Compare commits
403 Commits
logic
...
38824895bb
Author | SHA1 | Date | |
---|---|---|---|
|
38824895bb | ||
|
a78261594d | ||
|
646d301554 | ||
|
e49b22c022 | ||
|
8821602728 | ||
|
eb19e290bb | ||
|
b477077b9b | ||
|
02cfc1d21a | ||
|
4c40b447a5 | ||
|
eaff7b6c5d | ||
|
9ee1b5b81b | ||
|
49b9972ade | ||
|
aae003823d | ||
|
1369de865a | ||
|
8e3cf9c31e | ||
|
bc31c61fb3 | ||
|
975e4a2737 | ||
|
8d638158e4 | ||
|
1f37eb9962 | ||
|
09ea8a046e | ||
|
0acb23ab8b | ||
|
831974cb63 | ||
|
031ac52670 | ||
|
14ceb9dc67 | ||
|
aa86c25e7c | ||
|
cb0788e44c | ||
|
9e88353bd5 | ||
|
6db96f0a1d | ||
|
b01bb3cf7b | ||
|
95b9da9377 | ||
|
30822e3f4d | ||
|
957bf8ffcc | ||
|
446ecfd4b5 | ||
|
821c9ec3fb | ||
|
531a3e263c | ||
|
4917208818 | ||
|
e81cdf3b40 | ||
|
bffe614b54 | ||
|
69ad19757d | ||
|
a4c0afe277 | ||
|
cc157a3cf3 | ||
|
ff2b64d476 | ||
|
459a54ac5d | ||
|
a50821f2e6 | ||
|
72e0fc7cbd | ||
|
3260d06bc8 | ||
|
e07db0129f | ||
|
3bfa7ff69f | ||
|
160fff88ea | ||
|
7a658cb3d6 | ||
|
25361933d7 | ||
|
4ac02a1a7b | ||
|
6f15f12b49 | ||
|
9e50c1afe2 | ||
|
3a43ea10d9 | ||
|
3539b1cf23 | ||
|
d0ba0d011f | ||
|
1f07affbef | ||
|
c83f7de30c | ||
|
acb5c75379 | ||
|
a73384c436 | ||
|
96542fa42b | ||
|
0d885203a7 | ||
|
e08654bb20 | ||
|
486c0a9810 | ||
|
0b71c2cb96 | ||
|
737576e0ca | ||
|
db7a99dc59 | ||
|
4b48229329 | ||
|
1a41b548c4 | ||
|
7f58558da4 | ||
|
1503e18585 | ||
|
94155d2816 | ||
|
ec42cc2c07 | ||
|
af79e39492 | ||
|
0698c29410 | ||
|
08c1854885 | ||
|
ff39402d82 | ||
|
4e375131d1 | ||
|
ac9ced2cf4 | ||
|
e93791e6e8 | ||
|
fa554cbffc | ||
|
f317d7723e | ||
|
07fd92c9b2 | ||
|
91fea83f26 | ||
|
471f703634 | ||
|
065049f663 | ||
|
580d81a621 | ||
|
7acf448c0c | ||
|
bcf4956d2d | ||
|
13754c843a | ||
|
4743a6882c | ||
|
2dbc727728 | ||
|
560bedc80b | ||
|
7ace959f1f | ||
|
95dc7b07e2 | ||
|
fa20a6cb2a | ||
|
36b308e616 | ||
|
b912835edb | ||
|
add5dab611 | ||
|
5172766216 | ||
|
fcb55e52fc | ||
|
411f7ea25b | ||
|
e05ad71fff | ||
|
d08a172227 | ||
|
4fff8394d9 | ||
|
5bb438c221 | ||
|
a753017fcd | ||
|
5522be228b | ||
|
3b729c9a04 | ||
|
eda2fcd327 | ||
|
09e12fc610 | ||
|
93152f4073 | ||
|
17a1d3fbbb | ||
|
a0e2b6e8e2 | ||
|
79a08a0c9e | ||
|
a24d6fd4b6 | ||
|
f220aeb78c | ||
|
85e0c68a36 | ||
|
113e1b7aa5 | ||
|
cfcc232432 | ||
|
29e9b54cc4 | ||
|
0c90d1f185 | ||
|
b5090ea179 | ||
|
cfbf20f745 | ||
|
dd002746aa | ||
|
11f4560745 | ||
|
b702e3a14d | ||
|
3b2cfad774 | ||
|
9164dc6893 | ||
|
d3cf36ecb1 | ||
|
7d0a0123e0 | ||
|
2f025e2e1a | ||
|
9bf9e8406b | ||
|
6bd1ed6e3a | ||
|
0f6205fbc7 | ||
|
f2a6888fb2 | ||
|
5143e21ba6 | ||
|
26dc24a1f4 | ||
|
350c157493 | ||
|
51b879a7c8 | ||
|
528126aa29 | ||
|
73bfafa7f7 | ||
|
686a12e465 | ||
|
358beacc65 | ||
|
69db0aa29b | ||
|
20f44ad2d4 | ||
|
d73c5e0904 | ||
|
f322e9bd8f | ||
|
b8e1645eb8 | ||
|
73a908cd71 | ||
|
a6b7ea4ce8 | ||
|
4af08ffffd | ||
|
dc66fd7384 | ||
|
16ff61264b | ||
|
f3ec17b0b1 | ||
|
1c31915627 | ||
|
79c96677bd | ||
|
54118071cb | ||
|
2e28b54936 | ||
|
f333e2d2c0 | ||
|
b89d40b39f | ||
|
488ae154cf | ||
|
c1e501c271 | ||
|
89d5185c91 | ||
|
f4bf38bca1 | ||
|
b87b3f054b | ||
|
f6137b8b68 | ||
|
87309235bd | ||
|
d37017bfa0 | ||
|
5d6440bd50 | ||
|
a70295f1ff | ||
|
b681b13468 | ||
|
2c536f32cf | ||
|
991fe5280f | ||
|
174fe5cfb3 | ||
|
119284f256 | ||
|
05680af726 | ||
|
fba82f670b | ||
|
afa2ebd004 | ||
|
f0eeff3493 | ||
|
44d64c4e0f | ||
|
86ece3b70d | ||
|
6cdad71693 | ||
|
cf6d5ea22e | ||
|
ecf227daa6 | ||
|
4b5a156865 | ||
|
cfae369fd3 | ||
|
b05eabbbf8 | ||
|
fd178eee43 | ||
|
aef2ef34fb | ||
|
fcbffa1189 | ||
|
0d8240381e | ||
|
77da6679ef | ||
|
5845254caa | ||
|
5d92d7cfcc | ||
|
67f6649242 | ||
|
1438ae5e4f | ||
|
01c351e64b | ||
|
b0c21dfcb8 | ||
|
f4cddbc87f | ||
|
cfce176c82 | ||
|
782b1a10c3 | ||
|
2d9cd0e4e1 | ||
|
908ba09e2a | ||
|
4a84ef4b3c | ||
|
f3353327dd | ||
|
316433f592 | ||
|
1ccdea0c87 | ||
|
7d9af0c4c7 | ||
|
a1247cdae5 | ||
|
5696192cce | ||
|
91826b730f | ||
|
48b1cf817a | ||
|
94ba9f0af2 | ||
|
333f27a016 | ||
|
b67379a6c3 | ||
|
1e6188cf24 | ||
|
12e859edd5 | ||
|
e000dcfc51 | ||
|
e7a06159bb | ||
|
c900b6384d | ||
|
970a0ae254 | ||
|
5e0ac0abc7 | ||
|
bcd6711965 | ||
|
bb63a4df9f | ||
|
b4d7349583 | ||
|
fed8a3fd2d | ||
|
bc6e7174ec | ||
|
075f98883a | ||
|
c9df3a6176 | ||
|
b2d2a79b00 | ||
|
26d8283930 | ||
|
4079c0a32c | ||
|
6d72a94fe4 | ||
|
227a7a027f | ||
|
9e595b92ba | ||
|
c346058631 | ||
|
f2678ea33d | ||
|
45a43d6998 | ||
|
cb9888af7a | ||
|
93b183254f | ||
|
e92b305a56 | ||
|
5b0628da15 | ||
|
8d087a8e84 | ||
|
1715926c1c | ||
|
c8b69efca2 | ||
|
7f6011720c | ||
|
bdc5f0269f | ||
|
a6054e825e | ||
|
156e76fe0a | ||
|
89587a4c78 | ||
|
29cc73e83b | ||
|
e56cdb1dcb | ||
|
9107a08011 | ||
|
0242587a5f | ||
|
3ce27023c2 | ||
|
174958c6b1 | ||
|
c71e8b1e8e | ||
|
ada067a2a0 | ||
|
f4c4f6bc93 | ||
|
6eeb6fd209 | ||
|
efba3c496a | ||
|
27a0ab52e6 | ||
|
d6ce859fcd | ||
|
e5f69c9536 | ||
|
d8a2225038 | ||
|
7b91a679f5 | ||
|
840658b590 | ||
|
c5e7ef855e | ||
|
170227c97f | ||
|
379803278b | ||
|
3956d8efa7 | ||
|
269aceaf1a | ||
|
41127565fc | ||
|
0e405d2f90 | ||
|
f67810b288 | ||
|
4095d9e79d | ||
|
547a4c2353 | ||
|
9120e4d53c | ||
|
1a62b76104 | ||
|
cc7f277bef | ||
|
274df8dfd1 | ||
|
0c2b266f5e | ||
|
16b4dbae18 | ||
|
88409dcc99 | ||
|
5cacff39b7 | ||
|
093723a9d0 | ||
|
dfdbcdc9f3 | ||
|
bd725e2dc4 | ||
|
dd9d9144dd | ||
|
1a429e4bb6 | ||
|
ad6fb5e926 | ||
|
72cb7049ba | ||
|
2e42f3afac | ||
|
8474c9f5bc | ||
|
b7ed03f7e8 | ||
|
a44b6b5e4c | ||
|
5268f75e17 | ||
|
687d1621fc | ||
|
a6944aa6e3 | ||
|
b8365c76a1 | ||
|
19216cc174 | ||
|
c6a23b9b8e | ||
|
c0f42fb1eb | ||
|
160873e2cc | ||
|
8df859bbef | ||
|
e30d10a85d | ||
|
bafc3f1db6 | ||
|
03571fcf74 | ||
|
e7a6802488 | ||
|
a6e6b5e158 | ||
|
74c3d925e6 | ||
|
f67fa4d7f0 | ||
|
225a8c0e08 | ||
|
9a6ce27fe1 | ||
|
437114704a | ||
|
9b4cac4e56 | ||
|
e780513b35 | ||
|
d582c59a7d | ||
|
7d2c85f617 | ||
|
4a882bc4ac | ||
|
3c4eac1fcd | ||
|
75d5a15bdb | ||
|
17f121f7d1 | ||
|
a66c570b51 | ||
|
e1e7f2eaf6 | ||
|
46d2dce372 | ||
|
c39f1f6d4c | ||
|
738b04f2d9 | ||
|
ecba1c3135 | ||
|
748226f4ed | ||
|
f658f53ba9 | ||
|
4a8304ee4f | ||
|
7fe9604338 | ||
|
7f09a6dae8 | ||
|
270129bc97 | ||
|
62ec6f6bef | ||
|
b24c14900c | ||
|
44c55ce3a6 | ||
|
895bea048c | ||
|
885ab5bdc9 | ||
|
c6355b2c09 | ||
|
ada6bf3f24 | ||
|
db471ac679 | ||
|
84059c4085 | ||
|
09b363f943 | ||
|
fd347c7780 | ||
|
b38a34efa5 | ||
|
10e24cf30e | ||
|
3369057afb | ||
|
7ada56e215 | ||
|
373b9e6d53 | ||
|
3de31de9f7 | ||
|
7252259ab3 | ||
|
f33c673a05 | ||
|
65a7958b66 | ||
|
91e4df7478 | ||
|
399606d9a0 | ||
|
559afcaffd | ||
|
15f5f91ddb | ||
|
067a8063a5 | ||
|
35e367ba24 | ||
|
fe68d991fc | ||
|
88dc633e8e | ||
|
0b9cbb0f5f | ||
|
c3a33b4402 | ||
|
e12f00aad6 | ||
|
47bac0185f | ||
|
dafe1dab2a | ||
|
8ba4ea2819 | ||
|
f6f708fd5b | ||
|
1203077aed | ||
|
ddbf79c928 | ||
|
aa47dd579f | ||
|
cdce478d77 | ||
|
f11f4a59f1 | ||
|
d631e8df1e | ||
|
af80d40700 | ||
|
3a6f8a945a | ||
|
bb9727d54a | ||
|
7da8b3e545 | ||
|
b6968df451 | ||
|
aa986fb948 | ||
|
6e63de6e99 | ||
|
962ecd08fa | ||
|
580a26b3ea | ||
|
0cda6b5fa0 | ||
|
cc8c3795b8 | ||
|
3c21165efb | ||
|
818fdf4670 | ||
|
b7d679b492 | ||
|
a42093df23 | ||
|
6157db51da | ||
|
843052989b | ||
|
8e01fa3192 | ||
|
e2126a7ea7 | ||
|
0b46d14650 | ||
|
9e28deedf7 | ||
|
9c0172b413 | ||
|
2933d022aa | ||
|
bdefb7193e | ||
|
69b68a6975 |
@@ -1,6 +1,5 @@
|
||||
// Styling of Lemur components
|
||||
// For documentation, see:
|
||||
// For documentation, see:
|
||||
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
|
||||
|
||||
import com.jme3.math.ColorRGBA
|
||||
@@ -12,6 +11,7 @@ import com.simsilica.lemur.Command
|
||||
import com.simsilica.lemur.HAlignment
|
||||
import com.simsilica.lemur.Insets3f
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent
|
||||
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
|
||||
|
||||
def bgColor = color(1, 1, 1, 1)
|
||||
def buttonEnabledColor = color(0, 0, 0, 1)
|
||||
@@ -19,7 +19,7 @@ def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
|
||||
def buttonBgColor = color(1, 1, 1, 1)
|
||||
def sliderColor = color(0.6, 0.8, 0.8, 1)
|
||||
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
|
||||
def gradientColor = color(1, 1, 1, 1)
|
||||
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
|
||||
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
|
||||
def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1))
|
||||
def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f));
|
||||
@@ -30,8 +30,10 @@ def lightGrey = color(0.6, 0.6, 0.6, 1.0)
|
||||
|
||||
|
||||
def gradient = TbtQuadBackgroundComponent.create(
|
||||
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", generateMips: false),
|
||||
1, 1, 1, 126, 126, 1f, false)
|
||||
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
|
||||
generateMips: false),
|
||||
1, 1, 1, 126, 126,
|
||||
1f, false)
|
||||
|
||||
def doubleGradient = new QuadBackgroundComponent(gradientColor)
|
||||
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
|
||||
@@ -62,6 +64,16 @@ selector("label-Bold", "pp") {
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
|
||||
}
|
||||
|
||||
selector("label-toolbar", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
|
||||
fontSize = 30
|
||||
color = new ColorRGBA(ColorRGBA.White)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
|
||||
}
|
||||
selector("label-Text", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
@@ -69,6 +81,19 @@ selector("label-Text", "pp") {
|
||||
color = buttonEnabledColor
|
||||
}
|
||||
|
||||
selector("label-account", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
fontSize = 25
|
||||
color = new ColorRGBA(ColorRGBA.White)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
}
|
||||
|
||||
selector("card-label", "pp") {
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
color = ColorRGBA.Black
|
||||
}
|
||||
|
||||
selector("header", "pp") {
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
|
||||
insets = new Insets3f(2, 2, 2, 2)
|
||||
@@ -77,7 +102,6 @@ selector("header", "pp") {
|
||||
textVAlignment = VAlignment.Center
|
||||
}
|
||||
|
||||
// Container Stil
|
||||
selector("container", "pp") {
|
||||
background = solidWhiteBackground.clone()
|
||||
background.setColor(bgColor)
|
||||
@@ -90,8 +114,8 @@ selector("toolbar") {
|
||||
|
||||
}
|
||||
selector("slider", "pp") {
|
||||
insets = new Insets3f(5, 10, 5, 10) // Abstand
|
||||
background = new QuadBackgroundComponent(sliderBgColor)
|
||||
background = gradient.clone()
|
||||
background.setColor(bgColor)
|
||||
}
|
||||
|
||||
def pressedCommand = new Command<Button>() {
|
||||
@@ -112,6 +136,30 @@ def enabledCommand = new Command<Button>() {
|
||||
}
|
||||
}
|
||||
|
||||
def repeatCommand = new Command<Button>() {
|
||||
private long startTime
|
||||
private long lastClick
|
||||
|
||||
void execute(Button source) {
|
||||
// Only do the repeating click while the mouse is
|
||||
// over the button (and pressed of course)
|
||||
if (source.isPressed() && source.isHighlightOn()) {
|
||||
long elapsedTime = System.currentTimeMillis() - startTime
|
||||
// After half a second pause, click 8 times a second
|
||||
if (elapsedTime > 500 && elapsedTime > lastClick + 125) {
|
||||
source.click()
|
||||
|
||||
// Try to quantize the last click time to prevent drift
|
||||
lastClick = ((elapsedTime - 500) / 125) * 125 + 500
|
||||
}
|
||||
}
|
||||
else {
|
||||
startTime = System.currentTimeMillis()
|
||||
lastClick = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def stdButtonCommands = [
|
||||
(ButtonAction.Down) : [pressedCommand],
|
||||
(ButtonAction.Up) : [pressedCommand],
|
||||
@@ -232,6 +280,16 @@ selector("settings-title", "pp") {
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
}
|
||||
selector("warning-title", "pp") {
|
||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
|
||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
|
||||
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
|
||||
background = outerBackground
|
||||
fontSize = 40
|
||||
insets = new Insets3f(3, 3, 3, 3)
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
}
|
||||
|
||||
selector("menu-button", "pp") {
|
||||
fontSize = 40 // Set font size
|
||||
@@ -267,3 +325,44 @@ selector("selector.item.label", "hover") {
|
||||
background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f)) // Highlighted background
|
||||
}
|
||||
|
||||
|
||||
def enabledCommandToolbar = new Command<Button>() {
|
||||
void execute(Button source) {
|
||||
if (source.isEnabled()){
|
||||
source.setColor(ColorRGBA.White)
|
||||
def orangeBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)); // Orange background
|
||||
source.setBackground(orangeBackground);
|
||||
} else{
|
||||
source.setColor(ColorRGBA.White)
|
||||
def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Gray background
|
||||
source.setBackground(grayBackground);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
def stdButtonCommandsToolbar = [
|
||||
(ButtonAction.Down) : [pressedCommand],
|
||||
(ButtonAction.Up) : [pressedCommand],
|
||||
(ButtonAction.Enabled) : [enabledCommandToolbar],
|
||||
(ButtonAction.Disabled): [enabledCommandToolbar]
|
||||
]
|
||||
|
||||
selector("button-toolbar", "pp") {
|
||||
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
|
||||
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
|
||||
|
||||
// Apply the outer border as the main background
|
||||
background = outerBackground
|
||||
|
||||
// Use insets to create a margin/padding effect for the inner background
|
||||
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
|
||||
textHAlignment = HAlignment.Center
|
||||
textVAlignment = VAlignment.Center
|
||||
buttonCommands = stdButtonCommandsToolbar
|
||||
}
|
||||
|
||||
|
||||
|
@@ -1,5 +1,6 @@
|
||||
plugins {
|
||||
id 'buildlogic.jme-application-conventions'
|
||||
id 'com.github.johnrengelman.shadow' version '8.1.1'
|
||||
}
|
||||
|
||||
description = 'Monopoly Client'
|
||||
@@ -26,3 +27,12 @@ application {
|
||||
mainClass = 'pp.monopoly.client.MonopolyApp'
|
||||
applicationName = 'monopoly'
|
||||
}
|
||||
|
||||
shadowJar {
|
||||
manifest {
|
||||
attributes(
|
||||
'Main-Class': 'pp.monopoly.client.MonopolyApp'
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -0,0 +1,113 @@
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.util.List;
|
||||
|
||||
import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.system.AppSettings;
|
||||
|
||||
import pp.monopoly.client.gui.TestWorld;
|
||||
import pp.monopoly.game.server.Player;
|
||||
|
||||
/**
|
||||
* Represents the state responsible for managing the battle interface within the Battleship game.
|
||||
* This state handles the display and interaction of the battle map, including the opponent's map.
|
||||
* It manages GUI components, input events, and the layout of the interface when this state is enabled.
|
||||
*/
|
||||
public class GameAppState extends MonopolyAppState {
|
||||
private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName());
|
||||
private static final float DEPTH = 0f;
|
||||
private static final float GAP = 20f;
|
||||
|
||||
/**
|
||||
* A listener for handling click events in the battle interface.
|
||||
* When a click is detected, it triggers the corresponding actions on the opponent's map.
|
||||
*/
|
||||
private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed);
|
||||
|
||||
/**
|
||||
* The root node for all GUI components in the battle state.
|
||||
*/
|
||||
private final Node battleNode = new Node("Game"); //NON-NLS
|
||||
|
||||
/**
|
||||
* A view representing the opponent's map in the GUI.
|
||||
*/
|
||||
private TestWorld testWorld;
|
||||
|
||||
/**
|
||||
* Enables the battle state by initializing, laying out, and adding GUI components.
|
||||
* Attaches the components to the GUI node and registers input listeners.
|
||||
*/
|
||||
@Override
|
||||
protected void enableState() {
|
||||
battleNode.detachAllChildren();
|
||||
initializeGuiComponents();
|
||||
layoutGuiComponents();
|
||||
addGuiComponents();
|
||||
getApp().getGuiNode().attachChild(battleNode);
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables the battle state by removing GUI components and unregistering input listeners.
|
||||
* Also handles cleanup of resources, such as the opponent's map view.
|
||||
*/
|
||||
@Override
|
||||
protected void disableState() {
|
||||
getApp().getGuiNode().detachChild(battleNode);
|
||||
getApp().getInputManager().removeListener(clickListener);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the GUI components used in the battle state.
|
||||
* Creates the opponent's map view and adds a grid overlay to it.
|
||||
*/
|
||||
private void initializeGuiComponents() {
|
||||
|
||||
// Initialisiere TestWorld mit Spielern
|
||||
testWorld = new TestWorld(getApp());
|
||||
testWorld.initializeScene();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Adds the initialized GUI components to the battle node.
|
||||
* Currently, it attaches the opponent's map view to the node.
|
||||
*/
|
||||
private void addGuiComponents() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Lays out the GUI components within the window, positioning them appropriately.
|
||||
* The opponent's map view is positioned based on the window's dimensions and a specified gap.
|
||||
*/
|
||||
private void layoutGuiComponents() {
|
||||
final AppSettings s = getApp().getContext().getSettings();
|
||||
final float windowWidth = s.getWidth();
|
||||
final float windowHeight = s.getHeight();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles click events in the battle interface. If the event indicates a click (not a release),
|
||||
* it translates the cursor position to the model's coordinate system and triggers the game logic
|
||||
* for interacting with the opponent's map.
|
||||
*
|
||||
* @param isPressed whether the mouse button is currently pressed (true) or released (false)
|
||||
*/
|
||||
private void click(boolean isPressed) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
// testWorld.update(tpf);
|
||||
super.update(tpf);
|
||||
}
|
||||
}
|
@@ -15,7 +15,7 @@ import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
|
||||
/**
|
||||
* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
|
||||
* Handles the background music being played. Is able to start and stop the music. Set the Volume of the Audio.
|
||||
*/
|
||||
public class GameMusic extends AbstractAppState{
|
||||
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
|
||||
|
@@ -1,8 +1,11 @@
|
||||
package pp.monopoly.client;
|
||||
////////////////////////////////////////
|
||||
// Programming project code
|
||||
// UniBw M, 2022, 2023, 2024
|
||||
// www.unibw.de/inf2
|
||||
// (c) Mark Minas (mark.minas@unibw.de)
|
||||
////////////////////////////////////////
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.prefs.Preferences;
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
@@ -11,21 +14,38 @@ import java.util.prefs.Preferences;
|
||||
import com.jme3.app.Application;
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
import com.jme3.asset.AssetLoadException;
|
||||
import com.jme3.asset.AssetNotFoundException;
|
||||
import com.jme3.audio.AudioData;
|
||||
import com.jme3.audio.AudioNode;
|
||||
|
||||
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.SoundEvent;
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
* An application state that plays sounds based on game events.
|
||||
* An application state that plays sounds.
|
||||
*/
|
||||
public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
|
||||
/**
|
||||
* Logger instance for logging messages related to GameSound.
|
||||
*/
|
||||
private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
|
||||
|
||||
/**
|
||||
* Preferences instance for managing GameSound-related settings.
|
||||
*/
|
||||
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
|
||||
|
||||
/**
|
||||
* Preference key for enabling or disabling GameSound.
|
||||
*/
|
||||
private static final String ENABLED_PREF = "enabled"; //NON-NLS
|
||||
|
||||
/**
|
||||
* Preference key for storing the volume level of GameSound.
|
||||
*/
|
||||
private static final String VOLUME_PREF = "volume"; //NON-NLS
|
||||
|
||||
private AudioNode passStartSound;
|
||||
@@ -67,6 +87,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
|
||||
/**
|
||||
* Sets the enabled state of this AppState.
|
||||
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
|
||||
*
|
||||
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
|
||||
*/
|
||||
@@ -74,15 +95,16 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (isEnabled() == enabled) return;
|
||||
super.setEnabled(enabled);
|
||||
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled);
|
||||
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
|
||||
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the sound effects for the game and stores the application reference.
|
||||
* Initializes the sound effects for the game.
|
||||
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
|
||||
*
|
||||
* @param stateManager The state manager
|
||||
* @param app The application instance
|
||||
* @param app The application
|
||||
*/
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application app) {
|
||||
@@ -103,16 +125,18 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
/**
|
||||
* Loads a sound from the specified file.
|
||||
*
|
||||
* @param app The application
|
||||
* @param name The name of the sound file.
|
||||
* @return The loaded AudioNode.
|
||||
*/
|
||||
private AudioNode loadSound(String name) {
|
||||
private AudioNode loadSound(Application app, String name) {
|
||||
try {
|
||||
AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
|
||||
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
|
||||
sound.setLooping(false);
|
||||
sound.setPositional(false);
|
||||
return sound;
|
||||
} catch (Exception ex) {
|
||||
}
|
||||
catch (AssetLoadException | AssetNotFoundException ex) {
|
||||
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
|
||||
}
|
||||
return null;
|
||||
@@ -215,6 +239,11 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
PREFERENCES.putFloat(VOLUME_PREF, vol);
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides {@link SoundEvent#notifyListener(GameEventListener)}
|
||||
* @param event the received event
|
||||
*/
|
||||
|
||||
@Override
|
||||
public void receivedEvent(SoundEvent event) {
|
||||
switch (event.sound()) {
|
||||
@@ -231,4 +260,4 @@ public class GameSound extends AbstractAppState implements GameEventListener {
|
||||
case BUTTON -> button();
|
||||
}
|
||||
}
|
||||
}//heloo
|
||||
}
|
||||
|
@@ -7,6 +7,15 @@
|
||||
|
||||
package pp.monopoly.client;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.logging.LogManager;
|
||||
|
||||
import com.jme3.app.DebugKeysAppState;
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.app.StatsAppState;
|
||||
@@ -18,43 +27,26 @@ import com.jme3.input.controls.ActionListener;
|
||||
import com.jme3.input.controls.KeyTrigger;
|
||||
import com.jme3.input.controls.MouseButtonTrigger;
|
||||
import com.jme3.system.AppSettings;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.BaseStyles;
|
||||
import pp.monopoly.game.client.MonopolyClient;
|
||||
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.DialogManager;
|
||||
import pp.graphics.Draw;
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.client.gui.StartMenu;
|
||||
import pp.monopoly.client.gui.TestWorld;
|
||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
|
||||
import pp.monopoly.client.gui.popups.BuyCard;
|
||||
import pp.monopoly.client.gui.popups.EventCard;
|
||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
|
||||
import pp.monopoly.client.gui.popups.GateFieldCard;
|
||||
import pp.monopoly.game.client.ClientGameLogic;
|
||||
import pp.monopoly.game.client.MonopolyClient;
|
||||
import pp.monopoly.game.client.ServerConnection;
|
||||
import pp.monopoly.message.client.NotificationAnswer;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.DialogManager;
|
||||
import pp.graphics.Draw;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.logging.LogManager;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
/**
|
||||
* The main class for the Battleship client application.
|
||||
* The main class for the Monopoly client application.
|
||||
* It manages the initialization, input setup, GUI setup, and game states for the client.
|
||||
*/
|
||||
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
|
||||
@@ -129,16 +121,10 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
*/
|
||||
private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
|
||||
|
||||
//TODO temp for testing
|
||||
private EventCard eventCard;
|
||||
private BuildingPropertyCard buildingProperty;
|
||||
private FoodFieldCard foodField;
|
||||
private GateFieldCard gateField;
|
||||
private BuyCard buyCard;
|
||||
private boolean isBuyCardPopupOpen = false;
|
||||
private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
|
||||
private final ActionListener TListener = (name, isPressed, tpf) -> handleT(isPressed);
|
||||
private TestWorld testWorld;
|
||||
/**
|
||||
* Listener for handeling Demo Mode (Minas mode)
|
||||
*/
|
||||
private final ActionListener f8Listener = (name, isPressed, tpf) -> handleF8(isPressed);
|
||||
|
||||
static {
|
||||
// Configure logging
|
||||
@@ -153,7 +139,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the Battleship application.
|
||||
* Starts the Monopoly application.
|
||||
*
|
||||
* @param args Command-line arguments for launching the application.
|
||||
*/
|
||||
@@ -165,7 +151,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
* Constructs a new {@code MonopolyApp} instance.
|
||||
* Initializes the configuration, server connection, and game logic listeners.
|
||||
*/
|
||||
private MonopolyApp() {
|
||||
public MonopolyApp() {
|
||||
config = new MonopolyAppConfig();
|
||||
config.readFromIfExists(CONFIG_FILE);
|
||||
serverConnection = makeServerConnection();
|
||||
@@ -220,9 +206,9 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current configuration settings for the Battleship client.
|
||||
* Returns the current configuration settings for the Monopoly client.
|
||||
*
|
||||
* @return The {@link BattleshipClientConfig} instance.
|
||||
* @return The {@link pp.monopoly.game.client.MonopolyClientConfig} instance.
|
||||
*/
|
||||
@Override
|
||||
public MonopolyAppConfig getConfig() {
|
||||
@@ -267,45 +253,23 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
inputManager.setCursorVisible(false);
|
||||
inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||
inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
||||
inputManager.addMapping("F8", new KeyTrigger(KeyInput.KEY_F8));
|
||||
inputManager.addListener(f8Listener, "F8");
|
||||
inputManager.addListener(escapeListener, ESC);
|
||||
|
||||
//TODO tmp for testing
|
||||
inputManager.addMapping("B", new KeyTrigger(KeyInput.KEY_B));
|
||||
inputManager.addListener(BListener, "B");
|
||||
inputManager.addMapping("T", new KeyTrigger(KeyInput.KEY_T));
|
||||
inputManager.addListener(TListener, "T");
|
||||
|
||||
}
|
||||
|
||||
//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
|
||||
private void handleB(boolean isPressed) {
|
||||
/**
|
||||
* Handles the action on alt m for demo mode
|
||||
* @param isPressed {@code true} is alt + m is pressed, {@code false} otherwise
|
||||
*/
|
||||
private void handleF8(boolean isPressed) {
|
||||
if (isPressed) {
|
||||
Dialog tmp = new BuyCard(this);
|
||||
if (eventCard != null && isBuyCardPopupOpen) {
|
||||
// Schließe das SettingsMenu
|
||||
System.out.println("Schließe BuyCardPopup...");
|
||||
eventCard.close();
|
||||
eventCard = null;
|
||||
tmp.open();
|
||||
} else {
|
||||
// Öffne das SettingsMenu
|
||||
System.out.println("Öffne BuyCardPopup...");
|
||||
eventCard = new EventCard(this);
|
||||
eventCard.open();
|
||||
dialogManager.close(tmp);
|
||||
}
|
||||
LOGGER.log(Level.INFO, "F detected."); // Debug logging
|
||||
getGameLogic().send(new NotificationAnswer("hack"));
|
||||
}
|
||||
}
|
||||
|
||||
//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
|
||||
private void handleT(boolean isPressed) {
|
||||
if (isPressed) {
|
||||
testWorld = new TestWorld(this);
|
||||
testWorld.initializeScene();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Initializes and attaches the necessary application states for the game.
