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616 Commits
dev_client
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dev/server
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,3 +1,5 @@
|
|||||||
|
|
||||||
|
.run/
|
||||||
.gradle
|
.gradle
|
||||||
build/
|
build/
|
||||||
#!gradle/wrapper/gradle-wrapper.jar
|
#!gradle/wrapper/gradle-wrapper.jar
|
||||||
|
|||||||
@@ -1,12 +1,14 @@
|
|||||||
<component name="ProjectRunConfigurationManager">
|
<component name="ProjectRunConfigurationManager">
|
||||||
<configuration default="false" name="MdgaApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
|
<configuration default="false" name="MdgaApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
|
||||||
|
<option name="ALTERNATIVE_JRE_PATH" value="temurin-20" />
|
||||||
|
<option name="ALTERNATIVE_JRE_PATH_ENABLED" value="true" />
|
||||||
<option name="MAIN_CLASS_NAME" value="pp.mdga.client.MdgaApp" />
|
<option name="MAIN_CLASS_NAME" value="pp.mdga.client.MdgaApp" />
|
||||||
<module name="Projekte.mdga.client.main" />
|
<module name="Projekte.mdga.client.main" />
|
||||||
<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties -ea" />
|
<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties -ea" />
|
||||||
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
|
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
|
||||||
<extension name="coverage">
|
<extension name="coverage">
|
||||||
<pattern>
|
<pattern>
|
||||||
<option name="PATTERN" value="pp.mdga.client.Board.*" />
|
<option name="PATTERN" value="pp.mdga.client.board.outline.*" />
|
||||||
<option name="ENABLED" value="true" />
|
<option name="ENABLED" value="true" />
|
||||||
</pattern>
|
</pattern>
|
||||||
</extension>
|
</extension>
|
||||||
|
|||||||
@@ -9,6 +9,12 @@ implementation project(":jme-common")
|
|||||||
implementation project(":mdga:model")
|
implementation project(":mdga:model")
|
||||||
|
|
||||||
implementation libs.jme3.desktop
|
implementation libs.jme3.desktop
|
||||||
|
implementation libs.jme3.core
|
||||||
|
implementation libs.jme3.lwjgl3
|
||||||
|
implementation libs.jme3.lwjgl
|
||||||
|
implementation libs.jme3.desktop
|
||||||
|
implementation libs.jme3.effects
|
||||||
|
|
||||||
|
|
||||||
runtimeOnly libs.jme3.awt.dialogs
|
runtimeOnly libs.jme3.awt.dialogs
|
||||||
runtimeOnly libs.jme3.plugins
|
runtimeOnly libs.jme3.plugins
|
||||||
|
|||||||
1887
Projekte/mdga/client/hs_err_pid24033.log
Normal file
1887
Projekte/mdga/client/hs_err_pid24033.log
Normal file
File diff suppressed because one or more lines are too long
@@ -1,290 +0,0 @@
|
|||||||
package pp.mdga.client.Acoustic;
|
|
||||||
|
|
||||||
import com.jme3.system.NanoTimer;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
import pp.mdga.client.MdgaState;
|
|
||||||
|
|
||||||
import java.util.*;
|
|
||||||
|
|
||||||
public class AcousticHandler {
|
|
||||||
private MdgaApp app;
|
|
||||||
|
|
||||||
private MdgaState state = MdgaState.NONE;
|
|
||||||
|
|
||||||
private boolean playGame = false;
|
|
||||||
private ArrayList<MusicAsset> gameTracks = new ArrayList<>();
|
|
||||||
private NanoTimer trackTimer = new NanoTimer();
|
|
||||||
|
|
||||||
private boolean fading = false;
|
|
||||||
private NanoTimer fadeTimer = new NanoTimer();
|
|
||||||
private final float FADE_DURATION = 3.0f;
|
|
||||||
private final float CROSSFADE_DURATION = 1.5f;
|
|
||||||
|
|
||||||
private float mainVolume = 1.0f;
|
|
||||||
private float musicVolume = 1.0f;
|
|
||||||
private float soundVolume = 1.0f;
|
|
||||||
|
|
||||||
private GameMusic scheduled = null;
|
|
||||||
private GameMusic playing = null;
|
|
||||||
private ArrayList<GameSound> sounds = new ArrayList<>();
|
|
||||||
|
|
||||||
public AcousticHandler(MdgaApp app) {
|
|
||||||
this.app = app;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method updates the acousticHandler and should be called every frame
|
|
||||||
*/
|
|
||||||
public void update() {
|
|
||||||
updateVolumeAndTrack();
|
|
||||||
|
|
||||||
if(playGame) {
|
|
||||||
updateGameTracks();
|
|
||||||
}
|
|
||||||
|
|
||||||
Iterator<GameSound> iterator = sounds.iterator();
|
|
||||||
while (iterator.hasNext()) {
|
|
||||||
GameSound s = iterator.next();
|
|
||||||
|
|
||||||
s.update(getSoundVolumeTotal());
|
|
||||||
|
|
||||||
if (!s.isPlaying()) {
|
|
||||||
iterator.remove();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method instantly plays a sound
|
|
||||||
*
|
|
||||||
* @param sound the sound to be played
|
|
||||||
*/
|
|
||||||
public void playSound(MdgaSound sound) {
|
|
||||||
ArrayList<SoundAssetDelayVolume> assets = new ArrayList<SoundAssetDelayVolume>();
|
|
||||||
switch (sound) {
|
|
||||||
case LOST:
|
|
||||||
assets.add(new SoundAssetDelayVolume(SoundAsset.LOST, 1.0f, 0.0f));
|
|
||||||
break;
|
|
||||||
case VICTORY:
|
|
||||||
assets.add(new SoundAssetDelayVolume(SoundAsset.VICTORY, 1.0f, 2.0f));
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (SoundAssetDelayVolume sawd : assets) {
|
|
||||||
GameSound gameSound = new GameSound(app, sawd.asset(), getSoundVolumeTotal(), sawd.subVolume(), sawd.delay());
|
|
||||||
sounds.add(gameSound);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This method fades the played music to fit the state.
|
|
||||||
*
|
|
||||||
* @param state the state of which the corresponding music should be played to be played
|
|
||||||
*/
|
|
||||||
public void playState(MdgaState state) {
|
|
||||||
if(this.state == state) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
MusicAsset asset = null;
|
|
||||||
|
|
||||||
switch (state) {
|
|
||||||
case MAIN:
|
|
||||||
playGame = false;
|
|
||||||
asset = MusicAsset.MAIN_MENU;
|
|
||||||
break;
|
|
||||||
case LOBBY:
|
|
||||||
playGame = false;
|
|
||||||
asset = MusicAsset.LOBBY;
|
|
||||||
break;
|
|
||||||
case GAME:
|
|
||||||
addGameTracks();
|
|
||||||
playGame = true;
|
|
||||||
assert(gameTracks.size() > 0) : "no more game music available";
|
|
||||||
asset = gameTracks.remove(0);
|
|
||||||
break;
|
|
||||||
case CEREMONY:
|
|
||||||
playGame = false;
|
|
||||||
asset = MusicAsset.CEREMONY;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
assert(null != asset) : "music sceduling went wrong";
|
|
||||||
|
|
||||||
scheduled = new GameMusic(app, asset, getMusicVolumeTotal(), asset.getSubVolume(), asset.getLoop());
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Performs linear interpolation between two float values.
|
|
||||||
*
|
|
||||||
* @param start The starting value.
|
|
||||||
* @param end The ending value.
|
|
||||||
* @param t The interpolation factor, typically between 0 and 1.
|
|
||||||
* @return The interpolated value between start and end.
|
|
||||||
*/
|
|
||||||
private float lerp(float start, float end, float t) {
|
|
||||||
return start + t * (end - start);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the current volume and handles track crossfading logic.
|
|
||||||
* This method is responsible for fading out the currently playing track,
|
|
||||||
* fading in the scheduled track, and handling crossfade between the two tracks.
|
|
||||||
*/
|
|
||||||
private void updateVolumeAndTrack() {
|
|
||||||
if (playing == null && scheduled != null && !fading) {
|
|
||||||
playing = scheduled;
|
|
||||||
scheduled = null;
|
|
||||||
playing.play();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (scheduled != null && !fading) {
|
|
||||||
fading = true;
|
|
||||||
fadeTimer.reset();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (fading) {
|
|
||||||
float time = fadeTimer.getTimeInSeconds();
|
|
||||||
|
|
||||||
if (time <= FADE_DURATION) {
|
|
||||||
float t = Math.min(time / FADE_DURATION, 1.0f);
|
|
||||||
float oldVolume = lerp(1.0f, 0.0f, t);
|
|
||||||
if (playing != null) {
|
|
||||||
playing.update(getMusicVolumeTotal()* oldVolume);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (time > FADE_DURATION && time <= FADE_DURATION + CROSSFADE_DURATION) {
|
|
||||||
float t = Math.min((time - FADE_DURATION) / CROSSFADE_DURATION, 1.0f);
|
|
||||||
float newVolume = lerp(0.0f, 1.0f, t);
|
|
||||||
|
|
||||||
if (!scheduled.isPlaying()) {
|
|
||||||
scheduled.play();
|
|
||||||
}
|
|
||||||
scheduled.update(getMusicVolumeTotal() * newVolume);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (time > FADE_DURATION + CROSSFADE_DURATION) {
|
|
||||||
if (playing != null) {
|
|
||||||
playing.pause();
|
|
||||||
}
|
|
||||||
playing = scheduled;
|
|
||||||
scheduled = null;
|
|
||||||
|
|
||||||
fading = false;
|
|
||||||
}
|
|
||||||
} else if (playing != null) {
|
|
||||||
playing.update(getMusicVolumeTotal());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds a list of game tracks to the gameTracks collection and shuffles them.
|
|
||||||
* This method adds predefined game tracks to the track list and shuffles the order.
|
|
||||||
*/
|
|
||||||
private void addGameTracks() {
|
|
||||||
Random random = new Random();
|
|
||||||
|
|
||||||
for (int i = 1; i <= 6; i++) {
|
|
||||||
gameTracks.add(MusicAsset.valueOf("GAME_" + i));
|
|
||||||
}
|
|
||||||
Collections.shuffle(gameTracks, random);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Updates the current game tracks. If the currently playing track is nearing its end,
|
|
||||||
* a new track will be scheduled to play. If the list of game tracks is empty, it will be refreshed.
|
|
||||||
*/
|
|
||||||
private void updateGameTracks() {
|
|
||||||
if(playing.nearEnd(10)) {
|
|
||||||
if (gameTracks.isEmpty()) {
|
|
||||||
addGameTracks();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (playing != null && playing.nearEnd(3) && trackTimer.getTimeInSeconds() > 20) {
|
|
||||||
trackTimer.reset();
|
|
||||||
|
|
||||||
MusicAsset nextTrack = gameTracks.remove(0);
|
|
||||||
|
|
||||||
scheduled = new GameMusic(app, nextTrack, getMusicVolumeTotal(), nextTrack.getSubVolume(), nextTrack.getLoop());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Retrieves the main volume level.
|
|
||||||
*
|
|
||||||
* @return The current main volume level.
|
|
||||||
*/
|
|
||||||
public float getMainVolume() {
|
|
||||||
return mainVolume;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Retrieves the music volume level.
|
|
||||||
*
|
|
||||||
* @return The current music volume level.
|
|
||||||
*/
|
|
||||||
public float getMusicVolume() {
|
|
||||||
return musicVolume;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Retrieves the sound volume level.
|
|
||||||
*
|
|
||||||
* @return The current sound volume level.
|
|
||||||
*/
|
|
||||||
public float getSoundVolume() {
|
|
||||||
return soundVolume;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the main volume level.
|
|
||||||
*
|
|
||||||
* @param mainVolume The desired main volume level.
|
|
||||||
*/
|
|
||||||
public void setMainVolume(float mainVolume) {
|
|
||||||
this.mainVolume = mainVolume;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the music volume level.
|
|
||||||
*
|
|
||||||
* @param musicVolume The desired music volume level.
|
|
||||||
*/
|
|
||||||
public void setMusicVolume(float musicVolume) {
|
|
||||||
this.musicVolume = musicVolume;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the sound volume level.
|
|
||||||
*
|
|
||||||
* @param soundVolume The desired sound volume level.
|
|
||||||
*/
|
|
||||||
public void setSoundVolume(float soundVolume) {
|
|
||||||
this.soundVolume = soundVolume;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Calculates the total music volume by multiplying the music volume by the main volume.
|
|
||||||
*
|
|
||||||
* @return The total music volume.
|
|
||||||
*/
|
|
||||||
float getMusicVolumeTotal() {
|
|
||||||
|
|
||||||
return getMusicVolume() * getMainVolume();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Calculates the total sound volume by multiplying the sound volume by the main volume.
|
|
||||||
*
|
|
||||||
* @return The total sound volume.
|
|
||||||
*/
|
|
||||||
float getSoundVolumeTotal() {
|
|
||||||
return getSoundVolume() * getMainVolume();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
package pp.mdga.client.Animation;
|
|
||||||
|
|
||||||
abstract class Animation {
|
|
||||||
abstract void play();
|
|
||||||
abstract void stop();
|
|
||||||
abstract boolean isOver();
|
|
||||||
}
|
|
||||||
@@ -1,29 +0,0 @@
|
|||||||
package pp.mdga.client.Animation;
|
|
||||||
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
|
|
||||||
public class AnimationHandler {
|
|
||||||
private MdgaApp app;
|
|
||||||
|
|
||||||
private Animation animation = null;
|
|
||||||
|
|
||||||
public AnimationHandler(MdgaApp app) {
|
|
||||||
this.app = app;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void playAnimation(MdgaAnimation type) {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void update() {
|
|
||||||
if(null == animation) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(animation.isOver()) {
|
|
||||||
animation = null;
|
|
||||||
|
|
||||||
//trigger next state in model
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
package pp.mdga.client.Animation;
|
|
||||||
|
|
||||||
class EmptyAnimation extends Animation {
|
|
||||||
@Override
|
|
||||||
void play() {
|
|
||||||
//nothing
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
void stop() {
|
|
||||||
//nothing
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
boolean isOver() {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
package pp.mdga.client.Animation;
|
|
||||||
|
|
||||||
public enum MdgaAnimation {
|
|
||||||
}
|
|
||||||
140
Projekte/mdga/client/src/main/java/pp/mdga/client/Asset.java
Normal file
140
Projekte/mdga/client/src/main/java/pp/mdga/client/Asset.java
Normal file
@@ -0,0 +1,140 @@
|
|||||||
|
package pp.mdga.client;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents different assets in the application. Each asset may have an associated model path,
|
||||||
|
* diffuse texture path, and a size factor. The enum provides multiple constructors to handle
|
||||||
|
* varying levels of detail for different assets.
|
||||||
|
*/
|
||||||
|
public enum Asset {
|
||||||
|
bigTent,
|
||||||
|
cardStack,
|
||||||
|
cir,
|
||||||
|
heer,
|
||||||
|
jet,
|
||||||
|
lw,
|
||||||
|
marine,
|
||||||
|
node_home_blue("Models/node_home/node_home.j3o", "Models/node_home/node_home_blue_diff.png"),
|
||||||
|
node_wait_blue("Models/node_home/node_home.j3o", "Models/node_home/node_home_blue_diff.png"),
|
||||||
|
node_home_black("Models/node_home/node_home.j3o", "Models/node_home/node_home_black_diff.png"),
|
||||||
|
node_wait_black("Models/node_home/node_home.j3o", "Models/node_home/node_home_black_diff.png"),
|
||||||
|
node_home_green("Models/node_home/node_home.j3o", "Models/node_home/node_home_green_diff.png"),
|
||||||
|
node_wait_green("Models/node_home/node_home.j3o", "Models/node_home/node_home_green_diff.png"),
|
||||||
|
node_home_yellow("Models/node_home/node_home.j3o", "Models/node_home/node_home_orange_diff.png"),
|
||||||
|
node_wait_yellow("Models/node_home/node_home.j3o", "Models/node_home/node_home_orange_diff.png"),
|
||||||
|
node_normal,
|
||||||
|
node_start("Models/node_normal/node_normal.j3o", "Models/node_normal/node_start_diff.png"),
|
||||||
|
node_bonus("Models/node_normal/node_normal.j3o", "Models/node_normal/node_bonus_diff.png"),
|
||||||
|
radar,
|
||||||
|
ship(0.8f),
|
||||||
|
smallTent,
|
||||||
|
tank,
|
||||||
|
world("Models/world/world_export_newTex.obj", "Models/world/world_diff.png",1.2f),
|
||||||
|
shieldRing("Models/shieldRing/shieldRing.j3o", null),
|
||||||
|
treeSmall(1.2f),
|
||||||
|
treeBig(1.2f),
|
||||||
|
turboCard,
|
||||||
|
turboSymbol("Models/turboCard/turboSymbol.j3o", "Models/turboCard/turboCard_diff.png"),
|
||||||
|
swapCard,
|
||||||
|
swapSymbol("Models/swapCard/swapSymbol.j3o", "Models/swapCard/swapCard_diff.png"),
|
||||||
|
shieldCard,
|
||||||
|
shieldSymbol("Models/shieldCard/shieldSymbol.j3o", "Models/shieldCard/shieldCard_diff.png"),
|
||||||
|
dice,
|
||||||
|
missile("Models/missile/AVMT300.obj", "Models/missile/texture.jpg", 0.1f),
|
||||||
|
tankShoot("Models/tank/tank_shoot_bot.obj", "Models/tank/tank_diff.png"),
|
||||||
|
tankShootTop("Models/tank/tank_shoot_top.obj", "Models/tank/tank_diff.png"),
|
||||||
|
treesSmallBackground("Models/treeSmall/small_trees_background.obj", "Models/treeSmall/treeSmall_diff.png", 1.2f),
|
||||||
|
treesBigBackground("Models/treeBig/big_trees_background.obj", "Models/treeBig/treeBig_diff.png", 1.2f),
|
||||||
|
shell
|
||||||
|
;
|
||||||
|
|
||||||
|
private final String modelPath;
|
||||||
|
private final String diffPath;
|
||||||
|
private final float size;
|
||||||
|
private static final String ROOT = "Models/";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Default constructor. Initializes modelPath and diffPath based on the enum name and sets default size to 1.0.
|
||||||
|
*/
|
||||||
|
Asset() {
|
||||||
|
String folderFileName = "./" + ROOT + name() + "/" + name();
|
||||||
|
this.modelPath = folderFileName + ".j3o";
|
||||||
|
this.diffPath = folderFileName + "_diff.png";
|
||||||
|
this.size = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor with specific model path and diffuse texture path.
|
||||||
|
*
|
||||||
|
* @param modelPath Path to the 3D model file.
|
||||||
|
* @param diffPath Path to the diffuse texture file.
|
||||||
|
*/
|
||||||
|
Asset(String modelPath, String diffPath) {
|
||||||
|
this.modelPath = modelPath;
|
||||||
|
this.diffPath = diffPath;
|
||||||
|
this.size = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor with specific model path. Diffuse texture path is derived based on enum name.
|
||||||
|
*
|
||||||
|
* @param modelPath Path to the 3D model file.
|
||||||
|
*/
|
||||||
|
Asset(String modelPath) {
|
||||||
|
String folderFileName = "./" + ROOT + name() + "/" + name();
|
||||||
|
this.modelPath = modelPath;
|
||||||
|
this.diffPath = folderFileName + "_diff.png";;
|
||||||
|
this.size = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor with specific size. Model and texture paths are derived based on enum name.
|
||||||
|
*
|
||||||
|
* @param size Scaling factor for the asset.
|
||||||
|
*/
|
||||||
|
Asset(float size) {
|
||||||
|
String folderFileName = "./" + ROOT + name() + "/" + name();
|
||||||
|
this.modelPath = folderFileName + ".j3o";
|
||||||
|
this.diffPath = folderFileName + "_diff.png";
|
||||||
|
this.size = size;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor with specific model path, diffuse texture path, and size.
|
||||||
|
*
|
||||||
|
* @param modelPath Path to the 3D model file.
|
||||||
|
* @param diffPath Path to the diffuse texture file.
|
||||||
|
* @param size Scaling factor for the asset.
|
||||||
|
*/
|
||||||
|
Asset(String modelPath, String diffPath, float size){
|
||||||
|
this.modelPath = modelPath;
|
||||||
|
this.diffPath = diffPath;
|
||||||
|
this.size = size;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the model path for the asset.
|
||||||
|
*
|
||||||
|
* @return Path to the 3D model file.
|
||||||
|
*/
|
||||||
|
public String getModelPath() {
|
||||||
|
return modelPath;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the diffuse texture path for the asset.
|
||||||
|
*
|
||||||
|
* @return Path to the diffuse texture file, or null if not applicable.
|
||||||
|
*/
|
||||||
|
public String getDiffPath() {
|
||||||
|
return diffPath;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the scaling factor for the asset.
|
||||||
|
*
|
||||||
|
* @return The size of the asset.
|
||||||
|
*/
|
||||||
|
public float getSize() {
|
||||||
|
return size;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
package pp.mdga.client.Board;
|
|
||||||
|
|
||||||
record AssetOnMap(BoardAsset boardAsset, int x, int y){}
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
package pp.mdga.client.Board;
|
|
||||||
|
|
||||||
enum BoardAsset {
|
|
||||||
bigTent,
|
|
||||||
cardStack,
|
|
||||||
cir,
|
|
||||||
heer,
|
|
||||||
jet,
|
|
||||||
lw,
|
|
||||||
marine,
|
|
||||||
node_home_blue("./node_home/node_home.j3o", "./node_home/node_home_blue_diff.png"),
|
|
||||||
node_home_black("./node_home/node_home.j3o", "./node_home/node_home_black_diff.png"),
|
|
||||||
node_home_green("./node_home/node_home.j3o", "./node_home/node_home_green_diff.png"),
|
|
||||||
node_home_yellow("./node_home/node_home.j3o", "./node_home/node_home_yellow_diff.png"),
|
|
||||||
node_normal,
|
|
||||||
node_start("./node_normal/node_normal.j3o", "./node_normal/node_start_diff.png"),
|
|
||||||
node_bonus("./node_normal/node_normal.j3o", "./node_normal/node_bonus_diff.png"),
|
|
||||||
radar,
|
|
||||||
shieldCard,
|
|
||||||
ship,
|
|
||||||
smallTent,
|
|
||||||
swapCard,
|
|
||||||
tank,
|
|
||||||
turboCard,
|
|
||||||
world(1.2f);
|
|
||||||
|
|
||||||
private final String modelPath;
|
|
||||||
private final String diffPath;
|
|
||||||
private final float size;
|
|
||||||
|
|
||||||
BoardAsset(){
|
|
||||||
String folderFileName = "./" + name() + "/" + name();
|
|
||||||
this.modelPath = folderFileName + ".j3o";
|
|
||||||
this.diffPath = folderFileName + "_diff.png";
|
|
||||||
this.size = 1f;
|
|
||||||
}
|
|
||||||
|
|
||||||
BoardAsset(String modelPath, String diffPath){
|
|
||||||
this.modelPath = modelPath;
|
|
||||||
this.diffPath = diffPath;
|
|
||||||
this.size = 1f;
|
|
||||||
}
|
|
||||||
|
|
||||||
BoardAsset(float size){
|
|
||||||
String folderFileName = "./" + name() + "/" + name();
|
|
||||||
this.modelPath = folderFileName + ".j3o";
|
|
||||||
this.diffPath = folderFileName + "_diff.png";
|
|
||||||
this.size = size;
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getModelPath() {
|
|
||||||
return modelPath;
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getDiffPath() {
|
|
||||||
return diffPath;
|
|
||||||
}
|
|
||||||
|
|
||||||
public float getSize(){
|
|
||||||
return size;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,95 +0,0 @@
|
|||||||
package pp.mdga.client.Board;
|
|
||||||
|
|
||||||
import com.jme3.light.AmbientLight;
|
|
||||||
import com.jme3.light.DirectionalLight;
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.ColorRGBA;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.renderer.queue.RenderQueue;
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
import com.jme3.shadow.DirectionalLightShadowRenderer;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
public class BoardView {
|
|
||||||
private static final float GRID_SIZE = 1.72f;
|
|
||||||
private static final float GRID_ELEVATION = 0.0f;
|
|
||||||
private static final String MAP_NAME = "circle_map.mdga";
|
|
||||||
|
|
||||||
private final MdgaApp app;
|
|
||||||
|
|
||||||
private PileControl drawPile = null;
|
|
||||||
private PileControl discardPile = null;
|
|
||||||
|
|
||||||
private ArrayList<NodeControl> infield = new ArrayList<NodeControl>(40);
|
|
||||||
private ArrayList<PieceControl> pieces;
|
|
||||||
|
|
||||||
public BoardView(MdgaApp app) {
|
|
||||||
assert(app != null) : "app is null";
|
|
||||||
|
|
||||||
this.app = app;
|
|
||||||
|
|
||||||
pieces = new ArrayList<PieceControl>(4 * 4);
|
|
||||||
|
|
||||||
initMap();
|
|
||||||
initCamera();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void initCamera() {
|
|
||||||
app.getFlyByCamera().setEnabled(true);
|
|
||||||
int zoom = 20;
|
|
||||||
app.getCamera().setLocation(new Vector3f(zoom,0,zoom));
|
|
||||||
app.getCamera().lookAt(new Vector3f(0,0,0), new Vector3f(0,0,1));
|
|
||||||
|
|
||||||
DirectionalLight sun = new DirectionalLight();
|
|
||||||
sun.setColor(ColorRGBA.White);
|
|
||||||
sun.setDirection(new Vector3f(-1,0,-1));
|
|
||||||
app.getRootNode().addLight(sun);
|
|
||||||
|
|
||||||
AmbientLight ambient = new AmbientLight();
|
|
||||||
ambient.setColor(new ColorRGBA(0.3f,0.3f,0.3f,1));
|
|
||||||
app.getRootNode().addLight(ambient);
|
|
||||||
|
|
||||||
final int SHADOWMAP_SIZE= 1024 * 8;
|
|
||||||
DirectionalLightShadowRenderer dlsr = new DirectionalLightShadowRenderer(app.getAssetManager(), SHADOWMAP_SIZE, 4);
|
|
||||||
dlsr.setLight(sun);
|
|
||||||
app.getViewPort().addProcessor(dlsr);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void initMap() {
|
|
||||||
List<AssetOnMap> assetsOnMap = MapLoader.loadMap(MAP_NAME);
|
|
||||||
|
|
||||||
for (AssetOnMap aom : assetsOnMap){
|
|
||||||
int x = aom.x();
|
|
||||||
int y = aom.y();
|
|
||||||
Vector3f pos = gridToWorld(x,y);
|
|
||||||
|
|
||||||
if(aom.boardAsset().name().contains("node")) {
|
|
||||||
infield.add(new NodeControl(app, pos, aom.boardAsset()));
|
|
||||||
} else {
|
|
||||||
Spatial model = createModel(aom.boardAsset());
|
|
||||||
model.setLocalTranslation(pos);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private Spatial createModel(BoardAsset boardAsset){
|
|
||||||
String modelName = boardAsset.getModelPath();
|
|
||||||
String texName = boardAsset.getDiffPath();
|
|
||||||
Spatial model = app.getAssetManager().loadModel(modelName);
|
|
||||||
model.scale(boardAsset.getSize());
|
|
||||||
model.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(90));
|
|
||||||
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
|
||||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
|
|
||||||
model.setMaterial(mat);
|
|
||||||
app.getRootNode().attachChild(model);
|
|
||||||
return model;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static Vector3f gridToWorld(int x, int y) {
|
|
||||||
return new Vector3f(GRID_SIZE * x, GRID_SIZE * y, GRID_ELEVATION);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,66 +0,0 @@
|
|||||||
package pp.mdga.client.Board;
|
|
||||||
|
|
||||||
import java.io.BufferedReader;
|
|
||||||
import java.io.InputStream;
|
|
||||||
import java.io.InputStreamReader;
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
class MapLoader {
|
|
||||||
static public List<AssetOnMap> loadMap(String mapName) {
|
|
||||||
List<AssetOnMap> assetsOnMap = new ArrayList<>();
|
|
||||||
|
|
||||||
try (InputStream inputStream = ClassLoader.getSystemClassLoader().getResourceAsStream(mapName);
|
|
||||||
BufferedReader reader = new BufferedReader(new InputStreamReader(inputStream))) {
|
|
||||||
|
|
||||||
while (true) {
|
|
||||||
String entry = reader.readLine();
|
|
||||||
if(entry == null) break;
|
|
||||||
|
|
||||||
entry = entry.trim();
|
|
||||||
|
|
||||||
if(entry.isEmpty()) continue;
|
|
||||||
if(entry.charAt(0) == '#') continue;
|
|
||||||
|
|
||||||
String[] parts = entry.trim().split(" ");
|
|
||||||
assert(parts.length == 2) : "parts.lenghth != 2";
|
|
||||||
|
|
||||||
String assetName = parts[0];
|
|
||||||
String[] coordinates = parts[1].split(",");
|
|
||||||
|
|
||||||
assert(coordinates.length == 2) : "coordinates.lenghth != 2";
|
|
||||||
|
|
||||||
int x = Integer.parseInt(coordinates[0]);
|
|
||||||
int y = Integer.parseInt(coordinates[1]);
|
|
||||||
|
|
||||||
BoardAsset boardAsset = getLoadedAsset(assetName);
|
|
||||||
assetsOnMap.add(new AssetOnMap(boardAsset, x, y));
|
|
||||||
}
|
|
||||||
} catch (Exception e) {
|
|
||||||
e.printStackTrace();
|
|
||||||
}
|
|
||||||
|
|
||||||
return assetsOnMap;
|
|
||||||
}
|
|
||||||
|
|
||||||
static private BoardAsset getLoadedAsset(String assetName) {
|
|
||||||
return switch(assetName){
|
|
||||||
case "node" -> BoardAsset.node_normal;
|
|
||||||
case "node_start" -> BoardAsset.node_start;
|
|
||||||
case "node_bonus" -> BoardAsset.node_bonus;
|
|
||||||
case "node_home_blue" -> BoardAsset.node_home_blue;
|
|
||||||
case "node_home_yellow" -> BoardAsset.node_home_yellow;
|
|
||||||
case "node_home_black" -> BoardAsset.node_home_black;
|
|
||||||
case "node_home_green" -> BoardAsset.node_home_green;
|
|
||||||
case "world" -> BoardAsset.world;
|
|
||||||
case "tent_big" -> BoardAsset.bigTent;
|
|
||||||
case "tent_small" -> BoardAsset.smallTent;
|
|
||||||
case "stack" -> BoardAsset.cardStack;
|
|
||||||
case "jet" -> BoardAsset.jet;
|
|
||||||
case "radar" -> BoardAsset.radar;
|
|
||||||
case "ship" -> BoardAsset.ship;
|
|
||||||
case "tank" -> BoardAsset.tank;
|
|
||||||
default -> throw new IllegalStateException("Unexpected asset in .mdga file: " + assetName);
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
package pp.mdga.client.Board;
|
|
||||||
|
|
||||||
import com.jme3.material.Material;
|
|
||||||
import com.jme3.math.Vector3f;
|
|
||||||
import com.jme3.renderer.queue.RenderQueue;
|
|
||||||
import com.jme3.scene.Spatial;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
|
|
||||||
class NodeControl {
|
|
||||||
private final MdgaApp app;
|
|
||||||
|
|
||||||
private Spatial model;
|
|
||||||
|
|
||||||
NodeControl(MdgaApp app, Vector3f pos, BoardAsset boardAsset) {
|
|
||||||
this.app = app;
|
|
||||||
|
|
||||||
String modelName = boardAsset.getModelPath();
|
|
||||||
String texName = boardAsset.getDiffPath();
|
|
||||||
Spatial model = app.getAssetManager().loadModel(modelName);
|
|
||||||
model.scale(boardAsset.getSize());
|
|
||||||
model.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(90));
|
|
||||||
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
|
||||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
|
||||||
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
|
|
||||||
model.setMaterial(mat);
|
|
||||||
app.getRootNode().attachChild(model);
|
|
||||||
|
|
||||||
model.setLocalTranslation(pos);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
package pp.mdga.client.Board;
|
|
||||||
|
|
||||||
class PieceControl {
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
package pp.mdga.client.Board;
|
|
||||||
|
|
||||||
class PileControl {
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
package pp.mdga.client.Dialog;
|
|
||||||
|
|
||||||
public class Dialog {
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,26 +0,0 @@
|
|||||||
package pp.mdga.client.Dialog;
|
|
||||||
|
|
||||||
import pp.dialog.DialogManager;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
|
|
||||||
public class DialogView {
|
|
||||||
private MdgaApp app;
|
|
||||||
|
|
||||||
private DialogManager dialogManager = new DialogManager(app);
|
|
||||||
|
|
||||||
private StartDialog dialog;
|
|
||||||
|
|
||||||
public DialogView(MdgaApp app) {
|
|
||||||
this.app = app;
|
|
||||||
}
|
|
||||||
|
|
||||||
DialogManager getDialogManager() {
|
|
||||||
return dialogManager;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void mainMenu() {
|
|
||||||
//dialogManager = new DialogManager(app);
|
|
||||||
//di
|
|
||||||
//MainMenuDialog mainMenuDialog = new MainMenuDialog(app);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
package pp.mdga.client.Dialog;
|
|
||||||
|
|
||||||
public class InterruptDialog {
|
|
||||||
}
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
package pp.mdga.client.Dialog;
|
|
||||||
|
|
||||||
public class MenuDialog {
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
package pp.mdga.client.Dialog;
|
|
||||||
|
|
||||||
public class NetworkDialog {
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
package pp.mdga.client.Dialog;
|
|
||||||
|
|
||||||
public class SoundDialog {
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,35 +0,0 @@
|
|||||||
package pp.mdga.client.Dialog;
|
|
||||||
|
|
||||||
import com.simsilica.lemur.Checkbox;
|
|
||||||
import com.simsilica.lemur.Container;
|
|
||||||
import com.simsilica.lemur.Label;
|
|
||||||
import com.simsilica.lemur.component.SpringGridLayout;
|
|
||||||
import pp.dialog.DialogBuilder;
|
|
||||||
import pp.dialog.SimpleDialog;
|
|
||||||
import pp.mdga.client.MdgaApp;
|
|
||||||
|
|
||||||
public class StartDialog extends SimpleDialog {
|
|
||||||
StartDialog(MdgaApp app) {
|
|
||||||
super(app.getDialogView().getDialogManager());
|
|
||||||
|
|
||||||
Checkbox serverHost = new Checkbox("sdgfsdg");
|
|
||||||
serverHost.setChecked(false);
|
|
||||||
//serverHost.addClickCommands(s -> toggleServerHost());
|
|
||||||
|
|
||||||
final Container input = new Container(new SpringGridLayout());
|
|
||||||
input.addChild(new Label("sdgsgsdg"));
|
|
||||||
//input.addChild(host, 1);
|
|
||||||
input.addChild(new Label("sdfdsgsdgsdg"));
|
|
||||||
//input.addChild(port, 1);
|
|
||||||
input.addChild(serverHost);
|
|
||||||
|
|
||||||
DialogBuilder.simple(app.getDialogView().getDialogManager())
|
|
||||||
.setTitle("server.dialog")
|
|
||||||
.setOkButton("button.connect")
|
|
||||||
.setNoButton("button.cancel")
|
|
||||||
.setOkClose(false)
|
|
||||||
.setNoClose(false)
|
|
||||||
.build(this);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
package pp.mdga.client.Dialog;
|
|
||||||
|
|
||||||
public class VideoDialog {
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
package pp.mdga.client.Gui;
|
|
||||||
|
|
||||||
public class GuiView {
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
package pp.mdga.client;
|
||||||
|
|
||||||
|
import com.jme3.renderer.RenderManager;
|
||||||
|
import com.jme3.renderer.ViewPort;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
import com.jme3.scene.control.AbstractControl;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* An abstract control class that serves as a base for initializing spatial objects
|
||||||
|
* in jMonkeyEngine. This class overrides the controlUpdate and controlRender methods
|
||||||
|
* from the AbstractControl class, providing default empty implementations,
|
||||||
|
* and adds the ability to initialize spatial objects when they are set.
|
||||||
|
*/
|
||||||
|
public abstract class InitControl extends AbstractControl {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the spatial object to be controlled. This method also initializes the spatial
|
||||||
|
* if it is being set for the first time.
|
||||||
|
*
|
||||||
|
* @param spatial The spatial object to control.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void setSpatial(Spatial spatial) {
|
||||||
|
if (this.spatial == null && spatial != null) {
|
||||||
|
super.setSpatial(spatial);
|
||||||
|
initSpatial();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the spatial object. This method can be overridden by subclasses
|
||||||
|
* to define custom initialization logic for the spatial.
|
||||||
|
* This method is called automatically when the spatial is set for the first time.
|
||||||
|
*/
|
||||||
|
protected void initSpatial() {
|
||||||
|
// Default empty implementation. Override to add initialization logic.
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,362 @@
|
|||||||
|
package pp.mdga.client;
|
||||||
|
|
||||||
|
import com.jme3.collision.CollisionResult;
|
||||||
|
import com.jme3.collision.CollisionResults;
|
||||||
|
import com.jme3.input.InputManager;
|
||||||
|
import com.jme3.input.KeyInput;
|
||||||
|
import com.jme3.input.MouseInput;
|
||||||
|
import com.jme3.input.controls.*;
|
||||||
|
import com.jme3.math.Ray;
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.renderer.Camera;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.scene.control.AbstractControl;
|
||||||
|
import com.jme3.scene.control.Control;
|
||||||
|
import pp.mdga.client.board.NodeControl;
|
||||||
|
import pp.mdga.client.board.OutlineControl;
|
||||||
|
import pp.mdga.client.board.PieceControl;
|
||||||
|
import pp.mdga.client.gui.CardControl;
|
||||||
|
import pp.mdga.client.gui.DiceControl;
|
||||||
|
import pp.mdga.client.view.GameView;
|
||||||
|
import pp.mdga.game.BonusCard;
|
||||||
|
import pp.mdga.game.Color;
|
||||||
|
import pp.mdga.game.Piece;
|
||||||
|
import pp.mdga.notification.FinishNotification;
|
||||||
|
import pp.mdga.notification.MovePieceNotification;
|
||||||
|
import pp.mdga.notification.SelectableCardsNotification;
|
||||||
|
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.UUID;
|
||||||
|
|
||||||
|
public class InputSynchronizer {
|
||||||
|
|
||||||
|
private MdgaApp app;
|
||||||
|
private InputManager inputManager;
|
||||||
|
|
||||||
|
protected boolean rightMousePressed = false;
|
||||||
|
private float rotationAngle = 180f;
|
||||||
|
private int scrollValue = 0;
|
||||||
|
private CardControl hoverCard;
|
||||||
|
private PieceControl hoverPiece;
|
||||||
|
|
||||||
|
private boolean clickAllowed = true;
|
||||||
|
|
||||||
|
private boolean isRotateLeft = false;
|
||||||
|
private boolean isRotateRight = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor initializes the InputSynchronizer with the application context.
|
||||||
|
* Sets up input mappings and listeners for user interactions.
|
||||||
|
*
|
||||||
|
* @param app The application instance
|
||||||
|
*/
|
||||||
|
InputSynchronizer(MdgaApp app) {
|
||||||
|
this.app = app;
|
||||||
|
|
||||||
|
this.inputManager = app.getInputManager();
|
||||||
|
hoverCard = null;
|
||||||
|
hoverPiece = null;
|
||||||
|
setupInput();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void update(float tpf) {
|
||||||
|
if(isRotateLeft && isRotateRight) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(isRotateLeft) {
|
||||||
|
rotationAngle += 180 * tpf;
|
||||||
|
}
|
||||||
|
if(isRotateRight) {
|
||||||
|
rotationAngle -= 180 * tpf;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Configures input mappings for various actions and binds them to listeners.
|
||||||
|
*/
|
||||||
|
private void setupInput() {
|
||||||
|
inputManager.addMapping("Settings", new KeyTrigger(KeyInput.KEY_ESCAPE));
|
||||||
|
inputManager.addMapping("Forward", new KeyTrigger(KeyInput.KEY_RETURN));
|
||||||
|
|
||||||
|
inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_Q));
|
||||||
|
inputManager.addMapping("Right", new KeyTrigger(KeyInput.KEY_E));
|
||||||
|
|
||||||
|
inputManager.addMapping("RotateRightMouse", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
|
||||||
|
inputManager.addMapping("MouseLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false)); // Left movement
|
||||||
|
inputManager.addMapping("MouseRight", new MouseAxisTrigger(MouseInput.AXIS_X, true)); // Right movement
|
||||||
|
inputManager.addMapping("MouseScrollUp", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false)); // Scroll up
|
||||||
|
inputManager.addMapping("MouseScrollDown", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true)); // Scroll down
|
||||||
|
inputManager.addMapping("Test", new KeyTrigger(KeyInput.KEY_J));
|
||||||
|
inputManager.addMapping("Click", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
|
||||||
|
|
||||||
|
|
||||||
|
inputManager.addListener(actionListener, "Settings", "Forward", "RotateRightMouse", "Click", "Left", "Right", "Test");
|
||||||
|
inputManager.addListener(analogListener, "MouseLeft", "MouseRight", "MouseScrollUp", "MouseScrollDown");
|
||||||
|
}
|
||||||
|
UUID p = null;
|
||||||
|
/**
|
||||||
|
* Handles action-based input events such as key presses and mouse clicks.
|
||||||
|
*/
|
||||||
|
private final ActionListener actionListener = new ActionListener() {
|
||||||
|
@Override
|
||||||
|
public void onAction(String name, boolean isPressed, float tpf) {
|
||||||
|
if (name.equals("Settings") && isPressed) {
|
||||||
|
app.getView().pressEscape();
|
||||||
|
}
|
||||||
|
if (name.equals("Forward") && isPressed) {
|
||||||
|
app.getView().pressForward();
|
||||||
|
}
|
||||||
|
if (name.equals("RotateRightMouse")) {
|
||||||
|
rightMousePressed = isPressed;
|
||||||
|
}
|
||||||
|
if(name.equals("Click") && isPressed) {
|
||||||
|
if(!clickAllowed) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (app.getView() instanceof GameView gameView) {
|
||||||
|
DiceControl diceSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), DiceControl.class);
|
||||||
|
CardControl cardLayerSelect = checkHover(gameView.getGuiHandler().getCardLayerCamera(), gameView.getGuiHandler().getCardLayerRootNode(), CardControl.class);
|
||||||
|
OutlineControl boardSelect = checkHover(app.getCamera(), app.getRootNode(), OutlineControl.class);
|
||||||
|
|
||||||
|
if(diceSelect != null) {
|
||||||
|
app.getModelSynchronize().rolledDice();
|
||||||
|
}
|
||||||
|
else if(cardLayerSelect != null) {
|
||||||
|
//cardSelect
|
||||||
|
if(cardLayerSelect.isSelectable()) gameView.getGuiHandler().selectCard(cardLayerSelect);
|
||||||
|
}
|
||||||
|
else if(boardSelect != null) {
|
||||||
|
//boardSelect
|
||||||
|
if(boardSelect instanceof PieceControl pieceControl){
|
||||||
|
if(pieceControl.isSelectable()) gameView.getBoardHandler().pieceSelect(pieceControl);
|
||||||
|
}
|
||||||
|
if(boardSelect instanceof NodeControl nodeControl){
|
||||||
|
//
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
//both null
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
if (name.equals("Left")) {
|
||||||
|
isRotateLeft = !isRotateLeft;
|
||||||
|
}
|
||||||
|
if (name.equals("Right")) {
|
||||||
|
isRotateRight = !isRotateRight;
|
||||||
|
}
|
||||||
|
if(name.equals("Test2") &&isPressed){
|
||||||
|
if(app.getView() instanceof GameView gameView){
|
||||||
|
|
||||||
|
if(p == null) {
|
||||||
|
p = UUID.randomUUID();
|
||||||
|
gameView.getBoardHandler().addPlayer(Color.AIRFORCE,List.of(p,UUID.randomUUID(),UUID.randomUUID(),UUID.randomUUID()));
|
||||||
|
gameView.getBoardHandler().movePieceStartAnim(p,0);
|
||||||
|
//gameView.getBoardHandler().movePieceAnim(p,0, 8);
|
||||||
|
} else {
|
||||||
|
gameView.getBoardHandler().throwPiece(p, Color.NAVY);
|
||||||
|
//gameView.getBoardHandler().movePieceStartAnim(p,0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// gameView.getGuiHandler().rollRankingResult(Color.AIRFORCE, 1);
|
||||||
|
// gameView.getGuiHandler().rollRankingResult(Color.ARMY, 2);
|
||||||
|
// gameView.getGuiHandler().rollRankingResult(Color.NAVY, 3);
|
||||||
|
// gameView.getGuiHandler().rollRankingResult(Color.CYBER, 4);
|
||||||
|
// gameView.getGuiHandler().showDice();
|
||||||
|
// UUID p1 = UUID.randomUUID();
|
||||||
|
|
||||||
|
// gameView.getBoardHandler().addPlayer(Color.AIRFORCE,List.of(p1,UUID.randomUUID(),UUID.randomUUID(),UUID.randomUUID()));
|
||||||
|
// gameView.getBoardHandler().movePieceStartAnim(p1,0);
|
||||||
|
//gameView.getGuiHandler().drawCard(Color.ARMY);
|
||||||
|
//gameView.getGuiHandler().addCardOwn(BonusCard.SHIELD);
|
||||||
|
//gameView.getGuiHandler().playCardOwn(BonusCard.SHIELD);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles analog-based input events such as mouse movement and scrolling.
|
||||||
|
*/
|
||||||
|
private final AnalogListener analogListener = new AnalogListener() {
|
||||||
|
@Override
|
||||||
|
public void onAnalog(String name, float value, float tpf) {
|
||||||
|
if (name.equals("MouseLeft") && rightMousePressed) {
|
||||||
|
rotationAngle -= value * 360f;
|
||||||
|
}
|
||||||
|
else if (name.equals("MouseRight") && rightMousePressed) {
|
||||||
|
rotationAngle += value * 360f;
|
||||||
|
}
|
||||||
|
else if (name.equals("MouseScrollUp")) {
|
||||||
|
scrollValue = Math.max(1, scrollValue - 5);
|
||||||
|
}
|
||||||
|
else if (name.equals("MouseScrollDown")) {
|
||||||
|
scrollValue = Math.min(100, scrollValue + 5);
|
||||||
|
}
|
||||||
|
else if (name.equals("MouseLeft") || name.equals("MouseRight") || name.equals("MouseVertical")){
|
||||||
|
hoverPiece();
|
||||||
|
hoverCard();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Detects the hovered piece and updates its hover state.
|
||||||
|
*/
|
||||||
|
private <T extends AbstractControl> T checkHover(Camera cam, Node root, Class<T> controlType) {
|
||||||
|
if(cam == null || root == null || controlType == null) return null;
|
||||||
|
CollisionResults results = new CollisionResults();
|
||||||
|
Ray ray = new Ray(cam.getLocation(), getMousePos(cam).subtract(cam.getLocation()).normalize());
|
||||||
|
root.collideWith(ray, results);
|
||||||
|
for(CollisionResult collisionResult : results){
|
||||||
|
if(collisionResult.getGeometry().getControl(controlType) != null) return collisionResult.getGeometry().getControl(controlType);
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Detects the hovered card and updates its hover state.
|
||||||
|
*/
|
||||||
|
private <T extends AbstractControl> T checkHoverOrtho(Camera cam, Node root, Class<T> controlType) {
|
||||||
|
if(cam == null || root == null || controlType == null) return null;
|
||||||
|
CollisionResults results = new CollisionResults();
|
||||||
|
Vector3f mousePos = getMousePos(cam);
|
||||||
|
mousePos.setZ(cam.getLocation().getZ());
|
||||||
|
Ray ray = new Ray(mousePos, getMousePos(cam).subtract(mousePos).normalize());
|
||||||
|
root.collideWith(ray, results);
|
||||||
|
if (results.size() > 0) {
|
||||||
|
for(CollisionResult res : results ){
|
||||||
|
T control = res.getGeometry().getControl(controlType);
|
||||||
|
if(control != null) return control;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the hover state for a piece in the game.
|
||||||
|
* Checks if a piece is being hovered over, updates the hover state, and triggers hover effects.
|
||||||
|
*/
|
||||||
|
private void hoverPiece() {
|
||||||
|
if (app.getView() instanceof GameView gameView) {
|
||||||
|
PieceControl control = checkPiece();
|
||||||
|
if (control != null) {
|
||||||
|
if (control != hoverPiece) {
|
||||||
|
pieceOff();
|
||||||
|
hoverPiece = control;
|
||||||
|
hoverPiece.hover();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
pieceOff();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the hover state for a card in the game.
|
||||||
|
* Checks if a card is being hovered over, updates the hover state, and triggers hover effects.
|
||||||
|
*/
|
||||||
|
private void hoverCard() {
|
||||||
|
if (app.getView() instanceof GameView gameView) {
|
||||||
|
CardControl control = checkCard(gameView);
|
||||||
|
if (control != null) {
|
||||||
|
if (control != hoverCard) {
|
||||||
|
cardOff();
|
||||||
|
hoverCard = control;
|
||||||
|
hoverCard.hover();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
cardOff();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if a piece is being hovered over in the 3D game world.
|
||||||
|
*
|
||||||
|
* @return The PieceControl of the hovered piece, or null if no piece is hovered.
|
||||||
|
*/
|
||||||
|
private PieceControl checkPiece() {
|
||||||
|
return checkHover(app.getCamera(), app.getRootNode(), PieceControl.class);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if a card is being hovered over in the 2D card layer.
|
||||||
|
*
|
||||||
|
* @param gameView The current game view.
|
||||||
|
* @return The CardControl of the hovered card, or null if no card is hovered.
|
||||||
|
*/
|
||||||
|
private CardControl checkCard(GameView gameView) {
|
||||||
|
return checkHoverOrtho(
|
||||||
|
gameView.getGuiHandler().getCardLayerCamera(),
|
||||||
|
gameView.getGuiHandler().getCardLayerRootNode(),
|
||||||
|
CardControl.class
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disables the hover effect on the currently hovered piece, if any.
|
||||||
|
*/
|
||||||
|
private void pieceOff() {
|
||||||
|
if (hoverPiece != null) hoverPiece.hoverOff();
|
||||||
|
hoverPiece = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disables the hover effect on the currently hovered card, if any.
|
||||||
|
*/
|
||||||
|
private void cardOff() {
|
||||||
|
if (hoverCard != null) hoverCard.hoverOff();
|
||||||
|
hoverCard = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the current mouse position in the 3D world using the specified camera.
|
||||||
|
*
|
||||||
|
* @param cam The camera used for determining the mouse position.
|
||||||
|
* @return A Vector3f representing the mouse position in the 3D world.
|
||||||
|
*/
|
||||||
|
private Vector3f getMousePos(Camera cam) {
|
||||||
|
Vector2f mousePositionScreen = inputManager.getCursorPosition();
|
||||||
|
Vector3f world = cam.getWorldCoordinates(mousePositionScreen, 0);
|
||||||
|
if (cam.isParallelProjection()) world.setZ(0);
|
||||||
|
return world;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the current rotation angle of the game element.
|
||||||
|
*
|
||||||
|
* @return The rotation angle in degrees, normalized to 360 degrees.
|
||||||
|
*/
|
||||||
|
public float getRotation() {
|
||||||
|
return (rotationAngle / 2) % 360;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setRotation(float rotationAngle){
|
||||||
|
this.rotationAngle = rotationAngle;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the current scroll value.
|
||||||
|
*
|
||||||
|
* @return The scroll value as an integer.
|
||||||
|
*/
|
||||||
|
public int getScroll() {
|
||||||
|
return scrollValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setClickAllowed(boolean allowed) {
|
||||||
|
clickAllowed = allowed;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isClickAllowed() {
|
||||||
|
return clickAllowed;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,85 +1,326 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
import com.jme3.app.SimpleApplication;
|
import com.jme3.app.SimpleApplication;
|
||||||
import com.jme3.system.NanoTimer;
|
import com.simsilica.lemur.GuiGlobals;
|
||||||
import pp.mdga.client.Acoustic.AcousticHandler;
|
import com.sun.tools.javac.Main;
|
||||||
import pp.mdga.client.Acoustic.MdgaSound;
|
import pp.mdga.client.acoustic.AcousticHandler;
|
||||||
import pp.mdga.client.Animation.AnimationHandler;
|
|
||||||
import com.jme3.system.AppSettings;
|
import com.jme3.system.AppSettings;
|
||||||
import pp.mdga.client.Board.BoardView;
|
import pp.mdga.client.dialog.JoinDialog;
|
||||||
import pp.mdga.client.Dialog.DialogView;
|
import pp.mdga.client.view.*;
|
||||||
|
|
||||||
|
import javax.imageio.ImageIO;
|
||||||
|
import java.awt.*;
|
||||||
|
import java.awt.image.BufferedImage;
|
||||||
|
import java.io.File;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.util.Objects;
|
||||||
|
import java.util.concurrent.ExecutorService;
|
||||||
|
import java.util.concurrent.Executors;
|
||||||
|
import java.util.prefs.Preferences;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Main application class for the MdgaApp game.
|
||||||
|
* This class extends {@link SimpleApplication} and manages the game's lifecycle, states, and main components.
|
||||||
|
*/
|
||||||
public class MdgaApp extends SimpleApplication {
|
public class MdgaApp extends SimpleApplication {
|
||||||
private AnimationHandler animationHandler;
|
|
||||||
|
private static Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||||
|
|
||||||
|
/** Handles acoustic effects and state-based sounds. */
|
||||||
private AcousticHandler acousticHandler;
|
private AcousticHandler acousticHandler;
|
||||||
private BoardView boardView;
|
|
||||||
private DialogView dialogView;
|
|
||||||
|
|
||||||
NanoTimer test = new NanoTimer();
|
/** Synchronizes notifications throughout the application. */
|
||||||
private MdgaState testState = MdgaState.MAIN;
|
private NotificationSynchronizer notificationSynchronizer;
|
||||||
|
|
||||||
|
/** Manages input events and synchronization. */
|
||||||
|
private InputSynchronizer inputSynchronizer;
|
||||||
|
|
||||||
|
/** Synchronizes game models. */
|
||||||
|
private ModelSynchronizer modelSynchronizer;
|
||||||
|
|
||||||
|
/** The currently active view in the application. */
|
||||||
|
private MdgaView view = null;
|
||||||
|
|
||||||
|
/** The current state of the application. */
|
||||||
|
private MdgaState state = null;
|
||||||
|
|
||||||
|
/** Scale for rendering images. */
|
||||||
|
private final float imageScale = prefs.getInt("scale", 1);
|
||||||
|
|
||||||
|
/** The main menu view. */
|
||||||
|
private MainView mainView;
|
||||||
|
|
||||||
|
/** The lobby view. */
|
||||||
|
private LobbyView lobbyView;
|
||||||
|
|
||||||
|
/** The game view. */
|
||||||
|
private GameView gameView;
|
||||||
|
|
||||||
|
/** The ceremony view. */
|
||||||
|
private CeremonyView ceremonyView;
|
||||||
|
|
||||||
|
/** The client game logic. */
|
||||||
|
private final ClientGameLogic clientGameLogic;
|
||||||
|
|
||||||
|
private ExecutorService executor;
|
||||||
|
|
||||||
|
private ServerConnection networkConnection;
|
||||||
|
|
||||||
|
public MdgaApp() {
|
||||||
|
networkConnection = new NetworkSupport(this);
|
||||||
|
this.clientGameLogic = new ClientGameLogic(networkConnection);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Main entry point for the application.
|
||||||
|
* Configures settings and starts the application.
|
||||||
|
*
|
||||||
|
* @param args command-line arguments (not used)
|
||||||
|
*/
|
||||||
public static void main(String[] args) {
|
public static void main(String[] args) {
|
||||||
AppSettings settings = new AppSettings(true);
|
AppSettings settings = new AppSettings(true);
|
||||||
settings.setSamples(128);
|
settings.setSamples(128);
|
||||||
settings.setCenterWindow(true);
|
|
||||||
settings.setWidth(1280);
|
|
||||||
settings.setHeight(720);
|
|
||||||
|
|
||||||
|
if(prefs.getBoolean("fullscreen", false)) {
|
||||||
|
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
|
||||||
|
int screenWidth = (int) screenSize.getWidth();
|
||||||
|
int screenHeight = (int) screenSize.getHeight();
|
||||||
|
|
||||||
|
settings.setResolution(screenWidth, screenHeight);
|
||||||
|
|
||||||
|
settings.setFullscreen(true);
|
||||||
|
} else {
|
||||||
|
settings.setWidth(prefs.getInt("width", 1280));
|
||||||
|
settings.setHeight(prefs.getInt("height", 720));
|
||||||
|
}
|
||||||
|
|
||||||
|
settings.setCenterWindow(true);
|
||||||
|
settings.setVSync(false);
|
||||||
|
settings.setTitle("MDGA");
|
||||||
|
settings.setVSync(true);
|
||||||
MdgaApp app = new MdgaApp();
|
MdgaApp app = new MdgaApp();
|
||||||
app.setSettings(settings);
|
app.setSettings(settings);
|
||||||
app.setShowSettings(false);
|
app.setShowSettings(false);
|
||||||
|
app.setPauseOnLostFocus(false);
|
||||||
|
app.setDisplayStatView(false);
|
||||||
|
|
||||||
app.start();
|
app.start();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the application by setting up handlers, views, and entering the default state.
|
||||||
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void simpleInitApp() {
|
public void simpleInitApp() {
|
||||||
animationHandler = new AnimationHandler(this);
|
GuiGlobals.initialize(this);
|
||||||
|
|
||||||
|
inputManager.deleteMapping("SIMPLEAPP_Exit");
|
||||||
|
|
||||||
|
flyCam.setEnabled(false);
|
||||||
|
|
||||||
acousticHandler = new AcousticHandler(this);
|
acousticHandler = new AcousticHandler(this);
|
||||||
boardView = new BoardView(this);
|
notificationSynchronizer = new NotificationSynchronizer(this);
|
||||||
dialogView = new DialogView(this);
|
inputSynchronizer = new InputSynchronizer(this);
|
||||||
|
modelSynchronizer = new ModelSynchronizer(this);
|
||||||
|
|
||||||
//dialogView.mainMenu();
|
mainView = new MainView(this);
|
||||||
//acousticHandler.playState(MdgaState.GAME);
|
lobbyView = new LobbyView(this);
|
||||||
|
gameView = new GameView(this);
|
||||||
|
ceremonyView = new CeremonyView(this);
|
||||||
|
|
||||||
acousticHandler.playSound(MdgaSound.LOST);
|
enter(MdgaState.MAIN);
|
||||||
acousticHandler.playSound(MdgaSound.VICTORY);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the application on each frame. Updates the view, acoustic handler, and notifications.
|
||||||
|
*
|
||||||
|
* @param tpf time per frame, used for smooth updating
|
||||||
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void simpleUpdate(float tpf) {
|
public void simpleUpdate(float tpf) {
|
||||||
|
view.update(tpf);
|
||||||
acousticHandler.update();
|
acousticHandler.update();
|
||||||
|
notificationSynchronizer.update();
|
||||||
|
inputSynchronizer.update(tpf);
|
||||||
|
}
|
||||||
|
|
||||||
//test.reset();
|
/**
|
||||||
if(test.getTimeInSeconds() > 10){
|
* Transitions the application to a new state.
