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3
.gitignore
vendored
@@ -4,6 +4,7 @@ build
|
||||
|
||||
# VSC
|
||||
bin
|
||||
.vscode
|
||||
|
||||
# IntelliJ
|
||||
*.iml
|
||||
@@ -24,5 +25,3 @@ out
|
||||
.DS_Store
|
||||
!Projekte/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
45.j3o
|
||||
KingGeorge.j3o
|
||||
|
18
Projekte/.run/MonopolyApp (Mac).run.xml
Normal file
@@ -0,0 +1,18 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="MonopolyApp (Mac)" type="Application" factoryName="Application"
|
||||
singleton="false">
|
||||
<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
|
||||
<module name="Projekte.monopoly.client.main"/>
|
||||
<option name="VM_PARAMETERS" value="-XstartOnFirstThread"/>
|
||||
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
|
||||
<extension name="coverage">
|
||||
<pattern>
|
||||
<option name="PATTERN" value="pp.monopoly.client.*"/>
|
||||
<option name="ENABLED" value="true"/>
|
||||
</pattern>
|
||||
</extension>
|
||||
<method v="2">
|
||||
<option name="Make" enabled="true"/>
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
18
Projekte/.run/MonopolyApp.run.xml
Normal file
@@ -0,0 +1,18 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false"
|
||||
nameIsGenerated="true">
|
||||
<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
|
||||
<module name="Projekte.monopoly.client.main"/>
|
||||
<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
|
||||
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
|
||||
<extension name="coverage">
|
||||
<pattern>
|
||||
<option name="PATTERN" value="pp.monopoly.client.*"/>
|
||||
<option name="ENABLED" value="true"/>
|
||||
</pattern>
|
||||
</extension>
|
||||
<method v="2">
|
||||
<option name="Make" enabled="true"/>
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
17
Projekte/.run/MonopolyServer.run.xml
Normal file
@@ -0,0 +1,17 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="MonopolyServer" type="Application" factoryName="Application"
|
||||
nameIsGenerated="true">
|
||||
<option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/>
|
||||
<module name="Projekte.monopoly.server.main"/>
|
||||
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
|
||||
<extension name="coverage">
|
||||
<pattern>
|
||||
<option name="PATTERN" value="pp.monopoly.server.*"/>
|
||||
<option name="ENABLED" value="true"/>
|
||||
</pattern>
|
||||
</extension>
|
||||
<method v="2">
|
||||
<option name="Make" enabled="true"/>
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
@@ -73,7 +73,8 @@ Betriebssystem:
|
||||
die Zeile:
|
||||
|
||||
`export JAVA_HOME="<Pfad zum entpackten Archiv>"`
|
||||
cd Ersetzen Sie dabei `<Pfad zum entpackten Archiv>` mit dem entsprechenden Pfad.
|
||||
|
||||
Ersetzen Sie dabei `<Pfad zum entpackten Archiv>` mit dem entsprechenden Pfad.
|
||||
Zum Beispiel:
|
||||
|
||||
`export JAVA_HOME="/home/user/jdk-20.0.2"`
|
||||
|
@@ -7,15 +7,9 @@ description = 'Battleship Client'
|
||||
dependencies {
|
||||
implementation project(":jme-common")
|
||||
implementation project(":battleship:model")
|
||||
implementation 'org.jmonkeyengine:jme3-core:3.6.0-stable'
|
||||
implementation 'org.jmonkeyengine:jme3-effects:3.6.0-stable'
|
||||
|
||||
|
||||
|
||||
implementation libs.jme3.desktop
|
||||
implementation project(path: ':battleship:server')
|
||||
implementation project(path: ':battleship:server')
|
||||
|
||||
implementation libs.jme3.effects
|
||||
|
||||
runtimeOnly libs.jme3.awt.dialogs
|
||||
runtimeOnly libs.jme3.plugins
|
||||
|
@@ -23,7 +23,7 @@
|
||||
{
|
||||
"length": 2,
|
||||
"x": 4,
|
||||
"y": 12,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
|
@@ -1,66 +0,0 @@
|
||||
{
|
||||
"width": 10,
|
||||
"height": 10,
|
||||
"ships": [
|
||||
{
|
||||
"length": 4,
|
||||
"x": 0,
|
||||
"y": 5,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 0,
|
||||
"y": 9,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 2,
|
||||
"y": 6,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 4,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 2,
|
||||
"y": 4,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 2,
|
||||
"y": 1,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 8,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 8,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
}
|
||||
]
|
||||
}
|
@@ -1,66 +0,0 @@
|
||||
{
|
||||
"width": 10,
|
||||
"height": 10,
|
||||
"ships": [
|
||||
{
|
||||
"length": 4,
|
||||
"x": 0,
|
||||
"y": 5,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 0,
|
||||
"y": 4,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 3,
|
||||
"x": 2,
|
||||
"y": 6,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 4,
|
||||
"y": 8,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 2,
|
||||
"y": 4,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 2,
|
||||
"x": 2,
|
||||
"y": 1,
|
||||
"rot": "DOWN"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 8,
|
||||
"y": 2,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 6,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
},
|
||||
{
|
||||
"length": 1,
|
||||
"x": 8,
|
||||
"y": 0,
|
||||
"rot": "RIGHT"
|
||||
}
|
||||
]
|
||||
}
|
@@ -7,15 +7,6 @@
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.logging.LogManager;
|
||||
|
||||
import com.jme3.app.DebugKeysAppState;
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.app.StatsAppState;
|
||||
@@ -29,11 +20,9 @@ import com.jme3.input.controls.MouseButtonTrigger;
|
||||
import com.jme3.system.AppSettings;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import com.simsilica.lemur.style.BaseStyles;
|
||||
|
||||
import static pp.battleship.Resources.lookup;
|
||||
import pp.battleship.client.gui.BattleAppState;
|
||||
import pp.battleship.client.gui.BgMusic;
|
||||
import pp.battleship.client.gui.EditorAppState;
|
||||
import pp.battleship.client.gui.GameMusic;
|
||||
import pp.battleship.client.gui.SeaAppState;
|
||||
import pp.battleship.game.client.BattleshipClient;
|
||||
import pp.battleship.game.client.ClientGameLogic;
|
||||
@@ -47,6 +36,17 @@ import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.DialogManager;
|
||||
import pp.graphics.Draw;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.logging.LogManager;
|
||||
|
||||
import static pp.battleship.Resources.lookup;
|
||||
|
||||
/**
|
||||
* The main class for the Battleship client application.
