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5268f75e17 |
@@ -18,10 +18,11 @@ import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import static pp.battleship.Resources.lookup;
|
||||
import pp.battleship.client.gui.GameMusic;
|
||||
import pp.battleship.client.gui.VolumeSlider;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
|
||||
import pp.dialog.TextInputDialog;
|
||||
import pp.battleship.client.gui.VolumeSlider;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
|
@@ -1,6 +1,7 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
|
||||
/**
|
||||
* The VolumeSlider class represents the Volume Slider in the Menu.
|
||||
* It extends the Slider class and provides functionalities for setting the music volume,
|
||||
|
@@ -21,9 +21,11 @@ def sliderColor = color(0.6, 0.8, 0.8, 1)
|
||||
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
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||||
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
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||||
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
|
||||
def solidWhiteBackground = new QuadBackgroundComponent(color(1, 1, 1, 1)) // Solid white
|
||||
def greyBackground = color(0.8, 0.8, 0.8, 1) // Grey background color
|
||||
def redBorderColor = color(1, 0, 0, 1) // Red border color
|
||||
def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1))
|
||||
def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f));
|
||||
def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f));
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||||
def lightGrey = color(0.6, 0.6, 0.6, 1.0)
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||||
|
||||
|
||||
|
||||
|
||||
@@ -62,6 +64,16 @@ selector("label-Bold", "pp") {
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
|
||||
}
|
||||
|
||||
selector("label-toolbar", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
|
||||
fontSize = 30
|
||||
color = new ColorRGBA(ColorRGBA.White)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
|
||||
}
|
||||
selector("label-Text", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
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@@ -69,6 +81,19 @@ selector("label-Text", "pp") {
|
||||
color = buttonEnabledColor
|
||||
}
|
||||
|
||||
selector("label-account", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
fontSize = 25
|
||||
color = new ColorRGBA(ColorRGBA.White)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
}
|
||||
|
||||
selector("card-label", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
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||||
color = ColorRGBA.Black
|
||||
}
|
||||
|
||||
selector("header", "pp") {
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
@@ -246,10 +271,25 @@ selector("tab.button", "pp") {
|
||||
buttonCommands = stdButtonCommands
|
||||
}
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||||
selector("settings-title", "pp") {
|
||||
fontSize = 48 // Set font size
|
||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
|
||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
|
||||
|
||||
background = outerBackground
|
||||
fontSize = 40
|
||||
insets = new Insets3f(3, 3, 3, 3)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
}
|
||||
selector("warning-title", "pp") {
|
||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
|
||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
|
||||
background = outerBackground
|
||||
fontSize = 40
|
||||
insets = new Insets3f(3, 3, 3, 3)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
}
|
||||
|
||||
selector("menu-button", "pp") {
|
||||
fontSize = 40 // Set font size
|
||||
@@ -285,3 +325,44 @@ selector("selector.item.label", "hover") {
|
||||
background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f)) // Highlighted background
|
||||
}
|
||||
|
||||
|
||||
def enabledCommandToolbar = new Command<Button>() {
|
||||
void execute(Button source) {
|
||||
if (source.isEnabled()){
|
||||
source.setColor(ColorRGBA.White)
|
||||
def orangeBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)); // Orange background
|
||||
source.setBackground(orangeBackground);
|
||||
} else{
|
||||
source.setColor(ColorRGBA.White)
|
||||
def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Gray background
|
||||
source.setBackground(grayBackground);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
def stdButtonCommandsToolbar = [
|
||||
(ButtonAction.Down) : [pressedCommand],
|
||||
(ButtonAction.Up) : [pressedCommand],
|
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(ButtonAction.Enabled) : [enabledCommandToolbar],
|
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(ButtonAction.Disabled): [enabledCommandToolbar]
|
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]
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|
||||
selector("button-toolbar", "pp") {
|
||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
|
||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
|
||||
|
||||
// Apply the outer border as the main background
|
||||
background = outerBackground
|
||||
|
||||
// Use insets to create a margin/padding effect for the inner background
|
||||
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
buttonCommands = stdButtonCommandsToolbar
|
||||
}
|
||||
|
||||
|
||||
|
@@ -24,10 +24,10 @@ overlay.top.color=1, 1, 1, 1
|
||||
settings.show=false
|
||||
#
|
||||
# Specifies the width of the application window in pixels.
|
||||
settings.resolution.width=1920
|
||||
settings.resolution.width=1200
|
||||
#
|
||||
# Specifies the height of the application window in pixels.
|
||||
settings.resolution.height=1080
|
||||
settings.resolution.height=800
|
||||
#
|
||||
# Determines whether the application runs in full-screen mode.
|
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settings.full-screen=false
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||||
|
@@ -0,0 +1,113 @@
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////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.util.List;
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|
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import com.jme3.input.controls.ActionListener;
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import com.jme3.scene.Node;
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import com.jme3.system.AppSettings;
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||||
|
||||
import pp.monopoly.client.gui.TestWorld;
|
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import pp.monopoly.game.server.Player;
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||||
|
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/**
|
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* Represents the state responsible for managing the battle interface within the Battleship game.
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||||
* This state handles the display and interaction of the battle map, including the opponent's map.
|
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* It manages GUI components, input events, and the layout of the interface when this state is enabled.
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||||
*/
|
||||
public class GameAppState extends MonopolyAppState {
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private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName());
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private static final float DEPTH = 0f;
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private static final float GAP = 20f;
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||||
|
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/**
|
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* A listener for handling click events in the battle interface.
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||||
* When a click is detected, it triggers the corresponding actions on the opponent's map.
|
||||
*/
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||||
private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed);
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||||
|
||||
/**
|
||||
* The root node for all GUI components in the battle state.
|
||||
*/
|
||||
private final Node battleNode = new Node("Game"); //NON-NLS
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||||
|
||||
/**
|
||||
* A view representing the opponent's map in the GUI.
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||||
*/
|
||||
private TestWorld testWorld;
|
||||
|
||||
/**
|
||||
* Enables the battle state by initializing, laying out, and adding GUI components.
|
||||
* Attaches the components to the GUI node and registers input listeners.
|
||||
*/
|
||||
@Override
|
||||
protected void enableState() {
|
||||
battleNode.detachAllChildren();
|
||||
initializeGuiComponents();
|
||||
layoutGuiComponents();
|
||||
addGuiComponents();
|
||||
getApp().getGuiNode().attachChild(battleNode);
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables the battle state by removing GUI components and unregistering input listeners.
|
||||
* Also handles cleanup of resources, such as the opponent's map view.
|
||||
*/
|
||||
@Override
|
||||
protected void disableState() {
|
||||
getApp().getGuiNode().detachChild(battleNode);
|
||||
getApp().getInputManager().removeListener(clickListener);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the GUI components used in the battle state.
|
||||
* Creates the opponent's map view and adds a grid overlay to it.
|
||||
*/
|
||||
private void initializeGuiComponents() {
|
||||
|
||||
// Initialisiere TestWorld mit Spielern
|
||||
testWorld = new TestWorld(getApp());
|
||||
testWorld.initializeScene();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Adds the initialized GUI components to the battle node.
|
||||
* Currently, it attaches the opponent's map view to the node.
|
||||
*/
|
||||
private void addGuiComponents() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Lays out the GUI components within the window, positioning them appropriately.
|
||||
* The opponent's map view is positioned based on the window's dimensions and a specified gap.
|
||||
*/
|
||||
private void layoutGuiComponents() {
|
||||
final AppSettings s = getApp().getContext().getSettings();
|
||||
final float windowWidth = s.getWidth();
|
||||
final float windowHeight = s.getHeight();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles click events in the battle interface. If the event indicates a click (not a release),
|
||||
* it translates the cursor position to the model's coordinate system and triggers the game logic
|
||||
* for interacting with the opponent's map.
|
||||
*
|
||||
* @param isPressed whether the mouse button is currently pressed (true) or released (false)
|
||||
*/
|
||||
private void click(boolean isPressed) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
// testWorld.update(tpf);
|
||||
super.update(tpf);
|
||||
}
|
||||
}
|
@@ -34,7 +34,7 @@ public class GameMusic extends AbstractAppState{
|
||||
return PREFERENCES.getBoolean(ENABLED_PREF, true);
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||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return float to which the volume is set
|
||||
|
@@ -30,6 +30,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
|
||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||
private static final String VOLUME_PREF = "volume"; //NON-NLS
|
||||
|
||||
private AudioNode passStartSound;
|
||||
private AudioNode eventCardSound;
|
||||
@@ -59,6 +60,15 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
setEnabled(!isEnabled());
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return float to which the volume is set
|
||||
*/
|
||||
public static float volumeInPreferences() {
|
||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled state of this AppState.
|
||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
||||
@@ -92,7 +102,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
|
||||
tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
|
||||
winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
|
||||
looserSound = loadSound(app, "Sound/Effects/looser.ogg");
|
||||
looserSound = loadSound(app, "Sound/Effects/loser.ogg");
|
||||
buttonSound = loadSound(app, "Sound/Effects/button.ogg");
|
||||
}
|
||||
|
||||
@@ -193,21 +203,40 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
if (isEnabled() && buttonSound != null)
|
||||
buttonSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Sets the volume of the sounds
|
||||
* @param vol the volume to which the sounds should be set
|
||||
*/
|
||||
public void setVolume(float vol){
|
||||
passStartSound.setVolume(vol);
|
||||
eventCardSound.setVolume(vol);
|
||||
gulagSound.setVolume(vol);
|
||||
diceRollSound.setVolume(vol);
|
||||
moneyCollectSound.setVolume(vol);
|
||||
moneyLostSound.setVolume(vol);
|
||||
tradeAcceptedSound.setVolume(vol);
|
||||
tradeRejectedSound.setVolume(vol);
|
||||
winnerSound.setVolume(vol);
|
||||
looserSound.setVolume(vol);
|
||||
buttonSound.setVolume(vol);
|
||||
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(SoundEvent event) {
|
||||
switch (event.sound()) {
|
||||
case PASS_START -> passStart();
|
||||
case EVENT_CARD -> eventCard();
|
||||
case GULAG -> eventCard();
|
||||
case DICE_ROLL -> eventCard();
|
||||
case MONEY_COLLECTED -> eventCard();
|
||||
case MONEY_LOST -> eventCard();
|
||||
case TRADE_ACCEPTED -> eventCard();
|
||||
case TRADE_REJECTED -> eventCard();
|
||||
case WINNER -> eventCard();
|
||||
case LOSER -> eventCard();
|
||||
case BUTTON -> eventCard();
|
||||
case GULAG -> gulag();
|
||||
case DICE_ROLL -> diceRoll();
|
||||
case MONEY_COLLECTED -> moneyCollect();
|
||||
case MONEY_LOST -> moneyLost();
|
||||
case TRADE_ACCEPTED -> tradeAccepted();
|
||||
case TRADE_REJECTED -> tradeRejected();
|
||||
case WINNER -> winner();
|
||||
case LOSER -> looser();
|
||||
case BUTTON -> button();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1,51 +0,0 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
* The Menu class represents the main menu in the Battleship game application.
|
||||
* It extends the Dialog class and provides functionalities for loading, saving,
|
||||
* returning to the game, and quitting the application.
|
||||
*/
|
||||
class Menu extends Dialog {
|
||||
private static final Preferences PREFERENCES = getPreferences(Menu.class);
|
||||
private static final String LAST_PATH = "last.file.path";
|
||||
private final MonopolyApp app;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.
|
||||
*
|
||||
* @param app the BattleshipApp instance
|
||||
*/
|
||||
public Menu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the load and save buttons based on the game logic.
|
||||
*/
|
||||
@Override
|
||||
public void update() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* As an escape action, this method closes the menu if it is the top dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -1,298 +1,493 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.logging.LogManager;
|
||||
|
||||
import com.jme3.app.DebugKeysAppState;
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.app.StatsAppState;
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.MouseInput;
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.input.controls.KeyTrigger;
|
||||
import com.jme3.input.controls.MouseButtonTrigger;
|
||||
import com.jme3.system.AppSettings;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import com.simsilica.lemur.style.BaseStyles;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.DialogManager;
|
||||
import pp.graphics.Draw;
|
||||
import pp.monopoly.client.gui.*;
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.client.gui.StartMenu;
|
||||
import pp.monopoly.client.gui.TestWorld;
|
||||
import pp.monopoly.client.gui.popups.*;
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
import pp.monopoly.game.client.MonopolyClient;
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.model.card.DeckHelper; // TODO für den Import der Queue notwendig
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
import pp.monopoly.server.MonopolyServer;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* The main class for the Battleship client application.
|
||||
* It manages the initialization, input setup, GUI setup, and game states for the client.
|
||||
*/
|
||||
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
|
||||
|
||||
private BitmapText topText;
|
||||
private final ServerConnection serverConnection;
|
||||
private final ClientGameLogic logic;
|
||||
private final MonopolyAppConfig config;
|
||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> handleEscape(isPressed);
|
||||
private final DialogManager dialogManager = new DialogManager(this);
|
||||
private final ExecutorService executor = Executors.newCachedThreadPool();
|
||||
private final Draw draw;
|
||||
private SettingsMenu settingsMenu;
|
||||
private TestWorld testWorld;
|
||||
private boolean isSettingsMenuOpen = false;
|
||||
private boolean inputBlocked = false;
|
||||
private MonopolyServer monopolyServer;
|
||||
private NetworkSupport networkSupport;
|
||||
private BoardManager boardManager = new BoardManager();
|
||||
|
||||
// TODO Temp später entfernen
|
||||
|
||||
|
||||
private DeckHelper deckHelper = new DeckHelper(); //TODO für den Import der Queue notwendig
|
||||
|
||||
private EventCard eventCard;
|
||||
private BuildingPropertyCard buildingProperty;
|
||||
private FoodFieldCard foodField;
|
||||
private GateFieldCard gateField;
|
||||
private BuyCard buyCard;
|
||||
private boolean isBuyCardPopupOpen = false;
|
||||
private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
|
||||
/**
|
||||
* Logger for logging messages within the application.
|
||||
*/
|
||||
private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName());
|
||||
|
||||
/**
|
||||
* Path to the styles script for GUI elements.
|
||||
*/
|
||||
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; // NON-NLS
|
||||
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
|
||||
|
||||
/**
|
||||
* Path to the font resource used in the GUI.
|
||||
*/
|
||||
private static final String FONT = "Interface/Fonts/Default.fnt"; // NON-NLS
|
||||
private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
|
||||
|
||||
/**
|
||||
* Path to the client configuration file, if one exists.
|
||||
*/
|
||||
private static final File CONFIG_FILE = new File("client.properties");
|
||||
|
||||
/**
|
||||
* Input mapping name for mouse clicks.
|
||||
*/
|
||||
public static final String CLICK = "CLICK";
|
||||
|
||||
/**
|
||||
* Input mapping name for the Escape key.
|
||||
*/
|
||||
private static final String ESC = "ESC";
|
||||
|
||||
/**
|
||||
* Manager for handling dialogs within the application.
|
||||
*/
|
||||
private final DialogManager dialogManager = new DialogManager(this);
|
||||
|
||||
/**
|
||||
* The server connection instance, used for communicating with the game server.
|
||||
*/
|
||||
private final ServerConnection serverConnection;
|
||||
|
||||
/**
|
||||
* Instance of the {@link Draw} class for rendering graphics.
|
||||
*/
|
||||
private Draw draw;
|
||||
|
||||
/**
|
||||
* Text display at the top of the GUI for showing information to the user.
|
||||
*/
|
||||
private BitmapText topText;
|
||||
|
||||
/**
|
||||
* Executor service for handling asynchronous tasks within the application.
|
||||
*/
|
||||
private ExecutorService executor;
|
||||
|
||||
/**
|
||||
* Handler for managing the client's game logic.
|
||||
*/
|
||||
private final ClientGameLogic logic;
|
||||
|
||||
/**
|
||||
* Configuration settings for the Battleship client application.
|
||||
*/
|
||||
private final MonopolyAppConfig config;
|
||||
|
||||
/**
|
||||
* Listener for handling actions triggered by the Escape key.
|
||||
*/
|
||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
|
||||
|
||||
//TODO temp for testing
|
||||
private EventCardPopup eventCard;
|
||||
private BuildingPropertyCard buildingProperty;
|
||||
private FoodFieldCard foodField;
|
||||
private GateFieldCard gateField;
|
||||
private LooserPopUp looserpopup;
|
||||
private Bankrupt bankrupt;
|
||||
private TimeOut timeOut;
|
||||
private SellHouse sellHouse;
|
||||
private BuyHouse buyHouse;
|
||||
private TakeMortage takeMortage;
|
||||
private RepayMortage repayMortage;
|
||||
|
||||
private boolean isBuyCardPopupOpen = false;
|
||||
private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
|
||||
private TestWorld testWorld;
|
||||
|
||||
static {
|
||||
// Configure logging
|
||||
LogManager manager = LogManager.getLogManager();
|
||||
try {
|
||||
manager.readConfiguration(new FileInputStream("logging.properties"));
|
||||
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
|
||||
}
|
||||
catch (IOException e) {
|
||||
LOGGER.log(Level.INFO, e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the Battleship application.
|
||||
*
|
||||
* @param args Command-line arguments for launching the application.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
new MonopolyApp().start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new {@code MonopolyApp} instance.
|
||||
* Initializes the configuration, server connection, and game logic listeners.
|
||||
*/
|
||||
public MonopolyApp() {
|
||||
this.draw = new Draw(assetManager);
|
||||
config = new MonopolyAppConfig();
|
||||
networkSupport = new NetworkSupport(this); // Initialize NetworkSupport
|
||||
serverConnection = networkSupport;
|
||||
config.readFromIfExists(CONFIG_FILE);
|
||||
serverConnection = makeServerConnection();
|
||||
logic = new ClientGameLogic(serverConnection);
|
||||
logic.addListener(this);
|
||||
setShowSettings(config.getShowSettings());
|
||||
setSettings(makeSettings());
|
||||
}
|
||||
|
||||
@Override
|
||||
public MonopolyAppConfig getConfig() {
|
||||
return config;
|
||||
/**
|
||||
* Creates and configures application settings from the client configuration.
|
||||
*
|
||||
* @return A configured {@link AppSettings} object.
|
||||
*/
|
||||
private AppSettings makeSettings() {
|
||||
final AppSettings settings = new AppSettings(true);
|
||||
settings.setTitle(lookup("monopoly.name"));
|
||||
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
|
||||
settings.setFullscreen(config.fullScreen());
|
||||
settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
|
||||
settings.setGammaCorrection(config.useGammaCorrection());
|
||||
return settings;
|
||||
}
|
||||
|
||||
/**
|
||||
* Factory method for creating a server connection based on the current
|
||||
* client configuration.
|
||||
*
|
||||
* @return A {@link ServerConnection} instance, which could be a real or mock server.
|
||||
*/
|
||||
private ServerConnection makeServerConnection() {
|
||||
return new NetworkSupport(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the dialog manager responsible for managing in-game dialogs.
|
||||
*
|
||||
* @return The {@link DialogManager} instance.
|
||||
*/
|
||||
public DialogManager getDialogManager() {
|
||||
return dialogManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the game logic handler for the client.
|
||||
*
|
||||
* @return The {@link ClientGameLogic} instance.
|
||||
*/
|
||||
@Override
|
||||
public ClientGameLogic getGameLogic() {
|
||||
return logic;
|
||||
}
|
||||
|
||||
public BoardManager getBoardManager() {
|
||||
return boardManager;
|
||||
}
|
||||
|
||||
// TODO analoge Implementierung zum Boardmamager zum Testen der EventCardPopups
|
||||
|
||||
public DeckHelper getDeckHelper(){
|
||||
return deckHelper;
|
||||
}
|
||||
|
||||
public NetworkSupport getNetworkSupport() {
|
||||
return networkSupport;
|
||||
}
|
||||
|
||||
private AppSettings makeSettings() {
|
||||
final AppSettings settings = new AppSettings(true);
|
||||
settings.setTitle("Monopoly Game");
|
||||
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
|
||||
settings.setFullscreen(config.fullScreen());
|
||||
return settings;
|
||||
/**
|
||||
* Returns the current configuration settings for the Battleship client.
|
||||
*
|
||||
* @return The {@link BattleshipClientConfig} instance. //TODO Fehler im Kommentar
|
||||
*/
|
||||
@Override
|
||||
public MonopolyAppConfig getConfig() {
|
||||
return config;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the application.
|
||||
* Sets up input mappings, GUI, game states, and connects to the server.
|
||||
*/
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
GuiGlobals.initialize(this);
|
||||
BaseStyles.loadStyleResources(STYLES_SCRIPT);
|
||||
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); // NON-NLS
|
||||
BaseStyles.loadStyleResources("com/simsilica/lemur/style/base/glass-styles.groovy");
|
||||
GuiGlobals.getInstance().getStyles();
|
||||
final BitmapFont normalFont = assetManager.loadFont(FONT); // NON-NLS
|
||||
|
||||
setPauseOnLostFocus(false);
|
||||
draw = new Draw(assetManager);
|
||||
setupInput();
|
||||
setupStates();
|
||||
setupGui();
|
||||
|
||||
// Zeige das Startmenü
|
||||
StartMenu.createStartMenu(this);
|
||||
new StartMenu(this).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the graphical user interface (GUI) for the application.
|
||||
*/
|
||||
private void setupGui() {
|
||||
BitmapFont normalFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
|
||||
GuiGlobals.initialize(this);
|
||||
BaseStyles.loadStyleResources(STYLES_SCRIPT);
|
||||
BaseStyles.loadGlassStyle();
|
||||
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
|
||||
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
||||
topText = new BitmapText(normalFont);
|
||||
topText.setLocalTranslation(10, settings.getHeight() - 10, 0);
|
||||
final int height = context.getSettings().getHeight();
|
||||
topText.setLocalTranslation(10f, height - 10f, 0f);
|
||||
topText.setColor(config.getTopColor());
|
||||
guiNode.attachChild(topText);
|
||||
}
|
||||
|
||||
/**
|
||||
* Configures input mappings and sets up listeners for user interactions.
|
||||
*/
|
||||
private void setupInput() {
|
||||
inputManager.deleteMapping(INPUT_MAPPING_EXIT);
|
||||
inputManager.setCursorVisible(true);
|
||||
inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||
inputManager.addListener(escapeListener, "ESC");
|
||||
inputManager.setCursorVisible(false);
|
||||
inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||
inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
||||
inputManager.addListener(escapeListener, ESC);
|
||||
|
||||
//TODO tmp for testing
|
||||
inputManager.addMapping("B", new KeyTrigger(KeyInput.KEY_B));
|
||||
inputManager.addListener(BListener, "B");
|
||||
}
|
||||
|
||||
private void handleEscape(boolean isPressed) {
|
||||
if (isPressed) {
|
||||
if (settingsMenu != null && isSettingsMenuOpen) {
|
||||
// Schließe das SettingsMenu
|
||||
System.out.println("Schließe SettingsMenu...");
|
||||
settingsMenu.close();
|
||||
settingsMenu = null;
|
||||
setSettingsMenuOpen(false);
|
||||
} else {
|
||||
// Öffne das SettingsMenu
|
||||
System.out.println("Öffne SettingsMenu...");
|
||||
settingsMenu = new SettingsMenu(this);
|
||||
settingsMenu.open();
|
||||
setSettingsMenuOpen(true);
|
||||
}
|
||||
}
|
||||
inputManager.addMapping("T", new KeyTrigger(KeyInput.KEY_T));
|
||||
|
||||
}
|
||||
|
||||
//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
|
||||
private void handleB(boolean isPressed) {
|
||||
if (isPressed) {
|
||||
if (eventCard != null && isBuyCardPopupOpen) {
|
||||
// Schließe das SettingsMenu
|
||||
System.out.println("Schließe BuyCardPopup...");
|
||||
eventCard.close();
|
||||
eventCard = null;
|
||||
setBuyCardPopupOpen(false);
|
||||
} else {
|
||||
// Öffne das SettingsMenu
|
||||
System.out.println("Öffne BuyCardPopup...");
|
||||
eventCard = new EventCard(this);
|
||||
eventCard.open();
|
||||
setBuyCardPopupOpen(true);
|
||||
}
|
||||
Dialog tmp = new GulagInfo(this, 3);
|
||||
tmp.open();
|
||||
}
|
||||
}
|
||||
|
||||
private void blockInputs() {
|
||||
if (!inputBlocked) {
|
||||
System.out.println("Blockiere Eingaben...");
|
||||
inputManager.setCursorVisible(true); // Cursor sichtbar machen
|
||||
inputManager.clearMappings(); // Alle Mappings entfernen
|
||||
inputBlocked = true;
|
||||
/**
|
||||
* Initializes and attaches the necessary application states for the game.
|
||||
*/
|
||||
private void setupStates() {
|
||||
if (config.getShowStatistics()) {
|
||||
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
||||
final StatsAppState stats = new StatsAppState(guiNode, normalFont);
|
||||
stateManager.attach(stats);
|
||||
}
|
||||
flyCam.setEnabled(false);
|
||||
stateManager.detach(stateManager.getState(StatsAppState.class));
|
||||
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
|
||||
|
||||
attachGameSound();
|
||||
attachGameMusic();
|
||||
stateManager.attach(new GameAppState());
|
||||
}
|
||||
|
||||
public void unblockInputs() {
|
||||
if (inputBlocked) {
|
||||
System.out.println("Aktiviere Eingaben...");
|
||||
setupInput(); // Standard-Eingaben neu registrieren
|
||||
inputBlocked = false;
|
||||
}
|
||||
/**
|
||||
* Attaches the game sound state and sets its initial enabled state.
|
||||
*/
|
||||
private void attachGameSound() {
|
||||
final GameSound gameSound = new GameSound();
|
||||
logic.addListener(gameSound);
|
||||
gameSound.setEnabled(GameSound.enabledInPreferences());
|
||||
stateManager.attach(gameSound);
|
||||
}
|
||||
|
||||
public void setInfoText(String text) {
|
||||
topText.setText(text);
|
||||
/**
|
||||
* Attaches the background music state and sets its initial enabled state.
|
||||
*/
|
||||
private void attachGameMusic() {
|
||||
final GameMusic gameSound = new GameMusic();
|
||||
gameSound.setEnabled(GameMusic.enabledInPreferences());
|
||||
stateManager.attach(gameSound);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the application state every frame.
|
||||
* This method is called once per frame during the game loop.
|
||||
*
|
||||
* @param tpf Time per frame in seconds.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(InfoTextEvent event) {
|
||||
setInfoText(event.key());
|
||||
public void simpleUpdate(float tpf) {
|
||||
super.simpleUpdate(tpf);
|
||||
dialogManager.update(tpf);
|
||||
logic.update(tpf);
|
||||
stateManager.update(tpf);
|
||||
|
||||
// //TODO testing replace later
|
||||
// if (testWorld != null) {
|
||||
// testWorld.update(tpf);
|
||||
// }
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stop(boolean waitFor) {
|
||||
if (executor != null) executor.shutdownNow();
|
||||
serverConnection.disconnect();
|
||||
super.stop(waitFor);
|
||||
}
|
||||
|
||||
public DialogManager getDialogManager() {
|
||||
return dialogManager;
|
||||
/**
|
||||
* Handles the Escape key action to either close the top dialog or show the main menu.
|
||||
*
|
||||
* @param isPressed Indicates whether the Escape key is pressed.
|
||||
*/
|
||||
public void escape(boolean isPressed) {
|
||||
if (!isPressed) return;
|
||||
if (dialogManager.showsDialog())
|
||||
dialogManager.escape();
|
||||
else
|
||||
new SettingsMenu(this).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the {@link Draw} instance used for rendering graphical elements in the game.
|
||||
*
|
||||
* @return The {@link Draw} instance.
|
||||
*/
|
||||
public Draw getDraw() {
|
||||
return draw;
|
||||
}
|
||||
|
||||
public ExecutorService getExecutor() {
|
||||
return executor;
|
||||
}
|
||||
|
||||
public void closeApp() {
|
||||
stop();
|
||||
}
|
||||
|
||||
public void errorDialog(String errorMessage) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle("Fehler")
|
||||
.setText(errorMessage)
|
||||
.setOkButton("OK")
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
public void setSettingsMenuOpen(boolean isOpen) {
|
||||
this.isSettingsMenuOpen = isOpen;
|
||||
}
|
||||
|
||||
// TODO später entfernen
|
||||
|
||||
public void setBuyCardPopupOpen(boolean isOpen) {
|
||||
this.isBuyCardPopupOpen = isOpen;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void simpleUpdate(float tpf) {
|
||||
if (testWorld != null) {
|
||||
testWorld.update(tpf); // Aktualisiere die Kamera in der TestWorld
|
||||
}
|
||||
}
|
||||
|
||||
public void startTestWorld() {
|
||||
guiNode.detachAllChildren(); // Entferne GUI
|
||||
testWorld = new TestWorld(this); // Erstelle eine Instanz von TestWorld
|
||||
testWorld.initializeScene(); // Initialisiere die Szene
|
||||
}
|
||||
|
||||
// TODO später entfernen
|
||||
|
||||
public void startBuyCard() {
|
||||
}
|
||||
|
||||
public void returnToMenu() {
|
||||
guiNode.detachAllChildren(); // Entferne die GUI
|
||||
StartMenu.createStartMenu(this); // Zeige das Startmenü erneut
|
||||
/**
|
||||
* Tries to connect
|
||||
*/
|
||||
public void connect() {
|
||||
serverConnection.connect();
|
||||
}
|
||||
|
||||
/**
|
||||
* Startet den Server in einem neuen Thread.
|
||||
* Handles a request to close the application.
|
||||
* If the request is initiated by pressing ESC, this parameter is true.
|
||||
*
|
||||
* @param esc If true, the request is due to the ESC key being pressed.
|
||||
*/
|
||||
public void startServer() {
|
||||
new Thread(() -> {
|
||||
try {
|
||||
MonopolyServer.main(new String[0]); // Startet den MonopolyServer
|
||||
} catch (Exception e) {
|
||||
errorDialog("Fehler: Server konnte nicht gestartet werden.");
|
||||
}
|
||||
}).start();
|
||||
@Override
|
||||
public void requestClose(boolean esc) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* Closes the application, displaying a confirmation dialog if the client is connected to a server.
|
||||
*/
|
||||
public void closeApp() {
|
||||
if (serverConnection.isConnected())
|
||||
confirmDialog(lookup("confirm.leaving"), this::close);
|
||||
else
|
||||
close();
|
||||
}
|
||||
|
||||
public MonopolyServer getMonopolyServer() {
|
||||
return monopolyServer;
|
||||
/**
|
||||
* Closes the application, disconnecting from the server and stopping the application.
