Compare commits
346 Commits
dev/client
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dev/model
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2
.gitignore
vendored
@@ -1,3 +1,5 @@
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||||
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||||
.run/
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.gradle
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build/
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#!gradle/wrapper/gradle-wrapper.jar
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@@ -1,12 +1,14 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="MdgaApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
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<option name="ALTERNATIVE_JRE_PATH" value="temurin-20" />
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<option name="ALTERNATIVE_JRE_PATH_ENABLED" value="true" />
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<option name="MAIN_CLASS_NAME" value="pp.mdga.client.MdgaApp" />
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<module name="Projekte.mdga.client.main" />
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<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties -ea" />
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<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
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<extension name="coverage">
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<pattern>
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<option name="PATTERN" value="pp.mdga.client.board.Outline.*" />
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<option name="PATTERN" value="pp.mdga.client.board.outline.*" />
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<option name="ENABLED" value="true" />
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</pattern>
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||||
</extension>
|
||||
|
||||
1887
Projekte/mdga/client/hs_err_pid24033.log
Normal file
@@ -8,11 +8,11 @@
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||||
public enum Asset {
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bigTent,
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cardStack,
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cir("Models/cir/cir_newOrigin.obj"),
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heer("Models/heer/heer_newOrigin.obj"),
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cir,
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heer,
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jet,
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lw("Models/lw/lw_newOrigin.obj"),
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marine("Models/marine/marine_newOrigin.obj"),
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lw,
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marine,
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node_home_blue("Models/node_home/node_home.j3o", "Models/node_home/node_home_blue_diff.png"),
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node_wait_blue("Models/node_home/node_home.j3o", "Models/node_home/node_home_blue_diff.png"),
|
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node_home_black("Models/node_home/node_home.j3o", "Models/node_home/node_home_black_diff.png"),
|
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@@ -28,29 +28,30 @@ public enum Asset {
|
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ship(0.8f),
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smallTent,
|
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tank,
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world("Models/world_new/world_export_new.obj", "Models/world_new/world_new_diff.png", 1.2f),
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shield_ring("Models/shield_ring/shield_ring.obj", null),
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tree_small("Models/tree_small/tree_small.obj", "Models/tree_small/tree_small_diff.png"),
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tree_big("Models/tree_big/tree_big.obj", "Models/tree_big/tree_big_diff.png"),
|
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turboCard("Models/turboCard/turboCard.obj", "Models/turboCard/turboCard_diff.png"),
|
||||
turboSymbol("Models/turboCard/turboSymbol.obj", "Models/turboCard/turboCard_diff.png"),
|
||||
swapCard("Models/swapCard/swapCard.obj", "Models/swapCard/swapCard_diff.png"),
|
||||
swapSymbol("Models/swapCard/swapSymbol.obj", "Models/swapCard/swapCard_diff.png"),
|
||||
shieldCard("Models/shieldCard/shieldCard.obj", "Models/shieldCard/shieldCard_diff.png"),
|
||||
shieldSymbol("Models/shieldCard/shieldSymbol.obj", "Models/shieldCard/shieldCard_diff.png"),
|
||||
dice("Models/dice/dice.obj", "Models/dice/dice_diff.jpeg")
|
||||
world(1.2f),
|
||||
shieldRing("Models/shieldRing/shieldRing.j3o", null),
|
||||
treeSmall(1.2f),
|
||||
treeBig(1.2f),
|
||||
turboCard,
|
||||
turboSymbol("Models/turboCard/turboSymbol.j3o", "Models/turboCard/turboCard_diff.png"),
|
||||
swapCard,
|
||||
swapSymbol("Models/swapCard/swapSymbol.j3o", "Models/swapCard/swapCard_diff.png"),
|
||||
shieldCard,
|
||||
shieldSymbol("Models/shieldCard/shieldSymbol.j3o", "Models/shieldCard/shieldCard_diff.png"),
|
||||
dice,
|
||||
missile("Models/missile/AVMT300.obj", "Models/missile/texture.jpg", 0.1f),
|
||||
;
|
||||
|
||||
private final String modelPath;
|
||||
private final String diffPath;
|
||||
private final float size;
|
||||
private static final String root = "Models/";
|
||||
private static final String ROOT = "Models/";
|
||||
|
||||
/**
|
||||
* Default constructor. Initializes modelPath and diffPath based on the enum name and sets default size to 1.0.
|
||||
*/
|
||||
Asset() {
|
||||
String folderFileName = "./" + root + name() + "/" + name();
|
||||
String folderFileName = "./" + ROOT + name() + "/" + name();
|
||||
this.modelPath = folderFileName + ".j3o";
|
||||
this.diffPath = folderFileName + "_diff.png";
|
||||
this.size = 1f;
|
||||
@@ -74,7 +75,7 @@ public enum Asset {
|
||||
* @param modelPath Path to the 3D model file.
|
||||
*/
|
||||
Asset(String modelPath) {
|
||||
String folderFileName = "./" + root + name() + "/" + name();
|
||||
String folderFileName = "./" + ROOT + name() + "/" + name();
|
||||
this.modelPath = modelPath;
|
||||
this.diffPath = folderFileName + "_diff.png";;
|
||||
this.size = 1f;
|
||||
@@ -86,7 +87,7 @@ public enum Asset {
|
||||
* @param size Scaling factor for the asset.
|
||||
*/
|
||||
Asset(float size) {
|
||||
String folderFileName = "./" + root + name() + "/" + name();
|
||||
String folderFileName = "./" + ROOT + name() + "/" + name();
|
||||
this.modelPath = folderFileName + ".j3o";
|
||||
this.diffPath = folderFileName + "_diff.png";
|
||||
this.size = size;
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
|
||||
/**
|
||||
* An abstract control class that serves as a base for initializing spatial objects
|
||||
* in jMonkeyEngine. This class overrides the controlUpdate and controlRender methods
|
||||
* from the AbstractControl class, providing default empty implementations,
|
||||
* and adds the ability to initialize spatial objects when they are set.
|
||||
*/
|
||||
public abstract class InitControl extends AbstractControl {
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the spatial object to be controlled. This method also initializes the spatial
|
||||
* if it is being set for the first time.
|
||||
*
|
||||
* @param spatial The spatial object to control.
|
||||
*/
|
||||
@Override
|
||||
public void setSpatial(Spatial spatial) {
|
||||
if (this.spatial == null && spatial != null) {
|
||||
super.setSpatial(spatial);
|
||||
initSpatial();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the spatial object. This method can be overridden by subclasses
|
||||
* to define custom initialization logic for the spatial.
|
||||
* This method is called automatically when the spatial is set for the first time.
|
||||
*/
|
||||
protected void initSpatial() {
|
||||
// Default empty implementation. Override to add initialization logic.
|
||||
}
|
||||
}
|
||||
@@ -17,13 +17,17 @@
|
||||
import pp.mdga.client.board.OutlineControl;
|
||||
import pp.mdga.client.board.PieceControl;
|
||||
import pp.mdga.client.gui.CardControl;
|
||||
import pp.mdga.client.gui.DiceControl;
|
||||
import pp.mdga.client.view.GameView;
|
||||
import pp.mdga.game.BonusCard;
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.notification.FinishNotification;
|
||||
import pp.mdga.notification.MovePieceNotification;
|
||||
import pp.mdga.notification.SelectableCardsNotification;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
|
||||
public class InputSynchronizer {
|
||||
|
||||
@@ -36,6 +40,11 @@ public class InputSynchronizer {
|
||||
private CardControl hoverCard;
|
||||
private PieceControl hoverPiece;
|
||||
|
||||
private boolean clickAllowed = true;
|
||||
|
||||
private boolean isRotateLeft = false;
|
||||
private boolean isRotateRight = false;
|
||||
|
||||
/**
|
||||
* Constructor initializes the InputSynchronizer with the application context.
|
||||
* Sets up input mappings and listeners for user interactions.
|
||||
@@ -51,6 +60,18 @@ public class InputSynchronizer {
|
||||
setupInput();
|
||||
}
|
||||
|
||||
public void update(float tpf) {
|
||||
if(isRotateLeft && isRotateRight) {
|
||||
return;
|
||||
}
|
||||
if(isRotateLeft) {
|
||||
rotationAngle += 180 * tpf;
|
||||
}
|
||||
if(isRotateRight) {
|
||||
rotationAngle -= 180 * tpf;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Configures input mappings for various actions and binds them to listeners.
|
||||
*/
|
||||
@@ -58,22 +79,22 @@ private void setupInput() {
|
||||
inputManager.addMapping("Settings", new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||
inputManager.addMapping("Forward", new KeyTrigger(KeyInput.KEY_RETURN));
|
||||
|
||||
inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_Q));
|
||||
inputManager.addMapping("Right", new KeyTrigger(KeyInput.KEY_E));
|
||||
|
||||
inputManager.addMapping("RotateRightMouse", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
|
||||
inputManager.addMapping("MouseLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false)); // Left movement
|
||||
inputManager.addMapping("MouseRight", new MouseAxisTrigger(MouseInput.AXIS_X, true)); // Right movement
|
||||
inputManager.addMapping("MouseVertical", new MouseAxisTrigger(MouseInput.AXIS_Y, false), new MouseAxisTrigger(MouseInput.AXIS_Y, true)); //Mouse Up Down movement
|
||||
inputManager.addMapping("MouseScrollUp", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false)); // Scroll up
|
||||
inputManager.addMapping("MouseScrollDown", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true)); // Scroll down
|
||||
inputManager.addMapping("Test", new KeyTrigger(KeyInput.KEY_J));
|
||||
inputManager.addMapping("Click", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
||||
|
||||
|
||||
inputManager.addListener(actionListener, "Settings", "Forward", "RotateRightMouse", "Click", "Test");
|
||||
inputManager.addListener(actionListener, "Settings", "Forward", "RotateRightMouse", "Click", "Left", "Right", "Test");
|
||||
inputManager.addListener(analogListener, "MouseLeft", "MouseRight", "MouseScrollUp", "MouseScrollDown");
|
||||
}
|
||||
|
||||
private boolean test = false;
|
||||
|
||||
UUID p = null;
|
||||
/**
|
||||
* Handles action-based input events such as key presses and mouse clicks.
|
||||
*/
|
||||
@@ -90,11 +111,19 @@ public void onAction(String name, boolean isPressed, float tpf) {
|
||||
rightMousePressed = isPressed;
|
||||
}
|
||||
if(name.equals("Click") && isPressed) {
|
||||
if(!clickAllowed) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (app.getView() instanceof GameView gameView) {
|
||||
DiceControl diceSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), DiceControl.class);
|
||||
CardControl cardLayerSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), CardControl.class);
|
||||
OutlineControl boardSelect = checkHover(app.getCamera(), app.getRootNode(), OutlineControl.class);
|
||||
|
||||
if(cardLayerSelect != null) {
|
||||
if(diceSelect != null) {
|
||||
app.getModelSynchronize().rolledDice();
|
||||
}
|
||||
else if(cardLayerSelect != null) {
|
||||
//cardSelect
|
||||
if(cardLayerSelect.isSelectable()) gameView.getGuiHandler().selectCard(cardLayerSelect);
|
||||
}
|
||||
@@ -114,9 +143,40 @@ else if(boardSelect != null) {
|
||||
|
||||
|
||||
}
|
||||
if(name.equals("Test") &&isPressed){
|
||||
if (name.equals("Left")) {
|
||||
isRotateLeft = !isRotateLeft;
|
||||
}
|
||||
if (name.equals("Right")) {
|
||||
isRotateRight = !isRotateRight;
|
||||
}
|
||||
if(name.equals("Test2") &&isPressed){
|
||||
if(app.getView() instanceof GameView gameView){
|
||||
app.getNotificationSynchronizer().addTestNotification(new SelectableCardsNotification(List.of(BonusCard.SHIELD)));
|
||||
|
||||
if(p == null) {
|
||||
p = UUID.randomUUID();
|
||||
gameView.getBoardHandler().addPlayer(Color.AIRFORCE,List.of(p,UUID.randomUUID(),UUID.randomUUID(),UUID.randomUUID()));
|
||||
gameView.getBoardHandler().movePieceStartAnim(p,0);
|
||||
//gameView.getBoardHandler().movePieceAnim(p,0, 8);
|
||||
} else {
|
||||
gameView.getBoardHandler().throwMissileAnim(p);
|
||||
//gameView.getBoardHandler().movePieceStartAnim(p,0);
|
||||
}
|
||||
|
||||
// gameView.getGuiHandler().rollRankingResult(Color.AIRFORCE, 1);
|
||||
// gameView.getGuiHandler().rollRankingResult(Color.ARMY, 2);
|
||||
// gameView.getGuiHandler().rollRankingResult(Color.NAVY, 3);
|
||||
// gameView.getGuiHandler().rollRankingResult(Color.CYBER, 4);
|
||||
// gameView.getGuiHandler().showDice();
|
||||
// UUID p1 = UUID.randomUUID();
|
||||
|
||||
// gameView.getBoardHandler().addPlayer(Color.AIRFORCE,List.of(p1,UUID.randomUUID(),UUID.randomUUID(),UUID.randomUUID()));
|
||||
// gameView.getBoardHandler().movePieceStartAnim(p1,0);
|
||||
//gameView.getGuiHandler().drawCard(Color.ARMY);
|
||||
//gameView.getGuiHandler().addCardOwn(BonusCard.SHIELD);
|
||||
//gameView.getGuiHandler().playCardOwn(BonusCard.SHIELD);
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -151,6 +211,7 @@ else if (name.equals("MouseLeft") || name.equals("MouseRight") || name.equals("M
|
||||
* Detects the hovered piece and updates its hover state.
|
||||
*/
|
||||
private <T extends AbstractControl> T checkHover(Camera cam, Node root, Class<T> controlType) {
|
||||
if(cam == null || root == null || controlType == null) return null;
|
||||
CollisionResults results = new CollisionResults();
|
||||
Ray ray = new Ray(cam.getLocation(), getMousePos(cam).subtract(cam.getLocation()).normalize());
|
||||
root.collideWith(ray, results);
|
||||
@@ -164,6 +225,7 @@ private <T extends AbstractControl> T checkHover(Camera cam, Node root, Class<T>
|
||||
* Detects the hovered card and updates its hover state.
|
||||
*/
|
||||
private <T extends AbstractControl> T checkHoverOrtho(Camera cam, Node root, Class<T> controlType) {
|
||||
if(cam == null || root == null || controlType == null) return null;
|
||||
CollisionResults results = new CollisionResults();
|
||||
Vector3f mousePos = getMousePos(cam);
|
||||
mousePos.setZ(cam.getLocation().getZ());
|
||||
@@ -277,6 +339,10 @@ public float getRotation() {
|
||||
return (rotationAngle / 2) % 360;
|
||||
}
|
||||
|
||||
public void setRotation(float rotationAngle){
|
||||
this.rotationAngle = rotationAngle;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current scroll value.
|
||||
*
|
||||
@@ -285,4 +351,12 @@ public float getRotation() {
|
||||
public int getScroll() {
|
||||
return scrollValue;
|
||||
}
|
||||
|
||||
public void setClickAllowed(boolean allowed) {
|
||||
clickAllowed = allowed;
|
||||
}
|
||||
|
||||
public boolean isClickAllowed() {
|
||||
return clickAllowed;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,19 +2,29 @@
|
||||
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.simsilica.lemur.GuiGlobals;
|
||||
import com.sun.tools.javac.Main;
|
||||
import pp.mdga.client.acoustic.AcousticHandler;
|
||||
import pp.mdga.client.animation.AnimationHandler;
|
||||
import com.jme3.system.AppSettings;
|
||||
import pp.mdga.client.dialog.JoinDialog;
|
||||
import pp.mdga.client.view.*;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
import java.awt.*;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.Objects;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
/**
|
||||
* Main application class for the MdgaApp game.
|
||||
* This class extends {@link SimpleApplication} and manages the game's lifecycle, states, and main components.
|
||||
*/
|
||||
public class MdgaApp extends SimpleApplication {
|
||||
|
||||
/** Handles animations in the application. */
|
||||
private AnimationHandler animationHandler;
|
||||
private static Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||
|
||||
/** Handles acoustic effects and state-based sounds. */
|
||||
private AcousticHandler acousticHandler;
|
||||
@@ -35,19 +45,31 @@ public class MdgaApp extends SimpleApplication {
|
||||
private MdgaState state = null;
|
||||
|
||||
/** Scale for rendering images. */
|
||||
private static final float IMAGE_SCALE = 1.5f;
|
||||
private final float imageScale = prefs.getInt("scale", 1);
|
||||
|
||||
/** The main menu view. */
|
||||
private MdgaView mainView;
|
||||
private MainView mainView;
|
||||
|
||||
/** The lobby view. */
|
||||
private MdgaView lobbyView;
|
||||
private LobbyView lobbyView;
|
||||
|
||||
/** The game view. */
|
||||
private MdgaView gameView;
|
||||
private GameView gameView;
|
||||
|
||||
/** The ceremony view. */
|
||||
private MdgaView ceremonyView;
|
||||
private CeremonyView ceremonyView;
|
||||
|
||||
/** The client game logic. */
|
||||
private final ClientGameLogic clientGameLogic;
|
||||
|
||||
private ExecutorService executor;
|
||||
|
||||
private ServerConnection networkConnection;
|
||||
|
||||
public MdgaApp() {
|
||||
networkConnection = new NetworkSupport(this);
|
||||
this.clientGameLogic = new ClientGameLogic(networkConnection);
|
||||
}
|
||||
|
||||
/**
|
||||
* Main entry point for the application.
|
||||
@@ -58,14 +80,30 @@ public class MdgaApp extends SimpleApplication {
|
||||
public static void main(String[] args) {
|
||||
AppSettings settings = new AppSettings(true);
|
||||
settings.setSamples(128);
|
||||
settings.setCenterWindow(true);
|
||||
settings.setWidth(1920);
|
||||
settings.setHeight(1080);
|
||||
settings.setVSync(false);
|
||||
|
||||
if(prefs.getBoolean("fullscreen", false)) {
|
||||
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
|
||||
int screenWidth = (int) screenSize.getWidth();
|
||||
int screenHeight = (int) screenSize.getHeight();
|
||||
|
||||
settings.setResolution(screenWidth, screenHeight);
|
||||
|
||||
settings.setFullscreen(true);
|
||||
} else {
|
||||
settings.setWidth(prefs.getInt("width", 1280));
|
||||
settings.setHeight(prefs.getInt("height", 720));
|
||||
}
|
||||
|
||||
settings.setCenterWindow(true);
|
||||
settings.setVSync(false);
|
||||
settings.setTitle("MDGA");
|
||||
settings.setVSync(true);
|
||||
MdgaApp app = new MdgaApp();
|
||||
app.setSettings(settings);
|
||||
app.setShowSettings(false);
|
||||
app.setPauseOnLostFocus(false);
|
||||
app.setDisplayStatView(false);
|
||||
|
||||
app.start();
|
||||
}
|
||||
|
||||
@@ -80,7 +118,6 @@ public void simpleInitApp() {
|
||||
|
||||
flyCam.setEnabled(false);
|
||||
|
||||
animationHandler = new AnimationHandler(this);
|
||||
acousticHandler = new AcousticHandler(this);
|
||||
notificationSynchronizer = new NotificationSynchronizer(this);
|
||||
inputSynchronizer = new InputSynchronizer(this);
|
||||
@@ -104,6 +141,7 @@ public void simpleUpdate(float tpf) {
|
||||
view.update(tpf);
|
||||
acousticHandler.update();
|
||||
notificationSynchronizer.update();
|
||||
inputSynchronizer.update(tpf);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -141,14 +179,6 @@ public void enter(MdgaState state) {
|
||||
view.enter();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the animation handler.
|
||||
*
|
||||
* @return the {@link AnimationHandler} instance
|
||||
*/
|
||||
public AnimationHandler getAnimationHandler() {
|
||||
return animationHandler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the acoustic handler.
