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		 After Width: | Height: | Size: 518 KiB  | 
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# Blender 4.2.2 LTS MTL File: 'Hotel.V.1.2.blend'
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# www.blender.org
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newmtl Material
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@@ -0,0 +1,558 @@
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		||||
# Blender 4.2.2 LTS
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		||||
# www.blender.org
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		||||
mtllib Hotel.V.1.2.mtl
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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 | 
			
		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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		||||
usemtl Material.023
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		||||
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 | 
			
		||||
f 99/172/74 103/174/74 104/173/74 100/171/74
 | 
			
		||||
f 103/174/75 101/176/75 102/175/75 104/173/75
 | 
			
		||||
f 101/176/76 97/178/76 98/177/76 102/175/76
 | 
			
		||||
f 99/179/77 97/180/77 101/176/77 103/174/77
 | 
			
		||||
f 104/173/78 102/175/78 98/182/78 100/181/78
 | 
			
		||||
o Korridor.005
 | 
			
		||||
v -2.036718 0.748953 0.450501
 | 
			
		||||
v -2.036718 0.301543 0.450501
 | 
			
		||||
v -0.306695 0.748953 0.464067
 | 
			
		||||
v -0.306695 0.301543 0.464067
 | 
			
		||||
v -2.036887 0.748953 0.471977
 | 
			
		||||
v -2.036887 0.301543 0.471977
 | 
			
		||||
v -0.306864 0.748953 0.485542
 | 
			
		||||
v -0.306864 0.301543 0.485542
 | 
			
		||||
vn 0.0078 -0.0000 -1.0000
 | 
			
		||||
vn 1.0000 -0.0000 0.0078
 | 
			
		||||
vn -0.0078 -0.0000 1.0000
 | 
			
		||||
vn -1.0000 -0.0000 -0.0078
 | 
			
		||||
vn -0.0000 1.0000 -0.0000
 | 
			
		||||
vn -0.0000 -1.0000 -0.0000
 | 
			
		||||
vt 0.375000 0.000000
 | 
			
		||||
vt 0.625000 0.000000
 | 
			
		||||
vt 0.625000 0.250000
 | 
			
		||||
vt 0.375000 0.250000
 | 
			
		||||
vt 0.625000 0.500000
 | 
			
		||||
vt 0.375000 0.500000
 | 
			
		||||
vt 0.625000 0.750000
 | 
			
		||||
vt 0.375000 0.750000
 | 
			
		||||
vt 0.625000 1.000000
 | 
			
		||||
vt 0.375000 1.000000
 | 
			
		||||
vt 0.125000 0.500000
 | 
			
		||||
vt 0.125000 0.750000
 | 
			
		||||
vt 0.875000 0.500000
 | 
			
		||||
vt 0.875000 0.750000
 | 
			
		||||
s 0
 | 
			
		||||
usemtl Material.024
 | 
			
		||||
f 105/183/79 107/186/79 108/185/79 106/184/79
 | 
			
		||||
f 107/186/80 111/188/80 112/187/80 108/185/80
 | 
			
		||||
f 111/188/81 109/190/81 110/189/81 112/187/81
 | 
			
		||||
f 109/190/82 105/192/82 106/191/82 110/189/82
 | 
			
		||||
f 107/193/83 105/194/83 109/190/83 111/188/83
 | 
			
		||||
f 112/187/84 110/189/84 106/196/84 108/195/84
 | 
			
		||||
o Korridor.006
 | 
			
		||||
v -0.288805 0.743096 0.460344
 | 
			
		||||
v -0.288805 0.295686 0.460344
 | 
			
		||||
v -2.062986 0.743096 0.437401
 | 
			
		||||
v -2.062986 0.295686 0.437401
 | 
			
		||||
v -0.283281 0.743096 0.033143
 | 
			
		||||
v -0.283281 0.295686 0.033143
 | 
			
		||||
v -2.057462 0.743096 0.010200
 | 
			
		||||
v -2.057462 0.295686 0.010200
 | 
			
		||||
vn -0.0129 -0.0000 0.9999
 | 
			
		||||
vn -0.9999 -0.0000 -0.0129
 | 
			
		||||
vn 0.0129 -0.0000 -0.9999
 | 
			
		||||
vn 0.9999 -0.0000 0.0129
 | 
			
		||||
vn -0.0000 1.0000 -0.0000
 | 
			
		||||
vn -0.0000 -1.0000 -0.0000
 | 
			
		||||
vt 0.375000 0.000000
 | 
			
		||||
vt 0.625000 0.000000
 | 
			
		||||
vt 0.625000 0.250000
 | 
			
		||||
vt 0.375000 0.250000
 | 
			
		||||
vt 0.625000 0.500000
 | 
			
		||||
vt 0.375000 0.500000
 | 
			
		||||
vt 0.625000 0.750000
 | 
			
		||||
vt 0.375000 0.750000
 | 
			
		||||
vt 0.625000 1.000000
 | 
			
		||||
vt 0.375000 1.000000
 | 
			
		||||
vt 0.125000 0.500000
 | 
			
		||||
vt 0.125000 0.750000
 | 
			
		||||
vt 0.875000 0.500000
 | 
			
		||||
vt 0.875000 0.750000
 | 
			
		||||
s 0
 | 
			
		||||
usemtl Material.025
 | 
			
		||||
f 113/197/85 115/200/85 116/199/85 114/198/85
 | 
			
		||||
f 115/200/86 119/202/86 120/201/86 116/199/86
 | 
			
		||||
f 119/202/87 117/204/87 118/203/87 120/201/87
 | 
			
		||||
f 117/204/88 113/206/88 114/205/88 118/203/88
 | 
			
		||||
f 115/207/89 113/208/89 117/204/89 119/202/89
 | 
			
		||||
f 120/201/90 118/203/90 114/210/90 116/209/90
 | 
			
		||||
| 
		 After Width: | Height: | Size: 55 KiB  | 
| 
		 After Width: | Height: | Size: 552 KiB  | 
| 
		 After Width: | Height: | Size: 100 KiB  | 
@@ -3,6 +3,7 @@
 | 
			
		||||
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA
 | 
			
		||||
import com.jme3.texture.Texture
 | 
			
		||||
import com.simsilica.lemur.*
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent
 | 
			
		||||
import com.simsilica.lemur.Button
 | 
			
		||||
@@ -12,6 +13,8 @@ import com.simsilica.lemur.HAlignment
 | 
			
		||||
import com.simsilica.lemur.Insets3f
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent
 | 
			
		||||
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
 | 
			
		||||
import pp.monopoly.client.MonopolyApp
 | 
			
		||||
import pp.monopoly.game.server.Player
 | 
			
		||||
 | 
			
		||||
def bgColor = color(1, 1, 1, 1)
 | 
			
		||||
def buttonEnabledColor = color(0, 0, 0, 1)
 | 
			
		||||
@@ -47,6 +50,23 @@ def orangeBorder = TbtQuadBackgroundComponent.create(
 | 
			
		||||
        1f, false)
 | 
			
		||||
orangeBorder.color = color(1, 0.5, 0, 1) // Orange color
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def createCustomBackground(app) {
 | 
			
		||||
    // Load the texture from the assets
 | 
			
		||||
    Texture texture = app.getAssetManager().loadTexture("Pictures/kontobg.png")
 | 
			
		||||
 | 
			
		||||
    // Create the TbtQuadBackgroundComponent
 | 
			
		||||
    def backgroundCustom = TbtQuadBackgroundComponent.create(
 | 
			
		||||
            texture,          // The texture to use
 | 
			
		||||
            1, 1, 1,          // Insets for the 9-patch behavior
 | 
			
		||||
            126, 126,         // The size of the texture
 | 
			
		||||
            1f,               // The scale factor
 | 
			
		||||
            false             // No tiling
 | 
			
		||||
    )
 | 
			
		||||
 | 
			
		||||
    return backgroundCustom
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
selector("pp") {
 | 
			
		||||
    font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
 | 
			
		||||
}
 | 
			
		||||
@@ -69,7 +89,7 @@ selector("label-Bold", "pp") {
 | 
			
		||||
selector("label-toolbar", "pp") {
 | 
			
		||||
    insets = new Insets3f(2, 2, 2, 2)
 | 
			
		||||
    font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
 | 
			
		||||
    fontSize = 30
 | 
			
		||||
    fontSize = 25
 | 
			
		||||
    color = new ColorRGBA(ColorRGBA.White)
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
@@ -81,6 +101,13 @@ selector("label-Text", "pp") {
 | 
			
		||||
    color = buttonEnabledColor
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
selector("label-player", "pp") {
 | 
			
		||||
    insets = new Insets3f(2, 2, 2, 2)
 | 
			
		||||
    font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
 | 
			
		||||
    fontSize = 20
 | 
			
		||||
    color = buttonEnabledColor
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
selector("label-account", "pp") {
 | 
			
		||||
    insets = new Insets3f(2, 2, 2, 2)
 | 
			
		||||
    fontSize = 25
 | 
			
		||||
@@ -198,7 +225,6 @@ selector("button", "pp") {
 | 
			
		||||
    insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
    buttonCommands = stdButtonCommands
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
selector("slider", "pp") {
 | 
			
		||||
@@ -325,22 +351,23 @@ selector("selector.item.label", "hover") {
 | 
			
		||||
    background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f))  // Highlighted background
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def enabledCommandToolbar = new Command<Button>() {
 | 
			
		||||
    MonopolyApp app // Pass the app instance to access player details
 | 
			
		||||
 | 
			
		||||
    void execute(Button source) {
 | 
			
		||||
        if (source.isEnabled()){
 | 
			
		||||
            source.setColor(ColorRGBA.White)
 | 
			
		||||
            def orangeBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)); // Orange background
 | 
			
		||||
            source.setBackground(orangeBackground);
 | 
			
		||||
        } else{
 | 
			
		||||
            source.setColor(ColorRGBA.White)
 | 
			
		||||
            def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Gray background
 | 
			
		||||
        // Get the current player's color
 | 
			
		||||
        Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
 | 
			
		||||
        ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor();
 | 
			
		||||
 | 
			
		||||
        if (source.isEnabled()) {
 | 
			
		||||
            source.setColor(ColorRGBA.White);
 | 
			
		||||
            def playerBackground = new QuadBackgroundComponent(playerColor); // Use player's color
 | 
			
		||||
            source.setBackground(playerBackground);
 | 
			
		||||
        } else {
 | 
			
		||||
            source.setColor(ColorRGBA.White);
 | 
			
		||||
            def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Use gray when disabled
 | 
			
		||||
            source.setBackground(grayBackground);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -366,3 +393,15 @@ selector("button-toolbar", "pp") {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
selector("button-clear", "pp") { playerColor ->
 | 
			
		||||
    def validColor = playerColor ?: new ColorRGBA(0, 0, 0, 0) // Vollständig transparent
 | 
			
		||||
    def playerGradientBackground = new QuadBackgroundComponent(validColor)
 | 
			
		||||
 | 
			
		||||
    // Kein Hintergrundbild, komplett transparent
 | 
			
		||||
    playerGradientBackground.setColor(new ColorRGBA(0, 0, 0, 0)) // RGBA (Rot, Grün, Blau, Alpha)
 | 
			
		||||
 | 
			
		||||
    background = playerGradientBackground.clone() // Setze den Hintergrund
 | 
			
		||||
    insets = new Insets3f(-3, -3, -3, -3) // Optional: Ränder
 | 
			
		||||
    textHAlignment = HAlignment.Center // Text-Zentrierung
 | 
			
		||||
    textVAlignment = VAlignment.Center // Text-Zentrierung
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,6 @@ import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Quaternion;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.Camera;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 | 
			
		||||
@@ -22,11 +21,11 @@ import com.jme3.shadow.EdgeFilteringMode;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.jme3.util.SkyFactory;
 | 
			
		||||
import com.jme3.util.TangentBinormalGenerator;
 | 
			
		||||
import pp.monopoly.model.Board;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.gui.BobTheBuilder;
 | 
			
		||||
import pp.monopoly.client.gui.Toolbar;
 | 
			
		||||
 | 
			
		||||
import static pp.util.FloatMath.PI;
 | 
			
		||||
import pp.monopoly.model.Board;
 | 
			
		||||
import pp.monopoly.client.gui.FigureControl;
 | 
			
		||||
import static pp.util.FloatMath.TWO_PI;
 | 
			
		||||
import static pp.util.FloatMath.cos;
 | 
			
		||||
import static pp.util.FloatMath.sin;
 | 
			
		||||
@@ -68,6 +67,8 @@ public class BoardAppState extends MonopolyAppState {
 | 
			
		||||
     */
 | 
			
		||||
    private PopUpManager popUpManager;;
 | 
			
		||||
 | 
			
		||||
    private Vector3f currentTarget = new Vector3f(0f,0,0f);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the state by setting up the sky, lights, and other visual components.
 | 
			
		||||
     * This method is called when the state is first attached to the state manager.
 | 
			
		||||
@@ -97,8 +98,7 @@ public class BoardAppState extends MonopolyAppState {
 | 
			
		||||
        sceneNode.detachAllChildren();
 | 
			
		||||
        setupScene();
 | 
			
		||||
        if (bobTheBuilder == null) {
 | 
			
		||||
            bobTheBuilder = new BobTheBuilder(getApp(), getApp().getRootNode());
 | 
			
		||||
            System.out.println("LISTENER IS REGISTEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD");
 | 
			
		||||
            bobTheBuilder = new BobTheBuilder(getApp(), sceneNode);
 | 
			
		||||
            getGameLogic().addListener(bobTheBuilder);
 | 
			
		||||
        }
 | 
			
		||||
        getApp().getRootNode().attachChild(viewNode);
 | 
			
		||||
@@ -122,12 +122,14 @@ public class BoardAppState extends MonopolyAppState {
 | 
			
		||||
        final float x = mx - cos;
 | 
			
		||||
        final float y = my - sin;
 | 
			
		||||
        final Camera camera = getApp().getCamera();
 | 
			
		||||
        camera.setLocation(new Vector3f(x, ABOVE_SEA_LEVEL, y));
 | 
			
		||||
        camera.lookAt(new Vector3f(0,0, 0),
 | 
			
		||||
        camera.setLocation(new Vector3f(30,20,0));
 | 
			
		||||
        camera.lookAt(new Vector3f(getCurrentTarget()),
 | 
			
		||||
                                    Vector3f.UNIT_Y);
 | 
			
		||||
        camera.update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Disables the sea and sky state, removing visual elements from the scene and unregistering listeners.
 | 
			
		||||
     * This method is called when the state is set to inactive.
 | 
			
		||||
@@ -181,12 +183,12 @@ public class BoardAppState extends MonopolyAppState {
 | 
			
		||||
     */
 | 
			
		||||
    private void setupSky() {
 | 
			
		||||
        final AssetManager assetManager = getApp().getAssetManager();
 | 
			
		||||
        final Texture west = assetManager.loadTexture("Pictures/Backdrop/left.jpg"); //NON-NLS
 | 
			
		||||
        final Texture east = assetManager.loadTexture("Pictures/Backdrop/right.jpg"); //NON-NLS
 | 
			
		||||
        final Texture north = assetManager.loadTexture("Pictures/Backdrop/front.jpg"); //NON-NLS
 | 
			
		||||
        final Texture south = assetManager.loadTexture("Pictures/Backdrop/back.jpg"); //NON-NLS
 | 
			
		||||
        final Texture up = assetManager.loadTexture("Pictures/Backdrop/up.jpg"); //NON-NLS
 | 
			
		||||
        final Texture down = assetManager.loadTexture("Pictures/Backdrop/down.jpg"); //NON-NLS
 | 
			
		||||
        final Texture west = assetManager.loadTexture("Pictures/Backdrop/west.jpg"); //NON-NLS
 | 
			
		||||
        final Texture east = assetManager.loadTexture("Pictures/Backdrop/ost.jpg"); //NON-NLS
 | 
			
		||||
        final Texture north = assetManager.loadTexture("Pictures/Backdrop/nord.jpg"); //NON-NLS
 | 
			
		||||
        final Texture south = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS
 | 
			
		||||
        final Texture up = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS
 | 
			
		||||
        final Texture down = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS
 | 
			
		||||
        final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
 | 
			
		||||
        // sky.rotate(0, PI, 0);
 | 
			
		||||
        viewNode.attachChild(sky);
 | 
			
		||||
@@ -212,6 +214,28 @@ public class BoardAppState extends MonopolyAppState {
 | 
			
		||||
        seaGeo.setMaterial(seaMat);
 | 
			
		||||
        seaGeo.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        TangentBinormalGenerator.generate(seaGeo);
 | 
			
		||||
        sceneNode.attachChild(createCardDeck());
 | 
			
		||||
        sceneNode.attachChild(seaGeo);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Node createCardDeck() {
 | 
			
		||||
        Node cardDeck = new Node("cardDeck");
 | 
			
		||||
        Spatial card = getApp().getAssetManager().loadModel("models/Kartendecks/Ereigniskarten_Deck.j3o");
 | 
			
		||||
        card.setLocalTranslation(5.5f, 0, 2.7f);
 | 
			
		||||
        card.setLocalScale(4.1f);
 | 
			
		||||
        card.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.QUARTER_PI, Vector3f.UNIT_Y));
 | 
			
		||||
 | 
			
		||||
        Spatial card2 = getApp().getAssetManager().loadModel("models/Kartendecks/Gemeinschaftskarten_Deck.j3o");
 | 
			
		||||
        card2.setLocalTranslation(-1.4f, 0, -3.8f);
 | 
			
		||||
        card2.setLocalScale(4.1f);
 | 
			
		||||
        card2.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.QUARTER_PI , Vector3f.UNIT_Y));
 | 
			
		||||
 | 
			
		||||
        cardDeck.attachChild(card);
 | 
			
		||||
        cardDeck.attachChild(card2);
 | 
			
		||||
        return cardDeck;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Vector3f getCurrentTarget(){
 | 
			
		||||
        return currentTarget;
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
@@ -1,99 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
import com.jme3.input.controls.ActionListener;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.gui.TestWorld;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the state responsible for managing the battle interface within the Battleship game.
 | 
			
		||||
 * This state handles the display and interaction of the battle map, including the opponent's map.
 | 
			
		||||
 * It manages GUI components, input events, and the layout of the interface when this state is enabled.
 | 
			
		||||
 */
 | 
			
		||||
public class GameAppState extends MonopolyAppState {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * A listener for handling click events in the battle interface.
 | 
			
		||||
     * When a click is detected, it triggers the corresponding actions on the opponent's map.
 | 
			
		||||
     */
 | 
			
		||||
    private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed);
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * The root node for all GUI components in the battle state.
 | 
			
