51 Commits

Author SHA1 Message Date
Benjamin Feyer
ee70699150 added some logic to the tests 2024-12-03 06:35:45 +01:00
Benjamin Feyer
9ef897f873 minor changes 2024-12-02 23:26:45 +01:00
Benjamin Feyer
ba9a60a58a added one more test and added some logic to the moveTest to test unwanted statechanges 2024-12-02 23:10:21 +01:00
Benjamin Feyer
2434ede556 added one testmethod 2024-12-02 22:43:11 +01:00
Benjamin Feyer
50ac201277 added two new pieceTests 2024-12-02 22:10:11 +01:00
Benjamin Feyer
bd55a1f08d Merge branch 'development' into 'dev/test'
merge dev into test

See merge request progproj/gruppen-ht24/Gruppe-01!33
2024-12-02 16:37:00 +00:00
Timo Brennförder
db95a44915 initial commit for SettingsTests 2024-12-02 17:18:32 +01:00
Benjamin Feyer
cfd16973f5 refactored the package names 2024-12-02 16:59:50 +01:00
Benjamin Feyer
af38224483 added one testmethod for pieceTest 2024-12-02 16:47:34 +01:00
Benjamin Feyer
9b9b5e6781 added a message in piecetest for ShufflePile 2024-12-02 16:03:42 +01:00
Benjamin Feyer
0f2766918b added a testmethod for the piece for no powerCards 2024-12-02 15:57:53 +01:00
Benjamin Feyer
314019a632 added one more test-class 2024-12-02 04:40:49 +01:00
Benjamin Feyer
798b6ebe1d added some testmethods for the piecetest 2024-12-02 04:19:52 +01:00
Benjamin Feyer
2cb8e512e6 added some testmethods for piecetest 2024-12-02 03:38:38 +01:00
Benjamin Feyer
5e61727bec added two testmethods in piecetest 2024-12-02 02:27:21 +01:00
Benjamin Feyer
470607af5c Merge branch 'development' into 'dev/test'
Updated 'Game' class.

See merge request progproj/gruppen-ht24/Gruppe-01!32
2024-12-02 00:55:01 +00:00
Benjamin Feyer
435919306a Merge branch 'development' into 'dev/test'
Updated 'Die' class.

See merge request progproj/gruppen-ht24/Gruppe-01!31
2024-12-02 00:49:22 +00:00
Benjamin Feyer
f63e94cf24 added one testmethod in pieceTest 2024-12-02 01:47:47 +01:00
Benjamin Feyer
0aeb02a5f2 Merge branch 'development' into 'dev/test'
merge dev into test

See merge request progproj/gruppen-ht24/Gruppe-01!30
2024-12-02 00:29:39 +00:00
Benjamin Feyer
5240150ec2 added some parts of test-method piecetest 2024-12-02 01:28:42 +01:00
Benjamin Feyer
7bf41bc358 Merge branch 'development' into 'dev/test'
merge dev int test

See merge request progproj/gruppen-ht24/Gruppe-01!29
2024-12-01 22:33:42 +00:00
Benjamin Feyer
48923cddd6 Merge branch 'development' into 'dev/test'
merge dev into test

See merge request progproj/gruppen-ht24/Gruppe-01!28
2024-12-01 22:11:24 +00:00
Benjamin Feyer
a1934e30cb minor changes 2024-12-01 23:08:56 +01:00
Benjamin Feyer
9718ad111f Merge branch 'development' into 'dev/test'
merge Development into test

See merge request progproj/gruppen-ht24/Gruppe-01!27
2024-12-01 20:56:49 +00:00
Benjamin Feyer
6370ec15c2 added minor changes 2024-12-01 21:53:38 +01:00
Benjamin Feyer
1c826bcec0 added comments 2024-12-01 21:12:19 +01:00
Benjamin Feyer
bd9d8c688d Merge branch 'development' into 'dev/test'
merge development into test

See merge request progproj/gruppen-ht24/Gruppe-01!26
2024-12-01 20:02:47 +00:00
Benjamin Feyer
a1bd8007de added some comments in Piecetest 2024-12-01 14:59:56 +01:00
Benjamin Feyer
55ef5438d2 added som javadoc in the PieceTest-class 2024-12-01 14:31:06 +01:00
Benjamin Feyer
d7b0ac92b8 added in PieceTest the declaration and initialization of two players 2024-12-01 14:23:26 +01:00
Benjamin Feyer
0d043e4bb4 added some more messages to test the server 2024-12-01 14:10:05 +01:00
Benjamin Feyer
27de0ccece Merge branch 'development' into 'dev/test'
merge dev into test

See merge request progproj/gruppen-ht24/Gruppe-01!24
2024-12-01 11:14:19 +00:00
Benjamin Feyer
8d49528a92 added the nextmethods 2024-12-01 12:13:29 +01:00
Benjamin Feyer
8b1868e03b Merge branch 'development' into 'dev/test'
merge development int test branch

See merge request progproj/gruppen-ht24/Gruppe-01!23
2024-12-01 11:10:24 +00:00
Benjamin Feyer
56f32c5c0b edited some comments in the methods and wrote in som methods, to test unwanted statechanges 2024-12-01 12:09:13 +01:00
Benjamin Feyer
c41848b061 adjusted some Todos and deleted some mention of statemachines 2024-12-01 00:41:37 +01:00
Benjamin Feyer
0fd190419d Merge branch 'development' into 'dev/test'
merge development into test

See merge request progproj/gruppen-ht24/Gruppe-01!22
2024-11-30 23:34:40 +00:00
Benjamin Feyer
838beee345 added some more tests andd edited some mor 2024-11-29 16:49:11 +01:00
Benjamin Feyer
c6462a50ca added two more tests for the substates of turn to their end-states and added some simulated inputs in the lobby and dialogs 2024-11-29 16:00:10 +01:00
Benjamin Feyer
d0361b2759 commented the 'received(interruptMessage)' out, to ensure, there are no unwanted state-changes 2024-11-29 00:33:33 +01:00
Benjamin Feyer
eff011f69f implemented more tests for the clientStartgame 2024-11-29 00:13:06 +01:00
Benjamin Feyer
fad853b34a implemented more tests for the clientstatetests 2024-11-28 23:24:31 +01:00
Benjamin Feyer
4a89c4fa65 processed some Todo in the Client State, to test unwanted statechanged 2024-11-28 22:46:50 +01:00
Benjamin Feyer
6d58ceee3d corrected the classes of the states in the statetests 2024-11-28 19:45:18 +01:00
Benjamin Feyer
ecf1cc6e9a push after merge 2024-11-28 18:53:32 +01:00
Benjamin Feyer
dd836aa6b9 Merge remote-tracking branch 'origin/development' into dev/test
# Conflicts:
#	Projekte/mdga/model/src/test/java/pp/mdga/client/clientState/ClientStateTest.java
2024-11-28 18:44:47 +01:00
Benjamin Feyer
b3504925a5 corrected some testmethods in the serverStateTest,
changed all assertTrue( .... isinstanceof ....) to assertEquals(...,....)
2024-11-28 18:40:07 +01:00
Benjamin Feyer
8a5ebfd9d2 added some clientStateTests 2024-11-28 18:01:22 +01:00
Benjamin Feyer
a3a155a7e3 corrected some testmethods due to renaming of classes and changed state-architecture 2024-11-28 16:52:00 +01:00
Benjamin Feyer
5ef07e35d1 Merge branch 'development' into 'dev/test'
merge edited model into test

See merge request progproj/gruppen-ht24/Gruppe-01!18
2024-11-26 22:32:02 +00:00
Benjamin Feyer
ef3193cd68 Merge branch 'development' into 'dev/test'
merge after refactoring

See merge request progproj/gruppen-ht24/Gruppe-01!16
2024-11-25 15:52:35 +00:00
330 changed files with 7315 additions and 21804 deletions

2
.gitignore vendored
View File

@@ -1,5 +1,3 @@
.run/
.gradle .gradle
build/ build/
#!gradle/wrapper/gradle-wrapper.jar #!gradle/wrapper/gradle-wrapper.jar

View File

@@ -0,0 +1,19 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="MdgaApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
<option name="ALTERNATIVE_JRE_PATH" value="temurin-20" />
<option name="ALTERNATIVE_JRE_PATH_ENABLED" value="true" />
<option name="MAIN_CLASS_NAME" value="pp.mdga.client.MdgaApp" />
<module name="Projekte.mdga.client.main" />
<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties -ea" />
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
<extension name="coverage">
<pattern>
<option name="PATTERN" value="pp.mdga.client.board.outline.*" />
<option name="ENABLED" value="true" />
</pattern>
</extension>
<method v="2">
<option name="Make" enabled="true" />
</method>
</configuration>
</component>

View File

@@ -0,0 +1,4 @@
package pp.battleship.game.client;
public class AnimationState {
}

View File

@@ -26,14 +26,3 @@ implementation project(":mdga:model")
mainClass = 'pp.mdga.client.MdgaApp' mainClass = 'pp.mdga.client.MdgaApp'
applicationName = 'MDGA' applicationName = 'MDGA'
} }
tasks.register('fatJar', Jar) {
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
manifest {
attributes 'Main-Class': 'pp.mdga.client.MdgaApp'
}
from {
configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) }
}
with jar
}

File diff suppressed because one or more lines are too long

View File

@@ -11,7 +11,6 @@ public enum Asset {
cir, cir,
heer, heer,
jet, jet,
jet_noGear("Models/jet/jet_noGear.j3o", "Models/jet/jet_diff.png"),
lw, lw,
marine, marine,
node_home_blue("Models/node_home/node_home.j3o", "Models/node_home/node_home_blue_diff.png"), node_home_blue("Models/node_home/node_home.j3o", "Models/node_home/node_home_blue_diff.png"),
@@ -31,21 +30,16 @@ public enum Asset {
tank, tank,
world(1.2f), world(1.2f),
shieldRing("Models/shieldRing/shieldRing.j3o", null), shieldRing("Models/shieldRing/shieldRing.j3o", null),
treeSmall(1.2f), treeSmall,
treeBig(1.2f), treeBig,
turboCard, turboCard,
turboSymbol("Models/turboCard/turboSymbol.j3o", "Models/turboCard/turboCard_diff.png"), turboSymbol("Models/turboCard/turboSymbol.j3o", "Models/turboCard/turboCard_diff.j3o"),
swapCard, swapCard,
swapSymbol("Models/swapCard/swapSymbol.j3o", "Models/swapCard/swapCard_diff.png"), swapSymbol("Models/swapCard/swapSymbol.j3o", "Models/swapCard/swapCard_diff.j3o"),
shieldCard, shieldCard,
shieldSymbol("Models/shieldCard/shieldSymbol.j3o", "Models/shieldCard/shieldCard_diff.png"), shieldSymbol("Models/shieldCard/shieldSymbol.j3o", "Models/shieldCard/shieldCard_diff.j3o"),
dice, dice
missile("Models/missile/AVMT300.obj", "Models/missile/texture.jpg", 0.1f), ;
tankShoot("Models/tank/tankShoot_bot.j3o", "Models/tank/tank_diff.png"),
tankShootTop("Models/tank/tankShoot_top.j3o", "Models/tank/tank_diff.png"),
treesSmallBackground("Models/treeSmall/treesSmallBackground.j3o", "Models/treeSmall/treeSmall_diff.png", 1.2f),
treesBigBackground("Models/treeBig/treesBigBackground.j3o", "Models/treeBig/treeBig_diff.png", 1.2f),
shell;
private final String modelPath; private final String modelPath;
private final String diffPath; private final String diffPath;
@@ -82,8 +76,7 @@ public enum Asset {
Asset(String modelPath) { Asset(String modelPath) {
String folderFileName = "./" + ROOT + name() + "/" + name(); String folderFileName = "./" + ROOT + name() + "/" + name();
this.modelPath = modelPath; this.modelPath = modelPath;
this.diffPath = folderFileName + "_diff.png"; this.diffPath = folderFileName + "_diff.png";;
;
this.size = 1f; this.size = 1f;
} }
@@ -106,7 +99,7 @@ public enum Asset {
* @param diffPath Path to the diffuse texture file. * @param diffPath Path to the diffuse texture file.
* @param size Scaling factor for the asset. * @param size Scaling factor for the asset.
*/ */
Asset(String modelPath, String diffPath, float size) { Asset(String modelPath, String diffPath, float size){
this.modelPath = modelPath; this.modelPath = modelPath;
this.diffPath = diffPath; this.diffPath = diffPath;
this.size = size; this.size = size;

View File

@@ -12,17 +12,21 @@
import com.jme3.renderer.Camera; import com.jme3.renderer.Camera;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.control.AbstractControl; import com.jme3.scene.control.AbstractControl;
import com.jme3.scene.control.Control;
import pp.mdga.client.board.NodeControl; import pp.mdga.client.board.NodeControl;
import pp.mdga.client.board.OutlineControl; import pp.mdga.client.board.OutlineControl;
import pp.mdga.client.board.OutlineOEControl;
import pp.mdga.client.board.PieceControl; import pp.mdga.client.board.PieceControl;
import pp.mdga.client.gui.CardControl; import pp.mdga.client.gui.CardControl;
import pp.mdga.client.gui.DiceControl; import pp.mdga.client.gui.DiceControl;
import pp.mdga.client.view.GameView; import pp.mdga.client.view.GameView;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Color; import pp.mdga.game.Color;
import pp.mdga.game.Piece;
import pp.mdga.notification.FinishNotification;
import pp.mdga.notification.MovePieceNotification;
import pp.mdga.notification.SelectableCardsNotification;
import java.util.List; import java.util.List;
import java.util.UUID;
public class InputSynchronizer { public class InputSynchronizer {
@@ -33,12 +37,7 @@ public class InputSynchronizer {
private float rotationAngle = 180f; private float rotationAngle = 180f;
private int scrollValue = 0; private int scrollValue = 0;
private CardControl hoverCard; private CardControl hoverCard;
private OutlineOEControl hoverPiece; private PieceControl hoverPiece;
private boolean clickAllowed = true;
private boolean isRotateLeft = false;
private boolean isRotateRight = false;
/** /**
* Constructor initializes the InputSynchronizer with the application context. * Constructor initializes the InputSynchronizer with the application context.
@@ -55,23 +54,6 @@ public class InputSynchronizer {
setupInput(); setupInput();
} }
/**
* Updates the rotation angle based on user input.
*
* @param tpf The time per frame.
*/
public void update(float tpf) {
if (isRotateLeft && isRotateRight) {
return;
}
if (isRotateLeft) {
rotationAngle += 180 * tpf;
}
if (isRotateRight) {
rotationAngle -= 180 * tpf;
}
}
/** /**
* Configures input mappings for various actions and binds them to listeners. * Configures input mappings for various actions and binds them to listeners.
*/ */
@@ -79,23 +61,22 @@ private void setupInput() {
inputManager.addMapping("Settings", new KeyTrigger(KeyInput.KEY_ESCAPE)); inputManager.addMapping("Settings", new KeyTrigger(KeyInput.KEY_ESCAPE));
inputManager.addMapping("Forward", new KeyTrigger(KeyInput.KEY_RETURN)); inputManager.addMapping("Forward", new KeyTrigger(KeyInput.KEY_RETURN));
inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_Q));
inputManager.addMapping("Right", new KeyTrigger(KeyInput.KEY_E));
inputManager.addMapping("RotateRightMouse", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT)); inputManager.addMapping("RotateRightMouse", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
inputManager.addMapping("MouseLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false)); // Left movement inputManager.addMapping("MouseLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false)); // Left movement
inputManager.addMapping("MouseRight", new MouseAxisTrigger(MouseInput.AXIS_X, true)); // Right movement inputManager.addMapping("MouseRight", new MouseAxisTrigger(MouseInput.AXIS_X, true)); // Right movement
inputManager.addMapping("MouseVertical", new MouseAxisTrigger(MouseInput.AXIS_Y, false), new MouseAxisTrigger(MouseInput.AXIS_Y, true)); //Mouse Up Down movement
inputManager.addMapping("MouseScrollUp", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false)); // Scroll up inputManager.addMapping("MouseScrollUp", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false)); // Scroll up
inputManager.addMapping("MouseScrollDown", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true)); // Scroll down inputManager.addMapping("MouseScrollDown", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true)); // Scroll down
inputManager.addMapping("Test", new KeyTrigger(KeyInput.KEY_J)); inputManager.addMapping("Test", new KeyTrigger(KeyInput.KEY_J));
inputManager.addMapping("Click", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); inputManager.addMapping("Click", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
inputManager.addListener(actionListener, "Settings", "Forward", "RotateRightMouse", "Click", "Left", "Right", "Test"); inputManager.addListener(actionListener, "Settings", "Forward", "RotateRightMouse", "Click", "Test");
inputManager.addListener(analogListener, "MouseLeft", "MouseRight", "MouseScrollUp", "MouseScrollDown"); inputManager.addListener(analogListener, "MouseLeft", "MouseRight", "MouseScrollUp", "MouseScrollDown");
} }
UUID p = null; private boolean test = false;
/** /**
* Handles action-based input events such as key presses and mouse clicks. * Handles action-based input events such as key presses and mouse clicks.
*/ */
@@ -111,65 +92,42 @@ public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("RotateRightMouse")) { if (name.equals("RotateRightMouse")) {
rightMousePressed = isPressed; rightMousePressed = isPressed;
} }
if (name.equals("Click") && isPressed) { if(name.equals("Click") && isPressed) {
if (!clickAllowed) {
return;
}
if (app.getView() instanceof GameView gameView) { if (app.getView() instanceof GameView gameView) {
DiceControl diceSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), DiceControl.class); DiceControl diceSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), DiceControl.class);
CardControl cardLayerSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), CardControl.class); CardControl cardLayerSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), CardControl.class);
OutlineOEControl boardSelect = checkHover(app.getCamera(), app.getRootNode(), OutlineOEControl.class); OutlineControl boardSelect = checkHover(app.getCamera(), app.getRootNode(), OutlineControl.class);
if (diceSelect != null) { if(diceSelect != null) {
app.getModelSynchronize().rolledDice(); app.getModelSynchronize().rolledDice();
} else if (cardLayerSelect != null) { }
else if(cardLayerSelect != null) {
//cardSelect //cardSelect
if (cardLayerSelect.isSelectable()) gameView.getGuiHandler().selectCard(cardLayerSelect); if(cardLayerSelect.isSelectable()) gameView.getGuiHandler().selectCard(cardLayerSelect);
} else if (boardSelect != null) { }
else if(boardSelect != null) {
//boardSelect //boardSelect
if (boardSelect.isSelectable()) gameView.getBoardHandler().pieceSelect(boardSelect); if(boardSelect instanceof PieceControl pieceControl){
} else { if(pieceControl.isSelectable()) gameView.getBoardHandler().pieceSelect(pieceControl);
}
if(boardSelect instanceof NodeControl nodeControl){
//
}
}
else {
//both null //both null
} }
} }
} }
if (name.equals("Left")) { if(name.equals("Test") &&isPressed){
isRotateLeft = !isRotateLeft; if(app.getView() instanceof GameView gameView){
}
if (name.equals("Right")) {
isRotateRight = !isRotateRight;
}
if (name.equals("Test2") && isPressed) {
if (app.getView() instanceof GameView gameView) {
if (p == null) {
p = UUID.randomUUID();
gameView.getBoardHandler().addPlayer(Color.AIRFORCE, List.of(p, UUID.randomUUID(), UUID.randomUUID(), UUID.randomUUID()));
gameView.getBoardHandler().movePieceStartAnim(p, 0);
gameView.getBoardHandler().outlineMove(List.of(p), List.of(2), List.of(false));
//gameView.getBoardHandler().movePieceAnim(p,0, 8);
} else {
gameView.getBoardHandler().throwPiece(p, Color.ARMY);
//gameView.getBoardHandler().movePieceStartAnim(p,0);
}
// gameView.getGuiHandler().rollRankingResult(Color.AIRFORCE, 1); // gameView.getGuiHandler().rollRankingResult(Color.AIRFORCE, 1);
// gameView.getGuiHandler().rollRankingResult(Color.ARMY, 2); // gameView.getGuiHandler().rollRankingResult(Color.ARMY, 2);
// gameView.getGuiHandler().rollRankingResult(Color.NAVY, 3); // gameView.getGuiHandler().rollRankingResult(Color.NAVY, 3);
// gameView.getGuiHandler().rollRankingResult(Color.CYBER, 4); // gameView.getGuiHandler().rollRankingResult(Color.CYBER, 4);
// gameView.getGuiHandler().showDice(); gameView.getGuiHandler().showDice();
// UUID p1 = UUID.randomUUID();
// gameView.getBoardHandler().addPlayer(Color.AIRFORCE,List.of(p1,UUID.randomUUID(),UUID.randomUUID(),UUID.randomUUID()));
// gameView.getBoardHandler().movePieceStartAnim(p1,0);
//gameView.getGuiHandler().drawCard(Color.ARMY);
//gameView.getGuiHandler().addCardOwn(BonusCard.SHIELD);
//gameView.getGuiHandler().playCardOwn(BonusCard.SHIELD);
} }
} }
} }
@@ -183,13 +141,17 @@ public void onAction(String name, boolean isPressed, float tpf) {
public void onAnalog(String name, float value, float tpf) { public void onAnalog(String name, float value, float tpf) {
if (name.equals("MouseLeft") && rightMousePressed) { if (name.equals("MouseLeft") && rightMousePressed) {
rotationAngle -= value * 360f; rotationAngle -= value * 360f;
} else if (name.equals("MouseRight") && rightMousePressed) { }
else if (name.equals("MouseRight") && rightMousePressed) {
rotationAngle += value * 360f; rotationAngle += value * 360f;
} else if (name.equals("MouseScrollUp")) { }
else if (name.equals("MouseScrollUp")) {
scrollValue = Math.max(1, scrollValue - 5); scrollValue = Math.max(1, scrollValue - 5);
} else if (name.equals("MouseScrollDown")) { }
else if (name.equals("MouseScrollDown")) {
scrollValue = Math.min(100, scrollValue + 5); scrollValue = Math.min(100, scrollValue + 5);
} else if (name.equals("MouseLeft") || name.equals("MouseRight") || name.equals("MouseVertical")) { }
else if (name.equals("MouseLeft") || name.equals("MouseRight") || name.equals("MouseVertical")){
hoverPiece(); hoverPiece();
hoverCard(); hoverCard();
} }
@@ -200,13 +162,12 @@ public void onAnalog(String name, float value, float tpf) {
* Detects the hovered piece and updates its hover state. * Detects the hovered piece and updates its hover state.
*/ */
private <T extends AbstractControl> T checkHover(Camera cam, Node root, Class<T> controlType) { private <T extends AbstractControl> T checkHover(Camera cam, Node root, Class<T> controlType) {
if (cam == null || root == null || controlType == null) return null; if(cam == null || root == null || controlType == null) return null;
CollisionResults results = new CollisionResults(); CollisionResults results = new CollisionResults();
Ray ray = new Ray(cam.getLocation(), getMousePos(cam).subtract(cam.getLocation()).normalize()); Ray ray = new Ray(cam.getLocation(), getMousePos(cam).subtract(cam.getLocation()).normalize());
root.collideWith(ray, results); root.collideWith(ray, results);
for (CollisionResult collisionResult : results) { for(CollisionResult collisionResult : results){
if (collisionResult.getGeometry().getControl(controlType) != null) if(collisionResult.getGeometry().getControl(controlType) != null) return collisionResult.getGeometry().getControl(controlType);
return collisionResult.getGeometry().getControl(controlType);
} }
return null; return null;
} }
@@ -215,16 +176,16 @@ private <T extends AbstractControl> T checkHover(Camera cam, Node root, Class<T>
* Detects the hovered card and updates its hover state. * Detects the hovered card and updates its hover state.
*/ */
private <T extends AbstractControl> T checkHoverOrtho(Camera cam, Node root, Class<T> controlType) { private <T extends AbstractControl> T checkHoverOrtho(Camera cam, Node root, Class<T> controlType) {
if (cam == null || root == null || controlType == null) return null; if(cam == null || root == null || controlType == null) return null;
CollisionResults results = new CollisionResults(); CollisionResults results = new CollisionResults();
Vector3f mousePos = getMousePos(cam); Vector3f mousePos = getMousePos(cam);
mousePos.setZ(cam.getLocation().getZ()); mousePos.setZ(cam.getLocation().getZ());
Ray ray = new Ray(mousePos, getMousePos(cam).subtract(mousePos).normalize()); Ray ray = new Ray(mousePos, getMousePos(cam).subtract(mousePos).normalize());
root.collideWith(ray, results); root.collideWith(ray, results);
if (results.size() > 0) { if (results.size() > 0) {
for (CollisionResult res : results) { for(CollisionResult res : results ){
T control = res.getGeometry().getControl(controlType); T control = res.getGeometry().getControl(controlType);
if (control != null) return control; if(control != null) return control;
} }
} }
return null; return null;
@@ -236,15 +197,15 @@ private <T extends AbstractControl> T checkHoverOrtho(Camera cam, Node root, Cla
*/ */
private void hoverPiece() { private void hoverPiece() {
if (app.getView() instanceof GameView gameView) { if (app.getView() instanceof GameView gameView) {
OutlineOEControl control = checkPiece(); PieceControl control = checkPiece();
if (control != null) { if (control != null) {
if (control != hoverPiece) { if (control != hoverPiece) {
pieceOff(gameView); pieceOff();
hoverPiece = control; hoverPiece = control;
if(hoverPiece.isHoverable()) gameView.getBoardHandler().hoverOn(hoverPiece); hoverPiece.hover();
} }
} else { } else {
pieceOff(gameView); pieceOff();
} }
} }
} }
@@ -260,7 +221,7 @@ private void hoverCard() {
if (control != hoverCard) { if (control != hoverCard) {
cardOff(); cardOff();
hoverCard = control; hoverCard = control;
hoverCard.hoverOn(); hoverCard.hover();
} }
} else { } else {
cardOff(); cardOff();
@@ -273,8 +234,8 @@ private void hoverCard() {
* *
* @return The PieceControl of the hovered piece, or null if no piece is hovered. * @return The PieceControl of the hovered piece, or null if no piece is hovered.
*/ */
private OutlineOEControl checkPiece() { private PieceControl checkPiece() {
return checkHover(app.getCamera(), app.getRootNode(), OutlineOEControl.class); return checkHover(app.getCamera(), app.getRootNode(), PieceControl.class);
} }
/** /**
@@ -285,19 +246,17 @@ private OutlineOEControl checkPiece() {
*/ */
private CardControl checkCard(GameView gameView) { private CardControl checkCard(GameView gameView) {
return checkHoverOrtho( return checkHoverOrtho(
gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerCamera(),
gameView.getGuiHandler().getCardLayerRootNode(), gameView.getGuiHandler().getCardLayerRootNode(),
CardControl.class CardControl.class
); );
} }
/** /**
* Disables the hover effect on the currently hovered piece, if any. * Disables the hover effect on the currently hovered piece, if any.
*/ */
private void pieceOff(GameView gameView) { private void pieceOff() {
if (hoverPiece != null) { if (hoverPiece != null) hoverPiece.hoverOff();
if(hoverPiece.isHoverable()) gameView.getBoardHandler().hoverOff(hoverPiece);
}
hoverPiece = null; hoverPiece = null;
} }
@@ -331,7 +290,7 @@ public float getRotation() {
return (rotationAngle / 2) % 360; return (rotationAngle / 2) % 360;
} }
public void setRotation(float rotationAngle) { public void setRotation(float rotationAngle){
this.rotationAngle = rotationAngle; this.rotationAngle = rotationAngle;
} }
@@ -343,12 +302,4 @@ public void setRotation(float rotationAngle) {
public int getScroll() { public int getScroll() {
return scrollValue; return scrollValue;
} }
public void setClickAllowed(boolean allowed) {
clickAllowed = allowed;
}
public boolean isClickAllowed() {
return clickAllowed;
}
} }

View File

@@ -4,11 +4,10 @@
import com.jme3.system.AppSettings; import com.jme3.system.AppSettings;
import com.simsilica.lemur.GuiGlobals; import com.simsilica.lemur.GuiGlobals;
import pp.mdga.client.acoustic.AcousticHandler; import pp.mdga.client.acoustic.AcousticHandler;
import pp.mdga.client.animation.TimerManager;
import pp.mdga.client.dialog.JoinDialog; import pp.mdga.client.dialog.JoinDialog;
import pp.mdga.client.view.*; import pp.mdga.client.view.*;
import java.awt.*; import java.io.IOException;
import java.util.concurrent.ExecutorService; import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors; import java.util.concurrent.Executors;
import java.util.prefs.Preferences; import java.util.prefs.Preferences;
@@ -21,80 +20,47 @@ public class MdgaApp extends SimpleApplication {
private static Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class); private static Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
/** /** Handles acoustic effects and state-based sounds. */
* Handles acoustic effects and state-based sounds.
*/
private AcousticHandler acousticHandler; private AcousticHandler acousticHandler;
/** /** Synchronizes notifications throughout the application. */
* Synchronizes notifications throughout the application.
*/
private NotificationSynchronizer notificationSynchronizer; private NotificationSynchronizer notificationSynchronizer;
/** /** Manages input events and synchronization. */
* Manages input events and synchronization.
*/
private InputSynchronizer inputSynchronizer; private InputSynchronizer inputSynchronizer;
/** /** Synchronizes game models. */
* Synchronizes game models.
*/
private ModelSynchronizer modelSynchronizer; private ModelSynchronizer modelSynchronizer;
/** /** The currently active view in the application. */
* The currently active view in the application.
*/
private MdgaView view = null; private MdgaView view = null;
/** /** The current state of the application. */
* The current state of the application.
*/
private MdgaState state = null; private MdgaState state = null;
/** /** Scale for rendering images. */
* Scale for rendering images. private float imageScale = prefs.getInt("scale", 1);
*/
private final float imageScale = prefs.getInt("scale", 1);
/** /** The main menu view. */
* The main menu view. private MdgaView mainView;
*/
private MainView mainView;
/** /** The lobby view. */
* The lobby view. private MdgaView lobbyView;
*/
private LobbyView lobbyView;
/** /** The game view. */
* The game view. private MdgaView gameView;
*/
private GameView gameView;
/** /** The ceremony view. */
* The ceremony view. private MdgaView ceremonyView;
*/
private CeremonyView ceremonyView;
/** /** The client game logic. */
* The client game logic.
*/
private final ClientGameLogic clientGameLogic; private final ClientGameLogic clientGameLogic;
private ExecutorService executor; private ExecutorService executor;
private ServerConnection networkConnection; private ServerConnection networkConnection;
private final TimerManager timerManager = new TimerManager(); private MdgaApp() {
public static final int DEBUG_MULTIPLIER = 1;
/**
* Constructs a new MdgaApp instance.
* Initializes the network connection and client game logic.
*/
public MdgaApp() {
networkConnection = new NetworkSupport(this); networkConnection = new NetworkSupport(this);
this.clientGameLogic = new ClientGameLogic(networkConnection); this.clientGameLogic = new ClientGameLogic(networkConnection);
} }
@@ -108,30 +74,15 @@ public MdgaApp() {
public static void main(String[] args) { public static void main(String[] args) {
AppSettings settings = new AppSettings(true); AppSettings settings = new AppSettings(true);
settings.setSamples(128); settings.setSamples(128);
settings.setWidth(prefs.getInt("width", 1280));
if (prefs.getBoolean("fullscreen", false)) { settings.setHeight(prefs.getInt("height", 720));
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
int screenWidth = (int) screenSize.getWidth();
int screenHeight = (int) screenSize.getHeight();
settings.setResolution(screenWidth, screenHeight);
settings.setFullscreen(true);
} else {
settings.setWidth(prefs.getInt("width", 1280));
settings.setHeight(prefs.getInt("height", 720));
}
settings.setCenterWindow(true); settings.setCenterWindow(true);
settings.setVSync(false); settings.setVSync(false);
settings.setTitle("MDGA");
settings.setVSync(true);
MdgaApp app = new MdgaApp(); MdgaApp app = new MdgaApp();
app.setSettings(settings); app.setSettings(settings);
app.setShowSettings(false); app.setShowSettings(false);
app.setPauseOnLostFocus(false); app.setPauseOnLostFocus(false);
app.setDisplayStatView(false);
app.start(); app.start();
} }
@@ -169,8 +120,6 @@ public void simpleUpdate(float tpf) {
view.update(tpf); view.update(tpf);
acousticHandler.update(); acousticHandler.update();
notificationSynchronizer.update(); notificationSynchronizer.update();
inputSynchronizer.update(tpf);
timerManager.update(tpf);
} }
/** /**
@@ -276,22 +225,14 @@ public NotificationSynchronizer getNotificationSynchronizer() {
* Prepares the app for a new game cycle. * Prepares the app for a new game cycle.
*/ */
public void setup() { public void setup() {
} }
/**
* Gets the client game logic.
*
* @return the {@link ClientGameLogic} instance
*/
public ClientGameLogic getGameLogic() { public ClientGameLogic getGameLogic() {
return clientGameLogic; return clientGameLogic;
} }
/**
* Gets the executor service.
*
* @return the {@link ExecutorService} instance
*/
public ExecutorService getExecutor() { public ExecutorService getExecutor() {
if (this.executor == null) { if (this.executor == null) {
this.executor = Executors.newCachedThreadPool(); this.executor = Executors.newCachedThreadPool();
@@ -300,117 +241,34 @@ public ExecutorService getExecutor() {
return this.executor; return this.executor;
} }
/** public ServerConnection getNetworkSupport(){
* Gets the network connection.
*
* @return the {@link ServerConnection} instance
*/
public ServerConnection getNetworkSupport() {
return networkConnection; return networkConnection;
} }
/** public void updateResolution(int width, int height, float imageFactor) {
* Updates the resolution settings. prefs.putInt("width", width);
* prefs.putInt("height", height);
* @param width the new width prefs.putFloat("scale", imageFactor);
* @param height the new height
* @param imageFactor the new image factor
* @param isFullscreen whether the game is in fullscreen mode
*/
public void updateResolution(int width, int height, float imageFactor, boolean isFullscreen) {
if (isFullscreen) {
int baseWidth = 1280;
int baseHeight = 720;
float baseAspectRatio = (float) baseWidth / baseHeight;
float newAspectRatio = (float) width / height;
float scaleFactor = Math.max((float) width / baseWidth, (float) height / baseHeight);
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
int screenWidth = (int) screenSize.getWidth();
int screenHeight = (int) screenSize.getHeight();
settings.setResolution(screenWidth, screenHeight);
settings.setFullscreen(true);
prefs.putFloat("scale", scaleFactor);
prefs.putBoolean("fullscreen", true);
} else {
prefs.putInt("width", width);
prefs.putInt("height", height);
prefs.putFloat("scale", imageFactor);
prefs.putBoolean("fullscreen", false);
}
}
/**
* Restarts the application.
*/
public static void restartApp() {
try { try {
String javaBin = System.getProperty("java.home") + "/bin/java"; restartApp();
String classPath = System.getProperty("java.class.path");
String className = System.getProperty("sun.java.command");
ProcessBuilder builder = new ProcessBuilder(
javaBin, "-cp", classPath, className
);
builder.start();
System.exit(0);
} catch (Exception e) { } catch (Exception e) {
throw new RuntimeException("restart failed"); //nothing
} }
} }
/** public static void restartApp() throws IOException {
* Cleans up the application after a game. String javaBin = System.getProperty("java.home") + "/bin/java";
*/ String classPath = System.getProperty("java.class.path");
public void afterGameCleanup() { String className = System.getProperty("sun.java.command");
MainView main = (MainView) mainView;
main.getJoinDialog().disconnect(); ProcessBuilder builder = new ProcessBuilder(
if (clientGameLogic.isHost()) { javaBin, "-cp", classPath, className
main.getHostDialog().shutdownServer(); );
}
ceremonyView.afterGameCleanup(); builder.start();
}
/** System.exit(0);
* Gets the game view.
*
* @return the {@link GameView} instance
*/
public GameView getGameView() {
return gameView;
}
/**
* Gets the timer manager.
*
* @return the {@link TimerManager} instance
*/
public TimerManager getTimerManager() {
return timerManager;
}
/**
* Gets the ceremony view.
*
* @return the {@link CeremonyView} instance
*/
public CeremonyView getCeremonyView() {
return ceremonyView;
}
@Override
public void destroy() {
afterGameCleanup();
if (executor != null) {
executor.shutdown();
}
super.destroy();
} }
} }

View File

@@ -1,243 +1,148 @@
package pp.mdga.client; package pp.mdga.client;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.server.MdgaServer;
import pp.mdga.client.view.CeremonyView;
import pp.mdga.client.view.GameView; import pp.mdga.client.view.GameView;
import pp.mdga.client.view.LobbyView;
import pp.mdga.game.BonusCard; import pp.mdga.game.BonusCard;
import pp.mdga.game.Color; import pp.mdga.game.Color;
import pp.mdga.message.client.LobbyReadyMessage;
import pp.mdga.notification.AcquireCardNotification;
import pp.mdga.notification.DrawCardNotification;
import pp.mdga.notification.TskSelectNotification;
import java.util.UUID; import java.util.UUID;
import java.util.logging.Level; import java.util.logging.Level;
import java.util.logging.Logger; import java.util.logging.Logger;
/**
* The ModelSynchronizer class is responsible for synchronizing the model state with the view and game logic.
*/
public class ModelSynchronizer { public class ModelSynchronizer {
private static final Logger LOGGER = Logger.getLogger(ModelSynchronizer.class.getName()); private static final Logger LOGGER = Logger.getLogger(ModelSynchronizer.class.getName());
private MdgaApp app; private MdgaApp app;
private UUID a; private UUID a;
private UUID b; private UUID b;
private BonusCard card; private BonusCard card;
private boolean swap; private boolean swap;
/**
* Constructor for ModelSynchronizer.
*
* @param app the MdgaApp instance
*/
ModelSynchronizer(MdgaApp app) { ModelSynchronizer(MdgaApp app) {
this.app = app; this.app = app;
swap = false; swap = false;
} }
/**
* Handles the end of an animation.
*/
public void animationEnd() { public void animationEnd() {
if (app.getNotificationSynchronizer().waitForAnimation) { app.getGameLogic().selectAnimationEnd();
app.getNotificationSynchronizer().waitForAnimation = false;
} else {
app.getGameLogic().selectAnimationEnd();
}
} }
/** public void select(UUID a, UUID b){
* Selects a piece or swap based on the current state. if(swap) selectSwap(a,b);
*
* @param a the first UUID
* @param b the second UUID
*/
public void select(UUID a, UUID b) {
if (swap) selectSwap(a, b);
else selectPiece(a); else selectPiece(a);
} }
/**
* Selects a swap between two pieces.
*
* @param a the first UUID
* @param b the second UUID
*/
public void selectSwap(UUID a, UUID b) { public void selectSwap(UUID a, UUID b) {
// TODO call from somewhere
LOGGER.log(Level.INFO, "selectPiece"); LOGGER.log(Level.INFO, "selectPiece");
this.a = a; this.a = a;
this.b = b; this.b = b;
GameView gameView = (GameView) app.getView(); GameView gameView = (GameView) app.getView();
if (a != null && b != null) { if(a != null && b != null) {
gameView.needConfirm(); gameView.needConfirm();
} else { } else {
gameView.noConfirm(); gameView.noConfirm();
} }
} }
/**
* Selects a single piece.
*
* @param piece the UUID of the piece
*/
public void selectPiece(UUID piece) { public void selectPiece(UUID piece) {
// TODO call from somewhere
LOGGER.log(Level.INFO, "selectPiece"); LOGGER.log(Level.INFO, "selectPiece");
this.a = piece; this.a = piece;
GameView gameView = (GameView) app.getView(); GameView gameView = (GameView) app.getView();
if (piece != null) { if(piece != null) {
gameView.needConfirm(); gameView.needConfirm();
} else { } else {
gameView.noConfirm(); gameView.noConfirm();
} }
} }
/**
* Selects a bonus card.
*
* @param card the BonusCard instance
*/
public void selectCard(BonusCard card) { public void selectCard(BonusCard card) {
// TODO call from somewhere
LOGGER.log(Level.INFO, "selectCard"); LOGGER.log(Level.INFO, "selectCard");
this.card = card; this.card = card;
GameView gameView = (GameView) app.getView(); GameView gameView = (GameView) app.getView();
if(card != null) {
if (card != null) {
gameView.needConfirm(); gameView.needConfirm();
} else { } else {
gameView.showNoPower(); gameView.noConfirm();
} }
} }
/**
* Confirms the current selection.
*/
public void confirm() { public void confirm() {
LOGGER.log(Level.INFO, "confirm"); LOGGER.log(Level.INFO, "confirm");
GameView gameView = (GameView) app.getView(); GameView gameView = (GameView) app.getView();
gameView.getGuiHandler().hideText(); if(a != null && b != null) {
selectPiece(a);
if (a != null && b != null) { selectPiece(b);
app.getGameLogic().selectPiece(a);
app.getGameLogic().selectPiece(b);
gameView.getBoardHandler().clearSelectable(); gameView.getBoardHandler().clearSelectable();
} else if (a != null) { } else if (a != null) {
app.getGameLogic().selectPiece(a); selectPiece(a);
gameView.getBoardHandler().clearSelectable(); gameView.getBoardHandler().clearSelectable();
} else { } else if (card != null){
app.getGameLogic().selectCard(card); selectCard(card);
gameView.getGuiHandler().clearSelectableCards(); gameView.getGuiHandler().clearSelectableCards();
} else {
throw new RuntimeException("nothing to confirm");
} }
a = null;
b = null;
card = null;
gameView.noConfirm(); gameView.noConfirm();
gameView.hideNoPower();
} }
/**
* Selects a TSK color.
*
* @param color the Color instance
*/
public void selectTsk(Color color) { public void selectTsk(Color color) {
app.getGameLogic().selectTsk(color); app.getGameLogic().selectTsk(color);
} }
/**
* Unselects a TSK color.
*
* @param color the Color instance
*/
public void unselectTsk(Color color) { public void unselectTsk(Color color) {
app.getGameLogic().deselectTSK(color); app.getGameLogic().deselectTSK(color);
} }
/**
* Handles the event of rolling dice.
*/
public void rolledDice() { public void rolledDice() {
app.getGameLogic().selectDice(); app.getGameLogic().selectDice();
} }
/**
* Sets the player's name.
*
* @param name the player's name
*/
public void setName(String name) { public void setName(String name) {
// TODO call from somewhere
LOGGER.log(Level.INFO, "setName: {0}", name); LOGGER.log(Level.INFO, "setName: {0}", name);
app.getGameLogic().selectName(name); app.getGameLogic().selectName(name);
} }
/**
* Sets the player's ready status.
*
* @param ready the ready status
*/
public void setReady(boolean ready) { public void setReady(boolean ready) {
app.getGameLogic().selectReady(ready); app.getGameLogic().selectReady(ready);
} }
/**
* Sets the host port.
*
* @param port the host port
*/
public void setHost(int port) { public void setHost(int port) {
app.getGameLogic().selectJoin(""); app.getGameLogic().selectJoin("");
} }
/**
* Sets the join IP and port.
*
* @param ip the IP address
* @param port the port number
*/
public void setJoin(String ip, int port) { public void setJoin(String ip, int port) {
app.getGameLogic().selectJoin(ip); app.getGameLogic().selectJoin(ip);
} }
/**
* Handles the event of leaving the game.
*/
public void leave() { public void leave() {
app.getGameLogic().selectLeave(); app.getGameLogic().selectLeave();
} }
/**
* Enters a specific game state.
*
* @param state the MdgaState instance
*/
public void enter(MdgaState state) { public void enter(MdgaState state) {
LOGGER.log(Level.INFO, "enter: {0}", state); LOGGER.log(Level.INFO, "enter: {0}", state);
//app.enter(state); //app.enter(state);
} }
/** public void setSwap(boolean swap){
* Proceeds to the next game state.
*/
public void next() {
app.getGameLogic().selectNext();
}
/**
* Sets the swap state.
*
* @param swap the swap state
*/
public void setSwap(boolean swap) {
this.swap = swap; this.swap = swap;
} }
/**
* Forces an action.
*/
public void force() {
// Implementation needed
}
} }

View File

@@ -6,47 +6,23 @@
import java.io.IOException; import java.io.IOException;
/**
* The NetworkSupport class provides support for network communication between the client and server.
* It implements the MessageListener and ClientStateListener interfaces to handle incoming messages
* and client state changes, respectively.
*/
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection { public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
private static final System.Logger LOGGER = System.getLogger(NetworkSupport.class.getName()); private static final System.Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
private final MdgaApp app; private final MdgaApp app;
private Client client; private Client client;
/**
* Constructor for NetworkSupport.
*
* @param app the MdgaApp instance
*/
public NetworkSupport(MdgaApp app) { public NetworkSupport(MdgaApp app) {
this.app = app; this.app = app;
} }
/**
* Returns the MdgaApp instance.
*
* @return the MdgaApp instance
*/
public MdgaApp getApp() { public MdgaApp getApp() {
return this.app; return this.app;
} }
/**
* Returns whether the client is connected to the server.
*
* @return true if the client is connected, false otherwise
*/
public boolean isConnected() { public boolean isConnected() {
return this.client != null && this.client.isConnected(); return this.client != null && this.client.isConnected();
} }
/**
* Connects the client to the server.
*/
public void connect() { public void connect() {
if (this.client != null) { if (this.client != null) {
throw new IllegalStateException("trying to join a game again"); throw new IllegalStateException("trying to join a game again");
@@ -60,9 +36,6 @@ public void connect() {
} }
/**
* Disconnects the client from the server.
*/
public void disconnect() { public void disconnect() {
if (this.client != null) { if (this.client != null) {
this.client.close(); this.client.close();
@@ -71,13 +44,6 @@ public void disconnect() {
} }
} }
/**
* Initializes the network connection to the server.
*
* @param host the server host
* @param port the server port
* @throws IOException if an I/O error occurs
*/
public void initNetwork(String host, int port) throws IOException { public void initNetwork(String host, int port) throws IOException {
if (this.client != null) { if (this.client != null) {
throw new IllegalStateException("trying to join a game again"); throw new IllegalStateException("trying to join a game again");
@@ -89,12 +55,6 @@ public void initNetwork(String host, int port) throws IOException {
} }
} }
/**
* Handles incoming messages from the server.
*
* @param client the client
* @param message the message
*/
public void messageReceived(Client client, Message message) { public void messageReceived(Client client, Message message) {
LOGGER.log(System.Logger.Level.INFO, "message received from server: {0}", new Object[]{message}); LOGGER.log(System.Logger.Level.INFO, "message received from server: {0}", new Object[]{message});
if (message instanceof ServerMessage serverMessage) { if (message instanceof ServerMessage serverMessage) {
@@ -103,21 +63,10 @@ public void messageReceived(Client client, Message message) {
} }
/**
* Handles client connection to the server.
*
* @param client the client
*/
public void clientConnected(Client client) { public void clientConnected(Client client) {
LOGGER.log(System.Logger.Level.INFO, "Client connected: {0}", new Object[]{client}); LOGGER.log(System.Logger.Level.INFO, "Client connected: {0}", new Object[]{client});
} }
/**
* Handles client disconnection from the server.
*
* @param client the client
* @param disconnectInfo the disconnect information
*/
public void clientDisconnected(Client client, ClientStateListener.DisconnectInfo disconnectInfo) { public void clientDisconnected(Client client, ClientStateListener.DisconnectInfo disconnectInfo) {
LOGGER.log(System.Logger.Level.INFO, "Client {0} disconnected: {1}", new Object[]{client, disconnectInfo}); LOGGER.log(System.Logger.Level.INFO, "Client {0} disconnected: {1}", new Object[]{client, disconnectInfo});
if (this.client != client) { if (this.client != client) {
@@ -129,11 +78,6 @@ public void clientDisconnected(Client client, ClientStateListener.DisconnectInfo
} }
} }
/**
* Sends a message to the server.
*
* @param message the message
*/
@Override @Override
public void send(ClientMessage message) { public void send(ClientMessage message) {
LOGGER.log(System.Logger.Level.INFO, "sending {0}", new Object[]{message}); LOGGER.log(System.Logger.Level.INFO, "sending {0}", new Object[]{message});