|
||||
*/
|
||||
@@ -321,6 +285,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
|
||||
attachGameSound();
|
||||
attachGameMusic();
|
||||
stateManager.attach(new GameAppState());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -353,11 +318,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
super.simpleUpdate(tpf);
|
||||
dialogManager.update(tpf);
|
||||
logic.update(tpf);
|
||||
|
||||
//TODO testing replace later
|
||||
if (testWorld != null) {
|
||||
testWorld.update(tpf);
|
||||
}
|
||||
stateManager.update(tpf);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -444,6 +405,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ClientStateEvent event) {
|
||||
stateManager.getState(GameAppState.class).setEnabled(true);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -501,7 +463,26 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
|
||||
.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Disconnects the current server connection.
|
||||
*
|
||||
* This method delegates the disconnection operation to the `disconnect` method of the
|
||||
* `serverConnection` object.
|
||||
*
|
||||
*/
|
||||
public void disconnect() {
|
||||
serverConnection.disconnect();
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the unique identifier associated with the server connection.
|
||||
*
|
||||
* Checks if a Server is connected and returns 0 if there is no connection
|
||||
*
|
||||
* @return the ID of the connected Server instance.
|
||||
*/
|
||||
public int getId() {
|
||||
if (serverConnection != null && serverConnection instanceof NetworkSupport) return ((NetworkSupport) serverConnection).getId();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
@@ -25,7 +25,7 @@ import java.lang.System.Logger.Level;
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
/**
|
||||
* Manages the network connection for the Battleship application.
|
||||
* Manages the network connection for the Monopoly application.
|
||||
* Handles connecting to and disconnecting from the server, and sending messages.
|
||||
*/
|
||||
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
|
||||
@@ -34,9 +34,9 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
private Client client;
|
||||
|
||||
/**
|
||||
* Constructs a NetworkSupport instance for the given Battleship application.
|
||||
* Constructs a NetworkSupport instance for the given Monopoly application.
|
||||
*
|
||||
* @param app The Battleship application instance.
|
||||
* @param app The Monopoly application instance.
|
||||
*/
|
||||
public NetworkSupport(MonopolyApp app) {
|
||||
this.app = app;
|
||||
@@ -44,6 +44,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
|
||||
/**
|
||||
* Return the client connections Id
|
||||
*
|
||||
* @return the client id
|
||||
*/
|
||||
public int getId() {
|
||||
@@ -52,9 +53,9 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Battleship application instance.
|
||||
* Returns the Monopoly application instance.
|
||||
*
|
||||
* @return Battleship application instance
|
||||
* @return Monopoly application instance
|
||||
*/
|
||||
public MonopolyApp getApp() {
|
||||
return app;
|
||||
|
@@ -3,10 +3,8 @@ package pp.monopoly.client.gui;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
|
||||
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.model.Item;
|
||||
import pp.monopoly.model.Visitor;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.ItemAddedEvent;
|
||||
@@ -26,14 +24,10 @@ abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements
|
||||
*
|
||||
* @param board the game board to synchronize
|
||||
* @param root the root node to which the view representations of the board items are attached
|
||||
* @param board the game board to synchronize
|
||||
* @param root the root node to which the view representations of the board items are attached
|
||||
*/
|
||||
protected BoardSynchronizer(Board board, Node root) {
|
||||
protected BoardSynchronizer(Board board, Node root) {
|
||||
super(root);
|
||||
this.board = board;
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -48,7 +42,6 @@ abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the existing items from the board to the view during initialization.
|
||||
* Adds the existing items from the board to the view during initialization.
|
||||
*/
|
||||
protected void addExisting() {
|
||||
@@ -56,36 +49,26 @@ abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is removed from the board.
|
||||
* Handles the event when an item is removed from the board.
|
||||
*
|
||||
* @param event the event indicating that an item has been removed from the board
|
||||
* @param event the event indicating that an item has been removed from the board
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemRemovedEvent event) {
|
||||
if (board == event.getBoard()) {
|
||||
delete(event.getItem());
|
||||
}
|
||||
if (board == event.getBoard()) {
|
||||
delete(event.getItem());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the event when an item is added to the board.
|
||||
* Handles the event when an item is added to the board.
|
||||
*
|
||||
* @param event the event indicating that an item has been added to the board
|
||||
* @param event the event indicating that an item has been added to the board
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ItemAddedEvent event) {
|
||||
if (board == event.getBoard()) {
|
||||
add(event.getItem());
|
||||
}
|
||||
if (board == event.getBoard()) {
|
||||
add(event.getItem());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,221 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.popups.BuyHouse;
|
||||
import pp.monopoly.client.gui.popups.RepayMortage;
|
||||
import pp.monopoly.client.gui.popups.SellHouse;
|
||||
import pp.monopoly.client.gui.popups.TakeMortage;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Represents the building administration menu in the Monopoly application.
|
||||
* <p>
|
||||
* Provides options to manage properties, including building houses, demolishing houses,
|
||||
* taking mortgages, repaying mortgages, and viewing an overview of owned properties.
|
||||
* </p>
|
||||
*/
|
||||
public class BuildingAdminMenu extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the menu's UI components. */
|
||||
private final Container mainContainer;
|
||||
|
||||
/** Background geometry for the menu. */
|
||||
private Geometry background;
|
||||
|
||||
/** Button to navigate back to the previous menu. */
|
||||
private final Button backButton = new Button("Zurück");
|
||||
|
||||
/** Button to build houses on properties. */
|
||||
private final Button buildButton = new Button("Bauen");
|
||||
|
||||
/** Button to demolish houses on properties. */
|
||||
private final Button demolishButton = new Button("Abriss");
|
||||
|
||||
/** Button to take out a mortgage on properties. */
|
||||
private final Button takeMortgageButton = new Button("Hypothek aufnehmen");
|
||||
|
||||
/** Button to repay a mortgage on properties. */
|
||||
private final Button payMortgageButton = new Button("Hypothek bezahlen");
|
||||
|
||||
/** Button to open the property overview menu. */
|
||||
private final Button overviewButton = new Button("Übersicht");
|
||||
|
||||
/**
|
||||
* Constructs the building administration menu.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public BuildingAdminMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Background Image
|
||||
addBackgroundImage();
|
||||
|
||||
// Main container for the UI components
|
||||
mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
mainContainer.setPreferredSize(new Vector3f(800, 600, 0));
|
||||
mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.7f))); // Translucent white background
|
||||
|
||||
// Add header
|
||||
mainContainer.addChild(createHeaderContainer());
|
||||
// Add content
|
||||
mainContainer.addChild(createContent());
|
||||
// Attach main container to GUI node
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
mainContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the header container.
|
||||
*
|
||||
* @return The header container.
|
||||
*/
|
||||
private Container createHeaderContainer() {
|
||||
Container headerContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
headerContainer.setPreferredSize(new Vector3f(800, 100, 0));
|
||||
Label headerLabel = headerContainer.addChild(new Label("Grundstücke Verwalten", new ElementId("header")));
|
||||
headerLabel.setFontSize(45);
|
||||
headerLabel.setInsets(new Insets3f(10, 10, 10, 10));
|
||||
return headerContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the main content container with columns for Overview, Build, and Mortgage.
|
||||
*
|
||||
* @return The content container.
|
||||
*/
|
||||
private Container createContent() {
|
||||
Container contentContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
contentContainer.setPreferredSize(new Vector3f(800, 500, 0));
|
||||
|
||||
// Overview Column
|
||||
Container overviewColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
overviewColumn.addChild(new Label("Übersicht:")).setFontSize(30);
|
||||
|
||||
//Building Overview Button
|
||||
overviewButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
overviewButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new PropertyOverviewMenu(app).open();
|
||||
}));
|
||||
overviewColumn.addChild(overviewButton);
|
||||
|
||||
// Back Button
|
||||
backButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
backButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
overviewColumn.addChild(backButton);
|
||||
|
||||
contentContainer.addChild(overviewColumn);
|
||||
|
||||
|
||||
// Build Column
|
||||
Container buildColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
buildColumn.addChild(new Label("Bauen:")).setFontSize(30);
|
||||
|
||||
// Build Houses Button
|
||||
buildButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
buildButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new BuyHouse(app).open();
|
||||
}));
|
||||
buildColumn.addChild(buildButton);
|
||||
|
||||
//Demolish Houses Button
|
||||
demolishButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
demolishButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new SellHouse(app).open();
|
||||
}));
|
||||
buildColumn.addChild(demolishButton);
|
||||
|
||||
contentContainer.addChild(buildColumn);
|
||||
|
||||
|
||||
// Mortgage Column
|
||||
Container mortgageColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
mortgageColumn.addChild(new Label("Hypotheken:")).setFontSize(30);
|
||||
|
||||
// Lend Mortgage Button
|
||||
takeMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
takeMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new TakeMortage(app).open();
|
||||
}));
|
||||
mortgageColumn.addChild(takeMortgageButton);
|
||||
|
||||
//Repay Mortgage Button
|
||||
payMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
payMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new RepayMortage(app).open();
|
||||
}));
|
||||
mortgageColumn.addChild(payMortgageButton);
|
||||
|
||||
contentContainer.addChild(mortgageColumn);
|
||||
|
||||
return contentContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a background image to the dialog.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, 6); // Position behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the building administration menu and detaches its elements from the GUI.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
app.getGuiNode().detachChild(background);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Periodic updates for the menu, if required.
|
||||
*
|
||||
* @param delta Time since the last update in seconds.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
// Periodic updates if necessary
|
||||
}
|
||||
}
|
@@ -1,60 +1,66 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Camera;
|
||||
|
||||
/**
|
||||
* Steuert die Kamerabewegung in der Szene.
|
||||
* Controls the movement of the camera within the scene.
|
||||
*/
|
||||
public class CameraController {
|
||||
private final Camera camera;
|
||||
private final Vector3f center; // Fokuspunkt der Kamera
|
||||
private final float radius; // Radius der Kreisbewegung
|
||||
private final float height; // Höhe der Kamera über dem Spielfeld
|
||||
private final float speed; // Geschwindigkeit der Kamerabewegung
|
||||
private float angle; // Aktueller Winkel in der Kreisbewegung
|
||||
private final float height = 25; // Height of the camera above the game board
|
||||
|
||||
/**
|
||||
* Konstruktor für den CameraController.
|
||||
* Constructor for the CameraController.
|
||||
*
|
||||
* @param camera Die Kamera, die gesteuert werden soll
|
||||
* @param center Der Mittelpunkt der Kreisbewegung (Fokuspunkt)
|
||||
* @param radius Der Radius der Kreisbewegung
|
||||
* @param height Die Höhe der Kamera über dem Fokuspunkt
|
||||
* @param speed Die Geschwindigkeit der Kamerabewegung
|
||||
* @param camera The camera to be controlled
|
||||
*/
|
||||
public CameraController(Camera camera, Vector3f center, float radius, float height, float speed) {
|
||||
public CameraController(Camera camera) {
|
||||
this.camera = camera;
|
||||
this.center = center;
|
||||
this.radius = radius;
|
||||
this.height = height;
|
||||
this.speed = speed;
|
||||
this.angle = 0; // Starte bei Winkel 0
|
||||
setPosition(0);
|
||||
camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert die Kameraposition und -ausrichtung.
|
||||
* Updates the camera's position and orientation.
|
||||
*
|
||||
* @param tpf Zeit pro Frame
|
||||
* @param tpf Time per frame
|
||||
*/
|
||||
public void update(float tpf) {
|
||||
camera.lookAt(center, Vector3f.UNIT_Y);
|
||||
camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the camera's position based on the field ID.
|
||||
*
|
||||
* @param fieldID The ID of the field to which the camera should move
|
||||
*/
|
||||
public void setPosition(int fieldID) {
|
||||
camera.setLocation(fieldIdToVector(fieldID));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the camera's position using specific coordinates.
|
||||
*
|
||||
* @param x The X-coordinate of the new camera position
|
||||
* @param y The Y-coordinate of the new camera position
|
||||
*/
|
||||
public void setPosition(float x, float y) {
|
||||
camera.setLocation(new Vector3f(x,height,y));
|
||||
camera.setLocation(new Vector3f(x, height, y));
|
||||
}
|
||||
|
||||
/**
|
||||
* Maps a field ID to its corresponding position in the game world.
|
||||
*
|
||||
* @param fieldID The ID of the field
|
||||
* @return The position of the field as a {@link Vector3f}
|
||||
* @throws IllegalArgumentException If the field ID is invalid
|
||||
*/
|
||||
private Vector3f fieldIdToVector(int fieldID) {
|
||||
if (fieldID <= 10) return new Vector3f(30,height,0);
|
||||
if (fieldID <= 10) return new Vector3f(30, height, 0);
|
||||
if (fieldID <= 20) return new Vector3f(0, height, 30);
|
||||
if (fieldID <= 30) return new Vector3f(-30, height, 0);
|
||||
if (fieldID <= 40) return new Vector3f(0, height, -30);
|
||||
else throw new IllegalArgumentException();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,60 @@
|
||||
//package pp.monopoly.client.gui;
|
||||
//
|
||||
//import com.jme3.input.InputManager;
|
||||
//import com.jme3.input.KeyInput;
|
||||
//import com.jme3.input.controls.ActionListener;
|
||||
//import com.jme3.input.controls.KeyTrigger;
|
||||
//
|
||||
///**
|
||||
// * Handhabt die Eingaben für die Kamera.
|
||||
// */
|
||||
//public class CameraInputHandler {
|
||||
//
|
||||
// private CameraController cameraController; // Kamera-Controller
|
||||
//
|
||||
// /**
|
||||
// * Konstruktor für den CameraInputHandler.
|
||||
// *
|
||||
// * @param cameraController Der Kamera-Controller, der gesteuert werden soll.
|
||||
// * @param inputManager Der InputManager, um Eingaben zu registrieren.
|
||||
// */
|
||||
// public CameraInputHandler(CameraController cameraController, InputManager inputManager) {
|
||||
// if (cameraController == null || inputManager == null) {
|
||||
// throw new IllegalArgumentException("CameraController und InputManager dürfen nicht null sein");
|
||||
// }
|
||||
// this.cameraController = cameraController;
|
||||
//
|
||||
// // Mappings für Kamerasteuerung
|
||||
// inputManager.addMapping("FocusCurrentPlayer", new KeyTrigger(KeyInput.KEY_1)); // Modus 1
|
||||
// inputManager.addMapping("FocusSelf", new KeyTrigger(KeyInput.KEY_2)); // Modus 2
|
||||
// inputManager.addMapping("FreeCam", new KeyTrigger(KeyInput.KEY_3)); // Modus 3
|
||||
//
|
||||
// // Listener für die Kameramodi
|
||||
// inputManager.addListener(actionListener, "FocusCurrentPlayer", "FocusSelf", "FreeCam");
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * ActionListener für die Kamerasteuerung.
|
||||
// */
|
||||
// private final ActionListener actionListener = (name, isPressed, tpf) -> {
|
||||
// if (!isPressed) return;
|
||||
//
|
||||
// // Umschalten der Kamera-Modi basierend auf der Eingabe
|
||||
// switch (name) {
|
||||
// case "FocusCurrentPlayer" -> {
|
||||
// cameraController.setMode(CameraController.CameraMode.FOCUS_CURRENT_PLAYER);
|
||||
// System.out.println("Kameramodus: Fokus auf aktuellen Spieler");
|
||||
// }
|
||||
// case "FocusSelf" -> {
|
||||
// cameraController.setMode(CameraController.CameraMode.FOCUS_SELF);
|
||||
// System.out.println("Kameramodus: Fokus auf eigene Figur");
|
||||
// }
|
||||
// case "FreeCam" -> {
|
||||
// cameraController.setMode(CameraController.CameraMode.FREECAM);
|
||||
// System.out.println("Kameramodus: Freie Kamera");
|
||||
// }
|
||||
// default -> System.err.println("Unbekannter Kameramodus: " + name);
|
||||
// }
|
||||
// };
|
||||
//}
|
||||
//
|
@@ -1,54 +1,162 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.ViewAssetsRequest;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
public class ChoosePartner extends Dialog {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container menuContainer;
|
||||
private Selector<String> playerSelector;
|
||||
private final Button cancelButton = new Button("Abbrechen");
|
||||
private final Button confirmButton = new Button("Bestätigen");
|
||||
private final Container mainContainer;
|
||||
private Container lowerLeftMenu;
|
||||
private Container lowerRightMenu;
|
||||
private Geometry background;
|
||||
private TradeHandler tradeHandler;
|
||||
private VersionedReference<Set<Integer>> selectionRef; // Reference to track selector changes
|
||||
private String lastSelected = ""; // To keep track of the last selected value
|
||||
|
||||
QuadBackgroundComponent translucentWhiteBackground =
|
||||
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
|
||||
|
||||
/**
|
||||
* Constructs the ChoosePartner dialog.
|
||||
*
|
||||
* @param app The Monopoly application instance.
|
||||
*/
|
||||
public ChoosePartner(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
tradeHandler = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()));
|
||||
app.getGameLogic().send(new ViewAssetsRequest());
|
||||
|
||||
// Hintergrundbild laden und hinzufügen
|
||||
// Background Image
|
||||
addBackgroundImage();
|
||||
|
||||
QuadBackgroundComponent translucentWhiteBackground =
|
||||
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
|
||||
// Main container for the UI components
|
||||
mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
mainContainer.setPreferredSize(new Vector3f(1000, 600, 0));
|
||||
mainContainer.setBackground(translucentWhiteBackground);
|
||||
|
||||
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
|
||||
menuContainer.setBackground(translucentWhiteBackground);
|
||||
// Add title with background
|
||||
Label headerLabel = mainContainer.addChild(new Label("Wähle deinen Handelspartner:", new ElementId("label-Bold")));
|
||||
headerLabel.setFontSize(40);
|
||||
headerLabel.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f)));
|
||||
|
||||
// Create a smaller horizontal container for the label, input field, and spacers
|
||||
Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
|
||||
horizontalContainer.setBackground(null);
|
||||
// Dropdown for player selection
|
||||
mainContainer.addChild(createDropdown());
|
||||
|
||||
Label title = horizontalContainer.addChild(new Label("Wähle deinen Handelspartner:", new ElementId("label-Bold")));
|
||||
title.setFontSize(40);
|
||||
// Add buttons
|
||||
mainContainer.addChild(createButtonContainer());
|
||||
|
||||
// Attach main container to GUI node
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
mainContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
|
||||
4
|
||||
);
|
||||
|
||||
// Initialize selection reference for tracking changes
|
||||
selectionRef = playerSelector.getSelectionModel().createReference();
|
||||
}
|
||||
|
||||
/**
|
||||
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
|
||||
* Creates the dropdown menu for selecting a partner.
|
||||
*
|
||||
* @return The dropdown container.
|
||||
*/
|
||||
private Container createDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(100, 80, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
|
||||
|
||||
VersionedList<String> playerOptions = new VersionedList<>();
|
||||
|
||||
for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
|
||||
if (player.getId() != app.getId()) {
|
||||
playerOptions.add(player.getName() + " (ID: " + player.getId() + ")");
|
||||
}
|
||||
}
|
||||
|
||||
playerSelector = new Selector<>(playerOptions, "glass");
|
||||
dropdownContainer.addChild(playerSelector);
|
||||
Vector3f dimens = dropdownContainer.getPreferredSize();
|
||||
Vector3f dimens2 = playerSelector.getPopupContainer().getPreferredSize();
|
||||
dimens2.setX(dimens.getX());
|
||||
playerSelector.getPopupContainer().setPreferredSize(new Vector3f(200, 200, 3));
|
||||
playerSelector.setLocalTranslation(0, 0, 5);
|
||||
|
||||
// Set initial selection
|
||||
if (!playerOptions.isEmpty()) {
|
||||
onDropdownSelectionChanged(playerOptions.get(0));
|
||||
}
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the button container with cancel and confirm buttons.
|
||||
*
|
||||
* @return The button container.
|
||||
*/
|
||||
private Container createButtonContainer() {
|
||||
Container buttonContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
buttonContainer.setBackground(translucentWhiteBackground);
|
||||
|
||||
// "Abbrechen" button
|
||||
lowerLeftMenu = new Container();
|
||||
cancelButton.setPreferredSize(new Vector3f(200, 60, 0));
|
||||
cancelButton.setFontSize(30);
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
lowerLeftMenu.addChild(cancelButton);
|
||||
|
||||
// Position the container near the bottom-left corner
|
||||
lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 5)); // Adjust X and Y to align with the bottom-left corner
|
||||
app.getGuiNode().attachChild(lowerLeftMenu);
|
||||
|
||||
// "Bestätigen" button
|
||||
lowerRightMenu = new Container();
|
||||
confirmButton.setPreferredSize(new Vector3f(200, 60, 0));
|
||||
confirmButton.setFontSize(30);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
new TradeMenu(app, tradeHandler).open();
|
||||
}));
|
||||
lowerRightMenu.addChild(confirmButton);
|
||||
|
||||
// Position the container near the bottom-right corner
|
||||
lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 5)); // X: 220px from the right, Y: 50px above the bottom
|
||||
app.getGuiNode().attachChild(lowerRightMenu);
|
||||
|
||||
return buttonContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a background image to the dialog.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
@@ -57,8 +165,60 @@ public class ChoosePartner extends Dialog {
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
|
||||
|
||||
background.setLocalTranslation(0, 0, 3); // Position behind other GUI elements
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action for the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the dialog periodically, called by the dialog manager.
|
||||
*
|
||||
* @param delta The time elapsed since the last update.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
// Check if the selection has changed
|
||||
if (selectionRef.update()) {
|
||||
String selected = playerSelector.getSelectedItem();
|
||||
if (!selected.equals(lastSelected)) {
|
||||
lastSelected = selected;
|
||||
onDropdownSelectionChanged(selected);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(playerSelector);
|
||||
app.getGuiNode().detachChild(lowerLeftMenu);
|
||||
app.getGuiNode().detachChild(lowerRightMenu);
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
app.getGuiNode().detachChild(background);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback for when the dropdown selection changes.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(String selected) {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
int idStart = selected.indexOf("(ID: ") + 5; // Find start of the ID
|
||||
int idEnd = selected.indexOf(")", idStart); // Find end of the ID
|
||||
String idStr = selected.substring(idStart, idEnd); // Extract the ID as a string
|
||||
int playerId = Integer.parseInt(idStr); // Convert the ID to an integer
|
||||
|
||||
// Find the player by ID
|
||||
Player selectedPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(playerId);
|
||||
|
||||
if (selectedPlayer != null) {
|
||||
tradeHandler.setReceiver(selectedPlayer); // Set the receiver in TradeHandler
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -66,7 +66,7 @@ public class CreateGameMenu extends Dialog {
|
||||
|
||||
final MonopolyApp app = network.getApp();
|
||||
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenWidth = app.getContext().getSettings().getWidth();
|
||||
int screenHeight = app.getContext().getSettings().getHeight();
|
||||
|
||||
// Set up the background image
|
||||
|
@@ -26,9 +26,9 @@ import static pp.util.FloatMath.PI;
|
||||
|
||||
/**
|
||||
* The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
|
||||
* representation of the ships and shots on the sea map with the underlying data model.
|
||||
* representation of the Game board and figures with the underlying data model.
|
||||
* It extends the {@link BoardSynchronizer} to provide specific synchronization
|
||||
* logic for the sea map.
|
||||
* logic for the Game board.
|
||||
*/
|
||||
class GameBoardSynchronizer extends BoardSynchronizer {
|
||||
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
|
||||
@@ -42,9 +42,9 @@ class GameBoardSynchronizer extends BoardSynchronizer {
|
||||
/**
|
||||
* Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
|
||||
*
|
||||
* @param app the Battleship application
|
||||
* @param app the Monopoly application
|
||||
* @param root the root node to which graphical elements will be attached
|
||||
* @param map the ship map containing the ships and shots
|
||||
* @param map the Game Board containing fields and figures
|
||||
*/
|
||||
public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
|
||||
super(board, root);
|
||||
@@ -54,17 +54,15 @@ class GameBoardSynchronizer extends BoardSynchronizer {
|
||||
}
|
||||
|
||||
/**
|
||||
* Visits a {@link Battleship} and creates a graphical representation of it.
|
||||
* The representation is either a 3D model or a simple box depending on the
|
||||
* type of battleship.
|
||||
* Visits a {@link Figure} and creates a graphical representation of it.
|
||||
* The representation is a 3D model.
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the node containing the graphical representation of the battleship
|
||||
* @param figure the figure to be represented
|
||||
* @return the node containing the graphical representation of the figure
|
||||
*/
|
||||
public Spatial visit(Figure figure) {
|
||||
final Node node = new Node(FIGURE);
|
||||
node.attachChild(createBox(figure));
|
||||
// compute the center of the ship in world coordinates
|
||||
final float x = 1;
|
||||
final float z = 1;
|
||||
node.setLocalTranslation(x, 0f, z);
|
||||
@@ -72,10 +70,10 @@ class GameBoardSynchronizer extends BoardSynchronizer {
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a simple box to represent a battleship that is not of the "King George V" type.
|
||||
* Creates a representation of a figure
|
||||
*
|
||||
* @param ship the battleship to be represented
|
||||
* @return the geometry representing the battleship as a box
|
||||
* @param figure the figure to be represented
|
||||
* @return the geometry representing the figure
|
||||
*/
|
||||
private Spatial createBox(Figure figure) {
|
||||
final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
|
||||
|
@@ -0,0 +1,39 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
public class ImageButton extends Button {
|
||||
|
||||
private final String file;
|
||||
private static MonopolyApp app;
|
||||
|
||||
public ImageButton( String s, String file, MonopolyApp app ) {
|
||||
this(s, true, new ElementId(ELEMENT_ID), null, file, app);
|
||||
}
|
||||
|
||||
public ImageButton( String s, String style, String file, MonopolyApp app ) {
|
||||
this(s, true, new ElementId(ELEMENT_ID), style, file, app);
|
||||
}
|
||||
|
||||
public ImageButton( String s, ElementId elementId, String file, MonopolyApp app ) {
|
||||
this(s, true, elementId, null, file, app);
|
||||
}
|
||||
|
||||
public ImageButton( String s, ElementId elementId, String style, String file, MonopolyApp app ) {
|
||||
this(s, true, elementId, style, file, app);
|
||||
}
|
||||
|
||||
protected ImageButton( String s, boolean applyStyles, ElementId elementId, String style, String file, MonopolyApp app ) {
|
||||
super(s, false, elementId, style);
|
||||
this.file = file;
|
||||
ImageButton.app = app;
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/Buttons/"+file+".png");
|
||||
setBackground(new QuadBackgroundComponent(backgroundImage));
|
||||
}
|
||||
|
||||
}
|
@@ -25,28 +25,61 @@ import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.PlayerReady;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
/**
|
||||
* Represents the lobby menu in the Monopoly application.
|
||||
* <p>
|
||||
* Provides functionality for player configuration, including input for starting capital,
|
||||
* player name, and figure selection, as well as options to ready up or exit the game.
|
||||
* </p>
|
||||
*/
|
||||
public class LobbyMenu extends Dialog {
|
||||
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the lobby menu UI. */
|
||||
private final Container menuContainer;
|
||||
|
||||
/** Background geometry for the menu. */
|
||||
private Geometry background;
|
||||
|
||||
/** Colored circle displayed between input fields and dropdown menus. */
|
||||
private Geometry circle;
|
||||
|
||||
/** Container for the lower-left section of the menu. */
|
||||
private Container lowerLeftMenu;
|
||||
|
||||
/** Container for the lower-right section of the menu. */
|
||||
private Container lowerRightMenu;
|
||||
|
||||
private TextField playerInputField = new TextField("Spieler 1");
|
||||
/** Text field for entering the player's name. */
|
||||
private TextField playerInputField;
|
||||
|
||||
/** Text field for entering the starting capital. */
|
||||
private TextField startingCapital = new TextField("15000");
|
||||
|
||||
/** Selected player figure. */
|
||||
private String figure;
|
||||
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
private Selector<String> figureDropdown;
|
||||
|
||||
/**
|
||||
* Constructs the lobby menu for player configuration.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public LobbyMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
playerInputField = new TextField("Spieler "+(app.getId()+1));
|
||||
// Hintergrundbild laden und hinzufügen
|
||||
addBackgroundImage();
|
||||
|
||||
@@ -88,6 +121,7 @@ public class LobbyMenu extends Dialog {
|
||||
|
||||
// Dropdowns and Labels
|
||||
Container dropdownContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(800, 200, 0));
|
||||
dropdownContainer.setBackground(null);
|
||||
dropdownContainer.setInsets(new Insets3f(10, 0, 0, 0));
|
||||
@@ -111,19 +145,28 @@ public class LobbyMenu extends Dialog {
|
||||
figureDropdownContainer.setBackground(null);
|
||||
|
||||
VersionedList<String> figures = new VersionedList<>();
|
||||
figures.add("Laptop");
|
||||
figures.add("Computer");
|
||||
figures.add("Flugzeug");
|
||||
figures.add("Jägermeister");
|
||||
figures.add("Katze");
|
||||
figures.add("OOP");
|
||||
figures.add("Handyholster");
|
||||
|
||||
Selector<String> figureDropdown = new Selector<>(figures, "glass");
|
||||
|
||||
figureDropdown = new Selector<>(figures, "glass");
|
||||
figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
|
||||
figureDropdown.setPreferredSize(new Vector3f(100, 20, 0));
|
||||
figureDropdownContainer.addChild(figureDropdown);
|
||||
Vector3f dimens = dropdownContainer.getPreferredSize();
|
||||
Vector3f dimens2 = figureDropdown.getPopupContainer().getPreferredSize();
|
||||
dimens2.setX( dimens.getX() );
|
||||
figureDropdown.getPopupContainer().setPreferredSize(new Vector3f(200,200,5));
|
||||
|
||||
addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged);
|
||||
// Create selection ref for updating
|
||||
selectionRef = figureDropdown.getSelectionModel().createReference();
|
||||
// Set default
|
||||
figureDropdown.getSelectionModel().setSelection(0);
|
||||
onDropdownSelectionChanged(figureDropdown);
|
||||
|
||||
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
buttonContainer.setPreferredSize(new Vector3f(100, 40, 0));
|
||||
@@ -153,6 +196,7 @@ public class LobbyMenu extends Dialog {
|
||||
readyButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
toggleReady();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
|
||||
}));
|
||||
lowerRightMenu.addChild(readyButton);
|
||||
|
||||
@@ -161,7 +205,7 @@ public class LobbyMenu extends Dialog {
|
||||
app.getGuiNode().attachChild(lowerRightMenu);
|
||||
|
||||
// Add a colored circle between the input field and the dropdown menu
|
||||
circle = createCircle( ColorRGBA.Red); // 50 is the diameter, Red is the color
|
||||
circle = createCircle(); // 50 is the diameter, Red is the color
|
||||
circle.setLocalTranslation(new Vector3f(
|
||||
(app.getCamera().getWidth()) / 2, // Center horizontally
|
||||
(app.getCamera().getHeight() / 2) - 90, // Adjust Y position
|
||||
@@ -176,12 +220,13 @@ public class LobbyMenu extends Dialog {
|
||||
1 // Höhere Z-Ebene für den Vordergrund
|
||||
);
|
||||
|
||||
|
||||
app.getGuiNode().attachChild(menuContainer);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
|
||||
* Adds a background image to the lobby menu.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/lobby.png");
|
||||
@@ -195,102 +240,79 @@ public class LobbyMenu extends Dialog {
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
|
||||
private Geometry createCircle(ColorRGBA color) {
|
||||
/**
|
||||
* Creates a circle graphic element for the menu.
