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@@ -18,10 +18,11 @@ import com.simsilica.lemur.style.ElementId;
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import static pp.battleship.Resources.lookup;
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import pp.battleship.client.gui.GameMusic;
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import pp.battleship.client.gui.VolumeSlider;
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import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
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import pp.battleship.client.gui.VolumeSlider;
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import static pp.util.PreferencesUtils.getPreferences;
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/**
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@@ -1,6 +1,7 @@
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package pp.battleship.client.gui;
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import com.simsilica.lemur.Slider;
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/**
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 * The VolumeSlider class represents the Volume Slider in the Menu.
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 * It extends the Slider class and provides functionalities for setting the music volume,
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@@ -21,9 +21,11 @@ def sliderColor = color(0.6, 0.8, 0.8, 1)
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def sliderBgColor = color(0.5, 0.75, 0.75, 1)
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def gradientColor = color(0.5, 0.75, 0.85, 0.5)
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def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
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def solidWhiteBackground = new QuadBackgroundComponent(color(1, 1, 1, 1)) // Solid white
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def greyBackground = color(0.8, 0.8, 0.8, 1)  // Grey background color
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def redBorderColor = color(1, 0, 0, 1)        // Red border color
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def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1))
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def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f));
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def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f));
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def lightGrey = color(0.6, 0.6, 0.6, 1.0)
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@@ -62,6 +64,16 @@ selector("label-Bold", "pp") {
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    textHAlignment = HAlignment.Center
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    textVAlignment = VAlignment.Center
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}
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selector("label-toolbar", "pp") {
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    insets = new Insets3f(2, 2, 2, 2)
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    font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
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    fontSize = 30
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    color = new ColorRGBA(ColorRGBA.White)
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    textHAlignment = HAlignment.Center
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    textVAlignment = VAlignment.Center
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}
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selector("label-Text", "pp") {
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    insets = new Insets3f(2, 2, 2, 2)
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@@ -69,6 +81,19 @@ selector("label-Text", "pp") {
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    color = buttonEnabledColor
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}
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selector("label-account", "pp") {
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    insets = new Insets3f(2, 2, 2, 2)
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    fontSize = 25
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    color = new ColorRGBA(ColorRGBA.White)
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    textHAlignment = HAlignment.Center
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    textVAlignment = VAlignment.Center
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}
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selector("card-label", "pp") {
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    insets = new Insets3f(2, 2, 2, 2)
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    color = ColorRGBA.Black
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}
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selector("header", "pp") {
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    font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
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    insets = new Insets3f(2, 2, 2, 2)
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@@ -246,10 +271,25 @@ selector("tab.button", "pp") {
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    buttonCommands = stdButtonCommands
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}
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selector("settings-title", "pp") {
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    fontSize = 48 // Set font size
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    def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
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    def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
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    background = outerBackground
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    fontSize = 40
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    insets = new Insets3f(3, 3, 3, 3)
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		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
 }
 | 
			
		||||
selector("warning-title", "pp") {
 | 
			
		||||
    def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
 | 
			
		||||
    def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
 | 
			
		||||
    font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
 | 
			
		||||
    background = outerBackground
 | 
			
		||||
    fontSize = 40
 | 
			
		||||
    insets = new Insets3f(3, 3, 3, 3)
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
selector("menu-button", "pp") {
 | 
			
		||||
    fontSize = 40 // Set font size
 | 
			
		||||
@@ -285,3 +325,44 @@ selector("selector.item.label", "hover") {
 | 
			
		||||
    background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f))  // Highlighted background
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def enabledCommandToolbar = new Command<Button>() {
 | 
			
		||||
    void execute(Button source) {
 | 
			
		||||
        if (source.isEnabled()){
 | 
			
		||||
            source.setColor(ColorRGBA.White)
 | 
			
		||||
            def orangeBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)); // Orange background
 | 
			
		||||
            source.setBackground(orangeBackground);
 | 
			
		||||
        } else{
 | 
			
		||||
            source.setColor(ColorRGBA.White)
 | 
			
		||||
            def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Gray background
 | 
			
		||||
            source.setBackground(grayBackground);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
def stdButtonCommandsToolbar = [
 | 
			
		||||
        (ButtonAction.Down)    : [pressedCommand],
 | 
			
		||||
        (ButtonAction.Up)      : [pressedCommand],
 | 
			
		||||
        (ButtonAction.Enabled) : [enabledCommandToolbar],
 | 
			
		||||
        (ButtonAction.Disabled): [enabledCommandToolbar]
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
selector("button-toolbar", "pp") {
 | 
			
		||||
    def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
 | 
			
		||||
    def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
 | 
			
		||||
 | 
			
		||||
    // Apply the outer border as the main background
 | 
			
		||||
    background = outerBackground
 | 
			
		||||
 | 
			
		||||
    // Use insets to create a margin/padding effect for the inner background
 | 
			
		||||
    insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
    buttonCommands = stdButtonCommandsToolbar
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,6 @@
 | 
			
		||||
plugins {
 | 
			
		||||
    id 'buildlogic.jme-application-conventions'
 | 
			
		||||
    id 'com.github.johnrengelman.shadow' version '8.1.1'
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
description = 'Monopoly Client'
 | 
			
		||||
@@ -26,3 +27,12 @@ application {
 | 
			
		||||
    mainClass = 'pp.monopoly.client.MonopolyApp'
 | 
			
		||||
    applicationName = 'monopoly'
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
shadowJar {
 | 
			
		||||
    manifest {
 | 
			
		||||
        attributes(
 | 
			
		||||
            'Main-Class': 'pp.monopoly.client.MonopolyApp'
 | 
			
		||||
        )
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -24,10 +24,10 @@ overlay.top.color=1, 1, 1, 1
 | 
			
		||||
settings.show=false
 | 
			
		||||
#
 | 
			
		||||
# Specifies the width of the application window in pixels.
 | 
			
		||||
settings.resolution.width=1920
 | 
			
		||||
settings.resolution.width=1200
 | 
			
		||||
#
 | 
			
		||||
# Specifies the height of the application window in pixels.
 | 
			
		||||
settings.resolution.height=1080
 | 
			
		||||
settings.resolution.height=800
 | 
			
		||||
#
 | 
			
		||||
# Determines whether the application runs in full-screen mode.
 | 
			
		||||
settings.full-screen=false
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,217 @@
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.app.state.AppStateManager;
 | 
			
		||||
import com.jme3.asset.AssetManager;
 | 
			
		||||
import com.jme3.light.AmbientLight;
 | 
			
		||||
import com.jme3.light.DirectionalLight;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Quaternion;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.Camera;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
import com.jme3.shadow.DirectionalLightShadowRenderer;
 | 
			
		||||
import com.jme3.shadow.EdgeFilteringMode;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.jme3.util.SkyFactory;
 | 
			
		||||
import com.jme3.util.TangentBinormalGenerator;
 | 
			
		||||
import pp.monopoly.model.Board;
 | 
			
		||||
import pp.monopoly.client.gui.BobTheBuilder;
 | 
			
		||||
import pp.monopoly.client.gui.Toolbar;
 | 
			
		||||
 | 
			
		||||
import static pp.util.FloatMath.PI;
 | 
			
		||||
import static pp.util.FloatMath.TWO_PI;
 | 
			
		||||
import static pp.util.FloatMath.cos;
 | 
			
		||||
import static pp.util.FloatMath.sin;
 | 
			
		||||
import static pp.util.FloatMath.sqrt;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Manages the rendering and visual aspects of the sea and sky in the Battleship game.
 | 
			
		||||
 * This state is responsible for setting up and updating the sea, sky, and lighting
 | 
			
		||||
 * conditions, and controls the camera to create a dynamic view of the game environment.
 | 
			
		||||
 */
 | 
			
		||||
public class BoardAppState extends MonopolyAppState {
 | 
			
		||||
    /**
 | 
			
		||||
     * The path to the unshaded texture material.
 | 
			
		||||
     */ 
 | 
			
		||||
    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The path to the sea texture material.
 | 
			
		||||
     */
 | 
			
		||||
    private static final String BoardTexture = "Pictures/board2.png"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The root node for all visual elements in this state.
 | 
			
		||||
     */
 | 
			
		||||
    private final Node viewNode = new Node("view"); //NON-NLS
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The node containing the scene elements, such as the sea surface.
 | 
			
		||||
     */
 | 
			
		||||
    private final Node sceneNode = new Node("scene"); //NON-NLS
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Synchronizes the buildings's visual representation with the game logic.
 | 
			
		||||
     */
 | 
			
		||||
    private BobTheBuilder bobTheBuilder;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The pop-up manager for displaying messages and notifications.
 | 
			
		||||
     */
 | 
			
		||||
    private PopUpManager popUpManager;;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the state by setting up the sky, lights, and other visual components.
 | 
			
		||||
     * This method is called when the state is first attached to the state manager.
 | 
			
		||||
     *
 | 
			
		||||
     * @param stateManager the state manager
 | 
			
		||||
     * @param application  the application
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void initialize(AppStateManager stateManager, Application application) {
 | 
			
		||||
        super.initialize(stateManager, application);
 | 
			
		||||
        popUpManager = new PopUpManager(getApp());
 | 
			
		||||
        viewNode.attachChild(sceneNode);
 | 
			
		||||
        setupLights();
 | 
			
		||||
        setupSky();
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * Enables the sea and sky state, setting up the scene and registering any necessary listeners.
 | 
			
		||||
     * This method is called when the state is set to active.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void enableState() {
 | 
			
		||||
        getApp().getRootNode().detachAllChildren();
 | 
			
		||||
        getApp().getGuiNode().detachAllChildren();
 | 
			
		||||
 | 
			
		||||
        new Toolbar(getApp()).open();
 | 
			
		||||
        sceneNode.detachAllChildren();
 | 
			
		||||
        setupScene();
 | 
			
		||||
        if (bobTheBuilder == null) {
 | 
			
		||||
            bobTheBuilder = new BobTheBuilder(getApp(), getApp().getRootNode());
 | 
			
		||||
            System.out.println("LISTENER IS REGISTEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD");
 | 
			
		||||
            getGameLogic().addListener(bobTheBuilder);
 | 
			
		||||
        }
 | 
			
		||||
        getApp().getRootNode().attachChild(viewNode);
 | 
			
		||||
    }
 | 
			
		||||
    //TODO remove this only for camera testing
 | 
			
		||||
    private static final float ABOVE_SEA_LEVEL = 10f;
 | 
			
		||||
    private static final float INCLINATION = 2.5f;
 | 
			
		||||
    private float cameraAngle;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adjusts the camera position and orientation to create a circular motion around
 | 
			
		||||
     * the center of the map. This provides a dynamic view of the sea and surrounding environment.
 | 
			
		||||
     */
 | 
			
		||||
    private void adjustCamera() {
 | 
			
		||||
        final Board board = getGameLogic().getBoard();
 | 
			
		||||
        final float mx = 0.5f * board.getWidth();
 | 
			
		||||
        final float my = 0.5f * board.getHeight();
 | 
			
		||||
        final float radius = 2f * sqrt(mx * mx + my + my);
 | 
			
		||||
        final float cos = radius * cos(cameraAngle);
 | 
			
		||||
        final float sin = radius * sin(cameraAngle);
 | 
			
		||||
        final float x = mx - cos;
 | 
			
		||||
        final float y = my - sin;
 | 
			
		||||
        final Camera camera = getApp().getCamera();
 | 
			
		||||
        camera.setLocation(new Vector3f(x, ABOVE_SEA_LEVEL, y));
 | 
			
		||||
        camera.lookAt(new Vector3f(0,0, 0),
 | 
			
		||||
                                    Vector3f.UNIT_Y);
 | 
			
		||||
        camera.update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Disables the sea and sky state, removing visual elements from the scene and unregistering listeners.
 | 
			
		||||
     * This method is called when the state is set to inactive.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void disableState() {
 | 
			
		||||
        getApp().getRootNode().detachChild(viewNode);
 | 
			
		||||
        if (bobTheBuilder != null) {
 | 
			
		||||
            getGameLogic().removeListener(bobTheBuilder);
 | 
			
		||||
            bobTheBuilder = null;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the state each frame, moving the camera to simulate it circling around the map.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf the time per frame (seconds)
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        super.update(tpf);
 | 
			
		||||
        //TODO remove this only for camera testing
 | 
			
		||||
        cameraAngle += TWO_PI * 0.05f * tpf;
 | 
			
		||||
        adjustCamera();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets up the lighting for the scene, including directional and ambient lights.
 | 
			
		||||
     * Also configures shadows to enhance the visual depth of the scene.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupLights() {
 | 
			
		||||
        final AssetManager assetManager = getApp().getAssetManager();
 | 
			
		||||
        final DirectionalLightShadowRenderer shRend = new DirectionalLightShadowRenderer(assetManager, 2048, 3);
 | 
			
		||||
        shRend.setLambda(0.55f);
 | 
			
		||||
        shRend.setShadowIntensity(0.6f);
 | 
			
		||||
        shRend.setEdgeFilteringMode(EdgeFilteringMode.Bilinear);
 | 
			
		||||
        getApp().getViewPort().addProcessor(shRend);
 | 
			
		||||
 | 
			
		||||
        final DirectionalLight sun = new DirectionalLight();
 | 
			
		||||
        sun.setDirection(new Vector3f(-1f, -0.7f, -1f).normalizeLocal());
 | 
			
		||||
        viewNode.addLight(sun);
 | 
			
		||||
        shRend.setLight(sun);
 | 
			
		||||
 | 
			
		||||
        final AmbientLight ambientLight = new AmbientLight(new ColorRGBA(1f, 1f, 1f, 1f));
 | 
			
		||||
        viewNode.addLight(ambientLight);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets up the sky in the scene using a skybox with textures for all six directions.
 | 
			
		||||
     * This creates a realistic and immersive environment for the sea.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupSky() {
 | 
			
		||||
        final AssetManager assetManager = getApp().getAssetManager();
 | 
			
		||||
        final Texture west = assetManager.loadTexture("Pictures/Backdrop/left.jpg"); //NON-NLS
 | 
			
		||||
        final Texture east = assetManager.loadTexture("Pictures/Backdrop/right.jpg"); //NON-NLS
 | 
			
		||||
        final Texture north = assetManager.loadTexture("Pictures/Backdrop/front.jpg"); //NON-NLS
 | 
			
		||||
        final Texture south = assetManager.loadTexture("Pictures/Backdrop/back.jpg"); //NON-NLS
 | 
			
		||||
        final Texture up = assetManager.loadTexture("Pictures/Backdrop/up.jpg"); //NON-NLS
 | 
			
		||||
        final Texture down = assetManager.loadTexture("Pictures/Backdrop/down.jpg"); //NON-NLS
 | 
			
		||||
        final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
 | 
			
		||||
        // sky.rotate(0, PI, 0);
 | 
			
		||||
        viewNode.attachChild(sky);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets up the sea surface in the scene. This includes creating the sea mesh,
 | 
			
		||||
     * applying textures, and enabling shadows.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupScene() {
 | 
			
		||||
        final Board board = getGameLogic().getBoard();
 | 
			
		||||
        final float x = board.getWidth();
 | 
			
		||||
        final float y = board.getHeight();
 | 
			
		||||
        final Box seaMesh = new Box(y, 0.1f, x);
 | 
			
		||||
        final Geometry seaGeo = new Geometry("sea", seaMesh); //NONs-NLS
 | 
			
		||||
        seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0));
 | 
			
		||||
        Quaternion rotation = new com.jme3.math.Quaternion();
 | 
			
		||||
        rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
 | 
			
		||||
        seaGeo.setLocalRotation(rotation);
 | 
			
		||||
        final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
 | 
			
		||||
        Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png");
 | 
			
		||||
        seaMat.setTexture("DiffuseMap", texture);
 | 
			
		||||
        seaGeo.setMaterial(seaMat);
 | 
			
		||||
        seaGeo.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        TangentBinormalGenerator.generate(seaGeo);
 | 
			
		||||
        sceneNode.attachChild(seaGeo);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,99 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
import com.jme3.input.controls.ActionListener;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.gui.TestWorld;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the state responsible for managing the battle interface within the Battleship game.
 | 
			
		||||
 * This state handles the display and interaction of the battle map, including the opponent's map.
 | 
			
		||||
 * It manages GUI components, input events, and the layout of the interface when this state is enabled.
 | 
			
		||||
 */
 | 
			
		||||
public class GameAppState extends MonopolyAppState {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * A listener for handling click events in the battle interface.
 | 
			
		||||
     * When a click is detected, it triggers the corresponding actions on the opponent's map.
 | 
			
		||||
     */
 | 
			
		||||
    private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed);
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * The root node for all GUI components in the battle state.
 | 
			
		||||
     */
 | 
			
		||||
    private final Node battleNode = new Node("Game"); //NON-NLS
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * A view representing the opponent's map in the GUI.
 | 
			
		||||
     */
 | 
			
		||||
    private TestWorld testWorld;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Enables the battle state by initializing, laying out, and adding GUI components.
 | 
			
		||||
     * Attaches the components to the GUI node and registers input listeners.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void enableState() {
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "Enabling game state");
 | 
			
		||||
        battleNode.detachAllChildren();
 | 
			
		||||
        initializeGuiComponents();
 | 
			
		||||
        addGuiComponents();
 | 
			
		||||
        getApp().getGuiNode().attachChild(battleNode);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Disables the battle state by removing GUI components and unregistering input listeners.
 | 
			
		||||
     * Also handles cleanup of resources, such as the opponent's map view.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void disableState() {
 | 
			
		||||
        getApp().getGuiNode().detachChild(battleNode);
 | 
			
		||||
        getApp().getInputManager().removeListener(clickListener);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the GUI components used in the battle state.
 | 
			
		||||
     * Creates the opponent's map view and adds a grid overlay to it.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeGuiComponents() {
 | 
			
		||||
 | 
			
		||||
        // Initialisiere TestWorld mit Spielern
 | 
			
		||||
        testWorld = new TestWorld(getApp());
 | 
			
		||||
        testWorld.initializeScene();
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds the initialized GUI components to the battle node.
 | 
			
		||||
     * Currently, it attaches the opponent's map view to the node.
 | 
			
		||||
     */
 | 
			
		||||
    private void addGuiComponents() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles click events in the battle interface. If the event indicates a click (not a release),
 | 
			
		||||
     * it translates the cursor position to the model's coordinate system and triggers the game logic
 | 
			
		||||
     * for interacting with the opponent's map.
 | 
			
		||||
     *
 | 
			
		||||
     * @param isPressed whether the mouse button is currently pressed (true) or released (false)
 | 
			
		||||
     */
 | 
			
		||||
    private void click(boolean isPressed) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        super.update(tpf);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -15,49 +15,34 @@ import com.jme3.audio.AudioData;
 | 
			
		||||
import com.jme3.audio.AudioNode;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
 | 
			
		||||
 * Handles the background and secondary music in the game.
 | 
			
		||||
 * Allows playing, stopping, and toggling between background music and a secondary track.
 | 
			
		||||
 */
 | 
			
		||||
public class GameMusic extends AbstractAppState{
 | 
			
		||||
public class GameMusic extends AbstractAppState {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
 | 
			
		||||
    private static final String ENABLED_PREF = "enabled"; //NON-NLS
 | 
			
		||||
    private static final String VOLUME_PREF = "volume"; //NON-NLS
 | 
			
		||||
    private static final String ENABLED_PREF = "enabled"; // NON-NLS
 | 
			
		||||
    private static final String VOLUME_PREF = "volume"; // NON-NLS
 | 
			
		||||
 | 
			
		||||
    private AudioNode music;
 | 
			
		||||
    private AudioNode mainMusic;
 | 
			
		||||
    private AudioNode secondaryMusic;
 | 
			
		||||
    private boolean isMainMusicPlaying = false;
 | 
			
		||||
    private boolean isSecondaryMusicPlaying = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if sound is enabled, {@code false} otherwise.
 | 
			
		||||
     */
 | 
			
		||||
    public static boolean enabledInPreferences() {
 | 
			
		||||
        return PREFERENCES.getBoolean(ENABLED_PREF, true);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
     *
 | 
			
		||||
     * @return float to which the volume is set
 | 
			
		||||
     */
 | 
			
		||||
    public static float volumeInPreferences() {
 | 
			
		||||
        return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the sound effects for the game.
 | 
			
		||||
     * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
 | 
			
		||||
     * Initializes the GameMusic app state and loads the background music.
 | 
			
		||||
     *
 | 
			
		||||
     * @param stateManager The state manager
 | 
			
		||||
     * @param app          The application
 | 
			
		||||
     * @param app          The application instance
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void initialize(AppStateManager stateManager, Application app) {
 | 
			
		||||
        super.initialize(stateManager, app);
 | 
			
		||||
        music = loadSound(app, "Sound/background.ogg");
 | 
			
		||||
        mainMusic = loadSound(app, "Sound/background.ogg");
 | 
			
		||||
        secondaryMusic = loadSound(app, "Sound/ChooseYourCharakter.ogg");
 | 
			
		||||
        setVolume(volumeInPreferences());
 | 
			
		||||
        music.setLooping(true);
 | 
			
		||||
        if (isEnabled() && music != null) {
 | 
			
		||||
            music.play();
 | 
			
		||||
        if (isEnabled()) {
 | 
			
		||||
            playMainMusic();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -71,7 +56,7 @@ public class GameMusic extends AbstractAppState{
 | 
			
		||||
    private AudioNode loadSound(Application app, String name) {
 | 
			
		||||
        try {
 | 
			
		||||
            final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
 | 
			
		||||
            sound.setLooping(false);
 | 
			
		||||
            sound.setLooping(true);
 | 
			
		||||
            sound.setPositional(false);
 | 
			
		||||
            return sound;
 | 
			
		||||
        }
 | 
			
		||||
@@ -82,41 +67,129 @@ public class GameMusic extends AbstractAppState{
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the enabled state of this AppState.
 | 
			
		||||
     * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
 | 
			
		||||
     * Plays the main music.
 | 
			
		||||
     */
 | 
			
		||||
    private void playMainMusic() {
 | 
			
		||||
        if (!isEnabled()) {
 | 
			
		||||
            return; // Sound is disabled
 | 
			
		||||
        }
 | 
			
		||||
        if (mainMusic != null && !isMainMusicPlaying) {
 | 
			
		||||
            mainMusic.play();
 | 
			
		||||
            isMainMusicPlaying = true;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Stops the main music.
 | 
			
		||||
     */
 | 
			
		||||
    private void stopMainMusic() {
 | 
			
		||||
        if (mainMusic != null && isMainMusicPlaying) {
 | 
			
		||||
            mainMusic.stop();
 | 
			
		||||
            isMainMusicPlaying = false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the secondary music and stops the main music.
 | 
			
		||||
     *
 | 
			
		||||
     * @param enabled {@code true} to enable the AppState, {@code false} to disable it.
 | 
			
		||||
     * @param app                The application instance
 | 
			
		||||
     * @param secondaryMusicFile The file path of the secondary audio file
 | 
			
		||||
     */
 | 
			
		||||
    private void playSecondaryMusic() {
 | 
			
		||||
        if(!isEnabled()) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        if (isSecondaryMusicPlaying) {
 | 
			
		||||
            return; // Secondary music is already playing
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        stopMainMusic();
 | 
			
		||||
 | 
			
		||||
        if (secondaryMusic != null) {
 | 
			
		||||
            secondaryMusic.setVolume(volumeInPreferences());
 | 
			
		||||
            secondaryMusic.play();
 | 
			
		||||
            isSecondaryMusicPlaying = true;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Stops the secondary music.
 | 
			
		||||
     */
 | 
			
		||||
    private void stopSecondaryMusic() {
 | 
			
		||||
        if (secondaryMusic != null && isSecondaryMusicPlaying) {
 | 
			
		||||
            secondaryMusic.stop();
 | 
			
		||||
            isSecondaryMusicPlaying = false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Toggles between the background music and the secondary track.
 | 
			
		||||
     * If the secondary track is playing, it stops and resumes the background music.
 | 
			
		||||
     * If the background music is playing, it pauses and plays the secondary track.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app                The application instance
 | 
			
		||||
     * @param secondaryMusicFile The file path of the secondary audio file
 | 
			
		||||
     */
 | 
			
		||||
    public void toggleMusic() {
 | 
			
		||||
        if(!isEnabled()) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        if (isSecondaryMusicPlaying) {
 | 
			
		||||
            stopSecondaryMusic();
 | 
			
		||||
            playMainMusic();
 | 
			
		||||
        } else {
 | 
			
		||||
            playSecondaryMusic();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the audio volume for both the main and secondary tracks.
 | 
			
		||||
     *
 | 
			
		||||
     * @param vol The volume level (0.0f to 1.0f)
 | 
			
		||||
     */
 | 
			
		||||
    public void setVolume(float vol) {
 | 
			
		||||
        if (mainMusic != null) mainMusic.setVolume(vol);
 | 
			
		||||
        if (secondaryMusic != null) secondaryMusic.setVolume(vol);
 | 
			
		||||
        PREFERENCES.putFloat(VOLUME_PREF, vol);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Enables or disables the sound system.
 | 
			
		||||
     * When disabled, all music stops.
 | 
			
		||||
     *
 | 
			
		||||
     * @param enabled {@code true} to enable, {@code false} to disable
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void setEnabled(boolean enabled) {
 | 
			
		||||
        if (isEnabled() == enabled) return;
 | 
			
		||||
 | 
			
		||||
        if (music != null) {
 | 
			
		||||
            if (enabled) {
 | 
			
		||||
                music.play();
 | 
			
		||||
            } else {
 | 
			
		||||
                music.stop();
 | 
			
		||||
            }
 | 
			
		||||
        if (enabled) {
 | 
			
		||||
            playMainMusic();
 | 
			
		||||
        } else {
 | 
			
		||||
            stopMainMusic();
 | 
			
		||||
            stopSecondaryMusic();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        super.setEnabled(enabled);
 | 
			
		||||
        LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
 | 
			
		||||
        LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); // NON-NLS
 | 
			
		||||
        PREFERENCES.putBoolean(ENABLED_PREF, enabled);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Toggles the game sound on or off.
 | 
			
		||||
     * Retrieves the current sound volume preference.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The volume level (0.0f to 1.0f)
 | 
			
		||||
     */
 | 
			
		||||
    public void toggleSound() {
 | 
			
		||||
        setEnabled(!isEnabled());
 | 
			
		||||
    public static float volumeInPreferences() {
 | 
			
		||||
        return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the volume of music
 | 
			
		||||
     * @param vol the volume to which the music should be set
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if sound is enabled, {@code false} otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public void setVolume(float vol){
 | 
			
		||||
        music.setVolume(vol);
 | 
			
		||||
        PREFERENCES.putFloat(VOLUME_PREF, vol);
 | 
			
		||||
    public static boolean enabledInPreferences() {
 | 
			
		||||
        return PREFERENCES.getBoolean(ENABLED_PREF, true);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -27,10 +27,27 @@ import static pp.util.PreferencesUtils.getPreferences;
 | 
			
		||||
 * An application state that plays sounds.
 | 
			
		||||
 */
 | 
			
		||||
public class GameSound extends AbstractAppState implements GameEventListener {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Logger instance for logging messages related to GameSound.
 | 
			
		||||
     */
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *  Preferences instance for managing GameSound-related settings.
 | 
			
		||||
     */
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(GameSound.class);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Preference key for enabling or disabling GameSound.
 | 
			
		||||
     */
 | 
			
		||||
    private static final String ENABLED_PREF = "enabled"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Preference key for storing the volume level of GameSound.
 | 
			
		||||
     */
 | 
			
		||||
    private static final String VOLUME_PREF = "volume"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    private AudioNode passStartSound;
 | 
			
		||||
    private AudioNode eventCardSound;
 | 
			
		||||
    private AudioNode gulagSound;
 | 
			
		||||
@@ -59,6 +76,15 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
			
		||||
        setEnabled(!isEnabled());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
     *
 | 
			
		||||
     * @return float to which the volume is set
 | 
			
		||||
     */
 | 
			
		||||
    public static float volumeInPreferences() {
 | 
			
		||||
        return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the enabled state of this AppState.
 | 
			
		||||
     * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
 | 
			
		||||
@@ -92,7 +118,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
			
		||||
        tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
 | 
			
		||||
        tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
 | 
			
		||||
        winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
 | 
			
		||||
        looserSound = loadSound(app, "Sound/Effects/looser.ogg");
 | 
			
		||||
        looserSound = loadSound(app, "Sound/Effects/loser.ogg");
 | 
			
		||||
        buttonSound = loadSound(app, "Sound/Effects/button.ogg");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -193,21 +219,45 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
			
		||||
        if (isEnabled() && buttonSound != null)
 | 
			
		||||
            buttonSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the volume of the sounds
 | 
			
		||||
     * @param vol the volume to which the sounds should be set
 | 
			
		||||
     */
 | 
			
		||||
    public void setVolume(float vol){
 | 
			
		||||
        passStartSound.setVolume(vol);
 | 
			
		||||
        eventCardSound.setVolume(vol);
 | 
			
		||||
        gulagSound.setVolume(vol);
 | 
			
		||||
        diceRollSound.setVolume(vol);
 | 
			
		||||
        moneyCollectSound.setVolume(vol);
 | 
			
		||||
        moneyLostSound.setVolume(vol);
 | 
			
		||||
        tradeAcceptedSound.setVolume(vol);
 | 
			
		||||
        tradeRejectedSound.setVolume(vol);
 | 
			
		||||
        winnerSound.setVolume(vol);
 | 
			
		||||
        looserSound.setVolume(vol);
 | 
			
		||||
        buttonSound.setVolume(vol);
 | 
			
		||||
 | 
			
		||||
        PREFERENCES.putFloat(VOLUME_PREF, vol);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Overrides  {@link SoundEvent#notifyListener(GameEventListener)}
 | 
			
		||||
     * @param event the received event
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(SoundEvent event) {
 | 
			
		||||
        switch (event.sound()) {
 | 
			
		||||
            case PASS_START -> passStart();
 | 
			
		||||
            case EVENT_CARD -> eventCard();
 | 
			
		||||
            case GULAG -> eventCard();
 | 
			
		||||
            case DICE_ROLL -> eventCard();
 | 
			
		||||
            case MONEY_COLLECTED -> eventCard();
 | 
			
		||||
            case MONEY_LOST -> eventCard();
 | 
			
		||||
            case TRADE_ACCEPTED -> eventCard();
 | 
			
		||||
            case TRADE_REJECTED -> eventCard();
 | 
			
		||||
            case WINNER -> eventCard();
 | 
			
		||||
            case LOSER -> eventCard();
 | 
			
		||||
            case BUTTON -> eventCard();
 | 
			
		||||
            case GULAG -> gulag();
 | 
			
		||||
            case DICE_ROLL -> diceRoll();
 | 
			
		||||
            case MONEY_COLLECTED -> moneyCollect();
 | 
			
		||||
            case MONEY_LOST -> moneyLost();
 | 
			
		||||
            case TRADE_ACCEPTED -> tradeAccepted();
 | 
			
		||||
            case TRADE_REJECTED -> tradeRejected();
 | 
			
		||||
            case WINNER -> winner();
 | 
			
		||||
            case LOSER -> looser();
 | 
			
		||||
            case BUTTON -> button();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,51 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The Menu class represents the main menu in the Battleship game application.
 | 
			
		||||
 * It extends the Dialog class and provides functionalities for loading, saving,
 | 
			
		||||
 * returning to the game, and quitting the application.
 | 
			
		||||
 */
 | 
			
		||||
class Menu extends Dialog {
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(Menu.class);
 | 
			
		||||
    private static final String LAST_PATH = "last.file.path";
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Menu dialog for the Battleship application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the BattleshipApp instance
 | 
			
		||||
     */
 | 
			
		||||
    public Menu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the state of the load and save buttons based on the game logic.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update() {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * As an escape action, this method closes the menu if it is the top dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,14 +1,31 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.FileInputStream;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.ExecutorService;
 | 
			
		||||
import java.util.concurrent.Executors;
 | 
			
		||||
import java.util.logging.LogManager;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.DebugKeysAppState;
 | 
			
		||||
import com.jme3.app.SimpleApplication;
 | 
			
		||||
import com.jme3.app.StatsAppState;
 | 
			
		||||
import com.jme3.font.BitmapFont;
 | 
			
		||||
import com.jme3.font.BitmapText;
 | 
			
		||||
import com.jme3.input.KeyInput;
 | 
			
		||||
import com.jme3.input.MouseInput;
 | 
			
		||||
import com.jme3.input.controls.ActionListener;
 | 
			
		||||
import com.jme3.input.controls.KeyTrigger;
 | 
			
		||||
import com.jme3.input.controls.MouseButtonTrigger;
 | 
			
		||||
import com.jme3.system.AppSettings;
 | 
			
		||||
import com.simsilica.lemur.GuiGlobals;
 | 
			
		||||
import com.simsilica.lemur.style.BaseStyles;
 | 
			
		||||
@@ -16,273 +33,456 @@ import com.simsilica.lemur.style.BaseStyles;
 | 
			
		||||
import pp.dialog.DialogBuilder;
 | 
			
		||||
import pp.dialog.DialogManager;
 | 
			
		||||
import pp.graphics.Draw;
 | 
			
		||||
import pp.monopoly.client.gui.*;
 | 
			
		||||
import pp.monopoly.client.gui.popups.*;
 | 
			
		||||
import static pp.monopoly.Resources.lookup;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.client.gui.StartMenu;
 | 
			
		||||
import pp.monopoly.game.client.ClientGameLogic;
 | 
			
		||||
import pp.monopoly.game.client.MonopolyClient;
 | 
			
		||||
import pp.monopoly.game.client.ServerConnection;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.message.client.NotificationAnswer;
 | 
			
		||||
import pp.monopoly.notification.ClientStateEvent;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.InfoTextEvent;
 | 
			
		||||
import pp.monopoly.server.MonopolyServer;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The main class for the Monopoly client application.
 | 
			
		||||
 * It manages the initialization, input setup, GUI setup, and game states for the client.
 | 
			
		||||
 */
 | 
			
		||||
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
 | 
			
		||||
 | 
			
		||||
    private BitmapText topText;
 | 
			
		||||
    private final ServerConnection serverConnection;
 | 
			
		||||
    private final ClientGameLogic logic;
 | 
			
		||||
    private final MonopolyAppConfig config;
 | 
			
		||||
    private final ActionListener escapeListener = (name, isPressed, tpf) -> handleEscape(isPressed);
 | 
			
		||||
    private final DialogManager dialogManager = new DialogManager(this);
 | 
			
		||||
    private final ExecutorService executor = Executors.newCachedThreadPool();
 | 
			
		||||
    private final Draw draw;
 | 
			
		||||
    private SettingsMenu settingsMenu;
 | 
			
		||||
    private TestWorld testWorld;
 | 
			
		||||
    private boolean isSettingsMenuOpen = false;
 | 
			
		||||
    private boolean inputBlocked = false;
 | 
			
		||||
    private MonopolyServer monopolyServer;
 | 
			
		||||
    private NetworkSupport networkSupport;
 | 
			
		||||
    private BoardManager boardManager = new BoardManager();
 | 
			
		||||
 | 
			
		||||
    // TODO Temp später entfernen
 | 
			
		||||
 | 
			
		||||
    private EventCard eventCard;
 | 
			
		||||
    private BuildingPropertyCard buildingProperty;
 | 
			
		||||
    private FoodFieldCard foodField;
 | 
			
		||||
    private GateFieldCard gateField;
 | 
			
		||||
    private BuyCard buyCard;
 | 
			
		||||
    private boolean isBuyCardPopupOpen = false;
 | 
			
		||||
    private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
 | 
			
		||||
    /**
 | 
			
		||||
     * Logger for logging messages within the application.
 | 
			
		||||
     */
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Path to the styles script for GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; // NON-NLS
 | 
			
		||||
    private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Path to the font resource used in the GUI.
 | 
			
		||||
     */
 | 
			
		||||
    private static final String FONT = "Interface/Fonts/Default.fnt"; // NON-NLS
 | 
			
		||||
    private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Path to the client configuration file, if one exists.
 | 
			
		||||
     */
 | 
			
		||||
    private static final File CONFIG_FILE = new File("client.properties");
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Input mapping name for mouse clicks.
 | 
			
		||||
     */
 | 
			
		||||
    public static final String CLICK = "CLICK";
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Input mapping name for the Escape key.
 | 
			
		||||
     */
 | 
			
		||||
    private static final String ESC = "ESC";
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Manager for handling dialogs within the application.
 | 
			
		||||
     */
 | 
			
		||||
    private final DialogManager dialogManager = new DialogManager(this);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The server connection instance, used for communicating with the game server.
 | 
			
		||||
     */
 | 
			
		||||
    private final ServerConnection serverConnection;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Instance of the {@link Draw} class for rendering graphics.
 | 
			
		||||
     */
 | 
			
		||||
    private Draw draw;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Text display at the top of the GUI for showing information to the user.
 | 
			
		||||
     */
 | 
			
		||||
    private BitmapText topText;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Executor service for handling asynchronous tasks within the application.
 | 
			
		||||
     */
 | 
			
		||||
    private ExecutorService executor;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handler for managing the client's game logic.
 | 
			
		||||
     */
 | 
			
		||||
    private final ClientGameLogic logic;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Configuration settings for the Battleship client application.
 | 
			
		||||
     */
 | 
			
		||||
    private final MonopolyAppConfig config;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Listener for handling actions triggered by the Escape key.
 | 
			
		||||
     */
 | 
			
		||||
    private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Listener for handeling Demo Mode (Minas mode)
 | 
			
		||||
     */
 | 
			
		||||
    private final ActionListener f8Listener = (name, isPressed, tpf) -> handleF8(isPressed);
 | 
			
		||||
 | 
			
		||||
    static {
 | 
			
		||||
        // Configure logging
 | 
			
		||||
        LogManager manager = LogManager.getLogManager();
 | 
			
		||||
        try {
 | 
			
		||||
            manager.readConfiguration(new FileInputStream("logging.properties"));
 | 
			
		||||
            LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
 | 
			
		||||
        }
 | 
			
		||||
        catch (IOException e) {
 | 
			
		||||
            LOGGER.log(Level.INFO, e.getMessage());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the Monopoly application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param args Command-line arguments for launching the application.
 | 
			
		||||
     */
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
        new MonopolyApp().start();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new {@code MonopolyApp} instance.
 | 
			
		||||
     * Initializes the configuration, server connection, and game logic listeners.
 | 
			
		||||
     */
 | 
			
		||||
    public MonopolyApp() {
 | 
			
		||||
        this.draw = new Draw(assetManager);
 | 
			
		||||
        config = new MonopolyAppConfig();
 | 
			
		||||
        networkSupport = new NetworkSupport(this); // Initialize NetworkSupport
 | 
			
		||||
        serverConnection = networkSupport;
 | 
			
		||||
        config.readFromIfExists(CONFIG_FILE);
 | 
			
		||||
        serverConnection = makeServerConnection();
 | 
			
		||||
        logic = new ClientGameLogic(serverConnection);
 | 
			
		||||
        logic.addListener(this);
 | 
			
		||||
        setShowSettings(config.getShowSettings());
 | 
			
		||||
        setSettings(makeSettings());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public MonopolyAppConfig getConfig() {
 | 
			
		||||
        return config;
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates and configures application settings from the client configuration.
 | 
			
		||||
     *
 | 
			
		||||
     * @return A configured {@link AppSettings} object.
 | 
			
		||||
     */
 | 
			
		||||
    private AppSettings makeSettings() {
 | 
			
		||||
        final AppSettings settings = new AppSettings(true);
 | 
			
		||||
        settings.setTitle(lookup("monopoly.name"));
 | 
			
		||||
        settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
 | 
			
		||||
        settings.setFullscreen(config.fullScreen());
 | 
			
		||||
        settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
 | 
			
		||||
        settings.setGammaCorrection(config.useGammaCorrection());
 | 
			
		||||
        return settings;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Factory method for creating a server connection based on the current
 | 
			
		||||
     * client configuration.
 | 
			
		||||
     *
 | 
			
		||||
     * @return A {@link ServerConnection} instance, which could be a real or mock server.
 | 
			
		||||
     */
 | 
			
		||||
    private ServerConnection makeServerConnection() {
 | 
			
		||||
        return new NetworkSupport(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the dialog manager responsible for managing in-game dialogs.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link DialogManager} instance.
 | 
			
		||||
     */
 | 
			
		||||
    public DialogManager getDialogManager() {
 | 
			
		||||
        return dialogManager;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the game logic handler for the client.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link ClientGameLogic} instance.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public ClientGameLogic getGameLogic() {
 | 
			
		||||
        return logic;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public BoardManager getBoardManager() {
 | 
			
		||||
        return boardManager;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public NetworkSupport getNetworkSupport() {
 | 
			
		||||
        return networkSupport;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private AppSettings makeSettings() {
 | 
			
		||||
        final AppSettings settings = new AppSettings(true);
 | 
			
		||||
        settings.setTitle("Monopoly Game");
 | 
			
		||||
        settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
 | 
			
		||||
        settings.setFullscreen(config.fullScreen());
 | 
			
		||||
        return settings;
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the current configuration settings for the Monopoly client.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link pp.monopoly.game.client.MonopolyClientConfig} instance.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public MonopolyAppConfig getConfig() {
 | 
			
		||||
        return config;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the application.
 | 
			
		||||
     * Sets up input mappings, GUI, game states, and connects to the server.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void simpleInitApp() {
 | 
			
		||||
        GuiGlobals.initialize(this);
 | 
			
		||||
        BaseStyles.loadStyleResources(STYLES_SCRIPT);
 | 
			
		||||
        GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); // NON-NLS
 | 
			
		||||
        BaseStyles.loadStyleResources("com/simsilica/lemur/style/base/glass-styles.groovy");
 | 
			
		||||
        GuiGlobals.getInstance().getStyles();
 | 
			
		||||
        final BitmapFont normalFont = assetManager.loadFont(FONT); // NON-NLS
 | 
			
		||||
 | 
			
		||||
        setPauseOnLostFocus(false);
 | 
			
		||||
        draw = new Draw(assetManager);
 | 
			
		||||
        setupInput();
 | 
			
		||||
        setupStates();
 | 
			
		||||
        setupGui();
 | 
			
		||||
 | 
			
		||||
        // Zeige das Startmenü
 | 
			
		||||
        StartMenu.createStartMenu(this);
 | 
			
		||||
        new StartMenu(this).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets up the graphical user interface (GUI) for the application.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupGui() {
 | 
			
