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|  | 71a4ac8d12 | 
							
								
								
									
										1
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						| @@ -4,6 +4,7 @@ build | ||||
|  | ||||
| # VSC | ||||
| bin | ||||
| .vscode | ||||
|  | ||||
| # IntelliJ | ||||
| *.iml | ||||
|   | ||||
							
								
								
									
										18
									
								
								Projekte/.run/MonopolyApp (Mac).run.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,18 @@ | ||||
| <component name="ProjectRunConfigurationManager"> | ||||
|     <configuration default="false" name="MonopolyApp (Mac)" type="Application" factoryName="Application" | ||||
|                    singleton="false"> | ||||
|         <option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/> | ||||
|         <module name="Projekte.monopoly.client.main"/> | ||||
|         <option name="VM_PARAMETERS" value="-XstartOnFirstThread"/> | ||||
|         <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/> | ||||
|         <extension name="coverage"> | ||||
|             <pattern> | ||||
|                 <option name="PATTERN" value="pp.monopoly.client.*"/> | ||||
|                 <option name="ENABLED" value="true"/> | ||||
|             </pattern> | ||||
|         </extension> | ||||
|         <method v="2"> | ||||
|             <option name="Make" enabled="true"/> | ||||
|         </method> | ||||
|     </configuration> | ||||
| </component> | ||||
							
								
								
									
										18
									
								
								Projekte/.run/MonopolyApp.run.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,18 @@ | ||||
| <component name="ProjectRunConfigurationManager"> | ||||
|   <configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false" | ||||
|                  nameIsGenerated="true"> | ||||
|     <option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/> | ||||
|     <module name="Projekte.monopoly.client.main"/> | ||||
|     <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/> | ||||
|     <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/> | ||||
|     <extension name="coverage"> | ||||
|       <pattern> | ||||
|         <option name="PATTERN" value="pp.monopoly.client.*"/> | ||||
|         <option name="ENABLED" value="true"/> | ||||
|       </pattern> | ||||
|     </extension> | ||||
|     <method v="2"> | ||||
|       <option name="Make" enabled="true"/> | ||||
|     </method> | ||||
|   </configuration> | ||||
| </component> | ||||
							
								
								
