51 Commits

Author SHA1 Message Date
Benjamin Feyer
ee70699150 added some logic to the tests 2024-12-03 06:35:45 +01:00
Benjamin Feyer
9ef897f873 minor changes 2024-12-02 23:26:45 +01:00
Benjamin Feyer
ba9a60a58a added one more test and added some logic to the moveTest to test unwanted statechanges 2024-12-02 23:10:21 +01:00
Benjamin Feyer
2434ede556 added one testmethod 2024-12-02 22:43:11 +01:00
Benjamin Feyer
50ac201277 added two new pieceTests 2024-12-02 22:10:11 +01:00
Benjamin Feyer
bd55a1f08d Merge branch 'development' into 'dev/test'
merge dev into test

See merge request progproj/gruppen-ht24/Gruppe-01!33
2024-12-02 16:37:00 +00:00
Timo Brennförder
db95a44915 initial commit for SettingsTests 2024-12-02 17:18:32 +01:00
Benjamin Feyer
cfd16973f5 refactored the package names 2024-12-02 16:59:50 +01:00
Benjamin Feyer
af38224483 added one testmethod for pieceTest 2024-12-02 16:47:34 +01:00
Benjamin Feyer
9b9b5e6781 added a message in piecetest for ShufflePile 2024-12-02 16:03:42 +01:00
Benjamin Feyer
0f2766918b added a testmethod for the piece for no powerCards 2024-12-02 15:57:53 +01:00
Benjamin Feyer
314019a632 added one more test-class 2024-12-02 04:40:49 +01:00
Benjamin Feyer
798b6ebe1d added some testmethods for the piecetest 2024-12-02 04:19:52 +01:00
Benjamin Feyer
2cb8e512e6 added some testmethods for piecetest 2024-12-02 03:38:38 +01:00
Benjamin Feyer
5e61727bec added two testmethods in piecetest 2024-12-02 02:27:21 +01:00
Benjamin Feyer
470607af5c Merge branch 'development' into 'dev/test'
Updated 'Game' class.

See merge request progproj/gruppen-ht24/Gruppe-01!32
2024-12-02 00:55:01 +00:00
Benjamin Feyer
435919306a Merge branch 'development' into 'dev/test'
Updated 'Die' class.

See merge request progproj/gruppen-ht24/Gruppe-01!31
2024-12-02 00:49:22 +00:00
Benjamin Feyer
f63e94cf24 added one testmethod in pieceTest 2024-12-02 01:47:47 +01:00
Benjamin Feyer
0aeb02a5f2 Merge branch 'development' into 'dev/test'
merge dev into test

See merge request progproj/gruppen-ht24/Gruppe-01!30
2024-12-02 00:29:39 +00:00
Benjamin Feyer
5240150ec2 added some parts of test-method piecetest 2024-12-02 01:28:42 +01:00
Benjamin Feyer
7bf41bc358 Merge branch 'development' into 'dev/test'
merge dev int test

See merge request progproj/gruppen-ht24/Gruppe-01!29
2024-12-01 22:33:42 +00:00
Benjamin Feyer
48923cddd6 Merge branch 'development' into 'dev/test'
merge dev into test

See merge request progproj/gruppen-ht24/Gruppe-01!28
2024-12-01 22:11:24 +00:00
Benjamin Feyer
a1934e30cb minor changes 2024-12-01 23:08:56 +01:00
Benjamin Feyer
9718ad111f Merge branch 'development' into 'dev/test'
merge Development into test

See merge request progproj/gruppen-ht24/Gruppe-01!27
2024-12-01 20:56:49 +00:00
Benjamin Feyer
6370ec15c2 added minor changes 2024-12-01 21:53:38 +01:00
Benjamin Feyer
1c826bcec0 added comments 2024-12-01 21:12:19 +01:00
Benjamin Feyer
bd9d8c688d Merge branch 'development' into 'dev/test'
merge development into test

See merge request progproj/gruppen-ht24/Gruppe-01!26
2024-12-01 20:02:47 +00:00
Benjamin Feyer
a1bd8007de added some comments in Piecetest 2024-12-01 14:59:56 +01:00
Benjamin Feyer
55ef5438d2 added som javadoc in the PieceTest-class 2024-12-01 14:31:06 +01:00
Benjamin Feyer
d7b0ac92b8 added in PieceTest the declaration and initialization of two players 2024-12-01 14:23:26 +01:00
Benjamin Feyer
0d043e4bb4 added some more messages to test the server 2024-12-01 14:10:05 +01:00
Benjamin Feyer
27de0ccece Merge branch 'development' into 'dev/test'
merge dev into test

See merge request progproj/gruppen-ht24/Gruppe-01!24
2024-12-01 11:14:19 +00:00
Benjamin Feyer
8d49528a92 added the nextmethods 2024-12-01 12:13:29 +01:00
Benjamin Feyer
8b1868e03b Merge branch 'development' into 'dev/test'
merge development int test branch

See merge request progproj/gruppen-ht24/Gruppe-01!23
2024-12-01 11:10:24 +00:00
Benjamin Feyer
56f32c5c0b edited some comments in the methods and wrote in som methods, to test unwanted statechanges 2024-12-01 12:09:13 +01:00
Benjamin Feyer
c41848b061 adjusted some Todos and deleted some mention of statemachines 2024-12-01 00:41:37 +01:00
Benjamin Feyer
0fd190419d Merge branch 'development' into 'dev/test'
merge development into test

See merge request progproj/gruppen-ht24/Gruppe-01!22
2024-11-30 23:34:40 +00:00
Benjamin Feyer
838beee345 added some more tests andd edited some mor 2024-11-29 16:49:11 +01:00
Benjamin Feyer
c6462a50ca added two more tests for the substates of turn to their end-states and added some simulated inputs in the lobby and dialogs 2024-11-29 16:00:10 +01:00
Benjamin Feyer
d0361b2759 commented the 'received(interruptMessage)' out, to ensure, there are no unwanted state-changes 2024-11-29 00:33:33 +01:00
Benjamin Feyer
eff011f69f implemented more tests for the clientStartgame 2024-11-29 00:13:06 +01:00
Benjamin Feyer
fad853b34a implemented more tests for the clientstatetests 2024-11-28 23:24:31 +01:00
Benjamin Feyer
4a89c4fa65 processed some Todo in the Client State, to test unwanted statechanged 2024-11-28 22:46:50 +01:00
Benjamin Feyer
6d58ceee3d corrected the classes of the states in the statetests 2024-11-28 19:45:18 +01:00
Benjamin Feyer
ecf1cc6e9a push after merge 2024-11-28 18:53:32 +01:00
Benjamin Feyer
dd836aa6b9 Merge remote-tracking branch 'origin/development' into dev/test
# Conflicts:
#	Projekte/mdga/model/src/test/java/pp/mdga/client/clientState/ClientStateTest.java
2024-11-28 18:44:47 +01:00
Benjamin Feyer
b3504925a5 corrected some testmethods in the serverStateTest,
changed all assertTrue( .... isinstanceof ....) to assertEquals(...,....)
2024-11-28 18:40:07 +01:00
Benjamin Feyer
8a5ebfd9d2 added some clientStateTests 2024-11-28 18:01:22 +01:00
Benjamin Feyer
a3a155a7e3 corrected some testmethods due to renaming of classes and changed state-architecture 2024-11-28 16:52:00 +01:00
Benjamin Feyer
5ef07e35d1 Merge branch 'development' into 'dev/test'
merge edited model into test

See merge request progproj/gruppen-ht24/Gruppe-01!18
2024-11-26 22:32:02 +00:00
Benjamin Feyer
ef3193cd68 Merge branch 'development' into 'dev/test'
merge after refactoring

See merge request progproj/gruppen-ht24/Gruppe-01!16
2024-11-25 15:52:35 +00:00
265 changed files with 7699 additions and 15859 deletions

2
.gitignore vendored
View File

@@ -1,5 +1,3 @@
.run/
.gradle .gradle
build/ build/
#!gradle/wrapper/gradle-wrapper.jar #!gradle/wrapper/gradle-wrapper.jar

View File

@@ -16,4 +16,4 @@
<option name="Make" enabled="true" /> <option name="Make" enabled="true" />
</method> </method>
</configuration> </configuration>
</component> </component>

View File

@@ -0,0 +1,4 @@
package pp.battleship.game.client;
public class AnimationState {
}

View File

@@ -30,21 +30,15 @@ public enum Asset {
tank, tank,
world(1.2f), world(1.2f),
shieldRing("Models/shieldRing/shieldRing.j3o", null), shieldRing("Models/shieldRing/shieldRing.j3o", null),
treeSmall(1.2f), treeSmall,
treeBig(1.2f), treeBig,
turboCard, turboCard,
turboSymbol("Models/turboCard/turboSymbol.j3o", "Models/turboCard/turboCard_diff.png"), turboSymbol("Models/turboCard/turboSymbol.j3o", "Models/turboCard/turboCard_diff.j3o"),
swapCard, swapCard,
swapSymbol("Models/swapCard/swapSymbol.j3o", "Models/swapCard/swapCard_diff.png"), swapSymbol("Models/swapCard/swapSymbol.j3o", "Models/swapCard/swapCard_diff.j3o"),
shieldCard, shieldCard,
shieldSymbol("Models/shieldCard/shieldSymbol.j3o", "Models/shieldCard/shieldCard_diff.png"), shieldSymbol("Models/shieldCard/shieldSymbol.j3o", "Models/shieldCard/shieldCard_diff.j3o"),
dice, dice
missile("Models/missile/AVMT300.obj", "Models/missile/texture.jpg", 0.1f),
tankShoot("Models/tank/tankShoot_bot.j3o", "Models/tank/tank_diff.png"),
tankShootTop("Models/tank/tankShoot_top.j3o", "Models/tank/tank_diff.png"),
treesSmallBackground("Models/treeSmall/treesSmallBackground.j3o", "Models/treeSmall/treeSmall_diff.png", 1.2f),
treesBigBackground("Models/treeBig/treesBigBackground.j3o", "Models/treeBig/treeBig_diff.png", 1.2f),
shell
; ;
private final String modelPath; private final String modelPath;

View File

@@ -27,7 +27,6 @@
import pp.mdga.notification.SelectableCardsNotification; import pp.mdga.notification.SelectableCardsNotification;
import java.util.List; import java.util.List;
import java.util.UUID;
public class InputSynchronizer { public class InputSynchronizer {
@@ -40,11 +39,6 @@ public class InputSynchronizer {
private CardControl hoverCard; private CardControl hoverCard;
private PieceControl hoverPiece; private PieceControl hoverPiece;
private boolean clickAllowed = true;
private boolean isRotateLeft = false;
private boolean isRotateRight = false;
/** /**
* Constructor initializes the InputSynchronizer with the application context. * Constructor initializes the InputSynchronizer with the application context.
* Sets up input mappings and listeners for user interactions. * Sets up input mappings and listeners for user interactions.
@@ -60,18 +54,6 @@ public class InputSynchronizer {
setupInput(); setupInput();
} }
public void update(float tpf) {
if(isRotateLeft && isRotateRight) {
return;
}
if(isRotateLeft) {
rotationAngle += 180 * tpf;
}
if(isRotateRight) {
rotationAngle -= 180 * tpf;
}
}
/** /**
* Configures input mappings for various actions and binds them to listeners. * Configures input mappings for various actions and binds them to listeners.
*/ */
@@ -79,22 +61,22 @@ private void setupInput() {
inputManager.addMapping("Settings", new KeyTrigger(KeyInput.KEY_ESCAPE)); inputManager.addMapping("Settings", new KeyTrigger(KeyInput.KEY_ESCAPE));
inputManager.addMapping("Forward", new KeyTrigger(KeyInput.KEY_RETURN)); inputManager.addMapping("Forward", new KeyTrigger(KeyInput.KEY_RETURN));
inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_Q));
inputManager.addMapping("Right", new KeyTrigger(KeyInput.KEY_E));
inputManager.addMapping("RotateRightMouse", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT)); inputManager.addMapping("RotateRightMouse", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
inputManager.addMapping("MouseLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false)); // Left movement inputManager.addMapping("MouseLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false)); // Left movement
inputManager.addMapping("MouseRight", new MouseAxisTrigger(MouseInput.AXIS_X, true)); // Right movement inputManager.addMapping("MouseRight", new MouseAxisTrigger(MouseInput.AXIS_X, true)); // Right movement
inputManager.addMapping("MouseVertical", new MouseAxisTrigger(MouseInput.AXIS_Y, false), new MouseAxisTrigger(MouseInput.AXIS_Y, true)); //Mouse Up Down movement
inputManager.addMapping("MouseScrollUp", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false)); // Scroll up inputManager.addMapping("MouseScrollUp", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false)); // Scroll up
inputManager.addMapping("MouseScrollDown", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true)); // Scroll down inputManager.addMapping("MouseScrollDown", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true)); // Scroll down
inputManager.addMapping("Test", new KeyTrigger(KeyInput.KEY_J)); inputManager.addMapping("Test", new KeyTrigger(KeyInput.KEY_J));
inputManager.addMapping("Click", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); inputManager.addMapping("Click", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
inputManager.addListener(actionListener, "Settings", "Forward", "RotateRightMouse", "Click", "Left", "Right", "Test"); inputManager.addListener(actionListener, "Settings", "Forward", "RotateRightMouse", "Click", "Test");
inputManager.addListener(analogListener, "MouseLeft", "MouseRight", "MouseScrollUp", "MouseScrollDown"); inputManager.addListener(analogListener, "MouseLeft", "MouseRight", "MouseScrollUp", "MouseScrollDown");
} }
UUID p = null;
private boolean test = false;
/** /**
* Handles action-based input events such as key presses and mouse clicks. * Handles action-based input events such as key presses and mouse clicks.
*/ */
@@ -111,10 +93,6 @@ public void onAction(String name, boolean isPressed, float tpf) {
rightMousePressed = isPressed; rightMousePressed = isPressed;
} }
if(name.equals("Click") && isPressed) { if(name.equals("Click") && isPressed) {
if(!clickAllowed) {
return;
}
if (app.getView() instanceof GameView gameView) { if (app.getView() instanceof GameView gameView) {
DiceControl diceSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), DiceControl.class); DiceControl diceSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), DiceControl.class);
CardControl cardLayerSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), CardControl.class); CardControl cardLayerSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), CardControl.class);
@@ -143,41 +121,13 @@ else if(boardSelect != null) {
} }
if (name.equals("Left")) { if(name.equals("Test") &&isPressed){
isRotateLeft = !isRotateLeft;
}
if (name.equals("Right")) {
isRotateRight = !isRotateRight;
}
if(name.equals("Test2") &&isPressed){
if(app.getView() instanceof GameView gameView){ if(app.getView() instanceof GameView gameView){
if(p == null) {
p = UUID.randomUUID();
gameView.getBoardHandler().addPlayer(Color.AIRFORCE,List.of(p,UUID.randomUUID(),UUID.randomUUID(),UUID.randomUUID()));
gameView.getBoardHandler().movePieceStartAnim(p,0);
gameView.getBoardHandler().outlineMove(List.of(p),List.of(2),List.of(false));
//gameView.getBoardHandler().movePieceAnim(p,0, 8);
} else {
gameView.getBoardHandler().throwPiece(p, Color.ARMY);
//gameView.getBoardHandler().movePieceStartAnim(p,0);
}
// gameView.getGuiHandler().rollRankingResult(Color.AIRFORCE, 1); // gameView.getGuiHandler().rollRankingResult(Color.AIRFORCE, 1);
// gameView.getGuiHandler().rollRankingResult(Color.ARMY, 2); // gameView.getGuiHandler().rollRankingResult(Color.ARMY, 2);
// gameView.getGuiHandler().rollRankingResult(Color.NAVY, 3); // gameView.getGuiHandler().rollRankingResult(Color.NAVY, 3);
// gameView.getGuiHandler().rollRankingResult(Color.CYBER, 4); // gameView.getGuiHandler().rollRankingResult(Color.CYBER, 4);
// gameView.getGuiHandler().showDice(); gameView.getGuiHandler().showDice();
// UUID p1 = UUID.randomUUID();
// gameView.getBoardHandler().addPlayer(Color.AIRFORCE,List.of(p1,UUID.randomUUID(),UUID.randomUUID(),UUID.randomUUID()));
// gameView.getBoardHandler().movePieceStartAnim(p1,0);
//gameView.getGuiHandler().drawCard(Color.ARMY);
//gameView.getGuiHandler().addCardOwn(BonusCard.SHIELD);
//gameView.getGuiHandler().playCardOwn(BonusCard.SHIELD);
} }
} }
} }
@@ -352,12 +302,4 @@ public void setRotation(float rotationAngle){
public int getScroll() { public int getScroll() {
return scrollValue; return scrollValue;
} }
public void setClickAllowed(boolean allowed) {
clickAllowed = allowed;
}
public boolean isClickAllowed() {
return clickAllowed;
}
} }

View File

@@ -1,19 +1,13 @@
package pp.mdga.client; package pp.mdga.client;
import com.jme3.app.SimpleApplication; import com.jme3.app.SimpleApplication;
import com.simsilica.lemur.GuiGlobals;
import com.sun.tools.javac.Main;
import pp.mdga.client.acoustic.AcousticHandler;
import com.jme3.system.AppSettings; import com.jme3.system.AppSettings;
import com.simsilica.lemur.GuiGlobals;
import pp.mdga.client.acoustic.AcousticHandler;
import pp.mdga.client.dialog.JoinDialog; import pp.mdga.client.dialog.JoinDialog;
import pp.mdga.client.view.*; import pp.mdga.client.view.*;
import javax.imageio.ImageIO;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException; import java.io.IOException;
import java.util.Objects;
import java.util.concurrent.ExecutorService; import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors; import java.util.concurrent.Executors;
import java.util.prefs.Preferences; import java.util.prefs.Preferences;
@@ -45,19 +39,19 @@ public class MdgaApp extends SimpleApplication {
private MdgaState state = null; private MdgaState state = null;
/** Scale for rendering images. */ /** Scale for rendering images. */
private final float imageScale = prefs.getInt("scale", 1); private float imageScale = prefs.getInt("scale", 1);
/** The main menu view. */ /** The main menu view. */
private MainView mainView; private MdgaView mainView;
/** The lobby view. */ /** The lobby view. */
private LobbyView lobbyView; private MdgaView lobbyView;
/** The game view. */ /** The game view. */
private GameView gameView; private MdgaView gameView;
/** The ceremony view. */ /** The ceremony view. */
private CeremonyView ceremonyView; private MdgaView ceremonyView;
/** The client game logic. */ /** The client game logic. */
private final ClientGameLogic clientGameLogic; private final ClientGameLogic clientGameLogic;
@@ -66,7 +60,7 @@ public class MdgaApp extends SimpleApplication {
private ServerConnection networkConnection; private ServerConnection networkConnection;
public MdgaApp() { private MdgaApp() {
networkConnection = new NetworkSupport(this); networkConnection = new NetworkSupport(this);
this.clientGameLogic = new ClientGameLogic(networkConnection); this.clientGameLogic = new ClientGameLogic(networkConnection);
} }
@@ -80,30 +74,15 @@ public MdgaApp() {
public static void main(String[] args) { public static void main(String[] args) {
AppSettings settings = new AppSettings(true); AppSettings settings = new AppSettings(true);
settings.setSamples(128); settings.setSamples(128);
settings.setWidth(prefs.getInt("width", 1280));
if(prefs.getBoolean("fullscreen", false)) { settings.setHeight(prefs.getInt("height", 720));
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
int screenWidth = (int) screenSize.getWidth();
int screenHeight = (int) screenSize.getHeight();
settings.setResolution(screenWidth, screenHeight);
settings.setFullscreen(true);
} else {
settings.setWidth(prefs.getInt("width", 1280));
settings.setHeight(prefs.getInt("height", 720));
}
settings.setCenterWindow(true); settings.setCenterWindow(true);
settings.setVSync(false); settings.setVSync(false);
settings.setTitle("MDGA");
settings.setVSync(true);
MdgaApp app = new MdgaApp(); MdgaApp app = new MdgaApp();
app.setSettings(settings); app.setSettings(settings);
app.setShowSettings(false); app.setShowSettings(false);
app.setPauseOnLostFocus(false); app.setPauseOnLostFocus(false);
app.setDisplayStatView(false);
app.start(); app.start();
} }
@@ -141,7 +120,6 @@ public void simpleUpdate(float tpf) {
view.update(tpf); view.update(tpf);
acousticHandler.update(); acousticHandler.update();
notificationSynchronizer.update(); notificationSynchronizer.update();
inputSynchronizer.update(tpf);
} }
/** /**
@@ -267,60 +245,30 @@ public ServerConnection getNetworkSupport(){
return networkConnection; return networkConnection;
} }
public void updateResolution(int width, int height, float imageFactor, boolean isFullscreen) { public void updateResolution(int width, int height, float imageFactor) {
if(isFullscreen) { prefs.putInt("width", width);
int baseWidth = 1280; prefs.putInt("height", height);
int baseHeight = 720; prefs.putFloat("scale", imageFactor);
float baseAspectRatio = (float) baseWidth / baseHeight;
float newAspectRatio = (float) width / height;
float scaleFactor = Math.max((float) width / baseWidth, (float) height / baseHeight);
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
int screenWidth = (int) screenSize.getWidth();
int screenHeight = (int) screenSize.getHeight();
settings.setResolution(screenWidth, screenHeight);
settings.setFullscreen(true);
prefs.putFloat("scale", scaleFactor);
prefs.putBoolean("fullscreen", true);
} else {
prefs.putInt("width", width);
prefs.putInt("height", height);
prefs.putFloat("scale", imageFactor);
prefs.putBoolean("fullscreen", false);
}
}
public static void restartApp() {
try { try {
String javaBin = System.getProperty("java.home") + "/bin/java"; restartApp();
String classPath = System.getProperty("java.class.path");
String className = System.getProperty("sun.java.command");
ProcessBuilder builder = new ProcessBuilder(
javaBin, "-cp", classPath, className
);
builder.start();
System.exit(0);
} catch (Exception e) { } catch (Exception e) {
throw new RuntimeException("restart failed"); //nothing
} }
} }
public void afterGameCleanup() { public static void restartApp() throws IOException {
MainView main = (MainView) mainView; String javaBin = System.getProperty("java.home") + "/bin/java";
String classPath = System.getProperty("java.class.path");
String className = System.getProperty("sun.java.command");
main.getJoinDialog().disconnect(); ProcessBuilder builder = new ProcessBuilder(
main.getHostDialog().shutdownServer(); javaBin, "-cp", classPath, className
);
ceremonyView.afterGameCleanup(); builder.start();
}
public GameView getGameView(){ System.exit(0);
return gameView;
} }
} }

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@@ -1,8 +1,16 @@
package pp.mdga.client; package pp.mdga.client;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.server.MdgaServer;
import pp.mdga.client.view.CeremonyView;
import pp.mdga.client.view.GameView; import pp.mdga.client.view.GameView;
import pp.mdga.client.view.LobbyView;
import pp.mdga.game.BonusCard; import pp.mdga.game.BonusCard;
import pp.mdga.game.Color; import pp.mdga.game.Color;
import pp.mdga.message.client.LobbyReadyMessage;
import pp.mdga.notification.AcquireCardNotification;
import pp.mdga.notification.DrawCardNotification;
import pp.mdga.notification.TskSelectNotification;
import java.util.UUID; import java.util.UUID;
import java.util.logging.Level; import java.util.logging.Level;
@@ -66,11 +74,10 @@ public void selectCard(BonusCard card) {
this.card = card; this.card = card;
GameView gameView = (GameView) app.getView(); GameView gameView = (GameView) app.getView();
if(card != null) { if(card != null) {
gameView.needConfirm(); gameView.needConfirm();
} else { } else {
gameView.showNoPower(); gameView.noConfirm();
} }
} }
@@ -80,19 +87,20 @@ public void confirm() {
GameView gameView = (GameView) app.getView(); GameView gameView = (GameView) app.getView();
if(a != null && b != null) { if(a != null && b != null) {
app.getGameLogic().selectPiece(a); selectPiece(a);
app.getGameLogic().selectPiece(b); selectPiece(b);
gameView.getBoardHandler().clearSelectable(); gameView.getBoardHandler().clearSelectable();
} else if (a != null) { } else if (a != null) {
app.getGameLogic().selectPiece(a); selectPiece(a);
gameView.getBoardHandler().clearSelectable(); gameView.getBoardHandler().clearSelectable();
} else { } else if (card != null){
app.getGameLogic().selectCard(card); selectCard(card);
gameView.getGuiHandler().clearSelectableCards(); gameView.getGuiHandler().clearSelectableCards();
} else {
throw new RuntimeException("nothing to confirm");
} }
gameView.noConfirm(); gameView.noConfirm();
gameView.hideNoPower();
} }
public void selectTsk(Color color) { public void selectTsk(Color color) {
@@ -137,8 +145,4 @@ public void enter(MdgaState state) {
public void setSwap(boolean swap){ public void setSwap(boolean swap){
this.swap = swap; this.swap = swap;
} }
public void force() {
}
} }