|
||||
@@ -174,7 +204,7 @@ public MdgaState getState() {
|
||||
* @return the image scale as a float
|
||||
*/
|
||||
public float getImageScale() {
|
||||
return IMAGE_SCALE;
|
||||
return imageScale;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -219,5 +249,78 @@ public NotificationSynchronizer getNotificationSynchronizer() {
|
||||
public void setup() {
|
||||
|
||||
}
|
||||
|
||||
public ClientGameLogic getGameLogic() {
|
||||
return clientGameLogic;
|
||||
}
|
||||
|
||||
|
||||
public ExecutorService getExecutor() {
|
||||
if (this.executor == null) {
|
||||
this.executor = Executors.newCachedThreadPool();
|
||||
}
|
||||
|
||||
return this.executor;
|
||||
}
|
||||
|
||||
public ServerConnection getNetworkSupport(){
|
||||
return networkConnection;
|
||||
}
|
||||
|
||||
public void updateResolution(int width, int height, float imageFactor, boolean isFullscreen) {
|
||||
if(isFullscreen) {
|
||||
int baseWidth = 1280;
|
||||
int baseHeight = 720;
|
||||
float baseAspectRatio = (float) baseWidth / baseHeight;
|
||||
float newAspectRatio = (float) width / height;
|
||||
|
||||
float scaleFactor = Math.max((float) width / baseWidth, (float) height / baseHeight);
|
||||
|
||||
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
|
||||
int screenWidth = (int) screenSize.getWidth();
|
||||
int screenHeight = (int) screenSize.getHeight();
|
||||
settings.setResolution(screenWidth, screenHeight);
|
||||
settings.setFullscreen(true);
|
||||
|
||||
prefs.putFloat("scale", scaleFactor);
|
||||
prefs.putBoolean("fullscreen", true);
|
||||
} else {
|
||||
prefs.putInt("width", width);
|
||||
prefs.putInt("height", height);
|
||||
prefs.putFloat("scale", imageFactor);
|
||||
prefs.putBoolean("fullscreen", false);
|
||||
}
|
||||
}
|
||||
|
||||
public static void restartApp() {
|
||||
try {
|
||||
String javaBin = System.getProperty("java.home") + "/bin/java";
|
||||
String classPath = System.getProperty("java.class.path");
|
||||
String className = System.getProperty("sun.java.command");
|
||||
|
||||
ProcessBuilder builder = new ProcessBuilder(
|
||||
javaBin, "-cp", classPath, className
|
||||
);
|
||||
|
||||
builder.start();
|
||||
|
||||
System.exit(0);
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException("restart failed");
|
||||
}
|
||||
}
|
||||
|
||||
public void afterGameCleanup() {
|
||||
MainView main = (MainView) mainView;
|
||||
|
||||
main.getJoinDialog().disconnect();
|
||||
main.getHostDialog().shutdownServer();
|
||||
|
||||
ceremonyView.afterGameCleanup();
|
||||
}
|
||||
|
||||
public GameView getGameView(){
|
||||
return gameView;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.server.MdgaServer;
|
||||
import pp.mdga.client.view.CeremonyView;
|
||||
import pp.mdga.client.view.GameView;
|
||||
import pp.mdga.client.view.LobbyView;
|
||||
@@ -22,16 +23,20 @@ public class ModelSynchronizer {
|
||||
private UUID a;
|
||||
private UUID b;
|
||||
private BonusCard card;
|
||||
private boolean swap;
|
||||
|
||||
ModelSynchronizer(MdgaApp app) {
|
||||
this.app = app;
|
||||
swap = false;
|
||||
}
|
||||
|
||||
private Color testColor;
|
||||
private int test = 0;
|
||||
|
||||
public void animationEnd() {
|
||||
app.getGameLogic().selectAnimationEnd();
|
||||
}
|
||||
|
||||
public void select(UUID a, UUID b){
|
||||
if(swap) selectSwap(a,b);
|
||||
else selectPiece(a);
|
||||
}
|
||||
|
||||
public void selectSwap(UUID a, UUID b) {
|
||||
@@ -69,10 +74,11 @@ public void selectCard(BonusCard card) {
|
||||
this.card = card;
|
||||
|
||||
GameView gameView = (GameView) app.getView();
|
||||
if(card != null) {
|
||||
|
||||
if(card == null) {
|
||||
gameView.needConfirm();
|
||||
} else {
|
||||
gameView.noConfirm();
|
||||
gameView.needNoPower();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -82,106 +88,69 @@ public void confirm() {
|
||||
GameView gameView = (GameView) app.getView();
|
||||
|
||||
if(a != null && b != null) {
|
||||
//swap
|
||||
app.getGameLogic().selectPiece(a);
|
||||
app.getGameLogic().selectPiece(b);
|
||||
gameView.getBoardHandler().clearSelectable();
|
||||
} else if (a != null) {
|
||||
//piece
|
||||
app.getGameLogic().selectPiece(a);
|
||||
gameView.getBoardHandler().clearSelectable();
|
||||
} else if (card != null){
|
||||
//card
|
||||
gameView.getGuiHandler().clearSelectableCards();
|
||||
} else {
|
||||
throw new RuntimeException("nothing to confirm");
|
||||
if(null == card) {
|
||||
app.getGameLogic().selectCard(null);
|
||||
} else {
|
||||
app.getGameLogic().selectCard(card);
|
||||
gameView.getGuiHandler().clearSelectableCards();
|
||||
}
|
||||
}
|
||||
|
||||
gameView.noConfirm();
|
||||
gameView.noNoPower();
|
||||
}
|
||||
|
||||
public void selectTsk(Color color) {
|
||||
// TODO call from somewhere
|
||||
LOGGER.log(Level.INFO, "selectTsk: {0}", color);
|
||||
LobbyView view = (LobbyView) app.getView();
|
||||
view.setTaken(color, true, true, "OwnPlayerName");
|
||||
testColor = color;
|
||||
app.getGameLogic().selectTsk(color);
|
||||
}
|
||||
|
||||
public void unselectTsk() {
|
||||
// TODO call from somewhere
|
||||
LOGGER.log(Level.INFO, "unselectTsk");
|
||||
public void unselectTsk(Color color) {
|
||||
app.getGameLogic().deselectTSK(color);
|
||||
}
|
||||
|
||||
public void rolledDice() {
|
||||
// TODO call from somewhere
|
||||
LOGGER.log(Level.INFO, "rolledDice");
|
||||
app.getGameLogic().selectDice();
|
||||
}
|
||||
|
||||
public void setName(String name) {
|
||||
// TODO call from somewhere
|
||||
LOGGER.log(Level.INFO, "setName: {0}", name);
|
||||
app.getGameLogic().selectName(name);
|
||||
}
|
||||
|
||||
public void setReady(boolean ready) {
|
||||
LOGGER.log(Level.INFO, "setReady");
|
||||
LobbyView view = (LobbyView) app.getView();
|
||||
view.setReady(testColor, ready);
|
||||
test++;
|
||||
|
||||
if(test > 2) {
|
||||
testColor = null;
|
||||
test = 0;
|
||||
enter(MdgaState.GAME);
|
||||
}
|
||||
app.getGameLogic().selectReady(ready);
|
||||
}
|
||||
|
||||
public void setHost(int port) {
|
||||
// TODO call from somewhere
|
||||
LOGGER.log(Level.INFO, "setHost: {0}", port);
|
||||
enter(MdgaState.LOBBY);
|
||||
app.getGameLogic().selectJoin("");
|
||||
}
|
||||
|
||||
public void setJoin(String ip, int port) {
|
||||
// TODO call from somewhere
|
||||
LOGGER.log(Level.INFO, "setJoin with IP: {0}, Port: {1}", new Object[]{ip, port});
|
||||
enter(MdgaState.LOBBY);
|
||||
app.getGameLogic().selectJoin(ip);
|
||||
}
|
||||
|
||||
public void leave() {
|
||||
LOGGER.log(Level.INFO, "leave");
|
||||
app.getAcousticHandler().playSound(MdgaSound.LEAVE);
|
||||
enter(MdgaState.MAIN);
|
||||
app.getGameLogic().selectLeave();
|
||||
}
|
||||
|
||||
public void enter(MdgaState state) {
|
||||
LOGGER.log(Level.INFO, "enter: {0}", state);
|
||||
app.enter(state);
|
||||
//app.enter(state);
|
||||
}
|
||||
|
||||
if (state == MdgaState.CEREMONY) {
|
||||
CeremonyView ceremonyView = (CeremonyView) app.getView();
|
||||
ceremonyView.addCeremonyParticipant(Color.AIRFORCE, 1, "ugidffdg");
|
||||
ceremonyView.addCeremonyParticipant(Color.ARMY, 2, "ugidffdg");
|
||||
ceremonyView.addCeremonyParticipant(Color.NAVY, 3, "ugidffdg");
|
||||
ceremonyView.addCeremonyParticipant(Color.CYBER, 4, "ugidffdg");
|
||||
public void setSwap(boolean swap){
|
||||
this.swap = swap;
|
||||
}
|
||||
|
||||
ceremonyView.addStatisticsRow("player sdgsd", 1, 2, 3, 4, 5, 6);
|
||||
ceremonyView.addStatisticsRow("player sdgsd", 1, 2, 3, 4, 5, 6);
|
||||
ceremonyView.addStatisticsRow("player sdgsd", 1, 2, 3, 4, 5, 6);
|
||||
ceremonyView.addStatisticsRow("player sdgsd", 1, 2, 3, 4, 5, 6);
|
||||
ceremonyView.addStatisticsRow("Gesamt", 1, 2, 3, 4, 5, 6);
|
||||
}
|
||||
public void force() {
|
||||
|
||||
if (state == MdgaState.GAME) {
|
||||
GameView gameView = (GameView) app.getView();
|
||||
|
||||
//app.getNotificationSynchronizer().addTestNotification(new DrawCardNotification(Color.AIRFORCE, BonusCard.SHIELD));
|
||||
selectPiece(UUID.randomUUID());
|
||||
}
|
||||
|
||||
if (state == MdgaState.LOBBY) {
|
||||
LobbyView lobbyView = (LobbyView) app.getView();
|
||||
|
||||
app.getNotificationSynchronizer().addTestNotification(new TskSelectNotification(Color.CYBER, "blablabupp", false));
|
||||
app.getNotificationSynchronizer().addTestNotification(new TskSelectNotification(Color.ARMY, "Spieler 2", false));
|
||||
lobbyView.setReady(Color.ARMY, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,91 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import com.jme3.network.*;
|
||||
import pp.mdga.message.client.ClientMessage;
|
||||
import pp.mdga.message.server.ServerMessage;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
|
||||
private static final System.Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
|
||||
private final MdgaApp app;
|
||||
private Client client;
|
||||
|
||||
public NetworkSupport(MdgaApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
public MdgaApp getApp() {
|
||||
return this.app;
|
||||
}
|
||||
|
||||
public boolean isConnected() {
|
||||
return this.client != null && this.client.isConnected();
|
||||
}
|
||||
|
||||
public void connect() {
|
||||
if (this.client != null) {
|
||||
throw new IllegalStateException("trying to join a game again");
|
||||
} else {
|
||||
try {
|
||||
this.initNetwork("localhost", 2345);
|
||||
} catch (IOException e) {
|
||||
LOGGER.log(System.Logger.Level.ERROR, "could not connect to server", e);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void disconnect() {
|
||||
if (this.client != null) {
|
||||
this.client.close();
|
||||
this.client = null;
|
||||
LOGGER.log(System.Logger.Level.INFO, "client closed");
|
||||
}
|
||||
}
|
||||
|
||||
public void initNetwork(String host, int port) throws IOException {
|
||||
if (this.client != null) {
|
||||
throw new IllegalStateException("trying to join a game again");
|
||||
} else {
|
||||
this.client = Network.connectToServer(host, port);
|
||||
this.client.start();
|
||||
this.client.addMessageListener(this);
|
||||
this.client.addClientStateListener(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void messageReceived(Client client, Message message) {
|
||||
LOGGER.log(System.Logger.Level.INFO, "message received from server: {0}", new Object[]{message});
|
||||
if (message instanceof ServerMessage serverMessage) {
|
||||
this.app.enqueue(() -> serverMessage.accept(this.app.getGameLogic()));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void clientConnected(Client client) {
|
||||
LOGGER.log(System.Logger.Level.INFO, "Client connected: {0}", new Object[]{client});
|
||||
}
|
||||
|
||||
public void clientDisconnected(Client client, ClientStateListener.DisconnectInfo disconnectInfo) {
|
||||
LOGGER.log(System.Logger.Level.INFO, "Client {0} disconnected: {1}", new Object[]{client, disconnectInfo});
|
||||
if (this.client != client) {
|
||||
throw new IllegalArgumentException("parameter value must be client");
|
||||
} else {
|
||||
LOGGER.log(System.Logger.Level.INFO, "client still connected: {0}", new Object[]{client.isConnected()});
|
||||
this.client = null;
|
||||
this.disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void send(ClientMessage message) {
|
||||
LOGGER.log(System.Logger.Level.INFO, "sending {0}", new Object[]{message});
|
||||
if (this.client == null) {
|
||||
LOGGER.log(System.Logger.Level.WARNING, "client not connected");
|
||||
} else {
|
||||
this.client.send(message);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.board.BoardHandler;
|
||||
import pp.mdga.client.gui.GuiHandler;
|
||||
import pp.mdga.client.view.CeremonyView;
|
||||
@@ -19,38 +20,44 @@ public class NotificationSynchronizer {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
public void addTestNotification(Notification n) {
|
||||
notifications.add(n);
|
||||
}
|
||||
|
||||
public void update() {
|
||||
//TODO fetch model notifications
|
||||
for (Notification n : notifications) {
|
||||
switch (app.getState()) {
|
||||
case MAIN:
|
||||
handleMain(n);
|
||||
break;
|
||||
case LOBBY:
|
||||
handleLobby(n);
|
||||
break;
|
||||
case GAME:
|
||||
handleGame(n);
|
||||
break;
|
||||
case CEREMONY:
|
||||
handleCeremony(n);
|
||||
break;
|
||||
case NONE:
|
||||
throw new RuntimeException("no notification expected: " + n.toString());
|
||||
Notification n = app.getGameLogic().getNotification();
|
||||
while (n != null) {
|
||||
if(n instanceof InfoNotification infoNotification) {
|
||||
app.getView().showInfo(infoNotification.getMessage(), infoNotification.isError());
|
||||
return;
|
||||
}
|
||||
|
||||
if(n != null) {
|
||||
switch (app.getState()) {
|
||||
case MAIN:
|
||||
handleMain(n);
|
||||
break;
|
||||
case LOBBY:
|
||||
handleLobby(n);
|
||||
break;
|
||||
case GAME:
|
||||
handleGame(n);
|
||||
break;
|
||||
case CEREMONY:
|
||||
handleCeremony(n);
|
||||
break;
|
||||
case NONE:
|
||||
throw new RuntimeException("no notification expected: " + n.getClass().getName());
|
||||
}
|
||||
}
|
||||
|
||||
n = app.getGameLogic().getNotification();
|
||||
}
|
||||
notifications.clear();
|
||||
}
|
||||
|
||||
private void handleMain(Notification notification) {
|
||||
if (notification instanceof LobbyDialogNotification) {
|
||||
app.enter(MdgaState.LOBBY);
|
||||
} else if (notification instanceof StartDialogNotification) {
|
||||
//nothing
|
||||
} else {
|
||||
throw new RuntimeException("notification not expected: " + notification.toString());
|
||||
throw new RuntimeException("notification not expected in main: "+ notification.getClass().getName());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,15 +66,18 @@ private void handleLobby(Notification notification) {
|
||||
|
||||
if (notification instanceof TskSelectNotification n) {
|
||||
lobbyView.setTaken(n.getColor(), true, n.isSelf(), n.getName());
|
||||
lobbyView.setTaken(n.getColor(), true, false, n.getName());
|
||||
} else if (notification instanceof StartDialogNotification) {
|
||||
app.afterGameCleanup();
|
||||
app.enter(MdgaState.MAIN);
|
||||
} else if (notification instanceof TskUnselectNotification n) {
|
||||
lobbyView.setTaken(n.getColor(), false, false, null);
|
||||
//} else if(notification instanceof LobbyReadyNotification lobbyReadyNotification) {
|
||||
//lobbyView.setReady(lobbyReadyNotification.getColor(), lobbyReadyNotification.isReady()):
|
||||
} else if(notification instanceof LobbyReadyNotification lobbyReadyNotification) {
|
||||
lobbyView.setReady(lobbyReadyNotification.getColor(), lobbyReadyNotification.isReady());
|
||||
} else if (notification instanceof GameNotification n) {
|
||||
app.getGameView().setOwnColor(n.getOwnColor());
|
||||
app.enter(MdgaState.GAME);
|
||||
} else {
|
||||
throw new RuntimeException("notification not expected: " + notification.toString());
|
||||
throw new RuntimeException("notification not expected in lobby: " + notification.getClass().getName());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -75,11 +85,15 @@ private void handleGame(Notification notification) {
|
||||
GameView gameView = (GameView) app.getView();
|
||||
GuiHandler guiHandler = gameView.getGuiHandler();
|
||||
BoardHandler boardHandler = gameView.getBoardHandler();
|
||||
ModelSynchronizer modelSynchronizer = app.getModelSynchronize();
|
||||
|
||||
if (notification instanceof AcquireCardNotification n) {
|
||||
guiHandler.addCard(n.getBonusCard());
|
||||
guiHandler.addCardOwn(n.getBonusCard());
|
||||
app.getAcousticHandler().playSound(MdgaSound.BONUS);
|
||||
} else if (notification instanceof ActivePlayerNotification n) {
|
||||
gameView.getGuiHandler().setActivePlayer(n.getColor());
|
||||
boardHandler.showDice(n.getColor());
|
||||
app.getAcousticHandler().playSound(MdgaSound.UI90);
|
||||
} else if (notification instanceof CeremonyNotification ceremonyNotification) {
|
||||
app.enter(MdgaState.CEREMONY);
|
||||
CeremonyView ceremonyView = (CeremonyView) app.getView();
|
||||
@@ -109,79 +123,84 @@ private void handleGame(Notification notification) {
|
||||
}
|
||||
} else if (notification instanceof DiceNowNotification) {
|
||||
guiHandler.showDice();
|
||||
} else if (notification instanceof DicingNotification n) {
|
||||
//TODO ???
|
||||
} else if (notification instanceof DrawCardNotification n) {
|
||||
guiHandler.drawCard(n.getColor());
|
||||
} else if (notification instanceof HomeMoveNotification home) {
|
||||
boardHandler.moveHomePiece(home.getPieceId(), home.getHomeIndex());
|
||||
boardHandler.movePieceHomeAnim(home.getPieceId(), home.getHomeIndex());
|
||||
guiHandler.hideText();
|
||||
} else if (notification instanceof InterruptNotification) {
|
||||
app.enter(MdgaState.LOBBY);
|
||||
} else if (notification instanceof InterruptNotification notification1) {
|
||||
gameView.enterInterrupt(notification1.getColor());
|
||||
} else if (notification instanceof MovePieceNotification n) {
|
||||
if(n.isMoveStart()) {
|
||||
//StartMove
|
||||
boardHandler.movePieceStart(n.getPiece(), n.getMoveIndex());
|
||||
boardHandler.movePieceStartAnim(n.getPiece(), n.getMoveIndex());
|
||||
}
|
||||
else {
|
||||
//InfieldMove
|
||||
boardHandler.movePiece(n.getPiece(), n.getStartIndex(), n.getMoveIndex());
|
||||
boardHandler.movePieceAnim(n.getPiece(), n.getStartIndex(), n.getMoveIndex());
|
||||
}
|
||||
guiHandler.hideText();
|
||||
} else if (notification instanceof ThrowPieceNotification n) {
|
||||
boardHandler.throwPiece(n.getPieceId());
|
||||
boardHandler.throwBombAnim(n.getPieceId());
|
||||
} else if (notification instanceof NoShieldNotification n) {
|
||||
boardHandler.unshieldPiece(n.getPieceId());
|
||||
} else if (notification instanceof PlayCardNotification n) {
|
||||
switch(n.getCard()){
|
||||
case SWAP -> guiHandler.swap();
|
||||
case TURBO -> guiHandler.turbo();
|
||||
case SHIELD -> guiHandler.shield();
|
||||
default -> throw new RuntimeException("invalid card");
|
||||
}
|
||||
if(n.getColor() == gameView.getOwnColor()) guiHandler.playCardOwn(n.getCard());
|
||||
else guiHandler.playCardEnemy(n.getColor(), n.getCard());
|
||||
} else if (notification instanceof PlayerInGameNotification n) {
|
||||
boardHandler.addPlayer(n.getColor(),n.getPiecesList());
|
||||
guiHandler.addPlayer(n.getColor(),n.getName());
|
||||
} else if (notification instanceof ResumeNotification) {
|
||||
//TODO
|
||||
gameView.leaveInterrupt();
|
||||
} else if (notification instanceof RollDiceNotification n) {
|
||||
gameView.getGuiHandler().hideText();
|
||||
if(n.getColor() == gameView.getOwnColor()){
|
||||
guiHandler.rollDice(n.getEyes(), n.isTurbo() ? n.getMultiplier() : -1);
|
||||
}
|
||||
else {
|
||||
boardHandler.hideDice();
|
||||
if (n.isTurbo()) guiHandler.showRolledDiceMult(n.getEyes(), n.getMultiplier(), n.getColor());
|
||||
else guiHandler.showRolledDice(n.getEyes(), n.getColor());
|
||||
}
|
||||
} else if (notification instanceof SelectableCardsNotification n) {
|
||||
guiHandler.setSelectableCards(n.getCards());
|
||||
gameView.needNoPower();
|
||||
} else if (notification instanceof ShieldActiveNotification n) {
|
||||
boardHandler.shieldPiece(n.getPieceId());
|
||||
} else if (notification instanceof ShieldSuppressedNotification n) {
|
||||
boardHandler.suppressShield(n.getPieceId());
|
||||
} else if (notification instanceof StartDialogNotification) {
|
||||
app.afterGameCleanup();
|
||||
app.enter(MdgaState.MAIN);
|
||||
} else if (notification instanceof SwapPieceNotification n) {
|
||||
boardHandler.swapPieces(n.getFirstPiece(), n.getSecondPiece());
|
||||
// boardHandler.swapPieces(n.getFirstPiece(), n.getSecondPiece());
|
||||
guiHandler.swap();
|
||||
} else if (notification instanceof WaitMoveNotification) {
|
||||
//TODO ???
|
||||
} else if (notification instanceof SelectableMoveNotification n) {
|
||||
boardHandler.outlineMove(n.getPieces(), n.getMoveIndexe(), n.getHomeMoves());
|
||||
boardHandler.outlineMove(n.getPieces(), n.getMoveIndices(), n.getHomeMoves());
|
||||
modelSynchronizer.setSwap(false);
|
||||
} else if (notification instanceof SelectableSwapNotification n) {
|
||||
boardHandler.outlineSwap(n.getOwnPieces(), n.getEnemyPieces());
|
||||
modelSynchronizer.setSwap(true);
|
||||
} else if (notification instanceof SelectableShieldNotification n) {
|
||||
boardHandler.outlineShield(n.getPieces());
|
||||
modelSynchronizer.setSwap(false);
|
||||
} else if (notification instanceof TurboActiveNotification){
|
||||
guiHandler.turbo();
|
||||
} else if (notification instanceof FinishNotification n){
|
||||
guiHandler.finish(n.getColorFinished());
|
||||
} else {
|
||||
throw new RuntimeException("notification not expected: " + notification.toString());
|
||||
throw new RuntimeException("notification not expected in game: " + notification.getClass().getName());
|
||||
}
|
||||
}
|
||||
|
||||
private void handleCeremony(Notification notification) {
|
||||
if (notification instanceof StartDialogNotification) {
|
||||
app.afterGameCleanup();
|
||||
app.enter(MdgaState.MAIN);
|
||||
} else {
|
||||
throw new RuntimeException("notification not expected: " + notification.toString());
|
||||
throw new RuntimeException("notification not expected in ceremony: " + notification.getClass().getName());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -109,6 +109,29 @@ public void playSound(MdgaSound sound) {
|
||||
case LEAVE:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.UI_SOUND2, 0.6f, 0.0f));
|
||||
break;
|
||||
case JET:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.JET, 1.0f, 0.0f));
|
||||
break;
|
||||
case EXPLOSION:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_1, 1.0f, 0f));
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_2, 1.0f, 0f));
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.THUNDER, 1.0f, 0f));
|
||||
break;
|
||||
case LOSE:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.LOSE, 1.0f, 0.0f));
|
||||
break;
|
||||
case BONUS:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.BONUS, 1.0f, 0.0f));
|
||||
break;
|
||||
case UI90:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.UI90, 1.0f, 0.0f));
|
||||
break;
|
||||
case MISSILE:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.MISSILE, 1.0f, 0.0f));
|
||||
break;
|
||||
case MATRIX:
|
||||
assets.add(new SoundAssetDelayVolume(SoundAsset.MATRIX, 1.0f, 0.0f));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -31,4 +31,11 @@ public enum MdgaSound {
|
||||
OTHER_CONNECTED,
|
||||
NOT_READY,
|
||||
LEAVE,
|
||||
JET,
|
||||
EXPLOSION,
|
||||
LOSE,
|
||||
BONUS,
|
||||
UI90,
|
||||
MISSILE,
|
||||
MATRIX,
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ enum MusicAsset {
|
||||
private final String path;
|
||||
private final boolean loop;
|
||||
private final float subVolume;
|
||||
private static final String root = "Music/";
|
||||
private static final String ROOT = "Music/";
|
||||
|
||||
/**
|
||||
* Constructs a new MusicAsset object with the specified name and sub-volume.
|
||||
@@ -30,7 +30,7 @@ enum MusicAsset {
|
||||
* @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
|
||||
*/
|
||||
MusicAsset(String name, float subVolume) {
|
||||
this.path = root + name;
|
||||
this.path = ROOT + name;
|
||||
this.loop = false;
|
||||
this.subVolume = subVolume;
|
||||
}
|
||||
@@ -43,7 +43,7 @@ enum MusicAsset {
|
||||
* @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
|
||||
*/
|
||||
MusicAsset(String name, boolean loop, float subVolume) {
|
||||
this.path = root + name;
|
||||
this.path = ROOT + name;
|
||||
this.loop = loop;
|
||||
this.subVolume = subVolume;
|
||||
}
|
||||
|
||||
@@ -28,6 +28,15 @@ enum SoundAsset {
|
||||
POWERUP("powerup.wav"),
|
||||
ROBOT_READY("robotReady.wav"),
|
||||
UNIT_READY("unitReady.wav"),
|
||||
JET("jet-overhead.wav"),
|
||||
EXPLOSION_1("exp.ogg"),
|
||||
EXPLOSION_2("exp2.ogg"),
|
||||
THUNDER("thunder.ogg"),
|
||||
UI90("ui90.ogg"),
|
||||
BONUS("bonus.ogg"),
|
||||
LOSE("lose.ogg"),
|
||||
MISSILE("missile.ogg"),
|
||||
MATRIX("matrix.wav"),
|
||||
CONNECTED("connected.wav");
|
||||
|
||||
private final String path;
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
abstract class Animation {
|
||||
|
||||
abstract void play();
|
||||
|
||||
abstract void stop();
|
||||
|
||||
abstract boolean isOver();
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
public class AnimationHandler {
|
||||
private MdgaApp app;
|
||||
|
||||
private Animation animation = null;
|
||||
|
||||
public AnimationHandler(MdgaApp app) {
|
||||
this.app = app;
|
||||
}
|
||||
|
||||
public void playAnimation(MdgaAnimation type) {
|
||||
|
||||
}
|
||||
|
||||
public void update() {
|
||||
if (null == animation) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (animation.isOver()) {
|
||||
animation = null;
|
||||
|
||||
//trigger next state in model
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
class EmptyAnimation extends Animation {
|
||||
@Override
|
||||
void play() {
|
||||
//nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
void stop() {
|
||||
//nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
boolean isOver() {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.effect.ParticleEmitter;
|
||||
import com.jme3.effect.ParticleMesh.Type;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
|
||||
public class Explosion {
|
||||
|
||||
private final Node rootNode;
|
||||
private final MdgaApp app;
|
||||
private final Vector3f location;
|
||||
private ParticleEmitter fire;
|
||||
private ParticleEmitter smoke;
|
||||
|
||||
private boolean triggered = false;
|
||||
|
||||
private final Material mat;
|
||||
|
||||
/**
|
||||
* Konstruktor für die Explosion.
|
||||
*
|
||||
* @param app Die Hauptanwendung.
|
||||
* @param rootNode Der Root-Knoten, an den die Explosion angefügt wird.
|
||||
* @param location Der Ort der Explosion in World-Koordinaten.
|
||||
*/
|
||||
public Explosion(MdgaApp app, Node rootNode, Vector3f location) {
|
||||
this.app = app;
|
||||
this.rootNode = rootNode;
|
||||
this.location = location;
|
||||
|
||||
this.mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialisiert den Partikel-Emitter für die Explosion.
|
||||
*/
|
||||
private void initializeEmitter() {
|
||||
fire = new ParticleEmitter("Effect", Type.Triangle,50);
|
||||
fire.setMaterial(mat);
|
||||
fire.setStartColor(ColorRGBA.Yellow);
|
||||
fire.setEndColor(ColorRGBA.Red);
|
||||
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0.2f,0.2f,4f));
|
||||
fire.getParticleInfluencer().setVelocityVariation(0.4f);
|
||||
fire.setStartSize(0.1f);
|
||||
fire.setEndSize(0.8f);
|
||||
fire.setGravity(0, 0, -0.1f);
|
||||
fire.setLowLife(0.5f);
|
||||
fire.setHighLife(2.2f);
|
||||
fire.setParticlesPerSec(0);
|
||||
|
||||
fire.setLocalTranslation(location);
|
||||
|
||||
smoke = new ParticleEmitter("Effect2", Type.Triangle,40);
|
||||
smoke.setMaterial(mat);
|
||||
smoke.setImagesX(2);
|
||||
smoke.setImagesY(2);
|
||||
smoke.setStartColor(ColorRGBA.DarkGray);
|
||||
smoke.setEndColor(new ColorRGBA(0.05f, 0.05f, 0.05f, 1));
|
||||
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f,0.0f,0.7f));
|
||||
smoke.getParticleInfluencer().setVelocityVariation(0.5f);
|
||||
smoke.setStartSize(0.2f);
|
||||
smoke.setEndSize(0.5f);
|
||||
smoke.setGravity(0, 0, -0.3f);
|
||||
smoke.setLowLife(1.2f);
|
||||
smoke.setHighLife(5.5f);
|
||||
smoke.setParticlesPerSec(0);
|
||||
|
||||
smoke.setLocalTranslation(location);
|
||||
|
||||
app.getAcousticHandler().playSound(MdgaSound.EXPLOSION);
|
||||
}
|
||||
|
||||
/**
|
||||
* Löst die Explosion aus.