View File

@@ -1,175 +1,101 @@
package pp.mdga.client; package pp.mdga.client;
import com.jme3.system.NanoTimer;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.board.BoardHandler; import pp.mdga.client.board.BoardHandler;
import pp.mdga.client.gui.GuiHandler; import pp.mdga.client.gui.GuiHandler;
import pp.mdga.client.view.CeremonyView; import pp.mdga.client.view.CeremonyView;
import pp.mdga.client.view.GameView; import pp.mdga.client.view.GameView;
import pp.mdga.client.view.LobbyView; import pp.mdga.client.view.LobbyView;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Color; import pp.mdga.game.Color;
import pp.mdga.notification.*; import pp.mdga.notification.*;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Timer;
import java.util.TimerTask;
/**
* The NotificationSynchronizer class is responsible for handling and synchronizing notifications
* received from the game logic and updating the application state accordingly.
*/
public class NotificationSynchronizer { public class NotificationSynchronizer {
private final MdgaApp app; private final MdgaApp app;
private ArrayList<Notification> notifications = new ArrayList<>(); private ArrayList<Notification> notifications = new ArrayList<>();
private NanoTimer timer = new NanoTimer();
private float delay = 0;
private static final float STANDARD_DELAY = 2.5f;
public boolean waitForAnimation = false;
/**
* Constructs a NotificationSynchronizer with the specified MdgaApp instance.
*
* @param app the MdgaApp instance
*/
NotificationSynchronizer(MdgaApp app) { NotificationSynchronizer(MdgaApp app) {
this.app = app; this.app = app;
} }
/** public void addTestNotification(Notification n) {
* Updates the notification synchronizer by processing notifications from the game logic. notifications.add(n);
* Handles different types of notifications based on the current application state. handleGame(n);
*/ }
public void update() { public void update() {
while (timer.getTimeInSeconds() >= delay) { Notification n = app.getGameLogic().getNotification();
if (waitForAnimation) {
return;
}
Notification n = app.getGameLogic().getNotification(); if(n != null) {
switch (app.getState()) {
if (n == null) { case MAIN:
return; handleMain(n);
} break;
case LOBBY:
System.out.println("receive notification:" + n.getClass().getName()); handleLobby(n);
break;
timer.reset(); case GAME:
delay = 0; handleGame(n);
break;
if (n instanceof InfoNotification infoNotification) { case CEREMONY:
app.getView().showInfo(infoNotification.getMessage(), infoNotification.isError()); handleCeremony(n);
return; break;
} case NONE:
throw new RuntimeException("no notification expected: " + n.toString());
if (n != null) {
switch (app.getState()) {
case MAIN:
handleMain(n);
break;
case LOBBY:
handleLobby(n);
break;
case GAME:
handleGame(n);
break;
case CEREMONY:
handleCeremony(n);
break;
case NONE:
throw new RuntimeException("no notification expected: " + n.getClass().getName());
}
if (0 == MdgaApp.DEBUG_MULTIPLIER) {
delay = 0;
}
} }
} }
} }
/**
* Handles notifications when the application is in the MAIN state.
*
* @param notification the notification to handle
*/
private void handleMain(Notification notification) { private void handleMain(Notification notification) {
if (notification instanceof LobbyDialogNotification) { if (notification instanceof LobbyDialogNotification) {
app.enter(MdgaState.LOBBY); app.enter(MdgaState.LOBBY);
} else if (notification instanceof StartDialogNotification) {
//nothing
} else { } else {
throw new RuntimeException("notification not expected in main: " + notification.getClass().getName()); throw new RuntimeException("notification not expected: ");
} }
} }
/**
* Handles notifications when the application is in the LOBBY state.
*
* @param notification the notification to handle
*/
private void handleLobby(Notification notification) { private void handleLobby(Notification notification) {
LobbyView lobbyView = (LobbyView) app.getView(); LobbyView lobbyView = (LobbyView) app.getView();
if (notification instanceof TskSelectNotification n) { if (notification instanceof TskSelectNotification n) {
lobbyView.setTaken(n.getColor(), true, n.isSelf(), n.getName()); lobbyView.setTaken(n.getColor(), true, n.isSelf(), n.getName());
} else if (notification instanceof StartDialogNotification) { } else if (notification instanceof StartDialogNotification) {
app.afterGameCleanup();
app.enter(MdgaState.MAIN); app.enter(MdgaState.MAIN);
} else if (notification instanceof TskUnselectNotification n) { } else if (notification instanceof TskUnselectNotification n) {
lobbyView.setTaken(n.getColor(), false, false, null); lobbyView.setTaken(n.getColor(), false, false, null);
} else if (notification instanceof LobbyReadyNotification lobbyReadyNotification) { } else if(notification instanceof LobbyReadyNotification lobbyReadyNotification) {
lobbyView.setReady(lobbyReadyNotification.getColor(), lobbyReadyNotification.isReady()); lobbyView.setReady(lobbyReadyNotification.getColor(), lobbyReadyNotification.isReady());
} else if (notification instanceof GameNotification n) { } else if (notification instanceof GameNotification n) {
app.getGameView().setOwnColor(n.getOwnColor());
app.enter(MdgaState.GAME); app.enter(MdgaState.GAME);
((GameView) app.getView()).setOwnColor(n.getOwnColor());
} else { } else {
throw new RuntimeException("notification not expected in lobby: " + notification.getClass().getName()); throw new RuntimeException("notification not expected: " + notification.toString());
} }
} }
/**
* Handles notifications when the application is in the GAME state.
*
* @param notification the notification to handle
*/
private void handleGame(Notification notification) { private void handleGame(Notification notification) {
GameView gameView = (GameView) app.getView(); GameView gameView = (GameView) app.getView();
GuiHandler guiHandler = gameView.getGuiHandler(); GuiHandler guiHandler = gameView.getGuiHandler();
BoardHandler boardHandler = gameView.getBoardHandler(); BoardHandler boardHandler = gameView.getBoardHandler();
ModelSynchronizer modelSynchronizer = app.getModelSynchronize(); ModelSynchronizer modelSynchronizer = app.getModelSynchronize();
Color ownColor = gameView.getOwnColor();
if (notification instanceof AcquireCardNotification n) { if (notification instanceof AcquireCardNotification n) {
guiHandler.addCardOwn(n.getBonusCard()); guiHandler.addCard(n.getBonusCard());
app.getAcousticHandler().playSound(MdgaSound.BONUS);
delay = STANDARD_DELAY;
} else if (notification instanceof RankingResponceNotification n) {
guiHandler.hideText();
n.getRankingResults().forEach((c, i) -> {
guiHandler.rollRankingResult(c, i);
});
delay = STANDARD_DELAY;
} else if (notification instanceof ActivePlayerNotification n) { } else if (notification instanceof ActivePlayerNotification n) {
guiHandler.hideText();
boardHandler.hideDice();
gameView.getGuiHandler().setActivePlayer(n.getColor()); gameView.getGuiHandler().setActivePlayer(n.getColor());
if (n.getColor() != ownColor) boardHandler.showDice(n.getColor()); boardHandler.showDice(n.getColor());
app.getAcousticHandler().playSound(MdgaSound.UI90);
delay = STANDARD_DELAY;
} else if (notification instanceof CeremonyNotification ceremonyNotification) { } else if (notification instanceof CeremonyNotification ceremonyNotification) {
CeremonyView ceremonyView = app.getCeremonyView(); app.enter(MdgaState.CEREMONY);
CeremonyView ceremonyView = (CeremonyView) app.getView();
int size = ceremonyNotification.getNames().size(); int size = ceremonyNotification.getNames().size();
if (ceremonyNotification.getPiecesThrown().size() != size || if (ceremonyNotification.getPiecesThrown().size() != size ||
ceremonyNotification.getPiecesLost().size() != size || ceremonyNotification.getPiecesLost().size() != size ||
ceremonyNotification.getBonusCardsPlayed().size() != size || ceremonyNotification.getBonusCardsPlayed().size() != size ||
ceremonyNotification.getSixes().size() != size || ceremonyNotification.getSixes().size() != size ||
ceremonyNotification.getNodesMoved().size() != size || ceremonyNotification.getNodesMoved().size() != size ||
ceremonyNotification.getBonusNodes().size() != size) { ceremonyNotification.getBonusNodes().size() != size) {
throw new IllegalArgumentException("All data lists in CeremonyNotification must have the same size."); throw new IllegalArgumentException("All data lists in CeremonyNotification must have the same size.");
} }
@@ -183,118 +109,90 @@ private void handleGame(Notification notification) {
int v5 = ceremonyNotification.getNodesMoved().get(i); int v5 = ceremonyNotification.getNodesMoved().get(i);
int v6 = ceremonyNotification.getBonusNodes().get(i); int v6 = ceremonyNotification.getBonusNodes().get(i);
if(i < size - 1) { ceremonyView.addCeremonyParticipant(color, i, name);
ceremonyView.addCeremonyParticipant(color, i + 1, name);
}
ceremonyView.addStatisticsRow(name, v1, v2, v3, v4, v5, v6); ceremonyView.addStatisticsRow(name, v1, v2, v3, v4, v5, v6);
} }
app.enter(MdgaState.CEREMONY);
} else if (notification instanceof DiceNowNotification) { } else if (notification instanceof DiceNowNotification) {
guiHandler.hideText();
guiHandler.showDice(); guiHandler.showDice();
} else if (notification instanceof DrawCardNotification n) { } else if (notification instanceof DrawCardNotification n) {
app.getAcousticHandler().playSound(MdgaSound.BONUS);
guiHandler.drawCard(n.getColor()); guiHandler.drawCard(n.getColor());
delay = STANDARD_DELAY;
} else if (notification instanceof HomeMoveNotification home) { } else if (notification instanceof HomeMoveNotification home) {
boardHandler.movePieceHomeAnim(home.getPieceId(), home.getHomeIndex()); boardHandler.movePieceHomeAnim(home.getPieceId(), home.getHomeIndex());
guiHandler.hideText(); guiHandler.hideText();
waitForAnimation = true; } else if (notification instanceof InterruptNotification) {
} else if (notification instanceof InterruptNotification notification1) { app.enter(MdgaState.LOBBY);
gameView.enterInterrupt(notification1.getColor());
} else if (notification instanceof MovePieceNotification n) { } else if (notification instanceof MovePieceNotification n) {
if (n.isMoveStart()) { if(n.isMoveStart()) {
//StartMove //StartMove
boardHandler.movePieceStartAnim(n.getPiece(), n.getMoveIndex()); boardHandler.movePieceStartAnim(n.getPiece(), n.getMoveIndex());
waitForAnimation = true; }
} else { else {
//InfieldMove //InfieldMove
boardHandler.movePieceAnim(n.getPiece(), n.getStartIndex(), n.getMoveIndex()); boardHandler.movePieceAnim(n.getPiece(), n.getStartIndex(), n.getMoveIndex());
waitForAnimation = true;
} }
guiHandler.hideText(); guiHandler.hideText();
} else if (notification instanceof ThrowPieceNotification n) { } else if (notification instanceof ThrowPieceNotification n) {
boardHandler.throwPiece(n.getPieceId(), n.getThrowColor()); boardHandler.throwPieceAnim(n.getPieceId());
waitForAnimation = true; } else if (notification instanceof NoShieldNotification n) {
} else if (notification instanceof RemoveShieldNotification n) { boardHandler.unshieldPiece(n.getPieceId());
boardHandler.unshieldPiece(n.getPieceUuid());
} else if (notification instanceof PlayCardNotification n) { } else if (notification instanceof PlayCardNotification n) {
if (n.getCard() == BonusCard.TURBO) { switch(n.getCard()){
app.getAcousticHandler().playSound(MdgaSound.TURBO); case SWAP -> guiHandler.swap();
guiHandler.turbo(); case TURBO -> guiHandler.turbo();
} else if (n.getCard() == BonusCard.SHIELD) { case SHIELD -> guiHandler.shield();
app.getAcousticHandler().playSound(MdgaSound.SHIELD); default -> throw new RuntimeException("invalid card");
} else if (n.getCard() == BonusCard.SWAP) {
app.getAcousticHandler().playSound(MdgaSound.SWAP);
} }
if (n.getColor() == ownColor) guiHandler.playCardOwn(n.getCard());
else guiHandler.playCardEnemy(n.getColor(), n.getCard());
new Timer().schedule(new TimerTask() {
@Override
public void run() {
app.getModelSynchronize().animationEnd();
}
}, 2200 * MdgaApp.DEBUG_MULTIPLIER);
} else if (notification instanceof PlayerInGameNotification n) { } else if (notification instanceof PlayerInGameNotification n) {
boardHandler.addPlayer(n.getColor(), n.getPiecesList()); boardHandler.addPlayer(n.getColor(),n.getPiecesList());
guiHandler.addPlayer(n.getColor(), n.getName()); guiHandler.addPlayer(n.getColor(),n.getName());
} else if (notification instanceof ResumeNotification) { } else if (notification instanceof ResumeNotification) {
gameView.leaveInterrupt(); //TODO
} else if (notification instanceof RollDiceNotification n) { } else if (notification instanceof RollDiceNotification n) {
gameView.getGuiHandler().hideText(); gameView.getGuiHandler().hideText();
if (n.getColor() == ownColor) { if(n.getColor() == gameView.getOwnColor()){
guiHandler.rollDice(n.getEyes(), n.isTurbo() ? n.getMultiplier() : -1); guiHandler.rollDice(n.getEyes(), n.isTurbo() ? n.getMultiplier() : -1);
waitForAnimation = true; }
} else { else {
boardHandler.hideDice();
if (n.isTurbo()) guiHandler.showRolledDiceMult(n.getEyes(), n.getMultiplier(), n.getColor()); if (n.isTurbo()) guiHandler.showRolledDiceMult(n.getEyes(), n.getMultiplier(), n.getColor());
else guiHandler.showRolledDice(n.getEyes(), n.getColor()); else guiHandler.showRolledDice(n.getEyes(), n.getColor());
} }
} else if (notification instanceof SelectableCardsNotification n) { } else if (notification instanceof SelectableCardsNotification n) {
guiHandler.setSelectableCards(n.getCards()); guiHandler.setSelectableCards(n.getCards());
gameView.showNoPower();
} else if (notification instanceof ShieldActiveNotification n) { } else if (notification instanceof ShieldActiveNotification n) {
boardHandler.shieldPiece(n.getPieceId()); boardHandler.shieldPiece(n.getPieceId());
} else if (notification instanceof ShieldSuppressedNotification n) { } else if (notification instanceof ShieldSuppressedNotification n) {
boardHandler.suppressShield(n.getPieceId()); boardHandler.suppressShield(n.getPieceId());
} else if (notification instanceof StartDialogNotification) { } else if (notification instanceof StartDialogNotification) {
app.afterGameCleanup();
app.enter(MdgaState.MAIN); app.enter(MdgaState.MAIN);
} else if (notification instanceof SwapPieceNotification n) { } else if (notification instanceof SwapPieceNotification n) {
boardHandler.swapPieceAnim(n.getFirstPiece(), n.getSecondPiece()); // boardHandler.swapPieces(n.getFirstPiece(), n.getSecondPiece());
guiHandler.swap(); guiHandler.swap();
} else if (notification instanceof WaitMoveNotification) { } else if (notification instanceof WaitMoveNotification) {
//nothing //TODO ???
} else if (notification instanceof SelectableMoveNotification n) { } else if (notification instanceof SelectableMoveNotification n) {
boardHandler.outlineMove(n.getPieces(), n.getMoveIndices(), n.getHomeMoves()); boardHandler.outlineMove(n.getPieces(), n.getMoveIndices(), n.getHomeMoves());
modelSynchronizer.setSwap(false); modelSynchronizer.setSwap(false);
} else if (notification instanceof SelectableSwapNotification n) { } else if (notification instanceof SelectableSwapNotification n) {
boardHandler.outlineSwap(n.getOwnPieces(), n.getEnemyPieces()); boardHandler.outlineSwap(n.getOwnPieces(), n.getEnemyPieces());
modelSynchronizer.setSwap(true); modelSynchronizer.setSwap(true);
} else if (notification instanceof SelectableShieldNotification n) { } else if (notification instanceof SelectableShieldNotification n) {
boardHandler.outlineShield(n.getPieces()); boardHandler.outlineShield(n.getPieces());
modelSynchronizer.setSwap(false); modelSynchronizer.setSwap(false);
} else if (notification instanceof TurboActiveNotification) { } else if (notification instanceof TurboActiveNotification){
//nothing guiHandler.turbo();
} else if (notification instanceof FinishNotification n) { } else if (notification instanceof FinishNotification n){
guiHandler.finish(n.getColorFinished()); guiHandler.finish(n.getColorFinished());
} else { } else {
throw new RuntimeException("notification not expected in game: " + notification.getClass().getName()); throw new RuntimeException("notification not expected: " + notification.toString());
} }
} }
/**
* Handles notifications when the application is in the CEREMONY state.
*
* @param notification the notification to handle
*/
private void handleCeremony(Notification notification) { private void handleCeremony(Notification notification) {
if (notification instanceof StartDialogNotification) { if (notification instanceof StartDialogNotification) {
app.afterGameCleanup();
app.enter(MdgaState.MAIN); app.enter(MdgaState.MAIN);
} else { } else {
throw new RuntimeException("notification not expected in ceremony: " + notification.getClass().getName()); throw new RuntimeException("notification not expected: " + notification.toString());
} }
} }
} }

View File

@@ -1,48 +0,0 @@
package pp.mdga.client;
import com.jme3.math.Vector3f;
public class Util {
private Util() {
}
/**
* Performs linear interpolation between two values.
*
* @param start The starting value.
* @param end The ending value.
* @param t A parameter between 0 and 1 representing the interpolation progress.
* @return The interpolated value.
*/
public static float linInt(float start, float end, float t) {
return start + t * (end - start);
}
/**
* Performs quadratic interpolation between three points.
*
* @param p1 The initial point.
* @param p2 The middle point.
* @param p3 The final point.
* @param t The interpolation parameter (0 <= t <= 1).
* @return The interpolated point.
*/
public static Vector3f quadInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
// Quadratic interpolation: (1-t)^2 * p1 + 2 * (1-t) * t * p2 + t^2 * p3
float oneMinusT = 1 - t;
return p1.mult(oneMinusT * oneMinusT)
.add(p2.mult(2 * oneMinusT * t))
.add(p3.mult(t * t));
}
/**
* A smooth ease-in-out function for interpolation.
* It accelerates and decelerates the interpolation for a smoother effect.
*
* @param x The interpolation parameter (0 <= x <= 1).
* @return The adjusted interpolation value.
*/
public static float easeInOut(float x) {
return x < 0.5 ? 4 * x * x * x : (float) (1 - Math.pow(-2 * x + 2, 3) / 2);
}
}

View File

@@ -4,10 +4,7 @@
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.MdgaState; import pp.mdga.client.MdgaState;
import java.util.ArrayList; import java.util.*;
import java.util.Collections;
import java.util.Iterator;
import java.util.Random;
import java.util.prefs.Preferences; import java.util.prefs.Preferences;
public class AcousticHandler { public class AcousticHandler {
@@ -21,14 +18,12 @@ public class AcousticHandler {
private boolean fading = false; // Indicates if a fade is in progress private boolean fading = false; // Indicates if a fade is in progress
private NanoTimer fadeTimer = new NanoTimer(); // Timer to track fade progress private NanoTimer fadeTimer = new NanoTimer(); // Timer to track fade progress
private static final float FADE_DURATION = 2.0f; // Duration for outfade private static final float FADE_DURATION = 3.0f; // Duration for outfade
private static final float CROSSFADE_DURATION = 1.5f; // Duration for infade private static final float CROSSFADE_DURATION = 1.5f; // Duration for infade
private GameMusic playing = null; // Currently playing track private GameMusic playing = null; // Currently playing track
private GameMusic scheduled = null; // Scheduled track to play next private GameMusic scheduled = null; // Scheduled track to play next
private GameMusic old = null; // Old track being faded out private GameMusic old = null; // Old track being faded out
private GameMusic birds;
private float mainVolume = 0.0f; private float mainVolume = 0.0f;
private float musicVolume = 1.0f; private float musicVolume = 1.0f;
private float soundVolume = 1.0f; private float soundVolume = 1.0f;
@@ -43,8 +38,6 @@ public AcousticHandler(MdgaApp app) {
mainVolume = prefs.getFloat("mainVolume", 1.0f); mainVolume = prefs.getFloat("mainVolume", 1.0f);
musicVolume = prefs.getFloat("musicVolume", 1.0f); musicVolume = prefs.getFloat("musicVolume", 1.0f);
soundVolume = prefs.getFloat("soundVolume", 1.0f); soundVolume = prefs.getFloat("soundVolume", 1.0f);
birds = new GameMusic(app, MusicAsset.BIRDS, getSoundVolumeTotal(), MusicAsset.BIRDS.getSubVolume(), MusicAsset.BIRDS.getLoop(), 0.0f);
} }
/** /**
@@ -67,8 +60,6 @@ public void update() {
iterator.remove(); iterator.remove();
} }
} }
birds.update(Math.min(getSoundVolumeTotal(), getMusicVolumeTotal() > 0 ? 0 : 1));
} }
/** /**
@@ -118,48 +109,6 @@ public void playSound(MdgaSound sound) {
case LEAVE: case LEAVE:
assets.add(new SoundAssetDelayVolume(SoundAsset.UI_SOUND2, 0.6f, 0.0f)); assets.add(new SoundAssetDelayVolume(SoundAsset.UI_SOUND2, 0.6f, 0.0f));
break; break;
case JET:
assets.add(new SoundAssetDelayVolume(SoundAsset.JET, 1.0f, 0.0f));
break;
case EXPLOSION:
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_1, 1.0f, 0f));
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_2, 1.0f, 0f));
assets.add(new SoundAssetDelayVolume(SoundAsset.THUNDER, 1.0f, 0f));
break;
case LOSE:
assets.add(new SoundAssetDelayVolume(SoundAsset.LOSE, 1.0f, 0.0f));
break;
case BONUS:
assets.add(new SoundAssetDelayVolume(SoundAsset.BONUS, 1.0f, 0.0f));
break;
case UI90:
assets.add(new SoundAssetDelayVolume(SoundAsset.UI90, 1.0f, 0.0f));
break;
case MISSILE:
assets.add(new SoundAssetDelayVolume(SoundAsset.MISSILE, 1.0f, 0.0f));
break;
case MATRIX:
assets.add(new SoundAssetDelayVolume(SoundAsset.MATRIX, 1.0f, 0.0f));
break;
case TURRET_ROTATE:
assets.add(new SoundAssetDelayVolume(SoundAsset.TURRET_ROTATE, 0.7f, 0f));
break;
case TANK_SHOOT:
assets.add(new SoundAssetDelayVolume(SoundAsset.TANK_SHOOT, 0.7f, 0f));
break;
case TANK_EXPLOSION:
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_1, 1.0f, 0f));
break;
case SHIELD:
assets.add(new SoundAssetDelayVolume(SoundAsset.SHIELD, 1.0f, 0f));
break;
case TURBO:
assets.add(new SoundAssetDelayVolume(SoundAsset.SPEED, 1.0f, 0.1f));
assets.add(new SoundAssetDelayVolume(SoundAsset.SPEED, 1.0f, 1.3f));
break;
case SWAP:
assets.add(new SoundAssetDelayVolume(SoundAsset.SWAP, 1.0f, 0f));
break;
default: default:
break; break;
} }
@@ -181,10 +130,6 @@ public void playState(MdgaState state) {
} }
MusicAsset asset = null; MusicAsset asset = null;
birds.pause();
float pause = 0.0f;
switch (state) { switch (state) {
case MAIN: case MAIN:
playGame = false; playGame = false;
@@ -195,12 +140,10 @@ public void playState(MdgaState state) {
asset = MusicAsset.LOBBY; asset = MusicAsset.LOBBY;
break; break;
case GAME: case GAME:
birds.play();
addGameTracks(); addGameTracks();
playGame = true; playGame = true;
assert (!gameTracks.isEmpty()) : "no more game music available"; assert (!gameTracks.isEmpty()) : "no more game music available";
asset = gameTracks.remove(0); asset = gameTracks.remove(0);
pause = 2.0f;
break; break;
case CEREMONY: case CEREMONY:
playGame = false; playGame = false;
@@ -212,7 +155,7 @@ public void playState(MdgaState state) {
assert (null != asset) : "music sceduling went wrong"; assert (null != asset) : "music sceduling went wrong";
scheduled = new GameMusic(app, asset, getMusicVolumeTotal(), asset.getSubVolume(), asset.getLoop(), pause); scheduled = new GameMusic(app, asset, getMusicVolumeTotal(), asset.getSubVolume(), asset.getLoop(), 0.0f);
} }
/** /**
@@ -229,20 +172,20 @@ private float lerp(float start, float end, float t) {
/** /**
* Updates the state of audio playback, handling track transitions and volume adjustments. * Updates the state of audio playback, handling track transitions and volume adjustments.
* <p> *
* This method ensures smooth transitions between tracks using fade-in and fade-out effects. * This method ensures smooth transitions between tracks using fade-in and fade-out effects.
* It also handles cases where no track is playing, starting a scheduled track immediately at full volume. * It also handles cases where no track is playing, starting a scheduled track immediately at full volume.
* The method prioritizes the latest scheduled track if multiple scheduling occurs quickly. * The method prioritizes the latest scheduled track if multiple scheduling occurs quickly.
* <p> *
* Behavior: * Behavior:
* 1. If nothing is scheduled and no track is playing, it exits early. * 1. If nothing is scheduled and no track is playing, it exits early.
* 2. If a scheduled track exists and no track is playing, the scheduled track starts immediately at full volume. * 2. If a scheduled track exists and no track is playing, the scheduled track starts immediately at full volume.
* 3. If a scheduled track exists while a track is playing, it initiates a fade-out for the currently playing track * 3. If a scheduled track exists while a track is playing, it initiates a fade-out for the currently playing track
* and prepares for the new track to fade in. * and prepares for the new track to fade in.
* 4. If a track transition is in progress (fading), it processes the fade-out and fade-in states. * 4. If a track transition is in progress (fading), it processes the fade-out and fade-in states.
* If a new track is scheduled during this process, it interrupts the current transition and prioritizes the new track. * If a new track is scheduled during this process, it interrupts the current transition and prioritizes the new track.
* 5. If no fading is needed and a track is playing, it ensures the track's volume is updated. * 5. If no fading is needed and a track is playing, it ensures the track's volume is updated.
* <p> *
* Special cases: * Special cases:
* - If no track is playing and a new track is scheduled, it starts the track immediately without fading. * - If no track is playing and a new track is scheduled, it starts the track immediately without fading.
* - If a new track is scheduled during fading, it resets the transition to prioritize the new track. * - If a new track is scheduled during fading, it resets the transition to prioritize the new track.
@@ -294,23 +237,23 @@ private void updateVolumeAndTrack() {
/** /**
* Manages the fading process during audio track transitions. * Manages the fading process during audio track transitions.
* <p> *
* This method handles the fade-out of the currently playing (old) track, manages any pause between the fade-out * This method handles the fade-out of the currently playing (old) track, manages any pause between the fade-out
* and fade-in, and initiates the fade-in for the new track if applicable. It ensures smooth transitions between * and fade-in, and initiates the fade-in for the new track if applicable. It ensures smooth transitions between
* tracks while maintaining the correct volume adjustments. * tracks while maintaining the correct volume adjustments.
* <p> *
* Behavior: * Behavior:
* 1. **Outfade:** Gradually decreases the volume of the `old` track over the duration of `FADE_DURATION`. * 1. **Outfade:** Gradually decreases the volume of the `old` track over the duration of `FADE_DURATION`.
* Once the outfade completes, the `old` track is paused and cleared. * Once the outfade completes, the `old` track is paused and cleared.
* 2. **Pause Handling:** Waits for a defined pause (if applicable) before initiating the infade for the next track. * 2. **Pause Handling:** Waits for a defined pause (if applicable) before initiating the infade for the next track.
* 3. **Infade:** If a `scheduled` track exists and the outfade and pause are complete, it begins playing * 3. **Infade:** If a `scheduled` track exists and the outfade and pause are complete, it begins playing
* the new track (`playing`) and initiates the infade process. * the new track (`playing`) and initiates the infade process.
* <p> *
* Key Details: * Key Details:
* - The outfade volume adjustment is interpolated linearly from full volume to zero using the `lerp` function. * - The outfade volume adjustment is interpolated linearly from full volume to zero using the `lerp` function.
* - The pause duration is retrieved from the scheduled track if it is specified. * - The pause duration is retrieved from the scheduled track if it is specified.
* - If a new track is scheduled during the fade process, it is handled by external logic to prioritize transitions. * - If a new track is scheduled during the fade process, it is handled by external logic to prioritize transitions.
* <p> *
* Preconditions: * Preconditions:
* - `fading` is expected to be `true` when this method is called. * - `fading` is expected to be `true` when this method is called.
* - The method is invoked as part of the `updateVolumeAndTrack` process. * - The method is invoked as part of the `updateVolumeAndTrack` process.
@@ -346,23 +289,23 @@ private void handleFadeProcess() {
/** /**
* Manages the fade-in process for the currently playing track. * Manages the fade-in process for the currently playing track.
* <p> *
* This method gradually increases the volume of the `playing` track from zero to full volume * This method gradually increases the volume of the `playing` track from zero to full volume
* over the duration of `CROSSFADE_DURATION`. It ensures a smooth transition into the new track. * over the duration of `CROSSFADE_DURATION`. It ensures a smooth transition into the new track.
* <p> *
* Behavior: * Behavior:
* 1. If no track is set as `playing`, the method exits early, as there is nothing to fade in. * 1. If no track is set as `playing`, the method exits early, as there is nothing to fade in.
* 2. Linearly interpolates the volume of the `playing` track from 0.0 to 1.0 based on the elapsed * 2. Linearly interpolates the volume of the `playing` track from 0.0 to 1.0 based on the elapsed
* `infadeTime` and the specified `CROSSFADE_DURATION`. * `infadeTime` and the specified `CROSSFADE_DURATION`.
* 3. Once the fade-in is complete (when `infadeTime` exceeds `CROSSFADE_DURATION`), the method: * 3. Once the fade-in is complete (when `infadeTime` exceeds `CROSSFADE_DURATION`), the method:
* - Marks the fade process (`fading`) as complete. * - Marks the fade process (`fading`) as complete.
* - Ensures the `playing` track is updated to its full volume. * - Ensures the `playing` track is updated to its full volume.
* <p> *
* Key Details: * Key Details:
* - Uses the `lerp` function to calculate the volume level for the `playing` track during the fade-in. * - Uses the `lerp` function to calculate the volume level for the `playing` track during the fade-in.
* - Ensures the volume is always a value between 0.0 and 1.0. * - Ensures the volume is always a value between 0.0 and 1.0.
* - The `infadeTime` parameter should be relative to the start of the fade-in process. * - The `infadeTime` parameter should be relative to the start of the fade-in process.
* <p> *
* Preconditions: * Preconditions:
* - The `playing` track must be initialized and actively fading in for this method to have an effect. * - The `playing` track must be initialized and actively fading in for this method to have an effect.
* - The method is invoked as part of the `updateVolumeAndTrack` process. * - The method is invoked as part of the `updateVolumeAndTrack` process.
@@ -405,7 +348,7 @@ private void addGameTracks() {
* a new track will be scheduled to play. If the list of game tracks is empty, it will be refreshed. * a new track will be scheduled to play. If the list of game tracks is empty, it will be refreshed.
*/ */
private void updateGameTracks() { private void updateGameTracks() {
if (null == playing) { if(null == playing) {
return; return;
} }
@@ -488,7 +431,7 @@ public void setSoundVolume(float soundVolume) {
*/ */
float getMusicVolumeTotal() { float getMusicVolumeTotal() {
return getMusicVolume() * getMainVolume() / 2; return getMusicVolume() * getMainVolume();
} }
/** /**

View File

@@ -31,17 +31,4 @@ public enum MdgaSound {
OTHER_CONNECTED, OTHER_CONNECTED,
NOT_READY, NOT_READY,
LEAVE, LEAVE,
JET,
EXPLOSION,
LOSE,
BONUS,
UI90,
MISSILE,
MATRIX,
TURRET_ROTATE,
TANK_SHOOT,
TANK_EXPLOSION,
SHIELD,
TURBO,
SWAP,
} }

View File

@@ -10,13 +10,12 @@ enum MusicAsset {
MAIN_MENU("Spaceship.wav", true, 1.0f), MAIN_MENU("Spaceship.wav", true, 1.0f),
LOBBY("DeadPlanet.wav", true, 1.0f), LOBBY("DeadPlanet.wav", true, 1.0f),
CEREMONY("80s,Disco,Life.wav", true, 1.0f), CEREMONY("80s,Disco,Life.wav", true, 1.0f),
GAME_1("NeonRoadTrip.wav", 0.5f), GAME_1("NeonRoadTrip.wav", 1.0f),
GAME_2("NoPressureTrance.wav", 0.5f), GAME_2("NoPressureTrance.wav", 1.0f),
GAME_3("TheSynthRave.wav", 0.5f), GAME_3("TheSynthRave.wav", 1.0f),
GAME_4("LaserParty.wav", 0.5f), GAME_4("LaserParty.wav", 1.0f),
GAME_5("RetroNoir.wav", 0.5f), GAME_5("RetroNoir.wav", 1.0f),
GAME_6("SpaceInvaders.wav", 0.5f), GAME_6("SpaceInvaders.wav", 1.0f);
BIRDS("nature-ambience.ogg", true, 1.0f);
private final String path; private final String path;
private final boolean loop; private final boolean loop;

View File

@@ -28,23 +28,7 @@ enum SoundAsset {
POWERUP("powerup.wav"), POWERUP("powerup.wav"),
ROBOT_READY("robotReady.wav"), ROBOT_READY("robotReady.wav"),
UNIT_READY("unitReady.wav"), UNIT_READY("unitReady.wav"),
JET("jet-overhead.wav"), CONNECTED("connected.wav");
EXPLOSION_1("exp.ogg"),
EXPLOSION_2("exp2.ogg"),
THUNDER("thunder.ogg"),
UI90("ui90.ogg"),
BONUS("bonus.ogg"),
LOSE("lose.ogg"),
MISSILE("missile.ogg"),
MATRIX("matrix.wav"),
CONNECTED("connected.wav"),
TURRET_ROTATE("turret_rotate.ogg"),
TANK_SHOOT("tank_shoot.ogg"),
SHIELD("shield.ogg"),
SPEED("speed.ogg"),
SWAP("swap.ogg"),
;
private final String path; private final String path;

View File

@@ -4,5 +4,4 @@
* A record that encapsulates a sound asset along with its playback settings: * A record that encapsulates a sound asset along with its playback settings:
* the relative volume (subVolume) and a delay before it starts playing. * the relative volume (subVolume) and a delay before it starts playing.
*/ */
record SoundAssetDelayVolume(SoundAsset asset, float subVolume, float delay) { record SoundAssetDelayVolume(SoundAsset asset, float subVolume, float delay) {}
}

View File

@@ -1,25 +0,0 @@
package pp.mdga.client.animation;
import pp.mdga.client.InitControl;
public class ActionControl extends InitControl {
private final Runnable runnable;
/**
* Constructs a new ActionControl object with the specified action.
*
* @param runnable The action to be performed.
*/
public ActionControl(Runnable runnable) {
this.runnable = runnable;
}
/**
* Performs the action associated with this control.
*/
protected void action() {
if (null != runnable) {
runnable.run();
}
}
}

View File

@@ -1,136 +0,0 @@
package pp.mdga.client.animation;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh.Type;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
/**
* The {@code Explosion} class represents an explosion effect in a 3D environment.
* It manages the creation, configuration, and triggering of particle emitters for fire and smoke effects.
*/
public class Explosion {
private final Node rootNode;
private final MdgaApp app;
private final Vector3f location;
private ParticleEmitter fire;
private ParticleEmitter smoke;
private boolean triggered = false;
private final Material mat;
/**
* Constructor for the {@code Explosion} class.
*
* @param app The main application managing the explosion.
* @param rootNode The root node to which the explosion effects will be attached.
* @param location The location of the explosion in world coordinates.
*/
public Explosion(MdgaApp app, Node rootNode, Vector3f location) {
this.app = app;
this.rootNode = rootNode;
this.location = location;
this.mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/flame.png"));
}
/**
* Initializes the particle emitters for the explosion effect.
* Configures the fire and smoke emitters with appearance, behavior, and lifespan.
*/
private void initializeEmitter() {
fire = new ParticleEmitter("Effect", Type.Triangle, 50);
fire.setMaterial(mat);
fire.setImagesX(2);
fire.setImagesY(2);
fire.setStartColor(ColorRGBA.Yellow);
fire.setEndColor(ColorRGBA.Red);
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0.2f, 0.2f, 4f));
fire.getParticleInfluencer().setVelocityVariation(0.4f);
fire.setStartSize(0.7f);
fire.setEndSize(1.8f);
fire.setGravity(0, 0, -0.1f);
fire.setLowLife(0.5f);
fire.setHighLife(2.2f);
fire.setParticlesPerSec(0);
fire.setLocalTranslation(location);
smoke = new ParticleEmitter("Effect2", Type.Triangle, 40);
smoke.setMaterial(mat);
smoke.setImagesX(3);
smoke.setImagesY(3);
smoke.setStartColor(ColorRGBA.DarkGray);
smoke.setEndColor(new ColorRGBA(0.05f, 0.05f, 0.05f, 1));
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f, 0.0f, 0.7f));
smoke.getParticleInfluencer().setVelocityVariation(0.5f);
smoke.setStartSize(0.8f);
smoke.setEndSize(1.5f);
smoke.setGravity(0, 0, -0.3f);
smoke.setLowLife(1.2f);
smoke.setHighLife(5.5f);
smoke.setParticlesPerSec(0);
smoke.setLocalTranslation(location);
app.getAcousticHandler().playSound(MdgaSound.EXPLOSION);
}
/**
* Triggers the explosion effect by attaching and activating the particle emitters for fire and smoke.
* Both emitters are automatically detached after a predefined duration.
*/
public void trigger() {
if (!triggered) {
triggered = true;
initializeEmitter();
}
rootNode.attachChild(fire);
fire.emitAllParticles();
fire.addControl(new AbstractControl() {
private float elapsedTime = 0;
@Override
protected void controlUpdate(float tpf) {
elapsedTime += tpf;
if (elapsedTime > 10f) {
rootNode.detachChild(fire);
fire.removeControl(this);
}
}
@Override
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
}
});
rootNode.attachChild(smoke);
smoke.emitAllParticles();
smoke.addControl(new AbstractControl() {
private float elapsedTime = 0;
@Override
protected void controlUpdate(float tpf) {
elapsedTime += tpf;
if (elapsedTime > 10f) {
rootNode.detachChild(smoke);
smoke.removeControl(this);
}
}
@Override
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
}
});
}
}

View File

@@ -1,69 +0,0 @@
package pp.mdga.client.animation;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import static pp.mdga.client.Util.linInt;
public class FadeControl extends ActionControl {
private float duration; // Duration of the fade effect
private float timeElapsed = 0;
private boolean init = false;
private float startAlpha;
private float endAlpha;
public FadeControl(float duration, float startAlpha, float endAlpha, Runnable actionAfter) {
super(actionAfter);
this.duration = duration;
this.startAlpha = startAlpha;
this.endAlpha = endAlpha;
}
public FadeControl(float duration, float startAlpha, float endAlpha) {
this(duration, startAlpha, endAlpha, null);
}
@Override
protected void initSpatial() {
init = true;
}
@Override
protected void controlUpdate(float tpf) {
if (!init) return;
timeElapsed += tpf;
float t = timeElapsed / duration; // Calculate progress (0 to 1)
if (t >= 1) {
// Fade complete
t = 1;
init = false;
spatial.removeControl(this);
action();
}
float alpha = linInt(startAlpha, endAlpha, t); // Interpolate alpha
// Update the material's alpha
if (spatial instanceof Geometry geometry) {
Material mat = geometry.getMaterial();
if (mat != null) {
ColorRGBA diffuse = (ColorRGBA) mat.getParam("Diffuse").getValue();
mat.setColor("Diffuse", new ColorRGBA(diffuse.r, diffuse.g, diffuse.b, alpha));
ColorRGBA ambient = (ColorRGBA) mat.getParam("Ambient").getValue();
mat.setColor("Ambient", new ColorRGBA(ambient.r, ambient.g, ambient.b, alpha));
// Disable shadows when the object is nearly invisible
if (alpha <= 0.1f) {
geometry.setShadowMode(RenderQueue.ShadowMode.Off);
} else {
geometry.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
}
} else throw new RuntimeException("Material is null");
} else throw new RuntimeException("Spatial is not instance of Geometry");
}
}

View File

@@ -1,195 +0,0 @@
package pp.mdga.client.animation;
import com.jme3.material.Material;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
/**
* The {@code JetAnimation} class handles the animation of a jet model in a 3D environment.
* It creates a jet model, animates its movement along a curved path, triggers an explosion at a target point,
* and performs additional actions upon animation completion.
*/
public class JetAnimation {
private final MdgaApp app;
private final Node rootNode;
private Spatial jetModel;
private final Vector3f spawnPoint;
private final Vector3f nodePoint;
private final Vector3f despawnPoint;
private final float curveHeight;
private final float animationDuration;
private Explosion explosion;
private Runnable actionAfter;
/**
* Constructor for the {@code JetAnimation} class.
*
* @param app The main application managing the jet animation.
* @param rootNode The root node to which the jet model will be attached.
* @param targetPoint The target point where the explosion will occur.
* @param curveHeight The height of the curve for the jet's flight path.
* @param animationDuration The total duration of the jet animation.
*/
public JetAnimation(MdgaApp app, Node rootNode, Vector3f targetPoint, float curveHeight, float animationDuration, Runnable actionAfter) {
Vector3f spawnPoint = targetPoint.add(170, 50, 50);
Vector3f controlPoint = targetPoint.add(new Vector3f(0, 0, -45));
Vector3f despawnPoint = targetPoint.add(-100, -100, 40);
this.app = app;
this.rootNode = rootNode;
this.spawnPoint = spawnPoint;
this.nodePoint = controlPoint;
this.despawnPoint = despawnPoint;
this.curveHeight = curveHeight;
this.animationDuration = animationDuration;
explosion = new Explosion(app, rootNode, targetPoint);
this.actionAfter = actionAfter;
}
/**
* Starts the jet animation by spawning the jet model and initiating its movement along the predefined path.
*/
public void start() {
app.getAcousticHandler().playSound(MdgaSound.JET);
spawnJet();
animateJet();
}
/**
* Spawns the jet model at the designated spawn point, applying material, scaling, and rotation.
*/
private void spawnJet() {
jetModel = app.getAssetManager().loadModel(Asset.jet_noGear.getModelPath());
jetModel.setLocalTranslation(spawnPoint);
jetModel.scale(Asset.jet_noGear.getSize());
jetModel.rotate(FastMath.HALF_PI, 0, 0);
jetModel.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(Asset.jet_noGear.getDiffPath()));
jetModel.setMaterial(mat);
rootNode.attachChild(jetModel);
}
/**
* actionAfter
* Animates the jet along a Bezier curve path, triggers the explosion effect at the appropriate time,
* and performs cleanup operations after the animation completes.
*/
private void animateJet() {
Vector3f controlPoint1 = spawnPoint.add(0, curveHeight, 0);
Vector3f controlPoint2 = nodePoint.add(0, curveHeight, 0);
BezierCurve3f curve = new BezierCurve3f(spawnPoint, controlPoint1, controlPoint2, despawnPoint);
app.getRootNode().addControl(new AbstractControl() {
private float elapsedTime = 0;
@Override
protected void controlUpdate(float tpf) {
elapsedTime += tpf;
float progress = elapsedTime / animationDuration;
if (elapsedTime > 4.2f) {
explosion.trigger();
}
if (progress > 1) {
rootNode.detachChild(jetModel);
this.spatial.removeControl(this);
} else {
Vector3f currentPos = curve.interpolate(progress);
Vector3f direction = curve.interpolateDerivative(progress).normalizeLocal();
jetModel.setLocalTranslation(currentPos);
jetModel.lookAt(currentPos.add(direction), Vector3f.UNIT_Z);
jetModel.rotate(-FastMath.HALF_PI, 0, (float) Math.toRadians(-25));
}
if (elapsedTime > 6.0f) {
endAnim();
}
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
}
});
}
private void endAnim() {
actionAfter.run();
}
/**
* The {@code BezierCurve3f} class represents a 3D cubic Bezier curve.
* It provides methods to interpolate positions and derivatives along the curve.
*/
private static class BezierCurve3f {
private final Vector3f p0, p1, p2, p3;
/**
* Constructor for the {@code BezierCurve3f} class.
*
* @param p0 The starting point of the curve.
* @param p1 The first control point influencing the curve's shape.
* @param p2 The second control point influencing the curve's shape.
* @param p3 The endpoint of the curve.
*/
public BezierCurve3f(Vector3f p0, Vector3f p1, Vector3f p2, Vector3f p3) {
this.p0 = p0;
this.p1 = p1;
this.p2 = p2;
this.p3 = p3;
}
/**
* Interpolates a position along the curve at a given progress value {@code t}.
*
* @param t The progress value (0.0 to 1.0) along the curve.
* @return The interpolated position on the curve.
*/
public Vector3f interpolate(float t) {
float u = 1 - t;
float tt = t * t;
float uu = u * u;
float uuu = uu * u;
float ttt = tt * t;
Vector3f point = p0.mult(uuu);
point = point.add(p1.mult(3 * uu * t));
point = point.add(p2.mult(3 * u * tt));
point = point.add(p3.mult(ttt));
return point;
}
/**
* Computes the derivative at a given progress value {@code t}, representing the direction along the curve.
*
* @param t The progress value (0.0 to 1.0) along the curve.
* @return The derivative (direction vector) at the specified progress.
*/
public Vector3f interpolateDerivative(float t) {
float u = 1 - t;
float tt = t * t;
Vector3f derivative = p0.mult(-3 * u * u);
derivative = derivative.add(p1.mult(3 * u * u - 6 * u * t));
derivative = derivative.add(p2.mult(6 * u * t - 3 * tt));
derivative = derivative.add(p3.mult(3 * tt));
return derivative;
}
}
}

View File

@@ -1,253 +0,0 @@
package pp.mdga.client.animation;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh.Type;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import pp.mdga.client.MdgaApp;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
/**
* MatrixAnimation class handles the animation of radar and matrix particle effects.
*/
public class MatrixAnimation extends ActionControl {
private MdgaApp app;
private static final Random RANDOM = new Random();
private Vector3f radarPos;
private Runnable runnable;
private boolean init = false;
private List<ParticleEmitter> activeEmitter = new ArrayList<>();
private ParticleEmitter radarEmitter = null;
private float timeElapsed = 0f;
/**
* Enum representing the states of the matrix animation.
*/
private enum MatrixState {
RADAR_ON,
RADAR_OFF,
MATRIX_ON,
MATRIX_OFF
}
private MatrixState state;
/**
* Constructor for MatrixAnimation.
*
* @param app the application instance
* @param radarPos the position of the radar
* @param runnable the runnable action to be executed
*/
public MatrixAnimation(MdgaApp app, Vector3f radarPos, Runnable runnable) {
super(runnable);
this.app = app;
this.radarPos = radarPos;
}
/**
* Initializes the spatial and sets the initial state to RADAR_ON.
*/
@Override
protected void initSpatial() {
state = MatrixState.RADAR_ON;
timeElapsed = 0;
init = true;
radar();
}
/**
* Updates the control based on the time per frame (tpf).
*
* @param tpf the time per frame
*/
@Override
protected void controlUpdate(float tpf) {
if (!init) return;
timeElapsed += tpf;
switch (state) {
case RADAR_ON -> {
if (timeElapsed >= 2f) {
state = MatrixState.RADAR_OFF;
timeElapsed = 0;
radarEmitter.setParticlesPerSec(0);
app.getTimerManager().addTask(3f, () -> app.enqueue(() -> {
app.getRootNode().detachChild(radarEmitter);
System.out.println("delete radar");
return null;
}));
}
}
case RADAR_OFF -> {
if (timeElapsed >= 0.1f) {
state = MatrixState.MATRIX_ON;
timeElapsed = 0;
matrix();
}
}
case MATRIX_ON -> {
if (timeElapsed >= 3f) {
state = MatrixState.MATRIX_OFF;
timeElapsed = 0;
turnOff();
app.getTimerManager().addTask(3f, () -> app.enqueue(() -> {
for (ParticleEmitter particleEmitter : activeEmitter) {
app.getRootNode().detachChild(particleEmitter);
}
System.out.println("delete particle");
return null;
}));
}
}
case MATRIX_OFF -> {
if (timeElapsed >= 0.5f) {
init = false;
spatial.removeControl(this);
action();
}
}
}
}
/**
* Turns off all active particle emitters.
*/
private void turnOff() {
for (ParticleEmitter particleEmitter : activeEmitter) {
particleEmitter.setParticlesPerSec(0f);
}
}
/**
* Initializes the radar particle emitter.
*/
private void radar() {
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/radar_beam.png"));
ParticleEmitter emitter = new ParticleEmitter("Effect", Type.Triangle, 50);
emitter.setMaterial(mat);
emitter.setImagesX(1); // columns
emitter.setImagesY(1); // rows
emitter.setSelectRandomImage(true);
emitter.setStartColor(ColorRGBA.White);
emitter.setEndColor(ColorRGBA.Black);
emitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0f, 0f, 2));
emitter.getParticleInfluencer().setVelocityVariation(0f);
emitter.setStartSize(0.1f);
emitter.setEndSize(10);
emitter.setGravity(0, 0, 0);
float life = 2.6f;
emitter.setLowLife(life);
emitter.setHighLife(life);
emitter.setLocalTranslation(radarPos.add(new Vector3f(0, 0, 5)));
emitter.setParticlesPerSec(1.8f);
app.getRootNode().attachChild(emitter);
radarEmitter = emitter;
}
/**
* Initializes multiple matrix particle streams.
*/
private void matrix() {
for (int i = 0; i < 5; i++) {
particleStream(
generateMatrixColor(),
generateMatrixColor(),
getRandomFloat(0, 1f),
getRandomPosition(),
getRandomFloat(1, 2)
);
}
}
/**
* Creates a particle stream with the specified parameters.
*
* @param start the start color of the particles
* @param end the end color of the particles
* @param speedVar the speed variation of the particles
* @param pos the position of the particles
* @param spawnVar the spawn rate variation of the particles
*/
private void particleStream(ColorRGBA start, ColorRGBA end, float speedVar, Vector3f pos, float spawnVar) {
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/particle_cir.png"));
ParticleEmitter matrix = new ParticleEmitter("Effect", Type.Triangle, 50);
matrix.setMaterial(mat);
matrix.setImagesX(2); // columns
matrix.setImagesY(1); // rows
matrix.setSelectRandomImage(true);
matrix.setStartColor(start);
matrix.setEndColor(end);
matrix.getParticleInfluencer().setInitialVelocity(new Vector3f(0f, 0f, -6f - speedVar));
matrix.getParticleInfluencer().setVelocityVariation(0f);
matrix.setStartSize(0.4f);
matrix.setEndSize(0.6f);
matrix.setGravity(0, 0, 2f);
matrix.setLowLife(3f);
matrix.setHighLife(3f);
matrix.setLocalTranslation(spatial.getLocalTranslation().add(pos).add(new Vector3f(0, 0, 15)));
matrix.setParticlesPerSec(spawnVar);
app.getRootNode().attachChild(matrix);
activeEmitter.add(matrix);
}
/**
* Generates a random position vector.
*
* @return a random position vector
*/
public static Vector3f getRandomPosition() {
// Generate a random angle in radians (0 to )
float angle = (float) (2 * Math.PI * RANDOM.nextDouble());
// Generate a random radius with uniform distribution
float radius = (float) Math.sqrt(RANDOM.nextDouble());
radius *= 1f;
// Convert polar coordinates to Cartesian
float x = radius * (float) Math.cos(angle);
float y = radius * (float) Math.sin(angle);
return new Vector3f(x, y, 0);
}
/**
* Generates a random float between the specified start and end values.
*
* @param start the start value
* @param end the end value
* @return a random float between start and end
*/
public static float getRandomFloat(float start, float end) {
if (start > end) {
throw new IllegalArgumentException("Start must be less than or equal to end.");
}
return start + RANDOM.nextFloat() * (end - start);
}
/**
* Generates a random color for the matrix particles.
*
* @return a random ColorRGBA object
*/
public static ColorRGBA generateMatrixColor() {
// Red is dominant
float red = 0.8f + RANDOM.nextFloat() * 0.2f; // Red channel: 0.8 to 1.0
// Green is moderately high
float green = 0.4f + RANDOM.nextFloat() * 0.3f; // Green channel: 0.4 to 0.7
// Blue is minimal
float blue = RANDOM.nextFloat() * 0.2f; // Blue channel: 0.0 to 0.2
float alpha = 1.0f; // Fully opaque
return new ColorRGBA(red, green, blue, alpha);
}
}

