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1
.gitignore
vendored
@@ -4,6 +4,7 @@ build
|
||||
|
||||
# VSC
|
||||
bin
|
||||
.vscode
|
||||
|
||||
# IntelliJ
|
||||
*.iml
|
||||
|
18
Projekte/.run/MonopolyApp (Mac).run.xml
Normal file
@@ -0,0 +1,18 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="MonopolyApp (Mac)" type="Application" factoryName="Application"
|
||||
singleton="false">
|
||||
<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
|
||||
<module name="Projekte.monopoly.client.main"/>
|
||||
<option name="VM_PARAMETERS" value="-XstartOnFirstThread"/>
|
||||
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
|
||||
<extension name="coverage">
|
||||
<pattern>
|
||||
<option name="PATTERN" value="pp.monopoly.client.*"/>
|
||||
<option name="ENABLED" value="true"/>
|
||||
</pattern>
|
||||
</extension>
|
||||
<method v="2">
|
||||
<option name="Make" enabled="true"/>
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
18
Projekte/.run/MonopolyApp.run.xml
Normal file
@@ -0,0 +1,18 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false"
|
||||
nameIsGenerated="true">
|
||||
<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
|
||||
<module name="Projekte.monopoly.client.main"/>
|
||||
<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
|
||||
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
|
||||
<extension name="coverage">
|
||||
<pattern>
|
||||
<option name="PATTERN" value="pp.monopoly.client.*"/>
|
||||
<option name="ENABLED" value="true"/>
|
||||
</pattern>
|
||||
</extension>
|
||||
<method v="2">
|
||||
<option name="Make" enabled="true"/>
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
17
Projekte/.run/MonopolyServer.run.xml
Normal file
@@ -0,0 +1,17 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="MonopolyServer" type="Application" factoryName="Application"
|
||||
nameIsGenerated="true">
|
||||
<option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/>
|
||||
<module name="Projekte.monopoly.server.main"/>
|
||||
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
|
||||
<extension name="coverage">
|
||||
<pattern>
|
||||
<option name="PATTERN" value="pp.monopoly.server.*"/>
|
||||
<option name="ENABLED" value="true"/>
|
||||
</pattern>
|
||||
</extension>
|
||||
<method v="2">
|
||||
<option name="Make" enabled="true"/>
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
@@ -7,18 +7,14 @@ description = 'Battleship Client'
|
||||
dependencies {
|
||||
implementation project(":jme-common")
|
||||
implementation project(":battleship:model")
|
||||
implementation 'org.jmonkeyengine:jme3-core:3.6.0-stable'
|
||||
implementation 'org.jmonkeyengine:jme3-effects:3.6.0-stable'
|
||||
|
||||
|
||||
implementation libs.jme3.desktop
|
||||
implementation libs.jme3.effects
|
||||
|
||||
runtimeOnly libs.jme3.awt.dialogs
|
||||
runtimeOnly libs.jme3.plugins
|
||||
runtimeOnly libs.jme3.jogg
|
||||
runtimeOnly libs.jme3.testdata
|
||||
|
||||
|
||||
}
|
||||
|
||||
application {
|
||||
|
@@ -22,8 +22,8 @@ import com.simsilica.lemur.GuiGlobals;
|
||||
import com.simsilica.lemur.style.BaseStyles;
|
||||
import pp.battleship.client.gui.BattleAppState;
|
||||
import pp.battleship.client.gui.EditorAppState;
|
||||
import pp.battleship.client.gui.GameMusic;
|
||||
import pp.battleship.client.gui.SeaAppState;
|
||||
import pp.battleship.client.GameMusic;
|
||||
import pp.battleship.game.client.BattleshipClient;
|
||||
import pp.battleship.game.client.ClientGameLogic;
|
||||
import pp.battleship.game.client.ServerConnection;
|
||||
@@ -269,7 +269,6 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
|
||||
|
||||
attachGameSound();
|
||||
attachGameMusic();
|
||||
|
||||
stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
|
||||
}
|
||||
|
||||
@@ -284,12 +283,12 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
|
||||
}
|
||||
|
||||
/**
|
||||
* Attaches the music state and sets its initial enabled state.
|
||||
* Attaches the background music state and sets its initial enabled state.
|
||||
*/
|
||||
private void attachGameMusic() {
|
||||
final GameMusic gameMusic = new GameMusic();
|
||||
gameMusic.setEnabled(GameMusic.enabledInPreferences());
|
||||
stateManager.attach(gameMusic);
|
||||
final GameMusic gameSound = new GameMusic();
|
||||
gameSound.setEnabled(GameMusic.enabledInPreferences());
|
||||
stateManager.attach(gameSound);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -34,6 +34,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
private AudioNode splashSound;
|
||||
private AudioNode shipDestroyedSound;
|
||||
private AudioNode explosionSound;
|
||||
private AudioNode shellFlyingSound;
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
@@ -78,6 +79,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
|
||||
splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
|
||||
explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
|
||||
shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -124,12 +126,27 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
shipDestroyedSound.playInstance();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the shell flying sound effect.
|
||||
*/
|
||||
public void shellFly() {
|
||||
if (isEnabled() && shellFlyingSound != null) {
|
||||
shellFlyingSound.playInstance();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a recieved {@code SoundEvent} and plays the according sound.
|
||||
*
|
||||
* @param event the Sound event to be processed
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(SoundEvent event) {
|
||||
switch (event.sound()) {
|
||||
case EXPLOSION -> explosion();
|
||||
case SPLASH -> splash();
|
||||
case DESTROYED_SHIP -> shipDestroyed();
|
||||
case SHELL_FLYING -> shellFly();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -7,20 +7,22 @@
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.battleship.client.gui.VolumeControl;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
|
||||
import pp.dialog.TextInputDialog;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import static pp.battleship.Resources.lookup;
|
||||
import pp.battleship.client.gui.GameMusic;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
|
||||
import pp.dialog.TextInputDialog;
|
||||
import pp.battleship.client.gui.VolumeSlider;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
@@ -34,35 +36,29 @@ class Menu extends Dialog {
|
||||
private final BattleshipApp app;
|
||||
private final Button loadButton = new Button(lookup("menu.map.load"));
|
||||
private final Button saveButton = new Button(lookup("menu.map.save"));
|
||||
private final VolumeControl volumeSlider;
|
||||
private final VolumeSlider slider;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.
|
||||
* Constructs the Menu dialog for the Battleship application.+
|
||||
*
|
||||
* @param app the BattleshipApp instance
|
||||
*/
|
||||
public Menu(BattleshipApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
addChild(new Label(lookup("battleship.name"), new ElementId("header")));//NON-NLS
|
||||
|
||||
slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
|
||||
addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
|
||||
addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
|
||||
|
||||
addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
|
||||
|
||||
volumeSlider = new VolumeControl(app.getStateManager().getState(GameMusic.class));
|
||||
addChild(slider);
|
||||
|
||||
addChild(volumeSlider);
|
||||
addChild(loadButton).addClickCommands(s -> ifTopDialog(this::loadDialog));
|
||||
addChild(saveButton).addClickCommands(s -> ifTopDialog(this::saveDialog));
|
||||
addChild(new Button(lookup("menu.return-to-game"))).addClickCommands(s -> ifTopDialog(this::close));
|
||||
addChild(new Button(lookup("menu.quit"))).addClickCommands(s -> ifTopDialog(app::closeApp));
|
||||
|
||||
addChild(loadButton)
|
||||
.addClickCommands(s -> ifTopDialog(this::loadDialog));
|
||||
addChild(saveButton)
|
||||
.addClickCommands(s -> ifTopDialog(this::saveDialog));
|
||||
addChild(new Button(lookup("menu.return-to-game")))
|
||||
.addClickCommands(s -> ifTopDialog(this::close));
|
||||
addChild(new Button(lookup("menu.quit")))
|
||||
.addClickCommands(s -> ifTopDialog(app::closeApp));
|
||||
update();
|
||||
}
|
||||
|
||||
@@ -75,15 +71,11 @@ class Menu extends Dialog {
|
||||
saveButton.setEnabled(app.getGameLogic().maySaveMap());
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the position of the volume control slider.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
volumeSlider.update();
|
||||
slider.update();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* As an escape action, this method closes the menu if it is the top dialog.
|
||||
*/
|
||||
|
@@ -7,22 +7,22 @@
|
||||
|
||||
package pp.battleship.client;
|
||||
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import pp.battleship.client.server.BattleshipSelfhostServer;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import static pp.battleship.Resources.lookup;
|
||||
import pp.battleship.server.BattleshipServer;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
|
||||
|
||||
/**
|
||||
* Represents a dialog for setting up a network connection in the Battleship game.
|
||||
@@ -31,11 +31,12 @@ import static pp.battleship.Resources.lookup;
|
||||
class NetworkDialog extends SimpleDialog {
|
||||
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
|
||||
private static final String LOCALHOST = "localhost"; //NON-NLS
|
||||
private static final String DEFAULT_PORT = "1234"; //NON-NLS
|
||||
private static final String DEFAULT_PORT = "42069"; //NON-NLS
|
||||
private final NetworkSupport network;
|
||||
private final TextField host = new TextField(LOCALHOST);
|
||||
private final TextField port = new TextField(DEFAULT_PORT);
|
||||
private static final Checkbox HOST = new Checkbox(lookup("server.host"));
|
||||
// private final Button serverButton = new Button(lookup("client.server-star"));
|
||||
private final Button serverButton = new Button(lookup("client.server-start"));
|
||||
private String hostname;
|
||||
private int portNumber;
|
||||
private Future<Object> connectionFuture;
|
||||
@@ -59,7 +60,6 @@ class NetworkDialog extends SimpleDialog {
|
||||
input.addChild(host, 1);
|
||||
input.addChild(new Label(lookup("port.number") + ": "));
|
||||
input.addChild(port, 1);
|
||||
input.addChild(HOST).addClickCommands(s -> ifTopDialog(this::startClientServer));
|
||||
|
||||
DialogBuilder.simple(app.getDialogManager())
|
||||
.setTitle(lookup("server.dialog"))
|
||||
@@ -69,6 +69,9 @@ class NetworkDialog extends SimpleDialog {
|
||||
.setOkClose(false)
|
||||
.setNoClose(false)
|
||||
.build(this);
|
||||
|
||||
//Add the button to start the sever
|
||||
addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -156,15 +159,15 @@ class NetworkDialog extends SimpleDialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the server of the client in a new thread and catches connectivity issues.
|
||||
* Starts the server in a separate thread.
|
||||
*/
|
||||
private void startClientServer() {
|
||||
HOST.setEnabled(false);
|
||||
private void startServerInThread() {
|
||||
serverButton.setEnabled(false);
|
||||
Thread serverThread = new Thread(() -> {
|
||||
try {
|
||||
BattleshipSelfhostServer.main(null);
|
||||
BattleshipServer.main(null);
|
||||
} catch (Exception e) {
|
||||
HOST.setEnabled(true);
|
||||
serverButton.setEnabled(true);
|
||||
LOGGER.log(Level.ERROR, "Server could not be started", e);
|
||||
network.getApp().errorDialog("Could not start server: " + e.getMessage());
|
||||
}
|
||||
@@ -172,4 +175,3 @@ class NetworkDialog extends SimpleDialog {
|
||||
serverThread.start();
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -0,0 +1,122 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
import com.jme3.asset.AssetLoadException;
|
||||
import com.jme3.asset.AssetNotFoundException;
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
|
||||
/**
|
||||
* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
|
||||
*/
|
||||
public class GameMusic extends AbstractAppState{
|
||||
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
|
||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||
private static final String VOLUME_PREF = "volume"; //NON-NLS
|
||||
|
||||
private AudioNode music;
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return {@code true} if sound is enabled, {@code false} otherwise.
|
||||
*/
|
||||
public static boolean enabledInPreferences() {
|
||||
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return float to which the volume is set
|
||||
*/
|
||||
public static float volumeInPreferences() {
|
||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the sound effects for the game.
|
||||
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
|
||||
*
|
||||
* @param stateManager The state manager
|
||||
* @param app The application
|
||||
*/
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application app) {
|
||||
super.initialize(stateManager, app);
|
||||
music = loadSound(app, "Sound/background.ogg");
|
||||
setVolume(volumeInPreferences());
|
||||
music.setLooping(true);
|
||||
if (isEnabled() && music != null) {
|
||||
music.play();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a sound from the specified file.
|
||||
*
|
||||
* @param app The application
|
||||
* @param name The name of the sound file.
|
||||
* @return The loaded AudioNode.
|
||||
*/
|
||||
private AudioNode loadSound(Application app, String name) {
|
||||
try {
|
||||
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
|
||||
sound.setLooping(false);
|
||||
sound.setPositional(false);
|
||||
return sound;
|
||||
}
|
||||
catch (AssetLoadException | AssetNotFoundException ex) {
|
||||
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled state of this AppState.
|
||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
||||
*
|
||||
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
|
||||
*/
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
|
||||
if (music != null) {
|
||||
if (enabled) {
|
||||
music.play();
|
||||
} else {
|
||||
music.stop();
|
||||
}
|
||||
}
|
||||
|
||||
super.setEnabled(enabled);
|
||||
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
|
||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the game sound on or off.
|
||||
*/
|
||||
public void toggleSound() {
|
||||
setEnabled(!isEnabled());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the volume of music
|
||||
* @param vol the volume to which the music should be set
|
||||
*/
|
||||
public void setVolume(float vol){
|
||||
music.setVolume(vol);
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||
}
|
||||
}
|
@@ -15,6 +15,7 @@ import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Sphere;
|
||||
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.Shot;
|
||||
@@ -22,6 +23,7 @@ import pp.util.Position;
|
||||
|
||||
import static com.jme3.material.Materials.UNSHADED;
|
||||
|
||||
|
||||
/**
|
||||
* Synchronizes the visual representation of the ship map with the game model.
|
||||
* It handles the rendering of ships and shots on the map view, updating the view
|
||||
@@ -130,7 +132,7 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
||||
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Creates and returns a Spatial representation of the given {@code Shell} object
|
||||
* for 2D visualization in the game. The shell is represented as a circle.
|
||||
*
|
||||
@@ -149,5 +151,4 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
|
||||
ellipse.addControl(new Shell2DControl(view, shell));
|
||||
return ellipse;
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -0,0 +1,285 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh.Type;
|
||||
import com.jme3.effect.shapes.EmitterSphereShape;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import pp.battleship.client.BattleshipApp;
|
||||
|
||||
/**
|
||||
* Factory class responsible for creating particle effects used in the game.
|
||||
* This centralizes the creation of various types of particle emitters.
|
||||
*/
|
||||
public class ParticleEffectFactory {
|
||||
private static final int COUNT_FACTOR = 1;
|
||||
private static final float COUNT_FACTOR_F = 1f;
|
||||
private static final boolean POINT_SPRITE = true;
|
||||
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
|
||||
|
||||
private final BattleshipApp app;
|
||||
|
||||
ParticleEffectFactory(BattleshipApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a flame particle emitter.
|
||||
*
|
||||
* @return a configured flame particle emitter
|
||||
*/
|
||||
ParticleEmitter createFlame() {
|
||||
ParticleEmitter flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
|
||||
flame.setSelectRandomImage(true);
|
||||
flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
|
||||
flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
|
||||
flame.setStartSize(0.1f);
|
||||
flame.setEndSize(0.5f);
|
||||
flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
||||
flame.setParticlesPerSec(0);
|
||||
flame.setGravity(0, -5, 0);
|
||||
flame.setLowLife(.4f);
|
||||
flame.setHighLife(.5f);
|
||||
flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
|
||||
flame.getParticleInfluencer().setVelocityVariation(1f);
|
||||
flame.setImagesX(2);
|
||||
flame.setImagesY(2);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
|
||||
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||
flame.setMaterial(mat);
|
||||
|
||||
return flame;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a flash particle emitter.
|
||||
*
|
||||
* @return a configured flash particle emitter
|
||||
*/
|
||||
ParticleEmitter createFlash() {
|
||||
ParticleEmitter flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
|
||||
flash.setSelectRandomImage(true);
|
||||
flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F));
|
||||
flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||
flash.setStartSize(.1f);
|
||||
flash.setEndSize(0.5f);
|
||||
flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
|
||||
flash.setParticlesPerSec(0);
|
||||
flash.setGravity(0, 0, 0);
|
||||
flash.setLowLife(.2f);
|
||||
flash.setHighLife(.2f);
|
||||
flash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 5f, 0));
|
||||
flash.getParticleInfluencer().setVelocityVariation(1);
|
||||
flash.setImagesX(2);
|
||||
flash.setImagesY(2);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png"));
|
||||
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||
flash.setMaterial(mat);
|
||||
|
||||
return flash;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a round spark particle emitter.
|
||||
*
|
||||
* @return a configured round spark particle emitter
|
||||
*/
|
||||
ParticleEmitter createRoundSpark() {
|
||||
ParticleEmitter roundSpark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
|
||||
roundSpark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
|
||||
roundSpark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F));
|
||||
roundSpark.setStartSize(0.2f);
|
||||
roundSpark.setEndSize(0.8f);
|
||||
roundSpark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
||||
roundSpark.setParticlesPerSec(0);
|
||||
roundSpark.setGravity(0, -.5f, 0);
|
||||
roundSpark.setLowLife(1.8f);
|
||||
roundSpark.setHighLife(2f);
|
||||
roundSpark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
|
||||
roundSpark.getParticleInfluencer().setVelocityVariation(.5f);
|
||||
roundSpark.setImagesX(1);
|
||||
roundSpark.setImagesY(1);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png"));
|
||||
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||
roundSpark.setMaterial(mat);
|
||||
|
||||
return roundSpark;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a spark particle emitter.
|
||||
*
|
||||
* @return a configured spark particle emitter
|
||||
*/
|
||||
ParticleEmitter createSpark() {
|
||||
ParticleEmitter spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
|
||||
spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
||||
spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||
spark.setStartSize(.5f);
|
||||
spark.setEndSize(.5f);
|
||||
spark.setFacingVelocity(true);
|
||||
spark.setParticlesPerSec(0);
|
||||
spark.setGravity(0, 5, 0);
|
||||
spark.setLowLife(1.1f);
|
||||
spark.setHighLife(1.5f);
|
||||
spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
|
||||
spark.getParticleInfluencer().setVelocityVariation(1);
|
||||
spark.setImagesX(1);
|
||||
spark.setImagesY(1);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png"));
|
||||
spark.setMaterial(mat);
|
||||
|
||||
return spark;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a smoke trail particle emitter.
|
||||
*
|
||||
* @return a configured smoke trail particle emitter
|
||||
*/
|
||||
ParticleEmitter createSmokeTrail() {
|
||||
ParticleEmitter smokeTrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
|
||||
smokeTrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
||||
smokeTrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||
smokeTrail.setStartSize(.2f);
|
||||
smokeTrail.setEndSize(1f);
|
||||
smokeTrail.setFacingVelocity(true);
|
||||
smokeTrail.setParticlesPerSec(0);
|
||||
smokeTrail.setGravity(0, 1, 0);
|
||||
smokeTrail.setLowLife(.4f);
|
||||
smokeTrail.setHighLife(.5f);
|
||||
smokeTrail.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 12, 0));
|
||||
smokeTrail.getParticleInfluencer().setVelocityVariation(1);
|
||||
smokeTrail.setImagesX(1);
|
||||
smokeTrail.setImagesY(3);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png"));
|
||||
smokeTrail.setMaterial(mat);
|
||||
|
||||
return smokeTrail;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a debris particle emitter.
|
||||
*
|
||||
* @return a configured debris particle emitter
|
||||
*/
|
||||
ParticleEmitter createDebris() {
|
||||
ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
|
||||
debris.setSelectRandomImage(true);
|
||||
debris.setRandomAngle(true);
|
||||
debris.setRotateSpeed(FastMath.TWO_PI * 4);
|
||||
debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F));
|
||||
debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
|
||||
debris.setStartSize(.10f);
|
||||
debris.setEndSize(.15f);
|
||||
debris.setParticlesPerSec(0);
|
||||
debris.setGravity(0, 12f, 0);
|
||||
debris.setLowLife(1.4f);
|
||||
debris.setHighLife(1.5f);
|
||||
debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0));
|
||||
debris.getParticleInfluencer().setVelocityVariation(.60f);
|
||||
debris.setImagesX(3);
|
||||
debris.setImagesY(3);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png"));
|
||||
debris.setMaterial(mat);
|
||||
|
||||
return debris;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a shockwave particle emitter.
|
||||
*
|
||||
* @return a configured shockwave particle emitter
|
||||
*/
|
||||
ParticleEmitter createShockwave() {
|
||||
ParticleEmitter shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
|
||||
shockwave.setFaceNormal(Vector3f.UNIT_Y);
|
||||
shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F));
|
||||
shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));
|
||||
shockwave.setStartSize(0f);
|
||||
shockwave.setEndSize(3f);
|
||||
shockwave.setParticlesPerSec(0);
|
||||
shockwave.setGravity(0, 0, 0);
|
||||
shockwave.setLowLife(0.5f);
|
||||
shockwave.setHighLife(0.5f);
|
||||
shockwave.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
|
||||
shockwave.getParticleInfluencer().setVelocityVariation(0f);
|
||||
shockwave.setImagesX(1);
|
||||
shockwave.setImagesY(1);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png"));
|
||||
shockwave.setMaterial(mat);
|
||||
|
||||
return shockwave;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a moving smoke emitter.
|
||||
*
|
||||
* @return a configured smoke emitter
|
||||
*/
|
||||
ParticleEmitter createMovingSmokeEmitter() {
|
||||
ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
|
||||
smokeEmitter.setGravity(0, 0, 0);
|
||||
smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
|
||||
smokeEmitter.setLowLife(1);
|
||||
smokeEmitter.setHighLife(1);
|
||||
smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
|
||||
smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
|
||||
smokeEmitter.setMaterial(mat);
|
||||
|
||||
return smokeEmitter;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a one-time water splash particle emitter.
|
||||
*
|
||||
* @return a configured one-time water splash particle emitter
|
||||
*/
|
||||
public ParticleEmitter createWaterSplash() {
|
||||
// Create a new particle emitter for the splash effect
|
||||
ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30);
|
||||
|
||||
// Set the shape of the emitter, making particles emit from a point or small area
|
||||
waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f));
|
||||
|
||||
// Start and end colors for water (blue, fading out)
|
||||
waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f)); // Light blue at start
|
||||
waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f)); // Transparent at the end
|
||||
|
||||
// Particle size: small at start, larger before fading out
|
||||
waterSplash.setStartSize(0.1f);
|
||||
waterSplash.setEndSize(0.3f);
|
||||
|
||||
// Particle lifespan (how long particles live)
|
||||
waterSplash.setLowLife(0.5f);
|
||||
waterSplash.setHighLife(1f);
|
||||
|
||||
// Gravity: Pull the water particles downwards
|
||||
waterSplash.setGravity(0, -9.81f, 0); // Earth's gravity simulation
|
||||
|
||||
// Velocity: Give particles an initial burst upward (simulates splash)
|
||||
waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
|
||||
waterSplash.getParticleInfluencer().setVelocityVariation(0.6f); // Add randomness to splash
|
||||
|
||||
// Set how many particles are emitted per second (0 to emit all particles at once)
|
||||
waterSplash.setParticlesPerSec(0);
|
||||
|
||||
// Load a texture for the water splash (assuming a texture exists at this path)
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png"));
|
||||
waterSplash.setMaterial(mat);
|
||||
|
||||
return waterSplash;
|
||||
}
|
||||
}
|
@@ -8,13 +8,9 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh.Type;
|
||||
import com.jme3.effect.shapes.EmitterSphereShape;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
@@ -34,16 +30,16 @@ import static pp.util.FloatMath.PI;
|
||||
|
||||
/**
|
||||
* The {@code SeaSynchronizer} class is responsible for synchronizing the graphical
|
||||
* representation of the ships and shots on the sea map with the underlying model.
|
||||
* representation of the ships and shots on the sea map with the underlying data model.
|
||||
* It extends the {@link ShipMapSynchronizer} to provide specific synchronization
|
||||
* logic for the sea map.
|
||||
*/
|
||||
class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";//NON-NLS
|
||||
private static final String SMALL_BOAT_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o";
|
||||
private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS
|
||||
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
|
||||
private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS
|
||||
private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS
|
||||
private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS
|
||||
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String SHIP = "ship"; //NON-NLS
|
||||
@@ -54,273 +50,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
|
||||
private final ShipMap map;
|
||||
private final BattleshipApp app;
|
||||
private Shell shell;
|
||||
private Spatial shellModel;
|
||||
|
||||
private ParticleEmitter flame, flash, spark, roundspark, smoketrail, debris,
|
||||
shockwave;
|
||||
|
||||
|
||||
private static final int COUNT_FACTOR = 1;
|
||||
private static final float COUNT_FACTOR_F = 1f;
|
||||
|
||||
private static final boolean POINT_SPRITE = true;
|
||||
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
|
||||
|
||||
/**
|
||||
* Creates a Flame texture with indefinite Lifetime
|
||||
* @return flame texture
|
||||
*/
|
||||
private ParticleEmitter createFlame(){
|
||||
flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
|
||||
flame.setSelectRandomImage(true);
|
||||
flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
|
||||
flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
|
||||
flame.setStartSize(0.1f);
|
||||
flame.setEndSize(0.5f);
|
||||
flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
||||
flame.setParticlesPerSec(0);
|
||||
flame.setGravity(0, -5, 0);
|
||||
flame.setLowLife(.4f);
|
||||
flame.setHighLife(.5f);
|
||||
flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
|
||||
flame.getParticleInfluencer().setVelocityVariation(1f);
|
||||
flame.setImagesX(2);
|
||||
flame.setImagesY(2);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
|
||||
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||
flame.setMaterial(mat);
|
||||
|
||||
return flame;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a Flash texture
|
||||
* @return flash texture
|
||||
*/
|
||||
private ParticleEmitter createFlash(){
|
||||
flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
|
||||
flash.setSelectRandomImage(true);
|
||||
flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F));
|
||||
flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||
flash.setStartSize(.1f);
|
||||
flash.setEndSize(0.5f);
|
||||
flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
|
||||
flash.setParticlesPerSec(0);
|
||||
flash.setGravity(0, 0, 0);
|
||||
flash.setLowLife(.2f);
|
||||
flash.setHighLife(.2f);
|
||||
flash.getParticleInfluencer()
|
||||
.setInitialVelocity(new Vector3f(0, 5f, 0));
|
||||
flash.getParticleInfluencer().setVelocityVariation(1);
|
||||
flash.setImagesX(2);
|
||||
flash.setImagesY(2);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png"));
|
||||
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||
flash.setMaterial(mat);
|
||||
|
||||
return flash;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates small spark particles, that dissipate into the air
|
||||
* @return spark texture
|
||||
*/
|
||||
private ParticleEmitter createRoundSpark(){
|
||||
roundspark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
|
||||
roundspark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
|
||||
roundspark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F));
|
||||
roundspark.setStartSize(0.2f);
|
||||
roundspark.setEndSize(0.8f);
|
||||
roundspark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
||||
roundspark.setParticlesPerSec(0);
|
||||
roundspark.setGravity(0, -.5f, 0);
|
||||
roundspark.setLowLife(1.8f);
|
||||
roundspark.setHighLife(2f);
|
||||
roundspark.getParticleInfluencer()
|
||||
.setInitialVelocity(new Vector3f(0, 3, 0));
|
||||
roundspark.getParticleInfluencer().setVelocityVariation(.5f);
|
||||
roundspark.setImagesX(1);
|
||||
roundspark.setImagesY(1);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png"));
|
||||
mat.setBoolean("PointSprite", POINT_SPRITE);
|
||||
roundspark.setMaterial(mat);
|
||||
|
||||
return roundspark;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates small, thin smoke trails that enhance the flying debris
|
||||
* @return crates a thin smoke trail texture
|
||||
*/
|
||||
private ParticleEmitter createSpark(){
|
||||
spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
|
||||
spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
||||
spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||
spark.setStartSize(.5f);
|
||||
spark.setEndSize(.5f);
|
||||
spark.setFacingVelocity(true);
|
||||
spark.setParticlesPerSec(0);
|
||||
spark.setGravity(0, 5, 0);
|
||||
spark.setLowLife(1.1f);
|
||||
spark.setHighLife(1.5f);
|
||||
spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
|
||||
spark.getParticleInfluencer().setVelocityVariation(1);
|
||||
spark.setImagesX(1);
|
||||
spark.setImagesY(1);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png"));
|
||||
spark.setMaterial(mat);
|
||||
|
||||
return spark;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dynamic smoke trail
|
||||
* @return smoke texture
|
||||
*/
|
||||
private ParticleEmitter createSmokeTrail(){
|
||||
smoketrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
|
||||
smoketrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
|
||||
smoketrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
|
||||
smoketrail.setStartSize(.2f);
|
||||
smoketrail.setEndSize(1f);
|
||||
|
||||
// smoketrail.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
|
||||
smoketrail.setFacingVelocity(true);
|
||||
smoketrail.setParticlesPerSec(0);
|
||||
smoketrail.setGravity(0, 1, 0);
|
||||
smoketrail.setLowLife(.4f);
|
||||
smoketrail.setHighLife(.5f);
|
||||
smoketrail.getParticleInfluencer()
|
||||
.setInitialVelocity(new Vector3f(0, 12, 0));
|
||||
smoketrail.getParticleInfluencer().setVelocityVariation(1);
|
||||
smoketrail.setImagesX(1);
|
||||
smoketrail.setImagesY(3);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png"));
|
||||
smoketrail.setMaterial(mat);
|
||||
|
||||
return smoketrail;
|
||||
}
|
||||
|
||||
/**
|
||||
* creates flying debris particles
|
||||
* @return debris texture
|
||||
*/
|
||||
private ParticleEmitter createDebris(){
|
||||
debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
|
||||
debris.setSelectRandomImage(true);
|
||||
debris.setRandomAngle(true);
|
||||
debris.setRotateSpeed(FastMath.TWO_PI * 4);
|
||||
debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F));
|
||||
debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
|
||||
debris.setStartSize(.10f);
|
||||
debris.setEndSize(.15f);
|
||||
|
||||
// debris.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
|
||||
debris.setParticlesPerSec(0);
|
||||
debris.setGravity(0, 12f, 0);
|
||||
debris.setLowLife(1.4f);
|
||||
debris.setHighLife(1.5f);
|
||||
debris.getParticleInfluencer()
|
||||
.setInitialVelocity(new Vector3f(0, 15, 0));
|
||||
debris.getParticleInfluencer().setVelocityVariation(.60f);
|
||||
debris.setImagesX(3);
|
||||
debris.setImagesY(3);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png"));
|
||||
debris.setMaterial(mat);
|
||||
|
||||
return debris;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates an expanding circular shockwave
|
||||
* @return shockwave texture
|
||||
*/
|
||||
private ParticleEmitter createShockwave(){
|
||||
shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
|
||||
// shockwave.setRandomAngle(true);
|
||||
shockwave.setFaceNormal(Vector3f.UNIT_Y);
|
||||
shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F));
|
||||
shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));
|
||||
|
||||
shockwave.setStartSize(0f);
|
||||
shockwave.setEndSize(3f);
|
||||
|
||||
shockwave.setParticlesPerSec(0);
|
||||
shockwave.setGravity(0, 0, 0);
|
||||
shockwave.setLowLife(0.5f);
|
||||
shockwave.setHighLife(0.5f);
|
||||
shockwave.getParticleInfluencer()
|
||||
.setInitialVelocity(new Vector3f(0, 0, 0));
|
||||
shockwave.getParticleInfluencer().setVelocityVariation(0f);
|
||||
shockwave.setImagesX(1);
|
||||
shockwave.setImagesY(1);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png"));
|
||||
shockwave.setMaterial(mat);
|
||||
|
||||
return shockwave;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates an animated smoke column.