|
||||
*
|
||||
* @return the created circle geometry
|
||||
*/
|
||||
private Geometry createCircle() {
|
||||
|
||||
Sphere sphere = new Sphere(90,90,60.0f);
|
||||
Geometry circleGeometry = new Geometry("Circle", sphere);
|
||||
|
||||
// Create a material with a solid color
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", color); // Set the desired color
|
||||
material.setColor("Color", Player.getColor(app.getId()).getColor()); // Set the desired color
|
||||
circleGeometry.setMaterial(material);
|
||||
|
||||
return circleGeometry;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schaltet den "Bereit"-Status um.
|
||||
* Toggles the player's ready state and sends the configuration to the server.
|
||||
*/
|
||||
private void toggleReady() {
|
||||
app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a custom action listener to the Selector.
|
||||
*/
|
||||
private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
|
||||
VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
|
||||
|
||||
app.getStateManager().attach(new BaseAppState() {
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
if (selectionRef.update()) {
|
||||
String selected = selectionRef.get().toString();
|
||||
System.out.println(selected);
|
||||
listener.onSelectionChanged(selected);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void initialize(Application app) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void cleanup(Application app) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onEnable() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onDisable() {
|
||||
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback for when the dropdown selection changes.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(String selected) {
|
||||
System.out.println("Selected: " + selected);
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
switch (selected) {
|
||||
case "[0]":
|
||||
figure = "Laptop";
|
||||
break;
|
||||
case "[1]":
|
||||
figure = "Flugzeug";
|
||||
break;
|
||||
case "[2]":
|
||||
figure = "Jägermeister";
|
||||
break;
|
||||
case "[3]":
|
||||
figure = "Katze";
|
||||
break;
|
||||
case "[4]":
|
||||
figure = "OOP";
|
||||
break;
|
||||
case "[5]":
|
||||
figure = "Handyholster";
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
if (selectionRef.update()) {
|
||||
onDropdownSelectionChanged(figureDropdown);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Functional interface for a selection action listener.
|
||||
* Updates the selected figure based on the dropdown menu selection.
|
||||
*
|
||||
* @param selected the selected figure
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> selector) {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
switch (selector.getSelectedItem()) {
|
||||
case "Jägermeister":
|
||||
figure = "Jaegermeister";
|
||||
break;
|
||||
case "Handyholster":
|
||||
figure = "Holster";
|
||||
break;
|
||||
default:
|
||||
figure = selector.getSelectedItem();
|
||||
break;
|
||||
}
|
||||
System.out.println("FIGUR:::::"+figure);
|
||||
}
|
||||
|
||||
/**
|
||||
* Functional interface for handling selection changes in dropdown menus.
|
||||
*
|
||||
* @param <T> the type of the selection
|
||||
*/
|
||||
@FunctionalInterface
|
||||
private interface SelectionActionListener<T> {
|
||||
/**
|
||||
* Triggered when the selection changes.
|
||||
*
|
||||
* @param selection the new selection
|
||||
*/
|
||||
void onSelectionChanged(T selection);
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,267 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
|
||||
import java.text.Collator;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Comparator;
|
||||
import java.util.List;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* PropertyOverviewMenu is a dialog for displaying the player's properties in the game.
|
||||
*/
|
||||
public class PropertyOverviewMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Container mainContainer;
|
||||
private final Container displayContainer;
|
||||
private final Slider horizontalSlider;
|
||||
private final List<Container> cards;
|
||||
|
||||
/**
|
||||
* Constructs the PropertyOverviewMenu dialog.
|
||||
*
|
||||
* @param app The Monopoly application instance.
|
||||
*/
|
||||
public PropertyOverviewMenu(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Make the menu fullscreen
|
||||
Vector3f screenSize = new Vector3f(app.getCamera().getWidth(), app.getCamera().getHeight(), 0);
|
||||
|
||||
// Main container for the menu layout
|
||||
mainContainer = new Container();
|
||||
mainContainer.setPreferredSize(screenSize); // Make fullscreen
|
||||
mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.8f))); // Semi-transparent background
|
||||
|
||||
// Header label
|
||||
Label headerLabel = mainContainer.addChild(new Label("Meine Grundstücke", new ElementId("header")));
|
||||
headerLabel.setFontSize(40);
|
||||
|
||||
// Central display container (to hold the "Gebäude" cards)
|
||||
displayContainer = mainContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y, FillMode.Even, FillMode.None))); // Horizontal layout
|
||||
displayContainer.setPreferredSize(new Vector3f(screenSize.x - 300, 550, 0)); // Take up the remaining width
|
||||
displayContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.White));
|
||||
displayContainer.setLocalTranslation(0, 0, 11);
|
||||
|
||||
// Add some placeholder "Gebäude" cards to the display container
|
||||
cards = new ArrayList<>();
|
||||
populatePlayerProperties();
|
||||
|
||||
|
||||
// Initially add only visible cards to the displayContainer
|
||||
refreshVisibleCards(0);
|
||||
|
||||
// Horizontal slider for scrolling through cards
|
||||
horizontalSlider = mainContainer.addChild(new Slider(Axis.X));
|
||||
horizontalSlider.setPreferredSize(new Vector3f(screenSize.x - 300, 20, 5));
|
||||
horizontalSlider.setModel(new DefaultRangedValueModel(0, Math.max(0, cards.size() - 5), 0));
|
||||
horizontalSlider.addControl(new SliderValueChangeListener());
|
||||
|
||||
// Add the "Zurück" button at the bottom
|
||||
Button backButton = mainContainer.addChild(new Button("Zurück", new ElementId("button")));
|
||||
backButton.setPreferredSize(new Vector3f(200, 60, 0));
|
||||
backButton.addClickCommands(source -> this.close());
|
||||
|
||||
// Attach the main container to the GUI node
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
mainContainer.setLocalTranslation(
|
||||
0,
|
||||
app.getCamera().getHeight(), // Align to the top
|
||||
10
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Fetches the player's properties and populates them into the cards list.
|
||||
*/
|
||||
private void populatePlayerProperties() {
|
||||
// Fetch the current player
|
||||
Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
|
||||
// Fetch the player's properties using their indices
|
||||
List<PropertyField> fields = new ArrayList<>();
|
||||
for (Integer i : currentPlayer.getProperties()) {
|
||||
fields.add((PropertyField) app.getGameLogic().getBoardManager().getFieldAtIndex(i));
|
||||
}
|
||||
|
||||
// Iterate through the fetched properties
|
||||
for (PropertyField property : fields.stream().sorted(Comparator.comparingInt(PropertyField::getId)).collect(Collectors.toList())) {
|
||||
if (property instanceof BuildingProperty) {
|
||||
BuildingProperty building = (BuildingProperty) property;
|
||||
cards.add(createBuildingCard(building));
|
||||
} else if (property instanceof FoodField) {
|
||||
FoodField foodField = (FoodField) property;
|
||||
cards.add(createFoodFieldCard(foodField));
|
||||
} else if (property instanceof GateField) {
|
||||
GateField gateField = (GateField) property;
|
||||
cards.add(createGateFieldCard(gateField));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a card for BuildingProperty with detailed rent and cost information.
|
||||
*/
|
||||
private Container createBuildingCard(BuildingProperty field) {
|
||||
Container card = new Container();
|
||||
card.setPreferredSize(new Vector3f(200, 300, 2)); // Match the size of the BuildingPropertyCard
|
||||
card.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
|
||||
|
||||
card.addChild(new Label(field.getName(), new ElementId("label-Bold"))).setFontSize(25);
|
||||
|
||||
// Add property details
|
||||
Container propertyValuesContainer = card.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("Grundstückswert: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 1 Haus: " + field.getAllRent().get(1)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 2 Häuser: " + field.getAllRent().get(2)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 3 Häuser: " + field.getAllRent().get(3)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 4 Häuser: " + field.getAllRent().get(4)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- mit 1 Hotel: " + field.getAllRent().get(5)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("- 1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
|
||||
Label hypo = new Label("Hypothek: " + field.getHypo()+ " EUR", new ElementId("label-Text"));
|
||||
hypo.setFontSize(14);
|
||||
if (field.isMortgaged()) hypo.setColor(ColorRGBA.Red);
|
||||
propertyValuesContainer.addChild(hypo);
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
return card;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a card for FoodField with dynamic pricing and rent details.
|
||||
*/
|
||||
private Container createFoodFieldCard(FoodField field) {
|
||||
Container card = new Container();
|
||||
card.setPreferredSize(new Vector3f(200, 300, 2)); // Adjust card size
|
||||
card.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f))); // Dark background for card
|
||||
card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
|
||||
|
||||
// Title Section
|
||||
Label title = card.addChild(new Label(field.getName(), new ElementId("label-Bold")));
|
||||
title.setFontSize(30);
|
||||
title.setColor(ColorRGBA.White); // Ensure readability on dark background
|
||||
|
||||
// Property Values Section
|
||||
Container propertyValuesContainer = card.addChild(new Container());
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Grey background
|
||||
propertyValuesContainer.addChild(new Label("Preis: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Wenn man Besitzer der", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label(field.getName() + " ist, so ist", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("die Miete 40x Würfelwert.", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Besitzer beider", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Restaurants zahlt", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("100x Würfelwert.", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("Hypothek: " + field.getHypo()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
|
||||
return card;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a card for GateField with rent details for owning multiple gates.
|
||||
*/
|
||||
private Container createGateFieldCard(GateField field) {
|
||||
Container card = new Container();
|
||||
card.setPreferredSize(new Vector3f(200, 300, 2)); // Adjust card size
|
||||
card.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light grey background
|
||||
card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
|
||||
|
||||
// Title Section
|
||||
Label title = card.addChild(new Label(field.getName(), new ElementId("label-Bold")));
|
||||
title.setFontSize(30);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Property Values Section
|
||||
Container propertyValuesContainer = card.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("Preis: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("2 Bahnhof besitzt: 500 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("3 Bahnhof besitzt: 1000 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("4 Bahnhof besitzt: 2000 EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))).setFontSize(14);
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark grey background
|
||||
|
||||
return card;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the visible cards in the displayContainer based on the slider value.
|
||||
*
|
||||
* @param startIndex The starting index of the visible cards.
|
||||
*/
|
||||
private void refreshVisibleCards(int startIndex) {
|
||||
displayContainer.clearChildren(); // Remove all current children
|
||||
int maxVisible = 5; // Number of cards to display at once
|
||||
for (int i = startIndex; i < startIndex + maxVisible && i < cards.size(); i++) {
|
||||
displayContainer.addChild(cards.get(i));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Custom listener for slider value changes.
|
||||
* Extends {@link AbstractControl} to respond to updates in the slider's value and refresh
|
||||
* the visible cards accordingly.
|
||||
*/
|
||||
private class SliderValueChangeListener extends AbstractControl {
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
// Get the slider's current value and refresh visible cards
|
||||
int sliderValue = (int) ((Slider) getSpatial()).getModel().getValue();
|
||||
refreshVisibleCards(sliderValue);
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides the rendering logic for the control.
|
||||
* <p>
|
||||
* This implementation does not require any rendering operations, so the method is left empty.
|
||||
*
|
||||
* @param renderManager the {@link RenderManager} handling the rendering process.
|
||||
* @param viewPort the {@link ViewPort} associated with the rendering context.
|
||||
*/
|
||||
@Override
|
||||
protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
|
||||
// No rendering logic needed
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the dialog and detaches it from the GUI node.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
super.close();
|
||||
}
|
||||
}
|
@@ -14,7 +14,6 @@ import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
import pp.monopoly.client.GameMusic;
|
||||
import pp.monopoly.client.GameSound;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
@@ -25,15 +24,30 @@ import pp.monopoly.notification.Sound;
|
||||
import static pp.util.PreferencesUtils.getPreferences;
|
||||
|
||||
/**
|
||||
* The Menu class represents the main menu in the Battleship game application.
|
||||
* It extends the Dialog class and provides functionalities for loading, saving,
|
||||
* The Menu class represents the main menu in the Monopoly game application.
|
||||
* It extends the Dialog class and provides functionalities for Volume adjustment, Sound adjustment,
|
||||
* returning to the game, and quitting the application.
|
||||
*/
|
||||
public class SettingsMenu extends Dialog {
|
||||
|
||||
/**
|
||||
* Preferences instance for storing and retrieving settings specific to the SettingsMenu.
|
||||
*/
|
||||
private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
|
||||
private static final String LAST_PATH = "last.file.path";
|
||||
|
||||
/**
|
||||
* Reference to the main Monopoly application instance.
|
||||
*/
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Slider control for adjusting the music volume.
|
||||
*/
|
||||
private final VolumeSlider musicSlider;
|
||||
|
||||
/**
|
||||
* Slider control for adjusting the sound effects volume.
|
||||
*/
|
||||
private final SoundSlider soundSlider;
|
||||
|
||||
/**
|
||||
|
@@ -5,7 +5,14 @@ import pp.monopoly.client.GameSound;
|
||||
|
||||
public class SoundSlider extends Slider {
|
||||
|
||||
/**
|
||||
* Manages sound effects for the game.
|
||||
*/
|
||||
private final pp.monopoly.client.GameSound sound;
|
||||
|
||||
/**
|
||||
* Volume level for the game sounds.
|
||||
*/
|
||||
private double vol;
|
||||
|
||||
/**
|
||||
@@ -20,7 +27,7 @@ public class SoundSlider extends Slider {
|
||||
}
|
||||
|
||||
/**
|
||||
* when triggered it updates the volume to the value set with the slider
|
||||
* When triggered it updates the volume to the value set with the slider
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
|
@@ -6,31 +6,23 @@ import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Constructs the startup menu dialog for the Monopoly application.
|
||||
import pp.monopoly.client.gui.GameMenu;
|
||||
*/
|
||||
*/
|
||||
public class StartMenu extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* Constructs the Startup Menu dialog for the Monopoly application.
|
||||
* Constructs the Startup Menu dialog for the Monopoly application.
|
||||
*
|
||||
* @param app the MonopolyApp instance
|
||||
@@ -48,28 +40,25 @@ public class StartMenu extends Dialog {
|
||||
Geometry background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
||||
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
|
||||
background.setLocalTranslation(0, 0, -1);
|
||||
app.getGuiNode().attachChild(background);
|
||||
|
||||
// Center container for title and play button
|
||||
Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
|
||||
Button startButton = new Button("Spielen");
|
||||
startButton.setPreferredSize(new Vector3f(190, 60, 0)); // Increase button size (width, height)
|
||||
startButton.setFontSize(40); // Set the font size for the button text
|
||||
startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
|
||||
startButton.setPreferredSize(new Vector3f(190, 60, 0));
|
||||
startButton.setFontSize(40);
|
||||
startButton.setTextHAlignment(HAlignment.Center);
|
||||
|
||||
startButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
this.close(); // Close the StartMenu dialog
|
||||
app.connect(); // Perform the connection logic
|
||||
close();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.connect();
|
||||
}));
|
||||
centerMenu.addChild(startButton);
|
||||
|
||||
// Position the center container in the middle of the screen
|
||||
|
||||
centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
|
||||
screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f,
|
||||
0));
|
||||
@@ -83,38 +72,32 @@ public class StartMenu extends Dialog {
|
||||
QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture);
|
||||
logoContainer.setBackground(logoBackground);
|
||||
|
||||
// Set the size of the container to fit the logo
|
||||
float logoWidth = 512; // Adjust these values based on the logo dimensions
|
||||
float logoHeight = 128; // Adjust these values based on the logo dimensions
|
||||
|
||||
float logoWidth = 512;
|
||||
float logoHeight = 128;
|
||||
logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0));
|
||||
|
||||
// Position the container at the center of the screen
|
||||
logoContainer.setLocalTranslation(new Vector3f(
|
||||
screenWidth / 2f - logoWidth / 2f,
|
||||
screenHeight / 2f + 200, // Adjust this value for vertical position
|
||||
screenHeight / 2f + 200,
|
||||
0
|
||||
));
|
||||
|
||||
// Attach the container to the GUI node
|
||||
app.getGuiNode().attachChild(logoContainer);
|
||||
|
||||
// Load the Unibw logo as a texture
|
||||
Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
|
||||
|
||||
// Create a container for the Unibw logo
|
||||
Container unibwContainer = new Container();
|
||||
QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
|
||||
unibwContainer.setBackground(unibwBackground);
|
||||
|
||||
// Set the size of the container to fit the Unibw logo
|
||||
float unibwWidth = 512; // Adjust these values based on the logo dimensions
|
||||
float unibwHeight = 128; // Adjust these values based on the logo dimensions
|
||||
float unibwWidth = 512;
|
||||
float unibwHeight = 128;
|
||||
unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
|
||||
|
||||
// Position the container slightly below the Monopoly logo
|
||||
unibwContainer.setLocalTranslation(new Vector3f(
|
||||
screenWidth / 2f - unibwWidth / 2f,
|
||||
screenHeight / 2f + 100, // Adjust this value for vertical position
|
||||
screenHeight / 2f + 100,
|
||||
0
|
||||
));
|
||||
|
||||
@@ -122,11 +105,17 @@ public class StartMenu extends Dialog {
|
||||
app.getGuiNode().attachChild(unibwContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the startup menu and detaches all GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachAllChildren();
|
||||
|
@@ -1,94 +1,565 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.ScheduledExecutorService;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Timer;
|
||||
import java.util.TimerTask;
|
||||
|
||||
import com.jme3.light.AmbientLight;
|
||||
import com.jme3.light.DirectionalLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import com.jme3.texture.Texture;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.popups.AcceptTrade;
|
||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
|
||||
import pp.monopoly.client.gui.popups.ConfirmTrade;
|
||||
import pp.monopoly.client.gui.popups.EventCardPopup;
|
||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
|
||||
import pp.monopoly.client.gui.popups.GateFieldCard;
|
||||
import pp.monopoly.client.gui.popups.Gulag;
|
||||
import pp.monopoly.client.gui.popups.GulagInfo;
|
||||
import pp.monopoly.client.gui.popups.LooserPopUp;
|
||||
import pp.monopoly.client.gui.popups.NoMoneyWarning;
|
||||
import pp.monopoly.client.gui.popups.ReceivedRent;
|
||||
import pp.monopoly.client.gui.popups.RejectTrade;
|
||||
import pp.monopoly.client.gui.popups.Rent;
|
||||
import pp.monopoly.client.gui.popups.TimeOut;
|
||||
import pp.monopoly.client.gui.popups.WinnerPopUp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.message.server.NotificationMessage;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.notification.EventCardEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.PopUpEvent;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
/**
|
||||
* TestWorld zeigt eine einfache Szene mit einem texturierten Quadrat.
|
||||
* Die Kamera wird durch den CameraController gesteuert.
|
||||
* TestWorld zeigt eine einfache Szene mit Spielfeld und Spielfiguren.
|
||||
*/
|
||||
public class TestWorld {
|
||||
public class TestWorld implements GameEventListener {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private CameraController cameraController; // Steuert die Kamera
|
||||
private PlayerHandler playerHandler;
|
||||
private CameraController cameraController;
|
||||
private Toolbar toolbar;
|
||||
private List<String> existingHouses = new ArrayList<>();
|
||||
|
||||
/**
|
||||
* Konstruktor für TestWorld.
|
||||
* Konstruktor für die TestWorld.
|
||||
*
|
||||
* @param app Die Hauptanwendung (MonopolyApp)
|
||||
* @param app Die Hauptanwendung
|
||||
*/
|
||||
public TestWorld(MonopolyApp app) {
|
||||
this.app = app;
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
app.getGameLogic().addListener(this);
|
||||
cameraController = new CameraController(app.getCamera());
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialisiert die Szene und startet die Kamerabewegung.
|
||||
* Initialisiert die Szene mit Spielfeld und Figuren.
|
||||
*/
|
||||
public void initializeScene() {
|
||||
app.getGuiNode().detachAllChildren(); // Entferne GUI
|
||||
app.getRootNode().detachAllChildren(); // Entferne andere Szenenobjekte
|
||||
// Entferne bestehende Inhalte
|
||||
app.getGuiNode().detachAllChildren();
|
||||
app.getRootNode().detachAllChildren();
|
||||
|
||||
setSkyColor(); // Setze den Himmel auf hellblau
|
||||
createBoard(); // Erstelle das Spielfeld
|
||||
System.out.println("Szene initialisiert.");
|
||||
|
||||
// Erstelle den CameraController
|
||||
cameraController = new CameraController(
|
||||
app.getCamera(), // Die Kamera der App
|
||||
Vector3f.ZERO, // Fokus auf die Mitte des Spielfelds
|
||||
4, // Radius des Kreises
|
||||
15, // Höhe der Kamera
|
||||
0 // Geschwindigkeit der Bewegung
|
||||
);
|
||||
|
||||
// Füge die Toolbar hinzu
|
||||
new Toolbar(app).open();
|
||||
|
||||
cameraController.setPosition(0);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Aktualisiert die Kameraposition.
|
||||
*
|
||||
* @param tpf Zeit pro Frame
|
||||
*/
|
||||
public void update(float tpf) {
|
||||
if (cameraController != null) {
|
||||
cameraController.update(tpf);
|
||||
}
|
||||
//Füge Inhalte ein
|
||||
setSkyColor();
|
||||
createBoard();
|
||||
addLighting();
|
||||
createPlayerFigures();
|
||||
toolbar = new Toolbar(app);
|
||||
toolbar.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Setzt die Hintergrundfarbe der Szene auf hellblau.
|
||||
*/
|
||||
private void setSkyColor() {
|
||||
app.getViewPort().setBackgroundColor(new ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f)); // Hellblauer Himmel
|
||||
app.getViewPort().setBackgroundColor(new com.jme3.math.ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstelle das Spielfeld.
|
||||
* Erstellt das Spielfeld und fügt es zur Szene hinzu.
|
||||
*/
|
||||
private void createBoard() {
|
||||
// Erstelle ein Quadrat
|
||||
Box box = new Box(10, 0.1f, 10); // Dünnes Quadrat für die Textur
|
||||
Geometry geom = new Geometry("Board", box);
|
||||
try {
|
||||
com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10);
|
||||
com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box);
|
||||
|
||||
// Setze das Material mit Textur
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
|
||||
mat.setTexture("ColorMap", texture);
|
||||
geom.setMaterial(mat);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
|
||||
mat.setTexture("DiffuseMap", texture);
|
||||
geom.setMaterial(mat);
|
||||
|
||||
app.getRootNode().attachChild(geom);
|
||||
geom.setLocalTranslation(0, -0.1f, 0);
|
||||
|
||||
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
|
||||
geom.setLocalRotation(rotation);
|
||||
|
||||
app.getRootNode().attachChild(geom);
|
||||
} catch (Exception e) {
|
||||
System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
private void addLighting() {
|
||||
// Direktionales Licht
|
||||
DirectionalLight sun = new DirectionalLight();
|
||||
sun.setColor(ColorRGBA.White);
|
||||
sun.setDirection(new Vector3f(-0.5f, -0.7f, -1.0f).normalizeLocal());
|
||||
app.getRootNode().addLight(sun);
|
||||
|
||||
// Umgebungslicht
|
||||
AmbientLight ambient = new AmbientLight();
|
||||
ambient.setColor(new ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f));
|
||||
app.getRootNode().addLight(ambient);
|
||||
}
|
||||
|
||||
private com.jme3.math.Quaternion calculateRotationForField(int fieldID) {
|
||||
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
||||
|
||||
// Berechne die Rotation basierend auf der Feld-ID
|
||||
if (fieldID >= 0 && fieldID <= 9) {
|
||||
// Untere Seite (0-9)
|
||||
rotation.fromAngleAxis(0, Vector3f.UNIT_Y); // Richtung: nach oben
|
||||
} else if (fieldID >= 10 && fieldID <= 19) {
|
||||
// Rechte Seite (10-19)
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach links
|
||||
} else if (fieldID >= 20 && fieldID <= 29) {
|
||||
// Obere Seite (20-29)
|
||||
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // Richtung: nach unten
|
||||
} else if (fieldID >= 30 && fieldID <= 39) {
|
||||
// Linke Seite (30-39)
|
||||
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach rechts
|
||||
}
|
||||
|
||||
// Korrigiere die Richtung für die Quadranten 10–19 und 30–39 (gegenüberliegende Richtung)
|
||||
if ((fieldID >= 10 && fieldID <= 19) || (fieldID >= 30 && fieldID <= 39)) {
|
||||
com.jme3.math.Quaternion oppositeDirection = new com.jme3.math.Quaternion();
|
||||
oppositeDirection.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // 180° drehen
|
||||
rotation = rotation.multLocal(oppositeDirection);
|
||||
}
|
||||
|
||||
// Füge zusätzliche 90° nach links hinzu
|
||||
com.jme3.math.Quaternion leftTurn = new com.jme3.math.Quaternion();
|
||||
leftTurn.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // 90° nach links
|
||||
rotation = rotation.multLocal(leftTurn);
|
||||
|
||||
return rotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt die Spielfiguren basierend auf der bereits bekannten Spielerliste.
|
||||
*/
|
||||
private void createPlayerFigures() {
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
try {
|
||||
// Lade das Modell
|
||||
com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
|
||||
"models/" + "Spielfiguren/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o");
|
||||
|
||||
// Skaliere und positioniere das Modell
|
||||
model.setLocalScale(0.5f);
|
||||
Vector3f startPosition = calculateFieldPosition(player.getFieldID(), player.getId());
|
||||
model.setLocalTranslation(startPosition);
|
||||
|
||||
// Setze die Rotation basierend auf der Feld-ID
|
||||
model.setLocalRotation(calculateRotationForField(player.getFieldID()));
|
||||
|
||||
model.setName("PlayerFigure_" + player.getId());
|
||||
|
||||
// Füge das Modell zur Szene hinzu
|
||||
app.getRootNode().attachChild(model);
|
||||
} catch (Exception e) {
|
||||
System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3f calculateFieldPosition(int fieldID, int playerIndex) {
|
||||
float offset = 0.1f;
|
||||
float baseX = 0.0f;
|
||||
float baseZ = 0.0f;
|
||||
|
||||
switch (fieldID) {
|
||||
case 0: baseX = -9.1f; baseZ = -9.1f; break;
|
||||
case 1: baseX = -6.5f; baseZ = -9.1f; break;
|
||||
case 2: baseX = -4.9f; baseZ = -9.1f; break;
|
||||
case 3: baseX = -3.3f; baseZ = -9.1f; break;
|
||||
case 4: baseX = -1.6f; baseZ = -9.1f; break;
|
||||
case 5: baseX = 0.0f; baseZ = -9.1f; break;
|
||||
case 6: baseX = 1.6f; baseZ = -9.1f; break;
|
||||
case 7: baseX = 3.3f; baseZ = -9.1f; break;
|
||||
case 8: baseX = 4.9f; baseZ = -9.1f; break;
|
||||
case 9: baseX = 6.5f; baseZ = -9.1f; break;
|
||||
case 10: baseX = 9.1f; baseZ = -9.1f; break;
|
||||
case 11: baseX = 9.1f; baseZ = -6.5f; break;
|
||||
case 12: baseX = 9.1f; baseZ = -4.9f; break;
|
||||
case 13: baseX = 9.1f; baseZ = -3.3f; break;
|
||||
case 14: baseX = 9.1f; baseZ = -1.6f; break;
|
||||
case 15: baseX = 9.1f; baseZ = 0.0f; break;
|
||||
case 16: baseX = 9.1f; baseZ = 1.6f; break;
|
||||
case 17: baseX = 9.1f; baseZ = 3.3f; break;
|
||||
case 18: baseX = 9.1f; baseZ = 4.9f; break;
|
||||
case 19: baseX = 9.1f; baseZ = 6.5f; break;
|
||||
case 20: baseX = 9.1f; baseZ = 9.1f; break;
|
||||
case 21: baseX = 6.5f; baseZ = 9.1f; break;
|
||||
case 22: baseX = 4.9f; baseZ = 9.1f; break;
|
||||
case 23: baseX = 3.3f; baseZ = 9.1f; break;
|
||||
case 24: baseX = 1.6f; baseZ = 9.1f; break;
|
||||
case 25: baseX = 0.0f; baseZ = 9.1f; break;
|
||||
case 26: baseX = -1.6f; baseZ = 9.1f; break;
|
||||
case 27: baseX = -3.3f; baseZ = 9.1f; break;
|
||||
case 28: baseX = -4.9f; baseZ = 9.1f; break;
|
||||
case 29: baseX = -6.5f; baseZ = 9.1f; break;
|
||||
case 30: baseX = -9.1f; baseZ = 9.1f; break;
|
||||
case 31: baseX = -9.1f; baseZ = 6.5f; break;
|
||||
case 32: baseX = -9.1f; baseZ = 4.9f; break;
|
||||
case 33: baseX = -9.1f; baseZ = 3.3f; break;
|
||||
case 34: baseX = -9.1f; baseZ = 1.6f; break;
|
||||
case 35: baseX = -9.1f; baseZ = 0.0f; break;
|
||||
case 36: baseX = -9.1f; baseZ = -1.6f; break;
|
||||
case 37: baseX = -9.1f; baseZ = -3.3f; break;
|
||||
case 38: baseX = -9.1f; baseZ = -4.9f; break;
|
||||
case 39: baseX = -9.1f; baseZ = -6.5f; break;
|
||||
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
||||
}
|
||||
|
||||
float xOffset = (playerIndex % 2) * offset;
|
||||
float zOffset = (playerIndex / 2) * offset;
|
||||
|
||||
return new Vector3f(baseX + xOffset, 0, baseZ + zOffset);
|
||||
}
|
||||
|
||||
private void movePlayerFigure(Player player) {
|
||||
int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId());
|
||||
String figureName = "PlayerFigure_" + player.getId();
|
||||
com.jme3.scene.Spatial figure = app.getRootNode().getChild(figureName);
|
||||
|
||||
if (figure != null) {
|
||||
// Füge einen Delay hinzu (z.B. 3 Sekunden)
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> {
|
||||
// Setze die Position
|
||||
Vector3f targetPosition = calculateFieldPosition(player.getFieldID(), player.getId());
|
||||
figure.setLocalTranslation(targetPosition);
|
||||
|
||||
// Aktualisiere die Rotation basierend auf der Feld-ID
|
||||
figure.setLocalRotation(calculateRotationForField(player.getFieldID()));
|
||||
});
|
||||
}
|
||||
}, 3000); // 3000 Millisekunden Delay
|
||||
} else {
|
||||
System.err.println("Figur für Spieler " + player.getId() + " nicht gefunden.");
|
||||
}
|
||||
}
|
||||
|
||||
private int getFieldIDFromPosition(Vector3f position) {
|
||||
for (int fieldID = 0; fieldID < 40; fieldID++) {
|
||||
Vector3f fieldPosition = calculateFieldPosition(fieldID, 0);
|
||||
if (fieldPosition.distance(position) < 0.5f) { // Toleranz für Positionserkennung
|
||||
return fieldID;
|
||||
}
|
||||
}
|
||||
throw new IllegalArgumentException("Position entspricht keinem gültigen Feld: " + position);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Berechnet den Eckpunkt basierend auf Start- und Zielposition.
|
||||
*
|
||||
* @param startPosition Die Startposition der Figur.
|
||||
* @param targetPosition Die Zielposition der Figur.
|
||||
* @return Die Position der Ecke, die passiert werden muss.