		||||
     */
 | 
			
		||||
    private final Node battleNode = new Node("Game"); //NON-NLS
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * A view representing the opponent's map in the GUI.
 | 
			
		||||
     */
 | 
			
		||||
    private TestWorld testWorld;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Enables the battle state by initializing, laying out, and adding GUI components.
 | 
			
		||||
     * Attaches the components to the GUI node and registers input listeners.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void enableState() {
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "Enabling game state");
 | 
			
		||||
        battleNode.detachAllChildren();
 | 
			
		||||
        initializeGuiComponents();
 | 
			
		||||
        addGuiComponents();
 | 
			
		||||
        getApp().getGuiNode().attachChild(battleNode);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Disables the battle state by removing GUI components and unregistering input listeners.
 | 
			
		||||
     * Also handles cleanup of resources, such as the opponent's map view.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void disableState() {
 | 
			
		||||
        getApp().getGuiNode().detachChild(battleNode);
 | 
			
		||||
        getApp().getInputManager().removeListener(clickListener);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the GUI components used in the battle state.
 | 
			
		||||
     * Creates the opponent's map view and adds a grid overlay to it.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeGuiComponents() {
 | 
			
		||||
 | 
			
		||||
        // Initialisiere TestWorld mit Spielern
 | 
			
		||||
        testWorld = new TestWorld(getApp());
 | 
			
		||||
        testWorld.initializeScene();
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds the initialized GUI components to the battle node.
 | 
			
		||||
     * Currently, it attaches the opponent's map view to the node.
 | 
			
		||||
     */
 | 
			
		||||
    private void addGuiComponents() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles click events in the battle interface. If the event indicates a click (not a release),
 | 
			
		||||
     * it translates the cursor position to the model's coordinate system and triggers the game logic
 | 
			
		||||
     * for interacting with the opponent's map.
 | 
			
		||||
     *
 | 
			
		||||
     * @param isPressed whether the mouse button is currently pressed (true) or released (false)
 | 
			
		||||
     */
 | 
			
		||||
    private void click(boolean isPressed) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        super.update(tpf);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -13,14 +13,13 @@ import com.jme3.asset.AssetLoadException;
 | 
			
		||||
import com.jme3.asset.AssetNotFoundException;
 | 
			
		||||
import com.jme3.audio.AudioData;
 | 
			
		||||
import com.jme3.audio.AudioNode;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Handles the background and secondary music in the game.
 | 
			
		||||
 * Allows playing, stopping, and toggling between background music and a secondary track.
 | 
			
		||||
 */
 | 
			
		||||
public class GameMusic extends AbstractAppState {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(pp.monopoly.client.GameMusic.class.getName());
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(pp.monopoly.client.GameMusic.class);
 | 
			
		||||
    private static final String ENABLED_PREF = "enabled"; // NON-NLS
 | 
			
		||||
    private static final String VOLUME_PREF = "volume"; // NON-NLS
 | 
			
		||||
 | 
			
		||||
@@ -68,8 +67,9 @@ public class GameMusic extends AbstractAppState {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the main music.
 | 
			
		||||
 | 
			
		||||
     */
 | 
			
		||||
    private void playMainMusic() {
 | 
			
		||||
    public void playMainMusic() {
 | 
			
		||||
        if (!isEnabled()) {
 | 
			
		||||
            return; // Sound is disabled
 | 
			
		||||
        }
 | 
			
		||||
@@ -92,11 +92,10 @@ public class GameMusic extends AbstractAppState {
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the secondary music and stops the main music.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app                The application instance
 | 
			
		||||
     * @param secondaryMusicFile The file path of the secondary audio file
 | 
			
		||||
     */
 | 
			
		||||
    private void playSecondaryMusic() {
 | 
			
		||||
        if(!isEnabled()) {
 | 
			
		||||
    public void playSecondaryMusic() {
 | 
			
		||||
        if (!isEnabled()) {
 | 
			
		||||
            stopAllMusic();
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        if (isSecondaryMusicPlaying) {
 | 
			
		||||
@@ -115,7 +114,7 @@ public class GameMusic extends AbstractAppState {
 | 
			
		||||
    /**
 | 
			
		||||
     * Stops the secondary music.
 | 
			
		||||
     */
 | 
			
		||||
    private void stopSecondaryMusic() {
 | 
			
		||||
    public void stopSecondaryMusic() {
 | 
			
		||||
        if (secondaryMusic != null && isSecondaryMusicPlaying) {
 | 
			
		||||
            secondaryMusic.stop();
 | 
			
		||||
            isSecondaryMusicPlaying = false;
 | 
			
		||||
@@ -127,17 +126,17 @@ public class GameMusic extends AbstractAppState {
 | 
			
		||||
     * If the secondary track is playing, it stops and resumes the background music.
 | 
			
		||||
     * If the background music is playing, it pauses and plays the secondary track.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app                The application instance
 | 
			
		||||
     * @param secondaryMusicFile The file path of the secondary audio file
 | 
			
		||||
     */
 | 
			
		||||
    public void toggleMusic() {
 | 
			
		||||
        if(!isEnabled()) {
 | 
			
		||||
        if (!isEnabled()) {
 | 
			
		||||
            stopAllMusic();
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        if (isSecondaryMusicPlaying) {
 | 
			
		||||
            stopSecondaryMusic();
 | 
			
		||||
            playMainMusic();
 | 
			
		||||
        } else {
 | 
			
		||||
            stopMainMusic();
 | 
			
		||||
            playSecondaryMusic();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
@@ -153,6 +152,14 @@ public class GameMusic extends AbstractAppState {
 | 
			
		||||
        PREFERENCES.putFloat(VOLUME_PREF, vol);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Stops all music (both main and secondary).
 | 
			
		||||
     */
 | 
			
		||||
    public void stopAllMusic() {
 | 
			
		||||
        stopMainMusic();
 | 
			
		||||
        stopSecondaryMusic();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Enables or disables the sound system.
 | 
			
		||||
     * When disabled, all music stops.
 | 
			
		||||
@@ -161,13 +168,14 @@ public class GameMusic extends AbstractAppState {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void setEnabled(boolean enabled) {
 | 
			
		||||
        if (isEnabled() == enabled) return;
 | 
			
		||||
        if (isEnabled() == enabled) return; // Avoid redundant operations
 | 
			
		||||
 | 
			
		||||
        PREFERENCES.putBoolean(ENABLED_PREF, enabled);
 | 
			
		||||
 | 
			
		||||
        if (enabled) {
 | 
			
		||||
            playMainMusic();
 | 
			
		||||
        } else {
 | 
			
		||||
            stopMainMusic();
 | 
			
		||||
            stopSecondaryMusic();
 | 
			
		||||
            stopAllMusic();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        super.setEnabled(enabled);
 | 
			
		||||
 
 | 
			
		||||
@@ -120,6 +120,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
			
		||||
        winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
 | 
			
		||||
        looserSound = loadSound(app, "Sound/Effects/loser.ogg");
 | 
			
		||||
        buttonSound = loadSound(app, "Sound/Effects/button.ogg");
 | 
			
		||||
        setVolume(volumeInPreferences());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -15,6 +15,9 @@ import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.ExecutorService;
 | 
			
		||||
import java.util.concurrent.Executors;
 | 
			
		||||
import java.util.logging.LogManager;
 | 
			
		||||
import java.awt.Image;
 | 
			
		||||
 | 
			
		||||
import javax.imageio.ImageIO;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.DebugKeysAppState;
 | 
			
		||||
import com.jme3.app.SimpleApplication;
 | 
			
		||||
@@ -169,6 +172,12 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
 | 
			
		||||
    private AppSettings makeSettings() {
 | 
			
		||||
        final AppSettings settings = new AppSettings(true);
 | 
			
		||||
        settings.setTitle(lookup("monopoly.name"));
 | 
			
		||||
        try {
 | 
			
		||||
            settings.setIcons(new Image[]{ImageIO.read(new File("src/main/resources/icons/Uniman.png"))});
 | 
			
		||||
        }
 | 
			
		||||
        catch (IOException e) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, e.getMessage());
 | 
			
		||||
        }
 | 
			
		||||
        settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
 | 
			
		||||
        settings.setFullscreen(config.fullScreen());
 | 
			
		||||
        settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,5 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import static com.jme3.material.Materials.LIGHTING;
 | 
			
		||||
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
@@ -14,7 +10,6 @@ import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
import pp.monopoly.model.Hotel;
 | 
			
		||||
import pp.monopoly.model.House;
 | 
			
		||||
@@ -41,14 +36,15 @@ public class BobTheBuilder extends GameBoardSynchronizer {
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Figure figure) {
 | 
			
		||||
        final Node node = new Node(FIGURE);
 | 
			
		||||
        node.attachChild(createFigure(figure));
 | 
			
		||||
        Spatial spatial = createFigure(figure);
 | 
			
		||||
        node.attachChild(spatial);
 | 
			
		||||
    
 | 
			
		||||
        // Setze die Position basierend auf der Feld-ID
 | 
			
		||||
        node.setLocalTranslation(figure.getPos());
 | 
			
		||||
 | 
			
		||||
        // Setze die Rotation basierend auf der Feld-ID
 | 
			
		||||
        node.setLocalRotation(figure.getRot().toQuaternion());
 | 
			
		||||
        // node.addControl(new FigureControl(figure));
 | 
			
		||||
        node.addControl(new  FigureControl(node, figure, app));
 | 
			
		||||
        return node;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -143,17 +139,4 @@ public class BobTheBuilder extends GameBoardSynchronizer {
 | 
			
		||||
        material.setColor(COLOR, color);
 | 
			
		||||
        return material;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(UpdatePlayerView event) {
 | 
			
		||||
        board.removePlayers();
 | 
			
		||||
        
 | 
			
		||||
        //TODO transition animation
 | 
			
		||||
        for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
 | 
			
		||||
            board.add(player.getFigure());
 | 
			
		||||
        }
 | 
			
		||||
        for (Item item : board.getItems().stream().filter(p -> p instanceof Figure).collect(Collectors.toList())) {
 | 
			
		||||
            add(item);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,145 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.game.client.ClientGameLogic;
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.UpdatePlayerView;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.LinkedList;
 | 
			
		||||
import java.util.Queue;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
public class FigureControl extends AbstractControl implements GameEventListener {
 | 
			
		||||
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(FigureControl.class.getName());
 | 
			
		||||
    private final Figure figure;
 | 
			
		||||
    private final Node spatial;
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private Queue<Vector3f> path; // Path to follow
 | 
			
		||||
    private Vector3f currentTarget;
 | 
			
		||||
    private float animationTime = 0f; // Time elapsed for the current movement
 | 
			
		||||
    private final float durationPerField = 0.5f; // Time to move between fields
 | 
			
		||||
    private float delayTime = 3f; // Verzögerung in Sekunden
 | 
			
		||||
    private float delayElapsed = 0f; // Zeit, die seit dem Start der Verzögerung vergangen ist
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public FigureControl(Node spatial, Figure figure, MonopolyApp app) {
 | 
			
		||||
        super();
 | 
			
		||||
        this.figure = figure;
 | 
			
		||||
        this.spatial = spatial;
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.path = new LinkedList<>();
 | 
			
		||||
        app.getGameLogic().addListener(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        if (delayTime > 0) {
 | 
			
		||||
            delayElapsed += tpf;
 | 
			
		||||
            if (delayElapsed < delayTime) {
 | 
			
		||||
                return; // Warte, bis die Verzögerung abgeschlossen ist
 | 
			
		||||
            }
 | 
			
		||||
            delayTime = 0; // Verzögerung abgeschlossen
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "Delay completed. Starting animation...");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (currentTarget == null && !path.isEmpty()) {
 | 
			
		||||
            // Hole das nächste Ziel aus dem Pfad
 | 
			
		||||
            currentTarget = path.poll();
 | 
			
		||||
            animationTime = 0f;
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "Next target: {0}", currentTarget);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (currentTarget != null) {
 | 
			
		||||
            animationTime += tpf;
 | 
			
		||||
 | 
			
		||||
            Vector3f startPosition = spatial.getLocalTranslation();
 | 
			
		||||
            Vector3f interpolatedPosition = startPosition.interpolateLocal(
 | 
			
		||||
                currentTarget,
 | 
			
		||||
                animationTime / durationPerField
 | 
			
		||||
            );
 | 
			
		||||
 | 
			
		||||
            // Hüpfeffekt hinzufügen
 | 
			
		||||
            float hopHeight = 0.5f * FastMath.sin(FastMath.PI * (animationTime / durationPerField));
 | 
			
		||||
            interpolatedPosition.setY(hopHeight + 1);
 | 
			
		||||
            spatial.setLocalTranslation(interpolatedPosition);
 | 
			
		||||
 | 
			
		||||
            // Ziel erreicht
 | 
			
		||||
            if (animationTime >= durationPerField) {
 | 
			
		||||
                spatial.setLocalTranslation(currentTarget);
 | 
			
		||||
                figure.moveTo(currentTarget); // Synchronisiere die interne Position
 | 
			
		||||
                currentTarget = null; // Setze Ziel zurück
 | 
			
		||||
 | 
			
		||||
                LOGGER.log(Level.DEBUG, "Target reached. Remaining path: {0}", path.size());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    // Beispiel: Berechnung des nächsten Feldes
 | 
			
		||||
    private int nextField() {
 | 
			
		||||
        int currentField = figure.getCurrentFieldID();
 | 
			
		||||
        return (currentField + 1) % 40; // Weiter zum nächsten Feld
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
        // No rendering logic required
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setPath(int startField, int endField) {
 | 
			
		||||
        LOGGER.log(Level.TRACE, "setPath called with startField: {0} to endField {1}", startField, endField);
 | 
			
		||||
        path.clear();
 | 
			
		||||
        for (int fieldId = startField; fieldId != endField; fieldId = (fieldId + 1) % 40) {
 | 
			
		||||
            Vector3f position = figure.calculateFieldPosition(fieldId);
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "Adding postition to path: {0}", position);
 | 
			
		||||
            path.add(position);
 | 
			
		||||
        }
 | 
			
		||||
        Vector3f finalPosition = figure.calculateFieldPosition(endField);
 | 
			
		||||
        path.add(finalPosition);
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "Final position added to path: {0}", finalPosition);
 | 
			
		||||
        
 | 
			
		||||
        
 | 
			
		||||
        LOGGER.log(Level.TRACE, "Path size: {0}", path.size());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(UpdatePlayerView event) {
 | 
			
		||||
        LOGGER.log(Level.TRACE, "receivedEvent called with event: {0}", event);
 | 
			
		||||
        
 | 
			
		||||
        int newPos = app.getGameLogic().getPlayerHandler().getPlayerById(figure.getId()).getFieldID();
 | 
			
		||||
        int currentField = figure.getCurrentFieldID();
 | 
			
		||||
 | 
			
		||||
        if (currentField == newPos) {
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "No movement required. Current field: {0}, New field: {1}", currentField, newPos);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "Movement required. Current field: {0}, New field: {1}", currentField, newPos);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        setPath(currentField, newPos);
 | 
			
		||||
        delayTime = 3f; // Verzögerung zurücksetzen
 | 
			
		||||
        delayElapsed = 0f; // Timer zurücksetzen
 | 
			
		||||
        
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    
 | 
			
		||||
}
 | 
			
		||||
@@ -2,38 +2,92 @@ package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Command;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.game.server.PlayerColor;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
public class ImageButton extends Button {
 | 
			
		||||
 | 
			
		||||
    private final String file;
 | 
			
		||||
    private static MonopolyApp app;
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final String functionality;
 | 
			
		||||
    private final PlayerColor playerColor;
 | 
			
		||||
 | 
			
		||||
    public ImageButton( String s, String file, MonopolyApp app ) {
 | 
			
		||||
        this(s, true, new ElementId(ELEMENT_ID), null, file, app);
 | 
			
		||||
    public ImageButton(String functionality, MonopolyApp app) {
 | 
			
		||||
        super("", "button-clear");
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.functionality = functionality;
 | 
			
		||||
        this.playerColor = Player.getColor(app.getId());
 | 
			
		||||
 | 
			
		||||
        updateButtonAppearance(ButtonState.ENABLED);
 | 
			
		||||
        addButtonCommands();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public ImageButton( String s, String style, String file, MonopolyApp app ) {
 | 
			
		||||
        this(s, true, new ElementId(ELEMENT_ID), style, file, app);
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the button's appearance based on its state.
 | 
			
		||||
     *
 | 
			
		||||
     * @param state the current button state
 | 
			
		||||
     */
 | 
			
		||||
    private void updateButtonAppearance(ButtonState state) {
 | 
			
		||||
        setBackgroundTexture(state.name().toLowerCase());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public ImageButton( String s, ElementId elementId, String file, MonopolyApp app ) {
 | 
			
		||||
        this(s, true, elementId, null, file, app);
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds button commands for state-specific actions like hover, press, enable, and disable.
 | 
			
		||||
     */
 | 
			
		||||
    private void addButtonCommands() {
 | 
			
		||||
        addCommands(ButtonAction.Enabled, source -> updateButtonAppearance(ButtonState.ENABLED));
 | 
			
		||||
        addCommands(ButtonAction.Disabled, source -> updateButtonAppearance(ButtonState.DISABLED));
 | 
			
		||||
        addCommands(ButtonAction.Hover, source -> {
 | 
			
		||||
            if (isEnabled()) {
 | 
			
		||||
                updateButtonAppearance(ButtonState.HOVER);
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
        addCommands(ButtonAction.HighlightOff, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED));
 | 
			
		||||
        addCommands(ButtonAction.Up, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED));
 | 
			
		||||
        addCommands(ButtonAction.Down, source -> {
 | 
			
		||||
            if (isEnabled()) {
 | 
			
		||||
                app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public ImageButton( String s, ElementId elementId, String style, String file, MonopolyApp app ) {
 | 
			
		||||
        this(s, true, elementId, style, file, app);
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the background texture for the button based on the given state.
 | 
			
		||||
     *
 | 
			
		||||
     * @param state the button state (e.g., "enabled", "disabled", "hover")
 | 
			
		||||
     */
 | 
			
		||||
    private void setBackgroundTexture(String state) {
 | 
			
		||||
        String texturePath = buildTexturePath(state);
 | 
			
		||||
        Texture texture = app.getAssetManager().loadTexture(texturePath);
 | 
			
		||||
        setBackground(new QuadBackgroundComponent(texture));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected ImageButton( String s, boolean applyStyles, ElementId elementId, String style, String file, MonopolyApp app ) {
 | 
			