View File

@@ -1,183 +0,0 @@
package pp.mdga.client.animation;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.board.BoardHandler;
/**
* The {@code MissileAnimation} class handles the animation of a missile moving along a parabolic path
* towards a target point in a 3D environment. It also triggers an explosion at the target upon impact.
*/
public class MissileAnimation {
private final Node rootNode;
private final MdgaApp app;
private final Vector3f start;
private final Vector3f target;
private final float flightTime;
private Explosion explosion;
private Spatial missileModel;
private Runnable actionAfter;
private ParticleEmitter smoke;
private Node missileNode = new Node();
private final Material mat;
/**
* Constructor for the {@code MissileAnimation} class.
*
* @param app The main application managing the missile animation.
* @param rootNode The root node to which the missile model will be attached.
* @param target The target point where the missile will explode.
* @param flightTime The total flight time of the missile.
*/
public MissileAnimation(MdgaApp app, Node rootNode, Vector3f target, float flightTime, Runnable actionAfter) {
this.app = app;
this.rootNode = rootNode;
this.flightTime = flightTime;
this.actionAfter = actionAfter;
explosion = new Explosion(app, rootNode, target);
this.target = target.add(new Vector3f(1.5f, -1, 0));
start = BoardHandler.gridToWorld(12, 0);
start.add(new Vector3f(0, 0, 0));
this.mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/vapor_cloud.png"));
smoke = new ParticleEmitter("Effect2", ParticleMesh.Type.Triangle, 400);
smoke.setMaterial(mat);
smoke.setImagesX(3);
smoke.setImagesY(3);
smoke.setStartColor(ColorRGBA.DarkGray);
smoke.setEndColor(new ColorRGBA(0.05f, 0.05f, 0.05f, 1));
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f, 0.0f, 0.0f));
smoke.getParticleInfluencer().setVelocityVariation(0.1f);
smoke.setStartSize(0.8f);
smoke.setEndSize(1.5f);
smoke.setGravity(0, 0, -0.3f);
smoke.setLowLife(1.2f);
smoke.setHighLife(3.5f);
smoke.setParticlesPerSec(100);
missileNode.attachChild(smoke);
smoke.move(1, 0.85f, 1.0f);
}
/**
* Starts the missile animation by loading the missile model and initiating its parabolic movement.
*/
public void start() {
Smoke s = new Smoke(app, rootNode, start);
s.trigger();
loadMissile();
app.getAcousticHandler().playSound(MdgaSound.MISSILE);
animateMissile();
}
/**
* Loads the missile model into the scene, applies scaling, material, and sets its initial position.
*/
private void loadMissile() {
missileModel = app.getAssetManager().loadModel(Asset.missile.getModelPath());
missileModel.scale(Asset.missile.getSize());
missileModel.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(Asset.missile.getDiffPath()));
missileModel.setMaterial(mat);
missileNode.setLocalTranslation(start);
missileNode.attachChild(missileModel);
rootNode.attachChild(missileNode);
}
/**
* Animates the missile along a parabolic path, triggers the explosion near the target,
* and removes the missile model after the animation completes.
*/
private void animateMissile() {
missileNode.addControl(new AbstractControl() {
private float elapsedTime = 0;
@Override
protected void controlUpdate(float tpf) {
if (elapsedTime > 6) {
endAnim();
rootNode.detachChild(missileNode);
this.spatial.removeControl(this);
}
elapsedTime += tpf;
float progress = elapsedTime / flightTime;
if (progress >= 0.55) {
smoke.setParticlesPerSec(30);
}
if (progress >= 0.7) {
smoke.setParticlesPerSec(0);
}
if (progress >= 0.95f) {
explosion.trigger();
}
if (progress >= 1) {
explosion.trigger();
missileNode.detachChild(missileModel);
}
Vector3f currentPosition = computeParabolicPath(start, target, progress);
missileNode.setLocalTranslation(currentPosition);
Vector3f direction = computeParabolicPath(start, target, progress + 0.01f)
.subtract(currentPosition)
.normalizeLocal();
missileModel.lookAt(currentPosition.add(direction), Vector3f.UNIT_Y);
missileModel.rotate(0, FastMath.HALF_PI, 0);
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
}
});
}
private void endAnim() {
actionAfter.run();
}
/**
* Computes a position along a parabolic path at a given progress value {@code t}.
*
* @param start The starting point of the missile's flight.
* @param target The target point of the missile's flight.
* @param t The progress value (0.0 to 1.0) along the flight path.
* @return The interpolated position along the parabolic path.
*/
private Vector3f computeParabolicPath(Vector3f start, Vector3f target, float t) {
Vector3f midPoint = start.add(target).multLocal(0.5f);
midPoint.addLocal(0, 0, 20);
Vector3f startToMid = FastMath.interpolateLinear(t, start, midPoint);
Vector3f midToTarget = FastMath.interpolateLinear(t, midPoint, target);
return FastMath.interpolateLinear(t, startToMid, midToTarget);
}
}

View File

@@ -1,9 +1,7 @@
package pp.mdga.client.animation; package pp.mdga.client.animation;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import pp.mdga.client.InitControl;
import static pp.mdga.client.Util.easeInOut;
import static pp.mdga.client.Util.quadInt;
/** /**
* A control that smoothly moves a spatial from an initial position to an end position * A control that smoothly moves a spatial from an initial position to an end position
@@ -14,42 +12,35 @@
* an ease-in-out curve to create a smooth start and stop effect. * an ease-in-out curve to create a smooth start and stop effect.
* </p> * </p>
*/ */
public class MoveControl extends ActionControl { public class MoveControl extends InitControl {
private boolean moving; private boolean moving;
private final Vector3f initPos; private final Vector3f initPos;
private final Vector3f endPos; private final Vector3f endPos;
private final Vector3f middlePos; private final Vector3f middlePos;
private final float height; private final static float HEIGHT = 2;
private final float duration; private final static float MOVE_SPEED = 1f;
private float timer = 0; private float progress = 0;
private boolean easing; private final Runnable actionAfter;
/** /**
* Creates a new MoveControl with specified initial and end positions, and an action to run after the movement. * Creates a new MoveControl with specified initial and end positions, and an action to run after the movement.
* The movement follows a path with a midpoint at a fixed height. * The movement follows a path with a midpoint at a fixed height.
* *
* @param initPos The starting position of the spatial. * @param initPos The starting position of the spatial.
* @param endPos The target position of the spatial. * @param endPos The target position of the spatial.
* @param actionAfter A Runnable that will be executed after the movement finishes. * @param actionAfter A Runnable that will be executed after the movement finishes.
*/ */
public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter) { public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter){
this(initPos, endPos, actionAfter, 2, 1, true);
}
public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter, float height, float duration, boolean easing) {
super(actionAfter);
moving = false; moving = false;
this.initPos = initPos; this.initPos = initPos;
this.endPos = endPos; this.endPos = endPos;
this.height = height;
this.duration = duration;
this.easing = easing;
middlePos = new Vector3f( middlePos = new Vector3f(
(initPos.x + endPos.x) / 2, (initPos.x + endPos.x) / 2,
(initPos.y + endPos.y) / 2, (initPos.y + endPos.y) / 2,
height HEIGHT
); );
this.actionAfter = actionAfter;
} }
/** /**
@@ -59,7 +50,7 @@ public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter, floa
@Override @Override
protected void initSpatial() { protected void initSpatial() {
moving = true; moving = true;
timer = 0; progress = 0;
} }
/** /**
@@ -71,28 +62,48 @@ protected void initSpatial() {
*/ */
@Override @Override
protected void controlUpdate(float tpf) { protected void controlUpdate(float tpf) {
if (!moving) return; if(!moving) return;
timer += tpf; progress += tpf * MOVE_SPEED;
if(progress > 1) progress = 1;
float t = timer / duration; spatial.setLocalTranslation(quadInt(initPos,middlePos,endPos, easeInOut(progress)));
if (t >= 1) t = 1; if(progress == 1) end();
float interpolated = easing ? easeInOut(t) : t;
spatial.setLocalTranslation(quadInt(initPos, middlePos, endPos, interpolated));
if (t >= 1) end();
} }
/** /**
* Ends the movement by stopping the interpolation, running the action after the movement, * Ends the movement by stopping the interpolation, running the action after the movement,
* and removing this control from the spatial. * and removing this control from the spatial.
*/ */
private void end() { private void end(){
moving = false; moving = false;
actionAfter.run();
spatial.removeControl(this); spatial.removeControl(this);
action();
} }
/**
* Performs quadratic interpolation between three points.
*
* @param p1 The initial point.
* @param p2 The middle point.
* @param p3 The final point.
* @param t The interpolation parameter (0 <= t <= 1).
* @return The interpolated point.
*/
private Vector3f quadInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
// Quadratic interpolation: (1-t)^2 * p1 + 2 * (1-t) * t * p2 + t^2 * p3
float oneMinusT = 1 - t;
return p1.mult(oneMinusT * oneMinusT)
.add(p2.mult(2 * oneMinusT * t))
.add(p3.mult(t * t));
}
/**
* A smooth ease-in-out function for interpolation.
* It accelerates and decelerates the interpolation for a smoother effect.
*
* @param x The interpolation parameter (0 <= x <= 1).
* @return The adjusted interpolation value.
*/
private float easeInOut(float x){
return x < 0.5 ? 4 * x * x * x : (float) (1 - Math.pow(-2 * x + 2, 3) / 2);
}
} }

View File

@@ -1,199 +0,0 @@
package pp.mdga.client.animation;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Spatial;
import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.board.TankTopControl;
import java.util.Timer;
import java.util.TimerTask;
import static com.jme3.material.Materials.LIGHTING;
/**
* ShellAnimation class handles the animation of a shell being fired from a tank.
*/
public class ShellAnimation extends ActionControl {
private static final float FLYING_DURATION = 1.25f;
private static final float FLYING_HEIGHT = 12f;
private TankTopControl tankTopControl;
private MdgaApp app;
/**
* Constructor for ShellAnimation.
*
* @param tankTopControl the control for the tank top
* @param app the application instance
* @param actionAfter the action to perform after the animation
*/
public ShellAnimation(TankTopControl tankTopControl, MdgaApp app, Runnable actionAfter) {
super(actionAfter);
this.tankTopControl = tankTopControl;
this.app = app;
}
/**
* Initializes the spatial for the animation.
*/
@Override
protected void initSpatial() {
tankTopControl.rotate(spatial.getLocalTranslation(), this::shoot);
app.getAcousticHandler().playSound(MdgaSound.TURRET_ROTATE);
//app.getRootNode().attachChild(createShell());
}
/**
* Calculates the shooting position based on the tank's turret rotation.
*
* @return the shooting position as a Vector3f
*/
private Vector3f getShootPos() {
Vector3f localOffset = new Vector3f(0, -5.4f, 2.9f);
Quaternion turretRotation = tankTopControl.getSpatial().getLocalRotation();
Vector3f transformedOffset = turretRotation.mult(localOffset);
return tankTopControl.getSpatial().getLocalTranslation().add(transformedOffset);
}
/**
* Handles the shooting action, including sound and visual effects.
*/
private void shoot() {
app.getAcousticHandler().playSound(MdgaSound.TANK_SHOOT);
Vector3f shootPos = getShootPos();
createEffect(
shootPos,
"Images/particle/flame.png",
2, 2,
1, 3,
1f,
0.3f, 0.7f,
new ColorRGBA(1f, 0.8f, 0.4f, 0.5f),
new ColorRGBA(1f, 0f, 0f, 0f)
);
createEffect(
shootPos,
"Images/particle/vapor_cloud.png",
3, 3,
0.3f, 0.8f,
10,
0.1f, 0.35f,
new ColorRGBA(0.5f, 0.5f, 0.5f, 0.5f),
ColorRGBA.Black
);
Spatial shell = createShell();
app.getRootNode().attachChild(shell);
shell.addControl(new ShellControl(this::hitExplosion, shootPos, spatial.getLocalTranslation(), FLYING_HEIGHT, FLYING_DURATION, app.getAssetManager()));
}
/**
* Creates the shell model and sets its initial properties.
*
* @return the created shell as a Spatial
*/
private Spatial createShell() {
Spatial model = app.getAssetManager().loadModel(Asset.shell.getModelPath());
model.scale(.16f);
model.setLocalTranslation(tankTopControl.getSpatial().getLocalTranslation());
Vector3f shootPos = tankTopControl.getSpatial().getLocalTranslation();
Vector3f targetPos = spatial.getLocalTranslation();
Vector3f direction = targetPos.subtract(shootPos).normalize();
Quaternion rotation = new Quaternion();
rotation.lookAt(direction, new Vector3f(1, 0, 0)); // Assuming UNIT_Y is the up vector
model.setLocalRotation(rotation);
model.rotate(FastMath.HALF_PI, 0, 0);
Material mat = new Material(app.getAssetManager(), LIGHTING);
mat.setBoolean("UseMaterialColors", true);
ColorRGBA color = ColorRGBA.fromRGBA255(143, 117, 0, 255);
mat.setColor("Diffuse", color);
mat.setColor("Ambient", color);
model.setMaterial(mat);
return model;
}
/**
* Handles the explosion effect when the shell hits a target.
*/
private void hitExplosion() {
app.getAcousticHandler().playSound(MdgaSound.TANK_EXPLOSION);
createEffect(
spatial.getLocalTranslation().setZ(1),
"Images/particle/flame.png",
2, 2,
1, 5,
2f,
0.3f, 0.7f,
new ColorRGBA(1f, 0.8f, 0.4f, 0.5f),
new ColorRGBA(1f, 0f, 0f, 0f)
);
app.getTimerManager().addTask(0.8f, super::action);
}
/**
* Creates a particle effect at the specified position.
*
* @param shootPos the position to create the effect
* @param image the image to use for the particles
* @param x the number of columns in the texture
* @param y the number of rows in the texture
* @param startSize the initial size of the particles
* @param endSize the final size of the particles
* @param velocity the initial velocity of the particles
* @param lowLife the minimum lifetime of the particles
* @param highLife the maximum lifetime of the particles
* @param start the starting color of the particles
* @param end the ending color of the particles
*/
private void createEffect(Vector3f shootPos,
String image,
int x, int y,
float startSize, float endSize,
float velocity,
float lowLife, float highLife,
ColorRGBA start, ColorRGBA end) {
// Create a particle emitter for the explosion
ParticleEmitter explosionEmitter = new ParticleEmitter("Explosion", ParticleMesh.Type.Triangle, 100);
Material explosionMat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
explosionMat.setTexture("Texture", app.getAssetManager().loadTexture(image));
explosionEmitter.setMaterial(explosionMat);
// Particle properties
explosionEmitter.setImagesX(x); // Columns in the texture
explosionEmitter.setImagesY(y); // Rows in the texture
explosionEmitter.setSelectRandomImage(true); // Randomize images for variety
explosionEmitter.setStartColor(start); // Bright yellowish orange
explosionEmitter.setEndColor(end); // Fade to transparent red
explosionEmitter.setStartSize(startSize); // Initial size
explosionEmitter.setEndSize(endSize); // Final size
explosionEmitter.setLowLife(lowLife); // Minimum lifetime of particles
explosionEmitter.setHighLife(highLife); // Maximum lifetime of particles
explosionEmitter.setGravity(0, 0, 1); // Gravity to pull particles down
explosionEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, velocity));
explosionEmitter.getParticleInfluencer().setVelocityVariation(1f); // Adds randomness to the initial velocity
explosionEmitter.setFacingVelocity(true); // Particles face their velocity direction
explosionEmitter.setLocalTranslation(shootPos);
explosionEmitter.setParticlesPerSec(0);
explosionEmitter.emitAllParticles();
app.getRootNode().attachChild(explosionEmitter);
new Timer().schedule(new TimerTask() {
@Override
public void run() {
app.getRootNode().detachChild(explosionEmitter);
}
}, 1000);
}
}

View File

@@ -1,112 +0,0 @@
package pp.mdga.client.animation;
import com.jme3.asset.AssetManager;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
/**
* ShellControl is responsible for controlling the movement and visual effects of a shell.
*/
public class ShellControl extends ActionControl {
private final Vector3f shootPos;
private final Vector3f endPos;
private final float height;
private final float duration;
private Vector3f oldPos;
private ParticleEmitter emitter;
private AssetManager assetManager;
/**
* Constructs a new ShellControl.
*
* @param runnable the action to perform when the shell reaches its destination
* @param shootPos the starting position of the shell
* @param endPos the ending position of the shell
* @param height the height of the shell's trajectory
* @param duration the duration of the shell's flight
* @param assetManager the asset manager to load resources
*/
public ShellControl(Runnable runnable, Vector3f shootPos, Vector3f endPos, float height, float duration, AssetManager assetManager) {
super(runnable);
this.shootPos = shootPos;
this.endPos = endPos;
this.height = height;
this.duration = duration;
this.assetManager = assetManager;
}
/**
* Initializes the spatial with the necessary controls and particle emitter.
*/
@Override
protected void initSpatial() {
spatial.addControl(new MoveControl(
shootPos,
endPos,
() -> {
emitter.killAllParticles();
emitter.setParticlesPerSec(0);
emitter.removeFromParent();
spatial.removeControl(this);
spatial.removeFromParent();
action();
},
height,
duration,
false
));
oldPos = spatial.getLocalTranslation().clone();
createEmitter();
}
/**
* Creates and configures the particle emitter for the shell trail.
*/
private void createEmitter() {
emitter = new ParticleEmitter("ShellTrail", ParticleMesh.Type.Triangle, 200);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
mat.setTexture("Texture", assetManager.loadTexture("Images/particle/line.png")); // Nutze eine schmale, linienartige Textur
emitter.setMaterial(mat);
// Comic-Style Farben
emitter.setStartColor(new ColorRGBA(1f, 1f, 1f, 1f)); // Reinweiß
emitter.setEndColor(new ColorRGBA(1f, 1f, 1f, 0f)); // Transparent
// Partikelgröße und Lebensdauer
emitter.setStartSize(0.15f); // Startgröße
emitter.setEndSize(0.1f); // Endgröße
emitter.setLowLife(0.14f); // Sehr kurze Lebensdauer
emitter.setHighLife(0.14f);
emitter.setGravity(0, 0, 0); // Keine Gravitation
emitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
emitter.getParticleInfluencer().setVelocityVariation(0f); // Kein Variationsspielraum
// Hohe Dichte für eine glatte Spur
emitter.setParticlesPerSec(500);
// Zur Shell hinzufügen
spatial.getParent().attachChild(emitter);
}
/**
* Updates the control, adjusting the shell's rotation and emitter position.
*
* @param tpf time per frame
*/
@Override
protected void controlUpdate(float tpf) {
Vector3f direction = spatial.getLocalTranslation().subtract(oldPos).normalize();
if (direction.lengthSquared() > 0) {
spatial.getLocalRotation().lookAt(direction, Vector3f.UNIT_X);
spatial.rotate(FastMath.HALF_PI, 0, 0);
}
oldPos = spatial.getLocalTranslation().clone();
emitter.setLocalTranslation(spatial.getLocalTranslation().clone());
}
}

View File

@@ -1,129 +0,0 @@
package pp.mdga.client.animation;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
public class Smoke {
private final Node rootNode;
private final MdgaApp app;
private final Vector3f location;
private ParticleEmitter fire;
private ParticleEmitter smoke;
private boolean triggered = false;
private final Material mat;
/**
* Constructor for the {@code Explosion} class.
*
* @param app The main application managing the explosion.
* @param rootNode The root node to which the explosion effects will be attached.
* @param location The location of the explosion in world coordinates.
*/
public Smoke(MdgaApp app, Node rootNode, Vector3f location) {
this.app = app;
this.rootNode = rootNode;
this.location = location;
this.mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/vapor_cloud.png"));
}
/**
* Initializes the particle emitters for the explosion effect.
* Configures the fire and smoke emitters with appearance, behavior, and lifespan.
*/
private void initializeEmitter() {
fire = new ParticleEmitter("Effect", ParticleMesh.Type.Triangle, 50);
fire.setMaterial(mat);
fire.setStartColor(ColorRGBA.DarkGray);
fire.setEndColor(ColorRGBA.DarkGray);
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0.2f, 0.2f, 4f));
fire.getParticleInfluencer().setVelocityVariation(0.4f);
fire.setStartSize(0.7f);
fire.setEndSize(3.8f);
fire.setGravity(0, 0, -0.1f);
fire.setLowLife(0.5f);
fire.setHighLife(1.2f);
fire.setParticlesPerSec(0);
fire.setLocalTranslation(location);
smoke = new ParticleEmitter("Effect2", ParticleMesh.Type.Triangle, 40);
smoke.setMaterial(mat);
smoke.setImagesX(2);
smoke.setImagesY(2);
smoke.setStartColor(ColorRGBA.DarkGray);
smoke.setEndColor(new ColorRGBA(0.05f, 0.05f, 0.05f, 1));
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f, 0.0f, 2f));
smoke.getParticleInfluencer().setVelocityVariation(0.5f);
smoke.setStartSize(0.5f);
smoke.setEndSize(1.5f);
smoke.setGravity(0, 0, -0.3f);
smoke.setLowLife(1.2f);
smoke.setHighLife(2.5f);
smoke.setParticlesPerSec(0);
smoke.setLocalTranslation(location);
app.getAcousticHandler().playSound(MdgaSound.EXPLOSION);
}
/**
* Triggers the explosion effect by attaching and activating the particle emitters for fire and smoke.
* Both emitters are automatically detached after a predefined duration.
*/
public void trigger() {
if (!triggered) {
triggered = true;
initializeEmitter();
}
rootNode.attachChild(fire);
fire.emitAllParticles();
fire.addControl(new AbstractControl() {
private float elapsedTime = 0;
@Override
protected void controlUpdate(float tpf) {
elapsedTime += tpf;
if (elapsedTime > 10f) {
rootNode.detachChild(fire);
fire.removeControl(this);
}
}
@Override
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
}
});
rootNode.attachChild(smoke);
smoke.emitAllParticles();
smoke.addControl(new AbstractControl() {
private float elapsedTime = 0;
@Override
protected void controlUpdate(float tpf) {
elapsedTime += tpf;
if (elapsedTime > 10f) {
rootNode.detachChild(smoke);
smoke.removeControl(this);
}
}
@Override
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {
}
});
}
}

View File

@@ -172,8 +172,8 @@ public void turbo() {
* Performs linear interpolation between two values. * Performs linear interpolation between two values.
* *
* @param start The starting value. * @param start The starting value.
* @param end The target value. * @param end The target value.
* @param t The interpolation parameter (0 <= t <= 1). * @param t The interpolation parameter (0 <= t <= 1).
* @return The interpolated value. * @return The interpolated value.
*/ */
private static float lerp(float start, float end, float t) { private static float lerp(float start, float end, float t) {

View File

@@ -1,79 +0,0 @@
package pp.mdga.client.animation;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
public class TimerManager {
private final List<TimedTask> tasks = new ArrayList<>();
/**
* Add a timed task that will execute after the specified delay.
*
* @param delaySeconds The delay in seconds.
* @param task The Runnable task to execute after the delay.
*/
public void addTask(float delaySeconds, Runnable task) {
tasks.add(new TimedTask(delaySeconds, task));
}
/**
* Update the timer manager to process and execute tasks when their delay has elapsed.
* This should be called in the `controlUpdate` method or a similar update loop.
*
* @param tpf Time per frame (delta time) provided by the update loop.
*/
public void update(float tpf) {
Iterator<TimedTask> iterator = tasks.iterator();
while (iterator.hasNext()) {
TimedTask task = iterator.next();
task.update(tpf);
if (task.isReady()) {
task.run();
iterator.remove();
}
}
}
/**
* Clears all pending tasks from the manager.
*/
public void clearTasks() {
tasks.clear();
}
/**
* Checks if the manager has any pending tasks.
*
* @return True if there are pending tasks, otherwise false.
*/
public boolean hasPendingTasks() {
return !tasks.isEmpty();
}
/**
* Internal class representing a single timed task.
*/
private static class TimedTask {
private float remainingTime;
private final Runnable task;
public TimedTask(float delaySeconds, Runnable task) {
this.remainingTime = delaySeconds;
this.task = task;
}
public void update(float tpf) {
remainingTime -= tpf;
}
public boolean isReady() {
return remainingTime <= 0;
}
public void run() {
task.run();
}
}
}

View File

@@ -17,8 +17,8 @@ public class ZoomControl extends InitControl {
private float zoomFactor = 1f; private float zoomFactor = 1f;
/** /**
* Constructs a new ZoomControl with the default zoom speed. * Constructs a new ZoomControl with the default zoom speed.
*/ */
public ZoomControl() { public ZoomControl() {
} }
@@ -78,8 +78,8 @@ private void end() {
* Performs linear interpolation between two values. * Performs linear interpolation between two values.
* *
* @param start The starting value. * @param start The starting value.
* @param end The target value. * @param end The target value.
* @param t The interpolation parameter (0 <= t <= 1). * @param t The interpolation parameter (0 <= t <= 1).
* @return The interpolated value. * @return The interpolated value.
*/ */
private static float lerp(float start, float end, float t) { private static float lerp(float start, float end, float t) {

View File

@@ -5,5 +5,4 @@
/** /**
* Record for holding Asset information * Record for holding Asset information
*/ */
record AssetOnMap(Asset asset, int x, int y, float rot) { record AssetOnMap(Asset asset, int x, int y, float rot) {}
}

View File

@@ -1,8 +1,6 @@
package pp.mdga.client.board; package pp.mdga.client.board;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor; import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.queue.RenderQueue; import com.jme3.renderer.queue.RenderQueue;
@@ -11,8 +9,7 @@
import com.jme3.scene.control.AbstractControl; import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.Asset; import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound; import pp.mdga.client.animation.MoveControl;
import pp.mdga.client.animation.*;
import pp.mdga.client.gui.DiceControl; import pp.mdga.client.gui.DiceControl;
import pp.mdga.game.Color; import pp.mdga.game.Color;
import pp.mdga.game.Piece; import pp.mdga.game.Piece;
@@ -53,26 +50,21 @@ public class BoardHandler {
// Flags and lists for handling piece selection and movement // Flags and lists for handling piece selection and movement
private List<PieceControl> selectableOwnPieces; private List<PieceControl> selectableOwnPieces;
private List<PieceControl> selectableEnemyPieces; private List<PieceControl> selectableEnemyPieces;
private Map<PieceControl, NodeControl> selectedPieceNodeMap;
private List<NodeControl> outlineNodes; private List<NodeControl> outlineNodes;
private PieceControl selectedOwnPiece; private PieceControl selectedOwnPiece;
private PieceControl selectedEnemyPiece; private PieceControl selectedEnemyPiece;
private DiceControl diceControl; private DiceControl diceControl;
//Radar Position for Matrix animation
private Vector3f radarPos;
//TankTop for shellAnimation
private TankTopControl tankTop;
/** /**
* Creates a new BoardHandler. * Creates a new BoardHandler.
* *
* @param app The main application instance * @param app The main application instance
* @param rootNode The root node where the board will be attached * @param rootNode The root node where the board will be attached
* @param fpp The post-processor for effects like shadows or filters * @param fpp The post-processor for effects like shadows or filters
* @throws RuntimeException if the app is null * @throws RuntimeException if the app is null
*/ */
public BoardHandler(MdgaApp app, Node rootNode, FilterPostProcessor fpp) { public BoardHandler(MdgaApp app, Node rootNode, FilterPostProcessor fpp) {
if (app == null) throw new RuntimeException("app is null"); if(app == null) throw new RuntimeException("app is null");
this.app = app; this.app = app;
this.fpp = fpp; this.fpp = fpp;
@@ -88,7 +80,6 @@ public void init() {
isInitialised = true; isInitialised = true;
selectableOwnPieces = new ArrayList<>(); selectableOwnPieces = new ArrayList<>();
selectableEnemyPieces = new ArrayList<>(); selectableEnemyPieces = new ArrayList<>();
selectedPieceNodeMap = new HashMap<>();
outlineNodes = new ArrayList<>(); outlineNodes = new ArrayList<>();
selectedOwnPiece = null; selectedOwnPiece = null;
selectedEnemyPiece = null; selectedEnemyPiece = null;
@@ -99,7 +90,7 @@ public void init() {
/** /**
* Shuts down the board handler by detaching all board-related nodes and clearing selected pieces. * Shuts down the board handler by detaching all board-related nodes and clearing selected pieces.
*/ */
public void shutdown() { public void shutdown(){
clearSelectable(); clearSelectable();
isInitialised = false; isInitialised = false;
rootNode.detachChild(rootNodeBoard); rootNode.detachChild(rootNodeBoard);
@@ -108,7 +99,7 @@ public void shutdown() {
/** /**
* Adds an asset to the map of player assets, ensuring that the player does not have too many assets. * Adds an asset to the map of player assets, ensuring that the player does not have too many assets.
* *
* @param col The color of the player * @param col The color of the player
* @param assetOnMap The asset to be added * @param assetOnMap The asset to be added
* @throws RuntimeException if there are too many assets for the player * @throws RuntimeException if there are too many assets for the player
*/ */
@@ -129,7 +120,7 @@ private void initMap() {
waitingPiecesMap = new HashMap<>(); waitingPiecesMap = new HashMap<>();
pieceColor = new HashMap<>(); pieceColor = new HashMap<>();
diceControl = new DiceControl(app.getAssetManager()); diceControl = new DiceControl(app.getAssetManager());
diceControl.create(new Vector3f(0, 0, 0), 0.7f, true); diceControl.create(new Vector3f(0,0,0), 0.7f, true);
waitingNodes = new HashMap<>(); waitingNodes = new HashMap<>();
waitingNodes.put(Color.AIRFORCE, new HashMap<>()); waitingNodes.put(Color.AIRFORCE, new HashMap<>());
waitingNodes.put(Color.ARMY, new HashMap<>()); waitingNodes.put(Color.ARMY, new HashMap<>());
@@ -146,7 +137,7 @@ private void initMap() {
case cir -> addFigureToPlayerMap(assetToColor(Asset.cir), assetOnMap); case cir -> addFigureToPlayerMap(assetToColor(Asset.cir), assetOnMap);
case marine -> addFigureToPlayerMap(assetToColor(Asset.marine), assetOnMap); case marine -> addFigureToPlayerMap(assetToColor(Asset.marine), assetOnMap);
case node_normal, node_bonus, node_start -> case node_normal, node_bonus, node_start ->
infield.add(displayAndControl(assetOnMap, new NodeControl(app, fpp))); infield.add(displayAndControl(assetOnMap, new NodeControl(app, fpp)));
case node_home_black -> addHomeNode(homeNodesMap, Color.AIRFORCE, assetOnMap); case node_home_black -> addHomeNode(homeNodesMap, Color.AIRFORCE, assetOnMap);
case node_home_blue -> addHomeNode(homeNodesMap, Color.NAVY, assetOnMap); case node_home_blue -> addHomeNode(homeNodesMap, Color.NAVY, assetOnMap);
case node_home_green -> addHomeNode(homeNodesMap, Color.ARMY, assetOnMap); case node_home_green -> addHomeNode(homeNodesMap, Color.ARMY, assetOnMap);
@@ -155,24 +146,12 @@ private void initMap() {
case node_wait_blue -> addHomeNode(waitingNodesMap, Color.NAVY, assetOnMap); case node_wait_blue -> addHomeNode(waitingNodesMap, Color.NAVY, assetOnMap);
case node_wait_green -> addHomeNode(waitingNodesMap, Color.ARMY, assetOnMap); case node_wait_green -> addHomeNode(waitingNodesMap, Color.ARMY, assetOnMap);
case node_wait_yellow -> addHomeNode(waitingNodesMap, Color.CYBER, assetOnMap); case node_wait_yellow -> addHomeNode(waitingNodesMap, Color.CYBER, assetOnMap);
case radar -> addRadar(assetOnMap);
case tankShoot -> addTankShoot(assetOnMap);
default -> displayAsset(assetOnMap); default -> displayAsset(assetOnMap);
} }
} }
} }
private void addTankShoot(AssetOnMap assetOnMap) {
displayAsset(assetOnMap);
tankTop = displayAndControl(new AssetOnMap(Asset.tankShootTop, assetOnMap.x(), assetOnMap.y(), assetOnMap.rot()), new TankTopControl());
}
private void addRadar(AssetOnMap assetOnMap) {
radarPos = gridToWorld(assetOnMap.x(), assetOnMap.y());
displayAsset(assetOnMap);
}
/** /**
* Converts an asset to its corresponding color. * Converts an asset to its corresponding color.
* *
@@ -194,8 +173,8 @@ private Color assetToColor(Asset asset) {
* Creates a 3D model of an asset and adds it to the board. * Creates a 3D model of an asset and adds it to the board.
* *
* @param asset The asset to be displayed * @param asset The asset to be displayed
* @param pos The position of the asset on the board * @param pos The position of the asset on the board
* @param rot The rotation of the asset * @param rot The rotation of the asset
* @return The Spatial representation of the asset * @return The Spatial representation of the asset
*/ */
private Spatial createModel(Asset asset, Vector3f pos, float rot) { private Spatial createModel(Asset asset, Vector3f pos, float rot) {
@@ -206,16 +185,11 @@ private Spatial createModel(Asset asset, Vector3f pos, float rot) {
model.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(rot)); model.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(rot));
model.setLocalTranslation(pos); model.setLocalTranslation(pos);
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive); model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md"); Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName)); mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
mat.setBoolean("UseMaterialColors", true); // Required for Material Colors
mat.setColor("Diffuse", new ColorRGBA(1, 1, 1, 1)); // White color with full alpha
mat.setColor("Ambient", new ColorRGBA(1, 1, 1, 1)); // Ambient color with full alpha
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
model.setMaterial(mat); model.setMaterial(mat);
rootNodeBoard.attachChild(model); rootNodeBoard.attachChild(model);
return model; return model;
} }
@@ -226,7 +200,7 @@ private Spatial createModel(Asset asset, Vector3f pos, float rot) {
* @param y The y-coordinate on the grid * @param y The y-coordinate on the grid
* @return The corresponding world position * @return The corresponding world position
*/ */
public static Vector3f gridToWorld(int x, int y) { private static Vector3f gridToWorld(int x, int y) {
return new Vector3f(GRID_SIZE * x, GRID_SIZE * y, GRID_ELEVATION); return new Vector3f(GRID_SIZE * x, GRID_SIZE * y, GRID_ELEVATION);
} }
@@ -242,39 +216,17 @@ private Spatial displayAsset(AssetOnMap assetOnMap) {
return createModel(assetOnMap.asset(), gridToWorld(x, y), assetOnMap.rot()); return createModel(assetOnMap.asset(), gridToWorld(x, y), assetOnMap.rot());
} }
/**
* Adds a visual representation of an asset to the scene, attaches a control to it, and returns the control.
*
* @param assetOnMap The asset to be displayed in the 3D environment.
* @param control The control to be added to the spatial representing the asset.
* @param <T> The type of control, extending {@code AbstractControl}.
* @return The control that was added to the spatial.
*/
private <T extends AbstractControl> T displayAndControl(AssetOnMap assetOnMap, T control) { private <T extends AbstractControl> T displayAndControl(AssetOnMap assetOnMap, T control) {
Spatial spatial = displayAsset(assetOnMap); Spatial spatial = displayAsset(assetOnMap);
spatial.addControl(control); spatial.addControl(control);
return control; return control;
} }
/** private void movePieceToNode(PieceControl pieceControl, NodeControl nodeControl){
* Moves a piece in the 3D environment to the location of a specified node.
*
* @param pieceControl The control managing the piece to be moved.
* @param nodeControl The control managing the target node to which the piece will move.
*/
private void movePieceToNode(PieceControl pieceControl, NodeControl nodeControl) {
pieceControl.setLocation(nodeControl.getLocation()); pieceControl.setLocation(nodeControl.getLocation());
} }
/** private void addHomeNode(Map<Color, List<NodeControl>> map, Color color, AssetOnMap assetOnMap){
* Adds a home node for a specific player color, attaching it to the map of home nodes.
*
* @param map The map storing lists of home nodes by player color.
* @param color The color associated with the home nodes to be added.
* @param assetOnMap The asset representing the home node in the 3D environment.
* @throws RuntimeException if more than 4 home nodes are added for a single color.
*/
private void addHomeNode(Map<Color, List<NodeControl>> map, Color color, AssetOnMap assetOnMap) {
List<NodeControl> homeNodes = addItemToMapList(map, color, displayAndControl(assetOnMap, new NodeControl(app, fpp))); List<NodeControl> homeNodes = addItemToMapList(map, color, displayAndControl(assetOnMap, new NodeControl(app, fpp)));
if (homeNodes.size() > 4) throw new RuntimeException("too many homeNodes for " + color); if (homeNodes.size() > 4) throw new RuntimeException("too many homeNodes for " + color);
} }
@@ -290,74 +242,47 @@ private float getRotationMove(Vector3f prev, Vector3f next) {
Vector3f direction = next.subtract(prev).normalizeLocal(); Vector3f direction = next.subtract(prev).normalizeLocal();
//I had to reverse dir.y, because then it worked. //I had to reverse dir.y, because then it worked.
float newRot = (float) Math.toDegrees(Math.atan2(direction.x, -direction.y)); float newRot = (float) Math.toDegrees(Math.atan2(direction.x, -direction.y));
if (newRot < 0) newRot += 360; if(newRot < 0) newRot += 360;
return newRot; return newRot;
} }
/** /**
* Recursively moves a piece from its current index to the destination index, * Recursively moves a piece from its current index to the destination index,
* to keep track of the piece rotation. * to keep track of the piece rotation.
* *
* @param uuid The UUID of the piece to move. * @param uuid The UUID of the piece to move.
* @param curIndex The current index of the piece. * @param curIndex The current index of the piece.
* @param moveIndex The target index to move the piece to. * @param moveIndex The target index to move the piece to.
*/ */
private void movePieceRek(UUID uuid, int curIndex, int moveIndex) { private void movePieceRek(UUID uuid, int curIndex, int moveIndex){
if (curIndex == moveIndex) return; if (curIndex == moveIndex) return;
int nextIndex = (curIndex + 1) % infield.size(); curIndex = (curIndex + 1) % infield.size();
PieceControl pieceControl = pieces.get(uuid); PieceControl pieceControl = pieces.get(uuid);
NodeControl nodeCur = infield.get(curIndex); NodeControl nodeControl = infield.get(curIndex);
NodeControl nodeMove = infield.get(nextIndex);
pieceControl.setRotation(getRotationMove(nodeCur.getLocation(), nodeMove.getLocation())); pieceControl.setRotation(getRotationMove(pieceControl.getLocation(),nodeControl.getLocation()));
movePieceToNode(pieceControl, nodeMove); movePieceToNode(pieceControl, nodeControl);
movePieceRek(uuid, curIndex, moveIndex);
movePieceRek(uuid, nextIndex, moveIndex);
} }
/** private <T, E> List<T> addItemToMapList(Map<E,List<T>> map, E key, T item){
* Adds an item to a list in a map. If the key does not exist in the map, a new list is created.
*
* @param map The map containing lists of items.
* @param key The key associated with the list in the map.
* @param item The item to be added to the list.
* @param <T> The type of items in the list.
* @param <E> The type of the key in the map.
* @return The updated list associated with the specified key.
*/
private <T, E> List<T> addItemToMapList(Map<E, List<T>> map, E key, T item) {
List<T> list = map.getOrDefault(key, new ArrayList<>()); List<T> list = map.getOrDefault(key, new ArrayList<>());
list.add(item); list.add(item);
map.put(key, list); map.put(key, list);
return list; return list;
} }
/** private <T, E> void removeItemFromMapList(Map<E,List<T>> map, E key, T item){
* Removes an item from a list in a map. If the key does not exist in the map, a new list is created.
*
* @param map The map containing lists of items.
* @param key The key associated with the list in the map.
* @param item The item to be removed from the list.
* @param <T> The type of items in the list.
* @param <E> The type of the key in the map.
*/
private <T, E> void removeItemFromMapList(Map<E, List<T>> map, E key, T item) {
List<T> list = map.getOrDefault(key, new ArrayList<>()); List<T> list = map.getOrDefault(key, new ArrayList<>());
list.remove(item); list.remove(item);
map.put(key, list); map.put(key, list);
} }
/** private Vector3f getWaitingPos(Color color){
* Calculates the mean position of the waiting nodes for a specific color.
*
* @param color The color associated with the waiting nodes.
* @return The mean position of the waiting nodes as a {@code Vector3f}.
*/
private Vector3f getWaitingPos(Color color) {
return getMeanPosition(waitingNodesMap.get(color).stream().map(NodeControl::getLocation).toList()); return getMeanPosition(waitingNodesMap.get(color).stream().map(NodeControl::getLocation).toList());
} }
@@ -381,22 +306,20 @@ public static Vector3f getMeanPosition(List<Vector3f> vectors) {
* Adds a player to the game by associating a color and a list of UUIDs to corresponding assets and waiting nodes. * Adds a player to the game by associating a color and a list of UUIDs to corresponding assets and waiting nodes.
* *
* @param color the color of the player * @param color the color of the player
* @param uuid the list of UUIDs representing the player's assets * @param uuid the list of UUIDs representing the player's assets
* @throws RuntimeException if the number of assets or waiting nodes does not match the provided UUIDs * @throws RuntimeException if the number of assets or waiting nodes does not match the provided UUIDs
*/ */
public void addPlayer(Color color, List<UUID> uuid) { public void addPlayer(Color color, List<UUID> uuid) {
List<AssetOnMap> playerAssets = colorAssetsMap.get(color); List<AssetOnMap> playerAssets = colorAssetsMap.get(color);
if (playerAssets == null) throw new RuntimeException("Assets for Player color are not defined"); if (playerAssets == null) throw new RuntimeException("Assets for Player color are not defined");
if (uuid.size() != playerAssets.size()) if (uuid.size() != playerAssets.size()) throw new RuntimeException("UUID array and playerAssets are not the same size");
throw new RuntimeException("UUID array and playerAssets are not the same size");
List<NodeControl> waitNodes = waitingNodesMap.get(color); List<NodeControl> waitNodes = waitingNodesMap.get(color);
if (waitNodes.size() != playerAssets.size()) if (waitNodes.size() != playerAssets.size()) throw new RuntimeException("waitNodes size does not match playerAssets size");
throw new RuntimeException("waitNodes size does not match playerAssets size");
for (int i = 0; i < playerAssets.size(); i++) { for (int i = 0; i < playerAssets.size(); i++){
AssetOnMap assetOnMap = playerAssets.get(i); AssetOnMap assetOnMap = playerAssets.get(i);
UUID pieceUuid = uuid.get(i); UUID pieceUuid = uuid.get(i);
@@ -421,18 +344,18 @@ public void addPlayer(Color color, List<UUID> uuid) {
/** /**
* Moves a piece to its corresponding home node based on the given index. * Moves a piece to its corresponding home node based on the given index.
* *
* @param uuid the UUID of the piece to move * @param uuid the UUID of the piece to move
* @param index the index of the home node to move the piece to * @param index the index of the home node to move the piece to
* @throws RuntimeException if the UUID is not mapped to a color or if the home nodes are not properly defined * @throws RuntimeException if the UUID is not mapped to a color or if the home nodes are not properly defined
*/ */
private void moveHomePiece(UUID uuid, int index) { private void moveHomePiece(UUID uuid, int index){
Color color = pieceColor.get(uuid); Color color = pieceColor.get(uuid);
if (color == null) throw new RuntimeException("uuid is not mapped to a color"); if(color == null) throw new RuntimeException("uuid is not mapped to a color");
List<NodeControl> homeNodes = homeNodesMap.get(color); List<NodeControl> homeNodes = homeNodesMap.get(color);
if (homeNodesMap.size() != 4) throw new RuntimeException("HomeNodes for" + color + " are not properly defined"); if(homeNodesMap.size() != 4) throw new RuntimeException("HomeNodes for" + color + " are not properly defined");
PieceControl pieceControl = pieces.get(uuid); PieceControl pieceControl = pieces.get(uuid);
NodeControl nodeControl = homeNodes.get(index); NodeControl nodeControl = homeNodes.get(index);
@@ -440,22 +363,21 @@ private void moveHomePiece(UUID uuid, int index) {
//rotate piece in direction of homeNodes //rotate piece in direction of homeNodes
NodeControl firstHomeNode = homeNodes.get(0); NodeControl firstHomeNode = homeNodes.get(0);
NodeControl lastHomeNode = homeNodes.get(homeNodes.size() - 1); NodeControl lastHomeNode = homeNodes.get(homeNodes.size()-1);
pieceControl.setRotation(getRotationMove(firstHomeNode.getLocation(), lastHomeNode.getLocation())); pieceControl.setRotation(getRotationMove(firstHomeNode.getLocation(), lastHomeNode.getLocation()));
app.getModelSynchronize().animationEnd(); app.getModelSynchronize().animationEnd();
app.getModelSynchronize().animationEnd();
} }
/** /**
* Starts the movement of a piece to a target node based on the given index. * Starts the movement of a piece to a target node based on the given index.
* *
* @param uuid the UUID of the piece to move * @param uuid the UUID of the piece to move
* @param nodeIndex the index of the target node to move the piece to * @param nodeIndex the index of the target node to move the piece to
* @throws RuntimeException if the UUID is not mapped to a color or the piece control is not found * @throws RuntimeException if the UUID is not mapped to a color or the piece control is not found
* @throws IllegalArgumentException if the node index is invalid * @throws IllegalArgumentException if the node index is invalid
*/ */
private void movePieceStart(UUID uuid, int nodeIndex) { private void movePieceStart(UUID uuid, int nodeIndex){
// Farbe des Pieces abrufen // Farbe des Pieces abrufen
Color color = pieceColor.get(uuid); Color color = pieceColor.get(uuid);
@@ -476,21 +398,19 @@ private void movePieceStart(UUID uuid, int nodeIndex) {
removeItemFromMapList(waitingPiecesMap, color, pieceControl); removeItemFromMapList(waitingPiecesMap, color, pieceControl);
waitingNodes.get(color).remove(uuid); waitingNodes.get(color).remove(uuid);
app.getModelSynchronize().animationEnd(); app.getModelSynchronize().animationEnd();
app.getModelSynchronize().animationEnd();
} }
/** /**
* Moves a piece from its current position to the target position based on the given indexes. * Moves a piece from its current position to the target position based on the given indexes.
* *
* @param uuid the UUID of the piece to move * @param uuid the UUID of the piece to move
* @param curIndex the current index of the piece * @param curIndex the current index of the piece
* @param moveIndex the target index of the move * @param moveIndex the target index of the move
*/ */
private void movePiece(UUID uuid, int curIndex, int moveIndex) { private void movePiece(UUID uuid, int curIndex, int moveIndex){
movePieceRek(uuid, curIndex, moveIndex); movePieceRek(uuid, curIndex, moveIndex);
app.getModelSynchronize().animationEnd(); app.getModelSynchronize().animationEnd();
app.getModelSynchronize().animationEnd();
} }
/** /**
@@ -499,7 +419,7 @@ private void movePiece(UUID uuid, int curIndex, int moveIndex) {
* @param uuid the UUID of the piece to throw * @param uuid the UUID of the piece to throw
* @throws RuntimeException if the UUID is not mapped to a color or if no available waiting nodes are found * @throws RuntimeException if the UUID is not mapped to a color or if no available waiting nodes are found
*/ */
private void throwPiece(UUID uuid) { private void throwPiece(UUID uuid){
// Farbe des Pieces abrufen // Farbe des Pieces abrufen
Color color = pieceColor.get(uuid); Color color = pieceColor.get(uuid);
@@ -523,7 +443,6 @@ private void throwPiece(UUID uuid) {
// Synchronisation oder Animation // Synchronisation oder Animation
pieceControl.rotateInit(); pieceControl.rotateInit();
app.getAcousticHandler().playSound(MdgaSound.LOSE);
app.getModelSynchronize().animationEnd(); app.getModelSynchronize().animationEnd();
} }
@@ -533,7 +452,8 @@ private void throwPiece(UUID uuid) {
* *
* @param uuid the UUID of the piece to shield * @param uuid the UUID of the piece to shield
*/ */
public void shieldPiece(UUID uuid) { public void shieldPiece(UUID uuid){
pieces.get(uuid).activateShield(); pieces.get(uuid).activateShield();
} }
@@ -542,7 +462,8 @@ public void shieldPiece(UUID uuid) {
* *
* @param uuid the UUID of the piece to unshield * @param uuid the UUID of the piece to unshield
*/ */
public void unshieldPiece(UUID uuid) { public void unshieldPiece(UUID uuid){
pieces.get(uuid).deactivateShield(); pieces.get(uuid).deactivateShield();
} }
@@ -551,7 +472,7 @@ public void unshieldPiece(UUID uuid) {
* *
* @param uuid the UUID of the piece to suppress the shield * @param uuid the UUID of the piece to suppress the shield
*/ */
public void suppressShield(UUID uuid) { public void suppressShield(UUID uuid){
pieces.get(uuid).suppressShield(); pieces.get(uuid).suppressShield();
} }
@@ -559,14 +480,14 @@ public void suppressShield(UUID uuid) {
/** /**
* Swaps the positions and rotations of two pieces. * Swaps the positions and rotations of two pieces.
* *
* @param p1 the first piece to swap * @param p1 the first piece to swap
* @param p2 the second piece to swap * @param p2 the second piece to swap
* @param loc1 the original location of the first piece * @param loc1 the original location of the first piece
* @param rot1 the original rotation of the first piece * @param rot1 the original rotation of the first piece
* @param loc2 the original location of the second piece * @param loc2 the original location of the second piece
* @param rot2 the original rotation of the second piece * @param rot2 the original rotation of the second piece
*/ */
private void swapPieces(PieceControl p1, PieceControl p2, Vector3f loc1, float rot1, Vector3f loc2, float rot2) { private void swapPieces(PieceControl p1, PieceControl p2, Vector3f loc1, float rot1, Vector3f loc2, float rot2){
p1.setLocation(loc2); p1.setLocation(loc2);
p2.setLocation(loc1); p2.setLocation(loc1);
@@ -579,14 +500,13 @@ private void swapPieces(PieceControl p1, PieceControl p2, Vector3f loc1, float r
/** /**
* Outlines the possible move nodes for a list of pieces based on the move indices and whether it's a home move. * Outlines the possible move nodes for a list of pieces based on the move indices and whether it's a home move.
* *
* @param pieces the list of UUIDs representing the pieces to outline * @param pieces the list of UUIDs representing the pieces to outline
* @param moveIndexe the list of indices for the target move nodes * @param moveIndexe the list of indices for the target move nodes
* @param homeMoves the list indicating whether the move is a home move * @param homeMoves the list indicating whether the move is a home move
* @throws RuntimeException if the sizes of the input lists do not match * @throws RuntimeException if the sizes of the input lists do not match
*/ */
public void outlineMove(List<UUID> pieces, List<Integer> moveIndexe, List<Boolean> homeMoves) { public void outlineMove(List<UUID> pieces, List<Integer> moveIndexe, List<Boolean> homeMoves) {
if (pieces.size() != moveIndexe.size() || pieces.size() != homeMoves.size()) if(pieces.size() != moveIndexe.size() || pieces.size() != homeMoves.size()) throw new RuntimeException("arrays are not the same size");
throw new RuntimeException("arrays are not the same size");
selectableEnemyPieces.clear(); selectableEnemyPieces.clear();
selectableOwnPieces.clear(); selectableOwnPieces.clear();
@@ -601,38 +521,44 @@ public void outlineMove(List<UUID> pieces, List<Integer> moveIndexe, List<Boolea
if (homeMoves.get(i)) { if (homeMoves.get(i)) {
Color color = pieceColor.get(uuid); Color color = pieceColor.get(uuid);
nodeControl = homeNodesMap.get(color).get(moveIndexe.get(i)); nodeControl = homeNodesMap.get(color).get(moveIndexe.get(i));
} else { }
else {
nodeControl = infield.get(moveIndexe.get(i)); nodeControl = infield.get(moveIndexe.get(i));
} }
pieceControl.selectableOwn(); nodeControl.highlight();
nodeControl.selectableOwn(); pieceControl.highlight(false);
pieceControl.setHoverable(true);
pieceControl.setSelectable(true);
outlineNodes.add(nodeControl); outlineNodes.add(nodeControl);
selectableOwnPieces.add(pieceControl); selectableOwnPieces.add(pieceControl);
selectedPieceNodeMap.put(pieceControl, nodeControl);
} }
} }
/** /**
* Outlines the pieces that can be swapped based on the provided own and enemy pieces. * Outlines the pieces that can be swapped based on the provided own and enemy pieces.
* *
* @param ownPieces the list of UUIDs representing the player's pieces * @param ownPieces the list of UUIDs representing the player's pieces
* @param enemyPieces the list of UUIDs representing the enemy's pieces * @param enemyPieces the list of UUIDs representing the enemy's pieces
*/ */
public void outlineSwap(List<UUID> ownPieces, List<UUID> enemyPieces) { public void outlineSwap(List<UUID> ownPieces, List<UUID> enemyPieces){
selectableEnemyPieces.clear(); selectableEnemyPieces.clear();
selectableOwnPieces.clear(); selectableOwnPieces.clear();
selectedOwnPiece = null; selectedOwnPiece = null;
selectedEnemyPiece = null; selectedEnemyPiece = null;
for (UUID uuid : ownPieces) { for(UUID uuid : ownPieces) {
PieceControl p = pieces.get(uuid); PieceControl p = pieces.get(uuid);
p.selectableOwn(); p.highlight(false);
p.setHoverable(true);
p.setSelectable(true);
selectableOwnPieces.add(p); selectableOwnPieces.add(p);
} }
for (UUID uuid : enemyPieces) { for(UUID uuid : enemyPieces) {
PieceControl p = pieces.get(uuid); PieceControl p = pieces.get(uuid);
p.selectableEnemy(); p.highlight(true);
p.setHoverable(true);
p.setSelectable(true);
selectableEnemyPieces.add(p); selectableEnemyPieces.add(p);
} }
} }
@@ -642,15 +568,17 @@ public void outlineSwap(List<UUID> ownPieces, List<UUID> enemyPieces) {
* *
* @param pieces the list of UUIDs representing the pieces to be shielded * @param pieces the list of UUIDs representing the pieces to be shielded
*/ */
public void outlineShield(List<UUID> pieces) { public void outlineShield(List<UUID> pieces){
selectableOwnPieces.clear(); selectableOwnPieces.clear();
selectableEnemyPieces.clear(); selectableEnemyPieces.clear();
selectedOwnPiece = null; selectedOwnPiece = null;
selectedEnemyPiece = null; selectedEnemyPiece = null;
for (UUID uuid : pieces) { for (UUID uuid : pieces){
PieceControl p = this.pieces.get(uuid); PieceControl p = this.pieces.get(uuid);
p.selectableOwn(); p.highlight(false);
p.setHoverable(true);
p.setSelectable(true);
selectableOwnPieces.add(p); selectableOwnPieces.add(p);
} }
} }
@@ -660,87 +588,59 @@ public void outlineShield(List<UUID> pieces) {
* *
* @param pieceSelected the PieceControl instance representing the piece selected by the user * @param pieceSelected the PieceControl instance representing the piece selected by the user
*/ */
public void pieceSelect(OutlineOEControl selected) { public void pieceSelect(PieceControl pieceSelected) {
PieceControl piece = getPieceByOE(selected); boolean isSelected = pieceSelected.isSelected();
NodeControl node = selectedPieceNodeMap.get(piece); if(selectableOwnPieces.contains(pieceSelected)){
for(PieceControl p : selectableOwnPieces) {
boolean isSelected = piece.isSelected(); p.unSelect();
if (selectableOwnPieces.contains(piece)) {
for (PieceControl p : selectableOwnPieces) {
p.selectOff();
NodeControl n = selectedPieceNodeMap.get(p);
if (n != null) n.selectOff();
} }
if (!isSelected) { if (!isSelected) {
piece.selectOn(); pieceSelected.select();
if (node != null) node.selectOn(); selectedOwnPiece = pieceSelected;
selectedOwnPiece = piece; }
} else { else {
piece.selectOff(); pieceSelected.unSelect();
if (node != null) node.selectOff();;
selectedOwnPiece = null; selectedOwnPiece = null;
} }
} else if (selectableEnemyPieces.contains(piece)) { }
for (PieceControl p : selectableEnemyPieces) { else if(selectableEnemyPieces.contains(pieceSelected)) {
p.selectOff(); for(PieceControl p : selectableEnemyPieces) {
p.unSelect();
} }
if (!isSelected) { if (!isSelected) {
piece.selectOn(); pieceSelected.select();
selectedEnemyPiece = piece; selectedEnemyPiece = pieceSelected;
} else { }
piece.selectOff(); else {
pieceSelected.unSelect();
selectedEnemyPiece = null; selectedEnemyPiece = null;
} }
} else throw new RuntimeException("pieceSelected is not in own/enemySelectablePieces"); }
else throw new RuntimeException("pieceSelected is not in own/enemySelectablePieces");
app.getModelSynchronize().select(getKeyByValue(pieces, selectedOwnPiece), getKeyByValue(pieces, selectedEnemyPiece)); app.getModelSynchronize().select(getKeyByValue(pieces, selectedOwnPiece), getKeyByValue(pieces, selectedEnemyPiece));
} }
public void hoverOn(OutlineOEControl hover) {
PieceControl piece = getPieceByOE(hover);
NodeControl node = selectedPieceNodeMap.get(piece);
piece.hoverOn();
if(node != null) node.hoverOn();
}
public void hoverOff(OutlineOEControl hover) {
PieceControl piece = getPieceByOE(hover);
NodeControl node = selectedPieceNodeMap.get(piece);
piece.hoverOff();
if(node != null) node.hoverOff();
}
private PieceControl getPieceByOE(OutlineOEControl control){
PieceControl piece;
if (control instanceof PieceControl p){
piece = p;
}
else if (control instanceof NodeControl n){
piece = getKeyByValue(selectedPieceNodeMap, n);
}
else throw new RuntimeException("selected is not instanceof piece or node");
return piece;
}
/** /**
* Clears all highlighted, selectable, and selected pieces and nodes. * Clears all highlighted, selectable, and selected pieces and nodes.
*/ */
public void clearSelectable() { public void clearSelectable(){
for (PieceControl p : selectableOwnPieces) { for(PieceControl p : selectableEnemyPieces) {
p.selectableOff(); p.unSelect();
NodeControl n = selectedPieceNodeMap.get(p); p.unHighlight();
if(n != null) n.selectableOff(); p.setSelectable(false);
} }
for (PieceControl p : selectableEnemyPieces) { for(PieceControl p : selectableOwnPieces) {
p.selectableOff(); p.unSelect();
p.unHighlight();
p.setSelectable(false);
}
for(NodeControl n : outlineNodes){
n.deOutline();
} }
outlineNodes.clear(); outlineNodes.clear();
selectableEnemyPieces.clear(); selectableEnemyPieces.clear();
selectableOwnPieces.clear(); selectableOwnPieces.clear();
selectedPieceNodeMap.clear();
selectedEnemyPiece = null; selectedEnemyPiece = null;
selectedOwnPiece = null; selectedOwnPiece = null;
} }
@@ -750,16 +650,16 @@ public void clearSelectable() {
* *
* @param color the color of the player whose dice should be displayed * @param color the color of the player whose dice should be displayed
*/ */
public void showDice(Color color) { public void showDice(Color color){
rootNodeBoard.attachChild(diceControl.getSpatial()); rootNodeBoard.attachChild(diceControl.getSpatial());
diceControl.setPos(getWaitingPos(color).add(new Vector3f(0, 0, 4))); diceControl.setPos(getWaitingPos(color).add(new Vector3f(0,0,4)));
diceControl.spin(); diceControl.spin();
} }
/** /**
* Hides the dice from the view. * Hides the dice from the view.
*/ */
public void hideDice() { public void hideDice(){
diceControl.hide(); diceControl.hide();
} }
@@ -775,42 +675,41 @@ private <K, V> K getKeyByValue(Map<K, V> map, V value) {
/** /**
* Animates the movement of a piece from its current index to a target index. * Animates the movement of a piece from its current index to a target index.
* *
* @param uuid the UUID of the piece to animate * @param uuid the UUID of the piece to animate
* @param curIndex the current index of the piece * @param curIndex the current index of the piece
* @param moveIndex the target index to animate the piece to * @param moveIndex the target index to animate the piece to
*/ */
public void movePieceAnim(UUID uuid, int curIndex, int moveIndex) { public void movePieceAnim(UUID uuid, int curIndex, int moveIndex){
pieces.get(uuid).getSpatial().addControl(new MoveControl( pieces.get(uuid).getSpatial().addControl(new MoveControl(
infield.get(curIndex).getLocation(), infield.get(curIndex).getLocation(),
infield.get(moveIndex).getLocation(), infield.get(moveIndex).getLocation(),
() -> movePiece(uuid, curIndex, moveIndex))); ()->movePiece(uuid,curIndex,moveIndex)));
} }
/** /**
* Animates the movement of a piece to its home position based on the given home index. * Animates the movement of a piece to its home position based on the given home index.
* *
* @param uuid the UUID of the piece to animate * @param uuid the UUID of the piece to animate
* @param homeIndex the index of the home node to move the piece to * @param homeIndex the index of the home node to move the piece to
*/ */
public void movePieceHomeAnim(UUID uuid, int homeIndex) { public void movePieceHomeAnim(UUID uuid, int homeIndex){
pieces.get(uuid).getSpatial().addControl(new MoveControl( pieces.get(uuid).getSpatial().addControl(new MoveControl(
pieces.get(uuid).getLocation(), pieces.get(uuid).getLocation(),
homeNodesMap.get(pieceColor.get(uuid)).get(homeIndex).getLocation(), homeNodesMap.get(pieceColor.get(uuid)).get(homeIndex).getLocation(),
() -> moveHomePiece(uuid, homeIndex))); ()->moveHomePiece(uuid,homeIndex)));
} }
/** /**
* Animates the start of the movement of a piece to a target index. * Animates the start of the movement of a piece to a target index.
* *
* @param uuid the UUID of the piece to animate * @param uuid the UUID of the piece to animate
* @param moveIndex the target index to animate the piece to * @param moveIndex the target index to animate the piece to
*/ */
public void movePieceStartAnim(UUID uuid, int moveIndex) { public void movePieceStartAnim(UUID uuid, int moveIndex){
pieces.get(uuid).getSpatial().addControl(new MoveControl( pieces.get(uuid).getSpatial().addControl(new MoveControl(
pieces.get(uuid).getLocation(), pieces.get(uuid).getLocation(),
infield.get(moveIndex).getLocation(), infield.get(moveIndex).getLocation(),
() -> movePieceStart(uuid, moveIndex) ()->movePieceStart(uuid, moveIndex)
)); ));
} }
@@ -819,52 +718,12 @@ public void movePieceStartAnim(UUID uuid, int moveIndex) {
* *
* @param uuid the UUID of the piece to animate * @param uuid the UUID of the piece to animate
*/ */
public void throwPieceAnim(UUID uuid) { public void throwPieceAnim(UUID uuid){
pieces.get(uuid).getSpatial().addControl(new MoveControl( pieces.get(uuid).getSpatial().addControl(new MoveControl(
pieces.get(uuid).getLocation(), getNextWaitingNode(pieceColor.get(uuid)).getLocation(), pieces.get(uuid).getLocation(),
() -> throwPiece(uuid)) getNextWaitingNode(pieceColor.get(uuid)).getLocation(),
); ()->throwPiece(uuid)
} ));
public void throwPiece(UUID uuid, Color throwColor) {
switch (throwColor) {
case ARMY -> throwShell(uuid);
case NAVY -> throwMissile(uuid);
case CYBER -> throwMatrix(uuid);
case AIRFORCE -> throwBomb(uuid);
default -> throw new RuntimeException("invalid color");
}
}
/**
* Animates the throwing of a piece to the next available waiting node.
*
* @param uuid the UUID of the piece to animate
*/
private void throwBomb(UUID uuid) {
Vector3f targetPoint = pieces.get(uuid).getLocation();
JetAnimation anim = new JetAnimation(app, rootNode, targetPoint, 40, 6, () -> throwPieceAnim(uuid));
anim.start();
}
private void throwMatrix(UUID uuid) {
app.getAcousticHandler().playSound(MdgaSound.MATRIX);
Spatial piece = pieces.get(uuid).getSpatial();
piece.addControl(new MatrixAnimation(app, radarPos, () -> {
throwPieceAnim(uuid);
}));
}
private void throwMissile(UUID uuid) {
Vector3f targetPoint = pieces.get(uuid).getLocation();
MissileAnimation anim = new MissileAnimation(app, rootNode, targetPoint, 2f, () -> throwPieceAnim(uuid));
anim.start();
}
private void throwShell(UUID uuid) {
pieces.get(uuid).getSpatial().addControl(new ShellAnimation(tankTop, app, () -> throwPieceAnim(uuid)));
} }
/** /**
@@ -873,7 +732,7 @@ private void throwShell(UUID uuid) {
* @param piece1 the UUID of the first piece * @param piece1 the UUID of the first piece
* @param piece2 the UUID of the second piece * @param piece2 the UUID of the second piece
*/ */
public void swapPieceAnim(UUID piece1, UUID piece2) { public void swapPieceAnim(UUID piece1, UUID piece2){
PieceControl piece1Control = pieces.get(piece1); PieceControl piece1Control = pieces.get(piece1);
PieceControl piece2Control = pieces.get(piece2); PieceControl piece2Control = pieces.get(piece2);
@@ -883,15 +742,14 @@ public void swapPieceAnim(UUID piece1, UUID piece2) {
float rot2 = piece2Control.getRotation(); float rot2 = piece2Control.getRotation();
piece1Control.getSpatial().addControl(new MoveControl( piece1Control.getSpatial().addControl(new MoveControl(
piece1Control.getLocation().clone(), piece1Control.getLocation().clone(),
piece2Control.getLocation().clone(), piece2Control.getLocation().clone(),
() -> { ()->{}
}
)); ));
piece2Control.getSpatial().addControl(new MoveControl( piece2Control.getSpatial().addControl(new MoveControl(
piece2Control.getLocation().clone(), piece2Control.getLocation().clone(),
piece1Control.getLocation().clone(), piece1Control.getLocation().clone(),
() -> swapPieces(piece1Control, piece2Control, loc1, rot1, loc2, rot2) ()->swapPieces(piece1Control,piece2Control,loc1,rot1,loc2,rot2)
)); ));
} }