|
||||
*/
|
||||
private Vector3f calculateCornerPosition(Vector3f startPosition, Vector3f targetPosition) {
|
||||
// Ziel: Immer entlang der Spielfeldkante navigieren
|
||||
float deltaX = targetPosition.x - startPosition.x;
|
||||
float deltaZ = targetPosition.z - startPosition.z;
|
||||
|
||||
// Überprüfen, ob Bewegung entlang X oder Z-Koordinate zuerst erfolgen soll
|
||||
if (deltaX != 0 && deltaZ != 0) {
|
||||
if (Math.abs(deltaX) > Math.abs(deltaZ)) {
|
||||
// Bewegung entlang X zuerst
|
||||
return new Vector3f(targetPosition.x, 0, startPosition.z);
|
||||
} else {
|
||||
// Bewegung entlang Z zuerst
|
||||
return new Vector3f(startPosition.x, 0, targetPosition.z);
|
||||
}
|
||||
} else {
|
||||
// Bewegung ist bereits entlang einer Achse (keine Ecke erforderlich)
|
||||
return targetPosition;
|
||||
}
|
||||
}
|
||||
|
||||
private List<Vector3f> calculatePath(int startFieldID, int targetFieldID, int playerIndex) {
|
||||
List<Vector3f> pathPoints = new ArrayList<>();
|
||||
|
||||
// Bewegung im Uhrzeigersinn
|
||||
if (startFieldID < targetFieldID) {
|
||||
for (int i = startFieldID; i <= targetFieldID; i++) {
|
||||
// Füge Ecken hinzu, falls sie überschritten werden
|
||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Bewegung über das Ende des Spielfelds hinaus (z.B. von 39 zu 5)
|
||||
for (int i = startFieldID; i < 40; i++) {
|
||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||
}
|
||||
}
|
||||
for (int i = 0; i <= targetFieldID; i++) {
|
||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Füge das Ziel hinzu
|
||||
pathPoints.add(calculateFieldPosition(targetFieldID, playerIndex));
|
||||
|
||||
return pathPoints;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private int calculatePlayerIndexOnField(int fieldID, int playerID) {
|
||||
List<Player> playersOnField = playerHandler.getPlayers().stream()
|
||||
.filter(p -> p.getFieldID() == fieldID)
|
||||
.toList();
|
||||
|
||||
for (int i = 0; i < playersOnField.size(); i++) {
|
||||
if (playersOnField.get(i).getId() == playerID) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private void animateMovementAlongPath(com.jme3.scene.Spatial figure, List<Vector3f> pathPoints) {
|
||||
float animationDurationPerSegment = 2.5f; // Langsamere Animation (2.5 Sekunden pro Segment)
|
||||
int[] currentSegment = {0};
|
||||
|
||||
app.enqueue(() -> {
|
||||
figure.addControl(new AbstractControl() {
|
||||
private float elapsedTime = 0.0f;
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (currentSegment[0] >= pathPoints.size() - 1) {
|
||||
this.setEnabled(false); // Animation abgeschlossen
|
||||
return;
|
||||
}
|
||||
|
||||
elapsedTime += tpf;
|
||||
float progress = Math.min(elapsedTime / animationDurationPerSegment, 1.0f);
|
||||
|
||||
Vector3f start = pathPoints.get(currentSegment[0]);
|
||||
Vector3f end = pathPoints.get(currentSegment[0] + 1);
|
||||
|
||||
Vector3f interpolatedPosition = start.interpolateLocal(end, progress);
|
||||
figure.setLocalTranslation(interpolatedPosition);
|
||||
|
||||
if (progress >= 1.0f) {
|
||||
elapsedTime = 0.0f;
|
||||
currentSegment[0]++;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// Nicht benötigt
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(PopUpEvent event) {
|
||||
if (event.msg().equals("Buy")) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> {
|
||||
int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
|
||||
|
||||
if (fieldObject instanceof BuildingProperty) {
|
||||
new BuildingPropertyCard(app).open();
|
||||
} else if (fieldObject instanceof GateField) {
|
||||
new GateFieldCard(app).open();
|
||||
} else if (fieldObject instanceof FoodField) {
|
||||
new FoodFieldCard(app).open();
|
||||
}
|
||||
});
|
||||
}
|
||||
}, 2500);
|
||||
} else if (event.msg().equals("Winner")) {
|
||||
new WinnerPopUp(app).open();
|
||||
} else if (event.msg().equals("Looser")) {
|
||||
new LooserPopUp(app).open();
|
||||
} else if (event.msg().equals("timeout")) {
|
||||
new TimeOut(app).open();
|
||||
} else if (event.msg().equals("tradeRequest")) {
|
||||
new ConfirmTrade(app).open();
|
||||
} else if (event.msg().equals("goingToJail")) {
|
||||
new Gulag(app).open();
|
||||
} else if (event.msg().equals("NoMoneyWarning")) {
|
||||
new NoMoneyWarning(app).open();
|
||||
} else if(event.msg().equals("rent")) {
|
||||
new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||
} else if (event.msg().equals("jailtryagain")) {
|
||||
new GulagInfo(app, 1).open();
|
||||
} else if (event.msg().equals("jailpay")) {
|
||||
new GulagInfo(app, 3).open();
|
||||
} else if (event.msg().equals("tradepos")) {
|
||||
new AcceptTrade(app, (TradeReply) event.message()).open();
|
||||
} else if (event.msg().equals("tradeneg")) {
|
||||
new RejectTrade(app, (TradeReply) event.message()).open();
|
||||
} else if (event.msg().equals("ReceivedRent")) {
|
||||
new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3f calculateBuildingPosition(int fieldID) {
|
||||
float baseX = 0.0f;
|
||||
float baseZ = 0.0f;
|
||||
|
||||
switch (fieldID) {
|
||||
case 0: baseX = -8.4f; baseZ = -7.7f; break;
|
||||
case 1: baseX = -6.3f; baseZ = -7.7f; break;
|
||||
case 2: baseX = -4.7f; baseZ = -7.7f; break;
|
||||
case 3: baseX = -3.1f; baseZ = -7.7f; break;
|
||||
case 4: baseX = -1.4f; baseZ = -7.7f; break;
|
||||
case 5: baseX = 0.2f; baseZ = -7.7f; break;
|
||||
case 6: baseX = 1.8f; baseZ = -7.7f; break;
|
||||
case 7: baseX = 3.5f; baseZ = -7.7f; break;
|
||||
case 8: baseX = 5.1f; baseZ = -7.7f; break;
|
||||
case 9: baseX = 6.7f; baseZ = -7.7f; break;
|
||||
case 10: baseX = 8.2f; baseZ = -7.7f; break;
|
||||
case 11: baseX = 8.2f; baseZ = -6.5f; break; //passt
|
||||
case 12: baseX = 8.2f; baseZ = -4.9f; break; //passt
|
||||
case 13: baseX = 8.2f; baseZ = -3.3f; break; //passt
|
||||
case 14: baseX = 8.2f; baseZ = -1.6f; break; //passt
|
||||
case 15: baseX = 8.2f; baseZ = 0.0f; break; //passt
|
||||
case 16: baseX = 8.2f; baseZ = 1.6f; break; //passt
|
||||
case 17: baseX = 8.2f; baseZ = 3.3f; break; //passt
|
||||
case 18: baseX = 8.2f; baseZ = 4.9f; break; //passt
|
||||
case 19: baseX = 8.2f; baseZ = 6.5f; break; //passt
|
||||
case 20: baseX = 8.2f; baseZ = 7.7f; break;
|
||||
case 21: baseX = 6.5f; baseZ = 7.7f; break;
|
||||
case 22: baseX = 4.9f; baseZ = 7.7f; break;
|
||||
case 23: baseX = 3.3f; baseZ = 7.7f; break;
|
||||
case 24: baseX = 1.6f; baseZ = 7.7f; break;
|
||||
case 25: baseX = 0.0f; baseZ = 7.7f; break;
|
||||
case 26: baseX = -1.6f; baseZ = 7.7f; break;
|
||||
case 27: baseX = -3.3f; baseZ = 7.7f; break;
|
||||
case 28: baseX = -4.9f; baseZ = 7.7f; break;
|
||||
case 29: baseX = -6.5f; baseZ = 7.7f; break;
|
||||
case 30: baseX = -7.2f; baseZ = 7.7f; break;
|
||||
case 31: baseX = -7.2f; baseZ = 6.5f; break;
|
||||
case 32: baseX = -7.2f; baseZ = 4.9f; break;
|
||||
case 33: baseX = -7.2f; baseZ = 3.3f; break;
|
||||
case 34: baseX = -7.2f; baseZ = 1.6f; break;
|
||||
case 35: baseX = -7.2f; baseZ = 0.0f; break;
|
||||
case 36: baseX = -7.2f; baseZ = -1.6f; break;
|
||||
case 37: baseX = -7.2f; baseZ = -3.3f; break;
|
||||
case 38: baseX = -7.2f; baseZ = -4.9f; break;
|
||||
case 39: baseX = -7.2f; baseZ = -6.5f; break;
|
||||
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
||||
}
|
||||
|
||||
return new Vector3f(baseX, 0, baseZ);
|
||||
}
|
||||
|
||||
private void updateHousesOnBoard() {
|
||||
app.enqueue(() -> {
|
||||
List<BuildingProperty> propertiesWithBuildings = app.getGameLogic().getBoardManager().getPropertiesWithBuildings();
|
||||
|
||||
for (BuildingProperty property : propertiesWithBuildings) {
|
||||
int houseCount = property.getHouses();
|
||||
int hotelCount = property.getHotel();
|
||||
|
||||
String uniqueIdentifier = "Building_" + property.getId() + "_" + (hotelCount > 0 ? "Hotel" : houseCount);
|
||||
|
||||
if (existingHouses.contains(uniqueIdentifier)) continue;
|
||||
|
||||
try {
|
||||
String modelPath = hotelCount > 0
|
||||
? "models/Hotel/Hotel.j3o"
|
||||
: "models/Haus/" + houseCount + "Haus.j3o";
|
||||
|
||||
com.jme3.scene.Spatial buildingModel = app.getAssetManager().loadModel(modelPath);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
|
||||
buildingModel.setMaterial(mat);
|
||||
|
||||
buildingModel.setLocalScale(0.5f);
|
||||
Vector3f position = calculateBuildingPosition(property.getId()).add(0, 0.5f, 0);
|
||||
buildingModel.setLocalTranslation(position);
|
||||
|
||||
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
||||
if (property.getId() >= 1 && property.getId() <= 10) {
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
|
||||
} else if (property.getId() >= 21 && property.getId() <= 30) {
|
||||
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y);
|
||||
} else if (property.getId() >= 31 && property.getId() <= 39) {
|
||||
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
buildingModel.setLocalRotation(rotation);
|
||||
buildingModel.setName(uniqueIdentifier);
|
||||
app.getRootNode().attachChild(buildingModel);
|
||||
existingHouses.add(uniqueIdentifier);
|
||||
|
||||
} catch (Exception e) {
|
||||
System.err.println("Fehler beim Hinzufügen eines Gebäudes: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(EventCardEvent event) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> new EventCardPopup(app, event.description()).open());
|
||||
}
|
||||
}, 2500);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
movePlayerFigure(player);
|
||||
}
|
||||
updateHousesOnBoard();
|
||||
}
|
||||
}
|
||||
|
@@ -1,80 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Box;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.jme3.system.JmeCanvasContext;
|
||||
import com.jme3.system.AppSettings;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
|
||||
public class TestWorldWithMenu extends SimpleApplication {
|
||||
|
||||
public static void createAndShowGUI() {
|
||||
// Create JFrame
|
||||
JFrame frame = new JFrame("Test World with Menu");
|
||||
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
frame.setLayout(new BorderLayout());
|
||||
frame.setSize(800, 600);
|
||||
|
||||
// Create Menu Bar
|
||||
JMenuBar menuBar = new JMenuBar();
|
||||
JMenu fileMenu = new JMenu("File");
|
||||
JMenuItem exitItem = new JMenuItem(new AbstractAction("Exit") {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
System.exit(0);
|
||||
}
|
||||
});
|
||||
fileMenu.add(exitItem);
|
||||
menuBar.add(fileMenu);
|
||||
frame.setJMenuBar(menuBar);
|
||||
|
||||
// Create Canvas for jMonkey
|
||||
AppSettings settings = new AppSettings(true);
|
||||
settings.setWidth(800);
|
||||
settings.setHeight(600);
|
||||
|
||||
TestWorldWithMenu app = new TestWorldWithMenu();
|
||||
app.setSettings(settings);
|
||||
app.createCanvas(); // Create a canvas for embedding
|
||||
JmeCanvasContext ctx = (JmeCanvasContext) app.getContext();
|
||||
ctx.setSystemListener(app);
|
||||
Canvas canvas = ctx.getCanvas();
|
||||
canvas.setSize(800, 600);
|
||||
|
||||
// Add the canvas to JFrame
|
||||
frame.add(canvas, BorderLayout.CENTER);
|
||||
|
||||
// Show the frame
|
||||
frame.setVisible(true);
|
||||
|
||||
// Start the jMonkeyEngine application
|
||||
app.startCanvas();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
// Erstelle ein Quadrat
|
||||
Box box = new Box(1, 0.01f, 1); // Dünnes Quadrat für die Textur
|
||||
Geometry geom = new Geometry("Box", box);
|
||||
|
||||
// Setze das Material mit Textur
|
||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
Texture texture = assetManager.loadTexture("Pictures/board.png"); // Replace with the path to your image
|
||||
mat.setTexture("ColorMap", texture);
|
||||
geom.setMaterial(mat);
|
||||
|
||||
// Füge das Quadrat zur Szene hinzu
|
||||
rootNode.attachChild(geom);
|
||||
|
||||
// Setze die Kameraposition, um das Quadrat zu fokussieren
|
||||
cam.setLocation(new Vector3f(0, 0, 3)); // Kamera auf der Z-Achse, nah am Quadrat
|
||||
cam.lookAt(geom.getLocalTranslation(), Vector3f.UNIT_Y);
|
||||
}
|
||||
}
|
@@ -1,292 +1,475 @@
|
||||
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.VAlignment;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.popups.Bankrupt;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.message.client.EndTurn;
|
||||
import pp.monopoly.message.client.RollDice;
|
||||
import pp.monopoly.notification.ButtonStatusEvent;
|
||||
import pp.monopoly.notification.DiceRollEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
/**
|
||||
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
|
||||
* Die Buttons bewegen den Würfel auf dem Spielfeld.
|
||||
* Represents the toolbar interface in the Monopoly application.
|
||||
* <p>
|
||||
* This class provides game controls, player information, and event handling
|
||||
* for actions such as dice rolling, trading, and ending turns.
|
||||
* Implements {@link GameEventListener} to respond to game events.
|
||||
* </p>
|
||||
*/
|
||||
public class Toolbar extends Dialog {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container toolbarContainer;
|
||||
private final BitmapText positionText; // Anzeige für die aktuelle Position
|
||||
private final float boardLimit = 0.95f; // Grenzen des Bretts
|
||||
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
|
||||
private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
|
||||
private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
|
||||
private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
|
||||
public class Toolbar extends Dialog implements GameEventListener {
|
||||
|
||||
/**
|
||||
* Konstruktor für die Toolbar.
|
||||
* Reference to the Monopoly application instance.
|
||||
*/
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* The main container for the toolbar interface.
|
||||
*/
|
||||
private final Container toolbarContainer;
|
||||
|
||||
/**
|
||||
* Container for displaying an overview of other players.
|
||||
*/
|
||||
private Container overviewContainer;
|
||||
|
||||
/**
|
||||
* Container for displaying account-related information.
|
||||
*/
|
||||
private Container accountContainer;
|
||||
|
||||
/**
|
||||
* Handles player-related data and actions.
|
||||
*/
|
||||
private PlayerHandler playerHandler;
|
||||
|
||||
/**
|
||||
* Label for the first dice display.
|
||||
*/
|
||||
private Label imageLabel;
|
||||
|
||||
/**
|
||||
* Label for the second dice display.
|
||||
*/
|
||||
private Label imageLabel2;
|
||||
|
||||
|
||||
/**
|
||||
* Button for rolling the dice.
|
||||
*/
|
||||
private Button diceButton;
|
||||
|
||||
|
||||
/**
|
||||
* Button for initiating trades.
|
||||
*/
|
||||
private Button tradeButton;
|
||||
|
||||
|
||||
/**
|
||||
* Button for accessing the property menu.
|
||||
*/
|
||||
private Button propertyMenuButton;
|
||||
|
||||
/**
|
||||
* Button for ending the player's turn.
|
||||
*/
|
||||
private Button endTurnButton;
|
||||
|
||||
/**
|
||||
* Flag indicating if dice animation is ongoing.
|
||||
*/
|
||||
private volatile boolean animatingDice = false;
|
||||
|
||||
/**
|
||||
* Stores the most recent dice roll event.
|
||||
*/
|
||||
private volatile DiceRollEvent latestDiceRollEvent = null;
|
||||
|
||||
private boolean bankruptPopUp = false;
|
||||
|
||||
/**
|
||||
* Constructs the toolbar for the Monopoly application.
|
||||
* <p>
|
||||
* Initializes the toolbar interface, adds event listeners, and sets up
|
||||
* the GUI elements such as dice, buttons, and player information displays.
|
||||
* </p>
|
||||
*
|
||||
* @param app Die Hauptanwendung (MonopolyApp)
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public Toolbar(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Erstelle die Toolbar
|
||||
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
|
||||
app.getGameLogic().addListener(this);
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
|
||||
// Setze die Position am unteren Rand und die Breite
|
||||
toolbarContainer.setLocalTranslation(
|
||||
0, // Links bündig
|
||||
200, // Höhe über dem unteren Rand
|
||||
0 // Z-Ebene
|
||||
);
|
||||
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); // Volle Breite
|
||||
toolbarContainer = createToolbarContainer();
|
||||
app.getGuiNode().attachChild(toolbarContainer);
|
||||
}
|
||||
|
||||
private Container createToolbarContainer() {
|
||||
Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
|
||||
container.setLocalTranslation(0, 200, 0);
|
||||
container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0));
|
||||
Texture backgroundToolbar = app.getAssetManager().loadTexture("Pictures/toolbarbg.png");
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundToolbar);
|
||||
container.setBackground(background);
|
||||
|
||||
// Spielerfarbe abrufen
|
||||
Player currentPlayer = playerHandler.getPlayerById(app.getId());
|
||||
ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor();
|
||||
|
||||
// Oberer Balken
|
||||
Container playerColorBar = new Container();
|
||||
playerColorBar.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 15, 0)); // Höhe des oberen Balkens
|
||||
playerColorBar.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
playerColorBar.setLocalTranslation(0, 210, 3); // Position über der Toolbar
|
||||
app.getGuiNode().attachChild(playerColorBar);
|
||||
|
||||
// unterer Balken
|
||||
Container playerColorBarbot = new Container();
|
||||
playerColorBarbot.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 10, 0)); // Höhe des oberen Balkens
|
||||
playerColorBarbot.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
playerColorBarbot.setLocalTranslation(0, 10, 3); // Position über der Toolbar
|
||||
app.getGuiNode().attachChild(playerColorBarbot);
|
||||
|
||||
|
||||
// Linker Balken
|
||||
Container leftBar = new Container();
|
||||
leftBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
|
||||
leftBar.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
leftBar.setLocalTranslation(0, 200, 3); // Position am linken Rand
|
||||
app.getGuiNode().attachChild(leftBar);
|
||||
|
||||
// Rechter Balken
|
||||
Container rightBar = new Container();
|
||||
rightBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
|
||||
rightBar.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
rightBar.setLocalTranslation(app.getCamera().getWidth() - 10, 200, 2); // Position am rechten Rand
|
||||
app.getGuiNode().attachChild(rightBar);
|
||||
|
||||
// Übersicht und Konto
|
||||
accountContainer = container.addChild(new Container());
|
||||
overviewContainer = container.addChild(new Container());
|
||||
receivedEvent(new UpdatePlayerView()); // Initiale Aktualisierung
|
||||
|
||||
// Würfel-Bereich
|
||||
container.addChild(createDiceSection());
|
||||
|
||||
// Aktionsmenü
|
||||
Container menuContainer = container.addChild(new Container());
|
||||
menuContainer.addChild(createTradeButton());
|
||||
menuContainer.addChild(createPropertyMenuButton());
|
||||
menuContainer.addChild(createEndTurnButton());
|
||||
menuContainer.setBackground(null);
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
|
||||
// Füge Buttons zur Toolbar hinzu
|
||||
//initializeButtons();
|
||||
|
||||
|
||||
// Menü-Container: Ein Nested-Container für Kontostand und "Meine Gulag Frei Karten"
|
||||
Container accountContainer = toolbarContainer.addChild(new Container());
|
||||
accountContainer.addChild(new Label("Kontostand", new ElementId("label-Bold")));
|
||||
accountContainer.addChild(new Label("6666€", new ElementId("label-Text"))); //TODO Variable hier einsetzen
|
||||
accountContainer.addChild(new Label("Gulag Frei Karten", new ElementId("label-Bold")));
|
||||
accountContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Add a spacer between accountContainer and overviewContainer
|
||||
Panel spacer = new Panel(); // Create an empty panel as a spacer
|
||||
spacer.setPreferredSize(new Vector3f(5, 0, 0)); // Adjust the width as needed
|
||||
spacer.setBackground(null);
|
||||
toolbarContainer.addChild(spacer);
|
||||
|
||||
// Menü-Container: Ein Container für Übersicht
|
||||
Container overviewContainer = toolbarContainer.addChild(new Container());
|
||||
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-Bold")));
|
||||
overviewContainer.addChild(new Label("„Spieler 1“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
overviewContainer.addChild(new Label("„Spieler 2“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
overviewContainer.addChild(new Label("„Spieler 3“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
overviewContainer.addChild(new Label("„Spieler 4“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
overviewContainer.addChild(new Label("„Spieler 5“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
|
||||
overviewContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Menü-Container: Ein Container für Würfel
|
||||
Container diceContainer = toolbarContainer.addChild(new Container());
|
||||
diceContainer.setLayout(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
|
||||
// Create a horizontal container to align leftContainer and rightContainer side by side
|
||||
Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Adjust size as needed
|
||||
|
||||
// Create the first container (leftContainer)
|
||||
Container leftContainer = new Container();
|
||||
leftContainer.setPreferredSize(new Vector3f(100, 150, 0)); // Adjust size as needed
|
||||
|
||||
Label imageLabel = new Label("");
|
||||
IconComponent icon = new IconComponent("Pictures/dice/one.png"); // Icon mit Textur erstellen
|
||||
icon.setIconSize(new Vector2f(100,100)); // Skalierung des Bildes
|
||||
imageLabel.setIcon(icon);
|
||||
|
||||
Label imageLabel2 = new Label("");
|
||||
IconComponent icon2 = new IconComponent("Pictures/dice/two.png"); // Icon mit Textur erstellen
|
||||
icon2.setIconSize(new Vector2f(100,100)); // Skalierung des Bildes
|
||||
imageLabel2.setIcon(icon2);
|
||||
|
||||
// Create the second container (rightContainer)
|
||||
Container rightContainer = new Container();
|
||||
rightContainer.setPreferredSize(new Vector3f(100, 150, 0)); // Adjust size as needed
|
||||
leftContainer.setBackground(null);
|
||||
rightContainer.setBackground(null);
|
||||
private Container createDiceSection() {
|
||||
Container diceContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
diceContainer.addChild(createDiceDisplay());
|
||||
diceContainer.setBackground(null);
|
||||
horizontalContainer.setBackground(null);
|
||||
|
||||
imageLabel.setTextVAlignment(VAlignment.Center);
|
||||
imageLabel.setTextHAlignment(HAlignment.Center);
|
||||
imageLabel2.setTextVAlignment(VAlignment.Center);
|
||||
imageLabel2.setTextHAlignment(HAlignment.Center);
|
||||
|
||||
leftContainer.addChild(imageLabel);
|
||||
rightContainer.addChild(imageLabel2);
|
||||
|
||||
|
||||
|
||||
// Add leftContainer and rightContainer to the horizontal container
|
||||
horizontalContainer.addChild(leftContainer);
|
||||
horizontalContainer.addChild(rightContainer);
|
||||
|
||||
// Add the horizontalContainer to the diceContainer (top section)
|
||||
diceContainer.addChild(horizontalContainer);
|
||||
|
||||
// Add the Würfeln button directly below the horizontalContainer
|
||||
Button diceButton = new Button("Würfeln");
|
||||
diceButton.setPreferredSize(new Vector3f(200, 50, 0)); // Full width for Würfeln button
|
||||
diceButton = new Button("Würfeln", new ElementId("button-toolbar"));
|
||||
diceButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
rollDice();
|
||||
diceButton.setEnabled(false);
|
||||
endTurnButton.setEnabled(true);
|
||||
startDiceAnimation();
|
||||
app.getGameLogic().send(new RollDice());
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
diceContainer.addChild(diceButton);
|
||||
|
||||
|
||||
|
||||
|
||||
// Menü-Container: Ein Nested-Container für Handeln, Grundstücke und Zug beenden
|
||||
Container menuContainer = toolbarContainer.addChild(new Container());
|
||||
menuContainer.addChild(new Button("Handeln"));
|
||||
menuContainer.addChild(new Button("Grundstücke"));
|
||||
menuContainer.addChild(new Button("Zug beenden"));
|
||||
menuContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Füge die Toolbar zur GUI hinzu
|
||||
app.getGuiNode().attachChild(toolbarContainer);
|
||||
|
||||
// Erstelle die Position-Anzeige
|
||||
positionText = createPositionDisplay();
|
||||
updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
|
||||
return diceContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialisiert die Buttons in der Toolbar.
|
||||
*/
|
||||
private void initializeButtons() {
|
||||
addTradeMenuButton(); // Bewegung nach vorne
|
||||
addEndTurnButton(); // Bewegung nach hinten
|
||||
addDiceRollButton(); // Würfel-Button
|
||||
private Container createDiceDisplay() {
|
||||
Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0));
|
||||
horizontalContainer.setBackground(null);
|
||||
|
||||
imageLabel = createDiceLabel("Pictures/dice/one.png");
|
||||
imageLabel2 = createDiceLabel("Pictures/dice/two.png");
|
||||
|
||||
horizontalContainer.addChild(createDiceContainer(imageLabel));
|
||||
horizontalContainer.addChild(createDiceContainer(imageLabel2));
|
||||
|
||||
return horizontalContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Fügt einen Button mit einer Bewegung hinzu.
|
||||
*
|
||||
* @param label Der Text des Buttons
|
||||
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
|
||||
*/
|
||||
private Label createDiceLabel(String iconPath) {
|
||||
Label label = new Label("");
|
||||
IconComponent icon = new IconComponent(iconPath);
|
||||
icon.setIconSize(new Vector2f(100, 100));
|
||||
label.setIcon(icon);
|
||||
return label;
|
||||
}
|
||||
|
||||
/*private void addButton(String label, int step) {
|
||||
Button button = new Button(label);
|
||||
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
|
||||
button.addClickCommands(source -> moveCube(step));
|
||||
toolbarContainer.addChild(button);
|
||||
}*/
|
||||
private Container createDiceContainer(Label label) {
|
||||
Container container = new Container();
|
||||
container.setBackground(null);
|
||||
container.setPreferredSize(new Vector3f(100, 150, 0));
|
||||
container.addChild(label);
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
|
||||
*/
|
||||
private Button addDiceRollButton() {
|
||||
Button diceButton = new Button("Würfeln");
|
||||
diceButton.setPreferredSize(new Vector3f(50, 20, 0));
|
||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
rollDice();
|
||||
private Button createTradeButton() {
|
||||
|
||||
tradeButton = new Button("", new ElementId("button-toolbar"));
|
||||
tradeButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
|
||||
String iconTradePath = "icons/icon-handeln.png";
|
||||
IconComponent iconTrade = new IconComponent(iconTradePath);
|
||||
iconTrade.setHAlignment(HAlignment.Center);
|
||||
iconTrade.setVAlignment(VAlignment.Center);
|
||||
iconTrade.setIconSize(new Vector2f(100, 100));
|
||||
|
||||
tradeButton.setIcon(iconTrade);
|
||||
tradeButton.setFontSize(40);
|
||||
|
||||
// Add click behavior
|
||||
tradeButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
toolbarContainer.addChild(diceButton);
|
||||
return diceButton;
|
||||
}
|
||||
|
||||
private void addTradeMenuButton() {
|
||||
Button diceButton = new Button("Handeln");
|
||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
diceButton.addClickCommands(s -> {
|
||||
rollDice();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
this.close();
|
||||
System.out.println("test");
|
||||
new ChoosePartner(app).open();
|
||||
});
|
||||
toolbarContainer.addChild(diceButton);
|
||||
}// TODO Funktion der Buttons Überarbeiten und prüfen
|
||||
|
||||
private void addEndTurnButton() {
|
||||
Button diceButton = new Button("Grundstücke");
|
||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
rollDice();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
toolbarContainer.addChild(diceButton);
|
||||
|
||||
return tradeButton;
|
||||
}
|
||||
|
||||
private void addPropertyMenuButton() {
|
||||
Button diceButton = new Button("Zug beenden");
|
||||
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
|
||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
rollDice();
|
||||
private Button createPropertyMenuButton() {
|
||||
propertyMenuButton = new Button("", new ElementId("button-toolbar"));
|
||||
propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
|
||||
String iconBuildingPath = "icons/icon-gebaude.png";
|
||||
IconComponent iconBuilding = new IconComponent(iconBuildingPath);
|
||||
iconBuilding.setHAlignment(HAlignment.Center);
|
||||
iconBuilding.setVAlignment(VAlignment.Center);
|
||||
iconBuilding.setIconSize(new Vector2f(75, 75));
|
||||
|
||||
propertyMenuButton.setIcon(iconBuilding);
|
||||
propertyMenuButton.setFontSize(30);
|
||||
propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new BuildingAdminMenu(app).open();
|
||||
}));
|
||||
toolbarContainer.addChild(diceButton);
|
||||
return propertyMenuButton;
|
||||
}
|
||||
|
||||
private Button createEndTurnButton() {
|
||||
endTurnButton = new Button("", new ElementId("button-toolbar"));
|
||||
endTurnButton.setFontSize(28);
|
||||
endTurnButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
|
||||
String iconEndTurnPath = "icons/icon-zugbeenden.png";
|
||||
IconComponent iconEndTurn = new IconComponent(iconEndTurnPath);
|
||||
iconEndTurn.setHAlignment(HAlignment.Center);
|
||||
iconEndTurn.setVAlignment(VAlignment.Center);
|
||||
iconEndTurn.setIconSize(new Vector2f(75, 75));
|
||||
|
||||
endTurnButton.setIcon(iconEndTurn);
|
||||
endTurnButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
if (app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getAccountBalance() < 0 && !bankruptPopUp) {
|
||||
new Bankrupt(app).open();
|
||||
bankruptPopUp = true;
|
||||
} else {
|
||||
bankruptPopUp = false;
|
||||
app.getGameLogic().send(new EndTurn());
|
||||
receivedEvent(new ButtonStatusEvent(false));
|
||||
}
|
||||
}));
|
||||
return endTurnButton;
|
||||
}
|
||||
|
||||
private QuadBackgroundComponent createBackground() {
|
||||
return new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f));
|
||||
}
|
||||
|
||||
private void startDiceAnimation() {
|
||||
animatingDice = true;
|
||||
long startTime = System.currentTimeMillis();
|
||||
|
||||
new Thread(() -> {
|
||||
try {
|
||||
animateDice(startTime);
|
||||
animatingDice = false;
|
||||
if (latestDiceRollEvent != null) {
|
||||
showFinalDiceResult(latestDiceRollEvent);
|
||||
}
|
||||
} catch (InterruptedException e) {
|
||||
System.err.println("Dice animation interrupted: " + e.getMessage());
|
||||
}
|
||||
}).start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
|
||||
* Animates the dice roll by cycling through dice images.