|
||||
*/
|
||||
private void close() {
|
||||
serverConnection.disconnect();
|
||||
stop();
|
||||
}
|
||||
|
||||
public ServerConnection getServerConnection() {
|
||||
return serverConnection;
|
||||
/**
|
||||
* Updates the informational text displayed in the GUI.
|
||||
*
|
||||
* @param text The information text to display.
|
||||
*/
|
||||
public void setInfoText(String text) {
|
||||
LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS
|
||||
topText.setText(text);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}.
|
||||
*
|
||||
* @param event The {@link InfoTextEvent} containing the key for the text to display.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(InfoTextEvent event) {
|
||||
LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS
|
||||
setInfoText(lookup(event.key()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles client state events to update the game states accordingly.
|
||||
*
|
||||
* @param event The {@link ClientStateEvent} representing the state change.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ClientStateEvent event) {
|
||||
stateManager.getState(GameAppState.class).setEnabled(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the executor service used for handling multithreaded tasks.
|
||||
*
|
||||
* @return The {@link ExecutorService} instance.
|
||||
*/
|
||||
public ExecutorService getExecutor() {
|
||||
if (executor == null)
|
||||
executor = Executors.newCachedThreadPool();
|
||||
return executor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the application, shutting down the executor service and halting execution.
|
||||
*
|
||||
* @param waitFor If true, waits for the application to stop before returning.
|
||||
*/
|
||||
@Override
|
||||
public void stop(boolean waitFor) {
|
||||
if (executor != null) executor.shutdownNow();
|
||||
super.stop(waitFor);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a confirmation dialog with a specified question and action for the "Yes" button.
|
||||
*
|
||||
* @param question The question to display in the dialog.
|
||||
* @param yesAction The action to perform if "Yes" is selected.
|
||||
*/
|
||||
public void confirmDialog(String question, Runnable yesAction) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle(lookup("dialog.question"))
|
||||
.setText(question)
|
||||
.setOkButton(lookup("button.yes"), d -> {
|
||||
getGameLogic().playSound(Sound.BUTTON); // Play sound
|
||||
yesAction.run(); // Execute the original yesAction
|
||||
})
|
||||
.setNoButton(lookup("button.no"), d -> getGameLogic().playSound(Sound.BUTTON))
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays an error dialog with the specified error message.
|
||||
*
|
||||
* @param errorMessage The error message to display in the dialog.
|
||||
*/
|
||||
public void errorDialog(String errorMessage) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle(lookup("dialog.error"))
|
||||
.setText(errorMessage)
|
||||
.setOkButton(lookup("button.ok"), d -> getGameLogic().playSound(Sound.BUTTON))
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
public void disconnect() {
|
||||
serverConnection.disconnect();
|
||||
}
|
||||
|
||||
public int getId() {
|
||||
if (serverConnection != null && serverConnection instanceof NetworkSupport) return ((NetworkSupport) serverConnection).getId();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
@@ -1,146 +0,0 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
|
||||
|
||||
/**
|
||||
* Represents a dialog for setting up a network connection in the Monopoly game.
|
||||
* Allows users to specify the host and port for connecting to a game server.
|
||||
*/
|
||||
class NetworkDialog extends SimpleDialog {
|
||||
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
|
||||
private static final String LOCALHOST = "localhost";
|
||||
private static final String DEFAULT_PORT = "42069";
|
||||
private final NetworkSupport network;
|
||||
private final TextField host = new TextField(LOCALHOST);
|
||||
private final TextField port = new TextField(DEFAULT_PORT);
|
||||
private String hostname;
|
||||
private int portNumber;
|
||||
private Future<Object> connectionFuture;
|
||||
private Dialog progressDialog;
|
||||
|
||||
/**
|
||||
* Constructs a new NetworkDialog.
|
||||
*
|
||||
* @param network The NetworkSupport instance to be used for network operations.
|
||||
*/
|
||||
NetworkDialog(NetworkSupport network) {
|
||||
super(network.getApp().getDialogManager());
|
||||
this.network = network;
|
||||
initializeDialog();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the dialog with input fields and connection buttons.
|
||||
*/
|
||||
private void initializeDialog() {
|
||||
final MonopolyApp app = network.getApp();
|
||||
Container inputContainer = new Container();
|
||||
|
||||
// Titel und Eingabefelder für Host und Port
|
||||
inputContainer.addChild(new Label("Server-Adresse"));
|
||||
inputContainer.addChild(host);
|
||||
|
||||
inputContainer.addChild(new Label("Port"));
|
||||
inputContainer.addChild(port);
|
||||
|
||||
Button connectButton = inputContainer.addChild(new Button("Verbinden"));
|
||||
connectButton.addClickCommands(source -> connect());
|
||||
|
||||
Button cancelButton = inputContainer.addChild(new Button("Abbrechen"));
|
||||
cancelButton.addClickCommands(source -> app.closeApp());
|
||||
|
||||
app.getGuiNode().attachChild(inputContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initiates the connection attempt based on the entered host and port.
|
||||
*/
|
||||
private void connect() {
|
||||
LOGGER.log(Level.INFO, "Connecting to host={0}, port={1}", host, port);
|
||||
try {
|
||||
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
||||
portNumber = Integer.parseInt(port.getText());
|
||||
openProgressDialog();
|
||||
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
|
||||
} catch (NumberFormatException e) {
|
||||
network.getApp().errorDialog("Port muss eine Zahl sein.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens a progress dialog while connecting.
|
||||
*/
|
||||
private void openProgressDialog() {
|
||||
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
|
||||
.setText("Verbinde zum Server...")
|
||||
.build();
|
||||
progressDialog.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to initialize the network connection.
|
||||
*
|
||||
* @throws RuntimeException If an error occurs when creating the client.
|
||||
*/
|
||||
private Object initNetwork() {
|
||||
try {
|
||||
network.initNetwork(hostname, portNumber);
|
||||
return null;
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the connection status and handles completion or failure.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if (connectionFuture != null && connectionFuture.isDone()) {
|
||||
try {
|
||||
connectionFuture.get();
|
||||
onSuccess();
|
||||
} catch (ExecutionException e) {
|
||||
onFailure(e.getCause());
|
||||
} catch (InterruptedException e) {
|
||||
LOGGER.log(Level.WARNING, "Connection interrupted.", e);
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a successful connection to the game server.
|
||||
*/
|
||||
private void onSuccess() {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
this.close();
|
||||
network.getApp().setInfoText("Warte auf einen Gegner...");
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a failed connection attempt.
|
||||
*
|
||||
* @param e The cause of the failure.
|
||||
*/
|
||||
private void onFailure(Throwable e) {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
network.getApp().errorDialog("Verbindung zum Server fehlgeschlagen.");
|
||||
network.getApp().setInfoText(e.getLocalizedMessage());
|
||||
}
|
||||
|
||||
}
|
@@ -1,8 +1,11 @@
|
||||
package pp.monopoly.client;
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.network.Client;
|
||||
import com.jme3.network.ClientStateListener;
|
||||
@@ -10,10 +13,17 @@ import com.jme3.network.Message;
|
||||
import com.jme3.network.MessageListener;
|
||||
import com.jme3.network.Network;
|
||||
|
||||
import pp.monopoly.client.gui.CreateGameMenu;
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.ServerMessage;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
/**
|
||||
* Manages the network connection for the Monopoly application.
|
||||
* Handles connecting to and disconnecting from the server, and sending messages.
|
||||
@@ -24,7 +34,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
private Client client;
|
||||
|
||||
/**
|
||||
* Constructs a NetworkSupport instance for the Monopoly application.
|
||||
* Constructs a NetworkSupport instance for the given Monopoly application.
|
||||
*
|
||||
* @param app The Monopoly application instance.
|
||||
*/
|
||||
@@ -32,20 +42,25 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the client connections Id
|
||||
*
|
||||
* @return the client id
|
||||
*/
|
||||
public int getId() {
|
||||
if (client == null) return 0;
|
||||
return client.getId();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Monopoly application instance.
|
||||
*
|
||||
* @return Monopoly application instance
|
||||
*/
|
||||
MonopolyApp getApp() {
|
||||
public MonopolyApp getApp() {
|
||||
return app;
|
||||
}
|
||||
|
||||
public int getId() {
|
||||
if (client == null) return 0;
|
||||
return client.getId();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if there is a connection to the game server.
|
||||
*
|
||||
@@ -62,9 +77,8 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
*/
|
||||
@Override
|
||||
public void connect() {
|
||||
if (client == null) {
|
||||
new NetworkDialog(this).open();
|
||||
}
|
||||
if (client == null)
|
||||
new CreateGameMenu(this).open();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -75,7 +89,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
if (client == null) return;
|
||||
client.close();
|
||||
client = null;
|
||||
LOGGER.log(Level.INFO, "Client connection closed.");
|
||||
LOGGER.log(Level.INFO, "client closed"); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -86,9 +100,8 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
* @throws IOException If an I/O error occurs when creating the client.
|
||||
*/
|
||||
public void initNetwork(String host, int port) throws IOException {
|
||||
if (client != null) {
|
||||
throw new IllegalStateException("Already connected to the game server.");
|
||||
}
|
||||
if (client != null)
|
||||
throw new IllegalStateException("trying to join a game again");
|
||||
client = Network.connectToServer(host, port);
|
||||
client.start();
|
||||
client.addMessageListener(this);
|
||||
@@ -103,10 +116,9 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
*/
|
||||
@Override
|
||||
public void messageReceived(Client client, Message message) {
|
||||
LOGGER.log(Level.INFO, "Message received from server: {0}", message);
|
||||
if (message instanceof ServerMessage serverMessage) {
|
||||
LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS
|
||||
if (message instanceof ServerMessage serverMessage)
|
||||
app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -116,7 +128,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
*/
|
||||
@Override
|
||||
public void clientConnected(Client client) {
|
||||
LOGGER.log(Level.INFO, "Successfully connected to server: {0}", client);
|
||||
LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -127,9 +139,13 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
*/
|
||||
@Override
|
||||
public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
|
||||
LOGGER.log(Level.INFO, "Disconnected from server: {0}", disconnectInfo);
|
||||
LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS
|
||||
if (this.client != client)
|
||||
throw new IllegalArgumentException("parameter value must be client");
|
||||
LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS
|
||||
this.client = null;
|
||||
app.enqueue(() -> app.setInfoText("Verbindung zum Server verloren."));
|
||||
disconnect();
|
||||
app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server")));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -139,47 +155,10 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
*/
|
||||
@Override
|
||||
public void send(ClientMessage message) {
|
||||
LOGGER.log(Level.INFO, "Sending message to server: {0}", message);
|
||||
if (client == null) {
|
||||
app.errorDialog("Verbindung zum Server verloren.");
|
||||
} else {
|
||||
LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS
|
||||
if (client == null)
|
||||
app.errorDialog(lookup("lost.connection.to.server"));
|
||||
else
|
||||
client.send(message);
|
||||
}
|
||||
}
|
||||
public void startServerAndJoin() {
|
||||
new Thread(() -> {
|
||||
// Server starten
|
||||
app.startServer();
|
||||
|
||||
// Warten, bis der Server tatsächlich betriebsbereit ist
|
||||
int retries = 5;
|
||||
while (retries > 0) {
|
||||
try {
|
||||
initNetwork("localhost", app.getConfig().getPort());
|
||||
app.enqueue(() -> app.setInfoText("Erfolgreich verbunden!"));
|
||||
return; // Verbindung erfolgreich
|
||||
} catch (IOException e) {
|
||||
retries--;
|
||||
try {
|
||||
Thread.sleep(1000); // Eine Sekunde warten und erneut versuchen
|
||||
} catch (InterruptedException ex) {
|
||||
Thread.currentThread().interrupt();
|
||||
break; // Abbrechen, wenn der Thread unterbrochen wird
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Wenn alle Versuche fehlschlagen
|
||||
app.enqueue(() -> app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen."));
|
||||
}).start();
|
||||
}
|
||||
|
||||
public void connectToServer(String host, int port) {
|
||||
try {
|
||||
initNetwork(host, port); // Verbindung initialisieren
|
||||
app.setInfoText("Erfolgreich mit Server verbunden!");
|
||||
} catch (IOException e) {
|
||||
app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,182 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.popups.BuyHouse;
|
||||
import pp.monopoly.client.gui.popups.RepayMortage;
|
||||
import pp.monopoly.client.gui.popups.SellHouse;
|
||||
import pp.monopoly.client.gui.popups.TakeMortage;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
public class BuildingAdminMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
|
||||
private final Container mainContainer;
|
||||
private Geometry background;
|
||||
private final Button backButton = new Button("Zurück");
|
||||
private final Button buildButton = new Button("Bauen");
|
||||
private final Button demolishButton = new Button("Abriss");
|
||||
private final Button takeMortgageButton = new Button("Hypothek aufnehmen");
|
||||
private final Button payMortgageButton = new Button("Hypothek bezahlen");
|
||||
private final Button overviewButton = new Button("Übersicht");
|
||||
|
||||
public BuildingAdminMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Background Image
|
||||
addBackgroundImage();
|
||||
|
||||
// Main container for the UI components
|
||||
mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
mainContainer.setPreferredSize(new Vector3f(800, 600, 0));
|
||||
mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.7f))); // Translucent white background
|
||||
|
||||
// Add header
|
||||
mainContainer.addChild(createHeaderContainer());
|
||||
// Add content
|
||||
mainContainer.addChild(createContent());
|
||||
// Attach main container to GUI node
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
mainContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the header container.
|
||||
*
|
||||
* @return The header container.
|
||||
*/
|
||||
private Container createHeaderContainer() {
|
||||
Container headerContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
headerContainer.setPreferredSize(new Vector3f(800, 100, 0));
|
||||
Label headerLabel = headerContainer.addChild(new Label("Grundstücke Verwalten", new ElementId("header")));
|
||||
headerLabel.setFontSize(45);
|
||||
headerLabel.setInsets(new Insets3f(10, 10, 10, 10));
|
||||
return headerContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the main content container with columns for Overview, Build, and Mortgage.
|
||||
*
|
||||
* @return The content container.
|
||||
*/
|
||||
private Container createContent() {
|
||||
Container contentContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
contentContainer.setPreferredSize(new Vector3f(800, 500, 0));
|
||||
|
||||
// Overview Column
|
||||
Container overviewColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
overviewColumn.addChild(new Label("Übersicht:")).setFontSize(30);
|
||||
|
||||
//Building Overview Button
|
||||
overviewButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
overviewButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new PropertyOverviewMenu(app).open();
|
||||
}));
|
||||
overviewColumn.addChild(overviewButton);
|
||||
|
||||
// Back Button
|
||||
backButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
backButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
overviewColumn.addChild(backButton);
|
||||
|
||||
contentContainer.addChild(overviewColumn);
|
||||
|
||||
|
||||
// Build Column
|
||||
Container buildColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
buildColumn.addChild(new Label("Bauen:")).setFontSize(30);
|
||||
|
||||
// Build Houses Button
|
||||
buildButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
buildButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new BuyHouse(app).open();
|
||||
}));
|
||||
buildColumn.addChild(buildButton);
|
||||
|
||||
//Demolish Houses Button
|
||||
demolishButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
demolishButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new SellHouse(app).open();
|
||||
}));
|
||||
buildColumn.addChild(demolishButton);
|
||||
|
||||
contentContainer.addChild(buildColumn);
|
||||
|
||||
|
||||
// Mortgage Column
|
||||
Container mortgageColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
mortgageColumn.addChild(new Label("Hypotheken:")).setFontSize(30);
|
||||
|
||||
// Lend Mortgage Button
|
||||
takeMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
takeMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new TakeMortage(app).open();
|
||||
}));
|
||||
mortgageColumn.addChild(takeMortgageButton);
|
||||
|
||||
//Repay Mortgage Button
|
||||
payMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
payMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new RepayMortage(app).open();
|
||||
}));
|
||||
mortgageColumn.addChild(payMortgageButton);
|
||||
|
||||
contentContainer.addChild(mortgageColumn);
|
||||
|
||||
return contentContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a background image to the dialog.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, 6); // Position behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
app.getGuiNode().detachChild(background);
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
// Periodic updates if necessary
|
||||
}
|
||||
}
|
@@ -1,6 +1,5 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
|
||||
@@ -9,11 +8,7 @@ import com.jme3.renderer.Camera;
|
||||
*/
|
||||
public class CameraController {
|
||||
private final Camera camera;
|
||||
private final Vector3f center; // Fokuspunkt der Kamera
|
||||
private final float radius; // Radius der Kreisbewegung
|
||||
private final float height; // Höhe der Kamera über dem Spielfeld
|
||||
private final float speed; // Geschwindigkeit der Kamerabewegung
|
||||
private float angle; // Aktueller Winkel in der Kreisbewegung
|
||||
private final float height = 25; // Höhe der Kamera über dem Spielfeld // Aktueller Winkel in der Kreisbewegung
|
||||
|
||||
/**
|
||||
* Konstruktor für den CameraController.
|
||||
@@ -24,13 +19,10 @@ public class CameraController {
|
||||
* @param height Die Höhe der Kamera über dem Fokuspunkt
|
||||
* @param speed Die Geschwindigkeit der Kamerabewegung
|
||||
*/
|
||||
public CameraController(Camera camera, Vector3f center, float radius, float height, float speed) {
|
||||
public CameraController(Camera camera) {
|
||||
this.camera = camera;
|
||||
this.center = center;
|
||||
this.radius = radius;
|
||||
this.height = height;
|
||||
this.speed = speed;
|
||||
this.angle = 0; // Starte bei Winkel 0
|
||||
setPosition(0);
|
||||
camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -39,7 +31,7 @@ public class CameraController {
|
||||
* @param tpf Zeit pro Frame
|
||||
*/
|
||||
public void update(float tpf) {
|
||||
camera.lookAt(center, Vector3f.UNIT_Y);
|
||||
camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
public void setPosition(int fieldID) {
|
||||
|
@@ -0,0 +1,224 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.ViewAssetsRequest;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
public class ChoosePartner extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private Selector<String> playerSelector;
|
||||
private final Button cancelButton = new Button("Abbrechen");
|
||||
private final Button confirmButton = new Button("Bestätigen");
|
||||
private final Container mainContainer;
|
||||
private Container lowerLeftMenu;
|
||||
private Container lowerRightMenu;
|
||||
private Geometry background;
|
||||
private TradeHandler tradeHandler;
|
||||
private VersionedReference<Set<Integer>> selectionRef; // Reference to track selector changes
|
||||
private String lastSelected = ""; // To keep track of the last selected value
|
||||
|
||||
QuadBackgroundComponent translucentWhiteBackground =
|
||||
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
|
||||
|
||||
/**
|
||||
* Constructs the ChoosePartner dialog.
|
||||
*
|
||||
* @param app The Monopoly application instance.
|
||||
*/
|
||||
public ChoosePartner(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
tradeHandler = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()));
|
||||
app.getGameLogic().send(new ViewAssetsRequest());
|
||||
|
||||
// Background Image
|
||||
addBackgroundImage();
|
||||
|
||||
// Main container for the UI components
|
||||
mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
mainContainer.setPreferredSize(new Vector3f(1000, 600, 0));
|
||||
mainContainer.setBackground(translucentWhiteBackground);
|
||||
|
||||
// Add title with background
|
||||
Label headerLabel = mainContainer.addChild(new Label("Wähle deinen Handelspartner:", new ElementId("label-Bold")));
|
||||
headerLabel.setFontSize(40);
|
||||
headerLabel.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f)));
|
||||
|
||||
// Dropdown for player selection
|
||||
mainContainer.addChild(createDropdown());
|
||||
|
||||
// Add buttons
|
||||
mainContainer.addChild(createButtonContainer());
|
||||
|
||||
// Attach main container to GUI node
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
mainContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
|
||||
4
|
||||
);
|
||||
|
||||
// Initialize selection reference for tracking changes
|
||||
selectionRef = playerSelector.getSelectionModel().createReference();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the dropdown menu for selecting a partner.
|
||||
*
|
||||
* @return The dropdown container.
|
||||
*/
|
||||
private Container createDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(100, 80, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
|
||||
|
||||
VersionedList<String> playerOptions = new VersionedList<>();
|
||||
|
||||
for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
|
||||
if (player.getId() != app.getId()) {
|
||||
playerOptions.add(player.getName() + " (ID: " + player.getId() + ")");
|
||||
}
|
||||
}
|
||||
|
||||
playerSelector = new Selector<>(playerOptions, "glass");
|
||||
dropdownContainer.addChild(playerSelector);
|
||||
Vector3f dimens = dropdownContainer.getPreferredSize();
|
||||
Vector3f dimens2 = playerSelector.getPopupContainer().getPreferredSize();
|
||||
dimens2.setX(dimens.getX());
|
||||
playerSelector.getPopupContainer().setPreferredSize(new Vector3f(200, 200, 3));
|
||||
playerSelector.setLocalTranslation(0, 0, 5);
|
||||
|
||||
// Set initial selection
|
||||
if (!playerOptions.isEmpty()) {
|
||||
onDropdownSelectionChanged(playerOptions.get(0));
|
||||
}
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the button container with cancel and confirm buttons.
|
||||
*
|
||||
* @return The button container.
|
||||
*/
|
||||
private Container createButtonContainer() {
|
||||
Container buttonContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
buttonContainer.setBackground(translucentWhiteBackground);
|
||||
|
||||
// "Abbrechen" button
|
||||
lowerLeftMenu = new Container();
|
||||
cancelButton.setPreferredSize(new Vector3f(200, 60, 0));
|
||||
cancelButton.setFontSize(30);
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
lowerLeftMenu.addChild(cancelButton);
|
||||
|
||||
// Position the container near the bottom-left corner
|
||||
lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 5)); // Adjust X and Y to align with the bottom-left corner
|
||||
app.getGuiNode().attachChild(lowerLeftMenu);
|
||||
|
||||
// "Bestätigen" button
|
||||
lowerRightMenu = new Container();
|
||||
confirmButton.setPreferredSize(new Vector3f(200, 60, 0));
|
||||
confirmButton.setFontSize(30);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
new TradeMenu(app, tradeHandler).open();
|
||||
}));
|
||||
lowerRightMenu.addChild(confirmButton);
|
||||
|
||||
// Position the container near the bottom-right corner
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 5)); // X: 220px from the right, Y: 50px above the bottom
|
||||
app.getGuiNode().attachChild(lowerRightMenu);
|
||||
|
||||
return buttonContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a background image to the dialog.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, 3); // Position behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action for the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the dialog periodically, called by the dialog manager.
|
||||
*
|
||||
* @param delta The time elapsed since the last update.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
// Check if the selection has changed
|
||||
if (selectionRef.update()) {
|
||||
String selected = playerSelector.getSelectedItem();
|
||||
if (!selected.equals(lastSelected)) {
|
||||
lastSelected = selected;
|
||||
onDropdownSelectionChanged(selected);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(playerSelector);
|
||||
app.getGuiNode().detachChild(lowerLeftMenu);
|
||||
app.getGuiNode().detachChild(lowerRightMenu);
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
app.getGuiNode().detachChild(background);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback for when the dropdown selection changes.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(String selected) {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
int idStart = selected.indexOf("(ID: ") + 5; // Find start of the ID
|
||||
int idEnd = selected.indexOf(")", idStart); // Find end of the ID
|
||||
String idStr = selected.substring(idStart, idEnd); // Extract the ID as a string
|
||||
int playerId = Integer.parseInt(idStr); // Convert the ID to an integer
|
||||
|
||||
// Find the player by ID
|
||||
Player selectedPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(playerId);
|
||||
|
||||
if (selectedPlayer != null) {
|
||||
tradeHandler.setReceiver(selectedPlayer); // Set the receiver in TradeHandler
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,151 +1,226 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.StartMenu;
|
||||
|
||||
import pp.monopoly.client.NetworkSupport;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.monopoly.server.MonopolyServer;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
|
||||
/**
|
||||
* CreateGameMenu class represents the menu for creating a new game.
|
||||
* Represents a dialog for setting up a network connection in the Battleship game.
|
||||
* Allows users to specify the host and port for connecting to a game server.
|
||||
*/
|
||||
public class CreateGameMenu {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container menuContainer;
|
||||
private Geometry background;
|
||||
private Label serverStatusLabel;
|
||||
|
||||
public CreateGameMenu(MonopolyApp app) {
|
||||
this.app = app;
|
||||
|
||||
// Hintergrundbild laden und hinzufügen
|
||||
addBackgroundImage();
|
||||
|
||||
// Hauptcontainer für das Menü
|
||||
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
menuContainer.setPreferredSize(new Vector3f(600, 400, 0)); // Feste Größe des Containers
|
||||
|
||||
// Titel
|
||||
Label title = menuContainer.addChild(new Label("Neues Spiel", new ElementId("header")));
|
||||
title.setFont(app.getAssetManager().loadFont("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt"));
|
||||
title.setFontSize(50);
|
||||
|
||||
|
||||
// Eingabefelder-Container
|
||||
Container inputContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
|
||||
inputContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Eingabefelder nicht ganz so breit
|
||||
inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
|
||||
|
||||
inputContainer.addChild(new Label("Server-Adresse:"));
|
||||
TextField playerNameField = inputContainer.addChild(new TextField("localhost"));
|
||||
playerNameField.setPreferredWidth(400); // Breite des Textfelds
|
||||
|
||||
inputContainer.addChild(new Label("Port:"));
|
||||
TextField serverAddressField = inputContainer.addChild(new TextField("42069"));
|
||||
serverAddressField.setPreferredWidth(400); // Breite des Textfelds
|
||||
|
||||
// Button-Container
|
||||
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
buttonContainer.setPreferredSize(new Vector3f(400, 50, 0));
|
||||
buttonContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
|
||||
|
||||
// "Abbrechen"-Button
|
||||
Button cancelButton = buttonContainer.addChild(new Button("Abbrechen"));
|
||||
cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
cancelButton.addClickCommands(source -> goBackToStartMenu());
|
||||
|
||||
// "Selber hosten"-Button
|
||||
Button hostButton = buttonContainer.addChild(new Button("Selber hosten"));
|
||||
hostButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
hostButton.addClickCommands(source -> app.getNetworkSupport().startServerAndJoin());
|
||||
|
||||
// "Beitreten"-Button
|
||||
Button joinButton = buttonContainer.addChild(new Button("Beitreten"));
|
||||
joinButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
joinButton.addClickCommands(source -> {
|
||||
try {
|
||||
String host = playerNameField.getText().trim();
|
||||
int port = Integer.parseInt(serverAddressField.getText().trim());
|
||||
app.getNetworkSupport().connectToServer(host, port);
|
||||
|
||||
// LobbyMenu öffnen
|
||||
app.enqueue(() -> {
|
||||
app.getGuiNode().detachAllChildren(); // Bestehende GUI entfernen
|
||||
new LobbyMenu(app); // LobbyMenu erstellen
|
||||
});
|
||||
} catch (NumberFormatException e) {
|
||||
app.errorDialog("Port muss eine Zahl sein.");
|
||||
}
|
||||
});
|
||||
|
||||
// Serverstatus-Label
|
||||
serverStatusLabel = menuContainer.addChild(new Label("Serverstatus: Noch nicht gestartet"));
|
||||
serverStatusLabel.setFontSize(24);
|
||||
|
||||
// Zentrierung des Containers
|
||||
menuContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
|
||||
1 // Höhere Z-Ebene für den Vordergrund
|
||||
);
|
||||
app.getInputManager().addMapping("OpenTestWorld", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_T));
|
||||
app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() {
|
||||
@Override
|
||||
public void onAction(String name, boolean isPressed, float tpf) {
|
||||
if (name.equals("OpenTestWorld") && isPressed) {
|
||||
app.startTestWorld(); // Öffnet die TestWorld
|
||||
}
|
||||
}
|
||||
}, "OpenTestWorld");
|
||||
|
||||
// TODO später entfernen
|
||||
|
||||
app.getInputManager().addMapping("OpenBuyCard", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_B));
|
||||
app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() {
|
||||
@Override
|
||||
public void onAction(String name, boolean isPressed, float tpf) {
|
||||
if (name.equals("OpenBuyCard") && isPressed) {
|
||||
app.startBuyCard(); // Öffnet die TestWorld
|
||||
}
|
||||
}
|
||||
}, "OpenBuyCard");
|
||||
|
||||
app.getGuiNode().attachChild(menuContainer);
|
||||
}
|
||||
public class CreateGameMenu extends Dialog {
|
||||
private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName());
|
||||
private static final String LOCALHOST = "localhost"; //NON-NLS
|
||||
private static final String DEFAULT_PORT = "42069"; //NON-NLS
|
||||
private final NetworkSupport network;
|
||||
private final TextField host = new TextField(LOCALHOST);
|
||||
private final TextField port = new TextField(DEFAULT_PORT);
|
||||
private final Button serverButton = new Button("Selber hosten");
|
||||
private final Button cancelButton = new Button("Abbrechen");
|
||||
private final Button joinButton = new Button("Beitreten");
|
||||
private String hostname;
|
||||
private int portNumber;
|
||||
private Future<Object> connectionFuture;
|
||||
private Dialog progressDialog;
|
||||
|
||||
/**
|
||||
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
|
||||
* Constructs a new CreateGameMenu.
|
||||
*
|
||||
* @param network The NetworkSupport instance to be used for network operations.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
public CreateGameMenu(NetworkSupport network) {
|
||||
super(network.getApp().getDialogManager());
|
||||
this.network = network;
|
||||
host.setSingleLine(true);
|
||||
host.setPreferredWidth(400f);
|
||||
port.setSingleLine(true);
|
||||
|
||||
final MonopolyApp app = network.getApp();
|
||||
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Set up the background image
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Quad quad = new Quad(screenWidth, screenHeight);
|
||||
Geometry background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
|
||||
|
||||
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
|
||||
addChild(new Label("Spiel erstellen", new ElementId("header"))); //NON-NLS
|
||||
final Container input = new Container(new SpringGridLayout());
|
||||
input.addChild(new Label(lookup("host.name") + ": "));
|
||||
input.addChild(host, 1);
|
||||
input.addChild(new Label(lookup("port.number") + ": "));
|
||||
input.addChild(port, 1);
|
||||
|
||||
addChild(input);
|
||||
// "Abbrechen"-Button
|
||||
cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
this.close();
|
||||
new StartMenu(network.getApp()).open();
|
||||
}));
|
||||
addChild(cancelButton);
|
||||
|
||||
// "Selber hosten"-Button
|
||||
serverButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
network.getApp().getGameLogic().playSound(Sound.BUTTON);
|
||||
startServerInThread();
|
||||
} ));
|
||||
addChild(serverButton);
|
||||
|
||||
// "Beitreten"-Button
|
||||
joinButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
joinButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
connect();
|
||||
}));
|
||||
addChild(joinButton);
|
||||
}
|
||||
|
||||
/**
|
||||
* Geht zum Startmenü zurück, wenn "Abbrechen" angeklickt wird.