|
||||||
if(testState == MdgaState.MAIN) {
|
*
|
||||||
testState = MdgaState.LOBBY;
|
* @param state the new state to enter
|
||||||
acousticHandler.playState(MdgaState.MAIN);
|
* @throws RuntimeException if attempting to enter the {@link MdgaState#NONE} state
|
||||||
} else if (testState == MdgaState.LOBBY) {
|
*/
|
||||||
testState = MdgaState.CEREMONY;
|
public void enter(MdgaState state) {
|
||||||
acousticHandler.playState(MdgaState.LOBBY);
|
if (null != view) {
|
||||||
}
|
view.leave();
|
||||||
else {
|
|
||||||
testState = MdgaState.MAIN;
|
|
||||||
acousticHandler.playState(MdgaState.CEREMONY);
|
|
||||||
}
|
|
||||||
|
|
||||||
test.reset();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this.state = state;
|
||||||
|
|
||||||
|
switch (state) {
|
||||||
|
case MAIN:
|
||||||
|
view = mainView;
|
||||||
|
break;
|
||||||
|
case LOBBY:
|
||||||
|
view = lobbyView;
|
||||||
|
break;
|
||||||
|
case GAME:
|
||||||
|
view = gameView;
|
||||||
|
break;
|
||||||
|
case CEREMONY:
|
||||||
|
view = ceremonyView;
|
||||||
|
break;
|
||||||
|
case NONE:
|
||||||
|
throw new RuntimeException("Cannot enter state NONE");
|
||||||
|
}
|
||||||
|
|
||||||
|
acousticHandler.playState(state);
|
||||||
|
|
||||||
|
view.enter();
|
||||||
}
|
}
|
||||||
|
|
||||||
public AnimationHandler getAnimationHandler() {
|
|
||||||
return animationHandler;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the acoustic handler.
|
||||||
|
*
|
||||||
|
* @return the {@link AcousticHandler} instance
|
||||||
|
*/
|
||||||
public AcousticHandler getAcousticHandler() {
|
public AcousticHandler getAcousticHandler() {
|
||||||
return acousticHandler;
|
return acousticHandler;
|
||||||
}
|
}
|
||||||
|
|
||||||
public BoardView getBoardView() {
|
/**
|
||||||
return boardView;
|
* Gets the current state of the application.
|
||||||
|
*
|
||||||
|
* @return the current {@link MdgaState}
|
||||||
|
*/
|
||||||
|
public MdgaState getState() {
|
||||||
|
return state;
|
||||||
}
|
}
|
||||||
|
|
||||||
public DialogView getDialogView() {
|
/**
|
||||||
return dialogView;
|
* Gets the image scaling factor.
|
||||||
|
*
|
||||||
|
* @return the image scale as a float
|
||||||
|
*/
|
||||||
|
public float getImageScale() {
|
||||||
|
return imageScale;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the currently active view.
|
||||||
|
*
|
||||||
|
* @return the active {@link MdgaView}
|
||||||
|
*/
|
||||||
|
public MdgaView getView() {
|
||||||
|
return view;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the model synchronizer.
|
||||||
|
*
|
||||||
|
* @return the {@link ModelSynchronizer} instance
|
||||||
|
*/
|
||||||
|
public ModelSynchronizer getModelSynchronize() {
|
||||||
|
return modelSynchronizer;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the input synchronizer.
|
||||||
|
*
|
||||||
|
* @return the {@link InputSynchronizer} instance
|
||||||
|
*/
|
||||||
|
public InputSynchronizer getInputSynchronize() {
|
||||||
|
return inputSynchronizer;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the notification synchronizer.
|
||||||
|
*
|
||||||
|
* @return the {@link NotificationSynchronizer} instance
|
||||||
|
*/
|
||||||
|
public NotificationSynchronizer getNotificationSynchronizer() {
|
||||||
|
return notificationSynchronizer;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Prepares the app for a new game cycle.
|
||||||
|
*/
|
||||||
|
public void setup() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public ClientGameLogic getGameLogic() {
|
||||||
|
return clientGameLogic;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public ExecutorService getExecutor() {
|
||||||
|
if (this.executor == null) {
|
||||||
|
this.executor = Executors.newCachedThreadPool();
|
||||||
|
}
|
||||||
|
|
||||||
|
return this.executor;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ServerConnection getNetworkSupport(){
|
||||||
|
return networkConnection;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void updateResolution(int width, int height, float imageFactor, boolean isFullscreen) {
|
||||||
|
if(isFullscreen) {
|
||||||
|
int baseWidth = 1280;
|
||||||
|
int baseHeight = 720;
|
||||||
|
float baseAspectRatio = (float) baseWidth / baseHeight;
|
||||||
|
float newAspectRatio = (float) width / height;
|
||||||
|
|
||||||
|
float scaleFactor = Math.max((float) width / baseWidth, (float) height / baseHeight);
|
||||||
|
|
||||||
|
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
|
||||||
|
int screenWidth = (int) screenSize.getWidth();
|
||||||
|
int screenHeight = (int) screenSize.getHeight();
|
||||||
|
settings.setResolution(screenWidth, screenHeight);
|
||||||
|
settings.setFullscreen(true);
|
||||||
|
|
||||||
|
prefs.putFloat("scale", scaleFactor);
|
||||||
|
prefs.putBoolean("fullscreen", true);
|
||||||
|
} else {
|
||||||
|
prefs.putInt("width", width);
|
||||||
|
prefs.putInt("height", height);
|
||||||
|
prefs.putFloat("scale", imageFactor);
|
||||||
|
prefs.putBoolean("fullscreen", false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void restartApp() {
|
||||||
|
try {
|
||||||
|
String javaBin = System.getProperty("java.home") + "/bin/java";
|
||||||
|
String classPath = System.getProperty("java.class.path");
|
||||||
|
String className = System.getProperty("sun.java.command");
|
||||||
|
|
||||||
|
ProcessBuilder builder = new ProcessBuilder(
|
||||||
|
javaBin, "-cp", classPath, className
|
||||||
|
);
|
||||||
|
|
||||||
|
builder.start();
|
||||||
|
|
||||||
|
System.exit(0);
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException("restart failed");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void afterGameCleanup() {
|
||||||
|
MainView main = (MainView) mainView;
|
||||||
|
|
||||||
|
main.getJoinDialog().disconnect();
|
||||||
|
main.getHostDialog().shutdownServer();
|
||||||
|
|
||||||
|
ceremonyView.afterGameCleanup();
|
||||||
|
}
|
||||||
|
|
||||||
|
public GameView getGameView(){
|
||||||
|
return gameView;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,48 +1,35 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
import pp.mdga.notification.Notification;
|
/**
|
||||||
import pp.mdga.notification.PieceInGameNotification;
|
* Enum representing the various states of the MdgaApp application.
|
||||||
import pp.mdga.notification.PlayerInGameNotification;
|
* Each state corresponds to a distinct phase or mode of the application.
|
||||||
|
*/
|
||||||
public enum MdgaState {
|
public enum MdgaState {
|
||||||
NONE {
|
|
||||||
@Override
|
|
||||||
void handleNotification(MdgaApp app, Notification notification) {
|
|
||||||
throw new RuntimeException("unexpected notification");
|
|
||||||
}
|
|
||||||
},
|
|
||||||
MAIN {
|
|
||||||
@Override
|
|
||||||
void handleNotification(MdgaApp app, Notification notification) {
|
|
||||||
throw new RuntimeException("unexpected notification");
|
|
||||||
}
|
|
||||||
},
|
|
||||||
LOBBY {
|
|
||||||
@Override
|
|
||||||
void handleNotification(MdgaApp app, Notification notification) {
|
|
||||||
throw new RuntimeException("unexpected notification");
|
|
||||||
}
|
|
||||||
},
|
|
||||||
GAME {
|
|
||||||
@Override
|
|
||||||
void handleNotification(MdgaApp app, Notification notification) {
|
|
||||||
if(notification instanceof PlayerInGameNotification) {
|
|
||||||
//TODO
|
|
||||||
}
|
|
||||||
else if(notification instanceof PieceInGameNotification){
|
|
||||||
//TODO
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
throw new RuntimeException("unexpected notification");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
CEREMONY {
|
|
||||||
@Override
|
|
||||||
void handleNotification(MdgaApp app, Notification notification) {
|
|
||||||
throw new RuntimeException("unexpected notification");
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
abstract void handleNotification(MdgaApp app, Notification notification);
|
/**
|
||||||
|
* Represents an undefined or uninitialized state.
|
||||||
|
* This state should not be entered during normal application execution.
|
||||||
|
*/
|
||||||
|
NONE,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents the main menu state.
|
||||||
|
* This is typically the first state entered when the application starts.
|
||||||
|
*/
|
||||||
|
MAIN,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents the lobby state where players can prepare or wait before starting a game.
|
||||||
|
*/
|
||||||
|
LOBBY,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents the main gameplay state where the core game mechanics take place.
|
||||||
|
*/
|
||||||
|
GAME,
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents the ceremony state, typically used for post-game events or celebrations.
|
||||||
|
*/
|
||||||
|
CEREMONY;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,144 @@
|
|||||||
|
package pp.mdga.client;
|
||||||
|
|
||||||
|
import pp.mdga.client.view.GameView;
|
||||||
|
import pp.mdga.game.BonusCard;
|
||||||
|
import pp.mdga.game.Color;
|
||||||
|
|
||||||
|
import java.util.UUID;
|
||||||
|
import java.util.logging.Level;
|
||||||
|
import java.util.logging.Logger;
|
||||||
|
|
||||||
|
public class ModelSynchronizer {
|
||||||
|
private static final Logger LOGGER = Logger.getLogger(ModelSynchronizer.class.getName());
|
||||||
|
private MdgaApp app;
|
||||||
|
|
||||||
|
private UUID a;
|
||||||
|
private UUID b;
|
||||||
|
private BonusCard card;
|
||||||
|
private boolean swap;
|
||||||
|
|
||||||
|
ModelSynchronizer(MdgaApp app) {
|
||||||
|
this.app = app;
|
||||||
|
swap = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void animationEnd() {
|
||||||
|
app.getGameLogic().selectAnimationEnd();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void select(UUID a, UUID b){
|
||||||
|
if(swap) selectSwap(a,b);
|
||||||
|
else selectPiece(a);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void selectSwap(UUID a, UUID b) {
|
||||||
|
// TODO call from somewhere
|
||||||
|
LOGGER.log(Level.INFO, "selectPiece");
|
||||||
|
this.a = a;
|
||||||
|
this.b = b;
|
||||||
|
|
||||||
|
GameView gameView = (GameView) app.getView();
|
||||||
|
if(a != null && b != null) {
|
||||||
|
gameView.needConfirm();
|
||||||
|
} else {
|
||||||
|
gameView.noConfirm();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void selectPiece(UUID piece) {
|
||||||
|
// TODO call from somewhere
|
||||||
|
LOGGER.log(Level.INFO, "selectPiece");
|
||||||
|
|
||||||
|
this.a = piece;
|
||||||
|
|
||||||
|
GameView gameView = (GameView) app.getView();
|
||||||
|
if(piece != null) {
|
||||||
|
gameView.needConfirm();
|
||||||
|
} else {
|
||||||
|
gameView.noConfirm();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void selectCard(BonusCard card) {
|
||||||
|
// TODO call from somewhere
|
||||||
|
LOGGER.log(Level.INFO, "selectCard");
|
||||||
|
|
||||||
|
this.card = card;
|
||||||
|
|
||||||
|
GameView gameView = (GameView) app.getView();
|
||||||
|
|
||||||
|
if(card != null) {
|
||||||
|
gameView.needConfirm();
|
||||||
|
} else {
|
||||||
|
gameView.showNoPower();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void confirm() {
|
||||||
|
LOGGER.log(Level.INFO, "confirm");
|
||||||
|
|
||||||
|
GameView gameView = (GameView) app.getView();
|
||||||
|
|
||||||
|
if(a != null && b != null) {
|
||||||
|
app.getGameLogic().selectPiece(a);
|
||||||
|
app.getGameLogic().selectPiece(b);
|
||||||
|
gameView.getBoardHandler().clearSelectable();
|
||||||
|
} else if (a != null) {
|
||||||
|
app.getGameLogic().selectPiece(a);
|
||||||
|
gameView.getBoardHandler().clearSelectable();
|
||||||
|
} else {
|
||||||
|
app.getGameLogic().selectCard(card);
|
||||||
|
gameView.getGuiHandler().clearSelectableCards();
|
||||||
|
}
|
||||||
|
|
||||||
|
gameView.noConfirm();
|
||||||
|
gameView.hideNoPower();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void selectTsk(Color color) {
|
||||||
|
app.getGameLogic().selectTsk(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void unselectTsk(Color color) {
|
||||||
|
app.getGameLogic().deselectTSK(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void rolledDice() {
|
||||||
|
app.getGameLogic().selectDice();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setName(String name) {
|
||||||
|
// TODO call from somewhere
|
||||||
|
LOGGER.log(Level.INFO, "setName: {0}", name);
|
||||||
|
app.getGameLogic().selectName(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setReady(boolean ready) {
|
||||||
|
app.getGameLogic().selectReady(ready);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setHost(int port) {
|
||||||
|
app.getGameLogic().selectJoin("");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setJoin(String ip, int port) {
|
||||||
|
app.getGameLogic().selectJoin(ip);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void leave() {
|
||||||
|
app.getGameLogic().selectLeave();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void enter(MdgaState state) {
|
||||||
|
LOGGER.log(Level.INFO, "enter: {0}", state);
|
||||||
|
//app.enter(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setSwap(boolean swap){
|
||||||
|
this.swap = swap;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void force() {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,91 @@
|
|||||||
|
package pp.mdga.client;
|
||||||
|
|
||||||
|
import com.jme3.network.*;
|
||||||
|
import pp.mdga.message.client.ClientMessage;
|
||||||
|
import pp.mdga.message.server.ServerMessage;
|
||||||
|
|
||||||
|
import java.io.IOException;
|
||||||
|
|
||||||
|
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
|
||||||
|
private static final System.Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
|
||||||
|
private final MdgaApp app;
|
||||||
|
private Client client;
|
||||||
|
|
||||||
|
public NetworkSupport(MdgaApp app) {
|
||||||
|
this.app = app;
|
||||||
|
}
|
||||||
|
|
||||||
|
public MdgaApp getApp() {
|
||||||
|
return this.app;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isConnected() {
|
||||||
|
return this.client != null && this.client.isConnected();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void connect() {
|
||||||
|
if (this.client != null) {
|
||||||
|
throw new IllegalStateException("trying to join a game again");
|
||||||
|
} else {
|
||||||
|
try {
|
||||||
|
this.initNetwork("localhost", 2345);
|
||||||
|
} catch (IOException e) {
|
||||||
|
LOGGER.log(System.Logger.Level.ERROR, "could not connect to server", e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void disconnect() {
|
||||||
|
if (this.client != null) {
|
||||||
|
this.client.close();
|
||||||
|
this.client = null;
|
||||||
|
LOGGER.log(System.Logger.Level.INFO, "client closed");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void initNetwork(String host, int port) throws IOException {
|
||||||
|
if (this.client != null) {
|
||||||
|
throw new IllegalStateException("trying to join a game again");
|
||||||
|
} else {
|
||||||
|
this.client = Network.connectToServer(host, port);
|
||||||
|
this.client.start();
|
||||||
|
this.client.addMessageListener(this);
|
||||||
|
this.client.addClientStateListener(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void messageReceived(Client client, Message message) {
|
||||||
|
LOGGER.log(System.Logger.Level.INFO, "message received from server: {0}", new Object[]{message});
|
||||||
|
if (message instanceof ServerMessage serverMessage) {
|
||||||
|
this.app.enqueue(() -> serverMessage.accept(this.app.getGameLogic()));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void clientConnected(Client client) {
|
||||||
|
LOGGER.log(System.Logger.Level.INFO, "Client connected: {0}", new Object[]{client});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void clientDisconnected(Client client, ClientStateListener.DisconnectInfo disconnectInfo) {
|
||||||
|
LOGGER.log(System.Logger.Level.INFO, "Client {0} disconnected: {1}", new Object[]{client, disconnectInfo});
|
||||||
|
if (this.client != client) {
|
||||||
|
throw new IllegalArgumentException("parameter value must be client");
|
||||||
|
} else {
|
||||||
|
LOGGER.log(System.Logger.Level.INFO, "client still connected: {0}", new Object[]{client.isConnected()});
|
||||||
|
this.client = null;
|
||||||
|
this.disconnect();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void send(ClientMessage message) {
|
||||||
|
LOGGER.log(System.Logger.Level.INFO, "sending {0}", new Object[]{message});
|
||||||
|
if (this.client == null) {
|
||||||
|
LOGGER.log(System.Logger.Level.WARNING, "client not connected");
|
||||||
|
} else {
|
||||||
|
this.client.send(message);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,23 +1,221 @@
|
|||||||
package pp.mdga.client;
|
package pp.mdga.client;
|
||||||
|
|
||||||
import pp.mdga.notification.Notification;
|
import com.jme3.system.NanoTimer;
|
||||||
|
import pp.mdga.client.acoustic.MdgaSound;
|
||||||
|
import pp.mdga.client.board.BoardHandler;
|
||||||
|
import pp.mdga.client.gui.GuiHandler;
|
||||||
|
import pp.mdga.client.view.CeremonyView;
|
||||||
|
import pp.mdga.client.view.GameView;
|
||||||
|
import pp.mdga.client.view.LobbyView;
|
||||||
|
import pp.mdga.game.Color;
|
||||||
|
import pp.mdga.notification.*;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
|
|
||||||
public class NotificationSynchronizer {
|
public class NotificationSynchronizer {
|
||||||
private final MdgaApp app;
|
private final MdgaApp app;
|
||||||
private MdgaState state = MdgaState.MAIN;
|
|
||||||
|
private ArrayList<Notification> notifications = new ArrayList<>();
|
||||||
|
|
||||||
|
private NanoTimer timer = new NanoTimer();
|
||||||
|
private float delay = 0;
|
||||||
|
|
||||||
|
private static final float STANDARD_DELAY = 2.5f;
|
||||||
|
|
||||||
NotificationSynchronizer(MdgaApp app) {
|
NotificationSynchronizer(MdgaApp app) {
|
||||||
this.app = app;
|
this.app = app;
|
||||||
}
|
}
|
||||||
|
|
||||||
void update() {
|
public void update() {
|
||||||
ArrayList<Notification> notifications = new ArrayList<>();
|
while (timer.getTimeInSeconds() >= delay) {
|
||||||
//TODO fetch model notifications
|
Notification n = app.getGameLogic().getNotification();
|
||||||
|
|
||||||
for (Notification n : notifications) {
|
if(n == null) {
|
||||||
state.handleNotification(app, n);
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
timer.reset();
|
||||||
|
delay = 0;
|
||||||
|
|
||||||
|
if(n instanceof InfoNotification infoNotification) {
|
||||||
|
app.getView().showInfo(infoNotification.getMessage(), infoNotification.isError());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(n != null) {
|
||||||
|
switch (app.getState()) {
|
||||||
|
case MAIN:
|
||||||
|
handleMain(n);
|
||||||
|
break;
|
||||||
|
case LOBBY:
|
||||||
|
handleLobby(n);
|
||||||
|
break;
|
||||||
|
case GAME:
|
||||||
|
handleGame(n);
|
||||||
|
break;
|
||||||
|
case CEREMONY:
|
||||||
|
handleCeremony(n);
|
||||||
|
break;
|
||||||
|
case NONE:
|
||||||
|
throw new RuntimeException("no notification expected: " + n.getClass().getName());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void handleMain(Notification notification) {
|
||||||
|
if (notification instanceof LobbyDialogNotification) {
|
||||||
|
app.enter(MdgaState.LOBBY);
|
||||||
|
} else if (notification instanceof StartDialogNotification) {
|
||||||
|
//nothing
|
||||||
|
} else {
|
||||||
|
throw new RuntimeException("notification not expected in main: "+ notification.getClass().getName());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void handleLobby(Notification notification) {
|
||||||
|
LobbyView lobbyView = (LobbyView) app.getView();
|
||||||
|
|
||||||
|
if (notification instanceof TskSelectNotification n) {
|
||||||
|
lobbyView.setTaken(n.getColor(), true, n.isSelf(), n.getName());
|
||||||
|
} else if (notification instanceof StartDialogNotification) {
|
||||||
|
app.afterGameCleanup();
|
||||||
|
app.enter(MdgaState.MAIN);
|
||||||
|
} else if (notification instanceof TskUnselectNotification n) {
|
||||||
|
lobbyView.setTaken(n.getColor(), false, false, null);
|
||||||
|
} else if(notification instanceof LobbyReadyNotification lobbyReadyNotification) {
|
||||||
|
lobbyView.setReady(lobbyReadyNotification.getColor(), lobbyReadyNotification.isReady());
|
||||||
|
} else if (notification instanceof GameNotification n) {
|
||||||
|
app.getGameView().setOwnColor(n.getOwnColor());
|
||||||
|
app.enter(MdgaState.GAME);
|
||||||
|
} else {
|
||||||
|
throw new RuntimeException("notification not expected in lobby: " + notification.getClass().getName());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void handleGame(Notification notification) {
|
||||||
|
GameView gameView = (GameView) app.getView();
|
||||||
|
GuiHandler guiHandler = gameView.getGuiHandler();
|
||||||
|
BoardHandler boardHandler = gameView.getBoardHandler();
|
||||||
|
ModelSynchronizer modelSynchronizer = app.getModelSynchronize();
|
||||||
|
|
||||||
|
if (notification instanceof AcquireCardNotification n) {
|
||||||
|
guiHandler.addCardOwn(n.getBonusCard());
|
||||||
|
app.getAcousticHandler().playSound(MdgaSound.BONUS);
|
||||||
|
delay = STANDARD_DELAY;
|
||||||
|
} else if (notification instanceof ActivePlayerNotification n) {
|
||||||
|
gameView.getGuiHandler().setActivePlayer(n.getColor());
|
||||||
|
boardHandler.showDice(n.getColor());
|
||||||
|
app.getAcousticHandler().playSound(MdgaSound.UI90);
|
||||||
|
delay = STANDARD_DELAY;
|
||||||
|
} else if (notification instanceof CeremonyNotification ceremonyNotification) {
|
||||||
|
app.enter(MdgaState.CEREMONY);
|
||||||
|
CeremonyView ceremonyView = (CeremonyView) app.getView();
|
||||||
|
int size = ceremonyNotification.getNames().size();
|
||||||
|
|
||||||
|
if (ceremonyNotification.getPiecesThrown().size() != size ||
|
||||||
|
ceremonyNotification.getPiecesLost().size() != size ||
|
||||||
|
ceremonyNotification.getBonusCardsPlayed().size() != size ||
|
||||||
|
ceremonyNotification.getSixes().size() != size ||
|
||||||
|
ceremonyNotification.getNodesMoved().size() != size ||
|
||||||
|
ceremonyNotification.getBonusNodes().size() != size) {
|
||||||
|
throw new IllegalArgumentException("All data lists in CeremonyNotification must have the same size.");
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < size; i++) {
|
||||||
|
Color color = ceremonyNotification.getColors().get(i);
|
||||||
|
String name = ceremonyNotification.getNames().get(i);
|
||||||
|
int v1 = ceremonyNotification.getPiecesThrown().get(i);
|
||||||
|
int v2 = ceremonyNotification.getPiecesLost().get(i);
|
||||||
|
int v3 = ceremonyNotification.getBonusCardsPlayed().get(i);
|
||||||
|
int v4 = ceremonyNotification.getSixes().get(i);
|
||||||
|
int v5 = ceremonyNotification.getNodesMoved().get(i);
|
||||||
|
int v6 = ceremonyNotification.getBonusNodes().get(i);
|
||||||
|
|
||||||
|
ceremonyView.addCeremonyParticipant(color, i, name);
|
||||||
|
ceremonyView.addStatisticsRow(name, v1, v2, v3, v4, v5, v6);
|
||||||
|
}
|
||||||
|
} else if (notification instanceof DiceNowNotification) {
|
||||||
|
guiHandler.showDice();
|
||||||
|
} else if (notification instanceof DrawCardNotification n) {
|
||||||
|
guiHandler.drawCard(n.getColor());
|
||||||
|
} else if (notification instanceof HomeMoveNotification home) {
|
||||||
|
boardHandler.movePieceHomeAnim(home.getPieceId(), home.getHomeIndex());
|
||||||
|
guiHandler.hideText();
|
||||||
|
} else if (notification instanceof InterruptNotification notification1) {
|
||||||
|
gameView.enterInterrupt(notification1.getColor());
|
||||||
|
} else if (notification instanceof MovePieceNotification n) {
|
||||||
|
if(n.isMoveStart()) {
|
||||||
|
//StartMove
|
||||||
|
boardHandler.movePieceStartAnim(n.getPiece(), n.getMoveIndex());
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
//InfieldMove
|
||||||
|
boardHandler.movePieceAnim(n.getPiece(), n.getStartIndex(), n.getMoveIndex());
|
||||||
|
}
|
||||||
|
guiHandler.hideText();
|
||||||
|
} else if (notification instanceof ThrowPieceNotification n) {
|
||||||
|
boardHandler.throwPiece(n.getPieceId(), n.getThrowColor());
|
||||||
|
} else if (notification instanceof NoShieldNotification n) {
|
||||||
|
boardHandler.unshieldPiece(n.getPieceId());
|
||||||
|
} else if (notification instanceof PlayCardNotification n) {
|
||||||
|
if(n.getColor() == gameView.getOwnColor()) guiHandler.playCardOwn(n.getCard());
|
||||||
|
else guiHandler.playCardEnemy(n.getColor(), n.getCard());
|
||||||
|
} else if (notification instanceof PlayerInGameNotification n) {
|
||||||
|
boardHandler.addPlayer(n.getColor(),n.getPiecesList());
|
||||||
|
guiHandler.addPlayer(n.getColor(),n.getName());
|
||||||
|
} else if (notification instanceof ResumeNotification) {
|
||||||
|
gameView.leaveInterrupt();
|
||||||
|
} else if (notification instanceof RollDiceNotification n) {
|
||||||
|
gameView.getGuiHandler().hideText();
|
||||||
|
if(n.getColor() == gameView.getOwnColor()){
|
||||||
|
guiHandler.rollDice(n.getEyes(), n.isTurbo() ? n.getMultiplier() : -1);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
boardHandler.hideDice();
|
||||||
|
if (n.isTurbo()) guiHandler.showRolledDiceMult(n.getEyes(), n.getMultiplier(), n.getColor());
|
||||||
|
else guiHandler.showRolledDice(n.getEyes(), n.getColor());
|
||||||
|
}
|
||||||
|
delay = 7;
|
||||||
|
} else if (notification instanceof SelectableCardsNotification n) {
|
||||||
|
guiHandler.setSelectableCards(n.getCards());
|
||||||
|
gameView.showNoPower();
|
||||||
|
} else if (notification instanceof ShieldActiveNotification n) {
|
||||||
|
boardHandler.shieldPiece(n.getPieceId());
|
||||||
|
} else if (notification instanceof ShieldSuppressedNotification n) {
|
||||||
|
boardHandler.suppressShield(n.getPieceId());
|
||||||
|
} else if (notification instanceof StartDialogNotification) {
|
||||||
|
app.afterGameCleanup();
|
||||||
|
app.enter(MdgaState.MAIN);
|
||||||
|
} else if (notification instanceof SwapPieceNotification n) {
|
||||||
|
// boardHandler.swapPieces(n.getFirstPiece(), n.getSecondPiece());
|
||||||
|
guiHandler.swap();
|
||||||
|
} else if (notification instanceof WaitMoveNotification) {
|
||||||
|
//TODO ???
|
||||||
|
} else if (notification instanceof SelectableMoveNotification n) {
|
||||||
|
boardHandler.outlineMove(n.getPieces(), n.getMoveIndices(), n.getHomeMoves());
|
||||||
|
modelSynchronizer.setSwap(false);
|
||||||
|
} else if (notification instanceof SelectableSwapNotification n) {
|
||||||
|
boardHandler.outlineSwap(n.getOwnPieces(), n.getEnemyPieces());
|
||||||
|
modelSynchronizer.setSwap(true);
|
||||||
|
} else if (notification instanceof SelectableShieldNotification n) {
|
||||||
|
boardHandler.outlineShield(n.getPieces());
|
||||||
|
modelSynchronizer.setSwap(false);
|
||||||
|
} else if (notification instanceof TurboActiveNotification){
|
||||||
|
guiHandler.turbo();
|
||||||
|
} else if (notification instanceof FinishNotification n){
|
||||||
|
guiHandler.finish(n.getColorFinished());
|
||||||
|
} else {
|
||||||
|
throw new RuntimeException("notification not expected in game: " + notification.getClass().getName());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void handleCeremony(Notification notification) {
|
||||||
|
if (notification instanceof StartDialogNotification) {
|
||||||
|
app.afterGameCleanup();
|
||||||
|
app.enter(MdgaState.MAIN);
|
||||||
|
} else {
|
||||||
|
throw new RuntimeException("notification not expected in ceremony: " + notification.getClass().getName());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
47
Projekte/mdga/client/src/main/java/pp/mdga/client/Util.java
Normal file
47
Projekte/mdga/client/src/main/java/pp/mdga/client/Util.java
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
package pp.mdga.client;
|
||||||
|
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
|
||||||
|
public class Util {
|
||||||
|
private Util(){}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Performs linear interpolation between two values.
|
||||||
|
*
|
||||||
|
* @param start The starting value.
|
||||||
|
* @param end The ending value.
|
||||||
|
* @param t A parameter between 0 and 1 representing the interpolation progress.
|
||||||
|
* @return The interpolated value.
|
||||||
|
*/
|
||||||
|
public static float linInt(float start, float end, float t) {
|
||||||
|
return start + t * (end - start);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Performs quadratic interpolation between three points.
|
||||||
|
*
|
||||||
|
* @param p1 The initial point.
|
||||||
|
* @param p2 The middle point.
|
||||||
|
* @param p3 The final point.
|
||||||
|
* @param t The interpolation parameter (0 <= t <= 1).
|
||||||
|
* @return The interpolated point.
|
||||||
|
*/
|
||||||
|
public static Vector3f quadInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
|
||||||
|
// Quadratic interpolation: (1-t)^2 * p1 + 2 * (1-t) * t * p2 + t^2 * p3
|
||||||
|
float oneMinusT = 1 - t;
|
||||||
|
return p1.mult(oneMinusT * oneMinusT)
|
||||||
|
.add(p2.mult(2 * oneMinusT * t))
|
||||||
|
.add(p3.mult(t * t));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A smooth ease-in-out function for interpolation.
|
||||||
|
* It accelerates and decelerates the interpolation for a smoother effect.
|
||||||
|
*
|
||||||
|
* @param x The interpolation parameter (0 <= x <= 1).
|
||||||
|
* @return The adjusted interpolation value.
|
||||||
|
*/
|
||||||
|
public static float easeInOut(float x){
|
||||||
|
return x < 0.5 ? 4 * x * x * x : (float) (1 - Math.pow(-2 * x + 2, 3) / 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,489 @@
|
|||||||
|
package pp.mdga.client.acoustic;
|
||||||
|
|
||||||
|
import com.jme3.system.NanoTimer;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.MdgaState;
|
||||||
|
|
||||||
|
import java.util.*;
|
||||||
|
import java.util.prefs.Preferences;
|
||||||
|
|
||||||
|
public class AcousticHandler {
|
||||||
|
private MdgaApp app;
|
||||||
|
|
||||||
|
private MdgaState state = MdgaState.NONE;
|
||||||
|
|
||||||
|
private boolean playGame = false;
|
||||||
|
private ArrayList<MusicAsset> gameTracks = new ArrayList<>();
|
||||||
|
private NanoTimer trackTimer = new NanoTimer();
|
||||||
|
|
||||||
|
private boolean fading = false; // Indicates if a fade is in progress
|
||||||
|
private NanoTimer fadeTimer = new NanoTimer(); // Timer to track fade progress
|
||||||
|
private static final float FADE_DURATION = 2.0f; // Duration for outfade
|
||||||
|
private static final float CROSSFADE_DURATION = 1.5f; // Duration for infade
|
||||||
|
private GameMusic playing = null; // Currently playing track
|
||||||
|
private GameMusic scheduled = null; // Scheduled track to play next
|
||||||
|
private GameMusic old = null; // Old track being faded out
|
||||||
|
|
||||||
|
private GameMusic birds;
|
||||||
|
|
||||||
|
private float mainVolume = 0.0f;
|
||||||
|
private float musicVolume = 1.0f;
|
||||||
|
private float soundVolume = 1.0f;
|
||||||
|
|
||||||
|
private ArrayList<GameSound> sounds = new ArrayList<>();
|
||||||
|
|
||||||
|
private Preferences prefs = Preferences.userNodeForPackage(AcousticHandler.class);
|
||||||
|
|
||||||
|
public AcousticHandler(MdgaApp app) {
|
||||||
|
this.app = app;
|
||||||
|
|
||||||
|
mainVolume = prefs.getFloat("mainVolume", 1.0f);
|
||||||
|
musicVolume = prefs.getFloat("musicVolume", 1.0f);
|
||||||
|
soundVolume = prefs.getFloat("soundVolume", 1.0f);
|
||||||
|
|
||||||
|
birds = new GameMusic(app, MusicAsset.BIRDS, getSoundVolumeTotal(), MusicAsset.BIRDS.getSubVolume(), MusicAsset.BIRDS.getLoop(), 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method updates the acousticHandler and should be called every frame
|
||||||
|
*/
|
||||||
|
public void update() {
|
||||||
|
updateVolumeAndTrack();
|
||||||
|
|
||||||
|
if (playGame) {
|
||||||
|
updateGameTracks();
|
||||||
|
}
|
||||||
|
|
||||||
|
Iterator<GameSound> iterator = sounds.iterator();
|
||||||
|
while (iterator.hasNext()) {
|
||||||
|
GameSound s = iterator.next();
|
||||||
|
|
||||||
|
s.update(getSoundVolumeTotal());
|
||||||
|
|
||||||
|
if (!s.isPlaying()) {
|
||||||
|
iterator.remove();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
birds.update(Math.min(getSoundVolumeTotal(), getMusicVolumeTotal() > 0 ? 0 : 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method instantly plays a sound
|
||||||
|
*
|
||||||
|
* @param sound the sound to be played
|
||||||
|
*/
|
||||||
|
public void playSound(MdgaSound sound) {
|
||||||
|
ArrayList<SoundAssetDelayVolume> assets = new ArrayList<SoundAssetDelayVolume>();
|
||||||
|
switch (sound) {
|
||||||
|
case LOST:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.LOST, 1.0f, 0.0f));
|
||||||
|
break;
|
||||||
|
case VICTORY:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.VICTORY, 1.0f, 0.0f));
|
||||||
|
break;
|
||||||
|
case BUTTON_PRESSED:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.BUTTON_PRESS, 0.7f, 0.0f));
|
||||||
|
break;
|
||||||
|
case WRONG_INPUT:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.ERROR, 1.0f, 0.0f));
|
||||||
|
break;
|
||||||
|
case UI_CLICK:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.UI_CLICK, 0.8f, 0.0f));
|
||||||
|
break;
|
||||||
|
case START:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.START, 0.8f, 0.5f));
|
||||||
|
break;
|
||||||
|
case THROW:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.LAUGHT, 1.0f, 0.2f));
|
||||||
|
break;
|
||||||
|
case POWERUP:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.POWERUP, 1.0f, 0.2f));
|
||||||
|
break;
|
||||||
|
case SELF_READY:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.ROBOT_READY, 1.0f, 0.0f));
|
||||||
|
break;
|
||||||
|
case OTHER_READY:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.UNIT_READY, 1.0f, 0.0f));
|
||||||
|
break;
|
||||||
|
case OTHER_CONNECTED:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.CONNECTED, 1.0f, 0.0f));
|
||||||
|
break;
|
||||||
|
case NOT_READY:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.UI_SOUND, 1.0f, 0.0f));
|
||||||
|
break;
|
||||||
|
case LEAVE:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.UI_SOUND2, 0.6f, 0.0f));
|
||||||
|
break;
|
||||||
|
case JET:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.JET, 1.0f, 0.0f));
|
||||||
|
break;
|
||||||
|
case EXPLOSION:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_1, 1.0f, 0f));
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_2, 1.0f, 0f));
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.THUNDER, 1.0f, 0f));
|
||||||
|
break;
|
||||||
|
case LOSE:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.LOSE, 1.0f, 0.0f));
|
||||||
|
break;
|
||||||
|
case BONUS:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.BONUS, 1.0f, 0.0f));
|
||||||
|
break;
|
||||||
|
case UI90:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.UI90, 1.0f, 0.0f));
|
||||||
|
break;
|
||||||
|
case MISSILE:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.MISSILE, 1.0f, 0.0f));
|
||||||
|
break;
|
||||||
|
case MATRIX:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.MATRIX, 1.0f, 0.0f));
|
||||||
|
break;
|
||||||
|
case TURRET_ROTATE:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.TURRET_ROTATE, 0.7f, 0f));
|
||||||
|
break;
|
||||||
|
case TANK_SHOOT:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.TANK_SHOOT, 0.7f, 0f));
|
||||||
|
break;
|
||||||
|
case TANK_EXPLOSION:
|
||||||
|
assets.add(new SoundAssetDelayVolume(SoundAsset.EXPLOSION_1, 1.0f, 0f));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (SoundAssetDelayVolume sawd : assets) {
|
||||||
|
GameSound gameSound = new GameSound(app, sawd.asset(), getSoundVolumeTotal(), sawd.subVolume(), sawd.delay());
|
||||||
|
sounds.add(gameSound);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method fades the played music to fit the state.
|
||||||
|
*
|
||||||
|
* @param state the state of which the corresponding music should be played to be played
|
||||||
|
*/
|
||||||
|
public void playState(MdgaState state) {
|
||||||
|
if (this.state == state) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
MusicAsset asset = null;
|
||||||
|
|
||||||
|
birds.pause();
|
||||||
|
|
||||||
|
float pause = 0.0f;
|
||||||
|
|
||||||
|
switch (state) {
|
||||||
|
case MAIN:
|
||||||
|
playGame = false;
|
||||||
|
asset = MusicAsset.MAIN_MENU;
|
||||||
|
break;
|
||||||
|
case LOBBY:
|
||||||
|
playGame = false;
|
||||||
|
asset = MusicAsset.LOBBY;
|
||||||
|
break;
|
||||||
|
case GAME:
|
||||||
|
birds.play();
|
||||||
|
addGameTracks();
|
||||||
|
playGame = true;
|
||||||
|
assert (!gameTracks.isEmpty()) : "no more game music available";
|
||||||
|
asset = gameTracks.remove(0);
|
||||||
|
pause = 2.0f;
|
||||||
|
break;
|
||||||
|
case CEREMONY:
|
||||||
|
playGame = false;
|
||||||
|
asset = MusicAsset.CEREMONY;
|
||||||
|
break;
|
||||||
|
case NONE:
|
||||||
|
throw new RuntimeException("no music for state NONE");
|
||||||
|
}
|
||||||
|
|
||||||
|
assert (null != asset) : "music sceduling went wrong";
|
||||||
|
|
||||||
|
scheduled = new GameMusic(app, asset, getMusicVolumeTotal(), asset.getSubVolume(), asset.getLoop(), pause);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Performs linear interpolation between two float values.
|
||||||
|
*
|
||||||
|
* @param start The starting value.
|
||||||
|
* @param end The ending value.
|
||||||
|
* @param t The interpolation factor, typically between 0 and 1.
|
||||||
|
* @return The interpolated value between start and end.
|
||||||
|
*/
|
||||||
|
private float lerp(float start, float end, float t) {
|
||||||
|
return start + t * (end - start);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the state of audio playback, handling track transitions and volume adjustments.
|
||||||
|
*
|
||||||
|
* This method ensures smooth transitions between tracks using fade-in and fade-out effects.
|
||||||
|
* It also handles cases where no track is playing, starting a scheduled track immediately at full volume.
|
||||||
|
* The method prioritizes the latest scheduled track if multiple scheduling occurs quickly.
|
||||||
|
*
|
||||||
|
* Behavior:
|
||||||
|
* 1. If nothing is scheduled and no track is playing, it exits early.
|
||||||
|
* 2. If a scheduled track exists and no track is playing, the scheduled track starts immediately at full volume.
|
||||||
|
* 3. If a scheduled track exists while a track is playing, it initiates a fade-out for the currently playing track
|
||||||
|
* and prepares for the new track to fade in.
|
||||||
|
* 4. If a track transition is in progress (fading), it processes the fade-out and fade-in states.
|
||||||
|
* If a new track is scheduled during this process, it interrupts the current transition and prioritizes the new track.
|
||||||
|
* 5. If no fading is needed and a track is playing, it ensures the track's volume is updated.
|
||||||
|
*
|
||||||
|
* Special cases:
|
||||||
|
* - If no track is playing and a new track is scheduled, it starts the track immediately without fading.
|
||||||
|
* - If a new track is scheduled during fading, it resets the transition to prioritize the new track.
|
||||||
|
*/
|
||||||
|
private void updateVolumeAndTrack() {
|
||||||
|
if (scheduled == null && !fading && playing == null) {
|
||||||
|
// Nothing to do, early exit
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (scheduled != null && playing == null && !fading) {
|
||||||
|
// No current track, start scheduled track immediately at full volume
|
||||||
|
playing = scheduled;
|
||||||
|
scheduled = null;
|
||||||
|
playing.play();
|
||||||
|
playing.update(getMusicVolumeTotal()); // Set volume to full
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (scheduled != null && !fading) {
|
||||||
|
// Initiate a fade process if a new track is scheduled
|
||||||
|
fading = true;
|
||||||
|
fadeTimer.reset();
|
||||||
|
old = playing; // The currently playing track becomes the old track
|
||||||
|
playing = null; // Clear the playing track during the fade process
|
||||||
|
}
|
||||||
|
|
||||||
|
if (fading) {
|
||||||
|
handleFadeProcess();
|
||||||
|
|
||||||
|
// Handle any interruptions due to newly scheduled tracks
|
||||||
|
if (scheduled != null && playing != null && playing != scheduled) {
|
||||||
|
// Interrupt the current infade and switch to the new scheduled track
|
||||||
|
old = playing; // Treat the currently infading track as the old track
|
||||||
|
playing = null; // Reset playing to allow switching
|
||||||
|
fadeTimer.reset(); // Restart fade timer for the new track
|
||||||
|
}
|
||||||
|
} else if (playing != null) {
|
||||||
|
// Update volume for the currently playing track
|
||||||
|
playing.update(getMusicVolumeTotal());
|
||||||
|
} else if (scheduled != null) {
|
||||||
|
// If no track is playing and one is scheduled, start it immediately at full volume
|
||||||
|
playing = scheduled;
|
||||||
|
scheduled = null;
|
||||||
|
playing.play();
|
||||||
|
playing.update(getMusicVolumeTotal()); // Set volume to full
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Manages the fading process during audio track transitions.
|
||||||
|
*
|
||||||
|
* This method handles the fade-out of the currently playing (old) track, manages any pause between the fade-out
|
||||||
|
* and fade-in, and initiates the fade-in for the new track if applicable. It ensures smooth transitions between
|
||||||
|
* tracks while maintaining the correct volume adjustments.
|
||||||
|
*
|
||||||
|
* Behavior:
|
||||||
|
* 1. **Outfade:** Gradually decreases the volume of the `old` track over the duration of `FADE_DURATION`.
|
||||||
|
* Once the outfade completes, the `old` track is paused and cleared.
|
||||||
|
* 2. **Pause Handling:** Waits for a defined pause (if applicable) before initiating the infade for the next track.
|
||||||
|
* 3. **Infade:** If a `scheduled` track exists and the outfade and pause are complete, it begins playing
|
||||||
|
* the new track (`playing`) and initiates the infade process.
|
||||||
|
*
|
||||||
|
* Key Details:
|
||||||
|
* - The outfade volume adjustment is interpolated linearly from full volume to zero using the `lerp` function.
|
||||||
|
* - The pause duration is retrieved from the scheduled track if it is specified.
|
||||||
|
* - If a new track is scheduled during the fade process, it is handled by external logic to prioritize transitions.
|
||||||
|
*
|
||||||
|
* Preconditions:
|
||||||
|
* - `fading` is expected to be `true` when this method is called.
|
||||||
|
* - The method is invoked as part of the `updateVolumeAndTrack` process.
|
||||||
|
*/
|
||||||
|
private void handleFadeProcess() {
|
||||||
|
float time = fadeTimer.getTimeInSeconds();
|
||||||
|
|
||||||
|
// Handle outfade for the old track
|
||||||
|
if (old != null && time <= FADE_DURATION) {
|
||||||
|
float t = Math.min(time / FADE_DURATION, 1.0f);
|
||||||
|
float oldVolume = lerp(1.0f, 0.0f, t);
|
||||||
|
old.update(getMusicVolumeTotal() * oldVolume);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (old != null && time > FADE_DURATION) {
|
||||||
|
// Complete outfade
|
||||||
|
old.pause();
|
||||||
|
old = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle pause duration before infade
|
||||||
|
float pause = (scheduled != null) ? scheduled.getPause() : 0.0f;
|
||||||
|
if (time > FADE_DURATION + pause) {
|
||||||
|
if (playing == null && scheduled != null) {
|
||||||
|
// Begin infade for the new track
|
||||||
|
playing = scheduled;
|
||||||
|
scheduled = null;
|
||||||
|
playing.play(); // Start playing the new track
|
||||||
|
}
|
||||||
|
handleInfade(time - FADE_DURATION - pause);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Manages the fade-in process for the currently playing track.
|
||||||
|
*
|
||||||
|
* This method gradually increases the volume of the `playing` track from zero to full volume
|
||||||
|
* over the duration of `CROSSFADE_DURATION`. It ensures a smooth transition into the new track.
|
||||||
|
*
|
||||||
|
* Behavior:
|
||||||
|
* 1. If no track is set as `playing`, the method exits early, as there is nothing to fade in.
|
||||||
|
* 2. Linearly interpolates the volume of the `playing` track from 0.0 to 1.0 based on the elapsed
|
||||||
|
* `infadeTime` and the specified `CROSSFADE_DURATION`.
|
||||||
|
* 3. Once the fade-in is complete (when `infadeTime` exceeds `CROSSFADE_DURATION`), the method:
|
||||||
|
* - Marks the fade process (`fading`) as complete.
|
||||||
|
* - Ensures the `playing` track is updated to its full volume.
|
||||||
|
*
|
||||||
|
* Key Details:
|
||||||
|
* - Uses the `lerp` function to calculate the volume level for the `playing` track during the fade-in.
|
||||||
|
* - Ensures the volume is always a value between 0.0 and 1.0.
|
||||||
|
* - The `infadeTime` parameter should be relative to the start of the fade-in process.
|
||||||
|
*
|
||||||
|
* Preconditions:
|
||||||
|
* - The `playing` track must be initialized and actively fading in for this method to have an effect.
|
||||||
|
* - The method is invoked as part of the `updateVolumeAndTrack` process.
|
||||||
|
*
|
||||||
|
* @param infadeTime The elapsed time (in seconds) since the fade-in process started.
|
||||||
|
*/
|
||||||
|
private void handleInfade(float infadeTime) {
|
||||||
|
if (playing == null) {
|
||||||
|
// Nothing to infade
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Proceed with the infade for the current playing track
|
||||||
|
float t = Math.min(infadeTime / CROSSFADE_DURATION, 1.0f);
|
||||||
|
float newVolume = lerp(0.0f, 1.0f, t);
|
||||||
|
playing.update(getMusicVolumeTotal() * newVolume);
|
||||||
|
|
||||||
|
if (infadeTime > CROSSFADE_DURATION) {
|
||||||
|
// Infade is complete, finalize state
|
||||||
|
fading = false;
|
||||||
|
playing.update(getMusicVolumeTotal()); // Ensure full volume
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a list of game tracks to the gameTracks collection and shuffles them.
|
||||||
|
* This method adds predefined game tracks to the track list and shuffles the order.
|
||||||
|
*/
|
||||||
|
private void addGameTracks() {
|
||||||
|
Random random = new Random();
|
||||||
|
|
||||||
|
for (int i = 1; i <= 6; i++) {
|
||||||
|
gameTracks.add(MusicAsset.valueOf("GAME_" + i));
|
||||||
|
}
|
||||||
|
Collections.shuffle(gameTracks, random);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the current game tracks. If the currently playing track is nearing its end,
|
||||||
|
* a new track will be scheduled to play. If the list of game tracks is empty, it will be refreshed.
|
||||||
|
*/
|
||||||
|
private void updateGameTracks() {
|
||||||
|
if(null == playing) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (playing.nearEnd(10)) {
|
||||||
|
if (gameTracks.isEmpty()) {
|
||||||
|
addGameTracks();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (playing != null && playing.nearEnd(3) && trackTimer.getTimeInSeconds() > 20) {
|
||||||
|
trackTimer.reset();
|
||||||
|
|
||||||
|
MusicAsset nextTrack = gameTracks.remove(0);
|
||||||
|
|
||||||
|
scheduled = new GameMusic(app, nextTrack, getMusicVolumeTotal(), nextTrack.getSubVolume(), nextTrack.getLoop(), 0.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the main volume level.
|
||||||
|
*
|
||||||
|
* @return The current main volume level.
|
||||||
|
*/
|
||||||
|
public float getMainVolume() {
|
||||||
|
return mainVolume;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the music volume level.
|
||||||
|
*
|
||||||
|
* @return The current music volume level.
|
||||||
|
*/
|
||||||
|
public float getMusicVolume() {
|
||||||
|
return musicVolume;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the sound volume level.
|
||||||
|
*
|
||||||
|
* @return The current sound volume level.
|
||||||
|
*/
|
||||||
|
public float getSoundVolume() {
|
||||||
|
return soundVolume;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the main volume level.
|
||||||
|
*
|
||||||
|
* @param mainVolume The desired main volume level.
|
||||||
|
*/
|
||||||
|
public void setMainVolume(float mainVolume) {
|
||||||
|
this.mainVolume = mainVolume;
|
||||||
|
prefs.putFloat("mainVolume", mainVolume);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the music volume level.
|
||||||
|
*
|
||||||
|
* @param musicVolume The desired music volume level.
|
||||||
|
*/
|
||||||
|
public void setMusicVolume(float musicVolume) {
|
||||||
|
this.musicVolume = musicVolume;
|
||||||
|
prefs.putFloat("musicVolume", musicVolume);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the sound volume level.
|
||||||
|
*
|
||||||
|
* @param soundVolume The desired sound volume level.
|
||||||
|
*/
|
||||||
|
public void setSoundVolume(float soundVolume) {
|
||||||
|
this.soundVolume = soundVolume;
|
||||||
|
prefs.putFloat("soundVolume", soundVolume);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calculates the total music volume by multiplying the music volume by the main volume.
|
||||||
|
*
|
||||||
|
* @return The total music volume.
|
||||||
|
*/
|
||||||
|
float getMusicVolumeTotal() {
|
||||||
|
|
||||||
|
return getMusicVolume() * getMainVolume() / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calculates the total sound volume by multiplying the sound volume by the main volume.
|
||||||
|
*
|
||||||
|
* @return The total sound volume.
|
||||||
|
*/
|
||||||
|
float getSoundVolumeTotal() {
|
||||||
|
return getSoundVolume() * getMainVolume();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package pp.mdga.client.Acoustic;
|
package pp.mdga.client.acoustic;
|
||||||
|
|
||||||
import com.jme3.audio.AudioData;
|
import com.jme3.audio.AudioData;
|
||||||
import com.jme3.audio.AudioNode;
|
import com.jme3.audio.AudioNode;
|
||||||
@@ -14,19 +14,21 @@ class GameMusic {
|
|||||||
private float volume;
|
private float volume;
|
||||||
private final float subVolume;
|
private final float subVolume;
|
||||||
private final AudioNode music;
|
private final AudioNode music;
|
||||||
|
private float pause;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs a new GameMusic object.
|
* Constructs a new GameMusic object.
|
||||||
*
|
*
|
||||||
* @param app The instance of the application, used to access the asset manager.
|
* @param app The instance of the application, used to access the asset manager.
|
||||||
* @param asset The music asset to be played.
|
* @param asset The music asset to be played.
|
||||||
* @param volume The total volume of the music, adjusted by the main volume.
|
* @param volume The total volume of the music, adjusted by the main volume.
|
||||||
* @param subVolume A relative volume that modifies the base music volume, typically a percentage.
|
* @param subVolume A relative volume that modifies the base music volume, typically a percentage.
|
||||||
* @param loop A flag indicating whether the music should loop once it finishes.
|
* @param loop A flag indicating whether the music should loop once it finishes.
|
||||||
*/
|
*/
|
||||||
GameMusic(MdgaApp app, MusicAsset asset, float volume, float subVolume, boolean loop) {
|
GameMusic(MdgaApp app, MusicAsset asset, float volume, float subVolume, boolean loop, float pause) {
|
||||||
this.volume = volume;
|
this.volume = volume;
|
||||||
this.subVolume = subVolume;
|
this.subVolume = subVolume;
|
||||||
|
this.pause = pause;
|
||||||
|
|
||||||
music = new AudioNode(app.getAssetManager(), asset.getPath(), AudioData.DataType.Stream);
|
music = new AudioNode(app.getAssetManager(), asset.getPath(), AudioData.DataType.Stream);
|
||||||
music.setPositional(false);
|
music.setPositional(false);
|
||||||
@@ -42,7 +44,7 @@ class GameMusic {
|
|||||||
* If the music is not available, no action is performed.
|
* If the music is not available, no action is performed.
|
||||||
*/
|
*/
|
||||||
void play() {
|
void play() {
|
||||||
if(null == music) {
|
if (null == music) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -54,7 +56,7 @@ void play() {
|
|||||||
* If the music is not available or is not playing, no action is performed.
|
* If the music is not available or is not playing, no action is performed.
|
||||||
*/
|
*/
|
||||||
void pause() {
|
void pause() {
|
||||||
if(null == music) {
|
if (null == music) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -102,9 +104,13 @@ boolean nearEnd(float thresholdSeconds) {
|
|||||||
* @param newVolume The new total volume for the music.
|
* @param newVolume The new total volume for the music.
|
||||||
*/
|
*/
|
||||||
void update(float newVolume) {
|
void update(float newVolume) {
|
||||||
if(volume != newVolume) {
|
if (volume != newVolume) {
|
||||||
volume = newVolume;
|
volume = newVolume;
|
||||||
music.setVolume(volume * subVolume);
|
music.setVolume(volume * subVolume);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float getPause() {
|
||||||
|
return pause;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package pp.mdga.client.Acoustic;
|
package pp.mdga.client.acoustic;
|
||||||
|
|
||||||
import com.jme3.audio.AudioData;
|
import com.jme3.audio.AudioData;
|
||||||
import com.jme3.audio.AudioNode;
|
import com.jme3.audio.AudioNode;
|
||||||
@@ -26,11 +26,11 @@ class GameSound {
|
|||||||
/**
|
/**
|
||||||
* Constructs a new GameSound object.
|
* Constructs a new GameSound object.
|
||||||
*
|
*
|
||||||
* @param app The instance of the application, used to access the asset manager.
|
* @param app The instance of the application, used to access the asset manager.
|
||||||
* @param asset The sound asset to be played.
|
* @param asset The sound asset to be played.
|
||||||
* @param volume The total volume of the sound, adjusted by the main volume.
|
* @param volume The total volume of the sound, adjusted by the main volume.
|
||||||
* @param subVolume A relative volume that modifies the base sound volume, typically a percentage.
|
* @param subVolume A relative volume that modifies the base sound volume, typically a percentage.
|
||||||
* @param delay The delay before the sound starts playing, in seconds.
|
* @param delay The delay before the sound starts playing, in seconds.
|
||||||
*/
|
*/
|
||||||
GameSound(MdgaApp app, SoundAsset asset, float volume, float subVolume, float delay) {
|
GameSound(MdgaApp app, SoundAsset asset, float volume, float subVolume, float delay) {
|
||||||
this.volume = volume;
|
this.volume = volume;
|
||||||
@@ -62,21 +62,21 @@ boolean isPlaying() {
|
|||||||
* @param newVolume The new total volume for the sound.
|
* @param newVolume The new total volume for the sound.
|
||||||
*/
|
*/
|
||||||
void update(float newVolume) {
|
void update(float newVolume) {
|
||||||
if(!playing && timer.getTimeInSeconds() > delay) {
|
if (!playing && timer.getTimeInSeconds() > delay) {
|
||||||
sound.play();
|
sound.play();
|
||||||
playing = true;
|
playing = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!playing) {
|
if (!playing) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(volume != newVolume) {
|
if (volume != newVolume) {
|
||||||
volume = newVolume;
|
volume = newVolume;
|
||||||
sound.setVolume(volume * subVolume);
|
sound.setVolume(volume * subVolume);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(sound != null && sound.getStatus() == AudioSource.Status.Playing) {
|
if (sound != null && sound.getStatus() == AudioSource.Status.Playing) {
|
||||||
finished = true;
|
finished = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,10 +1,10 @@
|
|||||||
package pp.mdga.client.Acoustic;
|
package pp.mdga.client.acoustic;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Enum representing the various sound effects used in the game.
|
* Enum representing the various sound effects used in the game.
|
||||||
* Each sound corresponds to an event or action in the game and may consist of one or more
|
* Each sound corresponds to an event or action in the game and may consist of one or more
|
||||||
* audio files, potentially with time delays between them.
|
* audio files, potentially with time delays between them.
|
||||||
*
|
* <p>
|
||||||
* These sounds are used to play specific audio cues, such as when a dice is rolled,
|
* These sounds are used to play specific audio cues, such as when a dice is rolled,
|
||||||
* a turn starts or ends, a piece is moved or lost, and various other events in the game.
|
* a turn starts or ends, a piece is moved or lost, and various other events in the game.
|
||||||
*/
|
*/
|
||||||
@@ -19,5 +19,26 @@ public enum MdgaSound {
|
|||||||
DESELECT,
|
DESELECT,
|
||||||
HURRY,
|
HURRY,
|
||||||
VICTORY,
|
VICTORY,
|
||||||
LOST;
|
LOST,
|
||||||
|
BUTTON_PRESSED,
|
||||||
|
WRONG_INPUT,
|
||||||
|
UI_CLICK,
|
||||||
|
START,
|
||||||
|
THROW,
|
||||||
|
POWERUP,
|
||||||
|
SELF_READY,
|
||||||
|
OTHER_READY,
|
||||||
|
OTHER_CONNECTED,
|
||||||
|
NOT_READY,
|
||||||
|
LEAVE,
|
||||||
|
JET,
|
||||||
|
EXPLOSION,
|
||||||
|
LOSE,
|
||||||
|
BONUS,
|
||||||
|
UI90,
|
||||||
|
MISSILE,
|
||||||
|
MATRIX,
|
||||||
|
TURRET_ROTATE,
|
||||||
|
TANK_SHOOT,
|
||||||
|
TANK_EXPLOSION
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package pp.mdga.client.Acoustic;
|
package pp.mdga.client.acoustic;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Enum representing various music assets used in the game.
