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|  | 188ec03abd | 
							
								
								
									
										3
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						| @@ -4,6 +4,7 @@ build | |||||||
|  |  | ||||||
| # VSC | # VSC | ||||||
| bin | bin | ||||||
|  | .vscode | ||||||
|  |  | ||||||
| # IntelliJ | # IntelliJ | ||||||
| *.iml | *.iml | ||||||
| @@ -24,5 +25,3 @@ out | |||||||
| .DS_Store | .DS_Store | ||||||
| !Projekte/gradle/wrapper/gradle-wrapper.jar | !Projekte/gradle/wrapper/gradle-wrapper.jar | ||||||
|  |  | ||||||
| 45.j3o |  | ||||||
| KingGeorge.j3o |  | ||||||
|   | |||||||
							
								
								
									
										18
									
								
								Projekte/.run/MonopolyApp.run.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,18 @@ | |||||||
|  | <component name="ProjectRunConfigurationManager"> | ||||||
|  |   <configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false" | ||||||
|  |                  nameIsGenerated="true"> | ||||||
|  |     <option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/> | ||||||
|  |     <module name="Projekte.monopoly.client.main"/> | ||||||
|  |     <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/> | ||||||
|  |     <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/> | ||||||
|  |     <extension name="coverage"> | ||||||
|  |       <pattern> | ||||||
|  |         <option name="PATTERN" value="pp.monopoly.client.*"/> | ||||||
|  |         <option name="ENABLED" value="true"/> | ||||||
|  |       </pattern> | ||||||
|  |     </extension> | ||||||
|  |     <method v="2"> | ||||||
|  |       <option name="Make" enabled="true"/> | ||||||
|  |     </method> | ||||||
|  |   </configuration> | ||||||
|  | </component> | ||||||
							
								
								
									
										17
									
								
								Projekte/.run/MonopolyServer.run.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,17 @@ | |||||||
|  | <component name="ProjectRunConfigurationManager"> | ||||||
|  |   <configuration default="false" name="MonopolyServer" type="Application" factoryName="Application" | ||||||
|  |                  nameIsGenerated="true"> | ||||||
|  |     <option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/> | ||||||
|  |     <module name="Projekte.monopoly.server.main"/> | ||||||
|  |     <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/> | ||||||
|  |     <extension name="coverage"> | ||||||
|  |       <pattern> | ||||||
|  |         <option name="PATTERN" value="pp.monopoly.server.*"/> | ||||||
|  |         <option name="ENABLED" value="true"/> | ||||||
|  |       </pattern> | ||||||
|  |     </extension> | ||||||
|  |     <method v="2"> | ||||||
|  |       <option name="Make" enabled="true"/> | ||||||
|  |     </method> | ||||||
|  |   </configuration> | ||||||
|  | </component> | ||||||
| @@ -73,7 +73,8 @@ Betriebssystem: | |||||||
|   die Zeile: |   die Zeile: | ||||||
|  |  | ||||||
|   `export JAVA_HOME="<Pfad zum entpackten Archiv>"` |   `export JAVA_HOME="<Pfad zum entpackten Archiv>"` | ||||||
| cd  Ersetzen Sie dabei `<Pfad zum entpackten Archiv>` mit dem entsprechenden Pfad. |  | ||||||
|  |   Ersetzen Sie dabei `<Pfad zum entpackten Archiv>` mit dem entsprechenden Pfad. | ||||||
|   Zum Beispiel: |   Zum Beispiel: | ||||||
|  |  | ||||||
|   `export JAVA_HOME="/home/user/jdk-20.0.2"` |   `export JAVA_HOME="/home/user/jdk-20.0.2"` | ||||||
|   | |||||||
| @@ -7,15 +7,9 @@ description = 'Battleship Client' | |||||||
| dependencies { | dependencies { | ||||||
|     implementation project(":jme-common") |     implementation project(":jme-common") | ||||||
|     implementation project(":battleship:model") |     implementation project(":battleship:model") | ||||||
|     implementation 'org.jmonkeyengine:jme3-core:3.6.0-stable' |  | ||||||
|     implementation 'org.jmonkeyengine:jme3-effects:3.6.0-stable' |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     implementation libs.jme3.desktop |     implementation libs.jme3.desktop | ||||||
|     implementation project(path: ':battleship:server') |     implementation libs.jme3.effects | ||||||
|     implementation project(path: ':battleship:server') |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     runtimeOnly libs.jme3.awt.dialogs |     runtimeOnly libs.jme3.awt.dialogs | ||||||
|     runtimeOnly libs.jme3.plugins |     runtimeOnly libs.jme3.plugins | ||||||
|   | |||||||
| @@ -23,7 +23,7 @@ | |||||||
|     { |     { | ||||||
|       "length": 2, |       "length": 2, | ||||||
|       "x": 4, |       "x": 4, | ||||||
|       "y": 12, |       "y": 8, | ||||||
|       "rot": "RIGHT" |       "rot": "RIGHT" | ||||||
|     }, |     }, | ||||||
|     { |     { | ||||||
|   | |||||||
| @@ -1,66 +0,0 @@ | |||||||
| { |  | ||||||
|   "width": 10, |  | ||||||
|   "height": 10, |  | ||||||
|   "ships": [ |  | ||||||
|     { |  | ||||||
|       "length": 4, |  | ||||||
|       "x": 0, |  | ||||||
|       "y": 5, |  | ||||||
|       "rot": "DOWN" |  | ||||||
|     }, |  | ||||||
|     { |  | ||||||
|       "length": 3, |  | ||||||
|       "x": 0, |  | ||||||
|       "y": 9, |  | ||||||
|       "rot": "DOWN" |  | ||||||
|     }, |  | ||||||
|     { |  | ||||||
|       "length": 3, |  | ||||||
|       "x": 2, |  | ||||||
|       "y": 6, |  | ||||||
|       "rot": "RIGHT" |  | ||||||
|     }, |  | ||||||
|     { |  | ||||||
|       "length": 2, |  | ||||||
|       "x": 4, |  | ||||||
|       "y": 8, |  | ||||||
|       "rot": "RIGHT" |  | ||||||
|     }, |  | ||||||
|     { |  | ||||||
|       "length": 2, |  | ||||||
|       "x": 2, |  | ||||||
|       "y": 4, |  | ||||||
|       "rot": "DOWN" |  | ||||||
|     }, |  | ||||||
|     { |  | ||||||
|       "length": 2, |  | ||||||
|       "x": 2, |  | ||||||
|       "y": 1, |  | ||||||
|       "rot": "DOWN" |  | ||||||
|     }, |  | ||||||
|     { |  | ||||||
|       "length": 1, |  | ||||||
|       "x": 6, |  | ||||||
|       "y": 2, |  | ||||||
|       "rot": "RIGHT" |  | ||||||
|     }, |  | ||||||
|     { |  | ||||||
|       "length": 1, |  | ||||||
|       "x": 8, |  | ||||||
|       "y": 2, |  | ||||||
|       "rot": "RIGHT" |  | ||||||
|     }, |  | ||||||
|     { |  | ||||||
|       "length": 1, |  | ||||||
|       "x": 6, |  | ||||||
|       "y": 0, |  | ||||||
|       "rot": "RIGHT" |  | ||||||
|     }, |  | ||||||
|     { |  | ||||||
|       "length": 1, |  | ||||||
|       "x": 8, |  | ||||||
|       "y": 0, |  | ||||||
|       "rot": "RIGHT" |  | ||||||
|     } |  | ||||||
|   ] |  | ||||||
| } |  | ||||||
| @@ -1,66 +0,0 @@ | |||||||
| { |  | ||||||
|   "width": 10, |  | ||||||
|   "height": 10, |  | ||||||
|   "ships": [ |  | ||||||
|     { |  | ||||||
|       "length": 4, |  | ||||||
|       "x": 0, |  | ||||||
|       "y": 5, |  | ||||||
|       "rot": "DOWN" |  | ||||||
|     }, |  | ||||||
|     { |  | ||||||
|       "length": 3, |  | ||||||
|       "x": 0, |  | ||||||
|       "y": 4, |  | ||||||
|       "rot": "DOWN" |  | ||||||
|     }, |  | ||||||
|     { |  | ||||||
|       "length": 3, |  | ||||||
|       "x": 2, |  | ||||||
|       "y": 6, |  | ||||||
|       "rot": "RIGHT" |  | ||||||
|     }, |  | ||||||
|     { |  | ||||||
|       "length": 2, |  | ||||||
|       "x": 4, |  | ||||||
|       "y": 8, |  | ||||||
|       "rot": "RIGHT" |  | ||||||
|     }, |  | ||||||
|     { |  | ||||||
|       "length": 2, |  | ||||||
|       "x": 2, |  | ||||||
|       "y": 4, |  | ||||||
|       "rot": "DOWN" |  | ||||||
|     }, |  | ||||||
|     { |  | ||||||
|       "length": 2, |  | ||||||
|       "x": 2, |  | ||||||
|       "y": 1, |  | ||||||
|       "rot": "DOWN" |  | ||||||
|     }, |  | ||||||
|     { |  | ||||||
|       "length": 1, |  | ||||||
|       "x": 6, |  | ||||||
|       "y": 2, |  | ||||||
|       "rot": "RIGHT" |  | ||||||
|     }, |  | ||||||
|     { |  | ||||||
|       "length": 1, |  | ||||||
|       "x": 8, |  | ||||||
|       "y": 2, |  | ||||||
|       "rot": "RIGHT" |  | ||||||
|     }, |  | ||||||
|     { |  | ||||||
|       "length": 1, |  | ||||||
|       "x": 6, |  | ||||||
|       "y": 0, |  | ||||||
|       "rot": "RIGHT" |  | ||||||
|     }, |  | ||||||
|     { |  | ||||||
|       "length": 1, |  | ||||||
|       "x": 8, |  | ||||||
|       "y": 0, |  | ||||||
|       "rot": "RIGHT" |  | ||||||
|     } |  | ||||||
|   ] |  | ||||||
| } |  | ||||||
| @@ -7,15 +7,6 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client; | package pp.battleship.client; | ||||||
|  |  | ||||||
| import java.io.File; |  | ||||||
| import java.io.FileInputStream; |  | ||||||
| import java.io.IOException; |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
| import java.util.concurrent.ExecutorService; |  | ||||||
| import java.util.concurrent.Executors; |  | ||||||
| import java.util.logging.LogManager; |  | ||||||
|  |  | ||||||
| import com.jme3.app.DebugKeysAppState; | import com.jme3.app.DebugKeysAppState; | ||||||
| import com.jme3.app.SimpleApplication; | import com.jme3.app.SimpleApplication; | ||||||
| import com.jme3.app.StatsAppState; | import com.jme3.app.StatsAppState; | ||||||
| @@ -29,11 +20,9 @@ import com.jme3.input.controls.MouseButtonTrigger; | |||||||
| import com.jme3.system.AppSettings; | import com.jme3.system.AppSettings; | ||||||
| import com.simsilica.lemur.GuiGlobals; | import com.simsilica.lemur.GuiGlobals; | ||||||
| import com.simsilica.lemur.style.BaseStyles; | import com.simsilica.lemur.style.BaseStyles; | ||||||
|  |  | ||||||
| import static pp.battleship.Resources.lookup; |  | ||||||
| import pp.battleship.client.gui.BattleAppState; | import pp.battleship.client.gui.BattleAppState; | ||||||
| import pp.battleship.client.gui.BgMusic; |  | ||||||
| import pp.battleship.client.gui.EditorAppState; | import pp.battleship.client.gui.EditorAppState; | ||||||
|  | import pp.battleship.client.gui.GameMusic; | ||||||
| import pp.battleship.client.gui.SeaAppState; | import pp.battleship.client.gui.SeaAppState; | ||||||
| import pp.battleship.game.client.BattleshipClient; | import pp.battleship.game.client.BattleshipClient; | ||||||
| import pp.battleship.game.client.ClientGameLogic; | import pp.battleship.game.client.ClientGameLogic; | ||||||
| @@ -47,6 +36,17 @@ import pp.dialog.DialogBuilder; | |||||||
| import pp.dialog.DialogManager; | import pp.dialog.DialogManager; | ||||||
| import pp.graphics.Draw; | import pp.graphics.Draw; | ||||||
|  |  | ||||||
|  | import java.io.File; | ||||||
|  | import java.io.FileInputStream; | ||||||
|  | import java.io.IOException; | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  | import java.util.concurrent.ExecutorService; | ||||||
|  | import java.util.concurrent.Executors; | ||||||
|  | import java.util.logging.LogManager; | ||||||
|  |  | ||||||
|  | import static pp.battleship.Resources.lookup; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * The main class for the Battleship client application. |  * The main class for the Battleship client application. | ||||||
|  * It manages the initialization, input setup, GUI setup, and game states for the client. |  * It manages the initialization, input setup, GUI setup, and game states for the client. | ||||||
| @@ -268,8 +268,8 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient | |||||||
|         stateManager.detach(stateManager.getState(DebugKeysAppState.class)); |         stateManager.detach(stateManager.getState(DebugKeysAppState.class)); | ||||||
|  |  | ||||||
|         attachGameSound(); |         attachGameSound(); | ||||||
|  |         attachGameMusic(); | ||||||
|         stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState()); |         stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState()); | ||||||
|         attachBgMusic(); |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -281,13 +281,16 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient | |||||||