|
||||
*/
|
||||
private void rollDice() {
|
||||
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
|
||||
System.out.println("Gewürfelt: " + diceRoll);
|
||||
}
|
||||
|
||||
/**
|
||||
* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
|
||||
*
|
||||
* @param position Aktuelle Position auf dem Spielfeld
|
||||
* @return Die berechnete Position als Vector3f
|
||||
*/
|
||||
private Vector3f calculatePosition(int position) {
|
||||
int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
|
||||
int offset = position % positionsPerSide; // Position auf der aktuellen Seite
|
||||
|
||||
switch (side) {
|
||||
case 0: // Unten (positive x-Achse)
|
||||
return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
|
||||
case 1: // Rechts (positive z-Achse)
|
||||
return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
|
||||
case 2: // Oben (negative x-Achse)
|
||||
return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
|
||||
case 3: // Links (negative z-Achse)
|
||||
return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
|
||||
default:
|
||||
throw new IllegalArgumentException("Ungültige Position: " + position);
|
||||
private void animateDice(long startTime) throws InterruptedException {
|
||||
int[] currentFace = {1};
|
||||
while (System.currentTimeMillis() - startTime < 2000) { // Animation duration
|
||||
currentFace[0] = (currentFace[0] % 6) + 1;
|
||||
|
||||
String rotatingImage1 = diceToString(currentFace[0]);
|
||||
String rotatingImage2 = diceToString((currentFace[0] % 6) + 1);
|
||||
|
||||
app.enqueue(() -> {
|
||||
setDiceIcon(imageLabel, rotatingImage1);
|
||||
setDiceIcon(imageLabel2, rotatingImage2);
|
||||
});
|
||||
|
||||
Thread.sleep(100); // Time between frame updates
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt die Anzeige für die aktuelle Position.
|
||||
* Displays the final dice result after animation.
|
||||
*
|
||||
* @return Das BitmapText-Objekt für die Anzeige
|
||||
* @param event the dice roll event containing the result
|
||||
*/
|
||||
private BitmapText createPositionDisplay() {
|
||||
BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
|
||||
text.setSize(20); // Schriftgröße
|
||||
text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
|
||||
app.getGuiNode().attachChild(text);
|
||||
return text;
|
||||
private void showFinalDiceResult(DiceRollEvent event) {
|
||||
app.enqueue(() -> {
|
||||
setDiceIcon(imageLabel, diceToString(event.a()));
|
||||
setDiceIcon(imageLabel2, diceToString(event.b()));
|
||||
});
|
||||
}
|
||||
|
||||
private void setDiceIcon(Label label, String imagePath) {
|
||||
IconComponent icon = new IconComponent(imagePath);
|
||||
icon.setIconSize(new Vector2f(80, 80)); // Set consistent dice size
|
||||
label.setIcon(icon);
|
||||
}
|
||||
|
||||
|
||||
private String diceToString(int i) {
|
||||
switch (i) {
|
||||
case 1: return "Pictures/dice/one.png";
|
||||
case 2: return "Pictures/dice/two.png";
|
||||
case 3: return "Pictures/dice/three.png";
|
||||
case 4: return "Pictures/dice/four.png";
|
||||
case 5: return "Pictures/dice/five.png";
|
||||
case 6: return "Pictures/dice/six.png";
|
||||
default: throw new IllegalArgumentException("Invalid dice number: " + i);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert die Anzeige für die aktuelle Position.
|
||||
* Handles dice roll events by updating the dice display.
|
||||
*
|
||||
* @param event the dice roll event containing dice values
|
||||
*/
|
||||
private void updatePositionDisplay() {
|
||||
positionText.setText("Feld-ID: " + currentPosition);
|
||||
@Override
|
||||
public void receivedEvent(DiceRollEvent event) {
|
||||
latestDiceRollEvent = event;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the player view with the latest account and overview data.
|
||||
*
|
||||
* @param event the update event for the player view
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
System.out.println("Update Player View");
|
||||
accountContainer.clearChildren();
|
||||
overviewContainer.clearChildren();
|
||||
|
||||
accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(
|
||||
playerHandler.getPlayerById(app.getId()).getAccountBalance() + " EUR",
|
||||
new ElementId("label-account")
|
||||
));
|
||||
accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(
|
||||
playerHandler.getPlayerById(app.getId()).getNumJailCard() + "",
|
||||
new ElementId("label-account")
|
||||
));
|
||||
accountContainer.setBackground(null);
|
||||
|
||||
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
if (player.getId() != app.getId()) {
|
||||
// Spielerfarbe abrufen
|
||||
ColorRGBA playerColor = (Player.getColor(player.getId()).getColor());
|
||||
|
||||
// Label für den Spieler erstellen
|
||||
Label playerLabel = new Label(
|
||||
player.getName() + ": " + player.getAccountBalance() + " EUR",
|
||||
new ElementId("label-Text")
|
||||
);
|
||||
|
||||
// Farbe setzen
|
||||
playerLabel.setColor(playerColor);
|
||||
|
||||
// Label zum Container hinzufügen
|
||||
overviewContainer.addChild(playerLabel);
|
||||
}
|
||||
}
|
||||
overviewContainer.setBackground(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the enabled status of toolbar buttons based on the event.
|
||||
*
|
||||
* @param event the button status event
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ButtonStatusEvent event) {
|
||||
boolean enabled = event.buttonsEnabled();
|
||||
diceButton.setEnabled(enabled);
|
||||
tradeButton.setEnabled(enabled);
|
||||
propertyMenuButton.setEnabled(enabled);
|
||||
endTurnButton.setEnabled(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the toolbar and detaches it from the GUI.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(toolbarContainer);
|
||||
app.getGuiNode().detachChild(positionText);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the toolbar by refreshing player information.
|
||||
*/
|
||||
@Override
|
||||
public void update() {
|
||||
receivedEvent(new UpdatePlayerView());
|
||||
super.update();
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,383 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.*;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import com.simsilica.lemur.text.DocumentModel;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.message.client.TradeOffer;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
/**
|
||||
* Represents the trade menu dialog in the Monopoly application.
|
||||
* <p>
|
||||
* Facilitates trade interactions between players, including selection of properties,
|
||||
* currency, and special cards for offers and requests.
|
||||
* </p>
|
||||
*/
|
||||
public class TradeMenu extends Dialog {
|
||||
|
||||
/** The Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** The trade handler managing trade logic. */
|
||||
private final TradeHandler tradeHandler;
|
||||
|
||||
/** Main container for the trade menu UI. */
|
||||
private final Container mainContainer;
|
||||
|
||||
/** Background geometry for the menu. */
|
||||
private Geometry background;
|
||||
private Selector<String> leftBuildingSelector, leftSpecialCardSelector;
|
||||
private Selector<String> rightBuildingSelector, rightSpecialCardSelector;
|
||||
private Label leftSelectionsLabel, rightSelectionsLabel;
|
||||
private TextField leftCurrencyInput, rightCurrencyInput;
|
||||
|
||||
private VersionedReference<Set<Integer>> leftBuildingRef, rightBuildingRef;
|
||||
private VersionedReference<DocumentModel> leftCurrencyRef, rightCurrencyRef;
|
||||
private VersionedReference<Set<Integer>> leftCardRef, rightCardRef;
|
||||
|
||||
private Set<String> rightselBuildings = new HashSet<>();
|
||||
private Set<String> leftselBuildings = new HashSet<>();
|
||||
|
||||
private static final ColorRGBA TRANSLUCENT_WHITE = new ColorRGBA(1, 1, 1, 0.5f);
|
||||
|
||||
/**
|
||||
* Constructs the trade menu dialog.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param tradeHandler the handler managing trade interactions
|
||||
*/
|
||||
public TradeMenu(MonopolyApp app, TradeHandler tradeHandler) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
this.tradeHandler = tradeHandler;
|
||||
|
||||
addBackgroundImage();
|
||||
|
||||
mainContainer = createMainContainer();
|
||||
app.getGuiNode().attachChild(mainContainer);
|
||||
positionMainContainer();
|
||||
|
||||
initializeReferences();
|
||||
}
|
||||
/** Creates the main container for the trade menu UI. */
|
||||
private Container createMainContainer() {
|
||||
Container container = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
container.setPreferredSize(new Vector3f(1200, 800, 0));
|
||||
container.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
|
||||
|
||||
container.addChild(createHeader());
|
||||
container.addChild(createMainContent());
|
||||
return container;
|
||||
}
|
||||
/** Creates the header label for the trade menu. */
|
||||
private Label createHeader() {
|
||||
Label header = new Label("Handelsmenü", new ElementId("label-Bold"));
|
||||
header.setFontSize(50);
|
||||
header.setInsets(new Insets3f(10, 10, 10, 10));
|
||||
header.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
|
||||
return header;
|
||||
}
|
||||
/** Creates the main content section of the trade menu. */
|
||||
private Container createMainContent() {
|
||||
Container mainContent = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
mainContent.setPreferredSize(new Vector3f(1200, 700, 0));
|
||||
|
||||
mainContent.addChild(createTradeColumn("Wähle Handelsobjekt:", true));
|
||||
mainContent.addChild(createMiddleSection());
|
||||
mainContent.addChild(createTradeColumn("Wähle Zielobjekt:", false));
|
||||
|
||||
return mainContent;
|
||||
}
|
||||
|
||||
/** Sets the trade data based on the current selections. */
|
||||
private void setTrades() {
|
||||
String leftCurreny = leftCurrencyInput.getText().equals("")? "0" : leftCurrencyInput.getText();
|
||||
String rightCurreny = rightCurrencyInput.getText().equals("")? "0" : rightCurrencyInput.getText();
|
||||
tradeHandler.setOfferedAmount(Integer.parseInt(leftCurreny));
|
||||
tradeHandler.setRequestedAmount(Integer.parseInt(rightCurreny));
|
||||
tradeHandler.setOfferedJailCards(Integer.parseInt(leftSpecialCardSelector.getSelectedItem()));
|
||||
tradeHandler.setRequestedJailCards(Integer.parseInt(rightSpecialCardSelector.getSelectedItem()));
|
||||
|
||||
Set<PropertyField> offeredProperties = new HashSet<>();
|
||||
for (String propertyString : leftselBuildings) {
|
||||
offeredProperties.add( (PropertyField) app.getGameLogic().getBoardManager().getFieldByName(propertyString));
|
||||
}
|
||||
|
||||
Set<PropertyField> requestedProperties = new HashSet<>();
|
||||
for (String propertyString : rightselBuildings) {
|
||||
requestedProperties.add( (PropertyField) app.getGameLogic().getBoardManager().getFieldByName(propertyString));
|
||||
}
|
||||
|
||||
tradeHandler.setOfferedProperties(offeredProperties);
|
||||
tradeHandler.setRequestedProperties(requestedProperties);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a trade column for either the sender or receiver.
|
||||
*
|
||||
* @param label the label text for the column
|
||||
* @param isLeft true if the column is for the sender; false otherwise
|
||||
*/
|
||||
private Container createTradeColumn(String label, boolean isLeft) {
|
||||
Container column = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
column.setBackground(new QuadBackgroundComponent(ColorRGBA.White));
|
||||
|
||||
Label columnLabel = column.addChild(new Label(label));
|
||||
columnLabel.setFontSize(24);
|
||||
columnLabel.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
|
||||
|
||||
column.addChild(new Label("Gebäude:"));
|
||||
Selector<String> buildingSelector = createPropertySelector(isLeft);
|
||||
column.addChild(buildingSelector);
|
||||
|
||||
column.addChild(new Label("Währung:"));
|
||||
TextField currencyInput = createCurrencyInput();
|
||||
column.addChild(currencyInput);
|
||||
|
||||
column.addChild(new Label("Sonderkarten:"));
|
||||
Selector<String> specialCardSelector = createSpecialCardSelector(isLeft);
|
||||
styleSelector(specialCardSelector);
|
||||
column.addChild(specialCardSelector);
|
||||
|
||||
assignSelectors(buildingSelector, specialCardSelector, currencyInput, isLeft);
|
||||
return column;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a property selector for buildings.
|
||||
*
|
||||
* @param isLeft true if the selector is for the sender; false otherwise
|
||||
* @return the created property selector
|
||||
*/
|
||||
private Selector<String> createPropertySelector(boolean isLeft) {
|
||||
VersionedList<String> properties = new VersionedList<>();
|
||||
for (PropertyField field : getPropertyFields(isLeft)) {
|
||||
properties.add(field.getName());
|
||||
}
|
||||
Selector<String> selector = new Selector<>(properties, "glass");
|
||||
styleSelector(selector);
|
||||
return selector;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a selector for special cards.
|
||||
*
|
||||
* @param isLeft true if the selector is for the sender; false otherwise
|
||||
* @return the created special card selector
|
||||
*/
|
||||
private Selector<String> createSpecialCardSelector(boolean isLeft) {
|
||||
VersionedList<String> numbers = new VersionedList<>();
|
||||
for (int i = 0; i <= app.getGameLogic().getPlayerHandler().getPlayerById(isLeft ? tradeHandler.getReceiver().getId() : tradeHandler.getSender().getId()).getNumJailCard(); i++) {
|
||||
numbers.add(i + "");
|
||||
}
|
||||
Selector<String> selector = new Selector<>(numbers, "glass");
|
||||
styleSelector(selector);
|
||||
return selector;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the property fields owned by the respective player.
|
||||
*
|
||||
* @param isLeft true if retrieving fields for the sender; false otherwise
|
||||
* @return an iterable of property fields
|
||||
*/
|
||||
private Iterable<PropertyField> getPropertyFields(boolean isLeft) {
|
||||
return app.getGameLogic()
|
||||
.getBoardManager()
|
||||
.getPropertyFields(app.getGameLogic()
|
||||
.getPlayerHandler()
|
||||
.getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId())
|
||||
.getProperties());
|
||||
}
|
||||
/** Creates a text field for currency input. */
|
||||
private TextField createCurrencyInput() {
|
||||
TextField currencyInput = new TextField("0");
|
||||
styleTextField(currencyInput);
|
||||
return currencyInput;
|
||||
}
|
||||
/** Creates the middle section containing buttons and summary fields. */
|
||||
private Container createMiddleSection() {
|
||||
Container middleSection = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
middleSection.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f)));
|
||||
|
||||
Label middleLabelTop = middleSection.addChild(new Label("Meine Gebäude:"));
|
||||
middleLabelTop.setFontSize(24);
|
||||
middleLabelTop.setTextVAlignment(VAlignment.Center);
|
||||
middleLabelTop.setTextHAlignment(HAlignment.Center);
|
||||
middleLabelTop.setInsets(new Insets3f(5, 5, 5, 5));
|
||||
|
||||
leftSelectionsLabel = middleSection.addChild(new Label(""));
|
||||
leftSelectionsLabel.setPreferredSize(new Vector3f(600, 50, 0));
|
||||
|
||||
Container buttons = middleSection.addChild(new Container(new SpringGridLayout()));
|
||||
Button cancel = new Button("Abbrechen");
|
||||
cancel.addClickCommands(s -> ifTopDialog(() -> {
|
||||
close();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
|
||||
Button trade = new Button("Handeln");
|
||||
trade.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
setTrades();
|
||||
app.getGameLogic().send(new TradeOffer(tradeHandler));
|
||||
close();
|
||||
}));
|
||||
|
||||
buttons.addChild(cancel);
|
||||
buttons.addChild(trade);
|
||||
|
||||
Label middleLabelBottom = middleSection.addChild(new Label("Gebäude des Gegenspielers:"));
|
||||
middleLabelBottom.setFontSize(24);
|
||||
middleLabelBottom.setTextVAlignment(VAlignment.Center);
|
||||
middleLabelBottom.setTextHAlignment(HAlignment.Center);
|
||||
middleLabelBottom.setInsets(new Insets3f(5, 5, 5, 5));
|
||||
|
||||
rightSelectionsLabel = middleSection.addChild(new Label(""));
|
||||
rightSelectionsLabel.setPreferredSize(new Vector3f(600, 50, 0));
|
||||
return middleSection;
|
||||
}
|
||||
|
||||
/** Styles the given selector with insets and background color. */
|
||||
private void styleSelector(Selector<String> selector) {
|
||||
selector.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
selector.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
}
|
||||
|
||||
/** Styles the given text field with insets and background color. */
|
||||
private void styleTextField(TextField textField) {
|
||||
textField.setInsets(new Insets3f(5, 10, 5, 10));
|
||||
textField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
|
||||
textField.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Assigns selectors and input fields to either the left or right column.
|
||||
*
|
||||
* @param buildingSelector the building selector
|
||||
* @param specialCardSelector the special card selector
|
||||
* @param currencyInput the currency input field
|
||||
* @param isLeft true if assigning to the left column; false otherwise
|
||||
*/
|
||||
private void assignSelectors(Selector<String> buildingSelector, Selector<String> specialCardSelector, TextField currencyInput, boolean isLeft) {
|
||||
if (isLeft) {
|
||||
leftBuildingSelector = buildingSelector;
|
||||
leftSpecialCardSelector = specialCardSelector;
|
||||
leftCurrencyInput = currencyInput;
|
||||
} else {
|
||||
rightBuildingSelector = buildingSelector;
|
||||
rightSpecialCardSelector = specialCardSelector;
|
||||
rightCurrencyInput = currencyInput;
|
||||
}
|
||||
}
|
||||
/** Positions the main container at the center of the screen. */
|
||||
private void positionMainContainer() {
|
||||
mainContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
/** Adds a background image to the trade menu. */
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, 6);
|
||||
app.getGuiNode().attachChild(background);
|
||||
}
|
||||
/** Initializes references for tracking UI changes. */
|
||||
private void initializeReferences() {
|
||||
leftBuildingRef = leftBuildingSelector.getSelectionModel().createReference();
|
||||
leftCardRef = leftSpecialCardSelector.getSelectionModel().createReference();
|
||||
leftCurrencyRef = leftCurrencyInput.getDocumentModel().createReference();
|
||||
|
||||
rightBuildingRef = rightBuildingSelector.getSelectionModel().createReference();
|
||||
rightCardRef = rightSpecialCardSelector.getSelectionModel().createReference();
|
||||
rightCurrencyRef = rightCurrencyInput.getDocumentModel().createReference();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the trade menu state, including selected properties and values.
|
||||
*
|
||||
* @param delta the time elapsed since the last update
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if (leftBuildingRef.update() || leftCardRef.update()) {
|
||||
updateSelections(leftSelectionsLabel, leftBuildingSelector, true);
|
||||
}
|
||||
|
||||
if (rightBuildingRef.update() || rightCardRef.update()) {
|
||||
updateSelections(rightSelectionsLabel, rightBuildingSelector, false);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the displayed selections for properties.
|
||||
*
|
||||
* @param target the target label to update
|
||||
* @param building the building selector
|
||||
* @param isLeft true if updating the left column; false otherwise
|
||||
*/
|
||||
private void updateSelections(Label target, Selector<String> building, boolean isLeft) {
|
||||
StringBuilder buildingText = new StringBuilder();
|
||||
if (isLeft) {
|
||||
if (leftselBuildings.contains(building.getSelectedItem())) {
|
||||
leftselBuildings.remove(building.getSelectedItem()); // Remove if already selected
|
||||
} else {
|
||||
leftselBuildings.add(building.getSelectedItem()); // Add if not already selected
|
||||
}
|
||||
for (String property : leftselBuildings) {
|
||||
buildingText.append(property).append(", ");
|
||||
}
|
||||
} else {
|
||||
if (rightselBuildings.contains(building.getSelectedItem())) {
|
||||
rightselBuildings.remove(building.getSelectedItem()); // Remove if already selected
|
||||
} else {
|
||||
rightselBuildings.add(building.getSelectedItem()); // Add if not already selected
|
||||
}
|
||||
for (String property : rightselBuildings) {
|
||||
buildingText.append(property).append(", ");
|
||||
}
|
||||
}
|
||||
|
||||
target.setText(buildingText.toString().replaceAll(", $", ""));
|
||||
}
|
||||
|
||||
/** Opens the settings menu when the escape key is pressed. */
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/** Closes the trade menu and detaches UI elements. */
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(mainContainer);
|
||||
app.getGuiNode().detachChild(background);
|
||||
super.close();
|
||||
}
|
||||
}
|
@@ -25,7 +25,7 @@ public class VolumeSlider extends Slider {
|
||||
}
|
||||
|
||||
/**
|
||||
* when triggered it updates the volume to the value set with the slider
|
||||
* When triggered it updates the volume to the value set with the slider
|
||||
*/
|
||||
public void update() {
|
||||
if (vol != getModel().getPercent()) {
|
||||
|
@@ -0,0 +1,504 @@
|
||||
/*
|
||||
* $Id$
|
||||
*
|
||||
* Copyright (c) 2014, Simsilica, LLC
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in
|
||||
* the documentation and/or other materials provided with the
|
||||
* distribution.
|
||||
*
|
||||
* 3. Neither the name of the copyright holder nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
|
||||
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package pp.monopoly.client.gui.hslider;
|
||||
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.FillMode;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import com.simsilica.lemur.HAlignment;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Panel;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.GuiControl;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.grid.GridModel;
|
||||
import com.simsilica.lemur.style.Attributes;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import com.simsilica.lemur.style.StyleDefaults;
|
||||
import com.simsilica.lemur.style.Styles;
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Paul Speed
|
||||
*/
|
||||
public class GridPanel extends Panel {
|
||||
|
||||
public static final String ELEMENT_ID = "grid";
|
||||
|
||||
private GridModel<Panel> model;
|
||||
private VersionedReference<GridModel<Panel>> modelRef;
|
||||
private SpringGridLayout layout;
|
||||
private int visibleRows = 5;
|
||||
private int visibleColumns = 5;
|
||||
private int row = 0;
|
||||
private int column = 0;
|
||||
private Float alpha; // for setting to new children
|
||||
private Float[] columnwidths = null;
|
||||
private Float[] rowheight = null;
|
||||
private boolean widthsupdate = false;
|
||||
private HAlignment [] columnHalignement = null;
|
||||
|
||||
|
||||
|
||||
public GridPanel(GridModel<Panel> model ) {
|
||||
this(true, model, new ElementId(ELEMENT_ID), null);
|
||||
}
|
||||
|
||||
public GridPanel(GridModel<Panel> model, String style ) {
|
||||
this(true, model, new ElementId(ELEMENT_ID), style);
|
||||
}
|
||||
|
||||
public GridPanel(GridModel<Panel> model, ElementId elementId, String style ) {
|
||||
this(true, model, elementId, style);
|
||||
}
|
||||
|
||||
protected GridPanel(boolean applyStyles, GridModel<Panel> model,
|
||||
ElementId elementId, String style ) {
|
||||
super(false, elementId, style);
|
||||
|
||||
this.layout = new SpringGridLayout(Axis.Y, Axis.X,
|
||||
FillMode.ForcedEven,
|
||||
FillMode.ForcedEven);
|
||||
getControl(GuiControl.class).setLayout(layout);
|
||||
|
||||
if( applyStyles ) {
|
||||
Styles styles = GuiGlobals.getInstance().getStyles();
|
||||
styles.applyStyles(this, elementId, style);
|
||||
}
|
||||
|
||||
setModel(model);
|
||||
}
|
||||
// change the layout if necessary
|
||||
public void setLayout(SpringGridLayout lay) {
|
||||
this.layout = lay;
|
||||
getControl(GuiControl.class).getLayout().clearChildren();
|
||||
getControl(GuiControl.class).setLayout(layout);
|
||||
|
||||
this.modelRef = null;
|
||||
if( this.model != null ) {
|
||||
this.modelRef = model.createReference();
|
||||
refreshGrid();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@StyleDefaults(ELEMENT_ID)
|
||||
public static void initializeDefaultStyles( Attributes attrs ) {
|
||||
}
|
||||
|
||||
public void setModel( GridModel<Panel> model ) {
|
||||
|
||||
if( this.model == model ) {
|
||||
return;
|
||||
}
|
||||
|
||||
if( this.model != null ) {
|
||||
// Clear the old panel
|
||||
getControl(GuiControl.class).getLayout().clearChildren();
|
||||
this.modelRef = null;
|
||||
}
|
||||
|
||||
this.model = model;
|
||||
|
||||
if( this.model != null ) {
|
||||
this.modelRef = model.createReference();
|
||||
refreshGrid();
|
||||
}
|
||||
}
|
||||
|
||||
public GridModel<Panel> getModel() {
|
||||
return model;
|
||||
}
|
||||
|
||||
public void setRow( int row ) {
|
||||
setLocation(row, column);
|
||||
}
|
||||
|
||||
public int getRow() {
|
||||
return row;
|
||||
}
|
||||
|
||||
public void setColumn( int column ) {
|
||||
setLocation(row, column);
|
||||
}
|
||||
|
||||
public int getColumn() {
|
||||
return column;
|
||||
}
|
||||
|
||||
public Panel getCell( int r, int c ) {
|
||||
r = r - row;
|
||||
c = c - column;
|
||||
if( r < 0 || c < 0 || r >= visibleRows || c >= visibleColumns ) {
|
||||
return null;
|
||||
}
|
||||
return (Panel)layout.getChild(r, c);
|
||||
}
|
||||
|
||||
public void setLocation( int row, int column ) {
|
||||
if( this.row == row && this.column == column ) {
|
||||
return;
|
||||
}
|
||||
this.row = row;
|
||||
this.column = column;
|
||||
refreshGrid();
|
||||
}
|
||||
|
||||
public void setVisibleSize( int rows, int columns ) {
|
||||
this.visibleRows = rows;
|
||||
this.visibleColumns = columns;
|
||||
getControl(GuiControl.class).getLayout().clearChildren();
|
||||
refreshGrid();
|
||||
}
|
||||
|
||||
public void setVisibleRows( int rows ) {
|
||||
setVisibleSize(rows, visibleColumns);
|
||||
}
|
||||
|
||||
public int getVisibleRows() {
|
||||
return visibleRows;
|
||||
}
|
||||
|
||||
public void setVisibleColumns( int columns ) {
|
||||
setVisibleSize(visibleRows, columns);
|
||||
}
|
||||
|
||||
public int getVisibleColumns() {
|
||||
return visibleColumns;
|
||||
}
|
||||
|
||||
public void setAlpha( float alpha, boolean recursive ) {
|
||||
this.alpha = alpha;
|
||||
super.setAlpha(alpha, recursive);
|
||||
}
|
||||
|
||||
protected void refreshGrid() {
|
||||
widthsupdate = false;
|
||||
|
||||
if( model == null ) {
|
||||
getControl(GuiControl.class).getLayout().clearChildren();
|
||||
return;
|
||||
}
|
||||
|
||||
for( int r = row; r < row + visibleRows; r++ ) {
|
||||
for( int c = column; c < column + visibleColumns; c++ ) {
|
||||
Node existing = layout.getChild(r-row, c-column);
|
||||
if( r < 0 || r >= model.getRowCount() || c < 0 || c >= model.getColumnCount() ) {
|
||||
// Out of bounds
|
||||
layout.addChild(null, r-row, c-column);
|
||||
} else {
|
||||
Panel child = model.getCell(r, c, (Panel)existing);
|
||||
|
||||
// we check if there is a size for either rowheight or columnwidth stored
|
||||
Float ytemp = null;
|
||||
Float xtemp = null;
|
||||
|
||||
if (columnwidths !=null) {
|
||||
if (columnwidths.length > c) {
|
||||
if (columnwidths[c] != null) xtemp = columnwidths[c];
|
||||
}
|
||||
}
|
||||
|
||||
if (rowheight != null) {
|
||||
if (rowheight.length > r) {
|
||||
if (rowheight[r] !=null) ytemp = rowheight[r];
|
||||
}
|
||||
}
|
||||
// and only if, we set the preferred size
|
||||
if (ytemp !=null || xtemp != null) {
|
||||
child.setPreferredSize(null);
|
||||
if (xtemp != null) child.setPreferredSize(child.getPreferredSize().clone().setX(xtemp));
|
||||
if (ytemp !=null) child.setPreferredSize(child.getPreferredSize().clone().setY(ytemp));
|
||||
}
|
||||
|
||||
if (columnHalignement != null) {
|
||||
if (columnHalignement.length > c) {
|
||||
if (columnHalignement[c] != null) {
|
||||
// we only set the alignement for "text" elements attached to the listbox
|
||||
// for others e.g. progressbar etc. we should call the element and do the changes there
|
||||
if (child instanceof Button) ((Button) child).setTextHAlignment(columnHalignement[c]);
|
||||
if (child instanceof Label) ((Label) child).setTextHAlignment(columnHalignement[c]);
|
||||
if (child instanceof TextField)
|
||||
((TextField) child).setTextHAlignment(columnHalignement[c]);
|
||||
} else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
|
||||
} else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
|
||||
} else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
|
||||
|
||||
if( child != existing ) {
|
||||
// Make sure new children pick up the alpha of the container
|
||||
if( alpha != null && alpha != 1 ) {
|
||||
child.setAlpha(alpha);
|
||||
}
|
||||
|
||||
layout.addChild(child, r-row, c-column);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateLogicalState( float tpf ) {
|
||||
super.updateLogicalState(tpf);
|
||||
|
||||
if( modelRef.update() ) {
|
||||
refreshGrid();
|
||||
}
|
||||
|
||||
if (widthsupdate) refreshGrid();
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return getClass().getName() + "[elementId=" + getElementId() + "]";
|
||||
}
|
||||
|
||||
|
||||
public Float[] getColumnwidths() {
|
||||
return columnwidths;
|
||||
}
|
||||
|
||||
public Float[] getRowheights() {
|
||||
return rowheight;
|
||||
}
|
||||
|
||||
|
||||
public void setRowheight(Float rowheight, int rownumber_starting_with_0){
|
||||
// adds or replaces a columnwidth
|
||||
if (rownumber_starting_with_0 < 0) return;
|
||||
int size = rownumber_starting_with_0+1;
|
||||
if (this.rowheight != null) {
|
||||
size = Math.max(size, this.rowheight.length);
|
||||
}
|
||||
preparegridsizes(size,false);
|
||||
setcheckedsize(rowheight,rownumber_starting_with_0,true,true);
|
||||
}
|
||||
|
||||
public void setColumnwidths(Float columnwidth, int columnnumber_starting_with_0) {
|
||||
// adds or replaces a columnwidth
|
||||
if (columnnumber_starting_with_0 <0) return;
|
||||
int size = columnnumber_starting_with_0+1;
|
||||
if (this.columnwidths != null) {
|
||||
size = Math.max(size, this.columnwidths.length);
|
||||
}
|
||||
preparegridsizes(size,true);
|
||||
setcheckedsize(columnwidth,columnnumber_starting_with_0,true,false);
|
||||
}
|
||||
|
||||
|
||||
public void setRowheight (Float[] rowheights_or_null) {
|
||||
// replaces the given rowheights and only keep the number of rows given
|
||||
setRowheight(rowheights_or_null,true);
|
||||
}
|
||||
|
||||
public void setColumnwidths (Float[] columnwidths_or_null) {
|
||||
// replaces the given columnwidths and only keep the number of columns given
|
||||
setColumnwidths(columnwidths_or_null,true);
|
||||
}
|
||||
|
||||
|
||||
public void setRowheight(Float[] rowheights_or_null, boolean write_null_values) {
|
||||
// replaces the given rowheights and only keep the number of rows given
|
||||
// null values either overwrite or will be ignored
|
||||
Integer tmp = null;
|
||||
if (rowheights_or_null != null) tmp = rowheights_or_null.length;
|
||||
if (preparegridsizes(tmp,false)) {
|
||||
for (int i = 0; i <tmp;i++) {
|
||||
setcheckedsize(rowheights_or_null[i],i,write_null_values,true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setColumnwidths(Float[] columnwidths_or_null, boolean write_null_values) {
|
||||
// replaces the given columnwidths_or_null and only keep the number of columns given
|
||||
// null values either overwrite or will be ignored
|
||||
Integer tmp = null;
|
||||
if (columnwidths_or_null != null) tmp = columnwidths_or_null.length;
|
||||
if (preparegridsizes(tmp,true)) {
|
||||
for (int i = 0; i <tmp;i++) {
|
||||
setcheckedsize(columnwidths_or_null[i],i,write_null_values,false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private boolean preparegridsizes(Integer givenfieldsize, boolean width) {
|
||||
// prepares and adjust the size of the field(s) that hold columnwidth or rowheights
|
||||
if (givenfieldsize == null) {
|
||||
if (width) { //either columns or rows will be set null
|
||||
columnwidths =null;
|
||||
} else {
|
||||
rowheight = null;
|
||||
}
|
||||
for (Spatial p: this.getChildren()) {
|
||||
Panel x = (Panel) p;
|
||||
x.setPreferredSize(null); //we set all sizes to 0 as we will recalculate them with next update
|
||||
}
|
||||
widthsupdate = true;
|
||||
return false; // no more activity needed
|
||||
} else {
|
||||
Float[] tmp;
|
||||
tmp = new Float[givenfieldsize];
|
||||
if (width) {
|
||||
if (columnwidths == null) {
|
||||
columnwidths = tmp;
|
||||
return true;
|
||||
}
|
||||
int i = 0;
|
||||
for (Float z:columnwidths) {
|
||||
tmp[i] =z;
|
||||
i++;
|
||||
if (i>= givenfieldsize) break;
|
||||
}
|
||||
columnwidths = tmp; // we get what we have
|
||||
} else {
|
||||
if (rowheight == null) {
|
||||
rowheight = tmp;
|
||||
return true;
|
||||
}
|
||||
int i = 0;
|
||||
for (Float z:rowheight) {
|
||||
tmp[i] =z;
|
||||
i++;
|
||||
if (i>= givenfieldsize) break;
|
||||
}
|
||||
rowheight = tmp; // we get what we have
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private void setcheckedsize(Float size, int row_or_column, boolean override, boolean i_am_a_row) {
|
||||
if (override || (size !=null)) {
|
||||
if (i_am_a_row) {
|
||||
rowheight[row_or_column] = size;
|
||||
} else {
|
||||
columnwidths[row_or_column] = size;
|
||||
}
|
||||
widthsupdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// public void setRowheight(Float rowheight_or_null){
|
||||
// if (rowheight_or_null<=0) return;
|
||||
// this.rowheight = rowheight_or_null;
|
||||
// widthsupdate = true;
|
||||
// }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public void setHalignements(HAlignment[] hals) {
|
||||
setHalignements(hals,false);
|
||||
}
|
||||
|
||||
public void setHalignements(HAlignment[] hals, boolean overridestandard) {
|
||||
if (checkexistinghal(hals)) {
|
||||
int i =0;
|
||||
for (HAlignment z:hals) {
|
||||
setHalignementchecked(z,i,overridestandard);
|
||||
i++;
|
||||
if (i>=columnHalignement.length) return; // we ignore given HAlignement that is out of column bound
|
||||
}
|
||||
if (!overridestandard ) return;
|
||||
for (int u = i; u<columnHalignement.length;u++) {
|
||||
setHalignementchecked(null,u,overridestandard); // override existing HAlignements
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setHalignements(HAlignment hal, int column) {
|
||||
checkexistinghal(new HAlignment[]{HAlignment.Center});
|
||||
if (column < columnHalignement.length) setHalignementchecked(hal,column,true);
|
||||
}
|
||||
|
||||
private void setHalignementchecked(HAlignment hal, int column,boolean override) {
|
||||
if (override || (hal !=null)) {
|
||||
columnHalignement[column] = hal;
|
||||
widthsupdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
private boolean checkexistinghal(HAlignment[] givenfield) {
|
||||
// delete the given Halignements
|
||||
if (givenfield == null) {
|
||||
columnHalignement =null;
|
||||
for (Spatial p: this.getChildren()) {
|
||||
Button x = (Button)((Panel) p);
|
||||
x.setTextHAlignment(HAlignment.Left); //standard HAlignement
|
||||
}
|
||||
widthsupdate = true;
|
||||
return false;
|
||||
}
|
||||
// or prepare if we have no columnHalignement yet
|
||||
HAlignment[] tmp;
|
||||
if (columnHalignement == null) {
|
||||
tmp = new HAlignment[model.getColumnCount()];
|
||||
columnHalignement = tmp;
|
||||
} else {
|
||||
if (!(columnHalignement.length ==model.getColumnCount() )) {
|
||||
tmp = new HAlignment[model.getColumnCount()];
|
||||
int i = 0;
|
||||
for (HAlignment z:columnHalignement) {
|
||||
tmp[i] =z;
|
||||
i++;
|
||||
if (i>=model.getColumnCount()) break;
|
||||
}
|
||||
columnHalignement = tmp;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public HAlignment[] getColumnHalignement() {
|
||||
return columnHalignement;
|
||||
}
|
||||
}
|
@@ -0,0 +1,135 @@
|
||||
/*
|
||||
* $Id$
|
||||
*
|
||||
* Copyright (c) 2014, Simsilica, LLC
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in
|
||||
* the documentation and/or other materials provided with the
|
||||
* distribution.