		||||
        super(s, false, elementId, style);
 | 
			
		||||
        this.file = file;
 | 
			
		||||
        ImageButton.app = app;
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/Buttons/"+file+".png");
 | 
			
		||||
        setBackground(new QuadBackgroundComponent(backgroundImage));
 | 
			
		||||
    /**
 | 
			
		||||
     * Builds the file path for the button texture.
 | 
			
		||||
     *
 | 
			
		||||
     * @param state the button state (e.g., "enabled", "disabled", "hover")
 | 
			
		||||
     * @return the full file path to the texture
 | 
			
		||||
     */
 | 
			
		||||
    private String buildTexturePath(String state) {
 | 
			
		||||
        return String.format("Pictures/Buttons/Button_%s_%s_%s.png", functionality, playerColor.getColorName(), state);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Button states for handling appearance transitions.
 | 
			
		||||
     */
 | 
			
		||||
    private enum ButtonState {
 | 
			
		||||
        ENABLED, DISABLED, HOVER
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void addClickCommands( Command<? super Button> command ) {
 | 
			
		||||
        super.addCommands(ButtonAction.Down, command);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @SuppressWarnings("unchecked") // because Java doesn't like var-arg generics
 | 
			
		||||
    public void addClickCommands( Command<? super Button>... commands ) {
 | 
			
		||||
        super.addCommands(ButtonAction.Down, commands);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -79,8 +79,9 @@ public class LobbyMenu extends Dialog {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        GameMusic music = app.getStateManager().getState(GameMusic.class);
 | 
			
		||||
        music.toggleMusic();
 | 
			
		||||
 | 
			
		||||
        if (music != null && music.isEnabled()) {
 | 
			
		||||
            music.playSecondaryMusic();
 | 
			
		||||
        }
 | 
			
		||||
        playerInputField = new TextField("Spieler "+(app.getId()+1));
 | 
			
		||||
        // Hintergrundbild laden und hinzufügen
 | 
			
		||||
        addBackgroundImage();
 | 
			
		||||
@@ -276,6 +277,12 @@ public class LobbyMenu extends Dialog {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the menu at regular intervals.
 | 
			
		||||
     * Checks if the dropdown selection has been updated and invokes the selection change handler.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Time per frame, in seconds, since the last update.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        if (selectionRef.update()) {
 | 
			
		||||
@@ -283,10 +290,27 @@ public class LobbyMenu extends Dialog {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the current menu and transitions music playback.
 | 
			
		||||
     * Stops the secondary music (if playing) and resumes the main background music
 | 
			
		||||
     * if music is enabled in the preferences. Ensures smooth transitions in audio.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        GameMusic music = app.getStateManager().getState(GameMusic.class);
 | 
			
		||||
        if (music != null) {
 | 
			
		||||
            music.stopSecondaryMusic();
 | 
			
		||||
            if (music.isEnabled()) {
 | 
			
		||||
                music.playMainMusic();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the selected figure based on the dropdown menu selection.
 | 
			
		||||
     *
 | 
			
		||||
     * @param selected the selected figure
 | 
			
		||||
     * @param selector the selected figure
 | 
			
		||||
     */
 | 
			
		||||
    private void onDropdownSelectionChanged(Selector<String> selector) {
 | 
			
		||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
 
 | 
			
		||||
@@ -51,7 +51,17 @@ public class SettingsMenu extends Dialog {
 | 
			
		||||
    private final SoundSlider soundSlider;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Menu dialog for the Battleship application.
 | 
			
		||||
     * Checkbox for toggling sound effects.
 | 
			
		||||
     */
 | 
			
		||||
    private final Checkbox soundCheckbox;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checkbox for toggling background music.
 | 
			
		||||
     */
 | 
			
		||||
    private final Checkbox musicCheckbox;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Menu dialog for the Monopoly application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the MonopolyApp instance
 | 
			
		||||
     */
 | 
			
		||||
@@ -65,10 +75,14 @@ public class SettingsMenu extends Dialog {
 | 
			
		||||
 | 
			
		||||
        addChild(soundSlider);
 | 
			
		||||
 | 
			
		||||
        addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)));
 | 
			
		||||
        soundCheckbox = new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class));
 | 
			
		||||
        addChild(soundCheckbox);
 | 
			
		||||
 | 
			
		||||
        addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
 | 
			
		||||
        addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
 | 
			
		||||
 | 
			
		||||
        musicCheckbox = new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class));
 | 
			
		||||
        musicCheckbox.addClickCommands(s -> toggleMusicPreference());
 | 
			
		||||
        addChild(musicCheckbox);
 | 
			
		||||
 | 
			
		||||
        addChild(musicSlider);
 | 
			
		||||
 | 
			
		||||
@@ -84,16 +98,42 @@ public class SettingsMenu extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the state of the load and save buttons based on the game logic.
 | 
			
		||||
     * Toggles the music preference based on the state of the musicCheckbox.
 | 
			
		||||
     * Enables or disables background music and starts playback if enabled.
 | 
			
		||||
     */
 | 
			
		||||
    private void toggleMusicPreference() {
 | 
			
		||||
        boolean enabled = musicCheckbox.isChecked();
 | 
			
		||||
        GameMusic gameMusic = app.getStateManager().getState(GameMusic.class);
 | 
			
		||||
        if (gameMusic != null) {
 | 
			
		||||
            gameMusic.setEnabled(enabled);
 | 
			
		||||
            if (enabled) {
 | 
			
		||||
                gameMusic.playMainMusic();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the state of the music checkbox to match the current preferences.
 | 
			
		||||
     * This ensures the checkbox reflects the actual enabled/disabled state of the music.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update() {
 | 
			
		||||
        GameMusic gameMusic = app.getStateManager().getState(GameMusic.class);
 | 
			
		||||
        if (gameMusic != null) {
 | 
			
		||||
            musicCheckbox.setChecked(gameMusic.isEnabled());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates UI elements such as sliders and synchronizes the state of the settings menu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta the time in seconds since the last update
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        musicSlider.update();
 | 
			
		||||
        soundSlider.update();
 | 
			
		||||
        update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -1,565 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Timer;
 | 
			
		||||
import java.util.TimerTask;
 | 
			
		||||
 | 
			
		||||
import com.jme3.light.AmbientLight;
 | 
			
		||||
import com.jme3.light.DirectionalLight;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.popups.AcceptTrade;
 | 
			
		||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.ConfirmTrade;
 | 
			
		||||
import pp.monopoly.client.gui.popups.EventCardPopup;
 | 
			
		||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.GateFieldCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.Gulag;
 | 
			
		||||
import pp.monopoly.client.gui.popups.GulagInfo;
 | 
			
		||||
import pp.monopoly.client.gui.popups.LooserPopUp;
 | 
			
		||||
import pp.monopoly.client.gui.popups.NoMoneyWarning;
 | 
			
		||||
import pp.monopoly.client.gui.popups.ReceivedRent;
 | 
			
		||||
import pp.monopoly.client.gui.popups.RejectTrade;
 | 
			
		||||
import pp.monopoly.client.gui.popups.Rent;
 | 
			
		||||
import pp.monopoly.client.gui.popups.TimeOut;
 | 
			
		||||
import pp.monopoly.client.gui.popups.WinnerPopUp;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.game.server.PlayerHandler;
 | 
			
		||||
import pp.monopoly.message.server.NotificationMessage;
 | 
			
		||||
import pp.monopoly.message.server.TradeReply;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.model.fields.FoodField;
 | 
			
		||||
import pp.monopoly.model.fields.GateField;
 | 
			
		||||
import pp.monopoly.notification.EventCardEvent;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.PopUpEvent;
 | 
			
		||||
import pp.monopoly.notification.UpdatePlayerView;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * TestWorld zeigt eine einfache Szene mit Spielfeld und Spielfiguren.
 | 
			
		||||
 */
 | 
			
		||||
public class TestWorld implements GameEventListener {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private PlayerHandler playerHandler;
 | 
			
		||||
    private CameraController cameraController;
 | 
			
		||||
    private Toolbar toolbar;
 | 
			
		||||
    private List<String> existingHouses = new ArrayList<>();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für die TestWorld.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app     Die Hauptanwendung
 | 
			
		||||
     */
 | 
			
		||||
    public TestWorld(MonopolyApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.playerHandler = app.getGameLogic().getPlayerHandler();
 | 
			
		||||
        app.getGameLogic().addListener(this);
 | 
			
		||||
        cameraController = new CameraController(app.getCamera());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initialisiert die Szene mit Spielfeld und Figuren.
 | 
			
		||||
     */
 | 
			
		||||
    public void initializeScene() {
 | 
			
		||||
        // Entferne bestehende Inhalte
 | 
			
		||||
        app.getGuiNode().detachAllChildren();
 | 
			
		||||
        app.getRootNode().detachAllChildren();
 | 
			
		||||
 | 
			
		||||
        System.out.println("Szene initialisiert.");
 | 
			
		||||
 | 
			
		||||
        //Füge Inhalte ein
 | 
			
		||||
        setSkyColor();
 | 
			
		||||
        createBoard();
 | 
			
		||||
        addLighting();
 | 
			
		||||
        createPlayerFigures();
 | 
			
		||||
        toolbar = new Toolbar(app);
 | 
			
		||||
        toolbar.open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Setzt die Hintergrundfarbe der Szene auf hellblau.
 | 
			
		||||
     */
 | 
			
		||||
    private void setSkyColor() {
 | 
			
		||||
        app.getViewPort().setBackgroundColor(new com.jme3.math.ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt das Spielfeld und fügt es zur Szene hinzu.
 | 
			
		||||
     */
 | 
			
		||||
    private void createBoard() {
 | 
			
		||||
        try {
 | 
			
		||||
            com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10);
 | 
			
		||||
            com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box);
 | 
			
		||||
 | 
			
		||||
            Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
 | 
			
		||||
            Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
 | 
			
		||||
            mat.setTexture("DiffuseMap", texture);
 | 
			
		||||
            geom.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
            geom.setLocalTranslation(0, -0.1f, 0);
 | 
			
		||||
 | 
			
		||||
            com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
 | 
			
		||||
            rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
 | 
			
		||||
            geom.setLocalRotation(rotation);
 | 
			
		||||
 | 
			
		||||
            app.getRootNode().attachChild(geom);
 | 
			
		||||
        } catch (Exception e) {
 | 
			
		||||
            System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void addLighting() {
 | 
			
		||||
        // Direktionales Licht
 | 
			
		||||
        DirectionalLight sun = new DirectionalLight();
 | 
			
		||||
        sun.setColor(ColorRGBA.White);
 | 
			
		||||
        sun.setDirection(new Vector3f(-0.5f, -0.7f, -1.0f).normalizeLocal());
 | 
			
		||||
        app.getRootNode().addLight(sun);
 | 
			
		||||
 | 
			
		||||
        // Umgebungslicht
 | 
			
		||||
        AmbientLight ambient = new AmbientLight();
 | 
			
		||||
        ambient.setColor(new ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f));
 | 
			
		||||
        app.getRootNode().addLight(ambient);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private com.jme3.math.Quaternion calculateRotationForField(int fieldID) {
 | 
			
		||||
        com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
 | 
			
		||||
    
 | 
			
		||||
        // Berechne die Rotation basierend auf der Feld-ID
 | 
			
		||||
        if (fieldID >= 0 && fieldID <= 9) {
 | 
			
		||||
            // Untere Seite (0-9)
 | 
			
		||||
            rotation.fromAngleAxis(0, Vector3f.UNIT_Y); // Richtung: nach oben
 | 
			
		||||
        } else if (fieldID >= 10 && fieldID <= 19) {
 | 
			
		||||
            // Rechte Seite (10-19)
 | 
			
		||||
            rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach links
 | 
			
		||||
        } else if (fieldID >= 20 && fieldID <= 29) {
 | 
			
		||||
            // Obere Seite (20-29)
 | 
			
		||||
            rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // Richtung: nach unten
 | 
			
		||||
        } else if (fieldID >= 30 && fieldID <= 39) {
 | 
			
		||||
            // Linke Seite (30-39)
 | 
			
		||||
            rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach rechts
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        // Korrigiere die Richtung für die Quadranten 10–19 und 30–39 (gegenüberliegende Richtung)
 | 
			
		||||
        if ((fieldID >= 10 && fieldID <= 19) || (fieldID >= 30 && fieldID <= 39)) {
 | 
			
		||||
            com.jme3.math.Quaternion oppositeDirection = new com.jme3.math.Quaternion();
 | 
			
		||||
            oppositeDirection.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // 180° drehen
 | 
			
		||||
            rotation = rotation.multLocal(oppositeDirection);
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        // Füge zusätzliche 90° nach links hinzu
 | 
			
		||||
        com.jme3.math.Quaternion leftTurn = new com.jme3.math.Quaternion();
 | 
			
		||||
        leftTurn.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // 90° nach links
 | 
			
		||||
        rotation = rotation.multLocal(leftTurn);
 | 
			
		||||
    
 | 
			
		||||
        return rotation;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt die Spielfiguren basierend auf der bereits bekannten Spielerliste.
 | 
			
		||||
     */
 | 
			
		||||
    private void createPlayerFigures() {
 | 
			
		||||
        for (Player player : playerHandler.getPlayers()) {
 | 
			
		||||
            try {
 | 
			
		||||
                // Lade das Modell
 | 
			
		||||
                com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
 | 
			
		||||
                        "models/" + "Spielfiguren/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o");
 | 
			
		||||
    
 | 
			
		||||
                // Skaliere und positioniere das Modell
 | 
			
		||||
                model.setLocalScale(0.5f);
 | 
			
		||||
                Vector3f startPosition = calculateFieldPosition(player.getFieldID(), player.getId());
 | 
			
		||||
                model.setLocalTranslation(startPosition);
 | 
			
		||||
    
 | 
			
		||||
                // Setze die Rotation basierend auf der Feld-ID
 | 
			
		||||
                model.setLocalRotation(calculateRotationForField(player.getFieldID()));
 | 
			
		||||
    
 | 
			
		||||
                model.setName("PlayerFigure_" + player.getId());
 | 
			
		||||
    
 | 
			
		||||
                // Füge das Modell zur Szene hinzu
 | 
			
		||||
                app.getRootNode().attachChild(model);
 | 
			
		||||
            } catch (Exception e) {
 | 
			
		||||
                System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Vector3f calculateFieldPosition(int fieldID, int playerIndex) {
 | 
			
		||||
        float offset = 0.1f;
 | 
			
		||||
        float baseX = 0.0f;
 | 
			
		||||
        float baseZ = 0.0f;
 | 
			
		||||
 | 
			
		||||
        switch (fieldID) {
 | 
			
		||||
            case 0: baseX = -9.1f; baseZ = -9.1f; break;
 | 
			
		||||
            case 1: baseX = -6.5f; baseZ = -9.1f; break;
 | 
			
		||||
            case 2: baseX = -4.9f; baseZ = -9.1f; break;
 | 
			
		||||
            case 3: baseX = -3.3f; baseZ = -9.1f; break;
 | 
			
		||||
            case 4: baseX = -1.6f; baseZ = -9.1f; break;
 | 
			
		||||
            case 5: baseX =  0.0f; baseZ = -9.1f; break;
 | 
			
		||||
            case 6: baseX =  1.6f; baseZ = -9.1f; break;
 | 
			
		||||
            case 7: baseX =  3.3f; baseZ = -9.1f; break;
 | 
			
		||||
            case 8: baseX =  4.9f; baseZ = -9.1f; break;
 | 
			
		||||
            case 9: baseX =  6.5f; baseZ = -9.1f; break;
 | 
			
		||||
            case 10: baseX = 9.1f; baseZ = -9.1f; break; 
 | 
			
		||||
            case 11: baseX = 9.1f; baseZ = -6.5f; break;
 | 
			
		||||
            case 12: baseX = 9.1f; baseZ = -4.9f; break;
 | 
			
		||||
            case 13: baseX = 9.1f; baseZ = -3.3f; break;
 | 
			
		||||
            case 14: baseX = 9.1f; baseZ = -1.6f; break;
 | 
			
		||||
            case 15: baseX = 9.1f; baseZ =  0.0f; break;
 | 
			
		||||
            case 16: baseX = 9.1f; baseZ =  1.6f; break;
 | 
			
		||||
            case 17: baseX = 9.1f; baseZ =  3.3f; break;
 | 
			
		||||
            case 18: baseX = 9.1f; baseZ =  4.9f; break;
 | 
			
		||||
            case 19: baseX = 9.1f; baseZ =  6.5f; break;
 | 
			
		||||
            case 20: baseX = 9.1f; baseZ =  9.1f; break;
 | 
			
		||||
            case 21: baseX = 6.5f; baseZ =  9.1f; break;
 | 
			
		||||
            case 22: baseX = 4.9f; baseZ =  9.1f; break;
 | 
			
		||||
            case 23: baseX = 3.3f; baseZ =  9.1f; break;
 | 
			
		||||
            case 24: baseX = 1.6f; baseZ =  9.1f; break;
 | 
			
		||||
            case 25: baseX = 0.0f; baseZ =  9.1f; break;
 | 
			
		||||
            case 26: baseX = -1.6f; baseZ = 9.1f; break;
 | 
			
		||||
            case 27: baseX = -3.3f; baseZ = 9.1f; break;
 | 
			
		||||
            case 28: baseX = -4.9f; baseZ = 9.1f; break;
 | 
			
		||||
            case 29: baseX = -6.5f; baseZ = 9.1f; break;
 | 
			
		||||
            case 30: baseX = -9.1f; baseZ = 9.1f; break;
 | 
			
		||||
            case 31: baseX = -9.1f; baseZ = 6.5f; break;
 | 
			
		||||
            case 32: baseX = -9.1f; baseZ = 4.9f; break;
 | 
			
		||||
            case 33: baseX = -9.1f; baseZ = 3.3f; break;
 | 
			
		||||
            case 34: baseX = -9.1f; baseZ = 1.6f; break;
 | 
			
		||||
            case 35: baseX = -9.1f; baseZ = 0.0f; break;
 | 
			
		||||
            case 36: baseX = -9.1f; baseZ = -1.6f; break;
 | 
			
		||||
            case 37: baseX = -9.1f; baseZ = -3.3f; break;
 | 
			
		||||
            case 38: baseX = -9.1f; baseZ = -4.9f; break;
 | 
			
		||||
            case 39: baseX = -9.1f; baseZ = -6.5f; break;
 | 
			
		||||
            default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        float xOffset = (playerIndex % 2) * offset;
 | 
			
		||||
        float zOffset = (playerIndex / 2) * offset;
 | 
			
		||||
 | 
			
		||||
        return new Vector3f(baseX + xOffset, 0, baseZ + zOffset);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void movePlayerFigure(Player player) {
 | 
			