View File

@@ -7,8 +7,6 @@
import com.jme3.math.Quaternion; import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor; import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.FXAAFilter;
import com.jme3.post.ssao.SSAOFilter;
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
import com.jme3.shadow.DirectionalLightShadowFilter; import com.jme3.shadow.DirectionalLightShadowFilter;
import com.jme3.shadow.EdgeFilteringMode; import com.jme3.shadow.EdgeFilteringMode;
@@ -39,8 +37,6 @@ public class CameraHandler {
private Color ownColor; private Color ownColor;
private boolean init; private boolean init;
private boolean initRot; private boolean initRot;
private SSAOFilter ssaoFilter;
private FXAAFilter fxaaFilter;
/** /**
* Constructor for the CameraHandler. Initializes the camera settings and lighting. * Constructor for the CameraHandler. Initializes the camera settings and lighting.
@@ -69,11 +65,8 @@ public CameraHandler(MdgaApp app, FilterPostProcessor fpp) {
dlsf.setEnabled(true); dlsf.setEnabled(true);
dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON); dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
dlsf.setShadowIntensity(0.7f); dlsf.setShadowIntensity(0.7f);
ssaoFilter = new SSAOFilter(6, 10f, 0.33f, 0.61f);
// ssaoFilter = new SSAOFilter();
fxaaFilter = new FXAAFilter();
sky = SkyFactory.createSky(app.getAssetManager(), "Images/sky/sky.dds", EnvMapType.EquirectMap).rotate(FastMath.HALF_PI * 1, 0, FastMath.HALF_PI * 0.2f); sky = SkyFactory.createSky(app.getAssetManager(), "Images/sky/sky.dds", EnvMapType.EquirectMap).rotate(FastMath.HALF_PI*1,0,FastMath.HALF_PI*0.2f);
} }
@@ -89,12 +82,10 @@ public void init(Color ownColor) {
app.getRootNode().addLight(ambient); app.getRootNode().addLight(ambient);
app.getRootNode().attachChild(sky); app.getRootNode().attachChild(sky);
fpp.addFilter(dlsf); fpp.addFilter(dlsf);
fpp.addFilter(ssaoFilter);
fpp.addFilter(fxaaFilter);
init = true; init = true;
initRot = true; initRot = true;
this.ownColor = ownColor; this.ownColor = ownColor;
app.getInputSynchronize().setRotation(getInitAngleByColor(ownColor) * 2); app.getInputSynchronize().setRotation(getInitAngleByColor(ownColor)*2);
} }
/** /**
@@ -102,29 +93,26 @@ public void init(Color ownColor) {
* and resets the camera position and rotation to its default state. * and resets the camera position and rotation to its default state.
*/ */
public void shutdown() { public void shutdown() {
init = false;
fpp.removeFilter(fxaaFilter);
fpp.removeFilter(ssaoFilter);
fpp.removeFilter(dlsf);
app.getRootNode().detachChild(sky);
app.getRootNode().removeLight(ambient);
app.getRootNode().removeLight(sun); app.getRootNode().removeLight(sun);
app.getRootNode().removeLight(ambient);
app.getRootNode().detachChild(sky);
// Reset the camera to its default state // Reset the camera to its default state
app.getCamera().setLocation(defaultCameraPosition); app.getCamera().setLocation(defaultCameraPosition);
app.getCamera().setRotation(defaultCameraRotation); app.getCamera().setRotation(defaultCameraRotation);
fpp.removeFilter(dlsf);
} }
/** /**
* Updates the camera position and rotation based on user input (scroll and rotation). * Updates the camera position and rotation based on user input (scroll and rotation).
* Adjusts the vertical angle and radius based on zoom and rotation values. * Adjusts the vertical angle and radius based on zoom and rotation values.
* *
* @param scroll The scroll input, determining zoom level. * @param scroll The scroll input, determining zoom level.
* @param rotation The rotation input, determining camera orientation. * @param rotation The rotation input, determining camera orientation.
*/ */
public void update(float scroll, float rotation) { public void update(float scroll, float rotation) {
if (!init) return; if(!init) return;
float scrollValue = Math.max(0, Math.min(scroll, 100)); float scrollValue = Math.max(0, Math.min(scroll, 100));
float rotationValue = rotation % 360; float rotationValue = rotation % 360;
@@ -162,8 +150,8 @@ public void update(float scroll, float rotation) {
* @param color The color used to determine the camera angle. * @param color The color used to determine the camera angle.
* @return The camera angle in degrees. * @return The camera angle in degrees.
*/ */
private float getAngleByColor(Color color) { private float getAngleByColor(Color color){
return switch (color) { return switch (color){
case ARMY -> 0; case ARMY -> 0;
case AIRFORCE -> 90; case AIRFORCE -> 90;
case NAVY -> 270; case NAVY -> 270;
@@ -178,7 +166,7 @@ private float getAngleByColor(Color color) {
* @param color The color used to determine the camera angle. * @param color The color used to determine the camera angle.
* @return The initial camera angle in degrees. * @return The initial camera angle in degrees.
*/ */
private float getInitAngleByColor(Color color) { private float getInitAngleByColor(Color color){
return (getAngleByColor(color) + 180) % 360; return (getAngleByColor(color) + 180) % 360;
} }

View File

@@ -28,15 +28,15 @@ private MapLoader() {
* *
* @param mapName The name of the map file to load. The file is expected to be located in the resources directory. * @param mapName The name of the map file to load. The file is expected to be located in the resources directory.
* @return A list of {@link AssetOnMap} objects representing the assets placed on the map. * @return A list of {@link AssetOnMap} objects representing the assets placed on the map.
* @throws IOException If an error occurs while reading the map file. * @throws IOException If an error occurs while reading the map file.
* @throws IllegalArgumentException If the map file contains invalid data. * @throws IllegalArgumentException If the map file contains invalid data.
*/ */
public static List<AssetOnMap> loadMap(String mapName) { public static List<AssetOnMap> loadMap(String mapName) {
List<AssetOnMap> assetsOnMap = new ArrayList<>(); List<AssetOnMap> assetsOnMap = new ArrayList<>();
try ( try (
InputStream inputStream = MapLoader.class.getClassLoader().getResourceAsStream(mapName); InputStream inputStream = MapLoader.class.getClassLoader().getResourceAsStream(mapName);
BufferedReader reader = new BufferedReader(new InputStreamReader(inputStream)) BufferedReader reader = new BufferedReader(new InputStreamReader(inputStream))
) { ) {
while (true) { while (true) {
@@ -65,9 +65,11 @@ public static List<AssetOnMap> loadMap(String mapName) {
Asset asset = getLoadedAsset(assetName); Asset asset = getLoadedAsset(assetName);
assetsOnMap.add(new AssetOnMap(asset, x, y, rot)); assetsOnMap.add(new AssetOnMap(asset, x, y, rot));
} }
} catch (IOException e) { }
catch (IOException e) {
e.printStackTrace(); e.printStackTrace();
} catch (IllegalArgumentException e) { }
catch (IllegalArgumentException e) {
e.printStackTrace(); e.printStackTrace();
} }
@@ -105,11 +107,8 @@ private static Asset getLoadedAsset(String assetName) {
case "radar" -> Asset.radar; case "radar" -> Asset.radar;
case "ship" -> Asset.ship; case "ship" -> Asset.ship;
case "tank" -> Asset.tank; case "tank" -> Asset.tank;
case "treeSmall" -> Asset.treeSmall; case "tree_small" -> Asset.treeSmall;
case "treeBig" -> Asset.treeBig; case "tree_big" -> Asset.treeBig;
case "tank_shoot" -> Asset.tankShoot;
case "treesBigBackground" -> Asset.treesBigBackground;
case "treesSmallBackground" -> Asset.treesSmallBackground;
default -> throw new IllegalStateException("Unexpected value: " + assetName); default -> throw new IllegalStateException("Unexpected value: " + assetName);
}; };
} }

View File

@@ -3,13 +3,19 @@
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor; import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
/** /**
* A control that adds highlighting functionality to a node in the game. * A control that adds highlighting functionality to a node in the game.
* This class extends {@link OutlineControl} to add an outline effect when the node is highlighted. * This class extends {@link OutlineControl} to add an outline effect when the node is highlighted.
*/ */
public class NodeControl extends OutlineOEControl { public class NodeControl extends OutlineControl {
private static final ColorRGBA OUTLINE_HIGHLIGHT_COLOR = ColorRGBA.White;
private static final int OUTLINE_HIGHLIGHT_WIDTH = 6;
/** /**
* Constructs a {@link NodeControl} with the specified application and post processor. * Constructs a {@link NodeControl} with the specified application and post processor.
@@ -19,7 +25,7 @@ public class NodeControl extends OutlineOEControl {
* @param fpp The {@link FilterPostProcessor} to apply post-processing effects. * @param fpp The {@link FilterPostProcessor} to apply post-processing effects.
*/ */
public NodeControl(MdgaApp app, FilterPostProcessor fpp) { public NodeControl(MdgaApp app, FilterPostProcessor fpp) {
super(app, fpp, app.getCamera()); super(app, fpp);
} }
/** /**
@@ -28,7 +34,15 @@ public NodeControl(MdgaApp app, FilterPostProcessor fpp) {
* *
* @return The {@link Vector3f} representing the node's location. * @return The {@link Vector3f} representing the node's location.
*/ */
public Vector3f getLocation() { public Vector3f getLocation(){
return this.getSpatial().getLocalTranslation(); return this.getSpatial().getLocalTranslation();
} }
/**
* Highlights the node by applying an outline effect.
* The outline color and width are predefined as white and 6, respectively.
*/
public void highlight() {
super.outline(OUTLINE_HIGHLIGHT_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
}
} }

View File

@@ -3,8 +3,8 @@
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.post.FilterPostProcessor; import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.Camera; import com.jme3.renderer.Camera;
import pp.mdga.client.InitControl;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.InitControl;
import pp.mdga.client.outline.SelectObjectOutliner; import pp.mdga.client.outline.SelectObjectOutliner;
/** /**
@@ -13,52 +13,35 @@
* object, allowing it to be highlighted or deselected. * object, allowing it to be highlighted or deselected.
*/ */
public class OutlineControl extends InitControl { public class OutlineControl extends InitControl {
/** /** The {@link SelectObjectOutliner} responsible for managing the outline effect. */
* The {@link SelectObjectOutliner} responsible for managing the outline effect. private final SelectObjectOutliner outlineOwn;
*/ private static final int THICKNESS_DEFAULT = 6;
private final SelectObjectOutliner selectObjectOutliner; private MdgaApp app;
private final MdgaApp app;
private boolean hoverable = false;
private boolean highlight = false;
private boolean selectable = false;
private boolean select = false;
private ColorRGBA highlightColor;
private int highlightWidth;
private ColorRGBA hoverColor;
private int hoverWidth;
private ColorRGBA selectColor;
private int selectWidth;
/**
* Constructs an {@code OutlineControl} with default thickness for the object outline. public OutlineControl(MdgaApp app, FilterPostProcessor fpp){
*
* @param app The main application managing the outline control.
* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
*/
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam,
ColorRGBA highlightColor, int highlightWidth,
ColorRGBA hoverColor, int hoverWidth,
ColorRGBA selectColor, int selectWidth
) {
this.app = app; this.app = app;
this.highlightColor = highlightColor; outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), app.getCamera(), app);
this.highlightWidth = highlightWidth;
this.hoverColor = hoverColor;
this.hoverWidth = hoverWidth;
this.selectColor = selectColor;
this.selectWidth = selectWidth;
selectObjectOutliner = new SelectObjectOutliner(fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
} }
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam){
this.app = app;
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
}
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, int thickness){
this.app = app;
outlineOwn = new SelectObjectOutliner(thickness, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
}
/** /**
* Applies an outline to the spatial object with the given color. * Applies an outline to the spatial object with the given color.
* *
* @param color The {@link ColorRGBA} representing the color of the outline. * @param color The {@link ColorRGBA} representing the color of the outline.
*/ */
// public void outline(ColorRGBA color) { public void outline(ColorRGBA color){
// selectObjectOutliner.select(spatial, color); outlineOwn.select(spatial, color);
// } }
/** /**
* Applies an outline to the spatial object with the given color and width. * Applies an outline to the spatial object with the given color and width.
@@ -66,117 +49,19 @@ public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam,
* @param color The {@link ColorRGBA} representing the color of the outline. * @param color The {@link ColorRGBA} representing the color of the outline.
* @param width The width of the outline. * @param width The width of the outline.
*/ */
public void outline(ColorRGBA color, int width) { public void outline(ColorRGBA color, int width){
outlineOff(); deOutline();
selectObjectOutliner.select(spatial, color, width); outlineOwn.select(spatial, color, width);
} }
/** /**
* Removes the outline effect from the spatial object. * Removes the outline effect from the spatial object.
*/ */
public void outlineOff() { public void deOutline(){
selectObjectOutliner.deselect(spatial); outlineOwn.deselect(spatial);
} }
/**
* Retrieves the instance of the {@code MdgaApp} associated with this control.
*
* @return The {@code MdgaApp} instance.
*/
public MdgaApp getApp() { public MdgaApp getApp() {
return app; return app;
} }
public void highlightOn() {
highlight = true;
outline(highlightColor, highlightWidth);
}
public void highlightOff() {
highlight = false;
outlineOff();
}
public void hoverOn() {
if (!hoverable) return;
outline(hoverColor, hoverWidth);
}
public void hoverOff() {
if (!hoverable) return;
if (select) selectOn();
else if (highlight) highlightOn();
else outlineOff();
}
public void selectOn() {
if (!selectable) return;
select = true;
outline(selectColor, selectWidth);
}
public void selectOff() {
select = false;
if (highlight) highlightOn();
else outlineOff();
}
public void selectableOn(){
setSelectable(true);
setHoverable(true);
highlightOn();
select = false;
}
public void selectableOff(){
setSelectable(false);
setHoverable(false);
highlightOff();
select = false;
}
private void setSelectable(boolean selectable) {
this.selectable = selectable;
}
public boolean isSelected() {
return select;
}
public boolean isSelectable() {
return selectable;
}
public boolean isHoverable() {
return hoverable;
}
private void setHoverable(boolean hoverable) {
this.hoverable = hoverable;
}
public void setHighlightColor(ColorRGBA color){
highlightColor = color;
}
public void setHighlightWidth(int width){
highlightWidth = width;
}
public void setHoverColor(ColorRGBA color){
hoverColor = color;
}
public void setHoverWidth(int width){
hoverWidth = width;
}
public void setSelectColor(ColorRGBA color){
selectColor = color;
}
public void setSelectWidth(int width){
selectWidth = width;
}
} }

View File

@@ -1,57 +0,0 @@
package pp.mdga.client.board;
import com.jme3.math.ColorRGBA;
import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.Camera;
import pp.mdga.client.MdgaApp;
/**
* OutlineOEControl class extends OutlineControl to manage outline colors and widths
* for own and enemy objects, including hover and select states.
*/
public class OutlineOEControl extends OutlineControl{
private static final ColorRGBA OUTLINE_OWN_COLOR = ColorRGBA.White;
private static final ColorRGBA OUTLINE_ENEMY_COLOR = ColorRGBA.Red;
private static final ColorRGBA OUTLINE_OWN_HOVER_COLOR = ColorRGBA.Yellow;
private static final ColorRGBA OUTLINE_ENEMY_HOVER_COLOR = ColorRGBA.Green;
private static final ColorRGBA OUTLINE_OWN_SELECT_COLOR = ColorRGBA.Cyan;
private static final ColorRGBA OUTLINE_ENEMY_SELECT_COLOR = ColorRGBA.Orange;
private static final int OUTLINE_HIGHLIGHT_WIDTH = 8;
private static final int OUTLINE_HOVER_WIDTH = 8;
private static final int OUTLINE_SELECT_WIDTH = 10;
/**
* Constructor for OutlineOEControl.
*
* @param app the MdgaApp instance
* @param fpp the FilterPostProcessor instance
* @param cam the Camera instance
*/
public OutlineOEControl(MdgaApp app, FilterPostProcessor fpp, Camera cam){
super(app, fpp, cam,
OUTLINE_OWN_COLOR, OUTLINE_HIGHLIGHT_WIDTH,
OUTLINE_OWN_HOVER_COLOR, OUTLINE_HOVER_WIDTH,
OUTLINE_OWN_SELECT_COLOR, OUTLINE_SELECT_WIDTH
);
}
/**
* Sets the outline colors and enables selection for own objects.
*/
public void selectableOwn(){
setHighlightColor(OUTLINE_OWN_COLOR);
setHoverColor(OUTLINE_OWN_HOVER_COLOR);
setSelectColor(OUTLINE_OWN_SELECT_COLOR);
selectableOn();
}
/**
* Sets the outline colors and enables selection for enemy objects.
*/
public void selectableEnemy(){
setHighlightColor(OUTLINE_ENEMY_COLOR);
setHoverColor(OUTLINE_ENEMY_HOVER_COLOR);
setSelectColor(OUTLINE_ENEMY_SELECT_COLOR);
selectableOn();
}
}

View File

@@ -20,7 +20,7 @@
* to provide outline functionality and includes additional features like shield effects, * to provide outline functionality and includes additional features like shield effects,
* hover states, and selection states. * hover states, and selection states.
*/ */
public class PieceControl extends OutlineOEControl { public class PieceControl extends OutlineControl {
private final float initRotation; private final float initRotation;
private final AssetManager assetManager; private final AssetManager assetManager;
private Spatial shieldRing; private Spatial shieldRing;
@@ -32,6 +32,16 @@ public class PieceControl extends OutlineOEControl {
private static final ColorRGBA SHIELD_SUPPRESSED_COLOR = new ColorRGBA(1f, 0.5f, 0, SHIELD_TRANSPARENCY); private static final ColorRGBA SHIELD_SUPPRESSED_COLOR = new ColorRGBA(1f, 0.5f, 0, SHIELD_TRANSPARENCY);
private static final float SHIELD_Z = 0f; private static final float SHIELD_Z = 0f;
private static final ColorRGBA OUTLINE_OWN_COLOR = ColorRGBA.White;
private static final ColorRGBA OUTLINE_ENEMY_COLOR = ColorRGBA.Red;
private static final ColorRGBA OUTLINE_OWN_HOVER_COLOR = ColorRGBA.Yellow;
private static final ColorRGBA OUTLINE_ENEMY_HOVER_COLOR = ColorRGBA.Green;
private static final ColorRGBA OUTLINE_OWN_SELECT_COLOR = ColorRGBA.Cyan;
private static final ColorRGBA OUTLINE_ENEMY_SELECT_COLOR = ColorRGBA.Orange;
private static final int OUTLINE_HIGHLIGHT_WIDTH = 8;
private static final int OUTLINE_HOVER_WIDTH = 8;
private static final int OUTLINE_SELECT_WIDTH = 10;
private final Node parentNode; private final Node parentNode;
private boolean enemy; private boolean enemy;
private boolean hoverable; private boolean hoverable;
@@ -45,17 +55,22 @@ public class PieceControl extends OutlineOEControl {
* *
* @param initRotation The initial rotation of the piece in degrees. * @param initRotation The initial rotation of the piece in degrees.
* @param assetManager The {@link AssetManager} used for loading models and materials. * @param assetManager The {@link AssetManager} used for loading models and materials.
* @param app The {@link MdgaApp} instance to use for the application context. * @param app The {@link MdgaApp} instance to use for the application context.
* @param fpp The {@link FilterPostProcessor} to apply post-processing effects. * @param fpp The {@link FilterPostProcessor} to apply post-processing effects.
*/ */
public PieceControl(float initRotation, AssetManager assetManager, MdgaApp app, FilterPostProcessor fpp) { public PieceControl(float initRotation, AssetManager assetManager, MdgaApp app, FilterPostProcessor fpp){
super(app, fpp, app.getCamera()); super(app, fpp);
this.parentNode = new Node(); this.parentNode = new Node();
this.initRotation = initRotation; this.initRotation = initRotation;
this.assetManager = assetManager; this.assetManager = assetManager;
this.shieldRing = null; this.shieldRing = null;
this.shieldMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); this.shieldMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
this.shieldMat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha); this.shieldMat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
enemy = false;
hoverable = false;
highlight = false;
selectable = false;
select = false;
} }
/** /**
@@ -64,7 +79,7 @@ public PieceControl(float initRotation, AssetManager assetManager, MdgaApp app,
* @return The rotation of the piece in degrees. * @return The rotation of the piece in degrees.
*/ */
public float getRotation() { public float getRotation() {
return (float) Math.toDegrees(spatial.getLocalRotation().toAngleAxis(new Vector3f(0, 0, 1))); return (float) Math.toDegrees(spatial.getLocalRotation().toAngleAxis(new Vector3f(0,0,1)));
} }
/** /**
@@ -72,11 +87,11 @@ public float getRotation() {
* *
* @param rot The rotation in degrees to set. * @param rot The rotation in degrees to set.
*/ */
public void setRotation(float rot) { public void setRotation(float rot){
if (rot < 0) rot = -360; if(rot < 0) rot =- 360;
Quaternion quaternion = new Quaternion(); Quaternion quaternion = new Quaternion();
quaternion.fromAngleAxis((float) Math.toRadians(rot), new Vector3f(0, 0, 1)); quaternion.fromAngleAxis((float) Math.toRadians(rot), new Vector3f(0,0,1));
spatial.setLocalRotation(quaternion); spatial.setLocalRotation(quaternion);
} }
@@ -85,7 +100,7 @@ public void setRotation(float rot) {
* *
* @return The location of the piece as a {@link Vector3f}. * @return The location of the piece as a {@link Vector3f}.
*/ */
public Vector3f getLocation() { public Vector3f getLocation(){
return spatial.getLocalTranslation(); return spatial.getLocalTranslation();
} }
@@ -96,9 +111,8 @@ public Vector3f getLocation() {
*/ */
@Override @Override
protected void controlUpdate(float delta) { protected void controlUpdate(float delta) {
if (shieldRing != null) { if(shieldRing != null){
shieldRing.rotate(0, 0, delta * SHIELD_SPEED); shieldRing.rotate(0, 0, delta * SHIELD_SPEED);
shieldRing.setLocalTranslation(spatial.getLocalTranslation().add(new Vector3f(0, 0, SHIELD_Z)));
} }
} }
@@ -107,7 +121,7 @@ protected void controlUpdate(float delta) {
* *
* @param loc The location to set as a {@link Vector3f}. * @param loc The location to set as a {@link Vector3f}.
*/ */
public void setLocation(Vector3f loc) { public void setLocation(Vector3f loc){
this.spatial.setLocalTranslation(loc); this.spatial.setLocalTranslation(loc);
} }
@@ -116,7 +130,7 @@ public void setLocation(Vector3f loc) {
* This also moves the spatial to a new parent node for organizational purposes. * This also moves the spatial to a new parent node for organizational purposes.
*/ */
@Override @Override
public void initSpatial() { public void initSpatial(){
setRotation(this.initRotation); setRotation(this.initRotation);
Node oldParent = spatial.getParent(); Node oldParent = spatial.getParent();
@@ -127,21 +141,18 @@ public void initSpatial() {
} }
public void rotateInit() { public void rotateInit() {
setRotation(initRotation); // rotate(rotation - initRotation);
} }
/** /**
* Activates the shield around the piece. * Activates the shield around the piece.
* This adds a visual shield effect in the form of a rotating ring. * This adds a visual shield effect in the form of a rotating ring.
*/ */
public void activateShield() { public void activateShield(){
if (shieldRing != null) {
deactivateShield();
}
shieldRing = assetManager.loadModel(Asset.shieldRing.getModelPath()); shieldRing = assetManager.loadModel(Asset.shieldRing.getModelPath());
shieldRing.scale(1f); shieldRing.scale(1f);
shieldRing.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(0)); shieldRing.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(0));
shieldRing.setLocalTranslation(spatial.getLocalTranslation().add(new Vector3f(0, 0, SHIELD_Z))); shieldRing.setLocalTranslation(spatial.getLocalTranslation().add(new Vector3f(0,0,SHIELD_Z)));
shieldRing.setQueueBucket(RenderQueue.Bucket.Transparent); // Render in the transparent bucket shieldRing.setQueueBucket(RenderQueue.Bucket.Transparent); // Render in the transparent bucket
@@ -155,7 +166,7 @@ public void activateShield() {
* Deactivates the shield by removing the shield ring from the scene. * Deactivates the shield by removing the shield ring from the scene.
*/ */
public void deactivateShield() { public void deactivateShield(){
parentNode.detachChild(shieldRing); parentNode.detachChild(shieldRing);
shieldRing = null; shieldRing = null;
} }
@@ -163,16 +174,108 @@ public void deactivateShield() {
/** /**
* Suppresses the shield, changing its color to a suppressed state. * Suppresses the shield, changing its color to a suppressed state.
*/ */
public void suppressShield() { public void suppressShield(){
assert (shieldRing != null) : "PieceControl: shieldRing is not set"; assert(shieldRing != null) : "PieceControl: shieldRing is not set";
shieldMat.setColor("Color", SHIELD_SUPPRESSED_COLOR); shieldMat.setColor("Color", SHIELD_SUPPRESSED_COLOR);
} }
public void setMaterial(Material mat) { public void setMaterial(Material mat){
spatial.setMaterial(mat); spatial.setMaterial(mat);
} }
public Material getMaterial() { public Material getMaterial(){
return ((Geometry) getSpatial()).getMaterial(); return ((Geometry) getSpatial()).getMaterial();
} }
/**
* Highlights the piece with the appropriate outline color based on whether it is an enemy or not.
*
* @param enemy True if the piece is an enemy, false if it is owned by the player.
*/
public void highlight(boolean enemy) {
this.enemy = enemy;
highlight = true;
super.outline(enemy ? OUTLINE_ENEMY_COLOR : OUTLINE_OWN_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
}
/**
* Removes the highlight effect from the piece.
*/
public void unHighlight(){
highlight = false;
deOutline();
}
/**
* Applies a hover effect on the piece if it is hoverable.
*/
public void hover(){
if(!hoverable) return;
super.outline(enemy ? OUTLINE_ENEMY_HOVER_COLOR : OUTLINE_OWN_HOVER_COLOR, OUTLINE_HOVER_WIDTH);
}
/**
* Removes the hover effect from the piece.
*/
public void hoverOff(){
if(!hoverable) return;
if(select) select();
else if(highlight) highlight(enemy);
else deOutline();
}
/**
* Deselects the piece and removes the selection outline. If the piece was highlighted,
* it will be re-highlighted. Otherwise, the outline is removed.
*/
public void unSelect(){
select = false;
if(highlight) highlight(enemy);
else deOutline();
}
/**
* Selects the piece and applies the selection outline. If the piece is an enemy, it will
* be outlined with the enemy selection color; otherwise, the own selection color will be used.
*/
public void select(){
if(!selectable) return;
select = true;
super.outline(enemy ? OUTLINE_ENEMY_SELECT_COLOR : OUTLINE_OWN_SELECT_COLOR, OUTLINE_SELECT_WIDTH);
}
/**
* Sets whether the piece is selectable.
*
* @param selectable True if the piece can be selected, false otherwise.
*/
public void setSelectable(boolean selectable){
this.selectable = selectable;
}
/**
* Checks if the piece is selected.
*
* @return True if the piece is selected, false otherwise.
*/
public boolean isSelected() { return select; }
/**
* Checks if the piece is selectable.
*
* @return True if the piece is selectable, false otherwise.
*/
public boolean isSelectable() {
return selectable;
}
/**
* Sets whether the piece is hoverable.
*
* @param hoverable True if the piece can be hovered over, false otherwise.
*/
public void setHoverable(boolean hoverable) {
this.hoverable = hoverable;
}
} }

View File

@@ -1,130 +0,0 @@
package pp.mdga.client.board;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import pp.mdga.client.InitControl;
import static pp.mdga.client.Util.linInt;
/**
* Controls the rotation of the tank's top part to face an enemy position.
*/
public class TankTopControl extends InitControl {
private float timer = 0; // Time elapsed
private final static float DURATION = 1.5f; // Total rotation duration in seconds
private boolean rotating = false; // Flag to track if rotation is active
private float startAngle = 0;
private float endAngle = 0;
private Runnable actionAfter = null;
/**
* Updates the control each frame.
*
* @param tpf Time per frame
*/
@Override
protected void controlUpdate(float tpf) {
if (!rotating) return;
// Update the timer
timer += tpf;
// Calculate interpolation factor (0 to 1)
float t = timer / DURATION;
if (t >= 1) t = 1;
float curAngle = linInt(startAngle, endAngle, t);
// Interpolate the rotation
Quaternion interpolatedRotation = new Quaternion();
interpolatedRotation.fromAngleAxis((float) Math.toRadians(curAngle), Vector3f.UNIT_Z);
// Apply the interpolated rotation to the spatial
spatial.setLocalRotation(interpolatedRotation);
if (t >= 1) {
rotating = false;
if (actionAfter != null) actionAfter.run();
}
}
/**
* Initiates the rotation of the tank's top part to face the enemy position.
*
* @param enemyPos The position of the enemy
* @param actionAfter The action to execute after the rotation is complete
*/
public void rotate(Vector3f enemyPos, Runnable actionAfter) {
if (spatial == null) throw new RuntimeException("spatial is null");
startAngle = getOwnAngle();
endAngle = getEnemyAngle(enemyPos);
// Adjust endAngle to ensure the shortest path
float deltaAngle = endAngle - startAngle;
if (deltaAngle > 180) {
endAngle -= 360; // Rotate counterclockwise
} else if (deltaAngle < -180) {
endAngle += 360; // Rotate clockwise
}
timer = 0;
rotating = true;
this.actionAfter = actionAfter; // Store the action to execute after rotation
}
/**
* Calculates the angle to the enemy position.
*
* @param enemyPos The position of the enemy
* @return The angle to the enemy in degrees
*/
private float getEnemyAngle(Vector3f enemyPos) {
// Direction to the enemy in the XY plane
Vector3f direction = enemyPos.subtract(spatial.getLocalTranslation());
direction.z = 0; // Project to XY plane
direction.normalizeLocal();
Vector3f reference = Vector3f.UNIT_Y.mult(-1);
// Calculate the angle between the direction vector and the reference vector
float angle = FastMath.acos(reference.dot(direction));
// Determine rotation direction using the cross product
Vector3f cross = reference.cross(direction);
if (cross.z < 0) {
angle = -angle;
}
return (float) Math.toDegrees(angle); // Return the absolute angle in degrees
}
/**
* Calculates the tank's current angle.
*
* @return The tank's current angle in degrees
*/
private float getOwnAngle() {
// Tank's forward direction in the XY plane
Vector3f forward = spatial.getLocalRotation().mult(Vector3f.UNIT_Y);
forward.z = 0; // Project to XY plane
forward.normalizeLocal();
// Reference vector: Positive X-axis
Vector3f reference = Vector3f.UNIT_Y;
// Calculate the angle between the forward vector and the reference vector
float angle = FastMath.acos(reference.dot(forward));
// Determine rotation direction using the cross product
Vector3f cross = reference.cross(forward);
if (cross.z < 0) { // For Z-up, check the Z component of the cross product
angle = -angle;
}
return (float) Math.toDegrees(angle); // Return the absolute angle in radians
}
}

View File

@@ -115,7 +115,7 @@ public abstract class AbstractButton {
* Constructs an AbstractButton instance with the specified application context and scene node. * Constructs an AbstractButton instance with the specified application context and scene node.
* Initializes the button's visual elements and font. * Initializes the button's visual elements and font.
* *
* @param app the application instance for accessing resources * @param app the application instance for accessing resources
* @param node the node in the scene graph to which the button is attached * @param node the node in the scene graph to which the button is attached
*/ */
public AbstractButton(MdgaApp app, Node node) { public AbstractButton(MdgaApp app, Node node) {

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@@ -3,6 +3,7 @@
import com.jme3.math.Vector2f; import com.jme3.math.Vector2f;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import com.jme3.ui.Picture;
/** /**
* Represents a specific implementation of a clickable button positioned on the left side. * Represents a specific implementation of a clickable button positioned on the left side.