|
||||
*
|
||||
* 3. Neither the name of the copyright holder nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
|
||||
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
package pp.monopoly.client.gui.hslider;
|
||||
|
||||
import java.util.AbstractList;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.simsilica.lemur.core.VersionedObject;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Paul Speed
|
||||
*/
|
||||
public class VersionedList<T> extends AbstractList<T>
|
||||
implements VersionedObject<List<T>> {
|
||||
private long version = 0;
|
||||
private List<T> list;
|
||||
|
||||
protected VersionedList(List<T> items, boolean copy ) {
|
||||
if( copy ) {
|
||||
list = new ArrayList<T>();
|
||||
list.addAll(items);
|
||||
} else {
|
||||
this.list = items;
|
||||
}
|
||||
}
|
||||
|
||||
public VersionedList() {
|
||||
this(new ArrayList<T>(), false);
|
||||
}
|
||||
|
||||
public VersionedList(List<T> items ) {
|
||||
this(items, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Wraps a list in a VersionedList instead of copying it.
|
||||
* This is useful for cases where a VersionedList is required
|
||||
* but strict versioning is not, for example, passing a static list
|
||||
* to a ListBox. Changes to the wrapped list obviously don't
|
||||
* trigger version changes in the wrapper. Only changes through
|
||||
* the wrapper will increment the version.
|
||||
*/
|
||||
public static <T> VersionedList<T> wrap( List<T> list ) {
|
||||
return new VersionedList<T>(list, false);
|
||||
}
|
||||
|
||||
public void incrementVersion() { // changed this to public
|
||||
version++;
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getVersion() {
|
||||
return version;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<T> getObject() {
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public VersionedReference<List<T>> createReference() {
|
||||
return new VersionedReference<List<T>>(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public T get( int i ) {
|
||||
return list.get(i);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int size() {
|
||||
return list.size();
|
||||
}
|
||||
|
||||
@Override
|
||||
public T set( int i, T val ) {
|
||||
T result = list.set(i, val);
|
||||
incrementVersion();
|
||||
return result;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void add( int i, T val ) {
|
||||
list.add(i, val);
|
||||
incrementVersion();
|
||||
}
|
||||
|
||||
@Override
|
||||
public T remove( int i ) {
|
||||
T result = list.remove(i);
|
||||
incrementVersion();
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -0,0 +1,144 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Represents a confirmation dialog that appears when a trade is accepted .
|
||||
* <p>
|
||||
* Displays a message to the user informing them that the trade they proposed has been accepted,
|
||||
* along with a confirmation button to close the dialog.
|
||||
* </p>
|
||||
*/
|
||||
public class AcceptTrade extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the dialog. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Container for the warning message content. */
|
||||
private final Container noMoneyWarningContainer;
|
||||
|
||||
/** Background container providing a border for the dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs the accept trade dialog.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param msg the trade reply message containing details about the trade
|
||||
*/
|
||||
public AcceptTrade(MonopolyApp app, TradeReply msg) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
noMoneyWarningContainer = new Container();
|
||||
noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Handel angenommen!", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der im Popup steht
|
||||
Container textContainer = noMoneyWarningContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast Spieler"+ " " + msg.getTradeHandler().getReceiver().getName() + " " + "einen Handel vorgeschlagen", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("Der Handel wurde angenommen", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Passt den textContainer an die Größe des bankruptContainers an
|
||||
textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
noMoneyWarningContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(noMoneyWarningContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent background overlay for the dialog.
|
||||
*
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the dialog and removes the associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(noMoneyWarningContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape key action by closing the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -0,0 +1,132 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
|
||||
*/
|
||||
public class Bankrupt extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the bankruptcy warning content. */
|
||||
private final Container bankruptContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs the bankruptcy warning popup.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public Bankrupt(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
bankruptContainer = new Container();
|
||||
bankruptContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
bankruptContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = bankruptContainer.addChild(new Label("Vorsicht !", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der im Popup steht
|
||||
Container textContainer = bankruptContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Passt den textContainer an die Größe des bankruptContainers an
|
||||
textContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = bankruptContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> ifTopDialog(this::close));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
bankruptContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(bankruptContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the menu and removes the GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(bankruptContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape key action by closing the popup.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -1,10 +1,7 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
@@ -13,41 +10,52 @@ import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.BuyPropertyResponse;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* TODO Kommentare fixen
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
* BuildingPropertyCard creates the popup for field information
|
||||
*/
|
||||
public class BuildingPropertyCard extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container buildingPropertyContainer;
|
||||
private final Container backgroundContainer;
|
||||
private int index = 37;
|
||||
|
||||
/** Main container for the building property information. */
|
||||
private final Container buildingPropertyContainer;
|
||||
|
||||
/** Background container providing a border for the property card. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs a property card popup displaying details about the building property.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public BuildingPropertyCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
BuildingProperty field = (BuildingProperty) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
//Generate the corresponding field
|
||||
int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
buildingPropertyContainer = new Container();
|
||||
buildingPropertyContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des buildingPropertyContainer an
|
||||
backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
|
||||
//Titel
|
||||
Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("label-Bold")));
|
||||
settingsTitle.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
settingsTitle.setFontSize(48);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
@@ -66,28 +74,31 @@ public class BuildingPropertyCard extends Dialog {
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
|
||||
|
||||
/*
|
||||
// Beenden-Button
|
||||
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
Button quitButton = buildingPropertyContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
System.err.println("Button does something?");
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
Button buyButton = buildingPropertyContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
*/
|
||||
buyButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
app.getGameLogic().send(new BuyPropertyResponse());
|
||||
}));
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
// Zentriere das Popup
|
||||
buildingPropertyContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2,
|
||||
@@ -98,38 +109,20 @@ public class BuildingPropertyCard extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
* Closes the popup and removes the associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(buildingPropertyContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
public void setIndex(int index) {
|
||||
this.index = index;
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,128 +0,0 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
*/
|
||||
public class BuyCard extends Dialog {
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container buyCardContainer;
|
||||
private final Container backgroundContainer;
|
||||
|
||||
private int index = 37;
|
||||
|
||||
public BuyCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
buyCardContainer = new Container();
|
||||
buyCardContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
|
||||
|
||||
|
||||
Label settingsTitle = buyCardContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
|
||||
settingsTitle.setFontSize(48);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
Container propertyValuesContainer = buyCardContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = buyCardContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
// Kaufen-Button
|
||||
Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(buyCardContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
buyCardContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(buyCardContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(buyCardContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -0,0 +1,247 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.AlterProperty;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* BuyHouse is a popup which appears when a player clicks on the "Buy House"-button in the BuildingAdminMenu
|
||||
*/
|
||||
public class BuyHouse extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the "Buy House" popup UI. */
|
||||
private final Container buyHouseContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** TextField to display selected properties. */
|
||||
private TextField selectionDisplay;
|
||||
|
||||
/** Reference for tracking dropdown selection changes. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
|
||||
/** Dropdown selector for choosing properties to build houses on. */
|
||||
private Selector<String> propertySelector;
|
||||
|
||||
/** Set of selected properties for house purchase. */
|
||||
private Set<String> selectedProperties = new HashSet<>();
|
||||
|
||||
/** Label displaying the total cost of building houses on the selected properties. */
|
||||
private Label cost = new Label("0", new ElementId("label-Text"));
|
||||
|
||||
/**
|
||||
* Constructs the "Buy House" popup.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public BuyHouse(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Main container for the menu
|
||||
buyHouseContainer = new Container();
|
||||
buyHouseContainer.setPreferredSize(new Vector3f(800, 600, 0));
|
||||
|
||||
float padding = 10; // Adjust backgroundContainer size to match buyHouseContainer
|
||||
backgroundContainer.setPreferredSize(buyHouseContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Title
|
||||
Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("warning-Bold")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Divide buyHouseContainer into three sub-containers
|
||||
Container upContainer = buyHouseContainer.addChild(new Container());
|
||||
Container middleContainer = buyHouseContainer.addChild(new Container());
|
||||
Container downContainer = buyHouseContainer.addChild(new Container());
|
||||
|
||||
// Upper section text
|
||||
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
|
||||
upContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
|
||||
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
|
||||
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
// Add the property selector dropdown
|
||||
middleContainer.addChild(createPropertyDropdown());
|
||||
|
||||
downContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
|
||||
downContainer.addChild(new Label("Kosten:", new ElementId("label-Text"))); // Label for cost
|
||||
downContainer.addChild(cost); // Cost details
|
||||
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Cancel button
|
||||
Button cancelButton = buyHouseContainer.addChild(new Button("Abbrechen", new ElementId("button")));
|
||||
cancelButton.setFontSize(32);
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Confirm button
|
||||
Button confirmButton = buyHouseContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
AlterProperty msg = new AlterProperty("BuyHouse");
|
||||
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
|
||||
app.getGameLogic().send(msg);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Center the popup
|
||||
buyHouseContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y) / 2,
|
||||
9
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y + padding) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(buyHouseContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dropdown menu for selecting properties eligible for house construction.
|
||||
*
|
||||
* @return The container holding the dropdown menu.
|
||||
*/
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<BuildingProperty> playerProperties = getPlayerProperties();
|
||||
|
||||
// Populate the dropdown with property names
|
||||
for (BuildingProperty property : playerProperties) {
|
||||
propertyOptions.add(property.getName());
|
||||
}
|
||||
|
||||
propertySelector = new Selector<>(propertyOptions, "glass");
|
||||
dropdownContainer.addChild(propertySelector);
|
||||
|
||||
// Track selection changes
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new TextField(""); // Create TextField for displaying selections
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
if (!propertyOptions.isEmpty()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the list of properties owned by the current player that are eligible for house construction.
|
||||
*
|
||||
* @return A list of {@link BuildingProperty} objects owned by the player.
|
||||
*/
|
||||
private List<BuildingProperty> getPlayerProperties() {
|
||||
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
BoardManager boardManager = app.getGameLogic().getBoardManager();
|
||||
|
||||
return boardManager.getPropertyFields(self.getProperties()).stream()
|
||||
.filter(property -> property instanceof BuildingProperty)
|
||||
.map(property -> (BuildingProperty) property)
|
||||
.filter(property -> app.getGameLogic().getBoardManager().canBuild(property))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
/**
|
||||
* Periodically updates the popup, tracking selection changes in the dropdown menu.
|
||||
*
|
||||
* @param delta Time since the last update in seconds.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if(selectionRef.update()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles property selection changes in the dropdown menu.
|
||||
*
|
||||
* @param playerProperties the dropdown selector for the player's properties
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
|
||||
String selected = playerProperties.getSelectedItem();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
if (selectedProperties.contains(selected)) {
|
||||
selectedProperties.remove(selected);
|
||||
} else {
|
||||
selectedProperties.add(selected);
|
||||
}
|
||||
|
||||
int cost = 0;
|
||||
for (String s : selectedProperties) {
|
||||
cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice();
|
||||
}
|
||||
|
||||
String display = String.join(" | ", selectedProperties);
|
||||
selectionDisplay.setText(display);
|
||||
|
||||
this.cost.setText(cost+"");
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes its GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(buyHouseContainer);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -0,0 +1,150 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.client.gui.TradeMenu;
|
||||
import pp.monopoly.message.client.TradeResponse;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* ConfirmTrade is a popup which appears when a trade is proposed to this certain player.
|
||||
*/
|
||||
public class ConfirmTrade extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the "Confirm Trade" popup UI. */
|
||||
private final Container confirmTradeContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** The trade handler managing the details of the trade proposal. */
|
||||
private TradeHandler tradeHandler;
|
||||
|
||||
/**
|
||||
* Constructs the "Confirm Trade" popup.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public ConfirmTrade(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
tradeHandler = app.getGameLogic().getTradeHandler();
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
confirmTradeContainer = new Container();
|
||||
|
||||
float padding = 10;
|
||||
backgroundContainer.setPreferredSize(confirmTradeContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = confirmTradeContainer.addChild(new Label( "Handel", new ElementId("warning-title")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
StringBuilder offeredProperties = new StringBuilder();
|
||||
for (PropertyField field : tradeHandler.getOfferedProperties()) {
|
||||
offeredProperties.append(field.getName());
|
||||
offeredProperties.append(", ");
|
||||
}
|
||||
|
||||
StringBuilder requestedProperties = new StringBuilder();
|
||||
for (PropertyField field : tradeHandler.getRequestedProperties()) {
|
||||
requestedProperties.append(field.getName());
|
||||
requestedProperties.append(", ");
|
||||
}
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
Container propertyValuesContainer = confirmTradeContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Spieler " + " " + tradeHandler.getSender().getName() + " " +" möchte:", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("- " + offeredProperties, new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedAmount() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedJailCards() +" Sonderkarten", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("gegen:", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("- "+ requestedProperties, new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedAmount() +" EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedJailCards() +" Sonderkarten", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("tauschen, willst du das Angebot annehmen?", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Ablehnen-Button
|
||||
Button declineButton = confirmTradeContainer.addChild(new Button("Ablehnen", new ElementId("button")));
|
||||
declineButton.setFontSize(32);
|
||||
declineButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new TradeResponse(false, tradeHandler));
|
||||
close();
|
||||
}));
|
||||
// Verhandeln-Button
|
||||
Button negotiateButton = confirmTradeContainer.addChild(new Button("Verhandeln", new ElementId("button")));
|
||||
negotiateButton.setFontSize(32);
|
||||
negotiateButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
TradeHandler t = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getSender().getId()));
|
||||
t.setReceiver(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getReceiver().getId()));
|
||||
new TradeMenu(app, t).open();
|
||||
}));
|
||||
// Confirm-Button
|
||||
Button confirmButton = confirmTradeContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new TradeResponse(true, tradeHandler));
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Menü
|
||||
confirmTradeContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Menü
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(confirmTradeContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes its GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(confirmTradeContainer);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -13,25 +13,37 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.model.card.Card; // TODO für den Import der Queue notwendig
|
||||
import pp.monopoly.model.card.DeckHelper;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
* EventCardPopup is a popup which appears when a certain EventCard is triggered by entering a EventCardField
|
||||
*/
|
||||
public class EventCard extends Dialog {
|
||||
public class EventCardPopup extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the event card information. */
|
||||
private final Container eventCardContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** The description of the event card. */
|
||||
private final String description;
|
||||
|
||||
public EventCard(MonopolyApp app) {
|
||||
/**
|
||||
* Constructs the EventCardPopup to display the details of a triggered event card.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param description the description of the triggered event card
|
||||
*/
|
||||
public EventCardPopup(MonopolyApp app, String description) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
Card card = new DeckHelper().drawCard(); // TODO nimmt die Karten gerade unabhängig aus dem DeckHelper
|
||||
this.description = description;
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
@@ -42,64 +54,61 @@ public class EventCard extends Dialog {
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
|
||||
eventCardContainer = new Container();
|
||||
eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
eventCardContainer.setPreferredSize(new Vector3f(550,400,10));
|
||||
|
||||
float padding = 10;
|
||||
backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
// Die Namen werden dynamisch dem BoardManager entnommen
|
||||
Label gateFieldTitle = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Preise werden dynamisch dem BoardManager entnommen
|
||||
// Die Erklärungsfelder werden automatisch den descriptions der Message entnommen
|
||||
Container propertyValuesContainer = eventCardContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label(card.getDescription(), new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label(description, new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> close());
|
||||
quitButton.addClickCommands(source -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
|
||||
// TODO Kaufen-Button wird nicht mehr benötigt, prüfen ob weg kann
|
||||
//Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
//buyButton.setFontSize(32);
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
// Zentriere das Popup
|
||||
eventCardContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
10
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
9
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(eventCardContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f));
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
@@ -107,18 +116,21 @@ public class EventCard extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
* Closes the popup and removes its associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(eventCardContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
app.getGuiNode().detachChild(eventCardContainer);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
app.getGuiNode().detachChild(overlayBackground);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape key action by closing the popup.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
close();
|
||||
}
|
||||
}
|
@@ -5,6 +5,7 @@ import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
@@ -13,45 +14,55 @@ import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.BuyPropertyResponse;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* FoodFieldCard erstellt die Geböudekarte vom Brandl und der Truppenküche
|
||||
* FoodFieldCard creates the popup for field information
|
||||
*/
|
||||
public class FoodFieldCard extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container foodFieldContainer;
|
||||
private final Container backgroundContainer;
|
||||
private int index = 12;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the food field information. */
|
||||
private final Container foodFieldContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs a FoodFieldCard popup displaying details about a food field.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public FoodFieldCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
foodFieldContainer = new Container();
|
||||
foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
|
||||
|
||||
float padding = 10;
|
||||
backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
|
||||
Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
|
||||
Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold")));
|
||||
settingsTitle.setFontSize(48);
|
||||
settingsTitle.setColor(ColorRGBA.White);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
Container propertyValuesContainer = foodFieldContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
|
||||
@@ -68,29 +79,30 @@ public class FoodFieldCard extends Dialog {
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
|
||||
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
|
||||
|
||||
/*
|
||||
// Beenden-Button
|
||||
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
*/
|
||||
buyButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new BuyPropertyResponse());
|
||||
close();
|
||||
}));
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
// Zentriere das Popup
|
||||
foodFieldContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y+ padding) / 2,
|
||||
@@ -101,9 +113,9 @@ public class FoodFieldCard extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
@@ -117,7 +129,7 @@ public class FoodFieldCard extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
* Closes the popup and removes its associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
@@ -127,10 +139,9 @@ public class FoodFieldCard extends Dialog {
|
||||
super.close();
|
||||
}
|
||||
|
||||
public void setIndex(int index) {
|
||||
this.index = index;
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
|
@@ -5,6 +5,7 @@ import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
@@ -12,41 +13,50 @@ import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.BuyPropertyResponse;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
|
||||
* GateFieldCard creates the popup for field information
|
||||
*/
|
||||
public class GateFieldCard extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
private final Geometry overlayBackground;
|
||||
private final Container gateFieldContainer;
|
||||
private final Container backgroundContainer;
|
||||
private int index = 5;
|
||||
|
||||
/** Main container for the gate field information. */
|
||||
private final Container gateFieldContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs a GateFieldCard popup displaying details about a gate field.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public GateFieldCard(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
//Generate the corresponfing field
|
||||
int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für die Gebäudekarte
|
||||
gateFieldContainer = new Container();
|
||||
gateFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
|
||||
// Titel
|
||||
// Die Namen werden dynamisch dem BoardManager entnommen
|
||||
Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des gateFieldContainers an
|
||||
backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
|
||||
Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
@@ -55,36 +65,41 @@ public class GateFieldCard extends Dialog {
|
||||
Container propertyValuesContainer = gateFieldContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man 1 Bahnhof besitzt: 250 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man 2 Bahnhöfe besitzt: 500 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man 3 Bahnhöfe besitzt: 1000 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man 4 Bahnhöfe besitzt: 2000 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("2 Bahnhof besitzt: 500 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("3 Bahnhof besitzt: 1000 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("4 Bahnhof besitzt: 2000 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
//TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
|
||||
|
||||
/*
|
||||
// Beenden-Button
|
||||
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
Button quitButton = gateFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
Button buyButton = gateFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
|
||||
buyButton.setFontSize(32);
|
||||
*/
|
||||
buyButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new BuyPropertyResponse());
|
||||
close();
|
||||
}));
|
||||
|
||||
float padding = 10; // Padding around the settingsContainer for the background
|
||||
backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
|
||||
// Zentriere das Menü
|
||||
// Zentriere das Popup
|
||||
gateFieldContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y+ padding) / 2,
|
||||
@@ -95,9 +110,9 @@ public class GateFieldCard extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt einen halbtransparenten Hintergrund für das Menü.
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return Geometrie des Overlays
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
@@ -111,20 +126,18 @@ public class GateFieldCard extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
* Closes the popup and removes its associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(gateFieldContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
public void setIndex(int index) {
|
||||
this.index = index;
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
|
@@ -0,0 +1,132 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Gulag is a warning popup triggered when a player lands on the "Wache" field in the Monopoly game.
|
||||
* <p>
|
||||
* This popup informs the player that they are being sent to the Gulag and includes a confirmation button.
|
||||
* </p>
|
||||
*/
|
||||
public class Gulag extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the Gulag warning message. */
|
||||
private final Container gulagContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs the Gulag popup, displaying a warning when a player lands on the "Wache" field.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public Gulag(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
gulagContainer = new Container();
|
||||
gulagContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
gulagContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(gulagContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = gulagContainer.addChild(new Label("Du kommst ins Gulag!", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = gulagContainer.addChild(new Button("Jawohl Gulag", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
gulagContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gulagContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + gulagContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gulagContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + gulagContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(gulagContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent overlay background for the popup.
|
||||
*
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes its associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(gulagContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the popup.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,136 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.message.client.NotificationAnswer;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* GulagInfo is a popup that provides options for a player who is stuck in the "Gulag" (jail) field.
|
||||
* <p>
|
||||
* This dialog offers multiple actions, including paying a bribe, using a "Get Out of Jail" card, or waiting.
|
||||
* </p>
|
||||
*/
|
||||
public class GulagInfo extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the Gulag information dialog. */
|
||||
private final Container gulagInfoContainer;
|
||||
|
||||
/** Background container providing a styled border around the dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs a GulagInfo popup that provides the player with options for getting out of the "Gulag" field.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param trys the number of failed attempts to roll doubles for release
|
||||
*/
|
||||
public GulagInfo(MonopolyApp app, int trys) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für das Bestätigungspopup
|
||||
gulagInfoContainer = new Container();
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des confirmTradeContainer an
|
||||
backgroundContainer.setPreferredSize(gulagInfoContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = gulagInfoContainer.addChild(new Label( "Gulag", new ElementId("warning-title")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
// Die Werte werden dem Handel entnommen (Iwas auch immer da dann ist)
|
||||
Container propertyValuesContainer = gulagInfoContainer.addChild(new Container());
|
||||
propertyValuesContainer.addChild(new Label("„Du sitzt im Gefänginis und kommst nicht raus ...", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("Es sei denn, du ...", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- bestichst die Wache mit 500 EUR", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- löst eine Gulag-Frei-Karte ein", new ElementId("label-Text")));
|
||||
propertyValuesContainer.addChild(new Label("- wartest 3 Runden und bezahlst dann", new ElementId("label-Text")));// Leerzeile
|
||||
propertyValuesContainer.addChild(new Label("- oder du würfelst einen Pasch", new ElementId("label-Text")));
|
||||
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
|
||||
// Bezahlen-Button
|
||||
Button payButton = gulagInfoContainer.addChild(new Button("Bestechungsgeld bezahlen", new ElementId("button")));
|
||||
payButton.setFontSize(32);
|
||||
payButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new NotificationAnswer("PayJail"));
|
||||
close();
|
||||
}));
|
||||
// Ereigniskarte-Button
|
||||
Button eventCardButton = gulagInfoContainer.addChild(new Button("Ereigniskarte nutzen", new ElementId("button")));
|
||||
eventCardButton.setFontSize(32);
|
||||
eventCardButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.getGameLogic().send(new NotificationAnswer("UseJailCard"));
|
||||
close();
|
||||
}));
|
||||
// Schließen-Button
|
||||
Button closeButton = gulagInfoContainer.addChild(new Button("Schließen", new ElementId("button")));
|
||||
closeButton.setFontSize(32);
|
||||
closeButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Menü
|
||||
gulagInfoContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Menü
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
if(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getNumJailCard() == 0) {
|
||||
eventCardButton.setEnabled(false);
|
||||
}
|
||||
|
||||
if(trys == 3) {
|
||||
closeButton.setEnabled(false);
|
||||
}
|
||||
|
||||
app.getGuiNode().attachChild(gulagInfoContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the GulagInfo popup and removes its GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(gulagInfoContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the GulagInfo dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -1,52 +1,145 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* LooserPopUp is a dialog that appears when a player loses the game.
|
||||
* <p>
|
||||
* This popup provides a message of encouragement and an option to quit the game.
|
||||
* </p>
|
||||
*/
|
||||
public class LooserPopUp extends Dialog {
|
||||
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the dialog. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the "Looser" dialog UI. */
|
||||
private final Container LooserContainer;
|
||||
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a new NetworkDialog.
|
||||
* Constructs a new WinnerPopUp dialog.
|
||||
*
|
||||
* @param network The NetworkSupport instance to be used for network operations.
|
||||
* @param app The MonopolyApp instance.
|
||||
*/
|
||||
public LooserPopUp(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
initializeDialog();
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
LooserContainer = new Container();
|
||||
LooserContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
LooserContainer.setPreferredSize(new Vector3f(355,600,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(LooserContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label looserTitle = LooserContainer.addChild(new Label("Schade, du hast leider verloren, die nächste Runde wird besser!", new ElementId("header")));
|
||||
looserTitle.setFontSize(25);
|
||||
// looserTitle.setColor(ColorRGBA.Black);
|
||||
// Create the image container
|
||||
Container imageContainer = LooserContainer.addChild(new Container());
|
||||
imageContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark gray background
|
||||
imageContainer.setPreferredSize(LooserContainer.getPreferredSize().addLocal(-250, -200, 0)); // Adjust size for layout
|
||||
|
||||
// Add the image to the container
|
||||
Label imageLabel = new Label(""); // Create a label for the image
|
||||
IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Load the image as an icon
|
||||
icon.setIconScale(0.7f); // Scale the image appropriately
|
||||
imageLabel.setIcon(icon);
|
||||
imageContainer.addChild(imageLabel); // Add the image label to the container
|
||||
|
||||
//Beenden Button
|
||||
Button quitButton = LooserContainer.addChild(new Button("Spiel Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.closeApp();
|
||||
}));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
LooserContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - LooserContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + LooserContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - LooserContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + LooserContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(LooserContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the dialog with input fields and connection buttons.
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return The overlay geometry.
|
||||
*/
|
||||
private void initializeDialog() {
|
||||
Container inputContainer = new Container();
|
||||
|
||||
// Titel und Eingabefelder für Host und Port
|
||||
inputContainer.addChild(new Label("Schade, du hast leider verloren!"));
|
||||
inputContainer.addChild(new Label("Die nächste Runde wird besser!"));
|
||||
|
||||
Label imageLabel = new Label("");
|
||||
IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Icon mit Textur erstellen
|
||||
icon.setIconScale(1); // Skalierung des Bildes
|
||||
imageLabel.setIcon(icon);
|
||||
|
||||
// Setze das Icon im Label
|
||||
inputContainer.addChild(imageLabel);
|
||||
|
||||
Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
|
||||
cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
|
||||
|
||||
inputContainer.setLocalTranslation(300, 800, 0);
|
||||
app.getGuiNode().attachChild(inputContainer);
|
||||
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the LooserPopUp dialog and removes its GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(LooserContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -0,0 +1,137 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
|
||||
/**
|
||||
* NoMoneyWarning is a warning popup that appears when a player tries to perform
|
||||
* an action they cannot afford due to insufficient funds, such as attempting
|
||||
* to purchase a property or building.
|
||||
* <p>
|
||||
* This dialog notifies the player of their lack of funds and provides a single
|
||||
* confirmation button to close the dialog.
|
||||
* </p>
|
||||
*/
|
||||
public class NoMoneyWarning extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the warning popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the NoMoneyWarning dialog UI. */
|
||||
private final Container noMoneyWarningContainer;
|
||||
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs a new NoMoneyWarning dialog.
|
||||
*
|
||||
* @param app The MonopolyApp instance.
|
||||
*/
|
||||
public NoMoneyWarning(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
noMoneyWarningContainer = new Container();
|
||||
noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Na, schon wieder Pleite?", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(38);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der im Popup steht
|
||||
Container textContainer = noMoneyWarningContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast nicht genug Geld, um dieses Gebäude zu kaufen", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Passt den textContainer an die Größe des bankruptContainers an
|
||||
textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> close());
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
noMoneyWarningContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(noMoneyWarningContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent overlay background for the dialog.
|
||||
*
|
||||
* @return The geometry representing the overlay background.