|         gameSound.setEnabled(GameSound.enabledInPreferences()); |         gameSound.setEnabled(GameSound.enabledInPreferences()); | ||||||
|         stateManager.attach(gameSound); |         stateManager.attach(gameSound); | ||||||
|     } |     } | ||||||
|     private void attachBgMusic() { |  | ||||||
|         final BgMusic gameSound = new BgMusic(); |     /** | ||||||
|         gameSound.setEnabled(BgMusic.enabledInPreferences()); |      * Attaches the background music state and sets its initial enabled state. | ||||||
|  |      */ | ||||||
|  |     private void attachGameMusic() { | ||||||
|  |         final GameMusic gameSound = new GameMusic(); | ||||||
|  |         gameSound.setEnabled(GameMusic.enabledInPreferences()); | ||||||
|         stateManager.attach(gameSound); |         stateManager.attach(gameSound); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Updates the application state every frame. |      * Updates the application state every frame. | ||||||
|      * This method is called once per frame during the game loop. |      * This method is called once per frame during the game loop. | ||||||
|   | |||||||
| @@ -7,10 +7,6 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client; | package pp.battleship.client; | ||||||
|  |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
| import java.util.prefs.Preferences; |  | ||||||
|  |  | ||||||
| import com.jme3.app.Application; | import com.jme3.app.Application; | ||||||
| import com.jme3.app.state.AbstractAppState; | import com.jme3.app.state.AbstractAppState; | ||||||
| import com.jme3.app.state.AppStateManager; | import com.jme3.app.state.AppStateManager; | ||||||
| @@ -18,9 +14,13 @@ import com.jme3.asset.AssetLoadException; | |||||||
| import com.jme3.asset.AssetNotFoundException; | import com.jme3.asset.AssetNotFoundException; | ||||||
| import com.jme3.audio.AudioData; | import com.jme3.audio.AudioData; | ||||||
| import com.jme3.audio.AudioNode; | import com.jme3.audio.AudioNode; | ||||||
|  |  | ||||||
| import pp.battleship.notification.GameEventListener; | import pp.battleship.notification.GameEventListener; | ||||||
| import pp.battleship.notification.SoundEvent; | import pp.battleship.notification.SoundEvent; | ||||||
|  |  | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  | import java.util.prefs.Preferences; | ||||||
|  |  | ||||||
| import static pp.util.PreferencesUtils.getPreferences; | import static pp.util.PreferencesUtils.getPreferences; | ||||||
|  |  | ||||||
| /** | /** | ||||||
| @@ -34,6 +34,7 @@ public class GameSound extends AbstractAppState implements GameEventListener { | |||||||
|     private AudioNode splashSound; |     private AudioNode splashSound; | ||||||
|     private AudioNode shipDestroyedSound; |     private AudioNode shipDestroyedSound; | ||||||
|     private AudioNode explosionSound; |     private AudioNode explosionSound; | ||||||
|  |     private AudioNode shellFlyingSound; | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Checks if sound is enabled in the preferences. |      * Checks if sound is enabled in the preferences. | ||||||
| @@ -78,6 +79,7 @@ public class GameSound extends AbstractAppState implements GameEventListener { | |||||||
|         shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS |         shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS | ||||||
|         splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS |         splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS | ||||||
|         explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS |         explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS | ||||||
|  |         shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav"); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -124,12 +126,27 @@ public class GameSound extends AbstractAppState implements GameEventListener { | |||||||
|             shipDestroyedSound.playInstance(); |             shipDestroyedSound.playInstance(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Plays the shell flying sound effect. | ||||||
|  |      */ | ||||||
|  |     public void shellFly() { | ||||||
|  |         if (isEnabled() && shellFlyingSound != null) { | ||||||
|  |             shellFlyingSound.playInstance(); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Handles a recieved {@code SoundEvent} and plays the according sound. | ||||||
|  |      *  | ||||||
|  |      * @param event the Sound event to be processed | ||||||
|  |      */ | ||||||
|     @Override |     @Override | ||||||
|     public void receivedEvent(SoundEvent event) { |     public void receivedEvent(SoundEvent event) { | ||||||
|         switch (event.sound()) { |         switch (event.sound()) { | ||||||
|             case EXPLOSION -> explosion(); |             case EXPLOSION -> explosion(); | ||||||
|             case SPLASH -> splash(); |             case SPLASH -> splash(); | ||||||
|             case DESTROYED_SHIP -> shipDestroyed(); |             case DESTROYED_SHIP -> shipDestroyed(); | ||||||
|  |             case SHELL_FLYING -> shellFly(); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -17,15 +17,14 @@ import com.simsilica.lemur.Label; | |||||||
| import com.simsilica.lemur.style.ElementId; | import com.simsilica.lemur.style.ElementId; | ||||||
|  |  | ||||||
| import static pp.battleship.Resources.lookup; | import static pp.battleship.Resources.lookup; | ||||||
| import pp.battleship.client.gui.BgMusic; | import pp.battleship.client.gui.GameMusic; | ||||||
| import pp.battleship.client.gui.VolumeSlider; |  | ||||||
| import pp.dialog.Dialog; | import pp.dialog.Dialog; | ||||||
| import pp.dialog.StateCheckboxModel; | import pp.dialog.StateCheckboxModel; | ||||||
| import pp.dialog.TextInputDialog; | import pp.dialog.TextInputDialog; | ||||||
|  | import pp.battleship.client.gui.VolumeSlider; | ||||||
|  |  | ||||||
| import static pp.util.PreferencesUtils.getPreferences; | import static pp.util.PreferencesUtils.getPreferences; | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * The Menu class represents the main menu in the Battleship game application. |  * The Menu class represents the main menu in the Battleship game application. | ||||||
|  * It extends the Dialog class and provides functionalities for loading, saving, |  * It extends the Dialog class and provides functionalities for loading, saving, | ||||||
| @@ -40,31 +39,26 @@ class Menu extends Dialog { | |||||||
|     private final VolumeSlider slider; |     private final VolumeSlider slider; | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Constructs the Menu dialog for the Battleship application. |      * Constructs the Menu dialog for the Battleship application.+ | ||||||
|      * |      * | ||||||
|      * @param app the BattleshipApp instance |      * @param app the BattleshipApp instance | ||||||
|      */ |      */ | ||||||
|     public Menu(BattleshipApp app) { |     public Menu(BattleshipApp app) { | ||||||
|         super(app.getDialogManager()); |         super(app.getDialogManager()); | ||||||
|         this.app = app; |         this.app = app; | ||||||
|         slider = new VolumeSlider(app.getStateManager().getState(BgMusic.class)); |         slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class)); | ||||||
|         addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS |         addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS | ||||||
|        // addChild(new Checkbox(lookup("menu.sound-enabled"), |  | ||||||
|        //                       new StateCheckboxModel(app, GameSound.class))); |  | ||||||
|         addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class))); |         addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class))); | ||||||
|  |  | ||||||
|         addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, BgMusic.class))); |         addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class))); | ||||||
|          |          | ||||||
|         addChild(slider); |         addChild(slider); | ||||||
|  |  | ||||||
|         addChild(loadButton) |         addChild(loadButton).addClickCommands(s -> ifTopDialog(this::loadDialog)); | ||||||
|                 .addClickCommands(s -> ifTopDialog(this::loadDialog)); |         addChild(saveButton).addClickCommands(s -> ifTopDialog(this::saveDialog)); | ||||||
|         addChild(saveButton) |         addChild(new Button(lookup("menu.return-to-game"))).addClickCommands(s -> ifTopDialog(this::close)); | ||||||
|                 .addClickCommands(s -> ifTopDialog(this::saveDialog)); |         addChild(new Button(lookup("menu.quit"))).addClickCommands(s -> ifTopDialog(app::closeApp)); | ||||||
|         addChild(new Button(lookup("menu.return-to-game"))) |          | ||||||
|                 .addClickCommands(s -> ifTopDialog(this::close)); |  | ||||||
|         addChild(new Button(lookup("menu.quit"))) |  | ||||||
|                 .addClickCommands(s -> ifTopDialog(app::closeApp)); |  | ||||||
|         update(); |         update(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -76,6 +70,7 @@ class Menu extends Dialog { | |||||||
|         loadButton.setEnabled(app.getGameLogic().mayLoadMap()); |         loadButton.setEnabled(app.getGameLogic().mayLoadMap()); | ||||||
|         saveButton.setEnabled(app.getGameLogic().maySaveMap()); |         saveButton.setEnabled(app.getGameLogic().maySaveMap()); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     @Override |     @Override | ||||||
|     public void update(float delta) { |     public void update(float delta) { | ||||||
|         slider.update(); |         slider.update(); | ||||||
|   | |||||||
| @@ -12,14 +12,14 @@ import java.lang.System.Logger.Level; | |||||||
| import java.util.concurrent.ExecutionException; | import java.util.concurrent.ExecutionException; | ||||||
| import java.util.concurrent.Future; | import java.util.concurrent.Future; | ||||||
|  |  | ||||||
| import com.simsilica.lemur.Checkbox; | import com.simsilica.lemur.Button; | ||||||
| import com.simsilica.lemur.Container; | import com.simsilica.lemur.Container; | ||||||
| import com.simsilica.lemur.Label; | import com.simsilica.lemur.Label; | ||||||
| import com.simsilica.lemur.TextField; | import com.simsilica.lemur.TextField; | ||||||
| import com.simsilica.lemur.component.SpringGridLayout; | import com.simsilica.lemur.component.SpringGridLayout; | ||||||
|  |  | ||||||
| import static pp.battleship.Resources.lookup; | import static pp.battleship.Resources.lookup; | ||||||
| import pp.battleship.client.server.BattleshipSelfhostServer; | import pp.battleship.server.BattleshipServer; | ||||||
| import pp.dialog.Dialog; | import pp.dialog.Dialog; | ||||||
| import pp.dialog.DialogBuilder; | import pp.dialog.DialogBuilder; | ||||||
| import pp.dialog.SimpleDialog; | import pp.dialog.SimpleDialog; | ||||||
| @@ -31,11 +31,12 @@ import pp.dialog.SimpleDialog; | |||||||
| class NetworkDialog extends SimpleDialog { | class NetworkDialog extends SimpleDialog { | ||||||
|     private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName()); |     private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName()); | ||||||
|     private static final String LOCALHOST = "localhost"; //NON-NLS |     private static final String LOCALHOST = "localhost"; //NON-NLS | ||||||
|     private static final String DEFAULT_PORT = "1234"; //NON-NLS |     private static final String DEFAULT_PORT = "42069"; //NON-NLS | ||||||
|     private final NetworkSupport network; |     private final NetworkSupport network; | ||||||
|     private final TextField host = new TextField(LOCALHOST); |     private final TextField host = new TextField(LOCALHOST); | ||||||