									
										17
									
								
								Projekte/.run/MonopolyServer.run.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,17 @@ | ||||
| <component name="ProjectRunConfigurationManager"> | ||||
|   <configuration default="false" name="MonopolyServer" type="Application" factoryName="Application" | ||||
|                  nameIsGenerated="true"> | ||||
|     <option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/> | ||||
|     <module name="Projekte.monopoly.server.main"/> | ||||
|     <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/> | ||||
|     <extension name="coverage"> | ||||
|       <pattern> | ||||
|         <option name="PATTERN" value="pp.monopoly.server.*"/> | ||||
|         <option name="ENABLED" value="true"/> | ||||
|       </pattern> | ||||
|     </extension> | ||||
|     <method v="2"> | ||||
|       <option name="Make" enabled="true"/> | ||||
|     </method> | ||||
|   </configuration> | ||||
| </component> | ||||
| @@ -34,6 +34,7 @@ public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|     private AudioNode splashSound; | ||||
|     private AudioNode shipDestroyedSound; | ||||
|     private AudioNode explosionSound; | ||||
|     private AudioNode shellFlyingSound; | ||||
|  | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
| @@ -78,6 +79,7 @@ public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|         shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS | ||||
|         splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS | ||||
|         explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS | ||||
|         shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav"); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -124,12 +126,27 @@ public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|             shipDestroyedSound.playInstance(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Plays the shell flying sound effect. | ||||
|      */ | ||||
|     public void shellFly() { | ||||
|         if (isEnabled() && shellFlyingSound != null) { | ||||
|             shellFlyingSound.playInstance(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a recieved {@code SoundEvent} and plays the according sound. | ||||
|      *  | ||||
|      * @param event the Sound event to be processed | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(SoundEvent event) { | ||||
|         switch (event.sound()) { | ||||
|             case EXPLOSION -> explosion(); | ||||
|             case SPLASH -> splash(); | ||||
|             case DESTROYED_SHIP -> shipDestroyed(); | ||||
|             case SHELL_FLYING -> shellFly(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -7,22 +7,22 @@ | ||||
|  | ||||
| package pp.battleship.client; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.IOException; | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Checkbox; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import static pp.battleship.Resources.lookup; | ||||
| import pp.battleship.client.gui.GameMusic; | ||||
| import pp.battleship.client.gui.VolumeSlider; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.StateCheckboxModel; | ||||
| import pp.dialog.TextInputDialog; | ||||
| import pp.battleship.client.gui.VolumeSlider; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.IOException; | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import static pp.battleship.Resources.lookup; | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
| /** | ||||
| @@ -39,7 +39,7 @@ class Menu extends Dialog { | ||||
|     private final VolumeSlider slider; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Menu dialog for the Battleship application. | ||||
|      * Constructs the Menu dialog for the Battleship application.+ | ||||
|      * | ||||
|      * @param app the BattleshipApp instance | ||||
|      */ | ||||
|   | ||||
| @@ -7,24 +7,23 @@ | ||||
|  | ||||
| package pp.battleship.client; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.ExecutionException; | ||||
| import java.util.concurrent.Future; | ||||
|  | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
|  | ||||
| import static pp.battleship.Resources.lookup; | ||||
| import pp.battleship.server.BattleshipServer; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.DialogBuilder; | ||||
| import pp.dialog.SimpleDialog; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.ExecutionException; | ||||
| import java.util.concurrent.Future; | ||||
|  | ||||
| import static pp.battleship.Resources.lookup; | ||||
|  | ||||
| /** | ||||
|  * Represents a dialog for setting up a network connection in the Battleship game. | ||||
|  * Allows users to specify the host and port for connecting to a game server. | ||||
| @@ -32,7 +31,7 @@ import static pp.battleship.Resources.lookup; | ||||
| class NetworkDialog extends SimpleDialog { | ||||
|     private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName()); | ||||
|     private static final String LOCALHOST = "localhost"; //NON-NLS | ||||
|     private static final String DEFAULT_PORT = "1234"; //NON-NLS | ||||
|     private static final String DEFAULT_PORT = "42069"; //NON-NLS | ||||
|     private final NetworkSupport network; | ||||
|     private final TextField host = new TextField(LOCALHOST); | ||||
|     private final TextField port = new TextField(DEFAULT_PORT); | ||||
|   | ||||
| @@ -14,6 +14,9 @@ import com.jme3.asset.AssetNotFoundException; | ||||
| import com.jme3.audio.AudioData; | ||||
| import com.jme3.audio.AudioNode; | ||||
|  | ||||
| /** | ||||
|  * Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio. | ||||
|  */ | ||||
| public class GameMusic extends AbstractAppState{ | ||||
|     private static final Logger LOGGER = System.getLogger(GameMusic.class.getName()); | ||||
|     private static final Preferences PREFERENCES = getPreferences(GameMusic.class); | ||||
|   | ||||
| @@ -28,7 +28,7 @@ import pp.util.Position; | ||||
|  * and interaction between the model and the view. | ||||
|  */ | ||||
| class MapView { | ||||
|     private static final float FIELD_SIZE = 40f; | ||||
|     public static final float FIELD_SIZE = 40f; | ||||
|     private static final float GRID_LINE_WIDTH = 2f; | ||||
|     private static final float BACKGROUND_DEPTH = -4f; | ||||
|     private static final float GRID_DEPTH = -1f; | ||||
|   | ||||
| @@ -7,14 +7,23 @@ | ||||
|  | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.shape.Sphere; | ||||
|  | ||||
| import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.Shot; | ||||
| import pp.util.Position; | ||||
|  | ||||
| import static com.jme3.material.Materials.UNSHADED; | ||||
|  | ||||
|  | ||||
| /** | ||||
|  * Synchronizes the visual representation of the ship map with the game model. | ||||
|  * It handles the rendering of ships and shots on the map view, updating the view | ||||
| @@ -122,4 +131,24 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | ||||
|     private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) { | ||||
|         return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH); | ||||
|     } | ||||
|  | ||||
|         /** | ||||
|      * Creates and returns a Spatial representation of the given {@code Shell} object | ||||
|      * for 2D visualization in the game. The shell is represented as a circle. | ||||
|      * | ||||
|      * @param shell The {@code Shell} object to be visualized. | ||||
|      * @return A {@code Spatial} object representing the shell on the map. | ||||
|      */ | ||||
|     @Override | ||||
|     public Spatial visit(Shell shell) { | ||||
|         final ColorRGBA color = ColorRGBA.Black; | ||||
|         Geometry ellipse = new Geometry("ellipse", new Sphere(50, 50, MapView.FIELD_SIZE / 2 * 0.8f)); | ||||
|         Material mat = new Material(view.getApp().getAssetManager(), UNSHADED); //NON-NLS | ||||
|         mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off); | ||||
|         mat.setColor("Color", color); | ||||
|         ellipse.setMaterial(mat); | ||||
|         ellipse.addControl(new Shell2DControl(view, shell)); | ||||
|         return ellipse; | ||||
|     }       | ||||
| } | ||||
|   | ||||
| @@ -20,6 +20,7 @@ import com.jme3.scene.shape.Cylinder; | ||||
| import pp.battleship.client.BattleshipApp; | ||||
| import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.Rotation; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.ShipMap; | ||||
| import pp.battleship.model.Shot; | ||||
|  | ||||
| @@ -39,6 +40,7 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|     private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS | ||||
|     private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS | ||||
|     private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS | ||||
|     private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md"; | ||||
|     private static final String COLOR = "Color"; //NON-NLS | ||||
|     private static final String SHIP = "ship"; //NON-NLS | ||||
|     private static final String SHOT = "shot"; //NON-NLS | ||||
| @@ -352,4 +354,25 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|             case UP -> PI; | ||||
|         }; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates and returns a 3D model representation of the given {@code Shell} object | ||||
|      * for visualization in the game. | ||||
|      * | ||||
|      * @param shell The {@code Shell} object to be visualized. | ||||
|      * @return A {@code Spatial} object representing the 3D model of the shell. | ||||
|      */ | ||||
|     @Override | ||||
|     public Spatial visit(Shell shell) { | ||||
|         final Spatial model = app.getAssetManager().loadModel("Models/Shell/shell.j3o"); | ||||
|         model.setLocalScale(.05f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         Material mat = new Material(app.getAssetManager(), LIGHTING); | ||||
|         mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture("Models/Shell/shell_color.png")); | ||||
|         mat.setReceivesShadows(true); | ||||
|         model.setMaterial(mat); | ||||
|  | ||||
|         model.addControl(new ShellControl(shell)); | ||||
|         return model; | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,57 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.util.Position; | ||||
|  | ||||
| /** | ||||
|  * Controls the 2D representation of a {@code Shell} in the game, updating its position | ||||
|  * based on the shell's current state in the game model. The {@code Shell2DControl} class | ||||
|  * is responsible for translating the shell's 3D position to a 2D view position within | ||||
|  * the game's map view. | ||||
|  */ | ||||
| public class Shell2DControl extends AbstractControl { | ||||
|     private final Shell shell; | ||||
|     private final MapView view; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new {@code Shell2DControl} to manage the 2D visualization of the given {@code Shell}. | ||||
|      * | ||||
|      * @param view  The {@code MapView} used to get information about the map to display. | ||||
|      * @param shell The {@code Shell} being visualized. | ||||
|      */ | ||||
|     public Shell2DControl(MapView view, Shell shell){ | ||||
|         this.shell = shell; | ||||
|         this.view = view; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the position of the shell's 2D representation based on the shell's current | ||||
|      * 3D position in the game model. The position is mapped from model space to view space | ||||
|      * coordinates and translated to the appropriate location within the {@code MapView}. | ||||
|      * | ||||
|      * @param tpf Time per frame, representing the time elapsed since the last frame. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlUpdate(float tpf) { | ||||
|         Vector3f shellPos = shell.getPosition(); | ||||
|         Position viewPos = view.modelToView(shellPos.x, shellPos.z); | ||||
|         spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * This method is called during the rendering phase, but it does not perform any | ||||
|      * operations in this implementation as the control only influences the spatial's | ||||
|      * transformation, not its rendering process. | ||||
|      * | ||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) | ||||
|      * @param vp the ViewPort being rendered (not null) | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering-specific behavior required for this control | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,58 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
| import pp.battleship.model.Shell; | ||||
|  | ||||
| import static pp.util.FloatMath.PI; | ||||
|  | ||||
| /** | ||||
|  * Controls the 3D representation of a {@code Shell} in the game, updating its position | ||||
|  * and rotation based on the shell's current state in the game model. The {@code ShellControl} | ||||
|  * class ensures that the spatial associated with the shell is positioned and oriented correctly | ||||
|  * within the world. | ||||
|  */ | ||||
| public class ShellControl extends AbstractControl { | ||||
|     private final Shell shell; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new {@code ShellControl} to manage the 3D visualization of the given {@code Shell}. | ||||
|      * | ||||
|      * @param shell The {@code Shell} being visualized and controlled. | ||||
|      */ | ||||
|     public ShellControl(Shell shell){ | ||||
|         super(); | ||||
|         this.shell = shell; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the 3D position and rotation of the shell based on its current state. | ||||
|      * Converts map coordinates to world coordinates and applies the shell's orientation. | ||||
|      * | ||||
|      * @param tpf Time per frame, representing the elapsed time since the last update. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlUpdate(float tpf) { | ||||
|         Vector3f pos = shell.getPosition(); | ||||
|         Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y, pos.x + 0.5f); | ||||
|         fixed.setY(pos.y); | ||||
|         spatial.setLocalTranslation(fixed); | ||||
|         spatial.setLocalRotation(shell.getRotation()); | ||||
|         spatial.rotate(PI/2,0,0); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * This method is called during the rendering phase, but it does not perform any | ||||
|      * operations in this implementation as the control only influences the spatial's | ||||
|      * transformation, not its rendering process. | ||||
|      * | ||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) | ||||
|      * @param vp the ViewPort being rendered (not null) | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering-specific behavior required for this control | ||||
|     } | ||||
| } | ||||
| @@ -46,6 +46,14 @@ class SinkingControl extends AbstractControl { | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * This method is called during the rendering phase, but it does not perform any | ||||
|      * operations in this implementation as the control only influences the spatial's | ||||
|      * transformation, not its rendering process. | ||||
|      * | ||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) | ||||
|      * @param vp the ViewPort being rendered (not null) | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering-related code needed | ||||
|   | ||||
| @@ -1,6 +1,7 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.simsilica.lemur.Slider; | ||||
|  | ||||
| /** | ||||
|  * The VolumeSlider class represents the Volume Slider in the Menu. | ||||
|  * It extends the Slider class and provides functionalities for setting the music volume, | ||||
|   | ||||
| @@ -18,6 +18,7 @@ import pp.battleship.BattleshipConfig; | ||||
| import pp.battleship.game.server.Player; | ||||
| import pp.battleship.game.server.ServerGameLogic; | ||||
| import pp.battleship.game.server.ServerSender; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| @@ -115,6 +116,7 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | ||||
|         Serializer.registerClass(MapMessage.class); | ||||
|         Serializer.registerClass(ShootMessage.class); | ||||
|         Serializer.registerClass(EffectMessage.class); | ||||
|         Serializer.registerClass(AnimationFinishedMessage.class); | ||||
|         Serializer.registerClass(Battleship.class); | ||||
|         Serializer.registerClass(IntPoint.class); | ||||
|         Serializer.registerClass(Shot.class); | ||||
| @@ -123,6 +125,7 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | ||||
|     private void registerListeners() { | ||||
|         myServer.addMessageListener(this, MapMessage.class); | ||||
|         myServer.addMessageListener(this, ShootMessage.class); | ||||
|         myServer.addMessageListener(this, AnimationFinishedMessage.class); | ||||
|         myServer.addConnectionListener(this); | ||||
|     } | ||||
|  | ||||
|   | ||||
| After Width: | Height: | Size: 43 KiB | 
| @@ -45,7 +45,12 @@ public class ModelExporter extends SimpleApplication { | ||||
|         export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS | ||||
|         export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS | ||||
|         export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS | ||||
|  | ||||
|         export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30"); | ||||
|         export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30"); | ||||
|         export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30"); | ||||
|         export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30"); | ||||
|         export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30"); | ||||
|         export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30"); | ||||
|         stop(); | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -7,12 +7,11 @@ | ||||
|  | ||||
| package pp.battleship; | ||||
|  | ||||
| import pp.util.config.Config; | ||||
|  | ||||
| import static java.lang.Math.max; | ||||
| import java.util.Map; | ||||
| import java.util.TreeMap; | ||||
|  | ||||
| import static java.lang.Math.max; | ||||
| import pp.util.config.Config; | ||||
|  | ||||
| /** | ||||
|  * Provides access to the configuration settings for the Battleship game. | ||||
| @@ -31,7 +30,7 @@ public class BattleshipConfig extends Config { | ||||
|      * The default port number for the Battleship server. | ||||
|      */ | ||||
|     @Property("port") | ||||
|     private int port = 1234; | ||||
|     private int port = 12234; | ||||
|  | ||||
|     /** | ||||
|      * The width of the game map in terms of grid units. | ||||
|   | ||||
| @@ -10,6 +10,7 @@ package pp.battleship.game.client; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| import pp.battleship.message.server.EffectMessage; | ||||
| import pp.battleship.model.IntPoint; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.ShipMap; | ||||
| import pp.battleship.notification.Sound; | ||||
|  | ||||
| @@ -53,16 +54,13 @@ class BattleState extends ClientState { | ||||
|     @Override | ||||
|     public void receivedEffect(EffectMessage msg) { | ||||
|         ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS | ||||
|         playSound(msg); | ||||
|  | ||||
|         myTurn = msg.isMyTurn(); | ||||
|         logic.setInfoText(msg.getInfoTextKey()); | ||||
|         affectedMap(msg).add(msg.getShot()); | ||||
|         if (destroyedOpponentShip(msg)) | ||||
|             logic.getOpponentMap().add(msg.getDestroyedShip()); | ||||
|         if (msg.isGameOver()) { | ||||
|             msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add); | ||||
|             logic.setState(new GameOverState(logic)); | ||||
|         } | ||||
|         Shell shell = new Shell(msg.getShot()); | ||||
|         affectedMap(msg).add(shell); | ||||
|         logic.playSound(Sound.SHELL_FLYING); | ||||
|         logic.setState(new ShootingState(logic, shell, myTurn, msg)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -74,29 +72,4 @@ class BattleState extends ClientState { | ||||
|     private ShipMap affectedMap(EffectMessage msg) { | ||||
|         return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks if the opponent's ship was destroyed by the player's shot. | ||||
|      * | ||||
|      * @param msg the effect message received from the server | ||||
|      * @return true if the shot destroyed an opponent's ship, false otherwise | ||||
|      */ | ||||
|     private boolean destroyedOpponentShip(EffectMessage msg) { | ||||
|         return msg.getDestroyedShip() != null && msg.isOwnShot(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit, | ||||
|      * or destruction of a ship. | ||||
|      * | ||||
|      * @param msg the effect message containing the result of the shot | ||||
|      */ | ||||
|     private void playSound(EffectMessage msg) { | ||||
|         if (!msg.getShot().isHit()) | ||||
|             logic.playSound(Sound.SPLASH); | ||||
|         else if (msg.getDestroyedShip() == null) | ||||
|             logic.playSound(Sound.EXPLOSION); | ||||
|         else | ||||
|             logic.playSound(Sound.DESTROYED_SHIP); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,114 @@ | ||||
| package pp.battleship.game.client; | ||||
|  | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.server.EffectMessage; | ||||
| import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.ShipMap; | ||||
| import pp.battleship.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * Represents the shooting state of the game where a shell is fired at the opponent. | ||||
|  */ | ||||
| public class ShootingState extends ClientState { | ||||
|     private float shootValue; | ||||
|     private final static float SHELL_SPEED = 0.3f; | ||||
|     private final Shell shell; | ||||
|     private final boolean myTurn; | ||||
|     private final EffectMessage msg; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a shooting state with the specified game logic. | ||||
|      * | ||||
|      * @param logic  the game logic | ||||
|      * @param shell  the shell being shot | ||||
|      * @param myTurn indicates if it is the player's turn | ||||
|      * @param msg    the effect message associated with the shooting action | ||||
|      */ | ||||
|     public ShootingState(ClientGameLogic logic, Shell shell, boolean myTurn, EffectMessage msg) { | ||||
|         super(logic); | ||||
|         this.msg = msg; | ||||
|         this.myTurn = myTurn; | ||||
|         this.shell = shell; | ||||
|         this.shootValue = 0; | ||||
|         shell.move(shootValue); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public boolean showBattle() { | ||||
|         return true; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the shooting state by moving the shell based on the elapsed time. | ||||
|      * | ||||
|      * @param delta the time in seconds since the last update | ||||
|      */ | ||||
|     @Override | ||||
|     void update(float delta) { | ||||
|         super.update(delta); | ||||
|         if (shootValue > 1) { | ||||
|             endState(); | ||||
|         } | ||||
|         else { | ||||
|             shootValue += delta * SHELL_SPEED; | ||||
|             shell.move(shootValue); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Ends the shooting state and processes the effects of the shot. | ||||
|      */ | ||||
|     private void endState() { | ||||
|         playSound(msg); | ||||
|         affectedMap(msg).add(msg.getShot()); | ||||
|         affectedMap(msg).remove(shell); | ||||
|  | ||||
|         if (destroyedOpponentShip(msg)) | ||||
|             logic.getOpponentMap().add(msg.getDestroyedShip()); | ||||
|         if (msg.isGameOver()) { | ||||
|             for (Battleship ship : msg.getRemainingOpponentShips()) { | ||||
|                 logic.getOpponentMap().add(ship); | ||||
|             } | ||||
|             logic.setState(new GameOverState(logic)); | ||||
|             return; | ||||
|         } | ||||
|         logic.send(new AnimationFinishedMessage()); | ||||
|         logic.setState(new BattleState(logic, myTurn)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks if an opponent's ship was destroyed by the shot. | ||||
|      * | ||||
|      * @param msg the effect message containing the shot details | ||||
|      * @return true if an opponent's ship was destroyed, false otherwise | ||||
|      */ | ||||
|     private boolean destroyedOpponentShip(EffectMessage msg) { | ||||
|         return msg.getDestroyedShip() != null && msg.isOwnShot(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Retrieves the affected map based on whether the shot was owned by the player or the opponent. | ||||
|      * | ||||
|      * @param msg the effect message containing shot details | ||||
|      * @return the ShipMap that was affected by the shot | ||||
|      */ | ||||
|     private ShipMap affectedMap(EffectMessage msg) { | ||||
|         return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit, | ||||
|      * or destruction of a ship. | ||||
|      * | ||||
|      * @param msg the effect message containing the result of the shot | ||||
|      */ | ||||
|     private void playSound(EffectMessage msg) { | ||||
|         if (!msg.getShot().isHit()) | ||||
|             logic.playSound(Sound.SPLASH); | ||||
|         else if (msg.getDestroyedShip() == null) | ||||
|             logic.playSound(Sound.EXPLOSION); | ||||
|         else | ||||
|             logic.playSound(Sound.DESTROYED_SHIP); | ||||
|     } | ||||
| } | ||||
| @@ -8,8 +8,8 @@ | ||||
| package pp.battleship.game.server; | ||||
|  | ||||
| import pp.battleship.BattleshipConfig; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.ClientInterpreter; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| import pp.battleship.message.server.EffectMessage; | ||||
| @@ -39,6 +39,7 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|     private final ServerSender serverSender; | ||||
|     private Player activePlayer; | ||||
|     private ServerState state = ServerState.WAIT; | ||||
|     private Set<Player> waitPlayers = new HashSet<>(); | ||||
|  | ||||
|     /** | ||||
|      * Constructs a ServerGameLogic with the specified sender and configuration. | ||||
| @@ -135,7 +136,6 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|  | ||||
|     /** | ||||
|      * Handles the reception of a MapMessage. | ||||
|      * Also tests if Map is in correct format | ||||
|      * | ||||
|      * @param msg  the received MapMessage | ||||
|      * @param from the ID of the sender client | ||||
| @@ -144,59 +144,74 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|     public void received(MapMessage msg, int from) { | ||||
|         if (state != ServerState.SET_UP) | ||||
|             LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS | ||||
|          | ||||
|         Player cp = getPlayerById(from); | ||||
|         List<Battleship> ships = msg.getShips(); | ||||
|  | ||||
|         if (!validateShips(ships)) { | ||||
|             LOGGER.log(Level.ERROR, "Invalid ship placement by player {0}", from); | ||||
|             send(cp, null ); | ||||
|             return; | ||||
|         else { | ||||
|             if (checkMap(msg.getShips())) { | ||||
|                 playerReady(getPlayerById(from), msg.getShips()); | ||||
|             } | ||||
|             else { | ||||
|                 LOGGER.log(Level.WARNING, "Invalid Map sent from player {0}", from); //NON-NLS | ||||
|                 send(players.get(from), new GameDetails(config)); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         playerReady(cp, ships); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Validates a list of ships. | ||||
|      * Validates the list, that no ships are out of bounds or overlap with each other | ||||
|      *  | ||||
|      * @param ships list of ships to validate | ||||
|      * @return {@code true} if all ships positions are valid, {@code false} otherwise | ||||
|      * Handles the reception of a AnimationFinishedMessage. | ||||
|      * | ||||
|      * @param msg  the received MapMessage | ||||
|      * @param from the ID of the sender client | ||||
|      */ | ||||
|     private boolean validateShips(List<Battleship> ships) { | ||||
|         Set<IntPoint> occupiedPoints = new HashSet<>(); | ||||
|      | ||||
|         for (Battleship ship : ships) { | ||||
|             if (!isWithinBounds(ship)) { | ||||
|                 return false; | ||||
|     @Override | ||||
|     public void received(AnimationFinishedMessage msg, int from) { | ||||
|         if (state != ServerState.ANIMATION) { | ||||
|             LOGGER.log(Level.ERROR, "animation finished not allowed in {0}", state); | ||||
|         } | ||||
|         else { | ||||
|             LOGGER.log(Level.DEBUG, "anim received from {0}", getPlayerById(from)); | ||||
|             Player player = getPlayerById(from); | ||||
|             if (!waitPlayers.add(player)) { | ||||
|                 LOGGER.log(Level.ERROR, "{0} already sent animation finished", player); //NON-NLS | ||||
|                 return; | ||||
|             } | ||||
|      | ||||
|             for (int x = ship.getMinX(); x <= ship.getMaxX(); x++) { | ||||
|                 for (int y = ship.getMinY(); y <= ship.getMaxY(); y++) { | ||||
|                     IntPoint point = new IntPoint(x, y); | ||||
|                     if (!occupiedPoints.add(point)) { | ||||
|                         return false; | ||||
|                     } | ||||
|                 } | ||||
|             if (waitPlayers.size() == 2) { | ||||
|                 waitPlayers = new HashSet<>(); | ||||
|                 setState(ServerState.BATTLE); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Validates the placement of battleships on the map. | ||||
|      * Ensures that: | ||||
|      * <ul> | ||||
|      *   <li>The number of ships matches the configuration.</li> | ||||
|      *   <li>Ships are within the map's boundaries.</li> | ||||
|      *   <li>Ships do not overlap.</li> | ||||
|      * </ul> | ||||
|      * | ||||
|      * @param ships the list of {@link Battleship} objects to validate | ||||
|      * @return {@code true} if all ships are placed correctly; {@code false} otherwise | ||||
|      */ | ||||
|     private boolean checkMap(List<Battleship> ships) { | ||||
|         int numShips = config.getShipNums().values().stream().mapToInt(Integer::intValue).sum(); | ||||
|         if (numShips != ships.size()) return false; | ||||
|  | ||||
|         List<IntPoint> occupied = new ArrayList<>(); | ||||
|  | ||||
|         for (Battleship battleship : ships) { | ||||
|             int x = battleship.getX(); | ||||
|             int y = battleship.getY(); | ||||
|             for (int i = 0; i < battleship.getLength(); i++) { | ||||
|                 if (x >= 0 && x < config.getMapWidth() && y >= 0 && y < config.getMapHeight() && !occupied.contains(new IntPoint(x, y))) { | ||||
|                     occupied.add(new IntPoint(x, y)); | ||||
|                     x += battleship.getRot().dx(); | ||||
|                     y += battleship.getRot().dy(); | ||||
|                 } | ||||
|                 else return false; | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         return true; | ||||
|     } | ||||
|      | ||||
|  | ||||
|     /** | ||||
|      * Test if a ship is inside the map | ||||
|      * @param ship the ship to validate | ||||
|      * @return {@code true} if a ship is within bounds, {@code false} otherwise | ||||
|      */ | ||||
|     private boolean isWithinBounds(Battleship ship) { | ||||
|         return ship.getMinX() >= 0 && ship.getMaxX() < config.getMapWidth() && | ||||
|                ship.getMinY() >= 0 && ship.getMaxY() < config.getMapHeight(); | ||||
|     } | ||||
|      | ||||
|  | ||||
|     /** | ||||
|      * Handles the reception of a ShootMessage. | ||||
| @@ -208,8 +223,11 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|     public void received(ShootMessage msg, int from) { | ||||
|         if (state != ServerState.BATTLE) | ||||
|             LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS | ||||
|         else | ||||
|         else{ | ||||
|             setState(ServerState.ANIMATION); | ||||
|             shoot(getPlayerById(from), msg.getPosition()); | ||||
|         } | ||||
|  | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|   | ||||
| @@ -26,6 +26,11 @@ enum ServerState { | ||||
|      */ | ||||
|     BATTLE, | ||||
|  | ||||
|     /** | ||||
|      * The server is waiting for all clients to finish the shoot animation. | ||||
|      */ | ||||
|     ANIMATION, | ||||
|  | ||||
|     /** | ||||
|      * The game has ended because all the ships of one player have been destroyed. | ||||
|      */ | ||||
|   | ||||
| @@ -7,6 +7,7 @@ | ||||
|  | ||||
| package pp.battleship.game.singlemode; | ||||
|  | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.ClientInterpreter; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| @@ -63,6 +64,11 @@ class Copycat implements ClientInterpreter { | ||||
|         copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList()); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void received(AnimationFinishedMessage msg, int from) { | ||||
|         copiedMessage = msg; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a copy of the provided {@link Battleship}. | ||||
|      * | ||||
|   | ||||
| @@ -1,6 +1,7 @@ | ||||
| package pp.battleship.game.singlemode; | ||||
|  | ||||
| import pp.battleship.game.client.BattleshipClient; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| import pp.battleship.message.server.EffectMessage; | ||||
| @@ -71,6 +72,7 @@ class RobotClient implements ServerInterpreter { | ||||
|      * Makes the RobotClient take a shot by sending a ShootMessage with the target position. | ||||
|      */ | ||||
|     private void robotShot() { | ||||
|  | ||||
|         connection.sendRobotMessage(new ShootMessage(getShotPosition())); | ||||
|     } | ||||
|  | ||||
| @@ -121,6 +123,7 @@ class RobotClient implements ServerInterpreter { | ||||
|     @Override | ||||
|     public void received(EffectMessage msg) { | ||||
|         LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS | ||||
|         connection.sendRobotMessage(new AnimationFinishedMessage()); | ||||
|         if (msg.isMyTurn()) | ||||
|             shoot(); | ||||
|     } | ||||
|   | ||||
| @@ -0,0 +1,24 @@ | ||||
| package pp.battleship.message.client; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| /** | ||||
|  * Represents a message indicating that an animation has finished on the client side. | ||||
|  */ | ||||
| @Serializable | ||||
| public class AnimationFinishedMessage extends ClientMessage { | ||||
|     public AnimationFinishedMessage() { | ||||
|         super(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Accepts a visitor to process this message. | ||||
|      * | ||||
|      * @param interpreter the visitor to process this message | ||||
|      * @param from        the connection ID from which the message was received | ||||
|      */ | ||||
|     @Override | ||||
|     public void accept(ClientInterpreter interpreter, int from) { | ||||
|         interpreter.received(this, from); | ||||
|     } | ||||
| } | ||||
| @@ -26,4 +26,12 @@ public interface ClientInterpreter { | ||||
|      * @param from the connection ID from which the message was received | ||||
|      */ | ||||
|     void received(MapMessage msg, int from); | ||||
|  | ||||
|     /** | ||||
|      * Processes a received AnimationFinishedMessage. | ||||
|      * | ||||
|      * @param msg  the MapMessage to be processed | ||||
|      * @param from the connection ID from which the message was received | ||||
|      */ | ||||
|     void received(AnimationFinishedMessage msg, int from); | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,125 @@ | ||||
| package pp.battleship.model; | ||||
|  | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector3f; | ||||
|  | ||||
| /** | ||||
|  * The {@code Shell} class represents a projectile fired by a ship in the Battleship game. | ||||
|  * It models the position and rotation of the projectile and allows for its movement along | ||||
|  * a Bezier curve. | ||||
|  */ | ||||
| public class Shell implements Item { | ||||
|     /** | ||||
|      * Initial position of the shell | ||||
|      */ | ||||
|     private final static Vector3f INIT_POS = new Vector3f(-3, 7, -3); | ||||
|     /** | ||||
|      * The overshot difference vector used to get a shallower flight path | ||||
|      */ | ||||
|     private final static Vector3f OVER_SHOT_DIFF = new Vector3f(-1, -1, -1); | ||||
|     // Target shot position | ||||
|     private final Vector3f shotPosition; | ||||
|     // Position on top of shotPosition used for Bezier curve | ||||
|     private final Vector3f overShotPosition; | ||||
|     // Current position of the shell | ||||
|     private Vector3f position; | ||||
|     // Current rotation of the shell | ||||
|     private final Quaternion rotation; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new {@code Shell} object using the given {@code Shot} target. | ||||
|      * The initial position, target position, and overshot position are calculated. | ||||
|      * | ||||
|      * @param shot The target {@code Shot} object containing the destination coordinates. | ||||
|      */ | ||||
|     public Shell(Shot shot) { | ||||
|         this.shotPosition = new Vector3f(shot.getX(), 0, shot.getY()); | ||||
|         this.overShotPosition = new Vector3f(shotPosition.x, INIT_POS.y, shotPosition.z).add(OVER_SHOT_DIFF); | ||||
|         this.position = INIT_POS; | ||||
|         this.rotation = new Quaternion(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Gets the current position of the shell. | ||||
|      * | ||||
|      * @return The current position as a {@code Vector3f}. | ||||
|      */ | ||||
|     public Vector3f getPosition() { | ||||
|         return this.position; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Gets the current rotation of the shell. | ||||
|      * | ||||
|      * @return The current rotation as a {@code Quaternion}. | ||||
|      */ | ||||
|     public Quaternion getRotation() { | ||||
|         return this.rotation; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Moves the shell along a Bezier curve based on the given time factor {@code t}. | ||||
|      * The position and rotation of the shell are updated. | ||||
|      * | ||||
|      * @param t The time factor between 0 and 1, representing the progress of the shell's flight. | ||||
|      */ | ||||
|     public void move(float t) { | ||||
|         if (t > 1f) t = 1f; | ||||
|         Vector3f newPosition = bezInt(INIT_POS, overShotPosition, shotPosition, t); | ||||
|         updateRotation(position, newPosition); | ||||
|         this.position = newPosition; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Performs a quadratic Bezier interpolation between three points based on the time factor {@code t}. | ||||
|      * | ||||
|      * @param p1 The start position. | ||||
|      * @param p2 The overshot position. | ||||
|      * @param p3 The target position. | ||||
|      * @param t  The time factor for interpolation. | ||||
|      * @return The interpolated position as a {@code Vector3f}. | ||||
|      */ | ||||
|     private Vector3f bezInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) { | ||||
|         Vector3f inA = linInt(p1, p2, t); | ||||
|         Vector3f inB = linInt(p2, p3, t); | ||||
|         return linInt(inA, inB, t); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Performs linear interpolation between two points {@code p1} and {@code p2} based on the time factor {@code t}. | ||||
|      * | ||||
|      * @param p1 The start position. | ||||
|      * @param p2 The end position. | ||||
|      * @param t  The time factor for interpolation. | ||||
|      * @return The interpolated position as a {@code Vector3f}. | ||||
|      */ | ||||
|     private Vector3f linInt(Vector3f p1, Vector3f p2, float t) { | ||||
|         float x = p1.getX() + t * (p2.getX() - p1.getX()); | ||||
|         float y = p1.getY() + t * (p2.getY() - p1.getY()); | ||||
|         float z = p1.getZ() + t * (p2.getZ() - p1.getZ()); | ||||
|         return new Vector3f(x, y, z); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the rotation of the shell to face the new position along its flight path. | ||||
|      * | ||||
|      * @param oldPos The previous position of the shell. | ||||
|      * @param newPos The new position of the shell. | ||||
|      */ | ||||
|     private void updateRotation(Vector3f oldPos, Vector3f newPos) { | ||||
|         Vector3f direction = newPos.subtract(oldPos).normalize(); | ||||
|         if (direction.lengthSquared() > 0) { | ||||
|             this.rotation.lookAt(direction, Vector3f.UNIT_Y); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public <T> T accept(Visitor<T> visitor) { | ||||
|         return visitor.visit(this); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void accept(VoidVisitor visitor) { | ||||
|         visitor.visit(this); | ||||
|     } | ||||
| } | ||||
| @@ -78,6 +78,15 @@ public class ShipMap { | ||||
|         addItem(ship); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Registers a shot on the map and triggers an item addition event. | ||||
|      * | ||||
|      * @param shell the shell to be registered on the map | ||||
|      */ | ||||
|     public void add(Shell shell) { | ||||
|         addItem(shell); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Registers a shot on the map, updates the state of the affected ship (if any), | ||||
|      * and triggers an item addition event. | ||||
|   | ||||
| @@ -28,4 +28,12 @@ public interface Visitor<T> { | ||||
|      * @return the result of visiting the Battleship element | ||||
|      */ | ||||
|     T visit(Battleship ship); | ||||
|  | ||||
|     /** | ||||
|      * Visits a Shell element | ||||
|      *  | ||||
|      * @param shell the Shell element to visit | ||||
|      * @return the result of visitung the Battleship element | ||||
|      */ | ||||
|     T visit(Shell shell); | ||||
| } | ||||
|   | ||||
| @@ -25,4 +25,10 @@ public interface VoidVisitor { | ||||
|      * @param ship the Battleship element to visit | ||||
|      */ | ||||
|     void visit(Battleship ship); | ||||
|  | ||||
|     /** | ||||
|      * Visits a Shell element | ||||
|      * @param shell the Shell element to visit | ||||
|      */ | ||||
|     void visit(Shell shell); | ||||
| } | ||||
|   | ||||
| @@ -22,5 +22,9 @@ public enum Sound { | ||||
|     /** | ||||
|      * Sound of a ship being destroyed. | ||||
|      */ | ||||
|     DESTROYED_SHIP | ||||
|     DESTROYED_SHIP, | ||||
|     /** | ||||
|      * Sound of a shell flying | ||||
|      */ | ||||
|     SHELL_FLYING | ||||
| } | ||||
|   | ||||
| @@ -10,7 +10,7 @@ | ||||
| # This file defines the configuration settings for the Battleship server. | ||||
| # | ||||
| # The port number on which the server will listen for incoming connections. | ||||
| port=1234 | ||||
| port=42069 | ||||
| # | ||||
| # The dimensions of the game map. | ||||
| # 'map.width' defines the number of columns, and 'map.height' defines the number of rows. | ||||
|   | ||||
| @@ -18,6 +18,7 @@ import pp.battleship.BattleshipConfig; | ||||
| import pp.battleship.game.server.Player; | ||||
| import pp.battleship.game.server.ServerGameLogic; | ||||
| import pp.battleship.game.server.ServerSender; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| @@ -115,6 +116,7 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | ||||
|         Serializer.registerClass(MapMessage.class); | ||||
|         Serializer.registerClass(ShootMessage.class); | ||||
|         Serializer.registerClass(EffectMessage.class); | ||||
|         Serializer.registerClass(AnimationFinishedMessage.class); | ||||
|         Serializer.registerClass(Battleship.class); | ||||
|         Serializer.registerClass(IntPoint.class); | ||||
|         Serializer.registerClass(Shot.class); | ||||
| @@ -123,6 +125,7 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | ||||
|     private void registerListeners() { | ||||
|         myServer.addMessageListener(this, MapMessage.class); | ||||
|         myServer.addMessageListener(this, ShootMessage.class); | ||||
|         myServer.addMessageListener(this, AnimationFinishedMessage.class); | ||||
|         myServer.addConnectionListener(this); | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -111,7 +111,7 @@ public class DialogManager { | ||||
|      * | ||||
|      * @param dialog the dialog to open | ||||
|      */ | ||||
|     void open(Dialog dialog) { | ||||
|     public void open(Dialog dialog) { | ||||
|         dialogStack.push(dialog); | ||||
|         dialog.update(); | ||||
|         app.getGuiNode().attachChild(dialog); | ||||
| @@ -133,7 +133,7 @@ public class DialogManager { | ||||
|      * @param dialog the dialog to close | ||||
|      * @throws IllegalArgumentException if the specified dialog is not the top dialog | ||||
|      */ | ||||
|     void close(Dialog dialog) { | ||||
|     public void close(Dialog dialog) { | ||||
|         if (!isTop(dialog)) | ||||
|             throw new IllegalArgumentException(dialog + " is not the top dialog"); | ||||
|         dialogStack.pop(); | ||||
|   | ||||
| @@ -1,7 +1,10 @@ | ||||
| // Styling of Lemur components | ||||
| // For documentation, see | ||||
| // For documentation, see: | ||||
| // https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling | ||||
|  | ||||
| import com.jme3.math.ColorRGBA | ||||
| import com.simsilica.lemur.* | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent | ||||
| import com.simsilica.lemur.Button | ||||
| import com.simsilica.lemur.Button.ButtonAction | ||||
| import com.simsilica.lemur.Command | ||||
| @@ -10,14 +13,21 @@ import com.simsilica.lemur.Insets3f | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent | ||||
| import com.simsilica.lemur.component.TbtQuadBackgroundComponent | ||||
|  | ||||
| def bgColor = color(0.25, 0.5, 0.5, 1) | ||||
| def buttonEnabledColor = color(0.8, 0.9, 1, 1) | ||||
| def bgColor = color(1, 1, 1, 1) | ||||
| def buttonEnabledColor = color(0, 0, 0, 1) | ||||
| def buttonDisabledColor = color(0.8, 0.9, 1, 0.2) | ||||
| def buttonBgColor = color(0, 0.75, 0.75, 1) | ||||
| def buttonBgColor = color(1, 1, 1, 1) | ||||
| def sliderColor = color(0.6, 0.8, 0.8, 1) | ||||
| def sliderBgColor = color(0.5, 0.75, 0.75, 1) | ||||
| def gradientColor = color(0.5, 0.75, 0.85, 0.5) | ||||
| def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1) | ||||
| def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1)) | ||||
| def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f)); | ||||
| def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f)); | ||||
| def lightGrey = color(0.6, 0.6, 0.6, 1.0) | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| def gradient = TbtQuadBackgroundComponent.create( | ||||
|         texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", | ||||
| @@ -27,7 +37,15 @@ def gradient = TbtQuadBackgroundComponent.create( | ||||
|  | ||||
| def doubleGradient = new QuadBackgroundComponent(gradientColor) | ||||
| doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png", | ||||
|                                  generateMips: false) | ||||
|         generateMips: false) | ||||
| //doubleGradient.color = color(0, 0, 0, 1) | ||||
|  | ||||
| def orangeBorder = TbtQuadBackgroundComponent.create( | ||||
|         texture(name: "/com/simsilica/lemur/icons/border.png", // Replace with an appropriate texture if needed | ||||
|                 generateMips: false), | ||||
|         1, 1, 1, 126, 126, | ||||
|         1f, false) | ||||
| orangeBorder.color = color(1, 0.5, 0, 1) // Orange color | ||||
|  | ||||
| selector("pp") { | ||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt") | ||||
| @@ -38,18 +56,40 @@ selector("label", "pp") { | ||||
|     color = buttonEnabledColor | ||||
| } | ||||
|  | ||||
| selector("label-Bold", "pp") { | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt") | ||||
|     fontSize = 30 | ||||
|     color = buttonEnabledColor | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
|  | ||||
| } | ||||
| selector("label-Text", "pp") { | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     fontSize = 25 | ||||
|     color = buttonEnabledColor | ||||
| } | ||||
|  | ||||
| selector("header", "pp") { | ||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt") | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     color = color(1, 0.5, 0, 1) | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
| } | ||||
|  | ||||
| selector("container", "pp") { | ||||
|     background = gradient.clone() | ||||
|     background = solidWhiteBackground.clone() | ||||
|     background.setColor(bgColor) | ||||
| } | ||||
|  | ||||
| selector("toolbar") { | ||||
|     background = gradient.clone() | ||||
|     background.setColor(bgColor) | ||||
|     //color = (new ColorRGBA(0.4157f, 0.4235f, 0.4392f, 1.0f)) | ||||
|  | ||||
| } | ||||
| selector("slider", "pp") { | ||||
|     background = gradient.clone() | ||||
|     background.setColor(bgColor) | ||||
| @@ -115,19 +155,26 @@ selector("title", "pp") { | ||||
|     shadowOffset = vec3(2, -2, -1) | ||||
|     background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1)) | ||||
|     background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png", | ||||
|                                  generateMips: false) | ||||
|             generateMips: false) | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
|  | ||||
|     buttonCommands = stdButtonCommands | ||||
| } | ||||
|  | ||||
|  | ||||
| selector("button", "pp") { | ||||
|     background = gradient.clone() | ||||
|     color = buttonEnabledColor | ||||
|     background.setColor(buttonBgColor) | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border | ||||
|     def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background | ||||
|  | ||||
|     // Apply the outer border as the main background | ||||
|     background = outerBackground | ||||
|  | ||||
|     // Use insets to create a margin/padding effect for the inner background | ||||
|     insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
|     buttonCommands = stdButtonCommands | ||||
| } | ||||
|  | ||||
| @@ -176,6 +223,7 @@ selector("slider.down.button", "pp") { | ||||
|  | ||||
| selector("checkbox", "pp") { | ||||
|     color = buttonEnabledColor | ||||
|     fontSize = 20 | ||||
| } | ||||
|  | ||||
| selector("rollup", "pp") { | ||||
| @@ -192,10 +240,55 @@ selector("tabbedPanel.container", "pp") { | ||||
| } | ||||
|  | ||||
| selector("tab.button", "pp") { | ||||
|     background = gradient.clone() | ||||
|     background = solidWhiteBackground.clone() | ||||
|     background.setColor(bgColor) | ||||
|     color = tabbuttonEnabledColor | ||||
|     insets = new Insets3f(4, 2, 0, 2) | ||||
|  | ||||
|     buttonCommands = stdButtonCommands | ||||
| } | ||||
| selector("settings-title", "pp") { | ||||
|     def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border | ||||
|     def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background | ||||
|  | ||||
|     background = outerBackground | ||||
|     fontSize = 40 | ||||
|     insets = new Insets3f(3, 3, 3, 3) | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
|  } | ||||
|  | ||||
| selector("menu-button", "pp") { | ||||
|     fontSize = 40 // Set font size | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
|     buttonCommands = stdButtonCommands | ||||
| } | ||||
|  | ||||
| // Style for Selector text | ||||
| selector("selector.item.label") { | ||||
|     color = color(0, 0, 0, 1)  // Black text | ||||
|     fontSize = 16  // Optional: Adjust the text size if needed | ||||
|     textHAlignment = HAlignment.Left  // Optional: Align text to the left | ||||
|     insets = new Insets3f(2, 2, 2, 2)  // Optional: Add padding around text | ||||
| } | ||||
| // Style the popup container background | ||||
| selector("selector.popup") { | ||||
|     background = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.8f))  // Translucent white background | ||||
|     insets = new Insets3f(5, 5, 5, 5)  // Padding inside the popup container | ||||
| } | ||||
|  | ||||
| // Style the text of dropdown options | ||||
| selector("selector.item.label") { | ||||
|     color = color(0, 0, 0, 1)  // Black text | ||||
|     fontSize = 16  // Optional: Adjust font size | ||||
|     textHAlignment = HAlignment.Left  // Align text to the left | ||||
|     insets = new Insets3f(2, 5, 2, 5)  // Add padding for each option | ||||
| } | ||||
|  | ||||
| // Style the hover state of dropdown options | ||||
| selector("selector.item.label", "hover") { | ||||
|     color = color(1, 1, 1, 1)  // White text when hovered | ||||
|     background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f))  // Highlighted background | ||||
| } | ||||
|  | ||||
|   | ||||
							