		||||
        BitmapFont normalFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
 | 
			
		||||
        GuiGlobals.initialize(this);
 | 
			
		||||
        BaseStyles.loadStyleResources(STYLES_SCRIPT);
 | 
			
		||||
        BaseStyles.loadGlassStyle();
 | 
			
		||||
        GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
 | 
			
		||||
        final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
 | 
			
		||||
        topText = new BitmapText(normalFont);
 | 
			
		||||
        topText.setLocalTranslation(10, settings.getHeight() - 10, 0);
 | 
			
		||||
        final int height = context.getSettings().getHeight();
 | 
			
		||||
        topText.setLocalTranslation(10f, height - 10f, 0f);
 | 
			
		||||
        topText.setColor(config.getTopColor());
 | 
			
		||||
        guiNode.attachChild(topText);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Configures input mappings and sets up listeners for user interactions.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupInput() {
 | 
			
		||||
        inputManager.deleteMapping(INPUT_MAPPING_EXIT);
 | 
			
		||||
        inputManager.setCursorVisible(true);
 | 
			
		||||
        inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE));
 | 
			
		||||
        inputManager.addListener(escapeListener, "ESC");
 | 
			
		||||
        inputManager.setCursorVisible(false);
 | 
			
		||||
        inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
 | 
			
		||||
        inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
 | 
			
		||||
        inputManager.addMapping("F8", new KeyTrigger(KeyInput.KEY_F8));
 | 
			
		||||
        inputManager.addListener(f8Listener, "F8");
 | 
			
		||||
        inputManager.addListener(escapeListener, ESC);
 | 
			
		||||
        
 | 
			
		||||
        inputManager.addMapping("B", new KeyTrigger(KeyInput.KEY_B));
 | 
			
		||||
        inputManager.addListener(BListener, "B");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void handleEscape(boolean isPressed) {
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the action on alt m for demo mode
 | 
			
		||||
     * @param isPressed {@code true} is alt + m is pressed, {@code false} otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private void handleF8(boolean isPressed) {
 | 
			
		||||
        if (isPressed) {
 | 
			
		||||
            if (settingsMenu != null && isSettingsMenuOpen) {
 | 
			
		||||
                // Schließe das SettingsMenu
 | 
			
		||||
                System.out.println("Schließe SettingsMenu...");
 | 
			
		||||
                settingsMenu.close();
 | 
			
		||||
                settingsMenu = null;
 | 
			
		||||
                setSettingsMenuOpen(false);
 | 
			
		||||
            } else {
 | 
			
		||||
                // Öffne das SettingsMenu
 | 
			
		||||
                System.out.println("Öffne SettingsMenu...");
 | 
			
		||||
                settingsMenu = new SettingsMenu(this);
 | 
			
		||||
                settingsMenu.open();
 | 
			
		||||
                setSettingsMenuOpen(true);
 | 
			
		||||
            }
 | 
			
		||||
            LOGGER.log(Level.INFO, "F detected."); // Debug logging
 | 
			
		||||
            getGameLogic().send(new NotificationAnswer("hack"));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    //logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
 | 
			
		||||
    private void handleB(boolean isPressed) {
 | 
			
		||||
        if (isPressed) {
 | 
			
		||||
            if (eventCard != null && isBuyCardPopupOpen) {
 | 
			
		||||
                // Schließe das SettingsMenu
 | 
			
		||||
                System.out.println("Schließe BuyCardPopup...");
 | 
			
		||||
                eventCard.close();
 | 
			
		||||
                eventCard = null;
 | 
			
		||||
                setBuyCardPopupOpen(false);
 | 
			
		||||
            } else {
 | 
			
		||||
                // Öffne das SettingsMenu
 | 
			
		||||
                System.out.println("Öffne BuyCardPopup...");
 | 
			
		||||
                eventCard = new EventCard(this);
 | 
			
		||||
                eventCard.open();
 | 
			
		||||
                setBuyCardPopupOpen(true);
 | 
			
		||||
            }
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes and attaches the necessary application states for the game.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupStates() {
 | 
			
		||||
        if (config.getShowStatistics()) {
 | 
			
		||||
            final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
 | 
			
		||||
            final StatsAppState stats = new StatsAppState(guiNode, normalFont);
 | 
			
		||||
            stateManager.attach(stats);
 | 
			
		||||
        }
 | 
			
		||||
        flyCam.setEnabled(false);
 | 
			
		||||
        stateManager.detach(stateManager.getState(StatsAppState.class));
 | 
			
		||||
        stateManager.detach(stateManager.getState(DebugKeysAppState.class));
 | 
			
		||||
 | 
			
		||||
        attachGameSound();
 | 
			
		||||
        attachGameMusic();
 | 
			
		||||
        stateManager.attach(new BoardAppState());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void blockInputs() {
 | 
			
		||||
        if (!inputBlocked) {
 | 
			
		||||
            System.out.println("Blockiere Eingaben...");
 | 
			
		||||
            inputManager.setCursorVisible(true); // Cursor sichtbar machen
 | 
			
		||||
            inputManager.clearMappings(); // Alle Mappings entfernen
 | 
			
		||||
            inputBlocked = true;
 | 
			
		||||
        }
 | 
			
		||||
    /**
 | 
			
		||||
     * Attaches the game sound state and sets its initial enabled state.
 | 
			
		||||
     */
 | 
			
		||||
    private void attachGameSound() {
 | 
			
		||||
        final GameSound gameSound = new GameSound();
 | 
			
		||||
        logic.addListener(gameSound);
 | 
			
		||||
        gameSound.setEnabled(GameSound.enabledInPreferences());
 | 
			
		||||
        stateManager.attach(gameSound);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void unblockInputs() {
 | 
			
		||||
        if (inputBlocked) {
 | 
			
		||||
            System.out.println("Aktiviere Eingaben...");
 | 
			
		||||
            setupInput(); // Standard-Eingaben neu registrieren
 | 
			
		||||
            inputBlocked = false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setInfoText(String text) {
 | 
			
		||||
        topText.setText(text);
 | 
			
		||||
    /**
 | 
			
		||||
     * Attaches the background music state and sets its initial enabled state.
 | 
			
		||||
     */
 | 
			
		||||
    private void attachGameMusic() {
 | 
			
		||||
        final GameMusic gameSound = new GameMusic();
 | 
			
		||||
        gameSound.setEnabled(GameMusic.enabledInPreferences());
 | 
			
		||||
        stateManager.attach(gameSound);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the application state every frame.
 | 
			
		||||
     * This method is called once per frame during the game loop.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Time per frame in seconds.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(InfoTextEvent event) {
 | 
			
		||||
        setInfoText(event.key());
 | 
			
		||||
    public void simpleUpdate(float tpf) {
 | 
			
		||||
        super.simpleUpdate(tpf);
 | 
			
		||||
        dialogManager.update(tpf);
 | 
			
		||||
        logic.update(tpf);
 | 
			
		||||
        stateManager.update(tpf);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void stop(boolean waitFor) {
 | 
			
		||||
        if (executor != null) executor.shutdownNow();
 | 
			
		||||
        serverConnection.disconnect();
 | 
			
		||||
        super.stop(waitFor);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public DialogManager getDialogManager() {
 | 
			
		||||
        return dialogManager;
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the Escape key action to either close the top dialog or show the main menu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param isPressed Indicates whether the Escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    public void escape(boolean isPressed) {
 | 
			
		||||
        if (!isPressed) return;
 | 
			
		||||
        if (dialogManager.showsDialog())
 | 
			
		||||
            dialogManager.escape();
 | 
			
		||||
        else
 | 
			
		||||
            new SettingsMenu(this).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the {@link Draw} instance used for rendering graphical elements in the game.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link Draw} instance.
 | 
			
		||||
     */
 | 
			
		||||
    public Draw getDraw() {
 | 
			
		||||
        return draw;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public ExecutorService getExecutor() {
 | 
			
		||||
        return executor;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void closeApp() {
 | 
			
		||||
        stop();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void errorDialog(String errorMessage) {
 | 
			
		||||
        DialogBuilder.simple(dialogManager)
 | 
			
		||||
                .setTitle("Fehler")
 | 
			
		||||
                .setText(errorMessage)
 | 
			
		||||
                .setOkButton("OK")
 | 
			
		||||
                .build()
 | 
			
		||||
                .open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setSettingsMenuOpen(boolean isOpen) {
 | 
			
		||||
        this.isSettingsMenuOpen = isOpen;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // TODO später entfernen
 | 
			
		||||
 | 
			
		||||
    public void setBuyCardPopupOpen(boolean isOpen) {
 | 
			
		||||
        this.isBuyCardPopupOpen = isOpen;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void simpleUpdate(float tpf) {
 | 
			
		||||
        if (testWorld != null) {
 | 
			
		||||
            testWorld.update(tpf); // Aktualisiere die Kamera in der TestWorld
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void startTestWorld() {
 | 
			
		||||
        guiNode.detachAllChildren(); // Entferne GUI
 | 
			
		||||
        testWorld = new TestWorld(this); // Erstelle eine Instanz von TestWorld
 | 
			
		||||
        testWorld.initializeScene(); // Initialisiere die Szene
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // TODO später entfernen
 | 
			
		||||
 | 
			
		||||
    public void startBuyCard() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void returnToMenu() {
 | 
			
		||||
        guiNode.detachAllChildren(); // Entferne die GUI
 | 
			
		||||
        StartMenu.createStartMenu(this); // Zeige das Startmenü erneut
 | 
			
		||||
    /**
 | 
			
		||||
     * Tries to connect
 | 
			
		||||
     */
 | 
			
		||||
    public void connect() {
 | 
			
		||||
        serverConnection.connect();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Startet den Server in einem neuen Thread.
 | 
			
		||||
     * Handles a request to close the application.
 | 
			
		||||
     * If the request is initiated by pressing ESC, this parameter is true.
 | 
			
		||||
     *
 | 
			
		||||
     * @param esc If true, the request is due to the ESC key being pressed.
 | 
			
		||||
     */
 | 
			
		||||
    public void startServer() {
 | 
			
		||||
        new Thread(() -> {
 | 
			
		||||
            try {
 | 
			
		||||
                MonopolyServer.main(new String[0]); // Startet den MonopolyServer
 | 
			
		||||
            } catch (Exception e) {
 | 
			
		||||
                errorDialog("Fehler: Server konnte nicht gestartet werden.");
 | 
			
		||||
            }
 | 
			
		||||
        }).start();
 | 
			
		||||
    @Override
 | 
			
		||||
    public void requestClose(boolean esc) { /* do nothing */ }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the application, displaying a confirmation dialog if the client is connected to a server.
 | 
			
		||||
     */
 | 
			
		||||
    public void closeApp() {
 | 
			
		||||
        if (serverConnection.isConnected())
 | 
			
		||||
            confirmDialog(lookup("confirm.leaving"), this::close);
 | 
			
		||||
        else
 | 
			
		||||
            close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public MonopolyServer getMonopolyServer() {
 | 
			
		||||
        return monopolyServer;
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the application, disconnecting from the server and stopping the application.
 | 
			
		||||
     */
 | 
			
		||||
    private void close() {
 | 
			
		||||
        serverConnection.disconnect();
 | 
			
		||||
        stop();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public ServerConnection getServerConnection() {
 | 
			
		||||
        return serverConnection;
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the informational text displayed in the GUI.
 | 
			
		||||
     *
 | 
			
		||||
     * @param text The information text to display.
 | 
			
		||||
     */
 | 
			
		||||
    public void setInfoText(String text) {
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS
 | 
			
		||||
        topText.setText(text);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event The {@link InfoTextEvent} containing the key for the text to display.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(InfoTextEvent event) {
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS
 | 
			
		||||
        setInfoText(lookup(event.key()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles client state events to update the game states accordingly.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event The {@link ClientStateEvent} representing the state change.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ClientStateEvent event) {
 | 
			
		||||
        stateManager.getState(BoardAppState.class).setEnabled(logic.isTurn());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the executor service used for handling multithreaded tasks.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link ExecutorService} instance.
 | 
			
		||||
     */
 | 
			
		||||
    public ExecutorService getExecutor() {
 | 
			
		||||
        if (executor == null)
 | 
			
		||||
            executor = Executors.newCachedThreadPool();
 | 
			
		||||
        return executor;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Stops the application, shutting down the executor service and halting execution.
 | 
			
		||||
     *
 | 
			
		||||
     * @param waitFor If true, waits for the application to stop before returning.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void stop(boolean waitFor) {
 | 
			
		||||
        if (executor != null) executor.shutdownNow();
 | 
			
		||||
        super.stop(waitFor);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays a confirmation dialog with a specified question and action for the "Yes" button.
 | 
			
		||||
     *
 | 
			
		||||
     * @param question  The question to display in the dialog.
 | 
			
		||||
     * @param yesAction The action to perform if "Yes" is selected.
 | 
			
		||||
     */
 | 
			
		||||
    public void confirmDialog(String question, Runnable yesAction) {
 | 
			
		||||
        DialogBuilder.simple(dialogManager)
 | 
			
		||||
                     .setTitle(lookup("dialog.question"))
 | 
			
		||||
                     .setText(question)
 | 
			
		||||
                     .setOkButton(lookup("button.yes"), d -> {
 | 
			
		||||
                        getGameLogic().playSound(Sound.BUTTON); // Play sound
 | 
			
		||||
                        yesAction.run(); // Execute the original yesAction
 | 
			
		||||
                    })
 | 
			
		||||
                     .setNoButton(lookup("button.no"),  d -> getGameLogic().playSound(Sound.BUTTON))
 | 
			
		||||
                     .build()
 | 
			
		||||
                     .open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays an error dialog with the specified error message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param errorMessage The error message to display in the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    public void errorDialog(String errorMessage) {
 | 
			
		||||
        DialogBuilder.simple(dialogManager)
 | 
			
		||||
                     .setTitle(lookup("dialog.error"))
 | 
			
		||||
                     .setText(errorMessage)
 | 
			
		||||
                     .setOkButton(lookup("button.ok"), d -> getGameLogic().playSound(Sound.BUTTON))
 | 
			
		||||
                     .build()
 | 
			
		||||
                     .open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Disconnects the current server connection.
 | 
			
		||||
     *
 | 
			
		||||
     * This method delegates the disconnection operation to the `disconnect` method of the
 | 
			
		||||
     * `serverConnection` object.
 | 
			
		||||
     *
 | 
			
		||||
     */
 | 
			
		||||
    public void disconnect() {
 | 
			
		||||
        serverConnection.disconnect();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves the unique identifier associated with the server connection.
 | 
			
		||||
     *
 | 
			
		||||
     * Checks if a Server is connected and returns 0 if there is no connection
 | 
			
		||||
     *
 | 
			
		||||
     * @return the ID of the connected Server instance.
 | 
			
		||||
     */
 | 
			
		||||
    public int getId() {
 | 
			
		||||
        if (serverConnection != null && serverConnection instanceof NetworkSupport) return ((NetworkSupport) serverConnection).getId();
 | 
			
		||||
        return 0;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,146 +0,0 @@
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.ExecutionException;
 | 
			
		||||
import java.util.concurrent.Future;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.DialogBuilder;
 | 
			
		||||
import pp.dialog.SimpleDialog;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a dialog for setting up a network connection in the Monopoly game.
 | 
			
		||||
 * Allows users to specify the host and port for connecting to a game server.
 | 
			
		||||
 */
 | 
			
		||||
class NetworkDialog extends SimpleDialog {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
 | 
			
		||||
    private static final String LOCALHOST = "localhost";
 | 
			
		||||
    private static final String DEFAULT_PORT = "42069";
 | 
			
		||||
    private final NetworkSupport network;
 | 
			
		||||
    private final TextField host = new TextField(LOCALHOST);
 | 
			
		||||
    private final TextField port = new TextField(DEFAULT_PORT);
 | 
			
		||||
    private String hostname;
 | 
			
		||||
    private int portNumber;
 | 
			
		||||
    private Future<Object> connectionFuture;
 | 
			
		||||
    private Dialog progressDialog;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new NetworkDialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param network The NetworkSupport instance to be used for network operations.
 | 
			
		||||
     */
 | 
			
		||||
    NetworkDialog(NetworkSupport network) {
 | 
			
		||||
        super(network.getApp().getDialogManager());
 | 
			
		||||
        this.network = network;
 | 
			
		||||
        initializeDialog();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the dialog with input fields and connection buttons.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeDialog() {
 | 
			
		||||
        final MonopolyApp app = network.getApp();
 | 
			
		||||
        Container inputContainer = new Container();
 | 
			
		||||
 | 
			
		||||
        // Titel und Eingabefelder für Host und Port
 | 
			
		||||
        inputContainer.addChild(new Label("Server-Adresse"));
 | 
			
		||||
        inputContainer.addChild(host);
 | 
			
		||||
 | 
			
		||||
        inputContainer.addChild(new Label("Port"));
 | 
			
		||||
        inputContainer.addChild(port);
 | 
			
		||||
 | 
			
		||||
        Button connectButton = inputContainer.addChild(new Button("Verbinden"));
 | 
			
		||||
        connectButton.addClickCommands(source -> connect());
 | 
			
		||||
 | 
			
		||||
        Button cancelButton = inputContainer.addChild(new Button("Abbrechen"));
 | 
			
		||||
        cancelButton.addClickCommands(source -> app.closeApp());
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(inputContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initiates the connection attempt based on the entered host and port.
 | 
			
		||||
     */
 | 
			
		||||
    private void connect() {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Connecting to host={0}, port={1}", host, port);
 | 
			
		||||
        try {
 | 
			
		||||
            hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
 | 
			
		||||
            portNumber = Integer.parseInt(port.getText());
 | 
			
		||||
            openProgressDialog();
 | 
			
		||||
            connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
 | 
			
		||||
        } catch (NumberFormatException e) {
 | 
			
		||||
            network.getApp().errorDialog("Port muss eine Zahl sein.");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens a progress dialog while connecting.
 | 
			
		||||
     */
 | 
			
		||||
    private void openProgressDialog() {
 | 
			
		||||
        progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
 | 
			
		||||
                                      .setText("Verbinde zum Server...")
 | 
			
		||||
                                      .build();
 | 
			
		||||
        progressDialog.open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Attempts to initialize the network connection.
 | 
			
		||||
     *
 | 
			
		||||
     * @throws RuntimeException If an error occurs when creating the client.
 | 
			
		||||
     */
 | 
			
		||||
    private Object initNetwork() {
 | 
			
		||||
        try {
 | 
			
		||||
            network.initNetwork(hostname, portNumber);
 | 
			
		||||
            return null;
 | 
			
		||||
        } catch (Exception e) {
 | 
			
		||||
            throw new RuntimeException(e);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the connection status and handles completion or failure.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        if (connectionFuture != null && connectionFuture.isDone()) {
 | 
			
		||||
            try {
 | 
			
		||||
                connectionFuture.get();
 | 
			
		||||
                onSuccess();
 | 
			
		||||
            } catch (ExecutionException e) {
 | 
			
		||||
                onFailure(e.getCause());
 | 
			
		||||
            } catch (InterruptedException e) {
 | 
			
		||||
                LOGGER.log(Level.WARNING, "Connection interrupted.", e);
 | 
			
		||||
                Thread.currentThread().interrupt();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a successful connection to the game server.
 | 
			
		||||
     */
 | 
			
		||||
    private void onSuccess() {
 | 
			
		||||
        connectionFuture = null;
 | 
			
		||||
        progressDialog.close();
 | 
			
		||||
        this.close();
 | 
			
		||||
        network.getApp().setInfoText("Warte auf einen Gegner...");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a failed connection attempt.
 | 
			
		||||
     *
 | 
			
		||||
     * @param e The cause of the failure.
 | 
			
		||||
     */
 | 
			
		||||
    private void onFailure(Throwable e) {
 | 
			
		||||
        connectionFuture = null;
 | 
			
		||||
        progressDialog.close();
 | 
			
		||||
        network.getApp().errorDialog("Verbindung zum Server fehlgeschlagen.");
 | 
			
		||||
        network.getApp().setInfoText(e.getLocalizedMessage());
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
}
 | 
			
		||||
@@ -1,8 +1,11 @@
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.Client;
 | 
			
		||||
import com.jme3.network.ClientStateListener;
 | 
			
		||||
@@ -10,10 +13,17 @@ import com.jme3.network.Message;
 | 
			
		||||
import com.jme3.network.MessageListener;
 | 
			
		||||
import com.jme3.network.Network;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.gui.CreateGameMenu;
 | 
			
		||||
import pp.monopoly.game.client.ServerConnection;
 | 
			
		||||
import pp.monopoly.message.client.ClientMessage;
 | 
			
		||||
import pp.monopoly.message.server.ServerMessage;
 | 
			
		||||
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
import static pp.monopoly.Resources.lookup;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Manages the network connection for the Monopoly application.
 | 
			
		||||
 * Handles connecting to and disconnecting from the server, and sending messages.
 | 
			
		||||
@@ -24,7 +34,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
			
		||||
    private Client client;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a NetworkSupport instance for the Monopoly application.
 | 
			
		||||
     * Constructs a NetworkSupport instance for the given Monopoly application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The Monopoly application instance.
 | 
			
		||||
     */
 | 
			
		||||
@@ -32,20 +42,25 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Return the client connections Id
 | 
			
		||||
     *
 | 
			
		||||
     * @return the client id
 | 
			
		||||
     */
 | 
			
		||||
    public int getId() {
 | 
			
		||||
        if (client == null) return 0;
 | 
			
		||||
        return client.getId();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the Monopoly application instance.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    MonopolyApp getApp() {
 | 
			
		||||
    public MonopolyApp getApp() {
 | 
			
		||||
        return app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public int getId() {
 | 
			
		||||
        if (client == null) return 0;
 | 
			
		||||
        return client.getId();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if there is a connection to the game server.
 | 
			
		||||
     *
 | 
			
		||||
@@ -62,9 +77,8 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void connect() {
 | 
			
		||||
        if (client == null) {
 | 
			
		||||
            new NetworkDialog(this).open();
 | 
			
		||||
        }
 | 
			
		||||
        if (client == null)
 | 
			
		||||
            new CreateGameMenu(this).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -75,7 +89,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
			
		||||
        if (client == null) return;
 | 
			
		||||
        client.close();
 | 
			
		||||
        client = null;
 | 
			
		||||
        LOGGER.log(Level.INFO, "Client connection closed.");
 | 
			
		||||
        LOGGER.log(Level.INFO, "client closed"); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -86,9 +100,8 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
			
		||||
     * @throws IOException If an I/O error occurs when creating the client.
 | 
			
		||||
     */
 | 
			
		||||
    public void initNetwork(String host, int port) throws IOException {
 | 
			
		||||
        if (client != null) {
 | 
			
		||||
            throw new IllegalStateException("Already connected to the game server.");
 | 
			
		||||
        }
 | 
			
		||||
        if (client != null)
 | 
			
		||||
            throw new IllegalStateException("trying to join a game again");
 | 
			
		||||
        client = Network.connectToServer(host, port);
 | 
			
		||||
        client.start();
 | 
			
		||||
        client.addMessageListener(this);
 | 
			
		||||
@@ -103,10 +116,9 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void messageReceived(Client client, Message message) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Message received from server: {0}", message);
 | 
			
		||||
        if (message instanceof ServerMessage serverMessage) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS
 | 
			
		||||
        if (message instanceof ServerMessage serverMessage)
 | 
			
		||||
            app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -116,7 +128,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void clientConnected(Client client) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Successfully connected to server: {0}", client);
 | 
			
		||||
        LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -127,9 +139,13 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Disconnected from server: {0}", disconnectInfo);
 | 
			
		||||
        LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS
 | 
			
		||||
        if (this.client != client)
 | 
			
		||||
            throw new IllegalArgumentException("parameter value must be client");
 | 
			
		||||
        LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS
 | 
			
		||||
        this.client = null;
 | 
			
		||||
        app.enqueue(() -> app.setInfoText("Verbindung zum Server verloren."));
 | 
			
		||||
        disconnect();
 | 
			
		||||
        app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server")));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -139,47 +155,10 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void send(ClientMessage message) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Sending message to server: {0}", message);
 | 
			
		||||
        if (client == null) {
 | 
			
		||||
            app.errorDialog("Verbindung zum Server verloren.");
 | 
			
		||||
        } else {
 | 
			
		||||
        LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS
 | 
			
		||||
        if (client == null)
 | 
			
		||||
            app.errorDialog(lookup("lost.connection.to.server"));
 | 
			
		||||
        else
 | 
			
		||||
            client.send(message);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    public void startServerAndJoin() {
 | 
			
		||||
        new Thread(() -> {
 | 
			
		||||
            // Server starten
 | 
			
		||||
            app.startServer();
 | 
			
		||||
            
 | 
			
		||||
            // Warten, bis der Server tatsächlich betriebsbereit ist
 | 
			
		||||
            int retries = 5;
 | 
			
		||||
            while (retries > 0) {
 | 
			
		||||
                try {
 | 
			
		||||
                    initNetwork("localhost", app.getConfig().getPort());
 | 
			
		||||
                    app.enqueue(() -> app.setInfoText("Erfolgreich verbunden!"));
 | 
			
		||||
                    return; // Verbindung erfolgreich
 | 
			
		||||
                } catch (IOException e) {
 | 
			
		||||
                    retries--;
 | 
			
		||||
                    try {
 | 
			
		||||
                        Thread.sleep(1000); // Eine Sekunde warten und erneut versuchen
 | 
			
		||||
                    } catch (InterruptedException ex) {
 | 
			
		||||
                        Thread.currentThread().interrupt();
 | 
			
		||||
                        break; // Abbrechen, wenn der Thread unterbrochen wird
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            // Wenn alle Versuche fehlschlagen
 | 
			
		||||
            app.enqueue(() -> app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen."));
 | 
			
		||||
        }).start();
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    public void connectToServer(String host, int port) {
 | 
			
		||||
        try {
 | 
			
		||||
            initNetwork(host, port); // Verbindung initialisieren
 | 
			
		||||
            app.setInfoText("Erfolgreich mit Server verbunden!");
 | 
			
		||||
        } catch (IOException e) {
 | 
			
		||||
            app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen.");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,97 @@
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import java.util.Timer;
 | 
			
		||||
import java.util.TimerTask;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.gui.popups.AcceptTrade;
 | 
			
		||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.ConfirmTrade;
 | 
			
		||||
import pp.monopoly.client.gui.popups.EventCardPopup;
 | 
			
		||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.GateFieldCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.Gulag;
 | 
			
		||||
import pp.monopoly.client.gui.popups.GulagInfo;
 | 
			
		||||
import pp.monopoly.client.gui.popups.LooserPopUp;
 | 
			
		||||
import pp.monopoly.client.gui.popups.NoMoneyWarning;
 | 
			
		||||
import pp.monopoly.client.gui.popups.ReceivedRent;
 | 
			
		||||
import pp.monopoly.client.gui.popups.RejectTrade;
 | 
			
		||||
import pp.monopoly.client.gui.popups.Rent;
 | 
			
		||||
import pp.monopoly.client.gui.popups.TimeOut;
 | 
			
		||||
import pp.monopoly.client.gui.popups.WinnerPopUp;
 | 
			
		||||
import pp.monopoly.message.server.NotificationMessage;
 | 
			
		||||
import pp.monopoly.message.server.TradeReply;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.model.fields.FoodField;
 | 
			
		||||
import pp.monopoly.model.fields.GateField;
 | 
			
		||||
import pp.monopoly.notification.EventCardEvent;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.PopUpEvent;
 | 
			
		||||
 | 
			
		||||
public class PopUpManager implements GameEventListener {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    public PopUpManager(MonopolyApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        app.getGameLogic().addListener(this);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(PopUpEvent event) {
 | 
			
		||||
        if (event.msg().equals("Buy")) {
 | 
			
		||||
            Timer timer = new Timer();
 | 
			
		||||
            timer.schedule(new TimerTask() {
 | 
			
		||||
                @Override
 | 
			
		||||
                public void run() {
 | 
			
		||||
                    app.enqueue(() -> {
 | 
			
		||||
                        int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
 | 
			
		||||
                        Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
 | 
			
		||||
 | 
			
		||||
                        if (fieldObject instanceof BuildingProperty) {
 | 
			
		||||
                            new BuildingPropertyCard(app).open();
 | 
			
		||||
                        } else if (fieldObject instanceof GateField) {
 | 
			
		||||
                            new GateFieldCard(app).open();
 | 
			
		||||
                        } else if (fieldObject instanceof FoodField) {
 | 
			
		||||
                            new FoodFieldCard(app).open();
 | 
			
		||||
                        }
 | 
			
		||||
                    });
 | 
			
		||||
                }
 | 
			
		||||
            }, 2500);
 | 
			
		||||
        } else if (event.msg().equals("Winner")) {
 | 
			
		||||
            new WinnerPopUp(app).open();
 | 
			
		||||
        } else if (event.msg().equals("Looser")) {
 | 
			
		||||
            new LooserPopUp(app).open();
 | 
			
		||||
        } else if (event.msg().equals("timeout")) {
 | 
			
		||||
            new TimeOut(app).open();
 | 
			
		||||
        } else if (event.msg().equals("tradeRequest")) {
 | 
			
		||||
            new ConfirmTrade(app).open();
 | 
			
		||||
        } else if (event.msg().equals("goingToJail")) {
 | 
			
		||||
            new Gulag(app).open();
 | 
			
		||||
        } else if (event.msg().equals("NoMoneyWarning")) {
 | 
			
		||||
            new NoMoneyWarning(app).open();
 | 
			
		||||
        } else if(event.msg().equals("rent")) {
 | 
			
		||||
            new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
 | 
			
		||||
        } else if (event.msg().equals("jailtryagain")) {
 | 
			
		||||
            new GulagInfo(app, 1).open();
 | 
			
		||||
        } else if (event.msg().equals("jailpay")) {
 | 
			
		||||
            new GulagInfo(app, 3).open();
 | 
			
		||||
        } else if (event.msg().equals("tradepos")) {
 | 
			
		||||
            new AcceptTrade(app, (TradeReply) event.message()).open();
 | 
			
		||||
        } else if (event.msg().equals("tradeneg")) {
 | 
			
		||||
            new RejectTrade(app, (TradeReply) event.message()).open();
 | 
			
		||||
        } else if (event.msg().equals("ReceivedRent")) {
 | 
			
		||||
            new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(EventCardEvent event) {
 | 
			
		||||
        Timer timer = new Timer();
 | 
			
		||||
        timer.schedule(new TimerTask() {
 | 
			
		||||
            @Override
 | 
			
		||||
            public void run() {
 | 
			
		||||
                app.enqueue(() -> new EventCardPopup(app, event.description()).open());
 | 
			
		||||
            }
 | 
			
		||||
        }, 2500);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,181 +0,0 @@
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.HAlignment;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.gui.CreateGameMenu;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Constructs the startup menu dialog for the Monopoly application.
 | 
			
		||||
import pp.monopoly.client.gui.GameMenu;
 | 
			
		||||
 */
 | 
			
		||||
public class StartMenu extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private Container logoContainer;
 | 
			
		||||
    private Container unibwLogoContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Startup Menu dialog for the Monopoly application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the MonopolyApp instance
 | 
			
		||||
     */
 | 
			
		||||
    public StartMenu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates and displays the Start Menu with buttons for starting the game,
 | 
			
		||||
     * opening settings, and quitting the application.
 | 
			
		||||
     */
 | 
			
		||||
    public static void createStartMenu(MonopolyApp app) {
 | 
			
		||||
        int screenWidth = app.getContext().getSettings().getWidth();
 | 
			
		||||
        int screenHeight = app.getContext().getSettings().getHeight();
 | 
			
		||||
 | 
			
		||||
        // Set up the background image
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
			
		||||
        Quad quad = new Quad(screenWidth, screenHeight);
 | 
			
		||||
        Geometry background = new Geometry("Background", quad);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
 | 
			
		||||
        createMonopolyLogo(app);
 | 
			
		||||
        createUnibwLogo(app);
 | 
			
		||||
 | 
			
		||||
        // Center container for title and play button
 | 
			
		||||
        Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
 | 
			
		||||
        Button startButton = new Button("Spielen");
 | 
			
		||||
        startButton.setPreferredSize(new Vector3f(190, 60, 0)); // Increase button size (width, height)
 | 
			
		||||
        startButton.setFontSize(40); // Set the font size for the button text
 | 
			
		||||
        startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
 | 
			
		||||
 | 
			
		||||
        startButton.addClickCommands(source -> startGame(app));
 | 
			
		||||
        centerMenu.addChild(startButton);
 | 
			
		||||
 | 
			
		||||
        // Position the center container in the middle of the screen
 | 
			
		||||
        centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
 | 
			
		||||
                                                    screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f,
 | 
			
		||||
                                                    0));
 | 
			
		||||
        app.getGuiNode().attachChild(centerMenu);
 | 
			
		||||
 | 
			
		||||
        // Lower-left container for "Spiel beenden" button
 | 
			
		||||
        Container lowerLeftMenu = new Container();
 | 
			
		||||
        lowerLeftMenu.setLocalTranslation(new Vector3f(100, 90, 0));
 | 
			
		||||
        Button quitButton = new Button("Spiel beenden");
 | 
			
		||||
        quitButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
 | 
			
		||||
        quitButton.setFontSize(18);
 | 
			
		||||
        quitButton.addClickCommands(source -> quitGame());
 | 
			
		||||
        lowerLeftMenu.addChild(quitButton);
 | 
			
		||||
        app.getGuiNode().attachChild(lowerLeftMenu);
 | 
			
		||||
 | 
			
		||||
        // Lower-right container for "Einstellungen" button
 | 
			
		||||
        Container lowerRightMenu = new Container();
 | 
			
		||||
        lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 200, 90, 0));
 | 
			
		||||
        Button settingsButton = new Button("Einstellungen");
 | 
			
		||||
        settingsButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
 | 
			
		||||
        settingsButton.setFontSize(18); // Increase the font size for the text
 | 
			
		||||
        settingsButton.addClickCommands(source -> openSettings(app));
 | 
			
		||||
        lowerRightMenu.addChild(settingsButton);
 | 
			
		||||
        app.getGuiNode().attachChild(lowerRightMenu);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates and positions the Monopoly logo container in the center of the screen.
 | 
			
		||||
     */
 | 
			
		||||
    private static void createMonopolyLogo(MonopolyApp app) {
 | 
			
		||||
        int screenWidth = app.getContext().getSettings().getWidth();
 | 
			
		||||
        int screenHeight = app.getContext().getSettings().getHeight();
 | 
			
		||||
 | 
			
		||||
        // Load the Monopoly logo as a texture
 | 
			
		||||
        Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
 | 
			
		||||
 | 
			
		||||
        // Create a container for the logo
 | 
			
		||||
        Container logoContainer = new Container();
 | 
			
		||||
        QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture);
 | 
			
		||||
        logoContainer.setBackground(logoBackground);
 | 
			
		||||
 | 
			
		||||
        // Set the size of the container to fit the logo
 | 
			
		||||
        float logoWidth = 512;  // Adjust these values based on the logo dimensions
 | 
			
		||||
        float logoHeight = 128; // Adjust these values based on the logo dimensions
 | 
			
		||||
        logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0));
 | 
			
		||||
 | 
			
		||||
        // Position the container at the center of the screen
 | 
			
		||||
        logoContainer.setLocalTranslation(new Vector3f(
 | 
			
		||||
                screenWidth / 2f - logoWidth / 2f,
 | 
			
		||||
                screenHeight / 2f + 200, // Adjust this value for vertical position
 | 
			
		||||
                0
 | 
			
		||||
        ));
 | 
			
		||||
 | 
			
		||||
        // Attach the container to the GUI node
 | 
			
		||||
        app.getGuiNode().attachChild(logoContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates and positions the Unibw logo container in the center of the screen.
 | 
			
		||||
     */
 | 
			
		||||
    private static void createUnibwLogo(MonopolyApp app) {
 | 
			
		||||
        int screenWidth = app.getContext().getSettings().getWidth();
 | 
			
		||||
        int screenHeight = app.getContext().getSettings().getHeight();
 | 
			
		||||
 | 
			
		||||
        // Load the Unibw logo as a texture
 | 
			
		||||
        Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
 | 
			
		||||
 | 
			
		||||
        // Create a container for the Unibw logo
 | 
			
		||||
        Container unibwContainer = new Container();
 | 
			
		||||
        QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
 | 
			
		||||
        unibwContainer.setBackground(unibwBackground);
 | 
			
		||||
 | 
			
		||||
        // Set the size of the container to fit the Unibw logo
 | 
			
		||||
        float unibwWidth = 512;  // Adjust these values based on the logo dimensions
 | 
			
		||||
        float unibwHeight = 128; // Adjust these values based on the logo dimensions
 | 
			
		||||
        unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
 | 
			
		||||
 | 
			
		||||
        // Position the container slightly below the Monopoly logo
 | 
			
		||||
        unibwContainer.setLocalTranslation(new Vector3f(
 | 
			
		||||
                screenWidth / 2f - unibwWidth / 2f,
 | 
			
		||||
                screenHeight / 2f + 100, // Adjust this value for vertical position
 | 
			
		||||
                0
 | 
			
		||||
        ));
 | 
			
		||||
 | 
			
		||||
        // Attach the container to the GUI node
 | 
			
		||||
        app.getGuiNode().attachChild(unibwContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the game by transitioning to the CreateGameMenu.
 | 
			
		||||
     */
 | 
			
		||||
    private static void startGame(MonopolyApp app) {
 | 
			
		||||
        app.getGuiNode().detachAllChildren();
 | 
			
		||||
        new CreateGameMenu(app);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu.
 | 
			
		||||
     */
 | 
			
		||||
    private static void openSettings(MonopolyApp app) {
 | 
			
		||||
        app.getGuiNode().detachAllChildren();
 | 
			
		||||
        new SettingsMenu(app);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Quits the game application.
 | 
			
		||||
     */
 | 
			
		||||
    private static void quitGame() {
 | 
			
		||||
        System.exit(0);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,74 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.model.Board;
 | 
			
		||||
import pp.monopoly.model.Item;
 | 
			
		||||
import pp.monopoly.model.Visitor;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.ItemAddedEvent;
 | 
			
		||||
import pp.monopoly.notification.ItemRemovedEvent;
 | 
			
		||||
import pp.view.ModelViewSynchronizer;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
 | 
			
		||||
 * This class handles the addition and removal of items from the map, ensuring that changes in the model
 | 
			
		||||
 * are accurately reflected in the view.
 | 
			
		||||
 */
 | 
			
		||||
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
 | 
			
		||||
    protected final Board board;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new BoardSynchronizer.
 | 
			
		||||
     *
 | 
			
		||||
     * @param board the game board to synchronize
 | 
			
		||||
     * @param root  the root node to which the view representations of the board items are attached
 | 
			
		||||
     */
 | 
			
		||||
    protected BoardSynchronizer(Board board, Node root) {
 | 
			
		||||
        super(root);
 | 
			
		||||
        this.board = board;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Translates a model item into its corresponding visual representation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param item the item from the model to be translated
 | 
			
		||||
     * @return the visual representation of the item as a {@link Spatial}
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected Spatial translate(Item item) {
 | 
			
		||||
        return item.accept(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds the existing items from the board to the view during initialization.
 | 
			
		||||
     */
 | 
			
		||||
    protected void addExisting() {
 | 
			
		||||
        board.getItems().forEach(this::add);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the event when an item is removed from the board.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the event indicating that an item has been removed from the board
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ItemRemovedEvent event) {
 | 
			
		||||
        if (board == event.getBoard()) {
 | 
			
		||||
            delete(event.getItem());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the event when an item is added to the board.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the event indicating that an item has been added to the board
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ItemAddedEvent event) {
 | 
			
		||||
        if (board == event.getBoard()) {
 | 
			
		||||
            add(event.getItem());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,159 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import static com.jme3.material.Materials.LIGHTING;
 | 
			
		||||
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
import pp.monopoly.model.Hotel;
 | 
			
		||||
import pp.monopoly.model.House;
 | 
			
		||||
import pp.monopoly.model.Item;
 | 
			
		||||
import pp.monopoly.notification.UpdatePlayerView;
 | 
			
		||||
 | 
			
		||||
public class BobTheBuilder extends GameBoardSynchronizer {
 | 
			
		||||
 | 
			
		||||
    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
			
		||||
    private static final String COLOR = "Color"; //NON-NLS
 | 
			
		||||
    private static final String FIGURE = "figure"; //NON-NLS
 | 
			
		||||
    private static final String HOUSE = "house"; //NON-NLS
 | 
			
		||||
    private static final String HOTEL = "hotel"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    public BobTheBuilder(MonopolyApp app, Node root) {
 | 
			
		||||
        super(app.getGameLogic().getBoard(), root);
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        addExisting();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Figure figure) {
 | 
			
		||||
        final Node node = new Node(FIGURE);
 | 
			
		||||
        node.attachChild(createFigure(figure));
 | 
			
		||||
    
 | 
			
		||||
        // Setze die Position basierend auf der Feld-ID
 | 
			
		||||
        node.setLocalTranslation(figure.getPos());
 | 
			
		||||
 | 
			
		||||
        // Setze die Rotation basierend auf der Feld-ID
 | 
			
		||||
        node.setLocalRotation(figure.getRot().toQuaternion());
 | 
			
		||||
        // node.addControl(new FigureControl(figure));
 | 
			
		||||
        return node;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Hotel hotel) {
 | 
			
		||||
        final Node node = new Node(HOTEL);
 | 
			
		||||
        node.attachChild(createHotel(hotel));
 | 
			
		||||
    
 | 
			
		||||
        // Setze die Position basierend auf der Feld-ID
 | 
			
		||||
        node.setLocalTranslation(hotel.getPos());
 | 
			
		||||
 | 
			
		||||
        // Setze die Rotation basierend auf der Feld-ID
 | 
			
		||||
        node.setLocalRotation(hotel.getRot().toQuaternion());
 | 
			
		||||
 | 
			
		||||
        return node;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(House house) {
 | 
			
		||||
        final Node node = new Node(HOUSE);
 | 
			
		||||
        node.attachChild(createHouse(house));
 | 
			
		||||
    
 | 
			
		||||
        // Setze die Position basierend auf der Feld-ID
 | 
			
		||||
        node.setLocalTranslation(house.getPos());
 | 
			
		||||
 | 
			
		||||
        // Setze die Rotation basierend auf der Feld-ID
 | 
			
		||||
        node.setLocalRotation(house.getAlignment());
 | 
			
		||||
 | 
			
		||||
        return node;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Spatial createFigure(Figure figure) {
 | 
			