|     private final TextField port = new TextField(DEFAULT_PORT); |     private final TextField port = new TextField(DEFAULT_PORT); | ||||||
|     private static final Checkbox HOST  = new Checkbox(lookup("server.host")); |     // private final Button serverButton = new Button(lookup("client.server-star")); | ||||||
|  |     private final Button serverButton = new Button(lookup("client.server-start")); | ||||||
|     private String hostname; |     private String hostname; | ||||||
|     private int portNumber; |     private int portNumber; | ||||||
|     private Future<Object> connectionFuture; |     private Future<Object> connectionFuture; | ||||||
| @@ -59,7 +60,6 @@ class NetworkDialog extends SimpleDialog { | |||||||
|         input.addChild(host, 1); |         input.addChild(host, 1); | ||||||
|         input.addChild(new Label(lookup("port.number") + ":  ")); |         input.addChild(new Label(lookup("port.number") + ":  ")); | ||||||
|         input.addChild(port, 1); |         input.addChild(port, 1); | ||||||
|         input.addChild(HOST).addClickCommands(s -> ifTopDialog(this::startClientServer)); |  | ||||||
|  |  | ||||||
|         DialogBuilder.simple(app.getDialogManager()) |         DialogBuilder.simple(app.getDialogManager()) | ||||||
|                      .setTitle(lookup("server.dialog")) |                      .setTitle(lookup("server.dialog")) | ||||||
| @@ -69,6 +69,9 @@ class NetworkDialog extends SimpleDialog { | |||||||
|                      .setOkClose(false) |                      .setOkClose(false) | ||||||
|                      .setNoClose(false) |                      .setNoClose(false) | ||||||
|                      .build(this); |                      .build(this); | ||||||
|  |          | ||||||
|  |         //Add the button to start the sever | ||||||
|  |         addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread)); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -156,15 +159,15 @@ class NetworkDialog extends SimpleDialog { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Starts the server of the client in a new thread and catches connectivity issues. |      * Starts the server in a separate thread. | ||||||
|      */ |      */ | ||||||
|     private void startClientServer() { |     private void startServerInThread() { | ||||||
|         HOST.setEnabled(false); |         serverButton.setEnabled(false); | ||||||
|         Thread serverThread = new Thread(() -> { |         Thread serverThread = new Thread(() -> { | ||||||
|             try { |             try { | ||||||
|                 BattleshipSelfhostServer.main(null); |                 BattleshipServer.main(null); | ||||||
|             } catch (Exception e) { |             } catch (Exception e) { | ||||||
|                 HOST.setEnabled(true); |                 serverButton.setEnabled(true); | ||||||
|                 LOGGER.log(Level.ERROR, "Server could not be started", e); |                 LOGGER.log(Level.ERROR, "Server could not be started", e); | ||||||
|                 network.getApp().errorDialog("Could not start server: " + e.getMessage()); |                 network.getApp().errorDialog("Could not start server: " + e.getMessage()); | ||||||
|             } |             } | ||||||
|   | |||||||
| @@ -7,19 +7,19 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client.gui; | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
|  |  | ||||||
| import com.jme3.input.controls.ActionListener; | import com.jme3.input.controls.ActionListener; | ||||||
| import com.jme3.math.Vector2f; | import com.jme3.math.Vector2f; | ||||||
| import com.jme3.scene.Node; | import com.jme3.scene.Node; | ||||||
| import com.jme3.system.AppSettings; | import com.jme3.system.AppSettings; | ||||||
| import com.simsilica.lemur.Button; | import com.simsilica.lemur.Button; | ||||||
| import com.simsilica.lemur.Container; | import com.simsilica.lemur.Container; | ||||||
|  | import pp.battleship.client.BattleshipAppState; | ||||||
|  |  | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  |  | ||||||
| import static pp.battleship.Resources.lookup; | import static pp.battleship.Resources.lookup; | ||||||
| import static pp.battleship.client.BattleshipApp.CLICK; | import static pp.battleship.client.BattleshipApp.CLICK; | ||||||
| import pp.battleship.client.BattleshipAppState; |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * EditorState manages the editor mode in the Battleship game, |  * EditorState manages the editor mode in the Battleship game, | ||||||
|   | |||||||
| @@ -1,12 +1,7 @@ | |||||||
| //////////////////////////////////////// |  | ||||||
| // Programming project code |  | ||||||
| // UniBw M, 2022, 2023, 2024 |  | ||||||
| // www.unibw.de/inf2 |  | ||||||
| // (c) Mark Minas (mark.minas@unibw.de) |  | ||||||
| //////////////////////////////////////// |  | ||||||
| 
 |  | ||||||
| package pp.battleship.client.gui; | package pp.battleship.client.gui; | ||||||
| 
 | 
 | ||||||
|  | import static pp.util.PreferencesUtils.getPreferences; | ||||||
|  | 
 | ||||||
| import java.lang.System.Logger; | import java.lang.System.Logger; | ||||||
| import java.lang.System.Logger.Level; | import java.lang.System.Logger.Level; | ||||||
| import java.util.prefs.Preferences; | import java.util.prefs.Preferences; | ||||||
| @@ -19,14 +14,12 @@ import com.jme3.asset.AssetNotFoundException; | |||||||
| import com.jme3.audio.AudioData; | import com.jme3.audio.AudioData; | ||||||
| import com.jme3.audio.AudioNode; | import com.jme3.audio.AudioNode; | ||||||
| 
 | 
 | ||||||
| import static pp.util.PreferencesUtils.getPreferences; |  | ||||||
| 
 |  | ||||||
| /** | /** | ||||||
|  * An application state that plays sounds. |  * Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio. | ||||||
|  */ |  */ | ||||||
| public class BgMusic extends AbstractAppState{ | public class GameMusic extends AbstractAppState{ | ||||||
|     private static final Logger LOGGER = System.getLogger(BgMusic.class.getName()); |     private static final Logger LOGGER = System.getLogger(GameMusic.class.getName()); | ||||||
|     private static final Preferences PREFERENCES = getPreferences(BgMusic.class); |     private static final Preferences PREFERENCES = getPreferences(GameMusic.class); | ||||||
|     private static final String ENABLED_PREF = "enabled"; //NON-NLS |     private static final String ENABLED_PREF = "enabled"; //NON-NLS | ||||||
|     private static final String VOLUME_PREF = "volume"; //NON-NLS |     private static final String VOLUME_PREF = "volume"; //NON-NLS | ||||||
| 
 | 
 | ||||||
| @@ -44,7 +37,7 @@ public class BgMusic extends AbstractAppState{ | |||||||
|         /** |         /** | ||||||
|      * Checks if sound is enabled in the preferences. |      * Checks if sound is enabled in the preferences. | ||||||
|      * |      * | ||||||
|      * @return //TODO |      * @return float to which the volume is set | ||||||
|      */ |      */ | ||||||
|     public static float volumeInPreferences() { |     public static float volumeInPreferences() { | ||||||
|         return PREFERENCES.getFloat(VOLUME_PREF, 0.5f); |         return PREFERENCES.getFloat(VOLUME_PREF, 0.5f); | ||||||
| @@ -60,7 +53,7 @@ public class BgMusic extends AbstractAppState{ | |||||||
|     @Override |     @Override | ||||||
|     public void initialize(AppStateManager stateManager, Application app) { |     public void initialize(AppStateManager stateManager, Application app) { | ||||||
|         super.initialize(stateManager, app); |         super.initialize(stateManager, app); | ||||||
|         music = loadSound(app, "Sound/Music/bgMusic.ogg"); |         music = loadSound(app, "Sound/background.ogg"); | ||||||
|         setVolume(volumeInPreferences()); |         setVolume(volumeInPreferences()); | ||||||
|         music.setLooping(true); |         music.setLooping(true); | ||||||
|         if (isEnabled() && music != null) { |         if (isEnabled() && music != null) { | ||||||
| @@ -88,7 +81,7 @@ public class BgMusic extends AbstractAppState{ | |||||||
|         return null; |         return null; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     /** TODO |     /** | ||||||
|      * Sets the enabled state of this AppState. |      * Sets the enabled state of this AppState. | ||||||
|      * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)} |      * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)} | ||||||
|      * |      * | ||||||
| @@ -97,11 +90,15 @@ public class BgMusic extends AbstractAppState{ | |||||||
|     @Override |     @Override | ||||||
|     public void setEnabled(boolean enabled) { |     public void setEnabled(boolean enabled) { | ||||||
|         if (isEnabled() == enabled) return; |         if (isEnabled() == enabled) return; | ||||||
|         else if(!isEnabled() && enabled) { | 
 | ||||||
|             if (music != null) music.play(); |         if (music != null) { | ||||||
|         } else if (isEnabled() && !enabled) { |             if (enabled) { | ||||||
|             if (music != null) music.stop(); |                 music.play(); | ||||||
|  |             } else { | ||||||
|  |                 music.stop(); | ||||||
|  |             } | ||||||
|         } |         } | ||||||
|  |      | ||||||
|         super.setEnabled(enabled); |         super.setEnabled(enabled); | ||||||
|         LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS |         LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS | ||||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); |         PREFERENCES.putBoolean(ENABLED_PREF, enabled); | ||||||
| @@ -114,6 +111,10 @@ public class BgMusic extends AbstractAppState{ | |||||||
|         setEnabled(!isEnabled()); |         setEnabled(!isEnabled()); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     /** | ||||||
|  |      * Sets the volume of music | ||||||
|  |      * @param vol the volume to which the music should be set | ||||||
|  |      */ | ||||||
|     public void setVolume(float vol){ |     public void setVolume(float vol){ | ||||||
|         music.setVolume(vol); |         music.setVolume(vol); | ||||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); |         PREFERENCES.putFloat(VOLUME_PREF, vol); | ||||||
| @@ -16,7 +16,6 @@ import com.jme3.scene.Geometry; | |||||||
| import com.jme3.scene.Node; | import com.jme3.scene.Node; | ||||||
| import com.jme3.scene.Spatial.CullHint; | import com.jme3.scene.Spatial.CullHint; | ||||||
| import com.jme3.scene.shape.Quad; | import com.jme3.scene.shape.Quad; | ||||||
|  |  | ||||||
| import pp.battleship.client.BattleshipApp; | import pp.battleship.client.BattleshipApp; | ||||||
| import pp.battleship.model.IntPoint; | import pp.battleship.model.IntPoint; | ||||||
| import pp.battleship.model.ShipMap; | import pp.battleship.model.ShipMap; | ||||||
|   | |||||||
| @@ -8,7 +8,6 @@ | |||||||
| package pp.battleship.client.gui; | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
| import com.jme3.material.Material; | import com.jme3.material.Material; | ||||||
| import static com.jme3.material.Materials.UNSHADED; |  | ||||||
| import com.jme3.material.RenderState; | import com.jme3.material.RenderState; | ||||||
| import com.jme3.material.RenderState.BlendMode; | import com.jme3.material.RenderState.BlendMode; | ||||||
| import com.jme3.math.ColorRGBA; | import com.jme3.math.ColorRGBA; | ||||||
| @@ -22,6 +21,9 @@ import pp.battleship.model.Shell; | |||||||
| import pp.battleship.model.Shot; | import pp.battleship.model.Shot; | ||||||
| import pp.util.Position; | import pp.util.Position; | ||||||
|  |  | ||||||
|  | import static com.jme3.material.Materials.UNSHADED; | ||||||
|  |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Synchronizes the visual representation of the ship map with the game model. |  * Synchronizes the visual representation of the ship map with the game model. | ||||||