								
								
									
										28
									
								
								Projekte/monopoly/client/build.gradle
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,28 @@ | ||||
| plugins { | ||||
|     id 'buildlogic.jme-application-conventions' | ||||
| } | ||||
|  | ||||
| description = 'Monopoly Client' | ||||
|  | ||||
| dependencies { | ||||
|     implementation project(":jme-common") | ||||
|     implementation project(":monopoly:model") | ||||
|     implementation project(":monopoly:server") | ||||
|  | ||||
|     implementation 'com.simsilica:lemur-proto:1.13.0' | ||||
|     implementation libs.jme3.desktop | ||||
|     implementation libs.lemur | ||||
|     implementation libs.lemurproto | ||||
|  | ||||
|     implementation libs.selenium | ||||
|  | ||||
|     runtimeOnly libs.jme3.awt.dialogs | ||||
|     runtimeOnly libs.jme3.plugins | ||||
|     runtimeOnly libs.jme3.jogg | ||||
|     runtimeOnly libs.jme3.testdata | ||||
| } | ||||
|  | ||||
| application { | ||||
|     mainClass = 'pp.monopoly.client.MonopolyApp' | ||||
|     applicationName = 'monopoly' | ||||
| } | ||||
							
								
								
									
										39
									
								
								Projekte/monopoly/client/client.properties
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,39 @@ | ||||
| ######################################## | ||||
| ## Programming project code | ||||
| ## UniBw M, 2022, 2023, 2024 | ||||
| ## www.unibw.de/inf2 | ||||
| ## (c) Mark Minas (mark.minas@unibw.de) | ||||
| ######################################## | ||||
| # | ||||
| # Monopoly client configuration | ||||
| # | ||||
| # The dimensions of the game map used in single mode. | ||||
| # 'map.width' defines the number of columns, and 'map.height' defines the number of rows. | ||||
| map.width=10 | ||||
| map.height=10 | ||||
| # | ||||
| # | ||||
| # Screen settings | ||||
| # | ||||
| # Color of the text displayed at the top of the overlay. | ||||
| # The format is (red, green, blue, alpha) where each value ranges from 0 to 1. | ||||
| overlay.top.color=1, 1, 1, 1 | ||||
| # | ||||
| # Application settings configuration | ||||
| # Determines whether the settings window is shown at startup. | ||||
| settings.show=false | ||||
| # | ||||
| # Specifies the width of the application window in pixels. | ||||
| settings.resolution.width=1200 | ||||
| # | ||||
| # Specifies the height of the application window in pixels. | ||||
| settings.resolution.height=800 | ||||
| # | ||||
| # Determines whether the application runs in full-screen mode. | ||||
| settings.full-screen=false | ||||
| # | ||||
| # Enables or disables gamma correction to improve color accuracy. | ||||
| settings.use-gamma-correction=true | ||||
| # | ||||
| # Indicates whether the statistics window is displayed during gameplay. | ||||
| statistics.show=false | ||||
							
								
								