View File

@@ -1,7 +1,5 @@
package pp.mdga.client; package pp.mdga.client;
import com.jme3.system.NanoTimer;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.board.BoardHandler; import pp.mdga.client.board.BoardHandler;
import pp.mdga.client.gui.GuiHandler; import pp.mdga.client.gui.GuiHandler;
import pp.mdga.client.view.CeremonyView; import pp.mdga.client.view.CeremonyView;
@@ -17,50 +15,34 @@ public class NotificationSynchronizer {
private ArrayList<Notification> notifications = new ArrayList<>(); private ArrayList<Notification> notifications = new ArrayList<>();
private NanoTimer timer = new NanoTimer();
private float delay = 0;
private static final float STANDARD_DELAY = 2.5f;
NotificationSynchronizer(MdgaApp app) { NotificationSynchronizer(MdgaApp app) {
this.app = app; this.app = app;
} }
public void addTestNotification(Notification n) {
notifications.add(n);
handleGame(n);
}
public void update() { public void update() {
while (timer.getTimeInSeconds() >= delay) { Notification n = app.getGameLogic().getNotification();
Notification n = app.getGameLogic().getNotification();
if(n == null) { if(n != null) {
return; switch (app.getState()) {
} case MAIN:
handleMain(n);
System.out.println("receive notification:" + n.getClass().getName()); break;
case LOBBY:
timer.reset(); handleLobby(n);
delay = 0; break;
case GAME:
if(n instanceof InfoNotification infoNotification) { handleGame(n);
app.getView().showInfo(infoNotification.getMessage(), infoNotification.isError()); break;
return; case CEREMONY:
} handleCeremony(n);
break;
if(n != null) { case NONE:
switch (app.getState()) { throw new RuntimeException("no notification expected: " + n.toString());
case MAIN:
handleMain(n);
break;
case LOBBY:
handleLobby(n);
break;
case GAME:
handleGame(n);
break;
case CEREMONY:
handleCeremony(n);
break;
case NONE:
throw new RuntimeException("no notification expected: " + n.getClass().getName());
}
} }
} }
} }
@@ -68,10 +50,8 @@ public void update() {
private void handleMain(Notification notification) { private void handleMain(Notification notification) {
if (notification instanceof LobbyDialogNotification) { if (notification instanceof LobbyDialogNotification) {
app.enter(MdgaState.LOBBY); app.enter(MdgaState.LOBBY);
} else if (notification instanceof StartDialogNotification) {
//nothing
} else { } else {
throw new RuntimeException("notification not expected in main: "+ notification.getClass().getName()); throw new RuntimeException("notification not expected: ");
} }
} }
@@ -81,17 +61,16 @@ private void handleLobby(Notification notification) {
if (notification instanceof TskSelectNotification n) { if (notification instanceof TskSelectNotification n) {
lobbyView.setTaken(n.getColor(), true, n.isSelf(), n.getName()); lobbyView.setTaken(n.getColor(), true, n.isSelf(), n.getName());
} else if (notification instanceof StartDialogNotification) { } else if (notification instanceof StartDialogNotification) {
app.afterGameCleanup();
app.enter(MdgaState.MAIN); app.enter(MdgaState.MAIN);
} else if (notification instanceof TskUnselectNotification n) { } else if (notification instanceof TskUnselectNotification n) {
lobbyView.setTaken(n.getColor(), false, false, null); lobbyView.setTaken(n.getColor(), false, false, null);
} else if(notification instanceof LobbyReadyNotification lobbyReadyNotification) { } else if(notification instanceof LobbyReadyNotification lobbyReadyNotification) {
lobbyView.setReady(lobbyReadyNotification.getColor(), lobbyReadyNotification.isReady()); lobbyView.setReady(lobbyReadyNotification.getColor(), lobbyReadyNotification.isReady());
} else if (notification instanceof GameNotification n) { } else if (notification instanceof GameNotification n) {
app.getGameView().setOwnColor(n.getOwnColor());
app.enter(MdgaState.GAME); app.enter(MdgaState.GAME);
((GameView) app.getView()).setOwnColor(n.getOwnColor());
} else { } else {
throw new RuntimeException("notification not expected in lobby: " + notification.getClass().getName()); throw new RuntimeException("notification not expected: " + notification.toString());
} }
} }
@@ -100,17 +79,12 @@ private void handleGame(Notification notification) {
GuiHandler guiHandler = gameView.getGuiHandler(); GuiHandler guiHandler = gameView.getGuiHandler();
BoardHandler boardHandler = gameView.getBoardHandler(); BoardHandler boardHandler = gameView.getBoardHandler();
ModelSynchronizer modelSynchronizer = app.getModelSynchronize(); ModelSynchronizer modelSynchronizer = app.getModelSynchronize();
Color ownColor = gameView.getOwnColor();
if (notification instanceof AcquireCardNotification n) { if (notification instanceof AcquireCardNotification n) {
guiHandler.addCardOwn(n.getBonusCard()); guiHandler.addCard(n.getBonusCard());
app.getAcousticHandler().playSound(MdgaSound.BONUS);
delay = STANDARD_DELAY;
} else if (notification instanceof ActivePlayerNotification n) { } else if (notification instanceof ActivePlayerNotification n) {
gameView.getGuiHandler().setActivePlayer(n.getColor()); gameView.getGuiHandler().setActivePlayer(n.getColor());
if(n.getColor() != ownColor) boardHandler.showDice(n.getColor()); boardHandler.showDice(n.getColor());
app.getAcousticHandler().playSound(MdgaSound.UI90);
delay = STANDARD_DELAY;
} else if (notification instanceof CeremonyNotification ceremonyNotification) { } else if (notification instanceof CeremonyNotification ceremonyNotification) {
app.enter(MdgaState.CEREMONY); app.enter(MdgaState.CEREMONY);
CeremonyView ceremonyView = (CeremonyView) app.getView(); CeremonyView ceremonyView = (CeremonyView) app.getView();
@@ -145,8 +119,8 @@ private void handleGame(Notification notification) {
} else if (notification instanceof HomeMoveNotification home) { } else if (notification instanceof HomeMoveNotification home) {
boardHandler.movePieceHomeAnim(home.getPieceId(), home.getHomeIndex()); boardHandler.movePieceHomeAnim(home.getPieceId(), home.getHomeIndex());
guiHandler.hideText(); guiHandler.hideText();
} else if (notification instanceof InterruptNotification notification1) { } else if (notification instanceof InterruptNotification) {
gameView.enterInterrupt(notification1.getColor()); app.enter(MdgaState.LOBBY);
} else if (notification instanceof MovePieceNotification n) { } else if (notification instanceof MovePieceNotification n) {
if(n.isMoveStart()) { if(n.isMoveStart()) {
//StartMove //StartMove
@@ -158,20 +132,24 @@ private void handleGame(Notification notification) {
} }
guiHandler.hideText(); guiHandler.hideText();
} else if (notification instanceof ThrowPieceNotification n) { } else if (notification instanceof ThrowPieceNotification n) {
boardHandler.throwPiece(n.getPieceId(), n.getThrowColor()); boardHandler.throwPieceAnim(n.getPieceId());
} else if (notification instanceof NoShieldNotification n) { } else if (notification instanceof NoShieldNotification n) {
boardHandler.unshieldPiece(n.getPieceId()); boardHandler.unshieldPiece(n.getPieceId());
} else if (notification instanceof PlayCardNotification n) { } else if (notification instanceof PlayCardNotification n) {
if(n.getColor() == ownColor) guiHandler.playCardOwn(n.getCard()); switch(n.getCard()){
else guiHandler.playCardEnemy(n.getColor(), n.getCard()); case SWAP -> guiHandler.swap();
case TURBO -> guiHandler.turbo();
case SHIELD -> guiHandler.shield();
default -> throw new RuntimeException("invalid card");
}
} else if (notification instanceof PlayerInGameNotification n) { } else if (notification instanceof PlayerInGameNotification n) {
boardHandler.addPlayer(n.getColor(),n.getPiecesList()); boardHandler.addPlayer(n.getColor(),n.getPiecesList());
guiHandler.addPlayer(n.getColor(),n.getName()); guiHandler.addPlayer(n.getColor(),n.getName());
} else if (notification instanceof ResumeNotification) { } else if (notification instanceof ResumeNotification) {
gameView.leaveInterrupt(); //TODO
} else if (notification instanceof RollDiceNotification n) { } else if (notification instanceof RollDiceNotification n) {
gameView.getGuiHandler().hideText(); gameView.getGuiHandler().hideText();
if(n.getColor() == ownColor){ if(n.getColor() == gameView.getOwnColor()){
guiHandler.rollDice(n.getEyes(), n.isTurbo() ? n.getMultiplier() : -1); guiHandler.rollDice(n.getEyes(), n.isTurbo() ? n.getMultiplier() : -1);
} }
else { else {
@@ -179,19 +157,16 @@ private void handleGame(Notification notification) {
if (n.isTurbo()) guiHandler.showRolledDiceMult(n.getEyes(), n.getMultiplier(), n.getColor()); if (n.isTurbo()) guiHandler.showRolledDiceMult(n.getEyes(), n.getMultiplier(), n.getColor());
else guiHandler.showRolledDice(n.getEyes(), n.getColor()); else guiHandler.showRolledDice(n.getEyes(), n.getColor());
} }
delay = 7;
} else if (notification instanceof SelectableCardsNotification n) { } else if (notification instanceof SelectableCardsNotification n) {
guiHandler.setSelectableCards(n.getCards()); guiHandler.setSelectableCards(n.getCards());
gameView.showNoPower();
} else if (notification instanceof ShieldActiveNotification n) { } else if (notification instanceof ShieldActiveNotification n) {
boardHandler.shieldPiece(n.getPieceId()); boardHandler.shieldPiece(n.getPieceId());
} else if (notification instanceof ShieldSuppressedNotification n) { } else if (notification instanceof ShieldSuppressedNotification n) {
boardHandler.suppressShield(n.getPieceId()); boardHandler.suppressShield(n.getPieceId());
} else if (notification instanceof StartDialogNotification) { } else if (notification instanceof StartDialogNotification) {
app.afterGameCleanup();
app.enter(MdgaState.MAIN); app.enter(MdgaState.MAIN);
} else if (notification instanceof SwapPieceNotification n) { } else if (notification instanceof SwapPieceNotification n) {
boardHandler.swapPieceAnim(n.getFirstPiece(), n.getSecondPiece()); // boardHandler.swapPieces(n.getFirstPiece(), n.getSecondPiece());
guiHandler.swap(); guiHandler.swap();
} else if (notification instanceof WaitMoveNotification) { } else if (notification instanceof WaitMoveNotification) {
//TODO ??? //TODO ???
@@ -209,16 +184,15 @@ private void handleGame(Notification notification) {
} else if (notification instanceof FinishNotification n){ } else if (notification instanceof FinishNotification n){
guiHandler.finish(n.getColorFinished()); guiHandler.finish(n.getColorFinished());
} else { } else {
throw new RuntimeException("notification not expected in game: " + notification.getClass().getName()); throw new RuntimeException("notification not expected: " + notification.toString());
} }
} }
private void handleCeremony(Notification notification) { private void handleCeremony(Notification notification) {
if (notification instanceof StartDialogNotification) { if (notification instanceof StartDialogNotification) {
app.afterGameCleanup();
app.enter(MdgaState.MAIN); app.enter(MdgaState.MAIN);
} else { } else {
throw new RuntimeException("notification not expected in ceremony: " + notification.getClass().getName()); throw new RuntimeException("notification not expected: " + notification.toString());
} }
} }
} }

View File

@@ -1,47 +0,0 @@
package pp.mdga.client;
import com.jme3.math.Vector3f;
public class Util {
private Util(){}
/**
* Performs linear interpolation between two values.
*
* @param start The starting value.
* @param end The ending value.
* @param t A parameter between 0 and 1 representing the interpolation progress.
* @return The interpolated value.
*/
public static float linInt(float start, float end, float t) {
return start + t * (end - start);
}
/**
* Performs quadratic interpolation between three points.
*
* @param p1 The initial point.
* @param p2 The middle point.
* @param p3 The final point.
* @param t The interpolation parameter (0 <= t <= 1).
* @return The interpolated point.
*/
public static Vector3f quadInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
// Quadratic interpolation: (1-t)^2 * p1 + 2 * (1-t) * t * p2 + t^2 * p3
float oneMinusT = 1 - t;
return p1.mult(oneMinusT * oneMinusT)
.add(p2.mult(2 * oneMinusT * t))
.add(p3.mult(t * t));
}
/**
* A smooth ease-in-out function for interpolation.
* It accelerates and decelerates the interpolation for a smoother effect.
*
* @param x The interpolation parameter (0 <= x <= 1).
* @return The adjusted interpolation value.
*/
public static float easeInOut(float x){
return x < 0.5 ? 4 * x * x * x : (float) (1 - Math.pow(-2 * x + 2, 3) / 2);
}
}

View File

@@ -18,14 +18,12 @@ public class AcousticHandler {
private boolean fading = false; // Indicates if a fade is in progress private boolean fading = false; // Indicates if a fade is in progress
private NanoTimer fadeTimer = new NanoTimer(); // Timer to track fade progress private NanoTimer fadeTimer = new NanoTimer(); // Timer to track fade progress
private static final float FADE_DURATION = 2.0f; // Duration for outfade private static final float FADE_DURATION = 3.0f; // Duration for outfade
private static final float CROSSFADE_DURATION = 1.5f; // Duration for infade private static final float CROSSFADE_DURATION = 1.5f; // Duration for infade
private GameMusic playing = null; // Currently playing track private GameMusic playing = null; // Currently playing track
private GameMusic scheduled = null; // Scheduled track to play next private GameMusic scheduled = null; // Scheduled track to play next
private GameMusic old = null; // Old track being faded out private GameMusic old = null; // Old track being faded out
private GameMusic birds;
private float mainVolume = 0.0f; private float mainVolume = 0.0f;
private float musicVolume = 1.0f; private float musicVolume = 1.0f;
private float soundVolume = 1.0f; private float soundVolume = 1.0f;
@@ -40,8 +38,6 @@ public AcousticHandler(MdgaApp app) {
mainVolume = prefs.getFloat("mainVolume", 1.0f); mainVolume = prefs.getFloat("mainVolume", 1.0f);
musicVolume = prefs.getFloat("musicVolume", 1.0f); musicVolume = prefs.getFloat("musicVolume", 1.0f);
soundVolume = prefs.getFloat("soundVolume", 1.0f); soundVolume = prefs.getFloat("soundVolume", 1.0f);
birds = new GameMusic(app, MusicAsset.BIRDS, getSoundVolumeTotal(), MusicAsset.BIRDS.getSubVolume(), MusicAsset.BIRDS.getLoop(), 0.0f);
} }
/** /**
@@ -64,8 +60,6 @@ public void update() {
iterator.remove(); iterator.remove();
} }
} }
birds.update(Math.min(getSoundVolumeTotal(), getMusicVolumeTotal() > 0 ? 0 : 1));
} }
/** /**
@@ -115,38 +109,6 @@ public void playSound(MdgaSound sound) {
case LEAVE: case LEAVE:
assets.add(new SoundAssetDelayVolume(SoundAsset.UI_SOUND2, 0.6f, 0.0f)); assets.add(new SoundAssetDelayVolume(SoundAsset.UI_SOUND2, 0.6f, 0.0f));
break; break;
case JET:
assets.add(new SoundAssetDelayVolume(SoundAsset.JET, 1.0f, 0.0f));
break;
case EXPLOSION:
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_1, 1.0f, 0f));
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_2, 1.0f, 0f));
assets.add(new SoundAssetDelayVolume(SoundAsset.THUNDER, 1.0f, 0f));
break;
case LOSE:
assets.add(new SoundAssetDelayVolume(SoundAsset.LOSE, 1.0f, 0.0f));
break;
case BONUS:
assets.add(new SoundAssetDelayVolume(SoundAsset.BONUS, 1.0f, 0.0f));
break;
case UI90:
assets.add(new SoundAssetDelayVolume(SoundAsset.UI90, 1.0f, 0.0f));
break;
case MISSILE:
assets.add(new SoundAssetDelayVolume(SoundAsset.MISSILE, 1.0f, 0.0f));
break;
case MATRIX:
assets.add(new SoundAssetDelayVolume(SoundAsset.MATRIX, 1.0f, 0.0f));
break;
case TURRET_ROTATE:
assets.add(new SoundAssetDelayVolume(SoundAsset.TURRET_ROTATE, 0.7f, 0f));
break;
case TANK_SHOOT:
assets.add(new SoundAssetDelayVolume(SoundAsset.TANK_SHOOT, 0.7f, 0f));
break;
case TANK_EXPLOSION:
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_1, 1.0f, 0f));
break;
default: default:
break; break;
} }
@@ -168,10 +130,6 @@ public void playState(MdgaState state) {
} }
MusicAsset asset = null; MusicAsset asset = null;
birds.pause();
float pause = 0.0f;
switch (state) { switch (state) {
case MAIN: case MAIN:
playGame = false; playGame = false;
@@ -182,12 +140,10 @@ public void playState(MdgaState state) {
asset = MusicAsset.LOBBY; asset = MusicAsset.LOBBY;
break; break;
case GAME: case GAME:
birds.play();
addGameTracks(); addGameTracks();
playGame = true; playGame = true;
assert (!gameTracks.isEmpty()) : "no more game music available"; assert (!gameTracks.isEmpty()) : "no more game music available";
asset = gameTracks.remove(0); asset = gameTracks.remove(0);
pause = 2.0f;
break; break;
case CEREMONY: case CEREMONY:
playGame = false; playGame = false;
@@ -199,7 +155,7 @@ public void playState(MdgaState state) {
assert (null != asset) : "music sceduling went wrong"; assert (null != asset) : "music sceduling went wrong";
scheduled = new GameMusic(app, asset, getMusicVolumeTotal(), asset.getSubVolume(), asset.getLoop(), pause); scheduled = new GameMusic(app, asset, getMusicVolumeTotal(), asset.getSubVolume(), asset.getLoop(), 0.0f);
} }
/** /**
@@ -475,7 +431,7 @@ public void setSoundVolume(float soundVolume) {
*/ */
float getMusicVolumeTotal() { float getMusicVolumeTotal() {
return getMusicVolume() * getMainVolume() / 2; return getMusicVolume() * getMainVolume();
} }
/** /**

View File

@@ -31,14 +31,4 @@ public enum MdgaSound {
OTHER_CONNECTED, OTHER_CONNECTED,
NOT_READY, NOT_READY,
LEAVE, LEAVE,
JET,
EXPLOSION,
LOSE,
BONUS,
UI90,
MISSILE,
MATRIX,
TURRET_ROTATE,
TANK_SHOOT,
TANK_EXPLOSION
} }

View File

@@ -10,13 +10,12 @@ enum MusicAsset {
MAIN_MENU("Spaceship.wav", true, 1.0f), MAIN_MENU("Spaceship.wav", true, 1.0f),
LOBBY("DeadPlanet.wav", true, 1.0f), LOBBY("DeadPlanet.wav", true, 1.0f),
CEREMONY("80s,Disco,Life.wav", true, 1.0f), CEREMONY("80s,Disco,Life.wav", true, 1.0f),
GAME_1("NeonRoadTrip.wav", 0.5f), GAME_1("NeonRoadTrip.wav", 1.0f),
GAME_2("NoPressureTrance.wav", 0.5f), GAME_2("NoPressureTrance.wav", 1.0f),
GAME_3("TheSynthRave.wav", 0.5f), GAME_3("TheSynthRave.wav", 1.0f),
GAME_4("LaserParty.wav", 0.5f), GAME_4("LaserParty.wav", 1.0f),
GAME_5("RetroNoir.wav", 0.5f), GAME_5("RetroNoir.wav", 1.0f),
GAME_6("SpaceInvaders.wav", 0.5f), GAME_6("SpaceInvaders.wav", 1.0f);
BIRDS("nature-ambience.ogg", true, 1.0f);
private final String path; private final String path;
private final boolean loop; private final boolean loop;

View File

@@ -28,20 +28,7 @@ enum SoundAsset {
POWERUP("powerup.wav"), POWERUP("powerup.wav"),
ROBOT_READY("robotReady.wav"), ROBOT_READY("robotReady.wav"),
UNIT_READY("unitReady.wav"), UNIT_READY("unitReady.wav"),
JET("jet-overhead.wav"), CONNECTED("connected.wav");
EXPLOSION_1("exp.ogg"),
EXPLOSION_2("exp2.ogg"),
THUNDER("thunder.ogg"),
UI90("ui90.ogg"),
BONUS("bonus.ogg"),
LOSE("lose.ogg"),
MISSILE("missile.ogg"),
MATRIX("matrix.wav"),
CONNECTED("connected.wav"),
TURRET_ROTATE("turret_rotate.ogg"),
TANK_SHOOT("tank_shoot.ogg")
;
private final String path; private final String path;

View File

@@ -1,18 +0,0 @@
package pp.mdga.client.animation;
import pp.mdga.client.InitControl;
public class ActionControl extends InitControl {
private final Runnable runnable;
public ActionControl(Runnable runnable){
this.runnable = runnable;
}
protected void action(){
if(runnable == null) throw new RuntimeException("runnable is null");
else runnable.run();
}
}

View File

@@ -1,134 +0,0 @@
package pp.mdga.client.animation;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh.Type;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
/**
* The {@code Explosion} class represents an explosion effect in a 3D environment.
* It manages the creation, configuration, and triggering of particle emitters for fire and smoke effects.
*/
public class Explosion {
private final Node rootNode;
private final MdgaApp app;
private final Vector3f location;
private ParticleEmitter fire;
private ParticleEmitter smoke;
private boolean triggered = false;
private final Material mat;
/**
* Constructor for the {@code Explosion} class.
*
* @param app The main application managing the explosion.
* @param rootNode The root node to which the explosion effects will be attached.
* @param location The location of the explosion in world coordinates.
*/
public Explosion(MdgaApp app, Node rootNode, Vector3f location) {
this.app = app;
this.rootNode = rootNode;
this.location = location;
this.mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/flame.png"));
}
/**
* Initializes the particle emitters for the explosion effect.
* Configures the fire and smoke emitters with appearance, behavior, and lifespan.
*/
private void initializeEmitter() {
fire = new ParticleEmitter("Effect", Type.Triangle,50);
fire.setMaterial(mat);
fire.setImagesX(2);
fire.setImagesY(2);
fire.setStartColor(ColorRGBA.Yellow);
fire.setEndColor(ColorRGBA.Red);
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0.2f,0.2f,4f));
fire.getParticleInfluencer().setVelocityVariation(0.4f);
fire.setStartSize(0.7f);
fire.setEndSize(1.8f);
fire.setGravity(0, 0, -0.1f);
fire.setLowLife(0.5f);
fire.setHighLife(2.2f);
fire.setParticlesPerSec(0);
fire.setLocalTranslation(location);
smoke = new ParticleEmitter("Effect2", Type.Triangle,40);
smoke.setMaterial(mat);
smoke.setImagesX(3);
smoke.setImagesY(3);
smoke.setStartColor(ColorRGBA.DarkGray);
smoke.setEndColor(new ColorRGBA(0.05f, 0.05f, 0.05f, 1));
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f,0.0f,0.7f));
smoke.getParticleInfluencer().setVelocityVariation(0.5f);
smoke.setStartSize(0.8f);
smoke.setEndSize(1.5f);
smoke.setGravity(0, 0, -0.3f);
smoke.setLowLife(1.2f);
smoke.setHighLife(5.5f);
smoke.setParticlesPerSec(0);
smoke.setLocalTranslation(location);
app.getAcousticHandler().playSound(MdgaSound.EXPLOSION);
}
/**
* Triggers the explosion effect by attaching and activating the particle emitters for fire and smoke.
* Both emitters are automatically detached after a predefined duration.
*/
public void trigger() {
if (!triggered) {
triggered = true;
initializeEmitter();
}
rootNode.attachChild(fire);
fire.emitAllParticles();
fire.addControl(new AbstractControl() {
private float elapsedTime = 0;
@Override
protected void controlUpdate(float tpf) {
elapsedTime += tpf;
if (elapsedTime > 10f) {
rootNode.detachChild(fire);
fire.removeControl(this);
}
}
@Override
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
});
rootNode.attachChild(smoke);
smoke.emitAllParticles();
smoke.addControl(new AbstractControl() {
private float elapsedTime = 0;
@Override
protected void controlUpdate(float tpf) {
elapsedTime += tpf;
if (elapsedTime > 10f) {
rootNode.detachChild(smoke);
smoke.removeControl(this);
}
}
@Override
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
});
}
}

View File

@@ -1,70 +0,0 @@
package pp.mdga.client.animation;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import pp.mdga.client.InitControl;
import static pp.mdga.client.Util.linInt;
public class FadeControl extends ActionControl {
private float duration; // Duration of the fade effect
private float timeElapsed = 0;
private boolean init = false;
private float startAlpha;
private float endAlpha;
public FadeControl(float duration, float startAlpha, float endAlpha, Runnable actionAfter) {
super(actionAfter);
this.duration = duration;
this.startAlpha = startAlpha;
this.endAlpha = endAlpha;
}
public FadeControl(float duration, float startAlpha, float endAlpha) {
this(duration, startAlpha, endAlpha, null);
}
@Override
protected void initSpatial() {
init = true;
}
@Override
protected void controlUpdate(float tpf) {
if (!init) return;
timeElapsed += tpf;
float t = timeElapsed / duration; // Calculate progress (0 to 1)
if (t >= 1) {
// Fade complete
t = 1;
init = false;
spatial.removeControl(this);
action();
}
float alpha = linInt(startAlpha, endAlpha, t); // Interpolate alpha
// Update the material's alpha
if (spatial instanceof Geometry geometry) {
Material mat = geometry.getMaterial();
if (mat != null) {
ColorRGBA diffuse = (ColorRGBA) mat.getParam("Diffuse").getValue();
mat.setColor("Diffuse", new ColorRGBA(diffuse.r, diffuse.g, diffuse.b, alpha));
ColorRGBA ambient = (ColorRGBA) mat.getParam("Ambient").getValue();
mat.setColor("Ambient", new ColorRGBA(ambient.r, ambient.g, ambient.b, alpha));
// Disable shadows when the object is nearly invisible
if (alpha <= 0.1f) {
geometry.setShadowMode(RenderQueue.ShadowMode.Off);
} else {
geometry.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
}
} else throw new RuntimeException("Material is null");
} else throw new RuntimeException("Spatial is not instance of Geometry");
}
}