|
||||
* Handles the action for the connect button in the connection dialog.
|
||||
* Tries to parse the port number and initiate connection to the server.
|
||||
*/
|
||||
private void goBackToStartMenu() {
|
||||
app.getGuiNode().detachChild(menuContainer);
|
||||
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
|
||||
StartMenu.createStartMenu(app);
|
||||
private void connect() {
|
||||
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
|
||||
try {
|
||||
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
||||
portNumber = Integer.parseInt(port.getText());
|
||||
openProgressDialog();
|
||||
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
|
||||
}
|
||||
catch (NumberFormatException e) {
|
||||
network.getApp().errorDialog(lookup("port.must.be.integer"));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dialog indicating that the connection is in progress.
|
||||
*/
|
||||
private void openProgressDialog() {
|
||||
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
|
||||
.setText(lookup("label.connecting"))
|
||||
.build();
|
||||
progressDialog.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to initialize the network connection.
|
||||
*
|
||||
* @throws RuntimeException If an error occurs when creating the client.
|
||||
*/
|
||||
private Object initNetwork() {
|
||||
try {
|
||||
network.initNetwork(hostname, portNumber);
|
||||
return null;
|
||||
}
|
||||
catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(network.getApp()).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically
|
||||
* updating this dialog. T
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if (connectionFuture != null && connectionFuture.isDone())
|
||||
try {
|
||||
connectionFuture.get();
|
||||
success();
|
||||
}
|
||||
catch (ExecutionException e) {
|
||||
failure(e.getCause());
|
||||
}
|
||||
catch (InterruptedException e) {
|
||||
LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a successful connection to the game server.
|
||||
*/
|
||||
private void success() {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
this.close();
|
||||
new LobbyMenu(network.getApp()).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a failed connection attempt.
|
||||
*
|
||||
* @param e The cause of the failure.
|
||||
*/
|
||||
private void failure(Throwable e) {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
network.getApp().errorDialog(lookup("server.connection.failed"));
|
||||
network.getApp().setInfoText(e.getLocalizedMessage());
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the server in a separate thread.
|
||||
*/
|
||||
private void startServerInThread() {
|
||||
serverButton.setEnabled(false);
|
||||
Thread serverThread = new Thread(() -> {
|
||||
try {
|
||||
MonopolyServer.main(null);
|
||||
} catch (Exception e) {
|
||||
serverButton.setEnabled(true);
|
||||
LOGGER.log(Level.ERROR, "Server could not be started", e);
|
||||
network.getApp().errorDialog("Could not start server: " + e.getMessage());
|
||||
}
|
||||
});
|
||||
serverThread.start();
|
||||
try {
|
||||
Thread.sleep(2000);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
connect();
|
||||
}
|
||||
}
|
||||
|
@@ -22,17 +22,16 @@ import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.Rotation;
|
||||
import pp.monopoly.message.client.PlayerReady;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
public class LobbyMenu {
|
||||
public class LobbyMenu extends Dialog {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container menuContainer;
|
||||
@@ -40,35 +39,29 @@ public class LobbyMenu {
|
||||
private Geometry circle;
|
||||
private Container lowerLeftMenu;
|
||||
private Container lowerRightMenu;
|
||||
private ColorRGBA playerColor= ColorRGBA.Gray;
|
||||
|
||||
private PlayerHandler playerHandler;
|
||||
private TextField startingCapital;
|
||||
private TextField playerInputField;
|
||||
private Selector<String> figureDropdown;
|
||||
|
||||
private TextField startingCapital = new TextField("15000");
|
||||
private String figure;
|
||||
|
||||
public LobbyMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
this.playerHandler = ClientGameLogic.getPlayerHandler(); // Initialize PlayerHandler
|
||||
|
||||
int playerID = app.getNetworkSupport().getId(); // Retrieve the player ID
|
||||
assignPlayerColor(playerID); //set the Players Color
|
||||
|
||||
app.getGuiNode().detachAllChildren(); // Entfernt das CreateGameMenu (inklusive Hintergrund)
|
||||
|
||||
addBackgroundImage();// Hintergrundbild laden und hinzufügen
|
||||
playerInputField = new TextField("Spieler "+(app.getId()+1));
|
||||
// Hintergrundbild laden und hinzufügen
|
||||
addBackgroundImage();
|
||||
|
||||
QuadBackgroundComponent translucentWhiteBackground =
|
||||
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
|
||||
|
||||
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
menuContainer.setPreferredSize(new Vector3f(1000, 600, 0));
|
||||
menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
|
||||
menuContainer.setBackground(translucentWhiteBackground);
|
||||
|
||||
// Create a smaller horizontal container for the label, input field, and spacers
|
||||
Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
|
||||
horizontalContainer.setBackground(null);
|
||||
|
||||
Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold")));
|
||||
@@ -79,7 +72,7 @@ public class LobbyMenu {
|
||||
spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
|
||||
|
||||
// Add an input field (TextField)
|
||||
TextField startingCapital = horizontalContainer.addChild(new TextField("15 000"));
|
||||
horizontalContainer.addChild(startingCapital);
|
||||
startingCapital.setPreferredWidth(100); // Set the width of the input field
|
||||
startingCapital.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field
|
||||
@@ -97,6 +90,7 @@ public class LobbyMenu {
|
||||
|
||||
// Dropdowns and Labels
|
||||
Container dropdownContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(800, 200, 0));
|
||||
dropdownContainer.setBackground(null);
|
||||
dropdownContainer.setInsets(new Insets3f(10, 0, 0, 0));
|
||||
@@ -106,18 +100,16 @@ public class LobbyMenu {
|
||||
playerInputContainer.setBackground(null);
|
||||
|
||||
|
||||
TextField playerInputField = new TextField("Spieler 1");
|
||||
playerInputField.setPreferredSize(new Vector3f(100, 20, 0));
|
||||
playerInputField.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
playerInputField.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding for the text inside the field
|
||||
playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
playerInputContainer.addChild(playerInputField);
|
||||
// Spacer (Center Circle Area)
|
||||
Label spacer = dropdownContainer.addChild(new Label(""));
|
||||
spacer.setPreferredSize(new Vector3f(200, 200, 0));
|
||||
spacer.setPreferredSize(new Vector3f(200, 200, 0)); // Adjust this to fit the center graphic
|
||||
|
||||
// Figur Dropdown
|
||||
Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
|
||||
figureDropdownContainer.setPreferredSize(new Vector3f(150, 80, 0));
|
||||
figureDropdownContainer.addChild(new Label("Figur:"));
|
||||
figureDropdownContainer.setBackground(null);
|
||||
|
||||
@@ -129,14 +121,18 @@ public class LobbyMenu {
|
||||
figures.add("OOP");
|
||||
figures.add("Handyholster");
|
||||
|
||||
|
||||
|
||||
Selector<String> figureDropdown = new Selector<>(figures, "glass");
|
||||
figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
|
||||
figureDropdown.setPreferredSize(new Vector3f(150, 140, 0));
|
||||
Vector3f dimens = figureDropdownContainer.getPreferredSize();
|
||||
figureDropdown.setPreferredSize(new Vector3f(100, 20, 0));
|
||||
figureDropdownContainer.addChild(figureDropdown);
|
||||
Vector3f dimens = dropdownContainer.getPreferredSize();
|
||||
Vector3f dimens2 = figureDropdown.getPopupContainer().getPreferredSize();
|
||||
dimens2.setX( dimens.getX() );
|
||||
figureDropdown.getPopupContainer().setPreferredSize( dimens2 );
|
||||
figureDropdownContainer.addChild(figureDropdown);
|
||||
figureDropdown.getPopupContainer().setPreferredSize(new Vector3f(200,200,5));
|
||||
figureDropdown.getSelectionModel().setSelection(0);
|
||||
figure = "Laptop";
|
||||
|
||||
addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged);
|
||||
|
||||
@@ -146,10 +142,13 @@ public class LobbyMenu {
|
||||
buttonContainer.setBackground(null);
|
||||
// Lower-left container for "Abbrechen" button
|
||||
lowerLeftMenu = new Container();
|
||||
Button cancelButton = new Button("Abbrechen");
|
||||
Button cancelButton = new Button("Beenden");
|
||||
cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
|
||||
cancelButton.setFontSize(18); // Adjust font size
|
||||
cancelButton.addClickCommands(source -> goBackToCreateGame()); // Add functionality
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.closeApp();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
lowerLeftMenu.addChild(cancelButton);
|
||||
|
||||
// Position the container near the bottom-left corner
|
||||
@@ -162,11 +161,12 @@ public class LobbyMenu {
|
||||
readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
|
||||
readyButton.setFontSize(18); // Adjust font size
|
||||
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
|
||||
readyButton.addClickCommands(source -> applyStartingCapital(playerID));
|
||||
readyButton.addClickCommands(source -> applyPlayerName(playerID));
|
||||
readyButton.addClickCommands(source -> applyFigure(playerID));
|
||||
readyButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
toggleReady();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
|
||||
}));
|
||||
lowerRightMenu.addChild(readyButton);
|
||||
//TODO aktivieren des Spielers in den ready Status und Sprung in den nächsten Menüzustand
|
||||
|
||||
// Position the container near the bottom-right corner
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom
|
||||
@@ -190,59 +190,7 @@ public class LobbyMenu {
|
||||
|
||||
app.getGuiNode().attachChild(menuContainer);
|
||||
}
|
||||
/**
|
||||
* Apply the starting capital only if the current player is the host.
|
||||
*/
|
||||
private void applyStartingCapital(int playerID) {
|
||||
Player currentPlayer = playerHandler.getPlayerById(playerID);
|
||||
|
||||
// Check if the current player is the host
|
||||
if (currentPlayer.equals(playerHandler.getHostPlayer())) {
|
||||
try {
|
||||
// Parse and validate starting capital
|
||||
int startBalance = Integer.parseInt(startingCapital.getText().replaceAll("[^\\d]", ""));
|
||||
if (startBalance < 0) throw new NumberFormatException("Starting capital must be positive.");
|
||||
|
||||
// Apply the starting balance to all players
|
||||
playerHandler.setStartBalance(startBalance);
|
||||
System.out.println("Starting balance set to: " + startBalance);
|
||||
} catch (NumberFormatException e) {
|
||||
System.err.println("Invalid starting capital: " + e.getMessage());
|
||||
}
|
||||
} else {
|
||||
System.out.println("Only the host can set the starting balance.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply the player name from the input field.
|
||||
*/
|
||||
private void applyPlayerName(int playerID) {
|
||||
Player currentPlayer = playerHandler.getPlayerById(playerID);
|
||||
|
||||
String playerName = playerInputField.getText().trim();
|
||||
if (!playerName.isEmpty()) {
|
||||
currentPlayer.setName(playerName);
|
||||
System.out.println("Player name set to: " + playerName);
|
||||
} else {
|
||||
System.err.println("Invalid player name: Name cannot be empty.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply the selected figure to the player.
|
||||
*/
|
||||
private void applyFigure(int playerID) {
|
||||
Player currentPlayer = playerHandler.getPlayerById(playerID);
|
||||
|
||||
String selectedFigure = figureDropdown.getSelectedItem();
|
||||
if (selectedFigure != null && !selectedFigure.isEmpty()) {
|
||||
currentPlayer.setFigure(new Figure(0, 0, 0, Rotation.RIGHT, "selectedFigure"));
|
||||
System.out.println("Player figure set to: " + selectedFigure);
|
||||
} else {
|
||||
System.err.println("Invalid figure selection.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
|
||||
@@ -266,61 +214,36 @@ public class LobbyMenu {
|
||||
|
||||
// Create a material with a solid color
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", playerColor); // Set the desired color
|
||||
material.setColor("Color", idToColor()); // Set the desired color
|
||||
circleGeometry.setMaterial(material);
|
||||
|
||||
return circleGeometry;
|
||||
}
|
||||
public void setPlayerColor(ColorRGBA newColor) {
|
||||
this.playerColor = newColor;
|
||||
// Update the circle's color
|
||||
if (circle != null) {
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", playerColor);
|
||||
circle.setMaterial(material);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Assigns a color to the player based on their ID.
|
||||
*
|
||||
* @param playerID the player's ID
|
||||
*/
|
||||
private void assignPlayerColor(int playerID) {
|
||||
switch (playerID) {
|
||||
case 0:
|
||||
playerColor = PlayerColor.RED.getColor();
|
||||
break;
|
||||
case 1:
|
||||
playerColor = PlayerColor.GREEN_LIGHT.getColor();
|
||||
break;
|
||||
case 2:
|
||||
playerColor = PlayerColor.BLUE.getColor();
|
||||
break;
|
||||
case 3:
|
||||
playerColor = PlayerColor.PINK.getColor();
|
||||
break;
|
||||
case 4:
|
||||
playerColor = PlayerColor.GREEN_DARK.getColor();
|
||||
break;
|
||||
case 5:
|
||||
playerColor = PlayerColor.YELLOW.getColor();
|
||||
break;
|
||||
private ColorRGBA idToColor() {
|
||||
switch (app.getId()+1) {
|
||||
case 1: return PlayerColor.CYAN.getColor();
|
||||
case 2: return PlayerColor.YELLOW.getColor();
|
||||
case 3: return PlayerColor.RED.getColor();
|
||||
case 4: return PlayerColor.PINK.getColor();
|
||||
case 5: return PlayerColor.GREEN.getColor();
|
||||
case 6: return PlayerColor.PURPLE.getColor();
|
||||
|
||||
default:
|
||||
playerColor = ColorRGBA.White; // Default color if ID is unknown
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Geht zurück zum CreateGameMenu.
|
||||
* Schaltet den "Bereit"-Status um.
|
||||
*/
|
||||
private void goBackToCreateGame() {
|
||||
app.getGuiNode().detachChild(menuContainer);
|
||||
app.getGuiNode().detachChild(background);
|
||||
app.getGuiNode().detachChild(circle);
|
||||
app.getGuiNode().detachChild(lowerLeftMenu);
|
||||
app.getGuiNode().detachChild(lowerRightMenu);
|
||||
new CreateGameMenu(app);
|
||||
private void toggleReady() {
|
||||
app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -334,7 +257,6 @@ public class LobbyMenu {
|
||||
public void update(float tpf) {
|
||||
if (selectionRef.update()) {
|
||||
String selected = selectionRef.get().toString();
|
||||
System.out.println(selected);
|
||||
listener.onSelectionChanged(selected);
|
||||
}
|
||||
}
|
||||
@@ -363,28 +285,28 @@ public class LobbyMenu {
|
||||
* Callback for when the dropdown selection changes.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(String selected) {
|
||||
System.out.println("Selected: " + selected);
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
switch (selected) {
|
||||
case "[0]":
|
||||
System.out.println("Laptop selected");
|
||||
figure = "Laptop";
|
||||
break;
|
||||
case "[1]":
|
||||
System.out.println("Flugzeug selected");
|
||||
figure = "Flugzeug";
|
||||
break;
|
||||
case "[2]":
|
||||
System.out.println("Jägermeister selected");
|
||||
figure = "Jägermeister";
|
||||
break;
|
||||
case "[3]":
|
||||
System.out.println("Katze selected");
|
||||
figure = "Katze";
|
||||
break;
|
||||
case "[4]":
|
||||
System.out.println("OOP selected");
|
||||
figure = "OOP";
|
||||
break;
|
||||
case "[5]":
|
||||
System.out.println("Handyholster selected");
|
||||
figure = "Handyholster";
|
||||
break;
|
||||
default:
|
||||
System.out.println("Unknown selection");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -0,0 +1,258 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
|
||||
import java.text.Collator;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Comparator;
|
||||
import java.util.List;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* PropertyOverviewMenu is a dialog for displaying the player's properties in the game.
|
||||
*/
|
||||
public class PropertyOverviewMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Container mainContainer;
|
||||
private final Container displayContainer;
|
||||
private final Slider horizontalSlider;
|
||||
private final List<Container> cards;
|
||||
|
||||
/**
|
||||
* Constructs the PropertyOverviewMenu dialog.
|
||||
*
|
||||
* @param app The Monopoly application instance.
|
||||
*/
|
||||
public PropertyOverviewMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Make the menu fullscreen
|
||||
Vector3f screenSize = new Vector3f(app.getCamera().getWidth(), app.getCamera().getHeight(), 0);
|
||||
|
||||
// Main container for the menu layout
|
||||
mainContainer = new Container();
|
||||
mainContainer.setPreferredSize(screenSize); // Make fullscreen
|
||||
mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.8f))); // Semi-transparent background
|
||||
|
||||
// Header label
|
||||
Label headerLabel = mainContainer.addChild(new Label("Meine Grundstücke", new ElementId("header")));
|
||||
headerLabel.setFontSize(40);
|
||||
|
||||
// Central display container (to hold the "Gebäude" cards)
|
||||
displayContainer = mainContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y, FillMode.Even, FillMode.None))); // Horizontal layout
|
||||
displayContainer.setPreferredSize(new Vector3f(screenSize.x - 300, 550, 0)); // Take up the remaining width
|
||||
displayContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.White));
|
||||
displayContainer.setLocalTranslation(0, 0, 11);
|
||||
|
||||
// Add some placeholder "Gebäude" cards to the display container
|
||||
cards = new ArrayList<>();
|
||||
populatePlayerProperties();
|
||||
|
||||
|
||||
// Initially add only visible cards to the displayContainer
|
||||
refreshVisibleCards(0);
|
||||
|
||||
// Horizontal slider for scrolling through cards
|
||||
horizontalSlider = mainContainer.addChild(new Slider(Axis.X));
|
||||
horizontalSlider.setPreferredSize(new Vector3f(screenSize.x - 300, 20, 5));
|
||||
horizontalSlider.setModel(new DefaultRangedValueModel(0, Math.max(0, cards.size() - 5), 0));
|
||||
horizontalSlider.addControl(new SliderValueChangeListener());
|
||||
|
||||
// Add the "Zurück" button at the bottom
|
||||
Button backButton = mainContainer.addChild(new Button("Zurück", new ElementId("button")));
|
||||
backButton.setPreferredSize(new Vector3f(200, 60, 0));
|
||||
backButton.addClickCommands(source -> this.close());
|
||||
|
||||
// Attach the main container to the GUI node
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
mainContainer.setLocalTranslation(
|
||||
0,
|
||||
app.getCamera().getHeight(), // Align to the top
|
||||
10
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Fetches the player's properties and populates them into the cards list.
|
||||
*/
|
||||
private void populatePlayerProperties() {
|
||||
// Fetch the current player
|
||||
Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
|
||||
// Fetch the player's properties using their indices
|
||||
List<PropertyField> fields = new ArrayList<>();
|
||||
for (Integer i : currentPlayer.getProperties()) {
|
||||
fields.add((PropertyField) app.getGameLogic().getBoardManager().getFieldAtIndex(i));
|
||||
}
|
||||
|
||||
// Iterate through the fetched properties
|
||||
for (PropertyField property : fields.stream().sorted(Comparator.comparingInt(PropertyField::getId)).collect(Collectors.toList())) {
|
||||
if (property instanceof BuildingProperty) {
|
||||
BuildingProperty building = (BuildingProperty) property;
|
||||
cards.add(createBuildingCard(building));
|
||||
} else if (property instanceof FoodField) {
|
||||
FoodField foodField = (FoodField) property;
|
||||
cards.add(createFoodFieldCard(foodField));
|
||||
} else if (property instanceof GateField) {
|
||||
GateField gateField = (GateField) property;
|
||||
cards.add(createGateFieldCard(gateField));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a card for BuildingProperty with detailed rent and cost information.
|
||||
*/
|
||||
private Container createBuildingCard(BuildingProperty field) {
|
||||
Container card = new Container();
|
||||
card.setPreferredSize(new Vector3f(200, 300, 2)); // Match the size of the BuildingPropertyCard
|
||||
card.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
|
||||
|
||||
card.addChild(new Label(field.getName(), new ElementId("label-Bold"))).setFontSize(25);
|
||||
|
||||
// Add property details
|
||||
Container propertyValuesContainer = card.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("Grundstückswert: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 1 Haus: " + field.getAllRent().get(1)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 2 Häuser: " + field.getAllRent().get(2)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 3 Häuser: " + field.getAllRent().get(3)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 4 Häuser: " + field.getAllRent().get(4)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 1 Hotel: " + field.getAllRent().get(5)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- 1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
|
||||
Label hypo = new Label("Hypothek: " + field.getHypo()+ " EUR", new ElementId("label-Text"));
|
||||
hypo.setFontSize(14);
|
||||
if (field.isMortgaged()) hypo.setColor(ColorRGBA.Red);
|
||||
propertyValuesContainer.addChild(hypo);
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
return card;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a card for FoodField with dynamic pricing and rent details.
|
||||
*/
|
||||
private Container createFoodFieldCard(FoodField field) {
|
||||
Container card = new Container();
|
||||
card.setPreferredSize(new Vector3f(200, 300, 2)); // Adjust card size
|
||||
card.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f))); // Dark background for card
|
||||
card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
|
||||
|
||||
// Title Section
|
||||
Label title = card.addChild(new Label(field.getName(), new ElementId("label-Bold")));
|
||||
title.setFontSize(30);
|
||||
title.setColor(ColorRGBA.White); // Ensure readability on dark background
|
||||
|
||||
// Property Values Section
|
||||
Container propertyValuesContainer = card.addChild(new Container());
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Grey background
|
||||
propertyValuesContainer.addChild(new Label("Preis: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Wenn man Besitzer der", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label(field.getName() + " ist, so ist", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("die Miete 40x Würfelwert.", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Besitzer beider", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Restaurants zahlt", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("100x Würfelwert.", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Hypothek: " + field.getHypo()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
|
||||
return card;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a card for GateField with rent details for owning multiple gates.
|
||||
*/
|
||||
private Container createGateFieldCard(GateField field) {
|
||||
Container card = new Container();
|
||||
card.setPreferredSize(new Vector3f(200, 300, 2)); // Adjust card size
|
||||
card.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light grey background
|
||||
card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
|
||||
|
||||
// Title Section
|
||||
Label title = card.addChild(new Label(field.getName(), new ElementId("label-Bold")));
|
||||
title.setFontSize(30);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Property Values Section
|
||||
Container propertyValuesContainer = card.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("Preis: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("2 Bahnhof besitzt: 500 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("3 Bahnhof besitzt: 1000 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("4 Bahnhof besitzt: 2000 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark grey background
|
||||
|
||||
return card;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the visible cards in the displayContainer based on the slider value.
|
||||
*
|
||||
* @param startIndex The starting index of the visible cards.
|
||||
*/
|
||||
private void refreshVisibleCards(int startIndex) {
|
||||
displayContainer.clearChildren(); // Remove all current children
|
||||
int maxVisible = 5; // Number of cards to display at once
|
||||
for (int i = startIndex; i < startIndex + maxVisible && i < cards.size(); i++) {
|
||||
displayContainer.addChild(cards.get(i));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Custom listener for slider value changes.
|
||||
*/
|
||||
private class SliderValueChangeListener extends AbstractControl {
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
// Get the slider's current value and refresh visible cards
|
||||
int sliderValue = (int) ((Slider) getSpatial()).getModel().getValue();
|
||||
refreshVisibleCards(sliderValue);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
|
||||
// No rendering logic needed
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the dialog and detaches it from the GUI node.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
super.close();
|
||||
}
|
||||
}
|
@@ -1,123 +1,91 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Slider;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import com.simsilica.lemur.ValueRenderer;
|
||||
|
||||
import com.simsilica.lemur.Selector;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.GameMusic;
|
||||
import pp.monopoly.client.GameSound;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
* The Menu class represents the main menu in the Battleship game application.
|
||||
* It extends the Dialog class and provides functionalities for loading, saving,
|
||||
* returning to the game, and quitting the application.
|
||||
*/
|
||||
public class SettingsMenu extends Dialog {
|
||||
private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
|
||||
private static final String LAST_PATH = "last.file.path";
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container settingsContainer;
|
||||
private final Container backgroundContainer;
|
||||
private final VolumeSlider musicSlider;
|
||||
private final SoundSlider soundSlider;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.
|
||||
*
|
||||
* @param app the MonopolyApp instance
|
||||
*/
|
||||
public SettingsMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
|
||||
soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class));
|
||||
addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS
|
||||
addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
addChild(soundSlider);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)));
|
||||
|
||||
addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
|
||||
addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
|
||||
|
||||
addChild(musicSlider);
|
||||
|
||||
// Hauptcontainer für das Menü
|
||||
settingsContainer = new Container();
|
||||
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
|
||||
|
||||
|
||||
|
||||
// Titel
|
||||
Label settingsTitle = settingsContainer.addChild(new Label("Einstellungen", new ElementId("settings-title")));
|
||||
settingsTitle.setFontSize(48);
|
||||
|
||||
// Effekt-Sound: Slider und Checkbox
|
||||
Container effectSoundContainer = settingsContainer.addChild(new Container());
|
||||
effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label")));
|
||||
effectSoundContainer.addChild(new Slider());
|
||||
effectSoundContainer.addChild(new Checkbox("Soundeffekte an")).setChecked(true);
|
||||
effectSoundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
// Hintergrundmusik: Slider und Checkbox
|
||||
Container backgroundMusicContainer = settingsContainer.addChild(new Container());
|
||||
backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label")));
|
||||
backgroundMusicContainer.addChild(new Slider());
|
||||
backgroundMusicContainer.addChild(new Checkbox("Musik an")).setChecked(true);
|
||||
backgroundMusicContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> app.stop());
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
settingsContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
|
||||
4
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2,
|
||||
3
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(settingsContainer);
|
||||
addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
|
||||
this.close(); // Close the StartMenu dialog
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.closeApp();
|
||||
}));
|
||||
update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
* Updates the state of the load and save buttons based on the game logic.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
|
||||
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
public void update() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
musicSlider.update();
|
||||
soundSlider.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* As an escape action, this method closes the menu if it is the top dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,31 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
import pp.monopoly.client.GameSound;
|
||||
|
||||
public class SoundSlider extends Slider {
|
||||
|
||||
private final pp.monopoly.client.GameSound sound;
|
||||
private double vol;
|
||||
|
||||
/**
|
||||
* Constructs the Volume Slider for the Menu dialog
|
||||
* @param sound the Effects sound instance
|
||||
*/
|
||||
public SoundSlider(GameSound sound) {
|
||||
super();
|
||||
this.sound = sound;
|
||||
vol = GameSound.volumeInPreferences();
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* when triggered it updates the volume to the value set with the slider
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
sound.setVolume( (float) vol);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,4 +1,4 @@
|
||||
package pp.monopoly.client;
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector3f;
|
||||
@@ -13,8 +13,8 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.gui.CreateGameMenu;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Constructs the startup menu dialog for the Monopoly application.
|
||||
@@ -22,8 +22,6 @@ import pp.monopoly.client.gui.GameMenu;
|
||||
*/
|
||||
public class StartMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private Container logoContainer;
|
||||
private Container unibwLogoContainer;
|
||||
|
||||
/**
|
||||
* Constructs the Startup Menu dialog for the Monopoly application.
|
||||
@@ -33,13 +31,7 @@ public class StartMenu extends Dialog {
|
||||
public StartMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and displays the Start Menu with buttons for starting the game,
|
||||
* opening settings, and quitting the application.
|
||||
*/
|
||||
public static void createStartMenu(MonopolyApp app) {
|
||||
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
@@ -53,9 +45,6 @@ public class StartMenu extends Dialog {
|
||||
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
|
||||
createMonopolyLogo(app);
|
||||
createUnibwLogo(app);
|
||||
|
||||
// Center container for title and play button
|
||||
Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
|
||||
@@ -64,7 +53,11 @@ public class StartMenu extends Dialog {
|
||||
startButton.setFontSize(40); // Set the font size for the button text
|
||||
startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
|
||||
|
||||
startButton.addClickCommands(source -> startGame(app));
|
||||
startButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
close();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.connect(); // Perform the connection logic
|
||||
}));
|
||||
centerMenu.addChild(startButton);
|
||||
|
||||
// Position the center container in the middle of the screen
|
||||
@@ -73,34 +66,6 @@ public class StartMenu extends Dialog {
|
||||
0));
|
||||
app.getGuiNode().attachChild(centerMenu);
|
||||
|
||||
// Lower-left container for "Spiel beenden" button
|
||||
Container lowerLeftMenu = new Container();
|
||||
lowerLeftMenu.setLocalTranslation(new Vector3f(100, 90, 0));
|
||||
Button quitButton = new Button("Spiel beenden");
|
||||
quitButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
|
||||
quitButton.setFontSize(18);
|
||||
quitButton.addClickCommands(source -> quitGame());
|
||||
lowerLeftMenu.addChild(quitButton);
|
||||
app.getGuiNode().attachChild(lowerLeftMenu);
|
||||
|
||||
// Lower-right container for "Einstellungen" button
|
||||
Container lowerRightMenu = new Container();
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 200, 90, 0));
|
||||
Button settingsButton = new Button("Einstellungen");
|
||||
settingsButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
|
||||
settingsButton.setFontSize(18); // Increase the font size for the text
|
||||
settingsButton.addClickCommands(source -> openSettings(app));
|
||||
lowerRightMenu.addChild(settingsButton);
|
||||
app.getGuiNode().attachChild(lowerRightMenu);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and positions the Monopoly logo container in the center of the screen.
|
||||
*/
|
||||
private static void createMonopolyLogo(MonopolyApp app) {
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Load the Monopoly logo as a texture
|
||||
Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
|
||||
|
||||
@@ -123,14 +88,6 @@ public class StartMenu extends Dialog {
|
||||
|
||||
// Attach the container to the GUI node
|
||||
app.getGuiNode().attachChild(logoContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and positions the Unibw logo container in the center of the screen.