									
										8
									
								
								Projekte/monopoly/client/logging.properties
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,8 @@ | ||||
| handlers=java.util.logging.ConsoleHandler | ||||
| .level=INFO | ||||
| pp.level=FINE | ||||
| com.jme3.network.level=INFO | ||||
| ;com.jme3.util.TangentBinormalGenerator.level=SEVERE | ||||
| java.util.logging.ConsoleHandler.level=FINER | ||||
| java.util.logging.ConsoleHandler.formatter=java.util.logging.SimpleFormatter | ||||
| ;java.util.logging.SimpleFormatter.format=[%4$s %2$s] %5$s%n | ||||
| @@ -0,0 +1,110 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import com.jme3.input.controls.ActionListener; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.system.AppSettings; | ||||
| import pp.monopoly.client.MonopolyAppState; | ||||
| import pp.monopoly.client.gui.TestWorld; | ||||
| import pp.monopoly.model.IntPoint; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
|  | ||||
| /** | ||||
|  * Represents the state responsible for managing the battle interface within the Battleship game. | ||||
|  * This state handles the display and interaction of the battle map, including the opponent's map. | ||||
|  * It manages GUI components, input events, and the layout of the interface when this state is enabled. | ||||
|  */ | ||||
| public class GameAppState extends MonopolyAppState { | ||||
|     private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName()); | ||||
|     private static final float DEPTH = 0f; | ||||
|     private static final float GAP = 20f; | ||||
|  | ||||
|     /** | ||||
|      * A listener for handling click events in the battle interface. | ||||
|      * When a click is detected, it triggers the corresponding actions on the opponent's map. | ||||
|      */ | ||||
|     private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed); | ||||
|      | ||||
|     /** | ||||
|      * The root node for all GUI components in the battle state. | ||||
|      */ | ||||
|     private final Node battleNode = new Node("Game"); //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * A view representing the opponent's map in the GUI. | ||||
|      */ | ||||
|     private TestWorld testWorld; | ||||
|  | ||||
|     /** | ||||
|      * Enables the battle state by initializing, laying out, and adding GUI components. | ||||
|      * Attaches the components to the GUI node and registers input listeners. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void enableState() { | ||||
|         battleNode.detachAllChildren(); | ||||
|         initializeGuiComponents(); | ||||
|         layoutGuiComponents(); | ||||
|         addGuiComponents(); | ||||
|         getApp().getGuiNode().attachChild(battleNode); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Disables the battle state by removing GUI components and unregistering input listeners. | ||||
|      * Also handles cleanup of resources, such as the opponent's map view. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void disableState() { | ||||
|         getApp().getGuiNode().detachChild(battleNode); | ||||
|         getApp().getInputManager().removeListener(clickListener); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the GUI components used in the battle state. | ||||
|      * Creates the opponent's map view and adds a grid overlay to it. | ||||
|      */ | ||||
|     private void initializeGuiComponents() { | ||||
|         testWorld = new TestWorld(getApp()); | ||||
|         testWorld.initializeScene(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds the initialized GUI components to the battle node. | ||||
|      * Currently, it attaches the opponent's map view to the node. | ||||
|      */ | ||||
|     private void addGuiComponents() { | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Lays out the GUI components within the window, positioning them appropriately. | ||||
|      * The opponent's map view is positioned based on the window's dimensions and a specified gap. | ||||
|      */ | ||||
|     private void layoutGuiComponents() { | ||||
|         final AppSettings s = getApp().getContext().getSettings(); | ||||
|         final float windowWidth = s.getWidth(); | ||||
|         final float windowHeight = s.getHeight(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles click events in the battle interface. If the event indicates a click (not a release), | ||||
|      * it translates the cursor position to the model's coordinate system and triggers the game logic | ||||
|      * for interacting with the opponent's map. | ||||
|      * | ||||
|      * @param isPressed whether the mouse button is currently pressed (true) or released (false) | ||||
|      */ | ||||
|     private void click(boolean isPressed) { | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void update(float tpf) { | ||||
|         testWorld.update(tpf); | ||||
|         super.update(tpf); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,122 @@ | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import com.jme3.app.Application; | ||||
| import com.jme3.app.state.AbstractAppState; | ||||
| import com.jme3.app.state.AppStateManager; | ||||
| import com.jme3.asset.AssetLoadException; | ||||
| import com.jme3.asset.AssetNotFoundException; | ||||
| import com.jme3.audio.AudioData; | ||||
| import com.jme3.audio.AudioNode; | ||||
|  | ||||
| /** | ||||
|  * Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio. | ||||
|  */ | ||||
| public class GameMusic extends AbstractAppState{ | ||||
|     private static final Logger LOGGER = System.getLogger(GameMusic.class.getName()); | ||||
|     private static final Preferences PREFERENCES = getPreferences(GameMusic.class); | ||||
|     private static final String ENABLED_PREF = "enabled"; //NON-NLS | ||||
|     private static final String VOLUME_PREF = "volume"; //NON-NLS | ||||
|  | ||||
|     private AudioNode music; | ||||
|  | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
|      * | ||||
|      * @return {@code true} if sound is enabled, {@code false} otherwise. | ||||
|      */ | ||||
|     public static boolean enabledInPreferences() { | ||||
|         return PREFERENCES.getBoolean(ENABLED_PREF, true); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
|      * | ||||
|      * @return float to which the volume is set | ||||
|      */ | ||||
|     public static float volumeInPreferences() { | ||||
|         return PREFERENCES.getFloat(VOLUME_PREF, 0.5f); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the sound effects for the game. | ||||
|      * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)} | ||||
|      * | ||||
|      * @param stateManager The state manager | ||||
|      * @param app          The application | ||||
|      */ | ||||
|     @Override | ||||
|     public void initialize(AppStateManager stateManager, Application app) { | ||||
|         super.initialize(stateManager, app); | ||||
|         music = loadSound(app, "Sound/background.ogg"); | ||||
|         setVolume(volumeInPreferences()); | ||||
|         music.setLooping(true); | ||||
|         if (isEnabled() && music != null) { | ||||
|             music.play(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Loads a sound from the specified file. | ||||
|      * | ||||
|      * @param app  The application | ||||
|      * @param name The name of the sound file. | ||||
|      * @return The loaded AudioNode. | ||||
|      */ | ||||
|     private AudioNode loadSound(Application app, String name) { | ||||
|         try { | ||||
|             final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer); | ||||
|             sound.setLooping(false); | ||||
|             sound.setPositional(false); | ||||
|             return sound; | ||||
|         } | ||||
|         catch (AssetLoadException | AssetNotFoundException ex) { | ||||
|             LOGGER.log(Level.ERROR, ex.getMessage(), ex); | ||||
|         } | ||||
|         return null; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the enabled state of this AppState. | ||||
|      * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)} | ||||
|      * | ||||
|      * @param enabled {@code true} to enable the AppState, {@code false} to disable it. | ||||
|      */ | ||||
|     @Override | ||||
|     public void setEnabled(boolean enabled) { | ||||
|         if (isEnabled() == enabled) return; | ||||
|  | ||||
|         if (music != null) { | ||||
|             if (enabled) { | ||||
|                 music.play(); | ||||
|             } else { | ||||
|                 music.stop(); | ||||
|             } | ||||
|         } | ||||
|      | ||||
|         super.setEnabled(enabled); | ||||
|         LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS | ||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Toggles the game sound on or off. | ||||
|      */ | ||||
|     public void toggleSound() { | ||||
|         setEnabled(!isEnabled()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the volume of music | ||||
|      * @param vol the volume to which the music should be set | ||||
|      */ | ||||
|     public void setVolume(float vol){ | ||||
|         music.setVolume(vol); | ||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,242 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import com.jme3.app.Application; | ||||
| import com.jme3.app.state.AbstractAppState; | ||||
| import com.jme3.app.state.AppStateManager; | ||||
| import com.jme3.asset.AssetLoadException; | ||||
| import com.jme3.asset.AssetNotFoundException; | ||||
| import com.jme3.audio.AudioData; | ||||
| import com.jme3.audio.AudioNode; | ||||
|  | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.SoundEvent; | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
| /** | ||||
|  * An application state that plays sounds. | ||||
|  */ | ||||
| public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|     private static final Logger LOGGER = System.getLogger(GameSound.class.getName()); | ||||
|     private static final Preferences PREFERENCES = getPreferences(GameSound.class); | ||||
|     private static final String ENABLED_PREF = "enabled"; //NON-NLS | ||||
|     private static final String VOLUME_PREF = "volume"; //NON-NLS | ||||
|  | ||||
|     private AudioNode passStartSound; | ||||
|     private AudioNode eventCardSound; | ||||
|     private AudioNode gulagSound; | ||||
|     private AudioNode diceRollSound; | ||||
|     private AudioNode moneyCollectSound; | ||||
|     private AudioNode moneyLostSound; | ||||
|     private AudioNode tradeAcceptedSound; | ||||
|     private AudioNode tradeRejectedSound; | ||||
|     private AudioNode winnerSound; | ||||
|     private AudioNode looserSound; | ||||
|     private AudioNode buttonSound; | ||||
|  | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
|      * | ||||
|      * @return {@code true} if sound is enabled, {@code false} otherwise. | ||||
|      */ | ||||
|     public static boolean enabledInPreferences() { | ||||
|         return PREFERENCES.getBoolean(ENABLED_PREF, true); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Toggles the game sound on or off. | ||||
|      */ | ||||
|     public void toggleSound() { | ||||
|         setEnabled(!isEnabled()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
|      * | ||||
|      * @return float to which the volume is set | ||||
|      */ | ||||
|     public static float volumeInPreferences() { | ||||
|         return PREFERENCES.getFloat(VOLUME_PREF, 0.5f); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the enabled state of this AppState. | ||||
|      * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)} | ||||
|      * | ||||
|      * @param enabled {@code true} to enable the AppState, {@code false} to disable it. | ||||
|      */ | ||||
|     @Override | ||||
|     public void setEnabled(boolean enabled) { | ||||
|         if (isEnabled() == enabled) return; | ||||
|         super.setEnabled(enabled); | ||||
|         LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS | ||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the sound effects for the game. | ||||
|      * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)} | ||||
|      * | ||||
|      * @param stateManager The state manager | ||||
|      * @param app          The application | ||||
|      */ | ||||
|     @Override | ||||
|     public void initialize(AppStateManager stateManager, Application app) { | ||||
|         super.initialize(stateManager, app); | ||||
|         passStartSound = loadSound(app, "Sound/Effects/passStart.ogg"); | ||||
|         eventCardSound = loadSound(app, "Sound/Effects/eventCard.ogg"); | ||||
|         gulagSound = loadSound(app, "Sound/Effects/gulag.ogg"); | ||||
|         diceRollSound = loadSound(app, "Sound/Effects/diceRoll.ogg"); | ||||
|         moneyCollectSound = loadSound(app, "Sound/Effects/moneyCollect.ogg"); | ||||
|         moneyLostSound = loadSound(app, "Sound/Effects/moneyLost.ogg"); | ||||
|         tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg"); | ||||
|         tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg"); | ||||
|         winnerSound = loadSound(app, "Sound/Effects/winner.ogg"); | ||||
|         looserSound = loadSound(app, "Sound/Effects/loser.ogg"); | ||||
|         buttonSound = loadSound(app, "Sound/Effects/button.ogg"); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Loads a sound from the specified file. | ||||
|      * | ||||
|      * @param app  The application | ||||
|      * @param name The name of the sound file. | ||||
|      * @return The loaded AudioNode. | ||||
|      */ | ||||
|     private AudioNode loadSound(Application app, String name) { | ||||
|         try { | ||||
|             final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer); | ||||
|             sound.setLooping(false); | ||||
|             sound.setPositional(false); | ||||
|             return sound; | ||||
|         } | ||||
|         catch (AssetLoadException | AssetNotFoundException ex) { | ||||
|             LOGGER.log(Level.ERROR, ex.getMessage(), ex); | ||||
|         } | ||||
|         return null; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Plays the passStart sound effect. | ||||
|      */ | ||||
|     public void passStart() { | ||||
|         if (isEnabled() && passStartSound != null) | ||||
|             passStartSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the eventCard sound effect. | ||||
|      */ | ||||
|     public void eventCard() { | ||||
|         if (isEnabled() && eventCardSound != null) | ||||
|             eventCardSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the gulag sound effect. | ||||
|      */ | ||||
|     public void gulag() { | ||||
|         if (isEnabled() && gulagSound != null) | ||||
|             gulagSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the diceRoll sound effect. | ||||
|      */ | ||||
|     public void diceRoll() { | ||||
|         if (isEnabled() && diceRollSound != null) | ||||
|             diceRollSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the moneyCollect sound effect. | ||||
|      */ | ||||
|     public void moneyCollect() { | ||||
|         if (isEnabled() && moneyCollectSound != null) | ||||
|             moneyCollectSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the moneyLost sound effect. | ||||
|      */ | ||||
|     public void moneyLost() { | ||||
|         if (isEnabled() && moneyLostSound != null) | ||||
|             moneyLostSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the tradeAccepted sound effect. | ||||
|      */ | ||||
|     public void tradeAccepted() { | ||||
|         if (isEnabled() && tradeAcceptedSound != null) | ||||
|             tradeAcceptedSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the tradeRejected sound effect. | ||||
|      */ | ||||
|     public void tradeRejected() { | ||||
|         if (isEnabled() && tradeRejectedSound != null) | ||||
|             tradeRejectedSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the winner sound effect. | ||||
|      */ | ||||
|     public void winner() { | ||||
|         if (isEnabled() && winnerSound != null) | ||||
|             winnerSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the looser sound effect. | ||||
|      */ | ||||
|     public void looser() { | ||||
|         if (isEnabled() && looserSound != null) | ||||
|             looserSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the button sound effect. | ||||
|      */ | ||||
|     public void button() { | ||||
|         if (isEnabled() && buttonSound != null) | ||||
|             buttonSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Sets the volume of the sounds | ||||
|      * @param vol the volume to which the sounds should be set | ||||
|      */ | ||||
|     public void setVolume(float vol){ | ||||
|         passStartSound.setVolume(vol); | ||||
|         eventCardSound.setVolume(vol); | ||||
|         gulagSound.setVolume(vol); | ||||
|         diceRollSound.setVolume(vol); | ||||
|         moneyCollectSound.setVolume(vol); | ||||
|         moneyLostSound.setVolume(vol); | ||||
|         tradeAcceptedSound.setVolume(vol); | ||||
|         tradeRejectedSound.setVolume(vol); | ||||
|         winnerSound.setVolume(vol); | ||||
|         looserSound.setVolume(vol); | ||||
|         buttonSound.setVolume(vol); | ||||
|  | ||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void receivedEvent(SoundEvent event) { | ||||
|         switch (event.sound()) { | ||||
|             case PASS_START -> passStart(); | ||||
|             case EVENT_CARD -> eventCard(); | ||||
|             case GULAG -> gulag(); | ||||
|             case DICE_ROLL -> diceRoll(); | ||||
|             case MONEY_COLLECTED -> moneyCollect(); | ||||
|             case MONEY_LOST -> moneyLost(); | ||||
|             case TRADE_ACCEPTED -> tradeAccepted(); | ||||
|             case TRADE_REJECTED -> tradeRejected(); | ||||
|             case WINNER -> winner(); | ||||
|             case LOSER -> looser(); | ||||
|             case BUTTON -> button(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,496 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import com.jme3.app.DebugKeysAppState; | ||||
| import com.jme3.app.SimpleApplication; | ||||
| import com.jme3.app.StatsAppState; | ||||
| import com.jme3.font.BitmapFont; | ||||
| import com.jme3.font.BitmapText; | ||||
| import com.jme3.input.KeyInput; | ||||
| import com.jme3.input.MouseInput; | ||||
| import com.jme3.input.controls.ActionListener; | ||||
| import com.jme3.input.controls.KeyTrigger; | ||||
| import com.jme3.input.controls.MouseButtonTrigger; | ||||
| import com.jme3.system.AppSettings; | ||||
| import com.simsilica.lemur.GuiGlobals; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.style.BaseStyles; | ||||
| import pp.monopoly.game.client.MonopolyClient; | ||||
| import pp.monopoly.client.gui.SettingsMenu; | ||||
| import pp.monopoly.client.gui.StartMenu; | ||||
| import pp.monopoly.client.gui.TestWorld; | ||||
| import pp.monopoly.client.gui.popups.BuildingPropertyCard; | ||||
| import pp.monopoly.client.gui.popups.BuyCard; | ||||
| import pp.monopoly.client.gui.popups.EventCard; | ||||
| import pp.monopoly.client.gui.popups.FoodFieldCard; | ||||
| import pp.monopoly.client.gui.popups.GateFieldCard; | ||||
| import pp.monopoly.game.client.ClientGameLogic; | ||||
| import pp.monopoly.game.client.ServerConnection; | ||||
| import pp.monopoly.notification.ClientStateEvent; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.InfoTextEvent; | ||||
| import pp.monopoly.notification.Sound; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.DialogBuilder; | ||||
| import pp.dialog.DialogManager; | ||||
| import pp.graphics.Draw; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.FileInputStream; | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.ExecutorService; | ||||
| import java.util.concurrent.Executors; | ||||
| import java.util.logging.LogManager; | ||||
|  | ||||
| import static pp.monopoly.Resources.lookup; | ||||
|  | ||||
| /** | ||||
|  * The main class for the Battleship client application. | ||||
|  * It manages the initialization, input setup, GUI setup, and game states for the client. | ||||
|  */ | ||||
| public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener { | ||||
|  | ||||
|     /** | ||||
|      * Logger for logging messages within the application. | ||||
|      */ | ||||
|     private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName()); | ||||
|  | ||||
|     /** | ||||
|      * Path to the styles script for GUI elements. | ||||
|      */ | ||||
|     private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * Path to the font resource used in the GUI. | ||||
|      */ | ||||
|     private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * Path to the client configuration file, if one exists. | ||||
|      */ | ||||
|     private static final File CONFIG_FILE = new File("client.properties"); | ||||
|  | ||||
|     /** | ||||
|      * Input mapping name for mouse clicks. | ||||
|      */ | ||||
|     public static final String CLICK = "CLICK"; | ||||
|  | ||||
|     /** | ||||
|      * Input mapping name for the Escape key. | ||||
|      */ | ||||
|     private static final String ESC = "ESC"; | ||||
|  | ||||
|     /** | ||||
|      * Manager for handling dialogs within the application. | ||||
|      */ | ||||
|     private final DialogManager dialogManager = new DialogManager(this); | ||||
|  | ||||
|     /** | ||||
|      * The server connection instance, used for communicating with the game server. | ||||
|      */ | ||||
|     private final ServerConnection serverConnection; | ||||
|  | ||||
|     /** | ||||
|      * Instance of the {@link Draw} class for rendering graphics. | ||||
|      */ | ||||
|     private Draw draw; | ||||
|  | ||||
|     /** | ||||
|      * Text display at the top of the GUI for showing information to the user. | ||||
|      */ | ||||
|     private BitmapText topText; | ||||
|  | ||||
|     /** | ||||
|      * Executor service for handling asynchronous tasks within the application. | ||||
|      */ | ||||
|     private ExecutorService executor; | ||||
|  | ||||
|     /** | ||||
|      * Handler for managing the client's game logic. | ||||
|      */ | ||||
|     private final ClientGameLogic logic; | ||||
|  | ||||
|     /** | ||||
|      * Configuration settings for the Battleship client application. | ||||
|      */ | ||||
|     private final MonopolyAppConfig config; | ||||
|  | ||||
|     /** | ||||
|      * Listener for handling actions triggered by the Escape key. | ||||
|      */ | ||||
|     private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed); | ||||
|  | ||||
|     //TODO temp for testing | ||||
|     private EventCard eventCard; | ||||
|     private BuildingPropertyCard buildingProperty; | ||||
|     private FoodFieldCard foodField; | ||||
|     private GateFieldCard gateField; | ||||
|     private BuyCard buyCard; | ||||
|     private boolean isBuyCardPopupOpen = false; | ||||
|     private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed); | ||||
|     private final ActionListener TListener = (name, isPressed, tpf) -> handleT(isPressed); | ||||
|     private TestWorld testWorld; | ||||
|  | ||||
|     static { | ||||
|         // Configure logging | ||||
|         LogManager manager = LogManager.getLogManager(); | ||||
|         try { | ||||
|             manager.readConfiguration(new FileInputStream("logging.properties")); | ||||
|             LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS | ||||
|         } | ||||
|         catch (IOException e) { | ||||
|             LOGGER.log(Level.INFO, e.getMessage()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the Battleship application. | ||||
|      * | ||||
|      * @param args Command-line arguments for launching the application. | ||||
|      */ | ||||
|     public static void main(String[] args) { | ||||
|         new MonopolyApp().start(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new {@code MonopolyApp} instance. | ||||
|      * Initializes the configuration, server connection, and game logic listeners. | ||||
|      */ | ||||
|     private MonopolyApp() { | ||||
|         config = new MonopolyAppConfig(); | ||||
|         config.readFromIfExists(CONFIG_FILE); | ||||
|         serverConnection = makeServerConnection(); | ||||
|         logic = new ClientGameLogic(serverConnection); | ||||
|         logic.addListener(this); | ||||
|         setShowSettings(config.getShowSettings()); | ||||
|         setSettings(makeSettings()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates and configures application settings from the client configuration. | ||||
|      * | ||||
|      * @return A configured {@link AppSettings} object. | ||||
|      */ | ||||
|     private AppSettings makeSettings() { | ||||
|         final AppSettings settings = new AppSettings(true); | ||||
|         settings.setTitle(lookup("monopoly.name")); | ||||
|         settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight()); | ||||
|         settings.setFullscreen(config.fullScreen()); | ||||
|         settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer()); | ||||
|         settings.setGammaCorrection(config.useGammaCorrection()); | ||||
|         return settings; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Factory method for creating a server connection based on the current | ||||
|      * client configuration. | ||||
|      * | ||||
|      * @return A {@link ServerConnection} instance, which could be a real or mock server. | ||||
|      */ | ||||
|     private ServerConnection makeServerConnection() { | ||||
|         return new NetworkSupport(this); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the dialog manager responsible for managing in-game dialogs. | ||||
|      * | ||||
|      * @return The {@link DialogManager} instance. | ||||
|      */ | ||||
|     public DialogManager getDialogManager() { | ||||
|         return dialogManager; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the game logic handler for the client. | ||||
|      * | ||||
|      * @return The {@link ClientGameLogic} instance. | ||||
|      */ | ||||
|     @Override | ||||
|     public ClientGameLogic getGameLogic() { | ||||
|         return logic; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the current configuration settings for the Battleship client. | ||||
|      * | ||||
|      * @return The {@link BattleshipClientConfig} instance. | ||||
|      */ | ||||
|     @Override | ||||
|     public MonopolyAppConfig getConfig() { | ||||
|         return config; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the application. | ||||
|      * Sets up input mappings, GUI, game states, and connects to the server. | ||||
|      */ | ||||
|     @Override | ||||
|     public void simpleInitApp() { | ||||
|         setPauseOnLostFocus(false); | ||||
|         draw = new Draw(assetManager); | ||||
|         setupInput(); | ||||
|         setupStates(); | ||||
|         setupGui(); | ||||
|         new StartMenu(this).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the graphical user interface (GUI) for the application. | ||||
|      */ | ||||
|     private void setupGui() { | ||||
|         GuiGlobals.initialize(this); | ||||
|         BaseStyles.loadStyleResources(STYLES_SCRIPT); | ||||
|         BaseStyles.loadGlassStyle(); | ||||
|         GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS | ||||
|         final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS | ||||
|         topText = new BitmapText(normalFont); | ||||
|         final int height = context.getSettings().getHeight(); | ||||
|         topText.setLocalTranslation(10f, height - 10f, 0f); | ||||
|         topText.setColor(config.getTopColor()); | ||||
|         guiNode.attachChild(topText); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Configures input mappings and sets up listeners for user interactions. | ||||
|      */ | ||||
|     private void setupInput() { | ||||
|         inputManager.deleteMapping(INPUT_MAPPING_EXIT); | ||||
|         inputManager.setCursorVisible(false); | ||||
|         inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE)); | ||||
|         inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); | ||||
|         inputManager.addListener(escapeListener, ESC); | ||||
|  | ||||
