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|  | 71a4ac8d12 | 
							
								
								
									
										1
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						| @@ -4,6 +4,7 @@ build | ||||
|  | ||||
| # VSC | ||||
| bin | ||||
| .vscode | ||||
|  | ||||
| # IntelliJ | ||||
| *.iml | ||||
|   | ||||
							
								
								
									
										18
									
								
								Projekte/.run/MonopolyApp (Mac).run.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,18 @@ | ||||
| <component name="ProjectRunConfigurationManager"> | ||||
|     <configuration default="false" name="MonopolyApp (Mac)" type="Application" factoryName="Application" | ||||
|                    singleton="false"> | ||||
|         <option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/> | ||||
|         <module name="Projekte.monopoly.client.main"/> | ||||
|         <option name="VM_PARAMETERS" value="-XstartOnFirstThread"/> | ||||
|         <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/> | ||||
|         <extension name="coverage"> | ||||
|             <pattern> | ||||
|                 <option name="PATTERN" value="pp.monopoly.client.*"/> | ||||
|                 <option name="ENABLED" value="true"/> | ||||
|             </pattern> | ||||
|         </extension> | ||||
|         <method v="2"> | ||||
|             <option name="Make" enabled="true"/> | ||||
|         </method> | ||||
|     </configuration> | ||||
| </component> | ||||
							
								
								
									
										18
									
								
								Projekte/.run/MonopolyApp.run.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,18 @@ | ||||
| <component name="ProjectRunConfigurationManager"> | ||||
|   <configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false" | ||||
|                  nameIsGenerated="true"> | ||||
|     <option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/> | ||||
|     <module name="Projekte.monopoly.client.main"/> | ||||
|     <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/> | ||||
|     <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/> | ||||
|     <extension name="coverage"> | ||||
|       <pattern> | ||||
|         <option name="PATTERN" value="pp.monopoly.client.*"/> | ||||
|         <option name="ENABLED" value="true"/> | ||||
|       </pattern> | ||||
|     </extension> | ||||
|     <method v="2"> | ||||
|       <option name="Make" enabled="true"/> | ||||
|     </method> | ||||
|   </configuration> | ||||
| </component> | ||||
							
								
								
									
										17
									
								
								Projekte/.run/MonopolyServer.run.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,17 @@ | ||||
| <component name="ProjectRunConfigurationManager"> | ||||
|   <configuration default="false" name="MonopolyServer" type="Application" factoryName="Application" | ||||
|                  nameIsGenerated="true"> | ||||
|     <option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/> | ||||
|     <module name="Projekte.monopoly.server.main"/> | ||||
|     <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/> | ||||
|     <extension name="coverage"> | ||||
|       <pattern> | ||||
|         <option name="PATTERN" value="pp.monopoly.server.*"/> | ||||
|         <option name="ENABLED" value="true"/> | ||||
|       </pattern> | ||||
|     </extension> | ||||
|     <method v="2"> | ||||
|       <option name="Make" enabled="true"/> | ||||
|     </method> | ||||
|   </configuration> | ||||
| </component> | ||||
| @@ -34,6 +34,7 @@ public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|     private AudioNode splashSound; | ||||
|     private AudioNode shipDestroyedSound; | ||||
|     private AudioNode explosionSound; | ||||
|     private AudioNode shellFlyingSound; | ||||
|  | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
| @@ -78,6 +79,7 @@ public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|         shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS | ||||
|         splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS | ||||
|         explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS | ||||
|         shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav"); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -124,12 +126,27 @@ public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|             shipDestroyedSound.playInstance(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Plays the shell flying sound effect. | ||||
|      */ | ||||
|     public void shellFly() { | ||||
|         if (isEnabled() && shellFlyingSound != null) { | ||||
|             shellFlyingSound.playInstance(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a recieved {@code SoundEvent} and plays the according sound. | ||||
|      *  | ||||
|      * @param event the Sound event to be processed | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(SoundEvent event) { | ||||
|         switch (event.sound()) { | ||||
|             case EXPLOSION -> explosion(); | ||||
|             case SPLASH -> splash(); | ||||
|             case DESTROYED_SHIP -> shipDestroyed(); | ||||
|             case SHELL_FLYING -> shellFly(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -7,22 +7,22 @@ | ||||
|  | ||||
| package pp.battleship.client; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.IOException; | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Checkbox; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import static pp.battleship.Resources.lookup; | ||||
| import pp.battleship.client.gui.GameMusic; | ||||
| import pp.battleship.client.gui.VolumeSlider; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.StateCheckboxModel; | ||||
| import pp.dialog.TextInputDialog; | ||||
| import pp.battleship.client.gui.VolumeSlider; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.IOException; | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import static pp.battleship.Resources.lookup; | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
| /** | ||||
| @@ -39,7 +39,7 @@ class Menu extends Dialog { | ||||
|     private final VolumeSlider slider; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Menu dialog for the Battleship application. | ||||
|      * Constructs the Menu dialog for the Battleship application.+ | ||||
|      * | ||||
|      * @param app the BattleshipApp instance | ||||
|      */ | ||||
|   | ||||
| @@ -7,24 +7,23 @@ | ||||
|  | ||||
| package pp.battleship.client; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.ExecutionException; | ||||
| import java.util.concurrent.Future; | ||||
|  | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
|  | ||||
| import static pp.battleship.Resources.lookup; | ||||
| import pp.battleship.server.BattleshipServer; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.DialogBuilder; | ||||
| import pp.dialog.SimpleDialog; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.ExecutionException; | ||||
| import java.util.concurrent.Future; | ||||
|  | ||||
| import static pp.battleship.Resources.lookup; | ||||
|  | ||||
| /** | ||||
|  * Represents a dialog for setting up a network connection in the Battleship game. | ||||
|  * Allows users to specify the host and port for connecting to a game server. | ||||
| @@ -32,7 +31,7 @@ import static pp.battleship.Resources.lookup; | ||||
| class NetworkDialog extends SimpleDialog { | ||||
|     private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName()); | ||||
|     private static final String LOCALHOST = "localhost"; //NON-NLS | ||||
|     private static final String DEFAULT_PORT = "1234"; //NON-NLS | ||||
|     private static final String DEFAULT_PORT = "42069"; //NON-NLS | ||||
|     private final NetworkSupport network; | ||||
|     private final TextField host = new TextField(LOCALHOST); | ||||
|     private final TextField port = new TextField(DEFAULT_PORT); | ||||
|   | ||||
| @@ -14,6 +14,9 @@ import com.jme3.asset.AssetNotFoundException; | ||||
| import com.jme3.audio.AudioData; | ||||
| import com.jme3.audio.AudioNode; | ||||
|  | ||||
| /** | ||||
|  * Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio. | ||||
|  */ | ||||
| public class GameMusic extends AbstractAppState{ | ||||
|     private static final Logger LOGGER = System.getLogger(GameMusic.class.getName()); | ||||
|     private static final Preferences PREFERENCES = getPreferences(GameMusic.class); | ||||
|   | ||||
| @@ -28,7 +28,7 @@ import pp.util.Position; | ||||
|  * and interaction between the model and the view. | ||||
|  */ | ||||
| class MapView { | ||||
|     private static final float FIELD_SIZE = 40f; | ||||
|     public static final float FIELD_SIZE = 40f; | ||||
|     private static final float GRID_LINE_WIDTH = 2f; | ||||
|     private static final float BACKGROUND_DEPTH = -4f; | ||||
|     private static final float GRID_DEPTH = -1f; | ||||
|   | ||||
| @@ -7,14 +7,23 @@ | ||||
|  | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.shape.Sphere; | ||||
|  | ||||
| import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.Shot; | ||||
| import pp.util.Position; | ||||
|  | ||||
| import static com.jme3.material.Materials.UNSHADED; | ||||
|  | ||||
|  | ||||
| /** | ||||
|  * Synchronizes the visual representation of the ship map with the game model. | ||||
|  * It handles the rendering of ships and shots on the map view, updating the view | ||||
| @@ -122,4 +131,24 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | ||||
|     private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) { | ||||
|         return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH); | ||||
|     } | ||||
|  | ||||
|         /** | ||||
|      * Creates and returns a Spatial representation of the given {@code Shell} object | ||||
|      * for 2D visualization in the game. The shell is represented as a circle. | ||||
|      * | ||||
|      * @param shell The {@code Shell} object to be visualized. | ||||
|      * @return A {@code Spatial} object representing the shell on the map. | ||||
|      */ | ||||
|     @Override | ||||
|     public Spatial visit(Shell shell) { | ||||
|         final ColorRGBA color = ColorRGBA.Black; | ||||
|         Geometry ellipse = new Geometry("ellipse", new Sphere(50, 50, MapView.FIELD_SIZE / 2 * 0.8f)); | ||||
|         Material mat = new Material(view.getApp().getAssetManager(), UNSHADED); //NON-NLS | ||||
|         mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off); | ||||
|         mat.setColor("Color", color); | ||||
|         ellipse.setMaterial(mat); | ||||
|         ellipse.addControl(new Shell2DControl(view, shell)); | ||||
|         return ellipse; | ||||
|     }       | ||||
| } | ||||
|   | ||||
| @@ -20,6 +20,7 @@ import com.jme3.scene.shape.Cylinder; | ||||
| import pp.battleship.client.BattleshipApp; | ||||
| import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.Rotation; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.ShipMap; | ||||
| import pp.battleship.model.Shot; | ||||
|  | ||||
| @@ -39,6 +40,7 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|     private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS | ||||
|     private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS | ||||
|     private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS | ||||
|     private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md"; | ||||
|     private static final String COLOR = "Color"; //NON-NLS | ||||
|     private static final String SHIP = "ship"; //NON-NLS | ||||
|     private static final String SHOT = "shot"; //NON-NLS | ||||
| @@ -352,4 +354,25 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|             case UP -> PI; | ||||
|         }; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates and returns a 3D model representation of the given {@code Shell} object | ||||
|      * for visualization in the game. | ||||
|      * | ||||
|      * @param shell The {@code Shell} object to be visualized. | ||||
|      * @return A {@code Spatial} object representing the 3D model of the shell. | ||||
|      */ | ||||
|     @Override | ||||
|     public Spatial visit(Shell shell) { | ||||
|         final Spatial model = app.getAssetManager().loadModel("Models/Shell/shell.j3o"); | ||||
|         model.setLocalScale(.05f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         Material mat = new Material(app.getAssetManager(), LIGHTING); | ||||
|         mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture("Models/Shell/shell_color.png")); | ||||
|         mat.setReceivesShadows(true); | ||||
|         model.setMaterial(mat); | ||||
|  | ||||
|         model.addControl(new ShellControl(shell)); | ||||
|         return model; | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,57 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.util.Position; | ||||
|  | ||||
| /** | ||||
|  * Controls the 2D representation of a {@code Shell} in the game, updating its position | ||||
|  * based on the shell's current state in the game model. The {@code Shell2DControl} class | ||||
|  * is responsible for translating the shell's 3D position to a 2D view position within | ||||
|  * the game's map view. | ||||
|  */ | ||||
| public class Shell2DControl extends AbstractControl { | ||||
|     private final Shell shell; | ||||
|     private final MapView view; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new {@code Shell2DControl} to manage the 2D visualization of the given {@code Shell}. | ||||
|      * | ||||
|      * @param view  The {@code MapView} used to get information about the map to display. | ||||
|      * @param shell The {@code Shell} being visualized. | ||||
|      */ | ||||
|     public Shell2DControl(MapView view, Shell shell){ | ||||
|         this.shell = shell; | ||||
|         this.view = view; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the position of the shell's 2D representation based on the shell's current | ||||
|      * 3D position in the game model. The position is mapped from model space to view space | ||||
|      * coordinates and translated to the appropriate location within the {@code MapView}. | ||||
|      * | ||||
|      * @param tpf Time per frame, representing the time elapsed since the last frame. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlUpdate(float tpf) { | ||||
|         Vector3f shellPos = shell.getPosition(); | ||||
|         Position viewPos = view.modelToView(shellPos.x, shellPos.z); | ||||
|         spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * This method is called during the rendering phase, but it does not perform any | ||||
|      * operations in this implementation as the control only influences the spatial's | ||||
|      * transformation, not its rendering process. | ||||
|      * | ||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) | ||||
|      * @param vp the ViewPort being rendered (not null) | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering-specific behavior required for this control | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,58 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
| import pp.battleship.model.Shell; | ||||
|  | ||||
| import static pp.util.FloatMath.PI; | ||||
|  | ||||
| /** | ||||
|  * Controls the 3D representation of a {@code Shell} in the game, updating its position | ||||
|  * and rotation based on the shell's current state in the game model. The {@code ShellControl} | ||||
|  * class ensures that the spatial associated with the shell is positioned and oriented correctly | ||||
|  * within the world. | ||||
|  */ | ||||
| public class ShellControl extends AbstractControl { | ||||
|     private final Shell shell; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new {@code ShellControl} to manage the 3D visualization of the given {@code Shell}. | ||||
|      * | ||||
|      * @param shell The {@code Shell} being visualized and controlled. | ||||
|      */ | ||||
|     public ShellControl(Shell shell){ | ||||
|         super(); | ||||
|         this.shell = shell; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the 3D position and rotation of the shell based on its current state. | ||||
|      * Converts map coordinates to world coordinates and applies the shell's orientation. | ||||
|      * | ||||
|      * @param tpf Time per frame, representing the elapsed time since the last update. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlUpdate(float tpf) { | ||||
|         Vector3f pos = shell.getPosition(); | ||||
|         Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y, pos.x + 0.5f); | ||||
|         fixed.setY(pos.y); | ||||
|         spatial.setLocalTranslation(fixed); | ||||
|         spatial.setLocalRotation(shell.getRotation()); | ||||
|         spatial.rotate(PI/2,0,0); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * This method is called during the rendering phase, but it does not perform any | ||||
|      * operations in this implementation as the control only influences the spatial's | ||||
|      * transformation, not its rendering process. | ||||
|      * | ||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) | ||||
|      * @param vp the ViewPort being rendered (not null) | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering-specific behavior required for this control | ||||
|     } | ||||
| } | ||||
| @@ -46,6 +46,14 @@ class SinkingControl extends AbstractControl { | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * This method is called during the rendering phase, but it does not perform any | ||||
|      * operations in this implementation as the control only influences the spatial's | ||||
|      * transformation, not its rendering process. | ||||
|      * | ||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) | ||||
|      * @param vp the ViewPort being rendered (not null) | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering-related code needed | ||||
|   | ||||
| @@ -1,6 +1,7 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.simsilica.lemur.Slider; | ||||
|  | ||||
| /** | ||||
|  * The VolumeSlider class represents the Volume Slider in the Menu. | ||||
|  * It extends the Slider class and provides functionalities for setting the music volume, | ||||
|   | ||||
| @@ -18,6 +18,7 @@ import pp.battleship.BattleshipConfig; | ||||
| import pp.battleship.game.server.Player; | ||||
| import pp.battleship.game.server.ServerGameLogic; | ||||
| import pp.battleship.game.server.ServerSender; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| @@ -115,6 +116,7 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | ||||
|         Serializer.registerClass(MapMessage.class); | ||||
|         Serializer.registerClass(ShootMessage.class); | ||||
|         Serializer.registerClass(EffectMessage.class); | ||||
|         Serializer.registerClass(AnimationFinishedMessage.class); | ||||
|         Serializer.registerClass(Battleship.class); | ||||
|         Serializer.registerClass(IntPoint.class); | ||||
|         Serializer.registerClass(Shot.class); | ||||
| @@ -123,6 +125,7 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | ||||
|     private void registerListeners() { | ||||
|         myServer.addMessageListener(this, MapMessage.class); | ||||
|         myServer.addMessageListener(this, ShootMessage.class); | ||||
|         myServer.addMessageListener(this, AnimationFinishedMessage.class); | ||||
|         myServer.addConnectionListener(this); | ||||
|     } | ||||
|  | ||||
|   | ||||
| After Width: | Height: | Size: 43 KiB | 
| @@ -45,7 +45,12 @@ public class ModelExporter extends SimpleApplication { | ||||
|         export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS | ||||
|         export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS | ||||
|         export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS | ||||
|  | ||||
|         export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30"); | ||||
|         export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30"); | ||||
|         export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30"); | ||||
|         export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30"); | ||||
|         export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30"); | ||||
|         export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30"); | ||||
|         stop(); | ||||
|     } | ||||
|  | ||||
|   | ||||
| After Width: | Height: | Size: 518 KiB | 
| @@ -0,0 +1,152 @@ | ||||
| # Blender 4.2.2 LTS MTL File: 'Hotel.V.1.2.blend' | ||||
| # www.blender.org | ||||
|  | ||||
| newmtl Material | ||||
| Ns 250.000000 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.500000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Kd -o 0 0.6 0 -s 3.8 4 0 Hotel_texture2.png | ||||
|  | ||||
| newmtl Material.002 | ||||
| Ns 250.000000 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Kd 0.799099 0.004025 0.021219 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.500000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
|  | ||||
| newmtl Material.008 | ||||
| Ns 250.000000 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Kd 0.215859 0.215861 0.215861 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.500000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
|  | ||||
| newmtl Material.010 | ||||
| Ns 250.000000 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
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| illum 2 | ||||
| map_Kd -o 0 0 -15 -s 4.28 4 0 Hotel_texture3.jpeg | ||||
|  | ||||
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| Ka 1.000000 1.000000 1.000000 | ||||
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| Ke 0.000000 0.000000 0.000000 | ||||
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| illum 2 | ||||
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|  | ||||
| newmtl Material.012 | ||||
| Ns 250.000000 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
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| illum 2 | ||||
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|  | ||||
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| illum 2 | ||||
|  | ||||
| newmtl Material.014 | ||||
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| Ka 1.000000 1.000000 1.000000 | ||||
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| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.500000 | ||||
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| illum 2 | ||||
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|  | ||||
| newmtl Material.015 | ||||
| Ns 250.000000 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
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| Ke 0.000000 0.000000 0.000000 | ||||
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| illum 2 | ||||
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|  | ||||
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|  | ||||
| newmtl Material.019 | ||||
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| illum 2 | ||||
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|  | ||||
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|  | ||||
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|  | ||||
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|  | ||||
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| @@ -0,0 +1,558 @@ | ||||
| # Blender 4.2.2 LTS | ||||
| # www.blender.org | ||||
| mtllib Hotel.V.1.2.mtl | ||||
| o Korridor | ||||
| v 1.832325 0.743096 0.449194 | ||||
| v 1.832325 0.295686 0.449194 | ||||
| v 0.271347 0.743096 0.429009 | ||||
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| v 1.837850 0.295686 0.022004 | ||||
| v 0.276871 0.743096 0.001818 | ||||
| v 0.276871 0.295686 0.001818 | ||||
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| vt 0.375000 0.500000 | ||||
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| vt 0.625000 1.000000 | ||||
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| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.008 | ||||
| f 1/1/1 3/4/1 4/3/1 2/2/1 | ||||
| f 3/4/2 7/6/2 8/5/2 4/3/2 | ||||
| f 7/6/3 5/8/3 6/7/3 8/5/3 | ||||
| f 5/8/4 1/10/4 2/9/4 6/7/4 | ||||
| f 3/11/5 1/12/5 5/8/5 7/6/5 | ||||
| f 8/5/6 6/7/6 2/14/6 4/13/6 | ||||
| o Dach300.002 | ||||
| v 2.503119 1.817345 1.102498 | ||||
| v 2.142795 1.919807 1.102498 | ||||
| v 2.503119 1.817345 -0.809905 | ||||
| v 2.142795 1.919807 -0.809905 | ||||
| v 1.831221 1.817345 1.102498 | ||||
| v 2.138520 1.919807 1.102498 | ||||
| v 1.831221 1.817345 -0.809905 | ||||
| v 2.138520 1.919807 -0.809905 | ||||
| vn 0.2735 0.9619 -0.0000 | ||||
| vn -0.0000 -0.0000 -1.0000 | ||||
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| vn -0.0000 -0.0000 1.0000 | ||||
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| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.002 | ||||
| f 9/15/7 11/18/7 12/17/7 10/16/7 | ||||
| f 11/18/8 15/20/8 16/19/8 12/17/8 | ||||
| f 15/20/9 13/22/9 14/21/9 16/19/9 | ||||
| f 13/22/10 9/24/10 10/23/10 14/21/10 | ||||
| f 11/25/11 9/26/11 13/22/11 15/20/11 | ||||
| f 16/19/12 14/21/12 10/28/12 12/27/12 | ||||
| o neu1 | ||||
| v 1.833977 0.294749 1.094962 | ||||
| v 1.833977 1.817107 1.094962 | ||||
| v 1.833977 0.294749 -0.825603 | ||||
| v 1.833977 1.817107 -0.825603 | ||||
| v 2.517500 0.294749 1.094962 | ||||
| v 2.517500 1.817107 1.094962 | ||||
| v 2.517500 0.294749 -0.825603 | ||||
| v 2.517500 1.817107 -0.825603 | ||||
| vn -1.0000 -0.0000 -0.0000 | ||||
| vn -0.0000 -0.0000 -1.0000 | ||||
| vn 1.0000 -0.0000 -0.0000 | ||||
| vn -0.0000 -0.0000 1.0000 | ||||
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| vn -0.0000 1.0000 -0.0000 | ||||
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| vt 0.375000 0.500000 | ||||
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| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
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| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material | ||||
| f 17/29/13 18/30/13 20/31/13 19/32/13 | ||||
| f 19/32/14 20/31/14 24/33/14 23/34/14 | ||||
| f 23/34/15 24/33/15 22/35/15 21/36/15 | ||||
| f 21/36/16 22/35/16 18/37/16 17/38/16 | ||||
| f 19/39/17 23/34/17 21/36/17 17/40/17 | ||||
| f 24/33/18 20/41/18 18/42/18 22/35/18 | ||||
| o Frontfassade | ||||
| v 1.837487 0.305766 1.101834 | ||||
| v 1.837487 1.807752 1.101834 | ||||
| v 1.837487 0.305766 1.092930 | ||||
| v 1.837487 1.807752 1.092930 | ||||
| v 2.509542 0.305766 1.101834 | ||||
| v 2.509542 1.807752 1.101834 | ||||
| v 2.509542 0.305766 1.092930 | ||||
| v 2.509542 1.807752 1.092930 | ||||
| vn -1.0000 -0.0000 -0.0000 | ||||
| vn -0.0000 -0.0000 -1.0000 | ||||
| vn 1.0000 -0.0000 -0.0000 | ||||
| vn -0.0000 -0.0000 1.0000 | ||||
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| vt 0.375000 0.000000 | ||||
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| vt 0.375000 0.500000 | ||||
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| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
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| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.010 | ||||
| f 25/43/19 26/44/19 28/45/19 27/46/19 | ||||
| f 27/46/20 28/45/20 32/47/20 31/48/20 | ||||
| f 31/48/21 32/47/21 30/49/21 29/50/21 | ||||
| f 29/50/22 30/49/22 26/51/22 25/52/22 | ||||
| f 27/53/23 31/48/23 29/50/23 25/54/23 | ||||
| f 32/47/24 28/55/24 26/56/24 30/49/24 | ||||
| o neu1.001 | ||||
| v -2.645782 0.310702 1.102233 | ||||
| v -2.645782 1.833060 1.102233 | ||||
| v -2.645782 0.310702 -0.818333 | ||||
| v -2.645782 1.833060 -0.818333 | ||||
| v -1.962258 0.310702 1.102233 | ||||
| v -1.962258 1.833060 1.102233 | ||||
| v -1.962258 0.310702 -0.818333 | ||||
| v -1.962258 1.833060 -0.818333 | ||||
| vn -1.0000 -0.0000 -0.0000 | ||||
| vn -0.0000 -0.0000 -1.0000 | ||||
| vn 1.0000 -0.0000 -0.0000 | ||||
| vn -0.0000 -0.0000 1.0000 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.011 | ||||
| f 33/57/25 34/58/25 36/59/25 35/60/25 | ||||
| f 35/60/26 36/59/26 40/61/26 39/62/26 | ||||
| f 39/62/27 40/61/27 38/63/27 37/64/27 | ||||
| f 37/64/28 38/63/28 34/65/28 33/66/28 | ||||
| f 35/67/29 39/62/29 37/64/29 33/68/29 | ||||
| f 40/61/30 36/69/30 34/70/30 38/63/30 | ||||
| o Frontfassade.001 | ||||
| v -2.642272 0.321718 1.109104 | ||||
| v -2.642272 1.823704 1.109104 | ||||
| v -2.642272 0.321718 1.100200 | ||||
| v -2.642272 1.823704 1.100200 | ||||
| v -1.970217 0.321718 1.109104 | ||||
| v -1.970217 1.823704 1.109104 | ||||
| v -1.970217 0.321718 1.100200 | ||||
| v -1.970217 1.823704 1.100200 | ||||
| vn -1.0000 -0.0000 -0.0000 | ||||
| vn -0.0000 -0.0000 -1.0000 | ||||
| vn 1.0000 -0.0000 -0.0000 | ||||
| vn -0.0000 -0.0000 1.0000 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
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| vt 0.375000 0.250000 | ||||
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| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
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| vt 0.125000 0.500000 | ||||
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| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.012 | ||||
| f 41/71/31 42/72/31 44/73/31 43/74/31 | ||||
| f 43/74/32 44/73/32 48/75/32 47/76/32 | ||||
| f 47/76/33 48/75/33 46/77/33 45/78/33 | ||||
| f 45/78/34 46/77/34 42/79/34 41/80/34 | ||||
| f 43/81/35 47/76/35 45/78/35 41/82/35 | ||||
| f 48/75/36 44/83/36 42/84/36 46/77/36 | ||||
| o Dach300.001 | ||||
| v -1.976640 1.833298 1.092314 | ||||
| v -2.336963 1.935760 1.092314 | ||||
| v -1.976640 1.833298 -0.785180 | ||||
| v -2.336963 1.935760 -0.785180 | ||||
| v -2.648537 1.833298 1.092314 | ||||
| v -2.341239 1.935760 1.092314 | ||||
| v -2.648537 1.833298 -0.785180 | ||||
| v -2.341239 1.935760 -0.785180 | ||||
| vn 0.2735 0.9619 -0.0000 | ||||
| vn -0.0000 -0.0000 -1.0000 | ||||
| vn -0.3163 0.9487 -0.0000 | ||||
| vn -0.0000 -0.0000 1.0000 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
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| vt 0.625000 1.000000 | ||||
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| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.013 | ||||
| f 49/85/37 51/88/37 52/87/37 50/86/37 | ||||
| f 51/88/38 55/90/38 56/89/38 52/87/38 | ||||
| f 55/90/39 53/92/39 54/91/39 56/89/39 | ||||
| f 53/92/40 49/94/40 50/93/40 54/91/40 | ||||
| f 51/95/41 49/96/41 53/92/41 55/90/41 | ||||
| f 56/89/42 54/91/42 50/98/42 52/97/42 | ||||
| o neu1.002 | ||||
| v -0.141720 0.277559 1.245076 | ||||
| v -0.141720 1.799917 1.245076 | ||||
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| v 0.527939 1.799917 1.108105 | ||||
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| v 0.143079 1.799917 -0.773505 | ||||
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| vn -0.2004 -0.0000 -0.9797 | ||||
| vn 0.9797 -0.0000 -0.2004 | ||||
| vn 0.2004 -0.0000 0.9797 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
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| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.014 | ||||
| f 57/99/43 58/100/43 60/101/43 59/102/43 | ||||
| f 59/102/44 60/101/44 64/103/44 63/104/44 | ||||
| f 63/104/45 64/103/45 62/105/45 61/106/45 | ||||
| f 61/106/46 62/105/46 58/107/46 57/108/46 | ||||
| f 59/109/47 63/104/47 61/106/47 57/110/47 | ||||
| f 64/103/48 60/111/48 58/112/48 62/105/48 | ||||
| o Frontfassade.002 | ||||
| v -0.136904 0.288576 1.251104 | ||||
| v -0.136904 1.790561 1.251104 | ||||
| v -0.138688 0.288576 1.242381 | ||||
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| v 0.521519 1.790561 1.116432 | ||||
| v 0.519735 0.288576 1.107709 | ||||
| v 0.519735 1.790561 1.107709 | ||||
| vn -0.9797 -0.0000 0.2004 | ||||
| vn -0.2004 -0.0000 -0.9797 | ||||
| vn 0.9797 -0.0000 -0.2004 | ||||
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| vt 0.625000 1.000000 | ||||
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| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.015 | ||||
| f 65/113/49 66/114/49 68/115/49 67/116/49 | ||||
| f 67/116/50 68/115/50 72/117/50 71/118/50 | ||||
| f 71/118/51 72/117/51 70/119/51 69/120/51 | ||||
| f 69/120/52 70/119/52 66/121/52 65/122/52 | ||||
| f 67/123/53 71/118/53 69/120/53 65/124/53 | ||||
| f 72/117/54 68/125/54 66/126/54 70/119/54 | ||||
| o Dach300.003 | ||||
| v 0.511862 1.800155 1.101269 | ||||
| v 0.158847 1.902617 1.173474 | ||||
| v 0.135633 1.800155 -0.738143 | ||||
| v -0.217382 1.902617 -0.665938 | ||||
| v -0.146407 1.800155 1.235910 | ||||
| v 0.154658 1.902617 1.174331 | ||||
| v -0.522636 1.800155 -0.603502 | ||||
| v -0.221571 1.902617 -0.665081 | ||||
| vn 0.2680 0.9619 -0.0548 | ||||
| vn -0.2004 -0.0000 -0.9797 | ||||
| vn -0.3099 0.9487 0.0634 | ||||
| vn 0.2004 -0.0000 0.9797 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.016 | ||||
| f 73/127/55 75/130/55 76/129/55 74/128/55 | ||||
| f 75/130/56 79/132/56 80/131/56 76/129/56 | ||||
| f 79/132/57 77/134/57 78/133/57 80/131/57 | ||||
| f 77/134/58 73/136/58 74/135/58 78/133/58 | ||||
| f 75/137/59 73/138/59 77/134/59 79/132/59 | ||||
| f 80/131/60 78/133/60 74/140/60 76/139/60 | ||||
| o Korridor.002 | ||||
| v 0.294809 0.748953 0.441551 | ||||
| v 0.294809 0.301543 0.441551 | ||||
| v 1.816918 0.748953 0.453486 | ||||
| v 1.816918 0.301543 0.453486 | ||||
| v 0.294640 0.748953 0.463026 | ||||
| v 0.294640 0.301543 0.463026 | ||||
| v 1.816749 0.748953 0.474962 | ||||
| v 1.816749 0.301543 0.474962 | ||||
| vn 0.0078 -0.0000 -1.0000 | ||||
| vn 1.0000 -0.0000 0.0078 | ||||
| vn -0.0078 -0.0000 1.0000 | ||||
| vn -1.0000 -0.0000 -0.0078 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.019 | ||||
| f 81/141/61 83/144/61 84/143/61 82/142/61 | ||||
| f 83/144/62 87/146/62 88/145/62 84/143/62 | ||||
| f 87/146/63 85/148/63 86/147/63 88/145/63 | ||||
| f 85/148/64 81/150/64 82/149/64 86/147/64 | ||||
| f 83/151/65 81/152/65 85/148/65 87/146/65 | ||||
| f 88/145/66 86/147/66 82/154/66 84/153/66 | ||||
| o Korridor.003 | ||||
| v 0.295923 0.753172 -0.007372 | ||||
| v 0.295923 0.305763 -0.007372 | ||||
| v 1.818032 0.753172 0.004563 | ||||
| v 1.818032 0.305763 0.004563 | ||||
| v 0.295755 0.753172 0.014104 | ||||
| v 0.295755 0.305763 0.014104 | ||||
| v 1.817863 0.753172 0.026039 | ||||
| v 1.817863 0.305763 0.026039 | ||||
| vn 0.0078 -0.0000 -1.0000 | ||||
| vn 1.0000 -0.0000 0.0078 | ||||
| vn -0.0078 -0.0000 1.0000 | ||||
| vn -1.0000 -0.0000 -0.0078 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.022 | ||||
| f 89/155/67 91/158/67 92/157/67 90/156/67 | ||||
| f 91/158/68 95/160/68 96/159/68 92/157/68 | ||||
| f 95/160/69 93/162/69 94/161/69 96/159/69 | ||||
| f 93/162/70 89/164/70 90/163/70 94/161/70 | ||||
| f 91/165/71 89/166/71 93/162/71 95/160/71 | ||||
| f 96/159/72 94/161/72 90/168/72 92/167/72 | ||||
| o Korridor.004 | ||||
| v -2.035452 0.753172 0.001578 | ||||
| v -2.035452 0.305763 0.001578 | ||||
| v -0.305429 0.753172 0.015144 | ||||
| v -0.305429 0.305763 0.015144 | ||||
| v -2.035621 0.753172 0.023054 | ||||
| v -2.035621 0.305763 0.023054 | ||||
| v -0.305598 0.753172 0.036620 | ||||
| v -0.305598 0.305763 0.036620 | ||||
| vn 0.0078 -0.0000 -1.0000 | ||||
| vn 1.0000 -0.0000 0.0078 | ||||
| vn -0.0078 -0.0000 1.0000 | ||||
| vn -1.0000 -0.0000 -0.0078 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.023 | ||||
| f 97/169/73 99/172/73 100/171/73 98/170/73 | ||||
| f 99/172/74 103/174/74 104/173/74 100/171/74 | ||||
| f 103/174/75 101/176/75 102/175/75 104/173/75 | ||||
| f 101/176/76 97/178/76 98/177/76 102/175/76 | ||||
| f 99/179/77 97/180/77 101/176/77 103/174/77 | ||||
| f 104/173/78 102/175/78 98/182/78 100/181/78 | ||||
| o Korridor.005 | ||||
| v -2.036718 0.748953 0.450501 | ||||
| v -2.036718 0.301543 0.450501 | ||||
| v -0.306695 0.748953 0.464067 | ||||
| v -0.306695 0.301543 0.464067 | ||||
| v -2.036887 0.748953 0.471977 | ||||
| v -2.036887 0.301543 0.471977 | ||||
| v -0.306864 0.748953 0.485542 | ||||
| v -0.306864 0.301543 0.485542 | ||||
| vn 0.0078 -0.0000 -1.0000 | ||||
| vn 1.0000 -0.0000 0.0078 | ||||
| vn -0.0078 -0.0000 1.0000 | ||||
| vn -1.0000 -0.0000 -0.0078 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.024 | ||||
| f 105/183/79 107/186/79 108/185/79 106/184/79 | ||||
| f 107/186/80 111/188/80 112/187/80 108/185/80 | ||||
| f 111/188/81 109/190/81 110/189/81 112/187/81 | ||||
| f 109/190/82 105/192/82 106/191/82 110/189/82 | ||||
| f 107/193/83 105/194/83 109/190/83 111/188/83 | ||||
| f 112/187/84 110/189/84 106/196/84 108/195/84 | ||||
| o Korridor.006 | ||||
| v -0.288805 0.743096 0.460344 | ||||
| v -0.288805 0.295686 0.460344 | ||||
| v -2.062986 0.743096 0.437401 | ||||
| v -2.062986 0.295686 0.437401 | ||||
| v -0.283281 0.743096 0.033143 | ||||
| v -0.283281 0.295686 0.033143 | ||||
| v -2.057462 0.743096 0.010200 | ||||
| v -2.057462 0.295686 0.010200 | ||||
| vn -0.0129 -0.0000 0.9999 | ||||
| vn -0.9999 -0.0000 -0.0129 | ||||
| vn 0.0129 -0.0000 -0.9999 | ||||
| vn 0.9999 -0.0000 0.0129 | ||||
| vn -0.0000 1.0000 -0.0000 | ||||
| vn -0.0000 -1.0000 -0.0000 | ||||
| vt 0.375000 0.000000 | ||||
| vt 0.625000 0.000000 | ||||
| vt 0.625000 0.250000 | ||||
| vt 0.375000 0.250000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.375000 0.500000 | ||||
| vt 0.625000 0.750000 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.625000 1.000000 | ||||
| vt 0.375000 1.000000 | ||||
| vt 0.125000 0.500000 | ||||
| vt 0.125000 0.750000 | ||||
| vt 0.875000 0.500000 | ||||
| vt 0.875000 0.750000 | ||||
| s 0 | ||||
| usemtl Material.025 | ||||
| f 113/197/85 115/200/85 116/199/85 114/198/85 | ||||
| f 115/200/86 119/202/86 120/201/86 116/199/86 | ||||
| f 119/202/87 117/204/87 118/203/87 120/201/87 | ||||
| f 117/204/88 113/206/88 114/205/88 118/203/88 | ||||
| f 115/207/89 113/208/89 117/204/89 119/202/89 | ||||
| f 120/201/90 118/203/90 114/210/90 116/209/90 | ||||
| After Width: | Height: | Size: 55 KiB | 
| After Width: | Height: | Size: 552 KiB | 
| After Width: | Height: | Size: 100 KiB | 
| @@ -7,12 +7,11 @@ | ||||
|  | ||||
| package pp.battleship; | ||||
|  | ||||
| import pp.util.config.Config; | ||||
|  | ||||
| import static java.lang.Math.max; | ||||
| import java.util.Map; | ||||
| import java.util.TreeMap; | ||||
|  | ||||
| import static java.lang.Math.max; | ||||
| import pp.util.config.Config; | ||||
|  | ||||
| /** | ||||
|  * Provides access to the configuration settings for the Battleship game. | ||||
| @@ -31,7 +30,7 @@ public class BattleshipConfig extends Config { | ||||
|      * The default port number for the Battleship server. | ||||
|      */ | ||||
|     @Property("port") | ||||
|     private int port = 1234; | ||||
|     private int port = 12234; | ||||
|  | ||||
|     /** | ||||
|      * The width of the game map in terms of grid units. | ||||
|   | ||||
| @@ -10,6 +10,7 @@ package pp.battleship.game.client; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| import pp.battleship.message.server.EffectMessage; | ||||
| import pp.battleship.model.IntPoint; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.ShipMap; | ||||
| import pp.battleship.notification.Sound; | ||||
|  | ||||
| @@ -53,16 +54,13 @@ class BattleState extends ClientState { | ||||
|     @Override | ||||
|     public void receivedEffect(EffectMessage msg) { | ||||
|         ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS | ||||
|         playSound(msg); | ||||
|  | ||||
|         myTurn = msg.isMyTurn(); | ||||
|         logic.setInfoText(msg.getInfoTextKey()); | ||||
|         affectedMap(msg).add(msg.getShot()); | ||||
|         if (destroyedOpponentShip(msg)) | ||||
|             logic.getOpponentMap().add(msg.getDestroyedShip()); | ||||
|         if (msg.isGameOver()) { | ||||
|             msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add); | ||||
|             logic.setState(new GameOverState(logic)); | ||||
|         } | ||||
|         Shell shell = new Shell(msg.getShot()); | ||||
|         affectedMap(msg).add(shell); | ||||
|         logic.playSound(Sound.SHELL_FLYING); | ||||
|         logic.setState(new ShootingState(logic, shell, myTurn, msg)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -74,29 +72,4 @@ class BattleState extends ClientState { | ||||
|     private ShipMap affectedMap(EffectMessage msg) { | ||||
|         return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks if the opponent's ship was destroyed by the player's shot. | ||||
|      * | ||||
|      * @param msg the effect message received from the server | ||||
|      * @return true if the shot destroyed an opponent's ship, false otherwise | ||||
|      */ | ||||
|     private boolean destroyedOpponentShip(EffectMessage msg) { | ||||
|         return msg.getDestroyedShip() != null && msg.isOwnShot(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit, | ||||
|      * or destruction of a ship. | ||||
|      * | ||||
|      * @param msg the effect message containing the result of the shot | ||||
|      */ | ||||
|     private void playSound(EffectMessage msg) { | ||||
|         if (!msg.getShot().isHit()) | ||||
|             logic.playSound(Sound.SPLASH); | ||||
|         else if (msg.getDestroyedShip() == null) | ||||
|             logic.playSound(Sound.EXPLOSION); | ||||
|         else | ||||
|             logic.playSound(Sound.DESTROYED_SHIP); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,114 @@ | ||||
| package pp.battleship.game.client; | ||||
|  | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.server.EffectMessage; | ||||
| import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.ShipMap; | ||||
| import pp.battleship.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * Represents the shooting state of the game where a shell is fired at the opponent. | ||||
|  */ | ||||
| public class ShootingState extends ClientState { | ||||
|     private float shootValue; | ||||
|     private final static float SHELL_SPEED = 0.3f; | ||||
|     private final Shell shell; | ||||
|     private final boolean myTurn; | ||||
|     private final EffectMessage msg; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a shooting state with the specified game logic. | ||||
|      * | ||||
|      * @param logic  the game logic | ||||
|      * @param shell  the shell being shot | ||||
|      * @param myTurn indicates if it is the player's turn | ||||
|      * @param msg    the effect message associated with the shooting action | ||||
|      */ | ||||
|     public ShootingState(ClientGameLogic logic, Shell shell, boolean myTurn, EffectMessage msg) { | ||||
|         super(logic); | ||||
|         this.msg = msg; | ||||
|         this.myTurn = myTurn; | ||||
|         this.shell = shell; | ||||
|         this.shootValue = 0; | ||||
|         shell.move(shootValue); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public boolean showBattle() { | ||||
|         return true; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the shooting state by moving the shell based on the elapsed time. | ||||
|      * | ||||
|      * @param delta the time in seconds since the last update | ||||
|      */ | ||||
|     @Override | ||||
|     void update(float delta) { | ||||
|         super.update(delta); | ||||
|         if (shootValue > 1) { | ||||
|             endState(); | ||||
|         } | ||||
|         else { | ||||
|             shootValue += delta * SHELL_SPEED; | ||||
|             shell.move(shootValue); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Ends the shooting state and processes the effects of the shot. | ||||
|      */ | ||||
|     private void endState() { | ||||
|         playSound(msg); | ||||
|         affectedMap(msg).add(msg.getShot()); | ||||
|         affectedMap(msg).remove(shell); | ||||
|  | ||||
|         if (destroyedOpponentShip(msg)) | ||||
|             logic.getOpponentMap().add(msg.getDestroyedShip()); | ||||
|         if (msg.isGameOver()) { | ||||
|             for (Battleship ship : msg.getRemainingOpponentShips()) { | ||||
|                 logic.getOpponentMap().add(ship); | ||||
|             } | ||||
|             logic.setState(new GameOverState(logic)); | ||||
|             return; | ||||
|         } | ||||
|         logic.send(new AnimationFinishedMessage()); | ||||
|         logic.setState(new BattleState(logic, myTurn)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks if an opponent's ship was destroyed by the shot. | ||||
|      * | ||||
|      * @param msg the effect message containing the shot details | ||||
|      * @return true if an opponent's ship was destroyed, false otherwise | ||||
|      */ | ||||
|     private boolean destroyedOpponentShip(EffectMessage msg) { | ||||
|         return msg.getDestroyedShip() != null && msg.isOwnShot(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Retrieves the affected map based on whether the shot was owned by the player or the opponent. | ||||
|      * | ||||
|      * @param msg the effect message containing shot details | ||||
|      * @return the ShipMap that was affected by the shot | ||||
|      */ | ||||
|     private ShipMap affectedMap(EffectMessage msg) { | ||||
|         return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit, | ||||
|      * or destruction of a ship. | ||||
|      * | ||||
|      * @param msg the effect message containing the result of the shot | ||||
|      */ | ||||
|     private void playSound(EffectMessage msg) { | ||||
|         if (!msg.getShot().isHit()) | ||||
|             logic.playSound(Sound.SPLASH); | ||||
|         else if (msg.getDestroyedShip() == null) | ||||
|             logic.playSound(Sound.EXPLOSION); | ||||
|         else | ||||
|             logic.playSound(Sound.DESTROYED_SHIP); | ||||
|     } | ||||
| } | ||||
| @@ -8,8 +8,8 @@ | ||||
| package pp.battleship.game.server; | ||||
|  | ||||
| import pp.battleship.BattleshipConfig; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.ClientInterpreter; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| import pp.battleship.message.server.EffectMessage; | ||||
| @@ -39,6 +39,7 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|     private final ServerSender serverSender; | ||||
|     private Player activePlayer; | ||||
|     private ServerState state = ServerState.WAIT; | ||||
|     private Set<Player> waitPlayers = new HashSet<>(); | ||||
|  | ||||
|     /** | ||||
|      * Constructs a ServerGameLogic with the specified sender and configuration. | ||||
| @@ -135,7 +136,6 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|  | ||||
|     /** | ||||
|      * Handles the reception of a MapMessage. | ||||
|      * Also tests if Map is in correct format | ||||
|      * | ||||
|      * @param msg  the received MapMessage | ||||
|      * @param from the ID of the sender client | ||||
| @@ -144,59 +144,74 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|     public void received(MapMessage msg, int from) { | ||||
|         if (state != ServerState.SET_UP) | ||||
|             LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS | ||||
|          | ||||
|         Player cp = getPlayerById(from); | ||||
|         List<Battleship> ships = msg.getShips(); | ||||
|  | ||||
|         if (!validateShips(ships)) { | ||||
|             LOGGER.log(Level.ERROR, "Invalid ship placement by player {0}", from); | ||||
|             send(cp, null ); | ||||
|             return; | ||||
|         else { | ||||
|             if (checkMap(msg.getShips())) { | ||||
|                 playerReady(getPlayerById(from), msg.getShips()); | ||||
|             } | ||||
|             else { | ||||
|                 LOGGER.log(Level.WARNING, "Invalid Map sent from player {0}", from); //NON-NLS | ||||
|                 send(players.get(from), new GameDetails(config)); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         playerReady(cp, ships); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Validates a list of ships. | ||||
|      * Validates the list, that no ships are out of bounds or overlap with each other | ||||
|      *  | ||||
|      * @param ships list of ships to validate | ||||
|      * @return {@code true} if all ships positions are valid, {@code false} otherwise | ||||
|      * Handles the reception of a AnimationFinishedMessage. | ||||
|      * | ||||
|      * @param msg  the received MapMessage | ||||
|      * @param from the ID of the sender client | ||||
|      */ | ||||
|     private boolean validateShips(List<Battleship> ships) { | ||||
|         Set<IntPoint> occupiedPoints = new HashSet<>(); | ||||
|      | ||||
|         for (Battleship ship : ships) { | ||||
|             if (!isWithinBounds(ship)) { | ||||
|                 return false; | ||||
|     @Override | ||||
|     public void received(AnimationFinishedMessage msg, int from) { | ||||
|         if (state != ServerState.ANIMATION) { | ||||
|             LOGGER.log(Level.ERROR, "animation finished not allowed in {0}", state); | ||||
|         } | ||||
|         else { | ||||
|             LOGGER.log(Level.DEBUG, "anim received from {0}", getPlayerById(from)); | ||||
|             Player player = getPlayerById(from); | ||||
|             if (!waitPlayers.add(player)) { | ||||
|                 LOGGER.log(Level.ERROR, "{0} already sent animation finished", player); //NON-NLS | ||||
|                 return; | ||||
|             } | ||||
|      | ||||
|             for (int x = ship.getMinX(); x <= ship.getMaxX(); x++) { | ||||
|                 for (int y = ship.getMinY(); y <= ship.getMaxY(); y++) { | ||||
|                     IntPoint point = new IntPoint(x, y); | ||||
|                     if (!occupiedPoints.add(point)) { | ||||
|                         return false; | ||||
|                     } | ||||
|                 } | ||||
|             if (waitPlayers.size() == 2) { | ||||
|                 waitPlayers = new HashSet<>(); | ||||
|                 setState(ServerState.BATTLE); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Validates the placement of battleships on the map. | ||||
|      * Ensures that: | ||||
|      * <ul> | ||||
|      *   <li>The number of ships matches the configuration.</li> | ||||
|      *   <li>Ships are within the map's boundaries.</li> | ||||
|      *   <li>Ships do not overlap.</li> | ||||
|      * </ul> | ||||
|      * | ||||
|      * @param ships the list of {@link Battleship} objects to validate | ||||
|      * @return {@code true} if all ships are placed correctly; {@code false} otherwise | ||||
|      */ | ||||
|     private boolean checkMap(List<Battleship> ships) { | ||||
|         int numShips = config.getShipNums().values().stream().mapToInt(Integer::intValue).sum(); | ||||
|         if (numShips != ships.size()) return false; | ||||
|  | ||||
|         List<IntPoint> occupied = new ArrayList<>(); | ||||
|  | ||||
|         for (Battleship battleship : ships) { | ||||
|             int x = battleship.getX(); | ||||
|             int y = battleship.getY(); | ||||
|             for (int i = 0; i < battleship.getLength(); i++) { | ||||
|                 if (x >= 0 && x < config.getMapWidth() && y >= 0 && y < config.getMapHeight() && !occupied.contains(new IntPoint(x, y))) { | ||||
|                     occupied.add(new IntPoint(x, y)); | ||||
|                     x += battleship.getRot().dx(); | ||||
|                     y += battleship.getRot().dy(); | ||||
|                 } | ||||
|                 else return false; | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         return true; | ||||
|     } | ||||
|      | ||||
|  | ||||
|     /** | ||||
|      * Test if a ship is inside the map | ||||
|      * @param ship the ship to validate | ||||
|      * @return {@code true} if a ship is within bounds, {@code false} otherwise | ||||
|      */ | ||||
|     private boolean isWithinBounds(Battleship ship) { | ||||
|         return ship.getMinX() >= 0 && ship.getMaxX() < config.getMapWidth() && | ||||
|                ship.getMinY() >= 0 && ship.getMaxY() < config.getMapHeight(); | ||||
|     } | ||||
|      | ||||
|  | ||||
|     /** | ||||
|      * Handles the reception of a ShootMessage. | ||||
| @@ -208,8 +223,11 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|     public void received(ShootMessage msg, int from) { | ||||
|         if (state != ServerState.BATTLE) | ||||
|             LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS | ||||
|         else | ||||
|         else{ | ||||
|             setState(ServerState.ANIMATION); | ||||
|             shoot(getPlayerById(from), msg.getPosition()); | ||||
|         } | ||||
|  | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|   | ||||
| @@ -26,6 +26,11 @@ enum ServerState { | ||||
|      */ | ||||
|     BATTLE, | ||||
|  | ||||
|     /** | ||||
|      * The server is waiting for all clients to finish the shoot animation. | ||||
|      */ | ||||
|     ANIMATION, | ||||
|  | ||||
|     /** | ||||
|      * The game has ended because all the ships of one player have been destroyed. | ||||
|      */ | ||||
|   | ||||
| @@ -7,6 +7,7 @@ | ||||
|  | ||||
| package pp.battleship.game.singlemode; | ||||
|  | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.ClientInterpreter; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| @@ -63,6 +64,11 @@ class Copycat implements ClientInterpreter { | ||||
|         copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList()); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void received(AnimationFinishedMessage msg, int from) { | ||||
|         copiedMessage = msg; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a copy of the provided {@link Battleship}. | ||||
|      * | ||||
|   | ||||
| @@ -1,6 +1,7 @@ | ||||
| package pp.battleship.game.singlemode; | ||||
|  | ||||
| import pp.battleship.game.client.BattleshipClient; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| import pp.battleship.message.server.EffectMessage; | ||||
| @@ -71,6 +72,7 @@ class RobotClient implements ServerInterpreter { | ||||
|      * Makes the RobotClient take a shot by sending a ShootMessage with the target position. | ||||
|      */ | ||||
|     private void robotShot() { | ||||
|  | ||||
|         connection.sendRobotMessage(new ShootMessage(getShotPosition())); | ||||
|     } | ||||
|  | ||||
| @@ -121,6 +123,7 @@ class RobotClient implements ServerInterpreter { | ||||
|     @Override | ||||
|     public void received(EffectMessage msg) { | ||||
|         LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS | ||||
|         connection.sendRobotMessage(new AnimationFinishedMessage()); | ||||
|         if (msg.isMyTurn()) | ||||
|             shoot(); | ||||
|     } | ||||
|   | ||||
| @@ -0,0 +1,24 @@ | ||||
| package pp.battleship.message.client; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| /** | ||||
|  * Represents a message indicating that an animation has finished on the client side. | ||||
|  */ | ||||
| @Serializable | ||||
| public class AnimationFinishedMessage extends ClientMessage { | ||||
|     public AnimationFinishedMessage() { | ||||
|         super(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Accepts a visitor to process this message. | ||||
|      * | ||||
|      * @param interpreter the visitor to process this message | ||||
|      * @param from        the connection ID from which the message was received | ||||
|      */ | ||||
|     @Override | ||||
|     public void accept(ClientInterpreter interpreter, int from) { | ||||
|         interpreter.received(this, from); | ||||
|     } | ||||
| } | ||||
| @@ -26,4 +26,12 @@ public interface ClientInterpreter { | ||||
|      * @param from the connection ID from which the message was received | ||||
|      */ | ||||
|     void received(MapMessage msg, int from); | ||||
|  | ||||
|     /** | ||||
|      * Processes a received AnimationFinishedMessage. | ||||
|      * | ||||
|      * @param msg  the MapMessage to be processed | ||||
|      * @param from the connection ID from which the message was received | ||||
|      */ | ||||
|     void received(AnimationFinishedMessage msg, int from); | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,125 @@ | ||||
| package pp.battleship.model; | ||||
|  | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector3f; | ||||
|  | ||||
| /** | ||||
|  * The {@code Shell} class represents a projectile fired by a ship in the Battleship game. | ||||
|  * It models the position and rotation of the projectile and allows for its movement along | ||||
|  * a Bezier curve. | ||||
|  */ | ||||
| public class Shell implements Item { | ||||
|     /** | ||||
|      * Initial position of the shell | ||||
|      */ | ||||
|     private final static Vector3f INIT_POS = new Vector3f(-3, 7, -3); | ||||
|     /** | ||||
|      * The overshot difference vector used to get a shallower flight path | ||||
|      */ | ||||
|     private final static Vector3f OVER_SHOT_DIFF = new Vector3f(-1, -1, -1); | ||||
|     // Target shot position | ||||
|     private final Vector3f shotPosition; | ||||
|     // Position on top of shotPosition used for Bezier curve | ||||
|     private final Vector3f overShotPosition; | ||||
|     // Current position of the shell | ||||
|     private Vector3f position; | ||||
|     // Current rotation of the shell | ||||
|     private final Quaternion rotation; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new {@code Shell} object using the given {@code Shot} target. | ||||
|      * The initial position, target position, and overshot position are calculated. | ||||
|      * | ||||
|      * @param shot The target {@code Shot} object containing the destination coordinates. | ||||
|      */ | ||||
|     public Shell(Shot shot) { | ||||
|         this.shotPosition = new Vector3f(shot.getX(), 0, shot.getY()); | ||||
|         this.overShotPosition = new Vector3f(shotPosition.x, INIT_POS.y, shotPosition.z).add(OVER_SHOT_DIFF); | ||||
|         this.position = INIT_POS; | ||||
|         this.rotation = new Quaternion(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Gets the current position of the shell. | ||||
|      * | ||||
|      * @return The current position as a {@code Vector3f}. | ||||
|      */ | ||||
|     public Vector3f getPosition() { | ||||
|         return this.position; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Gets the current rotation of the shell. | ||||
|      * | ||||
|      * @return The current rotation as a {@code Quaternion}. | ||||
|      */ | ||||
|     public Quaternion getRotation() { | ||||
|         return this.rotation; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Moves the shell along a Bezier curve based on the given time factor {@code t}. | ||||
|      * The position and rotation of the shell are updated. | ||||
|      * | ||||
|      * @param t The time factor between 0 and 1, representing the progress of the shell's flight. | ||||
|      */ | ||||
|     public void move(float t) { | ||||
|         if (t > 1f) t = 1f; | ||||
|         Vector3f newPosition = bezInt(INIT_POS, overShotPosition, shotPosition, t); | ||||
|         updateRotation(position, newPosition); | ||||
|         this.position = newPosition; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Performs a quadratic Bezier interpolation between three points based on the time factor {@code t}. | ||||
|      * | ||||
|      * @param p1 The start position. | ||||
|      * @param p2 The overshot position. | ||||
|      * @param p3 The target position. | ||||
|      * @param t  The time factor for interpolation. | ||||
|      * @return The interpolated position as a {@code Vector3f}. | ||||
|      */ | ||||
|     private Vector3f bezInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) { | ||||
|         Vector3f inA = linInt(p1, p2, t); | ||||
|         Vector3f inB = linInt(p2, p3, t); | ||||
|         return linInt(inA, inB, t); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Performs linear interpolation between two points {@code p1} and {@code p2} based on the time factor {@code t}. | ||||
|      * | ||||
|      * @param p1 The start position. | ||||
|      * @param p2 The end position. | ||||
|      * @param t  The time factor for interpolation. | ||||
|      * @return The interpolated position as a {@code Vector3f}. | ||||
|      */ | ||||
|     private Vector3f linInt(Vector3f p1, Vector3f p2, float t) { | ||||
|         float x = p1.getX() + t * (p2.getX() - p1.getX()); | ||||
|         float y = p1.getY() + t * (p2.getY() - p1.getY()); | ||||
|         float z = p1.getZ() + t * (p2.getZ() - p1.getZ()); | ||||
|         return new Vector3f(x, y, z); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the rotation of the shell to face the new position along its flight path. | ||||
|      * | ||||
|      * @param oldPos The previous position of the shell. | ||||
|      * @param newPos The new position of the shell. | ||||
|      */ | ||||
|     private void updateRotation(Vector3f oldPos, Vector3f newPos) { | ||||
|         Vector3f direction = newPos.subtract(oldPos).normalize(); | ||||
|         if (direction.lengthSquared() > 0) { | ||||
|             this.rotation.lookAt(direction, Vector3f.UNIT_Y); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public <T> T accept(Visitor<T> visitor) { | ||||
|         return visitor.visit(this); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void accept(VoidVisitor visitor) { | ||||
|         visitor.visit(this); | ||||
|     } | ||||
| } | ||||
| @@ -78,6 +78,15 @@ public class ShipMap { | ||||
|         addItem(ship); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Registers a shot on the map and triggers an item addition event. | ||||
|      * | ||||
|      * @param shell the shell to be registered on the map | ||||
|      */ | ||||
|     public void add(Shell shell) { | ||||
|         addItem(shell); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Registers a shot on the map, updates the state of the affected ship (if any), | ||||
|      * and triggers an item addition event. | ||||
|   | ||||
| @@ -28,4 +28,12 @@ public interface Visitor<T> { | ||||
|      * @return the result of visiting the Battleship element | ||||
|      */ | ||||
|     T visit(Battleship ship); | ||||
|  | ||||
|     /** | ||||
|      * Visits a Shell element | ||||
|      *  | ||||
|      * @param shell the Shell element to visit | ||||
|      * @return the result of visitung the Battleship element | ||||
|      */ | ||||
|     T visit(Shell shell); | ||||
| } | ||||
|   | ||||
| @@ -25,4 +25,10 @@ public interface VoidVisitor { | ||||
|      * @param ship the Battleship element to visit | ||||
|      */ | ||||
|     void visit(Battleship ship); | ||||
|  | ||||
|     /** | ||||
|      * Visits a Shell element | ||||
|      * @param shell the Shell element to visit | ||||
|      */ | ||||
|     void visit(Shell shell); | ||||
| } | ||||
|   | ||||
| @@ -22,5 +22,9 @@ public enum Sound { | ||||
|     /** | ||||
|      * Sound of a ship being destroyed. | ||||
|      */ | ||||
|     DESTROYED_SHIP | ||||
|     DESTROYED_SHIP, | ||||
|     /** | ||||
|      * Sound of a shell flying | ||||
|      */ | ||||
|     SHELL_FLYING | ||||
| } | ||||
|   | ||||
| @@ -10,7 +10,7 @@ | ||||
| # This file defines the configuration settings for the Battleship server. | ||||
| # | ||||
| # The port number on which the server will listen for incoming connections. | ||||
| port=1234 | ||||
| port=42069 | ||||
| # | ||||
| # The dimensions of the game map. | ||||
| # 'map.width' defines the number of columns, and 'map.height' defines the number of rows. | ||||
|   | ||||
| @@ -18,6 +18,7 @@ import pp.battleship.BattleshipConfig; | ||||
| import pp.battleship.game.server.Player; | ||||
| import pp.battleship.game.server.ServerGameLogic; | ||||
| import pp.battleship.game.server.ServerSender; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| @@ -115,6 +116,7 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | ||||
|         Serializer.registerClass(MapMessage.class); | ||||
|         Serializer.registerClass(ShootMessage.class); | ||||
|         Serializer.registerClass(EffectMessage.class); | ||||
|         Serializer.registerClass(AnimationFinishedMessage.class); | ||||
|         Serializer.registerClass(Battleship.class); | ||||
|         Serializer.registerClass(IntPoint.class); | ||||
|         Serializer.registerClass(Shot.class); | ||||
| @@ -123,6 +125,7 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | ||||
|     private void registerListeners() { | ||||
|         myServer.addMessageListener(this, MapMessage.class); | ||||
|         myServer.addMessageListener(this, ShootMessage.class); | ||||
|         myServer.addMessageListener(this, AnimationFinishedMessage.class); | ||||
|         myServer.addConnectionListener(this); | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -111,7 +111,7 @@ public class DialogManager { | ||||
|      * | ||||
|      * @param dialog the dialog to open | ||||
|      */ | ||||
|     void open(Dialog dialog) { | ||||
|     public void open(Dialog dialog) { | ||||
|         dialogStack.push(dialog); | ||||
|         dialog.update(); | ||||
|         app.getGuiNode().attachChild(dialog); | ||||
| @@ -133,7 +133,7 @@ public class DialogManager { | ||||
|      * @param dialog the dialog to close | ||||
|      * @throws IllegalArgumentException if the specified dialog is not the top dialog | ||||
|      */ | ||||
|     void close(Dialog dialog) { | ||||
|     public void close(Dialog dialog) { | ||||
|         if (!isTop(dialog)) | ||||
|             throw new IllegalArgumentException(dialog + " is not the top dialog"); | ||||
|         dialogStack.pop(); | ||||
|   | ||||
| @@ -1,7 +1,11 @@ | ||||
| // Styling of Lemur components | ||||
| // For documentation, see | ||||
| // For documentation, see: | ||||
| // https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling | ||||
|  | ||||
| import com.jme3.math.ColorRGBA | ||||
| import com.jme3.texture.Texture | ||||
| import com.simsilica.lemur.* | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent | ||||
| import com.simsilica.lemur.Button | ||||
| import com.simsilica.lemur.Button.ButtonAction | ||||
| import com.simsilica.lemur.Command | ||||
| @@ -9,15 +13,24 @@ import com.simsilica.lemur.HAlignment | ||||
| import com.simsilica.lemur.Insets3f | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent | ||||
| import com.simsilica.lemur.component.TbtQuadBackgroundComponent | ||||
| import pp.monopoly.client.MonopolyApp | ||||
| import pp.monopoly.game.server.Player | ||||
|  | ||||
| def bgColor = color(0.25, 0.5, 0.5, 1) | ||||
| def buttonEnabledColor = color(0.8, 0.9, 1, 1) | ||||
| def bgColor = color(1, 1, 1, 1) | ||||
| def buttonEnabledColor = color(0, 0, 0, 1) | ||||
| def buttonDisabledColor = color(0.8, 0.9, 1, 0.2) | ||||
| def buttonBgColor = color(0, 0.75, 0.75, 1) | ||||
| def buttonBgColor = color(1, 1, 1, 1) | ||||
| def sliderColor = color(0.6, 0.8, 0.8, 1) | ||||
| def sliderBgColor = color(0.5, 0.75, 0.75, 1) | ||||
| def gradientColor = color(0.5, 0.75, 0.85, 0.5) | ||||
| def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1) | ||||
| def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1)) | ||||
| def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f)); | ||||
| def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f)); | ||||
| def lightGrey = color(0.6, 0.6, 0.6, 1.0) | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| def gradient = TbtQuadBackgroundComponent.create( | ||||
|         texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", | ||||
| @@ -27,7 +40,32 @@ def gradient = TbtQuadBackgroundComponent.create( | ||||
|  | ||||
| def doubleGradient = new QuadBackgroundComponent(gradientColor) | ||||
| doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png", | ||||
|                                  generateMips: false) | ||||
|         generateMips: false) | ||||
| //doubleGradient.color = color(0, 0, 0, 1) | ||||
|  | ||||
| def orangeBorder = TbtQuadBackgroundComponent.create( | ||||
|         texture(name: "/com/simsilica/lemur/icons/border.png", // Replace with an appropriate texture if needed | ||||
|                 generateMips: false), | ||||
|         1, 1, 1, 126, 126, | ||||
|         1f, false) | ||||
| orangeBorder.color = color(1, 0.5, 0, 1) // Orange color | ||||
|  | ||||
|  | ||||
| def createCustomBackground(app) { | ||||
|     // Load the texture from the assets | ||||
|     Texture texture = app.getAssetManager().loadTexture("Pictures/kontobg.png") | ||||
|  | ||||
|     // Create the TbtQuadBackgroundComponent | ||||
|     def backgroundCustom = TbtQuadBackgroundComponent.create( | ||||
|             texture,          // The texture to use | ||||
|             1, 1, 1,          // Insets for the 9-patch behavior | ||||
|             126, 126,         // The size of the texture | ||||
|             1f,               // The scale factor | ||||
|             false             // No tiling | ||||
|     ) | ||||
|  | ||||
|     return backgroundCustom | ||||
| } | ||||
|  | ||||
| selector("pp") { | ||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt") | ||||
| @@ -38,18 +76,70 @@ selector("label", "pp") { | ||||
|     color = buttonEnabledColor | ||||
| } | ||||
|  | ||||
| selector("label-Bold", "pp") { | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt") | ||||
|     fontSize = 30 | ||||
|     color = buttonEnabledColor | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
|  | ||||
| } | ||||
|  | ||||
| selector("label-toolbar", "pp") { | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt") | ||||
|     fontSize = 25 | ||||
|     color = new ColorRGBA(ColorRGBA.White) | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
|  | ||||
| } | ||||
| selector("label-Text", "pp") { | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     fontSize = 25 | ||||
|     color = buttonEnabledColor | ||||
| } | ||||
|  | ||||
| selector("label-player", "pp") { | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt") | ||||
|     fontSize = 20 | ||||
|     color = buttonEnabledColor | ||||
| } | ||||
|  | ||||
| selector("label-account", "pp") { | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     fontSize = 25 | ||||
|     color = new ColorRGBA(ColorRGBA.White) | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
| } | ||||
|  | ||||
| selector("card-label", "pp") { | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     color = ColorRGBA.Black | ||||
| } | ||||
|  | ||||
| selector("header", "pp") { | ||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt") | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     color = color(1, 0.5, 0, 1) | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
| } | ||||
|  | ||||
| selector("container", "pp") { | ||||
|     background = gradient.clone() | ||||
|     background = solidWhiteBackground.clone() | ||||
|     background.setColor(bgColor) | ||||
| } | ||||
|  | ||||
| selector("toolbar") { | ||||
|     background = gradient.clone() | ||||
|     background.setColor(bgColor) | ||||
|     //color = (new ColorRGBA(0.4157f, 0.4235f, 0.4392f, 1.0f)) | ||||
|  | ||||
| } | ||||
| selector("slider", "pp") { | ||||
|     background = gradient.clone() | ||||
|     background.setColor(bgColor) | ||||
| @@ -115,20 +205,26 @@ selector("title", "pp") { | ||||
|     shadowOffset = vec3(2, -2, -1) | ||||
|     background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1)) | ||||
|     background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png", | ||||
|                                  generateMips: false) | ||||
|             generateMips: false) | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
|  | ||||
|     buttonCommands = stdButtonCommands | ||||
| } | ||||
|  | ||||
|  | ||||
| selector("button", "pp") { | ||||
|     background = gradient.clone() | ||||
|     color = buttonEnabledColor | ||||
|     background.setColor(buttonBgColor) | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border | ||||
|     def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background | ||||
|  | ||||
|     buttonCommands = stdButtonCommands | ||||
|     // Apply the outer border as the main background | ||||
|     background = outerBackground | ||||
|  | ||||
|     // Use insets to create a margin/padding effect for the inner background | ||||
|     insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
| } | ||||
|  | ||||
| selector("slider", "pp") { | ||||
| @@ -176,6 +272,7 @@ selector("slider.down.button", "pp") { | ||||
|  | ||||
| selector("checkbox", "pp") { | ||||
|     color = buttonEnabledColor | ||||
|     fontSize = 20 | ||||
| } | ||||
|  | ||||
| selector("rollup", "pp") { | ||||
| @@ -192,10 +289,119 @@ selector("tabbedPanel.container", "pp") { | ||||
| } | ||||
|  | ||||
| selector("tab.button", "pp") { | ||||
|     background = gradient.clone() | ||||
|     background = solidWhiteBackground.clone() | ||||
|     background.setColor(bgColor) | ||||
|     color = tabbuttonEnabledColor | ||||
|     insets = new Insets3f(4, 2, 0, 2) | ||||
|  | ||||
|     buttonCommands = stdButtonCommands | ||||
| } | ||||
| selector("settings-title", "pp") { | ||||
|     def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border | ||||
|     def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background | ||||
|  | ||||
|     background = outerBackground | ||||
|     fontSize = 40 | ||||
|     insets = new Insets3f(3, 3, 3, 3) | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
|  } | ||||
| selector("warning-title", "pp") { | ||||
|     def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border | ||||
|     def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background | ||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt") | ||||
|     background = outerBackground | ||||
|     fontSize = 40 | ||||
|     insets = new Insets3f(3, 3, 3, 3) | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
| } | ||||
|  | ||||
| selector("menu-button", "pp") { | ||||
|     fontSize = 40 // Set font size | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
|     buttonCommands = stdButtonCommands | ||||
| } | ||||
|  | ||||
| // Style for Selector text | ||||
| selector("selector.item.label") { | ||||
|     color = color(0, 0, 0, 1)  // Black text | ||||
|     fontSize = 16  // Optional: Adjust the text size if needed | ||||
|     textHAlignment = HAlignment.Left  // Optional: Align text to the left | ||||
|     insets = new Insets3f(2, 2, 2, 2)  // Optional: Add padding around text | ||||
| } | ||||
| // Style the popup container background | ||||
| selector("selector.popup") { | ||||
|     background = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.8f))  // Translucent white background | ||||
|     insets = new Insets3f(5, 5, 5, 5)  // Padding inside the popup container | ||||
| } | ||||
|  | ||||
| // Style the text of dropdown options | ||||
| selector("selector.item.label") { | ||||
|     color = color(0, 0, 0, 1)  // Black text | ||||
|     fontSize = 16  // Optional: Adjust font size | ||||
|     textHAlignment = HAlignment.Left  // Align text to the left | ||||
|     insets = new Insets3f(2, 5, 2, 5)  // Add padding for each option | ||||
| } | ||||
|  | ||||
| // Style the hover state of dropdown options | ||||
| selector("selector.item.label", "hover") { | ||||
|     color = color(1, 1, 1, 1)  // White text when hovered | ||||
|     background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f))  // Highlighted background | ||||
| } | ||||
|  | ||||
| def enabledCommandToolbar = new Command<Button>() { | ||||
|     MonopolyApp app // Pass the app instance to access player details | ||||
|  | ||||
|     void execute(Button source) { | ||||
|         // Get the current player's color | ||||
|         Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()); | ||||
|         ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor(); | ||||
|  | ||||
|         if (source.isEnabled()) { | ||||
|             source.setColor(ColorRGBA.White); | ||||
|             def playerBackground = new QuadBackgroundComponent(playerColor); // Use player's color | ||||
|             source.setBackground(playerBackground); | ||||
|         } else { | ||||
|             source.setColor(ColorRGBA.White); | ||||
|             def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Use gray when disabled | ||||
|             source.setBackground(grayBackground); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
| def stdButtonCommandsToolbar = [ | ||||
|         (ButtonAction.Down)    : [pressedCommand], | ||||
|         (ButtonAction.Up)      : [pressedCommand], | ||||
|         (ButtonAction.Enabled) : [enabledCommandToolbar], | ||||
|         (ButtonAction.Disabled): [enabledCommandToolbar] | ||||
| ] | ||||
|  | ||||
| selector("button-toolbar", "pp") { | ||||
|     def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border | ||||
|     def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background | ||||
|  | ||||
|     // Apply the outer border as the main background | ||||
|     background = outerBackground | ||||
|  | ||||
|     // Use insets to create a margin/padding effect for the inner background | ||||
|     insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
|     buttonCommands = stdButtonCommandsToolbar | ||||
| } | ||||
|  | ||||
|  | ||||
| selector("button-clear", "pp") { playerColor -> | ||||
|     def validColor = playerColor ?: new ColorRGBA(0, 0, 0, 0) // Vollständig transparent | ||||
|     def playerGradientBackground = new QuadBackgroundComponent(validColor) | ||||
|  | ||||
|     // Kein Hintergrundbild, komplett transparent | ||||
|     playerGradientBackground.setColor(new ColorRGBA(0, 0, 0, 0)) // RGBA (Rot, Grün, Blau, Alpha) | ||||
|  | ||||
|     background = playerGradientBackground.clone() // Setze den Hintergrund | ||||
|     insets = new Insets3f(-3, -3, -3, -3) // Optional: Ränder | ||||
|     textHAlignment = HAlignment.Center // Text-Zentrierung | ||||
|     textVAlignment = VAlignment.Center // Text-Zentrierung | ||||
| } | ||||
|   | ||||
							
