing the small tugboat. | ||||
|      * @return the spatial representing a small tug boat | ||||
|      */ | ||||
|     private Spatial createSmallShip(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(SMALL_BOAT_MODEL); | ||||
|     private Spatial createSmallship(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(BOAT_SMALL_MODEL); | ||||
|  | ||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); | ||||
|         model.scale(0.0005f); | ||||
| @@ -567,27 +307,10 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a detailed 3D model to represent a U-Boat . | ||||
|      * Creates a detailed 3D model to represent a "German WWII UBoat". | ||||
|      * | ||||
|      * @param ship the battleship to be represented | ||||
|      * @return the spatial representing the U-Boat. | ||||
|      */ | ||||
|     private Spatial createBattle(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(BATTLE_MODEL); | ||||
|  | ||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); | ||||
|         // model.move(0f, -0.05f, 0f); | ||||
|         model.scale(0.27f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|  | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a detailed 3D model to represent an aircraft carrier | ||||
|      * | ||||
|      * @param ship the battleship to be represented | ||||
|      * @return the spatial representing the aircraft carrier. | ||||
|      * @return the spatial representing the "German WWII UBoat" | ||||
|      */ | ||||
|     private Spatial createCV(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(CV_MODEL); | ||||
| @@ -600,6 +323,23 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a detailed 3D model to represent a battleship. | ||||
|      * | ||||
|      * @param ship the battleship to be represented | ||||
|      * @return the spatial representing a battleship | ||||
|      */ | ||||
|     private Spatial createBattle(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(BATTLE_MODEL); | ||||
|  | ||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); | ||||
|         model.move(0f, -0.06f, 0f); | ||||
|         model.scale(0.27f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|  | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Calculates the rotation angle for the specified rotation. | ||||
|      * | ||||
| @@ -635,5 +375,4 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|         model.addControl(new ShellControl(shell)); | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -42,9 +42,16 @@ public class Shell2DControl extends AbstractControl { | ||||
|         spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * This method is called during the rendering phase, but it does not perform any | ||||
|      * operations in this implementation as the control only influences the spatial's | ||||
|      * transformation, not its rendering process. | ||||
|      * | ||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) | ||||
|      * @param vp the ViewPort being rendered (not null) | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering-specific behavior required for this control | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -43,9 +43,16 @@ public class ShellControl extends AbstractControl { | ||||
|         spatial.rotate(PI/2,0,0); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * This method is called during the rendering phase, but it does not perform any | ||||
|      * operations in this implementation as the control only influences the spatial's | ||||
|      * transformation, not its rendering process. | ||||
|      * | ||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) | ||||
|      * @param vp the ViewPort being rendered (not null) | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering-specific behavior required for this control | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -1,116 +0,0 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
|  | ||||
| /** | ||||
|  * Controls the burning, tilting, and sinking behavior of a battleship. | ||||
|  * The ship will burn and tilt for a specified duration, then sink below the water surface. | ||||
|  */ | ||||
| public class ShipSinkingControl extends AbstractControl { | ||||
|  | ||||
|     private float elapsedTime = 0f; | ||||
|     private final float burnTiltDuration; | ||||
|     private final float sinkDuration; | ||||
|     private final float sinkDepth; | ||||
|     private final float tiltAngle; | ||||
|     private final Vector3f initialPosition; | ||||
|     private boolean sinkingStarted = false; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new ShipSinkingControl instance. | ||||
|      * | ||||
|      * @param burnTiltDuration Time in seconds for the ship to burn and tilt on the surface | ||||
|      * @param sinkDuration     Time in seconds for the ship to fully sink | ||||
|      * @param sinkDepth        Depth below the water to sink the ship | ||||
|      * @param tiltAngle        Final tilt angle in degrees | ||||
|      */ | ||||
|     public ShipSinkingControl(float burnTiltDuration, float sinkDuration, float sinkDepth, float tiltAngle) { | ||||
|         this.burnTiltDuration = burnTiltDuration; | ||||
|         this.sinkDuration = sinkDuration; | ||||
|         this.sinkDepth = sinkDepth; | ||||
|         this.tiltAngle = tiltAngle; | ||||
|         this.initialPosition = new Vector3f(); // Placeholder; will be set in controlUpdate | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Overrides controlUpdate in AbstractControl | ||||
|      * regulates the burn and tilt timeframe | ||||
|      * @param tpf time per frame (in seconds) | ||||
|      */ | ||||
|  | ||||
|     @Override | ||||
|     protected void controlUpdate(float tpf) { | ||||
|         if (spatial == null) return; | ||||
|  | ||||
|         elapsedTime += tpf; | ||||
|  | ||||
|         if (elapsedTime < burnTiltDuration) { | ||||
|             float progress = elapsedTime / burnTiltDuration; | ||||
|  | ||||
|             float angleInRadians = FastMath.DEG_TO_RAD * FastMath.interpolateLinear(progress, 0f, -tiltAngle); | ||||
|             Quaternion tiltRotation = new Quaternion().fromAngles(angleInRadians, 0, 0); | ||||
|             spatial.setLocalRotation(tiltRotation); | ||||
|             return; | ||||
|         } | ||||
|  | ||||
|         // Start sinking if it hasn't started yet | ||||
|         if (!sinkingStarted) { | ||||
|             sinkingStarted = true; | ||||
|             // Save the initial position when sinking starts | ||||
|             initialPosition.set(spatial.getLocalTranslation()); | ||||
|  | ||||
|             // Remove the hitEffectNode | ||||
|             Node parentNode = (Node) spatial; | ||||
|             Spatial hitEffects = parentNode.getChild("HitEffectNode"); | ||||
|             if (hitEffects != null) { | ||||
|                 parentNode.detachChild(hitEffects); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         // Calculate the progress of the sinking (0 to 1) | ||||
|         float progress = Math.min((elapsedTime - burnTiltDuration) / sinkDuration, 1f); | ||||
|  | ||||
|         // Apply the tilt angle (remains constant during sinking) | ||||
|         Quaternion tiltRotation = new Quaternion().fromAngles(-FastMath.DEG_TO_RAD * tiltAngle, 0, 0); | ||||
|         spatial.setLocalRotation(tiltRotation); | ||||
|  | ||||
|         // Sink the ship by interpolating the Y position | ||||
|         float currentY = FastMath.interpolateLinear(progress, initialPosition.y, sinkDepth); | ||||
|         spatial.setLocalTranslation(initialPosition.x, currentY, initialPosition.z); | ||||
|  | ||||
|         if (currentY <= sinkDepth) { | ||||
|             Node parentNode = (Node) spatial.getParent(); | ||||
|             if (parentNode != null) { | ||||
|                 parentNode.detachChild(spatial); | ||||
|             } | ||||
|             spatial.removeControl(this); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * This method is called during the rendering phase, but it does not perform any | ||||
|      * operations in this implementation as the control only influences the spatial's | ||||
|      * transformation, not its rendering process. | ||||
|      * | ||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) | ||||
|      * @param vp the ViewPort being rendered (not null) | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering logic is needed for this control | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the sinking process for the ship. | ||||
|      */ | ||||
|     public void startSinking() { | ||||
|         // Nothing to do here as the control update handles the timing and sequence | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,61 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.Node; | ||||
|  | ||||
| /** | ||||
|  * Control that handles the sinking effect for destroyed ships. | ||||
|  * It will gradually move the ship downwards and then remove it from the scene. | ||||
|  */ | ||||
| class SinkingControl extends AbstractControl { | ||||
|     private static final float SINK_DURATION = 5f;  // Duration of the sinking animation | ||||
|     private static final float SINK_SPEED = 0.1f;   // Speed at which the ship sinks | ||||
|     private float elapsedTime = 0; | ||||
|  | ||||
|     private final Node shipNode; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a {@code SinkingControl} object with the shipNode to be to be sunk | ||||
|      * @param shipNode the node to handeld | ||||
|      */ | ||||
|     public SinkingControl(Node shipNode) { | ||||
|         this.shipNode = shipNode; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updated the Map to sink the ship | ||||
|      *  | ||||
|      * @param tpf time per frame | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlUpdate(float tpf) { | ||||
|         // Update the sinking effect | ||||
|         elapsedTime += tpf; | ||||
|  | ||||
|         // Move the ship down over time | ||||
|         Vector3f currentPos = shipNode.getLocalTranslation(); | ||||
|         shipNode.setLocalTranslation(currentPos.x, currentPos.y - SINK_SPEED * tpf, currentPos.z); | ||||
|  | ||||
|         // Check if sinking duration has passed | ||||
|         if (elapsedTime >= SINK_DURATION) { | ||||
|             // Remove the ship from the scene | ||||
|             shipNode.removeFromParent(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * This method is called during the rendering phase, but it does not perform any | ||||
|      * operations in this implementation as the control only influences the spatial's | ||||
|      * transformation, not its rendering process. | ||||
|      * | ||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) | ||||
|      * @param vp the ViewPort being rendered (not null) | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering-related code needed | ||||
|     } | ||||
| } | ||||
| @@ -1,34 +0,0 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.simsilica.lemur.Slider; | ||||
| import pp.battleship.client.GameMusic; | ||||
|  | ||||
|  | ||||
| public class VolumeControl extends Slider { | ||||
|  | ||||
|     private final GameMusic menuMusicModern; | ||||
|  | ||||
|     private double vol; | ||||
|  | ||||
|     public VolumeControl(GameMusic music) { | ||||
|         super(); | ||||
|         this.menuMusicModern = music; | ||||
|         vol = GameMusic.volumePreference(); | ||||
|         getModel().setPercent(vol); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the volume of the music to the appropriate level set by the User through the Volume control Slider | ||||
|      * | ||||
|      */ | ||||
|     public void update() { | ||||
|         if (vol != getModel().getPercent()) { | ||||
|             vol = getModel().getPercent(); | ||||
|             menuMusicModern.setVolume( (float) vol); | ||||
|         } | ||||
|     } | ||||
|  | ||||
| } | ||||
|  | ||||
|  | ||||
|  | ||||
| @@ -0,0 +1,36 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.simsilica.lemur.Slider; | ||||
|  | ||||
| /** | ||||
|  * The VolumeSlider class represents the Volume Slider in the Menu. | ||||
|  * It extends the Slider class and provides functionalities for setting the music volume, | ||||
|  * with the help of the Slider in the GUI  | ||||
|  */ | ||||
| public class VolumeSlider extends Slider { | ||||
|  | ||||
|     private final GameMusic music; | ||||
|     private double vol; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Volume Slider for the Menu dialog | ||||
|      * @param music the music instance | ||||
|      */ | ||||
|     public VolumeSlider(GameMusic music) { | ||||
|         super(); | ||||
|         this.music = music; | ||||
|         vol = GameMusic.volumeInPreferences(); | ||||
|         getModel().setPercent(vol); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * when triggered it updates the volume to the value set with the slider | ||||
|      */ | ||||
|     public void update() { | ||||
|         if (vol != getModel().getPercent()) { | ||||
|             vol = getModel().getPercent(); | ||||
|             music.setVolume( (float) vol); | ||||
|         } | ||||
|     } | ||||
|      | ||||
| } | ||||
| @@ -5,7 +5,7 @@ | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
| 
 | ||||
| package pp.battleship.client.server; | ||||
| package pp.battleship.server; | ||||
| 
 | ||||
| import com.jme3.network.ConnectionListener; | ||||
| import com.jme3.network.HostedConnection; | ||||
| @@ -42,14 +42,14 @@ import java.util.logging.LogManager; | ||||
| /** | ||||
|  * Server implementing the visitor pattern as MessageReceiver for ClientMessages | ||||
|  */ | ||||
| public class BattleshipSelfhostServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender { | ||||
|     private static final Logger LOGGER = System.getLogger(BattleshipSelfhostServer.class.getName()); | ||||
| public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender { | ||||
|     private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName()); | ||||
|     private static final File CONFIG_FILE = new File("server.properties"); | ||||
| 
 | ||||
|     private final BattleshipConfig config = new BattleshipConfig(); | ||||
|     private Server myServer; | ||||
|     private final ServerGameLogic logic; | ||||
|     private final BlockingQueue<ReceivedMessageSelfhost> pendingMessages = new LinkedBlockingQueue<>(); | ||||
|     private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>(); | ||||
| 
 | ||||
|     static { | ||||
|         // Configure logging | ||||
| @@ -64,16 +64,16 @@ public class BattleshipSelfhostServer implements MessageListener<HostedConnectio | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Starts the server. | ||||
|      * Starts the Battleships server. | ||||
|      */ | ||||
|     public static void main(String[] args) { | ||||
|         new BattleshipSelfhostServer().run(); | ||||
|         new BattleshipServer().run(); | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Creates the server. | ||||
|      */ | ||||
|     BattleshipSelfhostServer() { | ||||
|     BattleshipServer() { | ||||
|         config.readFromIfExists(CONFIG_FILE); | ||||
|         LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS | ||||
|         logic = new ServerGameLogic(this, config); | ||||
| @@ -133,7 +133,7 @@ public class BattleshipSelfhostServer implements MessageListener<HostedConnectio | ||||
|     public void messageReceived(HostedConnection source, Message message) { | ||||
|         LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS | ||||
|         if (message instanceof ClientMessage clientMessage) | ||||
|             pendingMessages.add(new ReceivedMessageSelfhost(clientMessage, source.getId())); | ||||
|             pendingMessages.add(new ReceivedMessage(clientMessage, source.getId())); | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
| @@ -5,12 +5,12 @@ | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
| 
 | ||||
| package pp.battleship.client.server; | ||||
| package pp.battleship.server; | ||||
| 
 | ||||
| import pp.battleship.message.client.ClientInterpreter; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
| 
 | ||||
| record ReceivedMessageSelfhost(ClientMessage message, int from) { | ||||
| record ReceivedMessage(ClientMessage message, int from) { | ||||
|     void process(ClientInterpreter interpreter) { | ||||
|         message.accept(interpreter, from); | ||||
|     } | ||||
| @@ -1,16 +0,0 @@ | ||||
| # 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware | ||||
| # File Created: 29.03.2012 14:25:39 | ||||
|  | ||||
| newmtl default | ||||
| 	Ns 35.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 1.0000 1.0000 1.0000 | ||||
| 	Kd 1.0000 1.0000 1.0000 | ||||
| 	Ks 0.5400 0.5400 0.5400 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
| 	map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg | ||||
| 	map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg | ||||
| @@ -1,104 +0,0 @@ | ||||
| # 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware | ||||
| # File Created: 16.12.2011 14:18:52 | ||||
|  | ||||
| newmtl white | ||||
| 	Ns 53.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.6667 0.6667 0.6667 | ||||
| 	Kd 0.6667 0.6667 0.6667 | ||||
| 	Ks 0.1800 0.1800 0.1800 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl boat_elements_black | ||||
| 	Ns 55.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.0000 0.0000 0.0000 | ||||
| 	Kd 0.0000 0.0000 0.0000 | ||||
| 	Ks 0.3600 0.3600 0.3600 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl boat_glass | ||||
| 	Ns 60.0000 | ||||
| 	Ni 7.0000 | ||||
| 	d 0.4000 | ||||
| 	Tr 0.6000 | ||||
| 	Tf 0.4000 0.4000 0.4000  | ||||
| 	illum 2 | ||||
| 	Ka 0.1059 0.1569 0.1451 | ||||
| 	Kd 0.1059 0.1569 0.1451 | ||||
| 	Ks 0.6750 0.6750 0.6750 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl boat_screw_hooks_bronze | ||||
| 	Ns 80.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.2941 0.2157 0.0510 | ||||
| 	Kd 0.2941 0.2157 0.0510 | ||||
| 	Ks 0.7200 0.7200 0.7200 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl boat_silver | ||||
| 	Ns 80.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.3333 0.3333 0.3333 | ||||
| 	Kd 0.3333 0.3333 0.3333 | ||||
| 	Ks 0.7200 0.7200 0.7200 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl boat_buffer | ||||
| 	Ns 10.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 1.0000 1.0000 1.0000 | ||||
| 	Kd 1.0000 1.0000 1.0000 | ||||
| 	Ks 0.2700 0.2700 0.2700 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
| 	map_Ka boat_buffer_diffuse.jpg | ||||
| 	map_Kd boat_buffer_diffuse.jpg | ||||
|  | ||||
| newmtl boat_roof_accessory | ||||
| 	Ns 15.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 1.0000 1.0000 1.0000 | ||||
| 	Kd 1.0000 1.0000 1.0000 | ||||
| 	Ks 0.3600 0.3600 0.3600 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
| 	map_Ka boat_roof_accessory_diffuse.jpg | ||||
| 	map_Kd boat_roof_accessory_diffuse.jpg | ||||
|  | ||||
| newmtl boat_body | ||||
| 	Ns 55.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 1.0000 1.0000 1.0000 | ||||
| 	Kd 1.0000 1.0000 1.0000 | ||||
| 	Ks 0.3600 0.3600 0.3600 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
| 	map_Ka boat_body_diffuse.jpg | ||||
| 	map_Kd boat_body_diffuse.jpg | ||||
| Before Width: | Height: | Size: 78 B | 
| @@ -1,180 +0,0 @@ | ||||
| newmtl Model001_Material001 | ||||
| map_Kd Yorktown_paint6.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material002 | ||||
| map_Kd diff_null_7.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material003 | ||||
| map_Kd diff_null_14.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material004 | ||||
| map_Kd diff_null_Color005.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material005 | ||||
| map_Kd diff_null_8.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material006 | ||||
| map_Kd diff_null_Color007.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material007 | ||||
| map_Kd diff_null_17.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material008 | ||||
| map_Kd diff_null_FrontColor.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material009 | ||||
| map_Kd diff_null_BackColor.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material010 | ||||
| map_Kd diff_null_4.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material011 | ||||
| map_Kd Color_004.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material012 | ||||
| map_Kd diff_null_Gray1.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material013 | ||||
| map_Kd diff_null_3.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material014 | ||||
| map_Kd Metal_Rough.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material015 | ||||
| map_Kd diff_null_12.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material016 | ||||
| map_Kd diff_null_19.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material017 | ||||
| map_Kd diff_null_Color003.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material018 | ||||
| map_Kd diff_null_mat1.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material019 | ||||
| map_Kd diff_null_1.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material020 | ||||
| map_Kd diff_null_2.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material021 | ||||
| map_Kd diff_null_Black1.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material022 | ||||
| map_Kd diff_null_Model001Materia.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material023 | ||||
| map_Kd diff_null_Model001Mate1.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material024 | ||||
| map_Kd diff_null_13.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material025 | ||||
| map_Kd _6.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material026 | ||||
| map_Kd Metal_Aluminum_Anodized.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material027 | ||||
| map_Kd diff_null_Color006.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material028 | ||||
| map_Kd Blinds_Vertical_Stripe_Gray.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material029 | ||||
| map_Kd diff_null_15.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material030 | ||||
| map_Kd diff_null_Color002.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material031 | ||||
| map_Kd Cladding_Siding_Tan.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material032 | ||||
| map_Kd diff_null_Color008.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material033 | ||||
| map_Kd diff_null_16.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material034 | ||||
| map_Kd _2.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material035 | ||||
| map_Kd Blinds_Roman_Hobbled_Blue.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material036 | ||||
| map_Kd Blinds_Wood_White.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material037 | ||||
| map_Kd Metal_Seamed.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material038 | ||||
| map_Kd image_16.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material039 | ||||
| map_Kd diff_null_9.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material040 | ||||
| map_Kd image_15.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material041 | ||||
| map_Kd _Blinds_Roman_Hobbled_Blue_1.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material042 | ||||
| map_Kd diff_null_10.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material043 | ||||
| map_Kd diff_null_Material5.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material044 | ||||
| map_Kd diff_null_Material1.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material045 | ||||
| map_Kd diff_null_11.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| @@ -41,14 +41,16 @@ public class ModelExporter extends SimpleApplication { | ||||
|      */ | ||||
|     @Override | ||||
|     public void simpleInitApp() { | ||||