|         //TODO tmp for testing | ||||
|         inputManager.addMapping("B", new KeyTrigger(KeyInput.KEY_B)); | ||||
|         inputManager.addListener(BListener, "B"); | ||||
|         inputManager.addMapping("T", new KeyTrigger(KeyInput.KEY_T)); | ||||
|         inputManager.addListener(TListener, "T"); | ||||
|     } | ||||
|  | ||||
|     //logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen | ||||
|     private void handleB(boolean isPressed) { | ||||
|         if (isPressed) { | ||||
|             Dialog tmp = new BuyCard(this); | ||||
|             tmp.open(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     //logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen | ||||
|     private void handleT(boolean isPressed) { | ||||
|         if (isPressed) { | ||||
|             testWorld = new TestWorld(this); | ||||
|             testWorld.initializeScene(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|      | ||||
|  | ||||
|     /** | ||||
|      * Initializes and attaches the necessary application states for the game. | ||||
|      */ | ||||
|     private void setupStates() { | ||||
|         if (config.getShowStatistics()) { | ||||
|             final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS | ||||
|             final StatsAppState stats = new StatsAppState(guiNode, normalFont); | ||||
|             stateManager.attach(stats); | ||||
|         } | ||||
|         flyCam.setEnabled(false); | ||||
|         stateManager.detach(stateManager.getState(StatsAppState.class)); | ||||
|         stateManager.detach(stateManager.getState(DebugKeysAppState.class)); | ||||
|  | ||||
|         attachGameSound(); | ||||
|         attachGameMusic(); | ||||
|         stateManager.attach(new GameAppState()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Attaches the game sound state and sets its initial enabled state. | ||||
|      */ | ||||
|     private void attachGameSound() { | ||||
|         final GameSound gameSound = new GameSound(); | ||||
|         logic.addListener(gameSound); | ||||
|         gameSound.setEnabled(GameSound.enabledInPreferences()); | ||||
|         stateManager.attach(gameSound); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Attaches the background music state and sets its initial enabled state. | ||||
|      */ | ||||
|     private void attachGameMusic() { | ||||
|         final GameMusic gameSound = new GameMusic(); | ||||
|         gameSound.setEnabled(GameMusic.enabledInPreferences()); | ||||
|         stateManager.attach(gameSound); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the application state every frame. | ||||
|      * This method is called once per frame during the game loop. | ||||
|      * | ||||
|      * @param tpf Time per frame in seconds. | ||||
|      */ | ||||
|     @Override | ||||
|     public void simpleUpdate(float tpf) { | ||||
|         super.simpleUpdate(tpf); | ||||
|         dialogManager.update(tpf); | ||||
|         logic.update(tpf); | ||||
|  | ||||
|         //TODO testing replace later | ||||
|         if (testWorld != null) { | ||||
|             testWorld.update(tpf); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the Escape key action to either close the top dialog or show the main menu. | ||||
|      * | ||||
|      * @param isPressed Indicates whether the Escape key is pressed. | ||||
|      */ | ||||
|     public void escape(boolean isPressed) { | ||||
|         if (!isPressed) return; | ||||
|         if (dialogManager.showsDialog()) | ||||
|             dialogManager.escape(); | ||||
|         else | ||||
|             new SettingsMenu(this).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the {@link Draw} instance used for rendering graphical elements in the game. | ||||
|      * | ||||
|      * @return The {@link Draw} instance. | ||||
|      */ | ||||
|     public Draw getDraw() { | ||||
|         return draw; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Tries to connect | ||||
|      */ | ||||
|     public void connect() { | ||||
|         serverConnection.connect(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a request to close the application. | ||||
|      * If the request is initiated by pressing ESC, this parameter is true. | ||||
|      * | ||||
|      * @param esc If true, the request is due to the ESC key being pressed. | ||||
|      */ | ||||
|     @Override | ||||
|     public void requestClose(boolean esc) { /* do nothing */ } | ||||
|  | ||||
|     /** | ||||
|      * Closes the application, displaying a confirmation dialog if the client is connected to a server. | ||||
|      */ | ||||
|     public void closeApp() { | ||||
|         if (serverConnection.isConnected()) | ||||
|             confirmDialog(lookup("confirm.leaving"), this::close); | ||||
|         else | ||||
|             close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the application, disconnecting from the server and stopping the application. | ||||
|      */ | ||||
|     private void close() { | ||||
|         serverConnection.disconnect(); | ||||
|         stop(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the informational text displayed in the GUI. | ||||
|      * | ||||
|      * @param text The information text to display. | ||||
|      */ | ||||
|     public void setInfoText(String text) { | ||||
|         LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS | ||||
|         topText.setText(text); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}. | ||||
|      * | ||||
|      * @param event The {@link InfoTextEvent} containing the key for the text to display. | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(InfoTextEvent event) { | ||||
|         LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS | ||||
|         setInfoText(lookup(event.key())); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles client state events to update the game states accordingly. | ||||
|      * | ||||
|      * @param event The {@link ClientStateEvent} representing the state change. | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(ClientStateEvent event) { | ||||
|         stateManager.getState(GameAppState.class).setEnabled(true); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the executor service used for handling multithreaded tasks. | ||||
|      * | ||||
|      * @return The {@link ExecutorService} instance. | ||||
|      */ | ||||
|     public ExecutorService getExecutor() { | ||||
|         if (executor == null) | ||||
|             executor = Executors.newCachedThreadPool(); | ||||
|         return executor; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Stops the application, shutting down the executor service and halting execution. | ||||
|      * | ||||
|      * @param waitFor If true, waits for the application to stop before returning. | ||||
|      */ | ||||
|     @Override | ||||
|     public void stop(boolean waitFor) { | ||||
|         if (executor != null) executor.shutdownNow(); | ||||
|         super.stop(waitFor); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Displays a confirmation dialog with a specified question and action for the "Yes" button. | ||||
|      * | ||||
|      * @param question  The question to display in the dialog. | ||||
|      * @param yesAction The action to perform if "Yes" is selected. | ||||
|      */ | ||||
|     public void confirmDialog(String question, Runnable yesAction) { | ||||
|         DialogBuilder.simple(dialogManager) | ||||
|                      .setTitle(lookup("dialog.question")) | ||||
|                      .setText(question) | ||||
|                      .setOkButton(lookup("button.yes"), d -> { | ||||
|                         getGameLogic().playSound(Sound.BUTTON); // Play sound | ||||
|                         yesAction.run(); // Execute the original yesAction | ||||
|                     }) | ||||
|                      .setNoButton(lookup("button.no"),  d -> getGameLogic().playSound(Sound.BUTTON)) | ||||
|                      .build() | ||||
|                      .open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Displays an error dialog with the specified error message. | ||||
|      * | ||||
|      * @param errorMessage The error message to display in the dialog. | ||||
|      */ | ||||
|     public void errorDialog(String errorMessage) { | ||||
|         DialogBuilder.simple(dialogManager) | ||||
|                      .setTitle(lookup("dialog.error")) | ||||
|                      .setText(errorMessage) | ||||
|                      .setOkButton(lookup("button.ok"), d -> getGameLogic().playSound(Sound.BUTTON)) | ||||
|                      .build() | ||||
|                      .open(); | ||||
|     } | ||||
|  | ||||
|     public void disconnect() { | ||||
|         serverConnection.disconnect(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,190 @@ | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import com.jme3.math.ColorRGBA; | ||||
|  | ||||
| import pp.monopoly.game.client.MonopolyClientConfig; | ||||
|  | ||||
| /** | ||||
|  * Provides access to the Monopoly application configuration. | ||||
|  * Extends {@link MonopolyClientConfig} to include additional properties specific to the client, | ||||
|  * particularly those related to screen settings and visual customization. | ||||
|  * <p> | ||||
|  * <b>Note:</b> Attributes of this class should not be marked as {@code final} | ||||
|  * to ensure proper functionality when reading from a properties file. | ||||
|  * </p> | ||||
|  */ | ||||
| public class MonopolyAppConfig extends MonopolyClientConfig { | ||||
|  | ||||
|     /** | ||||
|      * Converts a string value found in the properties file into an object of the specified type. | ||||
|      * Extends the superclass method to support conversion to {@link ColorRGBA}. | ||||
|      * | ||||
|      * @param value      the string value to be converted | ||||
|      * @param targetType the target type into which the value string is converted | ||||
|      * @return the converted object of the specified type | ||||
|      */ | ||||
|     @Override | ||||
|     protected Object convertToType(String value, Class<?> targetType) { | ||||
|         if (targetType == ColorRGBA.class) | ||||
|             return makeColorRGBA(value); | ||||
|         return super.convertToType(value, targetType); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Converts the specified string value to a corresponding {@link ColorRGBA} object. | ||||
|      * | ||||
|      * @param value the color in the format "red, green, blue, alpha" with all values in the range [0..1] | ||||
|      * @return a {@link ColorRGBA} object representing the color | ||||
|      * @throws IllegalArgumentException if the input string is not in the expected format | ||||
|      */ | ||||
|     private static ColorRGBA makeColorRGBA(String value) { | ||||
|         String[] split = value.split(",", -1); | ||||
|         try { | ||||
|             if (split.length == 4) | ||||
|                 return new ColorRGBA(Float.parseFloat(split[0]), | ||||
|                                      Float.parseFloat(split[1]), | ||||
|                                      Float.parseFloat(split[2]), | ||||
|                                      Float.parseFloat(split[3])); | ||||
|         } | ||||
|         catch (NumberFormatException e) { | ||||
|             // deliberately left empty | ||||
|         } | ||||
|         throw new IllegalArgumentException(value + " should consist of exactly 4 numbers"); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * The width of the game view resolution in pixels. | ||||
|      */ | ||||
|     @Property("settings.resolution.width") //NON-NLS | ||||
|     private int resolutionWidth = 1200; | ||||
|  | ||||
|     /** | ||||
|      * The height of the game view resolution in pixels. | ||||
|      */ | ||||
|     @Property("settings.resolution.height") //NON-NLS | ||||
|     private int resolutionHeight = 800; | ||||
|  | ||||
|     /** | ||||
|      * Specifies whether the game should start in full-screen mode. | ||||
|      */ | ||||
|     @Property("settings.full-screen") //NON-NLS | ||||
|     private boolean fullScreen = false; | ||||
|  | ||||
|     /** | ||||
|      * Specifies whether gamma correction should be enabled. | ||||
|      * If enabled, the main framebuffer is configured for sRGB colors, | ||||
|      * and sRGB images are linearized. | ||||
|      * <p> | ||||
|      * Requires a GPU that supports GL_ARB_framebuffer_sRGB; otherwise, this setting will be ignored. | ||||
|      * </p> | ||||
|      */ | ||||
|     @Property("settings.use-gamma-correction") //NON-NLS | ||||
|     private boolean useGammaCorrection = true; | ||||
|  | ||||
|     /** | ||||
|      * Specifies whether full resolution framebuffers should be used on Retina displays. | ||||
|      * This setting is ignored on non-Retina platforms. | ||||
|      */ | ||||
|     @Property("settings.use-retina-framebuffer") //NON-NLS | ||||
|     private boolean useRetinaFrameBuffer = false; | ||||
|  | ||||
|     /** | ||||
|      * Specifies whether the settings window should be shown for configuring the game. | ||||
|      */ | ||||
|     @Property("settings.show") //NON-NLS | ||||
|     private boolean showSettings = false; | ||||
|  | ||||
|     /** | ||||
|      * Specifies whether the JME statistics window should be shown in the lower left corner of the screen. | ||||
|      */ | ||||
|     @Property("statistics.show") //NON-NLS | ||||
|     private boolean showStatistics = false; | ||||
|  | ||||
|     /** | ||||
|      * The color of the top text during gameplay, represented as a {@link ColorRGBA} object. | ||||
|      */ | ||||
|     @Property("overlay.top.color") //NON-NLS | ||||
|     private ColorRGBA topColor = ColorRGBA.White; | ||||
|  | ||||
|     /** | ||||
|      * Creates a default {@code MonopolyAppConfig} with predefined values. | ||||
|      */ | ||||
|     public MonopolyAppConfig() { | ||||
|         // Default constructor | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the width of the game view resolution in pixels. | ||||
|      * | ||||
|      * @return the width of the game view resolution in pixels | ||||
|      */ | ||||
|     public int getResolutionWidth() { | ||||
|         return resolutionWidth; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the height of the game view resolution in pixels. | ||||
|      * | ||||
|      * @return the height of the game view resolution in pixels | ||||
|      */ | ||||
|     public int getResolutionHeight() { | ||||
|         return resolutionHeight; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns whether the game should start in full-screen mode. | ||||
|      * | ||||
|      * @return {@code true} if the game should start in full-screen mode; {@code false} otherwise | ||||
|      */ | ||||
|     public boolean fullScreen() { | ||||
|         return fullScreen; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns whether gamma correction is enabled. | ||||
|      * If enabled, the main framebuffer is configured for sRGB colors, | ||||
|      * and sRGB images are linearized. | ||||
|      * | ||||
|      * @return {@code true} if gamma correction is enabled; {@code false} otherwise | ||||
|      */ | ||||
|     public boolean useGammaCorrection() { | ||||
|         return useGammaCorrection; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns whether full resolution framebuffers should be used on Retina displays. | ||||
|      * This setting is ignored on non-Retina platforms. | ||||
|      * | ||||
|      * @return {@code true} if full resolution framebuffers should be used on Retina displays; {@code false} otherwise | ||||
|      */ | ||||
|     public boolean useRetinaFrameBuffer() { | ||||
|         return useRetinaFrameBuffer; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns whether the settings window should be shown for configuring the game. | ||||
|      * | ||||
|      * @return {@code true} if the settings window should be shown; {@code false} otherwise | ||||
|      */ | ||||
|     public boolean getShowSettings() { | ||||
|         return showSettings; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns whether the JME statistics window should be shown in the lower left corner of the screen. | ||||
|      * | ||||
|      * @return {@code true} if the statistics window should be shown; {@code false} otherwise | ||||
|      */ | ||||
|     public boolean getShowStatistics() { | ||||
|         return showStatistics; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the color of the top text during gameplay as a {@link ColorRGBA} object. | ||||
|      * | ||||
|      * @return the color of the top text during gameplay | ||||
|      */ | ||||
|     public ColorRGBA getTopColor() { | ||||
|         return topColor; | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,84 @@ | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import com.jme3.app.Application; | ||||
| import com.jme3.app.state.AbstractAppState; | ||||
| import com.jme3.app.state.AppStateManager; | ||||
|  | ||||
| import pp.monopoly.game.client.ClientGameLogic; | ||||
|  | ||||
| /** | ||||
|  * Abstract class representing a state in the Monopoly game. | ||||
|  * Extends the AbstractAppState from jMonkeyEngine to manage state behavior. | ||||
|  */ | ||||
| public abstract class MonopolyAppState extends AbstractAppState { | ||||
|     private MonopolyApp app; | ||||
|  | ||||
|     /** | ||||
|      * Creates a new MonopolyAppState that is initially disabled. | ||||
|      */ | ||||
|     protected MonopolyAppState() { | ||||
|         setEnabled(false); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the state manager and application. | ||||
|      * | ||||
|      * @param stateManager The state manager | ||||
|      * @param application  The application instance | ||||
|      */ | ||||
|     @Override | ||||
|     public void initialize(AppStateManager stateManager, Application application) { | ||||
|         super.initialize(stateManager, application); | ||||
|         this.app = (MonopolyApp) application; | ||||
|         if (isEnabled()) { | ||||
|             enableState(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the MonopolyApp instance associated with this MonopolyAppState. | ||||
|      * | ||||
|      * @return The MonopolyApp instance. | ||||
|      */ | ||||
|     public MonopolyApp getApp() { | ||||
|         return app; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the client game logic handler. | ||||
|      * | ||||
|      * @return the client game logic handler | ||||
|      */ | ||||
|     public ClientGameLogic getGameLogic() { | ||||
|         return app.getGameLogic(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the enabled state of the MonopolyAppState. | ||||
|      * If the new state is the same as the current state, the method returns. | ||||
|      * | ||||
|      * @param enabled The new enabled state. | ||||
|      */ | ||||
|     @Override | ||||
|     public void setEnabled(boolean enabled) { | ||||
|         if (isEnabled() == enabled) return; | ||||
|         super.setEnabled(enabled); | ||||
|         if (app != null) { | ||||
|             if (enabled) { | ||||
|                 enableState(); | ||||
|             } else { | ||||
|                 disableState(); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Called when the state is enabled. Override to define specific behavior. | ||||
|      */ | ||||
|     protected abstract void enableState(); | ||||
|  | ||||
|     /** | ||||
|      * Called when the state is disabled. Override to define specific behavior. | ||||
|      */ | ||||
|     protected abstract void disableState(); | ||||
| } | ||||
| @@ -0,0 +1,163 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import com.jme3.network.Client; | ||||
| import com.jme3.network.ClientStateListener; | ||||
| import com.jme3.network.Message; | ||||
| import com.jme3.network.MessageListener; | ||||
| import com.jme3.network.Network; | ||||
|  | ||||
| import pp.monopoly.client.gui.CreateGameMenu; | ||||
| import pp.monopoly.game.client.ServerConnection; | ||||
| import pp.monopoly.message.client.ClientMessage; | ||||
| import pp.monopoly.message.server.ServerMessage; | ||||
|  | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
|  | ||||
| import static pp.monopoly.Resources.lookup; | ||||
|  | ||||
| /** | ||||
|  * Manages the network connection for the Battleship application. | ||||
|  * Handles connecting to and disconnecting from the server, and sending messages. | ||||
|  */ | ||||
| public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection { | ||||
|     private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName()); | ||||
|     private final MonopolyApp app; | ||||
|     private Client client; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a NetworkSupport instance for the given Battleship application. | ||||
|      * | ||||
|      * @param app The Battleship application instance. | ||||
|      */ | ||||
|     public NetworkSupport(MonopolyApp app) { | ||||
|         this.app = app; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Return the client connections Id | ||||
|      * @return the client id | ||||
|      */ | ||||
|     public int getId() { | ||||
|         if (client == null) return 0; | ||||
|         return client.getId(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the Battleship application instance. | ||||
|      * | ||||
|      * @return Battleship application instance | ||||
|      */ | ||||
|     public MonopolyApp getApp() { | ||||
|         return app; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks if there is a connection to the game server. | ||||
|      * | ||||
|      * @return true if there is a connection to the game server, false otherwise. | ||||
|      */ | ||||
|     @Override | ||||
|     public boolean isConnected() { | ||||
|         return client != null && client.isConnected(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Attempts to join the game if there is no connection yet. | ||||
|      * Opens a dialog for the user to enter the host and port information. | ||||
|      */ | ||||
|     @Override | ||||
|     public void connect() { | ||||
|         if (client == null) | ||||
|             new CreateGameMenu(this).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the client connection. | ||||
|      */ | ||||
|     @Override | ||||
|     public void disconnect() { | ||||
|         if (client == null) return; | ||||
|         client.close(); | ||||
|         client = null; | ||||
|         LOGGER.log(Level.INFO, "client closed"); //NON-NLS | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the network connection. | ||||
|      * | ||||
|      * @param host The server's address. | ||||
|      * @param port The server's port. | ||||
|      * @throws IOException If an I/O error occurs when creating the client. | ||||
|      */ | ||||
|     public void initNetwork(String host, int port) throws IOException { | ||||
|         if (client != null) | ||||
|             throw new IllegalStateException("trying to join a game again"); | ||||
|         client = Network.connectToServer(host, port); | ||||
|         client.start(); | ||||
|         client.addMessageListener(this); | ||||
|         client.addClientStateListener(this); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Called when a message is received from the server. | ||||
|      * | ||||
|      * @param client  The client instance that received the message. | ||||
|      * @param message The message received from the server. | ||||
|      */ | ||||
|     @Override | ||||
|     public void messageReceived(Client client, Message message) { | ||||
|         LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS | ||||
|         if (message instanceof ServerMessage serverMessage) | ||||
|             app.enqueue(() -> serverMessage.accept(app.getGameLogic())); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Called when the client has successfully connected to the server. | ||||
|      * | ||||
|      * @param client The client that connected to the server. | ||||
|      */ | ||||
|     @Override | ||||
|     public void clientConnected(Client client) { | ||||
|         LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Called when the client is disconnected from the server. | ||||
|      * | ||||
|      * @param client         The client that was disconnected. | ||||
|      * @param disconnectInfo Information about the disconnection. | ||||
|      */ | ||||
|     @Override | ||||
|     public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) { | ||||
|         LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS | ||||
|         if (this.client != client) | ||||
|             throw new IllegalArgumentException("parameter value must be client"); | ||||
|         LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS | ||||
|         this.client = null; | ||||
|         disconnect(); | ||||
|         app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server"))); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sends the specified message to the server. | ||||
|      * | ||||
|      * @param message The message to be sent to the server. | ||||
|      */ | ||||
|     @Override | ||||
|     public void send(ClientMessage message) { | ||||
|         LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS | ||||
|         if (client == null) | ||||
|             app.errorDialog(lookup("lost.connection.to.server")); | ||||
|         else | ||||
|             client.send(message); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,74 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
|  | ||||
| import pp.monopoly.model.Board; | ||||
| import pp.monopoly.model.Item; | ||||
| import pp.monopoly.model.Visitor; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.ItemAddedEvent; | ||||
| import pp.monopoly.notification.ItemRemovedEvent; | ||||
| import pp.view.ModelViewSynchronizer; | ||||
|  | ||||
| /** | ||||
|  * Abstract base class for synchronizing the visual representation of a {@link Board} with its model state. | ||||
|  * This class handles the addition and removal of items from the map, ensuring that changes in the model | ||||
|  * are accurately reflected in the view. | ||||
|  */ | ||||
| abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener { | ||||
|     protected final Board board; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new BoardSynchronizer. | ||||
|      * | ||||
|      * @param board the game board to synchronize | ||||
|      * @param root  the root node to which the view representations of the board items are attached | ||||
|      */ | ||||
|     protected BoardSynchronizer(Board board, Node root) { | ||||
|         super(root); | ||||
|         this.board = board; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Translates a model item into its corresponding visual representation. | ||||
|      * | ||||
|      * @param item the item from the model to be translated | ||||
|      * @return the visual representation of the item as a {@link Spatial} | ||||
|      */ | ||||
|     @Override | ||||
|     protected Spatial translate(Item item) { | ||||
|         return item.accept(this); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds the existing items from the board to the view during initialization. | ||||
|      */ | ||||
|     protected void addExisting() { | ||||
|         board.getItems().forEach(this::add); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the event when an item is removed from the board. | ||||
|      * | ||||
|      * @param event the event indicating that an item has been removed from the board | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(ItemRemovedEvent event) { | ||||
|         if (board == event.getBoard()) { | ||||
|             delete(event.getItem()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the event when an item is added to the board. | ||||
|      * | ||||
|      * @param event the event indicating that an item has been added to the board | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(ItemAddedEvent event) { | ||||
|         if (board == event.getBoard()) { | ||||
|             add(event.getItem()); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,60 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.Camera; | ||||
|  | ||||