		||||
        // Lade das Modell
 | 
			
		||||
        Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o");
 | 
			
		||||
 | 
			
		||||
        // Skaliere und positioniere das Modell
 | 
			
		||||
        model.scale(0.5f);
 | 
			
		||||
        
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Spatial createHotel(Hotel hotel) {
 | 
			
		||||
        Spatial model = app.getAssetManager().loadModel("models/Hotel/Hotel.j3o");
 | 
			
		||||
        model.scale(0.2f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private Spatial createHouse(House house) {
 | 
			
		||||
        Spatial model = app.getAssetManager().loadModel("models/Haus/"+house.getStage()+"Haus.j3o");
 | 
			
		||||
        model.scale(0.5f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a simple box to represent a battleship that is not of the "King George V" type.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the geometry representing the battleship as a box
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createBox(Item item) {
 | 
			
		||||
        final Box box = new Box(3,
 | 
			
		||||
                                3f,
 | 
			
		||||
                                3);
 | 
			
		||||
        final Geometry geometry = new Geometry(FIGURE, box);
 | 
			
		||||
        geometry.setMaterial(createColoredMaterial(ColorRGBA.Blue));
 | 
			
		||||
        geometry.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        geometry.setLocalTranslation(0, 2, 0);
 | 
			
		||||
 | 
			
		||||
        return geometry;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
     * Creates a new {@link Material} with the specified color.
 | 
			
		||||
     * If the color includes transparency (i.e., alpha value less than 1),
 | 
			
		||||
     * the material's render state is set to use alpha blending, allowing for
 | 
			
		||||
     * semi-transparent rendering.
 | 
			
		||||
     *
 | 
			
		||||
     * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
 | 
			
		||||
     *              of the color is less than 1, the material will support transparency.
 | 
			
		||||
     * @return a {@link Material} instance configured with the specified color and,
 | 
			
		||||
     * if necessary, alpha blending enabled.
 | 
			
		||||
     */
 | 
			
		||||
    private Material createColoredMaterial(ColorRGBA color) {
 | 
			
		||||
        final Material material = new Material(app.getAssetManager(), UNSHADED);
 | 
			
		||||
        if (color.getAlpha() < 1f)
 | 
			
		||||
            material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        material.setColor(COLOR, color);
 | 
			
		||||
        return material;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(UpdatePlayerView event) {
 | 
			
		||||
        board.removePlayers();
 | 
			
		||||
        
 | 
			
		||||
        //TODO transition animation
 | 
			
		||||
        for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
 | 
			
		||||
            board.add(player.getFigure());
 | 
			
		||||
        }
 | 
			
		||||
        for (Item item : board.getItems().stream().filter(p -> p instanceof Figure).collect(Collectors.toList())) {
 | 
			
		||||
            add(item);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,221 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.popups.BuyHouse;
 | 
			
		||||
import pp.monopoly.client.gui.popups.RepayMortage;
 | 
			
		||||
import pp.monopoly.client.gui.popups.SellHouse;
 | 
			
		||||
import pp.monopoly.client.gui.popups.TakeMortage;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the building administration menu in the Monopoly application.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * Provides options to manage properties, including building houses, demolishing houses,
 | 
			
		||||
 * taking mortgages, repaying mortgages, and viewing an overview of owned properties.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class BuildingAdminMenu extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the menu's UI components. */
 | 
			
		||||
    private final Container mainContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background geometry for the menu. */
 | 
			
		||||
    private Geometry background;
 | 
			
		||||
 | 
			
		||||
    /** Button to navigate back to the previous menu. */
 | 
			
		||||
    private final Button backButton = new Button("Zurück");
 | 
			
		||||
 | 
			
		||||
    /** Button to build houses on properties. */
 | 
			
		||||
    private final Button buildButton = new Button("Bauen");
 | 
			
		||||
 | 
			
		||||
    /** Button to demolish houses on properties. */
 | 
			
		||||
    private final Button demolishButton = new Button("Abriss");
 | 
			
		||||
 | 
			
		||||
    /** Button to take out a mortgage on properties. */
 | 
			
		||||
    private final Button takeMortgageButton = new Button("Hypothek aufnehmen");
 | 
			
		||||
 | 
			
		||||
    /** Button to repay a mortgage on properties. */
 | 
			
		||||
    private final Button payMortgageButton = new Button("Hypothek bezahlen");
 | 
			
		||||
 | 
			
		||||
    /** Button to open the property overview menu. */
 | 
			
		||||
    private final Button overviewButton = new Button("Übersicht");
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the building administration menu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public BuildingAdminMenu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Background Image
 | 
			
		||||
        addBackgroundImage();
 | 
			
		||||
 | 
			
		||||
        // Main container for the UI components
 | 
			
		||||
        mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        mainContainer.setPreferredSize(new Vector3f(800, 600, 0));
 | 
			
		||||
        mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.7f))); // Translucent white background
 | 
			
		||||
 | 
			
		||||
        // Add header
 | 
			
		||||
        mainContainer.addChild(createHeaderContainer());
 | 
			
		||||
        // Add content
 | 
			
		||||
        mainContainer.addChild(createContent());
 | 
			
		||||
        // Attach main container to GUI node
 | 
			
		||||
        app.getGuiNode().attachChild(mainContainer);
 | 
			
		||||
        mainContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the header container.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The header container.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createHeaderContainer() {
 | 
			
		||||
        Container headerContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
        headerContainer.setPreferredSize(new Vector3f(800, 100, 0));
 | 
			
		||||
        Label headerLabel = headerContainer.addChild(new Label("Grundstücke Verwalten", new ElementId("header")));
 | 
			
		||||
        headerLabel.setFontSize(45);
 | 
			
		||||
        headerLabel.setInsets(new Insets3f(10, 10, 10, 10));
 | 
			
		||||
        return headerContainer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the main content container with columns for Overview, Build, and Mortgage.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The content container.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createContent() {
 | 
			
		||||
        Container contentContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
        contentContainer.setPreferredSize(new Vector3f(800, 500, 0));
 | 
			
		||||
 | 
			
		||||
        // Overview Column
 | 
			
		||||
        Container overviewColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        overviewColumn.addChild(new Label("Übersicht:")).setFontSize(30);
 | 
			
		||||
 | 
			
		||||
        //Building Overview Button
 | 
			
		||||
        overviewButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        overviewButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new PropertyOverviewMenu(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
        overviewColumn.addChild(overviewButton);
 | 
			
		||||
 | 
			
		||||
        // Back Button
 | 
			
		||||
        backButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        backButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        overviewColumn.addChild(backButton);
 | 
			
		||||
 | 
			
		||||
        contentContainer.addChild(overviewColumn);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Build Column
 | 
			
		||||
        Container buildColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        buildColumn.addChild(new Label("Bauen:")).setFontSize(30);
 | 
			
		||||
 | 
			
		||||
        // Build Houses Button
 | 
			
		||||
        buildButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        buildButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new BuyHouse(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
        buildColumn.addChild(buildButton);
 | 
			
		||||
 | 
			
		||||
        //Demolish Houses Button
 | 
			
		||||
        demolishButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        demolishButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new SellHouse(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
        buildColumn.addChild(demolishButton);
 | 
			
		||||
 | 
			
		||||
        contentContainer.addChild(buildColumn);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Mortgage Column
 | 
			
		||||
        Container mortgageColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        mortgageColumn.addChild(new Label("Hypotheken:")).setFontSize(30);
 | 
			
		||||
 | 
			
		||||
        // Lend Mortgage Button
 | 
			
		||||
        takeMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        takeMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new TakeMortage(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
        mortgageColumn.addChild(takeMortgageButton);
 | 
			
		||||
 | 
			
		||||
        //Repay Mortgage Button
 | 
			
		||||
        payMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        payMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new RepayMortage(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
        mortgageColumn.addChild(payMortgageButton);  
 | 
			
		||||
 | 
			
		||||
        contentContainer.addChild(mortgageColumn);
 | 
			
		||||
 | 
			
		||||
        return contentContainer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a background image to the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    private void addBackgroundImage() {
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        background = new Geometry("Background", quad);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(0, 0, 6); // Position behind other GUI elements
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the building administration menu and detaches its elements from the GUI.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(mainContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(background);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu when the escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Periodic updates for the menu, if required.
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta Time since the last update in seconds.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        // Periodic updates if necessary
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,57 +1,63 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.Camera;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Steuert die Kamerabewegung in der Szene.
 | 
			
		||||
 * Controls the movement of the camera within the scene.
 | 
			
		||||
 */
 | 
			
		||||
public class CameraController {
 | 
			
		||||
    private final Camera camera;
 | 
			
		||||
    private final Vector3f center; // Fokuspunkt der Kamera
 | 
			
		||||
    private final float radius;    // Radius der Kreisbewegung
 | 
			
		||||
    private final float height;    // Höhe der Kamera über dem Spielfeld
 | 
			
		||||
    private final float speed;     // Geschwindigkeit der Kamerabewegung
 | 
			
		||||
    private float angle;           // Aktueller Winkel in der Kreisbewegung
 | 
			
		||||
    private final float height = 25;    // Height of the camera above the game board
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für den CameraController.
 | 
			
		||||
     * Constructor for the CameraController.
 | 
			
		||||
     *
 | 
			
		||||
     * @param camera Die Kamera, die gesteuert werden soll
 | 
			
		||||
     * @param center Der Mittelpunkt der Kreisbewegung (Fokuspunkt)
 | 
			
		||||
     * @param radius Der Radius der Kreisbewegung
 | 
			
		||||
     * @param height Die Höhe der Kamera über dem Fokuspunkt
 | 
			
		||||
     * @param speed  Die Geschwindigkeit der Kamerabewegung
 | 
			
		||||
     * @param camera The camera to be controlled
 | 
			
		||||
     */
 | 
			
		||||
    public CameraController(Camera camera, Vector3f center, float radius, float height, float speed) {
 | 
			
		||||
    public CameraController(Camera camera) {
 | 
			
		||||
        this.camera = camera;
 | 
			
		||||
        this.center = center;
 | 
			
		||||
        this.radius = radius;
 | 
			
		||||
        this.height = height;
 | 
			
		||||
        this.speed = speed;
 | 
			
		||||
        this.angle = 0; // Starte bei Winkel 0
 | 
			
		||||
        setPosition(0);
 | 
			
		||||
        camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Aktualisiert die Kameraposition und -ausrichtung.
 | 
			
		||||
     * Updates the camera's position and orientation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Zeit pro Frame
 | 
			
		||||
     * @param tpf Time per frame
 | 
			
		||||
     */
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        camera.lookAt(center, Vector3f.UNIT_Y);
 | 
			
		||||
        camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the camera's position based on the field ID.
 | 
			
		||||
     *
 | 
			
		||||
     * @param fieldID The ID of the field to which the camera should move
 | 
			
		||||
     */
 | 
			
		||||
    public void setPosition(int fieldID) {
 | 
			
		||||
        camera.setLocation(fieldIdToVector(fieldID));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the camera's position using specific coordinates.
 | 
			
		||||
     *
 | 
			
		||||
     * @param x The X-coordinate of the new camera position
 | 
			
		||||
     * @param y The Y-coordinate of the new camera position
 | 
			
		||||
     */
 | 
			
		||||
    public void setPosition(float x, float y) {
 | 
			
		||||
        camera.setLocation(new Vector3f(x,height,y));
 | 
			
		||||
        camera.setLocation(new Vector3f(x, height, y));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Maps a field ID to its corresponding position in the game world.
 | 
			
		||||
     *
 | 
			
		||||
     * @param fieldID The ID of the field
 | 
			
		||||
     * @return The position of the field as a {@link Vector3f}
 | 
			
		||||
     * @throws IllegalArgumentException If the field ID is invalid
 | 
			
		||||
     */
 | 
			
		||||
    private Vector3f fieldIdToVector(int fieldID) {
 | 
			
		||||
        if (fieldID <= 10) return new Vector3f(30,height,0);
 | 
			
		||||
        if (fieldID <= 10) return new Vector3f(30, height, 0);
 | 
			
		||||
        if (fieldID <= 20) return new Vector3f(0, height, 30);
 | 
			
		||||
        if (fieldID <= 30) return new Vector3f(-30, height, 0);
 | 
			
		||||
        if (fieldID <= 40) return new Vector3f(0, height, -30);
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,60 @@
 | 
			
		||||
//package pp.monopoly.client.gui;
 | 
			
		||||
//
 | 
			
		||||
//import com.jme3.input.InputManager;
 | 
			
		||||
//import com.jme3.input.KeyInput;
 | 
			
		||||
//import com.jme3.input.controls.ActionListener;
 | 
			
		||||
//import com.jme3.input.controls.KeyTrigger;
 | 
			
		||||
//
 | 
			
		||||
///**
 | 
			
		||||
// * Handhabt die Eingaben für die Kamera.
 | 
			
		||||
// */
 | 
			
		||||
//public class CameraInputHandler {
 | 
			
		||||
//
 | 
			
		||||
//    private CameraController cameraController; // Kamera-Controller
 | 
			
		||||
//
 | 
			
		||||
//    /**
 | 
			
		||||
//     * Konstruktor für den CameraInputHandler.
 | 
			
		||||
//     *
 | 
			
		||||
//     * @param cameraController Der Kamera-Controller, der gesteuert werden soll.
 | 
			
		||||
//     * @param inputManager     Der InputManager, um Eingaben zu registrieren.
 | 
			
		||||
//     */
 | 
			
		||||
//    public CameraInputHandler(CameraController cameraController, InputManager inputManager) {
 | 
			
		||||
//        if (cameraController == null || inputManager == null) {
 | 
			
		||||
//            throw new IllegalArgumentException("CameraController und InputManager dürfen nicht null sein");
 | 
			
		||||
//        }
 | 
			
		||||
//        this.cameraController = cameraController;
 | 
			
		||||
//
 | 
			
		||||
//        // Mappings für Kamerasteuerung
 | 
			
		||||
//        inputManager.addMapping("FocusCurrentPlayer", new KeyTrigger(KeyInput.KEY_1)); // Modus 1
 | 
			
		||||
//        inputManager.addMapping("FocusSelf", new KeyTrigger(KeyInput.KEY_2));         // Modus 2
 | 
			
		||||
//        inputManager.addMapping("FreeCam", new KeyTrigger(KeyInput.KEY_3));          // Modus 3
 | 
			
		||||
//
 | 
			
		||||
//        // Listener für die Kameramodi
 | 
			
		||||
//        inputManager.addListener(actionListener, "FocusCurrentPlayer", "FocusSelf", "FreeCam");
 | 
			
		||||
//    }
 | 
			
		||||
//
 | 
			
		||||
//    /**
 | 
			
		||||
//     * ActionListener für die Kamerasteuerung.
 | 
			
		||||
//     */
 | 
			
		||||
//    private final ActionListener actionListener = (name, isPressed, tpf) -> {
 | 
			
		||||
//        if (!isPressed) return;
 | 
			
		||||
//
 | 
			
		||||
//        // Umschalten der Kamera-Modi basierend auf der Eingabe
 | 
			
		||||
//        switch (name) {
 | 
			
		||||
//            case "FocusCurrentPlayer" -> {
 | 
			
		||||
//                cameraController.setMode(CameraController.CameraMode.FOCUS_CURRENT_PLAYER);
 | 
			
		||||
//                System.out.println("Kameramodus: Fokus auf aktuellen Spieler");
 | 
			
		||||
//            }
 | 
			
		||||
//            case "FocusSelf" -> {
 | 
			
		||||
//                cameraController.setMode(CameraController.CameraMode.FOCUS_SELF);
 | 
			
		||||
//                System.out.println("Kameramodus: Fokus auf eigene Figur");
 | 
			
		||||
//            }
 | 
			
		||||
//            case "FreeCam" -> {
 | 
			
		||||
//                cameraController.setMode(CameraController.CameraMode.FREECAM);
 | 
			
		||||
//                System.out.println("Kameramodus: Freie Kamera");
 | 
			
		||||
//            }
 | 
			
		||||
//            default -> System.err.println("Unbekannter Kameramodus: " + name);
 | 
			
		||||
//        }
 | 
			
		||||
//    };
 | 
			
		||||
//}
 | 
			
		||||
//
 | 
			
		||||
@@ -0,0 +1,224 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedList;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.message.client.ViewAssetsRequest;
 | 
			
		||||
import pp.monopoly.model.TradeHandler;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
public class ChoosePartner extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private Selector<String> playerSelector;
 | 
			
		||||
    private final Button cancelButton = new Button("Abbrechen");
 | 
			
		||||
    private final Button confirmButton = new Button("Bestätigen");
 | 
			
		||||
    private final Container mainContainer;
 | 
			
		||||
    private Container lowerLeftMenu;
 | 
			
		||||
    private Container lowerRightMenu;
 | 
			
		||||
    private Geometry background;
 | 
			
		||||
    private TradeHandler tradeHandler;
 | 
			
		||||
    private VersionedReference<Set<Integer>> selectionRef; // Reference to track selector changes
 | 
			
		||||
    private String lastSelected = ""; // To keep track of the last selected value
 | 
			
		||||
 | 
			
		||||
    QuadBackgroundComponent translucentWhiteBackground =
 | 
			
		||||
            new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the ChoosePartner dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The Monopoly application instance.
 | 
			
		||||
     */
 | 
			
		||||
    public ChoosePartner(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        tradeHandler = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()));
 | 
			
		||||
        app.getGameLogic().send(new ViewAssetsRequest());
 | 
			
		||||
 | 
			
		||||
        // Background Image
 | 
			
		||||
        addBackgroundImage();
 | 
			
		||||
 | 
			
		||||
        // Main container for the UI components
 | 
			
		||||
        mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        mainContainer.setPreferredSize(new Vector3f(1000, 600, 0));
 | 
			
		||||
        mainContainer.setBackground(translucentWhiteBackground);
 | 
			
		||||
 | 
			
		||||
        // Add title with background
 | 
			
		||||
        Label headerLabel = mainContainer.addChild(new Label("Wähle deinen Handelspartner:", new ElementId("label-Bold")));
 | 
			
		||||
        headerLabel.setFontSize(40);
 | 
			
		||||
        headerLabel.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f)));
 | 
			
		||||
 | 
			
		||||
        // Dropdown for player selection
 | 
			
		||||
        mainContainer.addChild(createDropdown());
 | 
			
		||||
 | 
			
		||||
        // Add buttons
 | 
			
		||||
        mainContainer.addChild(createButtonContainer());
 | 
			
		||||
 | 
			
		||||
        // Attach main container to GUI node
 | 
			
		||||
        app.getGuiNode().attachChild(mainContainer);
 | 
			
		||||
        mainContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                4
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Initialize selection reference for tracking changes
 | 
			
		||||
        selectionRef = playerSelector.getSelectionModel().createReference();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the dropdown menu for selecting a partner.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The dropdown container.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createDropdown() {
 | 
			
		||||
        Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        dropdownContainer.setPreferredSize(new Vector3f(100, 80, 0));
 | 
			
		||||
        dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
 | 
			
		||||
 | 
			
		||||
        VersionedList<String> playerOptions = new VersionedList<>();
 | 
			
		||||
 | 
			
		||||
        for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
 | 
			
		||||
            if (player.getId() != app.getId()) {
 | 
			
		||||
                playerOptions.add(player.getName() + " (ID: " + player.getId() + ")");
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        playerSelector = new Selector<>(playerOptions, "glass");
 | 
			
		||||
        dropdownContainer.addChild(playerSelector);
 | 
			
		||||
        Vector3f dimens = dropdownContainer.getPreferredSize();
 | 
			
		||||
        Vector3f dimens2 = playerSelector.getPopupContainer().getPreferredSize();
 | 
			
		||||
        dimens2.setX(dimens.getX());
 | 
			
		||||
        playerSelector.getPopupContainer().setPreferredSize(new Vector3f(200, 200, 3));
 | 
			
		||||
        playerSelector.setLocalTranslation(0, 0, 5);
 | 
			
		||||
 | 
			
		||||
        // Set initial selection
 | 
			
		||||
        if (!playerOptions.isEmpty()) {
 | 
			
		||||
            onDropdownSelectionChanged(playerOptions.get(0));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return dropdownContainer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the button container with cancel and confirm buttons.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The button container.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createButtonContainer() {
 | 
			
		||||
        Container buttonContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
        buttonContainer.setBackground(translucentWhiteBackground);
 | 
			
		||||
 | 
			
		||||
        // "Abbrechen" button
 | 
			
		||||
        lowerLeftMenu = new Container();
 | 
			
		||||
        cancelButton.setPreferredSize(new Vector3f(200, 60, 0));
 | 
			
		||||
        cancelButton.setFontSize(30);
 | 
			
		||||
        cancelButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        lowerLeftMenu.addChild(cancelButton);
 | 
			
		||||
 | 
			
		||||
        // Position the container near the bottom-left corner
 | 
			
		||||
        lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 5)); // Adjust X and Y to align with the bottom-left corner
 | 
			
		||||
        app.getGuiNode().attachChild(lowerLeftMenu);
 | 
			
		||||
 | 
			
		||||
        // "Bestätigen" button
 | 
			
		||||
        lowerRightMenu = new Container();
 | 
			
		||||
        confirmButton.setPreferredSize(new Vector3f(200, 60, 0));
 | 
			
		||||
        confirmButton.setFontSize(30);
 | 
			
		||||
        confirmButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
            new TradeMenu(app, tradeHandler).open();
 | 
			
		||||
        }));
 | 
			
		||||
        lowerRightMenu.addChild(confirmButton);
 | 
			
		||||
 | 
			
		||||
        // Position the container near the bottom-right corner
 | 
			
		||||
        lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 5)); // X: 220px from the right, Y: 50px above the bottom
 | 
			
		||||
        app.getGuiNode().attachChild(lowerRightMenu);
 | 
			
		||||
 | 
			
		||||
        return buttonContainer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a background image to the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    private void addBackgroundImage() {
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        background = new Geometry("Background", quad);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(0, 0, 3); // Position behind other GUI elements
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action for the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the dialog periodically, called by the dialog manager.
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta The time elapsed since the last update.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        // Check if the selection has changed
 | 
			
		||||
        if (selectionRef.update()) {
 | 
			
		||||
            String selected = playerSelector.getSelectedItem();
 | 
			
		||||
            if (!selected.equals(lastSelected)) {
 | 
			
		||||
                lastSelected = selected;
 | 
			
		||||
                onDropdownSelectionChanged(selected);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(playerSelector);
 | 
			
		||||
        app.getGuiNode().detachChild(lowerLeftMenu);
 | 
			
		||||
        app.getGuiNode().detachChild(lowerRightMenu);
 | 
			
		||||
        app.getGuiNode().detachChild(mainContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(background);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Callback for when the dropdown selection changes.
 | 
			
		||||
     */
 | 
			
		||||
    private void onDropdownSelectionChanged(String selected) {
 | 
			
		||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        int idStart = selected.indexOf("(ID: ") + 5; // Find start of the ID
 | 
			
		||||
        int idEnd = selected.indexOf(")", idStart); // Find end of the ID
 | 
			
		||||
        String idStr = selected.substring(idStart, idEnd); // Extract the ID as a string
 | 
			
		||||
        int playerId = Integer.parseInt(idStr); // Convert the ID to an integer
 | 
			
		||||
 | 
			
		||||
        // Find the player by ID
 | 
			
		||||
        Player selectedPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(playerId);
 | 
			
		||||
 | 
			
		||||
        if (selectedPlayer != null) {
 | 
			
		||||
            tradeHandler.setReceiver(selectedPlayer); // Set the receiver in TradeHandler
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,151 +1,226 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.ExecutionException;
 | 
			
		||||
import java.util.concurrent.Future;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import static pp.monopoly.Resources.lookup;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.StartMenu;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.NetworkSupport;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
import pp.monopoly.server.MonopolyServer;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.DialogBuilder;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * CreateGameMenu class represents the menu for creating a new game.
 | 
			
		||||
 * Represents a dialog for setting up a network connection in the Battleship game.
 | 
			
		||||
 * Allows users to specify the host and port for connecting to a game server.
 | 
			
		||||
 */
 | 
			
		||||
public class CreateGameMenu {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container menuContainer;
 | 
			
		||||
    private Geometry background;
 | 
			
		||||
    private Label serverStatusLabel;
 | 
			
		||||
 | 
			
		||||
    public CreateGameMenu(MonopolyApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Hintergrundbild laden und hinzufügen
 | 
			
		||||
        addBackgroundImage();
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für das Menü
 | 
			
		||||
        menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        menuContainer.setPreferredSize(new Vector3f(600, 400, 0)); // Feste Größe des Containers
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = menuContainer.addChild(new Label("Neues Spiel", new ElementId("header")));
 | 
			
		||||
        title.setFont(app.getAssetManager().loadFont("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt"));
 | 
			
		||||
        title.setFontSize(50);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Eingabefelder-Container
 | 
			
		||||
        Container inputContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
 | 
			
		||||
        inputContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Eingabefelder nicht ganz so breit
 | 
			
		||||
        inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
 | 
			
		||||
 | 
			
		||||
        inputContainer.addChild(new Label("Server-Adresse:"));
 | 
			
		||||
        TextField playerNameField = inputContainer.addChild(new TextField("localhost"));
 | 
			
		||||
        playerNameField.setPreferredWidth(400); // Breite des Textfelds
 | 
			
		||||
 | 
			
		||||
        inputContainer.addChild(new Label("Port:"));
 | 
			
		||||
        TextField serverAddressField = inputContainer.addChild(new TextField("42069"));
 | 
			
		||||
        serverAddressField.setPreferredWidth(400); // Breite des Textfelds
 | 
			
		||||
 | 
			
		||||
        // Button-Container
 | 
			
		||||
        Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
			
		||||
        buttonContainer.setPreferredSize(new Vector3f(400, 50, 0));
 | 
			
		||||
        buttonContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
 | 
			
		||||
 | 
			
		||||
        // "Abbrechen"-Button
 | 
			
		||||
        Button cancelButton = buttonContainer.addChild(new Button("Abbrechen"));
 | 
			
		||||
        cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
			
		||||
        cancelButton.addClickCommands(source -> goBackToStartMenu());
 | 
			
		||||
 | 
			
		||||
        // "Selber hosten"-Button
 | 
			
		||||
        Button hostButton = buttonContainer.addChild(new Button("Selber hosten"));
 | 
			
		||||
        hostButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
			
		||||
        hostButton.addClickCommands(source -> app.getNetworkSupport().startServerAndJoin());
 | 
			
		||||
 | 
			
		||||
        // "Beitreten"-Button
 | 
			
		||||
        Button joinButton = buttonContainer.addChild(new Button("Beitreten"));
 | 
			
		||||
        joinButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
			
		||||
        joinButton.addClickCommands(source -> {
 | 
			
		||||
            try {
 | 
			
		||||
                String host = playerNameField.getText().trim();
 | 
			
		||||
                int port = Integer.parseInt(serverAddressField.getText().trim());
 | 
			
		||||
                app.getNetworkSupport().connectToServer(host, port);
 | 
			
		||||
        
 | 
			
		||||
                // LobbyMenu öffnen
 | 
			
		||||
                app.enqueue(() -> {
 | 
			
		||||
                    app.getGuiNode().detachAllChildren(); // Bestehende GUI entfernen
 | 
			
		||||
                    new LobbyMenu(app); // LobbyMenu erstellen
 | 
			
		||||
                });
 | 
			
		||||
            } catch (NumberFormatException e) {
 | 
			
		||||
                app.errorDialog("Port muss eine Zahl sein.");
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        // Serverstatus-Label
 | 
			
		||||
        serverStatusLabel = menuContainer.addChild(new Label("Serverstatus: Noch nicht gestartet"));
 | 
			
		||||
        serverStatusLabel.setFontSize(24);
 | 
			
		||||
 | 
			
		||||
        // Zentrierung des Containers
 | 
			
		||||
        menuContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                1  // Höhere Z-Ebene für den Vordergrund
 | 
			
		||||
        );
 | 
			
		||||
        app.getInputManager().addMapping("OpenTestWorld", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_T));
 | 
			
		||||
        app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() {
 | 
			
		||||
            @Override
 | 
			
		||||
            public void onAction(String name, boolean isPressed, float tpf) {
 | 
			
		||||
                if (name.equals("OpenTestWorld") && isPressed) {
 | 
			
		||||
                    app.startTestWorld(); // Öffnet die TestWorld
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }, "OpenTestWorld");
 | 
			
		||||
 | 
			
		||||
        // TODO später entfernen
 | 
			
		||||
 | 
			
		||||
        app.getInputManager().addMapping("OpenBuyCard", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_B));
 | 
			
		||||
        app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() {
 | 
			
		||||
            @Override
 | 
			
		||||
            public void onAction(String name, boolean isPressed, float tpf) {
 | 
			
		||||
                if (name.equals("OpenBuyCard") && isPressed) {
 | 
			
		||||
                    app.startBuyCard(); // Öffnet die TestWorld
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }, "OpenBuyCard");
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(menuContainer);
 | 
			
		||||
    }
 | 
			
		||||
public class CreateGameMenu extends Dialog {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName());
 | 
			
		||||
    private static final String LOCALHOST = "localhost"; //NON-NLS
 | 
			
		||||
    private static final String DEFAULT_PORT = "42069"; //NON-NLS
 | 
			
		||||
    private final NetworkSupport network;
 | 
			
		||||
    private final TextField host = new TextField(LOCALHOST);
 | 
			
		||||
    private final TextField port = new TextField(DEFAULT_PORT);
 | 
			
		||||
    private final Button serverButton = new Button("Selber hosten");
 | 
			
		||||
    private final Button cancelButton = new Button("Abbrechen");
 | 
			
		||||
    private final Button joinButton = new Button("Beitreten");
 | 
			
		||||
    private String hostname;
 | 
			
		||||
    private int portNumber;
 | 
			
		||||
    private Future<Object> connectionFuture;
 | 
			
		||||
    private Dialog progressDialog;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
 | 
			
		||||
     * Constructs a new CreateGameMenu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param network The NetworkSupport instance to be used for network operations.
 | 
			
		||||
     */
 | 
			
		||||
    private void addBackgroundImage() {
 | 
			
		||||
    public CreateGameMenu(NetworkSupport network) {
 | 
			
		||||
        super(network.getApp().getDialogManager());
 | 
			
		||||
        this.network = network;
 | 
			
		||||
        host.setSingleLine(true);
 | 
			
		||||
        host.setPreferredWidth(400f);
 | 
			
		||||
        port.setSingleLine(true);
 | 
			
		||||
 | 
			
		||||
        final MonopolyApp app = network.getApp();
 | 
			
		||||
 | 
			
		||||
        int screenWidth = app.getContext().getSettings().getWidth();
 | 
			
		||||
        int screenHeight = app.getContext().getSettings().getHeight();
 | 
			
		||||
 | 
			
		||||
        // Set up the background image
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        background = new Geometry("Background", quad);
 | 
			
		||||
        Quad quad = new Quad(screenWidth, screenHeight);
 | 
			
		||||
        Geometry background = new Geometry("Background", quad);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(0, 0, -1); // Hintergrundebene
 | 
			
		||||
 | 
			
		||||
        background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
 | 
			
		||||
        addChild(new Label("Spiel erstellen", new ElementId("header"))); //NON-NLS
 | 
			
		||||
        final Container input = new Container(new SpringGridLayout());
 | 
			
		||||
        input.addChild(new Label(lookup("host.name") + ":  "));
 | 
			
		||||
        input.addChild(host, 1);
 | 
			
		||||
        input.addChild(new Label(lookup("port.number") + ":  "));
 | 
			
		||||
        input.addChild(port, 1);
 | 
			
		||||
        
 | 
			
		||||
        addChild(input);
 | 
			
		||||
        // "Abbrechen"-Button
 | 
			
		||||
        cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
			
		||||
        cancelButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            this.close();
 | 
			
		||||
            new StartMenu(network.getApp()).open();
 | 
			
		||||
        }));
 | 
			
		||||
        addChild(cancelButton);
 | 
			
		||||
 | 
			
		||||
        // "Selber hosten"-Button
 | 
			
		||||
        serverButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            network.getApp().getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            startServerInThread();
 | 
			
		||||
        }   ));
 | 
			
		||||
        addChild(serverButton);
 | 
			
		||||
 | 
			
		||||
        // "Beitreten"-Button
 | 
			
		||||
        joinButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
			
		||||
        joinButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            connect();
 | 
			
		||||
        }));
 | 
			
		||||
        addChild(joinButton);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Geht zum Startmenü zurück, wenn "Abbrechen" angeklickt wird.
 | 
			
		||||
     * Handles the action for the connect button in the connection dialog.
 | 
			
		||||
     * Tries to parse the port number and initiate connection to the server.
 | 
			
		||||
     */
 | 
			
		||||
    private void goBackToStartMenu() {
 | 
			
		||||
        app.getGuiNode().detachChild(menuContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
 | 
			
		||||
        StartMenu.createStartMenu(app);
 | 
			
		||||
    private void connect() {
 | 
			
		||||
        LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
 | 
			
		||||
        try {
 | 
			
		||||
            hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
 | 
			
		||||
            portNumber = Integer.parseInt(port.getText());
 | 
			
		||||
            openProgressDialog();
 | 
			
		||||
            connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
 | 
			
		||||
        }
 | 
			
		||||
        catch (NumberFormatException e) {
 | 
			
		||||
            network.getApp().errorDialog(lookup("port.must.be.integer"));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a dialog indicating that the connection is in progress.
 | 
			
		||||
     */
 | 
			
		||||
    private void openProgressDialog() {
 | 
			
		||||
        progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
 | 
			
		||||
                                      .setText(lookup("label.connecting"))
 | 
			
		||||
                                      .build();
 | 
			
		||||
        progressDialog.open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Tries to initialize the network connection.
 | 
			
		||||
     *
 | 
			
		||||
     * @throws RuntimeException If an error occurs when creating the client.
 | 
			
		||||
     */
 | 
			
		||||
    private Object initNetwork() {
 | 
			
		||||
        try {
 | 
			
		||||
            network.initNetwork(hostname, portNumber);
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
        catch (Exception e) {
 | 
			
		||||
            throw new RuntimeException(e);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(network.getApp()).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically
 | 
			
		||||
     * updating this dialog. T
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        if (connectionFuture != null && connectionFuture.isDone())
 | 
			
		||||
            try {
 | 
			
		||||
                connectionFuture.get();
 | 
			
		||||
                success();
 | 
			
		||||
            }
 | 
			
		||||
            catch (ExecutionException e) {
 | 
			
		||||
                failure(e.getCause());
 | 
			
		||||
            }
 | 
			
		||||
            catch (InterruptedException e) {
 | 
			
		||||
                LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
 | 
			
		||||
                Thread.currentThread().interrupt();
 | 
			
		||||
            }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a successful connection to the game server.
 | 
			
		||||
     */
 | 
			
		||||
    private void success() {
 | 
			
		||||
        connectionFuture = null;
 | 
			
		||||
        progressDialog.close();
 | 
			
		||||
        this.close();
 | 
			
		||||
        new LobbyMenu(network.getApp()).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a failed connection attempt.
 | 
			
		||||
     *
 | 
			
		||||
     * @param e The cause of the failure.
 | 
			
		||||
     */
 | 
			
		||||
    private void failure(Throwable e) {
 | 
			
		||||
        connectionFuture = null;
 | 
			
		||||
        progressDialog.close();
 | 
			
		||||
        network.getApp().errorDialog(lookup("server.connection.failed"));
 | 
			
		||||
        network.getApp().setInfoText(e.getLocalizedMessage());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the server in a separate thread.
 | 
			
		||||
     */
 | 
			
		||||
    private void startServerInThread() {
 | 
			
		||||
        serverButton.setEnabled(false);
 | 
			
		||||
        Thread serverThread = new Thread(() -> {
 | 
			
		||||
            try {
 | 
			
		||||
                MonopolyServer.main(null);
 | 
			
		||||
            } catch (Exception e) {
 | 
			
		||||
                serverButton.setEnabled(true);
 | 
			
		||||
                LOGGER.log(Level.ERROR, "Server could not be started", e);
 | 
			
		||||
                network.getApp().errorDialog("Could not start server: " + e.getMessage());
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
        serverThread.start();
 | 
			
		||||
        try {
 | 
			
		||||
            Thread.sleep(2000);
 | 
			
		||||
        } catch (InterruptedException e) {
 | 
			
		||||
            e.printStackTrace();
 | 
			
		||||
        }
 | 
			
		||||
        connect();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,124 +1,87 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.game.server.PlayerColor;
 | 
			
		||||
import pp.monopoly.model.Item;
 | 
			
		||||
import pp.monopoly.model.Visitor;
 | 
			
		||||
import pp.monopoly.notification.DiceRollEvent;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.ItemAddedEvent;
 | 
			
		||||
import pp.monopoly.notification.ItemRemovedEvent;
 | 
			
		||||
import pp.monopoly.notification.UpdatePlayerView;
 | 
			
		||||
import pp.monopoly.model.Board;
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
import pp.monopoly.model.Rotation;
 | 
			
		||||
import static pp.util.FloatMath.HALF_PI;
 | 
			
		||||
import static pp.util.FloatMath.PI;
 | 
			
		||||
import pp.view.ModelViewSynchronizer;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
 | 
			
		||||
 * representation of the ships and shots on the sea map with the underlying data model.
 | 
			
		||||
 * It extends the {@link BoardSynchronizer} to provide specific synchronization
 | 
			
		||||
 * logic for the sea map.
 | 
			
		||||
 * Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
 | 
			
		||||
 * This class handles the addition and removal of items from the board, ensuring that changes in the model
 | 
			
		||||
 * are accurately reflected in the view.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * Subclasses are responsible for providing the specific implementation of how each item in the map
 | 
			
		||||
 * is represented visually by implementing the {@link Visitor} interface.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
class GameBoardSynchronizer extends BoardSynchronizer {
 | 
			
		||||
    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
			
		||||
    private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
 | 
			
		||||
    private static final String COLOR = "Color"; //NON-NLS
 | 
			
		||||
    private static final String FIGURE = "figure"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final ParticleEffectFactory particleFactory;
 | 
			
		||||
abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
 | 
			
		||||
    // The board that this synchronizer is responsible for
 | 
			
		||||
    protected final Board board;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
 | 
			
		||||
     * Constructs a new GameBoardSynchronizer.
 | 
			
		||||
     * Initializes the synchronizer with the provided board and the root node for attaching view representations.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app  the Battleship application
 | 
			
		||||
     * @param root the root node to which graphical elements will be attached
 | 
			
		||||
     * @param map  the ship map containing the ships and shots
 | 
			
		||||
     * @param map  the board to be synchronized
 | 
			
		||||
     * @param root the root node to which the view representations of the board items are attached
 | 
			
		||||
     */
 | 
			
		||||
    public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
 | 
			
		||||
        super(board, root);
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.particleFactory = new ParticleEffectFactory(app);
 | 
			
		||||
        addExisting();
 | 
			
		||||
    protected GameBoardSynchronizer(Board board, Node root) {
 | 
			
		||||
        super(root);
 | 
			
		||||
        this.board = board;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a {@link Battleship} and creates a graphical representation of it.
 | 
			
		||||
     * The representation is either a 3D model or a simple box depending on the
 | 
			
		||||
     * type of battleship.
 | 
			
		||||
     * Translates a model item into its corresponding visual representation.
 | 
			
		||||
     * The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the node containing the graphical representation of the battleship
 | 
			
		||||
     * @param item the item from the model to be translated
 | 
			
		||||
     * @return the visual representation of the item as a {@link Spatial}
 | 
			
		||||
     */
 | 
			
		||||
    public Spatial visit(Figure figure) {
 | 
			
		||||
        final Node node = new Node(FIGURE);
 | 
			
		||||
        node.attachChild(createBox(figure));
 | 
			
		||||
        // compute the center of the ship in world coordinates
 | 
			
		||||
        final float x = 1;
 | 
			
		||||
        final float z = 1;
 | 
			
		||||
        node.setLocalTranslation(x, 0f, z);
 | 
			
		||||
        return node;
 | 
			
		||||
    @Override
 | 
			
		||||
    protected Spatial translate(Item item) {
 | 
			
		||||
        return item.accept(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a simple box to represent a battleship that is not of the "King George V" type.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the geometry representing the battleship as a box
 | 
			
		||||
     * Adds the existing items from the board to the view.
 | 
			
		||||
     * This method should be called during initialization to ensure that all current items in the board
 | 
			
		||||
     * are visually represented.
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createBox(Figure figure) {
 | 
			
		||||
        final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
 | 
			
		||||
                                0.3f,
 | 
			
		||||
                                0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f);
 | 
			
		||||
        final Geometry geometry = new Geometry(FIGURE, box);
 | 
			
		||||
        geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor()));
 | 
			
		||||
        geometry.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
    protected void addExisting() {
 | 
			
		||||
        board.getItems().forEach(this::add);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        return geometry;
 | 
			
		||||
        /**
 | 
			
		||||
     * Handles the event when an item is removed from the ship map.
 | 
			
		||||
     * Removes the visual representation of the item from the view if it belongs to the synchronized ship map.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the event indicating that an item has been removed from the ship map
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ItemRemovedEvent event) {
 | 
			
		||||
        if (board == event.board())
 | 
			
		||||
            delete(event.item());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a new {@link Material} with the specified color.
 | 
			
		||||
     * If the color includes transparency (i.e., alpha value less than 1),
 | 
			
		||||
     * the material's render state is set to use alpha blending, allowing for
 | 
			
		||||
     * semi-transparent rendering.
 | 
			
		||||
     * Handles the event when an item is added to the ship map.
 | 
			
		||||
     * Adds the visual representation of the new item to the view if it belongs to the synchronized ship map.
 | 
			
		||||
     *
 | 
			
		||||
     * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
 | 
			
		||||
     *              of the color is less than 1, the material will support transparency.
 | 
			
		||||
     * @return a {@link Material} instance configured with the specified color and,
 | 
			
		||||
     * if necessary, alpha blending enabled.
 | 
			
		||||
     * @param event the event indicating that an item has been added to the ship map
 | 
			