|
||||
* It manages the initialization, input setup, GUI setup, and game states for the client.
|
||||
@@ -268,8 +268,8 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
|
||||
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
|
||||
|
||||
attachGameSound();
|
||||
attachGameMusic();
|
||||
stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
|
||||
attachBgMusic();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -281,13 +281,16 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
|
||||
gameSound.setEnabled(GameSound.enabledInPreferences());
|
||||
stateManager.attach(gameSound);
|
||||
}
|
||||
private void attachBgMusic() {
|
||||
final BgMusic gameSound = new BgMusic();
|
||||
gameSound.setEnabled(BgMusic.enabledInPreferences());
|
||||
|
||||
/**
|
||||
* Attaches the background music state and sets its initial enabled state.
|
||||
*/
|
||||
private void attachGameMusic() {
|
||||
final GameMusic gameSound = new GameMusic();
|
||||
gameSound.setEnabled(GameMusic.enabledInPreferences());
|
||||
stateManager.attach(gameSound);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Updates the application state every frame.
|
||||
* This method is called once per frame during the game loop.
|
||||
|
@@ -7,10 +7,6 @@
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
@@ -18,9 +14,13 @@ import com.jme3.asset.AssetLoadException;
|
||||
import com.jme3.asset.AssetNotFoundException;
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
|
||||
import pp.battleship.notification.GameEventListener;
|
||||
import pp.battleship.notification.SoundEvent;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
@@ -34,6 +34,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
private AudioNode splashSound;
|
||||
private AudioNode shipDestroyedSound;
|
||||
private AudioNode explosionSound;
|
||||
private AudioNode shellFlyingSound;
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
@@ -78,6 +79,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
|
||||
splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
|
||||
explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
|
||||
shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -124,12 +126,27 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
shipDestroyedSound.playInstance();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the shell flying sound effect.
|
||||
*/
|
||||
public void shellFly() {
|
||||
if (isEnabled() && shellFlyingSound != null) {
|
||||
shellFlyingSound.playInstance();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a recieved {@code SoundEvent} and plays the according sound.
|
||||
*
|
||||
* @param event the Sound event to be processed
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(SoundEvent event) {
|
||||
switch (event.sound()) {
|
||||
case EXPLOSION -> explosion();
|
||||
case SPLASH -> splash();
|
||||
case DESTROYED_SHIP -> shipDestroyed();
|
||||
case SHELL_FLYING -> shellFly();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -17,15 +17,14 @@ import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import static pp.battleship.Resources.lookup;
|
||||
import pp.battleship.client.gui.BgMusic;
|
||||
import pp.battleship.client.gui.VolumeSlider;
|
||||
import pp.battleship.client.gui.GameMusic;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
|
||||
import pp.dialog.TextInputDialog;
|
||||
import pp.battleship.client.gui.VolumeSlider;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* The Menu class represents the main menu in the Battleship game application.
|
||||
* It extends the Dialog class and provides functionalities for loading, saving,
|
||||
@@ -40,31 +39,26 @@ class Menu extends Dialog {
|
||||
private final VolumeSlider slider;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.
|
||||
* Constructs the Menu dialog for the Battleship application.+
|
||||
*
|
||||
* @param app the BattleshipApp instance
|
||||
*/
|
||||
public Menu(BattleshipApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
slider = new VolumeSlider(app.getStateManager().getState(BgMusic.class));
|
||||
slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
|
||||
addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
|
||||
// addChild(new Checkbox(lookup("menu.sound-enabled"),
|
||||
// new StateCheckboxModel(app, GameSound.class)));
|
||||
addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
|
||||
|
||||
addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, BgMusic.class)));
|
||||
addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
|
||||
|
||||
addChild(slider);
|
||||
|
||||
addChild(loadButton)
|
||||
.addClickCommands(s -> ifTopDialog(this::loadDialog));
|
||||
addChild(saveButton)
|
||||
.addClickCommands(s -> ifTopDialog(this::saveDialog));
|
||||
addChild(new Button(lookup("menu.return-to-game")))
|
||||
.addClickCommands(s -> ifTopDialog(this::close));
|
||||
addChild(new Button(lookup("menu.quit")))
|
||||
.addClickCommands(s -> ifTopDialog(app::closeApp));
|
||||
addChild(loadButton).addClickCommands(s -> ifTopDialog(this::loadDialog));
|
||||
addChild(saveButton).addClickCommands(s -> ifTopDialog(this::saveDialog));
|
||||
addChild(new Button(lookup("menu.return-to-game"))).addClickCommands(s -> ifTopDialog(this::close));
|
||||
addChild(new Button(lookup("menu.quit"))).addClickCommands(s -> ifTopDialog(app::closeApp));
|
||||
|
||||
update();
|
||||
}
|
||||
|
||||
@@ -76,6 +70,7 @@ class Menu extends Dialog {
|
||||
loadButton.setEnabled(app.getGameLogic().mayLoadMap());
|
||||
saveButton.setEnabled(app.getGameLogic().maySaveMap());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
slider.update();
|
||||
|
@@ -12,14 +12,14 @@ import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import static pp.battleship.Resources.lookup;
|
||||
import pp.battleship.client.server.BattleshipSelfhostServer;
|
||||
import pp.battleship.server.BattleshipServer;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
|
||||
@@ -31,11 +31,12 @@ import pp.dialog.SimpleDialog;
|
||||
class NetworkDialog extends SimpleDialog {
|
||||
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
|
||||
private static final String LOCALHOST = "localhost"; //NON-NLS
|
||||
private static final String DEFAULT_PORT = "1234"; //NON-NLS
|
||||
private static final String DEFAULT_PORT = "42069"; //NON-NLS
|
||||
private final NetworkSupport network;
|
||||
private final TextField host = new TextField(LOCALHOST);
|
||||
private final TextField port = new TextField(DEFAULT_PORT);
|
||||
private static final Checkbox HOST = new Checkbox(lookup("server.host"));
|
||||
// private final Button serverButton = new Button(lookup("client.server-star"));
|
||||
private final Button serverButton = new Button(lookup("client.server-start"));
|
||||
private String hostname;
|
||||
private int portNumber;
|
||||
private Future<Object> connectionFuture;
|
||||
@@ -59,7 +60,6 @@ class NetworkDialog extends SimpleDialog {
|
||||
input.addChild(host, 1);
|
||||
input.addChild(new Label(lookup("port.number") + ": "));
|
||||
input.addChild(port, 1);
|
||||
input.addChild(HOST).addClickCommands(s -> ifTopDialog(this::startClientServer));
|
||||
|
||||
DialogBuilder.simple(app.getDialogManager())
|
||||
.setTitle(lookup("server.dialog"))
|
||||
@@ -69,6 +69,9 @@ class NetworkDialog extends SimpleDialog {
|
||||
.setOkClose(false)
|
||||
.setNoClose(false)
|
||||
.build(this);
|
||||
|
||||
//Add the button to start the sever
|
||||
addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -156,15 +159,15 @@ class NetworkDialog extends SimpleDialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the server of the client in a new thread and catches connectivity issues.