View File

@@ -1,197 +0,0 @@
package pp.mdga.client.animation;
import com.jme3.material.Material;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.board.BoardHandler;
import pp.mdga.client.view.GameView;
import java.util.UUID;
/**
* The {@code JetAnimation} class handles the animation of a jet model in a 3D environment.
* It creates a jet model, animates its movement along a curved path, triggers an explosion at a target point,
* and performs additional actions upon animation completion.
*/
public class JetAnimation {
private final MdgaApp app;
private final Node rootNode;
private Spatial jetModel;
private final Vector3f spawnPoint;
private final Vector3f nodePoint;
private final Vector3f despawnPoint;
private final float curveHeight;
private final float animationDuration;
private Explosion explosion;
private Runnable actionAfter;
/**
* Constructor for the {@code JetAnimation} class.
*
* @param app The main application managing the jet animation.
* @param rootNode The root node to which the jet model will be attached.
* @param targetPoint The target point where the explosion will occur.
* @param curveHeight The height of the curve for the jet's flight path.
* @param animationDuration The total duration of the jet animation.
*/
public JetAnimation(MdgaApp app, Node rootNode, Vector3f targetPoint, float curveHeight, float animationDuration, Runnable actionAfter) {
Vector3f spawnPoint = targetPoint.add(170, 50, 50);
Vector3f controlPoint = targetPoint.add(new Vector3f(0, 0, -45));
Vector3f despawnPoint = targetPoint.add(-100, -100, 40);
this.app = app;
this.rootNode = rootNode;
this.spawnPoint = spawnPoint;
this.nodePoint = controlPoint;
this.despawnPoint = despawnPoint;
this.curveHeight = curveHeight;
this.animationDuration = animationDuration;
explosion = new Explosion(app, rootNode, targetPoint);
this.actionAfter = actionAfter;
}
/**
* Starts the jet animation by spawning the jet model and initiating its movement along the predefined path.
*/
public void start() {
app.getAcousticHandler().playSound(MdgaSound.JET);
spawnJet();
animateJet();
}
/**
* Spawns the jet model at the designated spawn point, applying material, scaling, and rotation.
*/
private void spawnJet() {
jetModel = app.getAssetManager().loadModel(Asset.jet.getModelPath());
jetModel.setLocalTranslation(spawnPoint);
jetModel.scale(Asset.jet.getSize());
jetModel.rotate(FastMath.HALF_PI, 0, 0);
jetModel.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(Asset.jet.getDiffPath()));
jetModel.setMaterial(mat);
rootNode.attachChild(jetModel);
}
/**actionAfter
* Animates the jet along a Bezier curve path, triggers the explosion effect at the appropriate time,
* and performs cleanup operations after the animation completes.
*/
private void animateJet() {
Vector3f controlPoint1 = spawnPoint.add(0, curveHeight, 0);
Vector3f controlPoint2 = nodePoint.add(0, curveHeight, 0);
BezierCurve3f curve = new BezierCurve3f(spawnPoint, controlPoint1, controlPoint2, despawnPoint);
app.getRootNode().addControl(new AbstractControl() {
private float elapsedTime = 0;
@Override
protected void controlUpdate(float tpf) {
elapsedTime += tpf;
float progress = elapsedTime / animationDuration;
if(elapsedTime > 4.2f) {
explosion.trigger();
}
if (progress > 1) {
rootNode.detachChild(jetModel);
this.spatial.removeControl(this);
} else {
Vector3f currentPos = curve.interpolate(progress);
Vector3f direction = curve.interpolateDerivative(progress).normalizeLocal();
jetModel.setLocalTranslation(currentPos);
jetModel.lookAt(currentPos.add(direction), Vector3f.UNIT_Z);
jetModel.rotate(-FastMath.HALF_PI, 0, (float) Math.toRadians(-25));
}
if (elapsedTime > 6.0f) {
endAnim();
}
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {}
});
}
private void endAnim(){
actionAfter.run();
}
/**
* The {@code BezierCurve3f} class represents a 3D cubic Bezier curve.
* It provides methods to interpolate positions and derivatives along the curve.
*/
private static class BezierCurve3f {
private final Vector3f p0, p1, p2, p3;
/**
* Constructor for the {@code BezierCurve3f} class.
*
* @param p0 The starting point of the curve.
* @param p1 The first control point influencing the curve's shape.
* @param p2 The second control point influencing the curve's shape.
* @param p3 The endpoint of the curve.
*/
public BezierCurve3f(Vector3f p0, Vector3f p1, Vector3f p2, Vector3f p3) {
this.p0 = p0;
this.p1 = p1;
this.p2 = p2;
this.p3 = p3;
}
/**
* Interpolates a position along the curve at a given progress value {@code t}.
*
* @param t The progress value (0.0 to 1.0) along the curve.
* @return The interpolated position on the curve.
*/
public Vector3f interpolate(float t) {
float u = 1 - t;
float tt = t * t;
float uu = u * u;
float uuu = uu * u;
float ttt = tt * t;
Vector3f point = p0.mult(uuu);
point = point.add(p1.mult(3 * uu * t));
point = point.add(p2.mult(3 * u * tt));
point = point.add(p3.mult(ttt));
return point;
}
/**
* Computes the derivative at a given progress value {@code t}, representing the direction along the curve.
*
* @param t The progress value (0.0 to 1.0) along the curve.
* @return The derivative (direction vector) at the specified progress.
*/
public Vector3f interpolateDerivative(float t) {
float u = 1 - t;
float tt = t * t;
Vector3f derivative = p0.mult(-3 * u * u);
derivative = derivative.add(p1.mult(3 * u * u - 6 * u * t));
derivative = derivative.add(p2.mult(6 * u * t - 3 * tt));
derivative = derivative.add(p3.mult(3 * tt));
return derivative;
}
}
}

View File

@@ -1,200 +0,0 @@
package pp.mdga.client.animation;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh.Type;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import pp.mdga.client.InitControl;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
import java.util.*;
public class MatrixAnimation extends ActionControl {
private MdgaApp app;
private static final Random RANDOM = new Random();
private Vector3f radarPos;
private Runnable runnable;
private boolean init = false;
private List<ParticleEmitter> activeEmitter = new ArrayList<>();
private ParticleEmitter radarEmitter = null;
private float timeElapsed = 0f;
private enum MatrixState{
RADAR_ON,
RADAR_OFF,
MATRIX_ON,
MATRIX_OFF
}
private MatrixState state;
public MatrixAnimation(MdgaApp app, Vector3f radarPos, Runnable runnable){
super(runnable);
this.app = app;
this.radarPos = radarPos;
}
@Override
protected void initSpatial() {
state = MatrixState.RADAR_ON;
timeElapsed = 0;
init = true;
radar();
}
@Override
protected void controlUpdate(float tpf) {
if(!init) return;
timeElapsed += tpf;
switch(state){
case RADAR_ON -> {
if(timeElapsed >= 2f){
state = MatrixState.RADAR_OFF;
timeElapsed = 0;
radarEmitter.setParticlesPerSec(0);
new Timer().schedule(new TimerTask() {
@Override
public void run() {
app.getRootNode().detachChild(radarEmitter);
}
}, 3000);
}
}
case RADAR_OFF -> {
if(timeElapsed >= 0.1f){
state = MatrixState.MATRIX_ON;
timeElapsed = 0;
matrix();
}
}
case MATRIX_ON -> {
if(timeElapsed >= 3f){
state = MatrixState.MATRIX_OFF;
timeElapsed = 0;
turnOff();
new Timer().schedule(new TimerTask() {
@Override
public void run() {
for (ParticleEmitter particleEmitter : activeEmitter){
app.getRootNode().detachChild(particleEmitter);
}
}
}, 3000);
}
}
case MATRIX_OFF -> {
if(timeElapsed >= 0.5f){
init = false;
spatial.removeControl(this);
action();
}
}
}
}
private void turnOff(){
for (ParticleEmitter particleEmitter : activeEmitter){
particleEmitter.setParticlesPerSec(0f);
}
}
private void radar(){
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/radar_beam.png"));
ParticleEmitter emitter = new ParticleEmitter("Effect", Type.Triangle, 50);
emitter.setMaterial(mat);
emitter.setImagesX(1); // columns
emitter.setImagesY(1); // rows
emitter.setSelectRandomImage(true);
emitter.setStartColor(ColorRGBA.White);
emitter.setEndColor(ColorRGBA.Black);
emitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0f, 0f, 2));
emitter.getParticleInfluencer().setVelocityVariation(0f);
emitter.setStartSize(0.1f);
emitter.setEndSize(10);
emitter.setGravity(0, 0, 0);
float life = 2.6f;
emitter.setLowLife(life);
emitter.setHighLife(life);
emitter.setLocalTranslation(radarPos.add(new Vector3f(0,0,5)));
emitter.setParticlesPerSec(1.8f);
app.getRootNode().attachChild(emitter);
radarEmitter = emitter;
}
private void matrix(){
for(int i = 0; i < 5; i++){
particleStream(
generateMatrixColor(),
generateMatrixColor(),
getRandomFloat(0,1f),
getRandomPosition(),
getRandomFloat(1,2)
);
}
}
private void particleStream(ColorRGBA start, ColorRGBA end, float speedVar, Vector3f pos, float spawnVar){
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/particle_cir.png"));
ParticleEmitter matrix = new ParticleEmitter("Effect", Type.Triangle, 50);
matrix.setMaterial(mat);
matrix.setImagesX(2); // columns
matrix.setImagesY(1); // rows
matrix.setSelectRandomImage(true);
matrix.setStartColor(start);
matrix.setEndColor(end);
matrix.getParticleInfluencer().setInitialVelocity(new Vector3f(0f, 0f, -6f - speedVar));
matrix.getParticleInfluencer().setVelocityVariation(0f);
matrix.setStartSize(0.4f);
matrix.setEndSize(0.6f);
matrix.setGravity(0, 0, 2f);
matrix.setLowLife(3f);
matrix.setHighLife(3f);
matrix.setLocalTranslation(spatial.getLocalTranslation().add(pos).add(new Vector3f(0,0,15)));
matrix.setParticlesPerSec(spawnVar);
app.getRootNode().attachChild(matrix);
activeEmitter.add(matrix);
}
public static Vector3f getRandomPosition() {
// Generate a random angle in radians (0 to )
float angle = (float) (2 * Math.PI * RANDOM.nextDouble());
// Generate a random radius with uniform distribution
float radius = (float) Math.sqrt(RANDOM.nextDouble());
radius *= 1f;
// Convert polar coordinates to Cartesian
float x = radius * (float) Math.cos(angle);
float y = radius * (float) Math.sin(angle);
return new Vector3f(x,y,0);
}
public static float getRandomFloat(float start, float end) {
if (start > end) {
throw new IllegalArgumentException("Start must be less than or equal to end.");
}
return start + RANDOM.nextFloat() * (end - start);
}
public static ColorRGBA generateMatrixColor() {
// Red is dominant
float red = 0.8f + RANDOM.nextFloat() * 0.2f; // Red channel: 0.8 to 1.0
// Green is moderately high
float green = 0.4f + RANDOM.nextFloat() * 0.3f; // Green channel: 0.4 to 0.7
// Blue is minimal
float blue = RANDOM.nextFloat() * 0.2f; // Blue channel: 0.0 to 0.2
float alpha = 1.0f; // Fully opaque
return new ColorRGBA(red, green, blue, alpha);
}
}

View File

@@ -1,185 +0,0 @@
package pp.mdga.client.animation;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.board.BoardHandler;
import java.util.UUID;
/**
* The {@code MissileAnimation} class handles the animation of a missile moving along a parabolic path
* towards a target point in a 3D environment. It also triggers an explosion at the target upon impact.
*/
public class MissileAnimation {
private final Node rootNode;
private final MdgaApp app;
private final Vector3f start;
private final Vector3f target;
private final float flightTime;
private Explosion explosion;
private Spatial missileModel;
private Runnable actionAfter;
private ParticleEmitter smoke;
private Node missileNode = new Node();
private final Material mat;
/**
* Constructor for the {@code MissileAnimation} class.
*
* @param app The main application managing the missile animation.
* @param rootNode The root node to which the missile model will be attached.
* @param target The target point where the missile will explode.
* @param flightTime The total flight time of the missile.
*/
public MissileAnimation(MdgaApp app, Node rootNode, Vector3f target, float flightTime, Runnable actionAfter) {
this.app = app;
this.rootNode = rootNode;
this.flightTime = flightTime;
this.actionAfter = actionAfter;
explosion = new Explosion(app, rootNode, target);
this.target = target.add(new Vector3f(1.5f, -1, 0));
start = BoardHandler.gridToWorld(12, 0);
start.add(new Vector3f(0, 0, 0));
this.mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/vapor_cloud.png"));
smoke = new ParticleEmitter("Effect2", ParticleMesh.Type.Triangle,400);
smoke.setMaterial(mat);
smoke.setImagesX(3);
smoke.setImagesY(3);
smoke.setStartColor(ColorRGBA.DarkGray);
smoke.setEndColor(new ColorRGBA(0.05f, 0.05f, 0.05f, 1));
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f,0.0f,0.0f));
smoke.getParticleInfluencer().setVelocityVariation(0.1f);
smoke.setStartSize(0.8f);
smoke.setEndSize(1.5f);
smoke.setGravity(0, 0, -0.3f);
smoke.setLowLife(1.2f);
smoke.setHighLife(3.5f);
smoke.setParticlesPerSec(100);
missileNode.attachChild(smoke);
smoke.move(1, 0.85f, 1.0f);
}
/**
* Starts the missile animation by loading the missile model and initiating its parabolic movement.
*/
public void start() {
Smoke s = new Smoke(app, rootNode, start);
s.trigger();
loadMissile();
app.getAcousticHandler().playSound(MdgaSound.MISSILE);
animateMissile();
}
/**
* Loads the missile model into the scene, applies scaling, material, and sets its initial position.
*/
private void loadMissile() {
missileModel = app.getAssetManager().loadModel(Asset.missile.getModelPath());
missileModel.scale(Asset.missile.getSize());
missileModel.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(Asset.missile.getDiffPath()));
missileModel.setMaterial(mat);
missileNode.setLocalTranslation(start);
missileNode.attachChild(missileModel);
rootNode.attachChild(missileNode);
}
/**
* Animates the missile along a parabolic path, triggers the explosion near the target,
* and removes the missile model after the animation completes.
*/
private void animateMissile() {
missileNode.addControl(new AbstractControl() {
private float elapsedTime = 0;
@Override
protected void controlUpdate(float tpf) {
if(elapsedTime > 6) {
endAnim();
rootNode.detachChild(missileNode);
this.spatial.removeControl(this);
}
elapsedTime += tpf;
float progress = elapsedTime / flightTime;
if (progress >= 0.55) {
smoke.setParticlesPerSec(30);
}
if (progress >= 0.7) {
smoke.setParticlesPerSec(0);
}
if (progress >= 0.95f) {
explosion.trigger();
}
if (progress >= 1) {
explosion.trigger();
missileNode.detachChild(missileModel);
}
Vector3f currentPosition = computeParabolicPath(start, target, progress);
missileNode.setLocalTranslation(currentPosition);
Vector3f direction = computeParabolicPath(start, target, progress + 0.01f)
.subtract(currentPosition)
.normalizeLocal();
missileModel.lookAt(currentPosition.add(direction), Vector3f.UNIT_Y);
missileModel.rotate(0, FastMath.HALF_PI, 0);
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
}
});
}
private void endAnim(){
actionAfter.run();
}
/**
* Computes a position along a parabolic path at a given progress value {@code t}.
*
* @param start The starting point of the missile's flight.
* @param target The target point of the missile's flight.
* @param t The progress value (0.0 to 1.0) along the flight path.
* @return The interpolated position along the parabolic path.
*/
private Vector3f computeParabolicPath(Vector3f start, Vector3f target, float t) {
Vector3f midPoint = start.add(target).multLocal(0.5f);
midPoint.addLocal(0, 0, 20);
Vector3f startToMid = FastMath.interpolateLinear(t, start, midPoint);
Vector3f midToTarget = FastMath.interpolateLinear(t, midPoint, target);
return FastMath.interpolateLinear(t, startToMid, midToTarget);
}
}

View File

@@ -1,8 +1,7 @@
package pp.mdga.client.animation; package pp.mdga.client.animation;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import pp.mdga.client.InitControl;
import static pp.mdga.client.Util.*;
/** /**
* A control that smoothly moves a spatial from an initial position to an end position * A control that smoothly moves a spatial from an initial position to an end position
@@ -13,16 +12,16 @@
* an ease-in-out curve to create a smooth start and stop effect. * an ease-in-out curve to create a smooth start and stop effect.
* </p> * </p>
*/ */
public class MoveControl extends ActionControl { public class MoveControl extends InitControl {
private boolean moving; private boolean moving;
private final Vector3f initPos; private final Vector3f initPos;
private final Vector3f endPos; private final Vector3f endPos;
private final Vector3f middlePos; private final Vector3f middlePos;
private final float height; private final static float HEIGHT = 2;
private final float duration; private final static float MOVE_SPEED = 1f;
private float timer = 0; private float progress = 0;
private boolean easing; private final Runnable actionAfter;
/** /**
* Creates a new MoveControl with specified initial and end positions, and an action to run after the movement. * Creates a new MoveControl with specified initial and end positions, and an action to run after the movement.
@@ -33,22 +32,15 @@ public class MoveControl extends ActionControl {
* @param actionAfter A Runnable that will be executed after the movement finishes. * @param actionAfter A Runnable that will be executed after the movement finishes.
*/ */
public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter){ public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter){
this(initPos, endPos, actionAfter, 2, 1, true);
}
public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter, float height, float duration, boolean easing){
super(actionAfter);
moving = false; moving = false;
this.initPos = initPos; this.initPos = initPos;
this.endPos = endPos; this.endPos = endPos;
this.height = height;
this.duration = duration;
this.easing = easing;
middlePos = new Vector3f( middlePos = new Vector3f(
(initPos.x + endPos.x) / 2, (initPos.x + endPos.x) / 2,
(initPos.y + endPos.y) / 2, (initPos.y + endPos.y) / 2,
height HEIGHT
); );
this.actionAfter = actionAfter;
} }
/** /**
@@ -58,7 +50,7 @@ public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter, floa
@Override @Override
protected void initSpatial() { protected void initSpatial() {
moving = true; moving = true;
timer = 0; progress = 0;
} }
/** /**
@@ -71,16 +63,10 @@ protected void initSpatial() {
@Override @Override
protected void controlUpdate(float tpf) { protected void controlUpdate(float tpf) {
if(!moving) return; if(!moving) return;
timer += tpf; progress += tpf * MOVE_SPEED;
if(progress > 1) progress = 1;
float t = timer / duration; spatial.setLocalTranslation(quadInt(initPos,middlePos,endPos, easeInOut(progress)));
if (t >= 1) t = 1; if(progress == 1) end();
float interpolated = easing ? easeInOut(t) : t;
spatial.setLocalTranslation(quadInt(initPos,middlePos,endPos, interpolated));
if(t >= 1) end();
} }
/** /**
@@ -89,11 +75,35 @@ protected void controlUpdate(float tpf) {
*/ */
private void end(){ private void end(){
moving = false; moving = false;
actionAfter.run();
spatial.removeControl(this); spatial.removeControl(this);
action();
} }
/**
* Performs quadratic interpolation between three points.
*
* @param p1 The initial point.
* @param p2 The middle point.
* @param p3 The final point.
* @param t The interpolation parameter (0 <= t <= 1).
* @return The interpolated point.
*/
private Vector3f quadInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
// Quadratic interpolation: (1-t)^2 * p1 + 2 * (1-t) * t * p2 + t^2 * p3
float oneMinusT = 1 - t;
return p1.mult(oneMinusT * oneMinusT)
.add(p2.mult(2 * oneMinusT * t))
.add(p3.mult(t * t));
}
/**
* A smooth ease-in-out function for interpolation.
* It accelerates and decelerates the interpolation for a smoother effect.
*
* @param x The interpolation parameter (0 <= x <= 1).
* @return The adjusted interpolation value.
*/
private float easeInOut(float x){
return x < 0.5 ? 4 * x * x * x : (float) (1 - Math.pow(-2 * x + 2, 3) / 2);
}
} }

View File

@@ -1,167 +0,0 @@
package pp.mdga.client.animation;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import pp.mdga.client.Asset;
import pp.mdga.client.InitControl;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.board.TankTopControl;
import java.util.Timer;
import java.util.TimerTask;
import static com.jme3.material.Materials.LIGHTING;
import static com.jme3.material.Materials.UNSHADED;
public class ShellAnimation extends ActionControl {
private static final float FLYING_DURATION = 1.25f;
private static final float FLYING_HEIGHT = 12f;
private TankTopControl tankTopControl;
private MdgaApp app;
public ShellAnimation(TankTopControl tankTopControl, MdgaApp app, Runnable actionAfter){
super(actionAfter);
this.tankTopControl = tankTopControl;
this.app = app;
}
@Override
protected void initSpatial() {
tankTopControl.rotate(spatial.getLocalTranslation(), this::shoot);
app.getAcousticHandler().playSound(MdgaSound.TURRET_ROTATE);
app.getRootNode().attachChild(createShell());
}
private Vector3f getShootPos(){
Vector3f localOffset = new Vector3f(0, -5.4f, 2.9f);
Quaternion turretRotation = tankTopControl.getSpatial().getLocalRotation();
Vector3f transformedOffset = turretRotation.mult(localOffset);
return tankTopControl.getSpatial().getLocalTranslation().add(transformedOffset);
}
private void shoot(){
app.getAcousticHandler().playSound(MdgaSound.TANK_SHOOT);
Vector3f shootPos = getShootPos();
createEffect(
shootPos,
"Images/particle/flame.png",
2, 2,
1, 3,
1f,
0.3f, 0.7f,
new ColorRGBA(1f, 0.8f, 0.4f, 0.5f),
new ColorRGBA(1f, 0f, 0f, 0f)
);
createEffect(
shootPos,
"Images/particle/vapor_cloud.png",
3, 3,
0.3f, 0.8f,
10,
0.1f, 0.35f,
new ColorRGBA(0.5f,0.5f,0.5f,0.5f),
ColorRGBA.Black
);
Spatial shell = createShell();
app.getRootNode().attachChild(shell);
shell.addControl(new ShellControl(this::hitExplosion, shootPos, spatial.getLocalTranslation(), FLYING_HEIGHT, FLYING_DURATION, app.getAssetManager()));
}
private Spatial createShell(){
Spatial model = app.getAssetManager().loadModel(Asset.shell.getModelPath());
model.scale(.16f);
model.setLocalTranslation(tankTopControl.getSpatial().getLocalTranslation());
Vector3f shootPos = tankTopControl.getSpatial().getLocalTranslation();
Vector3f targetPos = spatial.getLocalTranslation();
Vector3f direction = targetPos.subtract(shootPos).normalize();
Quaternion rotation = new Quaternion();
rotation.lookAt(direction, new Vector3f(1,0,0)); // Assuming UNIT_Y is the up vector
model.setLocalRotation(rotation);
model.rotate(FastMath.HALF_PI,0,0);
Material mat = new Material(app.getAssetManager(), LIGHTING);
mat.setBoolean("UseMaterialColors", true);
ColorRGBA color = ColorRGBA.fromRGBA255(143,117,0,255);
mat.setColor("Diffuse", color);
mat.setColor("Ambient", color);
model.setMaterial(mat);
return model;
}
private void hitExplosion(){
app.getAcousticHandler().playSound(MdgaSound.TANK_EXPLOSION);
createEffect(
spatial.getLocalTranslation().setZ(1),
"Images/particle/flame.png",
2, 2,
1, 5,
2f,
0.3f, 0.7f,
new ColorRGBA(1f, 0.8f, 0.4f, 0.5f),
new ColorRGBA(1f, 0f, 0f, 0f)
);
new Timer().schedule(new TimerTask() {
@Override
public void run() {
action();
}
}, 800);
}
private void createEffect(Vector3f shootPos,
String image,
int x, int y,
float startSize, float endSize,
float velocity,
float lowLife, float highLife,
ColorRGBA start, ColorRGBA end){
// Create a particle emitter for the explosion
ParticleEmitter explosionEmitter = new ParticleEmitter("Explosion", ParticleMesh.Type.Triangle, 100);
Material explosionMat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
explosionMat.setTexture("Texture", app.getAssetManager().loadTexture(image));
explosionEmitter.setMaterial(explosionMat);
// Particle properties
explosionEmitter.setImagesX(x); // Columns in the texture
explosionEmitter.setImagesY(y); // Rows in the texture
explosionEmitter.setSelectRandomImage(true); // Randomize images for variety
explosionEmitter.setStartColor(start); // Bright yellowish orange
explosionEmitter.setEndColor(end); // Fade to transparent red
explosionEmitter.setStartSize(startSize); // Initial size
explosionEmitter.setEndSize(endSize); // Final size
explosionEmitter.setLowLife(lowLife); // Minimum lifetime of particles
explosionEmitter.setHighLife(highLife); // Maximum lifetime of particles
explosionEmitter.setGravity(0, 0, 1); // Gravity to pull particles down
explosionEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, velocity));
explosionEmitter.getParticleInfluencer().setVelocityVariation(1f); // Adds randomness to the initial velocity
explosionEmitter.setFacingVelocity(true); // Particles face their velocity direction
explosionEmitter.setLocalTranslation(shootPos);
explosionEmitter.setParticlesPerSec(0);
explosionEmitter.emitAllParticles();
app.getRootNode().attachChild(explosionEmitter);
new Timer().schedule(new TimerTask() {
@Override
public void run() {
app.getRootNode().detachChild(explosionEmitter);
}
}, 1000);
}
}