								
								
									
										38
									
								
								Projekte/monopoly/client/build.gradle
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,38 @@ | ||||
| plugins { | ||||
|     id 'buildlogic.jme-application-conventions' | ||||
|     id 'com.github.johnrengelman.shadow' version '8.1.1' | ||||
| } | ||||
|  | ||||
| description = 'Monopoly Client' | ||||
|  | ||||
| dependencies { | ||||
|     implementation project(":jme-common") | ||||
|     implementation project(":monopoly:model") | ||||
|     implementation project(":monopoly:server") | ||||
|  | ||||
|     implementation 'com.simsilica:lemur-proto:1.13.0' | ||||
|     implementation libs.jme3.desktop | ||||
|     implementation libs.lemur | ||||
|     implementation libs.lemurproto | ||||
|  | ||||
|     implementation libs.selenium | ||||
|  | ||||
|     runtimeOnly libs.jme3.awt.dialogs | ||||
|     runtimeOnly libs.jme3.plugins | ||||
|     runtimeOnly libs.jme3.jogg | ||||
|     runtimeOnly libs.jme3.testdata | ||||
| } | ||||
|  | ||||
| application { | ||||
|     mainClass = 'pp.monopoly.client.MonopolyApp' | ||||
|     applicationName = 'monopoly' | ||||
| } | ||||
|  | ||||
| shadowJar { | ||||
|     manifest { | ||||
|         attributes( | ||||
|             'Main-Class': 'pp.monopoly.client.MonopolyApp' | ||||
|         ) | ||||
|     } | ||||
| } | ||||
|  | ||||
							
								
								
									
										39
									
								
								Projekte/monopoly/client/client.properties
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,39 @@ | ||||
| ######################################## | ||||
| ## Programming project code | ||||
| ## UniBw M, 2022, 2023, 2024 | ||||
| ## www.unibw.de/inf2 | ||||
| ## (c) Mark Minas (mark.minas@unibw.de) | ||||
| ######################################## | ||||
| # | ||||
| # Monopoly client configuration | ||||
| # | ||||
| # The dimensions of the game map used in single mode. | ||||
| # 'map.width' defines the number of columns, and 'map.height' defines the number of rows. | ||||
| map.width=10 | ||||
| map.height=10 | ||||
| # | ||||
| # | ||||
| # Screen settings | ||||
| # | ||||
| # Color of the text displayed at the top of the overlay. | ||||
| # The format is (red, green, blue, alpha) where each value ranges from 0 to 1. | ||||
| overlay.top.color=1, 1, 1, 1 | ||||
| # | ||||
| # Application settings configuration | ||||
| # Determines whether the settings window is shown at startup. | ||||
| settings.show=false | ||||
| # | ||||
| # Specifies the width of the application window in pixels. | ||||
| settings.resolution.width=1200 | ||||
| # | ||||
| # Specifies the height of the application window in pixels. | ||||
| settings.resolution.height=800 | ||||
| # | ||||
| # Determines whether the application runs in full-screen mode. | ||||
| settings.full-screen=false | ||||
| # | ||||
| # Enables or disables gamma correction to improve color accuracy. | ||||
| settings.use-gamma-correction=true | ||||
| # | ||||
| # Indicates whether the statistics window is displayed during gameplay. | ||||
| statistics.show=false | ||||
							
								
								