|
||||
*/
|
||||
private static void createUnibwLogo(MonopolyApp app) {
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Load the Unibw logo as a texture
|
||||
Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
|
||||
@@ -156,26 +113,14 @@ public class StartMenu extends Dialog {
|
||||
app.getGuiNode().attachChild(unibwContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the game by transitioning to the CreateGameMenu.
|
||||
*/
|
||||
private static void startGame(MonopolyApp app) {
|
||||
app.getGuiNode().detachAllChildren();
|
||||
new CreateGameMenu(app);
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu.
|
||||
*/
|
||||
private static void openSettings(MonopolyApp app) {
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachAllChildren();
|
||||
new SettingsMenu(app);
|
||||
}
|
||||
|
||||
/**
|
||||
* Quits the game application.
|
||||
*/
|
||||
private static void quitGame() {
|
||||
System.exit(0);
|
||||
super.close();
|
||||
}
|
||||
}
|
@@ -1,114 +1,416 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.ScheduledExecutorService;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Timer;
|
||||
import java.util.TimerTask;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.popups.AcceptTrade;
|
||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
|
||||
import pp.monopoly.client.gui.popups.ConfirmTrade;
|
||||
import pp.monopoly.client.gui.popups.EventCardPopup;
|
||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
|
||||
import pp.monopoly.client.gui.popups.GateFieldCard;
|
||||
import pp.monopoly.client.gui.popups.Gulag;
|
||||
import pp.monopoly.client.gui.popups.GulagInfo;
|
||||
import pp.monopoly.client.gui.popups.LooserPopUp;
|
||||
import pp.monopoly.client.gui.popups.NoMoneyWarning;
|
||||
import pp.monopoly.client.gui.popups.RejectTrade;
|
||||
import pp.monopoly.client.gui.popups.Rent;
|
||||
import pp.monopoly.client.gui.popups.TimeOut;
|
||||
import pp.monopoly.client.gui.popups.WinnerPopUp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.message.server.NotificationMessage;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.notification.EventCardEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.PopUpEvent;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
/**
|
||||
* TestWorld zeigt eine einfache Szene mit einem texturierten Quadrat.
|
||||
* Die Kamera wird durch den CameraController gesteuert.
|
||||
* TestWorld zeigt eine einfache Szene mit Spielfeld und Spielfiguren.
|
||||
*/
|
||||
public class TestWorld {
|
||||
public class TestWorld implements GameEventListener {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private CameraController cameraController; // Steuert die Kamera
|
||||
private Geometry cube; // Spielfigur
|
||||
private PlayerHandler playerHandler;
|
||||
private CameraController cameraController;
|
||||
private Toolbar toolbar;
|
||||
|
||||
/**
|
||||
* Konstruktor für TestWorld.
|
||||
* Konstruktor für die TestWorld.
|
||||
*
|
||||
* @param app Die Hauptanwendung (MonopolyApp)
|
||||
* @param app Die Hauptanwendung
|
||||
* @param players Die Liste der Spieler mit ihren Figuren
|
||||
*/
|
||||
public TestWorld(MonopolyApp app) {
|
||||
this.app = app;
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
app.getGameLogic().addListener(this);
|
||||
cameraController = new CameraController(app.getCamera());
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialisiert die Szene und startet die Kamerabewegung.
|
||||
* Initialisiert die Szene mit Spielfeld und Figuren.
|
||||
*/
|
||||
public void initializeScene() {
|
||||
app.getGuiNode().detachAllChildren(); // Entferne GUI
|
||||
app.getRootNode().detachAllChildren(); // Entferne andere Szenenobjekte
|
||||
// Entferne bestehende Inhalte
|
||||
app.getGuiNode().detachAllChildren();
|
||||
app.getRootNode().detachAllChildren();
|
||||
|
||||
setSkyColor(); // Setze den Himmel auf hellblau
|
||||
createBoard(); // Erstelle das Spielfeld
|
||||
createCube(); // Füge den Würfel hinzu
|
||||
System.out.println("Szene initialisiert.");
|
||||
|
||||
// Erstelle den CameraController
|
||||
cameraController = new CameraController(
|
||||
app.getCamera(), // Die Kamera der App
|
||||
Vector3f.ZERO, // Fokus auf die Mitte des Spielfelds
|
||||
4, // Radius des Kreises
|
||||
15, // Höhe der Kamera
|
||||
0 // Geschwindigkeit der Bewegung
|
||||
);
|
||||
|
||||
// Füge die Toolbar hinzu
|
||||
new Toolbar(app, cube);
|
||||
|
||||
cameraController.setPosition(0);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Aktualisiert die Kameraposition.
|
||||
*
|
||||
* @param tpf Zeit pro Frame
|
||||
*/
|
||||
public void update(float tpf) {
|
||||
if (cameraController != null) {
|
||||
cameraController.update(tpf);
|
||||
}
|
||||
//Füge Inhalte ein
|
||||
setSkyColor();
|
||||
createBoard();
|
||||
createPlayerFigures();
|
||||
toolbar = new Toolbar(app);
|
||||
toolbar.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Setzt die Hintergrundfarbe der Szene auf hellblau.
|
||||
*/
|
||||
private void setSkyColor() {
|
||||
app.getViewPort().setBackgroundColor(new ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f)); // Hellblauer Himmel
|
||||
app.getViewPort().setBackgroundColor(new com.jme3.math.ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstelle das Spielfeld.
|
||||
* Erstellt das Spielfeld und fügt es zur Szene hinzu.
|
||||
*/
|
||||
private void createBoard() {
|
||||
// Erstelle ein Quadrat
|
||||
Box box = new Box(10, 0.1f, 10); // Dünnes Quadrat für die Textur
|
||||
Geometry geom = new Geometry("Board", box);
|
||||
try {
|
||||
com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10);
|
||||
com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box);
|
||||
|
||||
// Setze das Material mit Textur
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
|
||||
mat.setTexture("ColorMap", texture);
|
||||
geom.setMaterial(mat);
|
||||
com.jme3.material.Material mat = new com.jme3.material.Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
com.jme3.texture.Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
|
||||
mat.setTexture("ColorMap", texture);
|
||||
geom.setMaterial(mat);
|
||||
|
||||
app.getRootNode().attachChild(geom);
|
||||
geom.setLocalTranslation(0, -0.1f, 0);
|
||||
|
||||
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
|
||||
geom.setLocalRotation(rotation);
|
||||
|
||||
app.getRootNode().attachChild(geom);
|
||||
|
||||
System.out.println("Spielbrett erfolgreich erstellt, gedreht und hinzugefügt.");
|
||||
} catch (Exception e) {
|
||||
System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt den Würfel (Spielfigur) in der Szene.
|
||||
* Erstellt die Spielfiguren basierend auf der bereits bekannten Spielerliste.
|
||||
*/
|
||||
private void createCube() {
|
||||
Box box = new Box(0.05f, 0.05f, 0.05f); // Kleinere Größe für Spielfigur
|
||||
cube = new Geometry("Cube", box);
|
||||
private void createPlayerFigures() {
|
||||
for (int i = 0; i < playerHandler.getPlayers().size(); i++) {
|
||||
Player player = playerHandler.getPlayers().get(i);
|
||||
try {
|
||||
com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
|
||||
"models/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o"
|
||||
);
|
||||
model.setLocalScale(0.5f);
|
||||
|
||||
// Setze das Material für den Würfel
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setColor("Color", ColorRGBA.Blue); // Blau gefärbter Würfel
|
||||
cube.setMaterial(mat);
|
||||
int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId());
|
||||
Vector3f startPosition = calculateFieldPosition(player.getFieldID(), playerIndexOnField);
|
||||
model.setLocalTranslation(startPosition);
|
||||
|
||||
// Setze den Startpunkt des Würfels
|
||||
cube.setLocalTranslation(0.8999999f, 0.1f, -0.9f);
|
||||
model.setName("PlayerFigure_" + player.getId());
|
||||
app.getRootNode().attachChild(model);
|
||||
|
||||
app.getRootNode().attachChild(cube);
|
||||
System.out.println("Figur für Spieler " + player.getId() + " erstellt bei " + startPosition);
|
||||
} catch (Exception e) {
|
||||
System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3f calculateFieldPosition(int fieldID, int playerIndex) {
|
||||
float offset = 0.1f;
|
||||
float baseX = 0.0f;
|
||||
float baseZ = 0.0f;
|
||||
|
||||
switch (fieldID) {
|
||||
case 0: baseX = -9.1f; baseZ = -9.1f; break;
|
||||
case 1: baseX = -6.5f; baseZ = -9.1f; break;
|
||||
case 2: baseX = -4.9f; baseZ = -9.1f; break;
|
||||
case 3: baseX = -3.3f; baseZ = -9.1f; break;
|
||||
case 4: baseX = -1.6f; baseZ = -9.1f; break;
|
||||
case 5: baseX = 0.0f; baseZ = -9.1f; break;
|
||||
case 6: baseX = 1.6f; baseZ = -9.1f; break;
|
||||
case 7: baseX = 3.3f; baseZ = -9.1f; break;
|
||||
case 8: baseX = 4.9f; baseZ = -9.1f; break;
|
||||
case 9: baseX = 6.5f; baseZ = -9.1f; break;
|
||||
case 10: baseX = 9.1f; baseZ = -9.1f; break;
|
||||
case 11: baseX = 9.1f; baseZ = -6.5f; break;
|
||||
case 12: baseX = 9.1f; baseZ = -4.9f; break;
|
||||
case 13: baseX = 9.1f; baseZ = -3.3f; break;
|
||||
case 14: baseX = 9.1f; baseZ = -1.6f; break;
|
||||
case 15: baseX = 9.1f; baseZ = 0.0f; break;
|
||||
case 16: baseX = 9.1f; baseZ = 1.6f; break;
|
||||
case 17: baseX = 9.1f; baseZ = 3.3f; break;
|
||||
case 18: baseX = 9.1f; baseZ = 4.9f; break;
|
||||
case 19: baseX = 9.1f; baseZ = 6.5f; break;
|
||||
case 20: baseX = 9.1f; baseZ = 9.1f; break;
|
||||
case 21: baseX = 6.5f; baseZ = 9.1f; break;
|
||||
case 22: baseX = 4.9f; baseZ = 9.1f; break;
|
||||
case 23: baseX = 3.3f; baseZ = 9.1f; break;
|
||||
case 24: baseX = 1.6f; baseZ = 9.1f; break;
|
||||
case 25: baseX = 0.0f; baseZ = 9.1f; break;
|
||||
case 26: baseX = -1.6f; baseZ = 9.1f; break;
|
||||
case 27: baseX = -3.3f; baseZ = 9.1f; break;
|
||||
case 28: baseX = -4.9f; baseZ = 9.1f; break;
|
||||
case 29: baseX = -6.5f; baseZ = 9.1f; break;
|
||||
case 30: baseX = -9.1f; baseZ = 9.1f; break;
|
||||
case 31: baseX = -9.1f; baseZ = 6.5f; break;
|
||||
case 32: baseX = -9.1f; baseZ = 4.9f; break;
|
||||
case 33: baseX = -9.1f; baseZ = 3.3f; break;
|
||||
case 34: baseX = -9.1f; baseZ = 1.6f; break;
|
||||
case 35: baseX = -9.1f; baseZ = 0.0f; break;
|
||||
case 36: baseX = -9.1f; baseZ = -1.6f; break;
|
||||
case 37: baseX = -9.1f; baseZ = -3.3f; break;
|
||||
case 38: baseX = -9.1f; baseZ = -4.9f; break;
|
||||
case 39: baseX = -9.1f; baseZ = -6.5f; break;
|
||||
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
||||
}
|
||||
|
||||
float xOffset = (playerIndex % 2) * offset;
|
||||
float zOffset = (playerIndex / 2) * offset;
|
||||
|
||||
return new Vector3f(baseX + xOffset, 0, baseZ + zOffset);
|
||||
}
|
||||
|
||||
private void movePlayerFigure(Player player) {
|
||||
int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId());
|
||||
String figureName = "PlayerFigure_" + player.getId();
|
||||
com.jme3.scene.Spatial figure = app.getRootNode().getChild(figureName);
|
||||
|
||||
if (figure != null) {
|
||||
// Berechne das aktuelle Feld basierend auf der Position der Figur
|
||||
int startFieldID = getFieldIDFromPosition(figure.getLocalTranslation());
|
||||
int targetFieldID = player.getFieldID();
|
||||
|
||||
// Bewege die Figur nur, wenn das Ziel-Feld unterschiedlich ist
|
||||
if (startFieldID != targetFieldID) {
|
||||
// Verzögerung vor Start der Animation (z.B. 3 Sekunden)
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
// Berechne den Pfad basierend auf den Feld-IDs
|
||||
List<Vector3f> pathPoints = calculatePath(startFieldID, targetFieldID, playerIndexOnField);
|
||||
|
||||
// Starte die Animation entlang des Pfads
|
||||
animateMovementAlongPath(figure, pathPoints);
|
||||
}
|
||||
}, 3000); // Verzögerung von 3000ms (3 Sekunden)
|
||||
} else {
|
||||
System.out.println("Figur für Spieler " + player.getId() + " bleibt auf dem gleichen Feld.");
|
||||
}
|
||||
} else {
|
||||
System.err.println("Figur für Spieler " + player.getId() + " nicht gefunden.");
|
||||
}
|
||||
}
|
||||
|
||||
private int getFieldIDFromPosition(Vector3f position) {
|
||||
for (int fieldID = 0; fieldID < 40; fieldID++) {
|
||||
Vector3f fieldPosition = calculateFieldPosition(fieldID, 0);
|
||||
if (fieldPosition.distance(position) < 0.5f) { // Toleranz für Positionserkennung
|
||||
return fieldID;
|
||||
}
|
||||
}
|
||||
throw new IllegalArgumentException("Position entspricht keinem gültigen Feld: " + position);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Berechnet den Eckpunkt basierend auf Start- und Zielposition.
|
||||
*
|
||||
* @param startPosition Die Startposition der Figur.
|
||||
* @param targetPosition Die Zielposition der Figur.
|
||||
* @return Die Position der Ecke, die passiert werden muss.
|
||||
*/
|
||||
private Vector3f calculateCornerPosition(Vector3f startPosition, Vector3f targetPosition) {
|
||||
// Ziel: Immer entlang der Spielfeldkante navigieren
|
||||
float deltaX = targetPosition.x - startPosition.x;
|
||||
float deltaZ = targetPosition.z - startPosition.z;
|
||||
|
||||
// Überprüfen, ob Bewegung entlang X oder Z-Koordinate zuerst erfolgen soll
|
||||
if (deltaX != 0 && deltaZ != 0) {
|
||||
if (Math.abs(deltaX) > Math.abs(deltaZ)) {
|
||||
// Bewegung entlang X zuerst
|
||||
return new Vector3f(targetPosition.x, 0, startPosition.z);
|
||||
} else {
|
||||
// Bewegung entlang Z zuerst
|
||||
return new Vector3f(startPosition.x, 0, targetPosition.z);
|
||||
}
|
||||
} else {
|
||||
// Bewegung ist bereits entlang einer Achse (keine Ecke erforderlich)
|
||||
return targetPosition;
|
||||
}
|
||||
}
|
||||
|
||||
private List<Vector3f> calculatePath(int startFieldID, int targetFieldID, int playerIndex) {
|
||||
List<Vector3f> pathPoints = new ArrayList<>();
|
||||
|
||||
// Bewegung im Uhrzeigersinn
|
||||
if (startFieldID < targetFieldID) {
|
||||
for (int i = startFieldID; i <= targetFieldID; i++) {
|
||||
// Füge Ecken hinzu, falls sie überschritten werden
|
||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Bewegung über das Ende des Spielfelds hinaus (z.B. von 39 zu 5)
|
||||
for (int i = startFieldID; i < 40; i++) {
|
||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||
}
|
||||
}
|
||||
for (int i = 0; i <= targetFieldID; i++) {
|
||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Füge das Ziel hinzu
|
||||
pathPoints.add(calculateFieldPosition(targetFieldID, playerIndex));
|
||||
|
||||
return pathPoints;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private int calculatePlayerIndexOnField(int fieldID, int playerID) {
|
||||
List<Player> playersOnField = playerHandler.getPlayers().stream()
|
||||
.filter(p -> p.getFieldID() == fieldID)
|
||||
.toList();
|
||||
|
||||
for (int i = 0; i < playersOnField.size(); i++) {
|
||||
if (playersOnField.get(i).getId() == playerID) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private void animateMovementAlongPath(com.jme3.scene.Spatial figure, List<Vector3f> pathPoints) {
|
||||
float animationDurationPerSegment = 2.5f; // Langsamere Animation (2.5 Sekunden pro Segment)
|
||||
int[] currentSegment = {0};
|
||||
|
||||
app.enqueue(() -> {
|
||||
figure.addControl(new AbstractControl() {
|
||||
private float elapsedTime = 0.0f;
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (currentSegment[0] >= pathPoints.size() - 1) {
|
||||
this.setEnabled(false); // Animation abgeschlossen
|
||||
return;
|
||||
}
|
||||
|
||||
elapsedTime += tpf;
|
||||
float progress = Math.min(elapsedTime / animationDurationPerSegment, 1.0f);
|
||||
|
||||
Vector3f start = pathPoints.get(currentSegment[0]);
|
||||
Vector3f end = pathPoints.get(currentSegment[0] + 1);
|
||||
|
||||
Vector3f interpolatedPosition = start.interpolateLocal(end, progress);
|
||||
figure.setLocalTranslation(interpolatedPosition);
|
||||
|
||||
if (progress >= 1.0f) {
|
||||
elapsedTime = 0.0f;
|
||||
currentSegment[0]++;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// Nicht benötigt
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(PopUpEvent event) {
|
||||
if (event.msg().equals("Buy")) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> {
|
||||
int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
|
||||
|
||||
if (fieldObject instanceof BuildingProperty) {
|
||||
new BuildingPropertyCard(app).open();
|
||||
} else if (fieldObject instanceof GateField) {
|
||||
new GateFieldCard(app).open();
|
||||
} else if (fieldObject instanceof FoodField) {
|
||||
new FoodFieldCard(app).open();
|
||||
}
|
||||
});
|
||||
}
|
||||
}, 2500);
|
||||
} else if (event.msg().equals("Winner")) {
|
||||
new WinnerPopUp(app).open();
|
||||
} else if (event.msg().equals("Looser")) {
|
||||
new LooserPopUp(app).open();
|
||||
} else if (event.msg().equals("timeout")) {
|
||||
new TimeOut(app).open();
|
||||
} else if (event.msg().equals("tradeRequest")) {
|
||||
new ConfirmTrade(app).open();
|
||||
} else if (event.msg().equals("goingToJail")) {
|
||||
new Gulag(app).open();
|
||||
} else if (event.msg().equals("NoMoneyWarning")) {
|
||||
new NoMoneyWarning(app).open();
|
||||
} else if(event.msg().equals("rent")) {
|
||||
new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||
} else if (event.msg().equals("jailtryagain")) {
|
||||
new GulagInfo(app, 1).open();
|
||||
} else if (event.msg().equals("jailpay")) {
|
||||
new GulagInfo(app, 3).open();
|
||||
} else if (event.msg().equals("tradepos")) {
|
||||
new AcceptTrade(app, (TradeReply) event.message()).open();
|
||||
} else if (event.msg().equals("tradeneg")) {
|
||||
new RejectTrade(app, (TradeReply) event.message()).open();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(EventCardEvent event) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> new EventCardPopup(app, event.description()).open());
|
||||
}
|
||||
}, 2500);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
movePlayerFigure(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1,237 +1,334 @@
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.popups.Bankrupt;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.message.client.EndTurn;
|
||||
import pp.monopoly.message.client.RollDice;
|
||||
import pp.monopoly.notification.ButtonStatusEvent;
|
||||
import pp.monopoly.notification.DiceRollEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
/**
|
||||
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
|
||||
* Die Buttons bewegen den Würfel auf dem Spielfeld.
|
||||
*/
|
||||
public class Toolbar extends Dialog {
|
||||
public class Toolbar extends Dialog implements GameEventListener {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container toolbarContainer;
|
||||
private final Geometry cube; // Referenz auf den Würfel
|
||||
private final BitmapText positionText; // Anzeige für die aktuelle Position
|
||||
private final float boardLimit = 0.95f; // Grenzen des Bretts
|
||||
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
|
||||
private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
|
||||
private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
|
||||
private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
|
||||
private Container overviewContainer;
|
||||
private Container accountContainer;
|
||||
private PlayerHandler playerHandler;
|
||||
private Label imageLabel;
|
||||
private Label imageLabel2;
|
||||
private Button diceButton;
|
||||
private Button tradeButton;
|
||||
private Button propertyMenuButton;
|
||||
private Button endTurnButton;
|
||||
|
||||
/**
|
||||
* Konstruktor für die Toolbar.
|
||||
*
|
||||
* @param app Die Hauptanwendung (MonopolyApp)
|
||||
* @param cube Der Würfel, der bewegt werden soll
|
||||
*/
|
||||
public Toolbar(MonopolyApp app, Geometry cube) {
|
||||
private volatile boolean animatingDice = false;
|
||||
private volatile DiceRollEvent latestDiceRollEvent = null;
|
||||
|
||||
public Toolbar(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
this.cube = cube;
|
||||
|
||||
// Erstelle die Toolbar
|
||||
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
|
||||
app.getGameLogic().addListener(this);
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
|
||||
// Setze die Position am unteren Rand und die Breite
|
||||
toolbarContainer.setLocalTranslation(
|
||||
0, // Links bündig
|
||||
200, // Höhe über dem unteren Rand
|
||||
0 // Z-Ebene
|
||||
);
|
||||
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); // Volle Breite
|
||||
toolbarContainer = createToolbarContainer();
|
||||
app.getGuiNode().attachChild(toolbarContainer);
|
||||
}
|
||||
|
||||
private Container createToolbarContainer() {
|
||||
// Erstelle den Hauptcontainer
|
||||
Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
|
||||
container.setLocalTranslation(0, 200, 0);
|
||||
container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0));
|
||||
|
||||
// Spielerfarbe abrufen
|
||||
Player currentPlayer = playerHandler.getPlayerById(app.getId());
|
||||
ColorRGBA playerColor = currentPlayer.getColor().getColor();
|
||||
|
||||
// Oberer Balken
|
||||
Container playerColorBar = new Container();
|
||||
playerColorBar.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 15, 0)); // Höhe des oberen Balkens
|
||||
playerColorBar.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
playerColorBar.setLocalTranslation(0, 210, 3); // Position über der Toolbar
|
||||
app.getGuiNode().attachChild(playerColorBar);
|
||||
|
||||
// Füge Buttons zur Toolbar hinzu
|
||||
//initializeButtons();
|
||||
// unterer Balken
|
||||
Container playerColorBarbot = new Container();
|
||||
playerColorBarbot.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 10, 0)); // Höhe des oberen Balkens
|
||||
playerColorBarbot.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
playerColorBarbot.setLocalTranslation(0, 10, 3); // Position über der Toolbar
|
||||
app.getGuiNode().attachChild(playerColorBarbot);
|
||||
|
||||
|
||||
// Linker Balken
|
||||
Container leftBar = new Container();
|
||||
leftBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
|
||||
leftBar.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
leftBar.setLocalTranslation(0, 200, 3); // Position am linken Rand
|
||||
app.getGuiNode().attachChild(leftBar);
|
||||
|
||||
// Rechter Balken
|
||||
Container rightBar = new Container();
|
||||
rightBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
|
||||
rightBar.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
rightBar.setLocalTranslation(app.getCamera().getWidth() - 10, 200, 2); // Position am rechten Rand
|
||||
app.getGuiNode().attachChild(rightBar);
|
||||
|
||||
// Übersicht und Konto
|
||||
accountContainer = container.addChild(new Container());
|
||||
overviewContainer = container.addChild(new Container());
|
||||
receivedEvent(new UpdatePlayerView()); // Initiale Aktualisierung
|
||||
|
||||
// Würfel-Bereich
|
||||
container.addChild(createDiceSection());
|
||||
|
||||
// Aktionsmenü
|
||||
Container menuContainer = container.addChild(new Container());
|
||||
menuContainer.addChild(createTradeButton());
|
||||
menuContainer.addChild(createPropertyMenuButton());
|
||||
menuContainer.addChild(createEndTurnButton());
|
||||
menuContainer.setBackground(createBackground());
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Menü-Container: Ein Nested-Container für Kontostand und "Meine Gulag Frei Karten"
|
||||
Container accountContainer = toolbarContainer.addChild(new Container());
|
||||
accountContainer.addChild(new Label("Kontostand", new ElementId("label-Bold")));
|
||||
accountContainer.addChild(new Label("6666€", new ElementId("label-Text"))); //TODO Variable hier einsetzen
|
||||
accountContainer.addChild(new Label("Gulag Frei Karten", new ElementId("label-Bold")));
|
||||
accountContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Add a spacer between accountContainer and overviewContainer
|
||||
Panel spacer = new Panel(); // Create an empty panel as a spacer
|
||||
spacer.setPreferredSize(new Vector3f(5, 0, 0)); // Adjust the width as needed
|
||||
spacer.setBackground(null);
|
||||
toolbarContainer.addChild(spacer);
|
||||
|
||||
// Menü-Container: Ein Container für Übersicht
|
||||
Container overviewContainer = toolbarContainer.addChild(new Container());
|
||||
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-Bold")));
|
||||
overviewContainer.addChild(new Label("„Spieler 1“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
overviewContainer.addChild(new Label("„Spieler 2“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
overviewContainer.addChild(new Label("„Spieler 3“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
overviewContainer.addChild(new Label("„Spieler 4“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
overviewContainer.addChild(new Label("„Spieler 5“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
overviewContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Menü-Container: Ein Container für Würfel
|
||||
Container diceContainer = toolbarContainer.addChild(new Container());
|
||||
|
||||
diceContainer.setPreferredSize(new Vector3f(400, 150, 0));
|
||||
diceContainer.addChild(new Label("Wo Würfel?", new ElementId("label")));
|
||||
diceContainer.addChild(addDiceRollButton());
|
||||
private Container createDiceSection() {
|
||||
Container diceContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
diceContainer.addChild(createDiceDisplay());
|
||||
diceContainer.setBackground(null);
|
||||
|
||||
diceButton = new Button("Würfeln", new ElementId("button-toolbar"));
|
||||
diceButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
diceButton.setEnabled(false);
|
||||
startDiceAnimation();
|
||||
app.getGameLogic().send(new RollDice());
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
diceContainer.addChild(diceButton);
|
||||
|
||||
// Menü-Container: Ein Nested-Container für Handeln, Grundstücke und Zug beenden
|
||||
Container menuContainer = toolbarContainer.addChild(new Container());
|
||||
menuContainer.addChild(new Button("Handeln"));
|
||||
menuContainer.addChild(new Button("Grundstücke"));
|
||||
menuContainer.addChild(new Button("Zug beenden"));
|
||||
menuContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Füge die Toolbar zur GUI hinzu
|
||||
app.getGuiNode().attachChild(toolbarContainer);
|
||||
|
||||
// Erstelle die Position-Anzeige
|
||||
positionText = createPositionDisplay();
|
||||
updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
|
||||
return diceContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialisiert die Buttons in der Toolbar.
|
||||
*/
|
||||
private void initializeButtons() {
|
||||
addTradeMenuButton(); // Bewegung nach vorne
|
||||
addEndTurnButton(); // Bewegung nach hinten
|
||||
addDiceRollButton(); // Würfel-Button
|
||||
private Container createDiceDisplay() {
|
||||
Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0));
|
||||
horizontalContainer.setBackground(null);
|
||||
|
||||
imageLabel = createDiceLabel("Pictures/dice/one.png");
|
||||
imageLabel2 = createDiceLabel("Pictures/dice/two.png");
|
||||
|
||||
horizontalContainer.addChild(createDiceContainer(imageLabel));
|
||||
horizontalContainer.addChild(createDiceContainer(imageLabel2));
|
||||
|
||||
return horizontalContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Fügt einen Button mit einer Bewegung hinzu.