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the menu and removes the GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(noMoneyWarningContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -0,0 +1,167 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Rent is a popup that is triggered when a player lands on a property owned by another player
|
||||
* and needs to pay rent in the Monopoly application.
|
||||
* <p>
|
||||
* Displays the rent amount and the recipient player's name, with an option to confirm the payment.
|
||||
* </p>
|
||||
*/
|
||||
public class ReceivedRent extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the rent information and action. */
|
||||
private final Container rentContainer;
|
||||
|
||||
/** Background container providing a border for the rent popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs the Rent popup displaying the rent amount and recipient player.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param playerName the name of the player to whom the rent is owed
|
||||
* @param amount the amount of rent to be paid
|
||||
*/
|
||||
public ReceivedRent(MonopolyApp app, String playerName, int amount) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the overlay
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create and position the background container
|
||||
backgroundContainer = createBackgroundContainer();
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Create and position the rent container
|
||||
rentContainer = createRentContainer(playerName, amount);
|
||||
app.getGuiNode().attachChild(rentContainer);
|
||||
|
||||
centerContainers();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent overlay background.
|
||||
*
|
||||
* @return the overlay geometry
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the background container with styling.
|
||||
*
|
||||
* @return the styled background container
|
||||
*/
|
||||
private Container createBackgroundContainer() {
|
||||
Container container = new Container();
|
||||
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the main rent container with title, text, and button.
|
||||
*
|
||||
* @param playerName the name of the player to whom the rent is owed
|
||||
* @param amount the rent amount
|
||||
* @return the rent container
|
||||
*/
|
||||
private Container createRentContainer(String playerName, int amount) {
|
||||
Container container = new Container();
|
||||
container.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray));
|
||||
container.setPreferredSize(new Vector3f(550, 250, 10));
|
||||
|
||||
// Title
|
||||
Label title = container.addChild(new Label("Miete!", new ElementId("warning-title")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Rent message
|
||||
Container textContainer = container.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du bekommst von Spieler " + " " + playerName + " " + amount + " EUR Miete",
|
||||
new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
|
||||
|
||||
// Payment button
|
||||
Button payButton = container.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
payButton.setFontSize(32);
|
||||
payButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
|
||||
}));
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Centers the rent and background containers on the screen.
|
||||
*/
|
||||
private void centerContainers() {
|
||||
float padding = 10;
|
||||
|
||||
// Center rent container
|
||||
rentContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - rentContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + rentContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Center background container with padding
|
||||
backgroundContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(rentContainer);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
app.getGuiNode().detachChild(overlayBackground);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -0,0 +1,145 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* RejectTrade is a popup that appears when a trade proposal is rejected by another player
|
||||
* in the Monopoly application.
|
||||
* <p>
|
||||
* Displays a message indicating that the proposed trade has been declined, along with
|
||||
* details of the involved players and provides an option to close the popup.
|
||||
* </p>
|
||||
*/
|
||||
public class RejectTrade extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the rejection message content. */
|
||||
private final Container noMoneyWarningContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs the RejectTrade popup displaying the rejection of a trade proposal.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param msg the trade reply message containing details about the rejected trade
|
||||
*/
|
||||
public RejectTrade(MonopolyApp app, TradeReply msg) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
noMoneyWarningContainer = new Container();
|
||||
noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Handel abgelehnt!", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der im Popup steht
|
||||
Container textContainer = noMoneyWarningContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast Spieler"+ " " + msg.getTradeHandler().getReceiver().getName() + " " + "einen Handel vorgeschlagen", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("Der Handel wurde abgelehnt", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Passt den textContainer an die Größe des bankruptContainers an
|
||||
textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
noMoneyWarningContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(noMoneyWarningContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return the geometry of the overlay
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the menu and removes the GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(noMoneyWarningContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape key action by closing the popup.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -0,0 +1,167 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* Rent is a popup that is triggered when a player lands on a property owned by another player
|
||||
* and needs to pay rent in the Monopoly application.
|
||||
* <p>
|
||||
* Displays the rent amount and the recipient player's name, with an option to confirm the payment.
|
||||
* </p>
|
||||
*/
|
||||
public class Rent extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the popup. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the rent information and action. */
|
||||
private final Container rentContainer;
|
||||
|
||||
/** Background container providing a border for the rent popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs the Rent popup displaying the rent amount and recipient player.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param playerName the name of the player to whom the rent is owed
|
||||
* @param amount the amount of rent to be paid
|
||||
*/
|
||||
public Rent(MonopolyApp app, String playerName, int amount) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the overlay
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create and position the background container
|
||||
backgroundContainer = createBackgroundContainer();
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
// Create and position the rent container
|
||||
rentContainer = createRentContainer(playerName, amount);
|
||||
app.getGuiNode().attachChild(rentContainer);
|
||||
|
||||
centerContainers();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent overlay background.
|
||||
*
|
||||
* @return the overlay geometry
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the background container with styling.
|
||||
*
|
||||
* @return the styled background container
|
||||
*/
|
||||
private Container createBackgroundContainer() {
|
||||
Container container = new Container();
|
||||
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the main rent container with title, text, and button.
|
||||
*
|
||||
* @param playerName the name of the player to whom the rent is owed
|
||||
* @param amount the rent amount
|
||||
* @return the rent container
|
||||
*/
|
||||
private Container createRentContainer(String playerName, int amount) {
|
||||
Container container = new Container();
|
||||
container.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray));
|
||||
container.setPreferredSize(new Vector3f(550, 250, 10));
|
||||
|
||||
// Title
|
||||
Label title = container.addChild(new Label("Miete!", new ElementId("warning-title")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
// Rent message
|
||||
Container textContainer = container.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du musst Spieler " + " " + playerName + " " + amount + " EUR Miete zahlen",
|
||||
new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
|
||||
|
||||
// Payment button
|
||||
Button payButton = container.addChild(new Button("Überweisen", new ElementId("button")));
|
||||
payButton.setFontSize(32);
|
||||
payButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
|
||||
}));
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Centers the rent and background containers on the screen.
|
||||
*/
|
||||
private void centerContainers() {
|
||||
float padding = 10;
|
||||
|
||||
// Center rent container
|
||||
rentContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - rentContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + rentContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Center background container with padding
|
||||
backgroundContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
|
||||
7
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(rentContainer);
|
||||
app.getGuiNode().detachChild(backgroundContainer);
|
||||
app.getGuiNode().detachChild(overlayBackground);
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
}
|
@@ -0,0 +1,251 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.AlterProperty;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* RepayMortage is a popup that appears when a player selects the "Repay Mortgage" option
|
||||
* in the Building Administration Menu.
|
||||
* <p>
|
||||
* This popup allows the player to select mortgaged properties and repay their mortgages,
|
||||
* showing the total cost of the repayment. Includes options to confirm or cancel the repayment.
|
||||
* </p>
|
||||
*/
|
||||
public class RepayMortage extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the mortgage repayment menu. */
|
||||
private final Container repayMortageContainer;
|
||||
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** Text field to display selected properties. */
|
||||
private TextField selectionDisplay;
|
||||
|
||||
/** Reference to track property selections in the dropdown menu. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
|
||||
/** Dropdown menu for selecting mortgaged properties. */
|
||||
private Selector<String> propertySelector;
|
||||
|
||||
/** Set of selected properties for mortgage repayment. */
|
||||
private Set<String> selectedProperties = new HashSet<>();
|
||||
|
||||
/** Label displaying the total repayment cost. */
|
||||
private Label cost = new Label("0", new ElementId("label-Text"));
|
||||
|
||||
/**
|
||||
* Constructs the RepayMortage popup for handling mortgage repayment.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
*/
|
||||
public RepayMortage(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für das Menü
|
||||
repayMortageContainer = new Container();
|
||||
repayMortageContainer.setPreferredSize(new Vector3f(800, 600, 0));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
|
||||
backgroundContainer.setPreferredSize(repayMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("warining-Bold")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
//Unterteilund des sellHouseContainer in drei "Untercontainer"
|
||||
Container upContainer = repayMortageContainer.addChild(new Container());
|
||||
Container middleContainer = repayMortageContainer.addChild(new Container());
|
||||
Container downContainer = repayMortageContainer.addChild(new Container());
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
|
||||
upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
|
||||
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
middleContainer.addChild(createPropertyDropdown());
|
||||
|
||||
downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(new Label("Kosten:", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(cost);
|
||||
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button cancelButton = repayMortageContainer.addChild(new Button("Abbrechen", new ElementId("button")));
|
||||
cancelButton.setFontSize(32);
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button confirmButton = repayMortageContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
AlterProperty msg = new AlterProperty("RepayMortage");
|
||||
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
|
||||
app.getGameLogic().send(msg);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
repayMortageContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y) / 2,
|
||||
9
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y+ padding) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(repayMortageContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dropdown menu for selecting a property.
|
||||
*
|
||||
* @return The dropdown container.
|
||||
*/
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<PropertyField> playerProperties = getPlayerProperties();
|
||||
|
||||
// Populate the dropdown with property names
|
||||
for (PropertyField property : playerProperties) {
|
||||
propertyOptions.add(property.getName());
|
||||
}
|
||||
|
||||
propertySelector = new Selector<>(propertyOptions, "glass");
|
||||
dropdownContainer.addChild(propertySelector);
|
||||
|
||||
// Track selection changes
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new TextField(""); // Create TextField for displaying selections
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
if (!propertyOptions.isEmpty()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the list of properties owned by the current player.
|
||||
*
|
||||
* @return List of PropertyField objects owned by the player.
|
||||
*/
|
||||
private List<PropertyField> getPlayerProperties() {
|
||||
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
BoardManager boardManager = app.getGameLogic().getBoardManager();
|
||||
|
||||
return boardManager.getPropertyFields(self.getProperties()).stream()
|
||||
.filter(property -> property instanceof PropertyField)
|
||||
.map(property -> (PropertyField) property)
|
||||
.filter(p -> p.isMortgaged())
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the UI based on selection changes in the dropdown menu.
|
||||
*
|
||||
* @param delta the time elapsed since the last update
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if(selectionRef.update()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles changes in the property selection and updates the total repayment cost.
|
||||
*
|
||||
* @param playerProperties the dropdown menu for selecting properties
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
|
||||
String selected = playerProperties.getSelectedItem();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
if (selectedProperties.contains(selected)) {
|
||||
selectedProperties.remove(selected);
|
||||
} else {
|
||||
selectedProperties.add(selected);
|
||||
}
|
||||
|
||||
int cost = 0;
|
||||
for (String s : selectedProperties) {
|
||||
cost += ((PropertyField) app.getGameLogic().getBoardManager().getFieldByName(s)).getHypo();
|
||||
}
|
||||
|
||||
String display = String.join(" | ", selectedProperties);
|
||||
selectionDisplay.setText(display);
|
||||
|
||||
this.cost.setText(cost+"");
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the popup and removes its associated GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(repayMortageContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the settings menu when the escape key is pressed.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -0,0 +1,260 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Checkbox;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.ListBox;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.AlterProperty;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* SellHouse is a popup that appears when a player clicks on the "Demolish" button
|
||||
* in the BuildingAdminMenu.
|
||||
* <p>
|
||||
* This dialog allows players to select their properties and demolish houses or hotels
|
||||
* for a partial refund of their purchase cost.
|
||||
* </p>
|
||||
*/
|
||||
public class SellHouse extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the SellHouse dialog UI. */
|
||||
private final Container sellhouseContainer;
|
||||
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** Text field to display selected properties. */
|
||||
private TextField selectionDisplay;
|
||||
|
||||
/** Reference to track selection changes in the property selector. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
|
||||
/** Dropdown selector for displaying available properties. */
|
||||
private Selector<String> propertySelector;
|
||||
|
||||
/** Set of properties selected for selling. */
|
||||
private Set<String> selectedProperties = new HashSet<>();
|
||||
|
||||
/** Label to display the total refund amount for the selected properties. */
|
||||
private Label cost = new Label("0", new ElementId("label-Text"));
|
||||
|
||||
/**
|
||||
* Constructs a new SellHouse dialog.
|
||||
*
|
||||
* @param app The MonopolyApp instance.
|
||||
*/
|
||||
public SellHouse(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für das Menü
|
||||
sellhouseContainer = new Container();
|
||||
sellhouseContainer.setPreferredSize(new Vector3f(800, 600, 0));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
|
||||
backgroundContainer.setPreferredSize(sellhouseContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("warining-Bold")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
//Unterteilund des sellHouseContainer in drei "Untercontainer"
|
||||
Container upContainer = sellhouseContainer.addChild(new Container());
|
||||
Container middleContainer = sellhouseContainer.addChild(new Container());
|
||||
Container downContainer = sellhouseContainer.addChild(new Container());
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
|
||||
upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
|
||||
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
middleContainer.addChild(createPropertyDropdown());
|
||||
|
||||
downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(cost); // Cost details
|
||||
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button cancelButton = sellhouseContainer.addChild(new Button("Abbrechen", new ElementId("button")));
|
||||
cancelButton.setFontSize(32);
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button confirmButton = sellhouseContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
AlterProperty msg = new AlterProperty("SellHouse");
|
||||
for (String string : selectedProperties) {
|
||||
System.out.println(string);
|
||||
}
|
||||
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
|
||||
for (Integer integer : msg.getProperties()) {
|
||||
System.out.println("ID des verkaufs: "+integer);
|
||||
}
|
||||
app.getGameLogic().send(msg);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
sellhouseContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y) / 2,
|
||||
9
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y+ padding) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(sellhouseContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dropdown menu for selecting a property.
|
||||
*
|
||||
* @return The dropdown container.
|
||||
*/
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<BuildingProperty> playerProperties = getPlayerProperties();
|
||||
|
||||
// Populate the dropdown with property names
|
||||
for (BuildingProperty property : playerProperties) {
|
||||
propertyOptions.add(property.getName());
|
||||
}
|
||||
|
||||
propertySelector = new Selector<>(propertyOptions, "glass");
|
||||
dropdownContainer.addChild(propertySelector);
|
||||
|
||||
// Track selection changes
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new TextField(""); // Create TextField for displaying selections
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
if (!propertyOptions.isEmpty()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
/**
|
||||
* Retrieves the list of properties owned by the current player.
|
||||
*
|
||||
* @return List of BuildingProperty objects owned by the player.
|
||||
*/
|
||||
private List<BuildingProperty> getPlayerProperties() {
|
||||
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
BoardManager boardManager = app.getGameLogic().getBoardManager();
|
||||
|
||||
return boardManager.getPropertyFields(self.getProperties()).stream()
|
||||
.filter(property -> property instanceof BuildingProperty)
|
||||
.map(property -> (BuildingProperty) property)
|
||||
.filter(p -> app.getGameLogic().getBoardManager().canSell(p))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the dialog UI, tracking changes in the property selection.
|
||||
*
|
||||
* @param delta Time since the last update.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if(selectionRef.update()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles changes to the property selection.
|
||||
*
|
||||
* @param playerProperties The dropdown menu's selection state.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
|
||||
String selected = playerProperties.getSelectedItem();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
if (selectedProperties.contains(selected)) {
|
||||
selectedProperties.remove(selected);
|
||||
} else {
|
||||
selectedProperties.add(selected);
|
||||
}
|
||||
|
||||
int cost = 0;
|
||||
for (String s : selectedProperties) {
|
||||
cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice() / 2;
|
||||
}
|
||||
|
||||
String display = String.join(" | ", selectedProperties);
|
||||
selectionDisplay.setText(display);
|
||||
|
||||
this.cost.setText(cost+"");
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the dialog and removes GUI elements from the screen.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(sellhouseContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -0,0 +1,261 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.Selector;
|
||||
import com.simsilica.lemur.TextField;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.core.VersionedList;
|
||||
import com.simsilica.lemur.core.VersionedReference;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.SettingsMenu;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.client.AlterProperty;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.model.fields.PropertyField;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* TakeMortage is a popup that appears when a player clicks on the "Take Mortage" button
|
||||
* in the BuildingAdminMenu.
|
||||
* <p>
|
||||
* This popup allows the player to select properties and take a mortgage on them
|
||||
* to gain financial benefit during gameplay.
|
||||
* </p>
|
||||
*/
|
||||
public class TakeMortage extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Main container for the TakeMortage dialog UI. */
|
||||
private final Container takeMortageContainer;
|
||||
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** Text field to display selected properties. */
|
||||
private TextField selectionDisplay;
|
||||
|
||||
/** Reference to track selection changes in the property selector. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
|
||||
/** Dropdown selector for displaying available properties. */
|
||||
private Selector<String> propertySelector;
|
||||
|
||||
/** Set of properties selected for mortgaging. */
|
||||
private Set<String> selectedProperties = new HashSet<>();
|
||||
|
||||
/** Label to display the total mortgage amount. */
|
||||
private Label cost = new Label("0", new ElementId("label-Text"));
|
||||
|
||||
/**
|
||||
* Constructs a new TakeMortage dialog.
|
||||
*
|
||||
* @param app The MonopolyApp instance.
|
||||
*/
|
||||
public TakeMortage(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
attachChild(backgroundContainer);
|
||||
|
||||
// Hauptcontainer für das Menü
|
||||
takeMortageContainer = new Container();
|
||||
takeMortageContainer.setPreferredSize(new Vector3f(800, 600, 0));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
|
||||
backgroundContainer.setPreferredSize(takeMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("warining-Bold")));
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
//Unterteilund des sellHouseContainer in drei "Untercontainer"
|
||||
Container upContainer = takeMortageContainer.addChild(new Container());
|
||||
Container middleContainer = takeMortageContainer.addChild(new Container());
|
||||
Container downContainer = takeMortageContainer.addChild(new Container());
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
|
||||
upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
|
||||
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
middleContainer.addChild(createPropertyDropdown());
|
||||
|
||||
downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(cost);
|
||||
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button cancelButton = takeMortageContainer.addChild(new Button("Abbrechen", new ElementId("button")));
|
||||
cancelButton.setFontSize(32);
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button confirmButton = takeMortageContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
AlterProperty msg = new AlterProperty("TakeMortage");
|
||||
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
|
||||
app.getGameLogic().send(msg);
|
||||
close();
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
takeMortageContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y) / 2,
|
||||
9
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y+ padding) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(takeMortageContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dropdown menu for selecting a property.
|
||||
*
|
||||
* @return The dropdown container with property options.
|
||||
*/
|
||||
private Container createPropertyDropdown() {
|
||||
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
|
||||
dropdownContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
|
||||
|
||||
VersionedList<String> propertyOptions = new VersionedList<>();
|
||||
List<PropertyField> playerProperties = getPlayerProperties();
|
||||
|
||||
// Populate the dropdown with property names
|
||||
for (PropertyField property : playerProperties) {
|
||||
if(property instanceof BuildingProperty) {
|
||||
if (((BuildingProperty)property).getHouses()!=0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
propertyOptions.add(property.getName());
|
||||
}
|
||||
|
||||
propertySelector = new Selector<>(propertyOptions, "glass");
|
||||
dropdownContainer.addChild(propertySelector);
|
||||
|
||||
// Track selection changes
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new TextField(""); // Create TextField for displaying selections
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
// Set initial selection
|
||||
if (!propertyOptions.isEmpty()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
|
||||
return dropdownContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the list of properties owned by the current player.
|
||||
* <p>
|
||||
* Only properties that are not currently mortgaged are included.
|
||||
* </p>
|
||||
*
|
||||
* @return List of eligible PropertyField objects owned by the player.
|
||||
*/
|
||||
private List<PropertyField> getPlayerProperties() {
|
||||
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
|
||||
BoardManager boardManager = app.getGameLogic().getBoardManager();
|
||||
|
||||
return boardManager.getPropertyFields(self.getProperties()).stream()
|
||||
.filter(property -> property instanceof PropertyField)
|
||||
.map(property -> (PropertyField) property)
|
||||
.filter(p -> !p.isMortgaged())
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the dialog UI, tracking changes in the property selection.
|
||||
*
|
||||
* @param delta Time since the last update.
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if(selectionRef.update()) {
|
||||
onDropdownSelectionChanged(propertySelector);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles changes to the property selection.
|
||||
*
|
||||
* @param playerProperties The dropdown menu's selection state.
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
|
||||
String selected = playerProperties.getSelectedItem();
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
if (selectedProperties.contains(selected)) {
|
||||
selectedProperties.remove(selected);
|
||||
} else {
|
||||
selectedProperties.add(selected);
|
||||
}
|
||||
|
||||
int cost = 0;
|
||||
for (String s : selectedProperties) {
|
||||
cost += ((PropertyField) app.getGameLogic().getBoardManager().getFieldByName(s)).getHypo();
|
||||
}
|
||||
|
||||
String display = String.join(" | ", selectedProperties);
|
||||
selectionDisplay.setText(display);
|
||||
|
||||
this.cost.setText(cost+"");
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the dialog and removes GUI elements from the screen.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(takeMortageContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
@@ -0,0 +1,137 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
/**
|
||||
* TimeOut is a warning popup triggered when the connection to the server is interrupted.
|
||||
* <p>
|
||||
* This popup informs the user about the loss of connection and provides an option to acknowledge it.
|
||||
* </p>
|
||||
*/
|
||||
public class TimeOut extends Dialog {
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the dialog. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the TimeOut dialog UI. */
|
||||
private final Container timeOutContainer;
|
||||
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs a new TimeOut dialog to notify the user about a connection loss.
|
||||
*
|
||||
* @param app The MonopolyApp instance.
|
||||
*/
|
||||
public TimeOut(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
timeOutContainer = new Container();
|
||||
timeOutContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
timeOutContainer.setPreferredSize(new Vector3f(550,250,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(timeOutContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label gateFieldTitle = timeOutContainer.addChild(new Label("Vorsicht !", new ElementId("warning-title")));
|
||||
gateFieldTitle.setFontSize(48);
|
||||
gateFieldTitle.setColor(ColorRGBA.Black);
|
||||
|
||||
// Text, der auf der Karte steht
|
||||
Container textContainer = timeOutContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast die Verbindung verloren und kannst nichts dagegen machen. Akzeptiere einfach, dass du verloren hast!", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
textContainer.setPreferredSize(timeOutContainer.getPreferredSize().addLocal(-250,-200,0));
|
||||
|
||||
// Beenden-Button
|
||||
Button quitButton = timeOutContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(source -> close());
|
||||
|
||||
|
||||
// Zentriere das Popup
|
||||
timeOutContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - timeOutContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + timeOutContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - timeOutContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + timeOutContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(timeOutContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return The overlay geometry.
|
||||
*/
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the TimeOut dialog and removes its GUI elements.
|
||||
*/
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(timeOutContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
|
||||
}
|
@@ -1,51 +1,143 @@
|
||||
package pp.monopoly.client.gui.popups;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Container;
|
||||
import com.simsilica.lemur.Label;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
/**
|
||||
* WinnerPopUp is a dialog displayed when a player wins the Monopoly game.
|
||||
* <p>
|
||||
* This popup congratulates the player for their victory and provides an option to quit the game.
|
||||
* </p>
|
||||
*/
|
||||
public class WinnerPopUp extends Dialog {
|
||||
|
||||
/** Reference to the Monopoly application instance. */
|
||||
private final MonopolyApp app;
|
||||
|
||||
/** Semi-transparent overlay background for the dialog. */
|
||||
private final Geometry overlayBackground;
|
||||
|
||||
/** Main container for the "Winner" dialog UI. */
|
||||
private final Container WinnerContainer;
|
||||
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/**
|
||||
* Constructs a new NetworkDialog.
|
||||
* Constructs a new WinnerPopUp dialog.
|
||||
*
|
||||
* @param app The NetworkSupport instance to be used for network operations.
|
||||
* @param app The MonopolyApp instance.
|
||||
*/
|
||||
public WinnerPopUp(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
this.app = app;
|
||||
initializeDialog();
|
||||
|
||||
|
||||
// Halbtransparentes Overlay hinzufügen
|
||||
overlayBackground = createOverlayBackground();
|
||||
app.getGuiNode().attachChild(overlayBackground);
|
||||
|
||||
// Create the background container
|
||||
backgroundContainer = new Container();
|
||||
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
|
||||
app.getGuiNode().attachChild(backgroundContainer);
|
||||
|
||||
|
||||
|
||||
// Hauptcontainer für die Warnung
|
||||
WinnerContainer = new Container();
|
||||
WinnerContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
|
||||
WinnerContainer.setPreferredSize(new Vector3f(440,600,10));
|
||||
|
||||
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
|
||||
backgroundContainer.setPreferredSize(WinnerContainer.getPreferredSize().addLocal(padding, padding, 0));
|
||||
|
||||
// Titel
|
||||
Label winnerTitle = WinnerContainer.addChild(new Label("Herzlichen Glückwunsch, du bist der neue Monopoly Champion!", new ElementId("header")));
|
||||
winnerTitle.setFontSize(25);
|
||||
// winnerTitle.setColor(ColorRGBA.Black);
|
||||
// Create the image container
|
||||
Container imageContainer = WinnerContainer.addChild(new Container());
|
||||
imageContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark gray background
|
||||
imageContainer.setPreferredSize(WinnerContainer.getPreferredSize().addLocal(-250, -200, 0)); // Adjust size for layout
|
||||
|
||||
// Add the image to the container
|
||||
Label imageLabel = new Label(""); // Create a label for the image
|
||||
IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Load the image as an icon
|
||||
icon.setIconScale(1); // Scale the image appropriately
|
||||
imageLabel.setIcon(icon);
|
||||
imageContainer.addChild(imageLabel); // Add the image label to the container
|
||||
|
||||
|
||||
Button quitButton = WinnerContainer.addChild(new Button("Spiel Beenden", new ElementId("button")));
|
||||
quitButton.setFontSize(32);
|
||||
quitButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
app.closeApp();
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
WinnerContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - WinnerContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + WinnerContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - WinnerContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + WinnerContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(WinnerContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the dialog with input fields and connection buttons.
|
||||
* Creates a semi-transparent background overlay for the popup.
|
||||
*
|
||||
* @return The overlay geometry.
|
||||
*/
|
||||
private void initializeDialog() {
|
||||
Container inputContainer = new Container();
|
||||
|
||||
// Titel und Eingabefelder für Host und Port
|
||||
inputContainer.addChild(new Label("Herlichen Glückwunsch!"));
|
||||
inputContainer.addChild(new Label("Du,bist der Monopoly Champion!!!"));
|
||||
|
||||
Label imageLabel = new Label("");
|
||||
IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Icon mit Textur erstellen
|
||||
icon.setIconScale(1); // Skalierung des Bildes
|
||||
imageLabel.setIcon(icon);
|
||||
|
||||
// Setze das Icon im Label
|
||||
inputContainer.addChild(imageLabel);
|
||||
|
||||
Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
|
||||
cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
|
||||
|
||||
inputContainer.setLocalTranslation(300, 800, 0);
|
||||
app.getGuiNode().attachChild(inputContainer);
|
||||
private Geometry createOverlayBackground() {
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
Geometry overlay = new Geometry("Overlay", quad);
|
||||
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
|
||||
material.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||
overlay.setMaterial(material);
|
||||
overlay.setLocalTranslation(0, 0, 0);
|
||||
return overlay;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the WinnerPopUp dialog and removes its GUI elements.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(WinnerContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the escape action to close the dialog.
|
||||
*/
|
||||
@Override
|
||||
public void escape() {
|
||||
close();
|
||||
}
|
||||
|
||||
}
|
BIN
Projekte/monopoly/client/src/main/resources/Pictures/dice/1.png
Normal file
After Width: | Height: | Size: 169 KiB |
BIN
Projekte/monopoly/client/src/main/resources/Pictures/dice/2.png
Normal file
After Width: | Height: | Size: 171 KiB |
BIN
Projekte/monopoly/client/src/main/resources/Pictures/dice/3.png
Normal file
After Width: | Height: | Size: 183 KiB |
BIN
Projekte/monopoly/client/src/main/resources/Pictures/dice/4.png
Normal file
After Width: | Height: | Size: 207 KiB |
BIN
Projekte/monopoly/client/src/main/resources/Pictures/dice/5.png
Normal file
After Width: | Height: | Size: 105 KiB |
BIN
Projekte/monopoly/client/src/main/resources/Pictures/dice/6.png
Normal file
After Width: | Height: | Size: 228 KiB |
After Width: | Height: | Size: 6.4 MiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 6.6 KiB |
After Width: | Height: | Size: 3.4 KiB |
After Width: | Height: | Size: 24 MiB |
After Width: | Height: | Size: 66 KiB |
After Width: | Height: | Size: 200 KiB |
After Width: | Height: | Size: 6.7 MiB |
After Width: | Height: | Size: 31 MiB |
After Width: | Height: | Size: 18 MiB |
After Width: | Height: | Size: 5.7 MiB |
After Width: | Height: | Size: 589 B |
After Width: | Height: | Size: 1.3 MiB |
After Width: | Height: | Size: 35 KiB |
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 9.6 KiB |
After Width: | Height: | Size: 41 KiB |
@@ -34,13 +34,13 @@ public class MonopolyConfig extends Config {
|
||||
* The width of the game map in terms of grid units.
|
||||
*/
|
||||
@Property("map.width")
|
||||
private int mapWidth = 12;
|
||||
private int mapWidth = 10;
|
||||
|
||||
/**
|
||||
* The height of the game map in terms of grid units.
|
||||
*/
|
||||
@Property("map.height")
|
||||
private int mapHeight = 12;
|
||||
private int mapHeight = 10;
|
||||
|
||||
/**
|
||||
* Creates an instance of {@code MonopolyConfig} with default settings.
|
||||
|
@@ -1,8 +1,18 @@
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
public class ActiveState extends ClientState{
|
||||
/**
|
||||
* Represents the active client state in the Monopoly game.
|
||||
* Extends {@link ClientState}.
|
||||
*/
|
||||
public class ActiveState extends ClientState {
|
||||
|
||||
/**
|
||||
* Constructs an ActiveState with the specified game logic.
|
||||
*
|
||||
* @param logic the client-side game logic associated with this state
|
||||
* used to manage game interactions and transitions
|
||||
*/
|
||||
ActiveState(ClientGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
}
|
||||
}
|
@@ -5,15 +5,16 @@ import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
import pp.monopoly.message.server.BuyPropertyResponse;
|
||||
import pp.monopoly.message.server.BuyPropertyRequest;
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
import pp.monopoly.message.server.EventDrawCard;
|
||||
import pp.monopoly.message.server.GameOver;
|
||||
import pp.monopoly.message.server.GameStart;
|
||||
import pp.monopoly.message.server.JailEvent;
|
||||
import pp.monopoly.message.server.NextPlayerTurn;
|
||||
import pp.monopoly.message.server.NotificationMessage;
|
||||
import pp.monopoly.message.server.PlayerStatusUpdate;
|
||||
import pp.monopoly.message.server.ServerInterpreter;
|
||||
import pp.monopoly.message.server.TimeOutWarning;
|
||||
@@ -22,14 +23,20 @@ import pp.monopoly.message.server.TradeRequest;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.notification.ClientStateEvent;
|
||||
import pp.monopoly.notification.DiceRollEvent;
|
||||
import pp.monopoly.notification.ButtonStatusEvent;
|
||||
import pp.monopoly.notification.EventCardEvent;
|
||||
import pp.monopoly.notification.GameEvent;
|
||||
import pp.monopoly.notification.GameEventBroker;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.InfoTextEvent;
|
||||
import pp.monopoly.notification.PopUpEvent;
|
||||
import pp.monopoly.notification.Sound;
|
||||
import pp.monopoly.notification.SoundEvent;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
/**
|
||||
* Controls the client-side game logic for Monopoly.