|  * It handles the rendering of ships and shots on the map view, updating the view |  * It handles the rendering of ships and shots on the map view, updating the view | ||||||
| @@ -116,8 +118,6 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | |||||||
|         return shipNode; |         return shipNode; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Creates a line geometry representing part of the ship's border. |      * Creates a line geometry representing part of the ship's border. | ||||||
|      * |      * | ||||||
| @@ -131,7 +131,8 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | |||||||
|     private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) { |     private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) { | ||||||
|         return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH); |         return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH); | ||||||
|     } |     } | ||||||
|             /** |  | ||||||
|  |         /** | ||||||
|      * Creates and returns a Spatial representation of the given {@code Shell} object |      * Creates and returns a Spatial representation of the given {@code Shell} object | ||||||
|      * for 2D visualization in the game. The shell is represented as a circle. |      * for 2D visualization in the game. The shell is represented as a circle. | ||||||
|      * |      * | ||||||
| @@ -149,6 +150,5 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | |||||||
|         ellipse.setMaterial(mat); |         ellipse.setMaterial(mat); | ||||||
|         ellipse.addControl(new Shell2DControl(view, shell)); |         ellipse.addControl(new Shell2DControl(view, shell)); | ||||||
|         return ellipse; |         return ellipse; | ||||||
|     } |     }       | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -7,7 +7,6 @@ import com.jme3.material.Material; | |||||||
| import com.jme3.math.ColorRGBA; | import com.jme3.math.ColorRGBA; | ||||||
| import com.jme3.math.FastMath; | import com.jme3.math.FastMath; | ||||||
| import com.jme3.math.Vector3f; | import com.jme3.math.Vector3f; | ||||||
|  |  | ||||||
| import pp.battleship.client.BattleshipApp; | import pp.battleship.client.BattleshipApp; | ||||||
|  |  | ||||||
| /** | /** | ||||||
| @@ -184,7 +183,6 @@ public class ParticleEffectFactory { | |||||||
|         debris.setGravity(0, 12f, 0); |         debris.setGravity(0, 12f, 0); | ||||||
|         debris.setLowLife(1.4f); |         debris.setLowLife(1.4f); | ||||||
|         debris.setHighLife(1.5f); |         debris.setHighLife(1.5f); | ||||||
|         debris.setLocalTranslation(0, 2f, 0); |  | ||||||
|         debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0)); |         debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0)); | ||||||
|         debris.getParticleInfluencer().setVelocityVariation(.60f); |         debris.getParticleInfluencer().setVelocityVariation(.60f); | ||||||
|         debris.setImagesX(3); |         debris.setImagesX(3); | ||||||
| @@ -232,18 +230,23 @@ public class ParticleEffectFactory { | |||||||
|         ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300); |         ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300); | ||||||
|         smokeEmitter.setGravity(0, 0, 0); |         smokeEmitter.setGravity(0, 0, 0); | ||||||
|         smokeEmitter.getParticleInfluencer().setVelocityVariation(1); |         smokeEmitter.getParticleInfluencer().setVelocityVariation(1); | ||||||
|         smokeEmitter.setLocalTranslation(0, 2f, 0); //___________________ |  | ||||||
|         smokeEmitter.setLowLife(1); |         smokeEmitter.setLowLife(1); | ||||||
|         smokeEmitter.setHighLife(1); |         smokeEmitter.setHighLife(1); | ||||||
|         smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0)); |         smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0)); | ||||||
|         smokeEmitter.setImagesX(15);  |         smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames | ||||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); |         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png")); |         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png")); | ||||||
|         smokeEmitter.setMaterial(mat); |         smokeEmitter.setMaterial(mat); | ||||||
|  |  | ||||||
|         return smokeEmitter; |         return smokeEmitter; | ||||||
|     } |     } | ||||||
|     public ParticleEmitter createWaterSplash() { //wird durch explosions animation ersetzt |  | ||||||
|  |     /** | ||||||
|  |      * Creates a one-time water splash particle emitter. | ||||||
|  |      *  | ||||||
|  |      * @return a configured one-time water splash particle emitter | ||||||
|  |      */ | ||||||
|  |     public ParticleEmitter createWaterSplash() { | ||||||
|         // Create a new particle emitter for the splash effect |         // Create a new particle emitter for the splash effect | ||||||
|         ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30); |         ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30); | ||||||
|          |          | ||||||
| @@ -279,5 +282,4 @@ public class ParticleEffectFactory { | |||||||
|  |  | ||||||
|         return waterSplash; |         return waterSplash; | ||||||
|     } |     } | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -7,28 +7,24 @@ | |||||||
|  |  | ||||||
| package pp.battleship.client.gui; | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
|  |  | ||||||
| import static java.util.Objects.requireNonNull; |  | ||||||
|  |  | ||||||
| import com.jme3.effect.ParticleEmitter; | import com.jme3.effect.ParticleEmitter; | ||||||
| import com.jme3.material.Material; | import com.jme3.material.Material; | ||||||
| import com.jme3.material.RenderState.BlendMode; | import com.jme3.material.RenderState.BlendMode; | ||||||
| import com.jme3.math.ColorRGBA; | import com.jme3.math.ColorRGBA; | ||||||
| import com.jme3.math.FastMath; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||||
| import com.jme3.scene.Geometry; | import com.jme3.scene.Geometry; | ||||||
| import com.jme3.scene.Node; | import com.jme3.scene.Node; | ||||||
| import com.jme3.scene.Spatial; | import com.jme3.scene.Spatial; | ||||||
| import com.jme3.scene.shape.Box; | import com.jme3.scene.shape.Box; | ||||||
| import com.jme3.scene.shape.Cylinder; | import com.jme3.scene.shape.Cylinder; | ||||||
|  |  | ||||||
| import pp.battleship.client.BattleshipApp; | import pp.battleship.client.BattleshipApp; | ||||||
| import pp.battleship.model.Battleship; | import pp.battleship.model.Battleship; | ||||||
| import pp.battleship.model.Rotation; | import pp.battleship.model.Rotation; | ||||||
| import pp.battleship.model.Shell; | import pp.battleship.model.Shell; | ||||||
| import pp.battleship.model.ShipMap; | import pp.battleship.model.ShipMap; | ||||||
| import pp.battleship.model.Shot; | import pp.battleship.model.Shot; | ||||||
|  |  | ||||||
|  | import static java.util.Objects.requireNonNull; | ||||||
| import static pp.util.FloatMath.HALF_PI; | import static pp.util.FloatMath.HALF_PI; | ||||||
| import static pp.util.FloatMath.PI; | import static pp.util.FloatMath.PI; | ||||||
|  |  | ||||||
| @@ -40,24 +36,21 @@ import static pp.util.FloatMath.PI; | |||||||
|  */ |  */ | ||||||
| class SeaSynchronizer extends ShipMapSynchronizer { | class SeaSynchronizer extends ShipMapSynchronizer { | ||||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS |     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||||
|     private static final String KING_GEORGE_V_MODEL = "Models/Transporter/cr90.j3o"; //NON-NLS |     private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS | ||||||
|     private static final String TIE_FIGHTER = "Models/TieFighter/TieFighter.j3o"; //NON-NLS |     private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS | ||||||
|     private static final String TRANSPORTER = "Models/KingGeorgeV/KingGeorge.j3o"; //NON-NLS |     private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS | ||||||
|     //private static final String VENATOR = "Models/Venator/Venator.j3o"; //NON-NLS |     private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS | ||||||
|     private static final String WING = "Models/Wing/Wing.j3o"; //NON-NLS |     private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md"; | ||||||
|      |  | ||||||
|     private static final String COLOR = "Color"; //NON-NLS |     private static final String COLOR = "Color"; //NON-NLS | ||||||
|     private static final String SHIP = "ship"; //NON-NLS |     private static final String SHIP = "ship"; //NON-NLS | ||||||
|     private static final String SHOT = "shot"; //NON-NLS |     private static final String SHOT = "shot"; //NON-NLS | ||||||
|     private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray; |     private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray; | ||||||
|     private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f); |     private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f); | ||||||
|     private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f); |     private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f); | ||||||
|     private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md"; |  | ||||||
|  |  | ||||||
|     private final ShipMap map; |     private final ShipMap map; | ||||||
|     private final BattleshipApp app; |     private final BattleshipApp app; | ||||||
|     private final ParticleEffectFactory particleFactory; |     private final ParticleEffectFactory particleFactory; | ||||||
|      |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map. |      * Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map. | ||||||
| @@ -86,6 +79,13 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|     public Spatial visit(Shot shot) { |     public Spatial visit(Shot shot) { | ||||||
|         return shot.isHit() ? handleHit(shot) : handleMiss(shot); |         return shot.isHit() ? handleHit(shot) : handleMiss(shot); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Handles a miss by representing it with a blue cylinder | ||||||
|  |      * and attaching a water splash effect to it. | ||||||
|  |      * @param shot the shot to be processed | ||||||
|  |      * @return a Spatial simulating a miss with water splash effect | ||||||
|  |      */ | ||||||
|     private Spatial handleMiss(Shot shot) { |     private Spatial handleMiss(Shot shot) { | ||||||
|         Node shotNode = new Node("ShotNode"); |         Node shotNode = new Node("ShotNode"); | ||||||
|         Geometry shotCylinder = createCylinder(shot); |         Geometry shotCylinder = createCylinder(shot); | ||||||
| @@ -97,6 +97,11 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|  |  | ||||||
|         return shotNode; |         return shotNode; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Handles the sinking animation and removal of ship if destroyed | ||||||
|  |      * @param ship the ship to be sunk | ||||||
|  |      */ | ||||||
|     private void sinkAndRemoveShip(Battleship ship) { |     private void sinkAndRemoveShip(Battleship ship) { | ||||||
|         Battleship wilkeningklaunichtmeinencode = ship; |         Battleship wilkeningklaunichtmeinencode = ship; | ||||||
|         final Node shipNode = (Node) getSpatial(wilkeningklaunichtmeinencode); |         final Node shipNode = (Node) getSpatial(wilkeningklaunichtmeinencode); | ||||||
| @@ -112,20 +117,20 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|         bubbles.emitAllParticles(); |         bubbles.emitAllParticles(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Handles a hit by attaching its representation to the node that |      * Handles a hit by attaching its representation to the node that | ||||||