|
||||
*
|
||||
* @param label Der Text des Buttons
|
||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
|
||||
*/
|
||||
|
||||
/*private void addButton(String label, int step) {
|
||||
Button button = new Button(label);
|
||||
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
|
||||
button.addClickCommands(source -> moveCube(step));
|
||||
toolbarContainer.addChild(button);
|
||||
}*/
|
||||
|
||||
/**
|
||||
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
|
||||
*/
|
||||
private Button addDiceRollButton() {
|
||||
Button diceButton = new Button("Würfeln");
|
||||
diceButton.setPreferredSize(new Vector3f(50, 20, 0));
|
||||
diceButton.addClickCommands(source -> rollDice());
|
||||
toolbarContainer.addChild(diceButton);
|
||||
return diceButton;
|
||||
private Label createDiceLabel(String iconPath) {
|
||||
Label label = new Label("");
|
||||
IconComponent icon = new IconComponent(iconPath);
|
||||
icon.setIconSize(new Vector2f(100, 100));
|
||||
label.setIcon(icon);
|
||||
return label;
|
||||
}
|
||||
|
||||
private void addTradeMenuButton() {
|
||||
Button diceButton = new Button("Handeln");
|
||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
diceButton.addClickCommands(source -> rollDice());
|
||||
toolbarContainer.addChild(diceButton);
|
||||
private Container createDiceContainer(Label label) {
|
||||
Container container = new Container();
|
||||
container.setBackground(null);
|
||||
container.setPreferredSize(new Vector3f(100, 150, 0));
|
||||
container.addChild(label);
|
||||
return container;
|
||||
}
|
||||
|
||||
private void addEndTurnButton() {
|
||||
Button diceButton = new Button("Grundstücke");
|
||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
diceButton.addClickCommands(source -> rollDice());
|
||||
toolbarContainer.addChild(diceButton);
|
||||
private Button createTradeButton() {
|
||||
tradeButton = new Button("Handeln", new ElementId("button-toolbar"));
|
||||
tradeButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
tradeButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new ChoosePartner(app).open();
|
||||
}));
|
||||
return tradeButton;
|
||||
}
|
||||
|
||||
private void addPropertyMenuButton() {
|
||||
Button diceButton = new Button("Zug beenden");
|
||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
diceButton.addClickCommands(source -> rollDice());
|
||||
toolbarContainer.addChild(diceButton);
|
||||
private Button createPropertyMenuButton() {
|
||||
propertyMenuButton = new Button("Grundstücke", new ElementId("button-toolbar"));
|
||||
propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
propertyMenuButton.setFontSize(30);
|
||||
propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new BuildingAdminMenu(app).open();
|
||||
}));
|
||||
return propertyMenuButton;
|
||||
}
|
||||
|
||||
/**
|
||||
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
|
||||
*/
|
||||
private void rollDice() {
|
||||
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
|
||||
System.out.println("Gewürfelt: " + diceRoll);
|
||||
moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
|
||||
private Button createEndTurnButton() {
|
||||
endTurnButton = new Button("Zug beenden", new ElementId("button-toolbar"));
|
||||
endTurnButton.setFontSize(28);
|
||||
endTurnButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
endTurnButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
if (app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getAccountBalance() < 0) {
|
||||
new Bankrupt(app).open();
|
||||
} else {
|
||||
app.getGameLogic().send(new EndTurn());
|
||||
receivedEvent(new ButtonStatusEvent(false));
|
||||
}
|
||||
}));
|
||||
return endTurnButton;
|
||||
}
|
||||
|
||||
/**
|
||||
* Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
|
||||
*
|
||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
|
||||
*/
|
||||
private void moveCube(int step) {
|
||||
currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
|
||||
Vector3f newPosition = calculatePosition(currentPosition);
|
||||
cube.setLocalTranslation(newPosition);
|
||||
updatePositionDisplay(); // Aktualisiere die Positionsanzeige
|
||||
System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
|
||||
private QuadBackgroundComponent createBackground() {
|
||||
return new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
|
||||
*
|
||||
* @param position Aktuelle Position auf dem Spielfeld
|
||||
* @return Die berechnete Position als Vector3f
|
||||
*/
|
||||
private Vector3f calculatePosition(int position) {
|
||||
int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
|
||||
int offset = position % positionsPerSide; // Position auf der aktuellen Seite
|
||||
private void startDiceAnimation() {
|
||||
animatingDice = true;
|
||||
long startTime = System.currentTimeMillis();
|
||||
|
||||
new Thread(() -> {
|
||||
try {
|
||||
animateDice(startTime);
|
||||
animatingDice = false;
|
||||
if (latestDiceRollEvent != null) {
|
||||
showFinalDiceResult(latestDiceRollEvent);
|
||||
}
|
||||
} catch (InterruptedException e) {
|
||||
System.err.println("Dice animation interrupted: " + e.getMessage());
|
||||
}
|
||||
}).start();
|
||||
}
|
||||
|
||||
private void animateDice(long startTime) throws InterruptedException {
|
||||
int[] currentFace = {1};
|
||||
while (System.currentTimeMillis() - startTime < 2000) { // Animation duration
|
||||
currentFace[0] = (currentFace[0] % 6) + 1;
|
||||
|
||||
String rotatingImage1 = diceToString(currentFace[0]);
|
||||
String rotatingImage2 = diceToString((currentFace[0] % 6) + 1);
|
||||
|
||||
app.enqueue(() -> {
|
||||
setDiceIcon(imageLabel, rotatingImage1);
|
||||
setDiceIcon(imageLabel2, rotatingImage2);
|
||||
});
|
||||
|
||||
Thread.sleep(100); // Time between frame updates
|
||||
}
|
||||
}
|
||||
|
||||
private void showFinalDiceResult(DiceRollEvent event) {
|
||||
app.enqueue(() -> {
|
||||
setDiceIcon(imageLabel, diceToString(event.a()));
|
||||
setDiceIcon(imageLabel2, diceToString(event.b()));
|
||||
});
|
||||
}
|
||||
|
||||
private void setDiceIcon(Label label, String imagePath) {
|
||||
IconComponent icon = new IconComponent(imagePath);
|
||||
icon.setIconSize(new Vector2f(80, 80)); // Set consistent dice size
|
||||
label.setIcon(icon);
|
||||
}
|
||||
|
||||
|
||||
switch (side) {
|
||||
case 0: // Unten (positive x-Achse)
|
||||
return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
|
||||
case 1: // Rechts (positive z-Achse)
|
||||
return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
|
||||
case 2: // Oben (negative x-Achse)
|
||||
return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
|
||||
case 3: // Links (negative z-Achse)
|
||||
return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
|
||||
default:
|
||||
throw new IllegalArgumentException("Ungültige Position: " + position);
|
||||
private String diceToString(int i) {
|
||||
switch (i) {
|
||||
case 1: return "Pictures/dice/one.png";
|
||||
case 2: return "Pictures/dice/two.png";
|
||||
case 3: return "Pictures/dice/three.png";
|
||||
case 4: return "Pictures/dice/four.png";
|
||||
case 5: return "Pictures/dice/five.png";
|
||||
case 6: return "Pictures/dice/six.png";
|
||||
default: throw new IllegalArgumentException("Invalid dice number: " + i);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt die Anzeige für die aktuelle Position.
|
||||
*
|
||||
* @return Das BitmapText-Objekt für die Anzeige
|
||||
*/
|
||||
private BitmapText createPositionDisplay() {
|
||||
BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
|
||||
text.setSize(20); // Schriftgröße
|
||||
text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
|
||||
app.getGuiNode().attachChild(text);
|
||||
return text;
|
||||
@Override
|
||||
public void receivedEvent(DiceRollEvent event) {
|
||||
latestDiceRollEvent = event;
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert die Anzeige für die aktuelle Position.
|
||||
*/
|
||||
private void updatePositionDisplay() {
|
||||
positionText.setText("Feld-ID: " + currentPosition);
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
System.out.println("Update Player View");
|
||||
accountContainer.clearChildren();
|
||||
overviewContainer.clearChildren();
|
||||
|
||||
accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(
|
||||
playerHandler.getPlayerById(app.getId()).getAccountBalance() + " EUR",
|
||||
new ElementId("label-account")
|
||||
));
|
||||
accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(
|
||||
playerHandler.getPlayerById(app.getId()).getNumJailCard() + "",
|
||||
new ElementId("label-account")
|
||||
));
|
||||
accountContainer.setBackground(null);
|
||||
|
||||
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
if (player.getId() != app.getId()) {
|
||||
// Spielerfarbe abrufen
|
||||
ColorRGBA playerColor = (player.getColor().getColor());
|
||||
|
||||
// Label für den Spieler erstellen
|
||||
Label playerLabel = new Label(
|
||||
player.getName() + ": " + player.getAccountBalance() + " EUR",
|
||||
new ElementId("label-Text")
|
||||
);
|
||||
|
||||
// Farbe setzen
|
||||
playerLabel.setColor(playerColor);
|
||||
|
||||
// Label zum Container hinzufügen
|
||||
overviewContainer.addChild(playerLabel);
|
||||
}
|
||||
}
|
||||
overviewContainer.setBackground(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Entfernt die Toolbar.
|
||||
*/
|
||||
public void remove() {
|
||||
@Override
|
||||
public void receivedEvent(ButtonStatusEvent event) {
|
||||
boolean enabled = event.buttonsEnabled();
|
||||
diceButton.setEnabled(enabled);
|
||||
tradeButton.setEnabled(enabled);
|
||||
propertyMenuButton.setEnabled(enabled);
|
||||
endTurnButton.setEnabled(enabled);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(toolbarContainer);
|
||||
app.getGuiNode().detachChild(positionText);
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
receivedEvent(new UpdatePlayerView());
|
||||
super.update();
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,309 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import com.simsilica.lemur.text.DocumentModel;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.message.client.TradeOffer;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
public class TradeMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final TradeHandler tradeHandler;
|
||||
|
||||
private final Container mainContainer;
|
||||
private Geometry background;
|
||||
private Selector<String> leftBuildingSelector, leftSpecialCardSelector;
|
||||
private Selector<String> rightBuildingSelector, rightSpecialCardSelector;
|
||||
private TextField leftSelectionsField, rightSelectionsField;
|
||||
private TextField leftCurrencyInput, rightCurrencyInput;
|
||||
|
||||
private VersionedReference<Set<Integer>> leftBuildingRef, rightBuildingRef;
|
||||
private VersionedReference<DocumentModel> leftCurrencyRef, rightCurrencyRef;
|
||||
private VersionedReference<Set<Integer>> leftCardRef, rightCardRef;
|
||||
|
||||
private Set<String> rightselBuildings = new HashSet<>();
|
||||
private Set<String> leftselBuildings = new HashSet<>();
|
||||
|
||||
private static final ColorRGBA TRANSLUCENT_WHITE = new ColorRGBA(1, 1, 1, 0.5f);
|
||||
|
||||
public TradeMenu(MonopolyApp app, TradeHandler tradeHandler) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
this.tradeHandler = tradeHandler;
|
||||
|
||||
addBackgroundImage();
|
||||
|
||||
mainContainer = createMainContainer();
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
positionMainContainer();
|
||||
|
||||
initializeReferences();
|
||||
}
|
||||
|
||||
private Container createMainContainer() {
|
||||
Container container = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
container.setPreferredSize(new Vector3f(1200, 800, 0));
|
||||
container.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
|
||||
|
||||
container.addChild(createHeader());
|
||||
container.addChild(createMainContent());
|
||||
return container;
|
||||
}
|
||||
|
||||
private Label createHeader() {
|
||||
Label header = new Label("Handelsmenü", new ElementId("label-Bold"));
|
||||
header.setFontSize(50);
|
||||
header.setInsets(new Insets3f(10, 10, 10, 10));
|
||||
header.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
|
||||
return header;
|
||||
}
|
||||
|
||||
private Container createMainContent() {
|
||||
Container mainContent = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
mainContent.setPreferredSize(new Vector3f(1200, 700, 0));
|
||||
|
||||
mainContent.addChild(createTradeColumn("Wähle Handelsobjekt:", true));
|
||||
mainContent.addChild(createMiddleSection());
|
||||
mainContent.addChild(createTradeColumn("Wähle Zielobjekt:", false));
|
||||
|
||||
return mainContent;
|
||||
}
|
||||
|
||||
private void setTrades() {
|
||||
tradeHandler.setOfferedAmount(Integer.parseInt(leftCurrencyInput.getText()));
|
||||
tradeHandler.setRequestedAmount(Integer.parseInt(rightCurrencyInput.getText()));
|
||||
tradeHandler.setOfferedJailCards(Integer.parseInt(leftSpecialCardSelector.getSelectedItem()));
|
||||
tradeHandler.setRequestedJailCards(Integer.parseInt(rightSpecialCardSelector.getSelectedItem()));
|
||||
|
||||
Set<PropertyField> offeredProperties = new HashSet<>();
|
||||
for (String propertyString : leftselBuildings) {
|
||||
offeredProperties.add( (PropertyField) app.getGameLogic().getBoardManager().getFieldByName(propertyString));
|
||||
}
|
||||
|
||||
Set<PropertyField> requestedProperties = new HashSet<>();
|
||||
for (String propertyString : rightselBuildings) {
|
||||
requestedProperties.add( (PropertyField) app.getGameLogic().getBoardManager().getFieldByName(propertyString));
|
||||
}
|
||||
|
||||
tradeHandler.setOfferedProperties(offeredProperties);
|
||||
tradeHandler.setRequestedProperties(requestedProperties);
|
||||
}
|
||||
|
||||
private Container createTradeColumn(String label, boolean isLeft) {
|
||||
Container column = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
column.setBackground(new QuadBackgroundComponent(ColorRGBA.White));
|
||||
|
||||
Label columnLabel = column.addChild(new Label(label));
|
||||
columnLabel.setFontSize(24);
|
||||
columnLabel.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
|
||||
|
||||
column.addChild(new Label("Gebäude:"));
|
||||
Selector<String> buildingSelector = createPropertySelector(isLeft);
|
||||
column.addChild(buildingSelector);
|
||||
|
||||
column.addChild(new Label("Währung:"));
|
||||
TextField currencyInput = createCurrencyInput();
|
||||
column.addChild(currencyInput);
|
||||
|
||||
column.addChild(new Label("Sonderkarten:"));
|
||||
Selector<String> specialCardSelector = createSpecialCardSelector(isLeft);
|
||||
styleSelector(specialCardSelector);
|
||||
column.addChild(specialCardSelector);
|
||||
|
||||
assignSelectors(buildingSelector, specialCardSelector, currencyInput, isLeft);
|
||||
return column;
|
||||
}
|
||||
|
||||
private Selector<String> createPropertySelector(boolean isLeft) {
|
||||
VersionedList<String> properties = new VersionedList<>();
|
||||
for (PropertyField field : getPropertyFields(isLeft)) {
|
||||
properties.add(field.getName());
|
||||
}
|
||||
Selector<String> selector = new Selector<>(properties, "glass");
|
||||
styleSelector(selector);
|
||||
return selector;
|
||||
}
|
||||
|
||||
private Selector<String> createSpecialCardSelector(boolean isLeft) {
|
||||
VersionedList<String> numbers = new VersionedList<>();
|
||||
for (int i = 0; i <= app.getGameLogic().getPlayerHandler().getPlayerById(isLeft ? tradeHandler.getReceiver().getId() : tradeHandler.getSender().getId()).getNumJailCard(); i++) {
|
||||
numbers.add(i + "");
|
||||
}
|
||||
Selector<String> selector = new Selector<>(numbers, "glass");
|
||||
styleSelector(selector);
|
||||
return selector;
|
||||
}
|
||||
|
||||
private Iterable<PropertyField> getPropertyFields(boolean isLeft) {
|
||||
return app.getGameLogic()
|
||||
.getBoardManager()
|
||||
.getPropertyFields(app.getGameLogic()
|
||||
.getPlayerHandler()
|
||||
.getPlayerById(isLeft ? tradeHandler.getReceiver().getId() : tradeHandler.getSender().getId())
|
||||
.getProperties());
|
||||
}
|
||||
|
||||
private TextField createCurrencyInput() {
|
||||
TextField currencyInput = new TextField("0");
|
||||
styleTextField(currencyInput);
|
||||
return currencyInput;
|
||||
}
|
||||
|
||||
private Container createMiddleSection() {
|
||||
Container middleSection = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
middleSection.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f)));
|
||||
|
||||
Label middleLabelTop = middleSection.addChild(new Label("Gebäude: Währung: Sonderkarten:"));
|
||||
middleLabelTop.setFontSize(24);
|
||||
middleLabelTop.setInsets(new Insets3f(5, 5, 5, 5));
|
||||
|
||||
leftSelectionsField = middleSection.addChild(new TextField(""));
|
||||
leftSelectionsField.setPreferredSize(new Vector3f(600, 50, 0));
|
||||
|
||||
Container buttons = middleSection.addChild(new Container(new SpringGridLayout()));
|
||||
Button cancel = new Button("Abbrechen");
|
||||
cancel.addClickCommands(s -> ifTopDialog(() -> {
|
||||
close();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
|
||||
Button trade = new Button("Handeln");
|
||||
trade.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
setTrades();
|
||||
app.getGameLogic().send(new TradeOffer(tradeHandler));
|
||||
close();
|
||||
}));
|
||||
|
||||
buttons.addChild(cancel);
|
||||
buttons.addChild(trade);
|
||||
|
||||
Label middleLabelBottom = middleSection.addChild(new Label("Gebäude: Währung: Sonderkarten:"));
|
||||
middleLabelBottom.setFontSize(24);
|
||||
middleLabelBottom.setInsets(new Insets3f(5, 5, 5, 5));
|
||||
|
||||
rightSelectionsField = middleSection.addChild(new TextField(""));
|
||||
rightSelectionsField.setPreferredSize(new Vector3f(600, 50, 0));
|
||||
return middleSection;
|
||||
}
|
||||
|
||||
private void styleSelector(Selector<String> selector) {
|
||||
selector.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
selector.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
}
|
||||
|
||||
private void styleTextField(TextField textField) {
|
||||
textField.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
textField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
textField.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
}
|
||||
|
||||
private void assignSelectors(Selector<String> buildingSelector, Selector<String> specialCardSelector, TextField currencyInput, boolean isLeft) {
|
||||
if (isLeft) {
|
||||
leftBuildingSelector = buildingSelector;
|
||||
leftSpecialCardSelector = specialCardSelector;
|
||||
leftCurrencyInput = currencyInput;
|
||||
} else {
|
||||
rightBuildingSelector = buildingSelector;
|
||||
rightSpecialCardSelector = specialCardSelector;
|
||||
rightCurrencyInput = currencyInput;
|
||||
}
|
||||
}
|
||||
|
||||
private void positionMainContainer() {
|
||||
mainContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, 6);
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
private void initializeReferences() {
|
||||
leftBuildingRef = leftBuildingSelector.getSelectionModel().createReference();
|
||||
leftCardRef = leftSpecialCardSelector.getSelectionModel().createReference();
|
||||
leftCurrencyRef = leftCurrencyInput.getDocumentModel().createReference();
|
||||
|
||||
rightBuildingRef = rightBuildingSelector.getSelectionModel().createReference();
|
||||
rightCardRef = rightSpecialCardSelector.getSelectionModel().createReference();
|
||||
rightCurrencyRef = rightCurrencyInput.getDocumentModel().createReference();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if (leftBuildingRef.update() || leftCardRef.update() || leftCurrencyRef.update()) {
|
||||
updateSelections(leftSelectionsField, leftBuildingSelector, leftCurrencyInput, leftSpecialCardSelector, true);
|
||||
}
|
||||
|
||||
if (rightBuildingRef.update() || rightCardRef.update() || rightCurrencyRef.update()) {
|
||||
updateSelections(rightSelectionsField, rightBuildingSelector, rightCurrencyInput, rightSpecialCardSelector, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void updateSelections(TextField target, Selector<String> building, TextField currency, Selector<String> card, boolean isLeft) {
|
||||
StringBuilder buildingText = new StringBuilder();
|
||||
if (isLeft) {
|
||||
if (leftselBuildings.contains(building.getSelectedItem())) {
|
||||
leftselBuildings.remove(building.getSelectedItem()); // Remove if already selected
|
||||
} else {
|
||||
leftselBuildings.add(building.getSelectedItem()); // Add if not already selected
|
||||
}
|
||||
for (String property : leftselBuildings) {
|
||||
buildingText.append(property);
|
||||
}
|
||||
} else {
|
||||
if (rightselBuildings.contains(building.getSelectedItem())) {
|
||||
rightselBuildings.remove(building.getSelectedItem()); // Remove if already selected
|
||||
} else {
|
||||
rightselBuildings.add(building.getSelectedItem()); // Add if not already selected
|
||||
}
|
||||
for (String property : rightselBuildings) {
|
||||
buildingText.append(property);
|
||||
}
|
||||
}
|
||||
|
||||
String currencyText = currency.getText() != null ? currency.getText().trim() : "";
|
||||
String cardText = card.getSelectedItem() != null ? card.getSelectedItem() : "";
|
||||
target.setText(String.join(" | ", buildingText, currencyText, cardText));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
app.getGuiNode().detachChild(background);
|
||||
super.close();
|
||||
}
|
||||
}
|
@@ -0,0 +1,37 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
|
||||
import pp.monopoly.client.GameMusic;
|
||||
/**
|
||||
* The VolumeSlider class represents the Volume Slider in the Menu.
|
||||
* It extends the Slider class and provides functionalities for setting the music volume,
|
||||
* with the help of the Slider in the GUI
|
||||
*/
|
||||
public class VolumeSlider extends Slider {
|
||||
|
||||
private final pp.monopoly.client.GameMusic music;
|
||||
private double vol;
|
||||
|
||||
/**
|
||||
* Constructs the Volume Slider for the Menu dialog
|
||||
* @param music the music instance
|
||||
*/
|
||||
public VolumeSlider(GameMusic music) {
|
||||
super();
|
||||
this.music = music;
|
||||
vol = GameMusic.volumeInPreferences();
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* when triggered it updates the volume to the value set with the slider
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
music.setVolume( (float) vol);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,504 @@
|
||||
/*
|
||||
* $Id$
|
||||
*
|
||||
* Copyright (c) 2014, Simsilica, LLC
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in
|
||||
* the documentation and/or other materials provided with the
|
||||
* distribution.
|
||||
*
|
||||
* 3. Neither the name of the copyright holder nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
|
||||
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package pp.monopoly.client.gui.hslider;
|
||||
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.FillMode;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Panel;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.GuiControl;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.grid.GridModel;
|
||||
import com.simsilica.lemur.style.Attributes;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import com.simsilica.lemur.style.StyleDefaults;
|
||||
import com.simsilica.lemur.style.Styles;
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Paul Speed
|
||||
*/
|
||||
public class GridPanel extends Panel {
|
||||
|
||||
public static final String ELEMENT_ID = "grid";
|
||||
|
||||
private GridModel<Panel> model;
|
||||
private VersionedReference<GridModel<Panel>> modelRef;
|
||||
private SpringGridLayout layout;
|
||||
private int visibleRows = 5;
|
||||
private int visibleColumns = 5;
|
||||
private int row = 0;
|
||||
private int column = 0;
|
||||
private Float alpha; // for setting to new children
|
||||
private Float[] columnwidths = null;
|
||||
private Float[] rowheight = null;
|
||||
private boolean widthsupdate = false;
|
||||
private HAlignment [] columnHalignement = null;
|
||||
|
||||
|
||||
|
||||
public GridPanel(GridModel<Panel> model ) {
|
||||
this(true, model, new ElementId(ELEMENT_ID), null);
|
||||
}
|
||||
|
||||
public GridPanel(GridModel<Panel> model, String style ) {
|
||||
this(true, model, new ElementId(ELEMENT_ID), style);
|
||||
}
|
||||
|
||||
public GridPanel(GridModel<Panel> model, ElementId elementId, String style ) {
|
||||
this(true, model, elementId, style);
|
||||
}
|
||||
|
||||
protected GridPanel(boolean applyStyles, GridModel<Panel> model,
|
||||
ElementId elementId, String style ) {
|
||||
super(false, elementId, style);
|
||||
|
||||
this.layout = new SpringGridLayout(Axis.Y, Axis.X,
|
||||
FillMode.ForcedEven,
|
||||
FillMode.ForcedEven);
|
||||
getControl(GuiControl.class).setLayout(layout);
|
||||
|
||||
if( applyStyles ) {
|
||||
Styles styles = GuiGlobals.getInstance().getStyles();
|
||||
styles.applyStyles(this, elementId, style);
|
||||
}
|
||||
|
||||
setModel(model);
|
||||
}
|
||||
// change the layout if necessary
|
||||
public void setLayout(SpringGridLayout lay) {
|
||||
this.layout = lay;
|
||||
getControl(GuiControl.class).getLayout().clearChildren();
|
||||
getControl(GuiControl.class).setLayout(layout);
|
||||
|
||||
this.modelRef = null;
|
||||
if( this.model != null ) {
|
||||
this.modelRef = model.createReference();
|
||||
refreshGrid();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@StyleDefaults(ELEMENT_ID)
|
||||
public static void initializeDefaultStyles( Attributes attrs ) {
|
||||
}
|
||||
|
||||
public void setModel( GridModel<Panel> model ) {
|
||||
|
||||
if( this.model == model ) {
|
||||
return;
|
||||
}
|
||||
|
||||
if( this.model != null ) {
|
||||
// Clear the old panel
|
||||
getControl(GuiControl.class).getLayout().clearChildren();
|
||||
this.modelRef = null;
|
||||
}
|
||||
|
||||
this.model = model;
|
||||
|
||||
if( this.model != null ) {
|
||||
this.modelRef = model.createReference();
|
||||
refreshGrid();
|
||||
}
|
||||
}
|
||||
|
||||
public GridModel<Panel> getModel() {
|
||||
return model;
|
||||
}
|
||||
|
||||
public void setRow( int row ) {
|
||||
setLocation(row, column);
|
||||
}
|
||||
|
||||
public int getRow() {
|
||||
return row;
|
||||
}
|
||||
|
||||
public void setColumn( int column ) {
|
||||
setLocation(row, column);
|
||||
}
|
||||
|
||||
public int getColumn() {
|
||||
return column;
|
||||
}
|
||||
|
||||
public Panel getCell( int r, int c ) {
|
||||
r = r - row;
|
||||
c = c - column;
|
||||
if( r < 0 || c < 0 || r >= visibleRows || c >= visibleColumns ) {
|
||||
return null;
|
||||
}
|
||||
return (Panel)layout.getChild(r, c);
|
||||
}
|
||||
|
||||
public void setLocation( int row, int column ) {
|
||||
if( this.row == row && this.column == column ) {
|
||||
return;
|
||||
}
|
||||
this.row = row;
|
||||
this.column = column;
|
||||
refreshGrid();
|
||||
}
|
||||
|
||||
public void setVisibleSize( int rows, int columns ) {
|
||||
this.visibleRows = rows;
|
||||
this.visibleColumns = columns;
|
||||
getControl(GuiControl.class).getLayout().clearChildren();
|
||||
refreshGrid();
|
||||
}
|
||||
|
||||
public void setVisibleRows( int rows ) {
|
||||
setVisibleSize(rows, visibleColumns);
|
||||
}
|
||||
|
||||
public int getVisibleRows() {
|
||||
return visibleRows;
|
||||
}
|
||||
|
||||
public void setVisibleColumns( int columns ) {
|
||||
setVisibleSize(visibleRows, columns);
|
||||
}
|
||||
|
||||
public int getVisibleColumns() {
|
||||
return visibleColumns;
|
||||
}
|
||||
|
||||
public void setAlpha( float alpha, boolean recursive ) {
|
||||
this.alpha = alpha;
|
||||
super.setAlpha(alpha, recursive);
|
||||
}
|
||||
|
||||
protected void refreshGrid() {
|
||||
widthsupdate = false;
|
||||
|
||||
if( model == null ) {
|
||||
getControl(GuiControl.class).getLayout().clearChildren();
|
||||
return;
|
||||
}
|
||||
|
||||
for( int r = row; r < row + visibleRows; r++ ) {
|
||||
for( int c = column; c < column + visibleColumns; c++ ) {
|
||||
Node existing = layout.getChild(r-row, c-column);
|
||||
if( r < 0 || r >= model.getRowCount() || c < 0 || c >= model.getColumnCount() ) {
|
||||
// Out of bounds
|
||||
layout.addChild(null, r-row, c-column);
|
||||
} else {
|
||||
Panel child = model.getCell(r, c, (Panel)existing);
|
||||
|
||||
// we check if there is a size for either rowheight or columnwidth stored
|
||||
Float ytemp = null;
|
||||
Float xtemp = null;
|
||||
|
||||
if (columnwidths !=null) {
|
||||
if (columnwidths.length > c) {
|
||||
if (columnwidths[c] != null) xtemp = columnwidths[c];
|
||||
}
|
||||
}
|
||||
|
||||
if (rowheight != null) {
|
||||
if (rowheight.length > r) {
|
||||
if (rowheight[r] !=null) ytemp = rowheight[r];
|
||||
}
|
||||
}
|
||||
// and only if, we set the preferred size
|
||||
if (ytemp !=null || xtemp != null) {
|
||||
child.setPreferredSize(null);
|
||||
if (xtemp != null) child.setPreferredSize(child.getPreferredSize().clone().setX(xtemp));
|
||||
if (ytemp !=null) child.setPreferredSize(child.getPreferredSize().clone().setY(ytemp));
|
||||
}
|
||||
|
||||
if (columnHalignement != null) {
|
||||
if (columnHalignement.length > c) {
|
||||
if (columnHalignement[c] != null) {
|
||||
// we only set the alignement for "text" elements attached to the listbox
|
||||
// for others e.g. progressbar etc. we should call the element and do the changes there
|
||||
if (child instanceof Button) ((Button) child).setTextHAlignment(columnHalignement[c]);
|
||||
if (child instanceof Label) ((Label) child).setTextHAlignment(columnHalignement[c]);
|
||||
if (child instanceof TextField)
|
||||
((TextField) child).setTextHAlignment(columnHalignement[c]);
|
||||
} else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
|
||||
} else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
|
||||
} else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
|
||||
|
||||
if( child != existing ) {
|
||||
// Make sure new children pick up the alpha of the container
|
||||
if( alpha != null && alpha != 1 ) {
|
||||
child.setAlpha(alpha);
|
||||
}
|
||||
|
||||
layout.addChild(child, r-row, c-column);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateLogicalState( float tpf ) {
|
||||
super.updateLogicalState(tpf);
|
||||
|
||||
if( modelRef.update() ) {
|
||||
refreshGrid();
|
||||
}
|
||||
|
||||
if (widthsupdate) refreshGrid();
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return getClass().getName() + "[elementId=" + getElementId() + "]";
|
||||
}
|
||||
|
||||
|
||||
public Float[] getColumnwidths() {
|
||||
return columnwidths;
|
||||
}
|
||||
|
||||
public Float[] getRowheights() {
|
||||
return rowheight;
|
||||
}
|
||||
|
||||
|
||||
public void setRowheight(Float rowheight, int rownumber_starting_with_0){
|
||||
// adds or replaces a columnwidth
|
||||
if (rownumber_starting_with_0 < 0) return;
|
||||
int size = rownumber_starting_with_0+1;
|
||||
if (this.rowheight != null) {
|
||||
size = Math.max(size, this.rowheight.length);
|
||||
}
|
||||
preparegridsizes(size,false);
|
||||
setcheckedsize(rowheight,rownumber_starting_with_0,true,true);
|
||||
}
|
||||
|
||||
public void setColumnwidths(Float columnwidth, int columnnumber_starting_with_0) {
|
||||
// adds or replaces a columnwidth
|
||||
if (columnnumber_starting_with_0 <0) return;
|
||||
int size = columnnumber_starting_with_0+1;
|
||||
if (this.columnwidths != null) {
|
||||
size = Math.max(size, this.columnwidths.length);
|
||||
}
|
||||
preparegridsizes(size,true);
|
||||
setcheckedsize(columnwidth,columnnumber_starting_with_0,true,false);
|
||||
}
|
||||
|
||||
|
||||
public void setRowheight (Float[] rowheights_or_null) {
|
||||
// replaces the given rowheights and only keep the number of rows given
|
||||
setRowheight(rowheights_or_null,true);
|
||||
}
|
||||
|
||||
public void setColumnwidths (Float[] columnwidths_or_null) {
|
||||
// replaces the given columnwidths and only keep the number of columns given
|
||||
setColumnwidths(columnwidths_or_null,true);
|
||||
}
|
||||
|
||||
|
||||
public void setRowheight(Float[] rowheights_or_null, boolean write_null_values) {
|
||||
// replaces the given rowheights and only keep the number of rows given
|
||||
// null values either overwrite or will be ignored
|
||||
Integer tmp = null;
|
||||
if (rowheights_or_null != null) tmp = rowheights_or_null.length;
|
||||
if (preparegridsizes(tmp,false)) {
|
||||
for (int i = 0; i <tmp;i++) {
|
||||
setcheckedsize(rowheights_or_null[i],i,write_null_values,true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setColumnwidths(Float[] columnwidths_or_null, boolean write_null_values) {
|
||||
// replaces the given columnwidths_or_null and only keep the number of columns given
|
||||
// null values either overwrite or will be ignored
|
||||
Integer tmp = null;
|
||||
if (columnwidths_or_null != null) tmp = columnwidths_or_null.length;
|
||||
if (preparegridsizes(tmp,true)) {
|
||||
for (int i = 0; i <tmp;i++) {
|
||||
setcheckedsize(columnwidths_or_null[i],i,write_null_values,false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private boolean preparegridsizes(Integer givenfieldsize, boolean width) {
|
||||
// prepares and adjust the size of the field(s) that hold columnwidth or rowheights
|
||||
if (givenfieldsize == null) {
|
||||
if (width) { //either columns or rows will be set null
|
||||
columnwidths =null;
|
||||
} else {
|
||||
rowheight = null;
|
||||
}
|
||||
for (Spatial p: this.getChildren()) {
|
||||
Panel x = (Panel) p;
|
||||
x.setPreferredSize(null); //we set all sizes to 0 as we will recalculate them with next update
|
||||
}
|
||||
widthsupdate = true;
|
||||
return false; // no more activity needed
|
||||
} else {
|
||||
Float[] tmp;
|
||||
tmp = new Float[givenfieldsize];
|
||||
if (width) {
|
||||
if (columnwidths == null) {
|
||||
columnwidths = tmp;
|
||||
return true;
|
||||
}
|
||||
int i = 0;
|
||||
for (Float z:columnwidths) {
|
||||
tmp[i] =z;
|
||||
i++;
|
||||
if (i>= givenfieldsize) break;
|
||||
}
|
||||
columnwidths = tmp; // we get what we have
|
||||
} else {
|
||||
if (rowheight == null) {
|
||||
rowheight = tmp;
|
||||
return true;
|
||||
}
|
||||
int i = 0;
|
||||
for (Float z:rowheight) {
|
||||
tmp[i] =z;
|
||||
i++;
|
||||
if (i>= givenfieldsize) break;
|
||||
}
|
||||
rowheight = tmp; // we get what we have
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private void setcheckedsize(Float size, int row_or_column, boolean override, boolean i_am_a_row) {
|
||||
if (override || (size !=null)) {
|
||||
if (i_am_a_row) {
|
||||
rowheight[row_or_column] = size;
|
||||
} else {
|
||||
columnwidths[row_or_column] = size;
|
||||
}
|
||||
widthsupdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// public void setRowheight(Float rowheight_or_null){
|
||||
// if (rowheight_or_null<=0) return;
|
||||
// this.rowheight = rowheight_or_null;
|
||||
// widthsupdate = true;
|
||||
// }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public void setHalignements(HAlignment[] hals) {
|
||||
setHalignements(hals,false);
|
||||
}
|
||||
|
||||
public void setHalignements(HAlignment[] hals, boolean overridestandard) {
|
||||
if (checkexistinghal(hals)) {
|
||||
int i =0;
|
||||
for (HAlignment z:hals) {
|
||||
setHalignementchecked(z,i,overridestandard);
|
||||
i++;
|
||||
if (i>=columnHalignement.length) return; // we ignore given HAlignement that is out of column bound
|
||||
}
|
||||
if (!overridestandard ) return;
|
||||
for (int u = i; u<columnHalignement.length;u++) {
|
||||
setHalignementchecked(null,u,overridestandard); // override existing HAlignements
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setHalignements(HAlignment hal, int column) {
|
||||
checkexistinghal(new HAlignment[]{HAlignment.Center});
|
||||
if (column < columnHalignement.length) setHalignementchecked(hal,column,true);
|
||||
}
|
||||
|
||||
private void setHalignementchecked(HAlignment hal, int column,boolean override) {
|
||||
if (override || (hal !=null)) {
|
||||
columnHalignement[column] = hal;
|
||||
widthsupdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
private boolean checkexistinghal(HAlignment[] givenfield) {
|
||||
// delete the given Halignements
|
||||
if (givenfield == null) {
|
||||
columnHalignement =null;
|
||||
for (Spatial p: this.getChildren()) {
|
||||
Button x = (Button)((Panel) p);
|
||||
x.setTextHAlignment(HAlignment.Left); //standard HAlignement
|
||||
}
|
||||
widthsupdate = true;
|
||||
return false;
|
||||
}
|
||||
// or prepare if we have no columnHalignement yet
|
||||
HAlignment[] tmp;
|
||||
if (columnHalignement == null) {
|
||||
tmp = new HAlignment[model.getColumnCount()];
|
||||
columnHalignement = tmp;
|
||||
} else {
|
||||
if (!(columnHalignement.length ==model.getColumnCount() )) {
|
||||
tmp = new HAlignment[model.getColumnCount()];
|
||||
int i = 0;
|
||||
for (HAlignment z:columnHalignement) {
|
||||
tmp[i] =z;
|
||||
i++;
|
||||
if (i>=model.getColumnCount()) break;
|
||||
}
|
||||
columnHalignement = tmp;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public HAlignment[] getColumnHalignement() {
|
||||
return columnHalignement;
|
||||
}
|
||||
}
|
@@ -0,0 +1,135 @@
|
||||
/*
|
||||
* $Id$
|
||||
*
|
||||
* Copyright (c) 2014, Simsilica, LLC
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in
|
||||
* the documentation and/or other materials provided with the
|
||||
* distribution.