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@@ -69,16 +69,15 @@ public enum Pos {
* Constructs a CeremonyButton with specified attributes such as type, position, and label. * Constructs a CeremonyButton with specified attributes such as type, position, and label.
* The button supports both 2D and 3D components for UI and visual effects. * The button supports both 2D and 3D components for UI and visual effects.
* *
* @param app the application instance for accessing resources and settings * @param app the application instance for accessing resources and settings
* @param node the node in the scene graph to which the button belongs * @param node the node in the scene graph to which the button belongs
* @param node3d the node for 3D scene components associated with this button * @param node3d the node for 3D scene components associated with this button
* @param tsk the type/color associated with the button * @param tsk the type/color associated with the button
* @param pos the position of the button in the ceremony layout * @param pos the position of the button in the ceremony layout
* @param name the label or name displayed on the button * @param name the label or name displayed on the button
*/ */
public CeremonyButton(MdgaApp app, Node node, Node node3d, Color tsk, Pos pos, String name) { public CeremonyButton(MdgaApp app, Node node, Node node3d, Color tsk, Pos pos, String name) {
super(app, node, () -> { super(app, node, () -> {}, "", new Vector2f(WIDTH, 7), new Vector2f(0, 0));
}, "", new Vector2f(WIDTH, 7), new Vector2f(0, 0));
this.node3d = node3d; this.node3d = node3d;
@@ -218,9 +217,9 @@ public void update(float tpf) {
} }
model.setLocalRotation(new Quaternion().fromAngles( model.setLocalRotation(new Quaternion().fromAngles(
(float) Math.toRadians(90), (float) Math.toRadians(90),
(float) Math.toRadians(rot), (float) Math.toRadians(rot),
(float) Math.toRadians(180) (float) Math.toRadians(180)
)); ));
} }
@@ -237,9 +236,9 @@ private void createModel(Asset asset, Vector3f pos) {
model = app.getAssetManager().loadModel(modelName); model = app.getAssetManager().loadModel(modelName);
model.scale(asset.getSize() / 2); model.scale(asset.getSize() / 2);
model.rotate( model.rotate(
(float) Math.toRadians(90), (float) Math.toRadians(90),
(float) Math.toRadians(rot), (float) Math.toRadians(rot),
(float) Math.toRadians(180) (float) Math.toRadians(180)
); );
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive); model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);

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@@ -41,12 +41,12 @@ public abstract class ClickButton extends AbstractButton {
/** /**
* Constructs a ClickButton with the specified properties. * Constructs a ClickButton with the specified properties.
* *
* @param app the application instance for accessing resources * @param app the application instance for accessing resources
* @param node the node in the scene graph to which the button belongs * @param node the node in the scene graph to which the button belongs
* @param action the action to execute on button click * @param action the action to execute on button click
* @param label the text label displayed on the button * @param label the text label displayed on the button
* @param size the size of the button * @param size the size of the button
* @param pos the position of the button in relative units * @param pos the position of the button in relative units
*/ */
ClickButton(MdgaApp app, Node node, Runnable action, String label, Vector2f size, Vector2f pos) { ClickButton(MdgaApp app, Node node, Runnable action, String label, Vector2f size, Vector2f pos) {
super(app, node); super(app, node);
@@ -203,9 +203,9 @@ protected void setImageRelative(Picture picture) {
picture.setHeight(instance.getPreferredSize().y + larger); picture.setHeight(instance.getPreferredSize().y + larger);
picture.setLocalTranslation( picture.setLocalTranslation(
instance.getLocalTranslation().x - larger / 2, instance.getLocalTranslation().x - larger / 2,
(instance.getLocalTranslation().y - picture.getHeight()) + larger / 2, (instance.getLocalTranslation().y - picture.getHeight()) + larger / 2,
instance.getLocalTranslation().z + 0.01f instance.getLocalTranslation().z + 0.01f
); );
} }
} }

View File

@@ -38,8 +38,7 @@ public class LabelButton extends ClickButton {
* @param isButton whether this component acts as a button or a simple label * @param isButton whether this component acts as a button or a simple label
*/ */
public LabelButton(MdgaApp app, Node node, String label, Vector2f size, Vector2f pos, boolean isButton) { public LabelButton(MdgaApp app, Node node, String label, Vector2f size, Vector2f pos, boolean isButton) {
super(app, node, () -> { super(app, node, () -> {}, label, size, pos);
}, label, size, pos);
this.isButton = isButton; this.isButton = isButton;

View File

@@ -1,13 +1,17 @@
package pp.mdga.client.button; package pp.mdga.client.button;
import com.jme3.light.AmbientLight;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion; import com.jme3.math.Quaternion;
import com.jme3.math.Vector2f; import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue; import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.component.QuadBackgroundComponent; import com.simsilica.lemur.component.QuadBackgroundComponent;
import pp.mdga.client.Asset; import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
@@ -97,11 +101,11 @@ public enum Taken {
/** /**
* Constructs a LobbyButton with specified properties, including a 3D model and label. * Constructs a LobbyButton with specified properties, including a 3D model and label.
* *
* @param app the application instance for accessing resources * @param app the application instance for accessing resources
* @param node the node in the scene graph to which the button belongs * @param node the node in the scene graph to which the button belongs
* @param node3d the node for 3D scene components associated with this button * @param node3d the node for 3D scene components associated with this button
* @param action the action to execute when the button is clicked * @param action the action to execute when the button is clicked
* @param tsk the type or category of the button (e.g., CYBER, AIRFORCE) * @param tsk the type or category of the button (e.g., CYBER, AIRFORCE)
*/ */
public LobbyButton(MdgaApp app, Node node, Node node3d, Runnable action, Color tsk) { public LobbyButton(MdgaApp app, Node node, Node node3d, Runnable action, Color tsk) {
super(app, node, action, "", new Vector2f(WIDTH, 7), new Vector2f(0, 0)); super(app, node, action, "", new Vector2f(WIDTH, 7), new Vector2f(0, 0));
@@ -257,9 +261,9 @@ public void update(float tpf) {
} }
model.setLocalRotation(new Quaternion().fromAngles( model.setLocalRotation(new Quaternion().fromAngles(
(float) Math.toRadians(90), (float) Math.toRadians(90),
(float) Math.toRadians(rot), (float) Math.toRadians(rot),
(float) Math.toRadians(180) (float) Math.toRadians(180)
)); ));
} }
@@ -276,9 +280,9 @@ private void createModel(Asset asset, Vector3f pos) {
model = app.getAssetManager().loadModel(modelName); model = app.getAssetManager().loadModel(modelName);
model.scale(asset.getSize() / 2); model.scale(asset.getSize() / 2);
model.rotate( model.rotate(
(float) Math.toRadians(90), (float) Math.toRadians(90),
(float) Math.toRadians(rot), (float) Math.toRadians(rot),
(float) Math.toRadians(180) (float) Math.toRadians(180)
); );
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive); model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);

View File

@@ -13,10 +13,10 @@ public class MenuButton extends ClickButton {
/** /**
* Constructs a MenuButton with specified properties. * Constructs a MenuButton with specified properties.
* *
* @param app the application instance for accessing resources * @param app the application instance for accessing resources
* @param node the node in the scene graph to which the button belongs * @param node the node in the scene graph to which the button belongs
* @param action the action to execute when the button is clicked * @param action the action to execute when the button is clicked
* @param label the text label displayed on the button * @param label the text label displayed on the button
*/ */
public MenuButton(MdgaApp app, Node node, Runnable action, String label) { public MenuButton(MdgaApp app, Node node, Runnable action, String label) {
super(app, node, action, label, new Vector2f(5.5f, 2), new Vector2f(0, 0)); super(app, node, action, label, new Vector2f(5.5f, 2), new Vector2f(0, 0));

View File

@@ -2,6 +2,8 @@
import com.jme3.math.Vector2f; import com.jme3.math.Vector2f;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.simsilica.lemur.HAlignment;
import com.simsilica.lemur.VAlignment;
import com.simsilica.lemur.component.IconComponent; import com.simsilica.lemur.component.IconComponent;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;

View File

@@ -77,17 +77,12 @@ public SliderButton(MdgaApp app, Node node, String label) {
QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_NORMAL); QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_NORMAL);
slider.setBackground(background); slider.setBackground(background);
// Set label background
QuadBackgroundComponent labelBackground = new QuadBackgroundComponent(BUTTON_NORMAL);
this.label.setBackground(labelBackground);
// Configure the label font // Configure the label font
this.label.setFont(font); this.label.setFont(font);
this.label.setTextHAlignment(HAlignment.Center);
// Default position and size // Default position and size
pos = new Vector2f(0, 0); pos = new Vector2f(0, 0);
size = new Vector2f(6f, 1); size = new Vector2f(5.5f, 1);
// Add label and slider to container // Add label and slider to container
container.addChild(this.label); container.addChild(this.label);

View File

@@ -7,11 +7,6 @@
import pp.mdga.client.button.SliderButton; import pp.mdga.client.button.SliderButton;
import pp.mdga.client.view.MdgaView; import pp.mdga.client.view.MdgaView;
/**
* The {@code AudioSettingsDialog} class represents a dialog for adjusting audio settings in the application.
* It provides controls for managing main volume, music volume, and sound effect volume, and includes
* a button to return to the previous menu.
*/
public class AudioSettingsDialog extends Dialog { public class AudioSettingsDialog extends Dialog {
private final MdgaView view; private final MdgaView view;
@@ -23,13 +18,6 @@ public class AudioSettingsDialog extends Dialog {
private boolean active = false; private boolean active = false;
/**
* Constructs an {@code AudioSettingsDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
* @param view The current view, used for navigation and interaction with the dialog.
*/
public AudioSettingsDialog(MdgaApp app, Node node, MdgaView view) { public AudioSettingsDialog(MdgaApp app, Node node, MdgaView view) {
super(app, node); super(app, node);
@@ -54,9 +42,6 @@ public AudioSettingsDialog(MdgaApp app, Node node, MdgaView view) {
backButton.setPos(new Vector2f(0, 1.8f)); backButton.setPos(new Vector2f(0, 1.8f));
} }
/**
* Called when the dialog is shown. Initializes and displays the volume controls and back button.
*/
@Override @Override
protected void onShow() { protected void onShow() {
active = true; active = true;
@@ -72,9 +57,6 @@ protected void onShow() {
soundVolume.show(); soundVolume.show();
} }
/**
* Called when the dialog is hidden. Hides all volume controls and the back button.
*/
@Override @Override
protected void onHide() { protected void onHide() {
active = false; active = false;
@@ -86,12 +68,8 @@ protected void onHide() {
soundVolume.hide(); soundVolume.hide();
} }
/**
* Updates the application audio settings based on the current values of the sliders.
* This method is called continuously while the dialog is active.
*/
public void update() { public void update() {
if (!active) { if(!active) {
return; return;
} }

View File

@@ -10,30 +10,17 @@
import java.util.ArrayList; import java.util.ArrayList;
/**
* The {@code CeremonyDialog} class displays a dialog containing statistical data in a tabular format.
* It allows adding rows of statistics and manages their visibility when shown or hidden.
*/
public class CeremonyDialog extends Dialog { public class CeremonyDialog extends Dialog {
private ArrayList<ArrayList<LabelButton>> labels; private ArrayList<ArrayList<LabelButton>> labels;
float offsetX; float offsetX;
/**
* Constructs a {@code CeremonyDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
*/
public CeremonyDialog(MdgaApp app, Node node) { public CeremonyDialog(MdgaApp app, Node node) {
super(app, node); super(app, node);
prepare(); prepare();
} }
/**
* Called when the dialog is shown. Makes all label buttons in the table visible.
*/
@Override @Override
protected void onShow() { protected void onShow() {
for (ArrayList<LabelButton> row : labels) { for (ArrayList<LabelButton> row : labels) {
@@ -43,9 +30,6 @@ protected void onShow() {
} }
} }
/**
* Called when the dialog is hidden. Hides all label buttons in the table.
*/
@Override @Override
protected void onHide() { protected void onHide() {
for (ArrayList<LabelButton> row : labels) { for (ArrayList<LabelButton> row : labels) {
@@ -55,17 +39,6 @@ protected void onHide() {
} }
} }
/**
* Adds a row of statistical data to the dialog.
*
* @param name The name of the player or category for the row.
* @param v1 The value for the first column.
* @param v2 The value for the second column.
* @param v3 The value for the third column.
* @param v4 The value for the fourth column.
* @param v5 The value for the fifth column.
* @param v6 The value for the sixth column.
*/
public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) { public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) {
float offsetYSmall = 0.5f; float offsetYSmall = 0.5f;
@@ -88,7 +61,7 @@ public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5
int j = 0; int j = 0;
for (LabelButton b : row) { for (LabelButton b : row) {
if (j > 0) { if(j > 0) {
b.setColor(colorText, colorButton); b.setColor(colorText, colorButton);
} }
@@ -103,9 +76,6 @@ public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5
labels.add(row); labels.add(row);
} }
/**
* Prepares the initial layout of the dialog, including header labels.
*/
public void prepare() { public void prepare() {
offsetX = 0.5f; offsetX = 0.5f;

View File

@@ -1,55 +1,33 @@
package pp.mdga.client.dialog; package pp.mdga.client.dialog;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.simsilica.lemur.Container;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
/**
* The {@code Dialog} class serves as an abstract base class for dialogs in the application.
* It provides functionality for showing and hiding the dialog and defines abstract methods
* for custom behavior when the dialog is shown or hidden.
*/
public abstract class Dialog { public abstract class Dialog {
protected final MdgaApp app; protected final MdgaApp app;
protected final Node node = new Node(); protected final Node node = new Node();
private final Node root; private final Node root;
/**
* Constructs a {@code Dialog}.
*
* @param app The main application managing the dialog.
* @param node The root node to which the dialog's node will be attached.
*/
Dialog(MdgaApp app, Node node) { Dialog(MdgaApp app, Node node) {
this.app = app; this.app = app;
this.root = node; this.root = node;
} }
/**
* Shows the dialog by attaching its node to the root node and invoking the {@code onShow} method.
*/
public void show() { public void show() {
root.attachChild(node); root.attachChild(node);
onShow(); onShow();
} }
/**
* Hides the dialog by detaching its node from the root node and invoking the {@code onHide} method.
*/
public void hide() { public void hide() {
root.detachChild(node); root.detachChild(node);
onHide(); onHide();
} }
/**
* Called when the dialog is shown. Subclasses must implement this method to define custom behavior.
*/
protected abstract void onShow(); protected abstract void onShow();
/**
* Called when the dialog is hidden. Subclasses must implement this method to define custom behavior.
*/
protected abstract void onHide(); protected abstract void onHide();
} }

View File

@@ -12,11 +12,7 @@
import java.util.prefs.Preferences; import java.util.prefs.Preferences;
/** public class HostDialog extends NetworkDialog {
* The {@code HostDialog} class represents a dialog for hosting a network game session.
* It allows users to input a port number, start hosting a server, and navigate back to the previous view.
*/
public class HostDialog extends NetworkDialog {
private InputButton portInput; private InputButton portInput;
private ButtonRight hostButton; private ButtonRight hostButton;
@@ -26,13 +22,6 @@ public class HostDialog extends NetworkDialog {
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class); private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
/**
* Constructs a {@code HostDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
* @param view The main view used for navigation and interaction with the dialog.
*/
public HostDialog(MdgaApp app, Node node, MainView view) { public HostDialog(MdgaApp app, Node node, MainView view) {
super(app, node, (NetworkSupport) app.getNetworkSupport()); super(app, node, (NetworkSupport) app.getNetworkSupport());
@@ -50,9 +39,6 @@ public HostDialog(MdgaApp app, Node node, MainView view) {
offset += 1.5f; offset += 1.5f;
} }
/**
* Called when the dialog is shown. Displays all input fields and buttons.
*/
@Override @Override
protected void onShow() { protected void onShow() {
portInput.show(); portInput.show();
@@ -60,9 +46,6 @@ protected void onShow() {
backButton.show(); backButton.show();
} }
/**
* Called when the dialog is hidden. Hides all input fields and buttons.
*/
@Override @Override
protected void onHide() { protected void onHide() {
portInput.hide(); portInput.hide();
@@ -70,44 +53,27 @@ protected void onHide() {
backButton.hide(); backButton.hide();
} }
/**
* Updates the state of the port input field.
* This method is called periodically to synchronize the dialog state.
*/
public void update() { public void update() {
portInput.update(); portInput.update();
} }
/**
* Retrieves the currently entered port number, saves it to preferences, and sets it as the active port.
*
* @return The port number as a string.
*/
public String getPort() { public String getPort() {
prefs.put("hostPort", portInput.getString()); prefs.put("hostPort", portInput.getString());
setPortNumber(Integer.parseInt(portInput.getString())); setPortNumber(Integer.parseInt(portInput.getString()));
return portInput.getString(); return portInput.getString();
} }
/**
* Resets the port input field to its default value and updates preferences accordingly.
*/
public void resetPort() { public void resetPort() {
portInput.reset(); portInput.reset();
prefs.put("hostPort", "11111"); prefs.put("hostPort", "11111");
} }
/**
* Starts the server to host a network game.
*/
public void hostServer() { public void hostServer() {
startServer(); startServer();
} }
/**
* Connects to the server as a client.
*/
public void connectServerAsClient() { public void connectServerAsClient() {
connectServer(); connectServer();
} }
} }

View File

@@ -1,82 +1,4 @@
package pp.mdga.client.dialog; package pp.mdga.client.dialog;
import com.jme3.math.Vector2f; public class InterruptDialog {
import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.button.ButtonRight;
import pp.mdga.client.button.LabelButton;
import pp.mdga.client.button.MenuButton;
import pp.mdga.game.Color;
/**
* The {@code InterruptDialog} class represents a dialog that interrupts the game flow,
* providing a message and the option to force an action if the user is a host.
*/
public class InterruptDialog extends Dialog {
private ButtonRight forceButton;
private LabelButton label;
private String text = "";
/**
* Constructs an {@code InterruptDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
*/
public InterruptDialog(MdgaApp app, Node node) {
super(app, node);
forceButton = new ButtonRight(app, node, () -> app.getModelSynchronize().force(), "Erzwingen", 1);
}
/**
* Called when the dialog is shown. Displays the label and optionally the force button if the user is the host.
*/
@Override
protected void onShow() {
if (app.getGameLogic().isHost()) {
forceButton.show();
}
label = new LabelButton(app, node, "Warte auf " + text + "...", new Vector2f(5.5f * 1.5f, 2), new Vector2f(0.5f, 0f), false);
float offset = 2.8f;
label.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
label.show();
}
/**
* Called when the dialog is hidden. Hides the label and the force button.
*/
@Override
protected void onHide() {
forceButton.hide();
label.hide();
}
/**
* Sets the displayed text based on the specified color.
*
* @param color The color used to determine the text (e.g., "Luftwaffe" for AIRFORCE).
*/
public void setColor(Color color) {
switch (color) {
case AIRFORCE:
text = "Luftwaffe";
break;
case ARMY:
text = "Heer";
break;
case NAVY:
text = "Marine";
break;
case CYBER:
text = "CIR";
break;
}
}
} }

View File

@@ -4,6 +4,7 @@
import com.jme3.scene.Node; import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.NetworkSupport; import pp.mdga.client.NetworkSupport;
import pp.mdga.client.acoustic.AcousticHandler;
import pp.mdga.client.button.ButtonLeft; import pp.mdga.client.button.ButtonLeft;
import pp.mdga.client.button.ButtonRight; import pp.mdga.client.button.ButtonRight;
import pp.mdga.client.button.InputButton; import pp.mdga.client.button.InputButton;
@@ -12,10 +13,6 @@
import java.util.prefs.Preferences; import java.util.prefs.Preferences;
/**
* The {@code JoinDialog} class represents a dialog for joining a network game.
* It allows users to input an IP address and port number, connect to a server, or navigate back to the previous view.
*/
public class JoinDialog extends NetworkDialog { public class JoinDialog extends NetworkDialog {
private InputButton ipInput; private InputButton ipInput;
private InputButton portInput; private InputButton portInput;
@@ -27,13 +24,6 @@ public class JoinDialog extends NetworkDialog {
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class); private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
/**
* Constructs a {@code JoinDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
* @param view The main view used for navigation and interaction with the dialog.
*/
public JoinDialog(MdgaApp app, Node node, MainView view) { public JoinDialog(MdgaApp app, Node node, MainView view) {
super(app, node, (NetworkSupport) app.getNetworkSupport()); super(app, node, (NetworkSupport) app.getNetworkSupport());
@@ -56,9 +46,6 @@ public JoinDialog(MdgaApp app, Node node, MainView view) {
offset += 1.5f; offset += 1.5f;
} }
/**
* Called when the dialog is shown. Displays all input fields and buttons.
*/
@Override @Override
protected void onShow() { protected void onShow() {
ipInput.show(); ipInput.show();
@@ -67,9 +54,6 @@ protected void onShow() {
backButton.show(); backButton.show();
} }
/**
* Called when the dialog is hidden. Hides all input fields and buttons.
*/
@Override @Override
protected void onHide() { protected void onHide() {
ipInput.hide(); ipInput.hide();
@@ -78,70 +62,34 @@ protected void onHide() {
backButton.hide(); backButton.hide();
} }
/**
* Updates the state of the input fields. This method is called periodically to synchronize the dialog state.
*/
public void update() { public void update() {
ipInput.update(); ipInput.update();
portInput.update(); portInput.update();
} }
/**
* Retrieves the currently entered IP address, saves it to preferences, and sets it as the hostname.
*
* @return The IP address as a string.
*/
public String getIpt() { public String getIpt() {
prefs.put("joinIp", ipInput.getString()); prefs.put("joinIp", ipInput.getString());
setHostname(ipInput.getString()); setHostname(ipInput.getString());
return ipInput.getString(); return ipInput.getString();
} }
/**
* Resets the IP input field to its default value and updates preferences accordingly.
*/
public void resetIp() { public void resetIp() {
ipInput.reset(); ipInput.reset();
prefs.put("joinIp", ""); prefs.put("joinIp", "");
} }
/**
* Retrieves the currently entered port number, saves it to preferences, and sets it as the active port.
*
* @return The port number as a string.
*/
public String getPort() { public String getPort() {
prefs.put("joinPort", portInput.getString()); prefs.put("joinPort", portInput.getString());
setPortNumber(Integer.parseInt(portInput.getString())); setPortNumber(Integer.parseInt(portInput.getString()));
return portInput.getString(); return portInput.getString();
} }
/**
* Resets the port input field to its default value and updates preferences accordingly.
*/
public void resetPort() { public void resetPort() {
portInput.reset(); portInput.reset();
prefs.put("joinPort", "11111"); prefs.put("joinPort", "11111");
} }
/**
* Connects to the server using the current IP address and port number.
*/
public void connectToServer() { public void connectToServer() {
connectServer(); connectServer();
} }
/**
* Disconnects from the server if a network connection exists.
*/
public void disconnect() {
NetworkSupport network = getNetwork();
if (network != null) {
try {
network.disconnect();
} catch (Exception e) {
System.err.println("Error while disconnecting: " + e.getMessage());
}
}
}
} }

View File

@@ -8,55 +8,27 @@
import java.util.concurrent.ExecutionException; import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future; import java.util.concurrent.Future;
/**
* The {@code NetworkDialog} class serves as an abstract base class for dialogs
* that involve network-related functionalities, such as connecting to a server or hosting a game.
* It provides methods for initializing, connecting to, and managing a network server.
*/
public abstract class NetworkDialog extends Dialog { public abstract class NetworkDialog extends Dialog {
private NetworkSupport network; private NetworkSupport network;
private String hostname; private String hostname;
private int portNumber; private int portNumber;
private Future<Object> connectionFuture; private Future<Object> connectionFuture;
private MdgaServer serverInstance;
private Thread serverThread;
/**
* Constructs a {@code NetworkDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
* @param network The network support instance for managing network interactions.
*/
public NetworkDialog(MdgaApp app, Node node, NetworkSupport network) { public NetworkDialog(MdgaApp app, Node node, NetworkSupport network) {
super(app, node); super(app, node);
this.network = network; this.network = network;
} }
/**
* Sets the hostname for the network connection.
*
* @param hostname The hostname or IP address of the server.
*/
public void setHostname(String hostname) { public void setHostname(String hostname) {
this.hostname = hostname; this.hostname = hostname;
} }
/**
* Sets the port number for the network connection.
*
* @param portNumber The port number to use for the connection.
*/
public void setPortNumber(int portNumber) { public void setPortNumber(int portNumber) {
this.portNumber = portNumber; this.portNumber = portNumber;
} }
/**
* Initializes the network connection using the current hostname and port number.
*
* @return {@code null} if successful, otherwise throws an exception.
*/
protected Object initNetwork() { protected Object initNetwork() {
try { try {
this.network.initNetwork(this.hostname, this.portNumber); this.network.initNetwork(this.hostname, this.portNumber);
@@ -66,73 +38,41 @@ protected Object initNetwork() {
} }
} }
/**
* Starts the process of connecting to a server asynchronously.
*/
protected void connectServer() { protected void connectServer() {
try { try {
connectionFuture = this.network.getApp().getExecutor().submit(this::initNetwork); connectionFuture = this.network.getApp().getExecutor().submit(this::initNetwork);
} catch (NumberFormatException var2) { } catch (NumberFormatException var2) {
throw new NumberFormatException("Port must be a number"); throw new NumberFormatException("Port must be a number");
} }
} }
/**
* Starts hosting a server in a separate thread.
*/
protected void startServer() { protected void startServer() {
serverThread = new Thread(() -> { (new Thread(() -> {
try { try {
serverInstance = new MdgaServer(portNumber); MdgaServer mdgaServer = new MdgaServer(portNumber);
serverInstance.run(); mdgaServer.run();
} catch (Exception e) { } catch (Exception e) {
throw new RuntimeException(e); throw new RuntimeException(e);
} }
});
serverThread.start(); })).start();
} }
/**
* Shuts down the hosted server and cleans up resources.
*/
public void shutdownServer() {
serverInstance.shutdown();
// Wait for the server to shut down
try {
serverThread.join(); // Wait for the server thread to finish
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
System.out.println("Server shutdown successfully.");
}
/**
* Updates the state of the connection process.
*
* @param delta The time elapsed since the last update call.
*/
public void update(float delta) { public void update(float delta) {
if (this.connectionFuture != null && this.connectionFuture.isDone()) { if (this.connectionFuture != null && this.connectionFuture.isDone()) {
try { try {
this.connectionFuture.get(); this.connectionFuture.get();
} catch (ExecutionException ignored) { } catch (ExecutionException ignored) {
// TODO: implement // todo: implement
} catch (InterruptedException e) { } catch (InterruptedException e) {
Thread.currentThread().interrupt(); Thread.currentThread().interrupt();
} }
} }
} }
/** public NetworkSupport getNetwork(){
* Retrieves the {@code NetworkSupport} instance associated with this dialog.
*
* @return The {@code NetworkSupport} instance.
*/
public NetworkSupport getNetwork() {
return network; return network;
} }
} }

View File

@@ -3,13 +3,11 @@
import com.jme3.math.Vector2f; import com.jme3.math.Vector2f;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.button.InputButton;
import pp.mdga.client.button.MenuButton; import pp.mdga.client.button.MenuButton;
import pp.mdga.client.view.MainView;
import pp.mdga.client.view.MdgaView; import pp.mdga.client.view.MdgaView;
/**
* The {@code SettingsDialog} class represents a dialog for navigating to various settings sections,
* such as video and audio settings, or returning to the previous view.
*/
public class SettingsDialog extends Dialog { public class SettingsDialog extends Dialog {
private MenuButton videoButton; private MenuButton videoButton;
private MenuButton audioButton; private MenuButton audioButton;
@@ -17,13 +15,6 @@ public class SettingsDialog extends Dialog {
private final MdgaView view; private final MdgaView view;
/**
* Constructs a {@code SettingsDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
* @param view The view managing navigation and interaction with the settings dialog.
*/
public SettingsDialog(MdgaApp app, Node node, MdgaView view) { public SettingsDialog(MdgaApp app, Node node, MdgaView view) {
super(app, node); super(app, node);
@@ -43,9 +34,6 @@ public SettingsDialog(MdgaApp app, Node node, MdgaView view) {
backButton.setPos(new Vector2f(0, 1.8f)); backButton.setPos(new Vector2f(0, 1.8f));
} }
/**
* Called when the dialog is shown. Displays all buttons for video settings, audio settings, and back navigation.
*/
@Override @Override
protected void onShow() { protected void onShow() {
videoButton.show(); videoButton.show();
@@ -53,9 +41,6 @@ protected void onShow() {
backButton.show(); backButton.show();
} }
/**
* Called when the dialog is hidden. Hides all buttons for video settings, audio settings, and back navigation.
*/
@Override @Override
protected void onHide() { protected void onHide() {
videoButton.hide(); videoButton.hide();

View File

@@ -1,18 +1,19 @@
package pp.mdga.client.dialog; package pp.mdga.client.dialog;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f; import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.button.InputButton; import pp.mdga.client.button.InputButton;
import pp.mdga.client.button.MenuButton; import pp.mdga.client.button.MenuButton;
import pp.mdga.client.view.MainView; import pp.mdga.client.view.MainView;
import java.util.Random; import java.util.Random;
import java.util.random.RandomGenerator;
/**
* The {@code StartDialog} class represents the initial dialog in the application,
* allowing the user to input their name, host or join a game, or exit the application.
*/
public class StartDialog extends Dialog { public class StartDialog extends Dialog {
private InputButton nameInput; private InputButton nameInput;
@@ -22,13 +23,6 @@ public class StartDialog extends Dialog {
private final MainView view; private final MainView view;
/**
* Constructs a {@code StartDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
* @param view The main view used for navigation and interaction with the dialog.
*/
public StartDialog(MdgaApp app, Node node, MainView view) { public StartDialog(MdgaApp app, Node node, MainView view) {
super(app, node); super(app, node);
@@ -54,9 +48,6 @@ public StartDialog(MdgaApp app, Node node, MainView view) {
endButton.setPos(new Vector2f(0, 1.8f)); endButton.setPos(new Vector2f(0, 1.8f));
} }
/**
* Called when the dialog is shown. Displays the name input field and all buttons.
*/
@Override @Override
protected void onShow() { protected void onShow() {
nameInput.show(); nameInput.show();
@@ -66,11 +57,9 @@ protected void onShow() {
endButton.show(); endButton.show();
} }
/**
* Called when the dialog is hidden. Hides the name input field and all buttons.
*/
@Override @Override
protected void onHide() { protected void onHide ()
{
nameInput.hide(); nameInput.hide();
hostButton.hide(); hostButton.hide();
@@ -78,227 +67,116 @@ protected void onHide() {
endButton.hide(); endButton.hide();
} }
/**
* Updates the state of the name input field. This method is called periodically to synchronize the dialog state.
*/
public void update() { public void update() {
nameInput.update(); nameInput.update();
} }
/**
* Retrieves the name entered by the user. If no name is provided, a random name is generated.
*
* @return The user's name or a randomly generated name.
*/
public String getName() { public String getName() {
String name = nameInput.getString(); String name = nameInput.getString();
if (name == null || name.trim().isEmpty()) { if (name == null || name.trim().isEmpty()) {
String[] names = { String[] names = {
"PixelPirat", "PixelPirat",
"NoobJäger", "NoobJäger",
"LagMeister", "LagMeister",
"KnopfDrücker", "KnopfDrücker",
"SpawnCamper", "SpawnCamper",
"AFKHeld", "AFKHeld",
"RageQuitter", "RageQuitter",
"GameOverPro", "GameOverPro",
"Checkpoint", "Checkpoint",
"RespawnHeld", "RespawnHeld",
"Teebeutel", "Teebeutel",
"GlitchHexer", "GlitchHexer",
"QuickScope", "QuickScope",
"LootSammler", "LootSammler",
"EpicLauch", "EpicLauch",
"KartoffelPro", "KartoffelPro",
"StilleKlinge", "StilleKlinge",
"TastenHeld", "TastenHeld",
"PixelKrieger", "PixelKrieger",
"HacknSlash", "HacknSlash",
"JoystickJoe", "JoystickJoe",
"SpawnFalle", "SpawnFalle",
"OneHitWanda", "OneHitWanda",
"CamperKing", "CamperKing",
"GameGenie", "GameGenie",
"HighPing", "HighPing",
"CheesePro", "CheesePro",
"Speedy", "Speedy",
"GigaGamer", "GigaGamer",
"LevelNoob", "LevelNoob",
"SkillTobi", "SkillTobi",
"HeadshotMax", "HeadshotMax",
"PentaPaul", "PentaPaul",
"CritKarl", "CritKarl",
"ManaLeerer", "ManaLeerer",
"Nachlader", "Nachlader",
"ClutchKönig", "ClutchKönig",
"FriendlyFe", "FriendlyFe",
"ZonenHeld", "ZonenHeld",
"SchleichKatze", "SchleichKatze",
"ShotgunPro", "ShotgunPro",
"SniperUdo", "SniperUdo",
"BossHunter", "BossHunter",
"HeldenNoob", "HeldenNoob",
"KillFranz", "KillFranz",
"FragKarl", "FragKarl",
"TeamNiete", "TeamNiete",
"LootPaul", "LootPaul",
"UltraNoob", "UltraNoob",
"ProfiScout", "ProfiScout",
"PunkteKlaus", "PunkteKlaus",
"KrüppelKill", "KrüppelKill",
"PixelNinja", "PixelNinja",
"NoobCrusher", "NoobCrusher",
"LagBoss", "LagBoss",
"SpawnKing", "SpawnKing",
"AFKSlayer", "AFKSlayer",
"RespawnPro", "RespawnPro",
"Killjoy", "Killjoy",
"GameBreaker", "GameBreaker",
"FastFingers", "FastFingers",
"LootKing", "LootKing",
"QuickFlick", "QuickFlick",
"SilentShot", "SilentShot",
"HackGod", "HackGod",
"GlitchHero", "GlitchHero",
"SpeedyBot", "SpeedyBot",
"AimWizard", "AimWizard",
"FragMaster", "FragMaster",
"OneTapPro", "OneTapPro",
"KnifeLord", "KnifeLord",
"MetaHunter", "MetaHunter",
"PingWarrior", "PingWarrior",
"KeyBash", "KeyBash",
"ClutchPro", "ClutchPro",
"ScopeBot", "ScopeBot",
"TrollMage", "TrollMage",
"PowerLooter", "PowerLooter",
"TankHero", "TankHero",
"CampLord", "CampLord",
"SmurfSlayer", "SmurfSlayer",
"SkillThief", "SkillThief",
"SniperGod", "SniperGod",
"LevelHack", "LevelHack",
"GhostAim", "GhostAim",
"BossTamer", "BossTamer",
"ShotgunJoe", "ShotgunJoe",
"AimRider", "AimRider",
"KillCount", "KillCount",
"PixelManiac", "PixelManiac",
"TrollOver", "TrollOver",
"SneakPro", "SneakPro",
"ReloadKing", "ReloadKing",
"SpawnTrap", "SpawnTrap",
"LagLover", "LagLover",
"MetaHater", "MetaHater",
"BoomMaker", "BoomMaker",
"WipeLord", "WipeLord",
"CarryPro", "CarryPro",
"ProBaiter", "ProBaiter",
"GameWarden", "GameWarden",
"KartoffelKönig",
"SaufenderWolf",
"WurstGriller",
"Flitzekacke",
"BratwurstBub",
"Hoppeldoppels",
"BananenMensch",
"KlopapierGuru",
"SchnitzelKing",
"NerdNomade",
"Dönertänzer",
"GlitzerGurke",
"SchinkenShrek",
"KäseKalle",
"SchokoSchnecke",
"KeksKämpfer",
"QuarkPiraten",
"Müslimonster",
"KnuddelNase",
"FantaFighter",
"SchnapsSaurier",
"Wackelpudding",
"ZitronenZock",
"FettWurst",
"PlüschPanda",
"Zuckerschnur",
"FluffiKopf",
"DonutDöner",
"VollpfostenX",
"Waschlappen",
"Witzepumper",
"ToastTraum",
"FroschFighter",
"KrümelTiger",
"RegenWolke",
"PuddingPower",
"KoffeinKrieger",
"SpeckSchlumpf",
"SuperSuppe",
"BierBärchen",
"FischBär",
"Flauschi",
"Schokomonster",
"ChaosKäse",
"FlitzLappen",
"WurstWombat",
"KrümelMensch",
"PuddingBär",
"ZickZack",
"Schwabel",
"Fluffi",
"RülpsFrosch",
"PommesPapa",
"QuarkBär",
"KnusperKönig",
"ToastBrot",
"Ploppster",
"Schleimschwein",
"Äpfelchen",
"Knallbonbon",
"KaffeeKopf",
"WackelWurst",
"RennKeks",
"BröselBub",
"ZockerBrot",
"BierWurm",
"StinkFlummi",
"SchlumpfKing",
"PurzelBär",
"FlinkFluff",
"PloppPudel",
"Schnorchel",
"FliegenKopf",
"PixelPommes",
"SchwipsWürst",
"WutzBär",
"KnuddelKeks",
"FantaFlumm",
"ZockerKäse",
"LachHäufchen",
"GurkenGuru",
"PonySchnitzel",
"NudelNinja",
"VulkanKeks",
"WasserToast",
"MenschSalat",
"KampfKohl",
"SockenZirkus",
"SchwimmBärchen",
"TanzenderPudel",
"PizzamarktMensch",
"ZahnarztZocker",
"RollerRudi",
"PupsPilot",
"WitzigeZwiebel",
"Pillenschlucker",
"ZwiebelReiter",
"HüpfenderKaktus",
"AsteroidenAlf",
"ChaosKarotte",
"WolkenFurz",
"Krümelmonster",
"WackelBiene",
}; };
Random random = new Random(); Random random = new Random();

View File

@@ -8,19 +8,8 @@
import pp.mdga.client.button.MenuButton; import pp.mdga.client.button.MenuButton;
import pp.mdga.client.view.MdgaView; import pp.mdga.client.view.MdgaView;
import java.util.prefs.Preferences;
/**
* The {@code VideoSettingsDialog} class represents a dialog for configuring video settings,
* such as resolution and fullscreen mode. It also provides an option to restart the application
* when certain settings are changed.
*/
public class VideoSettingsDialog extends Dialog { public class VideoSettingsDialog extends Dialog {
private static Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
private ButtonRight fullscreenButton;
private MenuButton backButton; private MenuButton backButton;
private ButtonRight restartButton;
private ButtonLeft hdButton9; private ButtonLeft hdButton9;
private ButtonLeft fullHdButton9; private ButtonLeft fullHdButton9;
@@ -33,13 +22,6 @@ public class VideoSettingsDialog extends Dialog {
private boolean active = false; private boolean active = false;
/**
* Constructs a {@code VideoSettingsDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
* @param view The view managing navigation and interaction with the video settings dialog.
*/
public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) { public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
super(app, node); super(app, node);
@@ -47,24 +29,20 @@ public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
backButton = new MenuButton(app, node, view::leaveVideoSettings, "Zurück"); backButton = new MenuButton(app, node, view::leaveVideoSettings, "Zurück");
restartButton = new ButtonRight(app, node, MdgaApp::restartApp, "Neustart", 1); // MenuButton für verschiedene Auflösungen erstellen
hdButton9 = new ButtonLeft(app, node, () -> app.updateResolution(1280, 720, 1.0f), "hd 16:9", 10);
fullscreenButton = new ButtonRight(app, node, () -> updateResolution(0, 0, 0, true), "Vollbild", 1); fullHdButton9 = new ButtonLeft(app, node, () -> app.updateResolution(1920, 1080, 2.25f), "full hd 16:9", 10);
wqhdButton9 = new ButtonLeft(app, node, () -> app.updateResolution(2560, 1440, 4.0f), "wqhd 16:9", 10);
hdButton9 = new ButtonLeft(app, node, () -> updateResolution(1280, 720, 1.0f, false), "hd 16:9", 10);
fullHdButton9 = new ButtonLeft(app, node, () -> updateResolution(1920, 1080, 2.25f, false), "full hd 16:9", 10);
wqhdButton9 = new ButtonLeft(app, node, () -> updateResolution(2560, 1440, 4.0f, false), "wqhd 16:9", 10);
hdButton10 = new ButtonRight(app, node, () -> updateResolution(1280, 800, 1.0f, false), "hd 16:10", 10); hdButton10 = new ButtonRight(app, node, () -> app.updateResolution(1280, 800, 1.0f), "hd 16:10", 10);
fullHdButton10 = new ButtonRight(app, node, () -> updateResolution(1920, 1200, 2.25f, false), "full hd 16:10", 10); fullHdButton10 = new ButtonRight(app, node, () -> app.updateResolution(1920, 1200, 2.25f), "full hd 16:10", 10);
wqhdButton10 = new ButtonRight(app, node, () -> updateResolution(2560, 1600, 4.0f, false), "wqhd 16:10", 10); wqhdButton10 = new ButtonRight(app, node, () -> app.updateResolution(2560, 1600, 4.0f), "wqhd 16:10", 10);
float offset = 2.8f; float offset = 2.8f;
hdButton9.setPos(new Vector2f(hdButton9.getPos().x, MenuButton.VERTICAL - offset)); hdButton9.setPos(new Vector2f(hdButton9.getPos().x, MenuButton.VERTICAL - offset));
hdButton10.setPos(new Vector2f(hdButton10.getPos().x, MenuButton.VERTICAL - offset)); hdButton10.setPos(new Vector2f(hdButton10.getPos().x, MenuButton.VERTICAL - offset));
fullscreenButton.setPos(new Vector2f(fullscreenButton.getPos().x, MenuButton.VERTICAL - offset));
offset += 1.5f; offset += 1.5f;
fullHdButton9.setPos(new Vector2f(fullHdButton9.getPos().x, MenuButton.VERTICAL - offset)); fullHdButton9.setPos(new Vector2f(fullHdButton9.getPos().x, MenuButton.VERTICAL - offset));
@@ -78,9 +56,6 @@ public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
backButton.setPos(new Vector2f(0, 1.8f)); backButton.setPos(new Vector2f(0, 1.8f));
} }
/**
* Called when the dialog is shown. Displays all buttons and marks the dialog as active.
*/
@Override @Override
protected void onShow() { protected void onShow() {
active = true; active = true;
@@ -93,13 +68,9 @@ protected void onShow() {
fullHdButton10.show(); fullHdButton10.show();
wqhdButton10.show(); wqhdButton10.show();
fullscreenButton.show();
backButton.show(); backButton.show();
} }
/**
* Called when the dialog is hidden. Hides all buttons and marks the dialog as inactive.
*/
@Override @Override
protected void onHide() { protected void onHide() {
active = false; active = false;
@@ -112,33 +83,12 @@ protected void onHide() {
fullHdButton10.hide(); fullHdButton10.hide();
wqhdButton10.hide(); wqhdButton10.hide();
fullscreenButton.hide();
backButton.hide(); backButton.hide();
restartButton.hide();
} }
/**
* Updates the dialog's state. This method can be used for periodic updates while the dialog is active.
*/
public void update() { public void update() {
if (!active) { if(!active) {
return; return;
} }
} }
/**
* Updates the resolution settings and optionally triggers the restart button if changes are detected.
*
* @param width The width of the resolution.
* @param height The height of the resolution.
* @param imageFactor The scaling factor for the resolution.
* @param isFullscreen {@code true} if fullscreen mode is enabled, {@code false} otherwise.
*/
public void updateResolution(int width, int height, float imageFactor, boolean isFullscreen) {
if (width != prefs.getInt("width", 1280) || height != prefs.getInt("height", 720) || isFullscreen != prefs.getBoolean("fullscreen", false)) {
restartButton.show();
}
app.updateResolution(width, height, imageFactor, isFullscreen);
}
} }