| /** | ||||
|  * Steuert die Kamerabewegung in der Szene. | ||||
|  */ | ||||
| public class CameraController { | ||||
|     private final Camera camera; | ||||
|     private final Vector3f center; // Fokuspunkt der Kamera | ||||
|     private final float radius;    // Radius der Kreisbewegung | ||||
|     private final float height;    // Höhe der Kamera über dem Spielfeld | ||||
|     private final float speed;     // Geschwindigkeit der Kamerabewegung | ||||
|     private float angle;           // Aktueller Winkel in der Kreisbewegung | ||||
|  | ||||
|     /** | ||||
|      * Konstruktor für den CameraController. | ||||
|      * | ||||
|      * @param camera Die Kamera, die gesteuert werden soll | ||||
|      * @param center Der Mittelpunkt der Kreisbewegung (Fokuspunkt) | ||||
|      * @param radius Der Radius der Kreisbewegung | ||||
|      * @param height Die Höhe der Kamera über dem Fokuspunkt | ||||
|      * @param speed  Die Geschwindigkeit der Kamerabewegung | ||||
|      */ | ||||
|     public CameraController(Camera camera, Vector3f center, float radius, float height, float speed) { | ||||
|         this.camera = camera; | ||||
|         this.center = center; | ||||
|         this.radius = radius; | ||||
|         this.height = height; | ||||
|         this.speed = speed; | ||||
|         this.angle = 0; // Starte bei Winkel 0 | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Aktualisiert die Kameraposition und -ausrichtung. | ||||
|      * | ||||
|      * @param tpf Zeit pro Frame | ||||
|      */ | ||||
|     public void update(float tpf) { | ||||
|         camera.lookAt(center, Vector3f.UNIT_Y); | ||||
|     } | ||||
|  | ||||
|     public void setPosition(int fieldID) { | ||||
|         camera.setLocation(fieldIdToVector(fieldID)); | ||||
|     } | ||||
|  | ||||
|     public void setPosition(float x, float y) { | ||||
|         camera.setLocation(new Vector3f(x,height,y)); | ||||
|     } | ||||
|  | ||||
|     private Vector3f fieldIdToVector(int fieldID) { | ||||
|         if (fieldID <= 10) return new Vector3f(30,height,0); | ||||
|         if (fieldID <= 20) return new Vector3f(0, height, 30); | ||||
|         if (fieldID <= 30) return new Vector3f(-30, height, 0); | ||||
|         if (fieldID <= 40) return new Vector3f(0, height, -30); | ||||
|         else throw new IllegalArgumentException(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,69 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.simsilica.lemur.Axis; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
|  | ||||
| public class ChoosePartner extends Dialog { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|     private final Container menuContainer; | ||||
|     private Geometry background; | ||||
|  | ||||
|  | ||||
|     public ChoosePartner(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         // Hintergrundbild laden und hinzufügen | ||||
|         addBackgroundImage(); | ||||
|  | ||||
|         QuadBackgroundComponent translucentWhiteBackground = | ||||
|                 new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f)); | ||||
|  | ||||
|         menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container | ||||
|         menuContainer.setBackground(translucentWhiteBackground); | ||||
|  | ||||
|         // Create a smaller horizontal container for the label, input field, and spacers | ||||
|         Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); | ||||
|         horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size | ||||
|         horizontalContainer.setBackground(null); | ||||
|  | ||||
|         Label title = horizontalContainer.addChild(new Label("Wähle deinen Handelspartner:", new ElementId("label-Bold"))); | ||||
|         title.setFontSize(40); | ||||
|  | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu. | ||||
|      */ | ||||
|     private void addBackgroundImage() { | ||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png"); | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         background = new Geometry("Background", quad); | ||||
|         Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         backgroundMaterial.setTexture("ColorMap", backgroundImage); | ||||
|         background.setMaterial(backgroundMaterial); | ||||
|         background.setLocalTranslation(0, 0, -1); // Hintergrundebene | ||||
|  | ||||
|         app.getGuiNode().attachChild(background); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,226 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.ExecutionException; | ||||
| import java.util.concurrent.Future; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
|  | ||||
| import static pp.monopoly.Resources.lookup; | ||||
|  | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.NetworkSupport; | ||||
| import pp.monopoly.notification.Sound; | ||||
| import pp.monopoly.server.MonopolyServer; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.DialogBuilder; | ||||
|  | ||||
| /** | ||||
|  * Represents a dialog for setting up a network connection in the Battleship game. | ||||
|  * Allows users to specify the host and port for connecting to a game server. | ||||
|  */ | ||||
| public class CreateGameMenu extends Dialog { | ||||
|     private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName()); | ||||
|     private static final String LOCALHOST = "localhost"; //NON-NLS | ||||
|     private static final String DEFAULT_PORT = "42069"; //NON-NLS | ||||
|     private final NetworkSupport network; | ||||
|     private final TextField host = new TextField(LOCALHOST); | ||||
|     private final TextField port = new TextField(DEFAULT_PORT); | ||||
|     private final Button serverButton = new Button("Selber hosten"); | ||||
|     private final Button cancelButton = new Button("Abbrechen"); | ||||
|     private final Button joinButton = new Button("Beitreten"); | ||||
|     private String hostname; | ||||
|     private int portNumber; | ||||
|     private Future<Object> connectionFuture; | ||||
|     private Dialog progressDialog; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new CreateGameMenu. | ||||
|      * | ||||
|      * @param network The NetworkSupport instance to be used for network operations. | ||||
|      */ | ||||
|     public CreateGameMenu(NetworkSupport network) { | ||||
|         super(network.getApp().getDialogManager()); | ||||
|         this.network = network; | ||||
|         host.setSingleLine(true); | ||||
|         host.setPreferredWidth(400f); | ||||
|         port.setSingleLine(true); | ||||
|  | ||||
|         final MonopolyApp app = network.getApp(); | ||||
|  | ||||
|                 int screenWidth = app.getContext().getSettings().getWidth(); | ||||
|         int screenHeight = app.getContext().getSettings().getHeight(); | ||||
|  | ||||
|         // Set up the background image | ||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png"); | ||||
|         Quad quad = new Quad(screenWidth, screenHeight); | ||||
|         Geometry background = new Geometry("Background", quad); | ||||
|         Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         backgroundMaterial.setTexture("ColorMap", backgroundImage); | ||||
|         background.setMaterial(backgroundMaterial); | ||||
|         background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements | ||||
|         app.getGuiNode().attachChild(background); | ||||
|  | ||||
|         addChild(new Label("Spiel erstellen", new ElementId("header"))); //NON-NLS | ||||
|         final Container input = new Container(new SpringGridLayout()); | ||||
|         input.addChild(new Label(lookup("host.name") + ":  ")); | ||||
|         input.addChild(host, 1); | ||||
|         input.addChild(new Label(lookup("port.number") + ":  ")); | ||||
|         input.addChild(port, 1); | ||||
|          | ||||
|         addChild(input); | ||||
|         // "Abbrechen"-Button | ||||
|         cancelButton.setPreferredSize(new Vector3f(120, 40, 0)); | ||||
|         cancelButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             this.close(); | ||||
|             new StartMenu(network.getApp()).open(); | ||||
|         })); | ||||
|         addChild(cancelButton); | ||||
|  | ||||
|         // "Selber hosten"-Button | ||||
|         serverButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             network.getApp().getGameLogic().playSound(Sound.BUTTON); | ||||
|             startServerInThread(); | ||||
|         }   )); | ||||
|         addChild(serverButton); | ||||
|  | ||||
|         // "Beitreten"-Button | ||||
|         joinButton.setPreferredSize(new Vector3f(120, 40, 0)); | ||||
|         joinButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             connect(); | ||||
|         })); | ||||
|         addChild(joinButton); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the action for the connect button in the connection dialog. | ||||
|      * Tries to parse the port number and initiate connection to the server. | ||||
|      */ | ||||
|     private void connect() { | ||||
|         LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS | ||||
|         try { | ||||
|             hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText(); | ||||
|             portNumber = Integer.parseInt(port.getText()); | ||||
|             openProgressDialog(); | ||||
|             connectionFuture = network.getApp().getExecutor().submit(this::initNetwork); | ||||
|         } | ||||
|         catch (NumberFormatException e) { | ||||
|             network.getApp().errorDialog(lookup("port.must.be.integer")); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a dialog indicating that the connection is in progress. | ||||
|      */ | ||||
|     private void openProgressDialog() { | ||||
|         progressDialog = DialogBuilder.simple(network.getApp().getDialogManager()) | ||||
|                                       .setText(lookup("label.connecting")) | ||||
|                                       .build(); | ||||
|         progressDialog.open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Tries to initialize the network connection. | ||||
|      * | ||||
|      * @throws RuntimeException If an error occurs when creating the client. | ||||
|      */ | ||||
|     private Object initNetwork() { | ||||
|         try { | ||||
|             network.initNetwork(hostname, portNumber); | ||||
|             return null; | ||||
|         } | ||||
|         catch (Exception e) { | ||||
|             throw new RuntimeException(e); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(network.getApp()).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically | ||||
|      * updating this dialog. T | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         if (connectionFuture != null && connectionFuture.isDone()) | ||||
|             try { | ||||
|                 connectionFuture.get(); | ||||
|                 success(); | ||||
|             } | ||||
|             catch (ExecutionException e) { | ||||
|                 failure(e.getCause()); | ||||
|             } | ||||
|             catch (InterruptedException e) { | ||||
|                 LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS | ||||
|                 Thread.currentThread().interrupt(); | ||||
|             } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a successful connection to the game server. | ||||
|      */ | ||||
|     private void success() { | ||||
|         connectionFuture = null; | ||||
|         progressDialog.close(); | ||||
|         this.close(); | ||||
|         new LobbyMenu(network.getApp()).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a failed connection attempt. | ||||
|      * | ||||
|      * @param e The cause of the failure. | ||||
|      */ | ||||
|     private void failure(Throwable e) { | ||||
|         connectionFuture = null; | ||||
|         progressDialog.close(); | ||||
|         network.getApp().errorDialog(lookup("server.connection.failed")); | ||||
|         network.getApp().setInfoText(e.getLocalizedMessage()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the server in a separate thread. | ||||
|      */ | ||||
|     private void startServerInThread() { | ||||
|         serverButton.setEnabled(false); | ||||
|         Thread serverThread = new Thread(() -> { | ||||
|             try { | ||||
|                 MonopolyServer.main(null); | ||||
|             } catch (Exception e) { | ||||
|                 serverButton.setEnabled(true); | ||||
|                 LOGGER.log(Level.ERROR, "Server could not be started", e); | ||||
|                 network.getApp().errorDialog("Could not start server: " + e.getMessage()); | ||||
|             } | ||||
|         }); | ||||
|         serverThread.start(); | ||||
|         try { | ||||
|             Thread.sleep(2000); | ||||
|         } catch (InterruptedException e) { | ||||
|             e.printStackTrace(); | ||||
|         } | ||||
|         connect(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,124 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.shape.Box; | ||||
|  | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.game.server.PlayerColor; | ||||
| import pp.monopoly.model.Board; | ||||
| import pp.monopoly.model.Figure; | ||||
| import pp.monopoly.model.Rotation; | ||||
| import static pp.util.FloatMath.HALF_PI; | ||||
| import static pp.util.FloatMath.PI; | ||||
|  | ||||
| /** | ||||
|  * The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical | ||||
|  * representation of the ships and shots on the sea map with the underlying data model. | ||||
|  * It extends the {@link BoardSynchronizer} to provide specific synchronization | ||||
|  * logic for the sea map. | ||||
|  */ | ||||
| class GameBoardSynchronizer extends BoardSynchronizer { | ||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||
|     private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md"; | ||||
|     private static final String COLOR = "Color"; //NON-NLS | ||||
|     private static final String FIGURE = "figure"; //NON-NLS | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|     private final ParticleEffectFactory particleFactory; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map. | ||||
|      * | ||||
|      * @param app  the Battleship application | ||||
|      * @param root the root node to which graphical elements will be attached | ||||
|      * @param map  the ship map containing the ships and shots | ||||
|      */ | ||||
|     public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) { | ||||
|         super(board, root); | ||||
|         this.app = app; | ||||
|         this.particleFactory = new ParticleEffectFactory(app); | ||||
|         addExisting(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Visits a {@link Battleship} and creates a graphical representation of it. | ||||
|      * The representation is either a 3D model or a simple box depending on the | ||||
|      * type of battleship. | ||||
|      * | ||||
|      * @param ship the battleship to be represented | ||||
|      * @return the node containing the graphical representation of the battleship | ||||
|      */ | ||||
|     public Spatial visit(Figure figure) { | ||||
|         final Node node = new Node(FIGURE); | ||||
|         node.attachChild(createBox(figure)); | ||||
|         // compute the center of the ship in world coordinates | ||||
|         final float x = 1; | ||||
|         final float z = 1; | ||||
|         node.setLocalTranslation(x, 0f, z); | ||||
|         return node; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a simple box to represent a battleship that is not of the "King George V" type. | ||||
|      * | ||||
|      * @param ship the battleship to be represented | ||||
|      * @return the geometry representing the battleship as a box | ||||
|      */ | ||||
|     private Spatial createBox(Figure figure) { | ||||
|         final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f, | ||||
|                                 0.3f, | ||||
|                                 0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f); | ||||
|         final Geometry geometry = new Geometry(FIGURE, box); | ||||
|         geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor())); | ||||
|         geometry.setShadowMode(ShadowMode.CastAndReceive); | ||||
|  | ||||
|         return geometry; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a new {@link Material} with the specified color. | ||||
|      * If the color includes transparency (i.e., alpha value less than 1), | ||||
|      * the material's render state is set to use alpha blending, allowing for | ||||
|      * semi-transparent rendering. | ||||
|      * | ||||
|      * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value | ||||
|      *              of the color is less than 1, the material will support transparency. | ||||
|      * @return a {@link Material} instance configured with the specified color and, | ||||
|      * if necessary, alpha blending enabled. | ||||
|      */ | ||||
|     private Material createColoredMaterial(ColorRGBA color) { | ||||
|         final Material material = new Material(app.getAssetManager(), UNSHADED); | ||||
|         if (color.getAlpha() < 1f) | ||||
|             material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         material.setColor(COLOR, color); | ||||
|         return material; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Calculates the rotation angle for the specified rotation. | ||||
|      * | ||||
|      * @param rot the rotation of the battleship | ||||
|      * @return the rotation angle in radians | ||||
|      */ | ||||
|     private static float calculateRotationAngle(Rotation rot) { | ||||
|         return switch (rot) { | ||||
|             case RIGHT -> HALF_PI; | ||||
|             case DOWN -> 0f; | ||||
|             case LEFT -> -HALF_PI; | ||||
|             case UP -> PI; | ||||
|         }; | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,296 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.app.Application; | ||||
| import com.jme3.app.state.BaseAppState; | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.jme3.scene.shape.Sphere; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.simsilica.lemur.Axis; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Insets3f; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.Selector; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
|  | ||||
| import com.simsilica.lemur.core.VersionedList; | ||||
| import com.simsilica.lemur.core.VersionedReference; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.message.client.PlayerReady; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| import java.util.Set; | ||||
|  | ||||
| public class LobbyMenu extends Dialog { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|     private final Container menuContainer; | ||||
|     private Geometry background; | ||||
|     private Geometry circle; | ||||
|     private Container lowerLeftMenu; | ||||
|     private Container lowerRightMenu; | ||||
|  | ||||
|     private TextField playerInputField = new TextField("Spieler 1"); | ||||
|     private TextField startingCapital = new TextField("15000"); | ||||
|     private String figure; | ||||
|  | ||||
|     public LobbyMenu(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         // Hintergrundbild laden und hinzufügen | ||||
|         addBackgroundImage(); | ||||
|  | ||||
|         QuadBackgroundComponent translucentWhiteBackground = | ||||
|                 new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f)); | ||||
|  | ||||
|         menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container | ||||
|         menuContainer.setBackground(translucentWhiteBackground); | ||||
|  | ||||
|         // Create a smaller horizontal container for the label, input field, and spacers | ||||
|         Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); | ||||
|         horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size | ||||
|         horizontalContainer.setBackground(null); | ||||
|  | ||||
|         Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold"))); | ||||
|         title.setFontSize(40); | ||||
|  | ||||
|         // Add a spacer between the title and the input field | ||||
|         Label spacerBeforeInput = horizontalContainer.addChild(new Label("")); // Invisible spacer | ||||
|         spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer | ||||
|  | ||||
|         // Add an input field (TextField) | ||||
|         horizontalContainer.addChild(startingCapital); | ||||
|         startingCapital.setPreferredWidth(100); // Set the width of the input field | ||||
|         startingCapital.setPreferredSize(new Vector3f(150, 50, 0)); | ||||
|         startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field | ||||
|  | ||||
|         // Add a spacer after the input field | ||||
|         Label spacerAfterInput = horizontalContainer.addChild(new Label("")); // Invisible spacer | ||||
|         spacerAfterInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer | ||||
|  | ||||
|         menuContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2, | ||||
|                 (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2, | ||||
|                 1 | ||||
|         ); | ||||
|         app.getGuiNode().attachChild(menuContainer); | ||||
|  | ||||
|         // Dropdowns and Labels | ||||
|         Container dropdownContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); | ||||
|         dropdownContainer.setPreferredSize(new Vector3f(800, 200, 0)); | ||||
|         dropdownContainer.setBackground(null); | ||||
|         dropdownContainer.setInsets(new Insets3f(10, 0, 0, 0)); | ||||
|         // Player Input Field | ||||
|         Container playerInputContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X))); | ||||
|         playerInputContainer.addChild(new Label("Spieler:")); | ||||
|         playerInputContainer.setBackground(null); | ||||
|  | ||||
|  | ||||
|         playerInputField.setPreferredSize(new Vector3f(100, 20, 0)); | ||||
|         playerInputField.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding for the text inside the field | ||||
|         playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black)); | ||||
|         playerInputContainer.addChild(playerInputField); | ||||
|         // Spacer (Center Circle Area) | ||||
|         Label spacer = dropdownContainer.addChild(new Label("")); | ||||
|         spacer.setPreferredSize(new Vector3f(200, 200, 0)); // Adjust this to fit the center graphic | ||||
|  | ||||
|         // Figur Dropdown | ||||
|         Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X))); | ||||
|         figureDropdownContainer.addChild(new Label("Figur:")); | ||||
|         figureDropdownContainer.setBackground(null); | ||||
|  | ||||
|         VersionedList<String> figures = new VersionedList<>(); | ||||
|         figures.add("Laptop"); | ||||
|         figures.add("Flugzeug"); | ||||
|         figures.add("Jägermeister"); | ||||
|         figures.add("Katze"); | ||||
|         figures.add("OOP"); | ||||
|         figures.add("Handyholster"); | ||||
|  | ||||
|         Selector<String> figureDropdown = new Selector<>(figures, "glass"); | ||||
|         figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray)); | ||||
|         figureDropdown.setPreferredSize(new Vector3f(100, 20, 0)); | ||||
|         figureDropdownContainer.addChild(figureDropdown); | ||||
|  | ||||
|         addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged); | ||||
|  | ||||
|         Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); | ||||
|         buttonContainer.setPreferredSize(new Vector3f(100, 40, 0)); | ||||
|         buttonContainer.setInsets(new Insets3f(20, 0, 10, 0)); // Add spacing above the buttons | ||||
|         buttonContainer.setBackground(null); | ||||
|         // Lower-left container for "Abbrechen" button | ||||
|         lowerLeftMenu = new Container(); | ||||
|         Button cancelButton = new Button("Beenden"); | ||||
|         cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image | ||||
|         cancelButton.setFontSize(18); // Adjust font size | ||||
|         cancelButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.closeApp(); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         lowerLeftMenu.addChild(cancelButton); | ||||
|  | ||||
|         // Position the container near the bottom-left corner | ||||
|         lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 3)); // Adjust X and Y to align with the bottom-left corner | ||||
|         app.getGuiNode().attachChild(lowerLeftMenu); | ||||
|  | ||||
|         // Lower-right container for "Bereit" button | ||||
|         lowerRightMenu = new Container(); | ||||
|         Button readyButton = new Button("Bereit"); | ||||
|         readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image | ||||
|         readyButton.setFontSize(18); // Adjust font size | ||||
|         readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style | ||||
|         readyButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             toggleReady(); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         lowerRightMenu.addChild(readyButton); | ||||
|  | ||||
|         // Position the container near the bottom-right corner | ||||
|         lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom | ||||
|         app.getGuiNode().attachChild(lowerRightMenu); | ||||
|  | ||||
|         // Add a colored circle between the input field and the dropdown menu | ||||
|         circle = createCircle( ColorRGBA.Red); // 50 is the diameter, Red is the color | ||||
|         circle.setLocalTranslation(new Vector3f( | ||||
|                 (app.getCamera().getWidth()) / 2, // Center horizontally | ||||
|                 (app.getCamera().getHeight() / 2) - 90, // Adjust Y position | ||||
|                 2 // Ensure it's in front of the background but behind the dropdown | ||||
|         )); | ||||
|         app.getGuiNode().attachChild(circle); // Attach to the GUI node | ||||
|  | ||||
|         // Zentrierung des Containers | ||||
|         menuContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2, | ||||
|                 (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2, | ||||
|                 1  // Höhere Z-Ebene für den Vordergrund | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(menuContainer); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu. | ||||
|      */ | ||||
|     private void addBackgroundImage() { | ||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/lobby.png"); | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         background = new Geometry("Background", quad); | ||||
|         Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         backgroundMaterial.setTexture("ColorMap", backgroundImage); | ||||
|         background.setMaterial(backgroundMaterial); | ||||
|         background.setLocalTranslation(0, 0, -1); // Hintergrundebene | ||||
|  | ||||
|         app.getGuiNode().attachChild(background); | ||||
|     } | ||||
|  | ||||
|     private Geometry createCircle(ColorRGBA color) { | ||||
|  | ||||
|         Sphere sphere = new Sphere(90,90,60.0f); | ||||
|         Geometry circleGeometry = new Geometry("Circle", sphere); | ||||
|  | ||||
|         // Create a material with a solid color | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", color); // Set the desired color | ||||
|         circleGeometry.setMaterial(material); | ||||
|  | ||||
|         return circleGeometry; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Schaltet den "Bereit"-Status um. | ||||
|      */ | ||||
|     private void toggleReady() { | ||||
|         app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText()))); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds a custom action listener to the Selector. | ||||
|      */ | ||||
|     private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) { | ||||
|         VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference(); | ||||
|  | ||||
|         app.getStateManager().attach(new BaseAppState() { | ||||
|             @Override | ||||
|             public void update(float tpf) { | ||||
|                 if (selectionRef.update()) { | ||||
|                     String selected = selectionRef.get().toString(); | ||||