|
||||
*
|
||||
* 3. Neither the name of the copyright holder nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
|
||||
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package pp.monopoly.client.gui.hslider;
|
||||
|
||||
import java.util.AbstractList;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.simsilica.lemur.core.VersionedObject;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Paul Speed
|
||||
*/
|
||||
public class VersionedList<T> extends AbstractList<T>
|
||||
implements VersionedObject<List<T>> {
|
||||
private long version = 0;
|
||||
private List<T> list;
|
||||
|
||||
protected VersionedList(List<T> items, boolean copy ) {
|
||||
if( copy ) {
|
||||
list = new ArrayList<T>();
|
||||
list.addAll(items);
|
||||
} else {
|
||||
this.list = items;
|
||||
}
|
||||
}
|
||||
|
||||
public VersionedList() {
|
||||
this(new ArrayList<T>(), false);
|
||||
}
|
||||
|
||||
public VersionedList(List<T> items ) {
|
||||
this(items, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Wraps a list in a VersionedList instead of copying it.
|
||||
* This is useful for cases where a VersionedList is required
|
||||
* but strict versioning is not, for example, passing a static list
|
||||
* to a ListBox. Changes to the wrapped list obviously don't
|
||||
* trigger version changes in the wrapper. Only changes through
|
||||
* the wrapper will increment the version.
|
||||
*/
|
||||
public static <T> VersionedList<T> wrap( List<T> list ) {
|
||||
return new VersionedList<T>(list, false);
|
||||
}
|
||||
|
||||
public void incrementVersion() { // changed this to public
|
||||
version++;
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getVersion() {
|
||||
return version;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<T> getObject() {
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public VersionedReference<List<T>> createReference() {
|
||||
return new VersionedReference<List<T>>(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public T get( int i ) {
|
||||
return list.get(i);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int size() {
|
||||
return list.size();
|
||||
}
|
||||
|
||||
@Override
|
||||
public T set( int i, T val ) {
|
||||
T result = list.set(i, val);
|
||||
incrementVersion();
|
||||
return result;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void add( int i, T val ) {
|
||||
list.add(i, val);
|
||||
incrementVersion();
|
||||
}
|
||||
|
||||
@Override
|
||||
public T remove( int i ) {
|
||||
T result = list.remove(i);
|
||||
incrementVersion();
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -0,0 +1,125 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
|
||||
*/
|
||||
public class AcceptTrade extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container noMoneyWarningContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
|
||||
public AcceptTrade(MonopolyApp app, TradeReply msg) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
noMoneyWarningContainer = new Container();
|
||||
noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Handel angenommen!", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der im Popup steht
|
||||
Container textContainer = noMoneyWarningContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast Spieler"+ msg.getTradeHandler().getReceiver().getName() + "einen Handel vorgeschlagen", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("Der Handel wurde angenommen", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Passt den textContainer an die Größe des bankruptContainers an
|
||||
textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
noMoneyWarningContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(noMoneyWarningContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the menu and removes the GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(noMoneyWarningContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -0,0 +1,118 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
|
||||
*/
|
||||
public class Bankrupt extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container bankruptContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
|
||||
public Bankrupt(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
bankruptContainer = new Container();
|
||||
bankruptContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
bankruptContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = bankruptContainer.addChild(new Label("Vorsicht !", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der im Popup steht
|
||||
Container textContainer = bankruptContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Passt den textContainer an die Größe des bankruptContainers an
|
||||
textContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = bankruptContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> ifTopDialog(this::close));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
bankruptContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(bankruptContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the menu and removes the GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(bankruptContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -1,10 +1,7 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
@@ -12,41 +9,43 @@ import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.BuyPropertyResponse;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* TODO Kommentare fixen
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
* BuildingPropertyCard creates the popup for field information
|
||||
*/
|
||||
public class BuildingPropertyCard extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container buildingPropertyContainer;
|
||||
private final Container backgroundContainer;
|
||||
private int index = 37;
|
||||
|
||||
public BuildingPropertyCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
BuildingProperty field = (BuildingProperty) app.getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
//Generate the corresponding field
|
||||
int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
buildingPropertyContainer = new Container();
|
||||
buildingPropertyContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des buildingPropertyContainer an
|
||||
backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
|
||||
//Titel
|
||||
Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("label-Bold")));
|
||||
settingsTitle.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
settingsTitle.setFontSize(48);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
@@ -65,28 +64,31 @@ public class BuildingPropertyCard extends Dialog {
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
|
||||
|
||||
/*
|
||||
// Beenden-Button
|
||||
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
Button quitButton = buildingPropertyContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
System.err.println("Button does something?");
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
Button buyButton = buildingPropertyContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
*/
|
||||
buyButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
app.getGameLogic().send(new BuyPropertyResponse());
|
||||
}));
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
// Zentriere das Popup
|
||||
buildingPropertyContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2,
|
||||
@@ -96,38 +98,18 @@ public class BuildingPropertyCard extends Dialog {
|
||||
app.getGuiNode().attachChild(buildingPropertyContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
|
||||
app.getGuiNode().detachChild(buildingPropertyContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
}
|
||||
|
||||
public void setIndex(int index) {
|
||||
this.index = index;
|
||||
super.close();
|
||||
}
|
||||
|
||||
}
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -1,122 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
*/
|
||||
public class BuyCard extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container buyCardContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
private int index = 37;
|
||||
|
||||
public BuyCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
BuildingProperty field = (BuildingProperty) app.getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
buyCardContainer = new Container();
|
||||
buyCardContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
|
||||
|
||||
Label settingsTitle = buyCardContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
|
||||
settingsTitle.setFontSize(48);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
Container propertyValuesContainer = buyCardContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = buyCardContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
// Kaufen-Button
|
||||
Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(buyCardContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
buyCardContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(buyCardContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
|
||||
app.getGuiNode().detachChild(buyCardContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
}
|
||||
}
|
@@ -0,0 +1,214 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.AlterProperty;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* BuyHouse is a popup which appears when a player clicks on the "Buy House"-button in the BuildingAdminMenu
|
||||
*/
|
||||
public class BuyHouse extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Container buyHouseContainer;
|
||||
private final Container backgroundContainer;
|
||||
private TextField selectionDisplay; // TextField to display selections
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
private Selector<String> propertySelector;
|
||||
private Set<String> selectedProperties = new HashSet<>();
|
||||
|
||||
private Label cost = new Label("0", new ElementId("label-Text"));
|
||||
|
||||
public BuyHouse(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Main container for the menu
|
||||
buyHouseContainer = new Container();
|
||||
buyHouseContainer.setPreferredSize(new Vector3f(800, 600, 0));
|
||||
|
||||
float padding = 10; // Adjust backgroundContainer size to match buyHouseContainer
|
||||
backgroundContainer.setPreferredSize(buyHouseContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Title
|
||||
Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("warning-Bold")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Divide buyHouseContainer into three sub-containers
|
||||
Container upContainer = buyHouseContainer.addChild(new Container());
|
||||
Container middleContainer = buyHouseContainer.addChild(new Container());
|
||||
Container downContainer = buyHouseContainer.addChild(new Container());
|
||||
|
||||
// Upper section text
|
||||
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
|
||||
upContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
|
||||
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
|
||||
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
// Add the property selector dropdown
|
||||
middleContainer.addChild(createPropertyDropdown());
|
||||
|
||||
downContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
|
||||
downContainer.addChild(new Label("Kosten:", new ElementId("label-Text"))); // Label for cost
|
||||
downContainer.addChild(cost); // Cost details
|
||||
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Cancel button
|
||||
Button cancelButton = buyHouseContainer.addChild(new Button("Abbrechen", new ElementId("button")));
|
||||
cancelButton.setFontSize(32);
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Confirm button
|
||||
Button confirmButton = buyHouseContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
AlterProperty msg = new AlterProperty("BuyHouse");
|
||||
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
|
||||
app.getGameLogic().send(msg);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Center the popup
|
||||
buyHouseContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y) / 2,
|
||||
9
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y + padding) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(buyHouseContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dropdown menu for selecting a property.
|
||||
*
|
||||
* @return The dropdown container.
|
||||
*/
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<BuildingProperty> playerProperties = getPlayerProperties();
|
||||
|
||||
// Populate the dropdown with property names
|
||||
for (BuildingProperty property : playerProperties) {
|
||||
propertyOptions.add(property.getName());
|
||||
}
|
||||
|
||||
propertySelector = new Selector<>(propertyOptions, "glass");
|
||||
dropdownContainer.addChild(propertySelector);
|
||||
|
||||
// Track selection changes
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new TextField(""); // Create TextField for displaying selections
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
if (!propertyOptions.isEmpty()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
/**
|
||||
* Retrieves the list of properties owned by the current player.
|
||||
*
|
||||
* @return List of BuildingProperty objects owned by the player.
|
||||
*/
|
||||
private List<BuildingProperty> getPlayerProperties() {
|
||||
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
BoardManager boardManager = app.getGameLogic().getBoardManager();
|
||||
|
||||
return boardManager.getPropertyFields(self.getProperties()).stream()
|
||||
.filter(property -> property instanceof BuildingProperty)
|
||||
.map(property -> (BuildingProperty) property)
|
||||
.filter(property -> app.getGameLogic().getBoardManager().canBuild(property))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if(selectionRef.update()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles property selection changes.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
|
||||
String selected = playerProperties.getSelectedItem();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
if (selectedProperties.contains(selected)) {
|
||||
selectedProperties.remove(selected);
|
||||
} else {
|
||||
selectedProperties.add(selected);
|
||||
}
|
||||
|
||||
int cost = 0;
|
||||
for (String s : selectedProperties) {
|
||||
cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice();
|
||||
}
|
||||
|
||||
String display = String.join(" | ", selectedProperties);
|
||||
selectionDisplay.setText(display);
|
||||
|
||||
this.cost.setText(cost+"");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(buyHouseContainer);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -0,0 +1,138 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.client.gui.TradeMenu;
|
||||
import pp.monopoly.message.client.TradeResponse;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* ConfirmTrade is a popup which appears when a trade is proposed to this certain player.
|
||||
*/
|
||||
public class ConfirmTrade extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Container confirmTradeContainer;
|
||||
private final Container backgroundContainer;
|
||||
private TradeHandler tradeHandler;
|
||||
|
||||
|
||||
public ConfirmTrade(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
tradeHandler = app.getGameLogic().getTradeHandler();
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für das Bestätigungspopup
|
||||
confirmTradeContainer = new Container();
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des confirmTradeContainer an
|
||||
backgroundContainer.setPreferredSize(confirmTradeContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = confirmTradeContainer.addChild(new Label( "Handel", new ElementId("warning-title")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
StringBuilder offeredProperties = new StringBuilder();
|
||||
for (PropertyField field : tradeHandler.getOfferedProperties()) {
|
||||
offeredProperties.append(field.getName());
|
||||
offeredProperties.append(", ");
|
||||
}
|
||||
|
||||
StringBuilder requestedProperties = new StringBuilder();
|
||||
for (PropertyField field : tradeHandler.getRequestedProperties()) {
|
||||
requestedProperties.append(field.getName());
|
||||
requestedProperties.append(", ");
|
||||
}
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Werte werden dem Handel entnommen (Iwas auch immer da dann ist)
|
||||
Container propertyValuesContainer = confirmTradeContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Spieler " + tradeHandler.getSender().getName() + " möchte:", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("- " + offeredProperties, new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedAmount() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedJailCards() +" Sonderkaten", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("gegen:", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("- "+ requestedProperties, new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedAmount() +" EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedJailCards() +" Sonderkaten", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("tauschen, willst du das Angebot annehmen?", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Ablehnen-Button
|
||||
Button declineButton = confirmTradeContainer.addChild(new Button("Ablehnen", new ElementId("button")));
|
||||
declineButton.setFontSize(32);
|
||||
declineButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new TradeResponse(false, tradeHandler));
|
||||
close();
|
||||
}));
|
||||
// Verhandeln-Button
|
||||
Button negotiateButton = confirmTradeContainer.addChild(new Button("Verhandeln", new ElementId("button")));
|
||||
negotiateButton.setFontSize(32);
|
||||
negotiateButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
TradeHandler t = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getSender().getId()));
|
||||
t.setReceiver(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getReceiver().getId()));
|
||||
new TradeMenu(app, t).open();
|
||||
}));
|
||||
// Confirm-Button
|
||||
Button confirmButton = confirmTradeContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new TradeResponse(true, tradeHandler));
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Menü
|
||||
confirmTradeContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Menü
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(confirmTradeContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(confirmTradeContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -3,6 +3,7 @@ package pp.monopoly.client.gui.popups;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
@@ -13,23 +14,21 @@ import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
import pp.monopoly.model.card.Card; // TODO für den Import der Queue notwendig
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
* EventCardPopup is a popup which appears when a certain EventCard is triggered by entering a EventCardField
|
||||
*/
|
||||
public class EventCard extends Dialog {
|
||||
public class EventCardPopup extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container eventCardContainer;
|
||||
private final Container backgroundContainer;
|
||||
private final String description;
|
||||
|
||||
|
||||
public EventCard(MonopolyApp app) {
|
||||
public EventCardPopup(MonopolyApp app, String description) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
Card card = app.getDeckHelper().drawCard(); // TODO nimmt die Karten gerade unabhängig aus dem DeckHelper
|
||||
this.description = description;
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
@@ -40,47 +39,43 @@ public class EventCard extends Dialog {
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
// Hauptcontainer für die Eventcard
|
||||
eventCardContainer = new Container();
|
||||
eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
eventCardContainer.setPreferredSize(new Vector3f(550,400,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des eventCardContainers an
|
||||
backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
// Die Namen werden dynamisch dem BoardManager entnommen
|
||||
Label gateFieldTitle = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
// Die Erklärungsfelder werden automatisch den descriptions der Message entnommen
|
||||
Container propertyValuesContainer = eventCardContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label(card.getDescription(), new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label(description, new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> close());
|
||||
|
||||
|
||||
// TODO Kaufen-Button wird nicht mehr benötigt, prüfen ob weg kann
|
||||
//Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
//buyButton.setFontSize(32);
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
// Zentriere das Popup
|
||||
eventCardContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
10
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
9
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(eventCardContainer);
|
||||
@@ -107,12 +102,14 @@ public class EventCard extends Dialog {
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
|
||||
app.getGuiNode().detachChild(eventCardContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.setBuyCardPopupOpen(false); // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -13,24 +13,27 @@ import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.BuyPropertyResponse;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* FoodFieldCard erstellt die Geböudekarte vom Brandl und der Truppenküche
|
||||
* FoodFieldCard creates the popup for field information
|
||||
*/
|
||||
public class FoodFieldCard extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container foodFieldContainer;
|
||||
private final Container backgroundContainer;
|
||||
private int index = 12;
|
||||
|
||||
public FoodFieldCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
FoodField field = (FoodField) app.getBoardManager().getFieldAtIndex(index);
|
||||
int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
@@ -39,19 +42,22 @@ public class FoodFieldCard extends Dialog {
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
foodFieldContainer = new Container();
|
||||
foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
|
||||
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des foodFieldContainers an
|
||||
backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
|
||||
Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
|
||||
Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold")));
|
||||
settingsTitle.setFontSize(48);
|
||||
settingsTitle.setColor(ColorRGBA.White);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
Container propertyValuesContainer = foodFieldContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
@@ -68,29 +74,30 @@ public class FoodFieldCard extends Dialog {
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
|
||||
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
|
||||
|
||||
/*
|
||||
// Beenden-Button
|
||||
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
*/
|
||||
buyButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new BuyPropertyResponse());
|
||||
close();
|
||||
}));
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
// Zentriere das Popup
|
||||
foodFieldContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y+ padding) / 2,
|
||||
@@ -121,17 +128,15 @@ public class FoodFieldCard extends Dialog {
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
|
||||
app.getGuiNode().detachChild(foodFieldContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
super.close();
|
||||
}
|
||||
|
||||
public void setIndex(int index) {
|
||||
this.index = index;
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -5,47 +5,48 @@ import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.BuyPropertyResponse;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
* GateFieldCard creates the popup for field information
|
||||
*/
|
||||
public class GateFieldCard extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container gateFieldContainer;
|
||||
private final Container backgroundContainer;
|
||||
private int index = 5;
|
||||
|
||||
public GateFieldCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
GateField field = (GateField) app.getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
gateFieldContainer = new Container();
|
||||
gateFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
|
||||
// Titel
|
||||
// Die Namen werden dynamisch dem BoardManager entnommen
|
||||
Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des gateFieldContainers an
|
||||
backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
|
||||
Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
@@ -54,36 +55,41 @@ public class GateFieldCard extends Dialog {
|
||||
Container propertyValuesContainer = gateFieldContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man 1 Bahnhof besitzt: 250 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man 2 Bahnhöfe besitzt: 500 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man 3 Bahnhöfe besitzt: 1000 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man 4 Bahnhöfe besitzt: 2000 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("2 Bahnhof besitzt: 500 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("3 Bahnhof besitzt: 1000 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("4 Bahnhof besitzt: 2000 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
|
||||
|
||||
/*
|
||||
// Beenden-Button
|
||||
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
Button quitButton = gateFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
Button buyButton = gateFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
*/
|
||||
buyButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new BuyPropertyResponse());
|
||||
close();
|
||||
}));
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
// Zentriere das Popup
|
||||
gateFieldContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y+ padding) / 2,
|
||||
@@ -114,16 +120,13 @@ public class GateFieldCard extends Dialog {
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
|
||||
app.getGuiNode().detachChild(gateFieldContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
|
||||
app.unblockInputs(); // Eingaben wieder aktivieren
|
||||
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
|
||||
super.close();
|
||||
}
|
||||
|
||||
public void setIndex(int index) {
|
||||
this.index = index;
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,119 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* Gulag is a warning popup that is triggered when a certain player enters the "Wache" field
|
||||
*/
|
||||
public class Gulag extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container gulagContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
|
||||
public Gulag(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
gulagContainer = new Container();
|
||||
gulagContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
gulagContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(gulagContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = gulagContainer.addChild(new Label("Du kommst ins Gulag!", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
/* Container textContainer = gulagContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast die Verbindung verloren und kannst nichts dagegen machen. Akzeptiere einfach, dass du verloren hast!", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
textContainer.setPreferredSize(gulagContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
*/
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = gulagContainer.addChild(new Button("Jawohl Gulag", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> close());
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
gulagContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gulagContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + gulagContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gulagContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + gulagContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(gulagContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(gulagContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,120 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.NotificationAnswer;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* ConfirmTrade is a popup which appears when a trade is proposed to this certain player.
|
||||
*/
|
||||
public class GulagInfo extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Container gulagInfoContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
public GulagInfo(MonopolyApp app, int trys) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für das Bestätigungspopup
|
||||
gulagInfoContainer = new Container();
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des confirmTradeContainer an
|
||||
backgroundContainer.setPreferredSize(gulagInfoContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = gulagInfoContainer.addChild(new Label( "Gulag", new ElementId("warning-title")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Werte werden dem Handel entnommen (Iwas auch immer da dann ist)
|
||||
Container propertyValuesContainer = gulagInfoContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Du sitzt im Gefänginis und kommst nicht raus ...", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Es sei denn, du ...", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- bestichst die Wache mit 500 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- löst eine Gulag-Frei-Karte ein", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- wartest 3 Runden und bezahlst dann", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("- oder du würfelst einen Pasch", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
|
||||
// Bezahlen-Button
|
||||
Button payButton = gulagInfoContainer.addChild(new Button("Bestechungsgeld bezahlen", new ElementId("button")));
|
||||
payButton.setFontSize(32);
|
||||
payButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new NotificationAnswer("PayJail"));
|
||||
close();
|
||||
}));
|
||||
// Ereigniskarte-Button
|
||||
Button eventCardButton = gulagInfoContainer.addChild(new Button("Ereigniskarte nutzen", new ElementId("button")));
|
||||
eventCardButton.setFontSize(32);
|
||||
eventCardButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new NotificationAnswer("UseJailCard"));
|
||||
close();
|
||||
}));
|
||||
// Schließen-Button
|
||||
Button closeButton = gulagInfoContainer.addChild(new Button("Schließen", new ElementId("button")));
|
||||
closeButton.setFontSize(32);
|
||||
closeButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Menü
|
||||
gulagInfoContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Menü
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
if(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getNumJailCard() == 0) {
|
||||
eventCardButton.setEnabled(false);
|
||||
}
|
||||
|
||||
if(trys == 3) {
|
||||
closeButton.setEnabled(false);
|
||||
}
|
||||
|
||||
app.getGuiNode().attachChild(gulagInfoContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(gulagInfoContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -0,0 +1,129 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
public class LooserPopUp extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container LooserContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a new WinnerPopUp dialog.
|
||||
*
|
||||
* @param app The MonopolyApp instance.
|
||||
*/
|
||||
public LooserPopUp(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
LooserContainer = new Container();
|
||||
LooserContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
LooserContainer.setPreferredSize(new Vector3f(355,600,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(LooserContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label looserTitle = LooserContainer.addChild(new Label("Schade, du hast leider verloren, die nächste Runde wird besser!", new ElementId("header")));
|
||||
looserTitle.setFontSize(25);
|
||||
// looserTitle.setColor(ColorRGBA.Black);
|
||||
// Create the image container
|
||||
Container imageContainer = LooserContainer.addChild(new Container());
|
||||
imageContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark gray background
|
||||
imageContainer.setPreferredSize(LooserContainer.getPreferredSize().addLocal(-250, -200, 0)); // Adjust size for layout
|
||||
|
||||
// Add the image to the container
|
||||
Label imageLabel = new Label(""); // Create a label for the image
|
||||
IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Load the image as an icon
|
||||
icon.setIconScale(0.7f); // Scale the image appropriately
|
||||
imageLabel.setIcon(icon);
|
||||
imageContainer.addChild(imageLabel); // Add the image label to the container
|
||||
|
||||
//Beenden Button
|
||||
Button quitButton = LooserContainer.addChild(new Button("Spiel Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.closeApp();
|
||||
}));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
LooserContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - LooserContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + LooserContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - LooserContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + LooserContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(LooserContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(LooserContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
|
||||
}
|
@@ -1,55 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.asset.TextureKey;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
public class LoserPopUp extends Dialog {
|
||||
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Constructs a new NetworkDialog.
|
||||
*
|
||||
* @param network The NetworkSupport instance to be used for network operations.
|
||||
*/
|
||||
public LoserPopUp(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
initializeDialog();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the dialog with input fields and connection buttons.
|
||||
*/
|
||||
private void initializeDialog() {
|
||||
Container inputContainer = new Container();
|
||||
|
||||
// Titel und Eingabefelder für Host und Port
|
||||
inputContainer.addChild(new Label("Schade, du hast leider verloren!"));
|
||||
inputContainer.addChild(new Label("Die nächste Runde wird besser!"));
|
||||
|
||||
Label imageLabel = new Label("");
|
||||
TextureKey key = new TextureKey("Pictures/MonopolyLoser.png", true);
|
||||
Texture texture = app.getAssetManager().loadTexture(key);
|
||||
IconComponent icon = new IconComponent(texture.toString()); // Icon mit Textur erstellen
|
||||
icon.setIconSize(new Vector2f(155f, 120f)); // Skalierung des Bildes
|
||||
imageLabel.setIcon(icon); // Setze das Icon im Label
|
||||
|
||||
inputContainer.addChild(imageLabel);
|
||||
|
||||
Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
|
||||
cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
|
||||
inputContainer.setLocalTranslation(300,500,0);
|
||||
attachChild(inputContainer);
|
||||
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,118 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
|
||||
*/
|
||||
public class NoMoneyWarning extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container noMoneyWarningContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
|
||||
public NoMoneyWarning(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
noMoneyWarningContainer = new Container();
|
||||
noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Na, schon wieder Pleite?", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(38);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der im Popup steht
|
||||
Container textContainer = noMoneyWarningContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast nicht genug Geld, um dieses Gebäude zu kaufen", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Passt den textContainer an die Größe des bankruptContainers an
|
||||
textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> close());
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
noMoneyWarningContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(noMoneyWarningContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the menu and removes the GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(noMoneyWarningContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -0,0 +1,125 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
|
||||
*/
|
||||
public class RejectTrade extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container noMoneyWarningContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
|
||||
public RejectTrade(MonopolyApp app, TradeReply msg) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
noMoneyWarningContainer = new Container();
|
||||
noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Handel abgelehnt!", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der im Popup steht
|
||||
Container textContainer = noMoneyWarningContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast Spieler"+ msg.getTradeHandler().getReceiver().getName() + "einen Handel vorgeschlagen", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("Der Handel wurde abgelehnt", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Passt den textContainer an die Größe des bankruptContainers an
|
||||
textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
noMoneyWarningContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(noMoneyWarningContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the menu and removes the GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(noMoneyWarningContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -0,0 +1,149 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Rent popup is triggered when a player enters a field owned by another player and needs to pay rent.