|
* Enum representing various music assets used in the game.
|
||||||
@@ -7,29 +7,31 @@
|
|||||||
* These music assets are used to control the music that plays in different parts of the game, such as menus and in-game music.
|
* These music assets are used to control the music that plays in different parts of the game, such as menus and in-game music.
|
||||||
*/
|
*/
|
||||||
enum MusicAsset {
|
enum MusicAsset {
|
||||||
MAIN_MENU("Spaceship.wav", 1.0f),
|
MAIN_MENU("Spaceship.wav", true, 1.0f),
|
||||||
LOBBY("DeadPlanet.wav", 1.0f),
|
LOBBY("DeadPlanet.wav", true, 1.0f),
|
||||||
CEREMONY("80s,Disco,Life.wav", 1.0f),
|
CEREMONY("80s,Disco,Life.wav", true, 1.0f),
|
||||||
GAME_1("NeonRoadTrip.wav", false, 1.0f),
|
GAME_1("NeonRoadTrip.wav", 0.5f),
|
||||||
GAME_2("NoPressureTrance.wav", false, 1.0f),
|
GAME_2("NoPressureTrance.wav", 0.5f),
|
||||||
GAME_3("TheSynthRave.wav", false, 1.0f),
|
GAME_3("TheSynthRave.wav", 0.5f),
|
||||||
GAME_4("LaserParty.wav", false, 1.0f),
|
GAME_4("LaserParty.wav", 0.5f),
|
||||||
GAME_5("RetroNoir.wav", false, 1.0f),
|
GAME_5("RetroNoir.wav", 0.5f),
|
||||||
GAME_6("SpaceInvaders.wav", false, 1.0f);
|
GAME_6("SpaceInvaders.wav", 0.5f),
|
||||||
|
BIRDS("nature-ambience.ogg", true, 1.0f);
|
||||||
|
|
||||||
private final String path;
|
private final String path;
|
||||||
private final boolean loop;
|
private final boolean loop;
|
||||||
private final float subVolume;
|
private final float subVolume;
|
||||||
|
private static final String ROOT = "Music/";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs a new MusicAsset object with the specified name and sub-volume.
|
* Constructs a new MusicAsset object with the specified name and sub-volume.
|
||||||
* The track will not loop by default.
|
* The track will not loop by default.
|
||||||
*
|
*
|
||||||
* @param name The name of the music file.
|
* @param name The name of the music file.
|
||||||
* @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
|
* @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
|
||||||
*/
|
*/
|
||||||
MusicAsset(String name, float subVolume) {
|
MusicAsset(String name, float subVolume) {
|
||||||
this.path = "music/" + name;
|
this.path = ROOT + name;
|
||||||
this.loop = false;
|
this.loop = false;
|
||||||
this.subVolume = subVolume;
|
this.subVolume = subVolume;
|
||||||
}
|
}
|
||||||
@@ -37,12 +39,12 @@ enum MusicAsset {
|
|||||||
/**
|
/**
|
||||||
* Constructs a new MusicAsset object with the specified name, loop flag, and sub-volume.
|
* Constructs a new MusicAsset object with the specified name, loop flag, and sub-volume.
|
||||||
*
|
*
|
||||||
* @param name The name of the music file.
|
* @param name The name of the music file.
|
||||||
* @param loop If true, the track will loop; otherwise, it will play once.
|
* @param loop If true, the track will loop; otherwise, it will play once.
|
||||||
* @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
|
* @param subVolume A relative volume that modifies the base volume of the track (typically a percentage).
|
||||||
*/
|
*/
|
||||||
MusicAsset(String name, boolean loop, float subVolume) {
|
MusicAsset(String name, boolean loop, float subVolume) {
|
||||||
this.path = "music/" + name;
|
this.path = ROOT + name;
|
||||||
this.loop = loop;
|
this.loop = loop;
|
||||||
this.subVolume = subVolume;
|
this.subVolume = subVolume;
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package pp.mdga.client.Acoustic;
|
package pp.mdga.client.acoustic;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Enum representing various sound assets used in the game.
|
* Enum representing various sound assets used in the game.
|
||||||
@@ -17,7 +17,31 @@ enum SoundAsset {
|
|||||||
DESELECT(""),
|
DESELECT(""),
|
||||||
HURRY(""),
|
HURRY(""),
|
||||||
VICTORY("LevelUp2.wav"),
|
VICTORY("LevelUp2.wav"),
|
||||||
LOST("GameOver.wav");
|
LOST("GameOver.wav"),
|
||||||
|
BUTTON_PRESS("menu_button.ogg"),
|
||||||
|
ERROR("buzzer.wav"),
|
||||||
|
UI_SOUND("ui_sound.ogg"),
|
||||||
|
UI_SOUND2("ui_swoosch.wav"),
|
||||||
|
UI_CLICK("uiclick.ogg"),
|
||||||
|
START("gamestart.ogg"),
|
||||||
|
LAUGHT("laughter.wav"),
|
||||||
|
POWERUP("powerup.wav"),
|
||||||
|
ROBOT_READY("robotReady.wav"),
|
||||||
|
UNIT_READY("unitReady.wav"),
|
||||||
|
JET("jet-overhead.wav"),
|
||||||
|
EXPLOSION_1("exp.ogg"),
|
||||||
|
EXPLOSION_2("exp2.ogg"),
|
||||||
|
THUNDER("thunder.ogg"),
|
||||||
|
UI90("ui90.ogg"),
|
||||||
|
BONUS("bonus.ogg"),
|
||||||
|
LOSE("lose.ogg"),
|
||||||
|
MISSILE("missile.ogg"),
|
||||||
|
MATRIX("matrix.wav"),
|
||||||
|
CONNECTED("connected.wav"),
|
||||||
|
TURRET_ROTATE("turret_rotate.ogg"),
|
||||||
|
TANK_SHOOT("tank_shoot.ogg")
|
||||||
|
;
|
||||||
|
|
||||||
|
|
||||||
private final String path;
|
private final String path;
|
||||||
|
|
||||||
@@ -27,7 +51,7 @@ enum SoundAsset {
|
|||||||
* @param name The name of the sound file.
|
* @param name The name of the sound file.
|
||||||
*/
|
*/
|
||||||
SoundAsset(String name) {
|
SoundAsset(String name) {
|
||||||
this.path = "sound/" + name;
|
this.path = "Sounds/" + name;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
package pp.mdga.client.Acoustic;
|
package pp.mdga.client.acoustic;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A record that encapsulates a sound asset along with its playback settings:
|
* A record that encapsulates a sound asset along with its playback settings:
|
||||||
* the relative volume (subVolume) and a delay before it starts playing.
|
* the relative volume (subVolume) and a delay before it starts playing.
|
||||||
*/
|
*/
|
||||||
record SoundAssetDelayVolume(SoundAsset asset, float subVolume, float delay) { }
|
record SoundAssetDelayVolume(SoundAsset asset, float subVolume, float delay) {}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
package pp.mdga.client.animation;
|
||||||
|
|
||||||
|
import pp.mdga.client.InitControl;
|
||||||
|
|
||||||
|
public class ActionControl extends InitControl {
|
||||||
|
private final Runnable runnable;
|
||||||
|
|
||||||
|
public ActionControl(Runnable runnable){
|
||||||
|
this.runnable = runnable;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
protected void action(){
|
||||||
|
if(runnable == null) throw new RuntimeException("runnable is null");
|
||||||
|
else runnable.run();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,131 @@
|
|||||||
|
package pp.mdga.client.animation;
|
||||||
|
|
||||||
|
import com.jme3.effect.ParticleEmitter;
|
||||||
|
import com.jme3.effect.ParticleMesh.Type;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.scene.control.AbstractControl;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.acoustic.MdgaSound;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The {@code Explosion} class represents an explosion effect in a 3D environment.
|
||||||
|
* It manages the creation, configuration, and triggering of particle emitters for fire and smoke effects.
|
||||||
|
*/
|
||||||
|
public class Explosion {
|
||||||
|
|
||||||
|
private final Node rootNode;
|
||||||
|
private final MdgaApp app;
|
||||||
|
private final Vector3f location;
|
||||||
|
private ParticleEmitter fire;
|
||||||
|
private ParticleEmitter smoke;
|
||||||
|
|
||||||
|
private boolean triggered = false;
|
||||||
|
|
||||||
|
private final Material mat;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor for the {@code Explosion} class.
|
||||||
|
*
|
||||||
|
* @param app The main application managing the explosion.
|
||||||
|
* @param rootNode The root node to which the explosion effects will be attached.
|
||||||
|
* @param location The location of the explosion in world coordinates.
|
||||||
|
*/
|
||||||
|
public Explosion(MdgaApp app, Node rootNode, Vector3f location) {
|
||||||
|
this.app = app;
|
||||||
|
this.rootNode = rootNode;
|
||||||
|
this.location = location;
|
||||||
|
|
||||||
|
this.mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the particle emitters for the explosion effect.
|
||||||
|
* Configures the fire and smoke emitters with appearance, behavior, and lifespan.
|
||||||
|
*/
|
||||||
|
private void initializeEmitter() {
|
||||||
|
fire = new ParticleEmitter("Effect", Type.Triangle,50);
|
||||||
|
fire.setMaterial(mat);
|
||||||
|
fire.setStartColor(ColorRGBA.Yellow);
|
||||||
|
fire.setEndColor(ColorRGBA.Red);
|
||||||
|
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0.2f,0.2f,4f));
|
||||||
|
fire.getParticleInfluencer().setVelocityVariation(0.4f);
|
||||||
|
fire.setStartSize(0.1f);
|
||||||
|
fire.setEndSize(0.8f);
|
||||||
|
fire.setGravity(0, 0, -0.1f);
|
||||||
|
fire.setLowLife(0.5f);
|
||||||
|
fire.setHighLife(2.2f);
|
||||||
|
fire.setParticlesPerSec(0);
|
||||||
|
|
||||||
|
fire.setLocalTranslation(location);
|
||||||
|
|
||||||
|
smoke = new ParticleEmitter("Effect2", Type.Triangle,40);
|
||||||
|
smoke.setMaterial(mat);
|
||||||
|
smoke.setImagesX(2);
|
||||||
|
smoke.setImagesY(2);
|
||||||
|
smoke.setStartColor(ColorRGBA.DarkGray);
|
||||||
|
smoke.setEndColor(new ColorRGBA(0.05f, 0.05f, 0.05f, 1));
|
||||||
|
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f,0.0f,0.7f));
|
||||||
|
smoke.getParticleInfluencer().setVelocityVariation(0.5f);
|
||||||
|
smoke.setStartSize(0.2f);
|
||||||
|
smoke.setEndSize(0.5f);
|
||||||
|
smoke.setGravity(0, 0, -0.3f);
|
||||||
|
smoke.setLowLife(1.2f);
|
||||||
|
smoke.setHighLife(5.5f);
|
||||||
|
smoke.setParticlesPerSec(0);
|
||||||
|
|
||||||
|
smoke.setLocalTranslation(location);
|
||||||
|
|
||||||
|
app.getAcousticHandler().playSound(MdgaSound.EXPLOSION);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Triggers the explosion effect by attaching and activating the particle emitters for fire and smoke.
|
||||||
|
* Both emitters are automatically detached after a predefined duration.
|
||||||
|
*/
|
||||||
|
public void trigger() {
|
||||||
|
if (!triggered) {
|
||||||
|
triggered = true;
|
||||||
|
initializeEmitter();
|
||||||
|
}
|
||||||
|
|
||||||
|
rootNode.attachChild(fire);
|
||||||
|
fire.emitAllParticles();
|
||||||
|
fire.addControl(new AbstractControl() {
|
||||||
|
private float elapsedTime = 0;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
elapsedTime += tpf;
|
||||||
|
if (elapsedTime > 10f) {
|
||||||
|
rootNode.detachChild(fire);
|
||||||
|
fire.removeControl(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
|
||||||
|
});
|
||||||
|
|
||||||
|
rootNode.attachChild(smoke);
|
||||||
|
smoke.emitAllParticles();
|
||||||
|
smoke.addControl(new AbstractControl() {
|
||||||
|
private float elapsedTime = 0;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
elapsedTime += tpf;
|
||||||
|
if (elapsedTime > 10f) {
|
||||||
|
rootNode.detachChild(smoke);
|
||||||
|
smoke.removeControl(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,70 @@
|
|||||||
|
package pp.mdga.client.animation;
|
||||||
|
|
||||||
|
import com.jme3.renderer.queue.RenderQueue;
|
||||||
|
import com.jme3.scene.Geometry;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import pp.mdga.client.InitControl;
|
||||||
|
|
||||||
|
import static pp.mdga.client.Util.linInt;
|
||||||
|
|
||||||
|
public class FadeControl extends ActionControl {
|
||||||
|
private float duration; // Duration of the fade effect
|
||||||
|
private float timeElapsed = 0;
|
||||||
|
private boolean init = false;
|
||||||
|
private float startAlpha;
|
||||||
|
private float endAlpha;
|
||||||
|
|
||||||
|
public FadeControl(float duration, float startAlpha, float endAlpha, Runnable actionAfter) {
|
||||||
|
super(actionAfter);
|
||||||
|
this.duration = duration;
|
||||||
|
this.startAlpha = startAlpha;
|
||||||
|
this.endAlpha = endAlpha;
|
||||||
|
}
|
||||||
|
|
||||||
|
public FadeControl(float duration, float startAlpha, float endAlpha) {
|
||||||
|
this(duration, startAlpha, endAlpha, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void initSpatial() {
|
||||||
|
init = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
if (!init) return;
|
||||||
|
|
||||||
|
timeElapsed += tpf;
|
||||||
|
float t = timeElapsed / duration; // Calculate progress (0 to 1)
|
||||||
|
|
||||||
|
if (t >= 1) {
|
||||||
|
// Fade complete
|
||||||
|
t = 1;
|
||||||
|
init = false;
|
||||||
|
spatial.removeControl(this);
|
||||||
|
action();
|
||||||
|
}
|
||||||
|
|
||||||
|
float alpha = linInt(startAlpha, endAlpha, t); // Interpolate alpha
|
||||||
|
|
||||||
|
// Update the material's alpha
|
||||||
|
if (spatial instanceof Geometry geometry) {
|
||||||
|
Material mat = geometry.getMaterial();
|
||||||
|
if (mat != null) {
|
||||||
|
ColorRGBA diffuse = (ColorRGBA) mat.getParam("Diffuse").getValue();
|
||||||
|
mat.setColor("Diffuse", new ColorRGBA(diffuse.r, diffuse.g, diffuse.b, alpha));
|
||||||
|
|
||||||
|
ColorRGBA ambient = (ColorRGBA) mat.getParam("Ambient").getValue();
|
||||||
|
mat.setColor("Ambient", new ColorRGBA(ambient.r, ambient.g, ambient.b, alpha));
|
||||||
|
|
||||||
|
// Disable shadows when the object is nearly invisible
|
||||||
|
if (alpha <= 0.1f) {
|
||||||
|
geometry.setShadowMode(RenderQueue.ShadowMode.Off);
|
||||||
|
} else {
|
||||||
|
geometry.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||||
|
}
|
||||||
|
} else throw new RuntimeException("Material is null");
|
||||||
|
} else throw new RuntimeException("Spatial is not instance of Geometry");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,201 @@
|
|||||||
|
package pp.mdga.client.animation;
|
||||||
|
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.FastMath;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.renderer.RenderManager;
|
||||||
|
import com.jme3.renderer.ViewPort;
|
||||||
|
import com.jme3.renderer.queue.RenderQueue;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
import com.jme3.scene.control.AbstractControl;
|
||||||
|
import pp.mdga.client.Asset;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.acoustic.MdgaSound;
|
||||||
|
import pp.mdga.client.board.BoardHandler;
|
||||||
|
import pp.mdga.client.view.GameView;
|
||||||
|
|
||||||
|
import java.util.UUID;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The {@code JetAnimation} class handles the animation of a jet model in a 3D environment.
|
||||||
|
* It creates a jet model, animates its movement along a curved path, triggers an explosion at a target point,
|
||||||
|
* and performs additional actions upon animation completion.
|
||||||
|
*/
|
||||||
|
public class JetAnimation {
|
||||||
|
|
||||||
|
private final MdgaApp app;
|
||||||
|
private final Node rootNode;
|
||||||
|
private Spatial jetModel;
|
||||||
|
private final Vector3f spawnPoint;
|
||||||
|
private final Vector3f nodePoint;
|
||||||
|
private final Vector3f despawnPoint;
|
||||||
|
private final float curveHeight;
|
||||||
|
private final float animationDuration;
|
||||||
|
private Explosion explosion;
|
||||||
|
private final UUID id;
|
||||||
|
private Runnable actionAfter;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor for the {@code JetAnimation} class.
|
||||||
|
*
|
||||||
|
* @param app The main application managing the jet animation.
|
||||||
|
* @param rootNode The root node to which the jet model will be attached.
|
||||||
|
* @param uuid A unique identifier for the animation.
|
||||||
|
* @param targetPoint The target point where the explosion will occur.
|
||||||
|
* @param curveHeight The height of the curve for the jet's flight path.
|
||||||
|
* @param animationDuration The total duration of the jet animation.
|
||||||
|
*/
|
||||||
|
public JetAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f targetPoint, float curveHeight, float animationDuration, Runnable actionAfter) {
|
||||||
|
Vector3f spawnPoint = targetPoint.add(170, 50, 50);
|
||||||
|
|
||||||
|
Vector3f controlPoint = targetPoint.add(new Vector3f(0, 0, -45));
|
||||||
|
|
||||||
|
Vector3f despawnPoint = targetPoint.add(-100, -100, 40);
|
||||||
|
|
||||||
|
this.app = app;
|
||||||
|
this.rootNode = rootNode;
|
||||||
|
this.spawnPoint = spawnPoint;
|
||||||
|
this.nodePoint = controlPoint;
|
||||||
|
this.despawnPoint = despawnPoint;
|
||||||
|
this.curveHeight = curveHeight;
|
||||||
|
this.animationDuration = animationDuration;
|
||||||
|
|
||||||
|
id = uuid;
|
||||||
|
|
||||||
|
explosion = new Explosion(app, rootNode, nodePoint);
|
||||||
|
this.actionAfter = actionAfter;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts the jet animation by spawning the jet model and initiating its movement along the predefined path.
|
||||||
|
*/
|
||||||
|
public void start() {
|
||||||
|
app.getAcousticHandler().playSound(MdgaSound.JET);
|
||||||
|
spawnJet();
|
||||||
|
animateJet();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Spawns the jet model at the designated spawn point, applying material, scaling, and rotation.
|
||||||
|
*/
|
||||||
|
private void spawnJet() {
|
||||||
|
jetModel = app.getAssetManager().loadModel(Asset.jet.getModelPath());
|
||||||
|
jetModel.setLocalTranslation(spawnPoint);
|
||||||
|
jetModel.scale(Asset.jet.getSize());
|
||||||
|
jetModel.rotate(FastMath.HALF_PI, 0, 0);
|
||||||
|
jetModel.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||||
|
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(Asset.jet.getDiffPath()));
|
||||||
|
jetModel.setMaterial(mat);
|
||||||
|
|
||||||
|
rootNode.attachChild(jetModel);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Animates the jet along a Bezier curve path, triggers the explosion effect at the appropriate time,
|
||||||
|
* and performs cleanup operations after the animation completes.
|
||||||
|
*/
|
||||||
|
private void animateJet() {
|
||||||
|
Vector3f controlPoint1 = spawnPoint.add(0, curveHeight, 0);
|
||||||
|
Vector3f controlPoint2 = nodePoint.add(0, curveHeight, 0);
|
||||||
|
|
||||||
|
BezierCurve3f curve = new BezierCurve3f(spawnPoint, controlPoint1, controlPoint2, despawnPoint);
|
||||||
|
|
||||||
|
app.getRootNode().addControl(new AbstractControl() {
|
||||||
|
private float elapsedTime = 0;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
elapsedTime += tpf;
|
||||||
|
float progress = elapsedTime / animationDuration;
|
||||||
|
|
||||||
|
if(elapsedTime > 4.2f) {
|
||||||
|
explosion.trigger();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (progress > 1) {
|
||||||
|
rootNode.detachChild(jetModel);
|
||||||
|
this.spatial.removeControl(this);
|
||||||
|
} else {
|
||||||
|
Vector3f currentPos = curve.interpolate(progress);
|
||||||
|
Vector3f direction = curve.interpolateDerivative(progress).normalizeLocal();
|
||||||
|
jetModel.setLocalTranslation(currentPos);
|
||||||
|
jetModel.lookAt(currentPos.add(direction), Vector3f.UNIT_Z);
|
||||||
|
jetModel.rotate(-FastMath.HALF_PI, 0, (float) Math.toRadians(-25));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (elapsedTime > 6.0f) {
|
||||||
|
endAnim();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlRender(RenderManager rm, ViewPort vp) {}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void endAnim(){
|
||||||
|
actionAfter.run();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The {@code BezierCurve3f} class represents a 3D cubic Bezier curve.
|
||||||
|
* It provides methods to interpolate positions and derivatives along the curve.
|
||||||
|
*/
|
||||||
|
private static class BezierCurve3f {
|
||||||
|
private final Vector3f p0, p1, p2, p3;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor for the {@code BezierCurve3f} class.
|
||||||
|
*
|
||||||
|
* @param p0 The starting point of the curve.
|
||||||
|
* @param p1 The first control point influencing the curve's shape.
|
||||||
|
* @param p2 The second control point influencing the curve's shape.
|
||||||
|
* @param p3 The endpoint of the curve.
|
||||||
|
*/
|
||||||
|
public BezierCurve3f(Vector3f p0, Vector3f p1, Vector3f p2, Vector3f p3) {
|
||||||
|
this.p0 = p0;
|
||||||
|
this.p1 = p1;
|
||||||
|
this.p2 = p2;
|
||||||
|
this.p3 = p3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Interpolates a position along the curve at a given progress value {@code t}.
|
||||||
|
*
|
||||||
|
* @param t The progress value (0.0 to 1.0) along the curve.
|
||||||
|
* @return The interpolated position on the curve.
|
||||||
|
*/
|
||||||
|
public Vector3f interpolate(float t) {
|
||||||
|
float u = 1 - t;
|
||||||
|
float tt = t * t;
|
||||||
|
float uu = u * u;
|
||||||
|
float uuu = uu * u;
|
||||||
|
float ttt = tt * t;
|
||||||
|
|
||||||
|
Vector3f point = p0.mult(uuu);
|
||||||
|
point = point.add(p1.mult(3 * uu * t));
|
||||||
|
point = point.add(p2.mult(3 * u * tt));
|
||||||
|
point = point.add(p3.mult(ttt));
|
||||||
|
return point;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Computes the derivative at a given progress value {@code t}, representing the direction along the curve.
|
||||||
|
*
|
||||||
|
* @param t The progress value (0.0 to 1.0) along the curve.
|
||||||
|
* @return The derivative (direction vector) at the specified progress.
|
||||||
|
*/
|
||||||
|
public Vector3f interpolateDerivative(float t) {
|
||||||
|
float u = 1 - t;
|
||||||
|
float tt = t * t;
|
||||||
|
|
||||||
|
Vector3f derivative = p0.mult(-3 * u * u);
|
||||||
|
derivative = derivative.add(p1.mult(3 * u * u - 6 * u * t));
|
||||||
|
derivative = derivative.add(p2.mult(6 * u * t - 3 * tt));
|
||||||
|
derivative = derivative.add(p3.mult(3 * tt));
|
||||||
|
return derivative;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,200 @@
|
|||||||
|
package pp.mdga.client.animation;
|
||||||
|
|
||||||
|
import com.jme3.effect.ParticleEmitter;
|
||||||
|
import com.jme3.effect.ParticleMesh.Type;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.material.RenderState;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import pp.mdga.client.InitControl;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.acoustic.MdgaSound;
|
||||||
|
|
||||||
|
import java.util.*;
|
||||||
|
|
||||||
|
public class MatrixAnimation extends ActionControl {
|
||||||
|
private MdgaApp app;
|
||||||
|
private static final Random RANDOM = new Random();
|
||||||
|
private Vector3f radarPos;
|
||||||
|
private Runnable runnable;
|
||||||
|
private boolean init = false;
|
||||||
|
private List<ParticleEmitter> activeEmitter = new ArrayList<>();
|
||||||
|
private ParticleEmitter radarEmitter = null;
|
||||||
|
private float timeElapsed = 0f;
|
||||||
|
|
||||||
|
private enum MatrixState{
|
||||||
|
RADAR_ON,
|
||||||
|
RADAR_OFF,
|
||||||
|
MATRIX_ON,
|
||||||
|
MATRIX_OFF
|
||||||
|
}
|
||||||
|
|
||||||
|
private MatrixState state;
|
||||||
|
public MatrixAnimation(MdgaApp app, Vector3f radarPos, Runnable runnable){
|
||||||
|
super(runnable);
|
||||||
|
this.app = app;
|
||||||
|
this.radarPos = radarPos;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void initSpatial() {
|
||||||
|
state = MatrixState.RADAR_ON;
|
||||||
|
timeElapsed = 0;
|
||||||
|
init = true;
|
||||||
|
radar();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
if(!init) return;
|
||||||
|
|
||||||
|
timeElapsed += tpf;
|
||||||
|
|
||||||
|
switch(state){
|
||||||
|
case RADAR_ON -> {
|
||||||
|
if(timeElapsed >= 2f){
|
||||||
|
state = MatrixState.RADAR_OFF;
|
||||||
|
timeElapsed = 0;
|
||||||
|
radarEmitter.setParticlesPerSec(0);
|
||||||
|
new Timer().schedule(new TimerTask() {
|
||||||
|
@Override
|
||||||
|
public void run() {
|
||||||
|
app.getRootNode().detachChild(radarEmitter);
|
||||||
|
}
|
||||||
|
}, 3000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
case RADAR_OFF -> {
|
||||||
|
if(timeElapsed >= 0.1f){
|
||||||
|
state = MatrixState.MATRIX_ON;
|
||||||
|
timeElapsed = 0;
|
||||||
|
matrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
case MATRIX_ON -> {
|
||||||
|
if(timeElapsed >= 3f){
|
||||||
|
state = MatrixState.MATRIX_OFF;
|
||||||
|
timeElapsed = 0;
|
||||||
|
turnOff();
|
||||||
|
new Timer().schedule(new TimerTask() {
|
||||||
|
@Override
|
||||||
|
public void run() {
|
||||||
|
for (ParticleEmitter particleEmitter : activeEmitter){
|
||||||
|
app.getRootNode().detachChild(particleEmitter);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}, 3000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
case MATRIX_OFF -> {
|
||||||
|
if(timeElapsed >= 0.5f){
|
||||||
|
init = false;
|
||||||
|
spatial.removeControl(this);
|
||||||
|
action();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void turnOff(){
|
||||||
|
for (ParticleEmitter particleEmitter : activeEmitter){
|
||||||
|
particleEmitter.setParticlesPerSec(0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void radar(){
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/radar_beam.png"));
|
||||||
|
ParticleEmitter emitter = new ParticleEmitter("Effect", Type.Triangle, 50);
|
||||||
|
emitter.setMaterial(mat);
|
||||||
|
emitter.setImagesX(1); // columns
|
||||||
|
emitter.setImagesY(1); // rows
|
||||||
|
emitter.setSelectRandomImage(true);
|
||||||
|
emitter.setStartColor(ColorRGBA.White);
|
||||||
|
emitter.setEndColor(ColorRGBA.Black);
|
||||||
|
emitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0f, 0f, 2));
|
||||||
|
emitter.getParticleInfluencer().setVelocityVariation(0f);
|
||||||
|
emitter.setStartSize(0.1f);
|
||||||
|
emitter.setEndSize(10);
|
||||||
|
emitter.setGravity(0, 0, 0);
|
||||||
|
float life = 2.6f;
|
||||||
|
emitter.setLowLife(life);
|
||||||
|
emitter.setHighLife(life);
|
||||||
|
emitter.setLocalTranslation(radarPos.add(new Vector3f(0,0,5)));
|
||||||
|
emitter.setParticlesPerSec(1.8f);
|
||||||
|
app.getRootNode().attachChild(emitter);
|
||||||
|
radarEmitter = emitter;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void matrix(){
|
||||||
|
for(int i = 0; i < 5; i++){
|
||||||
|
particleStream(
|
||||||
|
generateMatrixColor(),
|
||||||
|
generateMatrixColor(),
|
||||||
|
getRandomFloat(0,1f),
|
||||||
|
getRandomPosition(),
|
||||||
|
getRandomFloat(1,2)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void particleStream(ColorRGBA start, ColorRGBA end, float speedVar, Vector3f pos, float spawnVar){
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||||
|
mat.setTexture("Texture", app.getAssetManager().loadTexture("Images/particle/particle_cir.png"));
|
||||||
|
ParticleEmitter matrix = new ParticleEmitter("Effect", Type.Triangle, 50);
|
||||||
|
matrix.setMaterial(mat);
|
||||||
|
matrix.setImagesX(2); // columns
|
||||||
|
matrix.setImagesY(1); // rows
|
||||||
|
matrix.setSelectRandomImage(true);
|
||||||
|
matrix.setStartColor(start);
|
||||||
|
matrix.setEndColor(end);
|
||||||
|
matrix.getParticleInfluencer().setInitialVelocity(new Vector3f(0f, 0f, -6f - speedVar));
|
||||||
|
matrix.getParticleInfluencer().setVelocityVariation(0f);
|
||||||
|
matrix.setStartSize(0.4f);
|
||||||
|
matrix.setEndSize(0.6f);
|
||||||
|
matrix.setGravity(0, 0, 2f);
|
||||||
|
matrix.setLowLife(3f);
|
||||||
|
matrix.setHighLife(3f);
|
||||||
|
matrix.setLocalTranslation(spatial.getLocalTranslation().add(pos).add(new Vector3f(0,0,15)));
|
||||||
|
matrix.setParticlesPerSec(spawnVar);
|
||||||
|
app.getRootNode().attachChild(matrix);
|
||||||
|
activeEmitter.add(matrix);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector3f getRandomPosition() {
|
||||||
|
// Generate a random angle in radians (0 to 2π)
|
||||||
|
float angle = (float) (2 * Math.PI * RANDOM.nextDouble());
|
||||||
|
|
||||||
|
// Generate a random radius with uniform distribution
|
||||||
|
float radius = (float) Math.sqrt(RANDOM.nextDouble());
|
||||||
|
radius *= 1f;
|
||||||
|
|
||||||
|
// Convert polar coordinates to Cartesian
|
||||||
|
float x = radius * (float) Math.cos(angle);
|
||||||
|
float y = radius * (float) Math.sin(angle);
|
||||||
|
|
||||||
|
return new Vector3f(x,y,0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float getRandomFloat(float start, float end) {
|
||||||
|
if (start > end) {
|
||||||
|
throw new IllegalArgumentException("Start must be less than or equal to end.");
|
||||||
|
}
|
||||||
|
return start + RANDOM.nextFloat() * (end - start);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ColorRGBA generateMatrixColor() {
|
||||||
|
// Red is dominant
|
||||||
|
float red = 0.8f + RANDOM.nextFloat() * 0.2f; // Red channel: 0.8 to 1.0
|
||||||
|
// Green is moderately high
|
||||||
|
float green = 0.4f + RANDOM.nextFloat() * 0.3f; // Green channel: 0.4 to 0.7
|
||||||
|
// Blue is minimal
|
||||||
|
float blue = RANDOM.nextFloat() * 0.2f; // Blue channel: 0.0 to 0.2
|
||||||
|
float alpha = 1.0f; // Fully opaque
|
||||||
|
|
||||||
|
return new ColorRGBA(red, green, blue, alpha);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,141 @@
|
|||||||
|
package pp.mdga.client.animation;
|
||||||
|
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.FastMath;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.renderer.RenderManager;
|
||||||
|
import com.jme3.renderer.ViewPort;
|
||||||
|
import com.jme3.renderer.queue.RenderQueue;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
import com.jme3.scene.control.AbstractControl;
|
||||||
|
import pp.mdga.client.Asset;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.acoustic.MdgaSound;
|
||||||
|
import pp.mdga.client.board.BoardHandler;
|
||||||
|
|
||||||
|
import java.util.UUID;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The {@code MissileAnimation} class handles the animation of a missile moving along a parabolic path
|
||||||
|
* towards a target point in a 3D environment. It also triggers an explosion at the target upon impact.
|
||||||
|
*/
|
||||||
|
public class MissileAnimation {
|
||||||
|
|
||||||
|
private final Node rootNode;
|
||||||
|
private final MdgaApp app;
|
||||||
|
private final Vector3f start;
|
||||||
|
private final Vector3f target;
|
||||||
|
private final float flightTime;
|
||||||
|
private Explosion explosion;
|
||||||
|
private Spatial missileModel;
|
||||||
|
|
||||||
|
private UUID id;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor for the {@code MissileAnimation} class.
|
||||||
|
*
|
||||||
|
* @param app The main application managing the missile animation.
|
||||||
|
* @param rootNode The root node to which the missile model will be attached.
|
||||||
|
* @param uuid A unique identifier for the missile animation.
|
||||||
|
* @param target The target point where the missile will explode.
|
||||||
|
* @param flightTime The total flight time of the missile.
|
||||||
|
*/
|
||||||
|
public MissileAnimation(MdgaApp app, Node rootNode, UUID uuid, Vector3f target, float flightTime) {
|
||||||
|
this.app = app;
|
||||||
|
this.rootNode = rootNode;
|
||||||
|
this.flightTime = flightTime;
|
||||||
|
|
||||||
|
explosion = new Explosion(app, rootNode, target);
|
||||||
|
id = uuid;
|
||||||
|
|
||||||
|
this.target = target.add(new Vector3f(1.5f, -1, 0));
|
||||||
|
|
||||||
|
|
||||||
|
start = BoardHandler.gridToWorld(12, 0);
|
||||||
|
start.add(new Vector3f(0, 0, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts the missile animation by loading the missile model and initiating its parabolic movement.
|
||||||
|
*/
|
||||||
|
public void start() {
|
||||||
|
Smoke s = new Smoke(app, rootNode, start);
|
||||||
|
s.trigger();
|
||||||
|
loadMissile();
|
||||||
|
app.getAcousticHandler().playSound(MdgaSound.MISSILE);
|
||||||
|
animateMissile();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Loads the missile model into the scene, applies scaling, material, and sets its initial position.
|
||||||
|
*/
|
||||||
|
private void loadMissile() {
|
||||||
|
missileModel = app.getAssetManager().loadModel(Asset.missile.getModelPath());
|
||||||
|
missileModel.scale(Asset.missile.getSize());
|
||||||
|
missileModel.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||||
|
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(Asset.missile.getDiffPath()));
|
||||||
|
missileModel.setMaterial(mat);
|
||||||
|
missileModel.setLocalTranslation(start);
|
||||||
|
rootNode.attachChild(missileModel);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Animates the missile along a parabolic path, triggers the explosion near the target,
|
||||||
|
* and removes the missile model after the animation completes.
|
||||||
|
*/
|
||||||
|
private void animateMissile() {
|
||||||
|
missileModel.addControl(new AbstractControl() {
|
||||||
|
private float elapsedTime = 0;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
elapsedTime += tpf;
|
||||||
|
float progress = elapsedTime / flightTime;
|
||||||
|
|
||||||
|
if (progress >= 0.95f) {
|
||||||
|
explosion.trigger();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (progress >= 1) {
|
||||||
|
explosion.trigger();
|
||||||
|
|
||||||
|
rootNode.detachChild(missileModel);
|
||||||
|
this.spatial.removeControl(this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3f currentPosition = computeParabolicPath(start, target, progress);
|
||||||
|
missileModel.setLocalTranslation(currentPosition);
|
||||||
|
|
||||||
|
Vector3f direction = computeParabolicPath(start, target, progress + 0.01f)
|
||||||
|
.subtract(currentPosition)
|
||||||
|
.normalizeLocal();
|
||||||
|
missileModel.lookAt(currentPosition.add(direction), Vector3f.UNIT_Y);
|
||||||
|
missileModel.rotate(0, FastMath.HALF_PI, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Computes a position along a parabolic path at a given progress value {@code t}.
|
||||||
|
*
|
||||||
|
* @param start The starting point of the missile's flight.
|
||||||
|
* @param target The target point of the missile's flight.
|
||||||
|
* @param t The progress value (0.0 to 1.0) along the flight path.
|
||||||
|
* @return The interpolated position along the parabolic path.
|
||||||
|
*/
|
||||||
|
private Vector3f computeParabolicPath(Vector3f start, Vector3f target, float t) {
|
||||||
|
Vector3f midPoint = start.add(target).multLocal(0.5f);
|
||||||
|
midPoint.addLocal(0, 0, 20);
|
||||||
|
|
||||||
|
Vector3f startToMid = FastMath.interpolateLinear(t, start, midPoint);
|
||||||
|
Vector3f midToTarget = FastMath.interpolateLinear(t, midPoint, target);
|
||||||
|
return FastMath.interpolateLinear(t, startToMid, midToTarget);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,99 @@
|
|||||||
|
package pp.mdga.client.animation;
|
||||||
|
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
|
||||||
|
import static pp.mdga.client.Util.*;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A control that smoothly moves a spatial from an initial position to an end position
|
||||||
|
* using a quadratic interpolation, with the option to perform an action after the movement is complete.
|
||||||
|
* The movement path includes an intermediate "middle" position at a specified height.
|
||||||
|
*
|
||||||
|
* <p>Movement speed can be adjusted by modifying the MOVE_SPEED constant. The movement easing follows
|
||||||
|
* an ease-in-out curve to create a smooth start and stop effect.
|
||||||
|
* </p>
|
||||||
|
*/
|
||||||
|
public class MoveControl extends ActionControl {
|
||||||
|
|
||||||
|
private boolean moving;
|
||||||
|
private final Vector3f initPos;
|
||||||
|
private final Vector3f endPos;
|
||||||
|
private final Vector3f middlePos;
|
||||||
|
private final float height;
|
||||||
|
private final float duration;
|
||||||
|
private float timer = 0;
|
||||||
|
private boolean easing;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a new MoveControl with specified initial and end positions, and an action to run after the movement.
|
||||||
|
* The movement follows a path with a midpoint at a fixed height.
|
||||||
|
*
|
||||||
|
* @param initPos The starting position of the spatial.
|
||||||
|
* @param endPos The target position of the spatial.
|
||||||
|
* @param actionAfter A Runnable that will be executed after the movement finishes.
|
||||||
|
*/
|
||||||
|
public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter){
|
||||||
|
this(initPos, endPos, actionAfter, 2, 1, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public MoveControl(Vector3f initPos, Vector3f endPos, Runnable actionAfter, float height, float duration, boolean easing){
|
||||||
|
super(actionAfter);
|
||||||
|
moving = false;
|
||||||
|
this.initPos = initPos;
|
||||||
|
this.endPos = endPos;
|
||||||
|
this.height = height;
|
||||||
|
this.duration = duration;
|
||||||
|
this.easing = easing;
|
||||||
|
middlePos = new Vector3f(
|
||||||
|
(initPos.x + endPos.x) / 2,
|
||||||
|
(initPos.y + endPos.y) / 2,
|
||||||
|
height
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the movement by resetting the progress and setting the moving flag to true.
|
||||||
|
* This is called automatically when the spatial is set.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void initSpatial() {
|
||||||
|
moving = true;
|
||||||
|
timer = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the movement of the spatial by interpolating its position along the defined path.
|
||||||
|
* The movement is smoothed using an easing function.
|
||||||
|
* Once the movement reaches the target, the {@link #end()} method is called to finish the movement.
|
||||||
|
*
|
||||||
|
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
if(!moving) return;
|
||||||
|
timer += tpf;
|
||||||
|
|
||||||
|
float t = timer / duration;
|
||||||
|
if (t >= 1) t = 1;
|
||||||
|
|
||||||
|
float interpolated = easing ? easeInOut(t) : t;
|
||||||
|
|
||||||
|
spatial.setLocalTranslation(quadInt(initPos,middlePos,endPos, interpolated));
|
||||||
|
|
||||||
|
if(t >= 1) end();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ends the movement by stopping the interpolation, running the action after the movement,
|
||||||
|
* and removing this control from the spatial.
|
||||||
|
*/
|
||||||
|
private void end(){
|
||||||
|
moving = false;
|
||||||
|
spatial.removeControl(this);
|
||||||
|
action();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,167 @@
|
|||||||
|
package pp.mdga.client.animation;
|
||||||
|
|
||||||
|
import com.jme3.effect.ParticleEmitter;
|
||||||
|
import com.jme3.effect.ParticleMesh;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.material.RenderState;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.FastMath;
|
||||||
|
import com.jme3.math.Quaternion;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.renderer.queue.RenderQueue;
|
||||||
|
import com.jme3.scene.Geometry;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
import com.jme3.scene.shape.Box;
|
||||||
|
import pp.mdga.client.Asset;
|
||||||
|
import pp.mdga.client.InitControl;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.acoustic.MdgaSound;
|
||||||
|
import pp.mdga.client.board.TankTopControl;
|
||||||
|
|
||||||
|
import java.util.Timer;
|
||||||
|
import java.util.TimerTask;
|
||||||
|
|
||||||
|
import static com.jme3.material.Materials.LIGHTING;
|
||||||
|
import static com.jme3.material.Materials.UNSHADED;
|
||||||
|
|
||||||
|
public class ShellAnimation extends ActionControl {
|
||||||
|
private static final float FLYING_DURATION = 1.25f;
|
||||||
|
private static final float FLYING_HEIGHT = 12f;
|
||||||
|
private TankTopControl tankTopControl;
|
||||||
|
private MdgaApp app;
|
||||||
|
|
||||||
|
public ShellAnimation(TankTopControl tankTopControl, MdgaApp app, Runnable actionAfter){
|
||||||
|
super(actionAfter);
|
||||||
|
this.tankTopControl = tankTopControl;
|
||||||
|
this.app = app;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void initSpatial() {
|
||||||
|
tankTopControl.rotate(spatial.getLocalTranslation(), this::shoot);
|
||||||
|
app.getAcousticHandler().playSound(MdgaSound.TURRET_ROTATE);
|
||||||
|
app.getRootNode().attachChild(createShell());
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3f getShootPos(){
|
||||||
|
Vector3f localOffset = new Vector3f(0, -5.4f, 2.9f);
|
||||||
|
Quaternion turretRotation = tankTopControl.getSpatial().getLocalRotation();
|
||||||
|
Vector3f transformedOffset = turretRotation.mult(localOffset);
|
||||||
|
return tankTopControl.getSpatial().getLocalTranslation().add(transformedOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void shoot(){
|
||||||
|
app.getAcousticHandler().playSound(MdgaSound.TANK_SHOOT);
|
||||||
|
Vector3f shootPos = getShootPos();
|
||||||
|
createEffect(
|
||||||
|
shootPos,
|
||||||
|
"Images/particle/flame.png",
|
||||||
|
2, 2,
|
||||||
|
1, 3,
|
||||||
|
1f,
|
||||||
|
0.3f, 0.7f,
|
||||||
|
new ColorRGBA(1f, 0.8f, 0.4f, 0.5f),
|
||||||
|
new ColorRGBA(1f, 0f, 0f, 0f)
|
||||||
|
);
|
||||||
|
createEffect(
|
||||||
|
shootPos,
|
||||||
|
"Images/particle/vapor_cloud.png",
|
||||||
|
3, 3,
|
||||||
|
0.3f, 0.8f,
|
||||||
|
10,
|
||||||
|
0.1f, 0.35f,
|
||||||
|
new ColorRGBA(0.5f,0.5f,0.5f,0.5f),
|
||||||
|
ColorRGBA.Black
|
||||||
|
);
|
||||||
|
|
||||||
|
Spatial shell = createShell();
|
||||||
|
app.getRootNode().attachChild(shell);
|
||||||
|
shell.addControl(new ShellControl(this::hitExplosion, shootPos, spatial.getLocalTranslation(), FLYING_HEIGHT, FLYING_DURATION, app.getAssetManager()));
|
||||||
|
}
|
||||||
|
|
||||||
|
private Spatial createShell(){
|
||||||
|
Spatial model = app.getAssetManager().loadModel(Asset.shell.getModelPath());
|
||||||
|
model.scale(.16f);
|
||||||
|
model.setLocalTranslation(tankTopControl.getSpatial().getLocalTranslation());
|
||||||
|
|
||||||
|
Vector3f shootPos = tankTopControl.getSpatial().getLocalTranslation();
|
||||||
|
Vector3f targetPos = spatial.getLocalTranslation();
|
||||||
|
Vector3f direction = targetPos.subtract(shootPos).normalize();
|
||||||
|
|
||||||
|
Quaternion rotation = new Quaternion();
|
||||||
|
rotation.lookAt(direction, new Vector3f(1,0,0)); // Assuming UNIT_Y is the up vector
|
||||||
|
|
||||||
|
model.setLocalRotation(rotation);
|
||||||
|
model.rotate(FastMath.HALF_PI,0,0);
|
||||||
|
|
||||||
|
Material mat = new Material(app.getAssetManager(), LIGHTING);
|
||||||
|
mat.setBoolean("UseMaterialColors", true);
|
||||||
|
ColorRGBA color = ColorRGBA.fromRGBA255(143,117,0,255);
|
||||||
|
mat.setColor("Diffuse", color);
|
||||||
|
mat.setColor("Ambient", color);
|
||||||
|
model.setMaterial(mat);
|
||||||
|
return model;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void hitExplosion(){
|
||||||
|
app.getAcousticHandler().playSound(MdgaSound.TANK_EXPLOSION);
|
||||||
|
createEffect(
|
||||||
|
spatial.getLocalTranslation().setZ(1),
|
||||||
|
"Images/particle/flame.png",
|
||||||
|
2, 2,
|
||||||
|
1, 5,
|
||||||
|
2f,
|
||||||
|
0.3f, 0.7f,
|
||||||
|
new ColorRGBA(1f, 0.8f, 0.4f, 0.5f),
|
||||||
|
new ColorRGBA(1f, 0f, 0f, 0f)
|
||||||
|
);
|
||||||
|
new Timer().schedule(new TimerTask() {
|
||||||
|
@Override
|
||||||
|
public void run() {
|
||||||
|
action();
|
||||||
|
}
|
||||||
|
}, 800);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createEffect(Vector3f shootPos,
|
||||||
|
String image,
|
||||||
|
int x, int y,
|
||||||
|
float startSize, float endSize,
|
||||||
|
float velocity,
|
||||||
|
float lowLife, float highLife,
|
||||||
|
ColorRGBA start, ColorRGBA end){
|
||||||
|
// Create a particle emitter for the explosion
|
||||||
|
ParticleEmitter explosionEmitter = new ParticleEmitter("Explosion", ParticleMesh.Type.Triangle, 100);
|
||||||
|
Material explosionMat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
explosionMat.setTexture("Texture", app.getAssetManager().loadTexture(image));
|
||||||
|
explosionEmitter.setMaterial(explosionMat);
|
||||||
|
|
||||||
|
// Particle properties
|
||||||
|
explosionEmitter.setImagesX(x); // Columns in the texture
|
||||||
|
explosionEmitter.setImagesY(y); // Rows in the texture
|
||||||
|
explosionEmitter.setSelectRandomImage(true); // Randomize images for variety
|
||||||
|
|
||||||
|
explosionEmitter.setStartColor(start); // Bright yellowish orange
|
||||||
|
explosionEmitter.setEndColor(end); // Fade to transparent red
|
||||||
|
|
||||||
|
explosionEmitter.setStartSize(startSize); // Initial size
|
||||||
|
explosionEmitter.setEndSize(endSize); // Final size
|
||||||
|
explosionEmitter.setLowLife(lowLife); // Minimum lifetime of particles
|
||||||
|
explosionEmitter.setHighLife(highLife); // Maximum lifetime of particles
|
||||||
|
explosionEmitter.setGravity(0, 0, 1); // Gravity to pull particles down
|
||||||
|
explosionEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, velocity));
|
||||||
|
explosionEmitter.getParticleInfluencer().setVelocityVariation(1f); // Adds randomness to the initial velocity
|
||||||
|
explosionEmitter.setFacingVelocity(true); // Particles face their velocity direction
|
||||||
|
explosionEmitter.setLocalTranslation(shootPos);
|
||||||
|
explosionEmitter.setParticlesPerSec(0);
|
||||||
|
explosionEmitter.emitAllParticles();
|
||||||
|
app.getRootNode().attachChild(explosionEmitter);
|
||||||
|
new Timer().schedule(new TimerTask() {
|
||||||
|
@Override
|
||||||
|
public void run() {
|
||||||
|
app.getRootNode().detachChild(explosionEmitter);
|
||||||
|
}
|
||||||
|
}, 1000);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,89 @@
|
|||||||
|
package pp.mdga.client.animation;
|
||||||
|
|
||||||
|
import com.jme3.asset.AssetManager;
|
||||||
|
import com.jme3.effect.ParticleEmitter;
|
||||||
|
import com.jme3.effect.ParticleMesh;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.FastMath;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import pp.mdga.client.InitControl;
|
||||||
|
|
||||||
|
public class ShellControl extends ActionControl {
|
||||||
|
private final Vector3f shootPos;
|
||||||
|
private final Vector3f endPos;
|
||||||
|
private final float height;
|
||||||
|
private final float duration;
|
||||||
|
private Vector3f oldPos;
|
||||||
|
private ParticleEmitter emitter;
|
||||||
|
private AssetManager assetManager;
|
||||||
|
|
||||||
|
public ShellControl(Runnable runnable, Vector3f shootPos, Vector3f endPos, float height, float duration, AssetManager assetManager){
|
||||||
|
super(runnable);
|
||||||
|
this.shootPos = shootPos;
|
||||||
|
this.endPos = endPos;
|
||||||
|
this.height = height;
|
||||||
|
this.duration = duration;
|
||||||
|
this.assetManager = assetManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void initSpatial() {
|
||||||
|
spatial.addControl(new MoveControl(
|
||||||
|
shootPos,
|
||||||
|
endPos,
|
||||||
|
()->{
|
||||||
|
emitter.killAllParticles();
|
||||||
|
emitter.setParticlesPerSec(0);
|
||||||
|
emitter.removeFromParent();
|
||||||
|
spatial.removeControl(this);
|
||||||
|
spatial.removeFromParent();
|
||||||
|
action();
|
||||||
|
},
|
||||||
|
height,
|
||||||
|
duration,
|
||||||
|
false
|
||||||
|
));
|
||||||
|
oldPos = spatial.getLocalTranslation().clone();
|
||||||
|
createEmitter();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createEmitter() {
|
||||||
|
emitter = new ParticleEmitter("ShellTrail", ParticleMesh.Type.Triangle, 200);
|
||||||
|
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
mat.setTexture("Texture", assetManager.loadTexture("Images/particle/line.png")); // Nutze eine schmale, linienartige Textur
|
||||||
|
emitter.setMaterial(mat);
|
||||||
|
|
||||||
|
// Comic-Style Farben
|
||||||
|
emitter.setStartColor(new ColorRGBA(1f, 1f, 1f, 1f)); // Reinweiß
|
||||||
|
emitter.setEndColor(new ColorRGBA(1f, 1f, 1f, 0f)); // Transparent
|
||||||
|
|
||||||
|
// Partikelgröße und Lebensdauer
|
||||||
|
emitter.setStartSize(0.15f); // Startgröße
|
||||||
|
emitter.setEndSize(0.1f); // Endgröße
|
||||||
|
emitter.setLowLife(0.14f); // Sehr kurze Lebensdauer
|
||||||
|
emitter.setHighLife(0.14f);
|
||||||
|
|
||||||
|
emitter.setGravity(0, 0, 0); // Keine Gravitation
|
||||||
|
emitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
|
||||||
|
emitter.getParticleInfluencer().setVelocityVariation(0f); // Kein Variationsspielraum
|
||||||
|
|
||||||
|
// Hohe Dichte für eine glatte Spur
|
||||||
|
emitter.setParticlesPerSec(500);
|
||||||
|
|
||||||
|
// Zur Shell hinzufügen
|
||||||
|
spatial.getParent().attachChild(emitter);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
Vector3f direction = spatial.getLocalTranslation().subtract(oldPos).normalize();
|
||||||
|
if (direction.lengthSquared() > 0) {
|
||||||
|
spatial.getLocalRotation().lookAt(direction, Vector3f.UNIT_X);
|
||||||
|
spatial.rotate(FastMath.HALF_PI,0,0);
|
||||||
|
}
|
||||||
|
oldPos = spatial.getLocalTranslation().clone();
|
||||||
|
|
||||||
|
emitter.setLocalTranslation(spatial.getLocalTranslation().clone());
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,126 @@
|
|||||||
|
package pp.mdga.client.animation;
|
||||||
|
|
||||||
|
import com.jme3.effect.ParticleEmitter;
|
||||||
|
import com.jme3.effect.ParticleMesh;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.scene.control.AbstractControl;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.acoustic.MdgaSound;
|
||||||
|
|
||||||
|
public class Smoke {
|
||||||
|
|
||||||
|
private final Node rootNode;
|
||||||
|
private final MdgaApp app;
|
||||||
|
private final Vector3f location;
|
||||||
|
private ParticleEmitter fire;
|
||||||
|
private ParticleEmitter smoke;
|
||||||
|
|
||||||
|
private boolean triggered = false;
|
||||||
|
|
||||||
|
private final Material mat;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor for the {@code Explosion} class.
|
||||||
|
*
|
||||||
|
* @param app The main application managing the explosion.
|
||||||
|
* @param rootNode The root node to which the explosion effects will be attached.
|
||||||
|
* @param location The location of the explosion in world coordinates.
|
||||||
|
*/
|
||||||
|
public Smoke(MdgaApp app, Node rootNode, Vector3f location) {
|
||||||
|
this.app = app;
|
||||||
|
this.rootNode = rootNode;
|
||||||
|
this.location = location;
|
||||||
|
|
||||||
|
this.mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the particle emitters for the explosion effect.
|
||||||
|
* Configures the fire and smoke emitters with appearance, behavior, and lifespan.
|
||||||
|
*/
|
||||||
|
private void initializeEmitter() {
|
||||||
|
fire = new ParticleEmitter("Effect", ParticleMesh.Type.Triangle,50);
|
||||||
|
fire.setMaterial(mat);
|
||||||
|
fire.setStartColor(ColorRGBA.DarkGray);
|
||||||
|
fire.setEndColor(ColorRGBA.DarkGray);
|
||||||
|
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0.2f,0.2f,8f));
|
||||||
|
fire.getParticleInfluencer().setVelocityVariation(0.4f);
|
||||||
|
fire.setStartSize(0.1f);
|
||||||
|
fire.setEndSize(0.8f);
|
||||||
|
fire.setGravity(0, 0, -0.1f);
|
||||||
|
fire.setLowLife(0.5f);
|
||||||
|
fire.setHighLife(1.2f);
|
||||||
|
fire.setParticlesPerSec(0);
|
||||||
|
|
||||||
|
fire.setLocalTranslation(location);
|
||||||
|
|
||||||
|
smoke = new ParticleEmitter("Effect2", ParticleMesh.Type.Triangle,40);
|
||||||
|
smoke.setMaterial(mat);
|
||||||
|
smoke.setImagesX(2);
|
||||||
|
smoke.setImagesY(2);
|
||||||
|
smoke.setStartColor(ColorRGBA.DarkGray);
|
||||||
|
smoke.setEndColor(new ColorRGBA(0.05f, 0.05f, 0.05f, 1));
|
||||||
|
smoke.getParticleInfluencer().setInitialVelocity(new Vector3f(0.0f,0.0f,2f));
|
||||||
|
smoke.getParticleInfluencer().setVelocityVariation(0.5f);
|
||||||
|
smoke.setStartSize(0.2f);
|
||||||
|
smoke.setEndSize(0.5f);
|
||||||
|
smoke.setGravity(0, 0, -0.3f);
|
||||||
|
smoke.setLowLife(1.2f);
|
||||||
|
smoke.setHighLife(2.5f);
|
||||||
|
smoke.setParticlesPerSec(0);
|
||||||
|
|
||||||
|
smoke.setLocalTranslation(location);
|
||||||
|
|
||||||
|
app.getAcousticHandler().playSound(MdgaSound.EXPLOSION);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Triggers the explosion effect by attaching and activating the particle emitters for fire and smoke.
|
||||||
|
* Both emitters are automatically detached after a predefined duration.
|
||||||
|
*/
|
||||||
|
public void trigger() {
|
||||||
|
if (!triggered) {
|
||||||
|
triggered = true;
|
||||||
|
initializeEmitter();
|
||||||
|
}
|
||||||
|
|
||||||
|
rootNode.attachChild(fire);
|
||||||
|
fire.emitAllParticles();
|
||||||
|
fire.addControl(new AbstractControl() {
|
||||||
|
private float elapsedTime = 0;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
elapsedTime += tpf;
|
||||||
|
if (elapsedTime > 10f) {
|
||||||
|
rootNode.detachChild(fire);
|
||||||
|
fire.removeControl(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
|
||||||
|
});
|
||||||
|
|
||||||
|
rootNode.attachChild(smoke);
|
||||||
|
smoke.emitAllParticles();
|
||||||
|
smoke.addControl(new AbstractControl() {
|
||||||
|
private float elapsedTime = 0;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
elapsedTime += tpf;
|
||||||
|
if (elapsedTime > 10f) {
|
||||||
|
rootNode.detachChild(smoke);
|
||||||
|
smoke.removeControl(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,213 @@
|
|||||||
|
package pp.mdga.client.animation;
|
||||||
|
|
||||||
|
import com.jme3.math.Quaternion;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import pp.mdga.client.InitControl;
|
||||||
|
import pp.mdga.game.BonusCard;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A control that manages the animation of symbols representing different bonus card states.
|
||||||
|
* The symbol can animate with zoom, rotation, and translation effects based on the state of the bonus card.
|
||||||
|
*
|
||||||
|
* <p>The control supports three main states: SHIELD, SWAP, and TURBO. Each state has its own specific animation logic:
|
||||||
|
* <ul>
|
||||||
|
* <li>SHIELD: Zooms in and out, with a scaling effect.</li>
|
||||||
|
* <li>SWAP: Rotates the symbol 360 degrees.</li>
|
||||||
|
* <li>TURBO: Moves the symbol along the Y-axis with a zoom effect.</li>
|
||||||
|
* </ul>
|
||||||
|
* </p>
|
||||||
|
*/
|
||||||
|
public class SymbolControl extends InitControl {
|
||||||
|
private boolean zoomingIn = false;
|
||||||
|
private boolean zoomingOut = false;
|
||||||
|
private float zoomSpeed = 1f;
|
||||||
|
private float zoomFactor = 3f;
|
||||||
|
private float progress = 0;
|
||||||
|
private BonusCard state;
|
||||||
|
private float rotationSpeed = 0.8f;
|
||||||
|
private Quaternion initialRotation = null;
|
||||||
|
private float y = 5;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the symbol animation based on the current bonus card state.
|
||||||
|
* The method calls the corresponding update method for each state (SHIELD, SWAP, TURBO).
|
||||||
|
*
|
||||||
|
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
if (state == null) return;
|
||||||
|
switch (state) {
|
||||||
|
case SHIELD -> shieldUpdate(tpf);
|
||||||
|
case SWAP -> swapUpdate(tpf);
|
||||||
|
case TURBO -> turboUpdate(tpf);
|
||||||
|
case HIDDEN -> throw new RuntimeException("forbidden state");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the symbol when the state is SHIELD. The symbol zooms in and then zooms out.