View File

@@ -10,26 +10,13 @@
import pp.mdga.client.animation.ZoomControl; import pp.mdga.client.animation.ZoomControl;
import pp.mdga.game.Color; import pp.mdga.game.Color;
/** class ActionTextHandler {
* The {@code ActionTextHandler} class manages the display of animated and stylized text messages in the game's UI.
* It supports dynamic text creation with spacing, color, and effects, such as dice rolls, player actions, and rankings.
*/
class ActionTextHandler {
private Node root; private Node root;
private BitmapFont font; private BitmapFont font;
private AppSettings appSettings; private AppSettings appSettings;
private int ranking; private int ranking;
float paddingRanked = 100; ActionTextHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
/**
* Constructs an {@code ActionTextHandler}.
*
* @param guiNode The GUI node where the text messages will be displayed.
* @param assetManager The asset manager used to load fonts and other assets.
* @param appSettings The application settings for positioning and sizing.
*/
ActionTextHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings) {
root = new Node("actionTextRoot"); root = new Node("actionTextRoot");
guiNode.attachChild(root); guiNode.attachChild(root);
@@ -39,23 +26,13 @@ class ActionTextHandler {
ranking = 0; ranking = 0;
} }
/**
* Creates a {@code Node} containing text with specified spacing, size, and colors for each segment of the text.
*
* @param textArr An array of strings representing the text to be displayed.
* @param spacing The spacing between individual characters.
* @param size The size of the text.
* @param colorArr An array of {@code ColorRGBA} representing the color for each string in {@code textArr}.
* @return A {@code Node} containing the styled text with spacing and color applied.
* @throws RuntimeException if the lengths of {@code textArr} and {@code colorArr} do not match.
*/
private Node createTextWithSpacing(String[] textArr, float spacing, float size, ColorRGBA[] colorArr) { private Node createTextWithSpacing(String[] textArr, float spacing, float size, ColorRGBA[] colorArr) {
if (textArr.length != colorArr.length) throw new RuntimeException("text and color are not the same length"); if(textArr.length != colorArr.length) throw new RuntimeException("text and color are not the same length");
Node textNode = new Node("TextWithSpacing"); Node textNode = new Node("TextWithSpacing");
Node center = new Node(); Node center = new Node();
float xOffset = 0; float xOffset = 0;
for (int i = 0; i < textArr.length; i++) { for(int i = 0; i < textArr.length; i++){
String text = textArr[i]; String text = textArr[i];
ColorRGBA color = colorArr[i]; ColorRGBA color = colorArr[i];
for (char c : text.toCharArray()) { for (char c : text.toCharArray()) {
@@ -63,199 +40,90 @@ private Node createTextWithSpacing(String[] textArr, float spacing, float size,
letter.setColor(color); letter.setColor(color);
letter.setSize(size); letter.setSize(size);
letter.setText(Character.toString(c)); letter.setText(Character.toString(c));
letter.setLocalTranslation(xOffset, letter.getHeight() / 2, 0); letter.setLocalTranslation(xOffset, letter.getHeight()/2, 0);
center.attachChild(letter); center.attachChild(letter);
xOffset += letter.getLineWidth() + spacing; xOffset += letter.getLineWidth() + spacing;
} }
} }
center.setLocalTranslation(new Vector3f(-xOffset / 2, 0, 0)); center.setLocalTranslation(new Vector3f(-xOffset/2,0,0));
textNode.attachChild(center); textNode.attachChild(center);
return textNode; return textNode;
} }
/**
* Creates a {@code Node} containing text with specified spacing, size, and a single color.
*
* @param text The text to be displayed.
* @param spacing The spacing between individual characters.
* @param size The size of the text.
* @param color The color of the text.
* @return A {@code Node} containing the styled text.
*/
private Node createTextWithSpacing(String text, float spacing, float size, ColorRGBA color) { private Node createTextWithSpacing(String text, float spacing, float size, ColorRGBA color) {
return createTextWithSpacing(new String[]{text}, spacing, size, new ColorRGBA[]{color}); return createTextWithSpacing(new String[]{text}, spacing, size, new ColorRGBA[]{color});
} }
/** private Vector3f center(float width, float height, Vector3f pos){
* Calculates the center position of a rectangle given its width, height, and an origin position. return new Vector3f(pos.x+width/2, pos.y+height/2,0);
*
* @param width The width of the rectangle.
* @param height The height of the rectangle.
* @param pos The origin position of the rectangle.
* @return A {@code Vector3f} representing the center position.
*/
private Vector3f center(float width, float height, Vector3f pos) {
return new Vector3f(pos.x + width / 2, pos.y + height / 2, 0);
} }
/** private Node createTopText(String name, float spacing, float size, ColorRGBA color, float top){
* Creates and positions a single-line text at the top of the screen with a specified vertical offset.
*
* @param name The text to be displayed.
* @param spacing The spacing between individual characters.
* @param size The size of the text.
* @param color The color of the text.
* @param top The vertical offset from the top of the screen.
* @return A {@code Node} containing the styled text positioned at the top.
*/
private Node createTopText(String name, float spacing, float size, ColorRGBA color, float top) {
return createTopText(new String[]{name}, spacing, size, new ColorRGBA[]{color}, top); return createTopText(new String[]{name}, spacing, size, new ColorRGBA[]{color}, top);
} }
/** private Node createTopText(String[] name, float spacing, float size, ColorRGBA color[], float top){
* Creates and positions multi-line text at the top of the screen with specified vertical offset, spacing, and colors.
*
* @param name An array of strings representing the text to be displayed.
* @param spacing The spacing between individual characters.
* @param size The size of the text.
* @param color An array of {@code ColorRGBA} representing the color for each string in {@code name}.
* @param top The vertical offset from the top of the screen.
* @return A {@code Node} containing the styled text positioned at the top.
*/
private Node createTopText(String[] name, float spacing, float size, ColorRGBA color[], float top) {
Node text = createTextWithSpacing(name, spacing, size, color); Node text = createTextWithSpacing(name, spacing, size, color);
text.setLocalTranslation(0, (appSettings.getHeight() / 2f) * 0.8f - top, 0); text.setLocalTranslation(0, (appSettings.getHeight()/2f)*0.8f-top,0);
root.attachChild(text); root.attachChild(text);
return text; return text;
} }
/** private Vector3f centerText(float width, float height, Vector3f pos){
* Calculates the center position of a rectangle with negative width offset.
*
* @param width The negative width of the rectangle.
* @param height The height of the rectangle.
* @param pos The origin position of the rectangle.
* @return A {@code Vector3f} representing the center position.
*/
private Vector3f centerText(float width, float height, Vector3f pos) {
return center(-width, height, pos); return center(-width, height, pos);
} }
/** void activePlayer(String name, Color color){
* Displays a message indicating the active player. createTopText(new String[]{name," ist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
*
* @param name The name of the active player.
* @param color The color representing the player's team.
*/
void activePlayer(String name, Color color) {
createTopText(new String[]{name, " ist dran"}, 10, 90, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0).addControl(new ZoomControl());
} }
/** void ownActive(Color color){
* Displays a message indicating that the current player is active. createTopText(new String[]{"Du"," bist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
*
* @param color The color representing the player's team.
*/
void ownActive(Color color) {
createTopText(new String[]{"Du", " bist dran"}, 10, 90, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0).addControl(new ZoomControl());
} }
/** void diceNum(int diceNum, String name, Color color){
* Displays a dice roll result for a player. createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
*
* @param diceNum The number rolled on the dice.
* @param name The name of the player.
* @param color The color representing the player's team.
*/
void diceNum(int diceNum, String name, Color color) {
createTopText(new String[]{name, " würfelt:"}, 10, 90, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0);
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 100); createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 100);
} }
/** void diceNumMult(int diceNum,int mult, String name, Color color){
* Displays a dice roll result with a multiplier for a player. createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
*
* @param diceNum The number rolled on the dice.
* @param mult The multiplier applied to the dice result.
* @param name The name of the player.
* @param color The color representing the player's team.
*/
void diceNumMult(int diceNum, int mult, String name, Color color) {
createTopText(new String[]{name, " würfelt:"}, 10, 90, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0);
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum * mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White, ColorRGBA.Red}, 100); createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 100);
} }
/** void ownDice(int diceNum){
* Displays the dice roll result for the current player.
*
* @param diceNum The number rolled on the dice.
*/
void ownDice(int diceNum) {
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 0); createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 0);
} }
/** void ownDiceMult(int diceNum, int mult){
* Displays the dice roll result with a multiplier for the current player. createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 0);
*
* @param diceNum The number rolled on the dice.
* @param mult The multiplier applied to the dice result.
*/
void ownDiceMult(int diceNum, int mult) {
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum * mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White, ColorRGBA.Red}, 0);
} }
/** void drawCard(String name, Color color){
* Displays a message indicating that a specified player received a bonus card. createTopText(new String[]{name," erhält eine Bonuskarte"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
*
* @param name The name of the player who received the bonus card.
* @param color The color representing the player's team.
*/
void drawCard(String name, Color color) {
createTopText(new String[]{name, " erhält eine Bonuskarte"}, 7, 70, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0).addControl(new ZoomControl());
} }
/** void drawCardOwn(Color color){
* Displays a message indicating that the current player received a bonus card. createTopText(new String[]{"Du"," erhälst eine Bonuskarte"}, 5,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
*
* @param color The color representing the player's team.
*/
void drawCardOwn(Color color) {
createTopText(new String[]{"Du", " erhälst eine Bonuskarte"}, 5, 70, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0).addControl(new ZoomControl());
} }
/** void finishText(String name, Color color){
* Displays a message indicating that a specified player has completed their turn or action. createTopText(new String[]{name," ist fertig!"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
*
* @param name The name of the player who finished.
* @param color The color representing the player's team.
*/
void finishText(String name, Color color) {
createTopText(new String[]{name, " ist fertig!"}, 7, 70, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0).addControl(new ZoomControl());
} }
/** void finishTextOwn(Color color){
* Displays a message indicating that the current player has completed their turn or action. createTopText(new String[]{"Du", " bist fertig!"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
*
* @param color The color representing the player's team.
*/
void finishTextOwn(Color color) {
createTopText(new String[]{"Du", " bist fertig!"}, 7, 70, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, 0).addControl(new ZoomControl());
} }
/**
* Converts a player's team color to a corresponding {@code ColorRGBA}.
* private ColorRGBA playerColorToColorRGBA(Color color){
* @param color The player's team color. return switch (color){
* @return The corresponding {@code ColorRGBA}.
* @throws RuntimeException if the color is invalid.
*/
private ColorRGBA playerColorToColorRGBA(Color color) {
return switch (color) {
case ARMY -> ColorRGBA.Green; case ARMY -> ColorRGBA.Green;
case NAVY -> ColorRGBA.Blue; case NAVY -> ColorRGBA.Blue;
case CYBER -> ColorRGBA.Orange; case CYBER -> ColorRGBA.Orange;
@@ -264,41 +132,25 @@ private ColorRGBA playerColorToColorRGBA(Color color) {
}; };
} }
/** void hide(){
* Hides all text messages displayed by the handler and resets the ranking counter. ranking = 0;
*/ root.detachAllChildren();
void hide() {
ranking = 0;
root.detachAllChildren();
} }
/** float paddingRanked = 100;
* Displays a ranked dice roll result for a specified player.
* void rollRankingResult(String name, Color color, int eye){
* @param name The name of the player. createTopText(new String[]{name,": "+eye}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, paddingRanked*ranking);
* @param color The color representing the player's team.
* @param eye The dice roll result.
*/
void rollRankingResult(String name, Color color, int eye) {
createTopText(new String[]{name, ": " + eye}, 10, 90, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, paddingRanked * ranking);
ranking++; ranking++;
} }
/** void rollRankingResultOwn(Color color, int eye){
* Displays a ranked dice roll result for the current player. createTopText(new String[]{"Du",": "+eye}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, paddingRanked*ranking);
* ranking++;
* @param color The color representing the player's team. }
* @param eye The dice roll result.
*/ void diceNow(){
void rollRankingResultOwn(Color color, int eye) { createTopText("Klicke zum Würfeln", 5, 80, ColorRGBA.White, 0);
createTopText(new String[]{"Du", ": " + eye}, 10, 90, new ColorRGBA[]{playerColorToColorRGBA(color), ColorRGBA.White}, paddingRanked * ranking); }
ranking++;
}
/**
* Displays a message prompting the player to roll the dice.
*/
void diceNow() {
createTopText("Klicke zum Würfeln", 5, 80, ColorRGBA.White, 0);
}
} }

View File

@@ -7,18 +7,23 @@
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor; import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.Camera; import com.jme3.renderer.Camera;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Geometry; import com.jme3.scene.Geometry;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.control.AbstractControl;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Cylinder;
import com.jme3.scene.shape.Sphere; import com.jme3.scene.shape.Sphere;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.board.OutlineControl; import pp.mdga.client.board.OutlineControl;
/** import java.awt.*;
* CardControl class extends OutlineControl to manage the visual representation
* and behavior of a card in the game.
*/
public class CardControl extends OutlineControl { public class CardControl extends OutlineControl {
private static final ColorRGBA OUTLINE_COLOR = ColorRGBA.Yellow;
private static final ColorRGBA HIGHLIGHT_COLOR = ColorRGBA.Yellow; private static final ColorRGBA HIGHLIGHT_COLOR = ColorRGBA.Yellow;
private static final int HIGHLIGHT_WIDTH = 9; private static final int HIGHLIGHT_WIDTH = 9;
@@ -28,45 +33,34 @@ public class CardControl extends OutlineControl {
private static final ColorRGBA SELECT_COLOR = ColorRGBA.Blue; private static final ColorRGBA SELECT_COLOR = ColorRGBA.Blue;
private static final int SELECT_WIDTH = 13; private static final int SELECT_WIDTH = 13;
private static final int OUTLINE_THICKNESS = 9;
private boolean hoverable;
private boolean highlight;
private boolean selectable;
private boolean select;
private Node root; private Node root;
private BitmapText num; private BitmapText num;
/** public CardControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, Node root){
* Constructor for CardControl. super(app, fpp, cam, OUTLINE_THICKNESS);
*
* @param app the application instance
* @param fpp the FilterPostProcessor instance
* @param cam the Camera instance
* @param root the root Node
*/
public CardControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, Node root) {
super(app, fpp, cam,
HIGHLIGHT_COLOR, HIGHLIGHT_WIDTH,
HOVER_COLOR, HOVER_WIDTH,
SELECT_COLOR, SELECT_WIDTH
);
this.root = root; this.root = root;
Node rootNum = createNum(); Node rootNum = createNum();
rootNum.setLocalTranslation(new Vector3f(0.35f, 0.8f, 0)); rootNum.setLocalTranslation(new Vector3f(0.35f,0.8f,0));
root.attachChild(rootNum); root.attachChild(rootNum);
} }
/** private Node createNum(){
* Creates a Node containing a number and a circle geometry.
*
* @return the created Node
*/
private Node createNum() {
Node rootNum = new Node("root Num"); Node rootNum = new Node("root Num");
Geometry circle = new Geometry("circle", new Sphere(20, 20, 1)); Geometry circle = new Geometry("circle", new Sphere(20,20,1));
circle.setLocalTranslation(new Vector3f(0.03f, 0.01f, 1)); circle.setLocalTranslation(new Vector3f(0.03f,0.01f,1));
circle.setLocalScale(0.2f); circle.setLocalScale(0.2f);
Material mat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); Material mat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Black); mat.setColor("Color", ColorRGBA.Black);
circle.setMaterial(mat); circle.setMaterial(mat);
// root.attachChild(circle); root.attachChild(circle);
BitmapFont guiFont = getApp().getAssetManager().loadFont("Fonts/Gunplay.fnt"); BitmapFont guiFont = getApp().getAssetManager().loadFont("Fonts/Gunplay.fnt");
num = new BitmapText(guiFont); num = new BitmapText(guiFont);
num.setSize(0.3f); num.setSize(0.3f);
@@ -78,30 +72,79 @@ private Node createNum() {
return rootNum; return rootNum;
} }
/** public void setNumCard(int num){
* Sets the number displayed on the card.
*
* @param num the number to display
*/
public void setNumCard(int num) {
this.num.setText(String.valueOf(num)); this.num.setText(String.valueOf(num));
} }
/**
* Gets the root Node of the card.
*
* @return the root Node
*/
public Node getRoot() { public Node getRoot() {
return root; return root;
} }
/**
* Initializes the spatial properties of the card.
*/
@Override @Override
public void initSpatial() { public void initSpatial(){
} }
private final static Vector3f HIGHLIGHT_Y = new Vector3f(0, 0.4f, 0); public void outline(){
super.outline(OUTLINE_COLOR);
}
private final static Vector3f HIGHLIGHT_Y = new Vector3f(0,0.4f,0);
public void setHighlight() {
this.highlight = true;
root.setLocalTranslation(root.getLocalTranslation().add(HIGHLIGHT_Y));
highlight();
}
public void highlight() {
super.outline(HIGHLIGHT_COLOR, HIGHLIGHT_WIDTH);
}
public void unHighlight(){
highlight = false;
root.setLocalTranslation(root.getLocalTranslation().subtract(HIGHLIGHT_Y));
deOutline();
}
public void hover(){
if(!hoverable) return;
super.outline(HOVER_COLOR, HOVER_WIDTH);
}
public void hoverOff(){
if(!hoverable) return;
if(select) select();
else if(highlight) highlight();
else deOutline();
}
public void select(){
if(!selectable) return;
select = true;
super.outline(SELECT_COLOR, SELECT_WIDTH);
}
public void unSelect(){
if(!selectable) return;
select = false;
if(highlight) highlight();
else deOutline();
}
public void setSelectable(boolean selectable){
this.selectable = selectable;
}
public boolean isSelected() {
return select;
}
public boolean isSelectable() {
return selectable;
}
public void setHoverable(boolean hoverable) {
this.hoverable = hoverable;
}
} }

View File

@@ -8,7 +8,6 @@
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor; import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.ComposeFilter; import com.jme3.post.filters.ComposeFilter;
import com.jme3.post.filters.FXAAFilter;
import com.jme3.renderer.Camera; import com.jme3.renderer.Camera;
import com.jme3.renderer.RenderManager; import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort; import com.jme3.renderer.ViewPort;
@@ -19,13 +18,8 @@
import com.jme3.texture.Image; import com.jme3.texture.Image;
import com.jme3.texture.Texture2D; import com.jme3.texture.Texture2D;
import java.util.ArrayList; import java.util.*;
import java.util.List;
/**
* CardLayer is an application state that manages the rendering and updating of card objects
* in a separate viewport with post-processing effects.
*/
public class CardLayer extends AbstractAppState { public class CardLayer extends AbstractAppState {
public static final int SHADOWMAP_SIZE = 1024 * 8; public static final int SHADOWMAP_SIZE = 1024 * 8;
@@ -37,58 +31,35 @@ public class CardLayer extends AbstractAppState {
private List<Spatial> cardBuffer; private List<Spatial> cardBuffer;
private final FilterPostProcessor fpp; private final FilterPostProcessor fpp;
private final Camera overlayCam; private final Camera overlayCam;
private Texture2D backTexture; Texture2D backTexture;
private FXAAFilter fxaaFilter;
private ViewPort view;
private DirectionalLightShadowFilter dlsf;
DirectionalLight sun;
ComposeFilter compose;
/**
* Constructs a new CardLayer with the specified post-processor, camera, and background texture.
*
* @param fpp the FilterPostProcessor to use for post-processing effects
* @param overlayCam the Camera to use for the overlay
* @param backTexture the Texture2D to use as the background texture
*/
public CardLayer(FilterPostProcessor fpp, Camera overlayCam, Texture2D backTexture) { public CardLayer(FilterPostProcessor fpp, Camera overlayCam, Texture2D backTexture) {
this.overlayCam = overlayCam; this.overlayCam = overlayCam;
this.fpp = fpp; this.fpp = fpp;
this.backTexture = backTexture; this.cardBuffer = new ArrayList<>();
cardBuffer = new ArrayList<>();
init = false; init = false;
fxaaFilter = new FXAAFilter(); this.backTexture = backTexture;
view = null;
dlsf = null;
sun = new DirectionalLight();
sun.setColor(ColorRGBA.White);
sun.setDirection(new Vector3f(.5f, -.5f, -1));
compose = new ComposeFilter(backTexture);
root = new Node("Under gui viewport Root");
} }
/**
* Initializes the CardLayer, setting up the viewport, filters, and lighting.
*
* @param stateManager the AppStateManager managing this state
* @param app the Application instance
*/
@Override @Override
public void initialize(AppStateManager stateManager, Application app) { public void initialize(AppStateManager stateManager, Application app) {
this.app = app; this.app = app;
root = new Node("Under gui viewport Root");
view = app.getRenderManager().createMainView("Under gui ViewPort", overlayCam); ViewPort view = app.getRenderManager().createMainView("Under gui ViewPort", overlayCam);
view.setEnabled(true); view.setEnabled(true);
view.setClearFlags(true, true, true); view.setClearFlags(true, true, true);
view.attachScene(root); view.attachScene(root);
fpp.setFrameBufferFormat(Image.Format.RGBA8); fpp.setFrameBufferFormat(Image.Format.RGBA8);
fpp.addFilter(compose); fpp.addFilter(new ComposeFilter(backTexture));
fpp.addFilter(fxaaFilter);
DirectionalLight sun = new DirectionalLight();
sun.setColor(ColorRGBA.White);
sun.setDirection(new Vector3f(.5f, -.5f, -1));
root.addLight(sun); root.addLight(sun);
dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 3); DirectionalLightShadowFilter dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 3);
dlsf.setLight(sun); dlsf.setLight(sun);
dlsf.setEnabled(true); dlsf.setEnabled(true);
dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON); dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
@@ -100,35 +71,17 @@ public void initialize(AppStateManager stateManager, Application app) {
if (!init) init = true; if (!init) init = true;
} }
/**
* Shuts down the CardLayer, removing filters, lights, and clearing buffers.
*/
public void shutdown() { public void shutdown() {
fpp.removeFilter(dlsf);
dlsf = null;
root.removeLight(sun);
fpp.removeFilter(fxaaFilter);
view.detachScene(root);
cardBuffer.clear(); cardBuffer.clear();
root.detachAllChildren(); root.detachAllChildren();
} }
/**
* Renders the CardLayer, updating the geometric state of the root node.
*
* @param rm the RenderManager handling the rendering
*/
@Override @Override
public void render(RenderManager rm) { public void render(RenderManager rm) {
root.updateGeometricState(); root.updateGeometricState();
} }
/**
* Updates the CardLayer, attaching buffered cards to the root node and updating its logical state.
*
* @param tpf time per frame
*/
@Override @Override
public void update(float tpf) { public void update(float tpf) {
if (init && !cardBuffer.isEmpty()) { if (init && !cardBuffer.isEmpty()) {
@@ -140,39 +93,18 @@ public void update(float tpf) {
root.updateLogicalState(tpf); root.updateLogicalState(tpf);
} }
/**
* Adds a spatial card to the CardLayer.
*
* @param card the Spatial card to add
*/
public void addSpatial(Spatial card) { public void addSpatial(Spatial card) {
if (root == null) cardBuffer.add(card); cardBuffer.add(card);
else root.attachChild(card);
} }
/**
* Deletes a spatial card from the CardLayer.
*
* @param spatial the Spatial card to delete
*/
public void deleteSpatial(Spatial spatial) { public void deleteSpatial(Spatial spatial) {
root.detachChild(spatial); root.detachChild(spatial);
} }
/**
* Gets the overlay camera used by the CardLayer.
*
* @return the overlay camera
*/
public Camera getOverlayCam() { public Camera getOverlayCam() {
return overlayCam; return overlayCam;
} }
/**
* Gets the root node of the CardLayer.
*
* @return the root node
*/
public Node getRootNode() { public Node getRootNode() {
return root; return root;
} }

View File

@@ -15,9 +15,6 @@
import java.util.*; import java.util.*;
/**
* Handles the card layer in the GUI, including card management and dice control.
*/
public class CardLayerHandler { public class CardLayerHandler {
private static final Vector3f START = new Vector3f(-1.8f, -3.5f, 0); private static final Vector3f START = new Vector3f(-1.8f, -3.5f, 0);
private static final Vector3f MARGIN = new Vector3f(1.8f, 0, 0); private static final Vector3f MARGIN = new Vector3f(1.8f, 0, 0);
@@ -32,28 +29,17 @@ public class CardLayerHandler {
private DiceControl diceControl; private DiceControl diceControl;
private final Map<BonusCard, CardControl> bonusCardControlMap = new HashMap<>(); private final Map<BonusCard, CardControl> bonusCardControlMap = new HashMap<>();
private final List<BonusCard> cardOrder = new ArrayList<>();
private final Map<BonusCard, Integer> bonusCardIntegerMap = new HashMap<>(); private final Map<BonusCard, Integer> bonusCardIntegerMap = new HashMap<>();
private final Set<CardControl> selectableCards = new HashSet<>(); private final Set<CardControl> selectableCards = new HashSet<>();
private BonusCard cardSelect = null; private BonusCard cardSelect = null;
private boolean show = false;
/**
* Constructs a CardLayerHandler.
*
* @param app the application instance
* @param backTexture the background texture
*/
public CardLayerHandler(MdgaApp app, Texture2D backTexture) { public CardLayerHandler(MdgaApp app, Texture2D backTexture) {
this.app = app; this.app = app;
this.fpp = new FilterPostProcessor(app.getAssetManager()); this.fpp = new FilterPostProcessor(app.getAssetManager());
this.backTexture = backTexture; this.backTexture = backTexture;
} }
/**
* Initializes the card layer and dice control.
*/
public void init() { public void init() {
cardLayerCamera = createOverlayCam(); cardLayerCamera = createOverlayCam();
cardLayer = new CardLayer(fpp, cardLayerCamera, backTexture); cardLayer = new CardLayer(fpp, cardLayerCamera, backTexture);
@@ -63,188 +49,99 @@ public void init() {
diceControl.create(new Vector3f(0, 0, 0), 1f, false); diceControl.create(new Vector3f(0, 0, 0), 1f, false);
} }
/**
* Shuts down the card layer and clears selectable cards.
*/
public void shutdown() { public void shutdown() {
clearSelectableCards();
if (cardLayer != null) { if (cardLayer != null) {
cardLayer.shutdown(); cardLayer.shutdown();
app.getStateManager().detach(cardLayer); clearSelectableCards();
} }
cardLayer = null; cardLayer = null;
} }
/**
* Rolls the dice with a specified number and action to perform after rolling.
*
* @param rollNum the number to roll (must be between 1 and 6)
* @param actionAfter the action to perform after rolling
*/
public void rollDice(int rollNum, Runnable actionAfter) { public void rollDice(int rollNum, Runnable actionAfter) {
if (!(1 <= rollNum && rollNum <= 6)) throw new RuntimeException("rollNum is not in the range [1,6]"); if (!(1 <= rollNum && rollNum <= 6)) throw new RuntimeException("rollNum is not in the range [1,6]");
diceControl.rollDice(rollNum, actionAfter); diceControl.rollDice(rollNum, actionAfter);
} }
/**
* Shows the dice on the card layer.
*/
public void showDice() { public void showDice() {
if (show) return;
show = true;
cardLayer.addSpatial(diceControl.getSpatial()); cardLayer.addSpatial(diceControl.getSpatial());
diceControl.spin(); diceControl.spin();
} }
/**
* Hides the dice from the card layer.
*/
public void hideDice() { public void hideDice() {
show = false;
diceControl.hide(); diceControl.hide();
} }
/**
* Adds a card to the card layer.
*
* @param card the card to add
*/
public void addCard(BonusCard card) { public void addCard(BonusCard card) {
if (card == BonusCard.HIDDEN) throw new RuntimeException("Can't add hidden card to GUI"); if (card == BonusCard.HIDDEN) throw new RuntimeException("Can't add hidden card to GUI");
if (!bonusCardControlMap.containsKey(card)) { if (!bonusCardControlMap.containsKey(card)) {
cardOrder.add(card); CardControl control = createCard(bonusToAsset(card), nextPos());
bonusCardControlMap.put(card, control);
cardLayer.addSpatial(control.getRoot());
} }
int newNum = bonusCardIntegerMap.getOrDefault(card, 0) + 1; int newNum = bonusCardIntegerMap.getOrDefault(card, 0) + 1;
bonusCardIntegerMap.put(card, newNum); bonusCardIntegerMap.put(card, newNum);
bonusCardControlMap.get(card).setNumCard(newNum);
updateCard();
} }
/**
* Removes a card from the card layer.
*
* @param card the card to remove
*/
public void removeCard(BonusCard card) {
if (bonusCardControlMap.containsKey(card)) {
bonusCardIntegerMap.put(card, bonusCardIntegerMap.get(card) - 1);
if (bonusCardIntegerMap.get(card) <= 0) {
bonusCardIntegerMap.remove(card);
cardOrder.remove(card);
}
updateCard();
} else throw new RuntimeException("card is not in bonusCardControlMap");
}
/**
* Clears all selectable cards.
*/
public void clearSelectableCards() { public void clearSelectableCards() {
for (CardControl control : selectableCards) { for (CardControl control : selectableCards) {
control.selectableOff(); control.setSelectable(false);
control.setHoverable(false);
control.unHighlight();
control.unSelect();
} }
selectableCards.clear(); selectableCards.clear();
cardSelect = null; cardSelect = null;
} }
/**
* Updates the card layer with the current cards.
*/
private void updateCard() {
for (BonusCard card : bonusCardControlMap.keySet()) {
CardControl control = bonusCardControlMap.get(card);
cardLayer.deleteSpatial(control.getRoot());
}
bonusCardControlMap.clear();
for (int i = 0; i < cardOrder.size(); i++) {
BonusCard card = cardOrder.get(i);
CardControl control = createCard(bonusToAsset(card), nextPos(i));
control.setNumCard(bonusCardIntegerMap.get(card));
cardLayer.addSpatial(control.getRoot());
bonusCardControlMap.put(card, control);
}
}
/**
* Sets the selectable cards.
*
* @param select the list of cards to set as selectable
*/
public void setSelectableCards(List<BonusCard> select) { public void setSelectableCards(List<BonusCard> select) {
for (BonusCard card : select) { for (BonusCard card : select) {
selectableCards.add(bonusCardControlMap.get(card)); selectableCards.add(bonusCardControlMap.get(card));
} }
for (CardControl control : selectableCards) { for (CardControl control : selectableCards) {
control.selectableOn(); control.setSelectable(true);
control.setHoverable(true);
control.setHighlight();
} }
} }
/**
* Selects a card control.
*
* @param cardControl the card control to select
*/
public void selectCard(CardControl cardControl) { public void selectCard(CardControl cardControl) {
if (cardControl.isSelected()) { if (cardControl.isSelected()) {
cardControl.selectOff(); cardControl.unSelect();
cardSelect = null; cardSelect = null;
} else { } else {
for (CardControl control : selectableCards) { for (CardControl control : selectableCards) {
control.selectOff(); control.unSelect();
} }
cardControl.selectOn(); cardControl.select();
cardSelect = getKeyByValue(bonusCardControlMap, cardControl); cardSelect = getKeyByValue(bonusCardControlMap, cardControl);
} }
app.getModelSynchronize().selectCard(cardSelect);
} }
/**
* Gets the card layer camera.
*
* @return the card layer camera
*/
public Camera getCardLayerCamera() { public Camera getCardLayerCamera() {
return cardLayerCamera; return cardLayerCamera;
} }
/** public void shield(){
* Adds a shield symbol to the card layer.
*/
public void shield() {
SymbolControl control = createSymbol(Asset.shieldSymbol); SymbolControl control = createSymbol(Asset.shieldSymbol);
cardLayer.addSpatial(control.getSpatial()); cardLayer.addSpatial(control.getSpatial());
control.shield(); control.shield();
} }
/** public void swap(){
* Adds a swap symbol to the card layer.
*/
public void swap() {
SymbolControl control = createSymbol(Asset.swapSymbol); SymbolControl control = createSymbol(Asset.swapSymbol);
cardLayer.addSpatial(control.getSpatial()); cardLayer.addSpatial(control.getSpatial());
control.swap(); control.swap();
} }
/** public void turbo(){
* Adds a turbo symbol to the card layer.
*/
public void turbo() {
SymbolControl control = createSymbol(Asset.turboSymbol); SymbolControl control = createSymbol(Asset.turboSymbol);
cardLayer.addSpatial(control.getSpatial()); cardLayer.addSpatial(control.getSpatial());
control.turbo(); control.turbo();
} }
/**
* Converts a bonus card to its corresponding asset.
*
* @param card the bonus card
* @return the corresponding asset
*/
private Asset bonusToAsset(BonusCard card) { private Asset bonusToAsset(BonusCard card) {
return switch (card) { return switch (card) {
case TURBO -> Asset.turboCard; case TURBO -> Asset.turboCard;
@@ -254,21 +151,10 @@ private Asset bonusToAsset(BonusCard card) {
}; };
} }
/** private Vector3f nextPos() {
* Calculates the next position for a card. return START.add(MARGIN.mult(bonusCardControlMap.size()));
*
* @param i the index of the card
* @return the next position vector
*/
private Vector3f nextPos(int i) {
return START.add(MARGIN.mult(i));
} }
/**
* Creates an overlay camera for the card layer.
*
* @return the created overlay camera
*/
private Camera createOverlayCam() { private Camera createOverlayCam() {
Camera originalCam = app.getCamera(); Camera originalCam = app.getCamera();
Camera overlayCam = new Camera(originalCam.getWidth(), originalCam.getHeight()); Camera overlayCam = new Camera(originalCam.getWidth(), originalCam.getHeight());
@@ -281,15 +167,6 @@ private Camera createOverlayCam() {
return overlayCam; return overlayCam;
} }
/**
* Gets the key associated with a value in a map.
*
* @param map the map to search
* @param value the value to find the key for
* @param <K> the type of keys in the map
* @param <V> the type of values in the map
* @return the key associated with the value, or null if not found
*/
private <K, V> K getKeyByValue(Map<K, V> map, V value) { private <K, V> K getKeyByValue(Map<K, V> map, V value) {
for (Map.Entry<K, V> entry : map.entrySet()) { for (Map.Entry<K, V> entry : map.entrySet()) {
if (entry.getValue().equals(value)) { if (entry.getValue().equals(value)) {
@@ -299,9 +176,6 @@ private <K, V> K getKeyByValue(Map<K, V> map, V value) {
return null; return null;
} }
/**
* Test method to add sample cards to the card layer.
*/
public void test() { public void test() {
addCard(BonusCard.SHIELD); addCard(BonusCard.SHIELD);
addCard(BonusCard.SHIELD); addCard(BonusCard.SHIELD);
@@ -309,14 +183,7 @@ public void test() {
addCard(BonusCard.SWAP); addCard(BonusCard.SWAP);
} }
/** private CardControl createCard(Asset card, Vector3f pos){
* Creates a card control for a given asset and position.
*
* @param card the asset representing the card
* @param pos the position to place the card
* @return the created card control
*/
private CardControl createCard(Asset card, Vector3f pos) {
Node rootCard = new Node("Root Card"); Node rootCard = new Node("Root Card");
Spatial spatial = app.getAssetManager().loadModel(card.getModelPath()); Spatial spatial = app.getAssetManager().loadModel(card.getModelPath());
rootCard.attachChild(spatial); rootCard.attachChild(spatial);
@@ -325,37 +192,26 @@ private CardControl createCard(Asset card, Vector3f pos) {
spatial.setMaterial(mat); spatial.setMaterial(mat);
spatial.setLocalScale(1f); spatial.setLocalScale(1f);
rootCard.setLocalTranslation(pos); rootCard.setLocalTranslation(pos);
spatial.rotate((float) Math.toRadians(90), (float) Math.toRadians(180), (float) Math.toRadians(180)); spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive); spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
CardControl control = new CardControl(app, fpp, cardLayer.getOverlayCam(), rootCard); CardControl control = new CardControl(app, fpp, cardLayer.getOverlayCam(), rootCard);
spatial.addControl(control); spatial.addControl(control);
return control; return control;
} }
/** private SymbolControl createSymbol(Asset asset){
* Creates a symbol control for a given asset.
*
* @param asset the asset representing the symbol
* @return the created symbol control
*/
private SymbolControl createSymbol(Asset asset) {
Spatial spatial = app.getAssetManager().loadModel(asset.getModelPath()); Spatial spatial = app.getAssetManager().loadModel(asset.getModelPath());
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", app.getAssetManager().loadTexture(asset.getDiffPath())); mat.setTexture("ColorMap", app.getAssetManager().loadTexture(asset.getDiffPath()));
spatial.setMaterial(mat); spatial.setMaterial(mat);
spatial.setLocalScale(1f); spatial.setLocalScale(1f);
spatial.rotate((float) Math.toRadians(90), (float) Math.toRadians(180), (float) Math.toRadians(180)); spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
SymbolControl control = new SymbolControl(); SymbolControl control = new SymbolControl();
spatial.addControl(control); spatial.addControl(control);
return control; return control;
} }
/** public CardLayer getCardLayer(){
* Gets the card layer.
*
* @return the card layer
*/
public CardLayer getCardLayer() {
return cardLayer; return cardLayer;
} }
} }

View File

@@ -11,18 +11,16 @@
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl; import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.Asset; import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp;
import java.util.Random;
import static com.jme3.material.Materials.LIGHTING; import static com.jme3.material.Materials.LIGHTING;
import static com.jme3.material.Materials.UNSHADED; import static com.jme3.material.Materials.UNSHADED;
/**
* DiceControl class handles the rolling and spinning behavior of a dice in the game.
*/
public class DiceControl extends AbstractControl { public class DiceControl extends AbstractControl {
private Quaternion targetRotation; private Quaternion targetRotation;
private final Vector3f angularVelocity = new Vector3f(); private final Vector3f angularVelocity = new Vector3f();
private float deceleration = 1f; private float deceleration = 0.5f;
private float timeElapsed = 0.0f; private float timeElapsed = 0.0f;
private float rollDuration = 1f; private float rollDuration = 1f;
private static final int ANGULAR_MIN = 5; private static final int ANGULAR_MIN = 5;
@@ -34,39 +32,31 @@ public class DiceControl extends AbstractControl {
private final AssetManager assetManager; private final AssetManager assetManager;
private Runnable actionAfter; private Runnable actionAfter;
/** public DiceControl(AssetManager assetManager){
* Constructor for DiceControl.
*
* @param assetManager the asset manager to load models and textures
*/
public DiceControl(AssetManager assetManager) {
this.assetManager = assetManager; this.assetManager = assetManager;
} }
/**
* Updates the control each frame.
*
* @param tpf time per frame
*/
@Override @Override
protected void controlUpdate(float tpf) { protected void controlUpdate(float tpf) {
float clampedTpf = Math.min(tpf, 0.05f); // Max 50 ms per frame
if (isRolling) { if (isRolling) {
if (!slerp) { if(!slerp) {
// Apply rotational velocity to the dice // Apply rotational velocity to the dice
spinWithAngularVelocity(clampedTpf); spinWithAngularVelocity(tpf);
// Gradually reduce rotational velocity (simulate deceleration) // Gradually reduce rotational velocity (simulate deceleration)
angularVelocity.subtractLocal( angularVelocity.subtractLocal(
angularVelocity.mult(deceleration * clampedTpf) angularVelocity.mult(deceleration * tpf)
); );
// Stop rolling when angular velocity is close to zero // Stop rolling when angular velocity is close to zero
if (angularVelocity.lengthSquared() <= 3f || MdgaApp.DEBUG_MULTIPLIER == 0) { if (angularVelocity.lengthSquared() < 3f) {
slerp = true; slerp = true;
} }
} else { }
timeElapsed += clampedTpf * rollDuration; else {
timeElapsed += tpf * rollDuration;
if (timeElapsed > 1.0f) timeElapsed = 1.0f; if (timeElapsed > 1.0f) timeElapsed = 1.0f;
Quaternion interpolated = spatial.getLocalRotation().clone(); Quaternion interpolated = spatial.getLocalRotation().clone();
@@ -74,23 +64,18 @@ protected void controlUpdate(float tpf) {
spatial.setLocalRotation(interpolated); spatial.setLocalRotation(interpolated);
// Stop rolling once duration is complete // Stop rolling once duration is complete
if (timeElapsed >= 1.0f * MdgaApp.DEBUG_MULTIPLIER) { if (timeElapsed >= 1.0f) {
isRolling = false; isRolling = false;
slerp = false; slerp = false;
actionAfter.run(); actionAfter.run();
} }
} }
} else if (spin) { }else if(spin){
spinWithAngularVelocity(clampedTpf); spinWithAngularVelocity(tpf);
} }
} }
/** private void spinWithAngularVelocity(float tpf){
* Applies rotational velocity to the dice.
*
* @param tpf time per frame
*/
private void spinWithAngularVelocity(float tpf) {
Quaternion currentRotation = spatial.getLocalRotation(); Quaternion currentRotation = spatial.getLocalRotation();
Quaternion deltaRotation = new Quaternion(); Quaternion deltaRotation = new Quaternion();
deltaRotation.fromAngles( deltaRotation.fromAngles(
@@ -101,32 +86,20 @@ private void spinWithAngularVelocity(float tpf) {
spatial.setLocalRotation(currentRotation.mult(deltaRotation)); spatial.setLocalRotation(currentRotation.mult(deltaRotation));
} }
/**
* Renders the control.
*
* @param rm the render manager
* @param vp the viewport
*/
@Override @Override
protected void controlRender(RenderManager rm, ViewPort vp) { protected void controlRender(RenderManager rm, ViewPort vp) {
} }
/**
* Initiates the dice roll.
*
* @param diceNum the number on the dice to roll to
* @param actionAfter the action to perform after the roll
*/
public void rollDice(int diceNum, Runnable actionAfter) { public void rollDice(int diceNum, Runnable actionAfter) {
if (isRolling) return; if (isRolling) return;
spin = false; spin = false;
slerp = false; slerp = false;
timeElapsed = 0;
this.actionAfter = actionAfter; this.actionAfter = actionAfter;
angularVelocity.set( angularVelocity.set(
FastMath.nextRandomInt(ANGULAR_MIN, ANGULAR_MAX), FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX),
FastMath.nextRandomInt(ANGULAR_MIN, ANGULAR_MAX), FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX),
FastMath.nextRandomInt(ANGULAR_MIN, ANGULAR_MAX) FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX)
); );
targetRotation = getRotationForDiceNum(diceNum); targetRotation = getRotationForDiceNum(diceNum);
@@ -134,12 +107,6 @@ public void rollDice(int diceNum, Runnable actionAfter) {
isRolling = true; isRolling = true;
} }
/**
* Gets the target rotation for a given dice number.
*
* @param diceNum the number on the dice
* @return the target rotation as a Quaternion
*/
private Quaternion getRotationForDiceNum(int diceNum) { private Quaternion getRotationForDiceNum(int diceNum) {
return switch (diceNum) { return switch (diceNum) {
case 1 -> new Quaternion().fromAngleAxis((float) (1 * (Math.PI / 2)), Vector3f.UNIT_X); case 1 -> new Quaternion().fromAngleAxis((float) (1 * (Math.PI / 2)), Vector3f.UNIT_X);
@@ -152,19 +119,10 @@ private Quaternion getRotationForDiceNum(int diceNum) {
}; };
} }
/**
* Linear interpolation function.
*
* @param t the interpolation factor
* @return the interpolated value
*/
public static float lerp(float t) { public static float lerp(float t) {
return (float) Math.sqrt(1 - Math.pow(t - 1, 2)); return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
} }
/**
* Sets a random rotation for the dice.
*/
public void randomRotation() { public void randomRotation() {
Quaternion randomRotation = new Quaternion(); Quaternion randomRotation = new Quaternion();
randomRotation.fromAngles( randomRotation.fromAngles(
@@ -175,55 +133,38 @@ public void randomRotation() {
spatial.setLocalRotation(randomRotation); spatial.setLocalRotation(randomRotation);
} }
/** public void spin(){
* Initiates the dice spin. angularVelocity.set(ANGULAR_SPIN,ANGULAR_SPIN,ANGULAR_SPIN);
*/
public void spin() {
angularVelocity.set(ANGULAR_SPIN, ANGULAR_SPIN, ANGULAR_SPIN);
spin = true; spin = true;
} }
/** public void hide(){
* Hides the dice by removing it from the parent node.
*/
public void hide() {
spatial.removeFromParent(); spatial.removeFromParent();
spin = false; spin = false;
isRolling = false; isRolling = false;
slerp = false; slerp = false;
} }
/** public void create(Vector3f pos, float scale, boolean shadow){
* Creates the dice model and sets its initial properties.
*
* @param pos the position to place the dice
* @param scale the scale of the dice
* @param shadow whether the dice should cast and receive shadows
*/
public void create(Vector3f pos, float scale, boolean shadow) {
Spatial spatial = assetManager.loadModel(Asset.dice.getModelPath()); Spatial spatial = assetManager.loadModel(Asset.dice.getModelPath());
Material mat; Material mat;
if (shadow) { if(shadow){
mat = new Material(assetManager, LIGHTING); mat = new Material(assetManager, LIGHTING);
mat.setTexture("DiffuseMap", assetManager.loadTexture(Asset.dice.getDiffPath())); mat.setTexture("DiffuseMap", assetManager.loadTexture(Asset.dice.getDiffPath()));
spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive); spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
} else { }
else{
mat = new Material(assetManager, UNSHADED); mat = new Material(assetManager, UNSHADED);
mat.setTexture("ColorMap", assetManager.loadTexture(Asset.dice.getDiffPath())); mat.setTexture("ColorMap", assetManager.loadTexture(Asset.dice.getDiffPath()));
} }
spatial.setMaterial(mat); spatial.setMaterial(mat);
spatial.setLocalScale(scale); spatial.setLocalScale(scale);
spatial.setLocalTranslation(pos); spatial.setLocalTranslation(pos);
spatial.rotate((float) Math.toRadians(90), (float) Math.toRadians(180), (float) Math.toRadians(180)); spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
spatial.addControl(this); spatial.addControl(this);
} }
/** public void setPos(Vector3f pos){
* Sets the position of the dice.
*
* @param pos the new position
*/
public void setPos(Vector3f pos) {
spatial.setLocalTranslation(pos); spatial.setLocalTranslation(pos);
} }

View File

@@ -6,14 +6,11 @@
import com.jme3.texture.Image; import com.jme3.texture.Image;
import com.jme3.texture.Texture2D; import com.jme3.texture.Texture2D;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Color; import pp.mdga.game.Color;
import pp.mdga.game.BonusCard;
import java.util.List; import java.util.List;
/**
* Handles the GUI elements and interactions for the game.
*/
public class GuiHandler { public class GuiHandler {
private final MdgaApp app; private final MdgaApp app;
private final CardLayerHandler cardLayerHandler; private final CardLayerHandler cardLayerHandler;
@@ -23,12 +20,6 @@ public class GuiHandler {
private FrameBuffer backFrameBuffer; private FrameBuffer backFrameBuffer;
/**
* Constructs a new GuiHandler.
*
* @param app the application instance
* @param guiNode the GUI node
*/
public GuiHandler(MdgaApp app, Node guiNode) { public GuiHandler(MdgaApp app, Node guiNode) {
this.app = app; this.app = app;
this.ownColor = ownColor; this.ownColor = ownColor;
@@ -43,11 +34,6 @@ public GuiHandler(MdgaApp app, Node guiNode) {
actionTextHandler = new ActionTextHandler(guiNode, app.getAssetManager(), app.getContext().getSettings()); actionTextHandler = new ActionTextHandler(guiNode, app.getAssetManager(), app.getContext().getSettings());
} }
/**
* Initializes the GUI handler with the player's color.
*
* @param ownColor the player's color
*/
public void init(Color ownColor) { public void init(Color ownColor) {
cardLayerHandler.init(); cardLayerHandler.init();
playerNameHandler.show(); playerNameHandler.show();
@@ -55,173 +41,67 @@ public void init(Color ownColor) {
app.getViewPort().setOutputFrameBuffer(backFrameBuffer); app.getViewPort().setOutputFrameBuffer(backFrameBuffer);
} }
/**
* Shuts down the GUI handler.
*/
public void shutdown() { public void shutdown() {
cardLayerHandler.shutdown(); cardLayerHandler.shutdown();
app.getViewPort().setOutputFrameBuffer(null); app.getViewPort().setOutputFrameBuffer(null);
} }
/**
* Rolls the dice and handles the result.
*
* @param rollNum the number rolled
* @param mult the multiplier
*/
public void rollDice(int rollNum, int mult) { public void rollDice(int rollNum, int mult) {
cardLayerHandler.rollDice(rollNum, () -> { cardLayerHandler.rollDice(rollNum, ()->{
if (mult == -1) actionTextHandler.ownDice(rollNum); if(mult == -1) actionTextHandler.ownDice(rollNum);
else actionTextHandler.ownDiceMult(rollNum, mult); else actionTextHandler.ownDiceMult(rollNum, mult);
hideDice(); hideDice();
app.getModelSynchronize().animationEnd(); app.getModelSynchronize().animationEnd();
app.getModelSynchronize().animationEnd();
}); });
} }
/**
* Shows the rolled dice with a multiplier for a specific player.
*
* @param rollNum the number rolled
* @param mult the multiplier
* @param color the player's color
*/
public void showRolledDiceMult(int rollNum, int mult, Color color) { public void showRolledDiceMult(int rollNum, int mult, Color color) {
String name = playerNameHandler.getName(color); String name = playerNameHandler.getName(color);
if (mult == -1) actionTextHandler.diceNum(rollNum, name, color); if(mult == -1) actionTextHandler.diceNum(rollNum, name, color);
else actionTextHandler.diceNumMult(rollNum, mult, name, color); else actionTextHandler.diceNumMult(rollNum, mult, name, color);
} }
/**
* Shows the rolled dice for a specific player.
*
* @param rollNum the number rolled
* @param color the player's color
*/
public void showRolledDice(int rollNum, Color color) { public void showRolledDice(int rollNum, Color color) {
actionTextHandler.diceNum(rollNum, playerNameHandler.getName(color), color); actionTextHandler.diceNum(rollNum, playerNameHandler.getName(color), color);
} }
/**
* Displays the dice on the screen.
*/
public void showDice() { public void showDice() {
cardLayerHandler.showDice(); cardLayerHandler.showDice();
actionTextHandler.diceNow(); actionTextHandler.diceNow();
} }
/**
* Hides the dice from the screen.
*/
public void hideDice() { public void hideDice() {
cardLayerHandler.hideDice(); cardLayerHandler.hideDice();
} }
/** public void addCard(BonusCard card) {
* Adds a card to the player's hand.
*
* @param card the card to add
*/
public void addCardOwn(BonusCard card) {
cardLayerHandler.addCard(card); cardLayerHandler.addCard(card);
playerNameHandler.addCard(ownColor);
actionTextHandler.drawCardOwn(ownColor);
} }
/**
* Plays a card from the player's hand.
*
* @param card the card to play
*/
public void playCardOwn(BonusCard card) {
getEffectByCard(card);
cardLayerHandler.removeCard(card);
playerNameHandler.removeCard(ownColor);
}
/**
* Plays a card from an enemy player's hand.
*
* @param color the enemy player's color
* @param card the card to play
*/
public void playCardEnemy(Color color, BonusCard card) {
getEffectByCard(card);
playerNameHandler.removeCard(color);
}
/**
* Gets the effect of a card and applies it.
*
* @param bonus the card to get the effect from
*/
private void getEffectByCard(BonusCard bonus) {
switch (bonus) {
case SWAP -> swap();
case TURBO -> turbo();
case SHIELD -> shield();
default -> throw new RuntimeException("invalid card");
}
}
/**
* Clears all selectable cards.
*/
public void clearSelectableCards() { public void clearSelectableCards() {
cardLayerHandler.clearSelectableCards(); cardLayerHandler.clearSelectableCards();
} }
/**
* Sets the selectable cards.
*
* @param select the list of selectable cards
*/
public void setSelectableCards(List<BonusCard> select) { public void setSelectableCards(List<BonusCard> select) {
cardLayerHandler.setSelectableCards(select); cardLayerHandler.setSelectableCards(select);
} }
/**
* Selects a card.
*
* @param cardControl the card control to select
*/
public void selectCard(CardControl cardControl) { public void selectCard(CardControl cardControl) {
cardLayerHandler.selectCard(cardControl); cardLayerHandler.selectCard(cardControl);
} }
/**
* Gets the camera for the card layer.
*
* @return the card layer camera
*/
public Camera getCardLayerCamera() { public Camera getCardLayerCamera() {
return cardLayerHandler.getCardLayerCamera(); return cardLayerHandler.getCardLayerCamera();
} }
/** public Node getCardLayerRootNode(){
* Gets the root node for the card layer.
*
* @return the card layer root node
*/
public Node getCardLayerRootNode() {
return cardLayerHandler.getCardLayer().getRootNode(); return cardLayerHandler.getCardLayer().getRootNode();
} }
/**
* Adds a player to the game.
*
* @param color the player's color
* @param name the player's name
*/
public void addPlayer(Color color, String name) { public void addPlayer(Color color, String name) {
playerNameHandler.addPlayer(color, name, color == ownColor); playerNameHandler.addPlayer(color, name, color == ownColor);
} }
/**
* Sets the active player.
*
* @param color the active player's color
*/
public void setActivePlayer(Color color) { public void setActivePlayer(Color color) {
playerNameHandler.setActivePlayer(color); playerNameHandler.setActivePlayer(color);
@@ -229,63 +109,36 @@ public void setActivePlayer(Color color) {
else actionTextHandler.activePlayer(playerNameHandler.getName(color), color); else actionTextHandler.activePlayer(playerNameHandler.getName(color), color);
} }
/** public void shield(){
* Applies the shield effect.
*/
public void shield() {
cardLayerHandler.shield(); cardLayerHandler.shield();
} }
/** public void swap(){
* Applies the swap effect.
*/
public void swap() {
cardLayerHandler.swap(); cardLayerHandler.swap();
} }
/** public void turbo(){
* Applies the turbo effect.
*/
public void turbo() {
cardLayerHandler.turbo(); cardLayerHandler.turbo();
} }
/** public void hideText(){
* Hides the action text.
*/
public void hideText() {
actionTextHandler.hide(); actionTextHandler.hide();
} }
/**
* Draws a card for an enemy player.
*
* @param color the enemy player's color
*/
public void drawCard(Color color) { public void drawCard(Color color) {
//Color != ownColor if (ownColor == color) actionTextHandler.drawCardOwn(color);
actionTextHandler.drawCard(playerNameHandler.getName(color), color); else actionTextHandler.drawCard(playerNameHandler.getName(color), color);
playerNameHandler.addCard(color);
} }
/** public void finish(Color color){
* Displays the finish text for a player. if(ownColor == color) actionTextHandler.finishTextOwn(color);
*
* @param color the player's color
*/
public void finish(Color color) {
if (ownColor == color) actionTextHandler.finishTextOwn(color);
else actionTextHandler.finishText(playerNameHandler.getName(color), color); else actionTextHandler.finishText(playerNameHandler.getName(color), color);
} }
/** public void rollRankingResult(Color color, int eye){
* Displays the ranking result for a player. if(ownColor == color) actionTextHandler.rollRankingResultOwn(color, eye);
*
* @param color the player's color
* @param eye the ranking result
*/
public void rollRankingResult(Color color, int eye) {
if (ownColor == color) actionTextHandler.rollRankingResultOwn(color, eye);
else actionTextHandler.rollRankingResult(playerNameHandler.getName(color), color, eye); else actionTextHandler.rollRankingResult(playerNameHandler.getName(color), color, eye);
} }
} }