									
										8
									
								
								Projekte/monopoly/client/logging.properties
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,8 @@ | ||||
| handlers=java.util.logging.ConsoleHandler | ||||
| .level=INFO | ||||
| pp.level=FINE | ||||
| com.jme3.network.level=INFO | ||||
| ;com.jme3.util.TangentBinormalGenerator.level=SEVERE | ||||
| java.util.logging.ConsoleHandler.level=FINER | ||||
| java.util.logging.ConsoleHandler.formatter=java.util.logging.SimpleFormatter | ||||
| ;java.util.logging.SimpleFormatter.format=[%4$s %2$s] %5$s%n | ||||
| @@ -0,0 +1,277 @@ | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import com.jme3.app.Application; | ||||
| import com.jme3.app.state.AppStateManager; | ||||
| import com.jme3.asset.AssetManager; | ||||
| import com.jme3.effect.ParticleEmitter; | ||||
| import com.jme3.effect.ParticleMesh; | ||||
| import com.jme3.effect.shapes.EmitterSphereShape; | ||||
| import com.jme3.light.AmbientLight; | ||||
| import com.jme3.light.DirectionalLight; | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.Camera; | ||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.shape.Box; | ||||
| import com.jme3.shadow.DirectionalLightShadowRenderer; | ||||
| import com.jme3.shadow.EdgeFilteringMode; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.jme3.util.SkyFactory; | ||||
| import com.jme3.util.TangentBinormalGenerator; | ||||
|  | ||||
| import pp.monopoly.client.gui.BobTheBuilder; | ||||
| import pp.monopoly.client.gui.Toolbar; | ||||
| import pp.monopoly.model.Board; | ||||
| import pp.monopoly.client.gui.FigureControl; | ||||
| import static pp.util.FloatMath.TWO_PI; | ||||
| import static pp.util.FloatMath.cos; | ||||
| import static pp.util.FloatMath.sin; | ||||
| import static pp.util.FloatMath.sqrt; | ||||
|  | ||||
| /** | ||||
|  * Manages the rendering and visual aspects of the sea and sky in the Battleship game. | ||||
|  * This state is responsible for setting up and updating the sea, sky, and lighting | ||||
|  * conditions, and controls the camera to create a dynamic view of the game environment. | ||||
|  */ | ||||
| public class BoardAppState extends MonopolyAppState { | ||||
|     /** | ||||
|      * The path to the unshaded texture material. | ||||
|      */  | ||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * The path to the sea texture material. | ||||
|      */ | ||||
|     private static final String BoardTexture = "Pictures/board2.png"; //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * The root node for all visual elements in this state. | ||||
|      */ | ||||
|     private final Node viewNode = new Node("view"); //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * The node containing the scene elements, such as the sea surface. | ||||
|      */ | ||||
|     private final Node sceneNode = new Node("scene"); //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * Synchronizes the buildings's visual representation with the game logic. | ||||
|      */ | ||||
|     private BobTheBuilder bobTheBuilder; | ||||
|  | ||||
|     /** | ||||
|      * The pop-up manager for displaying messages and notifications. | ||||
|      */ | ||||
|     private PopUpManager popUpManager;; | ||||
|  | ||||
|     private Vector3f currentTarget = new Vector3f(0f,0,0f); | ||||
|  | ||||
|     /** | ||||
|      * Initializes the state by setting up the sky, lights, and other visual components. | ||||
|      * This method is called when the state is first attached to the state manager. | ||||
|      * | ||||
|      * @param stateManager the state manager | ||||
|      * @param application  the application | ||||
|      */ | ||||
|     @Override | ||||
|     public void initialize(AppStateManager stateManager, Application application) { | ||||
|         super.initialize(stateManager, application); | ||||
|         popUpManager = new PopUpManager(getApp()); | ||||
|         viewNode.attachChild(sceneNode); | ||||
|         setupLights(); | ||||
|         setupSky(); | ||||
|     } | ||||
|      | ||||
|     /** | ||||
|      * Enables the sea and sky state, setting up the scene and registering any necessary listeners. | ||||
|      * This method is called when the state is set to active. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void enableState() { | ||||
|         getApp().getRootNode().detachAllChildren(); | ||||
|         getApp().getGuiNode().detachAllChildren(); | ||||
|  | ||||
|         new Toolbar(getApp()).open(); | ||||
|         sceneNode.detachAllChildren(); | ||||
|         setupScene(); | ||||
|         if (bobTheBuilder == null) { | ||||
|             bobTheBuilder = new BobTheBuilder(getApp(), sceneNode); | ||||
|             getGameLogic().addListener(bobTheBuilder); | ||||
|         } | ||||
|         getApp().getRootNode().attachChild(viewNode); | ||||
|     } | ||||
|     //TODO remove this only for camera testing | ||||
|     private static final float ABOVE_SEA_LEVEL = 10f; | ||||
|     private static final float INCLINATION = 2.5f; | ||||
|     private float cameraAngle; | ||||
|  | ||||
|     /** | ||||
|      * Adjusts the camera position and orientation to create a circular motion around | ||||
|      * the center of the map. This provides a dynamic view of the sea and surrounding environment. | ||||
|      */ | ||||
|     private void adjustCamera() { | ||||
|         final Board board = getGameLogic().getBoard(); | ||||
|         final float mx = 0.5f * board.getWidth(); | ||||
|         final float my = 0.5f * board.getHeight(); | ||||
|         final float radius = 2f * sqrt(mx * mx + my + my); | ||||
|         final float cos = radius * cos(cameraAngle); | ||||
|         final float sin = radius * sin(cameraAngle); | ||||
|         final float x = mx - cos; | ||||
|         final float y = my - sin; | ||||
|         final Camera camera = getApp().getCamera(); | ||||
|         camera.setLocation(new Vector3f(30,20,0)); | ||||
|         camera.lookAt(new Vector3f(getCurrentTarget()), | ||||
|                                     Vector3f.UNIT_Y); | ||||
|         camera.update(); | ||||
|     } | ||||
|  | ||||
|      | ||||
|  | ||||
|     /** | ||||
|      * Disables the sea and sky state, removing visual elements from the scene and unregistering listeners. | ||||
|      * This method is called when the state is set to inactive. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void disableState() { | ||||
|         getApp().getRootNode().detachChild(viewNode); | ||||
|         if (bobTheBuilder != null) { | ||||
|             getGameLogic().removeListener(bobTheBuilder); | ||||
|             bobTheBuilder = null; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the state each frame, moving the camera to simulate it circling around the map. | ||||
|      * | ||||
|      * @param tpf the time per frame (seconds) | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float tpf) { | ||||
|         super.update(tpf); | ||||
|         //TODO remove this only for camera testing | ||||
|         cameraAngle += TWO_PI * 0.05f * tpf; | ||||
|         adjustCamera(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the lighting for the scene, including directional and ambient lights. | ||||
|      * Also configures shadows to enhance the visual depth of the scene. | ||||
|      */ | ||||
|     private void setupLights() { | ||||
|         final AssetManager assetManager = getApp().getAssetManager(); | ||||
|         final DirectionalLightShadowRenderer shRend = new DirectionalLightShadowRenderer(assetManager, 2048, 3); | ||||
|         shRend.setLambda(0.55f); | ||||
|         shRend.setShadowIntensity(0.6f); | ||||
|         shRend.setEdgeFilteringMode(EdgeFilteringMode.Bilinear); | ||||
|         getApp().getViewPort().addProcessor(shRend); | ||||
|  | ||||
|         final DirectionalLight sun = new DirectionalLight(); | ||||
|         sun.setDirection(new Vector3f(-1f, -0.7f, -1f).normalizeLocal()); | ||||
|         viewNode.addLight(sun); | ||||
|         shRend.setLight(sun); | ||||
|  | ||||
|         final AmbientLight ambientLight = new AmbientLight(new ColorRGBA(1f, 1f, 1f, 1f)); | ||||
|         viewNode.addLight(ambientLight); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the sky in the scene using a skybox with textures for all six directions. | ||||
|      * This creates a realistic and immersive environment for the sea. | ||||
|      */ | ||||
|     private void setupSky() { | ||||
|         final AssetManager assetManager = getApp().getAssetManager(); | ||||
|         final Texture west = assetManager.loadTexture("Pictures/Backdrop/west.jpg"); //NON-NLS | ||||
|         final Texture east = assetManager.loadTexture("Pictures/Backdrop/ost.jpg"); //NON-NLS | ||||
|         final Texture north = assetManager.loadTexture("Pictures/Backdrop/nord.jpg"); //NON-NLS | ||||
|         final Texture south = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS | ||||
|         final Texture up = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS | ||||
|         final Texture down = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS | ||||
|         final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down); | ||||
|         // sky.rotate(0, PI, 0); | ||||
|         viewNode.attachChild(sky); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the sea surface in the scene. This includes creating the sea mesh, | ||||
|      * applying textures, and enabling shadows. | ||||
|      */ | ||||
|     private void setupScene() { | ||||
|         final Board board = getGameLogic().getBoard(); | ||||
|         final float x = board.getWidth(); | ||||
|         final float y = board.getHeight(); | ||||
|         final Box seaMesh = new Box(y, 0.1f, x); | ||||
|         final Geometry seaGeo = new Geometry("sea", seaMesh); //NON-NLS | ||||
|         seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0)); | ||||
|         Quaternion rotation = new Quaternion(); | ||||
|         rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); | ||||
|         seaGeo.setLocalRotation(rotation); | ||||
|         final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md"); | ||||
|         Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png"); | ||||
|         seaMat.setTexture("DiffuseMap", texture); | ||||
|         seaGeo.setMaterial(seaMat); | ||||
|         seaGeo.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         TangentBinormalGenerator.generate(seaGeo); | ||||
|      | ||||
|         sceneNode.attachChild(createCardDeck()); | ||||
|         sceneNode.attachChild(seaGeo); | ||||
|      | ||||
|         // Schneefall hinzufügen | ||||
|         addSnowEffect(sceneNode); | ||||
|     } | ||||
|  | ||||
|     private Node createCardDeck() { | ||||
|         Node cardDeck = new Node("cardDeck"); | ||||
|         Spatial card = getApp().getAssetManager().loadModel("models/Kartendecks/Ereigniskarten_Deck.j3o"); | ||||
|         card.setLocalTranslation(5.5f, 0, 2.7f); | ||||
|         card.setLocalScale(4.1f); | ||||
|         card.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.QUARTER_PI, Vector3f.UNIT_Y)); | ||||
|  | ||||
|         Spatial card2 = getApp().getAssetManager().loadModel("models/Kartendecks/Gemeinschaftskarten_Deck.j3o"); | ||||
|         card2.setLocalTranslation(-1.4f, 0, -3.8f); | ||||
|         card2.setLocalScale(4.1f); | ||||
|         card2.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.QUARTER_PI , Vector3f.UNIT_Y)); | ||||
|  | ||||
|         cardDeck.attachChild(card); | ||||
|         cardDeck.attachChild(card2); | ||||
|         return cardDeck; | ||||
|     } | ||||
|  | ||||
|     public Vector3f getCurrentTarget(){ | ||||
|         return currentTarget; | ||||
|     } | ||||
|  | ||||
|     private void addSnowEffect(Node parentNode) { | ||||
|         // ParticleEmitter für Schnee | ||||
|         ParticleEmitter snowEmitter = new ParticleEmitter("Snow", ParticleMesh.Type.Triangle, 5000); | ||||
|         Material snowMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         snowMat.setTexture("Texture", getApp().getAssetManager().loadTexture("Textures/snowflake.png")); // Schneeflocken-Textur | ||||
|         snowEmitter.setMaterial(snowMat); | ||||
|  | ||||
|         // Eigenschaften für Schneepartikel | ||||
|         snowEmitter.setImagesX(1); | ||||
|         snowEmitter.setImagesY(1); | ||||
|         snowEmitter.setEndColor(new ColorRGBA(1f, 1f, 1f, 0.5f)); // Weiß, halbtransparent | ||||
|         snowEmitter.setStartColor(new ColorRGBA(1f, 1f, 1f, 1f)); // Vollweiß | ||||
|         snowEmitter.setStartSize(0.1f); | ||||
|         snowEmitter.setEndSize(0.2f); | ||||
|         snowEmitter.setGravity(0, 0.5f, 0); // Langsames Fallen | ||||
|         snowEmitter.setLowLife(3f); | ||||
|         snowEmitter.setHighLife(15f); | ||||
|         snowEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, -1, 0)); | ||||
|         snowEmitter.getParticleInfluencer().setVelocityVariation(0.3f); | ||||
|  | ||||
|         // Spawn-Bereich für Schneeflocken definieren | ||||
|         snowEmitter.setParticlesPerSec(200); | ||||
|         snowEmitter.setLocalTranslation(0, 10, 0); | ||||
|         snowEmitter.setShape(new EmitterSphereShape(new Vector3f(0, 0, 0), 15)); // Bereich von -15 bis 15 | ||||
|  | ||||
|         // Emitter zur Szene hinzufügen | ||||
|         parentNode.attachChild(snowEmitter); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,203 @@ | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import com.jme3.app.Application; | ||||
| import com.jme3.app.state.AbstractAppState; | ||||
| import com.jme3.app.state.AppStateManager; | ||||
| import com.jme3.asset.AssetLoadException; | ||||
| import com.jme3.asset.AssetNotFoundException; | ||||
| import com.jme3.audio.AudioData; | ||||
| import com.jme3.audio.AudioNode; | ||||
| /** | ||||
|  * Handles the background and secondary music in the game. | ||||
|  * Allows playing, stopping, and toggling between background music and a secondary track. | ||||
|  */ | ||||
| public class GameMusic extends AbstractAppState { | ||||
|     private static final Logger LOGGER = System.getLogger(pp.monopoly.client.GameMusic.class.getName()); | ||||
|     private static final Preferences PREFERENCES = getPreferences(pp.monopoly.client.GameMusic.class); | ||||
|     private static final String ENABLED_PREF = "enabled"; // NON-NLS | ||||
|     private static final String VOLUME_PREF = "volume"; // NON-NLS | ||||
|  | ||||
|     private AudioNode mainMusic; | ||||
|     private AudioNode secondaryMusic; | ||||
|     private boolean isMainMusicPlaying = false; | ||||
|     private boolean isSecondaryMusicPlaying = false; | ||||
|  | ||||
|     /** | ||||
|      * Initializes the GameMusic app state and loads the background music. | ||||
|      * | ||||
|      * @param stateManager The state manager | ||||
|      * @param app          The application instance | ||||
|      */ | ||||
|     @Override | ||||
|     public void initialize(AppStateManager stateManager, Application app) { | ||||
|         super.initialize(stateManager, app); | ||||
|         mainMusic = loadSound(app, "Sound/background.ogg"); | ||||
|         secondaryMusic = loadSound(app, "Sound/ChooseYourCharakter.ogg"); | ||||
|         setVolume(volumeInPreferences()); | ||||
|         if (isEnabled()) { | ||||
|             playMainMusic(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Loads a sound from the specified file. | ||||
|      * | ||||
|      * @param app  The application | ||||
|      * @param name The name of the sound file. | ||||
|      * @return The loaded AudioNode. | ||||
|      */ | ||||
|     private AudioNode loadSound(Application app, String name) { | ||||
|         try { | ||||
|             final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer); | ||||
|             sound.setLooping(true); | ||||
|             sound.setPositional(false); | ||||
|             return sound; | ||||
|         } | ||||
|         catch (AssetLoadException | AssetNotFoundException ex) { | ||||
|             LOGGER.log(Level.ERROR, ex.getMessage(), ex); | ||||
|         } | ||||
|         return null; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Plays the main music. | ||||
|  | ||||
|      */ | ||||
|     public void playMainMusic() { | ||||
|         if (!isEnabled()) { | ||||
|             return; // Sound is disabled | ||||
|         } | ||||
|         if (mainMusic != null && !isMainMusicPlaying) { | ||||
|             mainMusic.play(); | ||||
|             isMainMusicPlaying = true; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Stops the main music. | ||||
|      */ | ||||
|     private void stopMainMusic() { | ||||
|         if (mainMusic != null && isMainMusicPlaying) { | ||||
|             mainMusic.stop(); | ||||
|             isMainMusicPlaying = false; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Plays the secondary music and stops the main music. | ||||
|      * | ||||
|      */ | ||||
|     public void playSecondaryMusic() { | ||||
|         if (!isEnabled()) { | ||||
|             stopAllMusic(); | ||||
|             return; | ||||
|         } | ||||
|         if (isSecondaryMusicPlaying) { | ||||
|             return; // Secondary music is already playing | ||||
|         } | ||||
|  | ||||
|         stopMainMusic(); | ||||
|  | ||||
|         if (secondaryMusic != null) { | ||||
|             secondaryMusic.setVolume(volumeInPreferences()); | ||||
|             secondaryMusic.play(); | ||||
|             isSecondaryMusicPlaying = true; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Stops the secondary music. | ||||
|      */ | ||||
|     public void stopSecondaryMusic() { | ||||
|         if (secondaryMusic != null && isSecondaryMusicPlaying) { | ||||
|             secondaryMusic.stop(); | ||||
|             isSecondaryMusicPlaying = false; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Toggles between the background music and the secondary track. | ||||
|      * If the secondary track is playing, it stops and resumes the background music. | ||||
|      * If the background music is playing, it pauses and plays the secondary track. | ||||
|      * | ||||
|      */ | ||||
|     public void toggleMusic() { | ||||
|         if (!isEnabled()) { | ||||
|             stopAllMusic(); | ||||
|             return; | ||||
|         } | ||||
|         if (isSecondaryMusicPlaying) { | ||||
|             stopSecondaryMusic(); | ||||
|             playMainMusic(); | ||||
|         } else { | ||||
|             stopMainMusic(); | ||||
|             playSecondaryMusic(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the audio volume for both the main and secondary tracks. | ||||
|      * | ||||
|      * @param vol The volume level (0.0f to 1.0f) | ||||
|      */ | ||||
|     public void setVolume(float vol) { | ||||
|         if (mainMusic != null) mainMusic.setVolume(vol); | ||||
|         if (secondaryMusic != null) secondaryMusic.setVolume(vol); | ||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Stops all music (both main and secondary). | ||||
|      */ | ||||
|     public void stopAllMusic() { | ||||
|         stopMainMusic(); | ||||
|         stopSecondaryMusic(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Enables or disables the sound system. | ||||
|      * When disabled, all music stops. | ||||
|      * | ||||
|      * @param enabled {@code true} to enable, {@code false} to disable | ||||
|      */ | ||||
|     @Override | ||||
|     public void setEnabled(boolean enabled) { | ||||
|         if (isEnabled() == enabled) return; // Avoid redundant operations | ||||
|  | ||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); | ||||
|  | ||||
|         if (enabled) { | ||||
|             playMainMusic(); | ||||
|         } else { | ||||
|             stopAllMusic(); | ||||
|         } | ||||
|  | ||||
|         super.setEnabled(enabled); | ||||
|         LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); // NON-NLS | ||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Retrieves the current sound volume preference. | ||||
|      * | ||||
|      * @return The volume level (0.0f to 1.0f) | ||||
|      */ | ||||
|     public static float volumeInPreferences() { | ||||
|         return PREFERENCES.getFloat(VOLUME_PREF, 0.5f); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
|      * | ||||
|      * @return {@code true} if sound is enabled, {@code false} otherwise | ||||
|      */ | ||||
|     public static boolean enabledInPreferences() { | ||||
|         return PREFERENCES.getBoolean(ENABLED_PREF, true); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,264 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import com.jme3.app.Application; | ||||
| import com.jme3.app.state.AbstractAppState; | ||||
| import com.jme3.app.state.AppStateManager; | ||||
| import com.jme3.asset.AssetLoadException; | ||||
| import com.jme3.asset.AssetNotFoundException; | ||||
| import com.jme3.audio.AudioData; | ||||
| import com.jme3.audio.AudioNode; | ||||
|  | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.SoundEvent; | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
| /** | ||||
|  * An application state that plays sounds. | ||||
|  */ | ||||
| public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|  | ||||
|     /** | ||||
|      * Logger instance for logging messages related to GameSound. | ||||
|      */ | ||||
|     private static final Logger LOGGER = System.getLogger(GameSound.class.getName()); | ||||
|  | ||||
|     /** | ||||
|      *  Preferences instance for managing GameSound-related settings. | ||||
|      */ | ||||
|     private static final Preferences PREFERENCES = getPreferences(GameSound.class); | ||||
|  | ||||
|     /** | ||||
|      * Preference key for enabling or disabling GameSound. | ||||
|      */ | ||||
|     private static final String ENABLED_PREF = "enabled"; //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * Preference key for storing the volume level of GameSound. | ||||
|      */ | ||||
|     private static final String VOLUME_PREF = "volume"; //NON-NLS | ||||
|  | ||||
|     private AudioNode passStartSound; | ||||
|     private AudioNode eventCardSound; | ||||
|     private AudioNode gulagSound; | ||||
|     private AudioNode diceRollSound; | ||||
|     private AudioNode moneyCollectSound; | ||||
|     private AudioNode moneyLostSound; | ||||
|     private AudioNode tradeAcceptedSound; | ||||
|     private AudioNode tradeRejectedSound; | ||||
|     private AudioNode winnerSound; | ||||
|     private AudioNode looserSound; | ||||
|     private AudioNode buttonSound; | ||||
|  | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
|      * | ||||
|      * @return {@code true} if sound is enabled, {@code false} otherwise. | ||||
|      */ | ||||
|     public static boolean enabledInPreferences() { | ||||
|         return PREFERENCES.getBoolean(ENABLED_PREF, true); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Toggles the game sound on or off. | ||||
|      */ | ||||
|     public void toggleSound() { | ||||
|         setEnabled(!isEnabled()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
|      * | ||||
|      * @return float to which the volume is set | ||||
|      */ | ||||
|     public static float volumeInPreferences() { | ||||
|         return PREFERENCES.getFloat(VOLUME_PREF, 0.5f); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the enabled state of this AppState. | ||||
|      * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)} | ||||
|      * | ||||
|      * @param enabled {@code true} to enable the AppState, {@code false} to disable it. | ||||
|      */ | ||||
|     @Override | ||||
|     public void setEnabled(boolean enabled) { | ||||
|         if (isEnabled() == enabled) return; | ||||
|         super.setEnabled(enabled); | ||||
|         LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS | ||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the sound effects for the game. | ||||
|      * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)} | ||||
|      * | ||||
|      * @param stateManager The state manager | ||||
|      * @param app          The application | ||||
|      */ | ||||
|     @Override | ||||
|     public void initialize(AppStateManager stateManager, Application app) { | ||||
|         super.initialize(stateManager, app); | ||||
|         passStartSound = loadSound(app, "Sound/Effects/passStart.ogg"); | ||||
|         eventCardSound = loadSound(app, "Sound/Effects/eventCard.ogg"); | ||||
|         gulagSound = loadSound(app, "Sound/Effects/gulag.ogg"); | ||||
|         diceRollSound = loadSound(app, "Sound/Effects/diceRoll.ogg"); | ||||
|         moneyCollectSound = loadSound(app, "Sound/Effects/moneyCollect.ogg"); | ||||
|         moneyLostSound = loadSound(app, "Sound/Effects/moneyLost.ogg"); | ||||
|         tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg"); | ||||
|         tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg"); | ||||
|         winnerSound = loadSound(app, "Sound/Effects/winner.ogg"); | ||||
|         looserSound = loadSound(app, "Sound/Effects/loser.ogg"); | ||||
|         buttonSound = loadSound(app, "Sound/Effects/button.ogg"); | ||||
|         setVolume(volumeInPreferences()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Loads a sound from the specified file. | ||||
|      * | ||||
|      * @param app  The application | ||||
|      * @param name The name of the sound file. | ||||
|      * @return The loaded AudioNode. | ||||
|      */ | ||||
|     private AudioNode loadSound(Application app, String name) { | ||||
|         try { | ||||
|             final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer); | ||||
|             sound.setLooping(false); | ||||
|             sound.setPositional(false); | ||||
|             return sound; | ||||
|         } | ||||
|         catch (AssetLoadException | AssetNotFoundException ex) { | ||||
|             LOGGER.log(Level.ERROR, ex.getMessage(), ex); | ||||
|         } | ||||
|         return null; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Plays the passStart sound effect. | ||||
|      */ | ||||
|     public void passStart() { | ||||
|         if (isEnabled() && passStartSound != null) | ||||
|             passStartSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the eventCard sound effect. | ||||
|      */ | ||||
|     public void eventCard() { | ||||
|         if (isEnabled() && eventCardSound != null) | ||||
|             eventCardSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the gulag sound effect. | ||||
|      */ | ||||
|     public void gulag() { | ||||
|         if (isEnabled() && gulagSound != null) | ||||
|             gulagSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the diceRoll sound effect. | ||||
|      */ | ||||
|     public void diceRoll() { | ||||
|         if (isEnabled() && diceRollSound != null) | ||||
|             diceRollSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the moneyCollect sound effect. | ||||
|      */ | ||||
|     public void moneyCollect() { | ||||
|         if (isEnabled() && moneyCollectSound != null) | ||||
|             moneyCollectSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the moneyLost sound effect. | ||||
|      */ | ||||
|     public void moneyLost() { | ||||
|         if (isEnabled() && moneyLostSound != null) | ||||
|             moneyLostSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the tradeAccepted sound effect. | ||||
|      */ | ||||
|     public void tradeAccepted() { | ||||
|         if (isEnabled() && tradeAcceptedSound != null) | ||||
|             tradeAcceptedSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the tradeRejected sound effect. | ||||
|      */ | ||||
|     public void tradeRejected() { | ||||
|         if (isEnabled() && tradeRejectedSound != null) | ||||
|             tradeRejectedSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the winner sound effect. | ||||
|      */ | ||||
|     public void winner() { | ||||
|         if (isEnabled() && winnerSound != null) | ||||
|             winnerSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the looser sound effect. | ||||
|      */ | ||||
|     public void looser() { | ||||
|         if (isEnabled() && looserSound != null) | ||||
|             looserSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Plays the button sound effect. | ||||
|      */ | ||||
|     public void button() { | ||||
|         if (isEnabled() && buttonSound != null) | ||||
|             buttonSound.playInstance(); | ||||
|     } | ||||
|     /** | ||||
|      * Sets the volume of the sounds | ||||
|      * @param vol the volume to which the sounds should be set | ||||
|      */ | ||||
|     public void setVolume(float vol){ | ||||
|         passStartSound.setVolume(vol); | ||||
|         eventCardSound.setVolume(vol); | ||||
|         gulagSound.setVolume(vol); | ||||
|         diceRollSound.setVolume(vol); | ||||
|         moneyCollectSound.setVolume(vol); | ||||
|         moneyLostSound.setVolume(vol); | ||||
|         tradeAcceptedSound.setVolume(vol); | ||||
|         tradeRejectedSound.setVolume(vol); | ||||
|         winnerSound.setVolume(vol); | ||||
|         looserSound.setVolume(vol); | ||||
|         buttonSound.setVolume(vol); | ||||
|  | ||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Overrides  {@link SoundEvent#notifyListener(GameEventListener)} | ||||
|      * @param event the received event | ||||
|      */ | ||||
|  | ||||
|     @Override | ||||
|     public void receivedEvent(SoundEvent event) { | ||||
|         switch (event.sound()) { | ||||
|             case PASS_START -> passStart(); | ||||
|             case EVENT_CARD -> eventCard(); | ||||
|             case GULAG -> gulag(); | ||||
|             case DICE_ROLL -> diceRoll(); | ||||
|             case MONEY_COLLECTED -> moneyCollect(); | ||||
|             case MONEY_LOST -> moneyLost(); | ||||
|             case TRADE_ACCEPTED -> tradeAccepted(); | ||||
|             case TRADE_REJECTED -> tradeRejected(); | ||||
|             case WINNER -> winner(); | ||||
|             case LOSER -> looser(); | ||||
|             case BUTTON -> button(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,497 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.FileInputStream; | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.ExecutorService; | ||||
| import java.util.concurrent.Executors; | ||||
| import java.util.logging.LogManager; | ||||
| import java.awt.Image; | ||||
|  | ||||
| import javax.imageio.ImageIO; | ||||
|  | ||||
| import com.jme3.app.DebugKeysAppState; | ||||
| import com.jme3.app.SimpleApplication; | ||||
| import com.jme3.app.StatsAppState; | ||||
| import com.jme3.font.BitmapFont; | ||||
| import com.jme3.font.BitmapText; | ||||
| import com.jme3.input.KeyInput; | ||||
| import com.jme3.input.MouseInput; | ||||
| import com.jme3.input.controls.ActionListener; | ||||
| import com.jme3.input.controls.KeyTrigger; | ||||
| import com.jme3.input.controls.MouseButtonTrigger; | ||||
| import com.jme3.system.AppSettings; | ||||
| import com.simsilica.lemur.GuiGlobals; | ||||
| import com.simsilica.lemur.style.BaseStyles; | ||||
|  | ||||
| import pp.dialog.DialogBuilder; | ||||
| import pp.dialog.DialogManager; | ||||
| import pp.graphics.Draw; | ||||
| import static pp.monopoly.Resources.lookup; | ||||
| import pp.monopoly.client.gui.SettingsMenu; | ||||
| import pp.monopoly.client.gui.StartMenu; | ||||
| import pp.monopoly.game.client.ClientGameLogic; | ||||
| import pp.monopoly.game.client.MonopolyClient; | ||||
| import pp.monopoly.game.client.ServerConnection; | ||||
| import pp.monopoly.message.client.NotificationAnswer; | ||||
| import pp.monopoly.notification.ClientStateEvent; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.InfoTextEvent; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * The main class for the Monopoly client application. | ||||
|  * It manages the initialization, input setup, GUI setup, and game states for the client. | ||||
|  */ | ||||
| public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener { | ||||
|  | ||||
|     /** | ||||
|      * Logger for logging messages within the application. | ||||
|      */ | ||||
|     private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName()); | ||||
|  | ||||
|     /** | ||||
|      * Path to the styles script for GUI elements. | ||||
|      */ | ||||
|     private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * Path to the font resource used in the GUI. | ||||
|      */ | ||||
|     private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * Path to the client configuration file, if one exists. | ||||
|      */ | ||||
|     private static final File CONFIG_FILE = new File("client.properties"); | ||||
|  | ||||
|     /** | ||||
|      * Input mapping name for mouse clicks. | ||||
|      */ | ||||
|     public static final String CLICK = "CLICK"; | ||||
|  | ||||
|     /** | ||||
|      * Input mapping name for the Escape key. | ||||
|      */ | ||||
|     private static final String ESC = "ESC"; | ||||
|  | ||||
|     /** | ||||
|      * Manager for handling dialogs within the application. | ||||
|      */ | ||||
|     private final DialogManager dialogManager = new DialogManager(this); | ||||
|  | ||||
|     /** | ||||
|      * The server connection instance, used for communicating with the game server. | ||||
|      */ | ||||
|     private final ServerConnection serverConnection; | ||||
|  | ||||
|     /** | ||||
|      * Instance of the {@link Draw} class for rendering graphics. | ||||
|      */ | ||||
|     private Draw draw; | ||||
|  | ||||
|     /** | ||||
|      * Text display at the top of the GUI for showing information to the user. | ||||
|      */ | ||||
|     private BitmapText topText; | ||||
|  | ||||
|     /** | ||||
|      * Executor service for handling asynchronous tasks within the application. | ||||
|      */ | ||||
|     private ExecutorService executor; | ||||
|  | ||||
|     /** | ||||
|      * Handler for managing the client's game logic. | ||||
|      */ | ||||
|     private final ClientGameLogic logic; | ||||
|  | ||||
|     /** | ||||
|      * Configuration settings for the Battleship client application. | ||||
|      */ | ||||
|     private final MonopolyAppConfig config; | ||||
|  | ||||
|     /** | ||||
|      * Listener for handling actions triggered by the Escape key. | ||||
|      */ | ||||
|     private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed); | ||||
|  | ||||
|     /** | ||||
|      * Listener for handeling Demo Mode (Minas mode) | ||||
|      */ | ||||
|     private final ActionListener f8Listener = (name, isPressed, tpf) -> handleF8(isPressed); | ||||
|  | ||||
|     static { | ||||
|         // Configure logging | ||||
|         LogManager manager = LogManager.getLogManager(); | ||||
|         try { | ||||
|             manager.readConfiguration(new FileInputStream("logging.properties")); | ||||
|             LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS | ||||
|         } | ||||
|         catch (IOException e) { | ||||
|             LOGGER.log(Level.INFO, e.getMessage()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the Monopoly application. | ||||
|      * | ||||
|      * @param args Command-line arguments for launching the application. | ||||
|      */ | ||||
|     public static void main(String[] args) { | ||||
|         new MonopolyApp().start(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new {@code MonopolyApp} instance. | ||||
|      * Initializes the configuration, server connection, and game logic listeners. | ||||
|      */ | ||||
|     public MonopolyApp() { | ||||
|         config = new MonopolyAppConfig(); | ||||
|         config.readFromIfExists(CONFIG_FILE); | ||||
|         serverConnection = makeServerConnection(); | ||||
|         logic = new ClientGameLogic(serverConnection); | ||||
|         logic.addListener(this); | ||||
|         setShowSettings(config.getShowSettings()); | ||||
|         setSettings(makeSettings()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates and configures application settings from the client configuration. | ||||
|      * | ||||
|      * @return A configured {@link AppSettings} object. | ||||
|      */ | ||||
|     private AppSettings makeSettings() { | ||||
|         final AppSettings settings = new AppSettings(true); | ||||
|         settings.setTitle(lookup("monopoly.name")); | ||||
|         try { | ||||
|             settings.setIcons(new Image[]{ImageIO.read(new File("src/main/resources/icons/Uniman.png"))}); | ||||
|         } | ||||
|         catch (IOException e) { | ||||
|             LOGGER.log(Level.ERROR, e.getMessage()); | ||||
|         } | ||||
|         settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight()); | ||||
|         settings.setFullscreen(config.fullScreen()); | ||||
|         settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer()); | ||||
|         settings.setGammaCorrection(config.useGammaCorrection()); | ||||
|         return settings; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Factory method for creating a server connection based on the current | ||||
|      * client configuration. | ||||
|      * | ||||
|      * @return A {@link ServerConnection} instance, which could be a real or mock server. | ||||
|      */ | ||||
|     private ServerConnection makeServerConnection() { | ||||
|         return new NetworkSupport(this); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the dialog manager responsible for managing in-game dialogs. | ||||
|      * | ||||
|      * @return The {@link DialogManager} instance. | ||||
|      */ | ||||
|     public DialogManager getDialogManager() { | ||||
|         return dialogManager; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the game logic handler for the client. | ||||
|      * | ||||
|      * @return The {@link ClientGameLogic} instance. | ||||
|      */ | ||||
|     @Override | ||||
|     public ClientGameLogic getGameLogic() { | ||||
|         return logic; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the current configuration settings for the Monopoly client. | ||||
|      * | ||||
|      * @return The {@link pp.monopoly.game.client.MonopolyClientConfig} instance. | ||||
|      */ | ||||
|     @Override | ||||
|     public MonopolyAppConfig getConfig() { | ||||
|         return config; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the application. | ||||
|      * Sets up input mappings, GUI, game states, and connects to the server. | ||||
|      */ | ||||
|     @Override | ||||
|     public void simpleInitApp() { | ||||
|         setPauseOnLostFocus(false); | ||||
|         draw = new Draw(assetManager); | ||||
|         setupInput(); | ||||
|         setupStates(); | ||||
|         setupGui(); | ||||
|         new StartMenu(this).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the graphical user interface (GUI) for the application. | ||||
|      */ | ||||
|     private void setupGui() { | ||||
|         GuiGlobals.initialize(this); | ||||
|         BaseStyles.loadStyleResources(STYLES_SCRIPT); | ||||
|         BaseStyles.loadGlassStyle(); | ||||
|         GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS | ||||
|         final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS | ||||
|         topText = new BitmapText(normalFont); | ||||
|         final int height = context.getSettings().getHeight(); | ||||
|         topText.setLocalTranslation(10f, height - 10f, 0f); | ||||
|         topText.setColor(config.getTopColor()); | ||||
|         guiNode.attachChild(topText); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Configures input mappings and sets up listeners for user interactions. | ||||
|      */ | ||||
|     private void setupInput() { | ||||
|         inputManager.deleteMapping(INPUT_MAPPING_EXIT); | ||||
|         inputManager.setCursorVisible(false); | ||||
|         inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE)); | ||||
|         inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); | ||||
|         inputManager.addMapping("F8", new KeyTrigger(KeyInput.KEY_F8)); | ||||
|         inputManager.addListener(f8Listener, "F8"); | ||||
|         inputManager.addListener(escapeListener, ESC); | ||||
|          | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the action on alt m for demo mode | ||||
|      * @param isPressed {@code true} is alt + m is pressed, {@code false} otherwise | ||||
|      */ | ||||
|     private void handleF8(boolean isPressed) { | ||||
|         if (isPressed) { | ||||
|             LOGGER.log(Level.INFO, "F detected."); // Debug logging | ||||
|             getGameLogic().send(new NotificationAnswer("hack")); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes and attaches the necessary application states for the game. | ||||
|      */ | ||||
|     private void setupStates() { | ||||
|         if (config.getShowStatistics()) { | ||||
|             final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS | ||||
|             final StatsAppState stats = new StatsAppState(guiNode, normalFont); | ||||
|             stateManager.attach(stats); | ||||
|         } | ||||
|         flyCam.setEnabled(false); | ||||
|         stateManager.detach(stateManager.getState(StatsAppState.class)); | ||||
|         stateManager.detach(stateManager.getState(DebugKeysAppState.class)); | ||||
|  | ||||
|         attachGameSound(); | ||||
|         attachGameMusic(); | ||||
|         stateManager.attach(new BoardAppState()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Attaches the game sound state and sets its initial enabled state. | ||||
|      */ | ||||
|     private void attachGameSound() { | ||||
|         final GameSound gameSound = new GameSound(); | ||||
|         logic.addListener(gameSound); | ||||
|         gameSound.setEnabled(GameSound.enabledInPreferences()); | ||||
|         stateManager.attach(gameSound); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Attaches the background music state and sets its initial enabled state. | ||||
|      */ | ||||
|     private void attachGameMusic() { | ||||
|         final GameMusic gameSound = new GameMusic(); | ||||
|         gameSound.setEnabled(GameMusic.enabledInPreferences()); | ||||
|         stateManager.attach(gameSound); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the application state every frame. | ||||
|      * This method is called once per frame during the game loop. | ||||
|      * | ||||
|      * @param tpf Time per frame in seconds. | ||||
|      */ | ||||
|     @Override | ||||
|     public void simpleUpdate(float tpf) { | ||||
|         super.simpleUpdate(tpf); | ||||
|         dialogManager.update(tpf); | ||||
|         logic.update(tpf); | ||||
|         stateManager.update(tpf); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the Escape key action to either close the top dialog or show the main menu. | ||||
|      * | ||||
|      * @param isPressed Indicates whether the Escape key is pressed. | ||||
|      */ | ||||
|     public void escape(boolean isPressed) { | ||||
|         if (!isPressed) return; | ||||
|         if (dialogManager.showsDialog()) | ||||
|             dialogManager.escape(); | ||||
|         else | ||||
|             new SettingsMenu(this).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the {@link Draw} instance used for rendering graphical elements in the game. | ||||
|      * | ||||
|      * @return The {@link Draw} instance. | ||||
|      */ | ||||
|     public Draw getDraw() { | ||||
|         return draw; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Tries to connect | ||||
|      */ | ||||
|     public void connect() { | ||||
|         serverConnection.connect(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a request to close the application. | ||||
|      * If the request is initiated by pressing ESC, this parameter is true. | ||||
|      * | ||||
|      * @param esc If true, the request is due to the ESC key being pressed. | ||||
|      */ | ||||
|     @Override | ||||
|     public void requestClose(boolean esc) { /* do nothing */ } | ||||
|  | ||||
|     /** | ||||
|      * Closes the application, displaying a confirmation dialog if the client is connected to a server. | ||||
|      */ | ||||
|     public void closeApp() { | ||||
|         if (serverConnection.isConnected()) | ||||
|             confirmDialog(lookup("confirm.leaving"), this::close); | ||||
|         else | ||||
|             close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the application, disconnecting from the server and stopping the application. | ||||
|      */ | ||||
|     private void close() { | ||||
|         serverConnection.disconnect(); | ||||
|         stop(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the informational text displayed in the GUI. | ||||
|      * | ||||
|      * @param text The information text to display. | ||||
|      */ | ||||
|     public void setInfoText(String text) { | ||||
|         LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS | ||||
|         topText.setText(text); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}. | ||||
|      * | ||||
|      * @param event The {@link InfoTextEvent} containing the key for the text to display. | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(InfoTextEvent event) { | ||||
|         LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS | ||||
|         setInfoText(lookup(event.key())); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles client state events to update the game states accordingly. | ||||
|      * | ||||
|      * @param event The {@link ClientStateEvent} representing the state change. | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(ClientStateEvent event) { | ||||
|         stateManager.getState(BoardAppState.class).setEnabled(logic.isTurn()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the executor service used for handling multithreaded tasks. | ||||
|      * | ||||
|      * @return The {@link ExecutorService} instance. | ||||
|      */ | ||||
|     public ExecutorService getExecutor() { | ||||
|         if (executor == null) | ||||
|             executor = Executors.newCachedThreadPool(); | ||||
|         return executor; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Stops the application, shutting down the executor service and halting execution. | ||||
|      * | ||||
|      * @param waitFor If true, waits for the application to stop before returning. | ||||
|      */ | ||||
|     @Override | ||||
|     public void stop(boolean waitFor) { | ||||
|         if (executor != null) executor.shutdownNow(); | ||||
|         super.stop(waitFor); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Displays a confirmation dialog with a specified question and action for the "Yes" button. | ||||
|      * | ||||
|      * @param question  The question to display in the dialog. | ||||
|      * @param yesAction The action to perform if "Yes" is selected. | ||||
|      */ | ||||
|     public void confirmDialog(String question, Runnable yesAction) { | ||||
|         DialogBuilder.simple(dialogManager) | ||||
|                      .setTitle(lookup("dialog.question")) | ||||
|                      .setText(question) | ||||
|                      .setOkButton(lookup("button.yes"), d -> { | ||||
|                         getGameLogic().playSound(Sound.BUTTON); // Play sound | ||||
|                         yesAction.run(); // Execute the original yesAction | ||||
|                     }) | ||||
|                      .setNoButton(lookup("button.no"),  d -> getGameLogic().playSound(Sound.BUTTON)) | ||||
|                      .build() | ||||
|                      .open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Displays an error dialog with the specified error message. | ||||
|      * | ||||
|      * @param errorMessage The error message to display in the dialog. | ||||
|      */ | ||||
|     public void errorDialog(String errorMessage) { | ||||
|         DialogBuilder.simple(dialogManager) | ||||
|                      .setTitle(lookup("dialog.error")) | ||||
|                      .setText(errorMessage) | ||||
|                      .setOkButton(lookup("button.ok"), d -> getGameLogic().playSound(Sound.BUTTON)) | ||||
|                      .build() | ||||
|                      .open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Disconnects the current server connection. | ||||
|      * | ||||
|      * This method delegates the disconnection operation to the `disconnect` method of the | ||||
|      * `serverConnection` object. | ||||
|      * | ||||
|      */ | ||||
|     public void disconnect() { | ||||
|         serverConnection.disconnect(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Retrieves the unique identifier associated with the server connection. | ||||
|      * | ||||
|      * Checks if a Server is connected and returns 0 if there is no connection | ||||
|      * | ||||
|      * @return the ID of the connected Server instance. | ||||
|      */ | ||||
|     public int getId() { | ||||
|         if (serverConnection != null && serverConnection instanceof NetworkSupport) return ((NetworkSupport) serverConnection).getId(); | ||||
|         return 0; | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,210 @@ | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import com.jme3.math.ColorRGBA; | ||||
|  | ||||
| import pp.monopoly.game.client.MonopolyClientConfig; | ||||
|  | ||||
| /** | ||||
|  * Provides access to the Monopoly application configuration. | ||||
|  * Extends {@link MonopolyClientConfig} to include additional properties specific to the client, | ||||
|  * particularly those related to screen settings and visual customization. | ||||
|  * <p> | ||||
|  * <b>Note:</b> Attributes of this class should not be marked as {@code final} | ||||
|  * to ensure proper functionality when reading from a properties file. | ||||
|  * </p> | ||||
|  */ | ||||
| public class MonopolyAppConfig extends MonopolyClientConfig { | ||||
|  | ||||
|     /** | ||||
|      * Converts a string value found in the properties file into an object of the specified type. | ||||
|      * Extends the superclass method to support conversion to {@link ColorRGBA}. | ||||
|      * | ||||
|      * @param value      the string value to be converted | ||||
|      * @param targetType the target type into which the value string is converted | ||||
|      * @return the converted object of the specified type | ||||
|      */ | ||||
|     @Override | ||||
|     protected Object convertToType(String value, Class<?> targetType) { | ||||
|         if (targetType == ColorRGBA.class) | ||||
|             return makeColorRGBA(value); | ||||
|         return super.convertToType(value, targetType); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Converts the specified string value to a corresponding {@link ColorRGBA} object. | ||||
|      * | ||||
|      * @param value the color in the format "red, green, blue, alpha" with all values in the range [0..1] | ||||
|      * @return a {@link ColorRGBA} object representing the color | ||||
|      * @throws IllegalArgumentException if the input string is not in the expected format | ||||
|      */ | ||||
|     private static ColorRGBA makeColorRGBA(String value) { | ||||
|         String[] split = value.split(",", -1); | ||||
|         try { | ||||
|             if (split.length == 4) | ||||
|                 return new ColorRGBA(Float.parseFloat(split[0]), | ||||
|                                      Float.parseFloat(split[1]), | ||||
|                                      Float.parseFloat(split[2]), | ||||
|                                      Float.parseFloat(split[3])); | ||||
|         } | ||||
|         catch (NumberFormatException e) { | ||||
|             // deliberately left empty | ||||
|         } | ||||
|         throw new IllegalArgumentException(value + " should consist of exactly 4 numbers"); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * The width of the game view resolution in pixels. | ||||
|      */ | ||||
|     @Property("settings.resolution.width") //NON-NLS | ||||
|     private int resolutionWidth = 1200; | ||||
|  | ||||
|     /** | ||||
|      * The height of the game view resolution in pixels. | ||||
|      */ | ||||
|     @Property("settings.resolution.height") //NON-NLS | ||||
|     private int resolutionHeight = 800; | ||||
|  | ||||
|     /** | ||||
|      * Specifies whether the game should start in full-screen mode. | ||||
|      */ | ||||
|     @Property("settings.full-screen") //NON-NLS | ||||
|     private boolean fullScreen = false; | ||||
|  | ||||
|     /** | ||||
|      * Specifies whether gamma correction should be enabled. | ||||
|      * If enabled, the main framebuffer is configured for sRGB colors, | ||||
|      * and sRGB images are linearized. | ||||
|      * <p> | ||||
|      * Requires a GPU that supports GL_ARB_framebuffer_sRGB; otherwise, this setting will be ignored. | ||||
|      * </p> | ||||
|      */ | ||||
|     @Property("settings.use-gamma-correction") //NON-NLS | ||||
|     private boolean useGammaCorrection = true; | ||||
|  | ||||
|     /** | ||||
|      * Specifies whether full resolution framebuffers should be used on Retina displays. | ||||
|      * This setting is ignored on non-Retina platforms. | ||||
|      */ | ||||
|     @Property("settings.use-retina-framebuffer") //NON-NLS | ||||
|     private boolean useRetinaFrameBuffer = false; | ||||
|  | ||||
|     /** | ||||
|      * Specifies whether the settings window should be shown for configuring the game. | ||||
|      */ | ||||
|     @Property("settings.show") //NON-NLS | ||||
|     private boolean showSettings = false; | ||||
|  | ||||
|     /** | ||||
|      * Specifies whether the JME statistics window should be shown in the lower left corner of the screen. | ||||
|      */ | ||||
|     @Property("statistics.show") //NON-NLS | ||||
|     private boolean showStatistics = false; | ||||
|  | ||||
|     /** | ||||
|      * The color of the top text during gameplay, represented as a {@link ColorRGBA} object. | ||||
|      */ | ||||
|     @Property("overlay.top.color") //NON-NLS | ||||
|     private ColorRGBA topColor = ColorRGBA.White; | ||||
|  | ||||
|     private ColorRGBA applyGammaCorrection(ColorRGBA color) { | ||||
|         return new ColorRGBA( | ||||
|             correctGamma(color.r), | ||||
|             correctGamma(color.g), | ||||
|             correctGamma(color.b), | ||||
|             color.a // Alpha bleibt unverändert | ||||
|         ); | ||||
|     } | ||||
|      | ||||
|     private float correctGamma(float channel) { | ||||
|         // Formel: ((RGB / 255)^2.2) * 255 | ||||
|         float normalized = channel / 255.0f; // RGB normalisieren (0-1) | ||||
|         float gammaCorrected = (float) Math.pow(normalized, 2.2); // ^2.2 | ||||
|         return gammaCorrected * 255.0f; // Zurückskalieren auf 0-255 | ||||
|     } | ||||
|      | ||||
|     private float correctGamma(float channel, float gamma) { | ||||
|         return (float) Math.pow(channel, gamma); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a default {@code MonopolyAppConfig} with predefined values. | ||||
|      */ | ||||
|     public MonopolyAppConfig() { | ||||
|         // Default constructor | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the width of the game view resolution in pixels. | ||||
|      * | ||||
|      * @return the width of the game view resolution in pixels | ||||
|      */ | ||||
|     public int getResolutionWidth() { | ||||
|         return resolutionWidth; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the height of the game view resolution in pixels. | ||||
|      * | ||||
|      * @return the height of the game view resolution in pixels | ||||
|      */ | ||||
|     public int getResolutionHeight() { | ||||
|         return resolutionHeight; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns whether the game should start in full-screen mode. | ||||
|      * | ||||
|      * @return {@code true} if the game should start in full-screen mode; {@code false} otherwise | ||||
|      */ | ||||
|     public boolean fullScreen() { | ||||
|         return fullScreen; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns whether gamma correction is enabled. | ||||
|      * If enabled, the main framebuffer is configured for sRGB colors, | ||||
|      * and sRGB images are linearized. | ||||
|      * | ||||
|      * @return {@code true} if gamma correction is enabled; {@code false} otherwise | ||||
|      */ | ||||
|     public boolean useGammaCorrection() { | ||||
|         return useGammaCorrection; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns whether full resolution framebuffers should be used on Retina displays. | ||||
|      * This setting is ignored on non-Retina platforms. | ||||
|      * | ||||
|      * @return {@code true} if full resolution framebuffers should be used on Retina displays; {@code false} otherwise | ||||
|      */ | ||||
|     public boolean useRetinaFrameBuffer() { | ||||
|         return useRetinaFrameBuffer; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns whether the settings window should be shown for configuring the game. | ||||