|
||||||
|
* When the zooming out finishes, the symbol is removed from the parent spatial.
|
||||||
|
*
|
||||||
|
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||||
|
*/
|
||||||
|
private void shieldUpdate(float tpf) {
|
||||||
|
if (zoomingIn) {
|
||||||
|
progress += tpf * zoomSpeed;
|
||||||
|
if (progress > 1) progress = 1;
|
||||||
|
spatial.setLocalScale(lerp(0, zoomFactor, easeOut(progress)));
|
||||||
|
if (progress >= 1) {
|
||||||
|
zoomingIn = false;
|
||||||
|
zoomingOut = true;
|
||||||
|
progress = 0;
|
||||||
|
}
|
||||||
|
} else if (zoomingOut) {
|
||||||
|
progress += tpf * zoomSpeed;
|
||||||
|
spatial.setLocalScale(lerp(zoomFactor, 0, easeIn(progress)));
|
||||||
|
if (progress > 1) {
|
||||||
|
zoomingIn = false;
|
||||||
|
spatial.removeFromParent();
|
||||||
|
state = null;
|
||||||
|
progress = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the symbol when the state is SWAP. The symbol rotates 360 degrees.
|
||||||
|
* After the rotation finishes, the symbol is removed from the parent spatial.
|
||||||
|
*
|
||||||
|
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||||
|
*/
|
||||||
|
private void swapUpdate(float tpf) {
|
||||||
|
if (initialRotation == null) {
|
||||||
|
initialRotation = spatial.getLocalRotation().clone();
|
||||||
|
}
|
||||||
|
|
||||||
|
progress += tpf * rotationSpeed;
|
||||||
|
if (progress < 0) return;
|
||||||
|
|
||||||
|
float angle = lerp(0, 360, easeInOut(progress));
|
||||||
|
|
||||||
|
Quaternion newRotation = new Quaternion();
|
||||||
|
newRotation.fromAngleAxis((float) Math.toRadians(angle), new Vector3f(0, 1, 0));
|
||||||
|
|
||||||
|
spatial.setLocalRotation(initialRotation.mult(newRotation));
|
||||||
|
|
||||||
|
if (progress >= 1.2f) {
|
||||||
|
state = null;
|
||||||
|
initialRotation = null;
|
||||||
|
progress = 0;
|
||||||
|
spatial.removeFromParent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the symbol when the state is TURBO. The symbol moves along the Y-axis with a zoom effect.
|
||||||
|
* After the movement finishes, the symbol is removed from the parent spatial.
|
||||||
|
*
|
||||||
|
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||||
|
*/
|
||||||
|
private void turboUpdate(float tpf) {
|
||||||
|
if (zoomingIn) {
|
||||||
|
progress += tpf * zoomSpeed;
|
||||||
|
if (progress > 1) progress = 1;
|
||||||
|
float y = lerp(-this.y, 0, easeOut(progress));
|
||||||
|
spatial.setLocalTranslation(0, y, 0);
|
||||||
|
if (progress >= 1) {
|
||||||
|
zoomingIn = false;
|
||||||
|
zoomingOut = true;
|
||||||
|
progress = 0;
|
||||||
|
}
|
||||||
|
} else if (zoomingOut) {
|
||||||
|
progress += tpf * zoomSpeed;
|
||||||
|
float y = lerp(0, this.y, easeIn(progress));
|
||||||
|
spatial.setLocalTranslation(0, y, 0);
|
||||||
|
if (progress > 1) {
|
||||||
|
zoomingIn = false;
|
||||||
|
spatial.removeFromParent();
|
||||||
|
state = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts the SHIELD animation by zooming the symbol in and out.
|
||||||
|
* The symbol will first zoom in and then zoom out, and will be removed from the parent spatial once done.
|
||||||
|
*/
|
||||||
|
public void shield() {
|
||||||
|
if (state != null) throw new RuntimeException("another state is avtive");
|
||||||
|
state = BonusCard.SHIELD;
|
||||||
|
zoomingIn = true;
|
||||||
|
zoomingOut = false;
|
||||||
|
progress = 0;
|
||||||
|
spatial.setLocalScale(1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts the SWAP animation by rotating the symbol 360 degrees.
|
||||||
|
* The symbol will rotate once and then be removed from the parent spatial.
|
||||||
|
*/
|
||||||
|
public void swap() {
|
||||||
|
if (state != null) throw new RuntimeException("another state is avtive");
|
||||||
|
spatial.setLocalScale(3);
|
||||||
|
state = BonusCard.SWAP;
|
||||||
|
progress = -0.2f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts the TURBO animation by moving the symbol along the Y-axis.
|
||||||
|
* The symbol will move upwards and then return to its initial position.
|
||||||
|
*/
|
||||||
|
public void turbo() {
|
||||||
|
if (state != null) throw new RuntimeException("another state is avtive");
|
||||||
|
spatial.setLocalScale(2);
|
||||||
|
state = BonusCard.TURBO;
|
||||||
|
zoomingIn = true;
|
||||||
|
zoomingOut = false;
|
||||||
|
progress = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Performs linear interpolation between two values.
|
||||||
|
*
|
||||||
|
* @param start The starting value.
|
||||||
|
* @param end The target value.
|
||||||
|
* @param t The interpolation parameter (0 <= t <= 1).
|
||||||
|
* @return The interpolated value.
|
||||||
|
*/
|
||||||
|
private static float lerp(float start, float end, float t) {
|
||||||
|
return (1 - t) * start + t * end;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ease-out function for smoothing the interpolation.
|
||||||
|
*
|
||||||
|
* @param t The interpolation parameter (0 <= t <= 1).
|
||||||
|
* @return The eased value.
|
||||||
|
*/
|
||||||
|
private static float easeOut(float t) {
|
||||||
|
return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ease-in-out function for smoothing the interpolation.
|
||||||
|
*
|
||||||
|
* @param t The interpolation parameter (0 <= t <= 1).
|
||||||
|
* @return The eased value.
|
||||||
|
*/
|
||||||
|
private float easeInOut(float t) {
|
||||||
|
if (t > 1) t = 1;
|
||||||
|
return (float) -(Math.cos(Math.PI * t) - 1) / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ease-in function for smoothing the interpolation.
|
||||||
|
*
|
||||||
|
* @param t The interpolation parameter (0 <= t <= 1).
|
||||||
|
* @return The eased value.
|
||||||
|
*/
|
||||||
|
private float easeIn(float t) {
|
||||||
|
return t * t * t * t;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,110 @@
|
|||||||
|
package pp.mdga.client.animation;
|
||||||
|
|
||||||
|
import pp.mdga.client.InitControl;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A control that applies a zoom effect to a spatial, smoothly scaling it in and out.
|
||||||
|
* The zoom effect can be customized with speed and scaling factor.
|
||||||
|
*
|
||||||
|
* <p>The control supports zooming in and out with ease-in and ease-out transitions.
|
||||||
|
* It starts by zooming in, and once complete, it zooms out, eventually removing the spatial from its parent when the animation ends.</p>
|
||||||
|
*/
|
||||||
|
public class ZoomControl extends InitControl {
|
||||||
|
private boolean zoomingIn = false;
|
||||||
|
private boolean zoomingOut = false;
|
||||||
|
private float progress = 0;
|
||||||
|
private float zoomSpeed = 1f;
|
||||||
|
private float zoomFactor = 1f;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a new ZoomControl with the default zoom speed.
|
||||||
|
*/
|
||||||
|
public ZoomControl() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a new ZoomControl with a specified zoom speed.
|
||||||
|
*
|
||||||
|
* @param speed The speed at which the zoom effect occurs.
|
||||||
|
*/
|
||||||
|
public ZoomControl(float speed) {
|
||||||
|
zoomSpeed = speed;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the spatial for the zoom effect. This method is called when the control is added to the spatial.
|
||||||
|
* It sets the zooming state to zooming in.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void initSpatial() {
|
||||||
|
zoomingIn = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the zoom effect over time, either zooming in or zooming out.
|
||||||
|
*
|
||||||
|
* @param tpf Time per frame, the time elapsed since the last frame.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
if (zoomingIn) {
|
||||||
|
progress += tpf * zoomSpeed;
|
||||||
|
if (progress > 1) progress = 1;
|
||||||
|
spatial.setLocalScale(lerp(0, zoomFactor, easeOut(progress)));
|
||||||
|
if (progress >= 1) {
|
||||||
|
zoomingIn = false;
|
||||||
|
zoomingOut = true;
|
||||||
|
progress = 0;
|
||||||
|
}
|
||||||
|
} else if (zoomingOut) {
|
||||||
|
progress += tpf * zoomSpeed;
|
||||||
|
spatial.setLocalScale(lerp(zoomFactor, 0, easeIn(progress)));
|
||||||
|
if (progress > 1) {
|
||||||
|
zoomingOut = false;
|
||||||
|
end();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ends the zoom animation by removing the spatial from its parent and the control from the spatial.
|
||||||
|
*/
|
||||||
|
private void end() {
|
||||||
|
spatial.removeFromParent();
|
||||||
|
spatial.removeControl(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Performs linear interpolation between two values.
|
||||||
|
*
|
||||||
|
* @param start The starting value.
|
||||||
|
* @param end The target value.
|
||||||
|
* @param t The interpolation parameter (0 <= t <= 1).
|
||||||
|
* @return The interpolated value.
|
||||||
|
*/
|
||||||
|
private static float lerp(float start, float end, float t) {
|
||||||
|
return (1 - t) * start + t * end;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ease-out function for smoothing the zoom-in transition.
|
||||||
|
*
|
||||||
|
* @param x The interpolation parameter (0 <= x <= 1).
|
||||||
|
* @return The eased value.
|
||||||
|
*/
|
||||||
|
private float easeOut(float x) {
|
||||||
|
return x == 1 ? 1 : (float) (1 - Math.pow(2, -10 * x));
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ease-in function for smoothing the zoom-out transition.
|
||||||
|
*
|
||||||
|
* @param x The interpolation parameter (0 <= x <= 1).
|
||||||
|
* @return The eased value.
|
||||||
|
*/
|
||||||
|
private float easeIn(float x) {
|
||||||
|
return x == 0 ? 0 : (float) Math.pow(2, 10 * x - 10);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
package pp.mdga.client.board;
|
||||||
|
|
||||||
|
import pp.mdga.client.Asset;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Record for holding Asset information
|
||||||
|
*/
|
||||||
|
record AssetOnMap(Asset asset, int x, int y, float rot) {}
|
||||||
@@ -0,0 +1,895 @@
|
|||||||
|
package pp.mdga.client.board;
|
||||||
|
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.material.RenderState;
|
||||||
|
import com.jme3.material.RenderState.BlendMode;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.post.FilterPostProcessor;
|
||||||
|
import com.jme3.renderer.queue.RenderQueue;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
import com.jme3.scene.control.AbstractControl;
|
||||||
|
import pp.mdga.client.Asset;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.acoustic.MdgaSound;
|
||||||
|
import pp.mdga.client.animation.*;
|
||||||
|
import pp.mdga.client.gui.DiceControl;
|
||||||
|
import pp.mdga.game.Color;
|
||||||
|
|
||||||
|
import java.util.*;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* BoardHandler is responsible for managing the game board in the MDGA client, including handling
|
||||||
|
* the initialization, movement, and management of game pieces and assets.
|
||||||
|
* It works closely with the MdgaApp to create and manipulate 3D models of assets, track player pieces,
|
||||||
|
* and manage movement across the game board.
|
||||||
|
*/
|
||||||
|
public class BoardHandler {
|
||||||
|
// Constants defining the grid size and elevation of the board
|
||||||
|
private static final float GRID_SIZE = 1.72f;
|
||||||
|
private static final float GRID_ELEVATION = 0.0f;
|
||||||
|
private static final String MAP_NAME = "Maps/map.mdga";
|
||||||
|
|
||||||
|
// The main application instance for accessing game assets and logic
|
||||||
|
private final MdgaApp app;
|
||||||
|
|
||||||
|
// Collection of in-game assets and board elements
|
||||||
|
private ArrayList<NodeControl> infield;
|
||||||
|
private Map<UUID, PieceControl> pieces;
|
||||||
|
private Map<Color, List<AssetOnMap>> colorAssetsMap;
|
||||||
|
private Map<Color, List<NodeControl>> homeNodesMap;
|
||||||
|
private Map<Color, List<NodeControl>> waitingNodesMap;
|
||||||
|
private Map<Color, List<PieceControl>> waitingPiecesMap;
|
||||||
|
private Map<Color, Map<UUID, NodeControl>> waitingNodes;
|
||||||
|
private Map<UUID, Color> pieceColor;
|
||||||
|
|
||||||
|
private final Node rootNodeBoard;
|
||||||
|
private final Node rootNode;
|
||||||
|
private final FilterPostProcessor fpp;
|
||||||
|
|
||||||
|
private boolean isInitialised;
|
||||||
|
|
||||||
|
// Flags and lists for handling piece selection and movement
|
||||||
|
private List<PieceControl> selectableOwnPieces;
|
||||||
|
private List<PieceControl> selectableEnemyPieces;
|
||||||
|
private List<NodeControl> outlineNodes;
|
||||||
|
private PieceControl selectedOwnPiece;
|
||||||
|
private PieceControl selectedEnemyPiece;
|
||||||
|
private DiceControl diceControl;
|
||||||
|
//Radar Position for Matrix animation
|
||||||
|
private Vector3f radarPos;
|
||||||
|
//TankTop for shellAnimation
|
||||||
|
private TankTopControl tankTop;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a new BoardHandler.
|
||||||
|
*
|
||||||
|
* @param app The main application instance
|
||||||
|
* @param rootNode The root node where the board will be attached
|
||||||
|
* @param fpp The post-processor for effects like shadows or filters
|
||||||
|
* @throws RuntimeException if the app is null
|
||||||
|
*/
|
||||||
|
public BoardHandler(MdgaApp app, Node rootNode, FilterPostProcessor fpp) {
|
||||||
|
if(app == null) throw new RuntimeException("app is null");
|
||||||
|
|
||||||
|
this.app = app;
|
||||||
|
this.fpp = fpp;
|
||||||
|
rootNodeBoard = new Node("Board Root Node");
|
||||||
|
this.rootNode = rootNode;
|
||||||
|
isInitialised = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the game board by setting up the pieces and nodes.
|
||||||
|
*/
|
||||||
|
public void init() {
|
||||||
|
isInitialised = true;
|
||||||
|
selectableOwnPieces = new ArrayList<>();
|
||||||
|
selectableEnemyPieces = new ArrayList<>();
|
||||||
|
outlineNodes = new ArrayList<>();
|
||||||
|
selectedOwnPiece = null;
|
||||||
|
selectedEnemyPiece = null;
|
||||||
|
initMap();
|
||||||
|
rootNode.attachChild(rootNodeBoard);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Shuts down the board handler by detaching all board-related nodes and clearing selected pieces.
|
||||||
|
*/
|
||||||
|
public void shutdown(){
|
||||||
|
clearSelectable();
|
||||||
|
isInitialised = false;
|
||||||
|
rootNode.detachChild(rootNodeBoard);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds an asset to the map of player assets, ensuring that the player does not have too many assets.
|
||||||
|
*
|
||||||
|
* @param col The color of the player
|
||||||
|
* @param assetOnMap The asset to be added
|
||||||
|
* @throws RuntimeException if there are too many assets for the player
|
||||||
|
*/
|
||||||
|
private void addFigureToPlayerMap(Color col, AssetOnMap assetOnMap) {
|
||||||
|
List<AssetOnMap> inMap = addItemToMapList(colorAssetsMap, col, assetOnMap);
|
||||||
|
if (inMap.size() > 4) throw new RuntimeException("to many assets for " + col);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the map with the assets loaded from the map file and corresponding nodes.
|
||||||
|
*/
|
||||||
|
private void initMap() {
|
||||||
|
pieces = new HashMap<>();
|
||||||
|
colorAssetsMap = new HashMap<>();
|
||||||
|
infield = new ArrayList<>(40);
|
||||||
|
homeNodesMap = new HashMap<>();
|
||||||
|
waitingNodesMap = new HashMap<>();
|
||||||
|
waitingPiecesMap = new HashMap<>();
|
||||||
|
pieceColor = new HashMap<>();
|
||||||
|
diceControl = new DiceControl(app.getAssetManager());
|
||||||
|
diceControl.create(new Vector3f(0,0,0), 0.7f, true);
|
||||||
|
waitingNodes = new HashMap<>();
|
||||||
|
waitingNodes.put(Color.AIRFORCE, new HashMap<>());
|
||||||
|
waitingNodes.put(Color.ARMY, new HashMap<>());
|
||||||
|
waitingNodes.put(Color.NAVY, new HashMap<>());
|
||||||
|
waitingNodes.put(Color.CYBER, new HashMap<>());
|
||||||
|
|
||||||
|
|
||||||
|
List<AssetOnMap> assetOnMaps = MapLoader.loadMap(MAP_NAME);
|
||||||
|
|
||||||
|
for (AssetOnMap assetOnMap : assetOnMaps) {
|
||||||
|
switch (assetOnMap.asset()) {
|
||||||
|
case lw -> addFigureToPlayerMap(assetToColor(Asset.lw), assetOnMap);
|
||||||
|
case heer -> addFigureToPlayerMap(assetToColor(Asset.heer), assetOnMap);
|
||||||
|
case cir -> addFigureToPlayerMap(assetToColor(Asset.cir), assetOnMap);
|
||||||
|
case marine -> addFigureToPlayerMap(assetToColor(Asset.marine), assetOnMap);
|
||||||
|
case node_normal, node_bonus, node_start ->
|
||||||
|
infield.add(displayAndControl(assetOnMap, new NodeControl(app, fpp)));
|
||||||
|
case node_home_black -> addHomeNode(homeNodesMap, Color.AIRFORCE, assetOnMap);
|
||||||
|
case node_home_blue -> addHomeNode(homeNodesMap, Color.NAVY, assetOnMap);
|
||||||
|
case node_home_green -> addHomeNode(homeNodesMap, Color.ARMY, assetOnMap);
|
||||||
|
case node_home_yellow -> addHomeNode(homeNodesMap, Color.CYBER, assetOnMap);
|
||||||
|
case node_wait_black -> addHomeNode(waitingNodesMap, Color.AIRFORCE, assetOnMap);
|
||||||
|
case node_wait_blue -> addHomeNode(waitingNodesMap, Color.NAVY, assetOnMap);
|
||||||
|
case node_wait_green -> addHomeNode(waitingNodesMap, Color.ARMY, assetOnMap);
|
||||||
|
case node_wait_yellow -> addHomeNode(waitingNodesMap, Color.CYBER, assetOnMap);
|
||||||
|
case radar -> addRadar(assetOnMap);
|
||||||
|
case tankShoot -> addTankShoot(assetOnMap);
|
||||||
|
|
||||||
|
default -> displayAsset(assetOnMap);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addTankShoot(AssetOnMap assetOnMap) {
|
||||||
|
displayAsset(assetOnMap);
|
||||||
|
tankTop = displayAndControl(new AssetOnMap(Asset.tankShootTop, assetOnMap.x(), assetOnMap.y(), assetOnMap.rot()), new TankTopControl());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addRadar(AssetOnMap assetOnMap) {
|
||||||
|
radarPos = gridToWorld(assetOnMap.x(), assetOnMap.y());
|
||||||
|
displayAsset(assetOnMap);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Converts an asset to its corresponding color.
|
||||||
|
*
|
||||||
|
* @param asset The asset to be converted
|
||||||
|
* @return The color associated with the asset
|
||||||
|
* @throws RuntimeException if the asset is invalid
|
||||||
|
*/
|
||||||
|
private Color assetToColor(Asset asset) {
|
||||||
|
return switch (asset) {
|
||||||
|
case lw -> Color.AIRFORCE;
|
||||||
|
case heer -> Color.ARMY;
|
||||||
|
case marine -> Color.NAVY;
|
||||||
|
case cir -> Color.CYBER;
|
||||||
|
default -> throw new RuntimeException("invalid asset");
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a 3D model of an asset and adds it to the board.
|
||||||
|
*
|
||||||
|
* @param asset The asset to be displayed
|
||||||
|
* @param pos The position of the asset on the board
|
||||||
|
* @param rot The rotation of the asset
|
||||||
|
* @return The Spatial representation of the asset
|
||||||
|
*/
|
||||||
|
private Spatial createModel(Asset asset, Vector3f pos, float rot) {
|
||||||
|
String modelName = asset.getModelPath();
|
||||||
|
String texName = asset.getDiffPath();
|
||||||
|
Spatial model = app.getAssetManager().loadModel(modelName);
|
||||||
|
model.scale(asset.getSize());
|
||||||
|
model.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(rot));
|
||||||
|
model.setLocalTranslation(pos);
|
||||||
|
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||||
|
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||||
|
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
|
||||||
|
mat.setBoolean("UseMaterialColors", true); // Required for Material Colors
|
||||||
|
mat.setColor("Diffuse", new ColorRGBA(1, 1, 1, 1)); // White color with full alpha
|
||||||
|
mat.setColor("Ambient", new ColorRGBA(1, 1, 1, 1)); // Ambient color with full alpha
|
||||||
|
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||||
|
model.setMaterial(mat);
|
||||||
|
|
||||||
|
rootNodeBoard.attachChild(model);
|
||||||
|
return model;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Converts grid coordinates to world space.
|
||||||
|
*
|
||||||
|
* @param x The x-coordinate on the grid
|
||||||
|
* @param y The y-coordinate on the grid
|
||||||
|
* @return The corresponding world position
|
||||||
|
*/
|
||||||
|
public static Vector3f gridToWorld(int x, int y) {
|
||||||
|
return new Vector3f(GRID_SIZE * x, GRID_SIZE * y, GRID_ELEVATION);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays an asset on the map at the given position with the specified rotation.
|
||||||
|
*
|
||||||
|
* @param assetOnMap The asset to be displayed.
|
||||||
|
* @return A spatial representation of the asset at the specified location and rotation.
|
||||||
|
*/
|
||||||
|
private Spatial displayAsset(AssetOnMap assetOnMap) {
|
||||||
|
int x = assetOnMap.x();
|
||||||
|
int y = assetOnMap.y();
|
||||||
|
return createModel(assetOnMap.asset(), gridToWorld(x, y), assetOnMap.rot());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a visual representation of an asset to the scene, attaches a control to it, and returns the control.
|
||||||
|
*
|
||||||
|
* @param assetOnMap The asset to be displayed in the 3D environment.
|
||||||
|
* @param control The control to be added to the spatial representing the asset.
|
||||||
|
* @param <T> The type of control, extending {@code AbstractControl}.
|
||||||
|
* @return The control that was added to the spatial.
|
||||||
|
*/
|
||||||
|
private <T extends AbstractControl> T displayAndControl(AssetOnMap assetOnMap, T control) {
|
||||||
|
Spatial spatial = displayAsset(assetOnMap);
|
||||||
|
spatial.addControl(control);
|
||||||
|
return control;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Moves a piece in the 3D environment to the location of a specified node.
|
||||||
|
*
|
||||||
|
* @param pieceControl The control managing the piece to be moved.
|
||||||
|
* @param nodeControl The control managing the target node to which the piece will move.
|
||||||
|
*/
|
||||||
|
private void movePieceToNode(PieceControl pieceControl, NodeControl nodeControl){
|
||||||
|
pieceControl.setLocation(nodeControl.getLocation());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a home node for a specific player color, attaching it to the map of home nodes.
|
||||||
|
*
|
||||||
|
* @param map The map storing lists of home nodes by player color.
|
||||||
|
* @param color The color associated with the home nodes to be added.
|
||||||
|
* @param assetOnMap The asset representing the home node in the 3D environment.
|
||||||
|
* @throws RuntimeException if more than 4 home nodes are added for a single color.
|
||||||
|
*/
|
||||||
|
private void addHomeNode(Map<Color, List<NodeControl>> map, Color color, AssetOnMap assetOnMap){
|
||||||
|
List<NodeControl> homeNodes = addItemToMapList(map, color, displayAndControl(assetOnMap, new NodeControl(app, fpp)));
|
||||||
|
if (homeNodes.size() > 4) throw new RuntimeException("too many homeNodes for " + color);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calculates the rotation angle required to move a piece from one position to another.
|
||||||
|
*
|
||||||
|
* @param prev The previous position.
|
||||||
|
* @param next The target position.
|
||||||
|
* @return The rotation angle in degrees.
|
||||||
|
*/
|
||||||
|
private float getRotationMove(Vector3f prev, Vector3f next) {
|
||||||
|
Vector3f direction = next.subtract(prev).normalizeLocal();
|
||||||
|
//I had to reverse dir.y, because then it worked.
|
||||||
|
float newRot = (float) Math.toDegrees(Math.atan2(direction.x, -direction.y));
|
||||||
|
if(newRot < 0) newRot += 360;
|
||||||
|
return newRot;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Recursively moves a piece from its current index to the destination index,
|
||||||
|
* to keep track of the piece rotation.
|
||||||
|
*
|
||||||
|
* @param uuid The UUID of the piece to move.
|
||||||
|
* @param curIndex The current index of the piece.
|
||||||
|
* @param moveIndex The target index to move the piece to.
|
||||||
|
*/
|
||||||
|
private void movePieceRek(UUID uuid, int curIndex, int moveIndex){
|
||||||
|
if (curIndex == moveIndex) return;
|
||||||
|
|
||||||
|
curIndex = (curIndex + 1) % infield.size();
|
||||||
|
|
||||||
|
PieceControl pieceControl = pieces.get(uuid);
|
||||||
|
NodeControl nodeControl = infield.get(curIndex);
|
||||||
|
|
||||||
|
pieceControl.setRotation(getRotationMove(pieceControl.getLocation(),nodeControl.getLocation()));
|
||||||
|
|
||||||
|
movePieceToNode(pieceControl, nodeControl);
|
||||||
|
|
||||||
|
movePieceRek(uuid, curIndex, moveIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds an item to a list in a map. If the key does not exist in the map, a new list is created.
|
||||||
|
*
|
||||||
|
* @param map The map containing lists of items.
|
||||||
|
* @param key The key associated with the list in the map.
|
||||||
|
* @param item The item to be added to the list.
|
||||||
|
* @param <T> The type of items in the list.
|
||||||
|
* @param <E> The type of the key in the map.
|
||||||
|
* @return The updated list associated with the specified key.
|
||||||
|
*/
|
||||||
|
private <T, E> List<T> addItemToMapList(Map<E,List<T>> map, E key, T item){
|
||||||
|
List<T> list = map.getOrDefault(key, new ArrayList<>());
|
||||||
|
list.add(item);
|
||||||
|
map.put(key, list);
|
||||||
|
return list;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Removes an item from a list in a map. If the key does not exist in the map, a new list is created.
|
||||||
|
*
|
||||||
|
* @param map The map containing lists of items.
|
||||||
|
* @param key The key associated with the list in the map.
|
||||||
|
* @param item The item to be removed from the list.
|
||||||
|
* @param <T> The type of items in the list.
|
||||||
|
* @param <E> The type of the key in the map.
|
||||||
|
*/
|
||||||
|
private <T, E> void removeItemFromMapList(Map<E,List<T>> map, E key, T item){
|
||||||
|
List<T> list = map.getOrDefault(key, new ArrayList<>());
|
||||||
|
list.remove(item);
|
||||||
|
map.put(key, list);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calculates the mean position of the waiting nodes for a specific color.
|
||||||
|
*
|
||||||
|
* @param color The color associated with the waiting nodes.
|
||||||
|
* @return The mean position of the waiting nodes as a {@code Vector3f}.
|
||||||
|
*/
|
||||||
|
private Vector3f getWaitingPos(Color color){
|
||||||
|
return getMeanPosition(waitingNodesMap.get(color).stream().map(NodeControl::getLocation).toList());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the mean position of a list of vectors.
|
||||||
|
*
|
||||||
|
* @param vectors The list of vectors.
|
||||||
|
* @return The mean position as a Vector3f.
|
||||||
|
*/
|
||||||
|
public static Vector3f getMeanPosition(List<Vector3f> vectors) {
|
||||||
|
if (vectors.isEmpty()) return new Vector3f(0, 0, 0);
|
||||||
|
|
||||||
|
Vector3f sum = new Vector3f(0, 0, 0);
|
||||||
|
for (Vector3f v : vectors) {
|
||||||
|
sum.addLocal(v);
|
||||||
|
}
|
||||||
|
return sum.divide(vectors.size());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a player to the game by associating a color and a list of UUIDs to corresponding assets and waiting nodes.
|
||||||
|
*
|
||||||
|
* @param color the color of the player
|
||||||
|
* @param uuid the list of UUIDs representing the player's assets
|
||||||
|
* @throws RuntimeException if the number of assets or waiting nodes does not match the provided UUIDs
|
||||||
|
*/
|
||||||
|
public void addPlayer(Color color, List<UUID> uuid) {
|
||||||
|
|
||||||
|
List<AssetOnMap> playerAssets = colorAssetsMap.get(color);
|
||||||
|
if (playerAssets == null) throw new RuntimeException("Assets for Player color are not defined");
|
||||||
|
if (uuid.size() != playerAssets.size()) throw new RuntimeException("UUID array and playerAssets are not the same size");
|
||||||
|
|
||||||
|
List<NodeControl> waitNodes = waitingNodesMap.get(color);
|
||||||
|
if (waitNodes.size() != playerAssets.size()) throw new RuntimeException("waitNodes size does not match playerAssets size");
|
||||||
|
|
||||||
|
|
||||||
|
for (int i = 0; i < playerAssets.size(); i++){
|
||||||
|
AssetOnMap assetOnMap = playerAssets.get(i);
|
||||||
|
UUID pieceUuid = uuid.get(i);
|
||||||
|
|
||||||
|
// Initialize PieceControl
|
||||||
|
PieceControl pieceControl = displayAndControl(assetOnMap, new PieceControl(assetOnMap.rot(), app.getAssetManager(), app, fpp));
|
||||||
|
pieceControl.setRotation(assetOnMap.rot());
|
||||||
|
|
||||||
|
// Assign piece to waiting node
|
||||||
|
NodeControl waitNode = getNextWaitingNode(color);
|
||||||
|
waitingNodes.get(color).put(pieceUuid, waitNode);
|
||||||
|
|
||||||
|
// Move piece to node
|
||||||
|
movePieceToNode(pieceControl, waitNode);
|
||||||
|
|
||||||
|
// Update mappings
|
||||||
|
pieces.put(pieceUuid, pieceControl);
|
||||||
|
pieceColor.put(pieceUuid, color);
|
||||||
|
addItemToMapList(waitingPiecesMap, color, pieceControl);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Moves a piece to its corresponding home node based on the given index.
|
||||||
|
*
|
||||||
|
* @param uuid the UUID of the piece to move
|
||||||
|
* @param index the index of the home node to move the piece to
|
||||||
|
* @throws RuntimeException if the UUID is not mapped to a color or if the home nodes are not properly defined
|
||||||
|
*/
|
||||||
|
private void moveHomePiece(UUID uuid, int index){
|
||||||
|
|
||||||
|
Color color = pieceColor.get(uuid);
|
||||||
|
if(color == null) throw new RuntimeException("uuid is not mapped to a color");
|
||||||
|
|
||||||
|
List<NodeControl> homeNodes = homeNodesMap.get(color);
|
||||||
|
|
||||||
|
if(homeNodesMap.size() != 4) throw new RuntimeException("HomeNodes for" + color + " are not properly defined");
|
||||||
|
|
||||||
|
PieceControl pieceControl = pieces.get(uuid);
|
||||||
|
NodeControl nodeControl = homeNodes.get(index);
|
||||||
|
movePieceToNode(pieceControl, nodeControl);
|
||||||
|
|
||||||
|
//rotate piece in direction of homeNodes
|
||||||
|
NodeControl firstHomeNode = homeNodes.get(0);
|
||||||
|
NodeControl lastHomeNode = homeNodes.get(homeNodes.size()-1);
|
||||||
|
|
||||||
|
pieceControl.setRotation(getRotationMove(firstHomeNode.getLocation(), lastHomeNode.getLocation()));
|
||||||
|
app.getModelSynchronize().animationEnd();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts the movement of a piece to a target node based on the given index.
|
||||||
|
*
|
||||||
|
* @param uuid the UUID of the piece to move
|
||||||
|
* @param nodeIndex the index of the target node to move the piece to
|
||||||
|
* @throws RuntimeException if the UUID is not mapped to a color or the piece control is not found
|
||||||
|
* @throws IllegalArgumentException if the node index is invalid
|
||||||
|
*/
|
||||||
|
private void movePieceStart(UUID uuid, int nodeIndex){
|
||||||
|
|
||||||
|
// Farbe des Pieces abrufen
|
||||||
|
Color color = pieceColor.get(uuid);
|
||||||
|
if (color == null) throw new RuntimeException("UUID is not mapped to a color");
|
||||||
|
|
||||||
|
// PieceControl abrufen
|
||||||
|
PieceControl pieceControl = pieces.get(uuid);
|
||||||
|
if (pieceControl == null) throw new RuntimeException("PieceControl not found for UUID: " + uuid);
|
||||||
|
|
||||||
|
// Zielknoten abrufen und prüfen
|
||||||
|
if (nodeIndex < 0 || nodeIndex >= infield.size()) {
|
||||||
|
throw new IllegalArgumentException("Invalid nodeIndex: " + nodeIndex);
|
||||||
|
}
|
||||||
|
NodeControl targetNode = infield.get(nodeIndex);
|
||||||
|
|
||||||
|
movePieceToNode(pieceControl, targetNode);
|
||||||
|
|
||||||
|
removeItemFromMapList(waitingPiecesMap, color, pieceControl);
|
||||||
|
waitingNodes.get(color).remove(uuid);
|
||||||
|
app.getModelSynchronize().animationEnd();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Moves a piece from its current position to the target position based on the given indexes.
|
||||||
|
*
|
||||||
|
* @param uuid the UUID of the piece to move
|
||||||
|
* @param curIndex the current index of the piece
|
||||||
|
* @param moveIndex the target index of the move
|
||||||
|
*/
|
||||||
|
private void movePiece(UUID uuid, int curIndex, int moveIndex){
|
||||||
|
|
||||||
|
movePieceRek(uuid, curIndex, moveIndex);
|
||||||
|
app.getModelSynchronize().animationEnd();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Throws a piece to the next available waiting node and updates the waiting node mapping.
|
||||||
|
*
|
||||||
|
* @param uuid the UUID of the piece to throw
|
||||||
|
* @throws RuntimeException if the UUID is not mapped to a color or if no available waiting nodes are found
|
||||||
|
*/
|
||||||
|
private void throwPiece(UUID uuid){
|
||||||
|
|
||||||
|
// Farbe des Pieces abrufen
|
||||||
|
Color color = pieceColor.get(uuid);
|
||||||
|
if (color == null) throw new RuntimeException("UUID is not mapped to a color");
|
||||||
|
|
||||||
|
// PieceControl abrufen
|
||||||
|
PieceControl pieceControl = pieces.get(uuid);
|
||||||
|
if (pieceControl == null) throw new RuntimeException("PieceControl not found for UUID: " + uuid);
|
||||||
|
|
||||||
|
// Nächste freie Waiting Node abrufen
|
||||||
|
NodeControl nextWaitNode = getNextWaitingNode(color);
|
||||||
|
if (nextWaitNode == null) {
|
||||||
|
throw new IllegalStateException("No available waiting nodes for color: " + color);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Bewegung durchführen
|
||||||
|
movePieceToNode(pieceControl, nextWaitNode);
|
||||||
|
|
||||||
|
// Waiting Nodes aktualisieren
|
||||||
|
waitingNodes.get(color).put(uuid, nextWaitNode);
|
||||||
|
|
||||||
|
// Synchronisation oder Animation
|
||||||
|
pieceControl.rotateInit();
|
||||||
|
app.getAcousticHandler().playSound(MdgaSound.LOSE);
|
||||||
|
app.getModelSynchronize().animationEnd();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Activates the shield for the specified piece.
|
||||||
|
*
|
||||||
|
* @param uuid the UUID of the piece to shield
|
||||||
|
*/
|
||||||
|
public void shieldPiece(UUID uuid){
|
||||||
|
|
||||||
|
pieces.get(uuid).activateShield();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Deactivates the shield for the specified piece.
|
||||||
|
*
|
||||||
|
* @param uuid the UUID of the piece to unshield
|
||||||
|
*/
|
||||||
|
public void unshieldPiece(UUID uuid){
|
||||||
|
|
||||||
|
pieces.get(uuid).deactivateShield();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Suppresses the shield for the specified piece.
|
||||||
|
*
|
||||||
|
* @param uuid the UUID of the piece to suppress the shield
|
||||||
|
*/
|
||||||
|
public void suppressShield(UUID uuid){
|
||||||
|
|
||||||
|
pieces.get(uuid).suppressShield();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Swaps the positions and rotations of two pieces.
|
||||||
|
*
|
||||||
|
* @param p1 the first piece to swap
|
||||||
|
* @param p2 the second piece to swap
|
||||||
|
* @param loc1 the original location of the first piece
|
||||||
|
* @param rot1 the original rotation of the first piece
|
||||||
|
* @param loc2 the original location of the second piece
|
||||||
|
* @param rot2 the original rotation of the second piece
|
||||||
|
*/
|
||||||
|
private void swapPieces(PieceControl p1, PieceControl p2, Vector3f loc1, float rot1, Vector3f loc2, float rot2){
|
||||||
|
p1.setLocation(loc2);
|
||||||
|
p2.setLocation(loc1);
|
||||||
|
|
||||||
|
p1.setRotation(rot2);
|
||||||
|
p2.setRotation(rot1);
|
||||||
|
|
||||||
|
app.getModelSynchronize().animationEnd();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Outlines the possible move nodes for a list of pieces based on the move indices and whether it's a home move.
|
||||||
|
*
|
||||||
|
* @param pieces the list of UUIDs representing the pieces to outline
|
||||||
|
* @param moveIndexe the list of indices for the target move nodes
|
||||||
|
* @param homeMoves the list indicating whether the move is a home move
|
||||||
|
* @throws RuntimeException if the sizes of the input lists do not match
|
||||||
|
*/
|
||||||
|
public void outlineMove(List<UUID> pieces, List<Integer> moveIndexe, List<Boolean> homeMoves) {
|
||||||
|
if(pieces.size() != moveIndexe.size() || pieces.size() != homeMoves.size()) throw new RuntimeException("arrays are not the same size");
|
||||||
|
|
||||||
|
selectableEnemyPieces.clear();
|
||||||
|
selectableOwnPieces.clear();
|
||||||
|
selectedOwnPiece = null;
|
||||||
|
selectedEnemyPiece = null;
|
||||||
|
|
||||||
|
for (int i = 0; i < pieces.size(); i++) {
|
||||||
|
UUID uuid = pieces.get(i);
|
||||||
|
PieceControl pieceControl = this.pieces.get(uuid);
|
||||||
|
NodeControl nodeControl;
|
||||||
|
|
||||||
|
if (homeMoves.get(i)) {
|
||||||
|
Color color = pieceColor.get(uuid);
|
||||||
|
nodeControl = homeNodesMap.get(color).get(moveIndexe.get(i));
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
nodeControl = infield.get(moveIndexe.get(i));
|
||||||
|
}
|
||||||
|
nodeControl.highlight();
|
||||||
|
pieceControl.highlight(false);
|
||||||
|
pieceControl.setHoverable(true);
|
||||||
|
pieceControl.setSelectable(true);
|
||||||
|
outlineNodes.add(nodeControl);
|
||||||
|
selectableOwnPieces.add(pieceControl);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Outlines the pieces that can be swapped based on the provided own and enemy pieces.
|
||||||
|
*
|
||||||
|
* @param ownPieces the list of UUIDs representing the player's pieces
|
||||||
|
* @param enemyPieces the list of UUIDs representing the enemy's pieces
|
||||||
|
*/
|
||||||
|
public void outlineSwap(List<UUID> ownPieces, List<UUID> enemyPieces){
|
||||||
|
|
||||||
|
selectableEnemyPieces.clear();
|
||||||
|
selectableOwnPieces.clear();
|
||||||
|
selectedOwnPiece = null;
|
||||||
|
selectedEnemyPiece = null;
|
||||||
|
|
||||||
|
for(UUID uuid : ownPieces) {
|
||||||
|
PieceControl p = pieces.get(uuid);
|
||||||
|
p.highlight(false);
|
||||||
|
p.setHoverable(true);
|
||||||
|
p.setSelectable(true);
|
||||||
|
selectableOwnPieces.add(p);
|
||||||
|
}
|
||||||
|
for(UUID uuid : enemyPieces) {
|
||||||
|
PieceControl p = pieces.get(uuid);
|
||||||
|
p.highlight(true);
|
||||||
|
p.setHoverable(true);
|
||||||
|
p.setSelectable(true);
|
||||||
|
selectableEnemyPieces.add(p);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Outlines the pieces that can be shielded based on the provided list of pieces.
|
||||||
|
*
|
||||||
|
* @param pieces the list of UUIDs representing the pieces to be shielded
|
||||||
|
*/
|
||||||
|
public void outlineShield(List<UUID> pieces){
|
||||||
|
selectableOwnPieces.clear();
|
||||||
|
selectableEnemyPieces.clear();
|
||||||
|
selectedOwnPiece = null;
|
||||||
|
selectedEnemyPiece = null;
|
||||||
|
|
||||||
|
for (UUID uuid : pieces){
|
||||||
|
PieceControl p = this.pieces.get(uuid);
|
||||||
|
p.highlight(false);
|
||||||
|
p.setHoverable(true);
|
||||||
|
p.setSelectable(true);
|
||||||
|
selectableOwnPieces.add(p);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Selects a piece from either the own or enemy pieces based on the input and deselects others if needed.
|
||||||
|
*
|
||||||
|
* @param pieceSelected the PieceControl instance representing the piece selected by the user
|
||||||
|
*/
|
||||||
|
public void pieceSelect(PieceControl pieceSelected) {
|
||||||
|
boolean isSelected = pieceSelected.isSelected();
|
||||||
|
if(selectableOwnPieces.contains(pieceSelected)){
|
||||||
|
for(PieceControl p : selectableOwnPieces) {
|
||||||
|
p.unSelect();
|
||||||
|
}
|
||||||
|
if (!isSelected) {
|
||||||
|
pieceSelected.select();
|
||||||
|
selectedOwnPiece = pieceSelected;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
pieceSelected.unSelect();
|
||||||
|
selectedOwnPiece = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if(selectableEnemyPieces.contains(pieceSelected)) {
|
||||||
|
for(PieceControl p : selectableEnemyPieces) {
|
||||||
|
p.unSelect();
|
||||||
|
}
|
||||||
|
if (!isSelected) {
|
||||||
|
pieceSelected.select();
|
||||||
|
selectedEnemyPiece = pieceSelected;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
pieceSelected.unSelect();
|
||||||
|
selectedEnemyPiece = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else throw new RuntimeException("pieceSelected is not in own/enemySelectablePieces");
|
||||||
|
|
||||||
|
app.getModelSynchronize().select(getKeyByValue(pieces, selectedOwnPiece), getKeyByValue(pieces, selectedEnemyPiece));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Clears all highlighted, selectable, and selected pieces and nodes.
|
||||||
|
*/
|
||||||
|
public void clearSelectable(){
|
||||||
|
for(PieceControl p : selectableEnemyPieces) {
|
||||||
|
p.unSelect();
|
||||||
|
p.unHighlight();
|
||||||
|
p.setSelectable(false);
|
||||||
|
}
|
||||||
|
for(PieceControl p : selectableOwnPieces) {
|
||||||
|
p.unSelect();
|
||||||
|
p.unHighlight();
|
||||||
|
p.setSelectable(false);
|
||||||
|
}
|
||||||
|
for(NodeControl n : outlineNodes){
|
||||||
|
n.deOutline();
|
||||||
|
}
|
||||||
|
outlineNodes.clear();
|
||||||
|
selectableEnemyPieces.clear();
|
||||||
|
selectableOwnPieces.clear();
|
||||||
|
selectedEnemyPiece = null;
|
||||||
|
selectedOwnPiece = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays the dice for the specified color at the appropriate position.
|
||||||
|
*
|
||||||
|
* @param color the color of the player whose dice should be displayed
|
||||||
|
*/
|
||||||
|
public void showDice(Color color){
|
||||||
|
rootNodeBoard.attachChild(diceControl.getSpatial());
|
||||||
|
diceControl.setPos(getWaitingPos(color).add(new Vector3f(0,0,4)));
|
||||||
|
diceControl.spin();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Hides the dice from the view.
|
||||||
|
*/
|
||||||
|
public void hideDice(){
|
||||||
|
diceControl.hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
private <K, V> K getKeyByValue(Map<K, V> map, V value) {
|
||||||
|
for (Map.Entry<K, V> entry : map.entrySet()) {
|
||||||
|
if (entry.getValue().equals(value)) {
|
||||||
|
return entry.getKey();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Animates the movement of a piece from its current index to a target index.
|
||||||
|
*
|
||||||
|
* @param uuid the UUID of the piece to animate
|
||||||
|
* @param curIndex the current index of the piece
|
||||||
|
* @param moveIndex the target index to animate the piece to
|
||||||
|
*/
|
||||||
|
public void movePieceAnim(UUID uuid, int curIndex, int moveIndex){
|
||||||
|
pieces.get(uuid).getSpatial().addControl(new MoveControl(
|
||||||
|
infield.get(curIndex).getLocation(),
|
||||||
|
infield.get(moveIndex).getLocation(),
|
||||||
|
()->movePiece(uuid,curIndex,moveIndex)));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Animates the movement of a piece to its home position based on the given home index.
|
||||||
|
*
|
||||||
|
* @param uuid the UUID of the piece to animate
|
||||||
|
* @param homeIndex the index of the home node to move the piece to
|
||||||
|
*/
|
||||||
|
public void movePieceHomeAnim(UUID uuid, int homeIndex){
|
||||||
|
pieces.get(uuid).getSpatial().addControl(new MoveControl(
|
||||||
|
pieces.get(uuid).getLocation(),
|
||||||
|
homeNodesMap.get(pieceColor.get(uuid)).get(homeIndex).getLocation(),
|
||||||
|
()->moveHomePiece(uuid,homeIndex)));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Animates the start of the movement of a piece to a target index.
|
||||||
|
*
|
||||||
|
* @param uuid the UUID of the piece to animate
|
||||||
|
* @param moveIndex the target index to animate the piece to
|
||||||
|
*/
|
||||||
|
public void movePieceStartAnim(UUID uuid, int moveIndex){
|
||||||
|
pieces.get(uuid).getSpatial().addControl(new MoveControl(
|
||||||
|
pieces.get(uuid).getLocation(),
|
||||||
|
infield.get(moveIndex).getLocation(),
|
||||||
|
()->movePieceStart(uuid, moveIndex)
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Animates the throwing of a piece to the next available waiting node.
|
||||||
|
*
|
||||||
|
* @param uuid the UUID of the piece to animate
|
||||||
|
*/
|
||||||
|
public void throwPieceAnim(UUID uuid){
|
||||||
|
pieces.get(uuid).getSpatial().addControl(new MoveControl(
|
||||||
|
pieces.get(uuid).getLocation(), getNextWaitingNode(pieceColor.get(uuid)).getLocation(),
|
||||||
|
()->throwPiece(uuid))
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void throwPiece(UUID uuid, Color throwColor){
|
||||||
|
switch(throwColor){
|
||||||
|
case ARMY -> throwShell(uuid);
|
||||||
|
case NAVY -> throwMissle(uuid);
|
||||||
|
case CYBER -> throwMatrix(uuid);
|
||||||
|
case AIRFORCE -> throwBomb(uuid);
|
||||||
|
default -> throw new RuntimeException("invalid color");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Animates the throwing of a piece to the next available waiting node.
|
||||||
|
*
|
||||||
|
* @param uuid the UUID of the piece to animate
|
||||||
|
*/
|
||||||
|
private void throwBomb(UUID uuid) {
|
||||||
|
Vector3f targetPoint = pieces.get(uuid).getLocation();
|
||||||
|
|
||||||
|
JetAnimation anim = new JetAnimation(app, rootNode, uuid, targetPoint, 40, 6, ()->throwPieceAnim(uuid));
|
||||||
|
anim.start();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void throwMatrix(UUID uuid) {
|
||||||
|
//app.getAcousticHandler().playSound(MdgaSound.MATRIX);
|
||||||
|
Spatial piece = pieces.get(uuid).getSpatial();
|
||||||
|
piece.addControl(new MatrixAnimation(app, radarPos,()-> {
|
||||||
|
piece.addControl(new FadeControl(1,1,0,
|
||||||
|
() -> {
|
||||||
|
throwPiece(uuid);
|
||||||
|
piece.addControl(new FadeControl(1,0,1));
|
||||||
|
}
|
||||||
|
));
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void throwMissle(UUID uuid) {
|
||||||
|
Vector3f targetPoint = pieces.get(uuid).getLocation();
|
||||||
|
|
||||||
|
MissileAnimation anim = new MissileAnimation(app, rootNode, uuid, targetPoint, 2);
|
||||||
|
anim.start();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void throwShell(UUID uuid) {
|
||||||
|
pieces.get(uuid).getSpatial().addControl(new ShellAnimation(tankTop, app, ()-> throwPieceAnim(uuid)));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Animates the swapping of two pieces by swapping their positions and rotations.
|
||||||
|
*
|
||||||
|
* @param piece1 the UUID of the first piece
|
||||||
|
* @param piece2 the UUID of the second piece
|
||||||
|
*/
|
||||||
|
public void swapPieceAnim(UUID piece1, UUID piece2){
|
||||||
|
PieceControl piece1Control = pieces.get(piece1);
|
||||||
|
PieceControl piece2Control = pieces.get(piece2);
|
||||||
|
|
||||||
|
Vector3f loc1 = piece1Control.getLocation().clone();
|
||||||
|
Vector3f loc2 = piece2Control.getLocation().clone();
|
||||||
|
float rot1 = piece1Control.getRotation();
|
||||||
|
float rot2 = piece2Control.getRotation();
|
||||||
|
|
||||||
|
piece1Control.getSpatial().addControl(new MoveControl(
|
||||||
|
piece1Control.getLocation().clone(),
|
||||||
|
piece2Control.getLocation().clone(),
|
||||||
|
()->{}
|
||||||
|
));
|
||||||
|
piece2Control.getSpatial().addControl(new MoveControl(
|
||||||
|
piece2Control.getLocation().clone(),
|
||||||
|
piece1Control.getLocation().clone(),
|
||||||
|
()->swapPieces(piece1Control,piece2Control,loc1,rot1,loc2,rot2)
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the next available waiting node for the specified color.
|
||||||
|
*
|
||||||
|
* @param color the color of the player to get the next waiting node for
|
||||||
|
* @return the next available NodeControl for the specified color
|
||||||
|
* @throws IllegalStateException if no available waiting nodes are found for the color
|
||||||
|
*/
|
||||||
|
private NodeControl getNextWaitingNode(Color color) {
|
||||||
|
List<NodeControl> nodes = waitingNodesMap.get(color);
|
||||||
|
|
||||||
|
if (nodes == null || nodes.isEmpty()) {
|
||||||
|
throw new IllegalStateException("Keine verfügbaren Warteschleifen-Knoten für die Farbe " + color);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (NodeControl node : nodes) {
|
||||||
|
if (!waitingNodes.getOrDefault(color, new HashMap<>()).containsValue(node)) {
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new IllegalStateException("Keine freien Nodes im Wartebereich für die Farbe " + color);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,182 @@
|
|||||||
|
package pp.mdga.client.board;
|
||||||
|
|
||||||
|
import com.jme3.light.AmbientLight;
|
||||||
|
import com.jme3.light.DirectionalLight;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.FastMath;
|
||||||
|
import com.jme3.math.Quaternion;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.post.FilterPostProcessor;
|
||||||
|
import com.jme3.post.filters.FXAAFilter;
|
||||||
|
import com.jme3.post.ssao.SSAOFilter;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
import com.jme3.shadow.DirectionalLightShadowFilter;
|
||||||
|
import com.jme3.shadow.EdgeFilteringMode;
|
||||||
|
import com.jme3.util.SkyFactory;
|
||||||
|
import com.jme3.util.SkyFactory.EnvMapType;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.game.Color;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the camera position, rotation, and lighting effects for the game.
|
||||||
|
* Provides methods for camera initialization, updates based on user input, and shutdown operations.
|
||||||
|
*/
|
||||||
|
public class CameraHandler {
|
||||||
|
MdgaApp app;
|
||||||
|
|
||||||
|
private DirectionalLight sun;
|
||||||
|
private AmbientLight ambient;
|
||||||
|
|
||||||
|
private static final int SHADOWMAP_SIZE = 1024 * 8;
|
||||||
|
|
||||||
|
private Vector3f defaultCameraPosition;
|
||||||
|
private Quaternion defaultCameraRotation;
|
||||||
|
|
||||||
|
FilterPostProcessor fpp;
|
||||||
|
DirectionalLightShadowFilter dlsf;
|
||||||
|
|
||||||
|
Spatial sky;
|
||||||
|
private Color ownColor;
|
||||||
|
private boolean init;
|
||||||
|
private boolean initRot;
|
||||||
|
private SSAOFilter ssaoFilter;
|
||||||
|
private FXAAFilter fxaaFilter;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor for the CameraHandler. Initializes the camera settings and lighting.
|
||||||
|
*
|
||||||
|
* @param app The main application instance that provides the camera and root node.
|
||||||
|
* @param fpp The FilterPostProcessor used for post-processing effects.
|
||||||
|
*/
|
||||||
|
public CameraHandler(MdgaApp app, FilterPostProcessor fpp) {
|
||||||
|
init = false;
|
||||||
|
initRot = false;
|
||||||
|
this.app = app;
|
||||||
|
this.fpp = fpp;
|
||||||
|
// Save the default camera state
|
||||||
|
this.defaultCameraPosition = app.getCamera().getLocation().clone();
|
||||||
|
this.defaultCameraRotation = app.getCamera().getRotation().clone();
|
||||||
|
|
||||||
|
sun = new DirectionalLight();
|
||||||
|
sun.setColor(ColorRGBA.White);
|
||||||
|
sun.setDirection(new Vector3f(0.3f, 0, -1));
|
||||||
|
|
||||||
|
ambient = new AmbientLight();
|
||||||
|
ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
|
||||||
|
|
||||||
|
dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 1);
|
||||||
|
dlsf.setLight(sun);
|
||||||
|
dlsf.setEnabled(true);
|
||||||
|
dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
|
||||||
|
dlsf.setShadowIntensity(0.7f);
|
||||||
|
ssaoFilter = new SSAOFilter(6, 10f, 0.33f, 0.61f);
|
||||||
|
// ssaoFilter = new SSAOFilter();
|
||||||
|
fxaaFilter = new FXAAFilter();
|
||||||
|
|
||||||
|
sky = SkyFactory.createSky(app.getAssetManager(), "Images/sky/sky.dds", EnvMapType.EquirectMap).rotate(FastMath.HALF_PI*1,0,FastMath.HALF_PI*0.2f);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the camera with a specific color orientation.
|
||||||
|
* Adds lights, sky, and shadow filters to the scene.
|
||||||
|
*
|
||||||
|
* @param ownColor The color that defines the initial camera view angle.
|
||||||
|
*/
|
||||||
|
public void init(Color ownColor) {
|
||||||
|
app.getRootNode().addLight(sun);
|
||||||
|
app.getRootNode().addLight(ambient);
|
||||||
|
app.getRootNode().attachChild(sky);
|
||||||
|
fpp.addFilter(dlsf);
|
||||||
|
fpp.addFilter(ssaoFilter);
|
||||||
|
fpp.addFilter(fxaaFilter);
|
||||||
|
init = true;
|
||||||
|
initRot = true;
|
||||||
|
this.ownColor = ownColor;
|
||||||
|
app.getInputSynchronize().setRotation(getInitAngleByColor(ownColor)*2);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Shuts down the camera handler by removing all lights, sky, and filters,
|
||||||
|
* and resets the camera position and rotation to its default state.
|
||||||
|
*/
|
||||||
|
public void shutdown() {
|
||||||
|
app.getRootNode().removeLight(sun);
|
||||||
|
app.getRootNode().removeLight(ambient);
|
||||||
|
app.getRootNode().detachChild(sky);
|
||||||
|
|
||||||
|
// Reset the camera to its default state
|
||||||
|
app.getCamera().setLocation(defaultCameraPosition);
|
||||||
|
app.getCamera().setRotation(defaultCameraRotation);
|
||||||
|
|
||||||
|
fpp.removeFilter(dlsf);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the camera position and rotation based on user input (scroll and rotation).
|
||||||
|
* Adjusts the vertical angle and radius based on zoom and rotation values.
|
||||||
|
*
|
||||||
|
* @param scroll The scroll input, determining zoom level.
|
||||||
|
* @param rotation The rotation input, determining camera orientation.
|
||||||
|
*/
|
||||||
|
public void update(float scroll, float rotation) {
|
||||||
|
if(!init) return;
|
||||||
|
float scrollValue = Math.max(0, Math.min(scroll, 100));
|
||||||
|
|
||||||
|
float rotationValue = rotation % 360;
|
||||||
|
if (rotationValue < 0) {
|
||||||
|
rotationValue += 360;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
float radius;
|
||||||
|
|
||||||
|
float verticalAngle;
|
||||||
|
if (scroll < 100f) {
|
||||||
|
verticalAngle = 20f + (scrollValue / 100f) * 45f;
|
||||||
|
radius = 30f;
|
||||||
|
} else {
|
||||||
|
verticalAngle = 90f;
|
||||||
|
rotationValue = getAngleByColor(ownColor);
|
||||||
|
radius = 50f;
|
||||||
|
}
|
||||||
|
float verticalAngleRadians = FastMath.DEG_TO_RAD * verticalAngle;
|
||||||
|
|
||||||
|
float z = radius * FastMath.sin(verticalAngleRadians);
|
||||||
|
float x = radius * FastMath.cos(verticalAngleRadians) * FastMath.sin(FastMath.DEG_TO_RAD * rotationValue);
|
||||||
|
float y = radius * FastMath.cos(verticalAngleRadians) * FastMath.cos(FastMath.DEG_TO_RAD * rotationValue);
|
||||||
|
|
||||||
|
Vector3f cameraPosition = new Vector3f(x, y, z);
|
||||||
|
app.getCamera().setLocation(cameraPosition);
|
||||||
|
|
||||||
|
app.getCamera().lookAt(Vector3f.ZERO, Vector3f.UNIT_Z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the camera angle based on the specified color.
|
||||||
|
*
|
||||||
|
* @param color The color used to determine the camera angle.
|
||||||
|
* @return The camera angle in degrees.
|
||||||
|
*/
|
||||||
|
private float getAngleByColor(Color color){
|
||||||
|
return switch (color){
|
||||||
|
case ARMY -> 0;
|
||||||
|
case AIRFORCE -> 90;
|
||||||
|
case NAVY -> 270;
|
||||||
|
case CYBER -> 180;
|
||||||
|
default -> throw new RuntimeException("None is not allowed");
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the initial camera angle based on the specified color.
|
||||||
|
*
|
||||||
|
* @param color The color used to determine the camera angle.