View File

@@ -15,16 +15,12 @@
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
/**
* Handles the display and management of player names and their associated data.
*/
public class PlayerNameHandler { public class PlayerNameHandler {
private final BitmapFont playerFont; private final BitmapFont playerFont;
private final Node playerNameNode; private final Node playerNameNode;
private final List<Color> playerOrder; private final List<Color> playerOrder;
private final Map<Color, String> colorNameMap; private final Map<Color, String> colorNameMap;
private final Map<Color, Integer> colorCardMap;
private final AppSettings appSettings; private final AppSettings appSettings;
private final AssetManager assetManager; private final AssetManager assetManager;
private Color ownColor; private Color ownColor;
@@ -40,206 +36,93 @@ public class PlayerNameHandler {
private final Node guiNode; private final Node guiNode;
/** public PlayerNameHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
* Constructs a PlayerNameHandler.
*
* @param guiNode the GUI node to attach player names to
* @param assetManager the asset manager to load resources
* @param appSettings the application settings
*/
public PlayerNameHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings) {
this.guiNode = guiNode; this.guiNode = guiNode;
playerFont = assetManager.loadFont("Fonts/Gunplay.fnt"); playerFont = assetManager.loadFont("Fonts/Gunplay.fnt");
playerNameNode = new Node("player name node"); playerNameNode = new Node("player name node");
playerOrder = new ArrayList<>(); playerOrder = new ArrayList<>();
colorNameMap = new HashMap<>(); colorNameMap = new HashMap<>();
colorCardMap = new HashMap<>();
this.appSettings = appSettings; this.appSettings = appSettings;
this.assetManager = assetManager; this.assetManager = assetManager;
} }
/**
* Shows the player names on the GUI.
*/
public void show() { public void show() {
guiNode.attachChild(playerNameNode); guiNode.attachChild(playerNameNode);
} }
/**
* Hides the player names from the GUI.
*/
public void hide() { public void hide() {
guiNode.detachChild(playerNameNode); guiNode.detachChild(playerNameNode);
} }
/** private void drawPlayers(){
* Draws the player names and their associated data on the GUI.
*/
private void drawPlayers() {
playerNameNode.detachAllChildren(); playerNameNode.detachAllChildren();
for (int i = 0; i < playerOrder.size(); i++) {
for(int i = 0; i < playerOrder.size(); i++) {
Color color = playerOrder.get(i); Color color = playerOrder.get(i);
if (!colorNameMap.containsKey(color)) throw new RuntimeException(color + " isn't mapped to a name"); if(!colorNameMap.containsKey(color)) throw new RuntimeException(color + " isn't mapped to a name");
Node nameParent = new Node("nameParent"); Node nameParent = new Node("nameParent");
nameParent.attachChild(createName(colorNameMap.get(color), i == 0, color == ownColor));
nameParent.attachChild(createColor(color)); nameParent.attachChild(createColor(color));
BitmapText name = createName(colorNameMap.get(color), i == 0, color == ownColor); nameParent.setLocalTranslation(50,appSettings.getWindowHeight()-PADDING_TOP- MARGIN_NAMES *i,0);
nameParent.attachChild(name);
if (colorCardMap.getOrDefault(color, 0) > 0) {
Picture pic = createHandCard(name.getLineWidth());
nameParent.attachChild(pic);
nameParent.attachChild(createCardNum(colorCardMap.get(color), pic.getWidth(), pic.getLocalTranslation().getX()));
}
nameParent.setLocalTranslation(50, appSettings.getWindowHeight() - PADDING_TOP - MARGIN_NAMES * i, 0);
playerNameNode.attachChild(nameParent); playerNameNode.attachChild(nameParent);
} }
} }
/** private String imagePath(Color color){
* Creates a BitmapText object to display the number of cards a player has.
*
* @param num the number of cards
* @param lastWidth the width of the last element
* @param lastX the x position of the last element
* @return a BitmapText object displaying the number of cards
*/
private Spatial createCardNum(int num, float lastWidth, float lastX) {
BitmapText hudText = new BitmapText(playerFont);
//renderedSize = 45
hudText.setSize(TEXT_SIZE);
hudText.setColor(NORMAL_COLOR);
hudText.setText(String.valueOf(num));
hudText.setLocalTranslation(lastX + lastWidth + 20, hudText.getHeight() / 2, 0);
return hudText;
}
/**
* Creates a Picture object to display a hand card image.
*
* @param width the width of the previous element
* @return a Picture object displaying a hand card image
*/
private Picture createHandCard(float width) {
Picture pic = new Picture("HUD Picture");
pic.setImage(assetManager, "./Images/handcard.png", true);
pic.setWidth(IMAGE_SIZE);
pic.setHeight(IMAGE_SIZE);
pic.setPosition(-pic.getWidth() / 2 + width + PADDING_LEFT * 2, -pic.getHeight() / 2);
return pic;
}
/**
* Returns the image path for a given color.
*
* @param color the color to get the image path for
* @return the image path for the given color
*/
private String imagePath(Color color) {
String root = "./Images/name_pictures/"; String root = "./Images/name_pictures/";
return switch (color) { return switch(color){
case ARMY -> root + "HEER_IMAGE.png"; case ARMY -> root+"HEER_IMAGE.png";
case NAVY -> root + "MARINE_IMAGE.png"; case NAVY -> root+"MARINE_IMAGE.png";
case CYBER -> root + "CIR_IMAGE.png"; case CYBER -> root+"CIR_IMAGE.png";
case AIRFORCE -> root + "LW_IMAGE.png"; case AIRFORCE -> root+"LW_IMAGE.png";
default -> throw new RuntimeException("None is not valid"); default -> throw new RuntimeException("None is not valid");
}; };
} }
/**
* Creates a Picture object to display a color image.
*
* @param color the color to create the image for
* @return a Picture object displaying the color image
*/
private Spatial createColor(Color color) { private Spatial createColor(Color color) {
Picture pic = new Picture("HUD Picture"); Picture pic = new Picture("HUD Picture");
pic.setImage(assetManager, imagePath(color), true); pic.setImage(assetManager, imagePath(color), true);
pic.setWidth(IMAGE_SIZE); pic.setWidth(IMAGE_SIZE);
pic.setHeight(IMAGE_SIZE); pic.setHeight(IMAGE_SIZE);
pic.setPosition(-pic.getWidth() / 2, -pic.getHeight() / 2); pic.setPosition(-pic.getWidth()/2,-pic.getHeight()/2);
return pic; return pic;
} }
/**
* Creates a BitmapText object to display a player's name.
* private Spatial createName(String name, boolean first, boolean own){
* @param name the player's name
* @param first whether the player is the first in the list
* @param own whether the player is the current user
* @return a BitmapText object displaying the player's name
*/
private BitmapText createName(String name, boolean first, boolean own) {
BitmapText hudText = new BitmapText(playerFont); BitmapText hudText = new BitmapText(playerFont);
//renderedSize = 45 //renderedSize = 45
hudText.setSize(TEXT_SIZE); hudText.setSize(TEXT_SIZE);
hudText.setColor(first ? ACTIVE_COLOR : own ? OWN_COLOR : NORMAL_COLOR); hudText.setColor(first ? ACTIVE_COLOR : own ? OWN_COLOR : NORMAL_COLOR);
hudText.setText(own ? name + " (Du)" : name); hudText.setText(name);
hudText.setLocalTranslation(PADDING_LEFT, hudText.getHeight() / 2, 0); hudText.setLocalTranslation(PADDING_LEFT,hudText.getHeight()/2, 0);
return hudText; return hudText;
} }
/** public void addPlayer(Color color, String name, boolean own){
* Adds a player to the handler. if(own) ownColor = color;
*
* @param color the color associated with the player
* @param name the name of the player
* @param own whether the player is the current user
*/
public void addPlayer(Color color, String name, boolean own) {
if (own) ownColor = color;
colorNameMap.put(color, name); colorNameMap.put(color, name);
playerOrder.add(color); playerOrder.add(color);
drawPlayers(); drawPlayers();
} }
/**
* Sets the active player.
*
* @param color the color associated with the active player
*/
public void setActivePlayer(Color color) { public void setActivePlayer(Color color) {
if (playerOrder.get(0) == color) return; Color lastFirst = playerOrder.remove(0);
Color oldFirst = playerOrder.remove(0);
playerOrder.remove(color); playerOrder.remove(color);
playerOrder.add(0, color); playerOrder.add(0, color);
playerOrder.add(oldFirst); playerOrder.add(lastFirst);
drawPlayers(); drawPlayers();
} }
/** public String getName(Color color){
* Gets the name of a player by their color. if(!colorNameMap.containsKey(color)) throw new RuntimeException("color is not in colorNameMap");
*
* @param color the color associated with the player
* @return the name of the player
*/
public String getName(Color color) {
if (!colorNameMap.containsKey(color)) throw new RuntimeException("color is not in colorNameMap");
return colorNameMap.get(color); return colorNameMap.get(color);
} }
/**
* Adds a card to a player.
*
* @param color the color associated with the player
*/
public void addCard(Color color) {
colorCardMap.put(color, colorCardMap.getOrDefault(color, 0) + 1);
drawPlayers();
}
/**
* Removes a card from a player.
*
* @param color the color associated with the player
*/
public void removeCard(Color color) {
if (colorCardMap.containsKey(color)) {
colorCardMap.put(color, colorCardMap.getOrDefault(color, 0) - 1);
if (colorCardMap.get(color) <= 0) colorCardMap.remove(color);
}
drawPlayers();
}
} }

View File

@@ -11,129 +11,69 @@
import com.jme3.texture.FrameBuffer; import com.jme3.texture.FrameBuffer;
/**
* OutlineFilter is a custom filter for rendering outlines around objects.
*/
public class OutlineFilter extends Filter { public class OutlineFilter extends Filter {
private OutlinePreFilter outlinePreFilter; private OutlinePreFilter outlinePreFilter;
private ColorRGBA outlineColor = new ColorRGBA(0, 1, 0, 1); private ColorRGBA outlineColor = new ColorRGBA(0, 1, 0, 1);
private float outlineWidth = 1; private float outlineWidth = 1;
/** public OutlineFilter(OutlinePreFilter outlinePreFilter) {
* Constructs an OutlineFilter with the specified OutlinePreFilter. super("OutlineFilter");
* this.outlinePreFilter = outlinePreFilter;
* @param outlinePreFilter the pre-filter used for outlining }
*/
public OutlineFilter(OutlinePreFilter outlinePreFilter) {
super("OutlineFilter");
this.outlinePreFilter = outlinePreFilter;
}
/** @Override
* Initializes the filter with the given parameters. protected void initFilter(AssetManager assetManager, RenderManager renderManager, ViewPort vp, int w, int h) {
* MaterialDef matDef = (MaterialDef) assetManager.loadAsset("MatDefs/SelectObjectOutliner/Outline.j3md");
* @param assetManager the asset manager material = new Material(matDef);
* @param renderManager the render manager material.setVector2("Resolution", new Vector2f(w, h));
* @param vp the viewport material.setColor("OutlineColor", outlineColor);
* @param w the width of the viewport material.setFloat("OutlineWidth", outlineWidth);
* @param h the height of the viewport }
*/
@Override
protected void initFilter(AssetManager assetManager, RenderManager renderManager, ViewPort vp, int w, int h) {
MaterialDef matDef = (MaterialDef) assetManager.loadAsset("MatDefs/SelectObjectOutliner/Outline.j3md");
material = new Material(matDef);
material.setVector2("Resolution", new Vector2f(w, h));
material.setColor("OutlineColor", outlineColor);
material.setFloat("OutlineWidth", outlineWidth);
}
/** @Override
* Called before each frame is rendered. protected void preFrame(float tpf) {
* super.preFrame(tpf);
* @param tpf time per frame material.setTexture("OutlineDepthTexture", outlinePreFilter.getOutlineTexture());
*/
@Override
protected void preFrame(float tpf) {
super.preFrame(tpf);
material.setTexture("OutlineDepthTexture", outlinePreFilter.getOutlineTexture());
// System.out.println("OutlineFilter.preFrame()"); // System.out.println("OutlineFilter.preFrame()");
} }
/** @Override
* Called after each frame is rendered. protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
* super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
* @param renderManager the render manager
* @param viewPort the viewport
* @param prevFilterBuffer the previous filter buffer
* @param sceneBuffer the scene buffer
*/
@Override
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
// material.setTexture("OutlineDepthTexture", outlinePreFilter.getDefaultPassDepthTexture()); // material.setTexture("OutlineDepthTexture", outlinePreFilter.getDefaultPassDepthTexture());
// System.out.println("OutlineFilter.postFrame()"); // System.out.println("OutlineFilter.postFrame()");
} }
/** @Override
* Returns the material used by this filter. protected Material getMaterial() {
* return material;
* @return the material }
*/
@Override
protected Material getMaterial() {
return material;
}
/** public ColorRGBA getOutlineColor() {
* Returns the outline color. return outlineColor;
* }
* @return the outline color
*/
public ColorRGBA getOutlineColor() {
return outlineColor;
}
/** public void setOutlineColor(ColorRGBA outlineColor) {
* Sets the outline color. this.outlineColor = outlineColor;
* if (material != null) {
* @param outlineColor the new outline color material.setColor("OutlineColor", outlineColor);
*/ }
public void setOutlineColor(ColorRGBA outlineColor) { }
this.outlineColor = outlineColor;
if (material != null) {
material.setColor("OutlineColor", outlineColor);
}
}
/** public float getOutlineWidth() {
* Returns the outline width. return outlineWidth;
* }
* @return the outline width
*/
public float getOutlineWidth() {
return outlineWidth;
}
/** public void setOutlineWidth(float outlineWidth) {
* Sets the outline width. this.outlineWidth = outlineWidth;
* if (material != null) {
* @param outlineWidth the new outline width material.setFloat("OutlineWidth", outlineWidth);
*/ }
public void setOutlineWidth(float outlineWidth) { }
this.outlineWidth = outlineWidth;
if (material != null) {
material.setFloat("OutlineWidth", outlineWidth);
}
}
/** public OutlinePreFilter getOutlinePreFilter() {
* Returns the OutlinePreFilter used by this filter. return outlinePreFilter;
* }
* @return the OutlinePreFilter
*/
public OutlinePreFilter getOutlinePreFilter() {
return outlinePreFilter;
}
} }

View File

@@ -12,100 +12,56 @@
import com.jme3.texture.Texture; import com.jme3.texture.Texture;
/**
* OutlinePreFilter is a custom filter used to apply an outline effect to objects.
*/
public class OutlinePreFilter extends Filter { public class OutlinePreFilter extends Filter {
private Pass normalPass; private Pass normalPass;
private RenderManager renderManager; private RenderManager renderManager;
/** /**
* Creates an OutlinePreFilter. * Creates a OutlinePreFilter
*/ */
public OutlinePreFilter() { public OutlinePreFilter() {
super("OutlinePreFilter"); super("OutlinePreFilter");
} }
/** @Override
* Indicates that this filter requires a depth texture. protected boolean isRequiresDepthTexture() {
* return true;
* @return true, indicating that a depth texture is required. }
*/
@Override
protected boolean isRequiresDepthTexture() {
return true;
}
/** @Override
* Called after the render queue is processed. protected void postQueue(RenderQueue queue) {
* Renderer r = renderManager.getRenderer();
* @param queue the render queue. r.setFrameBuffer(normalPass.getRenderFrameBuffer());
*/ renderManager.getRenderer().clearBuffers(true, true, false);
@Override }
protected void postQueue(RenderQueue queue) {
Renderer r = renderManager.getRenderer();
r.setFrameBuffer(normalPass.getRenderFrameBuffer());
renderManager.getRenderer().clearBuffers(true, true, false);
}
/** @Override
* Called after the frame is rendered. protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
* super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
* @param renderManager the render manager.
* @param viewPort the viewport.
* @param prevFilterBuffer the previous filter buffer.
* @param sceneBuffer the scene buffer.
*/
@Override
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
}
/** }
* Returns the material used by this filter.
*
* @return the material.
*/
@Override
protected Material getMaterial() {
return material;
}
/** @Override
* Returns the texture containing the outline. protected Material getMaterial() {
* return material;
* @return the outline texture. }
*/
public Texture getOutlineTexture() {
return normalPass.getRenderedTexture();
}
/** public Texture getOutlineTexture() {
* Initializes the filter. return normalPass.getRenderedTexture();
* }
* @param manager the asset manager.
* @param renderManager the render manager.
* @param vp the viewport.
* @param w the width.
* @param h the height.
*/
@Override
protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
this.renderManager = renderManager;
normalPass = new Pass();
normalPass.init(renderManager.getRenderer(), w, h, Format.RGBA8, Format.Depth);
material = new Material(manager, "MatDefs/SelectObjectOutliner/OutlinePre.j3md");
}
/** @Override
* Cleans up the filter. protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
* this.renderManager = renderManager;
* @param r the renderer. normalPass = new Pass();
*/ normalPass.init(renderManager.getRenderer(), w, h, Format.RGBA8, Format.Depth);
@Override material = new Material(manager, "MatDefs/SelectObjectOutliner/OutlinePre.j3md");
protected void cleanUpFilter(Renderer r) { }
normalPass.cleanup(r);
} @Override
protected void cleanUpFilter(Renderer r) {
normalPass.cleanup(r);
}
} }

View File

@@ -10,34 +10,17 @@
import com.jme3.renderer.ViewPort; import com.jme3.renderer.ViewPort;
import com.jme3.texture.FrameBuffer; import com.jme3.texture.FrameBuffer;
/**
* OutlineProFilter is a custom filter for rendering outlines around objects.
*/
public class OutlineProFilter extends Filter { public class OutlineProFilter extends Filter {
private OutlinePreFilter outlinePreFilter; private OutlinePreFilter outlinePreFilter;
private ColorRGBA outlineColor = new ColorRGBA(0, 1, 0, 1); private ColorRGBA outlineColor = new ColorRGBA(0, 1, 0, 1);
private float outlineWidth = 1; private float outlineWidth = 1;
/**
* Constructs an OutlineProFilter with the specified OutlinePreFilter.
*
* @param outlinePreFilter the pre-filter used for outlining
*/
public OutlineProFilter(OutlinePreFilter outlinePreFilter) { public OutlineProFilter(OutlinePreFilter outlinePreFilter) {
super("OutlineFilter"); super("OutlineFilter");
this.outlinePreFilter = outlinePreFilter; this.outlinePreFilter = outlinePreFilter;
} }
/**
* Initializes the filter with the given parameters.
*
* @param assetManager the asset manager
* @param renderManager the render manager
* @param vp the viewport
* @param w the width of the viewport
* @param h the height of the viewport
*/
@Override @Override
protected void initFilter(AssetManager assetManager, RenderManager renderManager, ViewPort vp, int w, int h) { protected void initFilter(AssetManager assetManager, RenderManager renderManager, ViewPort vp, int w, int h) {
MaterialDef matDef = (MaterialDef) assetManager.loadAsset("MatDefs/SelectObjectOutliner/OutlinePro.j3md"); MaterialDef matDef = (MaterialDef) assetManager.loadAsset("MatDefs/SelectObjectOutliner/OutlinePro.j3md");
@@ -47,54 +30,29 @@ protected void initFilter(AssetManager assetManager, RenderManager renderManager
material.setFloat("OutlineWidth", outlineWidth); material.setFloat("OutlineWidth", outlineWidth);
} }
/**
* Called before rendering each frame.
*
* @param tpf time per frame
*/
@Override @Override
protected void preFrame(float tpf) { protected void preFrame(float tpf) {
super.preFrame(tpf); super.preFrame(tpf);
material.setTexture("OutlineDepthTexture", outlinePreFilter.getOutlineTexture()); material.setTexture("OutlineDepthTexture", outlinePreFilter.getOutlineTexture());
// System.out.println("OutlineFilter.preFrame()");
} }
/**
* Called after rendering each frame.
*
* @param renderManager the render manager
* @param viewPort the viewport
* @param prevFilterBuffer the previous filter buffer
* @param sceneBuffer the scene buffer
*/
@Override @Override
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) { protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer); super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
// material.setTexture("OutlineDepthTexture", outlinePreFilter.getDefaultPassDepthTexture());
// System.out.println("OutlineFilter.postFrame()");
} }
/**
* Returns the material used by this filter.
*
* @return the material
*/
@Override @Override
protected Material getMaterial() { protected Material getMaterial() {
return material; return material;
} }
/**
* Returns the outline color.
*
* @return the outline color
*/
public ColorRGBA getOutlineColor() { public ColorRGBA getOutlineColor() {
return outlineColor; return outlineColor;
} }
/**
* Sets the outline color.
*
* @param outlineColor the new outline color
*/
public void setOutlineColor(ColorRGBA outlineColor) { public void setOutlineColor(ColorRGBA outlineColor) {
this.outlineColor = outlineColor; this.outlineColor = outlineColor;
if (material != null) { if (material != null) {
@@ -102,20 +60,10 @@ public void setOutlineColor(ColorRGBA outlineColor) {
} }
} }
/**
* Returns the outline width.
*
* @return the outline width
*/
public float getOutlineWidth() { public float getOutlineWidth() {
return outlineWidth; return outlineWidth;
} }
/**
* Sets the outline width.
*
* @param outlineWidth the new outline width
*/
public void setOutlineWidth(float outlineWidth) { public void setOutlineWidth(float outlineWidth) {
this.outlineWidth = outlineWidth; this.outlineWidth = outlineWidth;
if (material != null) { if (material != null) {
@@ -123,13 +71,9 @@ public void setOutlineWidth(float outlineWidth) {
} }
} }
/**
* Returns the OutlinePreFilter.
*
* @return the OutlinePreFilter
*/
public OutlinePreFilter getOutlinePreFilter() { public OutlinePreFilter getOutlinePreFilter() {
return outlinePreFilter; return outlinePreFilter;
} }
} }

View File

@@ -9,113 +9,80 @@
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
/**
* This class is responsible for outlining selected objects in the scene.
*/
public class SelectObjectOutliner { public class SelectObjectOutliner {
private final FilterPostProcessor fpp; private final FilterPostProcessor fpp;
private final RenderManager renderManager; private final RenderManager renderManager;
private final AssetManager assetManager; private final AssetManager assetManager;
private final Camera cam; private final Camera cam;
private final int width;
private boolean selected; private boolean selected;
private ViewPort outlineViewport = null; private ViewPort outlineViewport = null;
// private OutlineFilter outlineFilter = null; // private OutlineFilter outlineFilter = null;
private OutlineProFilter outlineFilter = null; private OutlineProFilter outlineFilter = null;
private final MdgaApp app; private final MdgaApp app;
/** public SelectObjectOutliner(int width, FilterPostProcessor fpp, RenderManager renderManager, AssetManager assetManager, Camera cam, MdgaApp app) {
* Constructor for SelectObjectOutliner.
*
* @param fpp the FilterPostProcessor
* @param renderManager the RenderManager
* @param assetManager the AssetManager
* @param cam the Camera
* @param app the MdgaApp instance
*/
public SelectObjectOutliner(FilterPostProcessor fpp, RenderManager renderManager, AssetManager assetManager, Camera cam, MdgaApp app) {
this.selected = false; this.selected = false;
this.fpp = fpp; this.fpp = fpp;
this.renderManager = renderManager; this.renderManager = renderManager;
this.assetManager = assetManager; this.assetManager = assetManager;
this.cam = cam; this.cam = cam;
this.width = width;
this.app = app; this.app = app;
} }
/**
* Deselects the currently selected object, removing the outline effect.
*
* @param model the Spatial model to deselect
*/
public void deselect(Spatial model) { public void deselect(Spatial model) {
if (selected) { if(selected){
selected = false; selected = false;
hideOutlineFilterEffect(model); hideOutlineFilterEffect(model);
} }
} }
// /** public void select(Spatial model, ColorRGBA color) {
// * Selects an object and applies an outline effect. if(!selected){
// *
// * @param model the Spatial model to select
// * @param color the ColorRGBA for the outline
// */
// public void select(Spatial model, ColorRGBA color) {
// if (!selected) {
// selected = true;
// showOutlineFilterEffect(model, width, color);
// }
// }
/**
* Selects an object and applies an outline effect.
*
* @param model the Spatial model to select
* @param color the ColorRGBA for the outline
* @param width the width of the outline
*/
public void select(Spatial model, ColorRGBA color, int width) {
if (!selected) {
selected = true; selected = true;
showOutlineFilterEffect(model, width, color); showOutlineFilterEffect(model, width, color);
} }
} }
/** public void select(Spatial model, ColorRGBA color, int width) {
* Hides the outline effect from the selected object. if(!selected){
* selected = true;
* @param model the Spatial model to hide the outline effect from showOutlineFilterEffect(model, width, color);
*/ }
private void hideOutlineFilterEffect(Spatial model) { }
outlineFilter.setEnabled(false);
outlineFilter.getOutlinePreFilter().setEnabled(false); private void hideOutlineFilterEffect(Spatial model) {
fpp.removeFilter(outlineFilter); // app.enqueue(() -> {
outlineViewport.detachScene(model); outlineFilter.setEnabled(false);
outlineViewport.clearProcessors(); outlineFilter.getOutlinePreFilter().setEnabled(false);
renderManager.removePreView(outlineViewport); fpp.removeFilter(outlineFilter);
outlineViewport = null; outlineViewport.detachScene(model);
outlineViewport.clearProcessors();
renderManager.removePreView(outlineViewport);
outlineViewport = null;
// return null;
// });
} }
/**
* Shows the outline effect on the selected object.
*
* @param model the Spatial model to show the outline effect on
* @param width the width of the outline
* @param color the ColorRGBA for the outline
*/
private void showOutlineFilterEffect(Spatial model, int width, ColorRGBA color) { private void showOutlineFilterEffect(Spatial model, int width, ColorRGBA color) {
outlineViewport = renderManager.createPreView("outlineViewport", cam); // app.enqueue(() -> {
FilterPostProcessor outlineFpp = new FilterPostProcessor(assetManager); outlineViewport = renderManager.createPreView("outlineViewport", cam);
FilterPostProcessor outlineFpp = new FilterPostProcessor(assetManager);
OutlinePreFilter outlinePreFilter = new OutlinePreFilter(); OutlinePreFilter outlinePreFilter = new OutlinePreFilter();
outlineFpp.addFilter(outlinePreFilter); outlineFpp.addFilter(outlinePreFilter);
outlineViewport.attachScene(model);
outlineViewport.addProcessor(outlineFpp);
outlineFilter = new OutlineProFilter(outlinePreFilter); outlineViewport.attachScene(model);
outlineFilter.setOutlineColor(color); outlineViewport.addProcessor(outlineFpp);
outlineFilter.setOutlineWidth(width);
fpp.addFilter(outlineFilter); outlineFilter = new OutlineProFilter(outlinePreFilter);
outlineFilter.setOutlineColor(color);
outlineFilter.setOutlineWidth(width);
fpp.addFilter(outlineFilter);
// return null;
// });
} }
} }

View File

@@ -3,9 +3,7 @@
import com.jme3.network.*; import com.jme3.network.*;
import com.jme3.network.serializing.Serializer; import com.jme3.network.serializing.Serializer;
import com.jme3.network.serializing.serializers.EnumSerializer; import com.jme3.network.serializing.serializers.EnumSerializer;
import pp.mdga.Resources;
import pp.mdga.game.*; import pp.mdga.game.*;
import pp.mdga.game.card.*;
import pp.mdga.message.client.*; import pp.mdga.message.client.*;
import pp.mdga.message.server.*; import pp.mdga.message.server.*;
import pp.mdga.server.ServerGameLogic; import pp.mdga.server.ServerGameLogic;
@@ -15,9 +13,6 @@
import java.io.IOException; import java.io.IOException;
import java.lang.System.Logger; import java.lang.System.Logger;
import java.lang.System.Logger.Level; import java.lang.System.Logger.Level;
import java.lang.reflect.Field;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.util.Map; import java.util.Map;
import java.util.UUID; import java.util.UUID;
import java.util.concurrent.BlockingQueue; import java.util.concurrent.BlockingQueue;
@@ -34,7 +29,6 @@ public class MdgaServer implements MessageListener<HostedConnection>, Connection
private static int port; private static int port;
private final ServerGameLogic logic; private final ServerGameLogic logic;
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>(); private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
private volatile boolean running = true;
static { static {
// Configure logging // Configure logging
@@ -59,23 +53,21 @@ public MdgaServer(int port) {
} }
/** /**
* Main method to start the server. *
*/ */
public void run() { public void run() {
startServer(); startServer();
while (running) { while (true)
processNextMessage(); processNextMessage();
}
shutdownServerResources();
} }
/** /**
* Starts the server and initializes listeners. *
*/ */
private void startServer() { private void startServer() {
try { try {
LOGGER.log(Level.INFO, "Starting server..."); LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
unlockSerializers();//NON-NLS
myServer = Network.createServer(port); myServer = Network.createServer(port);
initializeSerializables(); initializeSerializables();
myServer.start(); myServer.start();
@@ -83,28 +75,20 @@ private void startServer() {
LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
} catch (IOException e) { } catch (IOException e) {
LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
exit(); exit(1);
} }
} }
/**
* Process the next message in the queue.
*/
private void processNextMessage() { private void processNextMessage() {
try { try {
ReceivedMessage message = pendingMessages.take(); // This is a blocking call pendingMessages.take().process(logic);
message.process(logic);
} catch (InterruptedException ex) { } catch (InterruptedException ex) {
LOGGER.log(Level.INFO, "Server thread interrupted, shutting down..."); //NON-NLS LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS
Thread.currentThread().interrupt(); Thread.currentThread().interrupt();
} }
} }
/**
* Register serializable classes.
*/
private void initializeSerializables() { private void initializeSerializables() {
Serializer.registerClass(UUID.class, new UUIDSerializer()); Serializer.registerClass(UUID.class, new UUIDSerializer());
Serializer.registerClass(AnimationEndMessage.class); Serializer.registerClass(AnimationEndMessage.class);
Serializer.registerClass(ClientStartGameMessage.class); Serializer.registerClass(ClientStartGameMessage.class);
@@ -122,7 +106,6 @@ private void initializeSerializables() {
Serializer.registerClass(RequestPlayCardMessage.class); Serializer.registerClass(RequestPlayCardMessage.class);
Serializer.registerClass(SelectCardMessage.class); Serializer.registerClass(SelectCardMessage.class);
Serializer.registerClass(SelectedPiecesMessage.class); Serializer.registerClass(SelectedPiecesMessage.class);
Serializer.registerClass(SelectPieceMessage.class);
Serializer.registerClass(SelectTSKMessage.class); Serializer.registerClass(SelectTSKMessage.class);
Serializer.registerClass(ActivePlayerMessage.class); Serializer.registerClass(ActivePlayerMessage.class);
Serializer.registerClass(AnyPieceMessage.class); Serializer.registerClass(AnyPieceMessage.class);
@@ -140,7 +123,7 @@ private void initializeSerializables() {
Serializer.registerClass(NoTurnMessage.class); Serializer.registerClass(NoTurnMessage.class);
Serializer.registerClass(PauseGameMessage.class); Serializer.registerClass(PauseGameMessage.class);
Serializer.registerClass(PlayCardMessage.class); Serializer.registerClass(PlayCardMessage.class);
Serializer.registerClass(PossibleCardsMessage.class); Serializer.registerClass(PossibleCardMessage.class);
Serializer.registerClass(PossiblePieceMessage.class); Serializer.registerClass(PossiblePieceMessage.class);
Serializer.registerClass(RankingResponseMessage.class); Serializer.registerClass(RankingResponseMessage.class);
Serializer.registerClass(RankingRollAgainMessage.class); Serializer.registerClass(RankingRollAgainMessage.class);
@@ -152,8 +135,6 @@ private void initializeSerializables() {
Serializer.registerClass(UpdateReadyMessage.class); Serializer.registerClass(UpdateReadyMessage.class);
Serializer.registerClass(UpdateTSKMessage.class); Serializer.registerClass(UpdateTSKMessage.class);
Serializer.registerClass(WaitPieceMessage.class); Serializer.registerClass(WaitPieceMessage.class);
Serializer.registerClass(IncorrectRequestMessage.class);
Serializer.registerClass(SpectatorMessage.class);
Serializer.registerClass(Player.class); Serializer.registerClass(Player.class);
Serializer.registerClass(Statistic.class); Serializer.registerClass(Statistic.class);
Serializer.registerClass(Board.class); Serializer.registerClass(Board.class);
@@ -161,24 +142,12 @@ private void initializeSerializables() {
Serializer.registerClass(Piece.class); Serializer.registerClass(Piece.class);
Serializer.registerClass(BonusNode.class); Serializer.registerClass(BonusNode.class);
Serializer.registerClass(StartNode.class); Serializer.registerClass(StartNode.class);
Serializer.registerClass(PlayerData.class);
Serializer.registerClass(HomeNode.class); Serializer.registerClass(HomeNode.class);
Serializer.registerClass(PowerCard.class); Serializer.registerClass(PlayerDataMessage.class);
Serializer.registerClass(TurboCard.class); Serializer.registerClass(StartBriefingMessage.class);
Serializer.registerClass(SwapCard.class);
Serializer.registerClass(ShieldCard.class);
Serializer.registerClass(HiddenCard.class);
Serializer.registerClass(ChoosePieceStateMessage.class);
Serializer.registerClass(DrawCardMessage.class);
Serializer.registerClass(Color.class, new EnumSerializer());
Serializer.registerClass(PieceState.class, new EnumSerializer());
Serializer.registerClass(ShieldState.class, new EnumSerializer());
Serializer.registerClass(BonusCard.class, new EnumSerializer());
} }
/**
* Register listeners for the server.
*/
private void registerListeners() { private void registerListeners() {
myServer.addMessageListener(this, AnimationEndMessage.class); myServer.addMessageListener(this, AnimationEndMessage.class);
myServer.addMessageListener(this, ClientStartGameMessage.class); myServer.addMessageListener(this, ClientStartGameMessage.class);
@@ -225,35 +194,16 @@ public void messageReceived(HostedConnection source, Message message) {
* @param message as the received message as a Message object. * @param message as the received message as a Message object.
*/ */
private void messageReceived(HostedConnection source, ClientMessage message) { private void messageReceived(HostedConnection source, ClientMessage message) {
System.out.println("server received from: " + source.getId() + " " + message.getClass().getName()); LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
pendingMessages.add(new ReceivedMessage(message, source.getId())); pendingMessages.add(new ReceivedMessage(message, source.getId()));
} }
/**
* This method will be used to handle all connections which are connected to the server.
* It will check if the maximum number of connected clients are already reached. If yes it will send a
* LobbyDenyMessage to the given hostedConnection parameter and close it, otherwise it will send a
* LobbyAcceptMessage to the given hostedConnection parameter. In Addition, if the number of connected clients is
* equal to 1 it will set the host of the game to the id of the given hostedConnection parameter.
*
* @param server as the server which is contains all connections as a Server object.
* @param hostedConnection as the connection which is added to the server as a HostedConnection object.
*/
@Override @Override
public void connectionAdded(Server server, HostedConnection hostedConnection) { public void connectionAdded(Server server, HostedConnection hostedConnection) {
System.out.println("new connection " + hostedConnection); //NON-NLS System.out.println("new connection " + hostedConnection); //NON-NLS
LOGGER.log(Level.DEBUG, "new connection {0}", hostedConnection); //NON-NLS LOGGER.log(Level.DEBUG, "new connection {0}", hostedConnection); //NON-NLS
if (this.myServer.getConnections().size() == 1) {
if (this.myServer.getConnections().size() > Resources.MAX_PLAYERS) { this.logic.getGame().setHost(hostedConnection.getId());
this.logic.getServerSender().send(hostedConnection.getId(), new LobbyDenyMessage());
hostedConnection.close("");
} else {
if (hostedConnection.getAddress().contains("127.0.0.1") && this.logic.getGame().getHost() == -1) {
this.logic.getGame().setHost(hostedConnection.getId());
this.logic.getServerSender().send(hostedConnection.getId(), new LobbyAcceptMessage(hostedConnection.getId()));
} else {
this.logic.getServerSender().send(hostedConnection.getId(), new LobbyAcceptMessage());
}
} }
} }
@@ -279,12 +229,12 @@ public void handleDisconnect(int id) {
this.logic.received(new DisconnectedMessage(), id); this.logic.received(new DisconnectedMessage(), id);
} }
/** public void exit(int exitValue) { //NON-NLS
* Stops the server thread gracefully. LOGGER.log(Level.INFO, "close request"); //NON-NLS
*/ if (myServer != null)
public void exit() { for (HostedConnection client : myServer.getConnections()) //NON-NLS
LOGGER.log(Level.INFO, "Requesting server shutdown"); //NON-NLS if (client != null) client.close("Game over"); //NON-NLS
running = false; System.exit(exitValue);
} }
/** /**
@@ -300,10 +250,10 @@ public void send(int id, ServerMessage message) {
return; return;
} }
final HostedConnection connection = myServer.getConnection(id); final HostedConnection connection = myServer.getConnection(id);
if (connection != null) { if (connection != null)
System.out.println("server sends to: " + id + " " + message.getClass().getName());
connection.send(message); connection.send(message);
} else LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS else
LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
} }
/** /**
@@ -326,47 +276,6 @@ public void broadcast(ServerMessage message) {
*/ */
@Override @Override
public void disconnectClient(int id) { public void disconnectClient(int id) {
if (myServer.getConnection(id) != null) { this.myServer.getConnection(id).close("");
this.myServer.getConnection(id).close("");
} else {
LOGGER.log(Level.ERROR, "no connection with id={0}", id); //NON-NLS
}
}
/**
* This method will be used to shut down the server.
* It will iterate threw all connections of myServer attribute and check if they are equal to null. If not they will
* be closed. After that the myServer attribute will be closed and this program will be exited with the exit code 0.
*/
@Override
public void shutdown() {
this.exit();
}
/**
* Gracefully shutdown server resources like connections and sockets.
*/
private void shutdownServerResources() {
LOGGER.log(Level.INFO, "Shutting down server resources"); //NON-NLS
if (myServer != null && myServer.isRunning()) {
for (HostedConnection client : myServer.getConnections()) {
if (client != null) client.close("Server shutting down.");
}
myServer.close();
}
}
/**
* This method will be used to unlock the Serializer registry.
*/
private static void unlockSerializers() {
try {
Field lockField = Serializer.class.getDeclaredField("locked");
lockField.setAccessible(true);
lockField.setBoolean(null, false); // Unlock the Serializer registry
} catch (NoSuchFieldException | IllegalAccessException e) {
System.err.println("Failed to unlock the Serializer registry: " + e.getMessage());
e.printStackTrace();
}
} }
} }

View File

@@ -3,16 +3,7 @@
import pp.mdga.message.client.ClientInterpreter; import pp.mdga.message.client.ClientInterpreter;
import pp.mdga.message.client.ClientMessage; import pp.mdga.message.client.ClientMessage;
/**
* Represents a message received from the server.
*/
public record ReceivedMessage(ClientMessage msg, int from) { public record ReceivedMessage(ClientMessage msg, int from) {
/**
* Processes the received message using the specified client interpreter.
*
* @param interpreter the client interpreter to use for processing the message
*/
void process(ClientInterpreter interpreter) { void process(ClientInterpreter interpreter) {
msg.accept(interpreter, from); msg.accept(interpreter, from);
} }

View File

@@ -1,52 +1,26 @@
package pp.mdga.client.server; package pp.mdga.client.server;
import com.jme3.network.serializing.Serializer;
import java.io.IOException; import java.io.IOException;
import java.nio.ByteBuffer; import java.nio.ByteBuffer;
import java.util.UUID; import java.util.UUID;
/** import com.jme3.network.serializing.Serializer;
* Serializer for UUID objects to be used with jME3 networking.
*/
public class UUIDSerializer extends Serializer {
/** public class UUIDSerializer extends Serializer
* Reads a UUID object from the given ByteBuffer. {
*
* @param data the ByteBuffer containing the serialized UUID
* @param c the class type of the object to be read
* @param <T> the type of the object to be read
* @return the deserialized UUID object, or null if the UUID is a placeholder
* @throws IOException if an I/O error occurs
*/
@Override @Override
public <T> T readObject(ByteBuffer data, Class<T> c) throws IOException { public <T> T readObject(ByteBuffer data, Class<T> c) throws IOException
byte[] uuid = new byte[36]; {
data.get(uuid); byte[] uuid = new byte[36];
data.get(uuid);
if (uuid.equals(new UUID(1, 1))) { return (T) UUID.fromString(new String(uuid));
return null; }
} else {
return (T) UUID.fromString(new String(uuid));
}
}
/**
* Writes a UUID object to the given ByteBuffer.
*
* @param buffer the ByteBuffer to write the serialized UUID to
* @param object the UUID object to be serialized
* @throws IOException if an I/O error occurs
*/
@Override @Override
public void writeObject(ByteBuffer buffer, Object object) throws IOException { public void writeObject(ByteBuffer buffer, Object object) throws IOException
{
UUID uuid = (UUID) object; UUID uuid = (UUID) object;
buffer.put(uuid.toString().getBytes());
if (uuid != null) {
buffer.put(uuid.toString().getBytes());
} else {
buffer.put(new UUID(1, 1).toString().getBytes());
}
} }
} }

View File

@@ -19,13 +19,7 @@
import java.util.ArrayList; import java.util.ArrayList;
/**
* CeremonyView class handles the display and interaction of the ceremony view in the application.
*/
public class CeremonyView extends MdgaView { public class CeremonyView extends MdgaView {
/**
* Enum representing the sub-states of the CeremonyView.
*/
private enum SubState { private enum SubState {
AWARD_CEREMONY, AWARD_CEREMONY,
STATISTICS, STATISTICS,
@@ -45,11 +39,6 @@ private enum SubState {
private AmbientLight ambient = new AmbientLight(); private AmbientLight ambient = new AmbientLight();
/**
* Constructor for CeremonyView.
*
* @param app The application instance.
*/
public CeremonyView(MdgaApp app) { public CeremonyView(MdgaApp app) {
super(app); super(app);
@@ -63,9 +52,6 @@ public CeremonyView(MdgaApp app) {
ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1)); ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
} }
/**
* Method called when entering the CeremonyView.
*/
@Override @Override
public void onEnter() { public void onEnter() {
rootNode.addLight(ambient); rootNode.addLight(ambient);
@@ -112,15 +98,12 @@ public void onEnter() {
enterSub(SubState.AWARD_CEREMONY); enterSub(SubState.AWARD_CEREMONY);
} }
/**
* Method called when leaving the CeremonyView.
*/
@Override @Override
public void onLeave() { public void onLeave() {
backButton.hide(); backButton.hide();
continueButton.hide(); continueButton.hide();
if (null != background) { if(null != background) {
guiNode.detachChild(background); guiNode.detachChild(background);
} }
@@ -133,33 +116,18 @@ public void onLeave() {
rootNode.detachChild(background); rootNode.detachChild(background);
} }
/**
* Method called when entering an overlay.
*
* @param overlay The overlay being entered.
*/
@Override @Override
protected void onEnterOverlay(Overlay overlay) { protected void onEnterOverlay(Overlay overlay) {
if (rootNode.hasChild(podest)) { if(rootNode.hasChild(podest)) {
rootNode.detachChild(podest); rootNode.detachChild(podest);
} }
} }
/**
* Method called when leaving an overlay.
*
* @param overlay The overlay being left.
*/
@Override @Override
protected void onLeaveOverlay(Overlay overlay) { protected void onLeaveOverlay(Overlay overlay) {
enterSub(state); enterSub(state);
} }
/**
* Method called to update the CeremonyView.
*
* @param tpf Time per frame.
*/
@Override @Override
protected void onUpdate(float tpf) { protected void onUpdate(float tpf) {
for (CeremonyButton c : ceremonyButtons) { for (CeremonyButton c : ceremonyButtons) {
@@ -167,9 +135,6 @@ protected void onUpdate(float tpf) {
} }
} }
/**
* Handles the award ceremony sub-state.
*/
private void awardCeremony() { private void awardCeremony() {
continueButton.show(); continueButton.show();
@@ -180,9 +145,6 @@ private void awardCeremony() {
} }
} }
/**
* Handles the statistics sub-state.
*/
private void statistics() { private void statistics() {
//background = createBackground("Images/b2.png"); //background = createBackground("Images/b2.png");
//guiNode.attachChild(background); //guiNode.attachChild(background);
@@ -192,15 +154,10 @@ private void statistics() {
ceremonyDialog.show(); ceremonyDialog.show();
} }
/**
* Enters a sub-state of the CeremonyView.
*
* @param state The sub-state to enter.
*/
private void enterSub(SubState state) { private void enterSub(SubState state) {
this.state = state; this.state = state;
if (rootNode.hasChild(podest)) { if(rootNode.hasChild(podest)) {
rootNode.detachChild(podest); rootNode.detachChild(podest);
} }
@@ -221,23 +178,17 @@ private void enterSub(SubState state) {
} }
} }
/**
* Handles the forward button action.
*/
public void forward() { public void forward() {
switch (state) { switch (state) {
case AWARD_CEREMONY: case AWARD_CEREMONY:
enterSub(SubState.STATISTICS); enterSub(SubState.STATISTICS);
break; break;
case STATISTICS: case STATISTICS:
app.getModelSynchronize().next(); app.getModelSynchronize().enter(MdgaState.MAIN);
break; break;
} }
} }
/**
* Handles the back button action.
*/
private void back() { private void back() {
switch (state) { switch (state) {
case AWARD_CEREMONY: case AWARD_CEREMONY:
@@ -249,46 +200,17 @@ private void back() {
} }
} }
/**
* Adds a participant to the ceremony.
*
* @param color The color of the participant.
* @param pos The position of the participant.
* @param name The name of the participant.
*/
public void addCeremonyParticipant(Color color, int pos, String name) { public void addCeremonyParticipant(Color color, int pos, String name) {
CeremonyButton button = new CeremonyButton(app, guiNode, rootNode, color, CeremonyButton.Pos.values()[pos - 1], name); CeremonyButton button = new CeremonyButton(app, guiNode, rootNode, color, CeremonyButton.Pos.values()[pos - 1], name);
ceremonyButtons.add(button); ceremonyButtons.add(button);
if (state != null && state.equals(SubState.AWARD_CEREMONY)) { if(state.equals(SubState.AWARD_CEREMONY)) {
button.hide();
button.show(); button.show();
} }
} }
/**
* Adds a row of statistics.
*
* @param name The name of the row.
* @param v1 Value 1.
* @param v2 Value 2.
* @param v3 Value 3.
* @param v4 Value 4.
* @param v5 Value 5.
* @param v6 Value 6.
*/
public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) { public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) {
ceremonyDialog.addStatisticsRow(name, v1, v2, v3, v4, v5, v6); ceremonyDialog.addStatisticsRow(name, v1, v2, v3, v4, v5, v6);
ceremonyDialog.hide();
ceremonyDialog.show();
}
/**
* Cleans up after the game.
*/
public void afterGameCleanup() {
ceremonyDialog.prepare();
} }
} }