		||||
        int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId());
 | 
			
		||||
        String figureName = "PlayerFigure_" + player.getId();
 | 
			
		||||
        com.jme3.scene.Spatial figure = app.getRootNode().getChild(figureName);
 | 
			
		||||
    
 | 
			
		||||
        if (figure != null) {
 | 
			
		||||
            // Füge einen Delay hinzu (z.B. 3 Sekunden)
 | 
			
		||||
            Timer timer = new Timer();
 | 
			
		||||
            timer.schedule(new TimerTask() {
 | 
			
		||||
                @Override
 | 
			
		||||
                public void run() {
 | 
			
		||||
                    app.enqueue(() -> {
 | 
			
		||||
                        // Setze die Position
 | 
			
		||||
                        Vector3f targetPosition = calculateFieldPosition(player.getFieldID(), player.getId());
 | 
			
		||||
                        figure.setLocalTranslation(targetPosition);
 | 
			
		||||
    
 | 
			
		||||
                        // Aktualisiere die Rotation basierend auf der Feld-ID
 | 
			
		||||
                        figure.setLocalRotation(calculateRotationForField(player.getFieldID()));
 | 
			
		||||
                    });
 | 
			
		||||
                }
 | 
			
		||||
            }, 3000); // 3000 Millisekunden Delay
 | 
			
		||||
        } else {
 | 
			
		||||
            System.err.println("Figur für Spieler " + player.getId() + " nicht gefunden.");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private int getFieldIDFromPosition(Vector3f position) {
 | 
			
		||||
        for (int fieldID = 0; fieldID < 40; fieldID++) {
 | 
			
		||||
            Vector3f fieldPosition = calculateFieldPosition(fieldID, 0);
 | 
			
		||||
            if (fieldPosition.distance(position) < 0.5f) { // Toleranz für Positionserkennung
 | 
			
		||||
                return fieldID;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        throw new IllegalArgumentException("Position entspricht keinem gültigen Feld: " + position);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Berechnet den Eckpunkt basierend auf Start- und Zielposition.
 | 
			
		||||
     *
 | 
			
		||||
     * @param startPosition Die Startposition der Figur.
 | 
			
		||||
     * @param targetPosition Die Zielposition der Figur.
 | 
			
		||||
     * @return Die Position der Ecke, die passiert werden muss.
 | 
			
		||||
     */
 | 
			
		||||
    private Vector3f calculateCornerPosition(Vector3f startPosition, Vector3f targetPosition) {
 | 
			
		||||
        // Ziel: Immer entlang der Spielfeldkante navigieren
 | 
			
		||||
        float deltaX = targetPosition.x - startPosition.x;
 | 
			
		||||
        float deltaZ = targetPosition.z - startPosition.z;
 | 
			
		||||
    
 | 
			
		||||
        // Überprüfen, ob Bewegung entlang X oder Z-Koordinate zuerst erfolgen soll
 | 
			
		||||
        if (deltaX != 0 && deltaZ != 0) {
 | 
			
		||||
            if (Math.abs(deltaX) > Math.abs(deltaZ)) {
 | 
			
		||||
                // Bewegung entlang X zuerst
 | 
			
		||||
                return new Vector3f(targetPosition.x, 0, startPosition.z);
 | 
			
		||||
            } else {
 | 
			
		||||
                // Bewegung entlang Z zuerst
 | 
			
		||||
                return new Vector3f(startPosition.x, 0, targetPosition.z);
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            // Bewegung ist bereits entlang einer Achse (keine Ecke erforderlich)
 | 
			
		||||
            return targetPosition;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private List<Vector3f> calculatePath(int startFieldID, int targetFieldID, int playerIndex) {
 | 
			
		||||
        List<Vector3f> pathPoints = new ArrayList<>();
 | 
			
		||||
    
 | 
			
		||||
        // Bewegung im Uhrzeigersinn
 | 
			
		||||
        if (startFieldID < targetFieldID) {
 | 
			
		||||
            for (int i = startFieldID; i <= targetFieldID; i++) {
 | 
			
		||||
                // Füge Ecken hinzu, falls sie überschritten werden
 | 
			
		||||
                if (i == 10 || i == 20 || i == 30 || i == 0) {
 | 
			
		||||
                    pathPoints.add(calculateFieldPosition(i, playerIndex));
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            // Bewegung über das Ende des Spielfelds hinaus (z.B. von 39 zu 5)
 | 
			
		||||
            for (int i = startFieldID; i < 40; i++) {
 | 
			
		||||
                if (i == 10 || i == 20 || i == 30 || i == 0) {
 | 
			
		||||
                    pathPoints.add(calculateFieldPosition(i, playerIndex));
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            for (int i = 0; i <= targetFieldID; i++) {
 | 
			
		||||
                if (i == 10 || i == 20 || i == 30 || i == 0) {
 | 
			
		||||
                    pathPoints.add(calculateFieldPosition(i, playerIndex));
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        // Füge das Ziel hinzu
 | 
			
		||||
        pathPoints.add(calculateFieldPosition(targetFieldID, playerIndex));
 | 
			
		||||
    
 | 
			
		||||
        return pathPoints;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private int calculatePlayerIndexOnField(int fieldID, int playerID) {
 | 
			
		||||
        List<Player> playersOnField = playerHandler.getPlayers().stream()
 | 
			
		||||
            .filter(p -> p.getFieldID() == fieldID)
 | 
			
		||||
            .toList();
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < playersOnField.size(); i++) {
 | 
			
		||||
            if (playersOnField.get(i).getId() == playerID) {
 | 
			
		||||
                return i;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void animateMovementAlongPath(com.jme3.scene.Spatial figure, List<Vector3f> pathPoints) {
 | 
			
		||||
        float animationDurationPerSegment = 2.5f; // Langsamere Animation (2.5 Sekunden pro Segment)
 | 
			
		||||
        int[] currentSegment = {0};
 | 
			
		||||
    
 | 
			
		||||
        app.enqueue(() -> {
 | 
			
		||||
            figure.addControl(new AbstractControl() {
 | 
			
		||||
                private float elapsedTime = 0.0f;
 | 
			
		||||
    
 | 
			
		||||
                @Override
 | 
			
		||||
                protected void controlUpdate(float tpf) {
 | 
			
		||||
                    if (currentSegment[0] >= pathPoints.size() - 1) {
 | 
			
		||||
                        this.setEnabled(false); // Animation abgeschlossen
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
    
 | 
			
		||||
                    elapsedTime += tpf;
 | 
			
		||||
                    float progress = Math.min(elapsedTime / animationDurationPerSegment, 1.0f);
 | 
			
		||||
    
 | 
			
		||||
                    Vector3f start = pathPoints.get(currentSegment[0]);
 | 
			
		||||
                    Vector3f end = pathPoints.get(currentSegment[0] + 1);
 | 
			
		||||
    
 | 
			
		||||
                    Vector3f interpolatedPosition = start.interpolateLocal(end, progress);
 | 
			
		||||
                    figure.setLocalTranslation(interpolatedPosition);
 | 
			
		||||
    
 | 
			
		||||
                    if (progress >= 1.0f) {
 | 
			
		||||
                        elapsedTime = 0.0f;
 | 
			
		||||
                        currentSegment[0]++;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
    
 | 
			
		||||
                @Override
 | 
			
		||||
                protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
                    // Nicht benötigt
 | 
			
		||||
                }
 | 
			
		||||
            });
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(PopUpEvent event) {
 | 
			
		||||
        if (event.msg().equals("Buy")) {
 | 
			
		||||
            Timer timer = new Timer();
 | 
			
		||||
            timer.schedule(new TimerTask() {
 | 
			
		||||
                @Override
 | 
			
		||||
                public void run() {
 | 
			
		||||
                    app.enqueue(() -> {
 | 
			
		||||
                        int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
 | 
			
		||||
                        Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
 | 
			
		||||
 | 
			
		||||
                        if (fieldObject instanceof BuildingProperty) {
 | 
			
		||||
                            new BuildingPropertyCard(app).open();
 | 
			
		||||
                        } else if (fieldObject instanceof GateField) {
 | 
			
		||||
                            new GateFieldCard(app).open();
 | 
			
		||||
                        } else if (fieldObject instanceof FoodField) {
 | 
			
		||||
                            new FoodFieldCard(app).open();
 | 
			
		||||
                        }
 | 
			
		||||
                    });
 | 
			
		||||
                }
 | 
			
		||||
            }, 2500);
 | 
			
		||||
        } else if (event.msg().equals("Winner")) {
 | 
			
		||||
            new WinnerPopUp(app).open();
 | 
			
		||||
        } else if (event.msg().equals("Looser")) {
 | 
			
		||||
            new LooserPopUp(app).open();
 | 
			
		||||
        } else if (event.msg().equals("timeout")) {
 | 
			
		||||
            new TimeOut(app).open();
 | 
			
		||||
        } else if (event.msg().equals("tradeRequest")) {
 | 
			
		||||
            new ConfirmTrade(app).open();
 | 
			
		||||
        } else if (event.msg().equals("goingToJail")) {
 | 
			
		||||
            new Gulag(app).open();
 | 
			
		||||
        } else if (event.msg().equals("NoMoneyWarning")) {
 | 
			
		||||
            new NoMoneyWarning(app).open();
 | 
			
		||||
        } else if(event.msg().equals("rent")) {
 | 
			
		||||
            new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
 | 
			
		||||
        } else if (event.msg().equals("jailtryagain")) {
 | 
			
		||||
            new GulagInfo(app, 1).open();
 | 
			
		||||
        } else if (event.msg().equals("jailpay")) {
 | 
			
		||||
            new GulagInfo(app, 3).open();
 | 
			
		||||
        } else if (event.msg().equals("tradepos")) {
 | 
			
		||||
            new AcceptTrade(app, (TradeReply) event.message()).open();
 | 
			
		||||
        } else if (event.msg().equals("tradeneg")) {
 | 
			
		||||
            new RejectTrade(app, (TradeReply) event.message()).open();
 | 
			
		||||
        } else if (event.msg().equals("ReceivedRent")) {
 | 
			
		||||
            new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Vector3f calculateBuildingPosition(int fieldID) {
 | 
			
		||||
        float baseX = 0.0f;
 | 
			
		||||
        float baseZ = 0.0f;
 | 
			
		||||
    
 | 
			
		||||
        switch (fieldID) {
 | 
			
		||||
            case 0: baseX = -8.4f; baseZ = -7.7f; break;
 | 
			
		||||
            case 1: baseX = -6.3f; baseZ = -7.7f; break;
 | 
			
		||||
            case 2: baseX = -4.7f; baseZ = -7.7f; break;
 | 
			
		||||
            case 3: baseX = -3.1f; baseZ = -7.7f; break;
 | 
			
		||||
            case 4: baseX = -1.4f; baseZ = -7.7f; break;
 | 
			
		||||
            case 5: baseX =  0.2f; baseZ = -7.7f; break;
 | 
			
		||||
            case 6: baseX =  1.8f; baseZ = -7.7f; break;
 | 
			
		||||
            case 7: baseX =  3.5f; baseZ = -7.7f; break;
 | 
			
		||||
            case 8: baseX =  5.1f; baseZ = -7.7f; break;
 | 
			
		||||
            case 9: baseX =  6.7f; baseZ = -7.7f; break;
 | 
			
		||||
            case 10: baseX = 8.2f; baseZ = -7.7f; break;
 | 
			
		||||
            case 11: baseX = 8.2f; baseZ = -6.5f; break;    //passt
 | 
			
		||||
            case 12: baseX = 8.2f; baseZ = -4.9f; break;    //passt
 | 
			
		||||
            case 13: baseX = 8.2f; baseZ = -3.3f; break;    //passt
 | 
			
		||||
            case 14: baseX = 8.2f; baseZ = -1.6f; break;    //passt
 | 
			
		||||
            case 15: baseX = 8.2f; baseZ =  0.0f; break;    //passt
 | 
			
		||||
            case 16: baseX = 8.2f; baseZ =  1.6f; break;    //passt
 | 
			
		||||
            case 17: baseX = 8.2f; baseZ =  3.3f; break;    //passt
 | 
			
		||||
            case 18: baseX = 8.2f; baseZ =  4.9f; break;    //passt
 | 
			
		||||
            case 19: baseX = 8.2f; baseZ =  6.5f; break;    //passt
 | 
			
		||||
            case 20: baseX = 8.2f; baseZ =  7.7f; break;
 | 
			
		||||
            case 21: baseX = 6.5f; baseZ =  7.7f; break;
 | 
			
		||||
            case 22: baseX = 4.9f; baseZ =  7.7f; break;
 | 
			
		||||
            case 23: baseX = 3.3f; baseZ =  7.7f; break;
 | 
			
		||||
            case 24: baseX = 1.6f; baseZ =  7.7f; break;
 | 
			
		||||
            case 25: baseX = 0.0f; baseZ =  7.7f; break;
 | 
			
		||||
            case 26: baseX = -1.6f; baseZ = 7.7f; break;
 | 
			
		||||
            case 27: baseX = -3.3f; baseZ = 7.7f; break;
 | 
			
		||||
            case 28: baseX = -4.9f; baseZ = 7.7f; break;
 | 
			
		||||
            case 29: baseX = -6.5f; baseZ = 7.7f; break;
 | 
			
		||||
            case 30: baseX = -7.2f; baseZ = 7.7f; break;
 | 
			
		||||
            case 31: baseX = -7.2f; baseZ = 6.5f; break;
 | 
			
		||||
            case 32: baseX = -7.2f; baseZ = 4.9f; break;
 | 
			
		||||
            case 33: baseX = -7.2f; baseZ = 3.3f; break;
 | 
			
		||||
            case 34: baseX = -7.2f; baseZ = 1.6f; break;
 | 
			
		||||
            case 35: baseX = -7.2f; baseZ = 0.0f; break;
 | 
			
		||||
            case 36: baseX = -7.2f; baseZ = -1.6f; break;
 | 
			
		||||
            case 37: baseX = -7.2f; baseZ = -3.3f; break;
 | 
			
		||||
            case 38: baseX = -7.2f; baseZ = -4.9f; break;
 | 
			
		||||
            case 39: baseX = -7.2f; baseZ = -6.5f; break;
 | 
			
		||||
            default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        return new Vector3f(baseX, 0, baseZ);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void updateHousesOnBoard() {
 | 
			
		||||
        app.enqueue(() -> {
 | 
			
		||||
            List<BuildingProperty> propertiesWithBuildings = app.getGameLogic().getBoardManager().getPropertiesWithBuildings();
 | 
			
		||||
 | 
			
		||||
            for (BuildingProperty property : propertiesWithBuildings) {
 | 
			
		||||
                int houseCount = property.getHouses();
 | 
			
		||||
                int hotelCount = property.getHotel();
 | 
			
		||||
 | 
			
		||||
                String uniqueIdentifier = "Building_" + property.getId() + "_" + (hotelCount > 0 ? "Hotel" : houseCount);
 | 
			
		||||
 | 
			
		||||
                if (existingHouses.contains(uniqueIdentifier)) continue;
 | 
			
		||||
 | 
			
		||||
                try {
 | 
			
		||||
                    String modelPath = hotelCount > 0
 | 
			
		||||
                            ? "models/Hotel/Hotel.j3o"
 | 
			
		||||
                            : "models/Haus/" + houseCount + "Haus.j3o";
 | 
			
		||||
 | 
			
		||||
                    com.jme3.scene.Spatial buildingModel = app.getAssetManager().loadModel(modelPath);
 | 
			
		||||
 | 
			
		||||
                    Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
 | 
			
		||||
                    
 | 
			
		||||
                    buildingModel.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
                    buildingModel.setLocalScale(0.5f);
 | 
			
		||||
                    Vector3f position = calculateBuildingPosition(property.getId()).add(0, 0.5f, 0);
 | 
			
		||||
                    buildingModel.setLocalTranslation(position);
 | 
			
		||||
 | 
			
		||||
                    com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
 | 
			
		||||
                    if (property.getId() >= 1 && property.getId() <= 10) {
 | 
			
		||||
                        rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
 | 
			
		||||
                    } else if (property.getId() >= 21 && property.getId() <= 30) {
 | 
			
		||||
                        rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y);
 | 
			
		||||
                    } else if (property.getId() >= 31 && property.getId() <= 39) {
 | 
			
		||||
                        rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    buildingModel.setLocalRotation(rotation);
 | 
			
		||||
                    buildingModel.setName(uniqueIdentifier);
 | 
			
		||||
                    app.getRootNode().attachChild(buildingModel);
 | 
			
		||||
                    existingHouses.add(uniqueIdentifier);
 | 
			
		||||
 | 
			
		||||
                } catch (Exception e) {
 | 
			
		||||
                    System.err.println("Fehler beim Hinzufügen eines Gebäudes: " + e.getMessage());
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(EventCardEvent event) {
 | 
			
		||||
        Timer timer = new Timer();
 | 
			
		||||
        timer.schedule(new TimerTask() {
 | 
			
		||||
            @Override
 | 
			
		||||
            public void run() {
 | 
			
		||||
                app.enqueue(() -> new EventCardPopup(app, event.description()).open());
 | 
			
		||||
            }
 | 
			
		||||
        }, 2500);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(UpdatePlayerView event) {
 | 
			
		||||
        this.playerHandler = app.getGameLogic().getPlayerHandler();
 | 
			
		||||
        for (Player player : playerHandler.getPlayers()) {
 | 
			
		||||
            movePlayerFigure(player);
 | 
			
		||||
        }
 | 
			
		||||
        updateHousesOnBoard();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,8 +1,11 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.input.event.MouseButtonEvent;
 | 
			
		||||
import com.jme3.input.event.MouseMotionEvent;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
@@ -13,8 +16,9 @@ import com.simsilica.lemur.VAlignment;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.event.MouseEventControl;
 | 
			
		||||
import com.simsilica.lemur.event.MouseListener;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.popups.Bankrupt;
 | 
			
		||||
@@ -30,88 +34,41 @@ import pp.monopoly.notification.UpdatePlayerView;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the toolbar interface in the Monopoly application.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This class provides game controls, player information, and event handling
 | 
			
		||||
 * for actions such as dice rolling, trading, and ending turns.
 | 
			
		||||
 * Implements {@link GameEventListener} to respond to game events.
 | 
			
		||||
 * </p>
 | 
			
		||||
 * Provides game controls, player information, and event handling.
 | 
			
		||||
 */
 | 
			
		||||
public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reference to the Monopoly application instance.
 | 
			
		||||
     */
 | 
			
		||||
    /** The Monopoly application instance*/
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The main container for the toolbar interface.
 | 
			