|
||||
*/
|
||||
public void trigger() {
|
||||
if (!triggered) {
|
||||
triggered = true;
|
||||
initializeEmitter();
|
||||
}
|
||||
|
||||
rootNode.attachChild(fire);
|
||||
fire.emitAllParticles();
|
||||
fire.addControl(new AbstractControl() {
|
||||
private float elapsedTime = 0;
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
elapsedTime += tpf;
|
||||
if (elapsedTime > 10f) {
|
||||
rootNode.detachChild(fire);
|
||||
fire.removeControl(this);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
|
||||
});
|
||||
|
||||
rootNode.attachChild(smoke);
|
||||
smoke.emitAllParticles();
|
||||
smoke.addControl(new AbstractControl() {
|
||||
private float elapsedTime = 0;
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
elapsedTime += tpf;
|
||||
if (elapsedTime > 10f) {
|
||||
rootNode.detachChild(smoke);
|
||||
smoke.removeControl(this);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,173 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.board.BoardHandler;
|
||||
import pp.mdga.client.view.GameView;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
public class JetAnimation {
|
||||
|
||||
private final MdgaApp app; // Referenz auf die Hauptanwendung
|
||||
private final Node rootNode; // Root-Knoten, an dem die Animation hängt
|
||||
private Spatial jetModel; // Das Model des "jet"
|
||||
private final Vector3f spawnPoint; // Spawnpunkt des Jets
|
||||
private final Vector3f nodePoint; // Punkt des überflogenen Knotens
|
||||
private final Vector3f despawnPoint; // Punkt, an dem der Jet despawnt
|
||||
private final float curveHeight; // Maximale Höhe der Kurve
|
||||
private final float animationDuration; // Dauer der Animation
|
||||
private Explosion explosion;
|
||||
private final UUID id;
|
||||
|
||||
/**
|
||||
* Konstruktor für die ThrowAnimation-Klasse.
|
||||
*
|
||||
* @param app Die Hauptanwendung
|
||||
* @param rootNode Der Root-Knoten, an dem der Jet angefügt wird
|
||||
* @param uuid Die UUID des pieces
|
||||
* @param targetPoint Der Punkt, an dem der Jet spawnt
|
||||
* @param curveHeight Die maximale Höhe der Flugkurve
|
||||
* @param animationDuration Die Gesamtdauer der Animation in Sekunden
|
||||
*/
|
||||
public JetAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f targetPoint, float curveHeight, float animationDuration) {
|
||||
Vector3f spawnPoint = targetPoint.add(170, 50, 50);
|
||||
|
||||
Vector3f controlPoint = targetPoint.add(new Vector3f(0, 0, -45));
|
||||
|
||||
Vector3f despawnPoint = targetPoint.add(-100, -100, 40);
|
||||
|
||||
this.app = app;
|
||||
this.rootNode = rootNode;
|
||||
this.spawnPoint = spawnPoint;
|
||||
this.nodePoint = controlPoint;
|
||||
this.despawnPoint = despawnPoint;
|
||||
this.curveHeight = curveHeight;
|
||||
this.animationDuration = animationDuration;
|
||||
|
||||
id = uuid;
|
||||
|
||||
explosion = new Explosion(app, rootNode, targetPoint);
|
||||
}
|
||||
|
||||
/**
|
||||
* Startet die Animation.
|
||||
*/
|
||||
public void start() {
|
||||
app.getAcousticHandler().playSound(MdgaSound.JET);
|
||||
spawnJet();
|
||||
animateJet();
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawnt den Jet an der spezifizierten Position.
|
||||
*/
|
||||
private void spawnJet() {
|
||||
jetModel = app.getAssetManager().loadModel(Asset.jet.getModelPath());
|
||||
jetModel.setLocalTranslation(spawnPoint);
|
||||
jetModel.scale(Asset.jet.getSize());
|
||||
jetModel.rotate(FastMath.HALF_PI, 0, 0);
|
||||
jetModel.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(Asset.jet.getDiffPath()));
|
||||
jetModel.setMaterial(mat);
|
||||
|
||||
rootNode.attachChild(jetModel);
|
||||
}
|
||||
|
||||
/**
|
||||
* Animiert den Jet entlang einer Kurve und lässt ihn anschließend verschwinden.
|
||||
*/
|
||||
private void animateJet() {
|
||||
Vector3f controlPoint1 = spawnPoint.add(0, curveHeight, 0);
|
||||
Vector3f controlPoint2 = nodePoint.add(0, curveHeight, 0);
|
||||
|
||||
BezierCurve3f curve = new BezierCurve3f(spawnPoint, controlPoint1, controlPoint2, despawnPoint);
|
||||
|
||||
app.getRootNode().addControl(new AbstractControl() {
|
||||
private float elapsedTime = 0;
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
elapsedTime += tpf;
|
||||
float progress = elapsedTime / animationDuration;
|
||||
|
||||
if(elapsedTime > 4.2f) {
|
||||
explosion.trigger();
|
||||
}
|
||||
|
||||
if (progress > 1) {
|
||||
rootNode.detachChild(jetModel);
|
||||
this.spatial.removeControl(this);
|
||||
} else {
|
||||
Vector3f currentPos = curve.interpolate(progress);
|
||||
Vector3f direction = curve.interpolateDerivative(progress).normalizeLocal();
|
||||
jetModel.setLocalTranslation(currentPos);
|
||||
jetModel.lookAt(currentPos.add(direction), Vector3f.UNIT_Z);
|
||||
jetModel.rotate(-FastMath.HALF_PI, 0, (float) Math.toRadians(-25));
|
||||
}
|
||||
|
||||
if (elapsedTime > 6.0f) {
|
||||
GameView gameView = (GameView) app.getView();
|
||||
BoardHandler boardHandler = gameView.getBoardHandler();
|
||||
|
||||
boardHandler.throwPieceAnim(id);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// Wird hier nicht benötigt
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Repräsentiert eine 3D-Bezier-Kurve mit vier Kontrollpunkten.
|
||||
*/
|
||||
private static class BezierCurve3f {
|
||||
private final Vector3f p0, p1, p2, p3;
|
||||
|
||||
public BezierCurve3f(Vector3f p0, Vector3f p1, Vector3f p2, Vector3f p3) {
|
||||
this.p0 = p0;
|
||||
this.p1 = p1;
|
||||
this.p2 = p2;
|
||||
this.p3 = p3;
|
||||
}
|
||||
|
||||
public Vector3f interpolate(float t) {
|
||||
float u = 1 - t;
|
||||
float tt = t * t;
|
||||
float uu = u * u;
|
||||
float uuu = uu * u;
|
||||
float ttt = tt * t;
|
||||
|
||||
Vector3f point = p0.mult(uuu);
|
||||
point = point.add(p1.mult(3 * uu * t));
|
||||
point = point.add(p2.mult(3 * u * tt));
|
||||
point = point.add(p3.mult(ttt));
|
||||
return point;
|
||||
}
|
||||
|
||||
public Vector3f interpolateDerivative(float t) {
|
||||
float u = 1 - t;
|
||||
float tt = t * t;
|
||||
|
||||
Vector3f derivative = p0.mult(-3 * u * u);
|
||||
derivative = derivative.add(p1.mult(3 * u * u - 6 * u * t));
|
||||
derivative = derivative.add(p2.mult(6 * u * t - 3 * tt));
|
||||
derivative = derivative.add(p3.mult(3 * tt));
|
||||
return derivative;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +0,0 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
public enum MdgaAnimation {
|
||||
}
|
||||
@@ -0,0 +1,138 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.board.BoardHandler;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
public class MissileAnimation {
|
||||
|
||||
private final Node rootNode; // Root-Knoten, an den die Animation gehängt wird
|
||||
private final MdgaApp app; // Referenz auf die Hauptanwendung
|
||||
private final Vector3f start; // Startpunkt der Rakete
|
||||
private final Vector3f target; // Zielpunkt der Rakete
|
||||
private final float flightTime; // Gesamtdauer des Flugs
|
||||
private Explosion explosion;
|
||||
private Spatial missileModel; // 3D-Modell der Rakete
|
||||
|
||||
private UUID id;
|
||||
|
||||
/**
|
||||
* Konstruktor für die MissileAnimation.
|
||||
*
|
||||
* @param app Die Hauptanwendung.
|
||||
* @param rootNode Der Root-Knoten, an den die Animation gehängt wird.
|
||||
* @param target Der Zielpunkt der Rakete.
|
||||
* @param flightTime Die Zeit, die die Rakete für den gesamten Flug benötigt.
|
||||
*/
|
||||
public MissileAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f target, float flightTime) {
|
||||
this.app = app;
|
||||
this.rootNode = rootNode;
|
||||
this.flightTime = flightTime;
|
||||
|
||||
explosion = new Explosion(app, rootNode, target);
|
||||
id = uuid;
|
||||
|
||||
this.target = target.add(new Vector3f(1.5f, -1, 0));
|
||||
|
||||
|
||||
start = BoardHandler.gridToWorld(12, 0);
|
||||
start.add(new Vector3f(0, 0, 0));
|
||||
}
|
||||
|
||||
/**
|
||||
* Startet die Raketenanimation.
|
||||
*/
|
||||
public void start() {
|
||||
loadMissile();
|
||||
app.getAcousticHandler().playSound(MdgaSound.MISSILE);
|
||||
animateMissile();
|
||||
}
|
||||
|
||||
/**
|
||||
* Lädt das Raketenmodell und setzt es auf den Startpunkt.
|
||||
*/
|
||||
private void loadMissile() {
|
||||
missileModel = app.getAssetManager().loadModel(Asset.missile.getModelPath()); // Lade das Missile-Modell
|
||||
missileModel.scale(Asset.missile.getSize());
|
||||
missileModel.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(Asset.missile.getDiffPath()));
|
||||
missileModel.setMaterial(mat);
|
||||
missileModel.setLocalTranslation(start); // Setze Startposition
|
||||
rootNode.attachChild(missileModel); // Füge das Modell zur Szene hinzu
|
||||
}
|
||||
|
||||
/**
|
||||
* Animiert die Rakete entlang einer Parabel.
|
||||
*/
|
||||
private void animateMissile() {
|
||||
missileModel.addControl(new AbstractControl() {
|
||||
private float elapsedTime = 0;
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
elapsedTime += tpf;
|
||||
float progress = elapsedTime / flightTime;
|
||||
|
||||
if (progress >= 0.95f) {
|
||||
explosion.trigger();
|
||||
}
|
||||
|
||||
if (progress >= 1) {
|
||||
explosion.trigger();
|
||||
|
||||
// Flug abgeschlossen
|
||||
rootNode.detachChild(missileModel); // Entferne Rakete nach dem Ziel
|
||||
this.spatial.removeControl(this); // Entferne die Steuerung
|
||||
return;
|
||||
}
|
||||
|
||||
// Berechne die aktuelle Position entlang der Parabel
|
||||
Vector3f currentPosition = computeParabolicPath(start, target, progress);
|
||||
missileModel.setLocalTranslation(currentPosition);
|
||||
|
||||
// Passe die Ausrichtung an (Nase der Rakete zeigt in Flugrichtung)
|
||||
Vector3f direction = computeParabolicPath(start, target, progress + 0.01f)
|
||||
.subtract(currentPosition)
|
||||
.normalizeLocal();
|
||||
missileModel.lookAt(currentPosition.add(direction), Vector3f.UNIT_Y); // Z ist oben, Y ist "Up"
|
||||
missileModel.rotate(0, FastMath.HALF_PI, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// Keine Render-Logik benötigt
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Berechnet eine Parabelbewegung von `start` zu `target`.
|
||||
*
|
||||
* @param start Der Startpunkt der Rakete.
|
||||
* @param target Der Zielpunkt der Rakete.
|
||||
* @param t Der Fortschritt des Flugs (0 bis 1).
|
||||
* @return Die Position der Rakete entlang der Parabel.
|
||||
*/
|
||||
private Vector3f computeParabolicPath(Vector3f start, Vector3f target, float t) {
|
||||
Vector3f midPoint = start.add(target).multLocal(0.5f); // Berechne die Mitte zwischen Start und Ziel
|
||||
midPoint.addLocal(0, 0, 20); // Erhöhe den Scheitelpunkt der Parabel entlang der Z-Achse
|
||||
|
||||
// Quadratische Interpolation (Parabel)
|
||||
Vector3f startToMid = FastMath.interpolateLinear(t, start, midPoint);
|
||||
Vector3f midToTarget = FastMath.interpolateLinear(t, midPoint, target);
|
||||
return FastMath.interpolateLinear(t, startToMid, midToTarget);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import pp.mdga.client.InitControl;
|
||||
|
||||
/**
|
||||
* A control that smoothly moves a spatial from an initial position to an end position
|
||||
* using a quadratic interpolation, with the option to perform an action after the movement is complete.
|
||||
* The movement path includes an intermediate "middle" position at a specified height.
|
||||
*
|
||||
* <p>Movement speed can be adjusted by modifying the MOVE_SPEED constant. The movement easing follows
|
||||
* an ease-in-out curve to create a smooth start and stop effect.
|
||||
* </p>
|
||||
*/
|
||||
public class MoveControl extends InitControl {
|
||||
|
||||
private boolean moving;
|
||||
private final Vector3f initPos;
|
||||
private final Vector3f endPos;
|
||||
private final Vector3f middlePos;
|
||||
private final static float HEIGHT = 2;
|
||||
private final static float MOVE_SPEED = 1f;
|
||||
private float progress = 0;
|
||||
private final Runnable actionAfter;
|
||||
|
||||
/**
|
||||
* Creates a new MoveControl with specified initial and end positions, and an action to run after the movement.
|
||||
* The movement follows a path with a midpoint at a fixed height.
|
||||
*
|
||||
* @param initPos The starting position of the spatial.
|
||||
* @param endPos The target position of the spatial.
|
||||
* @param actionAfter A Runnable that will be executed after the movement finishes.
|
||||
*/
|
||||
public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter){
|
||||
moving = false;
|
||||
this.initPos = initPos;
|
||||
this.endPos = endPos;
|
||||
middlePos = new Vector3f(
|
||||
(initPos.x + endPos.x) / 2,
|
||||
(initPos.y + endPos.y) / 2,
|
||||
HEIGHT
|
||||
);
|
||||
this.actionAfter = actionAfter;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the movement by resetting the progress and setting the moving flag to true.
|
||||
* This is called automatically when the spatial is set.
|
||||
*/
|
||||
@Override
|
||||
protected void initSpatial() {
|
||||
moving = true;
|
||||
progress = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the movement of the spatial by interpolating its position along the defined path.
|
||||
* The movement is smoothed using an easing function.
|
||||
* Once the movement reaches the target, the {@link #end()} method is called to finish the movement.
|
||||
*
|
||||
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if(!moving) return;
|
||||
progress += tpf * MOVE_SPEED;
|
||||
if(progress > 1) progress = 1;
|
||||
spatial.setLocalTranslation(quadInt(initPos,middlePos,endPos, easeInOut(progress)));
|
||||
if(progress == 1) end();
|
||||
}
|
||||
|
||||
/**
|
||||
* Ends the movement by stopping the interpolation, running the action after the movement,
|
||||
* and removing this control from the spatial.
|
||||
*/
|
||||
private void end(){
|
||||
moving = false;
|
||||
actionAfter.run();
|
||||
spatial.removeControl(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs quadratic interpolation between three points.
|
||||
*
|
||||
* @param p1 The initial point.
|
||||
* @param p2 The middle point.
|
||||
* @param p3 The final point.
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The interpolated point.
|
||||
*/
|
||||
private Vector3f quadInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
|
||||
// Quadratic interpolation: (1-t)^2 * p1 + 2 * (1-t) * t * p2 + t^2 * p3
|
||||
float oneMinusT = 1 - t;
|
||||
return p1.mult(oneMinusT * oneMinusT)
|
||||
.add(p2.mult(2 * oneMinusT * t))
|
||||
.add(p3.mult(t * t));
|
||||
}
|
||||
|
||||
/**
|
||||
* A smooth ease-in-out function for interpolation.
|
||||
* It accelerates and decelerates the interpolation for a smoother effect.
|
||||
*
|
||||
* @param x The interpolation parameter (0 <= x <= 1).
|
||||
* @return The adjusted interpolation value.
|
||||
*/
|
||||
private float easeInOut(float x){
|
||||
return x < 0.5 ? 4 * x * x * x : (float) (1 - Math.pow(-2 * x + 2, 3) / 2);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,213 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import pp.mdga.client.InitControl;
|
||||
import pp.mdga.game.BonusCard;
|
||||
|
||||
/**
|
||||
* A control that manages the animation of symbols representing different bonus card states.
|
||||
* The symbol can animate with zoom, rotation, and translation effects based on the state of the bonus card.
|
||||
*
|
||||
* <p>The control supports three main states: SHIELD, SWAP, and TURBO. Each state has its own specific animation logic:
|
||||
* <ul>
|
||||
* <li>SHIELD: Zooms in and out, with a scaling effect.</li>
|
||||
* <li>SWAP: Rotates the symbol 360 degrees.</li>
|
||||
* <li>TURBO: Moves the symbol along the Y-axis with a zoom effect.</li>
|
||||
* </ul>
|
||||
* </p>
|
||||
*/
|
||||
public class SymbolControl extends InitControl {
|
||||
private boolean zoomingIn = false;
|
||||
private boolean zoomingOut = false;
|
||||
private float zoomSpeed = 1f;
|
||||
private float zoomFactor = 3f;
|
||||
private float progress = 0;
|
||||
private BonusCard state;
|
||||
private float rotationSpeed = 0.8f;
|
||||
private Quaternion initialRotation = null;
|
||||
private float y = 5;
|
||||
|
||||
/**
|
||||
* Updates the symbol animation based on the current bonus card state.
|
||||
* The method calls the corresponding update method for each state (SHIELD, SWAP, TURBO).
|
||||
*
|
||||
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (state == null) return;
|
||||
switch (state) {
|
||||
case SHIELD -> shieldUpdate(tpf);
|
||||
case SWAP -> swapUpdate(tpf);
|
||||
case TURBO -> turboUpdate(tpf);
|
||||
case HIDDEN -> throw new RuntimeException("forbidden state");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the symbol when the state is SHIELD. The symbol zooms in and then zooms out.
|
||||
* When the zooming out finishes, the symbol is removed from the parent spatial.
|
||||
*
|
||||
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||
*/
|
||||
private void shieldUpdate(float tpf) {
|
||||
if (zoomingIn) {
|
||||
progress += tpf * zoomSpeed;
|
||||
if (progress > 1) progress = 1;
|
||||
spatial.setLocalScale(lerp(0, zoomFactor, easeOut(progress)));
|
||||
if (progress >= 1) {
|
||||
zoomingIn = false;
|
||||
zoomingOut = true;
|
||||
progress = 0;
|
||||
}
|
||||
} else if (zoomingOut) {
|
||||
progress += tpf * zoomSpeed;
|
||||
spatial.setLocalScale(lerp(zoomFactor, 0, easeIn(progress)));
|
||||
if (progress > 1) {
|
||||
zoomingIn = false;
|
||||
spatial.removeFromParent();
|
||||
state = null;
|
||||
progress = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the symbol when the state is SWAP. The symbol rotates 360 degrees.
|
||||
* After the rotation finishes, the symbol is removed from the parent spatial.
|
||||
*
|
||||
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||
*/
|
||||
private void swapUpdate(float tpf) {
|
||||
if (initialRotation == null) {
|
||||
initialRotation = spatial.getLocalRotation().clone();
|
||||
}
|
||||
|
||||
progress += tpf * rotationSpeed;
|
||||
if (progress < 0) return;
|
||||
|
||||
float angle = lerp(0, 360, easeInOut(progress));
|
||||
|
||||
Quaternion newRotation = new Quaternion();
|
||||
newRotation.fromAngleAxis((float) Math.toRadians(angle), new Vector3f(0, 1, 0));
|
||||
|
||||
spatial.setLocalRotation(initialRotation.mult(newRotation));
|
||||
|
||||
if (progress >= 1.2f) {
|
||||
state = null;
|
||||
initialRotation = null;
|
||||
progress = 0;
|
||||
spatial.removeFromParent();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the symbol when the state is TURBO. The symbol moves along the Y-axis with a zoom effect.
|
||||
* After the movement finishes, the symbol is removed from the parent spatial.
|
||||
*
|
||||
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||
*/
|
||||
private void turboUpdate(float tpf) {
|
||||
if (zoomingIn) {
|
||||
progress += tpf * zoomSpeed;
|
||||
if (progress > 1) progress = 1;
|
||||
float y = lerp(-this.y, 0, easeOut(progress));
|
||||
spatial.setLocalTranslation(0, y, 0);
|
||||
if (progress >= 1) {
|
||||
zoomingIn = false;
|
||||
zoomingOut = true;
|
||||
progress = 0;
|
||||
}
|
||||
} else if (zoomingOut) {
|
||||
progress += tpf * zoomSpeed;
|
||||
float y = lerp(0, this.y, easeIn(progress));
|
||||
spatial.setLocalTranslation(0, y, 0);
|
||||
if (progress > 1) {
|
||||
zoomingIn = false;
|
||||
spatial.removeFromParent();
|
||||
state = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the SHIELD animation by zooming the symbol in and out.
|
||||
* The symbol will first zoom in and then zoom out, and will be removed from the parent spatial once done.
|
||||
*/
|
||||
public void shield() {
|
||||
if (state != null) throw new RuntimeException("another state is avtive");
|
||||
state = BonusCard.SHIELD;
|
||||
zoomingIn = true;
|
||||
zoomingOut = false;
|
||||
progress = 0;
|
||||
spatial.setLocalScale(1f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the SWAP animation by rotating the symbol 360 degrees.
|
||||
* The symbol will rotate once and then be removed from the parent spatial.
|
||||
*/
|
||||
public void swap() {
|
||||
if (state != null) throw new RuntimeException("another state is avtive");
|
||||
spatial.setLocalScale(3);
|
||||
state = BonusCard.SWAP;
|
||||
progress = -0.2f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the TURBO animation by moving the symbol along the Y-axis.
|
||||
* The symbol will move upwards and then return to its initial position.
|
||||
*/
|
||||
public void turbo() {
|
||||
if (state != null) throw new RuntimeException("another state is avtive");
|
||||
spatial.setLocalScale(2);
|
||||
state = BonusCard.TURBO;
|
||||
zoomingIn = true;
|
||||
zoomingOut = false;
|
||||
progress = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs linear interpolation between two values.
|
||||
*
|
||||
* @param start The starting value.
|
||||
* @param end The target value.