View File

@@ -1,71 +1,62 @@
package pp.mdga.client.view; package pp.mdga.client.view;
import com.jme3.post.FilterPostProcessor; import com.jme3.post.FilterPostProcessor;
import com.jme3.scene.Node; import pp.mdga.client.MdgaState;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound; import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.board.BoardHandler; import pp.mdga.client.board.BoardHandler;
import pp.mdga.client.board.CameraHandler; import pp.mdga.client.board.CameraHandler;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.button.ButtonLeft; import pp.mdga.client.button.ButtonLeft;
import pp.mdga.client.button.ButtonRight; import pp.mdga.client.button.ButtonRight;
import pp.mdga.client.dialog.InterruptDialog;
import pp.mdga.client.gui.GuiHandler; import pp.mdga.client.gui.GuiHandler;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Color; import pp.mdga.game.Color;
import pp.mdga.notification.AcquireCardNotification;
import pp.mdga.notification.ActivePlayerNotification;
import pp.mdga.notification.DiceNowNotification;
import pp.mdga.notification.GameNotification;
import pp.mdga.notification.MovePieceNotification;
import pp.mdga.notification.PlayerInGameNotification;
import pp.mdga.notification.RollDiceNotification;
import pp.mdga.notification.SelectableCardsNotification;
import pp.mdga.notification.SelectableMoveNotification;
import pp.mdga.notification.SelectableSwapNotification;
import pp.mdga.notification.ShieldActiveNotification;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
/**
* Represents the view for the game.
*/
public class GameView extends MdgaView { public class GameView extends MdgaView {
private BoardHandler boardHandler; private BoardHandler boardHandler;
private CameraHandler camera; private CameraHandler camera;
private GuiHandler guiHandler; private GuiHandler guiHandler;
private ButtonLeft leaveButton; private ButtonLeft leaveButton;
public ButtonRight confirmButton; private ButtonRight confirmButton;
private ButtonRight noPowerButton;
private Color ownColor = null; private Color ownColor = null;
private InterruptDialog interruptDialog;
private FilterPostProcessor fpp; private FilterPostProcessor fpp;
public boolean needConfirm = false;
public boolean needNoPower = false;
private Node guiHandlerNode = new Node();
/**
* Constructs a new GameView.
*
* @param app the application instance
*/
public GameView(MdgaApp app) { public GameView(MdgaApp app) {
super(app); super(app);
leaveButton = new ButtonLeft(app, settingsNode, () -> app.getModelSynchronize().leave(), "Spiel verlassen", 1); leaveButton = new ButtonLeft(app, overlayNode, () -> app.getModelSynchronize().leave(), "Spiel verlassen", 1);
confirmButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Bestätigen", 1); confirmButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Bestätigen", 1);
noPowerButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Verzichten", 1);
interruptDialog = new InterruptDialog(app, guiNode);
fpp = new FilterPostProcessor(app.getAssetManager()); fpp = new FilterPostProcessor(app.getAssetManager());
this.camera = new CameraHandler(app, fpp); this.camera = new CameraHandler(app, fpp);
this.boardHandler = new BoardHandler(app, rootNode, fpp); this.boardHandler = new BoardHandler(app, rootNode, fpp);
guiHandler = new GuiHandler(app, guiHandlerNode); guiHandler = new GuiHandler(app, guiNode);
guiNode.attachChild(guiHandlerNode);
} }
/**
* Called when entering the view.
*/
@Override @Override
public void onEnter() { public void onEnter() {
setOwnColor(Color.AIRFORCE);
camera.init(ownColor); camera.init(ownColor);
boardHandler.init(); boardHandler.init();
guiHandler.init(ownColor); guiHandler.init(ownColor);
@@ -73,167 +64,71 @@ public void onEnter() {
app.getViewPort().addProcessor(fpp); app.getViewPort().addProcessor(fpp);
app.getAcousticHandler().playSound(MdgaSound.START); app.getAcousticHandler().playSound(MdgaSound.START);
// guiHandler.addPlayer(Color.AIRFORCE, "Cedric");
// guiHandler.addPlayer(Color.ARMY, "Ben");
// guiHandler.addPlayer(Color.CYBER, "Felix");
// guiHandler.addPlayer(Color.NAVY, "Daniel");
} }
/**
* Called when leaving the view.
*/
@Override @Override
public void onLeave() { public void onLeave() {
boardHandler.shutdown(); boardHandler.shutdown();
guiHandler.shutdown(); guiHandler.shutdown();
camera.shutdown(); camera.shutdown();
confirmButton.hide(); confirmButton.hide();
noPowerButton.hide();
app.getViewPort().removeProcessor(fpp); app.getViewPort().removeProcessor(fpp);
} }
/**
* Called to update the view.
*
* @param tpf time per frame
*/
@Override @Override
public void onUpdate(float tpf) { public void onUpdate(float tpf) {
camera.update(app.getInputSynchronize().getScroll(), app.getInputSynchronize().getRotation()); camera.update(app.getInputSynchronize().getScroll(), app.getInputSynchronize().getRotation());
} }
/**
* Called when entering an overlay.
*
* @param overlay the overlay being entered
*/
@Override @Override
protected void onEnterOverlay(Overlay overlay) { protected void onEnterOverlay(Overlay overlay) {
if (overlay == Overlay.SETTINGS) { if(overlay == Overlay.SETTINGS) {
leaveButton.show(); leaveButton.show();
} }
} }
/**
* Called when leaving an overlay.
*
* @param overlay the overlay being left
*/
@Override @Override
protected void onLeaveOverlay(Overlay overlay) { protected void onLeaveOverlay(Overlay overlay) {
if (overlay == Overlay.SETTINGS) { if(overlay == Overlay.SETTINGS) {
leaveButton.hide(); leaveButton.hide();
} }
} }
/**
* Leaves the game.
*/
private void leaveGame() { private void leaveGame() {
app.getModelSynchronize().leave(); app.getModelSynchronize().leave();
} }
/**
* Gets the board handler.
*
* @return the board handler
*/
public BoardHandler getBoardHandler() { public BoardHandler getBoardHandler() {
return boardHandler; return boardHandler;
} }
/**
* Gets the GUI handler.
*
* @return the GUI handler
*/
public GuiHandler getGuiHandler() { public GuiHandler getGuiHandler() {
return guiHandler; return guiHandler;
} }
/**
* Sets the player's color.
*
* @param ownColor the player's color
*/
public void setOwnColor(Color ownColor) { public void setOwnColor(Color ownColor) {
this.ownColor = ownColor; this.ownColor = ownColor;
} }
/**
* Gets the player's color.
*
* @return the player's color
*/
public Color getOwnColor() { public Color getOwnColor() {
return ownColor; return ownColor;
} }
/**
* Shows the confirm button and hides the no power button.
*/
public void needConfirm() { public void needConfirm() {
noPowerButton.hide();
confirmButton.show(); confirmButton.show();
needConfirm = true;
} }
/**
* Hides the confirm button.
*/
public void noConfirm() { public void noConfirm() {
confirmButton.hide(); confirmButton.hide();
needConfirm = false;
}
/**
* Shows the no power button and hides the confirm button.
*/
public void showNoPower() {
confirmButton.hide();
noPowerButton.show();
needNoPower = true;
}
/**
* Hides the no power button.
*/
public void hideNoPower() {
noPowerButton.hide();
needNoPower = false;
}
/**
* Enters the interrupt state with the specified color.
*
* @param color the color to set
*/
public void enterInterrupt(Color color) {
enterOverlay(Overlay.INTERRUPT);
guiNode.detachChild(guiHandlerNode);
app.getGuiNode().attachChild(guiNode);
app.getInputSynchronize().setClickAllowed(false);
interruptDialog.setColor(color);
interruptDialog.show();
}
/**
* Leaves the interrupt state.
*/
public void leaveInterrupt() {
leaveOverlay(Overlay.INTERRUPT);
app.getGuiNode().detachChild(guiNode);
guiNode.attachChild(guiHandlerNode);
app.getInputSynchronize().setClickAllowed(true);
app.getAcousticHandler().playSound(MdgaSound.START);
interruptDialog.hide();
} }
} }

View File

@@ -5,25 +5,26 @@
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.scene.Geometry; import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Quad; import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture; import com.jme3.texture.Texture;
import com.jme3.util.SkyFactory;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound; import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.button.ButtonLeft; import pp.mdga.client.button.ButtonLeft;
import pp.mdga.client.button.ButtonRight; import pp.mdga.client.button.ButtonRight;
import pp.mdga.client.button.LobbyButton; import pp.mdga.client.button.LobbyButton;
import pp.mdga.client.button.SettingsButton;
import pp.mdga.game.Color; import pp.mdga.game.Color;
import pp.mdga.notification.GameNotification;
/**
* Represents the lobby view in the game.
*/
public class LobbyView extends MdgaView { public class LobbyView extends MdgaView {
private Geometry background; private Geometry background;
private ButtonLeft leaveButton; private ButtonLeft leaveButton;
private ButtonRight readyButton; private ButtonRight readyButton;
private ButtonRight startButton;
private LobbyButton cyberButton; private LobbyButton cyberButton;
private LobbyButton airforceButton; private LobbyButton airforceButton;
@@ -36,17 +37,11 @@ public class LobbyView extends MdgaView {
private Color own = null; private Color own = null;
/**
* Constructs a new LobbyView.
*
* @param app the application instance
*/
public LobbyView(MdgaApp app) { public LobbyView(MdgaApp app) {
super(app); super(app);
leaveButton = new ButtonLeft(app, guiNode, this::leaveLobby, "Verlassen", 1); leaveButton = new ButtonLeft(app, guiNode, this::leaveLobby, "Verlassen", 1);
readyButton = new ButtonRight(app, guiNode, this::ready, "Bereit", 1); readyButton = new ButtonRight(app, guiNode, this::ready, "Bereit", 1);
startButton = new ButtonRight(app, guiNode, () -> app.getGameLogic().selectStart(), "Starten", 7);
cyberButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.CYBER), Color.CYBER); cyberButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.CYBER), Color.CYBER);
airforceButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.AIRFORCE), Color.AIRFORCE); airforceButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.AIRFORCE), Color.AIRFORCE);
@@ -56,9 +51,6 @@ public LobbyView(MdgaApp app) {
ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1)); ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
} }
/**
* Called when entering the lobby view.
*/
@Override @Override
public void onEnter() { public void onEnter() {
app.getCamera().setParallelProjection(true); app.getCamera().setParallelProjection(true);
@@ -69,10 +61,6 @@ public void onEnter() {
leaveButton.show(); leaveButton.show();
readyButton.show(); readyButton.show();
if (app.getGameLogic().isHost()) {
startButton.show();
}
cyberButton.show(); cyberButton.show();
airforceButton.show(); airforceButton.show();
armyButton.show(); armyButton.show();
@@ -103,14 +91,10 @@ public void onEnter() {
rootNode.attachChild(background); rootNode.attachChild(background);
} }
/**
* Called when leaving the lobby view.
*/
@Override @Override
public void onLeave() { public void onLeave() {
leaveButton.hide(); leaveButton.hide();
readyButton.hide(); readyButton.hide();
startButton.hide();
airforceButton.hide(); airforceButton.hide();
armyButton.hide(); armyButton.hide();
@@ -122,10 +106,10 @@ public void onLeave() {
app.getCamera().setParallelProjection(false); app.getCamera().setParallelProjection(false);
app.getCamera().setFrustumPerspective( app.getCamera().setFrustumPerspective(
45.0f, 45.0f,
(float) app.getCamera().getWidth() / app.getCamera().getHeight(), (float) app.getCamera().getWidth() / app.getCamera().getHeight(),
0.1f, 0.1f,
1000.0f 1000.0f
); );
app.getCamera().setLocation(new Vector3f(0, 0, 10)); app.getCamera().setLocation(new Vector3f(0, 0, 10));
@@ -144,11 +128,6 @@ public void onLeave() {
rootNode.detachChild(background); rootNode.detachChild(background);
} }
/**
* Called on each frame update.
*
* @param tpf time per frame
*/
@Override @Override
protected void onUpdate(float tpf) { protected void onUpdate(float tpf) {
airforceButton.update(tpf); airforceButton.update(tpf);
@@ -159,34 +138,27 @@ protected void onUpdate(float tpf) {
@Override @Override
protected void onEnterOverlay(Overlay overlay) { protected void onEnterOverlay(Overlay overlay) {
// No implementation needed
} }
@Override @Override
protected void onLeaveOverlay(Overlay overlay) { protected void onLeaveOverlay(Overlay overlay)
// No implementation needed {
} }
/**
* Sets the taken status of a color.
*
* @param color the color
* @param isTaken whether the color is taken
* @param isSelf whether the color is taken by the player
* @param name the name of the player who took the color
*/
public void setTaken(Color color, boolean isTaken, boolean isSelf, String name) { public void setTaken(Color color, boolean isTaken, boolean isSelf, String name) {
LobbyButton.Taken taken; LobbyButton.Taken taken;
if (isTaken) { if(isTaken) {
if (isSelf) { if(isSelf) {
own = color; own = color;
taken = LobbyButton.Taken.SELF; taken = LobbyButton.Taken.SELF;
} else { } else {
taken = LobbyButton.Taken.OTHER; taken = LobbyButton.Taken.OTHER;
} }
} else { } else {
if (isSelf) { if(isSelf) {
own = null; own = null;
} }
@@ -209,12 +181,6 @@ public void setTaken(Color color, boolean isTaken, boolean isSelf, String name)
} }
} }
/**
* Sets the ready status of a color.
*
* @param color the color
* @param isReady whether the color is ready
*/
public void setReady(Color color, boolean isReady) { public void setReady(Color color, boolean isReady) {
LobbyButton button = switch (color) { LobbyButton button = switch (color) {
case CYBER -> cyberButton; case CYBER -> cyberButton;
@@ -230,20 +196,15 @@ public void setReady(Color color, boolean isReady) {
this.isReady = isReady; this.isReady = isReady;
} }
if (!isReady) { if(!isReady) {
app.getAcousticHandler().playSound(MdgaSound.NOT_READY); app.getAcousticHandler().playSound(MdgaSound.NOT_READY);
} else { } else {
if (button.getTaken() != LobbyButton.Taken.SELF) { if(button.getTaken() != LobbyButton.Taken.SELF) {
app.getAcousticHandler().playSound(MdgaSound.OTHER_READY); app.getAcousticHandler().playSound(MdgaSound.OTHER_READY);
} }
} }
} }
/**
* Toggles the task selection for a color.
*
* @param color the color
*/
private void toggleTsk(Color color) { private void toggleTsk(Color color) {
LobbyButton.Taken taken = LobbyButton.Taken.NOT; LobbyButton.Taken taken = LobbyButton.Taken.NOT;
@@ -262,10 +223,6 @@ private void toggleTsk(Color color) {
break; break;
} }
if (isReady) {
setReady(own, false);
}
switch (taken) { switch (taken) {
case NOT: case NOT:
app.getModelSynchronize().selectTsk(color); app.getModelSynchronize().selectTsk(color);
@@ -279,25 +236,19 @@ private void toggleTsk(Color color) {
} }
} }
/**
* Sets the player as ready.
*/
public void ready() { public void ready() {
if (own == null) { if(own == null) {
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT); app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
return; return;
} }
if (!isReady) { if(!isReady) {
app.getAcousticHandler().playSound(MdgaSound.SELF_READY); app.getAcousticHandler().playSound(MdgaSound.SELF_READY);
} }
app.getModelSynchronize().setReady(!isReady); app.getModelSynchronize().setReady(!isReady);
} }
/**
* Leaves the lobby.
*/
private void leaveLobby() { private void leaveLobby() {
app.getModelSynchronize().leave(); app.getModelSynchronize().leave();
} }

View File

@@ -7,13 +7,10 @@
import pp.mdga.client.dialog.JoinDialog; import pp.mdga.client.dialog.JoinDialog;
import pp.mdga.client.dialog.StartDialog; import pp.mdga.client.dialog.StartDialog;
/** import java.net.Inet4Address;
* MainView class that extends MdgaView and manages the main view of the application. import java.net.UnknownHostException;
*/
public class MainView extends MdgaView { public class MainView extends MdgaView {
/**
* Enum representing the different sub-states of the MainView.
*/
private enum SubState { private enum SubState {
HOST, HOST,
JOIN, JOIN,
@@ -28,11 +25,6 @@ private enum SubState {
private JoinDialog joinDialog; private JoinDialog joinDialog;
private HostDialog hostDialog; private HostDialog hostDialog;
/**
* Constructor for MainView.
*
* @param app the MdgaApp instance
*/
public MainView(MdgaApp app) { public MainView(MdgaApp app) {
super(app); super(app);
@@ -43,9 +35,6 @@ public MainView(MdgaApp app) {
background = createBackground("Images/startmenu.png"); background = createBackground("Images/startmenu.png");
} }
/**
* Called when the view is entered.
*/
@Override @Override
public void onEnter() { public void onEnter() {
app.setup(); app.setup();
@@ -55,9 +44,6 @@ public void onEnter() {
enterSub(SubState.MAIN); enterSub(SubState.MAIN);
} }
/**
* Called when the view is left.
*/
@Override @Override
public void onLeave() { public void onLeave() {
startDialog.hide(); startDialog.hide();
@@ -67,11 +53,6 @@ public void onLeave() {
guiNode.detachChild(background); guiNode.detachChild(background);
} }
/**
* Called to update the view.
*
* @param tpf time per frame
*/
@Override @Override
public void onUpdate(float tpf) { public void onUpdate(float tpf) {
startDialog.update(); startDialog.update();
@@ -79,31 +60,18 @@ public void onUpdate(float tpf) {
hostDialog.update(); hostDialog.update();
} }
/**
* Called when an overlay is entered.
*
* @param overlay the overlay being entered
*/
@Override @Override
protected void onEnterOverlay(Overlay overlay) { protected void onEnterOverlay(Overlay overlay) {
guiNode.detachChild(background); guiNode.detachChild(background);
settingsNode.attachChild(background); overlayNode.attachChild(background);
} }
/**
* Called when an overlay is left.
*
* @param overlay the overlay being left
*/
@Override @Override
protected void onLeaveOverlay(Overlay overlay) { protected void onLeaveOverlay(Overlay overlay) {
settingsNode.detachChild(background); overlayNode.detachChild(background);
guiNode.attachChild(background); guiNode.attachChild(background);
} }
/**
* Shows the join menu.
*/
private void joinMenu() { private void joinMenu() {
startDialog.hide(); startDialog.hide();
hostDialog.hide(); hostDialog.hide();
@@ -111,9 +79,6 @@ private void joinMenu() {
joinDialog.show(); joinDialog.show();
} }
/**
* Shows the host menu.
*/
private void hostMenu() { private void hostMenu() {
startDialog.hide(); startDialog.hide();
joinDialog.hide(); joinDialog.hide();
@@ -121,9 +86,6 @@ private void hostMenu() {
hostDialog.show(); hostDialog.show();
} }
/**
* Shows the main menu.
*/
private void mainMenu() { private void mainMenu() {
joinDialog.hide(); joinDialog.hide();
hostDialog.hide(); hostDialog.hide();
@@ -131,18 +93,14 @@ private void mainMenu() {
startDialog.show(); startDialog.show();
} }
/**
* Attempts to host a game.
*/
private void tryHost() { private void tryHost() {
int port = 0; int port = 0;
String text = hostDialog.getPort(); String text = hostDialog.getPort();
app.getGameLogic().selectHost("");
try { try {
port = Integer.parseInt(text); port = Integer.parseInt(text);
if (port >= 1 && port <= 65535) { if(port >= 1 && port <= 65535) {
app.getModelSynchronize().setName(startDialog.getName()); app.getModelSynchronize().setName(startDialog.getName());
hostDialog.hostServer(); hostDialog.hostServer();
try { try {
@@ -150,6 +108,10 @@ private void tryHost() {
} catch (InterruptedException ignored) { } catch (InterruptedException ignored) {
} }
hostDialog.connectServerAsClient(); hostDialog.connectServerAsClient();
try {
Thread.sleep(1000);
} catch (InterruptedException ignored) {
}
app.getModelSynchronize().setHost(port); app.getModelSynchronize().setHost(port);
//app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT); //app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
return; return;
@@ -161,14 +123,10 @@ private void tryHost() {
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT); app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
} }
/**
* Attempts to join a game.
*/
private void tryJoin() { private void tryJoin() {
int port = 0; int port = 0;
String ip = joinDialog.getIpt(); String ip = joinDialog.getIpt();
String portText = joinDialog.getPort(); String portText = joinDialog.getPort();
app.getGameLogic().selectJoin("");
try { try {
// Validate the port // Validate the port
@@ -182,6 +140,11 @@ private void tryJoin() {
app.getModelSynchronize().setName(startDialog.getName()); app.getModelSynchronize().setName(startDialog.getName());
joinDialog.setHostname(ip); joinDialog.setHostname(ip);
joinDialog.connectToServer(); joinDialog.connectToServer();
try {
Thread.sleep(1000);
} catch (InterruptedException ignored) {
}
app.getModelSynchronize().setJoin(ip, port);
return; return;
} }
} catch (IllegalArgumentException e) { } catch (IllegalArgumentException e) {
@@ -193,31 +156,20 @@ private void tryJoin() {
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT); app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
} }
/**
* Validates an IP address.
*
* @param ip the IP address to validate
* @return true if the IP address is valid, false otherwise
*/
private boolean isValidIpAddress(String ip) { private boolean isValidIpAddress(String ip) {
String ipRegex = String ipRegex =
"^(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." + "^(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." + "(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." + "(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)$"; "(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)$";
return ip != null && ip.matches(ipRegex); return ip != null && ip.matches(ipRegex);
} }
/**
* Enters a sub-state.
*
* @param state the sub-state to enter
*/
private void enterSub(SubState state) { private void enterSub(SubState state) {
this.state = state; this.state = state;
if (null != background) { if(null != background) {
rootNode.detachChild(background); rootNode.detachChild(background);
} }
@@ -234,9 +186,6 @@ private void enterSub(SubState state) {
} }
} }
/**
* Forwards the state based on the current sub-state.
*/
public void forward() { public void forward() {
switch (state) { switch (state) {
case HOST: case HOST:
@@ -250,11 +199,6 @@ public void forward() {
} }
} }
/**
* Forwards the state based on the current sub-state and a boolean flag.
*
* @param host a boolean flag indicating whether to host or join
*/
public void forward(boolean host) { public void forward(boolean host) {
switch (state) { switch (state) {
case HOST: case HOST:
@@ -264,7 +208,7 @@ public void forward(boolean host) {
tryJoin(); tryJoin();
break; break;
case MAIN: case MAIN:
if (host) { if(host) {
enterSub(SubState.HOST); enterSub(SubState.HOST);
//TODO playSound //TODO playSound
} else { } else {
@@ -275,9 +219,6 @@ public void forward(boolean host) {
} }
} }
/**
* Goes back to the main menu from the current sub-state.
*/
public void back() { public void back() {
switch (state) { switch (state) {
case HOST: case HOST:
@@ -293,22 +234,5 @@ public void back() {
break; break;
} }
} }
/**
* Gets the JoinDialog instance.
*
* @return the JoinDialog instance
*/
public JoinDialog getJoinDialog() {
return joinDialog;
}
/**
* Gets the HostDialog instance.
*
* @return the HostDialog instance
*/
public HostDialog getHostDialog() {
return hostDialog;
}
} }

View File

@@ -2,29 +2,18 @@
import com.jme3.asset.TextureKey; import com.jme3.asset.TextureKey;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.scene.Geometry; import com.jme3.scene.Geometry;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.shape.Quad; import com.jme3.scene.shape.Quad;
import com.jme3.system.NanoTimer;
import com.jme3.texture.Texture; import com.jme3.texture.Texture;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound; import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.button.AbstractButton; import pp.mdga.client.button.*;
import pp.mdga.client.button.LabelButton;
import pp.mdga.client.button.SettingsButton;
import pp.mdga.client.dialog.AudioSettingsDialog; import pp.mdga.client.dialog.AudioSettingsDialog;
import pp.mdga.client.dialog.SettingsDialog; import pp.mdga.client.dialog.SettingsDialog;
import pp.mdga.client.dialog.VideoSettingsDialog; import pp.mdga.client.dialog.VideoSettingsDialog;
/**
* Abstract class representing a view in the MDGA application.
*/
public abstract class MdgaView { public abstract class MdgaView {
/**
* Enum representing different types of overlays.
*/
public enum Overlay { public enum Overlay {
INTERRUPT, INTERRUPT,
SETTINGS, SETTINGS,
@@ -33,7 +22,7 @@ public enum Overlay {
protected MdgaApp app; protected MdgaApp app;
protected Node rootNode = new Node("View Root"); protected Node rootNode = new Node("View Root");
protected Node guiNode = new Node("View Root GUI"); protected Node guiNode = new Node("View Root GUI");
protected Node settingsNode = new Node("View Root Overlay"); protected Node overlayNode = new Node("View Root Overlay");
private SettingsButton settingsButton; private SettingsButton settingsButton;
@@ -41,28 +30,17 @@ public enum Overlay {
private VideoSettingsDialog videoSettingsDialog; private VideoSettingsDialog videoSettingsDialog;
private AudioSettingsDialog audioSettingsDialog; private AudioSettingsDialog audioSettingsDialog;
protected LabelButton infoLabel = null;
protected NanoTimer infoTimer = new NanoTimer();
private int settingsDepth = 0; private int settingsDepth = 0;
/**
* Constructor for MdgaView.
*
* @param app the application instance
*/
public MdgaView(MdgaApp app) { public MdgaView(MdgaApp app) {
this.app = app; this.app = app;
settingsButton = new SettingsButton(app, guiNode, this::enterSettings); settingsButton = new SettingsButton(app, guiNode, this::enterSettings);
settingsDialog = new SettingsDialog(app, settingsNode, this); settingsDialog = new SettingsDialog(app, overlayNode, this);
videoSettingsDialog = new VideoSettingsDialog(app, settingsNode, this); videoSettingsDialog = new VideoSettingsDialog(app, overlayNode, this);
audioSettingsDialog = new AudioSettingsDialog(app, settingsNode, this); audioSettingsDialog = new AudioSettingsDialog(app, overlayNode, this);
} }
/**
* Method to enter the view.
*/
public void enter() { public void enter() {
app.getRootNode().attachChild(rootNode); app.getRootNode().attachChild(rootNode);
app.getGuiNode().attachChild(guiNode); app.getGuiNode().attachChild(guiNode);
@@ -72,12 +50,10 @@ public void enter() {
onEnter(); onEnter();
} }
/**
* Method to leave the view.
*/
public void leave() { public void leave() {
onLeave(); onLeave();
settingsButton.hide(); settingsButton.hide();
while (settingsDepth > 0) { while (settingsDepth > 0) {
@@ -88,83 +64,36 @@ public void leave() {
app.getGuiNode().detachChild(guiNode); app.getGuiNode().detachChild(guiNode);
} }
/**
* Method to enter an overlay.
*
* @param overlay the overlay to enter
*/
public void enterOverlay(Overlay overlay) { public void enterOverlay(Overlay overlay) {
app.getGuiNode().detachChild(guiNode); app.getGuiNode().detachChild(guiNode);
onEnterOverlay(overlay); onEnterOverlay(overlay);
} }
/**
* Method to leave an overlay.
*
* @param overlay the overlay to leave
*/
public void leaveOverlay(Overlay overlay) { public void leaveOverlay(Overlay overlay) {
app.getGuiNode().attachChild(guiNode); app.getGuiNode().attachChild(guiNode);
onLeaveOverlay(overlay); onLeaveOverlay(overlay);
} }
/**
* Method to update the view.
*
* @param tpf time per frame
*/
public void update(float tpf) { public void update(float tpf) {
videoSettingsDialog.update(); videoSettingsDialog.update();
audioSettingsDialog.update(); audioSettingsDialog.update();
if (null != infoLabel && infoTimer.getTimeInSeconds() > 5) {
infoLabel.hide();
infoLabel = null;
}
onUpdate(tpf); onUpdate(tpf);
} }
/**
* Abstract method to handle entering the view.
*/
protected abstract void onEnter(); protected abstract void onEnter();
/**
* Abstract method to handle leaving the view.
*/
protected abstract void onLeave(); protected abstract void onLeave();
/**
* Method to handle updating the view.
*
* @param tpf time per frame
*/
protected void onUpdate(float tpf) { protected void onUpdate(float tpf) {
} }
/**
* Abstract method to handle entering an overlay.
*
* @param overlay the overlay to enter
*/
protected abstract void onEnterOverlay(Overlay overlay); protected abstract void onEnterOverlay(Overlay overlay);
/**
* Abstract method to handle leaving an overlay.
*
* @param overlay the overlay to leave
*/
protected abstract void onLeaveOverlay(Overlay overlay); protected abstract void onLeaveOverlay(Overlay overlay);
/**
* Method to create a background geometry with a texture.
*
* @param texturePath the path to the texture
* @return the created background geometry
*/
protected Geometry createBackground(String texturePath) { protected Geometry createBackground(String texturePath) {
TextureKey key = new TextureKey(texturePath, true); TextureKey key = new TextureKey(texturePath, true);
Texture backgroundTexture = app.getAssetManager().loadTexture(key); Texture backgroundTexture = app.getAssetManager().loadTexture(key);
@@ -181,35 +110,26 @@ protected Geometry createBackground(String texturePath) {
return background; return background;
} }
/**
* Method to enter the settings view.
*/
public void enterSettings() { public void enterSettings() {
enterOverlay(Overlay.SETTINGS); enterOverlay(Overlay.SETTINGS);
app.getGuiNode().attachChild(settingsNode); app.getGuiNode().attachChild(overlayNode);
settingsDialog.show(); settingsDialog.show();
settingsDepth++; settingsDepth++;
} }
/**
* Method to leave the settings view.
*/
public void leaveSettings() { public void leaveSettings() {
leaveOverlay(Overlay.SETTINGS); leaveOverlay(Overlay.SETTINGS);
app.getGuiNode().detachChild(settingsNode); app.getGuiNode().detachChild(overlayNode);
settingsDialog.hide(); settingsDialog.hide();
settingsDepth--; settingsDepth--;
} }
/**
* Method to enter the video settings view.
*/
public void enterVideoSettings() { public void enterVideoSettings() {
settingsDialog.hide(); settingsDialog.hide();
videoSettingsDialog.show(); videoSettingsDialog.show();
@@ -217,9 +137,6 @@ public void enterVideoSettings() {
settingsDepth++; settingsDepth++;
} }
/**
* Method to leave the video settings view.
*/
public void leaveVideoSettings() { public void leaveVideoSettings() {
settingsDialog.show(); settingsDialog.show();
videoSettingsDialog.hide(); videoSettingsDialog.hide();
@@ -227,9 +144,6 @@ public void leaveVideoSettings() {
settingsDepth--; settingsDepth--;
} }
/**
* Method to enter the audio settings view.
*/
public void enterAudioSettings() { public void enterAudioSettings() {
settingsDialog.hide(); settingsDialog.hide();
audioSettingsDialog.show(); audioSettingsDialog.show();
@@ -237,9 +151,6 @@ public void enterAudioSettings() {
settingsDepth++; settingsDepth++;
} }
/**
* Method to leave the audio settings view.
*/
public void leaveAudioSettings() { public void leaveAudioSettings() {
settingsDialog.show(); settingsDialog.show();
audioSettingsDialog.hide(); audioSettingsDialog.hide();
@@ -247,9 +158,6 @@ public void leaveAudioSettings() {
settingsDepth--; settingsDepth--;
} }
/**
* Method to leave advanced settings.
*/
private void leaveAdvanced() { private void leaveAdvanced() {
settingsDialog.show(); settingsDialog.show();
audioSettingsDialog.hide(); audioSettingsDialog.hide();
@@ -257,9 +165,6 @@ private void leaveAdvanced() {
settingsDepth--; settingsDepth--;
} }
/**
* Method to handle pressing the escape key.
*/
public void pressEscape() { public void pressEscape() {
if (settingsDepth == 0) { if (settingsDepth == 0) {
enterSettings(); enterSettings();
@@ -270,9 +175,6 @@ public void pressEscape() {
} }
} }
/**
* Method to handle pressing the forward key.
*/
public void pressForward() { public void pressForward() {
if (this instanceof MainView mainView) { if (this instanceof MainView mainView) {
mainView.forward(false); mainView.forward(false);
@@ -284,43 +186,11 @@ public void pressForward() {
} }
if (this instanceof GameView gameView) { if (this instanceof GameView gameView) {
if (gameView.needConfirm) { app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
app.getModelSynchronize().confirm();
} else if (gameView.needNoPower) {
app.getModelSynchronize().confirm();
} else {
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
}
} }
if (this instanceof CeremonyView ceremonyView) { if (this instanceof CeremonyView ceremonyView) {
ceremonyView.forward(); ceremonyView.forward();
} }
} }
/**
* Method to show information on the view.
*
* @param error the error message
* @param isError flag indicating if it is an error
*/
public void showInfo(String error, boolean isError) {
infoTimer.reset();
if (null != infoLabel) {
infoLabel.hide();
}
infoLabel = new LabelButton(app, guiNode, error, new Vector2f(5.5f, 2), new Vector2f(0.5f, AbstractButton.VERTICAL - 0.5f), false);
ColorRGBA color;
if (isError) {
color = ColorRGBA.Red.clone();
} else {
color = ColorRGBA.Green.clone();
}
infoLabel.setColor(ColorRGBA.Black, color);
}
} }

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View File

@@ -1,7 +1,7 @@
world 0,0 90 world 0,0 90
treesBigBackground 0,0 90
treesSmallBackground 0,0 90
#tree_small 1,1 0
#tree_big 0,0 0
#Marine Pos #Marine Pos
marine 4,-5 270 marine 4,-5 270
@@ -58,8 +58,7 @@ big_tent -10,-9 130
big_tent 9,-10 225 big_tent 9,-10 225
radar 0,10 -20 radar 0,10 -20
tank -1,-10 135 tank -1,-10 135
#tank 0,-18 180 tank 0,-18 180
tank_shoot 0,-18 180
tank 3,-18 180 tank 3,-18 180
tank -3,-18 180 tank -3,-18 180
@@ -132,145 +131,3 @@ node_home_blue 4,0 0
node_home_blue 3,0 0 node_home_blue 3,0 0
node_home_blue 2,0 0 node_home_blue 2,0 0
node_home_blue 1,0 0 node_home_blue 1,0 0
# Randomly Distributed Trees within Radius 12 to 40
treeSmall 10,15 180
treeBig -15,12 45
treeSmall -8,-22 270
treeBig 22,8 90
treeSmall -18,-10 135
treeBig 9,24 300
treeSmall 17,-9 60
treeBig -20,5 330
treeSmall -14,18 200
treeBig 25,-7 120
treeBig -12,-18 150
treeSmall 19,-16 45
treeBig 7,10 90
treeBig -19,-9 270
treeSmall 21,4 110
treeBig -11,17 300
treeSmall 3,-21 360
treeSmall -23,14 100
treeBig 4,26 330
treeSmall 12,13 270
treeBig -18,8 45
treeBig 11,-10 135
treeSmall 16,5 180
treeBig -13,-17 330
treeSmall -2,14 270
#treeBig 7,9 300
treeSmall 23,-10 240
treeBig -6,18 180
treeSmall 5,27 270
treeBig 14,-11 60
treeSmall 9,-16 180
treeBig -12,22 240
treeBig 18,7 360
treeSmall -24,-4 200
treeBig -8,21 300
treeSmall 12,-19 120
treeBig 6,-12 180
treeSmall -11,10 75
treeBig 9,6 270
treeSmall 8,-14 150
treeBig 3,18 30
treeSmall 17,13 100
treeBig -9,20 90
treeBig 6,-22 330
treeSmall -20,7 45
treeBig 21,11 150
treeSmall 15,-18 270
treeBig -3,-12 200
treeBig 12,-28 330
treeSmall -17,-7 120
treeBig -10,9 300
treeSmall 2,-14 240
treeBig 24,2 360
treeSmall 4,-13 300
treeBig -19,20 90
#treeSmall -11,5 45
treeBig 15,9 180
treeSmall -6,10 240
treeBig 3,15 30
treeSmall 9,-19 150
treeBig -21,-4 330
treeSmall 19,11 270
treeSmall 12,24 110
treeBig -13,15 45
treeSmall 7,-15 240
treeBig 26,-8 300
treeSmall -16,14 120
treeBig 14,18 360
treeSmall 8,21 100
treeBig -8,-18 240
treeSmall 9,15 180
treeBig 10,-20 270
treeSmall 2,27 90
treeBig 18,12 300
treeSmall -10,-14 150
treeBig -15,16 330
treeSmall -9,19 45
treeBig 17,-14 120
treeSmall 5,-25 180
treeBig 7,23 30
treeSmall -14,-12 200
treeBig 6,-16 300
treeSmall -20,-8 100
treeBig 4,11 240
treeSmall 24,-15 90
treeSmall -19,-19 360
treeBig 20,8 45
treeSmall 3,22 270
treeBig 13,-9 180
treeSmall -11,18 150
treeBig -17,-4 300
treeSmall 5,-14 240
treeBig 9,17 330
treeSmall 15,13 90
treeBig -21,18 30
treeSmall 6,20 100
treeBig -16,22 180
treeSmall -5,18 360
treeBig 22,11 45
treeSmall 10,-23 240
treeBig -10,-16 300
treeSmall -17,14 120
treeBig 20,4 150
treeSmall 11,-22 180
treeBig -24,-11 200
treeSmall 14,17 150
treeBig -8,-12 300
treeSmall 7,-18 100
treeBig -5,16 330
treeSmall 16,-14 200
treeBig 18,-8 90
treeSmall -23,-9 45
treeBig 24,10 300
treeSmall -4,19 180
treeBig 12,-5 330
treeSmall -19,16 100
treeBig 14,20 150
treeSmall 9,12 180
treeBig -22,8 60
treeSmall 6,18 360
treeBig 25,-9 45
treeBig -10,12 240
treeSmall 19,-17 100
treeSmall -13,19 90
treeSmall 16,-12 120
treeBig 22,-6 45
treeSmall -18,15 200
treeBig 14,-10 300
treeBig 6,10 330
treeSmall 17,18 90
treeBig -20,4 180
treeBig 19,-16 300
treeSmall -15,9 270
treeBig 12,22 360

View File

@@ -1,6 +1,7 @@
// Samplers for textures // Samplers for textures
uniform sampler2D m_Texture; uniform sampler2D m_Texture;
uniform sampler2D m_OutlineDepthTexture; uniform sampler2D m_OutlineDepthTexture;
uniform sampler2D m_DepthTexture;
// Input texture coordinates from the vertex shader // Input texture coordinates from the vertex shader
in vec2 texCoord; in vec2 texCoord;
@@ -14,25 +15,26 @@ uniform float m_OutlineWidth;
out vec4 fragColor; out vec4 fragColor;
void main() { void main() {
// Sample depth textures at various offsets // Sample depth textures
vec4 depth = texture(m_OutlineDepthTexture, texCoord); vec4 depth = texture(m_OutlineDepthTexture, texCoord);
vec4 depth1 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, m_OutlineWidth)) / m_Resolution); vec4 depth1 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
vec4 depth2 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, -m_OutlineWidth)) / m_Resolution); vec4 depth2 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
vec4 depth3 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, m_OutlineWidth)) / m_Resolution); vec4 depth3 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
vec4 depth4 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, -m_OutlineWidth)) / m_Resolution); vec4 depth4 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
vec4 depth5 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, m_OutlineWidth)) / m_Resolution); vec4 depth5 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(0.0, m_OutlineWidth)) / m_Resolution);
vec4 depth6 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, -m_OutlineWidth)) / m_Resolution); vec4 depth6 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(0.0, -m_OutlineWidth)) / m_Resolution);
vec4 depth7 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, 0.0)) / m_Resolution); vec4 depth7 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, 0.0)) / m_Resolution);
vec4 depth8 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, 0.0)) / m_Resolution); vec4 depth8 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, 0.0)) / m_Resolution);
// Sample the main texture // Sample the main texture
vec4 color = texture(m_Texture, texCoord); vec4 color = texture(m_Texture, texCoord);
// Check if an outline should be applied // Determine whether to apply the outline color
bool isEdge = (depth == vec4(0.0)) && if (depth == vec4(0.0) &&
(depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth || (depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth ||
depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth); depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)) {
fragColor = m_OutlineColor; // Apply outline color
// Output the final color } else {
fragColor = isEdge ? m_OutlineColor : color; fragColor = color; // Use the original texture color
}
} }

View File

@@ -1,10 +1,11 @@
// Input texture coordinates from the vertex shader
// Use 'in' instead of 'varying' for inputs from the vertex shader
in vec2 texCoord; in vec2 texCoord;
// Output variable for the fragment color // Declare a custom output variable for the fragment color
out vec4 fragColor; out vec4 fragColor;
// Uniform samplers for textures // Uniform samplers
uniform sampler2D m_Texture; uniform sampler2D m_Texture;
uniform sampler2D m_NormalsTexture; uniform sampler2D m_NormalsTexture;
uniform sampler2D m_DepthTexture; uniform sampler2D m_DepthTexture;
@@ -12,7 +13,6 @@ uniform sampler2D m_DepthTexture;
void main() { void main() {
// Sample the texture at the given texture coordinates // Sample the texture at the given texture coordinates
vec4 color = texture(m_Texture, texCoord); vec4 color = texture(m_Texture, texCoord);
// Assign the color to the output variable // Assign the color to the output variable
fragColor = color; fragColor = color;
} }

View File

@@ -1,78 +1,109 @@
// Uniform samplers
uniform sampler2D m_Texture; uniform sampler2D m_Texture;
uniform sampler2D m_OutlineDepthTexture; uniform sampler2D m_OutlineDepthTexture;
uniform sampler2D m_DepthTexture; uniform sampler2D m_DepthTexture;
varying vec2 texCoord;
// Input texture coordinates from the vertex shader
in vec2 texCoord;
// Uniforms for resolution, outline color, and width
uniform vec2 m_Resolution; uniform vec2 m_Resolution;
uniform vec4 m_OutlineColor; uniform vec4 m_OutlineColor;
uniform float m_OutlineWidth; uniform float m_OutlineWidth;
// Output variable for fragment color
out vec4 fragColor;
void main() { void main() {
vec4 depth = texture(m_OutlineDepthTexture, texCoord); vec4 depth = texture2D(m_OutlineDepthTexture, texCoord);
vec4 depth1 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, m_OutlineWidth)) / m_Resolution); vec4 depth1 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,m_OutlineWidth))/m_Resolution);
vec4 depth2 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, -m_OutlineWidth)) / m_Resolution); vec4 depth2 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
vec4 depth3 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, m_OutlineWidth)) / m_Resolution); vec4 depth3 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,m_OutlineWidth))/m_Resolution);
vec4 depth4 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, -m_OutlineWidth)) / m_Resolution); vec4 depth4 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
vec4 depth5 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, m_OutlineWidth)) / m_Resolution); vec4 depth5 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,m_OutlineWidth))/m_Resolution);
vec4 depth6 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, -m_OutlineWidth)) / m_Resolution); vec4 depth6 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,-m_OutlineWidth))/m_Resolution);
vec4 depth7 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, 0.0)) / m_Resolution); vec4 depth7 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,0.))/m_Resolution);
vec4 depth8 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, 0.0)) / m_Resolution); vec4 depth8 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,0.))/m_Resolution);
vec4 color = texture2D(m_Texture, texCoord);
vec4 color = texture(m_Texture, texCoord); //如果是背景
float ratio=0.;
float ratio = 0.0; if(depth==vec4(0.) && (depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth||depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)){
if (depth == vec4(0.0) && float dist=m_OutlineWidth;
(depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth || //距离边的像素
depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)) { vec4 nearDepth;
float dist = m_OutlineWidth; if(depth1 != depth){
vec4 nearDepth; for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,i))/m_Resolution);
// Iterate to find the distance to the nearest edge if(nearDepth != depth){
for (float i = 0.0; i < m_OutlineWidth; i++) { dist = i;
if (depth1 != depth) { break;
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(i, i)) / m_Resolution); }
if (nearDepth != depth) { dist = i; break; } }
} else if (depth2 != depth) { }else
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(i, -i)) / m_Resolution); if(depth2 != depth){
if (nearDepth != depth) { dist = i; break; } for(float i=0.;i<m_OutlineWidth;i++){
} else if (depth3 != depth) { nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,-i))/m_Resolution);
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-i, i)) / m_Resolution); if(nearDepth != depth){
if (nearDepth != depth) { dist = i; break; } dist = i;
} else if (depth4 != depth) { break;
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-i, -i)) / m_Resolution); }
if (nearDepth != depth) { dist = i; break; } }
} else if (depth5 != depth) { }else
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, i)) / m_Resolution); if(depth3 != depth){
if (nearDepth != depth) { dist = i; break; } for(float i=0.;i<m_OutlineWidth;i++){
} else if (depth6 != depth) { nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,i))/m_Resolution);
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, -i)) / m_Resolution); if(nearDepth != depth){
if (nearDepth != depth) { dist = i; break; } dist = i;
} else if (depth7 != depth) { break;
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(i, 0.0)) / m_Resolution); }
if (nearDepth != depth) { dist = i; break; } }
} else if (depth8 != depth) { }else
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-i, 0.0)) / m_Resolution); if(depth4 != depth){
if (nearDepth != depth) { dist = i; break; } for(float i=0.;i<m_OutlineWidth;i++){
} nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,-i))/m_Resolution);
} if(nearDepth != depth){
dist = i;
// Calculate ratio for outline blending break;
ratio = clamp(1.0 - dist / m_OutlineWidth, 0.0, 1.0); }
}
// Blend the outline color with the base color }else
fragColor = color * (1.0 - ratio) + m_OutlineColor * ratio; if(depth5 != depth){
} else { for(float i=0.;i<m_OutlineWidth;i++){
// No outline, use the base texture color nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,i))/m_Resolution);
fragColor = color; if(nearDepth != depth){
} dist = i;
break;
// Optional: Debugging outline visualization }
// fragColor = vec4(0.0, 1.0 - ratio, 0.0, 1.0); }
} }else
if(depth6 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,-i))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}else
if(depth7 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,0.))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}else
if(depth8 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,0.))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}
//0:场景颜色 1:outline颜色
ratio = clamp(1.- dist/m_OutlineWidth,0.,1.);
//float off = (1.-ratio*ratio)*(1.-ratio*ratio);
gl_FragColor = color*(1.-ratio) +m_OutlineColor*ratio;
//gl_FragColor = m_OutlineColor;
}else{
gl_FragColor = color;
}
//debug
//gl_FragColor = vec4(0.,(1.-ratio),0.,1.);
}

View File

@@ -1,8 +1,8 @@
// Vertex attributes // Use 'in' for vertex attributes
in vec4 inPosition; in vec4 inPosition;
in vec2 inTexCoord; in vec2 inTexCoord;
// Output to fragment shader // Use 'out' for passing data to the fragment shader
out vec2 texCoord; out vec2 texCoord;
void main() { void main() {

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@@ -1,32 +0,0 @@
# Blender MTL File: 'untitled.blend'
# Material Count: 3
newmtl Material.001
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd untiffftled.jpg
newmtl Material.002
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd untiffftled.jpg
newmtl Material.004
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd untiffftled.jpg

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