|
||||||
|
* @return The initial camera angle in degrees.
|
||||||
|
*/
|
||||||
|
private float getInitAngleByColor(Color color){
|
||||||
|
return (getAngleByColor(color) + 180) % 360;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,118 @@
|
|||||||
|
package pp.mdga.client.board;
|
||||||
|
|
||||||
|
|
||||||
|
import pp.mdga.client.Asset;
|
||||||
|
|
||||||
|
import java.io.BufferedReader;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.io.InputStream;
|
||||||
|
import java.io.InputStreamReader;
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A utility class for loading and parsing map data from a file.
|
||||||
|
* The map contains asset names and coordinates for objects placed on the map.
|
||||||
|
*/
|
||||||
|
class MapLoader {
|
||||||
|
/**
|
||||||
|
* Private constructor to prevent instantiation.
|
||||||
|
*/
|
||||||
|
private MapLoader() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Loads a map file and parses its contents into a list of assets and their positions.
|
||||||
|
* Each line in the map file defines an asset, its coordinates, and its rotation.
|
||||||
|
*
|
||||||
|
* @param mapName The name of the map file to load. The file is expected to be located in the resources directory.
|
||||||
|
* @return A list of {@link AssetOnMap} objects representing the assets placed on the map.
|
||||||
|
* @throws IOException If an error occurs while reading the map file.
|
||||||
|
* @throws IllegalArgumentException If the map file contains invalid data.
|
||||||
|
*/
|
||||||
|
public static List<AssetOnMap> loadMap(String mapName) {
|
||||||
|
List<AssetOnMap> assetsOnMap = new ArrayList<>();
|
||||||
|
|
||||||
|
try (
|
||||||
|
InputStream inputStream = MapLoader.class.getClassLoader().getResourceAsStream(mapName);
|
||||||
|
BufferedReader reader = new BufferedReader(new InputStreamReader(inputStream))
|
||||||
|
) {
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
String entry = reader.readLine();
|
||||||
|
if (entry == null) break;
|
||||||
|
|
||||||
|
entry = entry.trim();
|
||||||
|
|
||||||
|
if (entry.isEmpty()) continue;
|
||||||
|
if (entry.charAt(0) == '#') continue;
|
||||||
|
|
||||||
|
String[] parts = entry.trim().split(" ");
|
||||||
|
|
||||||
|
assert (parts.length == 3) : "MapLoader: line has not 3 parts";
|
||||||
|
|
||||||
|
String assetName = parts[0];
|
||||||
|
String[] coordinates = parts[1].split(",");
|
||||||
|
|
||||||
|
assert (coordinates.length == 2) : "MapLoade: coordinates are wrong";
|
||||||
|
|
||||||
|
int x = Integer.parseInt(coordinates[0]);
|
||||||
|
int y = Integer.parseInt(coordinates[1]);
|
||||||
|
|
||||||
|
float rot = Float.parseFloat(parts[2]);
|
||||||
|
|
||||||
|
Asset asset = getLoadedAsset(assetName);
|
||||||
|
assetsOnMap.add(new AssetOnMap(asset, x, y, rot));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (IOException e) {
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
catch (IllegalArgumentException e) {
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
|
||||||
|
return assetsOnMap;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the corresponding {@link Asset} for a given asset name.
|
||||||
|
*
|
||||||
|
* @param assetName The name of the asset to load.
|
||||||
|
* @return The {@link Asset} associated with the given name.
|
||||||
|
* @throws IllegalStateException If the asset name is unrecognized.
|
||||||
|
*/
|
||||||
|
private static Asset getLoadedAsset(String assetName) {
|
||||||
|
return switch (assetName) {
|
||||||
|
case "lw" -> Asset.lw;
|
||||||
|
case "cir" -> Asset.cir;
|
||||||
|
case "marine" -> Asset.marine;
|
||||||
|
case "heer" -> Asset.heer;
|
||||||
|
case "node" -> Asset.node_normal;
|
||||||
|
case "node_start" -> Asset.node_start;
|
||||||
|
case "node_bonus" -> Asset.node_bonus;
|
||||||
|
case "node_home_blue" -> Asset.node_home_blue;
|
||||||
|
case "node_home_yellow" -> Asset.node_home_yellow;
|
||||||
|
case "node_home_black" -> Asset.node_home_black;
|
||||||
|
case "node_home_green" -> Asset.node_home_green;
|
||||||
|
case "node_wait_blue" -> Asset.node_wait_blue;
|
||||||
|
case "node_wait_yellow" -> Asset.node_wait_yellow;
|
||||||
|
case "node_wait_black" -> Asset.node_wait_black;
|
||||||
|
case "node_wait_green" -> Asset.node_wait_green;
|
||||||
|
case "world" -> Asset.world;
|
||||||
|
case "jet" -> Asset.jet;
|
||||||
|
case "big_tent" -> Asset.bigTent;
|
||||||
|
case "small_tent" -> Asset.smallTent;
|
||||||
|
case "radar" -> Asset.radar;
|
||||||
|
case "ship" -> Asset.ship;
|
||||||
|
case "tank" -> Asset.tank;
|
||||||
|
case "treeSmall" -> Asset.treeSmall;
|
||||||
|
case "treeBig" -> Asset.treeBig;
|
||||||
|
case "tank_shoot" -> Asset.tankShoot;
|
||||||
|
case "treesBigBackground" -> Asset.treesBigBackground;
|
||||||
|
case "treesSmallBackground" -> Asset.treesSmallBackground;
|
||||||
|
default -> throw new IllegalStateException("Unexpected value: " + assetName);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
package pp.mdga.client.board;
|
||||||
|
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.post.FilterPostProcessor;
|
||||||
|
import com.jme3.renderer.RenderManager;
|
||||||
|
import com.jme3.renderer.ViewPort;
|
||||||
|
import com.jme3.scene.control.AbstractControl;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A control that adds highlighting functionality to a node in the game.
|
||||||
|
* This class extends {@link OutlineControl} to add an outline effect when the node is highlighted.
|
||||||
|
*/
|
||||||
|
public class NodeControl extends OutlineControl {
|
||||||
|
|
||||||
|
private static final ColorRGBA OUTLINE_HIGHLIGHT_COLOR = ColorRGBA.White;
|
||||||
|
private static final int OUTLINE_HIGHLIGHT_WIDTH = 6;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a {@link NodeControl} with the specified application and post processor.
|
||||||
|
* This constructor sets up the necessary elements for highlighting functionality.
|
||||||
|
*
|
||||||
|
* @param app The {@link MdgaApp} instance to use for the application context.
|
||||||
|
* @param fpp The {@link FilterPostProcessor} to apply post-processing effects.
|
||||||
|
*/
|
||||||
|
public NodeControl(MdgaApp app, FilterPostProcessor fpp) {
|
||||||
|
super(app, fpp);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the location of the node in 3D space.
|
||||||
|
* This is the node's local translation in the scene.
|
||||||
|
*
|
||||||
|
* @return The {@link Vector3f} representing the node's location.
|
||||||
|
*/
|
||||||
|
public Vector3f getLocation(){
|
||||||
|
return this.getSpatial().getLocalTranslation();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Highlights the node by applying an outline effect.
|
||||||
|
* The outline color and width are predefined as white and 6, respectively.
|
||||||
|
*/
|
||||||
|
public void highlight() {
|
||||||
|
super.outline(OUTLINE_HIGHLIGHT_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,92 @@
|
|||||||
|
package pp.mdga.client.board;
|
||||||
|
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.post.FilterPostProcessor;
|
||||||
|
import com.jme3.renderer.Camera;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.InitControl;
|
||||||
|
import pp.mdga.client.outline.SelectObjectOutliner;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A control that provides outline functionality to a spatial object.
|
||||||
|
* This class is responsible for adding an outline effect to a spatial
|
||||||
|
* object, allowing it to be highlighted or deselected.
|
||||||
|
*/
|
||||||
|
public class OutlineControl extends InitControl {
|
||||||
|
/** The {@link SelectObjectOutliner} responsible for managing the outline effect. */
|
||||||
|
private final SelectObjectOutliner outlineOwn;
|
||||||
|
private static final int THICKNESS_DEFAULT = 6;
|
||||||
|
private MdgaApp app;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs an {@code OutlineControl} with default thickness for the object outline.
|
||||||
|
*
|
||||||
|
* @param app The main application managing the outline control.
|
||||||
|
* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
|
||||||
|
*/
|
||||||
|
public OutlineControl(MdgaApp app, FilterPostProcessor fpp){
|
||||||
|
this.app = app;
|
||||||
|
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), app.getCamera(), app);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs an {@code OutlineControl} with default thickness, allowing a custom camera to be specified.
|
||||||
|
*
|
||||||
|
* @param app The main application managing the outline control.
|
||||||
|
* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
|
||||||
|
* @param cam The camera used for rendering the outlined objects.
|
||||||
|
*/
|
||||||
|
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam){
|
||||||
|
this.app = app;
|
||||||
|
outlineOwn = new SelectObjectOutliner(THICKNESS_DEFAULT, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs an {@code OutlineControl} with a specified thickness and custom camera.
|
||||||
|
*
|
||||||
|
* @param app The main application managing the outline control.
|
||||||
|
* @param fpp The {@code FilterPostProcessor} used for post-processing effects.
|
||||||
|
* @param cam The camera used for rendering the outlined objects.
|
||||||
|
* @param thickness The thickness of the outline.
|
||||||
|
*/
|
||||||
|
public OutlineControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, int thickness){
|
||||||
|
this.app = app;
|
||||||
|
outlineOwn = new SelectObjectOutliner(thickness, fpp, app.getRenderManager(), app.getAssetManager(), cam, app);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Applies an outline to the spatial object with the given color.
|
||||||
|
*
|
||||||
|
* @param color The {@link ColorRGBA} representing the color of the outline.
|
||||||
|
*/
|
||||||
|
public void outline(ColorRGBA color){
|
||||||
|
outlineOwn.select(spatial, color);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Applies an outline to the spatial object with the given color and width.
|
||||||
|
*
|
||||||
|
* @param color The {@link ColorRGBA} representing the color of the outline.
|
||||||
|
* @param width The width of the outline.
|
||||||
|
*/
|
||||||
|
public void outline(ColorRGBA color, int width){
|
||||||
|
deOutline();
|
||||||
|
outlineOwn.select(spatial, color, width);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Removes the outline effect from the spatial object.
|
||||||
|
*/
|
||||||
|
public void deOutline(){
|
||||||
|
outlineOwn.deselect(spatial);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the instance of the {@code MdgaApp} associated with this control.
|
||||||
|
*
|
||||||
|
* @return The {@code MdgaApp} instance.
|
||||||
|
*/
|
||||||
|
public MdgaApp getApp() {
|
||||||
|
return app;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,282 @@
|
|||||||
|
package pp.mdga.client.board;
|
||||||
|
|
||||||
|
import com.jme3.asset.AssetManager;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.material.RenderState;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Quaternion;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.post.FilterPostProcessor;
|
||||||
|
import com.jme3.renderer.queue.RenderQueue;
|
||||||
|
import com.jme3.scene.Geometry;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
import pp.mdga.client.Asset;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A control that manages the behavior and properties of a game piece, such as its rotation,
|
||||||
|
* position, shield activation, and highlighting. This class extends {@link OutlineControl}
|
||||||
|
* to provide outline functionality and includes additional features like shield effects,
|
||||||
|
* hover states, and selection states.
|
||||||
|
*/
|
||||||
|
public class PieceControl extends OutlineControl {
|
||||||
|
private final float initRotation;
|
||||||
|
private final AssetManager assetManager;
|
||||||
|
private Spatial shieldRing;
|
||||||
|
private final Material shieldMat;
|
||||||
|
|
||||||
|
private static final float SHIELD_SPEED = 1f;
|
||||||
|
private static final float SHIELD_TRANSPARENCY = 0.6f;
|
||||||
|
private static final ColorRGBA SHIELD_COLOR = new ColorRGBA(0, 0.9f, 1, SHIELD_TRANSPARENCY);
|
||||||
|
private static final ColorRGBA SHIELD_SUPPRESSED_COLOR = new ColorRGBA(1f, 0.5f, 0, SHIELD_TRANSPARENCY);
|
||||||
|
private static final float SHIELD_Z = 0f;
|
||||||
|
|
||||||
|
private static final ColorRGBA OUTLINE_OWN_COLOR = ColorRGBA.White;
|
||||||
|
private static final ColorRGBA OUTLINE_ENEMY_COLOR = ColorRGBA.Red;
|
||||||
|
private static final ColorRGBA OUTLINE_OWN_HOVER_COLOR = ColorRGBA.Yellow;
|
||||||
|
private static final ColorRGBA OUTLINE_ENEMY_HOVER_COLOR = ColorRGBA.Green;
|
||||||
|
private static final ColorRGBA OUTLINE_OWN_SELECT_COLOR = ColorRGBA.Cyan;
|
||||||
|
private static final ColorRGBA OUTLINE_ENEMY_SELECT_COLOR = ColorRGBA.Orange;
|
||||||
|
private static final int OUTLINE_HIGHLIGHT_WIDTH = 8;
|
||||||
|
private static final int OUTLINE_HOVER_WIDTH = 8;
|
||||||
|
private static final int OUTLINE_SELECT_WIDTH = 10;
|
||||||
|
|
||||||
|
private final Node parentNode;
|
||||||
|
private boolean enemy;
|
||||||
|
private boolean hoverable;
|
||||||
|
private boolean highlight;
|
||||||
|
private boolean selectable;
|
||||||
|
private boolean select;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a {@link PieceControl} with the specified initial rotation, asset manager,
|
||||||
|
* application, and post-processor.
|
||||||
|
*
|
||||||
|
* @param initRotation The initial rotation of the piece in degrees.
|
||||||
|
* @param assetManager The {@link AssetManager} used for loading models and materials.
|
||||||
|
* @param app The {@link MdgaApp} instance to use for the application context.
|
||||||
|
* @param fpp The {@link FilterPostProcessor} to apply post-processing effects.
|
||||||
|
*/
|
||||||
|
public PieceControl(float initRotation, AssetManager assetManager, MdgaApp app, FilterPostProcessor fpp){
|
||||||
|
super(app, fpp);
|
||||||
|
this.parentNode = new Node();
|
||||||
|
this.initRotation = initRotation;
|
||||||
|
this.assetManager = assetManager;
|
||||||
|
this.shieldRing = null;
|
||||||
|
this.shieldMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
|
this.shieldMat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||||
|
enemy = false;
|
||||||
|
hoverable = false;
|
||||||
|
highlight = false;
|
||||||
|
selectable = false;
|
||||||
|
select = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the current rotation of the piece in degrees.
|
||||||
|
*
|
||||||
|
* @return The rotation of the piece in degrees.
|
||||||
|
*/
|
||||||
|
public float getRotation() {
|
||||||
|
return (float) Math.toDegrees(spatial.getLocalRotation().toAngleAxis(new Vector3f(0,0,1)));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the rotation of the piece to the specified value in degrees.
|
||||||
|
*
|
||||||
|
* @param rot The rotation in degrees to set.
|
||||||
|
*/
|
||||||
|
public void setRotation(float rot){
|
||||||
|
if(rot < 0) rot =- 360;
|
||||||
|
|
||||||
|
Quaternion quaternion = new Quaternion();
|
||||||
|
quaternion.fromAngleAxis((float) Math.toRadians(rot), new Vector3f(0,0,1));
|
||||||
|
spatial.setLocalRotation(quaternion);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the current location (position) of the piece.
|
||||||
|
*
|
||||||
|
* @return The location of the piece as a {@link Vector3f}.
|
||||||
|
*/
|
||||||
|
public Vector3f getLocation(){
|
||||||
|
return spatial.getLocalTranslation();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the piece control every frame. If the shield is active, it will rotate.
|
||||||
|
*
|
||||||
|
* @param delta The time difference between frames (time per frame).
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float delta) {
|
||||||
|
if(shieldRing != null){
|
||||||
|
shieldRing.rotate(0, 0, delta * SHIELD_SPEED);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the location (position) of the piece.
|
||||||
|
*
|
||||||
|
* @param loc The location to set as a {@link Vector3f}.
|
||||||
|
*/
|
||||||
|
public void setLocation(Vector3f loc){
|
||||||
|
this.spatial.setLocalTranslation(loc);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the spatial object and sets its rotation.
|
||||||
|
* This also moves the spatial to a new parent node for organizational purposes.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void initSpatial(){
|
||||||
|
setRotation(this.initRotation);
|
||||||
|
|
||||||
|
Node oldParent = spatial.getParent();
|
||||||
|
this.parentNode.setName(spatial.getName() + " Parent");
|
||||||
|
oldParent.detachChild(this.getSpatial());
|
||||||
|
this.parentNode.attachChild(this.getSpatial());
|
||||||
|
oldParent.attachChild(this.parentNode);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void rotateInit() {
|
||||||
|
setRotation(initRotation);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Activates the shield around the piece.
|
||||||
|
* This adds a visual shield effect in the form of a rotating ring.
|
||||||
|
*/
|
||||||
|
public void activateShield(){
|
||||||
|
shieldRing = assetManager.loadModel(Asset.shieldRing.getModelPath());
|
||||||
|
shieldRing.scale(1f);
|
||||||
|
shieldRing.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(0));
|
||||||
|
shieldRing.setLocalTranslation(spatial.getLocalTranslation().add(new Vector3f(0,0,SHIELD_Z)));
|
||||||
|
|
||||||
|
|
||||||
|
shieldRing.setQueueBucket(RenderQueue.Bucket.Transparent); // Render in the transparent bucket
|
||||||
|
shieldMat.setColor("Color", SHIELD_COLOR);
|
||||||
|
shieldRing.setMaterial(shieldMat);
|
||||||
|
|
||||||
|
parentNode.attachChild(shieldRing);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Deactivates the shield by removing the shield ring from the scene.
|
||||||
|
*/
|
||||||
|
|
||||||
|
public void deactivateShield(){
|
||||||
|
parentNode.detachChild(shieldRing);
|
||||||
|
shieldRing = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Suppresses the shield, changing its color to a suppressed state.
|
||||||
|
*/
|
||||||
|
public void suppressShield(){
|
||||||
|
assert(shieldRing != null) : "PieceControl: shieldRing is not set";
|
||||||
|
shieldMat.setColor("Color", SHIELD_SUPPRESSED_COLOR);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setMaterial(Material mat){
|
||||||
|
spatial.setMaterial(mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Material getMaterial(){
|
||||||
|
return ((Geometry) getSpatial()).getMaterial();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Highlights the piece with the appropriate outline color based on whether it is an enemy or not.
|
||||||
|
*
|
||||||
|
* @param enemy True if the piece is an enemy, false if it is owned by the player.
|
||||||
|
*/
|
||||||
|
public void highlight(boolean enemy) {
|
||||||
|
this.enemy = enemy;
|
||||||
|
highlight = true;
|
||||||
|
super.outline(enemy ? OUTLINE_ENEMY_COLOR : OUTLINE_OWN_COLOR, OUTLINE_HIGHLIGHT_WIDTH);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Removes the highlight effect from the piece.
|
||||||
|
*/
|
||||||
|
public void unHighlight(){
|
||||||
|
highlight = false;
|
||||||
|
deOutline();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Applies a hover effect on the piece if it is hoverable.
|
||||||
|
*/
|
||||||
|
public void hover(){
|
||||||
|
if(!hoverable) return;
|
||||||
|
super.outline(enemy ? OUTLINE_ENEMY_HOVER_COLOR : OUTLINE_OWN_HOVER_COLOR, OUTLINE_HOVER_WIDTH);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Removes the hover effect from the piece.
|
||||||
|
*/
|
||||||
|
public void hoverOff(){
|
||||||
|
if(!hoverable) return;
|
||||||
|
|
||||||
|
if(select) select();
|
||||||
|
else if(highlight) highlight(enemy);
|
||||||
|
else deOutline();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Deselects the piece and removes the selection outline. If the piece was highlighted,
|
||||||
|
* it will be re-highlighted. Otherwise, the outline is removed.
|
||||||
|
*/
|
||||||
|
public void unSelect(){
|
||||||
|
select = false;
|
||||||
|
if(highlight) highlight(enemy);
|
||||||
|
else deOutline();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Selects the piece and applies the selection outline. If the piece is an enemy, it will
|
||||||
|
* be outlined with the enemy selection color; otherwise, the own selection color will be used.
|
||||||
|
*/
|
||||||
|
public void select(){
|
||||||
|
if(!selectable) return;
|
||||||
|
select = true;
|
||||||
|
super.outline(enemy ? OUTLINE_ENEMY_SELECT_COLOR : OUTLINE_OWN_SELECT_COLOR, OUTLINE_SELECT_WIDTH);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets whether the piece is selectable.
|
||||||
|
*
|
||||||
|
* @param selectable True if the piece can be selected, false otherwise.
|
||||||
|
*/
|
||||||
|
public void setSelectable(boolean selectable){
|
||||||
|
this.selectable = selectable;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if the piece is selected.
|
||||||
|
*
|
||||||
|
* @return True if the piece is selected, false otherwise.
|
||||||
|
*/
|
||||||
|
public boolean isSelected() { return select; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if the piece is selectable.
|
||||||
|
*
|
||||||
|
* @return True if the piece is selectable, false otherwise.
|
||||||
|
*/
|
||||||
|
public boolean isSelectable() {
|
||||||
|
return selectable;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets whether the piece is hoverable.
|
||||||
|
*
|
||||||
|
* @param hoverable True if the piece can be hovered over, false otherwise.
|
||||||
|
*/
|
||||||
|
public void setHoverable(boolean hoverable) {
|
||||||
|
this.hoverable = hoverable;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,105 @@
|
|||||||
|
package pp.mdga.client.board;
|
||||||
|
|
||||||
|
import com.jme3.math.FastMath;
|
||||||
|
import com.jme3.math.Quaternion;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import pp.mdga.client.InitControl;
|
||||||
|
|
||||||
|
import static pp.mdga.client.Util.linInt;
|
||||||
|
|
||||||
|
public class TankTopControl extends InitControl {
|
||||||
|
|
||||||
|
private float timer = 0; // Time elapsed
|
||||||
|
private final static float DURATION = 1.5f; // Total rotation duration in seconds
|
||||||
|
private boolean rotating = false; // Flag to track if rotation is active
|
||||||
|
private float startAngle = 0;
|
||||||
|
private float endAngle = 0;
|
||||||
|
private Runnable actionAfter = null;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
if (!rotating) return;
|
||||||
|
|
||||||
|
// Update the timer
|
||||||
|
timer += tpf;
|
||||||
|
|
||||||
|
// Calculate interpolation factor (0 to 1)
|
||||||
|
float t = timer / DURATION;
|
||||||
|
|
||||||
|
if (t >= 1) t = 1;
|
||||||
|
|
||||||
|
float curAngle = linInt(startAngle, endAngle, t);
|
||||||
|
|
||||||
|
// Interpolate the rotation
|
||||||
|
Quaternion interpolatedRotation = new Quaternion();
|
||||||
|
interpolatedRotation.fromAngleAxis((float) Math.toRadians(curAngle), Vector3f.UNIT_Z);
|
||||||
|
|
||||||
|
// Apply the interpolated rotation to the spatial
|
||||||
|
spatial.setLocalRotation(interpolatedRotation);
|
||||||
|
|
||||||
|
if(t >= 1){
|
||||||
|
rotating = false;
|
||||||
|
if(actionAfter != null) actionAfter.run();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void rotate(Vector3f enemyPos, Runnable actionAfter) {
|
||||||
|
if (spatial == null) throw new RuntimeException("spatial is null");
|
||||||
|
|
||||||
|
startAngle = getOwnAngle();
|
||||||
|
endAngle = getEnemyAngle(enemyPos);
|
||||||
|
|
||||||
|
// Adjust endAngle to ensure the shortest path
|
||||||
|
float deltaAngle = endAngle - startAngle;
|
||||||
|
if (deltaAngle > 180) {
|
||||||
|
endAngle -= 360; // Rotate counterclockwise
|
||||||
|
} else if (deltaAngle < -180) {
|
||||||
|
endAngle += 360; // Rotate clockwise
|
||||||
|
}
|
||||||
|
|
||||||
|
timer = 0;
|
||||||
|
rotating = true;
|
||||||
|
this.actionAfter = actionAfter; // Store the action to execute after rotation
|
||||||
|
}
|
||||||
|
|
||||||
|
private float getEnemyAngle(Vector3f enemyPos){
|
||||||
|
// Direction to the enemy in the XY plane
|
||||||
|
Vector3f direction = enemyPos.subtract(spatial.getLocalTranslation());
|
||||||
|
direction.z = 0; // Project to XY plane
|
||||||
|
direction.normalizeLocal();
|
||||||
|
|
||||||
|
Vector3f reference = Vector3f.UNIT_Y.mult(-1);
|
||||||
|
|
||||||
|
// Calculate the angle between the direction vector and the reference vector
|
||||||
|
float angle = FastMath.acos(reference.dot(direction));
|
||||||
|
|
||||||
|
// Determine rotation direction using the cross product
|
||||||
|
Vector3f cross = reference.cross(direction);
|
||||||
|
if (cross.z < 0) {
|
||||||
|
angle = -angle;
|
||||||
|
}
|
||||||
|
|
||||||
|
return (float) Math.toDegrees(angle); // Return the absolute angle in degrees
|
||||||
|
}
|
||||||
|
|
||||||
|
private float getOwnAngle() {
|
||||||
|
// Tank's forward direction in the XY plane
|
||||||
|
Vector3f forward = spatial.getLocalRotation().mult(Vector3f.UNIT_Y);
|
||||||
|
forward.z = 0; // Project to XY plane
|
||||||
|
forward.normalizeLocal();
|
||||||
|
|
||||||
|
// Reference vector: Positive X-axis
|
||||||
|
Vector3f reference = Vector3f.UNIT_Y;
|
||||||
|
|
||||||
|
// Calculate the angle between the forward vector and the reference vector
|
||||||
|
float angle = FastMath.acos(reference.dot(forward));
|
||||||
|
|
||||||
|
// Determine rotation direction using the cross product
|
||||||
|
Vector3f cross = reference.cross(forward);
|
||||||
|
if (cross.z < 0) { // For Z-up, check the Z component of the cross product
|
||||||
|
angle = -angle;
|
||||||
|
}
|
||||||
|
|
||||||
|
return (float) Math.toDegrees(angle); // Return the absolute angle in radians
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,165 @@
|
|||||||
|
package pp.mdga.client.button;
|
||||||
|
|
||||||
|
import com.jme3.font.BitmapFont;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.ui.Picture;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents an abstract base class for creating customizable button components in a graphical user interface.
|
||||||
|
* This class provides the framework for rendering buttons with different visual states, such as normal and pressed,
|
||||||
|
* and supports position adjustments and font customization.
|
||||||
|
*
|
||||||
|
* <p>Subclasses must implement the {@link #show()} and {@link #hide()} methods to define how the button
|
||||||
|
* is displayed and hidden in the application.</p>
|
||||||
|
*/
|
||||||
|
public abstract class AbstractButton {
|
||||||
|
/**
|
||||||
|
* Color representing the normal state of the button.
|
||||||
|
*/
|
||||||
|
public static final ColorRGBA BUTTON_NORMAL = ColorRGBA.fromRGBA255(233, 236, 239, 255);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Color representing the pressed state of the button.
|
||||||
|
*/
|
||||||
|
public static final ColorRGBA BUTTON_PRESSED = ColorRGBA.fromRGBA255(105, 117, 89, 255);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Color representing the normal state of the button text.
|
||||||
|
*/
|
||||||
|
public static final ColorRGBA TEXT_NORMAL = ColorRGBA.Black;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Color representing the pressed state of the button text.
|
||||||
|
*/
|
||||||
|
public static final ColorRGBA TEXT_PRESSED = ColorRGBA.fromRGBA255(180, 195, 191, 255);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The image representing the normal state of the button.
|
||||||
|
*/
|
||||||
|
protected Picture pictureNormal = new Picture("normalButton");
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The image representing the hover state of the button.
|
||||||
|
*/
|
||||||
|
protected Picture pictureHover = new Picture("normalButton");
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The number of horizontal divisions for calculating relative sizes.
|
||||||
|
*/
|
||||||
|
public static final float HORIZONTAL = 16;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The number of vertical divisions for calculating relative sizes.
|
||||||
|
*/
|
||||||
|
public static final float VERTICAL = 9;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The font used for rendering text on the button.
|
||||||
|
*/
|
||||||
|
protected BitmapFont font;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reference to the application instance for accessing assets and settings.
|
||||||
|
*/
|
||||||
|
protected final MdgaApp app;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Node in the scene graph to which the button belongs.
|
||||||
|
*/
|
||||||
|
protected final Node node;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The position of the button in 2D space.
|
||||||
|
*/
|
||||||
|
protected Vector2f pos;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Factor for scaling the font size.
|
||||||
|
*/
|
||||||
|
protected float fontSizeFactor = 1.0f;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Computed font size based on scaling factor and screen dimensions.
|
||||||
|
*/
|
||||||
|
protected float fontSize;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Computed horizontal step size based on screen dimensions.
|
||||||
|
*/
|
||||||
|
protected float horizontalStep;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Computed vertical step size based on screen dimensions.
|
||||||
|
*/
|
||||||
|
protected float verticalStep;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Computed height step size based on vertical steps.
|
||||||
|
*/
|
||||||
|
protected float heightStep;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Computed width step size based on horizontal steps.
|
||||||
|
*/
|
||||||
|
protected float widthStep;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Flag indicating whether adjustments are applied to the button.
|
||||||
|
*/
|
||||||
|
protected boolean adjust = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs an AbstractButton instance with the specified application context and scene node.
|
||||||
|
* Initializes the button's visual elements and font.
|
||||||
|
*
|
||||||
|
* @param app the application instance for accessing resources
|
||||||
|
* @param node the node in the scene graph to which the button is attached
|
||||||
|
*/
|
||||||
|
public AbstractButton(MdgaApp app, Node node) {
|
||||||
|
this.app = app;
|
||||||
|
this.node = node;
|
||||||
|
|
||||||
|
pictureNormal.setImage(app.getAssetManager(), "Images/General_Button_normal.png", true);
|
||||||
|
pictureHover.setImage(app.getAssetManager(), "Images/General_Button_hover.png", true);
|
||||||
|
|
||||||
|
font = app.getAssetManager().loadFont("Fonts/Gunplay.fnt");
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays the button. Implementation must define how the button is rendered on the screen.
|
||||||
|
*/
|
||||||
|
public abstract void show();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Hides the button. Implementation must define how the button is removed from the screen.
|
||||||
|
*/
|
||||||
|
public abstract void hide();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the position of the button in 2D space.
|
||||||
|
*
|
||||||
|
* @param pos the position to set
|
||||||
|
*/
|
||||||
|
public void setPos(Vector2f pos) {
|
||||||
|
this.pos = pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calculates relative sizes and dimensions for the button based on the screen resolution.
|
||||||
|
*/
|
||||||
|
protected void calculateRelative() {
|
||||||
|
fontSize = fontSizeFactor * 15 * (float) app.getCamera().getWidth() / 720;
|
||||||
|
|
||||||
|
horizontalStep = (float) app.getCamera().getWidth() / HORIZONTAL;
|
||||||
|
verticalStep = (float) app.getCamera().getHeight() / VERTICAL;
|
||||||
|
heightStep = verticalStep / 2;
|
||||||
|
widthStep = horizontalStep / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2f getPos() {
|
||||||
|
return pos;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
package pp.mdga.client.button;
|
||||||
|
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import com.jme3.ui.Picture;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents a specific implementation of a clickable button positioned on the left side.
|
||||||
|
* This class extends {@link ClickButton} and provides a predefined position and size for the button.
|
||||||
|
* It also includes placeholder methods for handling hover events, which can be customized as needed.
|
||||||
|
*/
|
||||||
|
public class ButtonLeft extends ClickButton {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a ButtonLeft instance with the specified properties.
|
||||||
|
*
|
||||||
|
* @param app the application instance for accessing resources and settings
|
||||||
|
* @param node the node in the scene graph to which the button belongs
|
||||||
|
* @param action the action to execute when the button is clicked
|
||||||
|
* @param label the text label to display on the button
|
||||||
|
* @param narrowFactor a factor to adjust position of the button
|
||||||
|
*/
|
||||||
|
public ButtonLeft(MdgaApp app, Node node, Runnable action, String label, int narrowFactor) {
|
||||||
|
super(app, node, action, label, new Vector2f(5, 2), new Vector2f(0.5f * narrowFactor, 1.8f));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the button is hovered over by the pointer.
|
||||||
|
* Subclasses can override this method to define specific hover behavior.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void onHover() {
|
||||||
|
// Placeholder for hover behavior
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the pointer stops hovering over the button.
|
||||||
|
* Subclasses can override this method to define specific unhover behavior.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void onUnHover() {
|
||||||
|
// Placeholder for unhover behavior
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
package pp.mdga.client.button;
|
||||||
|
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents a specific implementation of a clickable button positioned on the right side.
|
||||||
|
* This class extends {@link ClickButton} and provides a predefined position and size for the button.
|
||||||
|
* It includes placeholder methods for handling hover events, which can be customized as needed.
|
||||||
|
*/
|
||||||
|
public class ButtonRight extends ClickButton {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a ButtonRight instance with the specified properties.
|
||||||
|
*
|
||||||
|
* @param app the application instance for accessing resources and settings
|
||||||
|
* @param node the node in the scene graph to which the button belongs
|
||||||
|
* @param action the action to execute when the button is clicked
|
||||||
|
* @param label the text label to display on the button
|
||||||
|
* @param narrowFactor a factor to adjust the position of the button
|
||||||
|
*/
|
||||||
|
public ButtonRight(MdgaApp app, Node node, Runnable action, String label, int narrowFactor) {
|
||||||
|
super(app, node, action, label, new Vector2f(5, 2), new Vector2f(HORIZONTAL - 0.5f * narrowFactor, 1.8f));
|
||||||
|
|
||||||
|
// Enable adjustments specific to this button
|
||||||
|
adjust = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the button is hovered over by the pointer.
|
||||||
|
* Subclasses can override this method to define specific hover behavior.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void onHover() {
|
||||||
|
// Placeholder for hover behavior
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the pointer stops hovering over the button.
|
||||||
|
* Subclasses can override this method to define specific unhover behavior.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void onUnHover() {
|
||||||
|
// Placeholder for unhover behavior
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,251 @@
|
|||||||
|
package pp.mdga.client.button;
|
||||||
|
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Quaternion;
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.renderer.queue.RenderQueue;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||||
|
import pp.mdga.client.Asset;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.game.Color;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents a button used in a ceremony screen, with 3D model integration, customizable
|
||||||
|
* appearance based on type, and interactive behavior. The button can rotate and display
|
||||||
|
* different positions such as FIRST, SECOND, THIRD, and LOST.
|
||||||
|
*/
|
||||||
|
public class CeremonyButton extends ClickButton {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Enum representing the possible positions of the button in the ceremony screen.
|
||||||
|
*/
|
||||||
|
public enum Pos {
|
||||||
|
FIRST,
|
||||||
|
SECOND,
|
||||||
|
THIRD,
|
||||||
|
LOST,
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fixed width of the button in the UI layout.
|
||||||
|
*/
|
||||||
|
static final float WIDTH = 4.0f;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Node to which the 3D model associated with this button is attached.
|
||||||
|
*/
|
||||||
|
private final Node node3d;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Flag to determine if the button's 3D model should rotate.
|
||||||
|
*/
|
||||||
|
private boolean rotate = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The 3D model associated with the button.
|
||||||
|
*/
|
||||||
|
private Spatial model;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Current rotation angle of the button's 3D model.
|
||||||
|
*/
|
||||||
|
private float rot = 180;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The taken state of the button (default is NOT taken).
|
||||||
|
*/
|
||||||
|
private LobbyButton.Taken taken = LobbyButton.Taken.NOT;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A label associated with the button for displaying additional information.
|
||||||
|
*/
|
||||||
|
private LabelButton label;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a CeremonyButton with specified attributes such as type, position, and label.
|
||||||
|
* The button supports both 2D and 3D components for UI and visual effects.
|
||||||
|
*
|
||||||
|
* @param app the application instance for accessing resources and settings
|
||||||
|
* @param node the node in the scene graph to which the button belongs
|
||||||
|
* @param node3d the node for 3D scene components associated with this button
|
||||||
|
* @param tsk the type/color associated with the button
|
||||||
|
* @param pos the position of the button in the ceremony layout
|
||||||
|
* @param name the label or name displayed on the button
|
||||||
|
*/
|
||||||
|
public CeremonyButton(MdgaApp app, Node node, Node node3d, Color tsk, Pos pos, String name) {
|
||||||
|
super(app, node, () -> {}, "", new Vector2f(WIDTH, 7), new Vector2f(0, 0));
|
||||||
|
|
||||||
|
this.node3d = node3d;
|
||||||
|
|
||||||
|
label = new LabelButton(app, node, name, new Vector2f(WIDTH, 1), new Vector2f(0, 0), true);
|
||||||
|
|
||||||
|
final float mid = HORIZONTAL / 2;
|
||||||
|
final float uiSpacing = 1.4f;
|
||||||
|
final float figSpacingX = 0.9f;
|
||||||
|
final float figSpacingY = 0.25f;
|
||||||
|
|
||||||
|
float uiX = mid;
|
||||||
|
float uiY = 6;
|
||||||
|
float figX = 0;
|
||||||
|
float figY = -0.32f;
|
||||||
|
|
||||||
|
Asset asset = switch (tsk) {
|
||||||
|
case CYBER -> {
|
||||||
|
instance.setText("CIR");
|
||||||
|
yield Asset.cir;
|
||||||
|
}
|
||||||
|
case AIRFORCE -> {
|
||||||
|
instance.setText("Luftwaffe");
|
||||||
|
yield Asset.lw;
|
||||||
|
}
|
||||||
|
case ARMY -> {
|
||||||
|
instance.setText("Heer");
|
||||||
|
yield Asset.heer;
|
||||||
|
}
|
||||||
|
case NAVY -> {
|
||||||
|
instance.setText("Marine");
|
||||||
|
yield Asset.marine;
|
||||||
|
}
|
||||||
|
default -> throw new RuntimeException("None is not valid");
|
||||||
|
};
|
||||||
|
|
||||||
|
switch (pos) {
|
||||||
|
case FIRST:
|
||||||
|
rotate = true;
|
||||||
|
uiX = 0;
|
||||||
|
figY -= 1 * figSpacingY;
|
||||||
|
break;
|
||||||
|
case SECOND:
|
||||||
|
adjust = true;
|
||||||
|
label.adjust = true;
|
||||||
|
uiX -= uiSpacing;
|
||||||
|
uiY -= 1;
|
||||||
|
figX -= figSpacingX;
|
||||||
|
figY -= 2 * figSpacingY;
|
||||||
|
figY -= 0.1f;
|
||||||
|
break;
|
||||||
|
case THIRD:
|
||||||
|
uiX += uiSpacing;
|
||||||
|
uiY -= 1.5f;
|
||||||
|
figX += figSpacingX;
|
||||||
|
figY -= 3 * figSpacingY;
|
||||||
|
figY -= 0.07f;
|
||||||
|
break;
|
||||||
|
case LOST:
|
||||||
|
adjust = true;
|
||||||
|
label.adjust = true;
|
||||||
|
uiX -= 2 * uiSpacing + 0.4f;
|
||||||
|
uiX -= WIDTH / 2;
|
||||||
|
uiY -= 2.0f;
|
||||||
|
figX -= 2.5f * figSpacingX + 0.05f;
|
||||||
|
figY -= 4.5f * figSpacingY;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
setPos(new Vector2f(uiX, uiY));
|
||||||
|
label.setPos(new Vector2f(uiX, uiY + 1));
|
||||||
|
|
||||||
|
createModel(asset, new Vector3f(figX, figY, 6));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles hover behavior by changing the button's background appearance.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void onHover() {
|
||||||
|
ColorRGBA buttonNormal = BUTTON_NORMAL.clone();
|
||||||
|
buttonNormal.a = 0.1f;
|
||||||
|
|
||||||
|
QuadBackgroundComponent background = new QuadBackgroundComponent(buttonNormal);
|
||||||
|
instance.setBackground(background);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles unhover behavior by resetting the button's background appearance.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void onUnHover() {
|
||||||
|
ColorRGBA buttonNormal = BUTTON_NORMAL.clone();
|
||||||
|
buttonNormal.a = 0.1f;
|
||||||
|
|
||||||
|
QuadBackgroundComponent background = new QuadBackgroundComponent(buttonNormal);
|
||||||
|
instance.setBackground(background);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays the button along with its 3D model and associated label.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void show() {
|
||||||
|
release();
|
||||||
|
|
||||||
|
calculateRelative();
|
||||||
|
setRelative();
|
||||||
|
|
||||||
|
node.attachChild(instance);
|
||||||
|
node3d.attachChild(model);
|
||||||
|
|
||||||
|
label.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Hides the button along with its 3D model and associated label.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void hide() {
|
||||||
|
node.detachChild(instance);
|
||||||
|
node3d.detachChild(model);
|
||||||
|
|
||||||
|
label.hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the rotation of the button's 3D model over time.
|
||||||
|
*
|
||||||
|
* @param tpf time per frame, used for smooth rotation calculations
|
||||||
|
*/
|
||||||
|
public void update(float tpf) {
|
||||||
|
if (rotate) {
|
||||||
|
rot += 140.0f * tpf;
|
||||||
|
rot %= 360;
|
||||||
|
} else {
|
||||||
|
rot = 180;
|
||||||
|
}
|
||||||
|
|
||||||
|
model.setLocalRotation(new Quaternion().fromAngles(
|
||||||
|
(float) Math.toRadians(90),
|
||||||
|
(float) Math.toRadians(rot),
|
||||||
|
(float) Math.toRadians(180)
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a 3D model associated with the button and applies its materials and position.
|
||||||
|
*
|
||||||
|
* @param asset the asset representing the 3D model and texture
|
||||||
|
* @param pos the initial position of the model in 3D space
|
||||||
|
*/
|
||||||
|
private void createModel(Asset asset, Vector3f pos) {
|
||||||
|
String modelName = asset.getModelPath();
|
||||||
|
String texName = asset.getDiffPath();
|
||||||
|
|
||||||
|
model = app.getAssetManager().loadModel(modelName);
|
||||||
|
model.scale(asset.getSize() / 2);
|
||||||
|
model.rotate(
|
||||||
|
(float) Math.toRadians(90),
|
||||||
|
(float) Math.toRadians(rot),
|
||||||
|
(float) Math.toRadians(180)
|
||||||
|
);
|
||||||
|
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||||
|
|
||||||
|
model.setLocalTranslation(pos);
|
||||||
|
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||||
|
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
|
||||||
|
model.setMaterial(mat);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,212 @@
|
|||||||
|
package pp.mdga.client.button;
|
||||||
|
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.ui.Picture;
|
||||||
|
import com.simsilica.lemur.Button;
|
||||||
|
import com.simsilica.lemur.HAlignment;
|
||||||
|
import com.simsilica.lemur.VAlignment;
|
||||||
|
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.acoustic.MdgaSound;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Abstract base class for creating interactive buttons with click functionality.
|
||||||
|
* This class extends {@link AbstractButton} and provides additional behavior such as
|
||||||
|
* click handling, hover effects, and alignment management.
|
||||||
|
*/
|
||||||
|
public abstract class ClickButton extends AbstractButton {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The action to be executed when the button is clicked.
|
||||||
|
*/
|
||||||
|
protected final Runnable action;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The label or text displayed on the button.
|
||||||
|
*/
|
||||||
|
protected String label;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The size of the button in relative units.
|
||||||
|
*/
|
||||||
|
protected Vector2f size;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The instance of the button being managed.
|
||||||
|
*/
|
||||||
|
protected Button instance;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a ClickButton with the specified properties.
|
||||||
|
*
|
||||||
|
* @param app the application instance for accessing resources
|
||||||
|
* @param node the node in the scene graph to which the button belongs
|
||||||
|
* @param action the action to execute on button click
|
||||||
|
* @param label the text label displayed on the button
|
||||||
|
* @param size the size of the button
|
||||||
|
* @param pos the position of the button in relative units
|
||||||
|
*/
|
||||||
|
ClickButton(MdgaApp app, Node node, Runnable action, String label, Vector2f size, Vector2f pos) {
|
||||||
|
super(app, node);
|
||||||
|
|
||||||
|
this.action = action;
|
||||||
|
this.label = label;
|
||||||
|
this.pos = pos;
|
||||||
|
this.size = size;
|
||||||
|
|
||||||
|
instance = new Button(label);
|
||||||
|
|
||||||
|
// Add click behavior
|
||||||
|
instance.addClickCommands((button) -> {
|
||||||
|
app.getAcousticHandler().playSound(MdgaSound.BUTTON_PRESSED);
|
||||||
|
action.run();
|
||||||
|
});
|
||||||
|
|
||||||
|
// Set text alignment
|
||||||
|
instance.setTextHAlignment(HAlignment.Center);
|
||||||
|
instance.setTextVAlignment(VAlignment.Center);
|
||||||
|
|
||||||
|
// Add hover commands
|
||||||
|
instance.addCommands(Button.ButtonAction.HighlightOn, (button) -> click());
|
||||||
|
instance.addCommands(Button.ButtonAction.HighlightOff, (button) -> release());
|
||||||
|
|
||||||
|
// Set font and colors
|
||||||
|
instance.setFont(font);
|
||||||
|
instance.setFocusColor(TEXT_NORMAL);
|
||||||
|
|
||||||
|
calculateRelative();
|
||||||
|
setRelative();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays the button by attaching it and its background image to the node.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void show() {
|
||||||
|
node.attachChild(pictureNormal);
|
||||||
|
release();
|
||||||
|
|
||||||
|
calculateRelative();
|
||||||
|
setRelative();
|
||||||
|
setImageRelative(pictureNormal);
|
||||||
|
|
||||||
|
node.attachChild(instance);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Hides the button by detaching it and its background images from the node.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void hide() {
|
||||||
|
node.detachChild(instance);
|
||||||
|
|
||||||
|
if (node.hasChild(pictureNormal)) {
|
||||||
|
node.detachChild(pictureNormal);
|
||||||
|
}
|
||||||
|
if (node.hasChild(pictureHover)) {
|
||||||
|
node.detachChild(pictureHover);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Abstract method to define hover behavior. Must be implemented by subclasses.
|
||||||
|
*/
|
||||||
|
protected abstract void onHover();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Abstract method to define unhover behavior. Must be implemented by subclasses.
|
||||||
|
*/
|
||||||
|
protected abstract void onUnHover();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the button click behavior, including visual feedback and sound effects.
|
||||||
|
*/
|
||||||
|
protected void click() {
|
||||||
|
instance.setColor(TEXT_PRESSED);
|
||||||
|
instance.setHighlightColor(TEXT_PRESSED);
|
||||||
|
|
||||||
|
QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_PRESSED);
|
||||||
|
instance.setBackground(background);
|
||||||
|
|
||||||
|
app.getAcousticHandler().playSound(MdgaSound.UI_CLICK);
|
||||||
|
|
||||||
|
if (node.hasChild(pictureNormal)) {
|
||||||
|
node.detachChild(pictureNormal);
|
||||||
|
setImageRelative(pictureHover);
|
||||||
|
node.attachChild(pictureHover);
|
||||||
|
}
|
||||||
|
|
||||||
|
onHover();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Resets the button to its normal state after a click or hover event.
|
||||||
|
*/
|
||||||
|
protected void release() {
|
||||||
|
instance.setColor(TEXT_NORMAL);
|
||||||
|
instance.setHighlightColor(TEXT_NORMAL);
|
||||||
|
|
||||||
|
QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_NORMAL);
|
||||||
|
instance.setBackground(background);
|
||||||
|
|
||||||
|
if (node.hasChild(pictureHover)) {
|
||||||
|
node.detachChild(pictureHover);
|
||||||
|
setImageRelative(pictureNormal);
|
||||||
|
node.attachChild(pictureNormal);
|
||||||
|
}
|
||||||
|
|
||||||
|
onUnHover();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the relative size and position of the button based on screen dimensions.
|
||||||
|
*/
|
||||||
|
protected void setRelative() {
|
||||||
|
instance.setFontSize(fontSize);
|
||||||
|
|
||||||
|
instance.setPreferredSize(new Vector3f(size.x * widthStep, size.y * heightStep, 0));
|
||||||
|
|
||||||
|
float xAdjust = 0.0f;
|
||||||
|
if (adjust) {
|
||||||
|
xAdjust = instance.getPreferredSize().x;
|
||||||
|
}
|
||||||
|
|
||||||
|
instance.setLocalTranslation(pos.x * horizontalStep - xAdjust, pos.y * verticalStep, -1);
|
||||||
|
|
||||||
|
final float horizontalMid = ((float) app.getCamera().getWidth() / 2) - (instance.getPreferredSize().x / 2);
|
||||||
|
final float verticalMid = ((float) app.getCamera().getHeight() / 2) - instance.getPreferredSize().y / 2;
|
||||||
|
|
||||||
|
if (0 == pos.x) {
|
||||||
|
instance.setLocalTranslation(horizontalMid, instance.getLocalTranslation().y, instance.getLocalTranslation().z);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (0 == pos.y) {
|
||||||
|
instance.setLocalTranslation(instance.getLocalTranslation().x, verticalMid, instance.getLocalTranslation().z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the relative size and position of the button's background image.
|
||||||
|
*
|
||||||
|
* @param picture the background image to set
|
||||||
|
*/
|
||||||
|
protected void setImageRelative(Picture picture) {
|
||||||
|
if (null == picture) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
final float larger = 10;
|
||||||
|
|
||||||
|
picture.setWidth(instance.getPreferredSize().x + larger);
|
||||||
|
picture.setHeight(instance.getPreferredSize().y + larger);
|
||||||
|
|
||||||
|
picture.setLocalTranslation(
|
||||||
|
instance.getLocalTranslation().x - larger / 2,
|
||||||
|
(instance.getLocalTranslation().y - picture.getHeight()) + larger / 2,
|
||||||
|
instance.getLocalTranslation().z + 0.01f
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,166 @@
|
|||||||
|
package pp.mdga.client.button;
|
||||||
|
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.simsilica.lemur.*;
|
||||||
|
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents an input button with a label and a text field, allowing users to input text.
|
||||||
|
* The button is designed for graphical user interfaces and supports configurable
|
||||||
|
* size, position, and character limit.
|
||||||
|
*/
|
||||||
|
public class InputButton extends AbstractButton {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The label associated with the input field, displayed above or beside the text field.
|
||||||
|
*/
|
||||||
|
private Label label;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The text field where users input their text.
|
||||||
|
*/
|
||||||
|
private TextField field;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A container to hold the label and the text field for layout management.
|
||||||
|
*/
|
||||||
|
private Container container = new Container();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The maximum allowed length of the input text.
|
||||||
|
*/
|
||||||
|
private final int maxLenght;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The size of the input button in relative units.
|
||||||
|
*/
|
||||||
|
protected Vector2f size;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs an InputButton with the specified label, character limit, and other properties.
|
||||||
|
*
|
||||||
|
* @param app the application instance for accessing resources
|
||||||
|
* @param node the node in the scene graph to which the input button belongs
|
||||||
|
* @param label the label displayed with the input field
|
||||||
|
* @param maxLenght the maximum number of characters allowed in the input field
|
||||||
|
*/
|
||||||
|
public InputButton(MdgaApp app, Node node, String label, int maxLenght) {
|
||||||
|
super(app, node);
|
||||||
|
|
||||||
|
this.label = new Label(label);
|
||||||
|
this.maxLenght = maxLenght;
|
||||||
|
|
||||||
|
// Configure label properties
|
||||||
|
this.label.setColor(TEXT_NORMAL);
|
||||||
|
|
||||||
|
// Configure text field properties
|
||||||
|
field = new TextField("");
|
||||||
|
field.setColor(TEXT_NORMAL);
|
||||||
|
field.setTextHAlignment(HAlignment.Left);
|
||||||
|
field.setTextVAlignment(VAlignment.Center);
|
||||||
|
|
||||||
|
// Set background for the text field
|
||||||
|
QuadBackgroundComponent grayBackground = new QuadBackgroundComponent(BUTTON_NORMAL);
|
||||||
|
field.setBackground(grayBackground);
|
||||||
|
|
||||||
|
// Set fonts for label and text field
|
||||||
|
this.label.setFont(font);
|
||||||
|
field.setFont(font);
|
||||||
|
|
||||||
|
// Default position and size
|
||||||
|
pos = new Vector2f(0, 0);
|
||||||
|
size = new Vector2f(5.5f, 1);
|
||||||
|
|
||||||
|
// Add components to the container
|
||||||
|
container.addChild(this.label);
|
||||||
|
container.addChild(field);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays the input button by attaching it to the scene graph node.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void show() {
|
||||||
|
calculateRelative();
|
||||||
|
setRelative();
|
||||||
|
|
||||||
|
node.attachChild(container);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Hides the input button by detaching it from the scene graph node.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void hide() {
|
||||||
|
node.detachChild(container);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the input field, enforcing the character limit.
|
||||||
|
* Trims the text if it exceeds the maximum allowed length.
|
||||||
|
*/
|
||||||
|
public void update() {
|
||||||
|
String text = field.getText();
|
||||||
|
int length = text.length();
|
||||||
|
|
||||||
|
if (length > maxLenght) {
|
||||||
|
field.setText(text.substring(0, maxLenght));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adjusts the relative size and position of the input button based on the screen resolution.
|
||||||
|
*/
|
||||||
|
protected void setRelative() {
|
||||||
|
this.label.setFontSize(fontSize);
|
||||||
|
field.setFontSize(fontSize);
|
||||||
|
|
||||||
|
field.setPreferredSize(new Vector3f(size.x * widthStep, size.y * heightStep, 0));
|
||||||
|
|
||||||
|
float xAdjust = 0.0f;
|
||||||
|
if (adjust) {
|
||||||
|
xAdjust = container.getPreferredSize().x;
|
||||||
|
}
|
||||||
|
|
||||||
|
container.setLocalTranslation(pos.x * horizontalStep - xAdjust, pos.y * verticalStep, -1);
|
||||||
|
|
||||||
|
final float horizontalMid = ((float) app.getCamera().getWidth() / 2) - (container.getPreferredSize().x / 2);
|
||||||
|
final float verticalMid = ((float) app.getCamera().getHeight() / 2) - container.getPreferredSize().y / 2;
|
||||||
|
|
||||||
|
if (0 == pos.x) {
|
||||||
|
container.setLocalTranslation(horizontalMid, container.getLocalTranslation().y, -1);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (0 == pos.y) {
|
||||||
|
container.setLocalTranslation(container.getLocalTranslation().x, verticalMid, -1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the text currently entered in the input field.
|
||||||
|
*
|
||||||
|
* @return the current text in the input field
|
||||||
|
*/
|
||||||
|
public String getString() {
|
||||||
|
return field.getText();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the text of the input field to the specified string.
|
||||||
|
*
|
||||||
|
* @param string the text to set in the input field
|
||||||
|
*/
|
||||||
|
public void setString(String string) {
|
||||||
|
field.setText(string);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Resets the input field by clearing its text.
|
||||||
|
*/
|
||||||
|
public void reset() {
|
||||||
|
field.setText("");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,131 @@
|
|||||||
|
package pp.mdga.client.button;
|
||||||
|
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A specialized button that can function as a label or a clickable button.
|
||||||
|
* It inherits from {@link ClickButton} and allows for flexible usage with or without button-like behavior.
|
||||||
|
*/
|
||||||
|
public class LabelButton extends ClickButton {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The color of the text displayed on the label or button.
|
||||||
|
*/
|
||||||
|
private ColorRGBA text = TEXT_NORMAL;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The color of the button's background.
|
||||||
|
*/
|
||||||
|
private ColorRGBA button = BUTTON_NORMAL;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Flag indicating whether this component functions as a button.
|
||||||
|
*/
|
||||||
|
private boolean isButton;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a LabelButton with specified properties.
|
||||||
|
*
|
||||||
|
* @param app the application instance for accessing resources
|
||||||
|
* @param node the node in the scene graph to which the button belongs
|
||||||
|
* @param label the text displayed on the label or button
|
||||||
|
* @param size the size of the label or button
|
||||||
|
* @param pos the position of the label or button in relative units
|
||||||
|
* @param isButton whether this component acts as a button or a simple label
|
||||||
|
*/
|
||||||
|
public LabelButton(MdgaApp app, Node node, String label, Vector2f size, Vector2f pos, boolean isButton) {
|
||||||
|
super(app, node, () -> {}, label, size, pos);
|
||||||
|
|
||||||
|
this.isButton = isButton;
|
||||||
|
|
||||||
|
// Use the same image for hover and normal states
|
||||||
|
pictureHover = pictureNormal;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays the label or button, attaching it to the scene graph.
|
||||||
|
* If the component is a button, it also attaches the background image.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void show() {
|
||||||
|
if (isButton) {
|
||||||
|
node.attachChild(pictureNormal);
|
||||||
|
}
|
||||||
|
release();
|
||||||
|
|
||||||
|
calculateRelative();
|
||||||
|
setRelative();
|
||||||
|
setImageRelative(pictureNormal);
|
||||||
|
|
||||||
|
instance.setFontSize(fontSize / 2);
|
||||||
|
|
||||||
|
node.attachChild(instance);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Hides the label or button, detaching it from the scene graph.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void hide() {
|
||||||
|
node.detachChild(instance);
|
||||||
|
|
||||||
|
if (node.hasChild(pictureNormal)) {
|
||||||
|
node.detachChild(pictureNormal);
|
||||||
|
}
|
||||||
|
if (node.hasChild(pictureHover)) {
|
||||||
|
node.detachChild(pictureHover);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles hover behavior, updating the colors of the text and background.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void onHover() {
|
||||||
|
instance.setColor(text);
|
||||||
|
instance.setHighlightColor(text);
|
||||||
|
|
||||||
|
QuadBackgroundComponent background = new QuadBackgroundComponent(button);
|
||||||
|
instance.setBackground(background);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles unhover behavior, restoring the colors of the text and background.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void onUnHover() {
|
||||||
|
instance.setColor(text);
|
||||||
|
instance.setHighlightColor(text);
|
||||||
|
|
||||||
|
QuadBackgroundComponent background = new QuadBackgroundComponent(button);
|
||||||
|
instance.setBackground(background);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the text displayed on the label or button.
|
||||||
|
*
|
||||||
|
* @param text the text to display
|
||||||
|
*/
|
||||||
|
public void setText(String text) {
|
||||||
|
instance.setText(text);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the colors of the text and background, and refreshes the label or button.
|
||||||
|
*
|
||||||
|
* @param text the color of the text
|
||||||
|
* @param button the color of the button's background
|
||||||
|
*/
|
||||||
|
public void setColor(ColorRGBA text, ColorRGBA button) {
|
||||||
|
this.text = text;
|
||||||
|
this.button = button;
|
||||||
|
|
||||||
|
hide();
|
||||||
|
show();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,333 @@
|
|||||||
|
package pp.mdga.client.button;
|
||||||
|
|
||||||
|
import com.jme3.light.AmbientLight;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Quaternion;
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.renderer.queue.RenderQueue;
|
||||||
|
import com.jme3.scene.Geometry;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
import com.jme3.scene.shape.Quad;
|
||||||
|
import com.jme3.texture.Texture;
|
||||||
|
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||||
|
import pp.mdga.client.Asset;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.game.Color;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents a button in a multiplayer lobby screen. The button supports multiple states
|
||||||
|
* (not taken, self, other) and displays a 3D model alongside its label. It can also indicate readiness
|
||||||
|
* and interactively respond to hover and click events.