|
||||
* @return moving smoke texture
|
||||
*/
|
||||
private ParticleEmitter createMovingSmokeEmitter() {
|
||||
ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
|
||||
smokeEmitter.setGravity(0, 0, 0);
|
||||
smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
|
||||
smokeEmitter.setLowLife(1);
|
||||
smokeEmitter.setHighLife(1);
|
||||
smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
|
||||
smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
|
||||
|
||||
// Set the material for the emitter
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
|
||||
smokeEmitter.setMaterial(mat);
|
||||
|
||||
return smokeEmitter;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a small burst of bubbles.
|
||||
*
|
||||
* @return bubbling water texture.
|
||||
*/
|
||||
public ParticleEmitter createWaterSplash() {
|
||||
ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30);
|
||||
|
||||
waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f));
|
||||
|
||||
waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f)); // Light blue at start
|
||||
waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f)); // Transparent at the end
|
||||
|
||||
waterSplash.setStartSize(0.05f);
|
||||
waterSplash.setEndSize(0.1f);
|
||||
|
||||
waterSplash.setLowLife(0.5f);
|
||||
waterSplash.setHighLife(1f);
|
||||
|
||||
|
||||
waterSplash.setGravity(0, 0, 0); // No gravity to simulate a horizontal water splash
|
||||
|
||||
waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(1f, 0f, 1f)); // Horizontal spread
|
||||
waterSplash.getParticleInfluencer().setVelocityVariation(1f); // Add randomness to splash
|
||||
waterSplash.setParticlesPerSec(0);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png"));
|
||||
waterSplash.setMaterial(mat);
|
||||
|
||||
return waterSplash;
|
||||
}
|
||||
private final ParticleEffectFactory particleFactory;
|
||||
|
||||
/**
|
||||
* Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
|
||||
@@ -333,6 +63,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
super(app.getGameLogic().getOwnMap(), root);
|
||||
this.app = app;
|
||||
this.map = map;
|
||||
this.particleFactory = new ParticleEffectFactory(app);
|
||||
addExisting();
|
||||
}
|
||||
|
||||
@@ -349,13 +80,49 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
return shot.isHit() ? handleHit(shot) : handleMiss(shot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a miss by representing it with a blue cylinder
|
||||
* and attaching a water splash effect to it.
|
||||
* @param shot the shot to be processed
|
||||
* @return a Spatial simulating a miss with water splash effect
|
||||
*/
|
||||
private Spatial handleMiss(Shot shot) {
|
||||
Node shotNode = new Node("ShotNode");
|
||||
Geometry shotCylinder = createCylinder(shot);
|
||||
shotNode.attachChild(shotCylinder);
|
||||
ParticleEmitter waterSplash = particleFactory.createWaterSplash();
|
||||
waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||
shotNode.attachChild(waterSplash);
|
||||
waterSplash.emitAllParticles();
|
||||
|
||||
return shotNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the sinking animation and removal of ship if destroyed
|
||||
* @param ship the ship to be sunk
|
||||
*/
|
||||
private void sinkAndRemoveShip(Battleship ship) {
|
||||
Battleship wilkeningklaunichtmeinencode = ship;
|
||||
final Node shipNode = (Node) getSpatial(wilkeningklaunichtmeinencode);
|
||||
if (shipNode == null) return;
|
||||
|
||||
// Add sinking control to animate the sinking
|
||||
shipNode.addControl(new SinkingControl(shipNode));
|
||||
|
||||
// Add particle effects
|
||||
ParticleEmitter bubbles = particleFactory.createWaterSplash();
|
||||
bubbles.setLocalTranslation(shipNode.getLocalTranslation());
|
||||
shipNode.attachChild(bubbles);
|
||||
bubbles.emitAllParticles();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a hit by attaching its representation to the node that
|
||||
* contains the ship model as a child so that it moves with the ship.
|
||||
*
|
||||
* @param shot a hit
|
||||
* @return always null to prevent the representation from being attached
|
||||
* to the items node as well
|
||||
* @return always null to prevent the representation from being attached to the items node as well
|
||||
*/
|
||||
private Spatial handleHit(Shot shot) {
|
||||
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
||||
@@ -367,14 +134,14 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
Node hitEffectNode = new Node("HitEffectNode");
|
||||
|
||||
// Create particle effects
|
||||
ParticleEmitter flame = createFlame();
|
||||
ParticleEmitter flash = createFlash();
|
||||
ParticleEmitter spark = createSpark();
|
||||
ParticleEmitter roundSpark = createRoundSpark();
|
||||
ParticleEmitter smokeTrail = createSmokeTrail();
|
||||
ParticleEmitter debris = createDebris();
|
||||
ParticleEmitter shockwave = createShockwave();
|
||||
ParticleEmitter movingSmoke = createMovingSmokeEmitter(); // New moving smoke emitter
|
||||
ParticleEmitter flame = particleFactory.createFlame();
|
||||
ParticleEmitter flash = particleFactory.createFlash();
|
||||
ParticleEmitter spark = particleFactory.createSpark();
|
||||
ParticleEmitter roundSpark = particleFactory.createRoundSpark();
|
||||
ParticleEmitter smokeTrail = particleFactory.createSmokeTrail();
|
||||
ParticleEmitter debris = particleFactory.createDebris();
|
||||
ParticleEmitter shockwave = particleFactory.createShockwave();
|
||||
ParticleEmitter movingSmoke = particleFactory.createMovingSmokeEmitter();
|
||||
|
||||
// Attach all effects to the hitEffectNode
|
||||
hitEffectNode.attachChild(flame);
|
||||
@@ -403,36 +170,14 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
flame.emitAllParticles();
|
||||
roundSpark.emitAllParticles();
|
||||
|
||||
//Checks if ship is destroyed and triggers animation accordingly
|
||||
if (ship.isDestroyed()) {
|
||||
// Add ShipSinkingControl to the shipNode
|
||||
ShipSinkingControl sinkingControl = new ShipSinkingControl(2f, 5f, -5f, 60f);
|
||||
shipNode.addControl(sinkingControl);
|
||||
sinkingControl.startSinking(); // Start the sinking process
|
||||
|
||||
sinkAndRemoveShip(ship);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a miss by representing it with a blue cylinder
|
||||
* and attaching a water splash effect to it.
|
||||
* @param shot the shot to be processed
|
||||
* @return a Spatial simulating a miss with water splash effect
|
||||
*/
|
||||
private Spatial handleMiss(Shot shot) {
|
||||
Node shotNode = new Node("ShotNode");
|
||||
Geometry shotCylinder = createCylinder(shot);
|
||||
shotNode.attachChild(shotCylinder);
|
||||
ParticleEmitter waterSplash = createWaterSplash();
|
||||
waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
|
||||
shotNode.attachChild(waterSplash);
|
||||
waterSplash.emitAllParticles();
|
||||
|
||||
return shotNode;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Creates a cylinder geometry representing the specified shot.
|
||||
* The appearance of the cylinder depends on whether the shot is a hit or a miss.
|
||||
@@ -484,17 +229,11 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
*/
|
||||
private Spatial createShip(Battleship ship) {
|
||||
switch (ship.getLength()) {
|
||||
case 4:
|
||||
return createBattleship(ship);
|
||||
case 3:
|
||||
return createCV(ship);
|
||||
case 2:
|
||||
return createBattle(ship);
|
||||
case 1:
|
||||
return createSmallShip(ship);
|
||||
|
||||
default:
|
||||
return createBox(ship);
|
||||
case 4: return createBattleship(ship);
|
||||
case 3: return createCV(ship);
|
||||
case 2: return createBattle(ship);
|
||||
case 1: return createSmallship(ship);
|
||||
default: return createBox(ship);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -538,26 +277,27 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
* Creates a detailed 3D model to represent a "King George V" battleship.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing the "King George V" battleship.
|
||||
* @return the spatial representing the "King George V" battleship
|
||||
*/
|
||||
private Spatial createBattleship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(1.48f);
|
||||
// model.scale(0.0007f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a detailed 3D model to represent a small tugboat.
|
||||
* Creates a detailed 3D model to represent a small tug boat.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing the small tugboat.
|
||||
* @return the spatial representing a small tug boat
|
||||
*/
|
||||
private Spatial createSmallShip(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(SMALL_BOAT_MODEL);
|
||||
private Spatial createSmallship(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(BOAT_SMALL_MODEL);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.scale(0.0005f);
|
||||
@@ -567,27 +307,10 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a detailed 3D model to represent a U-Boat .
|
||||
* Creates a detailed 3D model to represent a "German WWII UBoat".
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing the U-Boat.
|
||||
*/
|
||||
private Spatial createBattle(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(BATTLE_MODEL);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
// model.move(0f, -0.05f, 0f);
|
||||
model.scale(0.27f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a detailed 3D model to represent an aircraft carrier
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing the aircraft carrier.
|
||||
* @return the spatial representing the "German WWII UBoat"
|
||||
*/
|
||||
private Spatial createCV(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(CV_MODEL);
|
||||
@@ -600,6 +323,23 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a detailed 3D model to represent a battleship.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the spatial representing a battleship
|
||||
*/
|
||||
private Spatial createBattle(Battleship ship) {
|
||||
final Spatial model = app.getAssetManager().loadModel(BATTLE_MODEL);
|
||||
|
||||
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
|
||||
model.move(0f, -0.06f, 0f);
|
||||
model.scale(0.27f);
|
||||
model.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the rotation angle for the specified rotation.
|
||||
*
|
||||
@@ -635,5 +375,4 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
model.addControl(new ShellControl(shell));
|
||||
return model;
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -42,9 +42,16 @@ public class Shell2DControl extends AbstractControl {
|
||||
spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called during the rendering phase, but it does not perform any
|
||||
* operations in this implementation as the control only influences the spatial's
|
||||
* transformation, not its rendering process.
|
||||
*
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering-specific behavior required for this control
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -43,9 +43,16 @@ public class ShellControl extends AbstractControl {
|
||||
spatial.rotate(PI/2,0,0);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called during the rendering phase, but it does not perform any
|
||||
* operations in this implementation as the control only influences the spatial's
|
||||
* transformation, not its rendering process.
|
||||
*
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering-specific behavior required for this control
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -1,116 +0,0 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
|
||||
/**
|
||||
* Controls the burning, tilting, and sinking behavior of a battleship.
|
||||
* The ship will burn and tilt for a specified duration, then sink below the water surface.
|
||||
*/
|
||||
public class ShipSinkingControl extends AbstractControl {
|
||||
|
||||
private float elapsedTime = 0f;
|
||||
private final float burnTiltDuration;
|
||||
private final float sinkDuration;
|
||||
private final float sinkDepth;
|
||||
private final float tiltAngle;
|
||||
private final Vector3f initialPosition;
|
||||
private boolean sinkingStarted = false;
|
||||
|
||||
/**
|
||||
* Constructs a new ShipSinkingControl instance.
|
||||
*
|
||||
* @param burnTiltDuration Time in seconds for the ship to burn and tilt on the surface
|
||||
* @param sinkDuration Time in seconds for the ship to fully sink
|
||||
* @param sinkDepth Depth below the water to sink the ship
|
||||
* @param tiltAngle Final tilt angle in degrees
|
||||
*/
|
||||
public ShipSinkingControl(float burnTiltDuration, float sinkDuration, float sinkDepth, float tiltAngle) {
|
||||
this.burnTiltDuration = burnTiltDuration;
|
||||
this.sinkDuration = sinkDuration;
|
||||
this.sinkDepth = sinkDepth;
|
||||
this.tiltAngle = tiltAngle;
|
||||
this.initialPosition = new Vector3f(); // Placeholder; will be set in controlUpdate
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides controlUpdate in AbstractControl
|
||||
* regulates the burn and tilt timeframe
|
||||
* @param tpf time per frame (in seconds)
|
||||
*/
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (spatial == null) return;
|
||||
|
||||
elapsedTime += tpf;
|
||||
|
||||
if (elapsedTime < burnTiltDuration) {
|
||||
float progress = elapsedTime / burnTiltDuration;
|
||||
|
||||
float angleInRadians = FastMath.DEG_TO_RAD * FastMath.interpolateLinear(progress, 0f, -tiltAngle);
|
||||
Quaternion tiltRotation = new Quaternion().fromAngles(angleInRadians, 0, 0);
|
||||
spatial.setLocalRotation(tiltRotation);
|
||||
return;
|
||||
}
|
||||
|
||||
// Start sinking if it hasn't started yet
|
||||
if (!sinkingStarted) {
|
||||
sinkingStarted = true;
|
||||
// Save the initial position when sinking starts
|
||||
initialPosition.set(spatial.getLocalTranslation());
|
||||
|
||||
// Remove the hitEffectNode
|
||||
Node parentNode = (Node) spatial;
|
||||
Spatial hitEffects = parentNode.getChild("HitEffectNode");
|
||||
if (hitEffects != null) {
|
||||
parentNode.detachChild(hitEffects);
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate the progress of the sinking (0 to 1)
|
||||
float progress = Math.min((elapsedTime - burnTiltDuration) / sinkDuration, 1f);
|
||||
|
||||
// Apply the tilt angle (remains constant during sinking)
|
||||
Quaternion tiltRotation = new Quaternion().fromAngles(-FastMath.DEG_TO_RAD * tiltAngle, 0, 0);
|
||||
spatial.setLocalRotation(tiltRotation);
|
||||
|
||||
// Sink the ship by interpolating the Y position
|
||||
float currentY = FastMath.interpolateLinear(progress, initialPosition.y, sinkDepth);
|
||||
spatial.setLocalTranslation(initialPosition.x, currentY, initialPosition.z);
|
||||
|
||||
if (currentY <= sinkDepth) {
|
||||
Node parentNode = (Node) spatial.getParent();
|
||||
if (parentNode != null) {
|
||||
parentNode.detachChild(spatial);
|
||||
}
|
||||
spatial.removeControl(this);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called during the rendering phase, but it does not perform any
|
||||
* operations in this implementation as the control only influences the spatial's
|
||||
* transformation, not its rendering process.
|
||||
*
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering logic is needed for this control
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the sinking process for the ship.
|
||||
*/
|
||||
public void startSinking() {
|
||||
// Nothing to do here as the control update handles the timing and sequence
|
||||
}
|
||||
}
|
@@ -0,0 +1,61 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Node;
|
||||
|
||||
/**
|
||||
* Control that handles the sinking effect for destroyed ships.
|
||||
* It will gradually move the ship downwards and then remove it from the scene.
|
||||
*/
|
||||
class SinkingControl extends AbstractControl {
|
||||
private static final float SINK_DURATION = 5f; // Duration of the sinking animation
|
||||
private static final float SINK_SPEED = 0.1f; // Speed at which the ship sinks
|
||||
private float elapsedTime = 0;
|
||||
|
||||
private final Node shipNode;
|
||||
|
||||
/**
|
||||
* Constructs a {@code SinkingControl} object with the shipNode to be to be sunk
|
||||
* @param shipNode the node to handeld
|
||||
*/
|
||||
public SinkingControl(Node shipNode) {
|
||||
this.shipNode = shipNode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updated the Map to sink the ship
|
||||
*
|
||||
* @param tpf time per frame
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
// Update the sinking effect
|
||||
elapsedTime += tpf;
|
||||
|
||||
// Move the ship down over time
|
||||
Vector3f currentPos = shipNode.getLocalTranslation();
|
||||
shipNode.setLocalTranslation(currentPos.x, currentPos.y - SINK_SPEED * tpf, currentPos.z);
|
||||
|
||||
// Check if sinking duration has passed
|
||||
if (elapsedTime >= SINK_DURATION) {
|
||||
// Remove the ship from the scene
|
||||
shipNode.removeFromParent();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called during the rendering phase, but it does not perform any
|
||||
* operations in this implementation as the control only influences the spatial's
|
||||
* transformation, not its rendering process.
|
||||
*
|
||||
* @param rm the RenderManager rendering the controlled Spatial (not null)
|
||||
* @param vp the ViewPort being rendered (not null)
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering-related code needed
|
||||
}
|
||||
}
|
@@ -1,34 +0,0 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
import pp.battleship.client.GameMusic;
|
||||
|
||||
|
||||
public class VolumeControl extends Slider {
|
||||
|
||||
private final GameMusic menuMusicModern;
|
||||
|
||||
private double vol;
|
||||
|
||||
public VolumeControl(GameMusic music) {
|
||||
super();
|
||||
this.menuMusicModern = music;
|
||||
vol = GameMusic.volumePreference();
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the volume of the music to the appropriate level set by the User through the Volume control Slider
|
||||
*
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
menuMusicModern.setVolume( (float) vol);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@@ -0,0 +1,36 @@
|
||||
package pp.battleship.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
|
||||
/**
|
||||
* The VolumeSlider class represents the Volume Slider in the Menu.
|
||||
* It extends the Slider class and provides functionalities for setting the music volume,
|
||||
* with the help of the Slider in the GUI
|
||||
*/
|
||||
public class VolumeSlider extends Slider {
|
||||
|
||||
private final GameMusic music;
|
||||
private double vol;
|
||||
|
||||
/**
|
||||
* Constructs the Volume Slider for the Menu dialog
|
||||
* @param music the music instance
|
||||
*/
|
||||
public VolumeSlider(GameMusic music) {
|
||||
super();
|
||||
this.music = music;
|
||||
vol = GameMusic.volumeInPreferences();
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* when triggered it updates the volume to the value set with the slider
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
music.setVolume( (float) vol);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@@ -5,7 +5,7 @@
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client.server;
|
||||
package pp.battleship.server;
|
||||
|
||||
import com.jme3.network.ConnectionListener;
|
||||
import com.jme3.network.HostedConnection;
|
||||
@@ -42,14 +42,14 @@ import java.util.logging.LogManager;
|
||||
/**
|
||||
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
|
||||
*/
|
||||
public class BattleshipSelfhostServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
|
||||
private static final Logger LOGGER = System.getLogger(BattleshipSelfhostServer.class.getName());
|
||||
public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
|
||||
private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
|
||||
private static final File CONFIG_FILE = new File("server.properties");
|
||||
|
||||
private final BattleshipConfig config = new BattleshipConfig();
|
||||
private Server myServer;
|
||||
private final ServerGameLogic logic;
|
||||
private final BlockingQueue<ReceivedMessageSelfhost> pendingMessages = new LinkedBlockingQueue<>();
|
||||
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
|
||||
|
||||
static {
|
||||
// Configure logging
|
||||
@@ -64,16 +64,16 @@ public class BattleshipSelfhostServer implements MessageListener<HostedConnectio
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the server.
|
||||
* Starts the Battleships server.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
new BattleshipSelfhostServer().run();
|
||||
new BattleshipServer().run();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the server.
|
||||
*/
|
||||
BattleshipSelfhostServer() {
|
||||
BattleshipServer() {
|
||||
config.readFromIfExists(CONFIG_FILE);
|
||||
LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
|
||||
logic = new ServerGameLogic(this, config);
|
||||
@@ -133,7 +133,7 @@ public class BattleshipSelfhostServer implements MessageListener<HostedConnectio
|
||||
public void messageReceived(HostedConnection source, Message message) {
|
||||
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
|
||||
if (message instanceof ClientMessage clientMessage)
|
||||
pendingMessages.add(new ReceivedMessageSelfhost(clientMessage, source.getId()));
|
||||
pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
|
||||
}
|
||||
|
||||
@Override
|
@@ -5,12 +5,12 @@
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.battleship.client.server;
|
||||
package pp.battleship.server;
|
||||
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
|
||||
record ReceivedMessageSelfhost(ClientMessage message, int from) {
|
||||
record ReceivedMessage(ClientMessage message, int from) {
|
||||
void process(ClientInterpreter interpreter) {
|
||||
message.accept(interpreter, from);
|
||||
}
|
@@ -1,16 +0,0 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# File Created: 29.03.2012 14:25:39
|
||||
|
||||
newmtl default
|
||||
Ns 35.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.5400 0.5400 0.5400
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
|
||||
map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
|
@@ -1,104 +0,0 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# File Created: 16.12.2011 14:18:52
|
||||
|
||||
newmtl white
|
||||
Ns 53.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.6667 0.6667 0.6667
|
||||
Kd 0.6667 0.6667 0.6667
|
||||
Ks 0.1800 0.1800 0.1800
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_elements_black
|
||||
Ns 55.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.0000 0.0000 0.0000
|
||||
Kd 0.0000 0.0000 0.0000
|
||||
Ks 0.3600 0.3600 0.3600
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_glass
|
||||
Ns 60.0000
|
||||
Ni 7.0000
|
||||
d 0.4000
|
||||
Tr 0.6000
|
||||
Tf 0.4000 0.4000 0.4000
|
||||
illum 2
|
||||
Ka 0.1059 0.1569 0.1451
|
||||
Kd 0.1059 0.1569 0.1451
|
||||
Ks 0.6750 0.6750 0.6750
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_screw_hooks_bronze
|
||||
Ns 80.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.2941 0.2157 0.0510
|
||||
Kd 0.2941 0.2157 0.0510
|
||||
Ks 0.7200 0.7200 0.7200
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_silver
|
||||
Ns 80.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.3333 0.3333 0.3333
|
||||
Kd 0.3333 0.3333 0.3333
|
||||
Ks 0.7200 0.7200 0.7200
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl boat_buffer
|
||||
Ns 10.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.2700 0.2700 0.2700
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka boat_buffer_diffuse.jpg
|
||||
map_Kd boat_buffer_diffuse.jpg
|
||||
|
||||
newmtl boat_roof_accessory
|
||||
Ns 15.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.3600 0.3600 0.3600
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka boat_roof_accessory_diffuse.jpg
|
||||
map_Kd boat_roof_accessory_diffuse.jpg
|
||||
|
||||
newmtl boat_body
|
||||
Ns 55.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.3600 0.3600 0.3600
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka boat_body_diffuse.jpg
|
||||
map_Kd boat_body_diffuse.jpg
|
Before Width: | Height: | Size: 78 B |
@@ -1,180 +0,0 @@
|
||||
newmtl Model001_Material001
|
||||
map_Kd Yorktown_paint6.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material002
|
||||
map_Kd diff_null_7.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material003
|
||||
map_Kd diff_null_14.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material004
|
||||
map_Kd diff_null_Color005.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material005
|
||||
map_Kd diff_null_8.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material006
|
||||
map_Kd diff_null_Color007.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material007
|
||||
map_Kd diff_null_17.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material008
|
||||
map_Kd diff_null_FrontColor.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material009
|
||||
map_Kd diff_null_BackColor.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material010
|
||||
map_Kd diff_null_4.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material011
|
||||
map_Kd Color_004.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material012
|
||||
map_Kd diff_null_Gray1.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material013
|
||||
map_Kd diff_null_3.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material014
|
||||
map_Kd Metal_Rough.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material015
|
||||
map_Kd diff_null_12.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material016
|
||||
map_Kd diff_null_19.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material017
|
||||
map_Kd diff_null_Color003.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material018
|
||||
map_Kd diff_null_mat1.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material019
|
||||
map_Kd diff_null_1.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material020
|
||||
map_Kd diff_null_2.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material021
|
||||
map_Kd diff_null_Black1.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material022
|
||||
map_Kd diff_null_Model001Materia.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material023
|
||||
map_Kd diff_null_Model001Mate1.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material024
|
||||
map_Kd diff_null_13.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material025
|
||||
map_Kd _6.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material026
|
||||
map_Kd Metal_Aluminum_Anodized.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material027
|
||||
map_Kd diff_null_Color006.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material028
|
||||
map_Kd Blinds_Vertical_Stripe_Gray.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material029
|
||||
map_Kd diff_null_15.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material030
|
||||
map_Kd diff_null_Color002.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material031
|
||||
map_Kd Cladding_Siding_Tan.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material032
|
||||
map_Kd diff_null_Color008.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material033
|
||||
map_Kd diff_null_16.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material034
|
||||
map_Kd _2.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material035
|
||||
map_Kd Blinds_Roman_Hobbled_Blue.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material036
|
||||
map_Kd Blinds_Wood_White.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material037
|
||||
map_Kd Metal_Seamed.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material038
|
||||
map_Kd image_16.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material039
|
||||
map_Kd diff_null_9.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material040
|
||||
map_Kd image_15.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material041
|
||||
map_Kd _Blinds_Roman_Hobbled_Blue_1.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material042
|
||||
map_Kd diff_null_10.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material043
|
||||
map_Kd diff_null_Material5.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material044
|
||||
map_Kd diff_null_Material1.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
||||
newmtl Model001_Material045
|
||||
map_Kd diff_null_11.png
|
||||
map_bump bumpmap_flat.png
|
||||
|
@@ -41,14 +41,16 @@ public class ModelExporter extends SimpleApplication {
|
||||
*/
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o");//NON-NLS
|
||||
export("Models/BoatSmall/12219_boat_v2_L2.obj", "12219_boat_v2_L2.j3o");
|
||||
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
|
||||
export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS
|
||||
export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
|
||||
export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
|
||||
export("Models/Shell/Shell/45.obj", "Shell.j3o");
|
||||
|
||||
|
||||
|
||||
export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30");
|
||||
export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30");
|
||||
export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30");
|
||||
export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30");
|
||||
export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30");
|
||||
export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30");
|
||||
stop();
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 78 B |
Before Width: | Height: | Size: 127 KiB |
Before Width: | Height: | Size: 94 KiB |
Before Width: | Height: | Size: 90 KiB |
Before Width: | Height: | Size: 147 KiB |
Before Width: | Height: | Size: 109 KiB |
Before Width: | Height: | Size: 101 KiB |
Before Width: | Height: | Size: 102 KiB |
Before Width: | Height: | Size: 35 KiB |
Before Width: | Height: | Size: 3.0 MiB |
Before Width: | Height: | Size: 246 KiB |
Before Width: | Height: | Size: 330 KiB |
@@ -7,12 +7,11 @@
|
||||
|
||||
package pp.battleship;
|
||||
|
||||
import pp.util.config.Config;
|
||||
|
||||
import static java.lang.Math.max;
|
||||
import java.util.Map;
|
||||
import java.util.TreeMap;
|
||||
|
||||
import static java.lang.Math.max;
|
||||
import pp.util.config.Config;
|
||||
|
||||
/**
|
||||
* Provides access to the configuration settings for the Battleship game.