|         export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o");//NON-NLS | ||||
|         export("Models/BoatSmall/12219_boat_v2_L2.obj", "12219_boat_v2_L2.j3o"); | ||||
|         export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS | ||||
|         export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS | ||||
|         export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS | ||||
|         export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS | ||||
|         export("Models/Shell/Shell/45.obj", "Shell.j3o"); | ||||
|  | ||||
|  | ||||
|  | ||||
|         export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30"); | ||||
|         export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30"); | ||||
|         export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30"); | ||||
|         export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30"); | ||||
|         export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30"); | ||||
|         export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30"); | ||||
|         stop(); | ||||
|     } | ||||
|  | ||||
|   | ||||
| Before Width: | Height: | Size: 78 B | 
| Before Width: | Height: | Size: 127 KiB | 
| Before Width: | Height: | Size: 94 KiB | 
| Before Width: | Height: | Size: 90 KiB | 
| Before Width: | Height: | Size: 147 KiB | 
| Before Width: | Height: | Size: 109 KiB | 
| Before Width: | Height: | Size: 101 KiB | 
| Before Width: | Height: | Size: 102 KiB | 
| Before Width: | Height: | Size: 35 KiB | 
| Before Width: | Height: | Size: 3.0 MiB | 
| Before Width: | Height: | Size: 246 KiB | 
| Before Width: | Height: | Size: 330 KiB | 
| @@ -7,12 +7,11 @@ | ||||
|  | ||||
| package pp.battleship; | ||||
|  | ||||
| import pp.util.config.Config; | ||||
|  | ||||
| import static java.lang.Math.max; | ||||
| import java.util.Map; | ||||
| import java.util.TreeMap; | ||||
|  | ||||
| import static java.lang.Math.max; | ||||
| import pp.util.config.Config; | ||||
|  | ||||
| /** | ||||
|  * Provides access to the configuration settings for the Battleship game. | ||||
| @@ -31,7 +30,7 @@ public class BattleshipConfig extends Config { | ||||
|      * The default port number for the Battleship server. | ||||
|      */ | ||||
|     @Property("port") | ||||
|     private int port = 1234; | ||||
|     private int port = 12234; | ||||
|  | ||||
|     /** | ||||
|      * The width of the game map in terms of grid units. | ||||
|   | ||||
| @@ -10,8 +10,8 @@ package pp.battleship.game.client; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| import pp.battleship.message.server.EffectMessage; | ||||
| import pp.battleship.model.IntPoint; | ||||
| import pp.battleship.model.ShipMap; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.ShipMap; | ||||
| import pp.battleship.notification.Sound; | ||||
|  | ||||
| import java.lang.System.Logger.Level; | ||||
| @@ -54,13 +54,13 @@ class BattleState extends ClientState { | ||||
|     @Override | ||||
|     public void receivedEffect(EffectMessage msg) { | ||||
|         ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS | ||||
|  | ||||
|         myTurn = msg.isMyTurn(); | ||||
|         logic.setInfoText(msg.getInfoTextKey()); | ||||
|         Shell shell = new Shell(msg.getShot()); | ||||
|         affectedMap(msg).add(shell); | ||||
|         logic.playSound(Sound.SHELL_FLYING); | ||||
|         logic.setState(new ShootingState(logic, shell, myTurn, msg)); | ||||
|  | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|   | ||||
| @@ -8,10 +8,10 @@ | ||||
| package pp.battleship.game.server; | ||||
|  | ||||
| import pp.battleship.BattleshipConfig; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.ClientInterpreter; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.server.EffectMessage; | ||||
| import pp.battleship.message.server.GameDetails; | ||||
| import pp.battleship.message.server.ServerMessage; | ||||
| @@ -36,10 +36,10 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|     private final BattleshipConfig config; | ||||
|     private final List<Player> players = new ArrayList<>(2); | ||||
|     private final Set<Player> readyPlayers = new HashSet<>(); | ||||
|     private Set<Player> waitPlayers = new HashSet<>(); | ||||
|     private final ServerSender serverSender; | ||||
|     private Player activePlayer; | ||||
|     private ServerState state = ServerState.WAIT; | ||||
|     private Set<Player> waitPlayers = new HashSet<>(); | ||||
|  | ||||
|     /** | ||||
|      * Constructs a ServerGameLogic with the specified sender and configuration. | ||||
| @@ -136,7 +136,6 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|  | ||||
|     /** | ||||
|      * Handles the reception of a MapMessage. | ||||
|      * Also tests valid ship placement on the Map. | ||||
|      * | ||||
|      * @param msg  the received MapMessage | ||||
|      * @param from the ID of the sender client | ||||
| @@ -154,85 +153,8 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|                 send(players.get(from), new GameDetails(config)); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Handles the reception of a ShootMessage. | ||||
|      * | ||||
|      * @param msg  the received ShootMessage | ||||
|      * @param from the ID of the sender client | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(ShootMessage msg, int from) { | ||||
|         if (state != ServerState.BATTLE) | ||||
|             LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS | ||||
|         else{ | ||||
|             setState(ServerState.ANIMATION); | ||||
|             shoot(getPlayerById(from), msg.getPosition()); | ||||
|         } | ||||
|  | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Marks the player as ready and sets their ships. | ||||
|      * Transitions the state to PLAY if both players are ready. | ||||
|      * | ||||
|      * @param player the player who is ready | ||||
|      * @param ships  the list of ships placed by the player | ||||
|      */ | ||||
|     void playerReady(Player player, List<Battleship> ships) { | ||||
|         if (!readyPlayers.add(player)) { | ||||
|             LOGGER.log(Level.ERROR, "{0} was already ready", player); //NON-NLS | ||||
|             return; | ||||
|         } | ||||
|         ships.forEach(player.getMap()::add); | ||||
|         if (readyPlayers.size() == 2) { | ||||
|             for (Player p : players) | ||||
|                 send(p, new StartBattleMessage(p == activePlayer)); | ||||
|             setState(ServerState.BATTLE); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the shooting action by the player. | ||||
|      * | ||||
|      * @param p   the player who shot | ||||
|      * @param pos the position of the shot | ||||
|      */ | ||||
|     void shoot(Player p, IntPoint pos) { | ||||
|         if (p != activePlayer) return; | ||||
|  | ||||
|         final Player otherPlayer = getOpponent(activePlayer); | ||||
|         final Battleship selectedShip = otherPlayer.getMap().findShipAt(pos); | ||||
|         if (selectedShip == null) { | ||||
|             // shot missed | ||||
|             send(activePlayer, EffectMessage.miss(true, pos)); | ||||
|             send(otherPlayer, EffectMessage.miss(false, pos)); | ||||
|             activePlayer = otherPlayer; | ||||
|         } | ||||
|         else { | ||||
|             // shot hit a ship | ||||
|             selectedShip.hit(pos); | ||||
|             if (otherPlayer.getMap().getRemainingShips().isEmpty()) { | ||||
|                 // game is over | ||||
|                 send(activePlayer, EffectMessage.won(pos, selectedShip)); | ||||
|                 send(otherPlayer, EffectMessage.lost(pos, selectedShip, activePlayer.getMap().getRemainingShips())); | ||||
|                 setState(ServerState.GAME_OVER); | ||||
|             } | ||||
|             else if (selectedShip.isDestroyed()) { | ||||
|                 // ship has been destroyed, but game is not yet over | ||||
|                 send(activePlayer, EffectMessage.shipDestroyed(true, pos, selectedShip)); | ||||
|                 send(otherPlayer, EffectMessage.shipDestroyed(false, pos, selectedShip)); | ||||
|             } | ||||
|             else { | ||||
|                 // ship has been hit, but it hasn't been destroyed | ||||
|                 send(activePlayer, EffectMessage.hit(true, pos)); | ||||
|                 send(otherPlayer, EffectMessage.hit(false, pos)); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|     /** | ||||
|      * Handles the reception of a AnimationFinishedMessage. | ||||
|      * | ||||
| @@ -290,4 +212,79 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|         } | ||||
|         return true; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the reception of a ShootMessage. | ||||
|      * | ||||
|      * @param msg  the received ShootMessage | ||||
|      * @param from the ID of the sender client | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(ShootMessage msg, int from) { | ||||
|         if (state != ServerState.BATTLE) | ||||
|             LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS | ||||
|         else{ | ||||
|             setState(ServerState.ANIMATION); | ||||
|             shoot(getPlayerById(from), msg.getPosition()); | ||||
|         } | ||||
|  | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Marks the player as ready and sets their ships. | ||||
|      * Transitions the state to PLAY if both players are ready. | ||||
|      * | ||||
|      * @param player the player who is ready | ||||
|      * @param ships  the list of ships placed by the player | ||||
|      */ | ||||
|     void playerReady(Player player, List<Battleship> ships) { | ||||
|         if (!readyPlayers.add(player)) { | ||||
|             LOGGER.log(Level.ERROR, "{0} was already ready", player); //NON-NLS | ||||
|             return; | ||||
|         } | ||||
|         ships.forEach(player.getMap()::add); | ||||
|         if (readyPlayers.size() == 2) { | ||||
|             for (Player p : players) | ||||
|                 send(p, new StartBattleMessage(p == activePlayer)); | ||||
|             setState(ServerState.BATTLE); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the shooting action by the player. | ||||
|      * | ||||
|      * @param p   the player who shot | ||||
|      * @param pos the position of the shot | ||||
|      */ | ||||
|     void shoot(Player p, IntPoint pos) { | ||||
|         if (p != activePlayer) return; | ||||
|         final Player otherPlayer = getOpponent(activePlayer); | ||||
|         final Battleship selectedShip = otherPlayer.getMap().findShipAt(pos); | ||||
|         if (selectedShip == null) { | ||||
|             // shot missed | ||||
|             send(activePlayer, EffectMessage.miss(true, pos)); | ||||
|             send(otherPlayer, EffectMessage.miss(false, pos)); | ||||
|             activePlayer = otherPlayer; | ||||
|         } | ||||
|         else { | ||||
|             // shot hit a ship | ||||
|             selectedShip.hit(pos); | ||||
|             if (otherPlayer.getMap().getRemainingShips().isEmpty()) { | ||||
|                 // game is over | ||||
|                 send(activePlayer, EffectMessage.won(pos, selectedShip)); | ||||
|                 send(otherPlayer, EffectMessage.lost(pos, selectedShip, activePlayer.getMap().getRemainingShips())); | ||||
|                 setState(ServerState.GAME_OVER); | ||||
|             } | ||||
|             else if (selectedShip.isDestroyed()) { | ||||
|                 // ship has been destroyed, but game is not yet over | ||||
|                 send(activePlayer, EffectMessage.shipDestroyed(true, pos, selectedShip)); | ||||
|                 send(otherPlayer, EffectMessage.shipDestroyed(false, pos, selectedShip)); | ||||
|             } | ||||
|             else { | ||||
|                 // ship has been hit, but it hasn't been destroyed | ||||
|                 send(activePlayer, EffectMessage.hit(true, pos)); | ||||
|                 send(otherPlayer, EffectMessage.hit(false, pos)); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -31,9 +31,8 @@ enum ServerState { | ||||
|      */ | ||||
|     ANIMATION, | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * The game has ended because all the ships of one player have been destroyed. | ||||
|      */ | ||||
|     GAME_OVER, | ||||
|     GAME_OVER | ||||
| } | ||||
|   | ||||
| @@ -7,11 +7,11 @@ | ||||
|  | ||||
| package pp.battleship.game.singlemode; | ||||
|  | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.ClientInterpreter; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.model.Battleship; | ||||
|  | ||||
| /** | ||||
| @@ -69,7 +69,6 @@ class Copycat implements ClientInterpreter { | ||||
|         copiedMessage = msg; | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Creates a copy of the provided {@link Battleship}. | ||||
|      * | ||||
| @@ -79,5 +78,4 @@ class Copycat implements ClientInterpreter { | ||||
|     private static Battleship copy(Battleship ship) { | ||||
|         return new Battleship(ship.getLength(), ship.getX(), ship.getY(), ship.getRot()); | ||||
|     } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -1,9 +1,9 @@ | ||||
| package pp.battleship.game.singlemode; | ||||
|  | ||||
| import pp.battleship.game.client.BattleshipClient; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.server.EffectMessage; | ||||
| import pp.battleship.message.server.GameDetails; | ||||
| import pp.battleship.message.server.ServerInterpreter; | ||||
| @@ -72,6 +72,7 @@ class RobotClient implements ServerInterpreter { | ||||
|      * Makes the RobotClient take a shot by sending a ShootMessage with the target position. | ||||
|      */ | ||||
|     private void robotShot() { | ||||
|  | ||||
|         connection.sendRobotMessage(new ShootMessage(getShotPosition())); | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -30,8 +30,8 @@ public interface ClientInterpreter { | ||||
|     /** | ||||
|      * Processes a received AnimationFinishedMessage. | ||||
|      * | ||||
|      * @param animationFinishedMessage  the MapMessage to be processed | ||||
|      * @param msg  the MapMessage to be processed | ||||
|      * @param from the connection ID from which the message was received | ||||
|      */ | ||||
|     void received(AnimationFinishedMessage animationFinishedMessage, int from); | ||||
|     void received(AnimationFinishedMessage msg, int from); | ||||
| } | ||||
|   | ||||
| @@ -123,4 +123,3 @@ public class Shell implements Item { | ||||
|         visitor.visit(this); | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -78,6 +78,15 @@ public class ShipMap { | ||||
|         addItem(ship); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Registers a shot on the map and triggers an item addition event. | ||||
|      * | ||||
|      * @param shell the shell to be registered on the map | ||||
|      */ | ||||
|     public void add(Shell shell) { | ||||
|         addItem(shell); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Registers a shot on the map, updates the state of the affected ship (if any), | ||||
|      * and triggers an item addition event. | ||||
| @@ -91,16 +100,6 @@ public class ShipMap { | ||||
|         addItem(shot); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Registers a shot on the map and triggers an item addition event. | ||||
|      * | ||||
|      * @param shell the shell to be registered on the map | ||||
|      */ | ||||
|     public void add(Shell shell) { | ||||
|         addItem(shell); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Removes an item from the map and triggers an item removal event. | ||||
|      * | ||||
|   | ||||
| @@ -28,14 +28,12 @@ public interface Visitor<T> { | ||||
|      * @return the result of visiting the Battleship element | ||||
|      */ | ||||
|     T visit(Battleship ship); | ||||
|  | ||||
|     /** | ||||
|      * Visits a Shell element | ||||
|      * | ||||
|      *  | ||||
|      * @param shell the Shell element to visit | ||||
|      * @return the result of visitung the Battleship element | ||||
|      */ | ||||
|  | ||||
|     T visit(Shell shell); | ||||
|  | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -27,9 +27,8 @@ public interface VoidVisitor { | ||||
|     void visit(Battleship ship); | ||||
|  | ||||
|     /** | ||||
|      * * Visits a Shell element | ||||
|      * Visits a Shell element | ||||
|      * @param shell the Shell element to visit | ||||
|      */ | ||||
|     void visit(Shell shell); | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -27,5 +27,4 @@ public enum Sound { | ||||
|      * Sound of a shell flying | ||||
|      */ | ||||
|     SHELL_FLYING | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -25,12 +25,11 @@ button.cancel=Cancel | ||||
| server.dialog=Server | ||||
| host.name=Host | ||||
| port.number=Port | ||||
| server.host= Self-Host Game | ||||
| wait.its.not.your.turn=Wait, it's not your turn!! | ||||
| menu.quit=Quit game | ||||
| menu.return-to-game=Return to game | ||||
| menu.sound-enabled=Sound switched on | ||||
| menu.background-sound-enabled=Music switched on | ||||
| menu.background-sound-enabled=Background music switched on | ||||
| menu.map.load=Load map from file... | ||||
| menu.map.save=Save map in file... | ||||
| label.file=File: | ||||
| @@ -39,3 +38,4 @@ dialog.error=Error | ||||
| dialog.question=Question | ||||
| port.must.be.integer=Port must be an integer number | ||||
| map.doesnt.fit=The map doesn't fit to this game | ||||
| client.server-start=Start server | ||||
|   | ||||
| @@ -25,12 +25,11 @@ button.cancel=Abbruch | ||||
| server.dialog=Server | ||||
| host.name=Host | ||||
| port.number=Port | ||||
| server.host= Spiel selbst hosten | ||||
| wait.its.not.your.turn=Warte, Du bist nicht dran!! | ||||
| menu.quit=Spiel beenden | ||||
| menu.return-to-game=Zurück zum Spiel | ||||
| menu.sound-enabled=Sound eingeschaltet | ||||
| menu.background-sound-enabled=Musik eingeschaltet | ||||
| menu.background-sound-enabled=Hintergrundmusik eingeschaltet | ||||
| menu.map.load=Karte von Datei laden... | ||||
| menu.map.save=Karte in Datei speichern... | ||||
| label.file=Datei: | ||||
| @@ -39,3 +38,4 @@ dialog.error=Fehler | ||||
| dialog.question=Frage | ||||
| port.must.be.integer=Der Port muss eine ganze Zahl sein | ||||
| map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel | ||||
| client.server-start=Server starten | ||||
|   | ||||
| @@ -10,7 +10,7 @@ | ||||
| # This file defines the configuration settings for the Battleship server. | ||||
| # | ||||
| # The port number on which the server will listen for incoming connections. | ||||
| port=1234 | ||||
| port=42069 | ||||
| # | ||||
| # The dimensions of the game map. | ||||
| # 'map.width' defines the number of columns, and 'map.height' defines the number of rows. | ||||
|   | ||||
| @@ -18,10 +18,10 @@ import pp.battleship.BattleshipConfig; | ||||
| import pp.battleship.game.server.Player; | ||||
| import pp.battleship.game.server.ServerGameLogic; | ||||
| import pp.battleship.game.server.ServerSender; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.server.EffectMessage; | ||||
| import pp.battleship.message.server.GameDetails; | ||||
| import pp.battleship.message.server.ServerMessage; | ||||
| @@ -81,9 +81,8 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | ||||
|  | ||||
|     public void run() { | ||||
|         startServer(); | ||||
|         while (true) { | ||||
|         while (true) | ||||
|             processNextMessage(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private void startServer() { | ||||
| @@ -121,7 +120,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | ||||
|         Serializer.registerClass(Battleship.class); | ||||
|         Serializer.registerClass(IntPoint.class); | ||||
|         Serializer.registerClass(Shot.class); | ||||
|  | ||||
|     } | ||||
|  | ||||
|     private void registerListeners() { | ||||
|   | ||||
| @@ -111,7 +111,7 @@ public class DialogManager { | ||||
|      * | ||||
|      * @param dialog the dialog to open | ||||
|      */ | ||||
|     void open(Dialog dialog) { | ||||
|     public void open(Dialog dialog) { | ||||
|         dialogStack.push(dialog); | ||||
|         dialog.update(); | ||||
|         app.getGuiNode().attachChild(dialog); | ||||
| @@ -133,7 +133,7 @@ public class DialogManager { | ||||
|      * @param dialog the dialog to close | ||||
|      * @throws IllegalArgumentException if the specified dialog is not the top dialog | ||||
|      */ | ||||
|     void close(Dialog dialog) { | ||||
|     public void close(Dialog dialog) { | ||||
|         if (!isTop(dialog)) | ||||
|             throw new IllegalArgumentException(dialog + " is not the top dialog"); | ||||
|         dialogStack.pop(); | ||||
|   | ||||
| @@ -1,7 +1,10 @@ | ||||
| // Styling of Lemur components | ||||
| // For documentation, see | ||||
| // For documentation, see: | ||||
| // https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling | ||||
|  | ||||
| import com.jme3.math.ColorRGBA | ||||
| import com.simsilica.lemur.* | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent | ||||
| import com.simsilica.lemur.Button | ||||
| import com.simsilica.lemur.Button.ButtonAction | ||||
| import com.simsilica.lemur.Command | ||||
| @@ -10,14 +13,21 @@ import com.simsilica.lemur.Insets3f | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent | ||||
| import com.simsilica.lemur.component.TbtQuadBackgroundComponent | ||||
|  | ||||
| def bgColor = color(0.25, 0.5, 0.5, 1) | ||||
| def buttonEnabledColor = color(0.8, 0.9, 1, 1) | ||||
| def bgColor = color(1, 1, 1, 1) | ||||
| def buttonEnabledColor = color(0, 0, 0, 1) | ||||
| def buttonDisabledColor = color(0.8, 0.9, 1, 0.2) | ||||
| def buttonBgColor = color(0, 0.75, 0.75, 1) | ||||
| def buttonBgColor = color(1, 1, 1, 1) | ||||
| def sliderColor = color(0.6, 0.8, 0.8, 1) | ||||
| def sliderBgColor = color(0.5, 0.75, 0.75, 1) | ||||
| def gradientColor = color(0.5, 0.75, 0.85, 0.5) | ||||
| def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1) | ||||
| def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1)) | ||||
| def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f)); | ||||
| def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f)); | ||||
| def lightGrey = color(0.6, 0.6, 0.6, 1.0) | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| def gradient = TbtQuadBackgroundComponent.create( | ||||
|         texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", | ||||
| @@ -27,7 +37,15 @@ def gradient = TbtQuadBackgroundComponent.create( | ||||
|  | ||||
| def doubleGradient = new QuadBackgroundComponent(gradientColor) | ||||
| doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png", | ||||
|                                  generateMips: false) | ||||
|         generateMips: false) | ||||
| //doubleGradient.color = color(0, 0, 0, 1) | ||||
|  | ||||
| def orangeBorder = TbtQuadBackgroundComponent.create( | ||||
|         texture(name: "/com/simsilica/lemur/icons/border.png", // Replace with an appropriate texture if needed | ||||
|                 generateMips: false), | ||||
|         1, 1, 1, 126, 126, | ||||
|         1f, false) | ||||
| orangeBorder.color = color(1, 0.5, 0, 1) // Orange color | ||||
|  | ||||
| selector("pp") { | ||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt") | ||||
| @@ -38,18 +56,40 @@ selector("label", "pp") { | ||||
|     color = buttonEnabledColor | ||||
| } | ||||
|  | ||||
| selector("label-Bold", "pp") { | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt") | ||||
|     fontSize = 30 | ||||
|     color = buttonEnabledColor | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
|  | ||||
| } | ||||
| selector("label-Text", "pp") { | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     fontSize = 25 | ||||