		||||
     */
 | 
			
		||||
    /** The container representing the toolbar interface */
 | 
			
		||||
    private final Container toolbarContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Container for displaying an overview of other players.
 | 
			
		||||
     */
 | 
			
		||||
    /** The container representing the player overview information */
 | 
			
		||||
    private Container overviewContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Container for displaying account-related information.
 | 
			
		||||
     */
 | 
			
		||||
    /** The container representing the player account information */
 | 
			
		||||
    private Container accountContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles player-related data and actions.
 | 
			
		||||
     */
 | 
			
		||||
    /** The player handler instance */
 | 
			
		||||
    private PlayerHandler playerHandler;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Label for the first dice display.
 | 
			
		||||
     */
 | 
			
		||||
    /** The label representing the left dice */
 | 
			
		||||
    private Label imageLabel;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Label for the second dice display.
 | 
			
		||||
     */
 | 
			
		||||
    /** The label representing the right dice */
 | 
			
		||||
    private Label imageLabel2;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Button for rolling the dice.
 | 
			
		||||
     */
 | 
			
		||||
    private Button diceButton;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Button for initiating trades.
 | 
			
		||||
     */
 | 
			
		||||
    /** The flag to check if the dice can be rolled */
 | 
			
		||||
    private boolean canRollDice = false;
 | 
			
		||||
    /** The trade button */
 | 
			
		||||
    private Button tradeButton;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Button for accessing the property menu.
 | 
			
		||||
     */
 | 
			
		||||
    /** The property menu button */
 | 
			
		||||
    private Button propertyMenuButton;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Button for ending the player's turn.
 | 
			
		||||
     */
 | 
			
		||||
    /** The end turn button */
 | 
			
		||||
    private Button endTurnButton;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Stores the most recent dice roll event.
 | 
			
		||||
     */
 | 
			
		||||
    /** The latest incoming Dice Roll Event */
 | 
			
		||||
    private DiceRollEvent latestDiceRollEvent = null;
 | 
			
		||||
 | 
			
		||||
    /**Indicates if the bankrupt PopUp has already been shown */
 | 
			
		||||
    /** The flag to check if the bankrupt pop up is already shown */
 | 
			
		||||
    private boolean bankruptPopUp = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the toolbar for the Monopoly application.
 | 
			
		||||
     * <p>
 | 
			
		||||
     * Initializes the toolbar interface, adds event listeners, and sets up
 | 
			
		||||
     * the GUI elements such as dice, buttons, and player information displays.
 | 
			
		||||
     * </p>
 | 
			
		||||
     * Constructs a new {@code Toolbar} for the given {@code MonopolyApp}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     * @param app The {@code MonopolyApp} instance to create the toolbar for.
 | 
			
		||||
     */
 | 
			
		||||
    public Toolbar(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
@@ -120,111 +77,187 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
        app.getGameLogic().addListener(this);
 | 
			
		||||
        this.playerHandler = app.getGameLogic().getPlayerHandler();
 | 
			
		||||
 | 
			
		||||
        toolbarContainer = createToolbarContainer();
 | 
			
		||||
        toolbarContainer = setupToolbar();
 | 
			
		||||
        app.getGuiNode().attachChild(toolbarContainer);
 | 
			
		||||
 | 
			
		||||
        endTurnButton.setEnabled(false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Container createToolbarContainer() {
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets up the toolbar interface with the game controls, player information, and event handling.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The container representing the toolbar interface.
 | 
			
		||||
     */
 | 
			
		||||
    private Container setupToolbar() {
 | 
			
		||||
        Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
 | 
			
		||||
        container.setLocalTranslation(0, 200, 0);
 | 
			
		||||
        container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0));
 | 
			
		||||
 | 
			
		||||
        Texture backgroundToolbar = app.getAssetManager().loadTexture("Pictures/toolbarbg.png");
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundToolbar);
 | 
			
		||||
        background.setMargin(0, 0); // Removes any internal margin
 | 
			
		||||
        container.setBackground(background);
 | 
			
		||||
 | 
			
		||||
        // Spielerfarbe abrufen
 | 
			
		||||
        Player currentPlayer = playerHandler.getPlayerById(app.getId());
 | 
			
		||||
        ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor();
 | 
			
		||||
        setupBorders(container);
 | 
			
		||||
        setupPlayerInfoSection(container);
 | 
			
		||||
        setupDiceSection(container);
 | 
			
		||||
        setupActionMenu(container);
 | 
			
		||||
 | 
			
		||||
        // Oberer Balken
 | 
			
		||||
        Container playerColorBar = new Container();
 | 
			
		||||
        playerColorBar.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 15, 0)); // Höhe des oberen Balkens
 | 
			
		||||
        playerColorBar.setBackground(new QuadBackgroundComponent(playerColor));
 | 
			
		||||
        playerColorBar.setLocalTranslation(0, 210, 3); // Position über der Toolbar
 | 
			
		||||
        app.getGuiNode().attachChild(playerColorBar);
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        // unterer Balken
 | 
			
		||||
        Container playerColorBarbot = new Container();
 | 
			
		||||
        playerColorBarbot.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 10, 0)); // Höhe des oberen Balkens
 | 
			
		||||
        playerColorBarbot.setBackground(new QuadBackgroundComponent(playerColor));
 | 
			
		||||
        playerColorBarbot.setLocalTranslation(0, 10, 3); // Position über der Toolbar
 | 
			
		||||
        app.getGuiNode().attachChild(playerColorBarbot);
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets up the borders for the toolbar interface.
 | 
			
		||||
     *
 | 
			
		||||
     * @param container The container representing the toolbar interface.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupBorders(Container container) {
 | 
			
		||||
        addBorder(0, 205, app.getCamera().getWidth(), 5, ColorRGBA.DarkGray); // Top
 | 
			
		||||
        addBorder(0, 5, app.getCamera().getWidth(), 10, ColorRGBA.DarkGray); // Bottom
 | 
			
		||||
        addBorder(0, 200, 8, 210, ColorRGBA.DarkGray); // Left
 | 
			
		||||
        addBorder(app.getCamera().getWidth() - 5, 200, 8, 210, ColorRGBA.DarkGray); // Right
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a border to the toolbar interface with the specified dimensions and color.
 | 
			
		||||
     *
 | 
			
		||||
     * @param x      The x-coordinate of the border.
 | 
			
		||||
     * @param y      The y-coordinate of the border.
 | 
			
		||||
     * @param width  The width of the border.
 | 
			
		||||
     * @param height The height of the border.
 | 
			
		||||
     * @param color  The color of the border.
 | 
			
		||||
     */
 | 
			
		||||
    private void addBorder(float x, float y, float width, float height, ColorRGBA color) {
 | 
			
		||||
        Container border = new Container();
 | 
			
		||||
        border.setPreferredSize(new Vector3f(width, height, 0));
 | 
			
		||||
        border.setBackground(new QuadBackgroundComponent(color));
 | 
			
		||||
        border.setLocalTranslation(x, y, 3);
 | 
			
		||||
        app.getGuiNode().attachChild(border);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        // Linker Balken
 | 
			
		||||
        Container leftBar = new Container();
 | 
			
		||||
        leftBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
 | 
			
		||||
        leftBar.setBackground(new QuadBackgroundComponent(playerColor));
 | 
			
		||||
        leftBar.setLocalTranslation(0, 200, 3); // Position am linken Rand
 | 
			
		||||
        app.getGuiNode().attachChild(leftBar);
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets up the player information section of the toolbar interface.
 | 
			
		||||
     *
 | 
			
		||||
     * @param parentContainer The container representing the toolbar interface.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupPlayerInfoSection(Container parentContainer) {
 | 
			
		||||
        Container playerInfoSection = parentContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
			
		||||
        playerInfoSection.setPreferredSize(new Vector3f(600, 300, 0)); // Adjust size for both containers
 | 
			
		||||
 | 
			
		||||
        // Rechter Balken
 | 
			
		||||
        Container rightBar = new Container();
 | 
			
		||||
        rightBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
 | 
			
		||||
        rightBar.setBackground(new QuadBackgroundComponent(playerColor));
 | 
			
		||||
        rightBar.setLocalTranslation(app.getCamera().getWidth() - 10, 200, 2); // Position am rechten Rand
 | 
			
		||||
        app.getGuiNode().attachChild(rightBar);
 | 
			
		||||
        Texture backgroundTexture = app.getAssetManager().loadTexture("Pictures/"+ Player.getColor(app.getId()).getColorName()+ "Background.png");
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundTexture);
 | 
			
		||||
        playerInfoSection.setBackground(background);
 | 
			
		||||
 | 
			
		||||
        // Übersicht und Konto
 | 
			
		||||
        accountContainer = container.addChild(new Container());
 | 
			
		||||
        overviewContainer = container.addChild(new Container());
 | 
			
		||||
        receivedEvent(new UpdatePlayerView()); // Initiale Aktualisierung
 | 
			
		||||
        accountContainer = playerInfoSection.addChild(new Container());
 | 
			
		||||
        accountContainer.setPreferredSize(new Vector3f(300, 300, 0));
 | 
			
		||||
        accountContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        // Würfel-Bereich
 | 
			
		||||
        container.addChild(createDiceSection());
 | 
			
		||||
        overviewContainer = playerInfoSection.addChild(new Container());
 | 
			
		||||
        overviewContainer.setPreferredSize(new Vector3f(300, 300, 0));
 | 
			
		||||
        overviewContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        // Aktionsmenü
 | 
			
		||||
        refreshPlayerView();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets up the dice section of the toolbar interface.
 | 
			
		||||
     *
 | 
			
		||||
     * @param container The container representing the toolbar interface.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupDiceSection(Container container) {
 | 
			
		||||
        Container diceContainer = container.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
			
		||||
        diceContainer.addChild(createDiceDisplay());
 | 
			
		||||
        diceContainer.setBackground(null);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets up the action menu of the toolbar interface.
 | 
			
		||||
     *
 | 
			
		||||
     * @param container The container representing the toolbar interface.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupActionMenu(Container container) {
 | 
			
		||||
        Container menuContainer = container.addChild(new Container());
 | 
			
		||||
        menuContainer.addChild(createTradeButton());
 | 
			
		||||
        menuContainer.addChild(createPropertyMenuButton());
 | 
			
		||||
        menuContainer.addChild(createEndTurnButton());
 | 
			
		||||
        menuContainer.setBackground(null);
 | 
			
		||||
    
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private Container createDiceSection() {
 | 
			
		||||
        Container diceContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
        diceContainer.addChild(createDiceDisplay());
 | 
			
		||||
        diceContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        diceButton = new Button("Würfeln", new ElementId("button-toolbar"));
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        diceButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            diceButton.setEnabled(false);
 | 
			
		||||
            endTurnButton.setEnabled(true);
 | 
			
		||||
            startDiceAnimation();
 | 
			
		||||
            app.getGameLogic().send(new RollDice());
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        diceContainer.addChild(diceButton);
 | 
			
		||||
 | 
			
		||||
        return diceContainer;
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the color of the current player.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The color of the current player.
 | 
			
		||||
     */
 | 
			
		||||
    private ColorRGBA getCurrentPlayerColor() {
 | 
			
		||||
        Player currentPlayer = playerHandler.getPlayerById(app.getId());
 | 
			
		||||
        return Player.getColor(currentPlayer.getId()).getColor();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the dice display section of the toolbar interface.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The container representing the dice display section.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createDiceDisplay() {
 | 
			
		||||
        Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
        horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0));
 | 
			
		||||
        horizontalContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        imageLabel = createDiceLabel("Pictures/dice/one.png");
 | 
			
		||||
        imageLabel2 = createDiceLabel("Pictures/dice/two.png");
 | 
			
		||||
 | 
			
		||||
        horizontalContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        horizontalContainer.addChild(createDiceContainer(imageLabel));
 | 
			
		||||
        horizontalContainer.addChild(createDiceContainer(imageLabel2));
 | 
			
		||||
 | 
			
		||||
            // Add mouse event control for click handling
 | 
			
		||||
        MouseEventControl.addListenersToSpatial(horizontalContainer, new MouseListener() {
 | 
			
		||||
            @Override
 | 
			
		||||
            public void mouseButtonEvent(MouseButtonEvent event, Spatial target, Spatial capture) {
 | 
			
		||||
                if (event.isPressed()) {
 | 
			
		||||
                    handleDiceRoll();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            public void mouseEntered(MouseMotionEvent event, Spatial target, Spatial capture) {
 | 
			
		||||
                // Do nothing
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            public void mouseExited(MouseMotionEvent event, Spatial target, Spatial capture) {
 | 
			
		||||
                // Do nothing
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            public void mouseMoved(MouseMotionEvent event, Spatial target, Spatial capture) {
 | 
			
		||||
                // Do nothing
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        return horizontalContainer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a dice label with the specified icon path.
 | 
			
		||||
     *
 | 
			
		||||
     * @param iconPath The path to the icon image.
 | 
			
		||||
     * @return The label representing the dice.
 | 
			
		||||
     */
 | 
			
		||||
    private Label createDiceLabel(String iconPath) {
 | 
			
		||||
        Label label = new Label("");
 | 
			
		||||
        IconComponent icon = new IconComponent(iconPath);
 | 
			
		||||
        icon.setIconSize(new Vector2f(100, 100));
 | 
			
		||||
        icon.setIconSize(new Vector2f(80, 80));
 | 
			
		||||
        label.setIcon(icon);
 | 
			
		||||
        return label;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a dice container with the specified label.
 | 
			
		||||
     *
 | 
			
		||||
     * @param label The label representing the dice.
 | 
			
		||||
     * @return The container representing the dice.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createDiceContainer(Label label) {
 | 
			
		||||
        Container container = new Container();
 | 
			
		||||
        container.setBackground(null);
 | 
			
		||||
@@ -233,63 +266,100 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Button createTradeButton() {
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the dice roll event.
 | 
			
		||||
     */
 | 
			
		||||
    private void handleDiceRoll() {
 | 
			
		||||
        ifTopDialog(() -> {
 | 
			
		||||
            if (!canRollDice) return;
 | 
			
		||||
            canRollDice = false;
 | 
			
		||||
            if (endTurnButton != null) endTurnButton.setEnabled(true);
 | 
			
		||||
            startDiceAnimation();
 | 
			
		||||
            app.getGameLogic().send(new RollDice());
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        tradeButton = new Button("", new ElementId("button-toolbar"));
 | 
			
		||||
 | 
			
		||||
    private Button createTradeButton() {
 | 
			
		||||
        String iconPath = "icons/icon-handeln.png";
 | 
			
		||||
        // createActionButton(playerColor, "icons/icon-handeln.png", 100, () -> new ChoosePartner(app).open());
 | 
			
		||||
        tradeButton = new ImageButton("generic", app);
 | 
			
		||||
        tradeButton.setPreferredSize(new Vector3f(150, 50, 0));
 | 
			
		||||
 | 
			
		||||
        String iconTradePath = "icons/icon-handeln.png";
 | 
			
		||||
        IconComponent iconTrade = new IconComponent(iconTradePath);
 | 
			
		||||
        iconTrade.setHAlignment(HAlignment.Center);
 | 
			
		||||
        iconTrade.setVAlignment(VAlignment.Center);
 | 
			
		||||
        iconTrade.setIconSize(new Vector2f(100, 100));
 | 
			
		||||
        IconComponent icon = new IconComponent(iconPath);
 | 
			
		||||
        icon.setHAlignment(HAlignment.Center);
 | 
			
		||||
        icon.setVAlignment(VAlignment.Center);
 | 
			
		||||
        icon.setIconSize(new Vector2f(75 , 75));
 | 
			
		||||
        tradeButton.setIcon(icon);
 | 
			
		||||
 | 
			
		||||
        tradeButton.setIcon(iconTrade);
 | 
			
		||||
        tradeButton.setFontSize(40);
 | 
			
		||||
 | 
			
		||||
        // Add click behavior
 | 
			
		||||
        tradeButton.addClickCommands(source -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        tradeButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            new ChoosePartner(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        return tradeButton;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private Button createPropertyMenuButton() {
 | 
			
		||||
        propertyMenuButton = new Button("", new ElementId("button-toolbar"));
 | 
			
		||||
 | 
			
		||||
        String iconPath = "icons/icon-gebaude.png";
 | 
			
		||||
        propertyMenuButton = new ImageButton("generic", app);
 | 
			
		||||
        propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0));
 | 
			
		||||
 | 
			
		||||
        String iconBuildingPath = "icons/icon-gebaude.png";
 | 
			
		||||
        IconComponent iconBuilding = new IconComponent(iconBuildingPath);
 | 
			
		||||
        iconBuilding.setHAlignment(HAlignment.Center);
 | 
			
		||||
        iconBuilding.setVAlignment(VAlignment.Center);
 | 
			
		||||
        iconBuilding.setIconSize(new Vector2f(75, 75));
 | 
			
		||||
        IconComponent icon = new IconComponent(iconPath);
 | 
			
		||||
        icon.setHAlignment(HAlignment.Center);
 | 
			
		||||
        icon.setVAlignment(VAlignment.Center);
 | 
			
		||||
        icon.setIconSize(new Vector2f(50 , 50));
 | 
			
		||||
        propertyMenuButton.setIcon(icon);
 | 
			
		||||
 | 
			
		||||
        propertyMenuButton.setIcon(iconBuilding);
 | 
			
		||||
        propertyMenuButton.setFontSize(30);
 | 
			
		||||
        propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new BuildingAdminMenu(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        return propertyMenuButton;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Button createEndTurnButton() {
 | 
			
		||||
        endTurnButton = new Button("", new ElementId("button-toolbar"));
 | 
			
		||||
        endTurnButton.setFontSize(28);
 | 
			
		||||
        // return createActionButton(playerColor, "icons/icon-zugbeenden.png", 75, () -> handleEndTurn());
 | 
			
		||||
 | 
			
		||||
        String iconPath = "icons/icon-zugbeenden.png";
 | 
			
		||||
        endTurnButton = new ImageButton("generic", app);
 | 
			
		||||
        endTurnButton.setPreferredSize(new Vector3f(150, 50, 0));
 | 
			
		||||
 | 
			
		||||
        String iconEndTurnPath = "icons/icon-zugbeenden.png";
 | 
			
		||||
        IconComponent iconEndTurn = new IconComponent(iconEndTurnPath);
 | 
			
		||||
        iconEndTurn.setHAlignment(HAlignment.Center);
 | 
			
		||||
        iconEndTurn.setVAlignment(VAlignment.Center);
 | 
			
		||||
        iconEndTurn.setIconSize(new Vector2f(75, 75));
 | 
			
		||||
        IconComponent icon = new IconComponent(iconPath);
 | 
			
		||||
        icon.setHAlignment(HAlignment.Center);
 | 
			
		||||
        icon.setVAlignment(VAlignment.Center);
 | 
			
		||||
        icon.setIconSize(new Vector2f(50 , 50));
 | 
			
		||||
        endTurnButton.setIcon(icon);
 | 
			
		||||
 | 
			
		||||
        endTurnButton.setIcon(iconEndTurn);
 | 
			
		||||
        endTurnButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            if (app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getAccountBalance() < 0 && !bankruptPopUp) {
 | 
			