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The interpolated value.
|
||||
*/
|
||||
private static float lerp(float start, float end, float t) {
|
||||
return (1 - t) * start + t * end;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ease-out function for smoothing the interpolation.
|
||||
*
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The eased value.
|
||||
*/
|
||||
private static float easeOut(float t) {
|
||||
return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
|
||||
}
|
||||
|
||||
/**
|
||||
* Ease-in-out function for smoothing the interpolation.
|
||||
*
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The eased value.
|
||||
*/
|
||||
private float easeInOut(float t) {
|
||||
if (t > 1) t = 1;
|
||||
return (float) -(Math.cos(Math.PI * t) - 1) / 2;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ease-in function for smoothing the interpolation.
|
||||
*
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The eased value.
|
||||
*/
|
||||
private float easeIn(float t) {
|
||||
return t * t * t * t;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,110 @@
|
||||
package pp.mdga.client.animation;
|
||||
|
||||
import pp.mdga.client.InitControl;
|
||||
|
||||
/**
|
||||
* A control that applies a zoom effect to a spatial, smoothly scaling it in and out.
|
||||
* The zoom effect can be customized with speed and scaling factor.
|
||||
*
|
||||
* <p>The control supports zooming in and out with ease-in and ease-out transitions.
|
||||
* It starts by zooming in, and once complete, it zooms out, eventually removing the spatial from its parent when the animation ends.</p>
|
||||
*/
|
||||
public class ZoomControl extends InitControl {
|
||||
private boolean zoomingIn = false;
|
||||
private boolean zoomingOut = false;
|
||||
private float progress = 0;
|
||||
private float zoomSpeed = 1f;
|
||||
private float zoomFactor = 1f;
|
||||
|
||||
/**
|
||||
* Constructs a new ZoomControl with the default zoom speed.
|
||||
*/
|
||||
public ZoomControl() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new ZoomControl with a specified zoom speed.
|
||||
*
|
||||
* @param speed The speed at which the zoom effect occurs.
|
||||
*/
|
||||
public ZoomControl(float speed) {
|
||||
zoomSpeed = speed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the spatial for the zoom effect. This method is called when the control is added to the spatial.
|
||||
* It sets the zooming state to zooming in.
|
||||
*/
|
||||
@Override
|
||||
protected void initSpatial() {
|
||||
zoomingIn = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the zoom effect over time, either zooming in or zooming out.
|
||||
*
|
||||
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (zoomingIn) {
|
||||
progress += tpf * zoomSpeed;
|
||||
if (progress > 1) progress = 1;
|
||||
spatial.setLocalScale(lerp(0, zoomFactor, easeOut(progress)));
|
||||
if (progress >= 1) {
|
||||
zoomingIn = false;
|
||||
zoomingOut = true;
|
||||
progress = 0;
|
||||
}
|
||||
} else if (zoomingOut) {
|
||||
progress += tpf * zoomSpeed;
|
||||
spatial.setLocalScale(lerp(zoomFactor, 0, easeIn(progress)));
|
||||
if (progress > 1) {
|
||||
zoomingOut = false;
|
||||
end();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Ends the zoom animation by removing the spatial from its parent and the control from the spatial.
|
||||
*/
|
||||
private void end() {
|
||||
spatial.removeFromParent();
|
||||
spatial.removeControl(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs linear interpolation between two values.
|
||||
*
|
||||
* @param start The starting value.
|
||||
* @param end The target value.
|
||||
* @param t The interpolation parameter (0 <= t <= 1).
|
||||
* @return The interpolated value.
|
||||
*/
|
||||
private static float lerp(float start, float end, float t) {
|
||||
return (1 - t) * start + t * end;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ease-out function for smoothing the zoom-in transition.
|
||||
*
|
||||
* @param x The interpolation parameter (0 <= x <= 1).
|
||||
* @return The eased value.
|
||||
*/
|
||||
private float easeOut(float x) {
|
||||
return x == 1 ? 1 : (float) (1 - Math.pow(2, -10 * x));
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Ease-in function for smoothing the zoom-out transition.
|
||||
*
|
||||
* @param x The interpolation parameter (0 <= x <= 1).
|
||||
* @return The eased value.
|
||||
*/
|
||||
private float easeIn(float x) {
|
||||
return x == 0 ? 0 : (float) Math.pow(2, 10 * x - 10);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -2,4 +2,7 @@
|
||||
|
||||
import pp.mdga.client.Asset;
|
||||
|
||||
/**
|
||||
* Record for holding Asset information
|
||||
*/
|
||||
record AssetOnMap(Asset asset, int x, int y, float rot) {}
|
||||
|
||||
@@ -9,34 +9,47 @@
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.animation.MissileAnimation;
|
||||
import pp.mdga.client.animation.MoveControl;
|
||||
import pp.mdga.client.animation.JetAnimation;
|
||||
import pp.mdga.client.gui.DiceControl;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
/**
|
||||
* BoardHandler is responsible for managing the game board in the MDGA client, including handling
|
||||
* the initialization, movement, and management of game pieces and assets.
|
||||
* It works closely with the MdgaApp to create and manipulate 3D models of assets, track player pieces,
|
||||
* and manage movement across the game board.
|
||||
*/
|
||||
public class BoardHandler {
|
||||
// Constants defining the grid size and elevation of the board
|
||||
private static final float GRID_SIZE = 1.72f;
|
||||
private static final float GRID_ELEVATION = 0.0f;
|
||||
private static final String MAP_NAME = "Maps/map.mdga";
|
||||
|
||||
// The main application instance for accessing game assets and logic
|
||||
private final MdgaApp app;
|
||||
|
||||
// Collection of in-game assets and board elements
|
||||
private ArrayList<NodeControl> infield;
|
||||
private Map<UUID, PieceControl> pieces;
|
||||
|
||||
private Map<Color, List<AssetOnMap>> colorAssetsMap;
|
||||
private Map<Color, List<NodeControl>> homeNodesMap;
|
||||
private Map<Color, List<NodeControl>> waitingNodesMap;
|
||||
private Map<Color, List<PieceControl>> waitingPiecesMap;
|
||||
private Map<Color, Map<UUID, NodeControl>> waitingNodes;
|
||||
private Map<UUID, Color> pieceColor;
|
||||
|
||||
private Node rootNodeBoard;
|
||||
private final Node rootNodeBoard;
|
||||
private final Node rootNode;
|
||||
|
||||
private final FilterPostProcessor fpp;
|
||||
|
||||
private boolean isInitialised;
|
||||
|
||||
// Flags and lists for handling piece selection and movement
|
||||
private List<PieceControl> selectableOwnPieces;
|
||||
private List<PieceControl> selectableEnemyPieces;
|
||||
private List<NodeControl> outlineNodes;
|
||||
@@ -44,6 +57,14 @@ public class BoardHandler {
|
||||
private PieceControl selectedEnemyPiece;
|
||||
private DiceControl diceControl;
|
||||
|
||||
/**
|
||||
* Creates a new BoardHandler.
|
||||
*
|
||||
* @param app The main application instance
|
||||
* @param rootNode The root node where the board will be attached
|
||||
* @param fpp The post-processor for effects like shadows or filters
|
||||
* @throws RuntimeException if the app is null
|
||||
*/
|
||||
public BoardHandler(MdgaApp app, Node rootNode, FilterPostProcessor fpp) {
|
||||
if(app == null) throw new RuntimeException("app is null");
|
||||
|
||||
@@ -54,6 +75,9 @@ public BoardHandler(MdgaApp app, Node rootNode, FilterPostProcessor fpp) {
|
||||
isInitialised = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the game board by setting up the pieces and nodes.
|
||||
*/
|
||||
public void init() {
|
||||
isInitialised = true;
|
||||
selectableOwnPieces = new ArrayList<>();
|
||||
@@ -65,17 +89,30 @@ public void init() {
|
||||
rootNode.attachChild(rootNodeBoard);
|
||||
}
|
||||
|
||||
/**
|
||||
* Shuts down the board handler by detaching all board-related nodes and clearing selected pieces.
|
||||
*/
|
||||
public void shutdown(){
|
||||
clearSelectable();
|
||||
isInitialised = false;
|
||||
rootNode.detachChild(rootNodeBoard);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an asset to the map of player assets, ensuring that the player does not have too many assets.
|
||||
*
|
||||
* @param col The color of the player
|
||||
* @param assetOnMap The asset to be added
|
||||
* @throws RuntimeException if there are too many assets for the player
|
||||
*/
|
||||
private void addFigureToPlayerMap(Color col, AssetOnMap assetOnMap) {
|
||||
List<AssetOnMap> inMap = addItemToMapList(colorAssetsMap, col, assetOnMap);
|
||||
if (inMap.size() > 4) throw new RuntimeException("to many assets for " + col);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the map with the assets loaded from the map file and corresponding nodes.
|
||||
*/
|
||||
private void initMap() {
|
||||
pieces = new HashMap<>();
|
||||
colorAssetsMap = new HashMap<>();
|
||||
@@ -86,6 +123,12 @@ private void initMap() {
|
||||
pieceColor = new HashMap<>();
|
||||
diceControl = new DiceControl(app.getAssetManager());
|
||||
diceControl.create(new Vector3f(0,0,0), 0.7f, true);
|
||||
waitingNodes = new HashMap<>();
|
||||
waitingNodes.put(Color.AIRFORCE, new HashMap<>());
|
||||
waitingNodes.put(Color.ARMY, new HashMap<>());
|
||||
waitingNodes.put(Color.NAVY, new HashMap<>());
|
||||
waitingNodes.put(Color.CYBER, new HashMap<>());
|
||||
|
||||
|
||||
List<AssetOnMap> assetOnMaps = MapLoader.loadMap(MAP_NAME);
|
||||
|
||||
@@ -111,6 +154,13 @@ private void initMap() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts an asset to its corresponding color.
|
||||
*
|
||||
* @param asset The asset to be converted
|
||||
* @return The color associated with the asset
|
||||
* @throws RuntimeException if the asset is invalid
|
||||
*/
|
||||
private Color assetToColor(Asset asset) {
|
||||
return switch (asset) {
|
||||
case lw -> Color.AIRFORCE;
|
||||
@@ -121,6 +171,14 @@ private Color assetToColor(Asset asset) {
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a 3D model of an asset and adds it to the board.
|
||||
*
|
||||
* @param asset The asset to be displayed
|
||||
* @param pos The position of the asset on the board
|
||||
* @param rot The rotation of the asset
|
||||
* @return The Spatial representation of the asset
|
||||
*/
|
||||
private Spatial createModel(Asset asset, Vector3f pos, float rot) {
|
||||
String modelName = asset.getModelPath();
|
||||
String texName = asset.getDiffPath();
|
||||
@@ -137,10 +195,23 @@ private Spatial createModel(Asset asset, Vector3f pos, float rot) {
|
||||
return model;
|
||||
}
|
||||
|
||||
private static Vector3f gridToWorld(int x, int y) {
|
||||
/**
|
||||
* Converts grid coordinates to world space.
|
||||
*
|
||||
* @param x The x-coordinate on the grid
|
||||
* @param y The y-coordinate on the grid
|
||||
* @return The corresponding world position
|
||||
*/
|
||||
public static Vector3f gridToWorld(int x, int y) {
|
||||
return new Vector3f(GRID_SIZE * x, GRID_SIZE * y, GRID_ELEVATION);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays an asset on the map at the given position with the specified rotation.
|
||||
*
|
||||
* @param assetOnMap The asset to be displayed.
|
||||
* @return A spatial representation of the asset at the specified location and rotation.
|
||||
*/
|
||||
private Spatial displayAsset(AssetOnMap assetOnMap) {
|
||||
int x = assetOnMap.x();
|
||||
int y = assetOnMap.y();
|
||||
@@ -162,6 +233,13 @@ private void addHomeNode(Map<Color, List<NodeControl>> map, Color color, AssetOn
|
||||
if (homeNodes.size() > 4) throw new RuntimeException("too many homeNodes for " + color);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the rotation angle required to move a piece from one position to another.
|
||||
*
|
||||
* @param prev The previous position.
|
||||
* @param next The target position.
|
||||
* @return The rotation angle in degrees.
|
||||
*/
|
||||
private float getRotationMove(Vector3f prev, Vector3f next) {
|
||||
Vector3f direction = next.subtract(prev).normalizeLocal();
|
||||
//I had to reverse dir.y, because then it worked.
|
||||
@@ -170,6 +248,14 @@ private float getRotationMove(Vector3f prev, Vector3f next) {
|
||||
return newRot;
|
||||
}
|
||||
|
||||
/**
|
||||
* Recursively moves a piece from its current index to the destination index,
|
||||
* to keep track of the piece rotation.
|
||||
*
|
||||
* @param uuid The UUID of the piece to move.
|
||||
* @param curIndex The current index of the piece.
|
||||
* @param moveIndex The target index to move the piece to.
|
||||
*/
|
||||
private void movePieceRek(UUID uuid, int curIndex, int moveIndex){
|
||||
if (curIndex == moveIndex) return;
|
||||
|
||||
@@ -202,6 +288,12 @@ private Vector3f getWaitingPos(Color color){
|
||||
return getMeanPosition(waitingNodesMap.get(color).stream().map(NodeControl::getLocation).toList());
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the mean position of a list of vectors.
|
||||
*
|
||||
* @param vectors The list of vectors.
|
||||
* @return The mean position as a Vector3f.
|
||||
*/
|
||||
public static Vector3f getMeanPosition(List<Vector3f> vectors) {
|
||||
if (vectors.isEmpty()) return new Vector3f(0, 0, 0);
|
||||
|
||||
@@ -212,9 +304,14 @@ public static Vector3f getMeanPosition(List<Vector3f> vectors) {
|
||||
return sum.divide(vectors.size());
|
||||
}
|
||||
|
||||
//public methods****************************************************************************************************
|
||||
/**
|
||||
* Adds a player to the game by associating a color and a list of UUIDs to corresponding assets and waiting nodes.
|
||||
*
|
||||
* @param color the color of the player
|
||||
* @param uuid the list of UUIDs representing the player's assets
|
||||
* @throws RuntimeException if the number of assets or waiting nodes does not match the provided UUIDs
|
||||
*/
|
||||
public void addPlayer(Color color, List<UUID> uuid) {
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
List<AssetOnMap> playerAssets = colorAssetsMap.get(color);
|
||||
if (playerAssets == null) throw new RuntimeException("Assets for Player color are not defined");
|
||||
@@ -226,20 +323,34 @@ public void addPlayer(Color color, List<UUID> uuid) {
|
||||
|
||||
for (int i = 0; i < playerAssets.size(); i++){
|
||||
AssetOnMap assetOnMap = playerAssets.get(i);
|
||||
UUID pieceUuid = uuid.get(i);
|
||||
|
||||
// Initialize PieceControl
|
||||
PieceControl pieceControl = displayAndControl(assetOnMap, new PieceControl(assetOnMap.rot(), app.getAssetManager(), app, fpp));
|
||||
pieceControl.setRotation(assetOnMap.rot());
|
||||
movePieceToNode(pieceControl, waitNodes.get(i));
|
||||
|
||||
pieces.put(uuid.get(i), pieceControl);
|
||||
// Assign piece to waiting node
|
||||
NodeControl waitNode = getNextWaitingNode(color);
|
||||
waitingNodes.get(color).put(pieceUuid, waitNode);
|
||||
|
||||
pieceColor.put(uuid.get(i), color);
|
||||
// Move piece to node
|
||||
movePieceToNode(pieceControl, waitNode);
|
||||
|
||||
// Update mappings
|
||||
pieces.put(pieceUuid, pieceControl);
|
||||
pieceColor.put(pieceUuid, color);
|
||||
addItemToMapList(waitingPiecesMap, color, pieceControl);
|
||||
}
|
||||
}
|
||||
|
||||
public void moveHomePiece(UUID uuid, int index){
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
/**
|
||||
* Moves a piece to its corresponding home node based on the given index.
|
||||
*
|
||||
* @param uuid the UUID of the piece to move
|
||||
* @param index the index of the home node to move the piece to
|
||||
* @throws RuntimeException if the UUID is not mapped to a color or if the home nodes are not properly defined
|
||||
*/
|
||||
private void moveHomePiece(UUID uuid, int index){
|
||||
|
||||
Color color = pieceColor.get(uuid);
|
||||
if(color == null) throw new RuntimeException("uuid is not mapped to a color");
|
||||
@@ -257,90 +368,146 @@ public void moveHomePiece(UUID uuid, int index){
|
||||
NodeControl lastHomeNode = homeNodes.get(homeNodes.size()-1);
|
||||
|
||||
pieceControl.setRotation(getRotationMove(firstHomeNode.getLocation(), lastHomeNode.getLocation()));
|
||||
app.getModelSynchronize().animationEnd();
|
||||
}
|
||||
|
||||
public void movePieceStart(UUID uuid, int nodeIndex){
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
/**
|
||||
* Starts the movement of a piece to a target node based on the given index.
|
||||
*
|
||||
* @param uuid the UUID of the piece to move
|
||||
* @param nodeIndex the index of the target node to move the piece to
|
||||
* @throws RuntimeException if the UUID is not mapped to a color or the piece control is not found
|
||||
* @throws IllegalArgumentException if the node index is invalid
|
||||
*/
|
||||
private void movePieceStart(UUID uuid, int nodeIndex){
|
||||
|
||||
// Farbe des Pieces abrufen
|
||||
Color color = pieceColor.get(uuid);
|
||||
if(color == null) throw new RuntimeException("uuid is not mapped to a color");
|
||||
if (color == null) throw new RuntimeException("UUID is not mapped to a color");
|
||||
|
||||
// PieceControl abrufen
|
||||
PieceControl pieceControl = pieces.get(uuid);
|
||||
movePieceToNode(pieceControl, infield.get(nodeIndex));
|
||||
if (pieceControl == null) throw new RuntimeException("PieceControl not found for UUID: " + uuid);
|
||||
|
||||
// Zielknoten abrufen und prüfen
|
||||
if (nodeIndex < 0 || nodeIndex >= infield.size()) {
|
||||
throw new IllegalArgumentException("Invalid nodeIndex: " + nodeIndex);
|
||||
}
|
||||
NodeControl targetNode = infield.get(nodeIndex);
|
||||
|
||||
movePieceToNode(pieceControl, targetNode);
|
||||
|
||||
removeItemFromMapList(waitingPiecesMap, color, pieceControl);
|
||||
waitingNodes.get(color).remove(uuid);
|
||||
app.getModelSynchronize().animationEnd();
|
||||
}
|
||||
|
||||
public void movePiece(UUID uuid, int curIndex, int moveIndex){
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
/**
|
||||
* Moves a piece from its current position to the target position based on the given indexes.
|
||||
*
|
||||
* @param uuid the UUID of the piece to move
|
||||
* @param curIndex the current index of the piece
|
||||
* @param moveIndex the target index of the move
|
||||
*/
|
||||
private void movePiece(UUID uuid, int curIndex, int moveIndex){
|
||||
|
||||
movePieceRek(uuid, curIndex, moveIndex);
|
||||
app.getModelSynchronize().animationEnd();
|
||||
}
|
||||
|
||||
public void throwPiece(UUID uuid){
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
/**
|
||||
* Throws a piece to the next available waiting node and updates the waiting node mapping.
|
||||
*
|
||||
* @param uuid the UUID of the piece to throw
|
||||
* @throws RuntimeException if the UUID is not mapped to a color or if no available waiting nodes are found
|
||||
*/
|
||||
private void throwPiece(UUID uuid){
|
||||
|
||||
// Farbe des Pieces abrufen
|
||||
Color color = pieceColor.get(uuid);
|
||||
if(color == null) throw new RuntimeException("uuid is not mapped to a color");
|
||||
|
||||
if (color == null) throw new RuntimeException("UUID is not mapped to a color");
|
||||
|
||||
// PieceControl abrufen
|
||||
PieceControl pieceControl = pieces.get(uuid);
|
||||
List<NodeControl> waitNodes = waitingNodesMap.get(color);
|
||||
List<PieceControl> waitPieces = waitingPiecesMap.get(color);
|
||||
if (pieceControl == null) throw new RuntimeException("PieceControl not found for UUID: " + uuid);
|
||||
|
||||
movePieceToNode(pieceControl, waitNodes.get(waitPieces.size()));
|
||||
// Nächste freie Waiting Node abrufen
|
||||
NodeControl nextWaitNode = getNextWaitingNode(color);
|
||||
if (nextWaitNode == null) {
|
||||
throw new IllegalStateException("No available waiting nodes for color: " + color);
|
||||
}
|
||||
|
||||
// Bewegung durchführen
|
||||
movePieceToNode(pieceControl, nextWaitNode);
|
||||
|
||||
// Waiting Nodes aktualisieren
|
||||
waitingNodes.get(color).put(uuid, nextWaitNode);
|
||||
|
||||
// Synchronisation oder Animation
|
||||
pieceControl.rotateInit();
|
||||
app.getAcousticHandler().playSound(MdgaSound.LOSE);
|
||||
app.getModelSynchronize().animationEnd();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Activates the shield for the specified piece.
|
||||
*
|
||||
* @param uuid the UUID of the piece to shield
|
||||
*/
|
||||
public void shieldPiece(UUID uuid){
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
pieces.get(uuid).activateShield();
|
||||
}
|
||||
|
||||
/**
|
||||
* Deactivates the shield for the specified piece.
|
||||
*
|
||||
* @param uuid the UUID of the piece to unshield
|
||||
*/
|
||||
public void unshieldPiece(UUID uuid){
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
pieces.get(uuid).deactivateShield();
|
||||
}
|
||||
|
||||
/**
|
||||
* Suppresses the shield for the specified piece.
|
||||
*
|
||||
* @param uuid the UUID of the piece to suppress the shield
|
||||
*/
|
||||
public void suppressShield(UUID uuid){
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
pieces.get(uuid).suppressShield();
|
||||
}
|
||||
|
||||
public void swapPieces(UUID piece1, UUID piece2){
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
/**
|
||||
* Swaps the positions and rotations of two pieces.
|
||||
*
|
||||
* @param p1 the first piece to swap
|
||||
* @param p2 the second piece to swap
|
||||
* @param loc1 the original location of the first piece
|
||||
* @param rot1 the original rotation of the first piece
|
||||
* @param loc2 the original location of the second piece
|
||||
* @param rot2 the original rotation of the second piece
|
||||
*/
|
||||
private void swapPieces(PieceControl p1, PieceControl p2, Vector3f loc1, float rot1, Vector3f loc2, float rot2){
|
||||
p1.setLocation(loc2);
|
||||
p2.setLocation(loc1);
|
||||
|
||||
PieceControl piece1Control = pieces.get(piece1);
|
||||
PieceControl piece2Control = pieces.get(piece2);
|
||||
p1.setRotation(rot2);
|
||||
p2.setRotation(rot1);
|
||||
|
||||
if(piece1Control == null) throw new RuntimeException("piece1 UUID is not valid");
|
||||
if(piece2Control == null) throw new RuntimeException("piece2 UUID is not valid");
|
||||
|
||||
float rot1 = piece1Control.getRotation();
|
||||
float rot2 = piece2Control.getRotation();
|
||||
|
||||
piece1Control.setRotation(rot2);
|
||||
piece2Control.setRotation(rot1);
|
||||
|
||||
Vector3f pos1 = piece1Control.getLocation().clone();
|
||||
Vector3f pos2 = piece2Control.getLocation().clone();
|
||||
|
||||
piece1Control.setLocation(pos2);
|
||||
piece2Control.setLocation(pos1);
|
||||
app.getModelSynchronize().animationEnd();
|
||||
}
|
||||
|
||||
public void highlight(UUID uuid, boolean bool){
|
||||
if (!isInitialised) throw new RuntimeException("BoardHandler is not initialized");
|
||||
|
||||
pieces.get(uuid).highlight(bool);
|
||||
pieces.get(uuid).setSelectable(bool);
|
||||
|
||||
}
|
||||
|
||||
//called when (dice) moveNum is received from server to display the movable pieces and corresponding moveNodes
|
||||
/**
|
||||
* Outlines the possible move nodes for a list of pieces based on the move indices and whether it's a home move.
|
||||
*
|
||||
* @param pieces the list of UUIDs representing the pieces to outline
|
||||
* @param moveIndexe the list of indices for the target move nodes
|
||||
* @param homeMoves the list indicating whether the move is a home move
|
||||
* @throws RuntimeException if the sizes of the input lists do not match
|
||||
*/
|
||||
public void outlineMove(List<UUID> pieces, List<Integer> moveIndexe, List<Boolean> homeMoves) {
|
||||
if(pieces.size() != moveIndexe.size() || pieces.size() != homeMoves.size()) throw new RuntimeException("arrays are not the same size");
|
||||
|
||||
@@ -370,7 +537,12 @@ public void outlineMove(List<UUID> pieces, List<Integer> moveIndexe, List<Boolea
|
||||
}
|
||||
}
|
||||
|
||||
//called when swap notification is received to highlight and select own/enemy pieces
|
||||
/**
|
||||
* Outlines the pieces that can be swapped based on the provided own and enemy pieces.
|
||||
*
|
||||
* @param ownPieces the list of UUIDs representing the player's pieces
|
||||
* @param enemyPieces the list of UUIDs representing the enemy's pieces
|
||||
*/
|
||||
public void outlineSwap(List<UUID> ownPieces, List<UUID> enemyPieces){
|
||||
|
||||
selectableEnemyPieces.clear();
|
||||
@@ -394,6 +566,11 @@ public void outlineSwap(List<UUID> ownPieces, List<UUID> enemyPieces){
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Outlines the pieces that can be shielded based on the provided list of pieces.
|
||||
*
|
||||
* @param pieces the list of UUIDs representing the pieces to be shielded
|
||||
*/
|
||||
public void outlineShield(List<UUID> pieces){
|
||||
selectableOwnPieces.clear();
|
||||
selectableEnemyPieces.clear();
|
||||
@@ -409,7 +586,11 @@ public void outlineShield(List<UUID> pieces){
|
||||
}
|
||||
}
|
||||
|
||||
//called from inputSynchronizer when a piece is selectable
|
||||
/**
|
||||
* Selects a piece from either the own or enemy pieces based on the input and deselects others if needed.
|
||||
*
|
||||
* @param pieceSelected the PieceControl instance representing the piece selected by the user
|
||||
*/
|
||||
public void pieceSelect(PieceControl pieceSelected) {
|
||||
boolean isSelected = pieceSelected.isSelected();
|
||||
if(selectableOwnPieces.contains(pieceSelected)){
|
||||
@@ -439,9 +620,13 @@ else if(selectableEnemyPieces.contains(pieceSelected)) {
|
||||
}
|
||||
}
|
||||
else throw new RuntimeException("pieceSelected is not in own/enemySelectablePieces");
|
||||
|
||||
app.getModelSynchronize().select(getKeyByValue(pieces, selectedOwnPiece), getKeyByValue(pieces, selectedEnemyPiece));
|
||||
}
|
||||
|
||||
//called when view is no longer needed to select pieces
|
||||
/**
|
||||
* Clears all highlighted, selectable, and selected pieces and nodes.
|
||||
*/
|
||||
public void clearSelectable(){
|
||||
for(PieceControl p : selectableEnemyPieces) {
|
||||
p.unSelect();
|
||||
@@ -463,19 +648,156 @@ public void clearSelectable(){
|
||||
selectedOwnPiece = null;
|
||||
}
|
||||
|
||||
public void enableHover(UUID uuid){
|
||||
pieces.get(uuid).setHoverable(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the dice for the specified color at the appropriate position.
|
||||
*
|
||||
* @param color the color of the player whose dice should be displayed
|
||||
*/
|
||||
public void showDice(Color color){
|
||||
rootNodeBoard.attachChild(diceControl.getSpatial());
|
||||
diceControl.setPos(getWaitingPos(color).add(new Vector3f(0,0,4)));
|
||||
diceControl.spin();
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the dice from the view.
|
||||
*/
|
||||
public void hideDice(){
|
||||
diceControl.hide();
|
||||
}
|
||||
|
||||
private <K, V> K getKeyByValue(Map<K, V> map, V value) {
|
||||
for (Map.Entry<K, V> entry : map.entrySet()) {
|
||||
if (entry.getValue().equals(value)) {
|
||||
return entry.getKey();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the movement of a piece from its current index to a target index.
|
||||
*
|
||||
* @param uuid the UUID of the piece to animate
|
||||
* @param curIndex the current index of the piece
|
||||
* @param moveIndex the target index to animate the piece to
|
||||
*/
|
||||
public void movePieceAnim(UUID uuid, int curIndex, int moveIndex){
|
||||
pieces.get(uuid).getSpatial().addControl(new MoveControl(
|
||||
infield.get(curIndex).getLocation(),
|
||||
infield.get(moveIndex).getLocation(),
|
||||
()->movePiece(uuid,curIndex,moveIndex)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the movement of a piece to its home position based on the given home index.