|      * | ||||
|      * @return {@code true} if the settings window should be shown; {@code false} otherwise | ||||
|      */ | ||||
|     public boolean getShowSettings() { | ||||
|         return showSettings; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns whether the JME statistics window should be shown in the lower left corner of the screen. | ||||
|      * | ||||
|      * @return {@code true} if the statistics window should be shown; {@code false} otherwise | ||||
|      */ | ||||
|     public boolean getShowStatistics() { | ||||
|         return showStatistics; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the color of the top text during gameplay as a {@link ColorRGBA} object. | ||||
|      * | ||||
|      * @return the color of the top text during gameplay | ||||
|      */ | ||||
|     public ColorRGBA getTopColor() { | ||||
|         return topColor; | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,84 @@ | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import com.jme3.app.Application; | ||||
| import com.jme3.app.state.AbstractAppState; | ||||
| import com.jme3.app.state.AppStateManager; | ||||
|  | ||||
| import pp.monopoly.game.client.ClientGameLogic; | ||||
|  | ||||
| /** | ||||
|  * Abstract class representing a state in the Monopoly game. | ||||
|  * Extends the AbstractAppState from jMonkeyEngine to manage state behavior. | ||||
|  */ | ||||
| public abstract class MonopolyAppState extends AbstractAppState { | ||||
|     private MonopolyApp app; | ||||
|  | ||||
|     /** | ||||
|      * Creates a new MonopolyAppState that is initially disabled. | ||||
|      */ | ||||
|     protected MonopolyAppState() { | ||||
|         setEnabled(false); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the state manager and application. | ||||
|      * | ||||
|      * @param stateManager The state manager | ||||
|      * @param application  The application instance | ||||
|      */ | ||||
|     @Override | ||||
|     public void initialize(AppStateManager stateManager, Application application) { | ||||
|         super.initialize(stateManager, application); | ||||
|         this.app = (MonopolyApp) application; | ||||
|         if (isEnabled()) { | ||||
|             enableState(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the MonopolyApp instance associated with this MonopolyAppState. | ||||
|      * | ||||
|      * @return The MonopolyApp instance. | ||||
|      */ | ||||
|     public MonopolyApp getApp() { | ||||
|         return app; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the client game logic handler. | ||||
|      * | ||||
|      * @return the client game logic handler | ||||
|      */ | ||||
|     public ClientGameLogic getGameLogic() { | ||||
|         return app.getGameLogic(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the enabled state of the MonopolyAppState. | ||||
|      * If the new state is the same as the current state, the method returns. | ||||
|      * | ||||
|      * @param enabled The new enabled state. | ||||
|      */ | ||||
|     @Override | ||||
|     public void setEnabled(boolean enabled) { | ||||
|         if (isEnabled() == enabled) return; | ||||
|         super.setEnabled(enabled); | ||||
|         if (app != null) { | ||||
|             if (enabled) { | ||||
|                 enableState(); | ||||
|             } else { | ||||
|                 disableState(); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Called when the state is enabled. Override to define specific behavior. | ||||
|      */ | ||||
|     protected abstract void enableState(); | ||||
|  | ||||
|     /** | ||||
|      * Called when the state is disabled. Override to define specific behavior. | ||||
|      */ | ||||
|     protected abstract void disableState(); | ||||
| } | ||||
| @@ -0,0 +1,164 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import com.jme3.network.Client; | ||||
| import com.jme3.network.ClientStateListener; | ||||
| import com.jme3.network.Message; | ||||
| import com.jme3.network.MessageListener; | ||||
| import com.jme3.network.Network; | ||||
|  | ||||
| import pp.monopoly.client.gui.CreateGameMenu; | ||||
| import pp.monopoly.game.client.ServerConnection; | ||||
| import pp.monopoly.message.client.ClientMessage; | ||||
| import pp.monopoly.message.server.ServerMessage; | ||||
|  | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
|  | ||||
| import static pp.monopoly.Resources.lookup; | ||||
|  | ||||
| /** | ||||
|  * Manages the network connection for the Monopoly application. | ||||
|  * Handles connecting to and disconnecting from the server, and sending messages. | ||||
|  */ | ||||
| public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection { | ||||
|     private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName()); | ||||
|     private final MonopolyApp app; | ||||
|     private Client client; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a NetworkSupport instance for the given Monopoly application. | ||||
|      * | ||||
|      * @param app The Monopoly application instance. | ||||
|      */ | ||||
|     public NetworkSupport(MonopolyApp app) { | ||||
|         this.app = app; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Return the client connections Id | ||||
|      * | ||||
|      * @return the client id | ||||
|      */ | ||||
|     public int getId() { | ||||
|         if (client == null) return 0; | ||||
|         return client.getId(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the Monopoly application instance. | ||||
|      * | ||||
|      * @return Monopoly application instance | ||||
|      */ | ||||
|     public MonopolyApp getApp() { | ||||
|         return app; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks if there is a connection to the game server. | ||||
|      * | ||||
|      * @return true if there is a connection to the game server, false otherwise. | ||||
|      */ | ||||
|     @Override | ||||
|     public boolean isConnected() { | ||||
|         return client != null && client.isConnected(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Attempts to join the game if there is no connection yet. | ||||
|      * Opens a dialog for the user to enter the host and port information. | ||||
|      */ | ||||
|     @Override | ||||
|     public void connect() { | ||||
|         if (client == null) | ||||
|             new CreateGameMenu(this).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the client connection. | ||||
|      */ | ||||
|     @Override | ||||
|     public void disconnect() { | ||||
|         if (client == null) return; | ||||
|         client.close(); | ||||
|         client = null; | ||||
|         LOGGER.log(Level.INFO, "client closed"); //NON-NLS | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the network connection. | ||||
|      * | ||||
|      * @param host The server's address. | ||||
|      * @param port The server's port. | ||||
|      * @throws IOException If an I/O error occurs when creating the client. | ||||
|      */ | ||||
|     public void initNetwork(String host, int port) throws IOException { | ||||
|         if (client != null) | ||||
|             throw new IllegalStateException("trying to join a game again"); | ||||
|         client = Network.connectToServer(host, port); | ||||
|         client.start(); | ||||
|         client.addMessageListener(this); | ||||
|         client.addClientStateListener(this); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Called when a message is received from the server. | ||||
|      * | ||||
|      * @param client  The client instance that received the message. | ||||
|      * @param message The message received from the server. | ||||
|      */ | ||||
|     @Override | ||||
|     public void messageReceived(Client client, Message message) { | ||||
|         LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS | ||||
|         if (message instanceof ServerMessage serverMessage) | ||||
|             app.enqueue(() -> serverMessage.accept(app.getGameLogic())); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Called when the client has successfully connected to the server. | ||||
|      * | ||||
|      * @param client The client that connected to the server. | ||||
|      */ | ||||
|     @Override | ||||
|     public void clientConnected(Client client) { | ||||
|         LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Called when the client is disconnected from the server. | ||||
|      * | ||||
|      * @param client         The client that was disconnected. | ||||
|      * @param disconnectInfo Information about the disconnection. | ||||
|      */ | ||||
|     @Override | ||||
|     public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) { | ||||
|         LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS | ||||
|         if (this.client != client) | ||||
|             throw new IllegalArgumentException("parameter value must be client"); | ||||
|         LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS | ||||
|         this.client = null; | ||||
|         disconnect(); | ||||
|         app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server"))); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sends the specified message to the server. | ||||
|      * | ||||
|      * @param message The message to be sent to the server. | ||||
|      */ | ||||
|     @Override | ||||
|     public void send(ClientMessage message) { | ||||
|         LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS | ||||
|         if (client == null) | ||||
|             app.errorDialog(lookup("lost.connection.to.server")); | ||||
|         else | ||||
|             client.send(message); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,97 @@ | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import java.util.Timer; | ||||
| import java.util.TimerTask; | ||||
|  | ||||
| import pp.monopoly.client.gui.popups.AcceptTrade; | ||||
| import pp.monopoly.client.gui.popups.BuildingPropertyCard; | ||||
| import pp.monopoly.client.gui.popups.ConfirmTrade; | ||||
| import pp.monopoly.client.gui.popups.EventCardPopup; | ||||
| import pp.monopoly.client.gui.popups.FoodFieldCard; | ||||
| import pp.monopoly.client.gui.popups.GateFieldCard; | ||||
| import pp.monopoly.client.gui.popups.Gulag; | ||||
| import pp.monopoly.client.gui.popups.GulagInfo; | ||||
| import pp.monopoly.client.gui.popups.LooserPopUp; | ||||
| import pp.monopoly.client.gui.popups.NoMoneyWarning; | ||||
| import pp.monopoly.client.gui.popups.ReceivedRent; | ||||
| import pp.monopoly.client.gui.popups.RejectTrade; | ||||
| import pp.monopoly.client.gui.popups.Rent; | ||||
| import pp.monopoly.client.gui.popups.TimeOut; | ||||
| import pp.monopoly.client.gui.popups.WinnerPopUp; | ||||
| import pp.monopoly.message.server.NotificationMessage; | ||||
| import pp.monopoly.message.server.TradeReply; | ||||
| import pp.monopoly.model.fields.BuildingProperty; | ||||
| import pp.monopoly.model.fields.FoodField; | ||||
| import pp.monopoly.model.fields.GateField; | ||||
| import pp.monopoly.notification.EventCardEvent; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.PopUpEvent; | ||||
|  | ||||
| public class PopUpManager implements GameEventListener { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     public PopUpManager(MonopolyApp app) { | ||||
|         this.app = app; | ||||
|         app.getGameLogic().addListener(this); | ||||
|     } | ||||
|      | ||||
|     @Override | ||||
|     public void receivedEvent(PopUpEvent event) { | ||||
|         if (event.msg().equals("Buy")) { | ||||
|             Timer timer = new Timer(); | ||||
|             timer.schedule(new TimerTask() { | ||||
|                 @Override | ||||
|                 public void run() { | ||||
|                     app.enqueue(() -> { | ||||
|                         int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID(); | ||||
|                         Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field); | ||||
|  | ||||
|                         if (fieldObject instanceof BuildingProperty) { | ||||
|                             new BuildingPropertyCard(app).open(); | ||||
|                         } else if (fieldObject instanceof GateField) { | ||||
|                             new GateFieldCard(app).open(); | ||||
|                         } else if (fieldObject instanceof FoodField) { | ||||
|                             new FoodFieldCard(app).open(); | ||||
|                         } | ||||
|                     }); | ||||
|                 } | ||||
|             }, 2500); | ||||
|         } else if (event.msg().equals("Winner")) { | ||||
|             new WinnerPopUp(app).open(); | ||||
|         } else if (event.msg().equals("Looser")) { | ||||
|             new LooserPopUp(app).open(); | ||||
|         } else if (event.msg().equals("timeout")) { | ||||
|             new TimeOut(app).open(); | ||||
|         } else if (event.msg().equals("tradeRequest")) { | ||||
|             new ConfirmTrade(app).open(); | ||||
|         } else if (event.msg().equals("goingToJail")) { | ||||
|             new Gulag(app).open(); | ||||
|         } else if (event.msg().equals("NoMoneyWarning")) { | ||||
|             new NoMoneyWarning(app).open(); | ||||
|         } else if(event.msg().equals("rent")) { | ||||
|             new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open(); | ||||
|         } else if (event.msg().equals("jailtryagain")) { | ||||
|             new GulagInfo(app, 1).open(); | ||||
|         } else if (event.msg().equals("jailpay")) { | ||||
|             new GulagInfo(app, 3).open(); | ||||
|         } else if (event.msg().equals("tradepos")) { | ||||
|             new AcceptTrade(app, (TradeReply) event.message()).open(); | ||||
|         } else if (event.msg().equals("tradeneg")) { | ||||
|             new RejectTrade(app, (TradeReply) event.message()).open(); | ||||
|         } else if (event.msg().equals("ReceivedRent")) { | ||||
|             new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void receivedEvent(EventCardEvent event) { | ||||
|         Timer timer = new Timer(); | ||||
|         timer.schedule(new TimerTask() { | ||||
|             @Override | ||||
|             public void run() { | ||||
|                 app.enqueue(() -> new EventCardPopup(app, event.description()).open()); | ||||
|             } | ||||
|         }, 2500); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,147 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.shape.Box; | ||||
|  | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.model.Figure; | ||||
| import pp.monopoly.model.Hotel; | ||||
| import pp.monopoly.model.House; | ||||
| import pp.monopoly.model.Item; | ||||
| import pp.monopoly.notification.UpdatePlayerView; | ||||
|  | ||||
| public class BobTheBuilder extends GameBoardSynchronizer { | ||||
|  | ||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||
|     private static final String COLOR = "Color"; //NON-NLS | ||||
|     private static final String FIGURE = "figure"; //NON-NLS | ||||
|     private static final String HOUSE = "house"; //NON-NLS | ||||
|     private static final String HOTEL = "hotel"; //NON-NLS | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     public BobTheBuilder(MonopolyApp app, Node root) { | ||||
|         super(app.getGameLogic().getBoard(), root); | ||||
|         this.app = app; | ||||
|         addExisting(); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     @Override | ||||
|     public Spatial visit(Figure figure) { | ||||
|         final Node node = new Node(FIGURE); | ||||
|         Spatial spatial = createFigure(figure); | ||||
|         node.attachChild(spatial); | ||||
|      | ||||
|         // Setze die Position basierend auf der Feld-ID | ||||
|         node.setLocalTranslation(figure.getPos()); | ||||
|  | ||||
|         // Setze die Anfangsrotation auf 90 Grad nach links | ||||
|         Quaternion initialRotation = new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); | ||||
|         node.setLocalRotation(initialRotation); | ||||
|  | ||||
|         node.addControl(new  FigureControl(node, figure, app)); | ||||
|         return node; | ||||
|     } | ||||
|  | ||||
|  | ||||
|     @Override | ||||
|     public Spatial visit(Hotel hotel) { | ||||
|         final Node node = new Node(HOTEL); | ||||
|         node.attachChild(createHotel(hotel)); | ||||
|      | ||||
|         // Setze die Position basierend auf der Feld-ID | ||||
|         node.setLocalTranslation(hotel.getPos()); | ||||
|  | ||||
|         // Setze die Rotation basierend auf der Feld-ID | ||||
|         node.setLocalRotation(hotel.getRot().toQuaternion()); | ||||
|  | ||||
|         return node; | ||||
|     } | ||||
|  | ||||
|  | ||||
|     @Override | ||||
|     public Spatial visit(House house) { | ||||
|         final Node node = new Node(HOUSE); | ||||
|         node.attachChild(createHouse(house)); | ||||
|      | ||||
|         // Setze die Position basierend auf der Feld-ID | ||||
|         node.setLocalTranslation(house.getPos()); | ||||
|  | ||||
|         // Setze die Rotation basierend auf der Feld-ID | ||||
|         node.setLocalRotation(house.getAlignment()); | ||||
|  | ||||
|         return node; | ||||
|     } | ||||
|  | ||||
|     private Spatial createFigure(Figure figure) { | ||||
|         // Lade das Modell | ||||
|         Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o"); | ||||
|          | ||||
|         // Skaliere und positioniere das Modell | ||||
|         model.scale(0.5f); | ||||
|          | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|     private Spatial createHotel(Hotel hotel) { | ||||
|         Spatial model = app.getAssetManager().loadModel("models/Hotel/Hotel.j3o"); | ||||
|         model.scale(0.2f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|  | ||||
|     private Spatial createHouse(House house) { | ||||
|         Spatial model = app.getAssetManager().loadModel("models/Haus/"+house.getStage()+"Haus.j3o"); | ||||
|         model.scale(0.5f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a simple box to represent a battleship that is not of the "King George V" type. | ||||
|      * | ||||
|      * @param ship the battleship to be represented | ||||
|      * @return the geometry representing the battleship as a box | ||||
|      */ | ||||
|     private Spatial createBox(Item item) { | ||||
|         final Box box = new Box(3, | ||||
|                                 3f, | ||||
|                                 3); | ||||
|         final Geometry geometry = new Geometry(FIGURE, box); | ||||
|         geometry.setMaterial(createColoredMaterial(ColorRGBA.Blue)); | ||||
|         geometry.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         geometry.setLocalTranslation(0, 2, 0); | ||||
|  | ||||
|         return geometry; | ||||
|     } | ||||
|  | ||||
|         /** | ||||
|      * Creates a new {@link Material} with the specified color. | ||||
|      * If the color includes transparency (i.e., alpha value less than 1), | ||||
|      * the material's render state is set to use alpha blending, allowing for | ||||
|      * semi-transparent rendering. | ||||
|      * | ||||
|      * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value | ||||
|      *              of the color is less than 1, the material will support transparency. | ||||
|      * @return a {@link Material} instance configured with the specified color and, | ||||
|      * if necessary, alpha blending enabled. | ||||
|      */ | ||||
|     private Material createColoredMaterial(ColorRGBA color) { | ||||
|         final Material material = new Material(app.getAssetManager(), UNSHADED); | ||||
|         if (color.getAlpha() < 1f) | ||||
|             material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         material.setColor(COLOR, color); | ||||
|         return material; | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,221 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.simsilica.lemur.*; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.gui.popups.BuyHouse; | ||||
| import pp.monopoly.client.gui.popups.RepayMortage; | ||||
| import pp.monopoly.client.gui.popups.SellHouse; | ||||
| import pp.monopoly.client.gui.popups.TakeMortage; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * Represents the building administration menu in the Monopoly application. | ||||
|  * <p> | ||||
|  * Provides options to manage properties, including building houses, demolishing houses, | ||||
|  * taking mortgages, repaying mortgages, and viewing an overview of owned properties. | ||||
|  * </p> | ||||
|  */ | ||||
| public class BuildingAdminMenu extends Dialog { | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Main container for the menu's UI components. */ | ||||
|     private final Container mainContainer; | ||||
|  | ||||
|     /** Background geometry for the menu. */ | ||||
|     private Geometry background; | ||||
|  | ||||
|     /** Button to navigate back to the previous menu. */ | ||||
|     private final Button backButton = new Button("Zurück"); | ||||
|  | ||||
|     /** Button to build houses on properties. */ | ||||
|     private final Button buildButton = new Button("Bauen"); | ||||
|  | ||||
|     /** Button to demolish houses on properties. */ | ||||
|     private final Button demolishButton = new Button("Abriss"); | ||||
|  | ||||
|     /** Button to take out a mortgage on properties. */ | ||||
|     private final Button takeMortgageButton = new Button("Hypothek aufnehmen"); | ||||
|  | ||||
|     /** Button to repay a mortgage on properties. */ | ||||
|     private final Button payMortgageButton = new Button("Hypothek bezahlen"); | ||||
|  | ||||
|     /** Button to open the property overview menu. */ | ||||
|     private final Button overviewButton = new Button("Übersicht"); | ||||
|  | ||||
|     /** | ||||
|      * Constructs the building administration menu. | ||||
|      * | ||||
|      * @param app the Monopoly application instance | ||||
|      */ | ||||
|     public BuildingAdminMenu(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         // Background Image | ||||
|         addBackgroundImage(); | ||||
|  | ||||
|         // Main container for the UI components | ||||
|         mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         mainContainer.setPreferredSize(new Vector3f(800, 600, 0)); | ||||
|         mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.7f))); // Translucent white background | ||||
|  | ||||
|         // Add header | ||||
|         mainContainer.addChild(createHeaderContainer()); | ||||
|         // Add content | ||||
|         mainContainer.addChild(createContent()); | ||||
|         // Attach main container to GUI node | ||||
|         app.getGuiNode().attachChild(mainContainer); | ||||
|         mainContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2, | ||||
|                 (app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates the header container. | ||||
|      * | ||||
|      * @return The header container. | ||||
|      */ | ||||
|     private Container createHeaderContainer() { | ||||
|         Container headerContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y)); | ||||
|         headerContainer.setPreferredSize(new Vector3f(800, 100, 0)); | ||||
|         Label headerLabel = headerContainer.addChild(new Label("Grundstücke Verwalten", new ElementId("header"))); | ||||
|         headerLabel.setFontSize(45); | ||||
|         headerLabel.setInsets(new Insets3f(10, 10, 10, 10)); | ||||
|         return headerContainer; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates the main content container with columns for Overview, Build, and Mortgage. | ||||
|      * | ||||
|      * @return The content container. | ||||
|      */ | ||||
|     private Container createContent() { | ||||
|         Container contentContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y)); | ||||
|         contentContainer.setPreferredSize(new Vector3f(800, 500, 0)); | ||||
|  | ||||
|         // Overview Column | ||||
|         Container overviewColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         overviewColumn.addChild(new Label("Übersicht:")).setFontSize(30); | ||||
|  | ||||
|         //Building Overview Button | ||||
|         overviewButton.setPreferredSize(new Vector3f(200, 50, 0)); | ||||
|         overviewButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             new PropertyOverviewMenu(app).open(); | ||||
|         })); | ||||
|         overviewColumn.addChild(overviewButton); | ||||
|  | ||||
|         // Back Button | ||||
|         backButton.setPreferredSize(new Vector3f(200, 50, 0)); | ||||
|         backButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|         })); | ||||
|         overviewColumn.addChild(backButton); | ||||
|  | ||||
|         contentContainer.addChild(overviewColumn); | ||||
|  | ||||
|  | ||||
|         // Build Column | ||||
|         Container buildColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         buildColumn.addChild(new Label("Bauen:")).setFontSize(30); | ||||
|  | ||||
|         // Build Houses Button | ||||
|         buildButton.setPreferredSize(new Vector3f(200, 50, 0)); | ||||
|         buildButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             new BuyHouse(app).open(); | ||||
|         })); | ||||
|         buildColumn.addChild(buildButton); | ||||
|  | ||||
|         //Demolish Houses Button | ||||
|         demolishButton.setPreferredSize(new Vector3f(200, 50, 0)); | ||||
|         demolishButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             new SellHouse(app).open(); | ||||
|         })); | ||||
|         buildColumn.addChild(demolishButton); | ||||
|  | ||||
|         contentContainer.addChild(buildColumn); | ||||
|  | ||||
|  | ||||
|         // Mortgage Column | ||||
|         Container mortgageColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         mortgageColumn.addChild(new Label("Hypotheken:")).setFontSize(30); | ||||
|  | ||||
|         // Lend Mortgage Button | ||||
|         takeMortgageButton.setPreferredSize(new Vector3f(200, 50, 0)); | ||||
|         takeMortgageButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             new TakeMortage(app).open(); | ||||
|         })); | ||||
|         mortgageColumn.addChild(takeMortgageButton); | ||||
|  | ||||
|         //Repay Mortgage Button | ||||
|         payMortgageButton.setPreferredSize(new Vector3f(200, 50, 0)); | ||||
|         payMortgageButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             new RepayMortage(app).open(); | ||||
|         })); | ||||
|         mortgageColumn.addChild(payMortgageButton);   | ||||
|  | ||||
|         contentContainer.addChild(mortgageColumn); | ||||
|  | ||||
|         return contentContainer; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds a background image to the dialog. | ||||
|      */ | ||||
|     private void addBackgroundImage() { | ||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png"); | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         background = new Geometry("Background", quad); | ||||
|         Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         backgroundMaterial.setTexture("ColorMap", backgroundImage); | ||||
|         background.setMaterial(backgroundMaterial); | ||||
|         background.setLocalTranslation(0, 0, 6); // Position behind other GUI elements | ||||
|         app.getGuiNode().attachChild(background); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the building administration menu and detaches its elements from the GUI. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(mainContainer); | ||||
|         app.getGuiNode().detachChild(background); | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Opens the settings menu when the escape key is pressed. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Periodic updates for the menu, if required. | ||||
|      * | ||||
|      * @param delta Time since the last update in seconds. | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         // Periodic updates if necessary | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,66 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.Camera; | ||||
|  | ||||
| /** | ||||
|  * Controls the movement of the camera within the scene. | ||||
|  */ | ||||
| public class CameraController { | ||||
|     private final Camera camera; | ||||
|     private final float height = 25;    // Height of the camera above the game board | ||||
|  | ||||
|     /** | ||||
|      * Constructor for the CameraController. | ||||
|      * | ||||
|      * @param camera The camera to be controlled | ||||
|      */ | ||||
|     public CameraController(Camera camera) { | ||||
|         this.camera = camera; | ||||
|         setPosition(0); | ||||
|         camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the camera's position and orientation. | ||||
|      * | ||||
|      * @param tpf Time per frame | ||||
|      */ | ||||
|     public void update(float tpf) { | ||||
|         camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the camera's position based on the field ID. | ||||
|      * | ||||
|      * @param fieldID The ID of the field to which the camera should move | ||||
|      */ | ||||
|     public void setPosition(int fieldID) { | ||||
|         camera.setLocation(fieldIdToVector(fieldID)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the camera's position using specific coordinates. | ||||
|      * | ||||
|      * @param x The X-coordinate of the new camera position | ||||
|      * @param y The Y-coordinate of the new camera position | ||||
|      */ | ||||
|     public void setPosition(float x, float y) { | ||||
|         camera.setLocation(new Vector3f(x, height, y)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Maps a field ID to its corresponding position in the game world. | ||||
|      * | ||||
|      * @param fieldID The ID of the field | ||||
|      * @return The position of the field as a {@link Vector3f} | ||||
|      * @throws IllegalArgumentException If the field ID is invalid | ||||
|      */ | ||||
|     private Vector3f fieldIdToVector(int fieldID) { | ||||
|         if (fieldID <= 10) return new Vector3f(30, height, 0); | ||||
|         if (fieldID <= 20) return new Vector3f(0, height, 30); | ||||
|         if (fieldID <= 30) return new Vector3f(-30, height, 0); | ||||
|         if (fieldID <= 40) return new Vector3f(0, height, -30); | ||||
|         else throw new IllegalArgumentException(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,60 @@ | ||||
| //package pp.monopoly.client.gui; | ||||
| // | ||||
| //import com.jme3.input.InputManager; | ||||
| //import com.jme3.input.KeyInput; | ||||
| //import com.jme3.input.controls.ActionListener; | ||||
| //import com.jme3.input.controls.KeyTrigger; | ||||
| // | ||||
| ///** | ||||
| // * Handhabt die Eingaben für die Kamera. | ||||
| // */ | ||||
| //public class CameraInputHandler { | ||||
| // | ||||
| //    private CameraController cameraController; // Kamera-Controller | ||||
| // | ||||
| //    /** | ||||
| //     * Konstruktor für den CameraInputHandler. | ||||
| //     * | ||||
| //     * @param cameraController Der Kamera-Controller, der gesteuert werden soll. | ||||
| //     * @param inputManager     Der InputManager, um Eingaben zu registrieren. | ||||
| //     */ | ||||
| //    public CameraInputHandler(CameraController cameraController, InputManager inputManager) { | ||||
| //        if (cameraController == null || inputManager == null) { | ||||
| //            throw new IllegalArgumentException("CameraController und InputManager dürfen nicht null sein"); | ||||
| //        } | ||||
| //        this.cameraController = cameraController; | ||||
| // | ||||
| //        // Mappings für Kamerasteuerung | ||||
| //        inputManager.addMapping("FocusCurrentPlayer", new KeyTrigger(KeyInput.KEY_1)); // Modus 1 | ||||
| //        inputManager.addMapping("FocusSelf", new KeyTrigger(KeyInput.KEY_2));         // Modus 2 | ||||
| //        inputManager.addMapping("FreeCam", new KeyTrigger(KeyInput.KEY_3));          // Modus 3 | ||||
| // | ||||
| //        // Listener für die Kameramodi | ||||
| //        inputManager.addListener(actionListener, "FocusCurrentPlayer", "FocusSelf", "FreeCam"); | ||||
| //    } | ||||
| // | ||||
| //    /** | ||||
| //     * ActionListener für die Kamerasteuerung. | ||||
| //     */ | ||||
| //    private final ActionListener actionListener = (name, isPressed, tpf) -> { | ||||
| //        if (!isPressed) return; | ||||
| // | ||||
| //        // Umschalten der Kamera-Modi basierend auf der Eingabe | ||||
| //        switch (name) { | ||||
| //            case "FocusCurrentPlayer" -> { | ||||
| //                cameraController.setMode(CameraController.CameraMode.FOCUS_CURRENT_PLAYER); | ||||
| //                System.out.println("Kameramodus: Fokus auf aktuellen Spieler"); | ||||
| //            } | ||||
| //            case "FocusSelf" -> { | ||||
| //                cameraController.setMode(CameraController.CameraMode.FOCUS_SELF); | ||||
| //                System.out.println("Kameramodus: Fokus auf eigene Figur"); | ||||
| //            } | ||||
| //            case "FreeCam" -> { | ||||
| //                cameraController.setMode(CameraController.CameraMode.FREECAM); | ||||
| //                System.out.println("Kameramodus: Freie Kamera"); | ||||
| //            } | ||||
| //            default -> System.err.println("Unbekannter Kameramodus: " + name); | ||||
| //        } | ||||
| //    }; | ||||
| //} | ||||
| // | ||||
| @@ -0,0 +1,224 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import java.util.Set; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.simsilica.lemur.*; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
| import com.simsilica.lemur.core.VersionedList; | ||||
| import com.simsilica.lemur.core.VersionedReference; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.message.client.ViewAssetsRequest; | ||||
| import pp.monopoly.model.TradeHandler; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| public class ChoosePartner extends Dialog { | ||||
|     private final MonopolyApp app; | ||||
|     private Selector<String> playerSelector; | ||||
|     private final Button cancelButton = new Button("Abbrechen"); | ||||
|     private final Button confirmButton = new Button("Bestätigen"); | ||||
|     private final Container mainContainer; | ||||
|     private Container lowerLeftMenu; | ||||
|     private Container lowerRightMenu; | ||||
|     private Geometry background; | ||||
|     private TradeHandler tradeHandler; | ||||
|     private VersionedReference<Set<Integer>> selectionRef; // Reference to track selector changes | ||||
|     private String lastSelected = ""; // To keep track of the last selected value | ||||
|  | ||||
|     QuadBackgroundComponent translucentWhiteBackground = | ||||
|             new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f)); | ||||
|  | ||||
|     /** | ||||
|      * Constructs the ChoosePartner dialog. | ||||
|      * | ||||
|      * @param app The Monopoly application instance. | ||||
|      */ | ||||
|     public ChoosePartner(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|         tradeHandler = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId())); | ||||
|         app.getGameLogic().send(new ViewAssetsRequest()); | ||||
|  | ||||
|         // Background Image | ||||
|         addBackgroundImage(); | ||||
|  | ||||
|         // Main container for the UI components | ||||
|         mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         mainContainer.setPreferredSize(new Vector3f(1000, 600, 0)); | ||||
|         mainContainer.setBackground(translucentWhiteBackground); | ||||
|  | ||||
|         // Add title with background | ||||
|         Label headerLabel = mainContainer.addChild(new Label("Wähle deinen Handelspartner:", new ElementId("label-Bold"))); | ||||
|         headerLabel.setFontSize(40); | ||||
|         headerLabel.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f))); | ||||
|  | ||||
|         // Dropdown for player selection | ||||
|         mainContainer.addChild(createDropdown()); | ||||
|  | ||||
|         // Add buttons | ||||
|         mainContainer.addChild(createButtonContainer()); | ||||
|  | ||||
|         // Attach main container to GUI node | ||||
|         app.getGuiNode().attachChild(mainContainer); | ||||
|         mainContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2, | ||||
|                 (app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2, | ||||
|                 4 | ||||
|         ); | ||||
|  | ||||
|         // Initialize selection reference for tracking changes | ||||
|         selectionRef = playerSelector.getSelectionModel().createReference(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates the dropdown menu for selecting a partner. | ||||
|      * | ||||
|      * @return The dropdown container. | ||||
|      */ | ||||
|     private Container createDropdown() { | ||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         dropdownContainer.setPreferredSize(new Vector3f(100, 80, 0)); | ||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black))); | ||||
|  | ||||
|         VersionedList<String> playerOptions = new VersionedList<>(); | ||||
|  | ||||
|         for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) { | ||||
|             if (player.getId() != app.getId()) { | ||||
|                 playerOptions.add(player.getName() + " (ID: " + player.getId() + ")"); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         playerSelector = new Selector<>(playerOptions, "glass"); | ||||
|         dropdownContainer.addChild(playerSelector); | ||||
|         Vector3f dimens = dropdownContainer.getPreferredSize(); | ||||
|         Vector3f dimens2 = playerSelector.getPopupContainer().getPreferredSize(); | ||||
|         dimens2.setX(dimens.getX()); | ||||
|         playerSelector.getPopupContainer().setPreferredSize(new Vector3f(200, 200, 3)); | ||||
|         playerSelector.setLocalTranslation(0, 0, 5); | ||||
|  | ||||
|         // Set initial selection | ||||
|         if (!playerOptions.isEmpty()) { | ||||
|             onDropdownSelectionChanged(playerOptions.get(0)); | ||||
|         } | ||||
|  | ||||
|         return dropdownContainer; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates the button container with cancel and confirm buttons. | ||||
|      * | ||||
|      * @return The button container. | ||||
|      */ | ||||
|     private Container createButtonContainer() { | ||||
|         Container buttonContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y)); | ||||
|         buttonContainer.setBackground(translucentWhiteBackground); | ||||
|  | ||||
|         // "Abbrechen" button | ||||
|         lowerLeftMenu = new Container(); | ||||
|         cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); | ||||
|         cancelButton.setFontSize(30); | ||||
|         cancelButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|         })); | ||||
|         lowerLeftMenu.addChild(cancelButton); | ||||
|  | ||||
|         // Position the container near the bottom-left corner | ||||
|         lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 5)); // Adjust X and Y to align with the bottom-left corner | ||||
|         app.getGuiNode().attachChild(lowerLeftMenu); | ||||
|  | ||||
|         // "Bestätigen" button | ||||
|         lowerRightMenu = new Container(); | ||||
|         confirmButton.setPreferredSize(new Vector3f(200, 60, 0)); | ||||
|         confirmButton.setFontSize(30); | ||||
|         confirmButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|             new TradeMenu(app, tradeHandler).open(); | ||||
|         })); | ||||
|         lowerRightMenu.addChild(confirmButton); | ||||
|  | ||||
|         // Position the container near the bottom-right corner | ||||
|         lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 5)); // X: 220px from the right, Y: 50px above the bottom | ||||
|         app.getGuiNode().attachChild(lowerRightMenu); | ||||
|  | ||||
|         return buttonContainer; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds a background image to the dialog. | ||||
|      */ | ||||
|     private void addBackgroundImage() { | ||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png"); | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         background = new Geometry("Background", quad); | ||||
|         Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         backgroundMaterial.setTexture("ColorMap", backgroundImage); | ||||
|         background.setMaterial(backgroundMaterial); | ||||
|         background.setLocalTranslation(0, 0, 3); // Position behind other GUI elements | ||||
|         app.getGuiNode().attachChild(background); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the escape action for the dialog. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the dialog periodically, called by the dialog manager. | ||||
|      * | ||||
|      * @param delta The time elapsed since the last update. | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         // Check if the selection has changed | ||||
|         if (selectionRef.update()) { | ||||
|             String selected = playerSelector.getSelectedItem(); | ||||
|             if (!selected.equals(lastSelected)) { | ||||
|                 lastSelected = selected; | ||||
|                 onDropdownSelectionChanged(selected); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(playerSelector); | ||||
|         app.getGuiNode().detachChild(lowerLeftMenu); | ||||
|         app.getGuiNode().detachChild(lowerRightMenu); | ||||
|         app.getGuiNode().detachChild(mainContainer); | ||||
|         app.getGuiNode().detachChild(background); | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Callback for when the dropdown selection changes. | ||||
|      */ | ||||
|     private void onDropdownSelectionChanged(String selected) { | ||||
|         app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         int idStart = selected.indexOf("(ID: ") + 5; // Find start of the ID | ||||
|         int idEnd = selected.indexOf(")", idStart); // Find end of the ID | ||||
|         String idStr = selected.substring(idStart, idEnd); // Extract the ID as a string | ||||
|         int playerId = Integer.parseInt(idStr); // Convert the ID to an integer | ||||
|  | ||||
|         // Find the player by ID | ||||
|         Player selectedPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(playerId); | ||||
|  | ||||
|         if (selectedPlayer != null) { | ||||
|             tradeHandler.setReceiver(selectedPlayer); // Set the receiver in TradeHandler | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,226 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.ExecutionException; | ||||
| import java.util.concurrent.Future; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
|  | ||||
| import static pp.monopoly.Resources.lookup; | ||||
|  | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.NetworkSupport; | ||||
| import pp.monopoly.notification.Sound; | ||||
| import pp.monopoly.server.MonopolyServer; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.DialogBuilder; | ||||
|  | ||||
| /** | ||||
|  * Represents a dialog for setting up a network connection in the Battleship game. | ||||
|  * Allows users to specify the host and port for connecting to a game server. | ||||
|  */ | ||||
| public class CreateGameMenu extends Dialog { | ||||
|     private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName()); | ||||
|     private static final String LOCALHOST = "localhost"; //NON-NLS | ||||
|     private static final String DEFAULT_PORT = "42069"; //NON-NLS | ||||
|     private final NetworkSupport network; | ||||
|     private final TextField host = new TextField(LOCALHOST); | ||||
|     private final TextField port = new TextField(DEFAULT_PORT); | ||||
|     private final Button serverButton = new Button("Selber hosten"); | ||||
|     private final Button cancelButton = new Button("Abbrechen"); | ||||
|     private final Button joinButton = new Button("Beitreten"); | ||||
|     private String hostname; | ||||
|     private int portNumber; | ||||
|     private Future<Object> connectionFuture; | ||||
|     private Dialog progressDialog; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new CreateGameMenu. | ||||
|      * | ||||
|      * @param network The NetworkSupport instance to be used for network operations. | ||||
|      */ | ||||
|     public CreateGameMenu(NetworkSupport network) { | ||||
|         super(network.getApp().getDialogManager()); | ||||
|         this.network = network; | ||||
|         host.setSingleLine(true); | ||||
|         host.setPreferredWidth(400f); | ||||
|         port.setSingleLine(true); | ||||
|  | ||||
|         final MonopolyApp app = network.getApp(); | ||||
|  | ||||
|         int screenWidth = app.getContext().getSettings().getWidth(); | ||||
|         int screenHeight = app.getContext().getSettings().getHeight(); | ||||
|  | ||||
|         // Set up the background image | ||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png"); | ||||
|         Quad quad = new Quad(screenWidth, screenHeight); | ||||
|         Geometry background = new Geometry("Background", quad); | ||||
|         Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         backgroundMaterial.setTexture("ColorMap", backgroundImage); | ||||
|         background.setMaterial(backgroundMaterial); | ||||
|         background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements | ||||
|         app.getGuiNode().attachChild(background); | ||||
|  | ||||
|         addChild(new Label("Spiel erstellen", new ElementId("header"))); //NON-NLS | ||||
|         final Container input = new Container(new SpringGridLayout()); | ||||
|         input.addChild(new Label(lookup("host.name") + ":  ")); | ||||
|         input.addChild(host, 1); | ||||
|         input.addChild(new Label(lookup("port.number") + ":  ")); | ||||
|         input.addChild(port, 1); | ||||
|          | ||||
|         addChild(input); | ||||
|         // "Abbrechen"-Button | ||||
|         cancelButton.setPreferredSize(new Vector3f(120, 40, 0)); | ||||
|         cancelButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             this.close(); | ||||
|             new StartMenu(network.getApp()).open(); | ||||
|         })); | ||||
|         addChild(cancelButton); | ||||
|  | ||||
|         // "Selber hosten"-Button | ||||
|         serverButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             network.getApp().getGameLogic().playSound(Sound.BUTTON); | ||||
|             startServerInThread(); | ||||
|         }   )); | ||||
|         addChild(serverButton); | ||||
|  | ||||
|         // "Beitreten"-Button | ||||
|         joinButton.setPreferredSize(new Vector3f(120, 40, 0)); | ||||
|         joinButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             connect(); | ||||
|         })); | ||||
|         addChild(joinButton); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the action for the connect button in the connection dialog. | ||||
|      * Tries to parse the port number and initiate connection to the server. | ||||
|      */ | ||||
|     private void connect() { | ||||
|         LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS | ||||
|         try { | ||||
|             hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText(); | ||||
|             portNumber = Integer.parseInt(port.getText()); | ||||
|             openProgressDialog(); | ||||
|             connectionFuture = network.getApp().getExecutor().submit(this::initNetwork); | ||||
|         } | ||||
|         catch (NumberFormatException e) { | ||||
|             network.getApp().errorDialog(lookup("port.must.be.integer")); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a dialog indicating that the connection is in progress. | ||||
|      */ | ||||
|     private void openProgressDialog() { | ||||
|         progressDialog = DialogBuilder.simple(network.getApp().getDialogManager()) | ||||
|                                       .setText(lookup("label.connecting")) | ||||
|                                       .build(); | ||||
|         progressDialog.open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Tries to initialize the network connection. | ||||
|      * | ||||
|      * @throws RuntimeException If an error occurs when creating the client. | ||||
|      */ | ||||
|     private Object initNetwork() { | ||||
|         try { | ||||
|             network.initNetwork(hostname, portNumber); | ||||
|             return null; | ||||
|         } | ||||
|         catch (Exception e) { | ||||
|             throw new RuntimeException(e); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(network.getApp()).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically | ||||
|      * updating this dialog. T | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         if (connectionFuture != null && connectionFuture.isDone()) | ||||
|             try { | ||||
|                 connectionFuture.get(); | ||||
|                 success(); | ||||
|             } | ||||
|             catch (ExecutionException e) { | ||||
|                 failure(e.getCause()); | ||||
|             } | ||||
|             catch (InterruptedException e) { | ||||
|                 LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS | ||||
|                 Thread.currentThread().interrupt(); | ||||
|             } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a successful connection to the game server. | ||||
|      */ | ||||
|     private void success() { | ||||
|         connectionFuture = null; | ||||
|         progressDialog.close(); | ||||
|         this.close(); | ||||
|         new LobbyMenu(network.getApp()).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a failed connection attempt. | ||||
|      * | ||||
|      * @param e The cause of the failure. | ||||
|      */ | ||||
|     private void failure(Throwable e) { | ||||
|         connectionFuture = null; | ||||
|         progressDialog.close(); | ||||
|         network.getApp().errorDialog(lookup("server.connection.failed")); | ||||
|         network.getApp().setInfoText(e.getLocalizedMessage()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the server in a separate thread. | ||||
|      */ | ||||
|     private void startServerInThread() { | ||||
|         serverButton.setEnabled(false); | ||||
|         Thread serverThread = new Thread(() -> { | ||||
|             try { | ||||
|                 MonopolyServer.main(null); | ||||
|             } catch (Exception e) { | ||||
|                 serverButton.setEnabled(true); | ||||
|                 LOGGER.log(Level.ERROR, "Server could not be started", e); | ||||
|                 network.getApp().errorDialog("Could not start server: " + e.getMessage()); | ||||
|             } | ||||
|         }); | ||||
|         serverThread.start(); | ||||
|         try { | ||||
|             Thread.sleep(2000); | ||||
|         } catch (InterruptedException e) { | ||||
|             e.printStackTrace(); | ||||
|         } | ||||
|         connect(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,160 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
|  | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.game.client.ClientGameLogic; | ||||
| import pp.monopoly.model.Figure; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.UpdatePlayerView; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.LinkedList; | ||||
| import java.util.Queue; | ||||
|  | ||||
|  | ||||
| public class FigureControl extends AbstractControl implements GameEventListener { | ||||
|  | ||||
|     private static final Logger LOGGER = System.getLogger(FigureControl.class.getName()); | ||||
|     private final Figure figure; | ||||
|     private final Node spatial; | ||||
|     private final MonopolyApp app; | ||||
|     private Queue<Vector3f> path; // Path to follow | ||||
|     private Vector3f currentTarget; | ||||
|     private float animationTime = 0f; // Time elapsed for the current movement | ||||
|     private final float durationPerField = 0.5f; // Time to move between fields | ||||
|     private float delayTime = 3f; // Verzögerung in Sekunden | ||||
|     private float delayElapsed = 0f; // Zeit, die seit dem Start der Verzögerung vergangen ist | ||||
|  | ||||
|  | ||||
|     public FigureControl(Node spatial, Figure figure, MonopolyApp app) { | ||||
|         super(); | ||||
|         this.figure = figure; | ||||
|         this.spatial = spatial; | ||||
|         this.app = app; | ||||
|         this.path = new LinkedList<>(); | ||||
|         app.getGameLogic().addListener(this); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     protected void controlUpdate(float tpf) { | ||||
|         if (delayTime > 0) { | ||||
|             delayElapsed += tpf; | ||||
|             if (delayElapsed < delayTime) { | ||||
|                 return; // Warte, bis die Verzögerung abgeschlossen ist | ||||
|             } | ||||
|             delayTime = 0; // Verzögerung abgeschlossen | ||||
|             System.out.println("Delay completed. Starting animation..."); | ||||
|         } | ||||
|  | ||||
|         if (currentTarget == null && !path.isEmpty()) { | ||||
|             // Hole das nächste Ziel aus dem Pfad | ||||
|             currentTarget = path.poll(); | ||||
|             animationTime = 0f; | ||||
|  | ||||
|             // Prüfe, ob eine Drehung erforderlich ist (Felder 0, 10, 20, 30) | ||||
|             int currentField = figure.getCurrentFieldID(); | ||||
|             int nextField = nextField(currentField); | ||||
|              | ||||
|             if ((nextField(currentField) == 10) || | ||||
|                 (nextField(currentField) ==  20) || | ||||
|                 (nextField(currentField) ==  30) || | ||||
|                 (nextField(currentField) ==  0)) { | ||||
|                  | ||||
|                 Quaternion rotation = spatial.getLocalRotation(); | ||||
|                 Quaternion turnRight = new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y); | ||||
|                 spatial.setLocalRotation(rotation.mult(turnRight)); | ||||
|                  | ||||
|             } | ||||
|  | ||||
|             System.out.println("Next target: " + currentTarget); | ||||
|         } | ||||
|  | ||||
|         if (currentTarget != null) { | ||||
|             animationTime += tpf; | ||||
|  | ||||
|             Vector3f startPosition = spatial.getLocalTranslation(); | ||||
|             Vector3f interpolatedPosition = startPosition.interpolateLocal( | ||||
|                 currentTarget, | ||||
|                 animationTime / durationPerField | ||||
|             ); | ||||
|  | ||||
|             // Hüpfeffekt hinzufügen | ||||
|             float hopHeight = 0.5f * FastMath.sin(FastMath.PI * (animationTime / durationPerField)); | ||||
|             interpolatedPosition.setY(hopHeight ); | ||||
|             spatial.setLocalTranslation(interpolatedPosition); | ||||
|  | ||||
|             // Ziel erreicht | ||||
|             if (animationTime >= durationPerField) { | ||||
|                 spatial.setLocalTranslation(currentTarget); | ||||
|                 figure.moveTo(currentTarget); // Synchronisiere die interne Position | ||||
|                 currentTarget = null; // Setze Ziel zurück | ||||
|  | ||||
|                 System.out.println("Target reached."); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|  | ||||
|  | ||||
|     private int nextField(int currentField) { | ||||
|         return (currentField + 1) % 40; | ||||
|     } | ||||
|  | ||||
|      | ||||
|  | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering logic required | ||||
|     } | ||||
|  | ||||
|     public void setPath(int startField, int endField) { | ||||
|         LOGGER.log(Level.TRACE, "setPath called with startField: {0} to endField {1}", startField, endField); | ||||
|         path.clear(); | ||||
|         for (int fieldId = startField; fieldId != endField; fieldId = (fieldId + 1) % 40) { | ||||
|             Vector3f position = figure.calculateFieldPosition(fieldId); | ||||
|             LOGGER.log(Level.DEBUG, "Adding postition to path: {0}", position); | ||||
|             path.add(position); | ||||
|         } | ||||
|         Vector3f finalPosition = figure.calculateFieldPosition(endField); | ||||
|         path.add(finalPosition); | ||||
|         LOGGER.log(Level.DEBUG, "Final position added to path: {0}", finalPosition); | ||||
|          | ||||
|          | ||||
|         LOGGER.log(Level.TRACE, "Path size: {0}", path.size()); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void receivedEvent(UpdatePlayerView event) { | ||||
|         LOGGER.log(Level.TRACE, "receivedEvent called with event: {0}", event); | ||||
|          | ||||
|         int newPos = app.getGameLogic().getPlayerHandler().getPlayerById(figure.getId()).getFieldID(); | ||||
|         int currentField = figure.getCurrentFieldID(); | ||||
|  | ||||
|         if (currentField == newPos) { | ||||