|     color = buttonEnabledColor | ||||
| } | ||||
|  | ||||
| selector("header", "pp") { | ||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt") | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     color = color(1, 0.5, 0, 1) | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
| } | ||||
|  | ||||
| selector("container", "pp") { | ||||
|     background = gradient.clone() | ||||
|     background = solidWhiteBackground.clone() | ||||
|     background.setColor(bgColor) | ||||
| } | ||||
|  | ||||
| selector("toolbar") { | ||||
|     background = gradient.clone() | ||||
|     background.setColor(bgColor) | ||||
|     //color = (new ColorRGBA(0.4157f, 0.4235f, 0.4392f, 1.0f)) | ||||
|  | ||||
| } | ||||
| selector("slider", "pp") { | ||||
|     background = gradient.clone() | ||||
|     background.setColor(bgColor) | ||||
| @@ -115,19 +155,26 @@ selector("title", "pp") { | ||||
|     shadowOffset = vec3(2, -2, -1) | ||||
|     background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1)) | ||||
|     background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png", | ||||
|                                  generateMips: false) | ||||
|             generateMips: false) | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
|  | ||||
|     buttonCommands = stdButtonCommands | ||||
| } | ||||
|  | ||||
|  | ||||
| selector("button", "pp") { | ||||
|     background = gradient.clone() | ||||
|     color = buttonEnabledColor | ||||
|     background.setColor(buttonBgColor) | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border | ||||
|     def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background | ||||
|  | ||||
|     // Apply the outer border as the main background | ||||
|     background = outerBackground | ||||
|  | ||||
|     // Use insets to create a margin/padding effect for the inner background | ||||
|     insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
|     buttonCommands = stdButtonCommands | ||||
| } | ||||
|  | ||||
| @@ -176,6 +223,7 @@ selector("slider.down.button", "pp") { | ||||
|  | ||||
| selector("checkbox", "pp") { | ||||
|     color = buttonEnabledColor | ||||
|     fontSize = 20 | ||||
| } | ||||
|  | ||||
| selector("rollup", "pp") { | ||||
| @@ -192,10 +240,55 @@ selector("tabbedPanel.container", "pp") { | ||||
| } | ||||
|  | ||||
| selector("tab.button", "pp") { | ||||
|     background = gradient.clone() | ||||
|     background = solidWhiteBackground.clone() | ||||
|     background.setColor(bgColor) | ||||
|     color = tabbuttonEnabledColor | ||||
|     insets = new Insets3f(4, 2, 0, 2) | ||||
|  | ||||
|     buttonCommands = stdButtonCommands | ||||
| } | ||||
| selector("settings-title", "pp") { | ||||
|     def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border | ||||
|     def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background | ||||
|  | ||||
|     background = outerBackground | ||||
|     fontSize = 40 | ||||
|     insets = new Insets3f(3, 3, 3, 3) | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
|  } | ||||
|  | ||||
| selector("menu-button", "pp") { | ||||
|     fontSize = 40 // Set font size | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
|     buttonCommands = stdButtonCommands | ||||
| } | ||||
|  | ||||
| // Style for Selector text | ||||
| selector("selector.item.label") { | ||||
|     color = color(0, 0, 0, 1)  // Black text | ||||
|     fontSize = 16  // Optional: Adjust the text size if needed | ||||
|     textHAlignment = HAlignment.Left  // Optional: Align text to the left | ||||
|     insets = new Insets3f(2, 2, 2, 2)  // Optional: Add padding around text | ||||
| } | ||||
| // Style the popup container background | ||||
| selector("selector.popup") { | ||||
|     background = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.8f))  // Translucent white background | ||||
|     insets = new Insets3f(5, 5, 5, 5)  // Padding inside the popup container | ||||
| } | ||||
|  | ||||
| // Style the text of dropdown options | ||||
| selector("selector.item.label") { | ||||
|     color = color(0, 0, 0, 1)  // Black text | ||||
|     fontSize = 16  // Optional: Adjust font size | ||||
|     textHAlignment = HAlignment.Left  // Align text to the left | ||||
|     insets = new Insets3f(2, 5, 2, 5)  // Add padding for each option | ||||
| } | ||||
|  | ||||
| // Style the hover state of dropdown options | ||||
| selector("selector.item.label", "hover") { | ||||
|     color = color(1, 1, 1, 1)  // White text when hovered | ||||
|     background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f))  // Highlighted background | ||||
| } | ||||
|  | ||||
|   | ||||
							
								
								
									
										28
									
								
								Projekte/monopoly/client/build.gradle
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,28 @@ | ||||
| plugins { | ||||
|     id 'buildlogic.jme-application-conventions' | ||||
| } | ||||
|  | ||||
| description = 'Monopoly Client' | ||||
|  | ||||
| dependencies { | ||||
|     implementation project(":jme-common") | ||||
|     implementation project(":monopoly:model") | ||||
|     implementation project(":monopoly:server") | ||||
|  | ||||
|     implementation 'com.simsilica:lemur-proto:1.13.0' | ||||
|     implementation libs.jme3.desktop | ||||
|     implementation libs.lemur | ||||
|     implementation libs.lemurproto | ||||
|  | ||||
|     implementation libs.selenium | ||||
|  | ||||
|     runtimeOnly libs.jme3.awt.dialogs | ||||
|     runtimeOnly libs.jme3.plugins | ||||
|     runtimeOnly libs.jme3.jogg | ||||
|     runtimeOnly libs.jme3.testdata | ||||
| } | ||||
|  | ||||
| application { | ||||
|     mainClass = 'pp.monopoly.client.MonopolyApp' | ||||
|     applicationName = 'monopoly' | ||||
| } | ||||
							
								
								
									
										39
									
								
								Projekte/monopoly/client/client.properties
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,39 @@ | ||||
| ######################################## | ||||
| ## Programming project code | ||||
| ## UniBw M, 2022, 2023, 2024 | ||||
| ## www.unibw.de/inf2 | ||||
| ## (c) Mark Minas (mark.minas@unibw.de) | ||||
| ######################################## | ||||
| # | ||||
| # Monopoly client configuration | ||||
| # | ||||
| # The dimensions of the game map used in single mode. | ||||
| # 'map.width' defines the number of columns, and 'map.height' defines the number of rows. | ||||
| map.width=10 | ||||
| map.height=10 | ||||
| # | ||||
| # | ||||
| # Screen settings | ||||
| # | ||||
| # Color of the text displayed at the top of the overlay. | ||||
| # The format is (red, green, blue, alpha) where each value ranges from 0 to 1. | ||||
| overlay.top.color=1, 1, 1, 1 | ||||
| # | ||||
| # Application settings configuration | ||||
| # Determines whether the settings window is shown at startup. | ||||
| settings.show=false | ||||
| # | ||||
| # Specifies the width of the application window in pixels. | ||||
| settings.resolution.width=1200 | ||||
| # | ||||
| # Specifies the height of the application window in pixels. | ||||
| settings.resolution.height=800 | ||||
| # | ||||
| # Determines whether the application runs in full-screen mode. | ||||
| settings.full-screen=false | ||||
| # | ||||
| # Enables or disables gamma correction to improve color accuracy. | ||||
| settings.use-gamma-correction=true | ||||
| # | ||||
| # Indicates whether the statistics window is displayed during gameplay. | ||||
| statistics.show=false | ||||
							
								
								
									
										8
									
								
								Projekte/monopoly/client/logging.properties
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,8 @@ | ||||
| handlers=java.util.logging.ConsoleHandler | ||||
| .level=INFO | ||||
| pp.level=FINE | ||||
| com.jme3.network.level=INFO | ||||
| ;com.jme3.util.TangentBinormalGenerator.level=SEVERE | ||||
| java.util.logging.ConsoleHandler.level=FINER | ||||
| java.util.logging.ConsoleHandler.formatter=java.util.logging.SimpleFormatter | ||||
| ;java.util.logging.SimpleFormatter.format=[%4$s %2$s] %5$s%n | ||||
| @@ -1,5 +1,10 @@ | ||||
| package pp.battleship.client; | ||||
| package pp.monopoly.client; | ||||
| 
 | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
| 
 | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.prefs.Preferences; | ||||
| 
 | ||||
| import com.jme3.app.Application; | ||||
| import com.jme3.app.state.AbstractAppState; | ||||
| @@ -9,25 +14,16 @@ import com.jme3.asset.AssetNotFoundException; | ||||
| import com.jme3.audio.AudioData; | ||||
| import com.jme3.audio.AudioNode; | ||||
| 
 | ||||
| 
 | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.prefs.Preferences; | ||||
| 
 | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
| 
 | ||||
| /** | ||||
|  * An application state that plays music. | ||||
|  * Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio. | ||||
|  */ | ||||
| public class GameMusic extends AbstractAppState { | ||||
| public class GameMusic extends AbstractAppState{ | ||||
|     private static final Logger LOGGER = System.getLogger(GameMusic.class.getName()); | ||||
|     private static final Preferences PREFERENCES = getPreferences(GameMusic.class); | ||||
|     private static final String ENABLED_PREF = "enabled"; //NON-NLS | ||||
|     private static final String VOLUME_PREF = "volume"; //NON-NLS | ||||
| 
 | ||||
|     private AudioNode battleMusic; | ||||
|     private AudioNode menuMusicModern; | ||||
|     private AudioNode menuMusicTraditional; | ||||
|     private AudioNode music; | ||||
| 
 | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
| @@ -37,47 +33,18 @@ public class GameMusic extends AbstractAppState { | ||||
|     public static boolean enabledInPreferences() { | ||||
|         return PREFERENCES.getBoolean(ENABLED_PREF, true); | ||||
|     } | ||||
|     /** | ||||
|      * Checks enabled volume in preferences. | ||||
|      * | ||||
|      * @return {@code float} if a volumePreference is set, the volume is set to the Value in  PREFERENCES, | ||||
|      *         {@code 0.25f} if no volumePreference is set in  PREFERENCES, the Volume is set to a default of 0.25f | ||||
|      * | ||||
|      */ | ||||
| 
 | ||||
|     public static float volumePreference() { | ||||
|         return PREFERENCES.getFloat(VOLUME_PREF, 0.25f); | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
|      * | ||||
|      * @return float to which the volume is set | ||||
|      */ | ||||
|     public static float volumeInPreferences() { | ||||
|         return PREFERENCES.getFloat(VOLUME_PREF, 0.5f); | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Toggles the game sound on or off. | ||||
|      */ | ||||
|     public void toggleSound() { | ||||
|         setEnabled(!isEnabled()); | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Sets the enabled state of this AppState. | ||||
|      * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)} | ||||
|      * | ||||
|      * @param enabled {@code true} to enable the AppState, {@code false} to disable it. | ||||
|      */ | ||||
|     @Override | ||||
|     public void setEnabled(boolean enabled) { | ||||
|         if (isEnabled() == enabled) return; | ||||
|          else if (!isEnabled() && enabled) { | ||||
|              if (menuMusicModern != null) menuMusicModern.play(); | ||||
|         } else if (isEnabled() && !enabled) { | ||||
|              if (menuMusicModern != null) menuMusicModern.stop(); | ||||
|         } | ||||
| 
 | ||||
|         super.setEnabled(enabled); | ||||
|         LOGGER.log(Level.INFO, "Music enabled: {0}", enabled); //NON-NLS | ||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Initializes the music. | ||||
|      * Initializes the sound effects for the game. | ||||
|      * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)} | ||||
|      * | ||||
|      * @param stateManager The state manager | ||||
| @@ -86,17 +53,16 @@ public class GameMusic extends AbstractAppState { | ||||
|     @Override | ||||
|     public void initialize(AppStateManager stateManager, Application app) { | ||||
|         super.initialize(stateManager, app); | ||||
|         menuMusicModern =loadSound(app, "Sound/BackgroundMusic/menu-music-modern.ogg"); | ||||
|         setVolume(volumePreference()); | ||||
|         menuMusicModern.setLooping(true); | ||||
|         if (isEnabled() && menuMusicModern != null) { | ||||
|             menuMusicModern.play(); | ||||
|         music = loadSound(app, "Sound/background.ogg"); | ||||
|         setVolume(volumeInPreferences()); | ||||
|         music.setLooping(true); | ||||
|         if (isEnabled() && music != null) { | ||||
|             music.play(); | ||||
|         } | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Loads the music from the specified file. | ||||
|      * Loads a sound from the specified file. | ||||
|      * | ||||
|      * @param app  The application | ||||
|      * @param name The name of the sound file. | ||||
| @@ -116,14 +82,41 @@ public class GameMusic extends AbstractAppState { | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Sets the vol param to the level set in PREFERENCES | ||||
|      * | ||||
|      * @param vol  Volume level of the music as indicated by the Volume control Slider | ||||
|      * Sets the enabled state of this AppState. | ||||
|      * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)} | ||||
|      * | ||||
|      * @param enabled {@code true} to enable the AppState, {@code false} to disable it. | ||||
|      */ | ||||
|     public void setVolume(float vol){ | ||||
|         menuMusicModern.setVolume(vol); | ||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); | ||||
|     @Override | ||||
|     public void setEnabled(boolean enabled) { | ||||
|         if (isEnabled() == enabled) return; | ||||
| 
 | ||||
|         if (music != null) { | ||||
|             if (enabled) { | ||||
|                 music.play(); | ||||
|             } else { | ||||
|                 music.stop(); | ||||
|             } | ||||
|         } | ||||
|      | ||||
|         super.setEnabled(enabled); | ||||
|         LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS | ||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); | ||||
|     } | ||||
| 
 | ||||
| } | ||||
|     /** | ||||
|      * Toggles the game sound on or off. | ||||
|      */ | ||||
|     public void toggleSound() { | ||||
|         setEnabled(!isEnabled()); | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Sets the volume of music | ||||
|      * @param vol the volume to which the music should be set | ||||
|      */ | ||||
|     public void setVolume(float vol){ | ||||
|         music.setVolume(vol); | ||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,242 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import com.jme3.app.Application; | ||||
| import com.jme3.app.state.AbstractAppState; | ||||
| import com.jme3.app.state.AppStateManager; | ||||
| import com.jme3.asset.AssetLoadException; | ||||
| import com.jme3.asset.AssetNotFoundException; | ||||
| import com.jme3.audio.AudioData; | ||||
| import com.jme3.audio.AudioNode; | ||||
|  | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.SoundEvent; | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
| /** | ||||
|  * An application state that plays sounds. | ||||
|  */ | ||||
| public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|     private static final Logger LOGGER = System.getLogger(GameSound.class.getName()); | ||||
|     private static final Preferences PREFERENCES = getPreferences(GameSound.class); | ||||
|     private static final String ENABLED_PREF = "enabled"; //NON-NLS | ||||
|     private static final String VOLUME_PREF = "volume"; //NON-NLS | ||||
|  | ||||
|     private AudioNode passStartSound; | ||||
|     private AudioNode eventCardSound; | ||||
|     private AudioNode gulagSound; | ||||
|     private AudioNode diceRollSound; | ||||
|     private AudioNode moneyCollectSound; | ||||
|     private AudioNode moneyLostSound; | ||||
|     private AudioNode tradeAcceptedSound; | ||||
|     private AudioNode tradeRejectedSound; | ||||
|     private AudioNode winnerSound; | ||||
|     private AudioNode looserSound; | ||||
|     private AudioNode buttonSound; | ||||
|  | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
|      * | ||||
|      * @return {@code true} if sound is enabled, {@code false} otherwise. | ||||
|      */ | ||||
|     public static boolean enabledInPreferences() { | ||||
|         return PREFERENCES.getBoolean(ENABLED_PREF, true); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Toggles the game sound on or off. | ||||
|      */ | ||||
|     public void toggleSound() { | ||||
|         setEnabled(!isEnabled()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
|      * | ||||
|      * @return float to which the volume is set | ||||
|      */ | ||||
|     public static float volumeInPreferences() { | ||||
|         return PREFERENCES.getFloat(VOLUME_PREF, 0.5f); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the enabled state of this AppState. | ||||
|      * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)} | ||||
|      * | ||||
|      * @param enabled {@code true} to enable the AppState, {@code false} to disable it. | ||||
|      */ | ||||
|     @Override | ||||
|     public void setEnabled(boolean enabled) { | ||||
|         if (isEnabled() == enabled) return; | ||||
|         super.setEnabled(enabled); | ||||
|         LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS | ||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the sound effects for the game. | ||||
|      * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)} | ||||
|      * | ||||
|      * @param stateManager The state manager | ||||
|      * @param app          The application | ||||
|      */ | ||||
|     @Override | ||||
|     public void initialize(AppStateManager stateManager, Application app) { | ||||
|         super.initialize(stateManager, app); | ||||
|         passStartSound = loadSound(app, "Sound/Effects/passStart.ogg"); | ||||
|         eventCardSound = loadSound(app, "Sound/Effects/eventCard.ogg"); | ||||
|         gulagSound = loadSound(app, "Sound/Effects/gulag.ogg"); | ||||
|         diceRollSound = loadSound(app, "Sound/Effects/diceRoll.ogg"); | ||||
|         moneyCollectSound = loadSound(app, "Sound/Effects/moneyCollect.ogg"); | ||||
|         moneyLostSound = loadSound(app, "Sound/Effects/moneyLost.ogg"); | ||||
|         tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg"); | ||||
|         tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg"); | ||||
|         winnerSound = loadSound(app, "Sound/Effects/winner.ogg"); | ||||
|         looserSound = loadSound(app, "Sound/Effects/loser.ogg"); | ||||
|         buttonSound = loadSound(app, "Sound/Effects/button.ogg"); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Loads a sound from the specified file. | ||||
|      * | ||||
|      * @param app  The application | ||||
|      * @param name The name of the sound file. | ||||
|      * @return The loaded AudioNode. | ||||
|      */ | ||||
|     private AudioNode loadSound(Application app, String name) { | ||||
|         try { | ||||
|             final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer); | ||||
|             sound.setLooping(false); | ||||
|             sound.setPositional(false); | ||||
|             return sound; | ||||
|         } | ||||
|         catch (AssetLoadException | AssetNotFoundException ex) { | ||||
|             LOGGER.log(Level.ERROR, ex.getMessage(), ex); | ||||
|         } | ||||
|         return null; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Plays the passStart sound effect. | ||||
|      */ | ||||
|     public void passStart() { | ||||
|         if (isEnabled() && passStartSound != null) | ||||
|             passStartSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the eventCard sound effect. | ||||
|      */ | ||||
|     public void eventCard() { | ||||
|         if (isEnabled() && eventCardSound != null) | ||||
|             eventCardSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the gulag sound effect. | ||||
|      */ | ||||
|     public void gulag() { | ||||
|         if (isEnabled() && gulagSound != null) | ||||
|             gulagSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the diceRoll sound effect. | ||||
|      */ | ||||
|     public void diceRoll() { | ||||
|         if (isEnabled() && diceRollSound != null) | ||||
|             diceRollSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the moneyCollect sound effect. | ||||
|      */ | ||||
|     public void moneyCollect() { | ||||
|         if (isEnabled() && moneyCollectSound != null) | ||||
|             moneyCollectSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the moneyLost sound effect. | ||||
|      */ | ||||
|     public void moneyLost() { | ||||
|         if (isEnabled() && moneyLostSound != null) | ||||
|             moneyLostSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the tradeAccepted sound effect. | ||||
|      */ | ||||
|     public void tradeAccepted() { | ||||
|         if (isEnabled() && tradeAcceptedSound != null) | ||||
|             tradeAcceptedSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the tradeRejected sound effect. | ||||
|      */ | ||||
|     public void tradeRejected() { | ||||
|         if (isEnabled() && tradeRejectedSound != null) | ||||
|             tradeRejectedSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the winner sound effect. | ||||
|      */ | ||||
|     public void winner() { | ||||
|         if (isEnabled() && winnerSound != null) | ||||
|             winnerSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the looser sound effect. | ||||
|      */ | ||||
|     public void looser() { | ||||
|         if (isEnabled() && looserSound != null) | ||||
|             looserSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the button sound effect. | ||||
|      */ | ||||
|     public void button() { | ||||
|         if (isEnabled() && buttonSound != null) | ||||
|             buttonSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Sets the volume of the sounds | ||||
|      * @param vol the volume to which the sounds should be set | ||||
|      */ | ||||
|     public void setVolume(float vol){ | ||||
|         passStartSound.setVolume(vol); | ||||
|         eventCardSound.setVolume(vol); | ||||
|         gulagSound.setVolume(vol); | ||||
|         diceRollSound.setVolume(vol); | ||||
|         moneyCollectSound.setVolume(vol); | ||||
|         moneyLostSound.setVolume(vol); | ||||
|         tradeAcceptedSound.setVolume(vol); | ||||
|         tradeRejectedSound.setVolume(vol); | ||||
|         winnerSound.setVolume(vol); | ||||
|         looserSound.setVolume(vol); | ||||
|         buttonSound.setVolume(vol); | ||||
|  | ||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void receivedEvent(SoundEvent event) { | ||||
|         switch (event.sound()) { | ||||
|             case PASS_START -> passStart(); | ||||
|             case EVENT_CARD -> eventCard(); | ||||
|             case GULAG -> gulag(); | ||||
|             case DICE_ROLL -> diceRoll(); | ||||
|             case MONEY_COLLECTED -> moneyCollect(); | ||||
|             case MONEY_LOST -> moneyLost(); | ||||
|             case TRADE_ACCEPTED -> tradeAccepted(); | ||||
|             case TRADE_REJECTED -> tradeRejected(); | ||||
|             case WINNER -> winner(); | ||||
|             case LOSER -> looser(); | ||||
|             case BUTTON -> button(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,441 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import com.jme3.app.DebugKeysAppState; | ||||
| import com.jme3.app.SimpleApplication; | ||||
| import com.jme3.app.StatsAppState; | ||||
| import com.jme3.font.BitmapFont; | ||||
| import com.jme3.font.BitmapText; | ||||
| import com.jme3.input.KeyInput; | ||||