|
||||||
|
*/
|
||||||
|
public class LobbyButton extends ClickButton {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Enum representing the possible ownership states of the lobby button.
|
||||||
|
*/
|
||||||
|
public enum Taken {
|
||||||
|
NOT, // The button is not taken
|
||||||
|
SELF, // The button is taken by the user
|
||||||
|
OTHER // The button is taken by another user
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Color for a lobby button that is taken by another user.
|
||||||
|
*/
|
||||||
|
static final ColorRGBA LOBBY_TAKEN = ColorRGBA.fromRGBA255(193, 58, 59, 100);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Color for a lobby button that is ready but not hovered.
|
||||||
|
*/
|
||||||
|
static final ColorRGBA LOBBY_READY = ColorRGBA.fromRGBA255(55, 172, 190, 100);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Color for a lobby button that is ready and hovered.
|
||||||
|
*/
|
||||||
|
static final ColorRGBA LOBBY_READY_HOVER = ColorRGBA.fromRGBA255(17, 211, 218, 100);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Color for a lobby button owned by the user in normal state.
|
||||||
|
*/
|
||||||
|
static final ColorRGBA LOBBY_SELF_NORMAL = ColorRGBA.fromRGBA255(0, 151, 19, 100);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Color for a lobby button owned by the user when hovered.
|
||||||
|
*/
|
||||||
|
static final ColorRGBA LOBBY_SELF_HOVER = ColorRGBA.fromRGBA255(0, 230, 19, 100);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fixed width for the lobby button.
|
||||||
|
*/
|
||||||
|
static final float WIDTH = 4.0f;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Node to which the 3D model associated with this button is attached.
|
||||||
|
*/
|
||||||
|
private final Node node3d;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Indicates whether the 3D model should rotate.
|
||||||
|
*/
|
||||||
|
private boolean rotate = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The 3D model displayed alongside the button.
|
||||||
|
*/
|
||||||
|
private Spatial model;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The rotation angle of the 3D model.
|
||||||
|
*/
|
||||||
|
private float rot = 180;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The current ownership state of the lobby button.
|
||||||
|
*/
|
||||||
|
private Taken taken = Taken.NOT;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Label displayed on the lobby button.
|
||||||
|
*/
|
||||||
|
private LabelButton label;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Indicates whether the button represents a ready state.
|
||||||
|
*/
|
||||||
|
private boolean isReady = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a LobbyButton with specified properties, including a 3D model and label.
|
||||||
|
*
|
||||||
|
* @param app the application instance for accessing resources
|
||||||
|
* @param node the node in the scene graph to which the button belongs
|
||||||
|
* @param node3d the node for 3D scene components associated with this button
|
||||||
|
* @param action the action to execute when the button is clicked
|
||||||
|
* @param tsk the type or category of the button (e.g., CYBER, AIRFORCE)
|
||||||
|
*/
|
||||||
|
public LobbyButton(MdgaApp app, Node node, Node node3d, Runnable action, Color tsk) {
|
||||||
|
super(app, node, action, "", new Vector2f(WIDTH, 7), new Vector2f(0, 0));
|
||||||
|
|
||||||
|
this.node3d = node3d;
|
||||||
|
|
||||||
|
label = new LabelButton(app, node, "- leer -", new Vector2f(WIDTH, 1), new Vector2f(0, 0), true);
|
||||||
|
|
||||||
|
final float mid = HORIZONTAL / 2;
|
||||||
|
final float uiSpacing = 0.4f;
|
||||||
|
final float figSpacing = 0.51f;
|
||||||
|
|
||||||
|
float uiX = mid;
|
||||||
|
float figX = 0;
|
||||||
|
Asset asset = null;
|
||||||
|
|
||||||
|
// Configure the button based on its type
|
||||||
|
switch (tsk) {
|
||||||
|
case CYBER:
|
||||||
|
adjust = true;
|
||||||
|
label.adjust = true;
|
||||||
|
uiX -= 3 * uiSpacing;
|
||||||
|
uiX -= WIDTH / 2;
|
||||||
|
asset = Asset.cir;
|
||||||
|
figX -= 3 * figSpacing;
|
||||||
|
instance.setText("CIR");
|
||||||
|
break;
|
||||||
|
case AIRFORCE:
|
||||||
|
adjust = true;
|
||||||
|
label.adjust = true;
|
||||||
|
uiX -= uiSpacing;
|
||||||
|
asset = Asset.lw;
|
||||||
|
figX -= figSpacing;
|
||||||
|
instance.setText("Luftwaffe");
|
||||||
|
break;
|
||||||
|
case ARMY:
|
||||||
|
uiX += uiSpacing;
|
||||||
|
asset = Asset.heer;
|
||||||
|
figX += figSpacing;
|
||||||
|
instance.setText("Heer");
|
||||||
|
break;
|
||||||
|
case NAVY:
|
||||||
|
uiX += 3 * uiSpacing;
|
||||||
|
uiX += WIDTH / 2;
|
||||||
|
asset = Asset.marine;
|
||||||
|
figX += 3 * figSpacing;
|
||||||
|
instance.setText("Marine");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
setPos(new Vector2f(uiX, 6));
|
||||||
|
label.setPos(new Vector2f(uiX, 7));
|
||||||
|
|
||||||
|
createModel(asset, new Vector3f(figX, -0.55f, 6));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles hover behavior, updating the button's color and enabling rotation.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void onHover() {
|
||||||
|
ColorRGBA buttonPressed = BUTTON_PRESSED.clone();
|
||||||
|
|
||||||
|
switch (taken) {
|
||||||
|
case NOT:
|
||||||
|
buttonPressed.a = 0.3f;
|
||||||
|
break;
|
||||||
|
case SELF:
|
||||||
|
buttonPressed = LOBBY_SELF_HOVER;
|
||||||
|
break;
|
||||||
|
case OTHER:
|
||||||
|
buttonPressed = LOBBY_TAKEN;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isReady) {
|
||||||
|
buttonPressed = LOBBY_READY_HOVER;
|
||||||
|
}
|
||||||
|
|
||||||
|
QuadBackgroundComponent background = new QuadBackgroundComponent(buttonPressed);
|
||||||
|
instance.setBackground(background);
|
||||||
|
|
||||||
|
rotate = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles unhover behavior, restoring the button's color and disabling rotation.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void onUnHover() {
|
||||||
|
ColorRGBA buttonNormal = BUTTON_NORMAL.clone();
|
||||||
|
|
||||||
|
switch (taken) {
|
||||||
|
case NOT:
|
||||||
|
buttonNormal.a = 0.3f;
|
||||||
|
break;
|
||||||
|
case SELF:
|
||||||
|
buttonNormal = LOBBY_SELF_NORMAL;
|
||||||
|
break;
|
||||||
|
case OTHER:
|
||||||
|
buttonNormal = LOBBY_TAKEN;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isReady) {
|
||||||
|
buttonNormal = LOBBY_READY;
|
||||||
|
}
|
||||||
|
|
||||||
|
QuadBackgroundComponent background = new QuadBackgroundComponent(buttonNormal);
|
||||||
|
instance.setBackground(background);
|
||||||
|
|
||||||
|
rotate = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays the lobby button and its associated components.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void show() {
|
||||||
|
release();
|
||||||
|
|
||||||
|
calculateRelative();
|
||||||
|
setRelative();
|
||||||
|
|
||||||
|
node.attachChild(instance);
|
||||||
|
node3d.attachChild(model);
|
||||||
|
|
||||||
|
label.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Hides the lobby button and its associated components.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void hide() {
|
||||||
|
node.detachChild(instance);
|
||||||
|
node3d.detachChild(model);
|
||||||
|
|
||||||
|
label.hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the 3D model's rotation if the button is being hovered.
|
||||||
|
*
|
||||||
|
* @param tpf time per frame, used for smooth rotation calculations
|
||||||
|
*/
|
||||||
|
public void update(float tpf) {
|
||||||
|
if (rotate) {
|
||||||
|
rot += 140.0f * tpf;
|
||||||
|
rot %= 360;
|
||||||
|
} else {
|
||||||
|
rot = 180;
|
||||||
|
}
|
||||||
|
|
||||||
|
model.setLocalRotation(new Quaternion().fromAngles(
|
||||||
|
(float) Math.toRadians(90),
|
||||||
|
(float) Math.toRadians(rot),
|
||||||
|
(float) Math.toRadians(180)
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates the 3D model associated with the lobby button and applies textures and positioning.
|
||||||
|
*
|
||||||
|
* @param asset the asset representing the 3D model
|
||||||
|
* @param pos the initial position of the 3D model
|
||||||
|
*/
|
||||||
|
private void createModel(Asset asset, Vector3f pos) {
|
||||||
|
String modelName = asset.getModelPath();
|
||||||
|
String texName = asset.getDiffPath();
|
||||||
|
|
||||||
|
model = app.getAssetManager().loadModel(modelName);
|
||||||
|
model.scale(asset.getSize() / 2);
|
||||||
|
model.rotate(
|
||||||
|
(float) Math.toRadians(90),
|
||||||
|
(float) Math.toRadians(rot),
|
||||||
|
(float) Math.toRadians(180)
|
||||||
|
);
|
||||||
|
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||||
|
|
||||||
|
model.setLocalTranslation(pos);
|
||||||
|
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||||
|
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(texName));
|
||||||
|
model.setMaterial(mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the current ownership state of the lobby button.
|
||||||
|
*
|
||||||
|
* @return the current state of the button
|
||||||
|
*/
|
||||||
|
public Taken getTaken() {
|
||||||
|
return taken;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the ownership state of the lobby button and updates its label accordingly.
|
||||||
|
*
|
||||||
|
* @param taken the new ownership state
|
||||||
|
* @param name the name to display on the button
|
||||||
|
*/
|
||||||
|
public void setTaken(Taken taken, String name) {
|
||||||
|
this.taken = taken;
|
||||||
|
|
||||||
|
if (taken == Taken.NOT) {
|
||||||
|
label.setText("- leer -");
|
||||||
|
isReady = false;
|
||||||
|
} else {
|
||||||
|
label.setText(name);
|
||||||
|
}
|
||||||
|
onUnHover();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the ready state of the lobby button and updates its appearance.
|
||||||
|
*
|
||||||
|
* @param isReady whether the button represents a ready state
|
||||||
|
*/
|
||||||
|
public void setReady(boolean isReady) {
|
||||||
|
this.isReady = isReady;
|
||||||
|
onUnHover();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
package pp.mdga.client.button;
|
||||||
|
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents a button used in menu screens for navigation or executing actions.
|
||||||
|
* Inherits from {@link ClickButton} and provides customizable text and actions.
|
||||||
|
*/
|
||||||
|
public class MenuButton extends ClickButton {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a MenuButton with specified properties.
|
||||||
|
*
|
||||||
|
* @param app the application instance for accessing resources
|
||||||
|
* @param node the node in the scene graph to which the button belongs
|
||||||
|
* @param action the action to execute when the button is clicked
|
||||||
|
* @param label the text label displayed on the button
|
||||||
|
*/
|
||||||
|
public MenuButton(MdgaApp app, Node node, Runnable action, String label) {
|
||||||
|
super(app, node, action, label, new Vector2f(5.5f, 2), new Vector2f(0, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the button is hovered over. Can be overridden to define hover-specific behavior.
|
||||||
|
* Currently, no additional behavior is implemented.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void onHover() {
|
||||||
|
// Placeholder for hover behavior
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the pointer stops hovering over the button. Can be overridden to define unhover-specific behavior.
|
||||||
|
* Currently, no additional behavior is implemented.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void onUnHover() {
|
||||||
|
// Placeholder for unhover behavior
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
package pp.mdga.client.button;
|
||||||
|
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.simsilica.lemur.HAlignment;
|
||||||
|
import com.simsilica.lemur.VAlignment;
|
||||||
|
import com.simsilica.lemur.component.IconComponent;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents a button in the settings menu, designed to display an icon and handle hover effects.
|
||||||
|
* Inherits from {@link ClickButton} and customizes its behavior for settings functionality.
|
||||||
|
*/
|
||||||
|
public class SettingsButton extends ClickButton {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The icon displayed on the button, which changes based on hover state.
|
||||||
|
*/
|
||||||
|
private IconComponent icon;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a SettingsButton with a predefined size and position.
|
||||||
|
*
|
||||||
|
* @param app the application instance for accessing resources
|
||||||
|
* @param node the node in the scene graph to which the button belongs
|
||||||
|
* @param action the action to execute when the button is clicked
|
||||||
|
*/
|
||||||
|
public SettingsButton(MdgaApp app, Node node, Runnable action) {
|
||||||
|
super(app, node, action, "", new Vector2f(2, 2), new Vector2f(HORIZONTAL - 0.5f, VERTICAL - 0.5f));
|
||||||
|
|
||||||
|
// Enable adjustment for positioning
|
||||||
|
adjust = true;
|
||||||
|
|
||||||
|
pictureNormal.setImage(app.getAssetManager(), "Images/Settings_Button_normal.png", true);
|
||||||
|
pictureHover.setImage(app.getAssetManager(), "Images/Settings_Button_hover.png", true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles hover behavior by changing the icon to the hover state.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void onHover() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles unhover behavior by restoring the icon to the normal state.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void onUnHover() {
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,168 @@
|
|||||||
|
package pp.mdga.client.button;
|
||||||
|
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.simsilica.lemur.*;
|
||||||
|
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents a slider button component with a label, providing functionality for
|
||||||
|
* adjusting values in a graphical user interface. It includes increment, decrement,
|
||||||
|
* and thumb buttons, allowing for interactive adjustments.
|
||||||
|
*/
|
||||||
|
public class SliderButton extends AbstractButton {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The label displayed next to the slider.
|
||||||
|
*/
|
||||||
|
private Label label;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The slider component for adjusting values.
|
||||||
|
*/
|
||||||
|
private Slider slider;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A container to hold the label and slider for layout management.
|
||||||
|
*/
|
||||||
|
private Container container = new Container();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The size of the slider button in relative units.
|
||||||
|
*/
|
||||||
|
protected Vector2f size;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a SliderButton with the specified label.
|
||||||
|
*
|
||||||
|
* @param app the application instance for accessing resources
|
||||||
|
* @param node the node in the scene graph to which the slider button belongs
|
||||||
|
* @param label the text label displayed alongside the slider
|
||||||
|
*/
|
||||||
|
public SliderButton(MdgaApp app, Node node, String label) {
|
||||||
|
super(app, node);
|
||||||
|
|
||||||
|
this.label = new Label(label);
|
||||||
|
this.label.setColor(TEXT_NORMAL);
|
||||||
|
|
||||||
|
// Configure the slider
|
||||||
|
slider = new Slider("slider");
|
||||||
|
|
||||||
|
// Configure decrement button
|
||||||
|
slider.getDecrementButton().setText(" - ");
|
||||||
|
slider.getDecrementButton().setFont(font);
|
||||||
|
slider.getDecrementButton().setFocusColor(TEXT_NORMAL);
|
||||||
|
slider.getDecrementButton().setTextVAlignment(VAlignment.Bottom);
|
||||||
|
slider.getDecrementButton().setColor(TEXT_NORMAL);
|
||||||
|
slider.getDecrementButton().setHighlightColor(TEXT_NORMAL);
|
||||||
|
|
||||||
|
// Configure increment button
|
||||||
|
slider.getIncrementButton().setText(" + ");
|
||||||
|
slider.getIncrementButton().setFont(font);
|
||||||
|
slider.getIncrementButton().setFocusColor(TEXT_NORMAL);
|
||||||
|
slider.getIncrementButton().setTextVAlignment(VAlignment.Bottom);
|
||||||
|
slider.getIncrementButton().setColor(TEXT_NORMAL);
|
||||||
|
slider.getIncrementButton().setHighlightColor(TEXT_NORMAL);
|
||||||
|
|
||||||
|
// Configure thumb button
|
||||||
|
slider.getThumbButton().setText("X");
|
||||||
|
slider.getThumbButton().setFont(font);
|
||||||
|
slider.getThumbButton().setFocusColor(TEXT_NORMAL);
|
||||||
|
slider.getThumbButton().setColor(TEXT_NORMAL);
|
||||||
|
slider.getThumbButton().setHighlightColor(TEXT_NORMAL);
|
||||||
|
|
||||||
|
// Set slider background
|
||||||
|
QuadBackgroundComponent background = new QuadBackgroundComponent(BUTTON_NORMAL);
|
||||||
|
slider.setBackground(background);
|
||||||
|
|
||||||
|
// Set label background
|
||||||
|
QuadBackgroundComponent labelBackground = new QuadBackgroundComponent(BUTTON_NORMAL);
|
||||||
|
this.label.setBackground(labelBackground);
|
||||||
|
|
||||||
|
// Configure the label font
|
||||||
|
this.label.setFont(font);
|
||||||
|
this.label.setTextHAlignment(HAlignment.Center);
|
||||||
|
|
||||||
|
// Default position and size
|
||||||
|
pos = new Vector2f(0, 0);
|
||||||
|
size = new Vector2f(6f, 1);
|
||||||
|
|
||||||
|
// Add label and slider to container
|
||||||
|
container.addChild(this.label);
|
||||||
|
container.addChild(slider);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays the slider button by attaching its container to the scene graph.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void show() {
|
||||||
|
calculateRelative();
|
||||||
|
setRelative();
|
||||||
|
|
||||||
|
node.attachChild(container);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Hides the slider button by detaching its container from the scene graph.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void hide() {
|
||||||
|
node.detachChild(container);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the relative size and position of the slider button based on screen resolution.
|
||||||
|
*/
|
||||||
|
protected void setRelative() {
|
||||||
|
this.label.setFontSize(fontSize);
|
||||||
|
|
||||||
|
// Set font sizes for slider components
|
||||||
|
slider.getDecrementButton().setFontSize(fontSize);
|
||||||
|
slider.getIncrementButton().setFontSize(fontSize);
|
||||||
|
slider.getThumbButton().setFontSize(fontSize);
|
||||||
|
|
||||||
|
// Set slider size
|
||||||
|
slider.setPreferredSize(new Vector3f(size.x * widthStep, size.y * heightStep, 0));
|
||||||
|
|
||||||
|
float xAdjust = 0.0f;
|
||||||
|
if (adjust) {
|
||||||
|
xAdjust = container.getPreferredSize().x;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set container position
|
||||||
|
container.setLocalTranslation(pos.x * horizontalStep - xAdjust, pos.y * verticalStep, -1);
|
||||||
|
|
||||||
|
final float horizontalMid = ((float) app.getCamera().getWidth() / 2) - (container.getPreferredSize().x / 2);
|
||||||
|
final float verticalMid = ((float) app.getCamera().getHeight() / 2) - container.getPreferredSize().y / 2;
|
||||||
|
|
||||||
|
if (0 == pos.x) {
|
||||||
|
container.setLocalTranslation(horizontalMid, container.getLocalTranslation().y, -1);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (0 == pos.y) {
|
||||||
|
container.setLocalTranslation(container.getLocalTranslation().x, verticalMid, -1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the current percentage value of the slider.
|
||||||
|
*
|
||||||
|
* @return the current percentage value as a float
|
||||||
|
*/
|
||||||
|
public float getPercent() {
|
||||||
|
return (float) slider.getModel().getPercent();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the slider to the specified percentage value.
|
||||||
|
*
|
||||||
|
* @param percent the percentage value to set
|
||||||
|
*/
|
||||||
|
public void setPercent(float percent) {
|
||||||
|
slider.getModel().setPercent(percent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,102 @@
|
|||||||
|
package pp.mdga.client.dialog;
|
||||||
|
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.button.MenuButton;
|
||||||
|
import pp.mdga.client.button.SliderButton;
|
||||||
|
import pp.mdga.client.view.MdgaView;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The {@code AudioSettingsDialog} class represents a dialog for adjusting audio settings in the application.
|
||||||
|
* It provides controls for managing main volume, music volume, and sound effect volume, and includes
|
||||||
|
* a button to return to the previous menu.
|
||||||
|
*/
|
||||||
|
public class AudioSettingsDialog extends Dialog {
|
||||||
|
private final MdgaView view;
|
||||||
|
|
||||||
|
private SliderButton mainVolume;
|
||||||
|
private SliderButton musicVolume;
|
||||||
|
private SliderButton soundVolume;
|
||||||
|
|
||||||
|
private MenuButton backButton;
|
||||||
|
|
||||||
|
private boolean active = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs an {@code AudioSettingsDialog}.
|
||||||
|
*
|
||||||
|
* @param app The main application managing the dialog.
|
||||||
|
* @param node The root node for attaching UI elements.
|
||||||
|
* @param view The current view, used for navigation and interaction with the dialog.
|
||||||
|
*/
|
||||||
|
public AudioSettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||||
|
super(app, node);
|
||||||
|
|
||||||
|
this.view = view;
|
||||||
|
|
||||||
|
mainVolume = new SliderButton(app, node, "Gesamt Lautstärke");
|
||||||
|
musicVolume = new SliderButton(app, node, "Musik Lautstärke");
|
||||||
|
soundVolume = new SliderButton(app, node, "Effekt Lautstärke");
|
||||||
|
|
||||||
|
backButton = new MenuButton(app, node, view::leaveAudioSettings, "Zurück");
|
||||||
|
|
||||||
|
float offset = 2.8f;
|
||||||
|
|
||||||
|
mainVolume.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||||
|
offset += 1.0f;
|
||||||
|
|
||||||
|
musicVolume.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||||
|
offset += 1.0f;
|
||||||
|
|
||||||
|
soundVolume.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||||
|
|
||||||
|
backButton.setPos(new Vector2f(0, 1.8f));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the dialog is shown. Initializes and displays the volume controls and back button.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void onShow() {
|
||||||
|
active = true;
|
||||||
|
|
||||||
|
mainVolume.setPercent(app.getAcousticHandler().getMainVolume());
|
||||||
|
musicVolume.setPercent(app.getAcousticHandler().getMusicVolume());
|
||||||
|
soundVolume.setPercent(app.getAcousticHandler().getSoundVolume());
|
||||||
|
|
||||||
|
backButton.show();
|
||||||
|
|
||||||
|
mainVolume.show();
|
||||||
|
musicVolume.show();
|
||||||
|
soundVolume.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the dialog is hidden. Hides all volume controls and the back button.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void onHide() {
|
||||||
|
active = false;
|
||||||
|
|
||||||
|
backButton.hide();
|
||||||
|
|
||||||
|
mainVolume.hide();
|
||||||
|
musicVolume.hide();
|
||||||
|
soundVolume.hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the application audio settings based on the current values of the sliders.
|
||||||
|
* This method is called continuously while the dialog is active.
|
||||||
|
*/
|
||||||
|
public void update() {
|
||||||
|
if(!active) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
app.getAcousticHandler().setMainVolume(mainVolume.getPercent());
|
||||||
|
app.getAcousticHandler().setMusicVolume(musicVolume.getPercent());
|
||||||
|
app.getAcousticHandler().setSoundVolume(soundVolume.getPercent());
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,135 @@
|
|||||||
|
package pp.mdga.client.dialog;
|
||||||
|
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.button.AbstractButton;
|
||||||
|
import pp.mdga.client.button.LabelButton;
|
||||||
|
import pp.mdga.client.button.MenuButton;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The {@code CeremonyDialog} class displays a dialog containing statistical data in a tabular format.
|
||||||
|
* It allows adding rows of statistics and manages their visibility when shown or hidden.
|
||||||
|
*/
|
||||||
|
public class CeremonyDialog extends Dialog {
|
||||||
|
private ArrayList<ArrayList<LabelButton>> labels;
|
||||||
|
|
||||||
|
float offsetX;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a {@code CeremonyDialog}.
|
||||||
|
*
|
||||||
|
* @param app The main application managing the dialog.
|
||||||
|
* @param node The root node for attaching UI elements.
|
||||||
|
*/
|
||||||
|
public CeremonyDialog(MdgaApp app, Node node) {
|
||||||
|
super(app, node);
|
||||||
|
|
||||||
|
prepare();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the dialog is shown. Makes all label buttons in the table visible.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void onShow() {
|
||||||
|
for (ArrayList<LabelButton> row : labels) {
|
||||||
|
for (LabelButton b : row) {
|
||||||
|
b.show();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the dialog is hidden. Hides all label buttons in the table.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void onHide() {
|
||||||
|
for (ArrayList<LabelButton> row : labels) {
|
||||||
|
for (LabelButton b : row) {
|
||||||
|
b.hide();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a row of statistical data to the dialog.
|
||||||
|
*
|
||||||
|
* @param name The name of the player or category for the row.
|
||||||
|
* @param v1 The value for the first column.
|
||||||
|
* @param v2 The value for the second column.
|
||||||
|
* @param v3 The value for the third column.
|
||||||
|
* @param v4 The value for the fourth column.
|
||||||
|
* @param v5 The value for the fifth column.
|
||||||
|
* @param v6 The value for the sixth column.
|
||||||
|
*/
|
||||||
|
public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) {
|
||||||
|
float offsetYSmall = 0.5f;
|
||||||
|
|
||||||
|
ArrayList<LabelButton> row = new ArrayList<>();
|
||||||
|
|
||||||
|
Vector2f sizeSmall = new Vector2f(4, 1.2f);
|
||||||
|
row.add(new LabelButton(app, node, name, sizeSmall, new Vector2f(), true));
|
||||||
|
row.add(new LabelButton(app, node, "" + v1, sizeSmall, new Vector2f(), false));
|
||||||
|
row.add(new LabelButton(app, node, "" + v2, sizeSmall, new Vector2f(), false));
|
||||||
|
row.add(new LabelButton(app, node, "" + v3, sizeSmall, new Vector2f(), false));
|
||||||
|
row.add(new LabelButton(app, node, "" + v4, sizeSmall, new Vector2f(), false));
|
||||||
|
row.add(new LabelButton(app, node, "" + v5, sizeSmall, new Vector2f(), false));
|
||||||
|
row.add(new LabelButton(app, node, "" + v6, sizeSmall, new Vector2f(), false));
|
||||||
|
|
||||||
|
ColorRGBA colorText = AbstractButton.TEXT_NORMAL.clone();
|
||||||
|
colorText.a = 0.2f;
|
||||||
|
|
||||||
|
ColorRGBA colorButton = AbstractButton.BUTTON_NORMAL.clone();
|
||||||
|
colorButton.a = 0.2f;
|
||||||
|
|
||||||
|
int j = 0;
|
||||||
|
for (LabelButton b : row) {
|
||||||
|
if(j > 0) {
|
||||||
|
b.setColor(colorText, colorButton);
|
||||||
|
}
|
||||||
|
|
||||||
|
b.setPos(new Vector2f(offsetX, MenuButton.VERTICAL - offsetYSmall));
|
||||||
|
offsetYSmall += 0.8f;
|
||||||
|
|
||||||
|
j++;
|
||||||
|
}
|
||||||
|
|
||||||
|
offsetX += 2.3f;
|
||||||
|
|
||||||
|
labels.add(row);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Prepares the initial layout of the dialog, including header labels.
|
||||||
|
*/
|
||||||
|
public void prepare() {
|
||||||
|
offsetX = 0.5f;
|
||||||
|
|
||||||
|
labels = new ArrayList<>();
|
||||||
|
|
||||||
|
ArrayList<LabelButton> first = new ArrayList<>();
|
||||||
|
Vector2f size = new Vector2f(4, 1.2f);
|
||||||
|
first.add(new LabelButton(app, node, "", size, new Vector2f(), true));
|
||||||
|
first.add(new LabelButton(app, node, "Figuren geworfen", size, new Vector2f(), true));
|
||||||
|
first.add(new LabelButton(app, node, "Figuren verloren", size, new Vector2f(), true));
|
||||||
|
first.add(new LabelButton(app, node, "Gespielte Bonuskarten", size, new Vector2f(), true));
|
||||||
|
first.add(new LabelButton(app, node, "Gewürfelte 6en", size, new Vector2f(), true));
|
||||||
|
first.add(new LabelButton(app, node, "Gelaufene Felder", size, new Vector2f(), true));
|
||||||
|
first.add(new LabelButton(app, node, "Bonusfeldern erreicht", size, new Vector2f(), true));
|
||||||
|
|
||||||
|
float offsetY = 0.5f;
|
||||||
|
|
||||||
|
for (LabelButton b : first) {
|
||||||
|
b.setPos(new Vector2f(offsetX, MenuButton.VERTICAL - offsetY));
|
||||||
|
offsetY += 0.8f;
|
||||||
|
}
|
||||||
|
|
||||||
|
offsetX += 2.3f;
|
||||||
|
|
||||||
|
labels.add(first);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,56 @@
|
|||||||
|
package pp.mdga.client.dialog;
|
||||||
|
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.simsilica.lemur.Container;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The {@code Dialog} class serves as an abstract base class for dialogs in the application.
|
||||||
|
* It provides functionality for showing and hiding the dialog and defines abstract methods
|
||||||
|
* for custom behavior when the dialog is shown or hidden.
|
||||||
|
*/
|
||||||
|
public abstract class Dialog {
|
||||||
|
protected final MdgaApp app;
|
||||||
|
protected final Node node = new Node();
|
||||||
|
|
||||||
|
private final Node root;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a {@code Dialog}.
|
||||||
|
*
|
||||||
|
* @param app The main application managing the dialog.
|
||||||
|
* @param node The root node to which the dialog's node will be attached.
|
||||||
|
*/
|
||||||
|
Dialog(MdgaApp app, Node node) {
|
||||||
|
this.app = app;
|
||||||
|
this.root = node;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Shows the dialog by attaching its node to the root node and invoking the {@code onShow} method.
|
||||||
|
*/
|
||||||
|
public void show() {
|
||||||
|
root.attachChild(node);
|
||||||
|
|
||||||
|
onShow();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Hides the dialog by detaching its node from the root node and invoking the {@code onHide} method.
|
||||||
|
*/
|
||||||
|
public void hide() {
|
||||||
|
root.detachChild(node);
|
||||||
|
|
||||||
|
onHide();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the dialog is shown. Subclasses must implement this method to define custom behavior.
|
||||||
|
*/
|
||||||
|
protected abstract void onShow();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the dialog is hidden. Subclasses must implement this method to define custom behavior.
|
||||||
|
*/
|
||||||
|
protected abstract void onHide();
|
||||||
|
}
|
||||||
@@ -0,0 +1,113 @@
|
|||||||
|
package pp.mdga.client.dialog;
|
||||||
|
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.NetworkSupport;
|
||||||
|
import pp.mdga.client.button.ButtonLeft;
|
||||||
|
import pp.mdga.client.button.ButtonRight;
|
||||||
|
import pp.mdga.client.button.InputButton;
|
||||||
|
import pp.mdga.client.button.MenuButton;
|
||||||
|
import pp.mdga.client.view.MainView;
|
||||||
|
|
||||||
|
import java.util.prefs.Preferences;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The {@code HostDialog} class represents a dialog for hosting a network game session.
|
||||||
|
* It allows users to input a port number, start hosting a server, and navigate back to the previous view.
|
||||||
|
*/
|
||||||
|
public class HostDialog extends NetworkDialog {
|
||||||
|
private InputButton portInput;
|
||||||
|
|
||||||
|
private ButtonRight hostButton;
|
||||||
|
private ButtonLeft backButton;
|
||||||
|
|
||||||
|
private final MainView view;
|
||||||
|
|
||||||
|
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a {@code HostDialog}.
|
||||||
|
*
|
||||||
|
* @param app The main application managing the dialog.
|
||||||
|
* @param node The root node for attaching UI elements.
|
||||||
|
* @param view The main view used for navigation and interaction with the dialog.
|
||||||
|
*/
|
||||||
|
public HostDialog(MdgaApp app, Node node, MainView view) {
|
||||||
|
super(app, node, (NetworkSupport) app.getNetworkSupport());
|
||||||
|
|
||||||
|
this.view = view;
|
||||||
|
|
||||||
|
portInput = new InputButton(app, node, "Port: ", 5);
|
||||||
|
portInput.setString(prefs.get("hostPort", "11111"));
|
||||||
|
|
||||||
|
hostButton = new ButtonRight(app, node, view::forward, "Spiel hosten", 10);
|
||||||
|
backButton = new ButtonLeft(app, node, view::back, "Zurück", 10);
|
||||||
|
|
||||||
|
float offset = 2.8f;
|
||||||
|
|
||||||
|
portInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||||
|
offset += 1.5f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the dialog is shown. Displays all input fields and buttons.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void onShow() {
|
||||||
|
portInput.show();
|
||||||
|
hostButton.show();
|
||||||
|
backButton.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the dialog is hidden. Hides all input fields and buttons.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void onHide() {
|
||||||
|
portInput.hide();
|
||||||
|
hostButton.hide();
|
||||||
|
backButton.hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the state of the port input field.
|
||||||
|
* This method is called periodically to synchronize the dialog state.
|
||||||
|
*/
|
||||||
|
public void update() {
|
||||||
|
portInput.update();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the currently entered port number, saves it to preferences, and sets it as the active port.
|
||||||
|
*
|
||||||
|
* @return The port number as a string.
|
||||||
|
*/
|
||||||
|
public String getPort() {
|
||||||
|
prefs.put("hostPort", portInput.getString());
|
||||||
|
setPortNumber(Integer.parseInt(portInput.getString()));
|
||||||
|
return portInput.getString();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Resets the port input field to its default value and updates preferences accordingly.
|
||||||
|
*/
|
||||||
|
public void resetPort() {
|
||||||
|
portInput.reset();
|
||||||
|
prefs.put("hostPort", "11111");
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts the server to host a network game.
|
||||||
|
*/
|
||||||
|
public void hostServer() {
|
||||||
|
startServer();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Connects to the server as a client.
|
||||||
|
*/
|
||||||
|
public void connectServerAsClient() {
|
||||||
|
connectServer();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,84 @@
|
|||||||
|
package pp.mdga.client.dialog;
|
||||||
|
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.button.AbstractButton;
|
||||||
|
import pp.mdga.client.button.ButtonRight;
|
||||||
|
import pp.mdga.client.button.LabelButton;
|
||||||
|
import pp.mdga.client.button.MenuButton;
|
||||||
|
import pp.mdga.client.view.MdgaView;
|
||||||
|
import pp.mdga.game.Color;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The {@code InterruptDialog} class represents a dialog that interrupts the game flow,
|
||||||
|
* providing a message and the option to force an action if the user is a host.
|
||||||
|
*/
|
||||||
|
public class InterruptDialog extends Dialog {
|
||||||
|
private ButtonRight forceButton;
|
||||||
|
|
||||||
|
private LabelButton label;
|
||||||
|
|
||||||
|
private String text = "";
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs an {@code InterruptDialog}.
|
||||||
|
*
|
||||||
|
* @param app The main application managing the dialog.
|
||||||
|
* @param node The root node for attaching UI elements.
|
||||||
|
*/
|
||||||
|
public InterruptDialog(MdgaApp app, Node node) {
|
||||||
|
super(app, node);
|
||||||
|
|
||||||
|
forceButton = new ButtonRight(app, node, () -> app.getModelSynchronize().force(), "Erzwingen", 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the dialog is shown. Displays the label and optionally the force button if the user is the host.
|
||||||
|
*/
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onShow() {
|
||||||
|
if(app.getGameLogic().isHost()) {
|
||||||
|
forceButton.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
label = new LabelButton(app, node, "Warte auf " + text + "...", new Vector2f(5.5f * 1.5f, 2), new Vector2f(0.5f, 0f), false);
|
||||||
|
|
||||||
|
float offset = 2.8f;
|
||||||
|
label.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||||
|
|
||||||
|
label.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the dialog is hidden. Hides the label and the force button.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void onHide() {
|
||||||
|
forceButton.hide();
|
||||||
|
label.hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the displayed text based on the specified color.
|
||||||
|
*
|
||||||
|
* @param color The color used to determine the text (e.g., "Luftwaffe" for AIRFORCE).
|
||||||
|
*/
|
||||||
|
public void setColor(Color color) {
|
||||||
|
switch (color) {
|
||||||
|
case AIRFORCE:
|
||||||
|
text = "Luftwaffe";
|
||||||
|
break;
|
||||||
|
case ARMY:
|
||||||
|
text = "Heer";
|
||||||
|
break;
|
||||||
|
case NAVY:
|
||||||
|
text = "Marine";
|
||||||
|
break;
|
||||||
|
case CYBER:
|
||||||
|
text = "CIR";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,148 @@
|
|||||||
|
package pp.mdga.client.dialog;
|
||||||
|
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.NetworkSupport;
|
||||||
|
import pp.mdga.client.acoustic.AcousticHandler;
|
||||||
|
import pp.mdga.client.button.ButtonLeft;
|
||||||
|
import pp.mdga.client.button.ButtonRight;
|
||||||
|
import pp.mdga.client.button.InputButton;
|
||||||
|
import pp.mdga.client.button.MenuButton;
|
||||||
|
import pp.mdga.client.view.MainView;
|
||||||
|
|
||||||
|
import java.util.prefs.Preferences;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The {@code JoinDialog} class represents a dialog for joining a network game.
|
||||||
|
* It allows users to input an IP address and port number, connect to a server, or navigate back to the previous view.
|
||||||
|
*/
|
||||||
|
public class JoinDialog extends NetworkDialog {
|
||||||
|
private InputButton ipInput;
|
||||||
|
private InputButton portInput;
|
||||||
|
|
||||||
|
private ButtonRight joinButton;
|
||||||
|
private ButtonLeft backButton;
|
||||||
|
|
||||||
|
private final MainView view;
|
||||||
|
|
||||||
|
private Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a {@code JoinDialog}.
|
||||||
|
*
|
||||||
|
* @param app The main application managing the dialog.
|
||||||
|
* @param node The root node for attaching UI elements.
|
||||||
|
* @param view The main view used for navigation and interaction with the dialog.
|
||||||
|
*/
|
||||||
|
public JoinDialog(MdgaApp app, Node node, MainView view) {
|
||||||
|
super(app, node, (NetworkSupport) app.getNetworkSupport());
|
||||||
|
|
||||||
|
this.view = view;
|
||||||
|
|
||||||
|
ipInput = new InputButton(app, node, "Ip: ", 15);
|
||||||
|
portInput = new InputButton(app, node, "Port: ", 5);
|
||||||
|
portInput.setString(prefs.get("joinPort", "11111"));
|
||||||
|
ipInput.setString(prefs.get("joinIp", ""));
|
||||||
|
|
||||||
|
joinButton = new ButtonRight(app, node, view::forward, "Spiel beitreten", 10);
|
||||||
|
backButton = new ButtonLeft(app, node, view::back, "Zurück", 10);
|
||||||
|
|
||||||
|
float offset = 2.8f;
|
||||||
|
|
||||||
|
ipInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||||
|
offset += 1.5f;
|
||||||
|
|
||||||
|
portInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||||
|
offset += 1.5f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the dialog is shown. Displays all input fields and buttons.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void onShow() {
|
||||||
|
ipInput.show();
|
||||||
|
portInput.show();
|
||||||
|
joinButton.show();
|
||||||
|
backButton.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the dialog is hidden. Hides all input fields and buttons.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void onHide() {
|
||||||
|
ipInput.hide();
|
||||||
|
portInput.hide();
|
||||||
|
joinButton.hide();
|
||||||
|
backButton.hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the state of the input fields. This method is called periodically to synchronize the dialog state.
|
||||||
|
*/
|
||||||
|
public void update() {
|
||||||
|
ipInput.update();
|
||||||
|
portInput.update();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the currently entered IP address, saves it to preferences, and sets it as the hostname.
|
||||||
|
*
|
||||||
|
* @return The IP address as a string.
|
||||||
|
*/
|
||||||
|
public String getIpt() {
|
||||||
|
prefs.put("joinIp", ipInput.getString());
|
||||||
|
setHostname(ipInput.getString());
|
||||||
|
return ipInput.getString();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Resets the IP input field to its default value and updates preferences accordingly.
|
||||||
|
*/
|
||||||
|
public void resetIp() {
|
||||||
|
ipInput.reset();
|
||||||
|
prefs.put("joinIp", "");
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the currently entered port number, saves it to preferences, and sets it as the active port.
|
||||||
|
*
|
||||||
|
* @return The port number as a string.
|
||||||
|
*/
|
||||||
|
public String getPort() {
|
||||||
|
prefs.put("joinPort", portInput.getString());
|
||||||
|
setPortNumber(Integer.parseInt(portInput.getString()));
|
||||||
|
return portInput.getString();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Resets the port input field to its default value and updates preferences accordingly.
|
||||||
|
*/
|
||||||
|
public void resetPort() {
|
||||||
|
portInput.reset();
|
||||||
|
prefs.put("joinPort", "11111");
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Connects to the server using the current IP address and port number.
|
||||||
|
*/
|
||||||
|
public void connectToServer() {
|
||||||
|
connectServer();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disconnects from the server if a network connection exists.
|
||||||
|
*/
|
||||||
|
public void disconnect() {
|
||||||
|
NetworkSupport network = getNetwork();
|
||||||
|
if (network != null) {
|
||||||
|
try {
|
||||||
|
network.disconnect();
|
||||||
|
} catch (Exception e) {
|
||||||
|
System.err.println("Error while disconnecting: " + e.getMessage());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,149 @@
|
|||||||
|
package pp.mdga.client.dialog;
|
||||||
|
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.NetworkSupport;
|
||||||
|
import pp.mdga.client.server.MdgaServer;
|
||||||
|
|
||||||
|
import java.util.concurrent.ExecutionException;
|
||||||
|
import java.util.concurrent.Future;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The {@code NetworkDialog} class serves as an abstract base class for dialogs
|
||||||
|
* that involve network-related functionalities, such as connecting to a server or hosting a game.
|
||||||
|
* It provides methods for initializing, connecting to, and managing a network server.
|
||||||
|
*/
|
||||||
|
public abstract class NetworkDialog extends Dialog {
|
||||||
|
|
||||||
|
private NetworkSupport network;
|
||||||
|
private String hostname;
|
||||||
|
private int portNumber;
|
||||||
|
private Future<Object> connectionFuture;
|
||||||
|
private MdgaServer serverInstance;
|
||||||
|
private Thread serverThread;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a {@code NetworkDialog}.
|
||||||
|
*
|
||||||
|
* @param app The main application managing the dialog.
|
||||||
|
* @param node The root node for attaching UI elements.
|
||||||
|
* @param network The network support instance for managing network interactions.
|
||||||
|
*/
|
||||||
|
public NetworkDialog(MdgaApp app, Node node, NetworkSupport network) {
|
||||||
|
super(app, node);
|
||||||
|
this.network = network;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the hostname for the network connection.
|
||||||
|
*
|
||||||
|
* @param hostname The hostname or IP address of the server.
|
||||||
|
*/
|
||||||
|
public void setHostname(String hostname) {
|
||||||
|
this.hostname = hostname;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the port number for the network connection.
|
||||||
|
*
|
||||||
|
* @param portNumber The port number to use for the connection.
|
||||||
|
*/
|
||||||
|
public void setPortNumber(int portNumber) {
|
||||||
|
this.portNumber = portNumber;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the network connection using the current hostname and port number.
|
||||||
|
*
|
||||||
|
* @return {@code null} if successful, otherwise throws an exception.
|
||||||
|
*/
|
||||||
|
protected Object initNetwork() {
|
||||||
|
try {
|
||||||
|
this.network.initNetwork(this.hostname, this.portNumber);
|
||||||
|
return null;
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts the process of connecting to a server asynchronously.
|
||||||
|
*/
|
||||||
|
protected void connectServer() {
|
||||||
|
try {
|
||||||
|
connectionFuture = this.network.getApp().getExecutor().submit(this::initNetwork);
|
||||||
|
} catch (NumberFormatException var2) {
|
||||||
|
throw new NumberFormatException("Port must be a number");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts hosting a server in a separate thread.
|
||||||
|
*/
|
||||||
|
protected void startServer() {
|
||||||
|
serverThread = new Thread(() -> {
|
||||||
|
try {
|
||||||
|
serverInstance = new MdgaServer(portNumber);
|
||||||
|
serverInstance.run();
|
||||||
|
} catch (Exception e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
serverThread.start();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Shuts down the hosted server and cleans up resources.
|
||||||
|
*/
|
||||||
|
public void shutdownServer() {
|
||||||
|
|
||||||
|
try {
|
||||||
|
Thread.sleep(1000);
|
||||||
|
} catch (InterruptedException e) {
|
||||||
|
Thread.currentThread().interrupt();
|
||||||
|
System.err.println("Thread was interrupted: " + e.getMessage());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (serverInstance != null) {
|
||||||
|
serverInstance.shutdown();
|
||||||
|
serverInstance = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (serverThread != null && serverThread.isAlive()) {
|
||||||
|
serverThread.interrupt();
|
||||||
|
try {
|
||||||
|
serverThread.join();
|
||||||
|
} catch (InterruptedException e) {
|
||||||
|
Thread.currentThread().interrupt();
|
||||||
|
}
|
||||||
|
serverThread = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the state of the connection process.
|
||||||
|
*
|
||||||
|
* @param delta The time elapsed since the last update call.
|
||||||
|
*/
|
||||||
|
public void update(float delta) {
|
||||||
|
if (this.connectionFuture != null && this.connectionFuture.isDone()) {
|
||||||
|
try {
|
||||||
|
this.connectionFuture.get();
|
||||||
|
} catch (ExecutionException ignored) {
|
||||||
|
// TODO: implement
|
||||||
|
} catch (InterruptedException e) {
|
||||||
|
Thread.currentThread().interrupt();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the {@code NetworkSupport} instance associated with this dialog.
|
||||||
|
*
|
||||||
|
* @return The {@code NetworkSupport} instance.
|
||||||
|
*/
|
||||||
|
public NetworkSupport getNetwork() {
|
||||||
|
return network;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,67 @@
|
|||||||
|
package pp.mdga.client.dialog;
|
||||||
|
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.button.InputButton;
|
||||||
|
import pp.mdga.client.button.MenuButton;
|
||||||
|
import pp.mdga.client.view.MainView;
|
||||||
|
import pp.mdga.client.view.MdgaView;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The {@code SettingsDialog} class represents a dialog for navigating to various settings sections,
|
||||||
|
* such as video and audio settings, or returning to the previous view.
|
||||||
|
*/
|
||||||
|
public class SettingsDialog extends Dialog {
|
||||||
|
private MenuButton videoButton;
|
||||||
|
private MenuButton audioButton;
|
||||||
|
private MenuButton backButton;
|
||||||
|
|
||||||
|
private final MdgaView view;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a {@code SettingsDialog}.
|
||||||
|
*
|
||||||
|
* @param app The main application managing the dialog.
|
||||||
|
* @param node The root node for attaching UI elements.
|
||||||
|
* @param view The view managing navigation and interaction with the settings dialog.
|
||||||
|
*/
|
||||||
|
public SettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||||
|
super(app, node);
|
||||||
|
|
||||||
|
this.view = view;
|
||||||
|
|
||||||
|
videoButton = new MenuButton(app, node, view::enterVideoSettings, "Video");
|
||||||
|
audioButton = new MenuButton(app, node, view::enterAudioSettings, "Audio");
|
||||||
|
backButton = new MenuButton(app, node, view::leaveSettings, "Zurück");
|
||||||
|
|
||||||
|
float offset = 2.8f;
|
||||||
|
|
||||||
|
videoButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||||
|
offset += 1.25f;
|
||||||
|
|
||||||
|
audioButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||||
|
|
||||||
|
backButton.setPos(new Vector2f(0, 1.8f));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the dialog is shown. Displays all buttons for video settings, audio settings, and back navigation.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void onShow() {
|
||||||
|
videoButton.show();
|
||||||
|
audioButton.show();
|
||||||
|
backButton.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the dialog is hidden. Hides all buttons for video settings, audio settings, and back navigation.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void onHide() {
|
||||||
|
videoButton.hide();
|
||||||
|
audioButton.hide();
|
||||||
|
backButton.hide();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,316 @@
|
|||||||
|
package pp.mdga.client.dialog;
|
||||||
|
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.simsilica.lemur.Container;
|
||||||
|
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.button.InputButton;
|
||||||
|
import pp.mdga.client.button.MenuButton;
|
||||||
|
import pp.mdga.client.view.MainView;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
import java.util.random.RandomGenerator;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The {@code StartDialog} class represents the initial dialog in the application,
|
||||||
|
* allowing the user to input their name, host or join a game, or exit the application.
|
||||||
|
*/
|
||||||
|
public class StartDialog extends Dialog {
|
||||||
|
private InputButton nameInput;
|
||||||
|
|
||||||
|
private MenuButton hostButton;
|
||||||
|
private MenuButton joinButton;
|
||||||
|
private MenuButton endButton;
|
||||||
|
|
||||||
|
private final MainView view;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a {@code StartDialog}.
|
||||||
|
*
|
||||||
|
* @param app The main application managing the dialog.
|
||||||
|
* @param node The root node for attaching UI elements.
|
||||||
|
* @param view The main view used for navigation and interaction with the dialog.
|
||||||
|
*/
|
||||||
|
public StartDialog(MdgaApp app, Node node, MainView view) {
|
||||||
|
super(app, node);
|
||||||
|
|
||||||
|
this.view = view;
|
||||||
|
|
||||||
|
nameInput = new InputButton(app, node, "Name: ", 16);
|
||||||
|
|
||||||
|
hostButton = new MenuButton(app, node, () -> view.forward(true), "Spiel hosten");
|
||||||
|
joinButton = new MenuButton(app, node, () -> view.forward(false), "Spiel beitreten");
|
||||||
|
endButton = new MenuButton(app, node, app::stop, "Spiel beenden");
|
||||||
|
|
||||||
|
float offset = 2.8f;
|
||||||
|
|
||||||
|
nameInput.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||||
|
offset += 1.15f;
|
||||||
|
|
||||||
|
hostButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||||
|
offset += 1.25f;
|
||||||
|
|
||||||
|
joinButton.setPos(new Vector2f(0, MenuButton.VERTICAL - offset));
|
||||||
|
offset += 1.25f;
|
||||||
|
|
||||||
|
endButton.setPos(new Vector2f(0, 1.8f));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the dialog is shown. Displays the name input field and all buttons.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void onShow() {
|
||||||
|
nameInput.show();
|
||||||
|
|
||||||
|
hostButton.show();
|
||||||
|
joinButton.show();
|
||||||
|
endButton.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the dialog is hidden. Hides the name input field and all buttons.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void onHide ()
|
||||||
|
{
|
||||||
|
nameInput.hide();
|
||||||
|
|
||||||
|
hostButton.hide();
|
||||||
|
joinButton.hide();
|
||||||
|
endButton.hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the state of the name input field. This method is called periodically to synchronize the dialog state.
|
||||||
|
*/
|
||||||
|
public void update() {
|
||||||
|
nameInput.update();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the name entered by the user. If no name is provided, a random name is generated.
|
||||||
|
*
|
||||||
|
* @return The user's name or a randomly generated name.
|
||||||
|
*/
|
||||||
|
public String getName() {
|
||||||
|
String name = nameInput.getString();
|
||||||
|
|
||||||
|
if (name == null || name.trim().isEmpty()) {
|
||||||
|
String[] names = {
|
||||||
|
"PixelPirat",
|
||||||
|
"NoobJäger",
|
||||||
|
"LagMeister",
|
||||||
|
"KnopfDrücker",
|
||||||
|
"SpawnCamper",
|
||||||
|
"AFKHeld",
|
||||||
|
"RageQuitter",
|
||||||
|
"GameOverPro",
|
||||||
|
"Checkpoint",
|
||||||
|
"RespawnHeld",
|
||||||
|
"Teebeutel",
|
||||||
|
"GlitchHexer",
|
||||||
|
"QuickScope",
|
||||||
|
"LootSammler",
|
||||||
|
"EpicLauch",
|
||||||
|
"KartoffelPro",
|
||||||
|
"StilleKlinge",
|
||||||
|
"TastenHeld",
|
||||||
|
"PixelKrieger",
|
||||||
|
"HacknSlash",
|
||||||
|
"JoystickJoe",
|
||||||
|
"SpawnFalle",
|
||||||
|
"OneHitWanda",
|
||||||
|
"CamperKing",
|
||||||
|
"GameGenie",
|
||||||
|
"HighPing",
|
||||||
|
"CheesePro",
|
||||||
|
"Speedy",
|
||||||
|
"GigaGamer",
|
||||||
|
"LevelNoob",
|
||||||
|
"SkillTobi",
|
||||||
|
"HeadshotMax",
|
||||||
|
"PentaPaul",
|
||||||
|
"CritKarl",
|
||||||
|
"ManaLeerer",
|
||||||
|
"Nachlader",
|
||||||
|
"ClutchKönig",
|
||||||
|
"FriendlyFe",
|
||||||
|
"ZonenHeld",
|
||||||
|
"SchleichKatze",
|
||||||
|
"ShotgunPro",
|
||||||
|
"SniperUdo",
|
||||||
|
"BossHunter",
|
||||||
|
"HeldenNoob",
|
||||||
|
"KillFranz",
|
||||||
|
"FragKarl",
|
||||||
|
"TeamNiete",
|
||||||
|
"LootPaul",
|
||||||
|
"UltraNoob",
|
||||||
|
"ProfiScout",
|
||||||
|
"PunkteKlaus",
|
||||||
|
"KrüppelKill",
|
||||||
|
"PixelNinja",
|
||||||
|
"NoobCrusher",
|
||||||
|
"LagBoss",
|
||||||
|
"SpawnKing",
|
||||||
|
"AFKSlayer",
|
||||||
|
"RespawnPro",
|
||||||
|
"Killjoy",
|
||||||
|
"GameBreaker",
|
||||||
|
"FastFingers",
|
||||||
|
"LootKing",
|
||||||
|
"QuickFlick",
|
||||||
|
"SilentShot",
|
||||||
|
"HackGod",
|
||||||
|
"GlitchHero",
|
||||||
|
"SpeedyBot",
|
||||||
|
"AimWizard",
|
||||||
|
"FragMaster",
|
||||||
|
"OneTapPro",
|
||||||
|
"KnifeLord",
|
||||||
|
"MetaHunter",
|
||||||
|
"PingWarrior",
|
||||||
|
"KeyBash",
|
||||||
|
"ClutchPro",
|
||||||
|
"ScopeBot",
|
||||||
|
"TrollMage",
|
||||||
|
"PowerLooter",
|
||||||
|
"TankHero",
|
||||||
|
"CampLord",
|
||||||
|
"SmurfSlayer",
|
||||||
|
"SkillThief",
|
||||||
|
"SniperGod",
|
||||||
|
"LevelHack",
|
||||||
|
"GhostAim",
|
||||||
|
"BossTamer",
|
||||||
|
"ShotgunJoe",
|
||||||
|
"AimRider",
|
||||||
|
"KillCount",
|
||||||
|
"PixelManiac",
|
||||||
|
"TrollOver",
|
||||||
|
"SneakPro",
|
||||||
|
"ReloadKing",
|
||||||
|
"SpawnTrap",
|
||||||
|
"LagLover",
|
||||||
|
"MetaHater",
|
||||||
|
"BoomMaker",
|
||||||
|
"WipeLord",
|
||||||
|
"CarryPro",
|
||||||
|
"ProBaiter",
|
||||||
|
"GameWarden",
|
||||||
|
"KartoffelKönig",
|
||||||
|
"SaufenderWolf",
|
||||||
|
"WurstGriller",
|
||||||
|
"Flitzekacke",
|
||||||
|
"BratwurstBub",
|
||||||
|
"Hoppeldoppels",
|
||||||
|
"BananenMensch",
|
||||||
|
"KlopapierGuru",
|
||||||
|
"SchnitzelKing",
|
||||||
|
"NerdNomade",
|
||||||
|
"Dönertänzer",
|
||||||
|
"GlitzerGurke",
|
||||||
|
"SchinkenShrek",
|
||||||
|
"KäseKalle",
|
||||||
|
"SchokoSchnecke",
|
||||||
|
"KeksKämpfer",
|
||||||
|
"QuarkPiraten",
|
||||||
|
"Müslimonster",
|
||||||
|
"KnuddelNase",
|
||||||
|
"FantaFighter",
|
||||||
|
"SchnapsSaurier",
|
||||||
|
"Wackelpudding",
|
||||||
|
"ZitronenZock",
|
||||||
|
"FettWurst",
|
||||||
|
"PlüschPanda",
|
||||||
|
"Zuckerschnur",
|
||||||
|
"FluffiKopf",
|
||||||
|
"DonutDöner",
|
||||||
|
"VollpfostenX",
|
||||||
|
"Waschlappen",
|
||||||
|
"Witzepumper",
|
||||||
|
"ToastTraum",
|
||||||
|
"FroschFighter",
|
||||||
|
"KrümelTiger",
|
||||||
|
"RegenWolke",
|
||||||
|
"PuddingPower",
|
||||||
|
"KoffeinKrieger",
|
||||||
|
"SpeckSchlumpf",
|
||||||
|
"SuperSuppe",
|
||||||
|
"BierBärchen",
|
||||||
|
"FischBär",
|
||||||
|
"Flauschi",
|
||||||
|
"Schokomonster",
|
||||||
|
"ChaosKäse",
|
||||||
|
"FlitzLappen",
|
||||||
|
"WurstWombat",
|
||||||
|
"KrümelMensch",
|
||||||
|
"PuddingBär",
|
||||||
|
"ZickZack",
|
||||||
|
"Schwabel",
|
||||||
|
"Fluffi",
|
||||||
|
"RülpsFrosch",
|
||||||
|
"PommesPapa",
|
||||||
|
"QuarkBär",
|
||||||
|
"KnusperKönig",
|
||||||
|
"ToastBrot",
|
||||||
|
"Ploppster",
|
||||||
|
"Schleimschwein",
|
||||||
|
"Äpfelchen",
|
||||||
|
"Knallbonbon",
|
||||||
|
"KaffeeKopf",
|
||||||
|
"WackelWurst",
|
||||||
|
"RennKeks",
|
||||||
|
"BröselBub",
|
||||||
|
"ZockerBrot",
|
||||||
|
"BierWurm",
|
||||||
|
"StinkFlummi",
|
||||||
|
"SchlumpfKing",
|
||||||
|
"PurzelBär",
|
||||||
|
"FlinkFluff",
|
||||||
|
"PloppPudel",
|
||||||
|
"Schnorchel",
|
||||||
|
"FliegenKopf",
|
||||||
|
"PixelPommes",
|
||||||
|
"SchwipsWürst",
|
||||||
|
"WutzBär",
|
||||||
|
"KnuddelKeks",
|
||||||
|
"FantaFlumm",
|
||||||
|
"ZockerKäse",
|
||||||
|
"LachHäufchen",
|
||||||
|
"GurkenGuru",
|
||||||
|
"PonySchnitzel",
|
||||||
|
"NudelNinja",
|
||||||
|
"VulkanKeks",
|
||||||
|
"WasserToast",
|
||||||
|
"MenschSalat",
|
||||||
|
"KampfKohl",
|
||||||
|
"SockenZirkus",
|
||||||
|
"SchwimmBärchen",
|
||||||
|
"TanzenderPudel",
|
||||||
|
"PizzamarktMensch",
|
||||||
|
"ZahnarztZocker",
|
||||||
|
"RollerRudi",
|
||||||
|
"PupsPilot",
|
||||||
|
"WitzigeZwiebel",
|
||||||
|
"Pillenschlucker",
|
||||||
|
"ZwiebelReiter",
|
||||||
|
"HüpfenderKaktus",
|
||||||
|
"AsteroidenAlf",
|
||||||
|
"ChaosKarotte",
|
||||||
|
"WolkenFurz",
|
||||||
|
"Krümelmonster",
|
||||||
|
"WackelBiene",
|
||||||
|
};
|
||||||
|
|
||||||
|
Random random = new Random();
|
||||||
|
name = names[random.nextInt(names.length)];
|
||||||
|
}
|
||||||
|
|
||||||
|
return name;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,145 @@
|
|||||||
|
package pp.mdga.client.dialog;
|
||||||
|
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.button.AbstractButton;
|
||||||
|
import pp.mdga.client.button.ButtonLeft;
|
||||||
|
import pp.mdga.client.button.ButtonRight;
|
||||||
|
import pp.mdga.client.button.MenuButton;
|
||||||
|
import pp.mdga.client.view.MdgaView;
|
||||||
|
|
||||||
|
import java.util.prefs.Preferences;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The {@code VideoSettingsDialog} class represents a dialog for configuring video settings,
|
||||||
|
* such as resolution and fullscreen mode. It also provides an option to restart the application
|
||||||
|
* when certain settings are changed.