|             LOGGER.log(Level.DEBUG, "No movement required. Current field: {0}, New field: {1}", currentField, newPos); | ||||
|             return; | ||||
|         } | ||||
|  | ||||
|         LOGGER.log(Level.DEBUG, "Movement required. Current field: {0}, New field: {1}", currentField, newPos); | ||||
|  | ||||
|  | ||||
|         setPath(currentField, newPos); | ||||
|         delayTime = 3f; // Verzögerung zurücksetzen | ||||
|         delayElapsed = 0f; // Timer zurücksetzen | ||||
|          | ||||
|     } | ||||
|      | ||||
|      | ||||
|      | ||||
|  | ||||
|  | ||||
|      | ||||
| } | ||||
| @@ -0,0 +1,87 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import pp.monopoly.model.Item; | ||||
| import pp.monopoly.model.Visitor; | ||||
| import pp.monopoly.notification.DiceRollEvent; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.ItemAddedEvent; | ||||
| import pp.monopoly.notification.ItemRemovedEvent; | ||||
| import pp.monopoly.notification.UpdatePlayerView; | ||||
| import pp.monopoly.model.Board; | ||||
| import pp.monopoly.model.Figure; | ||||
| import pp.view.ModelViewSynchronizer; | ||||
|  | ||||
| /** | ||||
|  * Abstract base class for synchronizing the visual representation of a {@link Board} with its model state. | ||||
|  * This class handles the addition and removal of items from the board, ensuring that changes in the model | ||||
|  * are accurately reflected in the view. | ||||
|  * <p> | ||||
|  * Subclasses are responsible for providing the specific implementation of how each item in the map | ||||
|  * is represented visually by implementing the {@link Visitor} interface. | ||||
|  * </p> | ||||
|  */ | ||||
| abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener { | ||||
|     // The board that this synchronizer is responsible for | ||||
|     protected final Board board; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new GameBoardSynchronizer. | ||||
|      * Initializes the synchronizer with the provided board and the root node for attaching view representations. | ||||
|      * | ||||
|      * @param map  the board to be synchronized | ||||
|      * @param root the root node to which the view representations of the board items are attached | ||||
|      */ | ||||
|     protected GameBoardSynchronizer(Board board, Node root) { | ||||
|         super(root); | ||||
|         this.board = board; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Translates a model item into its corresponding visual representation. | ||||
|      * The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface. | ||||
|      * | ||||
|      * @param item the item from the model to be translated | ||||
|      * @return the visual representation of the item as a {@link Spatial} | ||||
|      */ | ||||
|     @Override | ||||
|     protected Spatial translate(Item item) { | ||||
|         return item.accept(this); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds the existing items from the board to the view. | ||||
|      * This method should be called during initialization to ensure that all current items in the board | ||||
|      * are visually represented. | ||||
|      */ | ||||
|     protected void addExisting() { | ||||
|         board.getItems().forEach(this::add); | ||||
|     } | ||||
|  | ||||
|         /** | ||||
|      * Handles the event when an item is removed from the ship map. | ||||
|      * Removes the visual representation of the item from the view if it belongs to the synchronized ship map. | ||||
|      * | ||||
|      * @param event the event indicating that an item has been removed from the ship map | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(ItemRemovedEvent event) { | ||||
|         if (board == event.board()) | ||||
|             delete(event.item()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the event when an item is added to the ship map. | ||||
|      * Adds the visual representation of the new item to the view if it belongs to the synchronized ship map. | ||||
|      * | ||||
|      * @param event the event indicating that an item has been added to the ship map | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(ItemAddedEvent event) { | ||||
|         if (board == event.board()){ | ||||
|             add(event.item()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
| } | ||||
| @@ -0,0 +1,93 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.texture.Texture; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Command; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.game.server.PlayerColor; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| public class ImageButton extends Button { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|     private final String functionality; | ||||
|     private final PlayerColor playerColor; | ||||
|  | ||||
|     public ImageButton(String functionality, MonopolyApp app) { | ||||
|         super("", "button-clear"); | ||||
|         this.app = app; | ||||
|         this.functionality = functionality; | ||||
|         this.playerColor = Player.getColor(app.getId()); | ||||
|  | ||||
|         updateButtonAppearance(ButtonState.ENABLED); | ||||
|         addButtonCommands(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the button's appearance based on its state. | ||||
|      * | ||||
|      * @param state the current button state | ||||
|      */ | ||||
|     private void updateButtonAppearance(ButtonState state) { | ||||
|         setBackgroundTexture(state.name().toLowerCase()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds button commands for state-specific actions like hover, press, enable, and disable. | ||||
|      */ | ||||
|     private void addButtonCommands() { | ||||
|         addCommands(ButtonAction.Enabled, source -> updateButtonAppearance(ButtonState.ENABLED)); | ||||
|         addCommands(ButtonAction.Disabled, source -> updateButtonAppearance(ButtonState.DISABLED)); | ||||
|         addCommands(ButtonAction.Hover, source -> { | ||||
|             if (isEnabled()) { | ||||
|                 updateButtonAppearance(ButtonState.HOVER); | ||||
|             } | ||||
|         }); | ||||
|         addCommands(ButtonAction.HighlightOff, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED)); | ||||
|         addCommands(ButtonAction.Up, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED)); | ||||
|         addCommands(ButtonAction.Down, source -> { | ||||
|             if (isEnabled()) { | ||||
|                 app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             } | ||||
|         }); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the background texture for the button based on the given state. | ||||
|      * | ||||
|      * @param state the button state (e.g., "enabled", "disabled", "hover") | ||||
|      */ | ||||
|     private void setBackgroundTexture(String state) { | ||||
|         String texturePath = buildTexturePath(state); | ||||
|         Texture texture = app.getAssetManager().loadTexture(texturePath); | ||||
|         setBackground(new QuadBackgroundComponent(texture)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Builds the file path for the button texture. | ||||
|      * | ||||
|      * @param state the button state (e.g., "enabled", "disabled", "hover") | ||||
|      * @return the full file path to the texture | ||||
|      */ | ||||
|     private String buildTexturePath(String state) { | ||||
|         return String.format("Pictures/Buttons/Button_%s_%s_%s.png", functionality, playerColor.getColorName(), state); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Button states for handling appearance transitions. | ||||
|      */ | ||||
|     private enum ButtonState { | ||||
|         ENABLED, DISABLED, HOVER | ||||
|     } | ||||
|  | ||||
|     public void addClickCommands( Command<? super Button> command ) { | ||||
|         super.addCommands(ButtonAction.Down, command); | ||||
|     } | ||||
|  | ||||
|     @SuppressWarnings("unchecked") // because Java doesn't like var-arg generics | ||||
|     public void addClickCommands( Command<? super Button>... commands ) { | ||||
|         super.addCommands(ButtonAction.Down, commands); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,345 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.jme3.scene.shape.Sphere; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.simsilica.lemur.Axis; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Insets3f; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.Selector; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
|  | ||||
| import com.simsilica.lemur.core.VersionedList; | ||||
| import com.simsilica.lemur.core.VersionedReference; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.GameMusic; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.message.client.PlayerReady; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| import java.util.Set; | ||||
|  | ||||
| /** | ||||
|  * Represents the lobby menu in the Monopoly application. | ||||
|  * <p> | ||||
|  * Provides functionality for player configuration, including input for starting capital, | ||||
|  * player name, and figure selection, as well as options to ready up or exit the game. | ||||
|  * </p> | ||||
|  */ | ||||
| public class LobbyMenu extends Dialog { | ||||
|  | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Main container for the lobby menu UI. */ | ||||
|     private final Container menuContainer; | ||||
|  | ||||
|     /** Background geometry for the menu. */ | ||||
|     private Geometry background; | ||||
|  | ||||
|     /** Colored circle displayed between input fields and dropdown menus. */ | ||||
|     private Geometry circle; | ||||
|  | ||||
|     /** Container for the lower-left section of the menu. */ | ||||
|     private Container lowerLeftMenu; | ||||
|  | ||||
|     /** Container for the lower-right section of the menu. */ | ||||
|     private Container lowerRightMenu; | ||||
|  | ||||
|     /** Text field for entering the player's name. */ | ||||
|     private TextField playerInputField; | ||||
|  | ||||
|     /** Text field for entering the starting capital. */ | ||||
|     private TextField startingCapital = new TextField("15000"); | ||||
|  | ||||
|     /** Selected player figure. */ | ||||
|     private String figure; | ||||
|  | ||||
|     private VersionedReference<Set<Integer>> selectionRef; | ||||
|     private Selector<String> figureDropdown; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the lobby menu for player configuration. | ||||
|      * | ||||
|      * @param app the Monopoly application instance | ||||
|      */ | ||||
|     public LobbyMenu(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         GameMusic music = app.getStateManager().getState(GameMusic.class); | ||||
|         if (music != null && music.isEnabled()) { | ||||
|             music.playSecondaryMusic(); | ||||
|         } | ||||
|         playerInputField = new TextField("Spieler "+(app.getId()+1)); | ||||
|         // Hintergrundbild laden und hinzufügen | ||||
|         addBackgroundImage(); | ||||
|  | ||||
|         QuadBackgroundComponent translucentWhiteBackground = | ||||
|                 new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f)); | ||||
|  | ||||
|         menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container | ||||
|         menuContainer.setBackground(translucentWhiteBackground); | ||||
|  | ||||
|         // Create a smaller horizontal container for the label, input field, and spacers | ||||
|         Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); | ||||
|         horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size | ||||
|         horizontalContainer.setBackground(null); | ||||
|  | ||||
|         Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold"))); | ||||
|         title.setFontSize(40); | ||||
|  | ||||
|         // Add a spacer between the title and the input field | ||||
|         Label spacerBeforeInput = horizontalContainer.addChild(new Label("")); // Invisible spacer | ||||
|         spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer | ||||
|  | ||||
|         // Add an input field (TextField) | ||||
|         horizontalContainer.addChild(startingCapital); | ||||
|         startingCapital.setPreferredWidth(100); // Set the width of the input field | ||||
|         startingCapital.setPreferredSize(new Vector3f(150, 50, 0)); | ||||
|         startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field | ||||
|  | ||||
|         // Add a spacer after the input field | ||||
|         Label spacerAfterInput = horizontalContainer.addChild(new Label("")); // Invisible spacer | ||||
|         spacerAfterInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer | ||||
|  | ||||
|         menuContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2, | ||||
|                 (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2, | ||||
|                 1 | ||||
|         ); | ||||
|         app.getGuiNode().attachChild(menuContainer); | ||||
|  | ||||
|         // Dropdowns and Labels | ||||
|         Container dropdownContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); | ||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black))); | ||||
|         dropdownContainer.setPreferredSize(new Vector3f(800, 200, 0)); | ||||
|         dropdownContainer.setBackground(null); | ||||
|         dropdownContainer.setInsets(new Insets3f(10, 0, 0, 0)); | ||||
|         // Player Input Field | ||||
|         Container playerInputContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X))); | ||||
|         playerInputContainer.addChild(new Label("Spieler:")); | ||||
|         playerInputContainer.setBackground(null); | ||||
|  | ||||
|  | ||||
|         playerInputField.setPreferredSize(new Vector3f(100, 20, 0)); | ||||
|         playerInputField.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding for the text inside the field | ||||
|         playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black)); | ||||
|         playerInputContainer.addChild(playerInputField); | ||||
|         // Spacer (Center Circle Area) | ||||
|         Label spacer = dropdownContainer.addChild(new Label("")); | ||||
|         spacer.setPreferredSize(new Vector3f(200, 200, 0)); // Adjust this to fit the center graphic | ||||
|  | ||||
|         // Figur Dropdown | ||||
|         Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X))); | ||||
|         figureDropdownContainer.addChild(new Label("Figur:")); | ||||
|         figureDropdownContainer.setBackground(null); | ||||
|  | ||||
|         VersionedList<String> figures = new VersionedList<>(); | ||||
|         figures.add("Computer"); | ||||
|         figures.add("Flugzeug"); | ||||
|         figures.add("Jägermeister"); | ||||
|         figures.add("Katze"); | ||||
|         figures.add("OOP"); | ||||
|         figures.add("Handyholster"); | ||||
|         figures.add("Panzer"); | ||||
|  | ||||
|          | ||||
|         figureDropdown = new Selector<>(figures, "glass"); | ||||
|         figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray)); | ||||
|         figureDropdown.setPreferredSize(new Vector3f(100, 20, 0)); | ||||
|         figureDropdownContainer.addChild(figureDropdown); | ||||
|         Vector3f dimens = dropdownContainer.getPreferredSize(); | ||||
|         Vector3f dimens2 = figureDropdown.getPopupContainer().getPreferredSize(); | ||||
|         dimens2.setX( dimens.getX() ); | ||||
|         figureDropdown.getPopupContainer().setPreferredSize(new Vector3f(200,200,5)); | ||||
|  | ||||
|         // Create selection ref for updating | ||||
|         selectionRef = figureDropdown.getSelectionModel().createReference(); | ||||
|         // Set default | ||||
|         figureDropdown.getSelectionModel().setSelection(0); | ||||
|         onDropdownSelectionChanged(figureDropdown); | ||||
|  | ||||
|         Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); | ||||
|         buttonContainer.setPreferredSize(new Vector3f(100, 40, 0)); | ||||
|         buttonContainer.setInsets(new Insets3f(20, 0, 10, 0)); // Add spacing above the buttons | ||||
|         buttonContainer.setBackground(null); | ||||
|         // Lower-left container for "Abbrechen" button | ||||
|         lowerLeftMenu = new Container(); | ||||
|         Button cancelButton = new Button("Beenden"); | ||||
|         cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image | ||||
|         cancelButton.setFontSize(18); // Adjust font size | ||||
|         cancelButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.closeApp(); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         lowerLeftMenu.addChild(cancelButton); | ||||
|  | ||||
|         // Position the container near the bottom-left corner | ||||
|         lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 3)); // Adjust X and Y to align with the bottom-left corner | ||||
|         app.getGuiNode().attachChild(lowerLeftMenu); | ||||
|  | ||||
|         // Lower-right container for "Bereit" button | ||||
|         lowerRightMenu = new Container(); | ||||
|         Button readyButton = new Button("Bereit"); | ||||
|         readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image | ||||
|         readyButton.setFontSize(18); // Adjust font size | ||||
|         readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style | ||||
|         readyButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             music.toggleMusic(); | ||||
|             toggleReady(); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray)); | ||||
|         })); | ||||
|         lowerRightMenu.addChild(readyButton); | ||||
|  | ||||
|         // Position the container near the bottom-right corner | ||||
|         lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom | ||||
|         app.getGuiNode().attachChild(lowerRightMenu); | ||||
|  | ||||
|         // Add a colored circle between the input field and the dropdown menu | ||||
|         circle = createCircle(); // 50 is the diameter, Red is the color | ||||
|         circle.setLocalTranslation(new Vector3f( | ||||
|                 (app.getCamera().getWidth()) / 2, // Center horizontally | ||||
|                 (app.getCamera().getHeight() / 2) - 90, // Adjust Y position | ||||
|                 2 // Ensure it's in front of the background but behind the dropdown | ||||
|         )); | ||||
|         app.getGuiNode().attachChild(circle); // Attach to the GUI node | ||||
|  | ||||
|         // Zentrierung des Containers | ||||
|         menuContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2, | ||||
|                 (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2, | ||||
|                 1  // Höhere Z-Ebene für den Vordergrund | ||||
|         ); | ||||
|  | ||||
|  | ||||
|         app.getGuiNode().attachChild(menuContainer); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      *  Adds a background image to the lobby menu. | ||||
|      */ | ||||
|     private void addBackgroundImage() { | ||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/lobby.png"); | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         background = new Geometry("Background", quad); | ||||
|         Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         backgroundMaterial.setTexture("ColorMap", backgroundImage); | ||||
|         background.setMaterial(backgroundMaterial); | ||||
|         background.setLocalTranslation(0, 0, -1); // Hintergrundebene | ||||
|  | ||||
|         app.getGuiNode().attachChild(background); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a circle graphic element for the menu. | ||||
|      * | ||||
|      * @return the created circle geometry | ||||
|      */ | ||||
|     private Geometry createCircle() { | ||||
|  | ||||
|         Sphere sphere = new Sphere(90,90,60.0f); | ||||
|         Geometry circleGeometry = new Geometry("Circle", sphere); | ||||
|  | ||||
|         // Create a material with a solid color | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", Player.getColor(app.getId()).getColor()); // Set the desired color | ||||
|         circleGeometry.setMaterial(material); | ||||
|  | ||||
|         return circleGeometry; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Toggles the player's ready state and sends the configuration to the server. | ||||
|      */ | ||||
|     private void toggleReady() { | ||||
|         app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText()))); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Opens the settings menu when the escape key is pressed. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the menu at regular intervals. | ||||
|      * Checks if the dropdown selection has been updated and invokes the selection change handler. | ||||
|      * | ||||
|      * @param tpf Time per frame, in seconds, since the last update. | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float tpf) { | ||||
|         if (selectionRef.update()) { | ||||
|             onDropdownSelectionChanged(figureDropdown);  | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the current menu and transitions music playback. | ||||
|      * Stops the secondary music (if playing) and resumes the main background music | ||||
|      * if music is enabled in the preferences. Ensures smooth transitions in audio. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         GameMusic music = app.getStateManager().getState(GameMusic.class); | ||||
|         if (music != null) { | ||||
|             music.stopSecondaryMusic(); | ||||
|             if (music.isEnabled()) { | ||||
|                 music.playMainMusic(); | ||||
|             } | ||||
|         } | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the selected figure based on the dropdown menu selection. | ||||
|      * | ||||
|      * @param selector the selected figure | ||||
|      */ | ||||
|     private void onDropdownSelectionChanged(Selector<String> selector) { | ||||
|         app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         switch (selector.getSelectedItem()) { | ||||
|             case "Jägermeister": | ||||
|                 figure = "Jaegermeister"; | ||||
|                 break; | ||||
|             case "Handyholster": | ||||
|                 figure = "Holster"; | ||||
|                 break; | ||||
|             default: | ||||
|             figure = selector.getSelectedItem(); | ||||
|                 break; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Functional interface for handling selection changes in dropdown menus. | ||||
|      * | ||||
|      * @param <T> the type of the selection | ||||
|      */ | ||||
|     @FunctionalInterface | ||||
|     private interface SelectionActionListener<T> { | ||||
|         /** | ||||
|          * Triggered when the selection changes. | ||||
|          * | ||||
|          * @param selection the new selection | ||||
|          */ | ||||
|         void onSelectionChanged(T selection); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,271 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
| import com.simsilica.lemur.*; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.model.fields.BuildingProperty; | ||||
| import pp.monopoly.model.fields.FoodField; | ||||
| import pp.monopoly.model.fields.GateField; | ||||
| import pp.monopoly.model.fields.PropertyField; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| import java.util.ArrayList; | ||||
| import java.util.Comparator; | ||||
| import java.util.List; | ||||
| import java.util.stream.Collectors; | ||||
|  | ||||
| /** | ||||
|  * PropertyOverviewMenu is a dialog for displaying the player's properties in the game. | ||||
|  */ | ||||
| public class PropertyOverviewMenu extends Dialog { | ||||
|     private final MonopolyApp app; | ||||
|     private final Container mainContainer; | ||||
|     private final Container displayContainer; | ||||
|     private final Slider horizontalSlider; | ||||
|     private final List<Container> cards; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the PropertyOverviewMenu dialog. | ||||
|      * | ||||
|      * @param app The Monopoly application instance. | ||||
|      */ | ||||
|     public PropertyOverviewMenu(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         // Make the menu fullscreen | ||||
|         Vector3f screenSize = new Vector3f(app.getCamera().getWidth(), app.getCamera().getHeight(), 0); | ||||
|  | ||||
|         // Main container for the menu layout | ||||
|         mainContainer = new Container(); | ||||
|         mainContainer.setPreferredSize(screenSize); // Make fullscreen | ||||
|         mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.8f))); // Semi-transparent background | ||||
|  | ||||
|         // Header label | ||||
|         Label headerLabel = mainContainer.addChild(new Label("Meine Grundstücke", new ElementId("header"))); | ||||
|         headerLabel.setFontSize(40); | ||||
|  | ||||
|         // Central display container (to hold the "Gebäude" cards) | ||||
|         displayContainer = mainContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y, FillMode.Even, FillMode.None))); // Horizontal layout | ||||
|         displayContainer.setPreferredSize(new Vector3f(screenSize.x - 300, 550, 0)); // Take up the remaining width | ||||
|         displayContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.White)); | ||||
|         displayContainer.setLocalTranslation(0, 0, 11); | ||||
|  | ||||
|         // Add some placeholder "Gebäude" cards to the display container | ||||
|         cards = new ArrayList<>(); | ||||
|         populatePlayerProperties(); | ||||
|  | ||||
|  | ||||
|         // Initially add only visible cards to the displayContainer | ||||
|         refreshVisibleCards(0); | ||||
|  | ||||
|         // Horizontal slider for scrolling through cards | ||||
|         horizontalSlider = mainContainer.addChild(new Slider(Axis.X)); | ||||
|         horizontalSlider.setPreferredSize(new Vector3f(screenSize.x - 300, 20, 5)); | ||||
|         horizontalSlider.setModel(new DefaultRangedValueModel(0, Math.max(0, cards.size() - 5), 0)); | ||||
|         horizontalSlider.addControl(new SliderValueChangeListener()); | ||||
|  | ||||
|         // Add the "Zurück" button at the bottom | ||||
|         Button backButton = mainContainer.addChild(new Button("Zurück", new ElementId("button"))); | ||||
|         backButton.setPreferredSize(new Vector3f(200, 60, 0)); | ||||
|         backButton.addClickCommands(source -> ifTopDialog( () -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|  | ||||
|         })); | ||||
|  | ||||
|         // Attach the main container to the GUI node | ||||
|         app.getGuiNode().attachChild(mainContainer); | ||||
|         mainContainer.setLocalTranslation( | ||||
|                 0, | ||||
|                 app.getCamera().getHeight(), // Align to the top | ||||
|                 10 | ||||
|         ); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Fetches the player's properties and populates them into the cards list. | ||||
|      */ | ||||
|     private void populatePlayerProperties() { | ||||
|         // Fetch the current player | ||||
|         Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()); | ||||
|  | ||||
|         // Fetch the player's properties using their indices | ||||
|         List<PropertyField> fields = new ArrayList<>(); | ||||
|         for (Integer i : currentPlayer.getProperties()) { | ||||
|             fields.add((PropertyField) app.getGameLogic().getBoardManager().getFieldAtIndex(i)); | ||||
|         } | ||||
|  | ||||
|         // Iterate through the fetched properties | ||||
|         for (PropertyField property : fields.stream().sorted(Comparator.comparingInt(PropertyField::getId)).collect(Collectors.toList())) { | ||||
|             if (property instanceof BuildingProperty) { | ||||
|                 BuildingProperty building = (BuildingProperty) property; | ||||
|                 cards.add(createBuildingCard(building)); | ||||
|             } else if (property instanceof FoodField) { | ||||
|                 FoodField foodField = (FoodField) property; | ||||
|                 cards.add(createFoodFieldCard(foodField)); | ||||
|             } else if (property instanceof GateField) { | ||||
|                 GateField gateField = (GateField) property; | ||||
|                 cards.add(createGateFieldCard(gateField)); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a card for BuildingProperty with detailed rent and cost information. | ||||
|      */ | ||||
|     private Container createBuildingCard(BuildingProperty field) { | ||||
|         Container card = new Container(); | ||||
|         card.setPreferredSize(new Vector3f(200, 300, 2)); // Match the size of the BuildingPropertyCard | ||||
|         card.setBackground(new QuadBackgroundComponent(field.getColor().getColor())); | ||||
|         card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset | ||||
|  | ||||
|         card.addChild(new Label(field.getName(), new ElementId("label-Bold"))).setFontSize(25); | ||||
|  | ||||
|         // Add property details | ||||
|         Container propertyValuesContainer = card.addChild(new Container()); | ||||
|         propertyValuesContainer.addChild(new Label("Grundstückswert: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("- mit 1 Haus: " + field.getAllRent().get(1)+ " EUR", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("- mit 2 Häuser: " + field.getAllRent().get(2)+ " EUR", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("- mit 3 Häuser: " + field.getAllRent().get(3)+ " EUR", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("- mit 4 Häuser: " + field.getAllRent().get(4)+ " EUR", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("- mit 1 Hotel: " + field.getAllRent().get(5)+ " EUR", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("- 1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile | ||||
|         Label hypo = new Label("Hypothek: " + field.getHypo()+ " EUR", new ElementId("label-Text")); | ||||
|         hypo.setFontSize(14); | ||||
|         if (field.isMortgaged()) hypo.setColor(ColorRGBA.Red); | ||||
|         propertyValuesContainer.addChild(hypo); | ||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         return card; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a card for FoodField with dynamic pricing and rent details. | ||||
|      */ | ||||
|     private Container createFoodFieldCard(FoodField field) { | ||||
|         Container card = new Container(); | ||||
|         card.setPreferredSize(new Vector3f(200, 300, 2)); // Adjust card size | ||||
|         card.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f))); // Dark background for card | ||||
|         card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset | ||||
|  | ||||
|         // Title Section | ||||
|         Label title = card.addChild(new Label(field.getName(), new ElementId("label-Bold"))); | ||||
|         title.setFontSize(30); | ||||
|         title.setColor(ColorRGBA.White); // Ensure readability on dark background | ||||
|  | ||||
|         // Property Values Section | ||||
|         Container propertyValuesContainer = card.addChild(new Container()); | ||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Grey background | ||||
|         propertyValuesContainer.addChild(new Label("Preis: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("Wenn man Besitzer der", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label(field.getName() + " ist, so ist", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("die Miete 40x Würfelwert.", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("Besitzer beider", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("Restaurants zahlt", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("100x Würfelwert.", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("Hypothek: " + field.getHypo()+ " EUR", new ElementId("label-Text"))).setFontSize(14); | ||||
|  | ||||
|         return card; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a card for GateField with rent details for owning multiple gates. | ||||
|      */ | ||||
|     private Container createGateFieldCard(GateField field) { | ||||
|         Container card = new Container(); | ||||
|         card.setPreferredSize(new Vector3f(200, 300, 2)); // Adjust card size | ||||
|         card.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light grey background | ||||
|         card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset | ||||
|  | ||||
|         // Title Section | ||||
|         Label title = card.addChild(new Label(field.getName(), new ElementId("label-Bold"))); | ||||
|         title.setFontSize(30); | ||||
|         title.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         // Property Values Section | ||||
|         Container propertyValuesContainer = card.addChild(new Container()); | ||||
|         propertyValuesContainer.addChild(new Label("Preis: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("2 Bahnhof besitzt: 500 EUR", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("3 Bahnhof besitzt: 1000 EUR", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("4 Bahnhof besitzt: 2000 EUR", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))).setFontSize(14); | ||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark grey background | ||||
|  | ||||
|         return card; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the visible cards in the displayContainer based on the slider value. | ||||
|      * | ||||
|      * @param startIndex The starting index of the visible cards. | ||||
|      */ | ||||
|     private void refreshVisibleCards(int startIndex) { | ||||
|         displayContainer.clearChildren(); // Remove all current children | ||||
|         int maxVisible = 5; // Number of cards to display at once | ||||
|         for (int i = startIndex; i < startIndex + maxVisible && i < cards.size(); i++) { | ||||
|             displayContainer.addChild(cards.get(i)); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Custom listener for slider value changes. | ||||
|      * Extends {@link AbstractControl} to respond to updates in the slider's value and refresh | ||||
|      *  the visible cards accordingly. | ||||
|      */ | ||||
|     private class SliderValueChangeListener extends AbstractControl { | ||||
|         @Override | ||||
|         protected void controlUpdate(float tpf) { | ||||
|             // Get the slider's current value and refresh visible cards | ||||
|             int sliderValue = (int) ((Slider) getSpatial()).getModel().getValue(); | ||||
|             refreshVisibleCards(sliderValue); | ||||
|         } | ||||
|  | ||||
|         /** | ||||
|          * Overrides the rendering logic for the control. | ||||
|          * <p> | ||||
|          * This implementation does not require any rendering operations, so the method is left empty. | ||||
|          * | ||||
|          * @param renderManager the {@link RenderManager} handling the rendering process. | ||||
|          * @param viewPort the {@link ViewPort} associated with the rendering context. | ||||
|          */ | ||||
|         @Override | ||||
|         protected void controlRender(RenderManager renderManager, ViewPort viewPort) { | ||||
|             // No rendering logic needed | ||||
|         } | ||||
|  | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the dialog and detaches it from the GUI node. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(mainContainer); | ||||
|         super.close(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,146 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Checkbox; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import pp.monopoly.client.GameMusic; | ||||
| import pp.monopoly.client.GameSound; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.StateCheckboxModel; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
| /** | ||||
|  * The Menu class represents the main menu in the Monopoly game application. | ||||
|  * It extends the Dialog class and provides functionalities for Volume adjustment, Sound adjustment, | ||||
|  * returning to the game, and quitting the application. | ||||
|  */ | ||||
| public class SettingsMenu extends Dialog { | ||||
|  | ||||
|     /** | ||||
|      * Preferences instance for storing and retrieving settings specific to the SettingsMenu. | ||||
|      */ | ||||
|     private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class); | ||||
|  | ||||
|     /** | ||||
|      * Reference to the main Monopoly application instance. | ||||
|      */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** | ||||
|      * Slider control for adjusting the music volume. | ||||
|      */ | ||||
|     private final VolumeSlider musicSlider; | ||||
|  | ||||
|     /** | ||||
|      * Slider control for adjusting the sound effects volume. | ||||
|      */ | ||||
|     private final SoundSlider soundSlider; | ||||
|  | ||||
|     /** | ||||
|      * Checkbox for toggling sound effects. | ||||
|      */ | ||||
|     private final Checkbox soundCheckbox; | ||||
|  | ||||
|     /** | ||||
|      * Checkbox for toggling background music. | ||||
|      */ | ||||
|     private final Checkbox musicCheckbox; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Menu dialog for the Monopoly application. | ||||
|      * | ||||
|      * @param app the MonopolyApp instance | ||||
|      */ | ||||
|     public SettingsMenu(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|         musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class)); | ||||
|         soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class)); | ||||
|         addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS | ||||
|         addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS | ||||
|  | ||||
|         addChild(soundSlider); | ||||
|  | ||||
|         soundCheckbox = new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)); | ||||
|         addChild(soundCheckbox); | ||||
|  | ||||
|         addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS | ||||
|  | ||||
|         musicCheckbox = new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)); | ||||
|         musicCheckbox.addClickCommands(s -> toggleMusicPreference()); | ||||
|         addChild(musicCheckbox); | ||||
|  | ||||
|         addChild(musicSlider); | ||||
|  | ||||
|         addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> { | ||||
|             this.close();  // Close the StartMenu dialog | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             app.closeApp(); | ||||
|         })); | ||||
|         update(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Toggles the music preference based on the state of the musicCheckbox. | ||||
|      * Enables or disables background music and starts playback if enabled. | ||||
|      */ | ||||
|     private void toggleMusicPreference() { | ||||
|         boolean enabled = musicCheckbox.isChecked(); | ||||
|         GameMusic gameMusic = app.getStateManager().getState(GameMusic.class); | ||||
|         if (gameMusic != null) { | ||||
|             gameMusic.setEnabled(enabled); | ||||
|             if (enabled) { | ||||
|                 gameMusic.playMainMusic(); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the state of the music checkbox to match the current preferences. | ||||
|      * This ensures the checkbox reflects the actual enabled/disabled state of the music. | ||||
|      */ | ||||
|     @Override | ||||
|     public void update() { | ||||
|         GameMusic gameMusic = app.getStateManager().getState(GameMusic.class); | ||||
|         if (gameMusic != null) { | ||||
|             musicCheckbox.setChecked(gameMusic.isEnabled()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates UI elements such as sliders and synchronizes the state of the settings menu. | ||||
|      * | ||||
|      * @param delta the time in seconds since the last update | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         musicSlider.update(); | ||||
|         soundSlider.update(); | ||||
|         update(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * As an escape action, this method closes the menu if it is the top dialog. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         close(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,38 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.simsilica.lemur.Slider; | ||||
| import pp.monopoly.client.GameSound; | ||||
|  | ||||
| public class SoundSlider extends Slider { | ||||
|  | ||||
|     /** | ||||
|      * Manages sound effects for the game. | ||||
|      */ | ||||
|     private final pp.monopoly.client.GameSound sound; | ||||
|  | ||||
|     /** | ||||
|      * Volume level for the game sounds. | ||||
|      */ | ||||
|     private double vol; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Volume Slider for the Menu dialog | ||||
|      * @param sound the Effects sound instance | ||||
|      */ | ||||
|     public SoundSlider(GameSound sound) { | ||||
|         super(); | ||||
|         this.sound = sound; | ||||
|         vol = GameSound.volumeInPreferences(); | ||||
|         getModel().setPercent(vol); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * When triggered it updates the volume to the value set with the slider | ||||
|      */ | ||||
|     public void update() { | ||||
|         if (vol != getModel().getPercent()) { | ||||
|             vol = getModel().getPercent(); | ||||
|             sound.setVolume( (float) vol); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,124 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.simsilica.lemur.Axis; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.HAlignment; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * Constructs the startup menu dialog for the Monopoly application. | ||||
|  */ | ||||
| public class StartMenu extends Dialog { | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Startup Menu dialog for the Monopoly application. | ||||
|      * | ||||
|      * @param app the MonopolyApp instance | ||||
|      */ | ||||
|     public StartMenu(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|          | ||||
|         int screenWidth = app.getContext().getSettings().getWidth(); | ||||
|         int screenHeight = app.getContext().getSettings().getHeight(); | ||||
|  | ||||
|         // Set up the background image | ||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png"); | ||||
|         Quad quad = new Quad(screenWidth, screenHeight); | ||||
|         Geometry background = new Geometry("Background", quad); | ||||
|         Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         backgroundMaterial.setTexture("ColorMap", backgroundImage); | ||||
|         background.setMaterial(backgroundMaterial); | ||||
|         background.setLocalTranslation(0, 0, -1); | ||||
|         app.getGuiNode().attachChild(background); | ||||
|  | ||||
|         Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|  | ||||
|         Button startButton = new Button("Spielen"); | ||||
|         startButton.setPreferredSize(new Vector3f(190, 60, 0)); | ||||
|         startButton.setFontSize(40); | ||||
|         startButton.setTextHAlignment(HAlignment.Center); | ||||
|  | ||||
|         startButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             close(); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             app.connect(); | ||||
|         })); | ||||
|         centerMenu.addChild(startButton); | ||||
|  | ||||
|  | ||||
|         centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f, | ||||
|                                                     screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f, | ||||
|                                                     0)); | ||||
|         app.getGuiNode().attachChild(centerMenu); | ||||
|  | ||||
|         // Load the Monopoly logo as a texture | ||||
|         Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopolyw.png"); | ||||
|  | ||||
|         // Create a container for the logo | ||||
|         Container logoContainer = new Container(); | ||||
|         QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture); | ||||
|         logoContainer.setBackground(logoBackground); | ||||
|  | ||||
|  | ||||
|         float logoWidth = 512; | ||||
|         float logoHeight = 128; | ||||
|         logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0)); | ||||
|  | ||||
|         logoContainer.setLocalTranslation(new Vector3f( | ||||
|                 screenWidth / 2f - logoWidth / 2f, | ||||
|                 screenHeight / 2f + 200, | ||||
|                 0 | ||||
|         )); | ||||
|  | ||||
|         app.getGuiNode().attachChild(logoContainer); | ||||
|  | ||||
|         Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png"); | ||||
|  | ||||
|         Container unibwContainer = new Container(); | ||||
|         QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture); | ||||
|         unibwContainer.setBackground(unibwBackground); | ||||
|  | ||||
|         float unibwWidth = 512; | ||||
|         float unibwHeight = 128; | ||||
|         unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0)); | ||||
|  | ||||
|         unibwContainer.setLocalTranslation(new Vector3f( | ||||
|                 screenWidth / 2f - unibwWidth / 2f, | ||||
|                 screenHeight / 2f + 100, | ||||
|                 0 | ||||
|         )); | ||||
|  | ||||
|         // Attach the container to the GUI node | ||||
|         app.getGuiNode().attachChild(unibwContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Opens the settings menu when the escape key is pressed. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the startup menu and detaches all GUI elements. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachAllChildren(); | ||||
|         super.close(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,562 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.input.event.MouseButtonEvent; | ||||
| import com.jme3.input.event.MouseMotionEvent; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector2f; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.simsilica.lemur.Axis; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.HAlignment; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.VAlignment; | ||||
| import com.simsilica.lemur.component.IconComponent; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
| import com.simsilica.lemur.event.MouseEventControl; | ||||
| import com.simsilica.lemur.event.MouseListener; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.gui.popups.Bankrupt; | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.game.server.PlayerHandler; | ||||
| import pp.monopoly.message.client.EndTurn; | ||||
| import pp.monopoly.message.client.RollDice; | ||||
| import pp.monopoly.notification.ButtonStatusEvent; | ||||
| import pp.monopoly.notification.DiceRollEvent; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.Sound; | ||||
| import pp.monopoly.notification.UpdatePlayerView; | ||||
|  | ||||
| /** | ||||
|  * Represents the toolbar interface in the Monopoly application. | ||||
|  * Provides game controls, player information, and event handling. | ||||
|  */ | ||||
| public class Toolbar extends Dialog implements GameEventListener { | ||||
|  | ||||
|     /** The Monopoly application instance*/ | ||||
|     private final MonopolyApp app; | ||||
|     /** The container representing the toolbar interface */ | ||||
|     private final Container toolbarContainer; | ||||
|     /** The container representing the player overview information */ | ||||
|     private Container overviewContainer; | ||||
|     /** The container representing the player account information */ | ||||
|     private Container accountContainer; | ||||
|     /** The player handler instance */ | ||||
|     private PlayerHandler playerHandler; | ||||
|     /** The label representing the left dice */ | ||||
|     private Label imageLabel; | ||||
|     /** The label representing the right dice */ | ||||
|     private Label imageLabel2; | ||||
|     /** The flag to check if the dice can be rolled */ | ||||
|     private boolean canRollDice = false; | ||||
|     /** The trade button */ | ||||
|     private Button tradeButton; | ||||
|     /** The property menu button */ | ||||
|     private Button propertyMenuButton; | ||||
|     /** The end turn button */ | ||||
|     private Button endTurnButton; | ||||
|     /** The latest incoming Dice Roll Event */ | ||||
|     private DiceRollEvent latestDiceRollEvent = null; | ||||
|     /** The flag to check if the bankrupt pop up is already shown */ | ||||
|     private boolean bankruptPopUp = false; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new {@code Toolbar} for the given {@code MonopolyApp}. | ||||
|      * | ||||
|      * @param app The {@code MonopolyApp} instance to create the toolbar for. | ||||
|      */ | ||||
|     public Toolbar(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         app.getGameLogic().addListener(this); | ||||
|         this.playerHandler = app.getGameLogic().getPlayerHandler(); | ||||
|  | ||||
|         toolbarContainer = setupToolbar(); | ||||
|         app.getGuiNode().attachChild(toolbarContainer); | ||||
|  | ||||
|         endTurnButton.setEnabled(false); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the toolbar interface with the game controls, player information, and event handling. | ||||
|      * | ||||
|      * @return The container representing the toolbar interface. | ||||
|      */ | ||||
|     private Container setupToolbar() { | ||||
|         Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar"); | ||||
|         container.setLocalTranslation(0, 200, 0); | ||||
|         container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); | ||||
|  | ||||
|         Texture backgroundToolbar = app.getAssetManager().loadTexture("Pictures/toolbarbg.png"); | ||||
|         QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundToolbar); | ||||
|         background.setMargin(0, 0); // Removes any internal margin | ||||
|         container.setBackground(background); | ||||
|  | ||||
|         setupBorders(container); | ||||
|         setupPlayerInfoSection(container); | ||||
|         setupDiceSection(container); | ||||
|         setupActionMenu(container); | ||||
|  | ||||
|         return container; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the borders for the toolbar interface. | ||||
|      * | ||||
|      * @param container The container representing the toolbar interface. | ||||
|      */ | ||||
|     private void setupBorders(Container container) { | ||||
|         addBorder(0, 205, app.getCamera().getWidth(), 5, ColorRGBA.DarkGray); // Top | ||||
|         addBorder(0, 5, app.getCamera().getWidth(), 10, ColorRGBA.DarkGray); // Bottom | ||||
|         addBorder(0, 200, 8, 210, ColorRGBA.DarkGray); // Left | ||||
|         addBorder(app.getCamera().getWidth() - 5, 200, 8, 210, ColorRGBA.DarkGray); // Right | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds a border to the toolbar interface with the specified dimensions and color. | ||||
|      * | ||||
|      * @param x      The x-coordinate of the border. | ||||
|      * @param y      The y-coordinate of the border. | ||||
|      * @param width  The width of the border. | ||||
|      * @param height The height of the border. | ||||
|      * @param color  The color of the border. | ||||
|      */ | ||||
|     private void addBorder(float x, float y, float width, float height, ColorRGBA color) { | ||||
|         Container border = new Container(); | ||||
|         border.setPreferredSize(new Vector3f(width, height, 0)); | ||||
|         border.setBackground(new QuadBackgroundComponent(color)); | ||||
|         border.setLocalTranslation(x, y, 3); | ||||
|         app.getGuiNode().attachChild(border); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the player information section of the toolbar interface. | ||||
|      * | ||||
|      * @param parentContainer The container representing the toolbar interface. | ||||
|      */ | ||||
|     private void setupPlayerInfoSection(Container parentContainer) { | ||||
|         Container playerInfoSection = parentContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); | ||||
|         playerInfoSection.setPreferredSize(new Vector3f(600, 300, 0)); // Adjust size for both containers | ||||
|  | ||||
|         Texture backgroundTexture = app.getAssetManager().loadTexture("Pictures/"+ Player.getColor(app.getId()).getColorName()+ "Background.png"); | ||||
|         QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundTexture); | ||||
|         playerInfoSection.setBackground(background); | ||||
|  | ||||
|         accountContainer = playerInfoSection.addChild(new Container()); | ||||
|         accountContainer.setPreferredSize(new Vector3f(300, 300, 0)); | ||||
|         accountContainer.setBackground(null); | ||||
|  | ||||
|         overviewContainer = playerInfoSection.addChild(new Container()); | ||||
|         overviewContainer.setPreferredSize(new Vector3f(300, 300, 0)); | ||||
|         overviewContainer.setBackground(null); | ||||
|  | ||||
|         refreshPlayerView(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the dice section of the toolbar interface. | ||||
|      * | ||||
|      * @param container The container representing the toolbar interface. | ||||
|      */ | ||||
|     private void setupDiceSection(Container container) { | ||||
|         Container diceContainer = container.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); | ||||
|         diceContainer.addChild(createDiceDisplay()); | ||||
|         diceContainer.setBackground(null); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the action menu of the toolbar interface. | ||||
|      * | ||||
|      * @param container The container representing the toolbar interface. | ||||
|      */ | ||||
|     private void setupActionMenu(Container container) { | ||||
|         Container menuContainer = container.addChild(new Container()); | ||||
|         menuContainer.addChild(createTradeButton()); | ||||
|         menuContainer.addChild(createPropertyMenuButton()); | ||||
|         menuContainer.addChild(createEndTurnButton()); | ||||
|         menuContainer.setBackground(null); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the color of the current player. | ||||
|      * | ||||
|      * @return The color of the current player. | ||||
|      */ | ||||
|     private ColorRGBA getCurrentPlayerColor() { | ||||
|         Player currentPlayer = playerHandler.getPlayerById(app.getId()); | ||||
|         return Player.getColor(currentPlayer.getId()).getColor(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates the dice display section of the toolbar interface. | ||||
|      * | ||||
|      * @return The container representing the dice display section. | ||||
|      */ | ||||
|     private Container createDiceDisplay() { | ||||
|         Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y)); | ||||
|         horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0)); | ||||
|  | ||||
|         imageLabel = createDiceLabel("Pictures/dice/one.png"); | ||||
|         imageLabel2 = createDiceLabel("Pictures/dice/two.png"); | ||||
|  | ||||
|         horizontalContainer.setBackground(null); | ||||
|  | ||||
|         horizontalContainer.addChild(createDiceContainer(imageLabel)); | ||||
|         horizontalContainer.addChild(createDiceContainer(imageLabel2)); | ||||
|  | ||||
|             // Add mouse event control for click handling | ||||
|         MouseEventControl.addListenersToSpatial(horizontalContainer, new MouseListener() { | ||||
|             @Override | ||||
|             public void mouseButtonEvent(MouseButtonEvent event, Spatial target, Spatial capture) { | ||||
|                 if (event.isPressed()) { | ||||
|                     handleDiceRoll(); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             @Override | ||||
|             public void mouseEntered(MouseMotionEvent event, Spatial target, Spatial capture) { | ||||
|                 // Do nothing | ||||
|             } | ||||
|  | ||||
|             @Override | ||||
|             public void mouseExited(MouseMotionEvent event, Spatial target, Spatial capture) { | ||||
|                 // Do nothing | ||||
|             } | ||||
|  | ||||
|             @Override | ||||
|             public void mouseMoved(MouseMotionEvent event, Spatial target, Spatial capture) { | ||||
|                 // Do nothing | ||||
|             } | ||||
|         }); | ||||
|  | ||||
|         return horizontalContainer; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a dice label with the specified icon path. | ||||
|      * | ||||
|      * @param iconPath The path to the icon image. | ||||
|      * @return The label representing the dice. | ||||
|      */ | ||||
|     private Label createDiceLabel(String iconPath) { | ||||
|         Label label = new Label(""); | ||||
|         IconComponent icon = new IconComponent(iconPath); | ||||
|         icon.setIconSize(new Vector2f(80, 80)); | ||||
|         label.setIcon(icon); | ||||