|
||||
@@ -31,7 +30,7 @@ public class BattleshipConfig extends Config {
|
||||
* The default port number for the Battleship server.
|
||||
*/
|
||||
@Property("port")
|
||||
private int port = 1234;
|
||||
private int port = 12234;
|
||||
|
||||
/**
|
||||
* The width of the game map in terms of grid units.
|
||||
|
@@ -10,8 +10,8 @@ package pp.battleship.game.client;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.notification.Sound;
|
||||
|
||||
import java.lang.System.Logger.Level;
|
||||
@@ -54,13 +54,13 @@ class BattleState extends ClientState {
|
||||
@Override
|
||||
public void receivedEffect(EffectMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
||||
|
||||
myTurn = msg.isMyTurn();
|
||||
logic.setInfoText(msg.getInfoTextKey());
|
||||
Shell shell = new Shell(msg.getShot());
|
||||
affectedMap(msg).add(shell);
|
||||
logic.playSound(Sound.SHELL_FLYING);
|
||||
logic.setState(new ShootingState(logic, shell, myTurn, msg));
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -8,10 +8,10 @@
|
||||
package pp.battleship.game.server;
|
||||
|
||||
import pp.battleship.BattleshipConfig;
|
||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
@@ -36,10 +36,10 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
private final BattleshipConfig config;
|
||||
private final List<Player> players = new ArrayList<>(2);
|
||||
private final Set<Player> readyPlayers = new HashSet<>();
|
||||
private Set<Player> waitPlayers = new HashSet<>();
|
||||
private final ServerSender serverSender;
|
||||
private Player activePlayer;
|
||||
private ServerState state = ServerState.WAIT;
|
||||
private Set<Player> waitPlayers = new HashSet<>();
|
||||
|
||||
/**
|
||||
* Constructs a ServerGameLogic with the specified sender and configuration.
|
||||
@@ -136,7 +136,6 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
|
||||
/**
|
||||
* Handles the reception of a MapMessage.
|
||||
* Also tests valid ship placement on the Map.
|
||||
*
|
||||
* @param msg the received MapMessage
|
||||
* @param from the ID of the sender client
|
||||
@@ -154,85 +153,8 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
send(players.get(from), new GameDetails(config));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Handles the reception of a ShootMessage.
|
||||
*
|
||||
* @param msg the received ShootMessage
|
||||
* @param from the ID of the sender client
|
||||
*/
|
||||
@Override
|
||||
public void received(ShootMessage msg, int from) {
|
||||
if (state != ServerState.BATTLE)
|
||||
LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
|
||||
else{
|
||||
setState(ServerState.ANIMATION);
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Marks the player as ready and sets their ships.
|
||||
* Transitions the state to PLAY if both players are ready.
|
||||
*
|
||||
* @param player the player who is ready
|
||||
* @param ships the list of ships placed by the player
|
||||
*/
|
||||
void playerReady(Player player, List<Battleship> ships) {
|
||||
if (!readyPlayers.add(player)) {
|
||||
LOGGER.log(Level.ERROR, "{0} was already ready", player); //NON-NLS
|
||||
return;
|
||||
}
|
||||
ships.forEach(player.getMap()::add);
|
||||
if (readyPlayers.size() == 2) {
|
||||
for (Player p : players)
|
||||
send(p, new StartBattleMessage(p == activePlayer));
|
||||
setState(ServerState.BATTLE);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the shooting action by the player.
|
||||
*
|
||||
* @param p the player who shot
|
||||
* @param pos the position of the shot
|
||||
*/
|
||||
void shoot(Player p, IntPoint pos) {
|
||||
if (p != activePlayer) return;
|
||||
|
||||
final Player otherPlayer = getOpponent(activePlayer);
|
||||
final Battleship selectedShip = otherPlayer.getMap().findShipAt(pos);
|
||||
if (selectedShip == null) {
|
||||
// shot missed
|
||||
send(activePlayer, EffectMessage.miss(true, pos));
|
||||
send(otherPlayer, EffectMessage.miss(false, pos));
|
||||
activePlayer = otherPlayer;
|
||||
}
|
||||
else {
|
||||
// shot hit a ship
|
||||
selectedShip.hit(pos);
|
||||
if (otherPlayer.getMap().getRemainingShips().isEmpty()) {
|
||||
// game is over
|
||||
send(activePlayer, EffectMessage.won(pos, selectedShip));
|
||||
send(otherPlayer, EffectMessage.lost(pos, selectedShip, activePlayer.getMap().getRemainingShips()));
|
||||
setState(ServerState.GAME_OVER);
|
||||
}
|
||||
else if (selectedShip.isDestroyed()) {
|
||||
// ship has been destroyed, but game is not yet over
|
||||
send(activePlayer, EffectMessage.shipDestroyed(true, pos, selectedShip));
|
||||
send(otherPlayer, EffectMessage.shipDestroyed(false, pos, selectedShip));
|
||||
}
|
||||
else {
|
||||
// ship has been hit, but it hasn't been destroyed
|
||||
send(activePlayer, EffectMessage.hit(true, pos));
|
||||
send(otherPlayer, EffectMessage.hit(false, pos));
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Handles the reception of a AnimationFinishedMessage.
|
||||
*
|
||||
@@ -290,4 +212,79 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of a ShootMessage.
|
||||
*
|
||||
* @param msg the received ShootMessage
|
||||
* @param from the ID of the sender client
|
||||
*/
|
||||
@Override
|
||||
public void received(ShootMessage msg, int from) {
|
||||
if (state != ServerState.BATTLE)
|
||||
LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
|
||||
else{
|
||||
setState(ServerState.ANIMATION);
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Marks the player as ready and sets their ships.
|
||||
* Transitions the state to PLAY if both players are ready.
|
||||
*
|
||||
* @param player the player who is ready
|
||||
* @param ships the list of ships placed by the player
|
||||
*/
|
||||
void playerReady(Player player, List<Battleship> ships) {
|
||||
if (!readyPlayers.add(player)) {
|
||||
LOGGER.log(Level.ERROR, "{0} was already ready", player); //NON-NLS
|
||||
return;
|
||||
}
|
||||
ships.forEach(player.getMap()::add);
|
||||
if (readyPlayers.size() == 2) {
|
||||
for (Player p : players)
|
||||
send(p, new StartBattleMessage(p == activePlayer));
|
||||
setState(ServerState.BATTLE);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the shooting action by the player.
|
||||
*
|
||||
* @param p the player who shot
|
||||
* @param pos the position of the shot
|
||||
*/
|
||||
void shoot(Player p, IntPoint pos) {
|
||||
if (p != activePlayer) return;
|
||||
final Player otherPlayer = getOpponent(activePlayer);
|
||||
final Battleship selectedShip = otherPlayer.getMap().findShipAt(pos);
|
||||
if (selectedShip == null) {
|
||||
// shot missed
|
||||
send(activePlayer, EffectMessage.miss(true, pos));
|
||||
send(otherPlayer, EffectMessage.miss(false, pos));
|
||||
activePlayer = otherPlayer;
|
||||
}
|
||||
else {
|
||||
// shot hit a ship
|
||||
selectedShip.hit(pos);
|
||||
if (otherPlayer.getMap().getRemainingShips().isEmpty()) {
|
||||
// game is over
|
||||
send(activePlayer, EffectMessage.won(pos, selectedShip));
|
||||
send(otherPlayer, EffectMessage.lost(pos, selectedShip, activePlayer.getMap().getRemainingShips()));
|
||||
setState(ServerState.GAME_OVER);
|
||||
}
|
||||
else if (selectedShip.isDestroyed()) {
|
||||
// ship has been destroyed, but game is not yet over
|
||||
send(activePlayer, EffectMessage.shipDestroyed(true, pos, selectedShip));
|
||||
send(otherPlayer, EffectMessage.shipDestroyed(false, pos, selectedShip));
|
||||
}
|
||||
else {
|
||||
// ship has been hit, but it hasn't been destroyed
|
||||
send(activePlayer, EffectMessage.hit(true, pos));
|
||||
send(otherPlayer, EffectMessage.hit(false, pos));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -31,9 +31,8 @@ enum ServerState {
|
||||
*/
|
||||
ANIMATION,
|
||||
|
||||
|
||||
/**
|
||||
* The game has ended because all the ships of one player have been destroyed.
|
||||
*/
|
||||
GAME_OVER,
|
||||
GAME_OVER
|
||||
}
|
||||
|
@@ -7,11 +7,11 @@
|
||||
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||
import pp.battleship.model.Battleship;
|
||||
|
||||
/**
|
||||
@@ -69,7 +69,6 @@ class Copycat implements ClientInterpreter {
|
||||
copiedMessage = msg;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Creates a copy of the provided {@link Battleship}.
|
||||
*
|
||||
@@ -79,5 +78,4 @@ class Copycat implements ClientInterpreter {
|
||||
private static Battleship copy(Battleship ship) {
|
||||
return new Battleship(ship.getLength(), ship.getX(), ship.getY(), ship.getRot());
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -1,9 +1,9 @@
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.game.client.BattleshipClient;
|
||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
@@ -72,6 +72,7 @@ class RobotClient implements ServerInterpreter {
|
||||
* Makes the RobotClient take a shot by sending a ShootMessage with the target position.
|
||||
*/
|
||||
private void robotShot() {
|
||||
|
||||
connection.sendRobotMessage(new ShootMessage(getShotPosition()));
|
||||
}
|
||||
|
||||
|
@@ -30,8 +30,8 @@ public interface ClientInterpreter {
|
||||
/**
|
||||
* Processes a received AnimationFinishedMessage.
|
||||
*
|
||||
* @param animationFinishedMessage the MapMessage to be processed
|
||||
* @param msg the MapMessage to be processed
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(AnimationFinishedMessage animationFinishedMessage, int from);
|
||||
void received(AnimationFinishedMessage msg, int from);
|
||||
}
|
||||
|
@@ -123,4 +123,3 @@ public class Shell implements Item {
|
||||
visitor.visit(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -78,6 +78,15 @@ public class ShipMap {
|
||||
addItem(ship);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a shot on the map and triggers an item addition event.
|
||||
*
|
||||
* @param shell the shell to be registered on the map
|
||||
*/
|
||||
public void add(Shell shell) {
|
||||
addItem(shell);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a shot on the map, updates the state of the affected ship (if any),
|
||||
* and triggers an item addition event.
|
||||
@@ -91,16 +100,6 @@ public class ShipMap {
|
||||
addItem(shot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a shot on the map and triggers an item addition event.
|
||||
*
|
||||
* @param shell the shell to be registered on the map
|
||||
*/
|
||||
public void add(Shell shell) {
|
||||
addItem(shell);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Removes an item from the map and triggers an item removal event.
|
||||
*
|
||||
|
@@ -28,14 +28,12 @@ public interface Visitor<T> {
|
||||
* @return the result of visiting the Battleship element
|
||||
*/
|
||||
T visit(Battleship ship);
|
||||
|
||||
/**
|
||||
* Visits a Shell element
|
||||
*
|
||||
* @param shell the Shell element to visit
|
||||
* @return the result of visitung the Battleship element
|
||||
*/
|
||||
|
||||
T visit(Shell shell);
|
||||
|
||||
|
||||
}
|
||||
|
@@ -27,9 +27,8 @@ public interface VoidVisitor {
|
||||
void visit(Battleship ship);
|
||||
|
||||
/**
|
||||
* * Visits a Shell element
|
||||
* Visits a Shell element
|
||||
* @param shell the Shell element to visit
|
||||
*/
|
||||
void visit(Shell shell);
|
||||
|
||||
}
|
||||
|
@@ -27,5 +27,4 @@ public enum Sound {
|
||||
* Sound of a shell flying
|
||||
*/
|
||||
SHELL_FLYING
|
||||
|
||||
}
|
||||
|
@@ -25,12 +25,11 @@ button.cancel=Cancel
|
||||
server.dialog=Server
|
||||
host.name=Host
|
||||
port.number=Port
|
||||
server.host= Self-Host Game
|
||||
wait.its.not.your.turn=Wait, it's not your turn!!
|
||||
menu.quit=Quit game
|
||||
menu.return-to-game=Return to game
|
||||
menu.sound-enabled=Sound switched on
|
||||
menu.background-sound-enabled=Music switched on
|
||||
menu.background-sound-enabled=Background music switched on
|
||||
menu.map.load=Load map from file...
|
||||
menu.map.save=Save map in file...
|
||||
label.file=File:
|
||||
@@ -39,3 +38,4 @@ dialog.error=Error
|
||||
dialog.question=Question
|
||||
port.must.be.integer=Port must be an integer number
|
||||
map.doesnt.fit=The map doesn't fit to this game
|
||||
client.server-start=Start server
|
||||
|
@@ -25,12 +25,11 @@ button.cancel=Abbruch
|
||||
server.dialog=Server
|
||||
host.name=Host
|
||||
port.number=Port
|
||||
server.host= Spiel selbst hosten
|
||||
wait.its.not.your.turn=Warte, Du bist nicht dran!!
|
||||
menu.quit=Spiel beenden
|
||||
menu.return-to-game=Zurück zum Spiel
|
||||
menu.sound-enabled=Sound eingeschaltet
|
||||
menu.background-sound-enabled=Musik eingeschaltet
|
||||
menu.background-sound-enabled=Hintergrundmusik eingeschaltet
|
||||
menu.map.load=Karte von Datei laden...
|
||||
menu.map.save=Karte in Datei speichern...
|
||||
label.file=Datei:
|
||||
@@ -39,3 +38,4 @@ dialog.error=Fehler
|
||||
dialog.question=Frage
|
||||
port.must.be.integer=Der Port muss eine ganze Zahl sein
|
||||
map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel
|
||||
client.server-start=Server starten
|
||||
|
@@ -10,7 +10,7 @@
|
||||
# This file defines the configuration settings for the Battleship server.
|
||||
#
|
||||
# The port number on which the server will listen for incoming connections.
|
||||
port=1234
|
||||
port=42069
|
||||
#
|
||||
# The dimensions of the game map.
|
||||
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
|
||||
|
@@ -18,10 +18,10 @@ import pp.battleship.BattleshipConfig;
|
||||
import pp.battleship.game.server.Player;
|
||||
import pp.battleship.game.server.ServerGameLogic;
|
||||
import pp.battleship.game.server.ServerSender;
|
||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.client.AnimationFinishedMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
@@ -81,9 +81,8 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
||||
|
||||
public void run() {
|
||||
startServer();
|
||||
while (true) {
|
||||
while (true)
|
||||
processNextMessage();
|
||||
}
|
||||
}
|
||||
|
||||
private void startServer() {
|
||||
@@ -121,7 +120,6 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
|
||||
Serializer.registerClass(Battleship.class);
|
||||
Serializer.registerClass(IntPoint.class);
|
||||
Serializer.registerClass(Shot.class);
|
||||
|
||||
}
|
||||
|
||||
private void registerListeners() {
|
||||
|
@@ -111,7 +111,7 @@ public class DialogManager {
|
||||
*
|
||||
* @param dialog the dialog to open
|
||||
*/
|
||||
void open(Dialog dialog) {
|
||||
public void open(Dialog dialog) {
|
||||
dialogStack.push(dialog);
|
||||
dialog.update();
|
||||
app.getGuiNode().attachChild(dialog);
|
||||
@@ -133,7 +133,7 @@ public class DialogManager {
|
||||
* @param dialog the dialog to close
|
||||
* @throws IllegalArgumentException if the specified dialog is not the top dialog
|
||||
*/
|
||||
void close(Dialog dialog) {
|
||||
public void close(Dialog dialog) {
|
||||
if (!isTop(dialog))
|
||||
throw new IllegalArgumentException(dialog + " is not the top dialog");
|
||||
dialogStack.pop();
|
||||
|
@@ -1,7 +1,10 @@
|
||||
// Styling of Lemur components
|
||||
// For documentation, see
|
||||
// For documentation, see:
|
||||
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
|
||||
|
||||
import com.jme3.math.ColorRGBA
|
||||
import com.simsilica.lemur.*
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent
|
||||
import com.simsilica.lemur.Button
|
||||
import com.simsilica.lemur.Button.ButtonAction
|
||||
import com.simsilica.lemur.Command
|
||||
@@ -10,14 +13,21 @@ import com.simsilica.lemur.Insets3f
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent
|
||||
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
|
||||
|
||||
def bgColor = color(0.25, 0.5, 0.5, 1)
|
||||
def buttonEnabledColor = color(0.8, 0.9, 1, 1)
|
||||
def bgColor = color(1, 1, 1, 1)
|
||||
def buttonEnabledColor = color(0, 0, 0, 1)
|
||||
def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
|
||||
def buttonBgColor = color(0, 0.75, 0.75, 1)
|
||||
def buttonBgColor = color(1, 1, 1, 1)
|
||||
def sliderColor = color(0.6, 0.8, 0.8, 1)
|
||||
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
|
||||
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
|
||||
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
|
||||
def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1))
|
||||
def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f));
|
||||
def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f));
|
||||
def lightGrey = color(0.6, 0.6, 0.6, 1.0)
|
||||
|
||||
|
||||
|
||||
|
||||
def gradient = TbtQuadBackgroundComponent.create(
|
||||
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
|
||||
@@ -27,7 +37,15 @@ def gradient = TbtQuadBackgroundComponent.create(
|
||||
|
||||
def doubleGradient = new QuadBackgroundComponent(gradientColor)
|
||||
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
||||
generateMips: false)
|
||||
generateMips: false)
|
||||
//doubleGradient.color = color(0, 0, 0, 1)
|
||||
|
||||
def orangeBorder = TbtQuadBackgroundComponent.create(
|
||||
texture(name: "/com/simsilica/lemur/icons/border.png", // Replace with an appropriate texture if needed
|
||||
generateMips: false),
|
||||
1, 1, 1, 126, 126,
|
||||
1f, false)
|
||||
orangeBorder.color = color(1, 0.5, 0, 1) // Orange color
|
||||
|
||||
selector("pp") {
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
|
||||
@@ -38,18 +56,63 @@ selector("label", "pp") {
|
||||
color = buttonEnabledColor
|
||||
}
|
||||
|
||||
selector("label-Bold", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
|
||||
fontSize = 30
|
||||
color = buttonEnabledColor
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
|
||||
}
|
||||
|
||||
selector("label-toolbar", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
|
||||
fontSize = 30
|
||||
color = new ColorRGBA(ColorRGBA.White)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
|
||||
}
|
||||
selector("label-Text", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
fontSize = 25
|
||||
color = buttonEnabledColor
|
||||
}
|
||||
|
||||
selector("label-account", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
fontSize = 25
|
||||
color = new ColorRGBA(ColorRGBA.White)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
}
|
||||
|
||||
selector("card-label", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
color = ColorRGBA.Black
|
||||
}
|
||||
|
||||
selector("header", "pp") {
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
color = color(1, 0.5, 0, 1)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
}
|
||||
|
||||
selector("container", "pp") {
|
||||
background = gradient.clone()
|
||||
background = solidWhiteBackground.clone()
|
||||
background.setColor(bgColor)
|
||||
}
|
||||
|
||||
selector("toolbar") {
|
||||
background = gradient.clone()
|
||||
background.setColor(bgColor)
|
||||
//color = (new ColorRGBA(0.4157f, 0.4235f, 0.4392f, 1.0f))
|
||||
|
||||
}
|
||||
selector("slider", "pp") {
|
||||
background = gradient.clone()
|
||||
background.setColor(bgColor)
|
||||
@@ -115,19 +178,26 @@ selector("title", "pp") {
|
||||
shadowOffset = vec3(2, -2, -1)
|
||||
background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1))
|
||||
background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
||||
generateMips: false)
|
||||
generateMips: false)
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
|
||||
buttonCommands = stdButtonCommands
|
||||
}
|
||||
|
||||
|
||||
selector("button", "pp") {
|
||||
background = gradient.clone()
|
||||
color = buttonEnabledColor
|
||||
background.setColor(buttonBgColor)
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
|
||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
|
||||
|
||||
// Apply the outer border as the main background
|
||||
background = outerBackground
|
||||
|
||||
// Use insets to create a margin/padding effect for the inner background
|
||||
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
buttonCommands = stdButtonCommands
|
||||
}
|
||||
|
||||
@@ -176,6 +246,7 @@ selector("slider.down.button", "pp") {
|
||||
|
||||
selector("checkbox", "pp") {
|
||||
color = buttonEnabledColor
|
||||
fontSize = 20
|
||||
}
|
||||
|
||||
selector("rollup", "pp") {
|
||||
@@ -192,10 +263,106 @@ selector("tabbedPanel.container", "pp") {
|
||||
}
|
||||
|
||||
selector("tab.button", "pp") {
|
||||
background = gradient.clone()
|
||||
background = solidWhiteBackground.clone()
|
||||
background.setColor(bgColor)
|
||||
color = tabbuttonEnabledColor
|
||||
insets = new Insets3f(4, 2, 0, 2)
|
||||
|
||||
buttonCommands = stdButtonCommands
|
||||
}
|
||||
selector("settings-title", "pp") {
|
||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
|
||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
|
||||
|
||||
background = outerBackground
|
||||
fontSize = 40
|
||||
insets = new Insets3f(3, 3, 3, 3)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
}
|
||||
selector("warning-title", "pp") {
|
||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
|
||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
|
||||
background = outerBackground
|
||||
fontSize = 40
|
||||
insets = new Insets3f(3, 3, 3, 3)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
}
|
||||
|
||||
selector("menu-button", "pp") {
|
||||
fontSize = 40 // Set font size
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
buttonCommands = stdButtonCommands
|
||||
}
|
||||
|
||||
// Style for Selector text
|
||||
selector("selector.item.label") {
|
||||
color = color(0, 0, 0, 1) // Black text
|
||||
fontSize = 16 // Optional: Adjust the text size if needed
|
||||
textHAlignment = HAlignment.Left // Optional: Align text to the left
|
||||
insets = new Insets3f(2, 2, 2, 2) // Optional: Add padding around text
|
||||
}
|
||||
// Style the popup container background
|
||||
selector("selector.popup") {
|
||||
background = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.8f)) // Translucent white background
|
||||
insets = new Insets3f(5, 5, 5, 5) // Padding inside the popup container
|
||||
}
|
||||
|
||||
// Style the text of dropdown options
|
||||
selector("selector.item.label") {
|
||||
color = color(0, 0, 0, 1) // Black text
|
||||
fontSize = 16 // Optional: Adjust font size
|
||||
textHAlignment = HAlignment.Left // Align text to the left
|
||||
insets = new Insets3f(2, 5, 2, 5) // Add padding for each option
|
||||
}
|
||||
|
||||
// Style the hover state of dropdown options
|
||||
selector("selector.item.label", "hover") {
|
||||
color = color(1, 1, 1, 1) // White text when hovered
|
||||
background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f)) // Highlighted background
|
||||
}
|
||||
|
||||
|
||||
def enabledCommandToolbar = new Command<Button>() {
|
||||
void execute(Button source) {
|
||||
if (source.isEnabled()){
|
||||
source.setColor(ColorRGBA.White)
|
||||
def orangeBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)); // Orange background
|
||||
source.setBackground(orangeBackground);
|
||||
} else{
|
||||
source.setColor(ColorRGBA.White)
|
||||
def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Gray background
|
||||
source.setBackground(grayBackground);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
def stdButtonCommandsToolbar = [
|
||||
(ButtonAction.Down) : [pressedCommand],
|
||||
(ButtonAction.Up) : [pressedCommand],
|
||||
(ButtonAction.Enabled) : [enabledCommandToolbar],
|
||||
(ButtonAction.Disabled): [enabledCommandToolbar]
|
||||
]
|
||||
|
||||
selector("button-toolbar", "pp") {
|
||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
|
||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
|
||||
|
||||
// Apply the outer border as the main background
|
||||
background = outerBackground
|
||||
|
||||
// Use insets to create a margin/padding effect for the inner background
|
||||
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
buttonCommands = stdButtonCommandsToolbar
|
||||
}
|
||||
|
||||
|
||||
|
28
Projekte/monopoly/client/build.gradle
Normal file
@@ -0,0 +1,28 @@
|
||||
plugins {
|
||||
id 'buildlogic.jme-application-conventions'
|
||||
}
|
||||
|
||||
description = 'Monopoly Client'
|
||||
|
||||
dependencies {
|
||||
implementation project(":jme-common")
|
||||
implementation project(":monopoly:model")
|
||||
implementation project(":monopoly:server")
|
||||
|
||||
implementation 'com.simsilica:lemur-proto:1.13.0'
|
||||
implementation libs.jme3.desktop
|
||||
implementation libs.lemur
|
||||
implementation libs.lemurproto
|
||||
|
||||
implementation libs.selenium
|
||||
|
||||
runtimeOnly libs.jme3.awt.dialogs
|
||||
runtimeOnly libs.jme3.plugins
|
||||
runtimeOnly libs.jme3.jogg
|
||||
runtimeOnly libs.jme3.testdata
|
||||
}
|
||||
|
||||
application {
|
||||
mainClass = 'pp.monopoly.client.MonopolyApp'
|
||||
applicationName = 'monopoly'
|
||||
}
|
39
Projekte/monopoly/client/client.properties
Normal file
@@ -0,0 +1,39 @@
|
||||
########################################
|
||||
## Programming project code
|
||||
## UniBw M, 2022, 2023, 2024
|
||||
## www.unibw.de/inf2
|
||||
## (c) Mark Minas (mark.minas@unibw.de)
|
||||
########################################
|
||||
#
|
||||
# Monopoly client configuration
|
||||
#
|
||||
# The dimensions of the game map used in single mode.
|
||||
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
|
||||
map.width=10
|
||||
map.height=10
|
||||
#
|
||||
#
|
||||
# Screen settings
|
||||
#
|
||||
# Color of the text displayed at the top of the overlay.
|
||||
# The format is (red, green, blue, alpha) where each value ranges from 0 to 1.
|
||||
overlay.top.color=1, 1, 1, 1
|
||||
#
|
||||
# Application settings configuration
|
||||
# Determines whether the settings window is shown at startup.
|
||||
settings.show=false
|
||||
#
|
||||
# Specifies the width of the application window in pixels.
|
||||
settings.resolution.width=1200
|
||||
#
|
||||
# Specifies the height of the application window in pixels.
|
||||
settings.resolution.height=800
|
||||
#
|
||||
# Determines whether the application runs in full-screen mode.
|
||||
settings.full-screen=false
|
||||
#
|
||||
# Enables or disables gamma correction to improve color accuracy.
|
||||
settings.use-gamma-correction=true
|
||||
#
|
||||
# Indicates whether the statistics window is displayed during gameplay.
|
||||
statistics.show=false
|
8
Projekte/monopoly/client/logging.properties
Normal file
@@ -0,0 +1,8 @@
|
||||
handlers=java.util.logging.ConsoleHandler
|
||||
.level=INFO
|
||||
pp.level=FINE
|
||||
com.jme3.network.level=INFO
|
||||
;com.jme3.util.TangentBinormalGenerator.level=SEVERE
|
||||
java.util.logging.ConsoleHandler.level=FINER
|
||||
java.util.logging.ConsoleHandler.formatter=java.util.logging.SimpleFormatter
|
||||
;java.util.logging.SimpleFormatter.format=[%4$s %2$s] %5$s%n
|
@@ -0,0 +1,113 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.util.List;
|
||||
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.system.AppSettings;
|
||||
|
||||
import pp.monopoly.client.gui.TestWorld;
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
/**
|
||||
* Represents the state responsible for managing the battle interface within the Battleship game.
|
||||
* This state handles the display and interaction of the battle map, including the opponent's map.
|
||||
* It manages GUI components, input events, and the layout of the interface when this state is enabled.
|
||||
*/
|
||||
public class GameAppState extends MonopolyAppState {
|
||||
private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName());
|
||||
private static final float DEPTH = 0f;
|
||||
private static final float GAP = 20f;
|
||||
|
||||
/**
|
||||
* A listener for handling click events in the battle interface.
|
||||
* When a click is detected, it triggers the corresponding actions on the opponent's map.
|
||||
*/
|
||||
private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed);
|
||||
|
||||
/**
|
||||
* The root node for all GUI components in the battle state.
|
||||
*/
|
||||
private final Node battleNode = new Node("Game"); //NON-NLS
|
||||
|
||||
/**
|
||||
* A view representing the opponent's map in the GUI.
|
||||
*/
|
||||
private TestWorld testWorld;
|
||||
|
||||
/**
|
||||
* Enables the battle state by initializing, laying out, and adding GUI components.