|                     System.out.println(selected); | ||||
|                     listener.onSelectionChanged(selected); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             @Override | ||||
|             protected void initialize(Application app) { | ||||
|             } | ||||
|  | ||||
|             @Override | ||||
|             protected void cleanup(Application app) { | ||||
|             } | ||||
|  | ||||
|             @Override | ||||
|             protected void onEnable() { | ||||
|  | ||||
|             } | ||||
|  | ||||
|             @Override | ||||
|             protected void onDisable() { | ||||
|  | ||||
|             } | ||||
|         }); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Callback for when the dropdown selection changes. | ||||
|      */ | ||||
|     private void onDropdownSelectionChanged(String selected) { | ||||
|         System.out.println("Selected: " + selected); | ||||
|         app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         switch (selected) { | ||||
|             case "[0]": | ||||
|                 figure = "Laptop"; | ||||
|                 break; | ||||
|             case "[1]": | ||||
|                 figure = "Flugzeug"; | ||||
|                 break; | ||||
|             case "[2]": | ||||
|                 figure = "Jägermeister"; | ||||
|                 break; | ||||
|             case "[3]": | ||||
|                 figure = "Katze"; | ||||
|                 break; | ||||
|             case "[4]": | ||||
|                 figure = "OOP"; | ||||
|                 break; | ||||
|             case "[5]": | ||||
|                 figure = "Handyholster"; | ||||
|                 break; | ||||
|             default: | ||||
|                 break;     | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Functional interface for a selection action listener. | ||||
|      */ | ||||
|     @FunctionalInterface | ||||
|     private interface SelectionActionListener<T> { | ||||
|         void onSelectionChanged(T selection); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,22 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.effect.ParticleMesh.Type; | ||||
|  | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
|  | ||||
| /** | ||||
|  * Factory class responsible for creating particle effects used in the game. | ||||
|  * This centralizes the creation of various types of particle emitters. | ||||
|  */ | ||||
| public class ParticleEffectFactory { | ||||
|     private static final int COUNT_FACTOR = 1; | ||||
|     private static final float COUNT_FACTOR_F = 1f; | ||||
|     private static final boolean POINT_SPRITE = true; | ||||
|     private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle; | ||||
|      | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     ParticleEffectFactory(MonopolyApp app) { | ||||
|         this.app = app; | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,92 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Checkbox; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import static pp.monopoly.Resources.lookup; | ||||
| import pp.monopoly.client.GameMusic; | ||||
| import pp.monopoly.client.GameSound; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.StateCheckboxModel; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
| /** | ||||
|  * The Menu class represents the main menu in the Battleship game application. | ||||
|  * It extends the Dialog class and provides functionalities for loading, saving, | ||||
|  * returning to the game, and quitting the application. | ||||
|  */ | ||||
| public class SettingsMenu extends Dialog { | ||||
|     private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class); | ||||
|     private static final String LAST_PATH = "last.file.path"; | ||||
|     private final MonopolyApp app; | ||||
|     private final VolumeSlider musicSlider; | ||||
|     private final SoundSlider soundSlider; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Menu dialog for the Battleship application. | ||||
|      * | ||||
|      * @param app the MonopolyApp instance | ||||
|      */ | ||||
|     public SettingsMenu(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|         musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class)); | ||||
|         soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class)); | ||||
|         addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS | ||||
|         addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS | ||||
|  | ||||
|         addChild(soundSlider); | ||||
|  | ||||
|         addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class))); | ||||
|          | ||||
|         addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS | ||||
|         addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class))); | ||||
|          | ||||
|         addChild(musicSlider); | ||||
|  | ||||
|         addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> { | ||||
|             this.close();  // Close the StartMenu dialog | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             app.closeApp(); | ||||
|         })); | ||||
|         update(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the state of the load and save buttons based on the game logic. | ||||
|      */ | ||||
|     @Override | ||||
|     public void update() { | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         musicSlider.update(); | ||||
|         soundSlider.update(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * As an escape action, this method closes the menu if it is the top dialog. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         close(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,31 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.simsilica.lemur.Slider; | ||||
| import pp.monopoly.client.GameSound; | ||||
|  | ||||
| public class SoundSlider extends Slider { | ||||
|  | ||||
|     private final pp.monopoly.client.GameSound sound; | ||||
|     private double vol; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Volume Slider for the Menu dialog | ||||
|      * @param sound the Effects sound instance | ||||
|      */ | ||||
|     public SoundSlider(GameSound sound) { | ||||
|         super(); | ||||
|         this.sound = sound; | ||||
|         vol = GameSound.volumeInPreferences(); | ||||
|         getModel().setPercent(vol); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * when triggered it updates the volume to the value set with the slider | ||||
|      */ | ||||
|     public void update() { | ||||
|         if (vol != getModel().getPercent()) { | ||||
|             vol = getModel().getPercent(); | ||||
|             sound.setVolume( (float) vol); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,126 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.simsilica.lemur.Axis; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.HAlignment; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * Constructs the startup menu dialog for the Monopoly application. | ||||
| import pp.monopoly.client.gui.GameMenu; | ||||
|  */ | ||||
| public class StartMenu extends Dialog { | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Startup Menu dialog for the Monopoly application. | ||||
|      * | ||||
|      * @param app the MonopolyApp instance | ||||
|      */ | ||||
|     public StartMenu(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|          | ||||
|         int screenWidth = app.getContext().getSettings().getWidth(); | ||||
|         int screenHeight = app.getContext().getSettings().getHeight(); | ||||
|  | ||||
|         // Set up the background image | ||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png"); | ||||
|         Quad quad = new Quad(screenWidth, screenHeight); | ||||
|         Geometry background = new Geometry("Background", quad); | ||||
|         Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         backgroundMaterial.setTexture("ColorMap", backgroundImage); | ||||
|         background.setMaterial(backgroundMaterial); | ||||
|         background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements | ||||
|         app.getGuiNode().attachChild(background); | ||||
|  | ||||
|         // Center container for title and play button | ||||
|         Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|  | ||||
|         Button startButton = new Button("Spielen"); | ||||
|         startButton.setPreferredSize(new Vector3f(190, 60, 0)); // Increase button size (width, height) | ||||
|         startButton.setFontSize(40); // Set the font size for the button text | ||||
|         startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally | ||||
|  | ||||
|         startButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             this.close();  // Close the StartMenu dialog | ||||
|             app.connect(); // Perform the connection logic | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         centerMenu.addChild(startButton); | ||||
|  | ||||
|         // Position the center container in the middle of the screen | ||||
|         centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f, | ||||
|                                                     screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f, | ||||
|                                                     0)); | ||||
|         app.getGuiNode().attachChild(centerMenu); | ||||
|  | ||||
|         // Load the Monopoly logo as a texture | ||||
|         Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png"); | ||||
|  | ||||
|         // Create a container for the logo | ||||
|         Container logoContainer = new Container(); | ||||
|         QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture); | ||||
|         logoContainer.setBackground(logoBackground); | ||||
|  | ||||
|         // Set the size of the container to fit the logo | ||||
|         float logoWidth = 512;  // Adjust these values based on the logo dimensions | ||||
|         float logoHeight = 128; // Adjust these values based on the logo dimensions | ||||
|         logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0)); | ||||
|  | ||||
|         // Position the container at the center of the screen | ||||
|         logoContainer.setLocalTranslation(new Vector3f( | ||||
|                 screenWidth / 2f - logoWidth / 2f, | ||||
|                 screenHeight / 2f + 200, // Adjust this value for vertical position | ||||
|                 0 | ||||
|         )); | ||||
|  | ||||
|         // Attach the container to the GUI node | ||||
|         app.getGuiNode().attachChild(logoContainer); | ||||
|  | ||||
|         // Load the Unibw logo as a texture | ||||
|         Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png"); | ||||
|  | ||||
|         // Create a container for the Unibw logo | ||||
|         Container unibwContainer = new Container(); | ||||
|         QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture); | ||||
|         unibwContainer.setBackground(unibwBackground); | ||||
|  | ||||
|         // Set the size of the container to fit the Unibw logo | ||||
|         float unibwWidth = 512;  // Adjust these values based on the logo dimensions | ||||
|         float unibwHeight = 128; // Adjust these values based on the logo dimensions | ||||
|         unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0)); | ||||
|  | ||||
|         // Position the container slightly below the Monopoly logo | ||||
|         unibwContainer.setLocalTranslation(new Vector3f( | ||||
|                 screenWidth / 2f - unibwWidth / 2f, | ||||
|                 screenHeight / 2f + 100, // Adjust this value for vertical position | ||||
|                 0 | ||||
|         )); | ||||
|  | ||||
|         // Attach the container to the GUI node | ||||
|         app.getGuiNode().attachChild(unibwContainer); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachAllChildren(); | ||||
|         super.close(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,94 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import java.util.concurrent.Executors; | ||||
| import java.util.concurrent.ScheduledExecutorService; | ||||
| import java.util.concurrent.TimeUnit; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Box; | ||||
| import com.jme3.texture.Texture; | ||||
|  | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
|  | ||||
| /** | ||||
|  * TestWorld zeigt eine einfache Szene mit einem texturierten Quadrat. | ||||
|  * Die Kamera wird durch den CameraController gesteuert. | ||||
|  */ | ||||
| public class TestWorld { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|     private CameraController cameraController; // Steuert die Kamera | ||||
|  | ||||
|     /** | ||||
|      * Konstruktor für TestWorld. | ||||
|      * | ||||
|      * @param app Die Hauptanwendung (MonopolyApp) | ||||
|      */ | ||||
|     public TestWorld(MonopolyApp app) { | ||||
|         this.app = app; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initialisiert die Szene und startet die Kamerabewegung. | ||||
|      */ | ||||
|     public void initializeScene() { | ||||
|         app.getGuiNode().detachAllChildren(); // Entferne GUI | ||||
|         app.getRootNode().detachAllChildren(); // Entferne andere Szenenobjekte | ||||
|  | ||||
|         setSkyColor(); // Setze den Himmel auf hellblau | ||||
|         createBoard(); // Erstelle das Spielfeld | ||||
|  | ||||
|         // Erstelle den CameraController | ||||
|         cameraController = new CameraController( | ||||
|                 app.getCamera(),           // Die Kamera der App | ||||
|                 Vector3f.ZERO,            // Fokus auf die Mitte des Spielfelds | ||||
|                 4,                        // Radius des Kreises | ||||
|                 15,                        // Höhe der Kamera | ||||
|                 0                     // Geschwindigkeit der Bewegung | ||||
|         ); | ||||
|  | ||||
|         // Füge die Toolbar hinzu | ||||
|         new Toolbar(app).open(); | ||||
|          | ||||
|         cameraController.setPosition(0); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Aktualisiert die Kameraposition. | ||||
|      * | ||||
|      * @param tpf Zeit pro Frame | ||||
|      */ | ||||
|     public void update(float tpf) { | ||||
|         if (cameraController != null) { | ||||
|             cameraController.update(tpf); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Setzt die Hintergrundfarbe der Szene auf hellblau. | ||||
|      */ | ||||
|     private void setSkyColor() { | ||||
|         app.getViewPort().setBackgroundColor(new ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f)); // Hellblauer Himmel | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Erstelle das Spielfeld. | ||||
|      */ | ||||
|     private void createBoard() { | ||||
|         // Erstelle ein Quadrat | ||||
|         Box box = new Box(10, 0.1f, 10);  // Dünnes Quadrat für die Textur | ||||
|         Geometry geom = new Geometry("Board", box); | ||||
|  | ||||
|         // Setze das Material mit Textur | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png"); | ||||
|         mat.setTexture("ColorMap", texture); | ||||
|         geom.setMaterial(mat); | ||||
|  | ||||
|         app.getRootNode().attachChild(geom); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,219 @@ | ||||
|  | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import java.util.Random; | ||||
|  | ||||
| import com.jme3.font.BitmapText; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector2f; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.simsilica.lemur.*; | ||||
| import com.simsilica.lemur.component.IconComponent; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
|  | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * Toolbar Klasse, die am unteren Rand der Szene angezeigt wird. | ||||
|  * Die Buttons bewegen den Würfel auf dem Spielfeld. | ||||
|  */ | ||||
| public class Toolbar extends Dialog { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|     private final Container toolbarContainer; | ||||
|     private final BitmapText positionText; // Anzeige für die aktuelle Position | ||||
|     private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld | ||||
|     private String diceOneImage = "Pictures/dice/one.png"; | ||||
|     private String diceTwoImage = "Pictures/dice/two.png"; | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Konstruktor für die Toolbar. | ||||
|      * | ||||
|      * @param app  Die Hauptanwendung (MonopolyApp) | ||||
|      */ | ||||
|     public Toolbar(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         // Erstelle die Toolbar | ||||
|         toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar"); | ||||
|  | ||||
|         // Setze die Position am unteren Rand und die Breite | ||||
|         toolbarContainer.setLocalTranslation( | ||||
|                 0,                                 // Links bündig | ||||
|                 200,                               // Höhe über dem unteren Rand | ||||
|                 0                                  // Z-Ebene | ||||
|         ); | ||||
|         toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); // Volle Breite | ||||
|  | ||||
|  | ||||
|         // Füge Buttons zur Toolbar hinzu | ||||
|         //initializeButtons(); | ||||
|  | ||||
|  | ||||
|         // Menü-Container: Ein Nested-Container für Kontostand und "Meine Gulag Frei Karten" | ||||
|         Container accountContainer = toolbarContainer.addChild(new Container()); | ||||
|         accountContainer.addChild(new Label("Kontostand", new ElementId("label-Bold"))); | ||||
|         accountContainer.addChild(new Label("6666€", new ElementId("label-Text"))); //TODO Variable hier einsetzen | ||||
|         accountContainer.addChild(new Label("Gulag Frei Karten", new ElementId("label-Bold"))); | ||||
|         accountContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Add a spacer between accountContainer and overviewContainer | ||||
|         Panel spacer = new Panel(); // Create an empty panel as a spacer | ||||
|         spacer.setPreferredSize(new Vector3f(5, 0, 0)); // Adjust the width as needed | ||||
|         spacer.setBackground(null); | ||||
|         toolbarContainer.addChild(spacer); | ||||
|  | ||||
|         // Menü-Container: Ein Container für Übersicht | ||||
|         Container overviewContainer = toolbarContainer.addChild(new Container()); | ||||
|         overviewContainer.addChild(new Label("Übersicht", new ElementId("label-Bold"))); | ||||
|         overviewContainer.addChild(new Label("„Spieler 1“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen | ||||
|         overviewContainer.addChild(new Label("„Spieler 2“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen | ||||
|         overviewContainer.addChild(new Label("„Spieler 3“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen | ||||
|         overviewContainer.addChild(new Label("„Spieler 4“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen | ||||
|         overviewContainer.addChild(new Label("„Spieler 5“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen | ||||
|         overviewContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Menü-Container: Ein Container für Würfel | ||||
|         Container diceContainer = toolbarContainer.addChild(new Container()); | ||||
|         diceContainer.setLayout(new SpringGridLayout(Axis.X, Axis.Y)); | ||||
|  | ||||
|         // Create a horizontal container to align leftContainer and rightContainer side by side | ||||
|         Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y)); | ||||
|         horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Adjust size as needed | ||||
|  | ||||
|         // Create the first container (leftContainer) | ||||
|         Container leftContainer = new Container(); | ||||
|         leftContainer.setPreferredSize(new Vector3f(100, 150, 0)); // Adjust size as needed | ||||
|  | ||||
|         Label imageLabel = new Label(""); | ||||
|         IconComponent icon = new IconComponent(diceOneImage); // Icon mit Textur erstellen | ||||
|         icon.setIconSize(new Vector2f(100,100)); // Skalierung des Bildes | ||||
|         imageLabel.setIcon(icon); | ||||
|  | ||||
|         Label imageLabel2 = new Label(""); | ||||
|         IconComponent icon2 = new IconComponent(diceTwoImage); // Icon mit Textur erstellen | ||||
|         icon2.setIconSize(new Vector2f(100,100)); // Skalierung des Bildes | ||||
|         imageLabel2.setIcon(icon2); | ||||
|  | ||||
|         // Create the second container (rightContainer) | ||||
|         Container rightContainer = new Container(); | ||||
|         rightContainer.setPreferredSize(new Vector3f(100, 150, 0)); // Adjust size as needed | ||||
|         leftContainer.setBackground(null); | ||||
|         rightContainer.setBackground(null); | ||||
|         diceContainer.setBackground(null); | ||||
|         horizontalContainer.setBackground(null); | ||||
|  | ||||
|         imageLabel.setTextVAlignment(VAlignment.Center); | ||||
|         imageLabel.setTextHAlignment(HAlignment.Center); | ||||
|         imageLabel2.setTextVAlignment(VAlignment.Center); | ||||
|         imageLabel2.setTextHAlignment(HAlignment.Center); | ||||
|  | ||||
|         leftContainer.addChild(imageLabel); | ||||
|         rightContainer.addChild(imageLabel2); | ||||
|  | ||||
|  | ||||
|  | ||||
|         // Add leftContainer and rightContainer to the horizontal container | ||||
|         horizontalContainer.addChild(leftContainer); | ||||
|         horizontalContainer.addChild(rightContainer); | ||||
|  | ||||
|         // Add the horizontalContainer to the diceContainer (top section) | ||||
|         diceContainer.addChild(horizontalContainer); | ||||
|  | ||||
|         // Add the Würfeln button directly below the horizontalContainer | ||||
|         Button diceButton = new Button("Würfeln"); | ||||
|         diceButton.setPreferredSize(new Vector3f(200, 50, 0)); // Full width for Würfeln button | ||||
|         diceButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             //TODO dice roll logic | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         diceContainer.addChild(diceButton); | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|         // Menü-Container: Ein Nested-Container für Handeln, Grundstücke und Zug beenden | ||||
|         Container menuContainer = toolbarContainer.addChild(new Container()); | ||||
|         menuContainer.addChild(addTradeMenuButton()); | ||||
|         menuContainer.addChild(addPropertyMenuButton()); | ||||
|         menuContainer.addChild(addEndTurnButton()); | ||||
|         menuContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Füge die Toolbar zur GUI hinzu | ||||
|         app.getGuiNode().attachChild(toolbarContainer); | ||||
|  | ||||
|         // Erstelle die Position-Anzeige | ||||
|         positionText = createPositionDisplay(); | ||||
|         updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition | ||||
|     } | ||||
|  | ||||
|     private Button addTradeMenuButton() { | ||||
|         Button tradebutton = new Button("Handeln"); | ||||
|         tradebutton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons | ||||
|         tradebutton.addClickCommands(s  ->  ifTopDialog( () -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             this.close(); | ||||
|             new ChoosePartner(app).open(); | ||||
|         })); | ||||
|         return tradebutton; | ||||
|     } | ||||
|  | ||||
|     private Button addEndTurnButton() { | ||||
|         Button endTurnButton = new Button("Grundstücke"); | ||||
|         endTurnButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons | ||||
|         endTurnButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             //TODO open property dialog | ||||
|         })); | ||||
|         return endTurnButton; | ||||
|     } | ||||
|  | ||||
|     private Button addPropertyMenuButton() { | ||||
|         Button propertyMenuButton = new Button("Zug beenden"); | ||||
|         propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons | ||||
|         propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             //TODO send end turn | ||||
|         })); | ||||
|         return propertyMenuButton; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Erstellt die Anzeige für die aktuelle Position. | ||||
|      * | ||||
|      * @return Das BitmapText-Objekt für die Anzeige | ||||
|      */ | ||||
|     private BitmapText createPositionDisplay() { | ||||
|         BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false); | ||||
|         text.setSize(20); // Schriftgröße | ||||
|         text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links | ||||
|         app.getGuiNode().attachChild(text); | ||||
|         return text; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Aktualisiert die Anzeige für die aktuelle Position. | ||||
|      */ | ||||
|     private void updatePositionDisplay() { | ||||
|         positionText.setText("Feld-ID: " + currentPosition); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(toolbarContainer); | ||||
|         app.getGuiNode().detachChild(positionText); | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,168 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import java.util.Random; | ||||
|  | ||||
| import com.jme3.font.BitmapText; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.simsilica.lemur.Axis; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
|  | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
|  | ||||
| /** | ||||
|  * Toolbar Klasse, die am unteren Rand der Szene angezeigt wird. | ||||
|  * Die Buttons bewegen den Würfel auf dem Spielfeld. | ||||
|  */ | ||||
| public class Toolbar2 { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|     private final Container toolbarContainer; | ||||
|     private final Geometry cube; // Referenz auf den Würfel | ||||
|     private final BitmapText positionText; // Anzeige für die aktuelle Position | ||||
|     private final float boardLimit = 0.95f; // Grenzen des Bretts | ||||
|     private final float stepSize = 0.18f; // Schrittgröße pro Bewegung | ||||
|     private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld | ||||
|     private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite | ||||
|     private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf | ||||
|  | ||||
|     /** | ||||
|      * Konstruktor für die Toolbar. | ||||
|      * | ||||
|      * @param app  Die Hauptanwendung (MonopolyApp) | ||||
|      * @param cube Der Würfel, der bewegt werden soll | ||||
|      */ | ||||
|     public Toolbar2(MonopolyApp app, Geometry cube) { | ||||
|         this.app = app; | ||||
|         this.cube = cube; | ||||
|  | ||||
|         // Erstelle die Toolbar | ||||
|         toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y)); | ||||
|  | ||||
|         // Setze die Position am unteren Rand und die Breite | ||||
|         toolbarContainer.setLocalTranslation( | ||||
|                 0,                                 // Links bündig | ||||
|                 100,                               // Höhe über dem unteren Rand | ||||
|                 0                                  // Z-Ebene | ||||
|         ); | ||||
|         toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite | ||||
|  | ||||
|         // Füge Buttons zur Toolbar hinzu | ||||
|         initializeButtons(); | ||||
|  | ||||
|         // Füge die Toolbar zur GUI hinzu | ||||
|         app.getGuiNode().attachChild(toolbarContainer); | ||||
|  | ||||
|         // Erstelle die Position-Anzeige | ||||
|         positionText = createPositionDisplay(); | ||||
|         updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initialisiert die Buttons in der Toolbar. | ||||
|      */ | ||||
|     private void initializeButtons() { | ||||
|         addButton("Vorwärts", 1);  // Bewegung nach vorne | ||||
|         addButton("Rückwärts", -1); // Bewegung nach hinten | ||||
|         addDiceRollButton();       // Würfel-Button | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Fügt einen Button mit einer Bewegung hinzu. | ||||
|      * | ||||
|      * @param label   Der Text des Buttons | ||||
|      * @param step    Schrittweite (+1 für vorwärts, -1 für rückwärts) | ||||
|      */ | ||||