		||||
     */
 | 
			
		||||
    private Material createColoredMaterial(ColorRGBA color) {
 | 
			
		||||
        final Material material = new Material(app.getAssetManager(), UNSHADED);
 | 
			
		||||
        if (color.getAlpha() < 1f)
 | 
			
		||||
            material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        material.setColor(COLOR, color);
 | 
			
		||||
        return material;
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ItemAddedEvent event) {
 | 
			
		||||
        if (board == event.board()){
 | 
			
		||||
            add(event.item());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Calculates the rotation angle for the specified rotation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param rot the rotation of the battleship
 | 
			
		||||
     * @return the rotation angle in radians
 | 
			
		||||
     */
 | 
			
		||||
    private static float calculateRotationAngle(Rotation rot) {
 | 
			
		||||
        return switch (rot) {
 | 
			
		||||
            case RIGHT -> HALF_PI;
 | 
			
		||||
            case DOWN -> 0f;
 | 
			
		||||
            case LEFT -> -HALF_PI;
 | 
			
		||||
            case UP -> PI;
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,39 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
public class ImageButton extends Button {
 | 
			
		||||
 | 
			
		||||
    private final String file;
 | 
			
		||||
    private static MonopolyApp app;
 | 
			
		||||
    
 | 
			
		||||
    public ImageButton( String s, String file, MonopolyApp app ) {
 | 
			
		||||
        this(s, true, new ElementId(ELEMENT_ID), null, file, app);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    public ImageButton( String s, String style, String file, MonopolyApp app ) {
 | 
			
		||||
        this(s, true, new ElementId(ELEMENT_ID), style, file, app);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    public ImageButton( String s, ElementId elementId, String file, MonopolyApp app ) {
 | 
			
		||||
        this(s, true, elementId, null, file, app);
 | 
			
		||||
    }
 | 
			
		||||
        
 | 
			
		||||
    public ImageButton( String s, ElementId elementId, String style, String file, MonopolyApp app ) {
 | 
			
		||||
        this(s, true, elementId, style, file, app);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    protected ImageButton( String s, boolean applyStyles, ElementId elementId, String style, String file, MonopolyApp app ) {
 | 
			
		||||
        super(s, false, elementId, style);
 | 
			
		||||
        this.file = file;
 | 
			
		||||
        ImageButton.app = app;
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/Buttons/"+file+".png");
 | 
			
		||||
        setBackground(new QuadBackgroundComponent(backgroundImage));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,7 +1,5 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.app.state.BaseAppState;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
@@ -22,53 +20,81 @@ import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedList;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.GameMusic;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.game.client.ClientGameLogic;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.game.server.PlayerColor;
 | 
			
		||||
import pp.monopoly.game.server.PlayerHandler;
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
import pp.monopoly.model.Rotation;
 | 
			
		||||
import pp.monopoly.message.client.PlayerReady;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
 | 
			
		||||
public class LobbyMenu {
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the lobby menu in the Monopoly application.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * Provides functionality for player configuration, including input for starting capital,
 | 
			
		||||
 * player name, and figure selection, as well as options to ready up or exit the game.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class LobbyMenu extends Dialog {
 | 
			
		||||
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container menuContainer;
 | 
			
		||||
    private Geometry background;
 | 
			
		||||
    private Geometry circle;
 | 
			
		||||
    private Container lowerLeftMenu;
 | 
			
		||||
    private Container lowerRightMenu;
 | 
			
		||||
    private ColorRGBA playerColor= ColorRGBA.Gray;
 | 
			
		||||
 | 
			
		||||
    private PlayerHandler playerHandler;
 | 
			
		||||
    private TextField startingCapital;
 | 
			
		||||
    /** Main container for the lobby menu UI. */
 | 
			
		||||
    private final Container menuContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background geometry for the menu. */
 | 
			
		||||
    private Geometry background;
 | 
			
		||||
 | 
			
		||||
    /** Colored circle displayed between input fields and dropdown menus. */
 | 
			
		||||
    private Geometry circle;
 | 
			
		||||
 | 
			
		||||
    /** Container for the lower-left section of the menu. */
 | 
			
		||||
    private Container lowerLeftMenu;
 | 
			
		||||
 | 
			
		||||
    /** Container for the lower-right section of the menu. */
 | 
			
		||||
    private Container lowerRightMenu;
 | 
			
		||||
 | 
			
		||||
    /** Text field for entering the player's name. */
 | 
			
		||||
    private TextField playerInputField;
 | 
			
		||||
 | 
			
		||||
    /** Text field for entering the starting capital. */
 | 
			
		||||
    private TextField startingCapital = new TextField("15000");
 | 
			
		||||
 | 
			
		||||
    /** Selected player figure. */
 | 
			
		||||
    private String figure;
 | 
			
		||||
 | 
			
		||||
    private VersionedReference<Set<Integer>> selectionRef;
 | 
			
		||||
    private Selector<String> figureDropdown;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the lobby menu for player configuration.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public LobbyMenu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.playerHandler = ClientGameLogic.getPlayerHandler(); // Initialize PlayerHandler
 | 
			
		||||
 | 
			
		||||
        int playerID = app.getNetworkSupport().getId(); // Retrieve the player ID
 | 
			
		||||
        assignPlayerColor(playerID); //set the Players Color
 | 
			
		||||
        GameMusic music = app.getStateManager().getState(GameMusic.class);
 | 
			
		||||
        music.toggleMusic();
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().detachAllChildren(); // Entfernt das CreateGameMenu (inklusive Hintergrund)
 | 
			
		||||
 | 
			
		||||
        addBackgroundImage();// Hintergrundbild laden und hinzufügen
 | 
			
		||||
        playerInputField = new TextField("Spieler "+(app.getId()+1));
 | 
			
		||||
        // Hintergrundbild laden und hinzufügen
 | 
			
		||||
        addBackgroundImage();
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent translucentWhiteBackground =
 | 
			
		||||
                new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
 | 
			
		||||
 | 
			
		||||
        menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        menuContainer.setPreferredSize(new Vector3f(1000, 600, 0));
 | 
			
		||||
        menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
 | 
			
		||||
        menuContainer.setBackground(translucentWhiteBackground);
 | 
			
		||||
 | 
			
		||||
        // Create a smaller horizontal container for the label, input field, and spacers
 | 
			
		||||
        Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
			
		||||
        horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0));
 | 
			
		||||
        horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
 | 
			
		||||
        horizontalContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold")));
 | 
			
		||||
@@ -79,7 +105,7 @@ public class LobbyMenu {
 | 
			
		||||
        spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
 | 
			
		||||
 | 
			
		||||
        // Add an input field (TextField)
 | 
			
		||||
        TextField startingCapital = horizontalContainer.addChild(new TextField("15 000"));
 | 
			
		||||
        horizontalContainer.addChild(startingCapital);
 | 
			
		||||
        startingCapital.setPreferredWidth(100); // Set the width of the input field
 | 
			
		||||
        startingCapital.setPreferredSize(new Vector3f(150, 50, 0));
 | 
			
		||||
        startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field
 | 
			
		||||
@@ -97,6 +123,7 @@ public class LobbyMenu {
 | 
			
		||||
 | 
			
		||||
        // Dropdowns and Labels
 | 
			
		||||
        Container dropdownContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
			
		||||
        dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
 | 
			
		||||
        dropdownContainer.setPreferredSize(new Vector3f(800, 200, 0));
 | 
			
		||||
        dropdownContainer.setBackground(null);
 | 
			
		||||
        dropdownContainer.setInsets(new Insets3f(10, 0, 0, 0));
 | 
			
		||||
@@ -106,39 +133,42 @@ public class LobbyMenu {
 | 
			
		||||
        playerInputContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        TextField playerInputField = new TextField("Spieler 1");
 | 
			
		||||
        playerInputField.setPreferredSize(new Vector3f(100, 20, 0));
 | 
			
		||||
        playerInputField.setInsets(new Insets3f(5, 10, 5, 10));
 | 
			
		||||
        playerInputField.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding for the text inside the field
 | 
			
		||||
        playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
 | 
			
		||||
        playerInputContainer.addChild(playerInputField);
 | 
			
		||||
        // Spacer (Center Circle Area)
 | 
			
		||||
        Label spacer = dropdownContainer.addChild(new Label(""));
 | 
			
		||||
        spacer.setPreferredSize(new Vector3f(200, 200, 0));
 | 
			
		||||
        spacer.setPreferredSize(new Vector3f(200, 200, 0)); // Adjust this to fit the center graphic
 | 
			
		||||
 | 
			
		||||
        // Figur Dropdown
 | 
			
		||||
        Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
 | 
			
		||||
        figureDropdownContainer.setPreferredSize(new Vector3f(150, 80, 0));
 | 
			
		||||
        figureDropdownContainer.addChild(new Label("Figur:"));
 | 
			
		||||
        figureDropdownContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        VersionedList<String> figures = new VersionedList<>();
 | 
			
		||||
        figures.add("Laptop");
 | 
			
		||||
        figures.add("Computer");
 | 
			
		||||
        figures.add("Flugzeug");
 | 
			
		||||
        figures.add("Jägermeister");
 | 
			
		||||
        figures.add("Katze");
 | 
			
		||||
        figures.add("OOP");
 | 
			
		||||
        figures.add("Handyholster");
 | 
			
		||||
 | 
			
		||||
        Selector<String> figureDropdown = new Selector<>(figures, "glass");
 | 
			
		||||
        
 | 
			
		||||
        figureDropdown = new Selector<>(figures, "glass");
 | 
			
		||||
        figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
 | 
			
		||||
        figureDropdown.setPreferredSize(new Vector3f(150, 140, 0));
 | 
			
		||||
        Vector3f dimens = figureDropdownContainer.getPreferredSize();
 | 
			
		||||
        figureDropdown.setPreferredSize(new Vector3f(100, 20, 0));
 | 
			
		||||
        figureDropdownContainer.addChild(figureDropdown);
 | 
			
		||||
        Vector3f dimens = dropdownContainer.getPreferredSize();
 | 
			
		||||
        Vector3f dimens2 = figureDropdown.getPopupContainer().getPreferredSize();
 | 
			
		||||
        dimens2.setX( dimens.getX() );
 | 
			
		||||
        figureDropdown.getPopupContainer().setPreferredSize( dimens2 );
 | 
			
		||||
        figureDropdownContainer.addChild(figureDropdown);
 | 
			
		||||
        figureDropdown.getPopupContainer().setPreferredSize(new Vector3f(200,200,5));
 | 
			
		||||
 | 
			
		||||
        addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged);
 | 
			
		||||
        // Create selection ref for updating
 | 
			
		||||
        selectionRef = figureDropdown.getSelectionModel().createReference();
 | 
			
		||||
        // Set default
 | 
			
		||||
        figureDropdown.getSelectionModel().setSelection(0);
 | 
			
		||||
        onDropdownSelectionChanged(figureDropdown);
 | 
			
		||||
 | 
			
		||||
        Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
			
		||||
        buttonContainer.setPreferredSize(new Vector3f(100, 40, 0));
 | 
			
		||||
@@ -146,10 +176,13 @@ public class LobbyMenu {
 | 
			
		||||
        buttonContainer.setBackground(null);
 | 
			
		||||
        // Lower-left container for "Abbrechen" button
 | 
			
		||||
        lowerLeftMenu = new Container();
 | 
			
		||||
        Button cancelButton = new Button("Abbrechen");
 | 
			
		||||
        Button cancelButton = new Button("Beenden");
 | 
			
		||||
        cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
 | 
			
		||||
        cancelButton.setFontSize(18); // Adjust font size
 | 
			
		||||
        cancelButton.addClickCommands(source -> goBackToCreateGame()); // Add functionality
 | 
			
		||||
        cancelButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.closeApp();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        lowerLeftMenu.addChild(cancelButton);
 | 
			
		||||
 | 
			
		||||
        // Position the container near the bottom-left corner
 | 
			
		||||
@@ -162,11 +195,13 @@ public class LobbyMenu {
 | 
			
		||||
        readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
 | 
			
		||||
        readyButton.setFontSize(18); // Adjust font size
 | 
			
		||||
        readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
 | 
			
		||||
        readyButton.addClickCommands(source -> applyStartingCapital(playerID));
 | 
			
		||||
        readyButton.addClickCommands(source -> applyPlayerName(playerID));
 | 
			
		||||
        readyButton.addClickCommands(source -> applyFigure(playerID));
 | 
			
		||||
        readyButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            music.toggleMusic();
 | 
			
		||||
            toggleReady();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
 | 
			
		||||
        }));
 | 
			
		||||
        lowerRightMenu.addChild(readyButton);
 | 
			
		||||
        //TODO aktivieren des Spielers in den ready Status und Sprung in den nächsten Menüzustand
 | 
			
		||||
 | 
			
		||||
        // Position the container near the bottom-right corner
 | 
			
		||||
        lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom
 | 
			
		||||
@@ -188,64 +223,13 @@ public class LobbyMenu {
 | 
			
		||||
                1  // Höhere Z-Ebene für den Vordergrund
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(menuContainer);
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Apply the starting capital only if the current player is the host.
 | 
			
		||||
     */
 | 
			
		||||
    private void applyStartingCapital(int playerID) {
 | 
			
		||||
            Player currentPlayer = playerHandler.getPlayerById(playerID);
 | 
			
		||||
 | 
			
		||||
            // Check if the current player is the host
 | 
			
		||||
            if (currentPlayer.equals(playerHandler.getHostPlayer())) {
 | 
			
		||||
                try {
 | 
			
		||||
                    // Parse and validate starting capital
 | 
			
		||||
                    int startBalance = Integer.parseInt(startingCapital.getText().replaceAll("[^\\d]", ""));
 | 
			
		||||
                    if (startBalance < 0) throw new NumberFormatException("Starting capital must be positive.");
 | 
			
		||||
 | 
			
		||||
                    // Apply the starting balance to all players
 | 
			
		||||
                    playerHandler.setStartBalance(startBalance);
 | 
			
		||||
                    System.out.println("Starting balance set to: " + startBalance);
 | 
			
		||||
                } catch (NumberFormatException e) {
 | 
			
		||||
                    System.err.println("Invalid starting capital: " + e.getMessage());
 | 
			
		||||
                }
 | 
			
		||||
            } else {
 | 
			
		||||
                System.out.println("Only the host can set the starting balance.");
 | 
			
		||||
            }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Apply the player name from the input field.
 | 
			
		||||
     */
 | 
			
		||||
    private void applyPlayerName(int playerID) {
 | 
			
		||||
        Player currentPlayer = playerHandler.getPlayerById(playerID);
 | 
			
		||||
 | 
			
		||||
        String playerName = playerInputField.getText().trim();
 | 
			
		||||
        if (!playerName.isEmpty()) {
 | 
			
		||||
            currentPlayer.setName(playerName);
 | 
			
		||||
            System.out.println("Player name set to: " + playerName);
 | 
			
		||||
        } else {
 | 
			
		||||
            System.err.println("Invalid player name: Name cannot be empty.");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Apply the selected figure to the player.
 | 
			
		||||
     */
 | 
			
		||||
    private void applyFigure(int playerID) {
 | 
			
		||||
        Player currentPlayer = playerHandler.getPlayerById(playerID);
 | 
			
		||||
 | 
			
		||||
        String selectedFigure = figureDropdown.getSelectedItem();
 | 
			
		||||
        if (selectedFigure != null && !selectedFigure.isEmpty()) {
 | 
			
		||||
            currentPlayer.setFigure(new Figure(0, 0, 0, Rotation.RIGHT, "selectedFigure"));
 | 
			
		||||
            System.out.println("Player figure set to: " + selectedFigure);
 | 
			
		||||
        } else {
 | 
			
		||||
            System.err.println("Invalid figure selection.");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
 | 
			
		||||
     *  Adds a background image to the lobby menu.
 | 
			
		||||
     */
 | 
			
		||||
    private void addBackgroundImage() {
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/lobby.png");
 | 
			
		||||
@@ -259,6 +243,11 @@ public class LobbyMenu {
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a circle graphic element for the menu.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the created circle geometry
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createCircle() {
 | 
			
		||||
 | 
			
		||||
        Sphere sphere = new Sphere(90,90,60.0f);
 | 
			
		||||
@@ -266,133 +255,67 @@ public class LobbyMenu {
 | 
			
		||||
 | 
			
		||||
        // Create a material with a solid color
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", playerColor); // Set the desired color
 | 
			
		||||
        material.setColor("Color", Player.getColor(app.getId()).getColor()); // Set the desired color
 | 
			
		||||
        circleGeometry.setMaterial(material);
 | 
			
		||||
 | 
			
		||||
        return circleGeometry;
 | 
			
		||||
    }
 | 
			
		||||
    public void setPlayerColor(ColorRGBA newColor) {
 | 
			
		||||
        this.playerColor = newColor;
 | 
			
		||||
        // Update the circle's color
 | 
			
		||||
        if (circle != null) {
 | 
			
		||||
            Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
            material.setColor("Color", playerColor);
 | 
			
		||||
            circle.setMaterial(material);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Toggles the player's ready state and sends the configuration to the server.
 | 
			
		||||
     */
 | 
			
		||||
    private void toggleReady() {
 | 
			
		||||
        app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu when the escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        if (selectionRef.update()) {
 | 
			
		||||
            onDropdownSelectionChanged(figureDropdown); 
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Assigns a color to the player based on their ID.
 | 
			
		||||
     * Updates the selected figure based on the dropdown menu selection.
 | 
			
		||||
     *
 | 
			
		||||
     * @param playerID the player's ID
 | 
			
		||||
     * @param selected the selected figure
 | 
			
		||||
     */
 | 
			
		||||
    private void assignPlayerColor(int playerID) {
 | 
			
		||||
        switch (playerID) {
 | 
			
		||||
            case 0:
 | 
			
		||||
                playerColor = PlayerColor.RED.getColor();
 | 
			
		||||
    private void onDropdownSelectionChanged(Selector<String> selector) {
 | 
			
		||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        switch (selector.getSelectedItem()) {
 | 
			
		||||
            case "Jägermeister":
 | 
			
		||||
                figure = "Jaegermeister";
 | 
			
		||||
                break;
 | 
			
		||||
            case 1:
 | 
			
		||||
                playerColor = PlayerColor.GREEN_LIGHT.getColor();
 | 
			
		||||
                break;
 | 
			
		||||
            case 2:
 | 
			
		||||
                playerColor = PlayerColor.BLUE.getColor();
 | 
			
		||||
                break;
 | 
			
		||||
            case 3:
 | 
			
		||||
                playerColor = PlayerColor.PINK.getColor();
 | 
			
		||||
                break;
 | 
			
		||||
            case 4:
 | 
			
		||||
                playerColor = PlayerColor.GREEN_DARK.getColor();
 | 
			
		||||
                break;
 | 
			
		||||
            case 5:
 | 
			
		||||
                playerColor = PlayerColor.YELLOW.getColor();
 | 
			
		||||
            case "Handyholster":
 | 
			
		||||
                figure = "Holster";
 | 
			
		||||
                break;
 | 
			
		||||
            default:
 | 
			
		||||
                playerColor = ColorRGBA.White; // Default color if ID is unknown
 | 
			
		||||
            figure = selector.getSelectedItem();
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
        System.out.println("FIGUR:::::"+figure);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Geht zurück zum CreateGameMenu.
 | 
			
		||||
     */
 | 
			
		||||
    private void goBackToCreateGame() {
 | 
			
		||||
        app.getGuiNode().detachChild(menuContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(background);
 | 
			
		||||
        app.getGuiNode().detachChild(circle);
 | 
			
		||||
        app.getGuiNode().detachChild(lowerLeftMenu);
 | 
			
		||||
        app.getGuiNode().detachChild(lowerRightMenu);
 | 
			
		||||
        new CreateGameMenu(app);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a custom action listener to the Selector.
 | 
			
		||||
     */
 | 
			
		||||
    private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
 | 
			
		||||
        VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        app.getStateManager().attach(new BaseAppState() {
 | 
			
		||||
            @Override
 | 
			
		||||
            public void update(float tpf) {
 | 
			
		||||
                if (selectionRef.update()) {
 | 
			
		||||
                    String selected = selectionRef.get().toString();
 | 
			
		||||
                    System.out.println(selected);
 | 
			
		||||
                    listener.onSelectionChanged(selected);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void initialize(Application app) {
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void cleanup(Application app) {
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void onEnable() {
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void onDisable() {
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Callback for when the dropdown selection changes.
 | 
			
		||||
     */
 | 
			
		||||
    private void onDropdownSelectionChanged(String selected) {
 | 
			
		||||
        System.out.println("Selected: " + selected);
 | 
			
		||||
        switch (selected) {
 | 
			
		||||
            case "[0]":
 | 
			
		||||
                System.out.println("Laptop selected");
 | 
			
		||||
                break;
 | 
			
		||||
            case "[1]":
 | 
			
		||||
                System.out.println("Flugzeug selected");
 | 
			
		||||
                break;
 | 
			
		||||
            case "[2]":
 | 
			
		||||
                System.out.println("Jägermeister selected");
 | 
			
		||||
                break;
 | 
			
		||||
            case "[3]":
 | 
			
		||||
                System.out.println("Katze selected");
 | 
			
		||||
                break;
 | 
			
		||||
            case "[4]":
 | 
			
		||||
                System.out.println("OOP selected");
 | 
			
		||||
                break;
 | 
			
		||||
            case "[5]":
 | 
			
		||||
                System.out.println("Handyholster selected");
 | 
			
		||||
                break;
 | 
			
		||||
            default:
 | 
			
		||||
                System.out.println("Unknown selection");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Functional interface for a selection action listener.
 | 
			
		||||
     * Functional interface for handling selection changes in dropdown menus.
 | 
			
		||||
     *
 | 
			
		||||
     * @param <T> the type of the selection
 | 
			
		||||
     */
 | 
			
		||||
    @FunctionalInterface
 | 
			
		||||
    private interface SelectionActionListener<T> {
 | 
			
		||||
        /**
 | 
			
		||||
         * Triggered when the selection changes.
 | 
			
		||||
         *
 | 
			
		||||
         * @param selection the new selection
 | 
			
		||||
         */
 | 
			
		||||
        void onSelectionChanged(T selection);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,22 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.effect.ParticleMesh.Type;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Factory class responsible for creating particle effects used in the game.
 | 
			
		||||
 * This centralizes the creation of various types of particle emitters.
 | 
			
		||||
 */
 | 
			
		||||
public class ParticleEffectFactory {
 | 
			
		||||
    private static final int COUNT_FACTOR = 1;
 | 
			
		||||
    private static final float COUNT_FACTOR_F = 1f;
 | 
			
		||||
    private static final boolean POINT_SPRITE = true;
 | 
			
		||||
    private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
 | 
			
		||||
    
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    ParticleEffectFactory(MonopolyApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,271 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.model.fields.FoodField;
 | 
			
		||||
import pp.monopoly.model.fields.GateField;
 | 
			
		||||
import pp.monopoly.model.fields.PropertyField;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.Comparator;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * PropertyOverviewMenu is a dialog for displaying the player's properties in the game.
 | 
			
		||||
 */
 | 
			
		||||
public class PropertyOverviewMenu extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container mainContainer;
 | 
			
		||||
    private final Container displayContainer;
 | 
			
		||||
    private final Slider horizontalSlider;
 | 
			
		||||
    private final List<Container> cards;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the PropertyOverviewMenu dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The Monopoly application instance.
 | 
			
		||||
     */
 | 
			
		||||
    public PropertyOverviewMenu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Make the menu fullscreen
 | 
			
		||||
        Vector3f screenSize = new Vector3f(app.getCamera().getWidth(), app.getCamera().getHeight(), 0);
 | 
			
		||||
 | 
			
		||||
        // Main container for the menu layout
 | 
			
		||||
        mainContainer = new Container();
 | 
			
		||||
        mainContainer.setPreferredSize(screenSize); // Make fullscreen
 | 
			
		||||
        mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.8f))); // Semi-transparent background
 | 
			
		||||
 | 
			
		||||
        // Header label
 | 
			
		||||
        Label headerLabel = mainContainer.addChild(new Label("Meine Grundstücke", new ElementId("header")));
 | 
			
		||||
        headerLabel.setFontSize(40);
 | 
			
		||||
 | 
			
		||||
        // Central display container (to hold the "Gebäude" cards)
 | 
			
		||||
        displayContainer = mainContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y, FillMode.Even, FillMode.None))); // Horizontal layout
 | 
			
		||||
        displayContainer.setPreferredSize(new Vector3f(screenSize.x - 300, 550, 0)); // Take up the remaining width
 | 
			
		||||
        displayContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.White));
 | 
			
		||||
        displayContainer.setLocalTranslation(0, 0, 11);
 | 
			
		||||
 | 
			
		||||
        // Add some placeholder "Gebäude" cards to the display container
 | 
			
		||||
        cards = new ArrayList<>();
 | 
			
		||||
        populatePlayerProperties();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Initially add only visible cards to the displayContainer
 | 
			
		||||
        refreshVisibleCards(0);
 | 
			
		||||
 | 
			
		||||
        // Horizontal slider for scrolling through cards
 | 
			
		||||
        horizontalSlider = mainContainer.addChild(new Slider(Axis.X));
 | 
			
		||||
        horizontalSlider.setPreferredSize(new Vector3f(screenSize.x - 300, 20, 5));
 | 
			
		||||
        horizontalSlider.setModel(new DefaultRangedValueModel(0, Math.max(0, cards.size() - 5), 0));
 | 
			
		||||
        horizontalSlider.addControl(new SliderValueChangeListener());
 | 
			
		||||
 | 
			
		||||
        // Add the "Zurück" button at the bottom
 | 
			
		||||
        Button backButton = mainContainer.addChild(new Button("Zurück", new ElementId("button")));
 | 
			
		||||
        backButton.setPreferredSize(new Vector3f(200, 60, 0));
 | 
			
		||||
        backButton.addClickCommands(source -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Attach the main container to the GUI node
 | 
			
		||||
        app.getGuiNode().attachChild(mainContainer);
 | 
			
		||||
        mainContainer.setLocalTranslation(
 | 
			
		||||
                0,
 | 
			
		||||
                app.getCamera().getHeight(), // Align to the top
 | 
			
		||||
                10
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Fetches the player's properties and populates them into the cards list.
 | 
			
		||||
     */
 | 
			
		||||
    private void populatePlayerProperties() {
 | 
			
		||||
        // Fetch the current player
 | 
			
		||||
        Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
 | 
			
		||||
 | 
			
		||||
        // Fetch the player's properties using their indices
 | 
			
		||||
        List<PropertyField> fields = new ArrayList<>();
 | 
			
		||||
        for (Integer i : currentPlayer.getProperties()) {
 | 
			
		||||
            fields.add((PropertyField) app.getGameLogic().getBoardManager().getFieldAtIndex(i));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Iterate through the fetched properties
 | 
			
		||||
        for (PropertyField property : fields.stream().sorted(Comparator.comparingInt(PropertyField::getId)).collect(Collectors.toList())) {
 | 
			
		||||
            if (property instanceof BuildingProperty) {
 | 
			
		||||
                BuildingProperty building = (BuildingProperty) property;
 | 
			
		||||
                cards.add(createBuildingCard(building));
 | 
			
		||||
            } else if (property instanceof FoodField) {
 | 
			
		||||
                FoodField foodField = (FoodField) property;
 | 
			
		||||
                cards.add(createFoodFieldCard(foodField));
 | 
			
		||||
            } else if (property instanceof GateField) {
 | 
			
		||||
                GateField gateField = (GateField) property;
 | 
			
		||||
                cards.add(createGateFieldCard(gateField));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a card for BuildingProperty with detailed rent and cost information.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createBuildingCard(BuildingProperty field) {
 | 
			
		||||
        Container card = new Container();
 | 
			
		||||
        card.setPreferredSize(new Vector3f(200, 300, 2)); // Match the size of the BuildingPropertyCard
 | 
			
		||||
        card.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
 | 
			
		||||
        card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
 | 
			
		||||
 | 
			
		||||
        card.addChild(new Label(field.getName(), new ElementId("label-Bold"))).setFontSize(25);
 | 
			
		||||
 | 
			
		||||
        // Add property details
 | 
			
		||||
        Container propertyValuesContainer = card.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Grundstückswert: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- mit 1 Haus: " + field.getAllRent().get(1)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- mit 2 Häuser: " + field.getAllRent().get(2)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- mit 3 Häuser: " + field.getAllRent().get(3)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- mit 4 Häuser: " + field.getAllRent().get(4)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- mit 1 Hotel: " + field.getAllRent().get(5)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- 1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
 | 
			
		||||
        Label hypo = new Label("Hypothek: " + field.getHypo()+ " EUR", new ElementId("label-Text"));
 | 
			
		||||
        hypo.setFontSize(14);
 | 
			
		||||
        if (field.isMortgaged()) hypo.setColor(ColorRGBA.Red);
 | 
			
		||||
        propertyValuesContainer.addChild(hypo);
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        return card;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a card for FoodField with dynamic pricing and rent details.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createFoodFieldCard(FoodField field) {
 | 
			
		||||
        Container card = new Container();
 | 
			
		||||
        card.setPreferredSize(new Vector3f(200, 300, 2)); // Adjust card size
 | 
			
		||||
        card.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f))); // Dark background for card
 | 
			
		||||
        card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
 | 
			
		||||
 | 
			
		||||
        // Title Section
 | 
			
		||||
        Label title = card.addChild(new Label(field.getName(), new ElementId("label-Bold")));
 | 
			
		||||
        title.setFontSize(30);
 | 
			
		||||
        title.setColor(ColorRGBA.White); // Ensure readability on dark background
 | 
			
		||||
 | 
			
		||||
        // Property Values Section
 | 
			
		||||
        Container propertyValuesContainer = card.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Grey background
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Preis: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man Besitzer der", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label(field.getName() + " ist, so ist", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("die Miete 40x Würfelwert.", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Besitzer beider", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Restaurants zahlt", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("100x Würfelwert.", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Hypothek: " + field.getHypo()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
 | 
			
		||||
        return card;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a card for GateField with rent details for owning multiple gates.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createGateFieldCard(GateField field) {
 | 
			
		||||
        Container card = new Container();
 | 
			
		||||
        card.setPreferredSize(new Vector3f(200, 300, 2)); // Adjust card size
 | 
			
		||||
        card.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light grey background
 | 
			
		||||
        card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
 | 
			
		||||
 | 
			
		||||
        // Title Section
 | 
			
		||||
        Label title = card.addChild(new Label(field.getName(), new ElementId("label-Bold")));
 | 
			
		||||
        title.setFontSize(30);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Property Values Section
 | 
			
		||||
        Container propertyValuesContainer = card.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Preis: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("2 Bahnhof besitzt: 500 EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("3 Bahnhof besitzt: 1000 EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("4 Bahnhof besitzt: 2000 EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark grey background
 | 
			
		||||
 | 
			
		||||
        return card;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the visible cards in the displayContainer based on the slider value.
 | 
			
		||||
     *
 | 
			
		||||
     * @param startIndex The starting index of the visible cards.
 | 
			
		||||
     */
 | 
			
		||||
    private void refreshVisibleCards(int startIndex) {
 | 
			
		||||
        displayContainer.clearChildren(); // Remove all current children
 | 
			
		||||
        int maxVisible = 5; // Number of cards to display at once
 | 
			
		||||
        for (int i = startIndex; i < startIndex + maxVisible && i < cards.size(); i++) {
 | 
			
		||||
            displayContainer.addChild(cards.get(i));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Custom listener for slider value changes.
 | 
			
		||||
     * Extends {@link AbstractControl} to respond to updates in the slider's value and refresh
 | 
			
		||||
     *  the visible cards accordingly.
 | 
			
		||||
     */
 | 
			
		||||
    private class SliderValueChangeListener extends AbstractControl {
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlUpdate(float tpf) {
 | 
			
		||||
            // Get the slider's current value and refresh visible cards
 | 
			
		||||
            int sliderValue = (int) ((Slider) getSpatial()).getModel().getValue();
 | 
			
		||||
            refreshVisibleCards(sliderValue);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * Overrides the rendering logic for the control.
 | 
			
		||||
         * <p>
 | 
			
		||||
         * This implementation does not require any rendering operations, so the method is left empty.
 | 
			
		||||
         *
 | 
			
		||||
         * @param renderManager the {@link RenderManager} handling the rendering process.
 | 
			
		||||
         * @param viewPort the {@link ViewPort} associated with the rendering context.
 | 
			
		||||
         */
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
 | 
			
		||||
            // No rendering logic needed
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the dialog and detaches it from the GUI node.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(mainContainer);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,123 +1,106 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Checkbox;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import com.simsilica.lemur.ValueRenderer;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Selector;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.GameMusic;
 | 
			
		||||
import pp.monopoly.client.GameSound;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.StateCheckboxModel;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
 | 
			
		||||
 * The Menu class represents the main menu in the Monopoly game application.
 | 
			
		||||
 * It extends the Dialog class and provides functionalities for Volume adjustment, Sound adjustment,
 | 
			
		||||
 * returning to the game, and quitting the application.
 | 
			
		||||
 */
 | 
			
		||||
public class SettingsMenu extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container settingsContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Preferences instance for storing and retrieving settings specific to the SettingsMenu.
 | 
			
		||||
     */
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reference to the main Monopoly application instance.
 | 
			
		||||
     */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Slider control for adjusting the music volume.
 | 
			
		||||
     */
 | 
			
		||||
    private final VolumeSlider musicSlider;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Slider control for adjusting the sound effects volume.
 | 
			
		||||
     */
 | 
			
		||||
    private final SoundSlider soundSlider;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Menu dialog for the Battleship application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the MonopolyApp instance
 | 
			
		||||
     */
 | 
			
		||||
    public SettingsMenu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
 | 
			
		||||
        soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class));
 | 
			
		||||
        addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS
 | 
			
		||||
        addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
        addChild(soundSlider);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
        addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)));
 | 
			
		||||
        
 | 
			
		||||
        // Hauptcontainer für das Menü
 | 
			
		||||
        settingsContainer = new Container();
 | 
			
		||||
        settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
 | 
			
		||||
        addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
 | 
			
		||||
        addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
 | 
			
		||||
        
 | 
			
		||||
        addChild(musicSlider);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label settingsTitle = settingsContainer.addChild(new Label("Einstellungen", new ElementId("settings-title")));
 | 
			
		||||
        settingsTitle.setFontSize(48);
 | 
			
		||||
 | 
			
		||||
        // Effekt-Sound: Slider und Checkbox
 | 
			
		||||
        Container effectSoundContainer = settingsContainer.addChild(new Container());
 | 
			
		||||
        effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label")));
 | 
			
		||||
        effectSoundContainer.addChild(new Slider());
 | 
			
		||||
        effectSoundContainer.addChild(new Checkbox("Soundeffekte an")).setChecked(true);
 | 
			
		||||
        effectSoundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
        // Hintergrundmusik: Slider und Checkbox
 | 
			
		||||
        Container backgroundMusicContainer = settingsContainer.addChild(new Container());
 | 
			
		||||
        backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label")));
 | 
			
		||||
        backgroundMusicContainer.addChild(new Slider());
 | 
			
		||||
        backgroundMusicContainer.addChild(new Checkbox("Musik an")).setChecked(true);
 | 
			
		||||
        backgroundMusicContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> app.stop());
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
			
		||||
        backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        settingsContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            4
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                3
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(settingsContainer);
 | 
			
		||||
        addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            this.close();  // Close the StartMenu dialog
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.closeApp();
 | 
			
		||||
        }));
 | 
			
		||||
        update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     * Updates the state of the load and save buttons based on the game logic.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
 | 
			
		||||
        app.getGuiNode().detachChild(settingsContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        app.setSettingsMenuOpen(false);                  // Menü als geschlossen markieren
 | 
			
		||||
        app.unblockInputs();                             // Eingaben wieder aktivieren
 | 
			
		||||
        System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
 | 
			
		||||
    public void update() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        musicSlider.update();
 | 
			
		||||
        soundSlider.update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * As an escape action, this method closes the menu if it is the top dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,38 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
import pp.monopoly.client.GameSound;
 | 
			
		||||
 | 
			
		||||
public class SoundSlider extends Slider {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Manages sound effects for the game.
 | 
			
		||||
     */
 | 
			
		||||
    private final pp.monopoly.client.GameSound sound;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Volume level for the game sounds.
 | 
			
		||||
     */
 | 
			
		||||
    private double vol;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Volume Slider for the Menu dialog
 | 
			
		||||
     * @param sound the Effects sound instance
 | 
			
		||||
     */
 | 
			
		||||
    public SoundSlider(GameSound sound) {
 | 
			
		||||
        super();
 | 
			
		||||
        this.sound = sound;
 | 
			
		||||
        vol = GameSound.volumeInPreferences();
 | 
			
		||||
        getModel().setPercent(vol);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * When triggered it updates the volume to the value set with the slider
 | 
			
		||||
     */
 | 
			
		||||
    public void update() {
 | 
			
		||||
        if (vol != getModel().getPercent()) {
 | 
			
		||||
            vol = getModel().getPercent();
 | 
			
		||||
            sound.setVolume( (float) vol);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,124 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.HAlignment;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Constructs the startup menu dialog for the Monopoly application.
 | 
			
		||||
 */
 | 
			
		||||
public class StartMenu extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Startup Menu dialog for the Monopoly application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the MonopolyApp instance
 | 
			
		||||
     */
 | 
			
		||||
    public StartMenu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        
 | 
			
		||||
        int screenWidth = app.getContext().getSettings().getWidth();
 | 
			
		||||
        int screenHeight = app.getContext().getSettings().getHeight();
 | 
			
		||||
 | 
			
		||||
        // Set up the background image
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
			
		||||
        Quad quad = new Quad(screenWidth, screenHeight);
 | 
			
		||||
        Geometry background = new Geometry("Background", quad);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(0, 0, -1);
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
 | 
			
		||||
        Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
 | 
			
		||||
        Button startButton = new Button("Spielen");
 | 
			
		||||
        startButton.setPreferredSize(new Vector3f(190, 60, 0));
 | 
			
		||||
        startButton.setFontSize(40);
 | 
			
		||||
        startButton.setTextHAlignment(HAlignment.Center);
 | 
			
		||||
 | 
			
		||||
        startButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            close();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.connect();
 | 
			
		||||
        }));
 | 
			
		||||
        centerMenu.addChild(startButton);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
 | 
			
		||||
                                                    screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f,
 | 
			
		||||
                                                    0));
 | 
			
		||||
        app.getGuiNode().attachChild(centerMenu);
 | 
			
		||||
 | 
			
		||||
        // Load the Monopoly logo as a texture
 | 
			
		||||
        Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
 | 
			
		||||
 | 
			
		||||
        // Create a container for the logo
 | 
			
		||||
        Container logoContainer = new Container();
 | 
			
		||||
        QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture);
 | 
			
		||||
        logoContainer.setBackground(logoBackground);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        float logoWidth = 512;
 | 
			
		||||
        float logoHeight = 128;
 | 
			
		||||
        logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0));
 | 
			
		||||
 | 
			
		||||
        logoContainer.setLocalTranslation(new Vector3f(
 | 
			
		||||
                screenWidth / 2f - logoWidth / 2f,
 | 
			
		||||
                screenHeight / 2f + 200,
 | 
			
		||||
                0
 | 
			
		||||
        ));
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(logoContainer);
 | 
			
		||||
 | 
			
		||||
        Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
 | 
			
		||||
 | 
			
		||||
        Container unibwContainer = new Container();
 | 
			
		||||
        QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
 | 
			
		||||
        unibwContainer.setBackground(unibwBackground);
 | 
			
		||||
 | 
			
		||||
        float unibwWidth = 512;
 | 
			
		||||
        float unibwHeight = 128;
 | 
			
		||||
        unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
 | 
			
		||||
 | 
			
		||||
        unibwContainer.setLocalTranslation(new Vector3f(
 | 
			
		||||
                screenWidth / 2f - unibwWidth / 2f,
 | 
			
		||||
                screenHeight / 2f + 100,
 | 
			
		||||
                0
 | 
			
		||||
        ));
 | 
			
		||||
 | 
			
		||||
        // Attach the container to the GUI node
 | 
			
		||||
        app.getGuiNode().attachChild(unibwContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu when the escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the startup menu and detaches all GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachAllChildren();
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,114 +1,565 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.util.concurrent.Executors;
 | 
			
		||||
import java.util.concurrent.ScheduledExecutorService;
 | 
			
		||||
import java.util.concurrent.TimeUnit;
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Timer;
 | 
			
		||||
import java.util.TimerTask;
 | 
			
		||||
 | 
			
		||||
import com.jme3.light.AmbientLight;
 | 
			
		||||
import com.jme3.light.DirectionalLight;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.popups.AcceptTrade;
 | 
			
		||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.ConfirmTrade;
 | 
			
		||||
import pp.monopoly.client.gui.popups.EventCardPopup;
 | 
			
		||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.GateFieldCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.Gulag;
 | 
			
		||||
import pp.monopoly.client.gui.popups.GulagInfo;
 | 
			
		||||
import pp.monopoly.client.gui.popups.LooserPopUp;
 | 
			
		||||
import pp.monopoly.client.gui.popups.NoMoneyWarning;
 | 
			
		||||
import pp.monopoly.client.gui.popups.ReceivedRent;
 | 
			
		||||
import pp.monopoly.client.gui.popups.RejectTrade;
 | 
			
		||||
import pp.monopoly.client.gui.popups.Rent;
 | 
			
		||||
import pp.monopoly.client.gui.popups.TimeOut;
 | 
			
		||||
import pp.monopoly.client.gui.popups.WinnerPopUp;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.game.server.PlayerHandler;
 | 
			
		||||
import pp.monopoly.message.server.NotificationMessage;
 | 
			
		||||
import pp.monopoly.message.server.TradeReply;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.model.fields.FoodField;
 | 
			
		||||
import pp.monopoly.model.fields.GateField;
 | 
			
		||||
import pp.monopoly.notification.EventCardEvent;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.PopUpEvent;
 | 
			
		||||
import pp.monopoly.notification.UpdatePlayerView;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * TestWorld zeigt eine einfache Szene mit einem texturierten Quadrat.
 | 
			
		||||
 * Die Kamera wird durch den CameraController gesteuert.
 | 
			
		||||
 * TestWorld zeigt eine einfache Szene mit Spielfeld und Spielfiguren.
 | 
			
		||||
 */
 | 
			
		||||
public class TestWorld {
 | 
			
		||||
public class TestWorld implements GameEventListener {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private CameraController cameraController; // Steuert die Kamera
 | 
			