|
||||
* Attaches the components to the GUI node and registers input listeners.
|
||||
*/
|
||||
@Override
|
||||
protected void enableState() {
|
||||
battleNode.detachAllChildren();
|
||||
initializeGuiComponents();
|
||||
layoutGuiComponents();
|
||||
addGuiComponents();
|
||||
getApp().getGuiNode().attachChild(battleNode);
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables the battle state by removing GUI components and unregistering input listeners.
|
||||
* Also handles cleanup of resources, such as the opponent's map view.
|
||||
*/
|
||||
@Override
|
||||
protected void disableState() {
|
||||
getApp().getGuiNode().detachChild(battleNode);
|
||||
getApp().getInputManager().removeListener(clickListener);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the GUI components used in the battle state.
|
||||
* Creates the opponent's map view and adds a grid overlay to it.
|
||||
*/
|
||||
private void initializeGuiComponents() {
|
||||
|
||||
// Initialisiere TestWorld mit Spielern
|
||||
testWorld = new TestWorld(getApp());
|
||||
testWorld.initializeScene();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Adds the initialized GUI components to the battle node.
|
||||
* Currently, it attaches the opponent's map view to the node.
|
||||
*/
|
||||
private void addGuiComponents() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Lays out the GUI components within the window, positioning them appropriately.
|
||||
* The opponent's map view is positioned based on the window's dimensions and a specified gap.
|
||||
*/
|
||||
private void layoutGuiComponents() {
|
||||
final AppSettings s = getApp().getContext().getSettings();
|
||||
final float windowWidth = s.getWidth();
|
||||
final float windowHeight = s.getHeight();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles click events in the battle interface. If the event indicates a click (not a release),
|
||||
* it translates the cursor position to the model's coordinate system and triggers the game logic
|
||||
* for interacting with the opponent's map.
|
||||
*
|
||||
* @param isPressed whether the mouse button is currently pressed (true) or released (false)
|
||||
*/
|
||||
private void click(boolean isPressed) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
// testWorld.update(tpf);
|
||||
super.update(tpf);
|
||||
}
|
||||
}
|
@@ -1,5 +1,10 @@
|
||||
package pp.battleship.client;
|
||||
package pp.monopoly.client;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
@@ -9,25 +14,16 @@ import com.jme3.asset.AssetNotFoundException;
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
* An application state that plays music.
|
||||
* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
|
||||
*/
|
||||
public class GameMusic extends AbstractAppState {
|
||||
public class GameMusic extends AbstractAppState{
|
||||
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
|
||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||
private static final String VOLUME_PREF = "volume"; //NON-NLS
|
||||
|
||||
private AudioNode battleMusic;
|
||||
private AudioNode menuMusicModern;
|
||||
private AudioNode menuMusicTraditional;
|
||||
private AudioNode music;
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
@@ -37,47 +33,18 @@ public class GameMusic extends AbstractAppState {
|
||||
public static boolean enabledInPreferences() {
|
||||
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
||||
}
|
||||
/**
|
||||
* Checks enabled volume in preferences.
|
||||
*
|
||||
* @return {@code float} if a volumePreference is set, the volume is set to the Value in PREFERENCES,
|
||||
* {@code 0.25f} if no volumePreference is set in PREFERENCES, the Volume is set to a default of 0.25f
|
||||
*
|
||||
*/
|
||||
|
||||
public static float volumePreference() {
|
||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.25f);
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return float to which the volume is set
|
||||
*/
|
||||
public static float volumeInPreferences() {
|
||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the game sound on or off.
|
||||
*/
|
||||
public void toggleSound() {
|
||||
setEnabled(!isEnabled());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled state of this AppState.
|
||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
||||
*
|
||||
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
|
||||
*/
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
else if (!isEnabled() && enabled) {
|
||||
if (menuMusicModern != null) menuMusicModern.play();
|
||||
} else if (isEnabled() && !enabled) {
|
||||
if (menuMusicModern != null) menuMusicModern.stop();
|
||||
}
|
||||
|
||||
super.setEnabled(enabled);
|
||||
LOGGER.log(Level.INFO, "Music enabled: {0}", enabled); //NON-NLS
|
||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the music.
|
||||
* Initializes the sound effects for the game.
|
||||
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
|
||||
*
|
||||
* @param stateManager The state manager
|
||||
@@ -86,17 +53,16 @@ public class GameMusic extends AbstractAppState {
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application app) {
|
||||
super.initialize(stateManager, app);
|
||||
menuMusicModern =loadSound(app, "Sound/BackgroundMusic/menu-music-modern.ogg");
|
||||
setVolume(volumePreference());
|
||||
menuMusicModern.setLooping(true);
|
||||
if (isEnabled() && menuMusicModern != null) {
|
||||
menuMusicModern.play();
|
||||
music = loadSound(app, "Sound/background.ogg");
|
||||
setVolume(volumeInPreferences());
|
||||
music.setLooping(true);
|
||||
if (isEnabled() && music != null) {
|
||||
music.play();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads the music from the specified file.
|
||||
* Loads a sound from the specified file.
|
||||
*
|
||||
* @param app The application
|
||||
* @param name The name of the sound file.
|
||||
@@ -116,14 +82,41 @@ public class GameMusic extends AbstractAppState {
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the vol param to the level set in PREFERENCES
|
||||
*
|
||||
* @param vol Volume level of the music as indicated by the Volume control Slider
|
||||
* Sets the enabled state of this AppState.
|
||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
||||
*
|
||||
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
|
||||
*/
|
||||
public void setVolume(float vol){
|
||||
menuMusicModern.setVolume(vol);
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
|
||||
if (music != null) {
|
||||
if (enabled) {
|
||||
music.play();
|
||||
} else {
|
||||
music.stop();
|
||||
}
|
||||
}
|
||||
|
||||
super.setEnabled(enabled);
|
||||
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
|
||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the game sound on or off.
|
||||
*/
|
||||
public void toggleSound() {
|
||||
setEnabled(!isEnabled());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the volume of music
|
||||
* @param vol the volume to which the music should be set
|
||||
*/
|
||||
public void setVolume(float vol){
|
||||
music.setVolume(vol);
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||
}
|
||||
}
|
@@ -0,0 +1,242 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
import com.jme3.asset.AssetLoadException;
|
||||
import com.jme3.asset.AssetNotFoundException;
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.SoundEvent;
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
* An application state that plays sounds.
|
||||
*/
|
||||
public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
|
||||
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
|
||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||
private static final String VOLUME_PREF = "volume"; //NON-NLS
|
||||
|
||||
private AudioNode passStartSound;
|
||||
private AudioNode eventCardSound;
|
||||
private AudioNode gulagSound;
|
||||
private AudioNode diceRollSound;
|
||||
private AudioNode moneyCollectSound;
|
||||
private AudioNode moneyLostSound;
|
||||
private AudioNode tradeAcceptedSound;
|
||||
private AudioNode tradeRejectedSound;
|
||||
private AudioNode winnerSound;
|
||||
private AudioNode looserSound;
|
||||
private AudioNode buttonSound;
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return {@code true} if sound is enabled, {@code false} otherwise.
|
||||
*/
|
||||
public static boolean enabledInPreferences() {
|
||||
return PREFERENCES.getBoolean(ENABLED_PREF, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the game sound on or off.
|
||||
*/
|
||||
public void toggleSound() {
|
||||
setEnabled(!isEnabled());
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if sound is enabled in the preferences.
|
||||
*
|
||||
* @return float to which the volume is set
|
||||
*/
|
||||
public static float volumeInPreferences() {
|
||||
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled state of this AppState.
|
||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
||||
*
|
||||
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
|
||||
*/
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
super.setEnabled(enabled);
|
||||
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
|
||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the sound effects for the game.
|
||||
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
|
||||
*
|
||||
* @param stateManager The state manager
|
||||
* @param app The application
|
||||
*/
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application app) {
|
||||
super.initialize(stateManager, app);
|
||||
passStartSound = loadSound(app, "Sound/Effects/passStart.ogg");
|
||||
eventCardSound = loadSound(app, "Sound/Effects/eventCard.ogg");
|
||||
gulagSound = loadSound(app, "Sound/Effects/gulag.ogg");
|
||||
diceRollSound = loadSound(app, "Sound/Effects/diceRoll.ogg");
|
||||
moneyCollectSound = loadSound(app, "Sound/Effects/moneyCollect.ogg");
|
||||
moneyLostSound = loadSound(app, "Sound/Effects/moneyLost.ogg");
|
||||
tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
|
||||
tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
|
||||
winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
|
||||
looserSound = loadSound(app, "Sound/Effects/loser.ogg");
|
||||
buttonSound = loadSound(app, "Sound/Effects/button.ogg");
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a sound from the specified file.
|
||||
*
|
||||
* @param app The application
|
||||
* @param name The name of the sound file.
|
||||
* @return The loaded AudioNode.
|
||||
*/
|
||||
private AudioNode loadSound(Application app, String name) {
|
||||
try {
|
||||
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
|
||||
sound.setLooping(false);
|
||||
sound.setPositional(false);
|
||||
return sound;
|
||||
}
|
||||
catch (AssetLoadException | AssetNotFoundException ex) {
|
||||
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays the passStart sound effect.
|
||||
*/
|
||||
public void passStart() {
|
||||
if (isEnabled() && passStartSound != null)
|
||||
passStartSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the eventCard sound effect.
|
||||
*/
|
||||
public void eventCard() {
|
||||
if (isEnabled() && eventCardSound != null)
|
||||
eventCardSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the gulag sound effect.
|
||||
*/
|
||||
public void gulag() {
|
||||
if (isEnabled() && gulagSound != null)
|
||||
gulagSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the diceRoll sound effect.
|
||||
*/
|
||||
public void diceRoll() {
|
||||
if (isEnabled() && diceRollSound != null)
|
||||
diceRollSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the moneyCollect sound effect.
|
||||
*/
|
||||
public void moneyCollect() {
|
||||
if (isEnabled() && moneyCollectSound != null)
|
||||
moneyCollectSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the moneyLost sound effect.
|
||||
*/
|
||||
public void moneyLost() {
|
||||
if (isEnabled() && moneyLostSound != null)
|
||||
moneyLostSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the tradeAccepted sound effect.
|
||||
*/
|
||||
public void tradeAccepted() {
|
||||
if (isEnabled() && tradeAcceptedSound != null)
|
||||
tradeAcceptedSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the tradeRejected sound effect.
|
||||
*/
|
||||
public void tradeRejected() {
|
||||
if (isEnabled() && tradeRejectedSound != null)
|
||||
tradeRejectedSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the winner sound effect.
|
||||
*/
|
||||
public void winner() {
|
||||
if (isEnabled() && winnerSound != null)
|
||||
winnerSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the looser sound effect.
|
||||
*/
|
||||
public void looser() {
|
||||
if (isEnabled() && looserSound != null)
|
||||
looserSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Plays the button sound effect.
|
||||
*/
|
||||
public void button() {
|
||||
if (isEnabled() && buttonSound != null)
|
||||
buttonSound.playInstance();
|
||||
}
|
||||
/**
|
||||
* Sets the volume of the sounds
|
||||
* @param vol the volume to which the sounds should be set
|
||||
*/
|
||||
public void setVolume(float vol){
|
||||
passStartSound.setVolume(vol);
|
||||
eventCardSound.setVolume(vol);
|
||||
gulagSound.setVolume(vol);
|
||||
diceRollSound.setVolume(vol);
|
||||
moneyCollectSound.setVolume(vol);
|
||||
moneyLostSound.setVolume(vol);
|
||||
tradeAcceptedSound.setVolume(vol);
|
||||
tradeRejectedSound.setVolume(vol);
|
||||
winnerSound.setVolume(vol);
|
||||
looserSound.setVolume(vol);
|
||||
buttonSound.setVolume(vol);
|
||||
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(SoundEvent event) {
|
||||
switch (event.sound()) {
|
||||
case PASS_START -> passStart();
|
||||
case EVENT_CARD -> eventCard();
|
||||
case GULAG -> gulag();
|
||||
case DICE_ROLL -> diceRoll();
|
||||
case MONEY_COLLECTED -> moneyCollect();
|
||||
case MONEY_LOST -> moneyLost();
|
||||
case TRADE_ACCEPTED -> tradeAccepted();
|
||||
case TRADE_REJECTED -> tradeRejected();
|
||||
case WINNER -> winner();
|
||||
case LOSER -> looser();
|
||||
case BUTTON -> button();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,493 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.logging.LogManager;
|
||||
|
||||
import com.jme3.app.DebugKeysAppState;
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.app.StatsAppState;
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.input.KeyInput;
|
||||
import com.jme3.input.MouseInput;
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.input.controls.KeyTrigger;
|
||||
import com.jme3.input.controls.MouseButtonTrigger;
|
||||
import com.jme3.system.AppSettings;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import com.simsilica.lemur.style.BaseStyles;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.DialogManager;
|
||||
import pp.graphics.Draw;
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.client.gui.StartMenu;
|
||||
import pp.monopoly.client.gui.TestWorld;
|
||||
import pp.monopoly.client.gui.popups.*;
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
import pp.monopoly.game.client.MonopolyClient;
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* The main class for the Battleship client application.
|
||||
* It manages the initialization, input setup, GUI setup, and game states for the client.
|
||||
*/
|
||||
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
|
||||
|
||||
/**
|
||||
* Logger for logging messages within the application.
|
||||
*/
|
||||
private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName());
|
||||
|
||||
/**
|
||||
* Path to the styles script for GUI elements.
|
||||
*/
|
||||
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
|
||||
|
||||
/**
|
||||
* Path to the font resource used in the GUI.
|
||||
*/
|
||||
private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
|
||||
|
||||
/**
|
||||
* Path to the client configuration file, if one exists.
|
||||
*/
|
||||
private static final File CONFIG_FILE = new File("client.properties");
|
||||
|
||||
/**
|
||||
* Input mapping name for mouse clicks.
|
||||
*/
|
||||
public static final String CLICK = "CLICK";
|
||||
|
||||
/**
|
||||
* Input mapping name for the Escape key.
|
||||
*/
|
||||
private static final String ESC = "ESC";
|
||||
|
||||
/**
|
||||
* Manager for handling dialogs within the application.
|
||||
*/
|
||||
private final DialogManager dialogManager = new DialogManager(this);
|
||||
|
||||
/**
|
||||
* The server connection instance, used for communicating with the game server.
|
||||
*/
|
||||
private final ServerConnection serverConnection;
|
||||
|
||||
/**
|
||||
* Instance of the {@link Draw} class for rendering graphics.
|
||||
*/
|
||||
private Draw draw;
|
||||
|
||||
/**
|
||||
* Text display at the top of the GUI for showing information to the user.
|
||||
*/
|
||||
private BitmapText topText;
|
||||
|
||||
/**
|
||||
* Executor service for handling asynchronous tasks within the application.
|
||||
*/
|
||||
private ExecutorService executor;
|
||||
|
||||
/**
|
||||
* Handler for managing the client's game logic.
|
||||
*/
|
||||
private final ClientGameLogic logic;
|
||||
|
||||
/**
|
||||
* Configuration settings for the Battleship client application.
|
||||
*/
|
||||
private final MonopolyAppConfig config;
|
||||
|
||||
/**
|
||||
* Listener for handling actions triggered by the Escape key.
|
||||
*/
|
||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
|
||||
|
||||
//TODO temp for testing
|
||||
private EventCardPopup eventCard;
|
||||
private BuildingPropertyCard buildingProperty;
|
||||
private FoodFieldCard foodField;
|
||||
private GateFieldCard gateField;
|
||||
private LooserPopUp looserpopup;
|
||||
private Bankrupt bankrupt;
|
||||
private TimeOut timeOut;
|
||||
private SellHouse sellHouse;
|
||||
private BuyHouse buyHouse;
|
||||
private TakeMortage takeMortage;
|
||||
private RepayMortage repayMortage;
|
||||
|
||||
private boolean isBuyCardPopupOpen = false;
|
||||
private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
|
||||
private TestWorld testWorld;
|
||||
|
||||
static {
|
||||
// Configure logging
|
||||
LogManager manager = LogManager.getLogManager();
|
||||
try {
|
||||
manager.readConfiguration(new FileInputStream("logging.properties"));
|
||||
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
|
||||
}
|
||||
catch (IOException e) {
|
||||
LOGGER.log(Level.INFO, e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the Battleship application.
|
||||
*
|
||||
* @param args Command-line arguments for launching the application.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
new MonopolyApp().start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new {@code MonopolyApp} instance.
|
||||
* Initializes the configuration, server connection, and game logic listeners.
|
||||
*/
|
||||
public MonopolyApp() {
|
||||
config = new MonopolyAppConfig();
|
||||
config.readFromIfExists(CONFIG_FILE);
|
||||
serverConnection = makeServerConnection();
|
||||
logic = new ClientGameLogic(serverConnection);
|
||||
logic.addListener(this);
|
||||
setShowSettings(config.getShowSettings());
|
||||
setSettings(makeSettings());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and configures application settings from the client configuration.
|
||||
*
|
||||
* @return A configured {@link AppSettings} object.
|
||||
*/
|
||||
private AppSettings makeSettings() {
|
||||
final AppSettings settings = new AppSettings(true);
|
||||
settings.setTitle(lookup("monopoly.name"));
|
||||
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
|
||||
settings.setFullscreen(config.fullScreen());
|
||||
settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
|
||||
settings.setGammaCorrection(config.useGammaCorrection());
|
||||
return settings;
|
||||
}
|
||||
|
||||
/**
|
||||
* Factory method for creating a server connection based on the current
|
||||
* client configuration.
|
||||
*
|
||||
* @return A {@link ServerConnection} instance, which could be a real or mock server.
|
||||
*/
|
||||
private ServerConnection makeServerConnection() {
|
||||
return new NetworkSupport(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the dialog manager responsible for managing in-game dialogs.
|
||||
*
|
||||
* @return The {@link DialogManager} instance.
|
||||
*/
|
||||
public DialogManager getDialogManager() {
|
||||
return dialogManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the game logic handler for the client.
|
||||
*
|
||||
* @return The {@link ClientGameLogic} instance.
|
||||
*/
|
||||
@Override
|
||||
public ClientGameLogic getGameLogic() {
|
||||
return logic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current configuration settings for the Battleship client.
|
||||
*
|
||||
* @return The {@link BattleshipClientConfig} instance. //TODO Fehler im Kommentar
|
||||
*/
|
||||
@Override
|
||||
public MonopolyAppConfig getConfig() {
|
||||
return config;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the application.
|
||||
* Sets up input mappings, GUI, game states, and connects to the server.
|
||||
*/
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
setPauseOnLostFocus(false);
|
||||
draw = new Draw(assetManager);
|
||||
setupInput();
|
||||
setupStates();
|
||||
setupGui();
|
||||
new StartMenu(this).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the graphical user interface (GUI) for the application.
|
||||
*/
|
||||
private void setupGui() {
|
||||
GuiGlobals.initialize(this);
|
||||
BaseStyles.loadStyleResources(STYLES_SCRIPT);
|
||||
BaseStyles.loadGlassStyle();
|
||||
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
|
||||
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
||||
topText = new BitmapText(normalFont);
|
||||
final int height = context.getSettings().getHeight();
|
||||
topText.setLocalTranslation(10f, height - 10f, 0f);
|
||||
topText.setColor(config.getTopColor());
|
||||
guiNode.attachChild(topText);
|
||||
}
|
||||
|
||||
/**
|
||||
* Configures input mappings and sets up listeners for user interactions.
|
||||
*/
|
||||
private void setupInput() {
|
||||
inputManager.deleteMapping(INPUT_MAPPING_EXIT);
|
||||
inputManager.setCursorVisible(false);
|
||||
inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||
inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
||||
inputManager.addListener(escapeListener, ESC);
|
||||
|
||||
//TODO tmp for testing
|
||||
inputManager.addMapping("B", new KeyTrigger(KeyInput.KEY_B));
|
||||
inputManager.addListener(BListener, "B");
|
||||
inputManager.addMapping("T", new KeyTrigger(KeyInput.KEY_T));
|
||||
|
||||
}
|
||||
|
||||
//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
|
||||
private void handleB(boolean isPressed) {
|
||||
if (isPressed) {
|
||||
Dialog tmp = new GulagInfo(this, 3);
|
||||
tmp.open();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes and attaches the necessary application states for the game.
|
||||
*/
|
||||
private void setupStates() {
|
||||
if (config.getShowStatistics()) {
|
||||
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
|
||||
final StatsAppState stats = new StatsAppState(guiNode, normalFont);
|
||||
stateManager.attach(stats);
|
||||
}
|
||||
flyCam.setEnabled(false);
|
||||
stateManager.detach(stateManager.getState(StatsAppState.class));
|
||||
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
|
||||
|
||||
attachGameSound();
|
||||
attachGameMusic();
|
||||
stateManager.attach(new GameAppState());
|
||||
}
|
||||
|
||||
/**
|
||||
* Attaches the game sound state and sets its initial enabled state.
|
||||
*/
|
||||
private void attachGameSound() {
|
||||
final GameSound gameSound = new GameSound();
|
||||
logic.addListener(gameSound);
|
||||
gameSound.setEnabled(GameSound.enabledInPreferences());
|
||||
stateManager.attach(gameSound);
|
||||
}
|
||||
|
||||
/**
|
||||
* Attaches the background music state and sets its initial enabled state.
|
||||
*/
|
||||
private void attachGameMusic() {
|
||||
final GameMusic gameSound = new GameMusic();
|
||||
gameSound.setEnabled(GameMusic.enabledInPreferences());
|
||||
stateManager.attach(gameSound);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the application state every frame.
|
||||
* This method is called once per frame during the game loop.
|
||||
*
|
||||
* @param tpf Time per frame in seconds.
|
||||
*/
|
||||
@Override
|
||||
public void simpleUpdate(float tpf) {
|
||||
super.simpleUpdate(tpf);
|
||||
dialogManager.update(tpf);
|
||||
logic.update(tpf);
|
||||
stateManager.update(tpf);
|
||||
|
||||
// //TODO testing replace later
|
||||
// if (testWorld != null) {
|
||||
// testWorld.update(tpf);
|
||||
// }
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the Escape key action to either close the top dialog or show the main menu.
|
||||
*
|
||||
* @param isPressed Indicates whether the Escape key is pressed.
|
||||
*/
|
||||
public void escape(boolean isPressed) {
|
||||
if (!isPressed) return;
|
||||
if (dialogManager.showsDialog())
|
||||
dialogManager.escape();
|
||||
else
|
||||
new SettingsMenu(this).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the {@link Draw} instance used for rendering graphical elements in the game.
|
||||
*
|
||||
* @return The {@link Draw} instance.
|
||||
*/
|
||||
public Draw getDraw() {
|
||||
return draw;
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to connect
|
||||
*/
|
||||
public void connect() {
|
||||
serverConnection.connect();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a request to close the application.
|
||||
* If the request is initiated by pressing ESC, this parameter is true.
|
||||
*
|
||||
* @param esc If true, the request is due to the ESC key being pressed.
|
||||
*/
|
||||
@Override
|
||||
public void requestClose(boolean esc) { /* do nothing */ }
|
||||
|
||||
/**
|
||||
* Closes the application, displaying a confirmation dialog if the client is connected to a server.
|
||||
*/
|
||||
public void closeApp() {
|
||||
if (serverConnection.isConnected())
|
||||
confirmDialog(lookup("confirm.leaving"), this::close);
|
||||
else
|
||||
close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the application, disconnecting from the server and stopping the application.
|
||||
*/
|
||||
private void close() {
|
||||
serverConnection.disconnect();
|
||||
stop();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the informational text displayed in the GUI.
|
||||
*
|
||||
* @param text The information text to display.
|
||||
*/
|
||||
public void setInfoText(String text) {
|
||||
LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS
|
||||
topText.setText(text);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}.
|
||||
*
|
||||
* @param event The {@link InfoTextEvent} containing the key for the text to display.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(InfoTextEvent event) {
|
||||
LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS
|
||||
setInfoText(lookup(event.key()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles client state events to update the game states accordingly.
|
||||
*
|
||||
* @param event The {@link ClientStateEvent} representing the state change.
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ClientStateEvent event) {
|
||||
stateManager.getState(GameAppState.class).setEnabled(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the executor service used for handling multithreaded tasks.
|
||||
*
|
||||
* @return The {@link ExecutorService} instance.
|
||||
*/
|
||||
public ExecutorService getExecutor() {
|
||||
if (executor == null)
|
||||
executor = Executors.newCachedThreadPool();
|
||||
return executor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the application, shutting down the executor service and halting execution.
|
||||
*
|
||||
* @param waitFor If true, waits for the application to stop before returning.
|
||||
*/
|
||||
@Override
|
||||
public void stop(boolean waitFor) {
|
||||
if (executor != null) executor.shutdownNow();
|
||||
super.stop(waitFor);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a confirmation dialog with a specified question and action for the "Yes" button.
|
||||
*
|
||||
* @param question The question to display in the dialog.
|
||||
* @param yesAction The action to perform if "Yes" is selected.
|
||||
*/
|
||||
public void confirmDialog(String question, Runnable yesAction) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle(lookup("dialog.question"))
|
||||
.setText(question)
|
||||
.setOkButton(lookup("button.yes"), d -> {
|
||||
getGameLogic().playSound(Sound.BUTTON); // Play sound
|
||||
yesAction.run(); // Execute the original yesAction
|
||||
})
|
||||
.setNoButton(lookup("button.no"), d -> getGameLogic().playSound(Sound.BUTTON))
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays an error dialog with the specified error message.
|
||||
*
|
||||
* @param errorMessage The error message to display in the dialog.
|
||||
*/
|
||||
public void errorDialog(String errorMessage) {
|
||||
DialogBuilder.simple(dialogManager)
|
||||
.setTitle(lookup("dialog.error"))
|
||||
.setText(errorMessage)
|
||||
.setOkButton(lookup("button.ok"), d -> getGameLogic().playSound(Sound.BUTTON))
|
||||
.build()
|
||||
.open();
|
||||
}
|
||||
|
||||
public void disconnect() {
|
||||
serverConnection.disconnect();
|
||||
}
|
||||
|
||||
public int getId() {
|
||||
if (serverConnection != null && serverConnection instanceof NetworkSupport) return ((NetworkSupport) serverConnection).getId();
|
||||
return 0;
|
||||
}
|
||||
}
|
@@ -0,0 +1,190 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
|
||||
import pp.monopoly.game.client.MonopolyClientConfig;
|
||||
|
||||
/**
|
||||
* Provides access to the Monopoly application configuration.
|
||||
* Extends {@link MonopolyClientConfig} to include additional properties specific to the client,
|
||||
* particularly those related to screen settings and visual customization.
|
||||
* <p>
|
||||
* <b>Note:</b> Attributes of this class should not be marked as {@code final}
|
||||
* to ensure proper functionality when reading from a properties file.
|
||||
* </p>
|
||||
*/
|
||||
public class MonopolyAppConfig extends MonopolyClientConfig {
|
||||
|
||||
/**
|
||||
* Converts a string value found in the properties file into an object of the specified type.
|
||||
* Extends the superclass method to support conversion to {@link ColorRGBA}.
|
||||
*
|
||||
* @param value the string value to be converted
|
||||
* @param targetType the target type into which the value string is converted
|
||||
* @return the converted object of the specified type
|
||||
*/
|
||||
@Override
|
||||
protected Object convertToType(String value, Class<?> targetType) {
|
||||
if (targetType == ColorRGBA.class)
|
||||
return makeColorRGBA(value);
|
||||
return super.convertToType(value, targetType);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the specified string value to a corresponding {@link ColorRGBA} object.
|
||||
*
|
||||
* @param value the color in the format "red, green, blue, alpha" with all values in the range [0..1]
|
||||
* @return a {@link ColorRGBA} object representing the color
|
||||
* @throws IllegalArgumentException if the input string is not in the expected format
|
||||
*/
|
||||
private static ColorRGBA makeColorRGBA(String value) {
|
||||
String[] split = value.split(",", -1);
|
||||
try {
|
||||
if (split.length == 4)
|
||||
return new ColorRGBA(Float.parseFloat(split[0]),
|
||||
Float.parseFloat(split[1]),
|
||||
Float.parseFloat(split[2]),
|
||||
Float.parseFloat(split[3]));
|
||||
}
|
||||
catch (NumberFormatException e) {
|
||||
// deliberately left empty
|
||||
}
|
||||
throw new IllegalArgumentException(value + " should consist of exactly 4 numbers");
|
||||
}
|
||||
|
||||
/**
|
||||
* The width of the game view resolution in pixels.
|
||||
*/
|
||||
@Property("settings.resolution.width") //NON-NLS
|
||||
private int resolutionWidth = 1200;
|
||||
|
||||
/**
|
||||
* The height of the game view resolution in pixels.