|
||||
*
|
||||
* @param uuid the UUID of the piece to animate
|
||||
* @param homeIndex the index of the home node to move the piece to
|
||||
*/
|
||||
public void movePieceHomeAnim(UUID uuid, int homeIndex){
|
||||
pieces.get(uuid).getSpatial().addControl(new MoveControl(
|
||||
pieces.get(uuid).getLocation(),
|
||||
homeNodesMap.get(pieceColor.get(uuid)).get(homeIndex).getLocation(),
|
||||
()->moveHomePiece(uuid,homeIndex)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the start of the movement of a piece to a target index.
|
||||
*
|
||||
* @param uuid the UUID of the piece to animate
|
||||
* @param moveIndex the target index to animate the piece to
|
||||
*/
|
||||
public void movePieceStartAnim(UUID uuid, int moveIndex){
|
||||
pieces.get(uuid).getSpatial().addControl(new MoveControl(
|
||||
pieces.get(uuid).getLocation(),
|
||||
infield.get(moveIndex).getLocation(),
|
||||
()->movePieceStart(uuid, moveIndex)
|
||||
));
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the throwing of a piece to the next available waiting node.
|
||||
*
|
||||
* @param uuid the UUID of the piece to animate
|
||||
*/
|
||||
public void throwPieceAnim(UUID uuid){
|
||||
pieces.get(uuid).getSpatial().addControl(new MoveControl(
|
||||
pieces.get(uuid).getLocation(), getNextWaitingNode(pieceColor.get(uuid)).getLocation(), ()->throwPiece(uuid))
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the throwing of a piece to the next available waiting node and plays jet animation.
|
||||
*
|
||||
* @param uuid the UUID of the piece to animate
|
||||
*/
|
||||
public void throwBombAnim(UUID uuid){
|
||||
Vector3f targetPoint = pieces.get(uuid).getLocation();
|
||||
|
||||
JetAnimation anim = new JetAnimation(app, rootNode, uuid, targetPoint, 40, 6);
|
||||
anim.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the throwing of a piece to the next available waiting node and plays ship animation.
|
||||
*
|
||||
* @param uuid the UUID of the piece to animate
|
||||
*/
|
||||
public void throwMissileAnim(UUID uuid){
|
||||
Vector3f targetPoint = pieces.get(uuid).getLocation();
|
||||
|
||||
MissileAnimation anim = new MissileAnimation(app, rootNode, uuid, targetPoint, 2);
|
||||
anim.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the swapping of two pieces by swapping their positions and rotations.
|
||||
*
|
||||
* @param piece1 the UUID of the first piece
|
||||
* @param piece2 the UUID of the second piece
|
||||
*/
|
||||
public void swapPieceAnim(UUID piece1, UUID piece2){
|
||||
PieceControl piece1Control = pieces.get(piece1);
|
||||
PieceControl piece2Control = pieces.get(piece2);
|
||||
|
||||
Vector3f loc1 = piece1Control.getLocation().clone();
|
||||
Vector3f loc2 = piece2Control.getLocation().clone();
|
||||
float rot1 = piece1Control.getRotation();
|
||||
float rot2 = piece2Control.getRotation();
|
||||
|
||||
piece1Control.getSpatial().addControl(new MoveControl(
|
||||
piece1Control.getLocation().clone(),
|
||||
piece2Control.getLocation().clone(),
|
||||
()->{}
|
||||
));
|
||||
piece2Control.getSpatial().addControl(new MoveControl(
|
||||
piece2Control.getLocation().clone(),
|
||||
piece1Control.getLocation().clone(),
|
||||
()->swapPieces(piece1Control,piece2Control,loc1,rot1,loc2,rot2)
|
||||
));
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the next available waiting node for the specified color.
|
||||
*
|
||||
* @param color the color of the player to get the next waiting node for
|
||||
* @return the next available NodeControl for the specified color
|
||||
* @throws IllegalStateException if no available waiting nodes are found for the color
|
||||
*/
|
||||
private NodeControl getNextWaitingNode(Color color) {
|
||||
List<NodeControl> nodes = waitingNodesMap.get(color);
|
||||
|
||||
if (nodes == null || nodes.isEmpty()) {
|
||||
throw new IllegalStateException("Keine verfügbaren Warteschleifen-Knoten für die Farbe " + color);
|
||||
}
|
||||
|
||||
for (NodeControl node : nodes) {
|
||||
if (!waitingNodes.getOrDefault(color, new HashMap<>()).containsValue(node)) {
|
||||
return node;
|
||||
}
|
||||
}
|
||||
|
||||
throw new IllegalStateException("Keine freien Nodes im Wartebereich für die Farbe " + color);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,13 +7,20 @@
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.post.filters.FXAAFilter;
|
||||
import com.jme3.post.ssao.SSAOFilter;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.shadow.DirectionalLightShadowFilter;
|
||||
import com.jme3.shadow.EdgeFilteringMode;
|
||||
import com.jme3.util.SkyFactory;
|
||||
import com.jme3.util.SkyFactory.EnvMapType;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
/**
|
||||
* Handles the camera position, rotation, and lighting effects for the game.
|
||||
* Provides methods for camera initialization, updates based on user input, and shutdown operations.
|
||||
*/
|
||||
public class CameraHandler {
|
||||
MdgaApp app;
|
||||
|
||||
@@ -29,11 +36,23 @@ public class CameraHandler {
|
||||
DirectionalLightShadowFilter dlsf;
|
||||
|
||||
Spatial sky;
|
||||
private Color ownColor;
|
||||
private boolean init;
|
||||
private boolean initRot;
|
||||
private SSAOFilter ssaoFilter;
|
||||
private FXAAFilter fxaaFilter;
|
||||
|
||||
/**
|
||||
* Constructor for the CameraHandler. Initializes the camera settings and lighting.
|
||||
*
|
||||
* @param app The main application instance that provides the camera and root node.
|
||||
* @param fpp The FilterPostProcessor used for post-processing effects.
|
||||
*/
|
||||
public CameraHandler(MdgaApp app, FilterPostProcessor fpp) {
|
||||
init = false;
|
||||
initRot = false;
|
||||
this.app = app;
|
||||
this.fpp = fpp;
|
||||
|
||||
// Save the default camera state
|
||||
this.defaultCameraPosition = app.getCamera().getLocation().clone();
|
||||
this.defaultCameraRotation = app.getCamera().getRotation().clone();
|
||||
@@ -50,19 +69,38 @@ public CameraHandler(MdgaApp app, FilterPostProcessor fpp) {
|
||||
dlsf.setEnabled(true);
|
||||
dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
|
||||
dlsf.setShadowIntensity(0.7f);
|
||||
ssaoFilter = new SSAOFilter(6, 10f, 0.33f, 0.61f);
|
||||
// ssaoFilter = new SSAOFilter();
|
||||
fxaaFilter = new FXAAFilter();
|
||||
|
||||
sky = SkyFactory.createSky(app.getAssetManager(), "Images/sky/sky.dds", EnvMapType.EquirectMap).rotate(FastMath.HALF_PI*1,0,FastMath.HALF_PI*0.2f);
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void init() {
|
||||
/**
|
||||
* Initializes the camera with a specific color orientation.
|
||||
* Adds lights, sky, and shadow filters to the scene.
|
||||
*
|
||||
* @param ownColor The color that defines the initial camera view angle.
|
||||
*/
|
||||
public void init(Color ownColor) {
|
||||
app.getRootNode().addLight(sun);
|
||||
app.getRootNode().addLight(ambient);
|
||||
app.getRootNode().attachChild(sky);
|
||||
fpp.addFilter(dlsf);
|
||||
fpp.addFilter(ssaoFilter);
|
||||
fpp.addFilter(fxaaFilter);
|
||||
init = true;
|
||||
initRot = true;
|
||||
this.ownColor = ownColor;
|
||||
app.getInputSynchronize().setRotation(getInitAngleByColor(ownColor)*2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Shuts down the camera handler by removing all lights, sky, and filters,
|
||||
* and resets the camera position and rotation to its default state.
|
||||
*/
|
||||
public void shutdown() {
|
||||
app.getRootNode().removeLight(sun);
|
||||
app.getRootNode().removeLight(ambient);
|
||||
@@ -75,7 +113,15 @@ public void shutdown() {
|
||||
fpp.removeFilter(dlsf);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the camera position and rotation based on user input (scroll and rotation).
|
||||
* Adjusts the vertical angle and radius based on zoom and rotation values.
|
||||
*
|
||||
* @param scroll The scroll input, determining zoom level.
|
||||
* @param rotation The rotation input, determining camera orientation.
|
||||
*/
|
||||
public void update(float scroll, float rotation) {
|
||||
if(!init) return;
|
||||
float scrollValue = Math.max(0, Math.min(scroll, 100));
|
||||
|
||||
float rotationValue = rotation % 360;
|
||||
@@ -83,6 +129,7 @@ public void update(float scroll, float rotation) {
|
||||
rotationValue += 360;
|
||||
}
|
||||
|
||||
|
||||
float radius;
|
||||
|
||||
float verticalAngle;
|
||||
@@ -91,10 +138,9 @@ public void update(float scroll, float rotation) {
|
||||
radius = 30f;
|
||||
} else {
|
||||
verticalAngle = 90f;
|
||||
rotationValue = 270f;
|
||||
rotationValue = getAngleByColor(ownColor);
|
||||
radius = 50f;
|
||||
}
|
||||
|
||||
float verticalAngleRadians = FastMath.DEG_TO_RAD * verticalAngle;
|
||||
|
||||
float z = radius * FastMath.sin(verticalAngleRadians);
|
||||
@@ -107,4 +153,30 @@ public void update(float scroll, float rotation) {
|
||||
app.getCamera().lookAt(Vector3f.ZERO, Vector3f.UNIT_Z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the camera angle based on the specified color.
|
||||
*
|
||||
* @param color The color used to determine the camera angle.
|
||||
* @return The camera angle in degrees.
|
||||
*/
|
||||
private float getAngleByColor(Color color){
|
||||
return switch (color){
|
||||
case ARMY -> 0;
|
||||
case AIRFORCE -> 90;
|
||||
case NAVY -> 270;
|
||||
case CYBER -> 180;
|
||||
default -> throw new RuntimeException("None is not allowed");
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the initial camera angle based on the specified color.
|
||||
*
|
||||
* @param color The color used to determine the camera angle.
|
||||
* @return The initial camera angle in degrees.
|
||||
*/
|
||||
private float getInitAngleByColor(Color color){
|
||||
return (getAngleByColor(color) + 180) % 360;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -10,11 +10,27 @@
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* A utility class for loading and parsing map data from a file.
|
||||
* The map contains asset names and coordinates for objects placed on the map.
|
||||
*/
|
||||
class MapLoader {
|
||||
/**
|
||||
* Private constructor to prevent instantiation.
|
||||
*/
|
||||
private MapLoader() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a map file and parses its contents into a list of assets and their positions.
|
||||
* Each line in the map file defines an asset, its coordinates, and its rotation.
|
||||
*
|
||||
* @param mapName The name of the map file to load. The file is expected to be located in the resources directory.
|
||||
* @return A list of {@link AssetOnMap} objects representing the assets placed on the map.
|
||||
* @throws IOException If an error occurs while reading the map file.
|
||||
* @throws IllegalArgumentException If the map file contains invalid data.
|
||||
*/
|
||||
public static List<AssetOnMap> loadMap(String mapName) {
|
||||
List<AssetOnMap> assetsOnMap = new ArrayList<>();
|
||||
|
||||
@@ -60,6 +76,13 @@ public static List<AssetOnMap> loadMap(String mapName) {
|
||||
return assetsOnMap;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the corresponding {@link Asset} for a given asset name.
|
||||
*
|
||||
* @param assetName The name of the asset to load.
|
||||
* @return The {@link Asset} associated with the given name.
|
||||
* @throws IllegalStateException If the asset name is unrecognized.
|
||||
*/
|
||||
private static Asset getLoadedAsset(String assetName) {
|
||||
return switch (assetName) {
|
||||
case "lw" -> Asset.lw;
|
||||
@@ -84,8 +107,8 @@ private static Asset getLoadedAsset(String assetName) {
|
||||
case "radar" -> Asset.radar;
|
||||
case "ship" -> Asset.ship;
|
||||
case "tank" -> Asset.tank;
|
||||
case "tree_small" -> Asset.tree_small;
|
||||
case "tree_big" -> Asset.tree_big;
|
||||
case "treeSmall" -> Asset.treeSmall;
|
||||
case "treeBig" -> Asset.treeBig;
|
||||
default -> throw new IllegalStateException("Unexpected value: " + assetName);
|
||||
};
|
||||
}
|
||||
|
||||
@@ -8,19 +8,40 @@
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* A control that adds highlighting functionality to a node in the game.
|
||||
* This class extends {@link OutlineControl} to add an outline effect when the node is highlighted.
|
||||
*/
|
||||
public class NodeControl extends OutlineControl {
|
||||
|
||||
private static final ColorRGBA OUTLINE_HIGHLIGHT_COLOR = ColorRGBA.White;
|
||||
private static final int OUTLINE_HIGHLIGHT_WIDTH = 6;
|
||||
|
||||
/**
|
||||
* Constructs a {@link NodeControl} with the specified application and post processor.
|
||||
* This constructor sets up the necessary elements for highlighting functionality.
|
||||
*
|
||||
* @param app The {@link MdgaApp} instance to use for the application context.
|
||||
* @param fpp The {@link FilterPostProcessor} to apply post-processing effects.
|
||||
*/
|
||||
public NodeControl(MdgaApp app, FilterPostProcessor fpp) {
|
||||
super(app, fpp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the location of the node in 3D space.
|
||||
* This is the node's local translation in the scene.
|
||||
*
|
||||
* @return The {@link Vector3f} representing the node's location.
|
||||
*/
|
||||
public Vector3f getLocation(){
|
||||
return this.getSpatial().getLocalTranslation();
|
||||
}
|
||||
|
||||
/**
|
||||
* Highlights the node by applying an outline effect.
|
||||
* The outline color and width are predefined as white and 6, respectively.
|
||||
*/
|
||||
public void highlight() {
|
||||
super.outline(OUTLINE_HIGHLIGHT_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
|
||||
}
|
||||
|
||||
@@ -3,16 +3,19 @@
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.board.Outline.SelectObjectOutliner;
|
||||
import pp.mdga.client.InitControl;
|
||||
import pp.mdga.client.outline.SelectObjectOutliner;
|
||||
|
||||
public class OutlineControl extends AbstractControl {
|
||||
private static final int THICKNESS_DEFAULT = 6;
|
||||
/**
|
||||
* A control that provides outline functionality to a spatial object.
|
||||
* This class is responsible for adding an outline effect to a spatial
|
||||
* object, allowing it to be highlighted or deselected.
|
||||
*/
|
||||
public class OutlineControl extends InitControl {
|
||||
/** The {@link SelectObjectOutliner} responsible for managing the outline effect. */
|
||||
private final SelectObjectOutliner outlineOwn;
|
||||
private static final int THICKNESS_DEFAULT = 6;
|
||||
private MdgaApp app;
|
||||
|
||||
|
||||
@@ -31,44 +34,33 @@ public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, int thic
|
||||
outlineOwn = new SelectObjectOutliner(thickness, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies an outline to the spatial object with the given color.
|
||||
*
|
||||
* @param color The {@link ColorRGBA} representing the color of the outline.
|
||||
*/
|
||||
public void outline(ColorRGBA color){
|
||||
outlineOwn.select(spatial, color);
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies an outline to the spatial object with the given color and width.
|
||||
*
|
||||
* @param color The {@link ColorRGBA} representing the color of the outline.
|
||||
* @param width The width of the outline.
|
||||
*/
|
||||
public void outline(ColorRGBA color, int width){
|
||||
deOutline();
|
||||
outlineOwn.select(spatial, color, width);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the outline effect from the spatial object.
|
||||
*/
|
||||
public void deOutline(){
|
||||
outlineOwn.deselect(spatial);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
|
||||
}
|
||||
|
||||
public void initSpatial(){
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setSpatial(Spatial spatial){
|
||||
if(this.spatial == null && spatial != null){
|
||||
super.setSpatial(spatial);
|
||||
initSpatial();
|
||||
}
|
||||
else{
|
||||
super.setSpatial(spatial);
|
||||
}
|
||||
}
|
||||
|
||||
public MdgaApp getApp() {
|
||||
return app;
|
||||
}
|
||||
|
||||
@@ -14,6 +14,12 @@
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
|
||||
/**
|
||||
* A control that manages the behavior and properties of a game piece, such as its rotation,
|
||||
* position, shield activation, and highlighting. This class extends {@link OutlineControl}
|
||||
* to provide outline functionality and includes additional features like shield effects,
|
||||
* hover states, and selection states.
|
||||
*/
|
||||
public class PieceControl extends OutlineControl {
|
||||
private final float initRotation;
|
||||
private final AssetManager assetManager;
|
||||
@@ -43,7 +49,15 @@ public class PieceControl extends OutlineControl {
|
||||
private boolean selectable;
|
||||
private boolean select;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a {@link PieceControl} with the specified initial rotation, asset manager,
|
||||
* application, and post-processor.
|
||||
*
|
||||
* @param initRotation The initial rotation of the piece in degrees.
|
||||
* @param assetManager The {@link AssetManager} used for loading models and materials.
|
||||
* @param app The {@link MdgaApp} instance to use for the application context.
|
||||
* @param fpp The {@link FilterPostProcessor} to apply post-processing effects.
|
||||
*/
|
||||
public PieceControl(float initRotation, AssetManager assetManager, MdgaApp app, FilterPostProcessor fpp){
|
||||
super(app, fpp);
|
||||
this.parentNode = new Node();
|
||||
@@ -59,10 +73,20 @@ public PieceControl(float initRotation, AssetManager assetManager, MdgaApp app,
|
||||
select = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current rotation of the piece in degrees.
|
||||
*
|
||||
* @return The rotation of the piece in degrees.
|
||||
*/
|
||||
public float getRotation() {
|
||||
return (float) Math.toDegrees(spatial.getLocalRotation().toAngleAxis(new Vector3f(0,0,1)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the rotation of the piece to the specified value in degrees.
|
||||
*
|
||||
* @param rot The rotation in degrees to set.
|
||||
*/
|
||||
public void setRotation(float rot){
|
||||
if(rot < 0) rot =- 360;
|
||||
|
||||
@@ -71,10 +95,20 @@ public void setRotation(float rot){
|
||||
spatial.setLocalRotation(quaternion);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current location (position) of the piece.
|
||||
*
|
||||
* @return The location of the piece as a {@link Vector3f}.
|
||||
*/
|
||||
public Vector3f getLocation(){
|
||||
return spatial.getLocalTranslation();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the piece control every frame. If the shield is active, it will rotate.
|
||||
*
|
||||
* @param delta The time difference between frames (time per frame).
|
||||
*/
|
||||
@Override
|
||||
protected void controlUpdate(float delta) {
|
||||
if(shieldRing != null){
|
||||
@@ -82,10 +116,19 @@ protected void controlUpdate(float delta) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the location (position) of the piece.
|
||||
*
|
||||
* @param loc The location to set as a {@link Vector3f}.
|
||||
*/
|
||||
public void setLocation(Vector3f loc){
|
||||
this.spatial.setLocalTranslation(loc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the spatial object and sets its rotation.
|
||||
* This also moves the spatial to a new parent node for organizational purposes.
|
||||
*/
|
||||
@Override
|
||||
public void initSpatial(){
|
||||
setRotation(this.initRotation);
|
||||
@@ -101,8 +144,12 @@ public void rotateInit() {
|
||||
// rotate(rotation - initRotation);
|
||||
}
|
||||
|
||||
/**
|
||||
* Activates the shield around the piece.
|
||||
* This adds a visual shield effect in the form of a rotating ring.
|
||||
*/
|
||||
public void activateShield(){
|
||||
shieldRing = assetManager.loadModel(Asset.shield_ring.getModelPath());
|
||||
shieldRing = assetManager.loadModel(Asset.shieldRing.getModelPath());
|
||||
shieldRing.scale(1f);
|
||||
shieldRing.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(0));
|
||||
shieldRing.setLocalTranslation(spatial.getLocalTranslation().add(new Vector3f(0,0,SHIELD_Z)));
|
||||
@@ -115,11 +162,18 @@ public void activateShield(){
|
||||
parentNode.attachChild(shieldRing);
|
||||
}
|
||||
|
||||
/**
|
||||
* Deactivates the shield by removing the shield ring from the scene.
|
||||
*/
|
||||
|
||||
public void deactivateShield(){
|
||||
parentNode.detachChild(shieldRing);
|
||||
shieldRing = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Suppresses the shield, changing its color to a suppressed state.
|
||||
*/
|
||||
public void suppressShield(){
|
||||
assert(shieldRing != null) : "PieceControl: shieldRing is not set";
|
||||
shieldMat.setColor("Color", SHIELD_SUPPRESSED_COLOR);
|
||||
@@ -133,22 +187,36 @@ public Material getMaterial(){
|
||||
return ((Geometry) getSpatial()).getMaterial();
|
||||
}
|
||||
|
||||
/**
|
||||
* Highlights the piece with the appropriate outline color based on whether it is an enemy or not.
|
||||
*
|
||||
* @param enemy True if the piece is an enemy, false if it is owned by the player.
|
||||
*/
|
||||
public void highlight(boolean enemy) {
|
||||
this.enemy = enemy;
|
||||
highlight = true;
|
||||
super.outline(enemy ? OUTLINE_ENEMY_COLOR : OUTLINE_OWN_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the highlight effect from the piece.
|
||||
*/
|
||||
public void unHighlight(){
|
||||
highlight = false;
|
||||
deOutline();
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies a hover effect on the piece if it is hoverable.
|
||||
*/
|
||||
public void hover(){
|
||||
if(!hoverable) return;
|
||||
super.outline(enemy ? OUTLINE_ENEMY_HOVER_COLOR : OUTLINE_OWN_HOVER_COLOR, OUTLINE_HOVER_WIDTH);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the hover effect from the piece.
|
||||
*/
|
||||
public void hoverOff(){
|
||||
if(!hoverable) return;
|
||||
|
||||
@@ -157,28 +225,56 @@ public void hoverOff(){
|
||||
else deOutline();
|
||||
}
|
||||
|
||||
/**
|
||||
* Deselects the piece and removes the selection outline. If the piece was highlighted,
|
||||
* it will be re-highlighted. Otherwise, the outline is removed.
|
||||
*/
|
||||
public void unSelect(){
|
||||
select = false;
|
||||
if(highlight) highlight(enemy);
|
||||
else deOutline();
|
||||
}
|
||||
|
||||
/**
|
||||
* Selects the piece and applies the selection outline. If the piece is an enemy, it will
|
||||
* be outlined with the enemy selection color; otherwise, the own selection color will be used.
|
||||
*/
|
||||
public void select(){
|
||||
if(!selectable) return;
|
||||
select = true;
|
||||
super.outline(enemy ? OUTLINE_ENEMY_SELECT_COLOR : OUTLINE_OWN_SELECT_COLOR, OUTLINE_SELECT_WIDTH);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether the piece is selectable.
|
||||
*
|
||||
* @param selectable True if the piece can be selected, false otherwise.
|
||||
*/
|
||||
public void setSelectable(boolean selectable){
|
||||
this.selectable = selectable;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the piece is selected.
|
||||
*
|
||||
* @return True if the piece is selected, false otherwise.
|
||||
*/
|
||||
public boolean isSelected() { return select; }
|
||||
|
||||
/**
|
||||
* Checks if the piece is selectable.
|
||||
*
|
||||
* @return True if the piece is selectable, false otherwise.
|
||||
*/
|
||||
public boolean isSelectable() {
|
||||
return selectable;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether the piece is hoverable.
|
||||
*
|
||||
* @param hoverable True if the piece can be hovered over, false otherwise.
|
||||
*/
|
||||
public void setHoverable(boolean hoverable) {
|
||||
this.hoverable = hoverable;
|
||||
}
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
package pp.mdga.client.board;
|
||||
|
||||
class PileControl {
|
||||
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
package pp.mdga.client.board;
|
||||
|
||||
public enum Rotation {
|
||||
UP,
|
||||
RIGHT,
|
||||
DOWN,
|
||||
LEFT,
|
||||
UP_LEFT,
|
||||
UP_RIGHT,
|
||||
DOWN_RIGHT,
|
||||
DOWN_LEFT
|
||||
}
|
||||
@@ -158,4 +158,8 @@ protected void calculateRelative() {
|
||||
heightStep = verticalStep / 2;
|
||||
widthStep = horizontalStep / 2;
|
||||
}
|
||||
|
||||
public Vector2f getPos() {
|
||||
return pos;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -197,14 +197,14 @@ protected void setImageRelative(Picture picture) {
|
||||
return;
|
||||
}
|
||||
|
||||
final float LARGER = 10;
|
||||
final float larger = 10;
|
||||
|
||||
picture.setWidth(instance.getPreferredSize().x + LARGER);
|
||||
picture.setHeight(instance.getPreferredSize().y + LARGER);
|
||||
picture.setWidth(instance.getPreferredSize().x + larger);
|
||||
picture.setHeight(instance.getPreferredSize().y + larger);
|
||||
|
||||
picture.setLocalTranslation(
|
||||
instance.getLocalTranslation().x - LARGER / 2,
|
||||
(instance.getLocalTranslation().y - picture.getHeight()) + LARGER / 2,
|
||||
instance.getLocalTranslation().x - larger / 2,
|
||||
(instance.getLocalTranslation().y - picture.getHeight()) + larger / 2,
|
||||
instance.getLocalTranslation().z + 0.01f
|
||||
);
|
||||
}
|
||||
|
||||
@@ -317,7 +317,6 @@ public void setTaken(Taken taken, String name) {
|
||||
} else {
|
||||
label.setText(name);
|
||||
}
|
||||
|
||||
onUnHover();
|
||||
}
|
||||
|
||||
|
||||
@@ -30,20 +30,9 @@ public SettingsButton(MdgaApp app, Node node, Runnable action) {
|
||||
|
||||
// Enable adjustment for positioning
|
||||
adjust = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the settings button by attaching it to the scene graph.