|
||||
* Starts the server in a separate thread.
|
||||
*/
|
||||
private void startClientServer() {
|
||||
HOST.setEnabled(false);
|
||||
private void startServerInThread() {
|
||||
serverButton.setEnabled(false);
|
||||
Thread serverThread = new Thread(() -> {
|
||||
try {
|
||||
BattleshipSelfhostServer.main(null);
|
||||
BattleshipServer.main(null);
|
||||
} catch (Exception e) {
|
||||
HOST.setEnabled(true);
|
||||
serverButton.setEnabled(true);
|
||||
LOGGER.log(Level.ERROR, "Server could not be started", e);
|
||||
network.getApp().errorDialog("Could not start server: " + e.getMessage());
|
||||
}
|
||||
|
@@ -7,19 +7,19 @@
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.system.AppSettings;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import pp.battleship.client.BattleshipAppState;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import static pp.battleship.Resources.lookup;
|
||||
import static pp.battleship.client.BattleshipApp.CLICK;
|
||||
import pp.battleship.client.BattleshipAppState;
|
||||
|
||||
/**
|
||||
* EditorState manages the editor mode in the Battleship game,
|
||||
|
@@ -1,12 +1,7 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
@@ -19,14 +14,12 @@ import com.jme3.asset.AssetNotFoundException;
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
* An application state that plays sounds.
|
||||
* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
|
||||
*/
|
||||
public class BgMusic extends AbstractAppState{
|
||||
private static final Logger LOGGER = System.getLogger(BgMusic.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(BgMusic.class);
|
||||
public class GameMusic extends AbstractAppState{
|
||||
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
|
||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||
private static final String VOLUME_PREF = "volume"; //NON-NLS
|
||||
|
||||
@@ -44,7 +37,7 @@ public class BgMusic extends AbstractAppState{
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return //TODO
|
||||
* @return float to which the volume is set
|
||||
*/
|
||||
public static float volumeInPreferences() {
|
||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
|
||||
@@ -60,7 +53,7 @@ public class BgMusic extends AbstractAppState{
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application app) {
|
||||
super.initialize(stateManager, app);
|
||||
music = loadSound(app, "Sound/Music/bgMusic.ogg");
|
||||
music = loadSound(app, "Sound/background.ogg");
|
||||
setVolume(volumeInPreferences());
|
||||
music.setLooping(true);
|
||||
if (isEnabled() && music != null) {
|
||||
@@ -88,7 +81,7 @@ public class BgMusic extends AbstractAppState{
|
||||
return null;
|
||||
}
|
||||
|
||||
/** TODO
|
||||
/**
|
||||
* Sets the enabled state of this AppState.
|
||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
||||
*
|
||||
@@ -97,11 +90,15 @@ public class BgMusic extends AbstractAppState{
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
else if(!isEnabled() && enabled) {
|
||||
if (music != null) music.play();
|
||||
} else if (isEnabled() && !enabled) {
|
||||
if (music != null) music.stop();
|
||||
|
||||
if (music != null) {
|
||||
if (enabled) {
|
||||
music.play();
|
||||
} else {
|
||||
music.stop();
|
||||
}
|
||||
}
|
||||
|
||||
super.setEnabled(enabled);
|
||||
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
|
||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||
@@ -114,6 +111,10 @@ public class BgMusic extends AbstractAppState{
|
||||
setEnabled(!isEnabled());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the volume of music
|
||||
* @param vol the volume to which the music should be set
|
||||
*/
|
||||
public void setVolume(float vol){
|
||||
music.setVolume(vol);
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
@@ -16,7 +16,6 @@ import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial.CullHint;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
|
||||
import pp.battleship.client.BattleshipApp;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.ShipMap;
|
||||
|
@@ -8,7 +8,6 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import static com.jme3.material.Materials.UNSHADED;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
@@ -22,6 +21,9 @@ import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.Shot;
|
||||
import pp.util.Position;
|
||||
|
||||
import static com.jme3.material.Materials.UNSHADED;
|
||||
|
||||
|
||||
/**
|
||||
* Synchronizes the visual representation of the ship map with the game model.
|
||||
* It handles the rendering of ships and shots on the map view, updating the view
|
||||
@@ -116,8 +118,6 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
||||
return shipNode;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Creates a line geometry representing part of the ship's border.
|
||||
*
|
||||
@@ -131,7 +131,8 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
||||
private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
|
||||
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
|
||||
}
|
||||
/**
|
||||
|
||||
/**
|
||||
* Creates and returns a Spatial representation of the given {@code Shell} object
|
||||
* for 2D visualization in the game. The shell is represented as a circle.