|
||||
*/
|
||||
@Property("settings.resolution.height") //NON-NLS
|
||||
private int resolutionHeight = 800;
|
||||
|
||||
/**
|
||||
* Specifies whether the game should start in full-screen mode.
|
||||
*/
|
||||
@Property("settings.full-screen") //NON-NLS
|
||||
private boolean fullScreen = false;
|
||||
|
||||
/**
|
||||
* Specifies whether gamma correction should be enabled.
|
||||
* If enabled, the main framebuffer is configured for sRGB colors,
|
||||
* and sRGB images are linearized.
|
||||
* <p>
|
||||
* Requires a GPU that supports GL_ARB_framebuffer_sRGB; otherwise, this setting will be ignored.
|
||||
* </p>
|
||||
*/
|
||||
@Property("settings.use-gamma-correction") //NON-NLS
|
||||
private boolean useGammaCorrection = true;
|
||||
|
||||
/**
|
||||
* Specifies whether full resolution framebuffers should be used on Retina displays.
|
||||
* This setting is ignored on non-Retina platforms.
|
||||
*/
|
||||
@Property("settings.use-retina-framebuffer") //NON-NLS
|
||||
private boolean useRetinaFrameBuffer = false;
|
||||
|
||||
/**
|
||||
* Specifies whether the settings window should be shown for configuring the game.
|
||||
*/
|
||||
@Property("settings.show") //NON-NLS
|
||||
private boolean showSettings = false;
|
||||
|
||||
/**
|
||||
* Specifies whether the JME statistics window should be shown in the lower left corner of the screen.
|
||||
*/
|
||||
@Property("statistics.show") //NON-NLS
|
||||
private boolean showStatistics = false;
|
||||
|
||||
/**
|
||||
* The color of the top text during gameplay, represented as a {@link ColorRGBA} object.
|
||||
*/
|
||||
@Property("overlay.top.color") //NON-NLS
|
||||
private ColorRGBA topColor = ColorRGBA.White;
|
||||
|
||||
/**
|
||||
* Creates a default {@code MonopolyAppConfig} with predefined values.
|
||||
*/
|
||||
public MonopolyAppConfig() {
|
||||
// Default constructor
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the width of the game view resolution in pixels.
|
||||
*
|
||||
* @return the width of the game view resolution in pixels
|
||||
*/
|
||||
public int getResolutionWidth() {
|
||||
return resolutionWidth;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the height of the game view resolution in pixels.
|
||||
*
|
||||
* @return the height of the game view resolution in pixels
|
||||
*/
|
||||
public int getResolutionHeight() {
|
||||
return resolutionHeight;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the game should start in full-screen mode.
|
||||
*
|
||||
* @return {@code true} if the game should start in full-screen mode; {@code false} otherwise
|
||||
*/
|
||||
public boolean fullScreen() {
|
||||
return fullScreen;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether gamma correction is enabled.
|
||||
* If enabled, the main framebuffer is configured for sRGB colors,
|
||||
* and sRGB images are linearized.
|
||||
*
|
||||
* @return {@code true} if gamma correction is enabled; {@code false} otherwise
|
||||
*/
|
||||
public boolean useGammaCorrection() {
|
||||
return useGammaCorrection;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether full resolution framebuffers should be used on Retina displays.
|
||||
* This setting is ignored on non-Retina platforms.
|
||||
*
|
||||
* @return {@code true} if full resolution framebuffers should be used on Retina displays; {@code false} otherwise
|
||||
*/
|
||||
public boolean useRetinaFrameBuffer() {
|
||||
return useRetinaFrameBuffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the settings window should be shown for configuring the game.
|
||||
*
|
||||
* @return {@code true} if the settings window should be shown; {@code false} otherwise
|
||||
*/
|
||||
public boolean getShowSettings() {
|
||||
return showSettings;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the JME statistics window should be shown in the lower left corner of the screen.
|
||||
*
|
||||
* @return {@code true} if the statistics window should be shown; {@code false} otherwise
|
||||
*/
|
||||
public boolean getShowStatistics() {
|
||||
return showStatistics;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the color of the top text during gameplay as a {@link ColorRGBA} object.
|
||||
*
|
||||
* @return the color of the top text during gameplay
|
||||
*/
|
||||
public ColorRGBA getTopColor() {
|
||||
return topColor;
|
||||
}
|
||||
}
|
@@ -0,0 +1,84 @@
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
|
||||
/**
|
||||
* Abstract class representing a state in the Monopoly game.
|
||||
* Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
|
||||
*/
|
||||
public abstract class MonopolyAppState extends AbstractAppState {
|
||||
private MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Creates a new MonopolyAppState that is initially disabled.
|
||||
*/
|
||||
protected MonopolyAppState() {
|
||||
setEnabled(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the state manager and application.
|
||||
*
|
||||
* @param stateManager The state manager
|
||||
* @param application The application instance
|
||||
*/
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application application) {
|
||||
super.initialize(stateManager, application);
|
||||
this.app = (MonopolyApp) application;
|
||||
if (isEnabled()) {
|
||||
enableState();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the MonopolyApp instance associated with this MonopolyAppState.
|
||||
*
|
||||
* @return The MonopolyApp instance.
|
||||
*/
|
||||
public MonopolyApp getApp() {
|
||||
return app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the client game logic handler.
|
||||
*
|
||||
* @return the client game logic handler
|
||||
*/
|
||||
public ClientGameLogic getGameLogic() {
|
||||
return app.getGameLogic();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the enabled state of the MonopolyAppState.
|
||||
* If the new state is the same as the current state, the method returns.
|
||||
*
|
||||
* @param enabled The new enabled state.
|
||||
*/
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
super.setEnabled(enabled);
|
||||
if (app != null) {
|
||||
if (enabled) {
|
||||
enableState();
|
||||
} else {
|
||||
disableState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the state is enabled. Override to define specific behavior.
|
||||
*/
|
||||
protected abstract void enableState();
|
||||
|
||||
/**
|
||||
* Called when the state is disabled. Override to define specific behavior.
|
||||
*/
|
||||
protected abstract void disableState();
|
||||
}
|
@@ -0,0 +1,163 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import com.jme3.network.Client;
|
||||
import com.jme3.network.ClientStateListener;
|
||||
import com.jme3.network.Message;
|
||||
import com.jme3.network.MessageListener;
|
||||
import com.jme3.network.Network;
|
||||
|
||||
import pp.monopoly.client.gui.CreateGameMenu;
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.ServerMessage;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
/**
|
||||
* Manages the network connection for the Battleship application.
|
||||
* Handles connecting to and disconnecting from the server, and sending messages.
|
||||
*/
|
||||
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
|
||||
private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
|
||||
private final MonopolyApp app;
|
||||
private Client client;
|
||||
|
||||
/**
|
||||
* Constructs a NetworkSupport instance for the given Battleship application.
|
||||
*
|
||||
* @param app The Battleship application instance.
|
||||
*/
|
||||
public NetworkSupport(MonopolyApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the client connections Id
|
||||
* @return the client id
|
||||
*/
|
||||
public int getId() {
|
||||
if (client == null) return 0;
|
||||
return client.getId();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Battleship application instance.
|
||||
*
|
||||
* @return Battleship application instance
|
||||
*/
|
||||
public MonopolyApp getApp() {
|
||||
return app;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if there is a connection to the game server.
|
||||
*
|
||||
* @return true if there is a connection to the game server, false otherwise.
|
||||
*/
|
||||
@Override
|
||||
public boolean isConnected() {
|
||||
return client != null && client.isConnected();
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to join the game if there is no connection yet.
|
||||
* Opens a dialog for the user to enter the host and port information.
|
||||
*/
|
||||
@Override
|
||||
public void connect() {
|
||||
if (client == null)
|
||||
new CreateGameMenu(this).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the client connection.
|
||||
*/
|
||||
@Override
|
||||
public void disconnect() {
|
||||
if (client == null) return;
|
||||
client.close();
|
||||
client = null;
|
||||
LOGGER.log(Level.INFO, "client closed"); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the network connection.
|
||||
*
|
||||
* @param host The server's address.
|
||||
* @param port The server's port.
|
||||
* @throws IOException If an I/O error occurs when creating the client.
|
||||
*/
|
||||
public void initNetwork(String host, int port) throws IOException {
|
||||
if (client != null)
|
||||
throw new IllegalStateException("trying to join a game again");
|
||||
client = Network.connectToServer(host, port);
|
||||
client.start();
|
||||
client.addMessageListener(this);
|
||||
client.addClientStateListener(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a message is received from the server.
|
||||
*
|
||||
* @param client The client instance that received the message.
|
||||
* @param message The message received from the server.
|
||||
*/
|
||||
@Override
|
||||
public void messageReceived(Client client, Message message) {
|
||||
LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS
|
||||
if (message instanceof ServerMessage serverMessage)
|
||||
app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the client has successfully connected to the server.
|
||||
*
|
||||
* @param client The client that connected to the server.
|
||||
*/
|
||||
@Override
|
||||
public void clientConnected(Client client) {
|
||||
LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the client is disconnected from the server.
|
||||
*
|
||||
* @param client The client that was disconnected.
|
||||
* @param disconnectInfo Information about the disconnection.
|
||||
*/
|
||||
@Override
|
||||
public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
|
||||
LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS
|
||||
if (this.client != client)
|
||||
throw new IllegalArgumentException("parameter value must be client");
|
||||
LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS
|
||||
this.client = null;
|
||||
disconnect();
|
||||
app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server")));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends the specified message to the server.
|
||||
*
|
||||
* @param message The message to be sent to the server.
|
||||
*/
|
||||
@Override
|
||||
public void send(ClientMessage message) {
|
||||
LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS
|
||||
if (client == null)
|
||||
app.errorDialog(lookup("lost.connection.to.server"));
|
||||
else
|
||||
client.send(message);
|
||||
}
|
||||
}
|
@@ -0,0 +1,74 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.model.Visitor;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
import pp.monopoly.notification.ItemRemovedEvent;
|
||||
import pp.view.ModelViewSynchronizer;
|
||||
|
||||
/**
|
||||
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
|
||||
* This class handles the addition and removal of items from the map, ensuring that changes in the model
|
||||
* are accurately reflected in the view.
|
||||
*/
|
||||
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
|
||||
protected final Board board;
|
||||
|
||||
/**
|
||||
* Constructs a new BoardSynchronizer.
|
||||
*
|
||||
* @param board the game board to synchronize
|
||||
* @param root the root node to which the view representations of the board items are attached
|
||||
*/
|
||||
protected BoardSynchronizer(Board board, Node root) {
|
||||
super(root);
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* Translates a model item into its corresponding visual representation.
|
||||
*
|
||||
* @param item the item from the model to be translated
|
||||
* @return the visual representation of the item as a {@link Spatial}
|
||||
*/
|
||||
@Override
|
||||
protected Spatial translate(Item item) {
|
||||
return item.accept(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the existing items from the board to the view during initialization.
|
||||
*/
|
||||
protected void addExisting() {
|
||||
board.getItems().forEach(this::add);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is removed from the board.
|
||||
*
|
||||
* @param event the event indicating that an item has been removed from the board
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemRemovedEvent event) {
|
||||
if (board == event.getBoard()) {
|
||||
delete(event.getItem());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is added to the board.
|
||||
*
|
||||
* @param event the event indicating that an item has been added to the board
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemAddedEvent event) {
|
||||
if (board == event.getBoard()) {
|
||||
add(event.getItem());
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,182 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.popups.BuyHouse;
|
||||
import pp.monopoly.client.gui.popups.RepayMortage;
|
||||
import pp.monopoly.client.gui.popups.SellHouse;
|
||||
import pp.monopoly.client.gui.popups.TakeMortage;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
public class BuildingAdminMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
|
||||
private final Container mainContainer;
|
||||
private Geometry background;
|
||||
private final Button backButton = new Button("Zurück");
|
||||
private final Button buildButton = new Button("Bauen");
|
||||
private final Button demolishButton = new Button("Abriss");
|
||||
private final Button takeMortgageButton = new Button("Hypothek aufnehmen");
|
||||
private final Button payMortgageButton = new Button("Hypothek bezahlen");
|
||||
private final Button overviewButton = new Button("Übersicht");
|
||||
|
||||
public BuildingAdminMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Background Image
|
||||
addBackgroundImage();
|
||||
|
||||
// Main container for the UI components
|
||||
mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
mainContainer.setPreferredSize(new Vector3f(800, 600, 0));
|
||||
mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.7f))); // Translucent white background
|
||||
|
||||
// Add header
|
||||
mainContainer.addChild(createHeaderContainer());
|
||||
// Add content
|
||||
mainContainer.addChild(createContent());
|
||||
// Attach main container to GUI node
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
mainContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the header container.
|
||||
*
|
||||
* @return The header container.
|
||||
*/
|
||||
private Container createHeaderContainer() {
|
||||
Container headerContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
headerContainer.setPreferredSize(new Vector3f(800, 100, 0));
|
||||
Label headerLabel = headerContainer.addChild(new Label("Grundstücke Verwalten", new ElementId("header")));
|
||||
headerLabel.setFontSize(45);
|
||||
headerLabel.setInsets(new Insets3f(10, 10, 10, 10));
|
||||
return headerContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the main content container with columns for Overview, Build, and Mortgage.
|
||||
*
|
||||
* @return The content container.
|
||||
*/
|
||||
private Container createContent() {
|
||||
Container contentContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
contentContainer.setPreferredSize(new Vector3f(800, 500, 0));
|
||||
|
||||
// Overview Column
|
||||
Container overviewColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
overviewColumn.addChild(new Label("Übersicht:")).setFontSize(30);
|
||||
|
||||
//Building Overview Button
|
||||
overviewButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
overviewButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new PropertyOverviewMenu(app).open();
|
||||
}));
|
||||
overviewColumn.addChild(overviewButton);
|
||||
|
||||
// Back Button
|
||||
backButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
backButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
overviewColumn.addChild(backButton);
|
||||
|
||||
contentContainer.addChild(overviewColumn);
|
||||
|
||||
|
||||
// Build Column
|
||||
Container buildColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
buildColumn.addChild(new Label("Bauen:")).setFontSize(30);
|
||||
|
||||
// Build Houses Button
|
||||
buildButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
buildButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new BuyHouse(app).open();
|
||||
}));
|
||||
buildColumn.addChild(buildButton);
|
||||
|
||||
//Demolish Houses Button
|
||||
demolishButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
demolishButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new SellHouse(app).open();
|
||||
}));
|
||||
buildColumn.addChild(demolishButton);
|
||||
|
||||
contentContainer.addChild(buildColumn);
|
||||
|
||||
|
||||
// Mortgage Column
|
||||
Container mortgageColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
mortgageColumn.addChild(new Label("Hypotheken:")).setFontSize(30);
|
||||
|
||||
// Lend Mortgage Button
|
||||
takeMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
takeMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new TakeMortage(app).open();
|
||||
}));
|
||||
mortgageColumn.addChild(takeMortgageButton);
|
||||
|
||||
//Repay Mortgage Button
|
||||
payMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
payMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new RepayMortage(app).open();
|
||||
}));
|
||||
mortgageColumn.addChild(payMortgageButton);
|
||||
|
||||
contentContainer.addChild(mortgageColumn);
|
||||
|
||||
return contentContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a background image to the dialog.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, 6); // Position behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
app.getGuiNode().detachChild(background);
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
// Periodic updates if necessary
|
||||
}
|
||||
}
|
@@ -0,0 +1,52 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
|
||||
/**
|
||||
* Steuert die Kamerabewegung in der Szene.
|
||||
*/
|
||||
public class CameraController {
|
||||
private final Camera camera;
|
||||
private final float height = 25; // Höhe der Kamera über dem Spielfeld // Aktueller Winkel in der Kreisbewegung
|
||||
|
||||
/**
|
||||
* Konstruktor für den CameraController.
|
||||
*
|
||||
* @param camera Die Kamera, die gesteuert werden soll
|
||||
* @param center Der Mittelpunkt der Kreisbewegung (Fokuspunkt)
|
||||
* @param radius Der Radius der Kreisbewegung
|
||||
* @param height Die Höhe der Kamera über dem Fokuspunkt
|
||||
* @param speed Die Geschwindigkeit der Kamerabewegung
|
||||
*/
|
||||
public CameraController(Camera camera) {
|
||||
this.camera = camera;
|
||||
setPosition(0);
|
||||
camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert die Kameraposition und -ausrichtung.
|
||||
*
|
||||
* @param tpf Zeit pro Frame
|
||||
*/
|
||||
public void update(float tpf) {
|
||||
camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
public void setPosition(int fieldID) {
|
||||
camera.setLocation(fieldIdToVector(fieldID));
|
||||
}
|
||||
|
||||
public void setPosition(float x, float y) {
|
||||
camera.setLocation(new Vector3f(x,height,y));
|
||||
}
|
||||
|
||||
private Vector3f fieldIdToVector(int fieldID) {
|
||||
if (fieldID <= 10) return new Vector3f(30,height,0);
|
||||
if (fieldID <= 20) return new Vector3f(0, height, 30);
|
||||
if (fieldID <= 30) return new Vector3f(-30, height, 0);
|
||||
if (fieldID <= 40) return new Vector3f(0, height, -30);
|
||||
else throw new IllegalArgumentException();
|
||||
}
|
||||
}
|
@@ -0,0 +1,224 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.ViewAssetsRequest;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
public class ChoosePartner extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private Selector<String> playerSelector;
|
||||
private final Button cancelButton = new Button("Abbrechen");
|
||||
private final Button confirmButton = new Button("Bestätigen");
|
||||
private final Container mainContainer;
|
||||
private Container lowerLeftMenu;
|
||||
private Container lowerRightMenu;
|
||||
private Geometry background;
|
||||
private TradeHandler tradeHandler;
|
||||
private VersionedReference<Set<Integer>> selectionRef; // Reference to track selector changes
|
||||
private String lastSelected = ""; // To keep track of the last selected value
|
||||
|
||||
QuadBackgroundComponent translucentWhiteBackground =
|
||||
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
|
||||
|
||||
/**
|
||||
* Constructs the ChoosePartner dialog.
|
||||
*
|
||||
* @param app The Monopoly application instance.
|
||||
*/
|
||||
public ChoosePartner(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
tradeHandler = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()));
|
||||
app.getGameLogic().send(new ViewAssetsRequest());
|
||||
|
||||
// Background Image
|
||||
addBackgroundImage();
|
||||
|
||||
// Main container for the UI components
|
||||
mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
mainContainer.setPreferredSize(new Vector3f(1000, 600, 0));
|
||||
mainContainer.setBackground(translucentWhiteBackground);
|
||||
|
||||
// Add title with background
|
||||
Label headerLabel = mainContainer.addChild(new Label("Wähle deinen Handelspartner:", new ElementId("label-Bold")));
|
||||
headerLabel.setFontSize(40);
|
||||
headerLabel.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f)));
|
||||
|
||||
// Dropdown for player selection
|
||||
mainContainer.addChild(createDropdown());
|
||||
|
||||
// Add buttons
|
||||
mainContainer.addChild(createButtonContainer());
|
||||
|
||||
// Attach main container to GUI node
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
mainContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
|
||||
4
|
||||
);
|
||||
|
||||
// Initialize selection reference for tracking changes
|
||||
selectionRef = playerSelector.getSelectionModel().createReference();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the dropdown menu for selecting a partner.
|
||||
*
|
||||
* @return The dropdown container.
|
||||
*/
|
||||
private Container createDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(100, 80, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
|
||||
|
||||
VersionedList<String> playerOptions = new VersionedList<>();
|
||||
|
||||
for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
|
||||
if (player.getId() != app.getId()) {
|
||||
playerOptions.add(player.getName() + " (ID: " + player.getId() + ")");
|
||||
}
|
||||
}
|
||||
|
||||
playerSelector = new Selector<>(playerOptions, "glass");
|
||||
dropdownContainer.addChild(playerSelector);
|
||||
Vector3f dimens = dropdownContainer.getPreferredSize();
|
||||
Vector3f dimens2 = playerSelector.getPopupContainer().getPreferredSize();
|
||||
dimens2.setX(dimens.getX());
|
||||
playerSelector.getPopupContainer().setPreferredSize(new Vector3f(200, 200, 3));
|
||||
playerSelector.setLocalTranslation(0, 0, 5);
|
||||
|
||||
// Set initial selection
|
||||
if (!playerOptions.isEmpty()) {
|
||||
onDropdownSelectionChanged(playerOptions.get(0));
|
||||
}
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the button container with cancel and confirm buttons.
|
||||
*
|
||||
* @return The button container.
|
||||
*/
|
||||
private Container createButtonContainer() {
|
||||
Container buttonContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
buttonContainer.setBackground(translucentWhiteBackground);
|
||||
|
||||
// "Abbrechen" button
|
||||
lowerLeftMenu = new Container();
|
||||
cancelButton.setPreferredSize(new Vector3f(200, 60, 0));
|
||||
cancelButton.setFontSize(30);
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
lowerLeftMenu.addChild(cancelButton);
|
||||
|
||||
// Position the container near the bottom-left corner
|
||||
lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 5)); // Adjust X and Y to align with the bottom-left corner
|
||||
app.getGuiNode().attachChild(lowerLeftMenu);
|
||||
|
||||
// "Bestätigen" button
|
||||
lowerRightMenu = new Container();
|
||||
confirmButton.setPreferredSize(new Vector3f(200, 60, 0));
|
||||
confirmButton.setFontSize(30);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
new TradeMenu(app, tradeHandler).open();
|
||||
}));
|
||||
lowerRightMenu.addChild(confirmButton);
|
||||
|
||||
// Position the container near the bottom-right corner
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 5)); // X: 220px from the right, Y: 50px above the bottom
|
||||
app.getGuiNode().attachChild(lowerRightMenu);
|
||||
|
||||
return buttonContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a background image to the dialog.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, 3); // Position behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action for the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the dialog periodically, called by the dialog manager.
|
||||
*
|
||||
* @param delta The time elapsed since the last update.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
// Check if the selection has changed
|
||||
if (selectionRef.update()) {
|
||||
String selected = playerSelector.getSelectedItem();
|
||||
if (!selected.equals(lastSelected)) {
|
||||
lastSelected = selected;
|
||||
onDropdownSelectionChanged(selected);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(playerSelector);
|
||||
app.getGuiNode().detachChild(lowerLeftMenu);
|
||||
app.getGuiNode().detachChild(lowerRightMenu);
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
app.getGuiNode().detachChild(background);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback for when the dropdown selection changes.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(String selected) {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
int idStart = selected.indexOf("(ID: ") + 5; // Find start of the ID
|
||||
int idEnd = selected.indexOf(")", idStart); // Find end of the ID
|
||||
String idStr = selected.substring(idStart, idEnd); // Extract the ID as a string
|
||||
int playerId = Integer.parseInt(idStr); // Convert the ID to an integer
|
||||
|
||||
// Find the player by ID
|
||||
Player selectedPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(playerId);
|
||||
|
||||
if (selectedPlayer != null) {
|
||||
tradeHandler.setReceiver(selectedPlayer); // Set the receiver in TradeHandler
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,226 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.NetworkSupport;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.monopoly.server.MonopolyServer;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
|
||||
/**
|
||||
* Represents a dialog for setting up a network connection in the Battleship game.
|
||||
* Allows users to specify the host and port for connecting to a game server.
|
||||
*/
|
||||
public class CreateGameMenu extends Dialog {
|
||||
private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName());
|
||||
private static final String LOCALHOST = "localhost"; //NON-NLS
|
||||
private static final String DEFAULT_PORT = "42069"; //NON-NLS
|
||||
private final NetworkSupport network;
|
||||
private final TextField host = new TextField(LOCALHOST);
|
||||
private final TextField port = new TextField(DEFAULT_PORT);
|
||||
private final Button serverButton = new Button("Selber hosten");
|
||||
private final Button cancelButton = new Button("Abbrechen");
|
||||
private final Button joinButton = new Button("Beitreten");
|
||||
private String hostname;
|
||||
private int portNumber;
|
||||
private Future<Object> connectionFuture;
|
||||
private Dialog progressDialog;
|
||||
|
||||
/**
|
||||
* Constructs a new CreateGameMenu.
|
||||
*
|
||||
* @param network The NetworkSupport instance to be used for network operations.
|
||||
*/
|
||||
public CreateGameMenu(NetworkSupport network) {
|
||||
super(network.getApp().getDialogManager());
|
||||
this.network = network;
|
||||
host.setSingleLine(true);
|
||||
host.setPreferredWidth(400f);
|
||||
port.setSingleLine(true);
|
||||
|
||||
final MonopolyApp app = network.getApp();
|
||||
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Set up the background image
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(screenWidth, screenHeight);
|
||||
Geometry background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
|
||||
addChild(new Label("Spiel erstellen", new ElementId("header"))); //NON-NLS
|
||||
final Container input = new Container(new SpringGridLayout());
|
||||
input.addChild(new Label(lookup("host.name") + ": "));
|
||||
input.addChild(host, 1);
|
||||
input.addChild(new Label(lookup("port.number") + ": "));
|
||||
input.addChild(port, 1);
|
||||
|
||||
addChild(input);
|
||||
// "Abbrechen"-Button
|
||||
cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
this.close();
|
||||
new StartMenu(network.getApp()).open();
|
||||
}));
|
||||
addChild(cancelButton);
|
||||
|
||||
// "Selber hosten"-Button
|
||||
serverButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
network.getApp().getGameLogic().playSound(Sound.BUTTON);
|
||||
startServerInThread();
|
||||
} ));
|
||||
addChild(serverButton);
|
||||
|
||||
// "Beitreten"-Button
|
||||
joinButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
joinButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
connect();
|
||||
}));
|
||||
addChild(joinButton);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the action for the connect button in the connection dialog.
|
||||
* Tries to parse the port number and initiate connection to the server.
|
||||
*/
|
||||
private void connect() {
|
||||
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
|
||||
try {
|
||||
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
||||
portNumber = Integer.parseInt(port.getText());
|
||||
openProgressDialog();
|
||||
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
|
||||
}
|
||||
catch (NumberFormatException e) {
|
||||
network.getApp().errorDialog(lookup("port.must.be.integer"));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dialog indicating that the connection is in progress.
|
||||
*/
|
||||
private void openProgressDialog() {
|
||||
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
|
||||
.setText(lookup("label.connecting"))
|
||||
.build();
|
||||
progressDialog.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to initialize the network connection.
|
||||
*
|
||||
* @throws RuntimeException If an error occurs when creating the client.
|
||||
*/
|
||||
private Object initNetwork() {
|
||||
try {
|
||||
network.initNetwork(hostname, portNumber);
|
||||
return null;
|
||||
}
|
||||
catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(network.getApp()).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically
|
||||
* updating this dialog. T
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if (connectionFuture != null && connectionFuture.isDone())
|
||||
try {
|
||||
connectionFuture.get();
|
||||
success();
|
||||
}
|
||||
catch (ExecutionException e) {
|
||||
failure(e.getCause());
|
||||
}
|
||||
catch (InterruptedException e) {
|
||||
LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a successful connection to the game server.
|
||||
*/
|
||||
private void success() {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
this.close();
|
||||
new LobbyMenu(network.getApp()).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a failed connection attempt.
|
||||
*
|
||||
* @param e The cause of the failure.
|
||||
*/
|
||||
private void failure(Throwable e) {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
network.getApp().errorDialog(lookup("server.connection.failed"));
|
||||
network.getApp().setInfoText(e.getLocalizedMessage());
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the server in a separate thread.
|
||||
*/
|
||||
private void startServerInThread() {
|
||||
serverButton.setEnabled(false);
|
||||
Thread serverThread = new Thread(() -> {
|
||||
try {
|
||||
MonopolyServer.main(null);
|
||||
} catch (Exception e) {
|
||||
serverButton.setEnabled(true);
|
||||
LOGGER.log(Level.ERROR, "Server could not be started", e);
|
||||
network.getApp().errorDialog("Could not start server: " + e.getMessage());
|
||||
}
|
||||
});
|
||||
serverThread.start();
|
||||
try {
|
||||
Thread.sleep(2000);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
connect();
|
||||
}
|
||||
}
|
@@ -0,0 +1,124 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.shape.Box;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.Rotation;
|
||||
import static pp.util.FloatMath.HALF_PI;
|
||||
import static pp.util.FloatMath.PI;
|
||||
|
||||
/**
|
||||
* The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
|
||||
* representation of the ships and shots on the sea map with the underlying data model.
|
||||
* It extends the {@link BoardSynchronizer} to provide specific synchronization
|
||||
* logic for the sea map.