| import com.jme3.input.MouseInput; | ||||
| import com.jme3.input.controls.ActionListener; | ||||
| import com.jme3.input.controls.KeyTrigger; | ||||
| import com.jme3.input.controls.MouseButtonTrigger; | ||||
| import com.jme3.system.AppSettings; | ||||
| import com.simsilica.lemur.GuiGlobals; | ||||
| import com.simsilica.lemur.style.BaseStyles; | ||||
| import pp.monopoly.game.client.MonopolyClient; | ||||
| import pp.monopoly.client.gui.SettingsMenu; | ||||
| import pp.monopoly.client.gui.StartMenu; | ||||
| import pp.monopoly.game.client.ClientGameLogic; | ||||
| import pp.monopoly.game.client.ServerConnection; | ||||
| import pp.monopoly.notification.ClientStateEvent; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.InfoTextEvent; | ||||
| import pp.dialog.DialogBuilder; | ||||
| import pp.dialog.DialogManager; | ||||
| import pp.graphics.Draw; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.FileInputStream; | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.ExecutorService; | ||||
| import java.util.concurrent.Executors; | ||||
| import java.util.logging.LogManager; | ||||
|  | ||||
| import static pp.monopoly.Resources.lookup; | ||||
|  | ||||
| /** | ||||
|  * The main class for the Battleship client application. | ||||
|  * It manages the initialization, input setup, GUI setup, and game states for the client. | ||||
|  */ | ||||
| public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener { | ||||
|  | ||||
|     /** | ||||
|      * Logger for logging messages within the application. | ||||
|      */ | ||||
|     private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName()); | ||||
|  | ||||
|     /** | ||||
|      * Path to the styles script for GUI elements. | ||||
|      */ | ||||
|     private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * Path to the font resource used in the GUI. | ||||
|      */ | ||||
|     private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * Path to the client configuration file, if one exists. | ||||
|      */ | ||||
|     private static final File CONFIG_FILE = new File("client.properties"); | ||||
|  | ||||
|     /** | ||||
|      * Input mapping name for mouse clicks. | ||||
|      */ | ||||
|     public static final String CLICK = "CLICK"; | ||||
|  | ||||
|     /** | ||||
|      * Input mapping name for the Escape key. | ||||
|      */ | ||||
|     private static final String ESC = "ESC"; | ||||
|  | ||||
|     /** | ||||
|      * Manager for handling dialogs within the application. | ||||
|      */ | ||||
|     private final DialogManager dialogManager = new DialogManager(this); | ||||
|  | ||||
|     /** | ||||
|      * The server connection instance, used for communicating with the game server. | ||||
|      */ | ||||
|     private final ServerConnection serverConnection; | ||||
|  | ||||
|     /** | ||||
|      * Instance of the {@link Draw} class for rendering graphics. | ||||
|      */ | ||||
|     private Draw draw; | ||||
|  | ||||
|     /** | ||||
|      * Text display at the top of the GUI for showing information to the user. | ||||
|      */ | ||||
|     private BitmapText topText; | ||||
|  | ||||
|     /** | ||||
|      * Executor service for handling asynchronous tasks within the application. | ||||
|      */ | ||||
|     private ExecutorService executor; | ||||
|  | ||||
|     /** | ||||
|      * Handler for managing the client's game logic. | ||||
|      */ | ||||
|     private final ClientGameLogic logic; | ||||
|  | ||||
|     /** | ||||
|      * Configuration settings for the Battleship client application. | ||||
|      */ | ||||
|     private final MonopolyAppConfig config; | ||||
|  | ||||
|     /** | ||||
|      * Listener for handling actions triggered by the Escape key. | ||||
|      */ | ||||
|     private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed); | ||||
|  | ||||
|     static { | ||||
|         // Configure logging | ||||
|         LogManager manager = LogManager.getLogManager(); | ||||
|         try { | ||||
|             manager.readConfiguration(new FileInputStream("logging.properties")); | ||||
|             LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS | ||||
|         } | ||||
|         catch (IOException e) { | ||||
|             LOGGER.log(Level.INFO, e.getMessage()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the Battleship application. | ||||
|      * | ||||
|      * @param args Command-line arguments for launching the application. | ||||
|      */ | ||||
|     public static void main(String[] args) { | ||||
|         new MonopolyApp().start(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new {@code MonopolyApp} instance. | ||||
|      * Initializes the configuration, server connection, and game logic listeners. | ||||
|      */ | ||||
|     private MonopolyApp() { | ||||
|         config = new MonopolyAppConfig(); | ||||
|         config.readFromIfExists(CONFIG_FILE); | ||||
|         serverConnection = makeServerConnection(); | ||||
|         logic = new ClientGameLogic(serverConnection); | ||||
|         logic.addListener(this); | ||||
|         setShowSettings(config.getShowSettings()); | ||||
|         setSettings(makeSettings()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates and configures application settings from the client configuration. | ||||
|      * | ||||
|      * @return A configured {@link AppSettings} object. | ||||
|      */ | ||||
|     private AppSettings makeSettings() { | ||||
|         final AppSettings settings = new AppSettings(true); | ||||
|         settings.setTitle(lookup("monopoly.name")); | ||||
|         settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight()); | ||||
|         settings.setFullscreen(config.fullScreen()); | ||||
|         settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer()); | ||||
|         settings.setGammaCorrection(config.useGammaCorrection()); | ||||
|         return settings; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Factory method for creating a server connection based on the current | ||||
|      * client configuration. | ||||
|      * | ||||
|      * @return A {@link ServerConnection} instance, which could be a real or mock server. | ||||
|      */ | ||||
|     private ServerConnection makeServerConnection() { | ||||
|         return new NetworkSupport(this); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the dialog manager responsible for managing in-game dialogs. | ||||
|      * | ||||
|      * @return The {@link DialogManager} instance. | ||||
|      */ | ||||
|     public DialogManager getDialogManager() { | ||||
|         return dialogManager; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the game logic handler for the client. | ||||
|      * | ||||
|      * @return The {@link ClientGameLogic} instance. | ||||
|      */ | ||||
|     @Override | ||||
|     public ClientGameLogic getGameLogic() { | ||||
|         return logic; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the current configuration settings for the Battleship client. | ||||
|      * | ||||
|      * @return The {@link BattleshipClientConfig} instance. | ||||
|      */ | ||||
|     @Override | ||||
|     public MonopolyAppConfig getConfig() { | ||||
|         return config; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the application. | ||||
|      * Sets up input mappings, GUI, game states, and connects to the server. | ||||
|      */ | ||||
|     @Override | ||||
|     public void simpleInitApp() { | ||||
|         setPauseOnLostFocus(false); | ||||
|         draw = new Draw(assetManager); | ||||
|         setupInput(); | ||||
|         setupStates(); | ||||
|         setupGui(); | ||||
|         new StartMenu(this).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the graphical user interface (GUI) for the application. | ||||
|      */ | ||||
|     private void setupGui() { | ||||
|         GuiGlobals.initialize(this); | ||||
|         BaseStyles.loadStyleResources(STYLES_SCRIPT); | ||||
|         GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS | ||||
|         final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS | ||||
|         topText = new BitmapText(normalFont); | ||||
|         final int height = context.getSettings().getHeight(); | ||||
|         topText.setLocalTranslation(10f, height - 10f, 0f); | ||||
|         topText.setColor(config.getTopColor()); | ||||
|         guiNode.attachChild(topText); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Configures input mappings and sets up listeners for user interactions. | ||||
|      */ | ||||
|     private void setupInput() { | ||||
|         inputManager.deleteMapping(INPUT_MAPPING_EXIT); | ||||
|         inputManager.setCursorVisible(false); | ||||
|         inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE)); | ||||
|         inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); | ||||
|         inputManager.addListener(escapeListener, ESC); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes and attaches the necessary application states for the game. | ||||
|      */ | ||||
|     private void setupStates() { | ||||
|         if (config.getShowStatistics()) { | ||||
|             final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS | ||||
|             final StatsAppState stats = new StatsAppState(guiNode, normalFont); | ||||
|             stateManager.attach(stats); | ||||
|         } | ||||
|         flyCam.setEnabled(false); | ||||
|         stateManager.detach(stateManager.getState(StatsAppState.class)); | ||||
|         stateManager.detach(stateManager.getState(DebugKeysAppState.class)); | ||||
|  | ||||
|         attachGameSound(); | ||||
|         attachGameMusic(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Attaches the game sound state and sets its initial enabled state. | ||||
|      */ | ||||
|     private void attachGameSound() { | ||||
|         final GameSound gameSound = new GameSound(); | ||||
|         logic.addListener(gameSound); | ||||
|         gameSound.setEnabled(GameSound.enabledInPreferences()); | ||||
|         stateManager.attach(gameSound); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Attaches the background music state and sets its initial enabled state. | ||||
|      */ | ||||
|     private void attachGameMusic() { | ||||
|         final GameMusic gameSound = new GameMusic(); | ||||
|         gameSound.setEnabled(GameMusic.enabledInPreferences()); | ||||
|         stateManager.attach(gameSound); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the application state every frame. | ||||
|      * This method is called once per frame during the game loop. | ||||
|      * | ||||
|      * @param tpf Time per frame in seconds. | ||||
|      */ | ||||
|     @Override | ||||
|     public void simpleUpdate(float tpf) { | ||||
|         super.simpleUpdate(tpf); | ||||
|         dialogManager.update(tpf); | ||||
|         logic.update(tpf); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the Escape key action to either close the top dialog or show the main menu. | ||||
|      * | ||||
|      * @param isPressed Indicates whether the Escape key is pressed. | ||||
|      */ | ||||
|     public void escape(boolean isPressed) { | ||||
|         if (!isPressed) return; | ||||
|         if (dialogManager.showsDialog()) | ||||
|             dialogManager.escape(); | ||||
|         else | ||||
|             new SettingsMenu(this).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the {@link Draw} instance used for rendering graphical elements in the game. | ||||
|      * | ||||
|      * @return The {@link Draw} instance. | ||||
|      */ | ||||
|     public Draw getDraw() { | ||||
|         return draw; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Tries to connect | ||||
|      */ | ||||
|     public void connect() { | ||||
|         serverConnection.connect(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a request to close the application. | ||||
|      * If the request is initiated by pressing ESC, this parameter is true. | ||||
|      * | ||||
|      * @param esc If true, the request is due to the ESC key being pressed. | ||||
|      */ | ||||
|     @Override | ||||
|     public void requestClose(boolean esc) { /* do nothing */ } | ||||
|  | ||||
|     /** | ||||
|      * Closes the application, displaying a confirmation dialog if the client is connected to a server. | ||||
|      */ | ||||
|     public void closeApp() { | ||||
|         if (serverConnection.isConnected()) | ||||
|             confirmDialog(lookup("confirm.leaving"), this::close); | ||||
|         else | ||||
|             close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the application, disconnecting from the server and stopping the application. | ||||
|      */ | ||||
|     private void close() { | ||||
|         serverConnection.disconnect(); | ||||
|         stop(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the informational text displayed in the GUI. | ||||
|      * | ||||
|      * @param text The information text to display. | ||||
|      */ | ||||
|     public void setInfoText(String text) { | ||||
|         LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS | ||||
|         topText.setText(text); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}. | ||||
|      * | ||||
|      * @param event The {@link InfoTextEvent} containing the key for the text to display. | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(InfoTextEvent event) { | ||||
|         LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS | ||||
|         setInfoText(lookup(event.key())); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles client state events to update the game states accordingly. | ||||
|      * | ||||
|      * @param event The {@link ClientStateEvent} representing the state change. | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(ClientStateEvent event) { | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the executor service used for handling multithreaded tasks. | ||||
|      * | ||||
|      * @return The {@link ExecutorService} instance. | ||||
|      */ | ||||
|     public ExecutorService getExecutor() { | ||||
|         if (executor == null) | ||||
|             executor = Executors.newCachedThreadPool(); | ||||
|         return executor; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Stops the application, shutting down the executor service and halting execution. | ||||
|      * | ||||
|      * @param waitFor If true, waits for the application to stop before returning. | ||||
|      */ | ||||
|     @Override | ||||
|     public void stop(boolean waitFor) { | ||||
|         if (executor != null) executor.shutdownNow(); | ||||
|         super.stop(waitFor); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Displays a confirmation dialog with a specified question and action for the "Yes" button. | ||||
|      * | ||||
|      * @param question  The question to display in the dialog. | ||||
|      * @param yesAction The action to perform if "Yes" is selected. | ||||
|      */ | ||||
|     public void confirmDialog(String question, Runnable yesAction) { | ||||
|         DialogBuilder.simple(dialogManager) | ||||
|                      .setTitle(lookup("dialog.question")) | ||||
|                      .setText(question) | ||||
|                      .setOkButton(lookup("button.yes"), yesAction) | ||||
|                      .setNoButton(lookup("button.no")) | ||||
|                      .build() | ||||
|                      .open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Displays an error dialog with the specified error message. | ||||
|      * | ||||
|      * @param errorMessage The error message to display in the dialog. | ||||
|      */ | ||||
|     public void errorDialog(String errorMessage) { | ||||
|         DialogBuilder.simple(dialogManager) | ||||
|                      .setTitle(lookup("dialog.error")) | ||||
|                      .setText(errorMessage) | ||||
|                      .setOkButton(lookup("button.ok")) | ||||
|                      .build() | ||||
|                      .open(); | ||||
|     } | ||||
|  | ||||
|     public void disconnect() { | ||||
|         serverConnection.disconnect(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,190 @@ | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import com.jme3.math.ColorRGBA; | ||||
|  | ||||
| import pp.monopoly.game.client.MonopolyClientConfig; | ||||
|  | ||||
| /** | ||||
|  * Provides access to the Monopoly application configuration. | ||||
|  * Extends {@link MonopolyClientConfig} to include additional properties specific to the client, | ||||
|  * particularly those related to screen settings and visual customization. | ||||
|  * <p> | ||||
|  * <b>Note:</b> Attributes of this class should not be marked as {@code final} | ||||
|  * to ensure proper functionality when reading from a properties file. | ||||
|  * </p> | ||||
|  */ | ||||
| public class MonopolyAppConfig extends MonopolyClientConfig { | ||||
|  | ||||
|     /** | ||||
|      * Converts a string value found in the properties file into an object of the specified type. | ||||
|      * Extends the superclass method to support conversion to {@link ColorRGBA}. | ||||
|      * | ||||
|      * @param value      the string value to be converted | ||||
|      * @param targetType the target type into which the value string is converted | ||||
|      * @return the converted object of the specified type | ||||
|      */ | ||||
|     @Override | ||||
|     protected Object convertToType(String value, Class<?> targetType) { | ||||
|         if (targetType == ColorRGBA.class) | ||||
|             return makeColorRGBA(value); | ||||
|         return super.convertToType(value, targetType); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Converts the specified string value to a corresponding {@link ColorRGBA} object. | ||||
|      * | ||||
|      * @param value the color in the format "red, green, blue, alpha" with all values in the range [0..1] | ||||
|      * @return a {@link ColorRGBA} object representing the color | ||||
|      * @throws IllegalArgumentException if the input string is not in the expected format | ||||
|      */ | ||||
|     private static ColorRGBA makeColorRGBA(String value) { | ||||
|         String[] split = value.split(",", -1); | ||||
|         try { | ||||
|             if (split.length == 4) | ||||
|                 return new ColorRGBA(Float.parseFloat(split[0]), | ||||
|                                      Float.parseFloat(split[1]), | ||||
|                                      Float.parseFloat(split[2]), | ||||
|                                      Float.parseFloat(split[3])); | ||||
|         } | ||||
|         catch (NumberFormatException e) { | ||||
|             // deliberately left empty | ||||
|         } | ||||
|         throw new IllegalArgumentException(value + " should consist of exactly 4 numbers"); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * The width of the game view resolution in pixels. | ||||
|      */ | ||||
|     @Property("settings.resolution.width") //NON-NLS | ||||
|     private int resolutionWidth = 1200; | ||||
|  | ||||
|     /** | ||||
|      * The height of the game view resolution in pixels. | ||||
|      */ | ||||
|     @Property("settings.resolution.height") //NON-NLS | ||||
|     private int resolutionHeight = 800; | ||||
|  | ||||
|     /** | ||||
|      * Specifies whether the game should start in full-screen mode. | ||||
|      */ | ||||
|     @Property("settings.full-screen") //NON-NLS | ||||
|     private boolean fullScreen = false; | ||||
|  | ||||
|     /** | ||||
|      * Specifies whether gamma correction should be enabled. | ||||
|      * If enabled, the main framebuffer is configured for sRGB colors, | ||||
|      * and sRGB images are linearized. | ||||
|      * <p> | ||||
|      * Requires a GPU that supports GL_ARB_framebuffer_sRGB; otherwise, this setting will be ignored. | ||||
|      * </p> | ||||
|      */ | ||||
|     @Property("settings.use-gamma-correction") //NON-NLS | ||||
|     private boolean useGammaCorrection = true; | ||||
|  | ||||
|     /** | ||||
|      * Specifies whether full resolution framebuffers should be used on Retina displays. | ||||
|      * This setting is ignored on non-Retina platforms. | ||||
|      */ | ||||
|     @Property("settings.use-retina-framebuffer") //NON-NLS | ||||
|     private boolean useRetinaFrameBuffer = false; | ||||
|  | ||||
|     /** | ||||
|      * Specifies whether the settings window should be shown for configuring the game. | ||||
|      */ | ||||
|     @Property("settings.show") //NON-NLS | ||||
|     private boolean showSettings = false; | ||||
|  | ||||
|     /** | ||||
|      * Specifies whether the JME statistics window should be shown in the lower left corner of the screen. | ||||
|      */ | ||||
|     @Property("statistics.show") //NON-NLS | ||||
|     private boolean showStatistics = false; | ||||
|  | ||||
|     /** | ||||
|      * The color of the top text during gameplay, represented as a {@link ColorRGBA} object. | ||||
|      */ | ||||
|     @Property("overlay.top.color") //NON-NLS | ||||
|     private ColorRGBA topColor = ColorRGBA.White; | ||||
|  | ||||
|     /** | ||||
|      * Creates a default {@code MonopolyAppConfig} with predefined values. | ||||
|      */ | ||||
|     public MonopolyAppConfig() { | ||||
|         // Default constructor | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the width of the game view resolution in pixels. | ||||
|      * | ||||
|      * @return the width of the game view resolution in pixels | ||||
|      */ | ||||
|     public int getResolutionWidth() { | ||||
|         return resolutionWidth; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the height of the game view resolution in pixels. | ||||
|      * | ||||
|      * @return the height of the game view resolution in pixels | ||||
|      */ | ||||
|     public int getResolutionHeight() { | ||||
|         return resolutionHeight; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns whether the game should start in full-screen mode. | ||||
|      * | ||||
|      * @return {@code true} if the game should start in full-screen mode; {@code false} otherwise | ||||
|      */ | ||||
|     public boolean fullScreen() { | ||||
|         return fullScreen; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns whether gamma correction is enabled. | ||||
|      * If enabled, the main framebuffer is configured for sRGB colors, | ||||
|      * and sRGB images are linearized. | ||||
|      * | ||||
|      * @return {@code true} if gamma correction is enabled; {@code false} otherwise | ||||
|      */ | ||||
|     public boolean useGammaCorrection() { | ||||
|         return useGammaCorrection; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns whether full resolution framebuffers should be used on Retina displays. | ||||
|      * This setting is ignored on non-Retina platforms. | ||||
|      * | ||||
|      * @return {@code true} if full resolution framebuffers should be used on Retina displays; {@code false} otherwise | ||||
|      */ | ||||
|     public boolean useRetinaFrameBuffer() { | ||||
|         return useRetinaFrameBuffer; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns whether the settings window should be shown for configuring the game. | ||||
|      * | ||||
|      * @return {@code true} if the settings window should be shown; {@code false} otherwise | ||||
|      */ | ||||
|     public boolean getShowSettings() { | ||||
|         return showSettings; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns whether the JME statistics window should be shown in the lower left corner of the screen. | ||||
|      * | ||||
|      * @return {@code true} if the statistics window should be shown; {@code false} otherwise | ||||
|      */ | ||||
|     public boolean getShowStatistics() { | ||||