		||||
    private Geometry cube; // Spielfigur
 | 
			
		||||
    private PlayerHandler playerHandler;
 | 
			
		||||
    private CameraController cameraController;
 | 
			
		||||
    private Toolbar toolbar;
 | 
			
		||||
    private List<String> existingHouses = new ArrayList<>();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für TestWorld.
 | 
			
		||||
     * Konstruktor für die TestWorld.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app Die Hauptanwendung (MonopolyApp)
 | 
			
		||||
     * @param app     Die Hauptanwendung
 | 
			
		||||
     */
 | 
			
		||||
    public TestWorld(MonopolyApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.playerHandler = app.getGameLogic().getPlayerHandler();
 | 
			
		||||
        app.getGameLogic().addListener(this);
 | 
			
		||||
        cameraController = new CameraController(app.getCamera());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initialisiert die Szene und startet die Kamerabewegung.
 | 
			
		||||
     * Initialisiert die Szene mit Spielfeld und Figuren.
 | 
			
		||||
     */
 | 
			
		||||
    public void initializeScene() {
 | 
			
		||||
        app.getGuiNode().detachAllChildren(); // Entferne GUI
 | 
			
		||||
        app.getRootNode().detachAllChildren(); // Entferne andere Szenenobjekte
 | 
			
		||||
        // Entferne bestehende Inhalte
 | 
			
		||||
        app.getGuiNode().detachAllChildren();
 | 
			
		||||
        app.getRootNode().detachAllChildren();
 | 
			
		||||
 | 
			
		||||
        setSkyColor(); // Setze den Himmel auf hellblau
 | 
			
		||||
        createBoard(); // Erstelle das Spielfeld
 | 
			
		||||
        createCube();  // Füge den Würfel hinzu
 | 
			
		||||
        System.out.println("Szene initialisiert.");
 | 
			
		||||
 | 
			
		||||
        // Erstelle den CameraController
 | 
			
		||||
        cameraController = new CameraController(
 | 
			
		||||
                app.getCamera(),           // Die Kamera der App
 | 
			
		||||
                Vector3f.ZERO,            // Fokus auf die Mitte des Spielfelds
 | 
			
		||||
                4,                        // Radius des Kreises
 | 
			
		||||
                15,                        // Höhe der Kamera
 | 
			
		||||
                0                     // Geschwindigkeit der Bewegung
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Füge die Toolbar hinzu
 | 
			
		||||
        new Toolbar(app, cube);
 | 
			
		||||
        
 | 
			
		||||
        cameraController.setPosition(0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Aktualisiert die Kameraposition.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Zeit pro Frame
 | 
			
		||||
     */
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        if (cameraController != null) {
 | 
			
		||||
            cameraController.update(tpf);
 | 
			
		||||
        }
 | 
			
		||||
        //Füge Inhalte ein
 | 
			
		||||
        setSkyColor();
 | 
			
		||||
        createBoard();
 | 
			
		||||
        addLighting();
 | 
			
		||||
        createPlayerFigures();
 | 
			
		||||
        toolbar = new Toolbar(app);
 | 
			
		||||
        toolbar.open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Setzt die Hintergrundfarbe der Szene auf hellblau.
 | 
			
		||||
     */
 | 
			
		||||
    private void setSkyColor() {
 | 
			
		||||
        app.getViewPort().setBackgroundColor(new ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f)); // Hellblauer Himmel
 | 
			
		||||
        app.getViewPort().setBackgroundColor(new com.jme3.math.ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstelle das Spielfeld.
 | 
			
		||||
     * Erstellt das Spielfeld und fügt es zur Szene hinzu.
 | 
			
		||||
     */
 | 
			
		||||
    private void createBoard() {
 | 
			
		||||
        // Erstelle ein Quadrat
 | 
			
		||||
        Box box = new Box(10, 0.1f, 10);  // Dünnes Quadrat für die Textur
 | 
			
		||||
        Geometry geom = new Geometry("Board", box);
 | 
			
		||||
        try {
 | 
			
		||||
            com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10);
 | 
			
		||||
            com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box);
 | 
			
		||||
 | 
			
		||||
        // Setze das Material mit Textur
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
 | 
			
		||||
        mat.setTexture("ColorMap", texture);
 | 
			
		||||
        geom.setMaterial(mat);
 | 
			
		||||
            Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
 | 
			
		||||
            Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
 | 
			
		||||
            mat.setTexture("DiffuseMap", texture);
 | 
			
		||||
            geom.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        app.getRootNode().attachChild(geom);
 | 
			
		||||
            geom.setLocalTranslation(0, -0.1f, 0);
 | 
			
		||||
 | 
			
		||||
            com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
 | 
			
		||||
            rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
 | 
			
		||||
            geom.setLocalRotation(rotation);
 | 
			
		||||
 | 
			
		||||
            app.getRootNode().attachChild(geom);
 | 
			
		||||
        } catch (Exception e) {
 | 
			
		||||
            System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void addLighting() {
 | 
			
		||||
        // Direktionales Licht
 | 
			
		||||
        DirectionalLight sun = new DirectionalLight();
 | 
			
		||||
        sun.setColor(ColorRGBA.White);
 | 
			
		||||
        sun.setDirection(new Vector3f(-0.5f, -0.7f, -1.0f).normalizeLocal());
 | 
			
		||||
        app.getRootNode().addLight(sun);
 | 
			
		||||
 | 
			
		||||
        // Umgebungslicht
 | 
			
		||||
        AmbientLight ambient = new AmbientLight();
 | 
			
		||||
        ambient.setColor(new ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f));
 | 
			
		||||
        app.getRootNode().addLight(ambient);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private com.jme3.math.Quaternion calculateRotationForField(int fieldID) {
 | 
			
		||||
        com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
 | 
			
		||||
    
 | 
			
		||||
        // Berechne die Rotation basierend auf der Feld-ID
 | 
			
		||||
        if (fieldID >= 0 && fieldID <= 9) {
 | 
			
		||||
            // Untere Seite (0-9)
 | 
			
		||||
            rotation.fromAngleAxis(0, Vector3f.UNIT_Y); // Richtung: nach oben
 | 
			
		||||
        } else if (fieldID >= 10 && fieldID <= 19) {
 | 
			
		||||
            // Rechte Seite (10-19)
 | 
			
		||||
            rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach links
 | 
			
		||||
        } else if (fieldID >= 20 && fieldID <= 29) {
 | 
			
		||||
            // Obere Seite (20-29)
 | 
			
		||||
            rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // Richtung: nach unten
 | 
			
		||||
        } else if (fieldID >= 30 && fieldID <= 39) {
 | 
			
		||||
            // Linke Seite (30-39)
 | 
			
		||||
            rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach rechts
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        // Korrigiere die Richtung für die Quadranten 10–19 und 30–39 (gegenüberliegende Richtung)
 | 
			
		||||
        if ((fieldID >= 10 && fieldID <= 19) || (fieldID >= 30 && fieldID <= 39)) {
 | 
			
		||||
            com.jme3.math.Quaternion oppositeDirection = new com.jme3.math.Quaternion();
 | 
			
		||||
            oppositeDirection.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // 180° drehen
 | 
			
		||||
            rotation = rotation.multLocal(oppositeDirection);
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        // Füge zusätzliche 90° nach links hinzu
 | 
			
		||||
        com.jme3.math.Quaternion leftTurn = new com.jme3.math.Quaternion();
 | 
			
		||||
        leftTurn.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // 90° nach links
 | 
			
		||||
        rotation = rotation.multLocal(leftTurn);
 | 
			
		||||
    
 | 
			
		||||
        return rotation;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt den Würfel (Spielfigur) in der Szene.
 | 
			
		||||
     * Erstellt die Spielfiguren basierend auf der bereits bekannten Spielerliste.
 | 
			
		||||
     */
 | 
			
		||||
    private void createCube() {
 | 
			
		||||
        Box box = new Box(0.05f, 0.05f, 0.05f); // Kleinere Größe für Spielfigur
 | 
			
		||||
        cube = new Geometry("Cube", box);
 | 
			
		||||
    private void createPlayerFigures() {
 | 
			
		||||
        for (Player player : playerHandler.getPlayers()) {
 | 
			
		||||
            try {
 | 
			
		||||
                // Lade das Modell
 | 
			
		||||
                com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
 | 
			
		||||
                        "models/" + "Spielfiguren/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o");
 | 
			
		||||
    
 | 
			
		||||
        // Setze das Material für den Würfel
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        mat.setColor("Color", ColorRGBA.Blue); // Blau gefärbter Würfel
 | 
			
		||||
        cube.setMaterial(mat);
 | 
			
		||||
                // Skaliere und positioniere das Modell
 | 
			
		||||
                model.setLocalScale(0.5f);
 | 
			
		||||
                Vector3f startPosition = calculateFieldPosition(player.getFieldID(), player.getId());
 | 
			
		||||
                model.setLocalTranslation(startPosition);
 | 
			
		||||
    
 | 
			
		||||
        // Setze den Startpunkt des Würfels
 | 
			
		||||
        cube.setLocalTranslation(0.8999999f, 0.1f, -0.9f);
 | 
			
		||||
                // Setze die Rotation basierend auf der Feld-ID
 | 
			
		||||
                model.setLocalRotation(calculateRotationForField(player.getFieldID()));
 | 
			
		||||
    
 | 
			
		||||
        app.getRootNode().attachChild(cube);
 | 
			
		||||
                model.setName("PlayerFigure_" + player.getId());
 | 
			
		||||
    
 | 
			
		||||
                // Füge das Modell zur Szene hinzu
 | 
			
		||||
                app.getRootNode().attachChild(model);
 | 
			
		||||
            } catch (Exception e) {
 | 
			
		||||
                System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Vector3f calculateFieldPosition(int fieldID, int playerIndex) {
 | 
			
		||||
        float offset = 0.1f;
 | 
			
		||||
        float baseX = 0.0f;
 | 
			
		||||
        float baseZ = 0.0f;
 | 
			
		||||
 | 
			
		||||
        switch (fieldID) {
 | 
			
		||||
            case 0: baseX = -9.1f; baseZ = -9.1f; break;
 | 
			
		||||
            case 1: baseX = -6.5f; baseZ = -9.1f; break;
 | 
			
		||||
            case 2: baseX = -4.9f; baseZ = -9.1f; break;
 | 
			
		||||
            case 3: baseX = -3.3f; baseZ = -9.1f; break;
 | 
			
		||||
            case 4: baseX = -1.6f; baseZ = -9.1f; break;
 | 
			
		||||
            case 5: baseX =  0.0f; baseZ = -9.1f; break;
 | 
			
		||||
            case 6: baseX =  1.6f; baseZ = -9.1f; break;
 | 
			
		||||
            case 7: baseX =  3.3f; baseZ = -9.1f; break;
 | 
			
		||||
            case 8: baseX =  4.9f; baseZ = -9.1f; break;
 | 
			
		||||
            case 9: baseX =  6.5f; baseZ = -9.1f; break;
 | 
			
		||||
            case 10: baseX = 9.1f; baseZ = -9.1f; break; 
 | 
			
		||||
            case 11: baseX = 9.1f; baseZ = -6.5f; break;
 | 
			
		||||
            case 12: baseX = 9.1f; baseZ = -4.9f; break;
 | 
			
		||||
            case 13: baseX = 9.1f; baseZ = -3.3f; break;
 | 
			
		||||
            case 14: baseX = 9.1f; baseZ = -1.6f; break;
 | 
			
		||||
            case 15: baseX = 9.1f; baseZ =  0.0f; break;
 | 
			
		||||
            case 16: baseX = 9.1f; baseZ =  1.6f; break;
 | 
			
		||||
            case 17: baseX = 9.1f; baseZ =  3.3f; break;
 | 
			
		||||
            case 18: baseX = 9.1f; baseZ =  4.9f; break;
 | 
			
		||||
            case 19: baseX = 9.1f; baseZ =  6.5f; break;
 | 
			
		||||
            case 20: baseX = 9.1f; baseZ =  9.1f; break;
 | 
			
		||||
            case 21: baseX = 6.5f; baseZ =  9.1f; break;
 | 
			
		||||
            case 22: baseX = 4.9f; baseZ =  9.1f; break;
 | 
			
		||||
            case 23: baseX = 3.3f; baseZ =  9.1f; break;
 | 
			
		||||
            case 24: baseX = 1.6f; baseZ =  9.1f; break;
 | 
			
		||||
            case 25: baseX = 0.0f; baseZ =  9.1f; break;
 | 
			
		||||
            case 26: baseX = -1.6f; baseZ = 9.1f; break;
 | 
			
		||||
            case 27: baseX = -3.3f; baseZ = 9.1f; break;
 | 
			
		||||
            case 28: baseX = -4.9f; baseZ = 9.1f; break;
 | 
			
		||||
            case 29: baseX = -6.5f; baseZ = 9.1f; break;
 | 
			
		||||
            case 30: baseX = -9.1f; baseZ = 9.1f; break;
 | 
			
		||||
            case 31: baseX = -9.1f; baseZ = 6.5f; break;
 | 
			
		||||
            case 32: baseX = -9.1f; baseZ = 4.9f; break;
 | 
			
		||||
            case 33: baseX = -9.1f; baseZ = 3.3f; break;
 | 
			
		||||
            case 34: baseX = -9.1f; baseZ = 1.6f; break;
 | 
			
		||||
            case 35: baseX = -9.1f; baseZ = 0.0f; break;
 | 
			
		||||
            case 36: baseX = -9.1f; baseZ = -1.6f; break;
 | 
			
		||||
            case 37: baseX = -9.1f; baseZ = -3.3f; break;
 | 
			
		||||
            case 38: baseX = -9.1f; baseZ = -4.9f; break;
 | 
			
		||||
            case 39: baseX = -9.1f; baseZ = -6.5f; break;
 | 
			
		||||
            default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        float xOffset = (playerIndex % 2) * offset;
 | 
			
		||||
        float zOffset = (playerIndex / 2) * offset;
 | 
			
		||||
 | 
			
		||||
        return new Vector3f(baseX + xOffset, 0, baseZ + zOffset);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void movePlayerFigure(Player player) {
 | 
			
		||||
        int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId());
 | 
			
		||||
        String figureName = "PlayerFigure_" + player.getId();
 | 
			
		||||
        com.jme3.scene.Spatial figure = app.getRootNode().getChild(figureName);
 | 
			
		||||
    
 | 
			
		||||
        if (figure != null) {
 | 
			
		||||
            // Füge einen Delay hinzu (z.B. 3 Sekunden)
 | 
			
		||||
            Timer timer = new Timer();
 | 
			
		||||
            timer.schedule(new TimerTask() {
 | 
			
		||||
                @Override
 | 
			
		||||
                public void run() {
 | 
			
		||||
                    app.enqueue(() -> {
 | 
			
		||||
                        // Setze die Position
 | 
			
		||||
                        Vector3f targetPosition = calculateFieldPosition(player.getFieldID(), player.getId());
 | 
			
		||||
                        figure.setLocalTranslation(targetPosition);
 | 
			
		||||
    
 | 
			
		||||
                        // Aktualisiere die Rotation basierend auf der Feld-ID
 | 
			
		||||
                        figure.setLocalRotation(calculateRotationForField(player.getFieldID()));
 | 
			
		||||
                    });
 | 
			
		||||
                }
 | 
			
		||||
            }, 3000); // 3000 Millisekunden Delay
 | 
			
		||||
        } else {
 | 
			
		||||
            System.err.println("Figur für Spieler " + player.getId() + " nicht gefunden.");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private int getFieldIDFromPosition(Vector3f position) {
 | 
			
		||||
        for (int fieldID = 0; fieldID < 40; fieldID++) {
 | 
			
		||||
            Vector3f fieldPosition = calculateFieldPosition(fieldID, 0);
 | 
			
		||||
            if (fieldPosition.distance(position) < 0.5f) { // Toleranz für Positionserkennung
 | 
			
		||||
                return fieldID;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        throw new IllegalArgumentException("Position entspricht keinem gültigen Feld: " + position);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Berechnet den Eckpunkt basierend auf Start- und Zielposition.
 | 
			
		||||
     *
 | 
			
		||||
     * @param startPosition Die Startposition der Figur.
 | 
			
		||||
     * @param targetPosition Die Zielposition der Figur.
 | 
			
		||||
     * @return Die Position der Ecke, die passiert werden muss.
 | 
			
		||||
     */
 | 
			
		||||
    private Vector3f calculateCornerPosition(Vector3f startPosition, Vector3f targetPosition) {
 | 
			
		||||
        // Ziel: Immer entlang der Spielfeldkante navigieren
 | 
			
		||||
        float deltaX = targetPosition.x - startPosition.x;
 | 
			
		||||
        float deltaZ = targetPosition.z - startPosition.z;
 | 
			
		||||
    
 | 
			
		||||
        // Überprüfen, ob Bewegung entlang X oder Z-Koordinate zuerst erfolgen soll
 | 
			
		||||
        if (deltaX != 0 && deltaZ != 0) {
 | 
			
		||||
            if (Math.abs(deltaX) > Math.abs(deltaZ)) {
 | 
			
		||||
                // Bewegung entlang X zuerst
 | 
			
		||||
                return new Vector3f(targetPosition.x, 0, startPosition.z);
 | 
			
		||||
            } else {
 | 
			
		||||
                // Bewegung entlang Z zuerst
 | 
			
		||||
                return new Vector3f(startPosition.x, 0, targetPosition.z);
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            // Bewegung ist bereits entlang einer Achse (keine Ecke erforderlich)
 | 
			
		||||
            return targetPosition;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private List<Vector3f> calculatePath(int startFieldID, int targetFieldID, int playerIndex) {
 | 
			
		||||
        List<Vector3f> pathPoints = new ArrayList<>();
 | 
			
		||||
    
 | 
			
		||||
        // Bewegung im Uhrzeigersinn
 | 
			
		||||
        if (startFieldID < targetFieldID) {
 | 
			
		||||
            for (int i = startFieldID; i <= targetFieldID; i++) {
 | 
			
		||||
                // Füge Ecken hinzu, falls sie überschritten werden
 | 
			
		||||
                if (i == 10 || i == 20 || i == 30 || i == 0) {
 | 
			
		||||
                    pathPoints.add(calculateFieldPosition(i, playerIndex));
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            // Bewegung über das Ende des Spielfelds hinaus (z.B. von 39 zu 5)
 | 
			
		||||
            for (int i = startFieldID; i < 40; i++) {
 | 
			
		||||
                if (i == 10 || i == 20 || i == 30 || i == 0) {
 | 
			
		||||
                    pathPoints.add(calculateFieldPosition(i, playerIndex));
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            for (int i = 0; i <= targetFieldID; i++) {
 | 
			
		||||
                if (i == 10 || i == 20 || i == 30 || i == 0) {
 | 
			
		||||
                    pathPoints.add(calculateFieldPosition(i, playerIndex));
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        // Füge das Ziel hinzu
 | 
			
		||||
        pathPoints.add(calculateFieldPosition(targetFieldID, playerIndex));
 | 
			
		||||
    
 | 
			
		||||
        return pathPoints;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private int calculatePlayerIndexOnField(int fieldID, int playerID) {
 | 
			
		||||
        List<Player> playersOnField = playerHandler.getPlayers().stream()
 | 
			
		||||
            .filter(p -> p.getFieldID() == fieldID)
 | 
			
		||||
            .toList();
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < playersOnField.size(); i++) {
 | 
			
		||||
            if (playersOnField.get(i).getId() == playerID) {
 | 
			
		||||
                return i;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void animateMovementAlongPath(com.jme3.scene.Spatial figure, List<Vector3f> pathPoints) {
 | 
			
		||||
        float animationDurationPerSegment = 2.5f; // Langsamere Animation (2.5 Sekunden pro Segment)
 | 
			
		||||
        int[] currentSegment = {0};
 | 
			
		||||
    
 | 
			
		||||
        app.enqueue(() -> {
 | 
			
		||||
            figure.addControl(new AbstractControl() {
 | 
			
		||||
                private float elapsedTime = 0.0f;
 | 
			
		||||
    
 | 
			
		||||
                @Override
 | 
			
		||||
                protected void controlUpdate(float tpf) {
 | 
			
		||||
                    if (currentSegment[0] >= pathPoints.size() - 1) {
 | 
			
		||||
                        this.setEnabled(false); // Animation abgeschlossen
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
    
 | 
			
		||||
                    elapsedTime += tpf;
 | 
			
		||||
                    float progress = Math.min(elapsedTime / animationDurationPerSegment, 1.0f);
 | 
			
		||||
    
 | 
			
		||||
                    Vector3f start = pathPoints.get(currentSegment[0]);
 | 
			
		||||
                    Vector3f end = pathPoints.get(currentSegment[0] + 1);
 | 
			
		||||
    
 | 
			
		||||
                    Vector3f interpolatedPosition = start.interpolateLocal(end, progress);
 | 
			
		||||
                    figure.setLocalTranslation(interpolatedPosition);
 | 
			
		||||
    
 | 
			
		||||
                    if (progress >= 1.0f) {
 | 
			
		||||
                        elapsedTime = 0.0f;
 | 
			
		||||
                        currentSegment[0]++;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
    
 | 
			
		||||
                @Override
 | 
			
		||||
                protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
                    // Nicht benötigt
 | 
			
		||||
                }
 | 
			
		||||
            });
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(PopUpEvent event) {
 | 
			
		||||
        if (event.msg().equals("Buy")) {
 | 
			
		||||
            Timer timer = new Timer();
 | 
			
		||||
            timer.schedule(new TimerTask() {
 | 
			
		||||
                @Override
 | 
			
		||||
                public void run() {
 | 
			
		||||
                    app.enqueue(() -> {
 | 
			
		||||
                        int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
 | 
			
		||||
                        Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
 | 
			
		||||
 | 
			
		||||
                        if (fieldObject instanceof BuildingProperty) {
 | 
			
		||||
                            new BuildingPropertyCard(app).open();
 | 
			
		||||
                        } else if (fieldObject instanceof GateField) {
 | 
			
		||||
                            new GateFieldCard(app).open();
 | 
			
		||||
                        } else if (fieldObject instanceof FoodField) {
 | 
			
		||||
                            new FoodFieldCard(app).open();
 | 
			
		||||
                        }
 | 
			
		||||
                    });
 | 
			
		||||
                }
 | 
			
		||||
            }, 2500);
 | 
			
		||||
        } else if (event.msg().equals("Winner")) {
 | 
			
		||||
            new WinnerPopUp(app).open();
 | 
			
		||||
        } else if (event.msg().equals("Looser")) {
 | 
			
		||||
            new LooserPopUp(app).open();
 | 
			
		||||
        } else if (event.msg().equals("timeout")) {
 | 
			
		||||
            new TimeOut(app).open();
 | 
			
		||||
        } else if (event.msg().equals("tradeRequest")) {
 | 
			
		||||
            new ConfirmTrade(app).open();
 | 
			
		||||
        } else if (event.msg().equals("goingToJail")) {
 | 
			
		||||
            new Gulag(app).open();
 | 
			
		||||
        } else if (event.msg().equals("NoMoneyWarning")) {
 | 
			
		||||
            new NoMoneyWarning(app).open();
 | 
			
		||||
        } else if(event.msg().equals("rent")) {
 | 
			
		||||
            new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
 | 
			
		||||
        } else if (event.msg().equals("jailtryagain")) {
 | 
			
		||||
            new GulagInfo(app, 1).open();
 | 
			
		||||
        } else if (event.msg().equals("jailpay")) {
 | 
			
		||||
            new GulagInfo(app, 3).open();
 | 
			
		||||
        } else if (event.msg().equals("tradepos")) {
 | 
			
		||||
            new AcceptTrade(app, (TradeReply) event.message()).open();
 | 
			
		||||
        } else if (event.msg().equals("tradeneg")) {
 | 
			
		||||
            new RejectTrade(app, (TradeReply) event.message()).open();
 | 
			
		||||
        } else if (event.msg().equals("ReceivedRent")) {
 | 
			
		||||
            new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Vector3f calculateBuildingPosition(int fieldID) {
 | 
			
		||||
        float baseX = 0.0f;
 | 
			
		||||
        float baseZ = 0.0f;
 | 
			
		||||
    
 | 
			
		||||
        switch (fieldID) {
 | 
			
		||||
            case 0: baseX = -8.4f; baseZ = -7.7f; break;
 | 
			
		||||
            case 1: baseX = -6.3f; baseZ = -7.7f; break;
 | 
			
		||||
            case 2: baseX = -4.7f; baseZ = -7.7f; break;
 | 
			
		||||
            case 3: baseX = -3.1f; baseZ = -7.7f; break;
 | 
			
		||||
            case 4: baseX = -1.4f; baseZ = -7.7f; break;
 | 
			
		||||
            case 5: baseX =  0.2f; baseZ = -7.7f; break;
 | 
			
		||||
            case 6: baseX =  1.8f; baseZ = -7.7f; break;
 | 
			
		||||
            case 7: baseX =  3.5f; baseZ = -7.7f; break;
 | 
			
		||||
            case 8: baseX =  5.1f; baseZ = -7.7f; break;
 | 
			
		||||
            case 9: baseX =  6.7f; baseZ = -7.7f; break;
 | 
			
		||||
            case 10: baseX = 8.2f; baseZ = -7.7f; break;
 | 
			
		||||
            case 11: baseX = 8.2f; baseZ = -6.5f; break;    //passt
 | 
			
		||||
            case 12: baseX = 8.2f; baseZ = -4.9f; break;    //passt
 | 
			
		||||
            case 13: baseX = 8.2f; baseZ = -3.3f; break;    //passt
 | 
			
		||||
            case 14: baseX = 8.2f; baseZ = -1.6f; break;    //passt
 | 
			
		||||
            case 15: baseX = 8.2f; baseZ =  0.0f; break;    //passt
 | 
			
		||||
            case 16: baseX = 8.2f; baseZ =  1.6f; break;    //passt
 | 
			
		||||
            case 17: baseX = 8.2f; baseZ =  3.3f; break;    //passt
 | 
			
		||||
            case 18: baseX = 8.2f; baseZ =  4.9f; break;    //passt
 | 
			
		||||
            case 19: baseX = 8.2f; baseZ =  6.5f; break;    //passt
 | 
			
		||||
            case 20: baseX = 8.2f; baseZ =  7.7f; break;
 | 
			
		||||
            case 21: baseX = 6.5f; baseZ =  7.7f; break;
 | 
			
		||||
            case 22: baseX = 4.9f; baseZ =  7.7f; break;
 | 
			
		||||
            case 23: baseX = 3.3f; baseZ =  7.7f; break;
 | 
			
		||||
            case 24: baseX = 1.6f; baseZ =  7.7f; break;
 | 
			
		||||
            case 25: baseX = 0.0f; baseZ =  7.7f; break;
 | 
			
		||||
            case 26: baseX = -1.6f; baseZ = 7.7f; break;
 | 
			
		||||
            case 27: baseX = -3.3f; baseZ = 7.7f; break;
 | 
			
		||||
            case 28: baseX = -4.9f; baseZ = 7.7f; break;
 | 
			
		||||
            case 29: baseX = -6.5f; baseZ = 7.7f; break;
 | 
			
		||||
            case 30: baseX = -7.2f; baseZ = 7.7f; break;
 | 
			
		||||
            case 31: baseX = -7.2f; baseZ = 6.5f; break;
 | 
			
		||||
            case 32: baseX = -7.2f; baseZ = 4.9f; break;
 | 
			
		||||
            case 33: baseX = -7.2f; baseZ = 3.3f; break;
 | 
			
		||||
            case 34: baseX = -7.2f; baseZ = 1.6f; break;
 | 
			
		||||
            case 35: baseX = -7.2f; baseZ = 0.0f; break;
 | 
			
		||||
            case 36: baseX = -7.2f; baseZ = -1.6f; break;
 | 
			
		||||
            case 37: baseX = -7.2f; baseZ = -3.3f; break;
 | 
			
		||||
            case 38: baseX = -7.2f; baseZ = -4.9f; break;
 | 
			
		||||
            case 39: baseX = -7.2f; baseZ = -6.5f; break;
 | 
			
		||||
            default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        return new Vector3f(baseX, 0, baseZ);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void updateHousesOnBoard() {
 | 
			
		||||
        app.enqueue(() -> {
 | 
			
		||||
            List<BuildingProperty> propertiesWithBuildings = app.getGameLogic().getBoardManager().getPropertiesWithBuildings();
 | 
			
		||||
 | 
			
		||||
            for (BuildingProperty property : propertiesWithBuildings) {
 | 
			
		||||
                int houseCount = property.getHouses();
 | 
			
		||||
                int hotelCount = property.getHotel();
 | 
			
		||||
 | 
			
		||||
                String uniqueIdentifier = "Building_" + property.getId() + "_" + (hotelCount > 0 ? "Hotel" : houseCount);
 | 
			
		||||
 | 
			
		||||
                if (existingHouses.contains(uniqueIdentifier)) continue;
 | 
			
		||||
 | 
			
		||||
                try {
 | 
			
		||||
                    String modelPath = hotelCount > 0
 | 
			
		||||
                            ? "models/Hotel/Hotel.j3o"
 | 
			
		||||
                            : "models/Haus/" + houseCount + "Haus.j3o";
 | 
			
		||||
 | 
			
		||||
                    com.jme3.scene.Spatial buildingModel = app.getAssetManager().loadModel(modelPath);
 | 
			
		||||
 | 
			
		||||
                    Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
 | 
			
		||||
                    
 | 
			
		||||
                    buildingModel.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
                    buildingModel.setLocalScale(0.5f);
 | 
			
		||||
                    Vector3f position = calculateBuildingPosition(property.getId()).add(0, 0.5f, 0);
 | 
			
		||||
                    buildingModel.setLocalTranslation(position);
 | 
			
		||||
 | 
			
		||||
                    com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
 | 
			
		||||
                    if (property.getId() >= 1 && property.getId() <= 10) {
 | 
			
		||||
                        rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
 | 
			
		||||
                    } else if (property.getId() >= 21 && property.getId() <= 30) {
 | 
			
		||||
                        rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y);
 | 
			
		||||
                    } else if (property.getId() >= 31 && property.getId() <= 39) {
 | 
			
		||||
                        rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    buildingModel.setLocalRotation(rotation);
 | 
			
		||||
                    buildingModel.setName(uniqueIdentifier);
 | 
			
		||||
                    app.getRootNode().attachChild(buildingModel);
 | 
			
		||||
                    existingHouses.add(uniqueIdentifier);
 | 
			
		||||
 | 
			
		||||
                } catch (Exception e) {
 | 
			
		||||
                    System.err.println("Fehler beim Hinzufügen eines Gebäudes: " + e.getMessage());
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(EventCardEvent event) {
 | 
			
		||||
        Timer timer = new Timer();
 | 
			
		||||
        timer.schedule(new TimerTask() {
 | 
			
		||||
            @Override
 | 
			
		||||
            public void run() {
 | 
			
		||||
                app.enqueue(() -> new EventCardPopup(app, event.description()).open());
 | 
			
		||||
            }
 | 
			
		||||
        }, 2500);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(UpdatePlayerView event) {
 | 
			
		||||
        this.playerHandler = app.getGameLogic().getPlayerHandler();
 | 
			
		||||
        for (Player player : playerHandler.getPlayers()) {
 | 
			
		||||
            movePlayerFigure(player);
 | 
			
		||||
        }
 | 
			
		||||
        updateHousesOnBoard();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,237 +1,465 @@
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.util.Random;
 | 
			
		||||
 | 
			
		||||
import com.jme3.font.BitmapText;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.HAlignment;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.VAlignment;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.popups.Bankrupt;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.game.server.PlayerHandler;
 | 
			
		||||
import pp.monopoly.message.client.EndTurn;
 | 
			
		||||
import pp.monopoly.message.client.RollDice;
 | 
			
		||||
import pp.monopoly.notification.ButtonStatusEvent;
 | 
			
		||||
import pp.monopoly.notification.DiceRollEvent;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
import pp.monopoly.notification.UpdatePlayerView;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
 | 
			
		||||
 * Die Buttons bewegen den Würfel auf dem Spielfeld.
 | 
			
		||||
 * Represents the toolbar interface in the Monopoly application.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This class provides game controls, player information, and event handling
 | 
			
		||||
 * for actions such as dice rolling, trading, and ending turns.
 | 
			
		||||
 * Implements {@link GameEventListener} to respond to game events.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class Toolbar extends Dialog {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container toolbarContainer;
 | 
			
		||||
    private final Geometry cube; // Referenz auf den Würfel
 | 
			
		||||
    private final BitmapText positionText; // Anzeige für die aktuelle Position
 | 
			
		||||
    private final float boardLimit = 0.95f; // Grenzen des Bretts
 | 
			
		||||
    private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
 | 
			
		||||
    private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
 | 
			
		||||
    private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
 | 
			
		||||
    private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
 | 
			
		||||
public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für die Toolbar.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app  Die Hauptanwendung (MonopolyApp)
 | 
			
		||||
     * @param cube Der Würfel, der bewegt werden soll
 | 
			
		||||
     * Reference to the Monopoly application instance.
 | 
			
		||||
     */
 | 
			
		||||
    public Toolbar(MonopolyApp app, Geometry cube) {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The main container for the toolbar interface.
 | 
			
		||||
     */
 | 
			
		||||
    private final Container toolbarContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Container for displaying an overview of other players.
 | 
			
		||||
     */
 | 
			
		||||
    private Container overviewContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Container for displaying account-related information.
 | 
			
		||||
     */
 | 
			
		||||
    private Container accountContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles player-related data and actions.
 | 
			
		||||
     */
 | 
			
		||||
    private PlayerHandler playerHandler;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Label for the first dice display.
 | 
			
		||||
     */
 | 
			
		||||
    private Label imageLabel;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Label for the second dice display.
 | 
			
		||||
     */
 | 
			
		||||
    private Label imageLabel2;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Button for rolling the dice.
 | 
			
		||||
     */
 | 
			
		||||
    private Button diceButton;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Button for initiating trades.
 | 
			
		||||
     */
 | 
			
		||||
    private Button tradeButton;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Button for accessing the property menu.
 | 
			
		||||
     */
 | 
			
		||||
    private Button propertyMenuButton;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Button for ending the player's turn.
 | 
			
		||||
     */
 | 
			
		||||
    private Button endTurnButton;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Stores the most recent dice roll event.
 | 
			
		||||
     */
 | 
			
		||||
    private DiceRollEvent latestDiceRollEvent = null;
 | 
			
		||||
 | 
			
		||||
    /**Indicates if the bankrupt PopUp has already been shown */
 | 
			
		||||
    private boolean bankruptPopUp = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the toolbar for the Monopoly application.
 | 
			
		||||
     * <p>
 | 
			
		||||
     * Initializes the toolbar interface, adds event listeners, and sets up
 | 
			
		||||
     * the GUI elements such as dice, buttons, and player information displays.
 | 
			
		||||
     * </p>
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public Toolbar(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.cube = cube;
 | 
			
		||||
 | 
			
		||||
        // Erstelle die Toolbar
 | 
			
		||||
        toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
 | 
			
		||||
        app.getGameLogic().addListener(this);
 | 
			
		||||
        this.playerHandler = app.getGameLogic().getPlayerHandler();
 | 
			
		||||
 | 
			
		||||
        // Setze die Position am unteren Rand und die Breite
 | 
			
		||||
        toolbarContainer.setLocalTranslation(
 | 
			
		||||
                0,                                 // Links bündig
 | 
			
		||||
                200,                               // Höhe über dem unteren Rand
 | 
			
		||||
                0                                  // Z-Ebene
 | 
			
		||||
        );
 | 
			
		||||
        toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); // Volle Breite
 | 
			
		||||
        toolbarContainer = createToolbarContainer();
 | 
			
		||||
        app.getGuiNode().attachChild(toolbarContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Container createToolbarContainer() {
 | 
			
		||||
        Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
 | 
			
		||||
        container.setLocalTranslation(0, 200, 0);
 | 
			
		||||
        container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0));
 | 
			
		||||
        Texture backgroundToolbar = app.getAssetManager().loadTexture("Pictures/toolbarbg.png");
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundToolbar);
 | 
			
		||||
        container.setBackground(background);
 | 
			
		||||
    
 | 
			
		||||
        // Spielerfarbe abrufen
 | 
			
		||||
        Player currentPlayer = playerHandler.getPlayerById(app.getId());
 | 
			
		||||
        ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor();
 | 
			
		||||
    
 | 
			
		||||
        // Oberer Balken
 | 
			
		||||
        Container playerColorBar = new Container();
 | 
			
		||||
        playerColorBar.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 15, 0)); // Höhe des oberen Balkens
 | 
			
		||||
        playerColorBar.setBackground(new QuadBackgroundComponent(playerColor));
 | 
			
		||||
        playerColorBar.setLocalTranslation(0, 210, 3); // Position über der Toolbar
 | 
			
		||||
        app.getGuiNode().attachChild(playerColorBar);
 | 
			
		||||
 | 
			
		||||
        // unterer Balken
 | 
			
		||||
        Container playerColorBarbot = new Container();
 | 
			
		||||
        playerColorBarbot.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 10, 0)); // Höhe des oberen Balkens
 | 
			
		||||
        playerColorBarbot.setBackground(new QuadBackgroundComponent(playerColor));
 | 
			
		||||
        playerColorBarbot.setLocalTranslation(0, 10, 3); // Position über der Toolbar
 | 
			
		||||
        app.getGuiNode().attachChild(playerColorBarbot);
 | 
			
		||||
    
 | 
			
		||||
    
 | 
			
		||||
        // Füge Buttons zur Toolbar hinzu
 | 
			
		||||
        //initializeButtons();
 | 
			
		||||
        // Linker Balken
 | 
			
		||||
        Container leftBar = new Container();
 | 
			
		||||
        leftBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
 | 
			
		||||
        leftBar.setBackground(new QuadBackgroundComponent(playerColor));
 | 
			
		||||
        leftBar.setLocalTranslation(0, 200, 3); // Position am linken Rand
 | 
			
		||||
        app.getGuiNode().attachChild(leftBar);
 | 
			
		||||
    
 | 
			
		||||
        // Rechter Balken
 | 
			
		||||
        Container rightBar = new Container();
 | 
			
		||||
        rightBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
 | 
			
		||||
        rightBar.setBackground(new QuadBackgroundComponent(playerColor));
 | 
			
		||||
        rightBar.setLocalTranslation(app.getCamera().getWidth() - 10, 200, 2); // Position am rechten Rand
 | 
			
		||||
        app.getGuiNode().attachChild(rightBar);
 | 
			
		||||
        
 | 
			
		||||
        // Übersicht und Konto
 | 
			
		||||
        accountContainer = container.addChild(new Container());
 | 
			
		||||
        overviewContainer = container.addChild(new Container());
 | 
			
		||||
        receivedEvent(new UpdatePlayerView()); // Initiale Aktualisierung
 | 
			
		||||
    
 | 
			
		||||
        // Würfel-Bereich
 | 
			
		||||
        container.addChild(createDiceSection());
 | 
			
		||||
    
 | 
			
		||||
        // Aktionsmenü
 | 
			
		||||
        Container menuContainer = container.addChild(new Container());
 | 
			
		||||
        menuContainer.addChild(createTradeButton());
 | 
			
		||||
        menuContainer.addChild(createPropertyMenuButton());
 | 
			
		||||
        menuContainer.addChild(createEndTurnButton());
 | 
			
		||||
        menuContainer.setBackground(null);
 | 
			
		||||
    
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Menü-Container: Ein Nested-Container für Kontostand und "Meine Gulag Frei Karten"
 | 
			
		||||
        Container accountContainer = toolbarContainer.addChild(new Container());
 | 
			
		||||
        accountContainer.addChild(new Label("Kontostand", new ElementId("label-Bold")));
 | 
			
		||||
        accountContainer.addChild(new Label("6666€", new ElementId("label-Text"))); //TODO Variable hier einsetzen
 | 
			
		||||
        accountContainer.addChild(new Label("Gulag Frei Karten", new ElementId("label-Bold")));
 | 
			
		||||
        accountContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Add a spacer between accountContainer and overviewContainer
 | 
			
		||||
        Panel spacer = new Panel(); // Create an empty panel as a spacer
 | 
			
		||||
        spacer.setPreferredSize(new Vector3f(5, 0, 0)); // Adjust the width as needed
 | 
			
		||||
        spacer.setBackground(null);
 | 
			
		||||
        toolbarContainer.addChild(spacer);
 | 
			
		||||
 | 
			
		||||
        // Menü-Container: Ein Container für Übersicht
 | 
			
		||||
        Container overviewContainer = toolbarContainer.addChild(new Container());
 | 
			
		||||
        overviewContainer.addChild(new Label("Übersicht", new ElementId("label-Bold")));
 | 
			
		||||
        overviewContainer.addChild(new Label("„Spieler 1“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
 | 
			
		||||
        overviewContainer.addChild(new Label("„Spieler 2“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
 | 
			
		||||
        overviewContainer.addChild(new Label("„Spieler 3“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
 | 
			
		||||
        overviewContainer.addChild(new Label("„Spieler 4“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
 | 
			
		||||
        overviewContainer.addChild(new Label("„Spieler 5“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
 | 
			
		||||
        overviewContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Menü-Container: Ein Container für Würfel
 | 
			
		||||
        Container diceContainer = toolbarContainer.addChild(new Container());
 | 
			
		||||
 | 
			
		||||
        diceContainer.setPreferredSize(new Vector3f(400, 150, 0));
 | 
			
		||||
        diceContainer.addChild(new Label("Wo Würfel?", new ElementId("label")));
 | 
			
		||||
        diceContainer.addChild(addDiceRollButton());
 | 
			
		||||
    private Container createDiceSection() {
 | 
			
		||||
        Container diceContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
        diceContainer.addChild(createDiceDisplay());
 | 
			
		||||
        diceContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        diceButton = new Button("Würfeln", new ElementId("button-toolbar"));
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        diceButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            diceButton.setEnabled(false);
 | 
			
		||||
            endTurnButton.setEnabled(true);
 | 
			
		||||
            startDiceAnimation();
 | 
			
		||||
            app.getGameLogic().send(new RollDice());
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        diceContainer.addChild(diceButton);
 | 
			
		||||
 | 
			
		||||
        // Menü-Container: Ein Nested-Container für Handeln, Grundstücke und Zug beenden
 | 
			