|
||||
*/
|
||||
public class Rent extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container rentContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
public Rent(MonopolyApp app, String playerName, int amount) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the overlay
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create and position the background container
|
||||
backgroundContainer = createBackgroundContainer();
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Create and position the rent container
|
||||
rentContainer = createRentContainer(playerName, amount);
|
||||
app.getGuiNode().attachChild(rentContainer);
|
||||
|
||||
centerContainers();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent overlay background.
|
||||
*
|
||||
* @return the overlay geometry
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the background container with styling.
|
||||
*
|
||||
* @return the styled background container
|
||||
*/
|
||||
private Container createBackgroundContainer() {
|
||||
Container container = new Container();
|
||||
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the main rent container with title, text, and button.
|
||||
*
|
||||
* @param playerName the name of the player to whom the rent is owed
|
||||
* @param amount the rent amount
|
||||
* @return the rent container
|
||||
*/
|
||||
private Container createRentContainer(String playerName, int amount) {
|
||||
Container container = new Container();
|
||||
container.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray));
|
||||
container.setPreferredSize(new Vector3f(550, 250, 10));
|
||||
|
||||
// Title
|
||||
Label title = container.addChild(new Label("Miete!", new ElementId("warning-title")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Rent message
|
||||
Container textContainer = container.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du musst Spieler " + playerName + " " + amount + " EUR Miete zahlen",
|
||||
new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
|
||||
|
||||
// Payment button
|
||||
Button payButton = container.addChild(new Button("Überweisen", new ElementId("button")));
|
||||
payButton.setFontSize(32);
|
||||
payButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
|
||||
}));
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Centers the rent and background containers on the screen.
|
||||
*/
|
||||
private void centerContainers() {
|
||||
float padding = 10;
|
||||
|
||||
// Center rent container
|
||||
rentContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - rentContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + rentContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Center background container with padding
|
||||
backgroundContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(rentContainer);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
app.getGuiNode().detachChild(overlayBackground);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -0,0 +1,217 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.AlterProperty;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* RepayMortage is a popup which appears when a player clicks on the "Repay Mortage"-button in the BuildingAdminMenu
|
||||
*/
|
||||
public class RepayMortage extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Container repayMortageContainer;
|
||||
private final Container backgroundContainer;
|
||||
private TextField selectionDisplay; // TextField to display selections
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
private Selector<String> propertySelector;
|
||||
private Set<String> selectedProperties = new HashSet<>();
|
||||
|
||||
private Label cost = new Label("0", new ElementId("label-Text"));
|
||||
|
||||
|
||||
public RepayMortage(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für das Menü
|
||||
repayMortageContainer = new Container();
|
||||
repayMortageContainer.setPreferredSize(new Vector3f(800, 600, 0));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
|
||||
backgroundContainer.setPreferredSize(repayMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("warining-Bold")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
//Unterteilund des sellHouseContainer in drei "Untercontainer"
|
||||
Container upContainer = repayMortageContainer.addChild(new Container());
|
||||
Container middleContainer = repayMortageContainer.addChild(new Container());
|
||||
Container downContainer = repayMortageContainer.addChild(new Container());
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
|
||||
upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
|
||||
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
middleContainer.addChild(createPropertyDropdown());
|
||||
|
||||
downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(new Label("Kosten:", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(cost);
|
||||
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button cancelButton = repayMortageContainer.addChild(new Button("Abbrechen", new ElementId("button")));
|
||||
cancelButton.setFontSize(32);
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button confirmButton = repayMortageContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
AlterProperty msg = new AlterProperty("RepayMortage");
|
||||
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
|
||||
app.getGameLogic().send(msg);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
repayMortageContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y) / 2,
|
||||
9
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y+ padding) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(repayMortageContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dropdown menu for selecting a property.
|
||||
*
|
||||
* @return The dropdown container.
|
||||
*/
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<PropertyField> playerProperties = getPlayerProperties();
|
||||
|
||||
// Populate the dropdown with property names
|
||||
for (PropertyField property : playerProperties) {
|
||||
propertyOptions.add(property.getName());
|
||||
}
|
||||
|
||||
propertySelector = new Selector<>(propertyOptions, "glass");
|
||||
dropdownContainer.addChild(propertySelector);
|
||||
|
||||
// Track selection changes
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new TextField(""); // Create TextField for displaying selections
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
if (!propertyOptions.isEmpty()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
/**
|
||||
* Retrieves the list of properties owned by the current player.
|
||||
*
|
||||
* @return List of PropertyField objects owned by the player.
|
||||
*/
|
||||
private List<PropertyField> getPlayerProperties() {
|
||||
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
BoardManager boardManager = app.getGameLogic().getBoardManager();
|
||||
|
||||
return boardManager.getPropertyFields(self.getProperties()).stream()
|
||||
.filter(property -> property instanceof PropertyField)
|
||||
.map(property -> (PropertyField) property)
|
||||
.filter(p -> p.isMortgaged())
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if(selectionRef.update()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles property selection changes.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
|
||||
String selected = playerProperties.getSelectedItem();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
if (selectedProperties.contains(selected)) {
|
||||
selectedProperties.remove(selected);
|
||||
} else {
|
||||
selectedProperties.add(selected);
|
||||
}
|
||||
|
||||
int cost = 0;
|
||||
for (String s : selectedProperties) {
|
||||
cost += ((PropertyField) app.getGameLogic().getBoardManager().getFieldByName(s)).getHypo();
|
||||
}
|
||||
|
||||
String display = String.join(" | ", selectedProperties);
|
||||
selectionDisplay.setText(display);
|
||||
|
||||
this.cost.setText(cost+"");
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(repayMortageContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -0,0 +1,227 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.ListBox;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.AlterProperty;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* SellHouse is a popup which appears when a player clicks on the "demolish"-button in the BuildingAdminMenu
|
||||
*/
|
||||
public class SellHouse extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Container sellhouseContainer;
|
||||
private final Container backgroundContainer;
|
||||
private TextField selectionDisplay; // TextField to display selections
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
private Selector<String> propertySelector;
|
||||
private Set<String> selectedProperties = new HashSet<>();
|
||||
|
||||
private Label cost = new Label("0", new ElementId("label-Text"));
|
||||
|
||||
|
||||
public SellHouse(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für das Menü
|
||||
sellhouseContainer = new Container();
|
||||
sellhouseContainer.setPreferredSize(new Vector3f(800, 600, 0));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
|
||||
backgroundContainer.setPreferredSize(sellhouseContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("warining-Bold")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
//Unterteilund des sellHouseContainer in drei "Untercontainer"
|
||||
Container upContainer = sellhouseContainer.addChild(new Container());
|
||||
Container middleContainer = sellhouseContainer.addChild(new Container());
|
||||
Container downContainer = sellhouseContainer.addChild(new Container());
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
|
||||
upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
|
||||
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
middleContainer.addChild(createPropertyDropdown());
|
||||
|
||||
downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(cost); // Cost details
|
||||
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button cancelButton = sellhouseContainer.addChild(new Button("Abbrechen", new ElementId("button")));
|
||||
cancelButton.setFontSize(32);
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button confirmButton = sellhouseContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
AlterProperty msg = new AlterProperty("SellHouse");
|
||||
for (String string : selectedProperties) {
|
||||
System.out.println(string);
|
||||
}
|
||||
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
|
||||
for (Integer integer : msg.getProperties()) {
|
||||
System.out.println("ID des verkaufs: "+integer);
|
||||
}
|
||||
app.getGameLogic().send(msg);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
sellhouseContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y) / 2,
|
||||
9
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y+ padding) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(sellhouseContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dropdown menu for selecting a property.
|
||||
*
|
||||
* @return The dropdown container.
|
||||
*/
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<BuildingProperty> playerProperties = getPlayerProperties();
|
||||
|
||||
// Populate the dropdown with property names
|
||||
for (BuildingProperty property : playerProperties) {
|
||||
propertyOptions.add(property.getName());
|
||||
}
|
||||
|
||||
propertySelector = new Selector<>(propertyOptions, "glass");
|
||||
dropdownContainer.addChild(propertySelector);
|
||||
|
||||
// Track selection changes
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new TextField(""); // Create TextField for displaying selections
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
if (!propertyOptions.isEmpty()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
/**
|
||||
* Retrieves the list of properties owned by the current player.
|
||||
*
|
||||
* @return List of BuildingProperty objects owned by the player.
|
||||
*/
|
||||
private List<BuildingProperty> getPlayerProperties() {
|
||||
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
BoardManager boardManager = app.getGameLogic().getBoardManager();
|
||||
|
||||
return boardManager.getPropertyFields(self.getProperties()).stream()
|
||||
.filter(property -> property instanceof BuildingProperty)
|
||||
.map(property -> (BuildingProperty) property)
|
||||
.filter(p -> app.getGameLogic().getBoardManager().canSell(p))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if(selectionRef.update()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles property selection changes.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
|
||||
String selected = playerProperties.getSelectedItem();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
if (selectedProperties.contains(selected)) {
|
||||
selectedProperties.remove(selected);
|
||||
} else {
|
||||
selectedProperties.add(selected);
|
||||
}
|
||||
|
||||
int cost = 0;
|
||||
for (String s : selectedProperties) {
|
||||
cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice();
|
||||
}
|
||||
|
||||
String display = String.join(" | ", selectedProperties);
|
||||
selectionDisplay.setText(display);
|
||||
|
||||
this.cost.setText(cost+"");
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(sellhouseContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -0,0 +1,218 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.AlterProperty;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* TakeMortage is a popup which appears when a player clicks on the "TakeMortage"-button in the BuildingAdminMenu
|
||||
*/
|
||||
public class TakeMortage extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Container takeMortageContainer;
|
||||
private final Container backgroundContainer;
|
||||
private TextField selectionDisplay; // TextField to display selections
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
private Selector<String> propertySelector;
|
||||
private Set<String> selectedProperties = new HashSet<>();
|
||||
|
||||
private Label cost = new Label("0", new ElementId("label-Text"));
|
||||
|
||||
|
||||
public TakeMortage(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für das Menü
|
||||
takeMortageContainer = new Container();
|
||||
takeMortageContainer.setPreferredSize(new Vector3f(800, 600, 0));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
|
||||
backgroundContainer.setPreferredSize(takeMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("warining-Bold")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
//Unterteilund des sellHouseContainer in drei "Untercontainer"
|
||||
Container upContainer = takeMortageContainer.addChild(new Container());
|
||||
Container middleContainer = takeMortageContainer.addChild(new Container());
|
||||
Container downContainer = takeMortageContainer.addChild(new Container());
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
|
||||
upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
|
||||
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
middleContainer.addChild(createPropertyDropdown());
|
||||
|
||||
downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(cost);
|
||||
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button cancelButton = takeMortageContainer.addChild(new Button("Abbrechen", new ElementId("button")));
|
||||
cancelButton.setFontSize(32);
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button confirmButton = takeMortageContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
AlterProperty msg = new AlterProperty("TakeMortage");
|
||||
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
|
||||
app.getGameLogic().send(msg);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
takeMortageContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y) / 2,
|
||||
9
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y+ padding) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(takeMortageContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dropdown menu for selecting a property.
|
||||
*
|
||||
* @return The dropdown container.
|
||||
*/
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<PropertyField> playerProperties = getPlayerProperties();
|
||||
|
||||
// Populate the dropdown with property names
|
||||
for (PropertyField property : playerProperties) {
|
||||
propertyOptions.add(property.getName());
|
||||
}
|
||||
|
||||
propertySelector = new Selector<>(propertyOptions, "glass");
|
||||
dropdownContainer.addChild(propertySelector);
|
||||
|
||||
// Track selection changes
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new TextField(""); // Create TextField for displaying selections
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
if (!propertyOptions.isEmpty()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
/**
|
||||
* Retrieves the list of properties owned by the current player.
|
||||
*
|
||||
* @return List of PropertyField objects owned by the player.
|
||||
*/
|
||||
private List<PropertyField> getPlayerProperties() {
|
||||
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
BoardManager boardManager = app.getGameLogic().getBoardManager();
|
||||
|
||||
return boardManager.getPropertyFields(self.getProperties()).stream()
|
||||
.filter(property -> property instanceof PropertyField)
|
||||
.map(property -> (PropertyField) property)
|
||||
.filter(p -> !p.isMortgaged())
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if(selectionRef.update()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles property selection changes.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
|
||||
String selected = playerProperties.getSelectedItem();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
if (selectedProperties.contains(selected)) {
|
||||
selectedProperties.remove(selected);
|
||||
} else {
|
||||
selectedProperties.add(selected);
|
||||
}
|
||||
|
||||
int cost = 0;
|
||||
for (String s : selectedProperties) {
|
||||
cost += ((PropertyField) app.getGameLogic().getBoardManager().getFieldByName(s)).getHypo();
|
||||
}
|
||||
|
||||
String display = String.join(" | ", selectedProperties);
|
||||
selectionDisplay.setText(display);
|
||||
|
||||
this.cost.setText(cost+"");
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(takeMortageContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -0,0 +1,120 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
/**
|
||||
* TimeOut is a warning popup that is triggered when the connection to the server is interrupted.
|
||||
*/
|
||||
public class TimeOut extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container timeOutContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
|
||||
public TimeOut(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
timeOutContainer = new Container();
|
||||
timeOutContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
timeOutContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(timeOutContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = timeOutContainer.addChild(new Label("Vorsicht !", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
Container textContainer = timeOutContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast die Verbindung verloren und kannst nichts dagegen machen. Akzeptiere einfach, dass du verloren hast!", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
textContainer.setPreferredSize(timeOutContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = timeOutContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> close());
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
timeOutContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - timeOutContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + timeOutContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - timeOutContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + timeOutContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(timeOutContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(timeOutContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
|
||||
}
|
@@ -1,56 +1,128 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.asset.TextureKey;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
public class WinnerPopUp extends Dialog {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container WinnerContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a new NetworkDialog.
|
||||
* Constructs a new WinnerPopUp dialog.
|
||||
*
|
||||
* @param app The NetworkSupport instance to be used for network operations.
|
||||
* @param app The MonopolyApp instance.
|
||||
*/
|
||||
public WinnerPopUp(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
initializeDialog();
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
WinnerContainer = new Container();
|
||||
WinnerContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
WinnerContainer.setPreferredSize(new Vector3f(440,600,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(WinnerContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label winnerTitle = WinnerContainer.addChild(new Label("Herzlichen Glückwunsch, du bist der neue Monopoly Champion!", new ElementId("header")));
|
||||
winnerTitle.setFontSize(25);
|
||||
// winnerTitle.setColor(ColorRGBA.Black);
|
||||
// Create the image container
|
||||
Container imageContainer = WinnerContainer.addChild(new Container());
|
||||
imageContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark gray background
|
||||
imageContainer.setPreferredSize(WinnerContainer.getPreferredSize().addLocal(-250, -200, 0)); // Adjust size for layout
|
||||
|
||||
// Add the image to the container
|
||||
Label imageLabel = new Label(""); // Create a label for the image
|
||||
IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Load the image as an icon
|
||||
icon.setIconScale(1); // Scale the image appropriately
|
||||
imageLabel.setIcon(icon);
|
||||
imageContainer.addChild(imageLabel); // Add the image label to the container
|
||||
|
||||
|
||||
Button quitButton = WinnerContainer.addChild(new Button("Spiel Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.closeApp();
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
WinnerContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - WinnerContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + WinnerContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - WinnerContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + WinnerContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(WinnerContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the dialog with input fields and connection buttons.
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private void initializeDialog() {
|
||||
Container inputContainer = new Container();
|
||||
|
||||
// Titel und Eingabefelder für Host und Port
|
||||
inputContainer.addChild(new Label("Herlichen Glückwunsch!"));
|
||||
inputContainer.addChild(new Label("Du,bist der Monopoly Champion!!!"));
|
||||
|
||||
Label imageLabel = new Label("");
|
||||
TextureKey key = new TextureKey("Pictures/MonopolyWinner.png", true);
|
||||
Texture texture = app.getAssetManager().loadTexture(key);
|
||||
IconComponent icon = new IconComponent(texture.toString()); // Icon mit Textur erstellen
|
||||
icon.setIconSize(new Vector2f(150f, 100f)); // Skalierung des Bildes
|
||||
imageLabel.setIcon(icon);
|
||||
|
||||
// Setze das Icon im Label
|
||||
|
||||
inputContainer.addChild(imageLabel);
|
||||
|
||||
Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
|
||||
cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
|
||||
inputContainer.setLocalTranslation(300, 500, 0);
|
||||
attachChild(inputContainer);
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(WinnerContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
|
||||
}
|
After Width: | Height: | Size: 260 KiB |
BIN
Projekte/monopoly/client/src/main/resources/Pictures/dice/1.png
Normal file
After Width: | Height: | Size: 169 KiB |
BIN
Projekte/monopoly/client/src/main/resources/Pictures/dice/2.png
Normal file
After Width: | Height: | Size: 171 KiB |
BIN
Projekte/monopoly/client/src/main/resources/Pictures/dice/3.png
Normal file
After Width: | Height: | Size: 183 KiB |
BIN
Projekte/monopoly/client/src/main/resources/Pictures/dice/4.png
Normal file
After Width: | Height: | Size: 207 KiB |
BIN
Projekte/monopoly/client/src/main/resources/Pictures/dice/5.png
Normal file
After Width: | Height: | Size: 105 KiB |
BIN
Projekte/monopoly/client/src/main/resources/Pictures/dice/6.png
Normal file
After Width: | Height: | Size: 228 KiB |
After Width: | Height: | Size: 6.7 MiB |
After Width: | Height: | Size: 518 KiB |
After Width: | Height: | Size: 24 MiB |
After Width: | Height: | Size: 31 MiB |
After Width: | Height: | Size: 15 MiB |
After Width: | Height: | Size: 18 MiB |
After Width: | Height: | Size: 556 KiB |
After Width: | Height: | Size: 66 KiB |
After Width: | Height: | Size: 200 KiB |
After Width: | Height: | Size: 143 B |
After Width: | Height: | Size: 146 B |
After Width: | Height: | Size: 153 B |
After Width: | Height: | Size: 147 B |
After Width: | Height: | Size: 187 B |
After Width: | Height: | Size: 177 B |
After Width: | Height: | Size: 165 B |
After Width: | Height: | Size: 147 B |
After Width: | Height: | Size: 150 B |
After Width: | Height: | Size: 202 B |
After Width: | Height: | Size: 41 KiB |
BIN
Projekte/monopoly/client/src/main/resources/models/OOP/OOP.j3o
Normal file
@@ -7,4 +7,9 @@ description = 'Monopoly common model'
|
||||
dependencies {
|
||||
api project(":common")
|
||||
api libs.jme3.networking
|
||||
}
|
||||
testImplementation libs.mockito.core
|
||||
|
||||
testImplementation project(":monopoly:client")
|
||||
testImplementation project(":monopoly:model")
|
||||
testImplementation project(":monopoly:server")
|
||||
}
|
@@ -28,19 +28,19 @@ public class MonopolyConfig extends Config {
|
||||
* The default port number for the Monopoly server.
|
||||
*/
|
||||
@Property("port")
|
||||
private int port = 4321;
|
||||
private int port = 42069;
|
||||
|
||||
/**
|
||||
* The width of the game map in terms of grid units.
|
||||
*/
|
||||
@Property("map.width")
|
||||
private int mapWidth = 12;
|
||||
private int mapWidth = 10;
|
||||
|
||||
/**
|
||||
* The height of the game map in terms of grid units.
|
||||
*/
|
||||
@Property("map.height")
|
||||
private int mapHeight = 12;
|
||||
private int mapHeight = 10;
|
||||
|
||||
/**
|
||||
* Creates an instance of {@code MonopolyConfig} with default settings.
|
||||
|
@@ -7,13 +7,14 @@ import java.util.List;
|
||||
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.BuyPropertyResponse;
|
||||
import pp.monopoly.message.server.BuyPropertyRequest;
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
import pp.monopoly.message.server.EventDrawCard;
|
||||
import pp.monopoly.message.server.GameOver;
|
||||
import pp.monopoly.message.server.GameStart;
|
||||
import pp.monopoly.message.server.JailEvent;
|
||||
import pp.monopoly.message.server.NextPlayerTurn;
|
||||
import pp.monopoly.message.server.NotificationMessage;
|
||||
import pp.monopoly.message.server.PlayerStatusUpdate;
|
||||
import pp.monopoly.message.server.ServerInterpreter;
|
||||
import pp.monopoly.message.server.TimeOutWarning;
|
||||
@@ -22,13 +23,20 @@ import pp.monopoly.message.server.TradeRequest;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.DiceRollEvent;
|
||||
import pp.monopoly.notification.ButtonStatusEvent;
|
||||
import pp.monopoly.notification.EventCardEvent;
|
||||
import pp.monopoly.notification.GameEvent;
|
||||
import pp.monopoly.notification.GameEventBroker;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
import pp.monopoly.notification.PopUpEvent;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.monopoly.notification.SoundEvent;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
/**
|
||||
* Controls the client-side game logic for Monopoly.
|
||||
@@ -51,7 +59,12 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
/** The current state of the client game logic. */
|
||||
private ClientState state = new LobbyState(this);
|
||||
|
||||
private static PlayerHandler playerHandler;
|
||||
private PlayerHandler playerHandler;
|
||||
|
||||
private BoardManager boardManager = new BoardManager();
|
||||
|
||||
private TradeHandler tradeHandler;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a ClientGameLogic with the specified sender object.
|
||||
@@ -62,6 +75,14 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
this.clientSender = clientSender;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reutns the BoardManager
|
||||
* @return the boardManager
|
||||
*/
|
||||
public BoardManager getBoardManager() {
|
||||
return boardManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current state of the game logic.
|
||||
*
|
||||
@@ -83,7 +104,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
state.entry();
|
||||
}
|
||||
|
||||
public static PlayerHandler getPlayerHandler() {
|
||||
public PlayerHandler getPlayerHandler() {
|
||||
return playerHandler;
|
||||
}
|
||||
|
||||
@@ -96,6 +117,10 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
return board;
|
||||
}
|
||||
|
||||
public TradeHandler getTradeHandler() {
|
||||
return tradeHandler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the preview figure to the specified position.
|
||||
*
|
||||
@@ -128,7 +153,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*
|
||||
* @param msg the message to be sent
|
||||
*/
|
||||
void send(ClientMessage msg) {
|
||||
public void send(ClientMessage msg) {
|
||||
if (clientSender == null) {
|
||||
LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
|
||||
} else {
|
||||
@@ -179,21 +204,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
state.update(delta);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the response for buying a property.
|
||||
*
|
||||
* @param msg the message containing the buy property response
|
||||
*/
|
||||
@Override
|
||||
public void received(BuyPropertyResponse msg) {
|
||||
if (msg.isSuccessful()) {
|
||||
setInfoText("You successfully bought " + msg.getPropertyName() + "!");
|
||||
playSound(Sound.MONEY_LOST);
|
||||
} else {
|
||||
setInfoText("Unable to buy " + msg.getPropertyName() + ". Reason: " + msg.getReason());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the result of a dice roll.
|
||||
*
|
||||
@@ -201,9 +211,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(DiceResult msg) {
|
||||
setInfoText("You rolled a " + msg.calcTotal() + "!");
|
||||
//Set the dice images
|
||||
playSound(Sound.DICE_ROLL);
|
||||
notifyListeners(new DiceRollEvent(msg.getRollResult().get(0), msg.getRollResult().get(1)));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -213,9 +222,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(EventDrawCard msg) {
|
||||
setInfoText("Event card drawn: " + msg.getCardDescription());
|
||||
// Kartenlogik
|
||||
playSound(Sound.EVENT_CARD);
|
||||
notifyListeners(new EventCardEvent(msg.getCardDescription()));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -226,12 +233,10 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
@Override
|
||||
public void received(GameOver msg) {
|
||||
if (msg.isWinner()) {
|
||||
setInfoText("Congratulations! You have won the game!");
|
||||
//Winner popup
|
||||
notifyListeners(new PopUpEvent("Winner", msg));
|
||||
playSound(Sound.WINNER);
|
||||
} else {
|
||||
setInfoText("Game over. Better luck next time!");
|
||||
// Looser popup
|
||||
notifyListeners(new PopUpEvent("Looser", msg));
|
||||
playSound(Sound.LOSER);
|
||||
}
|
||||
}
|
||||
@@ -244,8 +249,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
@Override
|
||||
public void received(GameStart msg) {
|
||||
playerHandler = msg.getPlayerHandler();
|
||||
setInfoText("The game has started! Good luck!");
|
||||
setState(new WaitForTurnState(this));
|
||||
notifyListeners(new ButtonStatusEvent(false));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -256,10 +261,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
@Override
|
||||
public void received(JailEvent msg) {
|
||||
if (msg.isGoingToJail()) {
|
||||
setInfoText("You are sent to jail!");
|
||||
playSound(Sound.GULAG);
|
||||
} else {
|
||||
setInfoText("You are out of jail!");
|
||||
notifyListeners(new PopUpEvent("goingToJail", msg));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -270,8 +273,9 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(PlayerStatusUpdate msg) {
|
||||
|
||||
setInfoText("Player " + msg.getPlayerName() + " status updated: " + msg.getStatus());
|
||||
playerHandler = msg.getPlayerHandler();
|
||||
System.out.println("Update Player");
|
||||
notifyListeners(new UpdatePlayerView());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -281,7 +285,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(TimeOutWarning msg) {
|
||||
setInfoText("Warning! Time is running out. You have " + msg.getRemainingTime() + " seconds left.");
|
||||
notifyListeners(new PopUpEvent("timeout", msg));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -291,7 +295,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(ViewAssetsResponse msg) {
|
||||
setInfoText("Your current assets are being displayed.");
|
||||
boardManager = msg.getboard();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -301,12 +305,12 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(TradeReply msg) {
|
||||
if (msg.getTradeHandler().getStatus()) {
|
||||
setInfoText("Trade accepted by " + msg.getTradeHandler().getReceiver().getName() + ".");
|
||||
if (msg.isAccepted()) {
|
||||
playSound(Sound.TRADE_ACCEPTED);
|
||||
notifyListeners(new PopUpEvent("tradepos", msg));
|
||||
} else {
|
||||
setInfoText("Trade rejected by " + msg.getTradeHandler().getReceiver().getName() + ".");
|
||||
playSound(Sound.TRADE_REJECTED);
|
||||
notifyListeners(new PopUpEvent("tradeneg", msg));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -317,9 +321,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(TradeRequest msg) {
|
||||
setInfoText("Trade offer received from " + msg.getTradeHandler().getSender().getName());
|
||||
// playSound(Sound.TRADE_REQUEST); no sound effect
|
||||
// notifyListeners();
|
||||
tradeHandler = msg.getTradeHandler();
|
||||
notifyListeners(new PopUpEvent("tradeRequest", msg));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -329,7 +332,27 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(NextPlayerTurn msg) {
|
||||
setInfoText("It's your turn!");
|
||||
notifyListeners(new ButtonStatusEvent(true));
|
||||
setState(new ActiveState(this));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(BuyPropertyRequest msg) {
|
||||
notifyListeners(new PopUpEvent("Buy", msg));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(NotificationMessage msg) {
|
||||
if (msg.getKeyWord().equals("rent")) {
|
||||
notifyListeners(new PopUpEvent("rent", msg));
|
||||
} else if (msg.getKeyWord().equals("jailpay")) {
|
||||
notifyListeners(new PopUpEvent(msg.getKeyWord(), msg));
|
||||
} else if(msg.getKeyWord().equals("NoMoneyWarning")) {
|
||||
notifyListeners(new PopUpEvent("NoMoneyWarning", msg));
|
||||
} else if (msg.getKeyWord().equals("jailpay")) {
|
||||
notifyListeners(new PopUpEvent("jailpay", msg));
|
||||
} else if (msg.getKeyWord().equals("jailtryagain")) {
|
||||
notifyListeners(new PopUpEvent("jailtryagain", msg));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -7,10 +7,21 @@
|
||||
|
||||
package pp.monopoly.game.server;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.util.Set;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.message.server.BuyPropertyRequest;
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
import pp.monopoly.message.server.EventDrawCard;
|
||||
import pp.monopoly.message.server.JailEvent;
|
||||
import pp.monopoly.message.server.NextPlayerTurn;
|
||||
import pp.monopoly.message.server.NotificationMessage;
|
||||
import pp.monopoly.message.server.PlayerStatusUpdate;
|
||||
import pp.monopoly.model.FieldVisitor;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.card.Card;
|
||||
@@ -28,17 +39,26 @@ import pp.monopoly.model.fields.WacheField;
|
||||
/**
|
||||
* Class representing a player
|
||||
*/
|
||||
@Serializable
|
||||
public class Player implements FieldVisitor<Void>{
|
||||
private final int id;
|
||||
private String name;
|
||||
private int accountBalance = 15000;
|
||||
private Figure figure;
|
||||
private List<PropertyField> properties;
|
||||
private Set<Integer> properties = new HashSet<>();
|
||||
private int getOutOfJailCard;
|
||||
private int fieldID;
|
||||
private DiceResult rollResult;
|
||||
private final PlayerHandler handler;
|
||||
private PlayerState state = new LobbyState();
|
||||
private transient final PlayerHandler handler;
|
||||
private transient PlayerState state = new WaitForTurnState();
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private Player(){
|
||||
id = 0;
|
||||
handler = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a player with the speciefied params
|
||||
@@ -65,15 +85,19 @@ public class Player implements FieldVisitor<Void>{
|
||||
public void setFigure(Figure figure) {
|
||||
this.figure = figure;
|
||||
}
|
||||
|
||||
public Figure getFigure(){
|
||||
return figure;
|
||||
}
|
||||
|
||||
public PlayerColor getColor() {
|
||||
switch ((id%6)+1) {
|
||||
case 1: return PlayerColor.BLUE;
|
||||
case 2: return PlayerColor.GREEN_DARK;
|
||||
case 3: return PlayerColor.GREEN_LIGHT;
|
||||
case 1: return PlayerColor.CYAN;
|
||||
case 2: return PlayerColor.YELLOW;
|
||||
case 3: return PlayerColor.RED;
|
||||
case 4: return PlayerColor.PINK;
|
||||
case 5: return PlayerColor.RED;
|
||||
case 6: return PlayerColor.YELLOW;
|
||||
case 5: return PlayerColor.GREEN;
|
||||
case 6: return PlayerColor.PURPLE;
|
||||
|
||||
default:
|
||||
return null;
|
||||
@@ -111,53 +135,96 @@ public class Player implements FieldVisitor<Void>{
|
||||
public int getFieldID() {
|
||||
return fieldID;
|
||||
}
|
||||
|
||||
void setActive() {
|
||||
state = new ActiveState();
|
||||
System.out.println("State: "+state.getClass().getName());
|
||||
if(!(state instanceof JailState)) {
|
||||
state = new ActiveState();
|
||||
} else {
|
||||
String message = (((JailState)state).remainingAttempts <= 0) ? "jailpay" : "jailtryagain";
|
||||
handler.getLogic().send(this, new NotificationMessage(message));
|
||||
}
|
||||
}
|
||||
|
||||
boolean finishTurn() {
|
||||
if(canFinishTurn()) {
|
||||
state = new WaitForTurnState();
|
||||
if (state instanceof ActiveState) state = new WaitForTurnState();
|
||||
return true;
|
||||
}
|
||||
else return false;
|
||||
else {
|
||||
bankrupt();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
boolean canFinishTurn() {
|
||||
return accountBalance >= 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves by the specified amount of steps
|
||||
* @param steps the number of steps to move
|
||||
* @return the new position
|
||||
*/
|
||||
public int move(int steps){
|
||||
return movePos(fieldID+steps);
|
||||
public PlayerState getState() {
|
||||
return state;
|
||||
}
|
||||
|
||||
public void setState(PlayerState state) {
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the player to the specified Position on the board
|
||||
* @param position the position to move to
|
||||
* Moves the player by a given number of steps, handling board wrapping.