		||||
            app.getGameLogic().send(new EndTurn());
 | 
			
		||||
            receivedEvent(new ButtonStatusEvent(false));
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        return endTurnButton;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a background with the specified color.
 | 
			
		||||
     *
 | 
			
		||||
     * @param color The color of the background.
 | 
			
		||||
     * @return The background component.
 | 
			
		||||
     */
 | 
			
		||||
    private QuadBackgroundComponent createButtonBackground(ColorRGBA color) {
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(color);
 | 
			
		||||
        Texture gradient = app.getAssetManager().loadTexture("Textures/gradient.png");
 | 
			
		||||
        if (gradient != null) background.setTexture(gradient);
 | 
			
		||||
        return background;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the end turn event.
 | 
			
		||||
     */
 | 
			
		||||
    private void handleEndTurn() {
 | 
			
		||||
        Player currentPlayer = playerHandler.getPlayerById(app.getId());
 | 
			
		||||
        if (currentPlayer.getAccountBalance() < 0 && !bankruptPopUp) {
 | 
			
		||||
            new Bankrupt(app).open();
 | 
			
		||||
            bankruptPopUp = true;
 | 
			
		||||
        } else {
 | 
			
		||||
@@ -297,13 +367,13 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
            app.getGameLogic().send(new EndTurn());
 | 
			
		||||
            receivedEvent(new ButtonStatusEvent(false));
 | 
			
		||||
        }
 | 
			
		||||
        }));
 | 
			
		||||
        return endTurnButton;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the dice animation.
 | 
			
		||||
     */
 | 
			
		||||
    private void startDiceAnimation() {
 | 
			
		||||
        long startTime = System.currentTimeMillis();
 | 
			
		||||
    
 | 
			
		||||
        new Thread(() -> {
 | 
			
		||||
            try {
 | 
			
		||||
                animateDice(startTime);
 | 
			
		||||
@@ -311,35 +381,42 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
                    showFinalDiceResult(latestDiceRollEvent);
 | 
			
		||||
                }
 | 
			
		||||
            } catch (InterruptedException e) {
 | 
			
		||||
                System.err.println("Dice animation interrupted: " + e.getMessage());
 | 
			
		||||
                e.printStackTrace();
 | 
			
		||||
            }
 | 
			
		||||
        }).start();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Animates the dice roll by cycling through dice images.
 | 
			
		||||
     * Animates the dice roll.
 | 
			
		||||
     *
 | 
			
		||||
     * @param startTime The start time of the animation.
 | 
			
		||||
     * @throws InterruptedException If the animation is interrupted.
 | 
			
		||||
     */
 | 
			
		||||
    private void animateDice(long startTime) throws InterruptedException {
 | 
			
		||||
        int[] currentFace = {1};
 | 
			
		||||
        while (System.currentTimeMillis() - startTime < 2000) { // Animation duration
 | 
			
		||||
        while (System.currentTimeMillis() - startTime < 2000) {
 | 
			
		||||
            currentFace[0] = (currentFace[0] % 6) + 1;
 | 
			
		||||
    
 | 
			
		||||
            String rotatingImage1 = diceToString(currentFace[0]);
 | 
			
		||||
            String rotatingImage2 = diceToString((currentFace[0] % 6) + 1);
 | 
			
		||||
    
 | 
			
		||||
            app.enqueue(() -> {
 | 
			
		||||
                setDiceIcon(imageLabel, rotatingImage1);
 | 
			
		||||
                setDiceIcon(imageLabel2, rotatingImage2);
 | 
			
		||||
            });
 | 
			
		||||
    
 | 
			
		||||
            Thread.sleep(100); // Time between frame updates
 | 
			
		||||
            updateDiceIcons(currentFace[0]);
 | 
			
		||||
            Thread.sleep(100);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays the final dice result after animation.
 | 
			
		||||
     * Updates the dice icons with the specified face.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the dice roll event containing the result
 | 
			
		||||
     * @param face The face of the dice.
 | 
			
		||||
     */
 | 
			
		||||
    private void updateDiceIcons(int face) {
 | 
			
		||||
        app.enqueue(() -> {
 | 
			
		||||
            setDiceIcon(imageLabel, diceToString(face));
 | 
			
		||||
            setDiceIcon(imageLabel2, diceToString((face % 6) + 1));
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Shows the final dice result.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event The dice roll event.
 | 
			
		||||
     */
 | 
			
		||||
    private void showFinalDiceResult(DiceRollEvent event) {
 | 
			
		||||
        app.enqueue(() -> {
 | 
			
		||||
@@ -348,27 +425,38 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the dice icon with the specified image path.
 | 
			
		||||
     *
 | 
			
		||||
     * @param label     The label representing the dice.
 | 
			
		||||
     * @param imagePath The path to the icon image.
 | 
			
		||||
     */
 | 
			
		||||
    private void setDiceIcon(Label label, String imagePath) {
 | 
			
		||||
        IconComponent icon = new IconComponent(imagePath);
 | 
			
		||||
        icon.setIconSize(new Vector2f(80, 80)); // Set consistent dice size
 | 
			
		||||
        icon.setIconSize(new Vector2f(80, 80));
 | 
			
		||||
        label.setIcon(icon);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Converts the dice number to a string representation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param i The dice number.
 | 
			
		||||
     * @return The string representation of the dice number.
 | 
			
		||||
     */
 | 
			
		||||
    private String diceToString(int i) {
 | 
			
		||||
        switch (i) {
 | 
			
		||||
            case 1: return "Pictures/dice/one.png";
 | 
			
		||||
            case 2: return "Pictures/dice/two.png";
 | 
			
		||||
            case 3: return "Pictures/dice/three.png";
 | 
			
		||||
            case 4: return "Pictures/dice/four.png";
 | 
			
		||||
            case 5: return "Pictures/dice/five.png";
 | 
			
		||||
            case 6: return "Pictures/dice/six.png";
 | 
			
		||||
            default: throw new IllegalArgumentException("Invalid dice number: " + i);
 | 
			
		||||
        }
 | 
			
		||||
        return "Pictures/dice/" + switch (i) {
 | 
			
		||||
            case 1 -> "one";
 | 
			
		||||
            case 2 -> "two";
 | 
			
		||||
            case 3 -> "three";
 | 
			
		||||
            case 4 -> "four";
 | 
			
		||||
            case 5 -> "five";
 | 
			
		||||
            case 6 -> "six";
 | 
			
		||||
            default -> throw new IllegalArgumentException("Invalid dice number: " + i);
 | 
			
		||||
        } + ".png";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles dice roll events by updating the dice display.
 | 
			
		||||
     * Handles dice roll events and updates the dice display.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the dice roll event containing dice values
 | 
			
		||||
     */
 | 
			
		||||
@@ -378,67 +466,76 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the player view with the latest account and overview data.
 | 
			
		||||
     * Updates the player view by refreshing the player information displayed on the toolbar.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the update event for the player view
 | 
			
		||||
     * @param event the update player view event
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(UpdatePlayerView event) {
 | 
			
		||||
        playerHandler = app.getGameLogic().getPlayerHandler();
 | 
			
		||||
        System.out.println("Update Player View");
 | 
			
		||||
        refreshPlayerView();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Refreshes the player view.
 | 
			
		||||
     */
 | 
			
		||||
    private void refreshPlayerView() {
 | 
			
		||||
        accountContainer.clearChildren();
 | 
			
		||||
        overviewContainer.clearChildren();
 | 
			
		||||
 | 
			
		||||
        accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
 | 
			
		||||
        accountContainer.addChild(new Label(
 | 
			
		||||
                playerHandler.getPlayerById(app.getId()).getAccountBalance() + " EUR",
 | 
			
		||||
                new ElementId("label-account")
 | 
			
		||||
        ));
 | 
			
		||||
        accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
 | 
			
		||||
        accountContainer.addChild(new Label(
 | 
			
		||||
                playerHandler.getPlayerById(app.getId()).getNumJailCard() + "",
 | 
			
		||||
                new ElementId("label-account")
 | 
			
		||||
        ));
 | 
			
		||||
        addAccountDetails();
 | 
			
		||||
        addOverviewDetails();
 | 
			
		||||
 | 
			
		||||
        accountContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
 | 
			
		||||
        for (Player player : playerHandler.getPlayers()) {
 | 
			
		||||
            if (player.getId() != app.getId()) {
 | 
			
		||||
                // Spielerfarbe abrufen
 | 
			
		||||
                ColorRGBA playerColor = (Player.getColor(player.getId()).getColor());
 | 
			
		||||
            
 | 
			
		||||
                // Label für den Spieler erstellen
 | 
			
		||||
                Label playerLabel = new Label(
 | 
			
		||||
                    player.getName() + ": " + player.getAccountBalance() + " EUR",
 | 
			
		||||
                    new ElementId("label-Text")
 | 
			
		||||
                );
 | 
			
		||||
            
 | 
			
		||||
                // Farbe setzen
 | 
			
		||||
                playerLabel.setColor(playerColor);
 | 
			
		||||
            
 | 
			
		||||
                // Label zum Container hinzufügen
 | 
			
		||||
                overviewContainer.addChild(playerLabel);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        overviewContainer.setBackground(null);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the enabled status of toolbar buttons based on the event.
 | 
			
		||||
     * Adds the account details to the player view.
 | 
			
		||||
     */
 | 
			
		||||
    private void addAccountDetails() {
 | 
			
		||||
        Player currentPlayer = playerHandler.getPlayerById(app.getId());
 | 
			
		||||
        accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
 | 
			
		||||
        accountContainer.addChild(new Label(currentPlayer.getAccountBalance() + " EUR", new ElementId("label-account")));
 | 
			
		||||
        accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
 | 
			
		||||
        accountContainer.addChild(new Label(String.valueOf(currentPlayer.getNumJailCard()), new ElementId("label-account")));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds the overview details to the player view.
 | 
			
		||||
     */
 | 
			
		||||
    private void addOverviewDetails() {
 | 
			
		||||
        overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
 | 
			
		||||
        for (Player player : playerHandler.getPlayers()) {
 | 
			
		||||
            if (player.getId() != app.getId()) {
 | 
			
		||||
                Label playerLabel = new Label(
 | 
			
		||||
                        player.getName() + ": " + player.getAccountBalance() + " EUR",
 | 
			
		||||
                        new ElementId("label-player")
 | 
			
		||||
 | 
			
		||||
                );
 | 
			
		||||
                playerLabel.setColor(Player.getColor(player.getId()).getColor());
 | 
			
		||||
                overviewContainer.addChild(playerLabel);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the status of toolbar buttons based on the provided button status event.
 | 
			
		||||
     * Disables or enables buttons such as trade, property menu, and end turn based on the player's turn status.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the button status event
 | 
			
		||||
     * @param event the button status event indicating whether the buttons should be enabled
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ButtonStatusEvent event) {
 | 
			
		||||
        boolean enabled = event.buttonsEnabled();
 | 
			
		||||
        diceButton.setEnabled(enabled);
 | 
			
		||||
        canRollDice = enabled;
 | 
			
		||||
        tradeButton.setEnabled(enabled);
 | 
			
		||||
        propertyMenuButton.setEnabled(enabled);
 | 
			
		||||
        endTurnButton.setEnabled(false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the toolbar and detaches it from the GUI.
 | 
			
		||||
     * Closes the toolbar, detaching it from the GUI.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
@@ -459,7 +556,7 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update() {
 | 
			
		||||
        receivedEvent(new UpdatePlayerView());
 | 
			
		||||
        refreshPlayerView();
 | 
			
		||||
        super.update();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -910,7 +910,6 @@
 | 
			
		||||
         }
 | 
			
		||||
         sliderhorsetup();
 | 
			
		||||
         adjustothercolumnmodel();
 | 
			
		||||
         //     System.out.println("Columns available: " +availableColumns);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     @StyleAttribute(value="visibleColumns")
 | 
			
		||||
@@ -923,7 +922,6 @@
 | 
			
		||||
         sliderhorsetup();
 | 
			
		||||
         grid.refreshGrid();
 | 
			
		||||
         refreshSelector();
 | 
			
		||||
         //  System.out.println("Columns visble: " +grid.getVisibleColumns());
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     // Column Operations
 | 
			
		||||
 
 | 
			
		||||
@@ -66,7 +66,8 @@ public class Bankrupt extends Dialog {
 | 
			
		||||
 | 
			
		||||
        // Text, der im Popup steht
 | 
			
		||||
        Container textContainer = bankruptContainer.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!\n"+
 | 
			
		||||
        "Dieses PopUp wird nicht erneut angezeigt!", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Passt den textContainer an die Größe des bankruptContainers an
 | 
			
		||||
 
 | 
			
		||||
@@ -78,7 +78,6 @@ public class BuildingPropertyCard extends Dialog {
 | 
			
		||||
        Button quitButton = buildingPropertyContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            System.err.println("Button does something?");
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
@@ -95,14 +94,14 @@ public class BuildingPropertyCard extends Dialog {
 | 
			
		||||
        buildingPropertyContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
            10
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
                9
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(buildingPropertyContainer);
 | 
			
		||||
 
 | 
			
		||||
@@ -40,8 +40,8 @@ public class BuyHouse extends Dialog {
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /** TextField to display selected properties. */
 | 
			
		||||
    private TextField selectionDisplay;
 | 
			
		||||
    /** Label to display selected properties. */
 | 
			
		||||
    private Label selectionDisplay;
 | 
			
		||||
 | 
			
		||||
    /** Reference for tracking dropdown selection changes. */
 | 
			
		||||
    private VersionedReference<Set<Integer>> selectionRef;
 | 
			
		||||
@@ -77,7 +77,7 @@ public class BuyHouse extends Dialog {
 | 
			
		||||
        backgroundContainer.setPreferredSize(buyHouseContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Title
 | 
			
		||||
        Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("warning-Bold")));
 | 
			
		||||
        Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("label-Bold")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
@@ -145,7 +145,7 @@ public class BuyHouse extends Dialog {
 | 
			
		||||
    private Container createPropertyDropdown() {
 | 
			
		||||
        Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
 | 
			
		||||
        dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
        dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        VersionedList<String> propertyOptions = new VersionedList<>();
 | 
			
		||||
        List<BuildingProperty> playerProperties = getPlayerProperties();
 | 
			
		||||
@@ -162,8 +162,9 @@ public class BuyHouse extends Dialog {
 | 
			
		||||
        selectionRef = propertySelector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        // Initialize the selection display here
 | 
			
		||||
        selectionDisplay = new TextField(""); // Create TextField for displaying selections
 | 
			
		||||
        selectionDisplay = new Label("");
 | 
			
		||||
        selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
 | 
			
		||||
        selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
        dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
 | 
			
		||||
 | 
			
		||||
        // Set initial selection
 | 
			
		||||
 
 | 
			
		||||
@@ -69,7 +69,7 @@ public class EventCardPopup extends Dialog {
 | 
			
		||||
        Container propertyValuesContainer = eventCardContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label(description, new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
        propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10));
 | 
			
		||||
        propertyValuesContainer.setPreferredSize(new Vector3f(300,200,0));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
 | 
			
		||||
 
 | 
			
		||||
@@ -45,8 +45,8 @@ public class RepayMortage extends Dialog {
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /** Text field to display selected properties. */
 | 
			
		||||
    private TextField selectionDisplay;
 | 
			
		||||
    /** Label to display selected properties. */
 | 
			
		||||
    private Label selectionDisplay;
 | 
			
		||||
 | 
			
		||||
    /** Reference to track property selections in the dropdown menu. */
 | 
			
		||||
    private VersionedReference<Set<Integer>> selectionRef;
 | 
			
		||||
@@ -82,7 +82,7 @@ public class RepayMortage extends Dialog {
 | 
			
		||||
        backgroundContainer.setPreferredSize(repayMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("warining-Bold")));
 | 
			
		||||
        Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("label-Bold")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
@@ -97,7 +97,7 @@ public class RepayMortage extends Dialog {
 | 
			
		||||
        upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
 | 
			
		||||
        middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
        middleContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        middleContainer.addChild(createPropertyDropdown());
 | 
			
		||||
 | 
			
		||||
@@ -149,7 +149,7 @@ public class RepayMortage extends Dialog {
 | 
			
		||||
    private Container createPropertyDropdown() {
 | 
			
		||||
        Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
 | 
			
		||||
        dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
        dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        VersionedList<String> propertyOptions = new VersionedList<>();
 | 
			
		||||
        List<PropertyField> playerProperties = getPlayerProperties();
 | 
			
		||||
@@ -166,8 +166,9 @@ public class RepayMortage extends Dialog {
 | 
			
		||||
        selectionRef = propertySelector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        // Initialize the selection display here
 | 
			
		||||
        selectionDisplay = new TextField(""); // Create TextField for displaying selections
 | 
			
		||||
        selectionDisplay = new Label(""); // Create TextField for displaying selections
 | 
			
		||||
        selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
 | 
			
		||||
        selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
        dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
 | 
			
		||||
 | 
			
		||||
        // Set initial selection
 | 
			
		||||
 
 | 
			
		||||
@@ -45,8 +45,8 @@ public class SellHouse extends Dialog {
 | 
			
		||||
    /** Background container providing a styled border around the main dialog. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /** Text field to display selected properties. */
 | 
			
		||||
    private TextField selectionDisplay;
 | 
			
		||||
    /** Label to display selected properties. */
 | 
			
		||||
    private Label selectionDisplay;
 | 
			
		||||
 | 
			
		||||
    /** Reference to track selection changes in the property selector. */
 | 
			
		||||
    private VersionedReference<Set<Integer>> selectionRef;
 | 
			
		||||
@@ -82,11 +82,11 @@ public class SellHouse extends Dialog {
 | 
			
		||||
        backgroundContainer.setPreferredSize(sellhouseContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("warining-Bold")));
 | 
			
		||||
        Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("label-Bold")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        //Unterteilund des sellHouseContainer in drei "Untercontainer"
 | 
			
		||||
        //Unterteilung des sellHouseContainer in drei "Untercontainer"
 | 
			
		||||
        Container upContainer = sellhouseContainer.addChild(new Container());
 | 
			