|         return showStatistics; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the color of the top text during gameplay as a {@link ColorRGBA} object. | ||||
|      * | ||||
|      * @return the color of the top text during gameplay | ||||
|      */ | ||||
|     public ColorRGBA getTopColor() { | ||||
|         return topColor; | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,84 @@ | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import com.jme3.app.Application; | ||||
| import com.jme3.app.state.AbstractAppState; | ||||
| import com.jme3.app.state.AppStateManager; | ||||
|  | ||||
| import pp.monopoly.game.client.ClientGameLogic; | ||||
|  | ||||
| /** | ||||
|  * Abstract class representing a state in the Monopoly game. | ||||
|  * Extends the AbstractAppState from jMonkeyEngine to manage state behavior. | ||||
|  */ | ||||
| public abstract class MonopolyAppState extends AbstractAppState { | ||||
|     private MonopolyApp app; | ||||
|  | ||||
|     /** | ||||
|      * Creates a new MonopolyAppState that is initially disabled. | ||||
|      */ | ||||
|     protected MonopolyAppState() { | ||||
|         setEnabled(false); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the state manager and application. | ||||
|      * | ||||
|      * @param stateManager The state manager | ||||
|      * @param application  The application instance | ||||
|      */ | ||||
|     @Override | ||||
|     public void initialize(AppStateManager stateManager, Application application) { | ||||
|         super.initialize(stateManager, application); | ||||
|         this.app = (MonopolyApp) application; | ||||
|         if (isEnabled()) { | ||||
|             enableState(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the MonopolyApp instance associated with this MonopolyAppState. | ||||
|      * | ||||
|      * @return The MonopolyApp instance. | ||||
|      */ | ||||
|     public MonopolyApp getApp() { | ||||
|         return app; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the client game logic handler. | ||||
|      * | ||||
|      * @return the client game logic handler | ||||
|      */ | ||||
|     public ClientGameLogic getGameLogic() { | ||||
|         return app.getGameLogic(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the enabled state of the MonopolyAppState. | ||||
|      * If the new state is the same as the current state, the method returns. | ||||
|      * | ||||
|      * @param enabled The new enabled state. | ||||
|      */ | ||||
|     @Override | ||||
|     public void setEnabled(boolean enabled) { | ||||
|         if (isEnabled() == enabled) return; | ||||
|         super.setEnabled(enabled); | ||||
|         if (app != null) { | ||||
|             if (enabled) { | ||||
|                 enableState(); | ||||
|             } else { | ||||
|                 disableState(); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Called when the state is enabled. Override to define specific behavior. | ||||
|      */ | ||||
|     protected abstract void enableState(); | ||||
|  | ||||
|     /** | ||||
|      * Called when the state is disabled. Override to define specific behavior. | ||||
|      */ | ||||
|     protected abstract void disableState(); | ||||
| } | ||||
| @@ -0,0 +1,163 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import com.jme3.network.Client; | ||||
| import com.jme3.network.ClientStateListener; | ||||
| import com.jme3.network.Message; | ||||
| import com.jme3.network.MessageListener; | ||||
| import com.jme3.network.Network; | ||||
|  | ||||
| import pp.monopoly.client.gui.CreateGameMenu; | ||||
| import pp.monopoly.game.client.ServerConnection; | ||||
| import pp.monopoly.message.client.ClientMessage; | ||||
| import pp.monopoly.message.server.ServerMessage; | ||||
|  | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
|  | ||||
| import static pp.monopoly.Resources.lookup; | ||||
|  | ||||
| /** | ||||
|  * Manages the network connection for the Battleship application. | ||||
|  * Handles connecting to and disconnecting from the server, and sending messages. | ||||
|  */ | ||||
| public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection { | ||||
|     private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName()); | ||||
|     private final MonopolyApp app; | ||||
|     private Client client; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a NetworkSupport instance for the given Battleship application. | ||||
|      * | ||||
|      * @param app The Battleship application instance. | ||||
|      */ | ||||
|     public NetworkSupport(MonopolyApp app) { | ||||
|         this.app = app; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Return the client connections Id | ||||
|      * @return the client id | ||||
|      */ | ||||
|     public int getId() { | ||||
|         if (client == null) return 0; | ||||
|         return client.getId(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the Battleship application instance. | ||||
|      * | ||||
|      * @return Battleship application instance | ||||
|      */ | ||||
|     public MonopolyApp getApp() { | ||||
|         return app; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks if there is a connection to the game server. | ||||
|      * | ||||
|      * @return true if there is a connection to the game server, false otherwise. | ||||
|      */ | ||||
|     @Override | ||||
|     public boolean isConnected() { | ||||
|         return client != null && client.isConnected(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Attempts to join the game if there is no connection yet. | ||||
|      * Opens a dialog for the user to enter the host and port information. | ||||
|      */ | ||||
|     @Override | ||||
|     public void connect() { | ||||
|         if (client == null) | ||||
|             new CreateGameMenu(this).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the client connection. | ||||
|      */ | ||||
|     @Override | ||||
|     public void disconnect() { | ||||
|         if (client == null) return; | ||||
|         client.close(); | ||||
|         client = null; | ||||
|         LOGGER.log(Level.INFO, "client closed"); //NON-NLS | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the network connection. | ||||
|      * | ||||
|      * @param host The server's address. | ||||
|      * @param port The server's port. | ||||
|      * @throws IOException If an I/O error occurs when creating the client. | ||||
|      */ | ||||
|     public void initNetwork(String host, int port) throws IOException { | ||||
|         if (client != null) | ||||
|             throw new IllegalStateException("trying to join a game again"); | ||||
|         client = Network.connectToServer(host, port); | ||||
|         client.start(); | ||||
|         client.addMessageListener(this); | ||||
|         client.addClientStateListener(this); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Called when a message is received from the server. | ||||
|      * | ||||
|      * @param client  The client instance that received the message. | ||||
|      * @param message The message received from the server. | ||||
|      */ | ||||
|     @Override | ||||
|     public void messageReceived(Client client, Message message) { | ||||
|         LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS | ||||
|         if (message instanceof ServerMessage serverMessage) | ||||
|             app.enqueue(() -> serverMessage.accept(app.getGameLogic())); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Called when the client has successfully connected to the server. | ||||
|      * | ||||
|      * @param client The client that connected to the server. | ||||
|      */ | ||||
|     @Override | ||||
|     public void clientConnected(Client client) { | ||||
|         LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Called when the client is disconnected from the server. | ||||
|      * | ||||
|      * @param client         The client that was disconnected. | ||||
|      * @param disconnectInfo Information about the disconnection. | ||||
|      */ | ||||
|     @Override | ||||
|     public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) { | ||||
|         LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS | ||||
|         if (this.client != client) | ||||
|             throw new IllegalArgumentException("parameter value must be client"); | ||||
|         LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS | ||||
|         this.client = null; | ||||
|         disconnect(); | ||||
|         app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server"))); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sends the specified message to the server. | ||||
|      * | ||||
|      * @param message The message to be sent to the server. | ||||
|      */ | ||||
|     @Override | ||||
|     public void send(ClientMessage message) { | ||||
|         LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS | ||||
|         if (client == null) | ||||
|             app.errorDialog(lookup("lost.connection.to.server")); | ||||
|         else | ||||
|             client.send(message); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,74 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
|  | ||||
| import pp.monopoly.model.Board; | ||||
| import pp.monopoly.model.Item; | ||||
| import pp.monopoly.model.Visitor; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.ItemAddedEvent; | ||||
| import pp.monopoly.notification.ItemRemovedEvent; | ||||
| import pp.view.ModelViewSynchronizer; | ||||
|  | ||||
| /** | ||||
|  * Abstract base class for synchronizing the visual representation of a {@link Board} with its model state. | ||||
|  * This class handles the addition and removal of items from the map, ensuring that changes in the model | ||||
|  * are accurately reflected in the view. | ||||
|  */ | ||||
| abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener { | ||||
|     protected final Board board; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new BoardSynchronizer. | ||||
|      * | ||||
|      * @param board the game board to synchronize | ||||
|      * @param root  the root node to which the view representations of the board items are attached | ||||
|      */ | ||||
|     protected BoardSynchronizer(Board board, Node root) { | ||||
|         super(root); | ||||
|         this.board = board; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Translates a model item into its corresponding visual representation. | ||||
|      * | ||||
|      * @param item the item from the model to be translated | ||||
|      * @return the visual representation of the item as a {@link Spatial} | ||||
|      */ | ||||
|     @Override | ||||
|     protected Spatial translate(Item item) { | ||||
|         return item.accept(this); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds the existing items from the board to the view during initialization. | ||||
|      */ | ||||
|     protected void addExisting() { | ||||
|         board.getItems().forEach(this::add); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the event when an item is removed from the board. | ||||
|      * | ||||
|      * @param event the event indicating that an item has been removed from the board | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(ItemRemovedEvent event) { | ||||
|         if (board == event.getBoard()) { | ||||
|             delete(event.getItem()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the event when an item is added to the board. | ||||
|      * | ||||
|      * @param event the event indicating that an item has been added to the board | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(ItemAddedEvent event) { | ||||
|         if (board == event.getBoard()) { | ||||
|             add(event.getItem()); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,60 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.Camera; | ||||
|  | ||||
| /** | ||||
|  * Steuert die Kamerabewegung in der Szene. | ||||
|  */ | ||||
| public class CameraController { | ||||
|     private final Camera camera; | ||||
|     private final Vector3f center; // Fokuspunkt der Kamera | ||||
|     private final float radius;    // Radius der Kreisbewegung | ||||
|     private final float height;    // Höhe der Kamera über dem Spielfeld | ||||
|     private final float speed;     // Geschwindigkeit der Kamerabewegung | ||||
|     private float angle;           // Aktueller Winkel in der Kreisbewegung | ||||
|  | ||||
|     /** | ||||
|      * Konstruktor für den CameraController. | ||||
|      * | ||||
|      * @param camera Die Kamera, die gesteuert werden soll | ||||
|      * @param center Der Mittelpunkt der Kreisbewegung (Fokuspunkt) | ||||
|      * @param radius Der Radius der Kreisbewegung | ||||
|      * @param height Die Höhe der Kamera über dem Fokuspunkt | ||||
|      * @param speed  Die Geschwindigkeit der Kamerabewegung | ||||
|      */ | ||||
|     public CameraController(Camera camera, Vector3f center, float radius, float height, float speed) { | ||||
|         this.camera = camera; | ||||
|         this.center = center; | ||||
|         this.radius = radius; | ||||
|         this.height = height; | ||||
|         this.speed = speed; | ||||
|         this.angle = 0; // Starte bei Winkel 0 | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Aktualisiert die Kameraposition und -ausrichtung. | ||||
|      * | ||||
|      * @param tpf Zeit pro Frame | ||||
|      */ | ||||
|     public void update(float tpf) { | ||||
|         camera.lookAt(center, Vector3f.UNIT_Y); | ||||
|     } | ||||
|  | ||||
|     public void setPosition(int fieldID) { | ||||
|         camera.setLocation(fieldIdToVector(fieldID)); | ||||
|     } | ||||
|  | ||||
|     public void setPosition(float x, float y) { | ||||
|         camera.setLocation(new Vector3f(x,height,y)); | ||||
|     } | ||||
|  | ||||
|     private Vector3f fieldIdToVector(int fieldID) { | ||||
|         if (fieldID <= 10) return new Vector3f(30,height,0); | ||||
|         if (fieldID <= 20) return new Vector3f(0, height, 30); | ||||
|         if (fieldID <= 30) return new Vector3f(-30, height, 0); | ||||
|         if (fieldID <= 40) return new Vector3f(0, height, -30); | ||||
|         else throw new IllegalArgumentException(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,226 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.ExecutionException; | ||||
| import java.util.concurrent.Future; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
|  | ||||
| import static pp.monopoly.Resources.lookup; | ||||
|  | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.NetworkSupport; | ||||
| import pp.monopoly.notification.Sound; | ||||
| import pp.monopoly.server.MonopolyServer; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.DialogBuilder; | ||||
|  | ||||
| /** | ||||
|  * Represents a dialog for setting up a network connection in the Battleship game. | ||||
|  * Allows users to specify the host and port for connecting to a game server. | ||||
|  */ | ||||
| public class CreateGameMenu extends Dialog { | ||||
|     private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName()); | ||||
|     private static final String LOCALHOST = "localhost"; //NON-NLS | ||||
|     private static final String DEFAULT_PORT = "42069"; //NON-NLS | ||||
|     private final NetworkSupport network; | ||||
|     private final TextField host = new TextField(LOCALHOST); | ||||
|     private final TextField port = new TextField(DEFAULT_PORT); | ||||
|     private final Button serverButton = new Button("Selber hosten"); | ||||
|     private final Button cancelButton = new Button("Abbrechen"); | ||||
|     private final Button joinButton = new Button("Beitreten"); | ||||
|     private String hostname; | ||||
|     private int portNumber; | ||||
|     private Future<Object> connectionFuture; | ||||
|     private Dialog progressDialog; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new CreateGameMenu. | ||||
|      * | ||||
|      * @param network The NetworkSupport instance to be used for network operations. | ||||
|      */ | ||||
|     public CreateGameMenu(NetworkSupport network) { | ||||
|         super(network.getApp().getDialogManager()); | ||||
|         this.network = network; | ||||
|         host.setSingleLine(true); | ||||
|         host.setPreferredWidth(400f); | ||||
|         port.setSingleLine(true); | ||||
|  | ||||
|         final MonopolyApp app = network.getApp(); | ||||
|  | ||||
|         int screenWidth = app.getContext().getSettings().getWidth(); | ||||
|         int screenHeight = app.getContext().getSettings().getHeight(); | ||||
|  | ||||
|         // Set up the background image | ||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png"); | ||||
|         Quad quad = new Quad(screenWidth, screenHeight); | ||||
|         Geometry background = new Geometry("Background", quad); | ||||
|         Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         backgroundMaterial.setTexture("ColorMap", backgroundImage); | ||||
|         background.setMaterial(backgroundMaterial); | ||||
|         background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements | ||||
|         app.getGuiNode().attachChild(background); | ||||
|  | ||||
|  | ||||
|         final Container input = new Container(new SpringGridLayout()); | ||||
|         input.addChild(new Label(lookup("host.name") + ":  ")); | ||||
|         input.addChild(host, 1); | ||||
|         input.addChild(new Label(lookup("port.number") + ":  ")); | ||||
|         input.addChild(port, 1); | ||||
|          | ||||
|         addChild(input); | ||||
|         // "Abbrechen"-Button | ||||
|         cancelButton.setPreferredSize(new Vector3f(120, 40, 0)); | ||||
|         cancelButton.addClickCommands(source -> close()); | ||||
|         addChild(cancelButton); | ||||
|         cancelButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             this.close(); | ||||
|             new StartMenu(app); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|  | ||||
|         // "Selber hosten"-Button | ||||
|         addChild(serverButton).addClickCommands(s -> ifTopDialog(() -> { | ||||
|             startServerInThread(); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|  | ||||
|         // "Beitreten"-Button | ||||
|         joinButton.setPreferredSize(new Vector3f(120, 40, 0)); | ||||
|         addChild(joinButton); | ||||
|         joinButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             connect(); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the action for the connect button in the connection dialog. | ||||
|      * Tries to parse the port number and initiate connection to the server. | ||||
|      */ | ||||
|     private void connect() { | ||||
|         LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS | ||||
|         try { | ||||
|             hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText(); | ||||
|             portNumber = Integer.parseInt(port.getText()); | ||||
|             openProgressDialog(); | ||||
|             connectionFuture = network.getApp().getExecutor().submit(this::initNetwork); | ||||
|         } | ||||
|         catch (NumberFormatException e) { | ||||
|             network.getApp().errorDialog(lookup("port.must.be.integer")); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a dialog indicating that the connection is in progress. | ||||
|      */ | ||||
|     private void openProgressDialog() { | ||||
|         progressDialog = DialogBuilder.simple(network.getApp().getDialogManager()) | ||||
|                                       .setText(lookup("label.connecting")) | ||||
|                                       .build(); | ||||
|         progressDialog.open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Tries to initialize the network connection. | ||||
|      * | ||||
|      * @throws RuntimeException If an error occurs when creating the client. | ||||
|      */ | ||||
|     private Object initNetwork() { | ||||
|         try { | ||||
|             network.initNetwork(hostname, portNumber); | ||||
|             return null; | ||||
|         } | ||||
|         catch (Exception e) { | ||||
|             throw new RuntimeException(e); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically | ||||
|      * updating this dialog. T | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         if (connectionFuture != null && connectionFuture.isDone()) | ||||
|             try { | ||||
|                 connectionFuture.get(); | ||||
|                 success(); | ||||
|             } | ||||
|             catch (ExecutionException e) { | ||||
|                 failure(e.getCause()); | ||||
|             } | ||||
|             catch (InterruptedException e) { | ||||
|                 LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS | ||||
|                 Thread.currentThread().interrupt(); | ||||
|             } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a successful connection to the game server. | ||||
|      */ | ||||
|     private void success() { | ||||
|         connectionFuture = null; | ||||
|         progressDialog.close(); | ||||
|         this.close(); | ||||
|         new LobbyMenu(network.getApp()).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a failed connection attempt. | ||||
|      * | ||||
|      * @param e The cause of the failure. | ||||
|      */ | ||||
|     private void failure(Throwable e) { | ||||
|         connectionFuture = null; | ||||
|         progressDialog.close(); | ||||
|         network.getApp().errorDialog(lookup("server.connection.failed")); | ||||
|         network.getApp().setInfoText(e.getLocalizedMessage()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the server in a separate thread. | ||||
|      */ | ||||
|     private void startServerInThread() { | ||||
|         serverButton.setEnabled(false); | ||||
|         Thread serverThread = new Thread(() -> { | ||||
|             try { | ||||
|                 MonopolyServer.main(null); | ||||
|             } catch (Exception e) { | ||||
|                 serverButton.setEnabled(true); | ||||
|                 LOGGER.log(Level.ERROR, "Server could not be started", e); | ||||
|                 network.getApp().errorDialog("Could not start server: " + e.getMessage()); | ||||
|             } | ||||
|         }); | ||||
|         serverThread.start(); | ||||
|         try { | ||||
|             Thread.sleep(2000); | ||||
|         } catch (InterruptedException e) { | ||||
|             // TODO Auto-generated catch block | ||||
|             e.printStackTrace(); | ||||
|         } | ||||
|         connect(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,124 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.shape.Box; | ||||
|  | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.game.server.PlayerColor; | ||||
| import pp.monopoly.model.Board; | ||||
| import pp.monopoly.model.Figure; | ||||
| import pp.monopoly.model.Rotation; | ||||
| import static pp.util.FloatMath.HALF_PI; | ||||
| import static pp.util.FloatMath.PI; | ||||
|  | ||||
| /** | ||||
|  * The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical | ||||
|  * representation of the ships and shots on the sea map with the underlying data model. | ||||
|  * It extends the {@link BoardSynchronizer} to provide specific synchronization | ||||
|  * logic for the sea map. | ||||
|  */ | ||||
| class GameBoardSynchronizer extends BoardSynchronizer { | ||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||
|     private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md"; | ||||
|     private static final String COLOR = "Color"; //NON-NLS | ||||
|     private static final String FIGURE = "figure"; //NON-NLS | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|     private final ParticleEffectFactory particleFactory; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map. | ||||