|
||||
*
|
||||
* @param steps number of steps to move
|
||||
* @return the new position
|
||||
*/
|
||||
public int movePos(int position){
|
||||
fieldID = fieldID+position;
|
||||
if(fieldID >= 40) {
|
||||
fieldID = fieldID%40;
|
||||
earnMoney(2000);
|
||||
public int move(int steps) {
|
||||
if (fieldID + steps >= 40) {
|
||||
earnMoney(2000); // Passing GO gives money
|
||||
}
|
||||
fieldID = (fieldID + steps) % 40;
|
||||
figure.moveTo(fieldID);
|
||||
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
||||
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
||||
return fieldID;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the player to the specified Position on the board
|
||||
* @param position the position to move to
|
||||
* @return the new position
|
||||
*/
|
||||
public int setPosition(int position){
|
||||
if(position < 40 && position >= 0) {
|
||||
fieldID = position;
|
||||
figure.moveTo(fieldID);
|
||||
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
||||
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
||||
}
|
||||
return fieldID;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the player to the specified Position on the board
|
||||
* @param position the position to move to
|
||||
* @return the new position
|
||||
*/
|
||||
public int setPositionWithMoney(int position){
|
||||
if(position < 40 && position >= 0) {
|
||||
if(position < fieldID) {
|
||||
earnMoney(2000);
|
||||
}
|
||||
fieldID = position;
|
||||
figure.moveTo(fieldID);
|
||||
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
||||
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
||||
}
|
||||
return fieldID;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all the properties owned by this player
|
||||
* @return List of all properties owned by this player
|
||||
*/
|
||||
public List<PropertyField> getProperties() {
|
||||
return properties;
|
||||
public List<Integer> getProperties() {
|
||||
return new ArrayList<>(properties);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -167,7 +234,7 @@ public class Player implements FieldVisitor<Void>{
|
||||
*/
|
||||
public void buyProperty(PropertyField property) {
|
||||
if (property.getOwner() == null && accountBalance >= property.getPrice()) {
|
||||
properties.add(property);
|
||||
properties.add(property.getId());
|
||||
property.setOwner(this);
|
||||
pay(property.getPrice());
|
||||
}
|
||||
@@ -266,36 +333,60 @@ public class Player implements FieldVisitor<Void>{
|
||||
|
||||
@Override
|
||||
public Void visit(BuildingProperty field) {
|
||||
int rent = field.calcRent();
|
||||
|
||||
field.getOwner().earnMoney(rent);
|
||||
pay(rent);
|
||||
if(field.getOwner() == null) {
|
||||
if (field.getPrice() <= accountBalance) getHandler().getLogic().send(this, new BuyPropertyRequest());
|
||||
else getHandler().getLogic().send(this, new NotificationMessage("NoMoneyWarning"));
|
||||
} else if (field.getOwner() != this){
|
||||
int rent = field.calcRent();
|
||||
field.getOwner().earnMoney(rent);
|
||||
pay(rent);
|
||||
NotificationMessage msg = new NotificationMessage("rent");
|
||||
msg.setRentAmount(rent);
|
||||
msg.setRentOwnerId(field.getOwner().getName());
|
||||
getHandler().getLogic().send(this, msg);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(FoodField field) {
|
||||
int factor = 4;
|
||||
if (field.getOwner().getNumProp(field) == 2) {
|
||||
factor = 10;
|
||||
if(field.getOwner() == null) {
|
||||
if (field.getPrice() <= accountBalance) getHandler().getLogic().send(this, new BuyPropertyRequest());
|
||||
} else {
|
||||
int factor = 4;
|
||||
if (field.getOwner().getNumProp(field) == 2) {
|
||||
factor = 10;
|
||||
}
|
||||
int rent = rollResult.calcTotal()*factor;
|
||||
field.getOwner().earnMoney(rent);
|
||||
pay(rent);
|
||||
NotificationMessage msg = new NotificationMessage("rent");
|
||||
msg.setRentAmount(rent);
|
||||
msg.setRentOwnerId(field.getOwner().getName());
|
||||
getHandler().getLogic().send(this, msg);
|
||||
}
|
||||
field.getOwner().earnMoney(rollResult.calcTotal()*factor);
|
||||
pay(rollResult.calcTotal()*factor);
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(GateField field) {
|
||||
int rent = field.calcRent() * field.getOwner().getNumProp(field);
|
||||
if(field.getOwner() == null) {
|
||||
if (field.getPrice() <= accountBalance) getHandler().getLogic().send(this, new BuyPropertyRequest());
|
||||
} else {
|
||||
int rent = field.calcRent() * field.getOwner().getNumProp(field);
|
||||
|
||||
field.getOwner().earnMoney(rent);
|
||||
pay(rent);
|
||||
field.getOwner().earnMoney(rent);
|
||||
pay(rent);
|
||||
NotificationMessage msg = new NotificationMessage("rent");
|
||||
msg.setRentAmount(rent);
|
||||
msg.setRentOwnerId(field.getOwner().getName());
|
||||
getHandler().getLogic().send(this, msg);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(GulagField field) {
|
||||
state = new JailState();
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -308,21 +399,21 @@ public class Player implements FieldVisitor<Void>{
|
||||
@Override
|
||||
public Void visit(EventField field) {
|
||||
Card c = getHandler().getLogic().getDeckHelper().drawCard();
|
||||
getHandler().getLogic().getDeckHelper().visit(c, this);
|
||||
getHandler().getLogic().getDeckHelper().visit(c, this); //Logic
|
||||
getHandler().getLogic().send(this, new EventDrawCard(c.getDescription())); // Card notification
|
||||
getHandler().getLogic().send(this, new PlayerStatusUpdate(getHandler())); //update view
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(WacheField field) {
|
||||
movePos(10);
|
||||
moveToJail();
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(GoField field) {
|
||||
earnMoney(2000);
|
||||
GulagField res = (GulagField) handler.getLogic().getBoardManager().getFieldAtIndex(10);
|
||||
res.accept(this);
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -335,6 +426,25 @@ public class Player implements FieldVisitor<Void>{
|
||||
return null;
|
||||
}
|
||||
|
||||
public List<PropertyField> getPropertyFields() {
|
||||
List<PropertyField> properties = new ArrayList<>();
|
||||
|
||||
for (Integer i : this.properties) {
|
||||
properties.add((PropertyField)getHandler().getLogic().getBoardManager().getFieldAtIndex(i));
|
||||
}
|
||||
|
||||
return properties;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends the player to jail by setting position and state.
|
||||
*/
|
||||
public void moveToJail() {
|
||||
setPosition(10); // Jail position on the board
|
||||
state = new JailState();
|
||||
handler.getLogic().send(this, new JailEvent(true));
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the number of Properties of the speciefied fild type
|
||||
* @param field the type of field to search for
|
||||
@@ -342,7 +452,9 @@ public class Player implements FieldVisitor<Void>{
|
||||
*/
|
||||
public int getNumProp(PropertyField field) {
|
||||
int count = 0;
|
||||
for (PropertyField propertyField : properties) {
|
||||
if (properties.isEmpty()) return 0;
|
||||
|
||||
for (PropertyField propertyField : getPropertyFields()) {
|
||||
if (propertyField.getClass() == field.getClass()) {
|
||||
count++;
|
||||
}
|
||||
@@ -353,7 +465,7 @@ public class Player implements FieldVisitor<Void>{
|
||||
|
||||
public int getNumHouses() {
|
||||
int total = 0;
|
||||
for (PropertyField field : properties) {
|
||||
for (PropertyField field : getPropertyFields()) {
|
||||
if (field.getClass() == BuildingProperty.class) {
|
||||
total += ((BuildingProperty) field).getHouses();
|
||||
}
|
||||
@@ -363,7 +475,7 @@ public class Player implements FieldVisitor<Void>{
|
||||
|
||||
public int getNumHotels() {
|
||||
int total = 0;
|
||||
for (PropertyField field : properties) {
|
||||
for (PropertyField field : getPropertyFields()) {
|
||||
if (field.getClass() == BuildingProperty.class) {
|
||||
total += ((BuildingProperty) field).getHotel();
|
||||
}
|
||||
@@ -371,7 +483,8 @@ public class Player implements FieldVisitor<Void>{
|
||||
return total;
|
||||
}
|
||||
|
||||
/**
|
||||
// private static int c = 0;
|
||||
/**
|
||||
* Inner class for dice functionality in the game.
|
||||
* Rolls random dice values.
|
||||
*/
|
||||
@@ -385,18 +498,31 @@ public class Player implements FieldVisitor<Void>{
|
||||
*/
|
||||
private static int rollDice() {
|
||||
return random.nextInt(6) + 1;
|
||||
|
||||
// c++;
|
||||
// if(c < 7) {
|
||||
// return 3;
|
||||
// } else {
|
||||
// return (c%4)+1;
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Rolls two dice and returns a list with the results.
|
||||
* Rolls two dice, handles movement logic, and checks for doublets.
|
||||
*
|
||||
* @return a List of two integers representing the dice roll results
|
||||
* @return the DiceResult of the roll
|
||||
*/
|
||||
DiceResult rollDice() {
|
||||
return state.rollDice();
|
||||
}
|
||||
|
||||
private void bankrupt() {
|
||||
for (PropertyField field : getPropertyFields()) {
|
||||
field.setOwner(null);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A interface representing the PlayerStates
|
||||
*/
|
||||
@@ -425,10 +551,39 @@ public class Player implements FieldVisitor<Void>{
|
||||
*/
|
||||
private class ActiveState implements PlayerState {
|
||||
|
||||
private int doubletscounter = 3;
|
||||
private boolean mayRollDice = true;
|
||||
|
||||
@Override
|
||||
public DiceResult rollDice() {
|
||||
|
||||
if (!mayRollDice) {
|
||||
throw new IllegalStateException("Player is not allowed to roll dice at this moment.");
|
||||
}
|
||||
|
||||
List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
|
||||
rollResult = new DiceResult(roll);
|
||||
rollResult = new DiceResult(roll.get(0), roll.get(1));
|
||||
mayRollDice = false;
|
||||
|
||||
// Check for doublets
|
||||
if (rollResult.isDoublets()) {
|
||||
doubletscounter--; // Decrement doublets counter
|
||||
|
||||
if (doubletscounter <= 0) {
|
||||
// Player rolls third doublet -> move to jail
|
||||
moveToJail();
|
||||
doubletscounter = 3; // Reset doublets counter
|
||||
} else {
|
||||
// Player rolls doublets but can roll again
|
||||
mayRollDice = true;
|
||||
move(rollResult.calcTotal()); // Move player for this roll
|
||||
getHandler().getLogic().send(Player.this, new NextPlayerTurn());
|
||||
}
|
||||
} else {
|
||||
// No doublets -> move normally and reset doublets counter
|
||||
move(rollResult.calcTotal());
|
||||
}
|
||||
|
||||
return rollResult;
|
||||
}
|
||||
|
||||
@@ -444,71 +599,53 @@ public class Player implements FieldVisitor<Void>{
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* A class to represent the Lobby PlayerState
|
||||
* Set when in Lobby
|
||||
*/
|
||||
private class LobbyState implements PlayerState{
|
||||
|
||||
@Override
|
||||
public DiceResult rollDice() {
|
||||
//do nothing
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void payBail() {
|
||||
//do nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
public void useJailCard() {
|
||||
// do nothing
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* A class to represent the Jailed PlayerState
|
||||
* Set when in Gulag
|
||||
*/
|
||||
private class JailState implements PlayerState {
|
||||
|
||||
private int DoubletsCounter = 3;
|
||||
private int remainingAttempts = 3;
|
||||
|
||||
@Override
|
||||
public DiceResult rollDice() {
|
||||
List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
|
||||
rollResult = new DiceResult(roll);
|
||||
if (rollResult.isDoublets()) {
|
||||
state = new ActiveState();
|
||||
} else if (DoubletsCounter == 0) {
|
||||
|
||||
} else {
|
||||
DoubletsCounter--;
|
||||
if (remainingAttempts <= 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
|
||||
rollResult = new DiceResult(roll.get(0), roll.get(1));
|
||||
handler.getLogic().send(Player.this, new DiceResult (rollResult.getRollResult().get(0), rollResult.getRollResult().get(1)));
|
||||
|
||||
if (rollResult.isDoublets()) {
|
||||
handler.getLogic().send(Player.this, new JailEvent(false));
|
||||
state = new ActiveState();
|
||||
} else {
|
||||
remainingAttempts--;
|
||||
}
|
||||
System.out.println("Feld:"+fieldID);
|
||||
return rollResult;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void payBail() {
|
||||
pay(500);
|
||||
state = new ActiveState();
|
||||
pay(500);
|
||||
state = new ActiveState();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void useJailCard() {
|
||||
getOutOfJailCard--;
|
||||
state = new ActiveState();
|
||||
if (getOutOfJailCard > 0) {
|
||||
removeJailCard();
|
||||
state = new ActiveState();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private class WaitForTurnState implements PlayerState {
|
||||
|
||||
@Override
|
||||
public DiceResult rollDice() {
|
||||
throw new UnsupportedOperationException("not allowed");
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -518,6 +655,19 @@ public class Player implements FieldVisitor<Void>{
|
||||
@Override
|
||||
public void useJailCard() {
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Player{name=" + name + ", figure=" + figure + "}";
|
||||
}
|
||||
|
||||
public void addProperty(Integer id) {
|
||||
properties.add(id);
|
||||
}
|
||||
|
||||
public void removeProperty(Integer id) {
|
||||
properties.remove(id);
|
||||
}
|
||||
}
|
||||
|
@@ -6,12 +6,12 @@ import com.jme3.math.ColorRGBA;
|
||||
* Enum representing six distinct colors for players in the game.
|
||||
*/
|
||||
public enum PlayerColor {
|
||||
GREEN_LIGHT(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1)), // Hex: 00cc00
|
||||
RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1)), // Hex: ff0000
|
||||
BLUE(new ColorRGBA(0 / 255f, 0 / 255f, 204 / 255f, 1)), // Hex: 0000cc
|
||||
PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1)), // Hex: ff4da6
|
||||
GREEN_DARK(new ColorRGBA(0 / 255f, 102 / 255f, 0 / 255f, 1)), // Hex: 006600
|
||||
YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1)); // Hex: ffff00
|
||||
CYAN(new ColorRGBA(1 / 255f, 190 / 255f, 254 / 255f, 1)),
|
||||
YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1)),
|
||||
RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1)),
|
||||
PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1)),
|
||||
GREEN(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1)),
|
||||
PURPLE(new ColorRGBA(143 / 255f, 0 / 255f, 255 / 255f, 1));
|
||||
|
||||
private final ColorRGBA color;
|
||||
|
||||
|
@@ -1,24 +1,31 @@
|
||||
package pp.monopoly.game.server;
|
||||
|
||||
import java.util.LinkedList;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
import java.util.NoSuchElementException;
|
||||
import java.util.Set;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.model.LimitedLinkedList;
|
||||
/**
|
||||
* A class for helping with player actions and managing thier turns
|
||||
*/
|
||||
@Serializable
|
||||
public class PlayerHandler {
|
||||
private List<Player> players = new LimitedLinkedList<>(6);
|
||||
private List<Player> players = new LinkedList<>();
|
||||
private Set<Player> readyPlayers = new HashSet<>();
|
||||
private ServerGameLogic logic;
|
||||
private Player hostPlayer;
|
||||
private transient ServerGameLogic logic;
|
||||
private Player extra = null;
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private PlayerHandler() {}
|
||||
|
||||
/**
|
||||
* Contructs a PlayerHandler
|
||||
* @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
|
||||
@@ -47,14 +54,6 @@ public class PlayerHandler {
|
||||
players.addAll(players);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the host player
|
||||
* @return the host player
|
||||
*/
|
||||
public Player getHostPlayer() {
|
||||
return hostPlayer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the number of players
|
||||
* @return number of players in the game
|
||||
@@ -106,9 +105,6 @@ public class PlayerHandler {
|
||||
throw new IllegalArgumentException("Player already registered");
|
||||
}
|
||||
players.add(player);
|
||||
if(hostPlayer == null) {
|
||||
hostPlayer = player;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -2,16 +2,25 @@ package pp.monopoly.game.server;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Properties;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collector;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
import pp.monopoly.message.client.BuyPropertyRequest;
|
||||
import pp.monopoly.message.client.AlterProperty;
|
||||
import pp.monopoly.message.client.BuyPropertyResponse;
|
||||
import pp.monopoly.message.client.ClientInterpreter;
|
||||
import pp.monopoly.message.client.EndTurn;
|
||||
import pp.monopoly.message.client.NotificationAnswer;
|
||||
import pp.monopoly.message.client.PlayerReady;
|
||||
import pp.monopoly.message.client.RollDice;
|
||||
import pp.monopoly.message.client.TradeOffer;
|
||||
import pp.monopoly.message.client.TradeResponse;
|
||||
import pp.monopoly.message.client.ViewAssetsRequest;
|
||||
import pp.monopoly.message.server.GameOver;
|
||||
import pp.monopoly.message.server.GameStart;
|
||||
import pp.monopoly.message.server.NextPlayerTurn;
|
||||
import pp.monopoly.message.server.PlayerStatusUpdate;
|
||||
@@ -19,11 +28,12 @@ import pp.monopoly.message.server.ServerMessage;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.message.server.TradeRequest;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.Rotation;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.card.DeckHelper;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
|
||||
/**
|
||||
@@ -132,7 +142,6 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
|
||||
playerHandler.addPlayer(player);
|
||||
LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
|
||||
System.out.println("Anzahl Spieler verbunden:"+ playerHandler.getPlayerCount());
|
||||
|
||||
return player;
|
||||
}
|
||||
@@ -145,20 +154,16 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
* @param from the connection ID of the player who sent the request
|
||||
*/
|
||||
@Override
|
||||
public void received(BuyPropertyRequest msg, int from) {
|
||||
public void received(BuyPropertyResponse msg, int from) {
|
||||
Player player = playerHandler.getPlayerById(from);
|
||||
if (player != null && state == ServerState.INGAME) {
|
||||
PropertyField property = (PropertyField) boardManager.getFieldAtIndex(player.move(0)); // Assuming player position for property
|
||||
if (player != null) {
|
||||
PropertyField property = (PropertyField) boardManager.getFieldAtIndex(player.getFieldID()); // Assuming player position for property
|
||||
|
||||
if (property.getOwner() == null && player.getAccountBalance() >= property.getPrice()) {
|
||||
player.buyProperty(property);
|
||||
property.setOwner(player);
|
||||
player.earnMoney(-property.getPrice());
|
||||
LOGGER.log(Level.INFO, "Player {0} bought property {1}", player.getName(), property.getName());
|
||||
} else {
|
||||
LOGGER.log(Level.WARNING, "Player {0} cannot buy property {1}", player.getName(), property.getName());
|
||||
}
|
||||
player.buyProperty(property);
|
||||
System.out.println("Properties:" +player.getProperties().toString());
|
||||
LOGGER.log(Level.INFO, "Player {0} bought property {1}", player.getName(), property.getName());
|
||||
}
|
||||
updateAllPlayers();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -170,14 +175,23 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
@Override
|
||||
public void received(EndTurn msg, int from) {
|
||||
Player player = playerHandler.getPlayerById(from);
|
||||
if (player != null && state == ServerState.INGAME) {
|
||||
if (player != null && player == playerHandler.getPlayerAtIndex(0)) {
|
||||
if (player.finishTurn()) {
|
||||
LOGGER.log(Level.DEBUG, "Ending turn for player {0}", player.getName());
|
||||
Player next = playerHandler.nextPlayer();
|
||||
next.setActive();
|
||||
send(next, new NextPlayerTurn(next));
|
||||
send(next, new NextPlayerTurn());
|
||||
send(next, new PlayerStatusUpdate(playerHandler));
|
||||
send(player, new PlayerStatusUpdate(playerHandler));
|
||||
} else {
|
||||
send(player, new GameOver(false));
|
||||
playerHandler.removePlayer(player);
|
||||
}
|
||||
}
|
||||
if(playerHandler.getPlayers().size() == 1) {
|
||||
send(playerHandler.getPlayerAtIndex(0), new GameOver(true));
|
||||
}
|
||||
updateAllPlayers();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -189,7 +203,7 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
@Override
|
||||
public void received(PlayerReady msg, int from) {
|
||||
Player player = playerHandler.getPlayerById(from);
|
||||
if(player == playerHandler.getHostPlayer()) {
|
||||
if(player.getId() == 0) {
|
||||
startMoney = msg.getStartMoney();
|
||||
}
|
||||
|
||||
@@ -207,7 +221,7 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
send(p, new GameStart(playerHandler));
|
||||
}
|
||||
playerHandler.randomOrder();
|
||||
send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn(playerHandler.getPlayerAtIndex(0)));
|
||||
send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -220,8 +234,9 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
@Override
|
||||
public void received(RollDice msg, int from) {
|
||||
Player player = playerHandler.getPlayerById(from);
|
||||
if (player != null && state == ServerState.INGAME) {
|
||||
if (player != null && player == playerHandler.getPlayerAtIndex(0)) {
|
||||
send(player, player.rollDice());
|
||||
updateAllPlayers();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -234,11 +249,11 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
@Override
|
||||
public void received(TradeOffer msg, int from) {
|
||||
Player sender = playerHandler.getPlayerById(from);
|
||||
Player receiver = playerHandler.getPlayerById(msg.getReceiverId());
|
||||
Player receiver = msg.getTradeHandler().getReceiver();
|
||||
|
||||
if (sender != null && receiver != null) {
|
||||
LOGGER.log(Level.INFO, "Player {0} offers a trade to player {1}", sender.getName(), receiver.getName());
|
||||
send(playerHandler.getPlayerById(msg.getReceiverId()), new TradeRequest(msg.getReceiverId(), msg.getTradeHandler()));
|
||||
send(receiver, new TradeRequest(msg.getTradeHandler()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -250,15 +265,79 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
*/
|
||||
@Override
|
||||
public void received(TradeResponse msg, int from) {
|
||||
Player responder = playerHandler.getPlayerById(from);
|
||||
Player initiator = playerHandler.getPlayerById(msg.getInitiatorId());
|
||||
|
||||
TradeHandler tradeHandler = msg.getTradeHandler();
|
||||
|
||||
|
||||
if (responder != null && initiator != null) {
|
||||
LOGGER.log(Level.INFO, "Player {0} responded to trade with player {1}", responder.getName(), initiator.getName());
|
||||
send(initiator, new TradeReply(msg.getInitiatorId(), msg.getTradeHandler()));
|
||||
|
||||
Player receiver = playerHandler.getPlayerById(tradeHandler.getReceiver().getId());
|
||||
Player sender = playerHandler.getPlayerById(tradeHandler.getSender().getId());
|
||||
|
||||
if(msg.isAccepted()) {
|
||||
Set<PropertyField> offered = new HashSet<>();
|
||||
|
||||
for (PropertyField propertyField : tradeHandler.getOfferedProperties()) {
|
||||
offered.add( (PropertyField) boardManager.getFieldAtIndex(propertyField.getId()));
|
||||
}
|
||||
|
||||
Set<PropertyField> requested = new HashSet<>();
|
||||
|
||||
for (PropertyField propertyField : tradeHandler.getRequestedProperties()) {
|
||||
requested.add( (PropertyField) boardManager.getFieldAtIndex(propertyField.getId()));
|
||||
}
|
||||
|
||||
executeTrade(sender, receiver, offered, requested);
|
||||
|
||||
sender.earnMoney(tradeHandler.getRequestedAmount());
|
||||
sender.pay(tradeHandler.getOfferedAmount());
|
||||
receiver.earnMoney(tradeHandler.getOfferedAmount());
|
||||
receiver.pay(tradeHandler.getRequestedAmount());
|
||||
|
||||
for (int i = 0; i < tradeHandler.getOfferedJailCards(); i++) {
|
||||
sender.removeJailCard();
|
||||
receiver.addJailCard();
|
||||
}
|
||||
|
||||
for (int i = 0; i < tradeHandler.getRequestedAmount(); i++) {
|
||||
sender.addJailCard();
|
||||
receiver.removeJailCard();
|
||||
}
|
||||
}
|
||||
updateAllPlayers();
|
||||
|
||||
if (receiver != null && sender != null) {
|
||||
LOGGER.log(Level.INFO, "Player {0} responded to trade with player {1}", receiver.getName(), sender.getName());
|
||||
send(sender, new TradeReply(msg.isAccepted(), msg.getTradeHandler()));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Executes the trade by transferring requested properties from the receiver
|
||||
* to the sender and offered properties from the sender to the receiver.
|
||||
*/
|
||||
public void executeTrade(Player sender, Player receiver, Set<PropertyField> requestedProperties, Set<PropertyField> offeredProperties) {
|
||||
// Transfer requested properties from receiver to sender
|
||||
for (PropertyField field : requestedProperties) {
|
||||
receiver.removeProperty(field.getId());
|
||||
sender.addProperty(field.getId());
|
||||
field.setOwner(sender); // Update ownership
|
||||
System.out.printf("Property %s transferred from %s to %s.\n",
|
||||
field.getName(), receiver.getName(), sender.getName());
|
||||
}
|
||||
|
||||
// Transfer offered properties from sender to receiver
|
||||
for (PropertyField field : offeredProperties) {
|
||||
sender.removeProperty(field.getId());
|
||||
receiver.addProperty(field.getId());
|
||||
field.setOwner(receiver); // Update ownership
|
||||
System.out.printf("Property %s transferred from %s to %s.\n",
|
||||
field.getName(), sender.getName(), receiver.getName());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Handles a ViewAssetsRequest message, sending the player a response containing their assets.
|
||||
*
|
||||
@@ -268,11 +347,17 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
@Override
|
||||
public void received(ViewAssetsRequest msg, int from) {
|
||||
Player sender = playerHandler.getPlayerById(from);
|
||||
Player player = msg.getPlayer();
|
||||
if (sender != null && player != null) {
|
||||
LOGGER.log(Level.DEBUG, "Processing ViewAssetsRequest for player {0}", sender.getName());
|
||||
|
||||
send(sender, new ViewAssetsResponse(boardManager, player.getProperties(), player.getAccountBalance(), player.getNumJailCard()));
|
||||
if (sender != null) {
|
||||
LOGGER.log(Level.DEBUG, "Processing ViewAssetsRequest for player {0}", sender.getName());
|
||||
send(sender, new ViewAssetsResponse(boardManager));
|
||||
updateAllPlayers();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateAllPlayers() {
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
send(player, new PlayerStatusUpdate(playerHandler));
|
||||
send(player, new ViewAssetsResponse(boardManager));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -292,4 +377,61 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
public DeckHelper getDeckHelper() {
|
||||
return deckHelper;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(AlterProperty msg, int from) {
|
||||
Player sender = playerHandler.getPlayerById(from);
|
||||
|
||||
Set<PropertyField> properties = new HashSet<>();
|
||||
for (Integer integer : msg.getProperties()) {
|
||||
properties.add( (PropertyField)boardManager.getFieldAtIndex(integer));
|
||||
}
|
||||
|
||||
if (msg.getKeyword().equals("TakeMortage")) {
|
||||
for (PropertyField field : properties) {
|
||||
field.setMortgaged(true);
|
||||
sender.earnMoney(field.getHypo());
|
||||
}
|
||||
} else if (msg.getKeyword().equals("RepayMortage")) {
|
||||
for (PropertyField field : properties) {
|
||||
if(sender.getAccountBalance() >= field.getHypo()) {
|
||||
field.setMortgaged(false);
|
||||
sender.pay(field.getHypo());
|
||||
}
|
||||
}
|
||||
} else if(msg.getKeyword().equals("BuyHouse")) {
|
||||
for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
||||
if (boardManager.canBuild(field) && sender.getAccountBalance() >= field.getHousePrice()) {
|
||||
field.build();
|
||||
sender.pay(field.getHousePrice());
|
||||
}
|
||||
}
|
||||
} else if(msg.getKeyword().equals("SellHouse")) {
|
||||
for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
||||
if (boardManager.canSell(field)) {
|
||||
field.sell();
|
||||
sender.earnMoney(field.getHousePrice());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
updateAllPlayers();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(NotificationAnswer msg, int from) {
|
||||
if(msg.getA().equals("UseJailCard")) {
|
||||
playerHandler.getPlayerById(from).useJailCard();
|
||||
} else if (msg.getA().equals("PayJail")) {
|
||||
playerHandler.getPlayerById(from).payBail();
|
||||
} else if(msg.getA().equals("hack")) {
|
||||
for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
||||
bp.setOwner(playerHandler.getPlayerById(0));
|
||||
playerHandler.getPlayerById(0).addProperty(bp.getId());
|
||||
}
|
||||
playerHandler.getPlayerAtIndex(0).earnMoney(20000);
|
||||
}
|
||||
|
||||
updateAllPlayers();
|
||||
}
|
||||
}
|
||||
|