|
||||
@@ -52,10 +59,13 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
/** The current state of the client game logic. */
|
||||
private ClientState state = new LobbyState(this);
|
||||
|
||||
private List<Player> players;
|
||||
private PlayerHandler playerHandler;
|
||||
|
||||
private BoardManager boardManager = new BoardManager();
|
||||
|
||||
private TradeHandler tradeHandler;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a ClientGameLogic with the specified sender object.
|
||||
*
|
||||
@@ -94,8 +104,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
state.entry();
|
||||
}
|
||||
|
||||
public List<Player> getPlayers() {
|
||||
return players;
|
||||
public PlayerHandler getPlayerHandler() {
|
||||
return playerHandler;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -107,6 +117,10 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
return board;
|
||||
}
|
||||
|
||||
public TradeHandler getTradeHandler() {
|
||||
return tradeHandler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the preview figure to the specified position.
|
||||
*
|
||||
@@ -144,7 +158,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
|
||||
} else {
|
||||
clientSender.send(msg);
|
||||
System.out.println("Message gesendet");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -191,21 +204,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
state.update(delta);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the response for buying a property.
|
||||
*
|
||||
* @param msg the message containing the buy property response
|
||||
*/
|
||||
@Override
|
||||
public void received(BuyPropertyResponse msg) {
|
||||
if (msg.isSuccessful()) {
|
||||
setInfoText("You successfully bought " + msg.getPropertyName() + "!");
|
||||
playSound(Sound.MONEY_LOST);
|
||||
} else {
|
||||
setInfoText("Unable to buy " + msg.getPropertyName() + ". Reason: " + msg.getReason());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the result of a dice roll.
|
||||
*
|
||||
@@ -213,9 +211,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(DiceResult msg) {
|
||||
setInfoText("You rolled a " + msg.calcTotal() + "!");
|
||||
//Set the dice images
|
||||
playSound(Sound.DICE_ROLL);
|
||||
notifyListeners(new DiceRollEvent(msg.getRollResult().get(0), msg.getRollResult().get(1)));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -225,9 +222,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(EventDrawCard msg) {
|
||||
setInfoText("Event card drawn: " + msg.getCardDescription());
|
||||
// Kartenlogik
|
||||
playSound(Sound.EVENT_CARD);
|
||||
notifyListeners(new EventCardEvent(msg.getCardDescription()));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -238,12 +233,10 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
@Override
|
||||
public void received(GameOver msg) {
|
||||
if (msg.isWinner()) {
|
||||
setInfoText("Congratulations! You have won the game!");
|
||||
//Winner popup
|
||||
notifyListeners(new PopUpEvent("Winner", msg));
|
||||
playSound(Sound.WINNER);
|
||||
} else {
|
||||
setInfoText("Game over. Better luck next time!");
|
||||
// Looser popup
|
||||
notifyListeners(new PopUpEvent("Looser", msg));
|
||||
playSound(Sound.LOSER);
|
||||
}
|
||||
}
|
||||
@@ -255,9 +248,9 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(GameStart msg) {
|
||||
players = msg.getPlayers();
|
||||
setInfoText("The game has started! Good luck!");
|
||||
playerHandler = msg.getPlayerHandler();
|
||||
setState(new WaitForTurnState(this));
|
||||
notifyListeners(new ButtonStatusEvent(false));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -268,10 +261,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
@Override
|
||||
public void received(JailEvent msg) {
|
||||
if (msg.isGoingToJail()) {
|
||||
setInfoText("You are sent to jail!");
|
||||
playSound(Sound.GULAG);
|
||||
} else {
|
||||
setInfoText("You are out of jail!");
|
||||
notifyListeners(new PopUpEvent("goingToJail", msg));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -282,8 +273,9 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(PlayerStatusUpdate msg) {
|
||||
|
||||
setInfoText("Player " + msg.getPlayerName() + " status updated: " + msg.getStatus());
|
||||
playerHandler = msg.getPlayerHandler();
|
||||
System.out.println("Update Player");
|
||||
notifyListeners(new UpdatePlayerView());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -293,7 +285,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(TimeOutWarning msg) {
|
||||
setInfoText("Warning! Time is running out. You have " + msg.getRemainingTime() + " seconds left.");
|
||||
notifyListeners(new PopUpEvent("timeout", msg));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -303,7 +295,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(ViewAssetsResponse msg) {
|
||||
setInfoText("Your current assets are being displayed.");
|
||||
boardManager = msg.getboard();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -313,12 +305,12 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(TradeReply msg) {
|
||||
if (msg.getTradeHandler().getStatus()) {
|
||||
setInfoText("Trade accepted by " + msg.getTradeHandler().getReceiver().getName() + ".");
|
||||
if (msg.isAccepted()) {
|
||||
playSound(Sound.TRADE_ACCEPTED);
|
||||
notifyListeners(new PopUpEvent("tradepos", msg));
|
||||
} else {
|
||||
setInfoText("Trade rejected by " + msg.getTradeHandler().getReceiver().getName() + ".");
|
||||
playSound(Sound.TRADE_REJECTED);
|
||||
notifyListeners(new PopUpEvent("tradeneg", msg));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -329,9 +321,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(TradeRequest msg) {
|
||||
setInfoText("Trade offer received from " + msg.getTradeHandler().getSender().getName());
|
||||
// playSound(Sound.TRADE_REQUEST); no sound effect
|
||||
// notifyListeners();
|
||||
tradeHandler = msg.getTradeHandler();
|
||||
notifyListeners(new PopUpEvent("tradeRequest", msg));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -341,7 +332,29 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
*/
|
||||
@Override
|
||||
public void received(NextPlayerTurn msg) {
|
||||
setInfoText("It's your turn!");
|
||||
setState(new ActiveState(this));
|
||||
notifyListeners(new ButtonStatusEvent(true));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(BuyPropertyRequest msg) {
|
||||
notifyListeners(new PopUpEvent("Buy", msg));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(NotificationMessage msg) {
|
||||
if (msg.getKeyWord().equals("rent")) {
|
||||
notifyListeners(new PopUpEvent("rent", msg));
|
||||
playSound(Sound.MONEY_LOST);
|
||||
} else if (msg.getKeyWord().equals("jailpay")) {
|
||||
playSound(Sound.MONEY_LOST);
|
||||
notifyListeners(new PopUpEvent(msg.getKeyWord(), msg));
|
||||
} else if(msg.getKeyWord().equals("NoMoneyWarning")) {
|
||||
notifyListeners(new PopUpEvent("NoMoneyWarning", msg));
|
||||
} else if (msg.getKeyWord().equals("jailtryagain")) {
|
||||
notifyListeners(new PopUpEvent("jailtryagain", msg));
|
||||
} else if(msg.getKeyWord().equals("ReceivedRent")) {
|
||||
playSound(Sound.MONEY_COLLECTED);
|
||||
notifyListeners(new PopUpEvent("ReceivedRent", msg));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -6,24 +6,25 @@
|
||||
////////////////////////////////////////
|
||||
|
||||
package pp.monopoly.game.client;
|
||||
import pp.monopoly.model.IntPoint;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger.Level;
|
||||
|
||||
import pp.monopoly.model.IntPoint;
|
||||
|
||||
/**
|
||||
* Defines the behavior and state transitions for the client-side game logic.
|
||||
* Different states of the game logic implement this interface to handle various game events and actions.
|
||||
* Defines the behavior and state transitions for the client-side game logic in Monopoly.
|
||||
* Different states of the game logic implement this abstract class to handle various game events and actions.
|
||||
*/
|
||||
abstract class ClientState {
|
||||
/**
|
||||
* The game logic object.
|
||||
* The game logic object managing the client-side state.
|
||||
*/
|
||||
final ClientGameLogic logic;
|
||||
|
||||
/**
|
||||
* Constructs a client state of the specified game logic.
|
||||
* Constructs a client state for the specified game logic.
|
||||
*
|
||||
* @param logic the game logic
|
||||
*/
|
||||
@@ -49,16 +50,16 @@ abstract class ClientState {
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the battle state should be shown.
|
||||
* Checks if the player's turn should be shown in the current state.
|
||||
*
|
||||
* @return true if the battle state should be shown, false otherwise
|
||||
* @return true if the player's turn should be shown, false otherwise
|
||||
*/
|
||||
boolean showTurn() {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the preview figure to the specified position.
|
||||
* Moves the preview figure to the specified position on the game board.
|
||||
*
|
||||
* @param pos the new position for the preview figure
|
||||
*/
|
||||
@@ -67,13 +68,13 @@ abstract class ClientState {
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a map from the specified file.
|
||||
* Loads a game configuration from the specified file.
|
||||
*
|
||||
* @param file the file to load the map from
|
||||
* @throws IOException if the map cannot be loaded in the current state
|
||||
* @param file the file to load the game configuration from
|
||||
* @throws IOException if the configuration cannot be loaded in the current state
|
||||
*/
|
||||
void loadMap(File file) throws IOException {
|
||||
throw new IOException("You are not allowed to load a map in this state of the game");
|
||||
void loadGameConfig(File file) throws IOException {
|
||||
throw new IOException("You are not allowed to load a game configuration in this state of the game.");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -81,5 +82,7 @@ abstract class ClientState {
|
||||
*
|
||||
* @param delta time in seconds since the last update call
|
||||
*/
|
||||
void update(float delta) { /* do nothing by default */ }
|
||||
void update(float delta) {
|
||||
// Default implementation does nothing
|
||||
}
|
||||
}
|
||||
|
@@ -1,7 +1,16 @@
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
public class LobbyState extends ClientState{
|
||||
/**
|
||||
* Represents the lobby state of the client in the Monopoly game.
|
||||
* Extends {@link ClientState}.
|
||||
*/
|
||||
public class LobbyState extends ClientState {
|
||||
|
||||
/**
|
||||
* Constructs a LobbyState with the specified game logic.
|
||||
*
|
||||
* @param logic the client-side game logic
|
||||
*/
|
||||
LobbyState(ClientGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
|
@@ -1,7 +1,16 @@
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
public class WaitForTurnState extends ClientState{
|
||||
/**
|
||||
* Represents the state where the client is waiting for their turn in the Monopoly game.
|
||||
* Extends {@link ClientState}.
|
||||
*/
|
||||
public class WaitForTurnState extends ClientState {
|
||||
|
||||
/**
|
||||
* Constructs a WaitForTurnState with the specified game logic.
|
||||
*
|
||||
* @param logic the client-side game logic
|
||||
*/
|
||||
WaitForTurnState(ClientGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
|
@@ -7,12 +7,21 @@
|
||||
|
||||
package pp.monopoly.game.server;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.util.Set;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
import pp.monopoly.message.server.BuyPropertyRequest;
|
||||
import pp.monopoly.message.server.DiceResult;
|
||||
import pp.monopoly.message.server.EventDrawCard;
|
||||
import pp.monopoly.message.server.JailEvent;
|
||||
import pp.monopoly.message.server.NextPlayerTurn;
|
||||
import pp.monopoly.message.server.NotificationMessage;
|
||||
import pp.monopoly.message.server.PlayerStatusUpdate;
|
||||
import pp.monopoly.model.FieldVisitor;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.card.Card;
|
||||
@@ -36,12 +45,12 @@ public class Player implements FieldVisitor<Void>{
|
||||
private String name;
|
||||
private int accountBalance = 15000;
|
||||
private Figure figure;
|
||||
private List<PropertyField> properties;
|
||||
private Set<Integer> properties = new HashSet<>();
|
||||
private int getOutOfJailCard;
|
||||
private int fieldID;
|
||||
private DiceResult rollResult;
|
||||
private final PlayerHandler handler;
|
||||
private PlayerState state = new LobbyState();
|
||||
private transient final PlayerHandler handler;
|
||||
private transient PlayerState state = new WaitForTurnState();
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
@@ -76,15 +85,19 @@ public class Player implements FieldVisitor<Void>{
|
||||
public void setFigure(Figure figure) {
|
||||
this.figure = figure;
|
||||
}
|
||||
|
||||
public Figure getFigure(){
|
||||
return figure;
|
||||
}
|
||||
|
||||
public PlayerColor getColor() {
|
||||
public static PlayerColor getColor(int id) {
|
||||
switch ((id%6)+1) {
|
||||
case 1: return PlayerColor.BLUE;
|
||||
case 2: return PlayerColor.GREEN_DARK;
|
||||
case 3: return PlayerColor.GREEN_LIGHT;
|
||||
case 1: return PlayerColor.CYAN;
|
||||
case 2: return PlayerColor.YELLOW;
|
||||
case 3: return PlayerColor.RED;
|
||||
case 4: return PlayerColor.PINK;
|
||||
case 5: return PlayerColor.RED;
|
||||
case 6: return PlayerColor.YELLOW;
|
||||
case 5: return PlayerColor.GREEN;
|
||||
case 6: return PlayerColor.PURPLE;
|
||||
|
||||
default:
|
||||
return null;
|
||||
@@ -122,53 +135,96 @@ public class Player implements FieldVisitor<Void>{
|
||||
public int getFieldID() {
|
||||
return fieldID;
|
||||
}
|
||||
|
||||
void setActive() {
|
||||
state = new ActiveState();
|
||||
System.out.println("State: "+state.getClass().getName());
|
||||
if(!(state instanceof JailState)) {
|
||||
state = new ActiveState();
|
||||
} else {
|
||||
String message = (((JailState)state).remainingAttempts <= 0) ? "jailpay" : "jailtryagain";
|
||||
handler.getLogic().send(this, new NotificationMessage(message));
|
||||
}
|
||||
}
|
||||
|
||||
boolean finishTurn() {
|
||||
if(canFinishTurn()) {
|
||||
state = new WaitForTurnState();
|
||||
if (state instanceof ActiveState) state = new WaitForTurnState();
|
||||
return true;
|
||||
}
|
||||
else return false;
|
||||
else {
|
||||
bankrupt();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
boolean canFinishTurn() {
|
||||
return accountBalance >= 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves by the specified amount of steps
|
||||
* @param steps the number of steps to move
|
||||
* @return the new position
|
||||
*/
|
||||
public int move(int steps){
|
||||
return movePos(fieldID+steps);
|
||||
public PlayerState getState() {
|
||||
return state;
|
||||
}
|
||||
|
||||
public void setState(PlayerState state) {
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the player to the specified Position on the board
|
||||
* @param position the position to move to
|
||||
* Moves the player by a given number of steps, handling board wrapping.
|
||||
*
|
||||
* @param steps number of steps to move
|
||||
* @return the new position
|
||||
*/
|
||||
public int movePos(int position){
|
||||
fieldID = fieldID+position;
|
||||
if(fieldID >= 40) {
|
||||
fieldID = fieldID%40;
|
||||
earnMoney(2000);
|
||||
public int move(int steps) {
|
||||
if (fieldID + steps >= 40) {
|
||||
earnMoney(2000); // Passing GO gives money
|
||||
}
|
||||
fieldID = (fieldID + steps) % 40;
|
||||
figure.moveTo(fieldID);
|
||||
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
||||
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
||||
return fieldID;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the player to the specified Position on the board
|
||||
* @param position the position to move to
|
||||
* @return the new position
|
||||
*/
|
||||
public int setPosition(int position){
|
||||
if(position < 40 && position >= 0) {
|
||||
fieldID = position;
|
||||
figure.moveTo(fieldID);
|
||||
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
||||
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
||||
}
|
||||
return fieldID;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the player to the specified Position on the board
|
||||
* @param position the position to move to
|
||||
* @return the new position
|
||||
*/
|
||||
public int setPositionWithMoney(int position){
|
||||
if(position < 40 && position >= 0) {
|
||||
if(position < fieldID) {
|
||||
earnMoney(2000);
|
||||
}
|
||||
fieldID = position;
|
||||
figure.moveTo(fieldID);
|
||||
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
||||
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
||||
}
|
||||
return fieldID;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all the properties owned by this player
|
||||
* @return List of all properties owned by this player
|
||||
*/
|
||||
public List<PropertyField> getProperties() {
|
||||
return properties;
|
||||
public List<Integer> getProperties() {
|
||||
return new ArrayList<>(properties);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -178,7 +234,7 @@ public class Player implements FieldVisitor<Void>{
|
||||
*/
|
||||
public void buyProperty(PropertyField property) {
|
||||
if (property.getOwner() == null && accountBalance >= property.getPrice()) {
|
||||
properties.add(property);
|
||||
properties.add(property.getId());
|
||||
property.setOwner(this);
|
||||
pay(property.getPrice());
|
||||
}
|
||||
@@ -275,38 +331,63 @@ public class Player implements FieldVisitor<Void>{
|
||||
state.useJailCard();
|
||||
}
|
||||
|
||||
private void sendRentNotification(String keyword, Player player, int amount) {
|
||||
NotificationMessage msg = new NotificationMessage(keyword);
|
||||
msg.setRentAmount(amount);
|
||||
msg.setRentOwnerId(player.getName());
|
||||
getHandler().getLogic().send(player, msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(BuildingProperty field) {
|
||||
int rent = field.calcRent();
|
||||
|
||||
field.getOwner().earnMoney(rent);
|
||||
pay(rent);
|
||||
if(field.getOwner() == null) {
|
||||
if (field.getPrice() <= accountBalance) getHandler().getLogic().send(this, new BuyPropertyRequest());
|
||||
else getHandler().getLogic().send(this, new NotificationMessage("NoMoneyWarning"));
|
||||
} else if (field.getOwner() != this){
|
||||
int rent = field.calcRent();
|
||||
field.getOwner().earnMoney(rent);
|
||||
pay(rent);
|
||||
sendRentNotification("ReceivedRent", field.getOwner(), rent);
|
||||
sendRentNotification("rent", this, rent);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(FoodField field) {
|
||||
int factor = 4;
|
||||
if (field.getOwner().getNumProp(field) == 2) {
|
||||
factor = 10;
|
||||
if(field.getOwner() == null) {
|
||||
if (field.getPrice() <= accountBalance) getHandler().getLogic().send(this, new BuyPropertyRequest());
|
||||
} else if (field.getOwner() != this){
|
||||
int factor = 40;
|
||||
if (field.getOwner().getNumProp(field) == 2) {
|
||||
factor = 100;
|
||||
}
|
||||
int rent = rollResult.calcTotal()*factor;
|
||||
field.getOwner().earnMoney(rent);
|
||||
pay(rent);
|
||||
sendRentNotification("ReceivedRent", field.getOwner(), rent);
|
||||
sendRentNotification("rent", this, rent);
|
||||
}
|
||||
field.getOwner().earnMoney(rollResult.calcTotal()*factor);
|
||||
pay(rollResult.calcTotal()*factor);
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(GateField field) {
|
||||
int rent = field.calcRent() * field.getOwner().getNumProp(field);
|
||||
if(field.getOwner() == null) {
|
||||
if (field.getPrice() <= accountBalance) getHandler().getLogic().send(this, new BuyPropertyRequest());
|
||||
} else if (field.getOwner() != this){
|
||||
int rent = field.calcRent() * field.getOwner().getNumProp(field);
|
||||
|
||||
field.getOwner().earnMoney(rent);
|
||||
pay(rent);
|
||||
field.getOwner().earnMoney(rent);
|
||||
pay(rent);
|
||||
sendRentNotification("ReceivedRent", field.getOwner(), rent);
|
||||
sendRentNotification("rent", this, rent);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(GulagField field) {
|
||||
state = new JailState();
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -319,21 +400,21 @@ public class Player implements FieldVisitor<Void>{
|
||||
@Override
|
||||
public Void visit(EventField field) {
|
||||
Card c = getHandler().getLogic().getDeckHelper().drawCard();
|
||||
getHandler().getLogic().getDeckHelper().visit(c, this);
|
||||
getHandler().getLogic().getDeckHelper().visit(c, this); //Logic
|
||||
getHandler().getLogic().send(this, new EventDrawCard(c.getDescription())); // Card notification
|
||||
getHandler().getLogic().send(this, new PlayerStatusUpdate(getHandler())); //update view
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(WacheField field) {
|
||||
movePos(10);
|
||||
moveToJail();
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Void visit(GoField field) {
|
||||
earnMoney(2000);
|
||||
GulagField res = (GulagField) handler.getLogic().getBoardManager().getFieldAtIndex(10);
|
||||
res.accept(this);
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -346,6 +427,30 @@ public class Player implements FieldVisitor<Void>{
|
||||
return null;
|
||||
}
|
||||
|
||||
public List<PropertyField> getPropertyFields() {
|
||||
List<PropertyField> properties = new ArrayList<>();
|
||||
|
||||
for (Integer i : this.properties) {
|
||||
properties.add((PropertyField)getHandler().getLogic().getBoardManager().getFieldAtIndex(i));
|
||||
}
|
||||
|
||||
return properties;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends the player to jail by setting position and state.
|
||||
*/
|
||||
public void moveToJail() {
|
||||
setPosition(10); // Jail position on the board
|
||||
state = new JailState();
|
||||
handler.getLogic().send(this, new JailEvent(true));
|
||||
}
|
||||
|
||||
void jail() {
|
||||
state = new JailState();
|
||||
fieldID = 10;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the number of Properties of the speciefied fild type
|
||||
* @param field the type of field to search for
|
||||
@@ -353,7 +458,9 @@ public class Player implements FieldVisitor<Void>{
|
||||
*/
|
||||
public int getNumProp(PropertyField field) {
|
||||
int count = 0;
|
||||
for (PropertyField propertyField : properties) {
|
||||
if (properties.isEmpty()) return 0;
|
||||
|
||||
for (PropertyField propertyField : getPropertyFields()) {
|
||||
if (propertyField.getClass() == field.getClass()) {
|
||||
count++;
|
||||
}
|
||||
@@ -364,7 +471,7 @@ public class Player implements FieldVisitor<Void>{
|
||||
|
||||
public int getNumHouses() {
|
||||
int total = 0;
|
||||
for (PropertyField field : properties) {
|
||||
for (PropertyField field : getPropertyFields()) {
|
||||
if (field.getClass() == BuildingProperty.class) {
|
||||
total += ((BuildingProperty) field).getHouses();
|
||||
}
|
||||
@@ -374,15 +481,16 @@ public class Player implements FieldVisitor<Void>{
|
||||
|
||||
public int getNumHotels() {
|
||||
int total = 0;
|
||||
for (PropertyField field : properties) {
|
||||
for (PropertyField field : getPropertyFields()) {
|
||||
if (field.getClass() == BuildingProperty.class) {
|
||||
total += ((BuildingProperty) field).getHotel();
|
||||
}
|
||||
}
|
||||
return total;
|
||||
}
|
||||
// private static int c = 0;
|
||||
|
||||
/**
|
||||
/**
|
||||
* Inner class for dice functionality in the game.
|
||||
* Rolls random dice values.
|
||||
*/
|
||||
@@ -396,22 +504,36 @@ public class Player implements FieldVisitor<Void>{
|
||||
*/
|
||||
private static int rollDice() {
|
||||
return random.nextInt(6) + 1;
|
||||
// c++;
|
||||
// return (c%2 == 0)? 3: 2;
|
||||
// if(c < 7) {
|
||||
// return 3;
|
||||
// } else {
|
||||
// return (c%4)+1;
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Rolls two dice and returns a list with the results.
|
||||
* Rolls two dice, handles movement logic, and checks for doublets.
|
||||
*
|
||||
* @return a List of two integers representing the dice roll results
|
||||
* @return the DiceResult of the roll
|
||||
*/
|
||||
DiceResult rollDice() {
|
||||
return state.rollDice();
|
||||
}
|
||||
|
||||
private void bankrupt() {
|
||||
for (PropertyField field : getPropertyFields()) {
|
||||
field.setOwner(null);
|
||||
}
|
||||
properties.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* A interface representing the PlayerStates
|
||||
*/
|
||||
private interface PlayerState {
|
||||
interface PlayerState {
|
||||
/**
|
||||
* Handles the logic for rolling Dice
|
||||
* @return the {@link DiceResult} of this the DiceRoll
|
||||
@@ -436,10 +558,39 @@ public class Player implements FieldVisitor<Void>{
|
||||
*/
|
||||
private class ActiveState implements PlayerState {
|
||||
|
||||
private int doubletscounter = 3;
|
||||
private boolean mayRollDice = true;
|
||||
|
||||
@Override
|
||||
public DiceResult rollDice() {
|
||||
|
||||
if (!mayRollDice) {
|
||||
throw new IllegalStateException("Player is not allowed to roll dice at this moment.");
|
||||
}
|
||||
|
||||
List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
|
||||
rollResult = new DiceResult(roll);
|
||||
rollResult = new DiceResult(roll.get(0), roll.get(1));
|
||||
mayRollDice = false;
|
||||
|
||||
// Check for doublets
|
||||
if (rollResult.isDoublets()) {
|
||||
doubletscounter--; // Decrement doublets counter
|
||||
|
||||
if (doubletscounter <= 0) {
|
||||
// Player rolls third doublet -> move to jail
|
||||
moveToJail();
|
||||
doubletscounter = 3; // Reset doublets counter
|
||||
} else {
|
||||
// Player rolls doublets but can roll again
|
||||
mayRollDice = true;
|
||||
move(rollResult.calcTotal()); // Move player for this roll
|
||||
getHandler().getLogic().send(Player.this, new NextPlayerTurn());
|
||||
}
|
||||
} else {
|
||||
// No doublets -> move normally and reset doublets counter
|
||||
move(rollResult.calcTotal());
|
||||
}
|
||||
|
||||
return rollResult;
|
||||
}
|
||||
|
||||
@@ -455,71 +606,55 @@ public class Player implements FieldVisitor<Void>{
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* A class to represent the Lobby PlayerState
|
||||
* Set when in Lobby
|
||||
*/
|
||||
private class LobbyState implements PlayerState{
|
||||
|
||||
@Override
|
||||
public DiceResult rollDice() {
|
||||
//do nothing
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void payBail() {
|
||||
//do nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
public void useJailCard() {
|
||||
// do nothing
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* A class to represent the Jailed PlayerState
|
||||
* Set when in Gulag
|
||||
*/
|
||||
private class JailState implements PlayerState {
|
||||
|
||||
private int DoubletsCounter = 3;
|
||||
private int remainingAttempts = 3;
|
||||
|
||||
@Override
|
||||
public DiceResult rollDice() {
|
||||
List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
|
||||
rollResult = new DiceResult(roll);
|
||||
if (rollResult.isDoublets()) {
|
||||
state = new ActiveState();
|
||||
} else if (DoubletsCounter == 0) {
|
||||
|
||||
} else {
|
||||
DoubletsCounter--;
|
||||
if (remainingAttempts <= 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
|
||||
rollResult = new DiceResult(roll.get(0), roll.get(1));
|
||||
handler.getLogic().send(Player.this, new DiceResult (rollResult.getRollResult().get(0), rollResult.getRollResult().get(1)));
|
||||
|
||||
if (rollResult.isDoublets()) {
|
||||
handler.getLogic().send(Player.this, new JailEvent(false));
|
||||
state = new ActiveState();
|
||||
getHandler().getLogic().send(Player.this, new NextPlayerTurn());
|
||||
} else {
|
||||
remainingAttempts--;
|
||||
}
|
||||
System.out.println("Feld:"+fieldID);
|
||||
return rollResult;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void payBail() {
|
||||
pay(500);
|
||||
state = new ActiveState();
|
||||
pay(500);
|
||||
state = new ActiveState();
|
||||
getHandler().getLogic().send(Player.this, new NextPlayerTurn());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void useJailCard() {
|
||||
getOutOfJailCard--;
|
||||
state = new ActiveState();
|
||||
if (getOutOfJailCard > 0) {
|
||||
removeJailCard();
|
||||
state = new ActiveState();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private class WaitForTurnState implements PlayerState {
|
||||
|
||||
@Override
|
||||
public DiceResult rollDice() {
|
||||
throw new UnsupportedOperationException("not allowed");
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -531,4 +666,17 @@ public class Player implements FieldVisitor<Void>{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Player{name=" + name + ", figure=" + figure + "}";
|
||||
}
|
||||
|
||||
public void addProperty(Integer id) {
|
||||
properties.add(id);
|
||||
}
|
||||
|
||||
public void removeProperty(Integer id) {
|
||||
properties.remove(id);
|
||||
}
|
||||
}
|
||||
|
@@ -6,22 +6,24 @@ import com.jme3.math.ColorRGBA;
|
||||
* Enum representing six distinct colors for players in the game.
|
||||
*/
|
||||
public enum PlayerColor {
|
||||
GREEN_LIGHT(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1)), // Hex: 00cc00
|
||||
RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1)), // Hex: ff0000
|
||||
BLUE(new ColorRGBA(0 / 255f, 0 / 255f, 204 / 255f, 1)), // Hex: 0000cc
|
||||
PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1)), // Hex: ff4da6
|
||||
GREEN_DARK(new ColorRGBA(0 / 255f, 102 / 255f, 0 / 255f, 1)), // Hex: 006600
|
||||
YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1)); // Hex: ffff00
|
||||
CYAN(new ColorRGBA(1 / 255f, 190 / 255f, 254 / 255f, 1), "Cyan"),
|
||||
YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1), "Gelb"),
|
||||
RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1), "Rot"),
|
||||
PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1), "Pink"),
|
||||
GREEN(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1), "Grün"),
|
||||
PURPLE(new ColorRGBA(143 / 255f, 0 / 255f, 255 / 255f, 1), "Lila");
|
||||
|
||||
private final ColorRGBA color;
|
||||
private final String colorName;
|
||||
|
||||
/**
|
||||
* Constructs a PlayerColor with the specified ColorRGBA value.
|
||||
*
|
||||
* @param color the ColorRGBA value associated with the player color
|
||||
*/
|
||||
PlayerColor(ColorRGBA color) {
|
||||
PlayerColor(ColorRGBA color, String colorName) {
|
||||
this.color = color;
|
||||
this.colorName = colorName;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -32,4 +34,13 @@ public enum PlayerColor {
|
||||
public ColorRGBA getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the Name of the Color
|
||||
*
|
||||
* @return a String with re corresponing name
|
||||
*/
|
||||
public String getColorName() {
|
||||
return colorName;
|
||||
}
|
||||
}
|
||||
|
@@ -1,9 +1,9 @@
|
||||
package pp.monopoly.game.server;
|
||||
|
||||
import java.util.LinkedList;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
import java.util.NoSuchElementException;
|
||||
import java.util.Set;
|
||||
@@ -16,10 +16,9 @@ import pp.monopoly.model.LimitedLinkedList;
|
||||
*/
|
||||
@Serializable
|
||||
public class PlayerHandler {
|
||||
private List<Player> players = new LimitedLinkedList<>(6);
|
||||
private List<Player> players = new LinkedList<>();
|
||||
private Set<Player> readyPlayers = new HashSet<>();
|
||||
private ServerGameLogic logic;
|
||||
private Player hostPlayer;
|
||||
private transient ServerGameLogic logic;
|
||||
private Player extra = null;
|
||||
|
||||
/**
|
||||
@@ -55,14 +54,6 @@ public class PlayerHandler {
|
||||
players.addAll(players);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the host player
|
||||
* @return the host player
|
||||
*/
|
||||
public Player getHostPlayer() {
|
||||
return hostPlayer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the number of players
|
||||
* @return number of players in the game
|
||||
@@ -114,9 +105,6 @@ public class PlayerHandler {
|
||||
throw new IllegalArgumentException("Player already registered");
|
||||
}
|
||||
players.add(player);
|
||||
if(hostPlayer == null) {
|
||||
hostPlayer = player;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|