View File

@@ -1,89 +0,0 @@
package pp.mdga.client.animation;
import com.jme3.asset.AssetManager;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import pp.mdga.client.InitControl;
public class ShellControl extends ActionControl {
private final Vector3f shootPos;
private final Vector3f endPos;
private final float height;
private final float duration;
private Vector3f oldPos;
private ParticleEmitter emitter;
private AssetManager assetManager;
public ShellControl(Runnable runnable, Vector3f shootPos, Vector3f endPos, float height, float duration, AssetManager assetManager){
super(runnable);
this.shootPos = shootPos;
this.endPos = endPos;
this.height = height;
this.duration = duration;
this.assetManager = assetManager;
}
@Override
protected void initSpatial() {
spatial.addControl(new MoveControl(
shootPos,
endPos,
()->{
emitter.killAllParticles();
emitter.setParticlesPerSec(0);
emitter.removeFromParent();
spatial.removeControl(this);
spatial.removeFromParent();
action();
},
height,
duration,
false
));
oldPos = spatial.getLocalTranslation().clone();
createEmitter();
}
private void createEmitter() {
emitter = new ParticleEmitter("ShellTrail", ParticleMesh.Type.Triangle, 200);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
mat.setTexture("Texture", assetManager.loadTexture("Images/particle/line.png")); // Nutze eine schmale, linienartige Textur
emitter.setMaterial(mat);
// Comic-Style Farben
emitter.setStartColor(new ColorRGBA(1f, 1f, 1f, 1f)); // Reinweiß
emitter.setEndColor(new ColorRGBA(1f, 1f, 1f, 0f)); // Transparent
// Partikelgröße und Lebensdauer
emitter.setStartSize(0.15f); // Startgröße
emitter.setEndSize(0.1f); // Endgröße
emitter.setLowLife(0.14f); // Sehr kurze Lebensdauer
emitter.setHighLife(0.14f);
emitter.setGravity(0, 0, 0); // Keine Gravitation
emitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
emitter.getParticleInfluencer().setVelocityVariation(0f); // Kein Variationsspielraum
// Hohe Dichte für eine glatte Spur
emitter.setParticlesPerSec(500);
// Zur Shell hinzufügen
spatial.getParent().attachChild(emitter);
}
@Override
protected void controlUpdate(float tpf) {
Vector3f direction = spatial.getLocalTranslation().subtract(oldPos).normalize();
if (direction.lengthSquared() > 0) {
spatial.getLocalRotation().lookAt(direction, Vector3f.UNIT_X);
spatial.rotate(FastMath.HALF_PI,0,0);
}
oldPos = spatial.getLocalTranslation().clone();
emitter.setLocalTranslation(spatial.getLocalTranslation().clone());
}
}

View File

@@ -1,127 +0,0 @@
package pp.mdga.client.animation;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound;
public class Smoke {
private final Node rootNode;
private final MdgaApp app;
private final Vector3f location;
private ParticleEmitter fire;
private ParticleEmitter smoke;
private boolean triggered = false;
private final Material mat;
/**
* Constructor for the {@code Explosion} class.
*
* @param app The main application managing the explosion.
* @param rootNode The root node to which the explosion effects will be attached.
* @param location The location of the explosion in world coordinates.
*/
public Smoke(MdgaApp app, Node rootNode, Vector3f location) {
this.app = app;
this.rootNode = rootNode;
this.location = location;
this.mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/vapor_cloud.png"));
}
/**
* Initializes the particle emitters for the explosion effect.
* Configures the fire and smoke emitters with appearance, behavior, and lifespan.
*/
private void initializeEmitter() {
fire = new ParticleEmitter("Effect", ParticleMesh.Type.Triangle,50);
fire.setMaterial(mat);
fire.setStartColor(ColorRGBA.DarkGray);
fire.setEndColor(ColorRGBA.DarkGray);
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0.2f,0.2f,4f));
fire.getParticleInfluencer().setVelocityVariation(0.4f);
fire.setStartSize(0.7f);
fire.setEndSize(3.8f);
fire.setGravity(0, 0, -0.1f);
fire.setLowLife(0.5f);
fire.setHighLife(1.2f);
fire.setParticlesPerSec(0);
fire.setLocalTranslation(location);
smoke = new ParticleEmitter("Effect2", ParticleMesh.Type.Triangle,40);
smoke.setMaterial(mat);
smoke.setImagesX(2);
smoke.setImagesY(2);
smoke.setStartColor(ColorRGBA.DarkGray);
smoke.setEndColor(new ColorRGBA(0.05f, 0.05f, 0.05f, 1));
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f,0.0f,2f));
smoke.getParticleInfluencer().setVelocityVariation(0.5f);
smoke.setStartSize(0.5f);
smoke.setEndSize(1.5f);
smoke.setGravity(0, 0, -0.3f);
smoke.setLowLife(1.2f);
smoke.setHighLife(2.5f);
smoke.setParticlesPerSec(0);
smoke.setLocalTranslation(location);
app.getAcousticHandler().playSound(MdgaSound.EXPLOSION);
}
/**
* Triggers the explosion effect by attaching and activating the particle emitters for fire and smoke.
* Both emitters are automatically detached after a predefined duration.
*/
public void trigger() {
if (!triggered) {
triggered = true;
initializeEmitter();
}
rootNode.attachChild(fire);
fire.emitAllParticles();
fire.addControl(new AbstractControl() {
private float elapsedTime = 0;
@Override
protected void controlUpdate(float tpf) {
elapsedTime += tpf;
if (elapsedTime > 10f) {
rootNode.detachChild(fire);
fire.removeControl(this);
}
}
@Override
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
});
rootNode.attachChild(smoke);
smoke.emitAllParticles();
smoke.addControl(new AbstractControl() {
private float elapsedTime = 0;
@Override
protected void controlUpdate(float tpf) {
elapsedTime += tpf;
if (elapsedTime > 10f) {
rootNode.detachChild(smoke);
smoke.removeControl(this);
}
}
@Override
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
});
}
}

View File

@@ -1,9 +1,6 @@
package pp.mdga.client.board; package pp.mdga.client.board;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor; import com.jme3.post.FilterPostProcessor;
import com.jme3.renderer.queue.RenderQueue; import com.jme3.renderer.queue.RenderQueue;
@@ -12,10 +9,10 @@
import com.jme3.scene.control.AbstractControl; import com.jme3.scene.control.AbstractControl;
import pp.mdga.client.Asset; import pp.mdga.client.Asset;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound; import pp.mdga.client.animation.MoveControl;
import pp.mdga.client.animation.*;
import pp.mdga.client.gui.DiceControl; import pp.mdga.client.gui.DiceControl;
import pp.mdga.game.Color; import pp.mdga.game.Color;
import pp.mdga.game.Piece;
import java.util.*; import java.util.*;
@@ -53,15 +50,10 @@ public class BoardHandler {
// Flags and lists for handling piece selection and movement // Flags and lists for handling piece selection and movement
private List<PieceControl> selectableOwnPieces; private List<PieceControl> selectableOwnPieces;
private List<PieceControl> selectableEnemyPieces; private List<PieceControl> selectableEnemyPieces;
private Map<PieceControl, NodeControl> selectedPieceNodeMap;
private List<NodeControl> outlineNodes; private List<NodeControl> outlineNodes;
private PieceControl selectedOwnPiece; private PieceControl selectedOwnPiece;
private PieceControl selectedEnemyPiece; private PieceControl selectedEnemyPiece;
private DiceControl diceControl; private DiceControl diceControl;
//Radar Position for Matrix animation
private Vector3f radarPos;
//TankTop for shellAnimation
private TankTopControl tankTop;
/** /**
* Creates a new BoardHandler. * Creates a new BoardHandler.
@@ -88,7 +80,6 @@ public void init() {
isInitialised = true; isInitialised = true;
selectableOwnPieces = new ArrayList<>(); selectableOwnPieces = new ArrayList<>();
selectableEnemyPieces = new ArrayList<>(); selectableEnemyPieces = new ArrayList<>();
selectedPieceNodeMap = new HashMap<>();
outlineNodes = new ArrayList<>(); outlineNodes = new ArrayList<>();
selectedOwnPiece = null; selectedOwnPiece = null;
selectedEnemyPiece = null; selectedEnemyPiece = null;
@@ -155,24 +146,12 @@ private void initMap() {
case node_wait_blue -> addHomeNode(waitingNodesMap, Color.NAVY, assetOnMap); case node_wait_blue -> addHomeNode(waitingNodesMap, Color.NAVY, assetOnMap);
case node_wait_green -> addHomeNode(waitingNodesMap, Color.ARMY, assetOnMap); case node_wait_green -> addHomeNode(waitingNodesMap, Color.ARMY, assetOnMap);
case node_wait_yellow -> addHomeNode(waitingNodesMap, Color.CYBER, assetOnMap); case node_wait_yellow -> addHomeNode(waitingNodesMap, Color.CYBER, assetOnMap);
case radar -> addRadar(assetOnMap);
case tankShoot -> addTankShoot(assetOnMap);
default -> displayAsset(assetOnMap); default -> displayAsset(assetOnMap);
} }
} }
} }
private void addTankShoot(AssetOnMap assetOnMap) {
displayAsset(assetOnMap);
tankTop = displayAndControl(new AssetOnMap(Asset.tankShootTop, assetOnMap.x(), assetOnMap.y(), assetOnMap.rot()), new TankTopControl());
}
private void addRadar(AssetOnMap assetOnMap) {
radarPos = gridToWorld(assetOnMap.x(), assetOnMap.y());
displayAsset(assetOnMap);
}
/** /**
* Converts an asset to its corresponding color. * Converts an asset to its corresponding color.
* *
@@ -206,16 +185,11 @@ private Spatial createModel(Asset asset, Vector3f pos, float rot) {
model.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(rot)); model.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(rot));
model.setLocalTranslation(pos); model.setLocalTranslation(pos);
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive); model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md"); Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName)); mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
mat.setBoolean("UseMaterialColors", true); // Required for Material Colors
mat.setColor("Diffuse", new ColorRGBA(1, 1, 1, 1)); // White color with full alpha
mat.setColor("Ambient", new ColorRGBA(1, 1, 1, 1)); // Ambient color with full alpha
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
model.setMaterial(mat); model.setMaterial(mat);
rootNodeBoard.attachChild(model); rootNodeBoard.attachChild(model);
return model; return model;
} }
@@ -226,7 +200,7 @@ private Spatial createModel(Asset asset, Vector3f pos, float rot) {
* @param y The y-coordinate on the grid * @param y The y-coordinate on the grid
* @return The corresponding world position * @return The corresponding world position
*/ */
public static Vector3f gridToWorld(int x, int y) { private static Vector3f gridToWorld(int x, int y) {
return new Vector3f(GRID_SIZE * x, GRID_SIZE * y, GRID_ELEVATION); return new Vector3f(GRID_SIZE * x, GRID_SIZE * y, GRID_ELEVATION);
} }
@@ -242,38 +216,16 @@ private Spatial displayAsset(AssetOnMap assetOnMap) {
return createModel(assetOnMap.asset(), gridToWorld(x, y), assetOnMap.rot()); return createModel(assetOnMap.asset(), gridToWorld(x, y), assetOnMap.rot());
} }
/**
* Adds a visual representation of an asset to the scene, attaches a control to it, and returns the control.
*
* @param assetOnMap The asset to be displayed in the 3D environment.
* @param control The control to be added to the spatial representing the asset.
* @param <T> The type of control, extending {@code AbstractControl}.
* @return The control that was added to the spatial.
*/
private <T extends AbstractControl> T displayAndControl(AssetOnMap assetOnMap, T control) { private <T extends AbstractControl> T displayAndControl(AssetOnMap assetOnMap, T control) {
Spatial spatial = displayAsset(assetOnMap); Spatial spatial = displayAsset(assetOnMap);
spatial.addControl(control); spatial.addControl(control);
return control; return control;
} }
/**
* Moves a piece in the 3D environment to the location of a specified node.
*
* @param pieceControl The control managing the piece to be moved.
* @param nodeControl The control managing the target node to which the piece will move.
*/
private void movePieceToNode(PieceControl pieceControl, NodeControl nodeControl){ private void movePieceToNode(PieceControl pieceControl, NodeControl nodeControl){
pieceControl.setLocation(nodeControl.getLocation()); pieceControl.setLocation(nodeControl.getLocation());
} }
/**
* Adds a home node for a specific player color, attaching it to the map of home nodes.
*
* @param map The map storing lists of home nodes by player color.
* @param color The color associated with the home nodes to be added.
* @param assetOnMap The asset representing the home node in the 3D environment.
* @throws RuntimeException if more than 4 home nodes are added for a single color.
*/
private void addHomeNode(Map<Color, List<NodeControl>> map, Color color, AssetOnMap assetOnMap){ private void addHomeNode(Map<Color, List<NodeControl>> map, Color color, AssetOnMap assetOnMap){
List<NodeControl> homeNodes = addItemToMapList(map, color, displayAndControl(assetOnMap, new NodeControl(app, fpp))); List<NodeControl> homeNodes = addItemToMapList(map, color, displayAndControl(assetOnMap, new NodeControl(app, fpp)));
if (homeNodes.size() > 4) throw new RuntimeException("too many homeNodes for " + color); if (homeNodes.size() > 4) throw new RuntimeException("too many homeNodes for " + color);
@@ -317,16 +269,6 @@ private void movePieceRek(UUID uuid, int curIndex, int moveIndex){
movePieceRek(uuid, curIndex, moveIndex); movePieceRek(uuid, curIndex, moveIndex);
} }
/**
* Adds an item to a list in a map. If the key does not exist in the map, a new list is created.
*
* @param map The map containing lists of items.
* @param key The key associated with the list in the map.
* @param item The item to be added to the list.
* @param <T> The type of items in the list.
* @param <E> The type of the key in the map.
* @return The updated list associated with the specified key.
*/
private <T, E> List<T> addItemToMapList(Map<E,List<T>> map, E key, T item){ private <T, E> List<T> addItemToMapList(Map<E,List<T>> map, E key, T item){
List<T> list = map.getOrDefault(key, new ArrayList<>()); List<T> list = map.getOrDefault(key, new ArrayList<>());
list.add(item); list.add(item);
@@ -334,27 +276,12 @@ private <T, E> List<T> addItemToMapList(Map<E,List<T>> map, E key, T item){
return list; return list;
} }
/**
* Removes an item from a list in a map. If the key does not exist in the map, a new list is created.
*
* @param map The map containing lists of items.
* @param key The key associated with the list in the map.
* @param item The item to be removed from the list.
* @param <T> The type of items in the list.
* @param <E> The type of the key in the map.
*/
private <T, E> void removeItemFromMapList(Map<E,List<T>> map, E key, T item){ private <T, E> void removeItemFromMapList(Map<E,List<T>> map, E key, T item){
List<T> list = map.getOrDefault(key, new ArrayList<>()); List<T> list = map.getOrDefault(key, new ArrayList<>());
list.remove(item); list.remove(item);
map.put(key, list); map.put(key, list);
} }
/**
* Calculates the mean position of the waiting nodes for a specific color.
*
* @param color The color associated with the waiting nodes.
* @return The mean position of the waiting nodes as a {@code Vector3f}.
*/
private Vector3f getWaitingPos(Color color){ private Vector3f getWaitingPos(Color color){
return getMeanPosition(waitingNodesMap.get(color).stream().map(NodeControl::getLocation).toList()); return getMeanPosition(waitingNodesMap.get(color).stream().map(NodeControl::getLocation).toList());
} }
@@ -516,7 +443,6 @@ private void throwPiece(UUID uuid){
// Synchronisation oder Animation // Synchronisation oder Animation
pieceControl.rotateInit(); pieceControl.rotateInit();
app.getAcousticHandler().playSound(MdgaSound.LOSE);
app.getModelSynchronize().animationEnd(); app.getModelSynchronize().animationEnd();
} }
@@ -605,7 +531,6 @@ public void outlineMove(List<UUID> pieces, List<Integer> moveIndexe, List<Boolea
pieceControl.setSelectable(true); pieceControl.setSelectable(true);
outlineNodes.add(nodeControl); outlineNodes.add(nodeControl);
selectableOwnPieces.add(pieceControl); selectableOwnPieces.add(pieceControl);
selectedPieceNodeMap.put(pieceControl, nodeControl);
} }
} }
@@ -671,12 +596,10 @@ public void pieceSelect(PieceControl pieceSelected) {
} }
if (!isSelected) { if (!isSelected) {
pieceSelected.select(); pieceSelected.select();
selectedPieceNodeMap.get(pieceSelected).select();
selectedOwnPiece = pieceSelected; selectedOwnPiece = pieceSelected;
} }
else { else {
pieceSelected.unSelect(); pieceSelected.unSelect();
selectedPieceNodeMap.get(pieceSelected).highlight();
selectedOwnPiece = null; selectedOwnPiece = null;
} }
} }
@@ -706,13 +629,11 @@ public void clearSelectable(){
p.unSelect(); p.unSelect();
p.unHighlight(); p.unHighlight();
p.setSelectable(false); p.setSelectable(false);
p.setHoverable(false);
} }
for(PieceControl p : selectableOwnPieces) { for(PieceControl p : selectableOwnPieces) {
p.unSelect(); p.unSelect();
p.unHighlight(); p.unHighlight();
p.setSelectable(false); p.setSelectable(false);
p.setHoverable(false);
} }
for(NodeControl n : outlineNodes){ for(NodeControl n : outlineNodes){
n.deOutline(); n.deOutline();
@@ -720,7 +641,6 @@ public void clearSelectable(){
outlineNodes.clear(); outlineNodes.clear();
selectableEnemyPieces.clear(); selectableEnemyPieces.clear();
selectableOwnPieces.clear(); selectableOwnPieces.clear();
selectedPieceNodeMap.clear();
selectedEnemyPiece = null; selectedEnemyPiece = null;
selectedOwnPiece = null; selectedOwnPiece = null;
} }
@@ -800,55 +720,10 @@ public void movePieceStartAnim(UUID uuid, int moveIndex){
*/ */
public void throwPieceAnim(UUID uuid){ public void throwPieceAnim(UUID uuid){
pieces.get(uuid).getSpatial().addControl(new MoveControl( pieces.get(uuid).getSpatial().addControl(new MoveControl(
pieces.get(uuid).getLocation(), getNextWaitingNode(pieceColor.get(uuid)).getLocation(), pieces.get(uuid).getLocation(),
()->throwPiece(uuid)) getNextWaitingNode(pieceColor.get(uuid)).getLocation(),
); ()->throwPiece(uuid)
} ));
public void throwPiece(UUID uuid, Color throwColor){
switch(throwColor){
case ARMY -> throwShell(uuid);
case NAVY -> throwMissile(uuid);
case CYBER -> throwMatrix(uuid);
case AIRFORCE -> throwBomb(uuid);
default -> throw new RuntimeException("invalid color");
}
}
/**
* Animates the throwing of a piece to the next available waiting node.
*
* @param uuid the UUID of the piece to animate
*/
private void throwBomb(UUID uuid) {
Vector3f targetPoint = pieces.get(uuid).getLocation();
JetAnimation anim = new JetAnimation(app, rootNode, targetPoint, 40, 6, ()->throwPieceAnim(uuid));
anim.start();
}
private void throwMatrix(UUID uuid) {
//app.getAcousticHandler().playSound(MdgaSound.MATRIX);
Spatial piece = pieces.get(uuid).getSpatial();
piece.addControl(new MatrixAnimation(app, radarPos,()-> {
piece.addControl(new FadeControl(1,1,0,
() -> {
throwPiece(uuid);
piece.addControl(new FadeControl(1,0,1));
}
));
}));
}
private void throwMissile(UUID uuid) {
Vector3f targetPoint = pieces.get(uuid).getLocation();
MissileAnimation anim = new MissileAnimation(app, rootNode, targetPoint, 2f, ()->throwPieceAnim(uuid));
anim.start();
}
private void throwShell(UUID uuid) {
pieces.get(uuid).getSpatial().addControl(new ShellAnimation(tankTop, app, ()-> throwPieceAnim(uuid)));
} }
/** /**

View File

@@ -7,8 +7,6 @@
import com.jme3.math.Quaternion; import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor; import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.FXAAFilter;
import com.jme3.post.ssao.SSAOFilter;
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
import com.jme3.shadow.DirectionalLightShadowFilter; import com.jme3.shadow.DirectionalLightShadowFilter;
import com.jme3.shadow.EdgeFilteringMode; import com.jme3.shadow.EdgeFilteringMode;
@@ -39,8 +37,6 @@ public class CameraHandler {
private Color ownColor; private Color ownColor;
private boolean init; private boolean init;
private boolean initRot; private boolean initRot;
private SSAOFilter ssaoFilter;
private FXAAFilter fxaaFilter;
/** /**
* Constructor for the CameraHandler. Initializes the camera settings and lighting. * Constructor for the CameraHandler. Initializes the camera settings and lighting.
@@ -69,9 +65,6 @@ public CameraHandler(MdgaApp app, FilterPostProcessor fpp) {
dlsf.setEnabled(true); dlsf.setEnabled(true);
dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON); dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
dlsf.setShadowIntensity(0.7f); dlsf.setShadowIntensity(0.7f);
ssaoFilter = new SSAOFilter(6, 10f, 0.33f, 0.61f);
// ssaoFilter = new SSAOFilter();
fxaaFilter = new FXAAFilter();
sky = SkyFactory.createSky(app.getAssetManager(), "Images/sky/sky.dds", EnvMapType.EquirectMap).rotate(FastMath.HALF_PI*1,0,FastMath.HALF_PI*0.2f); sky = SkyFactory.createSky(app.getAssetManager(), "Images/sky/sky.dds", EnvMapType.EquirectMap).rotate(FastMath.HALF_PI*1,0,FastMath.HALF_PI*0.2f);
@@ -89,8 +82,6 @@ public void init(Color ownColor) {
app.getRootNode().addLight(ambient); app.getRootNode().addLight(ambient);
app.getRootNode().attachChild(sky); app.getRootNode().attachChild(sky);
fpp.addFilter(dlsf); fpp.addFilter(dlsf);
fpp.addFilter(ssaoFilter);
fpp.addFilter(fxaaFilter);
init = true; init = true;
initRot = true; initRot = true;
this.ownColor = ownColor; this.ownColor = ownColor;
@@ -102,18 +93,15 @@ public void init(Color ownColor) {
* and resets the camera position and rotation to its default state. * and resets the camera position and rotation to its default state.
*/ */
public void shutdown() { public void shutdown() {
init = false;
fpp.removeFilter(fxaaFilter);
fpp.removeFilter(ssaoFilter);
fpp.removeFilter(dlsf);
app.getRootNode().detachChild(sky);
app.getRootNode().removeLight(ambient);
app.getRootNode().removeLight(sun); app.getRootNode().removeLight(sun);
app.getRootNode().removeLight(ambient);
app.getRootNode().detachChild(sky);
// Reset the camera to its default state // Reset the camera to its default state
app.getCamera().setLocation(defaultCameraPosition); app.getCamera().setLocation(defaultCameraPosition);
app.getCamera().setRotation(defaultCameraRotation); app.getCamera().setRotation(defaultCameraRotation);
fpp.removeFilter(dlsf);
} }
/** /**

View File

@@ -107,11 +107,8 @@ private static Asset getLoadedAsset(String assetName) {
case "radar" -> Asset.radar; case "radar" -> Asset.radar;
case "ship" -> Asset.ship; case "ship" -> Asset.ship;
case "tank" -> Asset.tank; case "tank" -> Asset.tank;
case "treeSmall" -> Asset.treeSmall; case "tree_small" -> Asset.treeSmall;
case "treeBig" -> Asset.treeBig; case "tree_big" -> Asset.treeBig;
case "tank_shoot" -> Asset.tankShoot;
case "treesBigBackground" -> Asset.treesBigBackground;
case "treesSmallBackground" -> Asset.treesSmallBackground;
default -> throw new IllegalStateException("Unexpected value: " + assetName); default -> throw new IllegalStateException("Unexpected value: " + assetName);
}; };
} }

View File

@@ -16,8 +16,6 @@ public class NodeControl extends OutlineControl {
private static final ColorRGBA OUTLINE_HIGHLIGHT_COLOR = ColorRGBA.White; private static final ColorRGBA OUTLINE_HIGHLIGHT_COLOR = ColorRGBA.White;
private static final int OUTLINE_HIGHLIGHT_WIDTH = 6; private static final int OUTLINE_HIGHLIGHT_WIDTH = 6;
private static final ColorRGBA OUTLINE_SELECT_COLOR = ColorRGBA.Cyan;
private static final int OUTLINE_SELECT_WIDTH = 6;
/** /**
* Constructs a {@link NodeControl} with the specified application and post processor. * Constructs a {@link NodeControl} with the specified application and post processor.
@@ -47,8 +45,4 @@ public Vector3f getLocation(){
public void highlight() { public void highlight() {
super.outline(OUTLINE_HIGHLIGHT_COLOR, OUTLINE_HIGHLIGHT_WIDTH); super.outline(OUTLINE_HIGHLIGHT_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
} }
public void select() {
super.outline(OUTLINE_SELECT_COLOR, OUTLINE_SELECT_WIDTH);
}
} }

View File

@@ -18,37 +18,17 @@ public class OutlineControl extends InitControl {
private static final int THICKNESS_DEFAULT = 6; private static final int THICKNESS_DEFAULT = 6;
private MdgaApp app; private MdgaApp app;
/**
* Constructs an {@code OutlineControl} with default thickness for the object outline.
*
* @param app The main application managing the outline control.
* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
*/
public OutlineControl(MdgaApp app, FilterPostProcessor fpp){ public OutlineControl(MdgaApp app, FilterPostProcessor fpp){
this.app = app; this.app = app;
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), app.getCamera(), app); outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), app.getCamera(), app);
} }
/**
* Constructs an {@code OutlineControl} with default thickness, allowing a custom camera to be specified.
*
* @param app The main application managing the outline control.
* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
* @param cam The camera used for rendering the outlined objects.
*/
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam){ public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam){
this.app = app; this.app = app;
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), cam, app); outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
} }
/**
* Constructs an {@code OutlineControl} with a specified thickness and custom camera.
*
* @param app The main application managing the outline control.
* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
* @param cam The camera used for rendering the outlined objects.
* @param thickness The thickness of the outline.
*/
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, int thickness){ public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, int thickness){
this.app = app; this.app = app;
outlineOwn = new SelectObjectOutliner(thickness, fpp, app.getRenderManager(), app.getAssetManager(), cam, app); outlineOwn = new SelectObjectOutliner(thickness, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
@@ -81,11 +61,6 @@ public void deOutline(){
outlineOwn.deselect(spatial); outlineOwn.deselect(spatial);
} }
/**
* Retrieves the instance of the {@code MdgaApp} associated with this control.
*
* @return The {@code MdgaApp} instance.
*/
public MdgaApp getApp() { public MdgaApp getApp() {
return app; return app;
} }