|
||||
*/
|
||||
@Override
|
||||
public void show() {
|
||||
release();
|
||||
|
||||
calculateRelative();
|
||||
setRelative();
|
||||
setImageRelative(pictureNormal);
|
||||
|
||||
node.attachChild(instance);
|
||||
pictureNormal.setImage(app.getAssetManager(), "Images/Settings_Button_normal.png", true);
|
||||
pictureHover.setImage(app.getAssetManager(), "Images/Settings_Button_hover.png", true);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -51,12 +40,6 @@ public void show() {
|
||||
*/
|
||||
@Override
|
||||
public void onHover() {
|
||||
icon = new IconComponent("Images/Settings_Button_hover.png");
|
||||
icon.setIconScale(0.02f * app.getImageScale());
|
||||
icon.setHAlignment(HAlignment.Center);
|
||||
icon.setVAlignment(VAlignment.Center);
|
||||
|
||||
instance.setIcon(icon);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -64,12 +47,6 @@ public void onHover() {
|
||||
*/
|
||||
@Override
|
||||
public void onUnHover() {
|
||||
icon = new IconComponent("Images/Settings_Button_normal.png");
|
||||
icon.setIconScale(0.02f * app.getImageScale());
|
||||
icon.setHAlignment(HAlignment.Center);
|
||||
icon.setVAlignment(VAlignment.Center);
|
||||
|
||||
instance.setIcon(icon);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -28,5 +28,6 @@ public void hide() {
|
||||
}
|
||||
|
||||
protected abstract void onShow();
|
||||
protected abstract void onHide ();
|
||||
|
||||
protected abstract void onHide();
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.NetworkSupport;
|
||||
import pp.mdga.client.button.ButtonLeft;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.button.InputButton;
|
||||
@@ -11,7 +12,7 @@
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
public class HostDialog extends Dialog {
|
||||
public class HostDialog extends NetworkDialog {
|
||||
private InputButton portInput;
|
||||
|
||||
private ButtonRight hostButton;
|
||||
@@ -22,7 +23,7 @@ public class HostDialog extends Dialog {
|
||||
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||
|
||||
public HostDialog(MdgaApp app, Node node, MainView view) {
|
||||
super(app, node);
|
||||
super(app, node, (NetworkSupport) app.getNetworkSupport());
|
||||
|
||||
this.view = view;
|
||||
|
||||
@@ -58,6 +59,7 @@ public void update() {
|
||||
|
||||
public String getPort() {
|
||||
prefs.put("hostPort", portInput.getString());
|
||||
setPortNumber(Integer.parseInt(portInput.getString()));
|
||||
return portInput.getString();
|
||||
}
|
||||
|
||||
@@ -65,4 +67,13 @@ public void resetPort() {
|
||||
portInput.reset();
|
||||
prefs.put("hostPort", "11111");
|
||||
}
|
||||
|
||||
public void hostServer() {
|
||||
startServer();
|
||||
}
|
||||
|
||||
public void connectServerAsClient() {
|
||||
connectServer();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,4 +1,63 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
public class InterruptDialog {
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.button.AbstractButton;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.button.LabelButton;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
import pp.mdga.client.view.MdgaView;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
public class InterruptDialog extends Dialog {
|
||||
private ButtonRight forceButton;
|
||||
|
||||
private LabelButton label;
|
||||
|
||||
private String text = "";
|
||||
|
||||
public InterruptDialog(MdgaApp app, Node node) {
|
||||
super(app, node);
|
||||
|
||||
forceButton = new ButtonRight(app, node, () -> app.getModelSynchronize().force(), "Erzwingen", 1);
|
||||
|
||||
label = new LabelButton(app, node, "Warte auf " + text + "...", new Vector2f(5.5f * 1.5f, 2), new Vector2f(0.5f, 0f), false);
|
||||
|
||||
float offset = 2.8f;
|
||||
|
||||
label.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onShow() {
|
||||
if(app.getGameLogic().isHost()) {
|
||||
forceButton.show();
|
||||
}
|
||||
|
||||
label.show();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onHide() {
|
||||
forceButton.hide();
|
||||
label.hide();
|
||||
}
|
||||
|
||||
public void setColor(Color color) {
|
||||
switch (color) {
|
||||
case AIRFORCE:
|
||||
text = "Luftwaffe";
|
||||
break;
|
||||
case ARMY:
|
||||
text = "Heer";
|
||||
break;
|
||||
case NAVY:
|
||||
text = "Marine";
|
||||
break;
|
||||
case CYBER:
|
||||
text = "CIR";
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.NetworkSupport;
|
||||
import pp.mdga.client.acoustic.AcousticHandler;
|
||||
import pp.mdga.client.button.ButtonLeft;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
@@ -12,7 +13,7 @@
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
public class JoinDialog extends Dialog {
|
||||
public class JoinDialog extends NetworkDialog {
|
||||
private InputButton ipInput;
|
||||
private InputButton portInput;
|
||||
|
||||
@@ -24,7 +25,7 @@ public class JoinDialog extends Dialog {
|
||||
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||
|
||||
public JoinDialog(MdgaApp app, Node node, MainView view) {
|
||||
super(app, node);
|
||||
super(app, node, (NetworkSupport) app.getNetworkSupport());
|
||||
|
||||
this.view = view;
|
||||
|
||||
@@ -68,6 +69,7 @@ public void update() {
|
||||
|
||||
public String getIpt() {
|
||||
prefs.put("joinIp", ipInput.getString());
|
||||
setHostname(ipInput.getString());
|
||||
return ipInput.getString();
|
||||
}
|
||||
|
||||
@@ -78,6 +80,7 @@ public void resetIp() {
|
||||
|
||||
public String getPort() {
|
||||
prefs.put("joinPort", portInput.getString());
|
||||
setPortNumber(Integer.parseInt(portInput.getString()));
|
||||
return portInput.getString();
|
||||
}
|
||||
|
||||
@@ -85,4 +88,20 @@ public void resetPort() {
|
||||
portInput.reset();
|
||||
prefs.put("joinPort", "11111");
|
||||
}
|
||||
|
||||
public void connectToServer() {
|
||||
connectServer();
|
||||
}
|
||||
|
||||
public void disconnect() {
|
||||
NetworkSupport network = getNetwork();
|
||||
if (network != null) {
|
||||
try {
|
||||
network.disconnect();
|
||||
} catch (Exception e) {
|
||||
System.err.println("Error while disconnecting: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,103 @@
|
||||
package pp.mdga.client.dialog;
|
||||
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.NetworkSupport;
|
||||
import pp.mdga.client.server.MdgaServer;
|
||||
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.Future;
|
||||
|
||||
public abstract class NetworkDialog extends Dialog {
|
||||
|
||||
private NetworkSupport network;
|
||||
private String hostname;
|
||||
private int portNumber;
|
||||
private Future<Object> connectionFuture;
|
||||
private MdgaServer serverInstance;
|
||||
private Thread serverThread;
|
||||
|
||||
public NetworkDialog(MdgaApp app, Node node, NetworkSupport network) {
|
||||
super(app, node);
|
||||
this.network = network;
|
||||
}
|
||||
|
||||
public void setHostname(String hostname) {
|
||||
this.hostname = hostname;
|
||||
}
|
||||
|
||||
public void setPortNumber(int portNumber) {
|
||||
this.portNumber = portNumber;
|
||||
}
|
||||
|
||||
protected Object initNetwork() {
|
||||
try {
|
||||
this.network.initNetwork(this.hostname, this.portNumber);
|
||||
return null;
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
protected void connectServer() {
|
||||
try {
|
||||
connectionFuture = this.network.getApp().getExecutor().submit(this::initNetwork);
|
||||
} catch (NumberFormatException var2) {
|
||||
throw new NumberFormatException("Port must be a number");
|
||||
}
|
||||
}
|
||||
|
||||
protected void startServer() {
|
||||
serverThread = new Thread(() -> {
|
||||
try {
|
||||
serverInstance = new MdgaServer(portNumber);
|
||||
serverInstance.run();
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
});
|
||||
|
||||
serverThread.start();
|
||||
}
|
||||
|
||||
public void shutdownServer() {
|
||||
|
||||
try {
|
||||
Thread.sleep(1000);
|
||||
} catch (InterruptedException e) {
|
||||
Thread.currentThread().interrupt();
|
||||
System.err.println("Thread was interrupted: " + e.getMessage());
|
||||
}
|
||||
|
||||
if (serverInstance != null) {
|
||||
serverInstance.shutdown();
|
||||
serverInstance = null;
|
||||
}
|
||||
|
||||
if (serverThread != null && serverThread.isAlive()) {
|
||||
serverThread.interrupt();
|
||||
try {
|
||||
serverThread.join();
|
||||
} catch (InterruptedException e) {
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
serverThread = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void update(float delta) {
|
||||
if (this.connectionFuture != null && this.connectionFuture.isDone()) {
|
||||
try {
|
||||
this.connectionFuture.get();
|
||||
} catch (ExecutionException ignored) {
|
||||
// TODO: implement
|
||||
} catch (InterruptedException e) {
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public NetworkSupport getNetwork() {
|
||||
return network;
|
||||
}
|
||||
}
|
||||
@@ -177,6 +177,109 @@ public String getName() {
|
||||
"CarryPro",
|
||||
"ProBaiter",
|
||||
"GameWarden",
|
||||
"KartoffelKönig",
|
||||
"SaufenderWolf",
|
||||
"WurstGriller",
|
||||
"Flitzekacke",
|
||||
"BratwurstBub",
|
||||
"Hoppeldoppels",
|
||||
"BananenMensch",
|
||||
"KlopapierGuru",
|
||||
"SchnitzelKing",
|
||||
"NerdNomade",
|
||||
"Dönertänzer",
|
||||
"GlitzerGurke",
|
||||
"SchinkenShrek",
|
||||
"KäseKalle",
|
||||
"SchokoSchnecke",
|
||||
"KeksKämpfer",
|
||||
"QuarkPiraten",
|
||||
"Müslimonster",
|
||||
"KnuddelNase",
|
||||
"FantaFighter",
|
||||
"SchnapsSaurier",
|
||||
"Wackelpudding",
|
||||
"ZitronenZock",
|
||||
"FettWurst",
|
||||
"PlüschPanda",
|
||||
"Zuckerschnur",
|
||||
"FluffiKopf",
|
||||
"DonutDöner",
|
||||
"VollpfostenX",
|
||||
"Schraubenschlüssel",
|
||||
"Witzepumper",
|
||||
"ToastTraum",
|
||||
"FroschFighter",
|
||||
"KrümelTiger",
|
||||
"RegenWolke",
|
||||
"PuddingPower",
|
||||
"KoffeinKrieger",
|
||||
"SpeckSchlumpf",
|
||||
"SuperSuppe",
|
||||
"BierBärchen",
|
||||
"FischBär",
|
||||
"Flauschi",
|
||||
"Schokomonster",
|
||||
"ChaosKäse",
|
||||
"FlitzLappen",
|
||||
"WurstWombat",
|
||||
"KrümelMensch",
|
||||
"PuddingBär",
|
||||
"ZickZack",
|
||||
"Schwabel",
|
||||
"Fluffi",
|
||||
"RülpsFrosch",
|
||||
"PommesPapa",
|
||||
"QuarkBär",
|
||||
"KnusperKönig",
|
||||
"ToastBrot",
|
||||
"Ploppster",
|
||||
"Schleimschwein",
|
||||
"Äpfelchen",
|
||||
"Knallbonbon",
|
||||
"KaffeeKopf",
|
||||
"WackelWurst",
|
||||
"RennKeks",
|
||||
"BröselBub",
|
||||
"ZockerBrot",
|
||||
"BierWurm",
|
||||
"StinkFlummi",
|
||||
"SchlumpfKing",
|
||||
"PurzelBär",
|
||||
"FlinkFluff",
|
||||
"PloppPudel",
|
||||
"Schnorchel",
|
||||
"FliegenKopf",
|
||||
"PixelPommes",
|
||||
"SchwipsWürst",
|
||||
"WutzBär",
|
||||
"KnuddelKeks",
|
||||
"FantaFlumm",
|
||||
"ZockerKäse",
|
||||
"LachHäufchen",
|
||||
"GurkenGuru",
|
||||
"PonySchnitzel",
|
||||
"NudelNinja",
|
||||
"VulkanKeks",
|
||||
"WasserToast",
|
||||
"MenschSalat",
|
||||
"KampfKohlenhydrate",
|
||||
"SockenZirkus",
|
||||
"SchwimmBärchen",
|
||||
"TanzenderDachgepäckträger",
|
||||
"PizzamarktMensch",
|
||||
"ZahnarztZocker",
|
||||
"RollerCoasterTester",
|
||||
"WaschmaschinenPilot",
|
||||
"WitzigeZwiebel",
|
||||
"Pillenschlucker",
|
||||
"ZwiebelReiter",
|
||||
"HüpfenderKaktus",
|
||||
"KochenderAsteroid",
|
||||
"ChaosKarotte",
|
||||
"WolkenFurz",
|
||||
"SchnitzelPartikel",
|
||||
"WackelBiene",
|
||||
};
|
||||
|
||||
Random random = new Random();
|
||||
|
||||
@@ -3,11 +3,27 @@
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.button.AbstractButton;
|
||||
import pp.mdga.client.button.ButtonLeft;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.button.MenuButton;
|
||||
import pp.mdga.client.view.MdgaView;
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
public class VideoSettingsDialog extends Dialog {
|
||||
private static Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||
|
||||
private ButtonRight fullscreenButton;
|
||||
private MenuButton backButton;
|
||||
private ButtonRight restartButton;
|
||||
|
||||
private ButtonLeft hdButton9;
|
||||
private ButtonLeft fullHdButton9;
|
||||
private ButtonLeft wqhdButton9;
|
||||
private ButtonRight hdButton10;
|
||||
private ButtonRight fullHdButton10;
|
||||
private ButtonRight wqhdButton10;
|
||||
|
||||
private final MdgaView view;
|
||||
|
||||
@@ -20,8 +36,34 @@ public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||
|
||||
backButton = new MenuButton(app, node, view::leaveVideoSettings, "Zurück");
|
||||
|
||||
restartButton = new ButtonRight(app, node, MdgaApp::restartApp, "Neustart", 1);
|
||||
|
||||
fullscreenButton = new ButtonRight(app, node, () -> updateResolution(0, 0, 0, true), "Vollbild", 1);
|
||||
|
||||
hdButton9 = new ButtonLeft(app, node, () -> updateResolution(1280, 720, 1.0f, false), "hd 16:9", 10);
|
||||
fullHdButton9 = new ButtonLeft(app, node, () -> updateResolution(1920, 1080, 2.25f, false), "full hd 16:9", 10);
|
||||
wqhdButton9 = new ButtonLeft(app, node, () -> updateResolution(2560, 1440, 4.0f, false), "wqhd 16:9", 10);
|
||||
|
||||
|
||||
hdButton10 = new ButtonRight(app, node, () -> updateResolution(1280, 800, 1.0f, false), "hd 16:10", 10);
|
||||
fullHdButton10 = new ButtonRight(app, node, () -> updateResolution(1920, 1200, 2.25f, false), "full hd 16:10", 10);
|
||||
wqhdButton10 = new ButtonRight(app, node, () -> updateResolution(2560, 1600, 4.0f, false), "wqhd 16:10", 10);
|
||||
|
||||
float offset = 2.8f;
|
||||
|
||||
hdButton9.setPos(new Vector2f(hdButton9.getPos().x, MenuButton.VERTICAL - offset));
|
||||
hdButton10.setPos(new Vector2f(hdButton10.getPos().x, MenuButton.VERTICAL - offset));
|
||||
fullscreenButton.setPos(new Vector2f(fullscreenButton.getPos().x, MenuButton.VERTICAL - offset));
|
||||
offset += 1.5f;
|
||||
|
||||
fullHdButton9.setPos(new Vector2f(fullHdButton9.getPos().x, MenuButton.VERTICAL - offset));
|
||||
fullHdButton10.setPos(new Vector2f(fullHdButton10.getPos().x, MenuButton.VERTICAL - offset));
|
||||
offset += 1.5f;
|
||||
|
||||
wqhdButton9.setPos(new Vector2f(wqhdButton9.getPos().x, MenuButton.VERTICAL - offset));
|
||||
wqhdButton10.setPos(new Vector2f(wqhdButton10.getPos().x, MenuButton.VERTICAL - offset));
|
||||
offset += 1.5f;
|
||||
|
||||
backButton.setPos(new Vector2f(0, 1.8f));
|
||||
}
|
||||
|
||||
@@ -29,6 +71,15 @@ public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||
protected void onShow() {
|
||||
active = true;
|
||||
|
||||
hdButton9.show();
|
||||
fullHdButton9.show();
|
||||
wqhdButton9.show();
|
||||
|
||||
hdButton10.show();
|
||||
fullHdButton10.show();
|
||||
wqhdButton10.show();
|
||||
|
||||
fullscreenButton.show();
|
||||
backButton.show();
|
||||
}
|
||||
|
||||
@@ -36,7 +87,17 @@ protected void onShow() {
|
||||
protected void onHide() {
|
||||
active = false;
|
||||
|
||||
hdButton9.hide();
|
||||
fullHdButton9.hide();
|
||||
wqhdButton9.hide();
|
||||
|
||||
hdButton10.hide();
|
||||
fullHdButton10.hide();
|
||||
wqhdButton10.hide();
|
||||
|
||||
fullscreenButton.hide();
|
||||
backButton.hide();
|
||||
restartButton.hide();
|
||||
}
|
||||
|
||||
public void update() {
|
||||
@@ -44,4 +105,12 @@ public void update() {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public void updateResolution(int width, int height, float imageFactor, boolean isFullscreen) {
|
||||
if(width != prefs.getInt("width", 1280) || height != prefs.getInt("height", 720) || isFullscreen != prefs.getBoolean("fullscreen", false)) {
|
||||
restartButton.show();
|
||||
}
|
||||
|
||||
app.updateResolution(width, height, imageFactor, isFullscreen);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,22 +7,23 @@
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.system.AppSettings;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.animation.ZoomControl;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
public class ActionTextHandler {
|
||||
class ActionTextHandler {
|
||||
private Node root;
|
||||
private BitmapFont font;
|
||||
private AppSettings appSettings;
|
||||
private int ranking;
|
||||
|
||||
public ActionTextHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
|
||||
ActionTextHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
|
||||
root = new Node("actionTextRoot");
|
||||
guiNode.attachChild(root);
|
||||
|
||||
root.setLocalTranslation(center(appSettings.getWidth(), appSettings.getHeight(), Vector3f.ZERO));
|
||||
font = assetManager.loadFont("Fonts/Gunplay.fnt");
|
||||
this.appSettings = appSettings;
|
||||
|
||||
ranking = 0;
|
||||
}
|
||||
|
||||
private Node createTextWithSpacing(String[] textArr, float spacing, float size, ColorRGBA[] colorArr) {
|
||||
@@ -74,43 +75,53 @@ private Vector3f centerText(float width, float height, Vector3f pos){
|
||||
return center(-width, height, pos);
|
||||
}
|
||||
|
||||
public void activePlayer(String name, Color color){
|
||||
void activePlayer(String name, Color color){
|
||||
createTopText(new String[]{name," ist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
public void ownActive(Color color){
|
||||
void ownActive(Color color){
|
||||
createTopText(new String[]{"Du"," bist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
public void diceNum(int diceNum, String name, Color color){
|
||||
void diceNum(int diceNum, String name, Color color){
|
||||
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
|
||||
|
||||
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 100);
|
||||
|
||||
}
|
||||
|
||||
public void diceNumMult(int diceNum,int mult, String name, Color color){
|
||||
void diceNumMult(int diceNum,int mult, String name, Color color){
|
||||
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
|
||||
|
||||
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 100);
|
||||
}
|
||||
|
||||
public void ownDice(int diceNum){
|
||||
void ownDice(int diceNum){
|
||||
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 0);
|
||||
}
|
||||
|
||||
public void ownDiceMult(int diceNum, int mult){
|
||||
void ownDiceMult(int diceNum, int mult){
|
||||
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 0);
|
||||
}
|
||||
|
||||
public void drawCard(String name, Color color){
|
||||
void drawCard(String name, Color color){
|
||||
createTopText(new String[]{name," erhält eine Bonuskarte"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
public void drawCardOwn(Color color){
|
||||
void drawCardOwn(Color color){
|
||||
createTopText(new String[]{"Du"," erhälst eine Bonuskarte"}, 5,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
void finishText(String name, Color color){
|
||||
createTopText(new String[]{name," ist fertig!"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
void finishTextOwn(Color color){
|
||||
createTopText(new String[]{"Du", " bist fertig!"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||
}
|
||||
|
||||
|
||||
|
||||
private ColorRGBA playerColorToColorRGBA(Color color){
|
||||
return switch (color){
|
||||
case ARMY -> ColorRGBA.Green;
|
||||
@@ -121,9 +132,25 @@ private ColorRGBA playerColorToColorRGBA(Color color){
|
||||
};
|
||||
}
|
||||
|
||||
public void hide(){
|
||||
root.detachAllChildren();
|
||||
void hide(){
|
||||
ranking = 0;
|
||||
root.detachAllChildren();
|
||||
}
|
||||
|
||||
float paddingRanked = 100;
|
||||
|
||||
void rollRankingResult(String name, Color color, int eye){
|
||||
createTopText(new String[]{name,": "+eye}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, paddingRanked*ranking);
|
||||
ranking++;
|
||||
}
|
||||
|
||||
void rollRankingResultOwn(Color color, int eye){
|
||||
createTopText(new String[]{"Du",": "+eye}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, paddingRanked*ranking);
|
||||
ranking++;
|
||||
}
|
||||
|
||||
void diceNow(){
|
||||
createTopText("Klicke zum Würfeln", 5, 80, ColorRGBA.White, 0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -60,7 +60,7 @@ private Node createNum(){
|
||||
Material mat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setColor("Color", ColorRGBA.Black);
|
||||
circle.setMaterial(mat);
|
||||
root.attachChild(circle);
|
||||
// root.attachChild(circle);
|
||||
BitmapFont guiFont = getApp().getAssetManager().loadFont("Fonts/Gunplay.fnt");
|
||||
num = new BitmapText(guiFont);
|
||||
num.setSize(0.3f);
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
import com.jme3.app.state.AbstractAppState;
|
||||
import com.jme3.app.state.AppStateManager;
|
||||
import com.jme3.light.DirectionalLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
@@ -15,16 +14,16 @@
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.shadow.DirectionalLightShadowFilter;
|
||||
import com.jme3.shadow.DirectionalLightShadowRenderer;
|
||||
import com.jme3.shadow.EdgeFilteringMode;
|
||||
import com.jme3.texture.Image;
|
||||
import com.jme3.texture.Texture2D;
|
||||
import pp.mdga.client.Asset;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class CardLayer extends AbstractAppState {
|
||||
|
||||
public static final int SHADOWMAP_SIZE = 1024 * 8;
|
||||
|
||||
private Node root;
|
||||
private Application app;
|
||||
private boolean init;
|
||||
@@ -43,7 +42,7 @@ public CardLayer(FilterPostProcessor fpp, Camera overlayCam, Texture2D backTextu
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initialize(AppStateManager stateManager, Application app ) {
|
||||
public void initialize(AppStateManager stateManager, Application app) {
|
||||
this.app = app;
|
||||
root = new Node("Under gui viewport Root");
|
||||
|
||||
@@ -57,11 +56,9 @@ public void initialize(AppStateManager stateManager, Application app ) {
|
||||
|
||||
DirectionalLight sun = new DirectionalLight();
|
||||
sun.setColor(ColorRGBA.White);
|
||||
sun.setDirection(new Vector3f(.5f,-.5f,-1));
|
||||
sun.setDirection(new Vector3f(.5f, -.5f, -1));
|
||||
root.addLight(sun);
|
||||
|
||||
final int SHADOWMAP_SIZE=1024*8;
|
||||
|
||||
DirectionalLightShadowFilter dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 3);
|
||||
dlsf.setLight(sun);
|
||||
dlsf.setEnabled(true);
|
||||
@@ -71,25 +68,24 @@ public void initialize(AppStateManager stateManager, Application app ) {
|
||||
|
||||
view.addProcessor(fpp);
|
||||
|
||||
if(!init) init = true;
|
||||
if (!init) init = true;
|
||||
}
|
||||
|
||||
public void shutdown(){
|
||||
public void shutdown() {
|
||||
cardBuffer.clear();
|
||||
root.detachAllChildren();
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public void render(RenderManager rm) {
|
||||
root.updateGeometricState();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update( float tpf ) {
|
||||
public void update(float tpf) {
|
||||
if (init && !cardBuffer.isEmpty()) {
|
||||
for(Spatial spatial : cardBuffer){
|
||||
for (Spatial spatial : cardBuffer) {
|
||||
root.attachChild(spatial);
|
||||
}
|
||||
cardBuffer.clear();
|
||||
@@ -97,19 +93,20 @@ public void update( float tpf ) {
|
||||
root.updateLogicalState(tpf);
|
||||
}
|
||||
|
||||
public void addSpatial(Spatial card){
|
||||
cardBuffer.add(card);
|
||||