|         return label; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a dice container with the specified label. | ||||
|      * | ||||
|      * @param label The label representing the dice. | ||||
|      * @return The container representing the dice. | ||||
|      */ | ||||
|     private Container createDiceContainer(Label label) { | ||||
|         Container container = new Container(); | ||||
|         container.setBackground(null); | ||||
|         container.setPreferredSize(new Vector3f(100, 150, 0)); | ||||
|         container.addChild(label); | ||||
|         return container; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the dice roll event. | ||||
|      */ | ||||
|     private void handleDiceRoll() { | ||||
|         ifTopDialog(() -> { | ||||
|             if (!canRollDice) return; | ||||
|             canRollDice = false; | ||||
|             if (endTurnButton != null) endTurnButton.setEnabled(true); | ||||
|             startDiceAnimation(); | ||||
|             app.getGameLogic().send(new RollDice()); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         }); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     private Button createTradeButton() { | ||||
|         String iconPath = "icons/icon-handeln.png"; | ||||
|         // createActionButton(playerColor, "icons/icon-handeln.png", 100, () -> new ChoosePartner(app).open()); | ||||
|         tradeButton = new ImageButton("generic", app); | ||||
|         tradeButton.setPreferredSize(new Vector3f(150, 50, 0)); | ||||
|  | ||||
|         IconComponent icon = new IconComponent(iconPath); | ||||
|         icon.setHAlignment(HAlignment.Center); | ||||
|         icon.setVAlignment(VAlignment.Center); | ||||
|         icon.setIconSize(new Vector2f(75 , 75)); | ||||
|         tradeButton.setIcon(icon); | ||||
|  | ||||
|         tradeButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             new ChoosePartner(app).open(); | ||||
|         })); | ||||
|  | ||||
|         return tradeButton; | ||||
|     } | ||||
|  | ||||
|  | ||||
|     private Button createPropertyMenuButton() { | ||||
|  | ||||
|         String iconPath = "icons/icon-gebaude.png"; | ||||
|         propertyMenuButton = new ImageButton("generic", app); | ||||
|         propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0)); | ||||
|  | ||||
|         IconComponent icon = new IconComponent(iconPath); | ||||
|         icon.setHAlignment(HAlignment.Center); | ||||
|         icon.setVAlignment(VAlignment.Center); | ||||
|         icon.setIconSize(new Vector2f(50 , 50)); | ||||
|         propertyMenuButton.setIcon(icon); | ||||
|  | ||||
|         propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             new BuildingAdminMenu(app).open(); | ||||
|         })); | ||||
|  | ||||
|         return propertyMenuButton; | ||||
|     } | ||||
|  | ||||
|     private Button createEndTurnButton() { | ||||
|         // return createActionButton(playerColor, "icons/icon-zugbeenden.png", 75, () -> handleEndTurn()); | ||||
|  | ||||
|         String iconPath = "icons/icon-zugbeenden.png"; | ||||
|         endTurnButton = new ImageButton("generic", app); | ||||
|         endTurnButton.setPreferredSize(new Vector3f(150, 50, 0)); | ||||
|  | ||||
|         IconComponent icon = new IconComponent(iconPath); | ||||
|         icon.setHAlignment(HAlignment.Center); | ||||
|         icon.setVAlignment(VAlignment.Center); | ||||
|         icon.setIconSize(new Vector2f(50 , 50)); | ||||
|         endTurnButton.setIcon(icon); | ||||
|  | ||||
|         endTurnButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().send(new EndTurn()); | ||||
|             receivedEvent(new ButtonStatusEvent(false)); | ||||
|         })); | ||||
|  | ||||
|         return endTurnButton; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a background with the specified color. | ||||
|      * | ||||
|      * @param color The color of the background. | ||||
|      * @return The background component. | ||||
|      */ | ||||
|     private QuadBackgroundComponent createButtonBackground(ColorRGBA color) { | ||||
|         QuadBackgroundComponent background = new QuadBackgroundComponent(color); | ||||
|         Texture gradient = app.getAssetManager().loadTexture("Textures/gradient.png"); | ||||
|         if (gradient != null) background.setTexture(gradient); | ||||
|         return background; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the end turn event. | ||||
|      */ | ||||
|     private void handleEndTurn() { | ||||
|         Player currentPlayer = playerHandler.getPlayerById(app.getId()); | ||||
|         if (currentPlayer.getAccountBalance() < 0 && !bankruptPopUp) { | ||||
|             new Bankrupt(app).open(); | ||||
|             bankruptPopUp = true; | ||||
|         } else { | ||||
|             bankruptPopUp = false; | ||||
|             app.getGameLogic().send(new EndTurn()); | ||||
|             receivedEvent(new ButtonStatusEvent(false)); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the dice animation. | ||||
|      */ | ||||
|     private void startDiceAnimation() { | ||||
|         long startTime = System.currentTimeMillis(); | ||||
|         new Thread(() -> { | ||||
|             try { | ||||
|                 animateDice(startTime); | ||||
|                 if (latestDiceRollEvent != null) { | ||||
|                     showFinalDiceResult(latestDiceRollEvent); | ||||
|                 } | ||||
|             } catch (InterruptedException e) { | ||||
|                 e.printStackTrace(); | ||||
|             } | ||||
|         }).start(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Animates the dice roll. | ||||
|      * | ||||
|      * @param startTime The start time of the animation. | ||||
|      * @throws InterruptedException If the animation is interrupted. | ||||
|      */ | ||||
|     private void animateDice(long startTime) throws InterruptedException { | ||||
|         int[] currentFace = {1}; | ||||
|         while (System.currentTimeMillis() - startTime < 2000) { | ||||
|             currentFace[0] = (currentFace[0] % 6) + 1; | ||||
|             updateDiceIcons(currentFace[0]); | ||||
|             Thread.sleep(100); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the dice icons with the specified face. | ||||
|      * | ||||
|      * @param face The face of the dice. | ||||
|      */ | ||||
|     private void updateDiceIcons(int face) { | ||||
|         app.enqueue(() -> { | ||||
|             setDiceIcon(imageLabel, diceToString(face)); | ||||
|             setDiceIcon(imageLabel2, diceToString((face % 6) + 1)); | ||||
|         }); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Shows the final dice result. | ||||
|      * | ||||
|      * @param event The dice roll event. | ||||
|      */ | ||||
|     private void showFinalDiceResult(DiceRollEvent event) { | ||||
|         app.enqueue(() -> { | ||||
|             setDiceIcon(imageLabel, diceToString(event.a())); | ||||
|             setDiceIcon(imageLabel2, diceToString(event.b())); | ||||
|         }); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the dice icon with the specified image path. | ||||
|      * | ||||
|      * @param label     The label representing the dice. | ||||
|      * @param imagePath The path to the icon image. | ||||
|      */ | ||||
|     private void setDiceIcon(Label label, String imagePath) { | ||||
|         IconComponent icon = new IconComponent(imagePath); | ||||
|         icon.setIconSize(new Vector2f(80, 80)); | ||||
|         label.setIcon(icon); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Converts the dice number to a string representation. | ||||
|      * | ||||
|      * @param i The dice number. | ||||
|      * @return The string representation of the dice number. | ||||
|      */ | ||||
|     private String diceToString(int i) { | ||||
|         return "Pictures/dice/" + switch (i) { | ||||
|             case 1 -> "one"; | ||||
|             case 2 -> "two"; | ||||
|             case 3 -> "three"; | ||||
|             case 4 -> "four"; | ||||
|             case 5 -> "five"; | ||||
|             case 6 -> "six"; | ||||
|             default -> throw new IllegalArgumentException("Invalid dice number: " + i); | ||||
|         } + ".png"; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles dice roll events and updates the dice display. | ||||
|      * | ||||
|      * @param event the dice roll event containing dice values | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(DiceRollEvent event) { | ||||
|         latestDiceRollEvent = event; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the player view by refreshing the player information displayed on the toolbar. | ||||
|      * | ||||
|      * @param event the update player view event | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(UpdatePlayerView event) { | ||||
|         playerHandler = app.getGameLogic().getPlayerHandler(); | ||||
|         refreshPlayerView(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Refreshes the player view. | ||||
|      */ | ||||
|     private void refreshPlayerView() { | ||||
|         accountContainer.clearChildren(); | ||||
|         overviewContainer.clearChildren(); | ||||
|  | ||||
|         addAccountDetails(); | ||||
|         addOverviewDetails(); | ||||
|  | ||||
|         accountContainer.setBackground(null); | ||||
|         overviewContainer.setBackground(null); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds the account details to the player view. | ||||
|      */ | ||||
|     private void addAccountDetails() { | ||||
|         Player currentPlayer = playerHandler.getPlayerById(app.getId()); | ||||
|         accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar"))); | ||||
|         accountContainer.addChild(new Label(currentPlayer.getAccountBalance() + " EUR", new ElementId("label-account"))); | ||||
|         accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar"))); | ||||
|         accountContainer.addChild(new Label(String.valueOf(currentPlayer.getNumJailCard()), new ElementId("label-account"))); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds the overview details to the player view. | ||||
|      */ | ||||
|     private void addOverviewDetails() { | ||||
|         overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar"))); | ||||
|         for (Player player : playerHandler.getPlayers()) { | ||||
|             if (player.getId() != app.getId()) { | ||||
|                 Label playerLabel = new Label( | ||||
|                         player.getName() + ": " + player.getAccountBalance() + " EUR", | ||||
|                         new ElementId("label-player") | ||||
|  | ||||
|                 ); | ||||
|                 playerLabel.setColor(Player.getColor(player.getId()).getColor()); | ||||
|                 overviewContainer.addChild(playerLabel); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the status of toolbar buttons based on the provided button status event. | ||||
|      * Disables or enables buttons such as trade, property menu, and end turn based on the player's turn status. | ||||
|      * | ||||
|      * @param event the button status event indicating whether the buttons should be enabled | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(ButtonStatusEvent event) { | ||||
|         boolean enabled = event.buttonsEnabled(); | ||||
|         canRollDice = enabled; | ||||
|         tradeButton.setEnabled(enabled); | ||||
|         propertyMenuButton.setEnabled(enabled); | ||||
|         endTurnButton.setEnabled(false); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the toolbar, detaching it from the GUI. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(toolbarContainer); | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Opens the settings menu when the escape key is pressed. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the toolbar by refreshing player information. | ||||
|      */ | ||||
|     @Override | ||||
|     public void update() { | ||||
|         refreshPlayerView(); | ||||
|         super.update(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,406 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.simsilica.lemur.*; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
| import com.simsilica.lemur.core.VersionedList; | ||||
| import com.simsilica.lemur.core.VersionedReference; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.message.client.TradeOffer; | ||||
| import pp.monopoly.model.TradeHandler; | ||||
| import pp.monopoly.model.fields.BuildingProperty; | ||||
| import pp.monopoly.model.fields.PropertyField; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| import java.util.ArrayList; | ||||
| import java.util.Comparator; | ||||
| import java.util.HashSet; | ||||
| import java.util.List; | ||||
| import java.util.Set; | ||||
| import java.util.stream.Collectors; | ||||
|  | ||||
| /** | ||||
|  * Represents the trade menu dialog in the Monopoly application. | ||||
|  * <p> | ||||
|  * Facilitates trade interactions between players, including selection of properties, | ||||
|  * currency, and special cards for offers and requests. | ||||
|  * </p> | ||||
|  */ | ||||
| public class TradeMenu extends Dialog { | ||||
|  | ||||
|     /** The Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** The trade handler managing trade logic. */ | ||||
|     private final TradeHandler tradeHandler; | ||||
|  | ||||
|     /** Main container for the trade menu UI. */ | ||||
|     private final Container mainContainer; | ||||
|  | ||||
|     /** Background geometry for the menu. */ | ||||
|     private Geometry background; | ||||
|     private Selector<String> leftBuildingSelector, leftSpecialCardSelector; | ||||
|     private Selector<String> rightBuildingSelector, rightSpecialCardSelector; | ||||
|     private Label leftSelectionsLabel, rightSelectionsLabel; | ||||
|     private TextField leftCurrencyInput, rightCurrencyInput; | ||||
|  | ||||
|     private VersionedReference<Set<Integer>> leftBuildingRef, rightBuildingRef; | ||||
|     private VersionedReference<Set<Integer>> leftCardRef, rightCardRef; | ||||
|  | ||||
|     private Set<String> rightselBuildings = new HashSet<>(); | ||||
|     private Set<String> leftselBuildings = new HashSet<>(); | ||||
|  | ||||
|     private static final ColorRGBA TRANSLUCENT_WHITE = new ColorRGBA(1, 1, 1, 0.5f); | ||||
|  | ||||
|     /** | ||||
|      * Constructs the trade menu dialog. | ||||
|      * | ||||
|      * @param app          the Monopoly application instance | ||||
|      * @param tradeHandler the handler managing trade interactions | ||||
|      */ | ||||
|     public TradeMenu(MonopolyApp app, TradeHandler tradeHandler) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|         this.tradeHandler = tradeHandler; | ||||
|  | ||||
|         addBackgroundImage(); | ||||
|  | ||||
|         mainContainer = createMainContainer(); | ||||
|         app.getGuiNode().attachChild(mainContainer); | ||||
|         positionMainContainer(); | ||||
|  | ||||
|         initializeReferences(); | ||||
|     } | ||||
|     /** Creates the main container for the trade menu UI. */ | ||||
|     private Container createMainContainer() { | ||||
|         Container container = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         container.setPreferredSize(new Vector3f(1200, 800, 0)); | ||||
|         container.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE)); | ||||
|  | ||||
|         container.addChild(createHeader()); | ||||
|         container.addChild(createMainContent()); | ||||
|         return container; | ||||
|     } | ||||
|     /** Creates the header label for the trade menu. */ | ||||
|     private Label createHeader() { | ||||
|         Label header = new Label("Handelsmenü", new ElementId("label-Bold")); | ||||
|         header.setFontSize(50); | ||||
|         header.setInsets(new Insets3f(10, 10, 10, 10)); | ||||
|         header.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE)); | ||||
|         return header; | ||||
|     } | ||||
|     /** Creates the main content section of the trade menu. */ | ||||
|     private Container createMainContent() { | ||||
|         Container mainContent = new Container(new SpringGridLayout(Axis.X, Axis.Y)); | ||||
|         mainContent.setPreferredSize(new Vector3f(1200, 700, 0)); | ||||
|  | ||||
|         mainContent.addChild(createTradeColumn("Wähle Handelsobjekt:", true)); | ||||
|         mainContent.addChild(createMiddleSection()); | ||||
|         mainContent.addChild(createTradeColumn("Wähle Zielobjekt:", false)); | ||||
|  | ||||
|         return mainContent; | ||||
|     } | ||||
|  | ||||
|     /** Sets the trade data based on the current selections. */ | ||||
|     private void setTrades() { | ||||
|         String leftCurreny = leftCurrencyInput.getText().equals("")? "0" : leftCurrencyInput.getText(); | ||||
|         String rightCurreny = rightCurrencyInput.getText().equals("")? "0" : rightCurrencyInput.getText(); | ||||
|         tradeHandler.setOfferedAmount(Integer.parseInt(leftCurreny)); | ||||
|         tradeHandler.setRequestedAmount(Integer.parseInt(rightCurreny)); | ||||
|         tradeHandler.setOfferedJailCards(Integer.parseInt(leftSpecialCardSelector.getSelectedItem())); | ||||
|         tradeHandler.setRequestedJailCards(Integer.parseInt(rightSpecialCardSelector.getSelectedItem())); | ||||
|  | ||||
|         Set<PropertyField> offeredProperties = new HashSet<>(); | ||||
|         for (String propertyString : leftselBuildings) { | ||||
|             offeredProperties.add( (PropertyField) app.getGameLogic().getBoardManager().getFieldByName(propertyString)); | ||||
|         } | ||||
|          | ||||
|         Set<PropertyField> requestedProperties = new HashSet<>(); | ||||
|         for (String propertyString : rightselBuildings) { | ||||
|             requestedProperties.add( (PropertyField) app.getGameLogic().getBoardManager().getFieldByName(propertyString)); | ||||
|         } | ||||
|  | ||||
|         tradeHandler.setOfferedProperties(offeredProperties); | ||||
|         tradeHandler.setRequestedProperties(requestedProperties); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a trade column for either the sender or receiver. | ||||
|      * | ||||
|      * @param label  the label text for the column | ||||
|      * @param isLeft true if the column is for the sender; false otherwise | ||||
|      */ | ||||
|     private Container createTradeColumn(String label, boolean isLeft) { | ||||
|         Container column = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         column.setBackground(new QuadBackgroundComponent(ColorRGBA.White)); | ||||
|  | ||||
|         Label columnLabel = column.addChild(new Label(label)); | ||||
|         columnLabel.setFontSize(24); | ||||
|         columnLabel.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE)); | ||||
|  | ||||
|         column.addChild(new Label("Gebäude:")); | ||||
|         Selector<String> buildingSelector = createPropertySelector(isLeft); | ||||
|         column.addChild(buildingSelector); | ||||
|  | ||||
|         column.addChild(new Label("Währung:")); | ||||
|         TextField currencyInput = createCurrencyInput(); | ||||
|         column.addChild(currencyInput); | ||||
|  | ||||
|         column.addChild(new Label("Sonderkarten:")); | ||||
|         Selector<String> specialCardSelector = createSpecialCardSelector(isLeft); | ||||
|         styleSelector(specialCardSelector); | ||||
|         column.addChild(specialCardSelector); | ||||
|  | ||||
|         assignSelectors(buildingSelector, specialCardSelector, currencyInput, isLeft); | ||||
|         return column; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a property selector for buildings. | ||||
|      * | ||||
|      * @param isLeft true if the selector is for the sender; false otherwise | ||||
|      * @return the created property selector | ||||
|      */ | ||||
|     private Selector<String> createPropertySelector(boolean isLeft) { | ||||
|         VersionedList<String> properties = new VersionedList<>(); | ||||
|         for (PropertyField field : getPropertyFields(isLeft)) { | ||||
|             properties.add(field.getName()); | ||||
|         } | ||||
|         Selector<String> selector = new Selector<>(properties, "glass"); | ||||
|         styleSelector(selector); | ||||
|         return selector; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a selector for special cards. | ||||
|      * | ||||
|      * @param isLeft true if the selector is for the sender; false otherwise | ||||
|      * @return the created special card selector | ||||
|      */ | ||||
|     private Selector<String> createSpecialCardSelector(boolean isLeft) { | ||||
|         VersionedList<String> numbers = new VersionedList<>(); | ||||
|         for (int i = 0; i <= app.getGameLogic().getPlayerHandler().getPlayerById(isLeft ? tradeHandler.getReceiver().getId() : tradeHandler.getSender().getId()).getNumJailCard(); i++) { | ||||
|             numbers.add(i + ""); | ||||
|         } | ||||
|         Selector<String> selector = new Selector<>(numbers, "glass"); | ||||
|         styleSelector(selector); | ||||
|         return selector; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Retrieves the property fields owned by the respective player. | ||||
|      * | ||||
|      * @param isLeft true if retrieving fields for the sender; false otherwise | ||||
|      * @return an iterable of property fields | ||||
|      */ | ||||
|     private Iterable<PropertyField> getPropertyFields(boolean isLeft) { | ||||
|         Set<PropertyField> building = app.getGameLogic() | ||||
|                 .getBoardManager() | ||||
|                 .getPropertyFields(app.getGameLogic() | ||||
|                         .getPlayerHandler() | ||||
|                         .getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId()) | ||||
|                         .getProperties()) | ||||
|                 .stream() | ||||
|                 .filter(p -> p instanceof BuildingProperty) | ||||
|                 .map(p -> (BuildingProperty) p) | ||||
|                 .filter(p -> p.getHouses() == 0) | ||||
|                 .collect(Collectors.toSet()); | ||||
|  | ||||
|         Set<PropertyField> rest = app.getGameLogic() | ||||
|                 .getBoardManager() | ||||
|                 .getPropertyFields(app.getGameLogic() | ||||
|                         .getPlayerHandler() | ||||
|                         .getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId()) | ||||
|                         .getProperties()) | ||||
|                 .stream() | ||||
|                 .filter(p -> !(p instanceof BuildingProperty)) | ||||
|                 .collect(Collectors.toSet());     | ||||
|  | ||||
|  | ||||
|         List<PropertyField> combinedProperties = new ArrayList<>(); | ||||
|         combinedProperties.addAll(building); | ||||
|         combinedProperties.addAll(rest); | ||||
|         combinedProperties = combinedProperties.stream().sorted(Comparator.comparingInt(PropertyField::getId)).collect(Collectors.toList()); | ||||
|         return combinedProperties; | ||||
|     } | ||||
|     /** Creates a text field for currency input. */ | ||||
|     private TextField createCurrencyInput() { | ||||
|         TextField currencyInput = new TextField("0"); | ||||
|         styleTextField(currencyInput); | ||||
|         return currencyInput; | ||||
|     } | ||||
|     /** Creates the middle section containing buttons and summary fields. */ | ||||
|     private Container createMiddleSection() { | ||||
|         Container middleSection = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         middleSection.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f))); | ||||
|  | ||||
|         Label middleLabelTop = middleSection.addChild(new Label("Meine Gebäude:")); | ||||
|         middleLabelTop.setFontSize(24); | ||||
|         middleLabelTop.setTextVAlignment(VAlignment.Center); | ||||
|         middleLabelTop.setTextHAlignment(HAlignment.Center); | ||||
|         middleLabelTop.setInsets(new Insets3f(5, 5, 5, 5)); | ||||
|  | ||||
|         leftSelectionsLabel = middleSection.addChild(new Label("")); | ||||
|         leftSelectionsLabel.setPreferredSize(new Vector3f(600, 50, 0)); | ||||
|  | ||||
|         Container buttons = middleSection.addChild(new Container(new SpringGridLayout())); | ||||
|         Button cancel = new Button("Abbrechen"); | ||||
|         cancel.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             close(); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|  | ||||
|         Button trade = new Button("Handeln"); | ||||
|         trade.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             setTrades(); | ||||
|             app.getGameLogic().send(new TradeOffer(tradeHandler)); | ||||
|             close(); | ||||
|         })); | ||||
|  | ||||
|         buttons.addChild(cancel); | ||||
|         buttons.addChild(trade); | ||||
|  | ||||
|         Label middleLabelBottom = middleSection.addChild(new Label("Gebäude des Gegenspielers:")); | ||||
|         middleLabelBottom.setFontSize(24); | ||||
|         middleLabelBottom.setTextVAlignment(VAlignment.Center); | ||||
|         middleLabelBottom.setTextHAlignment(HAlignment.Center); | ||||
|         middleLabelBottom.setInsets(new Insets3f(5, 5, 5, 5)); | ||||
|  | ||||
|         rightSelectionsLabel = middleSection.addChild(new Label("")); | ||||
|         rightSelectionsLabel.setPreferredSize(new Vector3f(600, 50, 0)); | ||||
|         return middleSection; | ||||
|     } | ||||
|  | ||||
|     /** Styles the given selector with insets and background color. */ | ||||
|     private void styleSelector(Selector<String> selector) { | ||||
|         selector.setInsets(new Insets3f(5, 10, 5, 10)); | ||||
|         selector.setBackground(new QuadBackgroundComponent(ColorRGBA.Black)); | ||||
|     } | ||||
|  | ||||
|     /** Styles the given text field with insets and background color. */ | ||||
|     private void styleTextField(TextField textField) { | ||||
|         textField.setInsets(new Insets3f(5, 10, 5, 10)); | ||||
|         textField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black)); | ||||
|         textField.setPreferredSize(new Vector3f(300, 30, 0)); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Assigns selectors and input fields to either the left or right column. | ||||
|      * | ||||
|      * @param buildingSelector    the building selector | ||||
|      * @param specialCardSelector the special card selector | ||||
|      * @param currencyInput       the currency input field | ||||
|      * @param isLeft              true if assigning to the left column; false otherwise | ||||
|      */ | ||||
|     private void assignSelectors(Selector<String> buildingSelector, Selector<String> specialCardSelector, TextField currencyInput, boolean isLeft) { | ||||
|         if (isLeft) { | ||||
|             leftBuildingSelector = buildingSelector; | ||||
|             leftSpecialCardSelector = specialCardSelector; | ||||
|             leftCurrencyInput = currencyInput; | ||||
|         } else { | ||||
|             rightBuildingSelector = buildingSelector; | ||||
|             rightSpecialCardSelector = specialCardSelector; | ||||
|             rightCurrencyInput = currencyInput; | ||||
|         } | ||||
|     } | ||||
|     /** Positions the main container at the center of the screen. */ | ||||
|     private void positionMainContainer() { | ||||
|         mainContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2, | ||||
|                 (app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|     } | ||||
|     /** Adds a background image to the trade menu. */ | ||||
|     private void addBackgroundImage() { | ||||
|         Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png"); | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         background = new Geometry("Background", quad); | ||||
|         Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         backgroundMaterial.setTexture("ColorMap", backgroundImage); | ||||
|         background.setMaterial(backgroundMaterial); | ||||
|         background.setLocalTranslation(0, 0, 6); | ||||
|         app.getGuiNode().attachChild(background); | ||||
|     } | ||||
|     /** Initializes references for tracking UI changes. */ | ||||
|     private void initializeReferences() { | ||||
|         leftBuildingRef = leftBuildingSelector.getSelectionModel().createReference(); | ||||
|         leftCardRef = leftSpecialCardSelector.getSelectionModel().createReference(); | ||||
|  | ||||
|         rightBuildingRef = rightBuildingSelector.getSelectionModel().createReference(); | ||||
|         rightCardRef = rightSpecialCardSelector.getSelectionModel().createReference(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the trade menu state, including selected properties and values. | ||||
|      * | ||||
|      * @param delta the time elapsed since the last update | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         if (leftBuildingRef.update() || leftCardRef.update()) { | ||||
|             updateSelections(leftSelectionsLabel, leftBuildingSelector, true); | ||||
|         } | ||||
|  | ||||
|         if (rightBuildingRef.update() || rightCardRef.update()) { | ||||
|             updateSelections(rightSelectionsLabel, rightBuildingSelector, false); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the displayed selections for properties. | ||||
|      * | ||||
|      * @param target   the target label to update | ||||
|      * @param building the building selector | ||||
|      * @param isLeft   true if updating the left column; false otherwise | ||||
|      */ | ||||
|     private void updateSelections(Label target, Selector<String> building, boolean isLeft) { | ||||
|         StringBuilder buildingText = new StringBuilder(); | ||||
|         if (isLeft) { | ||||
|             if (leftselBuildings.contains(building.getSelectedItem())) { | ||||
|                 leftselBuildings.remove(building.getSelectedItem()); // Remove if already selected | ||||
|             } else { | ||||
|                 leftselBuildings.add(building.getSelectedItem()); // Add if not already selected | ||||
|             } | ||||
|             for (String property : leftselBuildings) { | ||||
|                 buildingText.append(property).append(", "); | ||||
|             } | ||||
|         } else { | ||||
|             if (rightselBuildings.contains(building.getSelectedItem())) { | ||||
|                 rightselBuildings.remove(building.getSelectedItem()); // Remove if already selected | ||||
|             } else { | ||||
|                 rightselBuildings.add(building.getSelectedItem()); // Add if not already selected | ||||
|             } | ||||
|             for (String property : rightselBuildings) { | ||||
|                 buildingText.append(property).append(", "); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         target.setText(buildingText.toString().replaceAll(", $", "")); | ||||
|     } | ||||
|  | ||||
|     /** Opens the settings menu when the escape key is pressed. */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
|  | ||||
|     /** Closes the trade menu and detaches UI elements. */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(mainContainer); | ||||
|         app.getGuiNode().detachChild(background); | ||||
|         super.close(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,37 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.simsilica.lemur.Slider; | ||||
|  | ||||
| import pp.monopoly.client.GameMusic; | ||||
| /** | ||||
|  * The VolumeSlider class represents the Volume Slider in the Menu. | ||||
|  * It extends the Slider class and provides functionalities for setting the music volume, | ||||
|  * with the help of the Slider in the GUI  | ||||
|  */ | ||||
| public class VolumeSlider extends Slider { | ||||
|  | ||||
|     private final pp.monopoly.client.GameMusic music; | ||||
|     private double vol; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Volume Slider for the Menu dialog | ||||
|      * @param music the music instance | ||||
|      */ | ||||
|     public VolumeSlider(GameMusic music) { | ||||
|         super(); | ||||
|         this.music = music; | ||||
|         vol = GameMusic.volumeInPreferences(); | ||||
|         getModel().setPercent(vol); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * When triggered it updates the volume to the value set with the slider | ||||
|      */ | ||||
|     public void update() { | ||||
|         if (vol != getModel().getPercent()) { | ||||
|             vol = getModel().getPercent(); | ||||
|             music.setVolume( (float) vol); | ||||
|         } | ||||
|     } | ||||
|      | ||||
| } | ||||
| @@ -0,0 +1,504 @@ | ||||
| /* | ||||
|  * $Id$ | ||||
|  *  | ||||
|  * Copyright (c) 2014, Simsilica, LLC | ||||
|  * All rights reserved. | ||||
|  *  | ||||
|  * Redistribution and use in source and binary forms, with or without | ||||
|  * modification, are permitted provided that the following conditions  | ||||
|  * are met: | ||||
|  *  | ||||
|  * 1. Redistributions of source code must retain the above copyright  | ||||
|  *    notice, this list of conditions and the following disclaimer. | ||||
|  *  | ||||
|  * 2. Redistributions in binary form must reproduce the above copyright  | ||||
|  *    notice, this list of conditions and the following disclaimer in  | ||||
|  *    the documentation and/or other materials provided with the  | ||||
|  *    distribution. | ||||
|  *  | ||||
|  * 3. Neither the name of the copyright holder nor the names of its  | ||||
|  *    contributors may be used to endorse or promote products derived  | ||||
|  *    from this software without specific prior written permission. | ||||
|  *  | ||||
|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS  | ||||
|  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT  | ||||
|  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS  | ||||
|  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE  | ||||
|  * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,  | ||||
|  * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES  | ||||
|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR  | ||||
|  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)  | ||||
|  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,  | ||||
|  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)  | ||||
|  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED  | ||||
|  * OF THE POSSIBILITY OF SUCH DAMAGE. | ||||
|  */ | ||||
|  | ||||
|  package pp.monopoly.client.gui.hslider; | ||||
|  | ||||
|  import com.jme3.scene.Node; | ||||
|  import com.jme3.scene.Spatial; | ||||
| import com.simsilica.lemur.Axis; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.FillMode; | ||||
| import com.simsilica.lemur.GuiGlobals; | ||||
| import com.simsilica.lemur.HAlignment; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.Panel; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
|  import com.simsilica.lemur.core.GuiControl; | ||||
|  import com.simsilica.lemur.core.VersionedReference; | ||||
|  import com.simsilica.lemur.grid.GridModel; | ||||
|  import com.simsilica.lemur.style.Attributes; | ||||
|  import com.simsilica.lemur.style.ElementId; | ||||
|  import com.simsilica.lemur.style.StyleDefaults; | ||||
|  import com.simsilica.lemur.style.Styles; | ||||
|   | ||||
|   | ||||
|  /** | ||||
|   * | ||||
|   *  @author    Paul Speed | ||||
|   */ | ||||
|  public class GridPanel extends Panel { | ||||
|   | ||||
|      public static final String ELEMENT_ID = "grid"; | ||||
|   | ||||
|      private GridModel<Panel> model; | ||||
|      private VersionedReference<GridModel<Panel>> modelRef; | ||||
|      private SpringGridLayout layout; | ||||
|      private int visibleRows = 5; | ||||
|      private int visibleColumns = 5; | ||||
|      private int row = 0; | ||||
|      private int column = 0; | ||||
|      private Float alpha; // for setting to new children | ||||
|      private Float[] columnwidths = null; | ||||
|      private Float[] rowheight = null; | ||||
|      private boolean widthsupdate = false; | ||||
|      private HAlignment [] columnHalignement = null; | ||||
|   | ||||
|   | ||||
|   | ||||
|      public GridPanel(GridModel<Panel> model ) { | ||||
|          this(true, model, new ElementId(ELEMENT_ID), null); | ||||
|      } | ||||
|   | ||||
|      public GridPanel(GridModel<Panel> model, String style ) { | ||||
|          this(true, model, new ElementId(ELEMENT_ID), style); | ||||
|      } | ||||
|   | ||||
|      public GridPanel(GridModel<Panel> model, ElementId elementId, String style ) { | ||||
|          this(true, model, elementId, style); | ||||
|      } | ||||
|   | ||||
|      protected GridPanel(boolean applyStyles, GridModel<Panel> model, | ||||
|                          ElementId elementId, String style ) { | ||||
|          super(false, elementId, style); | ||||
|   | ||||
|          this.layout = new SpringGridLayout(Axis.Y, Axis.X, | ||||
|                                             FillMode.ForcedEven, | ||||
|                                             FillMode.ForcedEven); | ||||
|          getControl(GuiControl.class).setLayout(layout); | ||||
|   | ||||
|          if( applyStyles ) { | ||||
|              Styles styles = GuiGlobals.getInstance().getStyles(); | ||||
|              styles.applyStyles(this, elementId, style); | ||||
|          } | ||||
|   | ||||
|          setModel(model); | ||||
|      } | ||||
|      // change the layout if necessary | ||||
|      public void setLayout(SpringGridLayout lay) { | ||||
|          this.layout = lay; | ||||
|          getControl(GuiControl.class).getLayout().clearChildren(); | ||||
|          getControl(GuiControl.class).setLayout(layout); | ||||
|   | ||||
|          this.modelRef = null; | ||||
|          if( this.model != null ) { | ||||
|              this.modelRef = model.createReference(); | ||||
|              refreshGrid(); | ||||
|          } | ||||
|   | ||||
|      } | ||||
|   | ||||
|   | ||||
|      @StyleDefaults(ELEMENT_ID) | ||||
|      public static void initializeDefaultStyles( Attributes attrs ) { | ||||
|      } | ||||
|   | ||||
|      public void setModel( GridModel<Panel> model ) { | ||||
|   | ||||
|          if( this.model == model ) { | ||||
|              return; | ||||
|          } | ||||
|   | ||||
|          if( this.model != null ) { | ||||
|              // Clear the old panel | ||||
|              getControl(GuiControl.class).getLayout().clearChildren(); | ||||
|              this.modelRef = null; | ||||
|          } | ||||
|   | ||||
|          this.model = model; | ||||
|   | ||||
|          if( this.model != null ) { | ||||
|              this.modelRef = model.createReference(); | ||||
|              refreshGrid(); | ||||
|          } | ||||
|      } | ||||
|   | ||||
|      public GridModel<Panel> getModel() { | ||||
|          return model; | ||||
|      } | ||||
|   | ||||
|      public void setRow( int row ) { | ||||
|          setLocation(row, column); | ||||
|      } | ||||
|   | ||||
|      public int getRow() { | ||||
|          return row; | ||||
|      } | ||||
|   | ||||
|      public void setColumn( int column ) { | ||||
|          setLocation(row, column); | ||||
|      } | ||||
|   | ||||
|      public int getColumn() { | ||||
|          return column; | ||||
|      } | ||||
|   | ||||
|      public Panel getCell( int r, int c ) { | ||||
|          r = r - row; | ||||
|          c = c - column; | ||||
|          if( r < 0 || c < 0 || r >= visibleRows || c >= visibleColumns ) { | ||||
|              return null; | ||||
|          } | ||||
|          return (Panel)layout.getChild(r, c); | ||||
|      } | ||||
|   | ||||
|      public void setLocation( int row, int column ) { | ||||
|          if( this.row == row && this.column == column ) { | ||||
|              return; | ||||
|          } | ||||
|          this.row = row; | ||||
|          this.column = column; | ||||
|          refreshGrid(); | ||||
|      } | ||||
|   | ||||
|      public void setVisibleSize( int rows, int columns ) { | ||||
|          this.visibleRows = rows; | ||||
|          this.visibleColumns = columns; | ||||
|          getControl(GuiControl.class).getLayout().clearChildren(); | ||||
|          refreshGrid(); | ||||
|      } | ||||
|   | ||||
|      public void setVisibleRows( int rows ) { | ||||
|          setVisibleSize(rows, visibleColumns); | ||||
|      } | ||||
|   | ||||
|      public int getVisibleRows() { | ||||
|          return visibleRows; | ||||
|      } | ||||
|   | ||||
|      public void setVisibleColumns( int columns ) { | ||||
|          setVisibleSize(visibleRows, columns); | ||||
|      } | ||||
|   | ||||
|      public int getVisibleColumns() { | ||||
|          return visibleColumns; | ||||
|      } | ||||
|   | ||||
|      public void setAlpha( float alpha, boolean recursive ) { | ||||
|          this.alpha = alpha; | ||||
|          super.setAlpha(alpha, recursive); | ||||
|      } | ||||
|   | ||||
|      protected void refreshGrid() { | ||||
|          widthsupdate = false; | ||||
|   | ||||
|          if( model == null ) { | ||||
|              getControl(GuiControl.class).getLayout().clearChildren(); | ||||
|              return; | ||||
|          } | ||||
|   | ||||
|          for( int r = row; r < row + visibleRows; r++ ) { | ||||
|              for( int c = column; c < column + visibleColumns; c++ ) { | ||||
|                  Node existing = layout.getChild(r-row, c-column); | ||||
|                  if( r < 0 || r >= model.getRowCount() || c < 0 || c >= model.getColumnCount() ) { | ||||
|                      // Out of bounds | ||||
|                      layout.addChild(null, r-row, c-column); | ||||
|                  } else { | ||||
|                      Panel child = model.getCell(r, c, (Panel)existing); | ||||
|   | ||||
|                      // we check if there is a size for either rowheight or columnwidth stored | ||||
|                      Float ytemp = null; | ||||
|                      Float xtemp = null; | ||||
|   | ||||
|                      if (columnwidths !=null) { | ||||
|                          if (columnwidths.length > c) { | ||||
|                              if (columnwidths[c] != null) xtemp = columnwidths[c]; | ||||
|                          } | ||||
|                      } | ||||
|   | ||||
|                      if (rowheight != null) { | ||||
|                          if (rowheight.length > r) { | ||||
|                              if (rowheight[r] !=null) ytemp = rowheight[r]; | ||||
|                          } | ||||
|                      } | ||||
|                      // and only if, we set the preferred size | ||||
|                      if (ytemp !=null || xtemp != null) { | ||||
|                          child.setPreferredSize(null); | ||||
|                          if (xtemp != null) child.setPreferredSize(child.getPreferredSize().clone().setX(xtemp)); | ||||
|                          if (ytemp !=null) child.setPreferredSize(child.getPreferredSize().clone().setY(ytemp)); | ||||
|                      } | ||||
|   | ||||
|                      if (columnHalignement != null) { | ||||
|                          if (columnHalignement.length > c) { | ||||
|                              if (columnHalignement[c] != null) { | ||||
|                                  // we only set the alignement for "text" elements attached to the listbox | ||||
|                                  // for others e.g. progressbar etc. we should call the element and do the changes there | ||||
|                                  if (child instanceof Button) ((Button) child).setTextHAlignment(columnHalignement[c]); | ||||
|                                  if (child instanceof Label) ((Label) child).setTextHAlignment(columnHalignement[c]); | ||||
|                                  if (child instanceof TextField) | ||||
|                                      ((TextField) child).setTextHAlignment(columnHalignement[c]); | ||||
|                              } else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left); | ||||
|                          } else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left); | ||||
|                      } else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left); | ||||
|   | ||||
|                      if( child != existing ) { | ||||
|                          // Make sure new children pick up the alpha of the container | ||||
|                          if( alpha != null && alpha != 1 ) { | ||||
|                              child.setAlpha(alpha); | ||||
|                          } | ||||
|   | ||||
|                          layout.addChild(child, r-row, c-column); | ||||
|                      } | ||||
|                  } | ||||
|              } | ||||
|          } | ||||
|      } | ||||
|   | ||||
|      @Override | ||||
|      public void updateLogicalState( float tpf ) { | ||||
|          super.updateLogicalState(tpf); | ||||
|   | ||||
|          if( modelRef.update() ) { | ||||
|              refreshGrid(); | ||||
|          } | ||||
|   | ||||
|          if (widthsupdate)  refreshGrid(); | ||||
|   | ||||
|      } | ||||
|   | ||||
|      @Override | ||||
|      public String toString() { | ||||
|          return getClass().getName() + "[elementId=" + getElementId() + "]"; | ||||
|      } | ||||
|   | ||||
|   | ||||
|      public Float[] getColumnwidths() { | ||||
|          return columnwidths; | ||||
|      } | ||||
|   | ||||
|      public Float[] getRowheights() { | ||||
|          return rowheight; | ||||
|      } | ||||
|   | ||||
|   | ||||
|      public void setRowheight(Float rowheight, int rownumber_starting_with_0){ | ||||
|          // adds or replaces a columnwidth | ||||
|          if (rownumber_starting_with_0 < 0) return; | ||||
|          int size = rownumber_starting_with_0+1; | ||||
|          if (this.rowheight != null) { | ||||
|              size = Math.max(size, this.rowheight.length); | ||||
|          } | ||||
|          preparegridsizes(size,false); | ||||
|          setcheckedsize(rowheight,rownumber_starting_with_0,true,true); | ||||
|      } | ||||
|   | ||||
|      public void setColumnwidths(Float columnwidth, int columnnumber_starting_with_0) { | ||||
|          // adds or replaces a columnwidth | ||||
|          if (columnnumber_starting_with_0 <0) return; | ||||
|          int size = columnnumber_starting_with_0+1; | ||||
|          if (this.columnwidths != null) { | ||||
|              size = Math.max(size, this.columnwidths.length); | ||||
|          } | ||||
|          preparegridsizes(size,true); | ||||
|          setcheckedsize(columnwidth,columnnumber_starting_with_0,true,false); | ||||
|      } | ||||
|   | ||||
|   | ||||
|      public void setRowheight (Float[] rowheights_or_null) { | ||||
|          // replaces the given rowheights and only keep the number of rows given | ||||
|          setRowheight(rowheights_or_null,true); | ||||
|      } | ||||
|   | ||||
|      public void setColumnwidths (Float[] columnwidths_or_null) { | ||||
|          // replaces the given columnwidths and only keep the number of columns given | ||||
|          setColumnwidths(columnwidths_or_null,true); | ||||
|      } | ||||
|   | ||||
|   | ||||
|      public void setRowheight(Float[] rowheights_or_null, boolean write_null_values) { | ||||
|          // replaces the given rowheights and only keep the number of rows given | ||||
|          // null values either overwrite or will be ignored | ||||
|          Integer tmp = null; | ||||
|          if (rowheights_or_null != null) tmp = rowheights_or_null.length; | ||||
|          if (preparegridsizes(tmp,false)) { | ||||
|              for (int i = 0; i <tmp;i++) { | ||||
|                  setcheckedsize(rowheights_or_null[i],i,write_null_values,true); | ||||
|              } | ||||
|          } | ||||
|      } | ||||
|   | ||||
|      public void setColumnwidths(Float[] columnwidths_or_null, boolean write_null_values) { | ||||
|          // replaces the given columnwidths_or_null and only keep the number of columns given | ||||
|          // null values either overwrite or will be ignored | ||||
|          Integer tmp = null; | ||||
|          if (columnwidths_or_null != null) tmp = columnwidths_or_null.length; | ||||
|          if (preparegridsizes(tmp,true)) { | ||||
|              for (int i = 0; i <tmp;i++) { | ||||
|                  setcheckedsize(columnwidths_or_null[i],i,write_null_values,false); | ||||
|              } | ||||
|          } | ||||
|      } | ||||
|   | ||||
|   | ||||
|      private boolean preparegridsizes(Integer givenfieldsize, boolean width) { | ||||
|          // prepares and adjust the size of the field(s) that hold columnwidth or rowheights | ||||
|          if (givenfieldsize == null) { | ||||
|              if (width) { //either columns or rows will be set null | ||||
|                  columnwidths =null; | ||||
|              } else { | ||||
|                  rowheight = null; | ||||
|              } | ||||
|              for (Spatial p: this.getChildren()) { | ||||
|                  Panel x = (Panel) p; | ||||
|                  x.setPreferredSize(null); //we set all sizes to 0 as we will recalculate them with next update | ||||
|              } | ||||
|              widthsupdate = true; | ||||
|              return false; // no more activity needed | ||||
|          } else { | ||||
|              Float[] tmp; | ||||
|              tmp = new Float[givenfieldsize]; | ||||
|              if (width) { | ||||
|                  if (columnwidths == null) { | ||||
|                      columnwidths = tmp; | ||||
|                      return true; | ||||
|                  } | ||||
|                  int i = 0; | ||||
|                  for (Float z:columnwidths) { | ||||
|                      tmp[i] =z; | ||||
|                      i++; | ||||
|                      if (i>= givenfieldsize) break; | ||||
|                  } | ||||
|                  columnwidths = tmp; // we get what we have | ||||
|              } else { | ||||
|                  if (rowheight == null) { | ||||
|                      rowheight = tmp; | ||||
|                      return true; | ||||
|                  } | ||||
|                  int i = 0; | ||||
|                  for (Float z:rowheight) { | ||||
|                      tmp[i] =z; | ||||
|                      i++; | ||||
|                      if (i>= givenfieldsize) break; | ||||
|                  } | ||||
|                  rowheight = tmp; // we get what we have | ||||
|              } | ||||
|              return true; | ||||
|          } | ||||
|      } | ||||
|   | ||||
|      private void setcheckedsize(Float size, int row_or_column, boolean override, boolean i_am_a_row) { | ||||
|          if (override || (size !=null))  { | ||||
|              if (i_am_a_row) { | ||||
|                  rowheight[row_or_column] = size; | ||||
|              } else { | ||||
|                  columnwidths[row_or_column] = size; | ||||
|              } | ||||
|              widthsupdate = true; | ||||
|          } | ||||
|      } | ||||
|   | ||||
|   | ||||
|   | ||||
|   | ||||
|   | ||||
|   | ||||
|   | ||||
|   //   public void setRowheight(Float rowheight_or_null){ | ||||
|   //       if (rowheight_or_null<=0) return; | ||||
|   //       this.rowheight = rowheight_or_null; | ||||
|   //       widthsupdate = true; | ||||
|   //   } | ||||
|   | ||||
|   | ||||
|   | ||||
|   | ||||
|   | ||||
|      public void setHalignements(HAlignment[] hals) { | ||||
|          setHalignements(hals,false); | ||||
|      } | ||||
|   | ||||
|      public void setHalignements(HAlignment[] hals, boolean overridestandard) { | ||||
|          if (checkexistinghal(hals)) { | ||||
|              int i =0; | ||||
|              for (HAlignment z:hals) { | ||||
|                  setHalignementchecked(z,i,overridestandard); | ||||
|                  i++; | ||||
|                  if (i>=columnHalignement.length)   return; // we ignore given HAlignement that is out of column bound | ||||
|              } | ||||
|              if (!overridestandard ) return; | ||||
|              for (int u = i; u<columnHalignement.length;u++) { | ||||
|                  setHalignementchecked(null,u,overridestandard); // override existing HAlignements | ||||
|              } | ||||
|          } | ||||
|      } | ||||
|   | ||||
|      public void setHalignements(HAlignment hal, int column) { | ||||
|          checkexistinghal(new HAlignment[]{HAlignment.Center}); | ||||
|          if (column < columnHalignement.length)  setHalignementchecked(hal,column,true); | ||||
|      } | ||||
|   | ||||
|      private void setHalignementchecked(HAlignment hal, int column,boolean override) { | ||||
|          if (override || (hal !=null))  { | ||||
|              columnHalignement[column] = hal; | ||||
|              widthsupdate = true; | ||||
|          } | ||||
|      } | ||||
|   | ||||
|      private boolean checkexistinghal(HAlignment[] givenfield) { | ||||
|          // delete the given Halignements | ||||
|          if (givenfield == null) { | ||||
|              columnHalignement =null; | ||||
|              for (Spatial p: this.getChildren()) { | ||||
|                  Button x = (Button)((Panel) p); | ||||
|                  x.setTextHAlignment(HAlignment.Left); //standard HAlignement | ||||
|              } | ||||
|              widthsupdate = true; | ||||
|              return false; | ||||
|          } | ||||
|          // or prepare if we have no columnHalignement yet | ||||
|          HAlignment[] tmp; | ||||
|          if (columnHalignement == null) { | ||||
|              tmp = new HAlignment[model.getColumnCount()]; | ||||
|              columnHalignement = tmp; | ||||
|          } else { | ||||
|              if (!(columnHalignement.length ==model.getColumnCount() )) { | ||||
|                  tmp = new HAlignment[model.getColumnCount()]; | ||||
|                  int i = 0; | ||||
|                  for (HAlignment z:columnHalignement) { | ||||
|                      tmp[i] =z; | ||||
|                      i++; | ||||
|                      if (i>=model.getColumnCount()) break; | ||||
|                  } | ||||
|                  columnHalignement = tmp; | ||||
|              } | ||||
|          } | ||||
|          return true; | ||||
|      } | ||||
|   | ||||
|      public HAlignment[] getColumnHalignement() { | ||||
|          return columnHalignement; | ||||
|      } | ||||
|  } | ||||
| @@ -0,0 +1,135 @@ | ||||
| /* | ||||
|  * $Id$ | ||||
|  *  | ||||
|  * Copyright (c) 2014, Simsilica, LLC | ||||
|  * All rights reserved. | ||||
|  *  | ||||
|  * Redistribution and use in source and binary forms, with or without | ||||
|  * modification, are permitted provided that the following conditions  | ||||
|  * are met: | ||||
|  *  | ||||
|  * 1. Redistributions of source code must retain the above copyright  | ||||
|  *    notice, this list of conditions and the following disclaimer. | ||||
|  *  | ||||
|  * 2. Redistributions in binary form must reproduce the above copyright  | ||||
|  *    notice, this list of conditions and the following disclaimer in  | ||||
|  *    the documentation and/or other materials provided with the  | ||||
|  *    distribution. | ||||
|  *  | ||||
|  * 3. Neither the name of the copyright holder nor the names of its  | ||||
|  *    contributors may be used to endorse or promote products derived  | ||||
|  *    from this software without specific prior written permission. | ||||
|  *  | ||||
|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS  | ||||
|  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT  | ||||
|  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS  | ||||
|  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE  | ||||
|  * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,  | ||||
|  * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES  | ||||
|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR  | ||||
|  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)  | ||||
|  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,  | ||||
|  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)  | ||||
|  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED  | ||||
|  * OF THE POSSIBILITY OF SUCH DAMAGE. | ||||
|  */ | ||||
|  | ||||
|  package pp.monopoly.client.gui.hslider; | ||||
|  | ||||
|  import java.util.AbstractList; | ||||
|  import java.util.ArrayList; | ||||
|  import java.util.List; | ||||
|  | ||||
| import com.simsilica.lemur.core.VersionedObject; | ||||
| import com.simsilica.lemur.core.VersionedReference; | ||||
|   | ||||
|   | ||||
|  /** | ||||
|   * | ||||
|   *  @author    Paul Speed | ||||
|   */ | ||||
|  public class VersionedList<T> extends AbstractList<T> | ||||
|                                implements VersionedObject<List<T>> { | ||||
|      private long version = 0; | ||||
|      private List<T> list; | ||||
|   | ||||
|      protected VersionedList(List<T> items, boolean copy ) { | ||||
|          if( copy ) { | ||||
|              list = new ArrayList<T>(); | ||||