View File

@@ -141,7 +141,7 @@ public void initSpatial(){
} }
public void rotateInit() { public void rotateInit() {
setRotation(initRotation); // rotate(rotation - initRotation);
} }
/** /**
@@ -278,5 +278,4 @@ public boolean isSelectable() {
public void setHoverable(boolean hoverable) { public void setHoverable(boolean hoverable) {
this.hoverable = hoverable; this.hoverable = hoverable;
} }
} }

View File

@@ -1,105 +0,0 @@
package pp.mdga.client.board;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import pp.mdga.client.InitControl;
import static pp.mdga.client.Util.linInt;
public class TankTopControl extends InitControl {
private float timer = 0; // Time elapsed
private final static float DURATION = 1.5f; // Total rotation duration in seconds
private boolean rotating = false; // Flag to track if rotation is active
private float startAngle = 0;
private float endAngle = 0;
private Runnable actionAfter = null;
@Override
protected void controlUpdate(float tpf) {
if (!rotating) return;
// Update the timer
timer += tpf;
// Calculate interpolation factor (0 to 1)
float t = timer / DURATION;
if (t >= 1) t = 1;
float curAngle = linInt(startAngle, endAngle, t);
// Interpolate the rotation
Quaternion interpolatedRotation = new Quaternion();
interpolatedRotation.fromAngleAxis((float) Math.toRadians(curAngle), Vector3f.UNIT_Z);
// Apply the interpolated rotation to the spatial
spatial.setLocalRotation(interpolatedRotation);
if(t >= 1){
rotating = false;
if(actionAfter != null) actionAfter.run();
}
}
public void rotate(Vector3f enemyPos, Runnable actionAfter) {
if (spatial == null) throw new RuntimeException("spatial is null");
startAngle = getOwnAngle();
endAngle = getEnemyAngle(enemyPos);
// Adjust endAngle to ensure the shortest path
float deltaAngle = endAngle - startAngle;
if (deltaAngle > 180) {
endAngle -= 360; // Rotate counterclockwise
} else if (deltaAngle < -180) {
endAngle += 360; // Rotate clockwise
}
timer = 0;
rotating = true;
this.actionAfter = actionAfter; // Store the action to execute after rotation
}
private float getEnemyAngle(Vector3f enemyPos){
// Direction to the enemy in the XY plane
Vector3f direction = enemyPos.subtract(spatial.getLocalTranslation());
direction.z = 0; // Project to XY plane
direction.normalizeLocal();
Vector3f reference = Vector3f.UNIT_Y.mult(-1);
// Calculate the angle between the direction vector and the reference vector
float angle = FastMath.acos(reference.dot(direction));
// Determine rotation direction using the cross product
Vector3f cross = reference.cross(direction);
if (cross.z < 0) {
angle = -angle;
}
return (float) Math.toDegrees(angle); // Return the absolute angle in degrees
}
private float getOwnAngle() {
// Tank's forward direction in the XY plane
Vector3f forward = spatial.getLocalRotation().mult(Vector3f.UNIT_Y);
forward.z = 0; // Project to XY plane
forward.normalizeLocal();
// Reference vector: Positive X-axis
Vector3f reference = Vector3f.UNIT_Y;
// Calculate the angle between the forward vector and the reference vector
float angle = FastMath.acos(reference.dot(forward));
// Determine rotation direction using the cross product
Vector3f cross = reference.cross(forward);
if (cross.z < 0) { // For Z-up, check the Z component of the cross product
angle = -angle;
}
return (float) Math.toDegrees(angle); // Return the absolute angle in radians
}
}

View File

@@ -77,17 +77,12 @@ public SliderButton(MdgaApp app, Node node, String label) {
QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_NORMAL); QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_NORMAL);
slider.setBackground(background); slider.setBackground(background);
// Set label background
QuadBackgroundComponent labelBackground = new QuadBackgroundComponent(BUTTON_NORMAL);
this.label.setBackground(labelBackground);
// Configure the label font // Configure the label font
this.label.setFont(font); this.label.setFont(font);
this.label.setTextHAlignment(HAlignment.Center);
// Default position and size // Default position and size
pos = new Vector2f(0, 0); pos = new Vector2f(0, 0);
size = new Vector2f(6f, 1); size = new Vector2f(5.5f, 1);
// Add label and slider to container // Add label and slider to container
container.addChild(this.label); container.addChild(this.label);

View File

@@ -7,11 +7,6 @@
import pp.mdga.client.button.SliderButton; import pp.mdga.client.button.SliderButton;
import pp.mdga.client.view.MdgaView; import pp.mdga.client.view.MdgaView;
/**
* The {@code AudioSettingsDialog} class represents a dialog for adjusting audio settings in the application.
* It provides controls for managing main volume, music volume, and sound effect volume, and includes
* a button to return to the previous menu.
*/
public class AudioSettingsDialog extends Dialog { public class AudioSettingsDialog extends Dialog {
private final MdgaView view; private final MdgaView view;
@@ -23,13 +18,6 @@ public class AudioSettingsDialog extends Dialog {
private boolean active = false; private boolean active = false;
/**
* Constructs an {@code AudioSettingsDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
* @param view The current view, used for navigation and interaction with the dialog.
*/
public AudioSettingsDialog(MdgaApp app, Node node, MdgaView view) { public AudioSettingsDialog(MdgaApp app, Node node, MdgaView view) {
super(app, node); super(app, node);
@@ -54,9 +42,6 @@ public AudioSettingsDialog(MdgaApp app, Node node, MdgaView view) {
backButton.setPos(new Vector2f(0, 1.8f)); backButton.setPos(new Vector2f(0, 1.8f));
} }
/**
* Called when the dialog is shown. Initializes and displays the volume controls and back button.
*/
@Override @Override
protected void onShow() { protected void onShow() {
active = true; active = true;
@@ -72,9 +57,6 @@ protected void onShow() {
soundVolume.show(); soundVolume.show();
} }
/**
* Called when the dialog is hidden. Hides all volume controls and the back button.
*/
@Override @Override
protected void onHide() { protected void onHide() {
active = false; active = false;
@@ -86,10 +68,6 @@ protected void onHide() {
soundVolume.hide(); soundVolume.hide();
} }
/**
* Updates the application audio settings based on the current values of the sliders.
* This method is called continuously while the dialog is active.
*/
public void update() { public void update() {
if(!active) { if(!active) {
return; return;

View File

@@ -10,30 +10,17 @@
import java.util.ArrayList; import java.util.ArrayList;
/**
* The {@code CeremonyDialog} class displays a dialog containing statistical data in a tabular format.
* It allows adding rows of statistics and manages their visibility when shown or hidden.
*/
public class CeremonyDialog extends Dialog { public class CeremonyDialog extends Dialog {
private ArrayList<ArrayList<LabelButton>> labels; private ArrayList<ArrayList<LabelButton>> labels;
float offsetX; float offsetX;
/**
* Constructs a {@code CeremonyDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
*/
public CeremonyDialog(MdgaApp app, Node node) { public CeremonyDialog(MdgaApp app, Node node) {
super(app, node); super(app, node);
prepare(); prepare();
} }
/**
* Called when the dialog is shown. Makes all label buttons in the table visible.
*/
@Override @Override
protected void onShow() { protected void onShow() {
for (ArrayList<LabelButton> row : labels) { for (ArrayList<LabelButton> row : labels) {
@@ -43,9 +30,6 @@ protected void onShow() {
} }
} }
/**
* Called when the dialog is hidden. Hides all label buttons in the table.
*/
@Override @Override
protected void onHide() { protected void onHide() {
for (ArrayList<LabelButton> row : labels) { for (ArrayList<LabelButton> row : labels) {
@@ -55,17 +39,6 @@ protected void onHide() {
} }
} }
/**
* Adds a row of statistical data to the dialog.
*
* @param name The name of the player or category for the row.
* @param v1 The value for the first column.
* @param v2 The value for the second column.
* @param v3 The value for the third column.
* @param v4 The value for the fourth column.
* @param v5 The value for the fifth column.
* @param v6 The value for the sixth column.
*/
public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) { public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) {
float offsetYSmall = 0.5f; float offsetYSmall = 0.5f;
@@ -103,9 +76,6 @@ public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5
labels.add(row); labels.add(row);
} }
/**
* Prepares the initial layout of the dialog, including header labels.
*/
public void prepare() { public void prepare() {
offsetX = 0.5f; offsetX = 0.5f;

View File

@@ -4,53 +4,30 @@
import com.simsilica.lemur.Container; import com.simsilica.lemur.Container;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
/**
* The {@code Dialog} class serves as an abstract base class for dialogs in the application.
* It provides functionality for showing and hiding the dialog and defines abstract methods
* for custom behavior when the dialog is shown or hidden.
*/
public abstract class Dialog { public abstract class Dialog {
protected final MdgaApp app; protected final MdgaApp app;
protected final Node node = new Node(); protected final Node node = new Node();
private final Node root; private final Node root;
/**
* Constructs a {@code Dialog}.
*
* @param app The main application managing the dialog.
* @param node The root node to which the dialog's node will be attached.
*/
Dialog(MdgaApp app, Node node) { Dialog(MdgaApp app, Node node) {
this.app = app; this.app = app;
this.root = node; this.root = node;
} }
/**
* Shows the dialog by attaching its node to the root node and invoking the {@code onShow} method.
*/
public void show() { public void show() {
root.attachChild(node); root.attachChild(node);
onShow(); onShow();
} }
/**
* Hides the dialog by detaching its node from the root node and invoking the {@code onHide} method.
*/
public void hide() { public void hide() {
root.detachChild(node); root.detachChild(node);
onHide(); onHide();
} }
/**
* Called when the dialog is shown. Subclasses must implement this method to define custom behavior.
*/
protected abstract void onShow(); protected abstract void onShow();
/**
* Called when the dialog is hidden. Subclasses must implement this method to define custom behavior.
*/
protected abstract void onHide(); protected abstract void onHide();
} }

View File

@@ -12,10 +12,6 @@
import java.util.prefs.Preferences; import java.util.prefs.Preferences;
/**
* The {@code HostDialog} class represents a dialog for hosting a network game session.
* It allows users to input a port number, start hosting a server, and navigate back to the previous view.
*/
public class HostDialog extends NetworkDialog { public class HostDialog extends NetworkDialog {
private InputButton portInput; private InputButton portInput;
@@ -26,13 +22,6 @@ public class HostDialog extends NetworkDialog {
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class); private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
/**
* Constructs a {@code HostDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
* @param view The main view used for navigation and interaction with the dialog.
*/
public HostDialog(MdgaApp app, Node node, MainView view) { public HostDialog(MdgaApp app, Node node, MainView view) {
super(app, node, (NetworkSupport) app.getNetworkSupport()); super(app, node, (NetworkSupport) app.getNetworkSupport());
@@ -50,9 +39,6 @@ public HostDialog(MdgaApp app, Node node, MainView view) {
offset += 1.5f; offset += 1.5f;
} }
/**
* Called when the dialog is shown. Displays all input fields and buttons.
*/
@Override @Override
protected void onShow() { protected void onShow() {
portInput.show(); portInput.show();
@@ -60,9 +46,6 @@ protected void onShow() {
backButton.show(); backButton.show();
} }
/**
* Called when the dialog is hidden. Hides all input fields and buttons.
*/
@Override @Override
protected void onHide() { protected void onHide() {
portInput.hide(); portInput.hide();
@@ -70,44 +53,27 @@ protected void onHide() {
backButton.hide(); backButton.hide();
} }
/**
* Updates the state of the port input field.
* This method is called periodically to synchronize the dialog state.
*/
public void update() { public void update() {
portInput.update(); portInput.update();
} }
/**
* Retrieves the currently entered port number, saves it to preferences, and sets it as the active port.
*
* @return The port number as a string.
*/
public String getPort() { public String getPort() {
prefs.put("hostPort", portInput.getString()); prefs.put("hostPort", portInput.getString());
setPortNumber(Integer.parseInt(portInput.getString())); setPortNumber(Integer.parseInt(portInput.getString()));
return portInput.getString(); return portInput.getString();
} }
/**
* Resets the port input field to its default value and updates preferences accordingly.
*/
public void resetPort() { public void resetPort() {
portInput.reset(); portInput.reset();
prefs.put("hostPort", "11111"); prefs.put("hostPort", "11111");
} }
/**
* Starts the server to host a network game.
*/
public void hostServer() { public void hostServer() {
startServer(); startServer();
} }
/**
* Connects to the server as a client.
*/
public void connectServerAsClient() { public void connectServerAsClient() {
connectServer(); connectServer();
} }
} }

View File

@@ -1,84 +1,4 @@
package pp.mdga.client.dialog; package pp.mdga.client.dialog;
import com.jme3.math.Vector2f; public class InterruptDialog {
import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp;
import pp.mdga.client.button.AbstractButton;
import pp.mdga.client.button.ButtonRight;
import pp.mdga.client.button.LabelButton;
import pp.mdga.client.button.MenuButton;
import pp.mdga.client.view.MdgaView;
import pp.mdga.game.Color;
/**
* The {@code InterruptDialog} class represents a dialog that interrupts the game flow,
* providing a message and the option to force an action if the user is a host.
*/
public class InterruptDialog extends Dialog {
private ButtonRight forceButton;
private LabelButton label;
private String text = "";
/**
* Constructs an {@code InterruptDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
*/
public InterruptDialog(MdgaApp app, Node node) {
super(app, node);
forceButton = new ButtonRight(app, node, () -> app.getModelSynchronize().force(), "Erzwingen", 1);
}
/**
* Called when the dialog is shown. Displays the label and optionally the force button if the user is the host.
*/
@Override
protected void onShow() {
if(app.getGameLogic().isHost()) {
forceButton.show();
}
label = new LabelButton(app, node, "Warte auf " + text + "...", new Vector2f(5.5f * 1.5f, 2), new Vector2f(0.5f, 0f), false);
float offset = 2.8f;
label.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
label.show();
}
/**
* Called when the dialog is hidden. Hides the label and the force button.
*/
@Override
protected void onHide() {
forceButton.hide();
label.hide();
}
/**
* Sets the displayed text based on the specified color.
*
* @param color The color used to determine the text (e.g., "Luftwaffe" for AIRFORCE).
*/
public void setColor(Color color) {
switch (color) {
case AIRFORCE:
text = "Luftwaffe";
break;
case ARMY:
text = "Heer";
break;
case NAVY:
text = "Marine";
break;
case CYBER:
text = "CIR";
break;
}
}
} }

View File

@@ -13,10 +13,6 @@
import java.util.prefs.Preferences; import java.util.prefs.Preferences;
/**
* The {@code JoinDialog} class represents a dialog for joining a network game.
* It allows users to input an IP address and port number, connect to a server, or navigate back to the previous view.
*/
public class JoinDialog extends NetworkDialog { public class JoinDialog extends NetworkDialog {
private InputButton ipInput; private InputButton ipInput;
private InputButton portInput; private InputButton portInput;
@@ -28,13 +24,6 @@ public class JoinDialog extends NetworkDialog {
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class); private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
/**
* Constructs a {@code JoinDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
* @param view The main view used for navigation and interaction with the dialog.
*/
public JoinDialog(MdgaApp app, Node node, MainView view) { public JoinDialog(MdgaApp app, Node node, MainView view) {
super(app, node, (NetworkSupport) app.getNetworkSupport()); super(app, node, (NetworkSupport) app.getNetworkSupport());
@@ -57,9 +46,6 @@ public JoinDialog(MdgaApp app, Node node, MainView view) {
offset += 1.5f; offset += 1.5f;
} }
/**
* Called when the dialog is shown. Displays all input fields and buttons.
*/
@Override @Override
protected void onShow() { protected void onShow() {
ipInput.show(); ipInput.show();
@@ -68,9 +54,6 @@ protected void onShow() {
backButton.show(); backButton.show();
} }
/**
* Called when the dialog is hidden. Hides all input fields and buttons.
*/
@Override @Override
protected void onHide() { protected void onHide() {
ipInput.hide(); ipInput.hide();
@@ -79,70 +62,34 @@ protected void onHide() {
backButton.hide(); backButton.hide();
} }
/**
* Updates the state of the input fields. This method is called periodically to synchronize the dialog state.
*/
public void update() { public void update() {
ipInput.update(); ipInput.update();
portInput.update(); portInput.update();
} }
/**
* Retrieves the currently entered IP address, saves it to preferences, and sets it as the hostname.
*
* @return The IP address as a string.
*/
public String getIpt() { public String getIpt() {
prefs.put("joinIp", ipInput.getString()); prefs.put("joinIp", ipInput.getString());
setHostname(ipInput.getString()); setHostname(ipInput.getString());
return ipInput.getString(); return ipInput.getString();
} }
/**
* Resets the IP input field to its default value and updates preferences accordingly.
*/
public void resetIp() { public void resetIp() {
ipInput.reset(); ipInput.reset();
prefs.put("joinIp", ""); prefs.put("joinIp", "");
} }
/**
* Retrieves the currently entered port number, saves it to preferences, and sets it as the active port.
*
* @return The port number as a string.
*/
public String getPort() { public String getPort() {
prefs.put("joinPort", portInput.getString()); prefs.put("joinPort", portInput.getString());
setPortNumber(Integer.parseInt(portInput.getString())); setPortNumber(Integer.parseInt(portInput.getString()));
return portInput.getString(); return portInput.getString();
} }
/**
* Resets the port input field to its default value and updates preferences accordingly.
*/
public void resetPort() { public void resetPort() {
portInput.reset(); portInput.reset();
prefs.put("joinPort", "11111"); prefs.put("joinPort", "11111");
} }
/**
* Connects to the server using the current IP address and port number.
*/
public void connectToServer() { public void connectToServer() {
connectServer(); connectServer();
} }
/**
* Disconnects from the server if a network connection exists.
*/
public void disconnect() {
NetworkSupport network = getNetwork();
if (network != null) {
try {
network.disconnect();
} catch (Exception e) {
System.err.println("Error while disconnecting: " + e.getMessage());
}
}
}
} }

View File

@@ -8,55 +8,27 @@
import java.util.concurrent.ExecutionException; import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future; import java.util.concurrent.Future;
/**
* The {@code NetworkDialog} class serves as an abstract base class for dialogs
* that involve network-related functionalities, such as connecting to a server or hosting a game.
* It provides methods for initializing, connecting to, and managing a network server.
*/
public abstract class NetworkDialog extends Dialog { public abstract class NetworkDialog extends Dialog {
private NetworkSupport network; private NetworkSupport network;
private String hostname; private String hostname;
private int portNumber; private int portNumber;
private Future<Object> connectionFuture; private Future<Object> connectionFuture;
private MdgaServer serverInstance;
private Thread serverThread;
/**
* Constructs a {@code NetworkDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
* @param network The network support instance for managing network interactions.
*/
public NetworkDialog(MdgaApp app, Node node, NetworkSupport network) { public NetworkDialog(MdgaApp app, Node node, NetworkSupport network) {
super(app, node); super(app, node);
this.network = network; this.network = network;
} }
/**
* Sets the hostname for the network connection.
*
* @param hostname The hostname or IP address of the server.
*/
public void setHostname(String hostname) { public void setHostname(String hostname) {
this.hostname = hostname; this.hostname = hostname;
} }
/**
* Sets the port number for the network connection.
*
* @param portNumber The port number to use for the connection.
*/
public void setPortNumber(int portNumber) { public void setPortNumber(int portNumber) {
this.portNumber = portNumber; this.portNumber = portNumber;
} }
/**
* Initializes the network connection using the current hostname and port number.
*
* @return {@code null} if successful, otherwise throws an exception.
*/
protected Object initNetwork() { protected Object initNetwork() {
try { try {
this.network.initNetwork(this.hostname, this.portNumber); this.network.initNetwork(this.hostname, this.portNumber);
@@ -66,84 +38,41 @@ protected Object initNetwork() {
} }
} }
/**
* Starts the process of connecting to a server asynchronously.
*/
protected void connectServer() { protected void connectServer() {
try { try {
connectionFuture = this.network.getApp().getExecutor().submit(this::initNetwork); connectionFuture = this.network.getApp().getExecutor().submit(this::initNetwork);
} catch (NumberFormatException var2) { } catch (NumberFormatException var2) {
throw new NumberFormatException("Port must be a number"); throw new NumberFormatException("Port must be a number");
} }
} }
/**
* Starts hosting a server in a separate thread.
*/
protected void startServer() { protected void startServer() {
serverThread = new Thread(() -> { (new Thread(() -> {
try { try {
serverInstance = new MdgaServer(portNumber); MdgaServer mdgaServer = new MdgaServer(portNumber);
serverInstance.run(); mdgaServer.run();
} catch (Exception e) { } catch (Exception e) {
throw new RuntimeException(e); throw new RuntimeException(e);
} }
});
serverThread.start(); })).start();
} }
/**
* Shuts down the hosted server and cleans up resources.
*/
public void shutdownServer() {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
System.err.println("Thread was interrupted: " + e.getMessage());
}
if (serverInstance != null) {
serverInstance.shutdown();
serverInstance = null;
}
if (serverThread != null && serverThread.isAlive()) {
serverThread.interrupt();
try {
serverThread.join();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
serverThread = null;
}
}
/**
* Updates the state of the connection process.
*
* @param delta The time elapsed since the last update call.
*/
public void update(float delta) { public void update(float delta) {
if (this.connectionFuture != null && this.connectionFuture.isDone()) { if (this.connectionFuture != null && this.connectionFuture.isDone()) {
try { try {
this.connectionFuture.get(); this.connectionFuture.get();
} catch (ExecutionException ignored) { } catch (ExecutionException ignored) {
// TODO: implement // todo: implement
} catch (InterruptedException e) { } catch (InterruptedException e) {
Thread.currentThread().interrupt(); Thread.currentThread().interrupt();
} }
} }
} }
/** public NetworkSupport getNetwork(){
* Retrieves the {@code NetworkSupport} instance associated with this dialog.
*
* @return The {@code NetworkSupport} instance.
*/
public NetworkSupport getNetwork() {
return network; return network;
} }
} }

View File

@@ -8,10 +8,6 @@
import pp.mdga.client.view.MainView; import pp.mdga.client.view.MainView;
import pp.mdga.client.view.MdgaView; import pp.mdga.client.view.MdgaView;
/**
* The {@code SettingsDialog} class represents a dialog for navigating to various settings sections,
* such as video and audio settings, or returning to the previous view.
*/
public class SettingsDialog extends Dialog { public class SettingsDialog extends Dialog {
private MenuButton videoButton; private MenuButton videoButton;
private MenuButton audioButton; private MenuButton audioButton;
@@ -19,13 +15,6 @@ public class SettingsDialog extends Dialog {
private final MdgaView view; private final MdgaView view;
/**
* Constructs a {@code SettingsDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
* @param view The view managing navigation and interaction with the settings dialog.
*/
public SettingsDialog(MdgaApp app, Node node, MdgaView view) { public SettingsDialog(MdgaApp app, Node node, MdgaView view) {
super(app, node); super(app, node);
@@ -45,9 +34,6 @@ public SettingsDialog(MdgaApp app, Node node, MdgaView view) {
backButton.setPos(new Vector2f(0, 1.8f)); backButton.setPos(new Vector2f(0, 1.8f));
} }
/**
* Called when the dialog is shown. Displays all buttons for video settings, audio settings, and back navigation.
*/
@Override @Override
protected void onShow() { protected void onShow() {
videoButton.show(); videoButton.show();
@@ -55,9 +41,6 @@ protected void onShow() {
backButton.show(); backButton.show();
} }
/**
* Called when the dialog is hidden. Hides all buttons for video settings, audio settings, and back navigation.
*/
@Override @Override
protected void onHide() { protected void onHide() {
videoButton.hide(); videoButton.hide();