|
||||
*
|
||||
@@ -149,6 +150,5 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
||||
ellipse.setMaterial(mat);
|
||||
ellipse.addControl(new Shell2DControl(view, shell));
|
||||
return ellipse;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@@ -7,7 +7,6 @@ import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
|
||||
import pp.battleship.client.BattleshipApp;
|
||||
|
||||
/**
|
||||
@@ -184,7 +183,6 @@ public class ParticleEffectFactory {
|
||||
debris.setGravity(0, 12f, 0);
|
||||
debris.setLowLife(1.4f);
|
||||
debris.setHighLife(1.5f);
|
||||
debris.setLocalTranslation(0, 2f, 0);
|
||||
debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0));
|
||||
debris.getParticleInfluencer().setVelocityVariation(.60f);
|
||||
debris.setImagesX(3);
|
||||
@@ -232,18 +230,23 @@ public class ParticleEffectFactory {
|
||||
ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
|
||||
smokeEmitter.setGravity(0, 0, 0);
|
||||
smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
|
||||
smokeEmitter.setLocalTranslation(0, 2f, 0); //___________________
|
||||
smokeEmitter.setLowLife(1);
|
||||
smokeEmitter.setHighLife(1);
|
||||
smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
|
||||
smokeEmitter.setImagesX(15);
|
||||
smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
|
||||
smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
|
||||
smokeEmitter.setMaterial(mat);
|
||||
|
||||
return smokeEmitter;
|
||||
}
|
||||
public ParticleEmitter createWaterSplash() { //wird durch explosions animation ersetzt
|
||||
|
||||
/**
|
||||
* Creates a one-time water splash particle emitter.
|
||||
*
|
||||
* @return a configured one-time water splash particle emitter
|
||||
*/
|
||||
public ParticleEmitter createWaterSplash() {
|
||||
// Create a new particle emitter for the splash effect
|
||||
ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30);
|
||||
|
||||
@@ -279,5 +282,4 @@ public class ParticleEffectFactory {
|
||||
|
||||
return waterSplash;
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -7,28 +7,24 @@
|
||||
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
|
||||
import static java.util.Objects.requireNonNull;
|
||||
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.scene.shape.Cylinder;
|
||||
|
||||
import pp.battleship.client.BattleshipApp;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.Rotation;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.model.Shot;
|
||||
|
||||
import static java.util.Objects.requireNonNull;
|
||||
import static pp.util.FloatMath.HALF_PI;
|
||||
import static pp.util.FloatMath.PI;
|
||||
|
||||
@@ -40,24 +36,21 @@ import static pp.util.FloatMath.PI;
|
||||
*/
|
||||
class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/Transporter/cr90.j3o"; //NON-NLS
|
||||
private static final String TIE_FIGHTER = "Models/TieFighter/TieFighter.j3o"; //NON-NLS
|
||||
private static final String TRANSPORTER = "Models/KingGeorgeV/KingGeorge.j3o"; //NON-NLS
|
||||
//private static final String VENATOR = "Models/Venator/Venator.j3o"; //NON-NLS
|
||||
private static final String WING = "Models/Wing/Wing.j3o"; //NON-NLS
|
||||
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
|
||||
private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS
|
||||
private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS
|
||||
private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS
|
||||
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String SHIP = "ship"; //NON-NLS
|
||||
private static final String SHOT = "shot"; //NON-NLS
|
||||
private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray;
|
||||
private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
|
||||
private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
|
||||
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
|
||||
|
||||
private final ShipMap map;
|
||||
private final BattleshipApp app;
|
||||
private final ParticleEffectFactory particleFactory;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
|
||||
@@ -86,6 +79,13 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
public Spatial visit(Shot shot) {
|
||||
return shot.isHit() ? handleHit(shot) : handleMiss(shot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a miss by representing it with a blue cylinder
|
||||
* and attaching a water splash effect to it.
|
||||
* @param shot the shot to be processed
|
||||
* @return a Spatial simulating a miss with water splash effect
|
||||
*/
|
||||
private Spatial handleMiss(Shot shot) {
|
||||
Node shotNode = new Node("ShotNode");
|
||||
Geometry shotCylinder = createCylinder(shot);
|
||||
@@ -97,6 +97,11 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
|
||||
return shotNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the sinking animation and removal of ship if destroyed
|
||||
* @param ship the ship to be sunk
|
||||
*/
|
||||
private void sinkAndRemoveShip(Battleship ship) {
|
||||
Battleship wilkeningklaunichtmeinencode = ship;
|
||||
final Node shipNode = (Node) getSpatial(wilkeningklaunichtmeinencode);
|
||||
@@ -112,20 +117,20 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
bubbles.emitAllParticles();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Handles a hit by attaching its representation to the node that
|
||||
* contains the ship model as a child so that it moves with the ship.