|              list.addAll(items); | ||||
|          } else { | ||||
|              this.list = items; | ||||
|          } | ||||
|      } | ||||
|   | ||||
|      public VersionedList() { | ||||
|          this(new ArrayList<T>(), false); | ||||
|      } | ||||
|   | ||||
|      public VersionedList(List<T> items ) { | ||||
|          this(items, true); | ||||
|      } | ||||
|   | ||||
|      /** | ||||
|       *  Wraps a list in a VersionedList instead of copying it. | ||||
|       *  This is useful for cases where a VersionedList is required | ||||
|       *  but strict versioning is not, for example, passing a static list | ||||
|       *  to a ListBox.  Changes to the wrapped list obviously don't | ||||
|       *  trigger version changes in the wrapper.  Only changes through | ||||
|       *  the wrapper will increment the version. | ||||
|       */ | ||||
|      public static <T> VersionedList<T> wrap( List<T> list ) { | ||||
|          return new VersionedList<T>(list, false); | ||||
|      } | ||||
|   | ||||
|      public void incrementVersion() { // changed this to public | ||||
|          version++; | ||||
|      } | ||||
|   | ||||
|      @Override | ||||
|      public long getVersion() { | ||||
|          return version; | ||||
|      } | ||||
|   | ||||
|      @Override | ||||
|      public List<T> getObject() { | ||||
|          return this; | ||||
|      } | ||||
|   | ||||
|      @Override | ||||
|      public VersionedReference<List<T>> createReference() { | ||||
|          return new VersionedReference<List<T>>(this); | ||||
|      } | ||||
|   | ||||
|      @Override | ||||
|      public T get( int i ) { | ||||
|          return list.get(i); | ||||
|      } | ||||
|   | ||||
|      @Override | ||||
|      public int size() { | ||||
|          return list.size(); | ||||
|      } | ||||
|   | ||||
|      @Override | ||||
|      public T set( int i, T val ) { | ||||
|          T result = list.set(i, val); | ||||
|          incrementVersion(); | ||||
|          return result; | ||||
|      } | ||||
|   | ||||
|      @Override | ||||
|      public void add( int i, T val ) { | ||||
|          list.add(i, val); | ||||
|          incrementVersion(); | ||||
|      } | ||||
|   | ||||
|      @Override | ||||
|      public T remove( int i ) { | ||||
|          T result = list.remove(i); | ||||
|          incrementVersion(); | ||||
|          return result; | ||||
|      } | ||||
|   | ||||
|  } | ||||
|   | ||||
| @@ -0,0 +1,144 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.message.server.TradeReply; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * Represents a confirmation dialog that appears when a trade is accepted . | ||||
|  * <p> | ||||
|  * Displays a message to the user informing them that the trade they proposed has been accepted, | ||||
|  * along with a confirmation button to close the dialog. | ||||
|  * </p> | ||||
|  */ | ||||
| public class AcceptTrade extends Dialog { | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Semi-transparent overlay background for the dialog. */ | ||||
|     private final Geometry overlayBackground; | ||||
|  | ||||
|     /** Container for the warning message content. */ | ||||
|     private final Container noMoneyWarningContainer; | ||||
|  | ||||
|     /** Background container providing a border for the dialog. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Constructs the accept trade dialog. | ||||
|      * | ||||
|      * @param app the Monopoly application instance | ||||
|      * @param msg the trade reply message containing details about the trade | ||||
|      */ | ||||
|     public AcceptTrade(MonopolyApp app, TradeReply msg) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|  | ||||
|         // Halbtransparentes Overlay hinzufügen | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|         app.getGuiNode().attachChild(overlayBackground); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         app.getGuiNode().attachChild(backgroundContainer); | ||||
|  | ||||
|  | ||||
|         // Hauptcontainer für die Warnung | ||||
|         noMoneyWarningContainer = new Container(); | ||||
|         noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); | ||||
|         noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10)); | ||||
|  | ||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an | ||||
|         backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|         // Titel | ||||
|         Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Handel angenommen!", new ElementId("warning-title"))); | ||||
|         gateFieldTitle.setFontSize(48); | ||||
|         gateFieldTitle.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         // Text, der im Popup steht | ||||
|         Container textContainer = noMoneyWarningContainer.addChild(new Container()); | ||||
|         textContainer.addChild(new Label("Du hast Spieler"+ " " + msg.getTradeHandler().getReceiver().getName() + " " + "einen Handel vorgeschlagen", new ElementId("label-Text"))); | ||||
|         textContainer.addChild(new Label("", new ElementId("label-Text"))); | ||||
|         textContainer.addChild(new Label("Der Handel wurde angenommen", new ElementId("label-Text"))); | ||||
|         textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Passt den textContainer an die Größe des bankruptContainers an | ||||
|         textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0)); | ||||
|  | ||||
|         // Beenden-Button | ||||
|         Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         quitButton.addClickCommands(source -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|         })); | ||||
|  | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         noMoneyWarningContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(noMoneyWarningContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a semi-transparent background overlay for the dialog. | ||||
|      * | ||||
|      * @return the geometry of the overlay | ||||
|      */ | ||||
|     private Geometry createOverlayBackground() { | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         Geometry overlay = new Geometry("Overlay", quad); | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent | ||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         overlay.setMaterial(material); | ||||
|         overlay.setLocalTranslation(0, 0, 0); | ||||
|         return overlay; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the dialog and removes the associated GUI elements. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(noMoneyWarningContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the escape key action by closing the dialog. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         close(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,133 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
|  | ||||
| /** | ||||
|  * Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn | ||||
|  */ | ||||
| public class Bankrupt extends Dialog { | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Semi-transparent overlay background for the popup. */ | ||||
|     private final Geometry overlayBackground; | ||||
|  | ||||
|     /** Main container for the bankruptcy warning content. */ | ||||
|     private final Container bankruptContainer; | ||||
|  | ||||
|     /** Background container providing a border for the popup. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Constructs the bankruptcy warning popup. | ||||
|      * | ||||
|      * @param app the Monopoly application instance | ||||
|      */ | ||||
|     public Bankrupt(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|  | ||||
|         // Halbtransparentes Overlay hinzufügen | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|         app.getGuiNode().attachChild(overlayBackground); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         app.getGuiNode().attachChild(backgroundContainer); | ||||
|  | ||||
|  | ||||
|         // Hauptcontainer für die Warnung | ||||
|         bankruptContainer = new Container(); | ||||
|         bankruptContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); | ||||
|         bankruptContainer.setPreferredSize(new Vector3f(550,250,10)); | ||||
|  | ||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an | ||||
|         backgroundContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|         // Titel | ||||
|         Label gateFieldTitle = bankruptContainer.addChild(new Label("Vorsicht !", new ElementId("warning-title"))); | ||||
|         gateFieldTitle.setFontSize(48); | ||||
|         gateFieldTitle.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         // Text, der im Popup steht | ||||
|         Container textContainer = bankruptContainer.addChild(new Container()); | ||||
|         textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!\n"+ | ||||
|         "Dieses PopUp wird nicht erneut angezeigt!", new ElementId("label-Text"))); | ||||
|         textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Passt den textContainer an die Größe des bankruptContainers an | ||||
|         textContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(-250,-200,0)); | ||||
|  | ||||
|         // Beenden-Button | ||||
|         Button quitButton = bankruptContainer.addChild(new Button("Bestätigen", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         quitButton.addClickCommands(source -> ifTopDialog(this::close)); | ||||
|  | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         bankruptContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(bankruptContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a semi-transparent background overlay for the popup. | ||||
|      * | ||||
|      * @return the geometry of the overlay | ||||
|      */ | ||||
|     private Geometry createOverlayBackground() { | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         Geometry overlay = new Geometry("Overlay", quad); | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent | ||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         overlay.setMaterial(material); | ||||
|         overlay.setLocalTranslation(0, 0, 0); | ||||
|         return overlay; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the menu and removes the GUI elements. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(bankruptContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the escape key action by closing the popup. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         close(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,127 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.gui.SettingsMenu; | ||||
| import pp.monopoly.message.client.BuyPropertyResponse; | ||||
| import pp.monopoly.model.fields.BoardManager; | ||||
| import pp.monopoly.model.fields.BuildingProperty; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * BuildingPropertyCard creates the popup for field information | ||||
|  */ | ||||
| public class BuildingPropertyCard extends Dialog { | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Main container for the building property information. */ | ||||
|     private final Container buildingPropertyContainer; | ||||
|  | ||||
|     /** Background container providing a border for the property card. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a property card popup displaying details about the building property. | ||||
|      * | ||||
|      * @param app the Monopoly application instance | ||||
|      */ | ||||
|     public BuildingPropertyCard(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         //Generate the corresponding field | ||||
|         int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID(); | ||||
|         BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         attachChild(backgroundContainer); | ||||
|  | ||||
|         // Hauptcontainer für die Gebäudekarte | ||||
|         buildingPropertyContainer = new Container(); | ||||
|         buildingPropertyContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor())); | ||||
|  | ||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des buildingPropertyContainer an | ||||
|         backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|         //Titel | ||||
|         Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("label-Bold"))); | ||||
|         settingsTitle.setBackground(new QuadBackgroundComponent(field.getColor().getColor())); | ||||
|         settingsTitle.setFontSize(48); | ||||
|  | ||||
|         // Text, der auf der Karte steht | ||||
|         // Die Preise werden dynamisch dem BoardManager entnommen | ||||
|         Container propertyValuesContainer = buildingPropertyContainer.addChild(new Container()); | ||||
|         propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Beenden-Button | ||||
|         Button quitButton = buildingPropertyContainer.addChild(new Button("Beenden", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         quitButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|         })); | ||||
|         // Kaufen-Button | ||||
|         Button buyButton = buildingPropertyContainer.addChild(new Button("Kaufen", new ElementId("button"))); | ||||
|         buyButton.setFontSize(32); | ||||
|         buyButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|             app.getGameLogic().send(new BuyPropertyResponse()); | ||||
|         })); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         buildingPropertyContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(buildingPropertyContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the popup and removes the associated GUI elements. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(buildingPropertyContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Opens the settings menu when the escape key is pressed. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,248 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.simsilica.lemur.Axis; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.Selector; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
| import com.simsilica.lemur.core.VersionedList; | ||||
| import com.simsilica.lemur.core.VersionedReference; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.gui.SettingsMenu; | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.message.client.AlterProperty; | ||||
| import pp.monopoly.model.fields.BoardManager; | ||||
| import pp.monopoly.model.fields.BuildingProperty; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| import java.util.HashSet; | ||||
| import java.util.List; | ||||
| import java.util.Set; | ||||
| import java.util.stream.Collectors; | ||||
|  | ||||
| /** | ||||
|  * BuyHouse is a popup which appears when a player clicks on the "Buy House"-button in the BuildingAdminMenu | ||||
|  */ | ||||
| public class BuyHouse extends Dialog { | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Main container for the "Buy House" popup UI. */ | ||||
|     private final Container buyHouseContainer; | ||||
|  | ||||
|     /** Background container providing a border for the popup. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** Label to display selected properties. */ | ||||
|     private Label selectionDisplay; | ||||
|  | ||||
|     /** Reference for tracking dropdown selection changes. */ | ||||
|     private VersionedReference<Set<Integer>> selectionRef; | ||||
|  | ||||
|     /** Dropdown selector for choosing properties to build houses on. */ | ||||
|     private Selector<String> propertySelector; | ||||
|  | ||||
|     /** Set of selected properties for house purchase. */ | ||||
|     private Set<String> selectedProperties = new HashSet<>(); | ||||
|  | ||||
|     /** Label displaying the total cost of building houses on the selected properties. */ | ||||
|     private Label cost = new Label("0", new ElementId("label-Text")); | ||||
|  | ||||
|     /** | ||||
|      * Constructs the "Buy House" popup. | ||||
|      * | ||||
|      * @param app the Monopoly application instance | ||||
|      */ | ||||
|     public BuyHouse(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         attachChild(backgroundContainer); | ||||
|  | ||||
|         // Main container for the menu | ||||
|         buyHouseContainer = new Container(); | ||||
|         buyHouseContainer.setPreferredSize(new Vector3f(800, 600, 0)); | ||||
|  | ||||
|         float padding = 10; // Adjust backgroundContainer size to match buyHouseContainer | ||||
|         backgroundContainer.setPreferredSize(buyHouseContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|         // Title | ||||
|         Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("label-Bold"))); | ||||
|         title.setFontSize(48); | ||||
|         title.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         // Divide buyHouseContainer into three sub-containers | ||||
|         Container upContainer = buyHouseContainer.addChild(new Container()); | ||||
|         Container middleContainer = buyHouseContainer.addChild(new Container()); | ||||
|         Container downContainer = buyHouseContainer.addChild(new Container()); | ||||
|  | ||||
|         // Upper section text | ||||
|         upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); | ||||
|         upContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line | ||||
|         upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         middleContainer.setPreferredSize(new Vector3f(100, 150, 0)); | ||||
|         middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange)); | ||||
|  | ||||
|         // Add the property selector dropdown | ||||
|         middleContainer.addChild(createPropertyDropdown()); | ||||
|  | ||||
|         downContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line | ||||
|         downContainer.addChild(new Label("Kosten:", new ElementId("label-Text"))); // Label for cost | ||||
|         downContainer.addChild(cost); // Cost details | ||||
|         downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Cancel button | ||||
|         Button cancelButton = buyHouseContainer.addChild(new Button("Abbrechen", new ElementId("button"))); | ||||
|         cancelButton.setFontSize(32); | ||||
|         cancelButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|         })); | ||||
|  | ||||
|         // Confirm button | ||||
|         Button confirmButton = buyHouseContainer.addChild(new Button("Bestätigen", new ElementId("button"))); | ||||
|         confirmButton.setFontSize(32); | ||||
|         confirmButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             AlterProperty msg = new AlterProperty("BuyHouse"); | ||||
|             msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet())); | ||||
|             app.getGameLogic().send(msg); | ||||
|             close(); | ||||
|         })); | ||||
|  | ||||
|         // Center the popup | ||||
|         buyHouseContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x) / 2, | ||||
|                 (app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y) / 2, | ||||
|                 8 | ||||
|         ); | ||||
|  | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y + padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(buyHouseContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a dropdown menu for selecting properties eligible for house construction. | ||||
|      * | ||||
|      * @return The container holding the dropdown menu. | ||||
|      */ | ||||
|     private Container createPropertyDropdown() { | ||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); | ||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); | ||||
|  | ||||
|         VersionedList<String> propertyOptions = new VersionedList<>(); | ||||
|         List<BuildingProperty> playerProperties = getPlayerProperties(); | ||||
|  | ||||
|         // Populate the dropdown with property names | ||||
|         for (BuildingProperty property : playerProperties) { | ||||
|             propertyOptions.add(property.getName()); | ||||
|         } | ||||
|  | ||||
|         propertySelector = new Selector<>(propertyOptions, "glass"); | ||||
|         dropdownContainer.addChild(propertySelector); | ||||
|  | ||||
|         // Track selection changes | ||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); | ||||
|  | ||||
|         // Initialize the selection display here | ||||
|         selectionDisplay = new Label(""); | ||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); | ||||
|         selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container | ||||
|  | ||||
|         // Set initial selection | ||||
|         if (!propertyOptions.isEmpty()) { | ||||
|             onDropdownSelectionChanged(propertySelector); | ||||
|         } | ||||
|  | ||||
|         return dropdownContainer; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Retrieves the list of properties owned by the current player that are eligible for house construction. | ||||
|      * | ||||
|      * @return A list of {@link BuildingProperty} objects owned by the player. | ||||
|      */ | ||||
|     private List<BuildingProperty> getPlayerProperties() { | ||||
|         Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()); | ||||
|         BoardManager boardManager = app.getGameLogic().getBoardManager(); | ||||
|  | ||||
|         return boardManager.getPropertyFields(self.getProperties()).stream() | ||||
|                            .filter(property -> property instanceof BuildingProperty) | ||||
|                            .map(property -> (BuildingProperty) property) | ||||
|                            .filter(property -> app.getGameLogic().getBoardManager().canBuild(property)) | ||||
|                            .collect(Collectors.toList()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Periodically updates the popup, tracking selection changes in the dropdown menu. | ||||
|      * | ||||
|      * @param delta Time since the last update in seconds. | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         if(selectionRef.update()) { | ||||
|             onDropdownSelectionChanged(propertySelector); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles property selection changes in the dropdown menu. | ||||
|      * | ||||
|      * @param playerProperties the dropdown selector for the player's properties | ||||
|      */ | ||||
|     private void onDropdownSelectionChanged(Selector<String> playerProperties) { | ||||
|         String selected = playerProperties.getSelectedItem(); | ||||
|         app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         if (selectedProperties.contains(selected)) { | ||||
|             selectedProperties.remove(selected); | ||||
|         } else { | ||||
|             selectedProperties.add(selected); | ||||
|         } | ||||
|  | ||||
|         int cost = 0; | ||||
|         for (String s : selectedProperties) { | ||||
|             cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice(); | ||||
|         } | ||||
|  | ||||
|         String display = String.join(" | ", selectedProperties); | ||||
|         selectionDisplay.setText(display); | ||||
|  | ||||
|         this.cost.setText(cost+""); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the popup and removes its GUI elements. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(buyHouseContainer); | ||||
|         app.getGuiNode().detachChild(backgroundContainer); | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Opens the settings menu when the escape key is pressed. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,149 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.gui.SettingsMenu; | ||||
| import pp.monopoly.client.gui.TradeMenu; | ||||
| import pp.monopoly.message.client.TradeResponse; | ||||
| import pp.monopoly.model.TradeHandler; | ||||
| import pp.monopoly.model.fields.PropertyField; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * ConfirmTrade is a popup which appears when a trade is proposed to this certain player. | ||||
|  */ | ||||
| public class ConfirmTrade extends Dialog { | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Main container for the "Confirm Trade" popup UI. */ | ||||
|     private final Container confirmTradeContainer; | ||||
|  | ||||
|     /** Background container providing a border for the popup. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** The trade handler managing the details of the trade proposal. */ | ||||
|     private TradeHandler tradeHandler; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the "Confirm Trade" popup. | ||||
|      * | ||||
|      * @param app the Monopoly application instance | ||||
|      */ | ||||
|     public ConfirmTrade(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|         tradeHandler = app.getGameLogic().getTradeHandler(); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); | ||||
|         attachChild(backgroundContainer); | ||||
|  | ||||
|         confirmTradeContainer = new Container(); | ||||
|  | ||||
|         float padding = 10; | ||||
|         backgroundContainer.setPreferredSize(confirmTradeContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|          | ||||
|         // Titel | ||||
|         Label title = confirmTradeContainer.addChild(new Label( "Handel", new ElementId("warning-title"))); | ||||
|         title.setFontSize(48); | ||||
|         title.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         StringBuilder offeredProperties = new StringBuilder(); | ||||
|         for (PropertyField field : tradeHandler.getOfferedProperties()) { | ||||
|             offeredProperties.append(field.getName()); | ||||
|             offeredProperties.append(", "); | ||||
|         } | ||||
|  | ||||
|         StringBuilder requestedProperties = new StringBuilder(); | ||||
|         for (PropertyField field : tradeHandler.getRequestedProperties()) { | ||||
|             requestedProperties.append(field.getName()); | ||||
|             requestedProperties.append(", "); | ||||
|         } | ||||
|  | ||||
|         // Text, der auf der Karte steht | ||||
|         Container propertyValuesContainer = confirmTradeContainer.addChild(new Container()); | ||||
|         propertyValuesContainer.addChild(new Label("„Spieler " + " " + tradeHandler.getSender().getName() + " " +" möchte:", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("- " + offeredProperties, new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedAmount() + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedJailCards() +" Sonderkarten", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("gegen:", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("- "+ requestedProperties, new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedAmount() +" EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedJailCards() +" Sonderkarten", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("tauschen, willst du das Angebot annehmen?", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Ablehnen-Button | ||||
|         Button declineButton = confirmTradeContainer.addChild(new Button("Ablehnen", new ElementId("button"))); | ||||
|         declineButton.setFontSize(32); | ||||
|         declineButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             app.getGameLogic().send(new TradeResponse(false, tradeHandler)); | ||||
|             close(); | ||||
|         })); | ||||
|         // Verhandeln-Button | ||||
|         Button negotiateButton = confirmTradeContainer.addChild(new Button("Verhandeln", new ElementId("button"))); | ||||
|         negotiateButton.setFontSize(32); | ||||
|         negotiateButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|             TradeHandler t = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getSender().getId())); | ||||
|             t.setReceiver(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getReceiver().getId())); | ||||
|             new TradeMenu(app, t).open(); | ||||
|         })); | ||||
|         // Confirm-Button | ||||
|         Button confirmButton = confirmTradeContainer.addChild(new Button("Bestätigen", new ElementId("button"))); | ||||
|         confirmButton.setFontSize(32); | ||||
|         confirmButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             app.getGameLogic().send(new TradeResponse(true, tradeHandler)); | ||||
|             close(); | ||||
|         })); | ||||
|  | ||||
|         // Zentriere das Menü | ||||
|         confirmTradeContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Menü | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(confirmTradeContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the popup and removes its GUI elements. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(confirmTradeContainer); | ||||
|         app.getGuiNode().detachChild(backgroundContainer); | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Opens the settings menu when the escape key is pressed. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,133 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * EventCardPopup is a popup which appears when a certain EventCard is triggered by entering a EventCardField | ||||
|  */ | ||||
| public class EventCardPopup extends Dialog { | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Semi-transparent overlay background for the popup. */ | ||||
|     private final Geometry overlayBackground; | ||||
|  | ||||
|     /** Main container for the event card information. */ | ||||
|     private final Container eventCardContainer; | ||||
|  | ||||
|     /** Background container providing a border for the popup. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Constructs the EventCardPopup to display the details of a triggered event card. | ||||
|      * | ||||
|      * @param app         the Monopoly application instance | ||||
|      * @param description the description of the triggered event card | ||||
|      */ | ||||
|     public EventCardPopup(MonopolyApp app, String description) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         // Halbtransparentes Overlay hinzufügen | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|         app.getGuiNode().attachChild(overlayBackground); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         app.getGuiNode().attachChild(backgroundContainer); | ||||
|  | ||||
|  | ||||
|         eventCardContainer = new Container(); | ||||
|         eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); | ||||
|         eventCardContainer.setPreferredSize(new Vector3f(550,400,10)); | ||||
|  | ||||
|         float padding = 10; | ||||
|         backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|         // Titel | ||||
|         Label gateFieldTitle = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title"))); | ||||
|         gateFieldTitle.setFontSize(48); | ||||
|         gateFieldTitle.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         // Text, der auf der Karte steht | ||||
|         // Die Erklärungsfelder werden automatisch den descriptions der Message entnommen | ||||
|         Container propertyValuesContainer = eventCardContainer.addChild(new Container()); | ||||
|         propertyValuesContainer.addChild(new Label(description, new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|         propertyValuesContainer.setPreferredSize(new Vector3f(300,200,0)); | ||||
|  | ||||
|         // Beenden-Button | ||||
|         Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         quitButton.addClickCommands(source -> ifTopDialog( () -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|         })); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         eventCardContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(eventCardContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a semi-transparent background overlay for the popup. | ||||
|      * | ||||
|      * @return the geometry of the overlay | ||||
|      */ | ||||
|     private Geometry createOverlayBackground() { | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         Geometry overlay = new Geometry("Overlay", quad); | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); | ||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         overlay.setMaterial(material); | ||||
|         overlay.setLocalTranslation(0, 0, 0); | ||||
|         return overlay; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the popup and removes its associated GUI elements. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(eventCardContainer); | ||||
|         app.getGuiNode().detachChild(backgroundContainer); | ||||
|         app.getGuiNode().detachChild(overlayBackground); | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the escape key action by closing the popup. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         close(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,150 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.gui.SettingsMenu; | ||||
| import pp.monopoly.message.client.BuyPropertyResponse; | ||||
| import pp.monopoly.model.fields.FoodField; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * FoodFieldCard creates the popup for field information | ||||
|  */ | ||||
| public class FoodFieldCard extends Dialog { | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Semi-transparent overlay background for the popup. */ | ||||
|     private final Geometry overlayBackground; | ||||
|  | ||||
|     /** Main container for the food field information. */ | ||||
|     private final Container foodFieldContainer; | ||||
|  | ||||
|     /** Background container providing a border for the popup. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a FoodFieldCard popup displaying details about a food field. | ||||
|      * | ||||
|      * @param app the Monopoly application instance | ||||
|      */ | ||||
|     public FoodFieldCard(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID(); | ||||
|         FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index); | ||||
|  | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|         app.getGuiNode().attachChild(overlayBackground); | ||||
|  | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         attachChild(backgroundContainer); | ||||
|  | ||||
|         foodFieldContainer = new Container(); | ||||
|         foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f))); | ||||
|  | ||||
|         float padding = 10; | ||||
|         backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|         Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold"))); | ||||
|         settingsTitle.setFontSize(48); | ||||
|         settingsTitle.setColor(ColorRGBA.White); | ||||
|  | ||||
|         Container propertyValuesContainer = foodFieldContainer.addChild(new Container()); | ||||
|         propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("„Wenn man Besitzer des", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label(field.getName()+" ist, so ist die", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Miete 40-mal so hoch, wie", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("„Wenn man Besitzer beider", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Restaurants ist, so ist die", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Miete 100-mal so hoch, wie", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Beenden-Button | ||||
|         Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         quitButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|         })); | ||||
|         // Kaufen-Button | ||||
|         Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button"))); | ||||
|         buyButton.setFontSize(32); | ||||
|         buyButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             app.getGameLogic().send(new BuyPropertyResponse()); | ||||
|             close(); | ||||
|         })); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         foodFieldContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(foodFieldContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a semi-transparent background overlay for the popup. | ||||
|      * | ||||
|      * @return the geometry of the overlay | ||||
|      */ | ||||
|     private Geometry createOverlayBackground() { | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         Geometry overlay = new Geometry("Overlay", quad); | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent | ||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         overlay.setMaterial(material); | ||||
|         overlay.setLocalTranslation(0, 0, 0); | ||||
|         return overlay; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the popup and removes its associated GUI elements. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(foodFieldContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Opens the settings menu when the escape key is pressed. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
|  | ||||
| } | ||||
| @@ -0,0 +1,125 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.gui.SettingsMenu; | ||||
| import pp.monopoly.message.client.BuyPropertyResponse; | ||||
| import pp.monopoly.model.fields.GateField; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * GateFieldCard creates the popup for field information | ||||
|  */ | ||||
| public class GateFieldCard extends Dialog { | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Main container for the gate field information. */ | ||||
|     private final Container gateFieldContainer; | ||||
|  | ||||
|     /** Background container providing a border for the popup. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a GateFieldCard popup displaying details about a gate field. | ||||
|      * | ||||
|      * @param app the Monopoly application instance | ||||
|      */ | ||||
|     public GateFieldCard(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         //Generate the corresponfing field | ||||
|         int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID(); | ||||
|         GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         attachChild(backgroundContainer); | ||||
|  | ||||
|         // Hauptcontainer für die Gebäudekarte | ||||
|         gateFieldContainer = new Container(); | ||||
|         gateFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); | ||||
|  | ||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des gateFieldContainers an | ||||
|         backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|         // Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe | ||||
|         Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold"))); | ||||
|         gateFieldTitle.setFontSize(48); | ||||
|         gateFieldTitle.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         // Text, der auf der Karte steht | ||||
|         // Die Preise werden dynamisch dem BoardManager entnommen | ||||
|         Container propertyValuesContainer = gateFieldContainer.addChild(new Container()); | ||||
|         propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("2 Bahnhof besitzt: 500 EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("3 Bahnhof besitzt: 1000 EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("4 Bahnhof besitzt: 2000 EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Beenden-Button | ||||
|         Button quitButton = gateFieldContainer.addChild(new Button("Beenden", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         quitButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|         })); | ||||
|         // Kaufen-Button | ||||
|         Button buyButton = gateFieldContainer.addChild(new Button("Kaufen", new ElementId("button"))); | ||||
|         buyButton.setFontSize(32); | ||||
|         buyButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             app.getGameLogic().send(new BuyPropertyResponse()); | ||||
|             close(); | ||||
|         })); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         gateFieldContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2, | ||||
|                 (app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2, | ||||
|                 8 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(gateFieldContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the popup and removes its associated GUI elements. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(gateFieldContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Opens the settings menu when the escape key is pressed. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,132 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * Gulag is a warning popup triggered when a player lands on the "Wache" field in the Monopoly game. | ||||
|  * <p> | ||||
|  * This popup informs the player that they are being sent to the Gulag and includes a confirmation button. | ||||
|  * </p> | ||||
|  */ | ||||
| public class Gulag extends Dialog { | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Semi-transparent overlay background for the popup. */ | ||||
|     private final Geometry overlayBackground; | ||||
|  | ||||
|     /** Main container for the Gulag warning message. */ | ||||
|     private final Container gulagContainer; | ||||
|  | ||||
|     /** Background container providing a border for the popup. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Gulag popup, displaying a warning when a player lands on the "Wache" field. | ||||
|      * | ||||
|      * @param app the Monopoly application instance | ||||
|      */ | ||||
|     public Gulag(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|  | ||||
|         // Halbtransparentes Overlay hinzufügen | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|         app.getGuiNode().attachChild(overlayBackground); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         app.getGuiNode().attachChild(backgroundContainer); | ||||
|  | ||||
|  | ||||
|  | ||||
|         // Hauptcontainer für die Warnung | ||||
|         gulagContainer = new Container(); | ||||
|         gulagContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); | ||||
|         gulagContainer.setPreferredSize(new Vector3f(550,250,10)); | ||||
|  | ||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an | ||||
|         backgroundContainer.setPreferredSize(gulagContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|         // Titel | ||||
|         Label gateFieldTitle = gulagContainer.addChild(new Label("Du kommst ins Gulag!", new ElementId("warning-title"))); | ||||
|         gateFieldTitle.setFontSize(48); | ||||
|         gateFieldTitle.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         // Beenden-Button | ||||
|         Button quitButton = gulagContainer.addChild(new Button("Jawohl Gulag", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         quitButton.addClickCommands(source -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|         })); | ||||
|  | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         gulagContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - gulagContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + gulagContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - gulagContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + gulagContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(gulagContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a semi-transparent overlay background for the popup. | ||||
|      * | ||||
|      * @return the geometry of the overlay | ||||
|      */ | ||||
|     private Geometry createOverlayBackground() { | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         Geometry overlay = new Geometry("Overlay", quad); | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent | ||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         overlay.setMaterial(material); | ||||
|         overlay.setLocalTranslation(0, 0, 0); | ||||
|         return overlay; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the popup and removes its associated GUI elements. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(gulagContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the escape action to close the popup. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         close(); | ||||
|     } | ||||
|  | ||||
| } | ||||
| @@ -0,0 +1,136 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.gui.SettingsMenu; | ||||
| import pp.monopoly.message.client.NotificationAnswer; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * GulagInfo is a popup that provides options for a player who is stuck in the "Gulag" (jail) field. | ||||
|  * <p> | ||||
|  * This dialog offers multiple actions, including paying a bribe, using a "Get Out of Jail" card, or waiting. | ||||
|  * </p> | ||||
|  */ | ||||
| public class GulagInfo extends Dialog { | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Main container for the Gulag information dialog. */ | ||||
|     private final Container gulagInfoContainer; | ||||
|  | ||||
|     /** Background container providing a styled border around the dialog. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a GulagInfo popup that provides the player with options for getting out of the "Gulag" field. | ||||
|      * | ||||
|      * @param app the Monopoly application instance | ||||
|      * @param trys the number of failed attempts to roll doubles for release | ||||
|      */ | ||||
|     public GulagInfo(MonopolyApp app, int trys) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         attachChild(backgroundContainer); | ||||
|  | ||||
|         // Hauptcontainer für das Bestätigungspopup | ||||
|         gulagInfoContainer = new Container(); | ||||
|  | ||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des confirmTradeContainer an | ||||
|         backgroundContainer.setPreferredSize(gulagInfoContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|          | ||||
|         // Titel | ||||
|         Label title = gulagInfoContainer.addChild(new Label( "Gulag", new ElementId("warning-title"))); | ||||
|         title.setFontSize(48); | ||||
|         title.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         // Text, der auf der Karte steht | ||||
|         // Die Werte werden dem Handel entnommen (Iwas auch immer da dann ist) | ||||
|         Container propertyValuesContainer = gulagInfoContainer.addChild(new Container()); | ||||
|         propertyValuesContainer.addChild(new Label("„Du sitzt im Gefänginis und kommst nicht raus ...", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("Es sei denn, du ...", new ElementId("label-Text")));// Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("- bestichst die Wache mit 500 EUR", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("- löst eine Gulag-Frei-Karte ein", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.addChild(new Label("- wartest 3 Runden und bezahlst dann", new ElementId("label-Text")));// Leerzeile | ||||
|         propertyValuesContainer.addChild(new Label("- oder du würfelst einen Pasch", new ElementId("label-Text"))); | ||||
|         propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|  | ||||
|         // Bezahlen-Button | ||||
|         Button payButton = gulagInfoContainer.addChild(new Button("Bestechungsgeld bezahlen", new ElementId("button"))); | ||||
|         payButton.setFontSize(32); | ||||
|         payButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             app.getGameLogic().send(new NotificationAnswer("PayJail")); | ||||
|             close(); | ||||
|         })); | ||||
|         // Ereigniskarte-Button | ||||
|         Button eventCardButton = gulagInfoContainer.addChild(new Button("Ereigniskarte nutzen", new ElementId("button"))); | ||||
|         eventCardButton.setFontSize(32); | ||||
|         eventCardButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             app.getGameLogic().send(new NotificationAnswer("UseJailCard")); | ||||
|             close(); | ||||
|         })); | ||||
|         // Schließen-Button | ||||
|         Button closeButton = gulagInfoContainer.addChild(new Button("Schließen", new ElementId("button"))); | ||||
|         closeButton.setFontSize(32); | ||||
|         closeButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|         })); | ||||
|  | ||||
|         // Zentriere das Menü | ||||
|         gulagInfoContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Menü | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         if(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getNumJailCard() == 0) { | ||||
|             eventCardButton.setEnabled(false); | ||||
|         } | ||||
|  | ||||
|         if(trys == 3) { | ||||
|             closeButton.setEnabled(false); | ||||
|         } | ||||
|  | ||||
|         app.getGuiNode().attachChild(gulagInfoContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the GulagInfo popup and removes its GUI elements. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(gulagInfoContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the escape action to close the GulagInfo dialog. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,145 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.IconComponent; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * LooserPopUp is a dialog that appears when a player loses the game. | ||||
|  * <p> | ||||
|  * This popup provides a message of encouragement and an option to quit the game. | ||||
|  * </p> | ||||
|  */ | ||||
| public class LooserPopUp extends Dialog { | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Semi-transparent overlay background for the dialog. */ | ||||
|     private final Geometry overlayBackground; | ||||
|  | ||||
|     /** Main container for the "Looser" dialog UI. */ | ||||
|     private final Container LooserContainer; | ||||
|  | ||||
|     /** Background container providing a styled border around the main dialog. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new WinnerPopUp dialog. | ||||
|      * | ||||
|      * @param app The MonopolyApp instance. | ||||
|      */ | ||||
|     public LooserPopUp(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|  | ||||
|         // Halbtransparentes Overlay hinzufügen | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|         app.getGuiNode().attachChild(overlayBackground); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         app.getGuiNode().attachChild(backgroundContainer); | ||||
|  | ||||
|  | ||||
|  | ||||
|         // Hauptcontainer für die Warnung | ||||
|         LooserContainer = new Container(); | ||||
|         LooserContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); | ||||
|         LooserContainer.setPreferredSize(new Vector3f(355,600,10)); | ||||
|  | ||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an | ||||
|         backgroundContainer.setPreferredSize(LooserContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|         // Titel | ||||
|         Label looserTitle = LooserContainer.addChild(new Label("Schade, du hast leider verloren, die nächste Runde wird besser!", new ElementId("header"))); | ||||
|         looserTitle.setFontSize(25); | ||||
|         // looserTitle.setColor(ColorRGBA.Black); | ||||
|         // Create the image container | ||||
|         Container imageContainer = LooserContainer.addChild(new Container()); | ||||
|         imageContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark gray background | ||||
|         imageContainer.setPreferredSize(LooserContainer.getPreferredSize().addLocal(-250, -200, 0)); // Adjust size for layout | ||||
|  | ||||
|         // Add the image to the container | ||||
|         Label imageLabel = new Label(""); // Create a label for the image | ||||
|         IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Load the image as an icon | ||||
|         icon.setIconScale(0.7f); // Scale the image appropriately | ||||
|         imageLabel.setIcon(icon); | ||||
|         imageContainer.addChild(imageLabel); // Add the image label to the container | ||||
|  | ||||
|         //Beenden Button | ||||
|         Button quitButton = LooserContainer.addChild(new Button("Spiel Beenden", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         quitButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             app.closeApp(); | ||||
|         })); | ||||
|  | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         LooserContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - LooserContainer.getPreferredSize().x) / 2, | ||||
|                 (app.getCamera().getHeight() + LooserContainer.getPreferredSize().y) / 2, | ||||
|                 8 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - LooserContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + LooserContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(LooserContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a semi-transparent background overlay for the popup. | ||||
|      * | ||||
|      * @return The overlay geometry. | ||||
|      */ | ||||
|     private Geometry createOverlayBackground() { | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         Geometry overlay = new Geometry("Overlay", quad); | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent | ||||
|         material.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha); | ||||
|         overlay.setMaterial(material); | ||||
|         overlay.setLocalTranslation(0, 0, 0); | ||||
|         return overlay; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the LooserPopUp dialog and removes its GUI elements. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(LooserContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the escape action to close the dialog. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         close(); | ||||
|     } | ||||
|  | ||||
| } | ||||
| @@ -0,0 +1,141 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * NoMoneyWarning is a warning popup that appears when a player tries to perform | ||||
|  * an action they cannot afford due to insufficient funds, such as attempting | ||||
|  * to purchase a property or building. | ||||
|  * <p> | ||||
|  * This dialog notifies the player of their lack of funds and provides a single | ||||
|  * confirmation button to close the dialog. | ||||
|  * </p> | ||||
|  */ | ||||
| public class NoMoneyWarning extends Dialog { | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Semi-transparent overlay background for the warning popup. */ | ||||
|     private final Geometry overlayBackground; | ||||
|  | ||||
|     /** Main container for the NoMoneyWarning dialog UI. */ | ||||
|     private final Container noMoneyWarningContainer; | ||||
|  | ||||
|     /** Background container providing a styled border around the main dialog. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new NoMoneyWarning dialog. | ||||
|      * | ||||
|      * @param app The MonopolyApp instance. | ||||
|      */ | ||||
|     public NoMoneyWarning(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|  | ||||
|         // Halbtransparentes Overlay hinzufügen | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|         app.getGuiNode().attachChild(overlayBackground); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         app.getGuiNode().attachChild(backgroundContainer); | ||||
|  | ||||
|  | ||||
|         // Hauptcontainer für die Warnung | ||||
|         noMoneyWarningContainer = new Container(); | ||||
|         noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); | ||||
|         noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10)); | ||||
|  | ||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an | ||||
|         backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|         // Titel | ||||
|         Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Na, schon wieder Pleite?", new ElementId("warning-title"))); | ||||
|         gateFieldTitle.setFontSize(38); | ||||
|         gateFieldTitle.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         // Text, der im Popup steht | ||||
|         Container textContainer = noMoneyWarningContainer.addChild(new Container()); | ||||
|         textContainer.addChild(new Label("Du hast nicht genug Geld, um dieses Gebäude zu kaufen", new ElementId("label-Text"))); | ||||
|         textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Passt den textContainer an die Größe des bankruptContainers an | ||||
|         textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0)); | ||||
|  | ||||
|         // Bestätigen-Button | ||||
|         Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         quitButton.addClickCommands(source -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|         })); | ||||
|  | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         noMoneyWarningContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(noMoneyWarningContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a semi-transparent overlay background for the dialog. | ||||
|      * | ||||
|      * @return The geometry representing the overlay background. | ||||
|      */ | ||||
|     private Geometry createOverlayBackground() { | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         Geometry overlay = new Geometry("Overlay", quad); | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent | ||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         overlay.setMaterial(material); | ||||