		||||
        Container menuContainer = toolbarContainer.addChild(new Container());
 | 
			
		||||
        menuContainer.addChild(new Button("Handeln"));
 | 
			
		||||
        menuContainer.addChild(new Button("Grundstücke"));
 | 
			
		||||
        menuContainer.addChild(new Button("Zug beenden"));
 | 
			
		||||
        menuContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
        return diceContainer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        // Füge die Toolbar zur GUI hinzu
 | 
			
		||||
        app.getGuiNode().attachChild(toolbarContainer);
 | 
			
		||||
    private Container createDiceDisplay() {
 | 
			
		||||
        Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
        horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0));
 | 
			
		||||
        horizontalContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        // Erstelle die Position-Anzeige
 | 
			
		||||
        positionText = createPositionDisplay();
 | 
			
		||||
        updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
 | 
			
		||||
        imageLabel = createDiceLabel("Pictures/dice/one.png");
 | 
			
		||||
        imageLabel2 = createDiceLabel("Pictures/dice/two.png");
 | 
			
		||||
 | 
			
		||||
        horizontalContainer.addChild(createDiceContainer(imageLabel));
 | 
			
		||||
        horizontalContainer.addChild(createDiceContainer(imageLabel2));
 | 
			
		||||
 | 
			
		||||
        return horizontalContainer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Label createDiceLabel(String iconPath) {
 | 
			
		||||
        Label label = new Label("");
 | 
			
		||||
        IconComponent icon = new IconComponent(iconPath);
 | 
			
		||||
        icon.setIconSize(new Vector2f(100, 100));
 | 
			
		||||
        label.setIcon(icon);
 | 
			
		||||
        return label;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Container createDiceContainer(Label label) {
 | 
			
		||||
        Container container = new Container();
 | 
			
		||||
        container.setBackground(null);
 | 
			
		||||
        container.setPreferredSize(new Vector3f(100, 150, 0));
 | 
			
		||||
        container.addChild(label);
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Button createTradeButton() {
 | 
			
		||||
 | 
			
		||||
        tradeButton = new Button("", new ElementId("button-toolbar"));
 | 
			
		||||
        tradeButton.setPreferredSize(new Vector3f(150, 50, 0));
 | 
			
		||||
 | 
			
		||||
        String iconTradePath = "icons/icon-handeln.png";
 | 
			
		||||
        IconComponent iconTrade = new IconComponent(iconTradePath);
 | 
			
		||||
        iconTrade.setHAlignment(HAlignment.Center);
 | 
			
		||||
        iconTrade.setVAlignment(VAlignment.Center);
 | 
			
		||||
        iconTrade.setIconSize(new Vector2f(100, 100));
 | 
			
		||||
 | 
			
		||||
        tradeButton.setIcon(iconTrade);
 | 
			
		||||
        tradeButton.setFontSize(40);
 | 
			
		||||
 | 
			
		||||
        // Add click behavior
 | 
			
		||||
        tradeButton.addClickCommands(source -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new ChoosePartner(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        return tradeButton;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Button createPropertyMenuButton() {
 | 
			
		||||
        propertyMenuButton = new Button("", new ElementId("button-toolbar"));
 | 
			
		||||
        propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0));
 | 
			
		||||
 | 
			
		||||
        String iconBuildingPath = "icons/icon-gebaude.png";
 | 
			
		||||
        IconComponent iconBuilding = new IconComponent(iconBuildingPath);
 | 
			
		||||
        iconBuilding.setHAlignment(HAlignment.Center);
 | 
			
		||||
        iconBuilding.setVAlignment(VAlignment.Center);
 | 
			
		||||
        iconBuilding.setIconSize(new Vector2f(75, 75));
 | 
			
		||||
 | 
			
		||||
        propertyMenuButton.setIcon(iconBuilding);
 | 
			
		||||
        propertyMenuButton.setFontSize(30);
 | 
			
		||||
        propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new BuildingAdminMenu(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
        return propertyMenuButton;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Button createEndTurnButton() {
 | 
			
		||||
        endTurnButton = new Button("", new ElementId("button-toolbar"));
 | 
			
		||||
        endTurnButton.setFontSize(28);
 | 
			
		||||
        endTurnButton.setPreferredSize(new Vector3f(150, 50, 0));
 | 
			
		||||
 | 
			
		||||
        String iconEndTurnPath = "icons/icon-zugbeenden.png";
 | 
			
		||||
        IconComponent iconEndTurn = new IconComponent(iconEndTurnPath);
 | 
			
		||||
        iconEndTurn.setHAlignment(HAlignment.Center);
 | 
			
		||||
        iconEndTurn.setVAlignment(VAlignment.Center);
 | 
			
		||||
        iconEndTurn.setIconSize(new Vector2f(75, 75));
 | 
			
		||||
 | 
			
		||||
        endTurnButton.setIcon(iconEndTurn);
 | 
			
		||||
        endTurnButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            if (app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getAccountBalance() < 0 && !bankruptPopUp) {
 | 
			
		||||
                new Bankrupt(app).open();
 | 
			
		||||
                bankruptPopUp = true;
 | 
			
		||||
            } else {
 | 
			
		||||
                bankruptPopUp = false;
 | 
			
		||||
                app.getGameLogic().send(new EndTurn());
 | 
			
		||||
                receivedEvent(new ButtonStatusEvent(false));
 | 
			
		||||
            }
 | 
			
		||||
        }));
 | 
			
		||||
        return endTurnButton;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void startDiceAnimation() {
 | 
			
		||||
        long startTime = System.currentTimeMillis();
 | 
			
		||||
    
 | 
			
		||||
        new Thread(() -> {
 | 
			
		||||
            try {
 | 
			
		||||
                animateDice(startTime);
 | 
			
		||||
                if (latestDiceRollEvent != null) {
 | 
			
		||||
                    showFinalDiceResult(latestDiceRollEvent);
 | 
			
		||||
                }
 | 
			
		||||
            } catch (InterruptedException e) {
 | 
			
		||||
                System.err.println("Dice animation interrupted: " + e.getMessage());
 | 
			
		||||
            }
 | 
			
		||||
        }).start();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initialisiert die Buttons in der Toolbar.
 | 
			
		||||
     * Animates the dice roll by cycling through dice images.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeButtons() {
 | 
			
		||||
        addTradeMenuButton();  // Bewegung nach vorne
 | 
			
		||||
        addEndTurnButton(); // Bewegung nach hinten
 | 
			
		||||
        addDiceRollButton();       // Würfel-Button
 | 
			
		||||
    private void animateDice(long startTime) throws InterruptedException {
 | 
			
		||||
        int[] currentFace = {1};
 | 
			
		||||
        while (System.currentTimeMillis() - startTime < 2000) { // Animation duration
 | 
			
		||||
            currentFace[0] = (currentFace[0] % 6) + 1;
 | 
			
		||||
    
 | 
			
		||||
    }
 | 
			
		||||
            String rotatingImage1 = diceToString(currentFace[0]);
 | 
			
		||||
            String rotatingImage2 = diceToString((currentFace[0] % 6) + 1);
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * Fügt einen Button mit einer Bewegung hinzu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param label   Der Text des Buttons
 | 
			
		||||
     * @param step    Schrittweite (+1 für vorwärts, -1 für rückwärts)
 | 
			
		||||
     */
 | 
			
		||||
            app.enqueue(() -> {
 | 
			
		||||
                setDiceIcon(imageLabel, rotatingImage1);
 | 
			
		||||
                setDiceIcon(imageLabel2, rotatingImage2);
 | 
			
		||||
            });
 | 
			
		||||
    
 | 
			
		||||
    /*private void addButton(String label, int step) {
 | 
			
		||||
        Button button = new Button(label);
 | 
			
		||||
        button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
 | 
			
		||||
        button.addClickCommands(source -> moveCube(step));
 | 
			
		||||
        toolbarContainer.addChild(button);
 | 
			
		||||
    }*/
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
 | 
			
		||||
     */
 | 
			
		||||
    private Button addDiceRollButton() {
 | 
			
		||||
        Button diceButton = new Button("Würfeln");
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(50, 20, 0));
 | 
			
		||||
        diceButton.addClickCommands(source -> rollDice());
 | 
			
		||||
        toolbarContainer.addChild(diceButton);
 | 
			
		||||
        return diceButton;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void addTradeMenuButton() {
 | 
			
		||||
        Button diceButton = new Button("Handeln");
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
			
		||||
        diceButton.addClickCommands(source -> rollDice());
 | 
			
		||||
        toolbarContainer.addChild(diceButton);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void addEndTurnButton() {
 | 
			
		||||
        Button diceButton = new Button("Grundstücke");
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
			
		||||
        diceButton.addClickCommands(source -> rollDice());
 | 
			
		||||
        toolbarContainer.addChild(diceButton);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void addPropertyMenuButton() {
 | 
			
		||||
        Button diceButton = new Button("Zug beenden");
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
			
		||||
        diceButton.addClickCommands(source -> rollDice());
 | 
			
		||||
        toolbarContainer.addChild(diceButton);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
 | 
			
		||||
     */
 | 
			
		||||
    private void rollDice() {
 | 
			
		||||
        int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
 | 
			
		||||
        System.out.println("Gewürfelt: " + diceRoll);
 | 
			
		||||
        moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
 | 
			
		||||
     *
 | 
			
		||||
     * @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
 | 
			
		||||
     */
 | 
			
		||||
    private void moveCube(int step) {
 | 
			
		||||
        currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
 | 
			
		||||
        Vector3f newPosition = calculatePosition(currentPosition);
 | 
			
		||||
        cube.setLocalTranslation(newPosition);
 | 
			
		||||
        updatePositionDisplay(); // Aktualisiere die Positionsanzeige
 | 
			
		||||
        System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param position Aktuelle Position auf dem Spielfeld
 | 
			
		||||
     * @return Die berechnete Position als Vector3f
 | 
			
		||||
     */
 | 
			
		||||
    private Vector3f calculatePosition(int position) {
 | 
			
		||||
        int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
 | 
			
		||||
        int offset = position % positionsPerSide; // Position auf der aktuellen Seite
 | 
			
		||||
 | 
			
		||||
        switch (side) {
 | 
			
		||||
            case 0: // Unten (positive x-Achse)
 | 
			
		||||
                return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
 | 
			
		||||
            case 1: // Rechts (positive z-Achse)
 | 
			
		||||
                return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
 | 
			
		||||
            case 2: // Oben (negative x-Achse)
 | 
			
		||||
                return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
 | 
			
		||||
            case 3: // Links (negative z-Achse)
 | 
			
		||||
                return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
 | 
			
		||||
            default:
 | 
			
		||||
                throw new IllegalArgumentException("Ungültige Position: " + position);
 | 
			
		||||
            Thread.sleep(100); // Time between frame updates
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt die Anzeige für die aktuelle Position.
 | 
			
		||||
     * Displays the final dice result after animation.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Das BitmapText-Objekt für die Anzeige
 | 
			
		||||
     * @param event the dice roll event containing the result
 | 
			
		||||
     */
 | 
			
		||||
    private BitmapText createPositionDisplay() {
 | 
			
		||||
        BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
 | 
			
		||||
        text.setSize(20); // Schriftgröße
 | 
			
		||||
        text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
 | 
			
		||||
        app.getGuiNode().attachChild(text);
 | 
			
		||||
        return text;
 | 
			
		||||
    private void showFinalDiceResult(DiceRollEvent event) {
 | 
			
		||||
        app.enqueue(() -> {
 | 
			
		||||
            setDiceIcon(imageLabel, diceToString(event.a()));
 | 
			
		||||
            setDiceIcon(imageLabel2, diceToString(event.b()));
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    private void setDiceIcon(Label label, String imagePath) {
 | 
			
		||||
        IconComponent icon = new IconComponent(imagePath);
 | 
			
		||||
        icon.setIconSize(new Vector2f(80, 80)); // Set consistent dice size
 | 
			
		||||
        label.setIcon(icon);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    private String diceToString(int i) {
 | 
			
		||||
        switch (i) {
 | 
			
		||||
            case 1: return "Pictures/dice/one.png";
 | 
			
		||||
            case 2: return "Pictures/dice/two.png";
 | 
			
		||||
            case 3: return "Pictures/dice/three.png";
 | 
			
		||||
            case 4: return "Pictures/dice/four.png";
 | 
			
		||||
            case 5: return "Pictures/dice/five.png";
 | 
			
		||||
            case 6: return "Pictures/dice/six.png";
 | 
			
		||||
            default: throw new IllegalArgumentException("Invalid dice number: " + i);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Aktualisiert die Anzeige für die aktuelle Position.
 | 
			
		||||
     * Handles dice roll events by updating the dice display.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the dice roll event containing dice values
 | 
			
		||||
     */
 | 
			
		||||
    private void updatePositionDisplay() {
 | 
			
		||||
        positionText.setText("Feld-ID: " + currentPosition);
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(DiceRollEvent event) {
 | 
			
		||||
        latestDiceRollEvent = event;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Entfernt die Toolbar.
 | 
			
		||||
     * Updates the player view with the latest account and overview data.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the update event for the player view
 | 
			
		||||
     */
 | 
			
		||||
    public void remove() {
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(UpdatePlayerView event) {
 | 
			
		||||
        playerHandler = app.getGameLogic().getPlayerHandler();
 | 
			
		||||
        System.out.println("Update Player View");
 | 
			
		||||
        accountContainer.clearChildren();
 | 
			
		||||
        overviewContainer.clearChildren();
 | 
			
		||||
 | 
			
		||||
        accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
 | 
			
		||||
        accountContainer.addChild(new Label(
 | 
			
		||||
                playerHandler.getPlayerById(app.getId()).getAccountBalance() + " EUR",
 | 
			
		||||
                new ElementId("label-account")
 | 
			
		||||
        ));
 | 
			
		||||
        accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
 | 
			
		||||
        accountContainer.addChild(new Label(
 | 
			
		||||
                playerHandler.getPlayerById(app.getId()).getNumJailCard() + "",
 | 
			
		||||
                new ElementId("label-account")
 | 
			
		||||
        ));
 | 
			
		||||
        accountContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
 | 
			
		||||
        for (Player player : playerHandler.getPlayers()) {
 | 
			
		||||
            if (player.getId() != app.getId()) {
 | 
			
		||||
                // Spielerfarbe abrufen
 | 
			
		||||
                ColorRGBA playerColor = (Player.getColor(player.getId()).getColor());
 | 
			
		||||
            
 | 
			
		||||
                // Label für den Spieler erstellen
 | 
			
		||||
                Label playerLabel = new Label(
 | 
			
		||||
                    player.getName() + ": " + player.getAccountBalance() + " EUR",
 | 
			
		||||
                    new ElementId("label-Text")
 | 
			
		||||
                );
 | 
			
		||||
            
 | 
			
		||||
                // Farbe setzen
 | 
			
		||||
                playerLabel.setColor(playerColor);
 | 
			
		||||
            
 | 
			
		||||
                // Label zum Container hinzufügen
 | 
			
		||||
                overviewContainer.addChild(playerLabel);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        overviewContainer.setBackground(null);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the enabled status of toolbar buttons based on the event.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the button status event
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ButtonStatusEvent event) {
 | 
			
		||||
        boolean enabled = event.buttonsEnabled();
 | 
			
		||||
        diceButton.setEnabled(enabled);
 | 
			
		||||
        tradeButton.setEnabled(enabled);
 | 
			
		||||
        propertyMenuButton.setEnabled(enabled);
 | 
			
		||||
        endTurnButton.setEnabled(false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the toolbar and detaches it from the GUI.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(toolbarContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(positionText);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu when the escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the toolbar by refreshing player information.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update() {
 | 
			
		||||
        receivedEvent(new UpdatePlayerView());
 | 
			
		||||
        super.update();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,168 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.util.Random;
 | 
			
		||||
 | 
			
		||||
import com.jme3.font.BitmapText;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
 | 
			
		||||
 * Die Buttons bewegen den Würfel auf dem Spielfeld.
 | 
			
		||||
 */
 | 
			
		||||
public class Toolbar2 {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container toolbarContainer;
 | 
			
		||||
    private final Geometry cube; // Referenz auf den Würfel
 | 
			
		||||
    private final BitmapText positionText; // Anzeige für die aktuelle Position
 | 
			
		||||
    private final float boardLimit = 0.95f; // Grenzen des Bretts
 | 
			
		||||
    private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
 | 
			
		||||
    private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
 | 
			
		||||
    private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
 | 
			
		||||
    private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für die Toolbar.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app  Die Hauptanwendung (MonopolyApp)
 | 
			
		||||
     * @param cube Der Würfel, der bewegt werden soll
 | 
			
		||||
     */
 | 
			
		||||
    public Toolbar2(MonopolyApp app, Geometry cube) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.cube = cube;
 | 
			
		||||
 | 
			
		||||
        // Erstelle die Toolbar
 | 
			
		||||
        toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
 | 
			
		||||
        // Setze die Position am unteren Rand und die Breite
 | 
			
		||||
        toolbarContainer.setLocalTranslation(
 | 
			
		||||
                0,                                 // Links bündig
 | 
			
		||||
                100,                               // Höhe über dem unteren Rand
 | 
			
		||||
                0                                  // Z-Ebene
 | 
			
		||||
        );
 | 
			
		||||
        toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
 | 
			
		||||
 | 
			
		||||
        // Füge Buttons zur Toolbar hinzu
 | 
			
		||||
        initializeButtons();
 | 
			
		||||
 | 
			
		||||
        // Füge die Toolbar zur GUI hinzu
 | 
			
		||||
        app.getGuiNode().attachChild(toolbarContainer);
 | 
			
		||||
 | 
			
		||||
        // Erstelle die Position-Anzeige
 | 
			
		||||
        positionText = createPositionDisplay();
 | 
			
		||||
        updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initialisiert die Buttons in der Toolbar.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeButtons() {
 | 
			
		||||
        addButton("Vorwärts", 1);  // Bewegung nach vorne
 | 
			
		||||
        addButton("Rückwärts", -1); // Bewegung nach hinten
 | 
			
		||||
        addDiceRollButton();       // Würfel-Button
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Fügt einen Button mit einer Bewegung hinzu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param label   Der Text des Buttons
 | 
			
		||||
     * @param step    Schrittweite (+1 für vorwärts, -1 für rückwärts)
 | 
			
		||||
     */
 | 
			
		||||
    private void addButton(String label, int step) {
 | 
			
		||||
        Button button = new Button(label);
 | 
			
		||||
        button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
 | 
			
		||||
        button.addClickCommands(source -> moveCube(step));
 | 
			
		||||
        toolbarContainer.addChild(button);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
 | 
			
		||||
     */
 | 
			
		||||
    private void addDiceRollButton() {
 | 
			
		||||
        Button diceButton = new Button("Würfeln");
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
			
		||||
        diceButton.addClickCommands(source -> rollDice());
 | 
			
		||||
        toolbarContainer.addChild(diceButton);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
 | 
			
		||||
     */
 | 
			
		||||
    private void rollDice() {
 | 
			
		||||
        int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
 | 
			
		||||
        System.out.println("Gewürfelt: " + diceRoll);
 | 
			
		||||
        moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
 | 
			
		||||
     *
 | 
			
		||||
     * @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
 | 
			
		||||
     */
 | 
			
		||||
    private void moveCube(int step) {
 | 
			
		||||
        currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
 | 
			
		||||
        Vector3f newPosition = calculatePosition(currentPosition);
 | 
			
		||||
        cube.setLocalTranslation(newPosition);
 | 
			
		||||
        updatePositionDisplay(); // Aktualisiere die Positionsanzeige
 | 
			
		||||
        System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param position Aktuelle Position auf dem Spielfeld
 | 
			
		||||
     * @return Die berechnete Position als Vector3f
 | 
			
		||||
     */
 | 
			
		||||
    private Vector3f calculatePosition(int position) {
 | 
			
		||||
        int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
 | 
			
		||||
        int offset = position % positionsPerSide; // Position auf der aktuellen Seite
 | 
			
		||||
 | 
			
		||||
        switch (side) {
 | 
			
		||||
            case 0: // Unten (positive x-Achse)
 | 
			
		||||
                return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
 | 
			
		||||
            case 1: // Rechts (positive z-Achse)
 | 
			
		||||
                return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
 | 
			
		||||
            case 2: // Oben (negative x-Achse)
 | 
			
		||||
                return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
 | 
			
		||||
            case 3: // Links (negative z-Achse)
 | 
			
		||||
                return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
 | 
			
		||||
            default:
 | 
			
		||||
                throw new IllegalArgumentException("Ungültige Position: " + position);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt die Anzeige für die aktuelle Position.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Das BitmapText-Objekt für die Anzeige
 | 
			
		||||
     */
 | 
			
		||||
    private BitmapText createPositionDisplay() {
 | 
			
		||||
        BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
 | 
			
		||||
        text.setSize(20); // Schriftgröße
 | 
			
		||||
        text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
 | 
			
		||||
        app.getGuiNode().attachChild(text);
 | 
			
		||||
        return text;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Aktualisiert die Anzeige für die aktuelle Position.
 | 
			
		||||
     */
 | 
			
		||||
    private void updatePositionDisplay() {
 | 
			
		||||
        positionText.setText("Feld-ID: " + currentPosition);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Entfernt die Toolbar.
 | 
			
		||||
     */
 | 
			
		||||
    public void remove() {
 | 
			
		||||
        app.getGuiNode().detachChild(toolbarContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(positionText);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,406 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedList;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.message.client.TradeOffer;
 | 
			
		||||
import pp.monopoly.model.TradeHandler;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.model.fields.PropertyField;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.Comparator;
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the trade menu dialog in the Monopoly application.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * Facilitates trade interactions between players, including selection of properties,
 | 
			
		||||
 * currency, and special cards for offers and requests.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class TradeMenu extends Dialog {
 | 
			
		||||
 | 
			
		||||
    /** The Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** The trade handler managing trade logic. */
 | 
			
		||||
    private final TradeHandler tradeHandler;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the trade menu UI. */
 | 
			
		||||
    private final Container mainContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background geometry for the menu. */
 | 
			
		||||
    private Geometry background;
 | 
			
		||||
    private Selector<String> leftBuildingSelector, leftSpecialCardSelector;
 | 
			
		||||
    private Selector<String> rightBuildingSelector, rightSpecialCardSelector;
 | 
			
		||||
    private Label leftSelectionsLabel, rightSelectionsLabel;
 | 
			
		||||
    private TextField leftCurrencyInput, rightCurrencyInput;
 | 
			
		||||
 | 
			
		||||
    private VersionedReference<Set<Integer>> leftBuildingRef, rightBuildingRef;
 | 
			
		||||
    private VersionedReference<Set<Integer>> leftCardRef, rightCardRef;
 | 
			
		||||
 | 
			
		||||
    private Set<String> rightselBuildings = new HashSet<>();
 | 
			
		||||
    private Set<String> leftselBuildings = new HashSet<>();
 | 
			
		||||
 | 
			
		||||
    private static final ColorRGBA TRANSLUCENT_WHITE = new ColorRGBA(1, 1, 1, 0.5f);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the trade menu dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app          the Monopoly application instance
 | 
			
		||||
     * @param tradeHandler the handler managing trade interactions
 | 
			
		||||
     */
 | 
			
		||||
    public TradeMenu(MonopolyApp app, TradeHandler tradeHandler) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.tradeHandler = tradeHandler;
 | 
			
		||||
 | 
			
		||||
        addBackgroundImage();
 | 
			
		||||
 | 
			
		||||
        mainContainer = createMainContainer();
 | 
			
		||||
        app.getGuiNode().attachChild(mainContainer);
 | 
			
		||||
        positionMainContainer();
 | 
			
		||||
 | 
			
		||||
        initializeReferences();
 | 
			
		||||
    }
 | 
			
		||||
    /** Creates the main container for the trade menu UI. */
 | 
			
		||||
    private Container createMainContainer() {
 | 
			
		||||
        Container container = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        container.setPreferredSize(new Vector3f(1200, 800, 0));
 | 
			
		||||
        container.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
 | 
			
		||||
 | 
			
		||||
        container.addChild(createHeader());
 | 
			
		||||
        container.addChild(createMainContent());
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
    /** Creates the header label for the trade menu. */
 | 
			
		||||
    private Label createHeader() {
 | 
			
		||||
        Label header = new Label("Handelsmenü", new ElementId("label-Bold"));
 | 
			
		||||
        header.setFontSize(50);
 | 
			
		||||
        header.setInsets(new Insets3f(10, 10, 10, 10));
 | 
			
		||||
        header.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
 | 
			
		||||
        return header;
 | 
			
		||||
    }
 | 
			
		||||
    /** Creates the main content section of the trade menu. */
 | 
			
		||||
    private Container createMainContent() {
 | 
			
		||||
        Container mainContent = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
        mainContent.setPreferredSize(new Vector3f(1200, 700, 0));
 | 
			
		||||
 | 
			
		||||
        mainContent.addChild(createTradeColumn("Wähle Handelsobjekt:", true));
 | 
			
		||||
        mainContent.addChild(createMiddleSection());
 | 
			
		||||
        mainContent.addChild(createTradeColumn("Wähle Zielobjekt:", false));
 | 
			
		||||
 | 
			
		||||
        return mainContent;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /** Sets the trade data based on the current selections. */
 | 
			
		||||
    private void setTrades() {
 | 
			
		||||
        String leftCurreny = leftCurrencyInput.getText().equals("")? "0" : leftCurrencyInput.getText();
 | 
			
		||||
        String rightCurreny = rightCurrencyInput.getText().equals("")? "0" : rightCurrencyInput.getText();
 | 
			
		||||
        tradeHandler.setOfferedAmount(Integer.parseInt(leftCurreny));
 | 
			
		||||
        tradeHandler.setRequestedAmount(Integer.parseInt(rightCurreny));
 | 
			
		||||
        tradeHandler.setOfferedJailCards(Integer.parseInt(leftSpecialCardSelector.getSelectedItem()));
 | 
			
		||||
        tradeHandler.setRequestedJailCards(Integer.parseInt(rightSpecialCardSelector.getSelectedItem()));
 | 
			
		||||
 | 
			
		||||
        Set<PropertyField> offeredProperties = new HashSet<>();
 | 
			
		||||
        for (String propertyString : leftselBuildings) {
 | 
			
		||||
            offeredProperties.add( (PropertyField) app.getGameLogic().getBoardManager().getFieldByName(propertyString));
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        Set<PropertyField> requestedProperties = new HashSet<>();
 | 
			
		||||
        for (String propertyString : rightselBuildings) {
 | 
			
		||||
            requestedProperties.add( (PropertyField) app.getGameLogic().getBoardManager().getFieldByName(propertyString));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        tradeHandler.setOfferedProperties(offeredProperties);
 | 
			
		||||
        tradeHandler.setRequestedProperties(requestedProperties);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a trade column for either the sender or receiver.
 | 
			
		||||
     *
 | 
			
		||||
     * @param label  the label text for the column
 | 
			
		||||
     * @param isLeft true if the column is for the sender; false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private Container createTradeColumn(String label, boolean isLeft) {
 | 
			
		||||
        Container column = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        column.setBackground(new QuadBackgroundComponent(ColorRGBA.White));
 | 
			
		||||
 | 
			
		||||
        Label columnLabel = column.addChild(new Label(label));
 | 
			
		||||
        columnLabel.setFontSize(24);
 | 
			
		||||
        columnLabel.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
 | 
			
		||||
 | 
			
		||||
        column.addChild(new Label("Gebäude:"));
 | 
			
		||||
        Selector<String> buildingSelector = createPropertySelector(isLeft);
 | 
			
		||||
        column.addChild(buildingSelector);
 | 
			
		||||
 | 
			
		||||
        column.addChild(new Label("Währung:"));
 | 
			
		||||
        TextField currencyInput = createCurrencyInput();
 | 
			
		||||
        column.addChild(currencyInput);
 | 
			
		||||
 | 
			
		||||
        column.addChild(new Label("Sonderkarten:"));
 | 
			
		||||
        Selector<String> specialCardSelector = createSpecialCardSelector(isLeft);
 | 
			
		||||
        styleSelector(specialCardSelector);
 | 
			
		||||
        column.addChild(specialCardSelector);
 | 
			
		||||
 | 
			
		||||
        assignSelectors(buildingSelector, specialCardSelector, currencyInput, isLeft);
 | 
			
		||||
        return column;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a property selector for buildings.
 | 
			
		||||
     *
 | 
			
		||||
     * @param isLeft true if the selector is for the sender; false otherwise
 | 
			
		||||
     * @return the created property selector
 | 
			
		||||
     */
 | 
			
		||||
    private Selector<String> createPropertySelector(boolean isLeft) {
 | 
			
		||||
        VersionedList<String> properties = new VersionedList<>();
 | 
			
		||||
        for (PropertyField field : getPropertyFields(isLeft)) {
 | 
			
		||||
            properties.add(field.getName());
 | 
			
		||||
        }
 | 
			
		||||
        Selector<String> selector = new Selector<>(properties, "glass");
 | 
			
		||||
        styleSelector(selector);
 | 
			
		||||
        return selector;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a selector for special cards.
 | 
			
		||||
     *
 | 
			
		||||
     * @param isLeft true if the selector is for the sender; false otherwise
 | 
			
		||||
     * @return the created special card selector
 | 
			
		||||
     */
 | 
			
		||||
    private Selector<String> createSpecialCardSelector(boolean isLeft) {
 | 
			
		||||
        VersionedList<String> numbers = new VersionedList<>();
 | 
			
		||||
        for (int i = 0; i <= app.getGameLogic().getPlayerHandler().getPlayerById(isLeft ? tradeHandler.getReceiver().getId() : tradeHandler.getSender().getId()).getNumJailCard(); i++) {
 | 
			
		||||
            numbers.add(i + "");
 | 
			
		||||
        }
 | 
			
		||||
        Selector<String> selector = new Selector<>(numbers, "glass");
 | 
			
		||||
        styleSelector(selector);
 | 
			
		||||
        return selector;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves the property fields owned by the respective player.
 | 
			
		||||
     *
 | 
			
		||||
     * @param isLeft true if retrieving fields for the sender; false otherwise
 | 
			
		||||
     * @return an iterable of property fields
 | 
			
		||||
     */
 | 
			
		||||
    private Iterable<PropertyField> getPropertyFields(boolean isLeft) {
 | 
			
		||||
        Set<PropertyField> building = app.getGameLogic()
 | 
			
		||||
                .getBoardManager()
 | 
			
		||||
                .getPropertyFields(app.getGameLogic()
 | 
			
		||||
                        .getPlayerHandler()
 | 
			
		||||
                        .getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId())
 | 
			
		||||
                        .getProperties())
 | 
			
		||||
                .stream()
 | 
			
		||||
                .filter(p -> p instanceof BuildingProperty)
 | 
			
		||||
                .map(p -> (BuildingProperty) p)
 | 
			
		||||
                .filter(p -> p.getHouses() == 0)
 | 
			
		||||
                .collect(Collectors.toSet());
 | 
			
		||||
 | 
			
		||||
        Set<PropertyField> rest = app.getGameLogic()
 | 
			
		||||
                .getBoardManager()
 | 
			
		||||
                .getPropertyFields(app.getGameLogic()
 | 
			
		||||
                        .getPlayerHandler()
 | 
			
		||||
                        .getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId())
 | 
			
		||||
                        .getProperties())
 | 
			
		||||
                .stream()
 | 
			
		||||
                .filter(p -> !(p instanceof BuildingProperty))
 | 
			
		||||
                .collect(Collectors.toSet());    
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        List<PropertyField> combinedProperties = new ArrayList<>();
 | 
			
		||||
        combinedProperties.addAll(building);
 | 
			
		||||
        combinedProperties.addAll(rest);
 | 
			
		||||
        combinedProperties = combinedProperties.stream().sorted(Comparator.comparingInt(PropertyField::getId)).collect(Collectors.toList());
 | 
			
		||||
        return combinedProperties;
 | 
			
		||||
    }
 | 
			
		||||
    /** Creates a text field for currency input. */
 | 
			
		||||
    private TextField createCurrencyInput() {
 | 
			
		||||
        TextField currencyInput = new TextField("0");
 | 
			
		||||
        styleTextField(currencyInput);
 | 
			
		||||
        return currencyInput;
 | 
			
		||||
    }
 | 
			
		||||
    /** Creates the middle section containing buttons and summary fields. */
 | 
			
		||||
    private Container createMiddleSection() {
 | 
			
		||||
        Container middleSection = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        middleSection.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        Label middleLabelTop = middleSection.addChild(new Label("Meine Gebäude:"));
 | 
			
		||||
        middleLabelTop.setFontSize(24);
 | 
			
		||||
        middleLabelTop.setTextVAlignment(VAlignment.Center);
 | 
			
		||||
        middleLabelTop.setTextHAlignment(HAlignment.Center);
 | 
			
		||||
        middleLabelTop.setInsets(new Insets3f(5, 5, 5, 5));
 | 
			
		||||
 | 
			
		||||
        leftSelectionsLabel = middleSection.addChild(new Label(""));
 | 
			
		||||
        leftSelectionsLabel.setPreferredSize(new Vector3f(600, 50, 0));
 | 
			
		||||
 | 
			
		||||
        Container buttons = middleSection.addChild(new Container(new SpringGridLayout()));
 | 
			
		||||
        Button cancel = new Button("Abbrechen");
 | 
			
		||||
        cancel.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            close();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        Button trade = new Button("Handeln");
 | 
			
		||||
        trade.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            setTrades();
 | 
			
		||||
            app.getGameLogic().send(new TradeOffer(tradeHandler));
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        buttons.addChild(cancel);
 | 
			
		||||
        buttons.addChild(trade);
 | 
			
		||||
 | 
			
		||||
        Label middleLabelBottom = middleSection.addChild(new Label("Gebäude des Gegenspielers:"));
 | 
			
		||||
        middleLabelBottom.setFontSize(24);
 | 
			
		||||
        middleLabelBottom.setTextVAlignment(VAlignment.Center);
 | 
			
		||||
        middleLabelBottom.setTextHAlignment(HAlignment.Center);
 | 
			
		||||
        middleLabelBottom.setInsets(new Insets3f(5, 5, 5, 5));
 | 
			
		||||
 | 
			
		||||
        rightSelectionsLabel = middleSection.addChild(new Label(""));
 | 
			
		||||
        rightSelectionsLabel.setPreferredSize(new Vector3f(600, 50, 0));
 | 
			
		||||
        return middleSection;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /** Styles the given selector with insets and background color. */
 | 
			
		||||
    private void styleSelector(Selector<String> selector) {
 | 
			
		||||
        selector.setInsets(new Insets3f(5, 10, 5, 10));
 | 
			
		||||
        selector.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /** Styles the given text field with insets and background color. */
 | 
			
		||||
    private void styleTextField(TextField textField) {
 | 
			
		||||
        textField.setInsets(new Insets3f(5, 10, 5, 10));
 | 
			
		||||
        textField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
 | 
			
		||||
        textField.setPreferredSize(new Vector3f(300, 30, 0));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Assigns selectors and input fields to either the left or right column.
 | 
			
		||||
     *
 | 
			
		||||
     * @param buildingSelector    the building selector
 | 
			
		||||
     * @param specialCardSelector the special card selector
 | 
			
		||||
     * @param currencyInput       the currency input field
 | 
			
		||||
     * @param isLeft              true if assigning to the left column; false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private void assignSelectors(Selector<String> buildingSelector, Selector<String> specialCardSelector, TextField currencyInput, boolean isLeft) {
 | 
			
		||||
        if (isLeft) {
 | 
			
		||||
            leftBuildingSelector = buildingSelector;
 | 
			
		||||
            leftSpecialCardSelector = specialCardSelector;
 | 
			
		||||
            leftCurrencyInput = currencyInput;
 | 
			
		||||
        } else {
 | 
			
		||||
            rightBuildingSelector = buildingSelector;
 | 
			
		||||
            rightSpecialCardSelector = specialCardSelector;
 | 
			
		||||
            rightCurrencyInput = currencyInput;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    /** Positions the main container at the center of the screen. */
 | 
			
		||||
    private void positionMainContainer() {
 | 
			
		||||
        mainContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
    /** Adds a background image to the trade menu. */
 | 
			
		||||
    private void addBackgroundImage() {
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        background = new Geometry("Background", quad);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(0, 0, 6);
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
    }
 | 
			
		||||
    /** Initializes references for tracking UI changes. */
 | 
			
		||||
    private void initializeReferences() {
 | 
			
		||||
        leftBuildingRef = leftBuildingSelector.getSelectionModel().createReference();
 | 
			
		||||
        leftCardRef = leftSpecialCardSelector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        rightBuildingRef = rightBuildingSelector.getSelectionModel().createReference();
 | 
			
		||||
        rightCardRef = rightSpecialCardSelector.getSelectionModel().createReference();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the trade menu state, including selected properties and values.
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta the time elapsed since the last update
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        if (leftBuildingRef.update() || leftCardRef.update()) {
 | 
			
		||||
            updateSelections(leftSelectionsLabel, leftBuildingSelector, true);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (rightBuildingRef.update() || rightCardRef.update()) {
 | 
			
		||||
            updateSelections(rightSelectionsLabel, rightBuildingSelector, false);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the displayed selections for properties.
 | 
			
		||||
     *
 | 
			
		||||
     * @param target   the target label to update
 | 
			
		||||
     * @param building the building selector
 | 
			
		||||
     * @param isLeft   true if updating the left column; false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private void updateSelections(Label target, Selector<String> building, boolean isLeft) {
 | 
			
		||||
        StringBuilder buildingText = new StringBuilder();
 | 
			
		||||
        if (isLeft) {
 | 
			
		||||
            if (leftselBuildings.contains(building.getSelectedItem())) {
 | 
			
		||||
                leftselBuildings.remove(building.getSelectedItem()); // Remove if already selected
 | 
			
		||||
            } else {
 | 
			
		||||
                leftselBuildings.add(building.getSelectedItem()); // Add if not already selected
 | 
			
		||||
            }
 | 
			
		||||
            for (String property : leftselBuildings) {
 | 
			
		||||
                buildingText.append(property).append(", ");
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            if (rightselBuildings.contains(building.getSelectedItem())) {
 | 
			
		||||
                rightselBuildings.remove(building.getSelectedItem()); // Remove if already selected
 | 
			
		||||
            } else {
 | 
			
		||||
                rightselBuildings.add(building.getSelectedItem()); // Add if not already selected
 | 
			
		||||
            }
 | 
			
		||||
            for (String property : rightselBuildings) {
 | 
			
		||||
                buildingText.append(property).append(", ");
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        target.setText(buildingText.toString().replaceAll(", $", ""));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /** Opens the settings menu when the escape key is pressed. */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /** Closes the trade menu and detaches UI elements. */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(mainContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(background);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,37 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.GameMusic;
 | 
			
		||||
/**
 | 
			
		||||
 * The VolumeSlider class represents the Volume Slider in the Menu.
 | 
			
		||||
 * It extends the Slider class and provides functionalities for setting the music volume,
 | 
			
		||||
 * with the help of the Slider in the GUI 
 | 
			
		||||
 */
 | 
			
		||||
public class VolumeSlider extends Slider {
 | 
			
		||||
 | 
			
		||||
    private final pp.monopoly.client.GameMusic music;
 | 
			
		||||
    private double vol;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Volume Slider for the Menu dialog
 | 
			
		||||
     * @param music the music instance
 | 
			
		||||
     */
 | 
			
		||||
    public VolumeSlider(GameMusic music) {
 | 
			
		||||
        super();
 | 
			
		||||
        this.music = music;
 | 
			
		||||
        vol = GameMusic.volumeInPreferences();
 | 
			
		||||
        getModel().setPercent(vol);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * When triggered it updates the volume to the value set with the slider
 | 
			
		||||
     */
 | 
			
		||||
    public void update() {
 | 
			
		||||
        if (vol != getModel().getPercent()) {
 | 
			
		||||
            vol = getModel().getPercent();
 | 
			
		||||
            music.setVolume( (float) vol);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,504 @@
 | 
			
		||||
/*
 | 
			
		||||
 * $Id$
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright (c) 2014, Simsilica, LLC
 | 
			
		||||
 * All rights reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions 
 | 
			
		||||
 * are met:
 | 
			
		||||
 * 
 | 
			
		||||
 * 1. Redistributions of source code must retain the above copyright 
 | 
			
		||||
 *    notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 * 
 | 
			
		||||
 * 2. Redistributions in binary form must reproduce the above copyright 
 | 
			
		||||
 *    notice, this list of conditions and the following disclaimer in 
 | 
			
		||||
 *    the documentation and/or other materials provided with the 
 | 
			
		||||
 *    distribution.
 | 
			
		||||
 * 
 | 
			
		||||
 * 3. Neither the name of the copyright holder nor the names of its 
 | 
			
		||||
 *    contributors may be used to endorse or promote products derived 
 | 
			
		||||
 *    from this software without specific prior written permission.
 | 
			
		||||
 * 
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
 | 
			
		||||
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
 | 
			
		||||
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 
 | 
			
		||||
 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 
 | 
			
		||||
 * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
 | 
			
		||||
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 
 | 
			
		||||
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 
 | 
			
		||||
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 
 | 
			
		||||
 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 | 
			
		||||
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
 | 
			
		||||
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
 package pp.monopoly.client.gui.hslider;
 | 
			
		||||
 | 
			
		||||
 import com.jme3.scene.Node;
 | 
			
		||||
 import com.jme3.scene.Spatial;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.FillMode;
 | 
			
		||||
import com.simsilica.lemur.GuiGlobals;
 | 
			
		||||
import com.simsilica.lemur.HAlignment;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.Panel;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 import com.simsilica.lemur.core.GuiControl;
 | 
			
		||||
 import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
 import com.simsilica.lemur.grid.GridModel;
 | 
			
		||||
 import com.simsilica.lemur.style.Attributes;
 | 
			
		||||
 import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 import com.simsilica.lemur.style.StyleDefaults;
 | 
			
		||||
 import com.simsilica.lemur.style.Styles;
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 /**
 | 
			