|
||||
*/
|
||||
class GameBoardSynchronizer extends BoardSynchronizer {
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
|
||||
private static final String COLOR = "Color"; //NON-NLS
|
||||
private static final String FIGURE = "figure"; //NON-NLS
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final ParticleEffectFactory particleFactory;
|
||||
|
||||
/**
|
||||
* Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
|
||||
*
|
||||
* @param app the Battleship application
|
||||
* @param root the root node to which graphical elements will be attached
|
||||
* @param map the ship map containing the ships and shots
|
||||
*/
|
||||
public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
|
||||
super(board, root);
|
||||
this.app = app;
|
||||
this.particleFactory = new ParticleEffectFactory(app);
|
||||
addExisting();
|
||||
}
|
||||
|
||||
/**
|
||||
* Visits a {@link Battleship} and creates a graphical representation of it.
|
||||
* The representation is either a 3D model or a simple box depending on the
|
||||
* type of battleship.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the node containing the graphical representation of the battleship
|
||||
*/
|
||||
public Spatial visit(Figure figure) {
|
||||
final Node node = new Node(FIGURE);
|
||||
node.attachChild(createBox(figure));
|
||||
// compute the center of the ship in world coordinates
|
||||
final float x = 1;
|
||||
final float z = 1;
|
||||
node.setLocalTranslation(x, 0f, z);
|
||||
return node;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a simple box to represent a battleship that is not of the "King George V" type.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the geometry representing the battleship as a box
|
||||
*/
|
||||
private Spatial createBox(Figure figure) {
|
||||
final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
|
||||
0.3f,
|
||||
0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f);
|
||||
final Geometry geometry = new Geometry(FIGURE, box);
|
||||
geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor()));
|
||||
geometry.setShadowMode(ShadowMode.CastAndReceive);
|
||||
|
||||
return geometry;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@link Material} with the specified color.
|
||||
* If the color includes transparency (i.e., alpha value less than 1),
|
||||
* the material's render state is set to use alpha blending, allowing for
|
||||
* semi-transparent rendering.
|
||||
*
|
||||
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
|
||||
* of the color is less than 1, the material will support transparency.
|
||||
* @return a {@link Material} instance configured with the specified color and,
|
||||
* if necessary, alpha blending enabled.
|
||||
*/
|
||||
private Material createColoredMaterial(ColorRGBA color) {
|
||||
final Material material = new Material(app.getAssetManager(), UNSHADED);
|
||||
if (color.getAlpha() < 1f)
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
material.setColor(COLOR, color);
|
||||
return material;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the rotation angle for the specified rotation.
|
||||
*
|
||||
* @param rot the rotation of the battleship
|
||||
* @return the rotation angle in radians
|
||||
*/
|
||||
private static float calculateRotationAngle(Rotation rot) {
|
||||
return switch (rot) {
|
||||
case RIGHT -> HALF_PI;
|
||||
case DOWN -> 0f;
|
||||
case LEFT -> -HALF_PI;
|
||||
case UP -> PI;
|
||||
};
|
||||
}
|
||||
}
|
@@ -0,0 +1,320 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.BaseAppState;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.scene.shape.Sphere;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Insets3f;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
import pp.monopoly.message.client.PlayerReady;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
public class LobbyMenu extends Dialog {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container menuContainer;
|
||||
private Geometry background;
|
||||
private Geometry circle;
|
||||
private Container lowerLeftMenu;
|
||||
private Container lowerRightMenu;
|
||||
|
||||
private TextField playerInputField;
|
||||
private TextField startingCapital = new TextField("15000");
|
||||
private String figure;
|
||||
|
||||
public LobbyMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
playerInputField = new TextField("Spieler "+(app.getId()+1));
|
||||
// Hintergrundbild laden und hinzufügen
|
||||
addBackgroundImage();
|
||||
|
||||
QuadBackgroundComponent translucentWhiteBackground =
|
||||
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
|
||||
|
||||
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
|
||||
menuContainer.setBackground(translucentWhiteBackground);
|
||||
|
||||
// Create a smaller horizontal container for the label, input field, and spacers
|
||||
Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
|
||||
horizontalContainer.setBackground(null);
|
||||
|
||||
Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold")));
|
||||
title.setFontSize(40);
|
||||
|
||||
// Add a spacer between the title and the input field
|
||||
Label spacerBeforeInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
|
||||
spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
|
||||
|
||||
// Add an input field (TextField)
|
||||
horizontalContainer.addChild(startingCapital);
|
||||
startingCapital.setPreferredWidth(100); // Set the width of the input field
|
||||
startingCapital.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field
|
||||
|
||||
// Add a spacer after the input field
|
||||
Label spacerAfterInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
|
||||
spacerAfterInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
|
||||
|
||||
menuContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
|
||||
1
|
||||
);
|
||||
app.getGuiNode().attachChild(menuContainer);
|
||||
|
||||
// Dropdowns and Labels
|
||||
Container dropdownContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(800, 200, 0));
|
||||
dropdownContainer.setBackground(null);
|
||||
dropdownContainer.setInsets(new Insets3f(10, 0, 0, 0));
|
||||
// Player Input Field
|
||||
Container playerInputContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
|
||||
playerInputContainer.addChild(new Label("Spieler:"));
|
||||
playerInputContainer.setBackground(null);
|
||||
|
||||
|
||||
playerInputField.setPreferredSize(new Vector3f(100, 20, 0));
|
||||
playerInputField.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding for the text inside the field
|
||||
playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
playerInputContainer.addChild(playerInputField);
|
||||
// Spacer (Center Circle Area)
|
||||
Label spacer = dropdownContainer.addChild(new Label(""));
|
||||
spacer.setPreferredSize(new Vector3f(200, 200, 0)); // Adjust this to fit the center graphic
|
||||
|
||||
// Figur Dropdown
|
||||
Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
|
||||
figureDropdownContainer.addChild(new Label("Figur:"));
|
||||
figureDropdownContainer.setBackground(null);
|
||||
|
||||
VersionedList<String> figures = new VersionedList<>();
|
||||
figures.add("Laptop");
|
||||
figures.add("Flugzeug");
|
||||
figures.add("Jägermeister");
|
||||
figures.add("Katze");
|
||||
figures.add("OOP");
|
||||
figures.add("Handyholster");
|
||||
|
||||
|
||||
|
||||
Selector<String> figureDropdown = new Selector<>(figures, "glass");
|
||||
figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
|
||||
figureDropdown.setPreferredSize(new Vector3f(100, 20, 0));
|
||||
figureDropdownContainer.addChild(figureDropdown);
|
||||
Vector3f dimens = dropdownContainer.getPreferredSize();
|
||||
Vector3f dimens2 = figureDropdown.getPopupContainer().getPreferredSize();
|
||||
dimens2.setX( dimens.getX() );
|
||||
figureDropdown.getPopupContainer().setPreferredSize(new Vector3f(200,200,5));
|
||||
figureDropdown.getSelectionModel().setSelection(0);
|
||||
figure = "Laptop";
|
||||
|
||||
addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged);
|
||||
|
||||
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
buttonContainer.setPreferredSize(new Vector3f(100, 40, 0));
|
||||
buttonContainer.setInsets(new Insets3f(20, 0, 10, 0)); // Add spacing above the buttons
|
||||
buttonContainer.setBackground(null);
|
||||
// Lower-left container for "Abbrechen" button
|
||||
lowerLeftMenu = new Container();
|
||||
Button cancelButton = new Button("Beenden");
|
||||
cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
|
||||
cancelButton.setFontSize(18); // Adjust font size
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.closeApp();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
lowerLeftMenu.addChild(cancelButton);
|
||||
|
||||
// Position the container near the bottom-left corner
|
||||
lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 3)); // Adjust X and Y to align with the bottom-left corner
|
||||
app.getGuiNode().attachChild(lowerLeftMenu);
|
||||
|
||||
// Lower-right container for "Bereit" button
|
||||
lowerRightMenu = new Container();
|
||||
Button readyButton = new Button("Bereit");
|
||||
readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
|
||||
readyButton.setFontSize(18); // Adjust font size
|
||||
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
|
||||
readyButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
toggleReady();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
|
||||
}));
|
||||
lowerRightMenu.addChild(readyButton);
|
||||
|
||||
// Position the container near the bottom-right corner
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom
|
||||
app.getGuiNode().attachChild(lowerRightMenu);
|
||||
|
||||
// Add a colored circle between the input field and the dropdown menu
|
||||
circle = createCircle(); // 50 is the diameter, Red is the color
|
||||
circle.setLocalTranslation(new Vector3f(
|
||||
(app.getCamera().getWidth()) / 2, // Center horizontally
|
||||
(app.getCamera().getHeight() / 2) - 90, // Adjust Y position
|
||||
2 // Ensure it's in front of the background but behind the dropdown
|
||||
));
|
||||
app.getGuiNode().attachChild(circle); // Attach to the GUI node
|
||||
|
||||
// Zentrierung des Containers
|
||||
menuContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
|
||||
1 // Höhere Z-Ebene für den Vordergrund
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(menuContainer);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/lobby.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
|
||||
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
private Geometry createCircle() {
|
||||
|
||||
Sphere sphere = new Sphere(90,90,60.0f);
|
||||
Geometry circleGeometry = new Geometry("Circle", sphere);
|
||||
|
||||
// Create a material with a solid color
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", idToColor()); // Set the desired color
|
||||
circleGeometry.setMaterial(material);
|
||||
|
||||
return circleGeometry;
|
||||
}
|
||||
|
||||
private ColorRGBA idToColor() {
|
||||
switch (app.getId()+1) {
|
||||
case 1: return PlayerColor.CYAN.getColor();
|
||||
case 2: return PlayerColor.YELLOW.getColor();
|
||||
case 3: return PlayerColor.RED.getColor();
|
||||
case 4: return PlayerColor.PINK.getColor();
|
||||
case 5: return PlayerColor.GREEN.getColor();
|
||||
case 6: return PlayerColor.PURPLE.getColor();
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Schaltet den "Bereit"-Status um.
|
||||
*/
|
||||
private void toggleReady() {
|
||||
app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a custom action listener to the Selector.
|
||||
*/
|
||||
private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
|
||||
VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
|
||||
|
||||
app.getStateManager().attach(new BaseAppState() {
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
if (selectionRef.update()) {
|
||||
String selected = selectionRef.get().toString();
|
||||
listener.onSelectionChanged(selected);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initialize(Application app) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void cleanup(Application app) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onEnable() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onDisable() {
|
||||
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback for when the dropdown selection changes.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(String selected) {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
switch (selected) {
|
||||
case "[0]":
|
||||
figure = "Laptop";
|
||||
break;
|
||||
case "[1]":
|
||||
figure = "Flugzeug";
|
||||
break;
|
||||
case "[2]":
|
||||
figure = "Jägermeister";
|
||||
break;
|
||||
case "[3]":
|
||||
figure = "Katze";
|
||||
break;
|
||||
case "[4]":
|
||||
figure = "OOP";
|
||||
break;
|
||||
case "[5]":
|
||||
figure = "Handyholster";
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Functional interface for a selection action listener.
|
||||
*/
|
||||
@FunctionalInterface
|
||||
private interface SelectionActionListener<T> {
|
||||
void onSelectionChanged(T selection);
|
||||
}
|
||||
}
|
@@ -0,0 +1,22 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.effect.ParticleMesh.Type;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* Factory class responsible for creating particle effects used in the game.
|
||||
* This centralizes the creation of various types of particle emitters.
|
||||
*/
|
||||
public class ParticleEffectFactory {
|
||||
private static final int COUNT_FACTOR = 1;
|
||||
private static final float COUNT_FACTOR_F = 1f;
|
||||
private static final boolean POINT_SPRITE = true;
|
||||
private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
|
||||
|
||||
private final MonopolyApp app;
|
||||
|
||||
ParticleEffectFactory(MonopolyApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
}
|
@@ -0,0 +1,258 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
|
||||
import java.text.Collator;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Comparator;
|
||||
import java.util.List;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* PropertyOverviewMenu is a dialog for displaying the player's properties in the game.
|
||||
*/
|
||||
public class PropertyOverviewMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Container mainContainer;
|
||||
private final Container displayContainer;
|
||||
private final Slider horizontalSlider;
|
||||
private final List<Container> cards;
|
||||
|
||||
/**
|
||||
* Constructs the PropertyOverviewMenu dialog.
|
||||
*
|
||||
* @param app The Monopoly application instance.
|
||||
*/
|
||||
public PropertyOverviewMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Make the menu fullscreen
|
||||
Vector3f screenSize = new Vector3f(app.getCamera().getWidth(), app.getCamera().getHeight(), 0);
|
||||
|
||||
// Main container for the menu layout
|
||||
mainContainer = new Container();
|
||||
mainContainer.setPreferredSize(screenSize); // Make fullscreen
|
||||
mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.8f))); // Semi-transparent background
|
||||
|
||||
// Header label
|
||||
Label headerLabel = mainContainer.addChild(new Label("Meine Grundstücke", new ElementId("header")));
|
||||
headerLabel.setFontSize(40);
|
||||
|
||||
// Central display container (to hold the "Gebäude" cards)
|
||||
displayContainer = mainContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y, FillMode.Even, FillMode.None))); // Horizontal layout
|
||||
displayContainer.setPreferredSize(new Vector3f(screenSize.x - 300, 550, 0)); // Take up the remaining width
|
||||
displayContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.White));
|
||||
displayContainer.setLocalTranslation(0, 0, 11);
|
||||
|
||||
// Add some placeholder "Gebäude" cards to the display container
|
||||
cards = new ArrayList<>();
|
||||
populatePlayerProperties();
|
||||
|
||||
|
||||
// Initially add only visible cards to the displayContainer
|
||||
refreshVisibleCards(0);
|
||||
|
||||
// Horizontal slider for scrolling through cards
|
||||
horizontalSlider = mainContainer.addChild(new Slider(Axis.X));
|
||||
horizontalSlider.setPreferredSize(new Vector3f(screenSize.x - 300, 20, 5));
|
||||
horizontalSlider.setModel(new DefaultRangedValueModel(0, Math.max(0, cards.size() - 5), 0));
|
||||
horizontalSlider.addControl(new SliderValueChangeListener());
|
||||
|
||||
// Add the "Zurück" button at the bottom
|
||||
Button backButton = mainContainer.addChild(new Button("Zurück", new ElementId("button")));
|
||||
backButton.setPreferredSize(new Vector3f(200, 60, 0));
|
||||
backButton.addClickCommands(source -> this.close());
|
||||
|
||||
// Attach the main container to the GUI node
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
mainContainer.setLocalTranslation(
|
||||
0,
|
||||
app.getCamera().getHeight(), // Align to the top
|
||||
10
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Fetches the player's properties and populates them into the cards list.
|
||||
*/
|
||||
private void populatePlayerProperties() {
|
||||
// Fetch the current player
|
||||
Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
|
||||
// Fetch the player's properties using their indices
|
||||
List<PropertyField> fields = new ArrayList<>();
|
||||
for (Integer i : currentPlayer.getProperties()) {
|
||||
fields.add((PropertyField) app.getGameLogic().getBoardManager().getFieldAtIndex(i));
|
||||
}
|
||||
|
||||
// Iterate through the fetched properties
|
||||
for (PropertyField property : fields.stream().sorted(Comparator.comparingInt(PropertyField::getId)).collect(Collectors.toList())) {
|
||||
if (property instanceof BuildingProperty) {
|
||||
BuildingProperty building = (BuildingProperty) property;
|
||||
cards.add(createBuildingCard(building));
|
||||
} else if (property instanceof FoodField) {
|
||||
FoodField foodField = (FoodField) property;
|
||||
cards.add(createFoodFieldCard(foodField));
|
||||
} else if (property instanceof GateField) {
|
||||
GateField gateField = (GateField) property;
|
||||
cards.add(createGateFieldCard(gateField));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a card for BuildingProperty with detailed rent and cost information.
|
||||
*/
|
||||
private Container createBuildingCard(BuildingProperty field) {
|
||||
Container card = new Container();
|
||||
card.setPreferredSize(new Vector3f(200, 300, 2)); // Match the size of the BuildingPropertyCard
|
||||
card.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
|
||||
|
||||
card.addChild(new Label(field.getName(), new ElementId("label-Bold"))).setFontSize(25);
|
||||
|
||||
// Add property details
|
||||
Container propertyValuesContainer = card.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("Grundstückswert: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 1 Haus: " + field.getAllRent().get(1)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 2 Häuser: " + field.getAllRent().get(2)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 3 Häuser: " + field.getAllRent().get(3)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 4 Häuser: " + field.getAllRent().get(4)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 1 Hotel: " + field.getAllRent().get(5)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- 1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
|
||||
Label hypo = new Label("Hypothek: " + field.getHypo()+ " EUR", new ElementId("label-Text"));
|
||||
hypo.setFontSize(14);
|
||||
if (field.isMortgaged()) hypo.setColor(ColorRGBA.Red);
|
||||
propertyValuesContainer.addChild(hypo);
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
return card;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a card for FoodField with dynamic pricing and rent details.
|
||||
*/
|
||||
private Container createFoodFieldCard(FoodField field) {
|
||||
Container card = new Container();
|
||||
card.setPreferredSize(new Vector3f(200, 300, 2)); // Adjust card size
|
||||
card.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f))); // Dark background for card
|
||||
card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
|
||||
|
||||
// Title Section
|
||||
Label title = card.addChild(new Label(field.getName(), new ElementId("label-Bold")));
|
||||
title.setFontSize(30);
|
||||
title.setColor(ColorRGBA.White); // Ensure readability on dark background
|
||||
|
||||
// Property Values Section
|
||||
Container propertyValuesContainer = card.addChild(new Container());
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Grey background
|
||||
propertyValuesContainer.addChild(new Label("Preis: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Wenn man Besitzer der", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label(field.getName() + " ist, so ist", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("die Miete 40x Würfelwert.", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Besitzer beider", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Restaurants zahlt", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("100x Würfelwert.", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Hypothek: " + field.getHypo()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
|
||||
return card;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a card for GateField with rent details for owning multiple gates.
|
||||
*/
|
||||
private Container createGateFieldCard(GateField field) {
|
||||
Container card = new Container();
|
||||
card.setPreferredSize(new Vector3f(200, 300, 2)); // Adjust card size
|
||||
card.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light grey background
|
||||
card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
|
||||
|
||||
// Title Section
|
||||
Label title = card.addChild(new Label(field.getName(), new ElementId("label-Bold")));
|
||||
title.setFontSize(30);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Property Values Section
|
||||
Container propertyValuesContainer = card.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("Preis: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("2 Bahnhof besitzt: 500 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("3 Bahnhof besitzt: 1000 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("4 Bahnhof besitzt: 2000 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark grey background
|
||||
|
||||
return card;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the visible cards in the displayContainer based on the slider value.
|
||||
*
|
||||
* @param startIndex The starting index of the visible cards.
|
||||
*/
|
||||
private void refreshVisibleCards(int startIndex) {
|
||||
displayContainer.clearChildren(); // Remove all current children
|
||||
int maxVisible = 5; // Number of cards to display at once
|
||||
for (int i = startIndex; i < startIndex + maxVisible && i < cards.size(); i++) {
|
||||
displayContainer.addChild(cards.get(i));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Custom listener for slider value changes.
|
||||
*/
|
||||
private class SliderValueChangeListener extends AbstractControl {
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
// Get the slider's current value and refresh visible cards
|
||||
int sliderValue = (int) ((Slider) getSpatial()).getModel().getValue();
|
||||
refreshVisibleCards(sliderValue);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
|
||||
// No rendering logic needed
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the dialog and detaches it from the GUI node.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
super.close();
|
||||
}
|
||||
}
|
@@ -0,0 +1,92 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
import pp.monopoly.client.GameMusic;
|
||||
import pp.monopoly.client.GameSound;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.StateCheckboxModel;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
* The Menu class represents the main menu in the Battleship game application.
|
||||
* It extends the Dialog class and provides functionalities for loading, saving,
|
||||
* returning to the game, and quitting the application.
|
||||
*/
|
||||
public class SettingsMenu extends Dialog {
|
||||
private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
|
||||
private static final String LAST_PATH = "last.file.path";
|
||||
private final MonopolyApp app;
|
||||
private final VolumeSlider musicSlider;
|
||||
private final SoundSlider soundSlider;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.
|
||||
*
|
||||
* @param app the MonopolyApp instance
|
||||
*/
|
||||
public SettingsMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
|
||||
soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class));
|
||||
addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS
|
||||
addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS
|
||||
|
||||
addChild(soundSlider);
|
||||
|
||||
addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)));
|
||||
|
||||
addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
|
||||
addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
|
||||
|
||||
addChild(musicSlider);
|
||||
|
||||
addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
|
||||
this.close(); // Close the StartMenu dialog
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.closeApp();
|
||||
}));
|
||||
update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the load and save buttons based on the game logic.
|
||||
*/
|
||||
@Override
|
||||
public void update() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
musicSlider.update();
|
||||
soundSlider.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* As an escape action, this method closes the menu if it is the top dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -0,0 +1,31 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
import pp.monopoly.client.GameSound;
|
||||
|
||||
public class SoundSlider extends Slider {
|
||||
|
||||
private final pp.monopoly.client.GameSound sound;
|
||||
private double vol;
|
||||
|
||||
/**
|
||||
* Constructs the Volume Slider for the Menu dialog
|
||||
* @param sound the Effects sound instance
|
||||
*/
|
||||
public SoundSlider(GameSound sound) {
|
||||
super();
|
||||
this.sound = sound;
|
||||
vol = GameSound.volumeInPreferences();
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* when triggered it updates the volume to the value set with the slider
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
sound.setVolume( (float) vol);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,126 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Constructs the startup menu dialog for the Monopoly application.
|
||||
import pp.monopoly.client.gui.GameMenu;
|
||||
*/
|
||||
public class StartMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Constructs the Startup Menu dialog for the Monopoly application.
|
||||
*
|
||||
* @param app the MonopolyApp instance
|
||||
*/
|
||||
public StartMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Set up the background image
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(screenWidth, screenHeight);
|
||||
Geometry background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
|
||||
// Center container for title and play button
|
||||
Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
|
||||
Button startButton = new Button("Spielen");
|
||||
startButton.setPreferredSize(new Vector3f(190, 60, 0)); // Increase button size (width, height)
|
||||
startButton.setFontSize(40); // Set the font size for the button text
|
||||
startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
|
||||
|
||||
startButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
close();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.connect(); // Perform the connection logic
|
||||
}));
|
||||
centerMenu.addChild(startButton);
|
||||
|
||||
// Position the center container in the middle of the screen
|
||||
centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
|
||||
screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f,
|
||||
0));
|
||||
app.getGuiNode().attachChild(centerMenu);
|
||||
|
||||
// Load the Monopoly logo as a texture
|
||||
Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
|
||||
|
||||
// Create a container for the logo
|
||||
Container logoContainer = new Container();
|
||||
QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture);
|
||||
logoContainer.setBackground(logoBackground);
|
||||
|
||||
// Set the size of the container to fit the logo
|
||||
float logoWidth = 512; // Adjust these values based on the logo dimensions
|
||||
float logoHeight = 128; // Adjust these values based on the logo dimensions
|
||||
logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0));
|
||||
|
||||
// Position the container at the center of the screen
|
||||
logoContainer.setLocalTranslation(new Vector3f(
|
||||
screenWidth / 2f - logoWidth / 2f,
|
||||
screenHeight / 2f + 200, // Adjust this value for vertical position
|
||||
0
|
||||
));
|
||||
|
||||
// Attach the container to the GUI node
|
||||
app.getGuiNode().attachChild(logoContainer);
|
||||
|
||||
// Load the Unibw logo as a texture
|
||||
Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
|
||||
|
||||
// Create a container for the Unibw logo
|
||||
Container unibwContainer = new Container();
|
||||
QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
|
||||
unibwContainer.setBackground(unibwBackground);
|
||||
|
||||
// Set the size of the container to fit the Unibw logo
|
||||
float unibwWidth = 512; // Adjust these values based on the logo dimensions
|
||||
float unibwHeight = 128; // Adjust these values based on the logo dimensions
|
||||
unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
|
||||
|
||||
// Position the container slightly below the Monopoly logo
|
||||
unibwContainer.setLocalTranslation(new Vector3f(
|
||||
screenWidth / 2f - unibwWidth / 2f,
|
||||
screenHeight / 2f + 100, // Adjust this value for vertical position
|
||||
0
|
||||
));
|
||||
|
||||
// Attach the container to the GUI node
|
||||
app.getGuiNode().attachChild(unibwContainer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachAllChildren();
|
||||
super.close();
|
||||
}
|
||||
}
|
@@ -0,0 +1,409 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Timer;
|
||||
import java.util.TimerTask;
|
||||
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
|
||||
import pp.monopoly.client.gui.popups.ConfirmTrade;
|
||||
import pp.monopoly.client.gui.popups.EventCardPopup;
|
||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
|
||||
import pp.monopoly.client.gui.popups.GateFieldCard;
|
||||
import pp.monopoly.client.gui.popups.Gulag;
|
||||
import pp.monopoly.client.gui.popups.GulagInfo;
|
||||
import pp.monopoly.client.gui.popups.LooserPopUp;
|
||||
import pp.monopoly.client.gui.popups.NoMoneyWarning;
|
||||
import pp.monopoly.client.gui.popups.Rent;
|
||||
import pp.monopoly.client.gui.popups.TimeOut;
|
||||
import pp.monopoly.client.gui.popups.WinnerPopUp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.message.server.NotificationMessage;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.notification.EventCardEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.PopUpEvent;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
/**
|
||||
* TestWorld zeigt eine einfache Szene mit Spielfeld und Spielfiguren.
|
||||
*/
|
||||
public class TestWorld implements GameEventListener {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private PlayerHandler playerHandler;
|
||||
private CameraController cameraController;
|
||||
private Toolbar toolbar;
|
||||
|
||||
/**
|
||||
* Konstruktor für die TestWorld.
|
||||
*
|
||||
* @param app Die Hauptanwendung
|
||||
* @param players Die Liste der Spieler mit ihren Figuren
|
||||
*/
|
||||
public TestWorld(MonopolyApp app) {
|
||||
this.app = app;
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
app.getGameLogic().addListener(this);
|
||||
cameraController = new CameraController(app.getCamera());
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialisiert die Szene mit Spielfeld und Figuren.
|
||||
*/
|
||||
public void initializeScene() {
|
||||
// Entferne bestehende Inhalte
|
||||
app.getGuiNode().detachAllChildren();
|
||||
app.getRootNode().detachAllChildren();
|
||||
|
||||
System.out.println("Szene initialisiert.");
|
||||
|
||||
//Füge Inhalte ein
|
||||
setSkyColor();
|
||||
createBoard();
|
||||
createPlayerFigures();
|
||||
toolbar = new Toolbar(app);
|
||||
toolbar.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Setzt die Hintergrundfarbe der Szene auf hellblau.
|
||||
*/
|
||||
private void setSkyColor() {
|
||||
app.getViewPort().setBackgroundColor(new com.jme3.math.ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt das Spielfeld und fügt es zur Szene hinzu.
|
||||
*/
|
||||
private void createBoard() {
|
||||
try {
|
||||
com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10);
|
||||
com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box);
|
||||
|
||||
com.jme3.material.Material mat = new com.jme3.material.Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
com.jme3.texture.Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
|
||||
mat.setTexture("ColorMap", texture);
|
||||
geom.setMaterial(mat);
|
||||
|
||||
geom.setLocalTranslation(0, -0.1f, 0);
|
||||
|
||||
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
|
||||
geom.setLocalRotation(rotation);
|
||||
|
||||
app.getRootNode().attachChild(geom);
|
||||
|
||||
System.out.println("Spielbrett erfolgreich erstellt, gedreht und hinzugefügt.");
|
||||
} catch (Exception e) {
|
||||
System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt die Spielfiguren basierend auf der bereits bekannten Spielerliste.