public void addSpatial(Spatial card) {
|
||||
if(root == null) cardBuffer.add(card);
|
||||
else root.attachChild(card);
|
||||
}
|
||||
|
||||
public void deleteSpatial(Spatial spatial){
|
||||
public void deleteSpatial(Spatial spatial) {
|
||||
root.detachChild(spatial);
|
||||
}
|
||||
|
||||
public Camera getOverlayCam(){
|
||||
public Camera getOverlayCam() {
|
||||
return overlayCam;
|
||||
}
|
||||
|
||||
public Node getRootNode(){
|
||||
public Node getRootNode() {
|
||||
return root;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
import com.jme3.texture.Texture2D;
|
||||
import pp.mdga.client.Asset;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.animation.SymbolControl;
|
||||
import pp.mdga.game.BonusCard;
|
||||
|
||||
import java.util.*;
|
||||
@@ -84,6 +85,19 @@ public void addCard(BonusCard card) {
|
||||
bonusCardControlMap.get(card).setNumCard(newNum);
|
||||
}
|
||||
|
||||
public void removeCard(BonusCard card){
|
||||
if(bonusCardControlMap.containsKey(card)){
|
||||
bonusCardIntegerMap.put(card, bonusCardIntegerMap.get(card) - 1);
|
||||
|
||||
if(bonusCardIntegerMap.get(card) <= 0){
|
||||
cardLayer.deleteSpatial(bonusCardControlMap.get(card).getRoot());
|
||||
bonusCardIntegerMap.remove(card);
|
||||
bonusCardControlMap.remove(card);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void clearSelectableCards() {
|
||||
for (CardControl control : selectableCards) {
|
||||
control.setSelectable(false);
|
||||
@@ -117,6 +131,8 @@ public void selectCard(CardControl cardControl) {
|
||||
cardControl.select();
|
||||
cardSelect = getKeyByValue(bonusCardControlMap, cardControl);
|
||||
}
|
||||
|
||||
app.getModelSynchronize().selectCard(cardSelect);
|
||||
}
|
||||
|
||||
public Camera getCardLayerCamera() {
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
import com.jme3.texture.Texture2D;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.game.BonusCard;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@@ -50,7 +51,7 @@ public void rollDice(int rollNum, int mult) {
|
||||
if(mult == -1) actionTextHandler.ownDice(rollNum);
|
||||
else actionTextHandler.ownDiceMult(rollNum, mult);
|
||||
hideDice();
|
||||
//TODO send Model finished
|
||||
app.getModelSynchronize().animationEnd();
|
||||
});
|
||||
}
|
||||
|
||||
@@ -66,21 +67,45 @@ public void showRolledDice(int rollNum, Color color) {
|
||||
|
||||
public void showDice() {
|
||||
cardLayerHandler.showDice();
|
||||
actionTextHandler.diceNow();
|
||||
}
|
||||
|
||||
public void hideDice() {
|
||||
cardLayerHandler.hideDice();
|
||||
}
|
||||
|
||||
public void addCard(pp.mdga.game.BonusCard card) {
|
||||
//add own handCard
|
||||
public void addCardOwn(BonusCard card) {
|
||||
cardLayerHandler.addCard(card);
|
||||
playerNameHandler.addCard(ownColor);
|
||||
actionTextHandler.drawCardOwn(ownColor);
|
||||
}
|
||||
|
||||
public void playCardOwn(BonusCard card){
|
||||
getEffectByCard(card);
|
||||
cardLayerHandler.removeCard(card);
|
||||
playerNameHandler.removeCard(ownColor);
|
||||
}
|
||||
|
||||
public void playCardEnemy(Color color, BonusCard card) {
|
||||
getEffectByCard(card);
|
||||
playerNameHandler.removeCard(color);
|
||||
}
|
||||
|
||||
private void getEffectByCard(BonusCard bonus){
|
||||
switch(bonus){
|
||||
case SWAP -> swap();
|
||||
case TURBO -> turbo();
|
||||
case SHIELD -> shield();
|
||||
default -> throw new RuntimeException("invalid card");
|
||||
}
|
||||
}
|
||||
|
||||
public void clearSelectableCards() {
|
||||
cardLayerHandler.clearSelectableCards();
|
||||
}
|
||||
|
||||
public void setSelectableCards(List<pp.mdga.game.BonusCard> select) {
|
||||
public void setSelectableCards(List<BonusCard> select) {
|
||||
cardLayerHandler.setSelectableCards(select);
|
||||
}
|
||||
|
||||
@@ -123,10 +148,24 @@ public void hideText(){
|
||||
actionTextHandler.hide();
|
||||
}
|
||||
|
||||
//addCard Enemy (DrawCardNotification)
|
||||
public void drawCard(Color color) {
|
||||
if (ownColor == color) actionTextHandler.drawCardOwn(color);
|
||||
else actionTextHandler.drawCard(playerNameHandler.getName(color), color);
|
||||
//Color != ownColor
|
||||
actionTextHandler.drawCard(playerNameHandler.getName(color), color);
|
||||
playerNameHandler.addCard(color);
|
||||
}
|
||||
|
||||
public void finish(Color color){
|
||||
if(ownColor == color) actionTextHandler.finishTextOwn(color);
|
||||
else actionTextHandler.finishText(playerNameHandler.getName(color), color);
|
||||
}
|
||||
|
||||
public void rollRankingResult(Color color, int eye){
|
||||
if(ownColor == color) actionTextHandler.rollRankingResultOwn(color, eye);
|
||||
else actionTextHandler.rollRankingResult(playerNameHandler.getName(color), color, eye);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -4,23 +4,27 @@
|
||||
import com.jme3.font.BitmapFont;
|
||||
import com.jme3.font.BitmapText;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.system.AppSettings;
|
||||
import com.jme3.ui.Picture;
|
||||
import pp.mdga.game.BonusCard;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import java.util.Vector;
|
||||
|
||||
public class PlayerNameHandler {
|
||||
private final BitmapFont playerFont;
|
||||
private final Node playerNameNode;
|
||||
private final List<Color> playerOrder;
|
||||
private final Map<Color, String> colorNameMap;
|
||||
private final Map<Color, Integer> colorCardMap;
|
||||
|
||||
private final AppSettings appSettings;
|
||||
private final AssetManager assetManager;
|
||||
private Color ownColor;
|
||||
@@ -43,6 +47,7 @@ public PlayerNameHandler(Node guiNode, AssetManager assetManager, AppSettings ap
|
||||
playerNameNode = new Node("player name node");
|
||||
playerOrder = new ArrayList<>();
|
||||
colorNameMap = new HashMap<>();
|
||||
colorCardMap = new HashMap<>();
|
||||
this.appSettings = appSettings;
|
||||
this.assetManager = assetManager;
|
||||
}
|
||||
@@ -64,13 +69,38 @@ private void drawPlayers(){
|
||||
if(!colorNameMap.containsKey(color)) throw new RuntimeException(color + " isn't mapped to a name");
|
||||
|
||||
Node nameParent = new Node("nameParent");
|
||||
nameParent.attachChild(createName(colorNameMap.get(color), i == 0, color == ownColor));
|
||||
nameParent.attachChild(createColor(color));
|
||||
BitmapText name = createName(colorNameMap.get(color), i == 0, color == ownColor);
|
||||
nameParent.attachChild(name);
|
||||
if(colorCardMap.getOrDefault(color, 0) > 0){
|
||||
Picture pic = createHandCard(name.getLineWidth());
|
||||
nameParent.attachChild(pic);
|
||||
nameParent.attachChild(createCardNum(colorCardMap.get(color), pic.getWidth(), pic.getLocalTranslation().getX()));
|
||||
}
|
||||
nameParent.setLocalTranslation(50,appSettings.getWindowHeight()-PADDING_TOP- MARGIN_NAMES *i,0);
|
||||
playerNameNode.attachChild(nameParent);
|
||||
}
|
||||
}
|
||||
|
||||
private Spatial createCardNum(int num, float lastWidth, float lastX ) {
|
||||
BitmapText hudText = new BitmapText(playerFont);
|
||||
//renderedSize = 45
|
||||
hudText.setSize(TEXT_SIZE);
|
||||
hudText.setColor(NORMAL_COLOR);
|
||||
hudText.setText(String.valueOf(num));
|
||||
hudText.setLocalTranslation(lastX + lastWidth + 20,hudText.getHeight()/2, 0);
|
||||
return hudText;
|
||||
}
|
||||
|
||||
private Picture createHandCard(float width) {
|
||||
Picture pic = new Picture("HUD Picture");
|
||||
pic.setImage(assetManager, "./Images/handcard.png", true);
|
||||
pic.setWidth(IMAGE_SIZE);
|
||||
pic.setHeight(IMAGE_SIZE);
|
||||
pic.setPosition(-pic.getWidth()/2 + width + PADDING_LEFT * 2 ,-pic.getHeight()/2);
|
||||
return pic;
|
||||
}
|
||||
|
||||
private String imagePath(Color color){
|
||||
String root = "./Images/name_pictures/";
|
||||
return switch(color){
|
||||
@@ -93,7 +123,7 @@ private Spatial createColor(Color color) {
|
||||
|
||||
|
||||
|
||||
private Spatial createName(String name, boolean first, boolean own){
|
||||
private BitmapText createName(String name, boolean first, boolean own){
|
||||
BitmapText hudText = new BitmapText(playerFont);
|
||||
//renderedSize = 45
|
||||
hudText.setSize(TEXT_SIZE);
|
||||
@@ -120,8 +150,22 @@ public void setActivePlayer(Color color) {
|
||||
}
|
||||
|
||||
public String getName(Color color){
|
||||
if(!colorNameMap.containsKey(color)) throw new RuntimeException("color is not in colorNameMap");
|
||||
return colorNameMap.get(color);
|
||||
}
|
||||
|
||||
public void addCard(Color color){
|
||||
colorCardMap.put(color, colorCardMap.getOrDefault(color, 0) + 1);
|
||||
drawPlayers();
|
||||
}
|
||||
|
||||
public void removeCard(Color color){
|
||||
if(colorCardMap.containsKey(color)){
|
||||
colorCardMap.put(color, colorCardMap.getOrDefault(color, 0) - 1);
|
||||
if(colorCardMap.get(color) <= 0) colorCardMap.remove(color);
|
||||
}
|
||||
drawPlayers();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,147 +0,0 @@
|
||||
package pp.mdga.client.gui;
|
||||
|
||||
import com.jme3.math.Quaternion;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import pp.mdga.game.BonusCard;
|
||||
|
||||
public class SymbolControl extends AbstractControl {
|
||||
private boolean zoomingIn = false;
|
||||
private boolean zoomingOut = false;
|
||||
private float zoomSpeed = 1f;
|
||||
private float zoomFactor = 3f;
|
||||
private float progress = 0;
|
||||
private BonusCard state;
|
||||
private float rotationSpeed = 0.8f;
|
||||
private Quaternion initialRotation = null;
|
||||
private float Y = 5;
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if(state == null) return;
|
||||
switch (state){
|
||||
case SHIELD -> shieldUpdate(tpf);
|
||||
case SWAP -> swapUpdate(tpf);
|
||||
case TURBO -> turboUpdate(tpf);
|
||||
case HIDDEN -> throw new RuntimeException("forbidden state");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
|
||||
}
|
||||
|
||||
private void shieldUpdate(float tpf){
|
||||
if (zoomingIn) {
|
||||
progress += tpf * zoomSpeed;
|
||||
if (progress > 1) progress = 1;
|
||||
spatial.setLocalScale(lerp(0, zoomFactor, easeOut(progress)));
|
||||
if (progress >= 1) {
|
||||
zoomingIn = false;
|
||||
zoomingOut = true;
|
||||
progress = 0;
|
||||
}
|
||||
} else if (zoomingOut) {
|
||||
progress += tpf * zoomSpeed;
|
||||
spatial.setLocalScale(lerp(zoomFactor, 0, easeIn(progress)));
|
||||
if (progress > 1) {
|
||||
zoomingIn = false;
|
||||
spatial.removeFromParent();
|
||||
state = null;
|
||||
progress = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void swapUpdate(float tpf){
|
||||
if (initialRotation == null) {
|
||||
initialRotation = spatial.getLocalRotation().clone();
|
||||
}
|
||||
|
||||
progress += tpf*rotationSpeed;
|
||||
if(progress < 0) return;
|
||||
|
||||
float angle = lerp(0, 360, easeInOut(progress));
|
||||
|
||||
Quaternion newRotation = new Quaternion();
|
||||
newRotation.fromAngleAxis((float) Math.toRadians(angle), new Vector3f(0, 1, 0));
|
||||
|
||||
spatial.setLocalRotation(initialRotation.mult(newRotation));
|
||||
|
||||
if (progress >= 1.2f) {
|
||||
state = null;
|
||||
initialRotation = null;
|
||||
progress = 0;
|
||||
spatial.removeFromParent();
|
||||
}
|
||||
}
|
||||
private void turboUpdate(float tpf){
|
||||
if (zoomingIn) {
|
||||
progress += tpf * zoomSpeed;
|
||||
if (progress > 1) progress = 1;
|
||||
float y = lerp(-Y,0, easeOut(progress));
|
||||
spatial.setLocalTranslation(0,y,0);
|
||||
if (progress >= 1) {
|
||||
zoomingIn = false;
|
||||
zoomingOut = true;
|
||||
progress = 0;
|
||||
}
|
||||
} else if (zoomingOut) {
|
||||
progress += tpf * zoomSpeed;
|
||||
float y = lerp(0,Y, easeIn(progress));
|
||||
spatial.setLocalTranslation(0,y,0);
|
||||
if (progress > 1) {
|
||||
zoomingIn = false;
|
||||
spatial.removeFromParent();
|
||||
state = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void shield(){
|
||||
if(state != null) throw new RuntimeException("another state is avtive");
|
||||
state = BonusCard.SHIELD;
|
||||
zoomingIn = true;
|
||||
zoomingOut = false;
|
||||
progress = 0;
|
||||
spatial.setLocalScale(1f);
|
||||
}
|
||||
|
||||
public void swap(){
|
||||
if(state != null) throw new RuntimeException("another state is avtive");
|
||||
spatial.setLocalScale(3);
|
||||
state = BonusCard.SWAP;
|
||||
progress = -0.2f;
|
||||
}
|
||||
|
||||
public void turbo(){
|
||||
if(state != null) throw new RuntimeException("another state is avtive");
|
||||
spatial.setLocalScale(2);
|
||||
state = BonusCard.TURBO;
|
||||
zoomingIn = true;
|
||||
zoomingOut = false;
|
||||
progress = 0;
|
||||
}
|
||||
|
||||
private static float lerp(float start, float end, float t) {
|
||||
return (1 - t) * start + t * end;
|
||||
}
|
||||
|
||||
private static float easeOut(float t) {
|
||||
return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
|
||||
}
|
||||
|
||||
private float easeInOut(float t) {
|
||||
if(t>1) t=1;
|
||||
return (float) -(Math.cos(Math.PI * t) - 1) / 2;
|
||||
}
|
||||
|
||||
private float easeIn(float t) {
|
||||
return t * t * t * t;
|
||||
}
|
||||
}
|
||||
@@ -1,82 +0,0 @@
|
||||
package pp.mdga.client.gui;
|
||||
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
|
||||
public class ZoomControl extends AbstractControl {
|
||||
private boolean zoomingIn = false;
|
||||
private boolean zoomingOut = false;
|
||||
private float progress = 0;
|
||||
private float zoomSpeed = 1f;
|
||||
private float zoomFactor = 1f;
|
||||
|
||||
public ZoomControl(){}
|
||||
|
||||
public ZoomControl(float speed) {
|
||||
zoomSpeed = speed;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setSpatial(Spatial spatial){
|
||||
if(this.spatial == null && spatial != null){
|
||||
super.setSpatial(spatial);
|
||||
initSpatial();
|
||||
}
|
||||
}
|
||||
|
||||
private void initSpatial() {
|
||||
zoomingIn = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (zoomingIn) {
|
||||
progress += tpf * zoomSpeed;
|
||||
if (progress > 1) progress = 1;
|
||||
spatial.setLocalScale(lerp(0, zoomFactor, easeOut(progress)));
|
||||
if (progress >= 1) {
|
||||
zoomingIn = false;
|
||||
zoomingOut = true;
|
||||
progress = 0;
|
||||
}
|
||||
} else if (zoomingOut) {
|
||||
progress += tpf * zoomSpeed;
|
||||
spatial.setLocalScale(lerp(zoomFactor, 0, easeIn(progress)));
|
||||
if (progress > 1) {
|
||||
zoomingOut = false;
|
||||
end();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void end(){
|
||||
spatial.removeFromParent();
|
||||
spatial.removeControl(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
|
||||
}
|
||||
|
||||
private static float lerp(float start, float end, float t) {
|
||||
return (1 - t) * start + t * end;
|
||||
}
|
||||
|
||||
// private static float easeOut(float t) {
|
||||
// return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
|
||||
// }
|
||||
private float easeOut(float x) {
|
||||
return x == 1 ? 1 : (float) (1 - Math.pow(2, -10 * x));
|
||||
|
||||
}
|
||||
// private float easeIn(float t) {
|
||||
// return t * t * t * t;
|
||||
// }
|
||||
private float easeIn(float x) {
|
||||
return x == 0 ? 0 : (float) Math.pow(2, 10 * x - 10);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
package pp.mdga.client.board.Outline;
|
||||
package pp.mdga.client.outline;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.material.Material;
|
||||
@@ -1,4 +1,4 @@
|
||||
package pp.mdga.client.board.Outline;
|
||||
package pp.mdga.client.outline;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.material.Material;
|
||||
@@ -1,4 +1,4 @@
|
||||
package pp.mdga.client.board.Outline;
|
||||
package pp.mdga.client.outline;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.material.Material;
|
||||
@@ -1,4 +1,4 @@
|
||||
package pp.mdga.client.board.Outline;
|
||||
package pp.mdga.client.outline;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
@@ -2,8 +2,10 @@
|
||||
|
||||
import com.jme3.network.*;
|
||||
import com.jme3.network.serializing.Serializer;
|
||||
import pp.mdga.game.Game;
|
||||
import pp.mdga.game.Player;
|
||||
import com.jme3.network.serializing.serializers.EnumSerializer;
|
||||
import pp.mdga.Resources;
|
||||
import pp.mdga.game.*;
|
||||
import pp.mdga.game.card.*;
|
||||
import pp.mdga.message.client.*;
|
||||
import pp.mdga.message.server.*;
|
||||
import pp.mdga.server.ServerGameLogic;
|
||||
@@ -13,8 +15,8 @@
|
||||
import java.io.IOException;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.sql.Connection;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
import java.util.concurrent.BlockingQueue;
|
||||
import java.util.concurrent.LinkedBlockingQueue;
|
||||
import java.util.logging.LogManager;
|
||||
@@ -67,13 +69,13 @@ public void run() {
|
||||
private void startServer() {
|
||||
try {
|
||||
LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
|
||||
|
||||
myServer = Network.createServer(port);
|
||||
initializeSerializables();
|
||||
myServer.start();
|
||||
registerListeners();
|
||||
LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
|
||||
}
|
||||
catch (IOException e) {
|
||||
} catch (IOException e) {
|
||||
LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
|
||||
exit(1);
|
||||
}
|
||||
@@ -89,6 +91,7 @@ private void processNextMessage() {
|
||||
}
|
||||
|
||||
private void initializeSerializables() {
|
||||
Serializer.registerClass(UUID.class, new UUIDSerializer());
|
||||
Serializer.registerClass(AnimationEndMessage.class);
|
||||
Serializer.registerClass(ClientStartGameMessage.class);
|
||||
Serializer.registerClass(DeselectTSKMessage.class);
|
||||
@@ -106,7 +109,6 @@ private void initializeSerializables() {
|
||||
Serializer.registerClass(SelectCardMessage.class);
|
||||
Serializer.registerClass(SelectedPiecesMessage.class);
|
||||
Serializer.registerClass(SelectTSKMessage.class);
|
||||
|
||||
Serializer.registerClass(ActivePlayerMessage.class);
|
||||
Serializer.registerClass(AnyPieceMessage.class);
|
||||
Serializer.registerClass(BriefingMessage.class);
|
||||
@@ -123,23 +125,44 @@ private void initializeSerializables() {
|
||||
Serializer.registerClass(NoTurnMessage.class);
|
||||
Serializer.registerClass(PauseGameMessage.class);
|
||||
Serializer.registerClass(PlayCardMessage.class);
|
||||
Serializer.registerClass(PossibleCardMessage.class);
|
||||
Serializer.registerClass(PossibleCardsMessage.class);
|
||||
Serializer.registerClass(PossiblePieceMessage.class);
|
||||
Serializer.registerClass(RankingResponseMessage.class);
|
||||
Serializer.registerClass(RankingRollAgainMessage.class);
|
||||
Serializer.registerClass(ReconnectBriefingMessage.class);
|
||||
Serializer.registerClass(ResumeGameMessage.class);
|
||||
Serializer.registerClass(ServerStartGameMessage.class);
|
||||
Serializer.registerClass(ShutdownMessage.class);
|
||||
Serializer.registerClass(StartPieceMessage.class);
|
||||
Serializer.registerClass(UpdateReadyMessage.class);
|
||||
Serializer.registerClass(UpdateTSKMessage.class);
|
||||
Serializer.registerClass(WaitPieceMessage.class);
|
||||
Serializer.registerClass(IncorrectRequestMessage.class);
|
||||
Serializer.registerClass(Player.class);
|
||||
Serializer.registerClass(Statistic.class);
|
||||
Serializer.registerClass(Board.class);
|
||||
Serializer.registerClass(Node.class);
|
||||
Serializer.registerClass(Piece.class);
|
||||
Serializer.registerClass(BonusNode.class);
|
||||
Serializer.registerClass(StartNode.class);
|
||||
Serializer.registerClass(HomeNode.class);
|
||||
Serializer.registerClass(PowerCard.class);
|
||||
Serializer.registerClass(TurboCard.class);
|
||||
Serializer.registerClass(SwapCard.class);
|
||||
Serializer.registerClass(ShieldCard.class);
|
||||
Serializer.registerClass(HiddenCard.class);
|
||||
|
||||
Serializer.registerClass(Color.class, new EnumSerializer());
|
||||
Serializer.registerClass(PieceState.class, new EnumSerializer());
|
||||
Serializer.registerClass(ShieldState.class, new EnumSerializer());
|
||||
Serializer.registerClass(BonusCard.class, new EnumSerializer());
|
||||
}
|
||||
|
||||
private void registerListeners() {
|
||||
myServer.addMessageListener(this, AnimationEndMessage.class);
|
||||
myServer.addMessageListener(this, ClientStartGameMessage.class);
|
||||
myServer.addMessageListener(this, DeselectTSKMessage.class);
|
||||
myServer.addMessageListener(this, DisconnectedMessage.class);
|
||||
myServer.addMessageListener(this, ForceContinueGameMessage.class);
|
||||
myServer.addMessageListener(this, StartGameMessage.class);
|
||||
myServer.addMessageListener(this, JoinedLobbyMessage.class);
|
||||
@@ -185,9 +208,32 @@ private void messageReceived(HostedConnection source, ClientMessage message) {
|
||||
pendingMessages.add(new ReceivedMessage(message, source.getId()));
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to handle all connections which are connected to the server.
|
||||
* It will check if the maximum number of connected clients are already reached. If yes it will send a
|
||||
* LobbyDenyMessage to the given hostedConnection parameter and close it, otherwise it will send a
|
||||
* LobbyAcceptMessage to the given hostedConnection parameter. In Addition, if the number of connected clients is
|
||||
* equal to 1 it will set the host of the game to the id of the given hostedConnection parameter.
|
||||
*
|
||||
* @param server as the server which is contains all connections as a Server object.
|
||||
* @param hostedConnection as the connection which is added to the server as a HostedConnection object.
|
||||
*/
|
||||
@Override
|
||||
public void connectionAdded(Server server, HostedConnection hostedConnection) {
|
||||
LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
|
||||
System.out.println("new connection " + hostedConnection); //NON-NLS
|
||||
LOGGER.log(Level.DEBUG, "new connection {0}", hostedConnection); //NON-NLS
|
||||
|
||||
if (this.myServer.getConnections().size() > Resources.MAX_PLAYERS) {
|
||||
this.logic.getServerSender().send(hostedConnection.getId(), new LobbyDenyMessage());
|
||||
hostedConnection.close("");
|
||||
} else {
|
||||
if (hostedConnection.getAddress().contains("127.0.0.1") && this.logic.getGame().getHost() == -1) {
|
||||
this.logic.getGame().setHost(hostedConnection.getId());
|
||||
this.logic.getServerSender().send(hostedConnection.getId(), new LobbyAcceptMessage(hostedConnection.getId()));
|
||||
} else {
|
||||
this.logic.getServerSender().send(hostedConnection.getId(), new LobbyAcceptMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -247,7 +293,7 @@ public void send(int id, ServerMessage message) {
|
||||
*/
|
||||
@Override
|
||||
public void broadcast(ServerMessage message) {
|
||||
for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
|
||||
for (Map.Entry<Integer, Player> entry : this.logic.getGame().getPlayers().entrySet()) {
|
||||
this.send(entry.getKey(), message);
|
||||
}
|
||||
}
|
||||
@@ -261,4 +307,21 @@ public void broadcast(ServerMessage message) {
|
||||
public void disconnectClient(int id) {
|
||||
this.myServer.getConnection(id).close("");
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to shut down the server.