|      * contains the ship model as a child so that it moves with the ship. |      * contains the ship model as a child so that it moves with the ship. | ||||||
|      * |      * | ||||||
|      * @param shot a hit |      * @param shot a hit | ||||||
|      * @return always null to prevent the representation from being attached |      * @return always null to prevent the representation from being attached to the items node as well | ||||||
|      * to the items node as well |  | ||||||
|      */ |      */ | ||||||
|     private Spatial handleHit(Shot shot) { |     private Spatial handleHit(Shot shot) { | ||||||
|         final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship"); |         final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship"); | ||||||
|         final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node"); |         final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node"); | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |         // Create a new node specifically for the hit effects | ||||||
|         Node hitEffectNode = new Node("HitEffectNode"); |         Node hitEffectNode = new Node("HitEffectNode"); | ||||||
|  |  | ||||||
|         // Create particle effects |         // Create particle effects | ||||||
| @@ -165,12 +170,11 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|         flame.emitAllParticles(); |         flame.emitAllParticles(); | ||||||
|         roundSpark.emitAllParticles(); |         roundSpark.emitAllParticles(); | ||||||
|  |  | ||||||
|  |         //Checks if ship is destroyed and triggers animation accordingly | ||||||
|         if (ship.isDestroyed()) { |         if (ship.isDestroyed()) { | ||||||
|             sinkAndRemoveShip(ship); |             sinkAndRemoveShip(ship); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|         return null; |         return null; | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -184,16 +188,15 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|     private Geometry createCylinder(Shot shot) { |     private Geometry createCylinder(Shot shot) { | ||||||
|         final ColorRGBA color = shot.isHit() ? HIT_COLOR : SPLASH_COLOR; |         final ColorRGBA color = shot.isHit() ? HIT_COLOR : SPLASH_COLOR; | ||||||
|         final float height = shot.isHit() ? 1.2f : 0.1f; |         final float height = shot.isHit() ? 1.2f : 0.1f; | ||||||
|      |  | ||||||
|         final Cylinder cylinder = new Cylinder(2, 20, 0.45f, height, true); |         final Cylinder cylinder = new Cylinder(2, 20, 0.45f, height, true); | ||||||
|         final Geometry geometry = new Geometry(SHOT, cylinder); |         final Geometry geometry = new Geometry(SHOT, cylinder); | ||||||
|      |  | ||||||
|         geometry.setMaterial(createColoredMaterial(color)); |         geometry.setMaterial(createColoredMaterial(color)); | ||||||
|         geometry.rotate(HALF_PI, 0f, 0f); |         geometry.rotate(HALF_PI, 0f, 0f); | ||||||
|          |         // compute the center of the shot in world coordinates | ||||||
|         // compute the center of the shot in world coordinates, with an additional 2f height |         geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f); | ||||||
|         geometry.setLocalTranslation(shot.getY() + 0.5f, 2f + height / 2, shot.getX() + 0.5f); |  | ||||||
|      |  | ||||||
|         return geometry; |         return geometry; | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -225,20 +228,14 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|      * @return the spatial representing the battleship |      * @return the spatial representing the battleship | ||||||
|      */ |      */ | ||||||
|     private Spatial createShip(Battleship ship) { |     private Spatial createShip(Battleship ship) { | ||||||
|         if (ship.getLength() == 1) { |         switch (ship.getLength()) { | ||||||
|             return createTie_Fighter(ship); |             case 4: return createBattleship(ship); | ||||||
|         } else if (ship.getLength() == 2) { |             case 3: return createCV(ship); | ||||||
|             return createWing(ship); |             case 2: return createBattle(ship); | ||||||
|         } else if (ship.getLength() == 3) { |             case 1: return createSmallship(ship); | ||||||
|             return createTransporter(ship); |             default: return createBox(ship); | ||||||
|         } else if (ship.getLength() == 4) { |  | ||||||
|             return createBattleship(ship); |  | ||||||
|         } else { |  | ||||||
|             return createBox(ship); |  | ||||||
|         } |         } | ||||||
|      |  | ||||||
|     } |     } | ||||||
|      |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Creates a simple box to represent a battleship that is not of the "King George V" type. |      * Creates a simple box to represent a battleship that is not of the "King George V" type. | ||||||
| @@ -277,100 +274,71 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Creates a detailed 3D model to represent all battleships. |      * Creates a detailed 3D model to represent a "King George V" battleship. | ||||||
|      * |      * | ||||||
|      * @param ship the battleship to be represented |      * @param ship the battleship to be represented | ||||||
|      * @return the spatial representing the "King George V" battleship |      * @return the spatial representing the "King George V" battleship | ||||||
|      */ |      */ | ||||||
|     private Spatial createBattleship(Battleship ship) { |     private Spatial createBattleship(Battleship ship) { | ||||||
|         final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL); |         final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL); | ||||||
|          |  | ||||||
|  |  | ||||||
|     // Berechne den Rotationswinkel |         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); | ||||||
|     float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI; |         model.scale(1.48f); | ||||||
|     model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z)); |         // model.scale(0.0007f); | ||||||
|     model.rotate(0f, rotationAngle, -HALF_PI); |  | ||||||
|     model.scale(1.2f); |  | ||||||
|     model.setShadowMode(ShadowMode.CastAndReceive); |  | ||||||
|  |  | ||||||
|     // Bestimme die Verschiebung basierend auf der Rotation |  | ||||||
|     Vector3f translation = model.getLocalTranslation(); |  | ||||||
|      |  | ||||||
|     // Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse |  | ||||||
|     if (rotationAngle == 0 || rotationAngle == FastMath.PI) { |  | ||||||
|         // Verschiebe auf der Z-Achse und um 2f nach oben |  | ||||||
|         translation = translation.subtract(0,0,1);  // Nach hinten auf der Z-Achse, und um 2f nach oben |  | ||||||
|     } else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) { |  | ||||||
|         // Verschiebe auf der X-Achse und um 2f nach oben |  | ||||||
|         translation = translation.subtract(1,0,0);  // Nach hinten auf der X-Achse, und um 2f nach oben |  | ||||||
|     } |  | ||||||
|      |  | ||||||
|     model.setLocalTranslation(translation); |  | ||||||
|      |  | ||||||
|     return model; |  | ||||||
|     } |  | ||||||
|     private Spatial createTransporter(Battleship ship) { |  | ||||||
|         final Spatial model = app.getAssetManager().loadModel(TRANSPORTER); |  | ||||||
|         float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI; |  | ||||||
|          |  | ||||||
|  |  | ||||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot())+ PI, 0f); |  | ||||||
|         model.scale(0.008f); |  | ||||||
|         model.setShadowMode(ShadowMode.CastAndReceive); |         model.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|         model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z)); |  | ||||||
|         Vector3f translation = model.getLocalTranslation(); |  | ||||||
|         // Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse |  | ||||||
|         if (rotationAngle == 0 || rotationAngle == FastMath.PI) { |  | ||||||
|         // Verschiebe auf der Z-Achse und um 2f nach oben |  | ||||||
|         translation = translation.subtract(0,0,1);   |  | ||||||
|         } else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) { |  | ||||||
|         // Verschiebe auf der X-Achse und um 2f nach oben |  | ||||||
|         translation = translation.add(1,0,0);   |  | ||||||
|       } |  | ||||||
|      |  | ||||||
|         model.setLocalTranslation(translation); |  | ||||||
|      |  | ||||||
|      |  | ||||||
|         return model; |  | ||||||
|     } |  | ||||||
|     private Spatial createWing(Battleship ship) { |  | ||||||
|     final Spatial model = app.getAssetManager().loadModel(WING); |  | ||||||
|     model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z)); |  | ||||||
|  |  | ||||||
|     // Berechne den Rotationswinkel |  | ||||||
|     float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI; |  | ||||||
|     model.rotate(0f, rotationAngle, 0f); |  | ||||||
|     model.scale(0.0008f); |  | ||||||
|     model.setShadowMode(ShadowMode.CastAndReceive); |  | ||||||
|  |  | ||||||
|     // Bestimme die Verschiebung basierend auf der Rotation |  | ||||||
|     Vector3f translation = model.getLocalTranslation(); |  | ||||||
|      |  | ||||||
|     // Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse |  | ||||||
|     if (rotationAngle == 0 || rotationAngle == FastMath.PI) { |  | ||||||
|         // Verschiebe auf der Z-Achse und um 2f nach oben |  | ||||||
|         translation = translation.add(0,0,0);  // Nach hinten auf der Z-Achse, und um 2f nach oben |  | ||||||
|     } else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) { |  | ||||||
|         // Verschiebe auf der X-Achse und um 2f nach oben |  | ||||||
|         translation = translation.add(0,0,0);  // Nach hinten auf der X-Achse, und um 2f nach oben |  | ||||||
|     } |  | ||||||
|      |  | ||||||
|     model.setLocalTranslation(translation); |  | ||||||
|      |  | ||||||
|     return model; |  | ||||||
|      |  | ||||||
| } |  | ||||||
|     private Spatial createTie_Fighter(Battleship ship) { |  | ||||||
|         final Spatial model = app.getAssetManager().loadModel(TIE_FIGHTER); |  | ||||||
|  |  | ||||||
|         model.rotate(-0f, calculateRotationAngle(ship.getRot()), 0f); |  | ||||||
|         model.scale(0.07f); |  | ||||||
|         model.setShadowMode(ShadowMode.CastAndReceive); |  | ||||||
|         model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z)); |  | ||||||
|  |  | ||||||
|         return model; |         return model; | ||||||
|     } |     } | ||||||
|      |      | ||||||
|  |     /** | ||||||
|  |      * Creates a detailed 3D model to represent a small tug boat. | ||||||
|  |      * | ||||||
|  |      * @param ship the battleship to be represented | ||||||
|  |      * @return the spatial representing a small tug boat | ||||||
|  |      */ | ||||||
|  |     private Spatial createSmallship(Battleship ship) { | ||||||
|  |         final Spatial model = app.getAssetManager().loadModel(BOAT_SMALL_MODEL); | ||||||
|  |  | ||||||
|  |         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); | ||||||
|  |         model.scale(0.0005f); | ||||||
|  |         model.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |  | ||||||
|  |         return model; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Creates a detailed 3D model to represent a "German WWII UBoat". | ||||||
|  |      * | ||||||
|  |      * @param ship the battleship to be represented | ||||||
|  |      * @return the spatial representing the "German WWII UBoat" | ||||||