		||||
  *
 | 
			
		||||
  *  @author    Paul Speed
 | 
			
		||||
  */
 | 
			
		||||
 public class GridPanel extends Panel {
 | 
			
		||||
 
 | 
			
		||||
     public static final String ELEMENT_ID = "grid";
 | 
			
		||||
 
 | 
			
		||||
     private GridModel<Panel> model;
 | 
			
		||||
     private VersionedReference<GridModel<Panel>> modelRef;
 | 
			
		||||
     private SpringGridLayout layout;
 | 
			
		||||
     private int visibleRows = 5;
 | 
			
		||||
     private int visibleColumns = 5;
 | 
			
		||||
     private int row = 0;
 | 
			
		||||
     private int column = 0;
 | 
			
		||||
     private Float alpha; // for setting to new children
 | 
			
		||||
     private Float[] columnwidths = null;
 | 
			
		||||
     private Float[] rowheight = null;
 | 
			
		||||
     private boolean widthsupdate = false;
 | 
			
		||||
     private HAlignment [] columnHalignement = null;
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
     public GridPanel(GridModel<Panel> model ) {
 | 
			
		||||
         this(true, model, new ElementId(ELEMENT_ID), null);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public GridPanel(GridModel<Panel> model, String style ) {
 | 
			
		||||
         this(true, model, new ElementId(ELEMENT_ID), style);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public GridPanel(GridModel<Panel> model, ElementId elementId, String style ) {
 | 
			
		||||
         this(true, model, elementId, style);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     protected GridPanel(boolean applyStyles, GridModel<Panel> model,
 | 
			
		||||
                         ElementId elementId, String style ) {
 | 
			
		||||
         super(false, elementId, style);
 | 
			
		||||
 
 | 
			
		||||
         this.layout = new SpringGridLayout(Axis.Y, Axis.X,
 | 
			
		||||
                                            FillMode.ForcedEven,
 | 
			
		||||
                                            FillMode.ForcedEven);
 | 
			
		||||
         getControl(GuiControl.class).setLayout(layout);
 | 
			
		||||
 
 | 
			
		||||
         if( applyStyles ) {
 | 
			
		||||
             Styles styles = GuiGlobals.getInstance().getStyles();
 | 
			
		||||
             styles.applyStyles(this, elementId, style);
 | 
			
		||||
         }
 | 
			
		||||
 
 | 
			
		||||
         setModel(model);
 | 
			
		||||
     }
 | 
			
		||||
     // change the layout if necessary
 | 
			
		||||
     public void setLayout(SpringGridLayout lay) {
 | 
			
		||||
         this.layout = lay;
 | 
			
		||||
         getControl(GuiControl.class).getLayout().clearChildren();
 | 
			
		||||
         getControl(GuiControl.class).setLayout(layout);
 | 
			
		||||
 
 | 
			
		||||
         this.modelRef = null;
 | 
			
		||||
         if( this.model != null ) {
 | 
			
		||||
             this.modelRef = model.createReference();
 | 
			
		||||
             refreshGrid();
 | 
			
		||||
         }
 | 
			
		||||
 
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
     @StyleDefaults(ELEMENT_ID)
 | 
			
		||||
     public static void initializeDefaultStyles( Attributes attrs ) {
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setModel( GridModel<Panel> model ) {
 | 
			
		||||
 
 | 
			
		||||
         if( this.model == model ) {
 | 
			
		||||
             return;
 | 
			
		||||
         }
 | 
			
		||||
 
 | 
			
		||||
         if( this.model != null ) {
 | 
			
		||||
             // Clear the old panel
 | 
			
		||||
             getControl(GuiControl.class).getLayout().clearChildren();
 | 
			
		||||
             this.modelRef = null;
 | 
			
		||||
         }
 | 
			
		||||
 
 | 
			
		||||
         this.model = model;
 | 
			
		||||
 
 | 
			
		||||
         if( this.model != null ) {
 | 
			
		||||
             this.modelRef = model.createReference();
 | 
			
		||||
             refreshGrid();
 | 
			
		||||
         }
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public GridModel<Panel> getModel() {
 | 
			
		||||
         return model;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setRow( int row ) {
 | 
			
		||||
         setLocation(row, column);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public int getRow() {
 | 
			
		||||
         return row;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setColumn( int column ) {
 | 
			
		||||
         setLocation(row, column);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public int getColumn() {
 | 
			
		||||
         return column;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public Panel getCell( int r, int c ) {
 | 
			
		||||
         r = r - row;
 | 
			
		||||
         c = c - column;
 | 
			
		||||
         if( r < 0 || c < 0 || r >= visibleRows || c >= visibleColumns ) {
 | 
			
		||||
             return null;
 | 
			
		||||
         }
 | 
			
		||||
         return (Panel)layout.getChild(r, c);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setLocation( int row, int column ) {
 | 
			
		||||
         if( this.row == row && this.column == column ) {
 | 
			
		||||
             return;
 | 
			
		||||
         }
 | 
			
		||||
         this.row = row;
 | 
			
		||||
         this.column = column;
 | 
			
		||||
         refreshGrid();
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setVisibleSize( int rows, int columns ) {
 | 
			
		||||
         this.visibleRows = rows;
 | 
			
		||||
         this.visibleColumns = columns;
 | 
			
		||||
         getControl(GuiControl.class).getLayout().clearChildren();
 | 
			
		||||
         refreshGrid();
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setVisibleRows( int rows ) {
 | 
			
		||||
         setVisibleSize(rows, visibleColumns);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public int getVisibleRows() {
 | 
			
		||||
         return visibleRows;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setVisibleColumns( int columns ) {
 | 
			
		||||
         setVisibleSize(visibleRows, columns);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public int getVisibleColumns() {
 | 
			
		||||
         return visibleColumns;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setAlpha( float alpha, boolean recursive ) {
 | 
			
		||||
         this.alpha = alpha;
 | 
			
		||||
         super.setAlpha(alpha, recursive);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     protected void refreshGrid() {
 | 
			
		||||
         widthsupdate = false;
 | 
			
		||||
 
 | 
			
		||||
         if( model == null ) {
 | 
			
		||||
             getControl(GuiControl.class).getLayout().clearChildren();
 | 
			
		||||
             return;
 | 
			
		||||
         }
 | 
			
		||||
 
 | 
			
		||||
         for( int r = row; r < row + visibleRows; r++ ) {
 | 
			
		||||
             for( int c = column; c < column + visibleColumns; c++ ) {
 | 
			
		||||
                 Node existing = layout.getChild(r-row, c-column);
 | 
			
		||||
                 if( r < 0 || r >= model.getRowCount() || c < 0 || c >= model.getColumnCount() ) {
 | 
			
		||||
                     // Out of bounds
 | 
			
		||||
                     layout.addChild(null, r-row, c-column);
 | 
			
		||||
                 } else {
 | 
			
		||||
                     Panel child = model.getCell(r, c, (Panel)existing);
 | 
			
		||||
 
 | 
			
		||||
                     // we check if there is a size for either rowheight or columnwidth stored
 | 
			
		||||
                     Float ytemp = null;
 | 
			
		||||
                     Float xtemp = null;
 | 
			
		||||
 
 | 
			
		||||
                     if (columnwidths !=null) {
 | 
			
		||||
                         if (columnwidths.length > c) {
 | 
			
		||||
                             if (columnwidths[c] != null) xtemp = columnwidths[c];
 | 
			
		||||
                         }
 | 
			
		||||
                     }
 | 
			
		||||
 
 | 
			
		||||
                     if (rowheight != null) {
 | 
			
		||||
                         if (rowheight.length > r) {
 | 
			
		||||
                             if (rowheight[r] !=null) ytemp = rowheight[r];
 | 
			
		||||
                         }
 | 
			
		||||
                     }
 | 
			
		||||
                     // and only if, we set the preferred size
 | 
			
		||||
                     if (ytemp !=null || xtemp != null) {
 | 
			
		||||
                         child.setPreferredSize(null);
 | 
			
		||||
                         if (xtemp != null) child.setPreferredSize(child.getPreferredSize().clone().setX(xtemp));
 | 
			
		||||
                         if (ytemp !=null) child.setPreferredSize(child.getPreferredSize().clone().setY(ytemp));
 | 
			
		||||
                     }
 | 
			
		||||
 
 | 
			
		||||
                     if (columnHalignement != null) {
 | 
			
		||||
                         if (columnHalignement.length > c) {
 | 
			
		||||
                             if (columnHalignement[c] != null) {
 | 
			
		||||
                                 // we only set the alignement for "text" elements attached to the listbox
 | 
			
		||||
                                 // for others e.g. progressbar etc. we should call the element and do the changes there
 | 
			
		||||
                                 if (child instanceof Button) ((Button) child).setTextHAlignment(columnHalignement[c]);
 | 
			
		||||
                                 if (child instanceof Label) ((Label) child).setTextHAlignment(columnHalignement[c]);
 | 
			
		||||
                                 if (child instanceof TextField)
 | 
			
		||||
                                     ((TextField) child).setTextHAlignment(columnHalignement[c]);
 | 
			
		||||
                             } else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
 | 
			
		||||
                         } else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
 | 
			
		||||
                     } else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
 | 
			
		||||
 
 | 
			
		||||
                     if( child != existing ) {
 | 
			
		||||
                         // Make sure new children pick up the alpha of the container
 | 
			
		||||
                         if( alpha != null && alpha != 1 ) {
 | 
			
		||||
                             child.setAlpha(alpha);
 | 
			
		||||
                         }
 | 
			
		||||
 
 | 
			
		||||
                         layout.addChild(child, r-row, c-column);
 | 
			
		||||
                     }
 | 
			
		||||
                 }
 | 
			
		||||
             }
 | 
			
		||||
         }
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     @Override
 | 
			
		||||
     public void updateLogicalState( float tpf ) {
 | 
			
		||||
         super.updateLogicalState(tpf);
 | 
			
		||||
 
 | 
			
		||||
         if( modelRef.update() ) {
 | 
			
		||||
             refreshGrid();
 | 
			
		||||
         }
 | 
			
		||||
 
 | 
			
		||||
         if (widthsupdate)  refreshGrid();
 | 
			
		||||
 
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     @Override
 | 
			
		||||
     public String toString() {
 | 
			
		||||
         return getClass().getName() + "[elementId=" + getElementId() + "]";
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
     public Float[] getColumnwidths() {
 | 
			
		||||
         return columnwidths;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public Float[] getRowheights() {
 | 
			
		||||
         return rowheight;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
     public void setRowheight(Float rowheight, int rownumber_starting_with_0){
 | 
			
		||||
         // adds or replaces a columnwidth
 | 
			
		||||
         if (rownumber_starting_with_0 < 0) return;
 | 
			
		||||
         int size = rownumber_starting_with_0+1;
 | 
			
		||||
         if (this.rowheight != null) {
 | 
			
		||||
             size = Math.max(size, this.rowheight.length);
 | 
			
		||||
         }
 | 
			
		||||
         preparegridsizes(size,false);
 | 
			
		||||
         setcheckedsize(rowheight,rownumber_starting_with_0,true,true);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setColumnwidths(Float columnwidth, int columnnumber_starting_with_0) {
 | 
			
		||||
         // adds or replaces a columnwidth
 | 
			
		||||
         if (columnnumber_starting_with_0 <0) return;
 | 
			
		||||
         int size = columnnumber_starting_with_0+1;
 | 
			
		||||
         if (this.columnwidths != null) {
 | 
			
		||||
             size = Math.max(size, this.columnwidths.length);
 | 
			
		||||
         }
 | 
			
		||||
         preparegridsizes(size,true);
 | 
			
		||||
         setcheckedsize(columnwidth,columnnumber_starting_with_0,true,false);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
     public void setRowheight (Float[] rowheights_or_null) {
 | 
			
		||||
         // replaces the given rowheights and only keep the number of rows given
 | 
			
		||||
         setRowheight(rowheights_or_null,true);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setColumnwidths (Float[] columnwidths_or_null) {
 | 
			
		||||
         // replaces the given columnwidths and only keep the number of columns given
 | 
			
		||||
         setColumnwidths(columnwidths_or_null,true);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
     public void setRowheight(Float[] rowheights_or_null, boolean write_null_values) {
 | 
			
		||||
         // replaces the given rowheights and only keep the number of rows given
 | 
			
		||||
         // null values either overwrite or will be ignored
 | 
			
		||||
         Integer tmp = null;
 | 
			
		||||
         if (rowheights_or_null != null) tmp = rowheights_or_null.length;
 | 
			
		||||
         if (preparegridsizes(tmp,false)) {
 | 
			
		||||
             for (int i = 0; i <tmp;i++) {
 | 
			
		||||
                 setcheckedsize(rowheights_or_null[i],i,write_null_values,true);
 | 
			
		||||
             }
 | 
			
		||||
         }
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setColumnwidths(Float[] columnwidths_or_null, boolean write_null_values) {
 | 
			
		||||
         // replaces the given columnwidths_or_null and only keep the number of columns given
 | 
			
		||||
         // null values either overwrite or will be ignored
 | 
			
		||||
         Integer tmp = null;
 | 
			
		||||
         if (columnwidths_or_null != null) tmp = columnwidths_or_null.length;
 | 
			
		||||
         if (preparegridsizes(tmp,true)) {
 | 
			
		||||
             for (int i = 0; i <tmp;i++) {
 | 
			
		||||
                 setcheckedsize(columnwidths_or_null[i],i,write_null_values,false);
 | 
			
		||||
             }
 | 
			
		||||
         }
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
     private boolean preparegridsizes(Integer givenfieldsize, boolean width) {
 | 
			
		||||
         // prepares and adjust the size of the field(s) that hold columnwidth or rowheights
 | 
			
		||||
         if (givenfieldsize == null) {
 | 
			
		||||
             if (width) { //either columns or rows will be set null
 | 
			
		||||
                 columnwidths =null;
 | 
			
		||||
             } else {
 | 
			
		||||
                 rowheight = null;
 | 
			
		||||
             }
 | 
			
		||||
             for (Spatial p: this.getChildren()) {
 | 
			
		||||
                 Panel x = (Panel) p;
 | 
			
		||||
                 x.setPreferredSize(null); //we set all sizes to 0 as we will recalculate them with next update
 | 
			
		||||
             }
 | 
			
		||||
             widthsupdate = true;
 | 
			
		||||
             return false; // no more activity needed
 | 
			
		||||
         } else {
 | 
			
		||||
             Float[] tmp;
 | 
			
		||||
             tmp = new Float[givenfieldsize];
 | 
			
		||||
             if (width) {
 | 
			
		||||
                 if (columnwidths == null) {
 | 
			
		||||
                     columnwidths = tmp;
 | 
			
		||||
                     return true;
 | 
			
		||||
                 }
 | 
			
		||||
                 int i = 0;
 | 
			
		||||
                 for (Float z:columnwidths) {
 | 
			
		||||
                     tmp[i] =z;
 | 
			
		||||
                     i++;
 | 
			
		||||
                     if (i>= givenfieldsize) break;
 | 
			
		||||
                 }
 | 
			
		||||
                 columnwidths = tmp; // we get what we have
 | 
			
		||||
             } else {
 | 
			
		||||
                 if (rowheight == null) {
 | 
			
		||||
                     rowheight = tmp;
 | 
			
		||||
                     return true;
 | 
			
		||||
                 }
 | 
			
		||||
                 int i = 0;
 | 
			
		||||
                 for (Float z:rowheight) {
 | 
			
		||||
                     tmp[i] =z;
 | 
			
		||||
                     i++;
 | 
			
		||||
                     if (i>= givenfieldsize) break;
 | 
			
		||||
                 }
 | 
			
		||||
                 rowheight = tmp; // we get what we have
 | 
			
		||||
             }
 | 
			
		||||
             return true;
 | 
			
		||||
         }
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     private void setcheckedsize(Float size, int row_or_column, boolean override, boolean i_am_a_row) {
 | 
			
		||||
         if (override || (size !=null))  {
 | 
			
		||||
             if (i_am_a_row) {
 | 
			
		||||
                 rowheight[row_or_column] = size;
 | 
			
		||||
             } else {
 | 
			
		||||
                 columnwidths[row_or_column] = size;
 | 
			
		||||
             }
 | 
			
		||||
             widthsupdate = true;
 | 
			
		||||
         }
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
  //   public void setRowheight(Float rowheight_or_null){
 | 
			
		||||
  //       if (rowheight_or_null<=0) return;
 | 
			
		||||
  //       this.rowheight = rowheight_or_null;
 | 
			
		||||
  //       widthsupdate = true;
 | 
			
		||||
  //   }
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
     public void setHalignements(HAlignment[] hals) {
 | 
			
		||||
         setHalignements(hals,false);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setHalignements(HAlignment[] hals, boolean overridestandard) {
 | 
			
		||||
         if (checkexistinghal(hals)) {
 | 
			
		||||
             int i =0;
 | 
			
		||||
             for (HAlignment z:hals) {
 | 
			
		||||
                 setHalignementchecked(z,i,overridestandard);
 | 
			
		||||
                 i++;
 | 
			
		||||
                 if (i>=columnHalignement.length)   return; // we ignore given HAlignement that is out of column bound
 | 
			
		||||
             }
 | 
			
		||||
             if (!overridestandard ) return;
 | 
			
		||||
             for (int u = i; u<columnHalignement.length;u++) {
 | 
			
		||||
                 setHalignementchecked(null,u,overridestandard); // override existing HAlignements
 | 
			
		||||
             }
 | 
			
		||||
         }
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setHalignements(HAlignment hal, int column) {
 | 
			
		||||
         checkexistinghal(new HAlignment[]{HAlignment.Center});
 | 
			
		||||
         if (column < columnHalignement.length)  setHalignementchecked(hal,column,true);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     private void setHalignementchecked(HAlignment hal, int column,boolean override) {
 | 
			
		||||
         if (override || (hal !=null))  {
 | 
			
		||||
             columnHalignement[column] = hal;
 | 
			
		||||
             widthsupdate = true;
 | 
			
		||||
         }
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     private boolean checkexistinghal(HAlignment[] givenfield) {
 | 
			
		||||
         // delete the given Halignements
 | 
			
		||||
         if (givenfield == null) {
 | 
			
		||||
             columnHalignement =null;
 | 
			
		||||
             for (Spatial p: this.getChildren()) {
 | 
			
		||||
                 Button x = (Button)((Panel) p);
 | 
			
		||||
                 x.setTextHAlignment(HAlignment.Left); //standard HAlignement
 | 
			
		||||
             }
 | 
			
		||||
             widthsupdate = true;
 | 
			
		||||
             return false;
 | 
			
		||||
         }
 | 
			
		||||
         // or prepare if we have no columnHalignement yet
 | 
			
		||||
         HAlignment[] tmp;
 | 
			
		||||
         if (columnHalignement == null) {
 | 
			
		||||
             tmp = new HAlignment[model.getColumnCount()];
 | 
			
		||||
             columnHalignement = tmp;
 | 
			
		||||
         } else {
 | 
			
		||||
             if (!(columnHalignement.length ==model.getColumnCount() )) {
 | 
			
		||||
                 tmp = new HAlignment[model.getColumnCount()];
 | 
			
		||||
                 int i = 0;
 | 
			
		||||
                 for (HAlignment z:columnHalignement) {
 | 
			
		||||
                     tmp[i] =z;
 | 
			
		||||
                     i++;
 | 
			
		||||
                     if (i>=model.getColumnCount()) break;
 | 
			
		||||
                 }
 | 
			
		||||
                 columnHalignement = tmp;
 | 
			
		||||
             }
 | 
			
		||||
         }
 | 
			
		||||
         return true;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public HAlignment[] getColumnHalignement() {
 | 
			
		||||
         return columnHalignement;
 | 
			
		||||
     }
 | 
			
		||||
 }
 | 
			
		||||
@@ -0,0 +1,135 @@
 | 
			
		||||
/*
 | 
			
		||||
 * $Id$
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright (c) 2014, Simsilica, LLC
 | 
			
		||||
 * All rights reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions 
 | 
			
		||||
 * are met:
 | 
			
		||||
 * 
 | 
			
		||||
 * 1. Redistributions of source code must retain the above copyright 
 | 
			
		||||
 *    notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 * 
 | 
			
		||||
 * 2. Redistributions in binary form must reproduce the above copyright 
 | 
			
		||||
 *    notice, this list of conditions and the following disclaimer in 
 | 
			
		||||
 *    the documentation and/or other materials provided with the 
 | 
			
		||||
 *    distribution.
 | 
			
		||||
 * 
 | 
			
		||||
 * 3. Neither the name of the copyright holder nor the names of its 
 | 
			
		||||
 *    contributors may be used to endorse or promote products derived 
 | 
			
		||||
 *    from this software without specific prior written permission.
 | 
			
		||||
 * 
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
 | 
			
		||||
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
 | 
			
		||||
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 
 | 
			
		||||
 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 
 | 
			
		||||
 * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
 | 
			
		||||
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 
 | 
			
		||||
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 
 | 
			
		||||
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 
 | 
			
		||||
 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 | 
			
		||||
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
 | 
			
		||||
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
 package pp.monopoly.client.gui.hslider;
 | 
			
		||||
 | 
			
		||||
 import java.util.AbstractList;
 | 
			
		||||
 import java.util.ArrayList;
 | 
			
		||||
 import java.util.List;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.core.VersionedObject;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 /**
 | 
			
		||||
  *
 | 
			
		||||
  *  @author    Paul Speed
 | 
			
		||||
  */
 | 
			
		||||
 public class VersionedList<T> extends AbstractList<T>
 | 
			
		||||
                               implements VersionedObject<List<T>> {
 | 
			
		||||
     private long version = 0;
 | 
			
		||||
     private List<T> list;
 | 
			
		||||
 
 | 
			
		||||
     protected VersionedList(List<T> items, boolean copy ) {
 | 
			
		||||
         if( copy ) {
 | 
			
		||||
             list = new ArrayList<T>();
 | 
			
		||||
             list.addAll(items);
 | 
			
		||||
         } else {
 | 
			
		||||
             this.list = items;
 | 
			
		||||
         }
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public VersionedList() {
 | 
			
		||||
         this(new ArrayList<T>(), false);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public VersionedList(List<T> items ) {
 | 
			
		||||
         this(items, true);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     /**
 | 
			
		||||
      *  Wraps a list in a VersionedList instead of copying it.
 | 
			
		||||
      *  This is useful for cases where a VersionedList is required
 | 
			
		||||
      *  but strict versioning is not, for example, passing a static list
 | 
			
		||||
      *  to a ListBox.  Changes to the wrapped list obviously don't
 | 
			
		||||
      *  trigger version changes in the wrapper.  Only changes through
 | 
			
		||||
      *  the wrapper will increment the version.
 | 
			
		||||
      */
 | 
			
		||||
     public static <T> VersionedList<T> wrap( List<T> list ) {
 | 
			
		||||
         return new VersionedList<T>(list, false);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void incrementVersion() { // changed this to public
 | 
			
		||||
         version++;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     @Override
 | 
			
		||||
     public long getVersion() {
 | 
			
		||||
         return version;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     @Override
 | 
			
		||||
     public List<T> getObject() {
 | 
			
		||||
         return this;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     @Override
 | 
			
		||||
     public VersionedReference<List<T>> createReference() {
 | 
			
		||||
         return new VersionedReference<List<T>>(this);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     @Override
 | 
			
		||||
     public T get( int i ) {
 | 
			
		||||
         return list.get(i);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     @Override
 | 
			
		||||
     public int size() {
 | 
			
		||||
         return list.size();
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     @Override
 | 
			
		||||
     public T set( int i, T val ) {
 | 
			
		||||
         T result = list.set(i, val);
 | 
			
		||||
         incrementVersion();
 | 
			
		||||
         return result;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     @Override
 | 
			
		||||
     public void add( int i, T val ) {
 | 
			
		||||
         list.add(i, val);
 | 
			
		||||
         incrementVersion();
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     @Override
 | 
			
		||||
     public T remove( int i ) {
 | 
			
		||||
         T result = list.remove(i);
 | 
			
		||||
         incrementVersion();
 | 
			
		||||
         return result;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
 }
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,144 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.message.server.TradeReply;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a confirmation dialog that appears when a trade is accepted .
 | 
			
		||||
 * <p>
 | 
			
		||||
 * Displays a message to the user informing them that the trade they proposed has been accepted,
 | 
			
		||||
 * along with a confirmation button to close the dialog.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class AcceptTrade extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the dialog. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Container for the warning message content. */
 | 
			
		||||
    private final Container noMoneyWarningContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the dialog. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the accept trade dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     * @param msg the trade reply message containing details about the trade
 | 
			
		||||
     */
 | 
			
		||||
    public AcceptTrade(MonopolyApp app, TradeReply msg) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        noMoneyWarningContainer = new Container();
 | 
			
		||||
        noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Handel angenommen!", new ElementId("warning-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der im Popup steht
 | 
			
		||||
        Container textContainer = noMoneyWarningContainer.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label("Du hast Spieler"+ " " + msg.getTradeHandler().getReceiver().getName() + " " + "einen Handel vorgeschlagen", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.addChild(new Label("", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.addChild(new Label("Der Handel wurde angenommen", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Passt den textContainer an die Größe des bankruptContainers an
 | 
			
		||||
        textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        noMoneyWarningContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(noMoneyWarningContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a semi-transparent background overlay for the dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the geometry of the overlay
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the dialog and removes the associated GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(noMoneyWarningContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape key action by closing the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,132 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
 | 
			
		||||
 */
 | 
			
		||||
public class Bankrupt extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the popup. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the bankruptcy warning content. */
 | 
			
		||||
    private final Container bankruptContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the bankruptcy warning popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public Bankrupt(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        bankruptContainer = new Container();
 | 
			
		||||
        bankruptContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        bankruptContainer.setPreferredSize(new Vector3f(550,250,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label gateFieldTitle = bankruptContainer.addChild(new Label("Vorsicht !", new ElementId("warning-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der im Popup steht
 | 
			
		||||
        Container textContainer = bankruptContainer.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Passt den textContainer an die Größe des bankruptContainers an
 | 
			
		||||
        textContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(-250,-200,0));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = bankruptContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> ifTopDialog(this::close));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        bankruptContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(bankruptContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a semi-transparent background overlay for the popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the geometry of the overlay
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the menu and removes the GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(bankruptContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape key action by closing the popup.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,10 +1,7 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
@@ -12,41 +9,53 @@ import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.message.client.BuyPropertyResponse;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * TODO Kommentare fixen
 | 
			
		||||
 * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
 | 
			
		||||
 * BuildingPropertyCard creates the popup for field information
 | 
			
		||||
 */
 | 
			
		||||
public class BuildingPropertyCard extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container buildingPropertyContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
    private int index = 37;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the building property information. */
 | 
			
		||||
    private final Container buildingPropertyContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the property card. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a property card popup displaying details about the building property.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public BuildingPropertyCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        //Generate the corresponfing field
 | 
			
		||||
        BuildingProperty field = (BuildingProperty) app.getBoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
        //Generate the corresponding field
 | 
			
		||||
        int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
 | 
			
		||||
        BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        buildingPropertyContainer = new Container();
 | 
			
		||||
        buildingPropertyContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des buildingPropertyContainer an
 | 
			
		||||
        backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
 | 
			
		||||
        //Titel
 | 
			
		||||
        Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("label-Bold")));
 | 
			
		||||
        settingsTitle.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
 | 
			
		||||
        settingsTitle.setFontSize(48);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
@@ -65,28 +74,31 @@ public class BuildingPropertyCard extends Dialog {
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        //TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
 | 
			
		||||
 | 
			
		||||
        /*
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        Button quitButton = buildingPropertyContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            System.err.println("Button does something?");
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        Button buyButton = buildingPropertyContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        buyButton.setFontSize(32);
 | 
			
		||||
         */
 | 
			
		||||
        buyButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
            app.getGameLogic().send(new BuyPropertyResponse());
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
			
		||||
        backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        buildingPropertyContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
@@ -97,37 +109,20 @@ public class BuildingPropertyCard extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     * Closes the popup and removes the associated GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
 | 
			
		||||
        app.getGuiNode().detachChild(buildingPropertyContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        app.setSettingsMenuOpen(false);                  // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
 | 
			
		||||
        app.unblockInputs();                             // Eingaben wieder aktivieren
 | 
			
		||||
        System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setIndex(int index) {
 | 
			
		||||
        this.index = index;
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu when the escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,122 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
 | 
			
		||||
 */
 | 
			
		||||
public class BuyCard extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container buyCardContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    private int index = 37;
 | 
			
		||||
 | 
			
		||||
    public BuyCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        //Generate the corresponfing field
 | 
			
		||||
        BuildingProperty field = (BuildingProperty) app.getBoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        buyCardContainer = new Container();
 | 
			
		||||
        buyCardContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        Label settingsTitle = buyCardContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
 | 
			
		||||
        settingsTitle.setFontSize(48);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        // Die Preise werden dynamisch dem BoardManager entnommen
 | 
			
		||||
        Container propertyValuesContainer = buyCardContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = buyCardContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        buyButton.setFontSize(32);
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
			
		||||
        backgroundContainer.setPreferredSize(buyCardContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        buyCardContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(buyCardContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
 | 
			
		||||
        app.getGuiNode().detachChild(buyCardContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        app.setSettingsMenuOpen(false);                  // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
 | 
			
		||||
        app.unblockInputs();                             // Eingaben wieder aktivieren
 | 
			
		||||
        System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,247 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.Selector;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedList;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.message.client.AlterProperty;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * BuyHouse is a popup which appears when a player clicks on the "Buy House"-button in the BuildingAdminMenu
 | 
			
		||||
 */
 | 
			
		||||
public class BuyHouse extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the "Buy House" popup UI. */
 | 
			
		||||
    private final Container buyHouseContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /** TextField to display selected properties. */
 | 
			
		||||
    private TextField selectionDisplay;
 | 
			
		||||
 | 
			
		||||
    /** Reference for tracking dropdown selection changes. */
 | 
			
		||||
    private VersionedReference<Set<Integer>> selectionRef;
 | 
			
		||||
 | 
			
		||||
    /** Dropdown selector for choosing properties to build houses on. */
 | 
			
		||||
    private Selector<String> propertySelector;
 | 
			
		||||
 | 
			
		||||
    /** Set of selected properties for house purchase. */
 | 
			
		||||
    private Set<String> selectedProperties = new HashSet<>();
 | 
			
		||||
 | 
			
		||||
    /** Label displaying the total cost of building houses on the selected properties. */
 | 
			
		||||
    private Label cost = new Label("0", new ElementId("label-Text"));
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the "Buy House" popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public BuyHouse(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Main container for the menu
 | 
			
		||||
        buyHouseContainer = new Container();
 | 
			
		||||
        buyHouseContainer.setPreferredSize(new Vector3f(800, 600, 0));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Adjust backgroundContainer size to match buyHouseContainer
 | 
			
		||||
        backgroundContainer.setPreferredSize(buyHouseContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Title
 | 
			
		||||
        Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("warning-Bold")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Divide buyHouseContainer into three sub-containers
 | 
			
		||||
        Container upContainer = buyHouseContainer.addChild(new Container());
 | 
			
		||||
        Container middleContainer = buyHouseContainer.addChild(new Container());
 | 
			
		||||
        Container downContainer = buyHouseContainer.addChild(new Container());
 | 
			
		||||
 | 
			
		||||
        // Upper section text
 | 
			
		||||
        upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
 | 
			
		||||
        upContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
 | 
			
		||||
        upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
 | 
			
		||||
        middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
 | 
			
		||||
        // Add the property selector dropdown
 | 
			
		||||
        middleContainer.addChild(createPropertyDropdown());
 | 
			
		||||
 | 
			
		||||
        downContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
 | 
			
		||||
        downContainer.addChild(new Label("Kosten:", new ElementId("label-Text"))); // Label for cost
 | 
			
		||||
        downContainer.addChild(cost); // Cost details
 | 
			
		||||
        downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Cancel button
 | 
			
		||||
        Button cancelButton = buyHouseContainer.addChild(new Button("Abbrechen", new ElementId("button")));
 | 
			
		||||
        cancelButton.setFontSize(32);
 | 
			
		||||
        cancelButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Confirm button
 | 
			
		||||
        Button confirmButton = buyHouseContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        confirmButton.setFontSize(32);
 | 
			
		||||
        confirmButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            AlterProperty msg = new AlterProperty("BuyHouse");
 | 
			
		||||
            msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
 | 
			
		||||
            app.getGameLogic().send(msg);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Center the popup
 | 
			
		||||
        buyHouseContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                9
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y + padding) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(buyHouseContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a dropdown menu for selecting properties eligible for house construction.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The container holding the dropdown menu.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createPropertyDropdown() {
 | 
			
		||||
        Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
 | 
			
		||||
        dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
 | 
			
		||||
        VersionedList<String> propertyOptions = new VersionedList<>();
 | 
			
		||||
        List<BuildingProperty> playerProperties = getPlayerProperties();
 | 
			
		||||
 | 
			
		||||
        // Populate the dropdown with property names
 | 
			
		||||
        for (BuildingProperty property : playerProperties) {
 | 
			
		||||
            propertyOptions.add(property.getName());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        propertySelector = new Selector<>(propertyOptions, "glass");
 | 
			
		||||
        dropdownContainer.addChild(propertySelector);
 | 
			
		||||
 | 
			
		||||
        // Track selection changes
 | 
			
		||||
        selectionRef = propertySelector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        // Initialize the selection display here
 | 
			
		||||
        selectionDisplay = new TextField(""); // Create TextField for displaying selections
 | 
			
		||||
        selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
 | 
			
		||||
        dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
 | 
			
		||||
 | 
			
		||||
        // Set initial selection
 | 
			
		||||
        if (!propertyOptions.isEmpty()) {
 | 
			
		||||
            onDropdownSelectionChanged(propertySelector);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return dropdownContainer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves the list of properties owned by the current player that are eligible for house construction.
 | 
			
		||||
     *
 | 
			
		||||
     * @return A list of {@link BuildingProperty} objects owned by the player.
 | 
			
		||||
     */
 | 
			
		||||
    private List<BuildingProperty> getPlayerProperties() {
 | 
			
		||||
        Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
 | 
			
		||||
        BoardManager boardManager = app.getGameLogic().getBoardManager();
 | 
			
		||||
 | 
			
		||||
        return boardManager.getPropertyFields(self.getProperties()).stream()
 | 
			
		||||
                           .filter(property -> property instanceof BuildingProperty)
 | 
			
		||||
                           .map(property -> (BuildingProperty) property)
 | 
			
		||||
                           .filter(property -> app.getGameLogic().getBoardManager().canBuild(property))
 | 
			
		||||
                           .collect(Collectors.toList());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Periodically updates the popup, tracking selection changes in the dropdown menu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta Time since the last update in seconds.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        if(selectionRef.update()) {
 | 
			
		||||
            onDropdownSelectionChanged(propertySelector);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles property selection changes in the dropdown menu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param playerProperties the dropdown selector for the player's properties
 | 
			
		||||
     */
 | 
			
		||||
    private void onDropdownSelectionChanged(Selector<String> playerProperties) {
 | 
			
		||||
        String selected = playerProperties.getSelectedItem();
 | 
			
		||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        if (selectedProperties.contains(selected)) {
 | 
			
		||||
            selectedProperties.remove(selected);
 | 
			
		||||
        } else {
 | 
			
		||||
            selectedProperties.add(selected);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        int cost = 0;
 | 
			
		||||
        for (String s : selectedProperties) {
 | 
			
		||||
            cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        String display = String.join(" | ", selectedProperties);
 | 
			
		||||
        selectionDisplay.setText(display);
 | 
			
		||||
 | 
			
		||||
        this.cost.setText(cost+"");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the popup and removes its GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(buyHouseContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu when the escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,149 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.client.gui.TradeMenu;
 | 
			
		||||
import pp.monopoly.message.client.TradeResponse;
 | 
			
		||||
import pp.monopoly.model.TradeHandler;
 | 
			
		||||
import pp.monopoly.model.fields.PropertyField;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * ConfirmTrade is a popup which appears when a trade is proposed to this certain player.
 | 
			
		||||
 */
 | 
			
		||||
public class ConfirmTrade extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the "Confirm Trade" popup UI. */
 | 
			
		||||
    private final Container confirmTradeContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /** The trade handler managing the details of the trade proposal. */
 | 
			
		||||
    private TradeHandler tradeHandler;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the "Confirm Trade" popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public ConfirmTrade(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        tradeHandler = app.getGameLogic().getTradeHandler();
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        confirmTradeContainer = new Container();
 | 
			
		||||
 | 
			
		||||
        float padding = 10;
 | 
			
		||||
        backgroundContainer.setPreferredSize(confirmTradeContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
        
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = confirmTradeContainer.addChild(new Label( "Handel", new ElementId("warning-title")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        StringBuilder offeredProperties = new StringBuilder();
 | 
			
		||||
        for (PropertyField field : tradeHandler.getOfferedProperties()) {
 | 
			
		||||
            offeredProperties.append(field.getName());
 | 
			
		||||
            offeredProperties.append(", ");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        StringBuilder requestedProperties = new StringBuilder();
 | 
			
		||||
        for (PropertyField field : tradeHandler.getRequestedProperties()) {
 | 
			
		||||
            requestedProperties.append(field.getName());
 | 
			
		||||
            requestedProperties.append(", ");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        Container propertyValuesContainer = confirmTradeContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Spieler " + " " + tradeHandler.getSender().getName() + " " +" möchte:", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- " + offeredProperties, new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedAmount() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedJailCards() +" Sonderkarten", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("gegen:", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- "+ requestedProperties, new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedAmount() +" EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedJailCards() +" Sonderkarten", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("tauschen, willst du das Angebot annehmen?", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Ablehnen-Button
 | 
			
		||||
        Button declineButton = confirmTradeContainer.addChild(new Button("Ablehnen", new ElementId("button")));
 | 
			
		||||
        declineButton.setFontSize(32);
 | 
			
		||||
        declineButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.getGameLogic().send(new TradeResponse(false, tradeHandler));
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Verhandeln-Button
 | 
			
		||||
        Button negotiateButton = confirmTradeContainer.addChild(new Button("Verhandeln", new ElementId("button")));
 | 
			
		||||
        negotiateButton.setFontSize(32);
 | 
			
		||||
        negotiateButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
            TradeHandler t = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getSender().getId()));
 | 
			
		||||
            t.setReceiver(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getReceiver().getId()));
 | 
			
		||||
            new TradeMenu(app, t).open();
 | 
			
		||||
        }));
 | 
			
		||||
        // Confirm-Button
 | 
			
		||||
        Button confirmButton = confirmTradeContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        confirmButton.setFontSize(32);
 | 
			
		||||
        confirmButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.getGameLogic().send(new TradeResponse(true, tradeHandler));
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        confirmTradeContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(confirmTradeContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the popup and removes its GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(confirmTradeContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu when the escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -3,6 +3,7 @@ package pp.monopoly.client.gui.popups;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
@@ -12,26 +13,35 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
 | 
			
		||||
 * EventCardPopup is a popup which appears when a certain EventCard is triggered by entering a EventCardField
 | 
			
		||||
 */
 | 
			
		||||
public class EventCard extends Dialog {
 | 
			
		||||
public class EventCardPopup extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the popup. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the event card information. */
 | 
			
		||||
    private final Container eventCardContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    private int index = 37;
 | 
			
		||||
 | 
			
		||||
    public EventCard(MonopolyApp app) {
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the EventCardPopup to display the details of a triggered event card.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app         the Monopoly application instance
 | 
			
		||||
     * @param description the description of the triggered event card
 | 
			
		||||
     */
 | 
			
		||||
    public EventCardPopup(MonopolyApp app, String description) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        //Generate the corresponfing field
 | 
			
		||||
        BuildingProperty field = (BuildingProperty) app.getBoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
@@ -41,62 +51,61 @@ public class EventCard extends Dialog {
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
 | 
			
		||||
        eventCardContainer = new Container();
 | 
			
		||||
        eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        eventCardContainer.setPreferredSize(new Vector3f(550,400,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10;
 | 
			
		||||
        backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        // Die Namen werden dynamisch dem BoardManager entnommen
 | 
			
		||||
        Label gateFieldTitle = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        // Die Preise werden dynamisch dem BoardManager entnommen
 | 
			
		||||
        // Die Erklärungsfelder werden automatisch den descriptions der Message entnommen
 | 
			
		||||
        Container propertyValuesContainer = eventCardContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Hier könnte ihre Beschreibung stehen ", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label(description, new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
        propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> close());
 | 
			
		||||
        quitButton.addClickCommands(source -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // TODO Kaufen-Button wird nicht mehr benötigt, prüfen ob weg kann
 | 
			
		||||
        //Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        //buyButton.setFontSize(32);
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
			
		||||
        backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        eventCardContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
            10
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
                9
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(eventCardContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     * Creates a semi-transparent background overlay for the popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     * @return the geometry of the overlay
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f));
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
@@ -104,16 +113,21 @@ public class EventCard extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     * Closes the popup and removes its associated GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
 | 
			
		||||
        app.getGuiNode().detachChild(eventCardContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        app.setBuyCardPopupOpen(false);                  // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
 | 
			
		||||
        app.unblockInputs();                             // Eingaben wieder aktivieren
 | 
			
		||||
        System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
 | 
			
		||||
        app.getGuiNode().detachChild(eventCardContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape key action by closing the popup.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -13,45 +13,56 @@ import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.message.client.BuyPropertyResponse;
 | 
			
		||||
import pp.monopoly.model.fields.FoodField;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * FoodFieldCard erstellt die Geböudekarte vom Brandl und der Truppenküche
 | 
			
		||||
 * FoodFieldCard creates the popup for field information
 | 
			
		||||
 */
 | 
			
		||||
public class FoodFieldCard extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container foodFieldContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
    private int index = 12;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the popup. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the food field information. */
 | 
			
		||||
    private final Container foodFieldContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a FoodFieldCard popup displaying details about a food field.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public FoodFieldCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        //Generate the corresponfing field
 | 
			
		||||
        FoodField field = (FoodField) app.getBoardManager().getFieldAtIndex(index);
 | 
			
		||||
        int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
 | 
			
		||||
        FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        foodFieldContainer = new Container();
 | 
			
		||||
        foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
 | 
			
		||||
 | 
			
		||||
        float padding = 10;
 | 
			
		||||
        backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
 | 
			
		||||
        Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
 | 
			
		||||
        Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold")));
 | 
			
		||||
        settingsTitle.setFontSize(48);
 | 
			
		||||
        settingsTitle.setColor(ColorRGBA.White);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        Container propertyValuesContainer = foodFieldContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
 | 
			
		||||
@@ -68,29 +79,30 @@ public class FoodFieldCard extends Dialog {
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        //TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
 | 
			
		||||
 | 
			
		||||
        /*
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        buyButton.setFontSize(32);
 | 
			
		||||
         */
 | 
			
		||||
        buyButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.getGameLogic().send(new BuyPropertyResponse());
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
			
		||||
        backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        foodFieldContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
@@ -101,9 +113,9 @@ public class FoodFieldCard extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     * Creates a semi-transparent background overlay for the popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     * @return the geometry of the overlay
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
@@ -117,21 +129,22 @@ public class FoodFieldCard extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     * Closes the popup and removes its associated GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
 | 
			
		||||
        app.getGuiNode().detachChild(foodFieldContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        app.setSettingsMenuOpen(false);                  // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
 | 
			
		||||
        app.unblockInputs();                             // Eingaben wieder aktivieren
 | 
			
		||||
        System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setIndex(int index) {
 | 
			
		||||
        this.index = index;
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu when the escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,51 +1,58 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.message.client.BuyPropertyResponse;
 | 
			
		||||
import pp.monopoly.model.fields.GateField;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
 | 
			
		||||
 * GateFieldCard creates the popup for field information
 | 
			
		||||
 */
 | 
			
		||||
public class GateFieldCard extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container gateFieldContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
    private int index = 5;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the gate field information. */
 | 
			
		||||
    private final Container gateFieldContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a GateFieldCard popup displaying details about a gate field.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public GateFieldCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        //Generate the corresponfing field
 | 
			
		||||
        GateField field = (GateField) app.getBoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
        int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
 | 
			
		||||
        GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        gateFieldContainer = new Container();
 | 
			
		||||
        gateFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        // Die Namen werden dynamisch dem BoardManager entnommen
 | 
			
		||||
        Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des gateFieldContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
 | 
			
		||||
        Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
@@ -54,36 +61,41 @@ public class GateFieldCard extends Dialog {
 | 
			
		||||
        Container propertyValuesContainer = gateFieldContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man 1 Bahnhof besitzt: 250 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man 2 Bahnhöfe besitzt: 500 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man 3 Bahnhöfe besitzt: 1000 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man 4 Bahnhöfe besitzt: 2000 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("2 Bahnhof besitzt: 500 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("3 Bahnhof besitzt: 1000 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("4 Bahnhof besitzt: 2000 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        //TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
 | 
			
		||||
 | 
			
		||||
        /*
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        Button quitButton = gateFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        Button buyButton = gateFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        buyButton.setFontSize(32);
 | 
			
		||||
         */
 | 
			
		||||
        buyButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.getGameLogic().send(new BuyPropertyResponse());
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
			
		||||
        backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        gateFieldContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
                (app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
@@ -94,36 +106,20 @@ public class GateFieldCard extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     * Closes the popup and removes its associated GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
 | 
			
		||||
        app.getGuiNode().detachChild(gateFieldContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        app.setSettingsMenuOpen(false);                  // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
 | 
			
		||||
        app.unblockInputs();                             // Eingaben wieder aktivieren
 | 
			
		||||
        System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setIndex(int index) {
 | 
			
		||||
        this.index = index;
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu when the escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,132 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Gulag is a warning popup triggered when a player lands on the "Wache" field in the Monopoly game.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This popup informs the player that they are being sent to the Gulag and includes a confirmation button.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class Gulag extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the popup. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the Gulag warning message. */
 | 
			
		||||
    private final Container gulagContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Gulag popup, displaying a warning when a player lands on the "Wache" field.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public Gulag(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        gulagContainer = new Container();
 | 
			
		||||
        gulagContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        gulagContainer.setPreferredSize(new Vector3f(550,250,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(gulagContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label gateFieldTitle = gulagContainer.addChild(new Label("Du kommst ins Gulag!", new ElementId("warning-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = gulagContainer.addChild(new Button("Jawohl Gulag", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        gulagContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - gulagContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + gulagContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - gulagContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + gulagContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(gulagContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a semi-transparent overlay background for the popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the geometry of the overlay
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the popup and removes its associated GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(gulagContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action to close the popup.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,136 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.message.client.NotificationAnswer;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * GulagInfo is a popup that provides options for a player who is stuck in the "Gulag" (jail) field.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This dialog offers multiple actions, including paying a bribe, using a "Get Out of Jail" card, or waiting.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class GulagInfo extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the Gulag information dialog. */
 | 
			
		||||
    private final Container gulagInfoContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a styled border around the dialog. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a GulagInfo popup that provides the player with options for getting out of the "Gulag" field.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     * @param trys the number of failed attempts to roll doubles for release
 | 
			
		||||
     */
 | 
			
		||||
    public GulagInfo(MonopolyApp app, int trys) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für das Bestätigungspopup
 | 
			
		||||
        gulagInfoContainer = new Container();
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des confirmTradeContainer an
 | 
			
		||||
        backgroundContainer.setPreferredSize(gulagInfoContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
        