|
||||
*
|
||||
* @param shot a hit
|
||||
* @return always null to prevent the representation from being attached
|
||||
* to the items node as well
|
||||
* @return always null to prevent the representation from being attached to the items node as well
|
||||
*/
|
||||
private Spatial handleHit(Shot shot) {
|
||||
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
||||
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
|
||||
|
||||
|
||||
|
||||
// Create a new node specifically for the hit effects
|
||||
Node hitEffectNode = new Node("HitEffectNode");
|
||||
|
||||
// Create particle effects
|
||||
@@ -165,12 +170,11 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
flame.emitAllParticles();
|
||||
roundSpark.emitAllParticles();
|
||||
|
||||
//Checks if ship is destroyed and triggers animation accordingly
|
||||
if (ship.isDestroyed()) {
|
||||
sinkAndRemoveShip(ship);
|
||||
}
|
||||
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -184,16 +188,15 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
private Geometry createCylinder(Shot shot) {
|
||||
final ColorRGBA color = shot.isHit() ? HIT_COLOR : SPLASH_COLOR;
|
||||
final float height = shot.isHit() ? 1.2f : 0.1f;
|
||||
|
||||
|
||||
final Cylinder cylinder = new Cylinder(2, 20, 0.45f, height, true);
|
||||
final Geometry geometry = new Geometry(SHOT, cylinder);
|
||||
|
||||
|
||||
geometry.setMaterial(createColoredMaterial(color));
|
||||
geometry.rotate(HALF_PI, 0f, 0f);
|
||||
|
||||
// compute the center of the shot in world coordinates, with an additional 2f height
|
||||
geometry.setLocalTranslation(shot.getY() + 0.5f, 2f + height / 2, shot.getX() + 0.5f);
|
||||
|
||||
// compute the center of the shot in world coordinates
|
||||
geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||
|
||||
return geometry;
|
||||
}
|
||||
|
||||
@@ -225,20 +228,14 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
* @return the spatial representing the battleship
|
||||
*/
|
||||
private Spatial createShip(Battleship ship) {
|
||||
if (ship.getLength() == 1) {
|
||||
return createTie_Fighter(ship);
|
||||
} else if (ship.getLength() == 2) {
|
||||
return createWing(ship);
|
||||
} else if (ship.getLength() == 3) {
|
||||
return createTransporter(ship);
|
||||
} else if (ship.getLength() == 4) {
|
||||
return createBattleship(ship);
|
||||
} else {
|
||||
return createBox(ship);
|
||||
switch (ship.getLength()) {
|
||||
case 4: return createBattleship(ship);
|
||||
case 3: return createCV(ship);
|
||||
case 2: return createBattle(ship);
|
||||
case 1: return createSmallship(ship);
|
||||
default: return createBox(ship);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Creates a simple box to represent a battleship that is not of the "King George V" type.
|
||||
@@ -277,100 +274,71 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a detailed 3D model to represent all battleships.
|
||||
* Creates a detailed 3D model to represent a "King George V" battleship.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing the "King George V" battleship
|
||||
*/
|
||||
private Spatial createBattleship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL);
|
||||
|
||||
|
||||
// Berechne den Rotationswinkel
|
||||
float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI;
|
||||
model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
|
||||
model.rotate(0f, rotationAngle, -HALF_PI);
|
||||
model.scale(1.2f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
// Bestimme die Verschiebung basierend auf der Rotation
|
||||
Vector3f translation = model.getLocalTranslation();
|
||||
|
||||
// Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse
|
||||
if (rotationAngle == 0 || rotationAngle == FastMath.PI) {
|
||||
// Verschiebe auf der Z-Achse und um 2f nach oben
|
||||
translation = translation.subtract(0,0,1); // Nach hinten auf der Z-Achse, und um 2f nach oben
|
||||
} else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) {
|
||||
// Verschiebe auf der X-Achse und um 2f nach oben
|
||||
translation = translation.subtract(1,0,0); // Nach hinten auf der X-Achse, und um 2f nach oben
|
||||
}
|
||||
|
||||
model.setLocalTranslation(translation);
|
||||
|
||||
return model;
|
||||
}
|
||||
private Spatial createTransporter(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(TRANSPORTER);
|
||||
float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI;
|
||||
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot())+ PI, 0f);
|
||||
model.scale(0.008f);
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(1.48f);
|
||||
// model.scale(0.0007f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
|
||||
Vector3f translation = model.getLocalTranslation();
|
||||
// Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse
|
||||
if (rotationAngle == 0 || rotationAngle == FastMath.PI) {
|
||||
// Verschiebe auf der Z-Achse und um 2f nach oben
|
||||
translation = translation.subtract(0,0,1);
|
||||
} else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) {
|
||||
// Verschiebe auf der X-Achse und um 2f nach oben
|
||||
translation = translation.add(1,0,0);
|
||||
}
|
||||
|
||||
model.setLocalTranslation(translation);
|
||||
|
||||
|
||||
return model;
|
||||
}
|
||||
private Spatial createWing(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(WING);
|
||||
model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
|
||||
|
||||
// Berechne den Rotationswinkel
|
||||
float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI;
|
||||
model.rotate(0f, rotationAngle, 0f);
|
||||
model.scale(0.0008f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
// Bestimme die Verschiebung basierend auf der Rotation
|
||||
Vector3f translation = model.getLocalTranslation();
|
||||
|
||||
// Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse
|
||||
if (rotationAngle == 0 || rotationAngle == FastMath.PI) {
|
||||
// Verschiebe auf der Z-Achse und um 2f nach oben
|
||||
translation = translation.add(0,0,0); // Nach hinten auf der Z-Achse, und um 2f nach oben
|
||||
} else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) {
|
||||
// Verschiebe auf der X-Achse und um 2f nach oben
|
||||
translation = translation.add(0,0,0); // Nach hinten auf der X-Achse, und um 2f nach oben
|
||||
}
|
||||
|
||||
model.setLocalTranslation(translation);
|
||||
|
||||
return model;
|
||||
|
||||
}
|
||||
private Spatial createTie_Fighter(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(TIE_FIGHTER);
|
||||
|
||||
model.rotate(-0f, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.07f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a detailed 3D model to represent a small tug boat.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing a small tug boat
|
||||
*/
|
||||
private Spatial createSmallship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(BOAT_SMALL_MODEL);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.0005f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a detailed 3D model to represent a "German WWII UBoat".
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing the "German WWII UBoat"
|
||||
*/
|
||||
private Spatial createCV(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(CV_MODEL);
|
||||
|
||||
model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.move(0f, 0.25f, 0f);
|
||||
model.scale(0.85f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a detailed 3D model to represent a battleship.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing a battleship
|
||||
*/
|
||||
private Spatial createBattle(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(BATTLE_MODEL);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.move(0f, -0.06f, 0f);
|
||||
model.scale(0.27f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the rotation angle for the specified rotation.
|
||||
@@ -386,6 +354,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
case UP -> PI;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and returns a 3D model representation of the given {@code Shell} object
|
||||
* for visualization in the game.
|
||||
@@ -406,5 +375,4 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
model.addControl(new ShellControl(shell));
|
||||
return model;
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -42,6 +42,14 @@ public class Shell2DControl extends AbstractControl {
|
||||
spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called during the rendering phase, but it does not perform any
|
||||
* operations in this implementation as the control only influences the spatial's
|
||||
* transformation, not its rendering process.