|     private void addButton(String label, int step) { | ||||
|         Button button = new Button(label); | ||||
|         button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons | ||||
|         button.addClickCommands(source -> moveCube(step)); | ||||
|         toolbarContainer.addChild(button); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt. | ||||
|      */ | ||||
|     private void addDiceRollButton() { | ||||
|         Button diceButton = new Button("Würfeln"); | ||||
|         diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons | ||||
|         diceButton.addClickCommands(source -> rollDice()); | ||||
|         toolbarContainer.addChild(diceButton); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Simuliert einen Würfelwurf und bewegt die Figur entsprechend. | ||||
|      */ | ||||
|     private void rollDice() { | ||||
|         int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6 | ||||
|         System.out.println("Gewürfelt: " + diceRoll); | ||||
|         moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett. | ||||
|      * | ||||
|      * @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte) | ||||
|      */ | ||||
|     private void moveCube(int step) { | ||||
|         currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide); | ||||
|         Vector3f newPosition = calculatePosition(currentPosition); | ||||
|         cube.setLocalTranslation(newPosition); | ||||
|         updatePositionDisplay(); // Aktualisiere die Positionsanzeige | ||||
|         System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")"); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position. | ||||
|      * | ||||
|      * @param position Aktuelle Position auf dem Spielfeld | ||||
|      * @return Die berechnete Position als Vector3f | ||||
|      */ | ||||
|     private Vector3f calculatePosition(int position) { | ||||
|         int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links) | ||||
|         int offset = position % positionsPerSide; // Position auf der aktuellen Seite | ||||
|  | ||||
|         switch (side) { | ||||
|             case 0: // Unten (positive x-Achse) | ||||
|                 return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f); | ||||
|             case 1: // Rechts (positive z-Achse) | ||||
|                 return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize); | ||||
|             case 2: // Oben (negative x-Achse) | ||||
|                 return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f); | ||||
|             case 3: // Links (negative z-Achse) | ||||
|                 return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize); | ||||
|             default: | ||||
|                 throw new IllegalArgumentException("Ungültige Position: " + position); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Erstellt die Anzeige für die aktuelle Position. | ||||
|      * | ||||
|      * @return Das BitmapText-Objekt für die Anzeige | ||||
|      */ | ||||
|     private BitmapText createPositionDisplay() { | ||||
|         BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false); | ||||
|         text.setSize(20); // Schriftgröße | ||||
|         text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links | ||||
|         app.getGuiNode().attachChild(text); | ||||
|         return text; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Aktualisiert die Anzeige für die aktuelle Position. | ||||
|      */ | ||||
|     private void updatePositionDisplay() { | ||||
|         positionText.setText("Feld-ID: " + currentPosition); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Entfernt die Toolbar. | ||||
|      */ | ||||
|     public void remove() { | ||||
|         app.getGuiNode().detachChild(toolbarContainer); | ||||
|         app.getGuiNode().detachChild(positionText); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,37 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.simsilica.lemur.Slider; | ||||
|  | ||||
| import pp.monopoly.client.GameMusic; | ||||
| /** | ||||
|  * The VolumeSlider class represents the Volume Slider in the Menu. | ||||
|  * It extends the Slider class and provides functionalities for setting the music volume, | ||||
|  * with the help of the Slider in the GUI  | ||||
|  */ | ||||
| public class VolumeSlider extends Slider { | ||||
|  | ||||
|     private final pp.monopoly.client.GameMusic music; | ||||
|     private double vol; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Volume Slider for the Menu dialog | ||||
|      * @param music the music instance | ||||
|      */ | ||||
|     public VolumeSlider(GameMusic music) { | ||||
|         super(); | ||||
|         this.music = music; | ||||
|         vol = GameMusic.volumeInPreferences(); | ||||
|         getModel().setPercent(vol); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * when triggered it updates the volume to the value set with the slider | ||||
|      */ | ||||
|     public void update() { | ||||
|         if (vol != getModel().getPercent()) { | ||||
|             vol = getModel().getPercent(); | ||||
|             music.setVolume( (float) vol); | ||||
|         } | ||||
|     } | ||||
|      | ||||
| } | ||||
| @@ -0,0 +1,135 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.gui.SettingsMenu; | ||||
| import pp.monopoly.model.fields.BuildingProperty; | ||||
|  | ||||
| /** | ||||
|  * TODO Kommentare fixen | ||||
|  * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann. | ||||
|  */ | ||||
| public class BuildingPropertyCard extends Dialog { | ||||
|     private final MonopolyApp app; | ||||
|     private final Geometry overlayBackground; | ||||
|     private final Container buildingPropertyContainer; | ||||
|     private final Container backgroundContainer; | ||||
|     private int index = 37; | ||||
|  | ||||
|     public BuildingPropertyCard(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         //Generate the corresponfing field | ||||
|         BuildingProperty field = (BuildingProperty) app.getGameLogic().getBoardManager().getFieldAtIndex(index); | ||||
|  | ||||
|         // Halbtransparentes Overlay hinzufügen | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|         app.getGuiNode().attachChild(overlayBackground); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         app.getGuiNode().attachChild(backgroundContainer); | ||||
|  | ||||
|         // Hauptcontainer für die Gebäudekarte | ||||
|         buildingPropertyContainer = new Container(); | ||||
|         buildingPropertyContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor())); | ||||
|  | ||||
|  | ||||
|         Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("settings-title"))); | ||||
|         settingsTitle.setFontSize(48); | ||||
|  | ||||
|         // Text, der auf der Karte steht | ||||
|         // Die Preise werden dynamisch dem BoardManager entnommen | ||||
|         Container propertyValuesContainer = buildingPropertyContainer.addChild(new Container()); | ||||
|         propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         //TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat | ||||
|  | ||||
|         /* | ||||
|         // Beenden-Button | ||||
|         Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         // Kaufen-Button | ||||
|         Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button"))); | ||||
|         buyButton.setFontSize(32); | ||||
|          */ | ||||
|  | ||||
|         float padding = 10; // Padding around the settingsContainer for the background | ||||
|         backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|  | ||||
|         // Zentriere das Menü | ||||
|         buildingPropertyContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(buildingPropertyContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Erstellt einen halbtransparenten Hintergrund für das Menü. | ||||
|      * | ||||
|      * @return Geometrie des Overlays | ||||
|      */ | ||||
|     private Geometry createOverlayBackground() { | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         Geometry overlay = new Geometry("Overlay", quad); | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent | ||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         overlay.setMaterial(material); | ||||
|         overlay.setLocalTranslation(0, 0, 0); | ||||
|         return overlay; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Schließt das Menü und entfernt die GUI-Elemente. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(buildingPropertyContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay | ||||
|         super.close(); | ||||
|     } | ||||
|      | ||||
|     public void setIndex(int index) { | ||||
|         this.index = index; | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,115 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.gui.SettingsMenu; | ||||
| import pp.monopoly.model.fields.BoardManager; | ||||
| import pp.monopoly.model.fields.BuildingProperty; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann. | ||||
|  */ | ||||
| public class BuyCard extends Dialog { | ||||
|     private final MonopolyApp app; | ||||
|     private final Container buyCardContainer; | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     private int index = 37; | ||||
|  | ||||
|     public BuyCard(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         //Generate the corresponfing field | ||||
|         BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         attachChild(backgroundContainer); | ||||
|  | ||||
|         // Hauptcontainer für die Gebäudekarte | ||||
|         buyCardContainer = new Container(); | ||||
|          | ||||
|          | ||||
|         Label title = buyCardContainer.addChild(new Label( field.getName(), new ElementId("label-Bold"))); | ||||
|         title.setBackground(new QuadBackgroundComponent(field.getColor().getColor())); | ||||
|         title.setFontSize(48); | ||||
|  | ||||
|         // Text, der auf der Karte steht | ||||
|         // Die Preise werden dynamisch dem BoardManager entnommen | ||||
|         Container propertyValuesContainer = buyCardContainer.addChild(new Container()); | ||||
|         propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Beenden-Button | ||||
|         Button quitButton = buyCardContainer.addChild(new Button("Beenden", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         quitButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|         })); | ||||
|         // Kaufen-Button | ||||
|         Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button"))); | ||||
|         buyButton.setFontSize(32); | ||||
|         buyButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             //TODO send buy property request | ||||
|         })); | ||||
|  | ||||
|         float padding = 10; // Padding around the settingsContainer for the background | ||||
|         backgroundContainer.setPreferredSize(buyCardContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|  | ||||
|         // Zentriere das Menü | ||||
|         buyCardContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(buyCardContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Schließt das Menü und entfernt die GUI-Elemente. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(buyCardContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,124 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.gui.SettingsMenu; | ||||
| import pp.monopoly.model.card.Card; // TODO für den Import der Queue notwendig | ||||
| import pp.monopoly.model.card.DeckHelper; | ||||
| /** | ||||
|  * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann. | ||||
|  */ | ||||
| public class EventCard extends Dialog { | ||||
|     private final MonopolyApp app; | ||||
|     private final Geometry overlayBackground; | ||||
|     private final Container eventCardContainer; | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|  | ||||
|     public EventCard(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         //Generate the corresponfing field | ||||
|         Card card = new DeckHelper().drawCard(); // TODO nimmt die Karten gerade unabhängig aus dem DeckHelper | ||||
|  | ||||
|         // Halbtransparentes Overlay hinzufügen | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|         app.getGuiNode().attachChild(overlayBackground); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         app.getGuiNode().attachChild(backgroundContainer); | ||||
|  | ||||
|         // Hauptcontainer für die Gebäudekarte | ||||
|         eventCardContainer = new Container(); | ||||
|         eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); | ||||
|         eventCardContainer.setPreferredSize(new Vector3f(550,400,10)); | ||||
|  | ||||
|         // Titel | ||||
|         // Die Namen werden dynamisch dem BoardManager entnommen | ||||
|         Label gateFieldTitle = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title"))); | ||||
|         gateFieldTitle.setFontSize(48); | ||||
|         gateFieldTitle.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         // Text, der auf der Karte steht | ||||
|         // Die Preise werden dynamisch dem BoardManager entnommen | ||||
|         Container propertyValuesContainer = eventCardContainer.addChild(new Container()); | ||||
|         propertyValuesContainer.addChild(new Label(card.getDescription(), new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|         propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10)); | ||||
|  | ||||
|         // Beenden-Button | ||||
|         Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         quitButton.addClickCommands(source -> close()); | ||||
|  | ||||
|  | ||||
|         // TODO Kaufen-Button wird nicht mehr benötigt, prüfen ob weg kann | ||||
|         //Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button"))); | ||||
|         //buyButton.setFontSize(32); | ||||
|  | ||||
|         float padding = 10; // Padding around the settingsContainer for the background | ||||
|         backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|  | ||||
|         // Zentriere das Menü | ||||
|         eventCardContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(eventCardContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Erstellt einen halbtransparenten Hintergrund für das Menü. | ||||
|      * | ||||
|      * @return Geometrie des Overlays | ||||
|      */ | ||||
|     private Geometry createOverlayBackground() { | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         Geometry overlay = new Geometry("Overlay", quad); | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent | ||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         overlay.setMaterial(material); | ||||
|         overlay.setLocalTranslation(0, 0, 0); | ||||
|         return overlay; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Schließt das Menü und entfernt die GUI-Elemente. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(eventCardContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,139 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.gui.SettingsMenu; | ||||
| import pp.monopoly.model.fields.FoodField; | ||||
|  | ||||
| /** | ||||
|  * FoodFieldCard erstellt die Geböudekarte vom Brandl und der Truppenküche | ||||
|  */ | ||||
| public class FoodFieldCard extends Dialog { | ||||
|     private final MonopolyApp app; | ||||
|     private final Geometry overlayBackground; | ||||
|     private final Container foodFieldContainer; | ||||
|     private final Container backgroundContainer; | ||||
|     private int index = 12; | ||||
|  | ||||
|     public FoodFieldCard(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         //Generate the corresponfing field | ||||
|         FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index); | ||||
|  | ||||
|         // Halbtransparentes Overlay hinzufügen | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|         app.getGuiNode().attachChild(overlayBackground); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         app.getGuiNode().attachChild(backgroundContainer); | ||||
|  | ||||
|         // Hauptcontainer für die Gebäudekarte | ||||
|         foodFieldContainer = new Container(); | ||||
|         foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f))); | ||||
|  | ||||
|  | ||||
|  | ||||
|         // Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe | ||||
|         Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title"))); | ||||
|         settingsTitle.setFontSize(48); | ||||
|  | ||||
|         // Text, der auf der Karte steht | ||||
|         Container propertyValuesContainer = foodFieldContainer.addChild(new Container()); | ||||
|         propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("„Wenn man Besitzer des", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label(field.getName()+" ist, so ist die", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Miete 40-mal so hoch, wie", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("„Wenn man Besitzer beider", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Restaurants ist, so ist die", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Miete 100-mal so hoch, wie", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|  | ||||
|         //TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat | ||||
|  | ||||
|         /* | ||||
|         // Beenden-Button | ||||
|         Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         // Kaufen-Button | ||||
|         Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button"))); | ||||
|         buyButton.setFontSize(32); | ||||
|          */ | ||||
|  | ||||
|         float padding = 10; // Padding around the settingsContainer for the background | ||||
|         backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|  | ||||
|         // Zentriere das Menü | ||||
|         foodFieldContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(foodFieldContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Erstellt einen halbtransparenten Hintergrund für das Menü. | ||||
|      * | ||||
|      * @return Geometrie des Overlays | ||||
|      */ | ||||
|     private Geometry createOverlayBackground() { | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         Geometry overlay = new Geometry("Overlay", quad); | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent | ||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         overlay.setMaterial(material); | ||||
|         overlay.setLocalTranslation(0, 0, 0); | ||||
|         return overlay; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Schließt das Menü und entfernt die GUI-Elemente. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(foodFieldContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     public void setIndex(int index) { | ||||
|         this.index = index; | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
|  | ||||
| } | ||||
| @@ -0,0 +1,132 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.gui.SettingsMenu; | ||||
| import pp.monopoly.model.fields.GateField; | ||||
|  | ||||
| /** | ||||
|  * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann. | ||||
|  */ | ||||
| public class GateFieldCard extends Dialog { | ||||
|     private final MonopolyApp app; | ||||
|     private final Geometry overlayBackground; | ||||
|     private final Container gateFieldContainer; | ||||
|     private final Container backgroundContainer; | ||||
|     private int index = 5; | ||||
|  | ||||
|     public GateFieldCard(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         //Generate the corresponfing field | ||||
|         GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index); | ||||
|  | ||||
|         // Halbtransparentes Overlay hinzufügen | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|         app.getGuiNode().attachChild(overlayBackground); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         app.getGuiNode().attachChild(backgroundContainer); | ||||
|  | ||||
|         // Hauptcontainer für die Gebäudekarte | ||||
|         gateFieldContainer = new Container(); | ||||
|         gateFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); | ||||
|  | ||||
|         // Titel | ||||
|         // Die Namen werden dynamisch dem BoardManager entnommen | ||||
|         Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title"))); | ||||
|         gateFieldTitle.setFontSize(48); | ||||
|         gateFieldTitle.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         // Text, der auf der Karte steht | ||||
|         // Die Preise werden dynamisch dem BoardManager entnommen | ||||
|         Container propertyValuesContainer = gateFieldContainer.addChild(new Container()); | ||||
|         propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Wenn man 1 Bahnhof besitzt: 250 EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Wenn man 2 Bahnhöfe besitzt: 500 EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Wenn man 3 Bahnhöfe besitzt: 1000 EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Wenn man 4 Bahnhöfe besitzt: 2000 EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         //TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat | ||||
|  | ||||
|         /* | ||||
|         // Beenden-Button | ||||
|         Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         // Kaufen-Button | ||||
|         Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button"))); | ||||
|         buyButton.setFontSize(32); | ||||
|          */ | ||||
|  | ||||
|         float padding = 10; // Padding around the settingsContainer for the background | ||||
|         backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|  | ||||
|         // Zentriere das Menü | ||||
|         gateFieldContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(gateFieldContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Erstellt einen halbtransparenten Hintergrund für das Menü. | ||||
|      * | ||||
|      * @return Geometrie des Overlays | ||||
|      */ | ||||
|     private Geometry createOverlayBackground() { | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         Geometry overlay = new Geometry("Overlay", quad); | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent | ||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         overlay.setMaterial(material); | ||||
|         overlay.setLocalTranslation(0, 0, 0); | ||||
|         return overlay; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Schließt das Menü und entfernt die GUI-Elemente. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(gateFieldContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     public void setIndex(int index) { | ||||
|         this.index = index; | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,52 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.IconComponent; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
|  | ||||
| public class LooserPopUp extends Dialog { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new NetworkDialog. | ||||
|      * | ||||
|      * @param network The NetworkSupport instance to be used for network operations. | ||||
|      */ | ||||
|     public LooserPopUp(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|         initializeDialog(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the dialog with input fields and connection buttons. | ||||
|      */ | ||||
|     private void initializeDialog() { | ||||
|         Container inputContainer = new Container(); | ||||
|  | ||||
|         // Titel und Eingabefelder für Host und Port | ||||
|         inputContainer.addChild(new Label("Schade, du hast leider verloren!")); | ||||
|         inputContainer.addChild(new Label("Die nächste Runde wird besser!")); | ||||
|  | ||||
|         Label imageLabel = new Label(""); | ||||
|         IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Icon mit Textur erstellen | ||||
|         icon.setIconScale(1); // Skalierung des Bildes | ||||
|         imageLabel.setIcon(icon); | ||||
|  | ||||
|         // Setze das Icon im Label | ||||
|         inputContainer.addChild(imageLabel); | ||||
|  | ||||
|         Button cancelButton = inputContainer.addChild(new Button("Spiel beenden")); | ||||
|         cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp)); | ||||
|          | ||||
|         inputContainer.setLocalTranslation(300, 800, 0); | ||||
|         app.getGuiNode().attachChild(inputContainer); | ||||
|  | ||||
|     } | ||||
| } | ||||
|  | ||||
| @@ -0,0 +1,49 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| /* | ||||
|  * $Id$ | ||||
|  * | ||||
|  * Copyright (c) 2013-2013 jMonkeyEngine | ||||
|  * All rights reserved. | ||||
|  * | ||||
|  * Redistribution and use in source and binary forms, with or without | ||||
|  * modification, are permitted provided that the following conditions are | ||||
|  * met: | ||||
|  * | ||||
|  * * Redistributions of source code must retain the above copyright | ||||
|  *   notice, this list of conditions and the following disclaimer. | ||||
|  * | ||||
|  * * Redistributions in binary form must reproduce the above copyright | ||||
|  *   notice, this list of conditions and the following disclaimer in the | ||||
|  *   documentation and/or other materials provided with the distribution. | ||||
|  * | ||||
|  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors | ||||
|  *   may be used to endorse or promote products derived from this software | ||||
|  *   without specific prior written permission. | ||||
|  * | ||||
|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||||
|  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED | ||||
|  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | ||||
|  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | ||||
|  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||||
|  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | ||||
|  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||||
|  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||||
|  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||||
|  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||||
|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||||
|  */ | ||||
|  | ||||
|  | ||||
| import com.jme3.scene.Spatial; | ||||
|  | ||||
|  | ||||
| /** | ||||
|  *  Notified when the current selection changes. | ||||
|  * | ||||
|  *  @author    Paul Speed | ||||
|  */ | ||||
| public interface SelectionListener { | ||||
|  | ||||
|     public void selectionChanged( Spatial selection, Spatial previous ); | ||||
| } | ||||
| @@ -0,0 +1,51 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.IconComponent; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
|  | ||||
| public class WinnerPopUp extends Dialog { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new NetworkDialog. | ||||
|      * | ||||
|      * @param app The NetworkSupport instance to be used for network operations. | ||||
|      */ | ||||
|     public WinnerPopUp(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|         initializeDialog(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the dialog with input fields and connection buttons. | ||||
|      */ | ||||
|     private void initializeDialog() { | ||||
|         Container inputContainer = new Container(); | ||||
|  | ||||
|         // Titel und Eingabefelder für Host und Port | ||||
|         inputContainer.addChild(new Label("Herlichen Glückwunsch!")); | ||||
|         inputContainer.addChild(new Label("Du,bist der Monopoly Champion!!!")); | ||||
|  | ||||
|         Label imageLabel = new Label(""); | ||||
|         IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Icon mit Textur erstellen | ||||
|         icon.setIconScale(1); // Skalierung des Bildes | ||||
|         imageLabel.setIcon(icon); | ||||
|  | ||||
|         // Setze das Icon im Label | ||||
|         inputContainer.addChild(imageLabel); | ||||
|  | ||||
|         Button cancelButton = inputContainer.addChild(new Button("Spiel beenden")); | ||||
|         cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp)); | ||||
|          | ||||
|         inputContainer.setLocalTranslation(300, 800, 0); | ||||
|         app.getGuiNode().attachChild(inputContainer); | ||||
|     } | ||||
| } | ||||
|  | ||||
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