|
||||||
|
*/
|
||||||
|
public class VideoSettingsDialog extends Dialog {
|
||||||
|
private static Preferences prefs = Preferences.userNodeForPackage(JoinDialog.class);
|
||||||
|
|
||||||
|
private ButtonRight fullscreenButton;
|
||||||
|
private MenuButton backButton;
|
||||||
|
private ButtonRight restartButton;
|
||||||
|
|
||||||
|
private ButtonLeft hdButton9;
|
||||||
|
private ButtonLeft fullHdButton9;
|
||||||
|
private ButtonLeft wqhdButton9;
|
||||||
|
private ButtonRight hdButton10;
|
||||||
|
private ButtonRight fullHdButton10;
|
||||||
|
private ButtonRight wqhdButton10;
|
||||||
|
|
||||||
|
private final MdgaView view;
|
||||||
|
|
||||||
|
private boolean active = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a {@code VideoSettingsDialog}.
|
||||||
|
*
|
||||||
|
* @param app The main application managing the dialog.
|
||||||
|
* @param node The root node for attaching UI elements.
|
||||||
|
* @param view The view managing navigation and interaction with the video settings dialog.
|
||||||
|
*/
|
||||||
|
public VideoSettingsDialog(MdgaApp app, Node node, MdgaView view) {
|
||||||
|
super(app, node);
|
||||||
|
|
||||||
|
this.view = view;
|
||||||
|
|
||||||
|
backButton = new MenuButton(app, node, view::leaveVideoSettings, "Zurück");
|
||||||
|
|
||||||
|
restartButton = new ButtonRight(app, node, MdgaApp::restartApp, "Neustart", 1);
|
||||||
|
|
||||||
|
fullscreenButton = new ButtonRight(app, node, () -> updateResolution(0, 0, 0, true), "Vollbild", 1);
|
||||||
|
|
||||||
|
hdButton9 = new ButtonLeft(app, node, () -> updateResolution(1280, 720, 1.0f, false), "hd 16:9", 10);
|
||||||
|
fullHdButton9 = new ButtonLeft(app, node, () -> updateResolution(1920, 1080, 2.25f, false), "full hd 16:9", 10);
|
||||||
|
wqhdButton9 = new ButtonLeft(app, node, () -> updateResolution(2560, 1440, 4.0f, false), "wqhd 16:9", 10);
|
||||||
|
|
||||||
|
|
||||||
|
hdButton10 = new ButtonRight(app, node, () -> updateResolution(1280, 800, 1.0f, false), "hd 16:10", 10);
|
||||||
|
fullHdButton10 = new ButtonRight(app, node, () -> updateResolution(1920, 1200, 2.25f, false), "full hd 16:10", 10);
|
||||||
|
wqhdButton10 = new ButtonRight(app, node, () -> updateResolution(2560, 1600, 4.0f, false), "wqhd 16:10", 10);
|
||||||
|
|
||||||
|
float offset = 2.8f;
|
||||||
|
|
||||||
|
hdButton9.setPos(new Vector2f(hdButton9.getPos().x, MenuButton.VERTICAL - offset));
|
||||||
|
hdButton10.setPos(new Vector2f(hdButton10.getPos().x, MenuButton.VERTICAL - offset));
|
||||||
|
fullscreenButton.setPos(new Vector2f(fullscreenButton.getPos().x, MenuButton.VERTICAL - offset));
|
||||||
|
offset += 1.5f;
|
||||||
|
|
||||||
|
fullHdButton9.setPos(new Vector2f(fullHdButton9.getPos().x, MenuButton.VERTICAL - offset));
|
||||||
|
fullHdButton10.setPos(new Vector2f(fullHdButton10.getPos().x, MenuButton.VERTICAL - offset));
|
||||||
|
offset += 1.5f;
|
||||||
|
|
||||||
|
wqhdButton9.setPos(new Vector2f(wqhdButton9.getPos().x, MenuButton.VERTICAL - offset));
|
||||||
|
wqhdButton10.setPos(new Vector2f(wqhdButton10.getPos().x, MenuButton.VERTICAL - offset));
|
||||||
|
offset += 1.5f;
|
||||||
|
|
||||||
|
backButton.setPos(new Vector2f(0, 1.8f));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the dialog is shown. Displays all buttons and marks the dialog as active.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void onShow() {
|
||||||
|
active = true;
|
||||||
|
|
||||||
|
hdButton9.show();
|
||||||
|
fullHdButton9.show();
|
||||||
|
wqhdButton9.show();
|
||||||
|
|
||||||
|
hdButton10.show();
|
||||||
|
fullHdButton10.show();
|
||||||
|
wqhdButton10.show();
|
||||||
|
|
||||||
|
fullscreenButton.show();
|
||||||
|
backButton.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the dialog is hidden. Hides all buttons and marks the dialog as inactive.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void onHide() {
|
||||||
|
active = false;
|
||||||
|
|
||||||
|
hdButton9.hide();
|
||||||
|
fullHdButton9.hide();
|
||||||
|
wqhdButton9.hide();
|
||||||
|
|
||||||
|
hdButton10.hide();
|
||||||
|
fullHdButton10.hide();
|
||||||
|
wqhdButton10.hide();
|
||||||
|
|
||||||
|
fullscreenButton.hide();
|
||||||
|
backButton.hide();
|
||||||
|
restartButton.hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the dialog's state. This method can be used for periodic updates while the dialog is active.
|
||||||
|
*/
|
||||||
|
public void update() {
|
||||||
|
if(!active) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the resolution settings and optionally triggers the restart button if changes are detected.
|
||||||
|
*
|
||||||
|
* @param width The width of the resolution.
|
||||||
|
* @param height The height of the resolution.
|
||||||
|
* @param imageFactor The scaling factor for the resolution.
|
||||||
|
* @param isFullscreen {@code true} if fullscreen mode is enabled, {@code false} otherwise.
|
||||||
|
*/
|
||||||
|
public void updateResolution(int width, int height, float imageFactor, boolean isFullscreen) {
|
||||||
|
if(width != prefs.getInt("width", 1280) || height != prefs.getInt("height", 720) || isFullscreen != prefs.getBoolean("fullscreen", false)) {
|
||||||
|
restartButton.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
app.updateResolution(width, height, imageFactor, isFullscreen);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,304 @@
|
|||||||
|
package pp.mdga.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.asset.AssetManager;
|
||||||
|
import com.jme3.font.BitmapFont;
|
||||||
|
import com.jme3.font.BitmapText;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.system.AppSettings;
|
||||||
|
import pp.mdga.client.animation.ZoomControl;
|
||||||
|
import pp.mdga.game.Color;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The {@code ActionTextHandler} class manages the display of animated and stylized text messages in the game's UI.
|
||||||
|
* It supports dynamic text creation with spacing, color, and effects, such as dice rolls, player actions, and rankings.
|
||||||
|
*/
|
||||||
|
class ActionTextHandler {
|
||||||
|
private Node root;
|
||||||
|
private BitmapFont font;
|
||||||
|
private AppSettings appSettings;
|
||||||
|
private int ranking;
|
||||||
|
|
||||||
|
float paddingRanked = 100;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs an {@code ActionTextHandler}.
|
||||||
|
*
|
||||||
|
* @param guiNode The GUI node where the text messages will be displayed.
|
||||||
|
* @param assetManager The asset manager used to load fonts and other assets.
|
||||||
|
* @param appSettings The application settings for positioning and sizing.
|
||||||
|
*/
|
||||||
|
ActionTextHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
|
||||||
|
root = new Node("actionTextRoot");
|
||||||
|
guiNode.attachChild(root);
|
||||||
|
|
||||||
|
root.setLocalTranslation(center(appSettings.getWidth(), appSettings.getHeight(), Vector3f.ZERO));
|
||||||
|
font = assetManager.loadFont("Fonts/Gunplay.fnt");
|
||||||
|
this.appSettings = appSettings;
|
||||||
|
ranking = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a {@code Node} containing text with specified spacing, size, and colors for each segment of the text.
|
||||||
|
*
|
||||||
|
* @param textArr An array of strings representing the text to be displayed.
|
||||||
|
* @param spacing The spacing between individual characters.
|
||||||
|
* @param size The size of the text.
|
||||||
|
* @param colorArr An array of {@code ColorRGBA} representing the color for each string in {@code textArr}.
|
||||||
|
* @return A {@code Node} containing the styled text with spacing and color applied.
|
||||||
|
* @throws RuntimeException if the lengths of {@code textArr} and {@code colorArr} do not match.
|
||||||
|
*/
|
||||||
|
private Node createTextWithSpacing(String[] textArr, float spacing, float size, ColorRGBA[] colorArr) {
|
||||||
|
if(textArr.length != colorArr.length) throw new RuntimeException("text and color are not the same length");
|
||||||
|
|
||||||
|
Node textNode = new Node("TextWithSpacing");
|
||||||
|
Node center = new Node();
|
||||||
|
float xOffset = 0;
|
||||||
|
for(int i = 0; i < textArr.length; i++){
|
||||||
|
String text = textArr[i];
|
||||||
|
ColorRGBA color = colorArr[i];
|
||||||
|
for (char c : text.toCharArray()) {
|
||||||
|
BitmapText letter = new BitmapText(font);
|
||||||
|
letter.setColor(color);
|
||||||
|
letter.setSize(size);
|
||||||
|
letter.setText(Character.toString(c));
|
||||||
|
letter.setLocalTranslation(xOffset, letter.getHeight()/2, 0);
|
||||||
|
center.attachChild(letter);
|
||||||
|
|
||||||
|
xOffset += letter.getLineWidth() + spacing;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
center.setLocalTranslation(new Vector3f(-xOffset/2,0,0));
|
||||||
|
textNode.attachChild(center);
|
||||||
|
return textNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a {@code Node} containing text with specified spacing, size, and a single color.
|
||||||
|
*
|
||||||
|
* @param text The text to be displayed.
|
||||||
|
* @param spacing The spacing between individual characters.
|
||||||
|
* @param size The size of the text.
|
||||||
|
* @param color The color of the text.
|
||||||
|
* @return A {@code Node} containing the styled text.
|
||||||
|
*/
|
||||||
|
private Node createTextWithSpacing(String text, float spacing, float size, ColorRGBA color) {
|
||||||
|
return createTextWithSpacing(new String[]{text}, spacing, size, new ColorRGBA[]{color});
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calculates the center position of a rectangle given its width, height, and an origin position.
|
||||||
|
*
|
||||||
|
* @param width The width of the rectangle.
|
||||||
|
* @param height The height of the rectangle.
|
||||||
|
* @param pos The origin position of the rectangle.
|
||||||
|
* @return A {@code Vector3f} representing the center position.
|
||||||
|
*/
|
||||||
|
private Vector3f center(float width, float height, Vector3f pos){
|
||||||
|
return new Vector3f(pos.x+width/2, pos.y+height/2,0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates and positions a single-line text at the top of the screen with a specified vertical offset.
|
||||||
|
*
|
||||||
|
* @param name The text to be displayed.
|
||||||
|
* @param spacing The spacing between individual characters.
|
||||||
|
* @param size The size of the text.
|
||||||
|
* @param color The color of the text.
|
||||||
|
* @param top The vertical offset from the top of the screen.
|
||||||
|
* @return A {@code Node} containing the styled text positioned at the top.
|
||||||
|
*/
|
||||||
|
private Node createTopText(String name, float spacing, float size, ColorRGBA color, float top){
|
||||||
|
return createTopText(new String[]{name}, spacing, size, new ColorRGBA[]{color}, top);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates and positions multi-line text at the top of the screen with specified vertical offset, spacing, and colors.
|
||||||
|
*
|
||||||
|
* @param name An array of strings representing the text to be displayed.
|
||||||
|
* @param spacing The spacing between individual characters.
|
||||||
|
* @param size The size of the text.
|
||||||
|
* @param color An array of {@code ColorRGBA} representing the color for each string in {@code name}.
|
||||||
|
* @param top The vertical offset from the top of the screen.
|
||||||
|
* @return A {@code Node} containing the styled text positioned at the top.
|
||||||
|
*/
|
||||||
|
private Node createTopText(String[] name, float spacing, float size, ColorRGBA color[], float top){
|
||||||
|
Node text = createTextWithSpacing(name, spacing, size, color);
|
||||||
|
text.setLocalTranslation(0, (appSettings.getHeight()/2f)*0.8f-top,0);
|
||||||
|
root.attachChild(text);
|
||||||
|
return text;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calculates the center position of a rectangle with negative width offset.
|
||||||
|
*
|
||||||
|
* @param width The negative width of the rectangle.
|
||||||
|
* @param height The height of the rectangle.
|
||||||
|
* @param pos The origin position of the rectangle.
|
||||||
|
* @return A {@code Vector3f} representing the center position.
|
||||||
|
*/
|
||||||
|
private Vector3f centerText(float width, float height, Vector3f pos){
|
||||||
|
return center(-width, height, pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays a message indicating the active player.
|
||||||
|
*
|
||||||
|
* @param name The name of the active player.
|
||||||
|
* @param color The color representing the player's team.
|
||||||
|
*/
|
||||||
|
void activePlayer(String name, Color color){
|
||||||
|
createTopText(new String[]{name," ist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays a message indicating that the current player is active.
|
||||||
|
*
|
||||||
|
* @param color The color representing the player's team.
|
||||||
|
*/
|
||||||
|
void ownActive(Color color){
|
||||||
|
createTopText(new String[]{"Du"," bist dran"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays a dice roll result for a player.
|
||||||
|
*
|
||||||
|
* @param diceNum The number rolled on the dice.
|
||||||
|
* @param name The name of the player.
|
||||||
|
* @param color The color representing the player's team.
|
||||||
|
*/
|
||||||
|
void diceNum(int diceNum, String name, Color color){
|
||||||
|
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
|
||||||
|
|
||||||
|
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 100);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays a dice roll result with a multiplier for a player.
|
||||||
|
*
|
||||||
|
* @param diceNum The number rolled on the dice.
|
||||||
|
* @param mult The multiplier applied to the dice result.
|
||||||
|
* @param name The name of the player.
|
||||||
|
* @param color The color representing the player's team.
|
||||||
|
*/
|
||||||
|
void diceNumMult(int diceNum,int mult, String name, Color color){
|
||||||
|
createTopText(new String[]{name," würfelt:"}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0);
|
||||||
|
|
||||||
|
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays the dice roll result for the current player.
|
||||||
|
*
|
||||||
|
* @param diceNum The number rolled on the dice.
|
||||||
|
*/
|
||||||
|
void ownDice(int diceNum){
|
||||||
|
createTopText(String.valueOf(diceNum), 10, 100, ColorRGBA.White, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays the dice roll result with a multiplier for the current player.
|
||||||
|
*
|
||||||
|
* @param diceNum The number rolled on the dice.
|
||||||
|
* @param mult The multiplier applied to the dice result.
|
||||||
|
*/
|
||||||
|
void ownDiceMult(int diceNum, int mult){
|
||||||
|
createTopText(new String[]{String.valueOf(diceNum), " x" + mult + " = " + (diceNum*mult)}, 20, 100, new ColorRGBA[]{ColorRGBA.White,ColorRGBA.Red}, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays a message indicating that a specified player received a bonus card.
|
||||||
|
*
|
||||||
|
* @param name The name of the player who received the bonus card.
|
||||||
|
* @param color The color representing the player's team.
|
||||||
|
*/
|
||||||
|
void drawCard(String name, Color color){
|
||||||
|
createTopText(new String[]{name," erhält eine Bonuskarte"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays a message indicating that the current player received a bonus card.
|
||||||
|
*
|
||||||
|
* @param color The color representing the player's team.
|
||||||
|
*/
|
||||||
|
void drawCardOwn(Color color){
|
||||||
|
createTopText(new String[]{"Du"," erhälst eine Bonuskarte"}, 5,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays a message indicating that a specified player has completed their turn or action.
|
||||||
|
*
|
||||||
|
* @param name The name of the player who finished.
|
||||||
|
* @param color The color representing the player's team.
|
||||||
|
*/
|
||||||
|
void finishText(String name, Color color){
|
||||||
|
createTopText(new String[]{name," ist fertig!"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays a message indicating that the current player has completed their turn or action.
|
||||||
|
*
|
||||||
|
* @param color The color representing the player's team.
|
||||||
|
*/
|
||||||
|
void finishTextOwn(Color color){
|
||||||
|
createTopText(new String[]{"Du", " bist fertig!"}, 7,70, new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, 0).addControl(new ZoomControl());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Converts a player's team color to a corresponding {@code ColorRGBA}.
|
||||||
|
*
|
||||||
|
* @param color The player's team color.
|
||||||
|
* @return The corresponding {@code ColorRGBA}.
|
||||||
|
* @throws RuntimeException if the color is invalid.
|
||||||
|
*/
|
||||||
|
private ColorRGBA playerColorToColorRGBA(Color color){
|
||||||
|
return switch (color){
|
||||||
|
case ARMY -> ColorRGBA.Green;
|
||||||
|
case NAVY -> ColorRGBA.Blue;
|
||||||
|
case CYBER -> ColorRGBA.Orange;
|
||||||
|
case AIRFORCE -> ColorRGBA.Black;
|
||||||
|
default -> throw new RuntimeException("None is not valid");
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Hides all text messages displayed by the handler and resets the ranking counter.
|
||||||
|
*/
|
||||||
|
void hide(){
|
||||||
|
ranking = 0;
|
||||||
|
root.detachAllChildren();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays a ranked dice roll result for a specified player.
|
||||||
|
*
|
||||||
|
* @param name The name of the player.
|
||||||
|
* @param color The color representing the player's team.
|
||||||
|
* @param eye The dice roll result.
|
||||||
|
*/
|
||||||
|
void rollRankingResult(String name, Color color, int eye){
|
||||||
|
createTopText(new String[]{name,": "+eye}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, paddingRanked*ranking);
|
||||||
|
ranking++;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays a ranked dice roll result for the current player.
|
||||||
|
*
|
||||||
|
* @param color The color representing the player's team.
|
||||||
|
* @param eye The dice roll result.
|
||||||
|
*/
|
||||||
|
void rollRankingResultOwn(Color color, int eye){
|
||||||
|
createTopText(new String[]{"Du",": "+eye}, 10,90,new ColorRGBA[]{playerColorToColorRGBA(color),ColorRGBA.White}, paddingRanked*ranking);
|
||||||
|
ranking++;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Displays a message prompting the player to roll the dice.
|
||||||
|
*/
|
||||||
|
void diceNow(){
|
||||||
|
createTopText("Klicke zum Würfeln", 5, 80, ColorRGBA.White, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,150 @@
|
|||||||
|
package pp.mdga.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.font.BitmapFont;
|
||||||
|
import com.jme3.font.BitmapText;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.post.FilterPostProcessor;
|
||||||
|
import com.jme3.renderer.Camera;
|
||||||
|
import com.jme3.renderer.RenderManager;
|
||||||
|
import com.jme3.renderer.ViewPort;
|
||||||
|
import com.jme3.scene.Geometry;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.scene.control.AbstractControl;
|
||||||
|
import com.jme3.scene.shape.Box;
|
||||||
|
import com.jme3.scene.shape.Cylinder;
|
||||||
|
import com.jme3.scene.shape.Sphere;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.board.OutlineControl;
|
||||||
|
|
||||||
|
import java.awt.*;
|
||||||
|
|
||||||
|
public class CardControl extends OutlineControl {
|
||||||
|
|
||||||
|
private static final ColorRGBA OUTLINE_COLOR = ColorRGBA.Yellow;
|
||||||
|
|
||||||
|
private static final ColorRGBA HIGHLIGHT_COLOR = ColorRGBA.Yellow;
|
||||||
|
private static final int HIGHLIGHT_WIDTH = 9;
|
||||||
|
|
||||||
|
private static final ColorRGBA HOVER_COLOR = ColorRGBA.Green;
|
||||||
|
private static final int HOVER_WIDTH = 12;
|
||||||
|
|
||||||
|
private static final ColorRGBA SELECT_COLOR = ColorRGBA.Blue;
|
||||||
|
private static final int SELECT_WIDTH = 13;
|
||||||
|
|
||||||
|
|
||||||
|
private static final int OUTLINE_THICKNESS = 9;
|
||||||
|
private boolean hoverable;
|
||||||
|
private boolean highlight;
|
||||||
|
private boolean selectable;
|
||||||
|
private boolean select;
|
||||||
|
private Node root;
|
||||||
|
private BitmapText num;
|
||||||
|
|
||||||
|
public CardControl(MdgaApp app, FilterPostProcessor fpp, Camera cam, Node root){
|
||||||
|
super(app, fpp, cam, OUTLINE_THICKNESS);
|
||||||
|
this.root = root;
|
||||||
|
|
||||||
|
|
||||||
|
Node rootNum = createNum();
|
||||||
|
rootNum.setLocalTranslation(new Vector3f(0.35f,0.8f,0));
|
||||||
|
root.attachChild(rootNum);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Node createNum(){
|
||||||
|
Node rootNum = new Node("root Num");
|
||||||
|
Geometry circle = new Geometry("circle", new Sphere(20,20,1));
|
||||||
|
circle.setLocalTranslation(new Vector3f(0.03f,0.01f,1));
|
||||||
|
circle.setLocalScale(0.2f);
|
||||||
|
Material mat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
|
mat.setColor("Color", ColorRGBA.Black);
|
||||||
|
circle.setMaterial(mat);
|
||||||
|
// root.attachChild(circle);
|
||||||
|
BitmapFont guiFont = getApp().getAssetManager().loadFont("Fonts/Gunplay.fnt");
|
||||||
|
num = new BitmapText(guiFont);
|
||||||
|
num.setSize(0.3f);
|
||||||
|
num.setText("1");
|
||||||
|
num.setColor(ColorRGBA.White);
|
||||||
|
num.setLocalTranslation(-num.getLineWidth() / 2, num.getHeight() / 2, 2);
|
||||||
|
rootNum.attachChild(circle);
|
||||||
|
rootNum.attachChild(num);
|
||||||
|
return rootNum;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setNumCard(int num){
|
||||||
|
this.num.setText(String.valueOf(num));
|
||||||
|
}
|
||||||
|
|
||||||
|
public Node getRoot() {
|
||||||
|
return root;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void initSpatial(){
|
||||||
|
}
|
||||||
|
|
||||||
|
public void outline(){
|
||||||
|
super.outline(OUTLINE_COLOR);
|
||||||
|
}
|
||||||
|
|
||||||
|
private final static Vector3f HIGHLIGHT_Y = new Vector3f(0,0.4f,0);
|
||||||
|
|
||||||
|
public void setHighlight() {
|
||||||
|
this.highlight = true;
|
||||||
|
root.setLocalTranslation(root.getLocalTranslation().add(HIGHLIGHT_Y));
|
||||||
|
highlight();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void highlight() {
|
||||||
|
super.outline(HIGHLIGHT_COLOR, HIGHLIGHT_WIDTH);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void unHighlight(){
|
||||||
|
highlight = false;
|
||||||
|
root.setLocalTranslation(root.getLocalTranslation().subtract(HIGHLIGHT_Y));
|
||||||
|
deOutline();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void hover(){
|
||||||
|
if(!hoverable) return;
|
||||||
|
super.outline(HOVER_COLOR, HOVER_WIDTH);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void hoverOff(){
|
||||||
|
if(!hoverable) return;
|
||||||
|
|
||||||
|
if(select) select();
|
||||||
|
else if(highlight) highlight();
|
||||||
|
else deOutline();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void select(){
|
||||||
|
if(!selectable) return;
|
||||||
|
select = true;
|
||||||
|
super.outline(SELECT_COLOR, SELECT_WIDTH);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void unSelect(){
|
||||||
|
if(!selectable) return;
|
||||||
|
select = false;
|
||||||
|
if(highlight) highlight();
|
||||||
|
else deOutline();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setSelectable(boolean selectable){
|
||||||
|
this.selectable = selectable;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isSelected() {
|
||||||
|
return select;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isSelectable() {
|
||||||
|
return selectable;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setHoverable(boolean hoverable) {
|
||||||
|
this.hoverable = hoverable;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,112 @@
|
|||||||
|
package pp.mdga.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.app.Application;
|
||||||
|
import com.jme3.app.state.AbstractAppState;
|
||||||
|
import com.jme3.app.state.AppStateManager;
|
||||||
|
import com.jme3.light.DirectionalLight;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.post.FilterPostProcessor;
|
||||||
|
import com.jme3.post.filters.ComposeFilter;
|
||||||
|
import com.jme3.renderer.Camera;
|
||||||
|
import com.jme3.renderer.RenderManager;
|
||||||
|
import com.jme3.renderer.ViewPort;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
import com.jme3.shadow.DirectionalLightShadowFilter;
|
||||||
|
import com.jme3.shadow.EdgeFilteringMode;
|
||||||
|
import com.jme3.texture.Image;
|
||||||
|
import com.jme3.texture.Texture2D;
|
||||||
|
|
||||||
|
import java.util.*;
|
||||||
|
|
||||||
|
public class CardLayer extends AbstractAppState {
|
||||||
|
|
||||||
|
public static final int SHADOWMAP_SIZE = 1024 * 8;
|
||||||
|
|
||||||
|
private Node root;
|
||||||
|
private Application app;
|
||||||
|
private boolean init;
|
||||||
|
|
||||||
|
private List<Spatial> cardBuffer;
|
||||||
|
private final FilterPostProcessor fpp;
|
||||||
|
private final Camera overlayCam;
|
||||||
|
Texture2D backTexture;
|
||||||
|
|
||||||
|
public CardLayer(FilterPostProcessor fpp, Camera overlayCam, Texture2D backTexture) {
|
||||||
|
this.overlayCam = overlayCam;
|
||||||
|
this.fpp = fpp;
|
||||||
|
this.cardBuffer = new ArrayList<>();
|
||||||
|
init = false;
|
||||||
|
this.backTexture = backTexture;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void initialize(AppStateManager stateManager, Application app) {
|
||||||
|
this.app = app;
|
||||||
|
root = new Node("Under gui viewport Root");
|
||||||
|
|
||||||
|
ViewPort view = app.getRenderManager().createMainView("Under gui ViewPort", overlayCam);
|
||||||
|
view.setEnabled(true);
|
||||||
|
view.setClearFlags(true, true, true);
|
||||||
|
view.attachScene(root);
|
||||||
|
fpp.setFrameBufferFormat(Image.Format.RGBA8);
|
||||||
|
fpp.addFilter(new ComposeFilter(backTexture));
|
||||||
|
|
||||||
|
|
||||||
|
DirectionalLight sun = new DirectionalLight();
|
||||||
|
sun.setColor(ColorRGBA.White);
|
||||||
|
sun.setDirection(new Vector3f(.5f, -.5f, -1));
|
||||||
|
root.addLight(sun);
|
||||||
|
|
||||||
|
DirectionalLightShadowFilter dlsf = new DirectionalLightShadowFilter(app.getAssetManager(), SHADOWMAP_SIZE, 3);
|
||||||
|
dlsf.setLight(sun);
|
||||||
|
dlsf.setEnabled(true);
|
||||||
|
dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
|
||||||
|
dlsf.setShadowIntensity(.5f);
|
||||||
|
fpp.addFilter(dlsf);
|
||||||
|
|
||||||
|
view.addProcessor(fpp);
|
||||||
|
|
||||||
|
if (!init) init = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void shutdown() {
|
||||||
|
cardBuffer.clear();
|
||||||
|
root.detachAllChildren();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void render(RenderManager rm) {
|
||||||
|
root.updateGeometricState();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update(float tpf) {
|
||||||
|
if (init && !cardBuffer.isEmpty()) {
|
||||||
|
for (Spatial spatial : cardBuffer) {
|
||||||
|
root.attachChild(spatial);
|
||||||
|
}
|
||||||
|
cardBuffer.clear();
|
||||||
|
}
|
||||||
|
root.updateLogicalState(tpf);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addSpatial(Spatial card) {
|
||||||
|
if(root == null) cardBuffer.add(card);
|
||||||
|
else root.attachChild(card);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void deleteSpatial(Spatial spatial) {
|
||||||
|
root.detachChild(spatial);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Camera getOverlayCam() {
|
||||||
|
return overlayCam;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Node getRootNode() {
|
||||||
|
return root;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,232 @@
|
|||||||
|
package pp.mdga.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.post.FilterPostProcessor;
|
||||||
|
import com.jme3.renderer.Camera;
|
||||||
|
import com.jme3.renderer.queue.RenderQueue;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
import com.jme3.texture.Texture2D;
|
||||||
|
import pp.mdga.client.Asset;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.animation.SymbolControl;
|
||||||
|
import pp.mdga.game.BonusCard;
|
||||||
|
|
||||||
|
import java.util.*;
|
||||||
|
|
||||||
|
public class CardLayerHandler {
|
||||||
|
private static final Vector3f START = new Vector3f(-1.8f, -3.5f, 0);
|
||||||
|
private static final Vector3f MARGIN = new Vector3f(1.8f, 0, 0);
|
||||||
|
private static final float CARDLAYER_CAMERA_ZOOM = 4;
|
||||||
|
|
||||||
|
private final MdgaApp app;
|
||||||
|
private final FilterPostProcessor fpp;
|
||||||
|
private final Texture2D backTexture;
|
||||||
|
|
||||||
|
private Camera cardLayerCamera;
|
||||||
|
private CardLayer cardLayer;
|
||||||
|
private DiceControl diceControl;
|
||||||
|
|
||||||
|
private final Map<BonusCard, CardControl> bonusCardControlMap = new HashMap<>();
|
||||||
|
private final Map<BonusCard, Integer> bonusCardIntegerMap = new HashMap<>();
|
||||||
|
private final Set<CardControl> selectableCards = new HashSet<>();
|
||||||
|
|
||||||
|
private BonusCard cardSelect = null;
|
||||||
|
|
||||||
|
public CardLayerHandler(MdgaApp app, Texture2D backTexture) {
|
||||||
|
this.app = app;
|
||||||
|
this.fpp = new FilterPostProcessor(app.getAssetManager());
|
||||||
|
this.backTexture = backTexture;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void init() {
|
||||||
|
cardLayerCamera = createOverlayCam();
|
||||||
|
cardLayer = new CardLayer(fpp, cardLayerCamera, backTexture);
|
||||||
|
app.getStateManager().attach(cardLayer);
|
||||||
|
|
||||||
|
diceControl = new DiceControl(app.getAssetManager());
|
||||||
|
diceControl.create(new Vector3f(0, 0, 0), 1f, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void shutdown() {
|
||||||
|
if (cardLayer != null) {
|
||||||
|
cardLayer.shutdown();
|
||||||
|
clearSelectableCards();
|
||||||
|
}
|
||||||
|
cardLayer = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void rollDice(int rollNum, Runnable actionAfter) {
|
||||||
|
if (!(1 <= rollNum && rollNum <= 6)) throw new RuntimeException("rollNum is not in the range [1,6]");
|
||||||
|
diceControl.rollDice(rollNum, actionAfter);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void showDice() {
|
||||||
|
cardLayer.addSpatial(diceControl.getSpatial());
|
||||||
|
diceControl.spin();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void hideDice() {
|
||||||
|
diceControl.hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addCard(BonusCard card) {
|
||||||
|
if (card == BonusCard.HIDDEN) throw new RuntimeException("Can't add hidden card to GUI");
|
||||||
|
|
||||||
|
if (!bonusCardControlMap.containsKey(card)) {
|
||||||
|
CardControl control = createCard(bonusToAsset(card), nextPos());
|
||||||
|
bonusCardControlMap.put(card, control);
|
||||||
|
cardLayer.addSpatial(control.getRoot());
|
||||||
|
}
|
||||||
|
|
||||||
|
int newNum = bonusCardIntegerMap.getOrDefault(card, 0) + 1;
|
||||||
|
bonusCardIntegerMap.put(card, newNum);
|
||||||
|
bonusCardControlMap.get(card).setNumCard(newNum);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeCard(BonusCard card){
|
||||||
|
if(bonusCardControlMap.containsKey(card)){
|
||||||
|
bonusCardIntegerMap.put(card, bonusCardIntegerMap.get(card) - 1);
|
||||||
|
|
||||||
|
if(bonusCardIntegerMap.get(card) <= 0){
|
||||||
|
cardLayer.deleteSpatial(bonusCardControlMap.get(card).getRoot());
|
||||||
|
bonusCardIntegerMap.remove(card);
|
||||||
|
bonusCardControlMap.remove(card);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void clearSelectableCards() {
|
||||||
|
for (CardControl control : selectableCards) {
|
||||||
|
control.setSelectable(false);
|
||||||
|
control.setHoverable(false);
|
||||||
|
control.unHighlight();
|
||||||
|
control.unSelect();
|
||||||
|
}
|
||||||
|
selectableCards.clear();
|
||||||
|
cardSelect = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setSelectableCards(List<BonusCard> select) {
|
||||||
|
for (BonusCard card : select) {
|
||||||
|
selectableCards.add(bonusCardControlMap.get(card));
|
||||||
|
}
|
||||||
|
for (CardControl control : selectableCards) {
|
||||||
|
control.setSelectable(true);
|
||||||
|
control.setHoverable(true);
|
||||||
|
control.setHighlight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void selectCard(CardControl cardControl) {
|
||||||
|
if (cardControl.isSelected()) {
|
||||||
|
cardControl.unSelect();
|
||||||
|
cardSelect = null;
|
||||||
|
} else {
|
||||||
|
for (CardControl control : selectableCards) {
|
||||||
|
control.unSelect();
|
||||||
|
}
|
||||||
|
cardControl.select();
|
||||||
|
cardSelect = getKeyByValue(bonusCardControlMap, cardControl);
|
||||||
|
}
|
||||||
|
|
||||||
|
app.getModelSynchronize().selectCard(cardSelect);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Camera getCardLayerCamera() {
|
||||||
|
return cardLayerCamera;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void shield(){
|
||||||
|
SymbolControl control = createSymbol(Asset.shieldSymbol);
|
||||||
|
cardLayer.addSpatial(control.getSpatial());
|
||||||
|
control.shield();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void swap(){
|
||||||
|
SymbolControl control = createSymbol(Asset.swapSymbol);
|
||||||
|
cardLayer.addSpatial(control.getSpatial());
|
||||||
|
control.swap();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void turbo(){
|
||||||
|
SymbolControl control = createSymbol(Asset.turboSymbol);
|
||||||
|
cardLayer.addSpatial(control.getSpatial());
|
||||||
|
control.turbo();
|
||||||
|
}
|
||||||
|
|
||||||
|
private Asset bonusToAsset(BonusCard card) {
|
||||||
|
return switch (card) {
|
||||||
|
case TURBO -> Asset.turboCard;
|
||||||
|
case SHIELD -> Asset.shieldCard;
|
||||||
|
case SWAP -> Asset.swapCard;
|
||||||
|
case HIDDEN -> throw new RuntimeException("HIDDEN is not allowed in GUI");
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3f nextPos() {
|
||||||
|
return START.add(MARGIN.mult(bonusCardControlMap.size()));
|
||||||
|
}
|
||||||
|
|
||||||
|
private Camera createOverlayCam() {
|
||||||
|
Camera originalCam = app.getCamera();
|
||||||
|
Camera overlayCam = new Camera(originalCam.getWidth(), originalCam.getHeight());
|
||||||
|
overlayCam.setParallelProjection(true);
|
||||||
|
float aspect = (float) originalCam.getWidth() / originalCam.getHeight();
|
||||||
|
float size = CARDLAYER_CAMERA_ZOOM;
|
||||||
|
overlayCam.setFrustum(-1000, 1000, -aspect * size, aspect * size, size, -size);
|
||||||
|
overlayCam.setLocation(new Vector3f(0, 0, 10));
|
||||||
|
overlayCam.lookAt(new Vector3f(0, 0, 0), Vector3f.UNIT_Y);
|
||||||
|
return overlayCam;
|
||||||
|
}
|
||||||
|
|
||||||
|
private <K, V> K getKeyByValue(Map<K, V> map, V value) {
|
||||||
|
for (Map.Entry<K, V> entry : map.entrySet()) {
|
||||||
|
if (entry.getValue().equals(value)) {
|
||||||
|
return entry.getKey();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void test() {
|
||||||
|
addCard(BonusCard.SHIELD);
|
||||||
|
addCard(BonusCard.SHIELD);
|
||||||
|
addCard(BonusCard.TURBO);
|
||||||
|
addCard(BonusCard.SWAP);
|
||||||
|
}
|
||||||
|
|
||||||
|
private CardControl createCard(Asset card, Vector3f pos){
|
||||||
|
Node rootCard = new Node("Root Card");
|
||||||
|
Spatial spatial = app.getAssetManager().loadModel(card.getModelPath());
|
||||||
|
rootCard.attachChild(spatial);
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||||
|
mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture(card.getDiffPath()));
|
||||||
|
spatial.setMaterial(mat);
|
||||||
|
spatial.setLocalScale(1f);
|
||||||
|
rootCard.setLocalTranslation(pos);
|
||||||
|
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
|
||||||
|
spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||||
|
CardControl control = new CardControl(app, fpp, cardLayer.getOverlayCam(), rootCard);
|
||||||
|
spatial.addControl(control);
|
||||||
|
return control;
|
||||||
|
}
|
||||||
|
|
||||||
|
private SymbolControl createSymbol(Asset asset){
|
||||||
|
Spatial spatial = app.getAssetManager().loadModel(asset.getModelPath());
|
||||||
|
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
|
mat.setTexture("ColorMap", app.getAssetManager().loadTexture(asset.getDiffPath()));
|
||||||
|
spatial.setMaterial(mat);
|
||||||
|
spatial.setLocalScale(1f);
|
||||||
|
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
|
||||||
|
SymbolControl control = new SymbolControl();
|
||||||
|
spatial.addControl(control);
|
||||||
|
return control;
|
||||||
|
}
|
||||||
|
|
||||||
|
public CardLayer getCardLayer(){
|
||||||
|
return cardLayer;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,171 @@
|
|||||||
|
package pp.mdga.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.asset.AssetManager;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.FastMath;
|
||||||
|
import com.jme3.math.Quaternion;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.renderer.RenderManager;
|
||||||
|
import com.jme3.renderer.ViewPort;
|
||||||
|
import com.jme3.renderer.queue.RenderQueue;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
import com.jme3.scene.control.AbstractControl;
|
||||||
|
import pp.mdga.client.Asset;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
import static com.jme3.material.Materials.LIGHTING;
|
||||||
|
import static com.jme3.material.Materials.UNSHADED;
|
||||||
|
|
||||||
|
public class DiceControl extends AbstractControl {
|
||||||
|
private Quaternion targetRotation;
|
||||||
|
private final Vector3f angularVelocity = new Vector3f();
|
||||||
|
private float deceleration = 0.5f;
|
||||||
|
private float timeElapsed = 0.0f;
|
||||||
|
private float rollDuration = 1f;
|
||||||
|
private static final int ANGULAR_MIN = 5;
|
||||||
|
private static final int ANGULAR_MAX = 15;
|
||||||
|
private static final int ANGULAR_SPIN = 10;
|
||||||
|
private boolean isRolling = false;
|
||||||
|
private boolean slerp = false;
|
||||||
|
private boolean spin = false;
|
||||||
|
private final AssetManager assetManager;
|
||||||
|
private Runnable actionAfter;
|
||||||
|
|
||||||
|
public DiceControl(AssetManager assetManager){
|
||||||
|
this.assetManager = assetManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlUpdate(float tpf) {
|
||||||
|
if (isRolling) {
|
||||||
|
if(!slerp) {
|
||||||
|
// Apply rotational velocity to the dice
|
||||||
|
spinWithAngularVelocity(tpf);
|
||||||
|
|
||||||
|
// Gradually reduce rotational velocity (simulate deceleration)
|
||||||
|
angularVelocity.subtractLocal(
|
||||||
|
angularVelocity.mult(deceleration * tpf)
|
||||||
|
);
|
||||||
|
|
||||||
|
// Stop rolling when angular velocity is close to zero
|
||||||
|
if (angularVelocity.lengthSquared() < 3f) {
|
||||||
|
slerp = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
timeElapsed += tpf * rollDuration;
|
||||||
|
|
||||||
|
|
||||||
|
if (timeElapsed > 1.0f) timeElapsed = 1.0f;
|
||||||
|
Quaternion interpolated = spatial.getLocalRotation().clone();
|
||||||
|
interpolated.slerp(targetRotation, timeElapsed);
|
||||||
|
spatial.setLocalRotation(interpolated);
|
||||||
|
|
||||||
|
// Stop rolling once duration is complete
|
||||||
|
if (timeElapsed >= 1.0f) {
|
||||||
|
isRolling = false;
|
||||||
|
slerp = false;
|
||||||
|
actionAfter.run();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}else if(spin){
|
||||||
|
spinWithAngularVelocity(tpf);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void spinWithAngularVelocity(float tpf){
|
||||||
|
Quaternion currentRotation = spatial.getLocalRotation();
|
||||||
|
Quaternion deltaRotation = new Quaternion();
|
||||||
|
deltaRotation.fromAngles(
|
||||||
|
angularVelocity.x * tpf,
|
||||||
|
angularVelocity.y * tpf,
|
||||||
|
angularVelocity.z * tpf
|
||||||
|
);
|
||||||
|
spatial.setLocalRotation(currentRotation.mult(deltaRotation));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void rollDice(int diceNum, Runnable actionAfter) {
|
||||||
|
if (isRolling) return;
|
||||||
|
spin = false;
|
||||||
|
slerp = false;
|
||||||
|
this.actionAfter = actionAfter;
|
||||||
|
angularVelocity.set(
|
||||||
|
FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX),
|
||||||
|
FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX),
|
||||||
|
FastMath.nextRandomInt(ANGULAR_MIN,ANGULAR_MAX)
|
||||||
|
);
|
||||||
|
|
||||||
|
targetRotation = getRotationForDiceNum(diceNum);
|
||||||
|
|
||||||
|
isRolling = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Quaternion getRotationForDiceNum(int diceNum) {
|
||||||
|
return switch (diceNum) {
|
||||||
|
case 1 -> new Quaternion().fromAngleAxis((float) (1 * (Math.PI / 2)), Vector3f.UNIT_X);
|
||||||
|
case 2 -> new Quaternion().fromAngleAxis((float) (1 * (Math.PI / 2)), Vector3f.UNIT_Y);
|
||||||
|
case 3 -> new Quaternion().fromAngleAxis((float) (0 * (Math.PI / 2)), Vector3f.UNIT_X);
|
||||||
|
case 4 -> new Quaternion().fromAngleAxis((float) (2 * (Math.PI / 2)), Vector3f.UNIT_Y);
|
||||||
|
case 5 -> new Quaternion().fromAngleAxis((float) (3 * (Math.PI / 2)), Vector3f.UNIT_Y);
|
||||||
|
case 6 -> new Quaternion().fromAngleAxis((float) (3 * (Math.PI / 2)), Vector3f.UNIT_X);
|
||||||
|
default -> throw new IllegalArgumentException("Invalid dice number: " + diceNum);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float lerp(float t) {
|
||||||
|
return (float) Math.sqrt(1 - Math.pow(t - 1, 2));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void randomRotation() {
|
||||||
|
Quaternion randomRotation = new Quaternion();
|
||||||
|
randomRotation.fromAngles(
|
||||||
|
FastMath.nextRandomFloat() * FastMath.TWO_PI, // Random X rotation
|
||||||
|
FastMath.nextRandomFloat() * FastMath.TWO_PI, // Random Y rotation
|
||||||
|
FastMath.nextRandomFloat() * FastMath.TWO_PI // Random Z rotation
|
||||||
|
);
|
||||||
|
spatial.setLocalRotation(randomRotation);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void spin(){
|
||||||
|
angularVelocity.set(ANGULAR_SPIN,ANGULAR_SPIN,ANGULAR_SPIN);
|
||||||
|
spin = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void hide(){
|
||||||
|
spatial.removeFromParent();
|
||||||
|
spin = false;
|
||||||
|
isRolling = false;
|
||||||
|
slerp = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void create(Vector3f pos, float scale, boolean shadow){
|
||||||
|
Spatial spatial = assetManager.loadModel(Asset.dice.getModelPath());
|
||||||
|
Material mat;
|
||||||
|
if(shadow){
|
||||||
|
mat = new Material(assetManager, LIGHTING);
|
||||||
|
mat.setTexture("DiffuseMap", assetManager.loadTexture(Asset.dice.getDiffPath()));
|
||||||
|
spatial.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
mat = new Material(assetManager, UNSHADED);
|
||||||
|
mat.setTexture("ColorMap", assetManager.loadTexture(Asset.dice.getDiffPath()));
|
||||||
|
}
|
||||||
|
spatial.setMaterial(mat);
|
||||||
|
spatial.setLocalScale(scale);
|
||||||
|
spatial.setLocalTranslation(pos);
|
||||||
|
spatial.rotate((float)Math.toRadians(90), (float)Math.toRadians(180), (float)Math.toRadians(180));
|
||||||
|
spatial.addControl(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setPos(Vector3f pos){
|
||||||
|
spatial.setLocalTranslation(pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,171 @@
|
|||||||
|
package pp.mdga.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.renderer.Camera;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.texture.FrameBuffer;
|
||||||
|
import com.jme3.texture.Image;
|
||||||
|
import com.jme3.texture.Texture2D;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.game.Color;
|
||||||
|
import pp.mdga.game.BonusCard;
|
||||||
|
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
public class GuiHandler {
|
||||||
|
private final MdgaApp app;
|
||||||
|
private final CardLayerHandler cardLayerHandler;
|
||||||
|
private final PlayerNameHandler playerNameHandler;
|
||||||
|
private final ActionTextHandler actionTextHandler;
|
||||||
|
private Color ownColor;
|
||||||
|
|
||||||
|
private FrameBuffer backFrameBuffer;
|
||||||
|
|
||||||
|
public GuiHandler(MdgaApp app, Node guiNode) {
|
||||||
|
this.app = app;
|
||||||
|
this.ownColor = ownColor;
|
||||||
|
|
||||||
|
backFrameBuffer = new FrameBuffer(app.getCamera().getWidth(), app.getCamera().getHeight(), 1);
|
||||||
|
Texture2D backTexture = new Texture2D(app.getCamera().getWidth(), app.getCamera().getHeight(), Image.Format.RGBA8);
|
||||||
|
backFrameBuffer.setDepthTarget(FrameBuffer.FrameBufferTarget.newTarget(Image.Format.Depth));
|
||||||
|
backFrameBuffer.addColorTarget(FrameBuffer.FrameBufferTarget.newTarget(backTexture));
|
||||||
|
|
||||||
|
cardLayerHandler = new CardLayerHandler(app, backTexture);
|
||||||
|
playerNameHandler = new PlayerNameHandler(guiNode, app.getAssetManager(), app.getContext().getSettings());
|
||||||
|
actionTextHandler = new ActionTextHandler(guiNode, app.getAssetManager(), app.getContext().getSettings());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void init(Color ownColor) {
|
||||||
|
cardLayerHandler.init();
|
||||||
|
playerNameHandler.show();
|
||||||
|
this.ownColor = ownColor;
|
||||||
|
app.getViewPort().setOutputFrameBuffer(backFrameBuffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void shutdown() {
|
||||||
|
cardLayerHandler.shutdown();
|
||||||
|
app.getViewPort().setOutputFrameBuffer(null);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void rollDice(int rollNum, int mult) {
|
||||||
|
cardLayerHandler.rollDice(rollNum, ()->{
|
||||||
|
if(mult == -1) actionTextHandler.ownDice(rollNum);
|
||||||
|
else actionTextHandler.ownDiceMult(rollNum, mult);
|
||||||
|
hideDice();
|
||||||
|
app.getModelSynchronize().animationEnd();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void showRolledDiceMult(int rollNum, int mult, Color color) {
|
||||||
|
String name = playerNameHandler.getName(color);
|
||||||
|
if(mult == -1) actionTextHandler.diceNum(rollNum, name, color);
|
||||||
|
else actionTextHandler.diceNumMult(rollNum, mult, name, color);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void showRolledDice(int rollNum, Color color) {
|
||||||
|
actionTextHandler.diceNum(rollNum, playerNameHandler.getName(color), color);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void showDice() {
|
||||||
|
cardLayerHandler.showDice();
|
||||||
|
actionTextHandler.diceNow();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void hideDice() {
|
||||||
|
cardLayerHandler.hideDice();
|
||||||
|
}
|
||||||
|
|
||||||
|
//add own handCard
|
||||||
|
public void addCardOwn(BonusCard card) {
|
||||||
|
cardLayerHandler.addCard(card);
|
||||||
|
playerNameHandler.addCard(ownColor);
|
||||||
|
actionTextHandler.drawCardOwn(ownColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void playCardOwn(BonusCard card){
|
||||||
|
getEffectByCard(card);
|
||||||
|
cardLayerHandler.removeCard(card);
|
||||||
|
playerNameHandler.removeCard(ownColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void playCardEnemy(Color color, BonusCard card) {
|
||||||
|
getEffectByCard(card);
|
||||||
|
playerNameHandler.removeCard(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void getEffectByCard(BonusCard bonus){
|
||||||
|
switch(bonus){
|
||||||
|
case SWAP -> swap();
|
||||||
|
case TURBO -> turbo();
|
||||||
|
case SHIELD -> shield();
|
||||||
|
default -> throw new RuntimeException("invalid card");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void clearSelectableCards() {
|
||||||
|
cardLayerHandler.clearSelectableCards();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setSelectableCards(List<BonusCard> select) {
|
||||||
|
cardLayerHandler.setSelectableCards(select);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void selectCard(CardControl cardControl) {
|
||||||
|
cardLayerHandler.selectCard(cardControl);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Camera getCardLayerCamera() {
|
||||||
|
return cardLayerHandler.getCardLayerCamera();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Node getCardLayerRootNode(){
|
||||||
|
return cardLayerHandler.getCardLayer().getRootNode();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addPlayer(Color color, String name) {
|
||||||
|
playerNameHandler.addPlayer(color, name, color == ownColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setActivePlayer(Color color) {
|
||||||
|
playerNameHandler.setActivePlayer(color);
|
||||||
|
|
||||||
|
if (ownColor == color) actionTextHandler.ownActive(color);
|
||||||
|
else actionTextHandler.activePlayer(playerNameHandler.getName(color), color);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void shield(){
|
||||||
|
cardLayerHandler.shield();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void swap(){
|
||||||
|
cardLayerHandler.swap();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void turbo(){
|
||||||
|
cardLayerHandler.turbo();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void hideText(){
|
||||||
|
actionTextHandler.hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
//addCard Enemy (DrawCardNotification)
|
||||||
|
public void drawCard(Color color) {
|
||||||
|
//Color != ownColor
|
||||||
|
actionTextHandler.drawCard(playerNameHandler.getName(color), color);
|
||||||
|
playerNameHandler.addCard(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void finish(Color color){
|
||||||
|
if(ownColor == color) actionTextHandler.finishTextOwn(color);
|
||||||
|
else actionTextHandler.finishText(playerNameHandler.getName(color), color);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void rollRankingResult(Color color, int eye){
|
||||||
|
if(ownColor == color) actionTextHandler.rollRankingResultOwn(color, eye);
|
||||||
|
else actionTextHandler.rollRankingResult(playerNameHandler.getName(color), color, eye);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,171 @@
|
|||||||
|
package pp.mdga.client.gui;
|
||||||
|
|
||||||
|
import com.jme3.asset.AssetManager;
|
||||||
|
import com.jme3.font.BitmapFont;
|
||||||
|
import com.jme3.font.BitmapText;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
import com.jme3.system.AppSettings;
|
||||||
|
import com.jme3.ui.Picture;
|
||||||
|
import pp.mdga.game.BonusCard;
|
||||||
|
import pp.mdga.game.Color;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.HashMap;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.Map;
|
||||||
|
import java.util.Vector;
|
||||||
|
|
||||||
|
public class PlayerNameHandler {
|
||||||
|
private final BitmapFont playerFont;
|
||||||
|
private final Node playerNameNode;
|
||||||
|
private final List<Color> playerOrder;
|
||||||
|
private final Map<Color, String> colorNameMap;
|
||||||
|
private final Map<Color, Integer> colorCardMap;
|
||||||
|
|
||||||
|
private final AppSettings appSettings;
|
||||||
|
private final AssetManager assetManager;
|
||||||
|
private Color ownColor;
|
||||||
|
|
||||||
|
private static final float PADDING_TOP = 35;
|
||||||
|
private static final float PADDING_LEFT = 50;
|
||||||
|
private static final float MARGIN_NAMES = 50;
|
||||||
|
private static final float IMAGE_SIZE = 50;
|
||||||
|
private static final float TEXT_SIZE = 28;
|
||||||
|
private static final ColorRGBA NORMAL_COLOR = ColorRGBA.White;
|
||||||
|
private static final ColorRGBA ACTIVE_COLOR = ColorRGBA.Blue;
|
||||||
|
private static final ColorRGBA OWN_COLOR = ColorRGBA.Cyan;
|
||||||
|
|
||||||
|
private final Node guiNode;
|
||||||
|
|
||||||
|
public PlayerNameHandler(Node guiNode, AssetManager assetManager, AppSettings appSettings){
|
||||||
|
this.guiNode = guiNode;
|
||||||
|
|
||||||
|
playerFont = assetManager.loadFont("Fonts/Gunplay.fnt");
|
||||||
|
playerNameNode = new Node("player name node");
|
||||||
|
playerOrder = new ArrayList<>();
|
||||||
|
colorNameMap = new HashMap<>();
|
||||||
|
colorCardMap = new HashMap<>();
|
||||||
|
this.appSettings = appSettings;
|
||||||
|
this.assetManager = assetManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void show() {
|
||||||
|
guiNode.attachChild(playerNameNode);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void hide() {
|
||||||
|
guiNode.detachChild(playerNameNode);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void drawPlayers(){
|
||||||
|
playerNameNode.detachAllChildren();
|
||||||
|
|
||||||
|
|
||||||
|
for(int i = 0; i < playerOrder.size(); i++) {
|
||||||
|
Color color = playerOrder.get(i);
|
||||||
|
if(!colorNameMap.containsKey(color)) throw new RuntimeException(color + " isn't mapped to a name");
|
||||||
|
|
||||||
|
Node nameParent = new Node("nameParent");
|
||||||
|
nameParent.attachChild(createColor(color));
|
||||||
|
BitmapText name = createName(colorNameMap.get(color), i == 0, color == ownColor);
|
||||||
|
nameParent.attachChild(name);
|
||||||
|
if(colorCardMap.getOrDefault(color, 0) > 0){
|
||||||
|
Picture pic = createHandCard(name.getLineWidth());
|
||||||
|
nameParent.attachChild(pic);
|
||||||
|
nameParent.attachChild(createCardNum(colorCardMap.get(color), pic.getWidth(), pic.getLocalTranslation().getX()));
|
||||||
|
}
|
||||||
|
nameParent.setLocalTranslation(50,appSettings.getWindowHeight()-PADDING_TOP- MARGIN_NAMES *i,0);
|
||||||
|
playerNameNode.attachChild(nameParent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Spatial createCardNum(int num, float lastWidth, float lastX ) {
|
||||||
|
BitmapText hudText = new BitmapText(playerFont);
|
||||||
|
//renderedSize = 45
|
||||||
|
hudText.setSize(TEXT_SIZE);
|
||||||
|
hudText.setColor(NORMAL_COLOR);
|
||||||
|
hudText.setText(String.valueOf(num));
|
||||||
|
hudText.setLocalTranslation(lastX + lastWidth + 20,hudText.getHeight()/2, 0);
|
||||||
|
return hudText;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Picture createHandCard(float width) {
|
||||||
|
Picture pic = new Picture("HUD Picture");
|
||||||
|
pic.setImage(assetManager, "./Images/handcard.png", true);
|
||||||
|
pic.setWidth(IMAGE_SIZE);
|
||||||
|
pic.setHeight(IMAGE_SIZE);
|
||||||
|
pic.setPosition(-pic.getWidth()/2 + width + PADDING_LEFT * 2 ,-pic.getHeight()/2);
|
||||||
|
return pic;
|
||||||
|
}
|
||||||
|
|
||||||
|
private String imagePath(Color color){
|
||||||
|
String root = "./Images/name_pictures/";
|
||||||
|
return switch(color){
|
||||||
|
case ARMY -> root+"HEER_IMAGE.png";
|
||||||
|
case NAVY -> root+"MARINE_IMAGE.png";
|
||||||
|
case CYBER -> root+"CIR_IMAGE.png";
|
||||||
|
case AIRFORCE -> root+"LW_IMAGE.png";
|
||||||
|
default -> throw new RuntimeException("None is not valid");
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private Spatial createColor(Color color) {
|
||||||
|
Picture pic = new Picture("HUD Picture");
|
||||||
|
pic.setImage(assetManager, imagePath(color), true);
|
||||||
|
pic.setWidth(IMAGE_SIZE);
|
||||||
|
pic.setHeight(IMAGE_SIZE);
|
||||||
|
pic.setPosition(-pic.getWidth()/2,-pic.getHeight()/2);
|
||||||
|
return pic;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private BitmapText createName(String name, boolean first, boolean own){
|
||||||
|
BitmapText hudText = new BitmapText(playerFont);
|
||||||
|
//renderedSize = 45
|
||||||
|
hudText.setSize(TEXT_SIZE);
|
||||||
|
hudText.setColor(first ? ACTIVE_COLOR : own ? OWN_COLOR : NORMAL_COLOR);
|
||||||
|
hudText.setText(name);
|
||||||
|
hudText.setLocalTranslation(PADDING_LEFT,hudText.getHeight()/2, 0);
|
||||||
|
return hudText;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addPlayer(Color color, String name, boolean own){
|
||||||
|
if(own) ownColor = color;
|
||||||
|
colorNameMap.put(color, name);
|
||||||
|
playerOrder.add(color);
|
||||||
|
drawPlayers();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setActivePlayer(Color color) {
|
||||||
|
Color lastFirst = playerOrder.remove(0);
|
||||||
|
playerOrder.remove(color);
|
||||||
|
playerOrder.add(0, color);
|
||||||
|
playerOrder.add(lastFirst);
|
||||||
|
|
||||||
|
drawPlayers();
|
||||||
|
}
|
||||||
|
|
||||||
|
public String getName(Color color){
|
||||||
|
if(!colorNameMap.containsKey(color)) throw new RuntimeException("color is not in colorNameMap");
|
||||||
|
return colorNameMap.get(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addCard(Color color){
|
||||||
|
colorCardMap.put(color, colorCardMap.getOrDefault(color, 0) + 1);
|
||||||
|
drawPlayers();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeCard(Color color){
|
||||||
|
if(colorCardMap.containsKey(color)){
|
||||||
|
colorCardMap.put(color, colorCardMap.getOrDefault(color, 0) - 1);
|
||||||
|
if(colorCardMap.get(color) <= 0) colorCardMap.remove(color);
|
||||||
|
}
|
||||||
|
drawPlayers();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,79 @@
|
|||||||
|
package pp.mdga.client.outline;
|
||||||
|
|
||||||
|
import com.jme3.asset.AssetManager;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.material.MaterialDef;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.post.Filter;
|
||||||
|
import com.jme3.renderer.RenderManager;
|
||||||
|
import com.jme3.renderer.ViewPort;
|
||||||
|
import com.jme3.texture.FrameBuffer;
|
||||||
|
|
||||||
|
|
||||||
|
public class OutlineFilter extends Filter {
|
||||||
|
|
||||||
|
private OutlinePreFilter outlinePreFilter;
|
||||||
|
private ColorRGBA outlineColor = new ColorRGBA(0, 1, 0, 1);
|
||||||
|
private float outlineWidth = 1;
|
||||||
|
|
||||||
|
public OutlineFilter(OutlinePreFilter outlinePreFilter) {
|
||||||
|
super("OutlineFilter");
|
||||||
|
this.outlinePreFilter = outlinePreFilter;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void initFilter(AssetManager assetManager, RenderManager renderManager, ViewPort vp, int w, int h) {
|
||||||
|
MaterialDef matDef = (MaterialDef) assetManager.loadAsset("MatDefs/SelectObjectOutliner/Outline.j3md");
|
||||||
|
material = new Material(matDef);
|
||||||
|
material.setVector2("Resolution", new Vector2f(w, h));
|
||||||
|
material.setColor("OutlineColor", outlineColor);
|
||||||
|
material.setFloat("OutlineWidth", outlineWidth);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void preFrame(float tpf) {
|
||||||
|
super.preFrame(tpf);
|
||||||
|
material.setTexture("OutlineDepthTexture", outlinePreFilter.getOutlineTexture());
|
||||||
|
// System.out.println("OutlineFilter.preFrame()");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
|
||||||
|
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
|
||||||
|
// material.setTexture("OutlineDepthTexture", outlinePreFilter.getDefaultPassDepthTexture());
|
||||||
|
// System.out.println("OutlineFilter.postFrame()");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected Material getMaterial() {
|
||||||
|
return material;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ColorRGBA getOutlineColor() {
|
||||||
|
return outlineColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setOutlineColor(ColorRGBA outlineColor) {
|
||||||
|
this.outlineColor = outlineColor;
|
||||||
|
if (material != null) {
|
||||||
|
material.setColor("OutlineColor", outlineColor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getOutlineWidth() {
|
||||||
|
return outlineWidth;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setOutlineWidth(float outlineWidth) {
|
||||||
|
this.outlineWidth = outlineWidth;
|
||||||
|
if (material != null) {
|
||||||
|
material.setFloat("OutlineWidth", outlineWidth);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public OutlinePreFilter getOutlinePreFilter() {
|
||||||
|
return outlinePreFilter;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,67 @@
|
|||||||
|
package pp.mdga.client.outline;
|
||||||
|
|
||||||
|
import com.jme3.asset.AssetManager;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.post.Filter;
|
||||||
|
import com.jme3.renderer.RenderManager;
|
||||||
|
import com.jme3.renderer.Renderer;
|
||||||
|
import com.jme3.renderer.ViewPort;
|
||||||
|
import com.jme3.renderer.queue.RenderQueue;
|
||||||
|
import com.jme3.texture.FrameBuffer;
|
||||||
|
import com.jme3.texture.Image.Format;
|
||||||
|
import com.jme3.texture.Texture;
|
||||||
|
|
||||||
|
|
||||||
|
public class OutlinePreFilter extends Filter {
|
||||||
|
|
||||||
|
private Pass normalPass;
|
||||||
|
private RenderManager renderManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a OutlinePreFilter
|
||||||
|
*/
|
||||||
|
public OutlinePreFilter() {
|
||||||
|
super("OutlinePreFilter");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected boolean isRequiresDepthTexture() {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void postQueue(RenderQueue queue) {
|
||||||
|
Renderer r = renderManager.getRenderer();
|
||||||
|
r.setFrameBuffer(normalPass.getRenderFrameBuffer());
|
||||||
|
renderManager.getRenderer().clearBuffers(true, true, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
|
||||||
|
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected Material getMaterial() {
|
||||||
|
return material;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Texture getOutlineTexture() {
|
||||||
|
return normalPass.getRenderedTexture();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
|
||||||
|
this.renderManager = renderManager;
|
||||||
|
normalPass = new Pass();
|
||||||
|
normalPass.init(renderManager.getRenderer(), w, h, Format.RGBA8, Format.Depth);
|
||||||
|
material = new Material(manager, "MatDefs/SelectObjectOutliner/OutlinePre.j3md");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void cleanUpFilter(Renderer r) {
|
||||||
|
normalPass.cleanup(r);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,79 @@
|
|||||||
|
package pp.mdga.client.outline;
|
||||||
|
|
||||||
|
import com.jme3.asset.AssetManager;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.material.MaterialDef;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Vector2f;
|
||||||
|
import com.jme3.post.Filter;
|
||||||
|
import com.jme3.renderer.RenderManager;
|
||||||
|
import com.jme3.renderer.ViewPort;
|
||||||
|
import com.jme3.texture.FrameBuffer;
|
||||||
|
|
||||||
|
public class OutlineProFilter extends Filter {
|
||||||
|
|
||||||
|
private OutlinePreFilter outlinePreFilter;
|
||||||
|
private ColorRGBA outlineColor = new ColorRGBA(0, 1, 0, 1);
|
||||||
|
private float outlineWidth = 1;
|
||||||
|
|
||||||
|
public OutlineProFilter(OutlinePreFilter outlinePreFilter) {
|
||||||
|
super("OutlineFilter");
|
||||||
|
this.outlinePreFilter = outlinePreFilter;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void initFilter(AssetManager assetManager, RenderManager renderManager, ViewPort vp, int w, int h) {
|
||||||
|
MaterialDef matDef = (MaterialDef) assetManager.loadAsset("MatDefs/SelectObjectOutliner/OutlinePro.j3md");
|
||||||
|
material = new Material(matDef);
|
||||||
|
material.setVector2("Resolution", new Vector2f(w, h));
|
||||||
|
material.setColor("OutlineColor", outlineColor);
|
||||||
|
material.setFloat("OutlineWidth", outlineWidth);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void preFrame(float tpf) {
|
||||||
|
super.preFrame(tpf);
|
||||||
|
material.setTexture("OutlineDepthTexture", outlinePreFilter.getOutlineTexture());
|
||||||
|
// System.out.println("OutlineFilter.preFrame()");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
|
||||||
|
super.postFrame(renderManager, viewPort, prevFilterBuffer, sceneBuffer);
|
||||||
|
// material.setTexture("OutlineDepthTexture", outlinePreFilter.getDefaultPassDepthTexture());
|
||||||
|
// System.out.println("OutlineFilter.postFrame()");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected Material getMaterial() {
|
||||||
|
return material;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ColorRGBA getOutlineColor() {
|
||||||
|
return outlineColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setOutlineColor(ColorRGBA outlineColor) {
|
||||||
|
this.outlineColor = outlineColor;
|
||||||
|
if (material != null) {
|
||||||
|
material.setColor("OutlineColor", outlineColor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getOutlineWidth() {
|
||||||
|
return outlineWidth;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setOutlineWidth(float outlineWidth) {
|
||||||
|
this.outlineWidth = outlineWidth;
|
||||||
|
if (material != null) {
|
||||||
|
material.setFloat("OutlineWidth", outlineWidth);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public OutlinePreFilter getOutlinePreFilter() {
|
||||||
|
return outlinePreFilter;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,88 @@
|
|||||||
|
package pp.mdga.client.outline;
|
||||||
|
|
||||||
|
import com.jme3.asset.AssetManager;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.post.FilterPostProcessor;
|
||||||
|
import com.jme3.renderer.Camera;
|
||||||
|
import com.jme3.renderer.RenderManager;
|
||||||
|
import com.jme3.renderer.ViewPort;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
|
||||||
|
public class SelectObjectOutliner {
|
||||||
|
|
||||||
|
private final FilterPostProcessor fpp;
|
||||||
|
private final RenderManager renderManager;
|
||||||
|
private final AssetManager assetManager;
|
||||||
|
private final Camera cam;
|
||||||
|
private final int width;
|
||||||
|
private boolean selected;
|
||||||
|
private ViewPort outlineViewport = null;
|
||||||
|
// private OutlineFilter outlineFilter = null;
|
||||||
|
private OutlineProFilter outlineFilter = null;
|
||||||
|
private final MdgaApp app;
|
||||||
|
|
||||||
|
public SelectObjectOutliner(int width, FilterPostProcessor fpp, RenderManager renderManager, AssetManager assetManager, Camera cam, MdgaApp app) {
|
||||||
|
this.selected = false;
|
||||||
|
this.fpp = fpp;
|
||||||
|
this.renderManager = renderManager;
|
||||||
|
this.assetManager = assetManager;
|
||||||
|
this.cam = cam;
|
||||||
|
this.width = width;
|
||||||
|
this.app = app;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void deselect(Spatial model) {
|
||||||
|
if(selected){
|
||||||
|
selected = false;
|
||||||
|
hideOutlineFilterEffect(model);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void select(Spatial model, ColorRGBA color) {
|
||||||
|
if(!selected){
|
||||||
|
selected = true;
|
||||||
|
showOutlineFilterEffect(model, width, color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void select(Spatial model, ColorRGBA color, int width) {
|
||||||
|
if(!selected){
|
||||||
|
selected = true;
|
||||||
|
showOutlineFilterEffect(model, width, color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void hideOutlineFilterEffect(Spatial model) {
|
||||||
|
// app.enqueue(() -> {
|
||||||
|
outlineFilter.setEnabled(false);
|
||||||
|
outlineFilter.getOutlinePreFilter().setEnabled(false);
|
||||||
|
fpp.removeFilter(outlineFilter);
|
||||||
|
outlineViewport.detachScene(model);
|
||||||
|
outlineViewport.clearProcessors();
|
||||||
|
renderManager.removePreView(outlineViewport);
|
||||||
|
outlineViewport = null;
|
||||||
|
// return null;
|
||||||
|
// });
|
||||||
|
}
|
||||||
|
|
||||||
|
private void showOutlineFilterEffect(Spatial model, int width, ColorRGBA color) {
|
||||||
|
// app.enqueue(() -> {
|
||||||
|
outlineViewport = renderManager.createPreView("outlineViewport", cam);
|
||||||
|
FilterPostProcessor outlineFpp = new FilterPostProcessor(assetManager);
|
||||||
|
|
||||||
|
OutlinePreFilter outlinePreFilter = new OutlinePreFilter();
|
||||||
|
outlineFpp.addFilter(outlinePreFilter);
|
||||||
|
|
||||||
|
outlineViewport.attachScene(model);
|
||||||
|
outlineViewport.addProcessor(outlineFpp);
|
||||||
|
|
||||||
|
outlineFilter = new OutlineProFilter(outlinePreFilter);
|
||||||
|
outlineFilter.setOutlineColor(color);
|
||||||
|
outlineFilter.setOutlineWidth(width);
|
||||||
|
|
||||||
|
fpp.addFilter(outlineFilter);
|
||||||
|
// return null;
|
||||||
|
// });
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,327 @@
|
|||||||
|
package pp.mdga.client.server;
|
||||||
|
|
||||||
|
import com.jme3.network.*;
|
||||||
|
import com.jme3.network.serializing.Serializer;
|
||||||
|
import com.jme3.network.serializing.serializers.EnumSerializer;
|
||||||
|
import pp.mdga.Resources;
|
||||||
|
import pp.mdga.game.*;
|
||||||
|
import pp.mdga.game.card.*;
|
||||||
|
import pp.mdga.message.client.*;
|
||||||
|
import pp.mdga.message.server.*;
|
||||||
|
import pp.mdga.server.ServerGameLogic;
|
||||||
|
import pp.mdga.server.ServerSender;
|
||||||
|
|
||||||
|
import java.io.FileInputStream;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.lang.System.Logger;
|
||||||
|
import java.lang.System.Logger.Level;
|
||||||
|
import java.util.Map;
|
||||||
|
import java.util.UUID;
|
||||||
|
import java.util.concurrent.BlockingQueue;
|
||||||
|
import java.util.concurrent.LinkedBlockingQueue;
|
||||||
|
import java.util.logging.LogManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
|
||||||
|
*/
|
||||||
|
public class MdgaServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
|
||||||
|
private static final Logger LOGGER = System.getLogger(MdgaServer.class.getName());
|
||||||
|
|
||||||
|
private Server myServer;
|
||||||
|
private static int port;
|
||||||
|
private final ServerGameLogic logic;
|
||||||
|
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
|
||||||
|
|
||||||
|
static {
|
||||||
|
// Configure logging
|
||||||
|
LogManager manager = LogManager.getLogManager();
|
||||||
|
try {
|
||||||
|
manager.readConfiguration(new FileInputStream("logging.properties"));
|
||||||
|
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
|
||||||
|
} catch (IOException e) {
|
||||||
|
LOGGER.log(Level.INFO, e.getMessage());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructor.