|  |      */ | ||||||
|  |     private Spatial createCV(Battleship ship) { | ||||||
|  |         final Spatial model = app.getAssetManager().loadModel(CV_MODEL); | ||||||
|  |  | ||||||
|  |         model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f); | ||||||
|  |         model.move(0f, 0.25f, 0f); | ||||||
|  |         model.scale(0.85f); | ||||||
|  |         model.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |  | ||||||
|  |         return model; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Creates a detailed 3D model to represent a battleship. | ||||||
|  |      * | ||||||
|  |      * @param ship the battleship to be represented | ||||||
|  |      * @return the spatial representing a battleship | ||||||
|  |      */ | ||||||
|  |     private Spatial createBattle(Battleship ship) { | ||||||
|  |         final Spatial model = app.getAssetManager().loadModel(BATTLE_MODEL); | ||||||
|  |  | ||||||
|  |         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); | ||||||
|  |         model.move(0f, -0.06f, 0f); | ||||||
|  |         model.scale(0.27f); | ||||||
|  |         model.setShadowMode(ShadowMode.CastAndReceive); | ||||||
|  |  | ||||||
|  |         return model; | ||||||
|  |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Calculates the rotation angle for the specified rotation. |      * Calculates the rotation angle for the specified rotation. | ||||||
| @@ -386,6 +354,7 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|             case UP -> PI; |             case UP -> PI; | ||||||
|         }; |         }; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Creates and returns a 3D model representation of the given {@code Shell} object |      * Creates and returns a 3D model representation of the given {@code Shell} object | ||||||
|      * for visualization in the game. |      * for visualization in the game. | ||||||
| @@ -406,5 +375,4 @@ class SeaSynchronizer extends ShipMapSynchronizer { | |||||||
|         model.addControl(new ShellControl(shell)); |         model.addControl(new ShellControl(shell)); | ||||||
|         return model; |         return model; | ||||||
|     } |     } | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -42,6 +42,14 @@ public class Shell2DControl extends AbstractControl { | |||||||
|         spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0); |         spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * This method is called during the rendering phase, but it does not perform any | ||||||
|  |      * operations in this implementation as the control only influences the spatial's | ||||||
|  |      * transformation, not its rendering process. | ||||||
|  |      * | ||||||
|  |      * @param rm the RenderManager rendering the controlled Spatial (not null) | ||||||
|  |      * @param vp the ViewPort being rendered (not null) | ||||||
|  |      */ | ||||||
|     @Override |     @Override | ||||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { |     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||||
|         // No rendering-specific behavior required for this control |         // No rendering-specific behavior required for this control | ||||||
|   | |||||||
| @@ -4,8 +4,8 @@ import com.jme3.math.Vector3f; | |||||||
| import com.jme3.renderer.RenderManager; | import com.jme3.renderer.RenderManager; | ||||||
| import com.jme3.renderer.ViewPort; | import com.jme3.renderer.ViewPort; | ||||||
| import com.jme3.scene.control.AbstractControl; | import com.jme3.scene.control.AbstractControl; | ||||||
|  |  | ||||||
| import pp.battleship.model.Shell; | import pp.battleship.model.Shell; | ||||||
|  |  | ||||||
| import static pp.util.FloatMath.PI; | import static pp.util.FloatMath.PI; | ||||||
|  |  | ||||||
| /** | /** | ||||||
| @@ -36,13 +36,21 @@ public class ShellControl extends AbstractControl { | |||||||
|     @Override |     @Override | ||||||
|     protected void controlUpdate(float tpf) { |     protected void controlUpdate(float tpf) { | ||||||
|         Vector3f pos = shell.getPosition(); |         Vector3f pos = shell.getPosition(); | ||||||
|         Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y + 2f, pos.x + 0.5f); |         Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y, pos.x + 0.5f); | ||||||
|         fixed.setY(pos.y); |         fixed.setY(pos.y); | ||||||
|         spatial.setLocalTranslation(fixed); |         spatial.setLocalTranslation(fixed); | ||||||
|         spatial.setLocalRotation(shell.getRotation()); |         spatial.setLocalRotation(shell.getRotation()); | ||||||
|         spatial.rotate(PI/2,0,0); |         spatial.rotate(PI/2,0,0); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * This method is called during the rendering phase, but it does not perform any | ||||||
|  |      * operations in this implementation as the control only influences the spatial's | ||||||
|  |      * transformation, not its rendering process. | ||||||
|  |      * | ||||||
|  |      * @param rm the RenderManager rendering the controlled Spatial (not null) | ||||||
|  |      * @param vp the ViewPort being rendered (not null) | ||||||
|  |      */ | ||||||
|     @Override |     @Override | ||||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { |     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||||
|         // No rendering-specific behavior required for this control |         // No rendering-specific behavior required for this control | ||||||
|   | |||||||
| @@ -1,20 +1,18 @@ | |||||||
| package pp.battleship.client.gui; | package pp.battleship.client.gui; | ||||||
|  |  | ||||||
| import com.jme3.math.FastMath; | import com.jme3.scene.control.AbstractControl; | ||||||
| import com.jme3.math.Quaternion; |  | ||||||
| import com.jme3.math.Vector3f; | import com.jme3.math.Vector3f; | ||||||
| import com.jme3.renderer.RenderManager; | import com.jme3.renderer.RenderManager; | ||||||
| import com.jme3.renderer.ViewPort; | import com.jme3.renderer.ViewPort; | ||||||
| import com.jme3.scene.Node; | import com.jme3.scene.Node; | ||||||
| import com.jme3.scene.control.AbstractControl; |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Control that handles the sinking effect for destroyed ships. |  * Control that handles the sinking effect for destroyed ships. | ||||||
|  * It will gradually move the ship downwards and then remove it from the scene. |  * It will gradually move the ship downwards and then remove it from the scene. | ||||||
|  */ |  */ | ||||||
| class SinkingControl extends AbstractControl { | class SinkingControl extends AbstractControl { | ||||||
|     private static final float SINK_DURATION = 2f;  // Duration of the sinking animation |     private static final float SINK_DURATION = 5f;  // Duration of the sinking animation | ||||||
|     private static final float SINK_SPEED = 0.6f;   // Speed at which the ship sinks |     private static final float SINK_SPEED = 0.1f;   // Speed at which the ship sinks | ||||||
|     private float elapsedTime = 0; |     private float elapsedTime = 0; | ||||||
|  |  | ||||||
|     private final Node shipNode; |     private final Node shipNode; | ||||||
| @@ -26,7 +24,7 @@ class SinkingControl extends AbstractControl { | |||||||
|     public SinkingControl(Node shipNode) { |     public SinkingControl(Node shipNode) { | ||||||
|         this.shipNode = shipNode; |         this.shipNode = shipNode; | ||||||
|     } |     } | ||||||
|     float tiltAngle= 0; |  | ||||||
|     /** |     /** | ||||||
|      * Updated the Map to sink the ship |      * Updated the Map to sink the ship | ||||||
|      *  |      *  | ||||||
| @@ -39,20 +37,23 @@ class SinkingControl extends AbstractControl { | |||||||
|  |  | ||||||
|         // Move the ship down over time |         // Move the ship down over time | ||||||
|         Vector3f currentPos = shipNode.getLocalTranslation(); |         Vector3f currentPos = shipNode.getLocalTranslation(); | ||||||
|         shipNode.setLocalTranslation(currentPos.x+SINK_SPEED*tpf, currentPos.y - SINK_SPEED * tpf*2, currentPos.z+SINK_SPEED*tpf*2); |         shipNode.setLocalTranslation(currentPos.x, currentPos.y - SINK_SPEED * tpf, currentPos.z); | ||||||
|          |  | ||||||
|         // Check if sinking duration has passed |         // Check if sinking duration has passed | ||||||
|         if (elapsedTime >= SINK_DURATION) { |         if (elapsedTime >= SINK_DURATION) { | ||||||
|             // Remove the ship from the scene |             // Remove the ship from the scene | ||||||
|             shipNode.removeFromParent(); |             shipNode.removeFromParent(); | ||||||
|         } |         } | ||||||
|         // Apply the tilt angle and rotation during sinking |  | ||||||
|         float sinkingTiltAngle = FastMath.DEG_TO_RAD * tiltAngle * tpf; |  | ||||||
|         float sinkingRotationAngle = FastMath.DEG_TO_RAD * 45f * tpf; // Additional rotation during sinking |  | ||||||
|         Quaternion tiltRotation = new Quaternion().fromAngles(-sinkingTiltAngle, sinkingRotationAngle, 0); |  | ||||||
|         spatial.setLocalRotation(tiltRotation); |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * This method is called during the rendering phase, but it does not perform any | ||||||
|  |      * operations in this implementation as the control only influences the spatial's | ||||||
|  |      * transformation, not its rendering process. | ||||||
|  |      * | ||||||
|  |      * @param rm the RenderManager rendering the controlled Spatial (not null) | ||||||
|  |      * @param vp the ViewPort being rendered (not null) | ||||||
|  |      */ | ||||||
|     @Override |     @Override | ||||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { |     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||||
|         // No rendering-related code needed |         // No rendering-related code needed | ||||||
|   | |||||||
| @@ -1,140 +0,0 @@ | |||||||
| package pp.battleship.client.gui; |  | ||||||
|  |  | ||||||
| import com.jme3.math.FastMath; |  | ||||||
| import com.jme3.math.Quaternion; |  | ||||||
| import com.jme3.math.Vector3f; |  | ||||||
| import com.jme3.renderer.RenderManager; |  | ||||||
| import com.jme3.renderer.ViewPort; |  | ||||||
| import com.jme3.scene.Node; |  | ||||||
| import com.jme3.scene.Spatial; |  | ||||||
| import com.jme3.scene.control.AbstractControl; |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * Controls the burning, tilting, and sinking behavior of a battleship. |  | ||||||
|  * The ship will burn and tilt for a specified duration, then sink below the water surface. |  | ||||||
|  */ |  | ||||||
| public class SinkingShip extends AbstractControl { |  | ||||||
|  |  | ||||||
|     private float elapsedTime = 0.2f; |  | ||||||
|     private final float burnTiltDuration; |  | ||||||
|     private final float sinkDuration; |  | ||||||
|     private final float sinkDepth; |  | ||||||
|     private final float tiltAngle; |  | ||||||
|     private final Vector3f initialPosition; |  | ||||||
|     private boolean sinkingStarted = false; |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Constructs a new ShipSinkingControl instance. |  | ||||||
|      * |  | ||||||
|      * @param burnTiltDuration Time in seconds for the ship to burn and tilt on the surface |  | ||||||
|      * @param sinkDuration     Time in seconds for the ship to fully sink |  | ||||||
|      * @param sinkDepth        Depth below the water to sink the ship |  | ||||||
|      * @param tiltAngle        Final tilt angle in degrees |  | ||||||
|      */ |  | ||||||
|     public SinkingShip(float burnTiltDuration, float sinkDuration, float sinkDepth, float tiltAngle) { |  | ||||||
|         this.burnTiltDuration = burnTiltDuration; |  | ||||||
|         this.sinkDuration = sinkDuration; |  | ||||||