View File

@@ -14,10 +14,6 @@
import java.util.Random; import java.util.Random;
import java.util.random.RandomGenerator; import java.util.random.RandomGenerator;
/**
* The {@code StartDialog} class represents the initial dialog in the application,
* allowing the user to input their name, host or join a game, or exit the application.
*/
public class StartDialog extends Dialog { public class StartDialog extends Dialog {
private InputButton nameInput; private InputButton nameInput;
@@ -27,13 +23,6 @@ public class StartDialog extends Dialog {
private final MainView view; private final MainView view;
/**
* Constructs a {@code StartDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
* @param view The main view used for navigation and interaction with the dialog.
*/
public StartDialog(MdgaApp app, Node node, MainView view) { public StartDialog(MdgaApp app, Node node, MainView view) {
super(app, node); super(app, node);
@@ -59,9 +48,6 @@ public StartDialog(MdgaApp app, Node node, MainView view) {
endButton.setPos(new Vector2f(0, 1.8f)); endButton.setPos(new Vector2f(0, 1.8f));
} }
/**
* Called when the dialog is shown. Displays the name input field and all buttons.
*/
@Override @Override
protected void onShow() { protected void onShow() {
nameInput.show(); nameInput.show();
@@ -71,9 +57,6 @@ protected void onShow() {
endButton.show(); endButton.show();
} }
/**
* Called when the dialog is hidden. Hides the name input field and all buttons.
*/
@Override @Override
protected void onHide () protected void onHide ()
{ {
@@ -84,18 +67,10 @@ protected void onHide ()
endButton.hide(); endButton.hide();
} }
/**
* Updates the state of the name input field. This method is called periodically to synchronize the dialog state.
*/
public void update() { public void update() {
nameInput.update(); nameInput.update();
} }
/**
* Retrieves the name entered by the user. If no name is provided, a random name is generated.
*
* @return The user's name or a randomly generated name.
*/
public String getName() { public String getName() {
String name = nameInput.getString(); String name = nameInput.getString();
@@ -202,109 +177,6 @@ public String getName() {
"CarryPro", "CarryPro",
"ProBaiter", "ProBaiter",
"GameWarden", "GameWarden",
"KartoffelKönig",
"SaufenderWolf",
"WurstGriller",
"Flitzekacke",
"BratwurstBub",
"Hoppeldoppels",
"BananenMensch",
"KlopapierGuru",
"SchnitzelKing",
"NerdNomade",
"Dönertänzer",
"GlitzerGurke",
"SchinkenShrek",
"KäseKalle",
"SchokoSchnecke",
"KeksKämpfer",
"QuarkPiraten",
"Müslimonster",
"KnuddelNase",
"FantaFighter",
"SchnapsSaurier",
"Wackelpudding",
"ZitronenZock",
"FettWurst",
"PlüschPanda",
"Zuckerschnur",
"FluffiKopf",
"DonutDöner",
"VollpfostenX",
"Waschlappen",
"Witzepumper",
"ToastTraum",
"FroschFighter",
"KrümelTiger",
"RegenWolke",
"PuddingPower",
"KoffeinKrieger",
"SpeckSchlumpf",
"SuperSuppe",
"BierBärchen",
"FischBär",
"Flauschi",
"Schokomonster",
"ChaosKäse",
"FlitzLappen",
"WurstWombat",
"KrümelMensch",
"PuddingBär",
"ZickZack",
"Schwabel",
"Fluffi",
"RülpsFrosch",
"PommesPapa",
"QuarkBär",
"KnusperKönig",
"ToastBrot",
"Ploppster",
"Schleimschwein",
"Äpfelchen",
"Knallbonbon",
"KaffeeKopf",
"WackelWurst",
"RennKeks",
"BröselBub",
"ZockerBrot",
"BierWurm",
"StinkFlummi",
"SchlumpfKing",
"PurzelBär",
"FlinkFluff",
"PloppPudel",
"Schnorchel",
"FliegenKopf",
"PixelPommes",
"SchwipsWürst",
"WutzBär",
"KnuddelKeks",
"FantaFlumm",
"ZockerKäse",
"LachHäufchen",
"GurkenGuru",
"PonySchnitzel",
"NudelNinja",
"VulkanKeks",
"WasserToast",
"MenschSalat",
"KampfKohl",
"SockenZirkus",
"SchwimmBärchen",
"TanzenderPudel",
"PizzamarktMensch",
"ZahnarztZocker",
"RollerRudi",
"PupsPilot",
"WitzigeZwiebel",
"Pillenschlucker",
"ZwiebelReiter",
"HüpfenderKaktus",
"AsteroidenAlf",
"ChaosKarotte",
"WolkenFurz",
"Krümelmonster",
"WackelBiene",
}; };
Random random = new Random(); Random random = new Random();

View File

@@ -3,25 +3,13 @@
import com.jme3.math.Vector2f; import com.jme3.math.Vector2f;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.button.AbstractButton;
import pp.mdga.client.button.ButtonLeft; import pp.mdga.client.button.ButtonLeft;
import pp.mdga.client.button.ButtonRight; import pp.mdga.client.button.ButtonRight;
import pp.mdga.client.button.MenuButton; import pp.mdga.client.button.MenuButton;
import pp.mdga.client.view.MdgaView; import pp.mdga.client.view.MdgaView;
import java.util.prefs.Preferences;
/**
* The {@code VideoSettingsDialog} class represents a dialog for configuring video settings,
* such as resolution and fullscreen mode. It also provides an option to restart the application
* when certain settings are changed.
*/
public class VideoSettingsDialog extends Dialog { public class VideoSettingsDialog extends Dialog {
private static Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
private ButtonRight fullscreenButton;
private MenuButton backButton; private MenuButton backButton;
private ButtonRight restartButton;
private ButtonLeft hdButton9; private ButtonLeft hdButton9;
private ButtonLeft fullHdButton9; private ButtonLeft fullHdButton9;
@@ -34,13 +22,6 @@ public class VideoSettingsDialog extends Dialog {
private boolean active = false; private boolean active = false;
/**
* Constructs a {@code VideoSettingsDialog}.
*
* @param app The main application managing the dialog.
* @param node The root node for attaching UI elements.
* @param view The view managing navigation and interaction with the video settings dialog.
*/
public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) { public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
super(app, node); super(app, node);
@@ -48,24 +29,20 @@ public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
backButton = new MenuButton(app, node, view::leaveVideoSettings, "Zurück"); backButton = new MenuButton(app, node, view::leaveVideoSettings, "Zurück");
restartButton = new ButtonRight(app, node, MdgaApp::restartApp, "Neustart", 1); // MenuButton für verschiedene Auflösungen erstellen
hdButton9 = new ButtonLeft(app, node, () -> app.updateResolution(1280, 720, 1.0f), "hd 16:9", 10);
fullscreenButton = new ButtonRight(app, node, () -> updateResolution(0, 0, 0, true), "Vollbild", 1); fullHdButton9 = new ButtonLeft(app, node, () -> app.updateResolution(1920, 1080, 2.25f), "full hd 16:9", 10);
wqhdButton9 = new ButtonLeft(app, node, () -> app.updateResolution(2560, 1440, 4.0f), "wqhd 16:9", 10);
hdButton9 = new ButtonLeft(app, node, () -> updateResolution(1280, 720, 1.0f, false), "hd 16:9", 10);
fullHdButton9 = new ButtonLeft(app, node, () -> updateResolution(1920, 1080, 2.25f, false), "full hd 16:9", 10);
wqhdButton9 = new ButtonLeft(app, node, () -> updateResolution(2560, 1440, 4.0f, false), "wqhd 16:9", 10);
hdButton10 = new ButtonRight(app, node, () -> updateResolution(1280, 800, 1.0f, false), "hd 16:10", 10); hdButton10 = new ButtonRight(app, node, () -> app.updateResolution(1280, 800, 1.0f), "hd 16:10", 10);
fullHdButton10 = new ButtonRight(app, node, () -> updateResolution(1920, 1200, 2.25f, false), "full hd 16:10", 10); fullHdButton10 = new ButtonRight(app, node, () -> app.updateResolution(1920, 1200, 2.25f), "full hd 16:10", 10);
wqhdButton10 = new ButtonRight(app, node, () -> updateResolution(2560, 1600, 4.0f, false), "wqhd 16:10", 10); wqhdButton10 = new ButtonRight(app, node, () -> app.updateResolution(2560, 1600, 4.0f), "wqhd 16:10", 10);
float offset = 2.8f; float offset = 2.8f;
hdButton9.setPos(new Vector2f(hdButton9.getPos().x, MenuButton.VERTICAL - offset)); hdButton9.setPos(new Vector2f(hdButton9.getPos().x, MenuButton.VERTICAL - offset));
hdButton10.setPos(new Vector2f(hdButton10.getPos().x, MenuButton.VERTICAL - offset)); hdButton10.setPos(new Vector2f(hdButton10.getPos().x, MenuButton.VERTICAL - offset));
fullscreenButton.setPos(new Vector2f(fullscreenButton.getPos().x, MenuButton.VERTICAL - offset));
offset += 1.5f; offset += 1.5f;
fullHdButton9.setPos(new Vector2f(fullHdButton9.getPos().x, MenuButton.VERTICAL - offset)); fullHdButton9.setPos(new Vector2f(fullHdButton9.getPos().x, MenuButton.VERTICAL - offset));
@@ -79,9 +56,6 @@ public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
backButton.setPos(new Vector2f(0, 1.8f)); backButton.setPos(new Vector2f(0, 1.8f));
} }
/**
* Called when the dialog is shown. Displays all buttons and marks the dialog as active.
*/
@Override @Override
protected void onShow() { protected void onShow() {
active = true; active = true;
@@ -94,13 +68,9 @@ protected void onShow() {
fullHdButton10.show(); fullHdButton10.show();
wqhdButton10.show(); wqhdButton10.show();
fullscreenButton.show();
backButton.show(); backButton.show();
} }
/**
* Called when the dialog is hidden. Hides all buttons and marks the dialog as inactive.
*/
@Override @Override
protected void onHide() { protected void onHide() {
active = false; active = false;
@@ -113,33 +83,12 @@ protected void onHide() {
fullHdButton10.hide(); fullHdButton10.hide();
wqhdButton10.hide(); wqhdButton10.hide();
fullscreenButton.hide();
backButton.hide(); backButton.hide();
restartButton.hide();
} }
/**
* Updates the dialog's state. This method can be used for periodic updates while the dialog is active.
*/
public void update() { public void update() {
if(!active) { if(!active) {
return; return;
} }
} }
/**
* Updates the resolution settings and optionally triggers the restart button if changes are detected.
*
* @param width The width of the resolution.
* @param height The height of the resolution.
* @param imageFactor The scaling factor for the resolution.
* @param isFullscreen {@code true} if fullscreen mode is enabled, {@code false} otherwise.
*/
public void updateResolution(int width, int height, float imageFactor, boolean isFullscreen) {
if(width != prefs.getInt("width", 1280) || height != prefs.getInt("height", 720) || isFullscreen != prefs.getBoolean("fullscreen", false)) {
restartButton.show();
}
app.updateResolution(width, height, imageFactor, isFullscreen);
}
} }

View File

@@ -10,25 +10,12 @@
import pp.mdga.client.animation.ZoomControl; import pp.mdga.client.animation.ZoomControl;
import pp.mdga.game.Color; import pp.mdga.game.Color;
/**
* The {@code ActionTextHandler} class manages the display of animated and stylized text messages in the game's UI.
* It supports dynamic text creation with spacing, color, and effects, such as dice rolls, player actions, and rankings.
*/
class ActionTextHandler { class ActionTextHandler {
private Node root; private Node root;
private BitmapFont font; private BitmapFont font;
private AppSettings appSettings; private AppSettings appSettings;
private int ranking; private int ranking;
float paddingRanked = 100;
/**
* Constructs an {@code ActionTextHandler}.
*
* @param guiNode The GUI node where the text messages will be displayed.
* @param assetManager The asset manager used to load fonts and other assets.
* @param appSettings The application settings for positioning and sizing.
*/
ActionTextHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){ ActionTextHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
root = new Node("actionTextRoot"); root = new Node("actionTextRoot");
guiNode.attachChild(root); guiNode.attachChild(root);
@@ -39,16 +26,6 @@ class ActionTextHandler {
ranking = 0; ranking = 0;
} }
/**
* Creates a {@code Node} containing text with specified spacing, size, and colors for each segment of the text.
*
* @param textArr An array of strings representing the text to be displayed.
* @param spacing The spacing between individual characters.
* @param size The size of the text.
* @param colorArr An array of {@code ColorRGBA} representing the color for each string in {@code textArr}.
* @return A {@code Node} containing the styled text with spacing and color applied.
* @throws RuntimeException if the lengths of {@code textArr} and {@code colorArr} do not match.
*/
private Node createTextWithSpacing(String[] textArr, float spacing, float size, ColorRGBA[] colorArr) { private Node createTextWithSpacing(String[] textArr, float spacing, float size, ColorRGBA[] colorArr) {
if(textArr.length != colorArr.length) throw new RuntimeException("text and color are not the same length"); if(textArr.length != colorArr.length) throw new RuntimeException("text and color are not the same length");
@@ -75,55 +52,18 @@ private Node createTextWithSpacing(String[] textArr, float spacing, float size,
return textNode; return textNode;
} }
/**
* Creates a {@code Node} containing text with specified spacing, size, and a single color.
*
* @param text The text to be displayed.
* @param spacing The spacing between individual characters.
* @param size The size of the text.
* @param color The color of the text.
* @return A {@code Node} containing the styled text.
*/
private Node createTextWithSpacing(String text, float spacing, float size, ColorRGBA color) { private Node createTextWithSpacing(String text, float spacing, float size, ColorRGBA color) {
return createTextWithSpacing(new String[]{text}, spacing, size, new ColorRGBA[]{color}); return createTextWithSpacing(new String[]{text}, spacing, size, new ColorRGBA[]{color});
} }
/**
* Calculates the center position of a rectangle given its width, height, and an origin position.
*
* @param width The width of the rectangle.
* @param height The height of the rectangle.
* @param pos The origin position of the rectangle.
* @return A {@code Vector3f} representing the center position.
*/
private Vector3f center(float width, float height, Vector3f pos){ private Vector3f center(float width, float height, Vector3f pos){
return new Vector3f(pos.x+width/2, pos.y+height/2,0); return new Vector3f(pos.x+width/2, pos.y+height/2,0);
} }
/**
* Creates and positions a single-line text at the top of the screen with a specified vertical offset.
*
* @param name The text to be displayed.
* @param spacing The spacing between individual characters.
* @param size The size of the text.
* @param color The color of the text.
* @param top The vertical offset from the top of the screen.
* @return A {@code Node} containing the styled text positioned at the top.
*/
private Node createTopText(String name, float spacing, float size, ColorRGBA color, float top){ private Node createTopText(String name, float spacing, float size, ColorRGBA color, float top){
return createTopText(new String[]{name}, spacing, size, new ColorRGBA[]{color}, top); return createTopText(new String[]{name}, spacing, size, new ColorRGBA[]{color}, top);
} }
/**
* Creates and positions multi-line text at the top of the screen with specified vertical offset, spacing, and colors.
*
* @param name An array of strings representing the text to be displayed.
* @param spacing The spacing between individual characters.
* @param size The size of the text.
* @param color An array of {@code ColorRGBA} representing the color for each string in {@code name}.
* @param top The vertical offset from the top of the screen.
* @return A {@code Node} containing the styled text positioned at the top.
*/
private Node createTopText(String[] name, float spacing, float size, ColorRGBA color[], float top){ private Node createTopText(String[] name, float spacing, float size, ColorRGBA color[], float top){
Node text = createTextWithSpacing(name, spacing, size, color); Node text = createTextWithSpacing(name, spacing, size, color);
text.setLocalTranslation(0, (appSettings.getHeight()/2f)*0.8f-top,0); text.setLocalTranslation(0, (appSettings.getHeight()/2f)*0.8f-top,0);
@@ -131,44 +71,18 @@ private Node createTopText(String[] name, float spacing, float size, ColorRGBA c
return text; return text;
} }
/**
* Calculates the center position of a rectangle with negative width offset.
*
* @param width The negative width of the rectangle.
* @param height The height of the rectangle.
* @param pos The origin position of the rectangle.
* @return A {@code Vector3f} representing the center position.
*/
private Vector3f centerText(float width, float height, Vector3f pos){ private Vector3f centerText(float width, float height, Vector3f pos){
return center(-width, height, pos); return center(-width, height, pos);
} }
/**
* Displays a message indicating the active player.
*
* @param name The name of the active player.
* @param color The color representing the player's team.
*/
void activePlayer(String name, Color color){ void activePlayer(String name, Color color){
createTopText(new String[]{name," ist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl()); createTopText(new String[]{name," ist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
} }
/**
* Displays a message indicating that the current player is active.
*
* @param color The color representing the player's team.
*/
void ownActive(Color color){ void ownActive(Color color){
createTopText(new String[]{"Du"," bist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl()); createTopText(new String[]{"Du"," bist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
} }
/**
* Displays a dice roll result for a player.
*
* @param diceNum The number rolled on the dice.
* @param name The name of the player.
* @param color The color representing the player's team.
*/
void diceNum(int diceNum, String name, Color color){ void diceNum(int diceNum, String name, Color color){
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0); createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
@@ -176,84 +90,38 @@ void diceNum(int diceNum, String name, Color color){
} }
/**
* Displays a dice roll result with a multiplier for a player.
*
* @param diceNum The number rolled on the dice.
* @param mult The multiplier applied to the dice result.
* @param name The name of the player.
* @param color The color representing the player's team.
*/
void diceNumMult(int diceNum,int mult, String name, Color color){ void diceNumMult(int diceNum,int mult, String name, Color color){
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0); createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 100); createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 100);
} }
/**
* Displays the dice roll result for the current player.
*
* @param diceNum The number rolled on the dice.
*/
void ownDice(int diceNum){ void ownDice(int diceNum){
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 0); createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 0);
} }
/**
* Displays the dice roll result with a multiplier for the current player.
*
* @param diceNum The number rolled on the dice.
* @param mult The multiplier applied to the dice result.
*/
void ownDiceMult(int diceNum, int mult){ void ownDiceMult(int diceNum, int mult){
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 0); createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 0);
} }
/**
* Displays a message indicating that a specified player received a bonus card.
*
* @param name The name of the player who received the bonus card.
* @param color The color representing the player's team.
*/
void drawCard(String name, Color color){ void drawCard(String name, Color color){
createTopText(new String[]{name," erhält eine Bonuskarte"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl()); createTopText(new String[]{name," erhält eine Bonuskarte"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
} }
/**
* Displays a message indicating that the current player received a bonus card.
*
* @param color The color representing the player's team.
*/
void drawCardOwn(Color color){ void drawCardOwn(Color color){
createTopText(new String[]{"Du"," erhälst eine Bonuskarte"}, 5,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl()); createTopText(new String[]{"Du"," erhälst eine Bonuskarte"}, 5,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
} }
/**
* Displays a message indicating that a specified player has completed their turn or action.
*
* @param name The name of the player who finished.
* @param color The color representing the player's team.
*/
void finishText(String name, Color color){ void finishText(String name, Color color){
createTopText(new String[]{name," ist fertig!"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl()); createTopText(new String[]{name," ist fertig!"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
} }
/**
* Displays a message indicating that the current player has completed their turn or action.
*
* @param color The color representing the player's team.
*/
void finishTextOwn(Color color){ void finishTextOwn(Color color){
createTopText(new String[]{"Du", " bist fertig!"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl()); createTopText(new String[]{"Du", " bist fertig!"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
} }
/**
* Converts a player's team color to a corresponding {@code ColorRGBA}.
*
* @param color The player's team color.
* @return The corresponding {@code ColorRGBA}.
* @throws RuntimeException if the color is invalid.
*/
private ColorRGBA playerColorToColorRGBA(Color color){ private ColorRGBA playerColorToColorRGBA(Color color){
return switch (color){ return switch (color){
case ARMY -> ColorRGBA.Green; case ARMY -> ColorRGBA.Green;
@@ -264,41 +132,25 @@ private ColorRGBA playerColorToColorRGBA(Color color){
}; };
} }
/**
* Hides all text messages displayed by the handler and resets the ranking counter.
*/
void hide(){ void hide(){
ranking = 0; ranking = 0;
root.detachAllChildren(); root.detachAllChildren();
} }
/** float paddingRanked = 100;
* Displays a ranked dice roll result for a specified player.
*
* @param name The name of the player.
* @param color The color representing the player's team.
* @param eye The dice roll result.
*/
void rollRankingResult(String name, Color color, int eye){ void rollRankingResult(String name, Color color, int eye){
createTopText(new String[]{name,": "+eye}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, paddingRanked*ranking); createTopText(new String[]{name,": "+eye}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, paddingRanked*ranking);
ranking++; ranking++;
} }
/**
* Displays a ranked dice roll result for the current player.
*
* @param color The color representing the player's team.
* @param eye The dice roll result.
*/
void rollRankingResultOwn(Color color, int eye){ void rollRankingResultOwn(Color color, int eye){
createTopText(new String[]{"Du",": "+eye}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, paddingRanked*ranking); createTopText(new String[]{"Du",": "+eye}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, paddingRanked*ranking);
ranking++; ranking++;
} }
/**
* Displays a message prompting the player to roll the dice.
*/
void diceNow(){ void diceNow(){
createTopText("Klicke zum Würfeln", 5, 80, ColorRGBA.White, 0); createTopText("Klicke zum Würfeln", 5, 80, ColorRGBA.White, 0);
} }
} }

View File

@@ -60,7 +60,7 @@ private Node createNum(){
Material mat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); Material mat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Black); mat.setColor("Color", ColorRGBA.Black);
circle.setMaterial(mat); circle.setMaterial(mat);
// root.attachChild(circle); root.attachChild(circle);
BitmapFont guiFont = getApp().getAssetManager().loadFont("Fonts/Gunplay.fnt"); BitmapFont guiFont = getApp().getAssetManager().loadFont("Fonts/Gunplay.fnt");
num = new BitmapText(guiFont); num = new BitmapText(guiFont);
num.setSize(0.3f); num.setSize(0.3f);

View File

@@ -8,7 +8,6 @@
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor; import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.ComposeFilter; import com.jme3.post.filters.ComposeFilter;
import com.jme3.post.filters.FXAAFilter;
import com.jme3.renderer.Camera; import com.jme3.renderer.Camera;
import com.jme3.renderer.RenderManager; import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort; import com.jme3.renderer.ViewPort;
@@ -32,46 +31,35 @@ public class CardLayer extends AbstractAppState {
private List<Spatial> cardBuffer; private List<Spatial> cardBuffer;
private final FilterPostProcessor fpp; private final FilterPostProcessor fpp;
private final Camera overlayCam; private final Camera overlayCam;
private Texture2D backTexture; Texture2D backTexture;
private FXAAFilter fxaaFilter;
private ViewPort view;
private DirectionalLightShadowFilter dlsf;
DirectionalLight sun;
ComposeFilter compose;
public CardLayer(FilterPostProcessor fpp, Camera overlayCam, Texture2D backTexture) { public CardLayer(FilterPostProcessor fpp, Camera overlayCam, Texture2D backTexture) {
this.overlayCam = overlayCam; this.overlayCam = overlayCam;
this.fpp = fpp; this.fpp = fpp;
this.backTexture = backTexture; this.cardBuffer = new ArrayList<>();
cardBuffer = new ArrayList<>();
init = false; init = false;
fxaaFilter = new FXAAFilter(); this.backTexture = backTexture;
view = null;
dlsf = null;
sun = new DirectionalLight();
sun.setColor(ColorRGBA.White);
sun.setDirection(new Vector3f(.5f, -.5f, -1));
compose = new ComposeFilter(backTexture);
root = new Node("Under gui viewport Root");
} }
@Override @Override
public void initialize(AppStateManager stateManager, Application app) { public void initialize(AppStateManager stateManager, Application app) {
this.app = app; this.app = app;
root = new Node("Under gui viewport Root");
view = app.getRenderManager().createMainView("Under gui ViewPort", overlayCam); ViewPort view = app.getRenderManager().createMainView("Under gui ViewPort", overlayCam);
view.setEnabled(true); view.setEnabled(true);
view.setClearFlags(true, true, true); view.setClearFlags(true, true, true);
view.attachScene(root); view.attachScene(root);
fpp.setFrameBufferFormat(Image.Format.RGBA8); fpp.setFrameBufferFormat(Image.Format.RGBA8);
fpp.addFilter(compose); fpp.addFilter(new ComposeFilter(backTexture));
fpp.addFilter(fxaaFilter);
DirectionalLight sun = new DirectionalLight();
sun.setColor(ColorRGBA.White);
sun.setDirection(new Vector3f(.5f, -.5f, -1));
root.addLight(sun); root.addLight(sun);
dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 3); DirectionalLightShadowFilter dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 3);
dlsf.setLight(sun); dlsf.setLight(sun);
dlsf.setEnabled(true); dlsf.setEnabled(true);
dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON); dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
@@ -84,15 +72,6 @@ public void initialize(AppStateManager stateManager, Application app) {
} }
public void shutdown() { public void shutdown() {
// view.clearProcessors();
fpp.removeFilter(dlsf);
dlsf = null;
root.removeLight(sun);
fpp.removeFilter(fxaaFilter);
// fpp.removeFilter(compose);
view.detachScene(root);
// app.getRenderManager().removeMainView(view);
cardBuffer.clear(); cardBuffer.clear();
root.detachAllChildren(); root.detachAllChildren();
} }
@@ -115,8 +94,7 @@ public void update(float tpf) {
} }
public void addSpatial(Spatial card) { public void addSpatial(Spatial card) {
if(root == null) cardBuffer.add(card); cardBuffer.add(card);
else root.attachChild(card);
} }
public void deleteSpatial(Spatial spatial) { public void deleteSpatial(Spatial spatial) {

View File

@@ -50,10 +50,9 @@ public void init() {
} }
public void shutdown() { public void shutdown() {
clearSelectableCards();
if (cardLayer != null) { if (cardLayer != null) {
cardLayer.shutdown(); cardLayer.shutdown();
app.getStateManager().detach(cardLayer); clearSelectableCards();
} }
cardLayer = null; cardLayer = null;
} }
@@ -86,19 +85,6 @@ public void addCard(BonusCard card) {
bonusCardControlMap.get(card).setNumCard(newNum); bonusCardControlMap.get(card).setNumCard(newNum);
} }
public void removeCard(BonusCard card){
if(bonusCardControlMap.containsKey(card)){
bonusCardIntegerMap.put(card, bonusCardIntegerMap.get(card) - 1);
if(bonusCardIntegerMap.get(card) <= 0){
cardLayer.deleteSpatial(bonusCardControlMap.get(card).getRoot());
bonusCardIntegerMap.remove(card);
bonusCardControlMap.remove(card);
}
}
}
public void clearSelectableCards() { public void clearSelectableCards() {
for (CardControl control : selectableCards) { for (CardControl control : selectableCards) {
control.setSelectable(false); control.setSelectable(false);
@@ -132,8 +118,6 @@ public void selectCard(CardControl cardControl) {
cardControl.select(); cardControl.select();
cardSelect = getKeyByValue(bonusCardControlMap, cardControl); cardSelect = getKeyByValue(bonusCardControlMap, cardControl);
} }
app.getModelSynchronize().selectCard(cardSelect);
} }
public Camera getCardLayerCamera() { public Camera getCardLayerCamera() {