|      * | ||||
|      * @param app  the Battleship application | ||||
|      * @param root the root node to which graphical elements will be attached | ||||
|      * @param map  the ship map containing the ships and shots | ||||
|      */ | ||||
|     public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) { | ||||
|         super(board, root); | ||||
|         this.app = app; | ||||
|         this.particleFactory = new ParticleEffectFactory(app); | ||||
|         addExisting(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Visits a {@link Battleship} and creates a graphical representation of it. | ||||
|      * The representation is either a 3D model or a simple box depending on the | ||||
|      * type of battleship. | ||||
|      * | ||||
|      * @param ship the battleship to be represented | ||||
|      * @return the node containing the graphical representation of the battleship | ||||
|      */ | ||||
|     public Spatial visit(Figure figure) { | ||||
|         final Node node = new Node(FIGURE); | ||||
|         node.attachChild(createBox(figure)); | ||||
|         // compute the center of the ship in world coordinates | ||||
|         final float x = 1; | ||||
|         final float z = 1; | ||||
|         node.setLocalTranslation(x, 0f, z); | ||||
|         return node; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a simple box to represent a battleship that is not of the "King George V" type. | ||||
|      * | ||||
|      * @param ship the battleship to be represented | ||||
|      * @return the geometry representing the battleship as a box | ||||
|      */ | ||||
|     private Spatial createBox(Figure figure) { | ||||
|         final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f, | ||||
|                                 0.3f, | ||||
|                                 0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f); | ||||
|         final Geometry geometry = new Geometry(FIGURE, box); | ||||
|         geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor())); | ||||
|         geometry.setShadowMode(ShadowMode.CastAndReceive); | ||||
|  | ||||
|         return geometry; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a new {@link Material} with the specified color. | ||||
|      * If the color includes transparency (i.e., alpha value less than 1), | ||||
|      * the material's render state is set to use alpha blending, allowing for | ||||
|      * semi-transparent rendering. | ||||
|      * | ||||
|      * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value | ||||
|      *              of the color is less than 1, the material will support transparency. | ||||
|      * @return a {@link Material} instance configured with the specified color and, | ||||
|      * if necessary, alpha blending enabled. | ||||
|      */ | ||||
|     private Material createColoredMaterial(ColorRGBA color) { | ||||
|         final Material material = new Material(app.getAssetManager(), UNSHADED); | ||||
|         if (color.getAlpha() < 1f) | ||||
|             material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         material.setColor(COLOR, color); | ||||
|         return material; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Calculates the rotation angle for the specified rotation. | ||||
|      * | ||||
|      * @param rot the rotation of the battleship | ||||
|      * @return the rotation angle in radians | ||||
|      */ | ||||
|     private static float calculateRotationAngle(Rotation rot) { | ||||
|         return switch (rot) { | ||||
|             case RIGHT -> HALF_PI; | ||||
|             case DOWN -> 0f; | ||||
|             case LEFT -> -HALF_PI; | ||||
|             case UP -> PI; | ||||
|         }; | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,296 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.app.Application; | ||||
| import com.jme3.app.state.BaseAppState; | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.jme3.scene.shape.Sphere; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.simsilica.lemur.Axis; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Insets3f; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.Selector; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
|  | ||||
| import com.simsilica.lemur.core.VersionedList; | ||||
| import com.simsilica.lemur.core.VersionedReference; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.message.client.PlayerReady; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| import java.util.Set; | ||||
|  | ||||
| public class LobbyMenu extends Dialog { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|     private final Container menuContainer; | ||||
|     private Geometry background; | ||||
|     private Geometry circle; | ||||
|     private Container lowerLeftMenu; | ||||
|     private Container lowerRightMenu; | ||||
|  | ||||
|     private TextField playerInputField = new TextField("Spieler 1"); | ||||
|     private TextField startingCapital = new TextField("15000"); | ||||
|     private String figure; | ||||
|  | ||||
|     public LobbyMenu(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         // Hintergrundbild laden und hinzufügen | ||||
|         addBackgroundImage(); | ||||
|  | ||||
|         QuadBackgroundComponent translucentWhiteBackground = | ||||
|                 new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f)); | ||||
|  | ||||
|         menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container | ||||
|         menuContainer.setBackground(translucentWhiteBackground); | ||||
|  | ||||
|         // Create a smaller horizontal container for the label, input field, and spacers | ||||
|         Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); | ||||
|         horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size | ||||
|         horizontalContainer.setBackground(null); | ||||
|  | ||||
|         Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold"))); | ||||
|         title.setFontSize(40); | ||||
|  | ||||
|         // Add a spacer between the title and the input field | ||||
|         Label spacerBeforeInput = horizontalContainer.addChild(new Label("")); // Invisible spacer | ||||
|         spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer | ||||
|  | ||||
|         // Add an input field (TextField) | ||||
|         horizontalContainer.addChild(startingCapital); | ||||
|         startingCapital.setPreferredWidth(100); // Set the width of the input field | ||||
|         startingCapital.setPreferredSize(new Vector3f(150, 50, 0)); | ||||
|         startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field | ||||
|  | ||||
|         // Add a spacer after the input field | ||||
|         Label spacerAfterInput = horizontalContainer.addChild(new Label("")); // Invisible spacer | ||||
|         spacerAfterInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer | ||||
|  | ||||
|         menuContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2, | ||||
|                 (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2, | ||||
|                 1 | ||||
|         ); | ||||
|         app.getGuiNode().attachChild(menuContainer); | ||||
|  | ||||
|         // Dropdowns and Labels | ||||
|         Container dropdownContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); | ||||
|         dropdownContainer.setPreferredSize(new Vector3f(800, 200, 0)); | ||||
|         dropdownContainer.setBackground(null); | ||||
|         dropdownContainer.setInsets(new Insets3f(10, 0, 0, 0)); | ||||
|         // Player Input Field | ||||
|         Container playerInputContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X))); | ||||
|         playerInputContainer.addChild(new Label("Spieler:")); | ||||
|         playerInputContainer.setBackground(null); | ||||
|  | ||||
|  | ||||
|         playerInputField.setPreferredSize(new Vector3f(100, 20, 0)); | ||||
|         playerInputField.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding for the text inside the field | ||||
|         playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black)); | ||||
|         playerInputContainer.addChild(playerInputField); | ||||
|         // Spacer (Center Circle Area) | ||||
|         Label spacer = dropdownContainer.addChild(new Label("")); | ||||
|         spacer.setPreferredSize(new Vector3f(200, 200, 0)); // Adjust this to fit the center graphic | ||||
|  | ||||
|         // Figur Dropdown | ||||
|         Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X))); | ||||
|         figureDropdownContainer.addChild(new Label("Figur:")); | ||||
|         figureDropdownContainer.setBackground(null); | ||||
|  | ||||
|         VersionedList<String> figures = new VersionedList<>(); | ||||
|         figures.add("Laptop"); | ||||
|         figures.add("Flugzeug"); | ||||
|         figures.add("Jägermeister"); | ||||
|         figures.add("Katze"); | ||||
|         figures.add("OOP"); | ||||
|         figures.add("Handyholster"); | ||||
|  | ||||
|         Selector<String> figureDropdown = new Selector<>(figures, "glass"); | ||||
|         figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray)); | ||||
|         figureDropdown.setPreferredSize(new Vector3f(100, 20, 0)); | ||||
|         figureDropdownContainer.addChild(figureDropdown); | ||||
|  | ||||
|         addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged); | ||||
|  | ||||
|         Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); | ||||
|         buttonContainer.setPreferredSize(new Vector3f(100, 40, 0)); | ||||
|         buttonContainer.setInsets(new Insets3f(20, 0, 10, 0)); // Add spacing above the buttons | ||||
|         buttonContainer.setBackground(null); | ||||
|         // Lower-left container for "Abbrechen" button | ||||
|         lowerLeftMenu = new Container(); | ||||
|         Button cancelButton = new Button("Abbrechen"); | ||||
|         cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image | ||||
|         cancelButton.setFontSize(18); // Adjust font size | ||||
|         cancelButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             this.close(); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         lowerLeftMenu.addChild(cancelButton); | ||||
|  | ||||
|         // Position the container near the bottom-left corner | ||||
|         lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 3)); // Adjust X and Y to align with the bottom-left corner | ||||
|         app.getGuiNode().attachChild(lowerLeftMenu); | ||||
|  | ||||
|         // Lower-right container for "Bereit" button | ||||
|         lowerRightMenu = new Container(); | ||||
|         Button readyButton = new Button("Bereit"); | ||||
|         readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image | ||||
|         readyButton.setFontSize(18); // Adjust font size | ||||
|         readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style | ||||
|         readyButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             toggleReady(); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         lowerRightMenu.addChild(readyButton); | ||||
|  | ||||
|         // Position the container near the bottom-right corner | ||||
|         lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom | ||||
|         app.getGuiNode().attachChild(lowerRightMenu); | ||||
|  | ||||
|         // Add a colored circle between the input field and the dropdown menu | ||||
|         circle = createCircle( ColorRGBA.Red); // 50 is the diameter, Red is the color | ||||
|         circle.setLocalTranslation(new Vector3f( | ||||
|                 (app.getCamera().getWidth()) / 2, // Center horizontally | ||||
|                 (app.getCamera().getHeight() / 2) - 90, // Adjust Y position | ||||
|                 2 // Ensure it's in front of the background but behind the dropdown | ||||
|         )); | ||||
|         app.getGuiNode().attachChild(circle); // Attach to the GUI node | ||||
|  | ||||
|         // Zentrierung des Containers | ||||
|         menuContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2, | ||||
|                 (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2, | ||||
|                 1  // Höhere Z-Ebene für den Vordergrund | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(menuContainer); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu. | ||||
|      */ | ||||
|     private void addBackgroundImage() { | ||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/lobby.png"); | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         background = new Geometry("Background", quad); | ||||
|         Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         backgroundMaterial.setTexture("ColorMap", backgroundImage); | ||||
|         background.setMaterial(backgroundMaterial); | ||||
|         background.setLocalTranslation(0, 0, -1); // Hintergrundebene | ||||
|  | ||||
|         app.getGuiNode().attachChild(background); | ||||
|     } | ||||
|  | ||||
|     private Geometry createCircle(ColorRGBA color) { | ||||
|  | ||||
|         Sphere sphere = new Sphere(90,90,60.0f); | ||||
|         Geometry circleGeometry = new Geometry("Circle", sphere); | ||||
|  | ||||
|         // Create a material with a solid color | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", color); // Set the desired color | ||||
|         circleGeometry.setMaterial(material); | ||||
|  | ||||
|         return circleGeometry; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Schaltet den "Bereit"-Status um. | ||||
|      */ | ||||
|     private void toggleReady() { | ||||
|         app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText()))); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds a custom action listener to the Selector. | ||||
|      */ | ||||
|     private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) { | ||||
|         VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference(); | ||||
|  | ||||
|         app.getStateManager().attach(new BaseAppState() { | ||||
|             @Override | ||||
|             public void update(float tpf) { | ||||
|                 if (selectionRef.update()) { | ||||
|                     String selected = selectionRef.get().toString(); | ||||
|                     System.out.println(selected); | ||||
|                     listener.onSelectionChanged(selected); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             @Override | ||||
|             protected void initialize(Application app) { | ||||
|             } | ||||
|  | ||||
|             @Override | ||||
|             protected void cleanup(Application app) { | ||||
|             } | ||||
|  | ||||
|             @Override | ||||
|             protected void onEnable() { | ||||
|  | ||||
|             } | ||||
|  | ||||
|             @Override | ||||
|             protected void onDisable() { | ||||
|  | ||||
|             } | ||||
|         }); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Callback for when the dropdown selection changes. | ||||
|      */ | ||||
|     private void onDropdownSelectionChanged(String selected) { | ||||
|         System.out.println("Selected: " + selected); | ||||
|         app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         switch (selected) { | ||||
|             case "[0]": | ||||
|                 figure = "Laptop"; | ||||
|                 break; | ||||
|             case "[1]": | ||||
|                 figure = "Flugzeug"; | ||||
|                 break; | ||||
|             case "[2]": | ||||
|                 figure = "Jägermeister"; | ||||
|                 break; | ||||
|             case "[3]": | ||||
|                 figure = "Katze"; | ||||
|                 break; | ||||
|             case "[4]": | ||||
|                 figure = "OOP"; | ||||
|                 break; | ||||
|             case "[5]": | ||||
|                 figure = "Handyholster"; | ||||
|                 break; | ||||
|             default: | ||||
|                 break;     | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Functional interface for a selection action listener. | ||||
|      */ | ||||
|     @FunctionalInterface | ||||
|     private interface SelectionActionListener<T> { | ||||
|         void onSelectionChanged(T selection); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,22 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.effect.ParticleMesh.Type; | ||||
|  | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
|  | ||||
| /** | ||||
|  * Factory class responsible for creating particle effects used in the game. | ||||
|  * This centralizes the creation of various types of particle emitters. | ||||
|  */ | ||||
| public class ParticleEffectFactory { | ||||
|     private static final int COUNT_FACTOR = 1; | ||||
|     private static final float COUNT_FACTOR_F = 1f; | ||||
|     private static final boolean POINT_SPRITE = true; | ||||
|     private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle; | ||||
|      | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     ParticleEffectFactory(MonopolyApp app) { | ||||
|         this.app = app; | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,92 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Checkbox; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import static pp.monopoly.Resources.lookup; | ||||
| import pp.monopoly.client.GameMusic; | ||||
| import pp.monopoly.client.GameSound; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.StateCheckboxModel; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
| /** | ||||
|  * The Menu class represents the main menu in the Battleship game application. | ||||
|  * It extends the Dialog class and provides functionalities for loading, saving, | ||||
|  * returning to the game, and quitting the application. | ||||
|  */ | ||||
| public class SettingsMenu extends Dialog { | ||||
|     private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class); | ||||
|     private static final String LAST_PATH = "last.file.path"; | ||||
|     private final MonopolyApp app; | ||||
|     private final VolumeSlider musicSlider; | ||||
|     private final SoundSlider soundSlider; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Menu dialog for the Battleship application. | ||||
|      * | ||||
|      * @param app the MonopolyApp instance | ||||
|      */ | ||||
|     public SettingsMenu(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|         musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class)); | ||||
|         soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class)); | ||||
|         addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS | ||||
|         addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS | ||||
|  | ||||
|         addChild(soundSlider); | ||||
|  | ||||
|         addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class))); | ||||
|          | ||||
|         addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS | ||||
|         addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class))); | ||||
|          | ||||
|         addChild(musicSlider); | ||||
|  | ||||
|         addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> { | ||||
|             this.close();  // Close the StartMenu dialog | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             app.closeApp(); | ||||
|         })); | ||||
|         update(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the state of the load and save buttons based on the game logic. | ||||
|      */ | ||||
|     @Override | ||||
|     public void update() { | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         musicSlider.update(); | ||||
|         soundSlider.update(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * As an escape action, this method closes the menu if it is the top dialog. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         close(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,32 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.simsilica.lemur.Slider; | ||||
| import pp.monopoly.client.GameMusic; | ||||
| import pp.monopoly.client.GameSound; | ||||
|  | ||||
| public class SoundSlider extends Slider { | ||||
|  | ||||
|     private final pp.monopoly.client.GameSound sound; | ||||
|     private double vol; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Volume Slider for the Menu dialog | ||||
|      * @param sound the Effects sound instance | ||||
|      */ | ||||
|     public SoundSlider(GameSound sound) { | ||||
|         super(); | ||||
|         this.sound = sound; | ||||
|         vol = GameSound.volumeInPreferences(); | ||||
|         getModel().setPercent(vol); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * when triggered it updates the volume to the value set with the slider | ||||
|      */ | ||||
|     public void update() { | ||||
|         if (vol != getModel().getPercent()) { | ||||
|             vol = getModel().getPercent(); | ||||
|             sound.setVolume( (float) vol); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,128 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.simsilica.lemur.Axis; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.HAlignment; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * Constructs the startup menu dialog for the Monopoly application. | ||||
| import pp.monopoly.client.gui.GameMenu; | ||||
|  */ | ||||
| public class StartMenu extends Dialog { | ||||
|     private final MonopolyApp app; | ||||
|     private Container logoContainer; | ||||
|     private Container unibwLogoContainer; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Startup Menu dialog for the Monopoly application. | ||||
|      * | ||||
|      * @param app the MonopolyApp instance | ||||
|      */ | ||||
|     public StartMenu(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|          | ||||
|         int screenWidth = app.getContext().getSettings().getWidth(); | ||||
|         int screenHeight = app.getContext().getSettings().getHeight(); | ||||
|  | ||||
|         // Set up the background image | ||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png"); | ||||
|         Quad quad = new Quad(screenWidth, screenHeight); | ||||
|         Geometry background = new Geometry("Background", quad); | ||||
|         Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         backgroundMaterial.setTexture("ColorMap", backgroundImage); | ||||
|         background.setMaterial(backgroundMaterial); | ||||
|         background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements | ||||
|         app.getGuiNode().attachChild(background); | ||||
|  | ||||
|         // Center container for title and play button | ||||
|         Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|  | ||||
|         Button startButton = new Button("Spielen"); | ||||
|         startButton.setPreferredSize(new Vector3f(190, 60, 0)); // Increase button size (width, height) | ||||
|         startButton.setFontSize(40); // Set the font size for the button text | ||||
|         startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally | ||||
|  | ||||
|         startButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             this.close();  // Close the StartMenu dialog | ||||
|             app.connect(); // Perform the connection logic | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         centerMenu.addChild(startButton); | ||||
|  | ||||
|         // Position the center container in the middle of the screen | ||||
|         centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f, | ||||
|                                                     screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f, | ||||
|                                                     0)); | ||||
|         app.getGuiNode().attachChild(centerMenu); | ||||
|  | ||||