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = gulagInfoContainer.addChild(new Label( "Gulag", new ElementId("warning-title")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        // Die Werte werden dem Handel entnommen (Iwas auch immer da dann ist)
 | 
			
		||||
        Container propertyValuesContainer = gulagInfoContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Du sitzt im Gefänginis und kommst nicht raus ...", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Es sei denn, du ...", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- bestichst die Wache mit 500 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- löst eine Gulag-Frei-Karte ein", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- wartest 3 Runden und bezahlst dann", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- oder du würfelst einen Pasch", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Bezahlen-Button
 | 
			
		||||
        Button payButton = gulagInfoContainer.addChild(new Button("Bestechungsgeld bezahlen", new ElementId("button")));
 | 
			
		||||
        payButton.setFontSize(32);
 | 
			
		||||
        payButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.getGameLogic().send(new NotificationAnswer("PayJail"));
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Ereigniskarte-Button
 | 
			
		||||
        Button eventCardButton = gulagInfoContainer.addChild(new Button("Ereigniskarte nutzen", new ElementId("button")));
 | 
			
		||||
        eventCardButton.setFontSize(32);
 | 
			
		||||
        eventCardButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.getGameLogic().send(new NotificationAnswer("UseJailCard"));
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Schließen-Button
 | 
			
		||||
        Button closeButton = gulagInfoContainer.addChild(new Button("Schließen", new ElementId("button")));
 | 
			
		||||
        closeButton.setFontSize(32);
 | 
			
		||||
        closeButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        gulagInfoContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        if(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getNumJailCard() == 0) {
 | 
			
		||||
            eventCardButton.setEnabled(false);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if(trys == 3) {
 | 
			
		||||
            closeButton.setEnabled(false);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(gulagInfoContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the GulagInfo popup and removes its GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(gulagInfoContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action to close the GulagInfo dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,145 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * LooserPopUp is a dialog that appears when a player loses the game.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This popup provides a message of encouragement and an option to quit the game.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class LooserPopUp extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the dialog. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the "Looser" dialog UI. */
 | 
			
		||||
    private final Container LooserContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a styled border around the main dialog. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new WinnerPopUp dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The MonopolyApp instance.
 | 
			
		||||
     */
 | 
			
		||||
    public LooserPopUp(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        LooserContainer = new Container();
 | 
			
		||||
        LooserContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        LooserContainer.setPreferredSize(new Vector3f(355,600,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(LooserContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label looserTitle = LooserContainer.addChild(new Label("Schade, du hast leider verloren, die nächste Runde wird besser!", new ElementId("header")));
 | 
			
		||||
        looserTitle.setFontSize(25);
 | 
			
		||||
        // looserTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
        // Create the image container
 | 
			
		||||
        Container imageContainer = LooserContainer.addChild(new Container());
 | 
			
		||||
        imageContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark gray background
 | 
			
		||||
        imageContainer.setPreferredSize(LooserContainer.getPreferredSize().addLocal(-250, -200, 0)); // Adjust size for layout
 | 
			
		||||
 | 
			
		||||
        // Add the image to the container
 | 
			
		||||
        Label imageLabel = new Label(""); // Create a label for the image
 | 
			
		||||
        IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Load the image as an icon
 | 
			
		||||
        icon.setIconScale(0.7f); // Scale the image appropriately
 | 
			
		||||
        imageLabel.setIcon(icon);
 | 
			
		||||
        imageContainer.addChild(imageLabel); // Add the image label to the container
 | 
			
		||||
 | 
			
		||||
        //Beenden Button
 | 
			
		||||
        Button quitButton = LooserContainer.addChild(new Button("Spiel Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.closeApp();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        LooserContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - LooserContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + LooserContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - LooserContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + LooserContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(LooserContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a semi-transparent background overlay for the popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The overlay geometry.
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the LooserPopUp dialog and removes its GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(LooserContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action to close the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,55 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.asset.TextureKey;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
public class LoserPopUp extends Dialog {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new NetworkDialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param network The NetworkSupport instance to be used for network operations.
 | 
			
		||||
     */
 | 
			
		||||
    public LoserPopUp(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        initializeDialog();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the dialog with input fields and connection buttons.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeDialog() {
 | 
			
		||||
        Container inputContainer = new Container();
 | 
			
		||||
 | 
			
		||||
        // Titel und Eingabefelder für Host und Port
 | 
			
		||||
        inputContainer.addChild(new Label("Schade, du hast leider verloren!"));
 | 
			
		||||
        inputContainer.addChild(new Label("Die nächste Runde wird besser!"));
 | 
			
		||||
 | 
			
		||||
        Label imageLabel = new Label("");
 | 
			
		||||
        TextureKey key = new TextureKey("Pictures/MonopolyLoser.png", true);
 | 
			
		||||
        Texture texture = app.getAssetManager().loadTexture(key);
 | 
			
		||||
        IconComponent icon = new IconComponent(texture.toString());     // Icon mit Textur erstellen
 | 
			
		||||
        icon.setIconSize(new Vector2f(155f, 120f));     // Skalierung des Bildes
 | 
			
		||||
        imageLabel.setIcon(icon);       // Setze das Icon im Label
 | 
			
		||||
 | 
			
		||||
        inputContainer.addChild(imageLabel);
 | 
			
		||||
 | 
			
		||||
        Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
 | 
			
		||||
        cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
 | 
			
		||||
        inputContainer.setLocalTranslation(300,500,0);
 | 
			
		||||
        attachChild(inputContainer);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -0,0 +1,141 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * NoMoneyWarning is a warning popup that appears when a player tries to perform
 | 
			
		||||
 * an action they cannot afford due to insufficient funds, such as attempting
 | 
			
		||||
 * to purchase a property or building.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This dialog notifies the player of their lack of funds and provides a single
 | 
			
		||||
 * confirmation button to close the dialog.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class NoMoneyWarning extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the warning popup. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the NoMoneyWarning dialog UI. */
 | 
			
		||||
    private final Container noMoneyWarningContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a styled border around the main dialog. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new NoMoneyWarning dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The MonopolyApp instance.
 | 
			
		||||
     */
 | 
			
		||||
    public NoMoneyWarning(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        noMoneyWarningContainer = new Container();
 | 
			
		||||
        noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Na, schon wieder Pleite?", new ElementId("warning-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(38);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der im Popup steht
 | 
			
		||||
        Container textContainer = noMoneyWarningContainer.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label("Du hast nicht genug Geld, um dieses Gebäude zu kaufen", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Passt den textContainer an die Größe des bankruptContainers an
 | 
			
		||||
        textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
 | 
			
		||||
 | 
			
		||||
        // Bestätigen-Button
 | 
			
		||||
        Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        noMoneyWarningContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(noMoneyWarningContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a semi-transparent overlay background for the dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The geometry representing the overlay background.
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the menu and removes the GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(noMoneyWarningContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action to close the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,166 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Rent is a popup that is triggered when a player lands on a property owned by another player
 | 
			
		||||
 * and needs to pay rent in the Monopoly application.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * Displays the rent amount and the recipient player's name, with an option to confirm the payment.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class ReceivedRent extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the popup. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the rent information and action. */
 | 
			
		||||
    private final Container rentContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the rent popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Rent popup displaying the rent amount and recipient player.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app        the Monopoly application instance
 | 
			
		||||
     * @param playerName the name of the player to whom the rent is owed
 | 
			
		||||
     * @param amount     the amount of rent to be paid
 | 
			
		||||
     */
 | 
			
		||||
    public ReceivedRent(MonopolyApp app, String playerName, int amount) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Create the overlay
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create and position the background container
 | 
			
		||||
        backgroundContainer = createBackgroundContainer();
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Create and position the rent container
 | 
			
		||||
        rentContainer = createRentContainer(playerName, amount);
 | 
			
		||||
        app.getGuiNode().attachChild(rentContainer);
 | 
			
		||||
 | 
			
		||||
        centerContainers();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a semi-transparent overlay background.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the overlay geometry
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the background container with styling.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the styled background container
 | 
			
		||||
     */
 | 
			
		||||
    private Container createBackgroundContainer() {
 | 
			
		||||
        Container container = new Container();
 | 
			
		||||
        container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the main rent container with title, text, and button.
 | 
			
		||||
     *
 | 
			
		||||
     * @param playerName the name of the player to whom the rent is owed
 | 
			
		||||
     * @param amount     the rent amount
 | 
			
		||||
     * @return the rent container
 | 
			
		||||
     */
 | 
			
		||||
    private Container createRentContainer(String playerName, int amount) {
 | 
			
		||||
        Container container = new Container();
 | 
			
		||||
        container.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray));
 | 
			
		||||
        container.setPreferredSize(new Vector3f(550, 250, 10));
 | 
			
		||||
 | 
			
		||||
        // Title
 | 
			
		||||
        Label title = container.addChild(new Label("Miete!", new ElementId("warning-title")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Rent message
 | 
			
		||||
        Container textContainer = container.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label(playerName+ " zahlt dir " + amount + " EUR Miete",
 | 
			
		||||
                new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
        textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
 | 
			
		||||
 | 
			
		||||
        // Payment button
 | 
			
		||||
        Button payButton = container.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        payButton.setFontSize(32);
 | 
			
		||||
        payButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
                app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
                close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Centers the rent and background containers on the screen.
 | 
			
		||||
     */
 | 
			
		||||
    private void centerContainers() {
 | 
			
		||||
        float padding = 10;
 | 
			
		||||
 | 
			
		||||
        // Center rent container
 | 
			
		||||
        rentContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - rentContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + rentContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Center background container with padding
 | 
			
		||||
        backgroundContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the popup and removes GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(rentContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action to close the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,145 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.message.server.TradeReply;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * RejectTrade is a popup that appears when a trade proposal is rejected by another player
 | 
			
		||||
 * in the Monopoly application.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * Displays a message indicating that the proposed trade has been declined, along with
 | 
			
		||||
 * details of the involved players and provides an option to close the popup.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class RejectTrade extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the popup. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the rejection message content. */
 | 
			
		||||
    private final Container noMoneyWarningContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the RejectTrade popup displaying the rejection of a trade proposal.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     * @param msg the trade reply message containing details about the rejected trade
 | 
			
		||||
     */
 | 
			
		||||
    public RejectTrade(MonopolyApp app, TradeReply msg) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        noMoneyWarningContainer = new Container();
 | 
			
		||||
        noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Handel abgelehnt!", new ElementId("warning-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der im Popup steht
 | 
			
		||||
        Container textContainer = noMoneyWarningContainer.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label("Du hast Spieler"+ " " + msg.getTradeHandler().getReceiver().getName() + " " + "einen Handel vorgeschlagen", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.addChild(new Label("", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.addChild(new Label("Der Handel wurde abgelehnt", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Passt den textContainer an die Größe des bankruptContainers an
 | 
			
		||||
        textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        noMoneyWarningContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(noMoneyWarningContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a semi-transparent background overlay for the popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the geometry of the overlay
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the menu and removes the GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(noMoneyWarningContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape key action by closing the popup.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,167 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Rent is a popup that is triggered when a player lands on a property owned by another player
 | 
			
		||||
 * and needs to pay rent in the Monopoly application.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * Displays the rent amount and the recipient player's name, with an option to confirm the payment.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class Rent extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the popup. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the rent information and action. */
 | 
			
		||||
    private final Container rentContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the rent popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Rent popup displaying the rent amount and recipient player.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app        the Monopoly application instance
 | 
			
		||||
     * @param playerName the name of the player to whom the rent is owed
 | 
			
		||||
     * @param amount     the amount of rent to be paid
 | 
			
		||||
     */
 | 
			
		||||
    public Rent(MonopolyApp app, String playerName, int amount) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Create the overlay
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create and position the background container
 | 
			
		||||
        backgroundContainer = createBackgroundContainer();
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Create and position the rent container
 | 
			
		||||
        rentContainer = createRentContainer(playerName, amount);
 | 
			
		||||
        app.getGuiNode().attachChild(rentContainer);
 | 
			
		||||
 | 
			
		||||
        centerContainers();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a semi-transparent overlay background.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the overlay geometry
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the background container with styling.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the styled background container
 | 
			
		||||
     */
 | 
			
		||||
    private Container createBackgroundContainer() {
 | 
			
		||||
        Container container = new Container();
 | 
			
		||||
        container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the main rent container with title, text, and button.
 | 
			
		||||
     *
 | 
			
		||||
     * @param playerName the name of the player to whom the rent is owed
 | 
			
		||||
     * @param amount     the rent amount
 | 
			
		||||
     * @return the rent container
 | 
			
		||||
     */
 | 
			
		||||
    private Container createRentContainer(String playerName, int amount) {
 | 
			
		||||
        Container container = new Container();
 | 
			
		||||
        container.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray));
 | 
			
		||||
        container.setPreferredSize(new Vector3f(550, 250, 10));
 | 
			
		||||
 | 
			
		||||
        // Title
 | 
			
		||||
        Label title = container.addChild(new Label("Miete!", new ElementId("warning-title")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Rent message
 | 
			
		||||
        Container textContainer = container.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label("Du musst " + amount  + " EUR Miete an " + playerName + " zahlen",
 | 
			
		||||
                new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
        textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
 | 
			
		||||
 | 
			
		||||
        // Payment button
 | 
			
		||||
        Button payButton = container.addChild(new Button("Überweisen", new ElementId("button")));
 | 
			
		||||
        payButton.setFontSize(32);
 | 
			
		||||
        payButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
                app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
                close();
 | 
			
		||||
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Centers the rent and background containers on the screen.
 | 
			
		||||
     */
 | 
			
		||||
    private void centerContainers() {
 | 
			
		||||
        float padding = 10;
 | 
			
		||||
 | 
			
		||||
        // Center rent container
 | 
			
		||||
        rentContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - rentContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + rentContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Center background container with padding
 | 
			
		||||
        backgroundContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the popup and removes GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(rentContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action to close the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,251 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.Selector;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedList;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.message.client.AlterProperty;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.PropertyField;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * RepayMortage is a popup that appears when a player selects the "Repay Mortgage" option
 | 
			
		||||
 * in the Building Administration Menu.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This popup allows the player to select mortgaged properties and repay their mortgages,
 | 
			
		||||
 * showing the total cost of the repayment. Includes options to confirm or cancel the repayment.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class RepayMortage extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the mortgage repayment menu. */
 | 
			
		||||
    private final Container repayMortageContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /** Text field to display selected properties. */
 | 
			
		||||
    private TextField selectionDisplay;
 | 
			
		||||
 | 
			
		||||
    /** Reference to track property selections in the dropdown menu. */
 | 
			
		||||
    private VersionedReference<Set<Integer>> selectionRef;
 | 
			
		||||
 | 
			
		||||
    /** Dropdown menu for selecting mortgaged properties. */
 | 
			
		||||
    private Selector<String> propertySelector;
 | 
			
		||||
 | 
			
		||||
    /** Set of selected properties for mortgage repayment. */
 | 
			
		||||
    private Set<String> selectedProperties = new HashSet<>();
 | 
			
		||||
 | 
			
		||||
    /** Label displaying the total repayment cost. */
 | 
			
		||||
    private Label cost = new Label("0", new ElementId("label-Text"));
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the RepayMortage popup for handling mortgage repayment.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public RepayMortage(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für das Menü
 | 
			
		||||
        repayMortageContainer = new Container();
 | 
			
		||||
        repayMortageContainer.setPreferredSize(new Vector3f(800, 600, 0));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(repayMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("warining-Bold")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        //Unterteilund des sellHouseContainer in drei "Untercontainer"
 | 
			
		||||
        Container upContainer = repayMortageContainer.addChild(new Container());
 | 
			
		||||
        Container middleContainer = repayMortageContainer.addChild(new Container());
 | 
			
		||||
        Container downContainer = repayMortageContainer.addChild(new Container());
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
 | 
			
		||||
        upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
 | 
			
		||||
        middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
 | 
			
		||||
        middleContainer.addChild(createPropertyDropdown());
 | 
			
		||||
 | 
			
		||||
        downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(new Label("Kosten:", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(cost);
 | 
			
		||||
        downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button cancelButton = repayMortageContainer.addChild(new Button("Abbrechen", new ElementId("button")));
 | 
			
		||||
        cancelButton.setFontSize(32);
 | 
			
		||||
        cancelButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button confirmButton = repayMortageContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        confirmButton.setFontSize(32);
 | 
			
		||||
        confirmButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            AlterProperty msg = new AlterProperty("RepayMortage");
 | 
			
		||||
            msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
 | 
			
		||||
            app.getGameLogic().send(msg);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        repayMortageContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            9
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(repayMortageContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a dropdown menu for selecting a property.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The dropdown container.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createPropertyDropdown() {
 | 
			
		||||
        Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
 | 
			
		||||
        dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
 | 
			
		||||
        VersionedList<String> propertyOptions = new VersionedList<>();
 | 
			
		||||
        List<PropertyField> playerProperties = getPlayerProperties();
 | 
			
		||||
 | 
			
		||||
        // Populate the dropdown with property names
 | 
			
		||||
        for (PropertyField property : playerProperties) {
 | 
			
		||||
            propertyOptions.add(property.getName());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        propertySelector = new Selector<>(propertyOptions, "glass");
 | 
			
		||||
        dropdownContainer.addChild(propertySelector);
 | 
			
		||||
 | 
			
		||||
        // Track selection changes
 | 
			
		||||
        selectionRef = propertySelector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        // Initialize the selection display here
 | 
			
		||||
        selectionDisplay = new TextField(""); // Create TextField for displaying selections
 | 
			
		||||
        selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
 | 
			
		||||
        dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
 | 
			
		||||
 | 
			
		||||
        // Set initial selection
 | 
			
		||||
        if (!propertyOptions.isEmpty()) {
 | 
			
		||||
            onDropdownSelectionChanged(propertySelector);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return dropdownContainer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves the list of properties owned by the current player.
 | 
			
		||||
     *
 | 
			
		||||
     * @return List of PropertyField objects owned by the player.
 | 
			
		||||
     */
 | 
			
		||||
    private List<PropertyField> getPlayerProperties() {
 | 
			
		||||
        Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
 | 
			
		||||
        BoardManager boardManager = app.getGameLogic().getBoardManager();
 | 
			
		||||
 | 
			
		||||
        return boardManager.getPropertyFields(self.getProperties()).stream()
 | 
			
		||||
                           .filter(property -> property instanceof PropertyField)
 | 
			
		||||
                           .map(property -> (PropertyField) property)
 | 
			
		||||
                           .filter(p -> p.isMortgaged())
 | 
			
		||||
                           .collect(Collectors.toList());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the UI based on selection changes in the dropdown menu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta the time elapsed since the last update
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        if(selectionRef.update()) {
 | 
			
		||||
            onDropdownSelectionChanged(propertySelector);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles changes in the property selection and updates the total repayment cost.
 | 
			
		||||
     *
 | 
			
		||||
     * @param playerProperties the dropdown menu for selecting properties
 | 
			
		||||
     */
 | 
			
		||||
    private void onDropdownSelectionChanged(Selector<String> playerProperties) {
 | 
			
		||||
        String selected = playerProperties.getSelectedItem();
 | 
			
		||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        if (selectedProperties.contains(selected)) {
 | 
			
		||||
            selectedProperties.remove(selected);
 | 
			
		||||
        } else {
 | 
			
		||||
            selectedProperties.add(selected);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        int cost = 0;
 | 
			
		||||
        for (String s : selectedProperties) {
 | 
			
		||||
            cost += ((PropertyField) app.getGameLogic().getBoardManager().getFieldByName(s)).getHypo();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        String display = String.join(" | ", selectedProperties);
 | 
			
		||||
        selectionDisplay.setText(display);
 | 
			
		||||
 | 
			
		||||
        this.cost.setText(cost+"");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the popup and removes its associated GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(repayMortageContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu when the escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,256 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.Selector;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedList;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.message.client.AlterProperty;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * SellHouse is a popup that appears when a player clicks on the "Demolish" button
 | 
			
		||||
 * in the BuildingAdminMenu.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This dialog allows players to select their properties and demolish houses or hotels
 | 
			
		||||
 * for a partial refund of their purchase cost.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class SellHouse extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the SellHouse dialog UI. */
 | 
			
		||||
    private final Container sellhouseContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a styled border around the main dialog. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /** Text field to display selected properties. */
 | 
			
		||||
    private TextField selectionDisplay;
 | 
			
		||||
 | 
			
		||||
    /** Reference to track selection changes in the property selector. */
 | 
			
		||||
    private VersionedReference<Set<Integer>> selectionRef;
 | 
			
		||||
 | 
			
		||||
    /** Dropdown selector for displaying available properties. */
 | 
			
		||||
    private Selector<String> propertySelector;
 | 
			
		||||
 | 
			
		||||
    /** Set of properties selected for selling. */
 | 
			
		||||
    private Set<String> selectedProperties = new HashSet<>();
 | 
			
		||||
 | 
			
		||||
    /** Label to display the total refund amount for the selected properties. */
 | 
			
		||||
    private Label cost = new Label("0", new ElementId("label-Text"));
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new SellHouse dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The MonopolyApp instance.
 | 
			
		||||
     */
 | 
			
		||||
    public SellHouse(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für das Menü
 | 
			
		||||
        sellhouseContainer = new Container();
 | 
			
		||||
        sellhouseContainer.setPreferredSize(new Vector3f(800, 600, 0));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(sellhouseContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("warining-Bold")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        //Unterteilund des sellHouseContainer in drei "Untercontainer"
 | 
			
		||||
        Container upContainer = sellhouseContainer.addChild(new Container());
 | 
			
		||||
        Container middleContainer = sellhouseContainer.addChild(new Container());
 | 
			
		||||
        Container downContainer = sellhouseContainer.addChild(new Container());
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
 | 
			
		||||
        upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
 | 
			
		||||
        middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
 | 
			
		||||
        middleContainer.addChild(createPropertyDropdown());
 | 
			
		||||
 | 
			
		||||
        downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(cost); // Cost details
 | 
			
		||||
        downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button cancelButton = sellhouseContainer.addChild(new Button("Abbrechen", new ElementId("button")));
 | 
			
		||||
        cancelButton.setFontSize(32);
 | 
			
		||||
        cancelButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button confirmButton = sellhouseContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        confirmButton.setFontSize(32);
 | 
			
		||||
        confirmButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            AlterProperty msg = new AlterProperty("SellHouse");
 | 
			
		||||
            for (String string : selectedProperties) {
 | 
			
		||||
                System.out.println(string);
 | 
			
		||||
            }
 | 
			
		||||
            msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
 | 
			
		||||
            for (Integer integer : msg.getProperties()) {
 | 
			
		||||
                System.out.println("ID des verkaufs: "+integer);
 | 
			
		||||
            }
 | 
			
		||||
            app.getGameLogic().send(msg);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        sellhouseContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            9
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(sellhouseContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a dropdown menu for selecting a property.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The dropdown container.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createPropertyDropdown() {
 | 
			
		||||
        Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
 | 
			
		||||
        dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
 | 
			
		||||
        VersionedList<String> propertyOptions = new VersionedList<>();
 | 
			
		||||
        List<BuildingProperty> playerProperties = getPlayerProperties();
 | 
			
		||||
 | 
			
		||||
        // Populate the dropdown with property names
 | 
			
		||||
        for (BuildingProperty property : playerProperties) {
 | 
			
		||||
            propertyOptions.add(property.getName());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        propertySelector = new Selector<>(propertyOptions, "glass");
 | 
			
		||||
        dropdownContainer.addChild(propertySelector);
 | 
			
		||||
 | 
			
		||||
        // Track selection changes
 | 
			
		||||
        selectionRef = propertySelector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        // Initialize the selection display here
 | 
			
		||||
        selectionDisplay = new TextField(""); // Create TextField for displaying selections
 | 
			
		||||
        selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
 | 
			
		||||
        dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
 | 
			
		||||
        
 | 
			
		||||
        // Set initial selection
 | 
			
		||||
        if (!propertyOptions.isEmpty()) {
 | 
			
		||||
            onDropdownSelectionChanged(propertySelector);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return dropdownContainer;
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves the list of properties owned by the current player.
 | 
			
		||||
     *
 | 
			
		||||
     * @return List of BuildingProperty objects owned by the player.
 | 
			
		||||
     */
 | 
			
		||||
    private List<BuildingProperty> getPlayerProperties() {
 | 
			
		||||
        Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
 | 
			
		||||
        BoardManager boardManager = app.getGameLogic().getBoardManager();
 | 
			
		||||
 | 
			
		||||
        return boardManager.getPropertyFields(self.getProperties()).stream()
 | 
			
		||||
                           .filter(property -> property instanceof BuildingProperty)
 | 
			
		||||
                           .map(property -> (BuildingProperty) property)
 | 
			
		||||
                           .filter(p -> app.getGameLogic().getBoardManager().canSell(p))
 | 
			
		||||
                           .collect(Collectors.toList());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the dialog UI, tracking changes in the property selection.
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta Time since the last update.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        if(selectionRef.update()) {
 | 
			
		||||
            onDropdownSelectionChanged(propertySelector);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles changes to the property selection.
 | 
			
		||||
     *
 | 
			
		||||
     * @param playerProperties The dropdown menu's selection state.
 | 
			
		||||
     */
 | 
			
		||||
    private void onDropdownSelectionChanged(Selector<String> playerProperties) {
 | 
			
		||||
        String selected = playerProperties.getSelectedItem();
 | 
			
		||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        if (selectedProperties.contains(selected)) {
 | 
			
		||||
            selectedProperties.remove(selected);
 | 
			
		||||
        } else {
 | 
			
		||||
            selectedProperties.add(selected);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        int cost = 0;
 | 
			
		||||
        for (String s : selectedProperties) {
 | 
			
		||||
            cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice() / 2;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        String display = String.join(" | ", selectedProperties);
 | 
			
		||||
        selectionDisplay.setText(display);
 | 
			
		||||
 | 
			
		||||
        this.cost.setText(cost+"");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the dialog and removes GUI elements from the screen.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(sellhouseContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action to close the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,260 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.Selector;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedList;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.message.client.AlterProperty;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.model.fields.PropertyField;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * TakeMortage is a popup that appears when a player clicks on the "Take Mortage" button
 | 
			
		||||
 * in the BuildingAdminMenu.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This popup allows the player to select properties and take a mortgage on them
 | 
			
		||||
 * to gain financial benefit during gameplay.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class TakeMortage extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the TakeMortage dialog UI. */
 | 
			
		||||
    private final Container takeMortageContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a styled border around the main dialog. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /** Text field to display selected properties. */
 | 
			
		||||
    private TextField selectionDisplay;
 | 
			
		||||
 | 
			
		||||
    /** Reference to track selection changes in the property selector. */
 | 
			
		||||
    private VersionedReference<Set<Integer>> selectionRef;
 | 
			
		||||
 | 
			
		||||
    /** Dropdown selector for displaying available properties. */
 | 
			
		||||
    private Selector<String> propertySelector;
 | 
			
		||||
 | 
			
		||||
    /** Set of properties selected for mortgaging. */
 | 
			
		||||
    private Set<String> selectedProperties = new HashSet<>();
 | 
			
		||||
 | 
			
		||||
    /** Label to display the total mortgage amount. */
 | 
			
		||||
    private Label cost = new Label("0", new ElementId("label-Text"));
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new TakeMortage dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The MonopolyApp instance.
 | 
			
		||||
     */
 | 
			
		||||
    public TakeMortage(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für das Menü
 | 
			
		||||
        takeMortageContainer = new Container();
 | 
			
		||||
        takeMortageContainer.setPreferredSize(new Vector3f(800, 600, 0));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(takeMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("warining-Bold")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        //Unterteilund des sellHouseContainer in drei "Untercontainer"
 | 
			
		||||
        Container upContainer = takeMortageContainer.addChild(new Container());
 | 
			
		||||
        Container middleContainer = takeMortageContainer.addChild(new Container());
 | 
			
		||||
        Container downContainer = takeMortageContainer.addChild(new Container());
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
 | 
			
		||||
        upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
 | 
			
		||||
        middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
 | 
			
		||||
        middleContainer.addChild(createPropertyDropdown());
 | 
			
		||||
 | 
			
		||||
        downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(cost);
 | 
			
		||||
        downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button cancelButton = takeMortageContainer.addChild(new Button("Abbrechen", new ElementId("button")));
 | 
			
		||||
        cancelButton.setFontSize(32);
 | 
			
		||||
        cancelButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button confirmButton = takeMortageContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        confirmButton.setFontSize(32);
 | 
			
		||||
        confirmButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            AlterProperty msg = new AlterProperty("TakeMortage");
 | 
			
		||||
            msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
 | 
			
		||||
            app.getGameLogic().send(msg);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        takeMortageContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            9
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(takeMortageContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a dropdown menu for selecting a property.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The dropdown container with property options.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createPropertyDropdown() {
 | 
			
		||||
        Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
 | 
			
		||||
        dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
 | 
			
		||||
        VersionedList<String> propertyOptions = new VersionedList<>();
 | 
			
		||||
        List<PropertyField> playerProperties = getPlayerProperties();
 | 
			
		||||
 | 
			
		||||
        // Populate the dropdown with property names
 | 
			
		||||
        for (PropertyField property : playerProperties) {
 | 
			
		||||
            if(property instanceof BuildingProperty) {
 | 
			
		||||
                if (((BuildingProperty)property).getHouses()!=0) {
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            propertyOptions.add(property.getName());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        propertySelector = new Selector<>(propertyOptions, "glass");
 | 
			
		||||
        dropdownContainer.addChild(propertySelector);
 | 
			
		||||
 | 
			
		||||
        // Track selection changes
 | 
			
		||||
        selectionRef = propertySelector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        // Initialize the selection display here
 | 
			
		||||
        selectionDisplay = new TextField(""); // Create TextField for displaying selections
 | 
			
		||||
        selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
 | 
			
		||||
        dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
 | 
			
		||||
 | 
			
		||||
        // Set initial selection
 | 
			
		||||
        if (!propertyOptions.isEmpty()) {
 | 
			
		||||
            onDropdownSelectionChanged(propertySelector);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return dropdownContainer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves the list of properties owned by the current player.
 | 
			
		||||
     * <p>
 | 
			
		||||
     * Only properties that are not currently mortgaged are included.
 | 
			
		||||
     * </p>
 | 
			
		||||
     *
 | 
			
		||||
     * @return List of eligible PropertyField objects owned by the player.
 | 
			
		||||
     */
 | 
			
		||||
    private List<PropertyField> getPlayerProperties() {
 | 
			
		||||
        Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
 | 
			
		||||
        BoardManager boardManager = app.getGameLogic().getBoardManager();
 | 
			
		||||
 | 
			
		||||
        return boardManager.getPropertyFields(self.getProperties()).stream()
 | 
			
		||||
                           .filter(property -> property instanceof PropertyField)
 | 
			
		||||
                           .map(property -> (PropertyField) property)
 | 
			
		||||
                           .filter(p -> !p.isMortgaged())
 | 
			
		||||
                           .collect(Collectors.toList());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the dialog UI, tracking changes in the property selection.
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta Time since the last update.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        if(selectionRef.update()) {
 | 
			
		||||
            onDropdownSelectionChanged(propertySelector);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles changes to the property selection.
 | 
			
		||||
     *
 | 
			
		||||
     * @param playerProperties The dropdown menu's selection state.
 | 
			
		||||
     */
 | 
			
		||||
    private void onDropdownSelectionChanged(Selector<String> playerProperties) {
 | 
			
		||||
        String selected = playerProperties.getSelectedItem();
 | 
			
		||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        if (selectedProperties.contains(selected)) {
 | 
			
		||||
            selectedProperties.remove(selected);
 | 
			
		||||
        } else {
 | 
			
		||||
            selectedProperties.add(selected);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        int cost = 0;
 | 
			
		||||
        for (String s : selectedProperties) {
 | 
			
		||||
            cost += ((PropertyField) app.getGameLogic().getBoardManager().getFieldByName(s)).getHypo();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        String display = String.join(" | ", selectedProperties);
 | 
			
		||||
        selectionDisplay.setText(display);
 | 
			
		||||
 | 
			
		||||
        this.cost.setText(cost+"");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the dialog and removes GUI elements from the screen.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(takeMortageContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action to close the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,139 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * TimeOut is a warning popup triggered when the connection to the server is interrupted.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This popup informs the user about the loss of connection and provides an option to acknowledge it.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class TimeOut extends Dialog {
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the dialog. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the TimeOut dialog UI. */
 | 
			
		||||
    private final Container timeOutContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a styled border around the main dialog. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new TimeOut dialog to notify the user about a connection loss.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The MonopolyApp instance.
 | 
			
		||||
     */
 | 
			
		||||
    public TimeOut(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        timeOutContainer = new Container();
 | 
			
		||||
        timeOutContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        timeOutContainer.setPreferredSize(new Vector3f(550,250,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(timeOutContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label gateFieldTitle = timeOutContainer.addChild(new Label("Vorsicht !", new ElementId("warning-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        Container textContainer = timeOutContainer.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label("Du hast die Verbindung verloren und kannst nichts dagegen machen. Akzeptiere einfach, dass du verloren hast!", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
        textContainer.setPreferredSize(timeOutContainer.getPreferredSize().addLocal(-250,-200,0));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = timeOutContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        timeOutContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - timeOutContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + timeOutContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - timeOutContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + timeOutContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(timeOutContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a semi-transparent background overlay for the popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The overlay geometry.
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the TimeOut dialog and removes its GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(timeOutContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action to close the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,56 +1,143 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.asset.TextureKey;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * WinnerPopUp is a dialog displayed when a player wins the Monopoly game.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This popup congratulates the player for their victory and provides an option to quit the game.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class WinnerPopUp extends Dialog {
 | 
			
		||||
 | 
			
		||||
    /** Reference to the Monopoly application instance. */
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /** Semi-transparent overlay background for the dialog. */
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
 | 
			
		||||
    /** Main container for the "Winner" dialog UI. */
 | 
			
		||||
    private final Container WinnerContainer;
 | 
			
		||||
 | 
			
		||||
    /** Background container providing a styled border around the main dialog. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new NetworkDialog.
 | 
			
		||||
     * Constructs a new WinnerPopUp dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The NetworkSupport instance to be used for network operations.
 | 
			
		||||
     * @param app The MonopolyApp instance.
 | 
			
		||||
     */
 | 
			
		||||
    public WinnerPopUp(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        initializeDialog();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        WinnerContainer = new Container();
 | 
			
		||||
        WinnerContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        WinnerContainer.setPreferredSize(new Vector3f(440,600,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(WinnerContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label winnerTitle = WinnerContainer.addChild(new Label("Herzlichen Glückwunsch, du bist der neue Monopoly Champion!", new ElementId("header")));
 | 
			
		||||
        winnerTitle.setFontSize(25);
 | 
			
		||||
       // winnerTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
        // Create the image container
 | 
			
		||||
        Container imageContainer = WinnerContainer.addChild(new Container());
 | 
			
		||||
        imageContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark gray background
 | 
			
		||||
        imageContainer.setPreferredSize(WinnerContainer.getPreferredSize().addLocal(-250, -200, 0)); // Adjust size for layout
 | 
			
		||||
 | 
			
		||||
        // Add the image to the container
 | 
			
		||||
        Label imageLabel = new Label(""); // Create a label for the image
 | 
			
		||||
        IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Load the image as an icon
 | 
			
		||||
        icon.setIconScale(1); // Scale the image appropriately
 | 
			
		||||
        imageLabel.setIcon(icon);
 | 
			
		||||
        imageContainer.addChild(imageLabel); // Add the image label to the container
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        Button quitButton = WinnerContainer.addChild(new Button("Spiel Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.closeApp();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        WinnerContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - WinnerContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + WinnerContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - WinnerContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + WinnerContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(WinnerContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the dialog with input fields and connection buttons.
 | 
			
		||||
     * Creates a semi-transparent background overlay for the popup.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The overlay geometry.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeDialog() {
 | 
			
		||||
        Container inputContainer = new Container();
 | 
			
		||||
 | 
			
		||||
        // Titel und Eingabefelder für Host und Port
 | 
			
		||||
        inputContainer.addChild(new Label("Herlichen Glückwunsch!"));
 | 
			
		||||
        inputContainer.addChild(new Label("Du,bist der Monopoly Champion!!!"));
 | 
			
		||||
 | 
			
		||||
        Label imageLabel = new Label("");
 | 
			
		||||
        TextureKey key = new TextureKey("Pictures/MonopolyWinner.png", true);
 | 
			
		||||
        Texture texture = app.getAssetManager().loadTexture(key);
 | 
			
		||||
        IconComponent icon = new IconComponent(texture.toString()); // Icon mit Textur erstellen
 | 
			
		||||
        icon.setIconSize(new Vector2f(150f, 100f)); // Skalierung des Bildes
 | 
			
		||||
        imageLabel.setIcon(icon);
 | 
			
		||||
 | 
			
		||||
        // Setze das Icon im Label
 | 
			
		||||
 | 
			
		||||
        inputContainer.addChild(imageLabel);
 | 
			
		||||
 | 
			
		||||
        Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
 | 
			
		||||
        cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
 | 
			
		||||
        inputContainer.setLocalTranslation(300, 500, 0);
 | 
			
		||||
        attachChild(inputContainer);
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the WinnerPopUp dialog and removes its GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(WinnerContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action to close the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
| 
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