|
||||
*/
|
||||
private void createPlayerFigures() {
|
||||
for (int i = 0; i < playerHandler.getPlayers().size(); i++) {
|
||||
Player player = playerHandler.getPlayers().get(i);
|
||||
try {
|
||||
com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
|
||||
"models/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o"
|
||||
);
|
||||
model.setLocalScale(0.5f);
|
||||
|
||||
int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId());
|
||||
Vector3f startPosition = calculateFieldPosition(player.getFieldID(), playerIndexOnField);
|
||||
model.setLocalTranslation(startPosition);
|
||||
|
||||
model.setName("PlayerFigure_" + player.getId());
|
||||
app.getRootNode().attachChild(model);
|
||||
|
||||
System.out.println("Figur für Spieler " + player.getId() + " erstellt bei " + startPosition);
|
||||
} catch (Exception e) {
|
||||
System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3f calculateFieldPosition(int fieldID, int playerIndex) {
|
||||
float offset = 0.1f;
|
||||
float baseX = 0.0f;
|
||||
float baseZ = 0.0f;
|
||||
|
||||
switch (fieldID) {
|
||||
case 0: baseX = -9.1f; baseZ = -9.1f; break;
|
||||
case 1: baseX = -6.5f; baseZ = -9.1f; break;
|
||||
case 2: baseX = -4.9f; baseZ = -9.1f; break;
|
||||
case 3: baseX = -3.3f; baseZ = -9.1f; break;
|
||||
case 4: baseX = -1.6f; baseZ = -9.1f; break;
|
||||
case 5: baseX = 0.0f; baseZ = -9.1f; break;
|
||||
case 6: baseX = 1.6f; baseZ = -9.1f; break;
|
||||
case 7: baseX = 3.3f; baseZ = -9.1f; break;
|
||||
case 8: baseX = 4.9f; baseZ = -9.1f; break;
|
||||
case 9: baseX = 6.5f; baseZ = -9.1f; break;
|
||||
case 10: baseX = 9.1f; baseZ = -9.1f; break;
|
||||
case 11: baseX = 9.1f; baseZ = -6.5f; break;
|
||||
case 12: baseX = 9.1f; baseZ = -4.9f; break;
|
||||
case 13: baseX = 9.1f; baseZ = -3.3f; break;
|
||||
case 14: baseX = 9.1f; baseZ = -1.6f; break;
|
||||
case 15: baseX = 9.1f; baseZ = 0.0f; break;
|
||||
case 16: baseX = 9.1f; baseZ = 1.6f; break;
|
||||
case 17: baseX = 9.1f; baseZ = 3.3f; break;
|
||||
case 18: baseX = 9.1f; baseZ = 4.9f; break;
|
||||
case 19: baseX = 9.1f; baseZ = 6.5f; break;
|
||||
case 20: baseX = 9.1f; baseZ = 9.1f; break;
|
||||
case 21: baseX = 6.5f; baseZ = 9.1f; break;
|
||||
case 22: baseX = 4.9f; baseZ = 9.1f; break;
|
||||
case 23: baseX = 3.3f; baseZ = 9.1f; break;
|
||||
case 24: baseX = 1.6f; baseZ = 9.1f; break;
|
||||
case 25: baseX = 0.0f; baseZ = 9.1f; break;
|
||||
case 26: baseX = -1.6f; baseZ = 9.1f; break;
|
||||
case 27: baseX = -3.3f; baseZ = 9.1f; break;
|
||||
case 28: baseX = -4.9f; baseZ = 9.1f; break;
|
||||
case 29: baseX = -6.5f; baseZ = 9.1f; break;
|
||||
case 30: baseX = -9.1f; baseZ = 9.1f; break;
|
||||
case 31: baseX = -9.1f; baseZ = 6.5f; break;
|
||||
case 32: baseX = -9.1f; baseZ = 4.9f; break;
|
||||
case 33: baseX = -9.1f; baseZ = 3.3f; break;
|
||||
case 34: baseX = -9.1f; baseZ = 1.6f; break;
|
||||
case 35: baseX = -9.1f; baseZ = 0.0f; break;
|
||||
case 36: baseX = -9.1f; baseZ = -1.6f; break;
|
||||
case 37: baseX = -9.1f; baseZ = -3.3f; break;
|
||||
case 38: baseX = -9.1f; baseZ = -4.9f; break;
|
||||
case 39: baseX = -9.1f; baseZ = -6.5f; break;
|
||||
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
||||
}
|
||||
|
||||
float xOffset = (playerIndex % 2) * offset;
|
||||
float zOffset = (playerIndex / 2) * offset;
|
||||
|
||||
return new Vector3f(baseX + xOffset, 0, baseZ + zOffset);
|
||||
}
|
||||
|
||||
private void movePlayerFigure(Player player) {
|
||||
int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId());
|
||||
String figureName = "PlayerFigure_" + player.getId();
|
||||
com.jme3.scene.Spatial figure = app.getRootNode().getChild(figureName);
|
||||
|
||||
if (figure != null) {
|
||||
// Berechne das aktuelle Feld basierend auf der Position der Figur
|
||||
int startFieldID = getFieldIDFromPosition(figure.getLocalTranslation());
|
||||
int targetFieldID = player.getFieldID();
|
||||
|
||||
// Bewege die Figur nur, wenn das Ziel-Feld unterschiedlich ist
|
||||
if (startFieldID != targetFieldID) {
|
||||
// Verzögerung vor Start der Animation (z.B. 3 Sekunden)
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
// Berechne den Pfad basierend auf den Feld-IDs
|
||||
List<Vector3f> pathPoints = calculatePath(startFieldID, targetFieldID, playerIndexOnField);
|
||||
|
||||
// Starte die Animation entlang des Pfads
|
||||
animateMovementAlongPath(figure, pathPoints);
|
||||
}
|
||||
}, 3000); // Verzögerung von 3000ms (3 Sekunden)
|
||||
} else {
|
||||
System.out.println("Figur für Spieler " + player.getId() + " bleibt auf dem gleichen Feld.");
|
||||
}
|
||||
} else {
|
||||
System.err.println("Figur für Spieler " + player.getId() + " nicht gefunden.");
|
||||
}
|
||||
}
|
||||
|
||||
private int getFieldIDFromPosition(Vector3f position) {
|
||||
for (int fieldID = 0; fieldID < 40; fieldID++) {
|
||||
Vector3f fieldPosition = calculateFieldPosition(fieldID, 0);
|
||||
if (fieldPosition.distance(position) < 0.5f) { // Toleranz für Positionserkennung
|
||||
return fieldID;
|
||||
}
|
||||
}
|
||||
throw new IllegalArgumentException("Position entspricht keinem gültigen Feld: " + position);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Berechnet den Eckpunkt basierend auf Start- und Zielposition.
|
||||
*
|
||||
* @param startPosition Die Startposition der Figur.
|
||||
* @param targetPosition Die Zielposition der Figur.
|
||||
* @return Die Position der Ecke, die passiert werden muss.
|
||||
*/
|
||||
private Vector3f calculateCornerPosition(Vector3f startPosition, Vector3f targetPosition) {
|
||||
// Ziel: Immer entlang der Spielfeldkante navigieren
|
||||
float deltaX = targetPosition.x - startPosition.x;
|
||||
float deltaZ = targetPosition.z - startPosition.z;
|
||||
|
||||
// Überprüfen, ob Bewegung entlang X oder Z-Koordinate zuerst erfolgen soll
|
||||
if (deltaX != 0 && deltaZ != 0) {
|
||||
if (Math.abs(deltaX) > Math.abs(deltaZ)) {
|
||||
// Bewegung entlang X zuerst
|
||||
return new Vector3f(targetPosition.x, 0, startPosition.z);
|
||||
} else {
|
||||
// Bewegung entlang Z zuerst
|
||||
return new Vector3f(startPosition.x, 0, targetPosition.z);
|
||||
}
|
||||
} else {
|
||||
// Bewegung ist bereits entlang einer Achse (keine Ecke erforderlich)
|
||||
return targetPosition;
|
||||
}
|
||||
}
|
||||
|
||||
private List<Vector3f> calculatePath(int startFieldID, int targetFieldID, int playerIndex) {
|
||||
List<Vector3f> pathPoints = new ArrayList<>();
|
||||
|
||||
// Bewegung im Uhrzeigersinn
|
||||
if (startFieldID < targetFieldID) {
|
||||
for (int i = startFieldID; i <= targetFieldID; i++) {
|
||||
// Füge Ecken hinzu, falls sie überschritten werden
|
||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Bewegung über das Ende des Spielfelds hinaus (z.B. von 39 zu 5)
|
||||
for (int i = startFieldID; i < 40; i++) {
|
||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||
}
|
||||
}
|
||||
for (int i = 0; i <= targetFieldID; i++) {
|
||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Füge das Ziel hinzu
|
||||
pathPoints.add(calculateFieldPosition(targetFieldID, playerIndex));
|
||||
|
||||
return pathPoints;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private int calculatePlayerIndexOnField(int fieldID, int playerID) {
|
||||
List<Player> playersOnField = playerHandler.getPlayers().stream()
|
||||
.filter(p -> p.getFieldID() == fieldID)
|
||||
.toList();
|
||||
|
||||
for (int i = 0; i < playersOnField.size(); i++) {
|
||||
if (playersOnField.get(i).getId() == playerID) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private void animateMovementAlongPath(com.jme3.scene.Spatial figure, List<Vector3f> pathPoints) {
|
||||
float animationDurationPerSegment = 2.5f; // Langsamere Animation (2.5 Sekunden pro Segment)
|
||||
int[] currentSegment = {0};
|
||||
|
||||
app.enqueue(() -> {
|
||||
figure.addControl(new AbstractControl() {
|
||||
private float elapsedTime = 0.0f;
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (currentSegment[0] >= pathPoints.size() - 1) {
|
||||
this.setEnabled(false); // Animation abgeschlossen
|
||||
return;
|
||||
}
|
||||
|
||||
elapsedTime += tpf;
|
||||
float progress = Math.min(elapsedTime / animationDurationPerSegment, 1.0f);
|
||||
|
||||
Vector3f start = pathPoints.get(currentSegment[0]);
|
||||
Vector3f end = pathPoints.get(currentSegment[0] + 1);
|
||||
|
||||
Vector3f interpolatedPosition = start.interpolateLocal(end, progress);
|
||||
figure.setLocalTranslation(interpolatedPosition);
|
||||
|
||||
if (progress >= 1.0f) {
|
||||
elapsedTime = 0.0f;
|
||||
currentSegment[0]++;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// Nicht benötigt
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(PopUpEvent event) {
|
||||
if (event.msg().equals("Buy")) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> {
|
||||
int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
|
||||
|
||||
if (fieldObject instanceof BuildingProperty) {
|
||||
new BuildingPropertyCard(app).open();
|
||||
} else if (fieldObject instanceof GateField) {
|
||||
new GateFieldCard(app).open();
|
||||
} else if (fieldObject instanceof FoodField) {
|
||||
new FoodFieldCard(app).open();
|
||||
}
|
||||
});
|
||||
}
|
||||
}, 2500);
|
||||
} else if (event.msg().equals("Winner")) {
|
||||
new WinnerPopUp(app).open();
|
||||
} else if (event.msg().equals("Looser")) {
|
||||
new LooserPopUp(app).open();
|
||||
} else if (event.msg().equals("timeout")) {
|
||||
new TimeOut(app).open();
|
||||
} else if (event.msg().equals("tradeRequest")) {
|
||||
new ConfirmTrade(app).open();
|
||||
} else if (event.msg().equals("goingToJail")) {
|
||||
new Gulag(app).open();
|
||||
} else if (event.msg().equals("NoMoneyWarning")) {
|
||||
new NoMoneyWarning(app).open();
|
||||
} else if(event.msg().equals("rent")) {
|
||||
new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||
} else if (event.msg().equals("jailtryagain")) {
|
||||
new GulagInfo(app, 1).open();
|
||||
} else if (event.msg().equals("jailpay")) {
|
||||
new GulagInfo(app, 3).open();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(EventCardEvent event) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> new EventCardPopup(app, event.description()).open());
|
||||
}
|
||||
}, 2500);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
movePlayerFigure(player);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,334 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.popups.Bankrupt;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.message.client.EndTurn;
|
||||
import pp.monopoly.message.client.RollDice;
|
||||
import pp.monopoly.notification.ButtonStatusEvent;
|
||||
import pp.monopoly.notification.DiceRollEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
public class Toolbar extends Dialog implements GameEventListener {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container toolbarContainer;
|
||||
private Container overviewContainer;
|
||||
private Container accountContainer;
|
||||
private PlayerHandler playerHandler;
|
||||
private Label imageLabel;
|
||||
private Label imageLabel2;
|
||||
private Button diceButton;
|
||||
private Button tradeButton;
|
||||
private Button propertyMenuButton;
|
||||
private Button endTurnButton;
|
||||
|
||||
private volatile boolean animatingDice = false;
|
||||
private volatile DiceRollEvent latestDiceRollEvent = null;
|
||||
|
||||
public Toolbar(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
app.getGameLogic().addListener(this);
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
|
||||
toolbarContainer = createToolbarContainer();
|
||||
app.getGuiNode().attachChild(toolbarContainer);
|
||||
}
|
||||
|
||||
private Container createToolbarContainer() {
|
||||
// Erstelle den Hauptcontainer
|
||||
Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
|
||||
container.setLocalTranslation(0, 200, 0);
|
||||
container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0));
|
||||
|
||||
// Spielerfarbe abrufen
|
||||
Player currentPlayer = playerHandler.getPlayerById(app.getId());
|
||||
ColorRGBA playerColor = currentPlayer.getColor().getColor();
|
||||
|
||||
// Oberer Balken
|
||||
Container playerColorBar = new Container();
|
||||
playerColorBar.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 15, 0)); // Höhe des oberen Balkens
|
||||
playerColorBar.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
playerColorBar.setLocalTranslation(0, 210, 3); // Position über der Toolbar
|
||||
app.getGuiNode().attachChild(playerColorBar);
|
||||
|
||||
// unterer Balken
|
||||
Container playerColorBarbot = new Container();
|
||||
playerColorBarbot.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 10, 0)); // Höhe des oberen Balkens
|
||||
playerColorBarbot.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
playerColorBarbot.setLocalTranslation(0, 10, 3); // Position über der Toolbar
|
||||
app.getGuiNode().attachChild(playerColorBarbot);
|
||||
|
||||
|
||||
// Linker Balken
|
||||
Container leftBar = new Container();
|
||||
leftBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
|
||||
leftBar.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
leftBar.setLocalTranslation(0, 200, 3); // Position am linken Rand
|
||||
app.getGuiNode().attachChild(leftBar);
|
||||
|
||||
// Rechter Balken
|
||||
Container rightBar = new Container();
|
||||
rightBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
|
||||
rightBar.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
rightBar.setLocalTranslation(app.getCamera().getWidth() - 10, 200, 2); // Position am rechten Rand
|
||||
app.getGuiNode().attachChild(rightBar);
|
||||
|
||||
// Übersicht und Konto
|
||||
accountContainer = container.addChild(new Container());
|
||||
overviewContainer = container.addChild(new Container());
|
||||
receivedEvent(new UpdatePlayerView()); // Initiale Aktualisierung
|
||||
|
||||
// Würfel-Bereich
|
||||
container.addChild(createDiceSection());
|
||||
|
||||
// Aktionsmenü
|
||||
Container menuContainer = container.addChild(new Container());
|
||||
menuContainer.addChild(createTradeButton());
|
||||
menuContainer.addChild(createPropertyMenuButton());
|
||||
menuContainer.addChild(createEndTurnButton());
|
||||
menuContainer.setBackground(createBackground());
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
|
||||
private Container createDiceSection() {
|
||||
Container diceContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
diceContainer.addChild(createDiceDisplay());
|
||||
diceContainer.setBackground(null);
|
||||
|
||||
diceButton = new Button("Würfeln", new ElementId("button-toolbar"));
|
||||
diceButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
diceButton.setEnabled(false);
|
||||
startDiceAnimation();
|
||||
app.getGameLogic().send(new RollDice());
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
diceContainer.addChild(diceButton);
|
||||
|
||||
return diceContainer;
|
||||
}
|
||||
|
||||
private Container createDiceDisplay() {
|
||||
Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0));
|
||||
horizontalContainer.setBackground(null);
|
||||
|
||||
imageLabel = createDiceLabel("Pictures/dice/one.png");
|
||||
imageLabel2 = createDiceLabel("Pictures/dice/two.png");
|
||||
|
||||
horizontalContainer.addChild(createDiceContainer(imageLabel));
|
||||
horizontalContainer.addChild(createDiceContainer(imageLabel2));
|
||||
|
||||
return horizontalContainer;
|
||||
}
|
||||
|
||||
private Label createDiceLabel(String iconPath) {
|
||||
Label label = new Label("");
|
||||
IconComponent icon = new IconComponent(iconPath);
|
||||
icon.setIconSize(new Vector2f(100, 100));
|
||||
label.setIcon(icon);
|
||||
return label;
|
||||
}
|
||||
|
||||
private Container createDiceContainer(Label label) {
|
||||
Container container = new Container();
|
||||
container.setBackground(null);
|
||||
container.setPreferredSize(new Vector3f(100, 150, 0));
|
||||
container.addChild(label);
|
||||
return container;
|
||||
}
|
||||
|
||||
private Button createTradeButton() {
|
||||
tradeButton = new Button("Handeln", new ElementId("button-toolbar"));
|
||||
tradeButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
tradeButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new ChoosePartner(app).open();
|
||||
}));
|
||||
return tradeButton;
|
||||
}
|
||||
|
||||
private Button createPropertyMenuButton() {
|
||||
propertyMenuButton = new Button("Grundstücke", new ElementId("button-toolbar"));
|
||||
propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
propertyMenuButton.setFontSize(30);
|
||||
propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new BuildingAdminMenu(app).open();
|
||||
}));
|
||||
return propertyMenuButton;
|
||||
}
|
||||
|
||||
private Button createEndTurnButton() {
|
||||
endTurnButton = new Button("Zug beenden", new ElementId("button-toolbar"));
|
||||
endTurnButton.setFontSize(28);
|
||||
endTurnButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
endTurnButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
if (app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getAccountBalance() < 0) {
|
||||
new Bankrupt(app).open();
|
||||
} else {
|
||||
app.getGameLogic().send(new EndTurn());
|
||||
receivedEvent(new ButtonStatusEvent(false));
|
||||
}
|
||||
}));
|
||||
return endTurnButton;
|
||||
}
|
||||
|
||||
private QuadBackgroundComponent createBackground() {
|
||||
return new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f));
|
||||
}
|
||||
|
||||
private void startDiceAnimation() {
|
||||
animatingDice = true;
|
||||
long startTime = System.currentTimeMillis();
|
||||
|
||||
new Thread(() -> {
|
||||
try {
|
||||
animateDice(startTime);
|
||||
animatingDice = false;
|
||||
if (latestDiceRollEvent != null) {
|
||||
showFinalDiceResult(latestDiceRollEvent);
|
||||
}
|
||||
} catch (InterruptedException e) {
|
||||
System.err.println("Dice animation interrupted: " + e.getMessage());
|
||||
}
|
||||
}).start();
|
||||
}
|
||||
|
||||
private void animateDice(long startTime) throws InterruptedException {
|
||||
int[] currentFace = {1};
|
||||
while (System.currentTimeMillis() - startTime < 2000) { // Animation duration
|
||||
currentFace[0] = (currentFace[0] % 6) + 1;
|
||||
|
||||
String rotatingImage1 = diceToString(currentFace[0]);
|
||||
String rotatingImage2 = diceToString((currentFace[0] % 6) + 1);
|
||||
|
||||
app.enqueue(() -> {
|
||||
setDiceIcon(imageLabel, rotatingImage1);
|
||||
setDiceIcon(imageLabel2, rotatingImage2);
|
||||
});
|
||||
|
||||
Thread.sleep(100); // Time between frame updates
|
||||
}
|
||||
}
|
||||
|
||||
private void showFinalDiceResult(DiceRollEvent event) {
|
||||
app.enqueue(() -> {
|
||||
setDiceIcon(imageLabel, diceToString(event.a()));
|
||||
setDiceIcon(imageLabel2, diceToString(event.b()));
|
||||
});
|
||||
}
|
||||
|
||||
private void setDiceIcon(Label label, String imagePath) {
|
||||
IconComponent icon = new IconComponent(imagePath);
|
||||
icon.setIconSize(new Vector2f(80, 80)); // Set consistent dice size
|
||||
label.setIcon(icon);
|
||||
}
|
||||
|
||||
|
||||
private String diceToString(int i) {
|
||||
switch (i) {
|
||||
case 1: return "Pictures/dice/one.png";
|
||||
case 2: return "Pictures/dice/two.png";
|
||||
case 3: return "Pictures/dice/three.png";
|
||||
case 4: return "Pictures/dice/four.png";
|
||||
case 5: return "Pictures/dice/five.png";
|
||||
case 6: return "Pictures/dice/six.png";
|
||||
default: throw new IllegalArgumentException("Invalid dice number: " + i);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(DiceRollEvent event) {
|
||||
latestDiceRollEvent = event;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
System.out.println("Update Player View");
|
||||
accountContainer.clearChildren();
|
||||
overviewContainer.clearChildren();
|
||||
|
||||
accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(
|
||||
playerHandler.getPlayerById(app.getId()).getAccountBalance() + " EUR",
|
||||
new ElementId("label-account")
|
||||
));
|
||||
accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(
|
||||
playerHandler.getPlayerById(app.getId()).getNumJailCard() + "",
|
||||
new ElementId("label-account")
|
||||
));
|
||||
accountContainer.setBackground(null);
|
||||
|
||||
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
if (player.getId() != app.getId()) {
|
||||
// Spielerfarbe abrufen
|
||||
ColorRGBA playerColor = (player.getColor().getColor());
|
||||
|
||||
// Label für den Spieler erstellen
|
||||
Label playerLabel = new Label(
|
||||
player.getName() + ": " + player.getAccountBalance() + " EUR",
|
||||
new ElementId("label-Text")
|
||||
);
|
||||
|
||||
// Farbe setzen
|
||||
playerLabel.setColor(playerColor);
|
||||
|
||||
// Label zum Container hinzufügen
|
||||
overviewContainer.addChild(playerLabel);
|
||||
}
|
||||
}
|
||||
overviewContainer.setBackground(null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(ButtonStatusEvent event) {
|
||||
boolean enabled = event.buttonsEnabled();
|
||||
diceButton.setEnabled(enabled);
|
||||
tradeButton.setEnabled(enabled);
|
||||
propertyMenuButton.setEnabled(enabled);
|
||||
endTurnButton.setEnabled(enabled);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(toolbarContainer);
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
receivedEvent(new UpdatePlayerView());
|
||||
super.update();
|
||||
}
|
||||
}
|
@@ -0,0 +1,168 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
|
||||
* Die Buttons bewegen den Würfel auf dem Spielfeld.
|
||||
*/
|
||||
public class Toolbar2 {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container toolbarContainer;
|
||||
private final Geometry cube; // Referenz auf den Würfel
|
||||
private final BitmapText positionText; // Anzeige für die aktuelle Position
|
||||
private final float boardLimit = 0.95f; // Grenzen des Bretts
|
||||
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
|
||||
private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
|
||||
private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
|
||||
private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
|
||||
|
||||
/**
|
||||
* Konstruktor für die Toolbar.
|
||||
*
|
||||
* @param app Die Hauptanwendung (MonopolyApp)
|
||||
* @param cube Der Würfel, der bewegt werden soll
|
||||
*/
|
||||
public Toolbar2(MonopolyApp app, Geometry cube) {
|
||||
this.app = app;
|
||||
this.cube = cube;
|
||||
|
||||
// Erstelle die Toolbar
|
||||
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
|
||||
// Setze die Position am unteren Rand und die Breite
|
||||
toolbarContainer.setLocalTranslation(
|
||||
0, // Links bündig
|
||||
100, // Höhe über dem unteren Rand
|
||||
0 // Z-Ebene
|
||||
);
|
||||
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
|
||||
|
||||
// Füge Buttons zur Toolbar hinzu
|
||||
initializeButtons();
|
||||
|
||||
// Füge die Toolbar zur GUI hinzu
|
||||
app.getGuiNode().attachChild(toolbarContainer);
|
||||
|
||||
// Erstelle die Position-Anzeige
|
||||
positionText = createPositionDisplay();
|
||||
updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialisiert die Buttons in der Toolbar.
|
||||
*/
|
||||
private void initializeButtons() {
|
||||
addButton("Vorwärts", 1); // Bewegung nach vorne
|
||||
addButton("Rückwärts", -1); // Bewegung nach hinten
|
||||
addDiceRollButton(); // Würfel-Button
|
||||
}
|
||||
|
||||
/**
|
||||
* Fügt einen Button mit einer Bewegung hinzu.
|
||||
*
|
||||
* @param label Der Text des Buttons
|
||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
|
||||
*/
|
||||
private void addButton(String label, int step) {
|
||||
Button button = new Button(label);
|
||||
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
|
||||
button.addClickCommands(source -> moveCube(step));
|
||||
toolbarContainer.addChild(button);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
|
||||
*/
|
||||
private void addDiceRollButton() {
|
||||
Button diceButton = new Button("Würfeln");
|
||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
diceButton.addClickCommands(source -> rollDice());
|
||||
toolbarContainer.addChild(diceButton);
|
||||
}
|
||||
|
||||
/**
|
||||
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
|
||||
*/
|
||||
private void rollDice() {
|
||||
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
|
||||
System.out.println("Gewürfelt: " + diceRoll);
|
||||
moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
|
||||
}
|
||||
|
||||
/**
|
||||
* Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
|
||||
*
|
||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
|
||||
*/
|
||||
private void moveCube(int step) {
|
||||
currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
|
||||
Vector3f newPosition = calculatePosition(currentPosition);
|
||||
cube.setLocalTranslation(newPosition);
|
||||
updatePositionDisplay(); // Aktualisiere die Positionsanzeige
|
||||
System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
|
||||
}
|
||||
|
||||
/**
|
||||
* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
|
||||
*
|
||||
* @param position Aktuelle Position auf dem Spielfeld
|
||||
* @return Die berechnete Position als Vector3f
|
||||
*/
|
||||
private Vector3f calculatePosition(int position) {
|
||||
int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
|
||||
int offset = position % positionsPerSide; // Position auf der aktuellen Seite
|
||||
|
||||
switch (side) {
|
||||
case 0: // Unten (positive x-Achse)
|
||||
return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
|
||||
case 1: // Rechts (positive z-Achse)
|
||||
return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
|
||||
case 2: // Oben (negative x-Achse)
|
||||
return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
|
||||
case 3: // Links (negative z-Achse)
|
||||
return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
|
||||
default:
|
||||
throw new IllegalArgumentException("Ungültige Position: " + position);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt die Anzeige für die aktuelle Position.
|
||||
*
|
||||
* @return Das BitmapText-Objekt für die Anzeige
|
||||
*/
|
||||
private BitmapText createPositionDisplay() {
|
||||
BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
|
||||
text.setSize(20); // Schriftgröße
|
||||
text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
|
||||
app.getGuiNode().attachChild(text);
|
||||
return text;
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert die Anzeige für die aktuelle Position.
|
||||
*/
|
||||
private void updatePositionDisplay() {
|
||||
positionText.setText("Feld-ID: " + currentPosition);
|
||||
}
|
||||
|
||||
/**
|
||||
* Entfernt die Toolbar.