|         // Load the Monopoly logo as a texture | ||||
|         Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png"); | ||||
|  | ||||
|         // Create a container for the logo | ||||
|         Container logoContainer = new Container(); | ||||
|         QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture); | ||||
|         logoContainer.setBackground(logoBackground); | ||||
|  | ||||
|         // Set the size of the container to fit the logo | ||||
|         float logoWidth = 512;  // Adjust these values based on the logo dimensions | ||||
|         float logoHeight = 128; // Adjust these values based on the logo dimensions | ||||
|         logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0)); | ||||
|  | ||||
|         // Position the container at the center of the screen | ||||
|         logoContainer.setLocalTranslation(new Vector3f( | ||||
|                 screenWidth / 2f - logoWidth / 2f, | ||||
|                 screenHeight / 2f + 200, // Adjust this value for vertical position | ||||
|                 0 | ||||
|         )); | ||||
|  | ||||
|         // Attach the container to the GUI node | ||||
|         app.getGuiNode().attachChild(logoContainer); | ||||
|  | ||||
|         // Load the Unibw logo as a texture | ||||
|         Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png"); | ||||
|  | ||||
|         // Create a container for the Unibw logo | ||||
|         Container unibwContainer = new Container(); | ||||
|         QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture); | ||||
|         unibwContainer.setBackground(unibwBackground); | ||||
|  | ||||
|         // Set the size of the container to fit the Unibw logo | ||||
|         float unibwWidth = 512;  // Adjust these values based on the logo dimensions | ||||
|         float unibwHeight = 128; // Adjust these values based on the logo dimensions | ||||
|         unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0)); | ||||
|  | ||||
|         // Position the container slightly below the Monopoly logo | ||||
|         unibwContainer.setLocalTranslation(new Vector3f( | ||||
|                 screenWidth / 2f - unibwWidth / 2f, | ||||
|                 screenHeight / 2f + 100, // Adjust this value for vertical position | ||||
|                 0 | ||||
|         )); | ||||
|  | ||||
|         // Attach the container to the GUI node | ||||
|         app.getGuiNode().attachChild(unibwContainer); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachAllChildren(); | ||||
|         super.close(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,114 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import java.util.concurrent.Executors; | ||||
| import java.util.concurrent.ScheduledExecutorService; | ||||
| import java.util.concurrent.TimeUnit; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Box; | ||||
| import com.jme3.texture.Texture; | ||||
|  | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
|  | ||||
| /** | ||||
|  * TestWorld zeigt eine einfache Szene mit einem texturierten Quadrat. | ||||
|  * Die Kamera wird durch den CameraController gesteuert. | ||||
|  */ | ||||
| public class TestWorld { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|     private CameraController cameraController; // Steuert die Kamera | ||||
|     private Geometry cube; // Spielfigur | ||||
|  | ||||
|     /** | ||||
|      * Konstruktor für TestWorld. | ||||
|      * | ||||
|      * @param app Die Hauptanwendung (MonopolyApp) | ||||
|      */ | ||||
|     public TestWorld(MonopolyApp app) { | ||||
|         this.app = app; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initialisiert die Szene und startet die Kamerabewegung. | ||||
|      */ | ||||
|     public void initializeScene() { | ||||
|         app.getGuiNode().detachAllChildren(); // Entferne GUI | ||||
|         app.getRootNode().detachAllChildren(); // Entferne andere Szenenobjekte | ||||
|  | ||||
|         setSkyColor(); // Setze den Himmel auf hellblau | ||||
|         createBoard(); // Erstelle das Spielfeld | ||||
|         createCube();  // Füge den Würfel hinzu | ||||
|  | ||||
|         // Erstelle den CameraController | ||||
|         cameraController = new CameraController( | ||||
|                 app.getCamera(),           // Die Kamera der App | ||||
|                 Vector3f.ZERO,            // Fokus auf die Mitte des Spielfelds | ||||
|                 4,                        // Radius des Kreises | ||||
|                 15,                        // Höhe der Kamera | ||||
|                 0                     // Geschwindigkeit der Bewegung | ||||
|         ); | ||||
|  | ||||
|         // Füge die Toolbar hinzu | ||||
|         new Toolbar(app, cube); | ||||
|          | ||||
|         cameraController.setPosition(0); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Aktualisiert die Kameraposition. | ||||
|      * | ||||
|      * @param tpf Zeit pro Frame | ||||
|      */ | ||||
|     public void update(float tpf) { | ||||
|         if (cameraController != null) { | ||||
|             cameraController.update(tpf); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Setzt die Hintergrundfarbe der Szene auf hellblau. | ||||
|      */ | ||||
|     private void setSkyColor() { | ||||
|         app.getViewPort().setBackgroundColor(new ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f)); // Hellblauer Himmel | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Erstelle das Spielfeld. | ||||
|      */ | ||||
|     private void createBoard() { | ||||
|         // Erstelle ein Quadrat | ||||
|         Box box = new Box(10, 0.1f, 10);  // Dünnes Quadrat für die Textur | ||||
|         Geometry geom = new Geometry("Board", box); | ||||
|  | ||||
|         // Setze das Material mit Textur | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png"); | ||||
|         mat.setTexture("ColorMap", texture); | ||||
|         geom.setMaterial(mat); | ||||
|  | ||||
|         app.getRootNode().attachChild(geom); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Erstellt den Würfel (Spielfigur) in der Szene. | ||||
|      */ | ||||
|     private void createCube() { | ||||
|         Box box = new Box(0.05f, 0.05f, 0.05f); // Kleinere Größe für Spielfigur | ||||
|         cube = new Geometry("Cube", box); | ||||
|  | ||||
|         // Setze das Material für den Würfel | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         mat.setColor("Color", ColorRGBA.Blue); // Blau gefärbter Würfel | ||||
|         cube.setMaterial(mat); | ||||
|  | ||||
|         // Setze den Startpunkt des Würfels | ||||
|         cube.setLocalTranslation(0.8999999f, 0.1f, -0.9f); | ||||
|  | ||||
|         app.getRootNode().attachChild(cube); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,250 @@ | ||||
|  | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import java.util.Random; | ||||
|  | ||||
| import com.jme3.font.BitmapText; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.simsilica.lemur.*; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
|  | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * Toolbar Klasse, die am unteren Rand der Szene angezeigt wird. | ||||
|  * Die Buttons bewegen den Würfel auf dem Spielfeld. | ||||
|  */ | ||||
| public class Toolbar extends Dialog { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|     private final Container toolbarContainer; | ||||
|     private final Geometry cube; // Referenz auf den Würfel | ||||
|     private final BitmapText positionText; // Anzeige für die aktuelle Position | ||||
|     private final float boardLimit = 0.95f; // Grenzen des Bretts | ||||
|     private final float stepSize = 0.18f; // Schrittgröße pro Bewegung | ||||
|     private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld | ||||
|     private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite | ||||
|     private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf | ||||
|  | ||||
|     /** | ||||
|      * Konstruktor für die Toolbar. | ||||
|      * | ||||
|      * @param app  Die Hauptanwendung (MonopolyApp) | ||||
|      * @param cube Der Würfel, der bewegt werden soll | ||||
|      */ | ||||
|     public Toolbar(MonopolyApp app, Geometry cube) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|         this.cube = cube; | ||||
|  | ||||
|         // Erstelle die Toolbar | ||||
|         toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar"); | ||||
|  | ||||
|         // Setze die Position am unteren Rand und die Breite | ||||
|         toolbarContainer.setLocalTranslation( | ||||
|                 0,                                 // Links bündig | ||||
|                 200,                               // Höhe über dem unteren Rand | ||||
|                 0                                  // Z-Ebene | ||||
|         ); | ||||
|         toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); // Volle Breite | ||||
|  | ||||
|  | ||||
|         // Füge Buttons zur Toolbar hinzu | ||||
|         //initializeButtons(); | ||||
|  | ||||
|  | ||||
|         // Menü-Container: Ein Nested-Container für Kontostand und "Meine Gulag Frei Karten" | ||||
|         Container accountContainer = toolbarContainer.addChild(new Container()); | ||||
|         accountContainer.addChild(new Label("Kontostand", new ElementId("label-Bold"))); | ||||
|         accountContainer.addChild(new Label("6666€", new ElementId("label-Text"))); //TODO Variable hier einsetzen | ||||
|         accountContainer.addChild(new Label("Gulag Frei Karten", new ElementId("label-Bold"))); | ||||
|         accountContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Add a spacer between accountContainer and overviewContainer | ||||
|         Panel spacer = new Panel(); // Create an empty panel as a spacer | ||||
|         spacer.setPreferredSize(new Vector3f(5, 0, 0)); // Adjust the width as needed | ||||
|         spacer.setBackground(null); | ||||
|         toolbarContainer.addChild(spacer); | ||||
|  | ||||
|         // Menü-Container: Ein Container für Übersicht | ||||
|         Container overviewContainer = toolbarContainer.addChild(new Container()); | ||||
|         overviewContainer.addChild(new Label("Übersicht", new ElementId("label-Bold"))); | ||||
|         overviewContainer.addChild(new Label("„Spieler 1“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen | ||||
|         overviewContainer.addChild(new Label("„Spieler 2“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen | ||||
|         overviewContainer.addChild(new Label("„Spieler 3“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen | ||||
|         overviewContainer.addChild(new Label("„Spieler 4“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen | ||||
|         overviewContainer.addChild(new Label("„Spieler 5“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen | ||||
|         overviewContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Menü-Container: Ein Container für Würfel | ||||
|         Container diceContainer = toolbarContainer.addChild(new Container()); | ||||
|  | ||||
|         diceContainer.setPreferredSize(new Vector3f(400, 150, 0)); | ||||
|         diceContainer.addChild(new Label("Wo Würfel?", new ElementId("label"))); | ||||
|         diceContainer.addChild(addDiceRollButton()); | ||||
|         diceContainer.setBackground(null); | ||||
|  | ||||
|  | ||||
|         // Menü-Container: Ein Nested-Container für Handeln, Grundstücke und Zug beenden | ||||
|         Container menuContainer = toolbarContainer.addChild(new Container()); | ||||
|         menuContainer.addChild(new Button("Handeln")); | ||||
|         menuContainer.addChild(new Button("Grundstücke")); | ||||
|         menuContainer.addChild(new Button("Zug beenden")); | ||||
|         menuContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Füge die Toolbar zur GUI hinzu | ||||
|         app.getGuiNode().attachChild(toolbarContainer); | ||||
|  | ||||
|         // Erstelle die Position-Anzeige | ||||
|         positionText = createPositionDisplay(); | ||||
|         updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initialisiert die Buttons in der Toolbar. | ||||
|      */ | ||||
|     private void initializeButtons() { | ||||
|         addTradeMenuButton();  // Bewegung nach vorne | ||||
|         addEndTurnButton(); // Bewegung nach hinten | ||||
|         addDiceRollButton();       // Würfel-Button | ||||
|  | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Fügt einen Button mit einer Bewegung hinzu. | ||||
|      * | ||||
|      * @param label   Der Text des Buttons | ||||
|      * @param step    Schrittweite (+1 für vorwärts, -1 für rückwärts) | ||||
|      */ | ||||
|  | ||||
|     /*private void addButton(String label, int step) { | ||||
|         Button button = new Button(label); | ||||
|         button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons | ||||
|         button.addClickCommands(source -> moveCube(step)); | ||||
|         toolbarContainer.addChild(button); | ||||
|     }*/ | ||||
|  | ||||
|     /** | ||||
|      * Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt. | ||||
|      */ | ||||
|     private Button addDiceRollButton() { | ||||
|         Button diceButton = new Button("Würfeln"); | ||||
|         diceButton.setPreferredSize(new Vector3f(50, 20, 0)); | ||||
|         diceButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             rollDice(); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         toolbarContainer.addChild(diceButton); | ||||
|         return diceButton; | ||||
|     } | ||||
|  | ||||
|     private void addTradeMenuButton() { | ||||
|         Button diceButton = new Button("Handeln"); | ||||
|         diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons | ||||
|         diceButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             rollDice(); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         toolbarContainer.addChild(diceButton); | ||||
|     } | ||||
|  | ||||
|     private void addEndTurnButton() { | ||||
|         Button diceButton = new Button("Grundstücke"); | ||||
|         diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons | ||||
|         diceButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             rollDice(); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         toolbarContainer.addChild(diceButton); | ||||
|     } | ||||
|  | ||||
|     private void addPropertyMenuButton() { | ||||
|         Button diceButton = new Button("Zug beenden"); | ||||
|         diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons | ||||
|         diceButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             rollDice(); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         toolbarContainer.addChild(diceButton); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Simuliert einen Würfelwurf und bewegt die Figur entsprechend. | ||||
|      */ | ||||
|     private void rollDice() { | ||||
|         int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6 | ||||
|         System.out.println("Gewürfelt: " + diceRoll); | ||||
|         moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett. | ||||
|      * | ||||
|      * @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte) | ||||
|      */ | ||||
|     private void moveCube(int step) { | ||||
|         currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide); | ||||
|         Vector3f newPosition = calculatePosition(currentPosition); | ||||
|         cube.setLocalTranslation(newPosition); | ||||
|         updatePositionDisplay(); // Aktualisiere die Positionsanzeige | ||||
|         System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")"); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position. | ||||
|      * | ||||
|      * @param position Aktuelle Position auf dem Spielfeld | ||||
|      * @return Die berechnete Position als Vector3f | ||||
|      */ | ||||
|     private Vector3f calculatePosition(int position) { | ||||
|         int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links) | ||||
|         int offset = position % positionsPerSide; // Position auf der aktuellen Seite | ||||
|  | ||||
|         switch (side) { | ||||
|             case 0: // Unten (positive x-Achse) | ||||
|                 return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f); | ||||
|             case 1: // Rechts (positive z-Achse) | ||||
|                 return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize); | ||||
|             case 2: // Oben (negative x-Achse) | ||||
|                 return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f); | ||||
|             case 3: // Links (negative z-Achse) | ||||
|                 return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize); | ||||
|             default: | ||||
|                 throw new IllegalArgumentException("Ungültige Position: " + position); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Erstellt die Anzeige für die aktuelle Position. | ||||
|      * | ||||
|      * @return Das BitmapText-Objekt für die Anzeige | ||||
|      */ | ||||
|     private BitmapText createPositionDisplay() { | ||||
|         BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false); | ||||
|         text.setSize(20); // Schriftgröße | ||||
|         text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links | ||||
|         app.getGuiNode().attachChild(text); | ||||
|         return text; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Aktualisiert die Anzeige für die aktuelle Position. | ||||
|      */ | ||||
|     private void updatePositionDisplay() { | ||||
|         positionText.setText("Feld-ID: " + currentPosition); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Entfernt die Toolbar. | ||||
|      */ | ||||
|     public void remove() { | ||||
|         app.getGuiNode().detachChild(toolbarContainer); | ||||
|         app.getGuiNode().detachChild(positionText); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,168 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import java.util.Random; | ||||
|  | ||||
| import com.jme3.font.BitmapText; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.simsilica.lemur.Axis; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
|  | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
|  | ||||
| /** | ||||
|  * Toolbar Klasse, die am unteren Rand der Szene angezeigt wird. | ||||
|  * Die Buttons bewegen den Würfel auf dem Spielfeld. | ||||
|  */ | ||||
| public class Toolbar2 { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|     private final Container toolbarContainer; | ||||
|     private final Geometry cube; // Referenz auf den Würfel | ||||
|     private final BitmapText positionText; // Anzeige für die aktuelle Position | ||||
|     private final float boardLimit = 0.95f; // Grenzen des Bretts | ||||
|     private final float stepSize = 0.18f; // Schrittgröße pro Bewegung | ||||
|     private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld | ||||
|     private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite | ||||
|     private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf | ||||
|  | ||||
|     /** | ||||
|      * Konstruktor für die Toolbar. | ||||
|      * | ||||
|      * @param app  Die Hauptanwendung (MonopolyApp) | ||||
|      * @param cube Der Würfel, der bewegt werden soll | ||||
|      */ | ||||
|     public Toolbar2(MonopolyApp app, Geometry cube) { | ||||
|         this.app = app; | ||||
|         this.cube = cube; | ||||
|  | ||||
|         // Erstelle die Toolbar | ||||
|         toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y)); | ||||
|  | ||||
|         // Setze die Position am unteren Rand und die Breite | ||||
|         toolbarContainer.setLocalTranslation( | ||||
|                 0,                                 // Links bündig | ||||
|                 100,                               // Höhe über dem unteren Rand | ||||
|                 0                                  // Z-Ebene | ||||
|         ); | ||||
|         toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite | ||||
|  | ||||
|         // Füge Buttons zur Toolbar hinzu | ||||
|         initializeButtons(); | ||||
|  | ||||
|         // Füge die Toolbar zur GUI hinzu | ||||
|         app.getGuiNode().attachChild(toolbarContainer); | ||||
|  | ||||
|         // Erstelle die Position-Anzeige | ||||
|         positionText = createPositionDisplay(); | ||||
|         updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initialisiert die Buttons in der Toolbar. | ||||
|      */ | ||||
|     private void initializeButtons() { | ||||
|         addButton("Vorwärts", 1);  // Bewegung nach vorne | ||||
|         addButton("Rückwärts", -1); // Bewegung nach hinten | ||||
|         addDiceRollButton();       // Würfel-Button | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Fügt einen Button mit einer Bewegung hinzu. | ||||
|      * | ||||
|      * @param label   Der Text des Buttons | ||||
|      * @param step    Schrittweite (+1 für vorwärts, -1 für rückwärts) | ||||
|      */ | ||||
|     private void addButton(String label, int step) { | ||||
|         Button button = new Button(label); | ||||
|         button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons | ||||
|         button.addClickCommands(source -> moveCube(step)); | ||||
|         toolbarContainer.addChild(button); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt. | ||||
|      */ | ||||
|     private void addDiceRollButton() { | ||||
|         Button diceButton = new Button("Würfeln"); | ||||
|         diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons | ||||
|         diceButton.addClickCommands(source -> rollDice()); | ||||
|         toolbarContainer.addChild(diceButton); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Simuliert einen Würfelwurf und bewegt die Figur entsprechend. | ||||
|      */ | ||||
|     private void rollDice() { | ||||
|         int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6 | ||||
|         System.out.println("Gewürfelt: " + diceRoll); | ||||
|         moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett. | ||||
|      * | ||||
|      * @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte) | ||||
|      */ | ||||
|     private void moveCube(int step) { | ||||
|         currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide); | ||||
|         Vector3f newPosition = calculatePosition(currentPosition); | ||||
|         cube.setLocalTranslation(newPosition); | ||||
|         updatePositionDisplay(); // Aktualisiere die Positionsanzeige | ||||
|         System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")"); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position. | ||||
|      * | ||||
|      * @param position Aktuelle Position auf dem Spielfeld | ||||
|      * @return Die berechnete Position als Vector3f | ||||
|      */ | ||||
|     private Vector3f calculatePosition(int position) { | ||||
|         int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links) | ||||
|         int offset = position % positionsPerSide; // Position auf der aktuellen Seite | ||||
|  | ||||
|         switch (side) { | ||||
|             case 0: // Unten (positive x-Achse) | ||||
|                 return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f); | ||||
|             case 1: // Rechts (positive z-Achse) | ||||
|                 return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize); | ||||
|             case 2: // Oben (negative x-Achse) | ||||
|                 return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f); | ||||
|             case 3: // Links (negative z-Achse) | ||||
|                 return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize); | ||||
|             default: | ||||
|                 throw new IllegalArgumentException("Ungültige Position: " + position); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Erstellt die Anzeige für die aktuelle Position. | ||||