|
||||
* It will iterate threw all connections of myServer attribute and check if they are equal to null. If not they will
|
||||
* be closed. After that the myServer attribute will be closed and this program will be exited with the exit code 0.
|
||||
*/
|
||||
@Override
|
||||
public void shutdown() {
|
||||
for (HostedConnection client : this.myServer.getConnections()) {
|
||||
if (client != null) {
|
||||
client.close("Host closed the server.");
|
||||
}
|
||||
}
|
||||
|
||||
this.myServer.close();
|
||||
this.exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
package pp.mdga.client.server;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.UUID;
|
||||
|
||||
import com.jme3.network.serializing.Serializer;
|
||||
|
||||
public class UUIDSerializer extends Serializer
|
||||
{
|
||||
@Override
|
||||
public <T> T readObject(ByteBuffer data, Class<T> c) throws IOException
|
||||
{
|
||||
byte[] uuid = new byte[36];
|
||||
data.get(uuid);
|
||||
|
||||
return (T) UUID.fromString(new String(uuid));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void writeObject(ByteBuffer buffer, Object object) throws IOException
|
||||
{
|
||||
UUID uuid = (UUID) object;
|
||||
buffer.put(uuid.toString().getBytes());
|
||||
}
|
||||
}
|
||||
@@ -206,11 +206,19 @@ public void addCeremonyParticipant(Color color, int pos, String name) {
|
||||
ceremonyButtons.add(button);
|
||||
|
||||
if(state.equals(SubState.AWARD_CEREMONY)) {
|
||||
button.hide();
|
||||
button.show();
|
||||
}
|
||||
}
|
||||
|
||||
public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) {
|
||||
ceremonyDialog.addStatisticsRow(name, v1, v2, v3, v4, v5, v6);
|
||||
|
||||
ceremonyDialog.hide();
|
||||
ceremonyDialog.show();
|
||||
}
|
||||
|
||||
public void afterGameCleanup() {
|
||||
ceremonyDialog.prepare();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,109 +1,64 @@
|
||||
package pp.mdga.client.view;
|
||||
|
||||
import com.jme3.post.FilterPostProcessor;
|
||||
import pp.mdga.client.MdgaState;
|
||||
import com.jme3.scene.Node;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
import pp.mdga.client.board.BoardHandler;
|
||||
import pp.mdga.client.board.CameraHandler;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.button.ButtonLeft;
|
||||
import pp.mdga.client.button.ButtonRight;
|
||||
import pp.mdga.client.dialog.InterruptDialog;
|
||||
import pp.mdga.client.gui.GuiHandler;
|
||||
import pp.mdga.game.BonusCard;
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.notification.AcquireCardNotification;
|
||||
import pp.mdga.notification.ActivePlayerNotification;
|
||||
import pp.mdga.notification.DiceNowNotification;
|
||||
import pp.mdga.notification.GameNotification;
|
||||
import pp.mdga.notification.MovePieceNotification;
|
||||
import pp.mdga.notification.PlayerInGameNotification;
|
||||
import pp.mdga.notification.RollDiceNotification;
|
||||
import pp.mdga.notification.SelectableCardsNotification;
|
||||
import pp.mdga.notification.SelectableMoveNotification;
|
||||
import pp.mdga.notification.ShieldActiveNotification;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
|
||||
public class GameView extends MdgaView {
|
||||
private BoardHandler boardHandler;
|
||||
private CameraHandler camera;
|
||||
private GuiHandler guiHandler;
|
||||
|
||||
private ButtonRight cheatButton; //TODO
|
||||
|
||||
private ButtonLeft leaveButton;
|
||||
private ButtonRight confirmButton;
|
||||
|
||||
private ButtonRight noPowerButton;
|
||||
|
||||
private Color ownColor = null;
|
||||
|
||||
private InterruptDialog interruptDialog;
|
||||
|
||||
private FilterPostProcessor fpp;
|
||||
|
||||
private Node guiHandlerNode = new Node();
|
||||
|
||||
public GameView(MdgaApp app) {
|
||||
super(app);
|
||||
|
||||
cheatButton = new ButtonRight(app, overlayNode, () -> app.getModelSynchronize().enter(MdgaState.CEREMONY), "CHEAT", 1);
|
||||
leaveButton = new ButtonLeft(app, overlayNode, () -> app.getModelSynchronize().leave(), "Spiel verlassen", 1);
|
||||
leaveButton = new ButtonLeft(app, settingsNode, () -> app.getModelSynchronize().leave(), "Spiel verlassen", 1);
|
||||
|
||||
confirmButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Bestätigen", 1);
|
||||
|
||||
noPowerButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Verzichten", 1);
|
||||
|
||||
interruptDialog = new InterruptDialog(app, guiNode);
|
||||
|
||||
fpp = new FilterPostProcessor(app.getAssetManager());
|
||||
this.camera = new CameraHandler(app, fpp);
|
||||
this.boardHandler = new BoardHandler(app, rootNode, fpp);
|
||||
|
||||
guiHandler = new GuiHandler(app, guiNode);
|
||||
guiHandler = new GuiHandler(app, guiHandlerNode);
|
||||
|
||||
guiNode.attachChild(guiHandlerNode);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEnter() {
|
||||
camera.init();
|
||||
camera.init(ownColor);
|
||||
boardHandler.init();
|
||||
setOwnColor(Color.AIRFORCE);
|
||||
guiHandler.init(ownColor);
|
||||
|
||||
app.getViewPort().addProcessor(fpp);
|
||||
|
||||
app.getAcousticHandler().playSound(MdgaSound.START);
|
||||
|
||||
//Test
|
||||
|
||||
List<UUID> uuid1 = new ArrayList<>();
|
||||
UUID p1 = UUID.randomUUID();
|
||||
UUID p2 = UUID.randomUUID();
|
||||
uuid1.add(p1);
|
||||
uuid1.add(p2);
|
||||
uuid1.add(UUID.randomUUID());
|
||||
uuid1.add(UUID.randomUUID());
|
||||
List<UUID> uuid2 = new ArrayList<>();
|
||||
UUID p1_2 = UUID.randomUUID();
|
||||
UUID p2_2 = UUID.randomUUID();
|
||||
uuid2.add(p1_2);
|
||||
uuid2.add(p2_2);
|
||||
uuid2.add(UUID.randomUUID());
|
||||
uuid2.add(UUID.randomUUID());
|
||||
|
||||
|
||||
app.getNotificationSynchronizer().addTestNotification(new PlayerInGameNotification(Color.AIRFORCE, uuid1, "Cedric"));
|
||||
app.getNotificationSynchronizer().addTestNotification(new PlayerInGameNotification(Color.NAVY, uuid2, "Test"));
|
||||
app.getNotificationSynchronizer().addTestNotification(new MovePieceNotification(p1, 0, true));
|
||||
app.getNotificationSynchronizer().addTestNotification(new MovePieceNotification(p1_2, 30, true));
|
||||
// app.getNotificationSynchronizer().addTestNotification(new SelectableMoveNotification(List.of(p1), List.of(4), List.of(false)));
|
||||
app.getNotificationSynchronizer().addTestNotification(new AcquireCardNotification(BonusCard.SHIELD));
|
||||
|
||||
// app.getNotificationSynchronizer().addTestNotification(new SelectableCardsNotification(List.of(BonusCard.SHIELD)));
|
||||
// app.getNotificationSynchronizer().addTestNotification(new ShieldActiveNotification(p1));
|
||||
// app.getNotificationSynchronizer().addTestNotification(new ActivePlayerNotification(Color.NAVY));
|
||||
|
||||
// app.getNotificationSynchronizer().addTestNotification(new DiceNowNotification());
|
||||
// app.getNotificationSynchronizer().addTestNotification(new RollDiceNotification(Color.AIRFORCE, 5, true, 2));
|
||||
|
||||
|
||||
|
||||
p1 = p1;
|
||||
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -114,6 +69,7 @@ public void onLeave() {
|
||||
|
||||
|
||||
confirmButton.hide();
|
||||
noPowerButton.hide();
|
||||
|
||||
app.getViewPort().removeProcessor(fpp);
|
||||
}
|
||||
@@ -127,7 +83,6 @@ public void onUpdate(float tpf) {
|
||||
protected void onEnterOverlay(Overlay overlay) {
|
||||
if(overlay == Overlay.SETTINGS) {
|
||||
leaveButton.show();
|
||||
cheatButton.show();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -135,7 +90,6 @@ protected void onEnterOverlay(Overlay overlay) {
|
||||
protected void onLeaveOverlay(Overlay overlay) {
|
||||
if(overlay == Overlay.SETTINGS) {
|
||||
leaveButton.hide();
|
||||
cheatButton.hide();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -160,10 +114,45 @@ public Color getOwnColor() {
|
||||
}
|
||||
|
||||
public void needConfirm() {
|
||||
noPowerButton.hide();
|
||||
confirmButton.show();
|
||||
}
|
||||
|
||||
public void noConfirm() {
|
||||
confirmButton.hide();
|
||||
}
|
||||
|
||||
public void needNoPower() {
|
||||
confirmButton.hide();
|
||||
noPowerButton.show();
|
||||
}
|
||||
|
||||
public void noNoPower() {
|
||||
noPowerButton.show();
|
||||
}
|
||||
|
||||
public void enterInterrupt(Color color) {
|
||||
enterOverlay(Overlay.INTERRUPT);
|
||||
|
||||
guiNode.detachChild(guiHandlerNode);
|
||||
app.getGuiNode().attachChild(guiNode);
|
||||
|
||||
app.getInputSynchronize().setClickAllowed(false);
|
||||
|
||||
interruptDialog.setColor(color);
|
||||
interruptDialog.show();
|
||||
}
|
||||
|
||||
public void leaveInterrupt() {
|
||||
leaveOverlay(Overlay.INTERRUPT);
|
||||
|
||||
app.getGuiNode().detachChild(guiNode);
|
||||
guiNode.attachChild(guiHandlerNode);
|
||||
|
||||
app.getInputSynchronize().setClickAllowed(true);
|
||||
|
||||
app.getAcousticHandler().playSound(MdgaSound.START);
|
||||
|
||||
interruptDialog.hide();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
import pp.mdga.client.button.LobbyButton;
|
||||
import pp.mdga.client.button.SettingsButton;
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.message.client.StartGameMessage;
|
||||
import pp.mdga.notification.GameNotification;
|
||||
|
||||
public class LobbyView extends MdgaView {
|
||||
@@ -25,6 +26,7 @@ public class LobbyView extends MdgaView {
|
||||
|
||||
private ButtonLeft leaveButton;
|
||||
private ButtonRight readyButton;
|
||||
private ButtonRight startButton;
|
||||
|
||||
private LobbyButton cyberButton;
|
||||
private LobbyButton airforceButton;
|
||||
@@ -42,6 +44,7 @@ public LobbyView(MdgaApp app) {
|
||||
|
||||
leaveButton = new ButtonLeft(app, guiNode, this::leaveLobby, "Verlassen", 1);
|
||||
readyButton = new ButtonRight(app, guiNode, this::ready, "Bereit", 1);
|
||||
startButton = new ButtonRight(app, guiNode, () -> app.getGameLogic().selectStart(), "Starten", 7);
|
||||
|
||||
cyberButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.CYBER), Color.CYBER);
|
||||
airforceButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.AIRFORCE), Color.AIRFORCE);
|
||||
@@ -61,6 +64,10 @@ public void onEnter() {
|
||||
leaveButton.show();
|
||||
readyButton.show();
|
||||
|
||||
if(app.getGameLogic().isHost()) {
|
||||
startButton.show();
|
||||
}
|
||||
|
||||
cyberButton.show();
|
||||
airforceButton.show();
|
||||
armyButton.show();
|
||||
@@ -95,6 +102,7 @@ public void onEnter() {
|
||||
public void onLeave() {
|
||||
leaveButton.hide();
|
||||
readyButton.hide();
|
||||
startButton.hide();
|
||||
|
||||
airforceButton.hide();
|
||||
armyButton.hide();
|
||||
@@ -223,12 +231,16 @@ private void toggleTsk(Color color) {
|
||||
break;
|
||||
}
|
||||
|
||||
if(isReady) {
|
||||
setReady(own, false);
|
||||
}
|
||||
|
||||
switch (taken) {
|
||||
case NOT:
|
||||
app.getModelSynchronize().selectTsk(color);
|
||||
break;
|
||||
case SELF:
|
||||
app.getModelSynchronize().unselectTsk();
|
||||
app.getModelSynchronize().unselectTsk(color);
|
||||
break;
|
||||
case OTHER:
|
||||
//nothing
|
||||
|
||||
@@ -60,12 +60,12 @@ public void onUpdate(float tpf) {
|
||||
@Override
|
||||
protected void onEnterOverlay(Overlay overlay) {
|
||||
guiNode.detachChild(background);
|
||||
overlayNode.attachChild(background);
|
||||
settingsNode.attachChild(background);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onLeaveOverlay(Overlay overlay) {
|
||||
overlayNode.detachChild(background);
|
||||
settingsNode.detachChild(background);
|
||||
guiNode.attachChild(background);
|
||||
}
|
||||
|
||||
@@ -93,18 +93,24 @@ private void mainMenu() {
|
||||
private void tryHost() {
|
||||
int port = 0;
|
||||
String text = hostDialog.getPort();
|
||||
app.getGameLogic().selectHost("");
|
||||
|
||||
try {
|
||||
port = Integer.parseInt(text);
|
||||
|
||||
if(port >= 1 && port <= 65535) {
|
||||
app.getModelSynchronize().setName(startDialog.getName());
|
||||
hostDialog.hostServer();
|
||||
try {
|
||||
Thread.sleep(1000);
|
||||
} catch (InterruptedException ignored) {
|
||||
}
|
||||
hostDialog.connectServerAsClient();
|
||||
app.getModelSynchronize().setHost(port);
|
||||
//app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
||||
return;
|
||||
}
|
||||
} catch (NumberFormatException e) {
|
||||
//nothing
|
||||
} catch (NumberFormatException ignored) {
|
||||
}
|
||||
|
||||
hostDialog.resetPort();
|
||||
@@ -114,7 +120,8 @@ private void tryHost() {
|
||||
private void tryJoin() {
|
||||
int port = 0;
|
||||
String ip = joinDialog.getIpt();
|
||||
String portText = hostDialog.getPort();
|
||||
String portText = joinDialog.getPort();
|
||||
app.getGameLogic().selectJoin("");
|
||||
|
||||
try {
|
||||
// Validate the port
|
||||
@@ -122,18 +129,19 @@ private void tryJoin() {
|
||||
if (port < 1 || port > 65535) {
|
||||
throw new IllegalArgumentException("Invalid port");
|
||||
}
|
||||
|
||||
joinDialog.setPortNumber(port);
|
||||
// Validate the IP address
|
||||
if (isValidIpAddress(ip)) {
|
||||
app.getModelSynchronize().setName(startDialog.getName());
|
||||
app.getModelSynchronize().setJoin(ip, port);
|
||||
joinDialog.setHostname(ip);
|
||||
joinDialog.connectToServer();
|
||||
return;
|
||||
}
|
||||
} catch (IllegalArgumentException e) {
|
||||
// Invalid input, fall through to reset
|
||||
}
|
||||
|
||||
hostDialog.resetPort();
|
||||
joinDialog.resetPort();
|
||||
joinDialog.resetIp();
|
||||
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
||||
}
|
||||
@@ -216,5 +224,13 @@ public void back() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public JoinDialog getJoinDialog() {
|
||||
return joinDialog;
|
||||
}
|
||||
|
||||
public HostDialog getHostDialog() {
|
||||
return hostDialog;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,9 +2,12 @@
|
||||
|
||||
import com.jme3.asset.TextureKey;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
import com.jme3.system.NanoTimer;
|
||||
import com.jme3.texture.Texture;
|
||||
import pp.mdga.client.MdgaApp;
|
||||
import pp.mdga.client.acoustic.MdgaSound;
|
||||
@@ -22,7 +25,7 @@ public enum Overlay {
|
||||
protected MdgaApp app;
|
||||
protected Node rootNode = new Node("View Root");
|
||||
protected Node guiNode = new Node("View Root GUI");
|
||||
protected Node overlayNode = new Node("View Root Overlay");
|
||||
protected Node settingsNode = new Node("View Root Overlay");
|
||||
|
||||
private SettingsButton settingsButton;
|
||||
|
||||
@@ -30,15 +33,18 @@ public enum Overlay {
|
||||
private VideoSettingsDialog videoSettingsDialog;
|
||||
private AudioSettingsDialog audioSettingsDialog;
|
||||
|
||||
protected LabelButton infoLabel = null;
|
||||
protected NanoTimer infoTimer = new NanoTimer();
|
||||
|
||||
private int settingsDepth = 0;
|
||||
|
||||
public MdgaView(MdgaApp app) {
|
||||
this.app = app;
|
||||
settingsButton = new SettingsButton(app, guiNode, this::enterSettings);
|
||||
|
||||
settingsDialog = new SettingsDialog(app, overlayNode, this);
|
||||
videoSettingsDialog = new VideoSettingsDialog(app, overlayNode, this);
|
||||
audioSettingsDialog = new AudioSettingsDialog(app, overlayNode, this);
|
||||
settingsDialog = new SettingsDialog(app, settingsNode, this);
|
||||
videoSettingsDialog = new VideoSettingsDialog(app, settingsNode, this);
|
||||
audioSettingsDialog = new AudioSettingsDialog(app, settingsNode, this);
|
||||
}
|
||||
|
||||
public void enter() {
|
||||
@@ -80,14 +86,23 @@ public void update(float tpf) {
|
||||
videoSettingsDialog.update();
|
||||
audioSettingsDialog.update();
|
||||
|
||||
if (null != infoLabel && infoTimer.getTimeInSeconds() > 5) {
|
||||
infoLabel.hide();
|
||||
infoLabel = null;
|
||||
}
|
||||
|
||||
onUpdate(tpf);
|
||||
}
|
||||
|
||||
protected abstract void onEnter();
|
||||
|
||||
protected abstract void onLeave();
|
||||
protected void onUpdate(float tpf) {}
|
||||
|
||||
protected void onUpdate(float tpf) {
|
||||
}
|
||||
|
||||
protected abstract void onEnterOverlay(Overlay overlay);
|
||||
|
||||
protected abstract void onLeaveOverlay(Overlay overlay);
|
||||
|
||||
protected Geometry createBackground(String texturePath) {
|
||||
@@ -109,7 +124,7 @@ protected Geometry createBackground(String texturePath) {
|
||||
public void enterSettings() {
|
||||
enterOverlay(Overlay.SETTINGS);
|
||||
|
||||
app.getGuiNode().attachChild(overlayNode);
|
||||
app.getGuiNode().attachChild(settingsNode);
|
||||
|
||||
settingsDialog.show();
|
||||
|
||||
@@ -119,7 +134,7 @@ public void enterSettings() {
|
||||
public void leaveSettings() {
|
||||
leaveOverlay(Overlay.SETTINGS);
|
||||
|
||||
app.getGuiNode().detachChild(overlayNode);
|
||||
app.getGuiNode().detachChild(settingsNode);
|
||||
|
||||
settingsDialog.hide();
|
||||
|
||||
@@ -162,9 +177,9 @@ private void leaveAdvanced() {
|
||||
}
|
||||
|
||||
public void pressEscape() {
|
||||
if(settingsDepth == 0) {
|
||||
if (settingsDepth == 0) {
|
||||
enterSettings();
|
||||
} else if(settingsDepth == 1) {
|
||||
} else if (settingsDepth == 1) {
|
||||
leaveSettings();
|
||||
} else {
|
||||
leaveAdvanced();
|
||||
@@ -172,21 +187,41 @@ public void pressEscape() {
|
||||
}
|
||||
|
||||
public void pressForward() {
|
||||
if(this instanceof MainView mainView) {
|
||||
if (this instanceof MainView mainView) {
|
||||
mainView.forward(false);
|
||||
app.getAcousticHandler().playSound(MdgaSound.BUTTON_PRESSED);
|
||||
}
|
||||
|
||||
if(this instanceof LobbyView lobbyView) {
|
||||
if (this instanceof LobbyView lobbyView) {
|
||||
lobbyView.ready();
|
||||
}
|
||||
|
||||
if(this instanceof GameView gameView) {
|
||||
if (this instanceof GameView gameView) {
|
||||
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
||||
}
|
||||
|
||||
if(this instanceof CeremonyView ceremonyView) {
|
||||
if (this instanceof CeremonyView ceremonyView) {
|
||||
ceremonyView.forward();
|
||||
}
|
||||
}
|
||||
|
||||
public void showInfo(String error, boolean isError) {
|
||||
infoTimer.reset();
|
||||
|
||||
if(null != infoLabel) {
|
||||
infoLabel.hide();
|
||||
}
|
||||
|
||||
infoLabel = new LabelButton(app, guiNode, error, new Vector2f(5.5f, 2), new Vector2f(0.5f, AbstractButton.VERTICAL - 0.5f), false);
|
||||
|
||||
ColorRGBA color;
|
||||
|
||||
if(isError) {
|
||||
color = ColorRGBA.Red.clone();
|
||||
} else {
|
||||
color = ColorRGBA.Green.clone();
|
||||
}
|
||||
|
||||
infoLabel.setColor(ColorRGBA.Black, color);
|
||||
}
|
||||
}
|
||||
|
||||
BIN
Projekte/mdga/client/src/main/resources/Images/handcard.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 6.2 KiB |
@@ -1,7 +1,5 @@
|
||||
world 0,0 90
|
||||
|
||||
#tree_small 1,1 0
|
||||
#tree_big 0,0 0
|
||||
|
||||
#Marine Pos
|
||||
marine 4,-5 270
|
||||
@@ -131,3 +129,144 @@ node_home_blue 4,0 0
|
||||
node_home_blue 3,0 0
|
||||
node_home_blue 2,0 0
|
||||
node_home_blue 1,0 0
|
||||
|
||||
# Randomly Distributed Trees within Radius 12 to 40
|
||||
|
||||
treeSmall 10,15 180
|
||||
treeBig -15,12 45
|
||||
treeSmall -8,-22 270
|
||||
treeBig 22,8 90
|
||||
treeSmall -18,-10 135
|
||||
treeBig 9,24 300
|
||||
treeSmall 17,-9 60
|
||||
treeBig -20,5 330
|
||||
treeSmall -14,18 200
|
||||
treeBig 25,-7 120
|
||||
treeBig -12,-18 150
|
||||
treeSmall 19,-16 45
|
||||
treeBig 7,10 90
|
||||
treeBig -19,-9 270
|
||||
treeSmall 21,4 110
|
||||
treeBig -11,17 300
|
||||
treeSmall 3,-21 360
|
||||
treeSmall -23,14 100
|
||||
treeBig 4,26 330
|
||||
treeSmall 12,13 270
|
||||
treeBig -18,8 45
|
||||
treeBig 11,-10 135
|
||||
treeSmall 16,5 180
|
||||
treeBig -13,-17 330
|
||||
treeSmall -2,14 270
|
||||
#treeBig 7,9 300
|
||||
treeSmall 23,-10 240
|
||||
treeBig -6,18 180
|
||||
treeSmall 5,27 270
|
||||
treeBig 14,-11 60
|
||||
treeSmall 9,-16 180
|
||||
treeBig -12,22 240
|
||||
treeBig 18,7 360
|
||||
treeSmall -24,-4 200
|
||||
treeBig -8,21 300
|
||||
treeSmall 12,-19 120
|
||||
treeBig 6,-12 180
|
||||
treeSmall -11,10 75
|
||||
treeBig 9,6 270
|
||||
treeSmall 8,-14 150
|
||||
treeBig 3,18 30
|
||||
treeSmall 17,13 100
|
||||
treeBig -9,20 90
|
||||
treeBig 6,-22 330
|
||||
treeSmall -20,7 45
|
||||
treeBig 21,11 150
|
||||
treeSmall 15,-18 270
|
||||
treeBig -3,-12 200
|
||||
treeBig 12,-28 330
|
||||
treeSmall -17,-7 120
|
||||
treeBig -10,9 300
|
||||
treeSmall 2,-14 240
|
||||
treeBig 24,2 360
|
||||
treeSmall 4,-13 300
|
||||
treeBig -19,20 90
|
||||
#treeSmall -11,5 45
|
||||
treeBig 15,9 180
|
||||
treeSmall -6,10 240
|
||||
treeBig 3,15 30
|
||||
treeSmall 9,-19 150
|
||||
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s 1
|
||||
f 5/1/1 28/2/2 6/3/3
|
||||
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|
||||
f 3/7/6 24/8/7 25/9/8
|
||||
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|
||||
f 9/13/10 23/14/11 10/15/12
|
||||
f 6/3/3 29/16/13 7/17/14
|
||||
f 3/7/6 26/18/15 4/19/16
|
||||
f 1/20/17 24/8/7 2/21/18
|
||||
f 11/22/19 22/23/20 1/24/17
|
||||
f 7/25/14 30/26/21 8/27/22
|
||||
f 4/19/16 27/28/23 5/1/1
|
||||
f 8/27/22 31/29/24 9/13/10
|
||||
f 15/30/25 14/31/25 34/32/25
|
||||
f 28/2/2 52/33/13 29/16/13
|
||||
f 32/12/9 55/34/9 46/35/9
|
||||
f 18/36/5 40/37/26 17/38/26
|
||||
f 27/28/23 51/39/2 28/2/2
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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@@ -1,616 +0,0 @@
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# Blender 3.6.5
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# www.blender.org
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Before Width: | Height: | Size: 93 KiB After Width: | Height: | Size: 93 KiB |
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Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 59 KiB |