|
||||
*
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering-specific behavior required for this control
|
||||
|
@@ -4,8 +4,8 @@ import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
|
||||
import pp.battleship.model.Shell;
|
||||
|
||||
import static pp.util.FloatMath.PI;
|
||||
|
||||
/**
|
||||
@@ -36,13 +36,21 @@ public class ShellControl extends AbstractControl {
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
Vector3f pos = shell.getPosition();
|
||||
Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y + 2f, pos.x + 0.5f);
|
||||
Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y, pos.x + 0.5f);
|
||||
fixed.setY(pos.y);
|
||||
spatial.setLocalTranslation(fixed);
|
||||
spatial.setLocalRotation(shell.getRotation());
|
||||
spatial.rotate(PI/2,0,0);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called during the rendering phase, but it does not perform any
|
||||
* operations in this implementation as the control only influences the spatial's
|
||||
* transformation, not its rendering process.
|
||||
*
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering-specific behavior required for this control
|
||||
|
@@ -1,20 +1,18 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
|
||||
/**
|
||||
* Control that handles the sinking effect for destroyed ships.
|
||||
* It will gradually move the ship downwards and then remove it from the scene.
|
||||
*/
|
||||
class SinkingControl extends AbstractControl {
|
||||
private static final float SINK_DURATION = 2f; // Duration of the sinking animation
|
||||
private static final float SINK_SPEED = 0.6f; // Speed at which the ship sinks
|
||||
private static final float SINK_DURATION = 5f; // Duration of the sinking animation
|
||||
private static final float SINK_SPEED = 0.1f; // Speed at which the ship sinks
|
||||
private float elapsedTime = 0;
|
||||
|
||||
private final Node shipNode;
|
||||
@@ -26,7 +24,7 @@ class SinkingControl extends AbstractControl {
|
||||
public SinkingControl(Node shipNode) {
|
||||
this.shipNode = shipNode;
|
||||
}
|
||||
float tiltAngle= 0;
|
||||
|
||||
/**
|
||||
* Updated the Map to sink the ship
|
||||
*
|
||||
@@ -39,20 +37,23 @@ class SinkingControl extends AbstractControl {
|
||||
|
||||
// Move the ship down over time
|
||||
Vector3f currentPos = shipNode.getLocalTranslation();
|
||||
shipNode.setLocalTranslation(currentPos.x+SINK_SPEED*tpf, currentPos.y - SINK_SPEED * tpf*2, currentPos.z+SINK_SPEED*tpf*2);
|
||||
|
||||
shipNode.setLocalTranslation(currentPos.x, currentPos.y - SINK_SPEED * tpf, currentPos.z);
|
||||
|
||||
// Check if sinking duration has passed
|
||||
if (elapsedTime >= SINK_DURATION) {
|
||||
// Remove the ship from the scene
|
||||
shipNode.removeFromParent();
|
||||
}
|
||||
// Apply the tilt angle and rotation during sinking
|
||||
float sinkingTiltAngle = FastMath.DEG_TO_RAD * tiltAngle * tpf;
|
||||
float sinkingRotationAngle = FastMath.DEG_TO_RAD * 45f * tpf; // Additional rotation during sinking
|
||||
Quaternion tiltRotation = new Quaternion().fromAngles(-sinkingTiltAngle, sinkingRotationAngle, 0);
|
||||
spatial.setLocalRotation(tiltRotation);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called during the rendering phase, but it does not perform any
|
||||
* operations in this implementation as the control only influences the spatial's
|
||||
* transformation, not its rendering process.
|
||||
*
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering-related code needed
|
||||
|
@@ -1,140 +0,0 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
|
||||
/**
|
||||
* Controls the burning, tilting, and sinking behavior of a battleship.
|
||||
* The ship will burn and tilt for a specified duration, then sink below the water surface.
|
||||
*/
|
||||
public class SinkingShip extends AbstractControl {
|
||||
|
||||
private float elapsedTime = 0.2f;
|
||||
private final float burnTiltDuration;
|
||||
private final float sinkDuration;
|
||||
private final float sinkDepth;
|
||||
private final float tiltAngle;
|
||||
private final Vector3f initialPosition;
|
||||
private boolean sinkingStarted = false;
|
||||
|
||||
/**
|
||||
* Constructs a new ShipSinkingControl instance.