|      * | ||||
|      * @return Das BitmapText-Objekt für die Anzeige | ||||
|      */ | ||||
|     private BitmapText createPositionDisplay() { | ||||
|         BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false); | ||||
|         text.setSize(20); // Schriftgröße | ||||
|         text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links | ||||
|         app.getGuiNode().attachChild(text); | ||||
|         return text; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Aktualisiert die Anzeige für die aktuelle Position. | ||||
|      */ | ||||
|     private void updatePositionDisplay() { | ||||
|         positionText.setText("Feld-ID: " + currentPosition); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Entfernt die Toolbar. | ||||
|      */ | ||||
|     public void remove() { | ||||
|         app.getGuiNode().detachChild(toolbarContainer); | ||||
|         app.getGuiNode().detachChild(positionText); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,37 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.simsilica.lemur.Slider; | ||||
|  | ||||
| import pp.monopoly.client.GameMusic; | ||||
| /** | ||||
|  * The VolumeSlider class represents the Volume Slider in the Menu. | ||||
|  * It extends the Slider class and provides functionalities for setting the music volume, | ||||
|  * with the help of the Slider in the GUI  | ||||
|  */ | ||||
| public class VolumeSlider extends Slider { | ||||
|  | ||||
|     private final pp.monopoly.client.GameMusic music; | ||||
|     private double vol; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Volume Slider for the Menu dialog | ||||
|      * @param music the music instance | ||||
|      */ | ||||
|     public VolumeSlider(GameMusic music) { | ||||
|         super(); | ||||
|         this.music = music; | ||||
|         vol = GameMusic.volumeInPreferences(); | ||||
|         getModel().setPercent(vol); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * when triggered it updates the volume to the value set with the slider | ||||
|      */ | ||||
|     public void update() { | ||||
|         if (vol != getModel().getPercent()) { | ||||
|             vol = getModel().getPercent(); | ||||
|             music.setVolume( (float) vol); | ||||
|         } | ||||
|     } | ||||
|      | ||||
| } | ||||
| @@ -0,0 +1,133 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.model.fields.BuildingProperty; | ||||
|  | ||||
| /** | ||||
|  * TODO Kommentare fixen | ||||
|  * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann. | ||||
|  */ | ||||
| public class BuildingPropertyCard extends Dialog { | ||||
|     private final MonopolyApp app; | ||||
|     private final Geometry overlayBackground; | ||||
|     private final Container buildingPropertyContainer; | ||||
|     private final Container backgroundContainer; | ||||
|     private int index = 39; | ||||
|  | ||||
|     public BuildingPropertyCard(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         //Generate the corresponfing field | ||||
|         BuildingProperty field = (BuildingProperty) app.getGameLogic().getBoardManager().getFieldAtIndex(index); | ||||
|  | ||||
|         // Halbtransparentes Overlay hinzufügen | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|         app.getGuiNode().attachChild(overlayBackground); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         app.getGuiNode().attachChild(backgroundContainer); | ||||
|  | ||||
|         // Hauptcontainer für die Gebäudekarte | ||||
|         buildingPropertyContainer = new Container(); | ||||
|         buildingPropertyContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor())); | ||||
|  | ||||
|  | ||||
|         Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("settings-title"))); | ||||
|         settingsTitle.setFontSize(48); | ||||
|  | ||||
|         // Text, der auf der Karte steht | ||||
|         // Die Preise werden dynamisch dem BoardManager entnommen | ||||
|         Container propertyValuesContainer = buildingPropertyContainer.addChild(new Container()); | ||||
|         propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         //TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat | ||||
|  | ||||
|         /* | ||||
|         // Beenden-Button | ||||
|         Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         // Kaufen-Button | ||||
|         Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button"))); | ||||
|         buyButton.setFontSize(32); | ||||
|          */ | ||||
|  | ||||
|         float padding = 10; // Padding around the settingsContainer for the background | ||||
|         backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|  | ||||
|         // Zentriere das Menü | ||||
|         buildingPropertyContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(buildingPropertyContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Erstellt einen halbtransparenten Hintergrund für das Menü. | ||||
|      * | ||||
|      * @return Geometrie des Overlays | ||||
|      */ | ||||
|     private Geometry createOverlayBackground() { | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         Geometry overlay = new Geometry("Overlay", quad); | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent | ||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         overlay.setMaterial(material); | ||||
|         overlay.setLocalTranslation(0, 0, 0); | ||||
|         return overlay; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Schließt das Menü und entfernt die GUI-Elemente. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe | ||||
|         app.getGuiNode().detachChild(buildingPropertyContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay | ||||
|         // app.setSettingsMenuOpen(false);                  // Menü als geschlossen markieren | ||||
|         // app.unblockInputs();                             // Eingaben wieder aktivieren | ||||
|         System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe | ||||
|     } | ||||
|      | ||||
|     public void setIndex(int index) { | ||||
|         this.index = index; | ||||
|     } | ||||
|  | ||||
| } | ||||
| @@ -0,0 +1,116 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.*; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
|  | ||||
| /** | ||||
|  * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann. | ||||
|  */ | ||||
| public class BuyCard extends Dialog { | ||||
|     private final MonopolyApp app; | ||||
|     private final Geometry overlayBackground; | ||||
|     private final Container settingsContainer; | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     public BuyCard(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         // Halbtransparentes Overlay hinzufügen | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|         app.getGuiNode().attachChild(overlayBackground); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         app.getGuiNode().attachChild(backgroundContainer); | ||||
|  | ||||
|         // Hauptcontainer für das Menü | ||||
|         settingsContainer = new Container(); | ||||
|         settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f))); | ||||
|  | ||||
|  | ||||
|  | ||||
|         // Titel | ||||
|         Label settingsTitle = settingsContainer.addChild(new Label("Gebäude 30", new ElementId("settings-title"))); //TODO Dynamische Gebäudezahl einfügen | ||||
|         settingsTitle.setFontSize(48); | ||||
|  | ||||
|         int i = 0; | ||||
|         int a = 10; | ||||
|         int b = -45; | ||||
|  | ||||
|         // Effekt-Sound: Slider und Checkbox | ||||
|         Container propertyValuesContainer = settingsContainer.addChild(new Container()); | ||||
|         propertyValuesContainer.addChild(new Label("„Preis:" + i, new ElementId("label-Text")));//TODO Variable hier einsetzen | ||||
|         propertyValuesContainer.addChild(new Label("„Miete:" + a, new ElementId("label-Text")));//TODO Variable hier einsetzen | ||||
|         propertyValuesContainer.addChild(new Label("„Hypothek:" + b, new ElementId("label-Text")));//TODO Variable hier einsetzen | ||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Beenden-Button | ||||
|         Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         // Kaufen-Button | ||||
|         Button buyButton = settingsContainer.addChild(new Button("Kaufen", new ElementId("button"))); | ||||
|         buyButton.setFontSize(32); | ||||
|  | ||||
|         float padding = 10; // Padding around the settingsContainer for the background | ||||
|         backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|  | ||||
|         // Zentriere das Menü | ||||
|         settingsContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(settingsContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Erstellt einen halbtransparenten Hintergrund für das Menü. | ||||
|      * | ||||
|      * @return Geometrie des Overlays | ||||
|      */ | ||||
|     private Geometry createOverlayBackground() { | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         Geometry overlay = new Geometry("Overlay", quad); | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent | ||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         overlay.setMaterial(material); | ||||
|         overlay.setLocalTranslation(0, 0, 0); | ||||
|         return overlay; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Schließt das Menü und entfernt die GUI-Elemente. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe | ||||
|         app.getGuiNode().detachChild(settingsContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay | ||||
|         // app.setSettingsMenuOpen(false);                  // Menü als geschlossen markieren | ||||
|         // app.unblockInputs();                             // Eingaben wieder aktivieren | ||||
|         System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe | ||||
|     } | ||||
|  | ||||
|  | ||||
| } | ||||
| @@ -0,0 +1,137 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.model.fields.FoodField; | ||||
|  | ||||
| /** | ||||
|  * FoodFieldCard erstellt die Geböudekarte vom Brandl und der Truppenküche | ||||
|  */ | ||||
| public class FoodFieldCard extends Dialog { | ||||
|     private final MonopolyApp app; | ||||
|     private final Geometry overlayBackground; | ||||
|     private final Container foodFieldContainer; | ||||
|     private final Container backgroundContainer; | ||||
|     private int index = 12; | ||||
|  | ||||
|     public FoodFieldCard(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         //Generate the corresponfing field | ||||
|         FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index); | ||||
|  | ||||
|         // Halbtransparentes Overlay hinzufügen | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|         app.getGuiNode().attachChild(overlayBackground); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         app.getGuiNode().attachChild(backgroundContainer); | ||||
|  | ||||
|         // Hauptcontainer für die Gebäudekarte | ||||
|         foodFieldContainer = new Container(); | ||||
|         foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f))); | ||||
|  | ||||
|  | ||||
|  | ||||
|         // Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe | ||||
|         Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title"))); | ||||
|         settingsTitle.setFontSize(48); | ||||
|  | ||||
|         // Text, der auf der Karte steht | ||||
|         Container propertyValuesContainer = foodFieldContainer.addChild(new Container()); | ||||
|         propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("„Wenn man Besitzer des", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label(field.getName()+" ist, so ist die", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Miete 40-mal so hoch, wie", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("„Wenn man Besitzer beider", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Restaurants ist, so ist die", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Miete 100-mal so hoch, wie", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|  | ||||
|         //TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat | ||||
|  | ||||
|         /* | ||||
|         // Beenden-Button | ||||
|         Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         // Kaufen-Button | ||||
|         Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button"))); | ||||
|         buyButton.setFontSize(32); | ||||
|          */ | ||||
|  | ||||
|         float padding = 10; // Padding around the settingsContainer for the background | ||||
|         backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|  | ||||
|         // Zentriere das Menü | ||||
|         foodFieldContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(foodFieldContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Erstellt einen halbtransparenten Hintergrund für das Menü. | ||||
|      * | ||||
|      * @return Geometrie des Overlays | ||||
|      */ | ||||
|     private Geometry createOverlayBackground() { | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         Geometry overlay = new Geometry("Overlay", quad); | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent | ||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         overlay.setMaterial(material); | ||||
|         overlay.setLocalTranslation(0, 0, 0); | ||||
|         return overlay; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Schließt das Menü und entfernt die GUI-Elemente. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe | ||||
|         app.getGuiNode().detachChild(foodFieldContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay | ||||
|         // app.setSettingsMenuOpen(false);                  // Menü als geschlossen markieren | ||||
|         // app.unblockInputs();                             // Eingaben wieder aktivieren | ||||
|         System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe | ||||
|     } | ||||
|  | ||||
|     public void setIndex(int index) { | ||||
|         this.index = index; | ||||
|     } | ||||
|  | ||||
| } | ||||
| @@ -0,0 +1,129 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.model.fields.GateField; | ||||
|  | ||||
| /** | ||||
|  * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann. | ||||
|  */ | ||||
| public class GateFieldCard extends Dialog { | ||||
|     private final MonopolyApp app; | ||||
|     private final Geometry overlayBackground; | ||||
|     private final Container gateFieldContainer; | ||||
|     private final Container backgroundContainer; | ||||
|     private int index = 5; | ||||
|  | ||||
|     public GateFieldCard(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         //Generate the corresponfing field | ||||
|         GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index); | ||||
|  | ||||
|         // Halbtransparentes Overlay hinzufügen | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|         app.getGuiNode().attachChild(overlayBackground); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         app.getGuiNode().attachChild(backgroundContainer); | ||||
|  | ||||
|         // Hauptcontainer für die Gebäudekarte | ||||
|         gateFieldContainer = new Container(); | ||||
|         gateFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); | ||||
|  | ||||
|         // Titel | ||||
|         // Die Namen werden dynamisch dem BoardManager entnommen | ||||
|         Label settingsTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title"))); | ||||
|         settingsTitle.setFontSize(48); | ||||
|         settingsTitle.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         // Text, der auf der Karte steht | ||||
|         // Die Preise werden dynamisch dem BoardManager entnommen | ||||
|         Container propertyValuesContainer = gateFieldContainer.addChild(new Container()); | ||||
|         propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Wenn man 1 Bahnhof besitzt: 250 EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Wenn man 2 Bahnhöfe besitzt: 500 EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Wenn man 3 Bahnhöfe besitzt: 1000 EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Wenn man 4 Bahnhöfe besitzt: 2000 EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         //TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat | ||||
|  | ||||
|         /* | ||||
|         // Beenden-Button | ||||
|         Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         // Kaufen-Button | ||||
|         Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button"))); | ||||
|         buyButton.setFontSize(32); | ||||
|          */ | ||||
|  | ||||
|         float padding = 10; // Padding around the settingsContainer for the background | ||||
|         backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|  | ||||
|         // Zentriere das Menü | ||||
|         gateFieldContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(gateFieldContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Erstellt einen halbtransparenten Hintergrund für das Menü. | ||||
|      * | ||||
|      * @return Geometrie des Overlays | ||||
|      */ | ||||
|     private Geometry createOverlayBackground() { | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         Geometry overlay = new Geometry("Overlay", quad); | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent | ||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         overlay.setMaterial(material); | ||||
|         overlay.setLocalTranslation(0, 0, 0); | ||||
|         return overlay; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Schließt das Menü und entfernt die GUI-Elemente. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe | ||||
|         app.getGuiNode().detachChild(gateFieldContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay | ||||
|         // app.setSettingsMenuOpen(false);                  // Menü als geschlossen markieren | ||||
|         // app.unblockInputs();                             // Eingaben wieder aktivieren | ||||
|         System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe | ||||
|     } | ||||
|  | ||||
|     public void setIndex(int index) { | ||||
|         this.index = index; | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,52 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.IconComponent; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
|  | ||||
| public class LooserPopUp extends Dialog { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new NetworkDialog. | ||||
|      * | ||||
|      * @param network The NetworkSupport instance to be used for network operations. | ||||
|      */ | ||||
|     public LooserPopUp(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|         initializeDialog(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the dialog with input fields and connection buttons. | ||||
|      */ | ||||
|     private void initializeDialog() { | ||||
|         Container inputContainer = new Container(); | ||||
|  | ||||
|         // Titel und Eingabefelder für Host und Port | ||||
|         inputContainer.addChild(new Label("Schade, du hast leider verloren!")); | ||||
|         inputContainer.addChild(new Label("Die nächste Runde wird besser!")); | ||||
|  | ||||
|         Label imageLabel = new Label(""); | ||||
|         IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Icon mit Textur erstellen | ||||
|         icon.setIconScale(1); // Skalierung des Bildes | ||||
|         imageLabel.setIcon(icon); | ||||
|  | ||||
|         // Setze das Icon im Label | ||||
|         inputContainer.addChild(imageLabel); | ||||
|  | ||||
|         Button cancelButton = inputContainer.addChild(new Button("Spiel beenden")); | ||||
|         cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp)); | ||||
|          | ||||
|         inputContainer.setLocalTranslation(300, 800, 0); | ||||
|         app.getGuiNode().attachChild(inputContainer); | ||||
|  | ||||
|     } | ||||
| } | ||||
|  | ||||
| @@ -0,0 +1,49 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| /* | ||||
|  * $Id$ | ||||
|  * | ||||
|  * Copyright (c) 2013-2013 jMonkeyEngine | ||||
|  * All rights reserved. | ||||
|  * | ||||
|  * Redistribution and use in source and binary forms, with or without | ||||
|  * modification, are permitted provided that the following conditions are | ||||
|  * met: | ||||
|  * | ||||
|  * * Redistributions of source code must retain the above copyright | ||||
|  *   notice, this list of conditions and the following disclaimer. | ||||
|  * | ||||
|  * * Redistributions in binary form must reproduce the above copyright | ||||
|  *   notice, this list of conditions and the following disclaimer in the | ||||
|  *   documentation and/or other materials provided with the distribution. | ||||
|  * | ||||
|  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors | ||||
|  *   may be used to endorse or promote products derived from this software | ||||
|  *   without specific prior written permission. | ||||
|  * | ||||
|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||||
|  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED | ||||
|  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | ||||
|  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | ||||
|  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||||
|  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | ||||
|  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||||
|  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||||
|  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||||
|  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||||
|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||||
|  */ | ||||
|  | ||||
|  | ||||
| import com.jme3.scene.Spatial; | ||||
|  | ||||
|  | ||||
| /** | ||||
|  *  Notified when the current selection changes. | ||||
|  * | ||||
|  *  @author    Paul Speed | ||||
|  */ | ||||
| public interface SelectionListener { | ||||
|  | ||||
|     public void selectionChanged( Spatial selection, Spatial previous ); | ||||
| } | ||||
| @@ -0,0 +1,51 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.IconComponent; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
|  | ||||
| public class WinnerPopUp extends Dialog { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new NetworkDialog. | ||||
|      * | ||||
|      * @param app The NetworkSupport instance to be used for network operations. | ||||
|      */ | ||||
|     public WinnerPopUp(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|         initializeDialog(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the dialog with input fields and connection buttons. | ||||
|      */ | ||||
|     private void initializeDialog() { | ||||
|         Container inputContainer = new Container(); | ||||
|  | ||||
|         // Titel und Eingabefelder für Host und Port | ||||
|         inputContainer.addChild(new Label("Herlichen Glückwunsch!")); | ||||
|         inputContainer.addChild(new Label("Du,bist der Monopoly Champion!!!")); | ||||
|  | ||||
|         Label imageLabel = new Label(""); | ||||
|         IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Icon mit Textur erstellen | ||||
|         icon.setIconScale(1); // Skalierung des Bildes | ||||
|         imageLabel.setIcon(icon); | ||||
|  | ||||
|         // Setze das Icon im Label | ||||
|         inputContainer.addChild(imageLabel); | ||||
|  | ||||
|         Button cancelButton = inputContainer.addChild(new Button("Spiel beenden")); | ||||
|         cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp)); | ||||
|          | ||||
|         inputContainer.setLocalTranslation(300, 800, 0); | ||||
|         app.getGuiNode().attachChild(inputContainer); | ||||
|     } | ||||
| } | ||||
|  | ||||