|
||||||
|
*
|
||||||
|
* @param port as the port for this server
|
||||||
|
*/
|
||||||
|
public MdgaServer(int port) {
|
||||||
|
MdgaServer.port = port;
|
||||||
|
LOGGER.log(Level.INFO, "Creating MdgaServer"); //NON-NLS
|
||||||
|
logic = new ServerGameLogic(this, new Game());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
public void run() {
|
||||||
|
startServer();
|
||||||
|
while (true)
|
||||||
|
processNextMessage();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
private void startServer() {
|
||||||
|
try {
|
||||||
|
LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
|
||||||
|
|
||||||
|
myServer = Network.createServer(port);
|
||||||
|
initializeSerializables();
|
||||||
|
myServer.start();
|
||||||
|
registerListeners();
|
||||||
|
LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
|
||||||
|
} catch (IOException e) {
|
||||||
|
LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void processNextMessage() {
|
||||||
|
try {
|
||||||
|
pendingMessages.take().process(logic);
|
||||||
|
} catch (InterruptedException ex) {
|
||||||
|
LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS
|
||||||
|
Thread.currentThread().interrupt();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void initializeSerializables() {
|
||||||
|
Serializer.registerClass(UUID.class, new UUIDSerializer());
|
||||||
|
Serializer.registerClass(AnimationEndMessage.class);
|
||||||
|
Serializer.registerClass(ClientStartGameMessage.class);
|
||||||
|
Serializer.registerClass(DeselectTSKMessage.class);
|
||||||
|
Serializer.registerClass(ForceContinueGameMessage.class);
|
||||||
|
Serializer.registerClass(StartGameMessage.class);
|
||||||
|
Serializer.registerClass(JoinedLobbyMessage.class);
|
||||||
|
Serializer.registerClass(LeaveGameMessage.class);
|
||||||
|
Serializer.registerClass(LobbyNotReadyMessage.class);
|
||||||
|
Serializer.registerClass(LobbyReadyMessage.class);
|
||||||
|
Serializer.registerClass(NoPowerCardMessage.class);
|
||||||
|
Serializer.registerClass(RequestBriefingMessage.class);
|
||||||
|
Serializer.registerClass(RequestDieMessage.class);
|
||||||
|
Serializer.registerClass(RequestMoveMessage.class);
|
||||||
|
Serializer.registerClass(RequestPlayCardMessage.class);
|
||||||
|
Serializer.registerClass(SelectCardMessage.class);
|
||||||
|
Serializer.registerClass(SelectedPiecesMessage.class);
|
||||||
|
Serializer.registerClass(SelectTSKMessage.class);
|
||||||
|
Serializer.registerClass(ActivePlayerMessage.class);
|
||||||
|
Serializer.registerClass(AnyPieceMessage.class);
|
||||||
|
Serializer.registerClass(BriefingMessage.class);
|
||||||
|
Serializer.registerClass(CeremonyMessage.class);
|
||||||
|
Serializer.registerClass(DieMessage.class);
|
||||||
|
Serializer.registerClass(DiceAgainMessage.class);
|
||||||
|
Serializer.registerClass(DiceNowMessage.class);
|
||||||
|
Serializer.registerClass(EndOfTurnMessage.class);
|
||||||
|
Serializer.registerClass(LobbyAcceptMessage.class);
|
||||||
|
Serializer.registerClass(LobbyDenyMessage.class);
|
||||||
|
Serializer.registerClass(LobbyPlayerJoinedMessage.class);
|
||||||
|
Serializer.registerClass(LobbyPlayerLeaveMessage.class);
|
||||||
|
Serializer.registerClass(MoveMessage.class);
|
||||||
|
Serializer.registerClass(NoTurnMessage.class);
|
||||||
|
Serializer.registerClass(PauseGameMessage.class);
|
||||||
|
Serializer.registerClass(PlayCardMessage.class);
|
||||||
|
Serializer.registerClass(PossibleCardsMessage.class);
|
||||||
|
Serializer.registerClass(PossiblePieceMessage.class);
|
||||||
|
Serializer.registerClass(RankingResponseMessage.class);
|
||||||
|
Serializer.registerClass(RankingRollAgainMessage.class);
|
||||||
|
Serializer.registerClass(ReconnectBriefingMessage.class);
|
||||||
|
Serializer.registerClass(ResumeGameMessage.class);
|
||||||
|
Serializer.registerClass(ServerStartGameMessage.class);
|
||||||
|
Serializer.registerClass(ShutdownMessage.class);
|
||||||
|
Serializer.registerClass(StartPieceMessage.class);
|
||||||
|
Serializer.registerClass(UpdateReadyMessage.class);
|
||||||
|
Serializer.registerClass(UpdateTSKMessage.class);
|
||||||
|
Serializer.registerClass(WaitPieceMessage.class);
|
||||||
|
Serializer.registerClass(IncorrectRequestMessage.class);
|
||||||
|
Serializer.registerClass(Player.class);
|
||||||
|
Serializer.registerClass(Statistic.class);
|
||||||
|
Serializer.registerClass(Board.class);
|
||||||
|
Serializer.registerClass(Node.class);
|
||||||
|
Serializer.registerClass(Piece.class);
|
||||||
|
Serializer.registerClass(BonusNode.class);
|
||||||
|
Serializer.registerClass(StartNode.class);
|
||||||
|
Serializer.registerClass(HomeNode.class);
|
||||||
|
Serializer.registerClass(PowerCard.class);
|
||||||
|
Serializer.registerClass(TurboCard.class);
|
||||||
|
Serializer.registerClass(SwapCard.class);
|
||||||
|
Serializer.registerClass(ShieldCard.class);
|
||||||
|
Serializer.registerClass(HiddenCard.class);
|
||||||
|
|
||||||
|
Serializer.registerClass(Color.class, new EnumSerializer());
|
||||||
|
Serializer.registerClass(PieceState.class, new EnumSerializer());
|
||||||
|
Serializer.registerClass(ShieldState.class, new EnumSerializer());
|
||||||
|
Serializer.registerClass(BonusCard.class, new EnumSerializer());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void registerListeners() {
|
||||||
|
myServer.addMessageListener(this, AnimationEndMessage.class);
|
||||||
|
myServer.addMessageListener(this, ClientStartGameMessage.class);
|
||||||
|
myServer.addMessageListener(this, DeselectTSKMessage.class);
|
||||||
|
myServer.addMessageListener(this, DisconnectedMessage.class);
|
||||||
|
myServer.addMessageListener(this, ForceContinueGameMessage.class);
|
||||||
|
myServer.addMessageListener(this, StartGameMessage.class);
|
||||||
|
myServer.addMessageListener(this, JoinedLobbyMessage.class);
|
||||||
|
myServer.addMessageListener(this, LeaveGameMessage.class);
|
||||||
|
myServer.addMessageListener(this, LobbyNotReadyMessage.class);
|
||||||
|
myServer.addMessageListener(this, LobbyReadyMessage.class);
|
||||||
|
myServer.addMessageListener(this, NoPowerCardMessage.class);
|
||||||
|
myServer.addMessageListener(this, RequestBriefingMessage.class);
|
||||||
|
myServer.addMessageListener(this, RequestDieMessage.class);
|
||||||
|
myServer.addMessageListener(this, RequestMoveMessage.class);
|
||||||
|
myServer.addMessageListener(this, RequestPlayCardMessage.class);
|
||||||
|
myServer.addMessageListener(this, SelectCardMessage.class);
|
||||||
|
myServer.addMessageListener(this, SelectedPiecesMessage.class);
|
||||||
|
myServer.addMessageListener(this, SelectTSKMessage.class);
|
||||||
|
myServer.addConnectionListener(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be used to receive network messages from the given source parameter.
|
||||||
|
* It will check if the given message parameter is a ClientMessage object. If yes it will call the messageReceived
|
||||||
|
* method with the casted ClientMessage object.
|
||||||
|
*
|
||||||
|
* @param source as the connection which sends the message as a HostedConnection object.
|
||||||
|
* @param message as the received message as a Message object.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void messageReceived(HostedConnection source, Message message) {
|
||||||
|
if (message instanceof ClientMessage) {
|
||||||
|
this.messageReceived(source, (ClientMessage) message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be used to received network messages from the given source parameter.
|
||||||
|
* It will add the given message parameter to the pendingMessage attribute of MdgaServer after creating
|
||||||
|
* a ReceivedMessage object with it and its id.
|
||||||
|
*
|
||||||
|
* @param source as the connection which sends the message as a HostedConnection object.
|
||||||
|
* @param message as the received message as a Message object.
|
||||||
|
*/
|
||||||
|
private void messageReceived(HostedConnection source, ClientMessage message) {
|
||||||
|
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
|
||||||
|
pendingMessages.add(new ReceivedMessage(message, source.getId()));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be used to handle all connections which are connected to the server.
|
||||||
|
* It will check if the maximum number of connected clients are already reached. If yes it will send a
|
||||||
|
* LobbyDenyMessage to the given hostedConnection parameter and close it, otherwise it will send a
|
||||||
|
* LobbyAcceptMessage to the given hostedConnection parameter. In Addition, if the number of connected clients is
|
||||||
|
* equal to 1 it will set the host of the game to the id of the given hostedConnection parameter.
|
||||||
|
*
|
||||||
|
* @param server as the server which is contains all connections as a Server object.
|
||||||
|
* @param hostedConnection as the connection which is added to the server as a HostedConnection object.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void connectionAdded(Server server, HostedConnection hostedConnection) {
|
||||||
|
System.out.println("new connection " + hostedConnection); //NON-NLS
|
||||||
|
LOGGER.log(Level.DEBUG, "new connection {0}", hostedConnection); //NON-NLS
|
||||||
|
|
||||||
|
if (this.myServer.getConnections().size() > Resources.MAX_PLAYERS) {
|
||||||
|
this.logic.getServerSender().send(hostedConnection.getId(), new LobbyDenyMessage());
|
||||||
|
hostedConnection.close("");
|
||||||
|
} else {
|
||||||
|
if (hostedConnection.getAddress().contains("127.0.0.1") && this.logic.getGame().getHost() == -1) {
|
||||||
|
this.logic.getGame().setHost(hostedConnection.getId());
|
||||||
|
this.logic.getServerSender().send(hostedConnection.getId(), new LobbyAcceptMessage(hostedConnection.getId()));
|
||||||
|
} else {
|
||||||
|
this.logic.getServerSender().send(hostedConnection.getId(), new LobbyAcceptMessage());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void connectionRemoved(Server server, HostedConnection hostedConnection) {
|
||||||
|
LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
|
||||||
|
final Player player = logic.getGame().getPlayerById(hostedConnection.getId());
|
||||||
|
if (player == null)
|
||||||
|
LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS
|
||||||
|
else { //NON-NLS
|
||||||
|
LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS
|
||||||
|
// exit(0);
|
||||||
|
this.handleDisconnect(hostedConnection.getId());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be used to handle unintentional disconnections from players.
|
||||||
|
*
|
||||||
|
* @param id as the id of the disconnected player.
|
||||||
|
*/
|
||||||
|
public void handleDisconnect(int id) {
|
||||||
|
this.logic.received(new DisconnectedMessage(), id);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void exit(int exitValue) { //NON-NLS
|
||||||
|
LOGGER.log(Level.INFO, "close request"); //NON-NLS
|
||||||
|
if (myServer != null)
|
||||||
|
for (HostedConnection client : myServer.getConnections()) //NON-NLS
|
||||||
|
if (client != null) client.close("Game over"); //NON-NLS
|
||||||
|
System.exit(exitValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Send the specified message to the specified connection.
|
||||||
|
*
|
||||||
|
* @param id the connection id
|
||||||
|
* @param message the message
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void send(int id, ServerMessage message) {
|
||||||
|
if (myServer == null || !myServer.isRunning()) {
|
||||||
|
LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
final HostedConnection connection = myServer.getConnection(id);
|
||||||
|
if (connection != null)
|
||||||
|
connection.send(message);
|
||||||
|
else
|
||||||
|
LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be used to send the given message parameter to all connected players which are saved inside the
|
||||||
|
* players attribute of Game class.
|
||||||
|
*
|
||||||
|
* @param message as the message which will be sent to all players as a ServerMessage.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void broadcast(ServerMessage message) {
|
||||||
|
for (Map.Entry<Integer, Player> entry : this.logic.getGame().getPlayers().entrySet()) {
|
||||||
|
this.send(entry.getKey(), message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be used to diconenect the client depending on the given id parameter.
|
||||||
|
*
|
||||||
|
* @param id as the connection id of the client as an Integer.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void disconnectClient(int id) {
|
||||||
|
this.myServer.getConnection(id).close("");
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This method will be used to shut down the server.
|
||||||
|
* It will iterate threw all connections of myServer attribute and check if they are equal to null. If not they will
|
||||||
|
* be closed. After that the myServer attribute will be closed and this program will be exited with the exit code 0.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void shutdown() {
|
||||||
|
for (HostedConnection client : this.myServer.getConnections()) {
|
||||||
|
if (client != null) {
|
||||||
|
client.close("Host closed the server.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
this.myServer.close();
|
||||||
|
this.exit(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
package pp.mdga.client.server;
|
||||||
|
|
||||||
|
import pp.mdga.message.client.ClientInterpreter;
|
||||||
|
import pp.mdga.message.client.ClientMessage;
|
||||||
|
|
||||||
|
public record ReceivedMessage(ClientMessage msg, int from) {
|
||||||
|
void process(ClientInterpreter interpreter) {
|
||||||
|
msg.accept(interpreter, from);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
package pp.mdga.client.server;
|
||||||
|
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.nio.ByteBuffer;
|
||||||
|
import java.util.UUID;
|
||||||
|
|
||||||
|
import com.jme3.network.serializing.Serializer;
|
||||||
|
|
||||||
|
public class UUIDSerializer extends Serializer
|
||||||
|
{
|
||||||
|
@Override
|
||||||
|
public <T> T readObject(ByteBuffer data, Class<T> c) throws IOException
|
||||||
|
{
|
||||||
|
byte[] uuid = new byte[36];
|
||||||
|
data.get(uuid);
|
||||||
|
|
||||||
|
return (T) UUID.fromString(new String(uuid));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void writeObject(ByteBuffer buffer, Object object) throws IOException
|
||||||
|
{
|
||||||
|
UUID uuid = (UUID) object;
|
||||||
|
buffer.put(uuid.toString().getBytes());
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,224 @@
|
|||||||
|
package pp.mdga.client.view;
|
||||||
|
|
||||||
|
import com.jme3.asset.TextureKey;
|
||||||
|
import com.jme3.light.AmbientLight;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.material.RenderState;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.scene.Geometry;
|
||||||
|
import com.jme3.scene.shape.Quad;
|
||||||
|
import com.jme3.texture.Texture;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.MdgaState;
|
||||||
|
import pp.mdga.client.acoustic.MdgaSound;
|
||||||
|
import pp.mdga.client.button.ButtonLeft;
|
||||||
|
import pp.mdga.client.button.ButtonRight;
|
||||||
|
import pp.mdga.client.button.CeremonyButton;
|
||||||
|
import pp.mdga.client.dialog.CeremonyDialog;
|
||||||
|
import pp.mdga.game.Color;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
|
||||||
|
public class CeremonyView extends MdgaView {
|
||||||
|
private enum SubState {
|
||||||
|
AWARD_CEREMONY,
|
||||||
|
STATISTICS,
|
||||||
|
}
|
||||||
|
|
||||||
|
private SubState state;
|
||||||
|
|
||||||
|
private Geometry background;
|
||||||
|
private Geometry podest;
|
||||||
|
|
||||||
|
private ButtonLeft backButton;
|
||||||
|
private ButtonRight continueButton;
|
||||||
|
|
||||||
|
private ArrayList<CeremonyButton> ceremonyButtons;
|
||||||
|
|
||||||
|
private CeremonyDialog ceremonyDialog;
|
||||||
|
|
||||||
|
private AmbientLight ambient = new AmbientLight();
|
||||||
|
|
||||||
|
public CeremonyView(MdgaApp app) {
|
||||||
|
super(app);
|
||||||
|
|
||||||
|
backButton = new ButtonLeft(app, guiNode, this::back, "Zurück", 1);
|
||||||
|
continueButton = new ButtonRight(app, guiNode, this::forward, "Weiter", 1);
|
||||||
|
|
||||||
|
ceremonyButtons = new ArrayList<>(4);
|
||||||
|
|
||||||
|
ceremonyDialog = new CeremonyDialog(app, guiNode);
|
||||||
|
|
||||||
|
ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onEnter() {
|
||||||
|
rootNode.addLight(ambient);
|
||||||
|
|
||||||
|
app.getAcousticHandler().playSound(MdgaSound.VICTORY);
|
||||||
|
|
||||||
|
float screenWidth = app.getCamera().getWidth();
|
||||||
|
float screenHeight = app.getCamera().getHeight();
|
||||||
|
float aspectRatio = screenWidth / screenHeight;
|
||||||
|
|
||||||
|
float scale = 3.5f;
|
||||||
|
|
||||||
|
float distanceFromCamera = 5f;
|
||||||
|
float verticalSize = (float) (2 * Math.tan(Math.toRadians(app.getCamera().getFov() / 2)) * distanceFromCamera * scale);
|
||||||
|
float horizontalSize = verticalSize * aspectRatio;
|
||||||
|
|
||||||
|
Quad backgroundQuad = new Quad(horizontalSize, verticalSize);
|
||||||
|
background = new Geometry("LobbyBackground", backgroundQuad);
|
||||||
|
|
||||||
|
TextureKey backgroundKey = new TextureKey("Images/lobby.png", true);
|
||||||
|
Texture backgroundTexture = app.getAssetManager().loadTexture(backgroundKey);
|
||||||
|
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
|
backgroundMaterial.setTexture("ColorMap", backgroundTexture);
|
||||||
|
background.setMaterial(backgroundMaterial);
|
||||||
|
background.setLocalTranslation(-horizontalSize / 2, -verticalSize / 2, -distanceFromCamera);
|
||||||
|
rootNode.attachChild(background);
|
||||||
|
|
||||||
|
verticalSize *= 0.99f;
|
||||||
|
|
||||||
|
Quad overlayQuad = new Quad(horizontalSize, verticalSize * 0.8f);
|
||||||
|
podest = new Geometry("TransparentOverlay", overlayQuad);
|
||||||
|
|
||||||
|
TextureKey overlayKey = new TextureKey("Images/Ceremony.png", true);
|
||||||
|
Texture overlayTexture = app.getAssetManager().loadTexture(overlayKey);
|
||||||
|
Material overlayMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
|
overlayMaterial.setTexture("ColorMap", overlayTexture);
|
||||||
|
|
||||||
|
overlayMaterial.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||||
|
podest.setMaterial(overlayMaterial);
|
||||||
|
|
||||||
|
float overlayDistance = distanceFromCamera - 0.1f;
|
||||||
|
podest.setLocalTranslation(-horizontalSize / 2, -verticalSize * 0.415f, -overlayDistance);
|
||||||
|
|
||||||
|
enterSub(SubState.AWARD_CEREMONY);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onLeave() {
|
||||||
|
backButton.hide();
|
||||||
|
continueButton.hide();
|
||||||
|
|
||||||
|
if(null != background) {
|
||||||
|
guiNode.detachChild(background);
|
||||||
|
}
|
||||||
|
|
||||||
|
ceremonyButtons.clear();
|
||||||
|
|
||||||
|
rootNode.removeLight(ambient);
|
||||||
|
|
||||||
|
ceremonyDialog.prepare();
|
||||||
|
|
||||||
|
rootNode.detachChild(background);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onEnterOverlay(Overlay overlay) {
|
||||||
|
if(rootNode.hasChild(podest)) {
|
||||||
|
rootNode.detachChild(podest);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onLeaveOverlay(Overlay overlay) {
|
||||||
|
enterSub(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onUpdate(float tpf) {
|
||||||
|
for (CeremonyButton c : ceremonyButtons) {
|
||||||
|
c.update(tpf);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void awardCeremony() {
|
||||||
|
continueButton.show();
|
||||||
|
|
||||||
|
rootNode.attachChild(podest);
|
||||||
|
|
||||||
|
for (CeremonyButton c : ceremonyButtons) {
|
||||||
|
c.show();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void statistics() {
|
||||||
|
//background = createBackground("Images/b2.png");
|
||||||
|
//guiNode.attachChild(background);
|
||||||
|
|
||||||
|
backButton.show();
|
||||||
|
continueButton.show();
|
||||||
|
ceremonyDialog.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void enterSub(SubState state) {
|
||||||
|
this.state = state;
|
||||||
|
|
||||||
|
if(rootNode.hasChild(podest)) {
|
||||||
|
rootNode.detachChild(podest);
|
||||||
|
}
|
||||||
|
|
||||||
|
backButton.hide();
|
||||||
|
continueButton.hide();
|
||||||
|
for (CeremonyButton c : ceremonyButtons) {
|
||||||
|
c.hide();
|
||||||
|
}
|
||||||
|
ceremonyDialog.hide();
|
||||||
|
|
||||||
|
switch (state) {
|
||||||
|
case AWARD_CEREMONY:
|
||||||
|
awardCeremony();
|
||||||
|
break;
|
||||||
|
case STATISTICS:
|
||||||
|
statistics();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void forward() {
|
||||||
|
switch (state) {
|
||||||
|
case AWARD_CEREMONY:
|
||||||
|
enterSub(SubState.STATISTICS);
|
||||||
|
break;
|
||||||
|
case STATISTICS:
|
||||||
|
app.getModelSynchronize().enter(MdgaState.MAIN);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void back() {
|
||||||
|
switch (state) {
|
||||||
|
case AWARD_CEREMONY:
|
||||||
|
//nothing
|
||||||
|
break;
|
||||||
|
case STATISTICS:
|
||||||
|
enterSub(SubState.AWARD_CEREMONY);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addCeremonyParticipant(Color color, int pos, String name) {
|
||||||
|
CeremonyButton button = new CeremonyButton(app, guiNode, rootNode, color, CeremonyButton.Pos.values()[pos - 1], name);
|
||||||
|
|
||||||
|
ceremonyButtons.add(button);
|
||||||
|
|
||||||
|
if(state.equals(SubState.AWARD_CEREMONY)) {
|
||||||
|
button.hide();
|
||||||
|
button.show();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addStatisticsRow(String name, int v1, int v2, int v3, int v4, int v5, int v6) {
|
||||||
|
ceremonyDialog.addStatisticsRow(name, v1, v2, v3, v4, v5, v6);
|
||||||
|
|
||||||
|
ceremonyDialog.hide();
|
||||||
|
ceremonyDialog.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void afterGameCleanup() {
|
||||||
|
ceremonyDialog.prepare();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,158 @@
|
|||||||
|
package pp.mdga.client.view;
|
||||||
|
|
||||||
|
import com.jme3.post.FilterPostProcessor;
|
||||||
|
import com.jme3.scene.Node;
|
||||||
|
import pp.mdga.client.acoustic.MdgaSound;
|
||||||
|
import pp.mdga.client.board.BoardHandler;
|
||||||
|
import pp.mdga.client.board.CameraHandler;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.button.ButtonLeft;
|
||||||
|
import pp.mdga.client.button.ButtonRight;
|
||||||
|
import pp.mdga.client.dialog.InterruptDialog;
|
||||||
|
import pp.mdga.client.gui.GuiHandler;
|
||||||
|
import pp.mdga.game.Color;
|
||||||
|
|
||||||
|
public class GameView extends MdgaView {
|
||||||
|
private BoardHandler boardHandler;
|
||||||
|
private CameraHandler camera;
|
||||||
|
private GuiHandler guiHandler;
|
||||||
|
|
||||||
|
private ButtonLeft leaveButton;
|
||||||
|
private ButtonRight confirmButton;
|
||||||
|
|
||||||
|
private ButtonRight noPowerButton;
|
||||||
|
|
||||||
|
private Color ownColor = null;
|
||||||
|
|
||||||
|
private InterruptDialog interruptDialog;
|
||||||
|
|
||||||
|
private FilterPostProcessor fpp;
|
||||||
|
|
||||||
|
private Node guiHandlerNode = new Node();
|
||||||
|
|
||||||
|
public GameView(MdgaApp app) {
|
||||||
|
super(app);
|
||||||
|
|
||||||
|
leaveButton = new ButtonLeft(app, settingsNode, () -> app.getModelSynchronize().leave(), "Spiel verlassen", 1);
|
||||||
|
|
||||||
|
confirmButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Bestätigen", 1);
|
||||||
|
|
||||||
|
noPowerButton = new ButtonRight(app, guiNode, () -> app.getModelSynchronize().confirm(), "Verzichten", 1);
|
||||||
|
|
||||||
|
interruptDialog = new InterruptDialog(app, guiNode);
|
||||||
|
|
||||||
|
fpp = new FilterPostProcessor(app.getAssetManager());
|
||||||
|
this.camera = new CameraHandler(app, fpp);
|
||||||
|
this.boardHandler = new BoardHandler(app, rootNode, fpp);
|
||||||
|
|
||||||
|
guiHandler = new GuiHandler(app, guiHandlerNode);
|
||||||
|
|
||||||
|
guiNode.attachChild(guiHandlerNode);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onEnter() {
|
||||||
|
camera.init(ownColor);
|
||||||
|
boardHandler.init();
|
||||||
|
guiHandler.init(ownColor);
|
||||||
|
|
||||||
|
app.getViewPort().addProcessor(fpp);
|
||||||
|
|
||||||
|
app.getAcousticHandler().playSound(MdgaSound.START);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onLeave() {
|
||||||
|
boardHandler.shutdown();
|
||||||
|
guiHandler.shutdown();
|
||||||
|
camera.shutdown();
|
||||||
|
|
||||||
|
|
||||||
|
confirmButton.hide();
|
||||||
|
noPowerButton.hide();
|
||||||
|
|
||||||
|
app.getViewPort().removeProcessor(fpp);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onUpdate(float tpf) {
|
||||||
|
camera.update(app.getInputSynchronize().getScroll(), app.getInputSynchronize().getRotation());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onEnterOverlay(Overlay overlay) {
|
||||||
|
if(overlay == Overlay.SETTINGS) {
|
||||||
|
leaveButton.show();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onLeaveOverlay(Overlay overlay) {
|
||||||
|
if(overlay == Overlay.SETTINGS) {
|
||||||
|
leaveButton.hide();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void leaveGame() {
|
||||||
|
app.getModelSynchronize().leave();
|
||||||
|
}
|
||||||
|
|
||||||
|
public BoardHandler getBoardHandler() {
|
||||||
|
return boardHandler;
|
||||||
|
}
|
||||||
|
|
||||||
|
public GuiHandler getGuiHandler() {
|
||||||
|
return guiHandler;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setOwnColor(Color ownColor) {
|
||||||
|
this.ownColor = ownColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Color getOwnColor() {
|
||||||
|
return ownColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void needConfirm() {
|
||||||
|
noPowerButton.hide();
|
||||||
|
confirmButton.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void noConfirm() {
|
||||||
|
confirmButton.hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void showNoPower() {
|
||||||
|
confirmButton.hide();
|
||||||
|
noPowerButton.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void hideNoPower() {
|
||||||
|
noPowerButton.hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void enterInterrupt(Color color) {
|
||||||
|
enterOverlay(Overlay.INTERRUPT);
|
||||||
|
|
||||||
|
guiNode.detachChild(guiHandlerNode);
|
||||||
|
app.getGuiNode().attachChild(guiNode);
|
||||||
|
|
||||||
|
app.getInputSynchronize().setClickAllowed(false);
|
||||||
|
|
||||||
|
interruptDialog.setColor(color);
|
||||||
|
interruptDialog.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void leaveInterrupt() {
|
||||||
|
leaveOverlay(Overlay.INTERRUPT);
|
||||||
|
|
||||||
|
app.getGuiNode().detachChild(guiNode);
|
||||||
|
guiNode.attachChild(guiHandlerNode);
|
||||||
|
|
||||||
|
app.getInputSynchronize().setClickAllowed(true);
|
||||||
|
|
||||||
|
app.getAcousticHandler().playSound(MdgaSound.START);
|
||||||
|
|
||||||
|
interruptDialog.hide();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,267 @@
|
|||||||
|
package pp.mdga.client.view;
|
||||||
|
|
||||||
|
import com.jme3.asset.TextureKey;
|
||||||
|
import com.jme3.light.AmbientLight;
|
||||||
|
import com.jme3.material.Material;
|
||||||
|
import com.jme3.math.ColorRGBA;
|
||||||
|
import com.jme3.math.Vector3f;
|
||||||
|
import com.jme3.renderer.Camera;
|
||||||
|
import com.jme3.scene.Geometry;
|
||||||
|
import com.jme3.scene.Spatial;
|
||||||
|
import com.jme3.scene.shape.Quad;
|
||||||
|
import com.jme3.texture.Texture;
|
||||||
|
import com.jme3.util.SkyFactory;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.acoustic.MdgaSound;
|
||||||
|
import pp.mdga.client.button.ButtonLeft;
|
||||||
|
import pp.mdga.client.button.ButtonRight;
|
||||||
|
import pp.mdga.client.button.LobbyButton;
|
||||||
|
import pp.mdga.client.button.SettingsButton;
|
||||||
|
import pp.mdga.game.Color;
|
||||||
|
import pp.mdga.message.client.StartGameMessage;
|
||||||
|
import pp.mdga.notification.GameNotification;
|
||||||
|
|
||||||
|
public class LobbyView extends MdgaView {
|
||||||
|
private Geometry background;
|
||||||
|
|
||||||
|
private ButtonLeft leaveButton;
|
||||||
|
private ButtonRight readyButton;
|
||||||
|
private ButtonRight startButton;
|
||||||
|
|
||||||
|
private LobbyButton cyberButton;
|
||||||
|
private LobbyButton airforceButton;
|
||||||
|
private LobbyButton armyButton;
|
||||||
|
private LobbyButton navyButton;
|
||||||
|
|
||||||
|
private AmbientLight ambient = new AmbientLight();
|
||||||
|
|
||||||
|
private boolean isReady = false;
|
||||||
|
|
||||||
|
private Color own = null;
|
||||||
|
|
||||||
|
public LobbyView(MdgaApp app) {
|
||||||
|
super(app);
|
||||||
|
|
||||||
|
leaveButton = new ButtonLeft(app, guiNode, this::leaveLobby, "Verlassen", 1);
|
||||||
|
readyButton = new ButtonRight(app, guiNode, this::ready, "Bereit", 1);
|
||||||
|
startButton = new ButtonRight(app, guiNode, () -> app.getGameLogic().selectStart(), "Starten", 7);
|
||||||
|
|
||||||
|
cyberButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.CYBER), Color.CYBER);
|
||||||
|
airforceButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.AIRFORCE), Color.AIRFORCE);
|
||||||
|
armyButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.ARMY), Color.ARMY);
|
||||||
|
navyButton = new LobbyButton(app, guiNode, rootNode, () -> toggleTsk(Color.NAVY), Color.NAVY);
|
||||||
|
|
||||||
|
ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onEnter() {
|
||||||
|
app.getCamera().setParallelProjection(true);
|
||||||
|
float aspect = (float) app.getCamera().getWidth() / app.getCamera().getHeight();
|
||||||
|
float size = 1.65f;
|
||||||
|
app.getCamera().setFrustum(-1000, 1000, -aspect * size, aspect * size, size, -size);
|
||||||
|
|
||||||
|
leaveButton.show();
|
||||||
|
readyButton.show();
|
||||||
|
|
||||||
|
if(app.getGameLogic().isHost()) {
|
||||||
|
startButton.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
cyberButton.show();
|
||||||
|
airforceButton.show();
|
||||||
|
armyButton.show();
|
||||||
|
navyButton.show();
|
||||||
|
|
||||||
|
rootNode.addLight(ambient);
|
||||||
|
|
||||||
|
float screenWidth = app.getCamera().getWidth();
|
||||||
|
float screenHeight = app.getCamera().getHeight();
|
||||||
|
|
||||||
|
float aspectRatio = screenWidth / screenHeight;
|
||||||
|
float scale = 3.5f;
|
||||||
|
|
||||||
|
float quadWidth = scale * aspectRatio;
|
||||||
|
float quadHeight = scale;
|
||||||
|
|
||||||
|
Quad quad = new Quad(quadWidth, quadHeight);
|
||||||
|
background = new Geometry("LobbyBackground", quad);
|
||||||
|
|
||||||
|
TextureKey key = new TextureKey("Images/lobby.png", true);
|
||||||
|
Texture texture = app.getAssetManager().loadTexture(key);
|
||||||
|
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||||
|
material.setTexture("ColorMap", texture);
|
||||||
|
background.setMaterial(material);
|
||||||
|
|
||||||
|
background.setLocalTranslation(-quadWidth / 2, -quadHeight / 2, -5);
|
||||||
|
|
||||||
|
rootNode.attachChild(background);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onLeave() {
|
||||||
|
leaveButton.hide();
|
||||||
|
readyButton.hide();
|
||||||
|
startButton.hide();
|
||||||
|
|
||||||
|
airforceButton.hide();
|
||||||
|
armyButton.hide();
|
||||||
|
navyButton.hide();
|
||||||
|
cyberButton.hide();
|
||||||
|
|
||||||
|
rootNode.removeLight(ambient);
|
||||||
|
|
||||||
|
app.getCamera().setParallelProjection(false);
|
||||||
|
|
||||||
|
app.getCamera().setFrustumPerspective(
|
||||||
|
45.0f,
|
||||||
|
(float) app.getCamera().getWidth() / app.getCamera().getHeight(),
|
||||||
|
0.1f,
|
||||||
|
1000.0f
|
||||||
|
);
|
||||||
|
|
||||||
|
app.getCamera().setLocation(new Vector3f(0, 0, 10));
|
||||||
|
app.getCamera().lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
|
||||||
|
|
||||||
|
airforceButton.setReady(false);
|
||||||
|
armyButton.setReady(false);
|
||||||
|
navyButton.setReady(false);
|
||||||
|
cyberButton.setReady(false);
|
||||||
|
|
||||||
|
airforceButton.setTaken(LobbyButton.Taken.NOT, null);
|
||||||
|
armyButton.setTaken(LobbyButton.Taken.NOT, null);
|
||||||
|
navyButton.setTaken(LobbyButton.Taken.NOT, null);
|
||||||
|
cyberButton.setTaken(LobbyButton.Taken.NOT, null);
|
||||||
|
|
||||||
|
rootNode.detachChild(background);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onUpdate(float tpf) {
|
||||||
|
airforceButton.update(tpf);
|
||||||
|
armyButton.update(tpf);
|
||||||
|
navyButton.update(tpf);
|
||||||
|
cyberButton.update(tpf);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onEnterOverlay(Overlay overlay) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onLeaveOverlay(Overlay overlay)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setTaken(Color color, boolean isTaken, boolean isSelf, String name) {
|
||||||
|
LobbyButton.Taken taken;
|
||||||
|
|
||||||
|
if(isTaken) {
|
||||||
|
if(isSelf) {
|
||||||
|
own = color;
|
||||||
|
taken = LobbyButton.Taken.SELF;
|
||||||
|
} else {
|
||||||
|
taken = LobbyButton.Taken.OTHER;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if(isSelf) {
|
||||||
|
own = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
taken = LobbyButton.Taken.NOT;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (color) {
|
||||||
|
case CYBER:
|
||||||
|
cyberButton.setTaken(taken, name);
|
||||||
|
break;
|
||||||
|
case AIRFORCE:
|
||||||
|
airforceButton.setTaken(taken, name);
|
||||||
|
break;
|
||||||
|
case ARMY:
|
||||||
|
armyButton.setTaken(taken, name);
|
||||||
|
break;
|
||||||
|
case NAVY:
|
||||||
|
navyButton.setTaken(taken, name);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setReady(Color color, boolean isReady) {
|
||||||
|
LobbyButton button = switch (color) {
|
||||||
|
case CYBER -> cyberButton;
|
||||||
|
case AIRFORCE -> airforceButton;
|
||||||
|
case ARMY -> armyButton;
|
||||||
|
case NAVY -> navyButton;
|
||||||
|
default -> throw new RuntimeException("None is not valid");
|
||||||
|
};
|
||||||
|
|
||||||
|
button.setReady(isReady);
|
||||||
|
|
||||||
|
if (button.getTaken() == LobbyButton.Taken.SELF) {
|
||||||
|
this.isReady = isReady;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!isReady) {
|
||||||
|
app.getAcousticHandler().playSound(MdgaSound.NOT_READY);
|
||||||
|
} else {
|
||||||
|
if(button.getTaken() != LobbyButton.Taken.SELF) {
|
||||||
|
app.getAcousticHandler().playSound(MdgaSound.OTHER_READY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toggleTsk(Color color) {
|
||||||
|
LobbyButton.Taken taken = LobbyButton.Taken.NOT;
|
||||||
|
|
||||||
|
switch (color) {
|
||||||
|
case CYBER:
|
||||||
|
taken = cyberButton.getTaken();
|
||||||
|
break;
|
||||||
|
case AIRFORCE:
|
||||||
|
taken = airforceButton.getTaken();
|
||||||
|
break;
|
||||||
|
case ARMY:
|
||||||
|
taken = armyButton.getTaken();
|
||||||
|
break;
|
||||||
|
case NAVY:
|
||||||
|
taken = navyButton.getTaken();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(isReady) {
|
||||||
|
setReady(own, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (taken) {
|
||||||
|
case NOT:
|
||||||
|
app.getModelSynchronize().selectTsk(color);
|
||||||
|
break;
|
||||||
|
case SELF:
|
||||||
|
app.getModelSynchronize().unselectTsk(color);
|
||||||
|
break;
|
||||||
|
case OTHER:
|
||||||
|
//nothing
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ready() {
|
||||||
|
if(own == null) {
|
||||||
|
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!isReady) {
|
||||||
|
app.getAcousticHandler().playSound(MdgaSound.SELF_READY);
|
||||||
|
}
|
||||||
|
|
||||||
|
app.getModelSynchronize().setReady(!isReady);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void leaveLobby() {
|
||||||
|
app.getModelSynchronize().leave();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,236 @@
|
|||||||
|
package pp.mdga.client.view;
|
||||||
|
|
||||||
|
import com.jme3.scene.Geometry;
|
||||||
|
import pp.mdga.client.MdgaApp;
|
||||||
|
import pp.mdga.client.acoustic.MdgaSound;
|
||||||
|
import pp.mdga.client.dialog.HostDialog;
|
||||||
|
import pp.mdga.client.dialog.JoinDialog;
|
||||||
|
import pp.mdga.client.dialog.StartDialog;
|
||||||
|
|
||||||
|
public class MainView extends MdgaView {
|
||||||
|
private enum SubState {
|
||||||
|
HOST,
|
||||||
|
JOIN,
|
||||||
|
MAIN,
|
||||||
|
}
|
||||||
|
|
||||||
|
private SubState state;
|
||||||
|
|
||||||
|
private Geometry background;
|
||||||
|
|
||||||
|
private StartDialog startDialog;
|
||||||
|
private JoinDialog joinDialog;
|
||||||
|
private HostDialog hostDialog;
|
||||||
|
|
||||||
|
public MainView(MdgaApp app) {
|
||||||
|
super(app);
|
||||||
|
|
||||||
|
startDialog = new StartDialog(app, guiNode, this);
|
||||||
|
joinDialog = new JoinDialog(app, guiNode, this);
|
||||||
|
hostDialog = new HostDialog(app, guiNode, this);
|
||||||
|
|
||||||
|
background = createBackground("Images/startmenu.png");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onEnter() {
|
||||||
|
app.setup();
|
||||||
|
|
||||||
|
guiNode.attachChild(background);
|
||||||
|
|
||||||
|
enterSub(SubState.MAIN);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onLeave() {
|
||||||
|
startDialog.hide();
|
||||||
|
joinDialog.hide();
|
||||||
|
hostDialog.hide();
|
||||||
|
|
||||||
|
guiNode.detachChild(background);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onUpdate(float tpf) {
|
||||||
|
startDialog.update();
|
||||||
|
joinDialog.update();
|
||||||
|
hostDialog.update();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onEnterOverlay(Overlay overlay) {
|
||||||
|
guiNode.detachChild(background);
|
||||||
|
settingsNode.attachChild(background);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onLeaveOverlay(Overlay overlay) {
|
||||||
|
settingsNode.detachChild(background);
|
||||||
|
guiNode.attachChild(background);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void joinMenu() {
|
||||||
|
startDialog.hide();
|
||||||
|
hostDialog.hide();
|
||||||
|
|
||||||
|
joinDialog.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void hostMenu() {
|
||||||
|
startDialog.hide();
|
||||||
|
joinDialog.hide();
|
||||||
|
|
||||||
|
hostDialog.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void mainMenu() {
|
||||||
|
joinDialog.hide();
|
||||||
|
hostDialog.hide();
|
||||||
|
|
||||||
|
startDialog.show();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void tryHost() {
|
||||||
|
int port = 0;
|
||||||
|
String text = hostDialog.getPort();
|
||||||
|
app.getGameLogic().selectHost("");
|
||||||
|
|
||||||
|
try {
|
||||||
|
port = Integer.parseInt(text);
|
||||||
|
|
||||||
|
if(port >= 1 && port <= 65535) {
|
||||||
|
app.getModelSynchronize().setName(startDialog.getName());
|
||||||
|
hostDialog.hostServer();
|
||||||
|
try {
|
||||||
|
Thread.sleep(1000);
|
||||||
|
} catch (InterruptedException ignored) {
|
||||||
|
}
|
||||||
|
hostDialog.connectServerAsClient();
|
||||||
|
app.getModelSynchronize().setHost(port);
|
||||||
|
//app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
} catch (NumberFormatException ignored) {
|
||||||
|
}
|
||||||
|
|
||||||
|
hostDialog.resetPort();
|
||||||
|
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void tryJoin() {
|
||||||
|
int port = 0;
|
||||||
|
String ip = joinDialog.getIpt();
|
||||||
|
String portText = joinDialog.getPort();
|
||||||
|
app.getGameLogic().selectJoin("");
|
||||||
|
|
||||||
|
try {
|
||||||
|
// Validate the port
|
||||||
|
port = Integer.parseInt(portText);
|
||||||
|
if (port < 1 || port > 65535) {
|
||||||
|
throw new IllegalArgumentException("Invalid port");
|
||||||
|
}
|
||||||
|
joinDialog.setPortNumber(port);
|
||||||
|
// Validate the IP address
|
||||||
|
if (isValidIpAddress(ip)) {
|
||||||
|
app.getModelSynchronize().setName(startDialog.getName());
|
||||||
|
joinDialog.setHostname(ip);
|
||||||
|
joinDialog.connectToServer();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
} catch (IllegalArgumentException e) {
|
||||||
|
// Invalid input, fall through to reset
|
||||||
|
}
|
||||||
|
|
||||||
|
joinDialog.resetPort();
|
||||||
|
joinDialog.resetIp();
|
||||||
|
app.getAcousticHandler().playSound(MdgaSound.WRONG_INPUT);
|
||||||
|
}
|
||||||
|
|
||||||
|
private boolean isValidIpAddress(String ip) {
|
||||||
|
String ipRegex =
|
||||||
|
"^(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
|
||||||
|
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
|
||||||
|
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)\\." +
|
||||||
|
"(25[0-5]|2[0-4][0-9]|[0-1]?[0-9][0-9]?)$";
|
||||||
|
|
||||||
|
return ip != null && ip.matches(ipRegex);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void enterSub(SubState state) {
|
||||||
|
this.state = state;
|
||||||
|
|
||||||
|
if(null != background) {
|
||||||
|
rootNode.detachChild(background);
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (state) {
|
||||||
|
case HOST:
|
||||||
|
hostMenu();
|
||||||
|
break;
|
||||||
|
case JOIN:
|
||||||
|
joinMenu();
|
||||||
|
break;
|
||||||
|
case MAIN:
|
||||||
|
mainMenu();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void forward() {
|
||||||
|
switch (state) {
|
||||||
|
case HOST:
|
||||||
|
tryHost();
|
||||||
|
break;
|
||||||
|
case JOIN:
|
||||||
|
tryJoin();
|
||||||
|
break;
|
||||||
|
case MAIN:
|
||||||
|
throw new RuntimeException("call forward(boolean host) insted of forward()");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void forward(boolean host) {
|
||||||
|
switch (state) {
|
||||||
|
case HOST:
|
||||||
|
tryHost();
|
||||||
|
break;
|
||||||
|
case JOIN:
|
||||||
|
tryJoin();
|
||||||
|
break;
|
||||||
|
case MAIN:
|
||||||
|
if(host) {
|
||||||
|
enterSub(SubState.HOST);
|
||||||
|
//TODO playSound
|
||||||
|
} else {
|
||||||
|
enterSub(SubState.JOIN);
|
||||||
|
//TODO: playSound
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void back() {
|
||||||
|
switch (state) {
|
||||||
|
case HOST:
|
||||||
|
enterSub(SubState.MAIN);
|
||||||
|
//TODO: playSound
|
||||||
|
break;
|
||||||
|
case JOIN:
|
||||||
|
enterSub(SubState.MAIN);
|
||||||
|
//TODO: playSound
|
||||||
|
break;
|
||||||
|
case MAIN:
|
||||||
|
//nothing
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public JoinDialog getJoinDialog() {
|
||||||
|
return joinDialog;
|
||||||
|
}
|
||||||
|
|
||||||
|
public HostDialog getHostDialog() {
|
||||||
|
return hostDialog;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user