|         this.sinkDepth = sinkDepth; |  | ||||||
|         this.tiltAngle = tiltAngle; |  | ||||||
|         this.initialPosition = new Vector3f(); // Placeholder; will be set in controlUpdate |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Overrides controlUpdate in AbstractControl |  | ||||||
|      * regulates the burn and tilt timeframe |  | ||||||
|      * @param tpf time per frame (in seconds) |  | ||||||
|      */ |  | ||||||
|  |  | ||||||
|     @Override |  | ||||||
|     protected void controlUpdate(float tpf) { |  | ||||||
|         if (spatial == null) return; |  | ||||||
|  |  | ||||||
|         elapsedTime += tpf; |  | ||||||
|  |  | ||||||
|         if (elapsedTime < burnTiltDuration) { |  | ||||||
|             float progress = elapsedTime / burnTiltDuration; |  | ||||||
|  |  | ||||||
|             float angleInRadians = FastMath.DEG_TO_RAD * FastMath.interpolateLinear(progress, 0f, -tiltAngle); |  | ||||||
|             Quaternion tiltRotation = new Quaternion().fromAngles(angleInRadians, 0, 0); |  | ||||||
|             spatial.setLocalRotation(tiltRotation); |  | ||||||
|             return; |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         // Start sinking if it hasn't started yet |  | ||||||
|         if (!sinkingStarted) { |  | ||||||
|             sinkingStarted = true; |  | ||||||
|             // Save the initial position when sinking starts |  | ||||||
|             initialPosition.set(spatial.getLocalTranslation()); |  | ||||||
|  |  | ||||||
|             // Remove the hitEffectNode |  | ||||||
|             Node parentNode = (Node) spatial; |  | ||||||
|             Spatial hitEffects = parentNode.getChild("HitEffectNode"); |  | ||||||
|             if (hitEffects != null) { |  | ||||||
|                 parentNode.detachChild(hitEffects); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         // Calculate the progress of the sinking (0 to 1) |  | ||||||
|         float progress = Math.min((elapsedTime - burnTiltDuration) / sinkDuration, 1f); |  | ||||||
|  |  | ||||||
|         // Apply the tilt angle (remains constant during sinking) |  | ||||||
|         float sinkingTiltAngle = FastMath.DEG_TO_RAD * tiltAngle * progress; |  | ||||||
|         float sinkingRotationAngle = FastMath.DEG_TO_RAD * 45f * progress; // Additional rotation during sinking (test) |  | ||||||
|         Quaternion tiltRotation = new Quaternion().fromAngles(-sinkingTiltAngle, sinkingRotationAngle, sinkingRotationAngle); |  | ||||||
|         spatial.setLocalRotation(tiltRotation); |  | ||||||
|  |  | ||||||
|         // Sink the ship by interpolating the Y position |  | ||||||
|         float currentY = FastMath.interpolateLinear(progress, initialPosition.y, sinkDepth); |  | ||||||
|         spatial.setLocalTranslation(initialPosition.x, currentY, initialPosition.z); |  | ||||||
|  |  | ||||||
|         if (currentY <= sinkDepth) { |  | ||||||
|             Node parentNode = (Node) spatial.getParent(); |  | ||||||
|             if (parentNode != null) { |  | ||||||
|                 parentNode.detachChild(spatial); |  | ||||||
|             } |  | ||||||
|             spatial.removeControl(this); |  | ||||||
|         } |  | ||||||
|       // public void checkAndTriggerExplosion() { |  | ||||||
|       //     // Prüfen, ob das sinkende Schiff den Boden erreicht hat |  | ||||||
|       //     if (spatial != null && spatial.getLocalTranslation().y <= sinkDepth) { |  | ||||||
|       //         // Explosion ausführen, wenn der Boden erreicht ist |  | ||||||
|       //         triggerExplosionAnimation(); |  | ||||||
|       //          |  | ||||||
|       //         // Entfernen des Schiffs aus dem Elternknoten |  | ||||||
|       //         Node parentNode = (Node) spatial.getParent(); |  | ||||||
|       //         if (parentNode != null) { |  | ||||||
|       //             parentNode.detachChild(spatial); |  | ||||||
|       //         } |  | ||||||
|       //          |  | ||||||
|       //         // Entfernen der Kontrolle vom Spatial |  | ||||||
|       //         spatial.removeControl(this); |  | ||||||
|       //     } |  | ||||||
|       // } |  | ||||||
|       //  |  | ||||||
|       // private void triggerExplosionAnimation() { |  | ||||||
|       //     // Code für die Explosion-Animation (alibi Methode) |  | ||||||
|       //     System.out.println("Explosion wird ausgeführt: Das Schiff hat den Boden erreicht!"); |  | ||||||
|       //     // Hier könnte eine echte Animation eingefügt werden, z.B. Partikeleffekte |  | ||||||
|       // } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * This method is called during the rendering phase, but it does not perform any |  | ||||||
|      * operations in this implementation as the control only influences the spatial's |  | ||||||
|      * transformation, not its rendering process. |  | ||||||
|      * |  | ||||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) |  | ||||||
|      * @param vp the ViewPort being rendered (not null) |  | ||||||
|      */ |  | ||||||
|     @Override |  | ||||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { |  | ||||||
|         // No rendering logic is needed for this control |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Starts the sinking process for the ship. |  | ||||||
|      */ |  | ||||||
|     public void startSinking() { |  | ||||||
|         // --> sinkingControl |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -2,19 +2,30 @@ package pp.battleship.client.gui; | |||||||
|  |  | ||||||
| import com.simsilica.lemur.Slider; | import com.simsilica.lemur.Slider; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * The VolumeSlider class represents the Volume Slider in the Menu. | ||||||
|  |  * It extends the Slider class and provides functionalities for setting the music volume, | ||||||
|  |  * with the help of the Slider in the GUI  | ||||||
|  |  */ | ||||||
| public class VolumeSlider extends Slider { | public class VolumeSlider extends Slider { | ||||||
|  |  | ||||||
|     private final BgMusic music; |     private final GameMusic music; | ||||||
|  |  | ||||||
|     private double vol; |     private double vol; | ||||||
|  |  | ||||||
|     public VolumeSlider(BgMusic music) { |     /** | ||||||
|  |      * Constructs the Volume Slider for the Menu dialog | ||||||
|  |      * @param music the music instance | ||||||
|  |      */ | ||||||
|  |     public VolumeSlider(GameMusic music) { | ||||||
|         super(); |         super(); | ||||||
|         this.music = music; |         this.music = music; | ||||||
|         vol = BgMusic.volumeInPreferences(); |         vol = GameMusic.volumeInPreferences(); | ||||||
|         getModel().setPercent(vol); |         getModel().setPercent(vol); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * when triggered it updates the volume to the value set with the slider | ||||||
|  |      */ | ||||||
|     public void update() { |     public void update() { | ||||||
|         if (vol != getModel().getPercent()) { |         if (vol != getModel().getPercent()) { | ||||||
|             vol = getModel().getPercent(); |             vol = getModel().getPercent(); | ||||||
|   | |||||||
| @@ -5,16 +5,7 @@ | |||||||
| // (c) Mark Minas (mark.minas@unibw.de) | // (c) Mark Minas (mark.minas@unibw.de) | ||||||
| //////////////////////////////////////// | //////////////////////////////////////// | ||||||
| 
 | 
 | ||||||
| package pp.battleship.client.server; | package pp.battleship.server; | ||||||
| 
 |  | ||||||
| import java.io.File; |  | ||||||
| import java.io.FileInputStream; |  | ||||||
| import java.io.IOException; |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
| import java.util.concurrent.BlockingQueue; |  | ||||||
| import java.util.concurrent.LinkedBlockingQueue; |  | ||||||
| import java.util.logging.LogManager; |  | ||||||
| 
 | 
 | ||||||
| import com.jme3.network.ConnectionListener; | import com.jme3.network.ConnectionListener; | ||||||
| import com.jme3.network.HostedConnection; | import com.jme3.network.HostedConnection; | ||||||
| @@ -23,7 +14,6 @@ import com.jme3.network.MessageListener; | |||||||
| import com.jme3.network.Network; | import com.jme3.network.Network; | ||||||
| import com.jme3.network.Server; | import com.jme3.network.Server; | ||||||
| import com.jme3.network.serializing.Serializer; | import com.jme3.network.serializing.Serializer; | ||||||
| 
 |  | ||||||
| import pp.battleship.BattleshipConfig; | import pp.battleship.BattleshipConfig; | ||||||
| import pp.battleship.game.server.Player; | import pp.battleship.game.server.Player; | ||||||
| import pp.battleship.game.server.ServerGameLogic; | import pp.battleship.game.server.ServerGameLogic; | ||||||
| @@ -40,17 +30,26 @@ import pp.battleship.model.Battleship; | |||||||
| import pp.battleship.model.IntPoint; | import pp.battleship.model.IntPoint; | ||||||
| import pp.battleship.model.Shot; | import pp.battleship.model.Shot; | ||||||
| 
 | 
 | ||||||
|  | import java.io.File; | ||||||
|  | import java.io.FileInputStream; | ||||||
|  | import java.io.IOException; | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  | import java.util.concurrent.BlockingQueue; | ||||||
|  | import java.util.concurrent.LinkedBlockingQueue; | ||||||
|  | import java.util.logging.LogManager; | ||||||
|  | 
 | ||||||
| /** | /** | ||||||
|  * Server implementing the visitor pattern as MessageReceiver for ClientMessages |  * Server implementing the visitor pattern as MessageReceiver for ClientMessages | ||||||
|  */ |  */ | ||||||
| public class BattleshipSelfhostServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender { | public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender { | ||||||
|     private static final Logger LOGGER = System.getLogger(BattleshipSelfhostServer.class.getName()); |     private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName()); | ||||||
|     private static final File CONFIG_FILE = new File("server.properties"); |     private static final File CONFIG_FILE = new File("server.properties"); | ||||||
| 
 | 
 | ||||||
|     private final BattleshipConfig config = new BattleshipConfig(); |     private final BattleshipConfig config = new BattleshipConfig(); | ||||||
|     private Server myServer; |     private Server myServer; | ||||||
|     private final ServerGameLogic logic; |     private final ServerGameLogic logic; | ||||||
|     private final BlockingQueue<ReceivedMessageSelfhost> pendingMessages = new LinkedBlockingQueue<>(); |     private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>(); | ||||||
| 
 | 
 | ||||||
|     static { |     static { | ||||||
|         // Configure logging |         // Configure logging | ||||||
| @@ -68,13 +67,13 @@ public class BattleshipSelfhostServer implements MessageListener<HostedConnectio | |||||||
|      * Starts the Battleships server. |      * Starts the Battleships server. | ||||||
|      */ |      */ | ||||||
|     public static void main(String[] args) { |     public static void main(String[] args) { | ||||||
|         new BattleshipSelfhostServer().run(); |         new BattleshipServer().run(); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     /** |     /** | ||||||
|      * Creates the server. |      * Creates the server. | ||||||
|      */ |      */ | ||||||
|     BattleshipSelfhostServer() { |     BattleshipServer() { | ||||||
|         config.readFromIfExists(CONFIG_FILE); |         config.readFromIfExists(CONFIG_FILE); | ||||||
|         LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS |         LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS | ||||||
|         logic = new ServerGameLogic(this, config); |         logic = new ServerGameLogic(this, config); | ||||||