View File

@@ -39,15 +39,14 @@ public DiceControl(AssetManager assetManager){
@Override @Override
protected void controlUpdate(float tpf) { protected void controlUpdate(float tpf) {
float clampedTpf = Math.min(tpf, 0.05f); // Max 50 ms per frame
if (isRolling) { if (isRolling) {
if(!slerp) { if(!slerp) {
// Apply rotational velocity to the dice // Apply rotational velocity to the dice
spinWithAngularVelocity(clampedTpf); spinWithAngularVelocity(tpf);
// Gradually reduce rotational velocity (simulate deceleration) // Gradually reduce rotational velocity (simulate deceleration)
angularVelocity.subtractLocal( angularVelocity.subtractLocal(
angularVelocity.mult(deceleration * clampedTpf) angularVelocity.mult(deceleration * tpf)
); );
// Stop rolling when angular velocity is close to zero // Stop rolling when angular velocity is close to zero
@@ -56,7 +55,7 @@ protected void controlUpdate(float tpf) {
} }
} }
else { else {
timeElapsed += clampedTpf * rollDuration; timeElapsed += tpf * rollDuration;
if (timeElapsed > 1.0f) timeElapsed = 1.0f; if (timeElapsed > 1.0f) timeElapsed = 1.0f;
@@ -72,7 +71,7 @@ protected void controlUpdate(float tpf) {
} }
} }
}else if(spin){ }else if(spin){
spinWithAngularVelocity(clampedTpf); spinWithAngularVelocity(tpf);
} }
} }
@@ -96,7 +95,6 @@ public void rollDice(int diceNum, Runnable actionAfter) {
if (isRolling) return; if (isRolling) return;
spin = false; spin = false;
slerp = false; slerp = false;
timeElapsed = 0;
this.actionAfter = actionAfter; this.actionAfter = actionAfter;
angularVelocity.set( angularVelocity.set(
FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX), FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX),

View File

@@ -74,31 +74,8 @@ public void hideDice() {
cardLayerHandler.hideDice(); cardLayerHandler.hideDice();
} }
//add own handCard public void addCard(BonusCard card) {
public void addCardOwn(BonusCard card) {
cardLayerHandler.addCard(card); cardLayerHandler.addCard(card);
playerNameHandler.addCard(ownColor);
actionTextHandler.drawCardOwn(ownColor);
}
public void playCardOwn(BonusCard card){
getEffectByCard(card);
cardLayerHandler.removeCard(card);
playerNameHandler.removeCard(ownColor);
}
public void playCardEnemy(Color color, BonusCard card) {
getEffectByCard(card);
playerNameHandler.removeCard(color);
}
private void getEffectByCard(BonusCard bonus){
switch(bonus){
case SWAP -> swap();
case TURBO -> turbo();
case SHIELD -> shield();
default -> throw new RuntimeException("invalid card");
}
} }
public void clearSelectableCards() { public void clearSelectableCards() {
@@ -148,11 +125,9 @@ public void hideText(){
actionTextHandler.hide(); actionTextHandler.hide();
} }
//addCard Enemy (DrawCardNotification)
public void drawCard(Color color) { public void drawCard(Color color) {
//Color != ownColor if (ownColor == color) actionTextHandler.drawCardOwn(color);
actionTextHandler.drawCard(playerNameHandler.getName(color), color); else actionTextHandler.drawCard(playerNameHandler.getName(color), color);
playerNameHandler.addCard(color);
} }
public void finish(Color color){ public void finish(Color color){
@@ -166,6 +141,4 @@ public void rollRankingResult(Color color, int eye){
} }
} }

View File

@@ -4,27 +4,23 @@
import com.jme3.font.BitmapFont; import com.jme3.font.BitmapFont;
import com.jme3.font.BitmapText; import com.jme3.font.BitmapText;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
import com.jme3.system.AppSettings; import com.jme3.system.AppSettings;
import com.jme3.ui.Picture; import com.jme3.ui.Picture;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Color; import pp.mdga.game.Color;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.HashMap; import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.Vector;
public class PlayerNameHandler { public class PlayerNameHandler {
private final BitmapFont playerFont; private final BitmapFont playerFont;
private final Node playerNameNode; private final Node playerNameNode;
private final List<Color> playerOrder; private final List<Color> playerOrder;
private final Map<Color, String> colorNameMap; private final Map<Color, String> colorNameMap;
private final Map<Color, Integer> colorCardMap;
private final AppSettings appSettings; private final AppSettings appSettings;
private final AssetManager assetManager; private final AssetManager assetManager;
private Color ownColor; private Color ownColor;
@@ -47,7 +43,6 @@ public PlayerNameHandler(Node guiNode, AssetManager assetManager, AppSettings ap
playerNameNode = new Node("player name node"); playerNameNode = new Node("player name node");
playerOrder = new ArrayList<>(); playerOrder = new ArrayList<>();
colorNameMap = new HashMap<>(); colorNameMap = new HashMap<>();
colorCardMap = new HashMap<>();
this.appSettings = appSettings; this.appSettings = appSettings;
this.assetManager = assetManager; this.assetManager = assetManager;
} }
@@ -69,38 +64,13 @@ private void drawPlayers(){
if(!colorNameMap.containsKey(color)) throw new RuntimeException(color + " isn't mapped to a name"); if(!colorNameMap.containsKey(color)) throw new RuntimeException(color + " isn't mapped to a name");
Node nameParent = new Node("nameParent"); Node nameParent = new Node("nameParent");
nameParent.attachChild(createName(colorNameMap.get(color), i == 0, color == ownColor));
nameParent.attachChild(createColor(color)); nameParent.attachChild(createColor(color));
BitmapText name = createName(colorNameMap.get(color), i == 0, color == ownColor);
nameParent.attachChild(name);
if(colorCardMap.getOrDefault(color, 0) > 0){
Picture pic = createHandCard(name.getLineWidth());
nameParent.attachChild(pic);
nameParent.attachChild(createCardNum(colorCardMap.get(color), pic.getWidth(), pic.getLocalTranslation().getX()));
}
nameParent.setLocalTranslation(50,appSettings.getWindowHeight()-PADDING_TOP- MARGIN_NAMES *i,0); nameParent.setLocalTranslation(50,appSettings.getWindowHeight()-PADDING_TOP- MARGIN_NAMES *i,0);
playerNameNode.attachChild(nameParent); playerNameNode.attachChild(nameParent);
} }
} }
private Spatial createCardNum(int num, float lastWidth, float lastX ) {
BitmapText hudText = new BitmapText(playerFont);
//renderedSize = 45
hudText.setSize(TEXT_SIZE);
hudText.setColor(NORMAL_COLOR);
hudText.setText(String.valueOf(num));
hudText.setLocalTranslation(lastX + lastWidth + 20,hudText.getHeight()/2, 0);
return hudText;
}
private Picture createHandCard(float width) {
Picture pic = new Picture("HUD Picture");
pic.setImage(assetManager, "./Images/handcard.png", true);
pic.setWidth(IMAGE_SIZE);
pic.setHeight(IMAGE_SIZE);
pic.setPosition(-pic.getWidth()/2 + width + PADDING_LEFT * 2 ,-pic.getHeight()/2);
return pic;
}
private String imagePath(Color color){ private String imagePath(Color color){
String root = "./Images/name_pictures/"; String root = "./Images/name_pictures/";
return switch(color){ return switch(color){
@@ -123,7 +93,7 @@ private Spatial createColor(Color color) {
private BitmapText createName(String name, boolean first, boolean own){ private Spatial createName(String name, boolean first, boolean own){
BitmapText hudText = new BitmapText(playerFont); BitmapText hudText = new BitmapText(playerFont);
//renderedSize = 45 //renderedSize = 45
hudText.setSize(TEXT_SIZE); hudText.setSize(TEXT_SIZE);
@@ -141,11 +111,10 @@ public void addPlayer(Color color, String name, boolean own){
} }
public void setActivePlayer(Color color) { public void setActivePlayer(Color color) {
if(playerOrder.get(0) == color) return; Color lastFirst = playerOrder.remove(0);
Color oldFirst = playerOrder.remove(0);
playerOrder.remove(color); playerOrder.remove(color);
playerOrder.add(0, color); playerOrder.add(0, color);
playerOrder.add(oldFirst); playerOrder.add(lastFirst);
drawPlayers(); drawPlayers();
} }
@@ -155,18 +124,5 @@ public String getName(Color color){
return colorNameMap.get(color); return colorNameMap.get(color);
} }
public void addCard(Color color){
colorCardMap.put(color, colorCardMap.getOrDefault(color, 0) + 1);
drawPlayers();
}
public void removeCard(Color color){
if(colorCardMap.containsKey(color)){
colorCardMap.put(color, colorCardMap.getOrDefault(color, 0) - 1);
if(colorCardMap.get(color) <= 0) colorCardMap.remove(color);
}
drawPlayers();
}
} }

View File

@@ -3,7 +3,6 @@
import com.jme3.asset.AssetManager; import com.jme3.asset.AssetManager;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.post.FilterPostProcessor; import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.FXAAFilter;
import com.jme3.renderer.Camera; import com.jme3.renderer.Camera;
import com.jme3.renderer.RenderManager; import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort; import com.jme3.renderer.ViewPort;
@@ -55,6 +54,7 @@ public void select(Spatial model, ColorRGBA color, int width) {
} }
private void hideOutlineFilterEffect(Spatial model) { private void hideOutlineFilterEffect(Spatial model) {
// app.enqueue(() -> {
outlineFilter.setEnabled(false); outlineFilter.setEnabled(false);
outlineFilter.getOutlinePreFilter().setEnabled(false); outlineFilter.getOutlinePreFilter().setEnabled(false);
fpp.removeFilter(outlineFilter); fpp.removeFilter(outlineFilter);
@@ -62,14 +62,18 @@ private void hideOutlineFilterEffect(Spatial model) {
outlineViewport.clearProcessors(); outlineViewport.clearProcessors();
renderManager.removePreView(outlineViewport); renderManager.removePreView(outlineViewport);
outlineViewport = null; outlineViewport = null;
// return null;
// });
} }
private void showOutlineFilterEffect(Spatial model, int width, ColorRGBA color) { private void showOutlineFilterEffect(Spatial model, int width, ColorRGBA color) {
// app.enqueue(() -> {
outlineViewport = renderManager.createPreView("outlineViewport", cam); outlineViewport = renderManager.createPreView("outlineViewport", cam);
FilterPostProcessor outlineFpp = new FilterPostProcessor(assetManager); FilterPostProcessor outlineFpp = new FilterPostProcessor(assetManager);
OutlinePreFilter outlinePreFilter = new OutlinePreFilter(); OutlinePreFilter outlinePreFilter = new OutlinePreFilter();
outlineFpp.addFilter(outlinePreFilter); outlineFpp.addFilter(outlinePreFilter);
outlineViewport.attachScene(model); outlineViewport.attachScene(model);
outlineViewport.addProcessor(outlineFpp); outlineViewport.addProcessor(outlineFpp);
@@ -78,5 +82,7 @@ private void showOutlineFilterEffect(Spatial model, int width, ColorRGBA color)
outlineFilter.setOutlineWidth(width); outlineFilter.setOutlineWidth(width);
fpp.addFilter(outlineFilter); fpp.addFilter(outlineFilter);
// return null;
// });
} }
} }

View File

@@ -3,9 +3,7 @@
import com.jme3.network.*; import com.jme3.network.*;
import com.jme3.network.serializing.Serializer; import com.jme3.network.serializing.Serializer;
import com.jme3.network.serializing.serializers.EnumSerializer; import com.jme3.network.serializing.serializers.EnumSerializer;
import pp.mdga.Resources;
import pp.mdga.game.*; import pp.mdga.game.*;
import pp.mdga.game.card.*;
import pp.mdga.message.client.*; import pp.mdga.message.client.*;
import pp.mdga.message.server.*; import pp.mdga.message.server.*;
import pp.mdga.server.ServerGameLogic; import pp.mdga.server.ServerGameLogic;
@@ -108,7 +106,6 @@ private void initializeSerializables() {
Serializer.registerClass(RequestPlayCardMessage.class); Serializer.registerClass(RequestPlayCardMessage.class);
Serializer.registerClass(SelectCardMessage.class); Serializer.registerClass(SelectCardMessage.class);
Serializer.registerClass(SelectedPiecesMessage.class); Serializer.registerClass(SelectedPiecesMessage.class);
Serializer.registerClass(SelectPieceMessage.class);
Serializer.registerClass(SelectTSKMessage.class); Serializer.registerClass(SelectTSKMessage.class);
Serializer.registerClass(ActivePlayerMessage.class); Serializer.registerClass(ActivePlayerMessage.class);
Serializer.registerClass(AnyPieceMessage.class); Serializer.registerClass(AnyPieceMessage.class);
@@ -126,7 +123,7 @@ private void initializeSerializables() {
Serializer.registerClass(NoTurnMessage.class); Serializer.registerClass(NoTurnMessage.class);
Serializer.registerClass(PauseGameMessage.class); Serializer.registerClass(PauseGameMessage.class);
Serializer.registerClass(PlayCardMessage.class); Serializer.registerClass(PlayCardMessage.class);
Serializer.registerClass(PossibleCardsMessage.class); Serializer.registerClass(PossibleCardMessage.class);
Serializer.registerClass(PossiblePieceMessage.class); Serializer.registerClass(PossiblePieceMessage.class);
Serializer.registerClass(RankingResponseMessage.class); Serializer.registerClass(RankingResponseMessage.class);
Serializer.registerClass(RankingRollAgainMessage.class); Serializer.registerClass(RankingRollAgainMessage.class);
@@ -138,7 +135,6 @@ private void initializeSerializables() {
Serializer.registerClass(UpdateReadyMessage.class); Serializer.registerClass(UpdateReadyMessage.class);
Serializer.registerClass(UpdateTSKMessage.class); Serializer.registerClass(UpdateTSKMessage.class);
Serializer.registerClass(WaitPieceMessage.class); Serializer.registerClass(WaitPieceMessage.class);
Serializer.registerClass(IncorrectRequestMessage.class);
Serializer.registerClass(Player.class); Serializer.registerClass(Player.class);
Serializer.registerClass(Statistic.class); Serializer.registerClass(Statistic.class);
Serializer.registerClass(Board.class); Serializer.registerClass(Board.class);
@@ -146,17 +142,10 @@ private void initializeSerializables() {
Serializer.registerClass(Piece.class); Serializer.registerClass(Piece.class);
Serializer.registerClass(BonusNode.class); Serializer.registerClass(BonusNode.class);
Serializer.registerClass(StartNode.class); Serializer.registerClass(StartNode.class);
Serializer.registerClass(PlayerData.class);
Serializer.registerClass(HomeNode.class); Serializer.registerClass(HomeNode.class);
Serializer.registerClass(PowerCard.class); Serializer.registerClass(PlayerDataMessage.class);
Serializer.registerClass(TurboCard.class); Serializer.registerClass(StartBriefingMessage.class);
Serializer.registerClass(SwapCard.class);
Serializer.registerClass(ShieldCard.class);
Serializer.registerClass(HiddenCard.class);
Serializer.registerClass(Color.class, new EnumSerializer());
Serializer.registerClass(PieceState.class, new EnumSerializer());
Serializer.registerClass(ShieldState.class, new EnumSerializer());
Serializer.registerClass(BonusCard.class, new EnumSerializer());
} }
private void registerListeners() { private void registerListeners() {
@@ -205,35 +194,16 @@ public void messageReceived(HostedConnection source, Message message) {
* @param message as the received message as a Message object. * @param message as the received message as a Message object.
*/ */
private void messageReceived(HostedConnection source, ClientMessage message) { private void messageReceived(HostedConnection source, ClientMessage message) {
System.out.println("server received from: " + source.getId() + " " + message.getClass().getName()); LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
pendingMessages.add(new ReceivedMessage(message, source.getId())); pendingMessages.add(new ReceivedMessage(message, source.getId()));
} }
/**
* This method will be used to handle all connections which are connected to the server.
* It will check if the maximum number of connected clients are already reached. If yes it will send a
* LobbyDenyMessage to the given hostedConnection parameter and close it, otherwise it will send a
* LobbyAcceptMessage to the given hostedConnection parameter. In Addition, if the number of connected clients is
* equal to 1 it will set the host of the game to the id of the given hostedConnection parameter.
*
* @param server as the server which is contains all connections as a Server object.
* @param hostedConnection as the connection which is added to the server as a HostedConnection object.
*/
@Override @Override
public void connectionAdded(Server server, HostedConnection hostedConnection) { public void connectionAdded(Server server, HostedConnection hostedConnection) {
System.out.println("new connection " + hostedConnection); //NON-NLS System.out.println("new connection " + hostedConnection); //NON-NLS
LOGGER.log(Level.DEBUG, "new connection {0}", hostedConnection); //NON-NLS LOGGER.log(Level.DEBUG, "new connection {0}", hostedConnection); //NON-NLS
if (this.myServer.getConnections().size() == 1) {
if (this.myServer.getConnections().size() > Resources.MAX_PLAYERS) { this.logic.getGame().setHost(hostedConnection.getId());
this.logic.getServerSender().send(hostedConnection.getId(), new LobbyDenyMessage());
hostedConnection.close("");
} else {
if (hostedConnection.getAddress().contains("127.0.0.1") && this.logic.getGame().getHost() == -1) {
this.logic.getGame().setHost(hostedConnection.getId());
this.logic.getServerSender().send(hostedConnection.getId(), new LobbyAcceptMessage(hostedConnection.getId()));
} else {
this.logic.getServerSender().send(hostedConnection.getId(), new LobbyAcceptMessage());
}
} }
} }
@@ -280,11 +250,10 @@ public void send(int id, ServerMessage message) {
return; return;
} }
final HostedConnection connection = myServer.getConnection(id); final HostedConnection connection = myServer.getConnection(id);
if (connection != null){ if (connection != null)
System.out.println("server sends to: " + id + " " + message.getClass().getName());
connection.send(message); connection.send(message);
} else
else LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
} }
/** /**
@@ -309,21 +278,4 @@ public void broadcast(ServerMessage message) {
public void disconnectClient(int id) { public void disconnectClient(int id) {
this.myServer.getConnection(id).close(""); this.myServer.getConnection(id).close("");
} }
/**
* This method will be used to shut down the server.
* It will iterate threw all connections of myServer attribute and check if they are equal to null. If not they will
* be closed. After that the myServer attribute will be closed and this program will be exited with the exit code 0.
*/
@Override
public void shutdown() {
for (HostedConnection client : this.myServer.getConnections()) {
if (client != null) {
client.close("Host closed the server.");
}
}
this.myServer.close();
this.exit(0);
}
} }

View File

@@ -206,19 +206,11 @@ public void addCeremonyParticipant(Color color, int pos, String name) {
ceremonyButtons.add(button); ceremonyButtons.add(button);
if(state.equals(SubState.AWARD_CEREMONY)) { if(state.equals(SubState.AWARD_CEREMONY)) {
button.hide();
button.show(); button.show();
} }
} }
public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) { public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) {
ceremonyDialog.addStatisticsRow(name, v1, v2, v3, v4, v5, v6); ceremonyDialog.addStatisticsRow(name, v1, v2, v3, v4, v5, v6);
ceremonyDialog.hide();
ceremonyDialog.show();
}
public void afterGameCleanup() {
ceremonyDialog.prepare();
} }
} }

View File

@@ -1,16 +1,31 @@
package pp.mdga.client.view; package pp.mdga.client.view;
import com.jme3.post.FilterPostProcessor; import com.jme3.post.FilterPostProcessor;
import com.jme3.scene.Node; import pp.mdga.client.MdgaState;
import pp.mdga.client.acoustic.MdgaSound; import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.board.BoardHandler; import pp.mdga.client.board.BoardHandler;
import pp.mdga.client.board.CameraHandler; import pp.mdga.client.board.CameraHandler;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.button.ButtonLeft; import pp.mdga.client.button.ButtonLeft;
import pp.mdga.client.button.ButtonRight; import pp.mdga.client.button.ButtonRight;
import pp.mdga.client.dialog.InterruptDialog;
import pp.mdga.client.gui.GuiHandler; import pp.mdga.client.gui.GuiHandler;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Color; import pp.mdga.game.Color;
import pp.mdga.notification.AcquireCardNotification;
import pp.mdga.notification.ActivePlayerNotification;
import pp.mdga.notification.DiceNowNotification;
import pp.mdga.notification.GameNotification;
import pp.mdga.notification.MovePieceNotification;
import pp.mdga.notification.PlayerInGameNotification;
import pp.mdga.notification.RollDiceNotification;
import pp.mdga.notification.SelectableCardsNotification;
import pp.mdga.notification.SelectableMoveNotification;
import pp.mdga.notification.SelectableSwapNotification;
import pp.mdga.notification.ShieldActiveNotification;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
public class GameView extends MdgaView { public class GameView extends MdgaView {
private BoardHandler boardHandler; private BoardHandler boardHandler;
@@ -20,38 +35,28 @@ public class GameView extends MdgaView {
private ButtonLeft leaveButton; private ButtonLeft leaveButton;
private ButtonRight confirmButton; private ButtonRight confirmButton;
private ButtonRight noPowerButton;
private Color ownColor = null; private Color ownColor = null;
private InterruptDialog interruptDialog;
private FilterPostProcessor fpp; private FilterPostProcessor fpp;
private Node guiHandlerNode = new Node();
public GameView(MdgaApp app) { public GameView(MdgaApp app) {
super(app); super(app);
leaveButton = new ButtonLeft(app, settingsNode, () -> app.getModelSynchronize().leave(), "Spiel verlassen", 1); leaveButton = new ButtonLeft(app, overlayNode, () -> app.getModelSynchronize().leave(), "Spiel verlassen", 1);
confirmButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Bestätigen", 1); confirmButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Bestätigen", 1);
noPowerButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Verzichten", 1);
interruptDialog = new InterruptDialog(app, guiNode);
fpp = new FilterPostProcessor(app.getAssetManager()); fpp = new FilterPostProcessor(app.getAssetManager());
this.camera = new CameraHandler(app, fpp); this.camera = new CameraHandler(app, fpp);
this.boardHandler = new BoardHandler(app, rootNode, fpp); this.boardHandler = new BoardHandler(app, rootNode, fpp);
guiHandler = new GuiHandler(app, guiHandlerNode); guiHandler = new GuiHandler(app, guiNode);
guiNode.attachChild(guiHandlerNode);
} }
@Override @Override
public void onEnter() { public void onEnter() {
setOwnColor(Color.AIRFORCE);
camera.init(ownColor); camera.init(ownColor);
boardHandler.init(); boardHandler.init();
guiHandler.init(ownColor); guiHandler.init(ownColor);
@@ -59,6 +64,13 @@ public void onEnter() {
app.getViewPort().addProcessor(fpp); app.getViewPort().addProcessor(fpp);
app.getAcousticHandler().playSound(MdgaSound.START); app.getAcousticHandler().playSound(MdgaSound.START);
// guiHandler.addPlayer(Color.AIRFORCE, "Cedric");
// guiHandler.addPlayer(Color.ARMY, "Ben");
// guiHandler.addPlayer(Color.CYBER, "Felix");
// guiHandler.addPlayer(Color.NAVY, "Daniel");
} }
@Override @Override
@@ -69,7 +81,6 @@ public void onLeave() {
confirmButton.hide(); confirmButton.hide();
noPowerButton.hide();
app.getViewPort().removeProcessor(fpp); app.getViewPort().removeProcessor(fpp);
} }
@@ -114,45 +125,10 @@ public Color getOwnColor() {
} }
public void needConfirm() { public void needConfirm() {
noPowerButton.hide();
confirmButton.show(); confirmButton.show();
} }
public void noConfirm() { public void noConfirm() {
confirmButton.hide(); confirmButton.hide();
} }
public void showNoPower() {
confirmButton.hide();
noPowerButton.show();
}
public void hideNoPower() {
noPowerButton.hide();
}
public void enterInterrupt(Color color) {
enterOverlay(Overlay.INTERRUPT);
guiNode.detachChild(guiHandlerNode);
app.getGuiNode().attachChild(guiNode);
app.getInputSynchronize().setClickAllowed(false);
interruptDialog.setColor(color);
interruptDialog.show();
}
public void leaveInterrupt() {
leaveOverlay(Overlay.INTERRUPT);
app.getGuiNode().detachChild(guiNode);
guiNode.attachChild(guiHandlerNode);
app.getInputSynchronize().setClickAllowed(true);
app.getAcousticHandler().playSound(MdgaSound.START);
interruptDialog.hide();
}
} }