|
||||
*
|
||||
* @param burnTiltDuration Time in seconds for the ship to burn and tilt on the surface
|
||||
* @param sinkDuration Time in seconds for the ship to fully sink
|
||||
* @param sinkDepth Depth below the water to sink the ship
|
||||
* @param tiltAngle Final tilt angle in degrees
|
||||
*/
|
||||
public SinkingShip(float burnTiltDuration, float sinkDuration, float sinkDepth, float tiltAngle) {
|
||||
this.burnTiltDuration = burnTiltDuration;
|
||||
this.sinkDuration = sinkDuration;
|
||||
this.sinkDepth = sinkDepth;
|
||||
this.tiltAngle = tiltAngle;
|
||||
this.initialPosition = new Vector3f(); // Placeholder; will be set in controlUpdate
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides controlUpdate in AbstractControl
|
||||
* regulates the burn and tilt timeframe
|
||||
* @param tpf time per frame (in seconds)
|
||||
*/
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (spatial == null) return;
|
||||
|
||||
elapsedTime += tpf;
|
||||
|
||||
if (elapsedTime < burnTiltDuration) {
|
||||
float progress = elapsedTime / burnTiltDuration;
|
||||
|
||||
float angleInRadians = FastMath.DEG_TO_RAD * FastMath.interpolateLinear(progress, 0f, -tiltAngle);
|
||||
Quaternion tiltRotation = new Quaternion().fromAngles(angleInRadians, 0, 0);
|
||||
spatial.setLocalRotation(tiltRotation);
|
||||
return;
|
||||
}
|
||||
|
||||
// Start sinking if it hasn't started yet
|
||||
if (!sinkingStarted) {
|
||||
sinkingStarted = true;
|
||||
// Save the initial position when sinking starts
|
||||
initialPosition.set(spatial.getLocalTranslation());
|
||||
|
||||
// Remove the hitEffectNode
|
||||
Node parentNode = (Node) spatial;
|
||||
Spatial hitEffects = parentNode.getChild("HitEffectNode");
|
||||
if (hitEffects != null) {
|
||||
parentNode.detachChild(hitEffects);
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate the progress of the sinking (0 to 1)
|
||||
float progress = Math.min((elapsedTime - burnTiltDuration) / sinkDuration, 1f);
|
||||
|
||||
// Apply the tilt angle (remains constant during sinking)
|
||||
float sinkingTiltAngle = FastMath.DEG_TO_RAD * tiltAngle * progress;
|
||||
float sinkingRotationAngle = FastMath.DEG_TO_RAD * 45f * progress; // Additional rotation during sinking (test)
|
||||
Quaternion tiltRotation = new Quaternion().fromAngles(-sinkingTiltAngle, sinkingRotationAngle, sinkingRotationAngle);
|
||||
spatial.setLocalRotation(tiltRotation);
|
||||
|
||||
// Sink the ship by interpolating the Y position
|
||||
float currentY = FastMath.interpolateLinear(progress, initialPosition.y, sinkDepth);
|
||||
spatial.setLocalTranslation(initialPosition.x, currentY, initialPosition.z);
|
||||
|
||||
if (currentY <= sinkDepth) {
|
||||
Node parentNode = (Node) spatial.getParent();
|
||||
if (parentNode != null) {
|
||||
parentNode.detachChild(spatial);
|
||||
}
|
||||
spatial.removeControl(this);
|
||||
}
|
||||
// public void checkAndTriggerExplosion() {
|
||||
// // Prüfen, ob das sinkende Schiff den Boden erreicht hat
|
||||
// if (spatial != null && spatial.getLocalTranslation().y <= sinkDepth) {
|
||||
// // Explosion ausführen, wenn der Boden erreicht ist
|
||||
// triggerExplosionAnimation();
|
||||
//
|
||||
// // Entfernen des Schiffs aus dem Elternknoten
|
||||
// Node parentNode = (Node) spatial.getParent();
|
||||
// if (parentNode != null) {
|
||||
// parentNode.detachChild(spatial);
|
||||
// }
|
||||
//
|
||||
// // Entfernen der Kontrolle vom Spatial
|
||||
// spatial.removeControl(this);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void triggerExplosionAnimation() {
|
||||
// // Code für die Explosion-Animation (alibi Methode)
|
||||
// System.out.println("Explosion wird ausgeführt: Das Schiff hat den Boden erreicht!");
|
||||
// // Hier könnte eine echte Animation eingefügt werden, z.B. Partikeleffekte
|
||||
// }
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called during the rendering phase, but it does not perform any
|
||||
* operations in this implementation as the control only influences the spatial's
|
||||
* transformation, not its rendering process.
|
||||
*
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering logic is needed for this control
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the sinking process for the ship.
|
||||
*/
|
||||
public void startSinking() {
|
||||
// --> sinkingControl
|
||||
}
|
||||
}
|
@@ -2,19 +2,30 @@ package pp.battleship.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
|
||||
/**
|
||||
* The VolumeSlider class represents the Volume Slider in the Menu.
|
||||
* It extends the Slider class and provides functionalities for setting the music volume,
|
||||
* with the help of the Slider in the GUI
|
||||
*/
|
||||
public class VolumeSlider extends Slider {
|
||||
|
||||
private final BgMusic music;
|
||||
|
||||
private final GameMusic music;
|
||||
private double vol;
|
||||
|
||||
public VolumeSlider(BgMusic music) {
|
||||
/**
|
||||
* Constructs the Volume Slider for the Menu dialog
|
||||
* @param music the music instance
|
||||
*/
|
||||
public VolumeSlider(GameMusic music) {
|
||||
super();
|
||||
this.music = music;
|
||||
vol = BgMusic.volumeInPreferences();
|
||||
vol = GameMusic.volumeInPreferences();
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* when triggered it updates the volume to the value set with the slider
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
|
@@ -5,16 +5,7 @@
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client.server;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.BlockingQueue;
|
||||
import java.util.concurrent.LinkedBlockingQueue;
|
||||
import java.util.logging.LogManager;
|
||||
package pp.battleship.server;
|
||||
|
||||
import com.jme3.network.ConnectionListener;
|
||||
import com.jme3.network.HostedConnection;
|
||||
@@ -23,7 +14,6 @@ import com.jme3.network.MessageListener;
|
||||
import com.jme3.network.Network;
|
||||
import com.jme3.network.Server;
|
||||
import com.jme3.network.serializing.Serializer;
|
||||
|
||||
import pp.battleship.BattleshipConfig;
|
||||
import pp.battleship.game.server.Player;
|
||||
import pp.battleship.game.server.ServerGameLogic;
|
||||
@@ -40,17 +30,26 @@ import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shot;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.BlockingQueue;
|
||||
import java.util.concurrent.LinkedBlockingQueue;
|
||||
import java.util.logging.LogManager;
|
||||
|
||||
/**
|
||||
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
|
||||
*/
|
||||
public class BattleshipSelfhostServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
|
||||
private static final Logger LOGGER = System.getLogger(BattleshipSelfhostServer.class.getName());
|
||||
public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
|
||||
private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
|
||||
private static final File CONFIG_FILE = new File("server.properties");
|
||||
|
||||
private final BattleshipConfig config = new BattleshipConfig();
|
||||
private Server myServer;
|
||||
private final ServerGameLogic logic;
|
||||
private final BlockingQueue<ReceivedMessageSelfhost> pendingMessages = new LinkedBlockingQueue<>();
|
||||
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
|
||||
|
||||
static {
|
||||
// Configure logging
|
||||
@@ -68,13 +67,13 @@ public class BattleshipSelfhostServer implements MessageListener<HostedConnectio
|
||||
* Starts the Battleships server.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
new BattleshipSelfhostServer().run();
|
||||
new BattleshipServer().run();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the server.