|         overlay.setLocalTranslation(0, 0, 0); | ||||
|         return overlay; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the menu and removes the GUI elements. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(noMoneyWarningContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the escape action to close the dialog. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         close(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,166 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * Rent is a popup that is triggered when a player lands on a property owned by another player | ||||
|  * and needs to pay rent in the Monopoly application. | ||||
|  * <p> | ||||
|  * Displays the rent amount and the recipient player's name, with an option to confirm the payment. | ||||
|  * </p> | ||||
|  */ | ||||
| public class ReceivedRent extends Dialog { | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Semi-transparent overlay background for the popup. */ | ||||
|     private final Geometry overlayBackground; | ||||
|  | ||||
|     /** Main container for the rent information and action. */ | ||||
|     private final Container rentContainer; | ||||
|  | ||||
|     /** Background container providing a border for the rent popup. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Rent popup displaying the rent amount and recipient player. | ||||
|      * | ||||
|      * @param app        the Monopoly application instance | ||||
|      * @param playerName the name of the player to whom the rent is owed | ||||
|      * @param amount     the amount of rent to be paid | ||||
|      */ | ||||
|     public ReceivedRent(MonopolyApp app, String playerName, int amount) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         // Create the overlay | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|         app.getGuiNode().attachChild(overlayBackground); | ||||
|  | ||||
|         // Create and position the background container | ||||
|         backgroundContainer = createBackgroundContainer(); | ||||
|         app.getGuiNode().attachChild(backgroundContainer); | ||||
|  | ||||
|         // Create and position the rent container | ||||
|         rentContainer = createRentContainer(playerName, amount); | ||||
|         app.getGuiNode().attachChild(rentContainer); | ||||
|  | ||||
|         centerContainers(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a semi-transparent overlay background. | ||||
|      * | ||||
|      * @return the overlay geometry | ||||
|      */ | ||||
|     private Geometry createOverlayBackground() { | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         Geometry overlay = new Geometry("Overlay", quad); | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black | ||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         overlay.setMaterial(material); | ||||
|         overlay.setLocalTranslation(0, 0, 0); | ||||
|         return overlay; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates the background container with styling. | ||||
|      * | ||||
|      * @return the styled background container | ||||
|      */ | ||||
|     private Container createBackgroundContainer() { | ||||
|         Container container = new Container(); | ||||
|         container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background | ||||
|         return container; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates the main rent container with title, text, and button. | ||||
|      * | ||||
|      * @param playerName the name of the player to whom the rent is owed | ||||
|      * @param amount     the rent amount | ||||
|      * @return the rent container | ||||
|      */ | ||||
|     private Container createRentContainer(String playerName, int amount) { | ||||
|         Container container = new Container(); | ||||
|         container.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray)); | ||||
|         container.setPreferredSize(new Vector3f(550, 250, 10)); | ||||
|  | ||||
|         // Title | ||||
|         Label title = container.addChild(new Label("Miete!", new ElementId("warning-title"))); | ||||
|         title.setFontSize(48); | ||||
|         title.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         // Rent message | ||||
|         Container textContainer = container.addChild(new Container()); | ||||
|         textContainer.addChild(new Label(playerName+ " zahlt dir " + amount + " EUR Miete", | ||||
|                 new ElementId("label-Text"))); | ||||
|         textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|         textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0)); | ||||
|  | ||||
|         // Payment button | ||||
|         Button payButton = container.addChild(new Button("Bestätigen", new ElementId("button"))); | ||||
|         payButton.setFontSize(32); | ||||
|         payButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|                 app.getGameLogic().playSound(Sound.BUTTON); | ||||
|                 close(); | ||||
|         })); | ||||
|  | ||||
|         return container; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Centers the rent and background containers on the screen. | ||||
|      */ | ||||
|     private void centerContainers() { | ||||
|         float padding = 10; | ||||
|  | ||||
|         // Center rent container | ||||
|         rentContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - rentContainer.getPreferredSize().x) / 2, | ||||
|                 (app.getCamera().getHeight() + rentContainer.getPreferredSize().y) / 2, | ||||
|                 8 | ||||
|         ); | ||||
|  | ||||
|         // Center background container with padding | ||||
|         backgroundContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2, | ||||
|                 (app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the popup and removes GUI elements. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(rentContainer); | ||||
|         app.getGuiNode().detachChild(backgroundContainer); | ||||
|         app.getGuiNode().detachChild(overlayBackground); | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the escape action to close the dialog. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         close(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,145 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.message.server.TradeReply; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * RejectTrade is a popup that appears when a trade proposal is rejected by another player | ||||
|  * in the Monopoly application. | ||||
|  * <p> | ||||
|  * Displays a message indicating that the proposed trade has been declined, along with | ||||
|  * details of the involved players and provides an option to close the popup. | ||||
|  * </p> | ||||
|  */ | ||||
| public class RejectTrade extends Dialog { | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Semi-transparent overlay background for the popup. */ | ||||
|     private final Geometry overlayBackground; | ||||
|  | ||||
|     /** Main container for the rejection message content. */ | ||||
|     private final Container noMoneyWarningContainer; | ||||
|  | ||||
|     /** Background container providing a border for the popup. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Constructs the RejectTrade popup displaying the rejection of a trade proposal. | ||||
|      * | ||||
|      * @param app the Monopoly application instance | ||||
|      * @param msg the trade reply message containing details about the rejected trade | ||||
|      */ | ||||
|     public RejectTrade(MonopolyApp app, TradeReply msg) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|  | ||||
|         // Halbtransparentes Overlay hinzufügen | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|         app.getGuiNode().attachChild(overlayBackground); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         app.getGuiNode().attachChild(backgroundContainer); | ||||
|  | ||||
|  | ||||
|         // Hauptcontainer für die Warnung | ||||
|         noMoneyWarningContainer = new Container(); | ||||
|         noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); | ||||
|         noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10)); | ||||
|  | ||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an | ||||
|         backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|         // Titel | ||||
|         Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Handel abgelehnt!", new ElementId("warning-title"))); | ||||
|         gateFieldTitle.setFontSize(48); | ||||
|         gateFieldTitle.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         // Text, der im Popup steht | ||||
|         Container textContainer = noMoneyWarningContainer.addChild(new Container()); | ||||
|         textContainer.addChild(new Label("Du hast Spieler"+ " " + msg.getTradeHandler().getReceiver().getName() + " " + "einen Handel vorgeschlagen", new ElementId("label-Text"))); | ||||
|         textContainer.addChild(new Label("", new ElementId("label-Text"))); | ||||
|         textContainer.addChild(new Label("Der Handel wurde abgelehnt", new ElementId("label-Text"))); | ||||
|         textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Passt den textContainer an die Größe des bankruptContainers an | ||||
|         textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0)); | ||||
|  | ||||
|         // Beenden-Button | ||||
|         Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         quitButton.addClickCommands(source -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|         })); | ||||
|  | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         noMoneyWarningContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(noMoneyWarningContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a semi-transparent background overlay for the popup. | ||||
|      * | ||||
|      * @return the geometry of the overlay | ||||
|      */ | ||||
|     private Geometry createOverlayBackground() { | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         Geometry overlay = new Geometry("Overlay", quad); | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent | ||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         overlay.setMaterial(material); | ||||
|         overlay.setLocalTranslation(0, 0, 0); | ||||
|         return overlay; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the menu and removes the GUI elements. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(noMoneyWarningContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the escape key action by closing the popup. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         close(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,167 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * Rent is a popup that is triggered when a player lands on a property owned by another player | ||||
|  * and needs to pay rent in the Monopoly application. | ||||
|  * <p> | ||||
|  * Displays the rent amount and the recipient player's name, with an option to confirm the payment. | ||||
|  * </p> | ||||
|  */ | ||||
| public class Rent extends Dialog { | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Semi-transparent overlay background for the popup. */ | ||||
|     private final Geometry overlayBackground; | ||||
|  | ||||
|     /** Main container for the rent information and action. */ | ||||
|     private final Container rentContainer; | ||||
|  | ||||
|     /** Background container providing a border for the rent popup. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Rent popup displaying the rent amount and recipient player. | ||||
|      * | ||||
|      * @param app        the Monopoly application instance | ||||
|      * @param playerName the name of the player to whom the rent is owed | ||||
|      * @param amount     the amount of rent to be paid | ||||
|      */ | ||||
|     public Rent(MonopolyApp app, String playerName, int amount) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         // Create the overlay | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|         app.getGuiNode().attachChild(overlayBackground); | ||||
|  | ||||
|         // Create and position the background container | ||||
|         backgroundContainer = createBackgroundContainer(); | ||||
|         app.getGuiNode().attachChild(backgroundContainer); | ||||
|  | ||||
|         // Create and position the rent container | ||||
|         rentContainer = createRentContainer(playerName, amount); | ||||
|         app.getGuiNode().attachChild(rentContainer); | ||||
|  | ||||
|         centerContainers(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a semi-transparent overlay background. | ||||
|      * | ||||
|      * @return the overlay geometry | ||||
|      */ | ||||
|     private Geometry createOverlayBackground() { | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         Geometry overlay = new Geometry("Overlay", quad); | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black | ||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         overlay.setMaterial(material); | ||||
|         overlay.setLocalTranslation(0, 0, 0); | ||||
|         return overlay; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates the background container with styling. | ||||
|      * | ||||
|      * @return the styled background container | ||||
|      */ | ||||
|     private Container createBackgroundContainer() { | ||||
|         Container container = new Container(); | ||||
|         container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background | ||||
|         return container; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates the main rent container with title, text, and button. | ||||
|      * | ||||
|      * @param playerName the name of the player to whom the rent is owed | ||||
|      * @param amount     the rent amount | ||||
|      * @return the rent container | ||||
|      */ | ||||
|     private Container createRentContainer(String playerName, int amount) { | ||||
|         Container container = new Container(); | ||||
|         container.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray)); | ||||
|         container.setPreferredSize(new Vector3f(550, 250, 10)); | ||||
|  | ||||
|         // Title | ||||
|         Label title = container.addChild(new Label("Miete!", new ElementId("warning-title"))); | ||||
|         title.setFontSize(48); | ||||
|         title.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         // Rent message | ||||
|         Container textContainer = container.addChild(new Container()); | ||||
|         textContainer.addChild(new Label("Du musst " + amount  + " EUR Miete an " + playerName + " zahlen", | ||||
|                 new ElementId("label-Text"))); | ||||
|         textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|         textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0)); | ||||
|  | ||||
|         // Payment button | ||||
|         Button payButton = container.addChild(new Button("Überweisen", new ElementId("button"))); | ||||
|         payButton.setFontSize(32); | ||||
|         payButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|                 app.getGameLogic().playSound(Sound.BUTTON); | ||||
|                 close(); | ||||
|  | ||||
|         })); | ||||
|  | ||||
|         return container; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Centers the rent and background containers on the screen. | ||||
|      */ | ||||
|     private void centerContainers() { | ||||
|         float padding = 10; | ||||
|  | ||||
|         // Center rent container | ||||
|         rentContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - rentContainer.getPreferredSize().x) / 2, | ||||
|                 (app.getCamera().getHeight() + rentContainer.getPreferredSize().y) / 2, | ||||
|                 8 | ||||
|         ); | ||||
|  | ||||
|         // Center background container with padding | ||||
|         backgroundContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2, | ||||
|                 (app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the popup and removes GUI elements. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(rentContainer); | ||||
|         app.getGuiNode().detachChild(backgroundContainer); | ||||
|         app.getGuiNode().detachChild(overlayBackground); | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the escape action to close the dialog. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         close(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,252 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.simsilica.lemur.Axis; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.Selector; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
| import com.simsilica.lemur.core.VersionedList; | ||||
| import com.simsilica.lemur.core.VersionedReference; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.gui.SettingsMenu; | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.message.client.AlterProperty; | ||||
| import pp.monopoly.model.fields.BoardManager; | ||||
| import pp.monopoly.model.fields.PropertyField; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| import java.util.HashSet; | ||||
| import java.util.List; | ||||
| import java.util.Set; | ||||
| import java.util.stream.Collectors; | ||||
|  | ||||
| /** | ||||
|  * RepayMortage is a popup that appears when a player selects the "Repay Mortgage" option | ||||
|  * in the Building Administration Menu. | ||||
|  * <p> | ||||
|  * This popup allows the player to select mortgaged properties and repay their mortgages, | ||||
|  * showing the total cost of the repayment. Includes options to confirm or cancel the repayment. | ||||
|  * </p> | ||||
|  */ | ||||
| public class RepayMortage extends Dialog { | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Main container for the mortgage repayment menu. */ | ||||
|     private final Container repayMortageContainer; | ||||
|  | ||||
|     /** Background container providing a border for the popup. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** Label to display selected properties. */ | ||||
|     private Label selectionDisplay; | ||||
|  | ||||
|     /** Reference to track property selections in the dropdown menu. */ | ||||
|     private VersionedReference<Set<Integer>> selectionRef; | ||||
|  | ||||
|     /** Dropdown menu for selecting mortgaged properties. */ | ||||
|     private Selector<String> propertySelector; | ||||
|  | ||||
|     /** Set of selected properties for mortgage repayment. */ | ||||
|     private Set<String> selectedProperties = new HashSet<>(); | ||||
|  | ||||
|     /** Label displaying the total repayment cost. */ | ||||
|     private Label cost = new Label("0", new ElementId("label-Text")); | ||||
|  | ||||
|     /** | ||||
|      * Constructs the RepayMortage popup for handling mortgage repayment. | ||||
|      * | ||||
|      * @param app the Monopoly application instance | ||||
|      */ | ||||
|     public RepayMortage(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         attachChild(backgroundContainer); | ||||
|  | ||||
|         // Hauptcontainer für das Menü | ||||
|         repayMortageContainer = new Container(); | ||||
|         repayMortageContainer.setPreferredSize(new Vector3f(800, 600, 0)); | ||||
|  | ||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an | ||||
|         backgroundContainer.setPreferredSize(repayMortageContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|         // Titel | ||||
|         Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("label-Bold"))); | ||||
|         title.setFontSize(48); | ||||
|         title.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         //Unterteilund des sellHouseContainer in drei "Untercontainer" | ||||
|         Container upContainer = repayMortageContainer.addChild(new Container()); | ||||
|         Container middleContainer = repayMortageContainer.addChild(new Container()); | ||||
|         Container downContainer = repayMortageContainer.addChild(new Container()); | ||||
|  | ||||
|         // Text, der auf der Karte steht | ||||
|         upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); | ||||
|         upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile | ||||
|         upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         middleContainer.setPreferredSize(new Vector3f(100, 150, 0)); | ||||
|         middleContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); | ||||
|  | ||||
|         middleContainer.addChild(createPropertyDropdown()); | ||||
|  | ||||
|         downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile | ||||
|         downContainer.addChild(new Label("Kosten:", new ElementId("label-Text")));// Leerzeile | ||||
|         downContainer.addChild(cost); | ||||
|         downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Beenden-Button | ||||
|         Button cancelButton = repayMortageContainer.addChild(new Button("Abbrechen", new ElementId("button"))); | ||||
|         cancelButton.setFontSize(32); | ||||
|         cancelButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|         })); | ||||
|         // Kaufen-Button | ||||
|         Button confirmButton = repayMortageContainer.addChild(new Button("Bestätigen", new ElementId("button"))); | ||||
|         confirmButton.setFontSize(32); | ||||
|         confirmButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             AlterProperty msg = new AlterProperty("RepayMortage"); | ||||
|             msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet())); | ||||
|             app.getGameLogic().send(msg); | ||||
|             close(); | ||||
|         })); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         repayMortageContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(repayMortageContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a dropdown menu for selecting a property. | ||||
|      * | ||||
|      * @return The dropdown container. | ||||
|      */ | ||||
|     private Container createPropertyDropdown() { | ||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); | ||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); | ||||
|  | ||||
|         VersionedList<String> propertyOptions = new VersionedList<>(); | ||||
|         List<PropertyField> playerProperties = getPlayerProperties(); | ||||
|  | ||||
|         // Populate the dropdown with property names | ||||
|         for (PropertyField property : playerProperties) { | ||||
|             propertyOptions.add(property.getName()); | ||||
|         } | ||||
|  | ||||
|         propertySelector = new Selector<>(propertyOptions, "glass"); | ||||
|         dropdownContainer.addChild(propertySelector); | ||||
|  | ||||
|         // Track selection changes | ||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); | ||||
|  | ||||
|         // Initialize the selection display here | ||||
|         selectionDisplay = new Label(""); // Create TextField for displaying selections | ||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); | ||||
|         selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container | ||||
|  | ||||
|         // Set initial selection | ||||
|         if (!propertyOptions.isEmpty()) { | ||||
|             onDropdownSelectionChanged(propertySelector); | ||||
|         } | ||||
|  | ||||
|         return dropdownContainer; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Retrieves the list of properties owned by the current player. | ||||
|      * | ||||
|      * @return List of PropertyField objects owned by the player. | ||||
|      */ | ||||
|     private List<PropertyField> getPlayerProperties() { | ||||
|         Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()); | ||||
|         BoardManager boardManager = app.getGameLogic().getBoardManager(); | ||||
|  | ||||
|         return boardManager.getPropertyFields(self.getProperties()).stream() | ||||
|                            .filter(property -> property instanceof PropertyField) | ||||
|                            .map(property -> (PropertyField) property) | ||||
|                            .filter(p -> p.isMortgaged()) | ||||
|                            .collect(Collectors.toList()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the UI based on selection changes in the dropdown menu. | ||||
|      * | ||||
|      * @param delta the time elapsed since the last update | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         if(selectionRef.update()) { | ||||
|             onDropdownSelectionChanged(propertySelector); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles changes in the property selection and updates the total repayment cost. | ||||
|      * | ||||
|      * @param playerProperties the dropdown menu for selecting properties | ||||
|      */ | ||||
|     private void onDropdownSelectionChanged(Selector<String> playerProperties) { | ||||
|         String selected = playerProperties.getSelectedItem(); | ||||
|         app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         if (selectedProperties.contains(selected)) { | ||||
|             selectedProperties.remove(selected); | ||||
|         } else { | ||||
|             selectedProperties.add(selected); | ||||
|         } | ||||
|  | ||||
|         int cost = 0; | ||||
|         for (String s : selectedProperties) { | ||||
|             cost += ((PropertyField) app.getGameLogic().getBoardManager().getFieldByName(s)).getHypo(); | ||||
|         } | ||||
|  | ||||
|         String display = String.join(" | ", selectedProperties); | ||||
|         selectionDisplay.setText(display); | ||||
|  | ||||
|         this.cost.setText(cost+""); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the popup and removes its associated GUI elements. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(repayMortageContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Opens the settings menu when the escape key is pressed. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,49 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| /* | ||||
|  * $Id$ | ||||
|  * | ||||
|  * Copyright (c) 2013-2013 jMonkeyEngine | ||||
|  * All rights reserved. | ||||
|  * | ||||
|  * Redistribution and use in source and binary forms, with or without | ||||
|  * modification, are permitted provided that the following conditions are | ||||
|  * met: | ||||
|  * | ||||
|  * * Redistributions of source code must retain the above copyright | ||||
|  *   notice, this list of conditions and the following disclaimer. | ||||
|  * | ||||
|  * * Redistributions in binary form must reproduce the above copyright | ||||
|  *   notice, this list of conditions and the following disclaimer in the | ||||
|  *   documentation and/or other materials provided with the distribution. | ||||
|  * | ||||
|  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors | ||||
|  *   may be used to endorse or promote products derived from this software | ||||
|  *   without specific prior written permission. | ||||
|  * | ||||
|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||||
|  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED | ||||
|  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | ||||
|  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | ||||
|  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||||
|  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | ||||
|  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||||
|  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||||
|  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||||
|  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||||
|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||||
|  */ | ||||
|  | ||||
|  | ||||
| import com.jme3.scene.Spatial; | ||||
|  | ||||
|  | ||||
| /** | ||||
|  *  Notified when the current selection changes. | ||||
|  * | ||||
|  *  @author    Paul Speed | ||||
|  */ | ||||
| public interface SelectionListener { | ||||
|  | ||||
|     public void selectionChanged( Spatial selection, Spatial previous ); | ||||
| } | ||||
| @@ -0,0 +1,251 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.simsilica.lemur.Axis; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.Selector; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
| import com.simsilica.lemur.core.VersionedList; | ||||
| import com.simsilica.lemur.core.VersionedReference; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.gui.SettingsMenu; | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.message.client.AlterProperty; | ||||
| import pp.monopoly.model.fields.BoardManager; | ||||
| import pp.monopoly.model.fields.BuildingProperty; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| import java.util.HashSet; | ||||
| import java.util.List; | ||||
| import java.util.Set; | ||||
| import java.util.stream.Collectors; | ||||
|  | ||||
| /** | ||||
|  * SellHouse is a popup that appears when a player clicks on the "Demolish" button | ||||
|  * in the BuildingAdminMenu. | ||||
|  * <p> | ||||
|  * This dialog allows players to select their properties and demolish houses or hotels | ||||
|  * for a partial refund of their purchase cost. | ||||
|  * </p> | ||||
|  */ | ||||
| public class SellHouse extends Dialog { | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Main container for the SellHouse dialog UI. */ | ||||
|     private final Container sellhouseContainer; | ||||
|  | ||||
|     /** Background container providing a styled border around the main dialog. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** Label to display selected properties. */ | ||||
|     private Label selectionDisplay; | ||||
|  | ||||
|     /** Reference to track selection changes in the property selector. */ | ||||
|     private VersionedReference<Set<Integer>> selectionRef; | ||||
|  | ||||
|     /** Dropdown selector for displaying available properties. */ | ||||
|     private Selector<String> propertySelector; | ||||
|  | ||||
|     /** Set of properties selected for selling. */ | ||||
|     private Set<String> selectedProperties = new HashSet<>(); | ||||
|  | ||||
|     /** Label to display the total refund amount for the selected properties. */ | ||||
|     private Label cost = new Label("0", new ElementId("label-Text")); | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new SellHouse dialog. | ||||
|      * | ||||
|      * @param app The MonopolyApp instance. | ||||
|      */ | ||||
|     public SellHouse(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         attachChild(backgroundContainer); | ||||
|  | ||||
|         // Hauptcontainer für das Menü | ||||
|         sellhouseContainer = new Container(); | ||||
|         sellhouseContainer.setPreferredSize(new Vector3f(800, 600, 0)); | ||||
|  | ||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an | ||||
|         backgroundContainer.setPreferredSize(sellhouseContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|         // Titel | ||||
|         Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("label-Bold"))); | ||||
|         title.setFontSize(48); | ||||
|         title.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         //Unterteilung des sellHouseContainer in drei "Untercontainer" | ||||
|         Container upContainer = sellhouseContainer.addChild(new Container()); | ||||
|         Container middleContainer = sellhouseContainer.addChild(new Container()); | ||||
|         Container downContainer = sellhouseContainer.addChild(new Container()); | ||||
|  | ||||
|         // Text, der auf der Karte steht | ||||
|         upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); | ||||
|         upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile | ||||
|         upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         middleContainer.setPreferredSize(new Vector3f(100, 150, 0)); | ||||
|         middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange)); | ||||
|  | ||||
|         middleContainer.addChild(createPropertyDropdown()); | ||||
|  | ||||
|         downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile | ||||
|         downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile | ||||
|         downContainer.addChild(cost); // Cost details | ||||
|         downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Beenden-Button | ||||
|         Button cancelButton = sellhouseContainer.addChild(new Button("Abbrechen", new ElementId("button"))); | ||||
|         cancelButton.setFontSize(32); | ||||
|         cancelButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|         })); | ||||
|         // Kaufen-Button | ||||
|         Button confirmButton = sellhouseContainer.addChild(new Button("Bestätigen", new ElementId("button"))); | ||||
|         confirmButton.setFontSize(32); | ||||
|         confirmButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             AlterProperty msg = new AlterProperty("SellHouse"); | ||||
|             msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet())); | ||||
|             app.getGameLogic().send(msg); | ||||
|             close(); | ||||
|         })); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         sellhouseContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(sellhouseContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a dropdown menu for selecting a property. | ||||
|      * | ||||
|      * @return The dropdown container. | ||||
|      */ | ||||
|     private Container createPropertyDropdown() { | ||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); | ||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); | ||||
|  | ||||
|         VersionedList<String> propertyOptions = new VersionedList<>(); | ||||
|         List<BuildingProperty> playerProperties = getPlayerProperties(); | ||||
|  | ||||
|         // Populate the dropdown with property names | ||||
|         for (BuildingProperty property : playerProperties) { | ||||
|             propertyOptions.add(property.getName()); | ||||
|         } | ||||
|  | ||||
|         propertySelector = new Selector<>(propertyOptions, "glass"); | ||||
|         dropdownContainer.addChild(propertySelector); | ||||
|  | ||||
|         // Track selection changes | ||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); | ||||
|  | ||||
|         // Initialize the selection display here | ||||
|         selectionDisplay = new Label(""); | ||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); | ||||
|         selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container | ||||
|          | ||||
|         // Set initial selection | ||||
|         if (!propertyOptions.isEmpty()) { | ||||
|             onDropdownSelectionChanged(propertySelector); | ||||
|         } | ||||
|  | ||||
|         return dropdownContainer; | ||||
|     } | ||||
|     /** | ||||
|      * Retrieves the list of properties owned by the current player. | ||||
|      * | ||||
|      * @return List of BuildingProperty objects owned by the player. | ||||
|      */ | ||||
|     private List<BuildingProperty> getPlayerProperties() { | ||||
|         Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()); | ||||
|         BoardManager boardManager = app.getGameLogic().getBoardManager(); | ||||
|  | ||||
|         return boardManager.getPropertyFields(self.getProperties()).stream() | ||||
|                            .filter(property -> property instanceof BuildingProperty) | ||||
|                            .map(property -> (BuildingProperty) property) | ||||
|                            .filter(p -> app.getGameLogic().getBoardManager().canSell(p)) | ||||
|                            .collect(Collectors.toList()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the dialog UI, tracking changes in the property selection. | ||||
|      * | ||||
|      * @param delta Time since the last update. | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         if(selectionRef.update()) { | ||||
|             onDropdownSelectionChanged(propertySelector); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles changes to the property selection. | ||||
|      * | ||||
|      * @param playerProperties The dropdown menu's selection state. | ||||
|      */ | ||||
|     private void onDropdownSelectionChanged(Selector<String> playerProperties) { | ||||
|         String selected = playerProperties.getSelectedItem(); | ||||
|         app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         if (selectedProperties.contains(selected)) { | ||||
|             selectedProperties.remove(selected); | ||||
|         } else { | ||||
|             selectedProperties.add(selected); | ||||
|         } | ||||
|  | ||||
|         int cost = 0; | ||||
|         for (String s : selectedProperties) { | ||||
|             cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice() / 2; | ||||
|         } | ||||
|  | ||||
|         String display = String.join(" | ", selectedProperties); | ||||
|         selectionDisplay.setText(display); | ||||
|  | ||||
|         this.cost.setText(cost+""); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the dialog and removes GUI elements from the screen. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(sellhouseContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the escape action to close the dialog. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,261 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.simsilica.lemur.Axis; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.Selector; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
| import com.simsilica.lemur.core.VersionedList; | ||||
| import com.simsilica.lemur.core.VersionedReference; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.gui.SettingsMenu; | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.message.client.AlterProperty; | ||||
| import pp.monopoly.model.fields.BoardManager; | ||||
| import pp.monopoly.model.fields.BuildingProperty; | ||||
| import pp.monopoly.model.fields.PropertyField; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| import java.util.HashSet; | ||||
| import java.util.List; | ||||
| import java.util.Set; | ||||
| import java.util.stream.Collectors; | ||||
|  | ||||
| /** | ||||
|  * TakeMortage is a popup that appears when a player clicks on the "Take Mortage" button | ||||
|  * in the BuildingAdminMenu. | ||||
|  * <p> | ||||
|  * This popup allows the player to select properties and take a mortgage on them | ||||
|  * to gain financial benefit during gameplay. | ||||
|  * </p> | ||||
|  */ | ||||
| public class TakeMortage extends Dialog { | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Main container for the TakeMortage dialog UI. */ | ||||
|     private final Container takeMortageContainer; | ||||
|  | ||||
|     /** Background container providing a styled border around the main dialog. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** Label to display selected properties. */ | ||||
|     private Label selectionDisplay; | ||||
|  | ||||
|     /** Reference to track selection changes in the property selector. */ | ||||
|     private VersionedReference<Set<Integer>> selectionRef; | ||||
|  | ||||
|     /** Dropdown selector for displaying available properties. */ | ||||
|     private Selector<String> propertySelector; | ||||
|  | ||||
|     /** Set of properties selected for mortgaging. */ | ||||
|     private Set<String> selectedProperties = new HashSet<>(); | ||||
|  | ||||
|     /** Label to display the total mortgage amount. */ | ||||
|     private Label cost = new Label("0", new ElementId("label-Text")); | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new TakeMortage dialog. | ||||
|      * | ||||
|      * @param app The MonopolyApp instance. | ||||
|      */ | ||||
|     public TakeMortage(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         attachChild(backgroundContainer); | ||||
|  | ||||
|         // Hauptcontainer für das Menü | ||||
|         takeMortageContainer = new Container(); | ||||
|         takeMortageContainer.setPreferredSize(new Vector3f(800, 600, 0)); | ||||
|  | ||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an | ||||
|         backgroundContainer.setPreferredSize(takeMortageContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|         // Titel | ||||
|         Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("label-Bold"))); | ||||
|         title.setFontSize(48); | ||||
|         title.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         //Unterteilund des sellHouseContainer in drei "Untercontainer" | ||||
|         Container upContainer = takeMortageContainer.addChild(new Container()); | ||||
|         Container middleContainer = takeMortageContainer.addChild(new Container()); | ||||
|         Container downContainer = takeMortageContainer.addChild(new Container()); | ||||
|  | ||||
|         // Text, der auf der Karte steht | ||||
|         upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); | ||||
|         upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile | ||||
|         upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         middleContainer.setPreferredSize(new Vector3f(100, 150, 0)); | ||||
|         middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange)); | ||||
|  | ||||
|         middleContainer.addChild(createPropertyDropdown()); | ||||
|  | ||||
|         downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile | ||||
|         downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile | ||||
|         downContainer.addChild(cost); | ||||
|         downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Beenden-Button | ||||
|         Button cancelButton = takeMortageContainer.addChild(new Button("Abbrechen", new ElementId("button"))); | ||||
|         cancelButton.setFontSize(32); | ||||
|         cancelButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|         })); | ||||
|         // Kaufen-Button | ||||
|         Button confirmButton = takeMortageContainer.addChild(new Button("Bestätigen", new ElementId("button"))); | ||||
|         confirmButton.setFontSize(32); | ||||
|         confirmButton.addClickCommands(s -> ifTopDialog( () -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             AlterProperty msg = new AlterProperty("TakeMortage"); | ||||
|             msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet())); | ||||
|             app.getGameLogic().send(msg); | ||||
|             close(); | ||||
|         })); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         takeMortageContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(takeMortageContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a dropdown menu for selecting a property. | ||||
|      * | ||||
|      * @return The dropdown container with property options. | ||||
|      */ | ||||
|     private Container createPropertyDropdown() { | ||||
|         Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X)); | ||||
|         dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0)); | ||||
|         dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f))); | ||||
|  | ||||
|         VersionedList<String> propertyOptions = new VersionedList<>(); | ||||
|         List<PropertyField> playerProperties = getPlayerProperties(); | ||||
|  | ||||
|         // Populate the dropdown with property names | ||||
|         for (PropertyField property : playerProperties) { | ||||
|             if(property instanceof BuildingProperty) { | ||||
|                 if (((BuildingProperty)property).getHouses()!=0) { | ||||
|                     break; | ||||
|                 } | ||||
|             } | ||||
|             propertyOptions.add(property.getName()); | ||||
|         } | ||||
|  | ||||
|         propertySelector = new Selector<>(propertyOptions, "glass"); | ||||
|         dropdownContainer.addChild(propertySelector); | ||||
|  | ||||
|         // Track selection changes | ||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); | ||||
|  | ||||
|         // Initialize the selection display here | ||||
|         selectionDisplay = new Label(""); // Create TextField for displaying selections | ||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); | ||||
|         selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container | ||||
|  | ||||
|         // Set initial selection | ||||
|         if (!propertyOptions.isEmpty()) { | ||||
|             onDropdownSelectionChanged(propertySelector); | ||||
|         } | ||||
|  | ||||
|         return dropdownContainer; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Retrieves the list of properties owned by the current player. | ||||
|      * <p> | ||||
|      * Only properties that are not currently mortgaged are included. | ||||
|      * </p> | ||||
|      * | ||||
|      * @return List of eligible PropertyField objects owned by the player. | ||||
|      */ | ||||
|     private List<PropertyField> getPlayerProperties() { | ||||
|         Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()); | ||||
|         BoardManager boardManager = app.getGameLogic().getBoardManager(); | ||||
|  | ||||
|         return boardManager.getPropertyFields(self.getProperties()).stream() | ||||
|                            .filter(property -> property instanceof PropertyField) | ||||
|                            .map(property -> (PropertyField) property) | ||||
|                            .filter(p -> !p.isMortgaged()) | ||||
|                            .collect(Collectors.toList()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the dialog UI, tracking changes in the property selection. | ||||
|      * | ||||
|      * @param delta Time since the last update. | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         if(selectionRef.update()) { | ||||
|             onDropdownSelectionChanged(propertySelector); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles changes to the property selection. | ||||
|      * | ||||
|      * @param playerProperties The dropdown menu's selection state. | ||||
|      */ | ||||
|     private void onDropdownSelectionChanged(Selector<String> playerProperties) { | ||||
|         String selected = playerProperties.getSelectedItem(); | ||||
|         app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         if (selectedProperties.contains(selected)) { | ||||
|             selectedProperties.remove(selected); | ||||
|         } else { | ||||
|             selectedProperties.add(selected); | ||||
|         } | ||||
|  | ||||
|         int cost = 0; | ||||
|         for (String s : selectedProperties) { | ||||
|             cost += ((PropertyField) app.getGameLogic().getBoardManager().getFieldByName(s)).getHypo(); | ||||
|         } | ||||
|  | ||||
|         String display = String.join(" | ", selectedProperties); | ||||
|         selectionDisplay.setText(display); | ||||
|  | ||||
|         this.cost.setText(cost+""); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the dialog and removes GUI elements from the screen. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(takeMortageContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the escape action to close the dialog. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,139 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * TimeOut is a warning popup triggered when the connection to the server is interrupted. | ||||
|  * <p> | ||||
|  * This popup informs the user about the loss of connection and provides an option to acknowledge it. | ||||
|  * </p> | ||||
|  */ | ||||
| public class TimeOut extends Dialog { | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Semi-transparent overlay background for the dialog. */ | ||||
|     private final Geometry overlayBackground; | ||||
|  | ||||
|     /** Main container for the TimeOut dialog UI. */ | ||||
|     private final Container timeOutContainer; | ||||
|  | ||||
|     /** Background container providing a styled border around the main dialog. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new TimeOut dialog to notify the user about a connection loss. | ||||
|      * | ||||
|      * @param app The MonopolyApp instance. | ||||
|      */ | ||||
|     public TimeOut(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|  | ||||
|         // Halbtransparentes Overlay hinzufügen | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|         app.getGuiNode().attachChild(overlayBackground); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         app.getGuiNode().attachChild(backgroundContainer); | ||||
|  | ||||
|  | ||||
|  | ||||
|         // Hauptcontainer für die Warnung | ||||
|         timeOutContainer = new Container(); | ||||
|         timeOutContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); | ||||
|         timeOutContainer.setPreferredSize(new Vector3f(550,250,10)); | ||||
|  | ||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an | ||||
|         backgroundContainer.setPreferredSize(timeOutContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|         // Titel | ||||
|         Label gateFieldTitle = timeOutContainer.addChild(new Label("Vorsicht !", new ElementId("warning-title"))); | ||||
|         gateFieldTitle.setFontSize(48); | ||||
|         gateFieldTitle.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         // Text, der auf der Karte steht | ||||
|         Container textContainer = timeOutContainer.addChild(new Container()); | ||||
|         textContainer.addChild(new Label("Du hast die Verbindung verloren und kannst nichts dagegen machen. Akzeptiere einfach, dass du verloren hast!", new ElementId("label-Text"))); | ||||
|         textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|         textContainer.setPreferredSize(timeOutContainer.getPreferredSize().addLocal(-250,-200,0)); | ||||
|  | ||||
|         // Beenden-Button | ||||
|         Button quitButton = timeOutContainer.addChild(new Button("Bestätigen", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         quitButton.addClickCommands(source -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             close(); | ||||
|         })); | ||||
|  | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         timeOutContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - timeOutContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + timeOutContainer.getPreferredSize().y) / 2, | ||||
|             8 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - timeOutContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + timeOutContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(timeOutContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a semi-transparent background overlay for the popup. | ||||
|      * | ||||
|      * @return The overlay geometry. | ||||
|      */ | ||||
|     private Geometry createOverlayBackground() { | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         Geometry overlay = new Geometry("Overlay", quad); | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent | ||||
|         material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         overlay.setMaterial(material); | ||||
|         overlay.setLocalTranslation(0, 0, 0); | ||||
|         return overlay; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the TimeOut dialog and removes its GUI elements. | ||||
|      */ | ||||
|  | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(timeOutContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the escape action to close the dialog. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         close(); | ||||
|     } | ||||
|  | ||||
| } | ||||
| @@ -0,0 +1,143 @@ | ||||
| package pp.monopoly.client.gui.popups; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.shape.Quad; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.component.IconComponent; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * WinnerPopUp is a dialog displayed when a player wins the Monopoly game. | ||||
|  * <p> | ||||
|  * This popup congratulates the player for their victory and provides an option to quit the game. | ||||
|  * </p> | ||||
|  */ | ||||
| public class WinnerPopUp extends Dialog { | ||||
|     /** Reference to the Monopoly application instance. */ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** Semi-transparent overlay background for the dialog. */ | ||||
|     private final Geometry overlayBackground; | ||||
|  | ||||
|     /** Main container for the "Winner" dialog UI. */ | ||||
|     private final Container WinnerContainer; | ||||
|  | ||||
|     /** Background container providing a styled border around the main dialog. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new WinnerPopUp dialog. | ||||
|      * | ||||
|      * @param app The MonopolyApp instance. | ||||
|      */ | ||||
|     public WinnerPopUp(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|  | ||||
|  | ||||
|         // Halbtransparentes Overlay hinzufügen | ||||
|         overlayBackground = createOverlayBackground(); | ||||
|         app.getGuiNode().attachChild(overlayBackground); | ||||
|  | ||||
|         // Create the background container | ||||
|         backgroundContainer = new Container(); | ||||
|         backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background | ||||
|         app.getGuiNode().attachChild(backgroundContainer); | ||||
|  | ||||
|  | ||||
|  | ||||
|         // Hauptcontainer für die Warnung | ||||
|         WinnerContainer = new Container(); | ||||
|         WinnerContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); | ||||
|         WinnerContainer.setPreferredSize(new Vector3f(440,600,10)); | ||||
|  | ||||
|         float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an | ||||
|         backgroundContainer.setPreferredSize(WinnerContainer.getPreferredSize().addLocal(padding, padding, 0)); | ||||
|  | ||||
|         // Titel | ||||
|         Label winnerTitle = WinnerContainer.addChild(new Label("Herzlichen Glückwunsch, du bist der neue Monopoly Champion!", new ElementId("header"))); | ||||
|         winnerTitle.setFontSize(25); | ||||
|        // winnerTitle.setColor(ColorRGBA.Black); | ||||
|         // Create the image container | ||||
|         Container imageContainer = WinnerContainer.addChild(new Container()); | ||||
|         imageContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark gray background | ||||
|         imageContainer.setPreferredSize(WinnerContainer.getPreferredSize().addLocal(-250, -200, 0)); // Adjust size for layout | ||||
|  | ||||
|         // Add the image to the container | ||||
|         Label imageLabel = new Label(""); // Create a label for the image | ||||
|         IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Load the image as an icon | ||||
|         icon.setIconScale(1); // Scale the image appropriately | ||||
|         imageLabel.setIcon(icon); | ||||
|         imageContainer.addChild(imageLabel); // Add the image label to the container | ||||
|  | ||||
|  | ||||
|         Button quitButton = WinnerContainer.addChild(new Button("Spiel Beenden", new ElementId("button"))); | ||||
|         quitButton.setFontSize(32); | ||||
|         quitButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             app.closeApp(); | ||||
|         })); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         WinnerContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - WinnerContainer.getPreferredSize().x) / 2, | ||||
|                 (app.getCamera().getHeight() + WinnerContainer.getPreferredSize().y) / 2, | ||||
|                 8 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - WinnerContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + WinnerContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 7 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(WinnerContainer); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a semi-transparent background overlay for the popup. | ||||
|      * | ||||
|      * @return The overlay geometry. | ||||
|      */ | ||||
|     private Geometry createOverlayBackground() { | ||||
|         Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight()); | ||||
|         Geometry overlay = new Geometry("Overlay", quad); | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent | ||||
|         material.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha); | ||||
|         overlay.setMaterial(material); | ||||
|         overlay.setLocalTranslation(0, 0, 0); | ||||
|         return overlay; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the WinnerPopUp dialog and removes its GUI elements. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         app.getGuiNode().detachChild(WinnerContainer);  // Entferne das Menü | ||||
|         app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand | ||||
|         app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the escape action to close the dialog. | ||||
|      */ | ||||
|     @Override | ||||
|     public void escape() { | ||||
|         close(); | ||||
|     } | ||||
|  | ||||
| } | ||||
| After Width: | Height: | Size: 8.0 KiB | 
| After Width: | Height: | Size: 80 KiB | 
| After Width: | Height: | Size: 58 KiB | 
| After Width: | Height: | Size: 58 KiB |