View File

@@ -18,7 +18,6 @@
import pp.mdga.client.button.LobbyButton; import pp.mdga.client.button.LobbyButton;
import pp.mdga.client.button.SettingsButton; import pp.mdga.client.button.SettingsButton;
import pp.mdga.game.Color; import pp.mdga.game.Color;
import pp.mdga.message.client.StartGameMessage;
import pp.mdga.notification.GameNotification; import pp.mdga.notification.GameNotification;
public class LobbyView extends MdgaView { public class LobbyView extends MdgaView {
@@ -26,7 +25,6 @@ public class LobbyView extends MdgaView {
private ButtonLeft leaveButton; private ButtonLeft leaveButton;
private ButtonRight readyButton; private ButtonRight readyButton;
private ButtonRight startButton;
private LobbyButton cyberButton; private LobbyButton cyberButton;
private LobbyButton airforceButton; private LobbyButton airforceButton;
@@ -44,7 +42,6 @@ public LobbyView(MdgaApp app) {
leaveButton = new ButtonLeft(app, guiNode, this::leaveLobby, "Verlassen", 1); leaveButton = new ButtonLeft(app, guiNode, this::leaveLobby, "Verlassen", 1);
readyButton = new ButtonRight(app, guiNode, this::ready, "Bereit", 1); readyButton = new ButtonRight(app, guiNode, this::ready, "Bereit", 1);
startButton = new ButtonRight(app, guiNode, () -> app.getGameLogic().selectStart(), "Starten", 7);
cyberButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.CYBER), Color.CYBER); cyberButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.CYBER), Color.CYBER);
airforceButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.AIRFORCE), Color.AIRFORCE); airforceButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.AIRFORCE), Color.AIRFORCE);
@@ -64,10 +61,6 @@ public void onEnter() {
leaveButton.show(); leaveButton.show();
readyButton.show(); readyButton.show();
if(app.getGameLogic().isHost()) {
startButton.show();
}
cyberButton.show(); cyberButton.show();
airforceButton.show(); airforceButton.show();
armyButton.show(); armyButton.show();
@@ -102,7 +95,6 @@ public void onEnter() {
public void onLeave() { public void onLeave() {
leaveButton.hide(); leaveButton.hide();
readyButton.hide(); readyButton.hide();
startButton.hide();
airforceButton.hide(); airforceButton.hide();
armyButton.hide(); armyButton.hide();
@@ -231,10 +223,6 @@ private void toggleTsk(Color color) {
break; break;
} }
if(isReady) {
setReady(own, false);
}
switch (taken) { switch (taken) {
case NOT: case NOT:
app.getModelSynchronize().selectTsk(color); app.getModelSynchronize().selectTsk(color);

View File

@@ -7,6 +7,9 @@
import pp.mdga.client.dialog.JoinDialog; import pp.mdga.client.dialog.JoinDialog;
import pp.mdga.client.dialog.StartDialog; import pp.mdga.client.dialog.StartDialog;
import java.net.Inet4Address;
import java.net.UnknownHostException;
public class MainView extends MdgaView { public class MainView extends MdgaView {
private enum SubState { private enum SubState {
HOST, HOST,
@@ -60,12 +63,12 @@ public void onUpdate(float tpf) {
@Override @Override
protected void onEnterOverlay(Overlay overlay) { protected void onEnterOverlay(Overlay overlay) {
guiNode.detachChild(background); guiNode.detachChild(background);
settingsNode.attachChild(background); overlayNode.attachChild(background);
} }
@Override @Override
protected void onLeaveOverlay(Overlay overlay) { protected void onLeaveOverlay(Overlay overlay) {
settingsNode.detachChild(background); overlayNode.detachChild(background);
guiNode.attachChild(background); guiNode.attachChild(background);
} }
@@ -93,7 +96,6 @@ private void mainMenu() {
private void tryHost() { private void tryHost() {
int port = 0; int port = 0;
String text = hostDialog.getPort(); String text = hostDialog.getPort();
app.getGameLogic().selectHost("");
try { try {
port = Integer.parseInt(text); port = Integer.parseInt(text);
@@ -106,6 +108,10 @@ private void tryHost() {
} catch (InterruptedException ignored) { } catch (InterruptedException ignored) {
} }
hostDialog.connectServerAsClient(); hostDialog.connectServerAsClient();
try {
Thread.sleep(1000);
} catch (InterruptedException ignored) {
}
app.getModelSynchronize().setHost(port); app.getModelSynchronize().setHost(port);
//app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT); //app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
return; return;
@@ -121,7 +127,6 @@ private void tryJoin() {
int port = 0; int port = 0;
String ip = joinDialog.getIpt(); String ip = joinDialog.getIpt();
String portText = joinDialog.getPort(); String portText = joinDialog.getPort();
app.getGameLogic().selectJoin("");
try { try {
// Validate the port // Validate the port
@@ -135,6 +140,11 @@ private void tryJoin() {
app.getModelSynchronize().setName(startDialog.getName()); app.getModelSynchronize().setName(startDialog.getName());
joinDialog.setHostname(ip); joinDialog.setHostname(ip);
joinDialog.connectToServer(); joinDialog.connectToServer();
try {
Thread.sleep(1000);
} catch (InterruptedException ignored) {
}
app.getModelSynchronize().setJoin(ip, port);
return; return;
} }
} catch (IllegalArgumentException e) { } catch (IllegalArgumentException e) {
@@ -224,13 +234,5 @@ public void back() {
break; break;
} }
} }
public JoinDialog getJoinDialog() {
return joinDialog;
}
public HostDialog getHostDialog() {
return hostDialog;
}
} }

View File

@@ -2,12 +2,9 @@
import com.jme3.asset.TextureKey; import com.jme3.asset.TextureKey;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.scene.Geometry; import com.jme3.scene.Geometry;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.shape.Quad; import com.jme3.scene.shape.Quad;
import com.jme3.system.NanoTimer;
import com.jme3.texture.Texture; import com.jme3.texture.Texture;
import pp.mdga.client.MdgaApp; import pp.mdga.client.MdgaApp;
import pp.mdga.client.acoustic.MdgaSound; import pp.mdga.client.acoustic.MdgaSound;
@@ -25,7 +22,7 @@ public enum Overlay {
protected MdgaApp app; protected MdgaApp app;
protected Node rootNode = new Node("View Root"); protected Node rootNode = new Node("View Root");
protected Node guiNode = new Node("View Root GUI"); protected Node guiNode = new Node("View Root GUI");
protected Node settingsNode = new Node("View Root Overlay"); protected Node overlayNode = new Node("View Root Overlay");
private SettingsButton settingsButton; private SettingsButton settingsButton;
@@ -33,18 +30,15 @@ public enum Overlay {
private VideoSettingsDialog videoSettingsDialog; private VideoSettingsDialog videoSettingsDialog;
private AudioSettingsDialog audioSettingsDialog; private AudioSettingsDialog audioSettingsDialog;
protected LabelButton infoLabel = null;
protected NanoTimer infoTimer = new NanoTimer();
private int settingsDepth = 0; private int settingsDepth = 0;
public MdgaView(MdgaApp app) { public MdgaView(MdgaApp app) {
this.app = app; this.app = app;
settingsButton = new SettingsButton(app, guiNode, this::enterSettings); settingsButton = new SettingsButton(app, guiNode, this::enterSettings);
settingsDialog = new SettingsDialog(app, settingsNode, this); settingsDialog = new SettingsDialog(app, overlayNode, this);
videoSettingsDialog = new VideoSettingsDialog(app, settingsNode, this); videoSettingsDialog = new VideoSettingsDialog(app, overlayNode, this);
audioSettingsDialog = new AudioSettingsDialog(app, settingsNode, this); audioSettingsDialog = new AudioSettingsDialog(app, overlayNode, this);
} }
public void enter() { public void enter() {
@@ -86,11 +80,6 @@ public void update(float tpf) {
videoSettingsDialog.update(); videoSettingsDialog.update();
audioSettingsDialog.update(); audioSettingsDialog.update();
if (null != infoLabel && infoTimer.getTimeInSeconds() > 5) {
infoLabel.hide();
infoLabel = null;
}
onUpdate(tpf); onUpdate(tpf);
} }
@@ -124,7 +113,7 @@ protected Geometry createBackground(String texturePath) {
public void enterSettings() { public void enterSettings() {
enterOverlay(Overlay.SETTINGS); enterOverlay(Overlay.SETTINGS);
app.getGuiNode().attachChild(settingsNode); app.getGuiNode().attachChild(overlayNode);
settingsDialog.show(); settingsDialog.show();
@@ -134,7 +123,7 @@ public void enterSettings() {
public void leaveSettings() { public void leaveSettings() {
leaveOverlay(Overlay.SETTINGS); leaveOverlay(Overlay.SETTINGS);
app.getGuiNode().detachChild(settingsNode); app.getGuiNode().detachChild(overlayNode);
settingsDialog.hide(); settingsDialog.hide();
@@ -204,24 +193,4 @@ public void pressForward() {
ceremonyView.forward(); ceremonyView.forward();
} }
} }
public void showInfo(String error, boolean isError) {
infoTimer.reset();
if(null != infoLabel) {
infoLabel.hide();
}
infoLabel = new LabelButton(app, guiNode, error, new Vector2f(5.5f, 2), new Vector2f(0.5f, AbstractButton.VERTICAL - 0.5f), false);
ColorRGBA color;
if(isError) {
color = ColorRGBA.Red.clone();
} else {
color = ColorRGBA.Green.clone();
}
infoLabel.setColor(ColorRGBA.Black, color);
}
} }

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@@ -1,7 +1,7 @@
world 0,0 90 world 0,0 90
treesBigBackground 0,0 90
treesSmallBackground 0,0 90
#tree_small 1,1 0
#tree_big 0,0 0
#Marine Pos #Marine Pos
marine 4,-5 270 marine 4,-5 270
@@ -58,8 +58,7 @@ big_tent -10,-9 130
big_tent 9,-10 225 big_tent 9,-10 225
radar 0,10 -20 radar 0,10 -20
tank -1,-10 135 tank -1,-10 135
#tank 0,-18 180 tank 0,-18 180
tank_shoot 0,-18 180
tank 3,-18 180 tank 3,-18 180
tank -3,-18 180 tank -3,-18 180
@@ -132,145 +131,3 @@ node_home_blue 4,0 0
node_home_blue 3,0 0 node_home_blue 3,0 0
node_home_blue 2,0 0 node_home_blue 2,0 0
node_home_blue 1,0 0 node_home_blue 1,0 0
# Randomly Distributed Trees within Radius 12 to 40
treeSmall 10,15 180
treeBig -15,12 45
treeSmall -8,-22 270
treeBig 22,8 90
treeSmall -18,-10 135
treeBig 9,24 300
treeSmall 17,-9 60
treeBig -20,5 330
treeSmall -14,18 200
treeBig 25,-7 120
treeBig -12,-18 150
treeSmall 19,-16 45
treeBig 7,10 90
treeBig -19,-9 270
treeSmall 21,4 110
treeBig -11,17 300
treeSmall 3,-21 360
treeSmall -23,14 100
treeBig 4,26 330
treeSmall 12,13 270
treeBig -18,8 45
treeBig 11,-10 135
treeSmall 16,5 180
treeBig -13,-17 330
treeSmall -2,14 270
#treeBig 7,9 300
treeSmall 23,-10 240
treeBig -6,18 180
treeSmall 5,27 270
treeBig 14,-11 60
treeSmall 9,-16 180
treeBig -12,22 240
treeBig 18,7 360
treeSmall -24,-4 200
treeBig -8,21 300
treeSmall 12,-19 120
treeBig 6,-12 180
treeSmall -11,10 75
treeBig 9,6 270
treeSmall 8,-14 150
treeBig 3,18 30
treeSmall 17,13 100
treeBig -9,20 90
treeBig 6,-22 330
treeSmall -20,7 45
treeBig 21,11 150
treeSmall 15,-18 270
treeBig -3,-12 200
treeBig 12,-28 330
treeSmall -17,-7 120
treeBig -10,9 300
treeSmall 2,-14 240
treeBig 24,2 360
treeSmall 4,-13 300
treeBig -19,20 90
#treeSmall -11,5 45
treeBig 15,9 180
treeSmall -6,10 240
treeBig 3,15 30
treeSmall 9,-19 150
treeBig -21,-4 330
treeSmall 19,11 270
treeSmall 12,24 110
treeBig -13,15 45
treeSmall 7,-15 240
treeBig 26,-8 300
treeSmall -16,14 120
treeBig 14,18 360
treeSmall 8,21 100
treeBig -8,-18 240
treeSmall 9,15 180
treeBig 10,-20 270
treeSmall 2,27 90
treeBig 18,12 300
treeSmall -10,-14 150
treeBig -15,16 330
treeSmall -9,19 45
treeBig 17,-14 120
treeSmall 5,-25 180
treeBig 7,23 30
treeSmall -14,-12 200
treeBig 6,-16 300
treeSmall -20,-8 100
treeBig 4,11 240
treeSmall 24,-15 90
treeSmall -19,-19 360
treeBig 20,8 45
treeSmall 3,22 270
treeBig 13,-9 180
treeSmall -11,18 150
treeBig -17,-4 300
treeSmall 5,-14 240
treeBig 9,17 330
treeSmall 15,13 90
treeBig -21,18 30
treeSmall 6,20 100
treeBig -16,22 180
treeSmall -5,18 360
treeBig 22,11 45
treeSmall 10,-23 240
treeBig -10,-16 300
treeSmall -17,14 120
treeBig 20,4 150
treeSmall 11,-22 180
treeBig -24,-11 200
treeSmall 14,17 150
treeBig -8,-12 300
treeSmall 7,-18 100
treeBig -5,16 330
treeSmall 16,-14 200
treeBig 18,-8 90
treeSmall -23,-9 45
treeBig 24,10 300
treeSmall -4,19 180
treeBig 12,-5 330
treeSmall -19,16 100
treeBig 14,20 150
treeSmall 9,12 180
treeBig -22,8 60
treeSmall 6,18 360
treeBig 25,-9 45
treeBig -10,12 240
treeSmall 19,-17 100
treeSmall -13,19 90
treeSmall 16,-12 120
treeBig 22,-6 45
treeSmall -18,15 200
treeBig 14,-10 300
treeBig 6,10 330
treeSmall 17,18 90
treeBig -20,4 180
treeBig 19,-16 300
treeSmall -15,9 270
treeBig 12,22 360

View File

@@ -1,6 +1,7 @@
// Samplers for textures // Samplers for textures
uniform sampler2D m_Texture; uniform sampler2D m_Texture;
uniform sampler2D m_OutlineDepthTexture; uniform sampler2D m_OutlineDepthTexture;
uniform sampler2D m_DepthTexture;
// Input texture coordinates from the vertex shader // Input texture coordinates from the vertex shader
in vec2 texCoord; in vec2 texCoord;
@@ -14,25 +15,26 @@ uniform float m_OutlineWidth;
out vec4 fragColor; out vec4 fragColor;
void main() { void main() {
// Sample depth textures at various offsets // Sample depth textures
vec4 depth = texture(m_OutlineDepthTexture, texCoord); vec4 depth = texture(m_OutlineDepthTexture, texCoord);
vec4 depth1 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, m_OutlineWidth)) / m_Resolution); vec4 depth1 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
vec4 depth2 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, -m_OutlineWidth)) / m_Resolution); vec4 depth2 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
vec4 depth3 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, m_OutlineWidth)) / m_Resolution); vec4 depth3 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, m_OutlineWidth)) / m_Resolution);
vec4 depth4 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, -m_OutlineWidth)) / m_Resolution); vec4 depth4 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, -m_OutlineWidth)) / m_Resolution);
vec4 depth5 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, m_OutlineWidth)) / m_Resolution); vec4 depth5 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(0.0, m_OutlineWidth)) / m_Resolution);
vec4 depth6 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, -m_OutlineWidth)) / m_Resolution); vec4 depth6 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(0.0, -m_OutlineWidth)) / m_Resolution);
vec4 depth7 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, 0.0)) / m_Resolution); vec4 depth7 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(m_OutlineWidth, 0.0)) / m_Resolution);
vec4 depth8 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, 0.0)) / m_Resolution); vec4 depth8 = texture(m_OutlineDepthTexture, ((texCoord * m_Resolution) + vec2(-m_OutlineWidth, 0.0)) / m_Resolution);
// Sample the main texture // Sample the main texture
vec4 color = texture(m_Texture, texCoord); vec4 color = texture(m_Texture, texCoord);
// Check if an outline should be applied // Determine whether to apply the outline color
bool isEdge = (depth == vec4(0.0)) && if (depth == vec4(0.0) &&
(depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth || (depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth ||
depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth); depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)) {
fragColor = m_OutlineColor; // Apply outline color
// Output the final color } else {
fragColor = isEdge ? m_OutlineColor : color; fragColor = color; // Use the original texture color
}
} }

View File

@@ -1,10 +1,11 @@
// Input texture coordinates from the vertex shader
// Use 'in' instead of 'varying' for inputs from the vertex shader
in vec2 texCoord; in vec2 texCoord;
// Output variable for the fragment color // Declare a custom output variable for the fragment color
out vec4 fragColor; out vec4 fragColor;
// Uniform samplers for textures // Uniform samplers
uniform sampler2D m_Texture; uniform sampler2D m_Texture;
uniform sampler2D m_NormalsTexture; uniform sampler2D m_NormalsTexture;
uniform sampler2D m_DepthTexture; uniform sampler2D m_DepthTexture;
@@ -12,7 +13,6 @@ uniform sampler2D m_DepthTexture;
void main() { void main() {
// Sample the texture at the given texture coordinates // Sample the texture at the given texture coordinates
vec4 color = texture(m_Texture, texCoord); vec4 color = texture(m_Texture, texCoord);
// Assign the color to the output variable // Assign the color to the output variable
fragColor = color; fragColor = color;
} }

View File

@@ -1,78 +1,109 @@
// Uniform samplers
uniform sampler2D m_Texture; uniform sampler2D m_Texture;
uniform sampler2D m_OutlineDepthTexture; uniform sampler2D m_OutlineDepthTexture;
uniform sampler2D m_DepthTexture; uniform sampler2D m_DepthTexture;
varying vec2 texCoord;
// Input texture coordinates from the vertex shader
in vec2 texCoord;
// Uniforms for resolution, outline color, and width
uniform vec2 m_Resolution; uniform vec2 m_Resolution;
uniform vec4 m_OutlineColor; uniform vec4 m_OutlineColor;
uniform float m_OutlineWidth; uniform float m_OutlineWidth;
// Output variable for fragment color
out vec4 fragColor;
void main() { void main() {
vec4 depth = texture(m_OutlineDepthTexture, texCoord); vec4 depth = texture2D(m_OutlineDepthTexture, texCoord);
vec4 depth1 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, m_OutlineWidth)) / m_Resolution); vec4 depth1 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,m_OutlineWidth))/m_Resolution);
vec4 depth2 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, -m_OutlineWidth)) / m_Resolution); vec4 depth2 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
vec4 depth3 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, m_OutlineWidth)) / m_Resolution); vec4 depth3 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,m_OutlineWidth))/m_Resolution);
vec4 depth4 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, -m_OutlineWidth)) / m_Resolution); vec4 depth4 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,-m_OutlineWidth))/m_Resolution);
vec4 depth5 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, m_OutlineWidth)) / m_Resolution); vec4 depth5 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,m_OutlineWidth))/m_Resolution);
vec4 depth6 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, -m_OutlineWidth)) / m_Resolution); vec4 depth6 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,-m_OutlineWidth))/m_Resolution);
vec4 depth7 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(m_OutlineWidth, 0.0)) / m_Resolution); vec4 depth7 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(m_OutlineWidth,0.))/m_Resolution);
vec4 depth8 = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-m_OutlineWidth, 0.0)) / m_Resolution); vec4 depth8 = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-m_OutlineWidth,0.))/m_Resolution);
vec4 color = texture2D(m_Texture, texCoord);
vec4 color = texture(m_Texture, texCoord); //如果是背景
float ratio=0.;
float ratio = 0.0; if(depth==vec4(0.) && (depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth||depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)){
if (depth == vec4(0.0) && float dist=m_OutlineWidth;
(depth1 != depth || depth2 != depth || depth3 != depth || depth4 != depth || //距离边的像素
depth5 != depth || depth6 != depth || depth7 != depth || depth8 != depth)) { vec4 nearDepth;
float dist = m_OutlineWidth; if(depth1 != depth){
vec4 nearDepth; for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,i))/m_Resolution);
// Iterate to find the distance to the nearest edge if(nearDepth != depth){
for (float i = 0.0; i < m_OutlineWidth; i++) { dist = i;
if (depth1 != depth) { break;
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(i, i)) / m_Resolution); }
if (nearDepth != depth) { dist = i; break; } }
} else if (depth2 != depth) { }else
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(i, -i)) / m_Resolution); if(depth2 != depth){
if (nearDepth != depth) { dist = i; break; } for(float i=0.;i<m_OutlineWidth;i++){
} else if (depth3 != depth) { nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,-i))/m_Resolution);
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-i, i)) / m_Resolution); if(nearDepth != depth){
if (nearDepth != depth) { dist = i; break; } dist = i;
} else if (depth4 != depth) { break;
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-i, -i)) / m_Resolution); }
if (nearDepth != depth) { dist = i; break; } }
} else if (depth5 != depth) { }else
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, i)) / m_Resolution); if(depth3 != depth){
if (nearDepth != depth) { dist = i; break; } for(float i=0.;i<m_OutlineWidth;i++){
} else if (depth6 != depth) { nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,i))/m_Resolution);
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(0.0, -i)) / m_Resolution); if(nearDepth != depth){
if (nearDepth != depth) { dist = i; break; } dist = i;
} else if (depth7 != depth) { break;
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(i, 0.0)) / m_Resolution); }
if (nearDepth != depth) { dist = i; break; } }
} else if (depth8 != depth) { }else
nearDepth = texture(m_OutlineDepthTexture, (texCoord * m_Resolution + vec2(-i, 0.0)) / m_Resolution); if(depth4 != depth){
if (nearDepth != depth) { dist = i; break; } for(float i=0.;i<m_OutlineWidth;i++){
} nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,-i))/m_Resolution);
} if(nearDepth != depth){
dist = i;
// Calculate ratio for outline blending break;
ratio = clamp(1.0 - dist / m_OutlineWidth, 0.0, 1.0); }
}
// Blend the outline color with the base color }else
fragColor = color * (1.0 - ratio) + m_OutlineColor * ratio; if(depth5 != depth){
} else { for(float i=0.;i<m_OutlineWidth;i++){
// No outline, use the base texture color nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,i))/m_Resolution);
fragColor = color; if(nearDepth != depth){
} dist = i;
break;
// Optional: Debugging outline visualization }
// fragColor = vec4(0.0, 1.0 - ratio, 0.0, 1.0); }
} }else
if(depth6 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(0.,-i))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}else
if(depth7 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(i,0.))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}else
if(depth8 != depth){
for(float i=0.;i<m_OutlineWidth;i++){
nearDepth = texture2D(m_OutlineDepthTexture, ((texCoord*m_Resolution)+vec2(-i,0.))/m_Resolution);
if(nearDepth != depth){
dist = i;
break;
}
}
}
//0:场景颜色 1:outline颜色
ratio = clamp(1.- dist/m_OutlineWidth,0.,1.);
//float off = (1.-ratio*ratio)*(1.-ratio*ratio);
gl_FragColor = color*(1.-ratio) +m_OutlineColor*ratio;
//gl_FragColor = m_OutlineColor;
}else{
gl_FragColor = color;
}
//debug
//gl_FragColor = vec4(0.,(1.-ratio),0.,1.);
}

View File

@@ -1,8 +1,8 @@
// Vertex attributes // Use 'in' for vertex attributes
in vec4 inPosition; in vec4 inPosition;
in vec2 inTexCoord; in vec2 inTexCoord;
// Output to fragment shader // Use 'out' for passing data to the fragment shader
out vec2 texCoord; out vec2 texCoord;
void main() { void main() {

File diff suppressed because one or more lines are too long

View File

@@ -1,32 +0,0 @@
# Blender MTL File: 'untitled.blend'
# Material Count: 3
newmtl Material.001
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd untiffftled.jpg
newmtl Material.002
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd untiffftled.jpg
newmtl Material.004
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd untiffftled.jpg

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View File

@@ -0,0 +1,4 @@
package pp.mdga.client.settings;
public class AudioSettings {
}

View File

@@ -0,0 +1,4 @@
package pp.mdga.client.settings;
public class VideoSettings {
}

View File

@@ -1,79 +0,0 @@
package pp.mdga;
import java.util.ResourceBundle;
/**
* Provides access to the resource bundle of the game.
*
* @see #BUNDLE
*/
public class Resources {
/**
* Create Resources constants.
*/
public static final int MAX_PLAYERS = 4;
public static final int MAX_PIECES = 4;
public static final int MAX_EYES = 6;
/**
* The resource bundle for the MDGA game.
*/
public static final ResourceBundle BUNDLE = ResourceBundle.getBundle("mdga"); //NON-NLS
/**
* Gets a string for the given key from the resource bundle in {@linkplain #BUNDLE}.
*
* @param key the key for the desired string
* @return the string for the given key
* @throws NullPointerException if {@code key} is {@code null}
* @throws java.util.MissingResourceException if no object for the given key can be found
* @throws ClassCastException if the object found for the given key is not a string
*/
public static String stringLookup(String key) {
return BUNDLE.getString(key);
}
/**
* Gets a int for the given key from the resource bundle in {@linkplain #BUNDLE}.
*
* @param key the key for the desired string
* @return the string for the given key
* @throws NullPointerException if {@code key} is {@code null}
* @throws java.util.MissingResourceException if no object for the given key can be found
* @throws ClassCastException if the object found for the given key is not a string
*/
public static int intLookup(String key) {
return Integer.parseInt(BUNDLE.getString(key));
}
/**
* Gets a boolean for the given key from the resource bundle in {@linkplain #BUNDLE}.
*
* @param key the key for the desired string
* @return the string for the given key
* @throws NullPointerException if {@code key} is {@code null}
* @throws java.util.MissingResourceException if no object for the given key can be found
* @throws ClassCastException if the object found for the given key is not a string
*/
public static boolean boolLookup(String key) {
return Boolean.parseBoolean(BUNDLE.getString(key));
}
/**
* Gets a double for the given key from the resource bundle in {@linkplain #BUNDLE}.
*
* @param key the key for the desired string
* @return the string for the given key
* @throws NullPointerException if {@code key} is {@code null}
* @throws java.util.MissingResourceException if no object for the given key can be found
* @throws ClassCastException if the object found for the given key is not a string
*/
public static double doubleLookup(String key) {
return Double.parseDouble(BUNDLE.getString(key));
}
/**
* Private constructor to prevent instantiation.
*/
private Resources() { /* do not instantiate */ }
}

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