| @@ -117,24 +116,24 @@ public class BattleshipSelfhostServer implements MessageListener<HostedConnectio | |||||||
|         Serializer.registerClass(MapMessage.class); |         Serializer.registerClass(MapMessage.class); | ||||||
|         Serializer.registerClass(ShootMessage.class); |         Serializer.registerClass(ShootMessage.class); | ||||||
|         Serializer.registerClass(EffectMessage.class); |         Serializer.registerClass(EffectMessage.class); | ||||||
|  |         Serializer.registerClass(AnimationFinishedMessage.class); | ||||||
|         Serializer.registerClass(Battleship.class); |         Serializer.registerClass(Battleship.class); | ||||||
|         Serializer.registerClass(IntPoint.class); |         Serializer.registerClass(IntPoint.class); | ||||||
|         Serializer.registerClass(Shot.class); |         Serializer.registerClass(Shot.class); | ||||||
|         Serializer.registerClass(AnimationFinishedMessage.class); |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     private void registerListeners() { |     private void registerListeners() { | ||||||
|         myServer.addMessageListener(this, MapMessage.class); |         myServer.addMessageListener(this, MapMessage.class); | ||||||
|         myServer.addMessageListener(this, ShootMessage.class); |         myServer.addMessageListener(this, ShootMessage.class); | ||||||
|         myServer.addConnectionListener(this); |  | ||||||
|         myServer.addMessageListener(this, AnimationFinishedMessage.class); |         myServer.addMessageListener(this, AnimationFinishedMessage.class); | ||||||
|  |         myServer.addConnectionListener(this); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     @Override |     @Override | ||||||
|     public void messageReceived(HostedConnection source, Message message) { |     public void messageReceived(HostedConnection source, Message message) { | ||||||
|         LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS |         LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS | ||||||
|         if (message instanceof ClientMessage clientMessage) |         if (message instanceof ClientMessage clientMessage) | ||||||
|             pendingMessages.add(new ReceivedMessageSelfhost(clientMessage, source.getId())); |             pendingMessages.add(new ReceivedMessage(clientMessage, source.getId())); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     @Override |     @Override | ||||||
| @@ -5,12 +5,12 @@ | |||||||
| // (c) Mark Minas (mark.minas@unibw.de) | // (c) Mark Minas (mark.minas@unibw.de) | ||||||
| //////////////////////////////////////// | //////////////////////////////////////// | ||||||
| 
 | 
 | ||||||
| package pp.battleship.client.server; | package pp.battleship.server; | ||||||
| 
 | 
 | ||||||
| import pp.battleship.message.client.ClientInterpreter; | import pp.battleship.message.client.ClientInterpreter; | ||||||
| import pp.battleship.message.client.ClientMessage; | import pp.battleship.message.client.ClientMessage; | ||||||
| 
 | 
 | ||||||
| record ReceivedMessageSelfhost(ClientMessage message, int from) { | record ReceivedMessage(ClientMessage message, int from) { | ||||||
|     void process(ClientInterpreter interpreter) { |     void process(ClientInterpreter interpreter) { | ||||||
|         message.accept(interpreter, from); |         message.accept(interpreter, from); | ||||||
|     } |     } | ||||||
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| After Width: | Height: | Size: 94 KiB | 
| @@ -0,0 +1,3 @@ | |||||||
|  | based on: | ||||||
|  | https://free3d.com/3d-model/wwii-ship-uk-king-george-v-class-battleship-v1--185381.html | ||||||
|  | License: Free Personal Use Only | ||||||
| Before Width: | Height: | Size: 354 KiB | 
| Before Width: | Height: | Size: 164 KiB | 
| Before Width: | Height: | Size: 220 KiB | 
| @@ -1,6 +1,6 @@ | |||||||
| Material Water : Common/MatDefs/Light/Lighting.j3md { | Material Water : Common/MatDefs/Light/Lighting.j3md { | ||||||
|      MaterialParameters { |      MaterialParameters { | ||||||
|          Shininess            : 6 |          Shininess            : 64 | ||||||
|          DiffuseMap           : Repeat Textures/Terrain/Water/Water_002_COLOR.jpg |          DiffuseMap           : Repeat Textures/Terrain/Water/Water_002_COLOR.jpg | ||||||
|          NormalMap            : Repeat Textures/Terrain/Water/Water_002_NORM.jpg |          NormalMap            : Repeat Textures/Terrain/Water/Water_002_NORM.jpg | ||||||
|          SpecularMap          : Repeat Textures/Terrain/Water/Water_002_ROUGH.jpg |          SpecularMap          : Repeat Textures/Terrain/Water/Water_002_ROUGH.jpg | ||||||
|   | |||||||
| Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 15 KiB | 
| @@ -1,2 +0,0 @@ | |||||||
| [LocalizedFileNames] |  | ||||||
| Water_002_NORM.jpg=@Water_002_NORM,0 |  | ||||||
| @@ -1,9 +1,11 @@ | |||||||
| package pp.battleship.exporter; | //////////////////////////////////////// | ||||||
|  | // Programming project code | ||||||
|  | // UniBw M, 2022, 2023, 2024 | ||||||
|  | // www.unibw.de/inf2 | ||||||
|  | // (c) Mark Minas (mark.minas@unibw.de) | ||||||
|  | //////////////////////////////////////// | ||||||
|  |  | ||||||
| import java.io.File; | package pp.battleship.exporter; | ||||||
| import java.io.IOException; |  | ||||||
| import java.lang.System.Logger; |  | ||||||
| import java.lang.System.Logger.Level; |  | ||||||
|  |  | ||||||
| import com.jme3.app.SimpleApplication; | import com.jme3.app.SimpleApplication; | ||||||
| import com.jme3.export.JmeExporter; | import com.jme3.export.JmeExporter; | ||||||
| @@ -12,6 +14,11 @@ import com.jme3.scene.Spatial; | |||||||
| import com.jme3.system.JmeContext; | import com.jme3.system.JmeContext; | ||||||
| import com.jme3.util.TangentBinormalGenerator; | import com.jme3.util.TangentBinormalGenerator; | ||||||
|  |  | ||||||
|  | import java.io.File; | ||||||
|  | import java.io.IOException; | ||||||
|  | import java.lang.System.Logger; | ||||||
|  | import java.lang.System.Logger.Level; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * This class transforms models into j3o format. |  * This class transforms models into j3o format. | ||||||
|  */ |  */ | ||||||
| @@ -34,14 +41,16 @@ public class ModelExporter extends SimpleApplication { | |||||||
|      */ |      */ | ||||||
|     @Override |     @Override | ||||||
|     public void simpleInitApp() { |     public void simpleInitApp() { | ||||||
|        export("Models/45.obj", "45.j3o");//NON-NLS passt |         export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS | ||||||
|        //export("Models/.j3o");  |         export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS | ||||||
|        // export("Models/Transporter/Transporter.obj", "Transporter.j3o"); //NON-NLS passt |         export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS | ||||||
|        // export("Models/TieFighter.obj", "TieFighter.j3o"); //NON-NLS |         export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS | ||||||
|        // export("Models/Venator/Venator.obj", "Venator.j3o"); //NON-NLS kickt |         export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30"); | ||||||
|  |         export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30"); | ||||||
|  |         export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30"); | ||||||
|  |         export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30"); | ||||||
|  |         export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30"); | ||||||
|  |         export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30"); | ||||||
|         stop(); |         stop(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -0,0 +1,16 @@ | |||||||
|  | # 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware | ||||||
|  | # File Created: 29.03.2012 14:25:39 | ||||||
|  |  | ||||||
|  | newmtl default | ||||||
|  | 	Ns 35.0000 | ||||||
|  | 	Ni 1.5000 | ||||||
|  | 	d 1.0000 | ||||||
|  | 	Tr 0.0000 | ||||||
|  | 	Tf 1.0000 1.0000 1.0000  | ||||||
|  | 	illum 2 | ||||||
|  | 	Ka 1.0000 1.0000 1.0000 | ||||||
|  | 	Kd 1.0000 1.0000 1.0000 | ||||||
|  | 	Ks 0.5400 0.5400 0.5400 | ||||||
|  | 	Ke 0.0000 0.0000 0.0000 | ||||||
|  | 	map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg | ||||||
|  | 	map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg | ||||||
| After Width: | Height: | Size: 168 KiB | 
| @@ -0,0 +1,104 @@ | |||||||
|  | # 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware | ||||||
|  | # File Created: 16.12.2011 14:18:52 | ||||||
|  |  | ||||||
|  | newmtl white | ||||||
|  | 	Ns 53.0000 | ||||||
|  | 	Ni 1.5000 | ||||||
|  | 	d 1.0000 | ||||||
|  | 	Tr 0.0000 | ||||||
|  | 	Tf 1.0000 1.0000 1.0000  | ||||||
|  | 	illum 2 | ||||||
|  | 	Ka 0.6667 0.6667 0.6667 | ||||||
|  | 	Kd 0.6667 0.6667 0.6667 | ||||||
|  | 	Ks 0.1800 0.1800 0.1800 | ||||||
|  | 	Ke 0.0000 0.0000 0.0000 | ||||||
|  |  | ||||||
|  | newmtl boat_elements_black | ||||||
|  | 	Ns 55.0000 | ||||||
|  | 	Ni 1.5000 | ||||||
|  | 	d 1.0000 | ||||||
|  | 	Tr 0.0000 | ||||||
|  | 	Tf 1.0000 1.0000 1.0000  | ||||||
|  | 	illum 2 | ||||||
|  | 	Ka 0.0000 0.0000 0.0000 | ||||||
|  | 	Kd 0.0000 0.0000 0.0000 | ||||||
|  | 	Ks 0.3600 0.3600 0.3600 | ||||||
|  | 	Ke 0.0000 0.0000 0.0000 | ||||||
|  |  | ||||||
|  | newmtl boat_glass | ||||||
|  | 	Ns 60.0000 | ||||||
|  | 	Ni 7.0000 | ||||||
|  | 	d 0.4000 | ||||||
|  | 	Tr 0.6000 | ||||||
|  | 	Tf 0.4000 0.4000 0.4000  | ||||||
|  | 	illum 2 | ||||||
|  | 	Ka 0.1059 0.1569 0.1451 | ||||||
|  | 	Kd 0.1059 0.1569 0.1451 | ||||||
|  | 	Ks 0.6750 0.6750 0.6750 | ||||||
|  | 	Ke 0.0000 0.0000 0.0000 | ||||||
|  |  | ||||||
|  | newmtl boat_screw_hooks_bronze | ||||||
|  | 	Ns 80.0000 | ||||||
|  | 	Ni 1.5000 | ||||||
|  | 	d 1.0000 | ||||||
|  | 	Tr 0.0000 | ||||||
|  | 	Tf 1.0000 1.0000 1.0000  | ||||||
|  | 	illum 2 | ||||||
|  | 	Ka 0.2941 0.2157 0.0510 | ||||||
|  | 	Kd 0.2941 0.2157 0.0510 | ||||||
|  | 	Ks 0.7200 0.7200 0.7200 | ||||||
|  | 	Ke 0.0000 0.0000 0.0000 | ||||||
|  |  | ||||||
|  | newmtl boat_silver | ||||||
|  | 	Ns 80.0000 | ||||||
|  | 	Ni 1.5000 | ||||||
|  | 	d 1.0000 | ||||||
|  | 	Tr 0.0000 | ||||||
|  | 	Tf 1.0000 1.0000 1.0000  | ||||||
|  | 	illum 2 | ||||||
|  | 	Ka 0.3333 0.3333 0.3333 | ||||||
|  | 	Kd 0.3333 0.3333 0.3333 | ||||||
|  | 	Ks 0.7200 0.7200 0.7200 | ||||||
|  | 	Ke 0.0000 0.0000 0.0000 | ||||||
|  |  | ||||||
|  | newmtl boat_buffer | ||||||
|  | 	Ns 10.0000 | ||||||
|  | 	Ni 1.5000 | ||||||
|  | 	d 1.0000 | ||||||
|  | 	Tr 0.0000 | ||||||
|  | 	Tf 1.0000 1.0000 1.0000  | ||||||
|  | 	illum 2 | ||||||
|  | 	Ka 1.0000 1.0000 1.0000 | ||||||
|  | 	Kd 1.0000 1.0000 1.0000 | ||||||
|  | 	Ks 0.2700 0.2700 0.2700 | ||||||
|  | 	Ke 0.0000 0.0000 0.0000 | ||||||
|  | 	map_Ka boat_buffer_diffuse.jpg | ||||||
|  | 	map_Kd boat_buffer_diffuse.jpg | ||||||
|  |  | ||||||
|  | newmtl boat_roof_accessory | ||||||
|  | 	Ns 15.0000 | ||||||
|  | 	Ni 1.5000 | ||||||
|  | 	d 1.0000 | ||||||
|  | 	Tr 0.0000 | ||||||
|  | 	Tf 1.0000 1.0000 1.0000  | ||||||
|  | 	illum 2 | ||||||
|  | 	Ka 1.0000 1.0000 1.0000 | ||||||
|  | 	Kd 1.0000 1.0000 1.0000 | ||||||
|  | 	Ks 0.3600 0.3600 0.3600 | ||||||
|  | 	Ke 0.0000 0.0000 0.0000 | ||||||
|  | 	map_Ka boat_roof_accessory_diffuse.jpg | ||||||
|  | 	map_Kd boat_roof_accessory_diffuse.jpg | ||||||
|  |  | ||||||
|  | newmtl boat_body | ||||||
|  | 	Ns 55.0000 | ||||||
|  | 	Ni 1.5000 | ||||||
|  | 	d 1.0000 | ||||||
|  | 	Tr 0.0000 | ||||||
|  | 	Tf 1.0000 1.0000 1.0000  | ||||||
|  | 	illum 2 | ||||||
|  | 	Ka 1.0000 1.0000 1.0000 | ||||||
|  | 	Kd 1.0000 1.0000 1.0000 | ||||||
|  | 	Ks 0.3600 0.3600 0.3600 | ||||||
|  | 	Ke 0.0000 0.0000 0.0000 | ||||||
|  | 	map_Ka boat_body_diffuse.jpg | ||||||
|  | 	map_Kd boat_body_diffuse.jpg | ||||||