|
||||
*/
|
||||
public void remove() {
|
||||
app.getGuiNode().detachChild(toolbarContainer);
|
||||
app.getGuiNode().detachChild(positionText);
|
||||
}
|
||||
}
|
@@ -0,0 +1,309 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import com.simsilica.lemur.text.DocumentModel;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.message.client.TradeOffer;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
public class TradeMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final TradeHandler tradeHandler;
|
||||
|
||||
private final Container mainContainer;
|
||||
private Geometry background;
|
||||
private Selector<String> leftBuildingSelector, leftSpecialCardSelector;
|
||||
private Selector<String> rightBuildingSelector, rightSpecialCardSelector;
|
||||
private TextField leftSelectionsField, rightSelectionsField;
|
||||
private TextField leftCurrencyInput, rightCurrencyInput;
|
||||
|
||||
private VersionedReference<Set<Integer>> leftBuildingRef, rightBuildingRef;
|
||||
private VersionedReference<DocumentModel> leftCurrencyRef, rightCurrencyRef;
|
||||
private VersionedReference<Set<Integer>> leftCardRef, rightCardRef;
|
||||
|
||||
private Set<String> rightselBuildings = new HashSet<>();
|
||||
private Set<String> leftselBuildings = new HashSet<>();
|
||||
|
||||
private static final ColorRGBA TRANSLUCENT_WHITE = new ColorRGBA(1, 1, 1, 0.5f);
|
||||
|
||||
public TradeMenu(MonopolyApp app, TradeHandler tradeHandler) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
this.tradeHandler = tradeHandler;
|
||||
|
||||
addBackgroundImage();
|
||||
|
||||
mainContainer = createMainContainer();
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
positionMainContainer();
|
||||
|
||||
initializeReferences();
|
||||
}
|
||||
|
||||
private Container createMainContainer() {
|
||||
Container container = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
container.setPreferredSize(new Vector3f(1200, 800, 0));
|
||||
container.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
|
||||
|
||||
container.addChild(createHeader());
|
||||
container.addChild(createMainContent());
|
||||
return container;
|
||||
}
|
||||
|
||||
private Label createHeader() {
|
||||
Label header = new Label("Handelsmenü", new ElementId("label-Bold"));
|
||||
header.setFontSize(50);
|
||||
header.setInsets(new Insets3f(10, 10, 10, 10));
|
||||
header.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
|
||||
return header;
|
||||
}
|
||||
|
||||
private Container createMainContent() {
|
||||
Container mainContent = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
mainContent.setPreferredSize(new Vector3f(1200, 700, 0));
|
||||
|
||||
mainContent.addChild(createTradeColumn("Wähle Handelsobjekt:", true));
|
||||
mainContent.addChild(createMiddleSection());
|
||||
mainContent.addChild(createTradeColumn("Wähle Zielobjekt:", false));
|
||||
|
||||
return mainContent;
|
||||
}
|
||||
|
||||
private void setTrades() {
|
||||
tradeHandler.setOfferedAmount(Integer.parseInt(leftCurrencyInput.getText()));
|
||||
tradeHandler.setRequestedAmount(Integer.parseInt(rightCurrencyInput.getText()));
|
||||
tradeHandler.setOfferedJailCards(Integer.parseInt(leftSpecialCardSelector.getSelectedItem()));
|
||||
tradeHandler.setRequestedJailCards(Integer.parseInt(rightSpecialCardSelector.getSelectedItem()));
|
||||
|
||||
Set<PropertyField> offeredProperties = new HashSet<>();
|
||||
for (String propertyString : leftselBuildings) {
|
||||
offeredProperties.add( (PropertyField) app.getGameLogic().getBoardManager().getFieldByName(propertyString));
|
||||
}
|
||||
|
||||
Set<PropertyField> requestedProperties = new HashSet<>();
|
||||
for (String propertyString : rightselBuildings) {
|
||||
requestedProperties.add( (PropertyField) app.getGameLogic().getBoardManager().getFieldByName(propertyString));
|
||||
}
|
||||
|
||||
tradeHandler.setOfferedProperties(offeredProperties);
|
||||
tradeHandler.setRequestedProperties(requestedProperties);
|
||||
}
|
||||
|
||||
private Container createTradeColumn(String label, boolean isLeft) {
|
||||
Container column = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
column.setBackground(new QuadBackgroundComponent(ColorRGBA.White));
|
||||
|
||||
Label columnLabel = column.addChild(new Label(label));
|
||||
columnLabel.setFontSize(24);
|
||||
columnLabel.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
|
||||
|
||||
column.addChild(new Label("Gebäude:"));
|
||||
Selector<String> buildingSelector = createPropertySelector(isLeft);
|
||||
column.addChild(buildingSelector);
|
||||
|
||||
column.addChild(new Label("Währung:"));
|
||||
TextField currencyInput = createCurrencyInput();
|
||||
column.addChild(currencyInput);
|
||||
|
||||
column.addChild(new Label("Sonderkarten:"));
|
||||
Selector<String> specialCardSelector = createSpecialCardSelector(isLeft);
|
||||
styleSelector(specialCardSelector);
|
||||
column.addChild(specialCardSelector);
|
||||
|
||||
assignSelectors(buildingSelector, specialCardSelector, currencyInput, isLeft);
|
||||
return column;
|
||||
}
|
||||
|
||||
private Selector<String> createPropertySelector(boolean isLeft) {
|
||||
VersionedList<String> properties = new VersionedList<>();
|
||||
for (PropertyField field : getPropertyFields(isLeft)) {
|
||||
properties.add(field.getName());
|
||||
}
|
||||
Selector<String> selector = new Selector<>(properties, "glass");
|
||||
styleSelector(selector);
|
||||
return selector;
|
||||
}
|
||||
|
||||
private Selector<String> createSpecialCardSelector(boolean isLeft) {
|
||||
VersionedList<String> numbers = new VersionedList<>();
|
||||
for (int i = 0; i <= app.getGameLogic().getPlayerHandler().getPlayerById(isLeft ? tradeHandler.getReceiver().getId() : tradeHandler.getSender().getId()).getNumJailCard(); i++) {
|
||||
numbers.add(i + "");
|
||||
}
|
||||
Selector<String> selector = new Selector<>(numbers, "glass");
|
||||
styleSelector(selector);
|
||||
return selector;
|
||||
}
|
||||
|
||||
private Iterable<PropertyField> getPropertyFields(boolean isLeft) {
|
||||
return app.getGameLogic()
|
||||
.getBoardManager()
|
||||
.getPropertyFields(app.getGameLogic()
|
||||
.getPlayerHandler()
|
||||
.getPlayerById(isLeft ? tradeHandler.getReceiver().getId() : tradeHandler.getSender().getId())
|
||||
.getProperties());
|
||||
}
|
||||
|
||||
private TextField createCurrencyInput() {
|
||||
TextField currencyInput = new TextField("0");
|
||||
styleTextField(currencyInput);
|
||||
return currencyInput;
|
||||
}
|
||||
|
||||
private Container createMiddleSection() {
|
||||
Container middleSection = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
middleSection.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f)));
|
||||
|
||||
Label middleLabelTop = middleSection.addChild(new Label("Gebäude: Währung: Sonderkarten:"));
|
||||
middleLabelTop.setFontSize(24);
|
||||
middleLabelTop.setInsets(new Insets3f(5, 5, 5, 5));
|
||||
|
||||
leftSelectionsField = middleSection.addChild(new TextField(""));
|
||||
leftSelectionsField.setPreferredSize(new Vector3f(600, 50, 0));
|
||||
|
||||
Container buttons = middleSection.addChild(new Container(new SpringGridLayout()));
|
||||
Button cancel = new Button("Abbrechen");
|
||||
cancel.addClickCommands(s -> ifTopDialog(() -> {
|
||||
close();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
|
||||
Button trade = new Button("Handeln");
|
||||
trade.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
setTrades();
|
||||
app.getGameLogic().send(new TradeOffer(tradeHandler));
|
||||
close();
|
||||
}));
|
||||
|
||||
buttons.addChild(cancel);
|
||||
buttons.addChild(trade);
|
||||
|
||||
Label middleLabelBottom = middleSection.addChild(new Label("Gebäude: Währung: Sonderkarten:"));
|
||||
middleLabelBottom.setFontSize(24);
|
||||
middleLabelBottom.setInsets(new Insets3f(5, 5, 5, 5));
|
||||
|
||||
rightSelectionsField = middleSection.addChild(new TextField(""));
|
||||
rightSelectionsField.setPreferredSize(new Vector3f(600, 50, 0));
|
||||
return middleSection;
|
||||
}
|
||||
|
||||
private void styleSelector(Selector<String> selector) {
|
||||
selector.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
selector.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
}
|
||||
|
||||
private void styleTextField(TextField textField) {
|
||||
textField.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
textField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
textField.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
}
|
||||
|
||||
private void assignSelectors(Selector<String> buildingSelector, Selector<String> specialCardSelector, TextField currencyInput, boolean isLeft) {
|
||||
if (isLeft) {
|
||||
leftBuildingSelector = buildingSelector;
|
||||
leftSpecialCardSelector = specialCardSelector;
|
||||
leftCurrencyInput = currencyInput;
|
||||
} else {
|
||||
rightBuildingSelector = buildingSelector;
|
||||
rightSpecialCardSelector = specialCardSelector;
|
||||
rightCurrencyInput = currencyInput;
|
||||
}
|
||||
}
|
||||
|
||||
private void positionMainContainer() {
|
||||
mainContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, 6);
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
private void initializeReferences() {
|
||||
leftBuildingRef = leftBuildingSelector.getSelectionModel().createReference();
|
||||
leftCardRef = leftSpecialCardSelector.getSelectionModel().createReference();
|
||||
leftCurrencyRef = leftCurrencyInput.getDocumentModel().createReference();
|
||||
|
||||
rightBuildingRef = rightBuildingSelector.getSelectionModel().createReference();
|
||||
rightCardRef = rightSpecialCardSelector.getSelectionModel().createReference();
|
||||
rightCurrencyRef = rightCurrencyInput.getDocumentModel().createReference();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if (leftBuildingRef.update() || leftCardRef.update() || leftCurrencyRef.update()) {
|
||||
updateSelections(leftSelectionsField, leftBuildingSelector, leftCurrencyInput, leftSpecialCardSelector, true);
|
||||
}
|
||||
|
||||
if (rightBuildingRef.update() || rightCardRef.update() || rightCurrencyRef.update()) {
|
||||
updateSelections(rightSelectionsField, rightBuildingSelector, rightCurrencyInput, rightSpecialCardSelector, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void updateSelections(TextField target, Selector<String> building, TextField currency, Selector<String> card, boolean isLeft) {
|
||||
StringBuilder buildingText = new StringBuilder();
|
||||
if (isLeft) {
|
||||
if (leftselBuildings.contains(building.getSelectedItem())) {
|
||||
leftselBuildings.remove(building.getSelectedItem()); // Remove if already selected
|
||||
} else {
|
||||
leftselBuildings.add(building.getSelectedItem()); // Add if not already selected
|
||||
}
|
||||
for (String property : leftselBuildings) {
|
||||
buildingText.append(property);
|
||||
}
|
||||
} else {
|
||||
if (rightselBuildings.contains(building.getSelectedItem())) {
|
||||
rightselBuildings.remove(building.getSelectedItem()); // Remove if already selected
|
||||
} else {
|
||||
rightselBuildings.add(building.getSelectedItem()); // Add if not already selected
|
||||
}
|
||||
for (String property : rightselBuildings) {
|
||||
buildingText.append(property);
|
||||
}
|
||||
}
|
||||
|
||||
String currencyText = currency.getText() != null ? currency.getText().trim() : "";
|
||||
String cardText = card.getSelectedItem() != null ? card.getSelectedItem() : "";
|
||||
target.setText(String.join(" | ", buildingText, currencyText, cardText));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
app.getGuiNode().detachChild(background);
|
||||
super.close();
|
||||
}
|
||||
}
|
@@ -0,0 +1,37 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.simsilica.lemur.Slider;
|
||||
|
||||
import pp.monopoly.client.GameMusic;
|
||||
/**
|
||||
* The VolumeSlider class represents the Volume Slider in the Menu.
|
||||
* It extends the Slider class and provides functionalities for setting the music volume,
|
||||
* with the help of the Slider in the GUI
|
||||
*/
|
||||
public class VolumeSlider extends Slider {
|
||||
|
||||
private final pp.monopoly.client.GameMusic music;
|
||||
private double vol;
|
||||
|
||||
/**
|
||||
* Constructs the Volume Slider for the Menu dialog
|
||||
* @param music the music instance
|
||||
*/
|
||||
public VolumeSlider(GameMusic music) {
|
||||
super();
|
||||
this.music = music;
|
||||
vol = GameMusic.volumeInPreferences();
|
||||
getModel().setPercent(vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* when triggered it updates the volume to the value set with the slider
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
vol = getModel().getPercent();
|
||||
music.setVolume( (float) vol);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,504 @@
|
||||
/*
|
||||
* $Id$
|
||||
*
|
||||
* Copyright (c) 2014, Simsilica, LLC
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in
|
||||
* the documentation and/or other materials provided with the
|
||||
* distribution.
|
||||
*
|
||||
* 3. Neither the name of the copyright holder nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
|
||||
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package pp.monopoly.client.gui.hslider;
|
||||
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.FillMode;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Panel;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.GuiControl;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.grid.GridModel;
|
||||
import com.simsilica.lemur.style.Attributes;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import com.simsilica.lemur.style.StyleDefaults;
|
||||
import com.simsilica.lemur.style.Styles;
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Paul Speed
|
||||
*/
|
||||
public class GridPanel extends Panel {
|
||||
|
||||
public static final String ELEMENT_ID = "grid";
|
||||
|
||||
private GridModel<Panel> model;
|
||||
private VersionedReference<GridModel<Panel>> modelRef;
|
||||
private SpringGridLayout layout;
|
||||
private int visibleRows = 5;
|
||||
private int visibleColumns = 5;
|
||||
private int row = 0;
|
||||
private int column = 0;
|
||||
private Float alpha; // for setting to new children
|
||||
private Float[] columnwidths = null;
|
||||
private Float[] rowheight = null;
|
||||
private boolean widthsupdate = false;
|
||||
private HAlignment [] columnHalignement = null;
|
||||
|
||||
|
||||
|
||||
public GridPanel(GridModel<Panel> model ) {
|
||||
this(true, model, new ElementId(ELEMENT_ID), null);
|
||||
}
|
||||
|
||||
public GridPanel(GridModel<Panel> model, String style ) {
|
||||
this(true, model, new ElementId(ELEMENT_ID), style);
|
||||
}
|
||||
|
||||
public GridPanel(GridModel<Panel> model, ElementId elementId, String style ) {
|
||||
this(true, model, elementId, style);
|
||||
}
|
||||
|
||||
protected GridPanel(boolean applyStyles, GridModel<Panel> model,
|
||||
ElementId elementId, String style ) {
|
||||
super(false, elementId, style);
|
||||
|
||||
this.layout = new SpringGridLayout(Axis.Y, Axis.X,
|
||||
FillMode.ForcedEven,
|
||||
FillMode.ForcedEven);
|
||||
getControl(GuiControl.class).setLayout(layout);
|
||||
|
||||
if( applyStyles ) {
|
||||
Styles styles = GuiGlobals.getInstance().getStyles();
|
||||
styles.applyStyles(this, elementId, style);
|
||||
}
|
||||
|
||||
setModel(model);
|
||||
}
|
||||
// change the layout if necessary
|
||||
public void setLayout(SpringGridLayout lay) {
|
||||
this.layout = lay;
|
||||
getControl(GuiControl.class).getLayout().clearChildren();
|
||||
getControl(GuiControl.class).setLayout(layout);
|
||||
|
||||
this.modelRef = null;
|
||||
if( this.model != null ) {
|
||||
this.modelRef = model.createReference();
|
||||
refreshGrid();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@StyleDefaults(ELEMENT_ID)
|
||||
public static void initializeDefaultStyles( Attributes attrs ) {
|
||||
}
|
||||
|
||||
public void setModel( GridModel<Panel> model ) {
|
||||
|
||||
if( this.model == model ) {
|
||||
return;
|
||||
}
|
||||
|
||||
if( this.model != null ) {
|
||||
// Clear the old panel
|
||||
getControl(GuiControl.class).getLayout().clearChildren();
|
||||
this.modelRef = null;
|
||||
}
|
||||
|
||||
this.model = model;
|
||||
|
||||
if( this.model != null ) {
|
||||
this.modelRef = model.createReference();
|
||||
refreshGrid();
|
||||
}
|
||||
}
|
||||
|
||||
public GridModel<Panel> getModel() {
|
||||
return model;
|
||||
}
|
||||
|
||||
public void setRow( int row ) {
|
||||
setLocation(row, column);
|
||||
}
|
||||
|
||||
public int getRow() {
|
||||
return row;
|
||||
}
|
||||
|
||||
public void setColumn( int column ) {
|
||||
setLocation(row, column);
|
||||
}
|
||||
|
||||
public int getColumn() {
|
||||
return column;
|
||||
}
|
||||
|
||||
public Panel getCell( int r, int c ) {
|
||||
r = r - row;
|
||||
c = c - column;
|
||||
if( r < 0 || c < 0 || r >= visibleRows || c >= visibleColumns ) {
|
||||
return null;
|
||||
}
|
||||
return (Panel)layout.getChild(r, c);
|
||||
}
|
||||
|
||||
public void setLocation( int row, int column ) {
|
||||
if( this.row == row && this.column == column ) {
|
||||
return;
|
||||
}
|
||||
this.row = row;
|
||||
this.column = column;
|
||||
refreshGrid();
|
||||
}
|
||||
|
||||
public void setVisibleSize( int rows, int columns ) {
|
||||
this.visibleRows = rows;
|
||||
this.visibleColumns = columns;
|
||||
getControl(GuiControl.class).getLayout().clearChildren();
|
||||
refreshGrid();
|
||||
}
|
||||
|
||||
public void setVisibleRows( int rows ) {
|
||||
setVisibleSize(rows, visibleColumns);
|
||||
}
|
||||
|
||||
public int getVisibleRows() {
|
||||
return visibleRows;
|
||||
}
|
||||
|
||||
public void setVisibleColumns( int columns ) {
|
||||
setVisibleSize(visibleRows, columns);
|
||||
}
|
||||
|
||||
public int getVisibleColumns() {
|
||||
return visibleColumns;
|
||||
}
|
||||
|
||||
public void setAlpha( float alpha, boolean recursive ) {
|
||||
this.alpha = alpha;
|
||||
super.setAlpha(alpha, recursive);
|
||||
}
|
||||
|
||||
protected void refreshGrid() {
|
||||
widthsupdate = false;
|
||||
|
||||
if( model == null ) {
|
||||
getControl(GuiControl.class).getLayout().clearChildren();
|
||||
return;
|
||||
}
|
||||
|
||||
for( int r = row; r < row + visibleRows; r++ ) {
|
||||
for( int c = column; c < column + visibleColumns; c++ ) {
|
||||
Node existing = layout.getChild(r-row, c-column);
|
||||
if( r < 0 || r >= model.getRowCount() || c < 0 || c >= model.getColumnCount() ) {
|
||||
// Out of bounds
|
||||
layout.addChild(null, r-row, c-column);
|
||||
} else {
|
||||
Panel child = model.getCell(r, c, (Panel)existing);
|
||||
|
||||
// we check if there is a size for either rowheight or columnwidth stored
|
||||
Float ytemp = null;
|
||||
Float xtemp = null;
|
||||
|
||||
if (columnwidths !=null) {
|
||||
if (columnwidths.length > c) {
|
||||
if (columnwidths[c] != null) xtemp = columnwidths[c];
|
||||
}
|
||||
}
|
||||
|
||||
if (rowheight != null) {
|
||||
if (rowheight.length > r) {
|
||||
if (rowheight[r] !=null) ytemp = rowheight[r];
|
||||
}
|
||||
}
|
||||
// and only if, we set the preferred size
|
||||
if (ytemp !=null || xtemp != null) {
|
||||
child.setPreferredSize(null);
|
||||
if (xtemp != null) child.setPreferredSize(child.getPreferredSize().clone().setX(xtemp));
|
||||
if (ytemp !=null) child.setPreferredSize(child.getPreferredSize().clone().setY(ytemp));
|
||||
}
|
||||
|
||||
if (columnHalignement != null) {
|
||||
if (columnHalignement.length > c) {
|
||||
if (columnHalignement[c] != null) {
|
||||
// we only set the alignement for "text" elements attached to the listbox
|
||||
// for others e.g. progressbar etc. we should call the element and do the changes there
|
||||
if (child instanceof Button) ((Button) child).setTextHAlignment(columnHalignement[c]);
|
||||
if (child instanceof Label) ((Label) child).setTextHAlignment(columnHalignement[c]);
|
||||
if (child instanceof TextField)
|
||||
((TextField) child).setTextHAlignment(columnHalignement[c]);
|
||||
} else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
|
||||
} else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
|
||||
} else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
|
||||
|
||||
if( child != existing ) {
|
||||
// Make sure new children pick up the alpha of the container
|
||||
if( alpha != null && alpha != 1 ) {
|
||||
child.setAlpha(alpha);
|
||||
}
|
||||
|
||||
layout.addChild(child, r-row, c-column);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateLogicalState( float tpf ) {
|
||||
super.updateLogicalState(tpf);
|
||||
|
||||
if( modelRef.update() ) {
|
||||
refreshGrid();
|
||||
}
|
||||
|
||||
if (widthsupdate) refreshGrid();
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return getClass().getName() + "[elementId=" + getElementId() + "]";
|
||||
}
|
||||
|
||||
|
||||
public Float[] getColumnwidths() {
|
||||
return columnwidths;
|
||||
}
|
||||
|
||||
public Float[] getRowheights() {
|
||||
return rowheight;
|
||||
}
|
||||
|
||||
|
||||
public void setRowheight(Float rowheight, int rownumber_starting_with_0){
|
||||
// adds or replaces a columnwidth
|
||||
if (rownumber_starting_with_0 < 0) return;
|
||||
int size = rownumber_starting_with_0+1;
|
||||
if (this.rowheight != null) {
|
||||
size = Math.max(size, this.rowheight.length);
|
||||
}
|
||||
preparegridsizes(size,false);
|
||||
setcheckedsize(rowheight,rownumber_starting_with_0,true,true);
|
||||
}
|
||||
|
||||
public void setColumnwidths(Float columnwidth, int columnnumber_starting_with_0) {
|
||||
// adds or replaces a columnwidth
|
||||
if (columnnumber_starting_with_0 <0) return;
|
||||
int size = columnnumber_starting_with_0+1;
|
||||
if (this.columnwidths != null) {
|
||||
size = Math.max(size, this.columnwidths.length);
|
||||
}
|
||||
preparegridsizes(size,true);
|
||||
setcheckedsize(columnwidth,columnnumber_starting_with_0,true,false);
|
||||
}
|
||||
|
||||
|
||||
public void setRowheight (Float[] rowheights_or_null) {
|
||||
// replaces the given rowheights and only keep the number of rows given
|
||||
setRowheight(rowheights_or_null,true);
|
||||
}
|
||||
|
||||
public void setColumnwidths (Float[] columnwidths_or_null) {
|
||||
// replaces the given columnwidths and only keep the number of columns given
|
||||
setColumnwidths(columnwidths_or_null,true);
|
||||
}
|
||||
|
||||
|
||||
public void setRowheight(Float[] rowheights_or_null, boolean write_null_values) {
|
||||
// replaces the given rowheights and only keep the number of rows given
|
||||
// null values either overwrite or will be ignored
|
||||
Integer tmp = null;
|
||||
if (rowheights_or_null != null) tmp = rowheights_or_null.length;
|
||||
if (preparegridsizes(tmp,false)) {
|
||||
for (int i = 0; i <tmp;i++) {
|
||||
setcheckedsize(rowheights_or_null[i],i,write_null_values,true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setColumnwidths(Float[] columnwidths_or_null, boolean write_null_values) {
|
||||
// replaces the given columnwidths_or_null and only keep the number of columns given
|
||||
// null values either overwrite or will be ignored
|
||||
Integer tmp = null;
|
||||
if (columnwidths_or_null != null) tmp = columnwidths_or_null.length;
|
||||
if (preparegridsizes(tmp,true)) {
|
||||
for (int i = 0; i <tmp;i++) {
|
||||
setcheckedsize(columnwidths_or_null[i],i,write_null_values,false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private boolean preparegridsizes(Integer givenfieldsize, boolean width) {
|
||||
// prepares and adjust the size of the field(s) that hold columnwidth or rowheights
|
||||
if (givenfieldsize == null) {
|
||||
if (width) { //either columns or rows will be set null
|
||||
columnwidths =null;
|
||||
} else {
|
||||
rowheight = null;
|
||||
}
|
||||
for (Spatial p: this.getChildren()) {
|
||||
Panel x = (Panel) p;
|
||||
x.setPreferredSize(null); //we set all sizes to 0 as we will recalculate them with next update
|
||||
}
|
||||
widthsupdate = true;
|
||||
return false; // no more activity needed
|
||||
} else {
|
||||
Float[] tmp;
|
||||
tmp = new Float[givenfieldsize];
|
||||
if (width) {
|
||||
if (columnwidths == null) {
|
||||
columnwidths = tmp;
|
||||
return true;
|
||||
}
|
||||
int i = 0;
|
||||
for (Float z:columnwidths) {
|
||||
tmp[i] =z;
|
||||
i++;
|
||||
if (i>= givenfieldsize) break;
|
||||
}
|
||||
columnwidths = tmp; // we get what we have
|
||||
} else {
|
||||
if (rowheight == null) {
|
||||
rowheight = tmp;
|
||||
return true;
|
||||
}
|
||||
int i = 0;
|
||||
for (Float z:rowheight) {
|
||||
tmp[i] =z;
|
||||
i++;
|
||||
if (i>= givenfieldsize) break;
|
||||
}
|
||||
rowheight = tmp; // we get what we have
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private void setcheckedsize(Float size, int row_or_column, boolean override, boolean i_am_a_row) {
|
||||
if (override || (size !=null)) {
|
||||
if (i_am_a_row) {
|
||||
rowheight[row_or_column] = size;
|
||||
} else {
|
||||
columnwidths[row_or_column] = size;
|
||||
}
|
||||
widthsupdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// public void setRowheight(Float rowheight_or_null){
|
||||
// if (rowheight_or_null<=0) return;
|
||||
// this.rowheight = rowheight_or_null;
|
||||
// widthsupdate = true;
|
||||
// }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public void setHalignements(HAlignment[] hals) {
|
||||
setHalignements(hals,false);
|
||||
}
|
||||
|
||||
public void setHalignements(HAlignment[] hals, boolean overridestandard) {
|
||||
if (checkexistinghal(hals)) {
|
||||
int i =0;
|
||||
for (HAlignment z:hals) {
|
||||
setHalignementchecked(z,i,overridestandard);
|
||||
i++;
|
||||
if (i>=columnHalignement.length) return; // we ignore given HAlignement that is out of column bound
|
||||
}
|
||||
if (!overridestandard ) return;
|
||||
for (int u = i; u<columnHalignement.length;u++) {
|
||||
setHalignementchecked(null,u,overridestandard); // override existing HAlignements
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setHalignements(HAlignment hal, int column) {
|
||||
checkexistinghal(new HAlignment[]{HAlignment.Center});
|
||||
if (column < columnHalignement.length) setHalignementchecked(hal,column,true);
|
||||
}
|
||||
|
||||
private void setHalignementchecked(HAlignment hal, int column,boolean override) {
|
||||
if (override || (hal !=null)) {
|
||||
columnHalignement[column] = hal;
|
||||
widthsupdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
private boolean checkexistinghal(HAlignment[] givenfield) {
|
||||
// delete the given Halignements
|
||||
if (givenfield == null) {
|
||||
columnHalignement =null;
|
||||
for (Spatial p: this.getChildren()) {
|
||||
Button x = (Button)((Panel) p);
|
||||
x.setTextHAlignment(HAlignment.Left); //standard HAlignement
|
||||
}
|
||||
widthsupdate = true;
|
||||
return false;
|
||||
}
|
||||
// or prepare if we have no columnHalignement yet
|
||||
HAlignment[] tmp;
|
||||
if (columnHalignement == null) {
|
||||
tmp = new HAlignment[model.getColumnCount()];
|
||||
columnHalignement = tmp;
|
||||
} else {
|
||||
if (!(columnHalignement.length ==model.getColumnCount() )) {
|
||||
tmp = new HAlignment[model.getColumnCount()];
|
||||
int i = 0;
|
||||
for (HAlignment z:columnHalignement) {
|
||||
tmp[i] =z;
|
||||
i++;
|
||||
if (i>=model.getColumnCount()) break;
|
||||
}
|
||||
columnHalignement = tmp;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public HAlignment[] getColumnHalignement() {
|
||||
return columnHalignement;
|
||||
}
|
||||
}
|
@@ -0,0 +1,135 @@
|
||||
/*
|
||||
* $Id$
|
||||
*
|
||||
* Copyright (c) 2014, Simsilica, LLC
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in
|
||||
* the documentation and/or other materials provided with the
|
||||
* distribution.
|
||||
*
|
||||
* 3. Neither the name of the copyright holder nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
|
||||
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package pp.monopoly.client.gui.hslider;
|
||||
|
||||
import java.util.AbstractList;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.simsilica.lemur.core.VersionedObject;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Paul Speed
|
||||
*/
|
||||
public class VersionedList<T> extends AbstractList<T>
|
||||
implements VersionedObject<List<T>> {
|
||||
private long version = 0;
|
||||
private List<T> list;
|
||||
|
||||
protected VersionedList(List<T> items, boolean copy ) {
|
||||
if( copy ) {
|
||||
list = new ArrayList<T>();
|
||||
list.addAll(items);
|
||||
} else {
|
||||
this.list = items;
|
||||
}
|
||||
}
|
||||
|
||||
public VersionedList() {
|
||||
this(new ArrayList<T>(), false);
|
||||
}
|
||||
|
||||
public VersionedList(List<T> items ) {
|
||||
this(items, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Wraps a list in a VersionedList instead of copying it.
|
||||
* This is useful for cases where a VersionedList is required
|
||||
* but strict versioning is not, for example, passing a static list
|
||||
* to a ListBox. Changes to the wrapped list obviously don't
|
||||
* trigger version changes in the wrapper. Only changes through
|
||||
* the wrapper will increment the version.
|
||||
*/
|
||||
public static <T> VersionedList<T> wrap( List<T> list ) {
|
||||
return new VersionedList<T>(list, false);
|
||||
}
|
||||
|
||||
public void incrementVersion() { // changed this to public
|
||||
version++;
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getVersion() {
|
||||
return version;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<T> getObject() {
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public VersionedReference<List<T>> createReference() {
|
||||
return new VersionedReference<List<T>>(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public T get( int i ) {
|
||||
return list.get(i);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int size() {
|
||||
return list.size();
|
||||
}
|
||||
|
||||
@Override
|
||||
public T set( int i, T val ) {
|
||||
T result = list.set(i, val);
|
||||
incrementVersion();
|
||||
return result;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void add( int i, T val ) {
|
||||
list.add(i, val);
|
||||
incrementVersion();
|
||||
}
|
||||
|
||||
@Override
|
||||
public T remove( int i ) {
|
||||
T result = list.remove(i);
|
||||
incrementVersion();
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|