|
||||
*/
|
||||
BattleshipSelfhostServer() {
|
||||
BattleshipServer() {
|
||||
config.readFromIfExists(CONFIG_FILE);
|
||||
LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
|
||||
logic = new ServerGameLogic(this, config);
|
||||
@@ -117,24 +116,24 @@ public class BattleshipSelfhostServer implements MessageListener<HostedConnectio
|
||||
Serializer.registerClass(MapMessage.class);
|
||||
Serializer.registerClass(ShootMessage.class);
|
||||
Serializer.registerClass(EffectMessage.class);
|
||||
Serializer.registerClass(AnimationFinishedMessage.class);
|
||||
Serializer.registerClass(Battleship.class);
|
||||
Serializer.registerClass(IntPoint.class);
|
||||
Serializer.registerClass(Shot.class);
|
||||
Serializer.registerClass(AnimationFinishedMessage.class);
|
||||
}
|
||||
|
||||
private void registerListeners() {
|
||||
myServer.addMessageListener(this, MapMessage.class);
|
||||
myServer.addMessageListener(this, ShootMessage.class);
|
||||
myServer.addConnectionListener(this);
|
||||
myServer.addMessageListener(this, AnimationFinishedMessage.class);
|
||||
myServer.addConnectionListener(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void messageReceived(HostedConnection source, Message message) {
|
||||
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
|
||||
if (message instanceof ClientMessage clientMessage)
|
||||
pendingMessages.add(new ReceivedMessageSelfhost(clientMessage, source.getId()));
|
||||
pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
|
||||
}
|
||||
|
||||
@Override
|
@@ -5,12 +5,12 @@
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client.server;
|
||||
package pp.battleship.server;
|
||||
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
|
||||
record ReceivedMessageSelfhost(ClientMessage message, int from) {
|
||||
record ReceivedMessage(ClientMessage message, int from) {
|
||||
void process(ClientInterpreter interpreter) {
|
||||
message.accept(interpreter, from);
|
||||
}
|
After Width: | Height: | Size: 168 KiB |
After Width: | Height: | Size: 56 KiB |
After Width: | Height: | Size: 166 KiB |
After Width: | Height: | Size: 98 KiB |
After Width: | Height: | Size: 35 KiB |
After Width: | Height: | Size: 54 KiB |
After Width: | Height: | Size: 9.3 KiB |
BIN
Projekte/battleship/client/src/main/resources/Models/CV/CV.j3o
Normal file
After Width: | Height: | Size: 66 KiB |
After Width: | Height: | Size: 3.2 KiB |
After Width: | Height: | Size: 30 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 9.4 KiB |
After Width: | Height: | Size: 264 KiB |
BIN
Projekte/battleship/client/src/main/resources/Models/CV/_2.png
Normal file
After Width: | Height: | Size: 80 KiB |
BIN
Projekte/battleship/client/src/main/resources/Models/CV/_6.png
Normal file
After Width: | Height: | Size: 91 KiB |
After Width: | Height: | Size: 33 KiB |
After Width: | Height: | Size: 98 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 78 B |
After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 96 KiB |
After Width: | Height: | Size: 82 KiB |
BIN
Projekte/battleship/client/src/main/resources/Models/CV/prev.png
Normal file
After Width: | Height: | Size: 670 KiB |
After Width: | Height: | Size: 235 KiB |
After Width: | Height: | Size: 94 KiB |
@@ -0,0 +1,3 @@
|
||||
based on:
|
||||
https://free3d.com/3d-model/wwii-ship-uk-king-george-v-class-battleship-v1--185381.html
|
||||
License: Free Personal Use Only
|
Before Width: | Height: | Size: 354 KiB |
Before Width: | Height: | Size: 164 KiB |
Before Width: | Height: | Size: 220 KiB |
@@ -1,6 +1,6 @@
|
||||
Material Water : Common/MatDefs/Light/Lighting.j3md {
|
||||
MaterialParameters {
|
||||
Shininess : 6
|
||||
Shininess : 64
|
||||
DiffuseMap : Repeat Textures/Terrain/Water/Water_002_COLOR.jpg
|
||||
NormalMap : Repeat Textures/Terrain/Water/Water_002_NORM.jpg
|
||||
SpecularMap : Repeat Textures/Terrain/Water/Water_002_ROUGH.jpg
|
||||
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 15 KiB |
@@ -1,2 +0,0 @@
|
||||
[LocalizedFileNames]
|
||||
Water_002_NORM.jpg=@Water_002_NORM,0
|
@@ -1,9 +1,11 @@
|
||||
package pp.battleship.exporter;
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
package pp.battleship.exporter;
|
||||
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.export.JmeExporter;
|
||||
@@ -12,6 +14,11 @@ import com.jme3.scene.Spatial;
|
||||
import com.jme3.system.JmeContext;
|
||||
import com.jme3.util.TangentBinormalGenerator;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
/**
|
||||
* This class transforms models into j3o format.
|
||||
*/
|
||||
@@ -34,14 +41,16 @@ public class ModelExporter extends SimpleApplication {
|
||||
*/
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
export("Models/45.obj", "45.j3o");//NON-NLS passt
|
||||
//export("Models/.j3o");
|
||||
// export("Models/Transporter/Transporter.obj", "Transporter.j3o"); //NON-NLS passt
|
||||
// export("Models/TieFighter.obj", "TieFighter.j3o"); //NON-NLS
|
||||
// export("Models/Venator/Venator.obj", "Venator.j3o"); //NON-NLS kickt
|
||||
|
||||
|
||||
|
||||
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
|
||||
export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS
|
||||
export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
|
||||
export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
|
||||
export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30");
|
||||
export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30");
|
||||
export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30");
|
||||
export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30");
|
||||
export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30");
|
||||
export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30");
|
||||
stop();
|
||||
}
|
||||
|
||||
|
@@ -0,0 +1,16 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# File Created: 29.03.2012 14:25:39
|
||||
|
||||
newmtl default
|
||||
Ns 35.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.5400 0.5400 0.5400
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
|
||||
map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
|
After Width: | Height: | Size: 168 KiB |