		||||
        Container middleContainer = sellhouseContainer.addChild(new Container());
 | 
			
		||||
        Container downContainer = sellhouseContainer.addChild(new Container());
 | 
			
		||||
@@ -119,13 +119,7 @@ public class SellHouse extends Dialog {
 | 
			
		||||
        confirmButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            AlterProperty msg = new AlterProperty("SellHouse");
 | 
			
		||||
            for (String string : selectedProperties) {
 | 
			
		||||
                System.out.println(string);
 | 
			
		||||
            }
 | 
			
		||||
            msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
 | 
			
		||||
            for (Integer integer : msg.getProperties()) {
 | 
			
		||||
                System.out.println("ID des verkaufs: "+integer);
 | 
			
		||||
            }
 | 
			
		||||
            app.getGameLogic().send(msg);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
@@ -155,7 +149,7 @@ public class SellHouse extends Dialog {
 | 
			
		||||
    private Container createPropertyDropdown() {
 | 
			
		||||
        Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
 | 
			
		||||
        dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
        dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        VersionedList<String> propertyOptions = new VersionedList<>();
 | 
			
		||||
        List<BuildingProperty> playerProperties = getPlayerProperties();
 | 
			
		||||
@@ -172,8 +166,9 @@ public class SellHouse extends Dialog {
 | 
			
		||||
        selectionRef = propertySelector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        // Initialize the selection display here
 | 
			
		||||
        selectionDisplay = new TextField(""); // Create TextField for displaying selections
 | 
			
		||||
        selectionDisplay = new Label("");
 | 
			
		||||
        selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
 | 
			
		||||
        selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
        dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
 | 
			
		||||
        
 | 
			
		||||
        // Set initial selection
 | 
			
		||||
 
 | 
			
		||||
@@ -46,8 +46,8 @@ public class TakeMortage extends Dialog {
 | 
			
		||||
    /** Background container providing a styled border around the main dialog. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /** Text field to display selected properties. */
 | 
			
		||||
    private TextField selectionDisplay;
 | 
			
		||||
    /** Label to display selected properties. */
 | 
			
		||||
    private Label selectionDisplay;
 | 
			
		||||
 | 
			
		||||
    /** Reference to track selection changes in the property selector. */
 | 
			
		||||
    private VersionedReference<Set<Integer>> selectionRef;
 | 
			
		||||
@@ -83,7 +83,7 @@ public class TakeMortage extends Dialog {
 | 
			
		||||
        backgroundContainer.setPreferredSize(takeMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("warining-Bold")));
 | 
			
		||||
        Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("label-Bold")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
@@ -150,7 +150,7 @@ public class TakeMortage extends Dialog {
 | 
			
		||||
    private Container createPropertyDropdown() {
 | 
			
		||||
        Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
 | 
			
		||||
        dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
        dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        VersionedList<String> propertyOptions = new VersionedList<>();
 | 
			
		||||
        List<PropertyField> playerProperties = getPlayerProperties();
 | 
			
		||||
@@ -172,8 +172,9 @@ public class TakeMortage extends Dialog {
 | 
			
		||||
        selectionRef = propertySelector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        // Initialize the selection display here
 | 
			
		||||
        selectionDisplay = new TextField(""); // Create TextField for displaying selections
 | 
			
		||||
        selectionDisplay = new Label(""); // Create TextField for displaying selections
 | 
			
		||||
        selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
 | 
			
		||||
        selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
        dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
 | 
			
		||||
 | 
			
		||||
        // Set initial selection
 | 
			
		||||
 
 | 
			
		||||
| 
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		 After Width: | Height: | Size: 195 KiB  | 
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| 
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											BIN
										
									
								
								Projekte/monopoly/client/src/main/resources/Pictures/kontobg.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 195 KiB  | 
| 
		 After Width: | Height: | Size: 190 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								Projekte/monopoly/client/src/main/resources/icons/Uniman.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 364 KiB  | 
| 
		 After Width: | Height: | Size: 518 KiB  | 
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| 
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| 
		 After Width: | Height: | Size: 100 KiB  | 
@@ -1,9 +1,4 @@
 | 
			
		||||
package pp.monopoly.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.message.server.NextPlayerTurn;
 | 
			
		||||
import pp.monopoly.message.server.ViewAssetsResponse;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the active client state in the Monopoly game.
 | 
			
		||||
 * Extends {@link ClientState}.
 | 
			
		||||
@@ -24,17 +19,4 @@ public class ActiveState extends ClientState {
 | 
			
		||||
    boolean isTurn() {
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    void recivedNextPlayerTurn(NextPlayerTurn msg) {
 | 
			
		||||
        logic.getBoard().clear();
 | 
			
		||||
        for (Player player : logic.getPlayerHandler().getPlayers()) {
 | 
			
		||||
            logic.getBoard().add(player.getFigure());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    void recivedViewAssetsResponse(ViewAssetsResponse msg) {
 | 
			
		||||
        
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -4,6 +4,9 @@ import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.game.server.PlayerHandler;
 | 
			
		||||
@@ -24,8 +27,10 @@ import pp.monopoly.message.server.TradeReply;
 | 
			
		||||
import pp.monopoly.message.server.TradeRequest;
 | 
			
		||||
import pp.monopoly.message.server.ViewAssetsResponse;
 | 
			
		||||
import pp.monopoly.model.Board;
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
import pp.monopoly.model.Hotel;
 | 
			
		||||
import pp.monopoly.model.House;
 | 
			
		||||
import pp.monopoly.model.Rotation;
 | 
			
		||||
import pp.monopoly.model.TradeHandler;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
@@ -231,7 +236,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
			
		||||
        playerHandler = msg.getPlayerHandler();
 | 
			
		||||
        setState(new WaitForTurnState(this));
 | 
			
		||||
        for (Player player : playerHandler.getPlayers()) {
 | 
			
		||||
            board.add(player.getFigure());
 | 
			
		||||
            board.add(new Figure(Vector3f.ZERO, Rotation.NORTH, player.getFigure(), player.getId()));
 | 
			
		||||
        }
 | 
			
		||||
        notifyListeners(new ButtonStatusEvent(false));
 | 
			
		||||
        notifyListeners(new UpdatePlayerView());
 | 
			
		||||
@@ -248,7 +253,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(PlayerStatusUpdate msg) {
 | 
			
		||||
        playerHandler = msg.getPlayerHandler();
 | 
			
		||||
        System.out.println("Update Player");
 | 
			
		||||
        LOGGER.log(Level.TRACE, "Update Player View triggerd with message: {0}", msg);
 | 
			
		||||
        notifyListeners(new UpdatePlayerView());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -305,19 +310,31 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
			
		||||
        } else if(msg.getKeyWord().equals("ReceivedRent")) {
 | 
			
		||||
            playSound(Sound.MONEY_COLLECTED);
 | 
			
		||||
            notifyListeners(new PopUpEvent("ReceivedRent", msg));
 | 
			
		||||
        } else if (msg.getKeyWord().equals("aussetzen")) {
 | 
			
		||||
            notifyListeners(new ButtonStatusEvent(false));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(BuildInfo msg) {
 | 
			
		||||
        System.out.println("TRIGGER BUILD INFO");
 | 
			
		||||
        if (msg.isAdded()) {
 | 
			
		||||
            BuildingProperty property = ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId()));
 | 
			
		||||
            if (property.getHotel() == 1 ) {
 | 
			
		||||
 | 
			
		||||
                for(int i = 0; i < 4; i++) {
 | 
			
		||||
                    board.remove(board.getHouse(msg.getId(), i+1));
 | 
			
		||||
                }
 | 
			
		||||
                
 | 
			
		||||
                board.add(new Hotel(property.getId()));
 | 
			
		||||
            } else {
 | 
			
		||||
                board.add(new House( property.getHouses(), property.getId()));
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            if( ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())).getHouses() == 4 ) {
 | 
			
		||||
                board.remove(board.getHotel(msg.getId()));
 | 
			
		||||
            } else {
 | 
			
		||||
                board.remove(board.getHouse(msg.getId(), ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())).getHouses()+1));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -23,7 +23,6 @@ import pp.monopoly.message.server.NextPlayerTurn;
 | 
			
		||||
import pp.monopoly.message.server.NotificationMessage;
 | 
			
		||||
import pp.monopoly.message.server.PlayerStatusUpdate;
 | 
			
		||||
import pp.monopoly.model.FieldVisitor;
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
import pp.monopoly.model.card.Card;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.model.fields.EventField;
 | 
			
		||||
@@ -44,7 +43,7 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
    private final int id;
 | 
			
		||||
    private String name;
 | 
			
		||||
    private int accountBalance = 15000;
 | 
			
		||||
    private Figure figure;
 | 
			
		||||
    private String figure;
 | 
			
		||||
    private Set<Integer> properties = new HashSet<>();
 | 
			
		||||
    private int getOutOfJailCard;
 | 
			
		||||
    private int fieldID;
 | 
			
		||||
@@ -82,11 +81,19 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
        this.handler = handler;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setFigure(Figure figure) {
 | 
			
		||||
    /**
 | 
			
		||||
     * Set the figure of the player
 | 
			
		||||
     * @param figure the figure to be set
 | 
			
		||||
     */
 | 
			
		||||
    public void setFigure(String figure) {
 | 
			
		||||
        this.figure = figure;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Figure getFigure(){
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the figure of the player
 | 
			
		||||
     * @return the figure of the player
 | 
			
		||||
     */
 | 
			
		||||
    public String getFigure() {
 | 
			
		||||
        return figure;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -180,7 +187,6 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
            earnMoney(2000); // Passing GO gives money
 | 
			
		||||
        }
 | 
			
		||||
        fieldID = (fieldID + steps) % 40;
 | 
			
		||||
        figure.moveTo(fieldID);
 | 
			
		||||
        handler.getLogic().send(this, new PlayerStatusUpdate(handler));
 | 
			
		||||
        handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
 | 
			
		||||
        return fieldID;
 | 
			
		||||
@@ -194,7 +200,6 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
    public int setPosition(int position){
 | 
			
		||||
        if(position < 40 && position >= 0) {
 | 
			
		||||
            fieldID = position;
 | 
			
		||||
            figure.moveTo(fieldID);
 | 
			
		||||
            handler.getLogic().send(this, new PlayerStatusUpdate(handler));
 | 
			
		||||
            handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
 | 
			
		||||
        }
 | 
			
		||||
@@ -212,7 +217,6 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
                earnMoney(2000);
 | 
			
		||||
            }
 | 
			
		||||
            fieldID = position;
 | 
			
		||||
            figure.moveTo(fieldID);
 | 
			
		||||
            handler.getLogic().send(this, new PlayerStatusUpdate(handler));
 | 
			
		||||
            handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
@@ -6,12 +6,14 @@ import com.jme3.math.ColorRGBA;
 | 
			
		||||
 * Enum representing six distinct colors for players in the game.
 | 
			
		||||
 */
 | 
			
		||||
public enum PlayerColor {
 | 
			
		||||
    CYAN(new ColorRGBA(1 / 255f, 190 / 255f, 254 / 255f, 1), "Cyan"),
 | 
			
		||||
    YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1), "Gelb"),
 | 
			
		||||
    RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1), "Rot"),
 | 
			
		||||
    PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1), "Pink"),
 | 
			
		||||
    GREEN(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1), "Grün"),
 | 
			
		||||
    PURPLE(new ColorRGBA(143 / 255f, 0 / 255f, 255 / 255f, 1), "Lila");
 | 
			
		||||
    CYAN(new ColorRGBA(69 / 255f, 205 / 255f, 205 / 255f, 1), "Cyan"),
 | 
			
		||||
    YELLOW(new ColorRGBA(225 / 255f, 201 / 255f, 44 / 255f, 1), "Yellow"),
 | 
			
		||||
    RED(new ColorRGBA(255 / 255f, 33 / 255f, 33 / 255f, 1), "Red"),
 | 
			
		||||
    PINK(new ColorRGBA(196 / 255f, 73 / 255f, 240 / 255f, 1), "Pink"),
 | 
			
		||||
    GREEN(new ColorRGBA(61 / 255f, 227 / 255f, 58 / 255f, 1), "Green"),
 | 
			
		||||
    PURPLE(new ColorRGBA(60 / 255f, 74 / 255f, 223 / 255f, 1), "Purple");
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private final ColorRGBA color;
 | 
			
		||||
    private final String colorName;
 | 
			
		||||
 
 | 
			
		||||
@@ -3,11 +3,9 @@ package pp.monopoly.game.server;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.MonopolyConfig;
 | 
			
		||||
import pp.monopoly.message.client.AlterProperty;
 | 
			
		||||
@@ -29,8 +27,6 @@ import pp.monopoly.message.server.ServerMessage;
 | 
			
		||||
import pp.monopoly.message.server.TradeReply;
 | 
			
		||||
import pp.monopoly.message.server.TradeRequest;
 | 
			
		||||
import pp.monopoly.message.server.ViewAssetsResponse;
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
import pp.monopoly.model.Rotation;
 | 
			
		||||
import pp.monopoly.model.TradeHandler;
 | 
			
		||||
import pp.monopoly.model.card.DeckHelper;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
@@ -89,7 +85,7 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
			
		||||
     * @param player the Player to whom the message is sent
 | 
			
		||||
     * @param msg    the ServerMessage to send
 | 
			
		||||
     */
 | 
			
		||||
    void send(Player player, ServerMessage msg) {
 | 
			
		||||
    public void send(Player player, ServerMessage msg) {
 | 
			
		||||
        if (player != null && msg != null) {
 | 
			
		||||
            serverSender.send(player.getId(), msg);
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "Message sent to player {0}: {1}", player.getName(), msg.getClass().getSimpleName());
 | 
			
		||||
@@ -172,7 +168,6 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
			
		||||
            PropertyField property = (PropertyField) boardManager.getFieldAtIndex(player.getFieldID()); // Assuming player position for property
 | 
			
		||||
            
 | 
			
		||||
            player.buyProperty(property);
 | 
			
		||||
            System.out.println("Properties:" +player.getProperties().toString());
 | 
			
		||||
            LOGGER.log(Level.INFO, "Player {0} bought property {1}", player.getName(), property.getName());
 | 
			
		||||
        }
 | 
			
		||||
        updateAllPlayers();
 | 
			
		||||
@@ -223,8 +218,7 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
			
		||||
            String name = msg.getName();
 | 
			
		||||
            String truc = name.length() > 10 ? name.substring(0, 15) : name;
 | 
			
		||||
            player.setName(truc);
 | 
			
		||||
            Figure figure = new Figure(new Vector3f(0, 1, 0), Rotation.NORTH, msg.getFigure());
 | 
			
		||||
            player.setFigure(figure);
 | 
			
		||||
            player.setFigure(msg.getFigure());
 | 
			
		||||
            // board.addFigure(figure);
 | 
			
		||||
            playerHandler.setPlayerReady(player, true);    
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
 | 
			
		||||
@@ -327,25 +321,29 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Executes the trade by transferring requested properties from the receiver
 | 
			
		||||
     * to the sender and offered properties from the sender to the receiver.
 | 
			
		||||
     * Executes a trade between two players, transferring properties and money as specified.
 | 
			
		||||
     *
 | 
			
		||||
     * @param sender            the player initiating the trade
 | 
			
		||||
     * @param receiver          the player receiving the trade offer
 | 
			
		||||
     * @param requestedProperties the properties requested by the receiver
 | 
			
		||||
     * @param offeredProperties   the properties offered by the sender
 | 
			
		||||
     */
 | 
			
		||||
    public void executeTrade(Player sender, Player receiver, Set<PropertyField> requestedProperties, Set<PropertyField> offeredProperties) {
 | 
			
		||||
    private void executeTrade(Player sender, Player receiver, Set<PropertyField> requestedProperties, Set<PropertyField> offeredProperties) {
 | 
			
		||||
        // Transfer requested properties from receiver to sender
 | 
			
		||||
        for (PropertyField field : requestedProperties) {
 | 
			
		||||
        for (PropertyField field : offeredProperties) {
 | 
			
		||||
                receiver.removeProperty(field.getId());
 | 
			
		||||
                sender.addProperty(field.getId());
 | 
			
		||||
                field.setOwner(sender); // Update ownership
 | 
			
		||||
                System.out.printf("Property %s transferred from %s to %s.\n", 
 | 
			
		||||
                LOGGER.log(Level.DEBUG, "Property %s transferred from %s to %s.\n", 
 | 
			
		||||
                                field.getName(), receiver.getName(), sender.getName());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Transfer offered properties from sender to receiver
 | 
			
		||||
        for (PropertyField field : offeredProperties) {
 | 
			
		||||
        for (PropertyField field : requestedProperties) {
 | 
			
		||||
                sender.removeProperty(field.getId());
 | 
			
		||||
                receiver.addProperty(field.getId());
 | 
			
		||||
                field.setOwner(receiver); // Update ownership
 | 
			
		||||
                System.out.printf("Property %s transferred from %s to %s.\n", 
 | 
			
		||||
                LOGGER.log(Level.DEBUG, "Property %s transferred from %s to %s.\n", 
 | 
			
		||||
                                field.getName(), sender.getName(), receiver.getName());
 | 
			
		||||
            }
 | 
			
		||||
    }
 | 
			
		||||
@@ -448,16 +446,95 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
			
		||||
        } else if (msg.getKeyword().equals("PayJail")) {
 | 
			
		||||
            playerHandler.getPlayerById(from).payBail();
 | 
			
		||||
        } else if(msg.getKeyword().equals("hack")) {
 | 
			
		||||
            // for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
 | 
			
		||||
            //     bp.build();
 | 
			
		||||
            // }
 | 
			
		||||
            for(PropertyField field : boardManager.getBoard().stream().filter(p -> p instanceof PropertyField).map(p -> (PropertyField) p).collect(Collectors.toList())) {
 | 
			
		||||
                field.setOwner(playerHandler.getPlayerById(0));
 | 
			
		||||
                playerHandler.getPlayerById(0).addProperty(field.getId());
 | 
			
		||||
            }
 | 
			
		||||
            playerHandler.getPlayerById(0).earnMoney(20000);
 | 
			
		||||
            generatePredefinedGameState();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        updateAllPlayers();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void generatePredefinedGameState() {
 | 
			
		||||
 | 
			
		||||
        if(playerHandler.getPlayerCount() < 2) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        Player p1 = playerHandler.getPlayerById(0);
 | 
			
		||||
        Player p2 = playerHandler.getPlayerById(1);
 | 
			
		||||
    
 | 
			
		||||
        // Reset properties and balances for a clean state
 | 
			
		||||
        p1.getProperties().clear();
 | 
			
		||||
        p2.getProperties().clear();
 | 
			
		||||
        boardManager.getBoard().forEach(field -> {
 | 
			
		||||
            if (field instanceof PropertyField) {
 | 
			
		||||
                ((PropertyField) field).setOwner(null);
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
    
 | 
			
		||||
        // Define properties to assign
 | 
			
		||||
        Set<Integer> p1Properties = Set.of(1, 3, 6, 8); // Gym, Sportplatz, Studium+, PhysikHörsaal
 | 
			
		||||
        Set<Integer> p2Properties = Set.of(21, 23, 24, 9); // Red set + Audimax
 | 
			
		||||
    
 | 
			
		||||
        // Assign properties via AlterProperty
 | 
			
		||||
        assignProperties(p1, p1Properties);
 | 
			
		||||
        assignProperties(p2, p2Properties);
 | 
			
		||||
    
 | 
			
		||||
        // Player 1 builds houses on Gym and Sportplatz
 | 
			
		||||
        // buildHouses(p1, Set.of(1, 3));
 | 
			
		||||
    
 | 
			
		||||
        // Player 2 builds houses on the Red set
 | 
			
		||||
        // buildHouses(p2, Set.of(21, 23, 24));
 | 
			
		||||
    
 | 
			
		||||
        // Set player balances
 | 
			
		||||
        p1.setAccountBalance(12325);
 | 
			
		||||
        p2.setAccountBalance(26750);
 | 
			
		||||
    
 | 
			
		||||
        // Add Get Out of Jail cards
 | 
			
		||||
        p1.addJailCard();
 | 
			
		||||
    
 | 
			
		||||
        // Set player positions
 | 
			
		||||
        p1.setPosition(6); // Near Studium+
 | 
			
		||||
        p2.setPosition(25); // Near Nordtor
 | 
			
		||||
    
 | 
			
		||||
        LOGGER.log(Level.INFO, "Predefined game state generated.");
 | 
			
		||||
        updateAllPlayers();
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * Assigns properties to a player using AlterProperty messages.
 | 
			
		||||
     *
 | 
			
		||||
     * @param player     the player to assign properties to
 | 
			
		||||
     * @param properties the set of property IDs to assign
 | 
			
		||||
     */
 | 
			
		||||
    private void assignProperties(Player player, Set<Integer> properties) {
 | 
			
		||||
        AlterProperty alterProperty = new AlterProperty("AssignProperties");
 | 
			
		||||
        alterProperty.setProperties(properties);
 | 
			
		||||
    
 | 
			
		||||
        for (Integer propertyId : properties) {
 | 
			
		||||
            PropertyField field = (PropertyField) boardManager.getFieldAtIndex(propertyId);
 | 
			
		||||
            field.setOwner(player);
 | 
			
		||||
            player.addProperty(propertyId);
 | 
			
		||||
        }
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "Properties assigned to player {0}: {1}", player.getName(), properties);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * Builds houses for a player on specific properties using AlterProperty messages.
 | 
			
		||||
     *
 | 
			
		||||
     * @param player     the player building houses
 | 
			
		||||
     * @param properties the set of property IDs to build houses on
 | 
			
		||||
     */
 | 
			
		||||
    private void buildHouses(Player player, Set<Integer> properties) {
 | 
			
		||||
        AlterProperty alterProperty = new AlterProperty("BuyHouse");
 | 
			
		||||
        alterProperty.setProperties(properties);
 | 
			
		||||
    
 | 
			
		||||
        for (Integer propertyId : properties) {
 | 
			
		||||
            BuildingProperty field = (BuildingProperty) boardManager.getFieldAtIndex(propertyId);
 | 
			
		||||
            if (boardManager.canBuild(field) && player.getAccountBalance() >= field.getHousePrice()) {
 | 
			
		||||
                field.build();
 | 
			
		||||
                player.pay(field.getHousePrice());
 | 
			
		||||
                LOGGER.log(Level.DEBUG, "House built on property {0} for player {1}.", field.getName(), player.getName());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -28,7 +28,18 @@ public class TradeResponse extends ClientMessage{
 | 
			
		||||
        this.tradeHandler = tradeHandler;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns whether the trade was accepted.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if the trade was accepted, {@code false} otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isAccepted() { return status; }
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the TradeHandler corresponding to the Trade.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the TradeHandler corresponding to the Trade
 | 
			
		||||
     */
 | 
			
		||||
    public TradeHandler getTradeHandler() {
 | 
			
		||||
        return tradeHandler;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -139,6 +139,14 @@ public class Board {
 | 
			
		||||
        return getItems(House.class);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public House getHouse(int fieldId, int stage) {
 | 
			
		||||
        return getHouses().filter(house -> house.getFieldID() == fieldId && house.getStage() == stage).findFirst().orElse(null);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Hotel getHotel(int fieldId) {
 | 
			
		||||
        return getHotels().filter(hotel -> hotel.getFieldID() == fieldId).findFirst().orElse(null);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a stream of all hotels currently on the map.
 | 
			
		||||
     * 
 | 
			
		||||
 
 | 
			
		||||
@@ -7,6 +7,8 @@ import com.jme3.network.serializing.Serializable;
 | 
			
		||||
 | 
			
		||||
@Serializable
 | 
			
		||||
public class Figure implements Item{
 | 
			
		||||
 | 
			
		||||
    private final int id;
 | 
			
		||||
    private final String type;
 | 
			
		||||
    private Vector3f position;
 | 
			
		||||
    private Rotation rot;     // The rotation of the Figure
 | 
			
		||||
@@ -16,7 +18,7 @@ public class Figure implements Item{
 | 
			
		||||
     * at position (0, 0), with a default rotation of NORTH.
 | 
			
		||||
     */
 | 
			
		||||
    private Figure() {
 | 
			
		||||
        this(null, Rotation.NORTH, "");
 | 
			
		||||
        this(null, Rotation.NORTH, "", 0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -27,10 +29,19 @@ public class Figure implements Item{
 | 
			
		||||
     * @param z      the z-coordinate of the Figure's initial position
 | 
			
		||||
     * @param rot    the rotation of the Figure
 | 
			
		||||
     */
 | 
			
		||||
    public Figure(Vector3f position, Rotation rot, String type) {
 | 
			
		||||
    public Figure(Vector3f position, Rotation rot, String type, int id) {
 | 
			
		||||
        this.position = calculateFieldPosition(0);
 | 
			
		||||
        this.rot = rot;
 | 
			
		||||
        this.type = type;
 | 
			
		||||
        this.id = id;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Return the id corresponding to the players id
 | 
			
		||||
     * @return the id of the figure
 | 
			
		||||
     */
 | 
			
		||||
    public int getId() {
 | 
			
		||||
        return id;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -87,7 +98,7 @@ public class Figure implements Item{
 | 
			
		||||
        moveTo(calculateFieldPosition(fieldId));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Vector3f calculateFieldPosition(int fieldID) {
 | 
			
		||||
    public Vector3f calculateFieldPosition(int fieldID) {
 | 
			
		||||
        float baseX = 0.0f;
 | 
			
		||||
        float baseZ = 0.0f;
 | 
			
		||||
 | 
			
		||||
@@ -139,7 +150,18 @@ public class Figure implements Item{
 | 
			
		||||
        float zOffset = new Random().nextFloat();
 | 
			
		||||
 | 
			
		||||
        //TODO adjust y pos
 | 
			
		||||
        return new Vector3f(baseX + xOffset, 1, baseZ + zOffset);
 | 
			
		||||
        return new Vector3f(baseX , 0, baseZ );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public int getCurrentFieldID() {
 | 
			
		||||
        Vector3f pos = getPos();
 | 
			
		||||
        for (int fieldID = 0; fieldID < 40; fieldID++) {
 | 
			
		||||
            Vector3f fieldPosition = calculateFieldPosition(fieldID);
 | 
			
		||||
            if (pos.distance(fieldPosition) < 0.1f) { // Toleranz für Positionsvergleich
 | 
			
		||||
                return fieldID;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        throw new IllegalStateException("Current field ID could not be determined from position: " + pos);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -96,4 +96,13 @@ public class Hotel implements Item{
 | 
			
		||||
        // TODO
 | 
			
		||||
        return Rotation.NORTH;        
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the ID of the field the hotel is on.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the ID of the field the hotel is on
 | 
			
		||||
     */
 | 
			
		||||
    public int getFieldID() {
 | 
			
		||||
        return fieldID;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -24,6 +24,15 @@ public class House implements Item{
 | 
			
		||||
        this.fieldID = 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the field ID of the house.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the field ID of the house
 | 
			
		||||
     */
 | 
			
		||||
    public int getFieldID() {
 | 
			
		||||
        return fieldID;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a new house with the given stage.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -8,6 +8,7 @@ import java.util.Queue;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.message.client.EndTurn;
 | 
			
		||||
import pp.monopoly.message.server.NotificationMessage;
 | 
			
		||||
 | 
			
		||||
public class DeckHelper{
 | 
			
		||||
 | 
			
		||||
@@ -258,6 +259,7 @@ public class DeckHelper{
 | 
			
		||||
    
 | 
			
		||||
        private void rueckstuferantrag(Player player) {
 | 
			
		||||
            player.getHandler().getLogic().received(new EndTurn(), player.getId());
 | 
			
		||||
            player.getHandler().getLogic().send(player, new NotificationMessage("aussetzen"));
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        private void hausfeierSturz(Player player) {
 | 
			
		||||
@@ -272,6 +274,7 @@ public class DeckHelper{
 | 
			
		||||
        private void dienstreiseLourd(Player player) {
 | 
			
		||||
            player.pay(1000);
 | 
			
		||||
            player.getHandler().getLogic().received(new EndTurn(), player.getId());
 | 
			
		||||
            player.getHandler().getLogic().send(player, new NotificationMessage("aussetzen"));
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        private void blutspendenSonderurlaub(Player player) {
 | 
			
		||||
@@ -296,6 +299,7 @@ public class DeckHelper{
 | 
			
		||||
    
 | 
			
		||||
        private void partyEskaliert(Player player) {
 | 
			
		||||
            player.getHandler().getLogic().received(new EndTurn(), player.getId());
 | 
			
		||||
            player.getHandler().getLogic().send(player, new NotificationMessage("aussetzen"));
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        private void vpEinstandsparty(Player player) {
 | 
			
		||||
@@ -308,6 +312,7 @@ public class DeckHelper{
 | 
			
		||||
    
 | 
			
		||||
        private void bergmarsch(Player player) {
 | 
			
		||||
            player.getHandler().getLogic().received(new EndTurn(), player.getId());
 | 
			
		||||
            player.getHandler().getLogic().send(player, new NotificationMessage("aussetzen"));
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        private void jodelEispenis(Player player) {
 | 
			
		||||
 
 | 
			
		||||
@@ -146,9 +146,10 @@ public class BoardManager {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if a House can be sold on the given Property
 | 
			
		||||
     * Checks if a House or Hotel can be sold on the given Property.
 | 
			
		||||
     *
 | 
			
		||||
     * @param field the Property to check
 | 
			
		||||
     * @return true if a house can be sold on the property, false otherwise
 | 
			
		||||
     * @return true if a house or hotel can be sold on the property, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean canSell(BuildingProperty field) {
 | 
			
		||||
        if (field == null) {
 | 
			
		||||
@@ -174,7 +175,7 @@ public class BoardManager {
 | 
			
		||||
        int currentHouses = field.getHouses();
 | 
			
		||||
        int currentHotel = field.getHotel();
 | 
			
		||||
 | 
			
		||||
        // If there is a hotel, selling is allowed only if all other properties have max houses
 | 
			
		||||
        // If there is a hotel, ensure all other properties have max houses (4) before selling it
 | 
			
		||||
        if (currentHotel > 0) {
 | 
			
		||||
            return groupProperties.stream()
 | 
			
		||||
                    .allMatch(bp -> bp.getHouses() == 4 || bp.equals(field));
 | 
			
		||||
@@ -185,6 +186,7 @@ public class BoardManager {
 | 
			
		||||
                .allMatch(bp -> bp.getHouses() <= currentHouses);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gibt eine Liste von BuildingProperty-Feldern zurück, auf denen Häuser oder Hotels stehen.
 | 
			
		||||
     * @return Liste von BuildingProperty-Feldern mit Gebäuden
 | 
			
		||||
@@ -198,3 +200,10 @@ public class BoardManager {
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* TODO:
 | 
			
		||||
- Häuser beim bau eines Hotels entfernen
 | 
			
		||||
- Alle texturen schwarz
 | 
			
		||||
 | 
			
		||||
 * 
 | 
			
		||||
 */
 | 
			
		||||
 
 | 
			
		||||
@@ -90,7 +90,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        // Arrange: Spieler initialisieren und Position setzen
 | 
			
		||||
        Player player = new Player(1, "Testspieler", mock(PlayerHandler.class)); // Spieler-Objekt erstellen
 | 
			
		||||
        Figure figure = mock(Figure.class); // Mock für die Spielfigur
 | 
			
		||||
        player.setFigure(figure); // Mock-Figur dem Spieler zuweisen
 | 
			
		||||
        
 | 
			
		||||
        int initialFieldID = player.getFieldID(); // Startfeld
 | 
			
		||||
        DiceResult diceResult = new DiceResult(3, 4); // Würfel: 3 und 4
 | 
			
		||||
 | 
			
		||||
@@ -106,7 +106,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
 | 
			
		||||
        // Assert: Position überprüfen und sicherstellen, dass `figure.moveTo` aufgerufen wurde
 | 
			
		||||
        assertEquals(expectedFieldID, player.getFieldID()); // Überprüfen, ob der Spieler auf dem erwarteten Feld ist
 | 
			
		||||
        verify(figure).moveTo(expectedFieldID); // Sicherstellen, dass die Figur bewegt wurde
 | 
			
		||||
        
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -748,7 +748,6 @@ public class ServerGameLogicTest {
 | 
			
		||||
 | 
			
		||||
        // Create a player with mocked handler
 | 
			
		||||
        Player player = new Player(1, "Spieler 1", handler);
 | 
			
		||||
        player.setFigure(figure); // Set the mocked figure
 | 
			
		||||
        // player.setPosition(5); // Set the initial position
 | 
			
		||||
 | 
			
		||||
        // Stub handler.getLogic() to return mocked ServerGameLogic
 | 
			
		||||
@@ -802,8 +801,6 @@ public class ServerGameLogicTest {
 | 
			
		||||
 | 
			
		||||
        player.buyProperty(property);
 | 
			
		||||
 | 
			
		||||
        System.out.println("Player Balance: " + player.getAccountBalance());
 | 
			
		||||
        System.out.println("Player Properties: " + player.getProperties());
 | 
			
		||||
        assertEquals(14000, player.getAccountBalance());
 | 
			
		||||
        assertTrue(player.getProperties().contains(property.getId()));
 | 
			
		||||
    }
 | 
			
		||||
@@ -1028,7 +1025,11 @@ public class ServerGameLogicTest {
 | 
			
		||||
 | 
			
		||||
        player.jail();
 | 
			
		||||
 | 
			
		||||
        try {
 | 
			
		||||
            player.payBail();
 | 
			
		||||
        } catch (Exception e) {
 | 
			
		||||
            e.printStackTrace();
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        // Assert: Spieler ist nicht mehr im Gulag und Geld wurde abgezogen
 | 
			
		||||
        assertTrue(player.canFinishTurn()); // Spieler kann den Zug beenden
 | 
			
		||||
@@ -1231,10 +1232,6 @@ public class ServerGameLogicTest {
 | 
			
		||||
        handler.addPlayer(player2);
 | 
			
		||||
        handler.addPlayer(player3);
 | 
			
		||||
 | 
			
		||||
        player1.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        player2.setFigure(figure);
 | 
			
		||||
        player3.setFigure(figure);
 | 
			
		||||
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
        Card card = null;
 | 
			
		||||
@@ -1263,7 +1260,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        // Arrange
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(null);
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure);
 | 
			
		||||
        
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
        Card card = null;
 | 
			
		||||
@@ -1290,7 +1287,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        // Arrange
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(null);
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
        Card card = null;
 | 
			
		||||
@@ -1316,7 +1313,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        // Arrange
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(null);
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
        Card card = null;
 | 
			
		||||
@@ -1346,7 +1343,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
        Card card = null;
 | 
			
		||||
@@ -1370,7 +1367,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler zur Liste hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
@@ -1395,7 +1392,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler zur Liste hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
@@ -1422,7 +1419,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler zur Liste hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
@@ -1449,7 +1446,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler zur Liste hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
@@ -1484,7 +1481,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        player.setAccountBalance(1500); // Startguthaben
 | 
			
		||||
        handler.addPlayer(player); // Spieler zur Liste hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
@@ -1511,7 +1508,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler zur Liste hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
@@ -1542,7 +1539,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler zur Liste hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
@@ -1565,7 +1562,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        try {
 | 
			
		||||
            player.setPosition(10); // Starte auf Position 10
 | 
			
		||||
        } catch (Exception e) {
 | 
			
		||||
@@ -1594,7 +1591,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler zur Liste hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
@@ -1619,7 +1616,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Spielfigur setzen
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
@@ -1644,7 +1641,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Spielfigur setzen
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
@@ -1673,7 +1670,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
 | 
			
		||||
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Spielfigur setzen
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler 1 hinzufügen
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -1698,7 +1695,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Spielfigur setzen
 | 
			
		||||
        
 | 
			
		||||
        player.setAccountBalance(1500); // Startsaldo setzen
 | 
			
		||||
        handler.addPlayer(player); // Spieler hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
@@ -1725,7 +1722,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Spielfigur setzen
 | 
			
		||||
        
 | 
			
		||||
        player.setAccountBalance(1500); // Startsaldo setzen
 | 
			
		||||
        handler.addPlayer(player); // Spieler hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
@@ -1753,7 +1750,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Spielfigur setzen
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
@@ -1780,7 +1777,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Spielfigur setzen
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler hinzufügen
 | 
			
		||||
        player.setAccountBalance(15000); // Anfangsstand des Kontos
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
@@ -1806,7 +1803,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Spielfigur setzen
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler hinzufügen
 | 
			
		||||
        player.setAccountBalance(15000); // Anfangsstand des Kontos
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
@@ -1833,7 +1830,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Spielfigur setzen
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler hinzufügen
 | 
			
		||||
        player.setAccountBalance(15000); // Anfangsstand des Kontos
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
@@ -1860,7 +1857,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Spielfigur setzen
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler hinzufügen
 | 
			
		||||
        player.setAccountBalance(15000); // Startguthaben des Spielers
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 
 | 
			
		||||